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		<id>http://2d4chan.org/mediawiki/index.php?title=Multiclassing&amp;diff=347208</id>
		<title>Multiclassing</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Multiclassing&amp;diff=347208"/>
		<updated>2016-05-30T17:05:35Z</updated>

		<summary type="html">&lt;p&gt;2601:1C0:4B00:7BEB:345C:5A45:59B4:4D57: /* AD&amp;amp;D */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ever since the [[Dungeons &amp;amp; Dragons|the original D&amp;amp;D]] made every [[Player Character]] pick a [[class]], players have chaffed at the restrictions that imposed.  Why can&#039;t I build half the characters in [[The Lord of the Rings]] in this system?  Why can&#039;t the [[Fighter]] learn to throw a few spells around?  Why can&#039;t the [[Rogue]] focus more on learning to fight than learning to skillmonkey?  Why is the [[Wizard]] only able to [[powergamer|do fucking everything in the right hands with the right mindset]]?  Whose bright idea was it to make [[Elf]] and [[Dwarf]] their own classes?&lt;br /&gt;
&lt;br /&gt;
As a result, uncharacteristically following public opinion and appeal, the tabletop RPG market actually responded by giving the player the ability to &#039;&#039;&#039;multiclass&#039;&#039;&#039;, gaining many of the advantages of two different classes at once.  Usually, this also means sacrificing &#039;&#039;some&#039;&#039; of the advantages of both classes or suffering a penalty of some kind to compensate and maintain balance, meaning that characters who multiclass are sacrificing the raw, specialized power of their initial choice for increased versatility.&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
==AD&amp;amp;D==&lt;br /&gt;
&lt;br /&gt;
First and Second Editions offered two different ways to multiclass.  Confusingly, one was &#039;&#039;called&#039;&#039; &#039;&#039;&#039;multiclassing&#039;&#039;&#039;, while the other was called &#039;&#039;&#039;dual-classing&#039;&#039;&#039;.  Both were also class and racial locked, because fuck you, [[Gygax]]&#039;s Asperger&#039;s was &#039;&#039;married&#039;&#039; to frustrating and arbitrary restrictions, and he didn&#039;t care who knew it!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Multiclassing&#039;&#039; was limited to different races for different class combinations, as well as the stat, race, and alignment restrictions for both.  Essentially, you had all the advantages and disadvantages of two different classes at once (a fighter/mage, for instance, couldn&#039;t cast spells in armor), but had to split all the XP earned up among all the classes you had levels in.  A fighter/mage would split his XP gained between his two classes, a fighter/mage/thief would divide his XP into thirds, a ([[Dark Sun]]-exclusive) [[what|mage/fighter/cleric/psionicist]] would split his XP into &#039;&#039;quarters&#039;&#039;, etc.  And since classes in 2nd Ed. all leveled at different rates this quickly turned into a clusterfuck for the player to manage.  You could have a Level 15/14/17 elven fighter/mage/thief and your character &amp;quot;sheet&amp;quot; would require a binder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dual-classing&#039;&#039; was human-exclusive, because &#039;&#039;of course&#039;&#039; humans [[Mary Sue|have to have the potential to be the best at &#039;&#039;anything&#039;&#039;]] - at least, until [[Red Steel]] came out, with [[Lupin]]s, [[Catfolk|Rakastas]] and [[Aranea]] able to dual-class as well.  At any point in his or her career, a human could, after gaining a level, decide to &#039;&#039;dual-class&#039;&#039; into another he or she met the stat requirements for.  Once he did so, he would [[derp|immediately forget how to do the things his first class taught him to do]], retaining only hitpoints, and be reset to one in his second class to keep going from there.  Once she had gained enough experience in the second class to have the same level as his first, he would &#039;&#039;regain&#039;&#039; all the abilities the first class gave her.  It would never advance again, but he or she would keep on leveling the second class.  Thus, the usual way of doing it was to start as a muscle class (for the early advantage) before becoming a spellcaster (for the late-game scaling).  One small detail, though- if you resorted to using any of the powers of your former class, you forfeited ALL xp from that adventure, making this rare as fuck.&lt;br /&gt;
&lt;br /&gt;
Both were, as was the rule back then, unnecessarily complicated, messy, and a pain to manage, and doing it wrong meant crippling your character permanently, but they could still be very powerful if the players knew what they were doing.&lt;br /&gt;
&lt;br /&gt;
==3rd Edition and Subsidiaries==&lt;br /&gt;
&lt;br /&gt;
Third Edition changed the way leveling worked, and multiclassing is much more straightforward.  Whenever a character gained a flat amount of XP, the same for every class, he could &#039;&#039;choose&#039;&#039; to gain a level in &#039;&#039;any&#039;&#039; class, provided, again, that he met any restrictions that class had.  A barbarian could take a level in druid to become a rage-spellcaster.  A sorcerer could take a level in cleric to gain access to some nice spells and gish potential.  A ranger could take a level in rogue for skill points and special trap-disarming potential.  A wizard could never take a level in any class that might dilute their [[powergamer|world-smashing uber-powers]].  A fighter could take two levels in fighter before immediately reclassing into something else.  The only limit was your imagination, and possibly the viability of building your bizarre chimera-character, though there was &#039;&#039;one&#039;&#039; frustrating bit of unnecessary wonkery: XP penalties.  Taking anything but one of your &amp;quot;racial favored classes&amp;quot; as a class beyond the first gave your character a 5% XP penalty, and it stacked for every other class you took.  A lot of DMs didn&#039;t see fit to enforce that, and Pathfinder outright removed it, but it still sucked for those who &#039;&#039;did&#039;&#039; have to deal with it.&lt;br /&gt;
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This edition also gave rise to the idea of a &#039;&#039;&#039;dip&#039;&#039;&#039; class, one that a character would take only a few levels in for front-loaded initial benefits before reclassing out of for better-scaling ones.  The archetypical example is the pre-[[Pathfinder]] [[fighter]], which offered good hit-points and feat support for the first few levels before falling off later.  &lt;br /&gt;
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In general, this class and multi-class system was pretty fun and functional.  It had a lot to offer for people trying to build their own unique characters within a sane framework, and the addition of [[Prestige classes]] helped encourage otherwise-neglected combinations.  However, it had... internal problems.  [[Monte Cook]]&#039;s insane caster fetish ensured that magic classes were just balls-out more powerful than others, while a lack of broad quality control often meant that many classes were often poorly-designed and broken, in [[CoDzilla|both]] [[Truenamer|directions]].  Redundant class powers didn&#039;t always stack, and pure casters rarely took levels outside their first when doing so meant losing a full level&#039;s worth of spells and caster-level progression.  And, of course, the increased customization meant that it could be easily abused in the wrong hands, most infamously by [[Pun-Pun]].&lt;br /&gt;
&lt;br /&gt;
[[Pathfinder]] changed up the formula a little with the &#039;&#039;&#039;archetype&#039;&#039;&#039; system, which lets players play modified versions of base classes with altered class features, and thus takes a lot of the necessity out of realizing unusual character concepts.  In fact, one of their new books is essentially a series of AD&amp;amp;D-style blent classes, which take half their features from two different classes!  (The Brawler is a fighter/monk, the Bloodrager is a barbarian/sorcerer, etc.)  While actual multiclassing has thus become more rare, the &#039;&#039;spirit&#039;&#039; of multiclassing is stronger than ever.&lt;br /&gt;
&lt;br /&gt;
==4th Edition==&lt;br /&gt;
&lt;br /&gt;
Quit your whining son.  It was a thing.&lt;br /&gt;
&lt;br /&gt;
Characters could take a feat at any level to multiclass in another class.  Doing so was more akin to dipping or selecting an archetype than anything else: while their primary class would still be dominant, multiclassing allowed the player to select powers, skill training, and features from the off-class, and counting &#039;&#039;as&#039;&#039; it for the purposes of unlocking Paragon Paths and Epic Destinies.  Only a [[bard]] could do it more than once, but it could still be fun under the right circumstances.&lt;br /&gt;
&lt;br /&gt;
There were also &#039;&#039;&#039;hybrid classes&#039;&#039;&#039; that were (ironically) essentially the &#039;&#039;Pathfinder&#039;&#039; model.  A hybrid picks two classes to hybridize.  He or she receives only the armor proficiencies that both classes have, but gets all the weapon and implement proficiencies and trained skill choices from both classes, hit points and healing surges equal to the average of the two classes (rounded down and before adding Constitution bonuses), and their choice of traits, abilities, and powers from any one of the two classes they hybridize.  It&#039;s labor-intensive, but interesting, to say the least.&lt;br /&gt;
&lt;br /&gt;
==5th Edition==&lt;br /&gt;
&lt;br /&gt;
Multiclassing in 5e is essentially a blend third and fourth edition multiclassing.  Whenever you level up you can choose to take a level in another class, as per third edition rules. However, multiclassing doesn&#039;t give the same proficiencies as taking the first level in a class and the earlier class will remain dominant, like in fourth edition non-hybrid classes. For example, a Fighter 1/Bard 1 will have heavy armor, martial weapons, etc, but will only have one instrument and one skill, whereas a Bard 1/Fighter 1 will have &#039;&#039;three&#039;&#039; instrument and skill proficiencies, but no heavy armor. &lt;br /&gt;
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Of course, multiclassing has been made somewhat less prevalent by the addition of archetypes, though unlike Pathfinder archetypes these are automatic class components rather than optional features that change the class.  Each class splits up into branches (most have three, and some have as many as eight, all have at least two) at a certain level that must be chosen from, specializing their abilities in some way. For example, a 3rd level fighter can become a Champion (more likely to crit, better Athletics checks, eventually gains beefy fast healing), a Battlemaster (gets battle maneuvers to trip/disarm/frighten enemies, has more benefits for fighting tactically and being a party leader) or a retooled Eldritch Knight (who can cast spells and eventually learns to do it whenever making attacks).  As a result, mixing two classes&#039; worth of abilities is much easier without true multiclassing, though, as per the Pathfinder equivalent, the spirit of playing a &amp;quot;mixed&amp;quot; character is still there.&lt;br /&gt;
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==Other Systems==&lt;br /&gt;
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We can summarize this fairly easily: systems &#039;&#039;with&#039;&#039; rigid level progression generally offer a way to multiclass, systems with point-buy progression generally do not.  (Systems &#039;&#039;without&#039;&#039; classes like [[GURPS]] can be safely taken off the table for obvious reasons.)&lt;br /&gt;
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In general, it&#039;s easy to see the reason why: the freeform nature of progression in these systems offers the same versatility that multiclassing normally would in others.  And while in &#039;&#039;theory&#039;&#039; multiclassing lets you do anything, in &#039;&#039;practice&#039;&#039; players pick classes that offer some kind of synergy anyway, so said point-buy systems are essentially just adding guard rails to the established practice.&lt;br /&gt;
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===Warhammer 40,000 Roleplay===&lt;br /&gt;
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In the earlier games such as  [[Dark Heresy]] and [[Rogue Trader]], players are pretty much railroaded into their role at character creation. The options for multiclassing encompass &amp;quot;Alternate Careers&amp;quot; which only change out what you get at one level and then return you to your original progression after that. Though some of the later splatbooks brought in unique/sweeping careers which gave you abilities that you would never otherwise get (such as psychic powers), by and large your original focus always remains the same, thus for example Sisters of Battle will always stay Sisters of Battle.&lt;br /&gt;
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[[Deathwatch (RPG)]] did away with this, and basically added layers of character progression, so you could take your options from multiple careers if you so chose. In fact starting characters got THREE classes before even starting their first mission &#039;&#039;(Generic Space Marine, Deathwatch Specialist plus  whatever role they choose)&#039;&#039; Adding in more classes was a simple buy in deal that just gives you more options and never restricted you from what you already had.&lt;br /&gt;
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[[Black Crusade]] and [[Only War]]) took this a bit further and practically never gives the player the ability to multiclass. Instead you choose a starting package of skills and talents at character creation and after that EVERY skill/talent is available to you, modified only by your ever shifting [[Chaos|alignment]] (in Black Crusade) or allowing you to periodically change your aptitudes (in Only War). So you can change your role into whatever you can dream of using the rules. &lt;br /&gt;
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===[[Exalted]]===&lt;br /&gt;
&lt;br /&gt;
This game never lets a player play two castes at once or to change one&#039;s class once it&#039;s locked in.  One of the iconics actually has angst about this, since the Unconquered Sun made her an unparalleled assassin specifically &#039;&#039;because&#039;&#039; he knew she wouldn&#039;t enjoy it.  (It&#039;s... it&#039;s not really a punishment thing so much as a &amp;quot;won&#039;t abuse her power thing.&amp;quot;)&lt;br /&gt;
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===[[World of Darkness]]===&lt;br /&gt;
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Short of weird, game-breaking shit (like [[diablerie]] or turning into an abomination), the stuff you pick at character creation is the stuff you&#039;re stuck with.&lt;br /&gt;
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===[[Legend of the Five Rings]]===&lt;br /&gt;
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While it may offer the ability to mix schools &#039;&#039;within&#039;&#039; its three classes under the right circumstances, or even to take &amp;quot;schools&amp;quot; that offer abilities &#039;&#039;similar&#039;&#039; to the other classes, but bushi are still bushi, shugenja are still shugenja, and courtiers still don&#039;t get a fun Japanese name.  &lt;br /&gt;
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===[[Star Wars: Edge of the Empire]]===&lt;br /&gt;
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This comes the closest, letting players buy access to other specialization skill trees from outside their base class at a price hike, but even here that&#039;s more of a way to gain access to skill unlocks and unique abilities than to seamlessly blend strengths.  In fact, &amp;quot;classes&amp;quot; in these games tend to mostly exist to grant price breaks and &amp;quot;unlocks&amp;quot; for particular skills and talents than to offer hard benefits!&lt;br /&gt;
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{{Template:D&amp;amp;D3-Classes}}&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>2601:1C0:4B00:7BEB:345C:5A45:59B4:4D57</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Queen_of_Hearts:_%27Bloody_Mary%27&amp;diff=393270</id>
		<title>Queen of Hearts: &#039;Bloody Mary&#039;</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Queen_of_Hearts:_%27Bloody_Mary%27&amp;diff=393270"/>
		<updated>2016-05-30T16:57:39Z</updated>

		<summary type="html">&lt;p&gt;2601:1C0:4B00:7BEB:345C:5A45:59B4:4D57: &lt;/p&gt;
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&lt;div&gt;{{story}}&lt;br /&gt;
It was a brilliant day outside Duskany, Texas, and Mariposa was enjoying every moment of it. The breeze was brisk and yet not too forceful just enough of an excuse to cuddle up on her man&#039;s arm as they strolled down main street. He smiled down at her, and she up at him, admiring the strong line of his jaw and glittering green eyes. They were so deeply in love, and last night he had proposed! The ring glittered on her finger in the early morning sunshine.&lt;br /&gt;
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Nothing could be more perfect.&lt;br /&gt;
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Mariposa sashayed down the street, rubbing up against her man again as a group of children ran laughing past. Something ground into her hip, something cold and hard. Her man tensed and his hand slipped into his duster. Mariposa felt confusion. Was it a gun? Her man had never been the violent sort, why would he carry?&lt;br /&gt;
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She never got the chance to ask.&lt;br /&gt;
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Mariposa felt something wet slap against her shoulder. She looked down to see nothing but a red splash over the beautiful sundress her fiance had bought her. The first, panicked thought was that her precious ring was gone. Already in shock she looked around to see her arm, severed at the shoulder lying some feet behind her. Blood pumped from the socket, and she felt weak. She dropped to her knees and crawled after her arm. Clutching it to her chest she turned to see a scene right out of hell. Everything had gone red, as if the sun itself has been dipped in blood. Her fiance had pulled a gun, all silvered and shining. &lt;br /&gt;
&lt;br /&gt;
Another man stood in the darkened front of the local bar. A mad grin spread across his face. In one raised hand he held some kind of cannon, smoke spilled from the barrel like blood spilled from Mariposa. She knew in that instant that her man would make everything right. Clutching her arm to her chest she sobbed, and watched as her love was gunned down, the madman raising another Gun, all black and gold in his left hand and firing with supernatural accuracy.&lt;br /&gt;
&lt;br /&gt;
Bullets ripped through the flesh of her husband-to-be, time seemed to slow for Mariposa. The madman who had blown her arm off slowly stepped towards her fiance. She could see the malicious gleam in his eye, something inhuman. &lt;br /&gt;
&lt;br /&gt;
Mariposa felt something, a presence beside her. A man squatted next to her, seemingly unaffected by the displacement of time. He seemed terribly out of place, an ancient English gentleman in a black tuxedo and bowler hat. He gazed around with mild interest and tsked.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A shame. And I thought he would go so far.&amp;quot; He watched as slowly, ever so slowly the madman tried to tug the silver gun out of a death grip. &amp;quot;Though I suppose these days there&#039;s no tellin&#039; who can wield a gun properly any more.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
At that moment he seemed to notice Mariposa. &amp;quot;I say Miss, you look to be in a spot of trouble.&amp;quot; he reached into his button down coat and withdrew a pack of cards. He spread them, and offered them to Mary.&lt;br /&gt;
&lt;br /&gt;
Something was happening to the killer. He held three guns now, cradling them like something precious. He flesh twitched, and his eyes rolled but Mariposa had only eyes for the deck of cards.&lt;br /&gt;
&lt;br /&gt;
She reached out, taking one. The sensation of it sliding out of the deck and into her hands was indescribable. She turned it over and there was the Queen of Hearts. Her mouth opened in a gasp as electric sensations trembled up from the card into her one good arm. She looked up at the british man, she knew him now, &amp;quot;The Dealer&amp;quot;, but he was gone. She looked down at the card but it was gone.&lt;br /&gt;
&lt;br /&gt;
In its place a Gun was fitted into her hand. It felt like it belonged there. She had never held one of the repulsive things before but now it felt as if her entire life had been empty. Looking down at the Gun, Bloody Mary inscribed on its side in flowing red script. &lt;br /&gt;
&lt;br /&gt;
Her other arm was gone. As if the gun had TAKEN her arm. She felt it was only right. Mariposa felt the gun pulling her arm, rising towards the murderer, the person who killed her man. He was thrashing and drooling, standing there staring at the sky.&lt;br /&gt;
&lt;br /&gt;
She pulled the trigger, of her own free will she killed a man.&lt;br /&gt;
&lt;br /&gt;
She left the guns, she left the body of her man, she left her old life behind her.&lt;br /&gt;
&lt;br /&gt;
Bloody Mary clutched in one hand Mariposa walked into the sunrise.&lt;br /&gt;
&lt;br /&gt;
-Tech Priest Naile&lt;br /&gt;
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{{Template:Wild_cards}}&lt;/div&gt;</summary>
		<author><name>2601:1C0:4B00:7BEB:345C:5A45:59B4:4D57</name></author>
	</entry>
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