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	<title>2d4chan - User contributions [en]</title>
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		<id>http://2d4chan.org/mediawiki/index.php?title=James_Bond&amp;diff=280660</id>
		<title>James Bond</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=James_Bond&amp;diff=280660"/>
		<updated>2016-05-20T22:42:13Z</updated>

		<summary type="html">&lt;p&gt;2601:1C0:4B00:7BEB:596:705F:8393:3F6B: /* See Also */  added see also link to the James Bond RPG page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For those who have been living under a rock since birth, &#039;&#039;&#039;James Bond&#039;&#039;&#039; was the eponymous main character in a series of novels, later brought to life and to the public consciousness by Sean Connery, the greatest Scotsman to ever live, in &#039;&#039;Dr. No&#039;&#039;. Bond was a British spy working for MI6 and a legendary badass. He was suave and charismatic, easygoing and living high on gambling, smoking, cars, drinking considerably more than was advisable, and couldn&#039;t get more tail unless he signed up with the local [[Slaanesh]]i cult. He was also a stone cold motherfucker who would put a round through a Soviet spy without a second thought and walk away to carry on with his [[martini]].&lt;br /&gt;
&lt;br /&gt;
The books were written by a British author Ian Fleming, who drew heavily on his experience in British intelligence. Fleming wrote up until 1966, when his literary career was interrupted by a serious case of death. Various authors have picked up the property since then, writing Bond novels to this day. The movies have also continued: there have been seven actors who played Bond in about twenty-five different movies. Several fan theories have been waved around, as have many hands waved regarding the apparent immortality of Bond, and why he looks and sounds differently each decade.&lt;br /&gt;
&lt;br /&gt;
Bond gets his own page here (beside the writefaggotry below) for two reasons: this wiki includes pages on things [[Neckbeard|we]] like and influences us; and that Bond does show up time to time in RPGs. James Bond has produced [[Drizzt]]-like clones and character ideas, though a considerably smaller number than there were Drizzt clones. When done poorly, you get a publicly known &amp;quot;spy&amp;quot; with a bad British accent, a towering inferiority complex, and a wristwatch with an inbuilt plot device for every situation that he would (in)conceivably come across. When done well, you could get a charismatic, possibly minimalist character that can leverage a situation… to surprising outcomes (see below).&lt;br /&gt;
&lt;br /&gt;
==An Eyewitness account of James Bond==&lt;br /&gt;
[[Image:JamesBond.jpg‎|300px|thumb|A rendering of what the elusive James Bond is believed to look like.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was late on a [[Tuesday]] night. The kinda night a detective can&#039;t get any answers and a hooker can&#039;t get any johns. Normally I&#039;d be relaxing at my desk with a shot of whiskey and a view of the city being rained on like God&#039;s own piss was cursing the place, but tonight I had work to do. He was a nervous man, an ill-fitting trench coat and shaky hands being the first thing I noticed. All that was forgotten as he pulled up a seat at the diner and started telling me about Bond. James Bond.&#039;&#039; &amp;quot;Freeform roleplaying. Ah, what the hell. I used to roleplay on AOL, back when I had a seemingly terminal case of The Dumb. It&#039;s currently in remission, or at least it seems to be. Anyway, I had been observing one of the chat rooms for a while, trying to decide what kind of character I&#039;d try to play to best fit in with the setting and the players that had already gathered.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He shifted in his seat, a weary glance cast around the place.&#039;&#039; &amp;quot;As far as the eye could see, it was just god-level characters. One had telekinesis and some kind of prescience. Thief characters would probably be killed off by this guy before they had a chance to steal anything. Another was &amp;quot;the best [[wizard|spell-caster]] in the world,&amp;quot; with the side-power of being able to cast spells by just thinking about them. Well, that eliminates being able to play as a bumbling mage. Yet another was a [[Vampire: the Masquerade|fifth Generation Malkavian]] that seemed to have the curious ability to use people&#039;s profiles to his advantage. Anything you wrote in there, the player would grant his character knowledge of and the character would act accordingly. Irritating, but I guess it was creative enough.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The characters that paraded through were each trying to have dark and mysterious pasts, but were too busy trying to enthrall each other to listen to one another&#039;s story.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But then someone entered as a crab. A crab that smoked cigars. A crab that drank martinis. A crab whose name was apparently &#039;James Bond.&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He took a sip of his coffee, the swirling steam casting his face out of view as he took a deep breath and continued his incredible tale.&#039;&#039; &amp;quot;Understand, I had planned to join this. I did. But when this crab entered, the place was immediately and irrevocably altered. The spell-caster didn&#039;t like that the crab was smoking, and attempted to put the cigar out by blasting it with water. James Bond&#039;s player&#039;s response was that it didn&#039;t make sense for a crab to have cigars that wouldn&#039;t work underwater. The mage was stymied.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The crab then revealed that it could speak, and did so, uttering the words &#039;I pinch.&#039; The telekinetic/prescient one was then grabbed in the pincers of the crab. Apparently, he didn&#039;t see it coming, because the player accepted the action and acted accordingly. He telekinetically lifted the crab and dramatically demanded to know what the fuck he thought he was doing.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;I pinch,&#039; spoke James Bond, blowing a crabby smokering into the face of the psychic.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Then the Malkavian spoke up. &#039;His name is Bond. James Bond.&#039; I checked the crab&#039;s profile. That was all that was written.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;By this point the man was so engrossed in his own story he hadn&#039;t noticed the silence descending over the run down diner. Waitress, cook, patrons of cheap food and broken upholstery, all had stopped what they were doing and listening. I admit I was taken myself by the image of this crustacean causing such havoc.&#039;&#039; &amp;quot;The antics continued, and all I could do was watch. The psychic desperately tried to get the attention off of James Bond by changing the subject. The attempt failed when the crab whipped out a tiny martini kit and began mixing a drink for himself. The mage tried, oh so very hard, to thwart this attempt by setting fire to the martini with a magical spark. The crab stoically blew the fire out and drank it, saying unto her, &#039;Delicious.&#039; The Malkavian tried to confuse the crab with his dementia. The crab nodded along with him, adding one or two words where it deemed appropriate, and continued to wreak social havoc with the supposedly all-powerful characters as if nothing had happened.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Before the end of the night, the crab had singlehandedly derailed the roleplaying. The mage was pregnant with the child of the psychic, who, despite being male, carried the child of the Malkavian, albeit with a little help from the vengeful mage. The crab suggested it. The bar had been completely destroyed, after the crab said that the alcohol in it sucked. The psychic did it for him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I cleared my throat, almost to remind myself I was there, rather then seeing this incredible scene unfold on that fateful night.&#039;&#039; &amp;quot;James Bond was played by a goddamn genius, it seems.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A half-hearted laugh burst from the man&#039;s throat for a second, but his eyes were focused on nothing in the diner. He was away, back at the night it happened.&#039;&#039; &amp;quot;You have no idea. I wish I had the presence of mind to save the log of the events that transpired that night. As it stands, I can only try to describe it with my simple grasp of English.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;When told of the psychic&#039;s traumatic and dark past of being locked away in an insane asylum for having hallucinations that seemed to almost always come true, followed by his daring escape, with guns blazing and syringes jabbed into the throats of hospital workers and explosions all around, James Bond smoked his cigar, then replied &amp;quot;Very exciting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;At which point the other two tried their DAMNEDEST to impress this crab in the same way.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;d never seen that much chaos from a single, simple character before. I left the chat at six in the morning, having learned a lesson.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I fucking hate players that are charismatic online. I hate them to death.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Alpharius]]&lt;br /&gt;
* [[Martini]]&lt;br /&gt;
* [[Inquisition]]&lt;br /&gt;
* [[James Bond 007|James Bond 007 the RPG]]&lt;br /&gt;
&lt;br /&gt;
[[Category:stories]]&lt;/div&gt;</summary>
		<author><name>2601:1C0:4B00:7BEB:596:705F:8393:3F6B</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=James_Bond_007&amp;diff=280675</id>
		<title>James Bond 007</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=James_Bond_007&amp;diff=280675"/>
		<updated>2016-05-20T22:39:20Z</updated>

		<summary type="html">&lt;p&gt;2601:1C0:4B00:7BEB:596:705F:8393:3F6B: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;Chase scenes - nobody does it better.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;James Bond 007: Role-Playing In Her Majesty&#039;s Secret Service&#039;&#039;&#039; is a spy fiction role-playing game from the mid &#039;80&#039;s.  The game is set in the world of the James Bond books and movies. The characters take the role of secret agents and try to thwart plots.  You could play at three tiers of difficulty, at the lowest tier you were considered complete plebes by everyone, commanded no respect, and were considered expendable by the agency, which caused [[rage]].  The game had rules for all kinds of guns, which was the huge draw at the time (although God help you when the guns actually came out, because the bad guys were usually better armed.)  Unlike the charmed life led by the fictional agent 007, it was extremely easy for your character to die instantly in this game if the DM didn&#039;t fudge stuff, especially in gunfights.  Modules came with scripts for roleplaying sexual liasons with members of the opposite sex (it was the &#039;80s), scripts for torturing captured PCs, and scripts for BBEG&#039;s ridiculously convoluted methods of attempting but failing to kill captured PCs.  The game also featured spy gadgets, such as climbing gear hidden in the heel of wingtip shoes, and the Golden Gun kit from the famous book and movie.  It was fun, but there was a heckuva learning curve.&lt;br /&gt;
&lt;br /&gt;
[[Category:Roleplaying]]&lt;/div&gt;</summary>
		<author><name>2601:1C0:4B00:7BEB:596:705F:8393:3F6B</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=RPG&amp;diff=393962</id>
		<title>RPG</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=RPG&amp;diff=393962"/>
		<updated>2016-05-20T22:36:42Z</updated>

		<summary type="html">&lt;p&gt;2601:1C0:4B00:7BEB:596:705F:8393:3F6B: added link to the James Bond 007 rpg page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;RPG&#039;&#039;&#039;s are &amp;lt;strike&amp;gt;Rocket Propelled Grenades used to break tanks, helicopters and other armored targets&amp;lt;/strike&amp;gt; traditional games, usually played with pens, paper and [[dice]]. RPGs have also migrated to the electronic form, creating [[CRPG]] games, but they are by and large relegated to [[/v/]], unless they are based on an actual [[Pen and paper|pen and paper]] game.&lt;br /&gt;
&lt;br /&gt;
==RPG History==&lt;br /&gt;
Roleplaying games began their journey [[Old School Roleplaying|somewhere in the mists of history]] as simple storytelling and play pretend, evolving later through reenactments and &amp;quot;theatre games,&amp;quot; then continued to grow in forms of organized war games (with the first &amp;quot;official&amp;quot; GM ever was an officer training professor in the Prussian Military using the game Kriegsspiel; he was there to make sure officers couldn&#039;t change the orders of their models when they were too far away to feasibly receive them, as well as to moderate the game in general). RPGs truly sprang into life in 1974 when Gary Gygax and Dave Arneson produced the Dungeons &amp;amp; Dragons game. At first D&amp;amp;D was just a way to play individual characters from the Chainmail fantasy wargame, but spawned an entire hobby that grew into different directions, producing a vast number of different games.&lt;br /&gt;
&lt;br /&gt;
==What are RPGs?==&lt;br /&gt;
Roleplaying could be best described as collective storytelling, and cowboys and Indians with rules, preventing the &amp;quot;Pew pew! I shot you!&amp;quot; &amp;quot;No, I&#039;m immortal!&amp;quot; syndrome (although most adults are &#039;&#039;&#039;supposedly&#039;&#039;&#039; mature enough not to pull shit like that). In other words, players gather round a table (or campfire or whatever floats your boat) and engage in producing a story, by taking on the role of protagonists or [[Player Character|Characters]] within the game&#039;s world. One of the player takes the role of the [[GM|Game Master]] who is not a protagonist but instead serves as the overall narrator, describing the world, events and [[NPC|non-player characters]] (antagonists, monsters, redshirts...) and their actions.&lt;br /&gt;
&lt;br /&gt;
Roleplaying games take place in many different settings and use many different genres, with fantasy, science-fiction and horror being the prime examples. Some games provide only a system which can be used to play anything ([[FATE]], [[GURPS]]), others are designed and produced in a manner that heavily favors just one specific genre or setting([[Call of Cthulhu]], [[Shadowrun]], [[Dungeons and Dragons]]).&lt;br /&gt;
&lt;br /&gt;
==Rollplayan vs Roleplayan==&lt;br /&gt;
There has always been some controversy whether RPG means a [[Rollplaying|rollplaying]] game or a roleplaying game. Both categorizations are muddy, so what follows is a general overview of the two and should never be taken as final or completely accurate.&lt;br /&gt;
&lt;br /&gt;
The advocates of rollplayan insist that RPGs are, all in all, games and thusly throwing dice and numbers around is their central point of existence. Because nobody really finds moving numbers around and doing calculus fun in and of itself, the crunching usually serves a purpose. Rollplayers are thus usually equated with hackan &amp;amp; slashan, [[Munchkin|munchkinism]] and optimization. All of these views focus on the game&#039;s mechanic and creation of characters that use them to their best advantages or even [[Powergamer|exploit them]]. This tends to be very unpopular with a lot of people, simply because it operates under the assumption that the game must be somehow &amp;quot;won&amp;quot;, while the contrary is precisely what largely separates RPGs from most other tabletop games. Rollplayers tend to regard the [[GM]] as a source of challenges or even an enemy they must defeat by creating the most efficient characters possible. A less extreme view just insists that rolling dice and crunching numbers is simply fun.&lt;br /&gt;
&lt;br /&gt;
Roleplayers tend to put more emphasis on the narrative, and insist that the dice stay in the backstage, operating from behind the veil with minimal or no intrusion in the actual &amp;quot;story&amp;quot; being played. This is why they are often called dramafags. A popular distinction puts rollplayers in the [[D&amp;amp;D]] campus while roleplayers are supposed to be [[World of Darkness|WoD]] players, goths, wannabe &amp;quot;deep&amp;quot; etc. Roleplayers are also often ridiculed for writing extensive backgrounds for their characters, which &amp;quot;no one ever reads&amp;quot; and for falling too deep into the whole &#039;play pretend&#039; aspect of RPGs. This also puts them closer to [[LARP]]fags whom nobody likes (except Scandinavian ones, that shit puts hair on your chest). As with the previous example, this view consists mostly of stereotypes and generalizations.&lt;br /&gt;
&lt;br /&gt;
The truth is, as always, somewhere in the middle and there are always exceptions to the rules. Hardcore examples of both sides can often ruin the fun for the rest of the people at the table either by propagation of their [[Mary Sue]] fantasies, that nobody is interested in, or by creating characters that [[Powergamer|beat everything up before anyone else gets the chance to act]]. Neither side is able to see eye-to-eye with the other because they operate under different mindsets and arguments and they will never strike the right chords as they&#039;re hearing different frequencies.&lt;br /&gt;
&lt;br /&gt;
==GNS==&lt;br /&gt;
&lt;br /&gt;
A similar distribution has been proposed by the &#039;&#039;&#039;GNS&#039;&#039;&#039; (Gamist, Narrativist, Simulationist) &#039;&#039;&#039;Theory&#039;&#039;&#039; which is not applied to gamers but the games themselves.  GNS as a whole has been recently dismissed as &#039;&#039;&#039;bullshit&#039;&#039;&#039; [[skub|by pretty much everyone]]; however, its individual categories can still be useful for explaining some concepts.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Gamist RPGs&#039;&#039;&#039; focus on the &amp;quot;game&amp;quot; aspect. They are closer to wargaming and boardgaming in the sense that the rules or mechanics themselves take the spotlight. Like you don&#039;t play Monopoly to pretend that you&#039;re capitalist shit, gamist RPGs don&#039;t care about &amp;quot;getting in character&amp;quot; or playing in a &amp;quot;believable world&amp;quot; and so on. There is no real &amp;quot;reason&amp;quot; why a knight in chess moves in an L-pattern, except that it makes for a tactical strength or viability, horses don&#039;t really move that way. Gamism in RPGs is best suited for beer and pretzels games and simple hack and slash slaughterfests. &lt;br /&gt;
::Example: The way Powers work in D&amp;amp;D 4E.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Narrativist&#039;&#039;&#039; games try to be quite the opposite. The storytelling and narration is the focus of the game and the mechanics are mostly or completely subdued to it. In Narrativism, you don&#039;t use a mechanical effect to perform an action, your action and its success tries to grow directly from your narration, while the rules just support this. Narrativist games usually don&#039;t ask themselves what would be the most realistic outcome or the most tactically viable, but what would be the most dramatic, story-propelling effect. If chess were narrativist, the knight&#039;s piece would move depending on your descriptions of his actions and implication for the story, and not in a pre-set L motion. &lt;br /&gt;
::Example: The conflict resolution in Dogs in the Vineyard. Pretty much everything in Mystic Empyrean.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Simulationist&#039;&#039;&#039; games try to &amp;quot;simulate&amp;quot; the workings and mechanics of a believable world, depending on the setting and genre conventions. Simulationism usually takes an emphasis on realism, but since most RPGs take place in fantasy or sci-fi worlds, &amp;quot;believable&amp;quot; is the more correct expression - a simulation of a superhero world is something different than a simulation of a real WW2 battlefield. Simulationism takes pain in attempting to resolve actions and events in a way that would be expected &amp;quot;in real life&amp;quot;; this is usually accomplished by numerous tables and random rolls. If chess were simulationist, the knight piece would move in a manner and direction decided by the player, but the end result (speed, direction, etc) would be determined by various factors such as abstract averages, circumstances (weight, size, terrain, exhaustion), randomizers (dice) and so on, seeking to evoke a &amp;quot;what would really happen&amp;quot; result. &lt;br /&gt;
::Example: The GURPS system, combat in the Riddle of Steel RPG.&lt;br /&gt;
&lt;br /&gt;
In reality most games feature a inseparable mixture of all these elements.&lt;br /&gt;
::Example: Play Spirit of the Century, you&#039;ll see what we&#039;re talking about.&lt;br /&gt;
&lt;br /&gt;
==Innovations in RPGs==&lt;br /&gt;
Here&#039;s where roleplaying games can claim their &amp;quot;me first!&amp;quot; status. (most of this research was done by J.H. Kim)&lt;br /&gt;
* Unified resolution mechanics&lt;br /&gt;
** Traveller (1977) put everything into rolling 2d6 vs. a target number, but had different outcomes for situations.&lt;br /&gt;
** RuneQuest (1978) had combat and skills into &amp;quot;roll under XX on d100,&amp;quot; for pass-fail.&lt;br /&gt;
* Point-build characters&lt;br /&gt;
** Steve Jackson&#039;s Melee (1977), although your characters only described fighting abilities.&lt;br /&gt;
** Champions (1981) had point-buy include social &amp;amp; psychological features, and negative point-buy of flaws to get extra points.&lt;br /&gt;
* Personality mechanics&lt;br /&gt;
** Bushido (1980) had an honor system, a measurement of a character&#039;s strength of virtue.&lt;br /&gt;
** Call of Cthulhu (1981) had the Insanity rules, obligating players to change their characters&#039; behavior when taking sanity damage.&lt;br /&gt;
** Champions (1981) had Psychological Limitations as an optional part of character creation.&lt;br /&gt;
** Pendragon (1985) was the first to have a fully-fleshed out demeanor and mannerisms as part of a character&#039;s description mechanics.&lt;br /&gt;
* Levels of Success&lt;br /&gt;
** RuneQuest (1978) was the first to have critical hits in combat.&lt;br /&gt;
** [[James Bond 007]] (1983) was the first to introduce levels of quality to success (and failure) for all skill rolls and conflicts.&lt;br /&gt;
* Players spending points to modify a resolution&lt;br /&gt;
** Top Secret (1980) had Fortune/Fame points, but they were spent at the GM&#039;s discretion.&lt;br /&gt;
** James Bond 007 (1983) did it first with Hero Points that could be gained and spent during a conflict.&lt;br /&gt;
** [[Ghostbusters RPG|Ghostbusters]] (1986) combined experience points with hero points.&lt;br /&gt;
* Dramatic modifiers to resolution&lt;br /&gt;
** (not just &amp;quot;that was cool, so I won&#039;t roll dice,&amp;quot; but actual rules for this)&lt;br /&gt;
** Champions (1981) had bonuses for &amp;quot;surprise maneuvers&amp;quot; for something cool the player described.&lt;br /&gt;
** Paranoia (1984) and Toon (1984) had explicit modifiers for players adding drama to a scene.&lt;br /&gt;
* Mechanics for social resolution&lt;br /&gt;
** James Bond 007 (1983) had skills and rules for contests in social situations.&lt;br /&gt;
* Modular Rules&lt;br /&gt;
** Worlds of Wonder (1982) was the first to have a set of generic core rules and then add-ons for specific genres.&lt;br /&gt;
** GURPS (1986) was the first set of rules that didn&#039;t require exceptions for some genres; a character from any setting could be transplanted to any other setting with no mechanical differences.&lt;br /&gt;
* Rewards other than killing monsters&lt;br /&gt;
** Dungeons and Dragons (1974) had you gaining experience points for treasure gained. This often meant killing monsters and taking their stuff, but not always.&lt;br /&gt;
** Traveller (1974) and RuneQuest (1978) had an experience-point system for skill use or training.&lt;br /&gt;
** RoleMaster (1980) had experience points that were more than just a progress bar for leveling up.&lt;br /&gt;
** Marvel Superheroes (1984) had Karma points to coerce players into heroic behavior.&lt;br /&gt;
* Dice Pools&lt;br /&gt;
** Ghostbusters (1986) was the first to have bonuses &amp;amp; penalties as changing the number of dice you rolled&lt;br /&gt;
** [[Ars Magica]] (1987) used a universal mechanic for rolling attribute + skill + d10 and comparing the sum to a difficulty number to determine success.&lt;br /&gt;
* Character Templates&lt;br /&gt;
** Star Wars (1987) had not just pre-made characters, but a generic pre-made character you could tweak to make it closer to what you wanted.&lt;br /&gt;
*[[Character sheet|Character sheets]] designed to keep track of things like equipment, Hit Points, total experience, ect.&lt;br /&gt;
* Metagame control / Director Stance&lt;br /&gt;
** Champions (1981) had a flaw called Hunted where the player could dictate the nature of a recurring villain, and the frequency of that villain showing up, although the GM still chose the exact moment of appearance and played the role.&lt;br /&gt;
** Ars Magica (1987) had its Whimsy Cards for players to bumping the plot into new directions instead of the GM, and troupe-style play that allowed players to share in the narration.&lt;br /&gt;
&lt;br /&gt;
==Notable RPGs==&lt;br /&gt;
* 93 Games Studio&lt;br /&gt;
** [[Twilight 2000|Twilight 2013]]&lt;br /&gt;
* 9th Level Games&lt;br /&gt;
** [[Kobolds Ate My Baby!]]&lt;br /&gt;
* Aetherco&lt;br /&gt;
** [[C°ntinuum: roleplaying in The Yet]]&lt;br /&gt;
** [[Narcissist: Crash Free]]&lt;br /&gt;
* Alderac Entertainment Group&lt;br /&gt;
** [[7th Sea]]&lt;br /&gt;
** [[Legend of the Five Rings]]&lt;br /&gt;
* Anvilworks&lt;br /&gt;
** [[Donjon]]&lt;br /&gt;
* Atlas Games&lt;br /&gt;
** [[Ars Magica]] (previously produced by Wizards of the Coast, and White Wolf before that!)&lt;br /&gt;
** [[Feng Shui]]&lt;br /&gt;
** [[Furry Pirates]]&lt;br /&gt;
** [[Unknown Armies]]&lt;br /&gt;
* [[Catalyst Game Labs]]&lt;br /&gt;
** [[Battletech|Battletech: A Time of War]] (Formerly published by FanPro, and initially FASA)&lt;br /&gt;
** [[Shadowrun]] (Formerly published by WizKids, and initially FASA)&lt;br /&gt;
** [[CthulhuTech]] (Formerly published by Mongoose)&lt;br /&gt;
** [[Eclipse Phase]]&lt;br /&gt;
** Cosmic Patrol&lt;br /&gt;
* Chaosium&lt;br /&gt;
** [[Basic Role-Playing]]&lt;br /&gt;
** [[Call of Cthulhu]]&lt;br /&gt;
* Crafty Games&lt;br /&gt;
** [[Spycraft]] (Formerly by AEG)&lt;br /&gt;
* Driftwood Publishing&lt;br /&gt;
** [[The Riddle of Steel]]&lt;br /&gt;
* Eden Studios, Inc.&lt;br /&gt;
** [[All Flesh Must Be Eaten]]&lt;br /&gt;
** [[Angel and Buffy: The Vampire Slayer RPG]]&lt;br /&gt;
** [[Conspiracy X]]&lt;br /&gt;
** [[Witchcraft]]&lt;br /&gt;
* [[Evil Hat| Evil Hat Productions]] &lt;br /&gt;
** [[Don&#039;t Rest Your Head]]&lt;br /&gt;
** [[The Dresden Files RPG]]&lt;br /&gt;
** [[FATE System]]&lt;br /&gt;
** [[Spirit of the Century]]&lt;br /&gt;
* Exile Game Studio&lt;br /&gt;
** [[Hollow Earth Expedition]]&lt;br /&gt;
* [[Fantasy Flight Games]]&lt;br /&gt;
** [[Warhammer 40,000 Roleplay|Warhammer 40,000 RPGs]]&lt;br /&gt;
*** [[Black Crusade (RPG)|Black Crusade]]&lt;br /&gt;
*** [[Dark Heresy]]&lt;br /&gt;
*** [[Deathwatch (RPG)|Deathwatch]]&lt;br /&gt;
*** [[Only War]]&lt;br /&gt;
*** [[Rogue Trader (RPG)|Rogue Trader]]&lt;br /&gt;
** [[Warhammer Fantasy Roleplay]]&lt;br /&gt;
* Game Designer&#039;s Workshop (Defunct)&lt;br /&gt;
** [[Traveller]] (Classic Traveller, MegaTraveller)&lt;br /&gt;
** [[Twilight 2000]]&lt;br /&gt;
** [[Space: 1889]]&lt;br /&gt;
** [[2300 AD]]&lt;br /&gt;
* Green Ronin Publishing&lt;br /&gt;
** [[Mutants and Masterminds]]&lt;br /&gt;
** [[True20]]&lt;br /&gt;
* Guardians of Order (defunct)&lt;br /&gt;
** [[Amber Diceless RPG]]&lt;br /&gt;
** [[BESM]]&lt;br /&gt;
** [[A Game of Thrones RPG]]&lt;br /&gt;
** [[Nobilis]] (originally Hogshead Publishing)&lt;br /&gt;
* HERO Games&lt;br /&gt;
** [[Champions]]&lt;br /&gt;
** [[Fantasy HERO]]&lt;br /&gt;
** [[Star HERO]]&lt;br /&gt;
* Key 20 Publishing&lt;br /&gt;
** [[Little Fears]]&lt;br /&gt;
* Lumpley Games (Vincent Baker)&lt;br /&gt;
** [[Dogs in the Vineyard]]&lt;br /&gt;
** [[kill puppies for satan]]&lt;br /&gt;
** [[Poison&#039;d]]&lt;br /&gt;
** [[Storming the Wizard&#039;s Tower]]&lt;br /&gt;
** [[Mechaton]]&lt;br /&gt;
* Magnum Opus Press&lt;br /&gt;
** [[The Extraordinary Adventures of Baron Munchausen]]&lt;br /&gt;
* Mongoose Publishing&lt;br /&gt;
** [[Traveller]] (Mongoose Traveller)&lt;br /&gt;
** [[Paranoia]] XP&lt;br /&gt;
* Paizo Publishing&lt;br /&gt;
** [[Pathfinder Roleplaying Game]]&lt;br /&gt;
* Palladium Games&lt;br /&gt;
** [[RIFTS]]&lt;br /&gt;
* Paradox Entertainment&lt;br /&gt;
** [[Kult]]&lt;br /&gt;
* Pelgrane Press&lt;br /&gt;
** [[Dying Earth]]&lt;br /&gt;
* Pinnacle Entertainment Group (Also published content under the &amp;quot;Great White Games&amp;quot; label during 2003-2005)&lt;br /&gt;
** [[Brave New World]]&lt;br /&gt;
** [[Deadlands]]&lt;br /&gt;
** [[Savage Worlds]]&lt;br /&gt;
** [[Weird Wars]]&lt;br /&gt;
* [[R. Talsorian]] Games&lt;br /&gt;
** [[Castle Falkenstein]]&lt;br /&gt;
** [[Cyberpunk 2020]]&lt;br /&gt;
** [[Mekton Zeta]]&lt;br /&gt;
** Various anime-based RPGs&lt;br /&gt;
* Sanguine Productions&lt;br /&gt;
** [[Albedo]] (Hard science fiction in my furries? Its more likely than you think)&lt;br /&gt;
** [[Ironclaw]]&lt;br /&gt;
** [[Jadeclaw]]&lt;br /&gt;
** [[Usagi Yojimbo]]&lt;br /&gt;
* [[Steve Jackson Games]]&lt;br /&gt;
** [[GURPS]] (Castle Falkenstein, GURPS Traveller)&lt;br /&gt;
* [[TSR Games|Tactical Studies Rules, Inc. (TSR)]] (Defunct)&lt;br /&gt;
** [[Advanced Dungeons and Dragons | Dungeons &amp;amp; Dragons]] (1e, 2e)&lt;br /&gt;
** [[James Bond 007]]&lt;br /&gt;
** [[Star Frontiers]] (Now being remastered and released for free. [http://www.starfrontiersman.com/ Link].)&lt;br /&gt;
** [[Top Secret]]&lt;br /&gt;
** [[Alternity]]&lt;br /&gt;
** Top Secret S/I&lt;br /&gt;
** The [[Indiana Jones RPG]]&lt;br /&gt;
* West End Games&lt;br /&gt;
** [[d6 System]]&lt;br /&gt;
** The [[Indiana Jones RPG]]&lt;br /&gt;
** [[Men in Black]]&lt;br /&gt;
** [[Paranoia]] (1e, 2e, &amp;lt;strike&amp;gt;5e&amp;lt;/strike&amp;gt;(&amp;lt;tt&amp;gt;This unproduct never existed, Citizen.&amp;lt;/tt&amp;gt;), Now published by Mongoose)&lt;br /&gt;
** The [[Star Wars RPG]]&lt;br /&gt;
** [[Torg]]&lt;br /&gt;
* [[Wizards of the Coast]]&lt;br /&gt;
** [[D&amp;amp;D|Dungeons and Dragons]] (3e, 3.5e, [[4e]])&lt;br /&gt;
* [[White Wolf]], Inc.&lt;br /&gt;
** [[Exalted]]&lt;br /&gt;
** [[World of Darkness|New World of Darkness]] (Mortals, Vampire, Werewolf, Mage, Promethean, Changeling, Hunter, Geist)&lt;br /&gt;
** [[World of Darkness|Old World of Darkness]] (Vampire, Werewolf, Mage, Wraith, Changeling, Hunter, Mummy, Demon, Orpheus)&lt;br /&gt;
** [[Pendragon]]&lt;br /&gt;
&lt;br /&gt;
===Infamous RPGs===&lt;br /&gt;
* [[FATAL]]&lt;br /&gt;
* [[Spawn of Fashan]]&lt;br /&gt;
* [[World of Synnibarr]]&lt;br /&gt;
* [[SenZar]]&lt;br /&gt;
* [[Racial Holy War]]&lt;br /&gt;
&lt;br /&gt;
===Notable Authors===&lt;br /&gt;
* [[E. Gary Gygax]]&lt;br /&gt;
* [[Matt Ward]]&lt;br /&gt;
* [[Greg Stolze]]&lt;br /&gt;
** [[Godlike]]&lt;br /&gt;
** [[NEMESIS]]&lt;br /&gt;
** [[Reign|REIGN]]&lt;br /&gt;
** [[Unknown Armies]]&lt;br /&gt;
** [[Wild Talents]]&lt;br /&gt;
* Dr. [[Jenna K. Moran]] (previously Rebecca Sean Borgstrom)&lt;br /&gt;
** [[Exalted]]&lt;br /&gt;
** [[Nobilis]]&lt;br /&gt;
** [[Weapons of the Gods]]&lt;br /&gt;
* [[Luke Crane]]&lt;br /&gt;
** [[Burning Wheel]] (Burning Sands, Blossoms are Falling)&lt;br /&gt;
** [[Burning Empires]]&lt;br /&gt;
** [[Mouse Guard]]&lt;br /&gt;
* [[Robin D. Laws]]&lt;br /&gt;
** [[Feng Shui]]&lt;br /&gt;
** The [[GUMSHOE]] system ([[Esoterrorists |The Esoterrorists]], [[Trail of Cthulhu]])&lt;br /&gt;
** [[Jack Vance&#039;s Dying Earth]]&lt;br /&gt;
** [[Glorantha: Second Age]]&lt;br /&gt;
** [[Over the Edge]]&lt;br /&gt;
&lt;br /&gt;
===Free RPGs===&lt;br /&gt;
* [http://www222.pair.com/sjohn/risus.htm Risus]&lt;br /&gt;
* [http://www.mimgames.com/window/ The Window]&lt;br /&gt;
* [http://www.bayn.org/wushu/index.html Wushu]&lt;br /&gt;
* [http://www.gutenberg.org/etext/3691 Little Wars]&lt;br /&gt;
* [[Microlite20]] (entire game is in the wiki article)&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/tg/&#039;s homebrews|/tg/&#039;s Homebrews]]&lt;br /&gt;
* [[Big List of RPG Plots]]&lt;br /&gt;
* [[Party]]&lt;br /&gt;
* [[Rocks Fall, Everyone Dies]]&lt;br /&gt;
* [[Player Character]]&lt;br /&gt;
* [[NPC]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Roleplaying]]&lt;/div&gt;</summary>
		<author><name>2601:1C0:4B00:7BEB:596:705F:8393:3F6B</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=James_Bond_007&amp;diff=280674</id>
		<title>James Bond 007</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=James_Bond_007&amp;diff=280674"/>
		<updated>2016-05-20T22:24:36Z</updated>

		<summary type="html">&lt;p&gt;2601:1C0:4B00:7BEB:596:705F:8393:3F6B: Undo revision 298751 by Newerfag (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Chase scenes - nobody does it better.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;James Bond 007: Role-Playing In Her Majesty&#039;s Secret Service&#039;&#039; is a spy fiction role-playing game from the mid &#039;80&#039;s.  The game is set in the world of the James Bond books and movies. The characters take the role of secret agents and try to thwart plots.  You could play at three tiers of difficulty, at the lowest tier you were considered complete plebes by everyone, commanded no respect, and were considered expendable by the agency, which caused [[rage]].  The game had rules for all kinds of guns, which was the huge draw at the time (although God help you when the guns actually came out, because the bad guys were usually better armed.)  Unlike the charmed life led by the fictional agent 007, it was extremely easy for your character to die instantly in this game if the DM didn&#039;t fudge stuff, for example, if you got hit by a shell from an elephant gun.  Modules came with scripts for roleplaying sexual liasons with members of the opposite sex (it was the &#039;80s), scripts for torturing captured PCs, and scripts for BBEG&#039;s ridiculously convoluted methods of attempting but failing to kill captured PCs.  The game also featured spy gadgets, such as climbing gear hidden in the heel of wingtip shoes, and the Golden Gun kit from the famous book and movie.  It was fun, but there was a heckuva learning curve.&lt;/div&gt;</summary>
		<author><name>2601:1C0:4B00:7BEB:596:705F:8393:3F6B</name></author>
	</entry>
</feed>