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		<id>http://2d4chan.org/mediawiki/index.php?title=Roguelike&amp;diff=408543</id>
		<title>Roguelike</title>
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		<updated>2016-06-06T12:43:25Z</updated>

		<summary type="html">&lt;p&gt;2601:1C0:5903:3152:5107:306B:2F7E:9C24: /* Notable Roguelikes */&lt;/p&gt;
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&lt;div&gt;{{/vg/}}&lt;br /&gt;
{{Oldschool}}&lt;br /&gt;
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A name used to describe random dungeon type video game [[RPG]]s, often using ASCII-like graphics. The name was coined from the eponymous 1980 computer game &#039;&#039;Rogue&#039;&#039;. [[Neckbeard]]s have an inveterate fondness for these, and they are one of the few [[/v/|vidjyas]] one can mention on [[/tg/]] without generating apocalyptic nerd [[rage]].&lt;br /&gt;
== Typical definitions for Roguelikes ==&lt;br /&gt;
[[File:rogue.jpg|200px|thumb|Right| Rogue! Its the epic tale of some guy who needs to find some amulet. Why? Because &#039;&#039;fuck you&#039;&#039;.]]&lt;br /&gt;
Roguelikes generally have minimalistic graphics, most often just using ASCII and colors to represent everything with a surprising amount of detail once you get used to it. Although the games differ greatly in scope and approach they generally have a few things in common. Levels and items are procedurally generated, usually starting unidentified so the player is forced to expend valuable resources IDing them or risk drinking poison like a retard. Combat is turn based, tactical and brutal. Death is swift and irrevocable, and just to add insult to injury the game usually deletes your save file for good measure.&lt;br /&gt;
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==Notable Roguelikes==&lt;br /&gt;
*[http://www.hexatron.com/rogue/ Rogue]&lt;br /&gt;
:The great granpappy of all Roguelikes. Looks like chewed over ass and plays about as well but you&#039;d better have some motherfucking respect, this thing basically created the modern gaming industry.&lt;br /&gt;
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*[http://www.nethack.org Nethack]&lt;br /&gt;
:Arguably the most balanced traditional roguelike. Doesn&#039;t take itself too seriously. It&#039;s known for creating a subgenre called &amp;quot;hacklikes&amp;quot;, which put a greater focus on resource management, improvisation, secret knowledge and [[Just As Planned|spectacular, brilliantly bullshit zany schemes]].&lt;br /&gt;
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*[http://rephial.org/ Angband]&lt;br /&gt;
:Massively expanded roguelike.  The quintessential randomized D&amp;amp;D solo adventure in a Tolkeinesque world.  Brutal, though.&lt;br /&gt;
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*[[Dungeon Crawl]]&lt;br /&gt;
:Severely fun roguelike, occasionally quite imbalanced, with an insane set of classes, races, and gods. Also has one of the most diverse dungeon environments. Stone Soup version has a kickass tileset, an improved mouse-optional interface, more classes, more races, more gods, and more of generally everything. /tg/&#039;s preferred roguelike. Sadly, in recent years it has been on the decline, gutting itself with each successive update.&lt;br /&gt;
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*[http://doom.chaosforge.org/ Doom RL]&lt;br /&gt;
:It&#039;s Doom, as a Roguelike. /tg/&#039;s current second favorite behind Stone Soup. Wickedly difficult, prepare to have your anus [[rip and tear|ripped and torn]].&lt;br /&gt;
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*[http://www.adom.de Ancient Domains of Mystery]&lt;br /&gt;
:A German roguelike set in a large mountain chain with many dark caverns where the forces of law and chaos do battle for the fate of the universe. [[3e|A gazillion different skills to upgrade and feats to take.]] The biggest flaw of the game is that many elements are not randomized, requiring you to trudge through them over and over every time you die.&lt;br /&gt;
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*[http://lkbm.ecritters.biz/cotw/ Castle of the Winds]&lt;br /&gt;
:Old-skool roguelike made in the glory days of Windows 3.1 shareware. Has a tileset. &lt;br /&gt;
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*[http://www.incursion-roguelike.net/ Incursion: Halls of the Goblin King]&lt;br /&gt;
:In the words of the author &amp;quot;Incursion is a traditional roguelike&amp;quot;, and it is very influenced by D&amp;amp;D. You have to descend through multiple floors of caverns to reach the Goblin King and slay him. Plans include an outside world but that&#039;s for future releases.&lt;br /&gt;
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*[http://te4.org/ Tales of Maj’Eyal]&lt;br /&gt;
:A solid, graphical roguelike (with a side option for ASCII players), with relatively deep lore and a heavy &amp;quot;quest&amp;quot; focus (in other words, multiple dungeons and a few puzzles). [[4e|A heavily tactical focus, with lots of class skills limited by cooldowns]]. Available in a free version, and a purchasable Steam version; the latter is only required if you want to play the expansions. (Two so far: A mini-expansion that brings a lot more Demons, and some demon-related classes, and a full new campaign about attacking what you achieved in the original campaign.)&lt;br /&gt;
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*[http://en.cataclysmdda.com/ CATACLYSM: Dark Days Ahead]&lt;br /&gt;
:Cataclysm DDA is what happens when you take people from the Bay forums with a sizable knowlege of C++, and have them create a Sci-fi equivalent of Dwarf Fortress Adventure Mode. This game starts you off at Day-0 of &#039;&#039;&#039;every apocalypse imaginable&#039;&#039;&#039; happening at the same time. It&#039;s key features include a &#039;&#039;Crafting system with literally thousands of unique items&#039;&#039;, a highly robust combat system reminiscent of Dwarf Fortress, and a vehicle creation system so robust, you can make a Life-sized LAND RAIDER in it. Don&#039;t believe me about the land raider? Here it is: [[http://1d4chan.org/wiki/File:Ss%2B(2015-06-19%2Bat%2B06.54.17).png]]&lt;br /&gt;
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:Oh, and tilesets are available, with a menu-option to enable or disable the graphics if you still prefer the feel of ASCII&lt;br /&gt;
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=== Realtime Roguelikes ===&lt;br /&gt;
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If it&#039;s not turn based, and it&#039;s not more of a strategy game (see below), it goes here.&lt;br /&gt;
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*[http://redrogue.net/ Red Rogue]&lt;br /&gt;
:Action roguelike written in Flash, intended as a sequel to the original Rogue.  The flash file is small and you can save it locally to play without a net connection.  Open-source, and dude writes articles about his design decisions.&lt;br /&gt;
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*[http://www.ftlgame.com/ FTL: Faster Than Light]&lt;br /&gt;
:Babby&#039;s first roguelite. Currently popular due to regularly being on special offer on Steam, this multiple award winning game describes itself as &amp;quot;a real time Roguelike-like IN SPESS&amp;quot;. A good way to ease into the genre.&lt;br /&gt;
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*The Binding Of Isaac&lt;br /&gt;
:A roguelite shooter by Edmund McMillend, avalaible on Steam. What it lacks in fantasy (or sci-fi) ambientation, it more than makes up for it in sheer WTFery.&lt;br /&gt;
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*[http://www.failbettergames.com/sunless/ Sunless Sea]&lt;br /&gt;
:Maritime roguelite available on Steam.  Should appeal to fans of the works of [[H.P. Lovecraft]].&lt;br /&gt;
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=== &amp;quot;Roguelites&amp;quot; ===&lt;br /&gt;
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Roguelikes that the player playing more than one &amp;quot;character&amp;quot; (a single ship is allowed to count as a &amp;quot;character&amp;quot; here), or are fundamentally strategy games rather than RPGs (but are still procedural death labyrinths) go here.&lt;br /&gt;
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*[[Dwarf Fortress]]&lt;br /&gt;
:If you don&#039;t know what this is how did you even get here? Its got motherfucking dwarves, mining, goblin sieges, every other goddamn thing you could imagine, and a bunch you couldn&#039;t. Not strictly speaking a roguelike as much as a strategy sim but we can&#039;t stay mad at it.&lt;br /&gt;
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*[http://www.darkestdungeon.com/ Darkest Dungeon]:&lt;br /&gt;
:What would happen to the people who went into a dungeon, fought monsters and (if they were lucky) came back? The answer: bad things. A solid game with an incredible visual design and audio, you have to manage a platoon of &amp;quot;heroes&amp;quot; by sending them into dungeons, where they can become sickened, scared physically and mentally in order to get loot to build you estate up. In it&#039;s own way it&#039;s more grimdark then 40k is.&lt;br /&gt;
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[[Category: Video Games]]&lt;br /&gt;
[[Category:Software]]&lt;/div&gt;</summary>
		<author><name>2601:1C0:5903:3152:5107:306B:2F7E:9C24</name></author>
	</entry>
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