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	<updated>2026-05-15T14:00:04Z</updated>
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		<id>http://2d4chan.org/mediawiki/index.php?title=X-Wing/Tactics/Confederacy_of_Independent_Systems&amp;diff=568836</id>
		<title>X-Wing/Tactics/Confederacy of Independent Systems</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=X-Wing/Tactics/Confederacy_of_Independent_Systems&amp;diff=568836"/>
		<updated>2020-02-15T10:25:59Z</updated>

		<summary type="html">&lt;p&gt;2601:1C0:5C00:C130:7DC1:49C9:2047:EC53: ok, time to polish a bit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;&amp;quot;Consider the lives of your crew.&amp;quot;&#039;&#039; -Commander Needa&lt;br /&gt;
:&#039;&#039;&amp;quot;Why should I?&amp;quot;&#039;&#039; -General Grievous&lt;br /&gt;
&lt;br /&gt;
In a meta dominated by Rebels and Empire, the Separatists have begun to eke their way into the upper echelons of competition. With cheap droids, a decent fighter and a potent large base ship, the CIS is one of the more rewarding factions for those who are willing to invest in it. &lt;br /&gt;
&lt;br /&gt;
====Tactical Relay====&lt;br /&gt;
Not a ship, but a central pillar of the CIS deserving of its own section. You can only bring one of these and whichever ship you attach it to is the de facto squad leader.&lt;br /&gt;
*&#039;&#039;&#039;Kraken:&#039;&#039;&#039; Allows 3 friendly ships at Range 0-3 to retain their Calculate tokens. Expensive, but it makes Vulture Fighters somewhat formidable.&lt;br /&gt;
*&#039;&#039;&#039;[[/tv/|TV]]-94:&#039;&#039;&#039; Allows Range 0-3 friendlies spend Calculate to add a hit result to attacks in bullseye arc with 2 or fewer attack dice. If you happen to be fielding 8 Vulture or are playing an Epic match, you&#039;re bound to have frequent enough range 2-3 bullseye shots to see some real benefit, otherwise pass.&lt;br /&gt;
*&#039;&#039;&#039;K2-B4:&#039;&#039;&#039; Range 0-3 friendlies can spend Calculate when defending to force the attacker to add an Evade unless the attack chooses to become Strained. K2 certainly makes Droid fighters more annoying to kill.&lt;br /&gt;
*&#039;&#039;&#039;TA-175:&#039;&#039;&#039; When a Range 0-3 friendly Droid fighter is destroyed, all other Droid fighters in Range get a Calculate token. This obviously works best with a lot of low initiative Droids. Feethan Ottraw Autopilot is the natural carrier for TA.&lt;br /&gt;
   &lt;br /&gt;
====Vulture-class Droid Fighter====&lt;br /&gt;
[[GEQ|A ship that&#039;s actually on par with a TIE/ln statwise]].&lt;br /&gt;
Cheap, janky and with only two agility, Vulture droids require tactical creativity to use to their fullest. &lt;br /&gt;
*Networked Calculations allow Vulture Droids to spend each others&#039; Calculate tokens for the normal effect of changing one eye result when attacking/defending.&lt;br /&gt;
*Grappling Struts are an interesting configuration that allow you to dock with asteroids/debris and act as a stationary turret.&lt;br /&gt;
*Energy Shell Charges provide a significant (and cost effective) boost to their overall firepower, the only issue is that they have one charge and need to spend an action to reload it.&lt;br /&gt;
&lt;br /&gt;
=====Pilots=====&lt;br /&gt;
*&#039;&#039;&#039;Trade Federation Drone:&#039;&#039;&#039; Academy Pilot has finally been dethroned as the cheapest deployment in the game. Seriously, you can stick ten of these guys in a squad. Is that a good idea? Maybe. Lanchester&#039;s square says Yes, trying to fiddle with ten dials without annoying your opponent say no.&lt;br /&gt;
*&#039;&#039;&#039;Separatist Drone:&#039;&#039;&#039; Like the Trade Federation Drone, but higher cost and init. No Talent slot.&lt;br /&gt;
*&#039;&#039;&#039;DFS-311:&#039;&#039;&#039; A Scouting Drone with Init 1. When Engagement starts, you can give one of your calculate tokens a range 0-3 friendly ship.&lt;br /&gt;
*&#039;&#039;&#039;DFS-081:&#039;&#039;&#039; Programmed for Preservation. When a friendly ship range 0-1 defends, it can spend a calculate token to turn all crits into hits. Only worth taking if Kraken is in your squad. Init 3.&lt;br /&gt;
*&#039;&#039;&#039;Haor Chall Prototype:&#039;&#039;&#039; A semi-limited ship. You can have up to two in your squad. When a ship in your bullseye within range 2 declares an attack on another friendly ship, you can perform a calculate or target lock action.&lt;br /&gt;
*&#039;&#039;&#039;Precise Hunter:&#039;&#039;&#039; You can have up to three Precise Hunters in your squad. You can reroll a blank result when attacking someone in your bullseye.&lt;br /&gt;
&lt;br /&gt;
====Belbullab-22 Starfighter====&lt;br /&gt;
Seen only once when Grievous was trying to run from Obi-Wan, the Belbullab is the Confederate [[MEQ]] and is an overall decent ship with one glaring weakness: its best pilot is only PS4. This more or less puts it at a distinct disadvantage in any one on one dogfight, but with every pilot (besides the generics and Grievous) has an ability that plays off its droid wingmates, this makes it more of a support/dps hybrid. &lt;br /&gt;
*Impervium Plating allows you to spend one of two charges to discard an incoming &#039;&#039;Ship&#039;&#039; crit card. It can almost be thought of as having two additional shields. It&#039;s awesome.&lt;br /&gt;
*General Grievous&#039;s &#039;&#039;Soulless One&#039;&#039; title is pricey, but does wonders for your survivability. When a ship outside your firing arc attacks you, you can reroll a defense die. On top of that, 2 additional hull.&lt;br /&gt;
&lt;br /&gt;
=====Pilots=====&lt;br /&gt;
*&#039;&#039;&#039;Feethan Ottraw Autopilot:&#039;&#039;&#039; The cheapest pilot, and the only Belbullab pilot that is a droid. A fair amount cheaper than the Skakoan Ace. The one thing it has over the rest of the Belbullab pilots, except the price which is it self a selling point, is the many opportunities for synergy the CIS has for the Calculate action.&lt;br /&gt;
*&#039;&#039;&#039;Skakoan Ace:&#039;&#039;&#039; Elite generic, Init 3.&lt;br /&gt;
*&#039;&#039;&#039;Captain Sear:&#039;&#039;&#039; A CIS [[Reasonable Marine]] who simply believed the Galactic Republic was counterproductive to liberty. Init 2. When a friendly ship range 0-3 attacks a ship in its bullseye arc, that friendly ship can spend a calculate token to cancel an evade result.&lt;br /&gt;
*&#039;&#039;&#039;Wat Tambor:&#039;&#039;&#039; The Techno Union foreman that [[That Guy|cost the CIS a shoo-in victory when he delayed his part of the plan so he could loot the city]]. He works well around droids, at least, as he gets to reroll 1 attack die for each calculating friendly ship range 1 from the defender.&lt;br /&gt;
*&#039;&#039;&#039;General Grievous:&#039;&#039;&#039; A [[Original character, do not steal|cybernetic killer of Jedi with respiratory problems and a tendency to execute underlings that annoy him]]. He was actually pretty scary in the OG &#039;&#039;Clone Wars&#039;&#039; cartoon, but got [[Nerf|nerfed]] for &#039;&#039;Revenge of the Sith&#039;&#039; and CG &#039;&#039;The Clone Wars&#039;&#039;, but still assuredly TRAINED IN YOUR JEDI ARTS BY COUNT DOOKU. Init 4. When you attack from outside the defender&#039;s firing arc, you can reroll up to 2 attack dice. This nicely represents his affinity for attacking enemies that are vulnerable, and equipping &#039;&#039;Soulless One&#039;&#039; represents the zero fucks he gives about his personal safety in the process.&lt;br /&gt;
**General Grievous as a crew has a non-recurring Surge that can be spent to cancel an incoming hit or crit if there are at least two remaining after the Neutralize Results step. His Surge is recovered when a friendly ship is destroyed. He&#039;s pretty good at protecting one important ship since you&#039;re going to lose Vulture Droids anyway.&lt;br /&gt;
&lt;br /&gt;
====Hyena-class Droid Bomber====&lt;br /&gt;
&lt;br /&gt;
A very interesting ship whose upgrade slots vary rather wildly from pilot to pilot. The only slots they all have are Mod and Configuration, the latter of which would be used for Landing Struts. Hyenas have 5 hull, very light for any sort of ordnance carrier, but it has red reload and Networked Calculations. Except DBS-32C. He has red jam instead of red reload.&lt;br /&gt;
&lt;br /&gt;
=====Pilots=====&lt;br /&gt;
*&#039;&#039;&#039;Techno Union Bomber:&#039;&#039;&#039; Init 1 generic with 1 torp, missile, and bomb slot each. This guy would be part of your Vulture swarm.&lt;br /&gt;
*&#039;&#039;&#039;Separatist Bomber:&#039;&#039;&#039; Like the Techno Union Bomber, but with Init 3.&lt;br /&gt;
*&#039;&#039;&#039;Baktoid Prototype:&#039;&#039;&#039; An Init 1 Limited 2 pilot with Sensor and 2 Missile slots, so he can bring Barrage Rockets or Diamond-Boron Missiles. If a networked droid has locked onto a target, you can ignore a missile&#039;s token requirement. Notable this can let it shoot weapons that need focus to launch, something a drone can normally not use, lacking focus instead of calculate. Definitely a good idea to bring Passive Sensors or DBS-32C to compensate for the low initiative.&lt;br /&gt;
*&#039;&#039;&#039;Bombardment Drone:&#039;&#039;&#039; Init 3, Limited 3. Sensor and 2 Bomb slots. When dropping a device, you can choose to launch it instead, using the same template. The double bomb slots mean you can bring Bomblet Generator, but it&#039;s way better to have Proximity Mines and Delayed Fuses because [[Lulz|sometimes, it&#039;s really good to be able to push a mine forward, fly through it, and leave some higher initiative chump to detonate it]].&lt;br /&gt;
*&#039;&#039;&#039;DBS-32C:&#039;&#039;&#039; Many &amp;quot;Roger Rogers&amp;quot; will be said with this Droid Control Signal Relay around. He can bring a Tactical Relay and Sensor Upgrade. At the start of Engagement, he can spend a Calculate to Coordinate a networked droid. If there was ever a droid to put Landing Struts on, 32C is the one.&lt;br /&gt;
*&#039;&#039;&#039;DBS-[[Yotsuba|404]]:&#039;&#039;&#039; An Init 4 unique who can perform primary attacks at Range 0, but when performing &#039;&#039;any&#039;&#039; attack at Range 0-1, you roll an extra attack die and then suffer a crit. 404 appears to be very much a [[Leeroy Jenkins]] fighter, and he most definitely is if you bring APT, but it can also serve as a handy bit of insurance with longer range munitions. Just because Little Orphan Annie closed the gap does NOT mean he is safe from having his face chewed off by this crazy fucker.  Also, has Missile, Torp, and Bomb slots.&lt;br /&gt;
&lt;br /&gt;
====Sith Infiltrator====&lt;br /&gt;
&lt;br /&gt;
The first large base prequel ship, it has a great dial, poor agility, Force tokens and the option to take a cloak. &lt;br /&gt;
*It&#039;s actually pretty customizable, with slots for a torp, cannon, bomb, two crew and a special &amp;quot;Tactical Relay&amp;quot; which is a CIS specific crew slot (basically a Confederate Astromech). Just be warned, this ship is a bit of a [[DISTRACTION CARNIFEX]] so unless it&#039;s necessary for your list to have it, it might be better to save the points for a bid instead.&lt;br /&gt;
*The &amp;quot;Scimitar&amp;quot; title lets you take a stress to cloak and adds a Jam to your action bar. It also gives you the ability to give any enemy in your Bullseye arc a Jam token automatically when you de-cloak. &lt;br /&gt;
&lt;br /&gt;
=====Pilots=====&lt;br /&gt;
*&#039;&#039;&#039;Dark Courier:&#039;&#039;&#039; a PS2 generic.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Meme|O-66]]:&#039;&#039;&#039; A PS3 droid that trades a Focus for a Calculate and can use Calculate tokens to perform actions after defending. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Count Dooku:&#039;&#039;&#039; An elegant, charismatic, gentlemanly Sith lord and master fencer who had dreams of liberating the galaxy from Republic control. A PS4 who can use the force to delete blue or red tokens (but only after defending and has an enemy in his arc) and can also spend a Force token to perform an action if he successfully hits someone. The &#039;&#039;Scimitar&#039;&#039; upgrade is must, as you can drop your cloak after being shot at, fire your own weapon, and then immediately recloak.&lt;br /&gt;
**Dooku as a crew is worth bringing for the card art alone, but his ability has the highest [[troll]] potential of anything in the game. Before a range 0-2 ship rolls dice, you can spend your Force point (assuming it&#039;s full) to name a result. If the named result doesn&#039;t appear in the roll, the person who rolled must change one die to that named result. There&#039;s the obvious use of fucking with attack and defense rolls, but his ability can be applied to &#039;&#039;any&#039;&#039; dice roll, including obstacle collisions, Console Fire, Wounded Pilot, Illicit Cloaking Device, or just preventing your remote from getting roadkilled. If an enemy ship runs through a debris field, Dooku can guarantee they take the crit as long as he&#039;s close enough. Generally, his ability is better used when there are fewer dice being rolled, as he&#039;s more likely to actually affect the outcome. Just don&#039;t [[Derp|put him a ship with another Force user]] or you&#039;ll never be able to use the ability.&lt;br /&gt;
*&#039;&#039;&#039;[[Edgy|Darth Maul]]:&#039;&#039;&#039; Before he took a lightsaber to his kidney(s), Maul was a PS5 pilot who could drop two Force tokens to make a bonus attack against a second target or the same target if he missed the first time. Overall a pretty cool guy who had a lot going for him.&lt;br /&gt;
&lt;br /&gt;
====Nantex-Class Starfighter====&lt;br /&gt;
&lt;br /&gt;
The Geonosian Nantex has a small base, a turret, and a bullseye only arc. The built-in Pinpoint Tractor Array allows it to tractor itself to rotate its turret in any direction except the rear, and [[RAW]] says it can do this even after a collision. On a normal maneuver, it can effectively boost/barrel-roll, rotate, AND focus in one round, all at the cost of one agility if you don&#039;t pull off an Ensnare (More on that in a minute). On the flipside, you &#039;&#039;must&#039;&#039; rotate your turret a different direction in order to get the movement benefit of tractoring, and the Nantex has the aforementioned, only bullseye arc so it needs it&#039;s agility to even get on target.&lt;br /&gt;
*Like the A-Wing, Nantex rookies have a Talent slot and aces have two.&lt;br /&gt;
*Ensnare is the go-to talent for high init pilots. At the end of Activation Phase, it allows you to transfer a tractor token to another ship (Hostile or friendly) range 0-1 inside your turret arc. You can do this even after bumping, which caused an outpouring of [[rage]].&lt;br /&gt;
*Gravitic Deflection is another Nantex-exclusive Talent that allows one defense die to be rerolled per tractored ship in the firing arc. If you&#039;re flying a Geonosian swarm, the choice is obvious.&lt;br /&gt;
&lt;br /&gt;
=====Pilots=====&lt;br /&gt;
*&#039;&#039;&#039;Stalgasin Hive Guard:&#039;&#039;&#039; Init 3 generic. Nantex fighters rely on high initiative more than most other ships, so it&#039;s no surprise that the initiative curve would resemble that of the TIE Phantom.&lt;br /&gt;
*&#039;&#039;&#039;Petranaki Arena Ace:&#039;&#039;&#039; You saw these dudes zipping around near the end of &#039;&#039;Attack of the Clones&#039;&#039;. Init 4 elite generic.&lt;br /&gt;
*&#039;&#039;&#039;Gorgol:&#039;&#039;&#039; FFG dug deep to find this guy who appeared in one comic in 2010. Gorgol has a crippling init of 2. His saving grace is the interesting ability to disarm himself in Systems Phase to tractor a friendly ship range 1-2 and then repair a faceup Ship crit card. No arc requirements. His engineering background translates to being the only Nantex pilot with a Mod slot.&lt;br /&gt;
*&#039;&#039;&#039;Chertek:&#039;&#039;&#039; Init 4 ace, can reroll 2 attack dice when shooting a tractored ship. Ensnare is mandatory.&lt;br /&gt;
*&#039;&#039;&#039;Berwer Kret:&#039;&#039;&#039; A Hive Guard Captain who works well with droid allies. When he performs an attack that hits, any and all friendly droid fighters may perform a red calculate action. Not a bad choice if you need to bring a Tactical Relay that isn&#039;t Kraken, even though blue maneuvers on CIS droid fighters tend to be on the janky side.&lt;br /&gt;
*&#039;&#039;&#039;Sun Fac:&#039;&#039;&#039; The ultimate Nantex ace, despite canonically being killed by ground troops mere seconds after taking off, though in his defense it was [[Hellblaster|Delta Squad]]. Gets an extra attack die when shooting at a tractored ship. Ensnare is once again essential, as you can tractor-roll yourself, then tractor-roll a victim into your bullseye arc, who will then have to [[Anal Circumference|contend with at least 5 attack dice while losing a defense die from the tractor token]]. Be warned that Sun Fac with Ensnare is EXPENSIVE and the numerous cries of [[NPE]] will keep it that way.&lt;br /&gt;
&lt;br /&gt;
====C-ROC Cruiser====&lt;/div&gt;</summary>
		<author><name>2601:1C0:5C00:C130:7DC1:49C9:2047:EC53</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=X-Wing/Tactics/The_Galactic_Republic&amp;diff=568974</id>
		<title>X-Wing/Tactics/The Galactic Republic</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=X-Wing/Tactics/The_Galactic_Republic&amp;diff=568974"/>
		<updated>2020-02-15T10:25:23Z</updated>

		<summary type="html">&lt;p&gt;2601:1C0:5C00:C130:7DC1:49C9:2047:EC53: Created page with &amp;quot;:&amp;#039;&amp;#039;&amp;quot;Think of yourselves as a hand. Each of you is a finger, and without the others you&amp;#039;re useless. Alone, a finger can&amp;#039;t grasp, or control, or form a fist. You are nothing on...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;&amp;quot;Think of yourselves as a hand. Each of you is a finger, and without the others you&#039;re useless. Alone, a finger can&#039;t grasp, or control, or form a fist. You are nothing on your own, and everything together.&amp;quot;&#039;&#039; -Kal Skirata&lt;br /&gt;
&lt;br /&gt;
From the Wave 1 and what we&#039;ve seen in previews for the next two waves, the Old Republic is turning out to be a star-fighter heavy faction with competitive lists using at least one high PS ace and rarely have more than three ships total. With the previews we&#039;re getting an extra dogfighter and a bruiser with the N1 and BTL-B respectively, so this probably won&#039;t change anytime soon.   &lt;br /&gt;
&lt;br /&gt;
====Aggressive Reconnaissance-170 starfighter====&lt;br /&gt;
Mostly identical to the Rebel variant, but the inclusion of generics means it can be more affordable to deploy.&lt;br /&gt;
*Clone Commander Cody comes as a gunner upgrade. When he misses an attack, as long as he rolled at least 1 hit/crit, the defender gets strained. He works best on your highest initiative ship. Snap Shot helps to trigger his ability.&lt;br /&gt;
*Seventh Fleet Gunner can grant an extra attack die to friendly ships firing on an enemy that&#039;s inside his firing arc. This ability can be recharged by taking a disarm token in System Phase.&lt;br /&gt;
&lt;br /&gt;
=====Pilots=====&lt;br /&gt;
*&#039;&#039;&#039;104th Battalion Pilot:&#039;&#039;&#039; Init 2 generic. You could have 4 of these guys and still have room for upgrades. Or a V-19 Torrent.&lt;br /&gt;
*&#039;&#039;&#039;Squad Seven Veteran:&#039;&#039;&#039; Init 3 elite generic. He&#039;s gonna be your platform for Dedicated.&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Sinker&amp;quot;:&#039;&#039;&#039; A Clone Sergeant in Plo Koon&#039;s Wolfpack. Init 3, no Talent. When a range 1-2 friendly in his side arc performs a primary attack, it can reroll 1 die.&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Jag&amp;quot;:&#039;&#039;&#039; The Clone Pilot that [[Blam|Order 66&#039;d]] Plo Koon. Init 3, no Talent. When a range 1-2 friendly in his side arc defends, Jag can get a target lock on the attacker.&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Wolffe&amp;quot;:&#039;&#039;&#039; Plo Koon&#039;s right-hand Clone. Lost an eye to Assajj Ventress, bailed out of the war before Order 66 was given and lived in a tank with several other eligible bachelor clones until participating in the Liberation of Lothal. Init 4 with Talent. Has one nonrecurring, but recoverable Surge. When attacking in the front, he can spend the Surge to reroll one of his dice, but when attacking in the rear, he can recover the Surge to roll an extra die. Veteran Turret Gunner is the obvious pick for gunnery.&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Odd Ball&amp;quot;:&#039;&#039;&#039; One of the Clone Pilots in the opening battle in &#039;&#039;Revenge of the Sith&#039;&#039;. Fans nicknamed him Odd Ball and it ended up being canon in &#039;&#039;The Clone Wars&#039;&#039;. Init 5. When he fully performs a red maneuver or red action, he can acquire a target lock on an enemy ship in his bullseye arc. R4-P44 is good to have on him to add a calculate token on top of the target lock. Lastly, Synchronized Console is good to have if he ends up not needing to use that lock.&lt;br /&gt;
**Choice Talents: Elusive, Marksmanship, Swarm Tactics.&lt;br /&gt;
&lt;br /&gt;
====Delta-7 Aethersprite====&lt;br /&gt;
Did you like the 1.0 version of Jake, seeing your opponent go beet red when you dance out his arc for the 3rd time in a match... or just the opportunity to spout prequel memes every 30 seconds? Well have we got a ship for you! The Republic has put their best foot forward  with a ship that has PTL baked into it and the option to boost its attack and shields in exchange for one agility. The only problem is that with or without the 7B mod, its more vulnerable than other dogfighters so you need to arc dodge and conserve Force points to protect yourself. &lt;br /&gt;
*Fine-Tuned Controls lets you spend a Force point to boost or barrel roll after fully executing a maneuver.&lt;br /&gt;
*There are two different configuration upgrades.&lt;br /&gt;
**Calibrated Laser Targeting adds an eye to your attack if the defender is in your bullseye. This is good on anybody, but best on pilots with 2 or more Force points, as they can use it and Fine-Tuned Controls both in the same round. It also takes up a mod slot.&lt;br /&gt;
**Delta-7B turns the ship into an [[MEQ]] by adding 1 attack &amp;amp; 2 shields and subtracting 1 agility. The cost increases with the pilot&#039;s initiative.&lt;br /&gt;
&lt;br /&gt;
=====Pilots=====&lt;br /&gt;
*&#039;&#039;&#039;Jedi Knight:&#039;&#039;&#039; A generic, but still deadly, Jedi pilot. Init 3, 1 Force. You could squeeze 5 into a squad if you really wanted.&lt;br /&gt;
*&#039;&#039;&#039;Ahsoka Tano:&#039;&#039;&#039; Anakin Skywalker&#039;s Padawan, discovered by Plo Koon. Left the Jedi Order after being framed for a terrorist attack and helped found the Rebel Alliance. Her ultimate fate is weird and retcon-y. She&#039;s a rookie here (by Jedi standards) and has Init 3, 2 Force. When she fully executes a maneuver, she can spend 1 Force to grant an action to a friendly ship range 0-1, even if they are stressed.&lt;br /&gt;
*&#039;&#039;&#039;Barriss Offee:&#039;&#039;&#039; Ahsoka&#039;s friend who [[Meme|did nothing wrong]]. Init 4, 1 Force. While any friendly ship range 0-2 attacks a ship in their bullseye, Barriss can spend a Force to turn an eye into a hit or a hit into a crit.&lt;br /&gt;
*&#039;&#039;&#039;Luminara Unduli:&#039;&#039;&#039; Barriss&#039;s Master. Init 4, 2 Force. Her ability is in interesting inversion of Barriss. She can spend a Force to improve a range 0-2 ally&#039;s defense result if they aren&#039;t in the attacker&#039;s bullseye arc.&lt;br /&gt;
*&#039;&#039;&#039;Saesee Tiin:&#039;&#039;&#039; An Iktotchi Jedi Master often seen but unheard during important events. Killed by an old man who was resisting arrest. Init 4, 2 Force. When a friendly ship range 0-2 reveals its dial, you can spend a Force to change that dial to another maneuver same speed and difficulty.&lt;br /&gt;
*&#039;&#039;&#039;Mace Windu:&#039;&#039;&#039; The bad mother-fucker himself. {{BLAM|YOU&#039;RE DAMN RIGHT}} Init &amp;lt;s&amp;gt;5&amp;lt;/s&amp;gt; &#039;&#039;&#039;4&#039;&#039;&#039;, with 3 Force. Mace can be a [[Rip and tear|beast]] if used right. R4-P17 is definitely good to have.&lt;br /&gt;
*&#039;&#039;&#039;Obi-Wan Kenobi:&#039;&#039;&#039; The man who has the advantage whether he or his opponent has the high ground. Killed on a perfectly flat surface with no elevation considerations. Init 5, 3 Force. When a nearby friendly ship spends a focus token, you can spend a Force for that ship to gain their focus right back.&lt;br /&gt;
*&#039;&#039;&#039;Plo Koon:&#039;&#039;&#039; The Kel-Dor Jedi Master who discovered Ahsoka. Had a massive influence on the events of the Clone Wars, but was gunned down by Jag in one of the sadder executions of Order 66. Init 5, 2 Force. At the start of Engagement, you can spend a Force to [[This guy|transfer one of his green tokens to a nearby friendly or take their orange token on himself]].&lt;br /&gt;
*&#039;&#039;&#039;Anakin Skywalker:&#039;&#039;&#039; Luke&#039;s father, the [[Doomrider|best star pilot in the galaxy]], a [[Creed|cunning warrior]], and [[Horus|a good friend]]. [[Bullshit|Betrayed and murdered by Darth Vader]], the dick. Appropriately, he is the ultimate high-risk, high reward pilot. When you fully execute a maneuver, you can spend a Force to remove a stress token if there&#039;s an enemy ship either in his forward arc range 0-1 or in his bullseye. You can sloop, boost, and focus all in one round if you stick the landing. Of course, this has the potential to go [[Not as Planned]] and you&#039;ll end up flat on your back, stressed, and nothing to show for it. Use him right and stick him in a Delta-7B with your preferred Force Talent and he&#039;s damn near unstoppable. Init 6, 3 Force.&lt;br /&gt;
&lt;br /&gt;
====V-19 Torrent====&lt;br /&gt;
This is about as simple as ships get: 2 attack, 2 agility, 5 hull, and a pretty lackluster dial where bank 3 is red. It&#039;s almost a Republic [[GEQ]], but is deceptively tanky with that 5 hull. On the plus side, it can link a barrel roll into an evade, and if you brought Debris Gambit, you can do this without getting stressed.&lt;br /&gt;
Basically, these are slightly tougher Z-95&#039;s with worse dials, use them to block or as cheap missile carriers in a joust. Keep an eye on these because if they get cheaper and/or get access to better swarm oriented mods, they have the potential to be one of the more dangerous swarm options.&lt;br /&gt;
&lt;br /&gt;
=====Pilots=====&lt;br /&gt;
*&#039;&#039;&#039;Gold Squadron Trooper:&#039;&#039;&#039; Barebones Init 2 generic clone pilot. It&#039;s cheap enough you could deploy eight of these guys if you really wanted to.&lt;br /&gt;
*&#039;&#039;&#039;Blue Squadron Protector:&#039;&#039;&#039; Init 3 Elite generic. You bring these guys along so they can use &#039;&#039;Dedicated&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Tucker&amp;quot;:&#039;&#039;&#039; Clone pilot deployed to break the blockade around Ryloth under Ahsoka&#039;s command. Killed by Vulture Droids when Ahsoka pulled an Anakin and ignored orders to pull back. Init 2, no Talent. When a friendly ship at range 1-2 attacks an enemy in your forward arc, you can perform a Focus action. Decent action economy.&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Axe&amp;quot;:&#039;&#039;&#039; Same deal as Tucker. Does FFG just not want the poor girl to ever live that down? Dicks. Init 3 with Talent. After you defend or attack, you can transfer 1 green token to a friendly ship in either of your side arcs. Pretty decent cooperative ability that rewards formation flying.&lt;br /&gt;
**Choice Talents: Juke, Debris Gambit, Composure.&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Swoop&amp;quot;:&#039;&#039;&#039; Another Blue Squadron pilot deployed with Ahsoka to break the blockade around Ryloth and... *&#039;&#039;checks the wook&#039;&#039;* ...survived? Huh. Well, alright. That&#039;s good to hear. Init 3, no Talent. If a friendly small or medium ship fully executs a speed 3-4 maneuver and land within range 0-1 of you, they can perform a red boost action. This is a pretty situational ability, though it can help Odd Ball get where he needs to go.&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Kickback&amp;quot;:&#039;&#039;&#039; Another survivor of Ahsoka taking after Anakin. Init 4, with Talent. After he barrel rolls, he can make a red target lock action. With Debris Gambit, he can barrel roll, evade, and red target lock. Synchronized Console is a must on him.&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Odd Ball&amp;quot;:&#039;&#039;&#039; This dude again. Same notes as in the ARC-170, sans the droid.&lt;br /&gt;
**Choice Talents: Elusive, Marksmanship, Swarm Tactics, Juke.&lt;br /&gt;
&lt;br /&gt;
====Naboo Royal N-1 starfighter====&lt;br /&gt;
This ship is one of the few things to come out of &#039;&#039;The Phantom Menace&#039;&#039; that is universally agreed upon to be pretty cool. The stats appear unimpressive, barely above a Z-95 with 2 attack, 2 agility, 3 hull, and 2 shields, but they&#039;re built to capitalize on speed and can perform a free evade action after fully executing a speed 3-5 maneuver thanks to Full Throttle. It gets rounded out with the boost and barrel roll actions. It has upgrade slots for astromech, torp, and sensor. &lt;br /&gt;
&lt;br /&gt;
It&#039;s recommended that you get a chrome paint pen and cover over that cheesy silver metallic crap they got at the factory. &lt;br /&gt;
&lt;br /&gt;
=====Pilots=====&lt;br /&gt;
*&#039;&#039;&#039;Bravo Flight Officer:&#039;&#039;&#039; A PS2 generic&lt;br /&gt;
*&#039;&#039;&#039;Naboo Handmaiden:&#039;&#039;&#039; A bodyguard that can turn Eye&#039;s into evades or just give free evades to another ship if they are also in a Naboo fighter, but at the cost of it&#039;s own evade token, and only if it&#039;s also in the attackers arc, and keep in mind that it can only get that evade token if it makes a 3-5 movement. So maybe useful  but probably not. However it works a lot better when you team it up with other Naboo fighters since they can keep up with the handmaiden when it moves at speeds high enough to evade. Of the other pilots only Padme, Fittingly, jumps out as having the kind of de-buffing ability strong enough to keep her around and to draw enough fire to be worth it. Even then it&#039;s a niche tactic but could draw value as a DISTRACTION at least.&lt;br /&gt;
*&#039;&#039;&#039;Dineé Ellberger:&#039;&#039;&#039; If her speed is the same as the enemy that she&#039;s attacking or is attacking her, they can&#039;t modify their dice.&lt;br /&gt;
*&#039;&#039;&#039;Padmé Amidala:&#039;&#039;&#039; A 14 year old queen that&#039;s basically a watered down Omega Leader/Midnight in that she only lets an enemy ship modify only one Focus result but can re-roll blanks normally. The flipside is that it means that applies to ALL enemies in her arc whether they&#039;re defending or attacking, making her a a very situational de-buffer, as having more than 2 focus results is less common than you think.  &lt;br /&gt;
*&#039;&#039;&#039;Anakin Skywalker:&#039;&#039;&#039; He knows that spinning is a good trick and can spend his single Force token to get a bonus barrel roll to reflect this. An unusually good ace, considering he&#039;s PS4.&lt;br /&gt;
*&#039;&#039;&#039;Ric Olié:&#039;&#039;&#039; &amp;quot;If you&#039;re not first, you&#039;re last!&amp;quot; His attack and defense go up by 1 if he&#039;s moving fast enough to get that bonus dodge token. A great flanker.&lt;br /&gt;
&lt;br /&gt;
====BTL-B Y-Wing====&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;Hey you got the Force on my Y-Wing!&#039; Hey YOU got Y-wing on my Force&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When the Galactic Civil War broke out, the Rebel Alliance got their hands on the aging Y-Wing and stripped down the frame a good deal to make maintenance easier . The Republic Y-Wing has the frame fully intact, allowing you to change 1 crit into a hit as long as you don&#039;t have any faceup crits. The tradeoff? You maneuver dial is &#039;&#039;bad&#039;&#039;. You have exactly two blue maneuvers: Forward 1 and Forward 2. You don&#039;t even get any blue banks, but holy shit can you tank.&lt;br /&gt;
*If your build doesn&#039;t depend on the special capabilities of any other astromech, an R4 can fix the shit dial quite nicely.&lt;br /&gt;
*The pack includes Chopper, who has two charges that can be spent on red evade actions, even while stressed, which is pretty good on a Y-Wing. When those two charges are gone, he flips to &amp;quot;Erratic,&amp;quot; which forces a jam token onto a Range 0-1 ship after every maneuver.&lt;br /&gt;
*It also has crew C-3PO for Republic. He has the capability to double-calculate and to reroll 1 defense die as long as he is calculating.&lt;br /&gt;
*Ahsoka Tano comes as a gunner here. She can spend her Force point to grant an ally a red focus even when they&#039;re stressed. Most likely though, you&#039;re sticking her in the chair to modify your rolls.&lt;br /&gt;
&lt;br /&gt;
=====Pilots=====&lt;br /&gt;
*&#039;&#039;&#039;Red Squadron Bomber:&#039;&#039;&#039; Init 2 generic.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Squadron Veteran:&#039;&#039;&#039; Init 3 generic ace.&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Goji&amp;quot;:&#039;&#039;&#039; The clone that dropped the electro-proton bomb in The Battle of Malastare, waking up the Zillo Beast. Allows friendlies to roll an extra defense die while in range 0-1 of a friendly bomb or mine. Makes the area around an EPB very, &#039;&#039;very&#039;&#039; secure before the explosion.&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Broadside&amp;quot;:&#039;&#039;&#039; A clone pilot who flew under Anakin Skywalker against &#039;&#039;Malevolence&#039;&#039; and in defense of Kamino. Can turn a blank into an eye when attacking in a side arc.&lt;br /&gt;
*&#039;&#039;&#039;R2-D2:&#039;&#039;&#039; Since R2 flies from the astro-slot, the empty cockpit frees up a crew slot so he can pilot a Y-Wing with C-3PO making a fool of himself at the helm, which I assume happened in the show. It&#039;s been awhile since I&#039;ve seen it. Anyway, he gets a free calculate token at the start of engagement if there&#039;s at least 1 enemy ship in his rear arc. C-3PO is a great choice for stacking up on calculate tokens and for offering up a reroll on the Y-Wing&#039;s trademark sucky defense die, but any valid crew can fit into the slot. The weirdest, and likely best choice after C-3PO since few of the other crew &#039;mesh&#039; with a droid bomber, would be the [https://vignette.wikia.nocookie.net/xwing-miniatures-second-edition/images/e/ed/Swz30_palpatine.png/revision/latest?cb=20190225182606 Senate], which turns the Y-Wing into a weird little tanky command boat, able to tell other ships &amp;quot;Do it&amp;quot; while being able to take a pounding. Not the best coordinator due to the low Initiative but with only the senate and bare ship, it&#039;s cheap.&lt;br /&gt;
*&#039;&#039;&#039;Matchstick:&#039;&#039;&#039; Clone pilot killed during the &#039;&#039;Malevolence&#039;&#039; arc. When firing a primary or turret attack, he can reroll one die per red token on him. [[RAW|You can totally have a VT-49 swarm lock him to grant him rerolls on everything]]. Veteran Gunner is a good choice here.&lt;br /&gt;
*&#039;&#039;&#039;Odd Ball:&#039;&#039;&#039; He&#039;s contractually obligated to show up here.&lt;br /&gt;
*&#039;&#039;&#039;Anakin Skywalker:&#039;&#039;&#039; Anakin has the same ability here as he does in a Delta-7, which &#039;&#039;&#039;stomps&#039;&#039;&#039; the biggest weakness of the BTL-B.&lt;br /&gt;
&lt;br /&gt;
====CR90 Corvette/Blockade Runner====&lt;/div&gt;</summary>
		<author><name>2601:1C0:5C00:C130:7DC1:49C9:2047:EC53</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=X-Wing/Tactics/Scum_%26_Villainy&amp;diff=568948</id>
		<title>X-Wing/Tactics/Scum &amp; Villainy</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=X-Wing/Tactics/Scum_%26_Villainy&amp;diff=568948"/>
		<updated>2020-02-15T10:24:41Z</updated>

		<summary type="html">&lt;p&gt;2601:1C0:5C00:C130:7DC1:49C9:2047:EC53: Created page with &amp;quot;:&amp;#039;&amp;#039;&amp;quot;You will pay for your insolence.&amp;quot;&amp;#039;&amp;#039; -Maul :&amp;#039;&amp;#039;&amp;quot;Insolence!&amp;quot; [laughs] &amp;quot;We are pirates! We don&amp;#039;t even know what that means!&amp;quot;&amp;#039;&amp;#039; -Hondo Ohnaka File:Scum...&amp;quot;&lt;/p&gt;
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&lt;div&gt;:&#039;&#039;&amp;quot;You will pay for your insolence.&amp;quot;&#039;&#039; -Maul&lt;br /&gt;
:&#039;&#039;&amp;quot;Insolence!&amp;quot; [laughs] &amp;quot;We are pirates! We don&#039;t even know what that means!&amp;quot;&#039;&#039; -[[Awesome|Hondo]] [[Troll|Ohnaka]]&lt;br /&gt;
[[File:Scum &amp;amp; Villainy.jpg|thumb|150px|left|[http://youtu.be/jn_J425eo3Q Good. Bad. He sells the most action figures.]]]&lt;br /&gt;
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The various independent agents of the Star Wars galaxy, ranging from bounty hunters to criminal syndicates. Third party organizations have always factored in heavily in Star Wars, notably the Jabba the Hutt subplot in the original trilogy as well as most of the &amp;lt;strike&amp;gt;dicking around&amp;lt;/strike&amp;gt; worldbuilding of the prequel trilogy. This goes further in novels, comics, and video games as the various mercenary and pirate factions (and mostly just bounty hunters) get as much importance in plots as the Rebels and Empire/Republic and CIS do. Whether this is because they&#039;re easy plot hook fodder or because they&#039;re just so damn [[awesome]] (see:1980&#039;s-1990&#039;s XTREME fiction) is up for debate. &lt;br /&gt;
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Scum &amp;amp; Villainy started with a combination of ships &amp;quot;borrowed&amp;quot; from the Rebels and Imperials and as such can mix and match strengths and weaknesses to a greater degree. Further waves have given them a collection of potent ships and a highly competitive market in low cost crew. The general &amp;quot;theme&amp;quot; of Scum can be said that they are very versatile, able to play in ways similar to both Rebels and Empire previous focuses, but also susceptible to those weaknesses as well - with a slight focus on [[Dirty Tricks|nasty tricks and dirty surprise moves]] in their pilots and Illicit upgrade. Since the release of 2nd Edition, illicits have been severely limited.&lt;br /&gt;
&lt;br /&gt;
S&amp;amp;V ships tend to come with some very nice upgrade cards designed to add more firepower, and as such tend to become the second army of the player who bought barely any of the other faction to go with their Starter Set ships.&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Star Wars Smugglers.jpg|Smugglers.&lt;br /&gt;
Image:Black Sun.png|The Black Sun mafia. &lt;br /&gt;
Image:Star Wars Bounty Hunters.jpg|The bounty hunters. &lt;br /&gt;
Image:Star Wars Pirates.png|Pirates. &lt;br /&gt;
Image:TobiasBeckettCrew.jpg|A subtle change can go a long way to fucking up your opponent&#039;s planned formations. Or do basically nothing.&lt;br /&gt;
Image:LandoCrewScum.png|Risking it all on one gamble is emblematic of the faction.&lt;br /&gt;
Image:GeniusDroid.png|Or just running in with a cooked grenade. That&#039;s pretty cool too. &amp;quot;Genius&amp;quot; ran &#039;&#039;circles&#039;&#039; around 1E&#039;s meta. Poor FFG just couldn&#039;t keep up with it. [[Derp|Then again, they should have seen it coming when they gave Captain Nym the ability to ignore his own bombs]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Firespray-31/Slave 1 ====&lt;br /&gt;
[[File:Firespray-31.jpg|thumb|200px]]&lt;br /&gt;
Created by a subsidiary of the company that built most of the non-TIE Imperial ships, it was designed essentially as a space police car to patrol and bring prisoners to the main prison of the Republic. Jango Fett stole one of the prototypes and blew up the others then named the last surviving model the Slave 1. Boba Fett later reclaimed it, and between the two the ship gained galaxy-wide reputation. The company then produced a fair number more identical to the original prototype, which were popular both among independent pirates and mercenaries. The ship lies on its back when landed, and becomes vertical when flying making atmospheric travel... interesting.&lt;br /&gt;
&lt;br /&gt;
This was the Empire&#039;s counterpart to the YT-1300 before the Scum faction was released. It&#039;s just as durable as the non-character version, and has the agility, firepower, and almost the maneuvering of an X-Wing. Option-wise, it&#039;s one of the most flexible ships in the game. It has slots for bombs, cannons, crew, and missiles. Oh, and it also has a back arc that it can shoot out of at full power (but not with Secondary Weapons). As of 2nd Edition, it is now exclusive to Scum and Villainy. &lt;br /&gt;
&lt;br /&gt;
Any of the bounty hunter pilots with no frills are tough to kill and not lacking in good old fashioned killing power themselves. &lt;br /&gt;
*Has boost and red reinforce actions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Slave-1 Mini.jpg&lt;br /&gt;
Image:Firespray-31 Generic.png&lt;br /&gt;
Image:Firespray-31 Cross Section.jpg&lt;br /&gt;
Image:Firespray-31 Cockpit.jpg&lt;br /&gt;
Image:Firespray-31 Krassis Trelix.png|Krassis Trelix&#039;s Firespray-31.&lt;br /&gt;
Image:Kath Scarlet Firespray-31.png|Kath Scarlet&#039;s Firespray-31.&lt;br /&gt;
Image:Boba Fett Firespray-31.jpg|The Slave-1, repainted by Boba. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
=====Pilots=====&lt;br /&gt;
*&#039;&#039;&#039;Bounty Hunter:&#039;&#039;&#039; Cheapest variety of Firespray.&lt;br /&gt;
*&#039;&#039;&#039;Krassis Trelix:&#039;&#039;&#039; An ex-Imperial who got butthurt he was never promoted to pilot and became a slaver in the Outer Rim before he was killed by a warrior monk woman named Shada D&#039;ukal for being an asshole. His Firespray-31 had a rust orange bottom and olive drab connectors to the wings, with the rest white. Can re-roll one attack die when using a secondary weapon. He can also fire them backward. Fun.&lt;br /&gt;
*&#039;&#039;&#039;Koshka Frost:&#039;&#039;&#039; An &#039;&#039;Edge of the Empire&#039;&#039; OC. When attacking or defending against a stressed ship, you can reroll 1 die. Goes great with Fearless and 0-0-0.&lt;br /&gt;
*&#039;&#039;&#039;Emon Azzameen:&#039;&#039;&#039; Older brother of the main character of &#039;&#039;X-Wing Alliance&#039;&#039;. He can drop devices with the Straight 3 and Turn 3 templates. And unlike Trajectory Simulator, his ability does not exclude mines. Skilled Bombardier gives a staggering range of options.&lt;br /&gt;
**His title card &#039;&#039;Andrasta&#039;&#039; adds another device slot and the reload action.&lt;br /&gt;
*&#039;&#039;&#039;Kath Scarlet:&#039;&#039;&#039; Lady pirate, in command of a band of outlaws which hit any target regardless of affiliation that strayed near their asteroid field. Her Firespray-31 is painted with a checkered white and red. She gets an extra attack die when shooting a ship that is touching a non-unique friendly, which is clearly meant to be used with Z-95 Binayre Pirates acting as Initiative 1 blockers.&lt;br /&gt;
**Her title card &#039;&#039;Marauder&#039;&#039; adds a gunner slot and allows a single reroll when shooting backward.&lt;br /&gt;
*&#039;&#039;&#039;Boba Fett:&#039;&#039;&#039; The most over-rated of over-rated characters in the history of fandom and edgelord extraordinaire. Asshole psychopathic clone of an asshole psychopathic race-traitor. His Firespray-31, the original, has a burgundy bottom with a very chipped away olive green revealing white. When attacking or defending, he can reroll 1 die per enemy ship at range 0-1. Since he wants to get right up in opponents&#039; faces anyway, Fearless and Intimidation are pretty nice.&lt;br /&gt;
**&#039;&#039;Slave I&#039;&#039; title brings back Imperial Boba&#039;s ability from 1E where he can set turn and bank maneuvers to their opposite direction after revealing his dial, helping him get close to enemy ships for his ability. Also adds torpedo slot.&lt;br /&gt;
**Has a crew card that lets you place your ship on an obstacle at the beginning of the game, after all other ships are placed. Y&#039;know, like in &#039;&#039;Empire&#039;&#039;.&lt;br /&gt;
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&lt;br /&gt;
==== M3-A &amp;quot;Scyk&amp;quot; Interceptor/&amp;quot;Heavy Scyk&amp;quot;/&amp;quot;Light Scyk&amp;quot; Interceptor ====&lt;br /&gt;
[[File:Scyk 1.jpg|thumb|200px]]&lt;br /&gt;
Created as the welfare starter ship given to players in Star Wars Galaxies. A Mandalorian-made fighter, as [[GEQ|fragile as a TIE/ln]] but with life support and weak shields plus a weapon system that can accept almost any conceivable upgrade. It had no hyperdrive and required large ships to carry it if not deployed from a planet or space station. Although the early Empire forbade independent armies or weapons development, the Mandos greased enough palms to make entire fleets before the rise of the Rebels caused a crackdown on them. It was one of the cheapest ships on the market, and buyers like Hutts and pirates could own a personal airforce easily. A second version that is better in performance was also produced called the &amp;quot;Heavy Scyk&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Very maneuverable, but it&#039;s almost as fragile as a TIE Fighter and has almost the same statline at 2 Attack Dice, 3 Defense Dice, only just winning out by having 1 Shield and 3 Hull. Like the T-70, the Scyk has Weapon Hardpoint which gives you a Cannon, Missile, or Torpedo slot, turning the ship into something of a glass cannon.&lt;br /&gt;
&lt;br /&gt;
Gets good action options with Focus, Target Lock, Barrel Roll, and Evade. &lt;br /&gt;
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Play like an Imp and take these in a cheap swarm with Serissu, or play like a Reb and take Heavies with ammunition. Just remember these do NOT survive straight gunfights.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Scyk Mini.png&lt;br /&gt;
Image:Heavy Scyk.png|A Heavy Scyk. Visually identical to the ordinary Scyk.&lt;br /&gt;
Image:Laetin 1.png|A&#039;shera&#039;s Scyk.&lt;br /&gt;
Image:Laetin 2.png|Laetin A&#039;shera.&lt;br /&gt;
Image:Serissu 1.png|Serissu&#039;s Scyk.&lt;br /&gt;
Image:Serissu 2.png|Serissu.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Pilots=====&lt;br /&gt;
*&#039;&#039;&#039;G4R-GOR V/M:&#039;&#039;&#039; (&#039;&#039;H&amp;amp;A&#039;&#039;) Gar-Gor? Vim? An init 0 droid built around blocking. When he defends, each other adjacent ship takes an automatic crit. It&#039;s good to have a Quadjumper able to tractor enemy ships into Range 0 of him. Be sure to put [[Commissar|R5-TK]] onto a ship that can double-tap and get [[Lulz|instant double-crits against anything he&#039;s touching]].&lt;br /&gt;
*&#039;&#039;&#039;Sunny Bounder:&#039;&#039;&#039; Quite the oddity, a unique pilot with a whopping Init 1. Probably because she&#039;s actually a swoop racer and legbreaker, not a pilot. Has a very gambling ability, once per round after rolling or rerolling, if all your dice have the same result showing, you add one. This lets you pull some crazy moves out of your ass if your dice are hot, or can be combined sneakily with rerolls to give you an extra die if you blank out. She&#039;s cheap enough you might consider it over a generic just to get lucky sometimes.&lt;br /&gt;
**Acquire target lock, fire, get all hit results, ability adds another hit, use target lock to reroll one die, get a hit, [[Profit|ability adds &#039;&#039;another&#039;&#039; hit]].&lt;br /&gt;
*&#039;&#039;&#039;Cartel Spacer:&#039;&#039;&#039; Your basic, Init 1 generic.&lt;br /&gt;
*&#039;&#039;&#039;Inaldra:&#039;&#039;&#039; The Tansarii Point commander, who is somehow not as good as her other pilots. Her ability is to suffer 1 damage when attacking or defending to reroll any number of your dice. Her ability doesn&#039;t seem very attractive for such a fragile ship, but she can come through in the clinch.&lt;br /&gt;
*&#039;&#039;&#039;Tansarii Point Veteran:&#039;&#039;&#039; Members of the Car&#039;das smuggling cartel who defeated Black Sun at Tansarii Point Station. Their Scyks are silver with a brick-red front. Init 3 generic with Talent.&lt;br /&gt;
*&#039;&#039;&#039;Laetin A&#039;shera:&#039;&#039;&#039; An NPC in Galaxies, just a pilot for the Car&#039;das. His Scyk is mostly silver with flaking green on the wings and orange lines on the front. When he performs or defends against a missed attack, he gains 1 evade token. Cluster Missiles and Munitions Failsafe is hilarious on him. And Juke. Definitely Juke. Or Snap Shot. Snap Shot has a decent chance of getting a bonus evade before Engagement even begins.&lt;br /&gt;
*&#039;&#039;&#039;Quinn Jast&#039;&#039;&#039;: A relative unknown pilot, other than they are a lady. Dr. Quinn Missile Woman can receive a Weapons Disabled token at the start of the Engagement phase to recover a charge on &#039;&#039;any&#039;&#039; upgrade. There&#039;s torps and missiles, obviously, but the charged Mods and Talents certainly deserve a look.&lt;br /&gt;
**Afterburners + Fearless = Witnessed&lt;br /&gt;
**A recoverable Stealth Device can cause [[RAGE]] on the other side of the table, especially if Serissu is backing her up.&lt;br /&gt;
**Crack Shot, obviously.&lt;br /&gt;
*&#039;&#039;&#039;Genesis Red&#039;&#039;&#039;: Another Galaxies NPC, a male crimeboss on Tansarii of an unknown species. His ability grants him a number of evade and focus tokens equal to the ship he target locks when he locks them, making him a great hunter for token stackers. Pretty much any ordnance is good on Red.&lt;br /&gt;
*&#039;&#039;&#039;Serissu:&#039;&#039;&#039;  A female [[Furry Pirates|Bothan]] who &amp;lt;strike&amp;gt;died to bring you this information&amp;lt;/strike&amp;gt; gave players learning to fly in Star Wars Galaxies a tutorial before giving them a Scyk on Tansarii. Hers is silver with a burgundy front. With her, you get a defensive version of Howlrunner where she can let range 0-1 friendlies reroll a single defense die.&lt;br /&gt;
&lt;br /&gt;
====Z-95 Headhunter====&lt;br /&gt;
[[File:Headhunter 2.jpg|thumb|200px]]&lt;br /&gt;
Another ship that came before the prequel trilogy, it was the beginning of what would later be the most popular line of fighters in the galaxy. Incredibly small and armed with a trio of laser cannons on its wings, it was the cheapest fighter on the market for long period of time and even after variants like the Scyk and the T-65 X-Wing which represented either a cheaper or better alternative the Headhunter remained popular due to how damn customizable it was. Against the T-65, it was worse in almost every respect from attack to defenses to maneuverability although compared to the rest of the competition on the open market it was the best for the cost. The base Headhunter can be modified until it no longer looks like a small fighter, can look identical to an X-Wing, and can be outfitted with almost any equipment conceivable and even has upgrades available to turn it into a small shuttle craft. It stayed alive and kicking until well after the era of the New Republic. &lt;br /&gt;
&lt;br /&gt;
Yes, Scum get access to the Z-95 as well. Thanks to a FAQ from Fantasy Flight, you can use your Rebel-painted Z-95s and maneuver dials in the Scum faction, so long as you have the correct pilot cards and base tiles (tl;dr - as long as you bought the Most Wanted pack). Everything said about the Rebel Z-95 applies here, except all Scum Z-95s get access to Illicit Upgrades.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Scum Headhunter.png&lt;br /&gt;
Image:Binayre.png|Binayre, Kath&#039;s boys. &lt;br /&gt;
Image:Black Sun Headhunter.png|Black Sun Headhunters.&lt;br /&gt;
Image:Leeachos.png|Leachos&#039;s fighter.&lt;br /&gt;
Image:Leeachos 2.png|Leachos.&lt;br /&gt;
Image:Suhlak Fighter.jpg|Suhlak&#039;s badass fighter. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Pilots=====&lt;br /&gt;
*&#039;&#039;&#039;Binayre Pirate:&#039;&#039;&#039; Kath Scarlett&#039;s gang. Use double-cockpit fighters painted in red checker patterns. Initiative 1 allows them to serve as blockers to setup Kath&#039;s ability. Inertial Dampeners and Deadman&#039;s Switch are both good choices for the Illicit&lt;br /&gt;
*&#039;&#039;&#039;Black Sun Soldier:&#039;&#039;&#039; The spacers of the Black Sun mafia organization. White with some black markings, plus the Black Sun symbol on the wings. Init 3 generics with Talent slots.&lt;br /&gt;
*&#039;&#039;&#039;Kaa&#039;To Leeachos:&#039;&#039;&#039; A Nikto bounty hunter who was once an enforcer to a Hutt slaver, then a killer of Jedi on behalf of the Empire. [[Not as planned|Killed when he betrayed the Pyke Syndicate]]. His Headhunter is decorated in orange on white. He gets the ability to pull Focus or Evade Tokens from other friendly ships at Range 0-2 and assign them to himself instead. Combine with Palob Godalhi, who can pull Tokens from the enemy.&lt;br /&gt;
*&#039;&#039;&#039;Bossk:&#039;&#039;&#039; (&#039;&#039;H&amp;amp;A&#039;&#039;) Our favorite reptilian sadist can now fly the Nashtah Pup without having to lose the Hound&#039;s Tooth! Has the same ability as before, but the &amp;quot;Pursuit Craft&amp;quot; ship trait allows him to get a lock on whatever Hound&#039;s Tooth is locking whenever he deploys. Not game-changing, but definitely cool.&lt;br /&gt;
*&#039;&#039;&#039;N&#039;Dru Suhlak:&#039;&#039;&#039; An ex-Rebel who was trained by Wes and Porkins, became a bounty saboteur (basically a [[Wat| bounty hunter hunter]] hired by people with a bounty on their head). His Headhunter was painted a dark gray, with flames and a sharp-toothed face painted on the nose plus yellow-orange paint on the front exhaust. If there are no friendly ships within Range 1-2 of him, he gets an extra attack die making him the ultimate Lone Wolf. For extra fun, equip him with Lone Wolf for a single blank result being rerolled on attack and defense if no friendlies are within range 1-2.&lt;br /&gt;
&lt;br /&gt;
====Y-Wing====&lt;br /&gt;
[[File:Scum Y-Wing 2.jpg|thumb|200px]]&lt;br /&gt;
Originally designed for the Republic in the Clone Wars, the Y-Wing series began as a simple assault craft was used to disable the capital ships of the CIS and provide cover for other Republic fighters although it was fielded somewhat rarely. When the Empire discontinued it to focus exclusively TIE models the Y-Wings ended up on the open market. Most buyers were pirates looking to intimidate their foes, although the Rebel Alliance also got into the action to directly take on Imperials rather than perform hit and runs forever. They can also be found quite often in planetary defense forces. Although an absolute bitch to maintain and expensive as hell, Y-Wings never fell out of favor until long after the New Republic was no longer new. Aces swear by them, and as time went on they were seen as a kind of classic that could never be replaced or truly improved on where it counts. &lt;br /&gt;
&lt;br /&gt;
The same tactics for the Rebel Y-Wings also apply for Scum, as they are identical barring the different unique Astromechs and the Illicit Upgrade slot.&lt;br /&gt;
*&amp;quot;Genius&amp;quot; remains a classic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Scum Y-Wing Mini.png&lt;br /&gt;
Image:Syndicate Y-Wing.png|A Syndicate Y-Wing.&lt;br /&gt;
Image:Hired Gun Y-Wing.png|The Y-Wing of a Hired Gun.&lt;br /&gt;
Image:Scum Y-Wing.jpg|Renthal&#039;s Y-Wing.&lt;br /&gt;
Image:Kavi Y-Wing.png|Kavil&#039;s Y-Wing.&lt;br /&gt;
Image:Kavil.png|Kavil.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Pilots=====&lt;br /&gt;
*&#039;&#039;&#039;Crymorah Goon:&#039;&#039;&#039; The Crymorah Syndicate worked with the Empire for a time, then supported a pirate crew&#039;s raids on Imperial supply lines, got their shit stomped by the Empire, then popped back up again. This is one of their goons. Init 1.&lt;br /&gt;
*&#039;&#039;&#039;Hired Gun:&#039;&#039;&#039; A bit braver thug who isn&#039;t afraid of knocking over an Imperial convoy for credits. Has a green camo design over the white. Init 2 Elite generic.&lt;br /&gt;
*&#039;&#039;&#039;Drea Renthal:&#039;&#039;&#039; A matronly pirate captain who tried to reduce casualties whenever possible, and had a soft spot for Lando despite the age difference. She utilized Y-Wings with other heavy craft and capital ships to destroy a large chunk of the Imperial fleet when they opted to wage war with the Hutts by [[Exterminatus|destroying]] Nar Shadaa, even capturing a disabled Carrack Light Cruiser to be her flag ship. Her Y-Wing is white with simple yellow around the cockpit. Being a commander, generic allies can reroll one attack die if the defender is in her firing arc. This applies to her turret arcs, so bring one along even if you don&#039;t plan to shoot the thing.&lt;br /&gt;
*&#039;&#039;&#039;Kavil:&#039;&#039;&#039; Leader of the Kavil&#039;s Corsairs pirates, he was a badly scarred man who became a privateer for the Imperial Remnant before Moff Leonia Tavira (yep, a female Moff) took direct leadership of his men and gave Kavil the boot. His Y-Wing has a metallic lilac paintjob around the cockpit with white everywhere else. His ability says he gets an extra attack die when performing &amp;quot;a non-forward arc attack.&amp;quot; Effectively, this applies to turret attacks and bullseye-requisite torpedo, even when they&#039;re firing forward. I know, it&#039;s confusing at first. He should always have an equipped turret and a gunner that supplements it. His high Initiative can make the most of Hotshot Gunner&#039;s ability. Veteran Turret Gunner and R3 can also be fun to use.&lt;br /&gt;
&lt;br /&gt;
====HWK-290/Moldy Crow====&lt;br /&gt;
[[File:HWK-290 1.jpg|thumb|200px]]&lt;br /&gt;
A Corellian craft made as the more personal and luxurious alternative to the bulky and blue collar YT series, it was introduced during the many trade fiascoes that characterized the pre-Clone Wars Republic. It never quite caught on, although like all Corellian ships it was beloved by smugglers and pirates. It was released again during the Galactic Civil War and remained in production until the end of the New Republic. &lt;br /&gt;
&lt;br /&gt;
Rounding out the trend of Scum reusing ships from the Rebels, we have the HWK making a reappearance. Everything said about the Rebel version holds true, except that instead of being based around buffing your ships, criminal HWK-290s inflict debuffs on your opponent. Comes with an Illicit upgrade slot in addition to the Turret and Crew slots that the Rebels get. Despite Roark Garnet not being available to the S&amp;amp;V faction, the Moldy Crow Title can be taken by them as well. It did belong to a Hutt for a while...&lt;br /&gt;
*Lando or Chewbacca can be solid choices for any pilot with the Moldy Crow title, as you&#039;ll rarely be short on green tokens for him to use.&lt;br /&gt;
*Afterburners can help close the distance if you&#039;re trying to jam somebody.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Scum HWK Mini.png&lt;br /&gt;
Image:Spice Runner HWK.png&lt;br /&gt;
Image:Mux.jpg|Torkil Mux.&lt;br /&gt;
Image:Mux HWK.jpg|Mux&#039;s HWK-290.&lt;br /&gt;
Image:Godalhi HWK.png|Godalhi&#039;s HWK-290.&lt;br /&gt;
Image:Bonearm HWK.png|Bonearm&#039;s HWK-290.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Pilots=====&lt;br /&gt;
*&#039;&#039;&#039;Spice Runner:&#039;&#039;&#039; Just your general low class smuggler.&lt;br /&gt;
*&#039;&#039;&#039;Torkil Mux:&#039;&#039;&#039; An employee of Jabba the Hutt&#039;s that skimmed a bit off the top, used a species of sentient plant as slave labor mining gems. When Han Solo and Chewbacca delivered a shipment of plants in exchange for gems he shorted them the payment Jabba promised, so they stole his ship where he had stashed his stolen goods and took it as an opportunity to give it to the plant people while proving to Jabba he&#039;d been cheated all these years. At the start of Engagement Phase, you get to choose one enemy ship in your firing arc, and knock it down to Initiative &#039;&#039;&#039;ZERO&#039;&#039;&#039; until the end of the Combat Phase.  Hilarious for the look on your opponent&#039;s face when PS 1 swarms get to shoot first. The Moldy Crow title widens the coverage of his ability.&lt;br /&gt;
*&#039;&#039;&#039;Palob Godalhi:&#039;&#039;&#039; Another Moldy Crow owner, helped his father with the anti-Empire resistance on the planet Teth and gave his ship to the Rebels, who gave it to Kyle Katarn. Wrote the history books about the Galactic Civil War during the New Republic era. This guy clocks in at Init 3 and can steal a Focus or Evade Token from an &#039;&#039;enemy&#039;&#039; ship in his firing arc at Range 0-2. Just like Torkil, Moldy Crow improves his ability&#039;s reach.&lt;br /&gt;
*&#039;&#039;&#039;Dace Bonearm:&#039;&#039;&#039; A bounty hunter, and companion of the assassin droid IG-72. Got the [[nerf]] from his 1E days. He has 3 recurring surges. When an enemy ship range 0-3 gets an ion, he can spend all 3 surges to just dump 2 more ions on them. He can basically guarantee that an ally&#039;s ion attack will disable a large ship in one shot. Once every three turns. Dace with a Y-Wing buddy makes for a perfect bro-op.&lt;br /&gt;
&lt;br /&gt;
====StarViper====&lt;br /&gt;
[[File:StarViper 2.jpg|thumb|right|200px]]&lt;br /&gt;
The StarViper, technically the &amp;quot;StarViper-class Attack Platform&amp;quot;, is another Mandalorian-made ship. The head of the Black Sun crime syndicate, Prince Xizor, paid for them to design a new class of ship incorporating many new technologies like a complex system of microthrusters on wingtips, folding S-coil wings which continually moved while flying like an alien bird or insect of some kind, multiple independent energy systems, and a super complicated targeting system so absolutely anything installed on the ship could be used quickly and effectively beyond what would ever be possible (for a non-Force user anyway) otherwise. Unlike most ships which spread out horizontally, the Virago was tall and thus was an entirely different thing than what most pilots were capable of dogfighting. It hybridized the role of weapons platform with a heavy fighter and also agility that outmatched A-Wings or TIE Interceptors. Once it was completed Xizor then purchased the rights to distribution of the craft so no other would ever be made other than his own, the prototype which he dubbed &amp;quot;Virago&amp;quot;, although later several much cheaper variants were made for those in the Black Sun as rewards for service. If you&#039;re wondering why the Star Wars version of the mafia would want a unique ship that nobody else can use, the answer is &amp;quot;because their boss is an egomaniac with money to burn&amp;quot;. When Xizor and the Virago were blown up by the Executor, the Mandalorians took advantage of their agreement being void and promptly began making as many as possible. They sold to absolutely anyone who wanted one, although their primary buyer was the Zann Consortium, 1/3 of the galactic mob organizations which controlled the galactic underworld (with the Black Suns and the Hutts being their rivals). The Mandalorians also constructed an entire fleet of StarVipers just for themselves to use against their Imperial oppressors towards the end of the Galactic Civil War. &lt;br /&gt;
&lt;br /&gt;
Coming back around to unique Scum-only ships, the StarViper is a ship from the Shadows of the Empire series of toys, comics, an N64 game, and novels that dominated Star Wars media in the 1990&#039;s. Comes with a solid statline of 3 attack, 3 defense, but only has 1 Shield to its 4 Hull making you more vulnerable to Crits than most fighters of similar cost, though it has an excellent set of maneuvers and built-in Boost and Barrel Roll on top of Focus and Target Lock. Starviper was the first ship to have Segnor&#039;s Loop. Combo with Advanced Sensors to Boost or Barrel Roll first, and you can wind up in some good flanking positions. If that wasn&#039;t enough, the Starviper uses the &#039;&#039;bank&#039;&#039; template when barrel rolling, and you can decide on-the-fly which way it curves.&lt;br /&gt;
*The &#039;&#039;Virago&#039;&#039; title gives an additional Mod slot, another shield, and two surges that can be spent on a red boost during the End Phase.&lt;br /&gt;
&lt;br /&gt;
=====Pilots=====&lt;br /&gt;
*&#039;&#039;&#039;Black Sun Enforcer:&#039;&#039;&#039; A Black Sun grunt, in a StarViper painted in white with black Black Sun designs and green highlights.&lt;br /&gt;
*&#039;&#039;&#039;Black Sun Assassin:&#039;&#039;&#039; An interstellar hitman for Black Sun, this guy is actually good at killing people and it shows. A typical &amp;quot;elite&amp;quot; generic.&lt;br /&gt;
*&#039;&#039;&#039;Guri:&#039;&#039;&#039; Essentially a Replicant from Blade Runner, a tech first attempted by the Rebel Alliance which was then successfully done by two Imperial researchers who sold their results to Xizor who had Guri constructed as his perfect human [[waifu]]. Guri ran the Black Suns on behalf of Xizor (to the point she was believed to be the Princess of the Black Sun) so he didn&#039;t have to risk assassination, combined with her programming as an assassin to eliminate his rivals in Villainy, in business, and even nosy Imperials. Sought out her creators after Xizor kicked it and later became a mercenary for the New Republic, teaming up with Dash Rendar and Kyle Katarn (making a nice happy Expanded Universe family for a short time). Eventually she allowed the Republic to copy her and create a small force of Guris to act as the agents of the Republic against the Imperial Remnant and the criminal underworld. Her StarViper is unpainted. She gets a free Focus Token if there&#039;s at least 1 enemy ship at Range 0-1 at the start of the Engagement Phase, which can let you trigger a lot of fun combos or weapons without having to worry about saving the focus for defense. Fearless and Static Discharge Vanes capitalize on her [[Choppy|choppiness]], and Virago can help her close the distance while keeping her shielded from the ensuing point-blank shots. She is one of the only pilots that can get Calculate and Focus without upgrades or outside help.&lt;br /&gt;
*&#039;&#039;&#039;Dalan Oberos&#039;&#039;&#039;: A human bounty hunter from &#039;&#039;Chronicles of the Gatekeeper&#039;&#039;. His ability is, you can turn 90° after fully executing a maneuver for a stress, making him very squirrely. Afterburners have the same timing window as his ability, so he could maneuver, turn, boost; or maneuver, boost, turn. [[Creed|If you use Advanced Sensors to get a barrel roll in before you do all of that, you may as well get Outmaneuver, because there&#039;s no way that isn&#039;t kicking in every single round]].&lt;br /&gt;
*&#039;&#039;&#039;Prince Xizor:&#039;&#039;&#039; A Falleen (chameleon people with pheromone powers) who was head of the Black Sun mob which controlled 1/3 of all criminal activities in the galaxy. His ability basically turns all of your ships into his bodyguards, giving you the option of putting an uncancelled Hit or Crit result onto friendly ships at Range 0-1 when he defends. Especially handy if your Shields go down and you eat a Crit, but that cheapass Z-95 nearby still has Shields although Y-Wings make the perfect escort to take the hits since they are cheap and somewhat durable. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Black Sun Logo.png|The symbol of the Black Sun.&lt;br /&gt;
Image:Black Sun Enforcer.png|The StarViper of a Black Sun Enforcer.&lt;br /&gt;
Image:Black Vigo.png|The StarViper of a Black Sun Vigo.&lt;br /&gt;
Image:Guri.png|Guri.&lt;br /&gt;
Image:Guri StarViper.png|Guri&#039;s StarViper.&lt;br /&gt;
Image:Prince Xizor.png|Prince Xizor.&lt;br /&gt;
Image:StarViper.jpg|The Virago.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Aggressor/IG-2000 ====&lt;br /&gt;
[[File:IG-2000 1.jpg|thumb|200px|right]]&lt;br /&gt;
The IG series of assassin droids was created during the early years of the Empire, when the program for the IG-88 prototype was uploaded it became self-aware to a degree most droids only achieve after decades without a mindwipe and managed to expand its consciousness by replicating its own memory. This IG-88, which has since been known as IG-88A, [[FAIL|immediately killed its creators]] then activated four other IG models. Three were uploaded with IG-88A&#039;s own programming to become IG-88B, IG-88C, and IG-88D with the same mind in different bodies. (The final IG, IG-72, mostly did his own thing after helping the other IGs escape; he rejected the IG-88 programming.) The IG-88s became bounty hunters, cooperating as well as working against the other primary bounty hunters in the Galactic Civil War era. The IG-88s&#039; long term goal was a revolution where droids would kill all organics and all droids would share a group mind thanks to the IG-88 programming. The IG-88s spent the war alternating between hunting down other bounty hunters and taking over droid factories to upload the IG-88 programming into them. IG-88A primarily hid and communicated with the others, IG-88B was the primary bounty hunter, IG-88C and IG-88D were the bodyguards of A and decoys if needed. After taking over a probe droid factory he encountered Darth Vader, after which he developed some weird kind of murder-crush on him and altered his voice to be similar to the James Earl Jones one Vader had. Most of the IG-88s were destroyed at Cloud City, with B and C getting blown up by Boba Fett and D trying (and failing) to 1v1 Dash Rendar. IG-88A, on the other hand, sat on his ass like the fucking coward he was and spent most of his time hacking into Imperial systems and placing bounties on anyone who he thought could threaten him. Towards the end of the war he actually managed to upload his mind into &#039;&#039;&#039;THE FUCKING DEATH STAR II&#039;&#039;&#039; and took control of an entire fleet of droid-piloted ships and even droid Stormtroopers. He then had a jolly old time killing filthy meatbags and slamming doors in Palpatine&#039;s face until some black dude in a stolen ship blew up his Death Star, destroying the last of the IG-88s but leaving his personality extant in the God knows how many droids he reprogrammed across the galaxy... which were never brought up again. The IG-2000, the ship of the IG-88s, was built as a heavily modified Aggressor fighter (as they were popular ships for bounty hunters) in a factory where IG-88 had started a small droid revolution and contains the engine of a Nebulon Frigate. It was full of backup and redundant systems, and had maneuverability capacity only a droid who had nothing to fear from gravity or vertigo could achieve. It had two tractor beams and a small boarding party of droid probes, a prisoner hold with a medical bay staffed by a captive medical droid, and the communications software needed to enable IG-88 to take remote control of enemy ships or disable their systems.&lt;br /&gt;
&lt;br /&gt;
The Aggressor is better known by its name, IG-2000. Don&#039;t let the fact that it&#039;s a medium ship fool you, the Aggressor has a loaded maneuver dial including a 3-speed Segnor&#039;s Loop &#039;&#039;and&#039;&#039; a 4-speed K-Turn. On top of that, it&#039;s got 3 attack, 3 agility, 3 Shields, 5 Hull, with Boost and Evade on its action bar alongside Target Lock and Calculate. The Advanced Droid Brain allows Iggy to get 2 tokens from Calculate. All of the IGs have Initiative 4 and can take Talent, Sensor, Bomb, Illicit, and two Cannon slots. The big drawback is price, with all 4 pilots costing 36 points base while encouraging you to take a whole mess of upgrades. The big seller here is the ultra-cheap IG-2000 title, which gives you the pilot ability of all friendly ships in play that also have the IG-2000 title. Combined with the price of the base ship, this is basically FFG printing a unique one-ship faction that flies lists exclusively with two pilots. In summary, great ship, but you pay for what you get.&lt;br /&gt;
*IG-88D comes as a Crew upgrade that can grant grant all active IG skills to whatever ship he is on, as well as the Calculate action.&lt;br /&gt;
=====Pilots=====&lt;br /&gt;
*&#039;&#039;&#039;IG-88A:&#039;&#039;&#039; IG-88A, being the droid mastermind, can transfer one of his calculate tokens to a range 1-3 friendly ship that also has calculate. Given that IG gets two tokens from the action, this is a no-brainer. Nice to have alongside droid pilots, whether it be his fellow IGs, L3, or 4-LOM.&lt;br /&gt;
*&#039;&#039;&#039;IG-88B:&#039;&#039;&#039; A staple in all IG-88 lists (and the version of IG-88 that showed up in the movies), B lets you immediately make a Cannon attack after you perform an attack that does not hit. Mind you, the initial attack could also be with a Cannon which goes great with options like Heavy Laser Cannon.&lt;br /&gt;
**His ability can give [[dakka]] to Mist Hunter, Firespray, or a YV-666 with IG-88D onboard.&lt;br /&gt;
*&#039;&#039;&#039;IG-88C:&#039;&#039;&#039; C gives you a free Evade Token every time you perform a Boost action, and you&#039;ll probably be boosting a lot with this ship. Great for making you that much more survivable.&lt;br /&gt;
**Crew IG-88D can be used to great effect on Lando&#039;s Millennium Falcon, Firespray, or an HWK.&lt;br /&gt;
*&#039;&#039;&#039;IG-88D:&#039;&#039;&#039; This slippery bastard lets you choose to use either the 3-bank, 3-straight or 3-turn template when you execute a S-Loop. Has amusing iterations with Boost from Advanced Sensors.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:IG-2000 Mini.jpg&lt;br /&gt;
Image:IG-2000 2.png&lt;br /&gt;
Image:IG-2000 3.png&lt;br /&gt;
Image:IG-2000 4.png&lt;br /&gt;
Image:IG-2000 Schematics.jpg&lt;br /&gt;
Image:IG88 Schematic.jpg|Ever wondered why IG-88 always has an O-face? Here&#039;s why.&lt;br /&gt;
Image:Stupid Sexy IG-88.jpg&lt;br /&gt;
Image:IG-88 Pal.png|IG-88 cooperating with other bounty hunters.&lt;br /&gt;
Image:IG-88 Uprising.JPG|IG-88A leads the IG-88&#039;s and IG-72 to slaughter their creators.&lt;br /&gt;
Image:IG-88A Triumphant.png|IG-88A&#039;s finest moment.&lt;br /&gt;
Image:IG-88A Death.jpg|IG-88A&#039;s death.&lt;br /&gt;
Image:IG-88B.jpg|IG-88B.&lt;br /&gt;
Image:IG-88B Dead.jpg|IG-88B&#039;s corpse.&lt;br /&gt;
Image:IG-88C.png|The death of IG-88C.&lt;br /&gt;
Image:IG-88D.png|The destruction of IG-88D&#039;s IG-2000.&lt;br /&gt;
Image:IG-88D Dash.jpg|IG-88D makes a bad mistake.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====YV-666/Houndstooth====&lt;br /&gt;
[[File:YV-666.png|thumb|right|200px]]&lt;br /&gt;
Yet another Corellian ship. Despite being a large-sized ship, the YV-666 is highly maneuverable and is capable of rapid vertical acceleration. Unlike the YT and HWK series ships, which were designed primarily as freighters, the YV is more of a traditional multipurpose ship on a fairly large scale with expansive decks. The bottom deck contains most of the ship systems including weapons and engines. Bossk&#039;s own, the Hound&#039;s Tooth, was mainly modified to have a hangar for his personal Headhunter as well as contain the facilities for his various hobbies which include slavery, skinning and eating rare and sometimes sapient beings, and collecting trophies. &lt;br /&gt;
&lt;br /&gt;
The 666 is almost like a Lambda crossbred with a gunship. It&#039;s big, tanky, lots of guns, and room for passengers. It has two seats, which means you could roll Jabba&#039;s fat ass around. If you take anyone but the generic pilot, consider getting the Hound&#039;s Tooth title. When it&#039;s active it automatically deploys a special Z-95 Headhunter called the Nashtah Pup (which has an awesome brown paintjob like the daddy ship plus a red nose and a tooth paintjob on the top of the nose) upon being destroyed; on its own, it&#039;s a generic Z-95 (not included for some strange reason, so you need to already own one), but it retains the Pilot Skill and unique ability of the pilot of the Hound&#039;s Tooth so you can wring out just a little more use from them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Pilots=====&lt;br /&gt;
*&#039;&#039;&#039;Trandoshan Slaver&#039;&#039;&#039;: Trandoshans are a reptilian species known for regenerating entire limbs and being complete assholes. They absolutely HATE Wookies. The Slaver&#039;s YV-666 retains the brown metal although the front of the top decks is painted yellow and there are lines of green on the wings. The Slaver is your boring old Init 2 choice.&lt;br /&gt;
*&#039;&#039;&#039;Latts Razzi&#039;&#039;&#039;: A Theelin woman who was introduced in the &#039;&#039;Clone Wars&#039;&#039; cartoon. She worked with various criminal types during the Clone Wars era including Bossk, Dengar, Aurra Sing, the young Boba Fett, and Assajj Ventress. She&#039;s last seen in canon as one of Jabba the Hutt&#039;s favorite bounty hunters. Init 3. At the start of Engagement, she can spend a target lock on a range 1 ship to give it a tractor token. She&#039;s useful to anyone wanting to take on anything, although characters like Talonbane Cobra who have offensive abilities and against low Agility ships like almost any Large ship and you have a winning combo. Not bad for the Hound&#039;s Tooth Title, since nothing prevents her from continuing her escapades from inside the Headhunter. Sticking on an Ion Cannon help set zippier opponents up for you close in for the range requirement. It&#039;s also worth mentioning that the ability can be used on friendlies if you need to push them out of a firing arc.&lt;br /&gt;
*&#039;&#039;&#039;Moralo Eval&#039;&#039;&#039;: Another character from the &#039;&#039;Clone Wars&#039;&#039; cartoon. A Phindian (olive-green, long-limbed aliens) sociopathic saboteur. Worked with Cad Bane in an attempt to kidnap Palpatine, and was sent to prison after the mission failed. Moralo&#039;s YV-666 is painted brick red. Init 4. Twice per game, he can fly off the mat and reappear anywhere within range 1 of the side he flew off of. There isn&#039;t really anything he synergizes with, but he can setup some very interesting tactics. He can use the edge to feint, ambush, or simply GTFO.&lt;br /&gt;
*&#039;&#039;&#039;Bossk&#039;&#039;&#039;: The posterboy Trandoshan, appearing as one of the bounty hunters in Empire Strikes Back. His YV-666 is the Houndstooth, which is brown with red lines and a tooth design on the top. When you perform an attack that hits, after the Neutralize Results step, you can cancel a Crit result to add two extra Hit results. Pair him with Greedo and you can convert a Hit to a Crit, and with the Hound&#039;s Tooth title he can keep on eating through Shields even if the ship gets blown up. If you simply must have somebody else in the gunner seat (Like Dengar), Marksmanship is a fair means of getting crits. While you miss out in inflicting the deleterious crit effects, it has the fucking awesome effect of ignoring Chewbacca&#039;s (fittingly) and Leebo&#039;s abilities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Houndstooth Mini.jpg&lt;br /&gt;
Image:Houndstooth Specs.jpg&lt;br /&gt;
Image:Trandoshans.jpg|Trandoshans.&lt;br /&gt;
Image:I Have A Big Head And Tiny Arms.jpg|A Trandoshan regrowing his arms.&lt;br /&gt;
Image:Trandoshan YV-666.png|The generic Trandoshan Slaver YV-666.&lt;br /&gt;
Image:Latts Razzi YV-666.png|Razzi&#039;s YV-666.&lt;br /&gt;
Image:Latts Razzi.png|Latts Razzi.&lt;br /&gt;
Image:Moralo YV-666.png|Eval&#039;s YV-666. &lt;br /&gt;
Image:Eval.png|Moralo Eval.&lt;br /&gt;
Image:Bossk.jpg|The man himself, Bossk. &lt;br /&gt;
Image:Houndstooth Interior.jpg|The inside of the Houndstooth, specifically Bossk&#039;s butcher shop.&lt;br /&gt;
Image:Houndstooth.jpg|The Houndstooth.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Kihraxz Fighter====&lt;br /&gt;
[[File:Khiraxz Art.jpg|thumb|200px|right]]&lt;br /&gt;
Another ship from Star Wars Galaxies. Produced by a company technically aligned with the Empire, who did more planetary management of a highly xenophobic primitive human planet for them than shipbuilding. Took the fuselage from the X-Wing series as inspiration while adding an additional engine plus stabilizers under the nose to give it enhanced maneuverability. Otherwise, almost every ship was different due to the customization features available to the owners. Like the StarViper, it too was made exclusively for the Black Sun syndicate although unlike the StarViper a lot more made it into the open market prior to Xizor&#039;s fall. Kihraxz were purchased for aces who proved themselves in the Syndicate, to their specifications. &lt;br /&gt;
&lt;br /&gt;
In a lot of ways, it&#039;s the [[MEQ|Scum counterpart to the X-wing]], albeit with a Missile and Illicit upgrade instead of a Torpedo and Astromech slot, as well as three Modification slots and differently distributed Shield and Hull point values (five Hull points and one Shield- so Crits will be an issue). It also has a slightly different maneuver dial that gives it an extra Koiogran turn at speed 5, Tallon rolls at 2, plus white hard 1 turns, plus anything other than hard maneuvers at 2 speed being green, at the expense of a straight speed 1 maneuver and 3 speed turns. Don&#039;t bother with staying in formation with them, they&#039;re better suited for flanking and pincer strikes. Not very surprising, given that criminals and pirates are not team players in any sense of the word.&lt;br /&gt;
&lt;br /&gt;
=====Pilots=====&lt;br /&gt;
*&#039;&#039;&#039;Cartel Marauder:&#039;&#039;&#039; They maraud, for a cartel. Red front over metal paint job. Initiative 2.. &lt;br /&gt;
*&#039;&#039;&#039;Black Sun Ace:&#039;&#039;&#039; The guys this ship was designed for. Same paintjob as the Marauder, but with Black Sun symbols on the wings. Elite generic with Initiative 3.&lt;br /&gt;
*&#039;&#039;&#039;Captain Jostero&#039;&#039;&#039;: A Pirate captain possibly originally from SWG, who was mentioned in the RPG book &#039;&#039;Suns of Fortune&#039;&#039;. He flies a Tiger-Stripe Kihraxz. His ability is to attack a ship once per round, when they suffer damage from a source that isn&#039;t an attack - such as bombs, Deadman&#039;s Switch, Feedback Array, asteroids, Gunner Dengar, etc. Init 3, no Talent.&lt;br /&gt;
*&#039;&#039;&#039;Graz the Hunter&#039;&#039;&#039;: A generic NPC character from the FFG RPG. Same paintjob as the others, fittingly. Init 4. While attacking or defending, you can roll an extra die as long as you&#039;re behind the ship in question. Pitch a Cloaking Device and Outmaneuver on him so you can [[Rogue|do it from behind]].&lt;br /&gt;
*&#039;&#039;&#039;Viktor Hel&#039;&#039;&#039;: Sounding like an 80s or 90s comic book character, Viktor Hel is a Corellian bounty hunter mentioned in the opening fiction for &#039;&#039;No Disintegrations&#039;&#039;. His ability is that if you defend and don&#039;t roll exactly 2 dice, the enemy becomes stressed. This means you can engage at Range 3, use Cloaking or Stealth Devices, or give him Trick Shot and fight through obstacles.&lt;br /&gt;
*&#039;&#039;&#039;Talonbane Cobra&#039;&#039;&#039;: Unpainted fighter bar the Black Sun logos. Scrublord maximus who was shot down by the player in their first space battle in Star Wars Galaxies, although the equivalent would probably be the Tansarii Point Veteran at only Init 3. Yet somehow Talonbane is a 5 like Luke or Boba Fett. He can double all range bonuses when attacking or defending. Give him Fearless and he&#039;ll hammer-smash faces.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Kihraxz Mini.png&lt;br /&gt;
Image:Kihraxz Variants.jpg|The different versions seen in-universe. The minis and characters all drive version 3 with the single back engine. &lt;br /&gt;
Image:Cartel Marauder.jpg|The Marauder Kihraxz.&lt;br /&gt;
Image:Black Sun Ace.png|The Black Sun Kihraxz.&lt;br /&gt;
Image:Graz The Hunter.png|Graz The Hunter&#039;s Kihraxz.&lt;br /&gt;
Image:Talonbane Cobra.jpg|Talonbane Cobra&#039;s Kihraxz. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====JumpMaster 5000 (JMP-5K)/Punishing One====&lt;br /&gt;
[[File:JumpMaster 5000.png|thumb|right|200px]]&lt;br /&gt;
Hey, look, it&#039;s the [[Ultramarines|toilet-seat]] ship! The JumpMaster 5000 was a Corellian ship produced for the Old Republic prior to the Clone Wars, designed to boldly go where no man has gone before and explore the fringes of the galaxy in search of new systems, planets, and hyperspace lanes. The interior was designed to be exceedingly comfortable despite its size and the long voyage times, and contained only a single pilot and a crew member. The only fault with the design was an unreliable hyperdrive engine. When the peaceful efforts of the Republic gradually transitioned to the internal control of the Empire, they were decommissioned and wound up in the hands of civilians. Like all Corellian craft they were highly customizable, and ironically ended up fulfilling the same roles originally meant for the HWK series. The &#039;&#039;Punishing One&#039;&#039; was the ship of the famous bounty hunter Dengar, and was a highly modified JM-5K. Although still possessing the slow and somewhat unreliable hyperdrive of the standard craft, his advanced engines plus Ion Cannons ([[Fluff|Which aren&#039;t represented in the game]])) and various other armaments made it a capable dogfighter. Unlike most bounty hunters he didn&#039;t keep any cages in his ship, as he only took dead bounties or operated with other bounty hunters on the lucrative bounties worth the trouble of taking a foe alive. A portion of the craft was kept as the standard comforts, and the rest dedicated to maintaining Dengar&#039;s cybernetic parts. &lt;br /&gt;
&lt;br /&gt;
The JM-5K is a Large ship with a turret, a Torpedo slot, the default Illicit upgrade, and a crew slot that can be switched with an astromech slot with the &#039;&#039;Punishing One&#039;&#039; title upgrade. Due to the awkward position of the engine thrusters, all left maneuvers are easier than right maneuvers. Uniquely, it can sloop left, but not right. Also, in addition to the slot swapping mentioned earlier, the &#039;&#039;Punishing One&#039;&#039; title adds an additional attack die against targets in his forward firing arc, rewarding good flying, and partly making up for how thoroughly this ship &#039;&#039;raped&#039;&#039; 1E&#039;s meta. Seriously, FFG blew this thing&#039;s fucking kneecaps off and it was &#039;&#039;still&#039;&#039; competetive.&lt;br /&gt;
*L3 Crew is a decent choice for any non-titled JM-5K to make banking right easier.&lt;br /&gt;
&lt;br /&gt;
=====Pilots=====&lt;br /&gt;
*&#039;&#039;&#039;Nom Lumb:&#039;&#039;&#039; (&#039;&#039;H&amp;amp;A&#039;&#039;) Probably an OC from the &#039;&#039;No Disintegrations&#039;&#039; splatbook. Init 1. When an attack is declared against him, he is forced to rotate his turret to an arc that the attacker is in. He&#039;s sort of a double-edged sword where he&#039;s pretty much guaranteed to have somebody in arc, but a smart opponent can control it pretty easily. Nom demands Gunner Dengar.&lt;br /&gt;
*&#039;&#039;&#039;Contracted Scout:&#039;&#039;&#039; A generic Init 2. In 1E, it had a Talent slot, so the ability to fly three of them with deadeye, an astro unit, and a full loadout of torpedoes put them at pre-nerf phantom levels of overpowered - which is why Deadeye was nerfed to &amp;quot;Small Ship Only&amp;quot;. You can still attempt to run x3 &amp;quot;U-Boats&amp;quot; lists, they just no longer are alpha strike monsters who eat rebel fighters for breakfast. &lt;br /&gt;
*&#039;&#039;&#039;Manaroo:&#039;&#039;&#039; An Aruzan, a race of blue-skinned black-haired human variants with the ability to share their emotions telepathically with other beings, Dengar&#039;s [[waifu]]. Init 3. At the start of combat, you can assign all your green tokens to another friendly ship at Range 0-1. She is a boon and a half to support abilities that need tokens, like Lando and Chewbacca as crew.&lt;br /&gt;
**Sticking Maul in the passenger seat can keep her able to fight even after she gives away her focus.&lt;br /&gt;
**Giving her IG-88D while flying alongside IG-88A allows you to pass calculate tokens all over the place.&lt;br /&gt;
*&#039;&#039;&#039;Tel Trevura:&#039;&#039;&#039; A minor criminal of some kind of an unknown race who shipjacked a JumpMaster 5000 at gunpoint, then crashed it on an asteroid to fake his death. Fett discovered he was still alive and brought him in, sharing 40% with the informant who tipped him off. This was early in Fett&#039;s career, back before anything short of 200% of a bounty was something he could accept without going on an omnicidal rampage. Initiative 4. When he dies for the first time, you can cancel all remaining damage, remove all damage cards and slap 5 facedown cards on him, and respawn on your side of the mat. Fun, even if it won&#039;t save you for that long.&lt;br /&gt;
*&#039;&#039;&#039;Dengar:&#039;&#039;&#039; The cybernetic bounty hunter in Empire Strikes Back with toilet paper on his head. Never kept cages on his ship, since he only ever took dead bounties or operated with other bounty hunters on the few bounties worth capturing alive. Somehow Initiative 6 (with some people rationalizing it that he was a swoop racer in the old canon, despite Sunny Bounder being Initiative 1 &#039;&#039;&#039;for the exact same reason.&#039;&#039;&#039;). Once per round after you get attacked, you can make an immediate attack back on your foe in your forward firing arc. DAMN good, but situational, and obviously synergizes with the title upgrade. Best if taken with upgrades like Expert Handling that&#039;ll let you duck and weave to always have some punk in your face.&lt;br /&gt;
**If you have Dengar in the Gunner seat, after you defend against somebody who&#039;s in any of your arcs, you can spend his recurring charge to give your opponent a choice: Remove a green token or let you roll an attack die, inflicting the result. He makes an excellent counter to Juke and because his revenge shot doesn&#039;t count as an attack, Captain Jostero can use it to make his bonus attack.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:JumpMaster 5000 Specs.jpg&lt;br /&gt;
Image:Punishing One.jpg|The Punishing One. &lt;br /&gt;
Image:Young Dengar.JPG|The young Dengar.&lt;br /&gt;
Image:Old Dengar.jpg|Dengar, after the accident.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====G-1A/Mist Hunter====&lt;br /&gt;
&lt;br /&gt;
The G1-A Starfighter was built by Byblos Drive Yards, an old manufacturer mostly known for making heavy-duty transports, freighters, and industrial mining and construction ships. The company used technology from one of its subsidiaries, Byblos RepulsorDrive, to make the otherwise bulky and clumsy G1-A capable of some surprising maneuvers. This, combined with its firepower, heavy shielding, room for eight passengers and metric ton of cargo, made the starfighter an attractive option for freelance pilots and bounty hunters. The only G1-A of note, the Mist Hunter, was owned by the Gand bounty hunter Zuckuss, who piloted the ship alongside his protocol droid partner 4-LOM. The Mist Hunter included modified repulsorlifts and a tractor beam projector. Zuckuss commonly kept the ship filled with ammonia so that he did not have to wear his breathing apparatus. The three prisoner cells in the ship were each individually airlocked so Zuckuss could control the atmosphere in each, mostly to keep oxygen-breathing bounties alive.&lt;br /&gt;
&lt;br /&gt;
The G1-A is a small ship with Crew, System and Illicit upgrades, and the Focus, Target Lock and Evade actions. Much like how the Kihraxz is the Scum counterpart to the X-Wing, the G1-A is the Scum counterpart to the B-Wing, with 3 Attack, 1 Agility and 9 Hull/Shield (distributed 5 and 4, so it&#039;s slightly more prone to taking crits). The dial is, again, comparable to the B-Wing&#039;s, trading the 2-K turn for a 3-K and 4-K, and turning the 3 straight green and the 4 straight white. The Mist Hunter title gives you the barrel roll action and a cannon slot intended for a tractor beam. For reasons unknown, the G-1A has a white jam action. Very handy.&lt;br /&gt;
*L3 is good for toning down the banks if you aren&#039;t flying 4-LOM.&lt;br /&gt;
&lt;br /&gt;
=====Pilots=====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Gand Findsman:&#039;&#039;&#039; The Gand are from the planet Gand, which features an ammonia-gas atmosphere. Because of this, all Gand who travel off-world are invariably seen wearing a specialized breathing apparatus, without which they would quickly suffocate in the nitrogen-oxygen atmospheres common to inhabited worlds throughout the galaxy. The Findsmen are shamanistic bounty hunters who track their quarry through diving omens via rituals based around the religious worship of the ammonia mists on their homeworld. All this arcane mumbo-jumbo doesn&#039;t seem to pay off, since they&#039;re Initiative 1 with no Talent.&lt;br /&gt;
*&#039;&#039;&#039;4-LOM:&#039;&#039;&#039; A protocol droid who overwrote his own programming to embark on a life of stealing and bounty hunting, mostly because that&#039;s much more exciting than translating the inane demands of rich people aboard a luxury liner. Init 3. After doing a full red maneuver (of which G-1A has many), he gets a calculate token. At the start of End Phase, he can stick 1 of his stress tokens on any ship range 0-1. The tractor beam allowed by the title is perfect for enemy ships into range. Also, since he favors red maneuvers so heavily, Elusive isn&#039;t a bad investment either.&lt;br /&gt;
**Crew 4-LOM is interesting. After you roll dice on an attack, you can get two ion tokens to prevent the defender from using a type of green token of your choice. It&#039;s not a bad idea to bring along Electronic Baffle or Static Discharge Vanes.&lt;br /&gt;
*&#039;&#039;&#039;Zuckuss:&#039;&#039;&#039; A Gand Findsman Bounty Hunter known as the &#039;Uncanny One&#039; who combined his Findsman training with his innate Force Sensitivity to find even the most well-hidden quarry. Partnered up with 4-LOM and worked for both the Empire and the Rebel Alliance during the Galactic Civil War, eventually joined the Alliance and finished his career hunting down whoever the New Republic needed found. One of the few Gand who could use first-person pronouns, since Gand only use those if they&#039;re so renowned that they can presume everyone already knows their name. Init 3 like 4-LOM. Can choose to roll 1 additional attack die, but the defender gets to roll an additional defense die. Red dice are a bit stronger than green dice, so this is usually a good deal.&lt;br /&gt;
**Zuckuss as a crew allows you to get stressed while attacking to force the defender to reroll a defense die of your choice. Very handy with 4-LOM at the wheel.&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Lancer&#039;&#039;-Class Pursuit Ship/Shadow Caster====&lt;br /&gt;
[[File:Shadowport_Hunter_XWM.png|thumb|right|200px]]&lt;br /&gt;
A bounty hunter ship introduced in &#039;&#039;Rebels&#039;&#039;, and recycled from unused concept art for the earlier &#039;&#039;Clone Wars&#039;&#039; series. The ship&#039;s design maybe looks like it belongs more in Star Trek than Star Wars, but some people love it for harkening back to the old pancake ships. In 1st Edition, the Lancer-class introduced us to the Mobile Firing Arc and &amp;quot;Rotate Arc&amp;quot; action.&lt;br /&gt;
&lt;br /&gt;
Otherwise, the Lancer is a decently tough large ship, with an attack 3 forward gun and attack 2 turret, 2 agility, 8 hull, and two shields. It also has focus, target lock, evade and rotate arc, as well as a dial with an amazing array of green high-speed moves. It can equip one crew and two illicit upgrades, which gives it some flexibility in terms of nasty tricks. It also has some unique upgrades;&lt;br /&gt;
*The &#039;&#039;Shadow Caster&#039;&#039; title allows you to assign a Tractor token to an enemy ship if you hit them with an attack in your mobile and forward arcs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Swx56_box_left.png&lt;br /&gt;
Image:Banshee_design_asset.jpeg|Concept art of the Banshee&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Pilots=====&lt;br /&gt;
*&#039;&#039;&#039;Shadowport Hunter&#039;&#039;&#039;: A ruthless contract killer for some criminal outfit, a generic with Init 2.&lt;br /&gt;
*&#039;&#039;&#039;Sabine Wren&#039;&#039;&#039;: Sabine&#039;s second pilot card, representing her bounty hunting days when she was like 13. Sabine is Init 3, still. Her ability is different, however, adding 1 focus result to defense rolls when an enemy ship at range 0-2 is inside your mobile firing arc. If you&#039;re up against a swarm, Manaroo or Perceptive Copilot can be good to have.&lt;br /&gt;
*&#039;&#039;&#039;Asajj Ventress&#039;&#039;&#039;: Despite being dead for like 15 years when these other pilots were flying around, the dark disciple returns as a Lancer pilot, who has Initiative 4 and a Force Talent slot. Asajj has a very nasty ability, spending a Force point to assign a stress token to a ship at range 0-2 in her turret arc at the start of Engagement unless they remove a green token. Combos well with the crew card Latts Razzi, which can heal an enemy&#039;s stress to give you an evade result when they attack.&lt;br /&gt;
*&#039;&#039;&#039;Ketsu Onyo&#039;&#039;&#039;: Captain of the &#039;&#039;Shadow Caster&#039;&#039;, and a bounty hunter for Black Sun who decided to help her sister-in-arms Sabine out in the Rebellion. Kestu is an Init 5 pilot, with Talent slot. Her ability gives an enemy ship at Range 0-1 a Tractor Beam token (which reduces agility) at the start of combat if they are in &#039;&#039;&#039;both&#039;&#039;&#039; the normal and mobile arcs.&lt;br /&gt;
**Crew Ketsu is pretty useful in any tractor build. You can prevent one enemy ship in your firing arc range 0-2 from remove its tractor tokens at the end of the round.&lt;br /&gt;
&lt;br /&gt;
====Fang Fighter====&lt;br /&gt;
[[File:Swx55 preview.jpg|thumb|right|200px]]&lt;br /&gt;
Also (and formerly) called the Protectorate Starfighter, this is another mandalorian fighter design primarily used by a branch group known as the Journeyman Protectors. The Protectors generally seem to spend their time avoiding dealing with the core mandalorians and telling people who enter their space &amp;quot;fuck off, we&#039;re full!&amp;quot;, but some of them trained Clone pilots in the Clone Wars. The Protectorate fighter features pivoting wings, a narrow attack profile and a hidden torpedo launcher - meaning they&#039;re ideal at getting into close range and destroying the enemy, and they have potent maneuverability to do so.&lt;br /&gt;
&lt;br /&gt;
In terms of role, the Protectorate is similar to Interceptors or A-Wings, with 3 attack, 3 agility, 4 hull, no shields and focus, target lock, boost and barrel roll actions, and only the Torpedo upgrade. But, it operates slightly differently due to its built-in ability, &amp;quot;Concordia Faceoff&amp;quot; which changes a defense result to an Evade when you defend if you&#039;re at Range 1 and both ships are in each others&#039; forward arcs. Combined with some of the pilot abilities and the Scum-Only Talent &amp;quot;Fearless&amp;quot; (which operates like the Title, but for attacking), Fang Fighters don&#039;t necessarily arc dodge, but rush right up into the teeth of the enemy shouting &amp;quot;WITNESS ME!&amp;quot;. The Protectorate dial is full of speed, also has access to a pair of 2-speed T-rolls and a K-turn for some good turning around. Or you can just take a 1 turn &amp;quot;white&amp;quot; or 2 turn &amp;quot;green&amp;quot;.&lt;br /&gt;
*Like the A-Wing, there is no mod slot.&lt;br /&gt;
*The go-to Talent for this ship is obviously Fearless, but Daredevil can be a worthy pick as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Scum-protectorate-600px.gif&lt;br /&gt;
Image:Star-wars-rebels-protectorate.jpg|Protectorates in their natural habitat&lt;br /&gt;
Image:Fang_Fighters.jpg|The Fang showing off its pivot wing tech&lt;br /&gt;
Image:Fenn_Rau_Protectorate_Starfighter_XWM.png|Rau, Rau, Fight the Power!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
=====Pilots=====&lt;br /&gt;
*&#039;&#039;&#039;Zealous Recruit:&#039;&#039;&#039;The Init 1 generic. Think of them like warboys from &#039;&#039;Mad Max&#039;&#039;, just ready to rush in there and ride eternal, shiny and beskar.&lt;br /&gt;
*&#039;&#039;&#039;Skull Squadron Pilot:&#039;&#039;&#039; An elite generic, they make quite a jump with Init 4 and a Talent slot.&lt;br /&gt;
*&#039;&#039;&#039;Kad Solus:&#039;&#039;&#039; Kad is a mandalorian mercenary and pilot appearing in one of FFG&#039;s RPG adventures. His ability gives him 2 focus tokens when he performs a red maneuver (so when he turns around or turns with a Damaged Engine).&lt;br /&gt;
*&#039;&#039;&#039;Old Teroch&#039;&#039;&#039;: This old Mando is a pit fighter and mercenary who also appears in the same adventure as Kad. Teroch appears to be the Protectorate&#039;s answer to 1E&#039;s Carnor Jax, as his ability discards all green tokens of an enemy ship in range 1 that has you in arc at the start of the combat phase. Sometimes called &amp;quot;Sweet-T&amp;quot;, probably for all the tears he will cause.&lt;br /&gt;
*&#039;&#039;&#039;Fenn Rau&#039;&#039;&#039;: A real fight the power guy, Fenn leads the Protectors, flying in Skull Squadron in the Clone Wars and smoking A-Wings in the GCW before he was captured by the Rebels as a hostage. He&#039;s a flashy Init 6, a real ace for Scum. His ability lets him roll 1 more die when attacking or defending at Range 1, which can combine with Concordia Faceoff and Fearless to turn him into a deadly fighter who just rolls up to range 1 of an enemy and blows them out of the water.&lt;br /&gt;
&lt;br /&gt;
====Quadjumper/Quadrijet Transfer Spacetug====&lt;br /&gt;
[[File:Quadrijet-FAICS-Back.png|thumb|right|200px]]&lt;br /&gt;
The Quadjumper is a ship from the ST era, basically a space [[Chris-Chan|tugboat]]. However, it also has some design flexibility and is low cost, meaning criminal types (eg., S&amp;amp;V) like to take them and give them illegal modifications to act as pirate ships, scavengers and smuggling vessels. The ship has a fairly unique design with four large engines, and very briefly appeared on film before it was toasted by TIE/fos. While it doesn&#039;t pack weapons normally, it can be modified with them by unscrupulous types.&lt;br /&gt;
&lt;br /&gt;
As a ship in the game, the Quad is pure [[troll]]. It has a humble 2 attack and 2 agility, and 5 hull with no shields. It features focus, barrel roll, and red evade on the action bar, and by default has crew, device, illicit and the tech upgrade - the first scum ship to field tech. While not fast, it has a wide variety of low-speed maneuvers which make it good up close. It also is unique in that it is the first ship with &amp;quot;Reverse&amp;quot; maneuvers, which work just like they sound, measuring from the back guides of a ship and moving it away - perfect to keep an enemy right in front of you. The Quadjumper has 1 straight and 1 bank reverses. It also has a set of 2 sloops if you need to keep the enemy close that way. It comes with Spacetug Tractor Array. As an action, it can give a tractor token to a ship in range 1 or 2 tokens if the ship is also in your bullseye, allowing you to fuck with medium ships.&lt;br /&gt;
*Pattern Analyzer is a great tech upgrade choice, as you can reverse or sloop before tractoring somebody. Seasoned Navigator makes it even more potent.&lt;br /&gt;
*Cloaking Device is also good. It doesn&#039;t prevent tractoring and gives your Quadjumper a chance to survive longer than in the movie.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Quadjumper-600px.gif&lt;br /&gt;
Image:Quadrijet-FAICS-Front.png|Comf&lt;br /&gt;
Image:Quadjumper.jpeg|The Quadjumper&#039;s single moment of fame. Not pictured: It exploding&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
=====Pilots=====&lt;br /&gt;
*&#039;&#039;&#039;Jakku Gunrunner&#039;&#039;&#039;: Your basic Init 1 pilot. A gun smuggler who uses the Quad to haul their loot. The low initiative is good for slapping a tractor or two onto somebody before they have a chance to move.&lt;br /&gt;
*&#039;&#039;&#039;Unkar Plutt&#039;&#039;&#039;: That cockney fat-fuck alien who has stolen the Falcon. Init 2, no Talent. His ability forces all ships he is touching to be assigned a Tractor Beam token at the start of the engagement phase. Obviously made for blocking.&lt;br /&gt;
**Crew Unkar allows you take one damage to perform a white action are partially executing a maneuver. You can&#039;t use it to tractor the guy you just bumped into.&lt;br /&gt;
*&#039;&#039;&#039;Sarco Plank&#039;&#039;&#039;: An alien scavenger who is a bit of a jerkface. Also Init 2 sans Talent like Unkar Plutt. His ability allows you to roll a number of defense dice equal to the speed to moved this turn instead of your agility - which can be used to situationally get a boost when you go 3, or possibly ignore agility-reducing abilities.&lt;br /&gt;
*&#039;&#039;&#039;Constable Zuvio&#039;&#039;&#039;: Local lawman on Jakku. Init 4 and the only Quadjumper pilot to sport a Talent slot. His ability allows you to launch a device from your front guides, perfect for dropping some nasty mines right in somebody&#039;s face.&lt;br /&gt;
&lt;br /&gt;
====Scurrg H-6 Bomber====&lt;br /&gt;
The Scurrg first appeared as Captain Nym&#039;s vessel in the vidya, &#039;&#039;Star Wars: Starfighter&#039;&#039;. In XMG, it&#039;s Scum&#039;s heavy bomber that can take a bomblet generator and, with the title, Trajectory Simulator. For the most part, it&#039;s what you&#039;d expect from a heavy bomber: low agility, clunky-ass maneuver dial, 6 hull, 4 shields, but with a front gun that packs a decent punch of 3.&lt;br /&gt;
&lt;br /&gt;
This thing was the straw that [[Anal Circumference|broke the back]] of 1E&#039;s meta. In a game where turrets, bombs, and Scum astromechs were all game-breaking [[cheese]], FFG decided to not only [[Derp|release a ship that combined all three]], but also [[FAIL|include a pilot that ignores the only real disadvantage of bombs]].&lt;br /&gt;
*The &#039;&#039;Havoc&#039;&#039; title swaps out the crew slot for a sensor and astromech for a nominal cost. If you do, it&#039;s basically a given that you&#039;ll bring Trajectory Simulator.&lt;br /&gt;
**Go full [[Ork]] with &amp;quot;Genius&amp;quot; and Ablative Plating.&lt;br /&gt;
*If you didn&#039;t take the title, L3 can give some much-needed green to the maneuver dial.&lt;br /&gt;
&lt;br /&gt;
=====Pilots=====&lt;br /&gt;
*&#039;&#039;&#039;Lok Revenant:&#039;&#039;&#039; One of Captain Nym&#039;s boys took his ride out for a spin. Init 2 generic.&lt;br /&gt;
*&#039;&#039;&#039;Sol Sixxa:&#039;&#039;&#039; A not-quite-trando with a hate-boner for the Trade Federation. His people feared that he would turn on them if he were to defeat the Space Chinamen. They hired Nym to take him out, but they ended up teaming up to stomp some battledroids together. He has the ability to use bank and turn templates when dropping (but not launching) devices. A Skilled Bombardier is a must for him.&lt;br /&gt;
*&#039;&#039;&#039;Captain Nym:&#039;&#039;&#039; One of the playable characters in &#039;&#039;Star Wars: Starfighter&#039;&#039;. During the events of &#039;&#039;Phantom Menace&#039;&#039;, he was a pirate that was kicking over Trade Federation convoys for the lulz until they kicked him out of his base and he joined up with Naboo forces. He went back to piracy, but would occasionally play good guy. Init 5 BAMF. His pilot ability allows him to [[Ork Boy|use bombs and mines as cover]] and can prevent 1 friendly bomb or mine per round from detonating. Got a great place for a mine, but it&#039;s right in the path of a friendly? Nym&#039;s got you covered.&lt;br /&gt;
&lt;br /&gt;
====M12-L Kimogila Fighter====&lt;br /&gt;
Another &#039;&#039;Galaxies&#039;&#039; ship, it&#039;s essentially Scum&#039;s Missile Boat crossed with a sledgehammer. The Kimogila introduced bullseye arcs in 1E and retains the associated ability, now called &#039;&#039;Dead to Rights&#039;&#039;. If you&#039;re attacking somebody in your bullseye, their dice cannot be modified with green tokens. This spells doom for interceptor-grade ships caught in the crosshairs. Even if they dodge out of the way, they&#039;re stuck without a focus/evade unless they have good action economy.&lt;br /&gt;
&lt;br /&gt;
Statwise, it&#039;s a quintessential tank with an attack of 3, 1 agility, 7 hull, and 2 shields. It&#039;s a slow, lumbering beast. The only maneuver faster than 3 is the K-turn. There&#039;s slots for torps, missiles, an astromech, and illicit. The only astros that really work here are R3 and R5. The action bar is loaded up with focus, target lock, red barrel roll, and white reload. Despite the barrel roll being red, it&#039;s pretty much always worth a stress if it means lining up a bullseye. Or just take Expert Handling. The reload action means you can also have Saturation Salvo, which lets you spend a surge from your munitions to force rerolls of up to two defense dice. If you go this route, it wouldn&#039;t be a bad idea to bring Overseer Yushyn&#039;s Mining Guild TIE along for the ride so you can keep reloading without losing your attack.&lt;br /&gt;
&lt;br /&gt;
=====Pilots=====&lt;br /&gt;
*&#039;&#039;&#039;Cartel Executioner:&#039;&#039;&#039; The only generic pilot for the dumb muscle ship is oddly proficient. Initiative 3 with Talent slot.&lt;br /&gt;
*&#039;&#039;&#039;Dalan Oberos:&#039;&#039;&#039; It&#039;s the dude that flies a Starviper like it was thrown in a tumble dryer. At the start of Engagement, he can spend one of his two nonrecurring surges to drain a shield from a ship in his bullseye. Init 3.&lt;br /&gt;
*&#039;&#039;&#039;Torani Kulda:&#039;&#039;&#039; Rodian NPC from the &#039;&#039;Lords of Nal Hutta&#039;&#039; splatbook. When she attacks, each enemy ship in her bullseye suffers 1 damage unless it removes a green token. It won&#039;t trigger often, but if you brought Cluster Missiles, [[Rape|you can use it twice in a round]].&lt;br /&gt;
&lt;br /&gt;
====Modified TIE/ln Fighter====&lt;br /&gt;
[[File:Mining Guild TIE.png|thumb|right|200px]]&lt;br /&gt;
Due to its close connections to Sienar Fleet Systems, the Mining Guild was able to get its hands on the TIE fighter design for its personal use. The Mining Guild modified their TIEs to be better at defending their operations: by removing two of the solar panels on each wing, the fighter&#039;s engines would be weakened somewhat but the pilot would have better peripheral vision. This allowed the modified TIEs to function more effectively in the asteroid fields the Guild operated out of.  &lt;br /&gt;
&lt;br /&gt;
The Modified TIE/ln Fighters can perform all of the maneuvers their Imperial counterparts can use, but they have reduced speed due to the modifications made to them. However, they compensate with their inherent ability to ignore asteroids while moving, which allows them to pull off movement tricks that would get a standard TIE destroyed.&lt;br /&gt;
*Trick Shot is a safe default option for the talent slot, given that you&#039;re likely to spend a lot of time with [[World Eaters|your face in rocks]].&lt;br /&gt;
&lt;br /&gt;
=====Pilots=====&lt;br /&gt;
*&#039;&#039;&#039;Mining Guild Sentry:&#039;&#039;&#039; Ultra-cheap Init 1 generic.&lt;br /&gt;
*&#039;&#039;&#039;Mining Guild Surveyor:&#039;&#039;&#039; Slightly better elite generic, Init 2.&lt;br /&gt;
*&#039;&#039;&#039;Overseer Yushyn:&#039;&#039;&#039; Mining Guild boss and Captain Planet villain, ordered his men to kill space whales because the gas he wanted was their food source. Init 2, no Talent. Once per round, when a friendly ship at range 1 is about to be disarmed, Yushyn can opt to have them get stressed instead if they aren&#039;t already stressed. He makes a great partner for Quinn Jast or Foreman Proach.&lt;br /&gt;
*&#039;&#039;&#039;Captain Seever:&#039;&#039;&#039; The screechy trando on &#039;&#039;Rebels&#039;&#039; that Ezra locked in a closet. Died in a tragic smelting accident. Init 3 with Talent. When he attacks or defends, if he&#039;s outside the enemy&#039;s bullseye, before dice are rolled, he can spend his recurring Surge to give the enemy ship a jam token.&lt;br /&gt;
*&#039;&#039;&#039;Ahhav:&#039;&#039;&#039; SPLIT YOUR LUNGS WITH BLOOD AND THUNDER! WHEN YOU SEE THE WHITE WHALE! Gets a bonus die when attacking or defending against a larger ship. [[Original character, do not steal|The artwork features space whales, in case you didn&#039;t get the obvious reference to &#039;&#039;Finding Nemo&#039;&#039;]].&lt;br /&gt;
*&#039;&#039;&#039;Foreman Proach:&#039;&#039;&#039; A trando slave master named for Pat Roach, the buff dude that gets propellered in &#039;&#039;Raiders of the Lost Ark&#039;&#039;. Before engaging, he can disarm himself to put a tractor token on one enemy ship in his bullseye range 1-2. Init 4 with Talent.&lt;br /&gt;
&lt;br /&gt;
====YT-1300 Light Freighter/Millennium Falcon and Escape Craft====&lt;br /&gt;
The good old (new?) Millennium Falcon again, this time representing its depiction in Solo: A Star Wars Story while it was still owned by Lando Calrissian. This version of the YT-1300 replaces its primary weapon with a double turret that lets it cover its firing arcs more effectively. Unlike Han, Lando made considerable use of the escape craft built into the front of the ship, which is reflected in the &amp;quot;Lando&#039;s Millennium Falcon&amp;quot; title; this allows the escape craft to dock with the Falcon and grant it the use of its shields and any pilot ability it might have. The Escape Craft can also operate as an independent craft much like the Ghost and the Phantom. It also grants an extra die when attacking stressed ships.&lt;br /&gt;
*There&#039;s no pilot card for Chewbacca, but he has a crew card that lets you spend a focus token to flip a faceup damage card at the end of a round.&lt;br /&gt;
*Tobias Beckett can change the position of one obstacle after all forces are placed. This can sync with Han &amp;amp; Qi&#039;ra, or [[Alpha Legion|just sabotage your opponent&#039;s starting formation]].&lt;br /&gt;
&lt;br /&gt;
=====YT-1300 Pilots=====&lt;br /&gt;
*&#039;&#039;&#039;Freighter Captain:&#039;&#039;&#039; Boring Init 1 generic.&lt;br /&gt;
*&#039;&#039;&#039;L3-37:&#039;&#039;&#039; A self-made, EXTRA THICC droid, Lando&#039;s co-pilot, and an aspiring revolutionary, she was integrated into the Millennium Falcon&#039;s navigation system after being irreversibly damaged. Init 2. Any time her ship isn&#039;t shielded, she reduces the difficulty of bank maneuvers by 1.&lt;br /&gt;
**L3 as a crew can flip her card while defending to force the attacker to reroll all attack dice. When her card is flipped, she integrates into the ship to achieve MAXIMUM THICCNESS and bestow it with her pilot ability.&lt;br /&gt;
*&#039;&#039;&#039;Lando Calrissian (Solo):&#039;&#039;&#039; Init 4. Ever the gambler, if Lando isn&#039;t stressed he can take a stress token in exchange for rerolling any dice that come up blank. Consider pairing him with a co-pilot that can get rid of the stress tokens in order to let him get more re-rolls.&lt;br /&gt;
**Crew Lando can spend a green token to reroll ANY two dice.&lt;br /&gt;
*&#039;&#039;&#039;Han Solo (Solo):&#039;&#039;&#039; Han was a maxed out Init 6 BAMF even in his youth. Any time he defends or performs a primary attack, he gets an extra die if there&#039;s an obstacle in the way of the attack. The more asteroids and debris fields you have to exploit, the better. If you have Qi&#039;ra onboard, you can flat-out ignore any obstacle you&#039;re locking, but still benefiting from Han&#039;s ability, because fuck you, that&#039;s why.&lt;br /&gt;
**Han as a gunner allows you to perform a red focus action right before engaging, making him a great choice for pretty much anybody except Lando.&lt;br /&gt;
&lt;br /&gt;
=====Escape Craft Pilots=====&lt;br /&gt;
*&#039;&#039;&#039;Autopilot Drone:&#039;&#039;&#039; Init 1, though it&#039;s more of a suicide bomb than a pilot. It loses a surge every round it&#039;s not docked, and when its surge count drops to 0, it self-destructs to deal 1 critical damage to all ships at ranges 0-1. Don&#039;t forget the Rigged Energy Cells for a bigger boom!&lt;br /&gt;
*&#039;&#039;&#039;L3-37:&#039;&#039;&#039; Same ability as her Falcon profile, and with Co-Pilot allowing her to share her skill with the Falcon Init 2 isn&#039;t as much of an issue. &lt;br /&gt;
*&#039;&#039;&#039;Outer Rim Pioneer:&#039;&#039;&#039; Generic dude with Init 3. He can allow friendly ships at 0-1 range perform attacks at range 0 of obstacles.&lt;br /&gt;
*&#039;&#039;&#039;Lando Calrissian:&#039;&#039;&#039; Same as his Falcon ability.&lt;br /&gt;
&lt;br /&gt;
====C-ROC Cruiser====&lt;br /&gt;
The first Huge ship for Scum and Villainy. Originally intended as a custom configuration of the Gozanti-class cruiser , it was rejected for use by the Imperial Navy but found favor with both legitimate cargo operations and smugglers thanks to its superior speed and hauling capacity. It wasn&#039;t suited for use as a frontline warship, but  its armored sloping hull and heavy armament made it useful against the solitary Imperial vessels used to maintain law on the Outer Rim.&lt;/div&gt;</summary>
		<author><name>2601:1C0:5C00:C130:7DC1:49C9:2047:EC53</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=X-Wing/Tactics/The_First_Order&amp;diff=568965</id>
		<title>X-Wing/Tactics/The First Order</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=X-Wing/Tactics/The_First_Order&amp;diff=568965"/>
		<updated>2020-02-15T10:23:36Z</updated>

		<summary type="html">&lt;p&gt;2601:1C0:5C00:C130:7DC1:49C9:2047:EC53: Created page with &amp;quot;:&amp;#039;&amp;#039;&amp;quot;The Republic is no more. Your fleet are Rebel scum and war criminals. Tell your precious princess there will be no terms, there will be no surrender... You and y...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;&amp;quot;The Republic is no more. Your fleet are Rebel scum and war criminals. Tell your precious [[Waifu|princess]] there will be no terms, there will be no surrender... You and your friends are doomed. We will wipe your filth from the galaxy!&amp;quot;&#039;&#039; -General Armitage Hux&lt;br /&gt;
[[File:NotNazis.jpg|thumb|250px|left|Wir müssen Subtilität ausrotten.]]&lt;br /&gt;
The Sequel Trilogy Empire. &lt;br /&gt;
Described by JJ Abrams as &amp;quot;Nazis who escaped to Argentina and formed a new Nazi movement&amp;quot;, they reformed after the huge clusterfuck post-Return Of The Jedi where &amp;quot;every idiot with a Star Destroyer decided he was the new Emperor&amp;quot;. They fight The Resistance for control of the former Empire. Lead by Kylo Ren (Han Solo and Leia&#039;s school shooter son) and his Empire-worshipping cult (an [[Imperial Cult]], if you will) which holds Darth Vader as a martyr, and Captain Phasma who has the military branch of The New Order in her control. General Hux is the new Grand Moff Tarkin. Their supreme leader is an unknown Force-wielder named &amp;quot;Snoke&amp;quot;.&lt;br /&gt;
Where Sheev took over the galaxy as the culmination of a [[Tzeentch|1000 year plan]] and fostered a working environment of cold ruthlessness, the [[/pol/|/pol/tards]] of the First Order have no such concept of subtlety.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:X-WingFanatical.png|The faction in a nutshell.&lt;br /&gt;
Image:GeneralHux.png|[[Commissar|Can give orders at the direct expense of those following said orders.]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====TIE/fo Fighter====&lt;br /&gt;
[[File:Swx36_preview4.jpg|thumb|200px|]]&lt;br /&gt;
A more advanced TIE Fighter, the TIE/Fo is essentially a hardware and electronics upgrade of the original TIE/ln, the TIE/fo is the frontline fighter of the First Order as of Force Awakens, though the ship Finn and Poe stole is a different version, the TIE/sf. &lt;br /&gt;
&lt;br /&gt;
TIE/fos are definitely interesting. Compared to the standard TIE, they get one shield, a targeting computer, and a Tech Upgrade slot. The inclusion of shields is out of necessity, as the First Order simply can&#039;t afford to [[Imperial Guard|throw endless lives at an enemy]] like the Galactic Empire could.&lt;br /&gt;
*Fanatical tends to be a good choice on any TIE/fo with a Talent slot, moreso with Hull Upgrade if you&#039;re willing to pay the premium.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:TIE fo Mini.png&lt;br /&gt;
Image:TIE fo Hangar.png&lt;br /&gt;
Image:TIE fo Pilot.jpg|Whether the life support has improved, or if the red stripes still indicate 20 confirmed kills, isn&#039;t clear. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
=====Pilots=====&lt;br /&gt;
*&#039;&#039;&#039;Epsilon Squadron Cadet:&#039;&#039;&#039; The cheapest TIE/fo. Barring the differences between the TIE and the TIE/fo, its just the Academy Pilot.&lt;br /&gt;
*&#039;&#039;&#039;Lieutenant Rivas:&#039;&#039;&#039; A pilot on Starkiller Base who discovered evidence that Phasma lowered the shields and got their superweapon destroyed. Realizing she&#039;d been had, the totally badass villainess tried to arrest him and failed, tried to snipe him and failed, stole a TIE/sf and tried to shoot down his TIE/fo and failed. [[FAIL|She only managed to eventually kill him because somebody else captured him first]] and she pitted two primitive races to war against each other just in case you didn&#039;t already hate her enough. Anyway, when a ship Range 1-2 gets a red or orange token, Rivas can lock onto that ship. Works well alongside an Upsilon, and ironically, Captain Phasma.&lt;br /&gt;
*&#039;&#039;&#039;Zeta Squadron Pilot:&#039;&#039;&#039; An Obsidian Squadron Pilot, as above.&lt;br /&gt;
*&#039;&#039;&#039;TN-3465:&#039;&#039;&#039; Cute female TIE pilot who was convinced by Mega-Bitch Phasma that Rivas was the one who lowered Starkiller Base&#039;s shields and helped to hunt him down. [[Blam|Got blammed]] after overhearing Phasma&#039;s conversation with Rivas and learned the truth. When a nearby enemy ship is defending, she can suffer a crit to change one of the attacker&#039;s results to a crit.&lt;br /&gt;
*&#039;&#039;&#039;Omega Squadron Ace:&#039;&#039;&#039; As Black Squadron Pilot, as above. First of the pilots who can take the Elite upgrades.&lt;br /&gt;
*&#039;&#039;&#039;Null&#039;&#039;&#039;: Epsilon Ace, Initiative 0, no elite upgrade. Unremarkable, right? Pilot ability: &amp;quot;While you are not damaged, treat your initiative value as 7.&amp;quot; Keeping in mind that the /fo has a native shield, you&#039;re essentially Init 7 until you take two damage. Great for bothering aces and stripping evade tokens before your own aces have to do their jobs.&lt;br /&gt;
*&#039;&#039;&#039;Longshot:&#039;&#039;&#039; Zeta Ace. Rolls an extra attack die at Range 3.&lt;br /&gt;
*&#039;&#039;&#039;Muse:&#039;&#039;&#039; Epsilon Leader. The FO&#039;s token [[Reasonable Marine]] who can remove a stress token from a Range 0-1 friendly at the start of Engagement. No Talent slot, presumably as an anti-[[cheese]] safeguard. Great to have along if you have General Hux in your squad.&lt;br /&gt;
*&#039;&#039;&#039;Scorch:&#039;&#039;&#039; Described by FFG as an [[Angry Marine]] who [[RAGE|works himself up into dealing more damage]]. If you aren&#039;t stressed, you can take a stress token to roll a bonus die.&lt;br /&gt;
*&#039;&#039;&#039;Static:&#039;&#039;&#039; Omega Ace. By spending a Focus Token and a Target Lock, you can change all your dice to crits. Situational, but devastating in the right situation. Anything that gives him additional attack dice, like Trick Shot, is very desirable. Having a squadmate with Coordinate allows him to set his ability up essentially every round.&lt;br /&gt;
*&#039;&#039;&#039;Commander Malarus:&#039;&#039;&#039; FO Enforcer from the &#039;&#039;Poe Dameron&#039;&#039; comic series that I still haven&#039;t read. Starts the game with two non-recurring Surge tokens. Her ability is like the Glitterstim of 1E; take a stress at the start of Engagement to do a line of coke and flip all eye results on all of her rolls for that phase.&lt;br /&gt;
*&#039;&#039;&#039;Midnight:&#039;&#039;&#039; Omega Leader, aka &amp;quot;Holy shit, Initiative 6 on a TIE Fighter pilot.&amp;quot; He has the ability that any enemy ship he target locks cannot modify dice while defending against him or attacking him. No rerolls, no focus, no adding results, and no spending results. Great for pissing off anybody using Rey, Finn, Rose, and Heroic.&lt;br /&gt;
**Targeting Synchronizer can be a lulzy addition.&lt;br /&gt;
&lt;br /&gt;
====TIE/sf Fighter====&lt;br /&gt;
[[File:TIE fo 1.png|thumb|200px|]]&lt;br /&gt;
The aforementioned upgrade to the TIE/FO, the /sf is the &amp;quot;Special Forces&amp;quot; variant of the First Order&#039;s TIE, roughly their equivalent to an Advanced but mass produced. It has better shields, more advanced systems, and packs more firepower which is controlled by a back-seat gunner who can operates additional weapon systems. In the game, this is represented by the TIE/sf possessing a turret that can point forward or backward, much like the RZ-2 A-Wing. Unlike the RZ-2, the TIE/sf shoots missiles from its turret. It can also rotate its turret after any other action without getting stressed.&lt;br /&gt;
Despite Poe&#039;s comments &amp;quot;it can really move&amp;quot;, the /SF is quite sluggish for a TIE, having lower speed and some more red maneuvers. It has 2 Agility instead of 3, but two more Shields over the /fo. In general, combined with the fact that it has an ordnance slot (missiles), and Systems and Tech upgrades it acts a lot more like a rebel heavy fighter than a TIE, which put off some Imperial players.&lt;br /&gt;
*Special Forces Gunner is a TIE/sf-only upgrade. If your turret is facing forward, you get an extra attack die on your primary attack. If your turret is facing backward, you can shoot front and then back. It&#039;s a bit pricey, but well worth it. In fact, you should never field a TIE/sf without a Special Forces Gunner. They excel against swarms.&lt;br /&gt;
*Juke can be fun, especially when attacking multiple targets in a round.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Imperial-specialforces-tie-600px.gif&lt;br /&gt;
Image:TIE fo Turret.png|Because Force hates Empire.&lt;br /&gt;
Image:TIE sf.jpg&lt;br /&gt;
Image:TIE fo Cockpit 1.jpg|Get shot down with a friend! Enlist today!&lt;br /&gt;
Image:TIE fo Cockpit 2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
=====Pilots=====&lt;br /&gt;
*&#039;&#039;&#039;Zeta Squadron Survivor:&#039;&#039;&#039; A generic veteran of Starkiller Base.&lt;br /&gt;
*&#039;&#039;&#039;Omega Specialist:&#039;&#039;&#039; The talented generic.&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Backdraft&amp;quot;:&#039;&#039;&#039; His ability adds a critical result to primary attacks made from the rear, making them a very nasty customer with some unusual flying style.&lt;br /&gt;
*&#039;&#039;&#039;[[Marines Malevolent|Captain Phasma]]:&#039;&#039;&#039; (&#039;&#039;H&amp;amp;A&#039;&#039;) The Sequel Trilogy&#039;s Boba Fett: [[Abaddon|Over-hyped villain]] dies without doing anything cool or interesting outside of comics. She puts herself above others to such a degree that when she defends, you are &#039;&#039;&#039;required&#039;&#039;&#039; to let somebody else take one of the uncancelled hit/crit results in her stead. She&#039;s actually somewhat useful at distributing damage so your TIE/fos can get their Fanatical on.&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Quickdraw&amp;quot;:&#039;&#039;&#039; Some kind of SF ace. Was confirmed to be a woman in several preview articles. Her ability means once per round when she loses a shield, she can perform a primary weapon attack. While this ability can only trigger at most 3-4 times (with Shield Upgrade) it can be a pretty potent double-tap with the right upgrades.&lt;br /&gt;
*&#039;&#039;&#039;Lieutenant LeHuse:&#039;&#039;&#039; (&#039;&#039;H&amp;amp;A&#039;&#039;) Kylo Ren&#039;s wingmate that stepped up to the plate and shellacked the Resistance command bridge with Leia and Ackbar on it in TLJ. Init 5 and can spend a friendly ship&#039;s target lock to reroll his attack dice. Give him Cluster Missiles and you can set it up where he gets rerolls on both attacks. Another fun combo is sticking Targeting Synchronizer on an ally and having LeHuse go to town with your missile of choice.&lt;br /&gt;
&lt;br /&gt;
====Upsilon Class Shuttle====&lt;br /&gt;
[[File:UpsilonFwoosh.jpg|thumb|200px|right]]&lt;br /&gt;
Also known as the Emomobile or the Bat-Ren, Kylo Ren&#039;s Shuttle is the latest addition to the &amp;quot;Big triangle ship&amp;quot; collection. A close relative of the Lambda, the Upsilon has an upgrade in its statline, with four attack dice base, still one agility, and six each of shields and hull, making it tougher than the Lambda. It turns all Lambda actions white and tosses on a target lock for good measure. The only real disadvantage is the lack of a rear gun.&lt;br /&gt;
*The built-in &#039;&#039;Linked Battery&#039;&#039; lets you roll an extra attack die when firing from a secondary cannon.&lt;br /&gt;
*The shuttle has three crew slots.&lt;br /&gt;
**General Hux is great alongside a swarm of TIE/fos with a lower initiative than the shuttle.&lt;br /&gt;
**Captain Phasma can stress Range 0-1 enemies at the end of Engagement. Nice for clearing a path.&lt;br /&gt;
**Snoke&#039;s giant holographic ass takes up two seats and charges you for both. He adds a Force point, which he can spend to flip an enemy&#039;s dial, regardless of range. He can do this twice if Kylo Ren is onboard.&lt;br /&gt;
**Kylo can spend an action to stick &#039;&#039;I&#039;ll Show You the Dark Side&#039;&#039; on an enemy ship range 1-3.&lt;br /&gt;
*Two Tech slots.&lt;br /&gt;
**Biohexacrypt Codes allow you to ignore range restrictions when coordinating or jamming a ship you&#039;ve target locked. Pretty cool for jamming some poor chump across the map.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image: Upsilon.PNG| Possibly the best design from Force Awakens&lt;br /&gt;
Image: Upsilon 2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Pilots=====&lt;br /&gt;
*&#039;&#039;&#039;Starkiller Base Pilot:&#039;&#039;&#039; Initiative 2 generic.&lt;br /&gt;
*&#039;&#039;&#039;Petty Officer Thanisson:&#039;&#039;&#039; The flight controller in TFA who ratted on Finn and Poe for stealing a TIE/sf. Presumed dead when Finn asploded the control room. Once per round, when a ship in his firing arc range 0-2 gets a stress token, you can give them a tractor token.&lt;br /&gt;
**Synergizes reasonably well with Captain Phasma.&lt;br /&gt;
*&#039;&#039;&#039;Lieutenant Dormitz:&#039;&#039;&#039; During setup, friendly ships can be placed anywhere in the play area in range 1-2 of you. Has some potential for combo with Hyperspace Tracking Data. Might be good for a turn 1 sucker punch list?&lt;br /&gt;
*&#039;&#039;&#039;Lieutenant Tavson:&#039;&#039;&#039; The shuttle pilot near the end of &#039;&#039;The Last Jedi&#039;&#039; who played things very safe regarding Kylo Ren&#039;s temper. When you suffer damage, you can spend a charge to perform an action, and has 2 recurring charges. Biohexacrypt Codes are a must. Can do some very weird things with the Coordinate and Hux, letting up to three ships boost all over the place during what is suppose to be your enemy&#039;s turn.&lt;br /&gt;
*&#039;&#039;&#039;Major Stridan:&#039;&#039;&#039; Friendly ships at range 2-3 count at range 0 or 1 for the purpose of your upgrade cards and actions. Makes the Upsilon into the ultimate support ship. Lets you coordinate at range 3, which makes Hux that much more effective.&lt;br /&gt;
*&#039;&#039;&#039;Captain Cardinal:&#039;&#039;&#039; An orphan rescued by the Imperial Remnant after the Battle of Jakku. As a result, he believed the First Order was a force for good. Later discovered that Phasma was the reason he was an orphan, tried to kill her, and got shanked for his trouble. He was primarily a Stormtrooper who trained cadets, but viewed fighting as a last resort, which all ties into his ability. He starts with two non-recurring surges, which are depleted when an enemy at range 0-3 is destroyed. While he still has at least 1 surge, lower initiative friendlies range 1-2 can reroll one eyeball result when attacking or defending.&lt;br /&gt;
&lt;br /&gt;
====TIE/vn Silencer====&lt;br /&gt;
[[File:TIE Silencer BF2.png|thumb|200px|right]]&lt;br /&gt;
The next-generation hybrid fighter the combines aspects of the TIE Advanced, Interceptor, and Defender. It&#039;s shielded, zippy, and armed to the teeth. And expensive. A note of interest is that when the Silencer was first released in 1st Edition, FFG received faulty information from LucasFilms and the model was bigger than it should&#039;ve been. It&#039;s not THAT much bigger than most small ships, but [[Games Workshop|that didn&#039;t stop them from doubling the price tag]]. The 2nd Edition Silencer is supposed to be proportioned (and priced) correctly, so if you have a 1E and 2E model, you can have a Bigger Luke Theory meme squad. Honestly, it&#039;s just hilarious to have a bigger ship whipping around and flying circles around everyone else.&lt;br /&gt;
*Primed Thrusters can make for some pretty zany maneuvers (Like doing a K-Turn, then a boost, then a barrel roll) on any pilot, but is better delegated to lower Init pilots due to the cost.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image: TIESilencerCross.jpg|The Silencer looks like a pretty cushy ride, given that Kylo can just hop in and fly around in his normal clothes.&lt;br /&gt;
Image: Tie-silencer.gif|Kylo inherited many things from his grandfather, like his love of the aileron roll.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Pilots=====&lt;br /&gt;
*&#039;&#039;&#039;Sienar-Jaemus Engineer:&#039;&#039;&#039; Init 1 generic. The best use for him is the aforementioned cheap Primed Thrusters.&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Rush&amp;quot;:&#039;&#039;&#039; (&#039;&#039;H&amp;amp;A&#039;&#039;) (FLY BY NIGHT) Initiative 2 pilot with no backstory. When he&#039;s damaged, he is treated as Initiative 6, making him essentially an inverse of Null.&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Avenger&amp;quot;:&#039;&#039;&#039; Initiative 3 pilot with no backstory. When a friendly is destroyed, he can perform an action, even while stressed. This action can link into Autothrusters, unless he&#039;s stressed, unless he has Primed Thrusters. Works great with TIE/fo swarms, or as a First Order Elite in Epic games.&lt;br /&gt;
*&#039;&#039;&#039;First Order Test Pilot:&#039;&#039;&#039; Elite generic, Init 4.&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Recoil&amp;quot;:&#039;&#039;&#039; Initiative 4 pilot with no backstory. Seeing a pattern? When he&#039;s stressed, enemy ships range 0-1 count as being inside his bullseye arc. Obviously, he needs a bullseye-centric Talent to count for anything. Or Prockets.&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Blackout&amp;quot;:&#039;&#039;&#039; A test pilot whose Wookieepedia page is a biography of the card art. When shooting through an obstacle, the defender rolls 2 fewer defense dice, but since your shooting through an obstacle they get +1 so it&#039;s actually -1, kinda complicated wording. The autothrusters are perfect for getting him in a position to do this, and the Trick Shot Talent lets him increase the attack further. Blackout isn&#039;t just powerful, he&#039;s pure fun to fly.&lt;br /&gt;
*&#039;&#039;&#039;Kylo Ren:&#039;&#039;&#039; Our favorite school shooting, father-killing, and [[Muscle Wizard|SWOLLEST]] &#039;&#039;My Chemical Romance&#039;&#039; fan! When defending, he can spend 1 Force to stick &#039;&#039;I&#039;ll Show You the Dark Side&#039;&#039; on the attacker, but that&#039;s not why you&#039;re bringing him here. Being the only Force-using Silencer pilot, Kylo has access to the Supernatural Reflexes Force Talent, which can combine with the Silencer&#039;s Autothrusters to give ludicrous maneuverability. If you get stressed from boosting and barrel rolling before maneuvering, the dial is generous with blues and can shed it very promptly. Finally, when attacking, Advanced Optics allows him to spend a Focus token on a blank result while his Force deals with the eyeballs, making it damn near impossible to not hit.&lt;br /&gt;
&lt;br /&gt;
====TIE/ba Interceptor====&lt;br /&gt;
A neat little ship from a cartoon nobody watched. Pretty similar to the TIE/in Interceptor of old, but with a tweaked ship ability, trades a hull for two shields, and has a built-in targeting computer. Also, every single pilot has a Talent slot. Nice.&lt;br /&gt;
*After fully executing a maneuver, the Fine-Tuned Thrusters ability allows you to target lock or barrel roll in exchange for your choice of a strain or deplete token.&lt;br /&gt;
&lt;br /&gt;
=====Pilots=====&lt;br /&gt;
*&#039;&#039;&#039;First Order Provocateur:&#039;&#039;&#039; Init 3 generic.&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Ember&amp;quot;:&#039;&#039;&#039;Init 4 OC. When attacking, if the defender is Range 0-1 of a damaged buddy, he can&#039;t spend focus or calculate. Not a bad choice to fly against formations.&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Holo&amp;quot;:&#039;&#039;&#039; Init 5 OC. At the start of Engagement, he &#039;&#039;&#039;must&#039;&#039;&#039; transfer 1 token, good or bad, to a friendly ship Range 0-2. A bit of a loose cannon, but he sets up some pretty interesting tactical choices.&lt;br /&gt;
*&#039;&#039;&#039;Major Vonreg:&#039;&#039;&#039; The one guy who actually canonically flew this thing. During System Phase, he can inflict (but not transfer) a strain or deplete token to an enemy ship in his bullseye. Given that his Initiative of 6 lets him react after everybody else and can double-reposition after moving, he should be able to utilize his ability pretty reliably. Afterburners and/or Pattern Analyzer help keep the heat up after red maneuvers.&lt;/div&gt;</summary>
		<author><name>2601:1C0:5C00:C130:7DC1:49C9:2047:EC53</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=X-Wing/Tactics/Empire&amp;diff=568862</id>
		<title>X-Wing/Tactics/Empire</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=X-Wing/Tactics/Empire&amp;diff=568862"/>
		<updated>2020-02-15T10:22:59Z</updated>

		<summary type="html">&lt;p&gt;2601:1C0:5C00:C130:7DC1:49C9:2047:EC53: Created page with &amp;quot;:&amp;#039;&amp;#039;&amp;quot;Asteroids do not concern me, Admiral. I want that ship, not excuses.&amp;quot;&amp;#039;&amp;#039; -Darth Vader File:Imperial Logo.png|thumb|250px|left|[https://www.youtube.com/watch?v=PN_CP4SuoTU...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;&amp;quot;Asteroids do not concern me, Admiral. I want that ship, not excuses.&amp;quot;&#039;&#039; -Darth Vader&lt;br /&gt;
[[File:Imperial Logo.png|thumb|250px|left|[https://www.youtube.com/watch?v=PN_CP4SuoTU This is your galaxy!]]]&lt;br /&gt;
&lt;br /&gt;
Empire ships are dominated by the general mentality of &amp;quot;numbers over quality, and HUGE FUCKING CAPITAL SHIPS&amp;quot;. Most non-LN non-SA non-IN TIE Fighters are prototypes or limited runs created in response to the general fighter superiority and hit/run tactics of the Rebel Alliance, with each being rejected by Moffs in favor of just building a bigger capital ship or superweapon or were shut down and destroyed/captured by Rebels with only a small number surviving. The combination of cheap low rank soldiers and fighters with powerful heavy weapons and vehicles allowed the Empire to control the bulk of the galaxy with a tighter grip than any government had previously had and expand extremely quickly whenever possible. &lt;br /&gt;
&lt;br /&gt;
According to the Empire&#039;s military philosophy, [[Imperial Guard| ships are cheap, and life is cheaper.]] TIE Fighters have solar panels for wings which reduce the energy requirements to maintain the already cheap Twin Ion Engine that gives the ship its name. Generally armed only with semi-powerful laser cannons, decent sensors, absolutely no life-support systems, no shields, and no hyperdrive capacity as well as a minimum number of any moving parts in the ship, the TIE Fighter is reliable but an absolute death trap in combat with extreme maneuverability as its only real defense. Each pilot&#039;s suit is entirely self-contained and is their only protection from the vacuum of space, and pilots can&#039;t go anywhere or function for long before dying of suffocation or dehydration without a ship such as a Star Destroyer or Gozanti Cruiser to pick them up and ferry them. This was intended to prevent pilots from going rogue, since if some hotshot decided to go off the reservation it was only a matter of time before he had to dock with an Imperial ship and [[Blam| face justice for his actions.]]&lt;br /&gt;
&lt;br /&gt;
In general, customization of craft in the Empire is very rare as ships are constantly replaced and military discipline prevents ideas of individuality. The exception is any Imperial who gets 10-20 confirmed kills (different requirement by squadron) earns the right to have red stripes (called &amp;quot;blood stripes&amp;quot;) put on their assigned ships before launch, and members of elite groups (such as the Imperial Guard) have special markings as well. As a result of this for the longest time Imperial ships in-game had little in the way of upgrade slots compared to the Rebels, though later expansions have closed the gap somewhat. After the death of Emperor &amp;quot;Can&#039;t Peeve The Sheev&amp;quot; Palpatine, the Empire split into multiple &amp;quot;Imperial Remnant&amp;quot; factions which initially fought the New Republic, then each other for dominance. Innovation ceased and few new designs were seen, and factions began customizing their armor and vehicles as replacements became rare or nonexistent.&lt;br /&gt;
&lt;br /&gt;
In 1970&#039;s-1990&#039;s canon, only late Imperial Remnants had women or non-humans due to desperation and shifting policies as they became less evil and more Lawful Neutral. Vader&#039;s own 501st remained purely Jango Fett clones while the rest of the Empire was recruits and conscriptions. Admiral Daala and Admiral Thrawn were notable for being exceptions as a woman and alien respectively. This Empire became the Empire of the Hand after the Remnant wars. &lt;br /&gt;
&lt;br /&gt;
In newer canon, the Empire mostly recruit humans with some aliens mixed in, no clones at all after a certain point, and women are seen among the men in all ranks and corps. This Empire becomes the First Order after the Remnant wars.&lt;br /&gt;
*Mechanically, the Empire puts emphasis on one big ship telling a bunch of small ships what to do, which is reflected in most of its faction-exclusive upgrades.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Sheev.png|Emperor Sheev.&lt;br /&gt;
Image:Darth Vader.jpg|Darth Vader.&lt;br /&gt;
Image:Wilhuff.png|Grand Moff Tarkin with an Imperial General.&lt;br /&gt;
Image:Promotions.jpg|Imperial Admirals and the changing of the guard.&lt;br /&gt;
Image:Mara Jade.png|An Emperor&#039;s Hand agent.&lt;br /&gt;
Image:Star Wars Inquisitor.png|An Inquisitor.&lt;br /&gt;
Image:X-WingRuthless.png|The Empire-exclusive Talent Ruthless sums up the faction and /swg/&#039;s masturbation fantasies.&lt;br /&gt;
Image:Ciena_ree.png|There are exceptions. Some Imperial officers are actually decent people. Stick her on a Lambda with some TIE Interceptors to keep your opponent guessing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== TIE/LN Fighter ====&lt;br /&gt;
[[File:TIE ln Art.png|thumb|200px]]&lt;br /&gt;
The Empire&#039;s main ship, literally designated the &amp;quot;TIE Line Fighter&amp;quot;. Extraordinarily cheap in-universe, with the few pilots lucky enough to survive a fight being given entirely new fighters rather than repaired ones. &lt;br /&gt;
&lt;br /&gt;
Its defense and turning are on par with the A-Wings though it isn&#039;t as fast, falling short on speed in a straight line. Firepower is average. As this ship is cannon fodder, it can&#039;t equip any ship upgrades beside modifications.&lt;br /&gt;
*As the least expensive ship in the game and with a lot of pilots that emphasize sticking together, it is no wonder the TIE swarm was once the most infuriating thing you can unleash on someone. Since then a lot of anti-swarm options have made their way into the game, but the TIE swarm is still the stock Empire build. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:TIE ln Mini.JPG&lt;br /&gt;
Image:TIE ln Cockpit.jpg&lt;br /&gt;
Image:TIE ln Cockpit 2.jpg&lt;br /&gt;
Image:Howlrunner.png|Howlrunner.&lt;br /&gt;
Image:TIE ln Pilot.jpg|Not exactly very promising on the whole &amp;quot;keeps you alive in space&amp;quot; thing. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
=====Pilots=====&lt;br /&gt;
*&#039;&#039;&#039;Academy Pilot:&#039;&#039;&#039; Cheapest pilot in the game. Initiative 1. This is most of what you are taking if you run a maximum numbers TIE swarm.&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Wampa&amp;quot;:&#039;&#039;&#039; Bottom initiative pilot with the ability to reroll an attack die if he hasn&#039;t defended in the same round. Makes for a nice decoy.&lt;br /&gt;
*&#039;&#039;&#039;Obsidian Squadron Pilot:&#039;&#039;&#039; An elite group of TIE Fighters which chased the Millennium Falcon through the asteroid field, then out of Cloud City, and survived the Battle of Endor. Academy Pilot but with a bump in Initiative and cost.&lt;br /&gt;
*&#039;&#039;&#039;Night Beast:&#039;&#039;&#039; Actual name Dodson Makraven, second in command of Obsidian Squadron and known for epic hangovers on leave. After executing a blue maneuver, you may perform a free Focus action.&lt;br /&gt;
*&#039;&#039;&#039;Black Squadron Ace:&#039;&#039;&#039; Vader&#039;s own TIE Squadron, were looking pretty good until they all died horribly when the Death Star blew up. Middle Initiative, can take a Talent.&lt;br /&gt;
*&#039;&#039;&#039;Valen Rudor:&#039;&#039;&#039; The Imperial test pilot/ace who keeps getting his ship stolen or shot down by the crew of the Ghost on the &#039;&#039;Rebels&#039;&#039; TV show. After you or a nearby friendly defend, you may perform a free action.&lt;br /&gt;
*&#039;&#039;&#039;Seyn Marana:&#039;&#039;&#039; An Inferno Squadron pilot who mercifully died before she would have had to appear in &#039;&#039;EAfront II&#039;&#039;. Can cancel all her Attack Dice results when attacking, and if there&#039;s a Critical in the results, she inflicts an automatic facedown card to whoever he&#039;s shooting at. Good for opening up units so that Gideon Hask gets his bonus die or Del Meeko to use his ability.&lt;br /&gt;
*&#039;&#039;&#039;Del Meeko:&#039;&#039;&#039; Inferno Three. Actually had a somewhat believable character arc in &#039;&#039;EAfront II&#039;&#039;. He allows friendly ships to reroll a defense die if the attacker is damaged.&lt;br /&gt;
*&#039;&#039;&#039;Gideon Hask:&#039;&#039;&#039; Inferno Two, who is [[Sindri|weirdly open about his desire to see his CO die so he can take her place]]. He gets an extra attack die against damaged ships.&lt;br /&gt;
*&#039;&#039;&#039;Iden Versio:&#039;&#039;&#039; Inferno One, and protagonist of &#039;&#039;EAfront II&#039;&#039;. Established early on as a die-hard supporter of the Empire with a pronounced hatred of the whiny and entitled Rebels. She even supported [[Exterminatus|Operation:]] [[Stupid Evil|Cinder]] in principle until she learned her homeworld was was on the chopping block. Her choice to defect at that point paints her as [[Perturabo|a very unsympathetic person whose apparent change of heart is motivated entirely by self-interest]]. She then [[Mortarion|becomes a cheerleader to the very same Rebel Alliance she had regarded as vermin]]. Her single-use ability is actually pretty decent for running TIE/ln squads, where she can actually prevent one from receiving all damage from one source. Superb for preventing somebody from getting mulched by Wedge Antilles in the first combat round.&lt;br /&gt;
*&#039;&#039;&#039;Mauler Mithel:&#039;&#039;&#039; Vader&#039;s other wingman. Utters the phrase &amp;quot;Look out&amp;quot; before he is shot by the Millennium Falcon and runs into Vader. Rolls an additional Attack Die at Range 1, so at that distance he has the same attack power as an X-Wing.&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Scourge&amp;quot; Skutu:&#039;&#039;&#039; An NPC in the West End [[Star Wars RPG]]. He gets an extra attack die against ships in his bullseye arc.&lt;br /&gt;
*&#039;&#039;&#039;Howlrunner:&#039;&#039;&#039; A woman named Civé Rashon, and leader of Obsidian Squadron. Pilot leading the group that chases the Millennium Falcon out Cloud City at the end of The Empire Strikes Back. Allows all ships within range 1 or her to re-roll one Attack Die. If you play a swarm TAKE HER. She makes the standard TIE a lot more potent. A Stealth Device or a Shield upgrade isn&#039;t a bad idea for her if you have extra points to spend as it will allow her to live longer and keep buffing the rest of your fleet.&lt;br /&gt;
&lt;br /&gt;
==== TIE Advanced 1x/2x====&lt;br /&gt;
[[File:TIE Advanced 1x Art.jpg|thumb|200px|&amp;quot;I have you now...&amp;quot;]]&lt;br /&gt;
The Empire was constantly attempting to replace the TIE/ln fighter, mostly through the TIE Advanced project which pioneered tech used to create almost every TIE variant although no Advanced ever made it out of the prototype phase. The 1x is actually the second model of the fighter, with the very first incarnation simply called the v1. The 1x is Darth Vader&#039;s personal fighter, which he basically refused to give up after the Battle of Yavin. Juno Eclipse also piloted one before him despite the fact it was first created as a project to replace his old Jedi fighter. Despite its success the Imperial Navy refused to make more than a small number of elite Squadrons worth so they could make more Star Destroyers for the Rebels to blow up. The 2x was visually similar, better than the TIE/ln but cheaper than the 1x and is most likely the model that any Advanced model you put on the tabletop that doesn&#039;t have the 1x title is (since the other models are significantly different-looking and would require a totally different mini).&lt;br /&gt;
*Advanced Targeting Computer is built-in. When shooting an enemy you&#039;ve locked, you get an extra attack die and turn a hit into a crit. The sensor slot is clearly meant to have Fire Control Systems.&lt;br /&gt;
*The Advanced has shields, missile capabilities, and swaps the evade action for target lock, although it&#039;s a big step in cost above the standard TIE.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:TIE Advanced 1x Mini.jpg&lt;br /&gt;
Image:TIE Advanced 1x Cockpit.jpg|It&#039;s not clear if the Advanced cockpit is as unsafe without a suit as the other TIE models, although Vader managed to survive for quite awhile when stranded after the destruction of the Death Star. &lt;br /&gt;
Image:Juno Eclipse.jpg|Juno Eclipse.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
=====Pilots=====&lt;br /&gt;
*&#039;&#039;&#039;Tempest Squadron Pilot:&#039;&#039;&#039; Simple generic.&lt;br /&gt;
*&#039;&#039;&#039;Storm Squadron Ace:&#039;&#039;&#039; [[Stormtrooper| A super-elite group of pilots, not only given the Advanced but also upgraded versions.]] A notch above Tempest in Initiative and cost, but also has a Talent slot.&lt;br /&gt;
*&#039;&#039;&#039;Zertik Strom&#039;&#039;&#039;: A [[Deal with it|pitiless]] [[Serious Business|administrator]]. Commanded a Star Destroyer, plotted to bring a very popular casino space station under Imperial control. Killed by the station&#039;s owner after his plot was made public and he failed to capture the main cast of the Star Wars movies. Can spend a Target Lock he has on a ship to flip one of its damage cards face up and resolve the Crit. Combine with Seyn Marana for some hilarious results.&lt;br /&gt;
*&#039;&#039;&#039;Ved Foslo&#039;&#039;&#039;: An arrogant bag of douche and total Chad. He was roommates with Thane Kyrell and made improvements to TIE laser cannons. He has cannibalized Juno Eclipse&#039;s ability from 1E, allowing him to increase or decrease the speed of his revealed maneuver by one point. This gives a pretty insane level of flexibility which he can exploit to steal yo girl.&lt;br /&gt;
*&#039;&#039;&#039;Maarek Stele&#039;&#039;&#039;: Protagonist of the old TIE Fighter video games. Notable because in all of his EU stories, he never &amp;quot;converted&amp;quot; to the Rebel cause, instead working with Imperial Remnants well into the New Republic era. Rough punk who got sucked into the Imperial Navy by Palpatine&#039;s charisma and turned out to be the best damned TIE pilot the Empire ever had. [[Fluff|Also Force-sensitive]], for some reason. When he deals a Crit, you can draw three and pick which one you give. Once considered the most worthless pilot in the game, which is no longer true thanks to later expansions. (fans of TIE Fighter rejoice!) Give him Fire Control System and Predator to pile on the guaranteed crits so you can drink those delicious tears. In Epic, he is the man to designate Dreadnought Hunter.&lt;br /&gt;
*&#039;&#039;&#039;Darth Vader:&#039;&#039;&#039; A man who fell in love with an angel and really doesn&#039;t like sand. He has max Initiative and a whopping 3 Force points, which he can spend to perform additional actions. Sadly, he can no longer take Squad Leader to pass those actions around, but Brilliant Evasion is a pretty lulzy upgrade for him to take, since he will basically never be in anybody&#039;s bullseye arc.&lt;br /&gt;
**Darth Vader is also a Crew upgrade that can spend his Force point before the shooting starts to pick an enemy ship in his firing arc closer than range 3 and damage them unless they remove a green token. This was so widely used and abused on the TIE Phantom that FFG [[Nerf|replaced its crew slot with a basically worthless gunner slot]]. The only real options left are Lambda, TIE Reaper, and Decimator.&lt;br /&gt;
**Fielding Darth Vader in either capacity allows you to use 0-0-0 and BT-1, who are normally Scum only. Just stick all three on a Decimator.&lt;br /&gt;
&lt;br /&gt;
==== TIE/in Interceptor ====&lt;br /&gt;
[[File:TIE in Art.jpg|thumb|200px]]&lt;br /&gt;
[[File:Royal TIE in Art.jpg|thumb|200px]]&lt;br /&gt;
An adaptation of a few pieces of tech created for the TIE Advanced 1x to the basic TIE/ln; Rebels called them &amp;quot;squints&amp;quot; because of their curved wings. Features include a second pair of more advanced cannons were installed on the wings themselves, a stronger engine, and better sensor/targeting systems. Although the usual variant is just as much of a death trap as a Fighter due to sharing an identical cockpit, some rare ones were given life-support, shields, missiles, sensor jamming tech, hyperspace engines, and whatever else was called for. Intended to fully replace the Fighter, but didn&#039;t until the age of the Imperial Remnant because the Empire likes their TIE swarms just as much as you do. A completely red variant with small pairs of wings on the sides of the larger wings (which aren&#039;t on the miniature, sadly) were also built, mostly assigned to Palpatine&#039;s Imperial Guard although some extra elite pilots were also assigned them. These red Interceptors were upgraded in almost every way at any expense. TIE Interceptor pilots were notably much more skilled as they were initially a promotion from Fighters, with many already having blood stripes when they first flew it. &lt;br /&gt;
&lt;br /&gt;
The Empire&#039;s counterpart to the A-Wing. It has the same dial minus the green five forward, with 3&#039;s across the board giving it more firepower and Hull, but has no Shields so it&#039;s still less durable. Can Focus, Barrel Roll, Boost, and Evade. Use the Boost action &amp;lt;s&amp;gt;[[Meme| to get through]]&amp;lt;/s&amp;gt; to get the critical slip you need if you sense danger or opportunity knocking.&lt;br /&gt;
*1E&#039;s Title upgrade is now built into all fighters, giving them two upgrade slots, in case you wanted a really expensive Stealth Device or Shield Upgrade&lt;br /&gt;
*Autothrusters lets you perform a red boost or barrel roll after any action, giving it unparalleled maneuverability.&lt;br /&gt;
*Still no word on the missing Royal Guard Aces or Cienna Ree.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:TIE in Mini.jpg&lt;br /&gt;
Image:Royal TIE in Mini.jpg&lt;br /&gt;
Image:TIE in 1.jpg&lt;br /&gt;
Image:TIE in Schematic.gif&lt;br /&gt;
Image:TIE in Pilot.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Pilots=====&lt;br /&gt;
*&#039;&#039;&#039;Alpha Squadron Pilot:&#039;&#039;&#039; A group initially stationed on the first Death Star, then later put under the leadership of the Imperial agent turned Sith assassin Lumiya. Low initiative makes for a good blocker.&lt;br /&gt;
*&#039;&#039;&#039;Saber Squadron Pilot:&#039;&#039;&#039; Part of the elite 181st. Participated in, and survived, the Battle of Endor, virtually all had the blood stripes and were known for it. Can take an Elite upgrade.&lt;br /&gt;
*&#039;&#039;&#039;Royal Guard  Pilot:&#039;&#039;&#039; The group that protects the Emperor when he flies. Pilot Skill 6, 22 points. From here on up can equip the title of &amp;quot;Royal Guard Pilot&amp;quot; and get two modifications. PS6 for 22 is a bit steep so unless you actually do use the Royal Guard Pilot upgrade or need those two extra Pilot Skill then you should take Sabre Squadron instead.&lt;br /&gt;
*&#039;&#039;&#039;Turr Phennir&#039;&#039;&#039;: A 181st pilot who REALLY hated the Alliance, but kept getting his ass kicked until he took the hint and retired to leadership of a small planet in a confederation that later tried to secede from the Alliance leadership, at which point he got is ass kicked &#039;&#039;again&#039;&#039; and finally gave up. After attacking, you can do a free Boost or Barrel Roll, even when stressed. He can pull some crazy and unexpected moves with Snap Shot.&lt;br /&gt;
*&#039;&#039;&#039;Baron Soontir Fel&#039;&#039;&#039;: The top Imperial Ace, basically Maarek Stele with a &#039;&#039;&#039;MUCH&#039;&#039;&#039; more clusterfucky EU backstory (and looked up to Stele as an inspiration). Son of a Corellian farmer, given a recommendation to the Imperial Academy so he couldn&#039;t testify in the attempted rape case against a wealthy businessman&#039;s son. His high skill and dedication to the Empire made him one of Grand Moff Tarkin&#039;s favorites. You can look up the rest on [http://starwars.wikia.com/wiki/Soontir_Fel| his Wookieepedia article,] the long and short of it is that he got himself into a ton of bullshit, singlehandedly turned the 181st into the most elite squad in the Empire, double-crossed the New Republic to join up with Admiral Thrawn and become a Chiss-weeaboo before finally having his son become the head of a reborn, less evil Empire. Wedge is his brother-in-law. Max Initiative. Gets a focus token if there&#039;s an enemy ship in his bullseye arc at the start of the Engagement Phase. Between activating last and having Autothrusters, this should pretty much always trigger.&lt;br /&gt;
&lt;br /&gt;
==== Lambda-class Shuttle ====&lt;br /&gt;
[[File:Lambda Shuttle 1.jpg|thumb|200px|right]]&lt;br /&gt;
Designed by some of the best engineers in the universe, who were promised their hearts desire (plus a yacht each!) for designing it. A combination troop transport for up to twenty, a cargo freighter, a heavy gunship, and a VIP escort with simple modification. Comes equipped with a very thick hull, powerful armaments, extremely advanced communication and sensor systems, hyperdrive, shields, and even a degree of luxury for transporting personnel. Its a complete departure from the entire Imperial fleet design! Durable enough to be sent without escort on missions, and secure enough to ferry the Emperor himself. Considered a symbol of Imperial ideals, although that didn&#039;t stop the New Republic from reusing them with a different paint job. The only downside is AWFUL maneuverability and being somewhat slow. It has a number of sister models for different roles, and can be modified as the need demands. &lt;br /&gt;
&lt;br /&gt;
This is another one of those ships with below average defense rolls at only one Defense Die and an extra strong Hull and Shields at 5 each, plus it packs above average firepower with three Attack Dice. 2E gave it a slightly weaker tailgun to replace Anti-Pursuit Lasers and better compensate for the pissawful maneuverability. It also finally has coordinate, making it a true command vessel, reinforce to improve its already impressive tankiness, and red jam because why the hell not?&lt;br /&gt;
*The &#039;&#039;ST-321&#039;&#039; title allows you to lock onto a ship range 0-3 of an ally you just coordinated, turning the support craft into a nice fire-support craft. Or you could make Director Krennic and his Optimized Prototype very happy.&lt;br /&gt;
*Two crew slots means it&#039;s one of the few ships that can bring along Emperor Palpatine himself.&lt;br /&gt;
*None of the pilots have a talent slot.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Lambda Shuttle Mini.jpg&lt;br /&gt;
Image:Lambda Shuttle Interior.jpg&lt;br /&gt;
Image:Lambda Shuttle Cockpit.jpg|A Lambda Shuttle cockpit. &lt;br /&gt;
Image:Jendon and Yorr.jpg|Colonel Jendon on the left, Captain Yorr on the right. &lt;br /&gt;
Image:Captain Kagi.jpg|Despite being identified as a clone, this is the actor of Captain Kagi who appeared instead on the bridge of a Star Destroyer as they never shot his scene. If he is a clone, he&#039;s simply not one of Jango Fett. If this is displeasing to you, feel free to picture Jango Fett dressed as Howard Hughes. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Pilots=====&lt;br /&gt;
*&#039;&#039;&#039;Omnicron Group Pilot&#039;&#039;&#039;: The group of Lambda pilots from the old TIE Fighter vidya. Basic unnamed pilot.&lt;br /&gt;
*&#039;&#039;&#039;Lieutenant Sai&#039;&#039;&#039;: First name, Berisse. She&#039;s a friend of Ciena Ree, but their abilities do not synchronize with each other at all. Went down with the Executor at Endor. When she coordinates a ship, she may immediately perform the same action if it&#039;s on her bar. This would only see real use if you planned to stock up on focus or buddied up with a Decimator.&lt;br /&gt;
*&#039;&#039;&#039;Colonel Jendon&#039;&#039;&#039;: One of Darth Vader&#039;s personal pilots. Also Onyx veteran, also a test pilot, although he has claim as the first to fly the TIE Defender. Twice per game, he can flip the target lock range requirement so allies have to lock beyond range 3. Definitely intended to setup an alpha strike.&lt;br /&gt;
*&#039;&#039;&#039;Captain Kagi&#039;&#039;&#039;: A clone from the Clone Wars, Palpatine&#039;s personal pilot. Ferried the deep fried wingless legless Annie from Mustafar. You can absorb target locks from range 0-3 friendlies at the start of engagement. Nice way to disrupt enemy plans or just troll anyone who brought homing missiles.&lt;br /&gt;
&lt;br /&gt;
==== TIE/sa Bomber ====&lt;br /&gt;
[[File:TIE Bomber 1.png|thumb|right|200px]]&lt;br /&gt;
The TIE Bomber, also known as TIE Surface Assault, is the primary bomber of the Empire. TIE Bombers have a second pod which contains all of their cargo with the back of the cockpit pod containing a miniaturized version of the same type of reactor that powers a Star Destroyer. They are (slightly) more heavily armored than TIE/ln although they still lack shields and hyperdrive. It did however have life support systems and even an ejection system to protect pilots, although standard pilot gear was used regardless. It was still considered an easy kill by Rebel fighters despite this as the maneuverability of ordinary variants was abysmal despite more upgraded versions existing for elite squadrons. The TIE Bomber was never replaced in the Empire fleets, although heavier versions like the TIE Punisher were produced. Modified versions included the bomb pod being converted into a small shuttle (the original role of the Bomber model in the Star Wars movies was actually to be a troop transport for the Empire in &#039;&#039;A New Hope&#039;&#039;, although the scenes were never filmed and the props were used to bomb asteroids in &#039;&#039;Empire Strikes Back&#039;&#039; instead), and the bomb pod can carry damn near any kind of armament including propaganda pamphlets. Multiple ammunition types were switched internally via robotic arms. The TIE Bomber marks the beginning of the Imperial trend of just adding more pods to make a TIE stronger. &lt;br /&gt;
&lt;br /&gt;
The TIE Bomber has a Hull as strong as the Firespray, but it still no Shields so it&#039;ll die only somewhat more slowly than the standard TIEs. It can obviously use Bombs, but this game made it into a counterpart to the B-Wing so it can also be loaded with a Torpedo, two Missiles, and two Bombs! Wonderful Bombs! &lt;br /&gt;
Bombers are much cheaper than their Rebel counterparts, and have a better movement dial than the Y-Wing with more of the Y&#039;s white maneuvers being green maneuvers. If you take them, you probably want to take multiples and try to plan combos as a single Bomber is too much of an easy target.&lt;br /&gt;
*The Nimble Bomber trait allows you to drop bombs with the bank template. Skilled bombardier makes the TIE/sa a very flexible bomber.&lt;br /&gt;
*Red Reload action.&lt;br /&gt;
*Fly several in formation and drop their bombs all at once for a devastating do-or-die tactic when you can get those rebel scum to bunch up properly.  You either laugh all the way back home or miss entirely and drop like flies. &lt;br /&gt;
*Strangely, the Bomber becomes a better choice as the game gets larger. With more and more threats to distract your opponent from your bombers, he&#039;ll be focusing on the stuff that makes harder kills, while you&#039;ll be able to field multiple redundant bombers.&lt;br /&gt;
&lt;br /&gt;
=====Pilots=====&lt;br /&gt;
*&#039;&#039;&#039;Scimitar Squadron Pilot&#039;&#039;&#039; The Bombers that accompanied Obsidian Squadron, chasing the Millennium Falcon as well as participating in Endor where at the end of the battle they helped evacuate the second Death Star. Bog standard no frills Init 2 guy to take when you want to litter the field with &#039;splosions.&lt;br /&gt;
*&#039;&#039;&#039;Deathfire&#039;&#039;&#039;: Real name &amp;quot;McDibs&amp;quot;, this was an LT and Bomber pilot from the SWG MMO. He started a trend of low PS uniques who lack EPTs. But, his ability allows him to fire, drop/launch a bomb, and [https://www.youtube.com/watch?v=OeJ5GvrgE8A|give one last &amp;quot;fuck you&amp;quot; upon his death.]&lt;br /&gt;
*&#039;&#039;&#039;Gamma Squadron Ace&#039;&#039;&#039; An elite group with upgraded maneuverability and horizontal white stripes on their wings. Fought under Maarek Stele and Admiral Zaarin. Generic with increased Initiative, cost, and a Talent slot.&lt;br /&gt;
*&#039;&#039;&#039;Captain Jonus&#039;&#039;&#039;  Scimitar 2, who was both almost eaten by the space slug prior to the Falcon landing in it and managed to hit an asteroid. He survived, and was given a new ship for Endor. If you want to run a Bomber squadron, he is the go-to guy. Gives two Attack Die rerolls on missiles and torps to ships within range 1 of him, which is a pretty sweet deal. If somebody is using Cluster Missiles, [[Awesome|his ability can activate on both attacks]].&lt;br /&gt;
*&#039;&#039;&#039;Major Rhymer&#039;&#039;&#039; The leader of Scimitar Squadron, who was promoted to Major prior to the Battle of Endor and lead his squadron in rescuing the stranded personnel of the second Death Star before it blew up. Drops fat rhymes like he drops rebel scum (citation not required, fact-checkers get expired). When attacking with a Secondary Weapon you can increase or decrease the range by 1, but it can&#039;t go lower than 1 or higher than 3. If you have some plan that is dependent on pulling off a killing shot with Advanced Proton Torpedoes or keeping out of a range that activates an opponent special ability, he&#039;s okay.&lt;br /&gt;
*&#039;&#039;&#039;Tomax Bren&#039;&#039;&#039; Fought alongside Admiral Thrawn and went into hiding when things went to shit. Tomax Bren was the leader of Scimitar Squadron, and managed not to do much notable with it. He makes much more of a splash in X-Wing, with the ability to use Reload on Talent cards. So far, the only thing worth getting for him is Crack Shot.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Tie Bomber Mini.jpg&lt;br /&gt;
Image:TIE Bomber Schematic.png&lt;br /&gt;
Image:Gamma Squadron.png|Gamma Squadron&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====TIE/D Defender====&lt;br /&gt;
[[File:TIE Defender 1.jpg|thumb|200px|right]]&lt;br /&gt;
Also called &amp;quot;Trips&amp;quot; by both Imperial and Rebel alike. Introduced in the &#039;&#039;TIE Fighter&#039;&#039; vidya, where it was infamous for being one of the absolute fuckingest ships in the game, second only to the Missile Boat. The pinnacle in TIE design, the result of the TIE/Ad x7 and TIE Avenger research. [[Mary Sue|More maneuverable than an A-Wing and faster than any other ship. More powerful cannons than anything in the Rebel or Imperial fleets that isn&#039;t attached to a capital ship]]. The problem? Super fucking expensive and EVERYBODY wanted one. In Legends Continuity, the Rebels kept stealing them and blowing up factories so the Empire was only able to produce a small number and very late in their history. The Defender went into active Imperial service not long before Endor, and the Imperial Remnant slowly lost the ability to produce them. This baby came stock with pretty much anything the Empire could stick on it including four powerful laser cannons and two ion cannons, torpedoes, missiles, complex targeting computers, bombs, and quite possibly a kitchen sink launcher. It even had optional tractor beams for harassment and towing. Regardless of what role was needed, the Defender could cover it allowing it to replace anything from Bombers to Gunboats in any given force.&lt;br /&gt;
&lt;br /&gt;
It eventually got re-introduced as being developed before Yavin in &#039;&#039;Rebels&#039;&#039;, ironically its development being headed by Grand Admiral Thrawn, the guy who in the old universe designed the Missile Boat to counter it. Unlike the typically easy to deal fighters in the show, just one TIE Defender almost wrecked an entire rebel squadron which included the Ghost. Its shields were too strong for the laser cannons on rebel ships and even luring it close to a star that destroyed Interceptors didn&#039;t stop it. It was only defeated by hits from ion cannons. This depiction however lacked the ion cannons it had in the old continuity and had more laser cannons its place.&lt;br /&gt;
&lt;br /&gt;
Now forget all of that shit, because &#039;&#039;unlike&#039;&#039; the developers of TIE Fighter, FFG realized that a ship capable of doing everything every other ship can better [[Cheese| isn&#039;t the most balanced thing in the world.]] It&#039;s still got impressive stats, with 3s in attack, defense, Hull, and 4 Shields because fuck you. In terms of straight line movements, it&#039;s as fast the A-Wing, and it has better selection of short turns than either it or the Interceptor, but it&#039;s not as good at sharp turns. One of its most impressive and unique feats however is that the TIE Defender is the only ship in the game that can preform a U-turn which isn&#039;t red. It can&#039;t equip Torpedoes like in the video game, but it can use Missiles and Cannons.&lt;br /&gt;
*Full Throttle gives you a free evade for fully executing a maneuver faster than 2. Juke is useful on everybody, especially Rexler Brath.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:TIE Defender Mini.jpg&lt;br /&gt;
Image:TIE Defender 2.jpg&lt;br /&gt;
Image:TIE Defender Cockpit.jpg|The TIE Defender cockpit.&lt;br /&gt;
Image:TIE Defender Schematic.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Pilots=====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Delta Squad Pilot&#039;&#039;&#039;: A squadron of loyal TIE Defender pilots who fought against turncoat TIE Defenders when the man responsible for the creation of the Defender betrayed and attacked the Empire. Initiative 1 generic.&lt;br /&gt;
*&#039;&#039;&#039;Onyx Squadron Pilot&#039;&#039;&#039;: The first official TIE Defender squadron, deployed at Endor. Initiative 4 with Talent slot.&lt;br /&gt;
*&#039;&#039;&#039;Countess Ryad&#039;&#039;&#039;: Imperial politician who took up piloting as a hobby, went full-time after Endor. When you reveal a Straight maneuver, you can treat it as a white K-Turn. Give her Juke for hard hits at unusual angles.&lt;br /&gt;
*&#039;&#039;&#039;Colonel Vessery&#039;&#039;&#039;: A member of the Imperial Remnants who had command of the Stranger and Interloper squadrons. Fought alongside the New Republic Rogue Squadron, and trained them in Imperial tactics. After he rolls attack dice on an enemy, if they are being Target Locked by someone else he also obtains one and can immediately use it if he wants.&lt;br /&gt;
*&#039;&#039;&#039;Rexlar Brath&#039;&#039;&#039;: Leader of Onyx Squadron. Reworked and hugely improved from 1E. If he lands a shot while evading, he exposes a random damage card. Juke makes him &#039;&#039;nasty&#039;&#039; to deal with.&lt;br /&gt;
**It&#039;s worth mentioning that his ability does not specify primary attack, so it can be used on [[Rape|both Cluster Missile attacks]] or [[What|with a Tractor Beam]]. He also makes Homing Missiles much scarier.&lt;br /&gt;
**Seyn Marana can help Brath get to work on those crits while a target&#039;s shields are still up.&lt;br /&gt;
&lt;br /&gt;
====TIE/ph Phantom====&lt;br /&gt;
[[File:TIE Phantom 1.png|thumb|200px|right]]&lt;br /&gt;
Introduced in the &#039;&#039;&#039;old&#039;&#039;&#039; old &#039;&#039;Rebel Assault II: The Hidden Empire&#039;&#039; video game and based on concept art for the Lambda Shuttle. Having origins in the V38 Assault Fighter, an early Imperial vehicle, it was the product of Palpatine&#039;s favored Moff who was tasked with creating a superior stealth fighter in response to the destruction of the first Death Star. Possessing shields, hyperdrive, and a resurrection of cloaking technology using the rare Stygium crystals. Unlike basically every other Imperial ship, the cockpit has life support systems allowing pilots to use a headset rather than the complete suit. It had one of the most advanced cloaking devices ever created although it required many of the systems onboard the ship to be shut down to function. It was extremely expensive, even more so than a Defender although the higher survivability and smaller numbers required to be an effective force made it a more attractive investment. Its production lines were short-lived however, as a single fighter stolen by a pair of Rebel lovers managed to destroy an ENTIRE FUCKING SUPER STAR DESTROYER and the only production facility, and as a result succeeding production lines were kept top secret and in limited numbers to prevent similar fuckups and to prevent the technology from falling into Rebel hands.  &lt;br /&gt;
&lt;br /&gt;
The TIE phantom takes slippery bastardy to a whole new level. With 3 Attack Dice and stats that otherwise seem lackluster at 2 in defense, 3 Hull, and 2 Shields, the real power of the Phantom is in its Cloaking Device. For quite awhile they had almost destroyed the Rebel meta, making X-wings and B-wings rather dated in the fact that those ships just have an incredibly hard time getting the Phantom into arc while the Phantom can dance around and shred them like no other. Although its unprecedented firepower (In 1E, it was 4) and maneuverability have some players crying power creep, it has a tendency to fold under focus fire (even 4 defense dice will come up blank more often than not) and is temporarily crippled by the effects of Stress and Ion Tokens. It can take &amp;lt;s&amp;gt;Crew&amp;lt;/s&amp;gt; &#039;&#039;&#039;Gunner&#039;&#039;&#039; and System upgrades. While it&#039;s cheaper than the Defender, the Phantom is still an investment since you now have to factor in how you&#039;re going to protect it. Target mitigation is very important here. Collision Detector is a great choice for the Sensor slot. You can decloak through obstacles and ignore their effects entirely twice per game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Stealth in space=====&lt;br /&gt;
*When Cloaked, the Phantom becomes a bitch to hit with a +2 boost to agility.&lt;br /&gt;
*Upon Decloaking (which happens before anyone reveals their move) you boost straight forward at speed two or Barrel Roll with the speed 2 template. Since this happens before anyone reveals their movement, and does not count as an action, you can slip out of danger or into a prime firing position to let forth with 3 attack.&lt;br /&gt;
*&#039;&#039;Stygium Array&#039;&#039; (now built-in!) lets you get an Evade Token upon Decloaking. If you still have that token at the end of the round, you can spend it to recloak.&lt;br /&gt;
*Juke and Outmaneuver are both effective choices for the Talent slot.&lt;br /&gt;
*The Phantom&#039;s base Agility of 2 makes Stealth Device not super-expensive, but lets you roll 5 defense dice when cloaked.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:TIE Phantom Mini.jpg|A TIE Phantom mini, and custom paintjobs depicting cloaking. &lt;br /&gt;
Image:TIE Phantom Cockpit.jpg&lt;br /&gt;
Image:TIE Phantom 2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Pilots=====&lt;br /&gt;
*&#039;&#039;&#039;Imdaar Test Pilot:&#039;&#039;&#039; Middling Initiative of 3. You can fit 4 of these guys in a list if you feel like it.&lt;br /&gt;
*&#039;&#039;&#039;Sigma Squadron Ace:&#039;&#039;&#039; A small squadron that was deployed against Rebel patrols as a test to Darth Vader of the effectiveness of the Phantom, which while successful, lead directly to the loss of the facility that produced them. Higher cost, Initiative, and a Talent slot.&lt;br /&gt;
*&#039;&#039;&#039;Echo:&#039;&#039;&#039; A character with no backstory, confirmed in an FAQ to be female. Same stats as Sigma Squadron Ace, but she &#039;&#039;makes&#039;&#039; the Phantom. When doing the fancy Decloaking maneuver, Echo uses the 2 banking template instead of the straight one giving her a much better choice of movement options. Holds the title for slipperiest ship in the game.&lt;br /&gt;
*&#039;&#039;&#039;Whisper:&#039;&#039;&#039; Initiative 5, after performing an attack that hits, get assigned an Evade Token. Can decloak, get an evade, focus, shoot, get a second evade, and maybe recloak.&lt;br /&gt;
&lt;br /&gt;
====VT-49 Decimator====&lt;br /&gt;
[[File:Decimator 1.jpg|200px|thumb|right]]&lt;br /&gt;
Created as a mid-sized Imperial ship for the Star Wars Galaxies (the first Star Wars MMO) expansion that added ships to the game. It was designed as an &amp;quot;evil Millennium Falcon&amp;quot; and borrowed aesthetics from TIE Fighters and a Star Destroyer (many have noted it closely resembles a TX-130T Hovertank, the primary Republic and Empire ground vehicle from Star Wars Battlefront 2). Essentially a heavy recon vessel, a picket ship (a ship that sits at the edges of large fleets to detect traps and inbound hostiles before they reach more expensive craft), and if needed [[METAL BOXES|a heavily armored troop transport functioning like a space AT-AT. ]] To be assigned to one is a good sign since its a step below capital ships, and who doesn&#039;t dream if being captain of a Star Destroyer? [[Blam|Besides those who are prone to mistakes anyway]].&lt;br /&gt;
&lt;br /&gt;
The Decimator is a very popular ship in Imperial meta for a number of reasons. While the Shuttle is like a TIE Fighter in that it gets the job done cheap with its ample upgrade slots for combo synergy, the Decimator does it while packing a punch at almost double the price. Despite being a lot smaller than the CR90 it has a much stronger Hull of 12 (strongest in the game at the moment), but one less Shield. That lack of Shields (because those eat Crits) along with not having ass-saving choices like Chewbacca as a pilot or C-3PO as Crew make it much squishier than the YT-1300, but still more durable than anything else. While it has a defense of 0, it thankfully has a lot more turning moves than the Rebel Large ships in keeping with the Imperial theme. But while it&#039;s strong, it&#039;s still not armed well enough to enough to get into any head to head gun fights with other Large ships at only 3 Attack Dice on a bow-tie turret (the first the Empire got) and being limited to a single Bomb and/or Torpedo for secondary weapons.  &lt;br /&gt;
*Two Crew and a Gunner, just like the YT-1300.&lt;br /&gt;
**&amp;lt;s&amp;gt;Ysanne Isard&amp;lt;/s&amp;gt; &#039;&#039;&#039;Minister Tua&#039;&#039;&#039; is a good pick for any VT-49 pilot, as she can help compensate for the utter lack of evasion.&lt;br /&gt;
*&#039;&#039;Dauntless&#039;&#039; title lets you perform a white action as red after bumping another ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Decimator Mini.jpg&lt;br /&gt;
Image:Decimator Interior.jpg|A fan mock-up of what the Decimator interior might look like.&lt;br /&gt;
Image:Captain Kagi.jpg|Note that the actor originally to play Captain Kagi instead played Oicunn, meaning Kagi may have been a secret clone of Oicunn. Or fans have taken behind the scenes trivia for canon. Either way, this is Captain Oicunn. &lt;br /&gt;
Image:Commander Kenkirk.png|Kenkirk.&lt;br /&gt;
Image:Chiraneu.png|Chiraneau.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
=====Pilots=====&lt;br /&gt;
*&#039;&#039;&#039;Patrol Leader&#039;&#039;&#039;: Run of the mill pilot.&lt;br /&gt;
*&#039;&#039;&#039;Captain Oicunn&#039;&#039;&#039;: Named Barrow Oicunn, he was in the army on his home planet of Humbarine during the Clone Wars when Grievous devastated the undefended planet, saw the Empire as being able to prevent the same thing from happening to somebody else. Like Batman. At some point he had an interesting adventure relating to the Kessel Run which has never been elaborated on, but is what gives him his unique ability in the game (so it&#039;s not hard to figure out what happened). He was promoted to Admiral eventually, and a small group of elite clone Stormtroopers use his DNA as a template. He can attack at Range 0.&lt;br /&gt;
**Combine with the Intimidation talent to drop their defense.&lt;br /&gt;
**&#039;&#039;Dauntless&#039;&#039; title is a must to compensate for all the ramming you&#039;re doing.&lt;br /&gt;
**0-0-0 and BT-1 have a nice  chain synergy with Oicunn&#039;s ability as long as Vader is in your squad. If you don&#039;t have Vader, bring Death Troopers instead.&lt;br /&gt;
*&#039;&#039;&#039;Morna Kee:&#039;&#039;&#039; An imperial officer who attended a Mofference in the shitty &#039;&#039;Aftermath&#039;&#039; novel. Init 4 with 3 non-recurring charges. If she has a Reinforce token, she can spend a charge during End Phase to flip its direction instead of removing it. If you really wanted to, you could have the fore and aft simultaneously reinforced.&lt;br /&gt;
*&#039;&#039;&#039;Rear Admiral Chiraneau&#039;&#039;&#039;: A TIE ace who had specialized in deep space comm. Promoted by the newly &amp;quot;[[PROMOTIONS|promoted]]&amp;quot; Admiral Piett to Rear Admiral and was his adviser on the Super Star Destroyer &amp;quot;Executor&amp;quot;. At some point after that he commanded a Decimator. When Palpatine arrived at the second Death Star he was among the Stormtroopers and officers standing at attention, then for the battle was on the bridge of the Executor. Killed when A-Wing pilot Arvel Crynyd suicide-bombed the bridge of the ship, resulting in the destruction of the Executor when it... crashed straight into the Death Star. Maybe putting the only controls of the ship in the exposed bridge was a bad idea. When shooting at somebody that your reinforce token is facing, you can change an eye to a crit. Anything that grants rerolls is your friend here.&lt;br /&gt;
**Minister Tua ensures a constant supply of Reinforce tokens to keep his ability going. Hope you like the blue maneuvers.&lt;br /&gt;
&lt;br /&gt;
====Raider-Class Corvette====&lt;br /&gt;
[[File:Imperial Raider 3.jpg|thumb|200px]]&lt;br /&gt;
An entirely new creation for X-Wing by Fantasy Flight Games, and since it was created in cooperation with Lucasfilm after the Disney wiped the EU it&#039;s completely canon! The Raider class corvette was designed by Lira Wessex, the same woman who created the Star Destroyers among other Imperial wonders you love (which makes her canon again too) 6 years before the Battle of Yavin with the destruction of the first Death Star seeing it put straight into production. Created as the mid point between a Star Destroyer and Decimator and as an Imperial ship equal in size to the CR90 (which didn&#039;t exist in the canon prior), the Raider has the speed for Rebel-like hit and run attacks or patrols and is designed primarily as a heavy anti-fighter ship. Its powerful lasers are more accurate than those found on a Star Destroyer and comes with plenty of anti-fighter tricks like small Ion cannons, along with great durability and a centralized command bridge. When a Star Destroyer deploys a squadron of TIEs the Raider is what is deployed to accompany and support them. Because it was hyperdrive-capable, the Raider was usually deployed along other hyperdrive Imperial ships including the TIE Advanced 1x prototypes that didn&#039;t wind up in Vader&#039;s garage.&lt;br /&gt;
&lt;br /&gt;
The Empire&#039;s first Huge ship. It&#039;s 10 points more expensive than the CR90 at 50 for the Fore and 50 for the Aft for 100 total, with its base stats being slightly better possessing one extra Shield at 4 on both ends and, generating an extra point of Energy at 6 while retaining the Hull of 8. Its main guns however, have a lower max range but also a lower minimum range at 2-4 for its 4 Attack Dice, so it won&#039;t be as good at hitting other ships from outside their range but it can fire at them when they&#039;re a bit closer. &lt;br /&gt;
The main edge the CR90 has over it is more slots for upgrades. Cargo, Crew, Hardpoint for the Fore. Two Crew, one Cargo, two Team, two Hardpoint for the Aft. &lt;br /&gt;
Note that while it has three firing arcs, its primary only fires from the front. This means that unless you spend at least 6 points for a Secondary Weapon in the rear slot, you&#039;ll have a [[derp|derp]] ship flailing like an epileptic whale while fighters take advantage of the [[anal circumference|huge gap]] and [[neckbeard|lack of maneuverability]] to [[rape|strike you repeatedly]] while the Lambda Shuttle lols at what a horrible dogfighter you are.&lt;br /&gt;
Unlike the CR90 the Raider has Coordinate at the Aft action while Recover is in the Fore. Like the CR90, both sections are Pilot Skill 4. &lt;br /&gt;
&lt;br /&gt;
The Raider Fore special ability lets you spend 2 Energy to make another Primary Attack. &lt;br /&gt;
&lt;br /&gt;
Of note is the fact that the primary firing arc actually &#039;&#039;overlaps&#039;&#039; with the auxiliary firing arc in the back allowing the Raider to throw an astounding amount of dice at the unfortunate bastard to get caught in its sweet spot (eleven dice from its two primary attacks and the quad laser cannon in the front and two ion cannon attacks from its rear). Line up your shot then laugh in the face of your opponent&#039;s Fat Han.&lt;br /&gt;
&lt;br /&gt;
The Raider has a choice of three Titles:&lt;br /&gt;
*&#039;&#039;&#039;Assailer&#039;&#039;&#039;: 2 points. If the defending section of the ship has a Reinforce Token, you can change a Focus result to an Evade result.&lt;br /&gt;
*&#039;&#039;&#039;Instigator&#039;&#039;&#039;: 4 points. Recover actions restore one extra Shield when used. &lt;br /&gt;
*&#039;&#039;&#039;Impetuous&#039;&#039;&#039;:  3 points. Gain a Target Lock any time the ship performs an attack that destroys an enemy ship.&lt;br /&gt;
&lt;br /&gt;
Most players buy Raiders for the 1x TIE Advanced Titles and the Advanced Targeting Computer upgrades plus the pilots which make the Advanced not only worth taking but also very good. As a result, seeing Raiders which are 100% intact minus the missing Advanced and relevant upgrades on the secondary market is common.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Imperial Raider Mini.png&lt;br /&gt;
Image:Imperial Raider 2.png&lt;br /&gt;
Image:Imperial Raider 1.png&lt;br /&gt;
Image:Imperial Raider Fire Arcs.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====TIE/IT Interdictor/Punisher====&lt;br /&gt;
[[File:TIE Punisher 1.jpg|thumb|200px]]&lt;br /&gt;
The appearance of this ship is something of a [[Skub]] topic. Some say it looks like a TIE Bomber got cancer and exaggerates the lazy stupidity of many TIE designs. Some say it looks fucking amazing, and more/larger bomb bays only makes sense for a fighter that can deploy firepower on par with a fucking Star Destroyer. Either way, it was originally designed for the RTS Star Wars: Galactic Battlegrounds as a fully upgraded TIE Bomber so you can&#039;t blame FFG for this one. It has the same basic design and cockpit as a Bomber, plus shields and a stronger hull with the ability to take almost any kind of weapon the Empire had in the extra munition pods. They were put into service after the destruction of the first Death Star, and bombed Yavin IV during the Rebel evacuation. After the fall of the Galactic Empire, the Interdictors still in service to the Remnant were further upgraded and renamed Punishers. &lt;br /&gt;
&lt;br /&gt;
It&#039;s a worthy counterpart to the K-wing, with a whopping three Shields and six Hull on top of its slots for 2 Missiles, 2 Bombs, and a Torpedoes, a gunner, and a Systems upgrade slot on top of that. Has two Attack Dice and one Defense Die, which isn&#039;t terrible. Its maneuver dial leaves a lot to be desired, but it compensates with an inherent Boost action and white reload. With Munitions Failsafe on top of that you could keep a kitted-out Punisher unleashing hell for most of the combat turns in a game. &lt;br /&gt;
You take a Punisher, you&#039;re looking to put major hurt into the field.&lt;br /&gt;
&lt;br /&gt;
It&#039;s easy to overestimate how much use you&#039;ll get out of the TIE Punisher. It&#039;s often a priority target; it has only one Evasion, making it fairly easy to hit compared to your dodgy fighters, and its maneuver dial is nothing spectacular, so its three shields and six hull are nowhere near as tough as you might expect them to be. The important thing to worry about is not loading up on too much points worth of ordinance. A single bomb, torpedo, or missile is probably your best bet.&lt;br /&gt;
*Trajectory Simulator + Ablative Plating = Witnessed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:TIE Punisher Mini.jpg&lt;br /&gt;
Image:TIE Punisher 2.jpg|Because your [[Exterminatus|&amp;quot;Exterminatus&amp;quot;]] is just so...&#039;&#039;impersonal&#039;&#039;.&lt;br /&gt;
Image:Sienar.jpg|&amp;lt;nowiki&amp;gt;*Heavy breathing*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Pilots=====&lt;br /&gt;
*&#039;&#039;&#039;Cutlass Squadron Pilot:&#039;&#039;&#039; A squadron that has no lore, other than it is Imperial and contains plural TIE Punishers. The obligatory Initiative 2 generic choice.&lt;br /&gt;
*&#039;&#039;&#039;Deathrain:&#039;&#039;&#039; Like Howlrunner he was created as a pilot name for Star Wars Galaxies. Unlike Howlrunner, he has absolutely no other lore. This guy can perform an action immediately after dropping/launching a device. Very handy for avoiding the bombs launched with Trajectory Simulator.&lt;br /&gt;
*&#039;&#039;&#039;Redline:&#039;&#039;&#039; An absolute psychopath who [[Marines Malevolent| complained when they had to stop bombing civilian targets on a rebelling planet even after it became a lifeless wasteland,]] succeeded Juno Eclipse as head of Black Eight Squadron. Overlooked in 1E, but rewrote the meta in 2E until the first points revision recosted him. Still pretty popular. Can have two Target Locks at the same time and can lock after any action.&lt;br /&gt;
**Can double-lock with Cluster Missiles to give two rebs a bad time.&lt;br /&gt;
**Can focus lock with Barrage Rockets to give one reb a bad time.&lt;br /&gt;
&lt;br /&gt;
====Gozanti Cruiser/Imperial Assault Carrier/Imperial Freighter====&lt;br /&gt;
[[File:Imperial Assault Carrier.png|thumb|200px]]&lt;br /&gt;
The Gozanti was not exclusively used by the Empire (and in fact, one showed up briefly in The Phantom Menace in the Mos Espa spaceport). It was designed as an anti-pirate heavy freighter and escort ship with advanced sensors, powerful engines, an armored hull, with multiple kinds of powerful armaments. In order to make it unattractive for pirates to use it was given built-in limits on its speed so it could not be a hit and run vessel. It&#039;s an older ship design, popular in the trade conflicts that lead to the Trade Federation&#039;s blockade shenanigans. Although the Rebel Alliance used them, the Empire claimed the bulk of the Gozantis in the galaxy when they were brought into service as rapid-deployment transport ships for AT walkers or as small patrol ships which could use their hyperdrive to reach a location and deploy four carried TIE Fighters. The Imperial Freighters were also used as transport for everything from VIP personnel to troops to cargo, including slaves. &lt;br /&gt;
&lt;br /&gt;
The Imperial equivalent to the Rebel Transport. After any maneuver it performs, it can choose to deploy up to 2 of its docked TIEs.&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====TIE Advanced v1/Inquisitor&#039;s TIE====&lt;br /&gt;
[[File:TIE Advanced V1.png|thumb|200px]]&lt;br /&gt;
Designed for the unnamed Pau&#039;an Inquisitor (called &amp;quot;Inky&amp;quot; by many fans) villain from the first season of Rebels. An offshoot of the TIE Advanced 1x, combined with Darth Maul&#039;s ship &amp;quot;Scimitar&amp;quot;. Very few were made as the first produced was blown up by Rebels during the unveiling on Empire Day. With hyperdrive, life support, and folding S-coils it was a very powerful craft although it traded half of its solar panels for extremely thick armor ([[Fluff|Despite having a lower hull rating than even a TIE/ln]].) which forced it to rely on burning fuel. It was equipped with technology suited for the mission of the operative, including advanced tracking missiles. With 2 attack, 3 agility and 2 each of shields and hull the TIE Advanced Prototype has fairly average stats at a reasonable price.  Also has a missile slot and sensor upgrade.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:TIE Advanced v1 Mini.png&lt;br /&gt;
Image:Imperial Inquisitor.png|The Inquisitor. &lt;br /&gt;
Image:TIE Advanced v1 Cockpit.png&lt;br /&gt;
Image:TIE Advanced v1 Toy.jpg&lt;br /&gt;
Image:TIE Advanced v1 2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Pilots=====&lt;br /&gt;
*&#039;&#039;&#039;Baron of the Empire:&#039;&#039;&#039; Baron being a title given to ace starfighter pilots in the Empire, this guy has Initiative 3 and a Talent slot.&lt;br /&gt;
*&#039;&#039;&#039;Inquisitor:&#039;&#039;&#039; The one and only generic Force User outside of the Clone Wars era with Initiative 3.&lt;br /&gt;
**If you have any bombers with Init 3 or higher, Sense can be used to check an enemy&#039;s movement right before deciding whether or not to drop that bomb.&lt;br /&gt;
**Giving Predictive Shot to a pilot with only two attack dice is a great way to annoy high-agility ships.&lt;br /&gt;
**Currently the cheapest way to use Supernatural Reflexes.&lt;br /&gt;
*&#039;&#039;&#039;Seventh Sister:&#039;&#039;&#039; Crazy Mirialin bitch that replaced Inky after his death, later killed by Maul. She has 2 Force points, and her ability lets her cancel an enemy&#039;s evade result if she spends both of them. The Hate Force Upgrade is a great way to recover Force more quickly.&lt;br /&gt;
*&#039;&#039;&#039;Fifth Brother:&#039;&#039;&#039; (&#039;&#039;H&amp;amp;A&#039;&#039;) The big grey inquisitor that got rekt by Maul on Malachor. Has 2 Force points. When he attacks and hits, he can spend both Force points to add a crit. Awesome against beef, and is downright mean with Homing Missiles.&lt;br /&gt;
*&#039;&#039;&#039;Grand Inquisitor:&#039;&#039;&#039; The nemesis of the Ghost crew throughout season 1 of &#039;&#039;Rebels&#039;&#039;, the Inquisitor is a beast in starship combat.  His ability says that when attacking with your primary weapon at range 2-3, you may spend 1 Force to treat the range of the attack as 1. When defending at range 1, you can spend 1 Force to prevent the range 1 bonus. [[RAW|This does NOT work when being attacked by Arvel Crynyd or Crew Zeb at Range 0.]] Give yourself the bonus attack dice for range, deny your opponent the evade dice for range, and generally make people have a bad day.  Has a Force upgrade slot, obviously.&lt;br /&gt;
&lt;br /&gt;
====TIE Striker====&lt;br /&gt;
&lt;br /&gt;
Officially the TIE/sk x1 Experimental Air Superiority Fighter, the TIE Striker lives up to its name with large wings designed for use in atmosphere(which are actually articulated on the model). Introduced in Rogue One and apparently not particularly good, because it was never seen throughout the rest of the series. &amp;lt;s&amp;gt;According to supplementary materials, it&#039;s got a bomb dropping system, but apparently no one told FFG, because they took &amp;quot;Air Superiority&amp;quot; and ran with it.&amp;lt;/s&amp;gt; &#039;&#039;&#039;It has bombs as of 2nd Edition.&#039;&#039;&#039; The TIE Striker is slow as far as Imperial ships go, but is freakishly maneuverable, with 2 speed S-loops and a 2 speed K turn. It&#039;s extra maneuverable thanks to its ship ability, Adaptive Ailerons, which essentially grants you a forced Boost action right before performing your maneuver. Comes with Focus, Barrel Roll, and Evade actions. 3 attack, 2 agility, 4 hull, no shields. They&#039;re probably one of the squirrelist fighters the Empire can field with their pre-maneuver boost and flexible dial, making them ideal flankers, but its low speed, lack of upgrades and actions (being stressed denies you your free boost) and general low dodging/hitting power means that it can flank, but can&#039;t do much when it gets there.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image: TIE striker in-atmosphere.jpg&lt;br /&gt;
Image:Uh_oh.jpg| Apparently somebody showed this picture to FFG, between first and second edition.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Pilots=====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Planetary Sentinel:&#039;&#039;&#039; Initiative 1, your generic option. Is making a surprising splash as a viable swarm unit.&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Vagabond&amp;quot;:&#039;&#039;&#039; (&#039;&#039;H&amp;amp;A&#039;&#039;) The one that&#039;s actually built around the sk&#039;s bombing capabilities. Vagabond can drop a device after fully executing an Adaptive Ailerons maneuver. Mines and Skilled Bombardier are made to fly with Vagabond.&lt;br /&gt;
*&#039;&#039;&#039;Black Squadron Scout:&#039;&#039;&#039; Initiative 3 generic with Talent slot.&lt;br /&gt;
*&#039;&#039;&#039;Countdown:&#039;&#039;&#039; When you&#039;re defending, you can take a stress token and a damage to cancel all your opponent&#039;s dice results. Lets you avoid that nasty 4 hit roll. [[Troll|Massively annoying to fight against.]]&lt;br /&gt;
*&#039;&#039;&#039;Pure Sabacc:&#039;&#039;&#039; When you have 0 or 1 damage cards, you roll an extra attack die. Good for early game punch. Stealth device can help keep his ability going.&lt;br /&gt;
*&#039;&#039;&#039;Duchess:&#039;&#039;&#039; She&#039;s beauty, she&#039;s grace, she&#039;s miss step on my face. You can ignore your ailerons&#039; ability if it&#039;s convenient, like to keep her out of a bomb&#039;s blast radius.&lt;br /&gt;
&lt;br /&gt;
====Alpha-class Star Wing====&lt;br /&gt;
[[File:Alpha-Class.png|thumb|200px|right]]&lt;br /&gt;
The Alpha-class Star Wing aka Assault Gunboat comes installed with a nifty SLAM device to improve maneuverability and can be upgraded to be a flying gun platform (XG1 configuration) or upgraded to carry even more missiles and torpedoes (OS-1 Arsenal) like having both of them and a reload action for infinite ammo still is not enough. The SLAM can be upgraded as well which makes it feel like the Missile Boat from the glorious TIE-Fighter game from before the internet times: use the energy of your puny main cannon to fly closer to the enemy and greet them with your rockets (high skilled pilots ensure that the ship can still fire while having a weapons disabled token) or fly away and reload.&lt;br /&gt;
*Advanced SLAM is basically mandatory for this ship regardless of configuration.&lt;br /&gt;
*If you&#039;re using XG-1 (Cannon), it&#039;s still a good idea to bring a torp or missile along. Fire off the ordnance, then use the cannon while reloading.&lt;br /&gt;
*XG-1 is currently the only way to [[Meme|SLAM and Jam]].&lt;br /&gt;
*Advanced Proton Torpedo is good with OS-1 since it isn&#039;t terribly difficult to SLAM into Range 1 of some poor chump. And if that doesn&#039;t work, you &#039;&#039;surely&#039;&#039; brought something longer range for this very situation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:MissileBoatDB.jpg&lt;br /&gt;
Image:MBCockpit.jpg|Cockpit view. A gross misrepresentation as less than half of the view is explosions.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Pilots=====&lt;br /&gt;
*&#039;&#039;&#039;Nu Squadron Pilot:&#039;&#039;&#039; Being cheap is his best and most popular feature.&lt;br /&gt;
*&#039;&#039;&#039;Rho Squadron Veteran:&#039;&#039;&#039; Init/Cost bump and Talent slot.&lt;br /&gt;
*&#039;&#039;&#039;Lieutenant Karsabi:&#039;&#039;&#039; Has the ability to replace a disarm token with a stress token which allows him to fire a weapon not covered by his configuration.&lt;br /&gt;
**With OS-1 Loadout, it&#039;s possible to SLAM, Reload, and fire in one round if you can get him the lock/focus required for the attack.&lt;br /&gt;
*&#039;&#039;&#039;Major Vynder:&#039;&#039;&#039; Can roll an additional defense die while disarmed, which is all the time.&lt;br /&gt;
&lt;br /&gt;
====TIE/ag Aggressor====&lt;br /&gt;
[[File:TIEag.jpg|thumb|200px|right]]&lt;br /&gt;
Now the Empire has turrets, too! In a large departure from the (mostly) high agility/un-shielded TIE series, the Aggressor comes at you with the agility of an X-wing and 1 shield - making the play style of each faction less pronounced.  It looks like a poor-man&#039;s TIE Advanced with slightly cut-out solar panels and a gun on its tail for good measure. The double Missile slots are obviously intended for Barrage Rockets.&lt;br /&gt;
*Veteran Turret Gunner is great for any pilot except for Double Edge, due to the hard cap of one bonus attack per round.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:TIEAggressor-SWGMB.jpg|The Aggressor made its debut in the dead MMO, &#039;&#039;Star Wars Galaxies&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Pilots=====&lt;br /&gt;
*&#039;&#039;&#039;Sienar Specialist:&#039;&#039;&#039; Barest bones pilot to fill a seat.&lt;br /&gt;
*&#039;&#039;&#039;Onyx Squadron Scout:&#039;&#039;&#039; Elite generic.&lt;br /&gt;
*&#039;&#039;&#039;Double Edge:&#039;&#039;&#039; If he misses a turret or missile he attack, he can perform a bonus attack with a different weapon. Hotshot Gunner is a decent choice, since forcing the defender to use a focus/calculate means your first shot will probably miss anyway.&lt;br /&gt;
*&#039;&#039;&#039;Lieutenant Kestal:&#039;&#039;&#039; When attacking, he can spend a focus to discard all of the defender&#039;s non-evade results, preventing them from modifying results. Since he usually won&#039;t use a Focus to modify his attack, he definitely benefits from having a squaddie that can pass a target lock his way.&lt;br /&gt;
**Works well with Barrage Rockets since that requires focus anyway.&lt;br /&gt;
&lt;br /&gt;
====TIE Reaper====&lt;br /&gt;
[[File:TIEReaper.jpg|thumb|200px|right]]&lt;br /&gt;
The TIE Reaper debuted in &#039;&#039;Rogue One&#039;&#039; as a troop transport, for Death Troopers in particular. It has the Adaptive Ailerons like the TIE Striker where it has to boost 1 before revealing its dial. The specs are all over the place. Its base stats are comparable to the Lambda, just lacking the tail gun and 2 shields, and Reinforce is traded out for Evade. All turns are red, it can speed 1 sloop, and it has the full-stop maneuver. Finally, in contrast with the Lambda, Coordinate is red and Jam is white.&lt;br /&gt;
*Death Troopers naturally fit right in. If you bring them along, enemy ships range 0-1 cannot remove stress tokens. The TIE Reaper has the maneuverability needed to make this work.&lt;br /&gt;
*Director Krennic is included with TIE Reaper, but works just as well anywhere else. He grants his ship the Target Lock action and designate another friendly ship as Optimized Prototype.&lt;br /&gt;
*ISB Slicer prevents enemy ships range 1-2 from removing jam tokens. Works delightfully with Feroph or Vermeil.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:TIEReaperDisembark.jpg|A TIE Reaper doing what it does best.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Pilots====&lt;br /&gt;
*&#039;&#039;&#039;Scarif Base Pilot:&#039;&#039;&#039; Initiative 1 generic. This is the best guy to stick with Death Troopers, since his low Initiative lets him move into place before anybody else.&lt;br /&gt;
*&#039;&#039;&#039;Vizier:&#039;&#039;&#039; Can perform a white Coordinate after fully executing an Adaptive Ailerons maneuver. He then skips his normal action. Nice to have if he needs to do a red maneuver or one that would put him out of coordinating range.&lt;br /&gt;
*&#039;&#039;&#039;Captain Feroph:&#039;&#039;&#039; When defending, if the attacker doesn&#039;t have any green tokens, you can change a result to an evade. Meant to be used with Jam action.&lt;br /&gt;
*&#039;&#039;&#039;Major Vermeil:&#039;&#039;&#039; Like Feroph, but with attacking instead.&lt;/div&gt;</summary>
		<author><name>2601:1C0:5C00:C130:7DC1:49C9:2047:EC53</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=X-Wing/Tactics/The_Resistance&amp;diff=569008</id>
		<title>X-Wing/Tactics/The Resistance</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=X-Wing/Tactics/The_Resistance&amp;diff=569008"/>
		<updated>2020-02-15T10:21:44Z</updated>

		<summary type="html">&lt;p&gt;2601:1C0:5C00:C130:7DC1:49C9:2047:EC53: Created page with &amp;quot;:&amp;#039;&amp;#039;&amp;quot;We are the spark that&amp;#039;ll light the fire that&amp;#039;ll burn the First Order down.&amp;quot;&amp;#039;&amp;#039; -Poe Dameron  File:Rebel Alliance-New Logo-Deal With It.jpg|thumb|250px||left|[https://vime...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;&amp;quot;We are the spark that&#039;ll light the fire that&#039;ll burn the First Order down.&amp;quot;&#039;&#039; -Poe Dameron&lt;br /&gt;
&lt;br /&gt;
[[File:Rebel Alliance-New Logo-Deal With It.jpg|thumb|250px||left|[https://vimeo.com/166274097 Now accepting pilot applications. Requirements: &amp;lt;strike&amp;gt;Human.&amp;lt;/strike&amp;gt;  &amp;lt;strike&amp;gt;Male.&amp;lt;/strike&amp;gt;  &amp;lt;strike&amp;gt;Passed basic training.&amp;lt;/strike&amp;gt;  &amp;lt;strike&amp;gt;No past convicted felonies.&amp;lt;/strike&amp;gt;  &amp;lt;strike&amp;gt;Can read.&amp;lt;/strike&amp;gt;  &amp;lt;strike&amp;gt;Willing to use real name.&amp;lt;/strike&amp;gt;  &amp;lt;strike&amp;gt;Knows what the conflict is about.&amp;lt;/strike&amp;gt;  Showed up for orientation.]]]&lt;br /&gt;
&lt;br /&gt;
A [[Skub|Sequel Trilogy]] faction introduced in &#039;&#039;The Force Awakens&#039;&#039;, basically the Rebel Alliance several decades later. General Organa leads the Resistance in their fight against the First Order, fighting against tyranny for the past three decades. However, in a surprising stroke of realism, most of the senate isn&#039;t behind the Resistance fully (in fact, quite a few of them are secretly funding The First Order), and the Resistance technically isn&#039;t an arm of the New Republic&#039;s military; rather, it&#039;s under Leia&#039;s personal command as she wages her one woman war on the First Order, funded and clandestinely supported by her allies within the Senate. This is why the Resistance focuses on fighters rather than capital ships, and why they&#039;re using the somewhat long in the tooth T-70 X-Wing rather than the flashy new T-85(&amp;lt;s&amp;gt;which we still haven&#039;t seen&amp;lt;/s&amp;gt; which appeared in the new cartoon, but no one watches it, so no one knows what it looks like).&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:X-WingHeroic.png|The Resistance Faction is characterized by limping through the worst possible scenarios, such as rolling blanks...&lt;br /&gt;
Image:TFA_Chewie.png|...losing your friends...&lt;br /&gt;
Image:Rian&amp;amp;Kath.jpg|...and hiring these people to make movies.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====T-70 X-Wing====&lt;br /&gt;
[[File:T-70 X-Wing.jpg|thumb|200px]]&lt;br /&gt;
If the original X-Wing is a P-51 Mustang, the T-70 is an F-86 Saber(and the T-85 is an F-100 Super Saber) Unlike the T-65 X-Wing, the T-70 wings do not overlap and when the S-Foils are closed they lay side by side rather than pressed together. The engines themselves are smaller in size while the nose of the ship is more streamlined. They can accept the new BB series of astromech droids in addition to standard models, which are smaller than traditional astromechs and look like a soccer ball with an R-series head floating on the top. &lt;br /&gt;
&lt;br /&gt;
In general, the T-70/T-65 differences are a single additional point of Shields, the requirements for boost and barrel roll are swapped, and the option for a Tech upgrade. It also introduced the T-roll (Talon Roll technically, although some have compared it to Tokyo Drifting) which combines K-turn with a hard turn at 3 distance with a Barrel Roll, since there&#039;s nowhere to line-up on the ships side allowing you to slide up or down the move.  &lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;Weapon Hardpoint&#039;&#039; feature presents the T-70 as a modular craft, able to take a cannon, torpedo, or missile upgrade.&lt;br /&gt;
*When S-Foils are closed, you don&#039;t take a penalty to attack if the defender is in your bullseye arc.&lt;br /&gt;
*The &#039;&#039;Black One&#039;&#039; title gives a single use SLAM with the option of taking an ion token to keep weapons online.&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:T-70 X-Wing Mini.png&lt;br /&gt;
Image:T70BlackOne.png&lt;br /&gt;
Image:T-70 Pilot Poe.jpg|Poe Dameron.&lt;br /&gt;
Image:Swx57_xwing.png|The Black One mini&lt;br /&gt;
Image:JessPava.jpg|Jess Pava wearing the T-70 flight suit&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
=====Pilots=====&lt;br /&gt;
*&#039;&#039;&#039;Blue Squadron Rookie:&#039;&#039;&#039; The barebones pilot when you just need a body in the craft.&lt;br /&gt;
*&#039;&#039;&#039;Jaycris Tubbs:&#039;&#039;&#039; One of the first X-Wing pilots killed in &#039;&#039;The Last Jedi&#039;&#039;, he&#039;s actually pretty decent here. When he completes a blue maneuver, one nearby friendly can shave off a stress. His initiative 1 means that he can do this before anybody else activates. This makes him a great wingman to pilots that would get stressed easily, like Poe Dameron, any A-Wing pilot, or any Scavenged YT-1300 pilot. Giving him a BB Unit can help get him in a better position before pulling off the needed blue maneuver.&lt;br /&gt;
*&#039;&#039;&#039;Lieutenant Bastian:&#039;&#039;&#039; The excitable, black dude who flew over Starkiller Base. He can acquire a free target lock on any ship, friendly or hostile, after they take damage. M9-G8 seems to be made with Bastian in mind.&lt;br /&gt;
*&#039;&#039;&#039;Jessika Pava&#039;&#039;&#039;: The cute female T-70 pilot, apparently associated with Tierfon Yellow Aces. Her ability rewards formation flying, allowing you to reroll an attack or defense die for each other allied ship at range 1 of you. She can do this once per round by herself, but she can spend charges from her astro droid to do it multiple times, if needed.&lt;br /&gt;
*&#039;&#039;&#039;Joph Seastriker:&#039;&#039;&#039; A New Republic pilot who worked directly for Leia and helped discover the growing threat of The First Order in the &#039;&#039;Bloodlines&#039;&#039; novel. He gains an Evade token after losing a shield, which helps him survive being under fire by multiple enemy ships, but this ability is a shadow of its 1E incarnation that could slap on a Comm Relay and not lose its evade token at the end of the round.&lt;br /&gt;
*&#039;&#039;&#039;Red Squadron Expert:&#039;&#039;&#039; Red Squadron equivalent. Can take an Elite upgrade.&lt;br /&gt;
*&#039;&#039;&#039;Kare Kun:&#039;&#039;&#039; Prominent character in the &#039;&#039;Poe Dameron&#039;&#039; comic series, married Snap Wexley. When Boosting, she can use a hard 1 turn in either direction instead of just a straight 1 or soft 1 bank. &lt;br /&gt;
*&#039;&#039;&#039;Temmin Wexley:&#039;&#039;&#039; AKA, &amp;quot;Snap.&amp;quot; One of Poe&#039;s buddies, son of Norra Wexley, he flies recon and likes to go fast. Survived TFA and TLJ, but not ROS. Way to trip at the finish line, fat boy. His ability allows you to boost for free after you perform a speed 2-, 3- or 4- maneuver and aren&#039;t touching another ship, which means he loves the Tech upgrade &amp;quot;Primed Thrusters&amp;quot; which lets you boost or barrel roll even with a small number of stress tokens.&lt;br /&gt;
*&#039;&#039;&#039;Black Squadron Ace:&#039;&#039;&#039; Like Red Squadron Expert, but higher cost and initiative if you really need a high init generic.&lt;br /&gt;
*&#039;&#039;&#039;Ello Atsy&#039;&#039;&#039;: An alien pilot who bites it in the run on Starkiller base. His ability allows him to treat his T-roll maneuvers as white so long as he isn&#039;t too stressed, so he can drift with the best of them. Put Outmaneuver on him to make the First Order Weep.&lt;br /&gt;
*&#039;&#039;&#039;Nien Nunb&#039;&#039;&#039;: Everybody&#039;s favorite Falcon co-pilot and resident Sullustan, Nien is back as a T-70 pilot. His ability allows him to instantly shed stress so long as there is an enemy in his firing arc at Range 1 when he gets the token, thus making him ideal for any kind of build which might self-stress.&lt;br /&gt;
*&#039;&#039;&#039;Poe Dameron:&#039;&#039;&#039; The new leader of the elite X-Wing forces (although his fighter is black and orange) and their top ace, laying waste to a dozen ties in a single battle and destroying Starkiller base (the First Order&#039;s Death Star, made from a planet). His ability lets him link any action into a white action, treating it as red. B[[B8|B-8]] pushes him to 11 because he can reveal a blue maneuver, perform BB-8&#039;s move, link it to a red action, perform the blue maneuver, lose stress, then do the normal action.&lt;br /&gt;
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====Scavenged YT-1300====&lt;br /&gt;
[[File:JakkuChase.png|thumb|200px]]&lt;br /&gt;
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The Millennium Falcon, 30 years after the Galactic Civil War. It&#039;s been stolen multiple times, &amp;quot;upgraded&amp;quot; by a putz, and left to rot in a desert scrapyard before winding up in the hands of scavenger turned Jedi, Rey. The unkind years are reflected by its shields dropping 2 points and turret rotation now being a red action. The title, &#039;&#039;Rey&#039;s Millennium Falcon&#039;&#039; (just make yourself right at goddamned home, why don&#039;t you?) helps compensate for its age by allowing you to perform sloops, boosts, and turret rotations with 2 or fewer stress tokens.&lt;br /&gt;
*The only Resistance ship that doesn&#039;t have a Tech upgrade slot.&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:X-WingFinn.png|The TRAITOR himself admiring dat ass.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Pilots=====&lt;br /&gt;
*&#039;&#039;&#039;Resistance Sympathizer:&#039;&#039;&#039; A generic pilot who isn&#039;t much cheaper than the other options.&lt;br /&gt;
*&#039;&#039;&#039;Chewbacca:&#039;&#039;&#039; Chewie&#039;s ability is anger. He gets a free action and attack when an ally, including himself, bites it.&lt;br /&gt;
*&#039;&#039;&#039;Rey:&#039;&#039;&#039; A desert scavenger who just wanted to go back to Jakku, but ended up accidentally becoming a Jedi. Her Force points can be used on blank results during attack and defense if the enemy is in her front arc. She pretty much always needs to be paired with her BFF Finn, who adds blank results to attack/defense against enemies in front arc. Rey also comes in Gunner flavor with essentially the same ability applying to your turret arc(s).&lt;br /&gt;
*&#039;&#039;&#039;Han Solo:&#039;&#039;&#039; A surly old fucker who only agreed to be here so he could die, Han can still kick ass and take names. He can recreate his infiltration of Starkiller Base with his ability to start the game anywhere on the mat outside Range 3 of enemy ships. This is pretty good for [[Leeroy Jenkins|breaking the starting formation and getting promptly swarmed]].&lt;br /&gt;
&lt;br /&gt;
====MG-100 StarFortress====&lt;br /&gt;
[[File:Resistance-bomber a2df9e03.jpeg|thumb|200px]]&lt;br /&gt;
The Resistance&#039;s heavy bomber was briefly introduced in &#039;&#039;[[Skub|The Last Jedi]]&#039;&#039; before getting a [[TPK]]. Unlike in the movie, these things can survive more than a single volley of TIE Fighter fire. Also unlike the movie, Rose Tico can actually be pretty useful. It has a powerful forward cannon and a slightly weaker bowtie turret, giving impressive coverage. The double Gunner slots mean that unlike the Y-Wing, you can spread the love between your turret and your bombing capabilities.&lt;br /&gt;
*None of the pilots have Talent slots.&lt;br /&gt;
*Rose can spend an unfavorable die result on a target lock. Works nicely with Finn and/or Targeting Synchronizer. She&#039;s usually placed on the Falcon.&lt;br /&gt;
*Sensor and double device slots put the StarFortress on the tier of ships that can lob bomblets across the mat.&lt;br /&gt;
&lt;br /&gt;
=====Pilots=====&lt;br /&gt;
*&#039;&#039;&#039;Cobalt Squadron Bomber:&#039;&#039;&#039; Initiative 1 generic.&lt;br /&gt;
*&#039;&#039;&#039;Cat:&#039;&#039;&#039; One of the crew in the &#039;&#039;Cobalt Squadron&#039;&#039; novel. Gets an extra attack die against targets Range 0-1 of at least 1 friendly device. Because bombs typically explode before the shooting starts, this can only apply to mines and bombs dropped with the help of Paige Tico if you have a Veteran Turret Gunner.&lt;br /&gt;
*&#039;&#039;&#039;Vennie:&#039;&#039;&#039; Another &#039;&#039;Cobalt Squadron&#039;&#039; character. You can add an eye result to defense rolls if the attack is in a friendly turret arc. This can of course apply to your own turret, but it was made with A-Wing escorts in mind. Just be ready to invest in a Perceptive Copilot to capitalize on this ability.&lt;br /&gt;
*&#039;&#039;&#039;Ben Teene:&#039;&#039;&#039; One of the many bomber pilots killed in the opening of &#039;&#039;The Last Jedi&#039;&#039;. If your bowtie is covering an enemy defender, you can assign them &#039;&#039;Rattled&#039;&#039;. A Rattled ship takes a critical damage if a bomb or mine explodes in close range. &#039;&#039;Rattled&#039;&#039; can only be removed by an action, so in all likelihood, you won&#039;t actually get that extra damage on you will waste their next action.&lt;br /&gt;
*&#039;&#039;&#039;Edon Kappehl:&#039;&#039;&#039; Another &#039;&#039;Last Jedi&#039;&#039; casualty, along with Rian Johnson&#039;s reputation. Can drop a device after maneuvering, pretty much exactly like &amp;quot;Genius.&amp;quot; You&#039;ll definitely want to bring Ablative Plating along.&lt;br /&gt;
*&#039;&#039;&#039;Finch Dallow:&#039;&#039;&#039; The pilot that got Paige Tico over the FO Dreadnought before asploding. Appropriately, he can drop bombs on himself, which works well with Gunner Paige.&lt;br /&gt;
*&#039;&#039;&#039;Paige Tico:&#039;&#039;&#039; (&#039;&#039;H&amp;amp;A&#039;&#039;) Rose Tico&#039;s older sister who died in TLJ. Likes animals. As a pilot, she has Init 5 and can drop two devices at a time. Syncs nicely with Skilled Bombardier and/or Trajectory Simulator. Or just to dump two mines in somebody&#039;s face.&lt;br /&gt;
**Paige is also a gunner who can drop a bomb or rotate the turret right after attacking. She can also drop a bomb when being destroyed. Remember that her ability supersedes the &amp;quot;one device per round&amp;quot; limitation.&lt;br /&gt;
&lt;br /&gt;
====RZ-2 A-Wing====&lt;br /&gt;
[[File:RZ-2.jpg|thumb|200px]]&lt;br /&gt;
&lt;br /&gt;
Successor to the Rebellion&#039;s stunt flyer. The RZ-2 only appeared briefly in &#039;&#039;The Last Jedi&#039;&#039; before Kylo Ren blew up the hangar they were in. The big change is the turret. It can point forward or backward, and it can only be rotated as a red linked action. In the [[fluff]], the RZ-1 turrets are also supposed to rotate, but FFG probably wanted just wanted them to have a mechanical contrast. Who the hell knows? If you were good at zipping the RZ-1 into flanking positions, you will appreciate the versatility the RZ-2&#039;s turret offers. It is worth mentioning that because it counts as a turret, you cannot use Outmaneuver&#039;s effect, no matter how much it feels like you should. Statwise, it&#039;s almost identical to the RZ-1. The only differences are the blue Bank 3s and tech upgrade slot. It&#039;s &amp;quot;Refined Gyrostabilizers&amp;quot; wholly has the effects of the RZ-1&#039;s &amp;quot;Vectored Thrusters,&amp;quot; just with stuff for the turret added on.&lt;br /&gt;
*Prime candidate for Ferrosphere Paint. Or Primed Thrusters.&lt;br /&gt;
*It&#039;s not a bad idea to have some stress management on-hand, like Jaycris Tubbs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:TallieLintra.jpg&lt;br /&gt;
File:RZ2Cross.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Pilots=====&lt;br /&gt;
*&#039;&#039;&#039;Blue Squadron Recruit:&#039;&#039;&#039; Initiative 1 generic with a talent slot.&lt;br /&gt;
*&#039;&#039;&#039;Green Squadron Expert:&#039;&#039;&#039; Initiative 3 generic with a talent slot. This is where it gets awesome.&lt;br /&gt;
*&#039;&#039;&#039;Ronith Blario:&#039;&#039;&#039; (&#039;&#039;H&amp;amp;A&#039;&#039;) A rookie pilot who appeared in TLJ, and therefore died. When attacking or defending, if the enemy ship is in another friendly&#039;s turret arc, Ronith can spend that friendly&#039;s focus token to convert one eye result. It&#039;s kind of like a weirder &#039;&#039;Networked Calculations&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Zari Bangel:&#039;&#039;&#039; Minor character in &#039;&#039;Bloodline&#039;&#039; who was interested in Joph Seastriker&#039;s work with Leia and ended up being among the very first to join the Resistance. She can perform an action even if she bumps another ship.&lt;br /&gt;
*&#039;&#039;&#039;Greer Sonnel:&#039;&#039;&#039; A race pilot from Pamarthe (Space Scotland). Had to abandon racing after being diagnosed with Bloodburn and became Leia&#039;s personal assistant leading up to the founding of the Resistance. She can rotate her turret (without getting stressed) after fully executing a maneuver. This frees her up to do another action and possibly boost.&lt;br /&gt;
*&#039;&#039;&#039;L&#039;ulo L&#039;ampar:&#039;&#039;&#039; A Duros pilot who flew with Green Squadron in The Battle of Endor. Close friend of Shara Bey and honorary uncle of Poe Dameron. When stressed, he gets +1 attack and -1 agility. Mostly awesome, as the ship is maneuverable and responsive enough to be able to avoid firing arcs, but if things go [[not as planned]], low agility is a death sentence for such a fragile ship.&lt;br /&gt;
*&#039;&#039;&#039;Tallissan Lintra:&#039;&#039;&#039; The insanely cute pilot who died too soon in TLJ. Being an escort pilot, she can grant an extra defense die to an ally if the attacker is in her bullseye. Cheaper than the potent L&#039;ulo L&#039;ampar, but definitely safer. Daredevil and Pattern Analyzer can help her get into position.&lt;br /&gt;
*&#039;&#039;&#039;Zizi Tlo:&#039;&#039;&#039; (&#039;&#039;H&amp;amp;A&#039;&#039;) TLJ casualty. No other information is available. She has a single recurring charge that can be spent after attacking or defending to gain a focus or evade token. Simple, but awesome, and probably very expensive to field.&lt;br /&gt;
&lt;br /&gt;
====Resistance Transport====&lt;br /&gt;
The unwieldy-looking transport that Leia rode to Takodana in &#039;&#039;The Force Awakens&#039;&#039;. It has a generally weak dial, but can full-stop and reverse when needed. Crap gun, crap agility, has about the durability of a Y-Wing, and can force itself to play support with red coordinate and red jam actions. The customizability is pretty nice, boasting two crew, an astro, torp and cannon slots.&lt;br /&gt;
The cockpit pod can be detached from the rest of the ship and flown independently. The maneuver dial is mostly worse than before and durability is lower, but deployment cost is lower, agility is up, and you trade your red coordinate for a red barrel roll. There&#039;s also only one crew slot. If you&#039;re taking the Pod, it&#039;s either for Finn or to carry a single crew on the cheap.&lt;br /&gt;
*The intended star of this pack was General Leia Organa. She&#039;s expensive as hell and takes up both crew slots (No pod for her), but can spend her Force to lower the difficulty of any friendly ship, regardless of distance.&lt;br /&gt;
*Korr Sella burns all stress tokens when you fully perform a blue maneuver. Good pick for the stress magnet pilots, and is pretty much a required companion of Larma D&#039;acy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Transport Pilots=====&lt;br /&gt;
*&#039;&#039;&#039;Logistics Division Pilot:&#039;&#039;&#039; Init 1 generic.&lt;br /&gt;
*&#039;&#039;&#039;Nodin Chavdir:&#039;&#039;&#039; Another mutineer who died on Crait. When he coordinates or gets coordinated, he can perform any of his actions as red as long as he has less than 3 stress tokens. The need for this is pretty situational.&lt;br /&gt;
*&#039;&#039;&#039;Pammich Nero Goode:&#039;&#039;&#039; Dispatcher on D&#039;Qar in TFA. In TLJ, she sided with Poe&#039;s mutiny, and shuttled him and Leia down to Crait. Killed in the speeder charge. Can perform red maneuvers as long as she has less than 3 stress tokens.&lt;br /&gt;
*&#039;&#039;&#039;Cova Nel:&#039;&#039;&#039; She flew Leia to Takodana in TFA and was actually one of the 5 or 6 survivors of TLJ. When attacking or defending, Cova rolls 1 additional die. &#039;&#039;Does&#039;&#039; combine with R4&#039;s effect.&lt;br /&gt;
&lt;br /&gt;
=====Transport Pod Pilots=====&lt;br /&gt;
*&#039;&#039;&#039;Vi Moradi:&#039;&#039;&#039; A Resistance spy in the &#039;&#039;Phasma&#039;&#039; novel. She&#039;s basically an enhanced Informant. She tags a ship at Setup and can look at their maneuver during Systems if she&#039;s within range 3 of them. Also, the tagged ship cannot spend focus when attacking or defending against her.&lt;br /&gt;
*&#039;&#039;&#039;Finn:&#039;&#039;&#039; A janitor who commits treason twice. When attacking or defending, he can add a blank result or take a strain token to add an eye. Sticking him with Heroic and Perceptive Copilot shot him to the top of the Resistance meta.&lt;br /&gt;
*&#039;&#039;&#039;BB-8:&#039;&#039;&#039; Can red boost or red barrel roll during System Phase.&lt;br /&gt;
*&#039;&#039;&#039;Rose Tico:&#039;&#039;&#039; The azn engineer who tells Finn &amp;quot;We&#039;ll win not by destroying what we hate, but by protecting what we love&amp;quot; right after kamikaze-ramming into his craft while he was trying to save his friends, [[Derp|nearly destroying both of them]]. When attacking or defending, she can reroll one die result for each other friendly ship in the relevant attack arc.&lt;br /&gt;
&lt;br /&gt;
====Fireball====&lt;br /&gt;
Gotta go fast! The fireball is a modified racing ship and it shows. While it&#039;s actual dial is nothing truly impressive,. it&#039;s ability, Fireball with wings, makes it unique in two ways: first at the start of the game it takes 1 damage, so in practices it has six hull, and second it can expose one of it&#039;s damage cards after it SLAMsin order to remove the disarm it gets from SLAMing, so it can move, SLAM, then shoot at the cost of a crit. Worth it? depends on the pilots. It does combo well with Electronic Baffle so you can take one damage, to get rid of a red token (like stress), then use the damage to fuel fireball with wings so you can shoot after a slam.&lt;br /&gt;
=====Pilots=====&lt;br /&gt;
A note about the pilots, SLAM is an action, which means it&#039;s more powerful on pilots with high initiatives. That way they can use the SLAM to either get a ship that has already moved into there cross hairs or dart out of trouble. The latter any ship can do, but the former is one the fireball excels at since it can remove the disarm to shoot in the same turn as the slam. Hook up Advance slam so you can focus after you slam and proton rockets and you have a nasty little close range missile platform.&lt;br /&gt;
* &#039;&#039;&#039;Colossus Station Mechanic&#039;&#039;&#039;: Standard pilot, but can&#039;t take full advantage of Explosion with Wings since it&#039;s Initiative is only a piddly 2, so it can&#039;t pull out maneuvering shenanigans on anybody of note, but of course they can slam to get out of trouble easily enough. Combos well with ability&#039;s that let you look at enemy ship dials.&lt;br /&gt;
* &#039;&#039;&#039;R1-J5&#039;&#039;&#039;: Only Initiative 1, so R1 can&#039;t use slam to really fly around on ships that have already moved to line up attack runs, additionally as a droid he can&#039;t focus, so he can&#039;t use proton rockets, and Fireballs lack a targeting computer for heavy weapons. His ability lets you look at your damage cards before you expose them, to try and get the least bad crit effect, but he can&#039;t do as much with those slams. A probable pass&lt;br /&gt;
* &#039;&#039;&#039;Kazuda Xiono&#039;&#039;&#039;:Hay look at this guy i&#039;ve never heard of. not bad though, if an enemy ship has higher initiative then your damage cards (So at game start 2) your guns do an extra damage. Not bad, but does get worse if she starts takeing hits. Would be better on a less masochist ship. As is, avoid Electronic baffles and avoid getting hit at all cost to keep doing constant damage.&lt;br /&gt;
* &#039;&#039;&#039;Jarek Yeager&#039;&#039;&#039;: [https://en.wikipedia.org/wiki/Chuck_Yeager| Wonder who this] [[Original character, do not steal |guy is named after?]] Anyway, Jarek can push the fireball even farther able to pull off basic red maneuvers even if stressed, and advanced red maneuvers if he&#039;s critically damaged. . . and he&#039;s in a fireball he WILL be critically damaged, so long as he does not get more then 2 stress tokens. So basically Jarek can pull off two red moves in a turn if he has to pull a U turn to get into position.&lt;br /&gt;
&lt;br /&gt;
====GR-75 Medium Transport====&lt;/div&gt;</summary>
		<author><name>2601:1C0:5C00:C130:7DC1:49C9:2047:EC53</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=X-Wing/Tactics/Rebel_Alliance&amp;diff=568900</id>
		<title>X-Wing/Tactics/Rebel Alliance</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=X-Wing/Tactics/Rebel_Alliance&amp;diff=568900"/>
		<updated>2020-02-15T10:20:54Z</updated>

		<summary type="html">&lt;p&gt;2601:1C0:5C00:C130:7DC1:49C9:2047:EC53: To be polished a bit later&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;&amp;quot;Make ten men feel like a hundred.&amp;quot;&#039;&#039; -Cassian Andor&lt;br /&gt;
&lt;br /&gt;
[[File:Rebel Alliance-New Logo-Deal With It.jpg|thumb|250px||left|[https://vimeo.com/166274097 Now accepting pilot applications. Requirements: &amp;lt;strike&amp;gt;Human.&amp;lt;/strike&amp;gt;  &amp;lt;strike&amp;gt;Male.&amp;lt;/strike&amp;gt;  &amp;lt;strike&amp;gt;Passed basic training.&amp;lt;/strike&amp;gt;  &amp;lt;strike&amp;gt;No past convicted felonies.&amp;lt;/strike&amp;gt;  &amp;lt;strike&amp;gt;Can read.&amp;lt;/strike&amp;gt;  &amp;lt;strike&amp;gt;Willing to use real name.&amp;lt;/strike&amp;gt;  &amp;lt;strike&amp;gt;Knows what the conflict is about.&amp;lt;/strike&amp;gt;  Showed up for orientation.]]]&lt;br /&gt;
&lt;br /&gt;
Rebel fleets are cobbled together out of mercenaries or outlaws who bring their own ships into the fight, leftover weapons and vehicles from the Clone Wars, and vehicles produced by companies or planets with a grudge against the Empire. As such there&#039;s a great deal of variation among the Rebel forces, matched equally by its mix of alien pilots compared to the Empire&#039;s strict [[Humanity Fuck Yeah]] policy.&lt;br /&gt;
&lt;br /&gt;
Capital ships were hard to come by for the Rebels, with the largest and most powerful being donated by the Mon Calamari (goldfish-head people, the best known of which is the renowned Admiral &amp;quot;It&#039;s A Trap!&amp;quot; Ackbar), master shipbuilders who customize every ship as an almost organic work of art as their entire culture revolves around the freedom of space travel. Others came from Corellia, which was neither exceedingly friendly to the Empire nor particularly choosy in their buyers. &lt;br /&gt;
&lt;br /&gt;
Since the Rebels are characterized by their actually giving a shit about the lives of the people fighting for them, Rebel ships are well-equipped, including shields, hyperdrive, and supply kits for when you invariably get shot down with only some creepy green guy to keep you company. This [[StarCraft| Protoss]]-esque philosophy also informs their ships&#039; combat capabilities, with small squads of heavily-armed, well-equipped (but expensive) ships crewed by some of the best pilots in the galaxy. Furthermore, most fighters contain an Astromech droid which functions as a co-pilot and emergency technician. &lt;br /&gt;
&lt;br /&gt;
Although early on in their history the Rebels were isolated and ragtag groups of free-thinkers and anarchists, they were unified and turned into a fighting machine by a handful of dissident senators from the old Republic like Bail Organa and Mon Mothma, as well as a string of Jedi heroes such as Echu Shen-jon and Obi-Wan Kenobi.&lt;br /&gt;
&lt;br /&gt;
In the Disney third trilogy canon, the Rebel Alliance united under Chancellor Mon Mothma to break what they thought was the last of the united Empire before reorganizing their military into small local cells on every Republic planet which as a whole are called the Resistance.&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:X-WingSelfless.png|The faction in a nutshell, and great way to make your opponent hate you.&lt;br /&gt;
Image:Leia_Organa_Crew.png|The Alliance&#039;s mascot, her ability is nicely representative of the faction: Powerful and cooperative.&lt;br /&gt;
Image:Luke_Skywalker_Gunner.png|Leia&#039;s incest-buddy and Hero of the Rebellion. Much [[Butthurt|assblasting]] ensued when this card was revealed. A once controversial card in the previews for 2e, it had little actual impact.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
====T-65 X-Wing Starfighter====&lt;br /&gt;
[[File:X-Wing Mov.png|thumb|200px|right]]&lt;br /&gt;
You know what it is, the Rebel ship so badass it&#039;s probably the one you&#039;d want to be assigned to in-universe. &lt;br /&gt;
Created for the Rebel Alliance when the Empire attempted to become a bunch of filthy Commie bastards and absorb the company that made the ARC-170 gunships for the Republic. Mostly replaced after Return of the Jedi by the T-70, the iPhone of X-Wings. The E-Wing was meant to replace the X-Wing entirely, but it was too expensive to produce and was plagued with design flaws that led it to be used by only a small handful of pilots. Pilots found in &#039;&#039;Saw&#039;s Renegades&#039;&#039; will be marked.&lt;br /&gt;
&lt;br /&gt;
All X-Wings can equip torpedoes, and astromech droids. In 1st Edition, they were overshadowed by the Z-95 for price and by the T-70 for effectiveness, but with the Resistance being made a separate faction from the Rebels the classic X-Wing made a triumphant return in 2nd.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:X-Wing Mini.png&lt;br /&gt;
Image:X-Wing Specs.jpg&lt;br /&gt;
Image:X-Wing Pilot.jpg|Since the ship has life-support, rations, and a survival kit, pilot gear is pretty basic. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
=====Pilots=====&lt;br /&gt;
What really sells the X-wing is the sheer number of pilots with actually worthwhile skills. &lt;br /&gt;
*&#039;&#039;&#039;Cavern Angels Zealot:&#039;&#039;&#039; (&#039;&#039;SR&#039;&#039;) Lowest initiative possible, but has an Illicit Upgrade slot. Useful? at the moment likely no, but keep an eye on this one though, if a good Illicit upgrade is released this could show some promise. &lt;br /&gt;
*&#039;&#039;&#039;Blue Squadron Escort:&#039;&#039;&#039; Replacement for 1st Edition&#039;s Rookie Pilot. Very basic option for cheap.&lt;br /&gt;
*&#039;&#039;&#039;Red Squadron Veteran:&#039;&#039;&#039; Higher Initiative and has a Talent slot.&lt;br /&gt;
*&#039;&#039;&#039;Edrio Two Tubes:&#039;&#039;&#039; (&#039;&#039;SR&#039;&#039;) One of Saw Gerrera&#039;s alien buddies in &#039;&#039;Rogue One.&#039;&#039; His ability to get a bonus action is made specifically to synergize with his eggmate, Benthic Two Tubes.&lt;br /&gt;
*&#039;&#039;&#039;Jek Porkins:&#039;&#039;&#039; You know him, you love him, it&#039;s the legendary fat fuck who died like a bitch at Yavin IV. Jek eats stress tokens like a [[fa/tg/uy]] goes through cheetos. But be careful when doing so as because every time you do this you roll an attack die, so you do run the risk of blowing yourself up in spectacular failure.&lt;br /&gt;
*&#039;&#039;&#039;Leevan Tenza:&#039;&#039;&#039; (&#039;&#039;SR&#039;&#039;) Another of Saw&#039;s boys. Despite his backstory of defecting from the Rebel Alliance after [[Leeroy Jenkins|attacking a target against orders]], his ability is on the defensive side. He can perform a red evade after boosting or barrel rolling.&lt;br /&gt;
*&#039;&#039;&#039;Biggs Darklighter:&#039;&#039;&#039; Luke&#039;s wingman from &#039;&#039;A New Hope&#039;&#039;, with mustache. Has the ability take damage on a teammate&#039;s behalf. Very useful when paired with more expensive pilots to keep them alive longer.&lt;br /&gt;
*&#039;&#039;&#039;Kullbee Sperado:&#039;&#039;&#039; (&#039;&#039;SR&#039;&#039;) One of the few Partisans to survive Jedha, Kullbee can flip his S-Foils after arc-dodging, effectively making him the only T-65 pilot who can boost without penalty.&lt;br /&gt;
*&#039;&#039;&#039;Garvin Dreis:&#039;&#039;&#039; Red Leader from &#039;&#039;A New Hope&#039;&#039;. After he spends a focus, either in attack or defense, he can pass it on to another ship at range 1 or 2.&lt;br /&gt;
*&#039;&#039;&#039;Thane Kyrell:&#039;&#039;&#039; Deuteragonist of the novel &#039;&#039;Lost Stars&#039;&#039;. Joined the Rebels while his girlfriend Ciena Ree stayed with the empire. Can spend a die result on attacks to look at the defender&#039;s facedown damage cards and expose one. If one of those happens to be Direct Hit, he can [[Rape|spam it multiple times]].&lt;br /&gt;
*&#039;&#039;&#039;Luke Skywalker:&#039;&#039;&#039; If you don&#039;t know who this is, you probably shouldn&#039;t be playing this game. Has 2 Force Points and regenerates 1 when an attack is declared against him, making him [[Tank|ludicrously hard to kill]], especially when paired with R2-D2.&lt;br /&gt;
*&#039;&#039;&#039;Wedge Antilles:&#039;&#039;&#039; Luke&#039;s other wingman in &#039;&#039;A New Hope&#039;&#039;, and co-founder of Rogue Squadron with Luke. The only pilot who survived both Death Star runs, and played a pivotal role in each one. Reduces the enemy&#039;s evade dice by one. Super deadly, but everyone knows that so he can end up being a [[DISTRACTION CARNIFEX| DISTRACTION X-WING]] minus the &amp;quot;distraction&amp;quot; part. If you are a newbie Rebel player and don&#039;t know what to use, the wrong answer is never Wedge. Many players like to give him [[Rogue|Outmaneuver]]. [[Rape|It also applies to Proton Torpedoes and Snap Shot]].&lt;br /&gt;
&lt;br /&gt;
====BTL-S3/BTL-A4 Y-Wing Starfighter====&lt;br /&gt;
[[File:Y-Wing Mov.jpg|thumb|200px|right]]&lt;br /&gt;
Produced during the lead-up to the Clone Wars, and used for a good century by almost literally everyone except the Empire. Called &amp;quot;wishbones&amp;quot;, they are heavily armed and armored in order to get through a dogfight and deliver their payload before joining the engagement on behalf of their allies. It was especially notable for being equipped with Ion-based weaponry, making fighting one without eliminating their escort a risky endeavor. The fighter was full of design flaws and was very expensive and labor-extensive to maintain, with entire sections of the ship hull needing to be replaced between battles for maximum efficiency. Technically it isn&#039;t a real bomber in the sense that it carries bombs; instead it shoots torpedoes, because space is an ocean in Star Wars. The variety you field in this game is the BTL-A4 model which is a two-man fighter with the rear pilot as turret gunner.&lt;br /&gt;
&lt;br /&gt;
The Rebels&#039; bomber and the workhorse of the Rebel fleet, it has one bomb slot and one torp slot. It&#039;s slower than the X-Wing with a firepower of 2 and has below average agility at 1, but gets 2 shields and a much stronger Hull at 6. It can also equip Astromechs, and it can use Turrets.&lt;br /&gt;
*In fact, in order to make them useful, it better have an Ion Turret on it.&lt;br /&gt;
*Veteran Turret Gunner and Skilled Bombardier are both strong candidates for filling the Gunner slot, depending on what you want the ship to focus on.&lt;br /&gt;
*Has red barrel roll action, can be mitigated with Expert Handling.&lt;br /&gt;
*Can reload spent munitions for a stress and disabled weapons&lt;br /&gt;
*A Y-Wing with Hull Upgrade is very annoying to fight against.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Y-Wing Mini.png&lt;br /&gt;
Image:Y-Wing Specs.jpg&lt;br /&gt;
Image:Y-Wing Pilot.jpg|Like X-Wings, Y-Wings are pretty pilot-friendly, provided you &amp;quot;Stay on target.&amp;quot;&lt;br /&gt;
Image:HortonSalm.jpg|Horton Salm&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
=====Pilots=====&lt;br /&gt;
*&#039;&#039;&#039;Gray Squadron Bomber:&#039;&#039;&#039; Base Y-Wing pilot. Take these if you want cheap and tanky ion turrets on the field.&lt;br /&gt;
*&#039;&#039;&#039;Gold Squadron Veteran:&#039;&#039;&#039; Same as the Gray but higher initiative and Talent slot.&lt;br /&gt;
*&#039;&#039;&#039;Evaan Verlaine:&#039;&#039;&#039; Survivor of Alderaan and waifu to /swg/. Also retconned over Keyan Farlander as the pilot of the Y-Wing seen leaving the Death Star at Yavin. She served as a bodyguard to Leia Organa in the limited-run &#039;&#039;Princess Leia&#039;&#039; comic, which is reflected in her pilot ability to buff a friendly ship&#039;s agility.&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Dutch&amp;quot; Vander:&#039;&#039;&#039; Gold Leader from &#039;&#039;A New Hope&#039;&#039;. When he acquires a target lock someone else at range 1-3 can also get one on the same target. R3&#039;s bonus target lock does not let you do this twice in a round.&lt;br /&gt;
*&#039;&#039;&#039;Norra Wexley:&#039;&#039;&#039; Norra flew a Y-Wing at Endor and is mother of &amp;quot;Snap&amp;quot; Wexley, a T-70 pilot. She also is one of many dull characters to appear in the &#039;&#039;Aftermath&#039;&#039; trilogy of books. In X-Wing she&#039;s actually useful. [[Choppy|When defending, she adds an automatic evade result to whatever she rolls if she&#039;s close to an enemy]]. Very frustrating to the shooter.&lt;br /&gt;
*&#039;&#039;&#039;Horton Salm:&#039;&#039;&#039; EU Y-Wing Ace and Rebel General. Can reroll 1 attack die for each nearby friendly ship. Syncs nicely with the extra attack granted by Veteran Turret Gunner.&lt;br /&gt;
&lt;br /&gt;
====Modified YT-1300 Light Freighter/Millennium Falcon====&lt;br /&gt;
[[File:Falcon Art.jpg|thumb|200px|right|&amp;quot;What a piece of junk!&amp;quot;]]&lt;br /&gt;
The YT-1300 is the best known of the many ugly yet amazing ships built on Corellia. Created to be modular, you can buy it piece by piece (in-universe) to do as you want.&lt;br /&gt;
A YT-1300 isn&#039;t considered the Millennium Falcon unless it takes the upgrade giving it that title (giving it the evade action). The YT-1300 is, surprisingly, more mobile than the Y-Wing despite it&#039;s greater size, but its defense is just as bad, making up for it with stronger shields and hull. It also has a bowtie firing arc. Characters of this ship cost an arm and a leg (for a long time they were easily the most expensive in the game), but the ship is so durable that the only reliable way to kill it is if your enemy can focus all their ships on it at once, not an easy task.&lt;br /&gt;
*Has room for two crew and a gunner&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Falcon Mini.jpeg&lt;br /&gt;
Image:Falcon Specs.jpg&lt;br /&gt;
Image:Falcon Pad.png|No pilot gear needed (although there&#039;s helmets inside for some reason). Just sip a cold one, and hope you don&#039;t blow up.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
=====Pilots=====&lt;br /&gt;
*&#039;&#039;&#039;Outer Rim Smuggler:&#039;&#039;&#039; Had reduced firepower and health in 1st Edition, much to the chagrin of the playerbase. No longer the case in 2nd.&lt;br /&gt;
*&#039;&#039;&#039;Chewbacca:&#039;&#039;&#039; Han Solo&#039;s Wookiee co-pilot takes the helm. Once per round, can suffer a critical hit as a normal hit. Costing less than his domestic partner in the leather jacket and really helping the durability of the YT-1300 shine, Chewie is &#039;&#039;the shit.&#039;&#039; Give him Selfless and extend the life expectancy of the whole team greatly.&lt;br /&gt;
*&#039;&#039;&#039;Leia Organa:&#039;&#039;&#039; (&#039;&#039;H&amp;amp;A&#039;&#039;) The princess&#039;s inclusion as a pilot and high initiative has been a mild [[skub]] topic, but she &#039;&#039;did&#039;&#039; occasionally fly the ship and initiative is not necessarily the same thing as &amp;quot;pilot skill&amp;quot; like in 1st edition. It&#039;s better to think of it as her reflexes, which were honed from being raised to be a secret badass from birth. She comes with a Force point, which she can spend when a range 0-3 friendly fully performs a red maneuver to grant them a Focus token or replenish a Force point. Her Force replenishment is generally only useful if you you bring Kanan Jarrus or if there is a Force Talent that would spend Force before maneuvering. Otherwise, Luke regens Force too quickly to get any real benefit.&lt;br /&gt;
*&#039;&#039;&#039;Lando Calrissian:&#039;&#039;&#039; Han&#039;s good buddy who betrayed him and froze him in carbonite. Inventor of suave and space pimp extraordinaire. When he does a blue maneuver, another ship at range 1 may perform a free action. Taking Nien Numb as a crew is almost mandatory to really capitalize on this.&lt;br /&gt;
*&#039;&#039;&#039;Han Solo:&#039;&#039;&#039; Initiative 6, so he should almost always be [[meme|shooting]][[skub| first]]. Gets to reroll anything and everything if he&#039;s close to an obstacle.&lt;br /&gt;
&lt;br /&gt;
====RZ-1 A-Wing Interceptor====&lt;br /&gt;
[[File:A-Wing Art.png|thumb|right|200px]]&lt;br /&gt;
The A-Wing is incredibly fast (one of the fastest ships in canon unmodified) and it turns on the dime. Anyone who played any of the video games knows this ship as the one that will fuck your shit up. Basically a more available version of the Jedi ships, it had very specific limits on pilot physical dimensions and requires absolute pros. Also one of the more liberal ships in the Rebel fleet for pilots painting the exterior (usually by squadron). It&#039;s has the highest defense of the rebel ships, but also the weakest hull in the game. Shields and firepower are average. Compare with the other Rebel fighters, it trades in torpedoes for missiles.&lt;br /&gt;
*Vectored Thrusters allow &#039;&#039;any&#039;&#039; action to link to a red boost.&lt;br /&gt;
*Has two Talent slots, except for Phoenix, who only gets one&lt;br /&gt;
*Juke is always a great way to annoy your opponent&lt;br /&gt;
*One of the few ships to not have a basic Modification slot&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:A-Wing Mini.JPG&lt;br /&gt;
Image:A-Wing Specs.jpg&lt;br /&gt;
Image:A-Wing FUCK YEAH.jpg|Poe Dameron&#039;s momma passed on her badassery. &lt;br /&gt;
Image:A-Wing Pilot.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
=====Pilots=====&lt;br /&gt;
*&#039;&#039;&#039;Phoenix Squadron Pilot:&#039;&#039;&#039; These guys got their [[TPK|shit wrecked]] by Vader in the cartoon series, &#039;&#039;Rebels&#039;&#039;. Cheap, low initiative, only one Talent slot.&lt;br /&gt;
*&#039;&#039;&#039;Green Squadron Pilot:&#039;&#039;&#039; Very solid choice for a generic pilot.&lt;br /&gt;
*&#039;&#039;&#039;Jake Farrell:&#039;&#039;&#039; Green Squadron pilot who flew at Endor, helped with the design of the A-wing and flew its predecessor craft at Yavin. He&#039;s been [[Nerf|toned down significantly]] from 1E, where he could zip around like a [[Shadowrun|Physical Adept]]. Now, he gives foci to his squaddies when he boosts or barrel rolls. This does pair with Vectored Thrusters.&lt;br /&gt;
*&#039;&#039;&#039;Arvel Crynyd:&#039;&#039;&#039; Guy who ran his ship into the Executor&#039;s bridge in &#039;&#039;Return of the Jedi&#039;&#039;. Can still attack ships, even when their bases are touching (both [[Fluff|fluffy]] and [[crunchy]], a delightful combination). 2nd Edition blessed him with the ability to boost into an enemy ship.&lt;br /&gt;
*&amp;lt;s&amp;gt;&#039;&#039;&#039;Tycho Celchu:&#039;&#039;&#039; Rogue Squadron pilot. Pilot skill 8. Can perform actions even when he is stressed. Giving him Push the Limit is a must, and then enjoy piling up six, seven, eight stress token on your ship in the game.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====HWK-290 Light Freighter/Moldy Crow====&lt;br /&gt;
[[File:Moldy Crow.jpg|thumb|right|200px|&amp;quot;You&#039;ve got to be joking. This isn&#039;t even a ship! Hey, I thought you said this thing would get off the ground!&amp;quot;&lt;br /&gt;
&amp;quot;It will. But after that, I&#039;m not making any promises.&amp;quot;]]&lt;br /&gt;
Known mostly as Kyle Katarn&#039;s ship (piloted by his much better pilot, Jan Ors) from the Dark Forces video games. Known as a huge piece of shit in-universe too, except to pilots who can actually use it. Rebels used them as personnel and agent transports, similar to how the Imperials use the Lambda Shuttle. &lt;br /&gt;
&lt;br /&gt;
It has average agility and shields, below average firepower of 1, only two Defense Dice, and has a Hull of 3 (remember that Shields&amp;gt;Hull since Shields block Crits) with option of one Crew. HWK was crap in 1E, but has been wonderfully overhauled into an actually serviceable vessel. It can now boost, jam, and drop bombs.&lt;br /&gt;
*&#039;&#039;Moldy Crow&#039;&#039; title allows you to carry up to 2 focus tokens between rounds. It also grants a forward firing arc that packs a wallop. All of the pilot abilities are dependent on firing arc, so the title gives the abilities additional coverage.&lt;br /&gt;
*Afterburners can help close the distance if you&#039;re trying to jam somebody.&lt;br /&gt;
&lt;br /&gt;
=====Pilots=====&lt;br /&gt;
*&#039;&#039;&#039;Rebel Scout:&#039;&#039;&#039; A Rebel, who scouts. A nice, cheap way to jam enemy ships.&lt;br /&gt;
*&#039;&#039;&#039;Roark Garnet:&#039;&#039;&#039; A smuggler, and the original owner of the Moldy Crow. One of the example characters from [[Star Wars D6]]. Had many adventures, a few of which were on behalf of the Rebels. Never worked with the Empire. At the start of combat he picks an ally in his firing arc and makes them Initiative 7.&lt;br /&gt;
*&#039;&#039;&#039;Kyle Katarn:&#039;&#039;&#039; A Stormtrooper cadet that defected to the Rebellion after learning about the Empire&#039;s involvement in his father&#039;s death, was one of the nine attempts by the Rebels at capturing the Death Star plans, shut down the Dark Trooper project one piece at a time, punched a Krayt Dragon to death while giving Jabba the Hutt the middle finger, and later became a Master in the New Jedi Order.  Lets you give a Focus Token to another friendly in his firing arc at the start of combat. Like Garven Dreis for the X-wing, except he can build up a reservoir of Focus by keeping it across turns if you take the pretty much mandatory Moldy Crow Title. Jyn Erso synergizes excellently with Kyle.&lt;br /&gt;
*&#039;&#039;&#039;Jan Ors:&#039;&#039;&#039; The woman who made Asians canon in Star Wars. An engineer/pilot/ballerina from Alderaan, was an agent and spy early on before she got her buddy Kyle into the Rebel Alliance by telling him the truth about his father ([[Meme|pottery]]). Played taxi driver to Kyle on his missions for awhile, then helping him out after the fall of the Empire as well. If she has no Stress Tokens, she can take one to give an ally one more Attack Dice. Say hello to the pseudo-Phantom.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Moldy Crow Mini.png&lt;br /&gt;
Image:Moldy Crow Specs.jpg&lt;br /&gt;
Image:Garnet.jpg|Roark Garnet.&lt;br /&gt;
Image:Kyle Katarn.png|Stop pouting and do your job, Kyle. &lt;br /&gt;
Image:Jan Ors.png|Jan says to do your fucking job, Kyle.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====A/SF-01 B-Wing Starfighter====&lt;br /&gt;
[[File:B-Wing Art.jpg|thumb|200px|right]]&lt;br /&gt;
Designed by Admiral Trapmaster himself(Or by a Mon Calamari with a fish mustache in the New Canon), B-Wings were built when the Rebels realized that their fighters are fucking awesome and their capital ships fucking suck. The resulting solution is a really difficult to fly super-bomber. Since its cockpit rotates, the pilots can pull off batshit insane maneuvers. &lt;br /&gt;
&lt;br /&gt;
You really want something dead when you first aim at it? This is your ship. It has as much firepower as an X-Wing and it&#039;s as durable as a Y-Wing though the shields and hull are equalized, meaning it is less susceptible to crits than the Y-Wing. For upgrades it can be given two cannons, a torpedo, and a sensor. &lt;br /&gt;
*Be warned, it&#039;s slow on its own.&lt;br /&gt;
*The B-wing really shines when given Advanced Sensors, with it the previously sluggish craft becomes surprisingly agile with a barrel roll and the ability to perform its actions BEFORE it moves.&lt;br /&gt;
**Doing this lets you do Koiogran turns or Tallon rolls at very unexpected angles and positions, perfect for getting out of firing arcs while keeping the empire firmly in yours.&lt;br /&gt;
*Considering how easily these things get stressed, both pilot abilities aren&#039;t nearly as situational as they might sound.&lt;br /&gt;
*&#039;&#039;Hotshots and Aces&#039;&#039; gives the Stablized S-Foils configuration, which can be opened and closed for different functionality like the X-Wing, but only if it isn&#039;t critically damaged.&lt;br /&gt;
**When S-Foils are open, after attacking, you can spend a target lock on the defender to make a bonus attack with a cannon that you haven&#039;t already used this turn. It also allows a barrel roll to link into a red target lock, allowing you to take full advantage of the stress-oriented abilities. FFG has stated that in spite of wording on cards and the rulebook, [[RAI|you can combine Fire-Control System and open S-Foils to attack, re-roll one die, then spend the target lock to perform the bonus attack]].&lt;br /&gt;
**When S-Foils are closed, barrel roll can link to a red evade and you get a red reload action.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:B-Wing Mini.jpg&lt;br /&gt;
Image:B-Wing Specs.jpg&lt;br /&gt;
Image:B-Wing Pilot.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
=====Pilots=====&lt;br /&gt;
*&#039;&#039;&#039;Blue Squadron Pilot:&#039;&#039;&#039; Base B-Wing.&lt;br /&gt;
*&#039;&#039;&#039;Blade Squadron Veteran:&#039;&#039;&#039; Higher init, cost, and Talent slot.&lt;br /&gt;
*&#039;&#039;&#039;Ten Numb:&#039;&#039;&#039; Can spend stress like focus tokens. [[Rip and tear]].&lt;br /&gt;
*&#039;&#039;&#039;Braylen Stramm:&#039;&#039;&#039; Cannibalized and upgraded Ibtisam&#039;s ability from 1E: Can reroll TWO dice when attacking/defending while stressed.&lt;br /&gt;
*&#039;&#039;&#039;Gina Moonsong:&#039;&#039;&#039; (&#039;&#039;H&amp;amp;A&#039;&#039;) The only I5 B-Wing pilot. If she&#039;s stressed at the start of Engagement, she is forced to transfer a stress token to a range 0-2 friendly. Obviously intended to be flown alongside Braylen or Ten.&lt;br /&gt;
&lt;br /&gt;
====GR-75 Medium Transport====&lt;br /&gt;
[[File:Rebel Transport.jpg|thumb|right|200px]]&lt;br /&gt;
One of those Rebel transports you saw in &#039;&#039;Empire Strikes Back&#039;&#039; and the first of the huge ships. Although technically used by everyone, starting as supply ships for the Republic during the Clone Wars, the Rebels and Resistance used them the most as they were cheap, durable, and very easy to modify for assorted roles. &lt;br /&gt;
If you&#039;re wondering how a ship that big is made to scale with the much smaller ones in this game without taking up the whole board, it isn&#039;t, it&#039;s considerably smaller than it should be for that very reason. Even with the scaled down size it still dwarfs anything released before and is so big that you have the option of using its base as a wreck marker. The ship is durable (not as much as it should probably be given its size), but also very sluggish, has a defense of zero, a forward attack of 2, and replenishes 1 shield and energy each round.&lt;br /&gt;
*Holy shit, this thing has guns now! You won&#039;t get much out of the forward cannon, but there are slots for a turret and a hardpoint. Given the GR-75&#039;s slow-ass energy regen, you&#039;ll probably get more use out of a turret.&lt;br /&gt;
*When a range 0-1 friendly performs an action, &#039;&#039;Resupply Craft&#039;&#039; allows a GR-75 to spend an energy to remove a red/orange token from that ship or recover a shield. This makes the chassis a rock-solid support craft.&lt;br /&gt;
*The &#039;&#039;Luminous&#039;&#039; title gives 2 energy, takes 1 shield. It also starts you in reserve until the end of setup, at which point, you spawn at range 0-2 of any friendly ship, helping to turn your craft into an effective [[METAL BOXES|METAL BOX]].&lt;br /&gt;
*&#039;&#039;Bright Hope&#039;&#039; prevents you from reinforcing your aft, but grants an additional defense die when defending a reinforced fore.&lt;br /&gt;
*&#039;&#039;Quantum Storm&#039;&#039; grants +1 energy along with a crew and cargo slot. It allows allows you to recover 1 energy after performing a white maneuver.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Rebel Transport Mini.jpg&lt;br /&gt;
Image:Rebel Transport Specs.png&lt;br /&gt;
Image:&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====CR90 Corvette/Blockade Runner====&lt;br /&gt;
[[File:Blockade Runner Art.jpeg|thumb|200px|right]]&lt;br /&gt;
The Blockade Runner is the ship Princess Leia and the Rebels tried escaping from a Star Destroyer in at the start of the original movie. &lt;br /&gt;
It didn&#039;t look too impressive there, but when not overshadowed by a Star Destroyer you see how big this thing really is compared to your tiny fighters, (and hold it up to it&#039;s star wars armada model to get a real sense of X-wing&#039;s scale)&lt;br /&gt;
Also known as the Corellian Corvette and Alderaan Cruiser. Another ship used by everyone for every purpose as like the YT-1300 it is purchased in sections (again, in-universe). Early on they served as private ships for important personnel in the Republic, then the preferred ship of diplomats in the Imperial era (although the Rebels were able to acquire some as their only choice for capital ships early on). After the senate was dissolved and the only government VIP transport was Imperial military craft, quite a few found their way into Rebel hands.&lt;br /&gt;
&lt;br /&gt;
Another huge ship, but it can actually attack. Because of that it has separate cards for its front and back, both of which take a ton of damage. The Fore possesses better Shields and is where the attack stat is, and the Aft is where the Energy comes from. Like the Transport, it can be upgraded to carry Crew members and Cargo, along with the new Teams and Hardpoints introduced in its expansion, and both ends of the ship have their own slots. It requires the use of an attachment to the usual measurement stick when shooting because it has range of 3-5, which is reason to add on some Quad Laser Cannons which don&#039;t have a minimum range to the Hardpoints in case anything gets that close, the Turbo Laser is only good when shooting big bulky ships with shit Evade since it doubles the defense of anything you fire at. But be warned, this whole package is expensive, even with no upgrades it costs more than Han Solo. &lt;br /&gt;
&lt;br /&gt;
There aren&#039;t any other pilots for it right now, so you&#039;re stuck with basic Pilot Skill of four. Instead the ship stands out for have a few different titles it can take. Note all these apply to the Fore.&lt;br /&gt;
&lt;br /&gt;
The Fore can take one Crew, two Hardpoint, two Team, and one Cargo. It has Pilot Skill 4, no Evade, 8 Hull, 5 Shields, and a single 4 Attack Dice attack at 3-5 range (meaning without taking Secondary Weapons, you&#039;re screwed if anything gets too close) and can only attack in an arc to the sides of the Aft (for its primary attack) or Fore (for any equipped Secondary Attacks, otherwise the Aft has no attack at all), not straight ahead or back. It can Target Lock and Coordinate, which lets you give a friendly ship in range 1-2 a free action. It also lets you spend 1 Energy to give it one more Attack Dice on its stock attack. &lt;br /&gt;
The Aft has Pilot Skill 4, no attacks, no Evade, 8 Hull, 3 Shields, and 5 Energy. It can take Crew, Hardpoint, Team, and Cargo upgrades. It can Recover which consumes all Energy (you have no choice in this) and gives one Shield to either Aft or Fore for each point of Energy used. It can also Reinforce, affecting either Aft or Fore giving it 1 extra Evade which lasts that entire turn instead of on just one attack. &lt;br /&gt;
&lt;br /&gt;
The Fore costs 50 points, the Aft costs 40, although since you can&#039;t take them separate the whole ship costs 90 points. &lt;br /&gt;
&lt;br /&gt;
* Jania&#039;s Light: The only one of the three that looks different, with two red stripes on the sides of its hammer head instead of just one. 2 points, when defending and you don&#039;t like the critical result you get, you can discard it and draw another one.&lt;br /&gt;
* Dodonna&#039;s Pride: 4 points, when you preform the coordinate action you can give two nearby ships a free action.&lt;br /&gt;
* Tantive IV: 4 points, you get an extra Crew member and Team upgrade slot.&lt;br /&gt;
* Liberator:&lt;br /&gt;
* Thunderstrike:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Blockade Runner Miniature.png&lt;br /&gt;
Image:Blockade Runner Specs.jpg&lt;br /&gt;
Image:Blockade Runner Interior.jpg|The best known ship interior after the Death Star. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Z-95 Headhunter ====&lt;br /&gt;
[[File:Headhunter Art.jpg|thumb|right|200px]]&lt;br /&gt;
The X-Wing&#039;s predecessor, a very small fighter invented before the first Star Wars prequel. First introduced in a novel which came out before even Empire Strikes back, later used as the tutorial ship in the X-Wing flight simulator vidya. A modified variant was used by the Republic in the Clone Wars, and later used by the Rebels prior to the X-Wing. They were always very popular with space pirates however. Basically the F-5E Tiger to the X-Wing&#039;s F/A-18C of the Star Wars universe: they could be easily retrofitted with any technology that came out so despite military versions being a very piss-poor ship, a single mercenary or bounty hunter can go toe to toe with the elite. They can even be equipped with the wings of an X-Wing while still technically being a Headhunter.&lt;br /&gt;
&lt;br /&gt;
On the table it&#039;s a rather unimpressive ship, but it&#039;s cheap. Use it as a cheap missile platform since it has a Missile slot. Ironically, while in-universe the X-Wing replaced the Z-95 for all but pirates, in the game&#039;s meta the Z-95 for a time replaced the X-Wing for the Rebels and was glossed over by Scum &amp;amp; Villainy. &lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Headhunter Mini.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Pilots=====&lt;br /&gt;
* &#039;&#039;&#039;Bandit Squadron Pilot&#039;&#039;&#039;: Run of the mill pilot.&lt;br /&gt;
* &#039;&#039;&#039;Tala Squadron Pilot&#039;&#039;&#039;: Bandit with Talent slot.&lt;br /&gt;
* &#039;&#039;&#039;Lieutenant Blount&#039;&#039;&#039;: One of the guys seen in the cockpit of the Falcon during the Battle of Endor. Init 4, rolls an additional attack die when an ally is near the defender, effectively subverting the fire into melee penalties in most other games.&lt;br /&gt;
* &#039;&#039;&#039;Airen Cracken&#039;&#039;&#039;: The other guy in the cockpit of the Falcon, also piloting a Z-95 now. After attacking, a friendly ship at range 1 gets a free red action. Cheap and with a high enough initiative that most ships will benefit, nice way to round out a squad that needs a little something something. This applies to bonus attacks as well, such as those granted by Cluster Missiles or Snap Shot.&lt;br /&gt;
&lt;br /&gt;
==== E-Wing Escort Starfighter====&lt;br /&gt;
[[File:E-Wing.jpg|thumb|200px]]&lt;br /&gt;
First seen in the Dark Empire comics and was popular enough reappear in lots of other EU material, this is the ship the Rebels intended to replace the iconic X-Wing for the New Republic. It ended up getting assigned alongside upgraded X-Wings instead. It had a special (VERY expensive) astromech droid that was protected within the ship and also more durable than its older kin. &lt;br /&gt;
&lt;br /&gt;
Aside from having a weaker hull (though it has an extra shield), it&#039;s superior to its cousin in every respect aside from attack (which is the same). So it&#039;s faster (around the same as a TIE fighter), more survivable, can add a sensor, can boost without taking an attack penalty, in addition to being able to take any upgrades that the X-Wing can. Downside it&#039;s a step up in price as well, and it only has a few pilots for it, so don&#039;t expect to replace the X-Wing in this game.&lt;br /&gt;
*Can acquire target locks beyond range 3, but not in range 1.&lt;br /&gt;
**Due to [[RAW|wording]], it &#039;&#039;can&#039;&#039; get target locks at range 0, if you have Advanced Sensors or Coordinate.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:E-Wing Mini.jpg&lt;br /&gt;
Image:E-Wing Schematic.jpg&lt;br /&gt;
Image:E-Wing Pilot 1.jpg|E-Wing pilots wear the same gear as the pilots of the more advanced Rebel ships. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
=====Pilots=====&lt;br /&gt;
*&#039;&#039;&#039;Knave Squadron Pilot&#039;&#039;&#039;: Cheapest option and likely to distract opponent with the stupid name.&lt;br /&gt;
*&#039;&#039;&#039;Rogue Squadron Escort&#039;&#039;&#039;: Awesome init for a generic and Talent slot. Very solid choice.&lt;br /&gt;
*&amp;lt;s&amp;gt;Etahn A&#039;Baht&amp;lt;/s&amp;gt; &#039;&#039;&#039;Gavin Darklighter&#039;&#039;&#039;: Biggs&#039;s younger cousin. Enemy ships defending in your forward arc can have a hit turned to a crit.&lt;br /&gt;
*&#039;&#039;&#039;Corran Horn&#039;&#039;&#039;: Can shoot twice at enemy in your bullseye arc. Your weapon is disarmed on the next round, but if you&#039;re flying correctly, that won&#039;t be a problem.&lt;br /&gt;
&lt;br /&gt;
====YT-2400 Light Freighter/Outrider====&lt;br /&gt;
[[File:YT-2400 Art.jpg|thumb|200px]]&lt;br /&gt;
One of the most popular ships in the Star Wars universe for independents like pirates or mercenaries in the fringes, essentially it&#039;s a smaller (and much newer) YT-1300 from the same manufacturers on Corellia. Mostly known as the ship model of Dash Rendar&#039;s Outrider, which the Rebel-friendly mercenary used on missions. &lt;br /&gt;
&lt;br /&gt;
The natural thing to compare this with is the modified YT-1300. The attack and agility are up by one, but with reduced hull and shields and the apparent oddity of &amp;quot;Sensor Blindspot,&amp;quot; which penalizes you for attacking at point-blank. This is essentially a streamlined version of the &amp;quot;Dash Donut&amp;quot; from 1st Edition, where the attack was meh, but the Outrider Title card allowed a Cannon upgrade to fire 360°. The only real option was Heavy Laser Cannon that had an attack of 4, but could only fire Range 2-3.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:YT-2400 Mini.jpg&lt;br /&gt;
Image:YT-2400 Schematic.png&lt;br /&gt;
Image:Outrider.jpg&lt;br /&gt;
Image:Outrider Cockpit.jpg|The Outrider cockpit, with Dash Rendar and Leebo. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
=====Pilots=====&lt;br /&gt;
*&#039;&#039;&#039;Wild Space Fringer&#039;&#039;&#039; The basic, no frills pilot.&lt;br /&gt;
*&amp;lt;s&amp;gt;&#039;&#039;&#039;Eaden Vrill&#039;&#039;&#039; A martial artist Nautolan (Kit Fisto&#039;s race) and one of the last masters of Teräs Käsi (anti-Force) discipline who was one of Dash Rendar&#039;s companions. Killed by an Imperial assassin. A slight upgrade at Pilot Skill 3 for 32 points, and when you attack a stressed ship with your Primary Weapon he gets an extra Attack Die.  Not bad, but entirely useless if you run the Outrider title.&amp;lt;/s&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Leebo&amp;quot;&#039;&#039;&#039; Dash Rendar&#039;s droid copilot, actually called LE-BO2D9, is a smartass repair droid from a series designed work as both an Astromech Droid and a Protocol Droid (that&#039;s right, C-3PO+R2-D2=Leebo). Being a droid pilot, he has Calculate instead of Focus, and his ability allows him to recycle Calculate tokens.&lt;br /&gt;
*&#039;&#039;&#039;Dash Rendar&#039;&#039;&#039; Protagonist of the Shadows of the Empire series, a Corellian mercenary who was thrown out of the Imperial Academy after Prince Xizor sabotaged one of their freighters when his family refused to be bought out by his Black Sun syndicate; the resulting crash killed Dash&#039;s brother and destroyed a major museum. Legendary in 1E for the &amp;quot;Donut Dash&amp;quot; build, which combined Dash&#039;s complete lack of fucks about obstacles with a Heavy Laser Cannon to arc-dodge the entire enemy squadron while vaporizing anything outside of Range 1. 2E made this even worse, as a change to the wording of his pilot ability lets him make like Peppy and do a barrel roll through asteroids. Comboing with the Outrider title to remove the stress token from his red maneuvers, &#039;&#039;&#039;he can K-Turn through an asteroid and come out undamaged and unstressed&#039;&#039;&#039;. And if all that wasn&#039;t enough, he can shoot through obstacles without the defender getting an extra defense die AND then if you give him trick shot he can get a bonus attack to a max of FIVE. Most Large ships in 2E had to have their base costs reduced to stay competitive. Not Dash.&lt;br /&gt;
&lt;br /&gt;
====BTL-S8 K-wing Assault Starfighter====&lt;br /&gt;
[[File:K-Wing Art.jpg|thumb|200px]]&lt;br /&gt;
First appearing in a supplement for West End&#039;s [[Star Wars RPG]], the K-Wing is the successor to the Y-Wing by the same manufacturer in the age of the New Republic. As such it can carry a fuckload of interchangeable weapons and double as a heavy bomber to destroy capital ships and bomb in the atmosphere or pull duty as a heavy escort and recon fighter. It has a primary pilot and a bombardier. While it&#039;s slow as shit, it gets around this with a unique action called a SLAM (SubLight Acceleration Motor). Yes, like the one from TIE Fighter. This allows the K-Wing to perform two maneuvers in one turn as long as the second maneuver is at the same speed as the first by diverting power from the laser cannons; this means that you can&#039;t attack normally for the rest of the turn after SLAMming. But with the Advanced SLAM modification, it can perform a free action afterwards if it isn&#039;t overlapping anything, which means it can be very effective at setting up bombing runs against seemingly unreachable targets.&lt;br /&gt;
&lt;br /&gt;
There&#039;s nothing stopping you from performing a maneuver, dropping a bomb, and then using the SLAM to get your ass out of there before your intended target can retaliate. Six Hull points and three Shields mean it can take a beating, and as the icing on the cake it has a White Reload action, so you can bring along even MORE bombs and missiles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:K-Wing Mini.jpg&lt;br /&gt;
Image:Miranda Doni Ship.png&lt;br /&gt;
Image:Esege Tuketu Ship.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
=====Pilots=====&lt;br /&gt;
*&#039;&#039;&#039;Warden Squadron Pilot&#039;&#039;&#039;: Having an Initiative of 2, the generic pilot actually opens up a few less conventional strategies. See, since low Initiative means you move earlier in the turn, you can use a SLAM to force an enemy ship into base-to-base contact with you, and since at that distance you can&#039;t shoot anyway the weapon disabling effect of the SLAM is made irrelevant. You might not necessarily survive, but it can stall for time just long enough for your other ships to reach their intended targets. &lt;br /&gt;
*&#039;&#039;&#039;Esege Tuketu&#039;&#039;&#039;: A long-limbed alien pilot killed in a suicide attack when bombing a Yevetha ([[Always Chaotic Evil]] race of genocidal imperialists) shipyard. When another friendly ship at Range 0-2 is attacking, that ship can use Tuketu&#039;s Focus Tokens instead of its own. Remember that SLAMming keeps you from firing your weapons, and with only one Defense Die a Focus token won&#039;t do you much good- or at least, not for the K-wing. But for anyone else, it could be a lifesaver. Consider pairing him with Garvin Dreis if you really want to make that one token go the distance, both figuratively and literally. &lt;br /&gt;
*&#039;&#039;&#039;Miranda Doni&#039;&#039;&#039;: Commander of one of the earliest deployed squadrons of K-Wings, killed when the Yevetha fleet they were supposed to be obliterating used false broadcasts of dying captured civilians to make them hesitate and fall into a trap. She can spend a shield to roll an extra attack die on her swivel turret, but if her shields are gone, she can recover a shield at the cost of one of her attack dice. Had to be MASSIVELY [[Nerf|reined in]] from the 1E days. She used to be able to recover her shields regardless of how full they were, and the infamous Twin Laser Turrets allowed her attack twice in a round. This widely used tactic was the surest indicator of playing against [[That Guy]].&lt;br /&gt;
&lt;br /&gt;
====Aggressive Reconnaissance-170 starfighter====&lt;br /&gt;
[[File:ARC170.jpg|thumb|200px|right]]&lt;br /&gt;
The first Starfighter to come from the prequel trilogy. A clone Starfighter that is one of the parents of the famous X Wing. Its a multirole fighter that was famous for being armed enough to damage capital ships, well protected, and slow as hell for a fighter. Basically, it&#039;s like a Stuka ,Il-2, US Navy Dive Bombers in space. Compared to a standard X Wing, the ARC-170 has more armor and shields. The main cannon is equivalent, but the rear gun is slightly weaker. The ARC has the unique combination of Crew, Gunner, and Astromech slots, giving it great utility for the Rebels. The ARC-170 does lack in agility, so be aware of this. Also, the Rebel ARC-170 only has unique pilots (and even then none of them actually piloted this thing during the civil war). The fighter can become expensive, so be warned. Turning wise, it has more blue than the X-wing, but has problems making U-turns.&lt;br /&gt;
&lt;br /&gt;
=====Pilots=====&lt;br /&gt;
*&#039;&#039;&#039;Shara Bey&#039;&#039;&#039;: Shara is Poe&#039;s mom and flew an A-Wing at Endor among other things. Her ability lets you spend a target lock when attacking or defending to add an eye result. Her ability becomes very potent with R3 and/or Perceptive Copilot, and she can use it very reliably when being a wingman to Dutch, Dreis, Farrel, or anybody else who can pass actions around. Giving her Veteran Tail Gunner guarantees a very wide berth.&lt;br /&gt;
*&#039;&#039;&#039;Norra Wexley&#039;&#039;&#039;: [[Choppy|Same ability]] as her Y-Wing counterpart, equally useful in the 170.&lt;br /&gt;
*&#039;&#039;&#039;Ibtisam&#039;&#039;&#039;: Female Mon Calamari pilot. Has a chance of shedding stress after performing a maneuver. Goes nicely with Elusive.&lt;br /&gt;
*&#039;&#039;&#039;Garven Dreis&#039;&#039;&#039;: Red Leader, but in an ARC-170. The ARC offers his ability more flexibility by allowing him to take a Perceptive Copilot or Baze Malbus.&lt;br /&gt;
&lt;br /&gt;
====VCX-100 Light Freighter and VCX-series Attack Shuttle/The Ghost and The Phantom====&lt;br /&gt;
[[File:The Ghost Art.png|thumb|200px|right]]&lt;br /&gt;
The main ship from the animated &amp;quot;Rebels&amp;quot; series put out by Disney, inspired by the real life B-17 Flying Fortress and in X-Wing it can really show it! Another Corellian modular model (model as in &amp;quot;type of ship&amp;quot;, not &amp;quot;you have to buy this mini in parts&amp;quot;), The Ghost has powerful stealth technology and extremely powerful armaments, but that&#039;s not its main draw. That would be the VCX-series Attack Shuttle that comes with it; it&#039;s a small but fast and surprisingly hard-hitting given its size. The shuttle can dock with the VCX-100 at will, effectively acting as a secondary turret when things are too dangerous for it to be deployed on its own.&lt;br /&gt;
&lt;br /&gt;
The Sheathipede-class Shuttle was later released as an alternative to the Attack Shuttle. It doesn&#039;t hit as hard, nor does it grant a bonus attack when docked, but it has the Coordinate action. When docked, the Ghost can Coordinate for free before moving.&lt;br /&gt;
&lt;br /&gt;
The VCX-100 can be deployed with it&#039;s free title, the &#039;&#039;Ghost&#039;&#039;. Doing so will allow either Shuttle to equip the &#039;&#039;Phantom&#039;&#039; title (almost free), and allow the Ghost to deploy the Phantom from its rear guides after executing a maneuver. The Phantom&#039;s title allows it to perform primary weapon attacks from its special firing arc while docked with the Ghost.&lt;br /&gt;
&lt;br /&gt;
The VCX is a hefty platform being Rebel&#039;s first 4 attack die ship, 10 Hull and 6 shields, but no Agility. It can focus, target lock and reinforce, and has an impressive upgrade bar for Sensor, Turret, Torpedo, and two crew slots, along with an exceptionally agile dial for a ship so huge it needs a unique type of peg to stand on it&#039;s base. The attack shuttle is fragile with 2 and 2 health and only 2 agility, but has 3 attack still and can barrel roll and evade in addition to Focus - and can equip a single crew and turret upgrade.  Lastly the VCX lives up to its &#039;flying fortress&#039; inspiration by having three options for attack. One primary, One bonus for the docked attack shuttle (it can make a rear arc attack after a primary or turret attack) and a turret attack with either Ezra or a bog standard veteran turret gunner. The rules instate a hard cap of one bonus attack per round, so you couldn&#039;t actually perform three attacks in one round, but the versatility unmatched.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:The Ghost Mini.png&lt;br /&gt;
Image:The Ghost Specs.jpg&lt;br /&gt;
Image:The Ghost Interior.png|Not exactly the Corellian Corvette. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====VCX-100 Pilots=====&lt;br /&gt;
*&#039;&#039;&#039;Lothal Rebel&#039;&#039;&#039;: The generic VCX pilot.&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Chopper&amp;quot;&#039;&#039;&#039;: The first unique pilot, Chopper is the &#039;&#039;Ghost&#039;&#039; crew&#039;s angry, sociopathic astromech droid. His ability causes enemy ships he&#039;s touching to become double-jammed in the Combat phase, making him nasty with builds focused on bumping.&lt;br /&gt;
*&#039;&#039;&#039;Alexsandr Kallus:&#039;&#039;&#039; (&#039;&#039;&#039;H&amp;amp;A&#039;&#039;&#039;) A bad guy in &#039;&#039;Rebels&#039;&#039; that later turns good. When defending, if the attacker modifies any attack dice, you can roll an additional defense die. Handy.&lt;br /&gt;
*&#039;&#039;&#039;Kanan Jarrus&#039;&#039;&#039;: An ex-Jedi Padawan turned Rebel, Kanan is a major character in &#039;&#039;Rebels&#039;&#039; and often leads them in the field on an op. His ability allows you to spend a Force Point to cause any enemy ship attacking a friendly in his firing arc to roll one less die. Great for certain tanking builds, but the force makes him &#039;&#039;expensive&#039;&#039; to deploy.&lt;br /&gt;
*&#039;&#039;&#039;Hera Syndulla&#039;&#039;&#039;: A female twi&#039;lek and captain of the Ghost. Her ability lets you reveal a blue or red maneuver, and switch to any other maneuver of the same difficulty (i/e color), giving her a lot of flexibility in the Ghost. Nien Numb and Seasoned Navigator make awesome copilots to her.&lt;br /&gt;
&lt;br /&gt;
=====Attack Shuttle Pilots=====&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Zeb&amp;quot; Orrelios&#039;&#039;&#039;: A male Lasat, and muscle on the Ghost crew. Zeb&#039;s ability lets you cancel crits before hits when defending - allowing you to minimize nasty surprises. Good, low-cost pick if you just need a body to work the Ghost&#039;s tail gun.&lt;br /&gt;
*&#039;&#039;&#039;Ezra Bridger&#039;&#039;&#039;: A force-sensitive street rat picked up by Kanan to train, he&#039;s skilled but inexperienced. His ability is when stressed he can spend 1 Force to turn two eye results into hit/evades. He also allows Maul to be in your squad.&lt;br /&gt;
*&#039;&#039;&#039;Sabine Wren&#039;&#039;&#039;: A female mando who loves bombs and art (and sometimes art that is bombs). Her ability allows you to boost or barrel roll free action before you reveal your maneuver which makes her very flexible. &lt;br /&gt;
*&#039;&#039;&#039;Hera Syndulla&#039;&#039;&#039;: Hera can also fly the Shuttle, where she keeps her initiative. Her ability remains the same as in the VCX.&lt;br /&gt;
&lt;br /&gt;
=====Sheathipede-class Shuttle Pilots=====&lt;br /&gt;
*&#039;&#039;&#039;AP-5:&#039;&#039;&#039; [[Original character, do not steal|A droid who defected from the Empire]]. He has an initiative of 1 and can coordinate ships that have exactly 1 stress token. Lowest cost means that he&#039;s the one to pick if you have no intention to undock, but his [[RAW|ability cannot be used while docked]].&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Zeb&amp;quot; Orrelios:&#039;&#039;&#039; Zeb&#039;s ability allows the dinky command vessel to throw down on the cheap when undocked.&lt;br /&gt;
*&#039;&#039;&#039;Ezra Bridger:&#039;&#039;&#039; Same deal in the Attack Shuttle.&lt;br /&gt;
*&#039;&#039;&#039;Fenn Rau:&#039;&#039;&#039; After his stint of Trainspotting with Obi-Wan Kenobi, Kevin McKidd became a Mandalorian and gunned down a handful of Rebels, including [[Plot Armor|Hera Syndulla]], before becoming one himself. His ability lets him get stressed to pick an enemy ship in his firing arc and prevent them from spending tokens to modify attack dice. This ability was stupidly [[crunchy]] in 1st Edition.&lt;br /&gt;
&lt;br /&gt;
====UT-60D &amp;quot;U-Wing&amp;quot; Support Craft====&lt;br /&gt;
[[File:U-wing-SW_Battlefront.png|thumb|200px|right]]&lt;br /&gt;
Featured in the &#039;&#039;Rogue One&#039;&#039; anthology film, this swing-wing equipped craft is made by the same corporation who designed the X-Wing as a multi-purpose support ship with a lot of possible configuration. The film shows it used as basically a space helo - being a transport, gunship or recon craft depending on who is flying and how it&#039;s interior is configured. In the game, it&#039;s basically a lighter, stripped down Lambda Shuttle. Its front gun is the same, but no tail, its agility is (usually) better, and hull &amp;amp; shield both have a point shaved off. Its Coordinate action is red, so Tactical Officer is always a consideration. Its maneuver dial is leaps and bounds better than the Lambda. It has a decent number of blues and only one red (The stop maneuver) to the Lambda&#039;s 5. Speaking of stopping, it can close the pivot wing to parking mode so it can turn 90° or 180° while stopping. The only caveat is that agility is reduced, so you&#039;ll want to open those wings back up after you&#039;re done.&lt;br /&gt;
&lt;br /&gt;
*The U-Wing is a great spot for any support crew like Leia, Cassian, or Jyn Erso. Saw Gerrera and Magva Yarro are also good picks if they aren&#039;t already at the steering wheel.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:u_wing_vs_tie_striker.jpg&lt;br /&gt;
Image:Uwing-SWB.png|U-Wing with Pivot Wings in attack position&lt;br /&gt;
Image:U-Wing left-1024x985.jpg|The Wings on the U-Wing mini actually swing&lt;br /&gt;
Image:Cassian-andor-main.jpeg|Cassian, looking fabulous&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
=====Pilots=====&lt;br /&gt;
*&#039;&#039;&#039;Partisan Renegade&#039;&#039;&#039;: (&#039;&#039;SR&#039;&#039;) This generic pilot has an Initiative of 1, an Illicit Upgrade slot, and a sweet new paintjob. Could be a good choice if FFG released some decent illicits for 2E.&lt;br /&gt;
*&#039;&#039;&#039;Blue Squadron Scout&#039;&#039;&#039;: Init 2 Generic. Good choice if you just want the stats and upgrade options.&lt;br /&gt;
*&#039;&#039;&#039;Benthic Two-Tubes&#039;&#039;&#039;: (&#039;&#039;SR&#039;&#039;) One of Saw&#039;s boys seen in &#039;&#039;Rogue One&#039;&#039; and &#039;&#039;Solo&#039;&#039;. When he focuses, he can give 1 focus token to a friendly ship Range 1-2. If you&#039;re flying Benthic, you&#039;re flying Edrio. You also have a Perceptive Copilot or Baze Malbus.&lt;br /&gt;
*&#039;&#039;&#039;Heff Tobler&#039;&#039;&#039;: Was actually an X-Wing pilot in the film, but FFG needs names from somewhere. His ability lets him perform a free action when an enemy ship bumps him, making him an excellent choice for a blocker, and combo with crew cards which require Actions, like Baze Malbus. Could also combo amusingly with Zeb Orrelios&lt;br /&gt;
*&#039;&#039;&#039;Cassian Andor&#039;&#039;&#039;: A rebel intel agent and discount Kyle Katarn - Cassian has the ability to pull stress off another friendly ship at range 1-3 at the start of the Activation Phase. Great squaddie to heavier ships with lots of red maneuvers.&lt;br /&gt;
*&#039;&#039;&#039;K-2SO:&#039;&#039;&#039; (&#039;&#039;H&amp;amp;A&#039;&#039;) An Imperial security droid reprogrammed into a [[Troll|snarky asshole]] for the Rebellion in &#039;&#039;Rogue One&#039;&#039;. As a U-Wing pilot, he gains a calculate token after gaining a stress token, which gives him some extra action economy from the red coordinate.&lt;br /&gt;
**&#039;&#039;Hotshots and Aces&#039;&#039; also gives K-2SO as a crew card. As a crew, he adds calculate and jam to the action bar. He can grant a calculate and stress to a friendly ship range 0-3 in the System Phase, you know, right before they would perform a blue maneuver and clear that stress.&lt;br /&gt;
*&#039;&#039;&#039;Magva Yarro&#039;&#039;&#039;: (&#039;&#039;SR&#039;&#039;) Another Partisan. Magva can prevent enemy ships from rerolling more than one attack die against any friendly ship range 0-2, herself included. Limited use, as there aren&#039;t many Imperial ships that would reroll more than one attack die in the first place, except for the TIE Punishers that have been dominating 2E&#039;s meta.&lt;br /&gt;
*&#039;&#039;&#039;Bodhi Rook&#039;&#039;&#039;: An imperial cargo pilot who defected with a message from Jyn&#039;s dad, Bodhi has the ability to allow all ships in your squad to target lock any ship so long as it&#039;s in range 0-3 of any friendly ship, meaning he could be flown to buddy up with Rebel ordnance carriers.&lt;br /&gt;
*&#039;&#039;&#039;Saw Gerrera&#039;&#039;&#039;: (&#039;&#039;SR&#039;&#039;) Saw first appeared in &#039;&#039;The Clone Wars&#039;&#039; TV series. A fiery youth eager to fight, he just needed training and guidance. [[Derp|They sent Anakin Skywalker, apparently forgetting the bad influence he was on the comparatively stable Ahsoka Tano]]. Anakin proceeded to show the already aggressive Saw that rules and regulations are for pussies, causing him to become more extreme. He showed up in &#039;&#039;Rebels&#039;&#039; and in &#039;&#039;Rogue One&#039;&#039;, where he helped raise Jyn Erso and [[Murderhobo|tortured Bodhi Rook]] before getting Death Star&#039;d. In X-Wing, he allows nearby damaged friendlies (as in, at least one damage card) to reroll 1 attack die, effectively [[Khorne|rewarding recklessness]].&lt;br /&gt;
&lt;br /&gt;
====Sabine&#039;s TIE Fighter====&lt;br /&gt;
[[File:Swx59_preview.jpg|thumb|200px|right]]&lt;br /&gt;
Want to fly a TIE Fighter, but want to do it for freedom, liberty, expression and garish paintjobs? Now you can, with Sabine-Wing&#039;s Sabine&#039;s Sabine TIE Fighter! &lt;br /&gt;
&lt;br /&gt;
While ships being shared across factions isn&#039;t a new concept, some Imperial players are butthurt that the &amp;quot;Rebel Scum&amp;quot; get access to their iconic ship, or that FFG&#039;s design is lazy to release this ship, but fundamentally the two factions&#039; versions of the ship are very different. While the stats and actions, dial and general cost scale are the same, Imperial TIEs tend toward swarm lists, or pocket aces for low costs, and the Rebel version functions more as a support ship. It has several unique elements (prepare for the word &amp;quot;unique&amp;quot; to lose all meaning). The first is that all four of it&#039;s pilots are uniques, meaning the maximum number you can field is half that of Imperials (protip: if you have a red core set and two Sabine&#039;s TIE expansions, you can field all four at once). &amp;lt;s&amp;gt;Secondly, it adds a new unique title &#039;&#039;Sabine&#039;s Masterpiece&#039;&#039;, which represents the gadgeteer&#039;s tinkering with the ship and adds the Crew and Illicit upgrade options, and can only be equipped to the Rebel version. The last is a unique modification called &amp;quot;Captured TIE&amp;quot;, which prevents ships with a lower PS skill from shooting at you, so long as you&#039;re not the last rebel ship on the board and don&#039;t attack yourself - and leads to hilarious imagery of Imperial and Scum grunts unsure if this brightly painted TIE is one of theirs or not.&amp;lt;/s&amp;gt; The concentration of &amp;quot;unique&amp;quot; pilots and upgrades means it&#039;s unlikely to see more than one or maybe two Rebel TIEs in a list, and that it makes an ideal single filler ship like a Z-95 if you want some options.&lt;br /&gt;
*The Rebel TIE is based on a plot thread from the first season of &#039;&#039;Rebels&#039;&#039;, where the team steals a TIE fighter and Sabine modifies it a little, then it returns to be used as a decoy to sneak into an Imperial ship. In the new Canon, TIEs have very basic life support systems - but the safety suits keep pilots alive in case of a breach or failure (likely without shields) so the Lothal rebels really took their lives into their hands to cram 4 or 5 of them into a single eyeball. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:RebelTIEmini.jpg&lt;br /&gt;
Image:Lothal_rebels_TIE.png&lt;br /&gt;
Image:RebelTIEconcept.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
=====Pilots=====&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Zeb&amp;quot; Orrelios&#039;&#039;&#039;: Same Initiative and ability as in the Shuttles. He was actually the one who originally stole and flew the fighter, before Sabine went all &amp;quot;college art major&amp;quot; on it. Zeb&#039;s ability is actually more useful in a TIE which has no shields to absorb crits.&lt;br /&gt;
*&#039;&#039;&#039;Ezra Bridger&#039;&#039;&#039;: Ahsoka got snubbed for this punk.&lt;br /&gt;
*&#039;&#039;&#039;Captain Rex&#039;&#039;&#039;: A clone commander under Anakin Skywalker, like most clones he was retired after the war due to accelerated aging, but he&#039;s not too old to kick ass. His ability assigns a special condition called &amp;quot;Suppressive Fire&amp;quot; to the enemy when he attacks, which makes them roll 1 less die when they shoot anybody other than Rex meaning he can do some real tanky stuff. The condition goes away when you shoot Rex, Rex is destroyed, or Rex doesn&#039;t shoot for a turn. This condition is unique, so it can only assigned to one enemy ship at a time. Rex never had an opportunity to fly the TIE, appearing in the show after it was used, but who cares, Rex is awesome.&lt;br /&gt;
*&#039;&#039;&#039;Sabine Wren&#039;&#039;&#039;: Sabine&#039;s third pilot card, her repositioning ability working wonders in the agile TIE.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;s&amp;gt;[[Squat|Ahsoka Tano]]&amp;lt;/s&amp;gt;&#039;&#039;&#039;: &amp;lt;s&amp;gt;Anakin&#039;s former padawan, who left the Jedi Order before the war ended and acted as an agent for the early rebels. Ahsoka has a PS of 7 and an EPT, making her an ideal pairing with VI so only the tippy-toppest of Pilot Skills can shoot at her with Captured TIE. Her ability lets her spend her focus to give an ally at Range 1 a free action at the start of the Combat Phase. At only 17 points this means there are a number of cheap combinations of upgrades Ahsoka can take to make her a useful support ship. Like Rex, she didn&#039;t have time to fly the Rebel TIE when originally introduced, but she has been known to pilot an A-Wing.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Auzituck Gunship====&lt;br /&gt;
[[File:Auzituck_art.png|thumb|200px|right]]&lt;br /&gt;
A Wookiee gunship built from wood and tree sap (no, really) that was designed to deter slaving operations from targetting Kashyyyk. The name comes from Chewbacca&#039;s father in the 1973 rough draft of &amp;quot;The Star Wars,&amp;quot; but the ship itself first appeared 40 years after the fact in &#039;&#039;Rebels&#039;&#039; and in the nu-canon comics. The second ship to be released with a full-front arc, and the very first non-huge ship to have the Reinforce action, this thing made waves upon release. The word &amp;quot;Gunship&amp;quot; sent players into an autistic frenzy of speculation about a possible Republic LAAT Gunship, and hay it&#039;s coming so guess that worked out then.&lt;br /&gt;
&lt;br /&gt;
The maneuver dial is interesting. The Auzituck is a heavier, clunky ship that can turn 2 and 3 without getting stressed. In fact, the only red maneuver it has is to fully stop. It has no K-turn capability, but it makes up for that by turning better than a Lambda and being able to Reinforce itself. It has 2 crew slots like the U-Wing, but is more inclined towards offensive tanking than support.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Auzituck.jpg&lt;br /&gt;
Image:Black_Krrsantans_ship.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
=====Pilots=====&lt;br /&gt;
*&#039;&#039;&#039;Kashyyyk Defender:&#039;&#039;&#039; Initiative 1 generic. The low cost is a strong factor to consider.&lt;br /&gt;
*&#039;&#039;&#039;Lowhhrick:&#039;&#039;&#039; A pregen [[Player Character]] from the [[Star Wars Roleplaying Game|Edge of the Empire Beginner Game]]. Lowhhrick swore vengeance after Trandoshans killed his sister and nephew for sport, got captured and forced to fight as a gladiator, then escaped and became [[Rip and tear|Wookiee Doomguy]]. His in-game ability allows him to spend his Reinforce token to give a nearby defending ally an evade token. Excellent for keeping allies alive.&lt;br /&gt;
*&#039;&#039;&#039;Wullffwarro:&#039;&#039;&#039; A Wookiee Silverback who fought in the Battle of Kashyyyk in &#039;&#039;Revenge of the Sith&#039;&#039; and later enslaved by the Empire. Joined the Rebel Alliance after the &#039;&#039;Ghost&#039;&#039; rescued him and his son. Gets an additional attack die if his hull is damaged, so he works well as a battering ram that you can dare your opponent to try attacking. Selfess and Magva Yarro are good options, and Hull Upgrade is all but required.&lt;/div&gt;</summary>
		<author><name>2601:1C0:5C00:C130:7DC1:49C9:2047:EC53</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Trollkin&amp;diff=512310</id>
		<title>Trollkin</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Trollkin&amp;diff=512310"/>
		<updated>2020-02-15T09:49:26Z</updated>

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&#039;&#039;&#039;Trollkin&#039;&#039;&#039; are a race of [[planetouched]] from the setting of [[Midgard]] for [[Pathfinder]] 1st edition and [[Dungeons &amp;amp; Dragons 5th Edition]], consisting of the descendants of unions between mortals and dark [[fey]] races; they could almost be considered Midgard&#039;s analogue to [[half-orc]]s, except [[orc]]s and [[hobgoblin]]s both exist on Midgard. They are not to be confused with the [[Trollbloods]] native to warmachine. Denizens of the Northlands, trollkin are treated with wary distrust by most races, forcing the majority of the race to live in isolated tribal settlements that subsist on hunting and raiding. Even in the minority of urban trollkin communities, they tend to clump together to form what are fundamentally tribal units.&lt;br /&gt;
&lt;br /&gt;
With thick green or brown hides, tall, lanky builds and a generally brutish mien, trollkin are superficially similar to Midgard&#039;s [[orc]]s and [[hobgoblin]]s, but much more mutable. Some trollkin could even be considered beautiful by human standards, except for some subtle marker of their monstrosity, such as stone-gray skin or talon-tipped fingers. There are two distinct subraces of trollkin. The most common are the &#039;&#039;Stonehides&#039;&#039;, who descend from [[troll]]s, [[ogre]]s and their relatives; these trollkin tend to be larger and more muscular, with brighter skin colors and a weirdly rough, stony texture to their skin. Less common are the &#039;&#039;Night Whispers&#039;&#039;, who descend from [[Shadow Fey]] or other Unseelie of Midgard; slighter in build and darker in color than Stonehides, Night Whispers have a natural connection to the realm of spirits, causing them to gravitate towards the roles of shaman, seer, and priest.&lt;br /&gt;
&lt;br /&gt;
==5e PC Stats==&lt;br /&gt;
::Ability Score Increase: +2 Constitution&lt;br /&gt;
::Size: Medium&lt;br /&gt;
::Speed: 30 feet&lt;br /&gt;
::Darkvision: 60 feet&lt;br /&gt;
::Natural Weapons: When you make an unarmed strike, you can instead choose to deal a Claw Attack (1d4+Str modifier Slashing damage) or a Bite Attack (1d4+Str modifier Piercing damage).&lt;br /&gt;
::Inhuman Vigor: As a bonus action, you can expend a hit dice to regain hit points as if you had finished a short rest. The number of hit dice you can expend increases by +1 at every 6 levels (2 HD at level 6, 3 HD at level 12, 4 HD at level 18, etc). Once you have used this trait, you cannot use it again until you complete a long rest. If you take fire damage or acid damage, you cannot use this ability until you complete a short or long rest.&lt;br /&gt;
::Legacy of Fear: You have Proficiency in Intimidation.&lt;br /&gt;
::Subrace: Night Whisper or Stonehide&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Night Whisper:&#039;&#039;&lt;br /&gt;
::Ability Score Increase: +1 Wisdom&lt;br /&gt;
::Spirit Whispers: You gain gain Advantage on an ability check or saving throw once per long rest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stonehide:&#039;&lt;br /&gt;
::Ability Score Increase: +1 Strength&lt;br /&gt;
::Thick Hide: +1 Armor Class.&lt;br /&gt;
&lt;br /&gt;
[[Category: Dungeons &amp;amp; Dragons Races]] [[Category: Midgard]]&lt;/div&gt;</summary>
		<author><name>2601:1C0:5C00:C130:7DC1:49C9:2047:EC53</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Imperium_Secundus&amp;diff=269684</id>
		<title>Imperium Secundus</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Imperium_Secundus&amp;diff=269684"/>
		<updated>2020-02-15T07:35:14Z</updated>

		<summary type="html">&lt;p&gt;2601:1C0:5C00:C130:7DC1:49C9:2047:EC53: /* Tyranids */&lt;/p&gt;
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{{Topquote|It&#039;s Guilliman, What do you think he&#039;s doing? He&#039;s building an Empire!|[[Malcador the Sigillite]]}}&lt;br /&gt;
&lt;br /&gt;
{{Topquote|It seemed like a good idea at the time...|Famous last words}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Imperium Secundus&#039;&#039;&#039; is the formal name for the secondary [[Imperium of Man]], which [[Roboute Guilliman]] tried to build in the middle of the [[Horus Heresy]] around his own Legion Homeworld, the [[Ultramar]] systems. Data shows that Guilliman was preparing this new empire even before the Heresy, and many rumours state that he might have wanted to make an empire himself, instead of letting [[The Emperor|his father]] have all the fun. Others go that he had foreseen the Heresy long before, and tried to do his best to keep humanity safe after the fall of their leader.&lt;br /&gt;
&lt;br /&gt;
It was, and is, essentially [[skub]] in the form of a state. Ask yourself why the Ultramarine reinforcements were late for the [[Siege of Terra]]. Calth? The Ruinstorm? Ultramar being on the opposite side of the galaxy? Those plausible answers are only part of the reason. Instead, we get this... issue... to pad the Horus Heresy series.&lt;br /&gt;
&lt;br /&gt;
==Formation==&lt;br /&gt;
Imperium Secundus (from the self referential book: &amp;quot;Unremembered Empire&amp;quot;) was [[Roboute Guilliman]]&#039;s attempt at building his own [[Imperium]] of Man after, having lost all contact with the rest of the galaxy, he was forced to contend with the possibility that the Emperor lay defeated and that the rest of the Imperium was ashes during the [[Horus Heresy]].&lt;br /&gt;
&lt;br /&gt;
The [[Word Bearers]]&#039; assault on Calth created a &#039;&#039;Ruinstorm&#039;&#039; which spread across the galaxy, garbling communications and restricting travel. The 500 worlds of the [[Ultramarines]] [[First Founding|Legion]] had no means of determining whether the rest of the Imperium stood or not during this period of war. &lt;br /&gt;
&lt;br /&gt;
Thus the analytical mind of the [[Primarch]] Guilliman resolved that according to the &#039;&#039;theoretical&#039;&#039; destruction of the rest of the Imperium, he would enact his &#039;&#039;practical&#039;&#039; solution and build his own.&lt;br /&gt;
&lt;br /&gt;
As it required moving the power-base of his &amp;quot;new&amp;quot; Imperium and its institutions to [[Macragge]], he knew that this situation could potentially be construed as an act of treachery. Thus, he maintained it would only be a temporary measure where if the Emperor and Terra were found to be intact he would be the first to lend his aid in their defense.&lt;br /&gt;
&lt;br /&gt;
He also insisted that he would not be its ruler, as he was very aware that to both split from the true Imperium and to position himself as head of the splinter government would make him appear as [[Goge Vandire|a tyrant who was only interested in power]]. To prove his point, he planned to wait until such time as a worthy brother Primarch arrived on Macragge and make them the Regent-Emperor instead.&lt;br /&gt;
&lt;br /&gt;
However, a number of events call into question Guilliman&#039;s sincerity:&lt;br /&gt;
&lt;br /&gt;
===Misrepresentation===&lt;br /&gt;
[[Warsmith]] [[Barabas Dantioch]] of the [[Iron Warriors]] was lured into the service of Guilliman on the promise that his skills would be put to good use fortifying the Imperial Palace in the inevitable [[Siege of Terra]]; it seems Dantioch never got that far, and was assigned a position on Sotha, and possibly post-heresy his soldiers were [[Silver Skulls|just absorbed into the Ultramarines]] rather than making any meaningful contribution. &lt;br /&gt;
&lt;br /&gt;
While this might sound cold and callous, there are the two following points to consider. First, the 500 worlds of Ultramar were effectively cut-off from Terra by the [[Ruinstorm]], so Dantioch might never have been able to get back. Second, as a Loyalist from a Traitor Legion, Dantioch and his men would have been mistrusted (if not outright imprisoned like the Outcast Dead or worse, executed); therefore, being absorbed into the Ultramarines would have been as wise a choice as any. It might not be the contribution Dantioch and his men wanted, but it definitely beats getting [[blam]]-med. Also probably are the founders of [[Silver Skulls|these guys]].&lt;br /&gt;
&lt;br /&gt;
===Mustering Forces to Himself===&lt;br /&gt;
What Guilliman found on Sotha was a pre-Imperial device that acted similarly to the [[Astronomican]]. This device was known as the [[Pharos]]. Instead of a psychic lighthouse like the Astronomican, the Pharos shone like a lantern and illuminated targeted worlds in the Warp, allowing safe passage to them even through thick warp storms. Guilliman ordered that the Pharos be shone on Macragge so that lost loyalists fleets could find their way to him though the Ruinstorm.&lt;br /&gt;
&lt;br /&gt;
This did have the intended effect, as beaten stragglers from the broken legions of the [[Iron Hands]], [[Salamanders]] and [[Raven Guard]] found their way to Macragge. It also brought in those ships from the [[Imperial Fists]] Retribution Fleet that managed to retreat from Phall and some [[White Scars]] who were not at Chondax for some reason. Badly beaten, and with their own primarchs [[Ferrus Manus|dead]] or [[Vulkan|assumed dead]], they swore allegiance to Guilliman until such time as the Emperor could be aided. &lt;br /&gt;
&lt;br /&gt;
Some [[Space Wolves]] and a fleet of [[Dark Angels]] led by the Lion also showed up, but Macragge had always been their destination, since they had business in Ultramar.&lt;br /&gt;
&lt;br /&gt;
AND if that&#039;s not enough the &#039;&#039;&#039;entire&#039;&#039;&#039; [[Blood Angels]] Legion &#039;&#039;(except for about eleven men left on [[Baal]], the &amp;quot;Lost Sons&amp;quot;)&#039;&#039; from the Battle of [[Signus]] turned up on Guilliman&#039;s doorstep too. &lt;br /&gt;
&lt;br /&gt;
Now this is where it gets ugly: both the Blood Angels and Imperial Fists [[RAGE|were actually looking for Terra]], so it could definitely be said that all these arrivals starved Terra of valuable resources and actually hindered the war effort. In fact this was &#039;&#039;explicitly&#039;&#039; stated to [[Lorgar]] by [[Kairos Fateweaver]] prior to the battle at [[Calth]] (the only time both of the damn bird&#039;s heads were compelled to speak the truth at the same time): they warned him that if Guilliman died, then Horus would have no chance at the Siege of Terra. &lt;br /&gt;
&lt;br /&gt;
However, it is also known the Pharos was simply one part of a larger galactic network. It may be that Guilliman was incapable of redirecting its energies onto Terra, implying he was simply making the most practical use of the tools available. Not only that, but the Pharos was described as an &amp;quot;Empathic&amp;quot; device which responded to the desires of its user, but had mostly unknown capabilities. Thus, by shining it at Macragge, one could take from that that it responded to Macragge&#039;s (and by extension Guilliman&#039;s) desire to regroup and fortify. Which given the Ultramarines just got [[Shadow Crusade|savagely attacked and mauled]] by [[Lorgar]] and [[Angron]] made sense, even if it had poor consequences for the Imperium at large.&lt;br /&gt;
&lt;br /&gt;
===Empire Building / Desire for Power===&lt;br /&gt;
Guilliman was renowned for Empire-Building, and his attempt at usurping the Imperium was actually anticipated by both the [[Emperor]] and [[Malcador the Sigillite]]. They discuss the matter together and are thankful that [[Lion El&#039;Jonson]] takes his own initiative to resolve the matter. Now the Lion [[skub|may or may not]] have had his own agenda, as he had attempted to gain military power himself earlier in the war, but at least he argued that it was to the Imperium&#039;s benefit for him to be [[Warmaster]] and to be of better service to his father. The Lion was very clear on the issue with his brother Guilliman, he saw his brother&#039;s new Imperium as a threat equally as grave as [[Horus]] to the kingdom that his father had built- although he had no problem with Guilliman declaring him Warmaster of the Imperium Secundus in all but name.  &lt;br /&gt;
&lt;br /&gt;
Even Konrad Curze thought it was hilarious and internally mocked Guilliman in the &amp;quot;look at me, look at me, I&#039;m building an Empire!&amp;quot; fashion. But then he was batshit insane to start with.&lt;br /&gt;
&lt;br /&gt;
===Counterpoint===&lt;br /&gt;
Guilliman was &#039;&#039;very&#039;&#039; politically minded and was careful not to take the position of Regent for himself, lest he be seen as a usurper of his father&#039;s Empire. So he resolved to ensure that the position would go to another Primarch as only a member of the blood would have the qualities to rule (just not himself). Unfortunately, the first Primarch to arrive (Vulkan) had gone completely insane and thus was incapable of taking the position. &lt;br /&gt;
&lt;br /&gt;
When the Lion arrived on Macragge, the issue of whether Guilliman should hand over rulership to him did come up. Unfortunately, Guilliman described the Lion as too inscrutable to be properly trusted with the position, and in turn the Lion could not trust Guilliman due to what the entire enterprise represented. &#039;&#039;(They never actually came to blows with one another over the matter, but nearly did since BOTH brothers were keeping secrets from one another, such as the locations of [[Konrad Curze]] &amp;amp; [[Vulkan]]).&#039;&#039; So, when [[Sanguinius]] and his fleet arrived, the two of them showed some common sense and unanimously decided to hand over the position of [[Regent]] to him. At the very least, both brothers could be described as sincere in their desire to put aside their differences and [[get shit done]] for the Imperium. Therefore, assigning the regency to Sanguinius was a matter of convenience for both parties involved.&lt;br /&gt;
&lt;br /&gt;
Deathfire also shows that since Konrad Curze managed to single-handedly bypass all the security measures Guilliman put in place (along with the disparate World Eater and Word Bearer raiding groups still plaguing Ultramar), he turned Macragge into a military fortress, complete with curfews, decreasing civil liberties, and the Ultramarines acting as police force. Those were the very things setting up Imperium Secundus was supposed to prevent, causing Guilliman considerable emotional distress that wouldn&#039;t be expected from someone who merely wished to build an empire.&lt;br /&gt;
&lt;br /&gt;
Guilliman&#039;s intentions were apparently sincere, if not in their execution. The three Primarchs eventually found out that the Emperor was still alive due to a combination of Sanguinius&#039;s visions of his death at the hands of Horus and Kurze&#039;s precognition of his being slain by an assassin sent by the Emperor. Guilliman himself was utterly mortified at everything he had done based on the assumption the greater Imperium had fallen, and left for Terra alongside the Lion and Sanguinius at once. Curze, having spent the past few years terrorizing Macragge on the (very twisted) premise that what he was doing was what his father truly wanted, promptly pissed himself laughing from the irony of it all.&lt;br /&gt;
&lt;br /&gt;
==Rationale==&lt;br /&gt;
When challenged on the matter by [[Alexis Pollux]] of the [[Imperial Fists]] Retribution Fleet, Guilliman countermanded [[Rogal Dorn]]&#039;s order to return to Terra, citing that he held command unless someone who outranked him showed up (who could only be Dorn in Pollux&#039;s case or the Emperor himself) and that for all intents and purposes, Macragge already was the Imperium.&lt;br /&gt;
&lt;br /&gt;
When Pollux then inquired if that made Guilliman the new Emperor, his reply boiled down to &#039;&#039;&amp;quot;I am the Imperium!&amp;quot;&#039;&#039;. Guilliman&#039;s response to Pollux was a bit telling and bears the hallmarks of an excessively cautious man but not necessarily a traitorous one, particularly since it was well worded. By discounting the rest of the Imperium&#039;s existence as a mere &#039;&#039;theoretical&#039;&#039; and choosing to deal with only the tangible matters of the &#039;&#039;practical&#039;&#039;, it shows he was the sort of person who was unlikely to take risks and would prefer the path of certainty rather than gambling for something greater. Essentially Guilliman&#039;s solution to the &#039;&#039;Schrödinger&#039;s cat&#039;&#039; paradox is to get a new cat. By demanding proof of life he operates on the principle that the Imperium is dead until shown otherwise. &lt;br /&gt;
&lt;br /&gt;
To be fair to Guilliman, it was two years before he starting receiving any news from the outer Imperium and when it did start coming in, it was mostly bad. And when he did get proof that the Emperor and the Imperium were still holding on, he stopped the whole thing immediately with no further resistance.&lt;br /&gt;
&lt;br /&gt;
Oddly, Guilliman was willing to let the remaining Salamanders attempt to breach the Ruinstorm, despite having the power to stop them (or knowing that if they succeeded they could tell Terra what he was up to). It turned out to be moot anyway as even when they Salamanders found themselves in a position to both warn the Imperium AND return to Guilliman, they chose to do neither.&lt;br /&gt;
&lt;br /&gt;
==Foreknowledge / Intention==&lt;br /&gt;
Guilliman was possessed of an analytical mind unlike any other, quite possibly greater than any of his brother Primarchs, and therefore was perfectly aware of what his new Imperium represented and did not need to be told by his brothers how heretical it was.&lt;br /&gt;
&lt;br /&gt;
In his own mind Imperium Secundus was &#039;&#039;&#039;&amp;quot;Plan B&amp;quot;&#039;&#039;&#039; - &#039;&#039;an outcome less desirable, but something you can live with.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Despite this; Guilliman was fully prepared to fight for what he believed in and even related to his officer [[Remus Ventatus]] &#039;&#039;(in the same conversation when he iterated that the [[Codex Astartes]] should not be adhered to religiously)&#039;&#039; that he should even be prepared to fight against those brothers who counted themselves Loyal to the Emperor, and even later commented that when he was about to declare the Imperium Secundus official he was ready to kill anyone who would stand in his way.&lt;br /&gt;
&lt;br /&gt;
Furthermore, the fact that the [[Codex Astartes]] was written well &#039;&#039;&#039;before&#039;&#039;&#039; the fall of the Emperor shows that it was obvious that Guilliman believed that HE was the only person capable of safeguarding his father&#039;s legacy, regardless about what [[Leman Russ|his]] [[Rogal Dorn|brothers]] [[Corax|might]] have thought in the aftermath of the Horus Heresy. This would only have been irrespective about who took the position of &amp;quot;Regent&amp;quot; (essentially making it a puppet role), since Guilliman planned it all well in advance and was willing to back it up with force.&lt;br /&gt;
&lt;br /&gt;
...possibly rightly so, since the &amp;quot;apparent&amp;quot; aim of the Codex was to neuter the strength of individual warlords, followed up by the dissolution of the actual role of Emperor, all makes the distribution of power in a future Imperium ever so slightly more equitable and better able to uphold the ideals of the Emperor rather than ignoring them in favor of mindless loyalty towards the Emperor himself. Or at least, that&#039;s what his original plan was. Given how upset he was (and still is) about the state of the Imperium after he got out of his 9,000 year stay in stasis, it&#039;s almost certain that he was less than pleased with the end result. &lt;br /&gt;
&lt;br /&gt;
Is this the sign of a [[Heretic]]? It could be interpreted as such, but considering that Guilliman was trapped on the far side of the Galaxy with no awareness of the full extent of what had occurred, helpless to cause any significant impact as the war progressed while his powerful predictive mind could calculate most likely probably outcomes of the war in his absence, one might call his actions prudent planning rather than underhanded scheming. Later events have confirmed this, as Guilliman was utterly shocked when he learned his entire rationale was based on a false assumption. In retrospect, his insistence on leading the Scouring was likely his way of trying to atone for his failure to return to Terra sooner.&lt;br /&gt;
&lt;br /&gt;
On a final note, keep in mind Guilliman ultimately got manoeuvred into creating Imperium Secundus. [[Kairos Fateweaver]] and [[Lorgar]] arranged things with the [[Battle of Calth]]/Ruinstorm/Shadow Crusade precisely to starve Guilliman from information, keep him busy in Ultramar and put him in a position where &#039;&#039;&#039;Plan B&#039;&#039;&#039; looked like the best possible option; all in a concerted effort to keep him and his Ultramarines away from the battle of Terra.&lt;br /&gt;
&lt;br /&gt;
==Legacy==&lt;br /&gt;
===of Guilliman===&lt;br /&gt;
Imperium Secundus&#039; legacy is a source of [[skub|discussion]], for it can be interpreted as Guilliman either being [[spiritual liege|an incredible visionary]] or a [[heresy|closet traitor wanting power for himself]]. It was called the &amp;quot;Unremembered Empire&amp;quot; for a reason, [[retcon|officially it didn&#039;t actually happen]] according to the history texts, as to do so would portray Guilliman as a traitor against his father.&lt;br /&gt;
&lt;br /&gt;
However, Guilliman&#039;s influence on the Imperium after the [[Horus Heresy]] is hard to miss: he is widely regarded as the most influential of Primarchs on the Imperium, despite the fact that he did very little to protect it (and possibly even hindered it by accident) during its darkest hour. &lt;br /&gt;
&lt;br /&gt;
There remains the interpretation that Guilliman&#039;s motives were not entirely sincere and that the Emperor, Malcador and the Lion were right: that Guilliman was only interested in building his OWN Empire, irrespective of the Emperor&#039;s involvement in it, which is where the problem lies. This is also supported by the the views of his brother [[Rogal Dorn]] who had been present at the final battle, returned his dying father to the Golden Throne and actually HEARD his final orders. Considering the Emperor already had knowledge of the war&#039;s outcome &#039;&#039;(read Outcast Dead)&#039;&#039; he should have prepared his own plan for its aftermath, therefore his orders to Dorn and [[Jaghatai Khan]] should have at least involved some sort of planning for the eventuality &#039;&#039;(unless the Emperor simply revealed what Guilliman was in the process of doing and was going to run with that anyway)&#039;&#039;. Disagreements between them very nearly sparked another civil war about how the Imperium and its military should be run. That being said, recent revelations have shown that he had been able to make it to Terra, but elected to stay behind to fend off the Traitor fleets surrounding it so Sanguinius could fulfill his destiny.&lt;br /&gt;
&lt;br /&gt;
Additionally, there remains the fact that 10,000 years later, his own sons are the foremost protectors of the Imperium of Man making up 50-60% of the whole Astartes population and have marginalised the others into either conformity via the [[Codex Astartes|Codex]] or obscurity by denying them descendant chapters. With the Ultramarines Chapter having the [[Spiritual Liege|singular honour]] of being the most respected of Space Marine chapters, who set the standard [[Matt Ward|for all other Astartes to aspire to]], it&#039;s not a difficult set of circumstances to arrange when your father was the one to initially draft the policies that everyone conforms to.&lt;br /&gt;
&lt;br /&gt;
History is written by the victors, and Guilliman was the closest thing to a &amp;quot;[[skub|winner]]&amp;quot; in the Horus Heresy. It is even said on the Ultramarines Chapter Banner: &#039;&#039;[[retcon|&amp;quot;Our Presence Remakes the Past&amp;quot;]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Despite all of this, it could also be said that Guilliman took the longer view and created an Imperium [[Humanity Fuck Yeah|not ruled by Emperors, but by men]], with the [[High Lords of Terra]] in the Emperor&#039;s place. &lt;br /&gt;
&lt;br /&gt;
However, immediately after unveiling his [[Codex Astartes]] which affirmed that no person, Primarch or otherwise should be able to wield such power of the Legions, Guilliman &#039;&#039;&#039;DID&#039;&#039;&#039; eventually achieve lordship over the Imperium, becoming &#039;&#039;&#039;Lord Commander of the Imperium&#039;&#039;&#039; &#039;&#039;(which was essentially Warmaster in all but name)&#039;&#039; and particularly at odds with the stated intention of restricting forces by achieving oversight of ALL armed forces. The position was used up until M32 and subsequent holders were even referred to by the title of &#039;&#039;&amp;quot;Lord Guilliman&amp;quot;&#039;&#039; &#039;&#039;(though the later holders seemed to have significantly reduced influence than Guilliman, with the last one before the War of the Beast being little more than a figurehead)&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
Following Guilliman&#039;s resurrection in the 41st Millennium, his first instinct is to secure his 500 worlds and re-establish the stability of Ultramar (and later on he would choose to begin expanding it further) without actually considering the Imperium at large, once again retreading the familiar ground of Imperium Secundus. But in a surprisingly subtle display of character growth, following the infliction of a Nurgle plague that only he can cure by his mere proximity to the afflicted, Guilliman recognizes the trap that would tie him to Ultramar. He refuses to commit the same mistake of the past and abandons his Five-Hundred Worlds to the care of [[Marneus Calgar]] and sets course for Terra. So at least he now acknowledges that Imperium Secundus was a mistake.&lt;br /&gt;
&lt;br /&gt;
Shortly after his revival, Guilliman ordered the Ultramarines&#039; Library of Ptolemy to be sealed off with entry forbidden on pain of death. Guilliman claimed the gesture was symbolic of how there would be no place for learning in the dark days they lived in, but what he didn&#039;t say was that he wanted to make sure nobody could find evidence of the Imperium Secundus, which he is still deeply ashamed of despite being the only person in a position to know it existed in the first place. It may be possible that he blames himself for the Emperor&#039;s mortal wounding as a result of his flawed assumptions.&lt;br /&gt;
&lt;br /&gt;
That being said, when he reached Terra, he resumed the position of &#039;&#039;&#039;Lord Commander of the Imperium&#039;&#039;&#039; following a visit to the Emperor and forcibly replaces High Lords of Terra with candidates of his own choosing, claiming a direct mandate from the Emperor that no-one can verify. Politically expedient and effective? Yes, this behaviour retains all the hallmarks of a dictator. On the other hand, Luna had been attacked by the forces of [[Magnus the Red]] and shortly afterwards &amp;lt;u&amp;gt;Terra itself&amp;lt;/u&amp;gt; was invaded by the daemonic forces of [[Khorne]], yet the High Lords were still desperately plotting behind closed doors to keep control of the Imperium &#039;&#039;away&#039;&#039; from Roboute Guilliman because of their fear of losing control, considering him and the other Primarchs to have been &amp;quot;fratricidal lunatics&amp;quot;, utterly failing to realise how the Imperium was going to shit around them. It turns out the plotting of the High Lords was one of the outcomes that [[Abaddon]] had been hoping for since he had tried to move the Cadian Pylons to planets around Terra to calm the warp and isolate the Sol system; it was only the breakout by a small force of Custodians and Sisters of Silence that showed the error. Since then, Guilliman has taken control and has indeed tried to push reforms meant to make the Imperium a better place for everyone, but opposition from the Inquisition and other influential organizations has made such changes slow in coming.&lt;br /&gt;
&lt;br /&gt;
In a stunning show of irony, it was at this time that a gigantic Warp rift began to grow and effectively cut the Imperium in half, so now Guilliman will experience his ill-fated experiment&#039;s effects on the Imperium proper firsthand. Odds are he&#039;s not going to be happy if he learns the Tyranid invasions are technically his fault as well. &lt;br /&gt;
&lt;br /&gt;
What it means, or heavily implies is that there is possibly an edgier and more relatable side to the Ultramarines beyond simply being [[Mary Sue]]s or the best thing since sliced bread, and that the supposedly [[Spiritual Liege|eminent]] status that the Ultramarines enjoy is because of well calculated political maneuvers. Each of the Primarchs had their strengths which they passed on, in part, to their sons. Thus, if anything Guilliman was said to have been the greatest of statesmen. While the effects of his actions were not all beneficial to the Imperium, one could easily argue that the alternative would be to simply allow the Imperium to fall into complete anarchy in the Emperor&#039;s absence.&lt;br /&gt;
&lt;br /&gt;
===of Sanguinius===&lt;br /&gt;
Thanks to his prescient sight, Sanguinius became more and more aware of his ultimate fate to die by Horus&#039; hands. When the fact that Terra had not yet fallen became known, the three Primarchs would attempt to brave the Ruinstorm and return to the throneworld. Along the way each brother would be tested, yet none more so than Sanguinius himself, who was presented with the possibility that he might survive the Heresy and spare his legion from the Black Rage, giving him hope. However, he later realized that he would have to become something far worse than Horus in order to do it, and so he rejected this possible future and strengthened his resolve to meet his end as a loyal son of the Emperor. The Dark Angels and Ultramarine forces would buy Sanguinius the opportunity to reach the Siege of Terra by assaulting the rear flanks of the Traitor forces and draw them away. This explains why only the Blood Angels made it back to Terra even though they left with the Dark Angels and Ultramarines, and also explains why they were delayed in the first place.&lt;br /&gt;
&lt;br /&gt;
One thing that does remain from this time is the [[Sanguinor]], who was a by-product of this era. As Sanguinius needed a regent to stand for him and deal with petitioners when he was too busy with other important tasks as well as to act as a body-double for the sake of assassination attempts and keep the focus away from the Primarch. Even at the time, the identity of the herald was kept a closely guarded secret and his name was removed from the records of the legion. By M41, the origins of the Sanguinor are completely forgotten about, even by the majority of the Blood Angels themselves, if they ever knew about the practice at all. This individual would stand in for Sanguinius at Davin, pinning a powerful daemon in place in a portal between the warp and realspace while the planet was bombarded around him. &#039;&#039;(Potentially setting himself up as a Draigo-like figure later on.)&#039;&#039; Sanguinius was originally going to take this task upon himself, but realized in another vision that whether he died on Davin or on Terra, his death would still cause his sons to suffer the [[Black Rage]], so there was no escaping that fate.&lt;br /&gt;
&lt;br /&gt;
===of the Lion===&lt;br /&gt;
Perhaps the most difficult to quantify, as we know the Lion&#039;s eventual fate is more tied to Caliban than to Terra or Ultramar, the impact of Imperium Secundus on the Dark Angels or their Primarch in later years is a relative unknown. Other than a squad of [[Space Wolves]], the Lion was seemingly the only person who actually made the conscious decision to actually go to [[Macragge]], and even if he had not arrived Guilliman was still going to form his Imperium Secundus and would still have starved Terra of valuable resources; [[Sanguinius]] would still have become Emperor-Regent; and a charbroiled, insane [[Vulkan]] would still have fallen from orbit and the [[Cabal]] would still have sent an agent to kill him with the fulgurite.&lt;br /&gt;
&lt;br /&gt;
However, the Lion did unintentionally bring [[Konrad Curze]] to Ultramar, and it was only by corroborating his visions with Sanguinius that they realized the Emperor was still alive and proved the lie that the whole project was based upon. The Lion would also appear to goad the [[Salamanders]] into departing for [[Nocturne]] with the body of their fallen Primarch, with the vague hope of his resurrection. Furthermore, it was only through the use of [[Tuchulcha]] that the Dark Angels were able to lead the fleets through the Ruinstorm, eventually reaching Davin and clearing the way for Sanguinius to get to Terra. &lt;br /&gt;
&lt;br /&gt;
Therefore it can be said that the presence of the Lion acted as a catalyst for dismantling the Imperium Secundus, which was something he had set out to do in the first place, albeit it actually took him about seven or eight years to accomplish and happened in a way he did not initially anticipate. Ironically enough, by then he had already settled into his own role as the Imperium Secundus&#039;s not-Warmaster.&lt;br /&gt;
&lt;br /&gt;
Despite this, in-universe &#039;&#039;(and often out of it)&#039;&#039; there does remain the lingering accusation that the Lion simply &amp;quot;sat out&amp;quot; the Horus Heresy and it would cause the Dark Angels to be mistrusted in later years. This accusation was spelled out directly by Konrad Curze during the [[Thramas Crusade]], but has been unwittingly parroted by members of the Imperium who are suspicious of the First Legion&#039;s lack of records on their activities. &lt;br /&gt;
&lt;br /&gt;
With the development of the Black Library series, we know any such accusations are false: The first two years were spent breaking the [[Night Lords]] and capturing their Primarch. Even after departing for Ultramar, the Lion only took 20,000 men and a small fleet with him, the rest of the First Legion were spread throughout the Imperium chasing down the [[Death Guard]]. What&#039;s more is that the Lion and those 20,000 men, commanding the forces of the [[Blood Angels]] and [[Ultramarines]] were put to good use fighting the Shadow Crusade against the [[Word Bearers]] and [[World Eaters]], so if anything the Dark Angels were the most active loyalists of the entire war and were actually &#039;&#039;gaining ground&#039;&#039; against the enemy rather than just winning pyrrhic victories.&lt;br /&gt;
&lt;br /&gt;
Even if no records of the Dark Angels activities existed; the Triumvirate of Primarchs acted together for most of the war and therefore all three aught to be considered as guilty as each other. However, Sanguinius sacrificed himself in the final battle against Horus and would be practically elevated in the eyes of the population (and /tg/) to sainthood; Guilliman would become Lord Commander of the Imperium and steer it through the anarchy of the Scourging. The Lion would have no chance at endearing himself to the people in a similar way because he would disappear during the fall of [[Caliban]], while his Legion would not be able to truthfully answer the accusations of procrastination without also besmirching the names of Guilliman and Sanguinius, and they&#039;re too classy for that.&lt;br /&gt;
&lt;br /&gt;
The issue of hunting the [[Fallen]] only began after the [[Second Founding]], and it would not have immediately mattered to the Imperium at that time &#039;&#039;(at least not until a pattern of suspicious behaviour presented itself)&#039;&#039; Therefore it is likely then that the undercurrent of mistrust of the Unforgiven &amp;lt;u&amp;gt;Chapters&amp;lt;/u&amp;gt; could only have been built up based on their activities over a long period of time, biased with the fact that the knowledge of the activities of First &amp;lt;u&amp;gt;Legion&amp;lt;/u&amp;gt; are a result of a bit of [[Retcon|selective memory]] on the part of the Imperium and its rulers, coupled with Guilliman&#039;s desire to bury the evidence of Imperium Secundus and [[Cypher]]&#039;s own tampering with the records to erase anything compromising relating to the Dark Angels.&lt;br /&gt;
&lt;br /&gt;
===Tyranids===&lt;br /&gt;
Some think the use of the Pharos may have also been the thing that initially got the Tyranids&#039; attention and brought them to the Milky Way, which if true would be highly ironic given the Smurfs&#039; history with the bugs.&lt;br /&gt;
&lt;br /&gt;
Initial evidence for this was circumstantial at best, but fits a pattern. In the [[First Tyrannic War]] the bugs made a &amp;quot;bee-line&amp;quot; (pun-intended) directly for Macragge; actually converging on it to a point. When this was thwarted, [[Hive Fleet Kraken]] of the Second War was also moving in the &amp;quot;general direction&amp;quot; of Ultramar, but it counted the planet Sotha (where the Pharos was kept) [[Scythes of the Emperor|as one of the casualties of war]], quite possibly knocking out its effect.&lt;br /&gt;
&lt;br /&gt;
Now compare this to the [[Third Tyrannic War]] which attacked the Milky Way from an entirely different axis and seems to have no focus on Ultramar whatsoever and is generally much more dispersed across the galaxy rather than aiming for a particular target.&lt;br /&gt;
&lt;br /&gt;
Again, this a plausible theory that appears to fit known events especially when you look at maps of the hive fleets movements, but without more information on the subject it&#039;s quite difficult to tell exactly what caused the Tyranids to appear. Some in-universe sources believe that it might be the Astronomican leading them to the galaxy, like a moth to the flame, but they obviously would never have been aware of the Pharos to account for any possible influence it had. It&#039;s unclear if in the 42 millennium if Guilliman, who does know about the Pharos (and indeed maybe the only one left who does) has put the pieces together himself. As a bright guy he likely has but it has not come up in a book yet so it&#039;s still unknown for sure.&lt;br /&gt;
&lt;br /&gt;
The epilogue for the book &#039;&#039;Pharos&#039;&#039; now pretty much confirms that the Pharos is what brought the great devourer to the Galaxy. That in a brief moment when the Night Lords lay siege to Sotha, the light of the beacon shone brighter than ever before in a last ditch attempt by Warsmith Dantioch to purge the traitors from the planet. The light was noticed from outside of the Galaxy and the hive mind registered it as prey. Oops.&lt;br /&gt;
&lt;br /&gt;
{{40k-Timeline}}&lt;/div&gt;</summary>
		<author><name>2601:1C0:5C00:C130:7DC1:49C9:2047:EC53</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Primarch&amp;diff=386440</id>
		<title>Primarch</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Primarch&amp;diff=386440"/>
		<updated>2020-02-15T06:27:14Z</updated>

		<summary type="html">&lt;p&gt;2601:1C0:5C00:C130:7DC1:49C9:2047:EC53: /* Known Timeline */&lt;/p&gt;
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&lt;div&gt;[[Image:Primarchs big.JPG|thumb|right|500px|Several of the Primarchs at the Triumph of the Ullanor Crusade. From left to right: Sanguinius, Mortarion, Magnus the Red, Angron, Jaghatai Khan, Lorgar, Rogal Dorn, Horus, and Fulgrim.]] &lt;br /&gt;
{{Topquote|Man must become stronger, more profound and more evil.|Friedrich Nietzsche, Thus Spoke Zarathustra: A Book for All and None}}&lt;br /&gt;
{{Topquote|According to the word of God, the meek would someday inherit the earth. Someday. But God never accounted for the mighty.|Norman McCay, Kingdom Come}} &lt;br /&gt;
{{Topquote|There is but one good, and that is God. Everything else is good when it looks to him and bad when it turns from him. And the higher and mightier it is in the natural order, the more demoniac it will be if it rebels. It&#039;s not out of bad mice or bad fleas you make demons, but out of bad archangels.|C.S. Lewis}}&lt;br /&gt;
The &#039;&#039;&#039;Primarchs&#039;&#039;&#039; were the twenty ([[Omegon|-one]]) genetically-engineered sons of [[The Emperor]]. Using his own DNA in their creation, the Primarchs were designed to be far superior to even &amp;lt;s&amp;gt;[[Space Marines]]&amp;lt;/s&amp;gt; the Adeptus Custodes: they were taller, stronger, faster and more intelligent. Allegedly, at least. Certainly faster and stronger, but the intelligence they display, especially in the Horus Heresy books, seem to be limited to their own specialities, making them [[Roboute Guilliman|oddly]] [[Vulkan|normal]] in some cases and [[Perturabo|fatally]] [[Magnus the Red|underdeveloped]] in other areas. They were also incredibly charismatic and were well suited to their role as the generals and leaders of the Imperium of Man.&lt;br /&gt;
&lt;br /&gt;
Problem was, despite all that they were only human, and ultimately their sibling rivalries (and Chaos corruption, in the case of several of them) boiled over and ultimately developed into the [[Horus Heresy]]. &lt;br /&gt;
 &lt;br /&gt;
==History==&lt;br /&gt;
[[File:Warmaster&#039;s_Coronation.jpg|300px|left|thumb|Horus Lupercal being made Warmaster of the Imperium in Ullanor. From center counter-clockwise: Horus, the Emperor, Magnus, Mortarion, Lorgar, Angron, Jaghatai Khan, Rogal Dorn, Rogal Dorn&#039;s mustache, Fulgrim and Sanguinius.]]&lt;br /&gt;
The Primarchs began as a continuation of the Emperor’s Thunder Warrior legions. Each of the 20 proto legions were led by a general analogue called a Primarch. Unlike the later leaders of the Legiones Astartes, the thunder warrior Primarchs were the same as the troops they led and were hand picked by the Emperor for their skill and command ability. The instability (both physical, genetic, and mental) of the thunder warriors led the Emperor to try and find more stable and powerful generals to lead his armies. It can be safely assumed that the original Primarchs were killed in the line of duty or purged before history could record them thoroughly. The only one named thus far was Ushotan of the 4th Legio Cataegis - then known as the Iron Lords. Valdor considered him almost an equal in terms of his martial and command ability but was disturbed by his innate bloodlust and susceptibility to the then nascent effects of Chaos.&lt;br /&gt;
&lt;br /&gt;
The modern Primarchs were created in a secret underground laboratory on what used to be the Himalayas, under the tightest security. All of them were derived from a subset of the Emperor&#039;s DNA that served as a template, which was altered differently for each of the Primarchs; it is also thought that he engineered them spiritually as well using long-forgotten psychic techniques. As the [[Raven Guard]] discovered after the Emperor granted them access to the original data from the Primarchs&#039; creation, many of the Primarchs&#039; gene-samples were wildly divergent from the original template- some had long gene sequences deleted, while others had non-human DNA spliced into them for reasons only known to the Emperor. (A particularly intriguing discovery was one sample labeled &amp;quot;[[Leman Russ|Subject VI]]&amp;quot;, [[Furry| which had extensive amounts of canine DNA added to it]].) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:BabyPrimarchs.jpg|300px|right|thumb|The Master of Mankind raises his eighteen babies as devoted father. The [[Grimdark|truth]] is less [[Anime|kawaii desu]].]]&lt;br /&gt;
The Emperor&#039;s original plan was to have his superhuman creations mature safely in his lab and guide them from &#039;birth&#039; toward the role he&#039;d foreseen for them. However, [[Tzeentch]] had foreseen that they would bring an end to [[Chaos]] if left unchecked, and in spite of the safeguards the Emperor had set up, the Ruinous Powers were able to spirit the Primarchs away from the laboratory right before they would emerge from their pods and scatter them across the universe (Conveniently, the canine sample get scattered to a wolf-planet) [[Just as planned]]. Somehow, the Emperor knew his sons were still alive but had no clue to where they could be nor any immediate way to search for them. So he took it in stride, shrugged it off as a minor setback (unknowingly, this would come to bite him back in the ass nastily later on) and went ahead with the second part of his plan: his Space Marine project. Using DNA samples from each Primarch before they were abducted, the Emperor created twenty legions of [[Space Marines]], in what would later be called the [[First Founding]]. They would form the core of the armies He needed to conquer the galaxy, and the absence of the Primarchs leading those would only serve as a motivation for the warriors to search for them. &lt;br /&gt;
&lt;br /&gt;
One consequence of the abduction, however was that each of the young Primarchs were forced to adapt to the lifestyle on their new homeworld, something which would influence and mold them throughout their lives. The Primarchs rapidly grew to adulthood and quickly rose to power, often becoming the leaders of their world. As the Emperor crusaded to unify the galaxy he would occasionally stumble upon another long-lost son. When this happened, the Emperor would hold a celebration in honor of this discovery, give the Primarch their Legion to command, then tell them to [[Angron|fuck]] [[Mortarion|off]] [[Lorgar|and start]] [[Alpharius|conquering]] [[Perturabo|worlds]] while he [[Horus|fapped]] [[Rogal Dorn|to]] [[Sanguinius|his]] [[Leman Russ|favoured]] [[Roboute Guilliman|offspring]]. The Emperor was a [[Eldrad|dick]] like that. (Or rather, he never saw the Primarchs as &#039;sons&#039;, just as carefully crafted tools to enforce his will and vision so he in essence made them get at it on the double to catch up with His schedule. Which is actually even more [[Cegorach|Dickish]].)&lt;br /&gt;
&lt;br /&gt;
The first Primarch the Emperor discovered was Horus, who would become the Emperor&#039;s favoured son. The majority of Primarchs somehow recognized the Emperor on sight, immediately pledging their allegiance to their father. A few (such as Leman Russ and Vulkan) only swore allegiance after being bested in a contest. The only exception is Angron, who outright refused to follow the Emperor as he preferred to die in battle along with his rebels brothers and sisters in their fight against the oppressive Not-Romans. The Emperor simply shrugged and abducted his son, leaving Angron&#039;s followers to get slaughtered. Angron never really got over that dick move. &lt;br /&gt;
&lt;br /&gt;
Primarch discovery order:&lt;br /&gt;
*1.Horus&lt;br /&gt;
*2.Leman Russ&lt;br /&gt;
*3.DELETED FROM IMPERIAL RECORDS&lt;br /&gt;
*4.Ferrus Manus&lt;br /&gt;
*5.Fulgrim&lt;br /&gt;
*6.Vulkan&lt;br /&gt;
*7.Rogal Dorn&lt;br /&gt;
*8.Roboute Guilliman&lt;br /&gt;
*9.Magnus the Red&lt;br /&gt;
*10.Sanguinius&lt;br /&gt;
*11.Lion El&#039;Jonson&lt;br /&gt;
*12.Perturabo&lt;br /&gt;
*13.Mortarion&lt;br /&gt;
*14.Lorgar&lt;br /&gt;
*15.Jaghatai Khan&lt;br /&gt;
*16.Konrad Curze&lt;br /&gt;
*17.Angron&lt;br /&gt;
*18.DELETED FROM IMPERIAL RECORDS&lt;br /&gt;
*19.Corax&lt;br /&gt;
*20.Alpharius Omegon&lt;br /&gt;
&lt;br /&gt;
At the end of the period known as the [[Great Crusade]], Horus, who had recently been promoted to the title of Warmaster, fell to Chaos and rebelled. It didn&#039;t take long for eight other of his fellow Primarchs to join his side against the Emperor, resulting in a full-scale civil war known as the [[Horus Heresy]]. Funnily enough, most of the Primarchs who sided with Horus were those who felt that the Emperor had taken a giant, steaming dump on them. So while the Emperor is the greatest tactician, biologist, warlord, and leader in the history of mankind, he&#039;s worse than a crack-addled transient junkie as a father.&lt;br /&gt;
&lt;br /&gt;
As mentioned above, the Emperor&#039;s attitude toward his Primarchs was also heavily divergent to that of the greater Imperium. Whilst he indulged them in the idea that they were his &amp;quot;sons&amp;quot;, privately, he didn&#039;t view the Primarchs as his literal children, analogising himself as Gepetto to 20 (21) different Pinocchio&#039;s. The Emperor even referred to Angron as &amp;quot;The Twelfth&amp;quot; rather than refer to him by name. Although this seems like typical Emperor douchebaggery, he may have behaved in this way because the Primarchs themselves prompted that dynamic, and it was easier to just go along with it.  [[Leman Russ]] once boasted to [[Adeptus Custodes|Constantin Valdor]] that the Custodians would never understand the Emperor like the Primarchs could because they weren&#039;t &amp;quot;family&amp;quot;, even calling the Custodians the &amp;quot;instruments&amp;quot; to be tossed aside when He cared to; Valdor&#039;s response was &#039;&#039;&amp;quot;there are so many errors there, I do not even know where to start&amp;quot;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Malcador also claimed that the Primarchs were but a means to an end; designed to be &#039;&#039;&amp;quot;conqueror&#039;s tools and nothing more&amp;quot;&#039;&#039;, built to dominate and compete with each other, eventually intended to challenge each other and eventually confront the Emperor himself, he further claimed that the Primarchs had no free will and that the a civil war like the Horus Heresy had always been part of the Emperor&#039;s design, although he later admits that he had to lie to spare his servant sorrow on her deathbed, so it is probable that the Primarchs were simply beyond expected control. In a separate instance: Valdor claimed &#039;&#039;&amp;quot;we turned on one another, driven by pride and human resentment&amp;quot;&#039;&#039; which assumes some measure of responsibility for the Heresy rather than completely blaming the Primarchs, and after that point he wasn&#039;t prepared to challenge [[Rogal Dorn]] over decisions regarding the fate of the Custodes, even though he believes he had the capacity to challenge Dorn on the matter, calling the Primarchs &#039;&#039;&amp;quot;creatures of power, built to dominate&amp;quot;&#039;&#039;; all hinting that while they may have had an original function, they probably turned out quite differently from expected and the final result might not necessarily have been them turning on each other and fucking up the human webway. Although Valdor did once angrily claim that the entire debacle could have been avoided if the Custodians had just intervened at the Primarch&#039;s births.&lt;br /&gt;
&lt;br /&gt;
Despite all this, the Emperor still refers to the Primarchs as his &amp;quot;sons&amp;quot; in private revelations with Malcador, though in the same instance while playing out the strategy of the Horus Heresy using their destinies he is absolutely aware that in order to win the game against Chaos they need to be played against each other: sacrificed or [[Tzeentch|manipulated]] in order to get the best possible outcome. Malcador does point out that there are different ways to play the game and realizes that destinies can unfold in different ways and that the Emperor is forced to make certain decisions in order to avoid losing outright, so the battle unfolds the same way no matter what strategies are used. Only the final outcome was kept from Malcador until it became clear that the only way to win was for his piece &#039;&#039;(&amp;quot;the Fool&amp;quot;)&#039;&#039; to switch places with the Emperor in the final move, quite possibly at an absolute cost to his immortal soul and leave the [[Roboute Guilliman|&amp;quot;Uncrowned King&amp;quot;]] piece to play [[Warhammer 40,000 8th Edition|&amp;quot;Salvation&amp;quot;]]. So seems that the Emperor manipulated &#039;&#039;&#039;everybody&#039;&#039;&#039;, but only did so to achieve the best outcome for humanity based on the plays available to him. Of course, whether or not this was as the Emperor planned, or just him being forced into these decisions by the more subtle actions of Chaos, is up for debate.&lt;br /&gt;
&lt;br /&gt;
==Primarchs and Legions==&lt;br /&gt;
{|align=center border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;Legion Number&#039;&#039;&#039;&lt;br /&gt;
|align=center|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|align=center|&#039;&#039;&#039;Homeworld&#039;&#039;&#039;&lt;br /&gt;
|align=center|&#039;&#039;&#039;Name of the Legion&#039;&#039;&#039;&lt;br /&gt;
|align=center|&#039;&#039;&#039;Allegiance&#039;&#039;&#039;&lt;br /&gt;
|align=center|&#039;&#039;&#039;Description/Current Status&#039;&#039;&#039;&lt;br /&gt;
|align=center|&#039;&#039;&#039;30k/40k&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Image: Lion_El_portrait.jpg|thumb|250px|]] [[Lion El&#039;Jonson]]&lt;br /&gt;
|align=center|[[Caliban]]&lt;br /&gt;
|align=center|[[Dark Angels]]&lt;br /&gt;
|align=center|&amp;lt;s&amp;gt;Loyal?&amp;lt;/s&amp;gt; LOYAL&lt;br /&gt;
|align=center|&lt;br /&gt;
*Crushes the horrors of Old Night, destroys worlds, whole civilizations, erase stuff from history.&lt;br /&gt;
*Sees himself as a man that no one else can compare to and constantly toils to maintain this standard (although he wasn&#039;t as excessively vainglorious as Fulgrim). &lt;br /&gt;
*Unlike Fulgrim however, The Lion&#039;s greatness caused him to be a hardcore pragmatist and largely detached from everyone around him. The Lion just couldn&#039;t relate to anyone else not even close to his level (even most of his brother primarchs couldn&#039;t fit the bill), so he always felt alone in the universe.&lt;br /&gt;
*Was a bit of a loose cannon with a long but explosive fuse. The Lion is as smart and introspective as he is merciless and brutal. He wasn&#039;t necessarily easy to piss off like Angron, but anyone who manages to cross his threshold of patience will find themselves on the business end of his weapon. Several times. And possibly dismembered to boot.&lt;br /&gt;
*Fought Luther during his betrayal at the end of the Horus Heresy, where he was wounded from their duel. He survived however, and was spirited away and tended to by the [[Watchers in the Dark]] in a super secret chamber in [[The Rock]] (that not even the Dark Angels knew about), where he spent the last millennia healing his wounds. As of the current edition; The Lion is now supposedly fully healed and all he&#039;s waiting for is the Emperor to tell him to wake up from his millennia-long power nap.&lt;br /&gt;
|align=center|[[Image:Lord of the First.jpg|thumb|150px|]][[File:Lion vs Curze.jpg|150px|thumb|right|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;II&#039;&#039;&#039;&lt;br /&gt;
|! colspan=&amp;quot;5&amp;quot; |+++Records expunged+++&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;III&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Image: Portrait.Fulgrim_Ancient_Sketch.jpg|thumb|250px|]] [[Fulgrim]]&lt;br /&gt;
|align=center|[[Chemos]]&lt;br /&gt;
|align=center|[[Emperor&#039;s Children]]&lt;br /&gt;
|align=center|Traitor&lt;br /&gt;
|align=center|&lt;br /&gt;
*A patron of the arts, who wanted to enjoy the finest and most exotic things in life.&lt;br /&gt;
*Believes that he and his legion should be the avatar of humanity&#039;s perfection, and so everything about them should be flawless, everywhere from appearance and actions to their fighting style. Due to this, Fulgrim&#039;s battle tactics revolved around utterly perfecting their strategies. Everything from his soldiers to their strategies were intensely drilled until their fighting was closer to a intricately-choreographed play of death than anything. To him, war is an art, and he wanted to perfect his arts.&lt;br /&gt;
*A master blacksmith in his own right, capable of forging weapons that even [[Ferrus Manus]] couldn&#039;t help but deem &amp;quot;perfect&amp;quot;. His artwork however, wasn&#039;t always the best in the universe due to being so perfect it hit uncanny valley levels.&lt;br /&gt;
*Was initially corrupted by Chaos through the Laer blade, a Slaaneshi-possesed daemon sword he looted as a trophy, but wasn&#039;t aware of what Chaos was. He would fully give in to the temptations of the sword after he beheaded Ferrus Manus, where his utter grief at the act caused him to succumb to the daemon within the sword.&lt;br /&gt;
*Daemon Prince of Slaanesh, ruler of the Pleasure World. &amp;lt;s&amp;gt;Fulgrim&#039;s actual consciousness however, may or may not also be still imprisoned within his own body by&amp;lt;/s&amp;gt; the daemon who possessed him in the first place was eventually conquered by Fulgrim&#039;s inner will or whatever, but his new personality is generic &amp;quot;DEMON PRINCE OF THE DARKNESS AND EVIL&amp;quot;.&lt;br /&gt;
*Managed to incapacitate Guilliman at one point by slicing his throat with a poisoned sword.&lt;br /&gt;
*Still has a soft-spot for his brother Ferrus. He asked [[Fabius Bile|Fabulous Bile]] to clone his brother several times so that he could attempt to lure Ferrus into Chaos&#039; side again. All his attempts have ended in failure, which he has blamed Fabius for due to his certainty that a &amp;quot;perfect&amp;quot; clone would join him.&lt;br /&gt;
*Heard about [[Roboute Guilliman|Big G]] waking up and is a bit buttmad about it at the moment. He tried to give Guilliman a cursed artifact during his return party, but was found out and subsequently banished. Needless to say: he mad.&lt;br /&gt;
|align=center|[[Image: Fulgrim.30k.jpeg|thumb|150px|]][[Image: 40k.fulgrim.jpg|thumb|150px|]][[Image:Warhammer-fuldrim-lorgar.jpeg|thumb|150px|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;IV&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Image: Perturabo_Portrait.jpg|thumb|250px|]] [[Perturabo]]&lt;br /&gt;
|align=center|[[Olympia]]&lt;br /&gt;
|align=center|[[Iron Warriors]]&lt;br /&gt;
|align=center|Traitor&lt;br /&gt;
|align=center|&lt;br /&gt;
*A man who already had the knowledge to create the best at everything he did from birth. Perturabo considered this a curse however, feeling it robbed him of any sense of accomplishment while growing up, contributing to his eternal grumpiness.&lt;br /&gt;
*Originally preferred diplomacy and was an admirer of the arts during his time in Olympia, but meeting the Emperor (who had no time for such things) caused a violent switch to flip inside Perturabo&#039;s mind, turning him into a ruthless warlord throughout the Great Crusade, likely because he wanted things to be different from Olympia once he joined E-money, but once he realized that The Great Crusade was basically Olympia 2.0; he just gave up, flipped the table, and accepted how things really are and played the part.&lt;br /&gt;
*Just as much as a master of siege warfare as Dorn (both in offense and defense), but the lack of opportunities and recognition led him and his legion to be specialists of tearing shit down.&lt;br /&gt;
*Unlike Dorn however, Perturabo&#039;s general strategy is a combination of stubbornness and ice cold-calculating efficiency, orchestrating war like it was one giant math problem. The problem with this is that he didn&#039;t even see his sons as people. As far as he was concerned, they&#039;re just armored meatbags who pull triggers and push buttons and were about as expendable as guardsmen.&lt;br /&gt;
*Suffers from a massive inferiority complex, partially due to his certainty that the Eye of Terror was always watching and judging him. Nobody believed him when he said this, so it was mostly attributed to Rogal Dorn, whom the Emperor &#039;&#039;greatly&#039;&#039; favored over Pert, despite having similar skillsets.&lt;br /&gt;
*Daemon Prince, ruler of Medrengard. Described as the ultimate Obliterator; so expect him to be carrying around titan grade weaponry and millennia of pent-up [[Rage|RAEG]] when he finely shows up. Given that Magnus, Fulgrim, and Mortarion are back in action; he&#039;ll probably come out eventually as well.&lt;br /&gt;
|align=center|[[Image: 30k.Perturabo.jpeg|thumb|150px|]][[Image:Warhammer-Pert-Angron.jpeg|thumb|150px|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;V&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Image:Karn.port.jpg|thumb|250px|]] [[Jaghatai Khan]]&lt;br /&gt;
|align=center|[[Chogoris|Chogoris/&amp;lt;br&amp;gt;Mundus Planus]]&lt;br /&gt;
|align=center|[[White Scars]]&lt;br /&gt;
|align=center|Loyal&lt;br /&gt;
|align=center|&lt;br /&gt;
*A hard and stern Primarch, he rarely smiles and almost never laughs. Throughout the Heresy he’s often depicted as an introvert who only keeps the counsel of a hand select group. Though rather than making him into a recluse, he&#039;s fully capable of being charismatic when he needs to. The Khan is quiet, but he can quickly become the warrior: smile, laugh, bellow and be powerful when he sees the need.  &lt;br /&gt;
*Encourages a painfully &#039;liberating&#039; leadership structure on the White Scars. Every Khan (basically Chapter Master) has an extremely high level of autonomy - a byproduct of the steppes. Causes a lot of problems for logistics and cooperation with allies.&lt;br /&gt;
*Many Primarchs became a product of their homeworld, the Khan definitely did. He idolises the ways of [[Chogoris]] and venerates its lifestyle. A very Taoist and Confucian way of seeing things, no one else in the Imperium truly understands this, a fact that further isolates the White Scars from the wider Imperium. The White Scars is the amalgamation of Asian culture in the HH, it’s the most different and alien Legion simply because it tries to adopt a Asian-centric style.&lt;br /&gt;
*Has a strained relationship with the Emperor. On one hand he recognises the need of the Imperium and has always directly supported it. On the other hand, a major identity point for the Khan&#039;s character is his hatred of Empire and Emperors. On Chogoris he killed a lot of emperors and destroyed a lot of Empires. He sees Emperors and Empires as ultimately flawed and has a very low respect for them.&lt;br /&gt;
*Tying in with this hatred of Empire is his hatred of stagnation. Every Emperor he killed was fat, and this made him become a person who hates the easiest path. A big motivator for him during the novel Scars was his rejection of the path most travelled. The Khan&#039;s greatest fear is stagnating, so he will likely always chose the hardest option because of that. Emphasising this, The Khan is also described as being a compulsive, a part of him is always moving.&lt;br /&gt;
*The Khan really didn&#039;t like the Imperium, in Warhawk of Chogoris he flatly stated that the White Scars would leave the Imperium if he felt the Emperor was not respecting the White Scars enough.&lt;br /&gt;
*Unknown, disappeared into the [[Webway]] while hunting [[Dark Eldar]] after they raided Chogoris.&lt;br /&gt;
|align=center|[[Image:Past Khan.jpg|thumb|150px|]][[Image:The path of heaven .jpg|thumb|150px|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;VI&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Image: Portrait..Leman.Russ.jpg|thumb|250px|]] [[Leman Russ]]&lt;br /&gt;
|align=center|[[Fenris]]&lt;br /&gt;
|align=center|[[Space Wolves]]&lt;br /&gt;
|align=center|Loyal&lt;br /&gt;
|align=center|&lt;br /&gt;
*Had a high opinion of himself and his legion, if only because he felt that he&#039;s earned that kind of respect through the centuries. Of all the Primarchs, Leman was the one most willing to cross any line to do what the Emperor asked, at least at first. Later on, he decided to become his own man and protect the people of the Imperium. Also notable for curbing the more savage tendencies of the Wolves and teaching them to control their ferocity, unlike [[Angron|some]] [[Konrad Curze|people]].&lt;br /&gt;
*Wanted to test his legion all the time, to prove he is the best.&lt;br /&gt;
*Unknown, disappeared into the [[Eye of Terror]] with the 13th company but promised to return one day. Magnus supposedly knows where he is, but he isn&#039;t telling. The Wolves found &amp;lt;s&amp;gt;his armor in a Khornate Shrine&amp;lt;/s&amp;gt; an armor rumoured to be his on the Temple of Horus on Rudra, implying he either; turned into [[Wulfen]], to [[Chaos]], is dead, or is murdering his way through the warp [[Conan_the_Barbarian|as a half-naked barbarian]]. Allegedly a figure resembling him was spotted with the 13th company during the 13th crusade.&lt;br /&gt;
|align=center|[[Image:30k.Russ.jpg|thumb|150px|]][[Image:Scouring of Prospero2.jpg|thumb|150px|]][[Image:Horus_vs_Leman.jpg|thumb|150px|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;VII&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Image: Rogal_Dorn_Portrait.png|thumb|250px|]] [[Rogal Dorn]]&lt;br /&gt;
|align=center|[[Inwit]]&lt;br /&gt;
|align=center|[[Imperial Fists]]&lt;br /&gt;
|align=center|MEGA DUPER Loyal&lt;br /&gt;
|align=center|&lt;br /&gt;
*A brutally honest and steadfast man, but was equally indifferent to those around him. Dorn&#039;s personality is akin to a wall, he was a man you could take at face value; he would never lie or deceive you, and he would always speak his mind without a hint of falsehood, even if it ends up working against his favor. That said, he could never properly relate with other people&#039;s emotions. He will speak the truth, but lacked any glib of tongue to express it in a way that wouldn&#039;t feel like he was delivering it with the bluntness and intensity of a power fist to the face.&lt;br /&gt;
*Embodied the &amp;quot;soul&amp;quot; of the Great Crusade unlike any other; he received the most accolades from the Emperor and fought alongside him most often.&lt;br /&gt;
*A master of siegecraft, although fortifications was his forte. So much that he was tasked with fortifying the Imperial Palace. He would also build grand fortresses on the worlds they conquered.&lt;br /&gt;
*Assumed deceased, disappeared while boarding a Chaos cruiser during a Black Crusade.&amp;lt;br&amp;gt;One of his fists were recovered and its skeleton is placed in a shrine, where each new Chapter Master of the Imperial Fists engraves their name upon it. Rumored to still be alive, though that begs the question of whose fist is in the Phalanx, though he could just be missing a hand.&lt;br /&gt;
|align=center|[[Image:The horus heresy praetorian of dorn by raffetin-dae3g5k.jpg|thumb|150px|]][[Image:Dorn-Sang-Primarchs-Warhammer-.jpeg|thumb|150px|]][[Image:Warhammer-Dorn-malc.jpeg|thumb|150px|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;VIII&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Image: Portrait.Konrad_Curze_sketch.jpg|thumb|250px|]] [[Konrad Curze]]&lt;br /&gt;
|align=center|[[Nostramo]]&lt;br /&gt;
|align=center|[[Night Lords]]&lt;br /&gt;
|align=center|Traitor&lt;br /&gt;
|align=center|&lt;br /&gt;
*A man of justice who believed that he needed to instill absolute fear into people to ensure lasting peace.&lt;br /&gt;
*Possessed psychic powers that allowed him to perceive the future in short glimpses. The problem was that they were uncontrolled and they constantly subjected him to see the worst possible future in the darkest, most vivid detail possible, including the deaths and fall of his brother Primarchs as well as the Emperor&#039;s own entombment on the Golden Throne. This only served to widen his ever-growing insanity.&lt;br /&gt;
*An unstable sociopath, to say the least. Curze&#039;s visions, upbringing, and perceived need for brutality took a heavy toll on his sanity, but he held firm under the belief he was making the galaxy a better place, like what he did with Nostramo. This all came crashing down after Nostramo reverted back to its old ways when he was away; deciding that nothing would ever change, he chose to bombard his home planet into rubble.&lt;br /&gt;
*That said, he was a master at infiltration and unconventional warfare, just as much as he was a master of scaring the shit out of people. His crowning achievement is that he managed to fuck up Guilliman&#039;s Imperium Secundus by himself, no aid from his legion what-so-ever, something his brothers couldn&#039;t even come close into doing.&lt;br /&gt;
*Lost what little sanity he still had after destroying Nostramo. By this time, Konrad stopped justifying his methods to himself and fully embraced the depraved side of his &amp;quot;Night Haunter&amp;quot; persona, spreading untold terror and pain wherever he went. By the time of the late Horus Heresy, the Emperor wanted to put a stop to it and sent a Callidus assassin named &amp;quot;M&#039;shen&amp;quot; after him.&lt;br /&gt;
*Curze knew about her mission from the get-go but he made sure the assassin could reach him unimpeded. He did not resist when she entered his chambers and asked the Callidus to kill him. There are believed to be two reasons why this might have been. One is that Konrad realized he became the very thing he sought to rid the galaxy of and knew what had to be done- a perceived hero who lived long enough to see himself become a villain. The other is that the assassination vindicated everything he&#039;d ever said and done; he punished and killed evil-doers and now the Emperor used his own methods to kill him, thus proving that all his atrocities were both justifiable and necessary. Whatever the case, Konrad was already a jaded, broken man after the Nostramo debacle and wished only to die.&lt;br /&gt;
|align=center|[[Image:Konrad-Curze-Primarchs-Warhammer-.jpeg|thumb|150px|]][[Image:Night Haunter 8th Ed.jpg|thumb|150px|]][[Image:Horus-Primarchs-Curze-Lion.jpeg|thumb|150px|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;IX&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Image:SanguiniusArt5mt.jpg|thumb|250px|]][[Sanguinius]]&lt;br /&gt;
|align=center|[[Baal]]&lt;br /&gt;
|align=center|[[Blood Angels]]&lt;br /&gt;
|align=center|Loyal&lt;br /&gt;
|align=center|&lt;br /&gt;
*A noble but unparalleled warrior, known for the angel-like wings that grew from his back.&lt;br /&gt;
*Was known as the greatest exemplar of the Emperor himself, mirroring many of his father&#039;s best traits, instead of only one or two of them like his brothers. If anything, Sanguinius is a reflection of what the Emperor could have been as a truly benevolent being, concerned not just for mankind&#039;s future, but man as individuals as well.&lt;br /&gt;
*A pretty cool guy to be around. Despite being a fabulous, angelic demi-god of war; he had mankind&#039;s best wishes at heart and fought for it with graceful ferocity, hell even the Primarchs couldn&#039;t resist Sanguinius being so bro-tier. He is essentially the vampiric, bishie version of Vulkan. &lt;br /&gt;
*Showed the same amount of concern for his legion. Sanguinius did all that he could to hide the Red Thirst from being exposed to the wider Imperium, knowing full well that the Blood Angels would receive the II/XI Legion treatment if it came to light.&lt;br /&gt;
*Psychic, and capable of seeing glimpses of the future. &lt;br /&gt;
*He was powerful as he was nice, Sanguinius was one of the most powerful of the Primarchs in terms of martial prowess. Feats include; ripping the wings off a bloodthirster and literally throwing him to the warp, single-handedly holding a defensive point during the Siege of Terra against numerous traitors, and managing to damage Horus&#039; armor &#039;&#039;even after being exhausted from literally soloing entire armies&#039;&#039;.&lt;br /&gt;
*Deceased, slain by Horus. His body is currently in a stasis crypt in Baal, so his corpse remained fabulous for the last 10,000 years. Commemorated during Sanguinala, a holiday dedicated to his memory.&lt;br /&gt;
|align=center|[[Image:Heresy-Sang.jpg|thumb|150px|]][[Image:The horus heresy book 26 unremembered empire by raffetin-dap4ekw.jpg|thumb|150px|]][[Image:Emperor Sanguinius Echoes of Imperium.jpg|thumb|150px|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Image: Portrait.Ferrus_Manus_sketch.jpg|thumb|250px|]] [[Ferrus Manus]]&lt;br /&gt;
|align=center|[[Medusa]]&lt;br /&gt;
|align=center|[[Iron Hands]]&lt;br /&gt;
|align=center|Loyal&lt;br /&gt;
|align=center|&lt;br /&gt;
*Wants to get things done quickly, without needless philosophizing.&lt;br /&gt;
*Contrary to his sons; Ferrus wanted to advocate the strength of one&#039;s flesh, rather than relying completely on bionics and mechanical augmentations as shown by the Iron Hands, if any he was appalled at the idea of turning man completely into machine. He wasn&#039;t able to realize this after getting a viking crewcut by his best friend, however.&lt;br /&gt;
*A master artisan, thanks to his metal arms, which allowed him to practice his craft with incredible precision and detail.&lt;br /&gt;
*Deceased, slain by Fulgrim and his head offered to Horus as a gift. Fulgrim still has the body, which he repeatedly clones and murders again in a futile attempt to make him turn traitor. &amp;lt;br&amp;gt;Some claim he is still alive on Mars, though [[Void Dragon|it may be not actually be him]].&lt;br /&gt;
|align=center|[[Image:Ferrus.30k.jpg|150px|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;XI&#039;&#039;&#039;&lt;br /&gt;
|! colspan=&amp;quot;5&amp;quot; |+++Records expunged+++ &lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;XII&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Image:Angron.port.jpg|thumb|250px|]][[Angron]]&lt;br /&gt;
|align=center|[[Nuceria]]&lt;br /&gt;
|align=center|[[World Eaters]]&lt;br /&gt;
|align=center|Traitor&lt;br /&gt;
|align=center|&lt;br /&gt;
*Embodies the name &amp;quot;World Eater&amp;quot;. He and his legion consumes entire worlds in a whirlwind of indiscriminate slaughter until nobody but them is left, pre and post-Great Crusade.&lt;br /&gt;
*No real ambition beyond endless slaughter, thanks to the butcher&#039;s nails augment jammed into Angron&#039;s brain. It also made him incredibly violent and quick to anger. At first it was to satiate the unending bloodlust generated by the butcher&#039;s nails, but now its to glorify Khorne.&lt;br /&gt;
*One of, if not the most, powerful of the Primarchs in terms of sheer combat prowess. Angron could kick anyone&#039;s shit, Sanguinius, Russ, and Horus included. That said, his ability as a general is lacking. He could murder armies sent against him, but he lacked the tactical acumen (or anything resembling sanity) to focus on the objectives truly needed to win a war. His Leeroy Jenkins behaviour during Horus Heresy is the greatest example of that. (although in Angron&#039;s head: murdering all of his opponents &#039;&#039;&#039;is&#039;&#039;&#039; the only way to win a war). &lt;br /&gt;
*Daemon Prince of [[Khorne]]. Spend most of his time Getting Shit Done and being banished to the Warp for a hundred or so years after Imperum responds to his blood crusades.&lt;br /&gt;
*Was one of the largest reasons for fucking up the Horus Heresy. If Angron kept his murderboner down for just a few more minutes and let Horus finish off the remaining loyalists on Istvaan with another Exterminatus strike; they would have been able to march to Terra faster and with much more manpower and have a better chance at winning. Whether this was Angron just being Angron or a secret ploy by Khorne to keep the blood flowing by thinking past the Horus Heresy is unclear (after all, if Horus won; Chaos eventually starves to death. If Horus lost; he has a aeons&#039; worth of blood and conflict to revel over.).&lt;br /&gt;
|align=center|[[Image:World-Eaters-Warhammer-40000-.jpeg|thumb|150px|]][[Image:Angron .jpg|thumb|150px|]][[Image:Angrondemon.jpg|150px|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;XIII&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Image: Robute Guilliman.jpg|thumb|250px|]] [[Roboute Guilliman]]&lt;br /&gt;
|align=center|[[Ultramar|Macragge]]&lt;br /&gt;
|align=center|[[Ultramarines]]&lt;br /&gt;
|align=center|Loyal, barring [[Imperium Secundus| that one episode he doesn&#039;t like to talk about]]&lt;br /&gt;
|align=center|&lt;br /&gt;
*A proud but fair visionary who always looked towards building a better future for humanity. Guilliman never did anything without thinking what would happen at the end of the day and he always tried to plan a better outcome for whatever he did, whether its building an empire or subjugating an enemy civilization.&lt;br /&gt;
*Was more for the people than the Emperor, hence why he thought preserving his Imperium was more important than the survival of the Emperor himself.&lt;br /&gt;
*A general first and warrior second, which was the key to his success throughout the Great Crusade. He wasn&#039;t the best at crossing swords or gunfights, atleast in comparison to his brothers; but he was exceptional at commanding his forces and resources, ensuring all wars he fought in were running at optimum efficiency.&lt;br /&gt;
*The greatest statesman among the Primarchs. Guilliman was best remembered for his ability to set up an efficient form of government on every planet his legion conquered, turning them into model, self-sufficient worlds in order to prepare them for the future after the Great Crusade. This is best exemplified by Ultramar, which still remains one of the most powerful and idyllic planetary systems in the Imperium, even after 10,000 years. &lt;br /&gt;
*He&#039;s also a logistical genius, and invented the organizational model that 8 of the 9 First Founding Chapters still use (more or less).&lt;br /&gt;
*Previously kept in a stasis chamber after his throat was sliced by Fulgrim with a poisoned sword.&lt;br /&gt;
*Recently revived with the help of Belisarius Cawl and the Ynnari and their new soul manipulation powers. Is now active once more, and not very happy with how badly the Imperium has gone to shit since he was not-quite-dead. Currently back in his old role of Lord Commander of the Imperium, trying his hardest to keep the Emperor&#039;s work from going completely down the drain while while waging an unending war against the forces of Chaos and the Imperium&#039;s equally monstrous bureaucracy.&lt;br /&gt;
|align=center|[[Image: 30k.Guilliman.png|thumb|150px|]][[Image: Primarchs-Guilliman-40000.jpeg|thumb|150px|]][[Image:Roboute-Guilliman-Primarchs-Warhammer-40000.jpeg|thumb|150px|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;XIV&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Image: Mortarion Portrait.jpg|thumb|250px|]] [[Mortarion]]&lt;br /&gt;
|align=center|[[Barbarus]]&lt;br /&gt;
|align=center|[[Death Guard]]&lt;br /&gt;
|align=center|Traitor&lt;br /&gt;
|align=center|&lt;br /&gt;
*A bitter yet petty man, kind of like the edgy goth kid of the group. Mortarion didn&#039;t want to associate anyone who hasn&#039;t gone through the same brand of abuse he has during his childhood and also hated those who had relatively comfy ones in comparison (like Guilliman or Dorn). He would only find some friendship with Konrad Curze (due to his &amp;quot;raised alone and became psycho-Batman&amp;quot; origin) and Horus (because just about everyone likes Horus).&lt;br /&gt;
*Has an immense abhorrence for psykers and the warp, due to his experiences in Barbarus. As a daemon prince, he is the very thing he hated in the first place. He takes the resulting bitterness out on everyone else in the form of horrible diseases.&lt;br /&gt;
*Stubborn to the core. Mortarion&#039;s favored tactic that he passed onto the Death Guard is a combination of attrition and unrelenting assaults; they take the pain while dishing it out in greater amounts, non-stop. He also valued individualism throughout his legion, largely leaving it up to his troops to figure out the best strategy in a conflict, rather than micro-managing them.&lt;br /&gt;
*Was already disenchanted by the Imperium by the start of the Horus Heresy (Seeing the Emperor and his works as total hypocrisies), so he threw his lot in with Horus. However, due to a ruse by Typhus; he and his legion ended up being infected by a virulent Nurglite plague while in the warp, which caused them to be in a constant state of agony but remain alive due to their Astartes-grade toughness. Unable to bear the pain and see his sons suffer; he pledged his loyalty to Nurgle and the god &amp;quot;cured&amp;quot; them of the plague (cure is probably incorrect, it was more of mutate their bodies to be compatible with the plague). From here, he became a daemon prince.&lt;br /&gt;
*Went back to the warp after the Horus Heresy, where Nurgle gave him dominion over the Plague Planet, which he shaped into the image of Barbarus.&lt;br /&gt;
*Was banished by [[Kaldor Draigo|Grey Knights]] during the Battle of Kornovin, which was the origin of [[Kaldor Draigo|Draigo]] carving a name onto his plague-ridden heart (how Draigo did so is a mystery, so we&#039;ll just chalk it up to him being too high on drugs to be infected by Mortarion&#039;s plagues).&lt;br /&gt;
*Helped Abby by creating the zombie plague, along with other contagions, after he got the Hand of Darkness artifact.&lt;br /&gt;
*He eventually got better and waged a full-scale invasion of Ultramar when he heard that Guilliman&#039;s finally awake. Had to retreat after he had to deal with the other Chaos Gods&#039; typical shenanigans (mainly encroaching on his strongholds in the [[Scourge Stars]] while he was off campaigning).&lt;br /&gt;
|align=center|[[Image:Warhammer-40000-фэндомы-Horus-Heresy-Mortarion-2073409.jpeg|thumb|150px|]][[Image:Mortarion-40k.jpeg|thumb|150px|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;XV&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Image:Magnus-The-Red-Primarchs-Warhammer-40000-фэндомы-4995855 (1).jpeg|thumb|250px|]] [[Magnus the Red]]&lt;br /&gt;
|align=center|[[Prospero]]&lt;br /&gt;
|align=center|[[Thousand Sons]]&lt;br /&gt;
|align=center|Traitor, though he never planned this&lt;br /&gt;
|align=center|&lt;br /&gt;
*An optimistic scholar who thirsted for knowledge and always believed that information should be preserved for the greater good of mankind, regardless of its origins or the danger it might pose.&lt;br /&gt;
*As a psyker from birth, he was sympathetic to the discrimination faced by his fellow psykers and labored for his kind to be accepted. He did so by training psykers to control and enhance their powers, in the hopes of showing to people the benefits of his kind&#039;s gifts. This had mixed results with his brother primarchs, especially in the face of the Emperor&#039;s &amp;quot;psykers are bad&amp;quot; standing orders.&lt;br /&gt;
*Defying the Nikea council&#039;s rulings, Magnus continued to experiment with warp powers and during a Tzeentch-induced prophesy that involved Horus&#039; betrayal; he attempted to warn his father with a psychic message. During the sending process; he accidentally destroyed the Emperor&#039;s webway project, causing him to be arrested by Russ and the Wolves to answer for his disobedience.&lt;br /&gt;
*As Horus was already corrupted by this point, he altered the orders to instead destroy the Thousand Sons&#039; homeworld. Realizing he&#039;s been played like a damn fiddle by Tzeentch, Magnus&#039; resolve was broken and initially accepted his destiny of being destroyed by the wolves in an attempt to spite Tzeentch, but eventually decided to attempt to rebel against his fate but ultimately failing after Leman Russ beat him up badly. He then made a desperate deal with Tzeentch to save his legion in return for his servitude. He and the Thousand Sons were teleported to the Planet of Sorcerers, where more hijinks ensued with his [[Ahzek Ahriman|first captain]]&#039;s certain ritual.&lt;br /&gt;
*Now a daemon prince, one of his first major campaigns was to invade the Space Wolves&#039; homeworld. Was banished, but the Wolves were all but ruined; most of their upper command structure and progress with stabilizing their flawed gene seed was gone. Feeling they weren&#039;t down for the count yet; he went in again and bloodied the entire star system of Fenris itself, irreparably damaging the Wolves&#039; home system.&lt;br /&gt;
*Appeared during the Gathering Storm, where he trapped and captured Guilliman and his retinue in the warp. After he escaped, Magnus chased and confronted Guilliman all the way to Luna, but was banished by the Custodes and Sisters of Silence. Now currently biding his time for another offensive.&lt;br /&gt;
|align=center|[[Image:Past Magnus.jpeg|thumb|150px|]][[Image: 30k.magnus-the-red.jpeg|thumb|150px|]][[Image: 40k.magnus-the-red.jpeg|thumb|150px|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;XVI&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Image: Portrait.Warmaster_Horus_Remembrancer_Sketch.jpg|thumb|250px|]] [[Horus|Horus Lupercal]]&lt;br /&gt;
|align=center|[[Cthonia]]&lt;br /&gt;
|align=center|[[Black Legion|Luna Wolves/ Sons of Horus/ Black Legion]]&lt;br /&gt;
|align=center|[https://www.youtube.com/watch?v=O1rT6Vi5Ln4 DOUBLE TRAITOR link dead :(]&lt;br /&gt;
|align=center|&lt;br /&gt;
*A charismatic strategist who overwhelmed his enemies through sheer numbers and precision tactics, with an emphasis on wiping out the leadership structures of enemy forces.&lt;br /&gt;
*Big E&#039;s most favored son, always being held in the highest regard, second only to the Custodes. This was a combination of him being the first Primarch found and his long rap sheet of victories throughout the Crusade.&lt;br /&gt;
*Due to his position and experience, he was the most well-liked of the Primarchs during the Great Crusade. Just about everyone looked at Horus as the greatest among them.&lt;br /&gt;
*For all his charisma and leadership, Horus was still wracked with self-doubt once appointed Warmaster, constantly afraid that he was unable to live up to the title. Being overall commander of the Emperor&#039;s forces AND being his personal favorite was a lot to live up to. This was one of the reasons why he succumbed to the temptations of Chaos.&lt;br /&gt;
*Was one of the few Primarchs who was suspicious of the Emperor&#039;s plans for the Astartes post-Crusade, fearing they&#039;d be disposed of like the Thunder Warriors and was mistrustful of the Emperor&#039;s intentions in the long run in general, to say nothing of his resentment about how the worlds he and his brothers had conquered would be governed by ordinary humans. The Ruinous Powers would also use this to their advantage.&lt;br /&gt;
*Rebelled against the Emperor after being fed a vision of the future by the Chaos Gods, in which the Emperor was being worshiped as a god and many of his fellow Primarchs (including himself) were reviled or outright forgotten. Little did he know that this was to become a self-fulfilling prophesy.&lt;br /&gt;
*His essence has been erased from existence. When the Emperor mustered up the resolve to finally end Horus, he shot him with a psychic blast powerful enough to obliterate his very soul, ensuring that the Chaos Gods couldn&#039;t just bring him back from the dead. His body was recovered and brought to the Eye of Terror, but was later destroyed after an incident involving [[Fabius Bile]] and a clone of Horus.&lt;br /&gt;
|align=center|[[Image:Horus-the warmaster.jpg|thumb|150px|]][[Image:Horus-Primarchs-.jpeg|thumb|150px|]][[Image:Emperor vs Horus.jpg|thumb|150px|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;XVII&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Image: Portrait.Lorgar_Aurelian_sketch.png|thumb|250px|]] [[Lorgar|Lorgar Aurelian]]&lt;br /&gt;
|align=center|[[Colchis]]&lt;br /&gt;
|align=center|[[Word Bearers]]&lt;br /&gt;
|align=center|Traitor Prime&lt;br /&gt;
|align=center|&lt;br /&gt;
*A charismatic diplomat with a golden tongue, who relied heavily on his unparalleled speaking abilities to bring worlds into compliance during the Great Crusade. Lorgar would always prefer to talk out a peaceful solution, rather than resorting to violence. That said, Lorgar did know how to slap a bitch when needed.&lt;br /&gt;
*A deeply spiritual man, due to growing up in a theocratic society during his time on Colchis. Due to this, Lorgar saw The Emperor as a literal god and decided to spread the good word of the God-Emperor throughout the Crusade. During this time, he penned the &amp;quot;Lectitio Divinitatus&amp;quot;, a book detailing how awesome the God-Emperor was, and always built grand cathedrals in all the planets he conquered. As you can imagine, this didn&#039;t sit well with the Man-Emperor&#039;s secular Empire ,so he decided to bloody one of Lorgar&#039;s grandest cities to send a message with Guilliman. Little did the Emperor know what this act of dickery would lead eventually to.&lt;br /&gt;
*With Lorgar being completely disheartened and defeated; Kor Phaeron and [[Erebus]] lured him to the worship of the Dark Gods, who were more than happy to accept his rabid fanboyism. He would eventually corrupt Horus and ignite the [[Horus Heresy|single biggest clusterfuck in Imperial History]], ruining everything that the Emperor has striven to build since the [[Age of Strife]]. &lt;br /&gt;
*Rules as a daemon prince of Chaos Undivided and currently located in Sicarius, the Word Bearers&#039; home planet.&lt;br /&gt;
*Previously a shut-in NEET that left command to his legion to his Dark Apostles: Lorgar has finally gotten out of his tower and is personally leading the Word Bearers now. He has recently been seen evangelizing about Chaos in the material realm, with a large legion of Word Bearers behind him.&lt;br /&gt;
&lt;br /&gt;
|align=center|[[Image: 30k.Lorgar.jpeg|thumb|150px|]][[Image:Lorgar_portrait.jpg|thumb|150px|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;XVIII&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Image: Portrait.Vulkan_sketch.jpg|thumb|250px|]] [[Vulkan]]&lt;br /&gt;
|align=center|[[Nocturne]]&lt;br /&gt;
|align=center|[[Salamanders]]&lt;br /&gt;
|align=center|Loyal&lt;br /&gt;
|align=center|&lt;br /&gt;
*A true man of the people, concerned with the preservation and welfare of humans. Vulkan saw all humans in the Imperium as equals and would protect any servant of the Emperor with great ferocity regardless of their class or status.&lt;br /&gt;
*Growing up in a blacksmith society allowed him and his legion to craft some of the finest wargear the Imperium has ever seen.  Its also the reason for their fire fetish in combat.&lt;br /&gt;
*Inherited the Emperor&#039;s perpetual powers, granting him the ability to reincarnate after dying.&lt;br /&gt;
*He and his legion took some of the worst losses during Istvaan, and he himself was eventually captured by Konrad Curze.&lt;br /&gt;
*Curze wanted to get his torture fetish on, so he tortured Vulkan to death. Several times. Vulkan&#039;s status as a perpetual ensured he always came back, but less and less sane as Curze&#039;s treatment got worse and worse. &lt;br /&gt;
*He eventually managed to escape, but accidentally teleported over Macragge&#039;s atmosphere, crashing down on the planet like a green comet of insanity. By this point, anything remotely resembling sanity had left Vulkan&#039;s mind. He was eventually &amp;quot;killed&amp;quot; by another perpetual, in a well-meaning attempt to reset Vulkan&#039;s brain. It worked (sort of. At least he wasn&#039;t a howling maniac anymore) and after taking a short death nap, he got better and disappeared for a while.&lt;br /&gt;
*Resurfaced during [[The War of The Beast]] and was recruited to lead the Imperial forces against The Beast&#039;s forces. Then disappeared after ramming The Beast into a plasma reactor and killing them both in a squall of gore. The Salamanders claim he continued to lead them for a few more centuries after that death, then left them with the Tome of Fire, claiming he had a special mission that they could not accompany him for.&lt;br /&gt;
|align=center|[[Image:Past Vulkan.jpeg|thumb|150px|]][[Image:Vulkan Lives.jpg|thumb|150px|]][[Image:Vulkan-Primarchs-Warhammer-40000-фэндомы-4123369.jpeg|150px|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;XIX&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Image: Corax Portrait.png|thumb|250px|]] [[Corvus Corax]]&lt;br /&gt;
|align=center|[[Deliverance]]&lt;br /&gt;
|align=center|[[Raven Guard]]&lt;br /&gt;
|align=center|Loyal&lt;br /&gt;
|align=center|&lt;br /&gt;
*Sought to overthrow oppression, bringing justice to tyrants.&lt;br /&gt;
*Possessed some kind of perception-manipulating psychic power, giving him the ability to be &amp;quot;invisible&amp;quot; to organics (He&#039;s still there clear as day, but your mind just can&#039;t process that he&#039;s right there).&lt;br /&gt;
*Preferred covert warfare, sabotaging, fast strikes and assassinating the enemy from the sides, and only striking in the open when the time is right. Basically one of the few primarchs who uses tactics of actual special forces units.&lt;br /&gt;
*He and his legion were bloodied during Istvaan and forced out of the conflict. Corvus wanted desperately to help the Imperium&#039;s deteriorating situation, so he asked the Emperor for assistance. Emps obliged and gave him the template to create the Primarchs themselves, giving him the ability to train marines at an even faster rate. This was wrecked after the Alpha Legion tampered with the creation process, resulting with the majority of the aspirants coming out as horrible mutants and aberrations.&lt;br /&gt;
*While it weighed heavily on his conscience, Corax had to be pragmatic. He made do and used his newly obtained mutant horde as shock troops and it worked; they were able to disrupt the traitors long enough to buy Terra some time to put up a defense.&lt;br /&gt;
*After the Heresy ended, he was reluctantly forced to euthanize his creations, wracking Corvus with a huge amount of guilt.&lt;br /&gt;
*Went missing after heading for the Eye of Terror to atone for his sins, saying only &amp;quot;Nevermore&amp;quot; before leaving. His status is currently unknown, but the Raven Guard believe he&#039;s still alive and will return once again. In reality, he is indeed alive and hunting his fallen brothers, although the Warp has changed him into a living, shapeshifting shadow. &lt;br /&gt;
|align=center|[[Image:Warhammer-Corvus-Corax-Primarchs.jpeg|thumb|150px|]][[Image:Hh-walpaper-raven-Copy.jpg|thumb|150px|]][[Image:Corvus Corax.jpg|thumb|150px|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;XX&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Image: Alpharius2.jpg|thumb|250px|]] [[Alpharius]] [[Omegon]]&lt;br /&gt;
|align=center|They&#039;re not telling&lt;br /&gt;
|align=center|[[Alpha Legion]]&lt;br /&gt;
|align=center|[[Alpha Legion|Alpharius: sort-of loyal. Omegon: even Tzeentch can&#039;t keep track.]]&lt;br /&gt;
|align=center|&lt;br /&gt;
*Shrouded in mystery. It&#039;s not even known what their homeworld is, let alone what their upbringing was like. Forge World gave no fewer than four mutually irreconcilable origin stories, all of which were dismissed as lies. That said, the only discernible fact we can give about them is that the two primarchs did not always agree with each other, exemplified with Omegon actively sabotaging Alpharius&#039; operations during the Horus Heresy.&lt;br /&gt;
*As primarchs of the Alpha legion; the two frequently exchanged roles whenever needed with nobody ever noticing, but officially; Alpharius is the primarch of the legion while Omegon is commander of their elite covert forces.&lt;br /&gt;
*Masters of psychological warfare and manipulation. They didn&#039;t need regiments of soldiers or weapons to do his heavy lifting; all he needs is a handful of spies to plant paranoia, deceit, misinformation, and dissent in his targeted worlds. By the time his agents are done: the enemy would either be tearing each other apart and/or distrustful of each other; making them isolated, easy pickings for the main Alpha Legion forces once they&#039;re called to reign the planet in. &lt;br /&gt;
*Alpharius bought the Cabal&#039;s story about letting Horus kill all of humanity to kill off the Chaos Gods in the long run, and was eventually beheaded by Rogal Dorn during a battle on Pluto. Maybe. Quite frankly, with these two one can never be entirely sure &#039;&#039;&#039;what&#039;&#039;&#039; the truth really is. &lt;br /&gt;
*Omegon took on his mantle officially (&amp;quot;the jest made real&amp;quot;) and this new &amp;quot;Alpharius&amp;quot; may or may not have been killed by Guilliman (the Ultramarines suspect they may have only killed a body double). His loyalties are unknown, but he was against the Cabal&#039;s proposal, indicating he either thought sacrificing his entire species was too big of a price (which would mean he&#039;s still loyal to humanity), or he wanted Chaos to survive by feeding off humanity (which would mean he was a traitor).&lt;br /&gt;
|align=center|&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Their Eventual Fates==&lt;br /&gt;
[[File:Heresy_Time.jpg|300px|thumb|right|An accurate retelling of the final stages of the rebellion.]]&lt;br /&gt;
===Traitors===&lt;br /&gt;
*General downside to those who became Daemon Princes is that the further they go from the Eye of Terror, the more their power wanes. Also most of them spend most of their time in the Great Game (eternal war in the Warp), growing increasingly distant from the real world affairs.&lt;br /&gt;
* &#039;&#039;&#039;Horus&#039;&#039;&#039; was killed by the Emperor during the Siege of Terra, who utterly destroyed his soul. His legion enshrined his corpse until the Emperor&#039;s Children stole it. [[Fabius Bile]] managed to successfully clone him, but [[Abaddon]] killed the clone to cement his position as his successor as Warmaster of Chaos. While &amp;quot;Horus&amp;quot; is supposedly &#039;&#039;very&#039;&#039; dead, which was his fault for being a fuckwit, shards of his soul which were broken off in the Warp remain. Including one in the realm of Khorne...&lt;br /&gt;
* &#039;&#039;&#039;Angron&#039;&#039;&#039; is a Daemon Prince of Khorne. Still gets shit done, but did get his arse handed to him by the Grey Knights on Armageddon. &lt;br /&gt;
* &#039;&#039;&#039;Mortarion&#039;&#039;&#039; is a fucktwit who rarely does anything of interest (still sulking over his eternal existence as the thing he hates the most), but is a Daemon Prince of Nurgle. Apparently now holds the largest domain in the Eye of Terror, rather than just one planet he had in the old fluff. Got some open heart surgery, courtesy of Draigo/Ward. Created zombie plague from one of the artifacts Abbaddon used in his XII crusade. He invaded Ultramar after hearing news that Guilliman&#039;s finally awake, though he ultimately had to go back to the [[Scourge Stars]] due to his poor fortunes in the war as well as being summoned back by his patron God.&lt;br /&gt;
* &#039;&#039;&#039;Fulgrim&#039;s&#039;&#039;&#039; soul was trapped in a painting while his body was possessed by a daemon for a brief time before swapping places with the daemon and taking its powers (or so he claims). The first Primarch to become a Daemon Prince, although he aimed at achieving (demi)godhood instead (by sacrificing Perturabo). Abandoned what remained of his legion to rule his pleasure daemon world, and [[Troll|didn&#039;t tell them how to get there]] (yet Abaddon somehow manages to contact him anyways).&lt;br /&gt;
* &#039;&#039;&#039;Lorgar&#039;&#039;&#039; is a lazy fucknut who does nothing since they fled to the Eye of Terror, and handed the rule over his legion to the council of Dark Apostles, but still a Daemon Prince of Chaos Undivided. Taught Abaddon how to summon daemons. Lost a duel with a powered-up Corax during sometime after the Heresy.&lt;br /&gt;
* &#039;&#039;&#039;Magnus the Red&#039;&#039;&#039; got broken into several pieces during his fight with Leman Russ, with several of them actually believing they were the real Magnus and going their own way. Some pieces were eventually put back together to form &amp;quot;the Crimson King&amp;quot;, the Daemon Primarch form of Magnus who joined Horus in his rebellion. This sometimes also gets shit done, leading armies to the [[Space Wolves]]&#039; planet and screwing with the Imperium, keeping his big red trollface on all the time until he gets his ass tossed back into the [[Warp]]. Other fragments seem to be floating around throughout history, appearing to have their own agenda, pretending to be daemons or helping the Imperium from time to time. By the time of the Gathering Storm and the 42nd Millennium the disparate fragments have mostly recombined to the Crimson King &#039;&#039;(leaving out a few key elements, namely the ones who embodied his best qualities; for example, the part of Magnus that embodied his love for his Legion chose to fade into nonexistence instead of being reabsorbed into the Crimson King)&#039;&#039; making him as whole as he can be.&lt;br /&gt;
* &#039;&#039;&#039;Perturabo&#039;&#039;&#039; becomes irrelevant after he goes on to drop largely out of post-Heresy fluff, but is still a Daemon Prince of Chaos Undivided. Rules the most stable planet in the Eye of Terror, where he does nothing but watching his sons sieging each other. Helps Failbaddon in a couple of Black Crusades by giving him some Daemon Engines. It doesn&#039;t really help, but it&#039;s more than Lorgar&#039;s done for Chaos Undivided. He is also leading his Legion after the 13th Black Crusade in their new offensive against the Imperium.&lt;br /&gt;
* &#039;&#039;&#039;Konrad Curze&#039;&#039;&#039; allowed a Callidus assassin to infiltrate his lair and kill him, either because he himself became the thing he hated the most, or to justify to himself that every atrocity he has done in the name of justice was a necessary act. Except...there was that crown he always wore, the one with a stone in it that looked oddly similar to a soulstone...&lt;br /&gt;
* The Alpha Legion&#039;s story is a bit complex:&lt;br /&gt;
**&#039;&#039;&#039;Alpharius&#039;&#039;&#039; was slain by Rogal Dorn in combat during the Battle of Pluto. He is very much dead as he did not bargain with the Dark Gods and had his head split open by a fellow Primarch&#039;s chainsword. Conspiracy theorists will speculate that it wasn&#039;t really Alpharius, though the death is strongly corroborated by Omegon&#039;s response. So unless Alpharius used a body double to trick Rogal Dorn AND &#039;&#039;his own twin&#039;&#039; into thinking he was dead and allowed Omegon to take his place and identity permanently; there isn&#039;t any hard evidence to suggest that the dead &amp;quot;Alpharius&amp;quot; was anything other than the actual Primarch, but knowing the Alpha Legion that doesn&#039;t mean too much without definitive proof.&lt;br /&gt;
**&#039;&#039;&#039;Omegon&#039;&#039;&#039; reluctantly took Alpharius&#039; identity after he sensed he was dead, and his legion a bee-line for Ultramar after the Horus Heresy, where he met his end after dueling [[Roboute Guilliman|Big Bobby G]]. However, because the rest of the Alpha Legionaries did not break even after the death of their primarch &#039;&#039;(in fact they managed to beat the Ultramarines in the conflict altogether);&#039;&#039; nobody could truly confirm if they did indeed kill the real deal, or if it was a body double.&lt;br /&gt;
**While it&#039;s been established that a decent amount of Alpha Legionnaires were surgically altered to resemble their Primarch and even &#039;&#039;believe&#039;&#039; they were Primarchs themselves; that and the figurehead role of &amp;quot;Alpharius&amp;quot; has been largely interchangable between both the twins and their sons, which makes sense for a legion whose MO is flexible leadership. While we can be reasonably certain that at least one of the twins is dead, whatever &amp;quot;Omegon-Alpharius&amp;quot; or at least whichever person who thinks he&#039;s Alpharius have been up to following the Heresy is a matter of fierce debate and speculation.&lt;br /&gt;
**One warband of the Alpha Legion believes that Omegon is still alive in the 42nd millennium and somehow certain elements of the Necron knows where he is. And there is that one big guy in scaled armor trapped in Trayzn&#039;s toybox...&lt;br /&gt;
&lt;br /&gt;
===Loyalists===&lt;br /&gt;
*It is believed by Mortarion that they are now returning to realspace.&lt;br /&gt;
*&#039;&#039;&#039;Ferrus Manus&#039;&#039;&#039; was killed by Fulgrim during the Drop Site Massacre. His body was not recovered, so some Iron Hands think he might still be alive, and for a time it seemed like he did survive. However, Vulkan later exposed the &amp;quot;Ferrus Manus&amp;quot; leading the remaining Iron Hands as a marionette-like machine with one of the Primarch&#039;s hands attached to it, destroying the fake soon afterwards. The fact that Ferrus was decapitated by Fulgrim after being defeated and had his head delivered to Horus makes this claim fairly dubious. Just don&#039;t say that to the Iron Hands, though. Unless you want free open-heart surgery from a ceramite and steel power fist. Fulgrim did try to clone him (several times) in the hope one of them would join the traitors, but every clone so far has refused and been subsequently killed by him. An apparition of an iron handed giant - the 10th son - was seen leading the charge in an army of human souls against an army of daemons when the Emperor entered the Webway).&lt;br /&gt;
*&#039;&#039;&#039;Sanguinius&#039;&#039;&#039; was killed by Horus. His body was recovered, and he&#039;s the only Primarch who doesn&#039;t have any legends about returning, though there are some theories on the identity of the [[Sanguinor]] which were later proven &amp;lt;s&amp;gt;incorrect&amp;lt;/s&amp;gt; half correct (he is able to manifest Sanguinius to Dante during the events of the Dark Imperium). Sanguinius foresaw his death and accepted it as a necessary sacrifice for the future of the Imperium, in no small part because his visions also warned him that he would only survive the Horus Heresy by becoming corrupted himself. The trauma of his death by the Talon of Horus left a psychic manifestation of him still on the Vengeful Spirit. As of late it turns out his soul has been wandering the warp ever since, only deciding to make himself known to revive Commander [[Dante]] when he ended up as [[Swarmlord]]-shishkabob after stomping that bug.&lt;br /&gt;
*&#039;&#039;&#039;Lion El&#039;Jonson&#039;&#039;&#039; returned to Caliban only to discover &amp;lt;s&amp;gt;that his friend Luther had stabbed him in the back.&amp;lt;/s&amp;gt; THAT LUTHER HAD A PLANET-WIDE PARTY AND EVENTUALLY PASSED OUT INTO A COMA AFTER DRINKING 200 TANKARDS OF SPACE WOLF-GRADE ALCOHOL. He sleeps deep within the Rock, originally on life support and now fully-healed (but none of the Dark Angels seem to know this). Perhaps this is a sign of a coming advancement of the storyline, DUN DUN DUN!&lt;br /&gt;
*&#039;&#039;&#039;Jaghatai Khan&#039;&#039;&#039; disappeared into the Webway after chasing a group of Dark Eldar. The White Scars think he will return someday, and when you consider the fact that time is just as weird there as it is in the rest of the Warp, there is a small possibility he&#039;s still around.&lt;br /&gt;
*&#039;&#039;&#039;Leman Russ&#039;&#039;&#039; disappeared into the Eye of Terror but promised the Space Wolves that he would return for the Final Battle. Magnus appears to know where he is now, but he sure as hell isn&#039;t telling the Space Wolves. Reports during the Thirteenth Black Crusade claim that a figure matching Russ&#039;s description was seen leading the 13th Great Company have surfaced, but were never verified.  Numerous crusades by the Space Wolves to find Russ have resulted in failure, although they did find &amp;lt;s&amp;gt; his armor in a shrine of Khorne in the Eye&amp;lt;/s&amp;gt; an armor believed to be his in the Temple of Horus on Rudra - so either he succumbed to Chaos, was killed by a Khorne champion, devolved into wulfen, or is [[Conan the Barbarian|currently pillaging The Warp as a muscle-bound, half-naked barbarian hero]].&lt;br /&gt;
*&#039;&#039;&#039;Rogal Dorn&#039;&#039;&#039; disappeared during a [[Black Crusade]] in a desperate ship boarding action. Only his severed hand was recovered and its skeleton enshrined. Debate rages about whether the Zerg rush of World Eaters killed him, or whether he&#039;s still out there, [https://www.youtube.com/watch?v=FIJTvEo4N4Q murdering his way through traitors with an Astartes-pattern shotgun and a chainsword grafted where his hand used to be]. Original 40K novels stated his entire skeleton was on display on Terra, but it&#039;s been retconned to only his hands.  Still, a Primarch without a skeleton would be bad-ass, if not a little amusing.&lt;br /&gt;
*&#039;&#039;&#039;Roboute Guilliman&#039;&#039;&#039; was formerly preserved in a stasis field, seconds from death after he was poisoned by Fulgrim. Fast-forward a few thousand years and some Eldar flubdubbery, however, and Big Bobby G is back in action, and he&#039;s mad at the current state of the Imperium. After a private meeting with the Emperor, he assumed direct command of the Imperium itself as Lord Commander of the Imperium. When he isn&#039;t curb-stomping traitors to death or otherwise trying to keep the Imperium afloat, Guilliman is busy re-vamping the Imperium with numerous reforms in an attempt to realize his father&#039;s dream for humanity. Needless to say; a lot of people are unhappy about this, but they can&#039;t exactly tell off one of the Emperor&#039;s actual sons and expect not to be on the business end of a Custodes guardian spear. He&#039;s also taken the time to rewrite the Codex Astartes as well. &lt;br /&gt;
*&#039;&#039;&#039;Vulkan&#039;&#039;&#039; got the shit kicked out of him during the Drop Site Massacre, whereupon his fluff gets a bit hazy:&lt;br /&gt;
**The old &#039;&#039;Codex: Space Marines&#039;&#039; states that his body was never found, only a book containing only the names of nine powerful relics and a bunch of annoying riddles as to where they might be found, penned by Vulkan himself. In the 41st millennium, the Salamanders believe that he is still alive and that collecting the nine relics - they&#039;ve found five so far - will reveal his location.&lt;br /&gt;
** In the Black Library novels, starting with &#039;&#039;Vulkan Lives&#039;&#039; the big V had to be dragged into a Thunderhawk in bloody tatters. Kurze captured him and tortured him to death... repeatedly; as a [[Perpetual]], Vulkan would not stay dead. After an indeterminate amount of time and deaths, Vulkan managed to escape by teleporting himself into orbit around Macragge and reentering its atmosphere. When he recovered and learned that Kurze was planetside, he [[Rage|flipped out]] and went after him. A well-meaning Perpetual stabbed him with a fulgurite (a spearhead-shaped piece of stone that contains a bit of the Emperor&#039;s power), hoping to either cure his madness or kill him for good. Now apparently dead, Vulkan was put in a stasis capsule inscribed with the words &amp;quot;Unbound Flame,&amp;quot; with an honor guard of Salamanders until his remains could be returned to Nocturne. As of the end of &#039;&#039;Deathfire&#039;&#039;, he somehow managed to return to life again, although there&#039;s no indication as to whether or not he&#039;s still a Perpetual. As of the War of the Beast, he&#039;s still alive in M.32, after the wounding of Guilliman. He&#039;s apparently been wandering the Imperium for a millennium fulfilling his own oaths, but returns to Terra to take command  and reclaim Ullanor from the united Ork race. Even with one of the greatest forces assembled since the Horus Heresy, with the remnants of the VII Legion Chapters, the fight devolved to Vulkan facing off with The Beast one-on-one, and sacrificing himself in The Beasts temple-gargant&#039;s core detonating it with both himself and The Beast inside it. Whether both of them died is highly unlikely. He hints that Dorn is also alive, meaning he is either privy to some secret information, doesn&#039;t know of his brother&#039;s death, or is going insane.&lt;br /&gt;
**The 8th Edition Codex reconcile these stories somewhat, by claiming that sources within the Salamanders themselves believe Vulkan led them for three millennia &#039;&#039;(which accounts for his appearance during the War of the Beast)&#039;&#039;, sometimes falling in battle but apparently always returning &#039;&#039;(also accounting for his perpetual status)&#039;&#039;. He eventually disappeared on some final undocumented mission, not without leaving his Tome of Fire and bequeathing his personal artefacts to the chapter but not actually saying where they were, giving rise to the legend that if they are all found he will then return.&lt;br /&gt;
*&#039;&#039;&#039;Corvus Corax&#039;&#039;&#039; disappeared into the Eye of Terror as an atonement for putting down the mutant hordes he created in trying to create Space Marines out of desperation. Quoth the Raven: &amp;quot;Nevermore.&amp;quot; Beyond the Imperium&#039;s eyes, his wraith-slip powers began to mutate and he became a shadowy shapeshifter hellbent on killing all his traitor brothers. Corax was last seen beating Lorgar&#039;s ass so hard that the useless fuckwit had to run with his tail between his legs. Yeah, he beat a Daemon Primarch (who had Chaos Marine and likely daemon backup) into up and running, while Corax himself was on his own. Basically the battle between Guilliman and Magnus on Luna, in reverse. Eat it, Papa Smurf.&lt;br /&gt;
&lt;br /&gt;
==Two Missing Primarchs | The Forgotten &amp;amp; The Purged==&lt;br /&gt;
Who are the two missing Primarchs, you ask? [[Sigmar|Sigmar Heldenhammer]] and [[Archaon The Everchosen: Lord of the End of Times; Chaos Incarnate; Herald of the Apocalypse|Archaon]] (depending on how WHFB fits in with 40K, if it does). Or maybe (per /tg/ canon) [[Rachnus Rageous]] and [[Tialoc Ekans]]. [[Samus]] and [[Berserk|Guts]] are also contenders, and many Bolter and Chainsword regulars consider Icarion and his [[Lightning Bearers]] to be their headcanon II Legion.&lt;br /&gt;
&lt;br /&gt;
The Legions in question are the Legio II (Second Legion) and the Legio XI (Eleventh Legion).&lt;br /&gt;
&lt;br /&gt;
What, you wanted a serious answer?  &lt;br /&gt;
&lt;br /&gt;
Okay, fine. Nobody really knows. What has been established is that they got killed for some reason and the existence of their Legions was wiped from record by the Emperor. [[Malcador the Sigillite]] claims that the Primarchs had been manipulated from the start, and were to be maneuvered into their proper roles prior to the Horus Heresy and those which would not be manipulated would be removed. Although Malcador&#039;s own testimony is tainted by the fact that he later admits he had to lie, though many of his statements do mirror what we have seen from the Emperor&#039;s own statements.&lt;br /&gt;
&lt;br /&gt;
[[Games Workshop]] have mentioned Primarchs besides the eighteen above on other occasions, but they backtracked since. Back in the [[Rogue Trader|first edition]] of [[Warhammer 40,000]], all twenty [[First Founding]] Chapters were known, as were their Primarchs (though, at the time, the Primarch was just the first Chapter Master). Of these, the [[Valedictors]] and [[Rainbow Warriors]] were declared in a later [[White Dwarf]] to have been founded after the [[Second Founding]].&lt;br /&gt;
&lt;br /&gt;
Later, in the short story &#039;&#039;&#039;Hell in a Bottle&#039;&#039;&#039; from the novel Into the Maelstrom, a chapter known as the Iron Hearts get fucked over by a [[Chaos Lord]]. The short story also mentions that the Chapter has a Primarch known as Rubinek. Of course, this was just a huge cock-up on the author&#039;s part, who himself admitted that he meant Chapter Master.&lt;br /&gt;
&lt;br /&gt;
=== The [REDACTED] Event ===&lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;The First Heretic&#039;&#039;&#039; shows that by the [[Razing of Monarchia]] (43 years before the [[Isstvan V Drop Site Massacre]] of 006.M31), the II and XI Legions had already been stricken from the records. It also states that the remaining Primarchs had to swear an oath never to speak of their missing brothers and that the missing Primarchs&#039; corresponding legions were personally purged by the Emperor, so it had to have been something extraordinarily bad. Whoever, Lorgar still remembers something about them, saying &amp;quot;I still remember how they-&amp;quot;, before Magnus cut him off. Lastly, it is revealed that the Emperor had considered purging Lorgar and the Word Bearers (making them the third legion to be purged) for starting a religion around him, but Russ had talked him out of it. #BlameLemanRuss&lt;br /&gt;
*In &#039;&#039;&#039;The Lightning Tower&#039;&#039;&#039; Rogal Dorn says that the lost Primarchs&#039; disappearances were &amp;quot;separate tragedies&amp;quot;, so it seems like they disappeared in two different incidents. &lt;br /&gt;
*In &#039;&#039;&#039;Descent of Angels&#039;&#039;&#039;, which takes place as of the time Lion El&#039;Jonson had been rediscoverd, Chief Librarian Israfael tells the then initiate, Zahariel El&#039;Zurias, that the Lion has 19 brothers; indicating that as of that time they had not committed whatever atrocity lead to their demise. &lt;br /&gt;
*&#039;&#039;&#039;Dark Imperium&#039;&#039;&#039;, Roboute Guilliman declares &amp;quot;I was one of twenty. Two failed. Half the rest turned on my Father.&amp;quot;&lt;br /&gt;
*In &#039;&#039;&#039;The Crimson Fist&#039;&#039;&#039;, Sigismund sees some shrouded statues of the two and declares they ought to be destroyed for the fact that the pair were traitors.&lt;br /&gt;
*&#039;&#039;&#039;The Chamber at the End of Memory&#039;&#039;&#039; has Rogal Dorn note that he was one of the few Primarchs who ever met with the II and XI Primarchs. It also reveals that not only was the entire Imperium forbidden to speak of the missing Primarchs&#039; existence, but every non-Primarch save for Malcador who had ever interacted with them was mind-wiped so they would remember nothing about them - including their own gene-sons, presumably other than the fact that they were purged from all record and be left unable to speak even about that. Even the other Primarchs had their memories altered so they couldn&#039;t recall much more about their lost brothers beyond the fact that they existed - Dorn is dumbstruck by this discovery, and even more so when Malcador tells him that it was his own idea (and Roboute Guilliman&#039;s) to have his fellow Primarchs&#039; memories altered. Malcador also states that &#039;&#039;&#039;whatever it was that the II and XI Primarchs did, it was against the very ideals of the Great Crusade and would have ruined everything the the Great Crusade had accomplished to that point.&#039;&#039;&#039; Their old living quarters in the Imperial Palace are protected by extremely powerful psychic wards, and when Malcador briefly restores Rogal Dorn&#039;s memories of them he realizes the &#039;&#039;&#039;&#039;&#039;hateful truth&#039;&#039;&#039;. That &#039;&#039;&#039;the entire Horus Heresy up to the Siege of Terra was not so awful or threatening to the Imperium as what had happened to the Missing Primarchs&#039;&#039;&#039;; in fact, &#039;&#039;&#039;if they were still alive, the Imperium would have long since fallen&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Deliverance Lost&#039;&#039;&#039; suggests that whatever happened to the missing Primarchs occurred sometime before the Emperor found Corvus Corax, as Corax asked the Emperor why there were only sixteen other Primarchs waiting for him if he was the nineteenth (it&#039;s unsure whether this was referring to him being the Primarch of the nineteenth Legion, or him being the nineteenth found); the Emperor avoided the question, claiming that &amp;quot;it would be a discussion for another day&amp;quot;. This is no longer the case, somehow, as he is [[Retcon|now the third-to-last primarch found]], right before the second missing primarch.&lt;br /&gt;
*In &#039;&#039;&#039;Prospero Burns&#039;&#039;&#039;, Leman Russ mentions that the Space Wolves had fought other Space Marines before the attack on Prospero, which may have something to do with the purge. A senior Space Wolf describes Russ&#039; &amp;quot;wyrd&amp;quot; as being &amp;quot;the Emperor&#039;s executioner&amp;quot;. Several books since have backed this up. &lt;br /&gt;
*In &#039;&#039;&#039;Scars&#039;&#039;&#039; there&#039;s a reference to rumours and &amp;quot;whispers of past atrocities&amp;quot; that only a Primarch could kill another Primarch. Russ also turns up and talks a bit about fighting Magnus, and the resulting &amp;quot;shame&amp;quot;. So if he&#039;s responsible for offing one or two of his brothers, they must&#039;ve done something pretty fucking heinous.&lt;br /&gt;
*In &#039;&#039;&#039;The Dark King&#039;&#039;&#039;, when asked if he will report the Night Lords for censure, Dorn remarks that he feared to add another empty statue to the Emperor&#039;s palace, implying that the missing legions were exterminated for committing severe atrocities.&lt;br /&gt;
*In &#039;&#039;&#039;The Last Council&#039;&#039;&#039; Alpharius mentions that one of the primarchs had died. While the lost Primarchs and their Legions were wiped before he was rediscovered, its Alpharius....you cant keep like that info from him.&lt;br /&gt;
&lt;br /&gt;
=== Name of one of the missing Primarchs ===&lt;br /&gt;
*In &#039;&#039;&#039;The Last Council&#039;&#039;&#039;, [[Horus]] (who had been outraged by the erasure of his brothers from Imperial records) struggles to mutter the name of one of the lost Primarchs while Malcador is using his psyker powers to seize his nerves so as to prevent him from saying it. &#039;&#039;&#039;Horus managed to say&amp;quot;M-Mal...al...&amp;quot; ([[Malal]])&#039;&#039;&#039;, which pissed Malcador off to the point that it required Alpharius and the Khan to convince Malcador not to kill him outright. Some have claimed that Horus was begging Malcador to stop by saying Malcador&#039;s name. However, this makes no sense when in context of the story as Horus was still resisting Malcador&#039;s control, and saying the name &amp;quot;Malal&amp;quot; made Malcador remember something that stirred up a spiteful hate (Malice&#039;s primary emotional aspect).&lt;br /&gt;
&lt;br /&gt;
=== II Primarch ===&lt;br /&gt;
*The 2nd Primarch was the third primarch rediscovered. After Leman Russ, but before Ferrus Manus.&lt;br /&gt;
*&#039;&#039;&#039;Fulgrim: The Palatine Phoenix&#039;&#039;&#039; mentions that the 2nd Legion&#039;s &amp;quot;normally contemplative&amp;quot;, &amp;quot;quiet&amp;quot; and &amp;quot;humorless&amp;quot; Primarch had accused Fulgrim of arrogance for boasting he would bring a world under compliance with only eight total Astartes (&amp;amp; that Fulgrim considered the remark high hypocrisy, even bringing to mind the old adage of pots and kettles), which means that at least one missing Primarch was found early enough to have some kind of interaction with his brothers and make a contribution to the Great Crusade (being 3rd in line after Horus and Russ, actually). &lt;br /&gt;
*In &#039;&#039;&#039;Fabius Bile: Clonelord&#039;&#039;&#039;, Flavius Alkenex mentions that Fulgrim once described one of the two (likely the 2nd since the 11th was almost last to be recovered) having made a pilgrimage to the Attila System of Ultima Segmentum to make an archaeological expedition inside the [[Necrons|Ymga Monolith]] for [[C&#039;tan|unknown]] [[Heretek|reasons]] during the earliest days of the Great Crusade.&lt;br /&gt;
&lt;br /&gt;
=== XI Primarch ===&lt;br /&gt;
*The 11th Primarch was nineteenth primarch rediscovered. After Corax, but before Alpharius Omegon.&lt;br /&gt;
*In &#039;&#039;&#039;The First Heretic&#039;&#039;&#039;, when Argel Tal and the other Word Bearers are in the Emperor&#039;s gene-labs, the find the 11th&#039;s gestation pod. It is mentioned that the 11th was still &amp;quot;innocent and pure&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== The Lost Legions ===&lt;br /&gt;
*The Regimental Standard article &#039;&#039;&#039;Field Dressing a Lasgun Wound&#039;&#039;&#039; makes reference to the II and XI legions taking part in the Rangdan Xenocides of 860s.M30, but cuts off before their names are given.&lt;br /&gt;
*&#039;&#039;&#039;The First Heretic&#039;&#039;&#039; specifies that the missing Legions were purged at least 43 years before the Drop Site Massacre, so we can conclude that neither one took part in the Horus Heresy. At the same time, members of the Word Bearers Seventh Company travelling through time with Ingethel the Ascended reveal rumors that the surviving members of the lost Legions were folded into the Ultramarines (their Chaplain thinks the rumor is a load of grox-shit, but their Captain does note that the Ultramarines are on record as receiving an increase in troops however it should be noted that Ingethel is a Daemon Princess and could easily have been bullshitting herself).&lt;br /&gt;
*In &#039;&#039;&#039;The Chamber at the End of Memory&#039;&#039;&#039;, Malcador stated that when both the Primarchs were purged, it left their legions leaderless. Indicating that the the II and XI legions were around when both Primarchs did the thing. And that Dorn and Guilliman had spoken up to convince him that just purging the two lost legions completely would be a waste of good soldiers. Instead, Dorn and Guilliman created the plan to wipe the Legions&#039; memories and integrate them into their own legions.&lt;br /&gt;
*In &#039;&#039;&#039;Fear To Tread&#039;&#039;&#039;, Sanguinius admits to Horus that he had not told the Emperor about the Red Thirst because he feared that the Emperor would purge the Blood Angels in the same way as the missing Legions, indicating that some form of gene-seed flaw caused atleast one of the Legions to be purged.&lt;br /&gt;
&lt;br /&gt;
=== Known Timeline ===&lt;br /&gt;
*&#039;&#039;&#039;792.M30&#039;&#039;&#039;, the Primarchs were created . The 11th is still &amp;quot;innocent and pure&amp;quot;. The Primarchs are scattered.&lt;br /&gt;
*&#039;&#039;&#039;798.M30&#039;&#039;&#039;, The Great Crusade began.&lt;br /&gt;
*The 2nd Primarch is found and reunited. He is the 3rd Primarch found, after Horus and Russ.&lt;br /&gt;
*Sometime during the early years of the Great Crusade, the 2nd Primarch leads and expedition to the Ymga Monolith in the Attila System of the Ultima Segmentum.&lt;br /&gt;
*After the discovery of Guilliman, the (then) 8 found Primarchs all met up. The 2nd accused Fulgrim of hubris. Fulgrim feels the 2nd was guilty of the same.&lt;br /&gt;
*Magnus is found and all (then) 9 found Primarchs meet up.&lt;br /&gt;
*Around the time Lion El Johnson (11th to be found) was discovered, the the two lost Primarchs had not yet done whatever made them get un-personed.&lt;br /&gt;
*&#039;&#039;&#039;During the 860s.M30&#039;&#039;&#039;, both the 2nd and 11th Legions were deployed along with the Solar Auxillia to the Rangdan Xenocides. This is the last recorded action of either Legion. &#039;&#039;Something&#039;&#039; happened to them during this war.&lt;br /&gt;
*&#039;&#039;&#039;approx. 898.M30&#039;&#039;&#039; Corax, the 18th Primarch discovered, is found &amp;quot;around a century&amp;quot; after the start of the Great Crusade.&lt;br /&gt;
*&#039;&#039;&#039;Between 898.M30 - 963.M30&#039;&#039;&#039;, the 11th Primarch is discovered. At some point he is reunited with his legion.&lt;br /&gt;
*&#039;&#039;&#039;prior to 963.M30&#039;&#039;&#039; Information of the lost Primarchs and their Legions is wiped. &lt;br /&gt;
*&#039;&#039;&#039;981.M30&#039;&#039;&#039; Alpharius Omegon is discovered and (or atleast) given leadership of the XX Legion.&lt;br /&gt;
*&#039;&#039;&#039;Between 981.M30 - 000.M30&#039;&#039;&#039; Horus confronts Malcador about the destruction of the lost Primarch&#039;s statutes in the Reliquary. Says that one of them is &amp;quot;Malal&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;000.M31&#039;&#039;&#039;, Magnus mentions its the first time since [REDACTED] &#039;&#039;&#039;9&#039;&#039;&#039; Primarchs have met up in one place. Its likely that Magnus wanted to say something like &amp;quot;Since the 2nd was with us.&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lion El&#039;Jonson wouldn&#039;t lead the fight against the Rangdan xenos until 890s.M30, meaning that the 11th&#039;s participation in the Rangdan Xenocides didn&#039;t happen until at least 8 years after Lion El&#039;Jonson took the helm. The Xenocide would end by 930s.M30, meaning the 11th only participated in the war for a possible 32 to 42 years. The Horus Heresy didn&#039;t begin until 005.M31, and the 2nd and 11th had been expunged and condemned 43 years before the Dropsite Massacre which occurred at 006.M31, disproving the dates 965.M30 &amp;amp; 969.M30 as being the period where they were exterminated by the Space Wolves. By the time the Rangdan Xenocides ended, there would have been a possible 23 to 33 year gap between 930s.M30, the end of the Xenocides, and 963.M30 for them to have committed whatever atrocity called for damnatio memoriae, assuming it didn&#039;t occur during the Xenocides.&lt;br /&gt;
&lt;br /&gt;
Considering that the 2nd was around for at least a century with no issues before the 11th showed up and they both got expunged three decades after the end of Rangdan Xenocide, it&#039;s a strong possibility that [[that guy|the 11th was the ring leader of the two &amp;amp; dragged the 2nd Primarch down with him]].&lt;br /&gt;
&lt;br /&gt;
Out of universe, [[Rick Priestley]] admitted that the unknown legions were supposed to be a reference to the three Roman legions wiped out in the [[Wikipedia: Battle of the Teutoburg Forest| Battle of the Teutoburg Forest]], whose numbers were never reused after they were slain to a man by Germanic barbarians. The intention was to let fans design their own Legions to fill in the gaps for themselves, though the implications that this would have on the setting clearly weren&#039;t thought through. Nowadays, it doesn&#039;t even really let people do much with homebrew fluff since the setting has developed in such a way that it&#039;s almost impossible for someone to connect a homebrew chapter to the missing primarchs without getting laughed out of their [[Local Game Store]]. If you play in the privacy of your own home, however, there&#039;s nothing stopping you and your friends from nailing it down and having your Self-Insert Primarchs show up and give the Imperium a Noblebright/even GRIMDARKER (Delete as appropriate) kick in the ass.&lt;br /&gt;
&lt;br /&gt;
It seems likely, given the frequent references to betrayal relating to these two Primarchs, that the Lost Primarchs did something rebellion-related or perhaps [[Imperium Secundus|tried to carve out their own empires]].  Perhaps they realized that there could be peaceful coexistance with the [[Xenos]] (as was the case of the [[Interex]]), and ended up thinking the Imperium was Evil. Either way, they did something massively damaging (or nearly pulled something off) that would have crippled the Imperium for its myriad enemies to finish off. &lt;br /&gt;
&lt;br /&gt;
The one concert name we have regarding the two legions is &amp;quot;Malal&amp;quot; which brings to mind a host of warhammer related meanings, the important one being &#039;&#039;&#039;a rogue Chaos God who wants to destroy the Four&#039;&#039; [[Malal]]&#039;. Worshiping chaos it self would be perhaps the biggest no-no one could do as far as the Emperor was concerned and the unpersoning the legions got is not unprecedented when it comes how the Imperium (at least in the 41st) deals with chaos, namely burying the information that it even exists so deeply that nobody it can find it. So it&#039;s possible another explanation is similar to what happened during the [https://1d4chan.org/wiki/Armageddon#First_War_for_Armageddon| first war of Armageddon] were all participating guardsmen and civilians were to be &#039;liquidated&#039; almost literally, and the wolves mind wiped, only the Emperor went one step further and just erased both legions, even if only one fell to chaos. But again &#039;malal&#039; again, is the chaos god who fights other chaos gods, so it may not have been that clear cut.&lt;br /&gt;
&lt;br /&gt;
==Rules on the Tabletop==&lt;br /&gt;
Thanks to Forge World, not only do we have models for the Primarchs, but rules as well. As you can guess, they are ungodly death machines who can easily win their points back and more. That&#039;s not to say they&#039;re invincible, though; they can still be killed if you screw up badly enough. All currently released Primarchs have the following statlines (the Lion remains the last to be released, with his rules currently undergoing play testing):&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! || WS || BS || S || T || W || I || A || Ld || Sv || Invul || ML || Points&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Horus]]&#039;&#039;&#039; || 8 || 5 || 7 || 6 || 6 || 6 || 5+1 || 10 || 2+ || 3++ || data-sort-value=0 | || 500&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Angron]]&#039;&#039;&#039; || 9 || 5 || 7 || 6 || 5 || 7 || 6+1 || 10 || 3+ || 4++ || data-sort-value=0 | || 400&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Fulgrim]]&#039;&#039;&#039; || 8 || 6 || 6 || 6 || 6 || 8 || 5 || 10 || 2+ || 5++/3++ in CC || data-sort-value=0 | || 380&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Mortarion]]&#039;&#039;&#039; || 7 || 5 || 6 || 7 || 7 || 5 || 5 || 10 || 2+ || 4++ || data-sort-value=0 | || 425&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Ferrus Manus]]&#039;&#039;&#039; || 7 || 6 || 7 || 7 || 6 || 5 || 4+1 || 10 || 2+ || 3++ || data-sort-value=0 | || data-sort-value=455 | 455 or steal his hammer for 415&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Konrad Curze]]&#039;&#039;&#039; || 8 || 6 || 6 || 6 || 6 || 7 || 5+1 || 10 || 2+ || 4++ || data-sort-value=0 | || 435&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Vulkan]]&#039;&#039;&#039; || 7 || 5 || 7 || 7 || 6 || 5 || 4 || 10 || 2+ || 3++ || data-sort-value=0 | || 425&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Lorgar]]&#039;&#039;&#039; || 6 || 6 || 6 || 6 || 5 || 6 || 4+1 || 10 || 2+ || 4++ || data-sort-value=2.5 | 2 or 3 || data-sort-value=375 | 375 or Chaosify him for 450&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Perturabo]]&#039;&#039;&#039; || 8 || 6 || 7 || 6 || 6 || 5 || 4 || 10 || 2+ || 3++ || data-sort-value=0 | || data-sort-value=455 | 455 or give him Forgebreaker for 490&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Rogal Dorn]]&#039;&#039;&#039; || 8 || 5 || 6 || 6 || 6 || 5 || 4 || 10 || 2+ || 4++ || data-sort-value=0 | || 385&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Corvus Corax]]&#039;&#039;&#039; || 7 || 6 || 6 || 6 || 6/5 || 7 || 6/5 || 10 || 2+/3+ || 5++ || data-sort-value=0 | || data-sort-value=450 | 450 or fuck him over for 350&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Alpharius]]&#039;&#039;&#039; || 7 || 7 || 6 || 6 || 6 || 6 || 5 || 10 || 2+ || 4++ || data-sort-value=0 | || data-sort-value=415 | 415&#039;&#039;.... or is it?&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Roboute Guilliman]]&#039;&#039;&#039; || 7 || 6 || 6 || 6 || 6 || 6 || 4+1 || 10 || 2+ || 4++ || data-sort-value=0 | || 400&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Roboute Guilliman]] (40k, 7e)&#039;&#039;&#039; || 9 || 6 || 6 || 6 || 6 || 6 || 6 || 10 || 2+ || 3++ || data-sort-value=0 | || 350&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Magnus the Red]]&#039;&#039;&#039; || 7 || 5  || 7 || 6 || 6 || 6 || 4 || 10 || 2+ || 4++ || 5 || 495 or charge up for 670&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Magnus the Red]] (Daemon, 40k 7e)&#039;&#039;&#039; || 7 || 7 || 8 || 7 || 7 || 7 || 6 || 10 || 4+ || 4++ || 5 || 650&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Leman Russ]]&#039;&#039;&#039; || 9 || 6 || 6 || 6 || 6 || 7 || 6 || 10 || 2+ || 4++ || data-sort-value=0 | || 455&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Jaghatai Khan]]&#039;&#039;&#039; || 7 || 6 || 6 || 6 || 6 || 8 || 6 || 10 || 2+ || 5++/3++ in CC || data-sort-value=0 | || 385 or give him a bike for 460&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Lion El&#039;Jonson]]&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || data-sort-value=0 | || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Sanguinius]]&#039;&#039;&#039; || 9 || 5 || 6 || 6 || 6 || 7 || 6 || 10 || 2+|| 4++ || data-sort-value=0 | || 485 &lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Special Rules (not counting the ones specific for  each Primarch)&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Primarch&#039;&#039;&lt;br /&gt;
***&#039;&#039;Adamantium Will&#039;&#039;&lt;br /&gt;
***&#039;&#039;Independent Character&#039;&#039;&lt;br /&gt;
***&#039;&#039;Eternal Warrior&#039;&#039;&lt;br /&gt;
***&#039;&#039;Fear&#039;&#039;&lt;br /&gt;
***&#039;&#039;Fleet&#039;&#039;&lt;br /&gt;
***&#039;&#039;Fearless&#039;&#039;&lt;br /&gt;
***&#039;&#039;It Will Not Die&#039;&#039;&lt;br /&gt;
***&#039;&#039;Master of the Legion&#039;&#039;&lt;br /&gt;
***&#039;&#039;Precision Shots&#039;&#039;&lt;br /&gt;
***&#039;&#039;Precision Strikes&#039;&#039;&lt;br /&gt;
**&#039;&#039;Sire of the [Legion]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As of 8th edition (special rules not included):&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! || M || WS || BS || S || T || W || A || Ld || Sv || Points/Power level&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Roboute Guilliman]]&#039;&#039;&#039; || 8&amp;quot; || 2+ || 2+ || 6 || 6 || 9 || 6 || 10 || 2+/3++|| 360/18||data-sort-value=0 |  &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Magnus the Red]]&#039;&#039;&#039; || 16 || 2+  || 2+ || 8 || 7 || 18 || 7 || 10 || 3+/4++ || 445/21||data-sort-value=0 | &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Mortarion]]&#039;&#039;&#039; || 12 || 2+ || 2+ || 8 || 7 || 18 || 6 || 10 || 3+/4++ || 470/24|| data-sort-value= 0 |&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each of them have one or two close-combat weapons, all of which are AP2 or 1, backed by some decent gun to lay some dakka down while they run to the glorious melee. Their Primarch rule acts like a big bundle of USRs wrapped up together in one package, and as ICs they can join squads as well (though most of the Primarchs are better run solo). Each of them have a page worth of special rules and unique wargear, both of which can be stupidly powerful to the point of broken, but that&#039;s OK since even the cheapest of the Primarchs costs no less than 350 points and eats an extremely valuable Lord of War slot that might otherwise be spent on a [[Thunderhawk]] or a [[Fellblade]].&lt;br /&gt;
&lt;br /&gt;
===Pimpin Rides===&lt;br /&gt;
Also worth mentioning, that Perturabo and Rogal Dorn are special enough to get their own personal special/unique vehicle, other primarchs may get their own vehicles in the future (who knows?). However, rules dictate that neither vehicle can be taken in games under 3000 points. Meaning you can only use it in 3000+ matches.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Perturabo&#039;&#039;&#039; gets to ride in &#039;&#039;The Tormentor&#039;&#039;, a Shadowsword with the Command Tank upgrade. Not only that, but Perturabo is so awesome, he managed to somehow give it 15 troop capacity, meaning it can take 12 Power Armoured dudes + himself, or 6 Terminators for his bodyguard. But, it doesn&#039;t stop there! It also has a single Void Shield! It costs 25pts more than a normal Shadowsword with the same upgrades, but following FAQs it also has BS4, free sponsons, and gains Tank Hunters/Monster Hunters any time it fires all its guns at one target. &lt;br /&gt;
*&#039;&#039;&#039;Dorn,&#039;&#039;&#039; on the other hand, gets a customised Thunderhawk Gunship, the &#039;&#039;Ætos Dios&#039;&#039;. This ship has Turbo Laser as standard, plus a single Void Shield to protect it, it also has It Will Not Die so can regenerate some of its hull points and finally it ALSO has a 4+ invulnerable save against missiles, all on top of being a flyer which means you can only snap-shot at it, all for the bargain cost of 600 points - which is actually 175 points CHEAPER than a normal Legion Thunderhawk with a Turbo-Laser.&lt;br /&gt;
*&#039;&#039;&#039;Khan&#039;&#039;&#039; gets his own bitching jetbike the, Sojutsu Pattern Voidbike, with two master crafted heavy bolters, it ups his toughness to 7 and lets him do d3 hammer of wrath attacks.&lt;br /&gt;
&lt;br /&gt;
==Douchebagginess==&lt;br /&gt;
It is well known that most of the primarchs were douchebags to varying degrees.&lt;br /&gt;
&lt;br /&gt;
From least to most douchebag. Note, the scale really drops off into [[dick|&#039;&#039;&#039;fucking&#039;&#039;&#039; douchebag]] after Jaghatai, and straight-up villain after Fulgrim and &#039;&#039;&#039;FUCKING CUNT&#039;&#039;&#039; after Lorgar. Also, depending on what they did, the Lost Primarchs may be even worse than all actions depicted here. Generally speaking, we&#039;ll be grading these guys on their personalities, treatment of their legion and others, and their motives and reasons for their actions. Also, we&#039;ll be adding more weight to their actions during the Great Crusade rather than the Heresy, not many Primarchs had a clear head during the Age of Darkness. Keep in mind that, as charismatic and badass as they may be, the Primarchs are responsible for a level of warmongering and genocide that would appall even the worst of Earth&#039;s dictators. How they feel about these atrocities, and why they did it (is it grim necessity, standard Imperial procedure or baseless sadism?) is what separates the [[Sanguinius|&amp;quot;good&amp;quot;]] from the [[Konrad Curze|&amp;quot;bad&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;The Nice Guys&#039;&#039;&#039;&lt;br /&gt;
## &#039;&#039;&#039;Vulkan&#039;&#039;&#039; - The least douchebaggy primarch by far. Vulkan routinely put the life of him and his men on the line for the sake of the Imperial citizens. Vulkan would throw himself to the defence of a no name human tribe with the same ferocity and zeal as he would Terra itself. A total bro. Also was the largest, strongest Primarch (Ferrus&#039; metal arms were determined as cheating) and held back in sparring for fear of hurting his brothers. His only real fault was that, despite his strong distaste for terror weapons, he had a thing for setting people on fire. The only times he was an asshole were when he forgot who he was due to Curze&#039;s torture driving him mad. Of course, he&#039;s still a Primarch and a &#039;&#039;&#039;fiery&#039;&#039;&#039; general, and he &#039;&#039;will&#039;&#039; leave you a pile of ash if you end up on his shitlist.&lt;br /&gt;
## &#039;&#039;&#039;Sanguinius&#039;&#039;&#039; - Despite some... [[Red Thirst|unorthodox tendencies]], he is reported as being the most charismatic of the Primarchs, perhaps second only to Horus. He taught his men humility and nobility, and put the well-being of humanity above any personal glory. A pretty all-round nice guy (except for that little aforementioned bloodlust problem). And he can also lapse a bit, as seen in his treatment of Curze by denying him a chance of changing his fate &amp;amp; earning forgiveness, and he regrettably had to kill many of his Red-Thirsted men when they got too batshit even for him. Like Vulkan though, he can still be a ferocious force if riled up, he once beat the shit out of guy for daring to imply the Signus III campaign was a trap (it was, but he had no reason to suspect Horus at that point).&lt;br /&gt;
## &#039;&#039;&#039;Magnus the Red&#039;&#039;&#039; - For his faults, Magnus was one of the nicest Primarchs right up there with Vulkan and Sanguinius. Before the whole Prospero thing, this guy&#039;s MO was all about the advancement of humanity: always trying the diplomatic approach to preserve what could be preserved, using shock and awe tactics to limit damage when fighting, happily taking remembrancers along his legion (Although all remembrancers amongst the fellowship were psykers to some degree). Magnus was a friendly and open-minded idealist, which makes it all the more tragic when he gets deceived, framed, backstabbed and then coaxed into selling his soul to the [[Tzeentch|Cuttlefish of Keikaku]]. He is easily the most sympathetic of the traitors, considering he only joined them after being backed into a corner; had Jaghatai been at his side during and after Nikaea things might have turned out differently. He was also the only traitor primarch who actually cared about his men, even after ascending to daemonhood. The novel &#039;&#039;Deathfire&#039;&#039; also ups his bro-ness quite a bit, as he proved himself the only traitor-aligned Primarch to &#039;&#039;sincerely&#039;&#039; do something very helpful for one of his loyalist brothers after the Horus Heresy was already in full swing. This &amp;quot;special favour&amp;quot; is made all the more striking given how it took place &#039;&#039;after&#039;&#039; Magnus had his adoptive homeworld burned out from under him. Perhaps his skin was red not only because of mutation, but because it also showed [[Lovedagger|the greatness of his heart?]]. On the other hand, this was done by one of the fragments of Magnus that embodied his love for his gene-sons and fellow Primarchs (which ultimately self-destructed to keep the Crimson King from absorbing its power), so any hope that he kept that good heart died after Ahriman&#039;s failure at his Second Rubric on Prospero. While his soul was still in one piece, Magnus&#039;s main character flaw was his arrogance. While he wasn&#039;t an in-your-face type like Fulgrim, Magnus and his legion were still entirely convinced that they knew the Warp better than anyone else, which led to them disregarding many warnings and red flags that could&#039;ve been avoided, leading almost directly to their awful, [[Rubric Marines|awful]] fates. Also, Magnus wasn&#039;t ENTIRELY innocent as he had implanted sleeper agents and spies throughout the Imperium, ruining the lives of those brainwashed while betraying the trust of his brothers. Why he did this isn&#039;t exactly clear (it&#039;s very unlikely to be chaos related) though it&#039;s most likely an attempt to obtain information and records his brother might otherwise destroy.&lt;br /&gt;
## &#039;&#039;&#039;Corax&#039;&#039;&#039; - Even after being raised under the tyranny of the Kiavahrans, he refused to take after their tyrannous ways, wanted to make things right, and asked the Emperor to end the civil war he started while liberating his homeworld of Lycaeus. Seeing the ruthless tendencies the Terran members of his legion had, he quietly shipped them way the fuck away from the rest of the Great Crusade to go fight xenos or had them all slaughtered during the Battle of Gate 42. One of the only primarchs to readily admit his own mistakes, which were many and sometimes tragic. Developed a brutal habit of folding Chaos Space Marines into pretzels when shapeshifting into a tangible shadow during his hunt against his Daemon brothers Post-Heresy but left the slaves alone.&lt;br /&gt;
## &#039;&#039;&#039;Jaghatai Khan&#039;&#039;&#039; - Despite him being modeled after [[Genghis motherfucking Khan|the guy who holds the high score on raping and pillaging]], Jaghatai was actually very reasonable and [[Kharn|a pretty fun guy to be around]]. His main hobbies included [[Dark Eldar|raiding and jetbikes]], but he had an appreciation for [[Blood Angels|the fine arts]] as well. He was very good friends with Magnus and very pro-psyker. However he also kept his distance from pretty much everyone else, save Horus, not wanting to deal with other people&#039;s bullshit, unless they were really worth the effort - as the result very few people knew and trusted him (especially once his only bros turned traitor). While the Khan didn&#039;t seem to care too much about the whole Great Crusade thing and spent most of his time doing his own thing, he never turned his back on the Imperium and sincerely believed in the idea of an Empire in the starry skies. And this was despite being the one of the few Primarchs to understand how bunked the whole [[Imperial Truth]] secular atheist propaganda really was (remember that the Chogorisian had Shamans, who also are the ones who select the White Scars&#039; Chapter Master through mysterious initiatic trials); and of the Emperor himself he declared that he was &amp;quot;neither a monster nor a simpleton&amp;quot;, mostly because he knew that [[Chaos]] was far worse (of course). So, the Emperor knew all along that the Khagan had his priorities right and would therefore not betray him, even when Malcador brought up the topic; and this was in spite of the personal relationship of father and son being explicitly awkward.  &lt;br /&gt;
# &#039;&#039;&#039;The Douches&#039;&#039;&#039;&lt;br /&gt;
## &#039;&#039;&#039;Guilliman&#039;&#039;&#039; - R.G. is a jerk with a (or rather two) heart(s) of gold or a nice guy with a nasty mean streak, depending on how you look at him. Some people might say this dude was a statesman in the same vein as Augustus Caesar- he was great at building states and making life generally better for people, but only if you ignore the deported and murdered people who didn&#039;t agree 100% with the new regime. For somebody more reasonable, Guilliman was perhaps one of the most responsible and human among his brothers. He cared about the common man, personally planned post-war reconstruction and political integration into the Imperium of the planets he conquered and (unofficially) tolerated moderate presence of religion in Ultramar. But for sure the guy had a big ego, as he constantly spoke and behaved like he knew what was best for everyone, at least until proven wrong (multiple times). And you better not get on his shit list, although to be fair he was mostly a complete jerk with people he considers being [[Konrad Curze|psycho]] [[Angron|mass murderers]] with [[Perturabo|no respect for their own sons]] or [[Alpharius|civilian populations]]. And despite what [[Matt Ward|some people]] would have you believe, he knew he couldn&#039;t plan for every situation and expected people to use their own judgment rather than blindly follow his [[Codex Astartes|codex]]. Like Jaghatai Khan, we know Guilliman recognized that the Emperor was a horrible father (likely since he&#039;s one of the few among his brothers to have had actual decent adoptive parents) and that the ideals the Emperor espoused were far more important than the Emperor himself ever was, and after learning that his whole [[Imperium Secundus]] plan was based on bad assumptions he&#039;s been beating himself up about it all the way into the 42nd millennium. While he&#039;s grown more cynical since his revival and subsequent realization of how badly the Imperium had devolved in his absence, he has refused to abandon his noble ideals or his faith in humanity as a whole and has privately considered the possibility that in retrospect he had been overly dismissive of Lorgar&#039;s ideas about the Emperor&#039;s divinity. He also seems to be a bit more irritable than he used to be, but given [[Great Rift|his]] [[Age of the Dark Imperium|current]] situation it would be more surprising if that wasn&#039;t the case. Also, may have actually imprisonned [[Cypher]] and the Fallen so that the Emperor wouldn&#039;t discover [[Assholetep|who broke Lion El&#039;Jonson&#039;s best sword]], ultimately causing him to die in battle in Emprah&#039;s mini-me&#039;s own pseudo Horus Heresy. &lt;br /&gt;
## &#039;&#039;&#039;Horus&#039;&#039;&#039; - Pre-Heresy he was a surprisingly chill dude, except if you crossed his sensibilities. Got along well with the regular people and his brothers, but he gradually started treating some of them like shit after becoming Warmaster and resented the idea that he and his brothers would not be able to rule over the planets that they had conquered. His insecurities may have also made him vulnerable to the Dark Gods&#039; lies when he received a vision of the Imperium 10,000 years into the future where the Emperor was worshiped as a god, he and many of his brothers were forgotten, and everything was Grimdark--a future that, unbeknownst to him, he would be directly responsible for creating specifically as a result of his own attempts to avert it. The whole [[Heresy]] thing just sort-of kills his position on the list. After going full Chaos, he rapidly became a much, much bigger dick.&lt;br /&gt;
## &#039;&#039;&#039;Rogal Dorn&#039;&#039;&#039; - Although one hell of a masochist, and at times thick-headed, he did see the idea behind the Imperium, and actually agreed with it. Honest and dependable, while Rogal didn&#039;t make for interesting conversation, he would always do his job without complaint. Had as much empathy and subtlety as one of his fortresses and ended up hurting a lot of people (mostly emotionally, but sometimes physically too) with his over-the-top brutal honesty. The prime example was when he betrayed Fulgrim&#039;s trust after they had a discussion regarding Konrad&#039;s visions, and provoked Curze into slashing him across the face. However, he could occasionally get quite philosophical, and is perhaps the only Primarch to admit that his own nature and power unsettled him.&lt;br /&gt;
## &#039;&#039;&#039;Leman Russ&#039;&#039;&#039; - Nowhere near as much of a dick as butthurt Magnus fanboys would have you believe. He was indeed savage and brutal, but ultimately always keeping the larger goal of betterment of humanity in sight and having good reasons for that myopia. Prone to picking fights with his brothers and destroyed Prospero under questionable circumstances. That said, he used the culture of his homeworld to give his Legion control over its savagery, and made the Space Wolves focus on protecting people from monsters instead of just butchering civilians. He did use terror tactics, mass killings, and the destruction of knowledge, but he did so out of loyalty to humanity and the Emperor, not just because he felt like it. Bottom line: Russ certainly had his fair share of flaws, but as belligerent and myopic as he could be he always tried to make the galaxy safe for humanity in the longer run. &lt;br /&gt;
## &#039;&#039;&#039;Lion El&#039;Jonson&#039;&#039;&#039; - The Lion was complex, to say the least. He had an arrogance that matched Fulgrim or Horus&#039;s worst moments combined with a difficult early life fighting Chaos beasts on Caliban. This &amp;quot;do-or-die&amp;quot; attitude spilled over into his interpersonal skills, hard. Too hard. Put simply, you had one chance with Johnson and if he ever decided you wasted it, then it was over and you went on his shitlist forever. The end result was a Primarch who was aloof and taciturn, whose poor communication skills made him unsuited to lead the Primarchs but whose ego made it impossible for him to accept the seniority of Horus or Russ. At the same time, there was a competitive, spiteful, and self-centered side to the Lion, which led him to execute one of his own Dark Angels over a conflict of authority and nearly kill Russ over an argument about kill-stealing. There&#039;s been speculation in-universe and out of it that he wasn&#039;t wholly loyal to the Emperor, but he made it clear to Curze that he sees loyalty as &amp;quot;its own reward&amp;quot;. The only reason he&#039;s below Russ is that Russ at least admitted his own faults and tried to interact with people, while the Lion was too stubborn to admit when he was wrong and came off as distant at the best of times.&lt;br /&gt;
## &#039;&#039;&#039;Ferrus Manus&#039;&#039;&#039; - A big dude with a penchant for bursts of choleric anger. Between his resting bitch face and his Social Darwinist ideals, he seems at first glance to be a natural candidate for a traitor. However, his honesty and loyalty to the Emperor mean he certainly wasn&#039;t as bad as Perturabo or Mortarion, and he did sincerely believe that weakness would cause the Imperium to collapse. He was... really a pain to deal with, however. Unlike, let&#039;s say, Dorn, who was only really mean when you made it on his shitlist, Ferrus was only nice to people who made it on his &#039;&#039;friends&#039;&#039;list. Anyone else could, as far as he was concerned, either stay out of his way or get introduced to his fists. Most of the Loyalists and even some Traitors (at first) viewed the protection of the innocent as their goal, while Ferrus encouraged tactics that led to massive civilian casualties, and where Primarchs like Curze or Angron took Legions that were bad about mortal deaths and kept up such practices, Manus took a Legion that had tried to minimize mortal deaths and made them worse about it. All this said, he was loyal unto death to the Emperor&#039;s ideals and he also understood that his sons&#039; fetish for cybernetics was beyond unhealthy and wanted to help them overcome it. His death ensured that last part would never happen, and indeed made them double down on their hatred of the flesh. &lt;br /&gt;
## &#039;&#039;&#039;Alpharius Omegon&#039;&#039;&#039; - Damned if anyone knows. You just can&#039;t trust that/those guy(s), which does make him/them a pretty big dick by default. The fallout from some of the Alpha Legion&#039;s Crusade-era shenanigans suggests a certain inclination to showing off at the expense of civilian lives, probably due to an enormous inferiority-superiority complex. Still, they rebelled under perhaps the best intentions among all the traitors with Alpharius at least recognising Chaos had to be defeated (we think- it&#039;s still ambiguous as to their end goals) Omegon is possibly a bit better, in that he wasn&#039;t willing to sacrifice all of mankind to do so (maybe). After Alpharius&#039;s probable death by Dorn at Pluto and Omegon taking his mantle to (allegedly) die at Guilliman&#039;s hands, the legion debatably turned into a schizophrenic monster, though this is better than what Fulgrim&#039;s actions turned his legion into by far.&lt;br /&gt;
## &#039;&#039;&#039;Fulgrim&#039;&#039;&#039; - Not as much a dick as some other Primarchs. Still a dick to humans and Marines who didn&#039;t match his ridiculously high standards. He also can&#039;t keep a secret, betraying Konrad Curze&#039;s trust and causing him to go nuts on Dorn&#039;s face. Other than Horus and Sanguinius, was the only Primarch to really get along with all his brothers (save Jagatai, but that&#039;s his fault. Oh, Mortarion thought he was a prancing idiot. And Fulgrim considered Russ a dumb hick. And he didn&#039;t seem to like the Second very much), and was BFFs with Ferrus Manus, of all people. That is, until he chopped his head off. Rude. Also took pride to the extremity of arrogance, hence his fall to Slaanesh. Interestingly, his bizarre fixation on friendship with Ferrus never left him, constantly cloning him with help of Fabius Bile and trying to win him over his side. Needless to say, he&#039;s failed thus far.&lt;br /&gt;
# The &#039;&#039;&#039;Self-righteous Jerk&#039;&#039;&#039; (Lorgar gets his own tier, apparently).&lt;br /&gt;
## &#039;&#039;&#039;Lorgar&#039;&#039;&#039; - The dude who brought this whole fucking mess into fruition. If only he had strangled Erebus and Kor Phaeron at the first mention of Chaos. Instead he decided he was going to ruin everything for everybody because his daddy was a NAYtheist and none of the brothers really supported him. He started off as a well-intentioned idealist who sought to use what he knew best to uplift humanity, religion, before the Emperor&#039;s actions on Monarchia destroyed his psyche, allowing Erebus and Kor Phaeron to let him know about [[Chaos|the other gods who would appreciate his worship]]. While it&#039;s true he shouldn&#039;t have been treated so harshly by the Emperor (even Malcador and Guilliman privately said as much), and even though he believed Chaos was necessary for humanity to survive and continue existence, the fact that Chaos &amp;amp; the Horus Heresy caused the 10,000 year old Imperium to become the grimdark, bloody, corpse-littered cesspool we all know and love would normally outweighs all of the slivers of sympathy that he might have had. And yet, there are people far, far worse than him. To be honest, he was one of the nicest primarchs before the destruction of Monarchia, comparable to Magnus before the Burning of Prospero. He tried to befriend everyone and was one of the primarchs that mostly conquered planets by words and faith, instead of by fire and sword and along Dorn and Guilliman, was one of the rarer ones that wouldnt leave conquered worlds as utter shitholes, instead rebuilding them and integrating its population. All this make his downfall even more sad and tragic, and even after his fall, he seemed to be generally concerned about his brother Angron&#039;s (of all people) life, which was a primary reason that he was in a hurry transforming him. Also, confrontation with Corax shows that he genuinely cares for his son&#039;s lives, putting him above the disgusting fucktards below. Then again, he was completely blasé about the &#039;&#039;horrific&#039;&#039; fates the Forces of Chaos inflicted on people (see the Gal Vorbak for reference), regardless of whether they wanted it or not. Also, he&#039;s arguably the only Primarch who is completely unrepentant about his crimes towards the Imperium (even Horus acknowledged what a piece of shit he himself had become, and Fulgrim sometimes expressed regret when the pink haze wasn&#039;t clouding his mind). In sum, Lorgar is why we can&#039;t have [[Noblebright|nice things.]]&lt;br /&gt;
# The &#039;&#039;&#039;FUCKING CUNTS&#039;&#039;&#039;&lt;br /&gt;
## &#039;&#039;&#039;Mortarion&#039;&#039;&#039; - Rubbed everyone the wrong way. EVERYONE, excluding Eidolon who he actually got along with somehow. Downright bigoted against psykers. He resented pretty much everyone who he felt had it easier than him. He was also notorious for using chemical and radiological terror weapons and generally not giving a fuck about who got killed by them. However, his reputation is slightly misleading. Mortarion was the Primarch who was the most driven to slay monsters and bring down tyrants, and would rather go kill more monsters than rebuild the planet. He and his Legion were almost always deployed in the most hellish and war-torn locations, so their use of chemical weapons didn&#039;t do as much damage as Morty&#039;s detractors would have you believe. Maybe not, but he&#039;d still deploy them in almost any theatre as a matter of course. Over time, he became more and more disgusted with people&#039;s acceptance of [[Emperor|tyrants]] and [[Magnus the Red|psykers]], and became much more likely to kill everything in the vicinity of what he considered evil. Interestingly he did care deeply for his own people, which is why he was so driven to take down both monsters and tyrants after witnessing the rule of his foster father oppressed the populace, though he didn&#039;t exactly do much, if anything to show it. Then [[Nurgle]] made him his plague-ridden bitch, at which point he decided to just take his bitterness out on everyone lacking the Plaguefather&#039;s &amp;quot;gifts&amp;quot;.&lt;br /&gt;
## &#039;&#039;&#039;Angron&#039;&#039;&#039; - Loved killing people and not much else. Most of the casualties within his legion were a result of him being a team-killing psycho because quite frankly he didn&#039;t care what he got to kill as long as he got to kill it. That said, Angron at least had an excuse for being such a rampaging dick all the time. The Butcher&#039;s Nails had effectively turned him into a half-mindless killing machine, as it actually has not just remapped but &#039;&#039;replaced&#039;&#039; parts of his brain, effectively removing from him any emotions other than pain, hatred and battle-lust. One may wonder what sort of guy he would have been without the implants, maybe someone more akin to [[Conan the Barbarian]]? Just consider even with the nails biting at his mind he became life bros with the other gladiators of Nuceria and stopped himself from killing worthy adversaries back during his life as a slave, such an act must have meant getting brain-roasted by the Butcher&#039;s Nails. But he stick to his guns despite the suffering. On top of that, he got fucked over pretty hard by Big E when they first met, so it&#039;s no wonder he went traitor the moment Horus made him an offer, we may even credit him for enduring years fighting for the Imperium instead of just getting himself killed in any of the battles. At the end of the day, Angron was probably the primarch who gave least fucks about his legion and was content to let it run itself without his leadership, although he never really wanted one to begin with. As a result, many of the saner parts of his legion &#039;&#039;loathed&#039;&#039; him, to say nothing about his general reputation (Isstvaan III wasn&#039;t the first time...). The action that places him so low on this list is the fact that he allowed the spread of Butcher&#039;s Nails throughout his Legion, despite his own hatred of the damn things and the fact they cause him so many issues, not least going psycho rage-monster most of the time; which is a pretty fucked up thing for him to condone. Then again, many of his sons accepted the mini-Nails to get closer to their Primarch, psykers, however, died horribly, not that Angron gave a shit. Perhaps he allowed it because seeing his sons with Butcher&#039;s Nails reminded him of his fallen gladiator brothers and sisters on Nuceria, but then again he blew up the planet along with all of the people he once fought to liberate just because they were bad-mouthing him. He really wasn&#039;t all that great of a guy even during his moments of lucidity, and he was one the few Primarchs to willingly kill his own men during the Great Crusade, an act even &#039;&#039;Horus&#039;&#039; thought was unthinkable. &lt;br /&gt;
## &#039;&#039;&#039;Perturabo&#039;&#039;&#039; - Initially, Pert was a fairly relaxed architect, swapping lore with Magnus and dreaming up untold wonders (we get a look at this more reasonable side during Angel Exterminatus). During the crusade, though, he and his legion were given the very shittiest jobs and the least recognition, going so far as to have the Iron Warriors&#039; credit in a campaign handed to other legions [[Galactic Partridges|swiped]] least a few times. Understandably pissed, Perturabo spiraled from a not-very-high start to rock bottom, caring even less about the life of his legionaries and civilians than Mortarion. Unlike other Primarchs like Angron and Mortarion, Perturabo didn&#039;t really have that tragic of an upbringing to justify his shitty personality. And while he did have a sympathetic foster sister, Calliphone, who tried to help him cope with his dreams being belittled and court politics plaguing him in his childhood, any sympathy went out the window when he choked her to death for pointing out his flaws and foolishness causing the planet&#039;s rebellion after he devastated Olympia (even though he did cry afterwards). Like Angron, Perturabo was one the few Primarchs who willingly killed his own men. Unlike Angron, who usually did it in a spur of rage and madness, Perturabo&#039;s decimation of IVth Legion was cold, calculated, and entirely deliberate. It is this act, along with many others, that led to the Iron Warriors being a top candidate for the title of &amp;quot;[[Daemonculaba|evilest]] [[Honsou|motherfuckers]] in the setting&amp;quot;. Angron at least had the flimsy justification of the nails. Perturabo simply fell to his emotions. By the end we was just an envious, petty bastard who was always complaining whenever things didn&#039;t go his way (which was always). &lt;br /&gt;
## &#039;&#039;&#039;Konrad Curze&#039;&#039;&#039; - Arguably the most sadistic of all primarchs, Konrad really got off to torturing people and manipulating the masses through fear. Warped as it may have been, he did at least have a sense of justice. Unfortunately, his desire to protect the innocent was eviscerated and left to die in a gutter by his desire to punish the guilty. Nostramo was a grade A five star bona fide shithole and it shows in the actions of the King of the Night. The man who was supposed to be the ultimate harbinger of justice ended up as an unholy combination of Batman and Joker. Any ideas of mercy or decency he may have harbored had been long buried under a massive pile of flayed guts. Angron may have not really cared about his Legion, but Curze actively despised his own long before the Horus Heresy ever started. He did admit that what he had done was wrong, but instead of trying to atone for his atrocities, he used that fact he was going to be assassinated as validation of his actions. In fact, the only two things that genuinely seemed to scare him were the possibilities that the Emperor &#039;&#039;&#039;wouldn&#039;t&#039;&#039;&#039; order his death &#039;&#039;(and render his life choices meaningless)&#039;&#039; -- or even worse, be forgiven for his behavior. The fact that he refused to turn back to heroism at so many opportunities because he felt himself a puppet of fate makes one unable to decide whether he is contemptible or pathetic. Curze skirts this foul line.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
[[Return of the Primarchs]]: A What IF? series filled with pure [[AWESOME]] and [[Fist of the North Star|MANLY TEARS]].&lt;br /&gt;
&lt;br /&gt;
A little side note, if you want an awesome look at the Primarchs in all their Crusadey goodness, go look at Aerion the Faithful&#039;s Libris Primaris project. http://www.bolterandchainsword.com/topic/152862-artwork-libris-primaris/&lt;br /&gt;
&lt;br /&gt;
==Miniatures==&lt;br /&gt;
&lt;br /&gt;
* The official 30K miniatures are produced by [[Forge World]]&lt;br /&gt;
* [https://www.hitechminiatures.com Hitechminiatures] has good alternative models&lt;br /&gt;
* [https://wargameexclusive.com Wargame Exclusive] also has very good alternative models but a smaller selection - yet.&lt;br /&gt;
* [https://cadwallon.com/ Cadwallon] has [https://cadwallon.com/wargames/chibiprimes Chibi Primes]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
===Loyal===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Lion El&#039;Jonson.JPEG|[[Lion El&#039;Jonson]]&lt;br /&gt;
File:JaghataiKhan-1-.jpg|[[Jaghatai Khan]] (look at those fabulous high-heeled boots)&lt;br /&gt;
File:LEMAN RUSS.jpg|[[Leman Russ]]&lt;br /&gt;
File:Rogal Dorn Portrait.png|[[Rogal Dorn]]&lt;br /&gt;
File:Sanginuscool.jpg|[[Sanguinius]]&lt;br /&gt;
File:Ferrus Manus Pre-Haircut.jpg|[[Ferrus Manus]]&lt;br /&gt;
File:Robute Guilliman.jpg|[[Roboute Guilliman]] (Big Bobby G)&lt;br /&gt;
File:Vulkan&#039;s Face.jpg|[[Vulkan]]&lt;br /&gt;
File:Corax Portrait.png|[[Corvus Corax]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Traitor===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Horus Portrait.png|[[Horus Lupercal]] (THAT ONE FUCK-UP)&lt;br /&gt;
File:Fulgrim by slaine69.jpg|[[Fulgrim]] (look at his sexyness)&lt;br /&gt;
File:Perturabo Portrait.jpg|[[Perturabo]]&lt;br /&gt;
File:Konrad Curze Mugshot.jpg|[[Konrad Curze]]/Night Haunter/Batman&lt;br /&gt;
File:Angron Butchers Nails.jpg|[[Angron]] (GETS. SHIT. DONE.)&lt;br /&gt;
File:Mortarion Portrait.jpg|[[Mortarion]]&lt;br /&gt;
File:Magnus.jpg|[[Magnus the Red]]&lt;br /&gt;
File:Lorgar Handsome.jpg|[[Lorgar Aurelian]] (goldboy)&lt;br /&gt;
File:Alpharius2.jpg|[[Alpharius]]/[[Omegon]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Primarchs}}&lt;br /&gt;
{{Imperium}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Chaos]]&lt;/div&gt;</summary>
		<author><name>2601:1C0:5C00:C130:7DC1:49C9:2047:EC53</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Arkhan_Land&amp;diff=50459</id>
		<title>Arkhan Land</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Arkhan_Land&amp;diff=50459"/>
		<updated>2020-02-15T01:35:42Z</updated>

		<summary type="html">&lt;p&gt;2601:1C0:5C00:C130:7DC1:49C9:2047:EC53: /* Arkhan Land&amp;#039;s discoveries and later work */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Arkhan Land]] was one of the most important [[techpriest|techpriests]] the [[Adeptus Mechanicus]] have ever had in their ranks. Considered a genius (if quite eccentric man even by the AdMech&#039;s standards) by every other member of the [[Machine Cult]], he is responsible for some of the greatest technological advances during the time of the [[Great Crusade]]. How big is his contribution to the Imperium, exactly? Every vehicle the Imperium uses with the word &amp;quot;land&amp;quot; on them directly comes from his work. That&#039;s right, it&#039;s not because machines like the [[Land Raider]], the [[Land Crawler]] or the [[Land Speeder]] (and its many later [[Spartan Assault Tank|derivates]]) are vehicles that work on land, it&#039;s because they were named in his honour. Why they weren&#039;t named Arkhan is a mystery in universe, but out of universe it&#039;s probably to avoid association with the [[Arkhan the Black|second spookiest skeleton in Warhammer Fantasy.]] We should probably be so thankful that none of the schematics he discovered would be used for planes or spacecraft...&lt;br /&gt;
==Early life and the expedition to the Librarius Omnis==&lt;br /&gt;
Even during his early years, Arkhan Land was considered a brilliant individual. Fluent in many tech-languages before his childhood had ended, he quickly rose on the hierarchy of the Mechanicum, even if he rejected many of the popular body-enhancements the Mechanicus are famous for aplying to themselves, to the point of looking like an actual person, rather than an amalgamation of many pieces of machine stuck together over the framework of a human). However, his fame would not really explode until his expedition to the Librarius Omnis.&lt;br /&gt;
&lt;br /&gt;
The Librarius Omnis is a massive region located somewhere below the forgotten catacombs of [[Mars]]. It&#039;s a massive, continent spanning area filled to the brim with old tech, and as such, it has attracted an immense amount of techpriests and explorers to it, trying to uncover rests of old technology. However, it also guards many dangers, and the practical majority of people who go in search for this legendary place never really reach it, and much less come back. During the early days of the Great Crusade, Land organized an expedition in search for a fully functional [[STC]], and after three years of exploring the place, and after many considered him lost to the unknown, he came back with some of the biggest discoveries done in the history of the Imperium.&lt;br /&gt;
&lt;br /&gt;
==Arkhan Land&#039;s discoveries and later work==&lt;br /&gt;
While he did not find a fully functional STC, Land was able to bring to light a massive amount of lost knowledge, which would quickly become part of the backbone of the logistic structure of the Imperium at large. Land&#039;s discoveries can be divided into three:&lt;br /&gt;
&lt;br /&gt;
*The first discovery was an almost complete schematic of a battle tank, which served as the basis to create the Land Raider. While it was one of the best designs the Imperium had at the time, the necessities of the Great Crusade forced Land to deviate from the standard to adapt it to the needs of astartes. After all, the original creators of the Land Raider had regular humans in mind, not hulking behemoths in power armour, so he had to adjust the design to Space Marine&#039;s size and weight. Following this principle, the Spartan Assault Tank was created from the blueprints of the Land Raider. It is also possible that many other tanks were modified to include some of the improvements discovered with the Land Raider&#039;s blueprint. Land was infamously blase about the tank, referring to it specifically as Land&#039;s Raider or the Raider pattern tank. The pedant wrote a huge essay about the importance of the difference.&lt;br /&gt;
*The second discovery was a series of remainings of anti-grav technology from the DAoT. While this was not an STC in the strict sense of the word, Land was sensible (or [[heresy|irresponsible]], depending on whom you ask) to just reverse engineer this pieces. By doing that, he discovered many of the fundamental principles of anti-gravity technology, so he was able to apply it to many imperial designs, from civilian to military. Jetbikes and Land Speeders owe their existence to this, and while most of the heavy uses of Land&#039;s anti-grav tech was seemingly lost during the [[Horus Heresy]], Archmagos [[Cawl]]&#039;s designs for Primaris Vehicles such as the Repulsor Tank or the Astraeus Super-Heavy Tank heavily hint to a rediscovery of Land&#039;s ideas (considering Land and Cawl were alive at the same time, and also that Cawl has brought many other things from the early days of the Imperium, as well as the miraculous developement of the [[Primaris Marines]], he could have improved Land&#039;s ideas. Either that or he copied Eldar anti-grav tech, [[skub|you make the call]]).&lt;br /&gt;
*The third major discovery was the Land Crawler. While this was in theory just an agricultural vehicle, the efficiency, reliability and easyness of production of this vehicle basically keeps the Imperium alive. The food production of the Imperium would be a fraction of what it is now without the effords of this vehicle, and many consider it Land&#039;s greatest contribution to Mankind. The design has also been applied to many war vehicles, specially in roles such as troop transport and the like, but also as a more traditional combat vehicle. &lt;br /&gt;
&lt;br /&gt;
This discoveries catapulted Land into becoming the most famous figure in the whole Mechanicum, even if he never really became Fabricator-General - partly because he was insufferably arrogant and contemptuous of anyone who wasn&#039;t as clever as him (and kept pissing off more senior members of the Mechanicum). While these are his most important works, he also had his hands on other projects, such as the development of the Mars Universal Land Engine (or M.U.L.E.), which was inspired in the movement of ancient terran insects to create the [[Onager Dunecrawler]]. He was also requested by the Emperor Himself to study Angron&#039;s Butchers Nails, how they function and if there was any possible way of removing them. In this endeavour he failed, being unable to find a way to cure Angron from this device.&lt;br /&gt;
&lt;br /&gt;
This said, he wasn&#039;t entirely infallible. For some fucking dumb reason, he thought ancient monkeys on Earth had venom in their tails because the idea of them hanging from trees was APPARENTLY ludicrous. [https://en.wikipedia.org/wiki/Crystal_Palace_Dinosaurs Real life paleontology can make some questionable assumptions at times], but not even one picture of a monkey survived?&lt;br /&gt;
&lt;br /&gt;
==Land during the Horus Heresy==&lt;br /&gt;
Arkhan Land firmly stood with the loyalists during the civil war, seeing the Emperor as the Omnissiah himself, while also respecting him as the greatest scientific mind there has ever been. Land became embroiled in the first moments of the Death of Innocence events in Mars, although he was one of the priority targets for both sides (the traitors could not leave a mind as brilliant as Land&#039;s to undermine Horus&#039; plans, whereas the loyalists needed as many big Mechanicum personalities to keep the war efforts), and he was saved by an [[Imperial Fists|Imperial Fist]] rescue party. He was busy during the war improving the armoury and vehicles of the [[Adeptus Custodes]], hence the many anti-grav vehicles they and the [[Sisters of Silence]] have, and even accompanied them to the War on the Webway. That event kinda traumatized him, seeing too many daemons for a sane mind to comprehend, though he never went mad or corrupted. &lt;br /&gt;
&lt;br /&gt;
After the Heresy was done, he organized a second expedition to the Librarius Omnis, due to many technologies becoming lost or corrupted during the war. Trying to recover as much as possible like he did the first time, he organized a massive expedition with whatever Mechanicum resource he could find, but this time he didn&#039;t come back. His diaries were discovered two centuries later, which hint at him and the rest of his expedition being slowly killed by an unknown entity under the catacombs of Mars.&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]] [[Category:Imperial]] [[Category: Adeptus Mechanicus]]&lt;/div&gt;</summary>
		<author><name>2601:1C0:5C00:C130:7DC1:49C9:2047:EC53</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Arkhan_Land&amp;diff=50458</id>
		<title>Arkhan Land</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Arkhan_Land&amp;diff=50458"/>
		<updated>2020-02-15T01:34:55Z</updated>

		<summary type="html">&lt;p&gt;2601:1C0:5C00:C130:7DC1:49C9:2047:EC53: &lt;/p&gt;
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&lt;div&gt;[[Arkhan Land]] was one of the most important [[techpriest|techpriests]] the [[Adeptus Mechanicus]] have ever had in their ranks. Considered a genius (if quite eccentric man even by the AdMech&#039;s standards) by every other member of the [[Machine Cult]], he is responsible for some of the greatest technological advances during the time of the [[Great Crusade]]. How big is his contribution to the Imperium, exactly? Every vehicle the Imperium uses with the word &amp;quot;land&amp;quot; on them directly comes from his work. That&#039;s right, it&#039;s not because machines like the [[Land Raider]], the [[Land Crawler]] or the [[Land Speeder]] (and its many later [[Spartan Assault Tank|derivates]]) are vehicles that work on land, it&#039;s because they were named in his honour. Why they weren&#039;t named Arkhan is a mystery in universe, but out of universe it&#039;s probably to avoid association with the [[Arkhan the Black|second spookiest skeleton in Warhammer Fantasy.]] We should probably be so thankful that none of the schematics he discovered would be used for planes or spacecraft...&lt;br /&gt;
==Early life and the expedition to the Librarius Omnis==&lt;br /&gt;
Even during his early years, Arkhan Land was considered a brilliant individual. Fluent in many tech-languages before his childhood had ended, he quickly rose on the hierarchy of the Mechanicum, even if he rejected many of the popular body-enhancements the Mechanicus are famous for aplying to themselves, to the point of looking like an actual person, rather than an amalgamation of many pieces of machine stuck together over the framework of a human). However, his fame would not really explode until his expedition to the Librarius Omnis.&lt;br /&gt;
&lt;br /&gt;
The Librarius Omnis is a massive region located somewhere below the forgotten catacombs of [[Mars]]. It&#039;s a massive, continent spanning area filled to the brim with old tech, and as such, it has attracted an immense amount of techpriests and explorers to it, trying to uncover rests of old technology. However, it also guards many dangers, and the practical majority of people who go in search for this legendary place never really reach it, and much less come back. During the early days of the Great Crusade, Land organized an expedition in search for a fully functional [[STC]], and after three years of exploring the place, and after many considered him lost to the unknown, he came back with some of the biggest discoveries done in the history of the Imperium.&lt;br /&gt;
&lt;br /&gt;
==Arkhan Land&#039;s discoveries and later work==&lt;br /&gt;
While he did not find a fully functional STC, Land was able to bring to light a massive amount of lost knowledge, which would quickly become part of the backbone of the logistic structure of the Imperium at large. Land&#039;s discoveries can be divided into three:&lt;br /&gt;
&lt;br /&gt;
*The first discovery was an almost complete schematic of a battle tank, which served as the basis to create the Land Raider. While it was one of the best designs the Imperium had at the time, the necessities of the Great Crusade forced Land to deviate from the standard to adapt it to the needs of astartes. After all, the original creators of the Land Raider had regular humans in mind, not hulking behemoths in power armour, so he had to adjust the design to Space Marine&#039;s size and weight. Following this principle, the Spartan Assault Tank was created from the blueprints of the Land Raider. It is also possible that many other tanks were modified to include some of the improvements discovered with the Land Raider&#039;s blueprint. Land was infamously blase about the tank, referring to it specifically as Land&#039;s Raider or the Raider pattern tank. The pedant wrote a huge essay about the importance of the difference.&lt;br /&gt;
*The second discovery was a series of remainings of anti-grav technology from the DAoT. While this was not an STC in the strict sense of the word, Land was sensible (or [[heresy|irresponsible]], depending on whom you ask) to just reverse engineer this pieces. By doing that, he discovered many of the fundamental principles of anti-gravity technology, so he was able to apply it to many imperial designs, from civilian to military. Jetbikes and Land Speeders owe their existence to this, and while most of the heavy uses of Land&#039;s anti-grav tech was seemingly lost during the [[Horus Heresy]], Archmagos [[Cawl]]&#039;s designs for Primaris Vehicles such as the Repulsor Tank or the Astraeus Super-Heavy Tank heavily hint to a rediscovery of Land&#039;s ideas (considering Land and Cawl were alive at the same time, and also that Cawl has brought many other things from the early days of the Imperium, as well as the miraculous developement of the [[Primaris Marines]], he could have improved Land&#039;s ideas. Either that or he copied Eldar anti-grav tech, [[skub|you make the call]]).&lt;br /&gt;
*The third major discovery was the Land Crawler. While this was in theory just an agricultural vehicle, the efficiency, reliability and easyness of production of this vehicle basically keeps the Imperium alive. The food production of the Imperium would be a fraction of what it is now without the effords of this vehicle, and many consider it Land&#039;s greatest contribution to Mankind. The design has also been applied to many war vehicles, specially in roles such as troop transport and the like, but also as a more traditional combat vehicle. &lt;br /&gt;
&lt;br /&gt;
This discoveries catapulted Land into becoming the most famous figure in the whole Mechanicum, even if he never really became Fabricator-General - partly because he was insufferably arrogant and contemptuous of anyone who wasn&#039;t as clever as him (and kept pissing off more senior members of the Mechanicum). While these are his most important works, he also had his hands on other projects, such as the development of the Mars Universal Land Engine (or M.U.L.E.), which was inspired in the movement of ancient terran insects to create the [[Onager Dunecrawler]]. He was also requested by the Emperor Himself to study Angron&#039;s Butchers Nails, how they function and if there was any possible way of removing them. In this endeavour he failed, being unable to find a way to cure Angron from this device.&lt;br /&gt;
&lt;br /&gt;
This said, he wasn&#039;t entirely infallible. For some fucking dumb reason, he thought ancient monkeys on Earth had venom in their tails because the idea of them hanging from trees was APPARENTLY ludicrous. [https://en.wikipedia.org/wiki/Crystal_Palace_Dinosaurs| Real life paleontology can make some questionable assumptions at times], but not even one picture of a monkey survived?&lt;br /&gt;
&lt;br /&gt;
==Land during the Horus Heresy==&lt;br /&gt;
Arkhan Land firmly stood with the loyalists during the civil war, seeing the Emperor as the Omnissiah himself, while also respecting him as the greatest scientific mind there has ever been. Land became embroiled in the first moments of the Death of Innocence events in Mars, although he was one of the priority targets for both sides (the traitors could not leave a mind as brilliant as Land&#039;s to undermine Horus&#039; plans, whereas the loyalists needed as many big Mechanicum personalities to keep the war efforts), and he was saved by an [[Imperial Fists|Imperial Fist]] rescue party. He was busy during the war improving the armoury and vehicles of the [[Adeptus Custodes]], hence the many anti-grav vehicles they and the [[Sisters of Silence]] have, and even accompanied them to the War on the Webway. That event kinda traumatized him, seeing too many daemons for a sane mind to comprehend, though he never went mad or corrupted. &lt;br /&gt;
&lt;br /&gt;
After the Heresy was done, he organized a second expedition to the Librarius Omnis, due to many technologies becoming lost or corrupted during the war. Trying to recover as much as possible like he did the first time, he organized a massive expedition with whatever Mechanicum resource he could find, but this time he didn&#039;t come back. His diaries were discovered two centuries later, which hint at him and the rest of his expedition being slowly killed by an unknown entity under the catacombs of Mars.&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]] [[Category:Imperial]] [[Category: Adeptus Mechanicus]]&lt;/div&gt;</summary>
		<author><name>2601:1C0:5C00:C130:7DC1:49C9:2047:EC53</name></author>
	</entry>
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