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	<title>2d4chan - User contributions [en]</title>
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	<updated>2026-06-07T00:08:11Z</updated>
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		<id>http://2d4chan.org/mediawiki/index.php?title=Jeep&amp;diff=281068</id>
		<title>Jeep</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Jeep&amp;diff=281068"/>
		<updated>2019-11-06T12:01:44Z</updated>

		<summary type="html">&lt;p&gt;2601:1C0:5C00:C130:8E9:582F:240C:6ADD: /* In Real Life */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:BEEPBEEPJEEP.jpg|300px|right|thumb|Beep beep!]]&lt;br /&gt;
The jeep is a 4 wheeled vehicle capable of transporting up to 4 men and a man-portable weapon system, from machine guns to anti-tank missiles.&lt;br /&gt;
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&lt;br /&gt;
==In Team Yankee==&lt;br /&gt;
===Jeep Recce===&lt;br /&gt;
[[File:TIS121-12.jpg|300px|thumb|right|The stats, Sa&#039;al!]]&lt;br /&gt;
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Have you ever wanted special forces in Team Yankee? This is the unit for you!&lt;br /&gt;
&lt;br /&gt;
Representing an unnamed &#039;Sayaret&#039; unit, the badasses of the IDF ride around in 40-year-old cars, gunning down all Arabs/Europeans/Americans who dare cross their path.  When not putting Rambo to shame with their impressive ROF3 machine guns, they scout ahead of the battlegroup and are totally indistinguishable from a recon unit in the context of a high-escalation military engagement where tanks, aircraft and artillery have been deployed to the field: at the tactical level, that is.&lt;br /&gt;
&lt;br /&gt;
The Jeep Recce is the Israeli equivalent to the BRDM of the WARPAC nations, providing fragile recon for spearhead deployments and scouting. You may take no more (or less than) 3 Jeeps for 2 points: essentially, a strictly worse M113 Recce with 16&amp;quot; more of road movement. &lt;br /&gt;
&lt;br /&gt;
As a very minor bonus, this unit’s low profile might make it preferable to some players. At half the height of an M113, almost any piece of cover will suffice to completely block line of sight.&lt;br /&gt;
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You would ONLY take these units if you were a fluff player. Compared to the M113, it&#039;s unarmoured, is slower, (by 4 inches for open AND terrain dashes) has less MG fire and dies instantly when captured. It is a little easier to totally hide behind cover though.&lt;br /&gt;
&lt;br /&gt;
The Jeep Recce platoon may only be taken as a recon option for IDF tank companies, and cannot be taken at the same time as an M113 Recce platoon.&lt;br /&gt;
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====In Real Life====&lt;br /&gt;
Much like other support units in Team Yankee, the scale has been horribly compressed to the point that artillery with a range of 60 kilometres is engaging the enemy at a few hundred meters. The Sayeret are no different. In the IDF&#039;s organization, &#039;Sayaret&#039; literally translates to reconnaissance. In practice, the term refers to special forces and commandos, NOT conventional reconnaissance at the battalion or brigade levels. At best, they might be employed as deep recon forces at divisional levels, but even so, the IDF has dedicated special operations forces to conduct such operations. &lt;br /&gt;
&lt;br /&gt;
Sayaret Matkal is one of the most notorious units of the IDF, with a botched hostage rescue mission and many other successful raids under their belt. Their specialization (publicly) is special reconnaissance, but their skill set (based on previous operations) seems to align more with direct action missions. To simplify, their typical mission might be to sneak into a headquarters,  kill the commanders and capture some intelligence.&lt;br /&gt;
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To Battlefront’s credit, this is one of the most accurate representation of special forces in battle. Small, stealthy and virtually useless in direct combat, their niche for unconventional warfare makes them one of the worst choices to bring against tanks, airplanes and everything the enemy force has to throw. Your [[Stormtrooper|tempesteus Scions]] might want to jump into the enemy’s back line, but real Sayaret forces would usually hit the commander (read: YOU) while the rest of the force was asleep, and as realistic as shiving your opponent before the game starts might be, most tournament organizers tend to frown on such behavior. As realistic as call of duty might be, most special forces soldiers lack the RPGs and Javelins that Soap seems to always have in his pocket.&lt;br /&gt;
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Unit designation aside, these jeeps were indeed used by recon units in the IDF&#039;s infantry battalions to cover the desert ahead of the main force with speed. They were crewed by infantrymen trained in reconnaissance who understoond how to operate a pair of binoculars, not special operators doing hit-and-run missions VERY far away from your battle.&lt;br /&gt;
&lt;br /&gt;
===Jeep TOW===&lt;br /&gt;
[[File:TIS120-11.jpg|300px|thumb|right|The stats, Sa&#039;al!]]&lt;br /&gt;
====Israeli Variant====&lt;br /&gt;
A (slightly) cheaper TOW carrier than the [[M150 TOW]], IDF TOW jeeps are one of your only true sources of long-ranged anti-tank support.&lt;br /&gt;
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As with other missile carriers, this is a vulnerable bit of kit that will die horribly when sneezed at. Without a hammerhead equivalent system, these vehicles should not be trusted to survive any serious fire which is where the Jeep suffers greatly. With literally no armour to speak of, Jeeps are incredibly vulnerable to the full range of small explodey devices the enemy might throw your way.&lt;br /&gt;
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As the stats suggest, these units WILL take casualties if targetted by any type of artillery whatsoever, including 60mm mortars.  Tanks with brutal will make your jeeps re-roll saves, giving a 25% chance to survive hits taken. Conversely, small arms fire will destroy one Jeep for every two hits. The M150 is immune to small arms and smaller caliber mortars, but is equally vulnerable to units like BTRs and IFVS.&lt;br /&gt;
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====Iranian Variant====&lt;br /&gt;
[[File:IranTowJeep.png|300px|thumb|right|]]&lt;br /&gt;
One of Iran&#039;s few platforms with greater than AT 20, these may be one of your only options to engage those western MBTs. They only cost 1 point each, coming in either a pair or a group of 4, as a support formation too, so they won&#039;t affect your army morale. Seem to be a must have. Only drawback is their small unit size and max of 4 in your army.&lt;br /&gt;
&lt;br /&gt;
They should sit at the back and take pot shots using their long range and the fact that they can&#039;t fire on the move. They won&#039;t live that long so make sure they can fire in turn 1 and have enough support especially against MG and small arms fire.&lt;br /&gt;
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{{Clear}}&lt;br /&gt;
===Anti Tank Jeep (106mm Recoilless Rifle)===&lt;br /&gt;
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====Iran====&lt;br /&gt;
[[File:Recoiljeep.png|300px|thumb|right|]]&lt;br /&gt;
The madmen in Iran strapped 106mm Recoilless Rifles to Jeeps to blow up invading Iraqi armour, after the example set by the Aussies.  They get brutal and accurate, but the recoilless rule means they cannot be concealed after firing. Pretty much the same as the Australian Land Rovers. A 4+ Vehicle save won&#039;t help much, but 2+ FP will hurt anything that isn&#039;t an MBT and 3 points for 6 is a bargin, especially when you lack Brutal on most of your tanks.&lt;br /&gt;
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Maybe they can find a niche at digging infantry out of bulletproof cover at long range using accurate, Brutal and 2+ FP. They could be APC hunters, locking a flank down against lightly armoured vehicles. Or maybe they could just suicide rush up one side to get flanking shots using 48&amp;quot; road dash, your opponent won&#039;t be able to ignore that, saving your tanks from potentially a lot of fire for a turn.&lt;br /&gt;
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These units can be taken as a group of 2, 4 or 6, for half a point each.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
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==In Real Life==&lt;br /&gt;
During WWII, the United States government put out a contract for an all-terrain 4x4 reconnaissance vehicle with only a 49 day deadline to create a prototpye. These high demands ended up defining what would become the Jeep: simple, rugged, and ubiquitous. Originally produced by Ford and Willys-Overland during its WWII production, postwar demand for the Jeep was so high that an entirely separate division dedicated to this vehicle was developed. Many foreign imitators such as the [[AT Land Rover|Land Rover]] were also made. As for where the Jeep got its name, it&#039;s a reference to &amp;quot;Eugene the Jeep&amp;quot; from Popeye, a creature known to defy gravity and go anywhere; soldiers began calling the car the &amp;quot;Jeep&amp;quot; to signify that it was a car that could pop up in the most unexpected places, which the enemy thought were inaccessible.&lt;br /&gt;
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The Jeep remained a mainstay until the adoption of the [[HMMWV Scout Section|HMMWV]], a vehicle that shared the Jeep&#039;s off-roading capabilities but could also carry heavier loads and weapon systems, as well as offer marginally better protection than the open-topped Jeep. The Jeep is still highly valued on the civilian market as &#039;&#039;the&#039;&#039; off-road vehicle.&lt;br /&gt;
{{Israeli Forces in Team Yankee}}&lt;br /&gt;
{{Iranian Forces in Team Yankee}}&lt;/div&gt;</summary>
		<author><name>2601:1C0:5C00:C130:8E9:582F:240C:6ADD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Pereh&amp;diff=376883</id>
		<title>Pereh</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Pereh&amp;diff=376883"/>
		<updated>2019-11-06T10:32:49Z</updated>

		<summary type="html">&lt;p&gt;2601:1C0:5C00:C130:8E9:582F:240C:6ADD: /* IRL */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:PERRIE MODEL.jpg|300px|right|thumb|Yeah it looks like a tank. That&#039;s the point]]&lt;br /&gt;
{{topquote|Israel must always have the ability to defend itself, against any threat.|Benjamin Netanyahu}}&lt;br /&gt;
&lt;br /&gt;
One of the stranger inventions by the Jews, the Pereh is an ATGM missile carrier tacked on an M48 Patton chassis and disguised as a [[Merkava]] with a turret that unfurls to open up a boxy, loudspeaker looking launcher that fires anti-tank missiles up to 25km away.&lt;br /&gt;
&lt;br /&gt;
==In Team Yankee==&lt;br /&gt;
[[File:PERRIE.jpg|300px|left|thumb|The Super Secret Stats]]&lt;br /&gt;
The Pereh fills the anti-tank role of the Israeli Army, alongside the [[AH-1 Cobra Attack Helicopter|Cobra]]. &lt;br /&gt;
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Toting 12 &amp;lt;s&amp;gt;Peri Peri&amp;lt;/s&amp;gt; NLOS missiles, the Pereh can fire through buildings, hills and vehicles to hit literally any vehicle on the ground within its range of 64&amp;quot;. &lt;br /&gt;
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The NLOS rule treats all targets as concealed, but can hit them whether they&#039;re hiding behind 20 city blocks or posing in an open field for the next rulebook. While this may seem like a terrible unit since you&#039;ll be hitting Soviet artillery spotters and NATO tanks on a 5+, the Pereh gives you the reach of a helicopter without the vulnerability of such units.&lt;br /&gt;
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Unsurprisingly, the Pereh performs better as a sniper rather than a real tank hunter. With only 4 Milan equivalent missiles that should be hitting the front armour of most tanks, it is a passable choice to combat low-end NATO tanks or most Soviet vehicles while doing little to nothing against the latest NATO tanks. Against targets that are not gone to ground Perehs can reach out and touch them with an AT21 missile. &lt;br /&gt;
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This Pereh is an auto-include for almost all Israeli lists, considering the utility of a unit that can pop ANY unit on the field without needing line of sight. It can be effective in the hands of a decent player and absolutely broken in the hands of a good one. Want to clear enemy air defence so your bombers and choppers can swoop in? The Pereh does that. Want to pop your enemy&#039;s M109s? The Pereh does that. Want to pop command vehicles? The Pereh does that with overkill. &lt;br /&gt;
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While dangerous, the Pereh is virtually worthless at supporting units directly in combat. You might have lost a command tank or two, but that doesn&#039;t stop a tank horde from running over an Israeli list in the right conditions: these are 5-7 points which are not going into artillery, infantry or an additional tank. Think of the Pereh as a sniper: it kills key units with surgical efficiency but its worthless in direct combat. &lt;br /&gt;
&lt;br /&gt;
Israeli lists may take these as a support unit, at 7 points for three Perehs or 5 points for two.&lt;br /&gt;
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==IRL==&lt;br /&gt;
[[File:Pereh2.jpg|300px|right|thumb|No &#039;&#039;שׁוֹטֶה&#039;&#039; I don&#039;t know why we are part of this war]]&lt;br /&gt;
&lt;br /&gt;
The Pereh was officially developed in the 1980s in response to the threat of being overrun by Egyptian tanks during the Yom Kippur war, but was only seen in active deployment after the 2000s. Unlike the typical missile carrier, the Pereh was a &#039;precision artillery missile launcher&#039;, meaning that it fired missiles specialized to beat tanks and heavily armored units beyond visual range against targets designated by forward observers: for an idea of how this would work, see the [[M109 Howitzer|Copperhead]] and [[2S3 Acacia]] Krasnopol rounds of the Soviets and Americans.&lt;br /&gt;
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The most notable feature about this vehicle is that the designers took great pains to disguise it as a standard Merkava tank; Israeli censors even went so far as to keep the vehicle a secret until about 2014. As for why bother with the charade when ATGM carriers are commonplace, it was due to the understanding that such vehicles were far more dangerous and vulnerable than tanks. Disguised as a tank, a hypothetical enemy would probably underestimate its range as 2-3km and not 25km. Disguising them as tanks also increases the apparent size of a tank force to aerial observers or satellite observations. The only ones who’d know the difference were the crews themselves, Even those on the receiving end of its missiles might not know where the frak they were coming from.&lt;br /&gt;
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&lt;br /&gt;
{{Israeli Forces in Team Yankee}}&lt;br /&gt;
[[Category:Vehicles]]&lt;/div&gt;</summary>
		<author><name>2601:1C0:5C00:C130:8E9:582F:240C:6ADD</name></author>
	</entry>
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