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		<title>Total War Warhammer/Tactics/Grand Cathay</title>
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		<summary type="html">&lt;p&gt;2601:1C0:5C00:EFC0:0:0:0:A9DF: /* Pros */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the general tactics page on how to play [[Cathay]] in [[Total War: WARHAMMER]].&lt;br /&gt;
&lt;br /&gt;
==Why Play Cathay==&lt;br /&gt;
*Because Total War: Three Kingdoms didn&#039;t go hard enough into fantasy for you.&lt;br /&gt;
*These guys are finally being fleshed out (with the full blessings of our [[Games Workshop|evil British overlords]] nonetheless) after years and you want to see what they come up with.&lt;br /&gt;
*You&#039;re into chinese history and mythology.&lt;br /&gt;
*You want to play a defensive gunline but don&#039;t want to play as boring white guys, short vengeful alcoholics or the bad guys from Pirates of the Caribbean &lt;br /&gt;
*You think it&#039;s extremely funny to watch Flamers of Tzeentch, Jezzails, and Artillery pieces nuke themselves when you use Mirror Missile on them. &lt;br /&gt;
&lt;br /&gt;
===Pros===&lt;br /&gt;
*&#039;&#039;&#039;Designed for Total War&#039;&#039;&#039;: One thing we can say as an advantage for Cathay is unlike the other factions they will be designed from the ground up to be in a Total War game rather than trying to transition from a tabletop game into total war. This gives them the potential to be one of the best-designed races and balanced since they&#039;re not trying to fit a square Warhammer peg into a round Total War hole.&lt;br /&gt;
*&#039;&#039;&#039;Numbers&#039;&#039;&#039;: In lore, Cathay has the largest population of all the human nations, so they have bodies to spare. Don&#039;t expect Skaven numbers, but you&#039;ll likely have large armies compared to other good guy races.&lt;br /&gt;
*&#039;&#039;&#039;Range&#039;&#039;&#039;: As the oldest Human nation to have gotten gunpowder, it makes sense it plays a big role in your army. You have access to a ton of gunpowder units and artillery to blast the enemy apart. You also got some elite crossbows to play around with. The harmony system ensures that your ranged units have some of the higest reload skill in the entire game, which means... Well, [[Dakka|you shoot a lot.]]&lt;br /&gt;
*&#039;&#039;&#039;Air Power&#039;&#039;&#039;: With your Longma, War Balloons and your Dragons you will be decently scary in the air. You won&#039;t be fast, and any opposing faction with decent air cavalry will likely threaten you, but you have some potent options.&lt;br /&gt;
*&#039;&#039;&#039;Harmony&#039;&#039;&#039;: Cathay has a solid combination of ranged and melee units that work together well in concert. Similarly, units can either be Yin or Yang aligned and having the two working together provides you with a bonus.&lt;br /&gt;
*&#039;&#039;&#039;Defensive&#039;&#039;&#039;: Cathay is built to last. Between your faction mechanics and selection of magical lores, Grand Cathay is built to hold the line. If you crave a faction with a strong, staunch line of spears to keep your enemies at bay, Cathay&#039;s going to be the faction for you.&lt;br /&gt;
&lt;br /&gt;
===Cons===&lt;br /&gt;
*&#039;&#039;&#039;Synergy&#039;&#039;&#039;: Due to the way Harmony works, you will NEED to keep units close to each other, otherwise individual units will underperform. As such, you will likely be locked into turtling in order to get your units close enough to get the buffs they might need in order to perform efficiently. On their own, your units actually have &#039;&#039;lower&#039;&#039; stats than their equivalent in other armies, only getting better when properly buffed.&lt;br /&gt;
*&#039;&#039;&#039;Slow&#039;&#039;&#039;: Cathay won&#039;t be winning many foot races compared to other factions. Though not as plodding as the dwarfs or lizardmen, you don&#039;t have much in the way of cavalry and your war balloons are pretty susceptible to air cav and missile fire.  &lt;br /&gt;
*&#039;&#039;&#039;Limited Cavalry&#039;&#039;&#039;: You are the worst Cav faction of all the non Chaos human factions. Jade Lancers are about equal to Empire Knights, Peasant Horsemen are really only good at chasing routing units or dealing with ranged units and Longma Riders lack armor piercing and anti-large.  You will likely struggle to outmatch other cav heavy factions in that regard.&lt;br /&gt;
*&#039;&#039;&#039;Limited Skirmishers&#039;&#039;&#039;: No vanguard deployment, stalk, or cheap fast movers other than peasant horsemen.  You&#039;re going to suck at harrying broken units off the map and hunting enemy skirmishers + war machines.&lt;br /&gt;
*&#039;&#039;&#039;AoE Susceptible&#039;&#039;&#039;: A core mechanic of Cathay units is that they gain bonuses when in close proximity with each other. While this can be great for holding the line, it also makes your forces more vulnerable to vortex or wind spells. You&#039;ll have to keep an eye out for enemy wizards.&lt;br /&gt;
*&#039;&#039;&#039;No Melee Expert Non-Legendary Lords or Heroes&#039;&#039;&#039;: None of your non-LL and Heroes are really that good in melee combat or can serve as a tank. I know what you&#039;re thinking &amp;quot;But the Dragon Siblings!&amp;quot; but they won&#039;t be leading all your armies in campaign and they are expensive in multiplayer. 3 out of 4 of your Lords and Heroes are Mages and the one that isn&#039;t, the Lord Magistrate, is stated to be a support buffing character rather than a than a melee duelist or a tank. Shugengan lords are stated to be decent in melee but trust me, that&#039;s only by Mage Lord standards. You won&#039;t have many characters that can be safely thrown into melee combat. The closest Melee Lord and Hero Cathay may get before their DLCs are Gotrek &amp;amp; Felix, and that&#039;s just assuming that CA will even allow Cathay to recruit them.&lt;br /&gt;
*&#039;&#039;&#039;DLC&#039;&#039;&#039;: There are three guarantees in life. Death, Taxes, and Core Races getting units withheld for DLC. There is already a notable lack of monkey in the Cathay roster. Sorry Cathay, don&#039;t expect to be different. (Though in this case, I guess it&#039;s less &amp;quot;units being held back&amp;quot; and more &amp;quot;CA and GW making up more shit later.&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
==Faction traits==&lt;br /&gt;
*&#039;&#039;&#039;Battle Harmony&#039;&#039;&#039;: Shared by all non-character Cathay units. Melee units are marked as &amp;quot;Yang&amp;quot;, while ranged units are &amp;quot;Yin&amp;quot;; these units gain bonuses when near a unit of the opposite type: leadership and melee defence for melee Yang units, and leadership and reload speed for ranged Yin units. Characters multiply these bonuses for nearby units.&lt;br /&gt;
*&#039;&#039;&#039;Mastery of the Elemental Winds&#039;&#039;&#039;: Shared by all Cathayan spellcasters, this ability enhances their spells for each spellcaster present in the army. This encourages taking multiple spellcasters, something not usually done in other factions.&lt;br /&gt;
*&#039;&#039;&#039;Formation Attack&#039;&#039;&#039;: A trait that makes the unit try to stay in formation, even when in combat. Presumably, this makes holding chokepoints and positions easier to do.&lt;br /&gt;
&lt;br /&gt;
==Lords==&lt;br /&gt;
We finally got the names of the two legendary lords, and they turn out to be new characters. The children of the Dragon Emperor and the Moon Empress, they rule in his stead over the various provinces of Cathay.&lt;br /&gt;
&lt;br /&gt;
===Legendary Lords===&lt;br /&gt;
*&#039;&#039;&#039;[[Miao Ying]], the Storm Dragon, ruler of the Northern Provinces and Commander of the Great Bastion.&#039;&#039;&#039;: Daughter of the Dragon Emperor. Miss Cold and Aloof. She is in the north and is daddy&#039;s favourite. Can transform between human form where she buffs harmony and a big dragon to melee it up in battle. She will be able to use a hybrid of Life and Yin Magic: Including Earth Blood, Storm of Shadows, Flesh to Stone, Missile Mirror, Regrowth and Talons of Night, with both Lore Traits of Lifebloom and Power of Yin. She has the Wrath of the Storm ability, which increases melee attack, makes attacks magical, and makes those affected immune to psychology. She also has the Disdain of Dragons ability, which lowers enemy melee attacks in a constant radius. She also has access to the Mirror Missile spell which is easily one of the most trollish spells in the entire game, you will never tire of watching the enemy&#039;s elite ranged units delete themselves when they fire with the hex activated. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Zhao Ming]], the Iron Dragon, ruler of the Western Provinces and Lord of Shang-Yang&#039;&#039;&#039;: Son of the Dragon Emperor, and a mama&#039;s boy. His faction is stated to focus on and specialize in Alchemists and Astronomers.  Can transform between human form where he buffs harmony and a big dragon to melee it up in battle. He will be able to use a hybrid of Metal and Yang magic. He also has the Ward of Iron ability, a bound buff he can use to make a unit much harder to kill.&lt;br /&gt;
&lt;br /&gt;
===Lords===&lt;br /&gt;
*&#039;&#039;&#039;Dragon-Blooded Shugengan Lord&#039;&#039;&#039;: Descended from when a human pulled a Donkey from Shrek with Cathay&#039;s rulers. Your Mage lord, they come with the lores of Yang or Yin and their mounts are Warhorse or Jade Longma for extra mobility.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Lord Magistrate&#039;&#039;&#039;: Your cheap normal frontline general. His lone gimmick is being able to further improve the harmony mechanic of his army, so extra incentive to form up in a sexy turtle. His mounts are Warhorse or Sky Lantern. Sadly he&#039;s garbage in melee, his mounts suck and pretty much anything he can do a Shugengan can do better. As such no real reason to nab him unless you want to hear his gloriously hammy voice acting.&lt;br /&gt;
&lt;br /&gt;
===Legendary Heroes===&lt;br /&gt;
&lt;br /&gt;
===Generic Heroes===&lt;br /&gt;
*&#039;&#039;&#039;Alchemist&#039;&#039;&#039;: Mages who fight with vials and magic that looks like Chinese calligraphy. Lore of Metal user with some extra bound buffs to armour, melee attack and magic damage with armour piecing. Can mount a warhorse.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Astromancer&#039;&#039;&#039;: Your lore of heavens caster. His mounts are a Warhorse for mobility or a Wu Xing War Compass which seems as though it will boost his magic output considerably.&lt;br /&gt;
&lt;br /&gt;
==Units==&lt;br /&gt;
&lt;br /&gt;
===Infantry===&lt;br /&gt;
*&#039;&#039;&#039;Peasant Long Spearmen&#039;&#039;&#039;: Your early chaff unit that&#039;s literally expected to run away once things get hairy. The unexpected MVP of the roster (at least until DLCs give you something better). They come with Expendable &#039;&#039;and&#039;&#039; Expert Charge Defense, which is a rarity for tier 1 units. &lt;br /&gt;
**Rather than treating them like Skavenslaves, they&#039;re a lot more like TK skeleton spearmen without the shields: a really good screen with lots of bodies, relatively high health compared to the rest of your infantry, and high model count that can absorb losses. They&#039;re still expendable chaff, and you take them to die in place of your Jade warriors or Celestial Guard.&lt;br /&gt;
** Really fucking good for how easy and cheap they are. With the harmony buff, the Peasant Long Spearmen have stats higher than state troops, and function very well as a front line against everything. They are vulnerable to missiles, but you should have outshooting your opponents anyway.&lt;br /&gt;
**The Terracotta sentinel is very vulnerable to tarpitting, Peasant Long Spears are mobile and numerous enough to keep some of that pressure off them. They wont provide any harmony benefits though.&lt;br /&gt;
**Significantly better in Campaign. By the late game, it wouldn&#039;t be hard to produce them at tier 7, and their morale gets significantly better with technology and building upgrades, and can lead to hilarious situations where a single unit of Peasants holds off a band of Chosen on its own. They wont do any damage, of course, but that&#039;s why you drop a vortex or airship bomb on them. &lt;br /&gt;
*&#039;&#039;&#039;Jade Warriors&#039;&#039;&#039;: Your mid-tier unit and your bread and butter until you can afford Celestial Dragon Guard. Have a unique mechanic where the longer they sit still and brace, the more bonuses they get, gaining higher charge resistance and armour. Make the Dragon Empire into the Turtle Empire with these guys. &lt;br /&gt;
**The Sword and Shield combo, when combined with Harmony and their own innate stationary buff, they are very tough and can still find a use to tank hits for the Dragon Guard in the late-game. Excellent front line unit with good missile block chance and armor.&lt;br /&gt;
**The Halberd has better melee attack and armor piercing, so theyre like the Wardancers in that even when fighting against heavy infantry, it might be useful to take them to do some damage. Still more of a holding force than an aggressive force.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Celestial Dragon Guard&#039;&#039;&#039;: Your elite, end-game unit, taking the best from both Jade Warriors since they&#039;re all armed with Halberds and Shields. They have expert charge defense, AP, and dont get bonuses/lose nothing from moving, meaning you could move them to where they&#039;re needed most, or even have them charge though Peasant chaff, foregoing  the low charge bonus to keep models alive given the low-model count typical of Elite Infantry.&lt;br /&gt;
&lt;br /&gt;
===Missiles===&lt;br /&gt;
*&#039;&#039;&#039;Peasant Archers&#039;&#039;&#039;: Like your peasant infantry, but with a bow and arrow. Cheap and expendable, potentially valuable if you need a relatively disposable unit to provide a small amount of ranged support and trigger the yin/yang buff where needed. Said to not have any AP at all, so probably only good against the undead or other unarmored chaff. &lt;br /&gt;
** Very cost effective, especially with the harmony buffs. Can put down a significant amount of fire with their reload skill buffs.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Jade Warrior Crossbowmen&#039;&#039;&#039;: Jade Warriors with crossbows (in case you couldn&#039;t have told from their name). Armoured and with a shielded variant, they sit in-between Empire Crossbowmen and Dwarf Quarrelers in terms of durability and power; they still have the same &amp;quot;hunker-down&amp;quot; ability as regular JW, so you&#039;ll probably want to move them in position behind Long Spears and refrain from moving them to keep those bonuses.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Celestial Warrior Crossbowmen&#039;&#039;&#039;: Jade Warriors on steroids, once again. Shielded, heavily armoured and with armour-piercing bolts, they&#039;re durable archers that can trade shots with the enemy&#039;s best.&lt;br /&gt;
**On paper, their bolts have more strength than the Sisters of Avelorn, but it&#039;s mundane AP versus the Fire/Magic combo that lets the Sisters put in work against pretty much anything. Celestial Crossbowmen have better DPS when buffed, though.&lt;br /&gt;
**Desperate and in a pinch? Castle too tight for shooting? Well, they&#039;re still Celestial Guard, and so are decent in melee, minus the AP or anti-large bonus. They still give Harmony when in melee. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Iron Hail Gunners&#039;&#039;&#039;: A living version of the Zombie Handcannons from the Pirate coast, these ladies massacre armoured infantry with their high-AP shotguns. With the Harmony system, being able to keep them closer to your melee units will make them into machinegunning shotgunners. &lt;br /&gt;
**Unlike your Crossbowmen or Crane gunners, they lack shields or armor, but are much more mobile. You can flank with them to outright delete elite infantry, but even having them shoot through gaps in your formation is also helpful, because they&#039;re Cathayan shotguns.&lt;br /&gt;
**Considering how quickly you can get these ladies in the Campaign, they&#039;re instrumental damage dealers from early to mid. &lt;br /&gt;
** Be cautious about using them against the ogres because they will literally just run through your front line, because hurr durr pull through. In campaign, best employed against all chaos factions other than Tzeentch, whose basic units will fucking slaughter the gunners with their ranged attacks, because fuck you I guess. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Crane Gunners&#039;&#039;&#039;: Human Skaven Jezzails. Much like their rat counterparts, these gunners excel at long-ranged sniping with their second-only-to-artillery range and will likely form a core part of your backline while you make the enemy come to you. They come with shields, which should give them some missile resistance to weather counter-fire and kill those jezzails.&lt;br /&gt;
&lt;br /&gt;
===Cavalry===&lt;br /&gt;
*&#039;&#039;&#039;Peasant Horseman&#039;&#039;&#039;: The fastest thing in your army that can&#039;t fly. Probably based on the herdsmen levies that numerous Chinese dynasties employed as scouts and light cav. Probably not worth getting unless you are desperate for cavalry. Low leadership and low attack. Use them to screen for low tier enemy missile units or artillery. Alternate take: This is easily your best unit for chasing down routing units, as you&#039;ll want Jade Lancers and Longma to do other things. So in Multiplayer or even early campaign a few of these guys probably won&#039;t hurt.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Jade Lancers&#039;&#039;&#039;: Jade warriors on horseback. More defensive than other factions cavalry. More suited defending your flank than running in to attack the enemy. Fucking awful other than their mediocre armor and their shields, ineffective in melee, incredibly slow. Can&#039;t even run down enemies because of their glacial speeds. In campaign, consider using the Iron Hail gunners/Jade Crossbows/etc. if you want a flanking unit, who will actually kill the units they are supposed to kill, or just peasant horsemen if you want to run down routing enemies. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Great Jade Longma Riders&#039;&#039;&#039;: Your versions of pegasus knights, except instead of a rich noble who sneers at peasants, you get a rich noble whose great-great-great-grandad got busy with a dragon. Also comes with Fear, possibly making them an expensive option to spook away and chase routing units. Their true strength will be as a bodyguard unit for your squishy balloons against enemy air forces, and being a hammer to the rest of your rosters anvil. &lt;br /&gt;
**Stats wise, they&#039;re roughly between pegasus and royal pegasus knights that traded away their Anti-Large bonus in exchange for 30 more armour (110 total), higher weapon strength, and charge bonus. As such, they&#039;re better at dealing with multiple different types of opponents but aren&#039;t quite as good at dealing with large units and other cav.&lt;br /&gt;
&lt;br /&gt;
===Chariots===&lt;br /&gt;
*&#039;&#039;&#039;Wu-Xing War Compass&#039;&#039;&#039;: A big ol&#039; magical battery that boosts Harmony and counts towards Mastery of Elemental Winds increase the power of your spells. Can cast Urannons Thunderbolt and Comet of Casanodora, but pays Winds to do so. &lt;br /&gt;
**Also ok in melee as a...cart. it moves as fast as infantry, literally anyone who gets run over by this thing deserves to die under the hooves of plain old cows dragging a heavy fucking magic compass.&lt;br /&gt;
**Take it on an Astromancer because you&#039;re spending Winds of Magic for those spells anyway&lt;br /&gt;
&lt;br /&gt;
===Monsters===&lt;br /&gt;
*&#039;&#039;&#039;Terracotta Sentinel&#039;&#039;&#039;: Take the standard Terracotta soldier from China, make it really big and teach it kung fu and you have this thing. Possible doomstack material. They are unbreakable and hit like a truck, making them good at both clearing chaff and 1v1ing monsters. Don&#039;t leave them unsupported against missile units or anti-large elites, as they&#039;ll still break down to concentrated AP and missiles. Causes Terror for understandable reasons.&lt;br /&gt;
**If you&#039;ve played Tomb Kings, you know what to expect: keep them away from Halberd tarpits and anti-large monstrous infantry, and if you can&#039;t, give them a screen, like Peasant spears or Jade cavalry. &lt;br /&gt;
&lt;br /&gt;
===Artillery===&lt;br /&gt;
* &#039;&#039;&#039;Grand Cannon&#039;&#039;&#039;: Pulled by oxen making surprisingly mobile, your normal cannon unit. Unlike other factions cannon units, also comes with flaming attacks by default, making it slightly better at burning up trees and mummies, and cutting through regeneration. It is roughly as fast as a standard infantry unit, which is actually a big deal because it will be able to keep up with your main army and rearrange itself much easier than a normal cannon.&lt;br /&gt;
** Extremely strong basic artillery unit, which, with the harmony bonuses, can and will kill large units very fucking quickly with their reload bonuses. Always nice to swat Fateweaver out of the sky even before the shit starts spamming searing doom/various fires over your lines.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fire Rain Rocket&#039;&#039;&#039;: Imagine a hellstorm rocket battery that fires even faster due to the Harmony mechanic. Terrifying. Aim for big blobs of enemies and watch as they become chunky salsa. Compared to the normal Hellstorm it does more missile damage, but the majority of it isn&#039;t actually AP. So while you still want to aim for blobs, those blobs should be of less armoured infantry rather than heavily armoured stuff.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Kongming Sky Lantern&#039;&#039;&#039;: The smaller of the two airship units with Crane Gunners, and dedicated support. It provides a morale boost to your infantry on top of Harmony, so even your Peasants will hold the line for as long as they humanly can. They also grant vision on units that are hiding in foliage, which can help thwart ambushes. They don&#039;t reveal Stalk, though. &lt;br /&gt;
**It can fire while moving and line of sight isn&#039;t much of a problem, so as long as it doesn&#039;t get attacked, it can take potshots at the enemy. It&#039;s slow as balls though, so any decent flying unit that gets its hands on it will be able to tear it to pieces.&lt;br /&gt;
**Almost useless, if it wasn&#039;t for the harmony mechanic + its encouragement buff, you probably wouldn&#039;t ever take them. As a flying unit, it can provide a source of Harmony that the enemy cant touch unless they devote their other flyers or ranged units on it. &lt;br /&gt;
**Offensively, though, their crane guns are like the stormbolter on a Rhino: they just dont shoot enough to actually be dangerous, and don&#039;t have the bombs that would otherwise make them useful. You may as well take the Crane Guns on infantry if you want sniper fire, or the Sky Junk for Guns, Bombs, and Rockets.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Kongming Sky-junks&#039;&#039;&#039;: The heavier of the two airship units that [[Awesome|acts as a flying Helstorm Rocket Battery]]. Can also drop bombs gyrocopter style, and has high armour against missile units. Unlike most other flying units, it can&#039;t toggle landing, so try to protect it against flying cav with missile units. It is slow as fuck and will be pretty much useless once it runs out of ammo, but it will hopefully do some devastating damage before that happens.&lt;br /&gt;
**Tanky enough to take hits from Furies and other flying beasties that lack AP, they are a nice flying Distraction Carnifex until they run out of ammo. And even when they do, they&#039;re a nice flying anvil to hold flyers in place while your Longma riders hammer them. &lt;br /&gt;
**They do have an edge against ground artillery, as even if theyre focused down by other artilery pieces, you can expect them to miss more often than not because you&#039;re flying, just put them far away enough that those missed shots dont hit your castles infantrybl instead.&lt;br /&gt;
**Much more effective when you fire very closely downwards, otherwise, just a shitty fire rain launcher.&lt;br /&gt;
&lt;br /&gt;
==Multiplayer Strategies==&lt;br /&gt;
You are what happens when the Empire, Dwarfs, and Skaven all have the world&#039;s weirdest threesome where lingering eye contact was held with the Vampire Coast; and they had a baby. Your themes revolve around plentiful, expendable infantry and strong missiles working in unison to bunker down an area and blast anything that comes at you straight to hell. Harmony is a double edge sword, as while it encourages you to pair units together and builds buffs, it also means units on their own aren&#039;t reaching their full potential. This is a quantity over quality faction with limited offensive options, as the closest thing you have to offensive infantry is sword and board Jade Warriors, and while they have cavalry, they&#039;re slow and limited compared to other factions.&lt;br /&gt;
&lt;br /&gt;
Since the Cathayan army is so new, there&#039;s a massive lack of units for the army compared to all the other established factions, and in some ways, it almost feels unfinished. For example, your have no ranged cavalry options, which means your cavalry options won&#039;t be able to receive the Harmony benefit if they go too far (and the bubble is so small, you can lose Harmony just chasing after other cavalry). CA is definitely holding back options to make room for new DLC.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Beastmen| Beastmen]]&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Bretonnia| Bretonnia]]&#039;&#039;&#039;: With more flavours of cavalry than you can comprehend, you&#039;ll need to set up extremely defensively and bring plenty of halberds to fend off all the armoured horse riders. Be sure to pepper them with your armour piecing missiles, and use peasant chaff to block charges and allow your actual hard hitters to stay in position to fire upon them. Don&#039;t bother bringing lanterns and longma riders, Bretonnias air forces are too scary and will easily win any aerial battle, and the lanterns and longma aren&#039;t going to be much help against cav and are wasted on peasant chaff.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Daemons of Chaos| Daemons of Chaos]]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Warriors of Chaos| Warriors of Chaos]]&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
Heavily armored barbarians are threatening Cathay&#039;s border, and it&#039;s up to hot dom dragon waifu and her warpdust snorting fuccboi brother to keep Cathay safe&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
WoC wants to get into melee as soon as they can, and their elite infantry will fuck yours since all your AP is on anti-large; at least your dudes will fuck over any Dragon Ogres, though. Anything bigger than a Dragon Ogre can be handled by the Sentinel&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
You outclass them in ranged combat with actual archers, guns, and artillery, WoC players will send Manticores and Cavalry after them, so keep some Halberds next to them (which you should be doing anyway for the Harmony mechanic.) &lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
That being said, their lack of ranged weapons means that your Sky-Junks will have grand old time, and may be a better investment than ground-based Fire Rockets. Manticores will die to Longma Riders, so keeping them protected will not be an issue. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Dark Elves| Dark Elves]]&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Dwarfs| Dwarfs]]&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
This will be tough for the same reason the Vampirates are bad in this matchup, they do your main tactic better than you do. They have a wider assortment of guns and artillery, and great ways to kill your large units. They have Catapults to fuck your formations, while your indirect artillery lacks AP to punch through thicc dwarf armor.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You will need to play offence against the Dwarfs which isn&#039;t great as you have no armour-piercing infantry that isn&#039;t bonus versus large, and your units only hit their peak efficiency when they&#039;re stationary and next to someone of the opposite type. They&#039;re also slow, not dwarf-slow, but slow enough that you&#039;ll take losses from Dwarf artillery, so it&#039;s a good idea to have at least a few peasants in front off your dudes to die for the Greater G--Harmony. &lt;br /&gt;
&lt;br /&gt;
Your shielded crossbowmen are decent with good AP, get better when they&#039;re stationary, reload quicker with the Harmony mechanic; so long as their shields are faced where the shots are coming from, you can bounce some missiles off, too; Iron Hail gunners are much quicker than Jade Warriors or Dwarfs, and their shotguns pack a mean punch, especially when they&#039;re quick-firing with Harmony. They can be very good flankers when you pair them with Peasant Long Spears to guard their flanks and provide Harmony. Crane Gunners are like Skaven jezzails, use them to shoot down Gyrocopters to clear the skies and give your airships the ability to shoot from afar without being shot down. Speaking of airships, the Skyjunk is a better investment than the Fire Rain rocket; their weapons are similar, but the Skyjunk is harder to hit by enemy artillery, has much better angling, and when it runs out of ammo, can drop bombs that will be much more disruptive than the non-AP Fire Rain rockets. &lt;br /&gt;
&lt;br /&gt;
Jade Warriors with shields will likely by your best melee infantry bet as they might be able to survive salvos as they hold against the dwarven line, but try screening them with Peasant Long Spears; they&#039;ll break, but when they regroup you can use them as Harmony buffers with your Iron Hail or Crane Guns. In terms of how to break the line, Ox Cannons are quite mobile for an artillery piece, and Crane Guns can provide covering fire from afar.&lt;br /&gt;
&lt;br /&gt;
Your best lord option is a dragon blooded lore of yin caster on a longma.  She&#039;s highly disruptive to ranged heavy factions since she can summon fodder into the middle of the enemy gunline like a flying vampire lord and overcast missile mirror to shut down individual ranged units for 36 seconds at a time.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Empire| Empire]]&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Grand Cathay&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;There is no war in Grand Cathay&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
This game is still too new for a meta, and most games you have on MP will just be people trying shit out. That being said, take Skyjunks and Fire Rockets and shoot the shit out of the enemy castle. Exploit the Grand Cannons mobility and provide harmony with cheap Peasants that you wont mind losing. Pop airships with Longma or Sky Lanterns, and save the Crane Gunners for their Longma. Take a sentinel and if your opponent takes one too, they can practice their kung fu&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Greenskins| Greenskins]]&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Total War Warhammer/Tactics/High Elves| High Elves]]&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Khorne|Khorne]]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Kislev|Kislev]]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Lizardmen| Lizardmen]]&#039;&#039;&#039;: This will theoretically be a tricky match up, but ultimately one in your favor. Your plentiful AP gunpowder units will make quick work of the sluggish Saurus and, when coupled with your multitude of halberd units, can do some serious damage to their bigger beasties, but they&#039;re likely not going to be the forces a competent Lizardmen army will bring. Instead, Skinks will be your bane. Fast skirmishers and Chameleons will hassle you from all angles with their poisonous darts while their cavalry (flying or otherwise) disrupts your formations with fear/terror-inducing charges. If they&#039;re bringing a Slann, you will NEED to keep on top of your positioning; positioning your forces too close makes them prime candidates for the myriad of vortex and wind spells at their beck and call. Deal with them first, followed by any cavalry/skirmishers and clean up what&#039;s left with your plentiful gunpowder.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Norsca| Norsca]]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Nurgle| Nurgle]]&#039;&#039;&#039;: Nurgle hates ranged units, enemy large units, an abundance of anti-large, fire damage, and enemies that can hold out in a grindfest against them. You are all of these things and Nurgle has vanishingly few options against you. Long Ma riders take a huge dump all over any of Nurgle&#039;s fliers and the fire damage of your artillery, magic, and more will make Nurgle weep with sorrow as you delete his slow moving and utterly unshielded units off the table one after the other. And as Nurgle has extremely anemic charges he can&#039;t even reliably break your formations without lucky spell casts; which of course relies on the Nurglites even getting a spellcaster in range through your numerous means to snipe them off the field. You can basically win this matchup while AFK. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Ogre Kingdoms| Ogre Kingdoms]]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Skaven| Skaven]]&#039;&#039;&#039;: From the looks of it, this seems to be your hardest matchup by far. Your harmony mechanic relies heavily on having a solid plan for most stages of the game and Skaven excel at disruption, be it through summons, skirmishing Eshin troops or just raw balls-to-the-wall firepower of Clan Skryre. Mirror Missile is your friend in this match-up and for its relatively low winds of magic cost is one of the single most brutal anti-ranged unit spells in the entire game, forcing the Skaven commander to either force their ranged unit into inactivity for twenty seconds or watch their prized shooters wipe themselves out. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Slaanesh| Slaanesh]]&#039;&#039;&#039;: What&#039;s this, a speedy flanking faction designed to dive backlines? This could spell trouble for you. Fortunately, you theoretically have one way to banish Slaanesh&#039;s creeps back to the warp, and that&#039;s &amp;quot;Invest in flying units and box up with halberds.&amp;quot; Slaanesh has no ranged units and only Furies as fliers, so as long as you have a Longma unit or cheap missiles to protect them, your Sky Lanterns and Sky Junks will be pretty much untouchable as they blast apart Slaanesh&#039;s ranks. Due to the amount of AP on their roster, Celestial Dragon Guard are a risky choice so invest either in Peasent spears or Jade Warriors with Halberds. You won&#039;t win the melee fight so don&#039;t bother investing in it. Have your infantry hold while your War Ballons shoot, your flying casters cast (Grab either the Dragon Siblings or a Shugangen in the air to keep them safe) and your Longma use their speed to flank and rear charge. Your balloons will run out of ammo eventually though, so make every shot count. Or just bring crossbows/archers, and shoot the living shit out of the exhibitionists.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Tomb Kings| Tomb Kings]]&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Tzeentch| Tzeentch]]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Vampire Coast| Vampire Coast]]&#039;&#039;&#039;: If the Coast thinks they can outshoot you they have another thing coming. Rocket artillery devastates Vampirate formations and while they can swat your Sky lanterns out of the sky if they bring terrorgheists, Long Ma riders and your Legendary Lords can swat those out of the air in turn and curbstomp any deck droppers they bring. You have well armoured and shielded ranged units who will tear straight through the fragile ranks of the Coast and can stop any monsters they field cold; while your artillery is able to out-trade Vampirate cannons with a better rate of fire as long as harmony is active. Also Missile Mirror was basically created to troll the Vampire Coast specifically. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Vampire Counts| Vampire Counts]]&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Wood Elves| Wood Elves]]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
===Domination===&lt;br /&gt;
General Tier Rank: &#039;&#039;&#039;C&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You know how Harmony encourages you to stick your units together and to hold down a single point while not getting too aggressive? In Domination you win by doing the exact opposite of that. Since you have to spread out your forces and go on the offensive it&#039;s really hard for you to actually keep your Harmony active meaning a good chunk of your units won&#039;t be fighting at their price range. What&#039;s more, since you&#039;re out maneuvered by most factions, odds are you will not being getting to most points first and will have to fight off your enemies to secure them. Good news is that with your high armor, Terrocottas and range once you do have a point it&#039;s decently hard to kick you off. It would really help if you had some kind of decent, inexpensive mobile threat or just a fast ranged unit that can help keep harmony on all your infantry. You&#039;re way better in normal land battles though, as it&#039;s significantly easier to play your game and keep Harmony up.&lt;br /&gt;
&lt;br /&gt;
[[Category:Total Warhammer]] {{Total War Warhammer Tactics}}&lt;/div&gt;</summary>
		<author><name>2601:1C0:5C00:EFC0:0:0:0:A9DF</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Ork_Boy&amp;diff=371039</id>
		<title>Ork Boy</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Ork_Boy&amp;diff=371039"/>
		<updated>2022-03-03T07:43:13Z</updated>

		<summary type="html">&lt;p&gt;2601:1C0:5C00:EFC0:0:0:0:A9DF: /* Tabletop */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:1518674-callin_da_boyz_by_majesticchicken.jpg|600px|thumb|right|Violence and destruction has never been this fun.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;span style=&#039;color:green;font-size:115%&#039;&amp;gt;&amp;quot;Da first an&#039; best part of a WAAAGH is a good ol&#039; mob of Boyz!&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
-Kaptin Bluddflagg&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[Ork]] Boy is the most ubiquitious type of Ork in the entire galaxy, and almost certainly &#039;&#039;the&#039;&#039; most common troopa in Warhammer 40000. A Boy is basically your average Ork, a brutish war-addict, who has no concept of &amp;quot;enough&amp;quot; - Every Ork will always strive to be better at their trade (Read: Killing) than the rest of the Boyz in the Mob by getting bigger weapons, ‘arder armour and by generally being more boisterous than the rest. The vast majority of the Ork race are Boyz in some capacity and any proper Warboss has thousands of these under him, only waiting to get into a good ol’ scrap - to most of the Boyz, it doesn&#039;t matter where or with whom, just as long as they get to fight something.&lt;br /&gt;
&lt;br /&gt;
Most Boyz are just happy fighting, shooting and bludgening, but some of them stick out from the norm and feel attracted to a certain type of fighting. Examples are [[Burna Boyz|Burnas]], [[Stormboyz|Stormboyz]] and [[Tankbustas]], who are called something else by other Boys because of this tendency. Some even get urges to do stuff that isn&#039;t strictly fighting, which understandably seems fishy to most Orks, and are therefor called [[Oddboys]].&lt;br /&gt;
&lt;br /&gt;
The mobs of Boys are lead by [[Nob]]s, who keep the Orks in line and krump them if they get uppity. They also serve as a means of bringing orders to the mob from the [[Warboss]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Somewhat notable is that the term &amp;quot;boy&amp;quot; is a fairly... loose one. On the one hand, orks are broadly masculine, but androgynous. Also, orks spring fully-formed from the ground as more-or-less complete boyz.  The average ork in a war is certainly no older than a human child (even younger than the Whiteshields!).&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
&lt;br /&gt;
Most Boyz like smashing as well as shooting stuff, so it&#039;s up to the individual Ork to get what equipment he wants. A handgun of sorts called a [[Slugga]] or sometimes a [[Six-Shoota]] is usually a good pick for the Ork dispositioned to melee, as he can get a few noisy shots off before going into krumping range, while the more [[shooty]] Orks can either pick up two-handed [[Shoota]]s, which spew out a lot more shots than a Slugga and is noisier to boot, a [[Shoota Kannon]] which is a 16th century naval cannon turned into an anti-material rifle or an [[Ork Blunderbuss]] which as its name implies, a primitive Orky shotgun. Most Orks also wear a simple leather overall with some metal plates for protection called [[Studded Armour]] &amp;lt;strike&amp;gt;(which isn&#039;t very good at protecting them no matter how much that Ork believes it can)&amp;lt;/strike&amp;gt;&amp;lt;span style=&#039;color:green;font-size:115%&#039;&amp;gt;&#039;&#039;&#039;*KRUMP*&#039;&#039;&#039; STOOPID HUMIES FINK ORKZ NEED ARMA? ORKZ DUN NEED ARMA&#039;! HUMIE&#039;S NOT LARFIN&#039; WHEN WE STOMPS YER, YA GIT!&amp;lt;/span&amp;gt;. A few (known by the others as [[&#039;Ardboyz]]) bring [[&#039;Eavy Armour|heavier armor]] though, which can stop most normal bullets. Most also bring a few Stikkboms for the occasional bang.&lt;br /&gt;
&lt;br /&gt;
==Types of Ork Boy==&lt;br /&gt;
Ork Boyz come in a innumerable amount of flavors, each with their own unique characteristics and quirks. However, despite their personal differences, they seem quite consistent with a few variants that make the Ork horde.&lt;br /&gt;
&lt;br /&gt;
===Slugga Boyz===&lt;br /&gt;
[[File:Ork_Slugga_Boyz_Mob.gif|300px|right|thumb|&amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt;ORKS ORKS ORKS ORKS ORKS ORKS ORKS!&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
By far one of the most common, numerous and iconic foes of the [[Imperium of Man|Imperium]]. A Slugga Boy is an Ork Boy armed with its namesake, which is a heavy, solid-shot pistol known as [[slugga]]s (Although they can also be armed with a [[Six-Shoota]] if they are poor enough) and brutal melee weapons known as [[choppa]]s (Or if they are very fortunate, a [[Chain Weapon#Chain Choppa|Chain Choppa]]). A few scraps of flak jacket and a shoulder/back plate with the Ork&#039;s insignia make up the [[Studded Armour|poorly maintained armor]] of a Slugga Boy. &lt;br /&gt;
&lt;br /&gt;
These are the most basic and typical Orks, incarnating orkish nature at its most innate and almost stereotypical level to the point of being borderline offensive. Anarchic brutes that love nothing more than a good fight and hefty crumpin, often leaving a bloody mess of whatever they attack on the battlefield. A Slugga Boy Mob consists of 10 to 30 Slugga Boyz which may include a [[Nob]]. For every ten Orks in the Mob one might be armed with either a big shoota or a rokkit launcha. In must also be noted that *all* Orks have at least 2 melee attacks and are also at least Strength 4, which is a considerable improvement over most prior editions. In 8th Edition, mobs with 20 or more boyz also gain +1 melee attacks each due to the Green Tide rule. Therefore, assuming a mob of 20+ Boyz armed with Choppas (which &#039;&#039;also&#039;&#039; grant an extra attack), each Slugga Boy will be making 4 melee attacks at Strength 4, hitting on 3+. If your opponent should somehow survive this, don&#039;t forget to use their Sluggas in following rounds, since it counts as a pistol.&lt;br /&gt;
&lt;br /&gt;
Whilst they are generally quite decent to good in close combat for entry level troops, they are unfortunately quite squishy for what they are and will just fall apart at long range to [[Dakka|heavy sustained firepower,]] so keep that in mind.&lt;br /&gt;
&lt;br /&gt;
===Shoota Boyz===&lt;br /&gt;
[[File:Shoota_Boyz.jpg|300px|right|thumb|&amp;lt;span style=&#039;color:green;font-size:115%&#039;&amp;gt;DAKKA DAKKA DAKKA DAKKA DAKKA!&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
The [[Dakka]] to the Slugga&#039;s [[Choppa]]. Ork Boyz with a preference for the shooty side of combat are called Shoota Boyz and, like the Slugga Boyz, are named after their armanent which is the quintessential [[shoota]] instead of the basic slugga and choppa. In 8th Edition, Shoota Boyz and Slugga Boyz both cost 7 points each.&lt;br /&gt;
&lt;br /&gt;
Orks being Orks, it is of no surprise that Shoota Boyz, despite their name, have little skill or appreciation for marksmanship and are more addicted to the [[MOAR DAKKA|violent noise and heavy recoil of automatic gunfire]] than to any notion of accuracy. This is psychologically due to Ork belief that a firearm won&#039;t cause any real damage unless it makes a loud, terrifying noise. &lt;br /&gt;
&lt;br /&gt;
Basically speaking, Shoota Boyz gain their equivalent of an [[/d/|erection]] whenever they see, hear, and &#039;&#039;especially&#039;&#039; shoot automatic weaponry. Compensating much? A Shoota Boyz Mob consists of 10 to 30 Shoota Boyz which may include a [[Nob]]. For every ten Orks in the Mob one might be armed with either a [[Big Shoota|big shoota]] or a [[Rokkit Launcha|rokkit launcha]]. Because the Shoota is a S4 Assault 2 weapon with an 18&amp;quot; range, you don&#039;t have to worry about keeping your boyz within optimum rapid-fire range like Guardsmen or Marines might do and you can still shoot (albeit at even less accuracy) when Advancing. In other words, while an individual Shoota boy probably can&#039;t be relied on to hit anything, an entire mob of them can be a dangerous threat, especially when considering the relative advantages of the Shoota as a weapon. When firing en masse, they&#039;re bound to hit &#039;&#039;something&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Pro Tip: Shoota Boyz are particularly well-suited for Bad Moon armies. A regular Ork has a 38.89% hit rate due to the Dakka Dakka Dakka rule. The Bad Moon Kultur favors mobs and units that throw a lot of dice, and therefore pushes an Ork&#039;s effective accuracy to 44%, which is &#039;&#039;nearly&#039;&#039; Guardsman-level. (The Deathskull Kulture also provides a boost, but is probably better suited for &amp;quot;fixing&amp;quot; rolls on low-shot, high-value weapons.) Example: take a 30-strong mob of Bad Moon Shoota Boyz with 26 Shootas, 3 Big Shootas, and a Nob. 26 Shootas can generate 52 shots, which will theoretically result in 22.88 hits at Strength 4. The Big Shootas will generate 3.96 hits, while the Nob... well, the Nob is probably just loudly shouting orders. Either way, this is more than enough firepower to waste a GEQ squad in a single turn, while even Marines will probably have to take a difficult morale check. &lt;br /&gt;
&lt;br /&gt;
Like Slugga Boyz, in 8th Edition Shoota mobs with 20 or more boyz also gain +1 melee attacks each due to the Green Tide rule.&lt;br /&gt;
&lt;br /&gt;
===Stikk Bommas===&lt;br /&gt;
[[File:Ork_Stikk_Bommas.gif|300pc|right|thumb|&amp;lt;span style=&#039;color:green;font-size:115%&#039;&amp;gt;BIG BADDA BOOM!&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
Basically Ork grenadiers. Stikk Bommas are those gifted with the knowledge of which part of a grenade is thrown once the pin is removed. For this reason they are equipped with [[Grenades &amp;amp; Explosives#Stikkbomb|stikkbombz]] but otherwise they are effectively identical to Slugga Boyz. Stikk Bommas are often considered as diet [[Tankbustas]] due to their similar role albeit with inferior overall equipment. &lt;br /&gt;
&lt;br /&gt;
Sometimes though, a particularly &amp;lt;s&amp;gt;brave&amp;lt;/s&amp;gt; stupid Stikk Bomma would think it would be a good idea to use the grenades as a makeshift club, [[FAIL|inadvertently blowing both the Stikk Bomma and the intended target to pieces.]]&lt;br /&gt;
&lt;br /&gt;
A Stikk Bommas Mob consists of 10 to 30 Stikk Bommas which may include a [[Nob]]. Ork Stikk Bommas are similar to Slugga Boyz in that they are combat oriented. While they are less well armed, they carry stikkbombs (grenades of Ork manufacture) which allow them to take on opponents in cover and light vehicles much more effectively than basic Slugga Boyz. &lt;br /&gt;
&lt;br /&gt;
Stikk Bommas are often taken as a poor man&#039;s Tankbusta when there is simply not enough points to add more Tankbustas but you still want to cap an armored vehicle in the ass.&lt;br /&gt;
&lt;br /&gt;
In 8th edition Stikk Bommas aren&#039;t a distinct unit choice, and most ork boyz have stikkbombs anyway. However, you can still simulate them by using the Extra Stikkbombs stratagem.&lt;br /&gt;
&lt;br /&gt;
===Huntas===&lt;br /&gt;
[[File:Huntas.jpg|300px|right|thumb|&amp;lt;span style=&#039;color:green;font-size:115%&#039;&amp;gt;WAAAAAAAAAAGGGGGGGHHHHHHHH!!!!!!&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
Huntas are the [[Feral Orks]]&#039; primary version to the typical Ork Slugga Boy. A Hunta is the basic type of Feral Ork warrior. Squads of Huntas consist of many Orks whose weapons include both melee and ranged equivalents like axes, primitive guns such as a [[Ork Blunderbuss]] or a [[Shoota Kannon]] and [[Bow|bows and arrows]] crafted from stone or crude iron materials and whose effectiveness is found solely in their sheer numbers. &lt;br /&gt;
&lt;br /&gt;
They often have to fight predators as well as other Feral Orks on their homeworlds, but in a large enough group they will not only survive but overwhelm their enemies. Often the strongest and most able Ork will become the leader of the squad of Huntas and dominate them sufficiently to obtain more advanced forms of weapons and armor that makes him a more effective warrior than the standard.&lt;br /&gt;
&lt;br /&gt;
Orks from the Snakebites clan are the most prominent of the main Ork clans to use Huntas instead of the traditional Slugga Boyz due to the heavily tradition-heavy culture of the Snakebites. Most converters just use the Orcs and Goblins model line and equip them with some Sluggas and Choppas to create a unique mix of 40k and Fantasy Greenskins.&lt;br /&gt;
&lt;br /&gt;
===Wildboyz===&lt;br /&gt;
[[File:M1640844a_99120209024_SavageOrcs01_873x627.jpg|300px|right|thumb|&amp;lt;span style=&#039;color:green;font-size:115%&#039;&amp;gt;OOGA BOOGA! BOOGA OOGA!&amp;lt;/span&amp;gt;]]&lt;br /&gt;
Orks considered primitive &#039;&#039;even by the standards of Feral Orks.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A Feral Ork raiding party will often come across a small community of Orks that spored away from the larger feral tribes present on the planet. These Orks are usually armed only with the most basic, primitive weapons like stone spears and clubs or [[Choppa#Knuckles|knuckle weapons]] since they have not been exposed to higher levels of Ork technology or culture. The Ork raiding party will bring these wild Orks back to their tribe and place them in so-called Wildboyz Squads. &lt;br /&gt;
&lt;br /&gt;
Over time the other Feral Orks will teach them &amp;quot;da proper Orky way&amp;quot;, which ironically, [[Lulz|is still not equivalent to the standard technology and cultural levels attained by spacefaring Orks.]] Yet in a culture that respects only raw physical strength, Wildboyz must first prove their mettle and worth to their new tribe in a raid using only the primitive weapons they were first discovered using. &lt;br /&gt;
&lt;br /&gt;
Converters just used Savage Orcs from either the Fantasy or Age of Sigmar range to [[Count as]] Wildboyz.&lt;br /&gt;
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===Madboyz===&lt;br /&gt;
[[File:Mad+boyz+front+1.jpg|300px|right|thumb|*Incoherent mumbling*]]&lt;br /&gt;
&lt;br /&gt;
These chaps may look physically identical to other Orks, but Madboyz as their namesake requires, are not quite the same in the head. Mobs of Madboyz are considered to be a great sign of luck and good fortune for an Ork settlement or Waaagh! however their presence is not always appreciated due to their outlandish and [[Stupid|idiotic]] behavior even by the standards of the Orks. &lt;br /&gt;
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Since they usually come from the Ork&#039;s equivalent to Conan the Barbarian, having just a little exposure to technology is enough to drive these morons insane. When this happens, an Ork can become psychotic and lose what little rational thought processes he had in the first place (Not as if that makes much of a difference). More recently, Orks have been turning into Madboyz by looking into [[Great Rift|Gork&#039;s Grin]] for too long.&lt;br /&gt;
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When they go to battle Madboyz often band together and provide an unintentional retinue for a Weirdboy, dressed in bizarre clothing and wielding anything that takes their fancy, from unconventional choppas to rusty buckets filled with pterasquirrels. The unpredictable movements and behavior of Madboyz has beaten the greatest tacticians as their anarchic unhinged nature means that they are just as likely to pull apart an enemy squad with their bare hands as they are to become engrossed in [[Derp|picking each others noses in the heat of battle.]]&lt;br /&gt;
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Occassionally they are caused by being overwhelmed by Krork related genetic memory as the technological knowledge integrated to them comes rushing in upon seeing more advanced Orks (rather than as inspiration from other races and/or the WAAAGH field strengthening giving it gradually). The madboy in question can go from using the Queen&#039;s English when warning Meks against relying on alien tech that may be adversely effected by the psychic field of the Orks due to discordant brain-wavelength possibly compromising intricate psychic engineering structures and intervening in bad installations of reactors to saying &amp;quot;Muurp!&amp;quot; in the space of a short paragraph.&lt;br /&gt;
&lt;br /&gt;
== Tabletop ==&lt;br /&gt;
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The standard Ork Boy is the [[Tarpit|workhorse]] of [[Warhammer 40,000/6th Edition Tactics/Orks/Dred Mob|almost]] all Ork forces and are some of the best horde infantry in the entire game. Bought in units of 30 Orks at most at 6 pt per Boy, you can quickly and very inexpensivly (in terms of points, GM prices be a pain for any hoard) get huge numbers of models on the table, able to swarm your opponent and fuck over any plans he had of Deep Striking something behind your lines, simply because there won&#039;t be any space. They look cool too, having numerous options and being a well of inspiration for kitbashing, and a tide of green muscle just feels so, so... &#039;&#039;&#039;Warhammerish&#039;&#039;&#039;.&lt;br /&gt;
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Bear in mind that in [[Warhammer 40,000 7th Edition|7th Edition]], Boys don&#039;t work as they have always done, simply because so much can kill your green hooligans before they get into charge range - To get that far, your Boys have either used valuable time digging through the dirt to get some Cover saves or been running through the field getting shot at, while probably suffering numerous Leadership tests, who &#039;&#039;can&#039;&#039; be circumvented by the Mob Rule, but as that will make the unit hit itself a few times in the process, it isn&#039;t always favourable to do so. When (or if) you reach the enemy line and get to bashing, your mob might be severely depleted, and then you have to get through Overwatch and pretty much anyone hit before you in melee, so you might be skewered by those [[Imperial Guard|lasgun-bayonets]] before even getting to krump things.&lt;br /&gt;
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This is where the new (or old) WAAAGH-rules come into play. All Orks now have &#039;Ere We Go, which let them reroll one dice when charging, which is pretty good in itself, but it harnesses something far better - If you have a Warboss in your force (And why wouldn&#039;t you), you can call a WAAAGH, which lets all units run AND charge in the same turn. This lets Boys able to reach combat in turn 2-3, which is frankly invaluable for a force based so much around getting stuck in with a wicked amount of models as the Orks. On top of that, all Orks have 2 Attacks, and get one if they have Sluggas and Choppas, alongside that crucial extra Attack from charging. And they all have Furious Charge as well, which, while rather meager in this version, help them krump gitz even moar proppa - Just remember that they have to &#039;&#039;get&#039;&#039; there somehow, and that isn&#039;t something you can do lightly - Orks are random and fun, yeah, but you can really get somewhere by thinking a bit, as with Warhammer 40,000 in general.&lt;br /&gt;
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Your average Boy has Stikkboms and a Slugga and Choppa, and from there you can upgrade to your hearts content. For a measly 1 pt you can get a Shoota instead of the Slugga, losing one Attack but getting an Assault 2 S4 AP 6 gun in exchange. This helps soften enemies up before mopping them up (Shoota Boys can still kick all kinds of ass, you just need to make sure the unit they charge is softened up enough before charging), but can also put enough shots downrange to be effective as a ranged squad. You can also give any Mob &#039;Eavy Armour, a cheap 4+ [[Armor Save]], but think about this before upgrading the whole bloody Mob - 4 pts per Boy is a lot when you will likely have around 30 of them running around with it, and there are a good amount of weapons who can ignore 4+ saves in the game right now.&lt;br /&gt;
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You can also give up to 1 boy per 10 a Special Weapon, which is either a Big Shoota (A nifty weapon for putting more shots downrange, but not strictly needed) or a Rokkit Launcha (A cheap S 8 AP 3 a turn), which can boost the units shooting. Most important is now the Nob, who can help the squad out in combat as well as with Mob Rule checks. He has all the standard options for a Nob - Kit him out to help the unit.&lt;br /&gt;
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GREAT NEWS! In 8th Edition, Boyz are BACK baby! With a rule that lets you get an additional +1 attack when the force has over 20 Models! Even better, the new Mob Rule is absolutely fantastic, letting you replace your Leadership with model count. They also remain reasonably priced at 7 points per model. AWESOME!&lt;br /&gt;
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[[Category: Warhammer 40,000]]&lt;br /&gt;
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[[Category: Xenos]]&lt;br /&gt;
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[[Category: Orks]]&lt;br /&gt;
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[[Category: Kult of Speed]]&lt;br /&gt;
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[[Category: Dred Mob]]&lt;br /&gt;
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[[Category: Feral Orks]]&lt;br /&gt;
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{{Template:Orks-Forces}}&lt;/div&gt;</summary>
		<author><name>2601:1C0:5C00:EFC0:0:0:0:A9DF</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Rimworld&amp;diff=404862</id>
		<title>Rimworld</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Rimworld&amp;diff=404862"/>
		<updated>2022-03-02T23:51:05Z</updated>

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[[image:Rimworld-01-HD.png|500px|center]]&lt;br /&gt;
[[Image:Mental Patient.jpg|thumb|The universe maybe completely different from Dwarf Fortress, but the inhabitants are just as equally retarded.]]&lt;br /&gt;
&#039;&#039;&#039;Rimworld&#039;&#039;&#039; is what happens when [[Dwarf Fortress]], [[Firefly]], [[Dune]], [[WH40k]] (think somewhere between [[Age of Terra]] and [[Dark Age of Technology]]), and several other space operas had an intense orgy and this is the result. She&#039;s prettier than her predecessor, but doesn&#039;t necessarily have the same depth...at least at first. Playable alphas were released sometime in 2013, and the game was released in full late 2018. Primarily designed by Tynan Sylvester (who wants you to buy his books). The main objective of the game is to manage a &amp;lt;s&amp;gt;dwarven fortress&amp;lt;/s&amp;gt; space colony until one can escape the hellhole in a spaceship. Or they can choose to make their colony viable enough that it can participate in galactic society at large.&lt;br /&gt;
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The sci-fi setting allows for elements that dwarf fortress can&#039;t have (though the toady one can find a way to include most of them). Some of these elements include but are not limited to: &lt;br /&gt;
forceful organ harvesting, cannibalism, catching carcinomas from toxic fallout, cargo pods dropping on your favorite thing, swarms of super beavers capable of leveling entire forests, exploding deer, exploding rats, people going on murder sprees simply because they have no bed, and pirate-killing turkeys.&lt;br /&gt;
And that is with just the vanilla game!&lt;br /&gt;
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The game has become celebrated as insanely moddable, and there are literally thousands of mods offering everything from new weapons and furniture, UI improvements, new factions and storytellers, aesthetic improvements, and completely new mechanics. With a few free mods, it can be practically a different game.&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
In the distant future, a space accident causes colonists to be stranded upon a rimworld, an inhabited but backward [[Feral_World|feral world]] at the rim of known space. The world is procedurally generated and differs each time you start a game. In Tynan&#039;s fluff, humanity is fuck-old by this time: seriously, so much so that you literally dig up steel and electronic components like they&#039;re sedimentary rock. The objective is primarily to survive; if you manage that, then you can think about getting richer or even getting off the world.&lt;br /&gt;
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By default, you start with 3 colonists out of 8 potential choices, and tweak your chosen rimworld and landing site to your liking. Along with a pet and just enough resources to build some rudimentary shelter, your main objective is to build a spaceship and return to the stars, or you can just rough it in the wilderness and try to flourish. Later updates added some additional starting scenarios;&lt;br /&gt;
*A quintet of tribals who barely survive an attack from murderous machines (a couple of extra hands sure, but you&#039;ll be stuck with a research speed penalty for the rest of the run),&lt;br /&gt;
*A single colonist who leaves the comfort of high technology to strike it rich in the rim (only one guy, but at least you can build gun turrets right off the bat and start with a blaster rifle), or&lt;br /&gt;
*One unfortunate schmuck who&#039;s left for dead in his birthday suit and nothing else (unless you count the scraps of your drop pod &amp;quot;nothing else&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
The colonists themselves can have useful, harmful, or utterly self-destructive traits and like real people usually mix the good with the bad. You can have a tough space marine who&#039;s a great shot but can&#039;t build for shit, pawns [[derp|unwilling to use weapons even when threatened with death]], and pawns that refuse to do dumb labour. Some pawns can be worse than useless and can be actively harmful to the colony, so be careful who you pick and who you add to your colony along the way. Dead weight isn&#039;t so easy to get rid of, and exiling, executing or just outright murdering your own pawns comes with a cost.&lt;br /&gt;
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In addition you have a scenario editor that lets you tailor-make a scenario. One particular option is the presence of a [[Exterminatus|Planet Killer]], which blows up your planet after enough days have passed, making time of the essence. Or you could [[Gay|disable threats entirely]].&lt;br /&gt;
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After that you choose between 3 [[GM|AI Storyteller]]s and their level of &amp;lt;s&amp;gt;sadism&amp;lt;/s&amp;gt; difficulty, ranging from [[This Guy|showering your colony with gifts and significantly reducing the likelihood of colony assaults]] to [[That Guy|kicking you till you&#039;re down, kicking you while you&#039;re down, and kicking you &#039;&#039;all&#039;&#039; the way down]]. Your choices are;&lt;br /&gt;
#&#039;&#039;&#039;Cassandra Classic&#039;&#039;&#039;: the vanilla storyteller. A gradual ramp-up of threat level based on the difficulty, and your wealth (or just time, depending on settings). Great for beginners, but after a while of play the repeating pattern of raid-recover-raid-recover will soon become predictable and tiresome.&lt;br /&gt;
#&#039;&#039;&#039;Phoebe Chillax&#039;&#039;&#039;: the tsundere storyteller. Peaceful periods for colony-building broken up by threats, she can hit just as hard as Cass given the right difficulty so make sure you&#039;ve [[Rogal Dorn|fortified your positions]]. While this might sound great for campers, it also can lull you into a false sense of security and rob you of the weapons raiders tend to drop regularly when playing with another storyteller - meaning that when that big raid does come you&#039;re caught with few defences and simple pistols and rifles because you spent all your time and effort building a nice new rec room.&lt;br /&gt;
#&#039;&#039;&#039;Randy Random&#039;&#039;&#039;: [[Derp|the random storyteller]]. Sneers at concepts such as &amp;quot;logical progression&amp;quot; and &amp;quot;fair play&amp;quot; and sets off whatever event he fucking wants. One moment, you receive a surprise cargo drop of bearskin trousers, the next moment he sics [[Boatmurdered|a herd of manhunting elephants]] onto your colony. All this at &#039;&#039;any&#039;&#039; point in your playthrough, be it [[Rape|potentially at the start of the game]] or [[Wat|when you&#039;re well stocked on textiles and food]]. Will most likely be your primary storyteller once you&#039;ve gotten the hang of the game. The real fun in Rimworld comes when multiple events kick off at once making you really struggle to keep your colony together, which is why when the training wheels come off most people prefer Randy. He isn&#039;t &amp;lt;i&amp;gt;totally random&amp;lt;/i&amp;gt; and still spaces out the worst events and still scales them (a little) to your progress, but he&#039;s still a close as [[Dwarf_Fortress|*FUN]] as you can get.&lt;br /&gt;
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The storyteller decides when events will be triggered, what they are, and how big. A sudden epidemic of flu, a heatwave, a raid; for the most part events can&#039;t be avoided and you can reduce the chance of some events to zero, but doing so just increases the chance of other events happening. Basically when storyteller decides it&#039;s time to fuck you up, [[Rip_and_Tear|you get fucked up]]. Depending on setting, either passage of time or colony wealth increases the size and difficulty of raids; in the latter case, the savvy player will make sure the colony is [[Imperial_Fists|well defended]] before putting down fancy carpets and making gold sculptures.&lt;br /&gt;
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Once your planet has loaded up, you basically direct your colonists in gathering supplies, researching, and just generally surviving. Of course, you&#039;re not the only humans or indeed non-humans on this planet;&lt;br /&gt;
*&#039;&#039;&#039;[[Bandit|Pirates]]&#039;&#039;&#039;: (nearly) permanently hostile assholes. Will generally raid your base for shits and giggles, and come in Outlander and Tribe flavors. The more advanced kind can land by drop pods, sometimes set up sieges and mortar your colony from a distance, or just blow their way in through your walls with grenades and rocket launchers. But mostly they just wander dumbly into your killbox and traps, which is just as well as some of these bastards can have as much armour and firepower as you do (though they lack the most advanced guns).&lt;br /&gt;
*&#039;&#039;&#039;Outlander Unions&#039;&#039;&#039;: Remnants of whatever used to be the dominant ruling power, now fragmented and trying to survive much like you. Will generally use contemporary technology like firearm usage or, if you&#039;ve really cheesed them off, artillery bombardment and [[Drop_Pod|drop pod]] launches. More or less pirates who aren&#039;t quite as piratey and a little less well armed. Some are also hostile... uh, like pirates.&lt;br /&gt;
*&#039;&#039;&#039;Tribes&#039;&#039;&#039;: Humans who decided to take a step back in technology for whatever reason. Weak equipment (unless you&#039;re dealing with [[Spear#Spears_at_Long_Range|spearthrowers]] or [[Bows_and_Arrows#Types_of_bows_and_arrows|longbowmen]], who can easily take off a limb or vital organ with a well-placed shot unless you&#039;re armored up) but make up for it via sheer numbers and propensity of working out ways of getting into/tunnelling into your settlement [[RAGE|avoiding your carefully prepared traps and killboxes]], and once inside being able to easily [[Ork|overwhelm your colonists with lots of stabby]]. Some tribes are friendly, but you won&#039;t be trading widescreen TVs with them.&lt;br /&gt;
*&#039;&#039;&#039;Mechanoids&#039;&#039;&#039;: those above-mentioned killing machines, who cannot be bargained with nor reasoned with, and are heavily armoured with serious firepower. [[Aspect Warrior|Incredibly potent within their chosen combat role]], [[Primaris Marine|but near-helpless outside of it]], and they &amp;lt;i&amp;gt;will&amp;lt;/i&amp;gt; fuck up your shit. The DLCs [[RAGE|buff them]] so that every visit is an even greater opportunity for mass colonist limb loss and death.&lt;br /&gt;
*&#039;&#039;&#039;Insectoids&#039;&#039;&#039;: A faction known as &#039;Sorne Geneline&#039;, you can&#039;t trade with them and they tend to turn up under mountains, bursting out of the ground to overwhelm you as a [[tyranids|tidal wave of crawling, biting, scratching death]]. (Did you ever think that maybe a deep mountain base would be the safest place in an unsafe world? [[troll|Think again]]!).&lt;br /&gt;
*&#039;&#039;&#039;The Empire&#039;&#039;&#039;: [[Imperium_of_Man|A crumbled, degenerate feudal empire, long past their prime but still powerful]]. Introduced in the Royalty DLC, they start off neutral and won&#039;t even trade with you unless you have gained feudal ranks with them. Have [[Psyker|psycasts]] and the most advanced technology, so not generally a good idea to piss them off.&lt;br /&gt;
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Most of these factions can be friend or foe depending on how you interact with them, and when starting a game you are guaranteed to get a visit from a neutral group. Pirates, savage tribes and rough outlanders start hostile and will generally regress back to hostility in time even if you befriend them.  If you make a faction friendly enough, you can ask for trade caravans or even military support during a raid. &lt;br /&gt;
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When raids do come, it&#039;s with the purpose of burning your fields, breaking your equipment, killing or kidnapping your pawns, stealing your stuff, and generally undoing many hours of careful real world management. Insectoids and mechanoids are always hostile, and their sole intent is to kill, destroy, and cause you to ragequit.&lt;br /&gt;
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==Gameplay==&lt;br /&gt;
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Just like the ASCII dorfs of Armok, Rimworld has you commanding your colonists (referred to internally as &amp;quot;pawns&amp;quot;, which also applies to animals) for day to day activities. Harvesting food, research, production, you name it, and they&#039;re even vulnerable to mental breakdowns if they get too stressed out. Colonists also have traits and backstories that determine their specializations and attitude towards others, and coupled with the random generation this can result in some interesting scenarios. Your head chef&#039;s ex-boyfriend is the leader of that Outlander Union you are at war with? That refugee you just took in is actually the younger sibling of your middle-aged tailor? Crap like that. They can even tame and befriend animals either as livestock, beasts of burden, guard animals, and pets.&lt;br /&gt;
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While not batshit insane like Armok&#039;s inhabitants in that they&#039;ll (mostly) act in their own interests, your colonists still aren&#039;t particularly smart and if you&#039;re not careful they&#039;ll do shit like let injured people bleed to death while playing chess, walk straight into a crossfire to pick up dropped corn, and sleep soundly while a fire burns down most of your colony. Keeping them happy keeps them from going full-on dwarf nuts, which you can do by keeping them fed and well rested, giving them free time, prettifying their surroundings, nice bedrooms, good meals, controlled temperatures, and the like. Oh, and not traumatising them by exposing them to rotting corpses or [[wat|forcing them to eat without tables]].&lt;br /&gt;
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Combat looks simple in play but extremely complex under the hood. Your pawns have anatomy: it&#039;s perfectly possible for a humble arrow to penetrate your best pawn&#039;s brain because the suit of high tech armour they were wearing didn&#039;t cover the face. Heart, liver and brain instakills can happen regardless of how well armoured, and loss of toes and fingers is distressingly common in minor fights. And what other game can you have a character&#039;s nose shot off, then be dumped by their lover because she now finds them repulsive? [[Wat|(Though having your ears shot off makes you deaf.)]] Melee combat is [[World_Eaters|particularly powerful]], since you [[derp|can&#039;t fire any gun in close combat]] and a [[herp|short spear stab does as much damage as a charge rifle]] shot. [[Dune|Personal shields]] also exist to help their bearers get into melee without being Last Samurai&#039;d. Blunt weapons mostly ignore armour, so it&#039;s quite possible your terminator-like heavily armed troopers are knocked unconscious by men armed only with clubs and ill-fitting tribal thongs.&lt;br /&gt;
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A glance into any given Rimworld community will discuss frequently about the war crimes they perform on every playthrough, and with good reason. You can capture any person from any faction (either visitors or raiders) and they&#039;re completely at your mercy. Working them to death into labor camps is scratching the surface. Using them as guinea pigs for your fledgling surgeons to practice on is a common activity, as is harvesting their organs. Hell, a common tactic for pirate prisoners is to replace a hand or foot with a cheap prosthetic and let them go: in the event they come back, their movement is impaired and they&#039;re even more of a burden during an attack. And player can get real creative on how their living quarters are, such as [https://old.reddit.com/r/RimWorld/comments/bbftio/does_locking_my_prisoners_in_the_same_room_as/ filling their prison cells with a hundred cats and oceans of beer], so they&#039;re constantly vomited on by inebriated felines, and the overall mess made of vomit, blood, and generic &amp;quot;dirt&amp;quot; will drive them insane several times over. Keep that door locked.&lt;br /&gt;
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[[Word_Bearers|And now you can justify your evil deeds with religion!]]&lt;br /&gt;
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To complete the game, which is actually optional, your pawns must escape the planet. You can do this by constructing a spacecraft, finding an AI willing to get you off-world, sucking up to an Empire for taking you, or transcending to the [[Omnissiah|Machine God]] (I shit you not). These are not the easiest things to do, and will almost always include great challenges and difficult battles.&lt;br /&gt;
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This page is still being worked on, mind you.&lt;br /&gt;
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==The DLCs==&lt;br /&gt;
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Currently there are two DLCs for Rimworld, offering a bit more for those with only a few thousand hours of play (which for Rimworld isn&#039;t much).&lt;br /&gt;
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*&#039;&#039;&#039;Royalty&#039;&#039;&#039;: Introduces the Empire, feudal ranks and psycasts (pretty much spells by another name). The Empire have access to technology so advanced that you can&#039;t research it until you buy its techprints, with some impossible to research at all. Being feudal, they won&#039;t trade with you unless you gain your pawns feudal titles by giving the Empire gold, slaves and prisoners as tribute, or completing quests for them. As they go up the ranks your pawns gain more psycast levels and powers and can call in favours such as silver drops and drone strikes; you can even ask them to take you off the planet by topping the ranks and completing a quest. If this all sounds too good to be true, it is: high ranked colonists will become increasingly self-entitled, high maintenance assholes, [[Fulgrim|demanding fancy clothes]] and thrones and [[Perturabo|having mental breaks if denied]]. Making an enemy of the Empire to swipe their tech instead is viable but not the brightest of ideas; aside from psycasts they also have high end tech such as [[Power_Weapon#thunder_hammer|zeus hammers]], [[Cyberpunk_2020|monomolecular swords]], self-aware &amp;quot;persona&amp;quot; weapons, [[Terminator|cataphract armour]] and lots of cybernetic implants, including [[bullshit|one that dissolves all their equipment when they die]]. They can fuck you up.&lt;br /&gt;
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One common complaint of Royalty is that it buffs the mechanoids ludicrously, as having the most powerful melee units, limb-lopping railguns and walking tanks clearly wasn&#039;t enough. They&#039;re now also given mortars, [[cheese|low shields to totally block incoming fire]], high shields to block your own mortars, and fortified cluster bases with three types of turrets. The only saving grace is that such clusters often have unstable power cells that can cause chain explosions and wipe out whole groups of them.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ideoligion&#039;&#039;&#039;: Introduces religion and ideology to the world of Rimworld. Ever wonder why tribals hurl themselves at your miniguns every few weeks with hundreds of casualties but never seem to get the message? [[Ecclesiarchy|Religion is why!]] Ideoligions (a mix between religion and ideals) dictate how a faction should act, including your own, whether that be cannibalism, [[NSFW|nudism]], raiding, slavery, living totally in the dark like molemen, [[Slaanesh|enjoying drugs and casual sex]], [[White_Scars|practicing ritual scarification]] and so on. Includes religious relics and events of many kinds, from Christmas trees to human sacrifice, ritual blinding to [[Angron|gladiator fights]]. It is possible to act outside your ideoligion, but with penalties, so if your dominant ideoligion says you shouldn&#039;t cut down trees, butcher animals or wear clothes, you&#039;re going to have a tough time. Also, you may find it difficult to keep multi-faith colonies happy, especially if its ideoligions are polar opposites: just like real life.&lt;br /&gt;
&lt;br /&gt;
Many reviews have complained that ideoligions nail you into a role and it&#039;s difficult to change. This is true and adds to the game&#039;s challenge, but the ideoligion itself is definable from the start and can be reformed as you go along. If you want a vanilla experience you still can have that, or you can go full nihilist and have an idealigion where literally any evil shit you can think of is ok or encouraged. A bigger issue with the DLC is that it buffs the fucking mechanoids [[RAGE|yet again]], giving them a termite unit with thump cannon that knocks down the thickest of walls like they weren&#039;t there. It also gives tribals and pirates breach axes, as if their previous ways of breaking through walls weren&#039;t enough. &amp;lt;s&amp;gt;Git gud.&amp;lt;/s&amp;gt;&lt;br /&gt;
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Remember, Tynan wants you to generate a story, and [[Dwarf_Fortress|your precious, perfect colony being massacred is a great story...]]&lt;br /&gt;
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==Ok neat. . .why is here?==&lt;br /&gt;
It&#039;s connection to TG is mostly in it&#039;s connection to our beloved Dwarf Fortress but it does have one other function the game has that gives it enough of a niche that we can have a wiki page for it: God Mode.&lt;br /&gt;
&lt;br /&gt;
If you turn on dev tools, you can activate god mode letting you place every item in the game, even from mods, free at no cost, instantly in anyway you want. With this mode enabled Rimworld makes a surprisingly decent map making tool for table top games. F11 to get ride of the UI, screen shot, print or Ctrl+C, Ctrl+V into you virtual table top of choice. Easy simple, and get a good game as well out of it.&lt;/div&gt;</summary>
		<author><name>2601:1C0:5C00:EFC0:0:0:0:A9DF</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Grenades_%26_Explosives&amp;diff=238411</id>
		<title>Grenades &amp; Explosives</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Grenades_%26_Explosives&amp;diff=238411"/>
		<updated>2022-03-02T11:53:08Z</updated>

		<summary type="html">&lt;p&gt;2601:1C0:5C00:EFC0:0:0:0:A9DF: /* Psyk-Out Grenade */&lt;/p&gt;
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&lt;div&gt;&#039;&#039;&#039;Grenades, bombs, mines and explosives&#039;&#039;&#039; comes in all shapes and colors of the gore-infested rainbow with almost every playable faction having a grenade or two equipped. All of them are usually hand-held devices meant to be thrown; however, certain weapons such as [[Grenade Launcher]]s fire grenades at a much further and accurate distance. Nevertheless, this page is meant for the hand-held/thrown variety. 40k has a shit ton of grenade types, but we are only listing those that have a presence on tabletop or else have sufficient information and images.&lt;br /&gt;
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For Imperial Grenade Launchers, [[Imperial Ordnance#Man-portable Weapons|you can read it here.]] For the Eldar equivalent, [[Eldar Grenade Launchers|you can read it here.]]&lt;br /&gt;
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==Offensive Anti-Infantry==&lt;br /&gt;
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These are grenades specializing in killing a swath of light infantry. These grenades rely on shrapnel or any form of omnidirectional blast to maximize casualties. However, its omnidirectional blast makes it piss poor at armored targets.&lt;br /&gt;
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===Incendiary Charge===&lt;br /&gt;
[[File:Incendiary_Charges.JPG|150px|right|thumb|Incendiary Charges]]&lt;br /&gt;
Incendiary Charges are essentially, Molotov Cocktails. They are the most primitive, ubiqious and easy-to-make improvise explosives in the entire Galaxy. Everyone, from their dusty grandmothers to little billy could make these things. Just get a glass bottle, fill it up with flammable liquids (Alcohol, napalm, etc.) and plug the end with a wick doused in more flamable liquids. Light up, aim and hope you don&#039;t set youself on fire.&lt;br /&gt;
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They are used by hive gangers and riots in rebelling Imperial Worlds. The [[Ork]] equivelent would be Burna Bottles, more can be read below.&lt;br /&gt;
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On [[Necromunda]] tabletop, the Incendiary Charge has a 5” blast and can cause enemies to Blaze it, which is always a good time. They’re a little pricey, but having a few on your second-liners will give anyone pause.&lt;br /&gt;
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===Frag Grenade===&lt;br /&gt;
[[File:Frag_grenade.jpg|150px|right|thumb|Frag Grenade]]&lt;br /&gt;
The most ubiquitous, common and identifiable type of grenade not only in the 40k universe but the entirety of military fiction. Frag grenades (or fragmentation grenades) are small, anti-personnel grenades, exploding in a hail of thousands of tiny and deadly shards of metal, the effect being to deny an enemy the benefits of any cover as they are assaulted.  &lt;br /&gt;
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Frag grenades are very simple in design and effect, consisting of a central explosive core with a fuse inserted and secured by a pin, wrapped in a steel casing. Upon detonation, irregular shards of the casing are propelled at high velocity into the nearby surrounding area. The casing is typically grooved, both to create more shrapnel upon detonation and to provide a secure grip.&lt;br /&gt;
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A single frag grenade weighs about 1 kilogram and has a blast radius between 3 meters and 5 meters. &lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Frag1.JPG&lt;br /&gt;
Image:Frag2.JPG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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===Blasting Charges===&lt;br /&gt;
[[File:Blasting_Charges.JPG|150px|right|thumb|Blasting Charges]]&lt;br /&gt;
Nothing more than a bundle of dynamites rented from the Loonytoons. Blasting Charges are a type of Imperium-derived explosive. Created from scavenged detonators and low-end demolition gear, the short-fused blasting charges used by [[Genestealer|Genestealer Cultists]] can be hurled into the enemy ranks to sow death and disruption ahead of a concerted assault. Like most &#039;weapons&#039; from the Genestealer Cults, Blasting Charges originated from demolition charges meant to destroy large rocks and minerals in mining activities.&lt;br /&gt;
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On tabletop, these things are Frag Grenades by any other name, booms just as sweet. Never forget to use them since it increases your shooting output from [[Awesome|1/2 S3 shots to D6]] (and you also use the Grenadier like stratagem to shoot 10D6 of these!).&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Blasting_Charge_Detonator.JPG|The Detonator.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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===Infernus Firebomb Cluster===&lt;br /&gt;
[[File:Infernus_Firebomb_Cluster.JPG|200px|right|thumb|Infernus Firebomb Cluster]]&lt;br /&gt;
The Infernus Firebomb Cluster is a type of incendiary bomb launcher used by [[Adeptus Custodes]] [[Ares Gunship]]s. Similiar to the Burna Bomb in function, except you know, [[Awesome|better.]] The Infernus Firebomb Cluster as its name suggests, is a trio of cluster munitions that splits apart mid-air into dozens of smaller incendiary bomblets to bathe an entire battlefield in promethium. The Ares carries one under each wing for a total of six Firebombs, now that&#039;s a whole lot of diddly.&lt;br /&gt;
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In the [[Horus Heresy]] tabletop, the Infernus Firebomb Cluster is mainly used for its anti-infantry function (Bomb 3, heavy bolter strength large blasts with ignores cover). In 9th Edition, Firebomb Clusters are basically identical to the bombs dropped by the Thunderhawk (pick a unit you flew over, roll 1d6 for each model in the unit (3d6 for vehicles or monsters), a roll of 4+ = 1 Mortal Wound), the big difference being you can use them twice per game. &lt;br /&gt;
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===Stikkbomb===&lt;br /&gt;
[[File:Stikkbomb.jpg|150px|right|thumb|Stikkbomb]]&lt;br /&gt;
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An Orkified Stielhandgranate. These are the [[Ork|Ork&#039;s]] version of the Frag Grenade and functions almost identical save for maybe size and throwing range. Stikkbombs are Ork grenades in the form of a stick with the explosive part at the top and the pin at the bottom. The stick handle is very useful, allowing the grenade to be easily carried stuffed down a boot or through a belt. The main reason for the popularity of the design is its brutal appearance and appropriate sense of size and power. Although in reality, it could be for the fact that like the real life Stielhandgranate, the handle gives Stikkbombs a further and more accurate throwing range at the cost of being poor at &#039;rolling a grenade at short range. &lt;br /&gt;
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[[FATAL|Big enough to hit enemies with in close combat, but this usually makes the &#039;nade go off in the Ork&#039;s hand, killing both him and whoever he&#039;s hitting. Somewhat risky to use in general, inasmuch as many Orks forget which part of the grenade they&#039;re supposed to throw.]] &lt;br /&gt;
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Stikkbombs comes in even more variety and flavors than the grenades of the Imperium. However, they all bear the same shape, with only the fillings inside being different. Certain Orks are known to strap a couple of Stikkbombs together to create one super grenade called the &#039;&#039;&#039;Super Stikkbomb.&#039;&#039;&#039;&lt;br /&gt;
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Stikkbombs can be found mounted on a [[Stikkbomb Launcha]] if the respective Ork proves to be lazy in throwing a grenade.&lt;br /&gt;
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[[Tl;dr]], it an overgrown Ork hand grenade, built in a similar manner to a German stick grenade. &lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:StikkBomb_Types.jpg|Multiple types of Stikkbombs&lt;br /&gt;
Image:Stikkbombs_2.jpg&lt;br /&gt;
Image:Stikkbombs.jpg|Oldschool.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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===Burna Bottle===&lt;br /&gt;
[[File:Burna_Bottle.JPG|150px|right|thumb|Burna Bottle]]&lt;br /&gt;
Burna Bottles are a type of Ork weapon analogous to a Molotov Cocktail.&lt;br /&gt;
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This weapon consists of a glass bottle (or in the case of Snakebites, a clay pot) filled with Squig oil, Promethium, or whatever other flammable substance Orks can think of. When lit and thrown, the Burna Bottle will shatter on the enemy and engulf them in flame. It is the favored weapon of [[Boomdakka Snazzwagon]] crews.&lt;br /&gt;
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The weapon seems to be the more popular incendiary device than the &#039;Firey Stikkbombs&#039; as they are cheaper to produce and easier to make in the truckload. Great for clearing a occupied manhole, poor at killing anything wearing [[Carapace Armor|Carapace armor]] [[Power Armor|and above.]]&lt;br /&gt;
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The most infamous user of Burna Bottles is Big Pyro, who is a deranged Deathskull obsessed with fire.&lt;br /&gt;
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===Burna Bomb===&lt;br /&gt;
[[File:Burna_Bomb_by_Yaroslav_Bozhdynsky.JPG|200px|right|thumb|Burna Bomb]]&lt;br /&gt;
I love the smell of napalm in the morning!&lt;br /&gt;
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The more fiery cousin of the regular Bomm. The Burna Bomb is a variant of a standard Bomm, that can be mounted on Ork Fighta-Bommers or more specifically, the Burna-Bommers. When these bombs explode they blanket vast swathes of the battlefield with burning promethium.&lt;br /&gt;
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On tabletop, the Burna-Bommers gets two Burna Bombs, and can drop one per turn on a unit it flies over. Roll a D6 for every model in the unit they drop on (capped at 10), inflicting a mortal wound for every roll of 5+, or 4+ vs INFANTRY.&lt;br /&gt;
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===Plasma Grenade===&lt;br /&gt;
[[File:EldarPlasmaGrenade.JPG|150px|right|thumb|Plasma Grenade]]&lt;br /&gt;
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&#039;&#039;See main page here: [[Plasma#Plasma Grenade|Plasma Grenade]]&#039;&#039;&lt;br /&gt;
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Plasma Grenades are grenades that utilize [[Plasma]] as its main form of detonation and explosive. Only two factions seem to use Plasma Grenades in bulk. The Imperium and Eldar.&lt;br /&gt;
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Imperial Plasma Grenades make use of a deliberate plasma containment failure to unleash a highly lethal blast of heat and light similar to a miniature sun which can take out almost any target. However, they are rarely used due to the technological cost needed to make one.&lt;br /&gt;
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The [[Eldar]] and [[Dark Eldar]] use plasma grenades in placement of the more crudely designed Frag Grenades used by the Imperium. They use a small amount of exploding plasma to blind the enemy and prevent them from properly using their terrain to defend their position against advancing enemy forces.&lt;br /&gt;
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===Egerian Geode===&lt;br /&gt;
[[File:Egerian_geode.jpg|150px|right|thumb|Egerian Geode]]&lt;br /&gt;
Combine the wide ranging effect of a frag and the cutting power of a krak and you get the Egerian Geode.&lt;br /&gt;
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Egerian Geodes are a form of Grenade recovered from xenos crystalline maze-cities. Despite their overall simplistic and minimalist design, these grenades are made of advance materials and lethal explosives. Inside them are compacted shards of Diamantine glass that upon detonation become deadly cutting projectiles capable of slicing through most armor.&lt;br /&gt;
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As such, they cut through materials much higher than the standard frag grenades. Making them great in dealing with swathes of power armored enemies that would have shrugged shrapnel from more normal frags. Due to their nature, only Imperials with special access such as [[Rogue Traders]] and [[Deathwatch]] are allowed to use these weapons. If you get access to a renewable supply (that is to say, a sufficiently radical Tech Priest at your service), count yourself lucky as these things are nasty.&lt;br /&gt;
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As you know, they are the only grenades that does not belong to one of any of the major races. If anything, they are only found in the Rogue Trader Rulebook, which makes these grenades old as fuck.&lt;br /&gt;
{{clear}}&lt;br /&gt;
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===Blight Grenade===&lt;br /&gt;
[[File:Blight_Grenade.jpg|150px|right|thumb|Blight Grenade]]&lt;br /&gt;
A specially icky type of grenade utilized extensively by the [[Death Guard]].&lt;br /&gt;
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A Blight Grenade, also known as a Death Head of Nurgle, is a highly effective improvised grenade and chemical weapon utilized by the [[Plague Marine|Plague Marines,]] [[Chaos Sorcerer|Chaos Sorcerers]] and other devoted followers of [[Nurgle]]. Each is made from a literal decapitated head of a conquered enemy and are filled with a metric shit ton of chemical and biological agents.&lt;br /&gt;
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When they explode the resulting shrapnel carries deadly toxins and contagions that can penetrate cracks in armor, cause flesh to boil and slough away, and fill the air with blinding spores, all the while keeping the victim alive until the very end.&lt;br /&gt;
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Sometimes, the Death Guard can be less disgusting and use a bleached skull instead. Of course, it would be one hell of a sight seeing Chaos Space Marines lobbing over exploding decapitated heads as grenades. Of all the possible ways to die, death by exploding head is definitely a notable way to go.&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:BlightGrenade.jpg|A more detailed description of these grenades.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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==Offensive Anti-Vehicle==&lt;br /&gt;
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The opposite of anti-infantry grenades. These grenades are meant to disable to outright destroy vehicles ranging from scout bikes to tanks. As such, some of these devices has a explosive shaped charge meant to penetrate armor rather than the omnidirectional blast of normal frag grenades.&lt;br /&gt;
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===Krak Grenade===&lt;br /&gt;
[[File:Krak_grenade.jpg|150px|right|thumb|Krak Grenade]]&lt;br /&gt;
The Yin to the Frag&#039;s Yang. Krak Grenades otherwise known as simply Kraks, are the quintessential anti-tank grenade used predominantly by the Imperium. Designed to &amp;quot;crack&amp;quot; open armored targets such as vehicles through a concentrated implosive blast. However, the krak grenade must be placed more carefully on the target than frag grenades, because their explosive radius is only half that of a frag grenade.&lt;br /&gt;
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Typically Krak Grenades are attached directly onto vehicles or fortifications with magnetic, adhesive or physical clamps, maximizing their effect on the target. They can also be used against monstrous creatures (such as the larger Tyranid bioforms), when they are attached to the creature&#039;s carapace before detonation. &lt;br /&gt;
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Krak grenades are commonly used by the [[Imperial Guard]], [[Sisters of Battle]], loyal [[Space Marines]], and [[Chaos Space Marines]]. Kraks are often thrown underneath the vehicle so as to maximize the implosive radius and target the weak underbelly of most vehicles.&lt;br /&gt;
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===Arc Grenade===&lt;br /&gt;
[[File:Arc_Grenades.JPG|150px|right|thumb|Arc Grenade]]&lt;br /&gt;
A new grenade for which the [[Adeptus Mechanicus]] could [[Lulz|shit on their enemies to death]] like the [[Eldar|Elfdar]] [[Swooping Hawks]]. &lt;br /&gt;
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Resembling an Ork Stikk Bomb, the Arc Grenade is a weapon from the [[Arc Weaponry]] family. Like the Eldar Haywire Grenades or the Tau EMP Grenades, the Arc Grenade it explodes in a flurry of arcing lightning and energy. Unlike the Eldar or Tau equivalents however, the Imperium is manly enough to actually make their Arc Grenades kill infantry.&lt;br /&gt;
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The [[Pteraxii#Skystalkers|Pteraxii Skystalkers]] use these as their primary anti-tank weapon. They often carry a bundle, or clusters of these grenades before dropping them all at once for maximum damage.&lt;br /&gt;
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On tabletop, these weapons are some nasty work. If the grenades hits, roll one D6 for each model on the targeted unit, adding 2 of each result if that unit is a vehicle. [[Rape|For each 5+, that enemy unit suffers 1 mortal wound.]]&lt;br /&gt;
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===Demolition Charge===&lt;br /&gt;
[[File:Demolition_Charge.JPG|150px|right|thumb|Demolition Charge]]&lt;br /&gt;
Blasting Charges on steroids. The Demolition Charge is a short range explosive carried primarily by the [[Imperial Guard]]. It is effective simply because of its strength but has a dangerously short range (as far as a person can throw it). This short range makes it just as dangerous for the attacker as it is for the defender.&lt;br /&gt;
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&amp;quot;Demo Charges&amp;quot; are primarily used to damage or destroy tanks, fortifications and buildings. However, it can also act as anti-personnel weapons, although the power of the typical explosive charge would be a tad overkill and a waste of explosives.&lt;br /&gt;
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A standard-type charge looks similar to a flattened cylinder and weighs around two kilos and detonates upon impact after being activated and thrown. Its lethality-sphere is supposed to be around twenty meters. Demolition charges are not always standardized, however, and often are actually improvised in the field. As a result, there are numerous variances in weight, appearance and detonation method. A common improvised demolition charge is simply a group of tube-charges taped together and set off remotely by wire or timed detonation-tape.&lt;br /&gt;
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Guardsmen who volunteer to carry a demolition charge are authorized to request [[Troll|better food and ration allowances.]] The most prominent users of these are the [[Catachan Jungle Fighters]].&lt;br /&gt;
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===Haywire Mine===&lt;br /&gt;
[[File:Haywire_Mine.JPG|150px|right|thumb|Haywire Mine]]&lt;br /&gt;
It seems that [[Roboute Guilliman|Grandpapa Smurf]] and [[Belisarius Cawl|Uncle Cawl]] [[Blood Ravens|&#039;borrowed&#039;]] a few technological items from the [[Eldar]], after Robo Guillibutt&#039;s date with [[Yvraine]] during the [[Gathering Storm]]. One of which is the Haywire Grenades.&lt;br /&gt;
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The Haywire Mine are weapons used by the new [[Space Marine]] [[Incursor|Incursors.]] These mines are heavy-duty weapons that allow the Incursors to knockout enemy armor. They function exactly like Haywire Grenades, which is essentially a giant EMP pulse.&lt;br /&gt;
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Judging by the fact that it looks like an Ork Tankbusta Bomb, it is highly likely that the Haywire Mine, despite being called a mine, acts more like a magnetic shaped charge, whereby the flat surface is a magnetic clamp meant to latch on a vehicle&#039;s surface before it goes boom. It is most likely thrown rather than placed down like a mine, due to the presence of a handle.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
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===Melta Bomb===&lt;br /&gt;
[[File:IF MkXIX Lucifer Pattern MeltaBomb.jpg|150px|right|thumb|Melta Bomb]]&lt;br /&gt;
&#039;&#039;See main page here: [[Melta Bomb]]&#039;&#039;&lt;br /&gt;
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A Melta Bomb is a type of explosive charge belonging to the [[Melta]] design tree. Typical examples have dimensions analogous to that of a grenade, but can be larger. When activated, they explode with intense thermal energy, &#039;melting&#039; the target away. Like all melta-weapons, melta bombs are especially useful for attacking vehicles, buildings and other armored targets.&lt;br /&gt;
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They are used by being attached or thrown to walls, hulls or bulkheads and have an integral timer that can be set for one hour. When it comes to tank hunting, it is often optimal to attach the bomb on the side of back of a vehicle (Or any area that serves as a &#039;blind spot&#039;). Unlike the smaller Kraks, it is not advisable to throw one due to the weapon&#039;s weight and size being a hindrance.&lt;br /&gt;
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===Heavy Bomb===&lt;br /&gt;
[[File:Heavy_Bomb.JPG|200px|right|thumb|Heavy Bomb]]&lt;br /&gt;
The most common munitions dumped by [[Imperial Navy|Imperial Naval Aircraft]] such as the [[Marauder Bomber]]. Heavy Bombs are aircraft weapons that is used in conventional bombing runs. Though they cannot be fitted to the Marauder Destroyer variant. They are an ordnance weapon capable of crippling infantry, light to medium vehicles and buildings, weighing between 1,000 and 1,500 pounds each.&lt;br /&gt;
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On tabletop, in three times a game the Marauder can bomb a unit on the field. Roll dice to stack mortal wounds on the target: 3d6 per vehicle/monster or d6 for every other model - every 4+ causes a mortal wound.&lt;br /&gt;
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Although it has a model, it is barely given screen time due to the fact that they are usually housed internally within the Marauder.&lt;br /&gt;
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===Colossus Bomb===&lt;br /&gt;
[[File:Colossus_Bomb.jpg|200px|right|thumb|Colossus Bomb]]&lt;br /&gt;
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[[Awesome|The Imperial MOAB,]] [[Exterminatus|for when you want to nuke an area without going full nuclear.]] Only the Colossus Marauder is modified to carry this big bastard, and it could only carry one. &lt;br /&gt;
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The Colossus Bomb features a diamantine armor-penetrating tip, a mass reactive fuse, and an internal Melta Warhead, all of which is backed up with [[Exterminatus|10,000 kilograms of high explosives.]] The bomb features a guidance system that is controlled from the craft that guides it to its target accurately, adjusting its tail fins until the moment of contact.  Given the Armor Penetrating head the most direct real world comparison would be &amp;quot;Earthquake bombs&amp;quot;, which burrow into the earth before exploding destroying targets via making an underground cavity, which then collapse in, bringing the structure in with it. &lt;br /&gt;
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It is of no surprise that this monster of a weapon has been used by the [[Imperial Navy]] as an effective Titan killer, since a direct hit from the weapon will result in catastrophic damage to any target, including God-Machines and super-heavy tanks such as the Baneblade and Shadowsword. &lt;br /&gt;
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&amp;quot;Colossus&amp;quot; indeed.&lt;br /&gt;
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===Tankbusta Bomb===&lt;br /&gt;
[[File:Tankbusta_Bomb_Model.JPG|150px|right|thumb|Tankbusta Bomb]]&lt;br /&gt;
Ork Melta Bombs, although it would be more accurate to call it a anti-tank shaped charge. &lt;br /&gt;
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Tankbusta Bombs are heavy magnetic discs size and shape of manhole covers. They are directional and are used when Stikkbombs simply aren&#039;t sufficient to destroy something (and as such are more attractive to many Orks). &lt;br /&gt;
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They are attached to the vehicles by magnetic clamps and detonated with deadly efficiency. They are commonly used by [[Tankbustas]] and [[Ork Kommando|Kommandos.]] They were best seen during the intro cinematic of [[Dawn of War]] where one of the Boyz manage to turn the [[Dreadnought]] inside out. They&#039;re also powerful enough to blow off chunks of ceramite and adamantium from the hulls of land raiders. &lt;br /&gt;
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Likewise, due to its size, only one Tankbusta Bomb can be carried by a single Tankbusta. However, it ain&#039;t feasible to see an entire squad of Tankbustas all carrying around these giant magnet of doom.&lt;br /&gt;
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Unfortunately, despite this hunk of [[Awesome|awesomeness]], they only appear in the intro for Dawn of War for....reasons. However, it could be stated that these bombs was also seen attached on Bomb Squigs during [[Warhammer 40,000: Space Marine]]. On tabletop, Tankbusta Bombs can only be thrown one at a time unless you use the new Stikkbombs strategem to throw up to 10 [[Rape|and equate to a Rokkit Launcha with D3 shots and D6 damage.]]&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:TankbustaBomb.jpg|Tankbustas in Dawn of War.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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===Bigbomm===&lt;br /&gt;
[[File:Bigbomm.JPG|200px|right|thumb|Bigbomm]]&lt;br /&gt;
[[Pretend|Despite the name,]] Bigbomms are the smallest type of Ork bombs, carried by [[Deffkoptas]] and [[Warkoptas]]. &lt;br /&gt;
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These bombs look like your conventional WW2 gravity bombs with a fin stabilizer and all. Whilst it can kill a bunch of infantry, it is mostly use to blow the hatch (Or the entire turret) off an armored vehicle before the aircraft unloads its other payload of Boyz or Dakka.&lt;br /&gt;
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On tabletop, for the Warkopta, you get two of these for free. Drop them on units you move over, deals a mortal wound to each model in the unit (max 5) on a 5+. For the Deffkopta, you can get one of these for no points ([[Derp|which is probably why the Kopta itself costs so much]]), so you probably should do that. Once per game it can be dropped after moving over the target in the Movement Phase, delivering damage the same as the one on the Warkopta.&lt;br /&gt;
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===Bomm===&lt;br /&gt;
[[File:Bomm.jpg|200px|right|thumb|Bomm]]&lt;br /&gt;
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The lazily named Bomm is essentially the Ork equivalents of Imperial Bombs. They can be mounted on almost any Ork aircraft, including [[Fighta]]s, [[Fighta-Bommer]]s and Heavy Bommers. They come in all shapes and sizes, but they usually look like an upscaled Bigbomm ([[Derp|The irony is not lost on this one]]) with an enlarged fin stabilizer packed with as much explosives as possible.&lt;br /&gt;
&lt;br /&gt;
Fightas and Fighta-Bommers can only carry around one-to-four Bomms in total, the Fighta-Bommer could carry three Bomms per wing if there is enough modifications. What you want is to have the Heavy Bommers, &#039;cause this bird can carry a metric shit ton of Bomms to effectively nuke the entire area in a single bombing run. Seems to be slowly phased out by either Rokkits, Burna Bombs or Boom Bombs.&lt;br /&gt;
&lt;br /&gt;
===Boom Bomb===&lt;br /&gt;
[[File:Boom_Bomm.jpg|200px|right|thumb|Boom Bomb]]&lt;br /&gt;
The big cheese of Ork bombs short of nukes. Boom Bombs (AKA Boom Bomms) are heavier versions of a standard Ork Bomm. These huge, crude and unsubtle bombs serve as the main armament of [[Bomma#Blitza-Bommer|Blitza-Bommers]] as they are the only aircraft big enough to carry one of these under their wings. [[Wat|For some reason, you would expect the Heavy Bommer to be able to carry a number of these, but they can&#039;t.]]&lt;br /&gt;
&lt;br /&gt;
On tabletop, Boom Bombs count VEHICLES and MONSTERS as three models when working out how many dice they get to roll for mortal wounds - and they inflict mortal wounds to all targets on 4s, while Burna-Bommers&#039; Burna Bombs require 5s for non-INFANTRY. [[Rape|Bomb squadrons of smaller vehicles for maximum pain.]]&lt;br /&gt;
&lt;br /&gt;
===Repulsor Mine===&lt;br /&gt;
[[File:Repulsor_Mine.JPG|200px|right|thumb|Repulsor Mine]]&lt;br /&gt;
The main weapon of an [[Ork]] [[Minelayer]].&lt;br /&gt;
&lt;br /&gt;
To reconcile the defensive role of mines, Orks use Repulsor Mines, invented by Orghamek. &lt;br /&gt;
&lt;br /&gt;
These weapons are a weird one, think of it as an inverse naval mine. Rather than floating on water or space, it floats in the air. The reason why they can float is due to the fact that it contains weak repulsor fields.&lt;br /&gt;
&lt;br /&gt;
These mines are placed by Minelayer&#039;s claw and after their fields are activated, they float in mid-air until someone passes under them. This will collapse the delicate repulsor field, causing the mine to fall on top of the poor bastard. Although, given how fast some aircraft are, these mines could only be effective against much slower Bombers and Dropships. The unfortunate trespasser is than turn to shreds by a massive explosion, if the fall of a heavy mine doesn&#039;t kill them first.&lt;br /&gt;
&lt;br /&gt;
They were best seen during [[Warhammer 40,000: Space Marine]], where a couple of Minelayers were shown hovering around and laying its traps. Despite this, not a lot of Imperial Naval ships or aircraft was harmed by them.&lt;br /&gt;
&lt;br /&gt;
===Mega Bomb===&lt;br /&gt;
[[File:Mega_Bomb.JPG|200px|right|thumb|Mega Bomb]]&lt;br /&gt;
The Mega Bomb is the Boom Bomb&#039;s MOAB cousin. &lt;br /&gt;
&lt;br /&gt;
We are not quite sure if these things are just a canister of a metric ORK-ton of explosives or it is an actual nuclear warhead. These bombs are big enough that only the biggest Ork aircraft could carry it. Not even a regular [[Bomma]] is big enough to heft this giant bomb. Instead, this work rests solely on the responsibility of the [[Bomma#Mega Bommer|Mega Bommer]], an &amp;lt;s&amp;gt;airplane&amp;lt;/s&amp;gt; AIRSHIP with engines big enough to carry just &amp;lt;u&amp;gt;ONE&amp;lt;/u&amp;gt; of these bad boys.&lt;br /&gt;
&lt;br /&gt;
In Aeronautica, these bad boys have a firepower of 10! Causing damage on a 2+, with extra damage on a 4+. Granted, the Mega Bommer could only carry one of these things and it could only attack ground targets. But you can rest assured that you are essentially carrying a Fat Boy at all times.&lt;br /&gt;
&lt;br /&gt;
===&#039;Gantbuster Bomb===&lt;br /&gt;
[[File:&#039;Gantbuster_Bomb.JPG|200px|right|thumb|&#039;Gantbuster Bomb]]&lt;br /&gt;
The Colossus Bomb of Ork Bombs. &lt;br /&gt;
&lt;br /&gt;
Big enough to make the Boom Bomb look like a firecracker. The &#039;Gantbuster Bomb appeared only in the Deff Skwadron graphic novel as the weapon that literally kickstarts a global Orkoid war on the planet.&lt;br /&gt;
&lt;br /&gt;
The &#039;Gantbuster Bomb is a prototype weapon developed by [[Warboss]] Badthug to royally fuckup Warboss Grimlug&#039;s personnal [[Gargant]]. Hence its name. Looking like [[Lulz|a giant cannonball ripped straight out of Looney Tunes.]] When activated, the Ork flyboyz launch the &#039;Gantbuster Bomb like a giant bowling ball, rolling straight into the open belly door of a Gargant before detonating in a bloody huge explosion.&lt;br /&gt;
&lt;br /&gt;
One can imagine bowling pin sounds being generated once one drops one of these on a couple of gitz.&lt;br /&gt;
&lt;br /&gt;
===Haywire Grenade===&lt;br /&gt;
[[File:Haywire_Grenade.JPG|150px|right|thumb|Haywire Grenade]]&lt;br /&gt;
Eldar EMP grenades in a nutshell.&lt;br /&gt;
&lt;br /&gt;
Haywire Grenades are used by both the [[Eldar]], [[Harlequin]] and [[Dark Eldar]] for disabling enemy vehicles. Each one sends out a pulse of electromagnetic energy which shorts out electrical wires and disrupts many energy systems. They don&#039;t have any effect on biological creatures.&lt;br /&gt;
&lt;br /&gt;
In 1st Edition, Haywire Grenades emitted a massive pulse of electro-magnetic energy primarily designed to destroy electronic systems, but could also affect the neural systems of nearby organisms.&lt;br /&gt;
&lt;br /&gt;
Haywire Grenades are most prominently used by DEldar [[Scourges]] and [[Wyches]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Haywire2.JPG|A pack of Haywires.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===EMP Grenade===&lt;br /&gt;
[[File:EMP_Grenade.jpg|150px|right|thumb|EMP Grenade]]&lt;br /&gt;
An EMP Grenade also known as &#039;&#039;&#039;Pulse Grenades&#039;&#039;&#039;, is a type of [[Tau]] grenade that is sometimes issued to Fire Caste infantry such as [[Fire Warrior|Fire Warriors]] and [[Pathfinder Team|Pathfinders.]] EMP Grenades as its name implies, briefly emit an electromagnetic pulse (EMP) upon detonation, which can overload electronic circuitry, causing anything from minor malfunctions in electronics to fires, complete meltdowns and other critical malfunctions. &lt;br /&gt;
&lt;br /&gt;
On a vehicle/robot the havoc is enough to at the very least disable them temporarily, or, more often than not, cause some form of catastrophic failure in a system, leading to an explosive reaction for the unfortunate vehicle or robotic construct. &lt;br /&gt;
&lt;br /&gt;
It is, like the Eldar Haywire Grenades, almost useless against regular infantry or anything biological like the [[Tyranids]].&lt;br /&gt;
&lt;br /&gt;
==Tactical==&lt;br /&gt;
&lt;br /&gt;
Tactical or utility grenades aren&#039;t meant to kill or maim its targets, rather they are meant to create affects that puts the target at a temporary disadvantage. This includes blinding them, creating a smokescreen or stunning them.&lt;br /&gt;
&lt;br /&gt;
===Smoke Grenade===&lt;br /&gt;
[[File:SmokeGrenade2.JPG|150px|right|thumb|Smoke Grenade]]&lt;br /&gt;
Smoke Grenades are one of the most common form of tactical grenades. When people think of non-lethal grenades, the Smoke Grenade comes into mind.&lt;br /&gt;
&lt;br /&gt;
A Smoke Grenade is a simple metallic canister designed to emit a thick, persistent smoke cloud in order to shroud an opponent&#039;s vision. Related to, but not as effective as Blind Grenades, Smoke Grenades are used by the military forces of the Imperium of Man as a tool to take tactical control over the battlefield. The most notable users being [[Primaris Marines|Primaris]] [[Infiltrators]].&lt;br /&gt;
&lt;br /&gt;
However, there exist many technologies among the various intelligent species of the galaxy that are more than capable of penetrating the simple visual obfuscation caused by smoke. This can make these grenades ineffective in this role against certain well-equipped foes. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:SmoleGrenade1.JPG|Smoke Grenade being lit.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Blind Grenade===&lt;br /&gt;
[[File:Blind_grenade.jpg|150px|right|thumb|Blind Grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Pretend|Despite the name, they ain&#039;t Flashbangs.]] [[Derp|Unless you are using the one in Dawn of War where it basically functions like a Flashbang.]]&lt;br /&gt;
&lt;br /&gt;
Blind grenades are a more complex version of a smoke grenade, releasing a dense dark grey smoke cloud as well as infrared bafflers and broad spectrum electro-magnetic radiation and chaff to disrupt enemy scanners. The broad range of interference makes most forms of direct attack through it impossible, though the effect only lasts for a short time and the cloud can quickly dissipate given the correct weather conditions.&lt;br /&gt;
&lt;br /&gt;
As mentioned above, a variant of Blind Grenade used by the [[Blood Ravens]] Astartes chapter releases a bright flash of energy that incapacitates rather than harms its targets. This type of blind grenade does not work on vehicles or infantry units that are inside of a building.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a fun fact, the cannon appearance of Blind Grenades look like three doughnuts duct taped together.&lt;br /&gt;
 &lt;br /&gt;
===Shock Grenade===&lt;br /&gt;
[[File:Shock_Grenade.JPG|150px|right|thumb|Shock Grenade]]&lt;br /&gt;
The &amp;lt;u&amp;gt;&#039;&#039;ACTUAL&#039;&#039;&amp;lt;/u&amp;gt; 40k Flashbangs.&lt;br /&gt;
&lt;br /&gt;
A Shock Grenade is a non-lethal type of Imperial grenade designed to produce a blinding flash of light and loud, raucous noise without causing permanent injury. Shock Grenades are most often used by the [[Reiver|Reiver Squads]] of [[Primaris Space Marines|Primaris Space Marine]] formations who deploy them to stun the enemy long enough for the Reivers to launch a close assault that makes quick work of the foe. &lt;br /&gt;
&lt;br /&gt;
Shock Grenades are known to be shaped similarly to that of a Krak Grenade. Why they made it like this, we have no idea. They differentiate themselves from Kraks by having what appears to be a glass casing filled with a yellow substance (possible the pyrotechnic chemicals needed to shoot out the bright flashes). Of course, whilst it is not lethal, holding one when it is about to blow would result in losing one&#039;s hand.&lt;br /&gt;
&lt;br /&gt;
===Mindscrambler Grenade===&lt;br /&gt;
[[File:Mindscrambler_Grenade_Pouch.JPG|150px|right|thumb|Mindscrambler Grenade Pouch]]&lt;br /&gt;
Mindscrambler grenades are a special type of grenade only used by the Adeptus Mechanicus and most commonly issued to [[Skitarii#Sicaran Ruststalkers|Sicaran Ruststalkers]]. The munition contains the egg-sac of a Cthellan electrogenesis squid. When detonated, the resultant surge of bio-electricity causes heavy neural trauma to any living creature and artificial sentience alike. It&#039;s basically a reverse EMP grenade that gives targets PTSD.&lt;br /&gt;
&lt;br /&gt;
Whilst no canon model exists for the Mindscrambler Grenade, it is heavily hinted that the small pouch next to the Ruststalker ammunition accessory model, may actually contain the grenades (The larger pouches obviously stores the ammunition for the Ruststalker&#039;s [[Flechette Blaster]]). &lt;br /&gt;
&lt;br /&gt;
In 7th Edition, these things are AP4 Haywire Grenades that always wound on a 4+ (They become S3 when assaulting vehicles). [[Troll|This specifically isn&#039;t Poisoned, so you can screw with Monstrous/Gargantuan Creatures with that.]] As such, they are [[Awesome|pretty awesome.]]&lt;br /&gt;
&lt;br /&gt;
===Stasis Bomb===&lt;br /&gt;
[[File:Stasis_Bomb.jpg|200px|right|thumb|Stasis Bomb]]&lt;br /&gt;
The Stasis Bomb is a deadly archaic weapon only utilised by the [[Dark Angels]] Space Marine Chapter and the Successor Chapters of the Unforgiven. The Stasis Bomb is an archaic holdover from the [[Dark Age of Technology]], and is deployed by the Dark Angel aircraft such as the [[Ravenwing]] [[Nephilim Jetfighter#Dark Talon|Dark Talon]] that is a part of the armory of the Dark Angels&#039; elite 2nd Company.&lt;br /&gt;
&lt;br /&gt;
Basically a time bomb, the blast of a Stasis Bomb causes a degree of damage but, more importantly, [[Doctor Who|will momentarily halt the flow of time.]]&lt;br /&gt;
&lt;br /&gt;
While the actual suspension of the normal flow of the space-time continuum is measured in mere milliseconds, this unnatural disruption to the time stream has lingering effects on those in close proximity to such a blast, causing gut-wrenching disorientation and slowing their reaction times, making them ripe for a good old fashion Dark Angel {{Blam|Blamming.}}&lt;br /&gt;
&lt;br /&gt;
A smaller variant is called the &#039;&#039;&#039;Stasis Grenade&#039;&#039;&#039; although it is much rarer.&lt;br /&gt;
&lt;br /&gt;
===Photon Grenade===&lt;br /&gt;
[[File:Photon_flash_grenade.jpg|150px|right|thumb|Photon Grenade]]&lt;br /&gt;
Tau Flashbangs, with more emphasis on the flash and less on the bang.&lt;br /&gt;
&lt;br /&gt;
Photon grenades are designed to emit an extremely bright pulse of multi-spectrum light which will damage any viewing equipment or optical devices. This will blind them and make them effectively put them into a protracted state of shock, during which time they cannot defend themselves.&lt;br /&gt;
&lt;br /&gt;
Tau photon grenades are designed to emit a sonic blast and a pulse of multi-spectrum light. They can be thrown by hand or fired from a Pulse Carbine.&lt;br /&gt;
&lt;br /&gt;
The Imperium makes use of a photon grenade known as a photon flash or simply a flash grenade but in lesser amounts. This could be due to the fact that the Imperium has a lot of choices to choose from such as Blind or Smoke Grenades.&lt;br /&gt;
&lt;br /&gt;
===Hallucinogen Grenade===&lt;br /&gt;
[[File:Hallucinogen_grenade.jpg|150px|right|thumb|Hallucinogen Grenade]]&lt;br /&gt;
AKA, the [[Drug|LSD Grenade.]] Hallucinogen grenades are used as psychological weapons. They release a cloud of invisible gas which has strange and unpredictable effects on the minds of those inhaling it. These effects usually have the result of taking the victim out of combat or [[Just As Planned|making him turn against his allies;]] effects range from turning victims into passive zombies or idiots, to producing delusions, paranoia and hallucination. &lt;br /&gt;
&lt;br /&gt;
Only those with armor which seals them from the local environment (Such as Power Armor, which means most Space Marines are gonna laugh it off though for game balance this is not typically represented in the rules) are unaffected by hallucinogenic gas. Though the effect may be much strong on the victim, it is usually short-lived and ceased soon.&lt;br /&gt;
&lt;br /&gt;
These grenades can be thrown or launched from a backpack grenade launcher.&lt;br /&gt;
&lt;br /&gt;
Hence, these grenades are popular among the Dark Eldar and Harlequins who use various forms of hallucinogenic weaponry, such as terrorfex grenades. The more prolific user of these grenades are the [[Shadowseer|Shadowseers]] whose Pack Grenade Launchers lob them like there is not tomorrow.&lt;br /&gt;
&lt;br /&gt;
===Countertemporal Nanomine===&lt;br /&gt;
[[File:Countertemporal_Nanomines.JPG|150px|right|thumb|Countertemporal Nanomine]]&lt;br /&gt;
The only known [[Necron]] grenade/mine. &lt;br /&gt;
&lt;br /&gt;
Countertemporal Nanomines are a Necron [[Cryptek]] device.&lt;br /&gt;
&lt;br /&gt;
Released from hive-gems about the bearer&#039;s person, a swarm of [[Scarab|nanoscarabs]] sweep out and lace the ground before them with microscopic temporal charges. Foes advancing into this invisible minefield find reality shattering and glitching around them. They are used by [[Chronomancer|Chronomancers]].&lt;br /&gt;
&lt;br /&gt;
Crunchwise, for +30pts, you gain the Countertemporal Nanomines which is a Chonomancer only weapon. During your Shooting phase, pick an enemy within 18&amp;quot;. Halve charge and advance rolls until your next turn.&lt;br /&gt;
&lt;br /&gt;
This makes the mines a very useful tool in fucking up charging units, giving you time for both your Cryptek and his [[Cryptothralls]] to formulate its next move.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Exotic==&lt;br /&gt;
&lt;br /&gt;
These are grenades and explosives deemed too weird, bizarre or unique. They are often their own category as they do not follow into the normal conventions of a grenade. Basically, these are the super weird ones.&lt;br /&gt;
&lt;br /&gt;
===Vortex Grenade===&lt;br /&gt;
[[File:VortexGrenade.jpg|150px|right|thumb|Vortex Grenade]]&lt;br /&gt;
&#039;&#039;See main page here: [[Warp Weapons#Vortex Grenade|Vortex Grenade]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The most known of the exotic grenades. Vortex Grenades are grenades that open up a tear in reality and sucks in everything within the [[Warp]] much like that of a black hole. For all intents and purposes, Vortex Grenades are pretty similiar to Eldar D-Cannons, which are warp weapons, however the Imperium can not fully control the vortices of the Warp unlike the Eldar. Therefore, these vortices are doubly dangerous, as once they are created they behave in an unpredictable and uncontrollable manner. They may shrink, expand, vanish, remain for long periods of time, move or even divide. For this reason, they can be as deadly to their user as their intended targets.&lt;br /&gt;
&lt;br /&gt;
Due to this, Vortex Grenades are very difficult and expensive to produce; reserved only for the most elite and accomplished of warriors/servants of the Emperor. Seeing as how these grenades are nothing more than a piece of glassball barely holding in the power of the Warp, a simple detonator is needed to let the whole thing go to literal hell.  Everyone and everything encompassed by the vortex is destroyed; all matter and energy is drawn through the vortex and it is turned into the very stuff of the warp.&lt;br /&gt;
&lt;br /&gt;
===Psyk-Out Grenade===&lt;br /&gt;
[[File:PsykOutGrenade.jpg|150px|right|thumb|Psyk-Out Grenade]]&lt;br /&gt;
Another well known exotic grenade. Psyk-Out weapons have similar effects to [[Bolter#Psycannon|Psycannon bolts;]] they are anti-psyker weapons meant to fuck with the psychic stability of the target. Psyk-Out weapons could take both grenade and missile form.&lt;br /&gt;
&lt;br /&gt;
When they detonate they release fine dust particles which are heavily impregnated with negative psychic energy. This form of energy is extremely rare; in all of human space it can be obtained only as a [[Wat|by-product of the Emperor&#039;s metabolism.]] So yes, if one is thrown at you can say &amp;quot;Holy Shit&amp;quot; in both a figurative and literal sense of the term.&lt;br /&gt;
&lt;br /&gt;
Using the material to create anti-psyker weapons is considered by many to be a great waste, and their issue is strictly controlled. Psyk-Out weapons are useless against non-psychic targets. Against psychic creatures such as [[Daemon|daemons]] and [[Psyker|psykers,]] however, their effects are devastating.&lt;br /&gt;
&lt;br /&gt;
They are utilized by [[Culexus|Culexus assassins]] and by [[Witch Hunters|Witch Hunter armies]] ([[Exterminatus|as orbital missiles]]). Historically, they were wielded by the [[Sisters of Silence]].&lt;br /&gt;
&lt;br /&gt;
===Rad Grenade===&lt;br /&gt;
[[File:RadGrenade.jpg|150px|right|thumb|Rad Grenade]]&lt;br /&gt;
&lt;br /&gt;
Hand-held dirty bombs.&lt;br /&gt;
&lt;br /&gt;
Rad Grenades are weapons utilized by Inquisitors of the Ordo Xenos or Space Marines. Rad grenades detonate in a shower of tiny, radioactively-contaminated fragments. Each particle&#039;s radioactive emissions have a millisecond half-life, ensuring that the thrower can charge in without exposing himself to contamination. Nevertheless, those enemies caught in the initial blast will feel the rad grenade&#039;s debilitating influence for some time afterwards.&lt;br /&gt;
&lt;br /&gt;
It is unknown whether the AdMech utilizes Rad Grenades, but seeing as how they are always the main users of [[Radium Weaponry]], it would not be surprising in the slightest if we see some Skitarii scuttering around with a bag of these.&lt;br /&gt;
&lt;br /&gt;
===Tectomagnic Munitions===&lt;br /&gt;
[[File:Tectomagnic_Munitions.JPG|150px|right|thumb|Tectomagnic Munitions]]&lt;br /&gt;
A Tectomagnic Munitions is the primary weapon of the [[Archaeopter#Archaeopter Fusilave|Archaeopter Fusilave tactical bomber.]] &lt;br /&gt;
&lt;br /&gt;
As its name implies, the bombs cause tectonic and magnetic disturbances that weaken the geographical surroundings of the target. Think of it as the bomb version of the [[Tremor Cannon]] wielded by a [[Banehammer]]. Any infantry under the field of influence would be buried alive as the bombs turn solid ground into quicksand, whilst any vehicle would be rendered stuck and inoperable until it is thawed free. The Archaeopter Fusilave could carry up to six of these bombs under its casing.&lt;br /&gt;
&lt;br /&gt;
The bombs themselves are held together in a bundle-like casing. The Archaeopter Fusilave could choose to either release one bomb at a time, or unload its entire cargo at once, turning an entire battlefield into an open graveyard.&lt;br /&gt;
&lt;br /&gt;
Crunchwise, true to its name, these bombs could halve enemy mobility with a stratagem. It could also be re-used which makes it unique amongst other races&#039; bombs. You can choose an enemy squad that is closing with your shooting units and it likely won&#039;t charge, while you shoot them with impunity. The bomb itself will deal solid 5 Mortal Wounds to a unit of monstrous creatures like Necron Wraiths. &lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Death Spheres===&lt;br /&gt;
[[File:Death_Spheres.JPG|200px|right|thumb|Death Spheres]]&lt;br /&gt;
Death Spheres are the primary armnent of the [[Necron]] [[Night Shroud]] bomber.&lt;br /&gt;
&lt;br /&gt;
A relic from the days of the [[War in Heaven]], a Death Sphere is a containment vessel imprisoning a fragment of anti-matter like those of a [[Particle Weapons|Particle Weapon]]. The warhead is kept phased out of the material universe until the Death Sphere is launched from the Night Shroud and detonates, unleashing an energy blast that annihilates all that it touches.&lt;br /&gt;
&lt;br /&gt;
On 8th edition tabletop, Death Spheres are the most powerful aircraft bombs in the game, inflicting a [[Rape|mortal wound on a 3+ and rolling 1d6 per model/3d6 per VEHICLE/MONSTER (capped at 12 dice).]] [[Cheese|Averages a little less than 7 mortal wounds on a 10 model unit or 2 mortal wounds on a VEHICLE or MONSTER.]] It also averages of around 8 mortal wounds against the rare few units of light vehicles that still exist, such as Killa Kans and Grot Tanks. Use these liberally and watch your opponent cry in his sleep.&lt;br /&gt;
&lt;br /&gt;
===Void Mine===&lt;br /&gt;
[[File:Void_Mine_on_the_Voidraven_Bomber.jpg|200px|right|thumb|Void Mine]]&lt;br /&gt;
The Void Mine is one of the most feared weapons employed by the [[Dark Eldar]].&lt;br /&gt;
&lt;br /&gt;
Delivered with pinpoint accuracy by [[Voidraven Bomber|Voidraven Bombers,]] the void mine has two warheads, the first detonates a split second before the other. The first has no direct effect, it merely creates a bubble in reality that protects everything outside and condemns everything within. The second contains a particle of darklight, which when introduced into realspace produces a catastrophic implosion. If it were not for the initial bubble in reality, the Voidraven would also meet its end. As it is, though, anything caught within the crackling sphere is all but annihilated and a hemispherical crater is all that remains in the void mines wake. It&#039;s also possible to both increase the yield of darklight and remove the limiter that creates the reality bubble, increasing the blast radius considerably but risking being uncontrollable and almost certainly killing the user along with it. So most Kabals are carrying around a significant stockpile of WMD&#039;s casually as part of their arsenal.&lt;br /&gt;
&lt;br /&gt;
These bad boys despite being called a mine, acts more like a bomb and are so big that even a Voidraven Bomber could only carry one Void Mine per mission. Henceforth, Voidraven pilots are often quite pickish when it comes to murderfucking units with the Void Mine.&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{|align=center border=2 cellspacing=0 cellpadding=4&lt;br /&gt;
|-&lt;br /&gt;
!colspan=1| Imperium!! Chaos!! Eldar !! Others &lt;br /&gt;
|- valign=top&lt;br /&gt;
|&lt;br /&gt;
{{40k-Imperial-Weapons}}&lt;br /&gt;
|&lt;br /&gt;
{{40k-Chaos-Weapons}}&lt;br /&gt;
|&lt;br /&gt;
{{40k-DEldar-Weapons}}&lt;br /&gt;
{{40k-Eldar-Weapons}}&lt;br /&gt;
|&lt;br /&gt;
{{40k-GenestealerCults-Weapons}}&lt;br /&gt;
{{40k-Ork-Weapons}}&lt;br /&gt;
{{40k-Tau-Weapons}}&lt;br /&gt;
{{40k-Necron-Weapons}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>2601:1C0:5C00:EFC0:0:0:0:A9DF</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Exterminatus&amp;diff=206134</id>
		<title>Exterminatus</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Exterminatus&amp;diff=206134"/>
		<updated>2022-02-28T10:03:37Z</updated>

		<summary type="html">&lt;p&gt;2601:1C0:5C00:EFC0:0:0:0:A9DF: /* An Asteroid */&lt;/p&gt;
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&lt;div&gt;{{Topquote|[https://en.wikipedia.org/wiki/Massacre_at_Béziers#%22Kill_them_all,_God_will_know_His_own%22 Caedite eos. Novit enim Dominus qui sunt eius.]|[https://en.wikipedia.org/wiki/Arnaud_Amalric Arnoldus Amalricus], [[Inquisitor]] and [[Chaplain|Cistercian Abbot]], 209M.2}}&lt;br /&gt;
{{Topquote|The world is what it is, which is to say, nothing much.|Albert Camus, reacting to the bombing of Hiroshima}}&lt;br /&gt;
{{Topquote|I say we take off and [[Exterminatus#Just_Shoot_the_Shit_Out_of_It_.28Orbital_Bombardment.29|nuke the entire site from orbit]]. It&#039;s the only way to be sure.|[[Sisters of Battle|Ellen Ripley]] in &#039;&#039;Aliens&#039;&#039; (986.M2)}}&lt;br /&gt;
[[TTS|{{Topquote|Y&#039;know what, they&#039;re just running around shooting each other down there, better just lay the Exterminatus upon these heretics, alright, FIRE!]]|[[Inquisitor]] [[TTS#The Inquisition|Headsmash]], ca. 990.M41}}&lt;br /&gt;
[[Image:Exterminatus Retribution.jpg|right|450px|&amp;quot;[[TTS|...FUCKING HERETICS!&amp;quot;]]|thumb]]&lt;br /&gt;
&#039;&#039;&#039;Exterminatus&#039;&#039;&#039; is the biggest middle finger the [[Imperium of Man|Imperium]] can give to [[xenos]] and [[Chaos]] infestations on their own planets. It basically involves UTTERLY DESTROYING THE PLANET SURFACE via heavy orbital bombardment if they decide that it would be impossible to retake the planet by drowning their enemies in corpses, like they usually do. Thought by some to have been originally conceived as a practical joke in bad taste by the Inquisition, Exterminatus can range from destroying all life on a planet, to destroying a planet in its entirety. Down to the bacteria.&lt;br /&gt;
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And, of course, there is no kill like overkill.&lt;br /&gt;
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Before you go into some sort of sanctimonious tirade about the morality of blowing the fuck out of an entire planet, understand the context. A world deemed worthy of Exterminatus is one considered past the point where anything can be salvaged from it - whether because it&#039;s about to be lost to [[Tyranids|countless ravening giant insects that will zerg-rush and eat fucking everything]] or [[Ork|reality-warping fungi that reproduce into millions of spores every time one &amp;lt;s&amp;gt;dies&amp;lt;/s&amp;gt; &#039;&#039;&#039;Breathes&#039;&#039;&#039; and will all kill you because they think it&#039;s fun]] ...[[Looted|and then steal all of your shit because it looks shiny, hurty or fast.]] or because it will be turned into a fucking [[Chaos|daemon-and-tentacle-rape-infested shit-pit where neither sanity nor time has any meaning]], or simply due to an ineradicable belief that is deemed [[Heresy]]. The alternative is fucking glassing a planet and trying to deny it to the enemy or ensure SOMETHING can be saved. It&#039;s the last-ditch measure and it&#039;s there because the alternative sucks even worse. It is the [https://www.youtube.com/watch?v=ekcXHVXPIQc&amp;amp;app=desktop Scorched Earth] strategy on a planetary scale: if you can&#039;t have it, burn it.&lt;br /&gt;
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...[[grimdark|Then again, there&#039;s nothing stopping an Inquisitor from ordering it just because he wants one for his birthday]]. Oversight on Exterminatus orders is fairly nonexistent and it&#039;s easy to see why. The problem is the same one real life atomic weapons have, who do you want to have to be able to launch them? You want the most powerful, highly ranked people to have that authority, but if they&#039;re so highly ranked and with so much power, who watches them? Who second guesses an Inquisitor&#039;s judgement about if a world is to be blown up or not? Nobody. [[Kryptman|The Imperium&#039;s only solution is to just declare the trigger happy sod Excommunicate Traitoris afterwards if they don&#039;t agree]]. The [[Just as Planned|over the top villainy of Warhammer 40k]] means that some fuckholes within the Imperium do get trigger happy with this, ordering an Exterminatus on worlds over things like a few of its people coming into contact with alien technology, or a small hint of [[heresy]] that would probably not require killing everything, or a loose pubic hair being in the Imperial&#039;s cereal this morning.&lt;br /&gt;
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On the bright side these instances are few and far between, destroying an uncorrupted planet is seen as a gross waste of Imperial Resources, and anybody caught doing so will quickly be forced to explain the [[Heresy|legitimate reasoning]] behind it by the full might of the [[Administratum]]... who will then proceed to hand out a light slap on the wrist, letting the offender get off scot-free [[Salamanders|unless they meet a giant, angry black dude in green]] (or the woefully understaffed Ordo Excorium). What, you&#039;re surprised that an Empire of &amp;quot;Space Nazis 2.0&amp;quot; can have actual legitimate excuses, common sense, reasoning and sensibility? You&#039;re in for a whole new series of surprises...&lt;br /&gt;
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[[Deal with it]]. Bitching any further will rile the [[Commissar|Commissariat]]. You have been warned.&lt;br /&gt;
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Exterminatus has existed since the [[Great Crusade]]. Originally, the authority to authorize Exterminatus was reserved solely for the [[God-Emperor of Mankind|Emperor]] and the [[Primarch]]s. However, once the [[Horus Heresy]] erupted, the Inquisition was given the authority to speak for the Emperor. Ten thousand years later, the Inquisition, Chapter Masters and High Lords are the only ones left who can authorize it (along with Guilliman).&lt;br /&gt;
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Joking aside, it&#039;s somewhat fluff dependent; in Seventh Retribution by Ben Counter, for instance, Exterminatus is never even mentioned as a &#039;solution&#039; despite the fact that the planet got halfway to being a Daemon World (although part of this was because the [[Officio Assassinorum]] couldn&#039;t be 100% sure that even Exterminatus would do the trick and they needed to be fucking certain the antagonist of the book was a confirmed kill). Also in both the &#039;&#039;Space Wolves Omnibus&#039;&#039; and in the Ultramarines &#039;&#039;Nightbringer&#039;&#039; books, we get Inquisitors saying they have been at it for well over a century without calling down the Exterminatus even once. Even in Retribution, Lord General Castor admits that the world was lost anyway. As of current fluff, the Inquisition turns out to actually have an entire Ordo made exclusively to manage this sort of affair (dubbed the Ordo Excorium) and ensure that people aren&#039;t just committing mass genocides for shits and giggles. &lt;br /&gt;
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==Methods of Exterminatus==&lt;br /&gt;
The Imperium has several means for dealing with hopeless infestations:&lt;br /&gt;
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===Just Shoot the Shit Out of It (Orbital Bombardment)===&lt;br /&gt;
Saturating planets with over-sized cannons larger than apartment buildings is the stereotypical way of nuking the fuck out of something you don&#039;t like. Nuclear warheads, Space Marine Battle Barge bombardment batteries, Nova cannons, and/or banks of Lances are often used. Examples of this include the [[Dark Angels]] destroying their homeworld, Caliban, &amp;lt;s&amp;gt;after it was lost to heretics within their chapter&amp;lt;/s&amp;gt; {{BLAM|AFTER SOMEONE THOUGHT IT WAS A GOOD IDEA TO HUNT FOR DINNER FOR OUR TOTALLY NON-HERETICAL AND OBVIOUSLY LOYAL BROTHERS USING THE ORBITAL BOMBARDMENT CANNONS}} and the [[Night Lords]]&#039; purge of Nostramo. If we take the purging of Typhon from Dawn of War II as canon, this method can also be used during the opening stages of the Exterminatus before you unleash one of the Inquisition&#039;s more thorough toys upon it.&lt;br /&gt;
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===Virus Bombs===&lt;br /&gt;
Virus Bombs are warheads loaded with the Life Eater virus, a biological payload that causes living tissue (plant or animal) to rot and decompose (which probably gives Nurgle a massive boner). The gist is that they release a virus that spreads by contact and causes necrosis of tissues and rapid decay of plant and animal tissues. This immediate rot causes a buildup of flammable gases, which in turn can be ignited by one of the lasers above (or any still smouldering Lho sticks, or any other source of flame), sweeping the area in firestorms. A relentless bombing of these fucking things is what reduced [[Tallarn]] from a verdant forest world to the desert hellhole it is now. &lt;br /&gt;
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They were also used by [[Horus|Warmaster Horus]] to kill off loyalists in the Traitor Legions during the Istvaan Campaign of the [[Horus Heresy]] (the Life Eater virus eats through any filters and corrodes power armour till it gets to the gooey marine inside, though a Dreadnought can endure it easily). Though popular during the Great Crusade and the Horus Heresy, according to [[Amberley Vail]], virus bombings are rarely used in the 41st millennium, because the Inquisition has figured out that they feed the fucking [[Nurgle|Plaguefather]] every time they&#039;re used. [[Fail|Whoops]]. (They were falling out of favour even before that, since as demonstrated on [[Armageddon]] one virus bomb usually isn&#039;t enough to kill the whole planet and you might need to hit the planet several times all around).&lt;br /&gt;
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===Atmospheric Incinerator Torpedo===&lt;br /&gt;
Atmospheric Incinerator Torpedoes are [[plasma]] torpedoes that burst in low planetary orbit and super-heat the atmosphere of a planet until all combustible material ignites. Basically a napalm airburst bomb on steroids and an additional dose of plasma. &lt;br /&gt;
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This method of Exterminatus was used on Medusa IV. Pretty much like the Virus Bomb, except it skips right to the firestorm part and directly turns the planet&#039;s surface into an endless expanse of raging hellfire. It is said that the aftermath of the planet&#039;s surface (Medusa IV&#039;s case) was melted to glass and that the entire world burned like a piece of amber in space even a month after the attack had been launched. However, they&#039;re only effective on planets with relatively stable atmospheres made of flammable gas, and plasma torpedoes are both somewhat rare and expensive.&lt;br /&gt;
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===Modalis Atmospheric Missile===&lt;br /&gt;
Another weapon that has similar results from the Atmospheric Incinerator Torpedo but its function is completely different. Regarded as the most powerful incendiary device accessible in the Imperium. The Modalis Atmospheric Missile is one ECKS BAWKS HUEG [[Phosphor Weaponry|Phosphex weapon]] used to burn a planet into a crisp. Think White Phosphorous on steroids. A salvo of several Modalis Atmospheric Missiles from orbiting warships will blanket an entire world in deadly Phosphex. The resultant firestorm of green mist will eat away at every carbon-based element on the planet, rendering it uninhabitable. All that would be left would be dust and echoes.&lt;br /&gt;
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===Cyclonic Torpedoes===&lt;br /&gt;
The primary method of Exterminatus used in the 41st millennium, these are basically skyscraper-sized nuclear missiles that&#039;ve eaten their weight in steroids. These capital ship-fired warheads each generate a series of massive, self-sustaining nuclear reactions, which, when fired in bulk, fuels a much larger reaction that causes the devastation to spread and multiply, eventually glassing the entire world with a thermonuclear holocaust given a sufficient barrage. If you fire enough in the same spot it will break through the crust of a planet, causing part of the mantle to erupt out and royally buttfucking the entire planet in the process ([https://www.youtube.com/watch?v=FYXj9xOUFIM see the &#039;&#039;Fire Warrior&#039;&#039; end cinematic]). &lt;br /&gt;
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[[Krieg]] is an example of a radioactive perpetual-winter world that survived multiple cyclonic torpedo strikes, though in this case it was on a much smaller scale and in some sources are described as standard nukes. This was the method that probably killed Typhon, in combination with the above shoot-the-shit-out-of-it method. (Another theory holds that the bombardment is used to remove anything that might prevent the torpedo from reaching the surface or to weaken planets crust.) Only the [[Inquisition]] and the [[Space Marines]] are authorized to carry cyclonic torpedoes in their warships, the former because the Inquisition has the authority to do anything, and the latter because the Imperium figures that if the Space Marines can&#039;t beat it, nothing else will.&lt;br /&gt;
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Cyclonic Torpedoes are pretty variable in their strength, either due to there being different classes of torpedoes or the fact that the strength of a single  torpedo has never been nailed down in official materials. In one case, ol&#039; Abby dropped a dozen to fry a single hive, in another a single torpedo is a qualified planet cracker.  Similarly, this method is the easiest to thwart with shields, as they disrupt the stacked efficiency needed for ongoing detonation. Presumably this variability in strength is due to &amp;quot;Cyclonic Torpedo&amp;quot; being as broad a description as &amp;quot;atomic bomb&amp;quot;, which can refer to both a Davy Crockett and a Tsar Bomba.&lt;br /&gt;
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===Two-Stage Cyclonic Torpedoes===&lt;br /&gt;
In the two-stage torpedo, a [[melta]] charge activates first to allow the weapon to burrow into the planet&#039;s crust and down to the core. The second stage thermonuclear charge then goes off, causing the planet to break apart Death Star style. This is really the only way to deal with Necron Tomb Worlds since, due to their tendency to make everything subterranean, they aren&#039;t overly bothered by the other methods which devastate the surface but leave the planet as a whole mostly intact. Talos of the Night Lords used a smaller version of these when a Genesis Chapter strike cruiser tried to hide behind a moon. So he [[Awesome|blew a continent-sized hole through the moon]], and watched the loyalist ship get torn apart as a new asteroid field got shotgunned into space.&lt;br /&gt;
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===Smashing It with a Fucking Moon===&lt;br /&gt;
This method involves radically altering the orbit of a nearby moon or large asteroid and placing it on a collision course with the planet, and therefore requires the use of several Mechanicus voidships. This method was used to destroy Phaenon Prime when the Virus Bomb failed to wipe out the planet&#039;s corruptive influence. It was also used during the [[Horus Heresy]] by renegade Iron Hands commander Autek Mor to destroy the World Eaters recruitment world of Bodt and during the Badab War to finally smash through [[Huron Blackheart]]&#039;s defensive Ring of Steel around Badab. Needless to say, this pretty much fucking annihilates the planet in question (or whatever else it&#039;s thrown at like Huron&#039;s defensive systems). &lt;br /&gt;
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Despite its flair and effectiveness, [http://wh40k.lexicanum.com/wiki/Rocks_Are_Not_Free! the Administratum vehemently requests that Imperial commanders avoid this method whenever possible] because it&#039;s stupidly expensive -- it can take weeks or even months for the moon or asteroid in question to actually strike the planet, which costs rations and sublight fuel while the ships sit around doing fuck-all, while orbital bombardments only cost one day&#039;s worth of rations and fuel, plus ammunition. That said there is one advantage to doing this: you don&#039;t need to be near the planet to pull it off. If the planet in question has strong enough Orbital or Surface to Orbit Defenses you can&#039;t get close, to do a traditional bombing, then a old fashion moon can be set up few thousand million kilometers away.&lt;br /&gt;
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===Release the Krourk===&lt;br /&gt;
Krourk [[Ogryn]] are known as the most brutal, powerful, and primitive tribe of Ogryn in the Imperium (and that&#039;s saying something). They are so well-known for their frightening savagery in close combat that they&#039;re considered a solid match for Orks, and are also known for being so primitively stupid that the Imperial Guard can&#039;t even teach them to use traditional Ogryn weapons like ripper guns. Their reputation is so fearsome that it has gotten to the point where deploying thousands of these things is considered a crude method of Exterminatus amongst Imperial commanders since they can&#039;t be taught to discriminate between friend and foe.&lt;br /&gt;
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===Send it to &amp;lt;s&amp;gt;Hell&amp;lt;/s&amp;gt; The Warp===&lt;br /&gt;
Sending your problems somewhere else is a rather simple solution to most problems. Doing so with an entire planet is possible, though difficult. As a result, various factions have simply thought if we send a planet into the Warp, it’s no longer in the materium, therefore it’s not our problem. There are many problems with this, but that has not stopped some particularly idiotic individuals from doing it anyway. The reason it is listed here (and not in the non-Imperium section) is because the Imperium believes that this is actually a valid method to dispose of Tyranids...and &#039;&#039;&#039;only&#039;&#039;&#039; Tyranids. (anything else would be either [[ork|redundant]], or [[chaos|basically what they wanted in the first place]]).  The Warp is mostly foreign to the Tyranids as a result it is one of the few things that they cannot truly combat, not to mention the fact that [[Khorne]] hates them.  Kill two birds with one stone.  The shadow in the Warp however makes it difficult, so it has not been tested yet.&lt;br /&gt;
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==Non-Imperium Exterminatus==&lt;br /&gt;
Several factions outside the Imperium do things similar to the Imperial Exterminatus (adding any examples from the lore would be greatly appreciated). However, most of them don&#039;t use these methods often. Some examples:&lt;br /&gt;
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===Craftworld Eldar===&lt;br /&gt;
The [[Eldar|Craftworld Eldar]] have some respect for life (and not nearly as many weapons of mass destruction as they had before the [[Fall of the Eldar|Fall]]) so they don&#039;t do it often. Didn&#039;t stop them from purging all life in the Octarius system to clean up [[Kryptman|Kryptman&#039;s]] mess, though (in that case the Dark Eldar provided the WMD). The most well-known Eldar engines of planetary destruction are called [[Blackstone Fortress|Blackstone Fortresses]], which are ancient weapons they designed to fight the [[C&#039;tan]]. To put it simply, think of a floating citadel with a distort weapon (like the ones the [[Wraithguard]] have) the size of an Emperor-class battleship. During the Gothic Wars, three Blackstone Fortresses combined their power to cause a star to go supernova, destroying an entire solar system.&lt;br /&gt;
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In Apocalypse War Zone: Valedor, the Craftworld Eldar from [[Iyanden]] procured another type of ancient WMD, the Fireheart: a complex nodal resonator capable of causing a planet&#039;s molten core to enter violent death throes and send lakes of lava to the surface (or just explode two-stage torpedo style, the tie-in novel plays the fireworks up to a big degree). The [[Dark Eldar]] originally had this, but they gave it away because they didn&#039;t have the psychic power to activate the weapon. The Fireheart was used successfully on Valedor and prevented Hive Fleets [[Hive Fleet Kraken|Kraken]] and [[Hive Fleet Behemoth|Behemoth]] from joining forces. If they had, the [[Tyranids]] would have had all of the genetic data of the Orks and the Eldar, enabling them to fashion unthinkable monstrosities.&lt;br /&gt;
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Before the fall (and possibly still kicking around somewhere) they had devices that fired entire suns or black holes at their enemies.&lt;br /&gt;
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===Dark Eldar===&lt;br /&gt;
The [[Dark Eldar]] as a whole lack a good stockpile of planet-killing weaponry and prefer to keep planets intact for slaves, although they are still capable of exterminating the populace of entire planets if they wanted to. One method is pillaging the shit out of it. It has been proven time and time again that an entire major kabal or dozens of separate, smaller kabals, is more than capable of kidnapping an entire planet of its populace, faster than that local PDF trooper can finish his scream of agony. Granted, being taken captive isn&#039;t part of an exterminatus&#039; MO, but if you know the fate of a hapless mortal in Commoragh; [[Fist of the North Star|they are already dead]] (at best).&lt;br /&gt;
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There has also been one instance of an entire Hive World being poisoned by the Dark Eldar, smashing a Space Hulk at a realm and havings its warp drives detonate to release hordes of daemons, but that&#039;s not exactly a &#039;repeatable&#039; means of planet killing, and there&#039;s also counting the DE&#039;s ability to steal entire suns; allowing them to turn entire habitable planets into ice worlds if need be. Like the Craftworld Eldar, they also possess a psychic doomsday device called The Fireheart to implode a planet&#039;s core. However, the Kabal of the Dying Sun actually does have a stockpile of WMDs - some of which are powerful enough to destroy stars - and Vect keeps black holes in his back pocket to control people.  The former is kept in check by several things; they don&#039;t know how all of them work, many are psychically activated - psychic powers being forbidden in Commorragh on direct orders from Vect, if other Kabals found out about this stockpile they&#039;d gang up on them and it&#039;s usually more lucrative for them to conduct raids.  For the latter, portable black holes are a special occasion weapon. Like party favours, except with event horizons.&lt;br /&gt;
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The Dark Eldar can also just have other races kill planets for them. [[Just as Planned|Through manipulation from the sides; they could convince (and managed to do so at one point) the Imperium to declare Exterminatus on a planet.]] And of course as part of an ancient race artificially engineered designed for war from before the rise of man they can just assemble a nuclear weapon if they need a really big - if crude - bomb, but again, they like their victims alive.&lt;br /&gt;
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===Necrons===&lt;br /&gt;
The [[Necrons]] have lost many WMDs, but may have several more just waiting to be awakened. ([[Not as Planned|Maybe the Necrons are more trigger-happy with Exterminatus than the Imperium, but they&#039;re better at ensuring there&#039;re no witnesses]]). One of their most notorious Exterminatus-tier machines was the [[The World Engine|World Engine]], which was a planet-sized vessel equipped with the largest [[Gauss|gauss weapon]] known to man. It looked like the combination of a Death Star, Unicron and a Forerunner Shield-World all rolled into one. A [[Rape|flying rape-machine of ungodly proportions]], it took a coalition of several Space Marine chapters and the entire Imperial fleet of the Vidar Subsector to destroy it. For some reason, it had shields that could withstand the [[Awesome|bombardment of an &#039;&#039;entire navy&#039;&#039;,]] yet it was [[What|vulnerable]] to a ship [[Meme|impacting at sufficient velocity.]] (Then again, most space shields are designed to stop large projectiles weighing several dozen tonnes fired at high velocity, not kilometers-long Battle Barges weighing hundreds of thousands of tonnes or more [[Angry Marines|being forced up their ass]] at comparatively slow velocity).&lt;br /&gt;
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The Maynarkh dynasty deploys a peculiar device that causes supercharged solar flares that incinerate the daylight-facing sides of ALL planets in a system. Unfortunately for the population on the side of the planet facing away from the sun, incinerating half a planet&#039;s surface would also incinerate its atmosphere, stripping the whole planet bare of its life giving biosphere, or whatever gases it had trapped. Even more unfortunately, Maynarkh Necrons are even more interested in making a planetfall and skinning them alive.&lt;br /&gt;
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Maybe under certain circumstances, if the Necrons wanted to destroy a world, they could just unleash a particularly powerful Transcendent C&#039;tan shard on it without a Tesseract Vault. Though it would most likely escape and be nearly impossible to return to Necron control, it would achieve the same effects. Also, the Tomb World of Thanatos has a giant hologram map of the galaxy known as the &#039;&#039;&#039;Celestial Orrery&#039;&#039;&#039;, and if [[What|you were to destroy a star on it, the real life counterpart would go supernova]].  While this makes the Necrons seem like [[Matt Ward|the most powerful faction in the entire galaxy by far]] who could [[Bullshit|instantly kill everyone else in the galaxy without any risk]], the lore also states that a star detonated this way could set off a catastrophic and unpredictable chain-reaction of dying stars which in turn could destroy the whole galaxy. It could also destroy the Necrons of Thanatos, which would destroy the Celestial Orrery and guarantee the death of the entire galaxy, something even the Necrons are not willing to risk. &lt;br /&gt;
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The Necrons can also employ an [[Abattoir]] when directly terraforming a planet.  They are large, [[monolith]]-like devices except that they physically carry what they&#039;re transporting, are the size of a small city, and are covered in tentacles that disintegrate organic material while harvesting its anguish. Also, given that their standard guns can disintegrate adamantium, and they don&#039;t mind waiting a few million years to achieve their goals, an enterprising (or bored) Lord could just order his legions to start shooting rocks, making for a thorough but hilariously slow exterminatus.&lt;br /&gt;
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===Tyranids===&lt;br /&gt;
[[Meme|No, Tyranids, you are the exterminatus.]]&lt;br /&gt;
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A [[Tyranids|Tyranid]] fleet&#039;s primary objective is to devour entire planets and systems for biomass. After they&#039;re done, the world they invaded is left a lifeless rock, utterly devoid of life. &lt;br /&gt;
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The Tyranids also travel through sublight via gravity manipulations, and these can rip apart asteroids, voidships, space stations and small moons entirely and cause a massive series of earthquakes on anything bigger before the &#039;nids make planetfall.&lt;br /&gt;
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In one special case however. It is proven that even Tyranids can accidentally cause an Exterminatus that doesn&#039;t involved being devoured. In the Doom of Hesp where an escalating Chemical/Biological war between the Death Guard and the Tyranids using Venomthropes and Toxicrenes led to the planet being so toxic that the biomass on the planet was inedible and the bioship got destroyed out of fear by fellow hiveships when it tried to devour the biomass to replenish itself.&lt;br /&gt;
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===Orks===&lt;br /&gt;
In theory, the [[Ork]]s could develop an Exterminatus-size weapon (as much by accident and luck as by design); they grab an asteroid, put engines and weapons and armor on it, fill it with Orks, and then ram it full speed into a planet. It wouldn&#039;t matter if it turned out to function as a giant transport or just a suicide missile; it generates tremendous amounts of [[lulz]] and serves its purpose of making a big boom, which is all the Orks are concerned with. This haphazard design and construction process would limit the amount of these contraptions the Orks could build (if any). In general, however, Orks want to avoid wiping out everything on the planet from orbit, as it would leave them with nothing to fight on the ground. Although a Big Mek in need of roks once smashed a moon into a planet and took his pick from the best bits.&lt;br /&gt;
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The [[War of the Beast]] proves that this wasn&#039;t the furthest extent either. The Orks under the Beast&#039;s control were weaponizing entire moons and used their gravitational fields to rip apart planets.&lt;br /&gt;
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===Tau Empire===&lt;br /&gt;
While the [[Tau]] almost certainly have the technological capability to destroy entire planets (if the fucking Orks can figure it out without having to build back up to Krork, then the Tau probably at least gave it some thought), there are a number of philosophical, political, and strategic reasons that they would avoid doing this in all but the most extreme circumstances. For one, the Tau Empire is in the process of expanding, and it isn&#039;t exactly conducive to your expansion efforts to blow up perfectly colonizable worlds; thus the Tau would likely see Imperial Exterminatus orders as an egregious waste of resources. Also, the Tau are arguably [[Grimdark|the only race in the 40k universe]] who operate by something parodying a moral compass that is beyond survive at any cost, so the idea of obliterating a planet and its inhabitants is likely appalling to their [[Noblebright|naive wittle sensibilities]].&lt;br /&gt;
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On the other hand, the Tau have officially declared some races (Orks, Tyranids, Dark Eldar, and Necrons) &amp;quot;lost causes&amp;quot; to be destroyed wherever encountered, so one could plausibly imagine a situation hopeless enough that they would sacrifice a planet to be rid of them. Still, they would probably try to at least leave the world itself salvageable and only exterminate the infesting species. This might not be a concern on a lifeless rock that happened to be a Necron tomb world, however. There are stories of populations being sterilized or generally dispatched, which is about as mean as the Tau get; one such case was the Poctroon, who were the first sapient species they ever encountered. Their planet was ripe for colonization, and when the Tau arrived, the Poctroon all died of a &#039;mysterious&#039; contagion, though the Tau obviously have admitted no diabolical fuckery.&lt;br /&gt;
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As their expansion accelerated deeper into Imperial space, the Tau started to deploy more and more experimental technologies to both battlefields and production lines, some of which weren&#039;t properly tested. As a result, quite a few moons, planets and even stars have been accidentally destroyed by various mishaps. While such destruction sometimes happened to be advantageous to Tau forces (for example, by shattering Imperial defences with massive tidal waves and earthquakes after the destruction of a planet&#039;s moon), they have shown no attempts to weaponize it.&lt;br /&gt;
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The Tau also have orbital high-yield nuclear warhead options, but they generally use them to generate EMP pulses to blackout a wide area.  They can also use these warheads to scatter toxic radiation over an area instead, though, burning through flesh and killing those below. &lt;br /&gt;
&lt;br /&gt;
The Tau are also one of the few factions in 40k who still possess functioning terraforming technology (the Eldar lost theirs during the [[Fall of the Eldar|Fall]], Tyranid &amp;quot;terraforming&amp;quot; is more just them going about eating everything, and Necron terraforming is an Exterminatus on its own), so they can restore exterminated planets to habitability again, provided they haven&#039;t been utterly destroyed Deathstar-style. So yes, [[Meme| in the Tau Empire, Exterminatus get purged by YOU!]]&lt;br /&gt;
&lt;br /&gt;
One of the notable examples would be [[Commander Or&#039;es&#039;Ka]] from [[Dawn of War|Dawn of War Soulstorm]], where he had this huge ass gun called &amp;quot;Ar&#039;Ka Cannon&amp;quot; installed on the moon of Kaurava II. The cannon can fire anywhere in the Kaurava system (including the moon where the cannon is), obliterating any enemies before the main force moves in. The said [[ork|BIGGIZT GUNZ]] is also the most Eco-friendly WMD ever built in the grimdark future, as it is capable of damaging only advanced life forms while incapable of harming plants and buildings.&lt;br /&gt;
&lt;br /&gt;
===Forces of Chaos===&lt;br /&gt;
Being former servants of the Imperium, fleets of [[Chaos Space Marines]] often still possess the good old Imperial Exterminatus weapons, like virus bombs for the old legions, cyclonic torpedoes for more recently turned traitors, or Just Shoot The Shit Out Of It for any warband with ships in their fleet big enough to carry the guns. Occasionally they will [[Looted|pillage]] Imperial Exteminatus weapons, or else invent some of their own with technology, sorcery, daemonic shit or some combination of the three. [[Honsou|Some]] Chaos guys tend to be quite inventive in finding ways to kill planets.&lt;br /&gt;
&lt;br /&gt;
During one of his Black Crusades, [[Abaddon]] managed to steal or destroy all of the Blackstone Fortresses that the Imperium had in their possession. Naturally, they work just as well for Chaos as they did for the Eldar (and far better than they ever did for the Imperium). He also commissioned [[Planet Killer|an incredibly huge destroyer of a spaceship]], the front half of which is basically a battery of miles-long energy cannons. This &amp;quot;Armageddon Gun&amp;quot; can split a planet in half with one shot.&lt;br /&gt;
&lt;br /&gt;
Then there is World Eaters, who live up to their name when they are united. 50,000 of these motherfuckers slaughtered 70 Sectors in Angron&#039;s Dominion of Fire campaign. [[Derp| Then all the planets they conquered were retaken. It seems like they forgot to salt the earth.]] To be fair though, Imperium needed four Chapters, two Titan Legions and more than thirty Guard Regiments (&#039;&#039;However, WAAAGH Skargor took on fifty Guard regiments and SIX space murheen chapters. Perhaps World Eaters lack the power of [[dakka]].&#039;&#039;). Back in Great Crusade, these butchers manually killed everything on the planets they went to conquer. Most of the time, it took them one day. This gave birth to another problem: There were no subjects on these planets to rule over. So the Emprah had to sent fleets to colonize planets left over by World Eaters, which was a pain in the arse for him. &lt;br /&gt;
&lt;br /&gt;
Uniquely amongst 40k factions, the armies of Chaos can make planets Exterminatus-proof by turning them into [[Daemon World|Daemon Worlds]], where the laws of physics are fucked up so hard by the power of the [[Warp]] that all weapons just cease to function on and around it, or even achieve the opposite effect by nourishing the daemon patron of the world and making him even stronger (don&#039;t even think about virus bombing a [[Nurgle]] Daemon World). Though admittedly, from literally any point of view besides that of Chaos, Exterminatus is a preferable option to Daemon World transformation, as it would just kill you, rather than damning you to the eternity of torment.&lt;br /&gt;
&lt;br /&gt;
Of course, there&#039;s also the act of summoning [[Aetaos&#039;Rau&#039;Keres]]. Keres will turn any planet he&#039;s summoned on into a lifeless husk. He doesn&#039;t care what side you are on or even if you&#039;re the cult that summoned him; he will murder &#039;&#039;everyone&#039;&#039; unlucky enough to be on the planet he&#039;s currently on. Such is his methods that he&#039;s the closest thing the Chaos Daemons have to a true planetary exterminatus.&lt;br /&gt;
&lt;br /&gt;
===[[Jokaero]]===&lt;br /&gt;
In theory, the Jokaero would be entirely capable of inventing any number of weird means of Exterminatus on the fly, assuming they&#039;re even cognitively capable of the abstract thinking involved in deciding to destroy the planet itself instead of just the zillions of gribblies in your immediate proximity, which they probably aren&#039;t.&lt;br /&gt;
&lt;br /&gt;
==Exterminatus in other settings==&lt;br /&gt;
===Star Trek===&lt;br /&gt;
In [[Star Trek]] the Federation&#039;s General Order 24 calls for the extermination of all life on a planet. It is threatened multiple times, but never seen on screen. One novel and (very weird) comic do show it, however. Just the original Enterprise on its own is supposed to be able to accomplish this task. While this would take time, the fact that it&#039;s theoretically possible without preparing the ship at a shipyard indicates Federation ships are quite a bit more powerful than the Federation&#039;s peaceful goals suggests.&lt;br /&gt;
&lt;br /&gt;
More famously, &#039;&#039;Star Trek II: the Wrath of Khan&#039;&#039; introduces the Genesis Device. When used properly it&#039;s a planet-seeding device that can instigate the formation of life on dead worlds. In practice the massive amount of energy released means it also functions as a planet-glassing bomb, killing everything that already lived there.&lt;br /&gt;
&lt;br /&gt;
===Star Wars===&lt;br /&gt;
While it is known to the Clone Wars era (possibly earlier) Republic and the Galactic Empire as Base Delta Zero, the Galaxy Far Far Away has known of orbital attack causing the destruction of all life on a planet for much longer. [[Bioware|Knights of the Old Republic]] implies Tatooine is the giant ball of sand that it is because it pissed off the Rakatan Infinite Empire precursors long before the formation of the Republic, and shows the city-planet of Taris destroyed with such an attack on orders of Darth Malak. &lt;br /&gt;
&lt;br /&gt;
A few years before that, Mandalore the Ultimate ordered two planets (Serroco and Jebble) nuked from orbit, killing everything that failed to escape (but for one Jedi Assassin on Jebble, who was stuck in a stasis coffin built by an ancient Sith alchemist and managed to survive). Three centuries after Taris got bombed (with only the Undercity inhabitants surviving before succumbing to rakghouls) various super weapons theoretically capable of Exterminatus were made during the Great Galactic War period. Various other super weapons were made and used earlier and later, occasionally [[Not_As_Planned|backfiring]].&lt;br /&gt;
&lt;br /&gt;
The Empire regularly made use of Exterminatus as part of its campaign to rule through terror. The peaceful planet of Caamas was destroyed early into the Empire merely for the suspicion they would one day oppose the Empire and (due to the widespread respect they had for maintaining a stance of actual pacifism) encourage others to do so. BDZ is implied to have been relatively common under the Empire, as opposed to Old Republic using it as last resort before the Ruusan Reformation and slowly going more and more liberal with during the Clone Wars through Palpatine and his cronies&#039; manipulation. &lt;br /&gt;
&lt;br /&gt;
This was taken to the extreme with the Death Star, a weapon designed to make Exterminatus so easy nobody would oppose it out of fear. This backfired horribly when the station was destroyed after its second use at Alderaan, causing the galaxy to lash out in revolt (the first use was the slave labour planet it was being built at, it took three mid-power shots to kill everything, crack the mantle and blow it up in that order. Oh also it fired one other time minimal power at a Rebel task force who tried to blow it up under construction at the aforementioned slave planet, one-shotting the sole capital ship in the attack). &lt;br /&gt;
&lt;br /&gt;
Aside from these, the Empire had a fetish for impractical super weapons capable of Exterminatus, with the pre-Disney EU featuring weapons such as the Galaxy Gun (the Death Star, but smaller and with missiles), the &#039;&#039;Tarkin&#039;&#039; (The Death Star, but smaller and also a ship), the &#039;&#039;Eclipse&#039;&#039; and &#039;&#039;Sovereign&#039;&#039;-class Star Destroyers (see before), the World Devastators, and the [[Mary Sue|Sun Crusher]] (the Death Star, but the size of a &#039;&#039;starfighter&#039;&#039;; generally regarded as a concept emblematic of the [[C.S Goto|worst elements of the original Expanded Universe]]). Amusingly enough, [https://starwars.fandom.com/wiki/Superweapon/Legends#Superweapons it&#039;s actually pointed out in-universe how stupid this hard-on is].&lt;br /&gt;
&lt;br /&gt;
While the New Republic initially rejected Exterminatus, the war with extra-galactic invaders the Yuuzhan Vong (who had their own Tyranid-like Exterminatus methods) eventually pushed them into using it. BDZ was frequently used in later years as well by the One Sith, most notably at Ossus in 137 ABY and at Mon Calamari/Dac, though the latter case was more like the Virus Bombing approach mentioned earlier.&lt;br /&gt;
&lt;br /&gt;
===Halo===&lt;br /&gt;
In the [[Halo]] universe wiping out all life on a planet happens surprisingly often and has many interesting ways of doing so. It is the only way to be 100% certain you have dealt with a Flood outbreak&lt;br /&gt;
&lt;br /&gt;
The UNSC has the options of nuking the planet in the box standard Nuclear Holocaust situation that&#039;s very much what you&#039;d expect. However, their most powerful weapon is the NOVA Bomb. The NOVA Bomb is created by strapping together nine Standard Nuclear Fusion warheads and encasing them in a casing of Lithium triteride which amplifies the warheads destructive output that is unfortunately never mentioned but has the power to crack open a planet, earning the nickname &amp;quot;Planet Crackers&amp;quot;. The first real use of this weapon was when it detonated between a planet and its moon destroying the moon and scorching half the surface of the planet, as well as destroying three-fifths of a 300 strong ship fleet.&lt;br /&gt;
&lt;br /&gt;
The Covenant is well known for their orbital bombardment technique known as Glassing, where through high-energy plasma bombardment, a planet&#039;s surface is reduced to a glass-like material resembling Obsidian. This was the fate of many human planets during the Human-Covenant war including but not limited to Harvest, Madrigal, Eridanus II, Miridien, Paris IV, and Reach.&lt;br /&gt;
&lt;br /&gt;
The Forerunners, of course, have arguably the most powerful method of wiping out all life on a planet in HALO Cannon. The titular Halo rings, which can cleanse either a single planet of life on lower more directed settings, to Massive regions of space at 25,000 light-years. When all seven are fired in concert, they can wipe out all life in the galaxy, which they have done before. The Forerunners have also created a device known as the composer, which takes an organic being, destroys their body, and uploads their consciousness into a digital format. The process is extremely painful and those composed aren&#039;t always sane by the end of it. Of course, there could be who knows what kind of life killing weapons in the Forerunner arsenal that haven&#039;t been revealed yet&lt;br /&gt;
&lt;br /&gt;
==IRL Exterminatus==&lt;br /&gt;
&#039;&#039;[https://en.wikipedia.org/wiki/Global_catastrophic_risk see Global Catastrophic Risk]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Thermo-Nuclear Holocaust===&lt;br /&gt;
Apparently, even when we aren&#039;t in the 41st millennium we still mastered the art of royally buttfucking a planet. In this case, it&#039;s ours, and a full-scale thermonuclear war between the United States and the Soviet Union (who each have thousands and thousands of nukes) would be enough to kill off humanity multiple times over. This is how Mutually Assured Destruction works, threatening each other and our own planet with Exterminatus with zero chance of survival, just so we won&#039;t begin another World War. Because [[Imperium of Man|we&#039;re bastards like that]]. The Cobalt Bombs described by Dr. Strangelove above are actually possible, though currently theoretical. Nuclear weapons designed to be deployed as bombs or missiles aren&#039;t strong enough to destroy the world with only 50 warheads, but if you don&#039;t mind moving the weapon once it&#039;s built, the only limit on how big your nuke can get is how much material you&#039;re willing to use on it. In theory, the doomsday device of Dr. Strangelove could be achieved with a single massive bomb.&lt;br /&gt;
&lt;br /&gt;
This is further worth mentioning because automated retaliation systems that could activate nuclear weapons in response to a detected threat &#039;&#039;actually existed&#039;&#039;. The Soviet Union had the &amp;quot;Dead Hand&amp;quot; system, based off of seismic, air pressure, and EM sensors. The system was normally kept inactive and was only supposed to be turned on during a crisis to guarantee that the Soviets would still be able to use their weapons even if their leadership was taken out by a first strike.&lt;br /&gt;
&lt;br /&gt;
Some believe that elements of the Dead Hand system may have been lost or buried, and are active to this day. [[grimdark|A ticking automated Exterminatus waiting for a signal from aging cold-war era sensors.]]&lt;br /&gt;
&lt;br /&gt;
An old quote from the film &#039;&#039;WarGames&#039;&#039; summarizes the game of Global Thermonuclear War/Exterminatus: &#039;&#039;The only winning move is not to play...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Side note: simply saturating the surface of a planet with nukes is actually exponentially more energy-efficient than any method of destroying the actual planet itself, so if all you want gone is the people or creatures inhabiting it, then realistically this is what you&#039;d go with.&lt;br /&gt;
&lt;br /&gt;
===An Asteroid===&lt;br /&gt;
Really, all it takes to kill everything on a planet is a big enough rock traveling fast enough. Normally it&#039;s the cloud of dust that is kicked up into the atmosphere and blocks out the sun that does most of the work. Dinosaurs learned this the hard way. Of course, this doesn&#039;t really work too well on a forge or hive world which is already like that. For raw destructive force, however, the damage is a function of the speed and size of the asteroid. The former has some practical limits (though a civilization looking to weaponize this sort of exterminatus could possibly bring the rock up to relativistic speeds), but the latter can be nearly unlimited. A collision with a near planet-sized object would be more devastating than most &#039;&#039;fictional&#039;&#039; exterminatus weapons, obliterating the target world entirely. There could be any number of so-called &#039;rogue&#039; planets floating in the empty spaces between stars, ready to slide into the solar system and crash into Earth, assuming humanity fails its collective &#039;&#039;Save or Die&#039;&#039; roll for the week. They&#039;d have to [[fail]] incredibly hard because the overwhelming chance is that the rogue body will end up into the Sun (or Jupiter as a distant second choice), but yeah. [[Just as planned|Shit happens, yo!]]&lt;br /&gt;
&lt;br /&gt;
Also, to clarify something: once the asteroid rises above a certain size threshold --many times larger than the one that killed the dinosaurs, in fact-- then a collision with Earth would actually result in completely &#039;&#039;sterilizing&#039;&#039; the planet, as in everything down to the last microbe would die. So... sweet dreams. (though once they got that big we almost certainly see it coming.&lt;br /&gt;
&lt;br /&gt;
===Super Volcano===&lt;br /&gt;
Works on the same principal as the asteroid, that if you get enough shit into the atmosphere you&#039;ve royally fucked all life bigger than a mouse. This may not be very likely though on Earth as one of the biggest volcanoes (see yellowstone park) wouldn&#039;t wipe out humanity, probably. Maybe.&lt;br /&gt;
&lt;br /&gt;
Unless, of course, seismic activity from that eruption managed to trigger the [http://www.bbc.com/news/science-environment-25598050/ OTHER NINETEEN] super volcanoes.&lt;br /&gt;
&lt;br /&gt;
===Artificial Plague===&lt;br /&gt;
The Black Plague killed up to 60% of Europe&#039;s population and the Spanish Flu over doubled the death toll of what was then most devastating war in history. With &#039;&#039;&#039;&#039;&#039;SCIENCE!&#039;&#039;&#039;&#039;&#039; you could do even better! You could even render your own people immune to the effects before hand and only kill the enemy. Sane people dismiss this as possible but a fantastically stupid idea because viruses are impossible to contain and like to mutate, rendering any vaccine you used worthless. Still, people interested in causing the end of the world have minimal overlap with sane people, so terrorists causing one is a popular plot. Another possibility is a virus in a research lab breaking containment rather than being released intentionally.&lt;br /&gt;
&lt;br /&gt;
However before you start panicky a plague basically has no chance at killing humanity off. It can do a lot of damage yes, but once it kills enough people it will, like a fire, run out of fuel and burn it self out. This is why the common cold is so, well, common, It doesn&#039;t kill you so you can keep spreading it. Any sickness lethal enough to even have a shot at killing humanity off, will kill people so fast that it can&#039;t spread, even assuming humans can&#039;t treat it. Now if you think the COVID-19 pandemic showed that developing a vaccine isn&#039;t necessarily quick or easy, well your wrong. Less then a year for a vaccine is incredibly quick all things considered. In contrast the polio vaccine took over 4 years to produce. And after almost less then a year we are managing to produce over [[Noblebright|1 Million Doses Per of Vaccine per-day]]. That is a feat and a half even before you consider how we&#039;ve managed to mitigate it via social behavior.&lt;br /&gt;
&lt;br /&gt;
===Other Methods===&lt;br /&gt;
Some dude actually collected a list of ways that the Earth itself could be physically destroyed here: https://qntm.org/destroy But note that unlike with Exterminatus, the working goal there was to physically destroy &#039;&#039;the planet itself,&#039;&#039; not just the population.&lt;br /&gt;
&lt;br /&gt;
It&#039;s a really clever and thorough list. One listed method, for example, is basically to just yeet rocks into space until you run out of rocks.&lt;br /&gt;
&lt;br /&gt;
==The Fall of Typhon==&lt;br /&gt;
Good to know there&#039;s a ceremony for blowing up a planet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;We have arrived, and it is now that we perform our charge.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;In fealty to the God-Emperor (our undying Lord) and by the grace of the Golden Throne, I declare Exterminatus upon the Imperial world of Typhon Primaris.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;I hereby sign the death warrant of an entire world and consign a million souls to oblivion.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;May Imperial Justice account in all balance.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;The Emperor Protects.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==The Words of Gabriel Angelos==&lt;br /&gt;
{{Topquote|It is human nature to seek culpability in a time of tragedy. It is a sign of strength to cry out against fate, rather than to bow one&#039;s head and succumb. Inevitably many shall fault the hands upon the sword which felled Typhon, the Ordo Malleus. But the Inquisition merely performs the duty of its office. To further fear them is redundant; to hate them, heretical. Those more sensible will place responsibility with those who forced the hands of the Inquisition. With some fortune, they may foster this hatred into purpose, and further rule their own fate by coming to the Emperor&#039;s service.&amp;lt;br&amp;gt;Yet ultimately, it was I who set these events into motion, with a single blow from my hammer, God Splitter.|Gabriel Angelos of the Blood Ravens}}&lt;br /&gt;
&lt;br /&gt;
Fuck, that&#039;s deep. The use of a properly modified version of this quote from Dawn of War Retribution has proved highly effective in sageing furfag troll threads and thus has been sanctioned by the holy /tg/ Inquisition for public use (keep it on /tg/).&lt;br /&gt;
&lt;br /&gt;
==Battlefleet Gothic: Armada==&lt;br /&gt;
{{Topquote|Admiral Spire, it is said that heresy is like a tree.&amp;lt;br&amp;gt;Its roots lie in darkness while its leaves wave in the sun.&amp;lt;br&amp;gt;You can prune away its branches, even cut the tree to the ground.&amp;lt;br&amp;gt;But it will grow again, ever stronger.&amp;lt;br&amp;gt;Such is the nature of heresy and why it is so difficult to destroy.&amp;lt;br&amp;gt;Some may question my right to destroy a world of ten billion souls.&amp;lt;br&amp;gt;But those who truly understand, realize I have no right to let them live.&amp;lt;br&amp;gt; No sacrifice is too great. No treachery too small.|Inquisitor Horst}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Exterminatus on the Tabletop==&lt;br /&gt;
Though not the most effective of lists, it is particularly hilarious and surprisingly fluffy to declare Exterminatus on large table games of 40k.  In general Exterminatus is used when one player with a large force of 3500+ points of space marines and is in danger of losing the field of battle. In which case the player grabs the closest heavy object and begins to smash the opponents models screaming “EXTERMINATUS IN THE NAME OF THE EMPEROR EXTERMINATUS” until the opponent’s army is destroyed and (or) he is forcibly removed from the table . Another relatively simple way is to simply take a [[Grey Knights]] army, field a single Bro-Capt. or Grand Master with an orbital Strike Relay, [[Witch Hunters|Karamazov]] (who also has one) and two troop choices (if you&#039;re playing a regular game -- if you&#039;re playing [[Apocalypse]], you can skip the troops) Then cram in as many Techmarines as you can, give them all Orbital Strike Relays and watch the bombs drop. For the average 3000 point game, you can get Krazypants off and 20 bare-bones techies with the relays. that&#039;s 21 Strength 10 AP1 pie-plates smashing down on your opponents Baneblades, Warhounds and other special hard-as-balls to kill shit your opponents have! Also great for swarm-busting (the relays can fire D3 pieplates each per guy but at Strength 6). Picture Krazypantsoff standing on a hilltop, pointing at buildings and going &amp;quot;Bang.&amp;quot;, then watching them all blow up. Of course, if the Inquisitor dies, you&#039;re fucked. So maybe just camp him in cover. But that&#039;s only if you&#039;re lame.&lt;br /&gt;
&lt;br /&gt;
For those of you with enough money to field the Horus Heresy army list from Forge World, Horus can call down an orbital strike with infinite range and S10 AP1 from anywhere on the map. Now you can reenact the Istvaan III atrocities yourself!&lt;br /&gt;
&lt;br /&gt;
For an Apocalypse game you can also field an exterminatus guard force.&lt;br /&gt;
All you need is:&lt;br /&gt;
n * 6 guardsmen (one with a vox).&lt;br /&gt;
The list is fairly simple - Just field as many Company Command Squads with nothing but Master of Ordinance and fire away (for a 3k game its almost 38 s9 ap3 blasts a turn)&lt;br /&gt;
Don&#039;t forget to field some epic(troll) music to laugh at your opponents face, and after the battle proceed with knocking the table down to finish with a speech gritty nuff to make Sturnn himself proud.&lt;br /&gt;
&lt;br /&gt;
Another option is to us the Exterminatus rules for your Apocalypse game (In the unnatural disasters table (by rolling a 6))&lt;br /&gt;
&lt;br /&gt;
As of 7th edition, it&#039;s now possible to forego the FoC chart and take whatever models you want. This means you can take 15 Chapter Masters in a 2k list.&lt;br /&gt;
&lt;br /&gt;
In 40k terms, you can get some SERIOUS Exterminatus going with the [[Necrons|&#039;Crons]] and their Doomsday Arks. In one Primary Detachment, for example, you can take a fully viable 1500-point Necron army as so: Overlord with Warscythe, 5 Immortals, 10 Warriors and 3 Doomsday Arks. If the Doomsday Arks don&#039;t move, they can provide one 72&amp;quot; Strength 10 AP 1 Primary Weapon Large Blast each, allowing for some serious [[butthurt]] from your opponents (and this may make you [[That Guy]] if done well because this is a level of cheese on the table that France would be proud of). If you&#039;re trying to break into a bunker-sized fortification, use these three things on the doors. Then you can re-enact the dying moments of [[The Conquest of Uttu Prime]] sans the [[Megalith]]!&lt;br /&gt;
&lt;br /&gt;
==TL;DR==&lt;br /&gt;
You fuckers just backed Chaos and now you have a daemon infestation? Your planet &#039;gon git [[FATAL|raaaaaaaaaaaaaaped]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:exterminatus.jpg&lt;br /&gt;
image:exterminatus2.jpg&lt;br /&gt;
File:Red nuke button turned into EXTERMINATUS.png|Suffer not the Tau Player to live&lt;br /&gt;
File:Exterminatusthread.jpg|The E-quisition vigilantly purges the Emperor&#039;s internets of chaos taint.&lt;br /&gt;
File:Foxy Lady.jpg|If the inhabitants of a planet remotely resembles this creature, it&#039;s guaranteed to be exterminatused upon discovery. If pictures like this are found on a thread in /tg/, it&#039;s guaranteed to be saged and trolled upon discovery&lt;br /&gt;
File:Fall_of_Reach_1.jpg|If said inhabitants started space-faring like a certain [[Chakat|Chakat]], then you could call your local Inquisition or any Xeno manly enough to [[Get shit done|get shit done, just like the Covenant shown in the image.]]&lt;br /&gt;
File:Hello exterminatus Warhammer 40k sister of battle rule 34.jpg|See? The Internet can even make the end of the world look sexy!&lt;br /&gt;
File:Rocks are not free citizen.jpg|Don&#039;t suggest bolides as a method of exterminatus.&lt;br /&gt;
File:Sherman.gif|War is Hell, and Hell is beautiful. &lt;br /&gt;
File:Ohara Incident.png|Although this is not a planet, it&#039;s just too B-E-A-[[weeaboo]]-TIFUL.&lt;br /&gt;
File:ExterminatusButton.gif|Not &#039;&#039;actually&#039;&#039; how the Inquisition works...mostly.&lt;br /&gt;
File:Larrynevindisk.jpg|The original Magic: the Gathering Exterminatus &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Vidya:&lt;br /&gt;
* https://www.youtube.com/watch?v=h67JpMyrOVE&lt;br /&gt;
* http://www.youtube.com/watch?v=FYXj9xOUFIM&lt;br /&gt;
* The unofficial theme-http://www.youtube.com/watch?v=g_tIw9Il934&lt;br /&gt;
* [https://www.youtube.com/watch?v=IEGo41443iI The heresy scene mentioned in the quotes at the top.]&lt;br /&gt;
* https://www.youtube.com/watch?v=ubNqUyf0op0&lt;br /&gt;
[[Category:Imperial]][[Category:Warhammer 40,000]][[Category:Meme]]&lt;/div&gt;</summary>
		<author><name>2601:1C0:5C00:EFC0:0:0:0:A9DF</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Exterminatus&amp;diff=206133</id>
		<title>Exterminatus</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Exterminatus&amp;diff=206133"/>
		<updated>2022-02-28T10:00:30Z</updated>

		<summary type="html">&lt;p&gt;2601:1C0:5C00:EFC0:0:0:0:A9DF: /* Smashing It with a Fucking Moon */&lt;/p&gt;
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&lt;div&gt;{{Topquote|[https://en.wikipedia.org/wiki/Massacre_at_Béziers#%22Kill_them_all,_God_will_know_His_own%22 Caedite eos. Novit enim Dominus qui sunt eius.]|[https://en.wikipedia.org/wiki/Arnaud_Amalric Arnoldus Amalricus], [[Inquisitor]] and [[Chaplain|Cistercian Abbot]], 209M.2}}&lt;br /&gt;
{{Topquote|The world is what it is, which is to say, nothing much.|Albert Camus, reacting to the bombing of Hiroshima}}&lt;br /&gt;
{{Topquote|I say we take off and [[Exterminatus#Just_Shoot_the_Shit_Out_of_It_.28Orbital_Bombardment.29|nuke the entire site from orbit]]. It&#039;s the only way to be sure.|[[Sisters of Battle|Ellen Ripley]] in &#039;&#039;Aliens&#039;&#039; (986.M2)}}&lt;br /&gt;
[[TTS|{{Topquote|Y&#039;know what, they&#039;re just running around shooting each other down there, better just lay the Exterminatus upon these heretics, alright, FIRE!]]|[[Inquisitor]] [[TTS#The Inquisition|Headsmash]], ca. 990.M41}}&lt;br /&gt;
[[Image:Exterminatus Retribution.jpg|right|450px|&amp;quot;[[TTS|...FUCKING HERETICS!&amp;quot;]]|thumb]]&lt;br /&gt;
&#039;&#039;&#039;Exterminatus&#039;&#039;&#039; is the biggest middle finger the [[Imperium of Man|Imperium]] can give to [[xenos]] and [[Chaos]] infestations on their own planets. It basically involves UTTERLY DESTROYING THE PLANET SURFACE via heavy orbital bombardment if they decide that it would be impossible to retake the planet by drowning their enemies in corpses, like they usually do. Thought by some to have been originally conceived as a practical joke in bad taste by the Inquisition, Exterminatus can range from destroying all life on a planet, to destroying a planet in its entirety. Down to the bacteria.&lt;br /&gt;
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And, of course, there is no kill like overkill.&lt;br /&gt;
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Before you go into some sort of sanctimonious tirade about the morality of blowing the fuck out of an entire planet, understand the context. A world deemed worthy of Exterminatus is one considered past the point where anything can be salvaged from it - whether because it&#039;s about to be lost to [[Tyranids|countless ravening giant insects that will zerg-rush and eat fucking everything]] or [[Ork|reality-warping fungi that reproduce into millions of spores every time one &amp;lt;s&amp;gt;dies&amp;lt;/s&amp;gt; &#039;&#039;&#039;Breathes&#039;&#039;&#039; and will all kill you because they think it&#039;s fun]] ...[[Looted|and then steal all of your shit because it looks shiny, hurty or fast.]] or because it will be turned into a fucking [[Chaos|daemon-and-tentacle-rape-infested shit-pit where neither sanity nor time has any meaning]], or simply due to an ineradicable belief that is deemed [[Heresy]]. The alternative is fucking glassing a planet and trying to deny it to the enemy or ensure SOMETHING can be saved. It&#039;s the last-ditch measure and it&#039;s there because the alternative sucks even worse. It is the [https://www.youtube.com/watch?v=ekcXHVXPIQc&amp;amp;app=desktop Scorched Earth] strategy on a planetary scale: if you can&#039;t have it, burn it.&lt;br /&gt;
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...[[grimdark|Then again, there&#039;s nothing stopping an Inquisitor from ordering it just because he wants one for his birthday]]. Oversight on Exterminatus orders is fairly nonexistent and it&#039;s easy to see why. The problem is the same one real life atomic weapons have, who do you want to have to be able to launch them? You want the most powerful, highly ranked people to have that authority, but if they&#039;re so highly ranked and with so much power, who watches them? Who second guesses an Inquisitor&#039;s judgement about if a world is to be blown up or not? Nobody. [[Kryptman|The Imperium&#039;s only solution is to just declare the trigger happy sod Excommunicate Traitoris afterwards if they don&#039;t agree]]. The [[Just as Planned|over the top villainy of Warhammer 40k]] means that some fuckholes within the Imperium do get trigger happy with this, ordering an Exterminatus on worlds over things like a few of its people coming into contact with alien technology, or a small hint of [[heresy]] that would probably not require killing everything, or a loose pubic hair being in the Imperial&#039;s cereal this morning.&lt;br /&gt;
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On the bright side these instances are few and far between, destroying an uncorrupted planet is seen as a gross waste of Imperial Resources, and anybody caught doing so will quickly be forced to explain the [[Heresy|legitimate reasoning]] behind it by the full might of the [[Administratum]]... who will then proceed to hand out a light slap on the wrist, letting the offender get off scot-free [[Salamanders|unless they meet a giant, angry black dude in green]] (or the woefully understaffed Ordo Excorium). What, you&#039;re surprised that an Empire of &amp;quot;Space Nazis 2.0&amp;quot; can have actual legitimate excuses, common sense, reasoning and sensibility? You&#039;re in for a whole new series of surprises...&lt;br /&gt;
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[[Deal with it]]. Bitching any further will rile the [[Commissar|Commissariat]]. You have been warned.&lt;br /&gt;
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Exterminatus has existed since the [[Great Crusade]]. Originally, the authority to authorize Exterminatus was reserved solely for the [[God-Emperor of Mankind|Emperor]] and the [[Primarch]]s. However, once the [[Horus Heresy]] erupted, the Inquisition was given the authority to speak for the Emperor. Ten thousand years later, the Inquisition, Chapter Masters and High Lords are the only ones left who can authorize it (along with Guilliman).&lt;br /&gt;
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Joking aside, it&#039;s somewhat fluff dependent; in Seventh Retribution by Ben Counter, for instance, Exterminatus is never even mentioned as a &#039;solution&#039; despite the fact that the planet got halfway to being a Daemon World (although part of this was because the [[Officio Assassinorum]] couldn&#039;t be 100% sure that even Exterminatus would do the trick and they needed to be fucking certain the antagonist of the book was a confirmed kill). Also in both the &#039;&#039;Space Wolves Omnibus&#039;&#039; and in the Ultramarines &#039;&#039;Nightbringer&#039;&#039; books, we get Inquisitors saying they have been at it for well over a century without calling down the Exterminatus even once. Even in Retribution, Lord General Castor admits that the world was lost anyway. As of current fluff, the Inquisition turns out to actually have an entire Ordo made exclusively to manage this sort of affair (dubbed the Ordo Excorium) and ensure that people aren&#039;t just committing mass genocides for shits and giggles. &lt;br /&gt;
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==Methods of Exterminatus==&lt;br /&gt;
The Imperium has several means for dealing with hopeless infestations:&lt;br /&gt;
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===Just Shoot the Shit Out of It (Orbital Bombardment)===&lt;br /&gt;
Saturating planets with over-sized cannons larger than apartment buildings is the stereotypical way of nuking the fuck out of something you don&#039;t like. Nuclear warheads, Space Marine Battle Barge bombardment batteries, Nova cannons, and/or banks of Lances are often used. Examples of this include the [[Dark Angels]] destroying their homeworld, Caliban, &amp;lt;s&amp;gt;after it was lost to heretics within their chapter&amp;lt;/s&amp;gt; {{BLAM|AFTER SOMEONE THOUGHT IT WAS A GOOD IDEA TO HUNT FOR DINNER FOR OUR TOTALLY NON-HERETICAL AND OBVIOUSLY LOYAL BROTHERS USING THE ORBITAL BOMBARDMENT CANNONS}} and the [[Night Lords]]&#039; purge of Nostramo. If we take the purging of Typhon from Dawn of War II as canon, this method can also be used during the opening stages of the Exterminatus before you unleash one of the Inquisition&#039;s more thorough toys upon it.&lt;br /&gt;
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===Virus Bombs===&lt;br /&gt;
Virus Bombs are warheads loaded with the Life Eater virus, a biological payload that causes living tissue (plant or animal) to rot and decompose (which probably gives Nurgle a massive boner). The gist is that they release a virus that spreads by contact and causes necrosis of tissues and rapid decay of plant and animal tissues. This immediate rot causes a buildup of flammable gases, which in turn can be ignited by one of the lasers above (or any still smouldering Lho sticks, or any other source of flame), sweeping the area in firestorms. A relentless bombing of these fucking things is what reduced [[Tallarn]] from a verdant forest world to the desert hellhole it is now. &lt;br /&gt;
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They were also used by [[Horus|Warmaster Horus]] to kill off loyalists in the Traitor Legions during the Istvaan Campaign of the [[Horus Heresy]] (the Life Eater virus eats through any filters and corrodes power armour till it gets to the gooey marine inside, though a Dreadnought can endure it easily). Though popular during the Great Crusade and the Horus Heresy, according to [[Amberley Vail]], virus bombings are rarely used in the 41st millennium, because the Inquisition has figured out that they feed the fucking [[Nurgle|Plaguefather]] every time they&#039;re used. [[Fail|Whoops]]. (They were falling out of favour even before that, since as demonstrated on [[Armageddon]] one virus bomb usually isn&#039;t enough to kill the whole planet and you might need to hit the planet several times all around).&lt;br /&gt;
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===Atmospheric Incinerator Torpedo===&lt;br /&gt;
Atmospheric Incinerator Torpedoes are [[plasma]] torpedoes that burst in low planetary orbit and super-heat the atmosphere of a planet until all combustible material ignites. Basically a napalm airburst bomb on steroids and an additional dose of plasma. &lt;br /&gt;
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This method of Exterminatus was used on Medusa IV. Pretty much like the Virus Bomb, except it skips right to the firestorm part and directly turns the planet&#039;s surface into an endless expanse of raging hellfire. It is said that the aftermath of the planet&#039;s surface (Medusa IV&#039;s case) was melted to glass and that the entire world burned like a piece of amber in space even a month after the attack had been launched. However, they&#039;re only effective on planets with relatively stable atmospheres made of flammable gas, and plasma torpedoes are both somewhat rare and expensive.&lt;br /&gt;
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===Modalis Atmospheric Missile===&lt;br /&gt;
Another weapon that has similar results from the Atmospheric Incinerator Torpedo but its function is completely different. Regarded as the most powerful incendiary device accessible in the Imperium. The Modalis Atmospheric Missile is one ECKS BAWKS HUEG [[Phosphor Weaponry|Phosphex weapon]] used to burn a planet into a crisp. Think White Phosphorous on steroids. A salvo of several Modalis Atmospheric Missiles from orbiting warships will blanket an entire world in deadly Phosphex. The resultant firestorm of green mist will eat away at every carbon-based element on the planet, rendering it uninhabitable. All that would be left would be dust and echoes.&lt;br /&gt;
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===Cyclonic Torpedoes===&lt;br /&gt;
The primary method of Exterminatus used in the 41st millennium, these are basically skyscraper-sized nuclear missiles that&#039;ve eaten their weight in steroids. These capital ship-fired warheads each generate a series of massive, self-sustaining nuclear reactions, which, when fired in bulk, fuels a much larger reaction that causes the devastation to spread and multiply, eventually glassing the entire world with a thermonuclear holocaust given a sufficient barrage. If you fire enough in the same spot it will break through the crust of a planet, causing part of the mantle to erupt out and royally buttfucking the entire planet in the process ([https://www.youtube.com/watch?v=FYXj9xOUFIM see the &#039;&#039;Fire Warrior&#039;&#039; end cinematic]). &lt;br /&gt;
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[[Krieg]] is an example of a radioactive perpetual-winter world that survived multiple cyclonic torpedo strikes, though in this case it was on a much smaller scale and in some sources are described as standard nukes. This was the method that probably killed Typhon, in combination with the above shoot-the-shit-out-of-it method. (Another theory holds that the bombardment is used to remove anything that might prevent the torpedo from reaching the surface or to weaken planets crust.) Only the [[Inquisition]] and the [[Space Marines]] are authorized to carry cyclonic torpedoes in their warships, the former because the Inquisition has the authority to do anything, and the latter because the Imperium figures that if the Space Marines can&#039;t beat it, nothing else will.&lt;br /&gt;
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Cyclonic Torpedoes are pretty variable in their strength, either due to there being different classes of torpedoes or the fact that the strength of a single  torpedo has never been nailed down in official materials. In one case, ol&#039; Abby dropped a dozen to fry a single hive, in another a single torpedo is a qualified planet cracker.  Similarly, this method is the easiest to thwart with shields, as they disrupt the stacked efficiency needed for ongoing detonation. Presumably this variability in strength is due to &amp;quot;Cyclonic Torpedo&amp;quot; being as broad a description as &amp;quot;atomic bomb&amp;quot;, which can refer to both a Davy Crockett and a Tsar Bomba.&lt;br /&gt;
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===Two-Stage Cyclonic Torpedoes===&lt;br /&gt;
In the two-stage torpedo, a [[melta]] charge activates first to allow the weapon to burrow into the planet&#039;s crust and down to the core. The second stage thermonuclear charge then goes off, causing the planet to break apart Death Star style. This is really the only way to deal with Necron Tomb Worlds since, due to their tendency to make everything subterranean, they aren&#039;t overly bothered by the other methods which devastate the surface but leave the planet as a whole mostly intact. Talos of the Night Lords used a smaller version of these when a Genesis Chapter strike cruiser tried to hide behind a moon. So he [[Awesome|blew a continent-sized hole through the moon]], and watched the loyalist ship get torn apart as a new asteroid field got shotgunned into space.&lt;br /&gt;
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===Smashing It with a Fucking Moon===&lt;br /&gt;
This method involves radically altering the orbit of a nearby moon or large asteroid and placing it on a collision course with the planet, and therefore requires the use of several Mechanicus voidships. This method was used to destroy Phaenon Prime when the Virus Bomb failed to wipe out the planet&#039;s corruptive influence. It was also used during the [[Horus Heresy]] by renegade Iron Hands commander Autek Mor to destroy the World Eaters recruitment world of Bodt and during the Badab War to finally smash through [[Huron Blackheart]]&#039;s defensive Ring of Steel around Badab. Needless to say, this pretty much fucking annihilates the planet in question (or whatever else it&#039;s thrown at like Huron&#039;s defensive systems). &lt;br /&gt;
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Despite its flair and effectiveness, [http://wh40k.lexicanum.com/wiki/Rocks_Are_Not_Free! the Administratum vehemently requests that Imperial commanders avoid this method whenever possible] because it&#039;s stupidly expensive -- it can take weeks or even months for the moon or asteroid in question to actually strike the planet, which costs rations and sublight fuel while the ships sit around doing fuck-all, while orbital bombardments only cost one day&#039;s worth of rations and fuel, plus ammunition. That said there is one advantage to doing this: you don&#039;t need to be near the planet to pull it off. If the planet in question has strong enough Orbital or Surface to Orbit Defenses you can&#039;t get close, to do a traditional bombing, then a old fashion moon can be set up few thousand million kilometers away.&lt;br /&gt;
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===Release the Krourk===&lt;br /&gt;
Krourk [[Ogryn]] are known as the most brutal, powerful, and primitive tribe of Ogryn in the Imperium (and that&#039;s saying something). They are so well-known for their frightening savagery in close combat that they&#039;re considered a solid match for Orks, and are also known for being so primitively stupid that the Imperial Guard can&#039;t even teach them to use traditional Ogryn weapons like ripper guns. Their reputation is so fearsome that it has gotten to the point where deploying thousands of these things is considered a crude method of Exterminatus amongst Imperial commanders since they can&#039;t be taught to discriminate between friend and foe.&lt;br /&gt;
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===Send it to &amp;lt;s&amp;gt;Hell&amp;lt;/s&amp;gt; The Warp===&lt;br /&gt;
Sending your problems somewhere else is a rather simple solution to most problems. Doing so with an entire planet is possible, though difficult. As a result, various factions have simply thought if we send a planet into the Warp, it’s no longer in the materium, therefore it’s not our problem. There are many problems with this, but that has not stopped some particularly idiotic individuals from doing it anyway. The reason it is listed here (and not in the non-Imperium section) is because the Imperium believes that this is actually a valid method to dispose of Tyranids...and &#039;&#039;&#039;only&#039;&#039;&#039; Tyranids. (anything else would be either [[ork|redundant]], or [[chaos|basically what they wanted in the first place]]).  The Warp is mostly foreign to the Tyranids as a result it is one of the few things that they cannot truly combat, not to mention the fact that [[Khorne]] hates them.  Kill two birds with one stone.  The shadow in the Warp however makes it difficult, so it has not been tested yet.&lt;br /&gt;
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==Non-Imperium Exterminatus==&lt;br /&gt;
Several factions outside the Imperium do things similar to the Imperial Exterminatus (adding any examples from the lore would be greatly appreciated). However, most of them don&#039;t use these methods often. Some examples:&lt;br /&gt;
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===Craftworld Eldar===&lt;br /&gt;
The [[Eldar|Craftworld Eldar]] have some respect for life (and not nearly as many weapons of mass destruction as they had before the [[Fall of the Eldar|Fall]]) so they don&#039;t do it often. Didn&#039;t stop them from purging all life in the Octarius system to clean up [[Kryptman|Kryptman&#039;s]] mess, though (in that case the Dark Eldar provided the WMD). The most well-known Eldar engines of planetary destruction are called [[Blackstone Fortress|Blackstone Fortresses]], which are ancient weapons they designed to fight the [[C&#039;tan]]. To put it simply, think of a floating citadel with a distort weapon (like the ones the [[Wraithguard]] have) the size of an Emperor-class battleship. During the Gothic Wars, three Blackstone Fortresses combined their power to cause a star to go supernova, destroying an entire solar system.&lt;br /&gt;
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In Apocalypse War Zone: Valedor, the Craftworld Eldar from [[Iyanden]] procured another type of ancient WMD, the Fireheart: a complex nodal resonator capable of causing a planet&#039;s molten core to enter violent death throes and send lakes of lava to the surface (or just explode two-stage torpedo style, the tie-in novel plays the fireworks up to a big degree). The [[Dark Eldar]] originally had this, but they gave it away because they didn&#039;t have the psychic power to activate the weapon. The Fireheart was used successfully on Valedor and prevented Hive Fleets [[Hive Fleet Kraken|Kraken]] and [[Hive Fleet Behemoth|Behemoth]] from joining forces. If they had, the [[Tyranids]] would have had all of the genetic data of the Orks and the Eldar, enabling them to fashion unthinkable monstrosities.&lt;br /&gt;
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Before the fall (and possibly still kicking around somewhere) they had devices that fired entire suns or black holes at their enemies.&lt;br /&gt;
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===Dark Eldar===&lt;br /&gt;
The [[Dark Eldar]] as a whole lack a good stockpile of planet-killing weaponry and prefer to keep planets intact for slaves, although they are still capable of exterminating the populace of entire planets if they wanted to. One method is pillaging the shit out of it. It has been proven time and time again that an entire major kabal or dozens of separate, smaller kabals, is more than capable of kidnapping an entire planet of its populace, faster than that local PDF trooper can finish his scream of agony. Granted, being taken captive isn&#039;t part of an exterminatus&#039; MO, but if you know the fate of a hapless mortal in Commoragh; [[Fist of the North Star|they are already dead]] (at best).&lt;br /&gt;
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There has also been one instance of an entire Hive World being poisoned by the Dark Eldar, smashing a Space Hulk at a realm and havings its warp drives detonate to release hordes of daemons, but that&#039;s not exactly a &#039;repeatable&#039; means of planet killing, and there&#039;s also counting the DE&#039;s ability to steal entire suns; allowing them to turn entire habitable planets into ice worlds if need be. Like the Craftworld Eldar, they also possess a psychic doomsday device called The Fireheart to implode a planet&#039;s core. However, the Kabal of the Dying Sun actually does have a stockpile of WMDs - some of which are powerful enough to destroy stars - and Vect keeps black holes in his back pocket to control people.  The former is kept in check by several things; they don&#039;t know how all of them work, many are psychically activated - psychic powers being forbidden in Commorragh on direct orders from Vect, if other Kabals found out about this stockpile they&#039;d gang up on them and it&#039;s usually more lucrative for them to conduct raids.  For the latter, portable black holes are a special occasion weapon. Like party favours, except with event horizons.&lt;br /&gt;
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The Dark Eldar can also just have other races kill planets for them. [[Just as Planned|Through manipulation from the sides; they could convince (and managed to do so at one point) the Imperium to declare Exterminatus on a planet.]] And of course as part of an ancient race artificially engineered designed for war from before the rise of man they can just assemble a nuclear weapon if they need a really big - if crude - bomb, but again, they like their victims alive.&lt;br /&gt;
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===Necrons===&lt;br /&gt;
The [[Necrons]] have lost many WMDs, but may have several more just waiting to be awakened. ([[Not as Planned|Maybe the Necrons are more trigger-happy with Exterminatus than the Imperium, but they&#039;re better at ensuring there&#039;re no witnesses]]). One of their most notorious Exterminatus-tier machines was the [[The World Engine|World Engine]], which was a planet-sized vessel equipped with the largest [[Gauss|gauss weapon]] known to man. It looked like the combination of a Death Star, Unicron and a Forerunner Shield-World all rolled into one. A [[Rape|flying rape-machine of ungodly proportions]], it took a coalition of several Space Marine chapters and the entire Imperial fleet of the Vidar Subsector to destroy it. For some reason, it had shields that could withstand the [[Awesome|bombardment of an &#039;&#039;entire navy&#039;&#039;,]] yet it was [[What|vulnerable]] to a ship [[Meme|impacting at sufficient velocity.]] (Then again, most space shields are designed to stop large projectiles weighing several dozen tonnes fired at high velocity, not kilometers-long Battle Barges weighing hundreds of thousands of tonnes or more [[Angry Marines|being forced up their ass]] at comparatively slow velocity).&lt;br /&gt;
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The Maynarkh dynasty deploys a peculiar device that causes supercharged solar flares that incinerate the daylight-facing sides of ALL planets in a system. Unfortunately for the population on the side of the planet facing away from the sun, incinerating half a planet&#039;s surface would also incinerate its atmosphere, stripping the whole planet bare of its life giving biosphere, or whatever gases it had trapped. Even more unfortunately, Maynarkh Necrons are even more interested in making a planetfall and skinning them alive.&lt;br /&gt;
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Maybe under certain circumstances, if the Necrons wanted to destroy a world, they could just unleash a particularly powerful Transcendent C&#039;tan shard on it without a Tesseract Vault. Though it would most likely escape and be nearly impossible to return to Necron control, it would achieve the same effects. Also, the Tomb World of Thanatos has a giant hologram map of the galaxy known as the &#039;&#039;&#039;Celestial Orrery&#039;&#039;&#039;, and if [[What|you were to destroy a star on it, the real life counterpart would go supernova]].  While this makes the Necrons seem like [[Matt Ward|the most powerful faction in the entire galaxy by far]] who could [[Bullshit|instantly kill everyone else in the galaxy without any risk]], the lore also states that a star detonated this way could set off a catastrophic and unpredictable chain-reaction of dying stars which in turn could destroy the whole galaxy. It could also destroy the Necrons of Thanatos, which would destroy the Celestial Orrery and guarantee the death of the entire galaxy, something even the Necrons are not willing to risk. &lt;br /&gt;
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The Necrons can also employ an [[Abattoir]] when directly terraforming a planet.  They are large, [[monolith]]-like devices except that they physically carry what they&#039;re transporting, are the size of a small city, and are covered in tentacles that disintegrate organic material while harvesting its anguish. Also, given that their standard guns can disintegrate adamantium, and they don&#039;t mind waiting a few million years to achieve their goals, an enterprising (or bored) Lord could just order his legions to start shooting rocks, making for a thorough but hilariously slow exterminatus.&lt;br /&gt;
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===Tyranids===&lt;br /&gt;
[[Meme|No, Tyranids, you are the exterminatus.]]&lt;br /&gt;
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A [[Tyranids|Tyranid]] fleet&#039;s primary objective is to devour entire planets and systems for biomass. After they&#039;re done, the world they invaded is left a lifeless rock, utterly devoid of life. &lt;br /&gt;
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The Tyranids also travel through sublight via gravity manipulations, and these can rip apart asteroids, voidships, space stations and small moons entirely and cause a massive series of earthquakes on anything bigger before the &#039;nids make planetfall.&lt;br /&gt;
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In one special case however. It is proven that even Tyranids can accidentally cause an Exterminatus that doesn&#039;t involved being devoured. In the Doom of Hesp where an escalating Chemical/Biological war between the Death Guard and the Tyranids using Venomthropes and Toxicrenes led to the planet being so toxic that the biomass on the planet was inedible and the bioship got destroyed out of fear by fellow hiveships when it tried to devour the biomass to replenish itself.&lt;br /&gt;
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===Orks===&lt;br /&gt;
In theory, the [[Ork]]s could develop an Exterminatus-size weapon (as much by accident and luck as by design); they grab an asteroid, put engines and weapons and armor on it, fill it with Orks, and then ram it full speed into a planet. It wouldn&#039;t matter if it turned out to function as a giant transport or just a suicide missile; it generates tremendous amounts of [[lulz]] and serves its purpose of making a big boom, which is all the Orks are concerned with. This haphazard design and construction process would limit the amount of these contraptions the Orks could build (if any). In general, however, Orks want to avoid wiping out everything on the planet from orbit, as it would leave them with nothing to fight on the ground. Although a Big Mek in need of roks once smashed a moon into a planet and took his pick from the best bits.&lt;br /&gt;
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The [[War of the Beast]] proves that this wasn&#039;t the furthest extent either. The Orks under the Beast&#039;s control were weaponizing entire moons and used their gravitational fields to rip apart planets.&lt;br /&gt;
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===Tau Empire===&lt;br /&gt;
While the [[Tau]] almost certainly have the technological capability to destroy entire planets (if the fucking Orks can figure it out without having to build back up to Krork, then the Tau probably at least gave it some thought), there are a number of philosophical, political, and strategic reasons that they would avoid doing this in all but the most extreme circumstances. For one, the Tau Empire is in the process of expanding, and it isn&#039;t exactly conducive to your expansion efforts to blow up perfectly colonizable worlds; thus the Tau would likely see Imperial Exterminatus orders as an egregious waste of resources. Also, the Tau are arguably [[Grimdark|the only race in the 40k universe]] who operate by something parodying a moral compass that is beyond survive at any cost, so the idea of obliterating a planet and its inhabitants is likely appalling to their [[Noblebright|naive wittle sensibilities]].&lt;br /&gt;
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On the other hand, the Tau have officially declared some races (Orks, Tyranids, Dark Eldar, and Necrons) &amp;quot;lost causes&amp;quot; to be destroyed wherever encountered, so one could plausibly imagine a situation hopeless enough that they would sacrifice a planet to be rid of them. Still, they would probably try to at least leave the world itself salvageable and only exterminate the infesting species. This might not be a concern on a lifeless rock that happened to be a Necron tomb world, however. There are stories of populations being sterilized or generally dispatched, which is about as mean as the Tau get; one such case was the Poctroon, who were the first sapient species they ever encountered. Their planet was ripe for colonization, and when the Tau arrived, the Poctroon all died of a &#039;mysterious&#039; contagion, though the Tau obviously have admitted no diabolical fuckery.&lt;br /&gt;
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As their expansion accelerated deeper into Imperial space, the Tau started to deploy more and more experimental technologies to both battlefields and production lines, some of which weren&#039;t properly tested. As a result, quite a few moons, planets and even stars have been accidentally destroyed by various mishaps. While such destruction sometimes happened to be advantageous to Tau forces (for example, by shattering Imperial defences with massive tidal waves and earthquakes after the destruction of a planet&#039;s moon), they have shown no attempts to weaponize it.&lt;br /&gt;
&lt;br /&gt;
The Tau also have orbital high-yield nuclear warhead options, but they generally use them to generate EMP pulses to blackout a wide area.  They can also use these warheads to scatter toxic radiation over an area instead, though, burning through flesh and killing those below. &lt;br /&gt;
&lt;br /&gt;
The Tau are also one of the few factions in 40k who still possess functioning terraforming technology (the Eldar lost theirs during the [[Fall of the Eldar|Fall]], Tyranid &amp;quot;terraforming&amp;quot; is more just them going about eating everything, and Necron terraforming is an Exterminatus on its own), so they can restore exterminated planets to habitability again, provided they haven&#039;t been utterly destroyed Deathstar-style. So yes, [[Meme| in the Tau Empire, Exterminatus get purged by YOU!]]&lt;br /&gt;
&lt;br /&gt;
One of the notable examples would be [[Commander Or&#039;es&#039;Ka]] from [[Dawn of War|Dawn of War Soulstorm]], where he had this huge ass gun called &amp;quot;Ar&#039;Ka Cannon&amp;quot; installed on the moon of Kaurava II. The cannon can fire anywhere in the Kaurava system (including the moon where the cannon is), obliterating any enemies before the main force moves in. The said [[ork|BIGGIZT GUNZ]] is also the most Eco-friendly WMD ever built in the grimdark future, as it is capable of damaging only advanced life forms while incapable of harming plants and buildings.&lt;br /&gt;
&lt;br /&gt;
===Forces of Chaos===&lt;br /&gt;
Being former servants of the Imperium, fleets of [[Chaos Space Marines]] often still possess the good old Imperial Exterminatus weapons, like virus bombs for the old legions, cyclonic torpedoes for more recently turned traitors, or Just Shoot The Shit Out Of It for any warband with ships in their fleet big enough to carry the guns. Occasionally they will [[Looted|pillage]] Imperial Exteminatus weapons, or else invent some of their own with technology, sorcery, daemonic shit or some combination of the three. [[Honsou|Some]] Chaos guys tend to be quite inventive in finding ways to kill planets.&lt;br /&gt;
&lt;br /&gt;
During one of his Black Crusades, [[Abaddon]] managed to steal or destroy all of the Blackstone Fortresses that the Imperium had in their possession. Naturally, they work just as well for Chaos as they did for the Eldar (and far better than they ever did for the Imperium). He also commissioned [[Planet Killer|an incredibly huge destroyer of a spaceship]], the front half of which is basically a battery of miles-long energy cannons. This &amp;quot;Armageddon Gun&amp;quot; can split a planet in half with one shot.&lt;br /&gt;
&lt;br /&gt;
Then there is World Eaters, who live up to their name when they are united. 50,000 of these motherfuckers slaughtered 70 Sectors in Angron&#039;s Dominion of Fire campaign. [[Derp| Then all the planets they conquered were retaken. It seems like they forgot to salt the earth.]] To be fair though, Imperium needed four Chapters, two Titan Legions and more than thirty Guard Regiments (&#039;&#039;However, WAAAGH Skargor took on fifty Guard regiments and SIX space murheen chapters. Perhaps World Eaters lack the power of [[dakka]].&#039;&#039;). Back in Great Crusade, these butchers manually killed everything on the planets they went to conquer. Most of the time, it took them one day. This gave birth to another problem: There were no subjects on these planets to rule over. So the Emprah had to sent fleets to colonize planets left over by World Eaters, which was a pain in the arse for him. &lt;br /&gt;
&lt;br /&gt;
Uniquely amongst 40k factions, the armies of Chaos can make planets Exterminatus-proof by turning them into [[Daemon World|Daemon Worlds]], where the laws of physics are fucked up so hard by the power of the [[Warp]] that all weapons just cease to function on and around it, or even achieve the opposite effect by nourishing the daemon patron of the world and making him even stronger (don&#039;t even think about virus bombing a [[Nurgle]] Daemon World). Though admittedly, from literally any point of view besides that of Chaos, Exterminatus is a preferable option to Daemon World transformation, as it would just kill you, rather than damning you to the eternity of torment.&lt;br /&gt;
&lt;br /&gt;
Of course, there&#039;s also the act of summoning [[Aetaos&#039;Rau&#039;Keres]]. Keres will turn any planet he&#039;s summoned on into a lifeless husk. He doesn&#039;t care what side you are on or even if you&#039;re the cult that summoned him; he will murder &#039;&#039;everyone&#039;&#039; unlucky enough to be on the planet he&#039;s currently on. Such is his methods that he&#039;s the closest thing the Chaos Daemons have to a true planetary exterminatus.&lt;br /&gt;
&lt;br /&gt;
===[[Jokaero]]===&lt;br /&gt;
In theory, the Jokaero would be entirely capable of inventing any number of weird means of Exterminatus on the fly, assuming they&#039;re even cognitively capable of the abstract thinking involved in deciding to destroy the planet itself instead of just the zillions of gribblies in your immediate proximity, which they probably aren&#039;t.&lt;br /&gt;
&lt;br /&gt;
==Exterminatus in other settings==&lt;br /&gt;
===Star Trek===&lt;br /&gt;
In [[Star Trek]] the Federation&#039;s General Order 24 calls for the extermination of all life on a planet. It is threatened multiple times, but never seen on screen. One novel and (very weird) comic do show it, however. Just the original Enterprise on its own is supposed to be able to accomplish this task. While this would take time, the fact that it&#039;s theoretically possible without preparing the ship at a shipyard indicates Federation ships are quite a bit more powerful than the Federation&#039;s peaceful goals suggests.&lt;br /&gt;
&lt;br /&gt;
More famously, &#039;&#039;Star Trek II: the Wrath of Khan&#039;&#039; introduces the Genesis Device. When used properly it&#039;s a planet-seeding device that can instigate the formation of life on dead worlds. In practice the massive amount of energy released means it also functions as a planet-glassing bomb, killing everything that already lived there.&lt;br /&gt;
&lt;br /&gt;
===Star Wars===&lt;br /&gt;
While it is known to the Clone Wars era (possibly earlier) Republic and the Galactic Empire as Base Delta Zero, the Galaxy Far Far Away has known of orbital attack causing the destruction of all life on a planet for much longer. [[Bioware|Knights of the Old Republic]] implies Tatooine is the giant ball of sand that it is because it pissed off the Rakatan Infinite Empire precursors long before the formation of the Republic, and shows the city-planet of Taris destroyed with such an attack on orders of Darth Malak. &lt;br /&gt;
&lt;br /&gt;
A few years before that, Mandalore the Ultimate ordered two planets (Serroco and Jebble) nuked from orbit, killing everything that failed to escape (but for one Jedi Assassin on Jebble, who was stuck in a stasis coffin built by an ancient Sith alchemist and managed to survive). Three centuries after Taris got bombed (with only the Undercity inhabitants surviving before succumbing to rakghouls) various super weapons theoretically capable of Exterminatus were made during the Great Galactic War period. Various other super weapons were made and used earlier and later, occasionally [[Not_As_Planned|backfiring]].&lt;br /&gt;
&lt;br /&gt;
The Empire regularly made use of Exterminatus as part of its campaign to rule through terror. The peaceful planet of Caamas was destroyed early into the Empire merely for the suspicion they would one day oppose the Empire and (due to the widespread respect they had for maintaining a stance of actual pacifism) encourage others to do so. BDZ is implied to have been relatively common under the Empire, as opposed to Old Republic using it as last resort before the Ruusan Reformation and slowly going more and more liberal with during the Clone Wars through Palpatine and his cronies&#039; manipulation. &lt;br /&gt;
&lt;br /&gt;
This was taken to the extreme with the Death Star, a weapon designed to make Exterminatus so easy nobody would oppose it out of fear. This backfired horribly when the station was destroyed after its second use at Alderaan, causing the galaxy to lash out in revolt (the first use was the slave labour planet it was being built at, it took three mid-power shots to kill everything, crack the mantle and blow it up in that order. Oh also it fired one other time minimal power at a Rebel task force who tried to blow it up under construction at the aforementioned slave planet, one-shotting the sole capital ship in the attack). &lt;br /&gt;
&lt;br /&gt;
Aside from these, the Empire had a fetish for impractical super weapons capable of Exterminatus, with the pre-Disney EU featuring weapons such as the Galaxy Gun (the Death Star, but smaller and with missiles), the &#039;&#039;Tarkin&#039;&#039; (The Death Star, but smaller and also a ship), the &#039;&#039;Eclipse&#039;&#039; and &#039;&#039;Sovereign&#039;&#039;-class Star Destroyers (see before), the World Devastators, and the [[Mary Sue|Sun Crusher]] (the Death Star, but the size of a &#039;&#039;starfighter&#039;&#039;; generally regarded as a concept emblematic of the [[C.S Goto|worst elements of the original Expanded Universe]]). Amusingly enough, [https://starwars.fandom.com/wiki/Superweapon/Legends#Superweapons it&#039;s actually pointed out in-universe how stupid this hard-on is].&lt;br /&gt;
&lt;br /&gt;
While the New Republic initially rejected Exterminatus, the war with extra-galactic invaders the Yuuzhan Vong (who had their own Tyranid-like Exterminatus methods) eventually pushed them into using it. BDZ was frequently used in later years as well by the One Sith, most notably at Ossus in 137 ABY and at Mon Calamari/Dac, though the latter case was more like the Virus Bombing approach mentioned earlier.&lt;br /&gt;
&lt;br /&gt;
===Halo===&lt;br /&gt;
In the [[Halo]] universe wiping out all life on a planet happens surprisingly often and has many interesting ways of doing so. It is the only way to be 100% certain you have dealt with a Flood outbreak&lt;br /&gt;
&lt;br /&gt;
The UNSC has the options of nuking the planet in the box standard Nuclear Holocaust situation that&#039;s very much what you&#039;d expect. However, their most powerful weapon is the NOVA Bomb. The NOVA Bomb is created by strapping together nine Standard Nuclear Fusion warheads and encasing them in a casing of Lithium triteride which amplifies the warheads destructive output that is unfortunately never mentioned but has the power to crack open a planet, earning the nickname &amp;quot;Planet Crackers&amp;quot;. The first real use of this weapon was when it detonated between a planet and its moon destroying the moon and scorching half the surface of the planet, as well as destroying three-fifths of a 300 strong ship fleet.&lt;br /&gt;
&lt;br /&gt;
The Covenant is well known for their orbital bombardment technique known as Glassing, where through high-energy plasma bombardment, a planet&#039;s surface is reduced to a glass-like material resembling Obsidian. This was the fate of many human planets during the Human-Covenant war including but not limited to Harvest, Madrigal, Eridanus II, Miridien, Paris IV, and Reach.&lt;br /&gt;
&lt;br /&gt;
The Forerunners, of course, have arguably the most powerful method of wiping out all life on a planet in HALO Cannon. The titular Halo rings, which can cleanse either a single planet of life on lower more directed settings, to Massive regions of space at 25,000 light-years. When all seven are fired in concert, they can wipe out all life in the galaxy, which they have done before. The Forerunners have also created a device known as the composer, which takes an organic being, destroys their body, and uploads their consciousness into a digital format. The process is extremely painful and those composed aren&#039;t always sane by the end of it. Of course, there could be who knows what kind of life killing weapons in the Forerunner arsenal that haven&#039;t been revealed yet&lt;br /&gt;
&lt;br /&gt;
==IRL Exterminatus==&lt;br /&gt;
&#039;&#039;[https://en.wikipedia.org/wiki/Global_catastrophic_risk see Global Catastrophic Risk]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Thermo-Nuclear Holocaust===&lt;br /&gt;
Apparently, even when we aren&#039;t in the 41st millennium we still mastered the art of royally buttfucking a planet. In this case, it&#039;s ours, and a full-scale thermonuclear war between the United States and the Soviet Union (who each have thousands and thousands of nukes) would be enough to kill off humanity multiple times over. This is how Mutually Assured Destruction works, threatening each other and our own planet with Exterminatus with zero chance of survival, just so we won&#039;t begin another World War. Because [[Imperium of Man|we&#039;re bastards like that]]. The Cobalt Bombs described by Dr. Strangelove above are actually possible, though currently theoretical. Nuclear weapons designed to be deployed as bombs or missiles aren&#039;t strong enough to destroy the world with only 50 warheads, but if you don&#039;t mind moving the weapon once it&#039;s built, the only limit on how big your nuke can get is how much material you&#039;re willing to use on it. In theory, the doomsday device of Dr. Strangelove could be achieved with a single massive bomb.&lt;br /&gt;
&lt;br /&gt;
This is further worth mentioning because automated retaliation systems that could activate nuclear weapons in response to a detected threat &#039;&#039;actually existed&#039;&#039;. The Soviet Union had the &amp;quot;Dead Hand&amp;quot; system, based off of seismic, air pressure, and EM sensors. The system was normally kept inactive and was only supposed to be turned on during a crisis to guarantee that the Soviets would still be able to use their weapons even if their leadership was taken out by a first strike.&lt;br /&gt;
&lt;br /&gt;
Some believe that elements of the Dead Hand system may have been lost or buried, and are active to this day. [[grimdark|A ticking automated Exterminatus waiting for a signal from aging cold-war era sensors.]]&lt;br /&gt;
&lt;br /&gt;
An old quote from the film &#039;&#039;WarGames&#039;&#039; summarizes the game of Global Thermonuclear War/Exterminatus: &#039;&#039;The only winning move is not to play...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Side note: simply saturating the surface of a planet with nukes is actually exponentially more energy-efficient than any method of destroying the actual planet itself, so if all you want gone is the people or creatures inhabiting it, then realistically this is what you&#039;d go with.&lt;br /&gt;
&lt;br /&gt;
===An Asteroid===&lt;br /&gt;
Really, all it takes to kill everything on a planet is a big enough rock traveling fast enough. Normally it&#039;s the cloud of dust that is kicked up into the atmosphere and blocks out the sun that does most of the work. Dinosaurs learned this the hard way. Of course, this doesn&#039;t really work too well on a forge or hive world which is already like that. For raw destructive force, however, the damage is a function of the speed and size of the asteroid. The former has some practical limits (though a civilization looking to weaponize this sort of exterminatus could possibly bring the rock up to relativistic speeds), but the latter can be nearly unlimited. A collision with a near planet-sized object would be more devastating than most &#039;&#039;fictional&#039;&#039; exterminatus weapons, obliterating the target world entirely. There could be any number of so-called &#039;rogue&#039; planets floating in the empty spaces between stars, ready to slide into the solar system and crash into Earth, assuming humanity fails its collective &#039;&#039;Save or Die&#039;&#039; roll for the week. They&#039;d have to [[fail]] incredibly hard because the overwhelming chance is that the rogue body will end up into the Sun (or Jupiter as a distant second choice), but yeah. [[Just as planned|Shit happens, yo!]]&lt;br /&gt;
&lt;br /&gt;
Also, to clarify something: once the asteroid rises above a certain size threshold --many times larger than the one that killed the dinosaurs, in fact-- then a collision with Earth would actually result in completely &#039;&#039;sterilizing&#039;&#039; the planet, as in everything down to the last microbe would die. So... sweet dreams.&lt;br /&gt;
&lt;br /&gt;
===Super Volcano===&lt;br /&gt;
Works on the same principal as the asteroid, that if you get enough shit into the atmosphere you&#039;ve royally fucked all life bigger than a mouse. This may not be very likely though on Earth as one of the biggest volcanoes (see yellowstone park) wouldn&#039;t wipe out humanity, probably. Maybe.&lt;br /&gt;
&lt;br /&gt;
Unless, of course, seismic activity from that eruption managed to trigger the [http://www.bbc.com/news/science-environment-25598050/ OTHER NINETEEN] super volcanoes.&lt;br /&gt;
&lt;br /&gt;
===Artificial Plague===&lt;br /&gt;
The Black Plague killed up to 60% of Europe&#039;s population and the Spanish Flu over doubled the death toll of what was then most devastating war in history. With &#039;&#039;&#039;&#039;&#039;SCIENCE!&#039;&#039;&#039;&#039;&#039; you could do even better! You could even render your own people immune to the effects before hand and only kill the enemy. Sane people dismiss this as possible but a fantastically stupid idea because viruses are impossible to contain and like to mutate, rendering any vaccine you used worthless. Still, people interested in causing the end of the world have minimal overlap with sane people, so terrorists causing one is a popular plot. Another possibility is a virus in a research lab breaking containment rather than being released intentionally.&lt;br /&gt;
&lt;br /&gt;
However before you start panicky a plague basically has no chance at killing humanity off. It can do a lot of damage yes, but once it kills enough people it will, like a fire, run out of fuel and burn it self out. This is why the common cold is so, well, common, It doesn&#039;t kill you so you can keep spreading it. Any sickness lethal enough to even have a shot at killing humanity off, will kill people so fast that it can&#039;t spread, even assuming humans can&#039;t treat it. Now if you think the COVID-19 pandemic showed that developing a vaccine isn&#039;t necessarily quick or easy, well your wrong. Less then a year for a vaccine is incredibly quick all things considered. In contrast the polio vaccine took over 4 years to produce. And after almost less then a year we are managing to produce over [[Noblebright|1 Million Doses Per of Vaccine per-day]]. That is a feat and a half even before you consider how we&#039;ve managed to mitigate it via social behavior.&lt;br /&gt;
&lt;br /&gt;
===Other Methods===&lt;br /&gt;
Some dude actually collected a list of ways that the Earth itself could be physically destroyed here: https://qntm.org/destroy But note that unlike with Exterminatus, the working goal there was to physically destroy &#039;&#039;the planet itself,&#039;&#039; not just the population.&lt;br /&gt;
&lt;br /&gt;
It&#039;s a really clever and thorough list. One listed method, for example, is basically to just yeet rocks into space until you run out of rocks.&lt;br /&gt;
&lt;br /&gt;
==The Fall of Typhon==&lt;br /&gt;
Good to know there&#039;s a ceremony for blowing up a planet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;We have arrived, and it is now that we perform our charge.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;In fealty to the God-Emperor (our undying Lord) and by the grace of the Golden Throne, I declare Exterminatus upon the Imperial world of Typhon Primaris.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;I hereby sign the death warrant of an entire world and consign a million souls to oblivion.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;May Imperial Justice account in all balance.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;The Emperor Protects.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==The Words of Gabriel Angelos==&lt;br /&gt;
{{Topquote|It is human nature to seek culpability in a time of tragedy. It is a sign of strength to cry out against fate, rather than to bow one&#039;s head and succumb. Inevitably many shall fault the hands upon the sword which felled Typhon, the Ordo Malleus. But the Inquisition merely performs the duty of its office. To further fear them is redundant; to hate them, heretical. Those more sensible will place responsibility with those who forced the hands of the Inquisition. With some fortune, they may foster this hatred into purpose, and further rule their own fate by coming to the Emperor&#039;s service.&amp;lt;br&amp;gt;Yet ultimately, it was I who set these events into motion, with a single blow from my hammer, God Splitter.|Gabriel Angelos of the Blood Ravens}}&lt;br /&gt;
&lt;br /&gt;
Fuck, that&#039;s deep. The use of a properly modified version of this quote from Dawn of War Retribution has proved highly effective in sageing furfag troll threads and thus has been sanctioned by the holy /tg/ Inquisition for public use (keep it on /tg/).&lt;br /&gt;
&lt;br /&gt;
==Battlefleet Gothic: Armada==&lt;br /&gt;
{{Topquote|Admiral Spire, it is said that heresy is like a tree.&amp;lt;br&amp;gt;Its roots lie in darkness while its leaves wave in the sun.&amp;lt;br&amp;gt;You can prune away its branches, even cut the tree to the ground.&amp;lt;br&amp;gt;But it will grow again, ever stronger.&amp;lt;br&amp;gt;Such is the nature of heresy and why it is so difficult to destroy.&amp;lt;br&amp;gt;Some may question my right to destroy a world of ten billion souls.&amp;lt;br&amp;gt;But those who truly understand, realize I have no right to let them live.&amp;lt;br&amp;gt; No sacrifice is too great. No treachery too small.|Inquisitor Horst}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Exterminatus on the Tabletop==&lt;br /&gt;
Though not the most effective of lists, it is particularly hilarious and surprisingly fluffy to declare Exterminatus on large table games of 40k.  In general Exterminatus is used when one player with a large force of 3500+ points of space marines and is in danger of losing the field of battle. In which case the player grabs the closest heavy object and begins to smash the opponents models screaming “EXTERMINATUS IN THE NAME OF THE EMPEROR EXTERMINATUS” until the opponent’s army is destroyed and (or) he is forcibly removed from the table . Another relatively simple way is to simply take a [[Grey Knights]] army, field a single Bro-Capt. or Grand Master with an orbital Strike Relay, [[Witch Hunters|Karamazov]] (who also has one) and two troop choices (if you&#039;re playing a regular game -- if you&#039;re playing [[Apocalypse]], you can skip the troops) Then cram in as many Techmarines as you can, give them all Orbital Strike Relays and watch the bombs drop. For the average 3000 point game, you can get Krazypants off and 20 bare-bones techies with the relays. that&#039;s 21 Strength 10 AP1 pie-plates smashing down on your opponents Baneblades, Warhounds and other special hard-as-balls to kill shit your opponents have! Also great for swarm-busting (the relays can fire D3 pieplates each per guy but at Strength 6). Picture Krazypantsoff standing on a hilltop, pointing at buildings and going &amp;quot;Bang.&amp;quot;, then watching them all blow up. Of course, if the Inquisitor dies, you&#039;re fucked. So maybe just camp him in cover. But that&#039;s only if you&#039;re lame.&lt;br /&gt;
&lt;br /&gt;
For those of you with enough money to field the Horus Heresy army list from Forge World, Horus can call down an orbital strike with infinite range and S10 AP1 from anywhere on the map. Now you can reenact the Istvaan III atrocities yourself!&lt;br /&gt;
&lt;br /&gt;
For an Apocalypse game you can also field an exterminatus guard force.&lt;br /&gt;
All you need is:&lt;br /&gt;
n * 6 guardsmen (one with a vox).&lt;br /&gt;
The list is fairly simple - Just field as many Company Command Squads with nothing but Master of Ordinance and fire away (for a 3k game its almost 38 s9 ap3 blasts a turn)&lt;br /&gt;
Don&#039;t forget to field some epic(troll) music to laugh at your opponents face, and after the battle proceed with knocking the table down to finish with a speech gritty nuff to make Sturnn himself proud.&lt;br /&gt;
&lt;br /&gt;
Another option is to us the Exterminatus rules for your Apocalypse game (In the unnatural disasters table (by rolling a 6))&lt;br /&gt;
&lt;br /&gt;
As of 7th edition, it&#039;s now possible to forego the FoC chart and take whatever models you want. This means you can take 15 Chapter Masters in a 2k list.&lt;br /&gt;
&lt;br /&gt;
In 40k terms, you can get some SERIOUS Exterminatus going with the [[Necrons|&#039;Crons]] and their Doomsday Arks. In one Primary Detachment, for example, you can take a fully viable 1500-point Necron army as so: Overlord with Warscythe, 5 Immortals, 10 Warriors and 3 Doomsday Arks. If the Doomsday Arks don&#039;t move, they can provide one 72&amp;quot; Strength 10 AP 1 Primary Weapon Large Blast each, allowing for some serious [[butthurt]] from your opponents (and this may make you [[That Guy]] if done well because this is a level of cheese on the table that France would be proud of). If you&#039;re trying to break into a bunker-sized fortification, use these three things on the doors. Then you can re-enact the dying moments of [[The Conquest of Uttu Prime]] sans the [[Megalith]]!&lt;br /&gt;
&lt;br /&gt;
==TL;DR==&lt;br /&gt;
You fuckers just backed Chaos and now you have a daemon infestation? Your planet &#039;gon git [[FATAL|raaaaaaaaaaaaaaped]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:exterminatus.jpg&lt;br /&gt;
image:exterminatus2.jpg&lt;br /&gt;
File:Red nuke button turned into EXTERMINATUS.png|Suffer not the Tau Player to live&lt;br /&gt;
File:Exterminatusthread.jpg|The E-quisition vigilantly purges the Emperor&#039;s internets of chaos taint.&lt;br /&gt;
File:Foxy Lady.jpg|If the inhabitants of a planet remotely resembles this creature, it&#039;s guaranteed to be exterminatused upon discovery. If pictures like this are found on a thread in /tg/, it&#039;s guaranteed to be saged and trolled upon discovery&lt;br /&gt;
File:Fall_of_Reach_1.jpg|If said inhabitants started space-faring like a certain [[Chakat|Chakat]], then you could call your local Inquisition or any Xeno manly enough to [[Get shit done|get shit done, just like the Covenant shown in the image.]]&lt;br /&gt;
File:Hello exterminatus Warhammer 40k sister of battle rule 34.jpg|See? The Internet can even make the end of the world look sexy!&lt;br /&gt;
File:Rocks are not free citizen.jpg|Don&#039;t suggest bolides as a method of exterminatus.&lt;br /&gt;
File:Sherman.gif|War is Hell, and Hell is beautiful. &lt;br /&gt;
File:Ohara Incident.png|Although this is not a planet, it&#039;s just too B-E-A-[[weeaboo]]-TIFUL.&lt;br /&gt;
File:ExterminatusButton.gif|Not &#039;&#039;actually&#039;&#039; how the Inquisition works...mostly.&lt;br /&gt;
File:Larrynevindisk.jpg|The original Magic: the Gathering Exterminatus &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Vidya:&lt;br /&gt;
* https://www.youtube.com/watch?v=h67JpMyrOVE&lt;br /&gt;
* http://www.youtube.com/watch?v=FYXj9xOUFIM&lt;br /&gt;
* The unofficial theme-http://www.youtube.com/watch?v=g_tIw9Il934&lt;br /&gt;
* [https://www.youtube.com/watch?v=IEGo41443iI The heresy scene mentioned in the quotes at the top.]&lt;br /&gt;
* https://www.youtube.com/watch?v=ubNqUyf0op0&lt;br /&gt;
[[Category:Imperial]][[Category:Warhammer 40,000]][[Category:Meme]]&lt;/div&gt;</summary>
		<author><name>2601:1C0:5C00:EFC0:0:0:0:A9DF</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Total_War_Warhammer/Tactics/Slaanesh&amp;diff=506101</id>
		<title>Total War Warhammer/Tactics/Slaanesh</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Total_War_Warhammer/Tactics/Slaanesh&amp;diff=506101"/>
		<updated>2022-02-28T09:53:55Z</updated>

		<summary type="html">&lt;p&gt;2601:1C0:5C00:EFC0:0:0:0:A9DF: /* Multiplayer Strategies */&lt;/p&gt;
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&lt;div&gt;This is the general tactics page on how to play [[Slaanesh]] in [[Total War: WARHAMMER]].&lt;br /&gt;
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==Why Play Slaanesh?==&lt;br /&gt;
*You prefer Speed and using your mobility to outmaneuver and tear apart your enemy as opposed to the simple rip and tear.&lt;br /&gt;
*Because you&#039;re a sexual deviant and this is the best way to show your horniness without going out in public. (Though given that this game is T rated expect the more sexual parts of Slaanesh to be toned down, at least until some of the modders have their say)&lt;br /&gt;
*Because fuck armor, your crab claw ladies don&#039;t give a fuck about it.&lt;br /&gt;
*You want to play the only army in the game that is non-binary inclusive.&lt;br /&gt;
*Some degenerate is going to give you a NSFW mod, it&#039;s only a matter of time.&lt;br /&gt;
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===Pros===&lt;br /&gt;
*&#039;&#039;&#039;Speed&#039;&#039;&#039;: You ARE the fastest army in the entire game. Trailers and unit stats show so far that your cavalry, chariots, and Legendary Lord have a base speed of 100, daemonettes outrun most skirmishers with base speed over 50, and even slaanesh marauders have above average cardio with 38 speed. Your army will run circles around everyone else, wood elves and beastmen included.&lt;br /&gt;
*&#039;&#039;&#039;AP&#039;&#039;&#039;: Heavy armour shouldn&#039;t be a problem for you in the slightest. Factions that rely on armour like Dwarfs and Warriors of Chaos will dread when you come on to the battlefield.&lt;br /&gt;
*&#039;&#039;&#039;Cavalry and Chariots&#039;&#039;&#039;: With numerous varieties of both Cav and Chariots you have the ability to be a really strong threat while on the move. Sure, Heartseekers and Hellstriders probably won&#039;t beat Grail Knights in a fair one on one fight but their sheer speed will mean that back line is probably doomed. Plus the chariot variety means an armored front line is going to suffer.&lt;br /&gt;
*&#039;&#039;&#039;Flanking Potential&#039;&#039;&#039;: Cavalry aside, many of your units are fast and have &amp;quot;Devastating Flanker&amp;quot; as well. You can expect to be one of the best factions for penetrating a soft spot in the enemy&#039;s army.&lt;br /&gt;
*&#039;&#039;&#039;Fatigue fighting&#039;&#039;&#039;: Fatigue heavily penalizes melee attack and armor stacking to -30% melee attack and -25% armor when a unit is completely exhausted.  Melee defense remains surprisingly good with only a maximum -10% penalty from fatigue.  This significantly benefits you since most of your units rely on melee defense and ward saves for survival.  While you&#039;re not going to outlast Nurgle or any faction with lore of life, your army of half naked tarts will fight better the longer a battle drags on.&lt;br /&gt;
*&#039;&#039;&#039;Immunity to Fear&#039;&#039;&#039;: A big part of the Mark of Slaanesh on the tabletop was immune to psych. This is carried over as Immune to Psych for your mortal units. Combined with all your daemons being unbreakable, you really won&#039;t give a shit about big scary monsters or units.&lt;br /&gt;
*&#039;&#039;&#039;Diplomacy&#039;&#039;&#039;: Few mortals can resist the God(dess) of Pleasure. Unlike other Daemonic Forces, you have diplomatic options at your disposal. This can be useful to close off a front with a non-aggression pact, or even an alliance of convenience when necessary.&lt;br /&gt;
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===Cons===&lt;br /&gt;
*&#039;&#039;&#039;Fragile&#039;&#039;&#039;: The downside of having an army of half naked monster girls/boys/things? There isn&#039;t a ton of armour to go around. Expect to be taking a punishing on the way in (Not that Slaanesh has an issue with that), so long as you aren&#039;t using ward saves. Which you shouldn&#039;t since Slaanesh units have some bound ward save abilities which are generally far more impactful than armor.&lt;br /&gt;
*&#039;&#039;&#039;Lack of Ranged&#039;&#039;&#039;: You can&#039;t hump your opponent to death from the other side of the map. You have no ranged units to speak of. Seriously, even freaking KHORNE has ranged units. You have no chance at playing defense.&lt;br /&gt;
*&#039;&#039;&#039;Lack of Fliers&#039;&#039;&#039;: When Furies are the best flying unit you have, it&#039;s safe to say you aren&#039;t a faction that is designed around dogfighting and controlling the skies. You will easily be the weakest Monogod faction when it comes to the air.&lt;br /&gt;
*&#039;&#039;&#039;No Flexibility&#039;&#039;&#039;: Everyone fighting you knows you&#039;re going to bring a fast glass cannon army.  Like your other chaos monogod siblings, you do one thing well and can&#039;t do much else.  Somewhat ironic that the factions closest to chaos are the most predictable opponents.&lt;br /&gt;
*&#039;&#039;&#039;DLC&#039;&#039;&#039;: Sorry but trends are trends and some of your better units may be reserved for Lord Packs. From a launch standpoint you got Tzeentch and Nurgle beat, but you could use some more mortals/boob snakes.&lt;br /&gt;
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==Faction Traits==&lt;br /&gt;
*&#039;&#039;&#039;Daemonic&#039;&#039;&#039;: Undead with extra steps, really. Once your daemonic units lose enough leadership, they&#039;ll begin to lose health and fade back into the Warp in the same vein that undead units crumble away. The good news is that even if your daemons are doomed to evaporate, they&#039;ll at least stick in and fight to the last model.&lt;br /&gt;
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*&#039;&#039;&#039;Devastating Flanker&#039;&#039;&#039;: A bunch of your units have this special ability which doubles their charge bonus when attacking an enemy unit from the flank or rear. Considering your Furies and all your cavalry have Vanguard, as well as the obscenely high speed of your army overall, this incentivizes you to try to encircle the enemy as quickly as possible and... well no way to say this that&#039;s not going to be a double entendre, &#039;&#039;&#039;Hit them hard and fast in the rear!&#039;&#039;&#039;&lt;br /&gt;
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*&#039;&#039;&#039;Sensuous Seductions&#039;&#039;&#039;: Like with the other Chaos god armies you have a battlefield resource that unlocks map-wide abilities as you accumulate it. As with the other daemonic factions these battlefield resources have three tiers and when you use one of them it reduces the resources you&#039;ve accumulated so far. This one is gained by killing units that have negative morale, meaning you can keep replenishing these abilities so long as there are still units on the battlefield to kill. The three abilities (in order of strength and cost) are:&lt;br /&gt;
**&#039;&#039;Fascination&#039;&#039;: A direct-damage spell that also causes Rampage on the target&lt;br /&gt;
**&#039;&#039;Narcissism&#039;&#039;: An AoE snare, similar to Net of Amyntok&lt;br /&gt;
**&#039;&#039;Sweet Sorrow&#039;&#039;: An AoE buff to speed and vigor&lt;br /&gt;
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==Lords==&lt;br /&gt;
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===Legendary Lords===&lt;br /&gt;
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*&#039;&#039;&#039;[[N&#039;Kari]]&#039;&#039;&#039;: He&#039;s here and he&#039;s looking a lot like his classic artwork where he&#039;s facing down Aenarion. He&#039;s big, he&#039;s fast, he&#039;s purple, and he&#039;s got four nipples. Has a blistering 100 speed, which means he&#039;s a single entity monster that can keep up with warhounds and light cavalry. This guy is going to blitz across the battlefield and right into your &amp;quot;backline,&amp;quot; which is good because he has only 5 armor and will need to hurry if he doesn&#039;t want to get turned into Swiss cheese by ranged units. His offensive potential is extremely high, and you can stack physical resist and ward save to make him quite durable in melee, but best used to hit and run/flank. Also a caster of the Lore of Slaanesh, but your probably better off putting skill points elsewhere, use a hero caster. His special abilities include:&lt;br /&gt;
**&#039;&#039;Harvester of Souls&#039;&#039;: heals him when nearby units are complete destroyed (this stacks)- combine with high ward and he&#039;ll be extremely tough&lt;br /&gt;
**&#039;&#039;Willing Prey&#039;&#039;: debuffs an enemy&#039;s melee attack and defense&lt;br /&gt;
**&#039;&#039;The Witstealer Sword&#039;&#039;: massively boosts his AP and base weapon damage.-Alternative live dangerously and take the Sword of Slaanesh from his chaos realm first visit if possible and enjoy a greater demon with well over 100 speed 60-70% physical resist/40% ward and a sword of Khaine equivalent. doing 1.2k weapon damage.&lt;br /&gt;
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===Generic Lords===&lt;br /&gt;
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*&#039;&#039;&#039;Exalted Keeper of Secrets&#039;&#039;&#039;: Same as Blood boi, Bird Boi, and Plague Boi. The Exalted Keeper of Secrets acts as the lord while the standard one is a monster you can recruit. An anti-large AP monster with the Lores of Slaanesh and Shadows that can get around the battlefield very quickly. Believe it or not it&#039;s slower than a Bloodthirster and less mobile since it can&#039;t fly. That said it has a lot of nasty special abilities, including a Mortis Engine effect against low-leadership enemies, AoE hexes that causes rampage or reduce melee attack, and an activatable buff that massively boosts its melee damage over the course of three stages. also gets some regen while killing broken units. &lt;br /&gt;
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*&#039;&#039;&#039;Herald of Slaanesh&#039;&#039;&#039;: A hybrid lord with the Lore of Slaanesh and/or Shadow magic along with AP in melee. Think a Loremaster for the High Elves only faster and frailer. Your only lord choice with the Devastating Flanker ability. Can ride the Steed of Slaanesh, Seeker Chariot, or Exalted Seeker Chariot. Will also realistically be your only Lord choice in the early campaign as you can&#039;t get the Exalted Greater Daemon without evolving one of these things like a Pokemon. Like other daemonic Herald lords she also has three &amp;quot;locus&amp;quot; abilities, which include:&lt;br /&gt;
**&#039;&#039;Grace&#039;&#039;: A ward save that greatly improves melee defence and physical resistance. -By far the best, helps fragile Slaanesh units survive&lt;br /&gt;
**&#039;&#039;Swiftness&#039;&#039;: An augment which greatly improves charge bonus, speed and charge speed.&lt;br /&gt;
**&#039;&#039;Beguilement&#039;&#039;: A hex which reduces leadership and melee defence.&lt;br /&gt;
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==Heroes==&lt;br /&gt;
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===Legendary Heroes===&lt;br /&gt;
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===Generic Heroes===&lt;br /&gt;
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*&#039;&#039;&#039;Alluress&#039;&#039;&#039;: A hero version of the Herald, like for the other three gods. Same spell lores and mounts. Also has Devastating Flanker.&lt;br /&gt;
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*&#039;&#039;&#039;Cultist of Slaanesh&#039;&#039;&#039;: A Dark Elf cultist who is mostly intended to be a campaign map agent, on the battlefield she is a skilled fighter with a number of unique abilities including Devastating Flanker and &amp;quot;Gate of Slaanesh&amp;quot; which grants up to 3 demonette summons and later one keeper of secrets per battle. actually quite good. usually want them on campaign map do spread cults and give gifts of slaanesh but good to increase mobility to lords and summon disposable tarpits and a giant suicide keeper of secrets each fight.&lt;br /&gt;
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==Units==&lt;br /&gt;
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===Infantry===&lt;br /&gt;
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*&#039;&#039;&#039;Marauders of Slaanesh&#039;&#039;&#039;: Slannesh&#039;s warriors of pain and seduction ([[Emperor&#039;s Children|no, not those guys.]] [[Daemonette|or those guys.]] [[Hedonites of Slaanesh|Look, Slaanesh has a lot of freaks working for them, ok?]]) The big difference between these guys and normal Mauraders is they have Immune to Psych, meaning they are far less likely to run than their cousins in the Warriors of Chaos and Norsca. Come with an Anti Large spear version, and standard version, and a tanky whip version. Use them as your cheap screeners to protect your Daemonettes from missiles. These are also your only shielded infantry options. whip version is the most useful long term due to good/decent staying power but you may just have to forgo a traditional frontline late game. &lt;br /&gt;
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*&#039;&#039;&#039;Daemonettes&#039;&#039;&#039;: Very fast, very AP heavy, and very squishy Daemonic infantry unit.  Roughly equivalent to wardancers, stats wise, but considerably faster. Has Devastating Flanker.&lt;br /&gt;
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*&#039;&#039;&#039;Exalted Daemonettess&#039;&#039;&#039;: Faster, killier, sexier Daemonettes.  Roughly equivalent to bladesingers, stats wise, but considerably faster. Has Devastating Flanker and the Soulscent passive ability, which increases their armour piercing and melee attack when within range of an enemy unit whose morale is wavering or lower.&lt;br /&gt;
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===Missiles===&lt;br /&gt;
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None, until a dlc adds one possibly.&lt;br /&gt;
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===Cavalry===&lt;br /&gt;
*&#039;&#039;&#039;Seekers:&#039;&#039;&#039; Has the potential to be one of the fastest units in the entire series, unfortunately they don’t even have any armour, so cycle charging might be your best strategy when using them. Has Devastating Flanker and Vanguard deployment, making them well suited for getting right up in the face of range-heavy armies.&lt;br /&gt;
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*&#039;&#039;&#039;Heartseekers:&#039;&#039;&#039; Named after the unit champion of Seekers, these things are a straight upgrade. Unlike your regular seekers these guys have the Soulscent passive ability which increases their armour piercing and melee attack capability when within range of an enemy unit with morale wavering or lower. Also has Devastating Flanker and Vanguard deployment.&lt;br /&gt;
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*&#039;&#039;&#039;Hellstriders:&#039;&#039;&#039; Essentially the same as the above, only they’ll cut their losses and run rather than fight to the bitter end. Will come with lances (or pincers rather) and Hellscourge whips. Another unit with Vanguard, the lance variants also get anti-large. Do &#039;&#039;not&#039;&#039; have Devastating Flanker.&lt;br /&gt;
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===Chariots===&lt;br /&gt;
*&#039;&#039;&#039;Seeker Chariot:&#039;&#039;&#039; A low model chariot unit with poison and Devastating Flanker. Super fast for a chariot but probably even more brittle when trapped in prolonged melee.&lt;br /&gt;
*&#039;&#039;&#039;Hellflayer:&#039;&#039;&#039; Essentially acts as a giant lawnmower, able to plough through infantry. Unfortunately it’s a wide target so might get singled out by ranged fire. Has Devastating Flanker but unlike the other chariots this one also has the Soulscent ability.&lt;br /&gt;
*&#039;&#039;&#039;Exalted Seeker Chariot:&#039;&#039;&#039; An extremely fast but extremely fragile single-entity chariot that will mow down any heavily armored infantry it comes across. Has Poison, Perfect Vigour, and Devastating Flanker.&lt;br /&gt;
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===War Beasts===&lt;br /&gt;
*&#039;&#039;&#039;Fiend of Slaanesh:&#039;&#039;&#039; Imagine even faster, bigger, rat ogres with a debuff aura and you’d get the idea. Would be able to keep up with the rest of your forces, but unfortunately has just as much armour as the rest of them. Has the Soporific Musk passive ability which lowers enemy melee defense and melee attack.&lt;br /&gt;
*&#039;&#039;&#039;Chaos Furies (Slaanesh):&#039;&#039;&#039; Essentially the same as the other furies, acting like daemonic harpies with buffs from their god. In this case, speed, armour piercing and Devastating Flanker. Most importantly it has Vanguard deployment, which means it can deploy alongside your cavalry units for punishing encirclements.&lt;br /&gt;
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===Monsters===&lt;br /&gt;
*&#039;&#039;&#039;Chaos Spawn of Slaanesh&#039;&#039;&#039;: Appeared in the Nurgle vs Slaanesh video. Will likely be used the same way you use normal Spawn, only might be faster and have better AP&lt;br /&gt;
*&#039;&#039;&#039;Soul Grinder of Slaanesh&#039;&#039;&#039;: A purely melee version of the Soul Grinder with 75 speed, anti-large, and lots of armour piercing damage. May be preferable for most uses to the keeper of secrets because they have actually good armor and fill a similar role. trade some speed and lack of devastating flanker for being the only Slaanesh unit with good armor.&lt;br /&gt;
*&#039;&#039;&#039;Keeper of Secrets:&#039;&#039;&#039; Your Greater Daemon unit is fast, has lots of weapon strength and armor piercing, as well as Blissful Rapture, Devastating Flanker, and Strider. Can cast two spells from the Lore of Slaanesh: Lash of Slaanesh and Acquiescence. powerful melee killer vs monsters and infantry but need to flank/ hit and run for best affect due to low durability. use size and high mass to run in and out of the fight. if you want a stand up fight monster use the soul grinder. Campaign tech tree can give them the whole lore of Slaanesh but they aren&#039;t good casters, just use a lord or hero instead. good targets for buffs to weapon damage like mind razor or the Slaanesh rampage buff.&lt;br /&gt;
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===Artillery===&lt;br /&gt;
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None to speak of. You don&#039;t have any ranged units at all.&lt;br /&gt;
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==Multiplayer Strategies==&lt;br /&gt;
Slaanesh is all about one thing, going at your opponent as fast as possible. Oh, they will resist, but you&#039;ll get your way in the end. Slaanesh really needs to find that perfect vulnerable position and slide right in. Don&#039;t go for grinding here, get into the habit of rhythmically pulling in and out to get the best result possible. Be sure to conserve as much of your unit&#039;s energy and fight too, you don&#039;t wait to climax too early. If all goes well eventually everything will come together in one big- &amp;lt;span style=&#039;color:purple;font-size:100%&#039;&amp;gt;&#039;&#039;&#039;SNAP&#039;&#039;&#039; I&#039;m the embodiment of ecstasy and excess and even &#039;&#039;I&#039;&#039; was getting sick of the sex puns!&amp;lt;/span&amp;gt; Ok fine, you have a ton of mobility, AP and dps on your units but they will fall apart really fast if they meet stern resistance. Your units are built to flank, so if you try to take a frontal fight with any semi sturdy faction you are going to get massacred. The lack of ranged and fliers also means you will have to get to that backline the old fashioned way. It will be a Micro heavy army that will reward good timing and have one of the higher skill floors in the game. Now go teach those ungrateful bastards our horny ways!&lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Beastmen| Beastmen]]&#039;&#039;&#039;: One of a few factions hornyer then you! (Rimshot). Your faster but not by as much as you are with other factions, expect a game of trying to get a charge off while not being charged in turn. That they have Archers and a sorta Artillery in the Cygor might force you to be a little bolder then you might otherwise want. Over all: an intresting match up.&lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Bretonnia| Bretonnia]]&#039;&#039;&#039;:&lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Daemons of Chaos| Daemons of Chaos]]&#039;&#039;&#039;: &lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Warriors of Chaos| Warriors of Chaos]]&#039;&#039;&#039;: &lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Dark Elves| Dark Elves]]&#039;&#039;&#039;: &lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Dwarfs| Dwarfs]]&#039;&#039;&#039;: Oh man, if you can micro well you are going to have a field day with Dwarfs. You have pretty much everything that they hate fighting from an affordable AP frontline, fast flankers to dive the backline and chariots galore. Daemonettes will likely make the most cost effective front line, and a few mauraders to screen will allow them to get in without taking too much in the way of missile fire. It&#039;s unknown whether Seekers or Hellstriders (probably Hellstriders, they can have shields) will make the better choice for cav, but either way they should be able to rapidly get around and dive those cannons and guns before they can do much damage. Even your furies have AP and Devastating Flanker, which will make them great for killing dwarf ranged units. With three options of chariots to pick from (go for normal seeker chariots, they&#039;ll be available in more numbers) you should be able to punch through their lines and dry hump that silly book of theirs. Really, the only thing that won&#039;t work are monsters as Dwarfs have plenty of missiles and Anti Large, so Fiends, Spawns and KOS can stay at home, meaning a Herald will likely be your best Lord option. If you can micro well you can dominates this match up but if not... well, prepare for a lot of your skimpy crab ladies to get turned into sexy ground beef.&lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Empire| Empire]]&#039;&#039;&#039;: &lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Grand Cathay| Grand Cathay]]&#039;&#039;&#039;:&lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Greenskins| Greenskins]]&#039;&#039;&#039;: &lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/High Elves| High Elves]]&#039;&#039;&#039;: &lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Khorne|Khorne]]&#039;&#039;&#039;:&lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Kislev|Kislev]]&#039;&#039;&#039;:&lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Lizardmen| Lizardmen]]&#039;&#039;&#039;: Saurus based formations will be child&#039;s play to your forces. Slow and heavily armored, even your infantry will be able to cycle charge them with impunity. Larger dinosaurs will be at your tender mercies as well, Soul Grinders, Keepers of Secrets and even just Marauders with Spears will be suited to dealing with the heavily armored beasts. The units to keep tabs on here will be the Skinks. Reasonably fast (not as fast as you, but still worth noting) and unarmored, putting all that juicy AP to waste. Units to be particularly wary of will be the Terradon Riders. You can do virtually nothing as they rain poisonous javelins from the sky, crippling and slowing your forces to be a better match for Skink Cohorts or Chameleon Stalkers. So long as you keep on the move, cycle charge their forces and try to waste as much ammo as you can, they&#039;ll eventually be forced to commit to a losing fight.&lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Norsca| Norsca]]&#039;&#039;&#039;:&lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Nurgle| Nurgle]]&#039;&#039;&#039;: This might actually be a difficult one. Your biggest strengths are speed and armor piercing, but Nurgle&#039;s units have almost no armor to begin with and don&#039;t really have a back line to speak of. Fighting them is going to be like when someone in a cartoon punches a fat guy and their arm just sinks into his gut. You don&#039;t have the things that scare Nurgle the most, namely fire damage and ranged units. Instead you&#039;re going to have to rely on your superior mobility to cycle charge his slow moving units again and again. You might not benefit from your AP but you still have substantial charge bonuses. The real question is how many charges it takes to cut through Nurgle&#039;s absurdly large health pools and healing. If you get dragged into a war of attrition you&#039;re going to lose.&lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Ogre Kingdoms| Ogre Kingdoms]]&#039;&#039;&#039;:&lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Skaven| Skaven]]&#039;&#039;&#039;: You&#039;ll be able to dive their backline in record speeds, but you should not underestimate the firepower they can plug you with before you reach them. They&#039;ll likely have hordes of Skavenslaves to simply tie down your forces through unarmored bodies alone, so try to keep on the move.&lt;br /&gt;
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*&#039;&#039;&#039;Slaanesh&#039;&#039;&#039;:&lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Tomb Kings| Tomb Kings]]&#039;&#039;&#039;: &lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Tzeentch| Tzeentch]]&#039;&#039;&#039;: Tzeentch&#039;s ground units are squishy, and bad at melee, and not as fast as yours, so you &#039;&#039;should&#039;&#039; use that to your advantage by encircling them and shredding them in melee as quick as possible; they are probably the only Daemons you&#039;ll be okay with sticking around in melee with, but you should be charging as much as possible still just for the Charge Bonus. All those ranged shots won&#039;t matter if you&#039;re already up close and give them no chance to use it. Plus, they don&#039;t really have a lot of ammo, so after the first few volleys they will run out of shit to throw at you and start cycle charging.&lt;br /&gt;
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:That being said, Tzeentch also has the &#039;&#039;most flyers&#039;&#039; out of the 4 gods, so you should expect a Tzeentch player to take some of them just to fuck with you; screamers or doom knights will intercept your chariots. Tzeentch also has Barrier, which nullifies the first few hits they take in combat, which will be your charge. Models will still get thrown, they just wont get hurt right away.&lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Vampire Coast| Vampire Coast]]&#039;&#039;&#039;: &lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Vampire Counts| Vampire Counts]]&#039;&#039;&#039;: The Vampire Counts might be your comrades in terms of shunning ranged weapons but beyond that they&#039;re very different from you. You have almost no flyers, Vampires have a bunch. Your units hit really hard but are super fragile, while the undead excel at grinding you down with blobs of durable chaff. This second part is the biggest problem for you, as wars of attrition are the ultimate bane of your existence. All those flying units will also mean your great speed still won&#039;t give you your choice of engagements, as the vargheists can charge you but you can&#039;t charge the vargheists. Your best bet is probably going to be to act as a scalpel, cutting the enemy lords an heroes neatly out of their army. If you can do that the rest won&#039;t matter. Unfortunately, since a lot of their lords can take flying mounts, that will be easier said than done. Definitely bring Furies and anything that can act as an assassin or elite anti-large. The fact that their units don&#039;t route is good and bad for you. Bad because you can&#039;t stack your army abilities while fighting them, and good if you bring N&#039;Kari as when they die he can get a ton of heals.&lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Wood Elves| Wood Elves]]&#039;&#039;&#039;: Calling it now, this will be an interesting mashup. You both are going to be fast, and very squishy, so dealing with their archers should be easy. However, your lack of armor on your nude beasts will make them easy targets. So basically a drag race of vegans vs virgins&lt;br /&gt;
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[[Category:Total Warhammer]] {{Total War Warhammer Tactics}}&lt;/div&gt;</summary>
		<author><name>2601:1C0:5C00:EFC0:0:0:0:A9DF</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Nazi_Equipment&amp;diff=352882</id>
		<title>Nazi Equipment</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Nazi_Equipment&amp;diff=352882"/>
		<updated>2022-02-28T09:27:16Z</updated>

		<summary type="html">&lt;p&gt;2601:1C0:5C00:EFC0:0:0:0:A9DF: /* Wunderwaffen */&lt;/p&gt;
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&lt;div&gt;[[Nazi|Nazis]]. History&#039;s most stylish villains. They&#039;re famous as much for their cool equipment as for their total evilness, and because of its distinctive aesthetic and reputation- they did develop some of the most technologically advanced weapons of the 1940s, after all- it gets a lot of use in games, both traditional and otherwise. Here&#039;s a hilariously non-brief overview. As a general rule of thumb (with the exception of the Karabiner 98 which predated the Nazis by decades) Nazi equipment was [[plasma|very advanced in concept and potentially quite strong, but overly complicated and unreliable to the point of being dangerous to its user.]]&lt;br /&gt;
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The vast majority of what you see below fall into four categories, staples of Nazi engineering:&lt;br /&gt;
* Decent design, but too little too late,&lt;br /&gt;
* Decent design, but too advanced for the technology available to be of any real use on a battlefield where ease of use and reliability are major contributors to success (case in point: the hybrid drive of the [[Elefant|Ferdinand]]),&lt;br /&gt;
* High Command squandered the potential because they either weren&#039;t using it to full capacity or for purposes it wasn&#039;t designed for,&lt;br /&gt;
* Completely and obviously fucking retarded, but if I don&#039;t follow orders I&#039;m getting shot, sorry test pilot (and everyone else involved)! &lt;br /&gt;
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===Small Arms===&lt;br /&gt;
====Rifles and SMGs====&lt;br /&gt;
[[File:Karabiner 98k.jpg|300px|thumb|left|Kar 98k: German for &amp;quot;boring, but practical&amp;quot;. ]]&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;[https://www.youtube.com/watch?v=WkBrh1euWg0 Karabiner 98 kurz]&#039;&#039;:&#039;&#039;&#039; (&amp;quot;Carbine 1898 short&amp;quot; in German, also called simply &#039;&#039;Gewehr 98&#039;&#039;, &amp;quot;rifle of [18]98&amp;quot;) The standard German infantry rifle during WWII from the old Mauser family. It was beginning to become dated in WWII, given that it was essentially just a shorter version of the venerable Gewehr 98 which armed most German soldiers in WWI. It used 7.92×57mm Mauser ammunition (often shortened to &amp;quot;8mm Mauser&amp;quot;). Probably the least &amp;quot;Nazi equipment&amp;quot; example on this list while also one of the most manufactured, the rifle&#039;s strengths were that it was fairly cheap, very accurate, and reliable. But its drawbacks were that it had a slow rate of fire and only a five-round magazine. The easiest weapon to compare it to in WWII would be the Soviet Mosin Nagant, which was cheaper to make, but the 98 was much more accurate. It fell short compared to the British SMLE rifle, which had a ten-round magazine and had a good rate of fire for a bolt action, though it has a substantial advantage due to 8mm Mauser being rimless while .303 British is not. Worse yet, the Karabiner 98k also went up against the semi-automatic American M1 Garand (which General Patton had called &amp;quot;the greatest weapon ever devised&amp;quot;) which vastly outperformed it in spitting bullets down range. (All of the above are roughly the same range of calibre—.30 [inches] or 7 to 8mm—one which remains in use today by almost every major military as well as many civilian uses, although today&#039;s fashion is for smaller calibre, higher velocity rounds for infantry.) Even then, the gun was generally quite well regarded for what it was and there was plenty of them to go around. It was also the go-to weapon for German snipers who affixed a scope to it. The gun is still in production today (albeit with modern style furniture), it is still the German army&#039;s drill rifle, some states still use versions of it as a sniper rifle and it&#039;s sometimes found in Iraq and other third world nations where it acts as a cheap marksman&#039;s rifle. Of course, it&#039;s also an excellent hunting rifle in civilian hands.&lt;br /&gt;
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* [https://www.youtube.com/watch?v=zUjPeAgvf3U &#039;&#039;&#039;&#039;&#039;Gewehr 43&#039;&#039;]:&#039;&#039;&#039; &amp;quot;Rifle 1943&amp;quot;. the German army&#039;s semi-automatic rifle. This weapon was developed in response to their invasion of the Soviet Union, where the Germans were shocked to find Soviet troops brandishing semi-automatic rifles (the SVT-40, primarily), drastically out-gunning their troops in firefights. The result was a fairly decent semi-automatic rifle/carbine chambered for the same rounds as the Kar98k, which derived many of it&#039;s concepts, while not being an outright clone of, the SVT-40. The rifle&#039;s magazine was also not built-in in that its detachable (allowing for quick reloads) but still had the option of allowing the shooter to rapidly use stripper-clips when reloading (either attaching them directly to the weapon from above, or using them to push several bullets at once into a magazine which attached to the rifle below.) Much like the Kar98k, it worked well as a marksman/sniper&#039;s weapon when affixed with a scope. Unfortunately, mechanically it was far from perfect as it was overgassed (not surprising, as the gas pressure that was tapped from the barrel to cycle the semi-automatic action proved to be too strong for the rifle&#039;s quite complicated mechanism, especially when made by unskilled workers from lower-quality steel). This resulted in (comparatively) frequent breakdowns and shattered parts, in addition to requiring more maintenance. Copying overmuch from the SVT-40 may have also contributed to this problem, as the 7.62x54mmR cartridge in the SVT-40 produces a lower gas pressure than the 7.92x57mm Mauser. For this reason, the G43 wasn&#039;t a very popular weapon among German troops, though its firepower was still welcome. The G43 has an interesting legacy that lasts to this day, however. Engineers discovered that, on occasion, the roller lock could fire fully automatic, careful adjustments to the mechanics provided. This discovery lead to the Development of the &#039;&#039;&#039;Gerät 06&#039;&#039;&#039; or &#039;&#039;&#039;StG 45 (M)&#039;&#039;&#039; which was the ancestor of the roller-delayed blowback systems used in guns like the MP5 or the G3. &lt;br /&gt;
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* [https://www.youtube.com/watch?v=cdQhO8FtY7c &#039;&#039;&#039;&#039;&#039;Maschinenpistole 38/40&#039;&#039;]:&#039;&#039;&#039; &amp;quot;Machine pistol 1938/1940&amp;quot;, the iconic MP 40 is a slightly updated variant more suitable for mass-production. The most common German submachine gun through the war used mainly by squad leaders and troops fighting in urban areas. It was also the go-to weapon of specialist units like paratroopers and the SS. Uses a 32-round magazine chambered for 9x19mm rounds and typically comes with a folding wire stock. In general pretty good but only a million of them were produced, compared to the millions of SMGs made by the British, Americans and Soviets. [[Derp|The primary weapon of the Nazis, according to Hollywood at least, where every single German grunt has one.]] Known for its rather simplistic design; the weapon had only one fire setting (automatic), though its cyclical rate was much lower than equivalent Allied SMGs, allowing aimed single shots at the cost of some room-clearing power. Was a major influence that can still be seen in SMG development.&lt;br /&gt;
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[[File:STG 44.jpg|300px|thumb|right|Few guns end up naming a whole class of weapons, the STG 44 is one of them]]&lt;br /&gt;
* [https://www.forgottenweapons.com/evolution-of-the-sturmgewehr-mp431-mp43-mp44-and-stg44/ &#039;&#039;&#039;&#039;&#039;Sturmgewehr 44&#039;&#039;]:&#039;&#039;&#039; The &amp;quot;Assault rifle 1944&amp;quot; was the first assault rifle adopted on a large scale. Fun fact - the name was suggested by Hitler and was pure propaganda. Chambered for the new 7.92x33mm Kurz cartridge, it gave a rifleman the power and accuracy of a rifle with the rate of fire of a submachine gun. As its name suggests, it entered the war very late, even though it is only an updated version of the MKB42, which, as the name suggests, came into the war mid-early 1942. In a rare demonstration of common sense, Hitler vetoed its mass deployment early on due to logistics (replacing over 10 million &#039;98k&#039; rifles with a new model that used different ammo couldn&#039;t be done overnight, or cheaply), though he approved of the idea and changed his mind later in the war when it became clear a limited impact would be better than none at all. This, combined with the fact that producing the Stg44 required the industry to adapt their tooling, and recurrent shortages of resources later in the war, heavily limited the scale at which they were produced. It was not that difficult to make though, being to Kar98 what Panther was to Panzer IV - roughly 120% of resources for superior result. It also had some mechanical issues, including a fragile feed mechanism which could jam if the rifle was knocked over. Anecdote: one of its optional attachments was the &#039;&#039;Krummlauf&#039;&#039;, a curved barrel and periscope for firing around corners or from inside a vehicle hatch. Yes, it worked, but the bullets often shattered as they skittered along the curve of the barrel, causing a shotgun-like spread, and the barrels wore out quickly. In any case, the troops who received the regular Stg44 loved them because it gave the firepower of a submachine gun at about three times the effective range—and it was particularly interesting to the Russians, with contest for new &amp;quot;avtomat&amp;quot; design starting in 1943, even before Stg44 entered official mass production. Due to effectively already winning a war, USSR&#039;s Ministry of Defense decided that, instead of taking what they could in 1944, all designs should be perfected as neither suited demands perfectly (especially the one about the same weight as the Stg44 was deemed to be too heavy) - and we all know what the final result was after some young Red Army engineer named Mikhail Kalashnikov got his hands on a few. Some STG 44s remained in service in the East German &#039;&#039;Nationale Volksarmee&#039;&#039; until the 1960s.&lt;br /&gt;
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* &#039;&#039;&#039;&#039;&#039;Fallschirmjägergewehr 42&#039;&#039;:&#039;&#039;&#039; &amp;quot;Paratrooper rifle 1942&amp;quot;, and if a K98k and a MG42 could have a baby together this battle rifle would be it. Created in limited numbers for the exclusive use of German paratroopers. The high-ups realized that the K98k was too long for paratroopers, and the MP40 wasn&#039;t suitable outside of urban combat, so they wanted something that handled like a carbine but could fire like a machine gun. the FG 42 was designed as a shorter, automatic battle rifle to give paratroops superior firepower, using a side-loading box magazine. Its high recoil made automatic fire inadvisable, as with later automatic high-caliber battle rifles such as the US M14. While it never really took off, it was quite the solid design, and is notable for influencing the design of the American M60 machine gun after the war. &lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;[https://www.youtube.com/watch?v=knPDsJyCpjI Kriegsmodell]&#039;&#039;&#039;&#039;&#039;: as the war dragged on and as the Germans got their fascist asses kicked across Europe, and their factory&#039;s and homes began to be leveled by Allied Bombers, the Germans started to try and make there equipment faster and cheaper. Starting at first with small changes here and there as they dropped some superfluous features, to at the end of the war they were cutting corners like it was crunch time at the Circle factory.&lt;br /&gt;
**&#039;&#039;&#039;&#039;&#039;Volkssturmgewehr&#039;&#039;&#039;&#039;&#039;: Literal garbage guns made from parts of broken or defective weapons, surplus barrels and wood that barely deserves to be called so. Part of the vain efforts to make the Volkssturm units into anything resembling an organized fighting force and to make a quick and extremely cheap produced gun to defend what was left of Germany by 1945 and like the German war effort, utterly failed due to being too complicated. Yeah, the last ditch weapons that look like an Ork Mek would think they are too crude for his taste use in fact a fairly elaborate mechanism that put their price tag slightly above that of an StG 44. The best thing that came out of this garglemesh was the MP-3008, which was literally a British STEN Gun with the Mag rotated 90 degrees.&lt;br /&gt;
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* [https://en.wikipedia.org/wiki/Zielgerät_1229 &#039;&#039;&#039;Zielgerät &amp;quot;Vampir&amp;quot;&#039;&#039;&#039;]: Night vision rifle. Produced too late too few. Per usual Nazi gimmicks, quite capable, powerful, but not produced enough because the industrial base and time wasn&#039;t enough. Caused distress to Soviets briefly.&lt;br /&gt;
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====Pistols====&lt;br /&gt;
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[[File:Lugar Pistol.jpg|300px|thumb|left|The quintessential Bad Guy pistol]]&lt;br /&gt;
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* [https://www.youtube.com/watch?v=rIX1EL1hTmE &#039;&#039;&#039;&#039;&#039;Pistole Parabellum 1908&#039;&#039;]:&#039;&#039;&#039; &amp;quot;Pistol Parabellum 1908&amp;quot;. The Nazis used a bunch of pistols in truth, but none are as iconic of the Third Reich as the P08 Luger with its joint armed breech. It could load an eight-round box magazine or a thirty-two-round drum. The 9x19mm Parabellum cartridge was initially designed for this pistol and is still one of the most common pistol calibers in the world. It was eventually phased out in favor of the P38 as being a standard-issue sidearm due to the Luger being too expensive to manufacture for the entire German army, although the Luger was still available for the troops and officers who could afford it. The Luger was also somewhat unique at the time in that it could still double as a pistol carbine by affixing a stock and a 32-round drum-magazine to it, when carbine-convertible pistols had started falling out of fashion years before. The exotic toggle-lock mechanism of the gun meant it had shitty reliability in field conditions, but the gun was made at a time when sidearms were typically issued to specialists, officers, and policemen, who were typically away from conditions that could foul up the gun. WW2 era produced Lugers go for several thousand dollars *today* as collectibles.&lt;br /&gt;
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* [https://www.youtube.com/watch?v=JXAMma6mUq8 &#039;&#039;&#039;Walther &#039;&#039;Pistole 38&#039;&#039;]:&#039;&#039;&#039; &amp;quot;Walther Pistol 1938&amp;quot;. The Walther P38 replaced the Luger P08 as the Wermacht service pistol just before World War II due to it being cheaper to produce. It loaded a 9x19mm eight-round detachable box magazine. Nerds will recognize this as G1 Megatron&#039;s alt-mode, and attentive [[James Bond]] fans will recall it seeing some use in &#039;&#039;Goldfinger&#039;&#039;. MUCH more common than the Luger despite what Hollywood would tell you, and a decent pistol, if a bit annoying due to its hard-to-pull trigger.  The Italians cloned its internals in the M1951, meaning the Beretta 92 is the P38&#039;s grandchild.&lt;br /&gt;
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* [https://www.youtube.com/watch?v=4vkU3CIPdMk &#039;&#039;&#039;Mauser &#039;&#039;Construktion 96&#039;&#039;]:&#039;&#039;&#039; &amp;quot;Construction 1896&amp;quot;. Popularly known as the &amp;quot;Boxcannon&amp;quot; (by the Chinese) and &amp;quot;Broomhandle&amp;quot; (by most everyone else); it loaded ten rounds from a stripper clip into an internal magazine, although there was also an option for a 20-round magazine that had the added bonus of the entire magazine being detachable instead of being built-into the weapon. The C96 was typically chambered for either the newer 9x19mm or the original 7.63x25mm rounds (which were so high velocity for a pistol cartridge of the time that they were only surpassed with the later development of the .357 Magnum). The C96 was not typically issued to the main German army during WW2—only the Luftwaffe were known users of the weapon during the war, as sidearms for their pilots. It was also one of the first and most iconic of the pistol carbine designs, innovating the wooden holster that could double as a detachable stock, making it (and Spanish and Chinese knockoffs) extremely popular in areas like China where proper longarms might be either too expensive or banned from import. However, by the 30s and 40s, this feature had fallen out of fashion in the West and wasn&#039;t included in newer production models, with only a few being modified to restore the functionality. Nerds will recognize this as Han Solo&#039;s DL-44 blaster pistol from the original &#039;&#039;Star Wars&#039;&#039; trilogy, with some gubbins glued to it to make it more sci-fi.&lt;br /&gt;
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* [https://www.youtube.com/watch?v=4COZpIw9UMI &#039;&#039;&#039;Walther Polizeipistole/Polizeipistole Kurz&#039;&#039;&#039;]: &amp;quot;Police Pistol/Police Pistol short&amp;quot;. You know this one, it&#039;s the gun made popular by Ian Fleming and [[James Bond]] super-spy character. The Walther PP is a compact pistol that was typically issued to German police units (Kripo, Gestapo, Gefepo and Feldgendarmerie), but also as a sidearm to military officers and [https://www.youtube.com/watch?v=5Rz-jKH_V04 senior party members]. The PPK variant was an even smaller version of the PP, designed for concealed carry in mind (in fact it was so small that it can typically fit into the sleeves of most longcoats, making it useful for infiltrators). It could come chambered for either 7.65mm (.32 ACP to Americans) or 9x17mm (.380 Auto) rounds. The Cold War era Soviet Makarov pistol would largely be based on the PP pistols, though in a (slightly) more powerful cartridge known as 9x18 or 9mm Makarov (which is actually thicker than the now ubiquitous 9x17/9mm Parabellum, since Soviets measured width from a different part of the cartridge). The PPK and cheaper clones (such as the Bersa Thunder, in .380 ACP or 9mm Kurz &amp;quot;Short&amp;quot;) are readily available today and basically never stopped production.  If you&#039;re looking to buy one in the states, be aware that there have been several license holders: Interarms (1978-1999, truest to the original design), S&amp;amp;W (2002-on, have had some recalls over serious defects), and Black Creek (1999-2001, very limited numbers).&lt;br /&gt;
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====Machine Guns====&lt;br /&gt;
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* [https://www.youtube.com/watch?v=GfJkU4Sah8I &#039;&#039;&#039;&#039;&#039;Maschinengewehr 42&#039;&#039;]:&#039;&#039;&#039; &amp;quot;Machine gun 1942&amp;quot;. German military doctrine during WWII was built around the machine gun and, as such, the Germans developed an exceptional machine gun in the MG 42 (basically an improved but functionally identical version of the earlier MG 34). It was lightweight at 11.7 kg, was belt fed unlike the magazine fed LMGs it usually went against, and it could nominally fire 1,200 rounds per minute (although, in practice, it was actually even faster) while most other machine guns could barely reach 600. That much [[dakka]] causes a lot of heat, so the gun was designed for easy swapping of barrels; although even with the barrels being regularly changed it was not uncommon for these guns to fire so fast that a cartridge would ignite before being fully loaded, completely breaking the gun and potentially injuring the gun&#039;s crew. Its terrifying rate of fire and distinctive report earned it the nickname &amp;quot;Hitler&#039;s Buzzsaw&amp;quot;. The MG 42 was the basis for numerous other weapons throughout the Cold War (and is still used in NATO-forces today as MG3, they only changed to NATO-standard-caliber and reduced the firing rate to actually be 1200 rounds per minute, as opposed to the 1500 rpm of the original MG42). The MG3 is still widely exported and its production licensed to NATO and allies. A &#039;&#039;double barrel&#039;&#039; variant of the MG3 was also produced as a &#039;&#039;low cost Minigun alternative&#039;&#039;.&lt;br /&gt;
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* &#039;&#039;&#039;&#039;&#039;Maschinengewehr 34&#039;&#039;:&#039;&#039;&#039; The predecessor to the MG 42, it was still in wide use at the start of the war. It had a lower, more controllable rate of fire of around 800-900 RPM, and had a single-shot mode that was removed in the MG 42. Its production went on parallel to the MG 42 because its swing-down barrel-swap method was more compatible with vehicle ball mounts than MG 42&#039;s slide-open method, so all MGs seen on German tanks even late in the war were still MG 34&#039;s.&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;Maschinengewehr 08/15&#039;&#039;&#039;&#039;&#039;: A mid-WW1 improvement on the regular MG 08 of the Imperial German army. It was developed as an answer to the problem that infantry in the field often had problems in the field to assault positions with no support from automatic weapons and the standard MG 08 being too heavy and too cumbersome to carry around. The result saw the mounting of the MG 08 being replaced by a bipod and the coolant jacket being reduced in size and volume, bringing down its weight from almost 40 kilos down to a more comfortable 20, and the addition of a shoulder stock also made it possible to use it like a more modern LMG.By modern standards, still way too heavy to reliably use it in that particular role, but it worked well enough for the Germans that they continued to improve on it, leading to its late (and due to the end of WW1 ultimately ineffective) , fully air-cooled version of the LMG 08/18, which did away with water cooling entirely, reducing its weight down to 16 kilos, actually making it comparable to guns like the Lewis Gun (Also the reason why Drum-fed LMGs never catched on in the German military, as Germany was forbidden to develop any new automatic weapons under the Versailles treaty conditions). The 08/15 remained the standard MG for the Reichswehr and even the early Wehrmacht. Loads of them remained in stockpile well into the war, where they were issued to rear and police units for what the Nazis called &amp;quot;Anti-Partisan action&amp;quot;, with reports of the weapons being used tracking all the way into late 1941 and 1942. Fun fact: The gun was so ubiquotous and regular training tasks on it so tedious, that the word &amp;quot;nullachtfünfzehn&amp;quot; (Zero-Eight-Fifteen) entered the German language as a derogatory term for something mediocre, uninspired and boring. &lt;br /&gt;
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====Anti-Tank Infantry Weapons====&lt;br /&gt;
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* &#039;&#039;&#039;&#039;&#039;Hafthohlladung&#039;&#039;:&#039;&#039;&#039; In English, &amp;quot;Attachable Shaped Charge&amp;quot; (get used to this very literal naming scheme, it continues below). Very soon into the war, the Germans realized they would never have enough tanks and AT guns to go around, so they developed weapons that would allow an infantryman to (in theory, at least) deal with a tank. The Hafthohlladung was such an early attempt. A big AT grenade with three magnets that allowed it to stick to any metallic surface, it would make a nice hole into any tank it was attached to... Which makes the weapon&#039;s main drawback immediately clear: [[Tankbustas|running up to an operational tank to slap a bomb to its flank wasn&#039;t exactly safe]]. In theory, you could also try to [[Genestealer#Genestealer_Cults|wait and hide in ambush]] for the tank to pass close by since visibility from inside a tank wasn&#039;t that great, but that would require being able to anticipate the path of the tank (without accidentally getting run over), and tanks were often supported by infantry anyway. At the very least, they were less suicidal than the Japanese &amp;quot;lunge mine.&amp;quot; The Hafthohlladung wasn&#039;t really a successful weapon and saw only limited use, but it paved the way for the next item on the list:  &lt;br /&gt;
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* &#039;&#039;&#039;&#039;&#039;Panzerfaust&#039;&#039;:&#039;&#039;&#039; &amp;quot;Armor fist&amp;quot;, or, more literally, &amp;quot;tank fist&amp;quot;. A disposable one-shot anti-armor weapon for use against tanks and entrenched positions. Really cheap to produce, lightweight, and able to do a lot of damage to tanks at close range (maximum range being at most 150 meters for the later models). And it was really easy to use: hold in crook of the arm, flip a switch up that becomes an iron sight (and also arms the weapon), aim, squeeze the firing lever, and enjoy the fireworks. The basic idea of how they were used was to give one guy in every squad (or more) one of them so that if a tank ever did get close, there was a chance they&#039;d be able to take it out or do some damage. This, among other things, made allied generals wary about sending tanks to clear out German infantry forces, especially among the ambush-friendly hedgerows of northern Europe. That said, Panzerfausts were useless for trying to snipe at tanks from a distance (with an effective range of about 60m of the most produced versions) and could not be reloaded with another rocket, preventing most troops from carrying more than one shot on their person. In the last days of the war, the Nazis gave these to grannies and kids on the off-chance that they could destroy an allied tank when they rolled into town. In fact, it was so cheap to produce every member of late Volkssturm was generally issued one, while every third was lucky enough to be issued a rifle. Looked like a fist in a tube, hence the name. Its general design was later copied by the Russians, eventually used in the RPG-2 and RPG-7 rocket launchers. The concept of the Panzerfaust is still very much alive in the form of many &amp;quot;Light Anti-tank Weapons&amp;quot; (M72, AT4, MATADOR,...) in use today.&lt;br /&gt;
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* &#039;&#039;&#039;&#039;&#039;Panzerschreck&#039;&#039;:&#039;&#039;&#039; &amp;quot;Armor terror&amp;quot;, or &amp;quot;tank fright&amp;quot;. A reusable anti-tank rocket launcher based off captured American bazookas, and you can almost imagine the Nazi scientist getting one and saying &amp;quot;[[Ork|Bigga is Betta!]]&amp;quot;! (Although the actual reaction was probably also: &amp;quot;VHY DIDN&#039;T VE ZHINK OF ZHAT!!!&amp;quot;, see next item on the list.) The Panzerschreck was larger than the Bazooka, with an 88mm muzzle size (where the first Bazooka was only 60mm)—in fact, it is still larger than most rocket launchers and mortars in use today. Like the Bazooka, but unlike the Panzerfaust, it could be reloaded, and had a longer range than the Faust bar the latest version. The Panzerschreck has a distinctive steel blast shield in front, which has to do with the larger rocket blowing hot exhaust into the users face. Early models without the shield ended up requiring the operator to wear a gasmask and protective poncho (which must have sucked for the first person to test it, before they figured that out). The Panzershreck was more useful as an offensive weapon than the Panzerfaust, since it was capable of easily penetrating the armor of any tank they faced (and at better ranges) thanks to the bigger rocket. But on the other hand, it was very much a temperamental weapon that required trained operators, so its use was restricted to dedicated tank hunter teams (unlike the Panzerfaust, which was simple enough that a 10-year old kid could handle it).&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;Sturmpistole&#039;&#039;:&#039;&#039;&#039; An early attempt at making a lightweight anti-tank weapon, the sturmpistole was little more than a modified flare gun equipped with a stock and sighting system, and fired oversized warheads out of the muzzle like the Panzerfaust. Unlike the panzerfaust, it didn&#039;t see much success due to the small size of the warhead.&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;Raketenwerfer 43&#039;&#039;:&#039;&#039;&#039; At the time Germany [[Blood Ravens|acquired]] the Bazooka and refined it into Panzerschreks, they had there own version of a two-man team rocket based anti-tank weapon: the Raketenwerfer 43 a.k.a. the &amp;quot;Puppchen&amp;quot; or &amp;quot;Little Doll&amp;quot;. Why such a weird nickname? Because it was, for all purposes and intent, a miniature artillery piece: wheeled and towed and working from a a closed breech exactly like the rest of the German field guns and howitzers (except it fired rockets). Despite its better range and accuracy it was more expensive and harder to make then the Panzerschreck or Bazooka, so not nearly as many of them were made as compared to &#039;schrecks.&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;Panzerwurfmine&#039;&#039;:&#039;&#039;&#039; &amp;quot;Mine to be thrown at tanks&amp;quot; (don&#039;t say we didn&#039;t warn you about the names). Another attempt at allowing infantrymen to deal with a tank, this is basically a shaped charge with deployable stabilizing cloth fins that was thrown overhand to land on the top a tank and blow a nice, big hole through it. Cheap to produce and very efficient, but it required lots of practice to use, so it was only given to trained &amp;quot;[[Tankbustas|tank-hunter]]&amp;quot; teams. The Russians captured some of those, were duly impressed, and promptly refined the German concept into their own &amp;quot;RPG-6&amp;quot; AT hand grenade that was just as cheap and efficient but way easier to use, and so good it was still part of their arsenal when the Soviet Union fell and can still be found all over the world in relatively low-intensity conflicts. Sure, it won&#039;t kill a modern tank, but it sure as hell will kill third-world militia in up-gunned Toyotas.&lt;br /&gt;
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*&#039;&#039;&#039;Various AT-Rifles&#039;&#039;&#039;: Germany utilized a lot of AT-Rifles at the very beginning of the war, just like every other major power at the time did, and just like their counterparts, they became obsolete really, really quickly, with only the USSR really committing to their use thorughout the entirety of the war. Here are some of the AT-Rifles the Germans used. &lt;br /&gt;
**&#039;&#039;&#039;&#039;&#039;Tankgewehr M1918&#039;&#039;&#039;&#039;&#039;: The daddy of the AT-Rifle and, in a sense, most anti-materiel rifles to this day. Developed near the end of WW1 by the German Empire in search of an reliable alternative to light or medium field guns in the role of anti-tank weaponry. It essentially is a Mauser Gewehr 98 on steroids firing a massive 13mm round that could penetrate up 20 millimeters of armour on ranges of 100 meters and below. It needed a lot of training to make it work right; the recoil was reported to be strong enough to dislocate a mans shoulder if used incorrectly and even if done right, the marksman would become nauseous after just 2 or 3 shots at maximum. To put it in perspective: Imagine firing a gun, whose recoil feels like a seasoned boxer just hit you in the nuts. The Wehrmacht used some of them that were still lying around in arsenals all over Germany and some they took from the Polish army. &lt;br /&gt;
**&#039;&#039;&#039;&#039;&#039;Panzerbüchse 39&#039;&#039;&#039;&#039;&#039;: Or &amp;quot;Tank Rifle Model 39&amp;quot;. Whereas other nations like the British and the Soviets tried to improve their AT-Rifles by using larger calibers with bigger powder charges (the British used a .55 cartridge, the Soviets 14,5 by 114 millimeters), the Germans actually made their bullets smaller, using a 7,92mm by 94 cartridge. The idea was basically to increase the kinetic force of the bullet through speed instead of mass and it sorta worked, the PzB 39 was comparable to most other AT-Rifles of the time. It&#039;s shortcomings main came from (as is tradition) overengineering; the PzB 39 was a breech-loading rifle (like an artillery gun) and the action was expensive and labour-intensive to produce. Additionally, unlike most of its comtemporaries and even some of the other AT-Rifles the Germans used, it was single shot only (The Boys AT Rifle had a 5 round magazine, as did the Soviet PTRS-41).  The rifle proved barely effective already in Poland and France and was subsequently either phased out or coverted into grenade launchers. &lt;br /&gt;
**&#039;&#039;&#039;&#039;&#039;Panzerbüchse SS41&#039;&#039;&#039;&#039;&#039;: An insanely complicated, impractical marvel of engineering developed specifically for SS troops. The need for alternative weapons for the Waffen-SS divisions arose when Himmler wanted to use the SS alongside traditional Wehrmacht units; however the Wehrmacht Generals disliked the idea of a paramilitary force loyal only to the Nazi party, yet alone an army of glorified thugs and some political lobbying lead to the Wehrmacht keeping its monopoly on all weapons produced by the german arms industry, a priviledge the SS didn&#039;t have, so Himmler sourced weapons from all over Europe and took whatever he could get his filthy hands on (In spite of what /pol/lacks and Wehraboos might tell you, most SS units were poorly equipped and used a huge variety of surplus or obsolete rifles, submachineguns and looted guns). The SS41 differs in this regard as it was developed in secret specifically for the SS in Czechia from prototypes the Czechs developed on their own before their annexation into the Greater German Reich. Cycling this monstrous contraption requires the soldier operating it to slide the entire forward assembly forwards and backwards, a process that looks as awesome as it was tedious. Speaking of looks, this gun is really a beauty, you gonna hand it to them, and a Bullpup design on top of that. It fired the same 7.92 by 94mm cartridge the PzB 39 used, so it&#039;s fair to say that it didn&#039;t take long to become obsolete and surviving examples are exceedingly rare. &lt;br /&gt;
**&#039;&#039;&#039;&#039;&#039;Solothurn S18/1000&#039;&#039;&#039;&#039;&#039;: A ludicrously massive gun more akin to a cannon than anything else. Developed as part of the German schemes to gain access to modern firearms in spite of the conditions of the Versailles treaty in the late 20s. It was in fact so large that the Swiss put wheels on it and called it a cannon. It fired a FUCKHUEG 20mm round and needed 3 men or operate and carry it and built the basis of nearly all automatic cannons the German military developed and used through out the war.&lt;br /&gt;
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====Misc====&lt;br /&gt;
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* [https://en.wikipedia.org/wiki/M30_Luftwaffe_drilling &#039;&#039;&#039;&#039;&#039;M30 Luftwaffe Drilling&#039;&#039;]:&#039;&#039;&#039; The Germans had never been too keen on combat shotguns for various reasons (during WWI Kaiser Wilhelm was famously mocked for his protests that the American use of pump-action shotguns constituted a war crime), but the emergent Luftwaffe air force saw the need for equipping their pilots with survival weapons, in the event that they were shot down far from friendly forces and needed to hunt or defend themselves. They decided on a drilling combination gun (a double-barreled shotgun with a single-shot rifle barrel) as the ideal solution. However, the Luftwaffe&#039;s commander Hermann Goering had a propensity for being vain and flashy instead of practical, and chose the fancy high-end hunting rifles that aristocrats would purchase, instead of putting out an order for [https://en.wikipedia.org/wiki/M6_Aircrew_Survival_Weapon cheap, mass-produced weapons that would get the job done] at a fraction of the cost. As a result, the few surviving M30 drillings are extremely collectible and valueable.&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;[[Looted|Captured Weapons]]&#039;&#039;&#039;&#039;&#039;: Due to necessity and practicality, German troops also commonly used enemy equipment from all sides, predominantly Soviet weapons due to their large sweeps during the first stage of the invasion of Russia. To ease supply concerns, some weapons were converted to use standard German ammunition like the &#039;&#039;PPSh-41 submachine-gun&#039;&#039; (which was converted from 7.62x25mm to 9x19mm), while others actually had new Soviet-style ammunition made for them in converted factories.&lt;br /&gt;
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*Camouflage pattern battledress for infantrymen.  Well, okay, the Italians came up with the idea in the 1920s, but it was the Germans who mass produced it and issued it on a large scale.&lt;br /&gt;
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===Artillery pieces and AT-Guns===&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;Granatwerfer 36&#039;&#039;&#039;&#039;&#039;: Leave it to the Germans to overengineer a simple tube that spits out explosives. This little critter was supposed to serve as light, indirect fire support on the squad level and a bunch of gizmos tacked onto it that made aiming with it a hell of a lot easier - too bad the small caliber (5cm) limited its range and effectiveness in its intended role. Production was terminated in 1941, the reason given that the thing was too complex and too heavy, which in hindsight is a real headscratcher, as to why the High Command didn&#039;t come to this conclusion sooner (especially since the thing offered no significant advantage over rifle Grenades) , although it remained in use throughout the rest of the war. &lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Leichtes Infantriegeschütz 18&#039;&#039;&#039;&#039;&#039;: The LeIG 18 was an evolution of the proven and reliable &amp;quot;Leichter Minenwerfer 18&amp;quot;, the German answer to the Stokes Mortar that the British used. The idea was to give out a light field artillery piece to take out targets that sat in the niche of targets that were too insignificant to justify a full barrage or tank assault, too strongly defended or entrenched to just assault them solely with infantry. Think isolated pillboxes or MG-Nests holding a minor strongpoint. The odd naming stems from the conditions of the Versailles treaty, to give the Reichswehr plausible deniability for any curious allied noses poking in to German arms research. &lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;8-cm Granatwerfer 34&#039;&#039;&#039;&#039;&#039;: A carbon copy of the Stokes Mortar. Yes, really. &lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;15-cm Schweres Infanterie Geschütz 33&#039;&#039;&#039;&#039;&#039;: The largest gun that any given Infantry battallion had on offer. Fired 38 kilograms of explosives over considerable distances, and also served as the main armament of the Sturmpanzer IV. &lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Leichte Feldhaubitze (LeFH) 18&#039;&#039;&#039;&#039;&#039;: Another oddly named design, this &#039;Light Field Howitzer&#039; was the most common field gun of the German army. Efficient enough early in the war thanks to its 105mm caliber, it was eventually held back by considerable downsides that became apparent too late (too heavy, too difficult to move around and rather short range of around 10 km). When it became clear that the LeFH 18 really couldn&#039;t compare with Allied artillery pieces (like the Soviet 152 mm ML-20 howitzer, American M114 155 mm howitzer, which delivered heavier payloads or the British QF-25-Pounder, which fired much quicker), various improvements over the course of the war were attempted to keep it relevant. But ultimately it was outdated by 1941, and never could close the gap again. &lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;3,7-cm PaK 36&#039;&#039;&#039;&#039;&#039;: Probably the most advanced AT-Gun in the interwar period, but often gets a bad rep from reports of German soldiers, who had to fire the thing at Churchills, T-34s and other more modern tanks, earning it the moniker &amp;quot;Heeresanklopfkanone&amp;quot;, or &amp;quot;The Heer&#039;s (German armed forces) door knocking cannon&amp;quot;. Its major boons however were its very light weight and the perfected design of its mounting, making it very easy to transport and move. Seeing how much the German army invested in this gun before the war (over 9000 being built when the war started and an additional 5500 until 1941) they tried their damndest to keep the thing relevant even when it was very clear it could no longer keep up. Still, a remarkable and groundbreaking design for the early thirties, with 6000 being sold abroad and Japan, the USSR and even the United States outright copying the design with few modifications. &lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;5-cm PaK 38&#039;&#039;&#039;&#039;&#039;: The PaK 38s bigger, beefier brother, intended to fight off bigger tanks the light 3,7-cm couldn&#039;t handle - with very mediocre results. Practically identical to the 5-cm gun of the Panzer III. &lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;7,5-cm PaK 40&#039;&#039;&#039;&#039;&#039;: The first design that came onto the scene with WW2 in mind. A very effective design that in the latter half of the war ultimately became the most AT-Gun the Germans used and only became outdated at the very end of it, when even its significant firepower wasn&#039;t enough anymore to crack the armour of the big Soviet beasts. Modified versions of it became the main armament of a lot of German Tanks and Tank destroyers, the most notable of it being the Panther and the Jagdpanzer IV.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;8-cm PAW 600&#039;&#039;&#039;&#039;&#039;: Hilariously obscure as far as this list goes, the &#039;&#039;Panzerabwehrwerfer 600&#039;&#039;/8H63 was developed as the war progressed and Germany was finding its anti-tank weapons got to be stuck with the dichotomy of either being too immobile to adapt to battlefield conditions with its biggest AT guns or having too short-range to properly handle a regiment&#039;s anti-tank defense in full with its Panzerschrecks. Thus, the PAW 600 was designed to be lighter than other AT guns by the use of [https://en.wikipedia.org/wiki/High–low_system the High-low system] leading to a smoothbore gun that fired high explosive anti-tank rounds. The design was even atypically made with consideration for logistics by basing its rounds off of the Granatwerfer 34 mortars&#039; to make continued use of existing manufacturing tooling and it theoretically could have fired any other ammunition that would go into a Granatwerfer 34 (such as high-explosive or smoke rounds) which would have been noteworthy at the time since usual AT-guns firing high-explosive rounds really didn&#039;t do much since not much explosive filler fit into the thick walls of high-velocity rounds...but as mentioned, the thing was hilariously obscure and only 260 of them ever got built, so accounts of them actually having been used at all is very sparse - there was a statement from a Major in 15th/19th The King&#039;s Royal Hussars that they were used against the regiment near the River Aller on April 14th, 1945 to provide some evidence that the weapon had any effect on a battle in the war at all.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;8,8-cm PaK 43&#039;&#039;&#039;&#039;&#039;: A modified version of the infamous 8,8-cm Flak gun, stripped down to its essentials and with a longer barrel, wheeled carriage and gunshield to act as an AT-gun. Other than that, they&#039;re basically identical. &lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;12,8-cm PaK 44&#039;&#039;&#039;&#039;&#039;: The biggest, baddest AT-gun any side ever devised, with the Soviet 130mm monsters barely missing out the war by a few months, although one could argue that it was probably overkill, as it was so impractical and heavy that any use outside of fortified positions would be pointless. Given that the gun was designed when the war effort started to really go south and Germany found itself in a defensive war, probably a negligible downside, but then again, it didn&#039;t really seem to make any difference in the end. Some were used as part of the Siegfried Line and the Defense of Berlin, but they were very rare and the only examples that remain today are the ones built into the surviving Jagdtigers and the Maus.&lt;br /&gt;
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===Vehicles===&lt;br /&gt;
====Tanks====&lt;br /&gt;
German tanks were in general well designed, but in hindsight were overengineered and prone to breakdowns in the field. For example, take their &#039;&#039;Schachtellaufwerk&#039;&#039; (interleaved roadwheels system for tracks). The idea was: more roadwheels = weight distributed more evenly over track = less ground pressure = less bogging down and/or a higher maximum load. It was also supposed to lessen tank shaking and allow to fire (relatively) accurately on the move. Great idea on paper, and a pretty good one when testing prototypes at home... but an absolute hell on the Eastern front, where the almost supernaturally awful mud (or &#039;&#039;rasputitza&#039;&#039;) infiltrated between the wheels before freezing and breaking everything. Cue hour after hour of work for the maintenance teams, removing the track and wheels for cleaning before mounting them again [[FAIL|each and every time the goddamn tank sortied]], where a more traditional slack-track system would have required much less cleaning. And those were just added on top of the already quite large list of &#039;&#039;traditional&#039;&#039; mechanical breakdowns that plagued any and all vehicle pool of the epoch...&lt;br /&gt;
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Another big weakpoint in the German Panzerwaffe was the lack of standardization between the individual tank models. The Allies, more or less made the variations of their Tanks (which were standardized for every company and factory making them) from existing Models and fitted them with weapons they deemed appropriate for the task at hand([[Leman Russ (tank)|just like the Leman Russ in fact]]), which eased supply and maintenance whereas the Germans designed entirely new vehicles for every purpose across multiple manufacturers with their own specifications, tooling and production lines. In practice, this meant that parts between German vehicle types were mostly incompatible with each other (i.e. a gear made for a Panzer III could not go into a Panzer IV and vice versa, whereas a T-34 crew could just scavenge for parts in a nearby wreck or just broken tank) and it quickly became a logistical nightmare to sufficiently supply all tank units with spare parts or even fuel (The Germans never could make their minds up if they preferred Gasoline or Diesel). That&#039;s not to say that they didn&#039;t know or realize this (thoughts in this direction lead into the E-Series of design studies, planned to be a series of tank models that more or less shared all parts with each other except armament and chassis) but by 1944 Germany lacked the industrial capacity and resources to switch to a more economical model of production. Furthermore, the German model of tank production didn&#039;t help too; all of the German tanks were hand-crafted, using expensive and elaborate methods with strict tolerances to produce the best results they could offer which becomes redundant when you compare it to the production streets of the T-34 and the Sherman that were put out by the dozens. The &amp;quot;5 to 1 ratio&amp;quot; of allied vs German Tanks is as much the result of the Modus Operandi of the German war industry as it is of failed planning, overly complicated designs, fascist inefficiency and having the SHIT bombed out of them.&lt;br /&gt;
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In the end, the true selling point of the &#039;&#039;Panzerwaffe&#039;&#039; was not the tanks themselves, but instead, primarily, the tactics of using them, the crew members manning them, the mechanics supporting them, and the radios installed in every tank that allowed for a level of coordination between tanks, infantry, and artillery not seen before the start of WWII (which formed the core of &#039;&#039;Blitzkrieg&#039;&#039; tactics). This, along with some powerful late-war designs, occasionally gave German tanks an edge over Allied tanks until production problems, stability issues and most of all fuel shortages became overwhelming.&lt;br /&gt;
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German tanks are called &amp;quot;&#039;&#039;Panzer&#039;&#039;&amp;quot;, which when directly translated means &amp;quot;&#039;&#039;armor&#039;&#039;&amp;quot;, and more specifically is the shortened version of &amp;quot;&#039;&#039;Panzerkampfwagen&#039;&#039;&amp;quot; (Armored Fighting Vehicle). The name is often abbreviated to just &amp;quot;PzKpfw&amp;quot; or even &amp;quot;Pz&amp;quot;. The habit of naming tanks, airplanes and other pieces of equipment, like the V3 gun after animals, mostly predators, was introduced after a suggestion by Goebbels in 1944 to increase the propagandistic value of the vehicles. This is why earlier vehicles have none of these names and were named &amp;quot;at face value&amp;quot;. At no point in time did these nicknames show up in official records of the Wehrmacht aside from anecdotal mentions in field reports. The official records of the Heereswaffenamt (Army armory office) used the &#039;&#039;Sonderkraftfahrzeug&#039;&#039; (&amp;quot;Special purpose vehicle&amp;quot;, Sd.Kfz. in short) system of designations instead.&lt;br /&gt;
* &#039;&#039;&#039;Panzer I:&#039;&#039;&#039; Designed and produced in defiance of the Treaty of Versailles, the &#039;&#039;Panzerkampfwagen I&#039;&#039; was the first Nazi tank.  It was small, weighing only 5.4 tonnes, and was armed only with two MG-13 machine guns. Some 1,493 were made, and were most notable in that they allowed tank crews to be trained, and (after being sent to Spain) let tank doctrines be developed that later allowed the Nazis to take over Poland.  They saw some use at the beginning of WWII, but were pretty soon deemed to be out of date even on scouting missions. Until they were deemed totally obsolete, they were continuously upgraded and specialized, and had several variants including a potential recon paratrooper-tank. Primary Nazi tank of the Condor legion in the Spanish Civil War.  [[File:Panzer I.PNG|thumb|right|300px|Mein Herr! Can&#039;t ve get somezing better zan zis Panzer I?]] As with a lot of Nazi tanks that became obsolete, the old PzKpfw I&#039;s were sometimes stripped to the chassis and repurposed for things such as artillery and tank-destroyer roles, though this was relatively rare.&lt;br /&gt;
* &#039;&#039;&#039;Panzer II:&#039;&#039;&#039; The &#039;&#039;Panzerkampfwagen II&#039;&#039; was designed using the experience gained in the Spanish Civil War. Heavier than the Panzer I at 8.9 tonnes, it was designed as a stopgap, as the Panzer III and IV were experiencing delays in production. It was armed with a dinky automatic 20mm cannon that was little better than an anti-tank rifle. Common during the early war, it was made obsolete by the arrival of the Panzer III and IV, and relegated to reconnaissance duties, training, or conversion into open-topped tank destroyers. Much like it&#039;s younger brother, it too was pushed through several variants; however, instead of trying to upgrade it to stay in main-line action, it was turned into a better scout tank so that the Panzer III could take over the main-line role. Primary Nazi tank for the invasion of Poland and France.&lt;br /&gt;
** &#039;&#039;&#039;Panzer II Ausf. L &amp;quot;Luchs&amp;quot;&#039;&#039;&#039;: The final version of the Panzer II with a redesigned turret housing the same 2cm-autocannon in a new turret and a modified chassis. Speedy little bugger (it could reach up to 60 kph under optimal conditions) that served as a scouting verhicle for the tank divisions, with 100 being built. &lt;br /&gt;
* &#039;&#039;&#039;Panzer III:&#039;&#039;&#039; One of the two main German tanks of the war, the &#039;&#039;Panzerkampfwagen III&#039;&#039; was about when Germany really got the hang of this whole tank design thing. Introduced in 1939, it weighed 23 tonnes, carried a 37mm anti tank gun, and notably had a turret big enough for three guys (which is actually more important than you might think, as it allows the crew to share the workload, e.g., the Loader&#039;s only task would be to load the gun with correct ammo in as short time as possible, the Gunner focuses on aiming and firing the gun, while the Commander can retain situational awareness and, well, give orders). Contemporary tanks usually had two- or even one-man turrets, forcing the crew to share responsibilities, thus lowering combat efficiency. The Panzer III was designed from the ground up to engage enemy tanks, rather than the infantry and light vehicles of earlier models. In Poland, France, and North Africa it did well, even though some French vehicles still outgunned them. Against Soviet T-34s, however, it was completely insufficient, unless upgraded to a 50mm gun and firing APDS. Thankfully, unlike the French and Russians, the Panzer III were all equipped with radios, allowing them to out-maneuver the un-radioed yet otherwise better tanks. Production stopped in 1942, but since they had built 5,774 of them, they stayed in service until the end of the war. The chassis was used to produce the StuG assault cannon (although &amp;quot;Geschütz&amp;quot; is hard to translate to English: it&#039;s neither a mere gun, nor a cannon, being more of a tank destroyer, i.e., a &amp;quot;sniper&amp;quot;-style tank), which would be the most widely produced German vehicle of the war. Switched roles with Panzer IV to become the infantry support tank with short barrelled howitzer, though this was soon also replaced with a dual-purpose gun. Primary Nazi tank for the invasion of Soviet Union.&lt;br /&gt;
* &#039;&#039;&#039;Panzer IV:&#039;&#039;&#039; Ultimately the most common German made tank, with nearly 9,000 units being built over the course of the war (now compare numbers with those nearly 50,000 Shermans and 84,000 T-34s), the &#039;&#039;Panzerkampfwagen IV&#039;&#039; was the Panzer III&#039;s big brother. The Panzer IV was originally intended to be used against infantry and was armed with a low-velocity 75mm gun for blowing stuff up with explosive shells.  After the invasion of Russia they switched to a 50mm anti-tank gun, and later a 75mm high-velocity cannon while also being up-armored to an absolute weight limit of a chassis. After that upgrade, it was generally on par with the T-34 and M4 Sherman (on average, at least — they had a less powerful engine, but better optics). Unlike early Soviet tanks, every Panzer IV generally had a working a radio receiver. It&#039;s chassis became the foundation of many German vehicles of all classifications. Primary Nazi tank from 1942 to the end of the war in 1945.&lt;br /&gt;
* &#039;&#039;&#039;Panzer V Panther:&#039;&#039;&#039; The Panther was introduced in 1943 and is often argued to be the the best tank of the war. It copied many features of the T-34 and improved on them. It was listed as a &amp;quot;medium tank,&amp;quot; despite weighing in at 44.8 tonnes (due to the Germans attributing a class with the intended use in mind, not weight). Its 75mm/L70 gun was one of the most powerful tank guns of the war, and could destroy any Allied tank. Quite mobile for its weight, its frontal armor was more effective than that of the Tiger&#039;s thanks to sloping. It truly was a swift and hard as nails death machine... when it was in working order, that is. The Panther was rushed into service and had even more mechanical problems than the Tiger did due to its rushed design. The transmission, for example, broke down on averag after just 250 kilometers (that&#039;s 155 miles for you yanks) of use, leading to a lot of abandoned tanks. On the plus side, the Panther was only about 20% more expensive to produce than the Panzer IV, and the Germans managed to produce 6,000 of them, though switching over did cost them in terms of other production due to the necessary retooling time. Along with the Tiger, the Panther was enough of a threat for the Western Allies to up-gun their Shermans (the &#039;Firefly&#039; with the British 17-pounder gun and the multiple American (76) variants sporting a more powerful 76 mm gun) and the Soviets to make up-armored and up-gunned T-34-85&#039;s (with, you guessed it, a 85 mm gun in the turret). Along with the aforementioned US and Soviet tanks, the Panther eventually became one inspiration for the post-war &amp;quot;Main Battle Tank&amp;quot; concept, the other being the British Centurion. An upgraded Panther II was planned, but never entered production. [[File:Panther_Tank.jpg|thumb|left|300px|Zis vill do nicely! Danke!... Gott im Himmel, zat&#039;s a lot of Shermans!]]&lt;br /&gt;
* &#039;&#039;&#039;Panzer VI Tiger:&#039;&#039;&#039; Even before invading Russia, the generals of the Wehrmacht sent requests for a tank that could be called &amp;quot;heavy&amp;quot;. After seeing French B1&#039;s in action, however brief or desperate, they were convinced that a slower brawler that could take punches and return them had its place on the battlefield along the faster but relatively lightly armoured Pz. III and IV. Still, the idea lingered for a couple of years, with only the shock of encountering previously unknown Soviet KV-1s and T-34s giving the necessary push and resources to the project as perceived German tank superiority was shattered. The Nazi top brass took this as a challenge to create the ultimate tanks, and the result of said project were &amp;quot;the Big Cats&amp;quot;. The first of these was the Panzerkampfwagen VI Tiger heavy tank, which entered service in 1942 (yes, the Pz. V actually came out after the VI did). &amp;quot;Heavy&amp;quot; definitely described the Tiger: it weighed 54 tonnes, had a 690 hp engine, had up to 100mm of armor, could reach its 40 kph in good conditions to keep with the little guys and was armed with a hueg 88mm cannon that could take out a T-34 or Sherman from 2 kilometers with ease. In fact, it could do this to &#039;&#039;any tank the Allies would have at any point of the war&#039;&#039; from one kilometer away, barring IS-2s and Churchill VIIs. Despite this, the Tiger was over-engineered mechanically and somewhat under-designed chassis-wise. It was expensive, a drain on strategical resources and labor intensive to build, had reliability issues, and was [https://youtu.be/CVDDtbiGDxA?t=148 horribly maintenance-intensive one in the field]. The Tiger chassis was essentially an upgraded Pz. IV (and therefore a [[Metal Boxes|metal box]]), and the design took no advantage of the sloped armor concept the Russians were by then fielding in the T-34, which made the Tiger heavier and slower than it could have been for the same armor effectiveness. Only 1,347 Tigers were built, but they did have an effect on Allied morale. In one instance a single Tiger destroyed most of the 22nd Armoured Brigade and forced them to retreat (Battle of Villers-Bocage). The Tiger is without a doubt the most famous (and overrated, due to the problems listed above) tank of WWII, known even to those illiterates who think WWII was only fought between America and Germany, and if most video games are to be believed, every Nazi tank was a Tiger. That is, however, somewhat understandable given just how often allied tankers yelled &#039;Tiger&#039; whenever they lost a tank, even to a regular Pz IV (which could be mistaken for a Tiger at a distance). The Tiger and Panther tanks, like a used car, came with an owner&#039;s manual (the Tigerfibel and Pantherfibel, respectively), and Heinz Guderian (one of Germany&#039;s, and possibly the entire war&#039;s, best tank commanders) wanted every tank crew to read the manual. But even back then, people understood just how few guys actually read the instruction manual for anything. So it was written as a fun book to read, with humor, poetry, and naked girls alongside the information about how to use two of the most famous heavy tanks to be fielded in WWII.&lt;br /&gt;
* &#039;&#039;&#039;Tiger II:&#039;&#039;&#039; The Tiger II, sometimes known as the King Tiger (from an incorrect translation of &#039;&#039;Königstiger&#039;&#039;, meaning &amp;quot;Bengal Tiger&amp;quot;, but which literally translates to &amp;quot;Royal Tiger&amp;quot;), was the ultimate German tank, and introduced in 1944 as a successor to the Tiger. It weighed 68.5 tonnes (more than most modern tanks) and had 150mm of frontal armor, which was even sloped (a huge step forward from the boxy Tiger I)! Even so, between limited resources and an increasingly bombed-out industrial base, only 492 of these behemoths rolled off the assembly line before the war ended. These tanks were considered to be just as temperamental as the Tiger I, but for different reasons. The designers learned how to fix some of the problems with the Tiger I, and promptly over-built the Tiger II even more after patching the holes, because they thought they had wiggle room or something. It was damn near unkillable, but a fuel guzzler to the extreme, barely maneuvable and prone to mechanical failures of almost any kind. Some historians argue that the King Tiger only had an effective use as a propaganda piece and little else. &lt;br /&gt;
*&#039;&#039;&#039;Anything they could steal:&#039;&#039;&#039; From French [http://en.wikipedia.org/wiki/Char_B1#Operational_history B1 heavy tanks] to Soviet [http://www.achtungpanzer.com/panzerkampfwagen-t-34r-soviet-t-34-in-german-service.htm T-34&#039;s] to American [http://beutepanzer.ru/Beutepanzer/us/M4_sherman/m4-75-sherman-01.htm Shermans], the Nazis used everything they could get their hands on like Orks in clean uniforms (not that the Allies were any different: Soviets, for example, had several companies armed with Panzers V used as tank destroyers). This became so chronic that the British had a strong rule in place that said any tank which could not be repaired or salvaged was to be destroyed, so the Germans wouldn&#039;t pinch it. They deployed stolen tanks pretty much everywhere, and of every type; hell, even Renault FT-17s were used in police roles in some areas.&lt;br /&gt;
**&#039;&#039;&#039;Panzer 35(t) and 38(t):&#039;&#039;&#039; the most famous tanks the Nazi &amp;lt;s&amp;gt;stole&amp;lt;/s&amp;gt; were supplied with by puppet governments all across Europe were the PZ 35(t) and 38(t). Light tanks, both were Czech designs (hence the (t) for &#039;&#039;tschechisch&#039;&#039;) Germany acquired when they took over first the Sudetenland, and then the rest of Czechoslovakia. While very useful early in the war, the designs were rendered obsolete by 1942 (they simply couldn&#039;t compete against a T-34), and the chassis was instead used to produce Marder 2 and Hetzer tank destroyers.  A version of the 38(t), called the Stridsvagn m/41, was also used by Sweden. [[Katanas are Underpowered in d20|The vehicle&#039;s Czech steel was lower-quality than German stock.]]&lt;br /&gt;
&lt;br /&gt;
====Tank Destroyers/Assault Guns====&lt;br /&gt;
Between the First and Second World Wars, various nations were still trying to figure out what good designs were for armored vehicles. This is the same era that gave us the British infantry and cavalry tank concept. In response to the super heavy British infantry tanks of the time, the Germans were quick to invent and use an armored doctrine they called &#039;&#039;Panzerjäger&#039;&#039; (tank hunters). The concept was to stick a huge gun (too big to put in a proper turret with then available technology) onto a vehicle with a fixed casemate and open top to allow the heavy gun to be moved around easily. Think like the [[Basilisk]], only built for direct fire. Later in the war, Germany discarded the lighter Panzerjäger tank destroyers and instead designed big heavy tank destroyers, with thick armor and guns big enough to make an ork blush with envy, and labeled the class &amp;quot;&#039;&#039;Jagdpanzer&#039;&#039;&amp;quot; (hunter-tank). Panzerjäger of both types had the advantage of being cheaper and simpler to make than turreted tanks, and having lower silhouettes that allowed for easier ambushes. Plus it was easy to convert an otherwise out of date, under-gunned tank into a destroyer. The disadvantage was, of course, that they had no turrets, so they could be outflanked and had no way to point their guns at any targets that did not drive in front of them short of turning the entire tank around. Generally speaking, most Tank Destroyers were rather effective in what they were supposed to do, but the turret-less constructions meant that they were sacrificing much needed flexibility in the field and every major power in the post-45 world order didn&#039;t want to bother with it, especially since the British Centurion MBT showed the world for the first time that a tank could reliably perform all roles that were previously assigned to a variety of models. Only Germany kept some Tank Destroyers around after the war (the Kanonenjagdpanzer) and even that was thoroughly outclassed once self-directing ammunition like TOW missiles became available. &lt;br /&gt;
*&#039;&#039;&#039;Panzerjäger I&#039;&#039;&#039;: Remember that little note in the Panzer 1&#039;s description on how it was repurposed? Well, this is the end result. What basically amounts to a Panzer I with its turret taken off and a casemate installed instead, it had a nice 4.7cm anti-tank gun but was relatively weak otherwise. There were no vision slits in the casemate, meaning that in order to aim, the crew had to peek over the top and get themselves shot in the head (a pressing issue in particular for Anti-Tank battalion 643).&lt;br /&gt;
*&#039;&#039;&#039;Marder:&#039;&#039;&#039; The Marder 1, 2, and 3 were all very similar tank destroyers, hence why they share a listing. The Marder 1 is based on the chassis of the French Lorraine 37L tractor, the Marder 2 is based off the Panzer II chassis, and the Marder III is based of off the Panzer 38(t) (the &amp;quot;T&amp;quot; means it was Czech in origin, not that it weighed 38 tons). All three were open topped and armed with either 7.5 cm cannons or converted Russian 76 mm cannons they stole early in their invasion of Russia. At the start of Operation Barbarossa, German tanks were again under-gunned and -armed compared to their enemies, especially when compared to the T-34 (which one German field marshal quipped was the best tank in the world in 1941). But, like the battle for France, the Germans had more radios and were thus able to make massive advances anyway through superior tactical coordination. Still, a better anti-tank weapon was needed, so the Marders were created and armed with 7.5 cm weapons (although there were never enough of them, so they would revert to using Russian guns).&lt;br /&gt;
*&#039;&#039;&#039;Wespe&#039;&#039;&#039; and &#039;&#039;&#039;Hummel&#039;&#039;&#039;: The Wasp and Bumblebee, respectively, and both with a nasty sting. Both were re-purposed tank chassis, but sporting artillery howitzers instead of AT guns (Which makes them technically self-propelled artillery instead of assault guns, but in the end it&#039;s a huge gun on tracks so fuck that noise!) the Wespe was based off the Panzer II and sported a 105mm &#039;light&#039; howitzer; the Hummel was based on a modified Panzer III chassis and sported a 150mm howitzer. They&#039;re the real-life equivalents of (and probably the inspiration behind) the Imperial Guard&#039;s [[Basilisk Artillery Gun]].&lt;br /&gt;
*&#039;&#039;&#039;Hetzer&#039;&#039;&#039;: Repurposed Panzer 38(t) with a casemate-mounted 75mm gun. A nice late-war re-design and a dangerous opponent since its small chassis and decent speed made it easy to get in position for a good ambush, and its gun was strong enough to take on any allied tank. Notorious for being an absolutely awful thing to be in, the interior was cramped to the point of farce and ergonomics were very poor. The Hetzer lacked in the armour department, though, and couldn&#039;t slug it out.&lt;br /&gt;
*&#039;&#039;&#039;Nashorn&#039;&#039;&#039;: Also called &#039;&#039;&#039;Hornisse&#039;&#039;&#039;, this was a Marder-like tank-destroyer, with a chassis specially designed to mount the fearsome &amp;quot;Acht-acht&amp;quot; 88mm gun. Just like the Marders it was open-topped, but the huge range of its gun made it a dangerous opponent. The Germans later experimented with even bigger guns (105mm and 128mm) mounted like this, but those vehicles proved simply too heavy and impractical to use, so they did not evolve beyond a couple of prototypes.  &lt;br /&gt;
*&#039;&#039;&#039;StuG III &amp;amp; IV&#039;&#039;&#039;: By far the most widely produced German vehicle of WWII, the Stug was easily one of the most versatile combat platforms fielded in the war(And famous in Panzer General series for easily knocking out Russian tanks).  StuG&#039;s, or &amp;quot;&#039;&#039;Sturmgeschütz&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;assault artillery&#039;&#039;&amp;quot;, were built to combat a problem Germany learned from the first world war: that infantry lacked the ability to take on fortifications, and the artillery was too slow to keep up to allow direct fire on these targets.  The StuG was the solution: by mounting a 7.5 cm &amp;lt;s&amp;gt;howitzer&amp;lt;/s&amp;gt; [https://de.wikipedia.org/wiki/Sturmgesch%C3%BCtz_III  gun] in a fixed casemate on a Panzer III chassis, they allowed the vehicle to roll up with the infantry and blow any fortifications in the way to rubble.  Of course during the invasion of the Soviet Union the Germans ran into tanks much better than their existing vehicles, namely KV-1s and T-34.  In order to quickly counter these threats, the StuG was &amp;quot;up-gunned&amp;quot; (quote marks are there because the guns caliber did not change), to mount a high-velocity 7.5 cm anti-tank gun.  In 1943, the StuG chassis was changed from a Panzer III&#039;s to a Panzer IV&#039;s, otherwise no changes were made. StuG&#039;s, despite looking like and being compared to tanks, were not considered tanks, and were crewed by artillery men. StuG&#039;s are estimated to have destroyed 20,000 enemy tanks in the course of the war, impressive when you consider that just over 10,000 were made, and not all of those were armed with actual anti-tank weapons.  After the war, the Soviets gave a number of captured tanks to Syria where they were used up to 1960s. In a funny twist of irony, some of those ended up in Israeli hands during the Six-Day-War and remain on display in Tel Aviv today. (There was a self-propelled-gun with a an actual howitzer, too: the StuH 42.)&lt;br /&gt;
*&#039;&#039;&#039;Sturmpanzer:&#039;&#039;&#039; Known commonly to the Allies as the &#039;&#039;Brummbär&#039;&#039; (Grouch), this infantry support gun was based on the Panzer IV chassis.  It mounted a 15cm mortar-sized direct-fire cannon, which fired a combined shell-charge weighing in at over 100lbs, designed to make infantry and buildings explode.&lt;br /&gt;
*&#039;&#039;&#039;Ferdinand/Elefant&#039;&#039;&#039;: To put the Ferdinand into perspective, this is a tank that even Hitler though was too complex, too unreliable, and too theoretically advanced to use. The Ferdinand is the result of a contest between two of Nazi Germany&#039;s top companies, Porsche and Henschel (both of which still exist today), to produce a heavy tank that could use the 8.8 cm gun. The initial plan was to produce both tanks simultaneously, with contracts to make a &amp;quot;small&amp;quot; series of 100 tanks for both participants signed with Krupp on the same day of  22th of July, 1941. Both Tigers (P) and (H) had A LOT of problems, but due to unclear reasons even before final tests conducted in November 1942 came the order to stop production of Porsche version. That&#039;s why, despite losing the contract, Porsche had 90 Porsche Tiger hulls laying around, though he couldn&#039;t make more as he lacked production lines of his own.  It was decided to turn those unused Tiger P prototypes into tank destroyers, and so they bolted even more armor on and added a fixed super structure for the gun, and thus the Ferdinand (named humbly after Porsche himself) was born. The Ferdinand was a troubled vehicle: rather than one engine, its immense bulk required two, and thanks to poor ventilation they often overheated. Bizarrely, the two engines did not even connect to the drive train (possibly because of issues keeping the two engines synchronized without modern computer control), and were instead connected to a set of electric generators that in turn powered a pair of electric motors. That&#039;s right, in 1942, the Nazi&#039;s built a 65 ton gas-electric, hybrid-powered tank destroyer, good for the environment maybe (but not actually, because the primitive technology just made the combo even less efficient), but maintenance for the thing was a nightmare worse than the Tiger. And before we forget, it did not have a machine gun. The concept of Diesel-Electrical propulsion is not even as advanced for the time as many people think; the Soviets had developed such an engine for a locomotive in 1924, the German U-Boats used the same technology for their underwater propulsion system (Diesel Engines charging a large set of batteries that drove an electric motor when underwater) and Porsches own patent for this system date back as far as 1896. The only innovation was that it was the first time this concept was implemented in an armoured vehicle. To be honest, it wouldn&#039;t have been that much of a deal (StuG-IIIs didn&#039;t have a machine gun until December 1942, for example) if Guderian hadn&#039;t used them as heavy tanks (he even calls them &amp;quot;Porsches&#039; Tigers&amp;quot; in his memoirs), and even then out of 39 Ferdinands lost during Battle of Kursk only 4 were confirmed to be burned down by Molotov cocktail, and in 3 cases they were damaged either by mines or artillery shells before that.  It had one hell of a gun, however: 8.8 cm Pak 43 could destroy any Allied tank at distances exceeding 2000 meters. In 1943, all 48 remaining operational tanks were converted to have a machine gun, more armor, anti-magnetic zimmerite paste coatings, and a commander&#039;s cupola. The modified tanks were named Elefants. Overall, more Ferdinands were destroyed by their own crews after their tracks or suspensions were damaged by mines or artillery fire and tanks themselves could not be towed back to a repair base than were lost to enemy fire. Maybe it is the inspiration for the Shadowsword Imperial Guard superheavy.&lt;br /&gt;
*&#039;&#039;&#039;Jagdpanzer IV&#039;&#039;&#039;: A Panzer IV chassis mounting a long-barrelled 75mm gun in a casemate mount. Worked generally very well, the low silhoutette being a great advantage it had over comparable tanks, but had some notable downsides too: The inclusion of additional armour and the long 75mm KwK from the Panther strained the Panzer IV chassis to the absolute limit, limiting range and mechanical reliablity. The extra armour and long gun also the tank particularly nose heavy, making it a bitch to drive and limiting its manuverability, nevermind being almost unable to make steep descends without bumping the gun on something, a problem tanks with a similar nose-heavy loadout like the Russian T-34 and SU-85 also had.&lt;br /&gt;
*&#039;&#039;&#039;Jagdpanther&#039;&#039;&#039;: A Panther chassis mounting a long-barrelled 88mm gun in a casemate mount. Arguably the best &amp;quot;Jagd-&amp;quot; model combining decent mobility, decent protection and a very powerful gun. &lt;br /&gt;
*&#039;&#039;&#039;Jagdtiger&#039;&#039;&#039;: Tiger II chassis outfitted with a long-barrelled 128mm (!) naval gun. Pure overkill, and ultimately a poorly-performing design. To put it in perspective, the M1 &#039;&#039;Abrams&#039;&#039; TODAY has a smaller and shorter 120mm cannon, even if most of its armor busting power comes from the fact it fires modern (and far more deadly) sabot rounds. Even back then, two of the most effective AT guns of the war were the German &#039;&#039;Acht-Acht&#039;&#039; 88mm gun and the British 76.2mm &#039;&#039;17 pounder&#039;&#039; gun; both much smaller, lighter and with a better rate of fire than this 128mm monster. No warmachine used on the frontline called for such a massive gun to be dealt with in World War II (save perhaps for the Soviets&#039;s [https://en.wikipedia.org/wiki/IS_tank_family IS heavy tanks], which were designed to be have armor good enough to stand up to 88mm AT gun fire, but ironically the Jagdtiger only served on the western front make it a moot point) and even the fact it could double up as artillery support in a pinch didn&#039;t make up for the fact it was just too big and unwieldy and slow-firing a gun to deal with tanks. Add to that, a tank with a 128mm main gun is especially stupid when your enemies on both sides favored zerg rushes of Sherman and T-34&#039;s medium tanks respectively, much lighter vehicles that could reliably be taken out by much smaller guns. While anticipating future enemy capabilities is important in wartime weapon development, pretty much no one was working on a vehicle sufficiently armored to warrant this firepower (excluding absurd Super-heavy design studies like the American T28/T30 and T95 or the British Tortoise), unless it was intended to fire on battleships from the shore—and firing from a stationary coastal-defense position probably would be for the best, because even at its crawling pace, going off-road tended to knock the gun out of alignment and require it to be recalibrated before firing again, so good luck with flanking maneuvers. The nicest thing that could be said about it was that it was great for shooting at enemy tanks hiding behind buildings, because it would shoot straight through building and tank alike. (Seriously, read Otto Carius&#039; memoirs. His opinion on these is as first-hand as it is scathing.)&lt;br /&gt;
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On a sidenote:&lt;br /&gt;
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One could reasonably point out that the Russians weren&#039;t much better in that regard, since they too threw a couple of &#039;overcompensated&#039; tanks/assault guns into the fray over the course of WWII: The KV-2 sported a 152mm howitzer in a gigantic (and horribly impractical) turret, and the SU-152 and ISU-152 were also equipped casemate-mounted 152mm howitzers (basically, the only difference is that the SU was based on the KV chassis and the ISU on the IS chassis). The difference here is that these vehicles had been designed for infantry support (and demolishing &#039;&#039;festungs&#039;&#039;), making the huge gun just mobile enough to keep up with the grunts and chucking high explosive death at the enemy from medium/long range  instead of blasting other tanks to smithereens. This doesn&#039;t mean they couldn&#039;t: indeed the ISU-152 was effective enough in that regard to be nicknamed the &#039;&#039;Zveroboy&#039;&#039; (&#039;&#039;Beast Killer&#039;&#039; in Russian, which it inherited from the SU-152), but being able to blast a Tiger on its back was merely a handy bonus. Add to that the low-velocity 152mm howitzer was a good 30% lighter than the massive PaK 80; resulting in lighter, more compact, and more mobile vehicles overall once they realized trying to mount a huge howitzer in a turret wasn&#039;t such a good idea after all. All the Russians did was switch the unwieldy 152&#039;s for lighter  85&#039;s, 100&#039;s and 122&#039;s to make actual tank destroyers.  &lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
*[[File:Sturmtiger.jpg|200px|thumb|right|Contrary to what it might looks like, this is not a mock-up of a 40k [[Vindicator]] but a real combat vehicle.]]&#039;&#039;&#039;Sturmtiger&#039;&#039;&#039;: The Sturmtiger is one of the most striking example of Nazi &amp;quot;mad genius&amp;quot; given form, to the point that this assault gun could almost belong in the &amp;quot;Wunderwaffe&amp;quot; section. As you can see from the picture, it looks like a [[Vindicator]], which is not a coincidence: both vehicles&#039; role is to rumble up to a strongpoint and obliterate it with extreme firepower. Very quickly, the Germans realized that fortifications were a major pain in their Aryan butts to deal with and that static artillery was too slow and vulnerable to keep up with their &#039;&#039;Blitzkrieg&#039;&#039; attacks. So at first they relied on airplanes, but as their opponents started to contest the skies, they fielded self-propelled howitzers that would rumble up &#039;close&#039; to the bunker/building/... and blast it to pieces. The Sturmtiger... The Sturmtiger is what you get when the point where you should have stopped putting bigger, larger guns on tracks is long passed, yet one still keeps going... and somehow manages to make it work. Based off of the Tiger 1 chassis, it sported a [[bolter|&#039;&#039;380mm gun/rocket launcher&#039;&#039;]] [[awesome|&#039;&#039;adapted from a Kriegsmarine depth-charge launcher&#039;&#039;]] as its main gun; [[wat|and only because the 210 mm howitzer they intended to use first wasn&#039;t available]]. Although it sported a gun that could obliterate anything in front of it, the Sturmtiger suffered the same problems as the Tiger itself. Overbuilt drivetrain, maintenance-intensive and prone to breakdown &#039;&#039;Schachtellaufwerk&#039;&#039; tracks to keep ground pressure tolerable, and an underpowered engine. On top of that, the rocket was so powerful that in order to not break the barrel of the gun or kill the crew, the exhaust gasses from launching the depth-charge rocket had to be vented out of a number of tubes that went back up the barrel. Not to mention that by the time the Sturmtiger was being fielded the Germans were in no position to use nor did they require an urban assault vehicle of this kind.&lt;br /&gt;
*&#039;&#039;&#039;Flakpanzer IV&#039;&#039;&#039;: Tanks whose main gun had been replaced with one (or more) anti-aircraft guns. With the Luftwaffe having been squandered by inability to adapt to changes (i.e. realize that &#039;&#039;maybe&#039;&#039; it should have switched priorities to defending the Fatherland before the latter half of 1943), the Germans came up with these SPAAGs in other to try to defend themselves from all those nasty american &#039;&#039;Jabos&#039;&#039; (German shorthand for fighter-bomber) making their lives hell. Didn&#039;t really work, because towards the end of the war the ground attack aircraft had become too fast to be engaged reliably by guns relying on human eyes to acquire and follow their target. They were, however, [[rape|murder on tracks]] when facing infantry and lightly armored ground targets. Four Variants were made, all based on the ever-reliable Panzer IV chassis: &lt;br /&gt;
**&#039;&#039;&#039;Möbelwagen&#039;&#039;&#039;: Odd looking thing that more or less was an armoured AA-emplacement on a tank; when deployed, the crew would fold down the &amp;quot;walls&amp;quot; of the open topped fixed turret with a 3.7 cm AA-gun on top of it. Needless to say, it didn&#039;t offer any significant improvement over existing and far more simple AA-vehicles which consisted of little more than an armoured truck with the gun in a trailer. &lt;br /&gt;
**&#039;&#039;&#039;Wirbelwind&#039;&#039;&#039;: Perhaps the most iconic of the four, it massively improved the design by adding an again open-topped turret that could be turned almost as fast as a regular AA-gun on its mounting. Armed with a quadruple 2-cm FlaK 38 and 105 being built, it was ultimately the most common variant of the Flakpanzer IV. &lt;br /&gt;
**&#039;&#039;&#039;Ostwind&#039;&#039;&#039;: The last Flakpanzer IV to be put into serial production. The turret remained pretty much the same from the Wirbelwind, although the introduction of a single 3.7-cm FlaK 43 made one of the two loaders on the Wirbelwind obsolete and a hydraulic turning mechanism pumped its turning speed up to 60 per second. Its prototype partook in the Battle of the Bulge and returned back home undamaged. 47 were completed by the end of the war. &lt;br /&gt;
**&#039;&#039;&#039;Kugelblitz&#039;&#039;&#039;: Similar deal to the Typ XXI U-boats, the Kugelblitz was the peak of military engineering for its time that remained unsurpassed until computer-guided tracking systems and heat-seeking missiles revolutionized ground-based Anti-Air weaponry. The Kugelblitz utilized a fully enclosed, roughly ball-shaped turret with two 3-cm-MK 103 borrowed from the Me 262 fighter plane that were fed by belt instead of magazines or clips like the FlaK guns before. The shape of the turret, combined with an improved version of the hydraulic turning mechanism of the Ostwind made for an incredibly deadly package that could cover the airspace above it completely and inspired many imitators after the war. That being said, the 37mm AA gun was really showing its age and post war AA guns went for either high caliber autocannons or rotary guns. Only 5 prototypes were made by the end of the war, one of which actually saw combat in Thuringia, where a direct hit by a bomb blasted its turret off into a forest, where it was recovered in 1999.&lt;br /&gt;
&lt;br /&gt;
===Halftracks and Armoured Cars===&lt;br /&gt;
*&#039;&#039;&#039;Kfz 13&#039;&#039;&#039;: One of the first projects of the German armament programs that started after Hitler started to outright ignore the conditions of the Versailles treaty. Very much a stopgap solution based on a civilian car, the Adler Standard 6. Some of them partook in the invasions of Poland and France and were relegated to training purposes shortly after. &lt;br /&gt;
*&#039;&#039;&#039;Einheits-PKW&#039;&#039;&#039;: A German take on the US army jeep, general purpose cars meant for transporting officiers and reconnaissance. Existed in three weight classes. Became redundant after the introduction of the Kübelwagen, who could do everything an Einheits-PKW could do for cheaper and also could be made into an amphibic vehicle with only minor modifications. The heavy Einheits-PKW served as the basis for the wheeled armoured reconniasance tank Sd.Kfz 221. &lt;br /&gt;
*&#039;&#039;&#039;Leichter Panzerspähwagen Sd.Kfz. 221/222/223&#039;&#039;&#039;: The 221 was the standard reconnaisace vehicle of the Wehrmacht in the early days of the war. Open topped and armed with an MG 34, its weak armor of only 25 millimeters, as well as its armament proved insufficient during the French campaign. The vehicles would be refitted with the 2-cm autocannon from the Panzer II and designated as Sd.Kfz. 222. Leading vehicles would be equipped with high-capacity radios instead of any armament and designated as Leichter Funkwagen 223. &lt;br /&gt;
*&#039;&#039;&#039;Schwerer Panzerspähwagen Sd.Kfz 231/232/233&#039;&#039;&#039;: The heavy alternative to the 222. A six (or eight)-wheeled tank whose development already started when the Weimar Republic was still alive and well. It was the primary reconnaisance vehicle for the tank divisions. The different designations refer to the armament, a 231 was armed with two MG 15 in a Panzer I turret, the 232 with a high-capacity radio and the 233 with the short-barreled 7.5-cm tank guns from the earlier versions of the Panzer IV and the StuG III. &lt;br /&gt;
*&#039;&#039;&#039;Schwerer Panzerspähwagen Sd.Kfz 234 &amp;quot;Puma&amp;quot;&#039;&#039;&#039;: A completely new wheeled tank, where the major improvement over the older 231s and 222s was that they were designed around being tanks instead of armoured cars. The first serially produced version, the 234/2 was armed with the long 5 cm-tank gun from the Panzer III in the turret of the never realized Leopard reconnaisance tank, later versions were open topped due to material shortages. This gave the vehicles firepower unprecedented for such a light vehicle and often lead to crews to take the fight to the enemy instead of scouting, with mixed results. &lt;br /&gt;
*&#039;&#039;&#039;Mittlerer Schützenpanzerwagen Sd.Kfz. 251&#039;&#039;&#039;: The standard APC of the Wehrmacht throughout the entire war. A design so flexible that it could easily be used in just about any role any commander wanted it to serve with tons of variants of it existing. In the standard configuration, it could carry 10 men plus equipment in an open topped chassis. An innovation over competing APCs of the time was that Soldiers could enter and leave the vehicle quickly through a door in the back. The 251 was originally supposed to form the backbone of the Panzergrenadier divisions to provide infantry support to tanks in a vehicle quick enough and armoured to devlier them directly into the fray, but the lack of industrial capacity as well as the complicated Schachtellaufwerk of its tracks limited their production rates. The later years of the war saw the 251 relegated to an absurd number of combat roles, from light SPAAG with a 2-cm-FlaK 36, AT gun carrier and even Infrared night vision reconnaissance. One of the more successful vehicles of the German Army in general, with 15.000 of them being built throughout the entirety of the war.&lt;br /&gt;
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===Airplanes===&lt;br /&gt;
* &#039;&#039;&#039;Messerschmitt Bf 109:&#039;&#039;&#039; The Luftwaffe&#039;s mainstay fighter through WWII. Work began on the project shortly after Hitler came to power in 1933, the first prototype flew in 1935 and it entered service in 1937, seeing action in the Spanish Civil War. It is also the most produced fighter of all time, with nearly 34,000. The variants of the 109 and the Spitfire competed with each other throughout the war for the title of &amp;quot;World&#039;s Best Fighter&amp;quot; as they were both continually upgraded. The 109 was small, very fast, a good turner (early on), a god tier climber, and was inexpensive to produce and maintain. The 109&#039;s speed and climb rate made it a top tier energy fighter in the early stages of the war. That said it was also short ranged and as the war progressed it gradually showed it&#039;s age, gradually loosing manuverability as it&#039;s engine power was increased.&lt;br /&gt;
[[File:Fw190d9jv 1.jpg|thumb|right|250px|When the Nazis applied their sense of style to aerospace engineering, the result was the Fw 190D-9, the second sexiest son of a bitch in the sky, second only to the SR-71]]&lt;br /&gt;
* &#039;&#039;&#039;Junkers Ju 87:&#039;&#039;&#039; Probably the airplane used by the Nazis any random person is going to know about due to [https://www.youtube.com/watch?v=UQzv-8pJSqY the highly-distinctive sound of its ram-air sirens called Jericho trumpets produced] as it dived in for an attack run - whether intentionally or not depending on how stringently the media this person watched actually portrays the Ju 87 or if they&#039;re just using its cool sound. The Ju 87 or &amp;quot;Stuka&amp;quot; as it was also known as (short for &#039;&#039;Sturzkampfflugzeug&#039;&#039; which is the German word for dive bomber) was a dive bomber that quickly became a symbol of German air power in the beginning of the war and was a key part of Germany&#039;s initial Blitzkrieg victories. A novel design, it was equipped with automatic pull-up dive brakes to ensure the aircraft recovered from its attack dive even if its pilot blacked out and wouldn&#039;t have been a feasible concept at all if its cabin wasn&#039;t pressurized and without a lot of other pilot protection advancements since only 2 g (Stuka pilots going in and out of a dive went through 8 or 9 g) could have killed a pilot in an unpressurized cabin. The Stuka proved to be so iconic that its nickname was lend to another piece of German military hardware - the Wurfrahmen 40 multiple rocket launcher became known as the &amp;quot;Walking Stuka&amp;quot;. However, as the war went on and Allied air superiority became the rule of almost every battle, the Stuka wasn&#039;t really produced any more by the end of the war as it was absolutely helpless against the many Allied fighters filling the air (though there were occasions that the Stuka got to bomb things like it was 1939 again when the Allied ground units outpaced the airfield requirements of their air support).&lt;br /&gt;
** By the way, the Jericho trumpets were attached to the plane for psychological warfare purposes and while it &#039;&#039;was&#039;&#039; pretty certain that ground units hearing the Jericho trumpets did indeed shit themselves and dived for cover, the usefulness of them were debatable considering they produced drag on the aircraft and provided an advance warning sound for ground troops to get down (and the helpfulness of getting down was why [https://en.wikipedia.org/wiki/Time_On_Target Time On Target] artillery coordination was developed) - though if nothing else, the trumpets provided audible feedback on the plane&#039;s speed for its pilot.&lt;br /&gt;
* &#039;&#039;&#039;Focke-Wulf Fw 190&#039;&#039;&#039;: When first introduced, the Fw 190 was hands-down the best fighter on the planet, due mostly to its very powerful radial engine. The 190A-3 was rocking 1,700 horsepower at a time when the Spitfire V had 1,450. As the war dragged on, BMW failed miserably to improve the engine and the 190 dropped in effectiveness until it was given a completely new engine in the Dora variant. The 190 was horrifically fast at low altitude, had extremely powerful armament, outstanding high speed handling, and had the best roll rate of any plane in the war. However, it was a very poor turner. This set of attributes made the 190 one of the best &amp;quot;boom and zoom&amp;quot; fighters, going toe to toe with Mustangs and Thunderbolts but once again falling victim to shit production, just as the Russians started getting [[Dakka|P-39 Airacobras]] from America that could take on anything the Nazis had as long as the fight was below 12,000&#039;.  &lt;br /&gt;
* &#039;&#039;&#039;Fieseler Fi 156 Storch&#039;&#039;&#039;: A product of the early, successful parts of the war, the Storch was a dedicated observation plane for forward air control.  It was unique for its &#039;&#039;&#039;EXTREMELY&#039;&#039;&#039; low stall speed of 31 mph which even in the 21st century is still impressive for a two seater and almost 25% lower than the American equivalent (the Piper Cub).  The design continued in production well into the 60&#039;s in France and the USSR; modern replicas using even lighter, stronger materials are capable of flight with a takeoff run of as little as 30 meters.  Its capabilities for close support were illustrated best during the final days of the war, when famed pilot Hanna Reitsch landed one on a building-lined street in Berlin and then successfully got it airborne again.&lt;br /&gt;
[[File:HE111Z.JPG|thumb|left|150px|One of Germany&#039;s attempts at packing enough dakka in explosive form]]&lt;br /&gt;
*&#039;&#039;&#039;Heinkel He 111&#039;&#039;&#039;: The main German bomber from beginning to end, it was developed in the 1930s; the Nazis called it a high speed passenger aircraft to get around the Treaty of Versailles. It was first put to its real use in the Spanish Civil War. The He 111 was a twin engine medium bomber, cheap to make and maintain and able to carry up to 3,600 kilos of bombs. Early on it performed very well and was one of the most effective bombers in the world but after 1941 the British and Americans began building larger and longer ranged four engine bombers like the Lancaster and the Flying Fortress in large quantities. The german engineers had a plan to counter these with an enhanced version of the HE 111 called the HE 111-Z that consisted of two 111 fuselages fused together on a central wing (which is just as retardedly awesome and awesomely retarded as it sounds) therefore gathering twice the bombs and weaponry of a regular bomber while being powered by 5 engines. They did manage to make it fly but it remained a prototype. Note: Actually it was suppose to be used as a glider tug for the massive Messerschmitt ME-321 and the purposed Junkers JU-322 Mammut.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Heinkel He 177 &amp;quot;Greif&amp;quot;&#039;&#039;&#039;: The only heavy bomber the Germans were fielding and the perfect counterexample for people who cannot stop blabbering about supposed German technical superiority. An obvious idiotic design, that attempted to combine the concepts of a heavy long-range bomber similar to the British Halifax or the American B-17 with the dive-bomb-capabilities of the Stuka. To that end, the plane was made deliberately heavier and had for two engines, that were actually four that drove two propellers. Even though it became obvious very quickly that the concept of a heavy-dive-bomber was impossible, the Germans kept building them, which only revealed much more pressing concerns with de design, the notable of which was that the engine cooling system never worked right and guzzled coolant at very high rates. When the coolant ran out, the engines spontaneously combusted. German pilots loathed the damn thing so much, they gave it grim nicknames like &amp;quot;Burning coffin&amp;quot; and &amp;quot;Imperial Torch&amp;quot;. When it didn&#039;t burst into flames, it was an alright plane, but mostly used for short-range reconnaissance flights, supplying the trapped 6th army in Stalingrad, naval bombing, and eventually retired in 1944, when fuel shortages meant that they could no longer take off. &lt;br /&gt;
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 &lt;br /&gt;
* &#039;&#039;&#039;Messerschmitt ME-163 Komet&#039;&#039;&#039;: Before the Nazis mastered jet engines, they toyed around with rocket-based fighters instead. The Komet was a tiny, zippy little fighter plane, and the first plane to travel faster than 1000 kph. It was also the first and last rocket-powered fighter, as they only succeeded to shoot down about eighteen allied craft at the cost of ten crashed Komets. This was because despite being far faster than anything the allies could field, the komet proved very temperamental: it was difficult to control while building speed, its fuel dangerous to handle, its landing gear could bounce off and smack the plane, its cannons were too slow to keep up, and it was vulnerable as it glided back to earth. Still, for its time, it was the only fighter capable of threatening the allies&#039; high-altitude bombers, until the ME-262 came about. The fuel, being hypergolic, had a nasty tendency to melt test pilots.&lt;br /&gt;
[[File:ME 262.jpg|thumb|left|200px|The ME-262: Nazi Germany&#039;s state of the art sky shark]]&lt;br /&gt;
* &#039;&#039;&#039;Ba 349 Natter&#039;&#039;&#039;: The meaning of &amp;quot;double down&amp;quot; if Luftwaffe logistics was a poker game. Even crazier than the Komet, Natter was little more than a [[Grot Bomm Launcha]] with unguided rocket batteries up the nose. Adding to the madness was that it&#039;s designed to be built from unskilled labor, and wood. Yes, wood. Yes: the British Mosquito was made of wood, but the Mosquito was built by professionals with great care, and was not &#039;&#039;&#039;rocket powered!&#039;&#039;&#039; What&#039;s worse, its fuel was T-Stoff (a highly caustic solution of hydrogen peroxide and a stabilizing chemical) mixed with C-Stoff (a hydrazine hydrate/methanol/water mixture), combustion was spontaneous so extreme care was required to handle both chemicals; leave it to Nazis to use fuel made out of the second most dangerous and villainous compounds (See N Stoff bellow for the stuff even they thought was crazy). The Walter motor generated about 1,700 kg (3,740 lb) of thrust but a loaded Ba 349A weighed more than 1,818 kg (4,000 lb) so liftoff required more power, like a rail launcher or catapult. Simply put, the design was fuck-nut retarded from scratch, killing every test pilot and canceled before it was used, not that a plane nearing the speed of sound made out of shitty wood firing unguided rockets wouldn&#039;t hit fuck-all.&lt;br /&gt;
* &#039;&#039;&#039;Messerschmitt ME-262&#039;&#039;&#039;: The Me 262 was the world&#039;s first operational jet fighter and possibly the most advanced aircraft of all in WWII. It was very fast, able to achieve a speed of 900km/h (in comparison, a P51 Mustang had a top speed of about 700km/h) and carried four 30mm cannons. The latter was its most important feature because around that time, a single HE autocannon hit meant &amp;quot;instant death&amp;quot; for any aircraft facing them, forcing them to exploit 262&#039;s slow turning speed. Quality suffered due to a lack of high quality steel, which severely limited the shelf life of their engines to twelve hours. Even so, it was an effective against bombers. Much like every other advanced Nazi weapon, it arrived too late (in part due to delays involving the Nazi top brass-thank God for Hitler on not deciding whether it should be a tactical bomber or a fighter-) and in too few numbers to influence the course of the war, though it spurred development of jet aircraft on both sides of the Iron Curtain postwar. The Japanese built a rather similar jet fighter in the Nakajima Kikka, but that never got beyond prototype.&lt;br /&gt;
[[File:Heinkel He 162 CASM 2012 5.jpg|thumb|right|200px|The &amp;quot;Volksjäger&amp;quot; aka. &amp;quot;Spatz&amp;quot; or &amp;quot;Salamander&amp;quot;. Tiny. Deadly.]]&lt;br /&gt;
*&#039;&#039;&#039;He-162&#039;&#039;&#039;:  With a max speed of 900 kph, 2 centerline 20mm cannons, and a 39 lbs/ft^2 wingloading, the He-162 was almost invincible in combat. Where the 262 was an interceptor, the He-162 was designed as a cheap, easy to build and fly air superiority fighter. It was also designed to be piloted by children. Developed as a Volksjäger (”people&#039;s fighter”) the He-162 was a last ditch design meant to be piloted by the high school aged Hitler Youth as Nazi Germany had almost completely run out of regular pilots at the time. Amazingly enough despite the incredibly short time between design and full production, it turned out to be a solid design; both cheap and easy to build (most of the frame was made of wood) and a dangerous opponent (allied testing after the war showed that a large number of them would have been a major pain in the rear to deal with). The only point where the &amp;quot;Spatz&amp;quot; didn&#039;t deliver was the &#039;easy to fly&#039; part; like all early jet airplanes it required an experienced pilot at the stick and being able to bench press to just turn the damn thing (which was a problem to everyone until the lessons of the Korean War).&lt;br /&gt;
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===Ships===&lt;br /&gt;
As a general rule, Hitler dumped most of money into the &#039;&#039;Heer&#039;&#039; (army) and &#039;&#039;Luftwaffe&#039;&#039; (air force), leaving the &#039;&#039;Kriegsmarine&#039;&#039; (navy) out in the cold, so to speak, so they were not overly fond of him. (Although Hitler realised he wouldn&#039;t be able to build up a navy to rival the English quickly so he prioritised planes and tanks over ships to seize land and industrial capacity at first, which kind of made sense, at least in his delusional dreams where Great Britain wouldn&#039;thave dared to come to kick him in the balls if a war was to break out.) Hitler actually liked the Idea of a huge navy and passed Plan Z in 1937 which would have built a truly massive fleet to fight the Royal Navy in about 1945, as the building up to that point was designed to fight France, and predated the Nazi&#039;s rise to power. Like so many of der Furher&#039;s calls, it is a controvertial matter and bound to create much [[skub| Skub]]: on one hand, german submarines proved to be a deadly asset in the Atlantic, wrecking havoc among the convoys directed to Britain and sinking more ships than all the Kriegsmarine&#039;s surface units combined, apparently giving credit to Admiral Dönitz idea of winning the war through the U-Boots, but on the other the felt lack of success from the aforementioned surface fleet was almost exclusively HIS fault and his fault alone as, for starters, he moved too fast with his plans of invasion like an impatient child on Christmas&#039; morning and started the war before the navy had enough surface units ready to deploy, then [[What|he ordered the resources that were being poured into the construction of said ships to be directed towards other projects, including building tanks and airplanes]], ordering the construction to be halted and leaving Raeder with a severe shortage of materials and not enough ships to fight the british on equal terms or provide escorts to his capital ships (to give you an example of what a stupid idea that was, he ordered to stop working on the aircraft carrier Graf Zeppelin when it was about 85% complete, [[fail|and that could have saved a certain flagship&#039;s ass if it had been put into service]]) and then, for fear of losing the few ships he had, ordered the entire surface fleet to stay in port and not go out on sorties, and to put icing to the cake, he seemingly forgot all of the above and declared the surface fleet a complete failure because they weren&#039;t sinking enemy ships...without considering the fact that [[fail|HE and his orders were the reasons why his ships couldn&#039;t do anything]].&lt;br /&gt;
Overall, the utter incompetence and lack of knowledge about naval warfare of Hitler doomed the Kriegsmarine and left nobody happy: Dönitz ended up not having enough submarines to fight the long war and Raeder ended up with not enough ships to meet the Royal Navy head on, although the few ships that saw combat inflicted heavy blows to the enemy and left one hell of a mark in history, fighting against impossible odds and always at a disadvantage, but refusing to surrender or go down without putting on a remarkable resistance. Admittedly, it&#039;s easier to speak in favor of the Kriegsmarine due to a lack of major atrocities beyond unrestricted submarine warfare (also engaged in by Allied forces) and slave labor at a low rate compared to other forces. Raeder and Dönitz were no saints. It is however fair to say that their obedience to Hitler really fucked the navy over, hard.&lt;br /&gt;
* &#039;&#039;&#039;U-Boote&#039;&#039;&#039;: U-Boote, which are shortened the version of the word &amp;quot;&#039;&#039;Unterseeboot&#039;&#039;&amp;quot; or &amp;quot;underwater boat&amp;quot;, are submarines.  They were used in devastating effect to cut off Britain from supplies from the outside world by having &amp;quot;wolfpacks&amp;quot; of U-boats patrol around shipping lanes and sink down any enemy ship they found. Their other uses involved seeking and destroying enemy battleships, placing automated weather stations all over the world (helpful for Kriegsmarine ships) and dropping off a substantial number of spies in Britain and even America, most of which got caught-and subsequently replaced by Loyal British spy&#039;s (read about some of the ways the British Bamboozled the Nazi&#039;s in world war 2 some of it, like the moment the Germans gave a British agent the Iron cross, is just hilarious). As a consequence of all this, they worked very well in the first years of the war, sinking huge (and i mean HUGE) numbers of ships with very few boats (only about 15 boats, at most, were out at sea at any given time in the first year or so). Being such an absolute pain in the arse, the British thus invested a fuckton of money and manpower into hunting and killing said U-boats, and finally got very, very good at it, through a combination of new technology, a [[Wikipedia:Western Approaches Command|massive information network]] for coordinating defenses, and [https://www.google.com/amp/s/paxsims.wordpress.com/2016/12/08/the-wargaming-wrens-of-the-western-approaches-tactical-unit/amp/ navy wargamers] [[awesome|developing new strategies to counter the U-Boats]]. Right when more and more U-boats were being produced, as German high command realized their potential, the British began sinking ever more of them (Example: in all of 1941, 35 boats were lost, in 1943, 244 boats were sunk, with 41 in May alone).  Admiral Karl Dönitz loved the U-boats, and built one of the largest structures on earth (at the time) to house them: the German U-boat pens in captured France. U-boats were invented in the first world war, and there unrestricted campaign of sinking any ship, even those with US citizens on them (even after the German government made a very public warning to the US that boarding a ship to England was a very bad idea), that approached England led to the neutral though leaning allied American to join the first world war and for them to be the last straw on the German back to end it.&lt;br /&gt;
**&#039;&#039;&#039;&#039;&#039;Typ VII&#039;&#039;&#039;&#039;&#039;: The most common type and with 703 ships in total also the most built submarine model in history. Generally well regarded as a very good design, it was rather nimble for its tonnage, was able to dive extremely quickly, and much more deeper than even the designers anticipated (U-95, the famous submarine from &#039;&#039;Das Boot&#039;&#039;, reportedly sunk as deep as 290 meters after being hit by water bombs, and even though it was quite taxing on the ship itself, the crew survived in full and made it back to port). Its major downfall (as seems to be the norm with many Nazi equipment) was that it wasn&#039;t used in its intended role; the Typ VIIc submarines in particular weren&#039;t designed to operate as long away from a home port as they were ordered to do, and their firepower against anything larger than a merchant vessel was negligable. They were, at best, Torpedo boats that could also dive, and only the Fall of France even made it even possible for them in the first place to operate in the mid-Atlantic as they did, even tho their main theater was supposed to be the German sea and the Channel. Incompetent leadership as well as the afromentioned efforts of the British in fighting them lead to the Typ VII becoming obsolecent already by 1942 and a major bleed of trained Seamen and Naval officiers. &lt;br /&gt;
**&#039;&#039;&#039;&#039;&#039;Typ IX&#039;&#039;&#039;&#039;&#039;: The Typ VII&#039;s bigger sister, and the actual ocean-going submarine of the Kriegsmarine. Much more spacious than the Typ VII, and designed to operate as far away as the &#039;&#039;fucking Indian Ocean&#039;&#039;. Quite a few of them remained a considerable threat due to their elusiveness and extreme range; multiple Typ IXs made it as far as New York City and sunk convoys there. As is tradition, incompetent leadership fucked this type and their crews; Dönitz was notoriously iron-fisted about keeping the Typ VII wolfpacks in use and very narrow-minded as far as new technology goes. The Typ IX was for the task at hand superior to its smaller cousin in every way, but materiel shortages and limited Dockyards meant it was damned to take a step back behind the Typ VII. &lt;br /&gt;
**&#039;&#039;&#039;&#039;&#039;Typ XXI&#039;&#039;&#039;&#039;&#039;: A technological marvel that came at the very end of the war, and too late to be used by the Nazis themselves, but these babies were by far the most advanced type of submarine devised at the time. Primarily designed to operate almost entirely under water and as trials with the finished ships by the allies after the war showed, more than capable of that. Typ XXI marks a significant shift in submarine doctrins across the globe, as it proved that Submarines were more than capable of operating far away from a port without needing any assistance and almost completely invisible. The modern nuclear submarines of the US and USSR are direct decendants of the Typ XXI for that very reason. &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Gorch Fock&#039;&#039;&#039;&#039;&#039;: The first of a series of five ships built very early in Germany&#039;s rearmament program, when the Nazis were still uncertain what might provoke the allies.  Not in any way a warship, these were sail tallships, the last, largest, and finest ever made (although their engine systems were designed to train sailors for operating U-Boats).  After the war all the ships of the class were seized as war trophies, notably the &#039;&#039;Horst Wessel&#039;&#039; which was taken by the United States becoming the &#039;&#039;USCGC Eagle&#039;&#039;. The modern day &#039;&#039;Gorch Fock&#039;&#039; of the Bundesmarine is a new ship built from the same plans in 1958 and remains a training vessel to this day. &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Deutschland Class Cruiser&#039;&#039;&#039;&#039;&#039;: The archetypal battlecruiser, the &#039;&#039;Deutschlands&#039;&#039; were the first new large ships designed by Germany after the Treaty of Versailles, and were carefully designed to get the most out of a very liberal interpretation of what the treaty permitted.  Fast and heavily armed, they were ideal for commerce raiding and all three were used in this role.  Of the class, the &#039;&#039;Admiral Scheer&#039;&#039; had the most successful career, sinking the most shipping tonnage of any ship in WW2, while the &#039;&#039;Graf Spee&#039;&#039; would get in a shootout with three British cruisers and be forced to scuttle in the harbor of Montevideo.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Bismarck and Tirpitz&#039;&#039;&#039;&#039;&#039;: &amp;lt;s&amp;gt;A pair of battleships with guns as big as steers and shells as big as trees. As well as inspiration for a Kickass Sabaton song &amp;lt;/s&amp;gt; Memes aside, those were the largest ships built by any european power and two of the biggest in the World; although not the biggest (Yamato was heavier and around ten meters longer), or the ones with the most illustrious career (Warspite served and kicked asses in both World Wars), they were by far the deadliest and best battleships around during the war, so powerful and dangerous to make Winston Churchill himself shit his pants. Much of the materials around regarding them as &amp;quot;technologically outdated&amp;quot;, &amp;quot;useless&amp;quot; or inferior to their contemporaries are just results of the heavy discrediting campaign the Allies came up with during and after the war, so that everyone would think that &amp;quot;anything built by Nazi Germany = inferior to anything american and british and thus worthless&amp;quot;, when that couldn&#039;t be farther from the truth: the Bismarck fought, with only the heavy cruiser Prinz Eugen at his side, the battleship HMS Prince of Wales and the battlecruiser HMS Hood and [[awesome|literally one-shotted the Hood after just five minutes of combat by hitting her in the aft magazine, with subsequent explosion breaking the ship in half]] and killed everyone on her but 3, then pointed his guns on the Prince of Wales and mauled her badly enough to force her to withdraw; at that point, the Bismarck could have won the entire war for Germany. Alone. And that&#039;s for three simple reasons: A) Britain was already on the brink of starvation thanks to the german submarines and raiders, so a ship like the Bismarck left unchecked and free to hunt down convoys in the Atlantic for three months would have meant the UK would have been forced to surrender lest its population died for a lack of food; B) Hood had been always presented as the most powerful ship in the world and was the most loved ship of the Royal Navy; the fact that she had been sunk in an engagement where she technically had the upper hand in terms of power (since they were a battleship and a battlecruiser against a battleship and a heavy cruiser, even though the Bismarck and the Prinz Eugen were more modern) was an extremely heavy blow to the already strained british morale, that started raising questions on the ability of the Royal Navy to actually counter the germans ambitions at sea; C) the Royal Navy lacked a ship powerful enough to confront the Bismarck in battle, not without the numbers on its side. It should be no surprise then, that Churchill ordered every available ship to chase the Bismarck and destroy it with every possible mean, resulting in a fleet of more than 60 SHIPS searching the Atlantic to destroy him (and before you ask, yes, it is the biggest naval formation ever assembled to hunt down a single ship), that after three days of hunting managed to track him down, cripple him and then have a 5v1 engagement in which the Bismarck was shelled without mercy, [[awesome|yet still refused to sink]]. They tried torpedoes. [[awesome|And he still didn&#039;t sink]]. In the end it was the Bismarck&#039;s own crew to scuttle him, since they had no way of fighting back after the beating the ship had taken. All the while the Tirpitz proved to be another real bitch to kill, just like his big brother: after the Bismarck sinking, the Tirpitz received reinforced deck armor, even more advanced systems and a shitload more of AA guns to fight off enemy aircrafts and she was be considered so much of a threat that the british admiralty was forced to keep three King George V Class battleships at Scala Flow at any time and the americans had to send the Iowa, the Washington and the Alabama in case &amp;quot;The Beast&amp;quot;, as Churchill called her, decided to move. After ship attacks failed to damage her, the RAF spent an entire year attacking her, but without results, forcing them to use almost [[what|6 tonnes bombs]] (the Tallboy) to destroy her, [[awesome|but the Tirpitz survived even these]], until november 1944, when one of said bombs hit one of the ship&#039;s magazines and finally sunk it. The only real &amp;quot;flaws&amp;quot; of the ships were the three propellers system that made them difficult to maneuver at low speed and impossible if one of the rudders was to be destroyed, and the fact they were so massive that there were very few facilities capable of hosting them; in truth, the Bismarck Class rapresented the very pinnacle of battleships&#039; design, with a perfect balance of overwhelming firepower, incredibly efficient armor protection (seriously, [[what|40% of their weight was dedicated to the armor]] and their armored belt was around 170 meters long, meaning that most of the ships were protected by it) and speed and their flaws were far less dangerous in a combat situation that those found on every other modern battleship of the war: the King George Vs were slower and both them and the Richelieus were uselessly complicated and suffered from severe mechanical fails and hydraulic problems, the Yamatos were so big and heavy that they were impossible to maintain, furthermore their guns and shells were highly ineffective, their armor scheme was a total mess and their radar was much less advanced, the Iowas, while faster, with better technology and (only slightly) more powerful guns, had a terrible weakness in the form of extremely poor armor reliability to withstand both shells and torpedoes and that was discovered only months after the four battleships had been fully built abd thus was impossible to rectify, a flaw they shared with both the North Carolina Class and the South Dakota Class, only that those two were also slower than the Bismarck and the Littorios were completely unreliable, lacking radar systems, their guns were extremely inaccurate and also had a very short lifespan.&lt;br /&gt;
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* &#039;&#039;&#039;&#039;&#039;Graf Zepplin&#039;&#039;&#039;&#039;&#039;: The Nazi&#039;s sole attempt at building an aircraft carrier that was a weird carrier/cruiser hybrid. Not the best idea because having the heavy guns meant it could field less planes and having planes meant that it would punch below its&#039; weight in shooting match with other surface assets, though this is theoretical. Never completed, due to the squabbling between Göring and the Admiralty whose department this ship belongs to and the ever decreasing need of an aircraft carrier in continental Europe. Despite never being &#039;&#039;officially&#039;&#039; cancelled until the end of the war, frequent changes to the design and the planes that were supposed to be used with it as well as severe materiel shortages made sure that construction was put on hold in 1943 and the, by that time about 85% complete ship was moved from port to port in the Baltic Sea. The Soviets captured it in 1945, used it for target practice and ultimately sunk it in 1947 off the coast of Danzig (or Gdansk in Polish), where its wreck was rediscovered in 2006.&lt;br /&gt;
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===Wunderwaffen===&lt;br /&gt;
Wunderwaffen. One thing that caught the imagination of the world and started the &amp;quot;Superior German Engineering&amp;quot; meme. As a preface, civilian engineering is great in Germany. Military? Well... you&#039;ll see in a bit. This is the place any of the &amp;quot;Nazi Super science&amp;quot; stuff goes. You want lightning guns? Wunderwaffen. Super tanks? Wunderwaffen. Moon rockets? Wunderwaffen. Hitler in a giant robot spider powered by the souls of the damned? Wunderwaffen.&lt;br /&gt;
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A lot of people can argue that things like the Wunderwaffe and to a lesser degree the Gen 3 heavy tanks like the Tiger and Panther were wastes of time, money and resources in a time where they desperately could not afford to spend all three. These same people argue that it would have been preferable to produce more panzer IV&#039;s and Stugs then produce expensive Tigers or Wunderwaffe. However the truth is, as usual, a lot more nuanced. Take a quick look at even a modern map of Europe and you quickly find the same truth the Nazi&#039;s ran into no matter how they ignored: Germany is small. They don&#039;t have the same kind of resources at there disposal that Russia or America have. Maybe They could match England or France one-on-one but both had global empires that when factored in meant that Germany was Dwarfed in the resource game (hence why trying to blockade England was such a Critical thing during both world wars). There is, frankly, no way Germany could ever produce enough tanks to match the American horde of Sherman or Soviet onslaught of T-34&#039;s, and there is no way for Germany to keep all those tanks fueled. It is with this mind set that one can understand the reason for the Wunderwaffen and Gen 3 heavy tanks. If there is no way to produce as many tanks as your enemy&#039;s, your only options is to pack so much power into each individual war machine that they can achieve favorable kill/death ratios to make up the difference. At the core it&#039;s space marine logic, a few stronger units outfighting many times their number. &lt;br /&gt;
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When put that way it makes the Wunderwaffe sounds like a good idea in theory. In practice they turned out not to be, due to many different factors going from limitations that could not be overcome with tech from the forties to nepotism and human stupidity (more on this below). It is indeed true that the different wonder weapon projects were on the bleeding edge of their epoch&#039;s technology when envisioned, next generation devices which most of the scientists of other nations had been thinking about/started to toy with, but had yet to reach prototype much less combat stage. Yes, the Germans pioneered a lot of things that were afterwards [[Blood Ravens|acquired and adapted]] by the Allies and the Soviet Union. The problem was, at the start of the war, the technology to make said Wunderwaffe &#039;&#039;&#039;efficient&#039;&#039;&#039; weapons (a real guidance system for the V1 and V2, for instance, and a decent fuel valve for V-1&#039;s to avoid engine death after a hundred turns) simply wasn&#039;t there yet, and once the war got into full-swing and the attendant drain on fighting a multi-front war along with the effects of Allied strategic bombing became dominant, the Germans never managed to close the gap. All that the Wunderwaffen &#039;&#039;&#039;could&#039;&#039;&#039; have been agreed upon having accomplished is the initial psychological shock upon deployment (such as the unstoppable V-2 launches), which wasn&#039;t much of a big deal after the human mind would adapt to the new threat.&lt;br /&gt;
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On the negative side, while the German quest for military innovation lead to a number of advances and efficient war machines that did have everyone else scrambling to catch up, most were nothing more than a drain on Germany&#039;s already limited resources. Hitler had a documented fascination with anything that screamed &amp;quot;German Supremacy&amp;quot; and was willing to throw money at any such proposal. Thus, for every successful development that led to for instance the Messerschmitt Bf 109 (which was a very good plane and a potential game changer); you had more half-successes like the Tiger/VK3X.XX series/Ferdinand-Elephant/... (which were decent enough machines in the field but were horribly costly and maintenance-intensive) and all the associated waste of time and resources that went into completely hare-brained projects like the &#039;&#039;Ratte&#039;&#039;.  Later on, once the multi-front war turned against Germany, it turned into an arguable desperation for something-anything to one-shot win-the-war. As you can imagine with four hands strangling Germany, one smelling of vodka, one of bourbon and apple pie, one of tea and gin and the last of white bread and frog legs, these weapons were developed and produced with a shortage of resources and time and the lack of quality only exacerbated their various shortcomings and strained an already breaking economy. They were rather dismissively called &amp;quot;voo-vah&amp;quot; by Allied troops, and they allegedly thanked Hitler for ultimately shortening the war by authorizing the waste of resources on them. Perhaps ironically, the Wunderwaffen did help to shorten the war, since those resources may have been better used on propping up a failing wartime economy, or building &amp;quot;boring but effective&amp;quot; war materiel. As with anything on this wiki, YMMV and you&#039;re encouraged to do your own research (and find a lot of really interesting stories in the process; did you know that at point-blank range, the standard 88mm AP round could rip a furrow through the entire length of the roof of a M4 turret, peeling open the steel like a centre-parting in hair? SCIENCE!)&lt;br /&gt;
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* &#039;&#039;&#039;V1 flying bomb:&#039;&#039;&#039; The V1 is considered as an early version of the cruise missile and was used in the bombing of England, since a city was pretty much all they COULD accurately hit (and even then). The V1&#039;s used an early version of a Pulse jet and they were quickly called &amp;quot;buzz bombs,&amp;quot; &amp;quot;doodlebugs,&amp;quot; or &amp;quot;farting furies&amp;quot; to discourage people from calling them &amp;quot;robot bombs,&amp;quot; which gives the impression that they were unstoppable.  Fun fact about the V1: it uses the same fuel as a [http://en.wikipedia.org/wiki/Bombardier_beetle type of beetle] uses to defend itself. It was infamously known for cutting its engine as it dived (due to a fuel flow error), leading to it suddenly becoming silent just before it smashed into the ground. Its entire &amp;quot;guidance computer&amp;quot; was nothing more than a simple gyroscope system to keep it level and flying, plus a small spinning propeller in the nose that would set the flaps to dive the V1 into the ground once it revolved a certain amount of times (calculated to have covered the distance to the target city). Far too inaccurate to be used against a military target, the V1 was ultimately a gigantic waste. After the war though, with American and Soviet resources and improved controls, it founded the basis of modern tactical bombardment. Strategic? See right below.&lt;br /&gt;
*&#039;&#039;&#039;V2 rocket:&#039;&#039;&#039; The V2 was the world&#039;s first ballistic missile and spacefaring craft. The scientists that developed it, including Werner von Braun, went on to work for NASA and developed the booster rockets on the Saturn V launch vehicle (Nazi science really did put a man on the Moon in the end). Unlike its brother the V1, it was utterly unstoppable by AA; not a single inbound V2 was ever shot down by anti-aircraft fire, owing to it moving at 3 times the speed of sound. It was the first vehicle to ever reach space (but not the first object, that honor falls to Imperial German artillery in WW1, specifically the Paris Gun), from a vertical test launch in 1943, and after the war it was very frequently reused by the Americans (with extra shit often strapped on top) as an early spacecraft, with grainy images returned from suborbital flights in space as early as 1946. Less of a waste than the V1 but even so, without a decent guidance system it had a hard time hitting England as well as the dubious distinction of being the only weapon which killed more people in its manufacture than it did enemies.&lt;br /&gt;
*&#039;&#039;&#039; Ruhrstahl X-4  and Panzerabwehrrakete X-7 Rotkäppchen rocket:&#039;&#039;&#039; The X-4 and X-7 were the first Wire-Guided missiles (by which they were guided by electrical signals sent down guidance wires spooled out behind the rocket in flight) to be developed, and an example that in some cases Wunderwaffen really did point the way to the future.&lt;br /&gt;
* &#039;&#039;&#039;Horten 229 and Horten 18:&#039;&#039;&#039; While technically Nazi aircraft, they really deserves to be here, not up in Aircraft. Commonly known as the &amp;quot;Nazi stealth fighter,&amp;quot; this twin-turbojet flying-wing fighter was found in a secret workshop hangar by invading American forces.  Nobody knows for certain if the Horten 229 was originally built for stealth, but it&#039;s all-wood construction and smooth radar-fouling shape, coupled with radar-absorbing paint on the outer shell makes a fairly clear case for a stealth aircraft (Though [[Wikipedia:de Havilland Mosquito|the allies had already been fielding wooden aircraft for years]] and the Germans knew Radar worked poorly on them). The concept that the 229 was build around was the &amp;quot;3x1000&amp;quot;: 1000kph, 1000km range, 1000kg bomb payload. This, in 1943. During test flights, it outperformed the Me. 262 while using exactly the same engines. It was probably going to be used to fly through or knock out the British radar array in a second, never-realized &amp;quot;Battle of Britain 2: Electromagnetic Boogaloo.&amp;quot; The Horten 18 was an even bigger flying wing, with a huge wingspan and 6 jet engines. This one was designed to be an intercontinental bomber, intending to hit American cities as the western front made Hitler [[rage|angrier and angrier]]. The Horten 18 was never built, but the 229 was rather successfully test flown. Both planes looks quite a bit like the modern B2 stealth bomber, which isn&#039;t much of a surprise considering the Americans hauled the Horten 229 prototype back home to be studied in a secret airforce base (where it is today). The designs failed for several reasons: lack of funds and insufficient stabilizing hard/software for flying wing aircrafts in 1940&#039;s. &lt;br /&gt;
[[File:Maus_Trials_1944.png|350px|thumb|right|[[Approved_anime#Gaming_anime|Panzer vor]], motherfuckers.]]&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Maus&#039;&#039;:&#039;&#039;&#039; The &#039;&#039;Panzerkampfwagen VIII Maus&#039;&#039; (&amp;quot;mouse&amp;quot;) is the largest tank ever built. A 200 metric ton monster with a 128mm (5 inch) main gun, and a 75mm co-axial gun in the turret, it crept along at a blistering 13 kph and sucked down liters of gas per kilometer. The most amazing thing is that (beyond not cancelling the project on sight like anyone withing hailing distance of sanity would) &#039;&#039;they actually managed to build this tank&#039;&#039;. Five were ordered, but only two prototypes and one turret were built. It was originally going to be called the &#039;&#039;Mäuschen&#039;&#039; (Little Mouse), but because the Germans liked schadenfreude more than irony, just &#039;&#039;Maus&#039;&#039; stuck. Realistically, neither front&#039;s tanks would have had the firepower to penetrate the Maus, only extreme-caliber anti-tank guns and artillery fire would have done the job, however it was so big that there was no road or bridge big enough to take it so it had to have special snorkling gear to get past river. Its extremely slow speed and massive size, however, likely would have made it prime bait for bombers (which is one of the reasons why modern militaries don&#039;t use heavy tanks anymore). While neither side had anti-tank weapons strong enough to penetrate its armor, it&#039;s more then likely it would never get there even if it was built. It&#039;s not quite a [[Baneblade]], but they were getting there. The Nazi&#039;s really didn&#039;t want anyone to get this monster, so they blew up the complete first model. The second Maus, armed with the first one&#039;s turret, was towed back to Russia by invading forces, and currently resides in the Kubinka Tank museum for all to see.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Ratte&#039;&#039;:&#039;&#039;&#039; The &#039;&#039;Landkreuzer P. 1000 Ratte&#039;&#039; (&amp;quot;rat&amp;quot;) was an even larger tank, or &amp;quot;land cruiser&amp;quot;, since it was essentially a naval warship on tracks. Never actually built, despite being ordered by Hitler. [[Wat|The Rat was to be a 1000 metric ton tank, mounting a naval turret with two 280mm guns, a 128mm anti tank gun, eight 20mm FlaK cannons, and two 15mm aircraft cannons]], surpassing even the Eleven Barrels Of Hell of the Baneblade. It would have been so heavy that it would have destroyed every road it used, capable of wrecking a town just by running through it, and it would have collapsed every bridge it crossed. It needed two U-BOAT motors to get around, or maybe EIGHT 20 CYLINDER ENGINES. Not surprisingly, Albert Speer canned the project (mostly because a single bomber dropping a 500kg bomb on top of the thing would fuck its day up immensely), which is a great shame because A- Building and maintaining such a monster would have posed a noticeable strain on Germany&#039;s logistics, thus accelerating their defeat (it would have required about six months worth of the Reichs ENTIRE STEEL PRODUCTION just to build the damm thing) and B- It would have made the most [[awesome]] museum piece in the known universe.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Karl-Gerät&#039;&#039;&#039;&#039;&#039; The &#039;&#039;Karl-Gerät&#039;&#039; is one of the very few real world weapon ever built that is BIGGER then its 40k equivalent. Karl weighs 124 tons, is armed with a 60cm (24 inch) gun that fires a shell that weights more than a ton, that can hit a target between four and ten kilometers away depending on the size of its shell. This thing was the largest self-propelled gun ever made and it could give even a (admittedly small) Titan pause for thought. These things were actually used in combat to decent effect in Warsaw, but had mixed results in other deployments. It fucked up any target royally when it hit like famously the Prudential in Warsaw, but the Gerät was so big and slow that it had to be disassembled and put on special tractor trailers to move around (one hell of a logistic operation) and and was moved any real distance by train. Its shells were carried by special turret-less Panzer IIIs. Surprisingly one of these things survived the war and was captured by the Russians. It&#039;s currently in the Kubinka Tank Museum along side the only Maus heavy tank in the world and assorted other war trophies.&lt;br /&gt;
[[File:Hitler-gustav-railway-gun.jpg|350px|thumb|right|If there was a fine line between [[Dakka]], [[Titan|massive overcompensation]], and [[Rape|&amp;quot;Holy shit, Greg! Is that a fucking landship on rails!?&amp;quot;,]] then the Gustav sure hits the spot.]]&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Schwerer Gustav&#039;&#039;:&#039;&#039;&#039; An excellent example of the brilliance and impracticality of Wunderwaffen, &#039;&#039;Schwerer Gustav&#039;&#039; was a railway gun that resembled a cruiser fucking a freight train and an artillery piece, built in the late 30&#039;s to defeat the Maginot Line. Two were built, the other called &amp;quot;Dora.&amp;quot; It is a descendant of the German Empire&#039;s 1918 &amp;quot;Paris gun,&amp;quot; a smaller gun (&amp;quot;only&amp;quot; 238mm&#039;s) built in World War One to shell Paris from Germany, 120 kilometers away (a range so far they had to account for the curvature of the Earth when firing the damn thing). Gustav was designed to defeat any fortifications in existence; as such, it was the largest-calibre rifled weapon ever used in combat, the heaviest mobile artillery piece ever built in terms of overall weight, and fired the heaviest shells of any artillery piece.  It fired 80cm (31 inch) shells, weighing 4,800kg to 7,100kg up to 48km. The AP shells could penetrate 7m of reinforced concrete. It completely succeeded in its job of defeating any existing fortification, but at the same time was completely impractical: it required two specially-laid parallel railway tracks to move (yes, it was a railway gun too big for the railway), took 54 hours to set up for firing, and had a rate of fire of 14 rounds per day as charges had to be heated up in a special device for roughly 1 day before firing. Since building a gun that fired shells that wouldn&#039;t fit through the front door to your house wasn&#039;t excessive enough for the Nazis, plans were made to mount the Schwerer Gustav 80cm gun on a 1,500t self propelled artillery platform (the &#039;&#039;Landkreuzer P.1500 Monster&#039;&#039;) with two 15cm howitzers and multiple 15mm autocannons as secondary weapons. Unfortunately, both guns were scrapped near the end of the war. The Schwerer Gustav, overall, was the biggest (if the strange rocket exhaust powered V3 listed bellow is not counted) motherfucking gun on the planet. The weapon likely could have blown a Titan away if its shields were down, and much science-fiction set in WW2 features the gun (notably, in Harry Turtledove&#039;s Worldwar series, the gun is used to blow up two landed alien spacecraft from sixty kilometers away).The fucking thing was hilariously impractical as there is no recorded cases it of successfully hitting the target (and with the accuracy of that thing it&#039;s a miracle no German forces were harmed). There is an urban legend about one AP shot detonating an ammo dump through 15 meters of water and 7 meters of concrete during the Siege of Sevastapol, but no hard proof supports it.&lt;br /&gt;
*&#039;&#039;&#039;V3&#039;&#039;&#039;: If you thought Gustav up there was nutty wait to you here about the V3, a gun that&#039;s as big as a 40k titan. The V3 was an attempt to make a gun that could shoot across the English channel, and there were a number of sane guns that could do this including railway guns and big bunkers built with battleship battery&#039;s. but they could only shoot between the narrowest point between England and continental Europe. The V3 was built to shell London from France. I said early it was as big as a titan, and I was not being sarcastic, (though it would only be as big as a knight, which despite being the smallest titan is still bloody big) from breach to muzzle the gun was 130 meters or 430 feet long with a bore of 150mm or 5.9 inches across. Rather then use a single big explosion to propel the shells, the V3 used rocket motors mounted in pairs, set so there exhaust would thrust a 140kg shell out of the barrel like a reverse bolter. This set up allowed it to fire a shell out to 165km and put London well in range. Of course like all of the Nazi Wunderwaffen, in practice it sounded good but was actually kinda shit. the gun was so big, remember 130meters that it had to be built in a hill meaning it was impossible for it to change target after being built, and after all the time you spent building the damn thing, by the time you were done it might no longer be useful to have, such as what happened during the Nazi Operation Nordwind. Further even if you ignore the logistical issues compared to other period artillery the V3 was just plain shit. The 16&amp;quot;/50 caliber Mark 7 guns of the USS Iowa class battleship, had a caliber of 16 inch or 406mm, and fired a shell that weighed 1,225 kg, so over twice as big around and almost exactly nine times as heavy, and the Iowa had nine of them, and it could move. and to put the cherry on the HMS sound plan, by the time the first five guns were finally built to shell London, the British airforce destroyed them with Tallboy Earthquake bombs. If anything proves how silly the idea of Nazi Super Science is, let the fate of the V3 super gun stand testament to how many times Hitler&#039;s scientists, and Hitler himself, had been hit with the stupid stick growing up. Hitler in particular, [[Meme|who was punished by his enraged father severely]].&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;N-Stoff:&#039;&#039;&#039;&#039;&#039; Someday, somewhere in the  &#039;&#039;Kaiser Wilhelm Institute&#039;&#039; there was an Evil Overlord that was unhappy about the quantity of flammen his flammenwerfer could werf - so he got around and took two guys named Ruff and Krug to play around with some flourine and some chlorine. Now, if you studied something about chemistry, you may realize that using &amp;quot;flourine&amp;quot; and &amp;quot;chlorine&amp;quot; in the same sentence does not spell good news for anybody, but you know, &#039;&#039;Nazi Evil Overlords..&#039;&#039;. What they discovered made their commissioners - yes, the same ol&#039; boys who thought gassing millions was cool - go &#039;&#039;&#039;NOPE!&#039;&#039;&#039;, and when you discover something that&#039;s too crazy even for Crazy Nazi Science standards you know you&#039;re in for a treat. Indeed, Chlorine Trifluoride (as the compound is called) proved to be pretty good in burning bunkers to the ground - and by &amp;quot;burning bunkers&amp;quot; we mean the &#039;&#039;whole&#039;&#039; bunker, as in &#039;&#039;it reacts with the motherfucking concrete&#039;&#039; - plus it doubled as a chemical warfare agent, giving off corrosive and toxic fumes. N-Stoff (translating to Substance-N; yeah, they kinda failed the naming here) burns at a raging 2400 degrees Celsius - twice the temperature of lava and almost enough to BOIL steel - and can set fire to things that shouldn&#039;t burn like glass, wet sand (or asbestos (the same substance that they used to make fireproof stuff out of)) and things that have already been burnt. In fact fighting the fire with water is counterproductive, the water is just more fuel and it reacts to create deadly acids and gasses. In the 1950&#039;s a ton of the stuff was spilled on a warehouse: the chemical then burned through a foot of Concrete and three feet gravel, while releasing a deadly gas that corroding everything it came into contact with. If there ever was something like [[Dakka|Enuff Dakka]] for flamethrowers, Substance N came close to delivering it. The Nazis planned to use it in war, but were never able to produce enough of it (only a few dozen kg total), presumably because it kept incinerating everyone who tried to make it. It later found its use in the semiconductor and nuclear industry - after being dubbed a bit too violent to use as rocket fuel, one rocket scientist famously said that the best way to deal with a Chlorine Trifluoride accident was &amp;quot;a good pair of running shoes&amp;quot;. Also, [[Sly Marbo]] uses Substance N to spice up his Catachan Take Away.&lt;br /&gt;
*&#039;&#039;&#039;E-Series&#039;&#039;&#039;: A very obscure piece of German tank engineering history, that was brought to mainstream attention by being featured in World of Tanks. The &#039;&#039;Entwicklung&#039;&#039; series of tanks were pure design studies, never produced or even properly conceptualized as an attempt in streamlining tank production and as replacements for the entire tank pool of the Wehrmacht. It consisted of 5 tanks in total (E-10, E-25, E-50, E-75, E-100) with different purposes and their name corresponded with their weight class. By the time these design studies were made (around late 44 to early 45) producing an entirely new series of tanks was way beyond the capabilities of the by that time disintegrating remainder of the German heavy industry, so it&#039;s best not to read too much into these tanks other than them being interesting curiosities. From what was left of reserve steel, the Germans managed to scramble together one incomplete E-100 chassis that was found by the Americans and handed over to the British, which used it for target practive and ultimately scrapped it in 1950. &lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Uranprojekt&#039;&#039;&#039;&#039;&#039;: The Uranprojekt (Uraniumproject as the most literal translation) was the attempt of German scientists to create a nuclear bomb, or at least to create a sustainable chain reaction. It found its way into popular fiction as the German attempt in creating an atomic bomb, often claiming they almost had one, but when taking a closer look, this isn&#039;t exactly the truth. It didn&#039;t exactly go all that well. Germany suffered a major brain drain when it expelled all its Jewish scientists and it had next to no access to Uranium or materials that could be used as a moderator (like highly pure graphite or heavy water). The material problems were sorta solved when France and Norway fell into their hands, but the problems only increased from then on. The scientists were unsure what to use as fuel for the bomb as both proposed elements (Uranium-235 and Plutonium-239) are extremely rare and need to be created artificially in breeding reactors. To put it in perspective: Plutonium wasn&#039;t believed to be a natural occuring element at all until the 1990s and common Uranium ore contains usually 2% Uranium in its most stable form (U-238) and generally only 0,7% of all Uranium is of the 235 variety (U-238 is much more stable than U-235 and therefore harder to split). One must also take into consideration that nuclear technology in general was in its infancy and just at the very onset of leaving the purely theoretical stage, which adds to the problems in procuring enough viable fission material outlined above. The lead scientist of the project, Werner Heisenberg, (yes, that&#039;s where the name Heisenberg comes from) also had a crisis of conscience and reduced his work on the project significantly. After the Invasion of the Soviet Union, the project was abandoned by the Wehrmacht and handed over to the civilian Reichsforschungsrat (Council of Science of the Reich) because of the material expenses and the lack of results. The project experienced a significant number of setbacks, the most important of which was an explosion of a globe filled with Uranium powder in 1942, which destroyed a substantial amount of Germanys Uranium reserves (The accident in question actually bears a striking resemblance to what happened in Chernobyl in 1986, thankfully only on a much smaller scale). But it didn&#039;t stop there. The Allies caught wind of the project and feared that the Germans could succeed in developing a nuclear bomb and sent Commandos in a series of daring operations that make for excellent reading material. In short, all German facilities that could produce materials, together with practically any Uranium and heavy water for use in the Uranprojekt were destroyed by early 1944 either through sabotage or air raids and the project worked off remaining reserves from then on. One last experiment in Haigerloch, South Germany was conducted in Febuary 1945 and failed in producing a nuclear chain reaction. The leading scientists were taken into custody by the Americans, others from the rank-and-file by the Soviets, where they continued their work on the Soviet Unions nuclear weapons project. The effect the Uranprojekt was more to found in the looming paranoia of the Allies, particularly the Americans, about a possible German nuclear bomb that drove a lot of the reasearch in the Manhattan-Project, with the irony being that the Germans never even came close to create a critical nuclear chain reaction, let alone a bomb. In hindsight, the project was in fact a complete failure.&lt;br /&gt;
*&#039;&#039;&#039;Die Glocke (The Bell)&#039;&#039;&#039;: Okay, so you know the Nazi Zombie craze that got started back in 1941 (seriously the first Nazi Zombie film was made during WWII), and the purported occult obssession several higher-ups in the party had? This is one of the end results of that branch of PseudoScience &amp;amp; Conspiracy level crazy. Much like the US&#039;s Philadelphia Experiment, or MK-Ultra; Die Glocke was supossed to be &amp;quot;something&amp;quot; that would break the laws of reality, bring back the dead, power all the factories, and mind control the enemies of the Reich. It&#039;s also complete horseshit, potentially made up by a Polish Author/Journalist (I. Witkowski), and then later popularised by a British Author/Military Journalist (N. Cook). Still as it has helped shape the more fantasical view of the Nazi Wunderwaffen, especially in the realm of /v/idya, and the &amp;quot;factual&amp;quot; books are a good laugh, is worth a mention.&lt;br /&gt;
*&#039;&#039;&#039;Sonnengewehr (Sun Gun)&#039;&#039;&#039;: Slightly less fantastical than the Bell above (as in theoretically feasible but just as impossible to realize with the tech available at the time) was the Sonnengewehr, or the Sun Gun. Orginally proposed in 1929 by Hermann Oberth, the Sonnengewehr was a hypothesised space station that would orbit around the planet roughly five thousand miles up, and focus the Sun&#039;s rays into a ray capable of burning down cities, or boiling dry the oceans using a fuckhueg reflector made of metallic sodium. While the numbers involved are probably fairly wooly given just how batshit crazy the Nazi science machine was, the scientists involved claimed that the Sun Gun could be completed within 50 to 100 years, and if you consider that we landed on the moon roughly 40 years after the first purposeful of the &#039;sun gun&#039;, that number does check out. The &amp;quot;designers&amp;quot; at least had some sense of reality when they realized that the platform could also make for a weather satellite since it might as well have such facilities on board due to size. On an amusing sidenote, the Russians eventually demonstrated the concept was sound (if stupidly impractical for any intended purpose) with their &#039;&#039;Znamaya&#039;&#039; solar mirror prototype in the nineties. Though of course in terms of a &#039;super weapon&#039; any kind of &#039;sun gun&#039; fails when compared to atomic weapons, which is why Despite being sound in concept nobody has actually bothered to even consider such a weapon. (though as weather manipulator? that&#039;s a different kettle of fish)&lt;br /&gt;
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===Misc===&lt;br /&gt;
[[File:Stalhelm.jpg|200px|thumb|left|The Distinctive Stahlhelm. The Germans lucked out helmet design during WWI]]&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Stahlhelm&#039;&#039;:&#039;&#039;&#039; The many variants of the iconic German helmet were derived from the medieval sallet during the Great War. The purpose of these helmets was to keep shrapnel out of one&#039;s head. It was better than it&#039;s contemporaries by better protecting the sides and back of the head as well.  Not to be confused with the spiked Prussian &#039;&#039;Pickelhaube&#039;&#039;. Used by all kinds of German troops but the Fallschirmsjäger (paratroopers) as it is impractical to jump with it.  Paratroopers had a special version of the helmet that removed the front and back flanges, giving it a much more streamlined appearance. The basic shape of the helmet would go on to become the basis for most modern helmets, especially as the shape was well suited to wearing a headset under it.&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;Stielhandgranate&#039;&#039;:&#039;&#039;&#039; Often called &amp;quot;stick grenades&amp;quot; or &amp;quot;potato mashers,&amp;quot; these are those grenades on sticks you see the Germans always using. Used by popping off the metal cap at the end of the stick, giving the cord which doubled as a fuse a good yank, and throwing it to your target (of course, before the fuse went off). The Stielhandgranate is what is called a &amp;quot;offensive&amp;quot; grenade known now as a &amp;quot;concussive&amp;quot; grenade. The difference is an offensive grenade uses explosive pressure waves to kill an enemy, thus allowing you to use it while advancing without getting a face full of shrapnel, while a defensive grenade (like the US &amp;quot;pineapple&amp;quot; grenade) uses shrapnel to kill an enemy, affecting a much larger area but also putting you in the blast radius, hence they were designed to be thrown over the wall of a fox hole or trench line at advancing enemy troops while you keep your head down. The reason the Stielhandgranate has the stick is to give you more leverage when throwing it as compared to a round grenade, which worked but nonetheless history moved past the concept and grenades on sticks didn&#039;t keep.&lt;br /&gt;
**&#039;&#039;&#039;&#039;&#039;Geballte Ladung&#039;&#039;:&#039;&#039;&#039; Take your grenades off of their sticks, wrap them all up around one stick grenade, and tie them up around it with something. You see, as the Stielhandgranate was basically just a head of TNT lit up after the fuse at the end of the stick reached the explosive filler in the head, cramming more of these explosive heads around one will lead to a bigger boom when that one goes off like planting more TNT on the same detonation location will, though the added weight would reduce the range advantage of hurling it by the stick and made it harder to carry them en masse (regular Stielhandgranates were only barely harder to attach to someone than actual sticks and soldiers could easily cram them just about anywhere on their person). This &amp;quot;bundled charge&amp;quot; was improvised for use against harder targets, like armoured vehicles (though it didn&#039;t take long in World War 2 for this to become useless against tanks) and buildings. Six/Nine explosive heads fit nicely when tied around one stick grenade&#039;s head on the horizontal plane parallel to the head&#039;s circular ends, which was the usual upper limit for this improvisation, though logically it would be quite possible to tie even more around the grenade while making it even more difficult to throw and making it more resemble an explosive charge that you can&#039;t expect to throw very far with a stick in it.&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;Nebelwerfer&#039;&#039;:&#039;&#039;&#039; A family of weapons whose very name means &amp;quot;Fog/Mist Thrower&amp;quot;; they were listed as smoke screen launchers before the war (to get around the Treaty of Versailles), but in truth were rather deadly artillery pieces designed to deploy chemical munitions, though in the extent of the war they never did (actually they did in Crimea), probably because Hitler had survived gas attacks in the last war and drew the line at using them himself and the fact that using chemical weapons would invite retaliation. These types of weapons included some mortars, but, more importantly, rocket artillery. In Germany between the wars, there was a fair bit of interest in new rocket designs (as conventional artillery was strictly regulated/forbidden by the Treaty of Versailles) and the Nazis knew they had use for that. These rockets were inaccurate, but you could easily fire a whole bunch of the things off at once for a good saturation bombing, though thanks to the smoke you had to scoot away or the other side would drop their own artillery on top of you. The rocket based system made a very distinctive sound. The Germans nicknamed the thing &amp;quot;Heulende Kuh&amp;quot; (Bellowing Cow) and US troops would come to call them  &amp;quot;Screaming Mimi&amp;quot; and &amp;quot;Moaning Minnie&amp;quot;.&lt;br /&gt;
**The Germans would also later on mount the launcher onto a half-track known as the &amp;quot;Panzerwerfer&amp;quot; (armored thrower). In many ways a German analogue to the BM-21, the Panzerwerfer saw intensive use during the Battle of the Bulge. &lt;br /&gt;
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*&#039;&#039;&#039;Goliath:&#039;&#039;&#039; A remotely controlled mini-vehicle on treads, stuffed full of explosives. They were driven up to an enemy tank or a bunker and then blown up. (Games Workshop stole the idea and design for the Imperial Guard Cyclops.) Good idea, but the execution was lacking since Radio Control wasn&#039;t good enough yet. They had a cable like some sort of bargain remote-controlled car which limited their range dramatically, and cutting this would utterly defeat the weapon. (At least it&#039;s not as bad as the Russians and their kamikaze dogs which they trained to run under tanks, that is, THEIR OWN TANKS, but I digress...) On the flip side, American soldiers often made great fun with captured Goliaths by riding them around as the tiny thing could carry quite a load. &lt;br /&gt;
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*&#039;&#039;&#039;Flammenwerfer:&#039;&#039;&#039; A werfer zat werfs flammen.  Your standard flamethrower in both name and function, though there wasn&#039;t much use for it - There were no real line wars like in WW1 where people sat in &amp;lt;s&amp;gt;comfy&amp;lt;/s&amp;gt; little (hell) holes and took potshots at each other. not to say they weren&#039;t used. but unlike the trench wars of WW1 most of the fighting was mobile rather than static. For added nastiness, some bigger ones were mounted in Flammpanzers, able to shoot hundreds of liters of sticky, burning fuck you over distances exceeding 50 meters. Getting issued one was generally regarded one of the least desirable jobs on all sides of the war, Flamethrower operators were prime targets for reasons that should be obvious but also because everyone shot them on the spot when they surrendered. It also bears mentioning that actually firing a flamethrower is a &#039;&#039;very&#039;&#039; unpleasant sensation. &lt;br /&gt;
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*&#039;&#039;&#039;8.8cm flak gun:&#039;&#039;&#039; Known as the &amp;quot;Acht-Acht&amp;quot;, this is THE German gun of world war two, and it sums up the German experience in the first part of the war; of never being truly ready but by being very clever and doctrinally flexible. The 88mm was designed as an anti-air weapon (Flak standing for &#039;&#039;Fliegerabwehrkanöne&#039;&#039;, or AA gun) built to throw a high explosive shell as high into the air as it could so that it could explode somewhere in the same ballpark as the enemy plane and put one piece of shrapnel into something important and bring it down, which is a role it preformed throughout the war. However against the heavy allied tanks such as the British Matilda 1 and French B1, the German tanks of the time had no ability to penetrate their frontal armor The the 8.8 cm flak guns however, thanks to the high muzzle speed required to fire their explosive shell so high into the air, were able to deal with enemy tanks at unparalleled ranges at the time. So the guns were pulled to the front by a certain Erwin Rommel during the battle of Arras, the barrels lowered, a French-British tank-heavy counterattack stopped; and it snowballed from there. In case your wondering, the reason why the 88&#039;s had anti-tank rounds was because while not designed to deal with enemy tanks, they had a secondary role in busting enemy bunkers and fortifications, hence why an ANTI-AIR gun had an AP round.  Germany quickly pushed to have both a proper PaK version of the 88 (Pak standing for &#039;&#039;Panzerabwehrkanöne&#039;&#039;, or AT gun) that had a lower profile, was easier to move around and had a shield to stop stray bullets from decimating the crew; and a tank armed with the 88 as it became clear that against the soviet union, tanks were only going to get stronger. Which is why the Tiger I is a metal slab with a huge gun: its job was to get an 88mm gun into the battlefield as fast as possible. Using AA guns as AT guns was such a good idea that the US did the same thing with their 90mm AA gun converting it into a anti-tank weapon for the M36 tank destroyer and the Pershing tank; and so did the Russians with their 85 mm gun for the upgunned versions of the T-34 and KV-1. The Imperial Guard Basilisk cannon looks almost exactly like the Flak 88.&lt;br /&gt;
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*&#039;&#039;&#039;2 cm Flak 30/38/Flakvierling:&#039;&#039;&#039; Remember the &amp;quot;Acht-Acht&amp;quot;? Now add two of these smaller guns to each flak 88 site, hill, hedge, ditch and rooftop in Europe and watch the fireworks. The German answer to the question of &amp;quot;enuff dakka&amp;quot; in a more reasonable package than MG42 which went through metal reserves was this little bastard, which was like an American 30.cal [[Bolter|firing explosive &#039;&#039;and&#039;&#039; armor piercing rounds]]. Obviously devastating to infantry and aircraft, it even rained sufficient hailstorms of rounds that damaged and threw off approaching lightly armored vehicles enough to make a difference, and given luck, it could rip through tank tracks too. And the Germans made 150.000 of these fuckers. And those 150.000 Bolter-Expies, these unsung weapons, did more damage and inflict casualties than any other weapon during the Normandy landing and the push inland. [https://www.quora.com/In-WW2-why-did-the-Germans-never-develop-heavy-machine-guns-like-M2-Browning-for-their-half-tracks-SP-guns-and-tanks/answer/Allyson-Kliff As explained here.]&lt;br /&gt;
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*&#039;&#039;&#039;The S-mine:&#039;&#039;&#039; The Sprengmine (jumping mine), or, to use the name US soldiers gave it, &amp;quot;Bouncing Betty&amp;quot;, was one of the most widely used and most effective, weapons of its class. It was a mine that when triggered &#039;bounced&#039; about three feet into the air before exploding at about waist height in an &#039;air burst&#039;, able to inflict casualities (The military definition of the word meaning more then just dead) at up to 140 feet. And it had a tendency to not kill you, but maim you. [[Grimdark|A deliberate decision, as the Nazis estimated that a wounded soldier takes up a lot more resources than a dead one.]] Later in the war, some were made out of glass and even pottery, with minimal metal parts, to make them even harder to find. Suffice to say, they still havent found all of them... 1.93 million S-mines were made and it was widely copied after the war, these things are still killing people to this day as old mines forgot about are stepped on and the explosive proves itself still good. While the S-mine is hardly unique in that regard (Unexploded US aircraft bombs and shells make up the bulk of what they still find in Germany, around 2,000 pounds year according to the Smithsonian) land mines, like the S-mine, are still dug up by the truck load in North Africa. &lt;br /&gt;
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*&#039;&#039;&#039;Pervitin:&#039;&#039;&#039; Not a traditional weapon as such, but a key element in how the Nazis blitzkrieg tactics were so effective, Pervitin was a methamphetamine drug that provided the base recipe for today&#039;s crystal meth and which was distributed to all members of the Nazi military. Its powerful stimulatory effect enabled them to fight harder for longer, and was essential in the breakneck races from the border to the battlefield. With all of the Nazi troopers hopped up on this drug, which later incorporated cocaine for increased effectiveness, Nazi forces could keep fighting effectively well after their enemies were worn out. At least until their supply lines were cut and addiction/withdrawal symptoms crippled them all, that is. The use of pervitin was cut drastically after the France campaign for that reason (and for fear of long-term side effects, especially when discipline issues started mounting), though many pilots and tank crew members still used it readily, especially during Stalingrad (with the hilarious side effect of turning into an on-the-spot popsicle when the crash came). It could also be issued for important operations. The idea that all Wehrmacht soldiers were drooling junkies is however wrong, funny, but wrong. It has a fascinating legacy that lasted much longer than the Third Reich did: The Bundeswehr and NVA (Armed forces of Communist East Germany) kept stockpiles of it well into the 70s for emergency use and for paratroopers, as did the US Army in Vietnam. The first climb of Mount Everest in 1953 also saw extensive use of Pervitin and President John F. Kennedy used it to treat his chronic back pain. &lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;Hs 293 &amp;amp; Fritz-X&#039;&#039;:&#039;&#039;&#039; Another German WWII oddity, the Hs 293 and Fritz-X were basically remote-controlled bombs and the grand-parents of modern precision-guided ammo. In an effort to improve bombing accuracy without having to dive at the target, they came up with this idea: take a huge bomb, add small wings with control surfaces, actuators, a radio receiver and a big flare up the bomb&#039;s arse so the bombardier can see where it&#039;s going (and a rocket booster in the case of the Hs 293); and then add a radio transmitter with a joystick in the airplane so the bombardier can correct its descent. There you go, highly precise steerable bomb. It actually worked really well, but not without drawbacks: drop altitude was limited, since the bombardier needed to keep a line of sight on the flare, like all radio transmission it could be jammed and lastly the bomber had to remain in level flight during the bomb&#039;s entire descent to allow the bombardier to steer it. Ultimately the bombs only saw limited anti-ship use, the combination of limited drop altitude and level flight made the bomber a way too easy prey for any fighter defending its target. Still, they were pretty efficient weapons in the right circumstances as the &#039;&#039;Roma&#039;&#039;, the &#039;&#039;Littorio&#039;&#039; and the &#039;&#039;Warspite&#039;&#039; can attest to.&lt;br /&gt;
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*&#039;&#039;&#039;Kettenkrad (Sd. Kfz 2)&#039;&#039;&#039;: Those stylish tracked motor cycles, build as a light general-purpose platform that could do basically anything, from reconnaissance to lying down telephone and radio cables and towing light AT-guns and artillery pieces. A very solid design in general, it was very manuverable for its weight, had great off-road capabilities and was very easy to drive; if you knew how to drive a motor cycle you could drive a Kettenkrad. This was achieved by a rather complex steering gear that used the front wheel to steer it when making turns of about 8°, when making sharper turns a mechanism slowed down one of the tracks. It remained in production and use throughout the entire war and even after it, as its engine was about on par with that of a small tractor and decommissioned Kettenkrads quickly proved a popular and cheap asset for farmers, forresters and even firefighters in Germany after the war. So popular, that production of new Kettenkrads was only ceased in 1951, making it, the Gewehr 98, and a version of the MG-42 the only pieces of german military engineering whose production run outlived the Nazi regime. &lt;br /&gt;
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*&#039;&#039;&#039;Kübelwagen&#039;&#039;&#039;: In the 1930s, there were not many cars in Germany with domestic production being pretty low, the Nazis thought that it would be a big propaganda boom if they could fix that. As such they gathered up a bunch of German Engineers to try to design a car that was A: reasonably comfortable, B: got good fuel economy and C: cheap and easy to mass produce so that the Average Aryan Arbeiter could afford one and began building a factory to mass produce them. This People&#039;s Car was the Volkswagon Beetle, with production beginning in 1938 to much fanfare. But in truth only a small number of them were made as Civie Cars by the Reich and those that were made were given away to Nazi-Party members as presents. More of them however were converted into Kübelwagens, the Nazi&#039;s equivalent to the Jeep.&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;Zimmerit&#039;&#039;&#039;&#039;&#039;: Ever wondered why so many German Tanks had such a patchy look? and why German WW2 tanks are such a bitch to model? This stuff is the reason. &#039;&#039;Zimmerit&#039;&#039; was a thick paste consisting of Barium Sulfate, Polyvinyl acetate, Zinc Sulfide and some filling material that was applied at the end of tank production in thick layers with spatulas, giving it its distict look. &#039;&#039;Zimmerit&#039;&#039; served as a reliable protection against magnetic anti-tank grenades like the German &#039;&#039;Hafthohlladung&#039;&#039; or . . . nothing. No other nation other then Germany deployed a magnetic anti-tank mine during the war, though concerns that the Hafthohlladung could be easily copied made the idea of Zimmerit a decent idea at the start of the war. However rumours about it igniting after sustaining hits lead to an order to cease production and application of the stuff on tanks. The rumours were never proven, but applying the stuff took days at best and by 1944 the German High Command didn&#039;t really want to bother with it anymore, especially since rocket propelled AT-weaponry like the Bazooka made magnetic mines obsolete anyway.&lt;br /&gt;
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*&#039;&#039;&#039;Jerrycans&#039;&#039;&#039;: Yes, the instantly recognizable jerrycan is in fact a German invention, which given that the Germans in WW1 and 2 were derogatory known as &#039;jerrys&#039; does make a lot of sense in hindsight. Designed by Wehrmacht Engineers in the late 30s as an improvement over predecessors, which required special tools and funnels to fill, a task that was tedious and took up a lot of time, not to mention how bulky they were. The perfection of the jerrycan design cannot be understated; it&#039;s easy to stack, fill, takes up fairly little space and you can carry around a lot of them. The Germans were aware they had struck logistical-design gold and troops were under orders to destroy theirs cans rather than risk their capture, but unfortunately for them the design was brought to the Allies&#039; attention when the American Paul Weiss traveled with a German friend through the entirety of India and realized that his modified car had no storage for reserve water, said German friend who had access to the German reserve stockpile of jerrycans brought them with him on the tour (though also fortunately for the Germans, it wouldn&#039;t be until 1943 that any of their enemies would mass-produce the can). After the tour, Weiss shared the design with the American military, who reverse engineered the thing and issued it to every motorized company in the US Army.&lt;br /&gt;
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== C3i Waffen ==&lt;br /&gt;
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Not exactly their strongest area...&lt;br /&gt;
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*&#039;&#039;&#039;Enigma:&#039;&#039;&#039; Enigma was a communications scheme based on a sophisticated but easy to use electromechanical encryption/decryption device resembling a cross between a typewriter and an odometer.  When used with proper procedures it was the one of the most secure means of communication available in the world for its time, offering effectively 76 bit encryption with 1920&#039;s technology in a device that was superior to anything the allies had.  SIGABA was comparably secure but far heavier and fragile, and the M-209 was far inferior in both ease of use and encryption strength (although it was still adequate).  However the combination of lax discipline, reuse of settings, and notes from a polish customs inspection of an enigma device resulted in the technology being reverse engineered and cryptographic attacks being discovered.  Only Kriegsmarine communications remained difficult to decrypt by the end of the war, due to their practice of using secret codebooks to further compress their messages prior to encryption.&lt;br /&gt;
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*&#039;&#039;&#039;Bombing Beams:&#039;&#039;&#039; Wouldn&#039;t you know it, the Instrument Landing System used today at pretty much every major airport was originally invented to &#039;land&#039; bombs on London in the middle of the night when the lights are out.  By using narrow radio beams the Nazis could steer bombers to a precalculated drop point.  All the pilots had to do was maintain a certain speed and altitude, and then drop their bombs when the signal detector said they should... except when the British were fucking with them.  Towards the end they were fucking with them so hard German bomber pilots were landing at RAF bases believing they were in France.  When it actually worked, such as at Coventry, it was more accurate than daytime saturation bombing, with most bombs falling within 90 meters of the beam centerline.  This system is why Nazi bombing raids tended to less of a brief swarm like the allies used and more of a continuous bomb conveyor belt lasting most of the night; they would line up single file along the approach beam, and then after they hit the drop beam they&#039;d change altitude, turn around, follow the beam back across the channel; no visibility needed.  The British figured this out and started using their television antennas (which had far greater power output) to mess with the system.  If the Nazis had continued to improve this technology with ECCM and built a lot more bombers instead of squandering money on Wunderwaffen, they probably would have won the Battle of Britain (even then, Göring would have found a way to snatch defeat from the jaws of victory).  &lt;br /&gt;
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*&#039;&#039;&#039;Tank Radios:&#039;&#039;&#039; While today we take it for granted that any trooper anywhere in the galaxy could get a call from the emperor himself to execute order 66, this wasn&#039;t always the case.  Throughout the 1930&#039;s, all German armored vehicles had radios, while their opponents would typically only have a radio for the unit commander.  This was an enormous advantage for Nazi tank units that remained the case basically until America showed up.  The Nazis also had the Torn.Fu.d2, a backpack portable infantry radio comparable to the American SCR-300, although they didn&#039;t distribute them as widely as the Americans did (this was an organizational thing; Germany dealt with communications by assigning a signals battalion to each division and delegating resources as needed, while the Americans always had radios at company level and sometimes had SCR-536 handy-talkies for individual platoons).  The main problem the Germans had with radios was that lots of American soldiers were fluent in German(plus certain words that hint at communication are not too separated from English...).&lt;br /&gt;
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*&#039;&#039;&#039;Zuse Z3&#039;&#039;&#039;: Lo and behold, for you look at the very first freely programmable digital computer in the world. Completed by Mathematician and Electronics Engineer Conrad Zuse in 1941, it was kept in extreme secrecy, so much so that it was rarely put into use. The rare times it was used, its purpose was to calculate trajectories for V2 rockets. Zuse advocated for its use in the war effort, but the original (and at the time only) device was destroyed in an allied bombing raid in 1943. Zuse built an improved successor, the Z4, just before the war came to a close.  Although conditionally Turing complete, physically the Z3 was less advanced in implementation than its peers.  Zuse was not able to procure thermionic components (vacuum tubes were in critically short supply for radios and radars in Germany) and so had to rely on electromechanical relays from phone switching gear; in practical terms this meant that the Z3 ran much slower than even purpose built non-Turing complete calculators such as the Atanasoff-Berry or the Colossus.  The Z3 itself received little immediate recognition outside of Germany partly because of the American ENIAC computer; the strict secrecy Zuse worked under lead to the Z3 falling into relative obscurity, until the invalidation of the Sperry Rand patents in the 1970&#039;s, which hinged partly on Zuse&#039;s own patents which had been licensed to IBM as early as 1946 (FYI: you&#039;re reading this page on a computer today partly because those Sperry patents died; a year later the Altair 8800 began the long road of upstart Davids bringing down industry Goliaths).  Today, a replica of the Z3 can be found in the German Museum in Munich. The only surviving (and probably only completed) Z4 computer was used as the main computer of the Mathematical Devision of the University of Zürich, Switzerland, until 1958, when it was sold to the German Museum in Munich where it remains to this day. [https://www.youtube.com/watch?v=aUXnhVrT4CI An example of the Z3 working can be viewed here. (Video in German, good automatic translated English subtitles are available)]&lt;br /&gt;
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[[Category:History]]&lt;/div&gt;</summary>
		<author><name>2601:1C0:5C00:EFC0:0:0:0:A9DF</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Castigator_Tank&amp;diff=112259</id>
		<title>Castigator Tank</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Castigator_Tank&amp;diff=112259"/>
		<updated>2022-02-27T17:31:57Z</updated>

		<summary type="html">&lt;p&gt;2601:1C0:5C00:EFC0:0:0:0:A9DF: /* Little funny thing about the kit */&lt;/p&gt;
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&lt;div&gt;[[File:Castigator_Tank.JPG|300px|right|thumb|Watch and rejoice as the Bolter Bitches &#039;&#039;finally&#039;&#039; have their first actual tank in nearly &#039;&#039;three decades&#039;&#039;.]]&lt;br /&gt;
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&#039;&#039;Not to be confused with the [[Castigator Bolt Cannon]] nor the [[Castigator Titan]].&#039;&#039;&lt;br /&gt;
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Have you ever Looked at a predator tank and thought to yourself &#039;&#039;&amp;quot;[[Zero Punctuation|The only way this could be more awesome is if it had Tits and was on fire.]]&amp;quot;&#039;&#039;, well now the Ecclesiarchy has you covered!&lt;br /&gt;
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After plenty of [[Sisters of Battle]] players bitched and moaned on [[/tg/]] over the [[EPIC FAIL|walking circus]] that is, the [[Paragon Warsuit]], GeeDubs decided to do a saving throw by giving them a new armored vehicle to play with. Ladies and gentlemen, meet the Castigator Tank, the first &#039;&#039;actual&#039;&#039; tank in the Sisters of Battle army list.&lt;br /&gt;
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== Overview ==&lt;br /&gt;
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Resembling a hand-me-down version of a [[Space Marine]] [[Predator Tank]] that has been [[Ecclesiarchy|Ecclesiarchy&#039;ed]] all over to make it &#039;&#039;just&#039;&#039; different enough to warrant its own model at full price. The Castigator Tank functions as the [[Leman Russ Battle Tank]] of the Sister&#039;s army list, which is a godsend to SoB players, since their actual armored vehicle column range from [[Exorcist|unsuitable against]] [[Repressor|enemy tanks]] to [[Penitent Engine|not having]] [[Mortifier|enough wounds.]]&lt;br /&gt;
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== Crunch ==&lt;br /&gt;
By default the Castigator is armed with a twin-linked [[Autocannon]], two [[Heavy Bolter]] sponsons and a hull-mounted [[Heavy Bolter]]. &lt;br /&gt;
For 5points it can switch out its [[Autocannon]] with a [[Battle Cannon]] and for additional 5 points you can arm it with a a pintle-mounted [[Storm Bolter]] and /or a [[Hunter-Killer Missile]]&lt;br /&gt;
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A vanilla Castigator is a good scource of anti [[MEQ]]. It´s [[Autocannon]] is S 7 AP-1 D2 with means a 50% chance of getting through [[MEQ]] armour and with potentially 12 attacks there is a good chance some [[MEQ]] will definitly die by the guns of your Castigator. The [[Heavy Bolter]]´s on your Castigator will aid further in turning those [[MEQ]] into meat giving you minimum 13 shoots per shooting phase.&lt;br /&gt;
The [[Storm Bolter]] doesn´t really add that much killing power because of its AP0, but against [[GEQ]] and hordes it does add some additional [[Dakka]]. As a self defence against tanks you can add a  ONE [[Hunter-Killer Missile]], but be sure to max out your damage with some miracle dice. (Or trust your girlfriends with their [[melta]] and [[multi-melta]] to do the job, use the miracle dice on their attack for more damage and invest those 5 points in something more efficient. Because team work makes the dream work)&lt;br /&gt;
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Looking at the Castigator´s [[Battle Cannon]] we have a weapon with 72“ for long range support to soften up the targets. You have two shells for that: sanctified shells and pyro shells.&lt;br /&gt;
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Sanctified shells are S9 AP-3 D3 killers who are a nightmare for [[MEQ]] because of their AP and the blast rule. This means against squads of 6-10 dudes you are ALWAYS do a minimum of 3 attacks and against hords of 11+ you ALWAYS do your full complement of 6 attacks. Against medium sized squads of 6- 10 this is [[awesome]] since nearly everything without a invulnerable save or FNP will most certainly take casualties. Against smaller squads of custodes or terminators however your number of attacks are less certain but still deadly.&lt;br /&gt;
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Now what about vehicles? The blast rule doesn´t apply here because tanks won´t come up in squads of 6-10 which means no certain 3 attacks. Which mean by average you do around 9 damage and this is enough to severly cripple the shoot vehicle. Meaning if you get the first strike and make sure you hit and wound your target (Miracle dice says „Hello“), it is either finished with the next shoot or you at least reduced it´s effectivness.&lt;br /&gt;
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This makes it an effectiv vehicle/monster killer and  bane of [[MEQ]].&lt;br /&gt;
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The second shell is more of a [[GEQ]] and horde killer with its S6 AP-1 D1. Although it really only shines at large hordes were it´s full 9 attacks can be used. Against medium squads of 6-10 it has a minimum of 3 attacks and is outclassed by the [[Autocannon]] in S and attacks (minimum of 4)&lt;br /&gt;
The pyro has the advantage of ignoring cover however, with might come in handy against [[Fire Warrior]] and their counterparts hiding in their trenches. So it really depends on which foe you are up against.&lt;br /&gt;
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== Little funny thing about the kit ==&lt;br /&gt;
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Strangely the castigator kit includes two side doors with the „fleur de lys“ which are in no way mentioned in the assembly manual. Not even as a variant to the side hatches!&lt;br /&gt;
And if you think „Hey! Maybe they were meant to be installed, if you don´t take the two [[Heavy Bolter]] sponsons“: According to the codex you MUST take the sponsons! They are not optional!&lt;br /&gt;
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So either the sponsons were optional but this was later cut or GW fucked up because they forgot to show them as variant in the manual!&lt;br /&gt;
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Similar to this, the manual shows only the unlit four braziers for the sides and forgot to mention, that there are lit braziers as a variant. Although this can be seen as a minor error compared to the doors who are just [[FAIL|plain missing.]]&lt;br /&gt;
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On the plus side: A talented kit basher can probebly create something awesome with it. Like cutting it´s size down a little bit and form a aspis (Hoplites shield) for your customized [[Saint Celestine]]. Add a [[Guardian Spear]] and you have a kick ass pallas athena look alike!&lt;br /&gt;
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Or reshape it into a power buckler and add it to the side of your [[Paragon Warsuit]]´s range weapon, so it can shield it´s pilot from incoming fire (and improving it´s design!). &lt;br /&gt;
With a little [[Green Stuff]] you could even sculpture a storm shield for your [[Paragon Warsuit]], giving it more protection (and improving it´s design!)&lt;br /&gt;
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Also the Twinlinked autocannon version is begging for a Apocalypse tank conversion &lt;br /&gt;
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[[Category: Warhammer 40,000]]&lt;br /&gt;
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[[Category: Imperial]]&lt;br /&gt;
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[[Category: Sisters of Battle]]&lt;br /&gt;
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[[Category: Vehicles]]&lt;br /&gt;
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{{Sisters-of-Battle}}&lt;br /&gt;
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{{40k-Imperial-Vehicles}}&lt;/div&gt;</summary>
		<author><name>2601:1C0:5C00:EFC0:0:0:0:A9DF</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Emperor%27s_Sword&amp;diff=198227</id>
		<title>Emperor&#039;s Sword</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Emperor%27s_Sword&amp;diff=198227"/>
		<updated>2022-02-26T20:47:18Z</updated>

		<summary type="html">&lt;p&gt;2601:1C0:5C00:EFC0:0:0:0:A9DF: &lt;/p&gt;
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&lt;div&gt;{{wh40k-stub}}&lt;br /&gt;
[[File:Lord of Mankind.jpg|400px|right|thumb|Note the burning sword in His right hand, which has drunk the blood of many a xenos. It appears to be so powerful that it is warping the Emperor&#039;s foot behind it.]]&lt;br /&gt;
[[Image:GUILLIMAN2017.jpg|400px|thumb|right|40k Guilliman currently wields [[Emperor of Mankind|daddy&#039;s]] [[choppa]]]]&lt;br /&gt;
{{topquote|...when the Evil Spirit assailed the creation of Good Truth, Good Thought and Fire intervened.|&#039;&#039;Yasht&#039;&#039; 13.77, from a collection of 21 Zoroastrian hymns}}&lt;br /&gt;
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The &#039;&#039;Emperor&#039;s Sword&#039;&#039; was used by [[Emperor of Mankind|Himself]] during the [[Great Crusade]] and by [[Primarch]] [[Roboute Guilliman]] as of the 42nd millennium. &lt;br /&gt;
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The Emperor&#039;s Sword is a relic of unknown origin that dates back to at least the Great Crusade. It has some super-special-powers that are unique to it (see below); and is, almost as importantly as of [[Warhammer 40,000 8th Edition|8th Edition]], a plot device to show that Guilliman is the rightful commander of the Imperium - in a way, it is &#039;&#039;the&#039;&#039; symbol of office for the ruling monarch of the Imperium, and makes Guilliman&#039;s claim indisputable like a grimdark Excalibur or what ever version of the story your reading calls the actual sword in the stone.&lt;br /&gt;
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Obviously, this sword has a lot of meaning and importance for not just the Imperium at large, but also for many special characters, in particular in the books. When [[Dante]] is having prophetic visions during &#039;&#039;Devastation of Baal&#039;&#039;, he sees the Emperor in His throne without the sword, which freaks him out immensely, and kept pondering upon the implications of that vision for a while. This was resolved once the battle ended, after seeing Guilliman wielding the sword, and realizing [[noblebright|the visions did not mean catastrophe but instead one of hope, the return of a Primarch]]. In &#039;&#039;[[Age of the Dark Imperium|Dark Imperium]]&#039;&#039;, Guilliman also reflects about the nature of the sword, and whether its properties are of divine or mundane nature, seeing as they are capable of banishing daemons even he would&#039;ve struggled with if he hadn&#039;t had Daddy&#039;s sword. He notices that it is in fact a [[Force Weapons|Force Weapon]] but somehow Guilliman doesn&#039;t need psychic tests to activate it or perhaps he counts as a psyker and can therefore use it [[Munchkin|in the presence of Sisters of Silence &amp;amp; such as if they were not here, nor be troubled by their unpure presences]]. It also changed size to fit in his hand, but he can&#039;t remember what size it and the Emperor was before. Guilliman also notes there are secrets to the weapon that only the Emperor knows how to unleash. This, combined with his view on the Emperor&#039;s humanity-divinity (on top of [[Indomitus Crusade|all]] [[Primaris Marines|the]] [[Belisarius Cawl|shit]] [[Great Rift|he]] [[Mortarion|has]] [[Plague Wars|to]] [[Cadian Pylons|worry]] [[Emperor of Mankind|about]] in the book), makes him quite stressed out and melancholic of better times at the end of the book.&lt;br /&gt;
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According to the sources, the blade is not only a powerful weapon in its own right, but it also has some of the most powerful cleansing abilities seen to date. Capable of dispelling Chaos energies and banishing daemons with ease, in point of fact, it can permakill them, annihilating their souls so they are no more, forever. This blade was probably made by the Emperor to specifically fight the malevolent forces of the Warp, and probably saw a lot of use during the War in the Webway, during the [[Horus Heresy]]. Considering how big of a McGuffin the Emperor&#039;s Sword is being in recent books, it&#039;s pretty safe to say Black Library probably has something prepared for it in the not-so-distant future.&lt;br /&gt;
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In the 2nd edition Fluff it&#039;s called the &#039;&#039;Sword of Iron&#039;&#039; or &#039;&#039;Sword of Steel&#039;&#039;, and described it as the sword of legendary Heroes from Antiquity and Middle-Ages. Since these heroes were invented around the same time, it couldn&#039;t have been used by all of them due to overlap. It&#039;s also too fucking big for anyone smaller than an Astartes Terminator to weild. So either it was created from their remains or the Emperor may have actually been about half those heroes. Storing it like the Master Sword from Zelda when he didn&#039;t need it. Humming or playing his own item get theme when he pulled the sword out of its pedestal. But that has been Retconned.&lt;br /&gt;
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It has no name, it needs no name.&lt;br /&gt;
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It is the [[Awesome|Emperor&#039;s Sword]]&lt;/div&gt;</summary>
		<author><name>2601:1C0:5C00:EFC0:0:0:0:A9DF</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Nazi_Equipment&amp;diff=352881</id>
		<title>Nazi Equipment</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Nazi_Equipment&amp;diff=352881"/>
		<updated>2022-02-25T21:01:35Z</updated>

		<summary type="html">&lt;p&gt;2601:1C0:5C00:EFC0:0:0:0:A9DF: /* Tanks */&lt;/p&gt;
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&lt;div&gt;[[Nazi|Nazis]]. History&#039;s most stylish villains. They&#039;re famous as much for their cool equipment as for their total evilness, and because of its distinctive aesthetic and reputation- they did develop some of the most technologically advanced weapons of the 1940s, after all- it gets a lot of use in games, both traditional and otherwise. Here&#039;s a hilariously non-brief overview. As a general rule of thumb (with the exception of the Karabiner 98 which predated the Nazis by decades) Nazi equipment was [[plasma|very advanced in concept and potentially quite strong, but overly complicated and unreliable to the point of being dangerous to its user.]]&lt;br /&gt;
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The vast majority of what you see below fall into four categories, staples of Nazi engineering:&lt;br /&gt;
* Decent design, but too little too late,&lt;br /&gt;
* Decent design, but too advanced for the technology available to be of any real use on a battlefield where ease of use and reliability are major contributors to success (case in point: the hybrid drive of the [[Elefant|Ferdinand]]),&lt;br /&gt;
* High Command squandered the potential because they either weren&#039;t using it to full capacity or for purposes it wasn&#039;t designed for,&lt;br /&gt;
* Completely and obviously fucking retarded, but if I don&#039;t follow orders I&#039;m getting shot, sorry test pilot (and everyone else involved)! &lt;br /&gt;
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===Small Arms===&lt;br /&gt;
====Rifles and SMGs====&lt;br /&gt;
[[File:Karabiner 98k.jpg|300px|thumb|left|Kar 98k: German for &amp;quot;boring, but practical&amp;quot;. ]]&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;[https://www.youtube.com/watch?v=WkBrh1euWg0 Karabiner 98 kurz]&#039;&#039;:&#039;&#039;&#039; (&amp;quot;Carbine 1898 short&amp;quot; in German, also called simply &#039;&#039;Gewehr 98&#039;&#039;, &amp;quot;rifle of [18]98&amp;quot;) The standard German infantry rifle during WWII from the old Mauser family. It was beginning to become dated in WWII, given that it was essentially just a shorter version of the venerable Gewehr 98 which armed most German soldiers in WWI. It used 7.92×57mm Mauser ammunition (often shortened to &amp;quot;8mm Mauser&amp;quot;). Probably the least &amp;quot;Nazi equipment&amp;quot; example on this list while also one of the most manufactured, the rifle&#039;s strengths were that it was fairly cheap, very accurate, and reliable. But its drawbacks were that it had a slow rate of fire and only a five-round magazine. The easiest weapon to compare it to in WWII would be the Soviet Mosin Nagant, which was cheaper to make, but the 98 was much more accurate. It fell short compared to the British SMLE rifle, which had a ten-round magazine and had a good rate of fire for a bolt action, though it has a substantial advantage due to 8mm Mauser being rimless while .303 British is not. Worse yet, the Karabiner 98k also went up against the semi-automatic American M1 Garand (which General Patton had called &amp;quot;the greatest weapon ever devised&amp;quot;) which vastly outperformed it in spitting bullets down range. (All of the above are roughly the same range of calibre—.30 [inches] or 7 to 8mm—one which remains in use today by almost every major military as well as many civilian uses, although today&#039;s fashion is for smaller calibre, higher velocity rounds for infantry.) Even then, the gun was generally quite well regarded for what it was and there was plenty of them to go around. It was also the go-to weapon for German snipers who affixed a scope to it. The gun is still in production today (albeit with modern style furniture), it is still the German army&#039;s drill rifle, some states still use versions of it as a sniper rifle and it&#039;s sometimes found in Iraq and other third world nations where it acts as a cheap marksman&#039;s rifle. Of course, it&#039;s also an excellent hunting rifle in civilian hands.&lt;br /&gt;
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* [https://www.youtube.com/watch?v=zUjPeAgvf3U &#039;&#039;&#039;&#039;&#039;Gewehr 43&#039;&#039;]:&#039;&#039;&#039; &amp;quot;Rifle 1943&amp;quot;. the German army&#039;s semi-automatic rifle. This weapon was developed in response to their invasion of the Soviet Union, where the Germans were shocked to find Soviet troops brandishing semi-automatic rifles (the SVT-40, primarily), drastically out-gunning their troops in firefights. The result was a fairly decent semi-automatic rifle/carbine chambered for the same rounds as the Kar98k, which derived many of it&#039;s concepts, while not being an outright clone of, the SVT-40. The rifle&#039;s magazine was also not built-in in that its detachable (allowing for quick reloads) but still had the option of allowing the shooter to rapidly use stripper-clips when reloading (either attaching them directly to the weapon from above, or using them to push several bullets at once into a magazine which attached to the rifle below.) Much like the Kar98k, it worked well as a marksman/sniper&#039;s weapon when affixed with a scope. Unfortunately, mechanically it was far from perfect as it was overgassed (not surprising, as the gas pressure that was tapped from the barrel to cycle the semi-automatic action proved to be too strong for the rifle&#039;s quite complicated mechanism, especially when made by unskilled workers from lower-quality steel). This resulted in (comparatively) frequent breakdowns and shattered parts, in addition to requiring more maintenance. Copying overmuch from the SVT-40 may have also contributed to this problem, as the 7.62x54mmR cartridge in the SVT-40 produces a lower gas pressure than the 7.92x57mm Mauser. For this reason, the G43 wasn&#039;t a very popular weapon among German troops, though its firepower was still welcome. The G43 has an interesting legacy that lasts to this day, however. Engineers discovered that, on occasion, the roller lock could fire fully automatic, careful adjustments to the mechanics provided. This discovery lead to the Development of the &#039;&#039;&#039;Gerät 06&#039;&#039;&#039; or &#039;&#039;&#039;StG 45 (M)&#039;&#039;&#039; which was the ancestor of the roller-delayed blowback systems used in guns like the MP5 or the G3. &lt;br /&gt;
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* [https://www.youtube.com/watch?v=cdQhO8FtY7c &#039;&#039;&#039;&#039;&#039;Maschinenpistole 38/40&#039;&#039;]:&#039;&#039;&#039; &amp;quot;Machine pistol 1938/1940&amp;quot;, the iconic MP 40 is a slightly updated variant more suitable for mass-production. The most common German submachine gun through the war used mainly by squad leaders and troops fighting in urban areas. It was also the go-to weapon of specialist units like paratroopers and the SS. Uses a 32-round magazine chambered for 9x19mm rounds and typically comes with a folding wire stock. In general pretty good but only a million of them were produced, compared to the millions of SMGs made by the British, Americans and Soviets. [[Derp|The primary weapon of the Nazis, according to Hollywood at least, where every single German grunt has one.]] Known for its rather simplistic design; the weapon had only one fire setting (automatic), though its cyclical rate was much lower than equivalent Allied SMGs, allowing aimed single shots at the cost of some room-clearing power. Was a major influence that can still be seen in SMG development.&lt;br /&gt;
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[[File:STG 44.jpg|300px|thumb|right|Few guns end up naming a whole class of weapons, the STG 44 is one of them]]&lt;br /&gt;
* [https://www.forgottenweapons.com/evolution-of-the-sturmgewehr-mp431-mp43-mp44-and-stg44/ &#039;&#039;&#039;&#039;&#039;Sturmgewehr 44&#039;&#039;]:&#039;&#039;&#039; The &amp;quot;Assault rifle 1944&amp;quot; was the first assault rifle adopted on a large scale. Fun fact - the name was suggested by Hitler and was pure propaganda. Chambered for the new 7.92x33mm Kurz cartridge, it gave a rifleman the power and accuracy of a rifle with the rate of fire of a submachine gun. As its name suggests, it entered the war very late, even though it is only an updated version of the MKB42, which, as the name suggests, came into the war mid-early 1942. In a rare demonstration of common sense, Hitler vetoed its mass deployment early on due to logistics (replacing over 10 million &#039;98k&#039; rifles with a new model that used different ammo couldn&#039;t be done overnight, or cheaply), though he approved of the idea and changed his mind later in the war when it became clear a limited impact would be better than none at all. This, combined with the fact that producing the Stg44 required the industry to adapt their tooling, and recurrent shortages of resources later in the war, heavily limited the scale at which they were produced. It was not that difficult to make though, being to Kar98 what Panther was to Panzer IV - roughly 120% of resources for superior result. It also had some mechanical issues, including a fragile feed mechanism which could jam if the rifle was knocked over. Anecdote: one of its optional attachments was the &#039;&#039;Krummlauf&#039;&#039;, a curved barrel and periscope for firing around corners or from inside a vehicle hatch. Yes, it worked, but the bullets often shattered as they skittered along the curve of the barrel, causing a shotgun-like spread, and the barrels wore out quickly. In any case, the troops who received the regular Stg44 loved them because it gave the firepower of a submachine gun at about three times the effective range—and it was particularly interesting to the Russians, with contest for new &amp;quot;avtomat&amp;quot; design starting in 1943, even before Stg44 entered official mass production. Due to effectively already winning a war, USSR&#039;s Ministry of Defense decided that, instead of taking what they could in 1944, all designs should be perfected as neither suited demands perfectly (especially the one about the same weight as the Stg44 was deemed to be too heavy) - and we all know what the final result was after some young Red Army engineer named Mikhail Kalashnikov got his hands on a few. Some STG 44s remained in service in the East German &#039;&#039;Nationale Volksarmee&#039;&#039; until the 1960s.&lt;br /&gt;
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* &#039;&#039;&#039;&#039;&#039;Fallschirmjägergewehr 42&#039;&#039;:&#039;&#039;&#039; &amp;quot;Paratrooper rifle 1942&amp;quot;, and if a K98k and a MG42 could have a baby together this battle rifle would be it. Created in limited numbers for the exclusive use of German paratroopers. The high-ups realized that the K98k was too long for paratroopers, and the MP40 wasn&#039;t suitable outside of urban combat, so they wanted something that handled like a carbine but could fire like a machine gun. the FG 42 was designed as a shorter, automatic battle rifle to give paratroops superior firepower, using a side-loading box magazine. Its high recoil made automatic fire inadvisable, as with later automatic high-caliber battle rifles such as the US M14. While it never really took off, it was quite the solid design, and is notable for influencing the design of the American M60 machine gun after the war. &lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;[https://www.youtube.com/watch?v=knPDsJyCpjI Kriegsmodell]&#039;&#039;&#039;&#039;&#039;: as the war dragged on and as the Germans got their fascist asses kicked across Europe, and their factory&#039;s and homes began to be leveled by Allied Bombers, the Germans started to try and make there equipment faster and cheaper. Starting at first with small changes here and there as they dropped some superfluous features, to at the end of the war they were cutting corners like it was crunch time at the Circle factory.&lt;br /&gt;
**&#039;&#039;&#039;&#039;&#039;Volkssturmgewehr&#039;&#039;&#039;&#039;&#039;: Literal garbage guns made from parts of broken or defective weapons, surplus barrels and wood that barely deserves to be called so. Part of the vain efforts to make the Volkssturm units into anything resembling an organized fighting force and to make a quick and extremely cheap produced gun to defend what was left of Germany by 1945 and like the German war effort, utterly failed due to being too complicated. Yeah, the last ditch weapons that look like an Ork Mek would think they are too crude for his taste use in fact a fairly elaborate mechanism that put their price tag slightly above that of an StG 44. The best thing that came out of this garglemesh was the MP-3008, which was literally a British STEN Gun with the Mag rotated 90 degrees.&lt;br /&gt;
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* [https://en.wikipedia.org/wiki/Zielgerät_1229 &#039;&#039;&#039;Zielgerät &amp;quot;Vampir&amp;quot;&#039;&#039;&#039;]: Night vision rifle. Produced too late too few. Per usual Nazi gimmicks, quite capable, powerful, but not produced enough because the industrial base and time wasn&#039;t enough. Caused distress to Soviets briefly.&lt;br /&gt;
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====Pistols====&lt;br /&gt;
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[[File:Lugar Pistol.jpg|300px|thumb|left|The quintessential Bad Guy pistol]]&lt;br /&gt;
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* [https://www.youtube.com/watch?v=rIX1EL1hTmE &#039;&#039;&#039;&#039;&#039;Pistole Parabellum 1908&#039;&#039;]:&#039;&#039;&#039; &amp;quot;Pistol Parabellum 1908&amp;quot;. The Nazis used a bunch of pistols in truth, but none are as iconic of the Third Reich as the P08 Luger with its joint armed breech. It could load an eight-round box magazine or a thirty-two-round drum. The 9x19mm Parabellum cartridge was initially designed for this pistol and is still one of the most common pistol calibers in the world. It was eventually phased out in favor of the P38 as being a standard-issue sidearm due to the Luger being too expensive to manufacture for the entire German army, although the Luger was still available for the troops and officers who could afford it. The Luger was also somewhat unique at the time in that it could still double as a pistol carbine by affixing a stock and a 32-round drum-magazine to it, when carbine-convertible pistols had started falling out of fashion years before. The exotic toggle-lock mechanism of the gun meant it had shitty reliability in field conditions, but the gun was made at a time when sidearms were typically issued to specialists, officers, and policemen, who were typically away from conditions that could foul up the gun. WW2 era produced Lugers go for several thousand dollars *today* as collectibles.&lt;br /&gt;
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* [https://www.youtube.com/watch?v=JXAMma6mUq8 &#039;&#039;&#039;Walther &#039;&#039;Pistole 38&#039;&#039;]:&#039;&#039;&#039; &amp;quot;Walther Pistol 1938&amp;quot;. The Walther P38 replaced the Luger P08 as the Wermacht service pistol just before World War II due to it being cheaper to produce. It loaded a 9x19mm eight-round detachable box magazine. Nerds will recognize this as G1 Megatron&#039;s alt-mode, and attentive [[James Bond]] fans will recall it seeing some use in &#039;&#039;Goldfinger&#039;&#039;. MUCH more common than the Luger despite what Hollywood would tell you, and a decent pistol, if a bit annoying due to its hard-to-pull trigger.  The Italians cloned its internals in the M1951, meaning the Beretta 92 is the P38&#039;s grandchild.&lt;br /&gt;
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* [https://www.youtube.com/watch?v=4vkU3CIPdMk &#039;&#039;&#039;Mauser &#039;&#039;Construktion 96&#039;&#039;]:&#039;&#039;&#039; &amp;quot;Construction 1896&amp;quot;. Popularly known as the &amp;quot;Boxcannon&amp;quot; (by the Chinese) and &amp;quot;Broomhandle&amp;quot; (by most everyone else); it loaded ten rounds from a stripper clip into an internal magazine, although there was also an option for a 20-round magazine that had the added bonus of the entire magazine being detachable instead of being built-into the weapon. The C96 was typically chambered for either the newer 9x19mm or the original 7.63x25mm rounds (which were so high velocity for a pistol cartridge of the time that they were only surpassed with the later development of the .357 Magnum). The C96 was not typically issued to the main German army during WW2—only the Luftwaffe were known users of the weapon during the war, as sidearms for their pilots. It was also one of the first and most iconic of the pistol carbine designs, innovating the wooden holster that could double as a detachable stock, making it (and Spanish and Chinese knockoffs) extremely popular in areas like China where proper longarms might be either too expensive or banned from import. However, by the 30s and 40s, this feature had fallen out of fashion in the West and wasn&#039;t included in newer production models, with only a few being modified to restore the functionality. Nerds will recognize this as Han Solo&#039;s DL-44 blaster pistol from the original &#039;&#039;Star Wars&#039;&#039; trilogy, with some gubbins glued to it to make it more sci-fi.&lt;br /&gt;
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* [https://www.youtube.com/watch?v=4COZpIw9UMI &#039;&#039;&#039;Walther Polizeipistole/Polizeipistole Kurz&#039;&#039;&#039;]: &amp;quot;Police Pistol/Police Pistol short&amp;quot;. You know this one, it&#039;s the gun made popular by Ian Fleming and [[James Bond]] super-spy character. The Walther PP is a compact pistol that was typically issued to German police units (Kripo, Gestapo, Gefepo and Feldgendarmerie), but also as a sidearm to military officers and [https://www.youtube.com/watch?v=5Rz-jKH_V04 senior party members]. The PPK variant was an even smaller version of the PP, designed for concealed carry in mind (in fact it was so small that it can typically fit into the sleeves of most longcoats, making it useful for infiltrators). It could come chambered for either 7.65mm (.32 ACP to Americans) or 9x17mm (.380 Auto) rounds. The Cold War era Soviet Makarov pistol would largely be based on the PP pistols, though in a (slightly) more powerful cartridge known as 9x18 or 9mm Makarov (which is actually thicker than the now ubiquitous 9x17/9mm Parabellum, since Soviets measured width from a different part of the cartridge). The PPK and cheaper clones (such as the Bersa Thunder, in .380 ACP or 9mm Kurz &amp;quot;Short&amp;quot;) are readily available today and basically never stopped production.  If you&#039;re looking to buy one in the states, be aware that there have been several license holders: Interarms (1978-1999, truest to the original design), S&amp;amp;W (2002-on, have had some recalls over serious defects), and Black Creek (1999-2001, very limited numbers).&lt;br /&gt;
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====Machine Guns====&lt;br /&gt;
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* [https://www.youtube.com/watch?v=GfJkU4Sah8I &#039;&#039;&#039;&#039;&#039;Maschinengewehr 42&#039;&#039;]:&#039;&#039;&#039; &amp;quot;Machine gun 1942&amp;quot;. German military doctrine during WWII was built around the machine gun and, as such, the Germans developed an exceptional machine gun in the MG 42 (basically an improved but functionally identical version of the earlier MG 34). It was lightweight at 11.7 kg, was belt fed unlike the magazine fed LMGs it usually went against, and it could nominally fire 1,200 rounds per minute (although, in practice, it was actually even faster) while most other machine guns could barely reach 600. That much [[dakka]] causes a lot of heat, so the gun was designed for easy swapping of barrels; although even with the barrels being regularly changed it was not uncommon for these guns to fire so fast that a cartridge would ignite before being fully loaded, completely breaking the gun and potentially injuring the gun&#039;s crew. Its terrifying rate of fire and distinctive report earned it the nickname &amp;quot;Hitler&#039;s Buzzsaw&amp;quot;. The MG 42 was the basis for numerous other weapons throughout the Cold War (and is still used in NATO-forces today as MG3, they only changed to NATO-standard-caliber and reduced the firing rate to actually be 1200 rounds per minute, as opposed to the 1500 rpm of the original MG42). The MG3 is still widely exported and its production licensed to NATO and allies. A &#039;&#039;double barrel&#039;&#039; variant of the MG3 was also produced as a &#039;&#039;low cost Minigun alternative&#039;&#039;.&lt;br /&gt;
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* &#039;&#039;&#039;&#039;&#039;Maschinengewehr 34&#039;&#039;:&#039;&#039;&#039; The predecessor to the MG 42, it was still in wide use at the start of the war. It had a lower, more controllable rate of fire of around 800-900 RPM, and had a single-shot mode that was removed in the MG 42. Its production went on parallel to the MG 42 because its swing-down barrel-swap method was more compatible with vehicle ball mounts than MG 42&#039;s slide-open method, so all MGs seen on German tanks even late in the war were still MG 34&#039;s.&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;Maschinengewehr 08/15&#039;&#039;&#039;&#039;&#039;: A mid-WW1 improvement on the regular MG 08 of the Imperial German army. It was developed as an answer to the problem that infantry in the field often had problems in the field to assault positions with no support from automatic weapons and the standard MG 08 being too heavy and too cumbersome to carry around. The result saw the mounting of the MG 08 being replaced by a bipod and the coolant jacket being reduced in size and volume, bringing down its weight from almost 40 kilos down to a more comfortable 20, and the addition of a shoulder stock also made it possible to use it like a more modern LMG.By modern standards, still way too heavy to reliably use it in that particular role, but it worked well enough for the Germans that they continued to improve on it, leading to its late (and due to the end of WW1 ultimately ineffective) , fully air-cooled version of the LMG 08/18, which did away with water cooling entirely, reducing its weight down to 16 kilos, actually making it comparable to guns like the Lewis Gun (Also the reason why Drum-fed LMGs never catched on in the German military, as Germany was forbidden to develop any new automatic weapons under the Versailles treaty conditions). The 08/15 remained the standard MG for the Reichswehr and even the early Wehrmacht. Loads of them remained in stockpile well into the war, where they were issued to rear and police units for what the Nazis called &amp;quot;Anti-Partisan action&amp;quot;, with reports of the weapons being used tracking all the way into late 1941 and 1942. Fun fact: The gun was so ubiquotous and regular training tasks on it so tedious, that the word &amp;quot;nullachtfünfzehn&amp;quot; (Zero-Eight-Fifteen) entered the German language as a derogatory term for something mediocre, uninspired and boring. &lt;br /&gt;
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====Anti-Tank Infantry Weapons====&lt;br /&gt;
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* &#039;&#039;&#039;&#039;&#039;Hafthohlladung&#039;&#039;:&#039;&#039;&#039; In English, &amp;quot;Attachable Shaped Charge&amp;quot; (get used to this very literal naming scheme, it continues below). Very soon into the war, the Germans realized they would never have enough tanks and AT guns to go around, so they developed weapons that would allow an infantryman to (in theory, at least) deal with a tank. The Hafthohlladung was such an early attempt. A big AT grenade with three magnets that allowed it to stick to any metallic surface, it would make a nice hole into any tank it was attached to... Which makes the weapon&#039;s main drawback immediately clear: [[Tankbustas|running up to an operational tank to slap a bomb to its flank wasn&#039;t exactly safe]]. In theory, you could also try to [[Genestealer#Genestealer_Cults|wait and hide in ambush]] for the tank to pass close by since visibility from inside a tank wasn&#039;t that great, but that would require being able to anticipate the path of the tank (without accidentally getting run over), and tanks were often supported by infantry anyway. At the very least, they were less suicidal than the Japanese &amp;quot;lunge mine.&amp;quot; The Hafthohlladung wasn&#039;t really a successful weapon and saw only limited use, but it paved the way for the next item on the list:  &lt;br /&gt;
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* &#039;&#039;&#039;&#039;&#039;Panzerfaust&#039;&#039;:&#039;&#039;&#039; &amp;quot;Armor fist&amp;quot;, or, more literally, &amp;quot;tank fist&amp;quot;. A disposable one-shot anti-armor weapon for use against tanks and entrenched positions. Really cheap to produce, lightweight, and able to do a lot of damage to tanks at close range (maximum range being at most 150 meters for the later models). And it was really easy to use: hold in crook of the arm, flip a switch up that becomes an iron sight (and also arms the weapon), aim, squeeze the firing lever, and enjoy the fireworks. The basic idea of how they were used was to give one guy in every squad (or more) one of them so that if a tank ever did get close, there was a chance they&#039;d be able to take it out or do some damage. This, among other things, made allied generals wary about sending tanks to clear out German infantry forces, especially among the ambush-friendly hedgerows of northern Europe. That said, Panzerfausts were useless for trying to snipe at tanks from a distance (with an effective range of about 60m of the most produced versions) and could not be reloaded with another rocket, preventing most troops from carrying more than one shot on their person. In the last days of the war, the Nazis gave these to grannies and kids on the off-chance that they could destroy an allied tank when they rolled into town. In fact, it was so cheap to produce every member of late Volkssturm was generally issued one, while every third was lucky enough to be issued a rifle. Looked like a fist in a tube, hence the name. Its general design was later copied by the Russians, eventually used in the RPG-2 and RPG-7 rocket launchers. The concept of the Panzerfaust is still very much alive in the form of many &amp;quot;Light Anti-tank Weapons&amp;quot; (M72, AT4, MATADOR,...) in use today.&lt;br /&gt;
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* &#039;&#039;&#039;&#039;&#039;Panzerschreck&#039;&#039;:&#039;&#039;&#039; &amp;quot;Armor terror&amp;quot;, or &amp;quot;tank fright&amp;quot;. A reusable anti-tank rocket launcher based off captured American bazookas, and you can almost imagine the Nazi scientist getting one and saying &amp;quot;[[Ork|Bigga is Betta!]]&amp;quot;! (Although the actual reaction was probably also: &amp;quot;VHY DIDN&#039;T VE ZHINK OF ZHAT!!!&amp;quot;, see next item on the list.) The Panzerschreck was larger than the Bazooka, with an 88mm muzzle size (where the first Bazooka was only 60mm)—in fact, it is still larger than most rocket launchers and mortars in use today. Like the Bazooka, but unlike the Panzerfaust, it could be reloaded, and had a longer range than the Faust bar the latest version. The Panzerschreck has a distinctive steel blast shield in front, which has to do with the larger rocket blowing hot exhaust into the users face. Early models without the shield ended up requiring the operator to wear a gasmask and protective poncho (which must have sucked for the first person to test it, before they figured that out). The Panzershreck was more useful as an offensive weapon than the Panzerfaust, since it was capable of easily penetrating the armor of any tank they faced (and at better ranges) thanks to the bigger rocket. But on the other hand, it was very much a temperamental weapon that required trained operators, so its use was restricted to dedicated tank hunter teams (unlike the Panzerfaust, which was simple enough that a 10-year old kid could handle it).&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;Sturmpistole&#039;&#039;:&#039;&#039;&#039; An early attempt at making a lightweight anti-tank weapon, the sturmpistole was little more than a modified flare gun equipped with a stock and sighting system, and fired oversized warheads out of the muzzle like the Panzerfaust. Unlike the panzerfaust, it didn&#039;t see much success due to the small size of the warhead.&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;Raketenwerfer 43&#039;&#039;:&#039;&#039;&#039; At the time Germany [[Blood Ravens|acquired]] the Bazooka and refined it into Panzerschreks, they had there own version of a two-man team rocket based anti-tank weapon: the Raketenwerfer 43 a.k.a. the &amp;quot;Puppchen&amp;quot; or &amp;quot;Little Doll&amp;quot;. Why such a weird nickname? Because it was, for all purposes and intent, a miniature artillery piece: wheeled and towed and working from a a closed breech exactly like the rest of the German field guns and howitzers (except it fired rockets). Despite its better range and accuracy it was more expensive and harder to make then the Panzerschreck or Bazooka, so not nearly as many of them were made as compared to &#039;schrecks.&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;Panzerwurfmine&#039;&#039;:&#039;&#039;&#039; &amp;quot;Mine to be thrown at tanks&amp;quot; (don&#039;t say we didn&#039;t warn you about the names). Another attempt at allowing infantrymen to deal with a tank, this is basically a shaped charge with deployable stabilizing cloth fins that was thrown overhand to land on the top a tank and blow a nice, big hole through it. Cheap to produce and very efficient, but it required lots of practice to use, so it was only given to trained &amp;quot;[[Tankbustas|tank-hunter]]&amp;quot; teams. The Russians captured some of those, were duly impressed, and promptly refined the German concept into their own &amp;quot;RPG-6&amp;quot; AT hand grenade that was just as cheap and efficient but way easier to use, and so good it was still part of their arsenal when the Soviet Union fell and can still be found all over the world in relatively low-intensity conflicts. Sure, it won&#039;t kill a modern tank, but it sure as hell will kill third-world militia in up-gunned Toyotas.&lt;br /&gt;
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*&#039;&#039;&#039;Various AT-Rifles&#039;&#039;&#039;: Germany utilized a lot of AT-Rifles at the very beginning of the war, just like every other major power at the time did, and just like their counterparts, they became obsolete really, really quickly, with only the USSR really committing to their use thorughout the entirety of the war. Here are some of the AT-Rifles the Germans used. &lt;br /&gt;
**&#039;&#039;&#039;&#039;&#039;Tankgewehr M1918&#039;&#039;&#039;&#039;&#039;: The daddy of the AT-Rifle and, in a sense, most anti-materiel rifles to this day. Developed near the end of WW1 by the German Empire in search of an reliable alternative to light or medium field guns in the role of anti-tank weaponry. It essentially is a Mauser Gewehr 98 on steroids firing a massive 13mm round that could penetrate up 20 millimeters of armour on ranges of 100 meters and below. It needed a lot of training to make it work right; the recoil was reported to be strong enough to dislocate a mans shoulder if used incorrectly and even if done right, the marksman would become nauseous after just 2 or 3 shots at maximum. To put it in perspective: Imagine firing a gun, whose recoil feels like a seasoned boxer just hit you in the nuts. The Wehrmacht used some of them that were still lying around in arsenals all over Germany and some they took from the Polish army. &lt;br /&gt;
**&#039;&#039;&#039;&#039;&#039;Panzerbüchse 39&#039;&#039;&#039;&#039;&#039;: Or &amp;quot;Tank Rifle Model 39&amp;quot;. Whereas other nations like the British and the Soviets tried to improve their AT-Rifles by using larger calibers with bigger powder charges (the British used a .55 cartridge, the Soviets 14,5 by 114 millimeters), the Germans actually made their bullets smaller, using a 7,92mm by 94 cartridge. The idea was basically to increase the kinetic force of the bullet through speed instead of mass and it sorta worked, the PzB 39 was comparable to most other AT-Rifles of the time. It&#039;s shortcomings main came from (as is tradition) overengineering; the PzB 39 was a breech-loading rifle (like an artillery gun) and the action was expensive and labour-intensive to produce. Additionally, unlike most of its comtemporaries and even some of the other AT-Rifles the Germans used, it was single shot only (The Boys AT Rifle had a 5 round magazine, as did the Soviet PTRS-41).  The rifle proved barely effective already in Poland and France and was subsequently either phased out or coverted into grenade launchers. &lt;br /&gt;
**&#039;&#039;&#039;&#039;&#039;Panzerbüchse SS41&#039;&#039;&#039;&#039;&#039;: An insanely complicated, impractical marvel of engineering developed specifically for SS troops. The need for alternative weapons for the Waffen-SS divisions arose when Himmler wanted to use the SS alongside traditional Wehrmacht units; however the Wehrmacht Generals disliked the idea of a paramilitary force loyal only to the Nazi party, yet alone an army of glorified thugs and some political lobbying lead to the Wehrmacht keeping its monopoly on all weapons produced by the german arms industry, a priviledge the SS didn&#039;t have, so Himmler sourced weapons from all over Europe and took whatever he could get his filthy hands on (In spite of what /pol/lacks and Wehraboos might tell you, most SS units were poorly equipped and used a huge variety of surplus or obsolete rifles, submachineguns and looted guns). The SS41 differs in this regard as it was developed in secret specifically for the SS in Czechia from prototypes the Czechs developed on their own before their annexation into the Greater German Reich. Cycling this monstrous contraption requires the soldier operating it to slide the entire forward assembly forwards and backwards, a process that looks as awesome as it was tedious. Speaking of looks, this gun is really a beauty, you gonna hand it to them, and a Bullpup design on top of that. It fired the same 7.92 by 94mm cartridge the PzB 39 used, so it&#039;s fair to say that it didn&#039;t take long to become obsolete and surviving examples are exceedingly rare. &lt;br /&gt;
**&#039;&#039;&#039;&#039;&#039;Solothurn S18/1000&#039;&#039;&#039;&#039;&#039;: A ludicrously massive gun more akin to a cannon than anything else. Developed as part of the German schemes to gain access to modern firearms in spite of the conditions of the Versailles treaty in the late 20s. It was in fact so large that the Swiss put wheels on it and called it a cannon. It fired a FUCKHUEG 20mm round and needed 3 men or operate and carry it and built the basis of nearly all automatic cannons the German military developed and used through out the war.&lt;br /&gt;
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====Misc====&lt;br /&gt;
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* [https://en.wikipedia.org/wiki/M30_Luftwaffe_drilling &#039;&#039;&#039;&#039;&#039;M30 Luftwaffe Drilling&#039;&#039;]:&#039;&#039;&#039; The Germans had never been too keen on combat shotguns for various reasons (during WWI Kaiser Wilhelm was famously mocked for his protests that the American use of pump-action shotguns constituted a war crime), but the emergent Luftwaffe air force saw the need for equipping their pilots with survival weapons, in the event that they were shot down far from friendly forces and needed to hunt or defend themselves. They decided on a drilling combination gun (a double-barreled shotgun with a single-shot rifle barrel) as the ideal solution. However, the Luftwaffe&#039;s commander Hermann Goering had a propensity for being vain and flashy instead of practical, and chose the fancy high-end hunting rifles that aristocrats would purchase, instead of putting out an order for [https://en.wikipedia.org/wiki/M6_Aircrew_Survival_Weapon cheap, mass-produced weapons that would get the job done] at a fraction of the cost. As a result, the few surviving M30 drillings are extremely collectible and valueable.&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;[[Looted|Captured Weapons]]&#039;&#039;&#039;&#039;&#039;: Due to necessity and practicality, German troops also commonly used enemy equipment from all sides, predominantly Soviet weapons due to their large sweeps during the first stage of the invasion of Russia. To ease supply concerns, some weapons were converted to use standard German ammunition like the &#039;&#039;PPSh-41 submachine-gun&#039;&#039; (which was converted from 7.62x25mm to 9x19mm), while others actually had new Soviet-style ammunition made for them in converted factories.&lt;br /&gt;
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*Camouflage pattern battledress for infantrymen.  Well, okay, the Italians came up with the idea in the 1920s, but it was the Germans who mass produced it and issued it on a large scale.&lt;br /&gt;
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===Artillery pieces and AT-Guns===&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;Granatwerfer 36&#039;&#039;&#039;&#039;&#039;: Leave it to the Germans to overengineer a simple tube that spits out explosives. This little critter was supposed to serve as light, indirect fire support on the squad level and a bunch of gizmos tacked onto it that made aiming with it a hell of a lot easier - too bad the small caliber (5cm) limited its range and effectiveness in its intended role. Production was terminated in 1941, the reason given that the thing was too complex and too heavy, which in hindsight is a real headscratcher, as to why the High Command didn&#039;t come to this conclusion sooner (especially since the thing offered no significant advantage over rifle Grenades) , although it remained in use throughout the rest of the war. &lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Leichtes Infantriegeschütz 18&#039;&#039;&#039;&#039;&#039;: The LeIG 18 was an evolution of the proven and reliable &amp;quot;Leichter Minenwerfer 18&amp;quot;, the German answer to the Stokes Mortar that the British used. The idea was to give out a light field artillery piece to take out targets that sat in the niche of targets that were too insignificant to justify a full barrage or tank assault, too strongly defended or entrenched to just assault them solely with infantry. Think isolated pillboxes or MG-Nests holding a minor strongpoint. The odd naming stems from the conditions of the Versailles treaty, to give the Reichswehr plausible deniability for any curious allied noses poking in to German arms research. &lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;8-cm Granatwerfer 34&#039;&#039;&#039;&#039;&#039;: A carbon copy of the Stokes Mortar. Yes, really. &lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;15-cm Schweres Infanterie Geschütz 33&#039;&#039;&#039;&#039;&#039;: The largest gun that any given Infantry battallion had on offer. Fired 38 kilograms of explosives over considerable distances, and also served as the main armament of the Sturmpanzer IV. &lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Leichte Feldhaubitze (LeFH) 18&#039;&#039;&#039;&#039;&#039;: Another oddly named design, this &#039;Light Field Howitzer&#039; was the most common field gun of the German army. Efficient enough early in the war thanks to its 105mm caliber, it was eventually held back by considerable downsides that became apparent too late (too heavy, too difficult to move around and rather short range of around 10 km). When it became clear that the LeFH 18 really couldn&#039;t compare with Allied artillery pieces (like the Soviet 152 mm ML-20 howitzer, American M114 155 mm howitzer, which delivered heavier payloads or the British QF-25-Pounder, which fired much quicker), various improvements over the course of the war were attempted to keep it relevant. But ultimately it was outdated by 1941, and never could close the gap again. &lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;3,7-cm PaK 36&#039;&#039;&#039;&#039;&#039;: Probably the most advanced AT-Gun in the interwar period, but often gets a bad rep from reports of German soldiers, who had to fire the thing at Churchills, T-34s and other more modern tanks, earning it the moniker &amp;quot;Heeresanklopfkanone&amp;quot;, or &amp;quot;The Heer&#039;s (German armed forces) door knocking cannon&amp;quot;. Its major boons however were its very light weight and the perfected design of its mounting, making it very easy to transport and move. Seeing how much the German army invested in this gun before the war (over 9000 being built when the war started and an additional 5500 until 1941) they tried their damndest to keep the thing relevant even when it was very clear it could no longer keep up. Still, a remarkable and groundbreaking design for the early thirties, with 6000 being sold abroad and Japan, the USSR and even the United States outright copying the design with few modifications. &lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;5-cm PaK 38&#039;&#039;&#039;&#039;&#039;: The PaK 38s bigger, beefier brother, intended to fight off bigger tanks the light 3,7-cm couldn&#039;t handle - with very mediocre results. Practically identical to the 5-cm gun of the Panzer III. &lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;7,5-cm PaK 40&#039;&#039;&#039;&#039;&#039;: The first design that came onto the scene with WW2 in mind. A very effective design that in the latter half of the war ultimately became the most AT-Gun the Germans used and only became outdated at the very end of it, when even its significant firepower wasn&#039;t enough anymore to crack the armour of the big Soviet beasts. Modified versions of it became the main armament of a lot of German Tanks and Tank destroyers, the most notable of it being the Panther and the Jagdpanzer IV.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;8-cm PAW 600&#039;&#039;&#039;&#039;&#039;: Hilariously obscure as far as this list goes, the &#039;&#039;Panzerabwehrwerfer 600&#039;&#039;/8H63 was developed as the war progressed and Germany was finding its anti-tank weapons got to be stuck with the dichotomy of either being too immobile to adapt to battlefield conditions with its biggest AT guns or having too short-range to properly handle a regiment&#039;s anti-tank defense in full with its Panzerschrecks. Thus, the PAW 600 was designed to be lighter than other AT guns by the use of [https://en.wikipedia.org/wiki/High–low_system the High-low system] leading to a smoothbore gun that fired high explosive anti-tank rounds. The design was even atypically made with consideration for logistics by basing its rounds off of the Granatwerfer 34 mortars&#039; to make continued use of existing manufacturing tooling and it theoretically could have fired any other ammunition that would go into a Granatwerfer 34 (such as high-explosive or smoke rounds) which would have been noteworthy at the time since usual AT-guns firing high-explosive rounds really didn&#039;t do much since not much explosive filler fit into the thick walls of high-velocity rounds...but as mentioned, the thing was hilariously obscure and only 260 of them ever got built, so accounts of them actually having been used at all is very sparse - there was a statement from a Major in 15th/19th The King&#039;s Royal Hussars that they were used against the regiment near the River Aller on April 14th, 1945 to provide some evidence that the weapon had any effect on a battle in the war at all.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;8,8-cm PaK 43&#039;&#039;&#039;&#039;&#039;: A modified version of the infamous 8,8-cm Flak gun, stripped down to its essentials and with a longer barrel, wheeled carriage and gunshield to act as an AT-gun. Other than that, they&#039;re basically identical. &lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;12,8-cm PaK 44&#039;&#039;&#039;&#039;&#039;: The biggest, baddest AT-gun any side ever devised, with the Soviet 130mm monsters barely missing out the war by a few months, although one could argue that it was probably overkill, as it was so impractical and heavy that any use outside of fortified positions would be pointless. Given that the gun was designed when the war effort started to really go south and Germany found itself in a defensive war, probably a negligible downside, but then again, it didn&#039;t really seem to make any difference in the end. Some were used as part of the Siegfried Line and the Defense of Berlin, but they were very rare and the only examples that remain today are the ones built into the surviving Jagdtigers and the Maus.&lt;br /&gt;
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===Vehicles===&lt;br /&gt;
====Tanks====&lt;br /&gt;
German tanks were in general well designed, but in hindsight were overengineered and prone to breakdowns in the field. For example, take their &#039;&#039;Schachtellaufwerk&#039;&#039; (interleaved roadwheels system for tracks). The idea was: more roadwheels = weight distributed more evenly over track = less ground pressure = less bogging down and/or a higher maximum load. It was also supposed to lessen tank shaking and allow to fire (relatively) accurately on the move. Great idea on paper, and a pretty good one when testing prototypes at home... but an absolute hell on the Eastern front, where the almost supernaturally awful mud (or &#039;&#039;rasputitza&#039;&#039;) infiltrated between the wheels before freezing and breaking everything. Cue hour after hour of work for the maintenance teams, removing the track and wheels for cleaning before mounting them again [[FAIL|each and every time the goddamn tank sortied]], where a more traditional slack-track system would have required much less cleaning. And those were just added on top of the already quite large list of &#039;&#039;traditional&#039;&#039; mechanical breakdowns that plagued any and all vehicle pool of the epoch...&lt;br /&gt;
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Another big weakpoint in the German Panzerwaffe was the lack of standardization between the individual tank models. The Allies, more or less made the variations of their Tanks (which were standardized for every company and factory making them) from existing Models and fitted them with weapons they deemed appropriate for the task at hand([[Leman Russ (tank)|just like the Leman Russ in fact]]), which eased supply and maintenance whereas the Germans designed entirely new vehicles for every purpose across multiple manufacturers with their own specifications, tooling and production lines. In practice, this meant that parts between German vehicle types were mostly incompatible with each other (i.e. a gear made for a Panzer III could not go into a Panzer IV and vice versa, whereas a T-34 crew could just scavenge for parts in a nearby wreck or just broken tank) and it quickly became a logistical nightmare to sufficiently supply all tank units with spare parts or even fuel (The Germans never could make their minds up if they preferred Gasoline or Diesel). That&#039;s not to say that they didn&#039;t know or realize this (thoughts in this direction lead into the E-Series of design studies, planned to be a series of tank models that more or less shared all parts with each other except armament and chassis) but by 1944 Germany lacked the industrial capacity and resources to switch to a more economical model of production. Furthermore, the German model of tank production didn&#039;t help too; all of the German tanks were hand-crafted, using expensive and elaborate methods with strict tolerances to produce the best results they could offer which becomes redundant when you compare it to the production streets of the T-34 and the Sherman that were put out by the dozens. The &amp;quot;5 to 1 ratio&amp;quot; of allied vs German Tanks is as much the result of the Modus Operandi of the German war industry as it is of failed planning, overly complicated designs, fascist inefficiency and having the SHIT bombed out of them.&lt;br /&gt;
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In the end, the true selling point of the &#039;&#039;Panzerwaffe&#039;&#039; was not the tanks themselves, but instead, primarily, the tactics of using them, the crew members manning them, the mechanics supporting them, and the radios installed in every tank that allowed for a level of coordination between tanks, infantry, and artillery not seen before the start of WWII (which formed the core of &#039;&#039;Blitzkrieg&#039;&#039; tactics). This, along with some powerful late-war designs, occasionally gave German tanks an edge over Allied tanks until production problems, stability issues and most of all fuel shortages became overwhelming.&lt;br /&gt;
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German tanks are called &amp;quot;&#039;&#039;Panzer&#039;&#039;&amp;quot;, which when directly translated means &amp;quot;&#039;&#039;armor&#039;&#039;&amp;quot;, and more specifically is the shortened version of &amp;quot;&#039;&#039;Panzerkampfwagen&#039;&#039;&amp;quot; (Armored Fighting Vehicle). The name is often abbreviated to just &amp;quot;PzKpfw&amp;quot; or even &amp;quot;Pz&amp;quot;. The habit of naming tanks, airplanes and other pieces of equipment, like the V3 gun after animals, mostly predators, was introduced after a suggestion by Goebbels in 1944 to increase the propagandistic value of the vehicles. This is why earlier vehicles have none of these names and were named &amp;quot;at face value&amp;quot;. At no point in time did these nicknames show up in official records of the Wehrmacht aside from anecdotal mentions in field reports. The official records of the Heereswaffenamt (Army armory office) used the &#039;&#039;Sonderkraftfahrzeug&#039;&#039; (&amp;quot;Special purpose vehicle&amp;quot;, Sd.Kfz. in short) system of designations instead.&lt;br /&gt;
* &#039;&#039;&#039;Panzer I:&#039;&#039;&#039; Designed and produced in defiance of the Treaty of Versailles, the &#039;&#039;Panzerkampfwagen I&#039;&#039; was the first Nazi tank.  It was small, weighing only 5.4 tonnes, and was armed only with two MG-13 machine guns. Some 1,493 were made, and were most notable in that they allowed tank crews to be trained, and (after being sent to Spain) let tank doctrines be developed that later allowed the Nazis to take over Poland.  They saw some use at the beginning of WWII, but were pretty soon deemed to be out of date even on scouting missions. Until they were deemed totally obsolete, they were continuously upgraded and specialized, and had several variants including a potential recon paratrooper-tank. Primary Nazi tank of the Condor legion in the Spanish Civil War.  [[File:Panzer I.PNG|thumb|right|300px|Mein Herr! Can&#039;t ve get somezing better zan zis Panzer I?]] As with a lot of Nazi tanks that became obsolete, the old PzKpfw I&#039;s were sometimes stripped to the chassis and repurposed for things such as artillery and tank-destroyer roles, though this was relatively rare.&lt;br /&gt;
* &#039;&#039;&#039;Panzer II:&#039;&#039;&#039; The &#039;&#039;Panzerkampfwagen II&#039;&#039; was designed using the experience gained in the Spanish Civil War. Heavier than the Panzer I at 8.9 tonnes, it was designed as a stopgap, as the Panzer III and IV were experiencing delays in production. It was armed with a dinky automatic 20mm cannon that was little better than an anti-tank rifle. Common during the early war, it was made obsolete by the arrival of the Panzer III and IV, and relegated to reconnaissance duties, training, or conversion into open-topped tank destroyers. Much like it&#039;s younger brother, it too was pushed through several variants; however, instead of trying to upgrade it to stay in main-line action, it was turned into a better scout tank so that the Panzer III could take over the main-line role. Primary Nazi tank for the invasion of Poland and France.&lt;br /&gt;
** &#039;&#039;&#039;Panzer II Ausf. L &amp;quot;Luchs&amp;quot;&#039;&#039;&#039;: The final version of the Panzer II with a redesigned turret housing the same 2cm-autocannon in a new turret and a modified chassis. Speedy little bugger (it could reach up to 60 kph under optimal conditions) that served as a scouting verhicle for the tank divisions, with 100 being built. &lt;br /&gt;
* &#039;&#039;&#039;Panzer III:&#039;&#039;&#039; One of the two main German tanks of the war, the &#039;&#039;Panzerkampfwagen III&#039;&#039; was about when Germany really got the hang of this whole tank design thing. Introduced in 1939, it weighed 23 tonnes, carried a 37mm anti tank gun, and notably had a turret big enough for three guys (which is actually more important than you might think, as it allows the crew to share the workload, e.g., the Loader&#039;s only task would be to load the gun with correct ammo in as short time as possible, the Gunner focuses on aiming and firing the gun, while the Commander can retain situational awareness and, well, give orders). Contemporary tanks usually had two- or even one-man turrets, forcing the crew to share responsibilities, thus lowering combat efficiency. The Panzer III was designed from the ground up to engage enemy tanks, rather than the infantry and light vehicles of earlier models. In Poland, France, and North Africa it did well, even though some French vehicles still outgunned them. Against Soviet T-34s, however, it was completely insufficient, unless upgraded to a 50mm gun and firing APDS. Thankfully, unlike the French and Russians, the Panzer III were all equipped with radios, allowing them to out-maneuver the un-radioed yet otherwise better tanks. Production stopped in 1942, but since they had built 5,774 of them, they stayed in service until the end of the war. The chassis was used to produce the StuG assault cannon (although &amp;quot;Geschütz&amp;quot; is hard to translate to English: it&#039;s neither a mere gun, nor a cannon, being more of a tank destroyer, i.e., a &amp;quot;sniper&amp;quot;-style tank), which would be the most widely produced German vehicle of the war. Switched roles with Panzer IV to become the infantry support tank with short barrelled howitzer, though this was soon also replaced with a dual-purpose gun. Primary Nazi tank for the invasion of Soviet Union.&lt;br /&gt;
* &#039;&#039;&#039;Panzer IV:&#039;&#039;&#039; Ultimately the most common German made tank, with nearly 9,000 units being built over the course of the war (now compare numbers with those nearly 50,000 Shermans and 84,000 T-34s), the &#039;&#039;Panzerkampfwagen IV&#039;&#039; was the Panzer III&#039;s big brother. The Panzer IV was originally intended to be used against infantry and was armed with a low-velocity 75mm gun for blowing stuff up with explosive shells.  After the invasion of Russia they switched to a 50mm anti-tank gun, and later a 75mm high-velocity cannon while also being up-armored to an absolute weight limit of a chassis. After that upgrade, it was generally on par with the T-34 and M4 Sherman (on average, at least — they had a less powerful engine, but better optics). Unlike early Soviet tanks, every Panzer IV generally had a working a radio receiver. It&#039;s chassis became the foundation of many German vehicles of all classifications. Primary Nazi tank from 1942 to the end of the war in 1945.&lt;br /&gt;
* &#039;&#039;&#039;Panzer V Panther:&#039;&#039;&#039; The Panther was introduced in 1943 and is often argued to be the the best tank of the war. It copied many features of the T-34 and improved on them. It was listed as a &amp;quot;medium tank,&amp;quot; despite weighing in at 44.8 tonnes (due to the Germans attributing a class with the intended use in mind, not weight). Its 75mm/L70 gun was one of the most powerful tank guns of the war, and could destroy any Allied tank. Quite mobile for its weight, its frontal armor was more effective than that of the Tiger&#039;s thanks to sloping. It truly was a swift and hard as nails death machine... when it was in working order, that is. The Panther was rushed into service and had even more mechanical problems than the Tiger did due to its rushed design. The transmission, for example, broke down on averag after just 250 kilometers (that&#039;s 155 miles for you yanks) of use, leading to a lot of abandoned tanks. On the plus side, the Panther was only about 20% more expensive to produce than the Panzer IV, and the Germans managed to produce 6,000 of them, though switching over did cost them in terms of other production due to the necessary retooling time. Along with the Tiger, the Panther was enough of a threat for the Western Allies to up-gun their Shermans (the &#039;Firefly&#039; with the British 17-pounder gun and the multiple American (76) variants sporting a more powerful 76 mm gun) and the Soviets to make up-armored and up-gunned T-34-85&#039;s (with, you guessed it, a 85 mm gun in the turret). Along with the aforementioned US and Soviet tanks, the Panther eventually became one inspiration for the post-war &amp;quot;Main Battle Tank&amp;quot; concept, the other being the British Centurion. An upgraded Panther II was planned, but never entered production. [[File:Panther_Tank.jpg|thumb|left|300px|Zis vill do nicely! Danke!... Gott im Himmel, zat&#039;s a lot of Shermans!]]&lt;br /&gt;
* &#039;&#039;&#039;Panzer VI Tiger:&#039;&#039;&#039; Even before invading Russia, the generals of the Wehrmacht sent requests for a tank that could be called &amp;quot;heavy&amp;quot;. After seeing French B1&#039;s in action, however brief or desperate, they were convinced that a slower brawler that could take punches and return them had its place on the battlefield along the faster but relatively lightly armoured Pz. III and IV. Still, the idea lingered for a couple of years, with only the shock of encountering previously unknown Soviet KV-1s and T-34s giving the necessary push and resources to the project as perceived German tank superiority was shattered. The Nazi top brass took this as a challenge to create the ultimate tanks, and the result of said project were &amp;quot;the Big Cats&amp;quot;. The first of these was the Panzerkampfwagen VI Tiger heavy tank, which entered service in 1942 (yes, the Pz. V actually came out after the VI did). &amp;quot;Heavy&amp;quot; definitely described the Tiger: it weighed 54 tonnes, had a 690 hp engine, had up to 100mm of armor, could reach its 40 kph in good conditions to keep with the little guys and was armed with a hueg 88mm cannon that could take out a T-34 or Sherman from 2 kilometers with ease. In fact, it could do this to &#039;&#039;any tank the Allies would have at any point of the war&#039;&#039; from one kilometer away, barring IS-2s and Churchill VIIs. Despite this, the Tiger was over-engineered mechanically and somewhat under-designed chassis-wise. It was expensive, a drain on strategical resources and labor intensive to build, had reliability issues, and was [https://youtu.be/CVDDtbiGDxA?t=148 horribly maintenance-intensive one in the field]. The Tiger chassis was essentially an upgraded Pz. IV (and therefore a [[Metal Boxes|metal box]]), and the design took no advantage of the sloped armor concept the Russians were by then fielding in the T-34, which made the Tiger heavier and slower than it could have been for the same armor effectiveness. Only 1,347 Tigers were built, but they did have an effect on Allied morale. In one instance a single Tiger destroyed most of the 22nd Armoured Brigade and forced them to retreat (Battle of Villers-Bocage). The Tiger is without a doubt the most famous (and overrated, due to the problems listed above) tank of WWII, known even to those illiterates who think WWII was only fought between America and Germany, and if most video games are to be believed, every Nazi tank was a Tiger. That is, however, somewhat understandable given just how often allied tankers yelled &#039;Tiger&#039; whenever they lost a tank, even to a regular Pz IV (which could be mistaken for a Tiger at a distance). The Tiger and Panther tanks, like a used car, came with an owner&#039;s manual (the Tigerfibel and Pantherfibel, respectively), and Heinz Guderian (one of Germany&#039;s, and possibly the entire war&#039;s, best tank commanders) wanted every tank crew to read the manual. But even back then, people understood just how few guys actually read the instruction manual for anything. So it was written as a fun book to read, with humor, poetry, and naked girls alongside the information about how to use two of the most famous heavy tanks to be fielded in WWII.&lt;br /&gt;
* &#039;&#039;&#039;Tiger II:&#039;&#039;&#039; The Tiger II, sometimes known as the King Tiger (from an incorrect translation of &#039;&#039;Königstiger&#039;&#039;, meaning &amp;quot;Bengal Tiger&amp;quot;, but which literally translates to &amp;quot;Royal Tiger&amp;quot;), was the ultimate German tank, and introduced in 1944 as a successor to the Tiger. It weighed 68.5 tonnes (more than most modern tanks) and had 150mm of frontal armor, which was even sloped (a huge step forward from the boxy Tiger I)! Even so, between limited resources and an increasingly bombed-out industrial base, only 492 of these behemoths rolled off the assembly line before the war ended. These tanks were considered to be just as temperamental as the Tiger I, but for different reasons. The designers learned how to fix some of the problems with the Tiger I, and promptly over-built the Tiger II even more after patching the holes, because they thought they had wiggle room or something. It was damn near unkillable, but a fuel guzzler to the extreme, barely maneuvable and prone to mechanical failures of almost any kind. Some historians argue that the King Tiger only had an effective use as a propaganda piece and little else. &lt;br /&gt;
*&#039;&#039;&#039;Anything they could steal:&#039;&#039;&#039; From French [http://en.wikipedia.org/wiki/Char_B1#Operational_history B1 heavy tanks] to Soviet [http://www.achtungpanzer.com/panzerkampfwagen-t-34r-soviet-t-34-in-german-service.htm T-34&#039;s] to American [http://beutepanzer.ru/Beutepanzer/us/M4_sherman/m4-75-sherman-01.htm Shermans], the Nazis used everything they could get their hands on like Orks in clean uniforms (not that the Allies were any different: Soviets, for example, had several companies armed with Panzers V used as tank destroyers). This became so chronic that the British had a strong rule in place that said any tank which could not be repaired or salvaged was to be destroyed, so the Germans wouldn&#039;t pinch it. They deployed stolen tanks pretty much everywhere, and of every type; hell, even Renault FT-17s were used in police roles in some areas.&lt;br /&gt;
**&#039;&#039;&#039;Panzer 35(t) and 38(t):&#039;&#039;&#039; the most famous tanks the Nazi &amp;lt;s&amp;gt;stole&amp;lt;/s&amp;gt; were supplied with by puppet governments all across Europe were the PZ 35(t) and 38(t). Light tanks, both were Czech designs (hence the (t) for &#039;&#039;tschechisch&#039;&#039;) Germany acquired when they took over first the Sudetenland, and then the rest of Czechoslovakia. While very useful early in the war, the designs were rendered obsolete by 1942 (they simply couldn&#039;t compete against a T-34), and the chassis was instead used to produce Marder 2 and Hetzer tank destroyers.  A version of the 38(t), called the Stridsvagn m/41, was also used by Sweden. [[Katanas are Underpowered in d20|The vehicle&#039;s Czech steel was lower-quality than German stock.]]&lt;br /&gt;
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====Tank Destroyers/Assault Guns====&lt;br /&gt;
Between the First and Second World Wars, various nations were still trying to figure out what good designs were for armored vehicles. This is the same era that gave us the British infantry and cavalry tank concept. In response to the super heavy British infantry tanks of the time, the Germans were quick to invent and use an armored doctrine they called &#039;&#039;Panzerjäger&#039;&#039; (tank hunters). The concept was to stick a huge gun (too big to put in a proper turret with then available technology) onto a vehicle with a fixed casemate and open top to allow the heavy gun to be moved around easily. Think like the [[Basilisk]], only built for direct fire. Later in the war, Germany discarded the lighter Panzerjäger tank destroyers and instead designed big heavy tank destroyers, with thick armor and guns big enough to make an ork blush with envy, and labeled the class &amp;quot;&#039;&#039;Jagdpanzer&#039;&#039;&amp;quot; (hunter-tank). Panzerjäger of both types had the advantage of being cheaper and simpler to make than turreted tanks, and having lower silhouettes that allowed for easier ambushes. Plus it was easy to convert an otherwise out of date, under-gunned tank into a destroyer. The disadvantage was, of course, that they had no turrets, so they could be outflanked and had no way to point their guns at any targets that did not drive in front of them short of turning the entire tank around. Generally speaking, most Tank Destroyers were rather effective in what they were supposed to do, but the turret-less constructions meant that they were sacrificing much needed flexibility in the field and every major power in the post-45 world order didn&#039;t want to bother with it, especially since the British Centurion MBT showed the world for the first time that a tank could reliably perform all roles that were previously assigned to a variety of models. Only Germany kept some Tank Destroyers around after the war (the Kanonenjagdpanzer) and even that was thoroughly outclassed once self-directing ammunition like TOW missiles became available. &lt;br /&gt;
*&#039;&#039;&#039;Panzerjäger I&#039;&#039;&#039;: Remember that little note in the Panzer 1&#039;s description on how it was repurposed? Well, this is the end result. What basically amounts to a Panzer I with its turret taken off and a casemate installed instead, it had a nice 4.7cm anti-tank gun but was relatively weak otherwise. There were no vision slits in the casemate, meaning that in order to aim, the crew had to peek over the top and get themselves shot in the head (a pressing issue in particular for Anti-Tank battalion 643).&lt;br /&gt;
*&#039;&#039;&#039;Marder:&#039;&#039;&#039; The Marder 1, 2, and 3 were all very similar tank destroyers, hence why they share a listing. The Marder 1 is based on the chassis of the French Lorraine 37L tractor, the Marder 2 is based off the Panzer II chassis, and the Marder III is based of off the Panzer 38(t) (the &amp;quot;T&amp;quot; means it was Czech in origin, not that it weighed 38 tons). All three were open topped and armed with either 7.5 cm cannons or converted Russian 76 mm cannons they stole early in their invasion of Russia. At the start of Operation Barbarossa, German tanks were again under-gunned and -armed compared to their enemies, especially when compared to the T-34 (which one German field marshal quipped was the best tank in the world in 1941). But, like the battle for France, the Germans had more radios and were thus able to make massive advances anyway through superior tactical coordination. Still, a better anti-tank weapon was needed, so the Marders were created and armed with 7.5 cm weapons (although there were never enough of them, so they would revert to using Russian guns).&lt;br /&gt;
*&#039;&#039;&#039;Wespe&#039;&#039;&#039; and &#039;&#039;&#039;Hummel&#039;&#039;&#039;: The Wasp and Bumblebee, respectively, and both with a nasty sting. Both were re-purposed tank chassis, but sporting artillery howitzers instead of AT guns (Which makes them technically self-propelled artillery instead of assault guns, but in the end it&#039;s a huge gun on tracks so fuck that noise!) the Wespe was based off the Panzer II and sported a 105mm &#039;light&#039; howitzer; the Hummel was based on a modified Panzer III chassis and sported a 150mm howitzer. They&#039;re the real-life equivalents of (and probably the inspiration behind) the Imperial Guard&#039;s [[Basilisk Artillery Gun]].&lt;br /&gt;
*&#039;&#039;&#039;Hetzer&#039;&#039;&#039;: Repurposed Panzer 38(t) with a casemate-mounted 75mm gun. A nice late-war re-design and a dangerous opponent since its small chassis and decent speed made it easy to get in position for a good ambush, and its gun was strong enough to take on any allied tank. Notorious for being an absolutely awful thing to be in, the interior was cramped to the point of farce and ergonomics were very poor. The Hetzer lacked in the armour department, though, and couldn&#039;t slug it out.&lt;br /&gt;
*&#039;&#039;&#039;Nashorn&#039;&#039;&#039;: Also called &#039;&#039;&#039;Hornisse&#039;&#039;&#039;, this was a Marder-like tank-destroyer, with a chassis specially designed to mount the fearsome &amp;quot;Acht-acht&amp;quot; 88mm gun. Just like the Marders it was open-topped, but the huge range of its gun made it a dangerous opponent. The Germans later experimented with even bigger guns (105mm and 128mm) mounted like this, but those vehicles proved simply too heavy and impractical to use, so they did not evolve beyond a couple of prototypes.  &lt;br /&gt;
*&#039;&#039;&#039;StuG III &amp;amp; IV&#039;&#039;&#039;: By far the most widely produced German vehicle of WWII, the Stug was easily one of the most versatile combat platforms fielded in the war(And famous in Panzer General series for easily knocking out Russian tanks).  StuG&#039;s, or &amp;quot;&#039;&#039;Sturmgeschütz&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;assault artillery&#039;&#039;&amp;quot;, were built to combat a problem Germany learned from the first world war: that infantry lacked the ability to take on fortifications, and the artillery was too slow to keep up to allow direct fire on these targets.  The StuG was the solution: by mounting a 7.5 cm &amp;lt;s&amp;gt;howitzer&amp;lt;/s&amp;gt; [https://de.wikipedia.org/wiki/Sturmgesch%C3%BCtz_III  gun] in a fixed casemate on a Panzer III chassis, they allowed the vehicle to roll up with the infantry and blow any fortifications in the way to rubble.  Of course during the invasion of the Soviet Union the Germans ran into tanks much better than their existing vehicles, namely KV-1s and T-34.  In order to quickly counter these threats, the StuG was &amp;quot;up-gunned&amp;quot; (quote marks are there because the guns caliber did not change), to mount a high-velocity 7.5 cm anti-tank gun.  In 1943, the StuG chassis was changed from a Panzer III&#039;s to a Panzer IV&#039;s, otherwise no changes were made. StuG&#039;s, despite looking like and being compared to tanks, were not considered tanks, and were crewed by artillery men. StuG&#039;s are estimated to have destroyed 20,000 enemy tanks in the course of the war, impressive when you consider that just over 10,000 were made, and not all of those were armed with actual anti-tank weapons.  After the war, the Soviets gave a number of captured tanks to Syria where they were used up to 1960s. In a funny twist of irony, some of those ended up in Israeli hands during the Six-Day-War and remain on display in Tel Aviv today. (There was a self-propelled-gun with a an actual howitzer, too: the StuH 42.)&lt;br /&gt;
*&#039;&#039;&#039;Sturmpanzer:&#039;&#039;&#039; Known commonly to the Allies as the &#039;&#039;Brummbär&#039;&#039; (Grouch), this infantry support gun was based on the Panzer IV chassis.  It mounted a 15cm mortar-sized direct-fire cannon, which fired a combined shell-charge weighing in at over 100lbs, designed to make infantry and buildings explode.&lt;br /&gt;
*&#039;&#039;&#039;Ferdinand/Elefant&#039;&#039;&#039;: To put the Ferdinand into perspective, this is a tank that even Hitler though was too complex, too unreliable, and too theoretically advanced to use. The Ferdinand is the result of a contest between two of Nazi Germany&#039;s top companies, Porsche and Henschel (both of which still exist today), to produce a heavy tank that could use the 8.8 cm gun. The initial plan was to produce both tanks simultaneously, with contracts to make a &amp;quot;small&amp;quot; series of 100 tanks for both participants signed with Krupp on the same day of  22th of July, 1941. Both Tigers (P) and (H) had A LOT of problems, but due to unclear reasons even before final tests conducted in November 1942 came the order to stop production of Porsche version. That&#039;s why, despite losing the contract, Porsche had 90 Porsche Tiger hulls laying around, though he couldn&#039;t make more as he lacked production lines of his own.  It was decided to turn those unused Tiger P prototypes into tank destroyers, and so they bolted even more armor on and added a fixed super structure for the gun, and thus the Ferdinand (named humbly after Porsche himself) was born. The Ferdinand was a troubled vehicle: rather than one engine, its immense bulk required two, and thanks to poor ventilation they often overheated. Bizarrely, the two engines did not even connect to the drive train (possibly because of issues keeping the two engines synchronized without modern computer control), and were instead connected to a set of electric generators that in turn powered a pair of electric motors. That&#039;s right, in 1942, the Nazi&#039;s built a 65 ton gas-electric, hybrid-powered tank destroyer, good for the environment maybe (but not actually, because the primitive technology just made the combo even less efficient), but maintenance for the thing was a nightmare worse than the Tiger. And before we forget, it did not have a machine gun. The concept of Diesel-Electrical propulsion is not even as advanced for the time as many people think; the Soviets had developed such an engine for a locomotive in 1924, the German U-Boats used the same technology for their underwater propulsion system (Diesel Engines charging a large set of batteries that drove an electric motor when underwater) and Porsches own patent for this system date back as far as 1896. The only innovation was that it was the first time this concept was implemented in an armoured vehicle. To be honest, it wouldn&#039;t have been that much of a deal (StuG-IIIs didn&#039;t have a machine gun until December 1942, for example) if Guderian hadn&#039;t used them as heavy tanks (he even calls them &amp;quot;Porsches&#039; Tigers&amp;quot; in his memoirs), and even then out of 39 Ferdinands lost during Battle of Kursk only 4 were confirmed to be burned down by Molotov cocktail, and in 3 cases they were damaged either by mines or artillery shells before that.  It had one hell of a gun, however: 8.8 cm Pak 43 could destroy any Allied tank at distances exceeding 2000 meters. In 1943, all 48 remaining operational tanks were converted to have a machine gun, more armor, anti-magnetic zimmerite paste coatings, and a commander&#039;s cupola. The modified tanks were named Elefants. Overall, more Ferdinands were destroyed by their own crews after their tracks or suspensions were damaged by mines or artillery fire and tanks themselves could not be towed back to a repair base than were lost to enemy fire. Maybe it is the inspiration for the Shadowsword Imperial Guard superheavy.&lt;br /&gt;
*&#039;&#039;&#039;Jagdpanzer IV&#039;&#039;&#039;: A Panzer IV chassis mounting a long-barrelled 75mm gun in a casemate mount. Worked generally very well, the low silhoutette being a great advantage it had over comparable tanks, but had some notable downsides too: The inclusion of additional armour and the long 75mm KwK from the Panther strained the Panzer IV chassis to the absolute limit, limiting range and mechanical reliablity. The extra armour and long gun also the tank particularly nose heavy, making it a bitch to drive and limiting its manuverability, nevermind being almost unable to make steep descends without bumping the gun on something, a problem tanks with a similar nose-heavy loadout like the Russian T-34 and SU-85 also had.&lt;br /&gt;
*&#039;&#039;&#039;Jagdpanther&#039;&#039;&#039;: A Panther chassis mounting a long-barrelled 88mm gun in a casemate mount. Arguably the best &amp;quot;Jagd-&amp;quot; model combining decent mobility, decent protection and a very powerful gun. &lt;br /&gt;
*&#039;&#039;&#039;Jagdtiger&#039;&#039;&#039;: Tiger II chassis outfitted with a long-barrelled 128mm (!) naval gun. Pure overkill, and ultimately a poorly-performing design. To put it in perspective, the M1 &#039;&#039;Abrams&#039;&#039; TODAY has a smaller and shorter 120mm cannon, even if most of its armor busting power comes from the fact it fires modern (and far more deadly) sabot rounds. Even back then, two of the most effective AT guns of the war were the German &#039;&#039;Acht-Acht&#039;&#039; 88mm gun and the British 76.2mm &#039;&#039;17 pounder&#039;&#039; gun; both much smaller, lighter and with a better rate of fire than this 128mm monster. No warmachine used on the frontline called for such a massive gun to be dealt with in World War II (save perhaps for the Soviets&#039;s [https://en.wikipedia.org/wiki/IS_tank_family IS heavy tanks], which were designed to be have armor good enough to stand up to 88mm AT gun fire, but ironically the Jagdtiger only served on the western front make it a moot point) and even the fact it could double up as artillery support in a pinch didn&#039;t make up for the fact it was just too big and unwieldy and slow-firing a gun to deal with tanks. Add to that, a tank with a 128mm main gun is especially stupid when your enemies on both sides favored zerg rushes of Sherman and T-34&#039;s medium tanks respectively, much lighter vehicles that could reliably be taken out by much smaller guns. While anticipating future enemy capabilities is important in wartime weapon development, pretty much no one was working on a vehicle sufficiently armored to warrant this firepower (excluding absurd Super-heavy design studies like the American T28/T30 and T95 or the British Tortoise), unless it was intended to fire on battleships from the shore—and firing from a stationary coastal-defense position probably would be for the best, because even at its crawling pace, going off-road tended to knock the gun out of alignment and require it to be recalibrated before firing again, so good luck with flanking maneuvers. The nicest thing that could be said about it was that it was great for shooting at enemy tanks hiding behind buildings, because it would shoot straight through building and tank alike. (Seriously, read Otto Carius&#039; memoirs. His opinion on these is as first-hand as it is scathing.)&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt; &lt;br /&gt;
On a sidenote:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
One could reasonably point out that the Russians weren&#039;t much better in that regard, since they too threw a couple of &#039;overcompensated&#039; tanks/assault guns into the fray over the course of WWII: The KV-2 sported a 152mm howitzer in a gigantic (and horribly impractical) turret, and the SU-152 and ISU-152 were also equipped casemate-mounted 152mm howitzers (basically, the only difference is that the SU was based on the KV chassis and the ISU on the IS chassis). The difference here is that these vehicles had been designed for infantry support (and demolishing &#039;&#039;festungs&#039;&#039;), making the huge gun just mobile enough to keep up with the grunts and chucking high explosive death at the enemy from medium/long range  instead of blasting other tanks to smithereens. This doesn&#039;t mean they couldn&#039;t: indeed the ISU-152 was effective enough in that regard to be nicknamed the &#039;&#039;Zveroboy&#039;&#039; (&#039;&#039;Beast Killer&#039;&#039; in Russian, which it inherited from the SU-152), but being able to blast a Tiger on its back was merely a handy bonus. Add to that the low-velocity 152mm howitzer was a good 30% lighter than the massive PaK 80; resulting in lighter, more compact, and more mobile vehicles overall once they realized trying to mount a huge howitzer in a turret wasn&#039;t such a good idea after all. All the Russians did was switch the unwieldy 152&#039;s for lighter  85&#039;s, 100&#039;s and 122&#039;s to make actual tank destroyers.  &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
*[[File:Sturmtiger.jpg|200px|thumb|right|Contrary to what it might looks like, this is not a mock-up of a 40k [[Vindicator]] but a real combat vehicle.]]&#039;&#039;&#039;Sturmtiger&#039;&#039;&#039;: The Sturmtiger is one of the most striking example of Nazi &amp;quot;mad genius&amp;quot; given form, to the point that this assault gun could almost belong in the &amp;quot;Wunderwaffe&amp;quot; section. As you can see from the picture, it looks like a [[Vindicator]], which is not a coincidence: both vehicles&#039; role is to rumble up to a strongpoint and obliterate it with extreme firepower. Very quickly, the Germans realized that fortifications were a major pain in their Aryan butts to deal with and that static artillery was too slow and vulnerable to keep up with their &#039;&#039;Blitzkrieg&#039;&#039; attacks. So at first they relied on airplanes, but as their opponents started to contest the skies, they fielded self-propelled howitzers that would rumble up &#039;close&#039; to the bunker/building/... and blast it to pieces. The Sturmtiger... The Sturmtiger is what you get when the point where you should have stopped putting bigger, larger guns on tracks is long passed, yet one still keeps going... and somehow manages to make it work. Based off of the Tiger 1 chassis, it sported a [[bolter|&#039;&#039;380mm gun/rocket launcher&#039;&#039;]] [[awesome|&#039;&#039;adapted from a Kriegsmarine depth-charge launcher&#039;&#039;]] as its main gun; [[wat|and only because the 210 mm howitzer they intended to use first wasn&#039;t available]]. Although it sported a gun that could obliterate anything in front of it, the Sturmtiger suffered the same problems as the Tiger itself. Overbuilt drivetrain, maintenance-intensive and prone to breakdown &#039;&#039;Schachtellaufwerk&#039;&#039; tracks to keep ground pressure tolerable, and an underpowered engine. On top of that, the rocket was so powerful that in order to not break the barrel of the gun or kill the crew, the exhaust gasses from launching the depth-charge rocket had to be vented out of a number of tubes that went back up the barrel. Not to mention that by the time the Sturmtiger was being fielded the Germans were in no position to use nor did they require an urban assault vehicle of this kind.&lt;br /&gt;
*&#039;&#039;&#039;Flakpanzer IV&#039;&#039;&#039;: Tanks whose main gun had been replaced with one (or more) anti-aircraft guns. With the Luftwaffe having been squandered by inability to adapt to changes (i.e. realize that &#039;&#039;maybe&#039;&#039; it should have switched priorities to defending the Fatherland before the latter half of 1943), the Germans came up with these SPAAGs in other to try to defend themselves from all those nasty american &#039;&#039;Jabos&#039;&#039; (German shorthand for fighter-bomber) making their lives hell. Didn&#039;t really work, because towards the end of the war the ground attack aircraft had become too fast to be engaged reliably by guns relying on human eyes to acquire and follow their target. They were, however, [[rape|murder on tracks]] when facing infantry and lightly armored ground targets. Four Variants were made, all based on the ever-reliable Panzer IV chassis: &lt;br /&gt;
**&#039;&#039;&#039;Möbelwagen&#039;&#039;&#039;: Odd looking thing that more or less was an armoured AA-emplacement on a tank; when deployed, the crew would fold down the &amp;quot;walls&amp;quot; of the open topped fixed turret with a 3.7 cm AA-gun on top of it. Needless to say, it didn&#039;t offer any significant improvement over existing and far more simple AA-vehicles which consisted of little more than an armoured truck with the gun in a trailer. &lt;br /&gt;
**&#039;&#039;&#039;Wirbelwind&#039;&#039;&#039;: Perhaps the most iconic of the four, it massively improved the design by adding an again open-topped turret that could be turned almost as fast as a regular AA-gun on its mounting. Armed with a quadruple 2-cm FlaK 38 and 105 being built, it was ultimately the most common variant of the Flakpanzer IV. &lt;br /&gt;
**&#039;&#039;&#039;Ostwind&#039;&#039;&#039;: The last Flakpanzer IV to be put into serial production. The turret remained pretty much the same from the Wirbelwind, although the introduction of a single 3.7-cm FlaK 43 made one of the two loaders on the Wirbelwind obsolete and a hydraulic turning mechanism pumped its turning speed up to 60 per second. Its prototype partook in the Battle of the Bulge and returned back home undamaged. 47 were completed by the end of the war. &lt;br /&gt;
**&#039;&#039;&#039;Kugelblitz&#039;&#039;&#039;: Similar deal to the Typ XXI U-boats, the Kugelblitz was the peak of military engineering for its time that remained unsurpassed until computer-guided tracking systems and heat-seeking missiles revolutionized ground-based Anti-Air weaponry. The Kugelblitz utilized a fully enclosed, roughly ball-shaped turret with two 3-cm-MK 103 borrowed from the Me 262 fighter plane that were fed by belt instead of magazines or clips like the FlaK guns before. The shape of the turret, combined with an improved version of the hydraulic turning mechanism of the Ostwind made for an incredibly deadly package that could cover the airspace above it completely and inspired many imitators after the war. That being said, the 37mm AA gun was really showing its age and post war AA guns went for either high caliber autocannons or rotary guns. Only 5 prototypes were made by the end of the war, one of which actually saw combat in Thuringia, where a direct hit by a bomb blasted its turret off into a forest, where it was recovered in 1999.&lt;br /&gt;
&lt;br /&gt;
===Halftracks and Armoured Cars===&lt;br /&gt;
*&#039;&#039;&#039;Kfz 13&#039;&#039;&#039;: One of the first projects of the German armament programs that started after Hitler started to outright ignore the conditions of the Versailles treaty. Very much a stopgap solution based on a civilian car, the Adler Standard 6. Some of them partook in the invasions of Poland and France and were relegated to training purposes shortly after. &lt;br /&gt;
*&#039;&#039;&#039;Einheits-PKW&#039;&#039;&#039;: A German take on the US army jeep, general purpose cars meant for transporting officiers and reconnaissance. Existed in three weight classes. Became redundant after the introduction of the Kübelwagen, who could do everything an Einheits-PKW could do for cheaper and also could be made into an amphibic vehicle with only minor modifications. The heavy Einheits-PKW served as the basis for the wheeled armoured reconniasance tank Sd.Kfz 221. &lt;br /&gt;
*&#039;&#039;&#039;Leichter Panzerspähwagen Sd.Kfz. 221/222/223&#039;&#039;&#039;: The 221 was the standard reconnaisace vehicle of the Wehrmacht in the early days of the war. Open topped and armed with an MG 34, its weak armor of only 25 millimeters, as well as its armament proved insufficient during the French campaign. The vehicles would be refitted with the 2-cm autocannon from the Panzer II and designated as Sd.Kfz. 222. Leading vehicles would be equipped with high-capacity radios instead of any armament and designated as Leichter Funkwagen 223. &lt;br /&gt;
*&#039;&#039;&#039;Schwerer Panzerspähwagen Sd.Kfz 231/232/233&#039;&#039;&#039;: The heavy alternative to the 222. A six (or eight)-wheeled tank whose development already started when the Weimar Republic was still alive and well. It was the primary reconnaisance vehicle for the tank divisions. The different designations refer to the armament, a 231 was armed with two MG 15 in a Panzer I turret, the 232 with a high-capacity radio and the 233 with the short-barreled 7.5-cm tank guns from the earlier versions of the Panzer IV and the StuG III. &lt;br /&gt;
*&#039;&#039;&#039;Schwerer Panzerspähwagen Sd.Kfz 234 &amp;quot;Puma&amp;quot;&#039;&#039;&#039;: A completely new wheeled tank, where the major improvement over the older 231s and 222s was that they were designed around being tanks instead of armoured cars. The first serially produced version, the 234/2 was armed with the long 5 cm-tank gun from the Panzer III in the turret of the never realized Leopard reconnaisance tank, later versions were open topped due to material shortages. This gave the vehicles firepower unprecedented for such a light vehicle and often lead to crews to take the fight to the enemy instead of scouting, with mixed results. &lt;br /&gt;
*&#039;&#039;&#039;Mittlerer Schützenpanzerwagen Sd.Kfz. 251&#039;&#039;&#039;: The standard APC of the Wehrmacht throughout the entire war. A design so flexible that it could easily be used in just about any role any commander wanted it to serve with tons of variants of it existing. In the standard configuration, it could carry 10 men plus equipment in an open topped chassis. An innovation over competing APCs of the time was that Soldiers could enter and leave the vehicle quickly through a door in the back. The 251 was originally supposed to form the backbone of the Panzergrenadier divisions to provide infantry support to tanks in a vehicle quick enough and armoured to devlier them directly into the fray, but the lack of industrial capacity as well as the complicated Schachtellaufwerk of its tracks limited their production rates. The later years of the war saw the 251 relegated to an absurd number of combat roles, from light SPAAG with a 2-cm-FlaK 36, AT gun carrier and even Infrared night vision reconnaissance. One of the more successful vehicles of the German Army in general, with 15.000 of them being built throughout the entirety of the war.&lt;br /&gt;
&lt;br /&gt;
===Airplanes===&lt;br /&gt;
* &#039;&#039;&#039;Messerschmitt Bf 109:&#039;&#039;&#039; The Luftwaffe&#039;s mainstay fighter through WWII. Work began on the project shortly after Hitler came to power in 1933, the first prototype flew in 1935 and it entered service in 1937, seeing action in the Spanish Civil War. It is also the most produced fighter of all time, with nearly 34,000. The variants of the 109 and the Spitfire competed with each other throughout the war for the title of &amp;quot;World&#039;s Best Fighter&amp;quot; as they were both continually upgraded. The 109 was small, very fast, a good turner (early on), a god tier climber, and was inexpensive to produce and maintain. The 109&#039;s speed and climb rate made it a top tier energy fighter in the early stages of the war. That said it was also short ranged and as the war progressed it gradually showed it&#039;s age, gradually loosing manuverability as it&#039;s engine power was increased.&lt;br /&gt;
[[File:Fw190d9jv 1.jpg|thumb|right|250px|When the Nazis applied their sense of style to aerospace engineering, the result was the Fw 190D-9, the second sexiest son of a bitch in the sky, second only to the SR-71]]&lt;br /&gt;
* &#039;&#039;&#039;Junkers Ju 87:&#039;&#039;&#039; Probably the airplane used by the Nazis any random person is going to know about due to [https://www.youtube.com/watch?v=UQzv-8pJSqY the highly-distinctive sound of its ram-air sirens called Jericho trumpets produced] as it dived in for an attack run - whether intentionally or not depending on how stringently the media this person watched actually portrays the Ju 87 or if they&#039;re just using its cool sound. The Ju 87 or &amp;quot;Stuka&amp;quot; as it was also known as (short for &#039;&#039;Sturzkampfflugzeug&#039;&#039; which is the German word for dive bomber) was a dive bomber that quickly became a symbol of German air power in the beginning of the war and was a key part of Germany&#039;s initial Blitzkrieg victories. A novel design, it was equipped with automatic pull-up dive brakes to ensure the aircraft recovered from its attack dive even if its pilot blacked out and wouldn&#039;t have been a feasible concept at all if its cabin wasn&#039;t pressurized and without a lot of other pilot protection advancements since only 2 g (Stuka pilots going in and out of a dive went through 8 or 9 g) could have killed a pilot in an unpressurized cabin. The Stuka proved to be so iconic that its nickname was lend to another piece of German military hardware - the Wurfrahmen 40 multiple rocket launcher became known as the &amp;quot;Walking Stuka&amp;quot;. However, as the war went on and Allied air superiority became the rule of almost every battle, the Stuka wasn&#039;t really produced any more by the end of the war as it was absolutely helpless against the many Allied fighters filling the air (though there were occasions that the Stuka got to bomb things like it was 1939 again when the Allied ground units outpaced the airfield requirements of their air support).&lt;br /&gt;
** By the way, the Jericho trumpets were attached to the plane for psychological warfare purposes and while it &#039;&#039;was&#039;&#039; pretty certain that ground units hearing the Jericho trumpets did indeed shit themselves and dived for cover, the usefulness of them were debatable considering they produced drag on the aircraft and provided an advance warning sound for ground troops to get down (and the helpfulness of getting down was why [https://en.wikipedia.org/wiki/Time_On_Target Time On Target] artillery coordination was developed) - though if nothing else, the trumpets provided audible feedback on the plane&#039;s speed for its pilot.&lt;br /&gt;
* &#039;&#039;&#039;Focke-Wulf Fw 190&#039;&#039;&#039;: When first introduced, the Fw 190 was hands-down the best fighter on the planet, due mostly to its very powerful radial engine. The 190A-3 was rocking 1,700 horsepower at a time when the Spitfire V had 1,450. As the war dragged on, BMW failed miserably to improve the engine and the 190 dropped in effectiveness until it was given a completely new engine in the Dora variant. The 190 was horrifically fast at low altitude, had extremely powerful armament, outstanding high speed handling, and had the best roll rate of any plane in the war. However, it was a very poor turner. This set of attributes made the 190 one of the best &amp;quot;boom and zoom&amp;quot; fighters, going toe to toe with Mustangs and Thunderbolts but once again falling victim to shit production, just as the Russians started getting [[Dakka|P-39 Airacobras]] from America that could take on anything the Nazis had as long as the fight was below 12,000&#039;.  &lt;br /&gt;
* &#039;&#039;&#039;Fieseler Fi 156 Storch&#039;&#039;&#039;: A product of the early, successful parts of the war, the Storch was a dedicated observation plane for forward air control.  It was unique for its &#039;&#039;&#039;EXTREMELY&#039;&#039;&#039; low stall speed of 31 mph which even in the 21st century is still impressive for a two seater and almost 25% lower than the American equivalent (the Piper Cub).  The design continued in production well into the 60&#039;s in France and the USSR; modern replicas using even lighter, stronger materials are capable of flight with a takeoff run of as little as 30 meters.  Its capabilities for close support were illustrated best during the final days of the war, when famed pilot Hanna Reitsch landed one on a building-lined street in Berlin and then successfully got it airborne again.&lt;br /&gt;
[[File:HE111Z.JPG|thumb|left|150px|One of Germany&#039;s attempts at packing enough dakka in explosive form]]&lt;br /&gt;
*&#039;&#039;&#039;Heinkel He 111&#039;&#039;&#039;: The main German bomber from beginning to end, it was developed in the 1930s; the Nazis called it a high speed passenger aircraft to get around the Treaty of Versailles. It was first put to its real use in the Spanish Civil War. The He 111 was a twin engine medium bomber, cheap to make and maintain and able to carry up to 3,600 kilos of bombs. Early on it performed very well and was one of the most effective bombers in the world but after 1941 the British and Americans began building larger and longer ranged four engine bombers like the Lancaster and the Flying Fortress in large quantities. The german engineers had a plan to counter these with an enhanced version of the HE 111 called the HE 111-Z that consisted of two 111 fuselages fused together on a central wing (which is just as retardedly awesome and awesomely retarded as it sounds) therefore gathering twice the bombs and weaponry of a regular bomber while being powered by 5 engines. They did manage to make it fly but it remained a prototype. Note: Actually it was suppose to be used as a glider tug for the massive Messerschmitt ME-321 and the purposed Junkers JU-322 Mammut.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Heinkel He 177 &amp;quot;Greif&amp;quot;&#039;&#039;&#039;: The only heavy bomber the Germans were fielding and the perfect counterexample for people who cannot stop blabbering about supposed German technical superiority. An obvious idiotic design, that attempted to combine the concepts of a heavy long-range bomber similar to the British Halifax or the American B-17 with the dive-bomb-capabilities of the Stuka. To that end, the plane was made deliberately heavier and had for two engines, that were actually four that drove two propellers. Even though it became obvious very quickly that the concept of a heavy-dive-bomber was impossible, the Germans kept building them, which only revealed much more pressing concerns with de design, the notable of which was that the engine cooling system never worked right and guzzled coolant at very high rates. When the coolant ran out, the engines spontaneously combusted. German pilots loathed the damn thing so much, they gave it grim nicknames like &amp;quot;Burning coffin&amp;quot; and &amp;quot;Imperial Torch&amp;quot;. When it didn&#039;t burst into flames, it was an alright plane, but mostly used for short-range reconnaissance flights, supplying the trapped 6th army in Stalingrad, naval bombing, and eventually retired in 1944, when fuel shortages meant that they could no longer take off. &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
* &#039;&#039;&#039;Messerschmitt ME-163 Komet&#039;&#039;&#039;: Before the Nazis mastered jet engines, they toyed around with rocket-based fighters instead. The Komet was a tiny, zippy little fighter plane, and the first plane to travel faster than 1000 kph. It was also the first and last rocket-powered fighter, as they only succeeded to shoot down about eighteen allied craft at the cost of ten crashed Komets. This was because despite being far faster than anything the allies could field, the komet proved very temperamental: it was difficult to control while building speed, its fuel dangerous to handle, its landing gear could bounce off and smack the plane, its cannons were too slow to keep up, and it was vulnerable as it glided back to earth. Still, for its time, it was the only fighter capable of threatening the allies&#039; high-altitude bombers, until the ME-262 came about. The fuel, being hypergolic, had a nasty tendency to melt test pilots.&lt;br /&gt;
[[File:ME 262.jpg|thumb|left|200px|The ME-262: Nazi Germany&#039;s state of the art sky shark]]&lt;br /&gt;
* &#039;&#039;&#039;Ba 349 Natter&#039;&#039;&#039;: The meaning of &amp;quot;double down&amp;quot; if Luftwaffe logistics was a poker game. Even crazier than the Komet, Natter was little more than a [[Grot Bomm Launcha]] with unguided rocket batteries up the nose. Adding to the madness was that it&#039;s designed to be built from unskilled labor, and wood. Yes, wood. Yes: the British Mosquito was made of wood, but the Mosquito was built by professionals with great care, and was not &#039;&#039;&#039;rocket powered!&#039;&#039;&#039; What&#039;s worse, its fuel was T-Stoff (a highly caustic solution of hydrogen peroxide and a stabilizing chemical) mixed with C-Stoff (a hydrazine hydrate/methanol/water mixture), combustion was spontaneous so extreme care was required to handle both chemicals; leave it to Nazis to use fuel made out of the second most dangerous and villainous compounds (See N Stoff bellow for the stuff even they thought was crazy). The Walter motor generated about 1,700 kg (3,740 lb) of thrust but a loaded Ba 349A weighed more than 1,818 kg (4,000 lb) so liftoff required more power, like a rail launcher or catapult. Simply put, the design was fuck-nut retarded from scratch, killing every test pilot and canceled before it was used, not that a plane nearing the speed of sound made out of shitty wood firing unguided rockets wouldn&#039;t hit fuck-all.&lt;br /&gt;
* &#039;&#039;&#039;Messerschmitt ME-262&#039;&#039;&#039;: The Me 262 was the world&#039;s first operational jet fighter and possibly the most advanced aircraft of all in WWII. It was very fast, able to achieve a speed of 900km/h (in comparison, a P51 Mustang had a top speed of about 700km/h) and carried four 30mm cannons. The latter was its most important feature because around that time, a single HE autocannon hit meant &amp;quot;instant death&amp;quot; for any aircraft facing them, forcing them to exploit 262&#039;s slow turning speed. Quality suffered due to a lack of high quality steel, which severely limited the shelf life of their engines to twelve hours. Even so, it was an effective against bombers. Much like every other advanced Nazi weapon, it arrived too late (in part due to delays involving the Nazi top brass-thank God for Hitler on not deciding whether it should be a tactical bomber or a fighter-) and in too few numbers to influence the course of the war, though it spurred development of jet aircraft on both sides of the Iron Curtain postwar. The Japanese built a rather similar jet fighter in the Nakajima Kikka, but that never got beyond prototype.&lt;br /&gt;
[[File:Heinkel He 162 CASM 2012 5.jpg|thumb|right|200px|The &amp;quot;Volksjäger&amp;quot; aka. &amp;quot;Spatz&amp;quot; or &amp;quot;Salamander&amp;quot;. Tiny. Deadly.]]&lt;br /&gt;
*&#039;&#039;&#039;He-162&#039;&#039;&#039;:  With a max speed of 900 kph, 2 centerline 20mm cannons, and a 39 lbs/ft^2 wingloading, the He-162 was almost invincible in combat. Where the 262 was an interceptor, the He-162 was designed as a cheap, easy to build and fly air superiority fighter. It was also designed to be piloted by children. Developed as a Volksjäger (”people&#039;s fighter”) the He-162 was a last ditch design meant to be piloted by the high school aged Hitler Youth as Nazi Germany had almost completely run out of regular pilots at the time. Amazingly enough despite the incredibly short time between design and full production, it turned out to be a solid design; both cheap and easy to build (most of the frame was made of wood) and a dangerous opponent (allied testing after the war showed that a large number of them would have been a major pain in the rear to deal with). The only point where the &amp;quot;Spatz&amp;quot; didn&#039;t deliver was the &#039;easy to fly&#039; part; like all early jet airplanes it required an experienced pilot at the stick and being able to bench press to just turn the damn thing (which was a problem to everyone until the lessons of the Korean War).&lt;br /&gt;
&lt;br /&gt;
===Ships===&lt;br /&gt;
As a general rule, Hitler dumped most of money into the &#039;&#039;Heer&#039;&#039; (army) and &#039;&#039;Luftwaffe&#039;&#039; (air force), leaving the &#039;&#039;Kriegsmarine&#039;&#039; (navy) out in the cold, so to speak, so they were not overly fond of him. (Although Hitler realised he wouldn&#039;t be able to build up a navy to rival the English quickly so he prioritised planes and tanks over ships to seize land and industrial capacity at first, which kind of made sense, at least in his delusional dreams where Great Britain wouldn&#039;thave dared to come to kick him in the balls if a war was to break out.) Hitler actually liked the Idea of a huge navy and passed Plan Z in 1937 which would have built a truly massive fleet to fight the Royal Navy in about 1945, as the building up to that point was designed to fight France, and predated the Nazi&#039;s rise to power. Like so many of der Furher&#039;s calls, it is a controvertial matter and bound to create much [[skub| Skub]]: on one hand, german submarines proved to be a deadly asset in the Atlantic, wrecking havoc among the convoys directed to Britain and sinking more ships than all the Kriegsmarine&#039;s surface units combined, apparently giving credit to Admiral Dönitz idea of winning the war through the U-Boots, but on the other the felt lack of success from the aforementioned surface fleet was almost exclusively HIS fault and his fault alone as, for starters, he moved too fast with his plans of invasion like an impatient child on Christmas&#039; morning and started the war before the navy had enough surface units ready to deploy, then [[What|he ordered the resources that were being poured into the construction of said ships to be directed towards other projects, including building tanks and airplanes]], ordering the construction to be halted and leaving Raeder with a severe shortage of materials and not enough ships to fight the british on equal terms or provide escorts to his capital ships (to give you an example of what a stupid idea that was, he ordered to stop working on the aircraft carrier Graf Zeppelin when it was about 85% complete, [[fail|and that could have saved a certain flagship&#039;s ass if it had been put into service]]) and then, for fear of losing the few ships he had, ordered the entire surface fleet to stay in port and not go out on sorties, and to put icing to the cake, he seemingly forgot all of the above and declared the surface fleet a complete failure because they weren&#039;t sinking enemy ships...without considering the fact that [[fail|HE and his orders were the reasons why his ships couldn&#039;t do anything]].&lt;br /&gt;
Overall, the utter incompetence and lack of knowledge about naval warfare of Hitler doomed the Kriegsmarine and left nobody happy: Dönitz ended up not having enough submarines to fight the long war and Raeder ended up with not enough ships to meet the Royal Navy head on, although the few ships that saw combat inflicted heavy blows to the enemy and left one hell of a mark in history, fighting against impossible odds and always at a disadvantage, but refusing to surrender or go down without putting on a remarkable resistance. Admittedly, it&#039;s easier to speak in favor of the Kriegsmarine due to a lack of major atrocities beyond unrestricted submarine warfare (also engaged in by Allied forces) and slave labor at a low rate compared to other forces. Raeder and Dönitz were no saints. It is however fair to say that their obedience to Hitler really fucked the navy over, hard.&lt;br /&gt;
* &#039;&#039;&#039;U-Boote&#039;&#039;&#039;: U-Boote, which are shortened the version of the word &amp;quot;&#039;&#039;Unterseeboot&#039;&#039;&amp;quot; or &amp;quot;underwater boat&amp;quot;, are submarines.  They were used in devastating effect to cut off Britain from supplies from the outside world by having &amp;quot;wolfpacks&amp;quot; of U-boats patrol around shipping lanes and sink down any enemy ship they found. Their other uses involved seeking and destroying enemy battleships, placing automated weather stations all over the world (helpful for Kriegsmarine ships) and dropping off a substantial number of spies in Britain and even America, most of which got caught-and subsequently replaced by Loyal British spy&#039;s (read about some of the ways the British Bamboozled the Nazi&#039;s in world war 2 some of it, like the moment the Germans gave a British agent the Iron cross, is just hilarious). As a consequence of all this, they worked very well in the first years of the war, sinking huge (and i mean HUGE) numbers of ships with very few boats (only about 15 boats, at most, were out at sea at any given time in the first year or so). Being such an absolute pain in the arse, the British thus invested a fuckton of money and manpower into hunting and killing said U-boats, and finally got very, very good at it, through a combination of new technology, a [[Wikipedia:Western Approaches Command|massive information network]] for coordinating defenses, and [https://www.google.com/amp/s/paxsims.wordpress.com/2016/12/08/the-wargaming-wrens-of-the-western-approaches-tactical-unit/amp/ navy wargamers] [[awesome|developing new strategies to counter the U-Boats]]. Right when more and more U-boats were being produced, as German high command realized their potential, the British began sinking ever more of them (Example: in all of 1941, 35 boats were lost, in 1943, 244 boats were sunk, with 41 in May alone).  Admiral Karl Dönitz loved the U-boats, and built one of the largest structures on earth (at the time) to house them: the German U-boat pens in captured France. U-boats were invented in the first world war, and there unrestricted campaign of sinking any ship, even those with US citizens on them (even after the German government made a very public warning to the US that boarding a ship to England was a very bad idea), that approached England led to the neutral though leaning allied American to join the first world war and for them to be the last straw on the German back to end it.&lt;br /&gt;
**&#039;&#039;&#039;&#039;&#039;Typ VII&#039;&#039;&#039;&#039;&#039;: The most common type and with 703 ships in total also the most built submarine model in history. Generally well regarded as a very good design, it was rather nimble for its tonnage, was able to dive extremely quickly, and much more deeper than even the designers anticipated (U-95, the famous submarine from &#039;&#039;Das Boot&#039;&#039;, reportedly sunk as deep as 290 meters after being hit by water bombs, and even though it was quite taxing on the ship itself, the crew survived in full and made it back to port). Its major downfall (as seems to be the norm with many Nazi equipment) was that it wasn&#039;t used in its intended role; the Typ VIIc submarines in particular weren&#039;t designed to operate as long away from a home port as they were ordered to do, and their firepower against anything larger than a merchant vessel was negligable. They were, at best, Torpedo boats that could also dive, and only the Fall of France even made it even possible for them in the first place to operate in the mid-Atlantic as they did, even tho their main theater was supposed to be the German sea and the Channel. Incompetent leadership as well as the afromentioned efforts of the British in fighting them lead to the Typ VII becoming obsolecent already by 1942 and a major bleed of trained Seamen and Naval officiers. &lt;br /&gt;
**&#039;&#039;&#039;&#039;&#039;Typ IX&#039;&#039;&#039;&#039;&#039;: The Typ VII&#039;s bigger sister, and the actual ocean-going submarine of the Kriegsmarine. Much more spacious than the Typ VII, and designed to operate as far away as the &#039;&#039;fucking Indian Ocean&#039;&#039;. Quite a few of them remained a considerable threat due to their elusiveness and extreme range; multiple Typ IXs made it as far as New York City and sunk convoys there. As is tradition, incompetent leadership fucked this type and their crews; Dönitz was notoriously iron-fisted about keeping the Typ VII wolfpacks in use and very narrow-minded as far as new technology goes. The Typ IX was for the task at hand superior to its smaller cousin in every way, but materiel shortages and limited Dockyards meant it was damned to take a step back behind the Typ VII. &lt;br /&gt;
**&#039;&#039;&#039;&#039;&#039;Typ XXI&#039;&#039;&#039;&#039;&#039;: A technological marvel that came at the very end of the war, and too late to be used by the Nazis themselves, but these babies were by far the most advanced type of submarine devised at the time. Primarily designed to operate almost entirely under water and as trials with the finished ships by the allies after the war showed, more than capable of that. Typ XXI marks a significant shift in submarine doctrins across the globe, as it proved that Submarines were more than capable of operating far away from a port without needing any assistance and almost completely invisible. The modern nuclear submarines of the US and USSR are direct decendants of the Typ XXI for that very reason. &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Gorch Fock&#039;&#039;&#039;&#039;&#039;: The first of a series of five ships built very early in Germany&#039;s rearmament program, when the Nazis were still uncertain what might provoke the allies.  Not in any way a warship, these were sail tallships, the last, largest, and finest ever made (although their engine systems were designed to train sailors for operating U-Boats).  After the war all the ships of the class were seized as war trophies, notably the &#039;&#039;Horst Wessel&#039;&#039; which was taken by the United States becoming the &#039;&#039;USCGC Eagle&#039;&#039;. The modern day &#039;&#039;Gorch Fock&#039;&#039; of the Bundesmarine is a new ship built from the same plans in 1958 and remains a training vessel to this day. &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Deutschland Class Cruiser&#039;&#039;&#039;&#039;&#039;: The archetypal battlecruiser, the &#039;&#039;Deutschlands&#039;&#039; were the first new large ships designed by Germany after the Treaty of Versailles, and were carefully designed to get the most out of a very liberal interpretation of what the treaty permitted.  Fast and heavily armed, they were ideal for commerce raiding and all three were used in this role.  Of the class, the &#039;&#039;Admiral Scheer&#039;&#039; had the most successful career, sinking the most shipping tonnage of any ship in WW2, while the &#039;&#039;Graf Spee&#039;&#039; would get in a shootout with three British cruisers and be forced to scuttle in the harbor of Montevideo.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Bismarck and Tirpitz&#039;&#039;&#039;&#039;&#039;: &amp;lt;s&amp;gt;A pair of battleships with guns as big as steers and shells as big as trees. As well as inspiration for a Kickass Sabaton song &amp;lt;/s&amp;gt; Memes aside, those were the largest ships built by any european power and two of the biggest in the World; although not the biggest (Yamato was heavier and around ten meters longer), or the ones with the most illustrious career (Warspite served and kicked asses in both World Wars), they were by far the deadliest and best battleships around during the war, so powerful and dangerous to make Winston Churchill himself shit his pants. Much of the materials around regarding them as &amp;quot;technologically outdated&amp;quot;, &amp;quot;useless&amp;quot; or inferior to their contemporaries are just results of the heavy discrediting campaign the Allies came up with during and after the war, so that everyone would think that &amp;quot;anything built by Nazi Germany = inferior to anything american and british and thus worthless&amp;quot;, when that couldn&#039;t be farther from the truth: the Bismarck fought, with only the heavy cruiser Prinz Eugen at his side, the battleship HMS Prince of Wales and the battlecruiser HMS Hood and [[awesome|literally one-shotted the Hood after just five minutes of combat by hitting her in the aft magazine, with subsequent explosion breaking the ship in half]] and killed everyone on her but 3, then pointed his guns on the Prince of Wales and mauled her badly enough to force her to withdraw; at that point, the Bismarck could have won the entire war for Germany. Alone. And that&#039;s for three simple reasons: A) Britain was already on the brink of starvation thanks to the german submarines and raiders, so a ship like the Bismarck left unchecked and free to hunt down convoys in the Atlantic for three months would have meant the UK would have been forced to surrender lest its population died for a lack of food; B) Hood had been always presented as the most powerful ship in the world and was the most loved ship of the Royal Navy; the fact that she had been sunk in an engagement where she technically had the upper hand in terms of power (since they were a battleship and a battlecruiser against a battleship and a heavy cruiser, even though the Bismarck and the Prinz Eugen were more modern) was an extremely heavy blow to the already strained british morale, that started raising questions on the ability of the Royal Navy to actually counter the germans ambitions at sea; C) the Royal Navy lacked a ship powerful enough to confront the Bismarck in battle, not without the numbers on its side. It should be no surprise then, that Churchill ordered every available ship to chase the Bismarck and destroy it with every possible mean, resulting in a fleet of more than 60 SHIPS searching the Atlantic to destroy him (and before you ask, yes, it is the biggest naval formation ever assembled to hunt down a single ship), that after three days of hunting managed to track him down, cripple him and then have a 5v1 engagement in which the Bismarck was shelled without mercy, [[awesome|yet still refused to sink]]. They tried torpedoes. [[awesome|And he still didn&#039;t sink]]. In the end it was the Bismarck&#039;s own crew to scuttle him, since they had no way of fighting back after the beating the ship had taken. All the while the Tirpitz proved to be another real bitch to kill, just like his big brother: after the Bismarck sinking, the Tirpitz received reinforced deck armor, even more advanced systems and a shitload more of AA guns to fight off enemy aircrafts and she was be considered so much of a threat that the british admiralty was forced to keep three King George V Class battleships at Scala Flow at any time and the americans had to send the Iowa, the Washington and the Alabama in case &amp;quot;The Beast&amp;quot;, as Churchill called her, decided to move. After ship attacks failed to damage her, the RAF spent an entire year attacking her, but without results, forcing them to use almost [[what|6 tonnes bombs]] (the Tallboy) to destroy her, [[awesome|but the Tirpitz survived even these]], until november 1944, when one of said bombs hit one of the ship&#039;s magazines and finally sunk it. The only real &amp;quot;flaws&amp;quot; of the ships were the three propellers system that made them difficult to maneuver at low speed and impossible if one of the rudders was to be destroyed, and the fact they were so massive that there were very few facilities capable of hosting them; in truth, the Bismarck Class rapresented the very pinnacle of battleships&#039; design, with a perfect balance of overwhelming firepower, incredibly efficient armor protection (seriously, [[what|40% of their weight was dedicated to the armor]] and their armored belt was around 170 meters long, meaning that most of the ships were protected by it) and speed and their flaws were far less dangerous in a combat situation that those found on every other modern battleship of the war: the King George Vs were slower and both them and the Richelieus were uselessly complicated and suffered from severe mechanical fails and hydraulic problems, the Yamatos were so big and heavy that they were impossible to maintain, furthermore their guns and shells were highly ineffective, their armor scheme was a total mess and their radar was much less advanced, the Iowas, while faster, with better technology and (only slightly) more powerful guns, had a terrible weakness in the form of extremely poor armor reliability to withstand both shells and torpedoes and that was discovered only months after the four battleships had been fully built abd thus was impossible to rectify, a flaw they shared with both the North Carolina Class and the South Dakota Class, only that those two were also slower than the Bismarck and the Littorios were completely unreliable, lacking radar systems, their guns were extremely inaccurate and also had a very short lifespan.&lt;br /&gt;
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* &#039;&#039;&#039;&#039;&#039;Graf Zepplin&#039;&#039;&#039;&#039;&#039;: The Nazi&#039;s sole attempt at building an aircraft carrier that was a weird carrier/cruiser hybrid. Not the best idea because having the heavy guns meant it could field less planes and having planes meant that it would punch below its&#039; weight in shooting match with other surface assets, though this is theoretical. Never completed, due to the squabbling between Göring and the Admiralty whose department this ship belongs to and the ever decreasing need of an aircraft carrier in continental Europe. Despite never being &#039;&#039;officially&#039;&#039; cancelled until the end of the war, frequent changes to the design and the planes that were supposed to be used with it as well as severe materiel shortages made sure that construction was put on hold in 1943 and the, by that time about 85% complete ship was moved from port to port in the Baltic Sea. The Soviets captured it in 1945, used it for target practice and ultimately sunk it in 1947 off the coast of Danzig (or Gdansk in Polish), where its wreck was rediscovered in 2006.&lt;br /&gt;
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===Wunderwaffen===&lt;br /&gt;
Wunderwaffen. One thing that caught the imagination of the world and started the &amp;quot;Superior German Engineering&amp;quot; meme. As a preface, civilian engineering is great in Germany. Military? Well... you&#039;ll see in a bit. This is the place any of the &amp;quot;Nazi Super science&amp;quot; stuff goes. You want lightning guns? Wunderwaffen. Super tanks? Wunderwaffen. Moon rockets? Wunderwaffen. Hitler in a giant robot spider powered by the souls of the damned? Wunderwaffen.&lt;br /&gt;
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A lot of people can argue that things like the Wunderwaffe and to a lesser degree the Gen 3 heavy tanks like the Tiger and Panther were wastes of time, money and resources in a time where they desperately could not afford to spend all three. These same people argue that it would have been preferable to produce more panzer IV&#039;s and Stugs then produce expensive Tigers or Wunderwaffe. However the truth is, as usual, a lot more nuanced. Take a quick look at even a modern map of Europe and you quickly find the same truth the Nazi&#039;s ran into no matter how they ignored: Germany is small. They don&#039;t have the same kind of resources at there disposal that Russia or America have. Maybe They could match England or France one-on-one but both had global empires that when factored in meant that Germany was Dwarfed in the resource game (hence why trying to blockade England was such a Critical thing during both world wars). There is, frankly, no way Germany could ever produce enough tanks to match the American horde of Sherman or Soviet onslaught of T-34&#039;s, and there is no way for Germany to keep all those tanks fueled. It is with this mind set that one can understand the reason for the Wunderwaffen and Gen 3 heavy tanks. If there is no way to produce as many tanks as your enemy&#039;s, your only options is to pack so much power into each individual war machine that they can achieve favorable kill/death ratios to make up the difference. At the core it&#039;s space marine logic, a few stronger units outfighting many times their number. &lt;br /&gt;
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When put that way it makes the Wunderwaffe sounds like a good idea in theory. In practice they turned out not to be, due to many different factors going from limitations that could not be overcome with tech from the forties to nepotism and human stupidity (more on this below). It is indeed true that the different wonder weapon projects were on the bleeding edge of their epoch&#039;s technology when envisioned, next generation devices which most of the scientists of other nations had been thinking about/started to toy with, but had yet to reach prototype much less combat stage. Yes, the Germans pioneered a lot of things that were afterwards [[Blood Ravens|acquired and adapted]] by the Allies and the Soviet Union. The problem was, at the start of the war, the technology to make said Wunderwaffe &#039;&#039;&#039;efficient&#039;&#039;&#039; weapons (a real guidance system for the V1 and V2, for instance, and a decent fuel valve for V-1&#039;s to avoid engine death after a hundred turns) simply wasn&#039;t there yet, and once the war got into full-swing and the attendant drain on fighting a multi-front war along with the effects of Allied strategic bombing became dominant, the Germans never managed to close the gap. All that the Wunderwaffen &#039;&#039;&#039;could&#039;&#039;&#039; have been agreed upon having accomplished is the initial psychological shock upon deployment (such as the unstoppable V-2 launches), which wasn&#039;t much of a big deal after the human mind would adapt to the new threat.&lt;br /&gt;
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On the negative side, while the German quest for military innovation lead to a number of advances and efficient war machines that did have everyone else scrambling to catch up, most were nothing more than a drain on Germany&#039;s already limited resources. Hitler had a documented fascination with anything that screamed &amp;quot;German Supremacy&amp;quot; and was willing to throw money at any such proposal. Thus, for every successful development that led to for instance the Messerschmitt Bf 109 (which was a very good plane and a potential game changer); you had more half-successes like the Tiger/VK3X.XX series/Ferdinand-Elephant/... (which were decent enough machines in the field but were horribly costly and maintenance-intensive) and all the associated waste of time and resources that went into completely hare-brained projects like the &#039;&#039;Ratte&#039;&#039;.  Later on, once the multi-front war turned against Germany, it turned into an arguable desperation for something-anything to one-shot win-the-war. As you can imagine with four hands strangling Germany, one smelling of vodka, one of bourbon and apple pie, one of tea and gin and the last of white bread and frog legs, these weapons were developed and produced with a shortage of resources and time and the lack of quality only exacerbated their various shortcomings and strained an already breaking economy. They were rather dismissively called &amp;quot;voo-vah&amp;quot; by Allied troops, and they allegedly thanked Hitler for ultimately shortening the war by authorizing the waste of resources on them. Perhaps ironically, the Wunderwaffen did help to shorten the war, since those resources may have been better used on propping up a failing wartime economy, or building &amp;quot;boring but effective&amp;quot; war materiel. As with anything on this wiki, YMMV and you&#039;re encouraged to do your own research (and find a lot of really interesting stories in the process; did you know that at point-blank range, the standard 88mm AP round could rip a furrow through the entire length of the roof of a M4 turret, peeling open the steel like a centre-parting in hair? SCIENCE!)&lt;br /&gt;
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* &#039;&#039;&#039;V1 flying bomb:&#039;&#039;&#039; The V1 is considered as an early version of the cruise missile and was used in the bombing of England, since a city was pretty much all they COULD accurately hit (and even then). The V1&#039;s used an early version of a Pulse jet and they were quickly called &amp;quot;buzz bombs,&amp;quot; &amp;quot;doodlebugs,&amp;quot; or &amp;quot;farting furies&amp;quot; to discourage people from calling them &amp;quot;robot bombs,&amp;quot; which gives the impression that they were unstoppable.  Fun fact about the V1: it uses the same fuel as a [http://en.wikipedia.org/wiki/Bombardier_beetle type of beetle] uses to defend itself. It was infamously known for cutting its engine as it dived (due to a fuel flow error), leading to it suddenly becoming silent just before it smashed into the ground. Its entire &amp;quot;guidance computer&amp;quot; was nothing more than a simple gyroscope system to keep it level and flying, plus a small spinning propeller in the nose that would set the flaps to dive the V1 into the ground once it revolved a certain amount of times (calculated to have covered the distance to the target city). Far too inaccurate to be used against a military target, the V1 was ultimately a gigantic waste. After the war though, with American and Soviet resources and improved controls, it founded the basis of modern tactical bombardment. Strategic? See right below.&lt;br /&gt;
*&#039;&#039;&#039;V2 rocket:&#039;&#039;&#039; The V2 was the world&#039;s first ballistic missile and spacefaring craft. The scientists that developed it, including Werner von Braun, went on to work for NASA and developed the booster rockets on the Saturn V launch vehicle (Nazi science really did put a man on the Moon in the end). Unlike its brother the V1, it was utterly unstoppable by AA; not a single inbound V2 was ever shot down by anti-aircraft fire, owing to it moving at 3 times the speed of sound. It was the first vehicle to ever reach space (but not the first object, that honor falls to Imperial German artillery in WW1, specifically the Paris Gun), from a vertical test launch in 1943, and after the war it was very frequently reused by the Americans (with extra shit often strapped on top) as an early spacecraft, with grainy images returned from suborbital flights in space as early as 1946. Less of a waste than the V1 but even so, without a decent guidance system it had a hard time hitting England as well as the dubious distinction of being the only weapon which killed more people in its manufacture than it did enemies.&lt;br /&gt;
*&#039;&#039;&#039; Ruhrstahl X-4  and Panzerabwehrrakete X-7 Rotkäppchen rocket:&#039;&#039;&#039; The X-4 and X-7 were the first Wire-Guided missiles (by which they were guided by electrical signals sent down guidance wires spooled out behind the rocket in flight) to be developed, and an example that in some cases Wunderwaffen really did point the way to the future.&lt;br /&gt;
* &#039;&#039;&#039;Horten 229 and Horten 18:&#039;&#039;&#039; While technically Nazi aircraft, they really deserves to be here, not up in Aircraft. Commonly known as the &amp;quot;Nazi stealth fighter,&amp;quot; this twin-turbojet flying-wing fighter was found in a secret workshop hangar by invading American forces.  Nobody knows for certain if the Horten 229 was originally built for stealth, but it&#039;s all-wood construction and smooth radar-fouling shape, coupled with radar-absorbing paint on the outer shell makes a fairly clear case for a stealth aircraft (Though [[Wikipedia:de Havilland Mosquito|the allies had already been fielding wooden aircraft for years]] and the Germans knew Radar worked poorly on them). The concept that the 229 was build around was the &amp;quot;3x1000&amp;quot;: 1000kph, 1000km range, 1000kg bomb payload. This, in 1943. During test flights, it outperformed the Me. 262 while using exactly the same engines. It was probably going to be used to fly through or knock out the British radar array in a second, never-realized &amp;quot;Battle of Britain 2: Electromagnetic Boogaloo.&amp;quot; The Horten 18 was an even bigger flying wing, with a huge wingspan and 6 jet engines. This one was designed to be an intercontinental bomber, intending to hit American cities as the western front made Hitler [[rage|angrier and angrier]]. The Horten 18 was never built, but the 229 was rather successfully test flown. Both planes looks quite a bit like the modern B2 stealth bomber, which isn&#039;t much of a surprise considering the Americans hauled the Horten 229 prototype back home to be studied in a secret airforce base (where it is today). The designs failed for several reasons: lack of funds and insufficient stabilizing hard/software for flying wing aircrafts in 1940&#039;s. &lt;br /&gt;
[[File:Maus_Trials_1944.png|350px|thumb|right|[[Approved_anime#Gaming_anime|Panzer vor]], motherfuckers.]]&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Maus&#039;&#039;:&#039;&#039;&#039; The &#039;&#039;Panzerkampfwagen VIII Maus&#039;&#039; (&amp;quot;mouse&amp;quot;) is the largest tank ever built. A 200 metric ton monster with a 128mm (5 inch) main gun, and a 75mm co-axial gun in the turret, it crept along at a blistering 13 kph and sucked down liters of gas per kilometer. The most amazing thing is that (beyond not cancelling the project on sight like anyone withing hailing distance of sanity would) &#039;&#039;they actually managed to build this tank&#039;&#039;. Five were ordered, but only two prototypes and one turret were built. It was originally going to be called the &#039;&#039;Mäuschen&#039;&#039; (Little Mouse), but because the Germans liked schadenfreude more than irony, just &#039;&#039;Maus&#039;&#039; stuck. Realistically, neither front&#039;s tanks would have had the firepower to penetrate the Maus, only extreme-caliber anti-tank guns and artillery fire would have done the job, however it was so big that there was no road or bridge big enough to take it so it had to have special snorkling gear to get past river. Its extremely slow speed and massive size, however, likely would have made it prime bait for bombers (which is one of the reasons why modern militaries don&#039;t use heavy tanks anymore). While neither side had anti-tank weapons strong enough to penetrate its armor, it&#039;s more then likely it would never get there even if it was built. It&#039;s not quite a [[Baneblade]], but they were getting there. The Nazi&#039;s really didn&#039;t want anyone to get this monster, so they blew up the complete first model. The second Maus, armed with the first one&#039;s turret, was towed back to Russia by invading forces, and currently resides in the Kubinka Tank museum for all to see.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Ratte&#039;&#039;:&#039;&#039;&#039; The &#039;&#039;Landkreuzer P. 1000 Ratte&#039;&#039; (&amp;quot;rat&amp;quot;) was an even larger tank, or &amp;quot;land cruiser&amp;quot;, since it was essentially a naval warship on tracks. Never actually built, despite being ordered by Hitler. [[Wat|The Rat was to be a 1000 metric ton tank, mounting a naval turret with two 280mm guns, a 128mm anti tank gun, eight 20mm FlaK cannons, and two 15mm aircraft cannons]], surpassing even the Eleven Barrels Of Hell of the Baneblade. It would have been so heavy that it would have destroyed every road it used, capable of wrecking a town just by running through it, and it would have collapsed every bridge it crossed. It needed two U-BOAT motors to get around, or maybe EIGHT 20 CYLINDER ENGINES. Not surprisingly, Albert Speer canned the project (mostly because a single bomber dropping a 500kg bomb on top of the thing would fuck its day up immensely), which is a great shame because A- Building and maintaining such a monster would have posed a noticeable strain on Germany&#039;s logistics, thus accelerating their defeat (it would have required about six months worth of the Reichs ENTIRE STEEL PRODUCTION just to build the damm thing) and B- It would have made the most [[awesome]] museum piece in the known universe.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Karl-Gerät&#039;&#039;&#039;&#039;&#039; The &#039;&#039;Karl-Gerät&#039;&#039; is one of the very few real world weapon ever built that is BIGGER then its 40k equivalent. Karl weighs 124 tons, is armed with a 60cm (24 inch) gun that fires a shell that weights more than a ton, that can hit a target between four and ten kilometers away depending on the size of its shell. This thing was the largest self-propelled gun ever made and it could give even a (admittedly small) Titan pause for thought. These things were actually used in combat to decent effect in Warsaw, but had mixed results in other deployments. It fucked up any target royally when it hit like famously the Prudential in Warsaw, but the Gerät was so big and slow that it had to be disassembled and put on special tractor trailers to move around (one hell of a logistic operation) and and was moved any real distance by train. Its shells were carried by special turret-less Panzer IIIs. Surprisingly one of these things survived the war and was captured by the Russians. It&#039;s currently in the Kubinka Tank Museum along side the only Maus heavy tank in the world and assorted other war trophies.&lt;br /&gt;
[[File:Hitler-gustav-railway-gun.jpg|350px|thumb|right|If there was a fine line between [[Dakka]], [[Titan|massive overcompensation]], and [[Rape|&amp;quot;Holy shit, Greg! Is that a fucking landship on rails!?&amp;quot;,]] then the Gustav sure hits the spot.]]&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Schwerer Gustav&#039;&#039;:&#039;&#039;&#039; An excellent example of the brilliance and impracticality of Wunderwaffen, &#039;&#039;Schwerer Gustav&#039;&#039; was a railway gun that resembled a cruiser fucking a freight train and an artillery piece, built in the late 30&#039;s to defeat the Maginot Line. Two were built, the other called &amp;quot;Dora.&amp;quot; It is a descendant of the German Empire&#039;s 1918 &amp;quot;Paris gun,&amp;quot; a smaller gun (&amp;quot;only&amp;quot; 238mm&#039;s) built in World War One to shell Paris from Germany, 120 kilometers away (a range so far they had to account for the curvature of the Earth when firing the damn thing). Gustav was designed to defeat any fortifications in existence; as such, it was the largest-calibre rifled weapon ever used in combat, the heaviest mobile artillery piece ever built in terms of overall weight, and fired the heaviest shells of any artillery piece.  It fired 80cm (31 inch) shells, weighing 4,800kg to 7,100kg up to 48km. The AP shells could penetrate 7m of reinforced concrete. It completely succeeded in its job of defeating any existing fortification, but at the same time was completely impractical: it required two specially-laid parallel railway tracks to move (yes, it was a railway gun too big for the railway), took 54 hours to set up for firing, and had a rate of fire of 14 rounds per day as charges had to be heated up in a special device for roughly 1 day before firing. Since building a gun that fired shells that wouldn&#039;t fit through the front door to your house wasn&#039;t excessive enough for the Nazis, plans were made to mount the Schwerer Gustav 80cm gun on a 1,500t self propelled artillery platform (the &#039;&#039;Landkreuzer P.1500 Monster&#039;&#039;) with two 15cm howitzers and multiple 15mm autocannons as secondary weapons. Unfortunately, both guns were scrapped near the end of the war. The Schwerer Gustav, overall, was the biggest (if the strange rocket exhaust powered V3 listed bellow is not counted) motherfucking gun on the planet. The weapon likely could have blown a Titan away if its shields were down, and much science-fiction set in WW2 features the gun (notably, in Harry Turtledove&#039;s Worldwar series, the gun is used to blow up two landed alien spacecraft from sixty kilometers away).The fucking thing was hilariously impractical as there is no recorded cases it of successfully hitting the target (and with the accuracy of that thing it&#039;s a miracle no German forces were harmed). There is an urban legend about one AP shot detonating an ammo dump through 15 meters of water and 7 meters of concrete during the Siege of Sevastapol, but no hard proof supports it.&lt;br /&gt;
*&#039;&#039;&#039;V3&#039;&#039;&#039;: If you thought Gustav up there was nutty wait to you here about the V3, a gun that&#039;s as big as a 40k titan. The V3 was an attempt to make a gun that could shoot across the English channel, and there were a number of sane guns that could do this including railway guns and big bunkers built with battleship battery&#039;s. but they could only shoot between the narrowest point between England and continental Europe. The V3 was built to shell London from France. I said early it was as big as a titan, and I was not being sarcastic, (though it would only be as big as a knight, which despite being the smallest titan is still bloody big) from breach to muzzle the gun was 130 meters or 430 feet long with a bore of 150mm or 5.9 inches across. Rather then use a single big explosion to propel the shells, the V3 used rocket motors mounted in pairs, set so there exhaust would thrust a 140kg shell out of the barrel like a reverse bolter. This set up allowed it to fire a shell out to 165km and put London well in range. Of course like all of the Nazi Wunderwaffen, in practice it sounded good but was actually kinda shit. the gun was so big, remember 130meters that it had to be built in a hill meaning it was impossible for it to change target after being built, and after all the time you spent building the damn thing, by the time you were done it might no longer be useful to have, such as what happened during the Nazi Operation Nordwind. Further even if you ignore the logistical issues compared to other period artillery the V3 was just plain shit. The 16&amp;quot;/50 caliber Mark 7 guns of the USS Iowa class battleship, had a caliber of 16 inch or 406mm, and fired a shell that weighed 1,225 kg, so over twice as big around and almost exactly nine times as heavy, and the Iowa had nine of them, and it could move. and to put the cherry on the HMS sound plan, by the time the first five guns were finally built to shell London, the British airforce destroyed them with Tallboy Earthquake bombs. If anything proves how silly the idea of Nazi Super Science is, let the fate of the V3 super gun stand testament to how many times Hitler&#039;s scientists, and Hitler himself, had been hit with the stupid stick growing up. Hitler in particular, [[Meme|who was punished by his enraged father severely]].&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;N-Stoff:&#039;&#039;&#039;&#039;&#039; Someday, somewhere in the  &#039;&#039;Kaiser Wilhelm Institute&#039;&#039; there was an Evil Overlord that was unhappy about the quantity of flammen his flammenwerfer could werf - so he got around and took two guys named Ruff and Krug to play around with some flourine and some chlorine. Now, if you studied something about chemistry, you may realize that using &amp;quot;flourine&amp;quot; and &amp;quot;chlorine&amp;quot; in the same sentence does not spell good news for anybody, but you know, &#039;&#039;Nazi Evil Overlords..&#039;&#039;. What they discovered made their commissioners - yes, the same ol&#039; boys who thought gassing millions was cool - go &#039;&#039;&#039;NOPE!&#039;&#039;&#039;, and when you discover something that&#039;s too crazy even for Crazy Nazi Science standards you know you&#039;re in for a treat. Indeed, Chlorine Trifluoride (as the compound is called) proved to be pretty good in burning bunkers to the ground - and by &amp;quot;burning bunkers&amp;quot; we mean the &#039;&#039;whole&#039;&#039; bunker, as in &#039;&#039;it reacts with the motherfucking concrete&#039;&#039; - plus it doubled as a chemical warfare agent, giving off corrosive and toxic fumes. N-Stoff (translating to Substance-N; yeah, they kinda failed the naming here) burns at a raging 2400 degrees Celsius - twice the temperature of lava and almost enough to BOIL steel - and can set fire to things that shouldn&#039;t burn like glass, wet sand (or asbestos (the same substance that they used to make fireproof stuff out of)) and things that have already been burnt. In fact fighting the fire with water is counterproductive, the water is just more fuel and it reacts to create deadly acids and gasses. In the 1950&#039;s a ton of the stuff was spilled on a warehouse: the chemical then burned through a foot of Concrete and three feet gravel, while releasing a deadly gas that corroding everything it came into contact with. If there ever was something like [[Dakka|Enuff Dakka]] for flamethrowers, Substance N came close to delivering it. The Nazis planned to use it in war, but were never able to produce enough of it (only a few dozen kg total), presumably because it kept incinerating everyone who tried to make it. It later found its use in the semiconductor and nuclear industry - after being dubbed a bit too violent to use as rocket fuel, one rocket scientist famously said that the best way to deal with a Chlorine Trifluoride accident was &amp;quot;a good pair of running shoes&amp;quot;. Also, [[Sly Marbo]] uses Substance N to spice up his Catachan Take Away.&lt;br /&gt;
*&#039;&#039;&#039;E-Series&#039;&#039;&#039;: A very obscure piece of German tank engineering history, that was brought to mainstream attention by being featured in World of Tanks. The &#039;&#039;Entwicklung&#039;&#039; series of tanks were pure design studies, never produced or even properly conceptualized as an attempt in streamlining tank production and as replacements for the entire tank pool of the Wehrmacht. It consisted of 5 tanks in total (E-10, E-25, E-50, E-75, E-100) with different purposes and their name corresponded with their weight class. By the time these design studies were made (around late 44 to early 45) producing an entirely new series of tanks was way beyond the capabilities of the by that time disintegrating remainder of the German heavy industry, so it&#039;s best not to read too much into these tanks other than them being interesting curiosities. From what was left of reserve steel, the Germans managed to scramble together one incomplete E-100 chassis that was found by the Americans and handed over to the British, which used it for target practive and ultimately scrapped it in 1950. &lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Uranprojekt&#039;&#039;&#039;&#039;&#039;: The Uranprojekt (Uraniumproject as the most literal translation) was the attempt of German scientists to create a nuclear bomb, or at least to create a sustainable chain reaction. It found its way into popular fiction as the German attempt in creating an atomic bomb, often claiming they almost had one, but when taking a closer look, this isn&#039;t exactly the truth. It didn&#039;t exactly go all that well. Germany suffered a major brain drain when it expelled all its Jewish scientists and it had next to no access to Uranium or materials that could be used as a moderator (like highly pure graphite or heavy water). The material problems were sorta solved when France and Norway fell into their hands, but the problems only increased from then on. The scientists were unsure what to use as fuel for the bomb as both proposed elements (Uranium-235 and Plutonium-239) are extremely rare and need to be created artificially in breeding reactors. To put it in perspective: Plutonium wasn&#039;t believed to be a natural occuring element at all until the 1990s and common Uranium ore contains usually 2% Uranium in its most stable form (U-238) and generally only 0,7% of all Uranium is of the 235 variety (U-238 is much more stable than U-235 and therefore harder to split). One must also take into consideration that nuclear technology in general was in its infancy and just at the very onset of leaving the purely theoretical stage, which adds to the problems in procuring enough viable fission material outlined above. The lead scientist of the project, Werner Heisenberg, (yes, that&#039;s where the name Heisenberg comes from) also had a crisis of conscience and reduced his work on the project significantly. After the Invasion of the Soviet Union, the project was abandoned by the Wehrmacht and handed over to the civilian Reichsforschungsrat (Council of Science of the Reich) because of the material expenses and the lack of results. The project experienced a significant number of setbacks, the most important of which was an explosion of a globe filled with Uranium powder in 1942, which destroyed a substantial amount of Germanys Uranium reserves (The accident in question actually bears a striking resemblance to what happened in Chernobyl in 1986, thankfully only on a much smaller scale). But it didn&#039;t stop there. The Allies caught wind of the project and feared that the Germans could succeed in developing a nuclear bomb and sent Commandos in a series of daring operations that make for excellent reading material. In short, all German facilities that could produce materials, together with practically any Uranium and heavy water for use in the Uranprojekt were destroyed by early 1944 either through sabotage or air raids and the project worked off remaining reserves from then on. One last experiment in Haigerloch, South Germany was conducted in Febuary 1945 and failed in producing a nuclear chain reaction. The leading scientists were taken into custody by the Americans, others from the rank-and-file by the Soviets, where they continued their work on the Soviet Unions nuclear weapons project. The effect the Uranprojekt was more to found in the looming paranoia of the Allies, particularly the Americans, about a possible German nuclear bomb that drove a lot of the reasearch in the Manhattan-Project, with the irony being that the Germans never even came close to create a critical nuclear chain reaction, let alone a bomb. In hindsight, the project was in fact a complete failure.&lt;br /&gt;
*&#039;&#039;&#039;Die Glocke (The Bell)&#039;&#039;&#039;: Okay, so you know the Nazi Zombie craze that got started back in 1941 (seriously the first Nazi Zombie film was made during WWII), and the purported occult obssession several higher-ups in the party had? This is one of the end results of that branch of PseudoScience &amp;amp; Conspiracy level crazy. Much like the US&#039;s Philadelphia Experiment, or MK-Ultra; Die Glocke was supossed to be &amp;quot;something&amp;quot; that would break the laws of reality, bring back the dead, power all the factories, and mind control the enemies of the Reich. It&#039;s also complete horseshit, potentially made up by a Polish Author/Journalist (I. Witkowski), and then later popularised by a British Author/Military Journalist (N. Cook). Still as it has helped shape the more fantasical view of the Nazi Wunderwaffen, especially in the realm of /v/idya, and the &amp;quot;factual&amp;quot; books are a good laugh, is worth a mention.&lt;br /&gt;
*&#039;&#039;&#039;Sonnengewehr (Sun Gun)&#039;&#039;&#039;: Slightly less fantastical than the Bell above (as in theoretically feasible but just as impossible to realize with the tech available at the time) was the Sonnengewehr, or the Sun Gun. Orginally proposed in 1929 by Hermann Oberth, the Sonnengewehr was a hypothesised space station that would orbit around the planet roughly five thousand miles up, and focus the Sun&#039;s rays into a ray capable of burning down cities, or boiling dry the oceans using a fuckhueg reflector made of metallic sodium. While the numbers involved are probably fairly wooly given just how batshit crazy the Nazi science machine was, the scientists involved claimed that the Sun Gun could be completed within 50 to 100 years. The &amp;quot;designers&amp;quot; at least had some sense of reality when they realized that the platform could also make for a weather satellite since it might as well have such facilities on board due to size. On an amusing sidenote, the Russians eventually demonstrated the concept was sound (if stupidly impractical for any intended purpose) with their &#039;&#039;Znamaya&#039;&#039; solar mirror prototype in the nineties.&lt;br /&gt;
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===Misc===&lt;br /&gt;
[[File:Stalhelm.jpg|200px|thumb|left|The Distinctive Stahlhelm. The Germans lucked out helmet design during WWI]]&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Stahlhelm&#039;&#039;:&#039;&#039;&#039; The many variants of the iconic German helmet were derived from the medieval sallet during the Great War. The purpose of these helmets was to keep shrapnel out of one&#039;s head. It was better than it&#039;s contemporaries by better protecting the sides and back of the head as well.  Not to be confused with the spiked Prussian &#039;&#039;Pickelhaube&#039;&#039;. Used by all kinds of German troops but the Fallschirmsjäger (paratroopers) as it is impractical to jump with it.  Paratroopers had a special version of the helmet that removed the front and back flanges, giving it a much more streamlined appearance. The basic shape of the helmet would go on to become the basis for most modern helmets, especially as the shape was well suited to wearing a headset under it.&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;Stielhandgranate&#039;&#039;:&#039;&#039;&#039; Often called &amp;quot;stick grenades&amp;quot; or &amp;quot;potato mashers,&amp;quot; these are those grenades on sticks you see the Germans always using. Used by popping off the metal cap at the end of the stick, giving the cord which doubled as a fuse a good yank, and throwing it to your target (of course, before the fuse went off). The Stielhandgranate is what is called a &amp;quot;offensive&amp;quot; grenade known now as a &amp;quot;concussive&amp;quot; grenade. The difference is an offensive grenade uses explosive pressure waves to kill an enemy, thus allowing you to use it while advancing without getting a face full of shrapnel, while a defensive grenade (like the US &amp;quot;pineapple&amp;quot; grenade) uses shrapnel to kill an enemy, affecting a much larger area but also putting you in the blast radius, hence they were designed to be thrown over the wall of a fox hole or trench line at advancing enemy troops while you keep your head down. The reason the Stielhandgranate has the stick is to give you more leverage when throwing it as compared to a round grenade, which worked but nonetheless history moved past the concept and grenades on sticks didn&#039;t keep.&lt;br /&gt;
**&#039;&#039;&#039;&#039;&#039;Geballte Ladung&#039;&#039;:&#039;&#039;&#039; Take your grenades off of their sticks, wrap them all up around one stick grenade, and tie them up around it with something. You see, as the Stielhandgranate was basically just a head of TNT lit up after the fuse at the end of the stick reached the explosive filler in the head, cramming more of these explosive heads around one will lead to a bigger boom when that one goes off like planting more TNT on the same detonation location will, though the added weight would reduce the range advantage of hurling it by the stick and made it harder to carry them en masse (regular Stielhandgranates were only barely harder to attach to someone than actual sticks and soldiers could easily cram them just about anywhere on their person). This &amp;quot;bundled charge&amp;quot; was improvised for use against harder targets, like armoured vehicles (though it didn&#039;t take long in World War 2 for this to become useless against tanks) and buildings. Six/Nine explosive heads fit nicely when tied around one stick grenade&#039;s head on the horizontal plane parallel to the head&#039;s circular ends, which was the usual upper limit for this improvisation, though logically it would be quite possible to tie even more around the grenade while making it even more difficult to throw and making it more resemble an explosive charge that you can&#039;t expect to throw very far with a stick in it.&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;Nebelwerfer&#039;&#039;:&#039;&#039;&#039; A family of weapons whose very name means &amp;quot;Fog/Mist Thrower&amp;quot;; they were listed as smoke screen launchers before the war (to get around the Treaty of Versailles), but in truth were rather deadly artillery pieces designed to deploy chemical munitions, though in the extent of the war they never did (actually they did in Crimea), probably because Hitler had survived gas attacks in the last war and drew the line at using them himself and the fact that using chemical weapons would invite retaliation. These types of weapons included some mortars, but, more importantly, rocket artillery. In Germany between the wars, there was a fair bit of interest in new rocket designs (as conventional artillery was strictly regulated/forbidden by the Treaty of Versailles) and the Nazis knew they had use for that. These rockets were inaccurate, but you could easily fire a whole bunch of the things off at once for a good saturation bombing, though thanks to the smoke you had to scoot away or the other side would drop their own artillery on top of you. The rocket based system made a very distinctive sound. The Germans nicknamed the thing &amp;quot;Heulende Kuh&amp;quot; (Bellowing Cow) and US troops would come to call them  &amp;quot;Screaming Mimi&amp;quot; and &amp;quot;Moaning Minnie&amp;quot;.&lt;br /&gt;
**The Germans would also later on mount the launcher onto a half-track known as the &amp;quot;Panzerwerfer&amp;quot; (armored thrower). In many ways a German analogue to the BM-21, the Panzerwerfer saw intensive use during the Battle of the Bulge. &lt;br /&gt;
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*&#039;&#039;&#039;Goliath:&#039;&#039;&#039; A remotely controlled mini-vehicle on treads, stuffed full of explosives. They were driven up to an enemy tank or a bunker and then blown up. (Games Workshop stole the idea and design for the Imperial Guard Cyclops.) Good idea, but the execution was lacking since Radio Control wasn&#039;t good enough yet. They had a cable like some sort of bargain remote-controlled car which limited their range dramatically, and cutting this would utterly defeat the weapon. (At least it&#039;s not as bad as the Russians and their kamikaze dogs which they trained to run under tanks, that is, THEIR OWN TANKS, but I digress...) On the flip side, American soldiers often made great fun with captured Goliaths by riding them around as the tiny thing could carry quite a load. &lt;br /&gt;
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*&#039;&#039;&#039;Flammenwerfer:&#039;&#039;&#039; A werfer zat werfs flammen.  Your standard flamethrower in both name and function, though there wasn&#039;t much use for it - There were no real line wars like in WW1 where people sat in &amp;lt;s&amp;gt;comfy&amp;lt;/s&amp;gt; little (hell) holes and took potshots at each other. not to say they weren&#039;t used. but unlike the trench wars of WW1 most of the fighting was mobile rather than static. For added nastiness, some bigger ones were mounted in Flammpanzers, able to shoot hundreds of liters of sticky, burning fuck you over distances exceeding 50 meters. Getting issued one was generally regarded one of the least desirable jobs on all sides of the war, Flamethrower operators were prime targets for reasons that should be obvious but also because everyone shot them on the spot when they surrendered. It also bears mentioning that actually firing a flamethrower is a &#039;&#039;very&#039;&#039; unpleasant sensation. &lt;br /&gt;
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*&#039;&#039;&#039;8.8cm flak gun:&#039;&#039;&#039; Known as the &amp;quot;Acht-Acht&amp;quot;, this is THE German gun of world war two, and it sums up the German experience in the first part of the war; of never being truly ready but by being very clever and doctrinally flexible. The 88mm was designed as an anti-air weapon (Flak standing for &#039;&#039;Fliegerabwehrkanöne&#039;&#039;, or AA gun) built to throw a high explosive shell as high into the air as it could so that it could explode somewhere in the same ballpark as the enemy plane and put one piece of shrapnel into something important and bring it down, which is a role it preformed throughout the war. However against the heavy allied tanks such as the British Matilda 1 and French B1, the German tanks of the time had no ability to penetrate their frontal armor The the 8.8 cm flak guns however, thanks to the high muzzle speed required to fire their explosive shell so high into the air, were able to deal with enemy tanks at unparalleled ranges at the time. So the guns were pulled to the front by a certain Erwin Rommel during the battle of Arras, the barrels lowered, a French-British tank-heavy counterattack stopped; and it snowballed from there. In case your wondering, the reason why the 88&#039;s had anti-tank rounds was because while not designed to deal with enemy tanks, they had a secondary role in busting enemy bunkers and fortifications, hence why an ANTI-AIR gun had an AP round.  Germany quickly pushed to have both a proper PaK version of the 88 (Pak standing for &#039;&#039;Panzerabwehrkanöne&#039;&#039;, or AT gun) that had a lower profile, was easier to move around and had a shield to stop stray bullets from decimating the crew; and a tank armed with the 88 as it became clear that against the soviet union, tanks were only going to get stronger. Which is why the Tiger I is a metal slab with a huge gun: its job was to get an 88mm gun into the battlefield as fast as possible. Using AA guns as AT guns was such a good idea that the US did the same thing with their 90mm AA gun converting it into a anti-tank weapon for the M36 tank destroyer and the Pershing tank; and so did the Russians with their 85 mm gun for the upgunned versions of the T-34 and KV-1. The Imperial Guard Basilisk cannon looks almost exactly like the Flak 88.&lt;br /&gt;
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*&#039;&#039;&#039;2 cm Flak 30/38/Flakvierling:&#039;&#039;&#039; Remember the &amp;quot;Acht-Acht&amp;quot;? Now add two of these smaller guns to each flak 88 site, hill, hedge, ditch and rooftop in Europe and watch the fireworks. The German answer to the question of &amp;quot;enuff dakka&amp;quot; in a more reasonable package than MG42 which went through metal reserves was this little bastard, which was like an American 30.cal [[Bolter|firing explosive &#039;&#039;and&#039;&#039; armor piercing rounds]]. Obviously devastating to infantry and aircraft, it even rained sufficient hailstorms of rounds that damaged and threw off approaching lightly armored vehicles enough to make a difference, and given luck, it could rip through tank tracks too. And the Germans made 150.000 of these fuckers. And those 150.000 Bolter-Expies, these unsung weapons, did more damage and inflict casualties than any other weapon during the Normandy landing and the push inland. [https://www.quora.com/In-WW2-why-did-the-Germans-never-develop-heavy-machine-guns-like-M2-Browning-for-their-half-tracks-SP-guns-and-tanks/answer/Allyson-Kliff As explained here.]&lt;br /&gt;
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*&#039;&#039;&#039;The S-mine:&#039;&#039;&#039; The Sprengmine (jumping mine), or, to use the name US soldiers gave it, &amp;quot;Bouncing Betty&amp;quot;, was one of the most widely used and most effective, weapons of its class. It was a mine that when triggered &#039;bounced&#039; about three feet into the air before exploding at about waist height in an &#039;air burst&#039;, able to inflict casualities (The military definition of the word meaning more then just dead) at up to 140 feet. And it had a tendency to not kill you, but maim you. [[Grimdark|A deliberate decision, as the Nazis estimated that a wounded soldier takes up a lot more resources than a dead one.]] Later in the war, some were made out of glass and even pottery, with minimal metal parts, to make them even harder to find. Suffice to say, they still havent found all of them... 1.93 million S-mines were made and it was widely copied after the war, these things are still killing people to this day as old mines forgot about are stepped on and the explosive proves itself still good. While the S-mine is hardly unique in that regard (Unexploded US aircraft bombs and shells make up the bulk of what they still find in Germany, around 2,000 pounds year according to the Smithsonian) land mines, like the S-mine, are still dug up by the truck load in North Africa. &lt;br /&gt;
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*&#039;&#039;&#039;Pervitin:&#039;&#039;&#039; Not a traditional weapon as such, but a key element in how the Nazis blitzkrieg tactics were so effective, Pervitin was a methamphetamine drug that provided the base recipe for today&#039;s crystal meth and which was distributed to all members of the Nazi military. Its powerful stimulatory effect enabled them to fight harder for longer, and was essential in the breakneck races from the border to the battlefield. With all of the Nazi troopers hopped up on this drug, which later incorporated cocaine for increased effectiveness, Nazi forces could keep fighting effectively well after their enemies were worn out. At least until their supply lines were cut and addiction/withdrawal symptoms crippled them all, that is. The use of pervitin was cut drastically after the France campaign for that reason (and for fear of long-term side effects, especially when discipline issues started mounting), though many pilots and tank crew members still used it readily, especially during Stalingrad (with the hilarious side effect of turning into an on-the-spot popsicle when the crash came). It could also be issued for important operations. The idea that all Wehrmacht soldiers were drooling junkies is however wrong, funny, but wrong. It has a fascinating legacy that lasted much longer than the Third Reich did: The Bundeswehr and NVA (Armed forces of Communist East Germany) kept stockpiles of it well into the 70s for emergency use and for paratroopers, as did the US Army in Vietnam. The first climb of Mount Everest in 1953 also saw extensive use of Pervitin and President John F. Kennedy used it to treat his chronic back pain. &lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;Hs 293 &amp;amp; Fritz-X&#039;&#039;:&#039;&#039;&#039; Another German WWII oddity, the Hs 293 and Fritz-X were basically remote-controlled bombs and the grand-parents of modern precision-guided ammo. In an effort to improve bombing accuracy without having to dive at the target, they came up with this idea: take a huge bomb, add small wings with control surfaces, actuators, a radio receiver and a big flare up the bomb&#039;s arse so the bombardier can see where it&#039;s going (and a rocket booster in the case of the Hs 293); and then add a radio transmitter with a joystick in the airplane so the bombardier can correct its descent. There you go, highly precise steerable bomb. It actually worked really well, but not without drawbacks: drop altitude was limited, since the bombardier needed to keep a line of sight on the flare, like all radio transmission it could be jammed and lastly the bomber had to remain in level flight during the bomb&#039;s entire descent to allow the bombardier to steer it. Ultimately the bombs only saw limited anti-ship use, the combination of limited drop altitude and level flight made the bomber a way too easy prey for any fighter defending its target. Still, they were pretty efficient weapons in the right circumstances as the &#039;&#039;Roma&#039;&#039;, the &#039;&#039;Littorio&#039;&#039; and the &#039;&#039;Warspite&#039;&#039; can attest to.&lt;br /&gt;
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*&#039;&#039;&#039;Kettenkrad (Sd. Kfz 2)&#039;&#039;&#039;: Those stylish tracked motor cycles, build as a light general-purpose platform that could do basically anything, from reconnaissance to lying down telephone and radio cables and towing light AT-guns and artillery pieces. A very solid design in general, it was very manuverable for its weight, had great off-road capabilities and was very easy to drive; if you knew how to drive a motor cycle you could drive a Kettenkrad. This was achieved by a rather complex steering gear that used the front wheel to steer it when making turns of about 8°, when making sharper turns a mechanism slowed down one of the tracks. It remained in production and use throughout the entire war and even after it, as its engine was about on par with that of a small tractor and decommissioned Kettenkrads quickly proved a popular and cheap asset for farmers, forresters and even firefighters in Germany after the war. So popular, that production of new Kettenkrads was only ceased in 1951, making it, the Gewehr 98, and a version of the MG-42 the only pieces of german military engineering whose production run outlived the Nazi regime. &lt;br /&gt;
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*&#039;&#039;&#039;Kübelwagen&#039;&#039;&#039;: In the 1930s, there were not many cars in Germany with domestic production being pretty low, the Nazis thought that it would be a big propaganda boom if they could fix that. As such they gathered up a bunch of German Engineers to try to design a car that was A: reasonably comfortable, B: got good fuel economy and C: cheap and easy to mass produce so that the Average Aryan Arbeiter could afford one and began building a factory to mass produce them. This People&#039;s Car was the Volkswagon Beetle, with production beginning in 1938 to much fanfare. But in truth only a small number of them were made as Civie Cars by the Reich and those that were made were given away to Nazi-Party members as presents. More of them however were converted into Kübelwagens, the Nazi&#039;s equivalent to the Jeep.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Zimmerit&#039;&#039;&#039;&#039;&#039;: Ever wondered why so many German Tanks had such a patchy look? and why German WW2 tanks are such a bitch to model? This stuff is the reason. &#039;&#039;Zimmerit&#039;&#039; was a thick paste consisting of Barium Sulfate, Polyvinyl acetate, Zinc Sulfide and some filling material that was applied at the end of tank production in thick layers with spatulas, giving it its distict look. &#039;&#039;Zimmerit&#039;&#039; served as a reliable protection against magnetic anti-tank grenades like the German &#039;&#039;Hafthohlladung&#039;&#039; or . . . nothing. No other nation other then Germany deployed a magnetic anti-tank mine during the war, though concerns that the Hafthohlladung could be easily copied made the idea of Zimmerit a decent idea at the start of the war. However rumours about it igniting after sustaining hits lead to an order to cease production and application of the stuff on tanks. The rumours were never proven, but applying the stuff took days at best and by 1944 the German High Command didn&#039;t really want to bother with it anymore, especially since rocket propelled AT-weaponry like the Bazooka made magnetic mines obsolete anyway.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Jerrycans&#039;&#039;&#039;: Yes, the instantly recognizable jerrycan is in fact a German invention, which given that the Germans in WW1 and 2 were derogatory known as &#039;jerrys&#039; does make a lot of sense in hindsight. Designed by Wehrmacht Engineers in the late 30s as an improvement over predecessors, which required special tools and funnels to fill, a task that was tedious and took up a lot of time, not to mention how bulky they were. The perfection of the jerrycan design cannot be understated; it&#039;s easy to stack, fill, takes up fairly little space and you can carry around a lot of them. The Germans were aware they had struck logistical-design gold and troops were under orders to destroy theirs cans rather than risk their capture, but unfortunately for them the design was brought to the Allies&#039; attention when the American Paul Weiss traveled with a German friend through the entirety of India and realized that his modified car had no storage for reserve water, said German friend who had access to the German reserve stockpile of jerrycans brought them with him on the tour (though also fortunately for the Germans, it wouldn&#039;t be until 1943 that any of their enemies would mass-produce the can). After the tour, Weiss shared the design with the American military, who reverse engineered the thing and issued it to every motorized company in the US Army.&lt;br /&gt;
&lt;br /&gt;
== C3i Waffen ==&lt;br /&gt;
&lt;br /&gt;
Not exactly their strongest area...&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Enigma:&#039;&#039;&#039; Enigma was a communications scheme based on a sophisticated but easy to use electromechanical encryption/decryption device resembling a cross between a typewriter and an odometer.  When used with proper procedures it was the one of the most secure means of communication available in the world for its time, offering effectively 76 bit encryption with 1920&#039;s technology in a device that was superior to anything the allies had.  SIGABA was comparably secure but far heavier and fragile, and the M-209 was far inferior in both ease of use and encryption strength (although it was still adequate).  However the combination of lax discipline, reuse of settings, and notes from a polish customs inspection of an enigma device resulted in the technology being reverse engineered and cryptographic attacks being discovered.  Only Kriegsmarine communications remained difficult to decrypt by the end of the war, due to their practice of using secret codebooks to further compress their messages prior to encryption.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bombing Beams:&#039;&#039;&#039; Wouldn&#039;t you know it, the Instrument Landing System used today at pretty much every major airport was originally invented to &#039;land&#039; bombs on London in the middle of the night when the lights are out.  By using narrow radio beams the Nazis could steer bombers to a precalculated drop point.  All the pilots had to do was maintain a certain speed and altitude, and then drop their bombs when the signal detector said they should... except when the British were fucking with them.  Towards the end they were fucking with them so hard German bomber pilots were landing at RAF bases believing they were in France.  When it actually worked, such as at Coventry, it was more accurate than daytime saturation bombing, with most bombs falling within 90 meters of the beam centerline.  This system is why Nazi bombing raids tended to less of a brief swarm like the allies used and more of a continuous bomb conveyor belt lasting most of the night; they would line up single file along the approach beam, and then after they hit the drop beam they&#039;d change altitude, turn around, follow the beam back across the channel; no visibility needed.  The British figured this out and started using their television antennas (which had far greater power output) to mess with the system.  If the Nazis had continued to improve this technology with ECCM and built a lot more bombers instead of squandering money on Wunderwaffen, they probably would have won the Battle of Britain (even then, Göring would have found a way to snatch defeat from the jaws of victory).  &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tank Radios:&#039;&#039;&#039; While today we take it for granted that any trooper anywhere in the galaxy could get a call from the emperor himself to execute order 66, this wasn&#039;t always the case.  Throughout the 1930&#039;s, all German armored vehicles had radios, while their opponents would typically only have a radio for the unit commander.  This was an enormous advantage for Nazi tank units that remained the case basically until America showed up.  The Nazis also had the Torn.Fu.d2, a backpack portable infantry radio comparable to the American SCR-300, although they didn&#039;t distribute them as widely as the Americans did (this was an organizational thing; Germany dealt with communications by assigning a signals battalion to each division and delegating resources as needed, while the Americans always had radios at company level and sometimes had SCR-536 handy-talkies for individual platoons).  The main problem the Germans had with radios was that lots of American soldiers were fluent in German(plus certain words that hint at communication are not too separated from English...).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Zuse Z3&#039;&#039;&#039;: Lo and behold, for you look at the very first freely programmable digital computer in the world. Completed by Mathematician and Electronics Engineer Conrad Zuse in 1941, it was kept in extreme secrecy, so much so that it was rarely put into use. The rare times it was used, its purpose was to calculate trajectories for V2 rockets. Zuse advocated for its use in the war effort, but the original (and at the time only) device was destroyed in an allied bombing raid in 1943. Zuse built an improved successor, the Z4, just before the war came to a close.  Although conditionally Turing complete, physically the Z3 was less advanced in implementation than its peers.  Zuse was not able to procure thermionic components (vacuum tubes were in critically short supply for radios and radars in Germany) and so had to rely on electromechanical relays from phone switching gear; in practical terms this meant that the Z3 ran much slower than even purpose built non-Turing complete calculators such as the Atanasoff-Berry or the Colossus.  The Z3 itself received little immediate recognition outside of Germany partly because of the American ENIAC computer; the strict secrecy Zuse worked under lead to the Z3 falling into relative obscurity, until the invalidation of the Sperry Rand patents in the 1970&#039;s, which hinged partly on Zuse&#039;s own patents which had been licensed to IBM as early as 1946 (FYI: you&#039;re reading this page on a computer today partly because those Sperry patents died; a year later the Altair 8800 began the long road of upstart Davids bringing down industry Goliaths).  Today, a replica of the Z3 can be found in the German Museum in Munich. The only surviving (and probably only completed) Z4 computer was used as the main computer of the Mathematical Devision of the University of Zürich, Switzerland, until 1958, when it was sold to the German Museum in Munich where it remains to this day. [https://www.youtube.com/watch?v=aUXnhVrT4CI An example of the Z3 working can be viewed here. (Video in German, good automatic translated English subtitles are available)]&lt;br /&gt;
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[[Category:History]]&lt;/div&gt;</summary>
		<author><name>2601:1C0:5C00:EFC0:0:0:0:A9DF</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Total_War_Warhammer/Tactics/Khorne&amp;diff=504462</id>
		<title>Total War Warhammer/Tactics/Khorne</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Total_War_Warhammer/Tactics/Khorne&amp;diff=504462"/>
		<updated>2022-02-24T06:48:06Z</updated>

		<summary type="html">&lt;p&gt;2601:1C0:5C00:EFC0:0:0:0:A9DF: /* Multiplayer Strategies */&lt;/p&gt;
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&lt;div&gt;This is the general tactics page on how to play [[Khorne]]  in [[Total War: WARHAMMER]].&lt;br /&gt;
&lt;br /&gt;
==Why play Khorne?==&lt;br /&gt;
*Because sometimes you just want to not think too hard and rip the other guys apart limb from limb.&lt;br /&gt;
*You play aggressive, and don&#039;t want to play any of that &amp;quot;defense&amp;quot; bullshit&lt;br /&gt;
*[[Doom]] is your favorite game franchise and you always wanted to play from the Demon&#039;s point of view.&lt;br /&gt;
*You are fond of Mesoamerican cultivars that are not beans or squash.&lt;br /&gt;
*You want the best/second best warcry in the game&lt;br /&gt;
**&#039;&#039;Ahem&#039;&#039;: &amp;lt;span style=&#039;color:red;font-size:100%&#039;&amp;gt; &#039;&#039;&#039;BLOOD FOR THE BLOOD GOD! SKULLS FOR THE SKULL THRONE!&#039;&#039;&#039; &lt;br /&gt;
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===Pros===&lt;br /&gt;
*&#039;&#039;&#039;Unmatched Melee&#039;&#039;&#039;: If CA does our homeboy justice, don&#039;t expect anyone to be able to match you in melee. There should be high charge and high attack across the board in this army roster.&lt;br /&gt;
*&#039;&#039;&#039;High Armour&#039;&#039;&#039;: Considering every unit showed off so far has been dressed head to toe in it, it&#039;s safe to say armour values for your units are generally going to be very high. Your Daemons aren&#039;t so good in the armour department compared to the mortals but they do have plenty of resistances to make up for it.&lt;br /&gt;
*&#039;&#039;&#039;Monsters&#039;&#039;&#039;: Bloodthirsters, Bloodcrushers, Skullcrushers, Spawn, Minotaurs and many more means you will have some of the scariest monster units in the entire game. Winning the monstermash shouldn&#039;t be an issue and allow your big bois to take over the battle for you.&lt;br /&gt;
*&#039;&#039;&#039;Magic Resiliency&#039;&#039;&#039;: Magic is for wimpy nerds and daddy Khorne will make sure you won&#039;t die in the most embarrassing way possible. Enemy spells won&#039;t hurt you nearly as bad as other faction.&lt;br /&gt;
*&#039;&#039;&#039;Mobility&#039;&#039;&#039;: Khorne actually has some wheels on him. You have two different units of warhounds, furies and cavalry to run around the map and out maneuver your opponents. Your infantry, especially Chaos Warriors, are pretty slow however, so keep that in mind.&lt;br /&gt;
*&#039;&#039;&#039;Strength through Kills&#039;&#039;&#039;: Based on what we know about their faction mechanics, the more you kill the stronger you get. As such, you are rewarded for being aggressive by getting more damage and shredding potential.  Note that Khorne cares not if you&#039;re killing phoenix guard or skavenslaves, your units power up even faster if your opponent is dumb enough to throw a bunch of shitty chaff units at you&lt;br /&gt;
&lt;br /&gt;
===Cons===&lt;br /&gt;
*&#039;&#039;&#039;No Magic&#039;&#039;&#039;: What, you want to blow shit up with your mind like a god damn pussy? If that&#039;s the case Khorne isn&#039;t for you. Even the Dwarfs have a substitute in the form of Runes that make up for it to an extent. You will not be able to contribute any magic to the field in the form of wizards, costing you some AOE burst.&lt;br /&gt;
*&#039;&#039;&#039;Less effective against elites&#039;&#039;&#039;: with your battle mechanical keying off &#039;&#039;number&#039;&#039; of kills it means that against elite factions that bring fewer soldiers you will be less effective. Not &#039;&#039;Ineffective&#039;&#039; mind you but it does mean you won&#039;t get your Strength through Kills ablitys which may put you at a disadvantage.&lt;br /&gt;
*&#039;&#039;&#039;Very Limited Range&#039;&#039;&#039;: Skullcannons are your only ranged option. Even with the mortal units you only have two ranged options, meaning you don&#039;t really have any option to play defense. Granted if you wanted to play a defensive set up why the hell are you playing Khorne in the first place?&lt;br /&gt;
*&#039;&#039;&#039;Lack of Versatility&#039;&#039;&#039;: Sneakiness and subtlety are for little bitches. You may be one of the most hardcore melee rush factions in the game, but that&#039;s really all you got going for you. This can make Khorne relatively easier to game plan for compared to a lot of other factions who have an easier time employing numerous tactics.&lt;br /&gt;
*&#039;&#039;&#039;Top Heavy&#039;&#039;&#039;: As it turns out, Khorne doesn&#039;t just want blood and skulls, he also wants your wallet. You have zero chaff or cheap infantry units. Warhounds are your cheapest unit and Chaos Warriors with shields make up your cheapest infantry at 750 gold. Even High Elves can get infantry at a cheaper price point. You will have a very difficult time spreading the field and in multiplayer you should expect to be outnumbered in most match ups.&lt;br /&gt;
*&#039;&#039;&#039;Friends? What are those?&#039;&#039;&#039;: Well... what do you expect? Not only are you playing a game called Total &#039;&#039;&#039;WAR&#039;&#039;&#039;, you&#039;re playing for the Chaos God of Blood. The only mortal &amp;quot;allies&amp;quot; you can make are with the Warriors of Chaos, Beastmen, Norsca and &#039;&#039;potentially&#039;&#039; Skaven and ogres, if they&#039;re not feeling duplicitous. Even as far as Daemons go, Slaanesh isn&#039;t keen on working with your forces and even other Khornate factions tend to rub each other the wrong way. Everyone else you&#039;re automatically at war with.&lt;br /&gt;
*&#039;&#039;&#039;DLC&#039;&#039;&#039;: Every core race has joined this club, and you are noticeably missing some big units, especially from the mortals side of things. You may as well apply early.&lt;br /&gt;
&lt;br /&gt;
==Faction traits==&lt;br /&gt;
*&#039;&#039;&#039;Hellblade&#039;&#039;&#039;: Units gain 20% base and AP damage when they get 60 kills. Designed to reward you for being aggressive with your units with more damage. It&#039;ll be easier to get this off on squishy swarm factions (you&#039;ll get this fighting Skaven in no time) than smaller tank factions (good luck getting this fighting Dwarfs or especially Lizardmen and Wood Elves with all their single-entity beatsticks), although it might be reworked to relate to damage instead of raw kills, anything else would make fighting especially against Ogres a nightmare.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Daemonic&#039;&#039;&#039;: Undead with extra steps, really. Once your daemonic units lose enough leadership, they&#039;ll begin to lose health and fade back into the Warp in the same vein that undead units crumble away. The good news is that even if your daemons are doomed to evaporate, they&#039;ll at least stick in and fight to the last model.&lt;br /&gt;
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*&#039;&#039;&#039;Blood for the Blood God&#039;&#039;&#039;: As you kill off individual enemy models over the course of a battle a meter on the right hand of the screen slowly fills, unlocking three abilities at three different tiers. As you use these abilities the meter goes back down, but you can refill it by killing more enemy models. This, plus the Hellblade ability for your daemons, is going to make you a terror in the night for swarming factions like Skaven, Beastmen, or the undead, but is going to be a lot less useful against low-model count factions like the High Elves or Ogres.&lt;br /&gt;
**&#039;&#039;Horn of Khorne&#039;&#039;: The first ability is an area of effect buff that can be cast anywhere on the map, granting 24 melee attack to any of your units in the radius. Lasts for 31 seconds and has a cooldown of 90 seconds.&lt;br /&gt;
**&#039;&#039;Relentless Rage&#039;&#039;: The second ability is another area of effect buff, granting any of your units in the radius Unbreakable but also making them unkillable for the duration of the effect, similar to the Cohort of Sotek RoR&#039;s special ability. Lasts for 20 seconds and has a cooldown of 90 seconds.&lt;br /&gt;
**&#039;&#039;Blade of Khorne&#039;&#039;: The final ability is a massive explosion spell that can be cast anywhere on the map and deals magical and armor piercing damage. Has a cooldown of 120 seconds.&lt;br /&gt;
&lt;br /&gt;
==Lords==&lt;br /&gt;
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===Legendary Lords===&lt;br /&gt;
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*&#039;&#039;&#039;[[Skarbrand]]&#039;&#039;&#039;: SKARBRAND APPRECIATES NOT BEING DLC!!!! Likely going to be the Bloodthirster themed campaign along with being a pure combat beast. He gets stronger with every kill that he gets, meaning unlike most single entities getting tied up by chaff might be beneficial in the long run. He has two special abilities called Wrathful Reaper and Rage Embodied, but neither have been explored much in detail. Supposedly Rage Embodied allows him to cause Rampage in enemy units with less than half leadership, which if true is going to make him a true nightmare on the battlefield.[[Awesome|He can also spit fire now]]. Despite being stuck on the ground unlike other Bloodthirsters, Skarbrand has 80 speed so escaping him will be a challenge. This also applies to his campaign, as his faction bonuses provide bonus campaign movement after razing settlements and Skarbrand himself gets even more speed by winning battles in general, making him extra speedy post-siege.&lt;br /&gt;
&lt;br /&gt;
===Generic Lords===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Exalted Bloodthirster&#039;&#039;&#039;: Budget Skarbrand. One of two possible Bloodthirster units available in the army, this one being the Lord equivalent. As you&#039;d expect, it&#039;s really fucking scary. The stat line on this thing is absolutely absurd, giving it flaming and magical attacks along with a plentiful amount of AP. It also has a bunch of gnarly special abilities including one called Deathblow that buffs its already spooky weapon strength by 50% (both AP and Non AP), and another that causes automatic miscast damage to any wizard casting spells nearby. The ability to fly also allows it to pick and choose its targets and stay on the move. Combine all of this with it being unbreakable due to it&#039;s Daemonic trait and it will be extremely hard to get rid of.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Herald of Khorne&#039;&#039;&#039;: A Bloodletter lord focused more on buffing and support rather than the pure killing power of a Bloodthister. He gives offensive buffs to your units, making him the closest thing to a caster lord you get. He can be mounted on both a Juggernaut and a Blood Throne, so while the Bloodthirster is more of a general melee beast the Heralds will be more of an anti infantry specialist. The loci abilities he will likely bring will make him an aggressive buffing lord meant to ride in with your troops and give them powerful buffs to keep them in the fight.  In campaign, upgrading a herald lord is the only way to get an exalted greater daemon lord.  So you&#039;re gonna use these guys alot.&lt;br /&gt;
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==Heroes==&lt;br /&gt;
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===Legendary Heroes===&lt;br /&gt;
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===Generic Heroes===&lt;br /&gt;
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*&#039;&#039;&#039;Cultist of Khorne&#039;&#039;&#039;: Based on what we heard, this guy will be your dedicated combat character/duelist. His known stats make him similar to the Warriors of Chaos&#039; Exalted One. Further, he has the ability to summon a unit of Bloodletters once per match. He only comes with a Chaos Steed, allowing him to get across the field quickly. Outside of battle he may have something to do with setting up the various Blood Cult buildings in enemy settlements. What other abilities he has are currently unknown. &lt;br /&gt;
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*&#039;&#039;&#039;Bloodreaper&#039;&#039;&#039;: He appears to be a combat/support character for going around murdering groups of infantry while also giving offensive buffs to your units. he can ride both a Juggernaut and a Blood Throne, making him a strong mobile threat. With AP and anti infantry he&#039;s a scary melee character that can also give other units a helping hand. Has an ability that gives 66% magic resistance to nearby allies, so a must-have against magic heavy armies like Tzeentch or the Vampire Counts.&lt;br /&gt;
&lt;br /&gt;
==Units==&lt;br /&gt;
&lt;br /&gt;
===Infantry===&lt;br /&gt;
*&#039;&#039;&#039;Bloodletters&#039;&#039;&#039;: Your mid tier Daemon unit, meaning that unlike Furies these guy might actually kill what they&#039;re fighting. They wield great swords with fire, magical, AP damage and anti-infantry, so they&#039;re really good at busting through armored infantry. As Daemons they&#039;re also unbreakable and contain nice defensive buffs, which is good because 30 armour isn&#039;t great. They will likely be your cheapest source of AP in the infantry fight, which will make them highly desirable when fighting heavy armor.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Chaos Warriors of Khorne&#039;&#039;&#039;: Your only Mortal infantry unit. Compared to normal Warriors of Chaos they have Frenzy and higher attack and charge in exchange for less melee defense. They are way more designed for going on the offensive, which is what you should expect from Khorne. They aren&#039;t exactly glass cannons either, as they also have very good armor to block missiles. They come in three variants; sword and shield for a holding force, halberd for anti large and dual axes for anti infantry. Their biggest drawback compared to daemonic infantry is that they will run away, so they may not be your best choice against factions with fear and terror aplenty like the undead. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Exalted Bloodletters&#039;&#039;&#039;: Bloodletters plus. They&#039;re a very similar unit only just much better at the job but also much more expensive. These guys will let you carve through more elite options than your standard Bloodletters can.&lt;br /&gt;
&lt;br /&gt;
===Cavalry===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Skullcrusher&#039;&#039;&#039;: Not to be confused with Bloodcrushers which is a Bloodletter riding a Juggernaut, because Khorne is not very creative at naming things. They will be your Monstrous Cav similar to Demigryphs, and oh can they lay the whooping. With AP, Frenzy and 77 CHARGE these things will turn whatever they charge at into paste. They&#039;re decently slow by cavalry standards, but with 130 armor they won&#039;t care that much if most standard cav get their hands on them. Their biggest weakness seems to be that unlike their Daemon counterparts they actually will run away, but if that&#039;s their biggest problem I don&#039;t think they have much to worry about.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bloodcrusher&#039;&#039;&#039;: Very similar to the Skullcrusher, though instead of an angry man riding the Robo-Rhino, it&#039;s an angry Daemon riding the Robo-Rhino. The big difference between these guys and Skullcrushers is that they&#039;re Daemonic, so they won&#039;t run away and will crumble instead. They also have an Anti Infantry bonus, making them a bit more specialized than their mortal counterparts. The big trade off for both of these is a noticeable decrease in stats, so they will likely not be as effective against other cavalry. Still, potentially a good unit, especially against heavy infantry factions.&lt;br /&gt;
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===Chariots===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Gorebeast Chariot of Khorne&#039;&#039;&#039;: Probably going to be more or less the same as the WOC version, only coming with frenzy and even bigger bonuses to melee stats. Very solid unit for heavy infantry faction and will be very rewarding with good cycle charging.&lt;br /&gt;
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*&#039;&#039;&#039;Blood Shrine of Khorne&#039;&#039;&#039;: Your support oriented platform. it will likely be the weakest of the motorcycle Khorne units in combat but will provide big leadership buffs to the entire army. Plus, it heals while it&#039;s in melee so the poorer melee stats won&#039;t be the worst thing in the world for it as it&#039;ll be hard to bring down.&lt;br /&gt;
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===War Beasts===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Chaos Furies (Khorne)&#039;&#039;&#039;: They&#039;re Chaos harpies, only they lean even more into the glass cannon playstyle. They have surprisingly high melee attack and weapon strength. Combine that with having vanguard and high speed, and they will feast upon any artillery or archers you can get on them. Unlike the presumed furies of the other gods, these guys come with the Khorne traits of Frenzy and Hellblade. Their melee defense is pitiful and they have low model count, so keeping them alive may be some work. They also have 50% magic resistance. Potentially good skirmisher harassers.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Chaos Hounds&#039;&#039;&#039;: Appeared in the trailer. Will likely serve the same purpose they have in the WoC roster as skirmisher and artillery hunters and a cheap way to chase routing units off of the map.&lt;br /&gt;
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*&#039;&#039;&#039;Flesh Hounds&#039;&#039;&#039;: They share the same speed as normal Warhounds (95) but have a much smaller model count per unit but are much stronger and tougher. They also have magic resistance of 50% like Furies do. They seem to inhabit that space of smaller war hound units from Drycha and the Norscans, and act as light cavalry.&lt;br /&gt;
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===Monsters===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spawn of Khorne&#039;&#039;&#039;: Chaos Spawn for Khorne. Yeah that&#039;s pretty much it. They have significantly higher weapon strength so they will lawn mower light troops even faster than normal spawn do already. They trade this for some slightly reduced melee defense, as you&#039;d expect from the all out offense Khorne style.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minotaurs of Khorne&#039;&#039;&#039;: Or &amp;quot;Khornatuars&amp;quot; as stated in the blog reveal (Khornbulls sound better, don&#039;t at me). Compared to normal minotaurs these guys will have way heavier armor and will get stronger as they gain more kills, meaning they are designed more for sustained combat than the hit and run style of the Beastmen version. They come in a dual axe version for anti infantry and a great weapon version for anti large.&lt;br /&gt;
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*&#039;&#039;&#039;Soul Grinder of Khorne&#039;&#039;&#039;: Did anyone think we were getting this thing? Based on what has been revealed it is a tanky cannon platform that can fire while moving. It also comes with a scattergun that does 800 damage with 120 range.  The Khorne soul grinder can chop up the Tzeentch + Nurgle variants in melee, but gets it&#039;s ass handed to it by the Slaanesh version who traded the cannon away for anti-large choppy power. &lt;br /&gt;
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*&#039;&#039;&#039;Bloodthirster&#039;&#039;&#039;: The smaller, more accessible version of its Exalted cousin. It trades a lot of the scary combat stats in return for Anti Large, making it more of a dedicated monster fighter. Aside from that, it functions as a cheaper version of the Exalted lord version.&lt;br /&gt;
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===Artillery===&lt;br /&gt;
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*&#039;&#039;&#039;Skull Cannon&#039;&#039;&#039;: CANNON ON WHEELS! khorne&#039;s only reliable ranged unit (for now, anyway) and it seems to be trying to really make up for being the Blood God&#039;s only ranged piece. It has good range and damage, and it&#039;s mobility allows it to keep itself safe from enemy ranged and cavalry that try to take it out. Plus, if something does get its hands on it, it&#039;ll be hard to kill with its high armor and ability to regenerate in melee. With good micro this thing has to potential to be frustrating as hell to play against. Of course, it has only 18 melee defense so if something does catch it it might take some hits, but they&#039;ll have to actually catch the damn thing first. If it runs out of ammo, it also functions well as a chariot.&lt;br /&gt;
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==Multiplayer Strategies==&lt;br /&gt;
Khorne is geared up to be &#039;&#039;the&#039;&#039; hyper offense faction. You have aggressive heavy infantry and a plentiful number of monsters, so you are going to absolutely dominate any melee grind that you find yourself in. Your biggest problem is going to be getting there in the first place. You have one ranged option (which aren&#039;t exactly Sisters of Avelorn or Waywatchers), and no disposable infantry chaff to soak up enemy fire. This means that if the enemy has sufficient fire they will be able to blast you to pieces before you even get to melee, and if half your army is already dead the battle may already be lost. You do have hounds and furies to deal with that, but most factions have ways to deal with them. The lack of magic means you also don&#039;t have any big burst abilities or big buff and debuffs outside of heralds and heroes. The lack of magic and missiles means this is one of the few factions were elite infantry might be a decent option to take against you (though that means they are trying to out melee you, which is usually never a smart idea). getting to the lines will be a bit of a chore but once you do, no one will be able to stop you. BLOOD FOR THE BLOOD GOD!&lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Beastmen| Beastmen]]&#039;&#039;&#039;: You&#039;re both rush armies with limited range options. The big differences are that the Beastmen are faster than you are but have worse leadership and armor. If you can drag this out into a war of attrition you&#039;ll probably win, as the Beastmen rely so heavily on their charge bonuses. Negate that and they will quickly break before you. A clever Beastmen player will probably try to kite you with Throwing Axe Centigors and Ungor Raiders, while using his greater speed to cycle charge you and avoid prolonged engagements. To counter this bring some Flesh Hounds, who hit hard but are still fast. Also consider bringing Skarbrand, who can cause the low-leadership Beastmen troops to Rampage into bad matchups.&lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Bretonnia| Bretonnia]]&#039;&#039;&#039;: Your faction abilities make your army stronger the more skulls you collect, and Bretonnia&#039;s peasants have an awful lot of skulls. You&#039;ll roll over their front line like it&#039;s not even there and get more powerful as you do it. Their knights might be a bit more problematic, as may their powerful heroes, but your knights are nothing to scoff at either. The biggest risk to you might be trebuchets and archers, as they can soften you up before you can get into melee and do your butchering. Be sure to bring some hounds or Furies to give them something else to worry about. Bretonnia also sometimes struggles against big single entity monsters so maybe bring a Bloodthirster or two.&lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Daemons of Chaos| Daemons of Chaos]]&#039;&#039;&#039;:&lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Warriors of Chaos| Warriors of Chaos]]&#039;&#039;&#039;: Between giant monsters and hardy infantry you and the WoC are well matched, but Hellcannons are probably going to beat your Skull Cannons. Send fliers or hounds after it if you can. Otherwise hope you can make it into melee where you might be able to rack up some kills for your army abilities, especially Relentless Rage.&lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Dark Elves| Dark Elves]]&#039;&#039;&#039;: What&#039;s that? You don&#039;t like the idea of fighting a super AP heavy faction with a ton of mobility you can&#039;t keep up with? Well do I have bad news for you! Dark Elves tend to do well against slower armored races and sadly that includes you. If you want some edge elf skulls for Khorne, you should probably grab war hounds to chase down Dark Riders and Scourgerunners to keep them away from all your armor. You could choose to go for Bloodletters if you want a cheap (well, by Khorne standards) frontline, or Chaos Warriors with shields to try and soak up as much missile fire as possible. Once you do get into melee, the Druchii are fucked but they will still have a ton of AP fire to worry about, so that should be your priority. Avoid big monsters, they will get shot to hell.&lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Dwarfs| Dwarfs]]&#039;&#039;&#039;: Good news: the Dwarfs have no mobility and very limited crowd control! Bad news: they have high morale, high melee defense, great artillery and great range. Getting in melee will be a slog, and once you do get in melee it will be a slow affair. You have the armor-piercing and strength + attack to severely damage them, but they have the leadership and melee defence to still resist for a while. Take a couple of hounds and furies to try to disrupt their artillery/ranged while your main army gets into melee. &lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Empire| Empire]]&#039;&#039;&#039;: &lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Grand Cathay| Grand Cathay]]&#039;&#039;&#039;:&lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Greenskins| Greenskins]]&#039;&#039;&#039;: &lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/High Elves| High Elves]]&#039;&#039;&#039;: &lt;br /&gt;
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*&#039;&#039;&#039;Khorne&#039;&#039;&#039;:&lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Kislev|Kislev]]&#039;&#039;&#039;:&lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Lizardmen| Lizardmen]]&#039;&#039;&#039;: This is a faction that is actually &#039;&#039;decently&#039;&#039; similar to you, only they trade a lot of the melee bullshit in exchange for actual skirmishers and magic. First of all, if he&#039;s dumb enough to bring Skink Cohorts, you got nothing to worry about. They&#039;ll die stupid fast and make your units stronger. It&#039;s Saurus and Dinos you got to watch out for because not only are they tough but they make getting your buffs harder due to lower model counts. A front line of Bloodletters can trade pretty cost effectively into Saurus, but they are vulnerable to Chameleon Skink fire. Grabbing a few Furies or Hounds to make sure the blowpipes are busy should let you tear up the Saurus with your daemons. To handle Dinos, grab a Bloodthirster or two and watch them go to town. They should be able to outbox most dinos the Lizards can throw at you, and if they can&#039;t your monsters can fly and their can&#039;t so just cycle charge until it dies. If he has a brain he&#039;s bringing a Slaan, so have some cav or mobile units ready to hunt him down. This is going to be a bloody fight either way, but hey that just make Khorne happier.&lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Norsca| Norsca]]&#039;&#039;&#039;:&lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Nurgle| Nurgle]]&#039;&#039;&#039;: &lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Ogre Kingdoms| Ogre Kingdoms]]&#039;&#039;&#039;: This might end up being one of your worst matchups. The Ogres have plenty of powerful ranged units that can shell you as you try to reach them. Once you do most of their units are monsters or monstrous infantry, so unless he&#039;s stupid and brings Gnoblars your Blood for the Blood God ability might as well not exist. You can&#039;t even counter their cannons with your few cheap fast units because the ogres will step on them without even noticing. Bring lots of anti-large and hope for the best.&lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Skaven| Skaven]]&#039;&#039;&#039;: The Skaven front line will evaporate the moment you touch it and all those rat skulls will juice your army up nice and good. That&#039;s the good news. The bad news is you&#039;re going to get blasted to hell and back as you approach them. Your best bet is probably to go as wide and cheap as you can. Hounds, Furies, the cheapest infantry you can get away with, anything that lets you keep the pressure up from all fronts. It&#039;s not like you actually need the really tough stuff to stomp clanrats.&lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Slaanesh| Slaanesh]]&#039;&#039;&#039;: Your main rival in the warp, Khorne will be slightly less pissed if you show the Lord of Excess who the real boss of the warp is. Dual axe Khorne Chaos Warriors are great here, as they beat Daemonettes in a head on charge due to their high eapon strength and infantry bonus. Bloodletters and Exalted Bloodletters might be the better option, as while the AP is largely useless against Slaanesh, the fact they&#039;re unbreakable and have Anti Infantry means they should be able to handle the front line. Yes, they have low armor but it&#039;s not like the other guys have missiles to take advantage of that anyway. Also, Minotaurs might end up being great here. While slower than the Beastmen version they are still speedy enough to potentially check some of the horny guys on the other side. The lack of missiles means Slaanesh will have to deal with them in melee, and not only do you have both an anti infantry and anti large variant, they act as great mass for if a KOS or cavalry engage and try to pull out. With that in mind, a Bloodthirster will beat a KOS in extended melee, so keeping it tied up with heavy mass will help them stomp on the four armed goat things. Their cavalry will run circles around you, but it&#039;s not like you have much of a backline to dive anyway. If the fight devolves into a brawl, you&#039;ll win. The hard part is going to be pinning the masochistic freaks down long enough to get to that point.&lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Tomb Kings| Tomb Kings]]&#039;&#039;&#039;: Mostly the Tomb Kings are falling to their bony knees weeping tears of sand in joy that despite all appearances you can&#039;t use the Lore of Fire. Their ranged units will punish you on the approach but once you&#039;re there the skulls will be plentiful. The downside is hounds and Furies aren&#039;t going to cut it against Ushabti Greatbows.&lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Tzeentch| Tzeentch]]&#039;&#039;&#039;:&lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Vampire Coast| Vampire Coast]]&#039;&#039;&#039;: &lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Vampire Counts| Vampire Counts]]&#039;&#039;&#039;: Let&#039;s see here, their armies are mostly chaff, which only helps you get buffs for your units and your army abilities. They also have a large reliance on magic in order to do a lot of their damage, which you are resistant to. Your Daemons are unbreakable, so you don&#039;t give a crap about their Fear and Terror, and their lack of missiles mean they can&#039;t really hurt you before melee is reached (though keep an eye out for flying spell casters). Oh, and your Daemons do fire damage which stiffles healing, their biggest advantage. Yeah, this match up is probably going to be very one sided for you. The biggest thing you will likely have to worry about are their air force and cavalry. Blood Knights may also be troublesome, though getting some halberds and support from Skull Crushers should deal with that. Bloodletters will have a field day here, as they will shred most Vampire infantry, get their Hellblade buff up pretty fast and don&#039;t have to worry too much about missiles. Skarbrand or an Exalted Bloodthirster + a normal Bloodthirster should deal with any monsers they bring to the table.&lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Wood Elves| Wood Elves]]&#039;&#039;&#039;:&lt;br /&gt;
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==Campaign Strategies==&lt;br /&gt;
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[[Category:Total Warhammer]] {{Total War Warhammer Tactics}}&lt;/div&gt;</summary>
		<author><name>2601:1C0:5C00:EFC0:0:0:0:A9DF</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Nazi_Equipment&amp;diff=352873</id>
		<title>Nazi Equipment</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Nazi_Equipment&amp;diff=352873"/>
		<updated>2022-02-16T08:49:11Z</updated>

		<summary type="html">&lt;p&gt;2601:1C0:5C00:EFC0:0:0:0:A9DF: /* Misc */&lt;/p&gt;
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&lt;div&gt;[[Nazi|Nazis]]. History&#039;s most stylish villains. They&#039;re famous as much for their cool equipment as for their total evilness, and because of its distinctive aesthetic and reputation- they did develop some of the most technologically advanced weapons of the 1940s, after all- it gets a lot of use in games, both traditional and otherwise. Here&#039;s a hilariously non-brief overview. As a general rule of thumb (with the exception of the Karabiner 98 which predated the Nazis by decades) Nazi equipment was [[plasma|very advanced in concept and potentially quite strong, but overly complicated and unreliable to the point of being dangerous to its user.]]&lt;br /&gt;
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The vast majority of what you see below fall into four categories, staples of Nazi engineering:&lt;br /&gt;
* Decent design, but too little too late&lt;br /&gt;
* Decent design, but too advanced with the technology available to be of any use (The motor on the Ferdinant as a good example)&lt;br /&gt;
* High Command squandered the potential because they either weren&#039;t using it to full capacity or for purposes it wasn&#039;t designed for&lt;br /&gt;
* Completely and obviously fucking retarded, but if I don&#039;t follow orders I&#039;m getting shot, sorry test pilot (and everyone else involved)! &lt;br /&gt;
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===Small Arms===&lt;br /&gt;
====Rifles and SMGs====&lt;br /&gt;
[[File:Karabiner 98k.jpg|300px|thumb|left|Kar 98k: German for &amp;quot;boring, but practical&amp;quot;. ]]&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;[https://www.youtube.com/watch?v=WkBrh1euWg0 Karabiner 98 kurz]&#039;&#039;:&#039;&#039;&#039; (&amp;quot;Carbine 1898 short&amp;quot; in German, also called simply &#039;&#039;Gewehr 98&#039;&#039;, &amp;quot;rifle of [18]98&amp;quot;) The standard German infantry rifle during WWII from the old Mauser family. It was beginning to become dated in WWII, given that it was essentially just a shorter version of the venerable Gewehr 98 which armed most German soldiers in WWI. It used 7.92×57mm Mauser ammunition (often shortened to &amp;quot;8mm Mauser&amp;quot;). Probably the least &amp;quot;Nazi equipment&amp;quot; example on this list while also one of the most manufactured, the rifle&#039;s strengths were that it was fairly cheap, very accurate, and reliable. But its drawbacks were that it had a slow rate of fire and only a five-round magazine. The easiest weapon to compare it to in WWII would be the Soviet Mosin Nagant, which was cheaper to make (and was in something of a renaissance as very inexpensive Soviet era demilitarized versions were sold in huge numbers back in the early to mid 2010s) It fell short compared to the British SMLE rifle, which had a ten-round magazine and had a good rate of fire for a bolt action, though it has a substantial advantage due to 8mm Mauser being rimless while .303 British is not. Worse yet, the Karabiner 98k also went up against the semi-automatic American M1 Garand (which General Patton had called &amp;quot;the greatest weapon ever devised&amp;quot;) which vastly outperformed it in spitting bullets down range. (All of the above are roughly the same range of calibre—.30 [inches] or 7 to 8mm—one which remains in use today by almost every major military as well as many civilian uses, although today&#039;s fashion is for smaller calibre, higher velocity rounds for infantry.) Even then, the gun was generally quite well regarded for what it was and there was plenty of them to go around. It was also the go-to weapon for German snipers who affixed a scope to it. The gun is still in production today (albeit with modern style furniture), it is still the German army&#039;s drill rifle, some states still use versions of it as a sniper rifle and it&#039;s sometimes found in Iraq and other third world nations where it acts as a cheap marksman&#039;s rifle. Of course, it&#039;s also an excellent hunting rifle in civilian hands.&lt;br /&gt;
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* [https://www.youtube.com/watch?v=zUjPeAgvf3U &#039;&#039;&#039;&#039;&#039;Gewehr 43&#039;&#039;]:&#039;&#039;&#039; &amp;quot;Rifle 1943&amp;quot;. the German army&#039;s semi-automatic rifle. This weapon was developed in response to their invasion of the Soviet Union, where the Germans were shocked to find Soviet troops brandishing semi-automatic rifles (the SVT-40, primarily), drastically out-gunning their troops in firefights. The result was a fairly decent semi-automatic rifle/carbine chambered for the same rounds as the Kar98k, which derived many of it&#039;s concepts, while not being an outright clone of, the SVT-40. The rifle&#039;s magazine was also not built-in in that its detachable (allowing for quick reloads) but still had the option of allowing the shooter to rapidly use stripper-clips when reloading (either attaching them directly to the weapon from above, or using them to push several bullets at once into a magazine which attached to the rifle below.) Much like the Kar98k, it worked well as a marksman/sniper&#039;s weapon when affixed with a scope. Unfortunately, mechanically it was far from perfect as it was overgassed (not surprising, as the gas pressure that was tapped from the barrel to cycle the semi-automatic action proved to be too strong for the rifle&#039;s quite complicated mechanism, especially when made by unskilled workers from lower-quality steel). This resulted in (comparatively) frequent breakdowns and shattered parts, in addition to requiring more maintenance. Copying overmuch from the SVT-40 may have also contributed to this problem, as the 7.62x54mmR cartridge in the SVT-40 produces a lower gas pressure than the 7.92x57mm Mauser. For this reason, the G43 wasn&#039;t a very popular weapon among German troops, though its firepower was still welcome. The G43 has an interesting legacy that lasts to this day, however. Engineers discovered that, on occasion, the roller lock could fire fully automatic, careful adjustments to the mechanics provided. This discovery lead to the Development of the &#039;&#039;&#039;Gerät 06&#039;&#039;&#039; or &#039;&#039;&#039;StG 45 (M)&#039;&#039;&#039; which was the ancestor of the roller-delayed blowback systems used in guns like the MP5 or the G3. &lt;br /&gt;
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* [https://www.youtube.com/watch?v=cdQhO8FtY7c &#039;&#039;&#039;&#039;&#039;Maschinenpistole 38/40&#039;&#039;]:&#039;&#039;&#039; &amp;quot;Machine pistol 1938/1940&amp;quot;, the iconic MP 40 is a slightly updated variant more suitable for mass-production. The most common German submachine gun through the war used mainly by squad leaders and troops fighting in urban areas. It was also the go-to weapon of specialist units like paratroopers and the SS. Uses a 32-round magazine chambered for 9x19mm rounds and typically comes with a folding wire stock. In general pretty good but only a million of them were produced, compared to the millions of SMGs made by the British, Americans and Soviets. [[Derp|The primary weapon of the Nazis, according to Hollywood at least, where every single German grunt has one.]] Known for its rather simplistic design; the weapon had only one fire setting (automatic), though its cyclical rate was much lower than equivalent Allied SMGs, allowing aimed single shots at the cost of some room-clearing power. Was a major influence that can still be seen in SMG development.&lt;br /&gt;
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[[File:STG 44.jpg|300px|thumb|right|Few guns end up naming a whole class of weapons, the STG 44 is one of them]]&lt;br /&gt;
* [https://www.forgottenweapons.com/evolution-of-the-sturmgewehr-mp431-mp43-mp44-and-stg44/ &#039;&#039;&#039;&#039;&#039;Sturmgewehr 44&#039;&#039;]:&#039;&#039;&#039; The &amp;quot;Assault rifle 1944&amp;quot; was the first assault rifle adopted on a large scale. Fun fact - the name was suggested by Hitler and was pure propaganda. Chambered for the new 7.92x33mm Kurz cartridge, it gave a rifleman the power and accuracy of a rifle with the rate of fire of a submachine gun. As its name suggests, it entered the war very late, even though it is only an updated version of the MKB42, which, as the name suggests, came into the war mid-early 1942. In a rare demonstration of common sense, Hitler vetoed its mass deployment early on due to logistics (replacing over 10 million &#039;98k&#039; rifles with a new model that used different ammo couldn&#039;t be done overnight, or cheaply), though he approved of the idea and changed his mind later in the war when it became clear a limited impact would be better than none at all. This, combined with the fact that producing the Stg44 required the industry to adapt their tooling, and recurrent shortages of resources later in the war, heavily limited the scale at which they were produced. It was not that difficult to make though, being to Kar98 what Panther was to Panzer IV - roughly 120% of resources for superior result. It also had some mechanical issues, including a fragile feed mechanism which could jam if the rifle was knocked over. Anecdote: one of its optional attachments was the &#039;&#039;Krummlauf&#039;&#039;, a curved barrel and periscope for firing around corners or from inside a vehicle hatch. Yes, it worked, but the bullets often shattered as they skittered along the curve of the barrel, causing a shotgun-like spread, and the barrels wore out quickly. In any case, the troops who received the regular Stg44 loved them because it gave the firepower of a submachine gun at about three times the effective range—and it was particularly interesting to the Russians, with contest for new &amp;quot;avtomat&amp;quot; design starting in 1943, even before Stg44 entered official mass production. Due to effectively already winning a war, USSR&#039;s Ministry of Defense decided that, instead of taking what they could in 1944, all designs should be perfected as neither suited demands perfectly (especially the one about the same weight as the Stg44 was deemed to be too heavy) - and we all know what the final result was after some young Red Army engineer named Mikhail Kalashnikov got his hands on a few. Some STG 44s remained in service in the East German &#039;&#039;Nationale Volksarmee&#039;&#039; until the 1960s.&lt;br /&gt;
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* &#039;&#039;&#039;&#039;&#039;Fallschirmjägergewehr 42&#039;&#039;:&#039;&#039;&#039; &amp;quot;Paratrooper rifle 1942&amp;quot;, and if a K98k and a MG42 could have a baby together this battle rifle would be it. Created in limited numbers for the exclusive use of German paratroopers. The high-ups realized that the K98k was too long for paratroopers, and the MP40 wasn&#039;t suitable outside of urban combat, so they wanted something that handled like a carbine but could fire like a machine gun. the FG 42 was designed as a shorter, automatic battle rifle to give paratroops superior firepower, using a side-loading box magazine. Its high recoil made automatic fire inadvisable, as with later automatic high-caliber battle rifles such as the US M14. While it never really took off, it was quite the solid design, and is notable for influencing the design of the American M60 machine gun after the war. &lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;[https://www.youtube.com/watch?v=knPDsJyCpjI Kriegsmodell]&#039;&#039;&#039;&#039;&#039;: as the war dragged on and as the Germans got their fascist asses kicked across Europe, and their factory&#039;s and homes began to be leveled by Allied Bombers, the Germans started to try and make there equipment faster and cheaper. Starting at first with small changes here and there as they dropped some superfluous features, to at the end of the war they were cutting corners like it was crunch time at the Circle factory.&lt;br /&gt;
**&#039;&#039;&#039;&#039;&#039;Volkssturmgewehr&#039;&#039;&#039;&#039;&#039;: Literal garbage guns made from parts of broken or defective weapons, surplus barrels and wood that barely deserves to be called so. Part of the vain efforts to make the Volkssturm units into anything resembling an organized fighting force and to make a quick and extremely cheap produced gun to defend what was left of Germany by 1945 and like the German war effort, utterly failed due to being too complicated. Yeah, the last ditch weapons that look like an Ork Mek would think they are too crude for his taste use in fact a fairly elaborate mechanism that put their price tag slightly above that of an StG 44. The best thing that came out of this garglemesh was the MP-3008, which was literally a British STEN Gun with the Mag rotated 90 degrees.&lt;br /&gt;
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* [https://en.wikipedia.org/wiki/Zielgerät_1229 &#039;&#039;&#039;Zielgerät &amp;quot;Vampir&amp;quot;&#039;&#039;&#039;]: Night vision rifle. Produced too late too few. Per usual Nazi gimmicks, quite capable, powerful, but not produced enough because the industrial base and time wasn&#039;t enough. Caused distress to Soviets briefly.&lt;br /&gt;
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====Pistols====&lt;br /&gt;
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[[File:Lugar Pistol.jpg|300px|thumb|left|The quintessential Bad Guy pistol]]&lt;br /&gt;
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* [https://www.youtube.com/watch?v=rIX1EL1hTmE &#039;&#039;&#039;&#039;&#039;Pistole Parabellum 1908&#039;&#039;]:&#039;&#039;&#039; &amp;quot;Pistol Parabellum 1908&amp;quot;. The Nazis used a bunch of pistols in truth, but none are as iconic of the Third Reich as the P08 Luger with its joint armed breech. It could load an eight-round box magazine or a thirty-two-round drum. The 9x19mm Parabellum cartridge was initially designed for this pistol and is still one of the most common pistol calibers in the world. It was eventually phased out in favor of the P38 as being a standard-issue sidearm due to the Luger being too expensive to manufacture for the entire German army, although the Luger was still available for the troops and officers who could afford it. The Luger was also somewhat unique at the time in that it could still double as a pistol carbine by affixing a stock and a 32-round drum-magazine to it, when carbine-convertible pistols had started falling out of fashion years before. The exotic toggle-lock mechanism of the gun meant it had shitty reliability in field conditions, but the gun was made at a time when sidearms were typically issued to specialists, officers, and policemen, who were typically away from conditions that could foul up the gun. WW2 era produced Lugers go for several thousand dollars *today* as collectibles.&lt;br /&gt;
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* [https://www.youtube.com/watch?v=JXAMma6mUq8 &#039;&#039;&#039;Walther &#039;&#039;Pistole 38&#039;&#039;]:&#039;&#039;&#039; &amp;quot;Walther Pistol 1938&amp;quot;. The Walther P38 replaced the Luger P08 as the Wermacht service pistol just before World War II due to it being cheaper to produce. It loaded a 9x19mm eight-round detachable box magazine. Nerds will recognize this as G1 Megatron&#039;s alt-mode, and attentive [[James Bond]] fans will recall it seeing some use in &#039;&#039;Goldfinger&#039;&#039;. MUCH more common than the Luger despite what Hollywood would tell you, and a decent pistol, if a bit annoying due to its hard-to-pull trigger.  The Italians cloned its internals in the M1951, meaning the Beretta 92 is the P38&#039;s grandchild.&lt;br /&gt;
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* [https://www.youtube.com/watch?v=4vkU3CIPdMk &#039;&#039;&#039;Mauser &#039;&#039;Construktion 96&#039;&#039;]:&#039;&#039;&#039; &amp;quot;Construction 1896&amp;quot;. Popularly known as the &amp;quot;Boxcannon&amp;quot; (by the Chinese) and &amp;quot;Broomhandle&amp;quot; (by most everyone else); it loaded ten rounds from a stripper clip into an internal magazine, although there was also an option for a 20-round magazine that had the added bonus of the entire magazine being detachable instead of being built-into the weapon. The C96 was typically chambered for either the newer 9x19mm or the original 7.63x25mm rounds (which were so high velocity for a pistol cartridge of the time that they were only surpassed with the later development of the .357 Magnum). The C96 was not typically issued to the main German army during WW2—only the Luftwaffe were known users of the weapon during the war, as sidearms for their pilots. It was also one of the first and most iconic of the pistol carbine designs, innovating the wooden holster that could double as a detachable stock, making it (and Spanish and Chinese knockoffs) extremely popular in areas like China where proper longarms might be either too expensive or banned from import. However, by the 30s and 40s, this feature had fallen out of fashion in the West and wasn&#039;t included in newer production models, with only a few being modified to restore the functionality. Nerds will recognize this as Han Solo&#039;s DL-44 blaster pistol from the original &#039;&#039;Star Wars&#039;&#039; trilogy, with some gubbins glued to it to make it more sci-fi.&lt;br /&gt;
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* [https://www.youtube.com/watch?v=4COZpIw9UMI &#039;&#039;&#039;Walther Polizeipistole/Polizeipistole Kurz&#039;&#039;&#039;]: &amp;quot;Police Pistol/Police Pistol short&amp;quot;. You know this one, it&#039;s the gun made popular by Ian Fleming and [[James Bond]] super-spy character. The Walther PP is a compact pistol that was typically issued to German police units (Kripo, Gestapo, Gefepo and Feldgendarmerie), but also as a sidearm to military officers and [https://www.youtube.com/watch?v=5Rz-jKH_V04 senior party members]. The PPK variant was an even smaller version of the PP, designed for concealed carry in mind (in fact it was so small that it can typically fit into the sleeves of most longcoats, making it useful for infiltrators). It could come chambered for either 7.65mm (.32 ACP to Americans) or 9x17mm (.380 Auto) rounds. The Cold War era Soviet Makarov pistol would largely be based on the PP pistols, though in a (slightly) more powerful cartridge known as 9x18 or 9mm Makarov (which is actually thicker than the now ubiquitous 9x17/9mm Parabellum, since Soviets measured width from a different part of the cartridge). The PPK and cheaper clones (such as the Bersa Thunder, in .380 ACP or 9mm Kurz &amp;quot;Short&amp;quot;) are readily available today and basically never stopped production.  If you&#039;re looking to buy one in the states, be aware that there have been several license holders: Interarms (1978-1999, truest to the original design), S&amp;amp;W (2002-on, have had some recalls over serious defects), and Black Creek (1999-2001, very limited numbers).&lt;br /&gt;
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====Machine Guns====&lt;br /&gt;
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* [https://www.youtube.com/watch?v=GfJkU4Sah8I &#039;&#039;&#039;&#039;&#039;Maschinengewehr 42&#039;&#039;]:&#039;&#039;&#039; &amp;quot;Machine gun 1942&amp;quot;. German military doctrine during WWII was built around the machine gun and, as such, the Germans developed an exceptional machine gun in the MG 42 (basically an improved but functionally identical version of the earlier MG 34). It was lightweight at 11.7 kg, was belt fed unlike the magazine fed LMGs it usually went against, and it could nominally fire 1,200 rounds per minute (although, in practice, it was actually even faster) while most other machine guns could barely reach 600. That much [[dakka]] causes a lot of heat, so the gun was designed for easy swapping of barrels; although even with the barrels being regularly changed it was not uncommon for these guns to fire so fast that a cartridge would ignite before being fully loaded, completely breaking the gun and potentially injuring the gun&#039;s crew. Its terrifying rate of fire and distinctive report earned it the nickname &amp;quot;Hitler&#039;s Buzzsaw&amp;quot;. The MG 42 was the basis for numerous other weapons throughout the Cold War (and is still used in NATO-forces today as MG3, they only changed to NATO-standard-caliber and reduced the firing rate to actually be 1200 rounds per minute, as opposed to the 1500 rpm of the original MG42). The MG3 is still widely exported and its production licensed to NATO and allies. A &#039;&#039;double barrel&#039;&#039; variant of the MG3 was also produced as a &#039;&#039;low cost Minigun alternative&#039;&#039;.&lt;br /&gt;
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* &#039;&#039;&#039;&#039;&#039;Maschinengewehr 34&#039;&#039;:&#039;&#039;&#039; The predecessor to the MG 42, it was still in wide use at the start of the war. It had a lower, more controllable rate of fire of around 800-900 RPM, and had a single-shot mode that was removed in the MG 42. Its production went on parallel to the MG 42 because its swing-down barrel-swap method was more compatible with vehicle ball mounts than MG 42&#039;s slide-open method, so all MGs seen on German tanks even late in the war were still MG 34&#039;s.&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;Maschinengewehr 08/15&#039;&#039;&#039;&#039;&#039;: A mid-WW1 improvement on the regular MG 08 of the Imperial German army. It was developed as an answer to the problem that infantry in the field often had problems in the field to assault positions with no support from automatic weapons and the standard MG 08 being too heavy and too cumbersome to carry around. The result saw the mounting of the MG 08 being replaced by a bipod and the coolant jacket being reduced in size and volume, bringing down its weight from almost 40 kilos down to a more comfortable 20, and the addition of a shoulder stock also made it possible to use it like a more modern LMG.By modern standards, still way too heavy to reliably use it in that particular role, but it worked well enough for the Germans that they continued to improve on it, leading to its late (and due to the end of WW1 ultimately ineffective) , fully air-cooled version of the LMG 08/18, which did away with water cooling entirely, reducing its weight down to 16 kilos, actually making it comparable to guns like the Lewis Gun (Also the reason why Drum-fed LMGs never catched on in the German military, as Germany was forbidden to develop any new automatic weapons under the Versailles treaty conditions). The 08/15 remained the standard MG for the Reichswehr and even the early Wehrmacht. Loads of them remained in stockpile well into the war, where they were issued to rear and police units for what the Nazis called &amp;quot;Anti-Partisan action&amp;quot;, with reports of the weapons being used tracking all the way into late 1941 and 1942. Fun fact: The gun was so ubiquotous and regular training tasks on it so tedious, that the word &amp;quot;nullachtfünfzehn&amp;quot; (Zero-Eight-Fifteen) entered the German language as a derogatory term for something mediocre, uninspired and boring. &lt;br /&gt;
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====Anti-Tank Infantry Weapons====&lt;br /&gt;
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* &#039;&#039;&#039;&#039;&#039;Hafthohlladung&#039;&#039;:&#039;&#039;&#039; In English, &amp;quot;Attachable Shaped Charge&amp;quot; (get used to this very literal naming scheme, it continues below). Very soon into the war, the Germans realized they would never have enough tanks and AT guns to go around, so they developed weapons that would allow an infantryman to (in theory, at least) deal with a tank. The Hafthohlladung was such an early attempt. A big AT grenade with three magnets that allowed it to stick to any metallic surface, it would make a nice hole into any tank it was attached to... Which makes the weapon&#039;s main drawback immediately clear: [[Tankbustas|running up to an operational tank to slap a bomb to its flank wasn&#039;t exactly safe]]. In theory, you could also try to [[Genestealer#Genestealer_Cults|wait and hide in ambush]] for the tank to pass close by since visibility from inside a tank wasn&#039;t that great, but that would require being able to anticipate the path of the tank (without accidentally getting run over), and tanks were often supported by infantry anyway. At the very least, they were less suicidal than the Japanese &amp;quot;lunge mine.&amp;quot; The Hafthohlladung wasn&#039;t really a successful weapon and saw only limited use, but it paved the way for the next item on the list:  &lt;br /&gt;
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* &#039;&#039;&#039;&#039;&#039;Panzerfaust&#039;&#039;:&#039;&#039;&#039; &amp;quot;Armor fist&amp;quot;, or, more literally, &amp;quot;tank fist&amp;quot;. A disposable one-shot anti-armor weapon for use against tanks and entrenched positions. Really cheap to produce, lightweight, and able to do a lot of damage to tanks at close range (maximum range being at most 150 meters for the later models). And it was really easy to use: hold in crook of the arm, flip a switch up that becomes an iron sight (and also arms the weapon), aim, squeeze the firing lever, and enjoy the fireworks. The basic idea of how they were used was to give one guy in every squad (or more) one of them so that if a tank ever did get close, there was a chance they&#039;d be able to take it out or do some damage. This, among other things, made allied generals wary about sending tanks to clear out German infantry forces, especially among the ambush-friendly hedgerows of northern Europe. That said, Panzerfausts were useless for trying to snipe at tanks from a distance (with an effective range of about 60m of the most produced versions) and could not be reloaded with another rocket, preventing most troops from carrying more than one shot on their person. In the last days of the war, the Nazis gave these to grannies and kids on the off-chance that they could destroy an allied tank when they rolled into town. In fact, it was so cheap to produce every member of late Volkssturm was generally issued one, while every third was lucky enough to be issued a rifle. Looked like a fist in a tube, hence the name. Its general design was later copied by the Russians, eventually used in the RPG-2 and RPG-7 rocket launchers. The concept of the Panzerfaust is still very much alive in the form of many &amp;quot;Light Anti-tank Weapons&amp;quot; (M72, AT4, MATADOR,...) in use today.&lt;br /&gt;
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* &#039;&#039;&#039;&#039;&#039;Panzerschreck&#039;&#039;:&#039;&#039;&#039; &amp;quot;Armor terror&amp;quot;, or &amp;quot;tank fright&amp;quot;. A reusable anti-tank rocket launcher based off captured American bazookas, and you can almost imagine the Nazi scientist getting one and saying &amp;quot;[[Ork|Bigga is Betta!]]&amp;quot;! (Although the actual reaction was probably also: &amp;quot;VHY DIDN&#039;T VE ZHINK OF ZHAT!!!&amp;quot;, see next item on the list.) The Panzerschreck was larger than the Bazooka, with an 88mm muzzle size (where the first Bazooka was only 60mm)—in fact, it is still larger than most rocket launchers and mortars in use today. Like the Bazooka, but unlike the Panzerfaust, it could be reloaded, and had a longer range than the Faust bar the latest version. The Panzerschreck has a distinctive steel blast shield in front, which has to do with the larger rocket blowing hot exhaust into the users face. Early models without the shield ended up requiring the operator to wear a gasmask and protective poncho (which must have sucked for the first person to test it, before they figured that out). The Panzershreck was more useful as an offensive weapon than the Panzerfaust, since it was capable of easily penetrating the armor of any tank they faced (and at better ranges) thanks to the bigger rocket. But on the other hand, it was very much a temperamental weapon that required trained operators, so its use was restricted to dedicated tank hunter teams (unlike the Panzerfaust, which was simple enough that a 10-year old kid could handle it).&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;Sturmpistole&#039;&#039;:&#039;&#039;&#039; An early attempt at making a lightweight anti-tank weapon, the sturmpistole was little more than a modified flare gun equipped with a stock and sighting system, and fired oversized warheads out of the muzzle like the Panzerfaust. Unlike the panzerfaust, it didn&#039;t see much success due to the small size of the warhead.&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;Raketenwerfer 43&#039;&#039;:&#039;&#039;&#039; At the time Germany [[Blood Ravens|acquired]] the Bazooka and refined it into Panzerschreks, they had there own version of a two-man team rocket based anti-tank weapon: the Raketenwerfer 43 a.k.a. the &amp;quot;Puppchen&amp;quot; or &amp;quot;Little Doll&amp;quot;. Why such a weird nickname? Because it was, for all purposes and intent, a miniature artillery piece: wheeled and towed and working from a a closed breech exactly like the rest of the German field guns and howitzers (except it fired rockets). Despite its better range and accuracy it was more expensive and harder to make then the Panzerschreck or Bazooka, so not nearly as many of them were made as compared to &#039;schrecks.&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;Panzerwurfmine&#039;&#039;:&#039;&#039;&#039; &amp;quot;Mine to be thrown at tanks&amp;quot; (don&#039;t say we didn&#039;t warn you about the names). Another attempt at allowing infantrymen to deal with a tank, this is basically a shaped charge with deployable stabilizing cloth fins that was thrown overhand to land on the top a tank and blow a nice, big hole through it. Cheap to produce and very efficient, but it required lots of practice to use, so it was only given to trained &amp;quot;[[Tankbustas|tank-hunter]]&amp;quot; teams. The Russians captured some of those, were duly impressed, and promptly refined the German concept into their own &amp;quot;RPG-6&amp;quot; AT hand grenade that was just as cheap and efficient but way easier to use, and so good it was still part of their arsenal when the Soviet Union fell and can still be found all over the world in relatively low-intensity conflicts. Sure, it won&#039;t kill a modern tank, but it sure as hell will kill third-world militia in up-gunned Toyotas.&lt;br /&gt;
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*&#039;&#039;&#039;Various AT-Rifles&#039;&#039;&#039;: Germany utilized a lot of AT-Rifles at the very beginning of the war, just like every other major power at the time did, and just like their counterparts, they became obsolete really, really quickly, with only the USSR really committing to their use thorughout the entirety of the war. Here are some of the AT-Rifles the Germans used. &lt;br /&gt;
**&#039;&#039;&#039;&#039;&#039;Tankgewehr M1918&#039;&#039;&#039;&#039;&#039;: The daddy of the AT-Rifle and, in a sense, most anti-materiel rifles to this day. Developed near the end of WW1 by the German Empire in search of an reliable alternative to light or medium field guns in the role of anti-tank weaponry. It essentially is a Mauser Gewehr 98 on steroids firing a massive 13mm round that could penetrate up 20 millimeters of armour on ranges of 100 meters and below. It needed a lot of training to make it work right; the recoil was reported to be strong enough to dislocate a mans shoulder if used incorrectly and even if done right, the marksman would become nauseous after just 2 or 3 shots at maximum. To put it in perspective: Imagine firing a gun, whose recoil feels like a seasoned boxer just hit you in the nuts. The Wehrmacht used some of them that were still lying around in arsenals all over Germany and some they took from the Polish army. &lt;br /&gt;
**&#039;&#039;&#039;&#039;&#039;Panzerbüchse 39&#039;&#039;&#039;&#039;&#039;: Or &amp;quot;Tank Rifle Model 39&amp;quot;. Whereas other nations like the British and the Soviets tried to improve their AT-Rifles by using larger calibers with bigger powder charges (the British used a .55 cartridge, the Soviets 14,5 by 114 millimeters), the Germans actually made their bullets smaller, using a 7,92mm by 94 cartridge. The idea was basically to increase the kinetic force of the bullet through speed instead of mass and it sorta worked, the PzB 39 was comparable to most other AT-Rifles of the time. It&#039;s shortcomings main came from (as is tradition) overengineering; the PzB 39 was a breech-loading rifle (like an artillery gun) and the action was expensive and labour-intensive to produce. Additionally, unlike most of its comtemporaries and even some of the other AT-Rifles the Germans used, it was single shot only (The Boys AT Rifle had a 5 round magazine, as did the Soviet PTRS-41).  The rifle proved barely effective already in Poland and France and was subsequently either phased out or coverted into grenade launchers. &lt;br /&gt;
**&#039;&#039;&#039;&#039;&#039;Panzerbüchse SS41&#039;&#039;&#039;&#039;&#039;: An insanely complicated, impractical marvel of engineering developed specifically for SS troops. The need for alternative weapons for the Waffen-SS divisions arose when Himmler wanted to use the SS alongside traditional Wehrmacht units; however the Wehrmacht Generals disliked the idea of a paramilitary force loyal only to the Nazi party, yet alone an army of glorified thugs and some political lobbying lead to the Wehrmacht keeping its monopoly on all weapons produced by the german arms industry, a priviledge the SS didn&#039;t have, so Himmler sourced weapons from all over Europe and took whatever he could get his filthy hands on (In spite of what /pol/lacks and Wehraboos might tell you, most SS units were poorly equipped and used a huge variety of surplus or obsolete rifles, submachineguns and looted guns). The SS41 differs in this regard as it was developed in secret specifically for the SS in Czechia from prototypes the Czechs developed on their own before their annexation into the Greater German Reich. Cycling this monstrous contraption requires the soldier operating it to slide the entire forward assembly forwards and backwards, a process that looks as awesome as it was tedious. Speaking of looks, this gun is really a beauty, you gonna hand it to them, and a Bullpup design on top of that. It fired the same 7.92 by 94mm cartridge the PzB 39 used, so it&#039;s fair to say that it didn&#039;t take long to become obsolete and surviving examples are exceedingly rare. &lt;br /&gt;
**&#039;&#039;&#039;&#039;&#039;Solothurn S18/1000&#039;&#039;&#039;&#039;&#039;: A ludicrously massive gun more akin to a cannon than anything else. Developed as part of the German schemes to gain access to modern firearms in spite of the conditions of the Versailles treaty in the late 20s. It was in fact so large that the Swiss put wheels on it and called it a cannon. It fired a FUCKHUEG 20mm round and needed 3 men or operate and carry it and built the basis of nearly all automatic cannons the German military developed and used through out the war.&lt;br /&gt;
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====Misc====&lt;br /&gt;
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* [https://en.wikipedia.org/wiki/M30_Luftwaffe_drilling &#039;&#039;&#039;&#039;&#039;M30 Luftwaffe Drilling&#039;&#039;]:&#039;&#039;&#039; The Germans had never been too keen on combat shotguns for various reasons (during WWI Kaiser Wilhelm was famously mocked for his protests that the American use of pump-action shotguns constituted a war crime), but the emergent Luftwaffe air force saw the need for equipping their pilots with survival weapons, in the event that they were shot down far from friendly forces and needed to hunt or defend themselves. They decided on a drilling combination gun (a double-barreled shotgun with a single-shot rifle barrel) as the ideal solution. However, the Luftwaffe&#039;s commander Hermann Goering had a propensity for being vain and flashy instead of practical, and chose the fancy high-end hunting rifles that aristocrats would purchase, instead of putting out an order for [https://en.wikipedia.org/wiki/M6_Aircrew_Survival_Weapon cheap, mass-produced weapons that would get the job done] at a fraction of the cost. As a result, the few surviving M30 drillings are extremely collectible and valueable.&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;[[Looted|Captured Weapons]]&#039;&#039;&#039;&#039;&#039;: Due to necessity and practicality, German troops also commonly used enemy equipment from all sides, predominantly Soviet weapons due to their large sweeps during the first stage of the invasion of Russia. To ease supply concerns, some weapons were converted to use standard German ammunition like the &#039;&#039;PPSh-41 submachine-gun&#039;&#039; (which was converted from 7.62x25mm to 9x19mm), while others actually had new Soviet-style ammunition made for them in converted factories.&lt;br /&gt;
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*Camouflage pattern battledress for infantrymen.  Well, okay, the Italians came up with the idea in the 1920s, but it was the Germans who mass produced it and issued it on a large scale.&lt;br /&gt;
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===Artillery pieces and AT-Guns===&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;Granatwerfer 36&#039;&#039;&#039;&#039;&#039;: Leave it to the Germans to overengineer a simple tube that spits out explosives. This little critter was supposed to serve as light, indirect fire support on the squad level and a bunch of gizmos tacked onto it that made aiming with it a hell of a lot easier - too bad the small caliber (5cm) limited its range and effectiveness in its intended role. Production was terminated in 1941, the reason given that the thing was too complex and too heavy, which in hindsight is a real headscratcher, as to why the High Command didn&#039;t come to this conclusion sooner (especially since the thing offered no significant advantage over rifle Grenades) , although it remained in use throughout the rest of the war. &lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Leichtes Infantriegeschütz 18&#039;&#039;&#039;&#039;&#039;: The LeIG 18 was an evolution of the proven and reliable &amp;quot;Leichter Minenwerfer 18&amp;quot;, the German answer to the Stokes Mortar that the British used. The idea was to give out a light field artillery piece to take out targets that sat in the niche of targets that were too insignificant to justify a full barrage or tank assault, too strongly defended or entrenched to just assault them solely with infantry. Think isolated pillboxes or MG-Nests holding a minor strongpoint. The odd naming stems from the conditions of the Versailles treaty, to give the Reichswehr plausible deniability for any curious allied noses poking in to German arms research. &lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;8-cm Granatwerfer 34&#039;&#039;&#039;&#039;&#039;: A carbon copy of the Stokes Mortar. Yes, really. &lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;15-cm Schweres Infanterie Geschütz 33&#039;&#039;&#039;&#039;&#039;: The largest gun that any given Infantry battallion had on offer. Fired 38 kilograms of explosives over considerable distances, and also served as the main armament of the Sturmpanzer IV. &lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Leichte Feldhaubitze (LeFH) 18&#039;&#039;&#039;&#039;&#039;: Another oddly named design, this &#039;Light Field Howitzer&#039; was the most common field gun of the German army. Efficient enough early in the war thanks to its 105mm caliber, it was eventually held back by considerable downsides that became apparent too late (too heavy, too difficult to move around and rather short range of around 10 km). When it became clear that the LeFH 18 really couldn&#039;t compare with Allied artillery pieces (like the Soviet 152 mm ML-20 howitzer, American M114 155 mm howitzer, which delivered heavier payloads or the British QF-25-Pounder, which fired much quicker), various improvements over the course of the war were attempted to keep it relevant. But ultimately it was outdated by 1941, and never could close the gap again. &lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;3,7-cm PaK 36&#039;&#039;&#039;&#039;&#039;: Probably the most advanced AT-Gun in the interwar period, but often gets a bad rep from reports of German soldiers, who had to fire the thing at Churchills, T-34s and other more modern tanks, earning it the moniker &amp;quot;Heeresanklopfkanone&amp;quot;, or &amp;quot;The Heer&#039;s (German armed forces) door knocking cannon&amp;quot;. Its major boons however were its very light weight and the perfected design of its mounting, making it very easy to transport and move. Seeing how much the German army invested in this gun before the war (over 9000 being built when the war started and an additional 5500 until 1941) they tried their damndest to keep the thing relevant even when it was very clear it could no longer keep up. Still, a remarkable and groundbreaking design for the early thirties, with 6000 being sold abroad and Japan, the USSR and even the United States outright copying the design with few modifications. &lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;5-cm PaK 38&#039;&#039;&#039;&#039;&#039;: The PaK 38s bigger, beefier brother, intended to fight off bigger tanks the light 3,7-cm couldn&#039;t handle - with very mediocre results. Practically identical to the 5-cm gun of the Panzer III. &lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;7,5-cm PaK 40&#039;&#039;&#039;&#039;&#039;: The first design that came onto the scene with WW2 in mind. A very effective design that in the latter half of the war ultimately became the most AT-Gun the Germans used and only became outdated at the very end of it, when even its significant firepower wasn&#039;t enough anymore to crack the armour of the big Soviet beasts. Modified versions of it became the main armament of a lot of German Tanks and Tank destroyers, the most notable of it being the Panther and the Jagdpanzer IV.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;8-cm PAW 600&#039;&#039;&#039;&#039;&#039;: Hilariously obscure as far as this list goes, the &#039;&#039;Panzerabwehrwerfer 600&#039;&#039;/8H63 was developed as the war progressed and Germany was finding its anti-tank weapons got to be stuck with the dichotomy of either being too immobile to adapt to battlefield conditions with its biggest AT guns or having too short-range to properly handle a regiment&#039;s anti-tank defense in full with its Panzerschrecks. Thus, the PAW 600 was designed to be lighter than other AT guns by the use of [https://en.wikipedia.org/wiki/High–low_system the High-low system] leading to a smoothbore gun that fired high explosive anti-tank rounds. The design was even atypically made with consideration for logistics by basing its rounds off of the Granatwerfer 34 mortars&#039; to make continued use of existing manufacturing tooling and it theoretically could have fired any other ammunition that would go into a Granatwerfer 34 (such as high-explosive or smoke rounds) which would have been noteworthy at the time since usual AT-guns firing high-explosive rounds really didn&#039;t do much since not much explosive filler fit into the thick walls of high-velocity rounds...but as mentioned, the thing was hilariously obscure and only 260 of them ever got built, so accounts of them actually having been used at all is very sparse - there was a statement from a Major in 15th/19th The King&#039;s Royal Hussars that they were used against the regiment near the River Aller on April 14th, 1945 to provide some evidence that the weapon had any effect on a battle in the war at all.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;8,8-cm PaK 43&#039;&#039;&#039;&#039;&#039;: A modified version of the infamous 8,8-cm Flak gun, stripped down to its essentials and with a longer barrel, wheeled carriage and gunshield to act as an AT-gun. Other than that, they&#039;re basically identical. &lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;12,8-cm PaK 44&#039;&#039;&#039;&#039;&#039;: The biggest, baddest AT-gun any side ever devised, with the Soviet 130mm monsters barely missing out the war by a few months, although one could argue that it was probably overkill, as it was so impractical and heavy that any use outside of fortified positions would be pointless. Given that the gun was designed when the war effort started to really go south and Germany found itself in a defensive war, probably a negligible downside, but then again, it didn&#039;t really seem to make any difference in the end. Some were used as part of the Siegfried Line and the Defense of Berlin, but they were very rare and the only examples that remain today are the ones built into the surviving Jagdtigers and the Maus.&lt;br /&gt;
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===Vehicles===&lt;br /&gt;
====Tanks====&lt;br /&gt;
German tanks were in general well designed, but in hindsight were overengineered and prone to breakdowns in the field. For example, take their &#039;&#039;Schachtellaufwerk&#039;&#039; (interleaved roadwheels system for tracks). The idea was: more roadwheels = weight distributed more evenly over track = less ground pressure = less bogging down and/or a higher maximum load. It was also supposed to lessen tank shaking and allow to fire (relatively) accurately on the move. Great idea on paper, and a pretty good one when testing prototypes at home... but an absolute hell on the Eastern front, where the almost supernaturally awful mud (or &#039;&#039;rasputitza&#039;&#039;) infiltrated between the wheels before freezing and breaking everything. Cue hour after hour of work for the maintenance teams, removing the track and wheels for cleaning before mounting them again [[FAIL|each and every time the goddamn tank sortied]], where a more traditional slack-track system would have required much less cleaning. And those were just added on top of the already quite large list of &#039;&#039;traditional&#039;&#039; mechanical breakdowns that plagued any and all vehicle pool of the epoch...&lt;br /&gt;
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Another big weakpoint in the German Panzerwaffe was the lack of standardization between the individual tank models. The Allies, more or less made the variations of their Tanks (which were standardized for every company and factory making them) from existing Models and fitted them with weapons they deemed appropriate for the task at hand([[Leman Russ (tank)|just like the Leman Russ in fact]]), which eased supply and maintenance whereas the Germans designed entirely new vehicles for every purpose across multiple manufacturers with their own specifications, tooling and production lines. In practice, this meant that parts between German vehicle types were mostly incompatible with each other (i.e. a gear made for a Panzer III could not go into a Panzer IV and vice versa, whereas a T-34 crew could just scavenge for parts in a nearby wreck or just broken tank) and it quickly became a logistical nightmare to sufficiently supply all tank units with spare parts or even fuel (The Germans never could make their minds up if they preferred Gasoline or Diesel). That&#039;s not to say that they didn&#039;t know or realize this (thoughts in this direction lead into the E-Series of design studies, planned to be a series of tank models that more or less shared all parts with each other except armament and chassis) but by 1944 Germany lacked the industrial capacity and resources to switch to a more economical model of production. Furthermore, the German model of tank production didn&#039;t help too; all of the German tanks were hand-crafted, using expensive and elaborate methods with strict tolerances to produce the best results they could offer which becomes redundant when you compare it to the production streets of the T-34 and the Sherman that were put out by the dozens. The &amp;quot;5 to 1 ratio&amp;quot; of allied vs German Tanks is as much the result of the Modus Operandi of the German war industry as it is of failed planning, overly complicated designs, fascist inefficiency and having the SHIT bombed out of them.&lt;br /&gt;
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In the end, the true selling point of the &#039;&#039;Panzerwaffe&#039;&#039; was not the tanks themselves, but instead, primarily, the tactics of using them, the crew members manning them, the mechanics supporting them, and the radios installed in every tank that allowed for a level of coordination between tanks, infantry, and artillery not seen before the start of WWII (which formed the core of &#039;&#039;Blitzkrieg&#039;&#039; tactics). This, along with some powerful late-war designs, occasionally gave German tanks an edge over Allied tanks until production problems, stability issues and most of all fuel shortages became overwhelming.&lt;br /&gt;
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German tanks are called &amp;quot;&#039;&#039;Panzer&#039;&#039;&amp;quot;, which when directly translated means &amp;quot;&#039;&#039;armor&#039;&#039;&amp;quot;, and more specifically is the shortened version of &amp;quot;&#039;&#039;Panzerkampfwagen&#039;&#039;&amp;quot; (Armored Fighting Vehicle). The name is often abbreviated to just &amp;quot;PzKpfw&amp;quot; or even &amp;quot;Pz&amp;quot;. The habit of naming tanks, airplanes and other pieces of equipment, like the V3 gun after animals, mostly predators, was introduced after a suggestion by Goebbels in 1944 to increase the propagandistic value of the vehicles. This is why earlier vehicles have none of these names and were named &amp;quot;at face value&amp;quot;. At no point in time did these nicknames show up in official records of the Wehrmacht aside from anecdotal mentions in field reports. The official records of the Heereswaffenamt (Army armory office) used the &#039;&#039;Sonderkraftfahrzeug&#039;&#039; (&amp;quot;Special purpose vehicle&amp;quot;, Sd.Kfz. in short) system of designations instead.&lt;br /&gt;
* &#039;&#039;&#039;Panzer I:&#039;&#039;&#039; Designed and produced in defiance of the Treaty of Versailles, the &#039;&#039;Panzerkampfwagen I&#039;&#039; was the first Nazi tank.  It was small, weighing only 5.4 tonnes, and was armed only with two MG-13 machine guns. Some 1,493 were made, and were most notable in that they allowed tank crews to be trained, and (after being sent to Spain) let tank doctrines be developed that later allowed the Nazis to take over Poland.  They saw some use at the beginning of WWII, but were pretty soon deemed to be out of date even on scouting missions. Until they were deemed totally obsolete, they were continuously upgraded and specialized, and had several variants including a potential recon paratrooper-tank. Primary Nazi tank of the Condor legion in the Spanish Civil War.  [[File:Panzer I.PNG|thumb|right|300px|Mein Herr! Can&#039;t ve get somezing better zan zis Panzer I?]] As with a lot of Nazi tanks that became obsolete, the old PzKpfw I&#039;s were sometimes stripped to the chassis and repurposed for things such as artillery and tank-destroyer roles, though this was relatively rare.&lt;br /&gt;
* &#039;&#039;&#039;Panzer II:&#039;&#039;&#039; The &#039;&#039;Panzerkampfwagen II&#039;&#039; was designed using the experience gained in the Spanish Civil War. Heavier than the Panzer I at 8.9 tonnes, it was designed as a stopgap, as the Panzer III and IV were experiencing delays in production. It was armed with a dinky automatic 20mm cannon that was little better than an anti-tank rifle. Common during the early war, it was made obsolete by the arrival of the Panzer III and IV, and relegated to reconnaissance duties, training, or conversion into open-topped tank destroyers. Much like it&#039;s younger brother, it too was pushed through several variants; however, instead of trying to upgrade it to stay in main-line action, it was turned into a better scout tank so that the Panzer III could take over the main-line role. Primary Nazi tank for the invasion of Poland and France.&lt;br /&gt;
** &#039;&#039;&#039;Panzer II Ausf. L &amp;quot;Luchs&amp;quot;&#039;&#039;&#039;: The final version of the Panzer II with a redesigned turret housing the same 2cm-autocannon in a new turret and a modified chassis. Speedy little bugger (it could reach up to 60 kph under optimal conditions) that served as a scouting verhicle for the tank divisions, with 100 being built. &lt;br /&gt;
* &#039;&#039;&#039;Panzer III:&#039;&#039;&#039; One of the two main German tanks of the war, the &#039;&#039;Panzerkampfwagen III&#039;&#039; was about when Germany really got the hang of this whole tank design thing. Introduced in 1939, it weighed 23 tonnes, carried a 37mm anti tank gun, and notably had a turret big enough for three guys (which is actually more important than you might think, as it allows the crew to share the workload, e.g., the Loader&#039;s only task would be to load the gun with correct ammo in as short time as possible, the Gunner focuses on aiming and firing the gun, while the Commander can retain situational awareness and, well, give orders). Contemporary tanks usually had two- or even one-man turrets, forcing the crew to share responsibilities, thus lowering combat efficiency. The Panzer III was designed from the ground up to engage enemy tanks, rather than the infantry and light vehicles of earlier models. In Poland, France, and North Africa it did well, even though some French vehicles still outgunned them. Against Soviet T-34s, however, it was completely insufficient, unless upgraded to a 50mm gun and firing APDS. Thankfully, unlike the French and Russians, the Panzer III were all equipped with radios, allowing them to out-maneuver the un-radioed yet otherwise better tanks. Production stopped in 1942, but since they had built 5,774 of them, they stayed in service until the end of the war. The chassis was used to produce the StuG assault cannon (although &amp;quot;Geschütz&amp;quot; is hard to translate to English: it&#039;s neither a mere gun, nor a cannon, being more of a tank destroyer, i.e., a &amp;quot;sniper&amp;quot;-style tank), which would be the most widely produced German vehicle of the war. Switched roles with Panzer IV to become the infantry support tank with short barrelled howitzer, though this was soon also replaced with a dual-purpose gun. Primary Nazi tank for the invasion of Soviet Union.&lt;br /&gt;
* &#039;&#039;&#039;Panzer IV:&#039;&#039;&#039; Ultimately the most common German made tank, with nearly 9,000 units being built over the course of the war (now compare numbers with those of Sherman and T-34), the &#039;&#039;Panzerkampfwagen IV&#039;&#039; was the Panzer III&#039;s big brother. The Panzer IV was originally intended to be used against infantry and was armed with a low-velocity 75mm gun for blowing stuff up with explosive shells.  After the invasion of Russia they switched to a 50mm anti-tank gun, and later a 75mm high-velocity cannon while also being up-armored to an absolute weight limit of a chassis. After that upgrade, it was generally on par with the T-34 and M4 Sherman (on average, at least — they had a less powerful engine, but better optics). Unlike early Soviet tanks, every Panzer IV generally had a working a radio receiver. It&#039;s chassis became the foundation of many German vehicles of all classifications. Primary Nazi tank from 1942 to the end of the war in 1945.&lt;br /&gt;
* &#039;&#039;&#039;Panzer V Panther:&#039;&#039;&#039; The Panther was introduced in 1943 and is often argued to be the the best tank of the war. It copied many features of the T-34 and improved on them. It was listed as a &amp;quot;medium tank,&amp;quot; despite weighing in at 44.8 tonnes (due to the Germans attributing a class with the intended use in mind, not weight). Its 75mm/L70 gun was one of the most powerful tank guns of the war, and could destroy any Allied tank. Quite mobile for its weight, its frontal armor was more effective than that of the Tiger&#039;s thanks to sloping. It truly was a swift and hard as nails death machine... when it was in working order, that is. The Panther was rushed into service and had even more mechanical problems than the Tiger did due to its rushed design. The transmission, for example, broke down on averag after just 250 kilometers (that&#039;s 155 miles for you yanks) of use, leading to a lot of abandoned tanks. On the plus side, the Panther was only about 20% more expensive to produce than the Panzer IV, and the Germans managed to produce 6,000 of them, though switching over did cost them in terms of other production due to the necessary retooling time. Along with the Tiger, the Panther was enough of a threat for the Western Allies to up-gun their Shermans (the &#039;Firefly&#039; with the British 17-pounder gun and the multiple American (76) variants sporting a more powerful 76 mm gun) and the Soviets to make up-armored and up-gunned T-34-85&#039;s (with, you guessed it, a 85 mm gun in the turret). Along with the aforementioned US and Soviet tanks, the Panther eventually became one inspiration for the post-war &amp;quot;Main Battle Tank&amp;quot; concept, the other being the British Centurion. An upgraded Panther II was planned, but never entered production. [[File:Panther_Tank.jpg|thumb|left|300px|Zis vill do nicely! Danke!... Gott im Himmel, zat&#039;s a lot of Shermans!]]&lt;br /&gt;
* &#039;&#039;&#039;Panzer VI Tiger:&#039;&#039;&#039; Even before invading Russia, the generals of the Wehrmacht sent requests for a tank that could be called &amp;quot;heavy&amp;quot;. After seeing French B1&#039;s in action, however brief or desperate, they were convinced that a slower brawler that could take punches and return them had its place on the battlefield along the faster but relatively lightly armoured Pz. III and IV. Still, the idea lingered for a couple of years, with only the shock of encountering previously unknown Soviet KV-1s and T-34s giving the necessary push and resources to the project as perceived German tank superiority was shattered. The Nazi top brass took this as a challenge to create the ultimate tanks, and the result of said project were &amp;quot;the Big Cats&amp;quot;. The first of these was the Panzerkampfwagen VI Tiger heavy tank, which entered service in 1942 (yes, the Pz. V actually came out after the VI did). &amp;quot;Heavy&amp;quot; definitely described the Tiger: it weighed 54 tonnes, had a 690 hp engine, had up to 100mm of armor, could reach its 40 kph in good conditions to keep with the little guys and was armed with a hueg 88mm cannon that could take out a T-34 or Sherman from 2 kilometers with ease. In fact, it could do this to &#039;&#039;any tank the Allies would have at any point of the war&#039;&#039; from one kilometer away, barring IS-2s and Churchill VIIs. Despite this, the Tiger was over-engineered mechanically and somewhat under-designed chassis-wise. It was expensive, a drain on strategical resources and labor intensive to build, had reliability issues, and was horribly maintenance-intensive one in the field. The Tiger chassis was essentially an upgraded Pz. IV (and therefore a [[Metal Boxes|metal box]]), and the design took no advantage of the sloped armor concept the Russians were by then fielding in the T-34, which made the Tiger heavier and slower than it could have been for the same armor effectiveness. Only 1,347 Tigers were built, but they did have an effect on Allied morale. In one instance a single Tiger destroyed most of the 22nd Armoured Brigade and forced them to retreat (Battle of Villers-Bocage). The Tiger is without a doubt the most famous (and overrated, due to the problems listed above) tank of WWII, known even to those illiterates who think WWII was only fought between America and Germany, and if most video games are to be believed, every Nazi tank was a Tiger. That is, however, somewhat understandable given just how often allied tankers yelled &#039;Tiger&#039; whenever they lost a tank, even to a regular Pz IV (which could be mistaken for a Tiger at a distance). The Tiger and Panther tanks, like a used car, came with an owner&#039;s manual (the Tigerfibel and Pantherfibel, respectively), and Heinz Guderian (one of Germany&#039;s, and possibly the entire war&#039;s, best tank commanders) wanted every tank crew to read the manual. But even back then, people understood just how few guys actually read the instruction manual for anything. So it was written as a fun book to read, with humor, poetry, and naked girls alongside the information about how to use two of the most famous heavy tanks to be fielded in WWII.&lt;br /&gt;
* &#039;&#039;&#039;Tiger II:&#039;&#039;&#039; The Tiger II, sometimes known as the King Tiger (from an incorrect translation of &#039;&#039;Königstiger&#039;&#039;, meaning &amp;quot;Bengal Tiger&amp;quot;, but which literally translates to &amp;quot;Royal Tiger&amp;quot;), was the ultimate German tank, and introduced in 1944 as a successor to the Tiger. It weighed 68.5 tonnes (more than most modern tanks) and had 150mm of frontal armor, which was even sloped (a huge step forward from the boxy Tiger I)! Even so, between limited resources and an increasingly bombed-out industrial base, only 492 of these behemoths rolled off the assembly line before the war ended. These tanks were considered to be just as temperamental as the Tiger I, but for different reasons. The designers learned how to fix some of the problems with the Tiger I, and promptly over-built the Tiger II even more after patching the holes, because they thought they had wiggle room or something. It was damn near unkillable, but a fuel guzzler to the extreme, barely maneuvable and prone to mechanical failures of almost any kind. Some historians argue that the King Tiger only had an effective use as a propaganda piece and little else. &lt;br /&gt;
*&#039;&#039;&#039;Anything they could steal:&#039;&#039;&#039; From French [http://en.wikipedia.org/wiki/Char_B1#Operational_history B1 heavy tanks] to Soviet [http://www.achtungpanzer.com/panzerkampfwagen-t-34r-soviet-t-34-in-german-service.htm T-34&#039;s] to American [http://beutepanzer.ru/Beutepanzer/us/M4_sherman/m4-75-sherman-01.htm Shermans], the Nazis used everything they could get their hands on like Orks in clean uniforms (not that the Allies were any different: Soviets, for example, had several companies armed with Panzers V used as tank destroyers). This became so chronic that the British had a strong rule in place that said any tank which could not be repaired or salvaged was to be destroyed, so the Germans wouldn&#039;t pinch it. They deployed stolen tanks pretty much everywhere, and of every type; hell, even Renault FT-17s were used in police roles in some areas.&lt;br /&gt;
**&#039;&#039;&#039;Panzer 35(t) and 38(t):&#039;&#039;&#039; the most famous tanks the Nazi &amp;lt;s&amp;gt;stole&amp;lt;/s&amp;gt; were supplied with by puppet governments all across Europe were the PZ 35(t) and 38(t). Light tanks, both were Czech designs (hence the (t) for &#039;&#039;tschechisch&#039;&#039;) Germany acquired when they took over first the Sudetenland, and then the rest of Czechoslovakia. While very useful early in the war, the designs were rendered obsolete by 1942 (they simply couldn&#039;t compete against a T-34), and the chassis was instead used to produce Marder 2 and Hetzer tank destroyers.  A version of the 38(t), called the Stridsvagn m/41, was also used by Sweden. [[Katanas are Underpowered in d20|The vehicle&#039;s Czech steel was lower-quality than German stock.]]&lt;br /&gt;
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====Tank Destroyers/Assault Guns====&lt;br /&gt;
Between the First and Second World Wars, various nations were still trying to figure out what good designs were for armored vehicles. This is the same era that gave us the British infantry and cavalry tank concept. In response to the super heavy British infantry tanks of the time, the Germans were quick to invent and use an armored doctrine they called &#039;&#039;Panzerjäger&#039;&#039; (tank hunters). The concept was to stick a huge gun (too big to put in a proper turret with then available technology) onto a vehicle with a fixed casemate and open top to allow the heavy gun to be moved around easily. Think like the [[Basilisk]], only built for direct fire. Later in the war, Germany discarded the lighter Panzerjäger tank destroyers and instead designed big heavy tank destroyers, with thick armor and guns big enough to make an ork blush with envy, and labeled the class &amp;quot;&#039;&#039;Jagdpanzer&#039;&#039;&amp;quot; (hunter-tank). Panzerjäger of both types had the advantage of being cheaper and simpler to make than turreted tanks, and having lower silhouettes that allowed for easier ambushes. Plus it was easy to convert an otherwise out of date, under-gunned tank into a destroyer. The disadvantage was, of course, that they had no turrets, so they could be outflanked and had no way to point their guns at any targets that did not drive in front of them short of turning the entire tank around. Generally speaking, most Tank Destroyers were rather effective in what they were supposed to do, but the turret-less constructions meant that they were sacrificing much needed flexibility in the field and every major power in the post-45 world order didn&#039;t want to bother with it, especially since the British Centurion MBT showed the world for the first time that a tank could reliably perform all roles that were previously assigned to a variety of models. Only Germany kept some Tank Destroyers around after the war (the Kanonenjagdpanzer) and even that was thoroughly outclassed once self-directing ammunition like TOW missiles became available. &lt;br /&gt;
*&#039;&#039;&#039;Panzerjäger I&#039;&#039;&#039;: Remember that little note in the Panzer 1&#039;s description on how it was repurposed? Well, this is the end result. What basically amounts to a Panzer I with its turret taken off and a casemate installed instead, it had a nice 4.7cm anti-tank gun but was relatively weak otherwise. There were no vision slits in the casemate, meaning that in order to aim, the crew had to peek over the top and get themselves shot in the head (a pressing issue in particular for Anti-Tank battalion 643).&lt;br /&gt;
*&#039;&#039;&#039;Marder:&#039;&#039;&#039; The Marder 1, 2, and 3 were all very similar tank destroyers, hence why they share a listing. The Marder 1 is based on the chassis of the French Lorraine 37L tractor, the Marder 2 is based off the Panzer II chassis, and the Marder III is based of off the Panzer 38(t) (the &amp;quot;T&amp;quot; means it was Czech in origin, not that it weighed 38 tons). All three were open topped and armed with either 7.5 cm cannons or converted Russian 76 mm cannons they stole early in their invasion of Russia. At the start of Operation Barbarossa, German tanks were again under-gunned and -armed compared to their enemies, especially when compared to the T-34 (which one German field marshal quipped was the best tank in the world in 1941). But, like the battle for France, the Germans had more radios and were thus able to make massive advances anyway through superior tactical coordination. Still, a better anti-tank weapon was needed, so the Marders were created and armed with 7.5 cm weapons (although there were never enough of them, so they would revert to using Russian guns).&lt;br /&gt;
*&#039;&#039;&#039;Wespe&#039;&#039;&#039; and &#039;&#039;&#039;Hummel&#039;&#039;&#039;: The Wasp and Bumblebee, respectively, and both with a nasty sting. Both were re-purposed tank chassis, but sporting artillery howitzers instead of AT guns (Which makes them technically self-propelled artillery instead of assault guns, but in the end it&#039;s a huge gun on tracks so fuck that noise!) the Wespe was based off the Panzer II and sported a 105mm &#039;light&#039; howitzer; the Hummel was based on a modified Panzer III chassis and sported a 150mm howitzer. They&#039;re the real-life equivalents of (and probably the inspiration behind) the Imperial Guard&#039;s [[Basilisk Artillery Gun]].&lt;br /&gt;
*&#039;&#039;&#039;Hetzer&#039;&#039;&#039;: Repurposed Panzer 38(t) with a casemate-mounted 75mm gun. A nice late-war re-design and a dangerous opponent since its small chassis and decent speed made it easy to get in position for a good ambush, and its gun was strong enough to take on any allied tank. Notorious for being an absolutely awful thing to be in, the interior was cramped to the point of farce and ergonomics were very poor. The Hetzer lacked in the armour department, though, and couldn&#039;t slug it out.&lt;br /&gt;
*&#039;&#039;&#039;Nashorn&#039;&#039;&#039;: Also called &#039;&#039;&#039;Hornisse&#039;&#039;&#039;, this was a Marder-like tank-destroyer, with a chassis specially designed to mount the fearsome &amp;quot;Acht-acht&amp;quot; 88mm gun. Just like the Marders it was open-topped, but the huge range of its gun made it a dangerous opponent. The Germans later experimented with even bigger guns (105mm and 128mm) mounted like this, but those vehicles proved simply too heavy and impractical to use, so they did not evolve beyond a couple of prototypes.  &lt;br /&gt;
*&#039;&#039;&#039;StuG III &amp;amp; IV&#039;&#039;&#039;: By far the most widely produced German vehicle of WWII, the Stug was easily one of the most versatile combat platforms fielded in the war(And famous in Panzer General series for easily knocking out Russian tanks).  StuG&#039;s, or &amp;quot;&#039;&#039;Sturmgeschütz&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;assault artillery&#039;&#039;&amp;quot;, were built to combat a problem Germany learned from the first world war: that infantry lacked the ability to take on fortifications, and the artillery was too slow to keep up to allow direct fire on these targets.  The StuG was the solution: by mounting a 7.5 cm &amp;lt;s&amp;gt;howitzer&amp;lt;/s&amp;gt; [https://de.wikipedia.org/wiki/Sturmgesch%C3%BCtz_III  gun] in a fixed casemate on a Panzer III chassis, they allowed the vehicle to roll up with the infantry and blow any fortifications in the way to rubble.  Of course during the invasion of the Soviet Union the Germans ran into tanks much better than their existing vehicles, namely KV-1s and T-34.  In order to quickly counter these threats, the StuG was &amp;quot;up-gunned&amp;quot; (quote marks are there because the guns caliber did not change), to mount a high-velocity 7.5 cm anti-tank gun.  In 1943, the StuG chassis was changed from a Panzer III&#039;s to a Panzer IV&#039;s, otherwise no changes were made. StuG&#039;s, despite looking like and being compared to tanks, were not considered tanks, and were crewed by artillery men. StuG&#039;s are estimated to have destroyed 20,000 enemy tanks in the course of the war, impressive when you consider that just over 10,000 were made, and not all of those were armed with actual anti-tank weapons.  After the war, the Soviets gave a number of captured tanks to Syria where they were used up to 1960s. In a funny twist of irony, some of those ended up in Israeli hands during the Six-Day-War and remain on display in Tel Aviv today. (There was a self-propelled-gun with a an actual howitzer, too: the StuH 42.)&lt;br /&gt;
*&#039;&#039;&#039;Sturmpanzer:&#039;&#039;&#039; Known commonly to the Allies as the &#039;&#039;Brummbär&#039;&#039; (Grouch), this infantry support gun was based on the Panzer IV chassis.  It mounted a 15cm mortar-sized direct-fire cannon, which fired a combined shell-charge weighing in at over 100lbs, designed to make infantry and buildings explode.&lt;br /&gt;
*&#039;&#039;&#039;Ferdinand/Elefant&#039;&#039;&#039;: To put the Ferdinand into perspective, this is a tank that even Hitler though was too complex, too unreliable, and too theoretically advanced to use. The Ferdinand is the result of a contest between two of Nazi Germany&#039;s top companies, Porsche and Henschel (both of which still exist today), to produce a heavy tank that could use the 8.8 cm gun. The initial plan was to produce both tanks simultaneously, with contracts to make a &amp;quot;small&amp;quot; series of 100 tanks for both participants signed with Krupp on the same day of  22th of July, 1941. Both Tigers (P) and (H) had A LOT of problems, but due to unclear reasons even before final tests conducted in November 1942 came the order to stop production of Porsche version. That&#039;s why, despite losing the contract, Porsche had 90 Porsche Tiger hulls laying around, though he couldn&#039;t make more as he lacked production lines of his own.  It was decided to turn those unused Tiger P prototypes into tank destroyers, and so they bolted even more armor on and added a fixed super structure for the gun, and thus the Ferdinand (named humbly after Porsche himself) was born. The Ferdinand was a troubled vehicle: rather than one engine, its immense bulk required two, and thanks to poor ventilation they often overheated. Bizarrely, the two engines did not even connect to the drive train (possibly because of issues keeping the two engines synchronized without modern computer control), and were instead connected to a set of electric generators that in turn powered a pair of electric motors. That&#039;s right, in 1942, the Nazi&#039;s built a 65 ton gas-electric, hybrid-powered tank destroyer, good for the environment maybe (but not actually, because the primitive technology just made the combo even less efficient), but maintenance for the thing was a nightmare worse than the Tiger. And before we forget, it did not have a machine gun. The concept of Diesel-Electrical propulsion is not even as advanced for the time as many people think; the Soviets had developed such an engine for a locomotive in 1924, the German U-Boats used the same technology for their underwater propulsion system (Diesel Engines charging a large set of batteries that drove an electric motor when underwater) and Porsches own patent for this system date back as far as 1896. The only innovation was that it was the first time this concept was implemented in an armoured vehicle. To be honest, it wouldn&#039;t have been that much of a deal (StuG-IIIs didn&#039;t have a machine gun until December 1942, for example) if Guderian hadn&#039;t used them as heavy tanks (he even calls them &amp;quot;Porsches&#039; Tigers&amp;quot; in his memoirs), and even then out of 39 Ferdinands lost during Battle of Kursk only 4 were confirmed to be burned down by Molotov cocktail, and in 3 cases they were damaged either by mines or artillery shells before that.  It had one hell of a gun, however: 8.8 cm Pak 43 could destroy any Allied tank at distances exceeding 2000 meters. In 1943, all 48 remaining operational tanks were converted to have a machine gun, more armor, anti-magnetic zimmerite paste coatings, and a commander&#039;s cupola. The modified tanks were named Elefants. Overall, more Ferdinands were destroyed by their own crews after their tracks or suspensions were damaged by mines or artillery fire and tanks themselves could not be towed back to a repair base than were lost to enemy fire. Maybe it is the inspiration for the Shadowsword Imperial Guard superheavy.&lt;br /&gt;
*&#039;&#039;&#039;Jagdpanzer IV&#039;&#039;&#039;: A Panzer IV chassis mounting a long-barrelled 75mm gun in a casemate mount. Worked generally very well, the low silhoutette being a great advantage it had over comparable tanks, but had some notable downsides too: The inclusion of additional armour and the long 75mm KwK from the Panther strained the Panzer IV chassis to the absolute limit, limiting range and mechanical reliablity. The extra armour and long gun also the tank particularly nose heavy, making it a bitch to drive and limiting its manuverability, nevermind being almost unable to make steep descends without bumping the gun on something, a problem tanks with a similar nose-heavy loadout like the Russian T-34 and SU-85 also had.&lt;br /&gt;
*&#039;&#039;&#039;Jagdpanther&#039;&#039;&#039;: A Panther chassis mounting a long-barrelled 88mm gun in a casemate mount. Arguably the best &amp;quot;Jagd-&amp;quot; model combining decent mobility, decent protection and a very powerful gun. &lt;br /&gt;
*&#039;&#039;&#039;Jagdtiger&#039;&#039;&#039;: Tiger II chassis outfitted with a long-barrelled 128mm (!) naval gun. Pure overkill, and ultimately a poorly-performing design. To put it in perspective, the M1 &#039;&#039;Abrams&#039;&#039; TODAY has a smaller and shorter 120mm cannon, even if most of its armor busting power comes from the fact it fires modern (and far more deadly) sabot rounds. Even back then, two of the most effective AT guns of the war were the German &#039;&#039;Acht-Acht&#039;&#039; 88mm gun and the British 76.2mm &#039;&#039;17 pounder&#039;&#039; gun; both much smaller, lighter and with a better rate of fire than this 128mm monster. No warmachine used on the frontline called for such a massive gun to be dealt with in World War II (save perhaps for the Soviets&#039;s [https://en.wikipedia.org/wiki/IS_tank_family IS heavy tanks], which were designed to be have armor good enough to stand up to 88mm AT gun fire, but ironically the Jagdtiger only served on the western front make it a moot point) and even the fact it could double up as artillery support in a pinch didn&#039;t make up for the fact it was just too big and unwieldy and slow-firing a gun to deal with tanks. Add to that, a tank with a 128mm main gun is especially stupid when your enemies on both sides favored zerg rushes of Sherman and T-34&#039;s medium tanks respectively, much lighter vehicles that could reliably be taken out by much smaller guns. While anticipating future enemy capabilities is important in wartime weapon development, pretty much no one was working on a vehicle sufficiently armored to warrant this firepower (excluding absurd Super-heavy design studies like the American T28/T30 and T95 or the British Tortoise), unless it was intended to fire on battleships from the shore—and firing from a stationary coastal-defense position probably would be for the best, because even at its crawling pace, going off-road tended to knock the gun out of alignment and require it to be recalibrated before firing again, so good luck with flanking maneuvers. The nicest thing that could be said about it was that it was great for shooting at enemy tanks hiding behind buildings, because it would shoot straight through building and tank alike. (Seriously, read Otto Carius&#039; memoirs. His opinion on these is as first-hand as it is scathing.)&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt; &lt;br /&gt;
On a sidenote:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
One could reasonably point out that the Russians weren&#039;t much better in that regard, since they too threw a couple of &#039;overcompensated&#039; tanks/assault guns into the fray over the course of WWII: The KV-2 sported a 152mm howitzer in a gigantic (and horribly impractical) turret, and the SU-152 and ISU-152 were also equipped casemate-mounted 152mm howitzers (basically, the only difference is that the SU was based on the KV chassis and the ISU on the IS chassis). The difference here is that these vehicles had been designed for infantry support (and demolishing &#039;&#039;festungs&#039;&#039;), making the huge gun just mobile enough to keep up with the grunts and chucking high explosive death at the enemy from medium/long range  instead of blasting other tanks to smithereens. This doesn&#039;t mean they couldn&#039;t: indeed the ISU-152 was effective enough in that regard to be nicknamed the &#039;&#039;Zveroboy&#039;&#039; (&#039;&#039;Beast Killer&#039;&#039; in Russian, which it inherited from the SU-152), but being able to blast a Tiger on its back was merely a handy bonus. Add to that the low-velocity 152mm howitzer was a good 30% lighter than the massive PaK 80; resulting in lighter, more compact, and more mobile vehicles overall once they realized trying to mount a huge howitzer in a turret wasn&#039;t such a good idea after all. All the Russians did was switch the unwieldy 152&#039;s for lighter  85&#039;s, 100&#039;s and 122&#039;s to make actual tank destroyers.  &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
*[[File:Sturmtiger.jpg|200px|thumb|right|Contrary to what it might looks like, this is not a mock-up of a 40k [[Vindicator]] but a real combat vehicle.]]&#039;&#039;&#039;Sturmtiger&#039;&#039;&#039;: The Sturmtiger is one of the most striking example of Nazi &amp;quot;mad genius&amp;quot; given form, to the point that this assault gun could almost belong in the &amp;quot;Wunderwaffe&amp;quot; section. As you can see from the picture, it looks like a [[Vindicator]], which is not a coincidence: both vehicles&#039; role is to rumble up to a strongpoint and obliterate it with extreme firepower. Very quickly, the Germans realized that fortifications were a major pain in their Aryan butts to deal with and that static artillery was too slow and vulnerable to keep up with their &#039;&#039;Blitzkrieg&#039;&#039; attacks. So at first they relied on airplanes, but as their opponents started to contest the skies, they fielded self-propelled howitzers that would rumble up &#039;close&#039; to the bunker/building/... and blast it to pieces. The Sturmtiger... The Sturmtiger is what you get when the point where you should have stopped putting bigger, larger guns on tracks is long passed, yet one still keeps going... and somehow manages to make it work. Based off of the Tiger 1 chassis, it sported a [[bolter|&#039;&#039;380mm gun/rocket launcher&#039;&#039;]] [[awesome|&#039;&#039;adapted from a Kriegsmarine depth-charge launcher&#039;&#039;]] as its main gun; [[wat|and only because the 210 mm howitzer they intended to use first wasn&#039;t available]]. Although it sported a gun that could obliterate anything in front of it, the Sturmtiger suffered the same problems as the Tiger itself. Overbuilt drivetrain, maintenance-intensive and prone to breakdown &#039;&#039;Schachtellaufwerk&#039;&#039; tracks to keep ground pressure tolerable, and an underpowered engine. On top of that, the rocket was so powerful that in order to not break the barrel of the gun or kill the crew, the exhaust gasses from launching the depth-charge rocket had to be vented out of a number of tubes that went back up the barrel. Not to mention that by the time the Sturmtiger was being fielded the Germans were in no position to use nor did they require an urban assault vehicle of this kind.&lt;br /&gt;
*&#039;&#039;&#039;Flakpanzer IV&#039;&#039;&#039;: Tanks whose main gun had been replaced with one (or more) anti-aircraft guns. With the Luftwaffe having been squandered by inability to adapt to changes (i.e. realize that &#039;&#039;maybe&#039;&#039; it should have switched priorities to defending the Fatherland before the latter half of 1943), the Germans came up with these SPAAGs in other to try to defend themselves from all those nasty american &#039;&#039;Jabos&#039;&#039; (German shorthand for fighter-bomber) making their lives hell. Didn&#039;t really work, because towards the end of the war the ground attack aircraft had become too fast to be engaged reliably by guns relying on human eyes to acquire and follow their target. They were, however, [[rape|murder on tracks]] when facing infantry and lightly armored ground targets. Four Variants were made, all based on the ever-reliable Panzer IV chassis: &lt;br /&gt;
**&#039;&#039;&#039;Möbelwagen&#039;&#039;&#039;: Odd looking thing that more or less was an armoured AA-emplacement on a tank; when deployed, the crew would fold down the &amp;quot;walls&amp;quot; of the open topped fixed turret with a 3.7 cm AA-gun on top of it. Needless to say, it didn&#039;t offer any significant improvement over existing and far more simple AA-vehicles which consisted of little more than an armoured truck with the gun in a trailer. &lt;br /&gt;
**&#039;&#039;&#039;Wirbelwind&#039;&#039;&#039;: Perhaps the most iconic of the four, it massively improved the design by adding an again open-topped turret that could be turned almost as fast as a regular AA-gun on its mounting. Armed with a quadruple 2-cm FlaK 38 and 105 being built, it was ultimately the most common variant of the Flakpanzer IV. &lt;br /&gt;
**&#039;&#039;&#039;Ostwind&#039;&#039;&#039;: The last Flakpanzer IV to be put into serial production. The turret remained pretty much the same from the Wirbelwind, although the introduction of a single 3.7-cm FlaK 43 made one of the two loaders on the Wirbelwind obsolete and a hydraulic turning mechanism pumped its turning speed up to 60 per second. Its prototype partook in the Battle of the Bulge and returned back home undamaged. 47 were completed by the end of the war. &lt;br /&gt;
**&#039;&#039;&#039;Kugelblitz&#039;&#039;&#039;: Similar deal to the Typ XXI U-boats, the Kugelblitz was the peak of military engineering for its time that remained unsurpassed until computer-guided tracking systems and heat-seeking missiles revolutionized ground-based Anti-Air weaponry. The Kugelblitz utilized a fully enclosed, roughly ball-shaped turret with two 3-cm-MK 103 borrowed from the Me 262 fighter plane that were fed by belt instead of magazines or clips like the FlaK guns before. The shape of the turret, combined with an improved version of the hydraulic turning mechanism of the Ostwind made for an incredibly deadly package that could cover the airspace above it completely and inspired many imitators after the war. That being said, the 37mm AA gun was really showing its age and post war AA guns went for either high caliber autocannons or rotary guns. Only 5 prototypes were made by the end of the war, one of which actually saw combat in Thuringia, where a direct hit by a bomb blasted its turret off into a forest, where it was recovered in 1999.&lt;br /&gt;
&lt;br /&gt;
===Halftracks and Armoured Cars===&lt;br /&gt;
*&#039;&#039;&#039;Kfz 13&#039;&#039;&#039;: One of the first projects of the German armament programs that started after Hitler started to outright ignore the conditions of the Versailles treaty. Very much a stopgap solution based on a civilian car, the Adler Standard 6. Some of them partook in the invasions of Poland and France and were relegated to training purposes shortly after. &lt;br /&gt;
*&#039;&#039;&#039;Einheits-PKW&#039;&#039;&#039;: A German take on the US army jeep, general purpose cars meant for transporting officiers and reconnaissance. Existed in three weight classes. Became redundant after the introduction of the Kübelwagen, who could do everything an Einheits-PKW could do for cheaper and also could be made into an amphibic vehicle with only minor modifications. The heavy Einheits-PKW served as the basis for the wheeled armoured reconniasance tank Sd.Kfz 221. &lt;br /&gt;
*&#039;&#039;&#039;Leichter Panzerspähwagen Sd.Kfz. 221/222/223&#039;&#039;&#039;: The 221 was the standard reconnaisace vehicle of the Wehrmacht in the early days of the war. Open topped and armed with an MG 34, its weak armor of only 25 millimeters, as well as its armament proved insufficient during the French campaign. The vehicles would be refitted with the 2-cm autocannon from the Panzer II and designated as Sd.Kfz. 222. Leading vehicles would be equipped with high-capacity radios instead of any armament and designated as Leichter Funkwagen 223. &lt;br /&gt;
*&#039;&#039;&#039;Schwerer Panzerspähwagen Sd.Kfz 231/232/233&#039;&#039;&#039;: The heavy alternative to the 222. A six (or eight)-wheeled tank whose development already started when the Weimar Republic was still alive and well. It was the primary reconnaisance vehicle for the tank divisions. The different designations refer to the armament, a 231 was armed with two MG 15 in a Panzer I turret, the 232 with a high-capacity radio and the 233 with the short-barreled 7.5-cm tank guns from the earlier versions of the Panzer IV and the StuG III. &lt;br /&gt;
*&#039;&#039;&#039;Schwerer Panzerspähwagen Sd.Kfz 234 &amp;quot;Puma&amp;quot;&#039;&#039;&#039;: A completely new wheeled tank, where the major improvement over the older 231s and 222s was that they were designed around being tanks instead of armoured cars. The first serially produced version, the 234/2 was armed with the long 5 cm-tank gun from the Panzer III in the turret of the never realized Leopard reconnaisance tank, later versions were open topped due to material shortages. This gave the vehicles firepower unprecedented for such a light vehicle and often lead to crews to take the fight to the enemy instead of scouting, with mixed results. &lt;br /&gt;
*&#039;&#039;&#039;Mittlerer Schützenpanzerwagen Sd.Kfz. 251&#039;&#039;&#039;: The standard APC of the Wehrmacht throughout the entire war. A design so flexible that it could easily be used in just about any role any commander wanted it to serve with tons of variants of it existing. In the standard configuration, it could carry 10 men plus equipment in an open topped chassis. An innovation over competing APCs of the time was that Soldiers could enter and leave the vehicle quickly through a door in the back. The 251 was originally supposed to form the backbone of the Panzergrenadier divisions to provide infantry support to tanks in a vehicle quick enough and armoured to devlier them directly into the fray, but the lack of industrial capacity as well as the complicated Schachtellaufwerk of its tracks limited their production rates. The later years of the war saw the 251 relegated to an absurd number of combat roles, from light SPAAG with a 2-cm-FlaK 36, AT gun carrier and even Infrared night vision reconnaissance. One of the more successful vehicles of the German Army in general, with 15.000 of them being built throughout the entirety of the war.&lt;br /&gt;
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===Airplanes===&lt;br /&gt;
* &#039;&#039;&#039;Messerschmitt Bf 109:&#039;&#039;&#039; The Luftwaffe&#039;s mainstay fighter through WWII. Work began on the project shortly after Hitler came to power in 1933, the first prototype flew in 1935 and it entered service in 1937, seeing action in the Spanish Civil War. It is also the most produced fighter of all time, with nearly 34,000. The variants of the 109 and the Spitfire competed with each other throughout the war for the title of &amp;quot;World&#039;s Best Fighter&amp;quot; as they were both continually upgraded. The 109 was small, very fast, a good turner, a god tier climber, and was inexpensive to produce and maintain. That said it was also short ranged and as the war progressed it gradually showed it&#039;s age. The 109&#039;s speed and climb rate made it a top tier energy fighter.&lt;br /&gt;
[[File:Fw190d9jv 1.jpg|thumb|right|250px|When the Nazis applied their sense of style to aerospace engineering, the result was the Fw 190D-9, the second sexiest son of a bitch in the sky, second only to the SR-71]]&lt;br /&gt;
* &#039;&#039;&#039;Junkers Ju 87:&#039;&#039;&#039; Probably the airplane used by the Nazis any random person is going to know about due to [https://www.youtube.com/watch?v=UQzv-8pJSqY the highly-distinctive sound of its ram-air sirens called Jericho trumpets produced] as it dived in for an attack run - whether intentionally or not depending on how stringently the media this person watched actually portrays the Ju 87 or if they&#039;re just using its cool sound. The Ju 87 or &amp;quot;Stuka&amp;quot; as it was also known as (short for &#039;&#039;Sturzkampfflugzeug&#039;&#039; which is the German word for dive bomber) was a dive bomber that quickly became a symbol of German air power in the beginning of the war and was a key part of Germany&#039;s initial Blitzkrieg victories. A novel design, it was equipped with automatic pull-up dive brakes to ensure the aircraft recovered from its attack dive even if its pilot blacked out and wouldn&#039;t have been a feasible concept at all if its cabin wasn&#039;t pressurized and without a lot of other pilot protection advancements since only 2 g (Stuka pilots going in and out of a dive went through 8 or 9 g) could have killed a pilot in an unpressurized cabin. The Stuka proved to be so iconic that its nickname was lend to another piece of German military hardware - the Wurfrahmen 40 multiple rocket launcher became known as the &amp;quot;Walking Stuka&amp;quot;. However, as the war went on and Allied air superiority became the rule of almost every battle, the Stuka wasn&#039;t really produced any more by the end of the war as it was absolutely helpless against the many Allied fighters filling the air (though there were occasions that the Stuka got to bomb things like it was 1939 again when the Allied ground units outpaced the airfield requirements of their air support).&lt;br /&gt;
** By the way, the Jericho trumpets were attached to the plane for psychological warfare purposes and while it &#039;&#039;was&#039;&#039; pretty certain that ground units hearing the Jericho trumpets did indeed shit themselves and dived for cover, the usefulness of them were debatable considering they produced drag on the aircraft and provided an advance warning sound for ground troops to get down (and the helpfulness of getting down was why [https://en.wikipedia.org/wiki/Time_On_Target Time On Target] artillery coordination was developed) - though if nothing else, the trumpets provided audible feedback on the plane&#039;s speed for its pilot.&lt;br /&gt;
* &#039;&#039;&#039;Focke-Wulf Fw 190&#039;&#039;&#039;: When first introduced, the Fw 190 was hands-down the best fighter on the planet, due mostly to its very powerful radial engine. The 190A-3 was rocking 1,700 horsepower at a time when the Spitfire V had 1,450. As the war dragged on, BMW failed miserably to improve the engine and the 190 dropped in effectiveness until it was given a completely new engine in the Dora variant. The 190 was horrifically fast at low altitude, had extremely powerful armament, outstanding high speed handling, and had the best roll rate of any plane in the war. However, it was a very poor turner. This set of attributes made the 190 one of the best &amp;quot;boom and zoom&amp;quot; fighters, going toe to toe with Mustangs and Thunderbolts but once again falling victim to shit production, just as the Russians started getting [[Dakka|P-39 Airacobras]] from America that could take on anything the Nazis had as long as the fight was below 12,000&#039;.  &lt;br /&gt;
* &#039;&#039;&#039;Fieseler Fi 156 Storch&#039;&#039;&#039;: A product of the early, successful parts of the war, the Storch was a dedicated observation plane for forward air control.  It was unique for its &#039;&#039;&#039;EXTREMELY&#039;&#039;&#039; low stall speed of 31 mph which even in the 21st century is still impressive for a two seater and almost 25% lower than the American equivalent (the Piper Cub).  The design continued in production well into the 60&#039;s in France and the USSR; modern replicas using even lighter, stronger materials are capable of flight with a takeoff run of as little as 30 meters.  Its capabilities for close support were illustrated best during the final days of the war, when famed pilot Hanna Reitsch landed one on a building-lined street in Berlin and then successfully got it airborne again.&lt;br /&gt;
[[File:HE111Z.JPG|thumb|left|150px|One of Germany&#039;s attempts at packing enough dakka in explosive form]]&lt;br /&gt;
*&#039;&#039;&#039;Heinkel He 111&#039;&#039;&#039;: The main German bomber from beginning to end, it was developed in the 1930s; the Nazis called it a high speed passenger aircraft to get around the Treaty of Versailles. It was first put to its real use in the Spanish Civil War. The He 111 was a twin engine medium bomber, cheap to make and maintain and able to carry up to 3,600 kilos of bombs. Early on it performed very well and was one of the most effective bombers in the world but after 1941 the British and Americans began building larger and longer ranged four engine bombers like the Lancaster and the Flying Fortress in large quantities. The german engineers had a plan to counter these with an enhanced version of the HE 111 called the HE 111-Z that consisted of two 111 fuselages fused together on a central wing (which is just as retardedly awesome and awesomely retarded as it sounds) therefore gathering twice the bombs and weaponry of a regular bomber while being powered by 5 engines. They did manage to make it fly but it remained a prototype. Note: Actually it was suppose to be used as a glider tug for the massive Messerschmitt ME-321 and the purposed Junkers JU-322 Mammut.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Heinkel He 177 &amp;quot;Greif&amp;quot;&#039;&#039;&#039;: The only heavy bomber the Germans were fielding and the perfect counterexample for people who cannot stop blabbering about supposed German technical superiority. An obvious idiotic design, that attempted to combine the concepts of a heavy long-range bomber similar to the British Halifax or the American B-17 with the dive-bomb-capabilities of the Stuka. To that end, the plane was made deliberately heavier and had for two engines, that were actually four that drove two propellers. Even though it became obvious very quickly that the concept of a heavy-dive-bomber was impossible, the Germans kept building them, which only revealed much more pressing concerns with de design, the notable of which was that the engine cooling system never worked right and guzzled coolant at very high rates. When the coolant ran out, the engines spontaneously combusted. German pilots loathed the damn thing so much, they gave it grim nicknames like &amp;quot;Burning coffin&amp;quot; and &amp;quot;Imperial Torch&amp;quot;. When it didn&#039;t burst into flames, it was an alright plane, but mostly used for short-range reconnaissance flights, supplying the trapped 6th army in Stalingrad, naval bombing, and eventually retired in 1944, when fuel shortages meant that they could no longer take off. &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
* &#039;&#039;&#039;Messerschmitt ME-163 Komet&#039;&#039;&#039;: Before the Nazis mastered jet engines, they toyed around with rocket-based fighters instead. The Komet was a tiny, zippy little fighter plane, and the first plane to travel faster than 1000 kph. It was also the first and last rocket-powered fighter, as they only succeeded to shoot down about eighteen allied craft at the cost of ten crashed Komets. This was because despite being far faster than anything the allies could field, the komet proved very temperamental: it was difficult to control while building speed, its fuel dangerous to handle, its landing gear could bounce off and smack the plane, its cannons were too slow to keep up, and it was vulnerable as it glided back to earth. Still, for its time, it was the only fighter capable of threatening the allies&#039; high-altitude bombers, until the ME-262 came about. The fuel, being hypergolic, had a nasty tendency to melt test pilots.&lt;br /&gt;
[[File:ME 262.jpg|thumb|left|200px|The ME-262: Nazi Germany&#039;s state of the art sky shark]]&lt;br /&gt;
* &#039;&#039;&#039;Ba 349 Natter&#039;&#039;&#039;: The meaning of &amp;quot;double down&amp;quot; if Luftwaffe logistics was a poker game. Even crazier than the Komet, Natter was little more than a [[Grot Bomm Launcha]] with unguided rocket batteries up the nose. Adding to the madness was that it&#039;s designed to be built from unskilled labor, and wood. Yes, wood. Yes: the British Mosquito was made of wood, but the Mosquito was built by professionals with great care, and was not &#039;&#039;&#039;rocket powered!&#039;&#039;&#039; What&#039;s worse, its fuel was T-Stoff (a highly caustic solution of hydrogen peroxide and a stabilizing chemical) mixed with C-Stoff (a hydrazine hydrate/methanol/water mixture), combustion was spontaneous so extreme care was required to handle both chemicals; leave it to Nazis to use fuel made out of the second most dangerous and villainous compounds (See N Stoff bellow for the stuff even they thought was crazy). The Walter motor generated about 1,700 kg (3,740 lb) of thrust but a loaded Ba 349A weighed more than 1,818 kg (4,000 lb) so liftoff required more power, like a rail launcher or catapult. Simply put, the design was fuck-nut retarded from scratch, killing every test pilot and canceled before it was used, not that a plane nearing the speed of sound made out of shitty wood firing unguided rockets wouldn&#039;t hit fuck-all.&lt;br /&gt;
* &#039;&#039;&#039;Messerschmitt ME-262&#039;&#039;&#039;: The Me 262 was the world&#039;s first operational jet fighter and possibly the most advanced aircraft of all in WWII. It was very fast, able to achieve a speed of 900km/h (in comparison, a P51 Mustang had a top speed of about 700km/h) and carried four 30mm cannons. The latter was its most important feature because around that time, a single HE autocannon hit meant &amp;quot;instant death&amp;quot; for any aircraft facing them, forcing them to exploit 262&#039;s slow turning speed. Quality suffered due to a lack of high quality steel, which severely limited the shelf life of their engines to twelve hours. Even so, it was an effective against bombers. Much like every other advanced Nazi weapon, it arrived too late (in part due to delays involving the Nazi top brass-thank God for Hitler on not deciding whether it should be a tactical bomber or a fighter-) and in too few numbers to influence the course of the war, though it spurred development of jet aircraft on both sides of the Iron Curtain postwar. The Japanese built a rather similar jet fighter in the Nakajima Kikka, but that never got beyond prototype.&lt;br /&gt;
[[File:Heinkel He 162 CASM 2012 5.jpg|thumb|right|200px|The &amp;quot;Volksjäger&amp;quot; aka. &amp;quot;Spatz&amp;quot; or &amp;quot;Salamander&amp;quot;. Tiny. Deadly.]]&lt;br /&gt;
*&#039;&#039;&#039;He-162&#039;&#039;&#039;:  With a max speed of 900 kph, 2 centerline 20mm cannons, and a 39 lbs/ft^2 wingloading, the He-162 was almost invincible in combat. Where the 262 was an interceptor, the He-162 was designed as a cheap, easy to build and fly air superiority fighter. It was also designed to be piloted by children. Developed as a Volksjäger (”people&#039;s fighter”) the He-162 was a last ditch design meant to be piloted by the high school aged Hitler Youth as Nazi Germany had almost completely run out of regular pilots at the time. Amazingly enough despite the incredibly short time between design and full production, it turned out to be a solid design; both cheap and easy to build (most of the frame was made of wood) and a dangerous opponent (allied testing after the war showed that a large number of them would have been a major pain in the rear to deal with). The only point where the &amp;quot;Spatz&amp;quot; didn&#039;t deliver was the &#039;easy to fly&#039; part; like all early jet airplanes it required an experienced pilot at the stick and being able to bench press to just turn the damn thing (which was a problem to everyone until the lessons of the Korean War).&lt;br /&gt;
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===Ships===&lt;br /&gt;
As a general rule, Hitler dumped most of money into the &#039;&#039;Heer&#039;&#039; (army) and &#039;&#039;Luftwaffe&#039;&#039; (air force), leaving the &#039;&#039;Kriegsmarine&#039;&#039; (navy) out in the cold, so to speak, so they were not overly fond of him. (Although Hitler realised he wouldn&#039;t be able to build up a navy to rival the English quickly so he prioritised planes and tanks over ships to seize land and industrial capacity at first, which kind of made sense, at least in his delusional dreams where Great Britain wouldn&#039;thave dared to come to kick him in the balls if a war was to break out.) Hitler actually liked the Idea of a huge navy and passed Plan Z in 1937 which would have built a truly massive fleet to fight the Royal Navy in about 1945, as the building up to that point was designed to fight France, and predated the Nazi&#039;s rise to power. Like so many of der Furher&#039;s calls, it is a controvertial matter and bound to create much [[skub| Skub]]: on one hand, german submarines proved to be a deadly asset in the Atlantic, wrecking havoc among the convoys directed to Britain and sinking more ships than all the Kriegsmarine&#039;s surface units combined, apparently giving credit to Admiral Dönitz idea of winning the war through the U-Boots, but on the other the felt lack of success from the aforementioned surface fleet was almost exclusively HIS fault and his fault alone as, for starters, he moved too fast with his plans of invasion like an impatient child on Christmas&#039; morning and started the war before the navy had enough surface units ready to deploy, then [[What|he ordered the resources that were being poured into the construction of said ships to be directed towards other projects, including building tanks and airplanes]], ordering the construction to be halted and leaving Raeder with a severe shortage of materials and not enough ships to fight the british on equal terms or provide escorts to his capital ships (to give you an example of what a stupid idea that was, he ordered to stop working on the aircraft carrier Graf Zeppelin when it was about 85% complete, [[fail|and that could have saved a certain flagship&#039;s ass if it had been put into service]]) and then, for fear of losing the few ships he had, ordered the entire surface fleet to stay in port and not go out on sorties, and to put icing to the cake, he seemingly forgot all of the above and declared the surface fleet a complete failure because they weren&#039;t sinking enemy ships...without considering the fact that [[fail|HE and his orders were the reasons why his ships couldn&#039;t do anything]].&lt;br /&gt;
Overall, the utter incompetence and lack of knowledge about naval warfare of Hitler doomed the Kriegsmarine and left nobody happy: Dönitz ended up not having enough submarines to fight the long war and Raeder ended up with not enough ships to meet the Royal Navy head on, although the few ships that saw combat inflicted heavy blows to the enemy and left one hell of a mark in history, fighting against impossible odds and always at a disadvantage, but refusing to surrender or go down without putting on a remarkable resistance.&lt;br /&gt;
* &#039;&#039;&#039;U-Boote&#039;&#039;&#039;: U-Boote, which are shortened the version of the word &amp;quot;&#039;&#039;Unterseeboot&#039;&#039;&amp;quot; or &amp;quot;underwater boat&amp;quot;, are submarines.  They were used in devastating effect to cut off Britain from supplies from the outside world by having &amp;quot;wolfpacks&amp;quot; of U-boats patrol around shipping lanes and sink down any enemy ship they found. Their other uses involved seeking and destroying enemy battleships, placing automated weather stations all over the world (helpful for Kriegsmarine ships) and dropping off a substantial number of spies in Britain and even America, most of which got caught-and subsequently replaced by Loyal British spy&#039;s (read about some of the ways the British Bamboozled the Nazi&#039;s in world war 2 some of it, like the moment the Germans gave a British agent the Iron cross, is just hilarious). As a consequence of all this, they worked very well in the first years of the war, sinking huge (and i mean HUGE) numbers of ships with very few boats (only about 15 boats, at most, were out at sea at any given time in the first year or so). Being such an absolute pain in the arse, the British thus invested a fuckton of money and manpower into hunting and killing said U-boats, and finally got very, very good at it, through a combination of new technology, a [[Wikipedia:Western Approaches Command|massive information network]] for coordinating defenses, and [https://www.google.com/amp/s/paxsims.wordpress.com/2016/12/08/the-wargaming-wrens-of-the-western-approaches-tactical-unit/amp/ navy wargamers] [[awesome|developing new strategies to counter the U-Boats]]. Right when more and more U-boats were being produced, as German high command realized their potential, the British began sinking ever more of them (Example: in all of 1941, 35 boats were lost, in 1943, 244 boats were sunk, with 41 in May alone).  Admiral Karl Dönitz loved the U-boats, and built one of the largest structures on earth (at the time) to house them: the German U-boat pens in captured France. U-boats were invented in the first world war, and there unrestricted campaign of sinking any ship, even those with US citizens on them (even after the German government made a very public warning to the US that boarding a ship to England was a very bad idea), that approached England led to the neutral though leaning allied American to join the first world war and for them to be the last straw on the German back to end it.&lt;br /&gt;
**&#039;&#039;&#039;&#039;&#039;Typ VII&#039;&#039;&#039;&#039;&#039;: The most common type and with 703 ships in total also the most built submarine model in history. Generally well regarded as a very good design, it was rather nimble for its tonnage, was able to dive extremely quickly, and much more deeper than even the designers anticipated (U-95, the famous submarine from &#039;&#039;Das Boot&#039;&#039;, reportedly sunk as deep as 290 meters after being hit by water bombs, and even though it was quite taxing on the ship itself, the crew survived in full and made it back to port). Its major downfall (as seems to be the norm with many Nazi equipment) was that it wasn&#039;t used in its intended role; the Typ VIIc submarines in particular weren&#039;t designed to operate as long away from a home port as they were ordered to do, and their firepower against anything larger than a merchant vessel was negligable. They were, at best, Torpedo boats that could also dive, and only the Fall of France even made it even possible for them in the first place to operate in the mid-Atlantic as they did, even tho their main theater was supposed to be the German sea and the Channel. Incompetent leadership as well as the afromentioned efforts of the British in fighting them lead to the Typ VII becoming obsolecent already by 1942 and a major bleed of trained Seamen and Naval officiers. &lt;br /&gt;
**&#039;&#039;&#039;&#039;&#039;Typ IX&#039;&#039;&#039;&#039;&#039;: The Typ VII&#039;s bigger sister, and the actual ocean-going submarine of the Kriegsmarine. Much more spacious than the Typ VII, and designed to operate as far away as the &#039;&#039;fucking Indian Ocean&#039;&#039;. Quite a few of them remained a considerable threat due to their elusiveness and extreme range; multiple Typ IXs made it as far as New York City and sunk convoys there. As is tradition, incompetent leadership fucked this type and their crews; Dönitz was notoriously iron-fisted about keeping the Typ VII wolfpacks in use and very narrow-minded as far as new technology goes. The Typ IX was for the task at hand superior to its smaller cousin in every way, but materiel shortages and limited Dockyards meant it was damned to take a step back behind the Typ VII. &lt;br /&gt;
**&#039;&#039;&#039;&#039;&#039;Typ XXI&#039;&#039;&#039;&#039;&#039;: A technological marvel that came at the very end of the war, and too late to be used by the Nazis themselves, but these babies were by far the most advanced type of submarine devised at the time. Primarily designed to operate almost entirely under water and as trials with the finished ships by the allies after the war showed, more than capable of that. Typ XXI marks a significant shift in submarine doctrins across the globe, as it proved that Submarines were more than capable of operating far away from a port without needing any assistance and almost completely invisible. The modern nuclear submarines of the US and USSR are direct decendants of the Typ XXI for that very reason. &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Gorch Fock&#039;&#039;&#039;&#039;&#039;: The first of a series of five ships built very early in Germany&#039;s rearmament program, when the Nazis were still uncertain what might provoke the allies.  Not in any way a warship, these were sail tallships, the last, largest, and finest ever made (although their engine systems were designed to train sailors for operating U-Boats).  After the war all the ships of the class were seized as war trophies, notably the &#039;&#039;Horst Wessel&#039;&#039; which was taken by the United States becoming the &#039;&#039;USCGC Eagle&#039;&#039;. The modern day &#039;&#039;Gorch Fock&#039;&#039; of the Bundesmarine is a new ship built from the same plans in 1958 and remains a training vessel to this day. &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Deutschland Class Cruiser&#039;&#039;&#039;&#039;&#039;: The archetypal battlecruiser, the &#039;&#039;Deutschlands&#039;&#039; were the first new large ships designed by Germany after the Treaty of Versailles, and were carefully designed to get the most out of a very liberal interpretation of what the treaty permitted.  Fast and heavily armed, they were ideal for commerce raiding and all three were used in this role.  Of the class, the &#039;&#039;Admiral Scheer&#039;&#039; had the most successful career, sinking the most shipping tonnage of any ship in WW2, while the &#039;&#039;Graf Spee&#039;&#039; would get in a shootout with three British cruisers and be forced to scuttle in the harbor of Montevideo.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Bismarck and Tirpitz&#039;&#039;&#039;&#039;&#039;: &amp;lt;s&amp;gt;A pair of battleships with guns as big as steers and shells as big as trees. As well as inspiration for a Kickass Sabaton song &amp;lt;/s&amp;gt; Memes aside, those were the largest ships built by any european power and two of the biggest in the World; although not the biggest (Yamato was heavier and around ten meters longer), or the ones with the most illustrious career (Warspite served and kicked asses in both World Wars), they were by far the deadliest and best battleships around during the war, so powerful and dangerous to make Winston Churchill himself shit his pants. Much of the materials around regarding them as &amp;quot;technologically outdated&amp;quot;, &amp;quot;useless&amp;quot; or inferior to their contemporaries are just results of the heavy discrediting campaign the Allies came up with during and after the war, so that everyone would think that &amp;quot;anything built by Nazi Germany = inferior to anything american and british and thus worthless&amp;quot;, when that couldn&#039;t be farther from the truth: the Bismarck fought, with only the heavy cruiser Prinz Eugen at his side, the battleship HMS Prince of Wales and the battlecruiser HMS Hood and [[awesome|literally one-shotted the Hood after just five minutes of combat by hitting her in the aft magazine, with subsequent explosion breaking the ship in half]] and killed everyone on her but 3, then pointed his guns on the Prince of Wales and mauled her badly enough to force her to withdraw; at that point, the Bismarck could have won the entire war for Germany. Alone. And that&#039;s for three simple reasons: A) Britain was already on the brink of starvation thanks to the german submarines and raiders, so a ship like the Bismarck left unchecked and free to hunt down convoys in the Atlantic for three months would have meant the UK would have been forced to surrender lest its population died for a lack of food; B) Hood had been always presented as the most powerful ship in the world and was the most loved ship of the Royal Navy; the fact that she had been sunk in an engagement where she technically had the upper hand in terms of power (since they were a battleship and a battlecruiser against a battleship and a heavy cruiser, even though the Bismarck and the Prinz Eugen were more modern) was an extremely heavy blow to the already strained british morale, that started raising questions on the ability of the Royal Navy to actually counter the germans ambitions at sea; C) the Royal Navy lacked a ship powerful enough to confront the Bismarck in battle, not without the numbers on its side. It should be no surprise then, that Churchill ordered every available ship to chase the Bismarck and destroy it with every possible mean, resulting in a fleet of more than 60 SHIPS searching the Atlantic to destroy him (and before you ask, yes, it is the biggest naval formation ever assembled to hunt down a single ship), that after three days of hunting managed to track him down, cripple him and then have a 5v1 engagement in which the Bismarck was shelled without mercy, [[awesome|yet still refused to sink]]. They tried torpedoes. [[awesome|And he still didn&#039;t sink]]. In the end it was the Bismarck&#039;s own crew to scuttle him, since they had no way of fighting back after the beating the ship had taken. All the while the Tirpitz proved to be another real bitch to kill, just like his big brother: after the Bismarck sinking, the Tirpitz received reinforced deck armor, even more advanced systems and a shitload more of AA guns to fight off enemy aircrafts and she was be considered so much of a threat that the british admiralty was forced to keep three King George V Class battleships at Scala Flow at any time and the americans had to send the Iowa, the Washington and the Alabama in case &amp;quot;The Beast&amp;quot;, as Churchill called her, decided to move. After ship attacks failed to damage her, the RAF spent an entire year attacking her, but without results, forcing them to use almost [[what|6 tonnes bombs]] (the Tallboy) to destroy her, [[awesome|but the Tirpitz survived even these]], until november 1944, when one of said bombs hit one of the ship&#039;s magazines and finally sunk it. The only real &amp;quot;flaws&amp;quot; of the ships were the three propellers system that made them difficult to maneuver at low speed and impossible if one of the rudders was to be destroyed, and the fact they were so massive that there were very few facilities capable of hosting them; in truth, the Bismarck Class rapresented the very pinnacle of battleships&#039; design, with a perfect balance of overwhelming firepower, incredibly efficient armor protection (seriously, [[what|40% of their weight was dedicated to the armor]] and their armored belt was around 170 meters long, meaning that most of the ships were protected by it) and speed and their flaws were far less dangerous in a combat situation that those found on every other modern battleship of the war: the King George Vs were slower and both them and the Richelieus were uselessly complicated and suffered from severe mechanical fails and hydraulic problems, the Yamatos were so big and heavy that they were impossible to maintain, furthermore their guns and shells were highly ineffective, their armor scheme was a total mess and their radar was much less advanced, the Iowas, while faster, with better technology and (only slightly) more powerful guns, had a terrible weakness in the form of extremely poor armor reliability to withstand both shells and torpedoes and that was discovered only months after the four battleships had been fully built abd thus was impossible to rectify, a flaw they shared with both the North Carolina Class and the South Dakota Class, only that those two were also slower than the Bismarck and the Littorios were completely unreliable, lacking radar systems, their guns were extremely inaccurate and also had a very short lifespan.&lt;br /&gt;
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* &#039;&#039;&#039;&#039;&#039;Graf Zepplin&#039;&#039;&#039;&#039;&#039;: The Nazi&#039;s sole attempt at building an aircraft carrier that was a weird carrier/cruiser hybrid. Not the best idea because having the heavy guns meant it could field less planes and having planes meant that it would punch below its&#039; weight in shooting match with other surface assets, though this is theoretical. Never completed, due to the squabbling between Göring and the Admiralty whose department this ship belongs to and the ever decreasing need of an aircraft carrier in continental Europe. Despite never being &#039;&#039;officially&#039;&#039; cancelled until the end of the war, frequent changes to the design and the planes that were supposed to be used with it as well as severe materiel shortages made sure that construction was put on hold in 1943 and the, by that time about 85% complete ship was moved from port to port in the Baltic Sea. The Soviets captured it in 1945, used it for target practice and ultimately sunk it in 1947 off the coast of Danzig (or Gdansk in Polish), where its wreck was rediscovered in 2006.&lt;br /&gt;
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===Wunderwaffen===&lt;br /&gt;
Wunderwaffen. One thing that caught the imagination of the world and started the &amp;quot;Superior German Engineering&amp;quot; meme. As a preface, civilian engineering is great in Germany. Military? Well... you&#039;ll see in a bit. This is the place any of the &amp;quot;Nazi Super science&amp;quot; stuff goes. You want lightning guns? Wunderwaffen. Super tanks? Wunderwaffen. Moon rockets? Wunderwaffen. Hitler in a giant robot spider powered by the souls of the damned? Wunderwaffen.&lt;br /&gt;
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A lot of people can argue that things like the Wunderwaffe and to a lesser degree the Gen 3 heavy tanks like the Tiger and Panther were wastes of time, money and resources in a time where they desperately could not afford to spend all three. These same people argue that it would have been preferable to produce more panzer IV&#039;s and Stugs then produce expensive Tigers or Wunderwaffe. However the truth is, as usual, a lot more nuanced. Take a quick look at even a modern map of Europe and you quickly find the same truth the Nazi&#039;s ran into no matter how they ignored: Germany is small. They don&#039;t have the same kind of resources at there disposal that Russia or America have. Maybe They could match England or France one-on-one but both had global empires that when factored in meant that Germany was Dwarfed in the resource game (hence why trying to blockade England was such a Critical thing during both world wars). There is, frankly, no way Germany could ever produce enough tanks to match the American horde of Sherman or Soviet onslaught of T-34&#039;s, and there is no way for Germany to keep all those tanks fueled. It is with this mind set that one can understand the reason for the Wunderwaffen and Gen 3 heavy tanks. If there is no way to produce as many tanks as your enemy&#039;s, your only options is to pack so much power into each individual war machine that they can achieve favorable kill/death ratios to make up the difference. At the core it&#039;s space marine logic, a few stronger units outfighting many times their number. &lt;br /&gt;
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When put that way it makes the Wunderwaffe sounds like a good idea in theory. In practice they turned out not to be, due to many different factors going from limitations that could not be overcome with tech from the forties to nepotism and human stupidity (more on this below). It is indeed true that the different wonder weapon projects were on the bleeding edge of their epoch&#039;s technology when envisioned, next generation devices which most of the scientists of other nations had been thinking about/started to toy with, but had yet to reach prototype much less combat stage. Yes, the Germans pioneered a lot of things that were afterwards [[Blood Ravens|acquired and adapted]] by the Allies and the Soviet Union. The problem was, at the start of the war, the technology to make said Wunderwaffe &#039;&#039;&#039;efficient&#039;&#039;&#039; weapons (a real guidance system for the V1 and V2, for instance, and a decent fuel valve for V-1&#039;s to avoid engine death after a hundred turns) simply wasn&#039;t there yet, and once the war got into full-swing and the attendant drain on fighting a multi-front war along with the effects of Allied strategic bombing became dominant, the Germans never managed to close the gap. All that the Wunderwaffen &#039;&#039;&#039;could&#039;&#039;&#039; have been agreed upon having accomplished is the initial psychological shock upon deployment (such as the unstoppable V-2 launches), which wasn&#039;t much of a big deal after the human mind would adapt to the new threat.&lt;br /&gt;
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On the negative side, while the German quest for military innovation lead to a number of advances and efficient war machines that did have everyone else scrambling to catch up, most were nothing more than a drain on Germany&#039;s already limited resources. Hitler had a documented fascination with anything that screamed &amp;quot;German Supremacy&amp;quot; and was willing to throw money at any such proposal. Thus, for every successful development that led to for instance the Messerschmitt Bf 109 (which was a very good plane and a potential game changer); you had more half-successes like the Tiger/VK3X.XX series/Ferdinand-Elephant/... (which were decent enough machines in the field but were horribly costly and maintenance-intensive) and all the associated waste of time and resources that went into completely hare-brained projects like the &#039;&#039;Ratte&#039;&#039;.  Later on, once the multi-front war turned against Germany, it turned into an arguable desperation for something-anything to one-shot win-the-war. As you can imagine with four hands strangling Germany, one smelling of vodka, one of bourbon and apple pie, one of tea and gin and the last of white bread and frog legs, these weapons were developed and produced with a shortage of resources and time and the lack of quality only exacerbated their various shortcomings and strained an already breaking economy. They were rather dismissively called &amp;quot;voo-vah&amp;quot; by Allied troops, and they allegedly thanked Hitler for ultimately shortening the war by authorizing the waste of resources on them. Perhaps ironically, the Wunderwaffen did help to shorten the war, since those resources may have been better used on propping up a failing wartime economy, or building &amp;quot;boring but effective&amp;quot; war materiel. As with anything on this wiki, YMMV and you&#039;re encouraged to do your own research (and find a lot of really interesting stories in the process; did you know that at point-blank range, the standard 88mm AP round could rip a furrow through the entire length of the roof of a M4 turret, peeling open the steel like a centre-parting in hair? SCIENCE!)&lt;br /&gt;
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* &#039;&#039;&#039;V1 flying bomb:&#039;&#039;&#039; The V1 is considered as an early version of the cruise missile and was used in the bombing of England, since a city was pretty much all they COULD accurately hit (and even then). The V1&#039;s used an early version of a Pulse jet and they were quickly called &amp;quot;buzz bombs,&amp;quot; &amp;quot;doodlebugs,&amp;quot; or &amp;quot;farting furies&amp;quot; to discourage people from calling them &amp;quot;robot bombs,&amp;quot; which gives the impression that they were unstoppable.  Fun fact about the V1: it uses the same fuel as a [http://en.wikipedia.org/wiki/Bombardier_beetle type of beetle] uses to defend itself. It was infamously known for cutting its engine as it dived (due to a fuel flow error), leading to it suddenly becoming silent just before it smashed into the ground. Its entire &amp;quot;guidance computer&amp;quot; was nothing more than a simple gyroscope system to keep it level and flying, plus a small spinning propeller in the nose that would set the flaps to dive the V1 into the ground once it revolved a certain amount of times (calculated to have covered the distance to the target city). Far too inaccurate to be used against a military target, the V1 was ultimately a gigantic waste. After the war though, with American and Soviet resources and improved controls, it founded the basis of modern tactical bombardment. Strategic? See right below.&lt;br /&gt;
*&#039;&#039;&#039;V2 rocket:&#039;&#039;&#039; The V2 was the world&#039;s first ballistic missile and spacefaring craft. The scientists that developed it, including Werner von Braun, went on to work for NASA and developed the booster rockets on the Saturn V launch vehicle (Nazi science really did put a man on the Moon in the end). Unlike its brother the V1, it was utterly unstoppable by AA; not a single inbound V2 was ever shot down by anti-aircraft fire, owing to it moving at 3 times the speed of sound. It was the first vehicle to ever reach space (but not the first object, that honor falls to Imperial German artillery in WW1, specifically the Paris Gun), from a vertical test launch in 1943, and after the war it was very frequently reused by the Americans (with extra shit often strapped on top) as an early spacecraft, with grainy images returned from suborbital flights in space as early as 1946. Less of a waste than the V1 but even so, without a decent guidance system it had a hard time hitting England as well as the dubious distinction of being the only weapon which killed more people in its manufacture than it did enemies.&lt;br /&gt;
*&#039;&#039;&#039; Ruhrstahl X-4  and Panzerabwehrrakete X-7 Rotkäppchen rocket:&#039;&#039;&#039; The X-4 and X-7 were the first Wire-Guided missiles (by which they were guided by electrical signals sent down guidance wires spooled out behind the rocket in flight) to be developed, and an example that in some cases Wunderwaffen really did point the way to the future.&lt;br /&gt;
* &#039;&#039;&#039;Horten 229 and Horten 18:&#039;&#039;&#039; While technically Nazi aircraft, they really deserves to be here, not up in Aircraft. Commonly known as the &amp;quot;Nazi stealth fighter,&amp;quot; this twin-turbojet flying-wing fighter was found in a secret workshop hangar by invading American forces.  Nobody knows for certain if the Horten 229 was originally built for stealth, but it&#039;s all-wood construction and smooth radar-fouling shape, coupled with radar-absorbing paint on the outer shell makes a fairly clear case for a stealth aircraft (Though [[Wikipedia:de Havilland Mosquito|the allies had already been fielding wooden aircraft for years]] and the Germans knew Radar worked poorly on them). The concept that the 229 was build around was the &amp;quot;3x1000&amp;quot;: 1000kph, 1000km range, 1000kg bomb payload. This, in 1943. During test flights, it outperformed the Me. 262 while using exactly the same engines. It was probably going to be used to fly through or knock out the British radar array in a second, never-realized &amp;quot;Battle of Britain 2: Electromagnetic Boogaloo.&amp;quot; The Horten 18 was an even bigger flying wing, with a huge wingspan and 6 jet engines. This one was designed to be an intercontinental bomber, intending to hit American cities as the western front made Hitler [[rage|angrier and angrier]]. The Horten 18 was never built, but the 229 was rather successfully test flown. Both planes looks quite a bit like the modern B2 stealth bomber, which isn&#039;t much of a surprise considering the Americans hauled the Horten 229 prototype back home to be studied in a secret airforce base (where it is today). The designs failed for several reasons: lack of funds and insufficient stabilizing hard/software for flying wing aircrafts in 1940&#039;s. &lt;br /&gt;
[[File:Maus_Trials_1944.png|350px|thumb|right|[[Approved_anime#Gaming_anime|Panzer vor]], motherfuckers.]]&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Maus&#039;&#039;:&#039;&#039;&#039; The &#039;&#039;Panzerkampfwagen VIII Maus&#039;&#039; (&amp;quot;mouse&amp;quot;) is the largest tank ever built. A 200 metric ton monster with a 128mm (5 inch) main gun, and a 75mm co-axial gun in the turret, it crept along at a blistering 13 kph and sucked down liters of gas per kilometer. The most amazing thing is that (beyond not cancelling the project on sight like anyone withing hailing distance of sanity would) &#039;&#039;they actually managed to build this tank&#039;&#039;. Five were ordered, but only two prototypes and one turret were built. It was originally going to be called the &#039;&#039;Mäuschen&#039;&#039; (Little Mouse), but because the Germans liked schadenfreude more than irony, just &#039;&#039;Maus&#039;&#039; stuck. Realistically, neither front&#039;s tanks would have had the firepower to penetrate the Maus, only extreme-caliber anti-tank guns and artillery fire would have done the job, however it was so big that there was no road or bridge big enough to take it so it had to have special snorkling gear to get past river. Its extremely slow speed and massive size, however, likely would have made it prime bait for bombers (which is one of the reasons why modern militaries don&#039;t use heavy tanks anymore). While neither side had anti-tank weapons strong enough to penetrate its armor, it&#039;s more then likely it would never get there even if it was built. It&#039;s not quite a [[Baneblade]], but they were getting there. The Nazi&#039;s really didn&#039;t want anyone to get this monster, so they blew up the complete first model. The second Maus, armed with the first one&#039;s turret, was towed back to Russia by invading forces, and currently resides in the Kubinka Tank museum for all to see.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Ratte&#039;&#039;:&#039;&#039;&#039; The &#039;&#039;Landkreuzer P. 1000 Ratte&#039;&#039; (&amp;quot;rat&amp;quot;) was an even larger tank, or &amp;quot;land cruiser&amp;quot;, since it was essentially a naval warship on tracks. Never actually built, despite being ordered by Hitler. [[Wat|The Rat was to be a 1000 metric ton tank, mounting a naval turret with two 280mm guns, a 128mm anti tank gun, eight 20mm FlaK cannons, and two 15mm aircraft cannons]], surpassing even the Eleven Barrels Of Hell of the Baneblade. It would have been so heavy that it would have destroyed every road it used, capable of wrecking a town just by running through it, and it would have collapsed every bridge it crossed. It needed two U-BOAT motors to get around, or maybe EIGHT 20 CYLINDER ENGINES. Not surprisingly, Albert Speer canned the project (mostly because a single bomber dropping a 500kg bomb on top of the thing would fuck its day up immensely), which is a great shame because A- Building and maintaining such a monster would have posed a noticeable strain on Germany&#039;s logistics, thus accelerating their defeat (it would have required about six months worth of the Reichs ENTIRE STEEL PRODUCTION just to build the damm thing) and B- It would have made the most [[awesome]] museum piece in the known universe.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Karl-Gerät&#039;&#039;&#039;&#039;&#039; The &#039;&#039;Karl-Gerät&#039;&#039; is one of the very few real world weapon ever built that is BIGGER then its 40k equivalent. Karl weighs 124 tons, is armed with a 60cm (24 inch) gun that fires a shell that weights more than a ton, that can hit a target between four and ten kilometers away depending on the size of its shell. This thing was the largest self-propelled gun ever made and it could give even a (admittedly small) Titan pause for thought. These things were actually used in combat to decent effect in Warsaw, but had mixed results in other deployments. It fucked up any target royally when it hit like famously the Prudential in Warsaw, but the Gerät was so big and slow that it had to be disassembled and put on special tractor trailers to move around (one hell of a logistic operation) and and was moved any real distance by train. Its shells were carried by special turret-less Panzer IIIs. Surprisingly one of these things survived the war and was captured by the Russians. It&#039;s currently in the Kubinka Tank Museum along side the only Maus heavy tank in the world and assorted other war trophies.&lt;br /&gt;
[[File:Hitler-gustav-railway-gun.jpg|350px|thumb|right|If there was a fine line between [[Dakka]], [[Titan|massive overcompensation]], and [[Rape|&amp;quot;Holy shit, Greg! Is that a fucking landship on rails!?&amp;quot;,]] then the Gustav sure hits the spot.]]&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Schwerer Gustav&#039;&#039;:&#039;&#039;&#039; An excellent example of the brilliance and impracticality of Wunderwaffen, &#039;&#039;Schwerer Gustav&#039;&#039; was a railway gun that resembled a cruiser fucking a freight train and an artillery piece, built in the late 30&#039;s to defeat the Maginot Line. Two were built, the other called &amp;quot;Dora.&amp;quot; It is a descendant of the German Empire&#039;s 1918 &amp;quot;Paris gun,&amp;quot; a smaller gun (&amp;quot;only&amp;quot; 238mm&#039;s) built in World War One to shell Paris from Germany, 120 kilometers away (a range so far they had to account for the curvature of the Earth when firing the damn thing). Gustav was designed to defeat any fortifications in existence; as such, it was the largest-calibre rifled weapon ever used in combat, the heaviest mobile artillery piece ever built in terms of overall weight, and fired the heaviest shells of any artillery piece.  It fired 80cm (31 inch) shells, weighing 4,800kg to 7,100kg up to 48km. The AP shells could penetrate 7m of reinforced concrete. It completely succeeded in its job of defeating any existing fortification, but at the same time was completely impractical: it required two specially-laid parallel railway tracks to move (yes, it was a railway gun too big for the railway), took 54 hours to set up for firing, and had a rate of fire of 14 rounds per day as charges had to be heated up in a special device for roughly 1 day before firing. Since building a gun that fired shells that wouldn&#039;t fit through the front door to your house wasn&#039;t excessive enough for the Nazis, plans were made to mount the Schwerer Gustav 80cm gun on a 1,500t self propelled artillery platform (the &#039;&#039;Landkreuzer P.1500 Monster&#039;&#039;) with two 15cm howitzers and multiple 15mm autocannons as secondary weapons. Unfortunately, both guns were scrapped near the end of the war. The Schwerer Gustav, overall, was the biggest (if the strange rocket exhaust powered V3 listed bellow is not counted) motherfucking gun on the planet. The weapon likely could have blown a Titan away if its shields were down, and much science-fiction set in WW2 features the gun (notably, in Harry Turtledove&#039;s Worldwar series, the gun is used to blow up two landed alien spacecraft from sixty kilometers away).The fucking thing was hilariously impractical as there is no recorded cases it of successfully hitting the target (and with the accuracy of that thing it&#039;s a miracle no German forces were harmed). There is an urban legend about one AP shot detonating an ammo dump through 15 meters of water and 7 meters of concrete during the Siege of Sevastapol, but no hard proof supports it.&lt;br /&gt;
*&#039;&#039;&#039;V3&#039;&#039;&#039;: If you thought Gustav up there was nutty wait to you here about the V3, a gun that&#039;s as big as a 40k titan. The V3 was an attempt to make a gun that could shoot across the English channel, and there were a number of sane guns that could do this including railway guns and big bunkers built with battleship battery&#039;s. but they could only shoot between the narrowest point between England and continental Europe. The V3 was built to shell London from France. I said early it was as big as a titan, and I was not being sarcastic, (though it would only be as big as a knight, which despite being the smallest titan is still bloody big) from breach to muzzle the gun was 130 meters or 430 feet long with a bore of 150mm or 5.9 inches across. Rather then use a single big explosion to propel the shells, the V3 used rocket motors mounted in pairs, set so there exhaust would thrust a 140kg shell out of the barrel like a reverse bolter. This set up allowed it to fire a shell out to 165km and put London well in range. Of course like all of the Nazi Wunderwaffen, in practice it sounded good but was actually kinda shit. the gun was so big, remember 130meters that it had to be built in a hill meaning it was impossible for it to change target after being built, and after all the time you spent building the damn thing, by the time you were done it might no longer be useful to have, such as what happened during the Nazi Operation Nordwind. Further even if you ignore the logistical issues compared to other period artillery the V3 was just plain shit. The 16&amp;quot;/50 caliber Mark 7 guns of the USS Iowa class battleship, had a caliber of 16 inch or 406mm, and fired a shell that weighed 1,225 kg, so over twice as big around and almost exactly nine times as heavy, and the Iowa had nine of them, and it could move. and to put the cherry on the HMS sound plan, by the time the first five guns were finally built to shell London, the British airforce destroyed them with Tallboy Earthquake bombs. If anything proves how silly the idea of Nazi Super Science is, let the fate of the V3 super gun stand testament to how many times Hitler&#039;s scientists, and Hitler himself, had been hit with the stupid stick growing up. Hitler in particular, [[Meme|who was punished by his enraged father severely]].&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;N-Stoff:&#039;&#039;&#039;&#039;&#039; Someday, somewhere in the  &#039;&#039;Kaiser Wilhelm Institute&#039;&#039; there was an Evil Overlord that was unhappy about the quantity of flammen his flammenwerfer could werf - so he got around and took two guys named Ruff and Krug to play around with some flourine and some chlorine. Now, if you studied something about chemistry, you may realize that using &amp;quot;flourine&amp;quot; and &amp;quot;chlorine&amp;quot; in the same sentence does not spell good news for anybody, but you know, &#039;&#039;Nazi Evil Overlords..&#039;&#039;. What they discovered made their commissioners - yes, the same ol&#039; boys who thought gassing millions was cool - go &#039;&#039;&#039;NOPE!&#039;&#039;&#039;, and when you discover something that&#039;s too crazy even for Crazy Nazi Science standards you know you&#039;re in for a treat. Indeed, Chlorine Trifluoride (as the compound is called) proved to be pretty good in burning bunkers to the ground - and by &amp;quot;burning bunkers&amp;quot; we mean the &#039;&#039;whole&#039;&#039; bunker, as in &#039;&#039;it reacts with the motherfucking concrete&#039;&#039; - plus it doubled as a chemical warfare agent, giving off corrosive and toxic fumes. N-Stoff (translating to Substance-N; yeah, they kinda failed the naming here) burns at a raging 2400 degrees Celsius - twice the temperature of lava and almost enough to BOIL steel - and can set fire to things that shouldn&#039;t burn like glass, wet sand (or asbestos (the same substance that they used to make fireproof stuff out of)) and things that have already been burnt. In fact fighting the fire with water is counterproductive, the water is just more fuel and it reacts to create deadly acids and gasses. In the 1950&#039;s a ton of the stuff was spilled on a warehouse: the chemical then burned through a foot of Concrete and three feet gravel, while releasing a deadly gas that corroding everything it came into contact with. If there ever was something like [[Dakka|Enuff Dakka]] for flamethrowers, Substance N came close to delivering it. The Nazis planned to use it in war, but were never able to produce enough of it (only a few dozen kg total), presumably because it kept incinerating everyone who tried to make it. It later found its use in the semiconductor and nuclear industry - after being dubbed a bit too violent to use as rocket fuel, one rocket scientist famously said that the best way to deal with a Chlorine Trifluoride accident was &amp;quot;a good pair of running shoes&amp;quot;. Also, [[Sly Marbo]] uses Substance N to spice up his Catachan Take Away.&lt;br /&gt;
*&#039;&#039;&#039;E-Series&#039;&#039;&#039;: A very obscure piece of German tank engineering history, that was brought to mainstream attention by being featured in World of Tanks. The &#039;&#039;Entwicklung&#039;&#039; series of tanks were pure design studies, never produced or even properly conceptualized as an attempt in streamlining tank production and as replacements for the entire tank pool of the Wehrmacht. It consisted of 5 tanks in total (E-10, E-25, E-50, E-75, E-100) with different purposes and their name corresponded with their weight class. By the time these design studies were made (around late 44 to early 45) producing an entirely new series of tanks was way beyond the capabilities of the by that time disintegrating remainder of the German heavy industry, so it&#039;s best not to read too much into these tanks other than them being interesting curiosities. From what was left of reserve steel, the Germans managed to scramble together one incomplete E-100 chassis that was found by the Americans and handed over to the British, which used it for target practive and ultimately scrapped it in 1950. &lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Uranprojekt&#039;&#039;&#039;&#039;&#039;: The Uranprojekt (Uraniumproject as the most literal translation) was the attempt of German scientists to create a nuclear bomb, or at least to create a sustainable chain reaction. It found its way into popular fiction as the German attempt in creating an atomic bomb, often claiming they almost had one, but when taking a closer look, this isn&#039;t exactly the truth. It didn&#039;t exactly go all that well. Germany suffered a major brain drain when it expelled all its Jewish scientists and it had next to no access to Uranium or materials that could be used as a moderator (like highly pure graphite or heavy water). The material problems were sorta solved when France and Norway fell into their hands, but the problems only increased from then on. The scientists were unsure what to use as fuel for the bomb as both proposed elements (Uranium-235 and Plutonium-239) are extremely rare and need to be created artificially in breeding reactors. To put it in perspective: Plutonium wasn&#039;t believed to be a natural occuring element at all until the 1990s and common Uranium ore contains usually 2% Uranium in its most stable form (U-238) and generally only 0,7% of all Uranium is of the 235 variety (U-238 is much more stable than U-235 and therefore harder to split). One must also take into consideration that nuclear technology in general was in its infancy and just at the very onset of leaving the purely theoretical stage, which adds to the problems in procuring enough viable fission material outlined above. The lead scientist of the project, Werner Heisenberg, (yes, that&#039;s where the name Heisenberg comes from) also had a crisis of conscience and reduced his work on the project significantly. After the Invasion of the Soviet Union, the project was abandoned by the Wehrmacht and handed over to the civilian Reichsforschungsrat (Council of Science of the Reich) because of the material expenses and the lack of results. The project experienced a significant number of setbacks, the most important of which was an explosion of a globe filled with Uranium powder in 1942, which destroyed a substantial amount of Germanys Uranium reserves (The accident in question actually bears a striking resemblance to what happened in Chernobyl in 1986, thankfully only on a much smaller scale). But it didn&#039;t stop there. The Allies caught wind of the project and feared that the Germans could succeed in developing a nuclear bomb and sent Commandos in a series of daring operations that make for excellent reading material. In short, all German facilities that could produce materials, together with practically any Uranium and heavy water for use in the Uranprojekt were destroyed by early 1944 either through sabotage or air raids and the project worked off remaining reserves from then on. One last experiment in Haigerloch, South Germany was conducted in Febuary 1945 and failed in producing a nuclear chain reaction. The leading scientists were taken into custody by the Americans, others from the rank-and-file by the Soviets, where they continued their work on the Soviet Unions nuclear weapons project. The effect the Uranprojekt was more to found in the looming paranoia of the Allies, particularly the Americans, about a possible German nuclear bomb that drove a lot of the reasearch in the Manhattan-Project, with the irony being that the Germans never even came close to create a critical nuclear chain reaction, let alone a bomb. In hindsight, the project was in fact a complete failure.&lt;br /&gt;
*&#039;&#039;&#039;Die Glocke (The Bell)&#039;&#039;&#039;: Okay, so you know the Nazi Zombie craze that got started back in 1941 (seriously the first Nazi Zombie film was made during WWII), and the purported occult obssession several higher-ups in the party had? This is one of the end results of that branch of PseudoScience &amp;amp; Conspiracy level crazy. Much like the US&#039;s Philadelphia Experiment, or MK-Ultra; Die Glocke was supossed to be &amp;quot;something&amp;quot; that would break the laws of reality, bring back the dead, power all the factories, and mind control the enemies of the Reich. It&#039;s also complete horseshit, potentially made up by a Polish Author/Journalist (I. Witkowski), and then later popularised by a British Author/Military Journalist (N. Cook). Still as it has helped shape the more fantasical view of the Nazi Wunderwaffen, especially in the realm of /v/idya, and the &amp;quot;factual&amp;quot; books are a good laugh, is worth a mention.&lt;br /&gt;
*&#039;&#039;&#039;Sonnengewehr (Sun Gun)&#039;&#039;&#039;: Slightly less fantastical than the Bell above (as in theoretically feasible but just as impossible to realize with the tech available at the time) was the Sonnengewehr, or the Sun Gun. Orginally proposed in 1929 by Hermann Oberth, the Sonnengewehr was a hypothesised space station that would orbit around the planet roughly five thousand miles up, and focus the Sun&#039;s rays into a ray capable of burning down cities, or boiling dry the oceans using a fuckhueg reflector made of metallic sodium. While the numbers involved are probably fairly wooly given just how batshit crazy the Nazi science machine was, the scientists involved claimed that the Sun Gun could be completed within 50 to 100 years. On an amusing sidenote, the Russians eventually demonstrated the concept was sound (if stupidly impractical for any intended purpose) with their &#039;&#039;Znamaya&#039;&#039; solar mirror prototype in the nineties.&lt;br /&gt;
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===Misc===&lt;br /&gt;
[[File:Stalhelm.jpg|200px|thumb|left|The Distinctive Stahlhelm. The Germans lucked out helmet design during WWI]]&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Stahlhelm&#039;&#039;:&#039;&#039;&#039; The many variants of the iconic German helmet were derived from the medieval sallet during the Great War. The purpose of these helmets was to keep shrapnel out of one&#039;s head. It was better than it&#039;s contemporaries by better protecting the sides and back of the head as well.  Not to be confused with the spiked Prussian &#039;&#039;Pickelhaube&#039;&#039;. Used by all kinds of German troops but the Fallschirmsjäger (paratroopers) as it is impractical to jump with it.  Paratroopers had a special version of the helmet that removed the front and back flanges, giving it a much more streamlined appearance. The basic shape of the helmet would go on to become the basis for most modern helmets, especially as the shape was well suited to wearing a headset under it.&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;Stielhandgranate&#039;&#039;:&#039;&#039;&#039; Often called &amp;quot;stick grenades&amp;quot; or &amp;quot;potato mashers,&amp;quot; these are those grenades on sticks you see the Germans always using. Used by popping off the metal cap at the end of the stick, giving the cord which doubled as a fuse a good yank, and throwing it to your target (of course, before the fuse went off). The Stielhandgranate is what is called a &amp;quot;offensive&amp;quot; grenade known now as a &amp;quot;concussive&amp;quot; grenade. The difference is an offensive grenade uses explosive pressure waves to kill an enemy, thus allowing you to use it while advancing without getting a face full of shrapnel, while a defensive grenade (like the US &amp;quot;pineapple&amp;quot; grenade) uses shrapnel to kill an enemy, affecting a much larger area but also putting you in the blast radius, hence they were designed to be thrown over the wall of a fox hole or trench line at advancing enemy troops while you keep your head down. The reason the Stielhandgranate has the stick is to give you more leverage when throwing it as compared to a round grenade, which worked but nonetheless history moved past the concept and grenades on sticks didn&#039;t keep.&lt;br /&gt;
**&#039;&#039;&#039;&#039;&#039;Geballte Ladung&#039;&#039;:&#039;&#039;&#039; Take your grenades off of their sticks, wrap them all up around one stick grenade, and tie them up around it with something. You see, as the Stielhandgranate was basically just a head of TNT lit up after the fuse at the end of the stick reached the explosive filler in the head, cramming more of these explosive heads around one will lead to a bigger boom when that one goes off like planting more TNT on the same detonation location will, though the added weight would reduce the range advantage of hurling it by the stick and made it harder to carry them en masse (regular Stielhandgranates were only barely harder to attach to someone than actual sticks and soldiers could easily cram them just about anywhere on their person). This &amp;quot;bundled charge&amp;quot; was improvised for use against harder targets, like armoured vehicles (though it didn&#039;t take long in World War 2 for this to become useless against tanks) and buildings. Six/Nine explosive heads fit nicely when tied around one stick grenade&#039;s head on the horizontal plane parallel to the head&#039;s circular ends, which was the usual upper limit for this improvisation, though logically it would be quite possible to tie even more around the grenade while making it even more difficult to throw and making it more resemble an explosive charge that you can&#039;t expect to throw very far with a stick in it.&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;Nebelwerfer&#039;&#039;:&#039;&#039;&#039; A family of weapons whose very name means &amp;quot;Fog/Mist Thrower&amp;quot;; they were listed as smoke screen launchers before the war (to get around the Treaty of Versailles), but in truth were rather deadly artillery pieces designed to deploy chemical munitions, though in the extent of the war they never did (actually they did in Crimea), probably because Hitler had survived gas attacks in the last war and drew the line at using them himself and the fact that using chemical weapons would invite retaliation. These types of weapons included some mortars, but, more importantly, rocket artillery. In Germany between the wars, there was a fair bit of interest in new rocket designs (as conventional artillery was strictly regulated/forbidden by the Treaty of Versailles) and the Nazis knew they had use for that. These rockets were inaccurate, but you could easily fire a whole bunch of the things off at once for a good saturation bombing, though thanks to the smoke you had to scoot away or the other side would drop their own artillery on top of you. The rocket based system made a very distinctive sound. The Germans nicknamed the thing &amp;quot;Heulende Kuh&amp;quot; (Bellowing Cow) and US troops would come to call them  &amp;quot;Screaming Mimi&amp;quot; and &amp;quot;Moaning Minnie&amp;quot;.&lt;br /&gt;
**The Germans would also later on mount the launcher onto a half-track known as the &amp;quot;Panzerwerfer&amp;quot; (armored thrower). In many ways a German analogue to the BM-21, the Panzerwerfer saw intensive use during the Battle of the Bulge. &lt;br /&gt;
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*&#039;&#039;&#039;Goliath:&#039;&#039;&#039; A remotely controlled mini-vehicle on treads, stuffed full of explosives. They were driven up to an enemy tank or a bunker and then blown up. (Games Workshop stole the idea and design for the Imperial Guard Cyclops.) Good idea, but the execution was lacking since Radio Control wasn&#039;t good enough yet. They had a cable like some sort of bargain remote-controlled car which limited their range dramatically, and cutting this would utterly defeat the weapon. (At least it&#039;s not as bad as the Russians and their kamikaze dogs which they trained to run under tanks, that is, THEIR OWN TANKS, but I digress...) On the flip side, American soldiers often made great fun with captured Goliaths by riding them around as the tiny thing could carry quite a load. &lt;br /&gt;
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*&#039;&#039;&#039;Flammenwerfer:&#039;&#039;&#039; A werfer zat werfs flammen.  Your standard flamethrower in both name and function, though there wasn&#039;t much use for it - There were no real line wars like in WW1 where people sat in &amp;lt;s&amp;gt;comfy&amp;lt;/s&amp;gt; little (hell) holes and took potshots at each other. not to say they weren&#039;t used. but unlike the trench wars of WW1 most of the fighting was mobile rather than static. For added nastiness, some bigger ones were mounted in Flammpanzers, able to shoot hundreds of liters of sticky, burning fuck you over distances exceeding 50 meters. Getting issued one was generally regarded one of the least desirable jobs on all sides of the war, Flamethrower operators were prime targets for reasons that should be obvious but also because everyone shot them on the spot when they surrendered. It also bears mentioning that actually firing a flamethrower is a &#039;&#039;very&#039;&#039; unpleasant sensation. &lt;br /&gt;
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*&#039;&#039;&#039;8.8cm flak gun:&#039;&#039;&#039; Known as the &amp;quot;Acht-Acht&amp;quot;, this is THE German gun of world war two, and it sums up the German experience in the first part of the war; of never being truly ready but by being very clever and doctrinally flexible. The 88mm was designed as an anti-air weapon (Flak standing for &#039;&#039;Fliegerabwehrkanöne&#039;&#039;, or AA gun) built to throw a high explosive shell as high into the air as it could so that it could explode somewhere in the same ballpark as the enemy plane and put one piece of shrapnel into something important and bring it down, which is a role it preformed throughout the war. However against the heavy allied tanks such as the British Matilda 1 and French B1, the German tanks of the time had no ability to penetrate their frontal armor The the 8.8 cm flak guns however, thanks to the high muzzle speed required to fire their explosive shell so high into the air, were able to deal with enemy tanks at unparalleled ranges at the time. So the guns were pulled to the front by a certain Erwin Rommel during the battle of Arras, the barrels lowered, a French-British tank-heavy counterattack stopped; and it snowballed from there. In case your wondering, the reason why the 88&#039;s had anti-tank rounds was because while not designed to deal with enemy tanks, they had a secondary role in busting enemy bunkers and fortifications, hence why an ANTI-AIR gun had an AP round.  Germany quickly pushed to have both a proper PaK version of the 88 (Pak standing for &#039;&#039;Panzerabwehrkanöne&#039;&#039;, or AT gun) that had a lower profile, was easier to move around and had a shield to stop stray bullets from decimating the crew; and a tank armed with the 88 as it became clear that against the soviet union, tanks were only going to get stronger. Which is why the Tiger I is a metal slab with a huge gun: its job was to get an 88mm gun into the battlefield as fast as possible. Using AA guns as AT guns was such a good idea that the US did the same thing with their 90mm AA gun converting it into a anti-tank weapon for the M36 tank destroyer and the Pershing tank; and so did the Russians with their 85 mm gun for the upgunned versions of the T-34 and KV-1. The Imperial Guard Basilisk cannon looks almost exactly like the Flak 88.&lt;br /&gt;
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*&#039;&#039;&#039;2 cm Flak 30/38/Flakvierling:&#039;&#039;&#039; Remember the &amp;quot;Acht-Acht&amp;quot;? Now add two of these smaller guns to each flak 88 site, hill, hedge, ditch and rooftop in Europe and watch the fireworks. The German answer to the question of &amp;quot;enuff dakka&amp;quot; in a more reasonable package than MG42 which went through metal reserves was this little bastard, which was like an American 30.cal [[Bolter|firing explosive &#039;&#039;and&#039;&#039; armor piercing rounds]]. Obviously devastating to infantry and aircraft, it even rained sufficient hailstorms of rounds that damaged and threw off approaching lightly armored vehicles enough to make a difference, and given luck, it could rip through tank tracks too. And the Germans made 150.000 of these fuckers. And those 150.000 Bolter-Expies, these unsung weapons, did more damage and inflict casualties than any other weapon during the Normandy landing and the push inland. [https://www.quora.com/In-WW2-why-did-the-Germans-never-develop-heavy-machine-guns-like-M2-Browning-for-their-half-tracks-SP-guns-and-tanks/answer/Allyson-Kliff As explained here.]&lt;br /&gt;
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*&#039;&#039;&#039;The S-mine:&#039;&#039;&#039; The Sprengmine (jumping mine), or, to use the name US soldiers gave it, &amp;quot;Bouncing Betty&amp;quot;, was one of the most widely used and most effective, weapons of its class. It was a mine that when triggered &#039;bounced&#039; about three feet into the air before exploding at about waist height in an &#039;air burst&#039;, able to inflict casualities (The military definition of the word meaning more then just dead) at up to 140 feet. And it had a tendency to not kill you, but maim you. [[Grimdark|A deliberate decision, as the Nazis estimated that a wounded soldier takes up a lot more resources than a dead one.]] Later in the war, some were made out of glass and even pottery, with minimal metal parts, to make them even harder to find. Suffice to say, they still havent found all of them... 1.93 million S-mines were made and it was widely copied after the war, these things are still killing people to this day as old mines forgot about are stepped on and the explosive proves itself still good. While the S-mine is hardly unique in that regard (Unexploded US aircraft bombs and shells make up the bulk of what they still find in Germany, around 2,000 pounds year according to the Smithsonian) land mines, like the S-mine, are still dug up by the truck load in North Africa. &lt;br /&gt;
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*&#039;&#039;&#039;Pervitin:&#039;&#039;&#039; Not a traditional weapon as such, but a key element in how the Nazis blitzkrieg tactics were so effective, Pervitin was a methamphetamine drug that provided the base recipe for today&#039;s crystal meth and which was distributed to all members of the Nazi military. Its powerful stimulatory effect enabled them to fight harder for longer, and was essential in the breakneck races from the border to the battlefield. With all of the Nazi troopers hopped up on this drug, which later incorporated cocaine for increased effectiveness, Nazi forces could keep fighting effectively well after their enemies were worn out. At least until their supply lines were cut and addiction/withdrawal symptoms crippled them all, that is. The use of pervitin was cut drastically after the France campaign for that reason (and for fear of long-term side effects, especially when discipline issues started mounting), though many pilots and tank crew members still used it readily, especially during Stalingrad (with the hilarious side effect of turning into an on-the-spot popsicle when the crash came). It could also be issued for important operations. The idea that all Wehrmacht soldiers were drooling junkies is however wrong, funny, but wrong. It has a fascinating legacy that lasted much longer than the Third Reich did: The Bundeswehr and NVA (Armed forces of Communist East Germany) kept stockpiles of it well into the 70s for emergency use and for paratroopers, as did the US Army in Vietnam. The first climb of Mount Everest in 1953 also saw extensive use of Pervitin and President John F. Kennedy used it to treat his chronic back pain. &lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;Hs 293 &amp;amp; Fritz-X&#039;&#039;:&#039;&#039;&#039; Another German WWII oddity, the Hs 293 and Fritz-X were basically remote-controlled bombs and the grand-parents of modern precision-guided ammo. In an effort to improve bombing accuracy without having to dive at the target, they came up with this idea: take a huge bomb, add small wings with control surfaces, actuators, a radio receiver and a big flare up the bomb&#039;s arse so the bombardier can see where it&#039;s going (and a rocket booster in the case of the Hs 293); and then add a radio transmitter with a joystick in the airplane so the bombardier can correct its descent. There you go, highly precise steerable bomb. It actually worked really well, but not without drawbacks: drop altitude was limited, since the bombardier needed to keep a line of sight on the flare, like all radio transmission it could be jammed and lastly the bomber had to remain in level flight during the bomb&#039;s entire descent to allow the bombardier to steer it. Ultimately the bombs only saw limited anti-ship use, the combination of limited drop altitude and level flight made the bomber a way too easy prey for any fighter defending its target. Still, they were pretty efficient weapons in the right circumstances as the &#039;&#039;Roma&#039;&#039;, the &#039;&#039;Littorio&#039;&#039; and the &#039;&#039;Warspite&#039;&#039; can attest to.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Kettenkrad (Sd. Kfz 2)&#039;&#039;&#039;: Those stylish tracked motor cycles, build as a light general-purpose platform that could do basically anything, from reconnaissance to lying down telephone and radio cables and towing light AT-guns and artillery pieces. A very solid design in general, it was very manuverable for its weight, had great off-road capabilities and was very easy to drive; if you knew how to drive a motor cycle you could drive a Kettenkrad. This was achieved by a rather complex steering gear that used the front wheel to steer it when making turns of about 8°, when making sharper turns a mechanism slowed down one of the tracks. It remained in production and use throughout the entire war and even after it, as its engine was about on par with that of a small tractor and decommissioned Kettenkrads quickly proved a popular and cheap asset for farmers, forresters and even firefighters in Germany after the war. So popular, that production of new Kettenkrads was only ceased in 1951, making it, the Gewehr 98, and a version of the MG-42 the only pieces of german military engineering whose production run outlived the Nazi regime. &lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;Zimmerit&#039;&#039;&#039;&#039;&#039;: Ever wondered why so many German Tanks had such a patchy look? and why German WW2 tanks are such a bitch to model? This stuff is the reason. &#039;&#039;Zimmerit&#039;&#039; was a thick paste consisting of Barium Sulfate, Polyvinyl acetate, Zinc Sulfide and some filling material that was applied at the end of tank production in thick layers with spatulas, giving it its distict look. &#039;&#039;Zimmerit&#039;&#039; served as a reliable protection against magnetic anti-tank grenades like the German &#039;&#039;Hafthohlladung&#039;&#039; or . . . nothing. No other nation other then Germany deployed a magnetic anti-tank mine during the war, though concerns that the Hafthohlladung could be easily copied made the idea of Zimmerit a decent idea at the start of the war. However rumours about it igniting after sustaining hits lead to an order to cease production and application of the stuff on tanks. The rumours were never proven, but applying the stuff took days at best and by 1944 the German High Command didn&#039;t really want to bother with it anymore, especially since rocket propelled AT-weaponry like the Bazooka made magnetic mines obsolete anyway.&lt;br /&gt;
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*&#039;&#039;&#039;Jerrycans&#039;&#039;&#039;: Yes, the instantly recognizable jerrycan is in fact a German invention, which given that the Germans in WW1 and 2 were derogatory known as &#039;jerrys&#039; does make a lot of sense in hindsight. Designed by Wehrmacht Engineers in the late 30s as an improvement over predecessors, which required special tools and funnels to fill, a task that was tedious and took up a lot of time, not to mention how bulky they were. The perfection of the jerrycan design cannot be understated; it&#039;s easy to stack, fill, takes up fairly little space and you can carry around a lot of them. The Germans were aware they had struck logistical-design gold and troops were under orders to destroy theirs cans rather than risk their capture, but unfortunately for them the design was brought to the Allies&#039; attention when the American Paul Weiss traveled with a German friend through the entirety of India and realized that his modified car had no storage for reserve water, said German friend who had access to the German reserve stockpile of jerrycans brought them with him on the tour (though also fortunately for the Germans, it wouldn&#039;t be until 1943 that any of their enemies would mass-produce the can). After the tour, Weiss shared the design with the American military, who reverse engineered the thing and issued it to every motorized company in the US Army.&lt;br /&gt;
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== C3i Waffen ==&lt;br /&gt;
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Not exactly their strongest area...&lt;br /&gt;
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*&#039;&#039;&#039;Enigma:&#039;&#039;&#039; Enigma was a communications scheme based on a sophisticated but easy to use electromechanical encryption/decryption device resembling a cross between a typewriter and an odometer.  When used with proper procedures it was the one of the most secure means of communication available in the world for its time, offering effectively 76 bit encryption with 1920&#039;s technology in a device that was superior to anything the allies had.  SIGABA was comparably secure but far heavier and fragile, and the M-209 was far inferior in both ease of use and encryption strength (although it was still adequate).  However the combination of lax discipline, reuse of settings, and notes from a polish customs inspection of an enigma device resulted in the technology being reverse engineered and cryptographic attacks being discovered.  Only Kriegsmarine communications remained difficult to decrypt by the end of the war, due to their practice of using secret codebooks to further compress their messages prior to encryption.&lt;br /&gt;
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*&#039;&#039;&#039;Bombing Beams:&#039;&#039;&#039; Wouldn&#039;t you know it, the Instrument Landing System used today at pretty much every major airport was originally invented to &#039;land&#039; bombs on London in the middle of the night when the lights are out.  By using narrow radio beams the Nazis could steer bombers to a precalculated drop point.  All the pilots had to do was maintain a certain speed and altitude, and then drop their bombs when the signal detector said they should... except when the British were fucking with them.  Towards the end they were fucking with them so hard German bomber pilots were landing at RAF bases believing they were in France.  When it actually worked, such as at Coventry, it was more accurate than daytime saturation bombing, with most bombs falling within 90 meters of the beam centerline.  This system is why Nazi bombing raids tended to less of a brief swarm like the allies used and more of a continuous bomb conveyor belt lasting most of the night; they would line up single file along the approach beam, and then after they hit the drop beam they&#039;d change altitude, turn around, follow the beam back across the channel; no visibility needed.  The British figured this out and started using their television antennas (which had far greater power output) to mess with the system.  If the Nazis had continued to improve this technology with ECCM and built a lot more bombers instead of squandering money on Wunderwaffen, they probably would have won the Battle of Britain (even then, Göring would have found a way to snatch defeat from the jaws of victory).  &lt;br /&gt;
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*&#039;&#039;&#039;Tank Radios:&#039;&#039;&#039; While today we take it for granted that any trooper anywhere in the galaxy could get a call from the emperor himself to execute order 66, this wasn&#039;t always the case.  Throughout the 1930&#039;s, all German armored vehicles had radios, while their opponents would typically only have a radio for the unit commander.  This was an enormous advantage for Nazi tank units that remained the case basically until America showed up.  The Nazis also had the Torn.Fu.d2, a backpack portable infantry radio comparable to the American SCR-300, although they didn&#039;t distribute them as widely as the Americans did (this was an organizational thing; Germany dealt with communications by assigning a signals battalion to each division and delegating resources as needed, while the Americans always had radios at company level and sometimes had SCR-536 handy-talkies for individual platoons).  The main problem the Germans had with radios was that lots of American soldiers were fluent in German(plus certain words that hint at communication are not too separated from English...).&lt;br /&gt;
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*&#039;&#039;&#039;Zuse Z3&#039;&#039;&#039;: Lo and behold, for you look at the very first freely programmable digital computer in the world. Completed by Mathematician and Electronics Engineer Conrad Zuse in 1941, it was kept in extreme secrecy, so much so that it was rarely put into use. The rare times it was used, its purpose was to calculate trajectories for V2 rockets. Zuse advocated for its use in the war effort, but the original (and at the time only) device was destroyed in an allied bombing raid in 1943. Zuse built an improved successor, the Z4, just before the war came to a close.  Although conditionally Turing complete, physically the Z3 was less advanced in implementation than its peers.  Zuse was not able to procure thermionic components (vacuum tubes were in critically short supply for radios and radars in Germany) and so had to rely on electromechanical relays from phone switching gear; in practical terms this meant that the Z3 ran much slower than even purpose built non-Turing complete calculators such as the Atanasoff-Berry or the Colossus.  The Z3 itself received little immediate recognition outside of Germany partly because of the American ENIAC computer; the strict secrecy Zuse worked under lead to the Z3 falling into relative obscurity, until the invalidation of the Sperry Rand patents in the 1970&#039;s, which hinged partly on Zuse&#039;s own patents which had been licensed to IBM as early as 1946 (FYI: you&#039;re reading this page on a computer today partly because those Sperry patents died; a year later the Altair 8800 began the long road of upstart Davids bringing down industry Goliaths).  Today, a replica of the Z3 can be found in the German Museum in Munich. The only surviving (and probably only completed) Z4 computer was used as the main computer of the Mathematical Devision of the University of Zürich, Switzerland, until 1958, when it was sold to the German Museum in Munich where it remains to this day. [https://www.youtube.com/watch?v=aUXnhVrT4CI An example of the Z3 working can be viewed here. (Video in German, good automatic translated English subtitles are available)]&lt;br /&gt;
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[[Category:History]]&lt;/div&gt;</summary>
		<author><name>2601:1C0:5C00:EFC0:0:0:0:A9DF</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Nazi_Equipment&amp;diff=352871</id>
		<title>Nazi Equipment</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Nazi_Equipment&amp;diff=352871"/>
		<updated>2022-02-16T07:10:46Z</updated>

		<summary type="html">&lt;p&gt;2601:1C0:5C00:EFC0:0:0:0:A9DF: /* Rifles and SMGs */&lt;/p&gt;
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&lt;div&gt;[[Nazi|Nazis]]. History&#039;s most stylish villains. They&#039;re famous as much for their cool equipment as for their total evilness, and because of its distinctive aesthetic and reputation- they did develop some of the most technologically advanced weapons of the 1940s, after all- it gets a lot of use in games, both traditional and otherwise. Here&#039;s a hilariously non-brief overview. As a general rule of thumb (with the exception of the Karabiner 98 which predated the Nazis by decades) Nazi equipment was [[plasma|very advanced in concept and potentially quite strong, but overly complicated and unreliable to the point of being dangerous to its user.]]&lt;br /&gt;
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The vast majority of what you see below fall into four categories, staples of Nazi engineering:&lt;br /&gt;
* Decent design, but too little too late&lt;br /&gt;
* Decent design, but too advanced with the technology available to be of any use (The motor on the Ferdinant as a good example)&lt;br /&gt;
* High Command squandered the potential because they either weren&#039;t using it to full capacity or for purposes it wasn&#039;t designed for&lt;br /&gt;
* Completely and obviously fucking retarded, but if I don&#039;t follow orders I&#039;m getting shot, sorry test pilot (and everyone else involved)! &lt;br /&gt;
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===Small Arms===&lt;br /&gt;
====Rifles and SMGs====&lt;br /&gt;
[[File:Karabiner 98k.jpg|300px|thumb|left|Kar 98k: German for &amp;quot;boring, but practical&amp;quot;. ]]&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;[https://www.youtube.com/watch?v=WkBrh1euWg0 Karabiner 98 kurz]&#039;&#039;:&#039;&#039;&#039; (&amp;quot;Carbine 1898 short&amp;quot; in German, also called simply &#039;&#039;Gewehr 98&#039;&#039;, &amp;quot;rifle of [18]98&amp;quot;) The standard German infantry rifle during WWII from the old Mauser family. It was beginning to become dated in WWII, given that it was essentially just a shorter version of the venerable Gewehr 98 which armed most German soldiers in WWI. It used 7.92×57mm Mauser ammunition (often shortened to &amp;quot;8mm Mauser&amp;quot;). Probably the least &amp;quot;Nazi equipment&amp;quot; example on this list while also one of the most manufactured, the rifle&#039;s strengths were that it was fairly cheap, very accurate, and reliable. But its drawbacks were that it had a slow rate of fire and only a five-round magazine. The easiest weapon to compare it to in WWII would be the Soviet Mosin Nagant, which was cheaper to make (and was in something of a renaissance as very inexpensive Soviet era demilitarized versions were sold in huge numbers back in the early to mid 2010s) It fell short compared to the British SMLE rifle, which had a ten-round magazine and had a good rate of fire for a bolt action, though it has a substantial advantage due to 8mm Mauser being rimless while .303 British is not. Worse yet, the Karabiner 98k also went up against the semi-automatic American M1 Garand (which General Patton had called &amp;quot;the greatest weapon ever devised&amp;quot;) which vastly outperformed it in spitting bullets down range. (All of the above are roughly the same range of calibre—.30 [inches] or 7 to 8mm—one which remains in use today by almost every major military as well as many civilian uses, although today&#039;s fashion is for smaller calibre, higher velocity rounds for infantry.) Even then, the gun was generally quite well regarded for what it was and there was plenty of them to go around. It was also the go-to weapon for German snipers who affixed a scope to it. The gun is still in production today (albeit with modern style furniture), it is still the German army&#039;s drill rifle, some states still use versions of it as a sniper rifle and it&#039;s sometimes found in Iraq and other third world nations where it acts as a cheap marksman&#039;s rifle. Of course, it&#039;s also an excellent hunting rifle in civilian hands.&lt;br /&gt;
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* [https://www.youtube.com/watch?v=zUjPeAgvf3U &#039;&#039;&#039;&#039;&#039;Gewehr 43&#039;&#039;]:&#039;&#039;&#039; &amp;quot;Rifle 1943&amp;quot;. the German army&#039;s semi-automatic rifle. This weapon was developed in response to their invasion of the Soviet Union, where the Germans were shocked to find Soviet troops brandishing semi-automatic rifles (the SVT-40, primarily), drastically out-gunning their troops in firefights. The result was a fairly decent semi-automatic rifle/carbine chambered for the same rounds as the Kar98k, which derived many of it&#039;s concepts, while not being an outright clone of, the SVT-40. The rifle&#039;s magazine was also not built-in in that its detachable (allowing for quick reloads) but still had the option of allowing the shooter to rapidly use stripper-clips when reloading (either attaching them directly to the weapon from above, or using them to push several bullets at once into a magazine which attached to the rifle below.) Much like the Kar98k, it worked well as a marksman/sniper&#039;s weapon when affixed with a scope. Unfortunately, mechanically it was far from perfect as it was overgassed (not surprising, as the gas pressure that was tapped from the barrel to cycle the semi-automatic action proved to be too strong for the rifle&#039;s quite complicated mechanism, especially when made by unskilled workers from lower-quality steel). This resulted in (comparatively) frequent breakdowns and shattered parts, in addition to requiring more maintenance. Copying overmuch from the SVT-40 may have also contributed to this problem, as the 7.62x54mmR cartridge in the SVT-40 produces a lower gas pressure than the 7.92x57mm Mauser. For this reason, the G43 wasn&#039;t a very popular weapon among German troops, though its firepower was still welcome. The G43 has an interesting legacy that lasts to this day, however. Engineers discovered that, on occasion, the roller lock could fire fully automatic, careful adjustments to the mechanics provided. This discovery lead to the Development of the &#039;&#039;&#039;Gerät 06&#039;&#039;&#039; or &#039;&#039;&#039;StG 45 (M)&#039;&#039;&#039; which was the ancestor of the roller-delayed blowback systems used in guns like the MP5 or the G3. &lt;br /&gt;
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* [https://www.youtube.com/watch?v=cdQhO8FtY7c &#039;&#039;&#039;&#039;&#039;Maschinenpistole 38/40&#039;&#039;]:&#039;&#039;&#039; &amp;quot;Machine pistol 1938/1940&amp;quot;, the iconic MP 40 is a slightly updated variant more suitable for mass-production. The most common German submachine gun through the war used mainly by squad leaders and troops fighting in urban areas. It was also the go-to weapon of specialist units like paratroopers and the SS. Uses a 32-round magazine chambered for 9x19mm rounds and typically comes with a folding wire stock. In general pretty good but only a million of them were produced, compared to the millions of SMGs made by the British, Americans and Soviets. [[Derp|The primary weapon of the Nazis, according to Hollywood at least, where every single German grunt has one.]] Known for its rather simplistic design; the weapon had only one fire setting (automatic), though its cyclical rate was much lower than equivalent Allied SMGs, allowing aimed single shots at the cost of some room-clearing power. Was a major influence that can still be seen in SMG development.&lt;br /&gt;
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[[File:STG 44.jpg|300px|thumb|right|Few guns end up naming a whole class of weapons, the STG 44 is one of them]]&lt;br /&gt;
* [https://www.forgottenweapons.com/evolution-of-the-sturmgewehr-mp431-mp43-mp44-and-stg44/ &#039;&#039;&#039;&#039;&#039;Sturmgewehr 44&#039;&#039;]:&#039;&#039;&#039; The &amp;quot;Assault rifle 1944&amp;quot; was the first assault rifle adopted on a large scale. Fun fact - the name was suggested by Hitler and was pure propaganda. Chambered for the new 7.92x33mm Kurz cartridge, it gave a rifleman the power and accuracy of a rifle with the rate of fire of a submachine gun. As its name suggests, it entered the war very late, even though it is only an updated version of the MKB42, which, as the name suggests, came into the war mid-early 1942. In a rare demonstration of common sense, Hitler vetoed its mass deployment early on due to logistics (replacing over 10 million &#039;98k&#039; rifles with a new model that used different ammo couldn&#039;t be done overnight, or cheaply), though he approved of the idea and changed his mind later in the war when it became clear a limited impact would be better than none at all. This, combined with the fact that producing the Stg44 required the industry to adapt their tooling, and recurrent shortages of resources later in the war, heavily limited the scale at which they were produced. It was not that difficult to make though, being to Kar98 what Panther was to Panzer IV - roughly 120% of resources for superior result. It also had some mechanical issues, including a fragile feed mechanism which could jam if the rifle was knocked over. Anecdote: one of its optional attachments was the &#039;&#039;Krummlauf&#039;&#039;, a curved barrel and periscope for firing around corners or from inside a vehicle hatch. Yes, it worked, but the bullets often shattered as they skittered along the curve of the barrel, causing a shotgun-like spread, and the barrels wore out quickly. In any case, the troops who received the regular Stg44 loved them because it gave the firepower of a submachine gun at about three times the effective range—and it was particularly interesting to the Russians, with contest for new &amp;quot;avtomat&amp;quot; design starting in 1943, even before Stg44 entered official mass production. Due to effectively already winning a war, USSR&#039;s Ministry of Defense decided that, instead of taking what they could in 1944, all designs should be perfected as neither suited demands perfectly (especially the one about the same weight as the Stg44 was deemed to be too heavy) - and we all know what the final result was after some young Red Army engineer named Mikhail Kalashnikov got his hands on a few. Some STG 44s remained in service in the East German &#039;&#039;Nationale Volksarmee&#039;&#039; until the 1960s.&lt;br /&gt;
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* &#039;&#039;&#039;&#039;&#039;Fallschirmjägergewehr 42&#039;&#039;:&#039;&#039;&#039; &amp;quot;Paratrooper rifle 1942&amp;quot;, and if a K98k and a MG42 could have a baby together this battle rifle would be it. Created in limited numbers for the exclusive use of German paratroopers. The high-ups realized that the K98k was too long for paratroopers, and the MP40 wasn&#039;t suitable outside of urban combat, so they wanted something that handled like a carbine but could fire like a machine gun. the FG 42 was designed as a shorter, automatic battle rifle to give paratroops superior firepower, using a side-loading box magazine. Its high recoil made automatic fire inadvisable, as with later automatic high-caliber battle rifles such as the US M14. While it never really took off, it was quite the solid design, and is notable for influencing the design of the American M60 machine gun after the war. &lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;[https://www.youtube.com/watch?v=knPDsJyCpjI Kriegsmodell]&#039;&#039;&#039;&#039;&#039;: as the war dragged on and as the Germans got there fascist asses kicked across Europe, and there factory&#039;s and homes began to be leveled by Allied Bombers, the Germans started to try and make there equipment faster and cheaper. Starting at first with small changes here and there as they dropped some superfluous features, to at the end of the war they were cutting corners like it was crunch time at the Circle factory.&lt;br /&gt;
**&#039;&#039;&#039;&#039;&#039;Volkssturmgewehr&#039;&#039;&#039;&#039;&#039;: Literal garbage guns made from parts of broken or defective weapons, surplus barrels and wood that barely deserves to be called so. Part of the vain efforts to make the Volkssturm units into anything resembling an organized fighting force and to make a quick and extremely cheap produced gun to defend what was left of Germany by 1945 and like the German war effort, utterly failed due to being too complicated. Yeah, the last ditch weapons that look like an Ork Mek would think they are too crude for his taste use in fact a fairly elaborate mechanism that put their price tag slightly above that of an StG 44. The best thing that came out of this garglemesh was the MP-3008, which was literally a British STEN Gun with the Mag rotated 90 degrees.&lt;br /&gt;
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* [https://en.wikipedia.org/wiki/Zielgerät_1229 &#039;&#039;&#039;Zielgerät &amp;quot;Vampir&amp;quot;&#039;&#039;&#039;]: Night vision rifle. Produced too late too few. Per usual Nazi gimmicks, quite capable, powerful, but not produced enough because the industrial base and time wasn&#039;t enough. Caused distress to Soviets briefly.&lt;br /&gt;
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====Pistols====&lt;br /&gt;
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[[File:Lugar Pistol.jpg|300px|thumb|left|The quintessential Bad Guy pistol]]&lt;br /&gt;
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* [https://www.youtube.com/watch?v=rIX1EL1hTmE &#039;&#039;&#039;&#039;&#039;Pistole Parabellum 1908&#039;&#039;]:&#039;&#039;&#039; &amp;quot;Pistol Parabellum 1908&amp;quot;. The Nazis used a bunch of pistols in truth, but none are as iconic of the Third Reich as the P08 Luger with its joint armed breech. It could load an eight-round box magazine or a thirty-two-round drum. The 9x19mm Parabellum cartridge was initially designed for this pistol and is still one of the most common pistol calibers in the world. It was eventually phased out in favor of the P38 as being a standard-issue sidearm due to the Luger being too expensive to manufacture for the entire German army, although the Luger was still available for the troops and officers who could afford it. The Luger was also somewhat unique at the time in that it could still double as a pistol carbine by affixing a stock and a 32-round drum-magazine to it, when carbine-convertible pistols had started falling out of fashion years before. The exotic toggle-lock mechanism of the gun meant it had shitty reliability in field conditions, but the gun was made at a time when sidearms were typically issued to specialists, officers, and policemen, who were typically away from conditions that could foul up the gun. WW2 era produced Lugers go for several thousand dollars *today* as collectibles.&lt;br /&gt;
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* [https://www.youtube.com/watch?v=JXAMma6mUq8 &#039;&#039;&#039;Walther &#039;&#039;Pistole 38&#039;&#039;]:&#039;&#039;&#039; &amp;quot;Walther Pistol 1938&amp;quot;. The Walther P38 replaced the Luger P08 as the Wermacht service pistol just before World War II due to it being cheaper to produce. It loaded a 9x19mm eight-round detachable box magazine. Nerds will recognize this as G1 Megatron&#039;s alt-mode, and attentive [[James Bond]] fans will recall it seeing some use in &#039;&#039;Goldfinger&#039;&#039;. MUCH more common than the Luger despite what Hollywood would tell you, and a decent pistol, if a bit annoying due to its hard-to-pull trigger.  The Italians cloned its internals in the M1951, meaning the Beretta 92 is the P38&#039;s grandchild.&lt;br /&gt;
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* [https://www.youtube.com/watch?v=4vkU3CIPdMk &#039;&#039;&#039;Mauser &#039;&#039;Construktion 96&#039;&#039;]:&#039;&#039;&#039; &amp;quot;Construction 1896&amp;quot;. Popularly known as the &amp;quot;Boxcannon&amp;quot; (by the Chinese) and &amp;quot;Broomhandle&amp;quot; (by most everyone else); it loaded ten rounds from a stripper clip into an internal magazine, although there was also an option for a 20-round magazine that had the added bonus of the entire magazine being detachable instead of being built-into the weapon. The C96 was typically chambered for either the newer 9x19mm or the original 7.63x25mm rounds (which were so high velocity for a pistol cartridge of the time that they were only surpassed with the later development of the .357 Magnum). The C96 was not typically issued to the main German army during WW2—only the Luftwaffe were known users of the weapon during the war, as sidearms for their pilots. It was also one of the first and most iconic of the pistol carbine designs, innovating the wooden holster that could double as a detachable stock, making it (and Spanish and Chinese knockoffs) extremely popular in areas like China where proper longarms might be either too expensive or banned from import. However, by the 30s and 40s, this feature had fallen out of fashion in the West and wasn&#039;t included in newer production models, with only a few being modified to restore the functionality. Nerds will recognize this as Han Solo&#039;s DL-44 blaster pistol from the original &#039;&#039;Star Wars&#039;&#039; trilogy, with some gubbins glued to it to make it more sci-fi.&lt;br /&gt;
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* [https://www.youtube.com/watch?v=4COZpIw9UMI &#039;&#039;&#039;Walther Polizeipistole/Polizeipistole Kurz&#039;&#039;&#039;]: &amp;quot;Police Pistol/Police Pistol short&amp;quot;. You know this one, it&#039;s the gun made popular by Ian Fleming and [[James Bond]] super-spy character. The Walther PP is a compact pistol that was typically issued to German police units (Kripo, Gestapo, Gefepo and Feldgendarmerie), but also as a sidearm to military officers and [https://www.youtube.com/watch?v=5Rz-jKH_V04 senior party members]. The PPK variant was an even smaller version of the PP, designed for concealed carry in mind (in fact it was so small that it can typically fit into the sleeves of most longcoats, making it useful for infiltrators). It could come chambered for either 7.65mm (.32 ACP to Americans) or 9x17mm (.380 Auto) rounds. The Cold War era Soviet Makarov pistol would largely be based on the PP pistols, though in a (slightly) more powerful cartridge known as 9x18 or 9mm Makarov (which is actually thicker than the now ubiquitous 9x17/9mm Parabellum, since Soviets measured width from a different part of the cartridge). The PPK and cheaper clones (such as the Bersa Thunder, in .380 ACP or 9mm Kurz &amp;quot;Short&amp;quot;) are readily available today and basically never stopped production.  If you&#039;re looking to buy one in the states, be aware that there have been several license holders: Interarms (1978-1999, truest to the original design), S&amp;amp;W (2002-on, have had some recalls over serious defects), and Black Creek (1999-2001, very limited numbers).&lt;br /&gt;
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====Machine Guns====&lt;br /&gt;
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* [https://www.youtube.com/watch?v=GfJkU4Sah8I &#039;&#039;&#039;&#039;&#039;Maschinengewehr 42&#039;&#039;]:&#039;&#039;&#039; &amp;quot;Machine gun 1942&amp;quot;. German military doctrine during WWII was built around the machine gun and, as such, the Germans developed an exceptional machine gun in the MG 42 (basically an improved but functionally identical version of the earlier MG 34). It was lightweight at 11.7 kg, was belt fed unlike the magazine fed LMGs it usually went against, and it could nominally fire 1,200 rounds per minute (although, in practice, it was actually even faster) while most other machine guns could barely reach 600. That much [[dakka]] causes a lot of heat, so the gun was designed for easy swapping of barrels; although even with the barrels being regularly changed it was not uncommon for these guns to fire so fast that a cartridge would ignite before being fully loaded, completely breaking the gun and potentially injuring the gun&#039;s crew. Its terrifying rate of fire and distinctive report earned it the nickname &amp;quot;Hitler&#039;s Buzzsaw&amp;quot;. The MG 42 was the basis for numerous other weapons throughout the Cold War (and is still used in NATO-forces today as MG3, they only changed to NATO-standard-caliber and reduced the firing rate to actually be 1200 rounds per minute, as opposed to the 1500 rpm of the original MG42). The MG3 is still widely exported and its production licensed to NATO and allies. A &#039;&#039;double barrel&#039;&#039; variant of the MG3 was also produced as a &#039;&#039;low cost Minigun alternative&#039;&#039;.&lt;br /&gt;
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* &#039;&#039;&#039;&#039;&#039;Maschinengewehr 34&#039;&#039;:&#039;&#039;&#039; The predecessor to the MG 42, it was still in wide use at the start of the war. It had a lower, more controllable rate of fire of around 800-900 RPM, and had a single-shot mode that was removed in the MG 42. Its production went on parallel to the MG 42 because its swing-down barrel-swap method was more compatible with vehicle ball mounts than MG 42&#039;s slide-open method, so all MGs seen on German tanks even late in the war were still MG 34&#039;s.&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;Maschinengewehr 08/15&#039;&#039;&#039;&#039;&#039;: A mid-WW1 improvement on the regular MG 08 of the Imperial German army. It was developed as an answer to the problem that infantry in the field often had problems in the field to assault positions with no support from automatic weapons and the standard MG 08 being too heavy and too cumbersome to carry around. The result saw the mounting of the MG 08 being replaced by a bipod and the coolant jacket being reduced in size and volume, bringing down its weight from almost 40 kilos down to a more comfortable 20, and the addition of a shoulder stock also made it possible to use it like a more modern LMG.By modern standards, still way too heavy to reliably use it in that particular role, but it worked well enough for the Germans that they continued to improve on it, leading to its late (and due to the end of WW1 ultimately ineffective) , fully air-cooled version of the LMG 08/18, which did away with water cooling entirely, reducing its weight down to 16 kilos, actually making it comparable to guns like the Lewis Gun (Also the reason why Drum-fed LMGs never catched on in the German military, as Germany was forbidden to develop any new automatic weapons under the Versailles treaty conditions). The 08/15 remained the standard MG for the Reichswehr and even the early Wehrmacht. Loads of them remained in stockpile well into the war, where they were issued to rear and police units for what the Nazis called &amp;quot;Anti-Partisan action&amp;quot;, with reports of the weapons being used tracking all the way into late 1941 and 1942. Fun fact: The gun was so ubiquotous and regular training tasks on it so tedious, that the word &amp;quot;nullachtfünfzehn&amp;quot; (Zero-Eight-Fifteen) entered the German language as a derogatory term for something mediocre, uninspired and boring. &lt;br /&gt;
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====Anti-Tank Infantry Weapons====&lt;br /&gt;
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* &#039;&#039;&#039;&#039;&#039;Hafthohlladung&#039;&#039;:&#039;&#039;&#039; In English, &amp;quot;Attachable Shaped Charge&amp;quot; (get used to this very literal naming scheme, it continues below). Very soon into the war, the Germans realized they would never have enough tanks and AT guns to go around, so they developed weapons that would allow an infantryman to (in theory, at least) deal with a tank. The Hafthohlladung was such an early attempt. A big AT grenade with three magnets that allowed it to stick to any metallic surface, it would make a nice hole into any tank it was attached to... Which makes the weapon&#039;s main drawback immediately clear: [[Tankbustas|running up to an operational tank to slap a bomb to its flank wasn&#039;t exactly safe]]. In theory, you could also try to [[Genestealer#Genestealer_Cults|wait and hide in ambush]] for the tank to pass close by since visibility from inside a tank wasn&#039;t that great, but that would require being able to anticipate the path of the tank (without accidentally getting run over), and tanks were often supported by infantry anyway. At the very least, they were less suicidal than the Japanese &amp;quot;lunge mine.&amp;quot; The Hafthohlladung wasn&#039;t really a successful weapon and saw only limited use, but it paved the way for the next item on the list:  &lt;br /&gt;
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* &#039;&#039;&#039;&#039;&#039;Panzerfaust&#039;&#039;:&#039;&#039;&#039; &amp;quot;Armor fist&amp;quot;, or, more literally, &amp;quot;tank fist&amp;quot;. A disposable one-shot anti-armor weapon for use against tanks and entrenched positions. Really cheap to produce, lightweight, and able to do a lot of damage to tanks at close range (maximum range being at most 150 meters for the later models). And it was really easy to use: hold in crook of the arm, flip a switch up that becomes an iron sight (and also arms the weapon), aim, squeeze the firing lever, and enjoy the fireworks. The basic idea of how they were used was to give one guy in every squad (or more) one of them so that if a tank ever did get close, there was a chance they&#039;d be able to take it out or do some damage. This, among other things, made allied generals wary about sending tanks to clear out German infantry forces, especially among the ambush-friendly hedgerows of northern Europe. That said, Panzerfausts were useless for trying to snipe at tanks from a distance (with an effective range of about 60m of the most produced versions) and could not be reloaded with another rocket, preventing most troops from carrying more than one shot on their person. In the last days of the war, the Nazis gave these to grannies and kids on the off-chance that they could destroy an allied tank when they rolled into town. In fact, it was so cheap to produce every member of late Volkssturm was generally issued one, while every third was lucky enough to be issued a rifle. Looked like a fist in a tube, hence the name. Its general design was later copied by the Russians, eventually used in the RPG-2 and RPG-7 rocket launchers. The concept of the Panzerfaust is still very much alive in the form of many &amp;quot;Light Anti-tank Weapons&amp;quot; (M72, AT4, MATADOR,...) in use today.&lt;br /&gt;
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* &#039;&#039;&#039;&#039;&#039;Panzerschreck&#039;&#039;:&#039;&#039;&#039; &amp;quot;Armor terror&amp;quot;, or &amp;quot;tank fright&amp;quot;. A reusable anti-tank rocket launcher based off captured American bazookas, and you can almost imagine the Nazi scientist getting one and saying &amp;quot;[[Ork|Bigga is Betta!]]&amp;quot;! (Although the actual reaction was probably also: &amp;quot;VHY DIDN&#039;T VE ZHINK OF ZHAT!!!&amp;quot;, see next item on the list.) The Panzerschreck was larger than the Bazooka, with an 88mm muzzle size (where the first Bazooka was only 60mm)—in fact, it is still larger than most rocket launchers and mortars in use today. Like the Bazooka, but unlike the Panzerfaust, it could be reloaded, and had a longer range than the Faust bar the latest version. The Panzerschreck has a distinctive steel blast shield in front, which has to do with the larger rocket blowing hot exhaust into the users face. Early models without the shield ended up requiring the operator to wear a gasmask and protective poncho (which must have sucked for the first person to test it, before they figured that out). The Panzershreck was more useful as an offensive weapon than the Panzerfaust, since it was capable of easily penetrating the armor of any tank they faced (and at better ranges) thanks to the bigger rocket. But on the other hand, it was very much a temperamental weapon that required trained operators, so its use was restricted to dedicated tank hunter teams (unlike the Panzerfaust, which was simple enough that a 10-year old kid could handle it).&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;Sturmpistole&#039;&#039;:&#039;&#039;&#039; An early attempt at making a lightweight anti-tank weapon, the sturmpistole was little more than a modified flare gun equipped with a stock and sighting system, and fired oversized warheads out of the muzzle like the Panzerfaust. Unlike the panzerfaust, it didn&#039;t see much success due to the small size of the warhead.&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;Raketenwerfer 43&#039;&#039;:&#039;&#039;&#039; At the time Germany [[Blood Ravens|acquired]] the Bazooka and refined it into Panzerschreks, they had there own version of a two-man team rocket based anti-tank weapon: the Raketenwerfer 43 a.k.a. the &amp;quot;Puppchen&amp;quot; or &amp;quot;Little Doll&amp;quot;. Why such a weird nickname? Because it was, for all purposes and intent, a miniature artillery piece: wheeled and towed and working from a a closed breech exactly like the rest of the German field guns and howitzers (except it fired rockets). Despite its better range and accuracy it was more expensive and harder to make then the Panzerschreck or Bazooka, so not nearly as many of them were made as compared to &#039;schrecks.&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;Panzerwurfmine&#039;&#039;:&#039;&#039;&#039; &amp;quot;Mine to be thrown at tanks&amp;quot; (don&#039;t say we didn&#039;t warn you about the names). Another attempt at allowing infantrymen to deal with a tank, this is basically a shaped charge with deployable stabilizing cloth fins that was thrown overhand to land on the top a tank and blow a nice, big hole through it. Cheap to produce and very efficient, but it required lots of practice to use, so it was only given to trained &amp;quot;[[Tankbustas|tank-hunter]]&amp;quot; teams. The Russians captured some of those, were duly impressed, and promptly refined the German concept into their own &amp;quot;RPG-6&amp;quot; AT hand grenade that was just as cheap and efficient but way easier to use, and so good it was still part of their arsenal when the Soviet Union fell and can still be found all over the world in relatively low-intensity conflicts. Sure, it won&#039;t kill a modern tank, but it sure as hell will kill third-world militia in up-gunned Toyotas.&lt;br /&gt;
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*&#039;&#039;&#039;Various AT-Rifles&#039;&#039;&#039;: Germany utilized a lot of AT-Rifles at the very beginning of the war, just like every other major power at the time did, and just like their counterparts, they became obsolete really, really quickly, with only the USSR really committing to their use thorughout the entirety of the war. Here are some of the AT-Rifles the Germans used. &lt;br /&gt;
**&#039;&#039;&#039;&#039;&#039;Tankgewehr M1918&#039;&#039;&#039;&#039;&#039;: The daddy of the AT-Rifle and, in a sense, most anti-materiel rifles to this day. Developed near the end of WW1 by the German Empire in search of an reliable alternative to light or medium field guns in the role of anti-tank weaponry. It essentially is a Mauser Gewehr 98 on steroids firing a massive 13mm round that could penetrate up 20 millimeters of armour on ranges of 100 meters and below. It needed a lot of training to make it work right; the recoil was reported to be strong enough to dislocate a mans shoulder if used incorrectly and even if done right, the marksman would become nauseous after just 2 or 3 shots at maximum. To put it in perspective: Imagine firing a gun, whose recoil feels like a seasoned boxer just hit you in the nuts. The Wehrmacht used some of them that were still lying around in arsenals all over Germany and some they took from the Polish army. &lt;br /&gt;
**&#039;&#039;&#039;&#039;&#039;Panzerbüchse 39&#039;&#039;&#039;&#039;&#039;: Or &amp;quot;Tank Rifle Model 39&amp;quot;. Whereas other nations like the British and the Soviets tried to improve their AT-Rifles by using larger calibers with bigger powder charges (the British used a .55 cartridge, the Soviets 14,5 by 114 millimeters), the Germans actually made their bullets smaller, using a 7,92mm by 94 cartridge. The idea was basically to increase the kinetic force of the bullet through speed instead of mass and it sorta worked, the PzB 39 was comparable to most other AT-Rifles of the time. It&#039;s shortcomings main came from (as is tradition) overengineering; the PzB 39 was a breech-loading rifle (like an artillery gun) and the action was expensive and labour-intensive to produce. Additionally, unlike most of its comtemporaries and even some of the other AT-Rifles the Germans used, it was single shot only (The Boys AT Rifle had a 5 round magazine, as did the Soviet PTRS-41).  The rifle proved barely effective already in Poland and France and was subsequently either phased out or coverted into grenade launchers. &lt;br /&gt;
**&#039;&#039;&#039;&#039;&#039;Panzerbüchse SS41&#039;&#039;&#039;&#039;&#039;: An insanely complicated, impractical marvel of engineering developed specifically for SS troops. The need for alternative weapons for the Waffen-SS divisions arose when Himmler wanted to use the SS alongside traditional Wehrmacht units; however the Wehrmacht Generals disliked the idea of a paramilitary force loyal only to the Nazi party, yet alone an army of glorified thugs and some political lobbying lead to the Wehrmacht keeping its monopoly on all weapons produced by the german arms industry, a priviledge the SS didn&#039;t have, so Himmler sourced weapons from all over Europe and took whatever he could get his filthy hands on (In spite of what /pol/lacks and Wehraboos might tell you, most SS units were poorly equipped and used a huge variety of surplus or obsolete rifles, submachineguns and looted guns). The SS41 differs in this regard as it was developed in secret specifically for the SS in Czechia from prototypes the Czechs developed on their own before their annexation into the Greater German Reich. Cycling this monstrous contraption requires the soldier operating it to slide the entire forward assembly forwards and backwards, a process that looks as awesome as it was tedious. Speaking of looks, this gun is really a beauty, you gonna hand it to them, and a Bullpup design on top of that. It fired the same 7.92 by 94mm cartridge the PzB 39 used, so it&#039;s fair to say that it didn&#039;t take long to become obsolete and surviving examples are exceedingly rare. &lt;br /&gt;
**&#039;&#039;&#039;&#039;&#039;Solothurn S18/1000&#039;&#039;&#039;&#039;&#039;: A ludicrously massive gun more akin to a cannon than anything else. Developed as part of the German schemes to gain access to modern firearms in spite of the conditions of the Versailles treaty in the late 20s. It was in fact so large that the Swiss put wheels on it and called it a cannon. It fired a FUCKHUEG 20mm round and needed 3 men or operate and carry it and built the basis of nearly all automatic cannons the German military developed and used through out the war.&lt;br /&gt;
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====Misc====&lt;br /&gt;
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* [https://en.wikipedia.org/wiki/M30_Luftwaffe_drilling &#039;&#039;&#039;&#039;&#039;M30 Luftwaffe Drilling&#039;&#039;]:&#039;&#039;&#039; The Germans had never been too keen on combat shotguns for various reasons (during WWI Kaiser Wilhelm was famously mocked for his protests that the American use of pump-action shotguns constituted a war crime), but the emergent Luftwaffe air force saw the need for equipping their pilots with survival weapons, in the event that they were shot down far from friendly forces and needed to hunt or defend themselves. They decided on a drilling combination gun (a double-barreled shotgun with a single-shot rifle barrel) as the ideal solution. However, the Luftwaffe&#039;s commander Hermann Goering had a propensity for being vain and flashy instead of practical, and chose the fancy high-end hunting rifles that aristocrats would purchase, instead of putting out an order for [https://en.wikipedia.org/wiki/M6_Aircrew_Survival_Weapon cheap, mass-produced weapons that would get the job done] at a fraction of the cost. As a result, the few surviving M30 drillings are extremely collectible and valueable.&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;[[Looted|Captured Weapons]]&#039;&#039;&#039;&#039;&#039;: Due to necessity and practicality, German troops also commonly used enemy equipment from all sides, predominantly Soviet weapons due to their large sweeps during the first stage of the invasion of Russia. To ease supply concerns, some weapons were converted to use standard German ammunition like the &#039;&#039;PPSh-41 submachine-gun&#039;&#039; (which was converted from 7.62x25mm to 9x19mm), while others actually had new Soviet-style ammunition made for them in converted factories.&lt;br /&gt;
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*Camouflage pattern battledress for infantrymen.  Well, okay, the Italians came up with the idea in the 1920s, but it was the Germans who mass produced it and issued it on a large scale.&lt;br /&gt;
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===Artillery pieces and AT-Guns===&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;Granatwerfer 36&#039;&#039;&#039;&#039;&#039;: Leave it to the Germans to overengineer a simple tube that spits out explosives. This little critter was supposed to serve as light, indirect fire support on the squad level and a bunch of gizmos tacked onto it that made aiming with it a hell of a lot easier - too bad the small caliber (5cm) limited its range and effectiveness in its intended role. Production was terminated in 1941, the reason given that the thing was too complex and too heavy, which in hindsight is a real headscratcher, as to why the High Command didn&#039;t come to this conclusion sooner (especially since the thing offered no significant advantage over rifle Grenades) , although it remained in use throughout the rest of the war. &lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Leichtes Infantriegeschütz 18&#039;&#039;&#039;&#039;&#039;: The LeIG 18 was an evolution of the proven and reliable &amp;quot;Leichter Minenwerfer 18&amp;quot;, the German answer to the Stokes Mortar that the British used. The idea was to give out a light field artillery piece to take out targets that sat in the niche of targets that were too insignificant to justify a full barrage or tank assault, too strongly defended or entrenched to just assault them solely with infantry. Think isolated pillboxes or MG-Nests holding a minor strongpoint. The odd naming stems from the conditions of the Versailles treaty, to give the Reichswehr plausible deniability for any curious allied noses poking in to German arms research. &lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;8-cm Granatwerfer 34&#039;&#039;&#039;&#039;&#039;: A carbon copy of the Stokes Mortar. Yes, really. &lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;15-cm Schweres Infanterie Geschütz 33&#039;&#039;&#039;&#039;&#039;: The largest gun that any given Infantry battallion had on offer. Fired 38 kilograms of explosives over considerable distances, and also served as the main armament of the Sturmpanzer IV. &lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Leichte Feldhaubitze (LeFH) 18&#039;&#039;&#039;&#039;&#039;: Another oddly named design, this &#039;Light Field Howitzer&#039; was the most common field gun of the German army. Efficient enough early in the war thanks to its 105mm caliber, it was eventually held back by considerable downsides that became apparent too late (too heavy, too difficult to move around and rather short range of around 10 km). When it became clear that the LeFH 18 really couldn&#039;t compare with Allied artillery pieces (like the Soviet 152 mm ML-20 howitzer, American M114 155 mm howitzer, which delivered heavier payloads or the British QF-25-Pounder, which fired much quicker), various improvements over the course of the war were attempted to keep it relevant. But ultimately it was outdated by 1941, and never could close the gap again. &lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;3,7-cm PaK 36&#039;&#039;&#039;&#039;&#039;: Probably the most advanced AT-Gun in the interwar period, but often gets a bad rep from reports of German soldiers, who had to fire the thing at Churchills, T-34s and other more modern tanks, earning it the moniker &amp;quot;Heeresanklopfkanone&amp;quot;, or &amp;quot;The Heer&#039;s (German armed forces) door knocking cannon&amp;quot;. Its major boons however were its very light weight and the perfected design of its mounting, making it very easy to transport and move. Seeing how much the German army invested in this gun before the war (over 9000 being built when the war started and an additional 5500 until 1941) they tried their damndest to keep the thing relevant even when it was very clear it could no longer keep up. Still, a remarkable and groundbreaking design for the early thirties, with 6000 being sold abroad and Japan, the USSR and even the United States outright copying the design with few modifications. &lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;5-cm PaK 38&#039;&#039;&#039;&#039;&#039;: The PaK 38s bigger, beefier brother, intended to fight off bigger tanks the light 3,7-cm couldn&#039;t handle - with very mediocre results. Practically identical to the 5-cm gun of the Panzer III. &lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;7,5-cm PaK 40&#039;&#039;&#039;&#039;&#039;: The first design that came onto the scene with WW2 in mind. A very effective design that in the latter half of the war ultimately became the most AT-Gun the Germans used and only became outdated at the very end of it, when even its significant firepower wasn&#039;t enough anymore to crack the armour of the big Soviet beasts. Modified versions of it became the main armament of a lot of German Tanks and Tank destroyers, the most notable of it being the Panther and the Jagdpanzer IV.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;8-cm PAW 600&#039;&#039;&#039;&#039;&#039;: Hilariously obscure as far as this list goes, the &#039;&#039;Panzerabwehrwerfer 600&#039;&#039;/8H63 was developed as the war progressed and Germany was finding its anti-tank weapons got to be stuck with the dichotomy of either being too immobile to adapt to battlefield conditions with its biggest AT guns or having too short-range to properly handle a regiment&#039;s anti-tank defense in full with its Panzerschrecks. Thus, the PAW 600 was designed to be lighter than other AT guns by the use of [https://en.wikipedia.org/wiki/High–low_system the High-low system] leading to a smoothbore gun that fired high explosive anti-tank rounds. The design was even atypically made with consideration for logistics by basing its rounds off of the Granatwerfer 34 mortars&#039; to make continued use of existing manufacturing tooling and it theoretically could have fired any other ammunition that would go into a Granatwerfer 34 (such as high-explosive or smoke rounds) which would have been noteworthy at the time since usual AT-guns firing high-explosive rounds really didn&#039;t do much since not much explosive filler fit into the thick walls of high-velocity rounds...but as mentioned, the thing was hilariously obscure and only 260 of them ever got built, so accounts of them actually having been used at all is very sparse - there was a statement from a Major in 15th/19th The King&#039;s Royal Hussars that they were used against the regiment near the River Aller on April 14th, 1945 to provide some evidence that the weapon had any effect on a battle in the war at all.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;8,8-cm PaK 43&#039;&#039;&#039;&#039;&#039;: A modified version of the infamous 8,8-cm Flak gun, stripped down to its essentials and with a longer barrel, wheeled carriage and gunshield to act as an AT-gun. Other than that, they&#039;re basically identical. &lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;12,8-cm PaK 44&#039;&#039;&#039;&#039;&#039;: The biggest, baddest AT-gun any side ever devised, with the Soviet 130mm monsters barely missing out the war by a few months, although one could argue that it was probably overkill, as it was so impractical and heavy that any use outside of fortified positions would be pointless. Given that the gun was designed when the war effort started to really go south and Germany found itself in a defensive war, probably a negligible downside, but then again, it didn&#039;t really seem to make any difference in the end. Some were used as part of the Siegfried Line and the Defense of Berlin, but they were very rare and the only examples that remain today are the ones built into the surviving Jagdtigers and the Maus.&lt;br /&gt;
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===Vehicles===&lt;br /&gt;
====Tanks====&lt;br /&gt;
German tanks were in general well designed, but in hindsight were overengineered and prone to breakdowns in the field. For example, take their &#039;&#039;Schachtellaufwerk&#039;&#039; (interleaved roadwheels system for tracks). The idea was: more roadwheels = weight distributed more evenly over track = less ground pressure = less bogging down and/or a higher maximum load. It was also supposed to lessen tank shaking and allow to fire (relatively) accurately on the move. Great idea on paper, and a pretty good one when testing prototypes at home... but an absolute hell on the Eastern front, where the almost supernaturally awful mud (or &#039;&#039;rasputitza&#039;&#039;) infiltrated between the wheels before freezing and breaking everything. Cue hour after hour of work for the maintenance teams, removing the track and wheels for cleaning before mounting them again [[FAIL|each and every time the goddamn tank sortied]], where a more traditional slack-track system would have required much less cleaning. And those were just added on top of the already quite large list of &#039;&#039;traditional&#039;&#039; mechanical breakdowns that plagued any and all vehicle pool of the epoch...&lt;br /&gt;
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Another big weakpoint in the German Panzerwaffe was the lack of standardization between the individual tank models. The Allies, more or less made the variations of their Tanks (which were standardized for every company and factory making them) from existing Models and fitted them with weapons they deemed appropriate for the task at hand([[Leman Russ (tank)|just like the Leman Russ in fact]]), which eased supply and maintenance whereas the Germans designed entirely new vehicles for every purpose across multiple manufacturers with their own specifications, tooling and production lines. In practice, this meant that parts between German vehicle types were mostly incompatible with each other (i.e. a gear made for a Panzer III could not go into a Panzer IV and vice versa, whereas a T-34 crew could just scavenge for parts in a nearby wreck or just broken tank) and it quickly became a logistical nightmare to sufficiently supply all tank units with spare parts or even fuel (The Germans never could make their minds up if they preferred Gasoline or Diesel). That&#039;s not to say that they didn&#039;t know or realize this (thoughts in this direction lead into the E-Series of design studies, planned to be a series of tank models that more or less shared all parts with each other except armament and chassis) but by 1944 Germany lacked the industrial capacity and resources to switch to a more economical model of production. Furthermore, the German model of tank production didn&#039;t help too; all of the German tanks were hand-crafted, using expensive and elaborate methods with strict tolerances to produce the best results they could offer which becomes redundant when you compare it to the production streets of the T-34 and the Sherman that were put out by the dozens. The &amp;quot;5 to 1 ratio&amp;quot; of allied vs German Tanks is as much the result of the Modus Operandi of the German war industry as it is of failed planning, overly complicated designs, fascist inefficiency and having the SHIT bombed out of them.&lt;br /&gt;
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In the end, the true selling point of the &#039;&#039;Panzerwaffe&#039;&#039; was not the tanks themselves, but instead, primarily, the tactics of using them, the crew members manning them, the mechanics supporting them, and the radios installed in every tank that allowed for a level of coordination between tanks, infantry, and artillery not seen before the start of WWII (which formed the core of &#039;&#039;Blitzkrieg&#039;&#039; tactics). This, along with some powerful late-war designs, occasionally gave German tanks an edge over Allied tanks until production problems, stability issues and most of all fuel shortages became overwhelming.&lt;br /&gt;
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German tanks are called &amp;quot;&#039;&#039;Panzer&#039;&#039;&amp;quot;, which when directly translated means &amp;quot;&#039;&#039;armor&#039;&#039;&amp;quot;, and more specifically is the shortened version of &amp;quot;&#039;&#039;Panzerkampfwagen&#039;&#039;&amp;quot; (Armored Fighting Vehicle). The name is often abbreviated to just &amp;quot;PzKpfw&amp;quot; or even &amp;quot;Pz&amp;quot;. The habit of naming tanks, airplanes and other pieces of equipment, like the V3 gun after animals, mostly predators, was introduced after a suggestion by Goebbels in 1944 to increase the propagandistic value of the vehicles. This is why earlier vehicles have none of these names and were named &amp;quot;at face value&amp;quot;. At no point in time did these nicknames show up in official records of the Wehrmacht aside from anecdotal mentions in field reports. The official records of the Heereswaffenamt (Army armory office) used the &#039;&#039;Sonderkraftfahrzeug&#039;&#039; (&amp;quot;Special purpose vehicle&amp;quot;, Sd.Kfz. in short) system of designations instead.&lt;br /&gt;
* &#039;&#039;&#039;Panzer I:&#039;&#039;&#039; Designed and produced in defiance of the Treaty of Versailles, the &#039;&#039;Panzerkampfwagen I&#039;&#039; was the first Nazi tank.  It was small, weighing only 5.4 tonnes, and was armed only with two MG-13 machine guns. Some 1,493 were made, and were most notable in that they allowed tank crews to be trained, and (after being sent to Spain) let tank doctrines be developed that later allowed the Nazis to take over Poland.  They saw some use at the beginning of WWII, but were pretty soon deemed to be out of date even on scouting missions. Until they were deemed totally obsolete, they were continuously upgraded and specialized, and had several variants including a potential recon paratrooper-tank. Primary Nazi tank of the Condor legion in the Spanish Civil War.  [[File:Panzer I.PNG|thumb|right|300px|Mein Herr! Can&#039;t ve get somezing better zan zis Panzer I?]] As with a lot of Nazi tanks that became obsolete, the old PzKpfw I&#039;s were sometimes stripped to the chassis and repurposed for things such as artillery and tank-destroyer roles, though this was relatively rare.&lt;br /&gt;
* &#039;&#039;&#039;Panzer II:&#039;&#039;&#039; The &#039;&#039;Panzerkampfwagen II&#039;&#039; was designed using the experience gained in the Spanish Civil War. Heavier than the Panzer I at 8.9 tonnes, it was designed as a stopgap, as the Panzer III and IV were experiencing delays in production. It was armed with a dinky automatic 20mm cannon that was little better than an anti-tank rifle. Common during the early war, it was made obsolete by the arrival of the Panzer III and IV, and relegated to reconnaissance duties, training, or conversion into open-topped tank destroyers. Much like it&#039;s younger brother, it too was pushed through several variants; however, instead of trying to upgrade it to stay in main-line action, it was turned into a better scout tank so that the Panzer III could take over the main-line role. Primary Nazi tank for the invasion of Poland and France.&lt;br /&gt;
** &#039;&#039;&#039;Panzer II Ausf. L &amp;quot;Luchs&amp;quot;&#039;&#039;&#039;: The final version of the Panzer II with a redesigned turret housing the same 2cm-autocannon in a new turret and a modified chassis. Speedy little bugger (it could reach up to 60 kph under optimal conditions) that served as a scouting verhicle for the tank divisions, with 100 being built. &lt;br /&gt;
* &#039;&#039;&#039;Panzer III:&#039;&#039;&#039; One of the two main German tanks of the war, the &#039;&#039;Panzerkampfwagen III&#039;&#039; was about when Germany really got the hang of this whole tank design thing. Introduced in 1939, it weighed 23 tonnes, carried a 37mm anti tank gun, and notably had a turret big enough for three guys (which is actually more important than you might think, as it allows the crew to share the workload, e.g., the Loader&#039;s only task would be to load the gun with correct ammo in as short time as possible, the Gunner focuses on aiming and firing the gun, while the Commander can retain situational awareness and, well, give orders). Contemporary tanks usually had two- or even one-man turrets, forcing the crew to share responsibilities, thus lowering combat efficiency. The Panzer III was designed from the ground up to engage enemy tanks, rather than the infantry and light vehicles of earlier models. In Poland, France, and North Africa it did well, even though some French vehicles still outgunned them. Against Soviet T-34s, however, it was completely insufficient, unless upgraded to a 50mm gun and firing APDS. Thankfully, unlike the French and Russians, the Panzer III were all equipped with radios, allowing them to out-maneuver the un-radioed yet otherwise better tanks. Production stopped in 1942, but since they had built 5,774 of them, they stayed in service until the end of the war. The chassis was used to produce the StuG assault cannon (although &amp;quot;Geschütz&amp;quot; is hard to translate to English: it&#039;s neither a mere gun, nor a cannon, being more of a tank destroyer, i.e., a &amp;quot;sniper&amp;quot;-style tank), which would be the most widely produced German vehicle of the war. Switched roles with Panzer IV to become the infantry support tank with short barrelled howitzer, though this was soon also replaced with a dual-purpose gun. Primary Nazi tank for the invasion of Soviet Union.&lt;br /&gt;
* &#039;&#039;&#039;Panzer IV:&#039;&#039;&#039; Ultimately the most common German made tank, with nearly 9,000 units being built over the course of the war (now compare numbers with those of Sherman and T-34), the &#039;&#039;Panzerkampfwagen IV&#039;&#039; was the Panzer III&#039;s big brother. The Panzer IV was originally intended to be used against infantry and was armed with a low-velocity 75mm gun for blowing stuff up with explosive shells.  After the invasion of Russia they switched to a 50mm anti-tank gun, and later a 75mm high-velocity cannon while also being up-armored to an absolute weight limit of a chassis. After that upgrade, it was generally on par with the T-34 and M4 Sherman (on average, at least — they had a less powerful engine, but better optics). Unlike early Soviet tanks, every Panzer IV generally had a working a radio receiver. It&#039;s chassis became the foundation of many German vehicles of all classifications. Primary Nazi tank from 1942 to the end of the war in 1945.&lt;br /&gt;
* &#039;&#039;&#039;Panzer V Panther:&#039;&#039;&#039; The Panther was introduced in 1943 and is often argued to be the the best tank of the war. It copied many features of the T-34 and improved on them. It was listed as a &amp;quot;medium tank,&amp;quot; despite weighing in at 44.8 tonnes (due to the Germans attributing a class with the intended use in mind, not weight). Its 75mm/L70 gun was one of the most powerful tank guns of the war, and could destroy any Allied tank. Quite mobile for its weight, its frontal armor was more effective than that of the Tiger&#039;s thanks to sloping. It truly was a swift and hard as nails death machine... when it was in working order, that is. The Panther was rushed into service and had even more mechanical problems than the Tiger did due to its rushed design. The transmission, for example, broke down on averag after just 250 kilometers (that&#039;s 155 miles for you yanks) of use, leading to a lot of abandoned tanks. On the plus side, the Panther was only about 20% more expensive to produce than the Panzer IV, and the Germans managed to produce 6,000 of them, though switching over did cost them in terms of other production due to the necessary retooling time. Along with the Tiger, the Panther was enough of a threat for the Western Allies to up-gun their Shermans (the &#039;Firefly&#039; with the British 17-pounder gun and the multiple American (76) variants sporting a more powerful 76 mm gun) and the Soviets to make up-armored and up-gunned T-34-85&#039;s (with, you guessed it, a 85 mm gun in the turret). Along with the aforementioned US and Soviet tanks, the Panther eventually became one inspiration for the post-war &amp;quot;Main Battle Tank&amp;quot; concept, the other being the British Centurion. An upgraded Panther II was planned, but never entered production. [[File:Panther_Tank.jpg|thumb|left|300px|Zis vill do nicely! Danke!... Gott im Himmel, zat&#039;s a lot of Shermans!]]&lt;br /&gt;
* &#039;&#039;&#039;Panzer VI Tiger:&#039;&#039;&#039; Even before invading Russia, the generals of the Wehrmacht sent requests for a tank that could be called &amp;quot;heavy&amp;quot;. After seeing French B1&#039;s in action, however brief or desperate, they were convinced that a slower brawler that could take punches and return them had its place on the battlefield along the faster but relatively lightly armoured Pz. III and IV. Still, the idea lingered for a couple of years, with only the shock of encountering previously unknown Soviet KV-1s and T-34s giving the necessary push and resources to the project as perceived German tank superiority was shattered. The Nazi top brass took this as a challenge to create the ultimate tanks, and the result of said project were &amp;quot;the Big Cats&amp;quot;. The first of these was the Panzerkampfwagen VI Tiger heavy tank, which entered service in 1942 (yes, the Pz. V actually came out after the VI did). &amp;quot;Heavy&amp;quot; definitely described the Tiger: it weighed 54 tonnes, had a 690 hp engine, had up to 100mm of armor, could reach its 40 kph in good conditions to keep with the little guys and was armed with a hueg 88mm cannon that could take out a T-34 or Sherman from 2 kilometers with ease. In fact, it could do this to &#039;&#039;any tank the Allies would have at any point of the war&#039;&#039; from one kilometer away, barring IS-2s and Churchill VIIs. Despite this, the Tiger was over-engineered mechanically and somewhat under-designed chassis-wise. It was expensive, a drain on strategical resources and labor intensive to build, had reliability issues, and was horribly maintenance-intensive one in the field. The Tiger chassis was essentially an upgraded Pz. IV (and therefore a [[Metal Boxes|metal box]]), and the design took no advantage of the sloped armor concept the Russians were by then fielding in the T-34, which made the Tiger heavier and slower than it could have been for the same armor effectiveness. Only 1,347 Tigers were built, but they did have an effect on Allied morale. In one instance a single Tiger destroyed most of the 22nd Armoured Brigade and forced them to retreat (Battle of Villers-Bocage). The Tiger is without a doubt the most famous (and overrated, due to the problems listed above) tank of WWII, known even to those illiterates who think WWII was only fought between America and Germany, and if most video games are to be believed, every Nazi tank was a Tiger. That is, however, somewhat understandable given just how often allied tankers yelled &#039;Tiger&#039; whenever they lost a tank, even to a regular Pz IV (which could be mistaken for a Tiger at a distance). The Tiger and Panther tanks, like a used car, came with an owner&#039;s manual (the Tigerfibel and Pantherfibel, respectively), and Heinz Guderian (one of Germany&#039;s, and possibly the entire war&#039;s, best tank commanders) wanted every tank crew to read the manual. But even back then, people understood just how few guys actually read the instruction manual for anything. So it was written as a fun book to read, with humor, poetry, and naked girls alongside the information about how to use two of the most famous heavy tanks to be fielded in WWII.&lt;br /&gt;
* &#039;&#039;&#039;Tiger II:&#039;&#039;&#039; The Tiger II, sometimes known as the King Tiger (from an incorrect translation of &#039;&#039;Königstiger&#039;&#039;, meaning &amp;quot;Bengal Tiger&amp;quot;, but which literally translates to &amp;quot;Royal Tiger&amp;quot;), was the ultimate German tank, and introduced in 1944 as a successor to the Tiger. It weighed 68.5 tonnes (more than most modern tanks) and had 150mm of frontal armor, which was even sloped (a huge step forward from the boxy Tiger I)! Even so, between limited resources and an increasingly bombed-out industrial base, only 492 of these behemoths rolled off the assembly line before the war ended. These tanks were considered to be just as temperamental as the Tiger I, but for different reasons. The designers learned how to fix some of the problems with the Tiger I, and promptly over-built the Tiger II even more after patching the holes, because they thought they had wiggle room or something. It was damn near unkillable, but a fuel guzzler to the extreme, barely maneuvable and prone to mechanical failures of almost any kind. Some historians argue that the King Tiger only had an effective use as a propaganda piece and little else. &lt;br /&gt;
*&#039;&#039;&#039;Anything they could steal:&#039;&#039;&#039; From French [http://en.wikipedia.org/wiki/Char_B1#Operational_history B1 heavy tanks] to Soviet [http://www.achtungpanzer.com/panzerkampfwagen-t-34r-soviet-t-34-in-german-service.htm T-34&#039;s] to American [http://beutepanzer.ru/Beutepanzer/us/M4_sherman/m4-75-sherman-01.htm Shermans], the Nazis used everything they could get their hands on like Orks in clean uniforms (not that the Allies were any different: Soviets, for example, had several companies armed with Panzers V used as tank destroyers). This became so chronic that the British had a strong rule in place that said any tank which could not be repaired or salvaged was to be destroyed, so the Germans wouldn&#039;t pinch it. They deployed stolen tanks pretty much everywhere, and of every type; hell, even Renault FT-17s were used in police roles in some areas.&lt;br /&gt;
**&#039;&#039;&#039;Panzer 35(t) and 38(t):&#039;&#039;&#039; the most famous tanks the Nazi &amp;lt;s&amp;gt;stole&amp;lt;/s&amp;gt; were supplied with by puppet governments all across Europe were the PZ 35(t) and 38(t). Light tanks, both were Czech designs (hence the (t) for &#039;&#039;tschechisch&#039;&#039;) Germany acquired when they took over first the Sudetenland, and then the rest of Czechoslovakia. While very useful early in the war, the designs were rendered obsolete by 1942 (they simply couldn&#039;t compete against a T-34), and the chassis was instead used to produce Marder 2 and Hetzer tank destroyers.  A version of the 38(t), called the Stridsvagn m/41, was also used by Sweden. [[Katanas are Underpowered in d20|The vehicle&#039;s Czech steel was lower-quality than German stock.]]&lt;br /&gt;
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====Tank Destroyers/Assault Guns====&lt;br /&gt;
Between the First and Second World Wars, various nations were still trying to figure out what good designs were for armored vehicles. This is the same era that gave us the British infantry and cavalry tank concept. In response to the super heavy British infantry tanks of the time, the Germans were quick to invent and use an armored doctrine they called &#039;&#039;Panzerjäger&#039;&#039; (tank hunters). The concept was to stick a huge gun (too big to put in a proper turret with then available technology) onto a vehicle with a fixed casemate and open top to allow the heavy gun to be moved around easily. Think like the [[Basilisk]], only built for direct fire. Later in the war, Germany discarded the lighter Panzerjäger tank destroyers and instead designed big heavy tank destroyers, with thick armor and guns big enough to make an ork blush with envy, and labeled the class &amp;quot;&#039;&#039;Jagdpanzer&#039;&#039;&amp;quot; (hunter-tank). Panzerjäger of both types had the advantage of being cheaper and simpler to make than turreted tanks, and having lower silhouettes that allowed for easier ambushes. Plus it was easy to convert an otherwise out of date, under-gunned tank into a destroyer. The disadvantage was, of course, that they had no turrets, so they could be outflanked and had no way to point their guns at any targets that did not drive in front of them short of turning the entire tank around. Generally speaking, most Tank Destroyers were rather effective in what they were supposed to do, but the turret-less constructions meant that they were sacrificing much needed flexibility in the field and every major power in the post-45 world order didn&#039;t want to bother with it, especially since the British Centurion MBT showed the world for the first time that a tank could reliably perform all roles that were previously assigned to a variety of models. Only Germany kept some Tank Destroyers around after the war (the Kanonenjagdpanzer) and even that was thoroughly outclassed once self-directing ammunition like TOW missiles became available. &lt;br /&gt;
*&#039;&#039;&#039;Panzerjäger I&#039;&#039;&#039;: Remember that little note in the Panzer 1&#039;s description on how it was repurposed? Well, this is the end result. What basically amounts to a Panzer I with its turret taken off and a casemate installed instead, it had a nice 4.7cm anti-tank gun but was relatively weak otherwise. There were no vision slits in the casemate, meaning that in order to aim, the crew had to peek over the top and get themselves shot in the head (a pressing issue in particular for Anti-Tank battalion 643).&lt;br /&gt;
*&#039;&#039;&#039;Marder:&#039;&#039;&#039; The Marder 1, 2, and 3 were all very similar tank destroyers, hence why they share a listing. The Marder 1 is based on the chassis of the French Lorraine 37L tractor, the Marder 2 is based off the Panzer II chassis, and the Marder III is based of off the Panzer 38(t) (the &amp;quot;T&amp;quot; means it was Czech in origin, not that it weighed 38 tons). All three were open topped and armed with either 7.5 cm cannons or converted Russian 76 mm cannons they stole early in their invasion of Russia. At the start of Operation Barbarossa, German tanks were again under-gunned and -armed compared to their enemies, especially when compared to the T-34 (which one German field marshal quipped was the best tank in the world in 1941). But, like the battle for France, the Germans had more radios and were thus able to make massive advances anyway through superior tactical coordination. Still, a better anti-tank weapon was needed, so the Marders were created and armed with 7.5 cm weapons (although there were never enough of them, so they would revert to using Russian guns).&lt;br /&gt;
*&#039;&#039;&#039;Wespe&#039;&#039;&#039; and &#039;&#039;&#039;Hummel&#039;&#039;&#039;: The Wasp and Bumblebee, respectively, and both with a nasty sting. Both were re-purposed tank chassis, but sporting artillery howitzers instead of AT guns (Which makes them technically self-propelled artillery instead of assault guns, but in the end it&#039;s a huge gun on tracks so fuck that noise!) the Wespe was based off the Panzer II and sported a 105mm &#039;light&#039; howitzer; the Hummel was based on a modified Panzer III chassis and sported a 150mm howitzer. They&#039;re the real-life equivalents of (and probably the inspiration behind) the Imperial Guard&#039;s [[Basilisk Artillery Gun]].&lt;br /&gt;
*&#039;&#039;&#039;Hetzer&#039;&#039;&#039;: Repurposed Panzer 38(t) with a casemate-mounted 75mm gun. A nice late-war re-design and a dangerous opponent since its small chassis and decent speed made it easy to get in position for a good ambush, and its gun was strong enough to take on any allied tank. Notorious for being an absolutely awful thing to be in, the interior was cramped to the point of farce and ergonomics were very poor. The Hetzer lacked in the armour department, though, and couldn&#039;t slug it out.&lt;br /&gt;
*&#039;&#039;&#039;Nashorn&#039;&#039;&#039;: Also called &#039;&#039;&#039;Hornisse&#039;&#039;&#039;, this was a Marder-like tank-destroyer, with a chassis specially designed to mount the fearsome &amp;quot;Acht-acht&amp;quot; 88mm gun. Just like the Marders it was open-topped, but the huge range of its gun made it a dangerous opponent. The Germans later experimented with even bigger guns (105mm and 128mm) mounted like this, but those vehicles proved simply too heavy and impractical to use, so they did not evolve beyond a couple of prototypes.  &lt;br /&gt;
*&#039;&#039;&#039;StuG III &amp;amp; IV&#039;&#039;&#039;: By far the most widely produced German vehicle of WWII, the Stug was easily one of the most versatile combat platforms fielded in the war(And famous in Panzer General series for easily knocking out Russian tanks).  StuG&#039;s, or &amp;quot;&#039;&#039;Sturmgeschütz&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;assault artillery&#039;&#039;&amp;quot;, were built to combat a problem Germany learned from the first world war: that infantry lacked the ability to take on fortifications, and the artillery was too slow to keep up to allow direct fire on these targets.  The StuG was the solution: by mounting a 7.5 cm &amp;lt;s&amp;gt;howitzer&amp;lt;/s&amp;gt; [https://de.wikipedia.org/wiki/Sturmgesch%C3%BCtz_III  gun] in a fixed casemate on a Panzer III chassis, they allowed the vehicle to roll up with the infantry and blow any fortifications in the way to rubble.  Of course during the invasion of the Soviet Union the Germans ran into tanks much better than their existing vehicles, namely KV-1s and T-34.  In order to quickly counter these threats, the StuG was &amp;quot;up-gunned&amp;quot; (quote marks are there because the guns caliber did not change), to mount a high-velocity 7.5 cm anti-tank gun.  In 1943, the StuG chassis was changed from a Panzer III&#039;s to a Panzer IV&#039;s, otherwise no changes were made. StuG&#039;s, despite looking like and being compared to tanks, were not considered tanks, and were crewed by artillery men. StuG&#039;s are estimated to have destroyed 20,000 enemy tanks in the course of the war, impressive when you consider that just over 10,000 were made, and not all of those were armed with actual anti-tank weapons.  After the war, the Soviets gave a number of captured tanks to Syria where they were used up to 1960s. In a funny twist of irony, some of those ended up in Israeli hands during the Six-Day-War and remain on display in Tel Aviv today. (There was a self-propelled-gun with a an actual howitzer, too: the StuH 42.)&lt;br /&gt;
*&#039;&#039;&#039;Sturmpanzer:&#039;&#039;&#039; Known commonly to the Allies as the &#039;&#039;Brummbär&#039;&#039; (Grouch), this infantry support gun was based on the Panzer IV chassis.  It mounted a 15cm mortar-sized direct-fire cannon, which fired a combined shell-charge weighing in at over 100lbs, designed to make infantry and buildings explode.&lt;br /&gt;
*&#039;&#039;&#039;Ferdinand/Elefant&#039;&#039;&#039;: To put the Ferdinand into perspective, this is a tank that even Hitler though was too complex, too unreliable, and too theoretically advanced to use. The Ferdinand is the result of a contest between two of Nazi Germany&#039;s top companies, Porsche and Henschel (both of which still exist today), to produce a heavy tank that could use the 8.8 cm gun. The initial plan was to produce both tanks simultaneously, with contracts to make a &amp;quot;small&amp;quot; series of 100 tanks for both participants signed with Krupp on the same day of  22th of July, 1941. Both Tigers (P) and (H) had A LOT of problems, but due to unclear reasons even before final tests conducted in November 1942 came the order to stop production of Porsche version. That&#039;s why, despite losing the contract, Porsche had 90 Porsche Tiger hulls laying around, though he couldn&#039;t make more as he lacked production lines of his own.  It was decided to turn those unused Tiger P prototypes into tank destroyers, and so they bolted even more armor on and added a fixed super structure for the gun, and thus the Ferdinand (named humbly after Porsche himself) was born. The Ferdinand was a troubled vehicle: rather than one engine, its immense bulk required two, and thanks to poor ventilation they often overheated. Bizarrely, the two engines did not even connect to the drive train (possibly because of issues keeping the two engines synchronized without modern computer control), and were instead connected to a set of electric generators that in turn powered a pair of electric motors. That&#039;s right, in 1942, the Nazi&#039;s built a 65 ton gas-electric, hybrid-powered tank destroyer, good for the environment maybe (but not actually, because the primitive technology just made the combo even less efficient), but maintenance for the thing was a nightmare worse than the Tiger. And before we forget, it did not have a machine gun. The concept of Diesel-Electrical propulsion is not even as advanced for the time as many people think; the Soviets had developed such an engine for a locomotive in 1924, the German U-Boats used the same technology for their underwater propulsion system (Diesel Engines charging a large set of batteries that drove an electric motor when underwater) and Porsches own patent for this system date back as far as 1896. The only innovation was that it was the first time this concept was implemented in an armoured vehicle. To be honest, it wouldn&#039;t have been that much of a deal (StuG-IIIs didn&#039;t have a machine gun until December 1942, for example) if Guderian hadn&#039;t used them as heavy tanks (he even calls them &amp;quot;Porsches&#039; Tigers&amp;quot; in his memoirs), and even then out of 39 Ferdinands lost during Battle of Kursk only 4 were confirmed to be burned down by Molotov cocktail, and in 3 cases they were damaged either by mines or artillery shells before that.  It had one hell of a gun, however: 8.8 cm Pak 43 could destroy any Allied tank at distances exceeding 2000 meters. In 1943, all 48 remaining operational tanks were converted to have a machine gun, more armor, anti-magnetic zimmerite paste coatings, and a commander&#039;s cupola. The modified tanks were named Elefants. Overall, more Ferdinands were destroyed by their own crews after their tracks or suspensions were damaged by mines or artillery fire and tanks themselves could not be towed back to a repair base than were lost to enemy fire. Maybe it is the inspiration for the Shadowsword Imperial Guard superheavy.&lt;br /&gt;
*&#039;&#039;&#039;Jagdpanzer IV&#039;&#039;&#039;: A Panzer IV chassis mounting a long-barrelled 75mm gun in a casemate mount. Worked generally very well, the low silhoutette being a great advantage it had over comparable tanks, but had some notable downsides too: The inclusion of additional armour and the long 75mm KwK from the Panther strained the Panzer IV chassis to the absolute limit, limiting range and mechanical reliablity. The extra armour and long gun also the tank particularly nose heavy, making it a bitch to drive and limiting its manuverability, nevermind being almost unable to make steep descends without bumping the gun on something, a problem tanks with a similar nose-heavy loadout like the Russian T-34 and SU-85 also had.&lt;br /&gt;
*&#039;&#039;&#039;Jagdpanther&#039;&#039;&#039;: A Panther chassis mounting a long-barrelled 88mm gun in a casemate mount. Arguably the best &amp;quot;Jagd-&amp;quot; model combining decent mobility, decent protection and a very powerful gun. &lt;br /&gt;
*&#039;&#039;&#039;Jagdtiger&#039;&#039;&#039;: Tiger II chassis outfitted with a long-barrelled 128mm (!) naval gun. Pure overkill, and ultimately a poorly-performing design. To put it in perspective, the M1 &#039;&#039;Abrams&#039;&#039; TODAY has a smaller and shorter 120mm cannon, even if most of its armor busting power comes from the fact it fires modern (and far more deadly) sabot rounds. Even back then, two of the most effective AT guns of the war were the German &#039;&#039;Acht-Acht&#039;&#039; 88mm gun and the British 76.2mm &#039;&#039;17 pounder&#039;&#039; gun; both much smaller, lighter and with a better rate of fire than this 128mm monster. No warmachine used on the frontline called for such a massive gun to be dealt with in World War II (save perhaps for the Soviets&#039;s [https://en.wikipedia.org/wiki/IS_tank_family IS heavy tanks], which were designed to be have armor good enough to stand up to 88mm AT gun fire, but ironically the Jagdtiger only served on the western front make it a moot point) and even the fact it could double up as artillery support in a pinch didn&#039;t make up for the fact it was just too big and unwieldy and slow-firing a gun to deal with tanks. Add to that, a tank with a 128mm main gun is especially stupid when your enemies on both sides favored zerg rushes of Sherman and T-34&#039;s medium tanks respectively, much lighter vehicles that could reliably be taken out by much smaller guns. While anticipating future enemy capabilities is important in wartime weapon development, pretty much no one was working on a vehicle sufficiently armored to warrant this firepower (excluding absurd Super-heavy design studies like the American T28/T30 and T95 or the British Tortoise), unless it was intended to fire on battleships from the shore—and firing from a stationary coastal-defense position probably would be for the best, because even at its crawling pace, going off-road tended to knock the gun out of alignment and require it to be recalibrated before firing again, so good luck with flanking maneuvers. The nicest thing that could be said about it was that it was great for shooting at enemy tanks hiding behind buildings, because it would shoot straight through building and tank alike. (Seriously, read Otto Carius&#039; memoirs. His opinion on these is as first-hand as it is scathing.)&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt; &lt;br /&gt;
On a sidenote:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
One could reasonably point out that the Russians weren&#039;t much better in that regard, since they too threw a couple of &#039;overcompensated&#039; tanks/assault guns into the fray over the course of WWII: The KV-2 sported a 152mm howitzer in a gigantic (and horribly impractical) turret, and the SU-152 and ISU-152 were also equipped casemate-mounted 152mm howitzers (basically, the only difference is that the SU was based on the KV chassis and the ISU on the IS chassis). The difference here is that these vehicles had been designed for infantry support (and demolishing &#039;&#039;festungs&#039;&#039;), making the huge gun just mobile enough to keep up with the grunts and chucking high explosive death at the enemy from medium/long range  instead of blasting other tanks to smithereens. This doesn&#039;t mean they couldn&#039;t: indeed the ISU-152 was effective enough in that regard to be nicknamed the &#039;&#039;Zveroboy&#039;&#039; (&#039;&#039;Beast Killer&#039;&#039; in Russian, which it inherited from the SU-152), but being able to blast a Tiger on its back was merely a handy bonus. Add to that the low-velocity 152mm howitzer was a good 30% lighter than the massive PaK 80; resulting in lighter, more compact, and more mobile vehicles overall once they realized trying to mount a huge howitzer in a turret wasn&#039;t such a good idea after all. All the Russians did was switch the unwieldy 152&#039;s for lighter  85&#039;s, 100&#039;s and 122&#039;s to make actual tank destroyers.  &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
*[[File:Sturmtiger.jpg|200px|thumb|right|Contrary to what it might looks like, this is not a mock-up of a 40k [[Vindicator]] but a real combat vehicle.]]&#039;&#039;&#039;Sturmtiger&#039;&#039;&#039;: The Sturmtiger is one of the most striking example of Nazi &amp;quot;mad genius&amp;quot; given form, to the point that this assault gun could almost belong in the &amp;quot;Wunderwaffe&amp;quot; section. As you can see from the picture, it looks like a [[Vindicator]], which is not a coincidence: both vehicles&#039; role is to rumble up to a strongpoint and obliterate it with extreme firepower. Very quickly, the Germans realized that fortifications were a major pain in their Aryan butts to deal with and that static artillery was too slow and vulnerable to keep up with their &#039;&#039;Blitzkrieg&#039;&#039; attacks. So at first they relied on airplanes, but as their opponents started to contest the skies, they fielded self-propelled howitzers that would rumble up &#039;close&#039; to the bunker/building/... and blast it to pieces. The Sturmtiger... The Sturmtiger is what you get when the point where you should have stopped putting bigger, larger guns on tracks is long passed, yet one still keeps going... and somehow manages to make it work. Based off of the Tiger 1 chassis, it sported a [[bolter|&#039;&#039;380mm gun/rocket launcher&#039;&#039;]] [[awesome|&#039;&#039;adapted from a Kriegsmarine depth-charge launcher&#039;&#039;]] as its main gun; [[wat|and only because the 210 mm howitzer they intended to use first wasn&#039;t available]]. Although it sported a gun that could obliterate anything in front of it, the Sturmtiger suffered the same problems as the Tiger itself. Overbuilt drivetrain, maintenance-intensive and prone to breakdown &#039;&#039;Schachtellaufwerk&#039;&#039; tracks to keep ground pressure tolerable, and an underpowered engine. On top of that, the rocket was so powerful that in order to not break the barrel of the gun or kill the crew, the exhaust gasses from launching the depth-charge rocket had to be vented out of a number of tubes that went back up the barrel. Not to mention that by the time the Sturmtiger was being fielded the Germans were in no position to use nor did they require an urban assault vehicle of this kind.&lt;br /&gt;
*&#039;&#039;&#039;Flakpanzer IV&#039;&#039;&#039;: Tanks whose main gun had been replaced with one (or more) anti-aircraft guns. With the Luftwaffe having been squandered by inability to adapt to changes (i.e. realize that &#039;&#039;maybe&#039;&#039; it should have switched priorities to defending the Fatherland before the latter half of 1943), the Germans came up with these SPAAGs in other to try to defend themselves from all those nasty american &#039;&#039;Jabos&#039;&#039; (German shorthand for fighter-bomber) making their lives hell. Didn&#039;t really work, because towards the end of the war the ground attack aircraft had become too fast to be engaged reliably by guns relying on human eyes to acquire and follow their target. They were, however, [[rape|murder on tracks]] when facing infantry and lightly armored ground targets. Four Variants were made, all based on the ever-reliable Panzer IV chassis: &lt;br /&gt;
**&#039;&#039;&#039;Möbelwagen&#039;&#039;&#039;: Odd looking thing that more or less was an armoured AA-emplacement on a tank; when deployed, the crew would fold down the &amp;quot;walls&amp;quot; of the open topped fixed turret with a 3.7 cm AA-gun on top of it. Needless to say, it didn&#039;t offer any significant improvement over existing and far more simple AA-vehicles which consisted of little more than an armoured truck with the gun in a trailer. &lt;br /&gt;
**&#039;&#039;&#039;Wirbelwind&#039;&#039;&#039;: Perhaps the most iconic of the four, it massively improved the design by adding an again open-topped turret that could be turned almost as fast as a regular AA-gun on its mounting. Armed with a quadruple 2-cm FlaK 38 and 105 being built, it was ultimately the most common variant of the Flakpanzer IV. &lt;br /&gt;
**&#039;&#039;&#039;Ostwind&#039;&#039;&#039;: The last Flakpanzer IV to be put into serial production. The turret remained pretty much the same from the Wirbelwind, although the introduction of a single 3.7-cm FlaK 43 made one of the two loaders on the Wirbelwind obsolete and a hydraulic turning mechanism pumped its turning speed up to 60 per second. Its prototype partook in the Battle of the Bulge and returned back home undamaged. 47 were completed by the end of the war. &lt;br /&gt;
**&#039;&#039;&#039;Kugelblitz&#039;&#039;&#039;: Similar deal to the Typ XXI U-boats, the Kugelblitz was the peak of military engineering for its time that remained unsurpassed until computer-guided tracking systems and heat-seeking missiles revolutionized ground-based Anti-Air weaponry. The Kugelblitz utilized a fully enclosed, roughly ball-shaped turret with two 3-cm-MK 103 borrowed from the Me 262 fighter plane that were fed by belt instead of magazines or clips like the FlaK guns before. The shape of the turret, combined with an improved version of the hydraulic turning mechanism of the Ostwind made for an incredibly deadly package that could cover the airspace above it completely and inspired many imitators after the war. That being said, the 37mm AA gun was really showing its age and post war AA guns went for either high caliber autocannons or rotary guns. Only 5 prototypes were made by the end of the war, one of which actually saw combat in Thuringia, where a direct hit by a bomb blasted its turret off into a forest, where it was recovered in 1999.&lt;br /&gt;
&lt;br /&gt;
===Halftracks and Armoured Cars===&lt;br /&gt;
*&#039;&#039;&#039;Kfz 13&#039;&#039;&#039;: One of the first projects of the German armament programs that started after Hitler started to outright ignore the conditions of the Versailles treaty. Very much a stopgap solution based on a civilian car, the Adler Standard 6. Some of them partook in the invasions of Poland and France and were relegated to training purposes shortly after. &lt;br /&gt;
*&#039;&#039;&#039;Einheits-PKW&#039;&#039;&#039;: A German take on the US army jeep, general purpose cars meant for transporting officiers and reconnaissance. Existed in three weight classes. Became redundant after the introduction of the Kübelwagen, who could do everything an Einheits-PKW could do for cheaper and also could be made into an amphibic vehicle with only minor modifications. The heavy Einheits-PKW served as the basis for the wheeled armoured reconniasance tank Sd.Kfz 221. &lt;br /&gt;
*&#039;&#039;&#039;Leichter Panzerspähwagen Sd.Kfz. 221/222/223&#039;&#039;&#039;: The 221 was the standard reconnaisace vehicle of the Wehrmacht in the early days of the war. Open topped and armed with an MG 34, its weak armor of only 25 millimeters, as well as its armament proved insufficient during the French campaign. The vehicles would be refitted with the 2-cm autocannon from the Panzer II and designated as Sd.Kfz. 222. Leading vehicles would be equipped with high-capacity radios instead of any armament and designated as Leichter Funkwagen 223. &lt;br /&gt;
*&#039;&#039;&#039;Schwerer Panzerspähwagen Sd.Kfz 231/232/233&#039;&#039;&#039;: The heavy alternative to the 222. A six (or eight)-wheeled tank whose development already started when the Weimar Republic was still alive and well. It was the primary reconnaisance vehicle for the tank divisions. The different designations refer to the armament, a 231 was armed with two MG 15 in a Panzer I turret, the 232 with a high-capacity radio and the 233 with the short-barreled 7.5-cm tank guns from the earlier versions of the Panzer IV and the StuG III. &lt;br /&gt;
*&#039;&#039;&#039;Schwerer Panzerspähwagen Sd.Kfz 234 &amp;quot;Puma&amp;quot;&#039;&#039;&#039;: A completely new wheeled tank, where the major improvement over the older 231s and 222s was that they were designed around being tanks instead of armoured cars. The first serially produced version, the 234/2 was armed with the long 5 cm-tank gun from the Panzer III in the turret of the never realized Leopard reconnaisance tank, later versions were open topped due to material shortages. This gave the vehicles firepower unprecedented for such a light vehicle and often lead to crews to take the fight to the enemy instead of scouting, with mixed results. &lt;br /&gt;
*&#039;&#039;&#039;Mittlerer Schützenpanzerwagen Sd.Kfz. 251&#039;&#039;&#039;: The standard APC of the Wehrmacht throughout the entire war. A design so flexible that it could easily be used in just about any role any commander wanted it to serve with tons of variants of it existing. In the standard configuration, it could carry 10 men plus equipment in an open topped chassis. An innovation over competing APCs of the time was that Soldiers could enter and leave the vehicle quickly through a door in the back. The 251 was originally supposed to form the backbone of the Panzergrenadier divisions to provide infantry support to tanks in a vehicle quick enough and armoured to devlier them directly into the fray, but the lack of industrial capacity as well as the complicated Schachtellaufwerk of its tracks limited their production rates. The later years of the war saw the 251 relegated to an absurd number of combat roles, from light SPAAG with a 2-cm-FlaK 36, AT gun carrier and even Infrared night vision reconnaissance. One of the more successful vehicles of the German Army in general, with 15.000 of them being built throughout the entirety of the war.&lt;br /&gt;
&lt;br /&gt;
===Airplanes===&lt;br /&gt;
* &#039;&#039;&#039;Messerschmitt Bf 109:&#039;&#039;&#039; The Luftwaffe&#039;s mainstay fighter through WWII. Work began on the project shortly after Hitler came to power in 1933, the first prototype flew in 1935 and it entered service in 1937, seeing action in the Spanish Civil War. It is also the most produced fighter of all time, with nearly 34,000. The variants of the 109 and the Spitfire competed with each other throughout the war for the title of &amp;quot;World&#039;s Best Fighter&amp;quot; as they were both continually upgraded. The 109 was small, very fast, a good turner, a god tier climber, and was inexpensive to produce and maintain. That said it was also short ranged and as the war progressed it gradually showed it&#039;s age. The 109&#039;s speed and climb rate made it a top tier energy fighter.&lt;br /&gt;
[[File:Fw190d9jv 1.jpg|thumb|right|250px|When the Nazis applied their sense of style to aerospace engineering, the result was the Fw 190D-9, the second sexiest son of a bitch in the sky, second only to the SR-71]]&lt;br /&gt;
* &#039;&#039;&#039;Junkers Ju 87:&#039;&#039;&#039; Probably the airplane used by the Nazis any random person is going to know about due to [https://www.youtube.com/watch?v=UQzv-8pJSqY the highly-distinctive sound of its ram-air sirens called Jericho trumpets produced] as it dived in for an attack run - whether intentionally or not depending on how stringently the media this person watched actually portrays the Ju 87 or if they&#039;re just using its cool sound. The Ju 87 or &amp;quot;Stuka&amp;quot; as it was also known as (short for &#039;&#039;Sturzkampfflugzeug&#039;&#039; which is the German word for dive bomber) was a dive bomber that quickly became a symbol of German air power in the beginning of the war and was a key part of Germany&#039;s initial Blitzkrieg victories. A novel design, it was equipped with automatic pull-up dive brakes to ensure the aircraft recovered from its attack dive even if its pilot blacked out and wouldn&#039;t have been a feasible concept at all if its cabin wasn&#039;t pressurized and without a lot of other pilot protection advancements since only 2 g (Stuka pilots going in and out of a dive went through 8 or 9 g) could have killed a pilot in an unpressurized cabin. The Stuka proved to be so iconic that its nickname was lend to another piece of German military hardware - the Wurfrahmen 40 multiple rocket launcher became known as the &amp;quot;Walking Stuka&amp;quot;. However, as the war went on and Allied air superiority became the rule of almost every battle, the Stuka wasn&#039;t really produced any more by the end of the war as it was absolutely helpless against the many Allied fighters filling the air (though there were occasions that the Stuka got to bomb things like it was 1939 again when the Allied ground units outpaced the airfield requirements of their air support).&lt;br /&gt;
** By the way, the Jericho trumpets were attached to the plane for psychological warfare purposes and while it &#039;&#039;was&#039;&#039; pretty certain that ground units hearing the Jericho trumpets did indeed shit themselves and dived for cover, the usefulness of them were debatable considering they produced drag on the aircraft and provided an advance warning sound for ground troops to get down (and the helpfulness of getting down was why [https://en.wikipedia.org/wiki/Time_On_Target Time On Target] artillery coordination was developed) - though if nothing else, the trumpets provided audible feedback on the plane&#039;s speed for its pilot.&lt;br /&gt;
* &#039;&#039;&#039;Focke-Wulf Fw 190&#039;&#039;&#039;: When first introduced, the Fw 190 was hands-down the best fighter on the planet, due mostly to its very powerful radial engine. The 190A-3 was rocking 1,700 horsepower at a time when the Spitfire V had 1,450. As the war dragged on, BMW failed miserably to improve the engine and the 190 dropped in effectiveness until it was given a completely new engine in the Dora variant. The 190 was horrifically fast at low altitude, had extremely powerful armament, outstanding high speed handling, and had the best roll rate of any plane in the war. However, it was a very poor turner. This set of attributes made the 190 one of the best &amp;quot;boom and zoom&amp;quot; fighters, going toe to toe with Mustangs and Thunderbolts but once again falling victim to shit production, just as the Russians started getting [[Dakka|P-39 Airacobras]] from America that could take on anything the Nazis had as long as the fight was below 12,000&#039;.  &lt;br /&gt;
* &#039;&#039;&#039;Fieseler Fi 156 Storch&#039;&#039;&#039;: A product of the early, successful parts of the war, the Storch was a dedicated observation plane for forward air control.  It was unique for its &#039;&#039;&#039;EXTREMELY&#039;&#039;&#039; low stall speed of 31 mph which even in the 21st century is still impressive for a two seater and almost 25% lower than the American equivalent (the Piper Cub).  The design continued in production well into the 60&#039;s in France and the USSR; modern replicas using even lighter, stronger materials are capable of flight with a takeoff run of as little as 30 meters.  Its capabilities for close support were illustrated best during the final days of the war, when famed pilot Hanna Reitsch landed one on a building-lined street in Berlin and then successfully got it airborne again.&lt;br /&gt;
[[File:HE111Z.JPG|thumb|left|150px|One of Germany&#039;s attempts at packing enough dakka in explosive form]]&lt;br /&gt;
*&#039;&#039;&#039;Heinkel He 111&#039;&#039;&#039;: The main German bomber from beginning to end, it was developed in the 1930s; the Nazis called it a high speed passenger aircraft to get around the Treaty of Versailles. It was first put to its real use in the Spanish Civil War. The He 111 was a twin engine medium bomber, cheap to make and maintain and able to carry up to 3,600 kilos of bombs. Early on it performed very well and was one of the most effective bombers in the world but after 1941 the British and Americans began building larger and longer ranged four engine bombers like the Lancaster and the Flying Fortress in large quantities. The german engineers had a plan to counter these with an enhanced version of the HE 111 called the HE 111-Z that consisted of two 111 fuselages fused together on a central wing (which is just as retardedly awesome and awesomely retarded as it sounds) therefore gathering twice the bombs and weaponry of a regular bomber while being powered by 5 engines. They did manage to make it fly but it remained a prototype. Note: Actually it was suppose to be used as a glider tug for the massive Messerschmitt ME-321 and the purposed Junkers JU-322 Mammut.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Heinkel He 177 &amp;quot;Greif&amp;quot;&#039;&#039;&#039;: The only heavy bomber the Germans were fielding and the perfect counterexample for people who cannot stop blabbering about supposed German technical superiority. An obvious idiotic design, that attempted to combine the concepts of a heavy long-range bomber similar to the British Halifax or the American B-17 with the dive-bomb-capabilities of the Stuka. To that end, the plane was made deliberately heavier and had for two engines, that were actually four that drove two propellers. Even though it became obvious very quickly that the concept of a heavy-dive-bomber was impossible, the Germans kept building them, which only revealed much more pressing concerns with de design, the notable of which was that the engine cooling system never worked right and guzzled coolant at very high rates. When the coolant ran out, the engines spontaneously combusted. German pilots loathed the damn thing so much, they gave it grim nicknames like &amp;quot;Burning coffin&amp;quot; and &amp;quot;Imperial Torch&amp;quot;. When it didn&#039;t burst into flames, it was an alright plane, but mostly used for short-range reconnaissance flights, supplying the trapped 6th army in Stalingrad, naval bombing, and eventually retired in 1944, when fuel shortages meant that they could no longer take off. &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
* &#039;&#039;&#039;Messerschmitt ME-163 Komet&#039;&#039;&#039;: Before the Nazis mastered jet engines, they toyed around with rocket-based fighters instead. The Komet was a tiny, zippy little fighter plane, and the first plane to travel faster than 1000 kph. It was also the first and last rocket-powered fighter, as they only succeeded to shoot down about eighteen allied craft at the cost of ten crashed Komets. This was because despite being far faster than anything the allies could field, the komet proved very temperamental: it was difficult to control while building speed, its fuel dangerous to handle, its landing gear could bounce off and smack the plane, its cannons were too slow to keep up, and it was vulnerable as it glided back to earth. Still, for its time, it was the only fighter capable of threatening the allies&#039; high-altitude bombers, until the ME-262 came about. The fuel, being hypergolic, had a nasty tendency to melt test pilots.&lt;br /&gt;
[[File:ME 262.jpg|thumb|left|200px|The ME-262: Nazi Germany&#039;s state of the art sky shark]]&lt;br /&gt;
* &#039;&#039;&#039;Ba 349 Natter&#039;&#039;&#039;: The meaning of &amp;quot;double down&amp;quot; if Luftwaffe logistics was a poker game. Even crazier than the Komet, Natter was little more than a [[Grot Bomm Launcha]] with unguided rocket batteries up the nose. Adding to the madness was that it&#039;s designed to be built from unskilled labor, and wood. Yes, wood. Yes: the British Mosquito was made of wood, but the Mosquito was built by professionals with great care, and was not &#039;&#039;&#039;rocket powered!&#039;&#039;&#039; What&#039;s worse, its fuel was T-Stoff (a highly caustic solution of hydrogen peroxide and a stabilizing chemical) mixed with C-Stoff (a hydrazine hydrate/methanol/water mixture), combustion was spontaneous so extreme care was required to handle both chemicals; leave it to Nazis to use fuel made out of the second most dangerous and villainous compounds (See N Stoff bellow for the stuff even they thought was crazy). The Walter motor generated about 1,700 kg (3,740 lb) of thrust but a loaded Ba 349A weighed more than 1,818 kg (4,000 lb) so liftoff required more power, like a rail launcher or catapult. Simply put, the design was fuck-nut retarded from scratch, killing every test pilot and canceled before it was used, not that a plane nearing the speed of sound made out of shitty wood firing unguided rockets wouldn&#039;t hit fuck-all.&lt;br /&gt;
* &#039;&#039;&#039;Messerschmitt ME-262&#039;&#039;&#039;: The Me 262 was the world&#039;s first operational jet fighter and possibly the most advanced aircraft of all in WWII. It was very fast, able to achieve a speed of 900km/h (in comparison, a P51 Mustang had a top speed of about 700km/h) and carried four 30mm cannons. The latter was its most important feature because around that time, a single HE autocannon hit meant &amp;quot;instant death&amp;quot; for any aircraft facing them, forcing them to exploit 262&#039;s slow turning speed. Quality suffered due to a lack of high quality steel, which severely limited the shelf life of their engines to twelve hours. Even so, it was an effective against bombers. Much like every other advanced Nazi weapon, it arrived too late (in part due to delays involving the Nazi top brass-thank God for Hitler on not deciding whether it should be a tactical bomber or a fighter-) and in too few numbers to influence the course of the war, though it spurred development of jet aircraft on both sides of the Iron Curtain postwar. The Japanese built a rather similar jet fighter in the Nakajima Kikka, but that never got beyond prototype.&lt;br /&gt;
[[File:Heinkel He 162 CASM 2012 5.jpg|thumb|right|200px|The &amp;quot;Volksjäger&amp;quot; aka. &amp;quot;Spatz&amp;quot; or &amp;quot;Salamander&amp;quot;. Tiny. Deadly.]]&lt;br /&gt;
*&#039;&#039;&#039;He-162&#039;&#039;&#039;:  With a max speed of 900 kph, 2 centerline 20mm cannons, and a 39 lbs/ft^2 wingloading, the He-162 was almost invincible in combat. Where the 262 was an interceptor, the He-162 was designed as a cheap, easy to build and fly air superiority fighter. It was also designed to be piloted by children. Developed as a Volksjäger (”people&#039;s fighter”) the He-162 was a last ditch design meant to be piloted by the high school aged Hitler Youth as Nazi Germany had almost completely run out of regular pilots at the time. Amazingly enough despite the incredibly short time between design and full production, it turned out to be a solid design; both cheap and easy to build (most of the frame was made of wood) and a dangerous opponent (allied testing after the war showed that a large number of them would have been a major pain in the rear to deal with). The only point where the &amp;quot;Spatz&amp;quot; didn&#039;t deliver was the &#039;easy to fly&#039; part; like all early jet airplanes it required an experienced pilot at the stick and being able to bench press to just turn the damn thing (which was a problem to everyone until the lessons of the Korean War).&lt;br /&gt;
&lt;br /&gt;
===Ships===&lt;br /&gt;
As a general rule, Hitler dumped most of money into the &#039;&#039;Heer&#039;&#039; (army) and &#039;&#039;Luftwaffe&#039;&#039; (air force), leaving the &#039;&#039;Kriegsmarine&#039;&#039; (navy) out in the cold, so to speak, so they were not overly fond of him. (Although Hitler realised he wouldn&#039;t be able to build up a navy to rival the English quickly so he prioritised planes and tanks over ships to seize land and industrial capacity at first, which kind of made sense, at least in his delusional dreams where Great Britain wouldn&#039;thave dared to come to kick him in the balls if a war was to break out.) Hitler actually liked the Idea of a huge navy and passed Plan Z in 1937 which would have built a truly massive fleet to fight the Royal Navy in about 1945, as the building up to that point was designed to fight France, and predated the Nazi&#039;s rise to power. Like so many of der Furher&#039;s calls, it is a controvertial matter and bound to create much [[skub| Skub]]: on one hand, german submarines proved to be a deadly asset in the Atlantic, wrecking havoc among the convoys directed to Britain and sinking more ships than all the Kriegsmarine&#039;s surface units combined, apparently giving credit to Admiral Dönitz idea of winning the war through the U-Boots, but on the other the felt lack of success from the aforementioned surface fleet was almost exclusively HIS fault and his fault alone as, for starters, he moved too fast with his plans of invasion like an impatient child on Christmas&#039; morning and started the war before the navy had enough surface units ready to deploy, then [[What|he ordered the resources that were being poured into the construction of said ships to be directed towards other projects, including building tanks and airplanes]], ordering the construction to be halted and leaving Raeder with a severe shortage of materials and not enough ships to fight the british on equal terms or provide escorts to his capital ships (to give you an example of what a stupid idea that was, he ordered to stop working on the aircraft carrier Graf Zeppelin when it was about 85% complete, [[fail|and that could have saved a certain flagship&#039;s ass if it had been put into service]]) and then, for fear of losing the few ships he had, ordered the entire surface fleet to stay in port and not go out on sorties, and to put icing to the cake, he seemingly forgot all of the above and declared the surface fleet a complete failure because they weren&#039;t sinking enemy ships...without considering the fact that [[fail|HE and his orders were the reasons why his ships couldn&#039;t do anything]].&lt;br /&gt;
Overall, the utter incompetence and lack of knowledge about naval warfare of Hitler doomed the Kriegsmarine and left nobody happy: Dönitz ended up not having enough submarines to fight the long war and Raeder ended up with not enough ships to meet the Royal Navy head on, although the few ships that saw combat inflicted heavy blows to the enemy and left one hell of a mark in history, fighting against impossible odds and always at a disadvantage, but refusing to surrender or go down without putting on a remarkable resistance.&lt;br /&gt;
* &#039;&#039;&#039;U-Boote&#039;&#039;&#039;: U-Boote, which are shortened the version of the word &amp;quot;&#039;&#039;Unterseeboot&#039;&#039;&amp;quot; or &amp;quot;underwater boat&amp;quot;, are submarines.  They were used in devastating effect to cut off Britain from supplies from the outside world by having &amp;quot;wolfpacks&amp;quot; of U-boats patrol around shipping lanes and sink down any enemy ship they found. Their other uses involved seeking and destroying enemy battleships, placing automated weather stations all over the world (helpful for Kriegsmarine ships) and dropping off a substantial number of spies in Britain and even America, most of which got caught-and subsequently replaced by Loyal British spy&#039;s (read about some of the ways the British Bamboozled the Nazi&#039;s in world war 2 some of it, like the moment the Germans gave a British agent the Iron cross, is just hilarious). As a consequence of all this, they worked very well in the first years of the war, sinking huge (and i mean HUGE) numbers of ships with very few boats (only about 15 boats, at most, were out at sea at any given time in the first year or so). Being such an absolute pain in the arse, the British thus invested a fuckton of money and manpower into hunting and killing said U-boats, and finally got very, very good at it, through a combination of new technology, a [[Wikipedia:Western Approaches Command|massive information network]] for coordinating defenses, and [https://www.google.com/amp/s/paxsims.wordpress.com/2016/12/08/the-wargaming-wrens-of-the-western-approaches-tactical-unit/amp/ navy wargamers] [[awesome|developing new strategies to counter the U-Boats]]. Right when more and more U-boats were being produced, as German high command realized their potential, the British began sinking ever more of them (Example: in all of 1941, 35 boats were lost, in 1943, 244 boats were sunk, with 41 in May alone).  Admiral Karl Dönitz loved the U-boats, and built one of the largest structures on earth (at the time) to house them: the German U-boat pens in captured France. U-boats were invented in the first world war, and there unrestricted campaign of sinking any ship, even those with US citizens on them (even after the German government made a very public warning to the US that boarding a ship to England was a very bad idea), that approached England led to the neutral though leaning allied American to join the first world war and for them to be the last straw on the German back to end it.&lt;br /&gt;
**&#039;&#039;&#039;&#039;&#039;Typ VII&#039;&#039;&#039;&#039;&#039;: The most common type and with 703 ships in total also the most built submarine model in history. Generally well regarded as a very good design, it was rather nimble for its tonnage, was able to dive extremely quickly, and much more deeper than even the designers anticipated (U-95, the famous submarine from &#039;&#039;Das Boot&#039;&#039;, reportedly sunk as deep as 290 meters after being hit by water bombs, and even though it was quite taxing on the ship itself, the crew survived in full and made it back to port). Its major downfall (as seems to be the norm with many Nazi equipment) was that it wasn&#039;t used in its intended role; the Typ VIIc submarines in particular weren&#039;t designed to operate as long away from a home port as they were ordered to do, and their firepower against anything larger than a merchant vessel was negligable. They were, at best, Torpedo boats that could also dive, and only the Fall of France even made it even possible for them in the first place to operate in the mid-Atlantic as they did, even tho their main theater was supposed to be the German sea and the Channel. Incompetent leadership as well as the afromentioned efforts of the British in fighting them lead to the Typ VII becoming obsolecent already by 1942 and a major bleed of trained Seamen and Naval officiers. &lt;br /&gt;
**&#039;&#039;&#039;&#039;&#039;Typ IX&#039;&#039;&#039;&#039;&#039;: The Typ VII&#039;s bigger sister, and the actual ocean-going submarine of the Kriegsmarine. Much more spacious than the Typ VII, and designed to operate as far away as the &#039;&#039;fucking Indian Ocean&#039;&#039;. Quite a few of them remained a considerable threat due to their elusiveness and extreme range; multiple Typ IXs made it as far as New York City and sunk convoys there. As is tradition, incompetent leadership fucked this type and their crews; Dönitz was notoriously iron-fisted about keeping the Typ VII wolfpacks in use and very narrow-minded as far as new technology goes. The Typ IX was for the task at hand superior to its smaller cousin in every way, but materiel shortages and limited Dockyards meant it was damned to take a step back behind the Typ VII. &lt;br /&gt;
**&#039;&#039;&#039;&#039;&#039;Typ XXI&#039;&#039;&#039;&#039;&#039;: A technological marvel that came at the very end of the war, and too late to be used by the Nazis themselves, but these babies were by far the most advanced type of submarine devised at the time. Primarily designed to operate almost entirely under water and as trials with the finished ships by the allies after the war showed, more than capable of that. Typ XXI marks a significant shift in submarine doctrins across the globe, as it proved that Submarines were more than capable of operating far away from a port without needing any assistance and almost completely invisible. The modern nuclear submarines of the US and USSR are direct decendants of the Typ XXI for that very reason. &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Gorch Fock&#039;&#039;&#039;&#039;&#039;: The first of a series of five ships built very early in Germany&#039;s rearmament program, when the Nazis were still uncertain what might provoke the allies.  Not in any way a warship, these were sail tallships, the last, largest, and finest ever made (although their engine systems were designed to train sailors for operating U-Boats).  After the war all the ships of the class were seized as war trophies, notably the &#039;&#039;Horst Wessel&#039;&#039; which was taken by the United States becoming the &#039;&#039;USCGC Eagle&#039;&#039;. The modern day &#039;&#039;Gorch Fock&#039;&#039; of the Bundesmarine is a new ship built from the same plans in 1958 and remains a training vessel to this day. &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Deutschland Class Cruiser&#039;&#039;&#039;&#039;&#039;: The archetypal battlecruiser, the &#039;&#039;Deutschlands&#039;&#039; were the first new large ships designed by Germany after the Treaty of Versailles, and were carefully designed to get the most out of a very liberal interpretation of what the treaty permitted.  Fast and heavily armed, they were ideal for commerce raiding and all three were used in this role.  Of the class, the &#039;&#039;Admiral Scheer&#039;&#039; had the most successful career, sinking the most shipping tonnage of any ship in WW2, while the &#039;&#039;Graf Spee&#039;&#039; would get in a shootout with three British cruisers and be forced to scuttle in the harbor of Montevideo.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Bismarck and Tirpitz&#039;&#039;&#039;&#039;&#039;: &amp;lt;s&amp;gt;A pair of battleships with guns as big as steers and shells as big as trees. As well as inspiration for a Kickass Sabaton song &amp;lt;/s&amp;gt; Memes aside, those were the largest ships built by any european power and two of the biggest in the World; although not the biggest (Yamato was heavier and around ten meters longer), or the ones with the most illustrious career (Warspite served and kicked asses in both World Wars), they were by far the deadliest and best battleships around during the war, so powerful and dangerous to make Winston Churchill himself shit his pants. Much of the materials around regarding them as &amp;quot;technologically outdated&amp;quot;, &amp;quot;useless&amp;quot; or inferior to their contemporaries are just results of the heavy discrediting campaign the Allies came up with during and after the war, so that everyone would think that &amp;quot;anything built by Nazi Germany = inferior to anything american and british and thus worthless&amp;quot;, when that couldn&#039;t be farther from the truth: the Bismarck fought, with only the heavy cruiser Prinz Eugen at his side, the battleship HMS Prince of Wales and the battlecruiser HMS Hood and [[awesome|literally one-shotted the Hood after just five minutes of combat by hitting her in the aft magazine, with subsequent explosion breaking the ship in half]] and killed everyone on her but 3, then pointed his guns on the Prince of Wales and mauled her badly enough to force her to withdraw; at that point, the Bismarck could have won the entire war for Germany. Alone. And that&#039;s for three simple reasons: A) Britain was already on the brink of starvation thanks to the german submarines and raiders, so a ship like the Bismarck left unchecked and free to hunt down convoys in the Atlantic for three months would have meant the UK would have been forced to surrender lest its population died for a lack of food; B) Hood had been always presented as the most powerful ship in the world and was the most loved ship of the Royal Navy; the fact that she had been sunk in an engagement where she technically had the upper hand in terms of power (since they were a battleship and a battlecruiser against a battleship and a heavy cruiser, even though the Bismarck and the Prinz Eugen were more modern) was an extremely heavy blow to the already strained british morale, that started raising questions on the ability of the Royal Navy to actually counter the germans ambitions at sea; C) the Royal Navy lacked a ship powerful enough to confront the Bismarck in battle, not without the numbers on its side. It should be no surprise then, that Churchill ordered every available ship to chase the Bismarck and destroy it with every possible mean, resulting in a fleet of more than 60 SHIPS searching the Atlantic to destroy him (and before you ask, yes, it is the biggest naval formation ever assembled to hunt down a single ship), that after three days of hunting managed to track him down, cripple him and then have a 5v1 engagement in which the Bismarck was shelled without mercy, [[awesome|yet still refused to sink]]. They tried torpedoes. [[awesome|And he still didn&#039;t sink]]. In the end it was the Bismarck&#039;s own crew to scuttle him, since they had no way of fighting back after the beating the ship had taken. All the while the Tirpitz proved to be another real bitch to kill, just like his big brother: after the Bismarck sinking, the Tirpitz received reinforced deck armor, even more advanced systems and a shitload more of AA guns to fight off enemy aircrafts and she was be considered so much of a threat that the british admiralty was forced to keep three King George V Class battleships at Scala Flow at any time and the americans had to send the Iowa, the Washington and the Alabama in case &amp;quot;The Beast&amp;quot;, as Churchill called her, decided to move. After ship attacks failed to damage her, the RAF spent an entire year attacking her, but without results, forcing them to use almost [[what|6 tonnes bombs]] (the Tallboy) to destroy her, [[awesome|but the Tirpitz survived even these]], until november 1944, when one of said bombs hit one of the ship&#039;s magazines and finally sunk it. The only real &amp;quot;flaws&amp;quot; of the ships were the three propellers system that made them difficult to maneuver at low speed and impossible if one of the rudders was to be destroyed, and the fact they were so massive that there were very few facilities capable of hosting them; in truth, the Bismarck Class rapresented the very pinnacle of battleships&#039; design, with a perfect balance of overwhelming firepower, incredibly efficient armor protection (seriously, [[what|40% of their weight was dedicated to the armor]] and their armored belt was around 170 meters long, meaning that most of the ships were protected by it) and speed and their flaws were far less dangerous in a combat situation that those found on every other modern battleship of the war: the King George Vs were slower and both them and the Richelieus were uselessly complicated and suffered from severe mechanical fails and hydraulic problems, the Yamatos were so big and heavy that they were impossible to maintain, furthermore their guns and shells were highly ineffective, their armor scheme was a total mess and their radar was much less advanced, the Iowas, while faster, with better technology and (only slightly) more powerful guns, had a terrible weakness in the form of extremely poor armor reliability to withstand both shells and torpedoes and that was discovered only months after the four battleships had been fully built abd thus was impossible to rectify, a flaw they shared with both the North Carolina Class and the South Dakota Class, only that those two were also slower than the Bismarck and the Littorios were completely unreliable, lacking radar systems, their guns were extremely inaccurate and also had a very short lifespan.&lt;br /&gt;
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* &#039;&#039;&#039;&#039;&#039;Graf Zepplin&#039;&#039;&#039;&#039;&#039;: The Nazi&#039;s sole attempt at building an aircraft carrier that was a weird carrier/cruiser hybrid. Not the best idea because having the heavy guns meant it could field less planes and having planes meant that it would punch below its&#039; weight in shooting match with other surface assets, though this is theoretical. Never completed, due to the squabbling between Göring and the Admiralty whose department this ship belongs to and the ever decreasing need of an aircraft carrier in continental Europe. Despite never being &#039;&#039;officially&#039;&#039; cancelled until the end of the war, frequent changes to the design and the planes that were supposed to be used with it as well as severe materiel shortages made sure that construction was put on hold in 1943 and the, by that time about 85% complete ship was moved from port to port in the Baltic Sea. The Soviets captured it in 1945, used it for target practice and ultimately sunk it in 1947 off the coast of Danzig (or Gdansk in Polish), where its wreck was rediscovered in 2006.&lt;br /&gt;
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===Wunderwaffen===&lt;br /&gt;
Wunderwaffen. One thing that caught the imagination of the world and started the &amp;quot;Superior German Engineering&amp;quot; meme. As a preface, civilian engineering is great in Germany. Military? Well... you&#039;ll see in a bit. This is the place any of the &amp;quot;Nazi Super science&amp;quot; stuff goes. You want lightning guns? Wunderwaffen. Super tanks? Wunderwaffen. Moon rockets? Wunderwaffen. Hitler in a giant robot spider powered by the souls of the damned? Wunderwaffen.&lt;br /&gt;
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A lot of people can argue that things like the Wunderwaffe and to a lesser degree the Gen 3 heavy tanks like the Tiger and Panther were wastes of time, money and resources in a time where they desperately could not afford to spend all three. These same people argue that it would have been preferable to produce more panzer IV&#039;s and Stugs then produce expensive Tigers or Wunderwaffe. However the truth is, as usual, a lot more nuanced. Take a quick look at even a modern map of Europe and you quickly find the same truth the Nazi&#039;s ran into no matter how they ignored: Germany is small. They don&#039;t have the same kind of resources at there disposal that Russia or America have. Maybe They could match England or France one-on-one but both had global empires that when factored in meant that Germany was Dwarfed in the resource game (hence why trying to blockade England was such a Critical thing during both world wars). There is, frankly, no way Germany could ever produce enough tanks to match the American horde of Sherman or Soviet onslaught of T-34&#039;s, and there is no way for Germany to keep all those tanks fueled. It is with this mind set that one can understand the reason for the Wunderwaffen and Gen 3 heavy tanks. If there is no way to produce as many tanks as your enemy&#039;s, your only options is to pack so much power into each individual war machine that they can achieve favorable kill/death ratios to make up the difference. At the core it&#039;s space marine logic, a few stronger units outfighting many times their number. &lt;br /&gt;
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When put that way it makes the Wunderwaffe sounds like a good idea in theory. In practice they turned out not to be, due to many different factors going from limitations that could not be overcome with tech from the forties to nepotism and human stupidity (more on this below). It is indeed true that the different wonder weapon projects were on the bleeding edge of their epoch&#039;s technology when envisioned, next generation devices which most of the scientists of other nations had been thinking about/started to toy with, but had yet to reach prototype much less combat stage. Yes, the Germans pioneered a lot of things that were afterwards [[Blood Ravens|acquired and adapted]] by the Allies and the Soviet Union. The problem was, at the start of the war, the technology to make said Wunderwaffe &#039;&#039;&#039;efficient&#039;&#039;&#039; weapons (a real guidance system for the V1 and V2, for instance, and a decent fuel valve for V-1&#039;s to avoid engine death after a hundred turns) simply wasn&#039;t there yet, and once the war got into full-swing and the attendant drain on fighting a multi-front war along with the effects of Allied strategic bombing became dominant, the Germans never managed to close the gap. All that the Wunderwaffen &#039;&#039;&#039;could&#039;&#039;&#039; have been agreed upon having accomplished is the initial psychological shock upon deployment (such as the unstoppable V-2 launches), which wasn&#039;t much of a big deal after the human mind would adapt to the new threat.&lt;br /&gt;
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On the negative side, while the German quest for military innovation lead to a number of advances and efficient war machines that did have everyone else scrambling to catch up, most were nothing more than a drain on Germany&#039;s already limited resources. Hitler had a documented fascination with anything that screamed &amp;quot;German Supremacy&amp;quot; and was willing to throw money at any such proposal. Thus, for every successful development that led to for instance the Messerschmitt Bf 109 (which was a very good plane and a potential game changer); you had more half-successes like the Tiger/VK3X.XX series/Ferdinand-Elephant/... (which were decent enough machines in the field but were horribly costly and maintenance-intensive) and all the associated waste of time and resources that went into completely hare-brained projects like the &#039;&#039;Ratte&#039;&#039;.  Later on, once the multi-front war turned against Germany, it turned into an arguable desperation for something-anything to one-shot win-the-war. As you can imagine with four hands strangling Germany, one smelling of vodka, one of bourbon and apple pie, one of tea and gin and the last of white bread and frog legs, these weapons were developed and produced with a shortage of resources and time and the lack of quality only exacerbated their various shortcomings and strained an already breaking economy. They were rather dismissively called &amp;quot;voo-vah&amp;quot; by Allied troops, and they allegedly thanked Hitler for ultimately shortening the war by authorizing the waste of resources on them. Perhaps ironically, the Wunderwaffen did help to shorten the war, since those resources may have been better used on propping up a failing wartime economy, or building &amp;quot;boring but effective&amp;quot; war materiel. As with anything on this wiki, YMMV and you&#039;re encouraged to do your own research (and find a lot of really interesting stories in the process; did you know that at point-blank range, the standard 88mm AP round could rip a furrow through the entire length of the roof of a M4 turret, peeling open the steel like a centre-parting in hair? SCIENCE!)&lt;br /&gt;
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* &#039;&#039;&#039;V1 flying bomb:&#039;&#039;&#039; The V1 is considered as an early version of the cruise missile and was used in the bombing of England, since a city was pretty much all they COULD accurately hit (and even then). The V1&#039;s used an early version of a Pulse jet and they were quickly called &amp;quot;buzz bombs,&amp;quot; &amp;quot;doodlebugs,&amp;quot; or &amp;quot;farting furies&amp;quot; to discourage people from calling them &amp;quot;robot bombs,&amp;quot; which gives the impression that they were unstoppable.  Fun fact about the V1: it uses the same fuel as a [http://en.wikipedia.org/wiki/Bombardier_beetle type of beetle] uses to defend itself. It was infamously known for cutting its engine as it dived (due to a fuel flow error), leading to it suddenly becoming silent just before it smashed into the ground. Its entire &amp;quot;guidance computer&amp;quot; was nothing more than a simple gyroscope system to keep it level and flying, plus a small spinning propeller in the nose that would set the flaps to dive the V1 into the ground once it revolved a certain amount of times (calculated to have covered the distance to the target city). Far too inaccurate to be used against a military target, the V1 was ultimately a gigantic waste. After the war though, with American and Soviet resources and improved controls, it founded the basis of modern tactical bombardment. Strategic? See right below.&lt;br /&gt;
*&#039;&#039;&#039;V2 rocket:&#039;&#039;&#039; The V2 was the world&#039;s first ballistic missile and spacefaring craft. The scientists that developed it, including Werner von Braun, went on to work for NASA and developed the booster rockets on the Saturn V launch vehicle (Nazi science really did put a man on the Moon in the end). Unlike its brother the V1, it was utterly unstoppable by AA; not a single inbound V2 was ever shot down by anti-aircraft fire, owing to it moving at 3 times the speed of sound. It was the first vehicle to ever reach space (but not the first object, that honor falls to Imperial German artillery in WW1, specifically the Paris Gun), from a vertical test launch in 1943, and after the war it was very frequently reused by the Americans (with extra shit often strapped on top) as an early spacecraft, with grainy images returned from suborbital flights in space as early as 1946. Less of a waste than the V1 but even so, without a decent guidance system it had a hard time hitting England as well as the dubious distinction of being the only weapon which killed more people in its manufacture than it did enemies.&lt;br /&gt;
*&#039;&#039;&#039; Ruhrstahl X-4  and Panzerabwehrrakete X-7 Rotkäppchen rocket:&#039;&#039;&#039; The X-4 and X-7 were the first Wire-Guided missiles (by which they were guided by electrical signals sent down guidance wires spooled out behind the rocket in flight) to be developed, and an example that in some cases Wunderwaffen really did point the way to the future.&lt;br /&gt;
* &#039;&#039;&#039;Horten 229 and Horten 18:&#039;&#039;&#039; While technically Nazi aircraft, they really deserves to be here, not up in Aircraft. Commonly known as the &amp;quot;Nazi stealth fighter,&amp;quot; this twin-turbojet flying-wing fighter was found in a secret workshop hangar by invading American forces.  Nobody knows for certain if the Horten 229 was originally built for stealth, but it&#039;s all-wood construction and smooth radar-fouling shape, coupled with radar-absorbing paint on the outer shell makes a fairly clear case for a stealth aircraft (Though [[Wikipedia:de Havilland Mosquito|the allies had already been fielding wooden aircraft for years]] and the Germans knew Radar worked poorly on them). The concept that the 229 was build around was the &amp;quot;3x1000&amp;quot;: 1000kph, 1000km range, 1000kg bomb payload. This, in 1943. During test flights, it outperformed the Me. 262 while using exactly the same engines. It was probably going to be used to fly through or knock out the British radar array in a second, never-realized &amp;quot;Battle of Britain 2: Electromagnetic Boogaloo.&amp;quot; The Horten 18 was an even bigger flying wing, with a huge wingspan and 6 jet engines. This one was designed to be an intercontinental bomber, intending to hit American cities as the western front made Hitler [[rage|angrier and angrier]]. The Horten 18 was never built, but the 229 was rather successfully test flown. Both planes looks quite a bit like the modern B2 stealth bomber, which isn&#039;t much of a surprise considering the Americans hauled the Horten 229 prototype back home to be studied in a secret airforce base (where it is today). The designs failed for several reasons: lack of funds and insufficient stabilizing hard/software for flying wing aircrafts in 1940&#039;s. &lt;br /&gt;
[[File:Maus_Trials_1944.png|350px|thumb|right|[[Approved_anime#Gaming_anime|Panzer vor]], motherfuckers.]]&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Maus&#039;&#039;:&#039;&#039;&#039; The &#039;&#039;Panzerkampfwagen VIII Maus&#039;&#039; (&amp;quot;mouse&amp;quot;) is the largest tank ever built. A 200 metric ton monster with a 128mm (5 inch) main gun, and a 75mm co-axial gun in the turret, it crept along at a blistering 13 kph and sucked down liters of gas per kilometer. The most amazing thing is that (beyond not cancelling the project on sight like anyone withing hailing distance of sanity would) &#039;&#039;they actually managed to build this tank&#039;&#039;. Five were ordered, but only two prototypes and one turret were built. It was originally going to be called the &#039;&#039;Mäuschen&#039;&#039; (Little Mouse), but because the Germans liked schadenfreude more than irony, just &#039;&#039;Maus&#039;&#039; stuck. Realistically, neither front&#039;s tanks would have had the firepower to penetrate the Maus, only extreme-caliber anti-tank guns and artillery fire would have done the job, however it was so big that there was no road or bridge big enough to take it so it had to have special snorkling gear to get past river. Its extremely slow speed and massive size, however, likely would have made it prime bait for bombers (which is one of the reasons why modern militaries don&#039;t use heavy tanks anymore). While neither side had anti-tank weapons strong enough to penetrate its armor, it&#039;s more then likely it would never get there even if it was built. It&#039;s not quite a [[Baneblade]], but they were getting there. The Nazi&#039;s really didn&#039;t want anyone to get this monster, so they blew up the complete first model. The second Maus, armed with the first one&#039;s turret, was towed back to Russia by invading forces, and currently resides in the Kubinka Tank museum for all to see.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Ratte&#039;&#039;:&#039;&#039;&#039; The &#039;&#039;Landkreuzer P. 1000 Ratte&#039;&#039; (&amp;quot;rat&amp;quot;) was an even larger tank, or &amp;quot;land cruiser&amp;quot;, since it was essentially a naval warship on tracks. Never actually built, despite being ordered by Hitler. [[Wat|The Rat was to be a 1000 metric ton tank, mounting a naval turret with two 280mm guns, a 128mm anti tank gun, eight 20mm FlaK cannons, and two 15mm aircraft cannons]], surpassing even the Eleven Barrels Of Hell of the Baneblade. It would have been so heavy that it would have destroyed every road it used, capable of wrecking a town just by running through it, and it would have collapsed every bridge it crossed. It needed two U-BOAT motors to get around, or maybe EIGHT 20 CYLINDER ENGINES. Not surprisingly, Albert Speer canned the project (mostly because a single bomber dropping a 500kg bomb on top of the thing would fuck its day up immensely), which is a great shame because A- Building and maintaining such a monster would have posed a noticeable strain on Germany&#039;s logistics, thus accelerating their defeat (it would have required about six months worth of the Reichs ENTIRE STEEL PRODUCTION just to build the damm thing) and B- It would have made the most [[awesome]] museum piece in the known universe.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Karl-Gerät&#039;&#039;&#039;&#039;&#039; The &#039;&#039;Karl-Gerät&#039;&#039; is one of the very few real world weapon ever built that is BIGGER then its 40k equivalent. Karl weighs 124 tons, is armed with a 60cm (24 inch) gun that fires a shell that weights more than a ton, that can hit a target between four and ten kilometers away depending on the size of its shell. This thing was the largest self-propelled gun ever made and it could give even a (admittedly small) Titan pause for thought. These things were actually used in combat to decent effect in Warsaw, but had mixed results in other deployments. It fucked up any target royally when it hit like famously the Prudential in Warsaw, but the Gerät was so big and slow that it had to be disassembled and put on special tractor trailers to move around (one hell of a logistic operation) and and was moved any real distance by train. Its shells were carried by special turret-less Panzer IIIs. Surprisingly one of these things survived the war and was captured by the Russians. It&#039;s currently in the Kubinka Tank Museum along side the only Maus heavy tank in the world and assorted other war trophies.&lt;br /&gt;
[[File:Hitler-gustav-railway-gun.jpg|350px|thumb|right|If there was a fine line between [[Dakka]], [[Titan|massive overcompensation]], and [[Rape|&amp;quot;Holy shit, Greg! Is that a fucking landship on rails!?&amp;quot;,]] then the Gustav sure hits the spot.]]&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Schwerer Gustav&#039;&#039;:&#039;&#039;&#039; An excellent example of the brilliance and impracticality of Wunderwaffen, &#039;&#039;Schwerer Gustav&#039;&#039; was a railway gun that resembled a cruiser fucking a freight train and an artillery piece, built in the late 30&#039;s to defeat the Maginot Line. Two were built, the other called &amp;quot;Dora.&amp;quot; It is a descendant of the German Empire&#039;s 1918 &amp;quot;Paris gun,&amp;quot; a smaller gun (&amp;quot;only&amp;quot; 238mm&#039;s) built in World War One to shell Paris from Germany, 120 kilometers away (a range so far they had to account for the curvature of the Earth when firing the damn thing). Gustav was designed to defeat any fortifications in existence; as such, it was the largest-calibre rifled weapon ever used in combat, the heaviest mobile artillery piece ever built in terms of overall weight, and fired the heaviest shells of any artillery piece.  It fired 80cm (31 inch) shells, weighing 4,800kg to 7,100kg up to 48km. The AP shells could penetrate 7m of reinforced concrete. It completely succeeded in its job of defeating any existing fortification, but at the same time was completely impractical: it required two specially-laid parallel railway tracks to move (yes, it was a railway gun too big for the railway), took 54 hours to set up for firing, and had a rate of fire of 14 rounds per day as charges had to be heated up in a special device for roughly 1 day before firing. Since building a gun that fired shells that wouldn&#039;t fit through the front door to your house wasn&#039;t excessive enough for the Nazis, plans were made to mount the Schwerer Gustav 80cm gun on a 1,500t self propelled artillery platform (the &#039;&#039;Landkreuzer P.1500 Monster&#039;&#039;) with two 15cm howitzers and multiple 15mm autocannons as secondary weapons. Unfortunately, both guns were scrapped near the end of the war. The Schwerer Gustav, overall, was the biggest (if the strange rocket exhaust powered V3 listed bellow is not counted) motherfucking gun on the planet. The weapon likely could have blown a Titan away if its shields were down, and much science-fiction set in WW2 features the gun (notably, in Harry Turtledove&#039;s Worldwar series, the gun is used to blow up two landed alien spacecraft from sixty kilometers away).The fucking thing was hilariously impractical as there is no recorded cases it of successfully hitting the target (and with the accuracy of that thing it&#039;s a miracle no German forces were harmed). There is an urban legend about one AP shot detonating an ammo dump through 15 meters of water and 7 meters of concrete during the Siege of Sevastapol, but no hard proof supports it.&lt;br /&gt;
*&#039;&#039;&#039;V3&#039;&#039;&#039;: If you thought Gustav up there was nutty wait to you here about the V3, a gun that&#039;s as big as a 40k titan. The V3 was an attempt to make a gun that could shoot across the English channel, and there were a number of sane guns that could do this including railway guns and big bunkers built with battleship battery&#039;s. but they could only shoot between the narrowest point between England and continental Europe. The V3 was built to shell London from France. I said early it was as big as a titan, and I was not being sarcastic, (though it would only be as big as a knight, which despite being the smallest titan is still bloody big) from breach to muzzle the gun was 130 meters or 430 feet long with a bore of 150mm or 5.9 inches across. Rather then use a single big explosion to propel the shells, the V3 used rocket motors mounted in pairs, set so there exhaust would thrust a 140kg shell out of the barrel like a reverse bolter. This set up allowed it to fire a shell out to 165km and put London well in range. Of course like all of the Nazi Wunderwaffen, in practice it sounded good but was actually kinda shit. the gun was so big, remember 130meters that it had to be built in a hill meaning it was impossible for it to change target after being built, and after all the time you spent building the damn thing, by the time you were done it might no longer be useful to have, such as what happened during the Nazi Operation Nordwind. Further even if you ignore the logistical issues compared to other period artillery the V3 was just plain shit. The 16&amp;quot;/50 caliber Mark 7 guns of the USS Iowa class battleship, had a caliber of 16 inch or 406mm, and fired a shell that weighed 1,225 kg, so over twice as big around and almost exactly nine times as heavy, and the Iowa had nine of them, and it could move. and to put the cherry on the HMS sound plan, by the time the first five guns were finally built to shell London, the British airforce destroyed them with Tallboy Earthquake bombs. If anything proves how silly the idea of Nazi Super Science is, let the fate of the V3 super gun stand testament to how many times Hitler&#039;s scientists, and Hitler himself, had been hit with the stupid stick growing up. Hitler in particular, [[Meme|who was punished by his enraged father severely]].&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;N-Stoff:&#039;&#039;&#039;&#039;&#039; Someday, somewhere in the  &#039;&#039;Kaiser Wilhelm Institute&#039;&#039; there was an Evil Overlord that was unhappy about the quantity of flammen his flammenwerfer could werf - so he got around and took two guys named Ruff and Krug to play around with some flourine and some chlorine. Now, if you studied something about chemistry, you may realize that using &amp;quot;flourine&amp;quot; and &amp;quot;chlorine&amp;quot; in the same sentence does not spell good news for anybody, but you know, &#039;&#039;Nazi Evil Overlords..&#039;&#039;. What they discovered made their commissioners - yes, the same ol&#039; boys who thought gassing millions was cool - go &#039;&#039;&#039;NOPE!&#039;&#039;&#039;, and when you discover something that&#039;s too crazy even for Crazy Nazi Science standards you know you&#039;re in for a treat. Indeed, Chlorine Trifluoride (as the compound is called) proved to be pretty good in burning bunkers to the ground - and by &amp;quot;burning bunkers&amp;quot; we mean the &#039;&#039;whole&#039;&#039; bunker, as in &#039;&#039;it reacts with the motherfucking concrete&#039;&#039; - plus it doubled as a chemical warfare agent, giving off corrosive and toxic fumes. N-Stoff (translating to Substance-N; yeah, they kinda failed the naming here) burns at a raging 2400 degrees Celsius - twice the temperature of lava and almost enough to BOIL steel - and can set fire to things that shouldn&#039;t burn like glass, wet sand (or asbestos (the same substance that they used to make fireproof stuff out of)) and things that have already been burnt. In fact fighting the fire with water is counterproductive, the water is just more fuel and it reacts to create deadly acids and gasses. In the 1950&#039;s a ton of the stuff was spilled on a warehouse: the chemical then burned through a foot of Concrete and three feet gravel, while releasing a deadly gas that corroding everything it came into contact with. If there ever was something like [[Dakka|Enuff Dakka]] for flamethrowers, Substance N came close to delivering it. The Nazis planned to use it in war, but were never able to produce enough of it (only a few dozen kg total), presumably because it kept incinerating everyone who tried to make it. It later found its use in the semiconductor and nuclear industry - after being dubbed a bit too violent to use as rocket fuel, one rocket scientist famously said that the best way to deal with a Chlorine Trifluoride accident was &amp;quot;a good pair of running shoes&amp;quot;. Also, [[Sly Marbo]] uses Substance N to spice up his Catachan Take Away.&lt;br /&gt;
*&#039;&#039;&#039;E-Series&#039;&#039;&#039;: A very obscure piece of German tank engineering history, that was brought to mainstream attention by being featured in World of Tanks. The &#039;&#039;Entwicklung&#039;&#039; series of tanks were pure design studies, never produced or even properly conceptualized as an attempt in streamlining tank production and as replacements for the entire tank pool of the Wehrmacht. It consisted of 5 tanks in total (E-10, E-25, E-50, E-75, E-100) with different purposes and their name corresponded with their weight class. By the time these design studies were made (around late 44 to early 45) producing an entirely new series of tanks was way beyond the capabilities of the by that time disintegrating remainder of the German heavy industry, so it&#039;s best not to read too much into these tanks other than them being interesting curiosities. From what was left of reserve steel, the Germans managed to scramble together one incomplete E-100 chassis that was found by the Americans and handed over to the British, which used it for target practive and ultimately scrapped it in 1950. &lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Uranprojekt&#039;&#039;&#039;&#039;&#039;: The Uranprojekt (Uraniumproject as the most literal translation) was the attempt of German scientists to create a nuclear bomb, or at least to create a sustainable chain reaction. It found its way into popular fiction as the German attempt in creating an atomic bomb, often claiming they almost had one, but when taking a closer look, this isn&#039;t exactly the truth. It didn&#039;t exactly go all that well. Germany suffered a major brain drain when it expelled all its Jewish scientists and it had next to no access to Uranium or materials that could be used as a moderator (like highly pure graphite or heavy water). The material problems were sorta solved when France and Norway fell into their hands, but the problems only increased from then on. The scientists were unsure what to use as fuel for the bomb as both proposed elements (Uranium-235 and Plutonium-239) are extremely rare and need to be created artificially in breeding reactors. To put it in perspective: Plutonium wasn&#039;t believed to be a natural occuring element at all until the 1990s and common Uranium ore contains usually 2% Uranium in its most stable form (U-238) and generally only 0,7% of all Uranium is of the 235 variety (U-238 is much more stable than U-235 and therefore harder to split). One must also take into consideration that nuclear technology in general was in its infancy and just at the very onset of leaving the purely theoretical stage, which adds to the problems in procuring enough viable fission material outlined above. The lead scientist of the project, Werner Heisenberg, (yes, that&#039;s where the name Heisenberg comes from) also had a crisis of conscience and reduced his work on the project significantly. After the Invasion of the Soviet Union, the project was abandoned by the Wehrmacht and handed over to the civilian Reichsforschungsrat (Council of Science of the Reich) because of the material expenses and the lack of results. The project experienced a significant number of setbacks, the most important of which was an explosion of a globe filled with Uranium powder in 1942, which destroyed a substantial amount of Germanys Uranium reserves (The accident in question actually bears a striking resemblance to what happened in Chernobyl in 1986, thankfully only on a much smaller scale). But it didn&#039;t stop there. The Allies caught wind of the project and feared that the Germans could succeed in developing a nuclear bomb and sent Commandos in a series of daring operations that make for excellent reading material. In short, all German facilities that could produce materials, together with practically any Uranium and heavy water for use in the Uranprojekt were destroyed by early 1944 either through sabotage or air raids and the project worked off remaining reserves from then on. One last experiment in Haigerloch, South Germany was conducted in Febuary 1945 and failed in producing a nuclear chain reaction. The leading scientists were taken into custody by the Americans, others from the rank-and-file by the Soviets, where they continued their work on the Soviet Unions nuclear weapons project. The effect the Uranprojekt was more to found in the looming paranoia of the Allies, particularly the Americans, about a possible German nuclear bomb that drove a lot of the reasearch in the Manhattan-Project, with the irony being that the Germans never even came close to create a critical nuclear chain reaction, let alone a bomb. In hindsight, the project was in fact a complete failure.&lt;br /&gt;
*&#039;&#039;&#039;Die Glocke (The Bell)&#039;&#039;&#039;: Okay, so you know the Nazi Zombie craze that got started back in 1941 (seriously the first Nazi Zombie film was made during WWII), and the purported occult obssession several higher-ups in the party had? This is one of the end results of that branch of PseudoScience &amp;amp; Conspiracy level crazy. Much like the US&#039;s Philadelphia Experiment, or MK-Ultra; Die Glocke was supossed to be &amp;quot;something&amp;quot; that would break the laws of reality, bring back the dead, power all the factories, and mind control the enemies of the Reich. It&#039;s also complete horseshit, potentially made up by a Polish Author/Journalist (I. Witkowski), and then later popularised by a British Author/Military Journalist (N. Cook). Still as it has helped shape the more fantasical view of the Nazi Wunderwaffen, especially in the realm of /v/idya, and the &amp;quot;factual&amp;quot; books are a good laugh, is worth a mention.&lt;br /&gt;
*&#039;&#039;&#039;Sonnengewehr (Sun Gun)&#039;&#039;&#039;: Slightly less fantastical than the Bell above (as in theoretically feasible but just as impossible to realize with the tech available at the time) was the Sonnengewehr, or the Sun Gun. Orginally proposed in 1929 by Hermann Oberth, the Sonnengewehr was a hypothesised space station that would orbit around the planet roughly five thousand miles up, and focus the Sun&#039;s rays into a ray capable of burning down cities, or boiling dry the oceans using a fuckhueg reflector made of metallic sodium. While the numbers involved are probably fairly wooly given just how batshit crazy the Nazi science machine was, the scientists involved claimed that the Sun Gun could be completed within 50 to 100 years. On an amusing sidenote, the Russians eventually demonstrated the concept was sound (if stupidly impractical for any intended purpose) with their &#039;&#039;Znamaya&#039;&#039; solar mirror prototype in the nineties.&lt;br /&gt;
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===Misc===&lt;br /&gt;
[[File:Stalhelm.jpg|200px|thumb|left|The Distinctive Stahlhelm. The Germans lucked out helmet design during WWI]]&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Stahlhelm&#039;&#039;:&#039;&#039;&#039; The many variants of the iconic German helmet were derived from the medieval sallet during the Great War. The purpose of these helmets was to keep shrapnel out of one&#039;s head. It was better than it&#039;s contemporaries by better protecting the sides and back of the head as well.  Not to be confused with the spiked Prussian &#039;&#039;Pickelhaube&#039;&#039;. Used by all kinds of German troops but the Fallschirmsjäger (paratroopers) as it is impractical to jump with it.  Paratroopers had a special version of the helmet that removed the front and back flanges, giving it a much more streamlined appearance. The basic shape of the helmet would go on to become the basis for most modern helmets, especially as the shape was well suited to wearing a headset under it.&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;Stielhandgranate&#039;&#039;:&#039;&#039;&#039; Often called &amp;quot;stick grenades&amp;quot; or &amp;quot;potato mashers,&amp;quot; these are those grenades on sticks you see the Germans always using. Used by popping off the metal cap at the end of the stick, giving the cord which doubled as a fuse a good yank, and throwing it to your target (of course, before the fuse went off). The Stielhandgranate is what is called a &amp;quot;offensive&amp;quot; grenade known now as a &amp;quot;concussive&amp;quot; grenade. The difference is an offensive grenade uses explosive pressure waves to kill an enemy, thus allowing you to use it while advancing without getting a face full of shrapnel, while a defensive grenade (like the US &amp;quot;pineapple&amp;quot; grenade) uses shrapnel to kill an enemy, affecting a much larger area but also putting you in the blast radius, hence they were designed to be thrown over the wall of a fox hole or trench line at advancing enemy troops while you keep your head down. The reason the Stielhandgranate has the stick is to give you more leverage when throwing it as compared to a round grenade, which worked but nonetheless history moved past the concept and grenades on sticks didn&#039;t keep.&lt;br /&gt;
**&#039;&#039;&#039;&#039;&#039;Geballte Ladung&#039;&#039;:&#039;&#039;&#039; Take your grenades off of their sticks, wrap them all up around one stick grenade, and tie them up around it with something. You see, as the Stielhandgranate was basically just a head of TNT lit up after the fuse at the end of the stick reached the explosive filler in the head, cramming more of these explosive heads around one will lead to a bigger boom when that one goes off like planting more TNT on the same detonation location will, though the added weight would reduce the range advantage of hurling it by the stick and made it harder to carry them en masse (regular Stielhandgranates were only barely harder to attach to someone than actual sticks and soldiers could easily cram them just about anywhere on their person). This &amp;quot;bundled charge&amp;quot; was improvised for use against harder targets, like armoured vehicles (though it didn&#039;t take long in World War 2 for this to become useless against tanks) and buildings. Six/Nine explosive heads fit nicely when tied around one stick grenade&#039;s head on the horizontal plane parallel to the head&#039;s circular ends, which was the usual upper limit for this improvisation, though logically it would be quite possible to tie even more around the grenade while making it even more difficult to throw and making it more resemble an explosive charge that you can&#039;t expect to throw very far with a stick in it.&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;Nebelwerfer&#039;&#039;:&#039;&#039;&#039; A family of weapons whose very name means &amp;quot;Fog/Mist Thrower&amp;quot;; they were listed as smoke screen launchers before the war (to get around the Treaty of Versailles), but in truth were rather deadly artillery pieces designed to deploy chemical munitions, though in the extent of the war they never did (actually they did in Crimea), probably because Hitler had survived gas attacks in the last war and drew the line at using them himself and the fact that using chemical weapons would invite retaliation. These types of weapons included some mortars, but, more importantly, rocket artillery. In Germany between the wars, there was a fair bit of interest in new rocket designs (as conventional artillery was strictly regulated/forbidden by the Treaty of Versailles) and the Nazis knew they had use for that. These rockets were inaccurate, but you could easily fire a whole bunch of the things off at once for a good saturation bombing, though thanks to the smoke you had to scoot away or the other side would drop their own artillery on top of you. The rocket based system made a very distinctive sound. The Germans nicknamed the thing &amp;quot;Heulende Kuh&amp;quot; (Bellowing Cow) and US troops would come to call them  &amp;quot;Screaming Mimi&amp;quot; and &amp;quot;Moaning Minnie&amp;quot;.&lt;br /&gt;
**The Germans would also later on mount the launcher onto a half-track known as the &amp;quot;Panzerwerfer&amp;quot; (armored thrower). In many ways a German analogue to the BM-21, the Panzerwerfer saw intensive use during the Battle of the Bulge. &lt;br /&gt;
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*&#039;&#039;&#039;Goliath:&#039;&#039;&#039; A remotely controlled mini-vehicle on treads, stuffed full of explosives. They were driven up to an enemy tank or a bunker and then blown up. (Games Workshop stole the idea and design for the Imperial Guard Cyclops.) Good idea, but the execution was lacking since Radio Control wasn&#039;t good enough yet. They had a cable like some sort of bargain remote-controlled car which limited their range dramatically, and cutting this would utterly defeat the weapon. (At least it&#039;s not as bad as the Russians and their kamikaze dogs which they trained to run under tanks, that is, THEIR OWN TANKS, but I digress...) On the flip side, American soldiers often made great fun with captured Goliaths by riding them around as the tiny thing could carry quite a load. &lt;br /&gt;
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*&#039;&#039;&#039;Flammenwerfer:&#039;&#039;&#039; A werfer zat werfs flammen.  Your standard flamethrower in both name and function, though there wasn&#039;t much use for it - There were no real line wars like in WW1 where people sat in &amp;lt;s&amp;gt;comfy&amp;lt;/s&amp;gt; little (hell) holes and took potshots at each other. not to say they weren&#039;t used. but unlike the trench wars of WW1 most of the fighting was mobile rather than static. For added nastiness, some bigger ones were mounted in Flammpanzers, able to shoot hundreds of liters of sticky, burning fuck you over distances exceeding 50 meters. Getting issued one was generally regarded one of the least desirable jobs on all sides of the war, Flamethrower operators were prime targets for reasons that should be obvious but also because everyone shot them on the spot when they surrendered. It also bears mentioning that actually firing a flamethrower is a &#039;&#039;very&#039;&#039; unpleasant sensation. &lt;br /&gt;
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*&#039;&#039;&#039;8.8cm flak gun:&#039;&#039;&#039; Known as the &amp;quot;Acht-Acht&amp;quot;, this is THE German gun of world war two, and it sums up the German experience in the first part of the war; of never being truly ready but by being very clever and doctrinally flexible. The 88mm was designed as an anti-air weapon (Flak standing for &#039;&#039;Fliegerabwehrkanöne&#039;&#039;, or AA gun) built to throw a high explosive shell as high into the air as it could so that it could explode somewhere in the same ballpark as the enemy plane and put one piece of shrapnel into something important and bring it down, which is a role it preformed throughout the war. However against the heavy allied tanks such as the British Matilda 1 and French B1, the German tanks of the time had no ability to penetrate their frontal armor The the 8.8 cm flak guns however, thanks to the high muzzle speed required to fire their explosive shell so high into the air, were able to deal with enemy tanks at unparalleled ranges at the time. So the guns were pulled to the front by a certain Erwin Rommel during the battle of Arras, the barrels lowered, a French-British tank-heavy counterattack stopped; and it snowballed from there. In case your wondering, the reason why the 88&#039;s had anti-tank rounds was because while not designed to deal with enemy tanks, they had a secondary role in busting enemy bunkers and fortifications, hence why an ANTI-AIR gun had an AP round.  Germany quickly pushed to have both a proper PaK version of the 88 (Pak standing for &#039;&#039;Panzerabwehrkanöne&#039;&#039;, or AT gun) that had a lower profile, was easier to move around and had a shield to stop stray bullets from decimating the crew; and a tank armed with the 88 as it became clear that against the soviet union, tanks were only going to get stronger. Which is why the Tiger I is a metal slab with a huge gun: its job was to get an 88mm gun into the battlefield as fast as possible. Using AA guns as AT guns was such a good idea that the US did the same thing with their 90mm AA gun converting it into a anti-tank weapon for the M36 tank destroyer and the Pershing tank; and so did the Russians with their 85 mm gun for the upgunned versions of the T-34 and KV-1. The Imperial Guard Basilisk cannon looks almost exactly like the Flak 88.&lt;br /&gt;
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*&#039;&#039;&#039;2 cm Flak 30/38/Flakvierling:&#039;&#039;&#039; Remember the &amp;quot;Acht-Acht&amp;quot;? Now add two of these smaller guns to each flak 88 site, hill, hedge, ditch and rooftop in Europe and watch the fireworks. The German answer to the question of &amp;quot;enuff dakka&amp;quot; in a more reasonable package than MG42 which went through metal reserves was this little bastard, which was like an American 30.cal [[Bolter|firing explosive &#039;&#039;and&#039;&#039; armor piercing rounds]]. Obviously devastating to infantry and aircraft, it even rained sufficient hailstorms of rounds that damaged and threw off approaching lightly armored vehicles enough to make a difference, and given luck, it could rip through tank tracks too. And the Germans made 150.000 of these fuckers. And those 150.000 Bolter-Expies, these unsung weapons, did more damage and inflict casualties than any other weapon during the Normandy landing and the push inland. [https://www.quora.com/In-WW2-why-did-the-Germans-never-develop-heavy-machine-guns-like-M2-Browning-for-their-half-tracks-SP-guns-and-tanks/answer/Allyson-Kliff As explained here.]&lt;br /&gt;
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*&#039;&#039;&#039;The S-mine:&#039;&#039;&#039; The Sprengmine (jumping mine), or, to use the name US soldiers gave it, &amp;quot;Bouncing Betty&amp;quot;, was one of the most widely used and most effective, weapons of its class. It was a mine that when triggered &#039;bounced&#039; about three feet into the air before exploding at about waist height in an &#039;air burst&#039;, able to inflict casualities (The military definition of the word meaning more then just dead) at up to 140 feet. And it had a tendency to not kill you, but maim you. [[Grimdark|A deliberate decision, as the Nazis estimated that a wounded soldier takes up a lot more resources than a dead one.]] Later in the war, some were made out of glass and even pottery, with minimal metal parts, to make them even harder to find. Suffice to say, they still havent found all of them... 1.93 million S-mines were made and it was widely copied after the war, these things are still killing people to this day as old mines forgot about are stepped on and the explosive proves itself still good. While the S-mine is hardly unique in that regard (Unexploded US aircraft bombs and shells make up the bulk of what they still find in Germany, around 2,000 pounds year according to the Smithsonian) land mines, like the S-mine, are still dug up by the truck load in North Africa. &lt;br /&gt;
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*&#039;&#039;&#039;Pervitin:&#039;&#039;&#039; Not a traditional weapon as such, but a key element in how the Nazis blitzkrieg tactics were so effective, Pervitin was a methamphetamine drug that provided the base recipe for today&#039;s crystal meth and which was distributed to all members of the Nazi military. Its powerful stimulatory effect enabled them to fight harder for longer, and was essential in the breakneck races from the border to the battlefield. With all of the Nazi troopers hopped up on this drug, which later incorporated cocaine for increased effectiveness, Nazi forces could keep fighting effectively well after their enemies were worn out. At least until their supply lines were cut and addiction/withdrawal symptoms crippled them all, that is. The use of pervitin was cut drastically after the France campaign for that reason (and for fear of long-term side effects, especially when discipline issues started mounting), though many pilots and tank crew members still used it readily, especially during Stalingrad (with the hilarious side effect of turning into an on-the-spot popsicle when the crash came). It could also be issued for important operations. The idea that all Wehrmacht soldiers were drooling junkies is however wrong, funny, but wrong. It has a fascinating legacy that lasted much longer than the Third Reich did: The Bundeswehr and NVA (Armed forces of Communist East Germany) kept stockpiles of it well into the 70s for emergency use and for paratroopers, as did the US Army in Vietnam. The first climb of Mount Everest in 1953 also saw extensive use of Pervitin and President John F. Kennedy used it to treat his chronic back pain. &lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;Hs 293 &amp;amp; Fritz-X&#039;&#039;:&#039;&#039;&#039; Another German WWII oddity, the Hs 293 and Fritz-X were basically remote-controlled bombs and the grand-parents of modern precision-guided ammo. In an effort to improve bombing accuracy without having to dive at the target, they came up with this idea: take a huge bomb, add small wings with control surfaces, actuators, a radio receiver and a big flare up the bomb&#039;s arse so the bombardier can see where it&#039;s going (and a rocket booster in the case of the Hs 293); and then add a radio transmitter with a joystick in the airplane so the bombardier can correct its descent. There you go, highly precise steerable bomb. It actually worked really well, but not without drawbacks: drop altitude was limited, since the bombardier needed to keep a line of sight on the flare, like all radio transmission it could be jammed and lastly the bomber had to remain in level flight during the bomb&#039;s entire descent to allow the bombardier to steer it. Ultimately the bombs only saw limited anti-ship use, the combination of limited drop altitude and level flight made the bomber a way too easy prey for any fighter defending its target. Still, they were pretty efficient weapons in the right circumstances as the &#039;&#039;Roma&#039;&#039;, the &#039;&#039;Littorio&#039;&#039; and the &#039;&#039;Warspite&#039;&#039; can attest to.&lt;br /&gt;
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*&#039;&#039;&#039;Kettenkrad (Sd. Kfz 2)&#039;&#039;&#039;: Those stylish tracked motor cycles, build as a light general-purpose platform that could do basically anything, from reconnaissance to lying down telephone and radio cables and towing light AT-guns and artillery pieces. A very solid design in general, it was very manuverable for its weight, had great off-road capabilities and was very easy to drive; if you knew how to drive a motor cycle you could drive a Kettenkrad. This was achieved by a rather complex steering gear that used the front wheel to steer it when making turns of about 8°, when making sharper turns a mechanism slowed down one of the tracks. It remained in production and use throughout the entire war and even after it, as its engine was about on par with that of a small tractor and decommissioned Kettenkrads quickly proved a popular and cheap asset for farmers, forresters and even firefighters in Germany after the war. So popular, that production of new Kettenkrads was only ceased in 1951, making it the only piece of German military engineering of the war whose production run outlived the Nazi regime. &lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;Zimmerit&#039;&#039;&#039;&#039;&#039;: Ever wondered why so many German Tanks had such a patchy look? and why German WW2 tanks are such a bitch to model? This stuff is the reason. &#039;&#039;Zimmerit&#039;&#039; was a thick paste consisting of Barium Sulfate, Polyvinyl acetate, Zinc Sulfide and some filling material that was applied at the end of tank production in thick layers with spatulas, giving it its distict look. &#039;&#039;Zimmerit&#039;&#039; served as a reliable protection against magnetic anti-tank grenades like the German &#039;&#039;Hafthohlladung&#039;&#039; or . . . nothing. No other nation other then Germany deployed a magnetic anti-tank mine during the war, though concerns that the Hafthohlladung could be easily copied made the idea of Zimmerit a decent idea at the start of the war. However rumours about it igniting after sustaining hits lead to an order to cease production and application of the stuff on tanks. The rumours were never proven, but applying the stuff took days at best and by 1944 the German High Command didn&#039;t really want to bother with it anymore, especially since rocket propelled AT-weaponry like the Bazooka made magnetic mines obsolete anyway.&lt;br /&gt;
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*&#039;&#039;&#039;Jerrycans&#039;&#039;&#039;: Yes, the instantly recognizable jerrycan is in fact a German invention, which given that the Germans in WW1 and 2 were derogatory known as &#039;jerrys&#039; does make a lot of sense in hindsight. Designed by Wehrmacht Engineers in the late 30s as an improvement over predecessors, which required special tools and funnels to fill, a task that was tedious and took up a lot of time, not to mention how bulky they were. The perfection of the jerrycan design cannot be understated; it&#039;s easy to stack, fill, takes up fairly little space and you can carry around a lot of them. The Germans were aware they had struck logistical-design gold and troops were under orders to destroy theirs cans rather than risk their capture, but unfortunately for them the design was brought to the Allies&#039; attention when the American Paul Weiss traveled with a German friend through the entirety of India and realized that his modified car had no storage for reserve water, said German friend who had access to the German reserve stockpile of jerrycans brought them with him on the tour (though also fortunately for the Germans, it wouldn&#039;t be until 1943 that any of their enemies would mass-produce the can). After the tour, Weiss shared the design with the American military, who reverse engineered the thing and issued it to every motorized company in the US Army.&lt;br /&gt;
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== C3i Waffen ==&lt;br /&gt;
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Not exactly their strongest area...&lt;br /&gt;
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*&#039;&#039;&#039;Enigma:&#039;&#039;&#039; Enigma was a communications scheme based on a sophisticated but easy to use electromechanical encryption/decryption device resembling a cross between a typewriter and an odometer.  When used with proper procedures it was the one of the most secure means of communication available in the world for its time, offering effectively 76 bit encryption with 1920&#039;s technology in a device that was superior to anything the allies had.  SIGABA was comparably secure but far heavier and fragile, and the M-209 was far inferior in both ease of use and encryption strength (although it was still adequate).  However the combination of lax discipline, reuse of settings, and notes from a polish customs inspection of an enigma device resulted in the technology being reverse engineered and cryptographic attacks being discovered.  Only Kriegsmarine communications remained difficult to decrypt by the end of the war, due to their practice of using secret codebooks to further compress their messages prior to encryption.&lt;br /&gt;
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*&#039;&#039;&#039;Bombing Beams:&#039;&#039;&#039; Wouldn&#039;t you know it, the Instrument Landing System used today at pretty much every major airport was originally invented to &#039;land&#039; bombs on London in the middle of the night when the lights are out.  By using narrow radio beams the Nazis could steer bombers to a precalculated drop point.  All the pilots had to do was maintain a certain speed and altitude, and then drop their bombs when the signal detector said they should... except when the British were fucking with them.  Towards the end they were fucking with them so hard German bomber pilots were landing at RAF bases believing they were in France.  When it actually worked, such as at Coventry, it was more accurate than daytime saturation bombing, with most bombs falling within 90 meters of the beam centerline.  This system is why Nazi bombing raids tended to less of a brief swarm like the allies used and more of a continuous bomb conveyor belt lasting most of the night; they would line up single file along the approach beam, and then after they hit the drop beam they&#039;d change altitude, turn around, follow the beam back across the channel; no visibility needed.  The British figured this out and started using their television antennas (which had far greater power output) to mess with the system.  If the Nazis had continued to improve this technology with ECCM and built a lot more bombers instead of squandering money on Wunderwaffen, they probably would have won the Battle of Britain (even then, Göring would have found a way to snatch defeat from the jaws of victory).  &lt;br /&gt;
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*&#039;&#039;&#039;Tank Radios:&#039;&#039;&#039; While today we take it for granted that any trooper anywhere in the galaxy could get a call from the emperor himself to execute order 66, this wasn&#039;t always the case.  Throughout the 1930&#039;s, all German armored vehicles had radios, while their opponents would typically only have a radio for the unit commander.  This was an enormous advantage for Nazi tank units that remained the case basically until America showed up.  The Nazis also had the Torn.Fu.d2, a backpack portable infantry radio comparable to the American SCR-300, although they didn&#039;t distribute them as widely as the Americans did (this was an organizational thing; Germany dealt with communications by assigning a signals battalion to each division and delegating resources as needed, while the Americans always had radios at company level and sometimes had SCR-536 handy-talkies for individual platoons).  The main problem the Germans had with radios was that lots of American soldiers were fluent in German(plus certain words that hint at communication are not too separated from English...).&lt;br /&gt;
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*&#039;&#039;&#039;Zuse Z3&#039;&#039;&#039;: Lo and behold, for you look at the very first freely programmable digital computer in the world. Completed by Mathematician and Electronics Engineer Conrad Zuse in 1941, it was kept in extreme secrecy, so much so that it was rarely put into use. The rare times it was used, its purpose was to calculate trajectories for V2 rockets. Zuse advocated for its use in the war effort, but the original (and at the time only) device was destroyed in an allied bombing raid in 1943. Zuse built an improved successor, the Z4, just before the war came to a close.  Although conditionally Turing complete, physically the Z3 was less advanced in implementation than its peers.  Zuse was not able to procure thermionic components (vacuum tubes were in critically short supply for radios and radars in Germany) and so had to rely on electromechanical relays from phone switching gear; in practical terms this meant that the Z3 ran much slower than even purpose built non-Turing complete calculators such as the Atanasoff-Berry or the Colossus.  The Z3 itself received little immediate recognition outside of Germany partly because of the American ENIAC computer; the strict secrecy Zuse worked under lead to the Z3 falling into relative obscurity, until the invalidation of the Sperry Rand patents in the 1970&#039;s, which hinged partly on Zuse&#039;s own patents which had been licensed to IBM as early as 1946 (FYI: you&#039;re reading this page on a computer today partly because those Sperry patents died; a year later the Altair 8800 began the long road of upstart Davids bringing down industry Goliaths).  Today, a replica of the Z3 can be found in the German Museum in Munich. The only surviving (and probably only completed) Z4 computer was used as the main computer of the Mathematical Devision of the University of Zürich, Switzerland, until 1958, when it was sold to the German Museum in Munich where it remains to this day. [https://www.youtube.com/watch?v=aUXnhVrT4CI An example of the Z3 working can be viewed here. (Video in German, good automatic translated English subtitles are available)]&lt;br /&gt;
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[[Category:History]]&lt;/div&gt;</summary>
		<author><name>2601:1C0:5C00:EFC0:0:0:0:A9DF</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Firearm&amp;diff=215593</id>
		<title>Firearm</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Firearm&amp;diff=215593"/>
		<updated>2022-02-14T19:12:05Z</updated>

		<summary type="html">&lt;p&gt;2601:1C0:5C00:EFC0:0:0:0:A9DF: /* A Brief History of Firearms */&lt;/p&gt;
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&lt;div&gt;[[image:Shotgun After Firing.jpg|thumb|450px|right|Nothing like the smell of burnt powder in the morning]]&lt;br /&gt;
About twelve hundred years ago in [[China]], some people figured out that certain chemicals mixed together (such as potassium nitrate, carbon, and sulphur) rapidly combusted when brought to spark, which became known as &amp;quot;black powder.&amp;quot; After some experimentation, they discovered that a tube sealed off at one end could be used to contain the pressure of said combustion and focus it into an explosion to propel an object at high speeds. After a few centuries of refinement, and invention of the frag grenade, they managed to take that mechanical principle and apply it as a weapon of warfare which changed the game: the arquebus. Comparatively cheap, easy to make, easy to learn to use, and capable of penetrating all but the heaviest armor, this marked a transition away from close quarters to ranged warfare.&lt;br /&gt;
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In modern times, firearms are the staple weapons of any nation. Speculative fiction showcases weapons that don&#039;t even fire solid projectiles, like [[lasgun|lasers]].&lt;br /&gt;
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From an engineering standpoint, firearms had a big difference from previous weapons in that they don&#039;t require the user&#039;s muscle power to work. Swords, maces, and axes are swung, spears are thrust, and bowstrings need to be drawn. Even crossbows and siege weapons work by storing muscle power via tension until it&#039;s released. The energy required to accelerate a firearm&#039;s projectile comes from explosive propellants; all the user needs to do is to hold the weapon, aim, brace themselves and set off said explosive charge. The significance of this is illustrated in the American Proverb: &amp;quot;God made man, Sam Colt (the inventor of the first practical revolver) made them equal.&amp;quot; Having a reliable repeating gun means that your simple brute physical strength does not mean as much in a fight as it would in a bare knuckle brawl or a swordfight (either defensively or offensively).&lt;br /&gt;
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The firearm&#039;s bigger bro is the [[Cannon]] and its cousin is the [[Rocket]].&lt;br /&gt;
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==How Traditional Guns Work==&lt;br /&gt;
For our non-firearm oriented friends, here&#039;s a brief, heavily condensed explanation of how these murdersticks work. These instructions will probably vary depending on the type of gun you&#039;re using. &lt;br /&gt;
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[[image:Teppo.jpg|thumb|300px|right|Some Tanegashima matchlocks]]&lt;br /&gt;
===Olden Muzzle-Loading Guns===&lt;br /&gt;
====The Slow Way====&lt;br /&gt;
1. Put your musket in half-cock position. Take your powder flask, and pour a few grains into the flashpan. Pour some more down the barrel (amount can vary wildly; later powder flasks come with built-in measuring tools for ease of use and safety). Ram the powder, bullet, and cloth wad down the barrel of your gun. Ensure you&#039;re doing this in correct order because [[Not as Planned|putting the ball first, then powder, for example, can lead to hilarious and/or lethal results]].&lt;br /&gt;
&amp;lt;br&amp;gt;2. If you&#039;re using a matchlock gun: light up the fuse, aim and brace yourself, and lastly wait for the fuse to burn out. If you&#039;re using a flintlock gun: just cock the mechanism. With percussion caps, replace the explosive cap on the firing titty after cocking the hammer. In any case, aim once you&#039;re done setting it up.&lt;br /&gt;
&amp;lt;br&amp;gt;3. Once the powder burns; the gasses from explosion of the black powder will send the bullet flying out of the barrel like a bat out of hell and penetrate into something or someone, and if you&#039;re lucky it might actually hit what you were aiming at. Also, hope you aren&#039;t downwind because guns during this time generated &#039;&#039;a lot&#039;&#039; of black smoke.&lt;br /&gt;
&amp;lt;br&amp;gt;4. Take stock of the situation. If you&#039;ve managed to hit anyone or you&#039;re currently still in a shooting war; repeat step 1. If your firing line missed most of their shots and those barbarians are charging up your position; [[Imperial Guard|affix bayonets]]. Additionally, if you have time, make sure to use the ramming rod to clean out the barrels of residue to avoid an explosive jam that could burst your barrel (said note applies to all guns unless you&#039;re using smokeless powder).&lt;br /&gt;
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====The Not-Quite-As-Slow Way====&lt;br /&gt;
1. Take your paper cartridge, and bite off the end with the powder in it. Carefully pour a few grains into the flashpan, and the rest down the barrel. Take the remainder of the cartridge, ball and paper, and ram it down the barrel.&lt;br /&gt;
&amp;lt;br&amp;gt;2. Follow steps 2 through 4 as above. Paper cartridges have the advantage of saving you a few seconds of precious time while reloading, which can mean the difference between life and death on the battlefield. Another advantage is that they can be made somewhat weatherproof with a grease coating. But if you&#039;re just hunting or can&#039;t find/afford paper, most people didn&#039;t bother with the time-consuming preparations. Towards the end of the muzzle-loading era, paper cartridges could be chemically treated to be more flammable, so tearing them open became unnecessary. This was mostly done with revolvers.&lt;br /&gt;
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===Single-Action Guns===&lt;br /&gt;
1. Load rounds into the magazine (or chamber if it&#039;s a single cartridge gun), remove the safety, work the action (pump the slide, rack the bolt, cock the hammer, et cetera) to chamber a round, and aim.&lt;br /&gt;
&amp;lt;br&amp;gt;2. Pull the trigger, this will cause the hammer to strike the primer on the chambered round and cause the powder inside the shell casing to ignite and explode; sending high-pressure gases screaming out of the barrel while propelling the solid bullet out at high speed towards whatever you were aiming at. If you&#039;re using single-action flintlock guns; see above for the result.&lt;br /&gt;
&amp;lt;br&amp;gt;3. Because the gun lacks a mechanism to re-chamber itself; you now have to work the action again to eject the spent shell (unless its a revolver, in which case you do that while reloading) and load another round into the chamber. How you do this depends on the gun in question.&lt;br /&gt;
&amp;lt;br&amp;gt;4. Repeat until you run out of bullets in the magazine if your gun has one or you have a spare moment where nobody&#039;s shooting at you, in which case either reload the magazine or load a new round (the default case if you&#039;re using a single round breechloader).&lt;br /&gt;
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===Auto-Loading Guns===&lt;br /&gt;
1. Load rounds into the magazine, remove the safety, work the action to chamber a round, and aim.&lt;br /&gt;
&amp;lt;br&amp;gt;2. Pull the trigger and this causes the same effect as stated above.&lt;br /&gt;
&amp;lt;br&amp;gt;3. Because of the mechanism of the gun; it redirects some of the forces used to propel the bullet to work its action, eject the spent shell (unless its a DA revolver), re-chamber another round, and allow you to shoot again by just pulling the trigger. The forces used depend on the gun in question, some use a gas block to redirect some of the gasses expelled by bullets, while other uses the force of the recoil itself, to work the action and chamber another round. Additionally, it could also re-chamber itself using a mechanical sequence (like revolvers) or is electrically operated.&lt;br /&gt;
&amp;lt;br&amp;gt;4. If you&#039;re using an automatic; hold the trigger down and only release it once you want to stop shooting (or are forced to do so due to lack of ammo). If you&#039;re using a semi-automatic; pull the trigger again to fire another round.&lt;br /&gt;
&amp;lt;br&amp;gt;5. Repeat until you run out of bullets or you have a spare moment where nobody&#039;s shooting at you, in which case either reload the magazine or load a new one.&lt;br /&gt;
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==A Brief History of Firearms==&lt;br /&gt;
&#039;&#039;&#039;800&#039;s:&#039;&#039;&#039; Taoist monks attempting to find an elixir of immortality stumbled on the next best thing: a substance that would suddenly and violently make things very dead.  They&#039;d discovered potassium nitrate (alternatively called saltpeter), a white crystalline powder that burned with a purple flame.  When mixed with powders of charcoal and sulfur the resulting substance would burn instantly and aggressively on exposure to flame.  It didn&#039;t take long for the Chinese to start inventing ways to use it.&lt;br /&gt;
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[[image:Firelance.jpg‎|thumb|150px|left|The Firelance, the Chinese invention that started this all]]&lt;br /&gt;
&#039;&#039;&#039;1000s to 1200s:&#039;&#039;&#039; The Chinese realize they can make barbarians shit their pants by shooting hollowed arrows packed with powder and bamboo tubes filled with powder and pebbles at them. Bamboo gradually gives way to cast iron and bronze. The Mongol Invasion accelerated the development as the Song Government tried everything to fight them off, which the Mongols often stole and used themselves.&lt;br /&gt;
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&#039;&#039;&#039;1300s:&#039;&#039;&#039; Various gunpowder weapons begin to proliferate westward along the Silk Road, aided by the [[Mongols]]. Crude versions of hand cannons, grenades, rockets, and flamethrowers all see use. Despite considerable psychological effect and good armor penetration, most of these weapons are only marginally more likely to kill the target than the user and had a range of only twenty or so meters. As such, their use is not widespread. For the most part, these weapons were used by skirmishers and guards. The fact that they were so dangerous meant they were mostly used by low class soldiers, and in turn this meant that the smiths making them were generally not the most skilled artisans; which did little to improve quality even given the limitations of the day. Even so, the designs and methods of manufacture were gradually refined and improved by various early gunsmiths through trial and error if nothing else.&lt;br /&gt;
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&#039;&#039;&#039;1400s&#039;&#039;&#039;: Hand cannons see continued and expanded use. Bit by bit from the crude handgonnes of previous centuries, the first &amp;quot;true&amp;quot; firearms evolve with the gradual development of the matchlock, taking on the basic shape of lock, stock, trigger, and barrel (which is where we get the saying from). By clamping a lighted wick into a flashpan via a trigger, the shooter is able to aim &#039;&#039;and&#039;&#039; fire at the same time, making him markedly less likely to blow his own jimmies off. Despite advances, the matchlock was unwieldy, unreliable, and generally inferior to a good bowman. The issue of course is that only England (in Europe) HAD good bowmen; bowmen were the scum of the army everywhere else. This didn&#039;t stop some inventive commanders from seeing their potential, particularly with poorly trained conscript soldiers. [[Weeaboo|Some forces]] made a go of it by carrying two or three guns at a time and just throwing the spent ones away like a really shitty Matrix movie. Note: while we use a &amp;quot;weeaboo&amp;quot; hyperlink up there, it&#039;s worth remembering that troops like cuirassiers and even pirates would do the same thing with pistols, carrying a whole brace of them, but they just did not exist yet. By the 1400&#039;s having more then one gun was the only way to have any real rate of fire before breechloaders existed.&lt;br /&gt;
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&#039;&#039;&#039;1500s:&#039;&#039;&#039; Guns continue to evolve with the invention of spring-loaded firing mechanisms. The wheel-lock spins a steel plate against sulfide rocks to produce sparks (think cigarette lighters), which ignites powder a flash pan. This was revolutionary, allowing soldiers to prime their weapon in a matter of seconds instead of fucking around with a lit wick, and allowed calvary to use guns for the first time while on horseback, giving rise to the cuirassiers. It also means that for the first time, guns weren&#039;t completely fucked in the rain, just mostly fucked. They also cost a lot to make and were still not completely reliable, so most people stuck with matchlocks. Powder formulas had improved considerably, including the development of the more powerful, stable, and moisture-resistant corned powder made by wetting raw gunpowder, forming it into cakes, crushing them, and sieving them for size. Japan&#039;s Oda Nobunaga was particularly notable in the history of firearms for his heavy transition from blades to guns after discovering the novelty of matchlock guns. In fact, by the end of the 1500s, they had more trained arquebusiers in their armies and produced more matchlocks than any other country to date during that period and had the most guns per capita in the world. They still relied on yari equipped pikemen to keep cavalry away but by this time, mounted archery and swordsmen had taken a backseat as supporting units like the knights and winged hussars in Europe. Meanwhile, virtually every army figured out how to use a combination of volley fire in dense square formations surrounded by pikemen (called Pike and Shot) or roughly equivalent units of gunmen protected by spearmen (such as the Chinese Mandarin Duck platoon formations); making armored cavalry, crossbows, &amp;amp; longbows outdated. Accuracy still sucked but that was what the massed shooting was meant to compensate for and soldiers were trained to just point their matchlock in the vague direction of the enemy en masse and fire.&lt;br /&gt;
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[[image:FlintlockMechanism.jpg‎|thumb|200px|right|The flintlock mechanism. Now you did not need to light some string and put it into a serpentine before firing]]&lt;br /&gt;
&#039;&#039;&#039;1600s&#039;&#039;&#039; The wheellock is refined into the simpler and more reliable flintlock, though it would take some time to supersede the matchlock. Muzzle loading is simplified with the creation of paper cartridges, essentially the pre-measured cake mix of murder. Some German dudes came up with the idea of cutting spirals into the barrel, which they called &amp;quot;rifling,&amp;quot; to spin-stabilize the bullet so that they wouldn&#039;t have to walk up right next to their targets to hit them, but this required a barrel tighter than a nun&#039;s cunt, a hammer to ram the ball in, and grooved bullets made for the gun so it could fit the rifling of the gun like the cap to a soda bottle. To put all that into perspective: well-trained musketeers could fire three to four shots a minute, while a rifleman could only manage one shot every minute. Not great, however the idea of spin-stabilisation hung around and payed off in later times. Breechloaders are invented alongside the flintlock in both Europe and China but the problem of hot gas leaking and burning shooters&#039; hands made them limited in use and in number. Hence, while nobles such as King Henry could own a breech loading rifle for hunting ducks, said breech loaders were either expensive to make in good quality, leaked hot gas every time you shot a less finely crafted piece, or was of inferior performance to the basic muzzleloader.  &lt;br /&gt;
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&#039;&#039;&#039;1700s&#039;&#039;&#039;: The French invent the bayonet, allowing their troops to be [[choppa|choppy]] while they were [[dakka|shooty]]. Thus, the Pike and Shot formation became the Bayonet and Shot formation. That and refinement of tactics led to the dense but slow and cumbersome square formations being reformed into thinner but more responsive rectangle formations. This is the point where gun infantry tactics become the dominant (though still not only) form of fighting when guns go from one of a few common infantry weapons to the primary weapon used by most infantry. Formations of musketeers go from big square blocks to lines two or three ranks thick to put enough bullets in the enemy&#039;s ranks as quickly as possible.  In the 1600&#039;s armies had started to realize that dividing up your people into groups and firing in turn would allow you to maintain fire while reloading (particularly the English with the New Model Army), but it was in the 1700&#039;s that everyone really got good at drilling it into soldiers how to fight in lines. Another interesting development at this time was the creation of the air gun. As seen with the Italian Girardoni air rifle, it was issued to specialized sharpshooters who valued it&#039;s silence, long range, and rapid-firing capabilities. Their apparent effectiveness in the Austrian Army&#039;s Windbüchse Jägers during the Napoleonic Wars was such that according to legend (which is disputed by historians), Bonaparte himself was so angry that he desired for any soldier captured from those units to be hanged as assassins or spies instead of treated as a regular POW. However, the difficulties of making and maintaining reliable pressure tanks and air pumps meant it couldn&#039;t compete or become mainstream once conventional rifles and breechloaders were improved upon.&lt;br /&gt;
[[image:Chassepot.jpg‎|thumb|200px|left|The mechanism of a French Chassepot needle rifle, an early bolt action rifle, as well as its paper cartridge]]&lt;br /&gt;
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&#039;&#039;&#039;1800s&#039;&#039;&#039;: Pretty much everything that makes up a modern firearm is invented here. Some English fools discovered fulminates, an unstable explosive compound that could be put in a metal cap that would instantly ignite if you slam it with a hammer; which led to the first explosive primers. So flintlocks transitioned to percussion caps. This basically involves putting explosives in your explosives to explode your explosives. Eventually, standardized methods of making copper &amp;amp; later brass casings by the French and English replaced paper cartridges; making gas leakage in breech loading mechanisms a thing of the past. Cartridges that contain a primer, propellant, and slug, similar to modern-day bullets, are developed. With this, not only was loading ammunition simplified with a package that contained everything needed for a gun to fire, it also made it waterproof &amp;amp; easier for conscripts to load. Furthermore, the brass casings&#039; small expansion when firing served to seal the firing chamber to prevent hot gases from leaking and burning users’ hands. Extracting the flush but stuck cartridge in the chamber was simply a matter of adding extraction pins that were manually pressed to kick them out by the rims on the bottom base. By this time, wars were largely fought using firearms rather than melee weapons, though also by this time firearms were also melee weapons as in the early 1800s the bayonet charge was still both an accepted and useful tactic.&lt;br /&gt;
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By the late 1800 inventors had finally gotten the technology to contain the force of the gunpowder explosion with a tight seal and do so cheaply. Experiments that had been done earlier like the Puckle gun (1718), Ferguson rifle (1776), and even the bizarre 1780 Girandoni Air Rifle, [http://1d4chan.org/wiki/Steampunk which was an air gun with a 20 round magazine], all failed to create breech loading rifles cheaply. See, despite that it was well known that that slotting in bullets from the rear and using a mechanism to load it into the chamber is much simpler than spending about half a minute to ram it down a long barrel, the technology was just not there as without cheap steel with good quality control (cheap is important for hand guns you are going to mass-produce). In the meantime, getting regular iron to contain the explosion without deforming, cracking, and leaking gas - thus weakening the shot - was a nightmare. The Industrial Revolution, among other things, gave birth to the ability to mass produce novelty features such as &amp;quot;breech-loading&amp;quot; and later &amp;quot;magazines&amp;quot; and simpler mechanised feeding systems like tubes, slides, cylinders, and bolt-actions. The likes of pump-action shotguns, bolt-action rifles, and lever-action rifles, and revolver and semi-automatic pistols, are developed and/or developed upon, giving a glimpse on how weapons in the future would function. Near the end of the decade, some French guys worked out that they could both improve firepower and keep their guns considerably cleaner by replacing black powder with nitrocellulose, the first of many &amp;quot;smokeless powders.&amp;quot; Also known as “guncotton/flash-paper,” it was first discovered by some German chemist who accidentally soaked a cotton apron in a nitric/sulfuric acid mix before trying to dry it by the fire; culminating with explosive results. After various explosive bouts of trial and error, the French managed to alter its formula to make it stable enough to use without blowing up its creators. Stabilizing it by soaking and drying it a second time in alcohol before adding stabilizer compounds made concoction safe to make without blowing factories sky high from static electricity. This alongside partly dissolving it in ether/alcohol to form collodion before adding extra explosive compounds such as nitroglycerin served to make it more explosive for shells and artillery. Shaping it was simply a matter of spinning it into stiff thread/yarn to be cut down to desired pellet sizes. Not only is there a massive increase in power, its also a clean burn compared to the highly corrosive nature of black power and the horrible maintenance pain that comes with that. This won&#039;t matter &#039;&#039;as&#039;&#039; much for another century, since the primers are still corrosive.&lt;br /&gt;
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Just as important as the new designs that came about during this period were the new methods of production. People like Eli Whitney worked out devices such as milling machines, which allowed for the quick production of finely tuned parts which were so close in size that you could take one bit off one gun, stick it on another from the same line, and it would work just as fine. Breech loading and repeating firearms had existed for centuries beforehand, but were not cost effective to mass-produce until the Industrial Revolution.&lt;br /&gt;
[[image:Lee-Enfield Rifle.jpg|thumb|200px|right|A British Lee-Enfield Bolt Action Repeating rifle]]&lt;br /&gt;
This is also the time where the first &amp;quot;automatic&amp;quot; guns were invented and put into production. The word &amp;quot;automatic&amp;quot; is in quotes because these early machine guns were not self-reciprocating; they did not load and fire themselves and were instead manually powered. The most famous (and successful) of these weapons is the Gatling gun, which saw limited action in the American Civil War, but became much more widely used the world over in subsequent wars. But while it was the most famous, the Gatling was not the only manual machine gun developed; dozens of different types were produced during the US Civil War alone on both sides, but because these guns tended to be mounted on cannon carriages they were treated like cannons instead of the close support weapon machines guns are, so it took some time for them to hit their stride. Some were hooked up to a motor and became true machine guns, giving them a rate of fire that&#039;s high even by today&#039;s standards, but the requirement of having a power source meant it only saw limited use on ships.&lt;br /&gt;
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The first works of the great John Moses Browning start showing up. While his 20th century inventions are more famous, his perfection of the lever action, and invention of the pump action shotgun were major advances. Browning would even patent a semi-automatic shotgun by the end of the 19th century, though it would not be produced till the 20th.&lt;br /&gt;
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&#039;&#039;&#039;1900-early 1930s&#039;&#039;&#039;: The heyday of guns because of the advent of WW1. The idea of bolt-action rifles are popularized, along with semi-automatic and fully-automatic weapons. Bolt-action rifles meant that riflemen no longer had to be confined to shooting one round at a time before needing to reload as they could now load individual clips that contained 5-10 rounds a piece. Machine guns are now becoming more and more popular in the battlefields, drastically changing the way infantry would maneuver the battlefield as a single MG emplacement can effectively cripple platoons with the right positioning. Submachine guns are developed by the Italians through total accident, as it turned out their pistol caliber machine gun designed for air-to-air fighting (remember planes of this era were very fragile) was effective as an infantry weapon. The German Empire would be the first to make a purpose built infantry sub-machine gun, giving the rest of the world an idea of the wonders of a lightweight fully-automatic weapon that could easily be used by infantrymen, which was previously restricted to crew-served heavy machine guns and the still heavy BAR. They were so impressive, the various post-war regulations prohibited the Germans from having a military armed with them ([[Derp|completely missing the loophole that the Germans could just arm civilians like police and railway guards with them and have a German owned company in Switzerland build them]]).&lt;br /&gt;
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On the subject of the machine guns, if there was ever a weapon that represented this part of history it would be the heavy machine gun. We talked about the hand powered machine guns above, and while good when used correctly, these weapons have their issues. In order to use most of them, you had to be standing up to turn the crank and sustained fire was tiring, but the hand cranked guns had one major advantage: the most successful of the hand-cranked guns, like the Gatling or Gardner, had multiple barrels meaning you can fire them with little or no need to stop to let the barrels cool down. At the dawn of the 20th century, this is what the early machine guns had to be compared to when European generals went window shopping. The solution was water-cooling, which allowed machine guns to fire for countless hours with little or no failures, but at the cost of weight rendering them truly static, though highly effective, weapons. If you could point to two developments that caused the First World War&#039;s trench warfare, you can point to water-cooled machine guns and barbed wire.&lt;br /&gt;
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The semi-automatic pistol had some developments in the last decade of the 19th century, but only the bulky C96 Mauser would see any real popularity, with next most notable, the Borchardt C-93, only having a few thousand made. The Borchardt’s refinement by Georg Luger would be one of the big game changers, as it saw adoption by the Swiss in 1900 and Germany in 1904. John Moses Browning would be the real pioneer, creating a series of pocket pistols that saw widespread success in civilian sales. He would cap this off with the 1911 in the same year, his first military pistol that was then adopted by the US military. He designed the 1935 Browning Hi-Power, but didn’t live to see it completed by his apprentice Dieudonné Saive and his son Val Browning. The pistol was produced by both sides of World War II (its factory was captured when Belgium was invaded, but Saive would flee with the plans and produce them in Canada), and all future developments amounted to more plastic, and a few improvements to safeties. All the mainstream self-loading pistol cartridges that remain in use are from this era except for 9x18 Makarov (unique more to deny captured pistols ammo than effectiveness), .40 S&amp;amp;W (never adopted by a military and rapidly falling out of favor after its main user decided to go back to 9mm), and some rounds intended to defeat body armor that aren’t primarily for pistols anyways.&lt;br /&gt;
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&#039;&#039;&#039;late 1930s-1940s&#039;&#039;&#039;: At the start of World War II, all of the powers involved, France, England, Germany, and Russia, were armed with bolt action weapons. Over the course of the war, automatic and semi-automatic rifles started to become more common; however, only the Americans completely phased out bolt-action rifles for standard infantry by the time of the war (Marines and Army units in the Pacific Front were stuck with the old stuff for a few months due to the Germany First policy). Submachine guns are now becoming more popular with various armies around the world, making it the staple lightweight automatic weapon for infantry troops, totally redefining urban combat due to the weapon&#039;s great effectiveness in close combat. Nazi Germany invents the &#039;&#039;Sturmgewehr 44&#039;&#039;, the first widely produced assault rifle (the Fedorov Avtomat was the first to be put into service, introduced in 1915, but production was limited due to costs [https://en.wikipedia.org/wiki/Russian_Revolution and uh, well...]). This weapon would later become the template for modern assault rifles used by the world over.&lt;br /&gt;
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[[image:QBZ-95.jpg|thumb|200px|left|A QBZ-95 Assault Rifle, the current service rifle of the People&#039;s Republic of China, note bullpup configuration (the magazine feeds behind the trigger), thus saving space]]&lt;br /&gt;
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One unsung advance is the production side. Advances in manufacturing phase out final hand-fitting (that the 1911 and M1 Garand predate this is why current production still varies and costs so much). The M1 Carbine, due to extensive efforts by the US military, it was the first firearm to have all parts be completely interchangeable, no matter which factory it was made in.&lt;br /&gt;
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&#039;&#039;&#039;1950s-1990s&#039;&#039;&#039;: With World War II over, the armies of the world had a chance to study Germany&#039;s assault rifle and built their own.  The key invention was selective fire, which allowed a single weapon to serve as a traditional rifle or a somewhat long and unwieldy submachine gun.  Burst fire was also developed, intended to fire a grouping of rounds to defeat personal body armor but automatically stop before the recoil of fully automatic fire would have a significant impact on aim.  The USSR&#039;s entry was the AK-47, which was powerful, easy to mass produce, and legendarily tolerant of mistreatment after briefly flirting with the SKS (a semiautomatic carbine fed  by stripper clips).  On the other side of the world, the US briefly experimented with an automatic version of the M1 known as the M14, before (mostly) getting their shit together and developing the M16, which was expensive, complicated, and notoriously finicky. One thing not to be underestimated is the standardization introduced by NATO and the Warsaw Pact. Gone were incompatible calibers unique to each nation, and in their place were a single pistol caliber (9x19 for NATO, unless you were an American snowflake, and 9x18 for Pact.), a single intermediate caliber (5.56x45 for NATO, 7.62x39 for Pact, later 5.45x39 in certain Pact countries), a single full power rifle cartridge (7.62x51 for NATO, unless you were a French snowflake, and the venerable 7.62x54 for Pact), and heavy machine gun cartridge (.50 BMG for NATO and 12.7×108mm for Pact) for small arms. Even before NATO standardization was officially a thing, many western countries eagerly armed themselves with American surplus M1 Garands and M1 Carbines, which greatly simplified things.&lt;br /&gt;
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&#039;&#039;&#039;2000s&#039;&#039;&#039;: With the invention of more advanced materials such as plastics and carbon fiber, along with numerous technological advancements of the modern world, firearms are... basically the same they&#039;ve been for the last fifty years, just usually lighter and with more options.  Serious efforts were made to look at new designs like caseless ammo and fused smart grenade bullets, but most went nowhere.  The most significant development in firearm technology was the advent of practical ranged tasers; essentially wired dart launchers with high voltage capacitors, they&#039;re the first handguns ostensibly intended for less lethal force (occasional heart attacks not withstanding) that weren&#039;t a total joke (like pistol caliber tear gas rounds).&lt;br /&gt;
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&#039;&#039;&#039;2010s&#039;&#039;&#039;: Relatively speaking, guns have changed a lot and a little in the following years. Primarily, there had been emphasis placed on modularity, mobility, and ruggedness as can be seen with Western nations adoption firearms such as HK416 variants or overall improving the current M4 system. Development of practical telescopic and caseless ammo (LSAT program), and ship cannon sized railguns (The Naval Research Laboratory) have been placed, with the former showing fruition into the NGSW program (see 2020s). The main innovation at this time comes from the improvement of optics, machining techniques (such as CNC machining), materials (stronger and lighter polymers as well as overall better metal alloys), and further optimized design. New designer rounds have been developed to compete with conventional military ammunition, however by late 2019 most have fallen into either becoming niche or have lost traction/attention for wider spread use. Thus in 2010s the firearm technology focus was improving and fine tuning current technologies with some developments into more experimental areas.&lt;br /&gt;
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[[File:LSAT telescopic ammo.png|200px|thumb|right| Further development of practical telescopic ammo. Designed to be provide reduce weight not not compromising muzzle energy. Culminated into the NGSW program]]&lt;br /&gt;
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On the more individual front, CNC and 3D printing development has improved significantly enough that either personally designed or online sourced designs can be used to produce firearms parts and associated equipment that can be used to quintessentially make home made firearms. Although several nations have tried to curb this onset of what have come to be called ghost guns, this phenomenon is here to stay. On a larger scale production front, CNC firearms manufacturing allows for more precise machining thus superior fit and finish and improved tolerances. &lt;br /&gt;
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[[File:Textron Systems, General Dynamics, and SIG Sauer NGSW-R respectively.png|300px|thumb|left| NGSW system prototypes by different companies competing for the potential to become America&#039;s new service rifle.]]&lt;br /&gt;
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&#039;&#039;&#039;2020s&#039;&#039;&#039;: With the rising commonality of rifle resistant gear (i.e. body armor and helmets, eg not unheard of for soldiers to survive otherwise direct fatal blows thanks to modern helmets), need for reduction of weight and increased mobility, ability to react to both close and extended range threats (eg M4A1/M27 accurately pushes to 500/600 meters where engagement ranges can exceed 800 meters), and desire to [[Powergamer|overmatch competing militaries]], Western firearms development has begun to focus on new munitions. Namely looking to full power and reduced weight ammunition (be it polymer or reinforced) that can reach out lengthy distance without being excessively heavy or cumbersome. In that regards, the US Army is looking into the NGSW system program, with several contractors competing for the program. Thus far the competition as of 2020 consists of AAI Textron Systems (backed H&amp;amp;K &amp;amp; Winchester), General Dynamics, and SIG Sauer competing for the bid.&lt;br /&gt;
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Currently the US Military and its branches are looking at 6.8mm NGSW (no XM designation yet), 6.5mm Creedmoor, and .338 Lapua/Norma Magnum to either replace or supplement current ammunition such as 5.56 and 7.62 NATO. The latter most more so because American snipers found themselves outmatched by their European counterparts.&lt;br /&gt;
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[http://As%20of%202021%20if%20you%20have%203,https://www.youtube.com/watch?v=eAHKS0nVlL4 As of 2022 if you have 3,500 dollars you, yes YOU can buy a working Gauss rifle]. While defintly out of the reach of most armed forces for mass deployment, it took less then 1 human life time to go from the Wright brothers to the heavy multi engine bombers of ww2 so the technology is coming.&lt;br /&gt;
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== GUN SAFETY ==&lt;br /&gt;
Should be self-evident, but to be frank it isn&#039;t. Between the movies having actors brandishing guns everywhere, the video games and toys like airsoft that make them look more harmless than they are and plain human ignorance and negligence; people forget that they&#039;re holding something that could easily scatter someone&#039;s brains or outright remove their skull. &lt;br /&gt;
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That said, there are four main rules to gun safety.&lt;br /&gt;
*Muzzle sweep: Avoid this. Muzzle sweep is one when points or sweeps a gun in a direction onto people or objects that could get harmed. To avoid this, one should keep the gun&#039;s barrel pointed away from anything that you don&#039;t intend to destroy or value. This means one must be conscious of where they are pointing it. Or in other words, &#039;&#039;&#039;never point the gun at something you don&#039;t want to shoot!&#039;&#039;&#039;&lt;br /&gt;
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*&#039;&#039;&#039;Treat every firearm as if they were loaded at all times.&#039;&#039;&#039; Even if you fully know the gun is empty after removing the magazine and checking the chamber, still treat it as if it wasn&#039;t. This creates a force of habit so that if you are ever in a rush/interrupted while handling your gun/given a weapon by someone else/whatever... you will avoid any mishaps and tragedies that could arise because you think the gun is empty where it actually isn&#039;t. The only obvious exception is during maintenance, and that&#039;s only after visually and physically ensuring the chamber is clear and the magazine is removed (or empty if your gun&#039;s magazine is built-in). Don&#039;t feel peer pressure to stop obsessively checking each and every chamber around. As far as addictions go, this is not a bad one. Always, always check multiple times. If you don&#039;t feel sure for a single moment, check it. Better to waste a couple of seconds than a life.&lt;br /&gt;
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*&#039;&#039;&#039;Know the target, what&#039;s in front of the target, and what&#039;s behind the target.&#039;&#039;&#039; Remember, bullets are designed to punch holes in things. Even if you&#039;ve got pinpoint accuracy, the bullet might go right through the target and kill some guy who&#039;s just minding his own business. This is why any self-respecting firing range has a thick wall or a pile of packed-down dirt behind the targets. Bullets that don&#039;t punch through the target and don&#039;t shatter (like frangible rounds made of sintered metal) can ricochet back at the shooter or others around them. For this reason, shooting at metal targets is usually done with the targets angled down.&lt;br /&gt;
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*Trigger discipline: &#039;&#039;&#039;Never put your finger on the trigger unless you want to kill/destroy whatever you&#039;re pointing your gun at.&#039;&#039;&#039; Why? Any number of things, either in a firefight or peaceful day in the gun range, can cause you to be spooked and involuntary clench your fingers. If your finger happens to be on the trigger of a live gun, you can potentially cause a negligent discharge, and that&#039;s bad. As in &amp;quot;You&#039;re putting your and other people&#039;s lives at great risk for being a colossal idiot&amp;quot; bad. It doesn&#039;t matter if you&#039;re a hardcore Tier 1 spec ops operator or regular Joe taking on recreational backyard shooting, everyone&#039;s susceptible to the dreaded ND, which is why it should be second nature for you to always keep your finger &#039;&#039;&#039;&#039;&#039;off&#039;&#039;&#039;&#039;&#039; the trigger until ready to fire. &lt;br /&gt;
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Easy, right? Well... apparently not. Ask any gun enthusiast and they&#039;ll gladly tell you all sorts of horror stories that happened because [[That Guy|somebody]] failed to follow these simple rules.&lt;br /&gt;
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And for the love of the God-Emperor, don&#039;t be a fucking tool and mix alcohol/drugs and firearms together. Doing so, very, very unsurprisingly results in the breaking of one or more of the aforementioned rules.&lt;br /&gt;
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==Types of firearms==&lt;br /&gt;
Having been around for well over 1500 years there have been many types of firearms over the course of time. Humans are, if anything, very inventive when it comes to coming up with new and interesting ways to kill each other. A rough list are:&lt;br /&gt;
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===Ye Olde Gonnes===&lt;br /&gt;
*Firelance: Oldest of the Oldschool guns, simple bamboo tubes stuffed with gunpowder and pebbles used in the Ten Kingdoms period and the Song Dynasty. One inaccurate spray of flaming fuck-off in close quarters, often tied to a spear.&lt;br /&gt;
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*Handgonne: A catch-all term for a primitive gun without a lock that need their powder charges. Majority of these guns were handcannons, as in literal man-portable artillery pieces that had a 50/50 chance of either working or malfunctioning, the worst of which would be the gun exploding in the shooter&#039;s face.&lt;br /&gt;
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*Arquebus - A basic matchlock Firearm. A note of clarification: &#039;Arquebus&#039; and &#039;musket&#039; are both used to describe firearms from this time and they are often used interchangeably. But if you want to be &#039;&#039;really&#039;&#039; technical in this period an Arquebus is a regular two handed matchlock firearm while a musket is a larger heavier gun firing a larger projectile, sometimes up to an inch in diameter. Latter (about 1700 onward) musket would refer to any muzzleloading long barreled handheld firearm used for mainly shooting solid shots. This is not too much of a big deal and is nothing to get mad about, but it is worth noting.&lt;br /&gt;
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*Musket - Today, the musket is a catch-all term for all early smoothbore, shoulder-fired, muzzle-loaded firearms. Technically this isn&#039;t the case, the musket was an improved Arquebus, one of the earliest muzzle-loaded guns. However because of romanticism and literature; people who aren&#039;t acquainted with firearms will commonly refer to any muzzle-loaded long weapon as a musket (about the same reason why most people today refer to any automatic weapon as a machine gun). Muskets were inaccurate as people have yet to put serious research into firearm ballistics, lacked sights, generated a lot of smoke due to primitive gunpowder mixtures, and were temperamental to environmental conditions (rain will pretty much render a musket into an wet stick of wood), but still enjoyed a lot of popularity due to their lethality and ease of use compared to other man-portable ranged weapons at the time - and even their inaccuracy (they were after all, shooting at a bunch of guys standing shoulder-to-shoulder...) may have been more attributable to the generally-poor training given to the vast majority of soldiers of the time. Muskets were quickly phased out once rifles sufficiently improved (they co-existed for multiple decades, with rifles being reserved for light infantry who used their rifles to place accurate shots...at a fraction of the fire-rate of muskets who stayed in the hands of the line infantry, because the light infantry now had to shove the bullet in by the spiraled rifling) to do what a musket could do, but better. Muskets were categorized by what firing mechanism was used in the lock:&lt;br /&gt;
:*The earliest versions used matchlocks, which fired by poking a slow-burning fuse into the firing chamber. These were fairly unreliable and somewhat hazardous since you had a smouldering fuse close to the flashpan when you were reloading. &lt;br /&gt;
:*The next developed version was the wheel-lock, which used a quick rotation of a wheel against a pyrite to create sparks, making it the first self-igniting firearm. Due to it&#039;s price, it didn&#039;t replace the matchlock in most cases, only being used by cavalry, elite soldiers and gunpowder guards.&lt;br /&gt;
:* Flintlocks replaced matchlocks, which ignited by generating sparks when a piece of flint struck the iron frizzen, igniting the powder in the flashpan. The flint would periodically break and need replacing, but it was still safer than a matchlock.&lt;br /&gt;
:**Fusils are early flintlocks (in fact &amp;quot;fusil&amp;quot; derives the Latin &amp;quot;foisil&amp;quot; , meaning a piece of flint), and like any early technology they were more expensive then there later derivatives. Therefore Fusils were given to elite higher trained troops, hence the english/french words &#039;fusileer&#039; and &#039;fusillade&#039;. The primary use of Fusils while they distinct from standard infantry weapons (matchlocks) were guarding artillery since unlike matchlocks, flintlocks like the Fusil do not produce so many sparks, a major concern around barrels of gunpowder common around artillery trains!&lt;br /&gt;
:** Snaplock uses a flint to strike against a frizzen but is different from the later flintlocks in that the frizzen and pan are separate pieces of the weapon while later flintlocks combine frizzen and the pancover into one, which made the later flintlocks much cheaper. The user also has to manually open the pancover before shooting, which can be a problem in rain. Like the wheel-lock, snaplock didn&#039;t manage to replace the matchlock and in fact, in many regards wheel-lock was considered superior despite coming first.&lt;br /&gt;
:** Snaphance is similar to a snaplock but it has an additional mechanism which opens the pancover automatically when pulling the trigger, making it a lot less likely that the gunpowder would get wet.&lt;br /&gt;
:* With the invention of the percussion cap came the Caplock, or Cap &amp;amp; Ball. This was the final evolution before breachloading became widespread. The cap would be fitted onto a tube to the firing chamber after the musket was loaded. Caplock firearms did not generate sparks in and of themselves; rather, they used a simple hammer to strike the cap, which would in turn ignite the powder in the firing chamber. Far more contained than flintlock, until the fully self-contained cartridge superseded it entirely. After the introduction of cartridges, it was fairly simple to convert existing caplock weapons by replacing the percussion cap tube with a firing pin, and adding a loading gate. Cap &amp;amp; Ball still sees use, even having a few entirely new designs created using the mechanism, due to many countries not considering them or anything prior as &amp;quot;firearms&amp;quot;.&lt;br /&gt;
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*Multi-barreled gun - In the olden days, people wanted more dakka launched at enemies, but things like magazines and self-loading weapons were still an alien idea during its time. So as an alternative people took a breach/muzzle-loaded firearm, slapped one or more barrels onto it, and reworked the trigger so they can fire more shots before needing to reload. This resulted in some particularly wacky times for guns. To this day, the only multi-barrel weapon still commonly used (disregarding military rifles with underslung grenade launchers, door breaching shotguns, or rotating barrel Gatling-style guns) is the double-barreled hunting shotgun. Some notable guns were volley guns called ribauldequin, which were a line of infantry dudes without most of the dudes. The problem was that this took very long to load, because you have one or two people ramming shit rather than 20 dudes each loading. So, that was a colossal fail in a long term artillery exchange, but quite effective for countering a charge when all you need is one volley to make mincemeat out of that cavalry coming at you.&lt;br /&gt;
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===Modern Firearms===&lt;br /&gt;
*Handgun - Also called &amp;quot;pistols&amp;quot;, handguns are small-sized firearms that can be comfortably fired in one hand (hence the name). Handguns are mainly used for close defense and as a sidearm, making them akin to daggers. Modern pistol calibers are commonly between 8mm and 11mm, although popular magnum rounds like the .50 GI and .50AE are also exist for handguns (albeit they tend to be large, heavy, and likely to fuck up your wrist from the recoil).&lt;br /&gt;
:*Machine pistol - A machine pistol is a handgun that can fire in either bursts or in full-auto. While they&#039;re commonly thrown into that category, machine pistols are not submachine guns due to their size and use. Machine-pistols are not in widespread use with traditional military forces as SMGs and PDWs do better damage and have a longer range, but they remain popular with personnel like bodyguards or hitmen, who require a highly portable and concealable but powerful sidearm.&lt;br /&gt;
:*Derringer - Another case of the concept being named after its inventor, &amp;quot;derringer&amp;quot; refers to tiny pistols, often used as concealed or backup sidearms, that could fit into the palm of your hand. These things have been around since the 19th century and were single-shot, though could have multiple barrels to fire off more shots before reloading, which were fired in a sequence. Due to their size and intended use (i.e: shooting someone while literally next to them); derringers typically used small rounds like .22 and below. But if you &#039;&#039;really&#039;&#039; wanted someone dead (and your wrists obliterated); some packed larger shots like [https://en.wikipedia.org/wiki/COP_.357_Derringer .357 magnum rounds].&lt;br /&gt;
:*Pocket Pistol - Modern versions of the derringer, those are really small handguns or revolvers that sacrifice range and ammo count in order to be as small and easily concealed as possible. Also called &amp;quot;subcompacts&amp;quot;. Obviously ideal for bodyguards, spies and VIPs to use as last resorts.&lt;br /&gt;
:*Flare Gun - While not exactly a proper firearm per se, due to being used to fire fat and slower moving flares instead of actual bullets, flare guns made from metal (any plastic ones are a risk waiting to cripple your hand) can accept tubular inserts into the breach in order to fire small to medium sized shotgun shells and pistol rounds. Granted, accuracy is going to be mediocre (assuming the inserts themselves have no rifling) and you&#039;re going to have to load and remove each bullet case like grandpa&#039;s old break action shotgun before you can shoot again. However, it works well as a hidden holdout weapon or a dual-use survival weapon while you&#039;re hunting or in the wilderness. The original ammunition, the flares themselves, can also be useful for burning combustible matter as they&#039;ve been used by soldiers in the past to sabotage equipment to keep out of enemy hands or set fires off from a distance. In some extreme cases, they&#039;ve been experimentally designed to fire grenades as seen with Nazi Germany&#039;s experiments with the Kampfpistole/Sturmpistole or outright used as lethal (albeit improvised) weapons during the Korean War by shooting flares that lodge into some poor Chinese soldier’s coat to burn him to death.&lt;br /&gt;
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*Revolver - A revolving gun is any weapon that uses a revolving cylinder to load new rounds after every shot. While its commonly now relegated to pistols (a revolver typically meant a revolver pistol these days) the style is still used for some shotguns (like the Armsel Striker) and grenade launchers (like the MM1-Hawk). Historically, revolver rifles were invented in an attempt to create repeater rifles for soldiers as seen with the Colt&#039;s New Model Revolving rifle from the 1850&#039;s. However, due to lack of of a gas seal, most were notorious for leaking gas that could harm shooters or set off all the chambered rounds in a chain fire if they were pre-brass cartridge designs. However, they did make a small comeback with brass cased ammo and installed blast shields as seen with Taurus/Rossi Circuit Judge carbine or the MTs255 shotgun. Revolvers are still in use for a few reasons: they&#039;re simple and cheap to make, can easily be used by left and right-handed shooters (since spent casings aren&#039;t automatically ejected like in the case of modern firearms) and is still pretty robust compared to today&#039;s modern weapons as fewer mechanisms means fewer points of failure. Downside is that they have very limited ammunition space (because the gun was made around the cylinder you can&#039;t expand it like how you can with detachable magazines, so you either had a gun with 5-8 rounds or a bulky gun with a 12-round cylinder) and reload time (even with speedloaders, the time it takes to empty and take apart the gun to load more bullets can be lethal, which the FBI [https://en.m.wikipedia.org/wiki/1986_FBI_Miami_shootout learned the hard way]).  Thanks to the American old west era and subsequent movies about it, revolver-styled handguns have achieved a kind of rustic yet sleek appeal to them. Revolvers come in generally the same calibers as handguns, from the modest .22 Long Rifle used for practicing and target shooting to the behemoth .500 S&amp;amp;W Magnum which can put down a bear. &amp;quot;Snubnose&amp;quot; revolvers refer to revolvers with shortened barrels in an attempt to make them more compact.&lt;br /&gt;
:* Top Break/Tip up - A revolver with a hinged frame that opens to expose the cylinder.  These were originally designed for cavalry, as they are very easy to load.  However, the two piece frame is a weakness that limits the power of cartridge that can be used. Due to this, these types of revolvers are rarely used today, and are mostly relegated to using low-powered ammo between the .22 and .32 range.&lt;br /&gt;
:* Swing Arm - By far the most common type of revolver, the swing arm mounts the cylinder on a moving arm known as a crane, which allows the cylinder to be exposed for loading.  The chief limitation of the swing arm design is that the crane can bend over time and due to rough handling, but several tests would indicate you&#039;d have to be deliberately trying to break your gun over a period of time for this to happen (assuming you aren&#039;t using a cheap gun made out of low-quality metal). Modern revolver-style grenade launchers are typically swing-arms.&lt;br /&gt;
:* Gate Loading - Named for their loading gate, these revolvers can only expose one cylinder for reloading a a time, with the spent casing being pushed out through the gate by a long ejector rod. Gate loading revolvers are the earliest style for cartridge revolvers, dating back to conversions of percussion cap revolvers.  Gate loading revolvers are now rare except for reproductions, revolvers designed to big cartridges, and revolver shotguns. The fixed cylinder is the strongest possible configuration of revolver and thus the most tolerant of high power ammunition.&lt;br /&gt;
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*Submachine gun - A submachine gun (abbreviated to SMG) is a fully automatic weapon that fires pistol cartridges instead of the larger rifle cartridges. One of the first true fully automatic infantry weapons outside of the machine gun, hence the name. The weapon fulfills a similar role of the carbine, striking a balance between firepower, recoil, and bulk. They also make good stealth weapons, as most pistol rounds are subsonic with heavier bullets and thus much quieter when suppressed.&lt;br /&gt;
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:*Personal Defense Weapon - A PDW is a bit of a mix of a carbine and an SMG, firing specialized cartridges with rifle-like characteristics (usually in the 4-5mm range, shorter than a rifle cartridge but longer than a pistol cartridge) at the cost of additional weight. Its original role is as its name implies; a personal defense weapon for nonfrontline infantry, like artillery spotters, scouts, vehicle crews, commandos, etc. Back in the day PDWs weren&#039;t necessarily automatic; a pistol with a longer barrel and mounted stock could be classified as a PDW (This was done with the German C96 and Luger P07), today however these would qualify as &amp;quot;pistol carbines&amp;quot;. These days PDWs are commonly lumped into the same category as SMGs, as they now fulfill similar roles.&lt;br /&gt;
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*[[Shotgun]] - Shotguns are smoothbore weapons (as in the barrel is not rifled) designed to fire either shot (multiple steel or lead pellets) or slugs (a single, heavy projectile), although modern times have included other types of ammunition. The ability to fire multiple types of ammunition without modification is one of the main advantages to using a shotgun; converting an anti-infantry weapon into a door-breaching tool, a mini-flamethrower, or a less-lethal weapon with but a switch of the munitions. The vast majority of shotguns are pump-action or breech-loading, though as of 1905 shotguns can come in semi-automatic or fully-automatic configurations, but sheer variety of shell loads makes their reliability highly ammo dependent. For more information see the [[shotgun]] page. The most common bore size for shotguns is 12 gauge (about 18.5mm). Confusingly, higher gauges are lower in size because its based on weight of spheres of lead rather than diameter; a 20 gauge is about 15.6mm, while a 10 gauge is 19.7mm (.410 bore exists outside this and is .410 inch/10.4 mm/67 bore).&lt;br /&gt;
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*Rifle - Rifles were originally shoulder-fired weapons that had their barrels &amp;quot;rifled&amp;quot; to increase precision, by putting spiral grooves into the barrel in order to have the bullet spin before leaving the barrel; reducing it&#039;s wind resistance (otherwise known as drag) and giving it more momentum as it leaves that muzzle. In ye olden days, these were specialist weapons given to marksmen while the common soldier carried a musket. However, because all modern non-shotgun non-explosive firearms now use rifling to improve ballistics, the term is usually reserved for a shoulder-fired long weapon, designed for accurate fire.&lt;br /&gt;
:*Assault Rifle - Assault rifles are a term given to any rifle that can be fired on full-auto and shoot intermediate-caliber rounds, typically in the 5mm range (or a shortened 7mm round if you&#039;re from the Eastern bloc). This is usually the standard weapon of a non-specialized front-line infantryman. The STG44 is considered to be the earliest one fielded in industrial quantity, though the idea has been around since at least the first World War. Traditionally, the term &amp;quot;Assault Rifle&amp;quot; is rarely ever used by servicemen to refer to this type of weapon, and typically call them &amp;quot;Automatic Rifles&amp;quot; or &amp;quot;Service Rifles&amp;quot; instead.&lt;br /&gt;
:*Battle Rifle - Basically the assault rifle&#039;s big brother; battle rifles are bigger automatic rifles designed to fire high-caliber rounds, typically in the 7mm range. These were the mainstay for armies in the 1950s, but the US eventually found out that giving infantry rifles with smaller rounds is better since its lighter and can allow infantry to be more accurately engage enemies better due to lower recoil (albeit at the cost of power), so battle rifles were replaced by assault rifles for front-line use and battle rifles were relegated to specialists like marksmen or support gunners (who&#039;s job permits for a slower-firing but more powerful weapon). The M1918 BAR may count as one, though the first occurred no latter than 1942&#039;s FG42. Some armies still prefer to use full battle rifles alongside assault rifles, notably the Turkish MPT-76 in 7.62 NATO was made after soldiers expressed lack of satisfaction with 5.56 MPT-55&#039;s, though no army only has battle rifles unless it&#039;s third world with nothing else around.&lt;br /&gt;
:*Carbine - A carbine is a compact rifle, primarily designed to be used in close quarters. In most cases, carbines are based from a parent rifle, and are scaled down by using lighter/smaller parts and shortening the barrel (such as in the case of the American M16 vs M4) or is its own weapon (like the Korean K1A). These are typically given to units who need to engage the enemy at close range and need a rifle for the job, like commandos, assault teams, or other specialist units, or given to units who are not expected to fight on the front but need a compact but decent weapon to defend themselves if the need arises, like pilots or vehicle crews. Carbine may also refer to pistol-caliber semi-automatic weapons that are longer than a pistol, but this is typically only used in the civilian market. The concept of a carbine predates modern firearms, though they existed primarily for cavalry.&lt;br /&gt;
:*Micro Assault Rifle - Even smaller than carbines; these are ultracompact rifles designed when someone needs a highly portable but powerful weapon. A MAR is basically a PDW that shoots actual rifle rounds. Much like carbines; a MAR can either be based on a parent rifle and scaled down or made as its own weapon. These tend to have low effectiveness for standard calibers, since those were designed for full length barrels, but the logistics of supply are superior. &lt;br /&gt;
:*Sniper Rifle - A sniper rifle is a special precision rifle, specifically designed to engage targets at extreme range with lethal efficiency. Many sniper rifles use standard 7.62mm rounds, but high-performance rifles will use more potent rounds up to 12.7mm rounds for extra range and stopping power. Preferably, sniper rifles should use match-grade ammunition to provide consistency and accuracy at high extended ranges. The vast majority are bolt-action for simplicity and power (much more reliable and because all the gasses are diverted into the barrel, rather than some being diverted to work the action; the gun can launch the bullet farther and faster), but there are also a decent number of semi-automatic ones. Sniper rifles are given to special marksmen called &amp;quot;snipers&amp;quot;, who are capable of engaging the enemy from extreme distances, usually well away from the scrap.&lt;br /&gt;
:*Designated Marksman Rifle - A sort of compromise between battle rifles and sniper rifles, DMRs are precision weapons meant to be used by frontline infantry to accurately engage distant targets that regular infantry weapons cannot. Due to its role, it&#039;s generally more accurate than a rifleman&#039;s gun, but usually not as effective as an actual sniper&#039;s gun (DMRs are usually only effective within 1 kilometer, while SRs are typically effective beyond 1 kilometer). Generally speaking, DMRs avoid using the more high-performance rounds that snipers may use, as it may be detrimental for an infantryman&#039;s role.&lt;br /&gt;
:*Recoiless - Not a conventional gun in most senses; a recoilless gun (models with rifling are called &amp;quot;Recoiless rifles&amp;quot; though people often miss this distinction) is as the title suggest, a rifled weapon without (or at least reduced) recoil. It does this by basically being a cannon with the back taken off. When loaded the cartridge sits in an open back tube, there is no breach. When fired, the explosion propels the shell out the tube, but an equal amount of gas comes out the other side canceling out the recoil. This means that total muzzle velocity is lower than a cannon with a breech on it, but they make up for it by shooting bigger shells, and with HEAT shells (thanks to the nature of the Munroe effect) the wider the diameter of the shell the more effective it is, meaning even a large slow moving projectile can do a great amount of damage to tanks. Larger, towed versions are often mistaken for field artillery or antitank cannons. Meanwhile shoulder fired versions are often mistaken for their rocket launcher cousins like the bazooka or the RPG; while both rocket launchers and infantry portable recoilless rifles lob antitank munitions at tanks, the recoilless rifle round are not self-propelled by rocket motors and rely on just momentum from the launcher to fly.&lt;br /&gt;
:*Anti-Tank/Materiel Rifle - Essentially modern elephant guns; these rifles are geared towards destroying tanks and hard objects, although they are very much still capable of demolishing infantry (albeit overkill since rifles of this type tend to outright cause body parts to explode by the sheer amount of force they carry.). Anti-tank rifles were the norm for years (From the 1910s to the late 1970s) as they were a cheap yet effective way of getting rid of tanks, but advancements in vehicle armor has largely rendered AT rifles obsolete (at least for anti-tank roles, these things can still royally murder lightly-armored vehicles and urban housing, thus why they can be seen in use today). Anti-materiel rifles however, are a bit of an offshoot of AT rifles, and are still in use today. They are often used to take out lighter vehicles, to detonate ordnance at a safe distance or fuck up anything valuable to the other side like radars, communication devices, heavy weapons, etc... They have been successfully used against light boats and even to down the occasional helicopter. Likewise, they have been used by both professional and paramilitary forces due in thanks to their ability to annihilate cover (and hopefully what&#039;s behind it) where most conventional small arms won&#039;t. Usually chambered in heavy machine gun caliber around 12mm to 15mm barring some attempts at making man-portable 20mm caliber guns interwar to early WW2 though those didn&#039;t pan out.&lt;br /&gt;
:*Stopping Rifle- A rifle that fires a ludicrously heavy bullet, usually as a single shot but rarely as a bolt action. As the name implies, these were developed to bring down stop big game. like elephants, that were charging at you but eventually became the precursors to anti-material rifles. Unlike the later, range or penetration aren&#039;t big concerns so much as delivering a massive amount of energy to a soft-skinned target. While hunting elephants may be illegal today, a large caliber weapon is still useful for defense against large predators like bears or lions, who would shrug off a smaller 5.56mm or 7.62mm to the body. Firing such a heavy weapon while standing or even sitting isn&#039;t a pleasant experience; without the right stance, it&#039;ll go flying once you pull the trigger.&lt;br /&gt;
:*Everything else - Except sniper rifles and most Designated Marksman Rifles, all of the above rifles are generally &amp;quot;military-grade&amp;quot; and thus are generally not available to the public (unless you are in &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;The Great&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#e5e5e5&amp;quot;&amp;gt;United States&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Of America&amp;lt;/span&amp;gt;&#039;&#039;&#039;*, *NFA restrictions apply). Any other type of rifle will typically be called a &amp;quot;sporting rifle&amp;quot; or &amp;quot;hunting rifle&amp;quot;, etc and are either bolt-action or semi-automatic. Technically speaking, most &amp;quot;military-grade&amp;quot; firearms can be modified to become semi-automatic to allow for use within the public.&lt;br /&gt;
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*Machine Gun - Colloquially a machine gun is a large automatic weapon (though technically anything fully-automatic, ranging from a machine pistol all the way up to auto-cannons), typically fed from a magazine or a belt (or both, as is the case with the M249) and meant to either be man-portable or fired from an emplacement or mount like a tripod or turret. The main difference between MGs and the rest of the automatic weapon family is that an MG is a gun meant to fire with longer continuous bursts as a support weapon; meaning that the machine gunner applies continuous suppression fire at the enemy to keep them down (and occasionally kill those stupid enough to not get the message), while the rest of the squad maneuver. Machine guns are generally heavier, not only because of the volume of ammo they carry; but their parts (such as the barrel) are made of heavier materials so that the gun can withstand the punishing amounts of bullets it puts downrange (firing hundreds of rounds without pause can cause guns to overheat and malfunction, even catch fire or explode in the worst of scenarios, unless they&#039;re built for such a task.) Even then, barrel changes occur frequently to change warped and damaged barrels. &lt;br /&gt;
:*Light Machine Gun - an LMG is a man-portable MG that fires the same intermediate rounds as assault rifles. They are intended to be almost as portable as a rifle (as in, they can be shouldered, but get better performance with a bipod) and allow machine gunners to provide suppressing fire at the squad level. Some LMGs are magazine-fed rifles with heavier barrels and modified bolts to allow them to withstand the heat buildup of sustained fire (such as the RPK), or else are scaled-down MMGs (such as the M249 SAW).&lt;br /&gt;
:*Medium Machine Gun - an MMG is a man-portable MG that fires the same full-power rounds as battle rifles. These tend to push the limit of what&#039;s practical for a man-portable weapon, and when deployed are usually fired from a stationary position either on a bipod or tripod due to the recoil they generate. These weapons usually overlap with General Purpose Machine Guns and tend to be deployed at the company level or as a vehicle weapon.&lt;br /&gt;
:*Heavy Machine Gun (classic) - The definition of an HMG has changed a bit over the last 100 years so the catagory has been split up into two categories. The classical heavy machine gun is exclusively meant to be fired from emplacements and mounts like a tripod due to their large size and weight and was designed to be fired from a fixed position: constantly, just spitting out bullets for days. Often done with the aid of a water jacket which further increased the weight of the weapon. These are the guns that created the quagmire of the great war. Their heavy weight made them impossible for an infantryman to fire on the move (regardless of what you hear; even Hollywood couldn&#039;t make these monsters man-portable in their movies, and those fire low-powered blank rounds and is being held by the like of [[Sly Marbo|Sylvester Stallone]]). But that weight also greatly limited their maneuverability and forced them to stay in a static defensive position. Usage outside of vehicle mounts died off when artillery became more precise and could easily wipe out immobile emplacements. Unlike modern heavy machine guns, classical ones used a standard sized rifle cartridge, the vickers for example used the .303 bullet same as the standard rifle of the day, what made them &#039;heavy&#039; was the focus on sustained shooting to throw back waves of attacking infantry. Examples include the Maxim gun, Hotchkiss Mle 1914 and the Vickers.&lt;br /&gt;
:*Heavy Machine Gun (Modern): a modern heavy machine gun is not designed to fire constantly, but to fire a big bullet. Only slightly too small to qualify for the definition of &#039;cannon&#039; are weapons like the M2 browning .50 caliber, or 12.7 mm machine gun. Modern HMG&#039;s are powerful enough to penetrate light armor and damage fragile equipment on heavy armor (like scopes), making them formidable weapons. Examples of modern HMG&#039;s are the Russian DHSK and the American M2 Browning. &lt;br /&gt;
:*General Purpose Machine Gun - Essentially a machine gun that can perform multiple roles of the previous stated. Examples of this are the German MG34 (arguably the first of this concept) and MG42/MG3, or (from an American prospective) the American M60 and M240, which can reliably serve both infantry-level support weapon and mounted gun roles by fitting them with the appropriate parts. The first ones used the general rifle cartridge, while modern examples are in 7.62x51 NATO or its equivalents. &lt;br /&gt;
::*Squad Automatic Weapon - An attempt to make a GPMG that use the intermediate cartridges everyone else in the squad used. Despite the weaknesses of intermediate cartridges (limited range, low barrier penetration/destruction) being more noticeable in a machinegun role, they is still commonly used by virtue of their reduced logistical requirements and lighter weight compared to other man-portable LMG variants. The RPD, RPK and M249/SAW/MINIMI family are the main entries here, though it seems every modern assault rifle has tried to make a SAW variant with varying degrees of success. &lt;br /&gt;
:::*Infantry Automatic Rifle - A more recent concept that seeks to combine the continuous firing properties of a machine gun with an assault rifle&#039;s accuracy and ease of use. So far only attempted seriously by the US Marine Corp with the M27; while the higher-ups are pleased with it so far, there is considerable debate about whether its lower rate of fire compared to the M249 will make it less effective at providing suppressing fire.&lt;br /&gt;
:*Rotary Machine Gun - Originally known as the &amp;quot;Gatling gun&amp;quot;, man&#039;s first known attempt to have enough [[dakka]]; a rotary machine gun is an automatic weapon that uses revolving barrels that interchange every time the gun fires off a round. The kicker to this is that it allows the gun to shoot with little threat of the barrels wearing out as they interchange between shots; giving them a small window to cool off before firing again. The end result is a gun capable of firing over 3,000 rounds per minute without fail, or in a smaller scope; 50 rounds per second. Modern rotary guns are electrically powered to allow them to reach such insane speeds, and are given ammo drums that contain thousands of rounds to be able to sustain that amount of bullets being fired; so they&#039;re confined to static emplacements and vehicles (unlike what the media constantly portrays; these things are not even close to being man-portable without assistance from powered armor.) These types of guns are used almost exclusively on aircraft. anti-aircraft emplacements, or even anti missile turrets as they&#039;re the only non-missile weapon that can reliably hit fast-moving aircraft. But a rotary gun that fires 30mm rounds is powerful enough to tear tanks in two, as well (metaphorically, they only have to penetrate top armor and rate of fire helps). Unlike what the movies would tell you a rotary machine gun does not need a long spinup time to get to full speed: when the trigger is pulled the gun starts to spin and fire immediately.&lt;br /&gt;
:*Chain gun - A chain gun is a machine gun that is fed using an electric motor. Instead of relying on the gasses from the bullet to work the action to cycle a new round; a machine automatically ejects and loads a new round in after firing a shot. Chain guns have the benefit of never jamming due to feeding failures, as even if the round is not discharged; the machine pops it out and loads a new one regardless. However, it is also not man-portable as it requires an electric motor to function, so it is only found on fixed emplacements or vehicles. Can easily fuck up any poor shmucks day by perforating the boat or car they are in. People sometimes use the words &amp;quot;chain gun&amp;quot; and &amp;quot;rotary machine gun&amp;quot; interchangeably (thanks, Doom), but chain guns are typically single-barreled, as they don&#039;t need the high rate of fire that rotary guns do outside of anti-air guns. If you see an actual rotary barrel chain gun, it&#039;s probably a CIWS like the Phalanx or the Kashtan, and while primarily designed for air defense (mostly helicopters and ground attackers who get too cocky) and to shoot down incoming shells and missiles, they can most assuredly put holes in boats and vehicles.&lt;br /&gt;
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===Actions===&lt;br /&gt;
&amp;quot;Action&amp;quot; refers to how ammunition is loaded into the weapon.&lt;br /&gt;
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*Single-shot: The first and oldest of all; a single-shot weapon is when users manually load rounds into the chamber. This can be anything from loading a new round, cocking the weapon every shot, or pumping the action.&lt;br /&gt;
**Muzzle-loaded: The earliest form of how weapons were loaded. This meant you had to load a new round directly into the muzzle, which is where the bullets come out. In its earliest form; muzzle-loaded guns were complicated to arm; you had to fuck around with a wad, powder, and slug. In the heat of battle, you had to ram these down the barrel of your gun in the correct order, light the wick, then aim before the gun goes off. And you had to do all this while standing in the open within firing range of your enemy.  Still in use because many jurisdictions have a muzzle loading only season and such obsolete arms are subject to fewer legal restrictions in general.  &lt;br /&gt;
**Breach-loaded; An upgrade over muzzle-loading and developed shortly after cartridges were invented; breach loaders are where the back of the barrel can be opened so that you can load a new round into it. Many muzzle loaders were converted to breech loaders in workshops near the end of the Industrial Revolution. It is still a popular setup for multi-barreled shotguns. Certain revolvers are breach-loaded as well, but given the size and design of the revolver, this gives them a notable weak point at the top of the weapon where the parts connect together. Most come in flavors such as break action (popular with simple shotguns and flare pistols), trapdoor mechanisms, rolling blocks, falling blocks (attached to levers), or bolt action.&lt;br /&gt;
**Bolt-action: This type of action is where you pull the charging handle of a weapon, every time you shoot so that a new round can be chambered. They come in two varieties: faster but weaker locking straight-pull bolts and slower but stronger rotating bolt actions. Originally starting off as single shot rifles, they eventually added magazines to reduce the amount of loading required once smokeless powder was used. These were pretty popular in WW1 and continues to be used today for precision rifles and discount anti-material rifles due to their simplicity and strength.&lt;br /&gt;
***Needle Rifle: An early precursor to the bolt action from the 1840&#039;s with the Dreyse and Chassepot rifles. Unlike its grandchild in WWI, these used self-contained paper cartridges where the primer is on the tail end of the projectile and the gunpowder is sandwiched between the primer and the rest of the paper cartridge. To ignite the gunpowder, the bolt&#039;s firing pin actually needs to puncture the cartridge from the back with a needle and hit the primer. While faster to fire at six to fifteen rounds per minute compared to a regular muzzleloader, their needles warped after repeating shooting and had to be replaced. And in the case of the Chassepot, their rubber seals in the breech would deteriorate and require swapping. Once metal cartridges were invented a decade later, the needle rifles were replaced with fully fledged bolt action rifles as we know them.&lt;br /&gt;
**Lever-action: The cool kid of the single-action club; lever-action weapons are those where you have to use a lever to chamber a new round, which was usually mounted near the trigger.  Great for shooting from horseback, not so great lying on the ground. This type was made popular by Winchester during the frontier age of the Wild West and even more by Arnold Schwarzenegger when he used a lever-action shotgun during Terminator 2.  Tend to be chambered for pistol cartridges and intermediate rifle cartridges because its metalurgy and action weren&#039;t strong enough for full rifle cartridges till the 1890s, when bolt actions had started displacing it, and tube magazines requiring flat nosed rimed cartridges while market forces limit them to cartridges that are still made (a crossover that&#039;s essentially just .22lr, revolver cartridges, .30-30 and .45-70).  &lt;br /&gt;
**Pump-action: A pump action is where you had to pull the &amp;quot;pump&amp;quot; of the weapon to cycle a new round. This is the most common action used by shotguns. A few rifles used this setup as well (but only with round bullet heads as pointed bullets have the risk of setting off the primers), and there is one instance of a bunch of madmen creating a pump-action 3+1 (three in the tube, one in the chamber) 40mm grenade launcher. &lt;br /&gt;
*Automatic action/Self-loading: Unlike single-shot weapons, it uses gasses expelled by the cartridge or recoil to power a mechanism that automatically chambers a new round after each shot. Generally speaking, the semi-automatic to fully-automatic action is determined by the trigger sear, which may either inhibit the hammer from hitting against until the trigger is let go (semi-automatic), stops firing after a certain number of rounds have been fired (burst-fire), or continuously fires until ammo is expended (fully automatic). &lt;br /&gt;
**Semi-automatic: A semi-automatic weapon is any weapon that can fire after every trigger pull, with the user only needing to work the action after reloading a completely empty gun. Most handguns and many rifles are semi-automatic.&lt;br /&gt;
**Burst-Fire: A setting sometimes included on automatic weapons, each trigger pull fires several rounds before stopping automatically.  Fully automatic fire in a handheld gun tends to very quickly go off target due to muzzle rise, but by limiting fire to a controlled burst, the gun is easier to keep trained on target.  The main purpose for this setting is to defeat personal body armor; many types of armor such as ceramic inserts are only designed to reliably stop one rifle bullet, not a close grouping of several hits in succession.  &lt;br /&gt;
**Fully-automatic: A fully-automatic weapon is any weapon that can fire automatically, so long as the trigger is depressed, rather than pulled each time like how semi-autos work. Automatic weapons tend to be banned for civilian use outside of firing ranges and are only available to military even in countries liberal with gun rights.&lt;br /&gt;
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===Ammo Storage and Feeding===&lt;br /&gt;
This refers to how ammunition is given to the weapon. Also the topic of a /k/ommando&#039;s greatest sources of rage; the clip vs magazine misconception. This section will give a short explanation for both.&lt;br /&gt;
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*Pepperbox - basically the bastard child of a break-action long gun and a revolver; a pepperbox gun has 3 or more barrels loaded and ready to fire, with the gun rotating between the loaded barrels to fire in relatively quick sucession. As this was one of the only ways to get more than a single shot in less than a minute without resorting to carrying multiple guns; the design was wacky but popular during the olden ages (and still today to a limited extent for some pocket pistols). The Empire&#039;s Outriders are armed with these weapons if you want a visual of what they looked like. Most pepperboxes where smoothbore since they were made on the cheap and never intended for more than point blank fire.&lt;br /&gt;
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*Harmonica - Also called a &#039;&#039;slide gun,&#039;&#039; it was a precursor to the detachable magazine, it was basically a reusable steel block with multiple holes drilled into the sides to house preloaded powder and shot alongside percussion caps. While loaded from the side near the hammer on adapted breechloading firearms and manually reset between shots, it still did not solve the problem of gas leakage that plagued early non-muzzleloaders until the invention of brass bullet cartridges.&lt;br /&gt;
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*Volleygun - A variant of the olden multi-barrel family, the volleygun foregoes single, accurate shots in favor of alpha-striking to saturate the area in lead, having anywhere between 2 to 20 barrels (and you can go well beyond this if your contraption can handle it) and the size ranging anywhere from a pistol to a full-sized artillery piece. As the name describes; it fires all of it&#039;s payload in a single volley, basically making it a one-man firing line. This style of weaponry gradually fell out of disuse as more modern firearms were developed (mainly self-loading weapons, which were more reliable and accurate), but is notably still used for the &amp;quot;Metal Storm&amp;quot;, a prototype weapon with truly absurd number of gun barrels that go off simultaneously to shred the ever-living fuck out of it&#039;s target. The only types still in use today are double barreled shotguns and derringers.&lt;br /&gt;
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*Superposed load - the disadvantage to using a multi-barreled firearm is that it adds a lot of weight to the firearm. One alternative was to simply stack multiple bullets and charges into the same barrel, and then have the firearm set them off sequentially. The early version of this mechanism was prone to failures, as the bullets were not self-contained and a poor gas seal could result in multiple charges going off, destroying the gun (and the user if unlucky enough) if it was not designed to handle the stress.  The King of England was once gifted several such guns and after one exploded killing the guard firing it the whole affair was deemed a very creative attempt at assassination.  However, this setup was revived with the invention of caseless bullets and electronic triggers used most prominently in Metal Storm weapons. If combined with multiple barrels, a metal storm weapon can have a bewildering rate of fire. So far the technology is mostly used in multi-shot grenade launchers.  &lt;br /&gt;
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*Bullpup - A bullpup is any weapon where its action is located in the behind the trigger, instead of in front. Bullpups have the advantage of being more compact, whilst still retaining the same ballistic properties of a full-sized weapon as it can use the same barrel length, but the weapon&#039;s profile is shorter thanks to the design. However, some of the disadvantages are it not being readily ambidextrous  (being that the shell ejection port is directly beside the shooter&#039;s face, you cannot switch to a left-hand grip so easily if the situation calls for it. Some bullpups can have ambidextrous controls, but implementing them typically requires tools and is not something you can swap during a fight). One of the more technical problems is weight distribution. Unlike traditional firearms where the weight is typically in the center, allowing both left and right arms to distribute the weight of the gun: most of the bullpup&#039;s weight is in the back, so most of the work is being lumped onto the dominant hand, which can cause fatigue faster. The other is poor trigger pull due to the distance from trigger to action, though there are aftermarket kits for many that can mitigate it a good deal. Modern pistols and many SMGs that feed from inside the grip are &#039;&#039;technically&#039;&#039; bullpups, since their magazine and action are behind the trigger and connected by a transfer bar, but they generally aren&#039;t counted as such.  Despite their on-paper advantages, bullpups have been a hard sell on account of most of their early offerings being either hideously expensive, or finicky garbage, or inciting visceral digust just looking at it, or just straight up not-American enough to make it out of subcommittee at the Pentagon. Their lack of reach with a bayonet is a hindrance (even with modern firearms, room-to-room combat and POW control still use bayonets) while their difficulty with being modular or customizable makes each model a one-trick pony. &lt;br /&gt;
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*Clip - A clip is a device, used for bundling bullets together for immediate use. Guns cannot use clips by themselves, they have to be loaded into a magazine first to be used by a gun. The most common version were &amp;quot;stripper clips&amp;quot;: each clip held about five bullets, and to load the rifle you placed the clip on top of the magazine, then squeezed the bullets off the clip into the magazine. Another type, en bloc, was used by the M1 Garand and held eight bullets in a 2x4 configuration. The entire clip was put in the magazine, with the clip being ejected after being emptied. The last kind is the moon (or half-moon) clip, used specifically for revolvers, which holds bullets in a circular formation for loading the chamber up in one go. Clips are still used today, but exclusively to speed up loading external magazines. Filling external magazines generally requires a small disposable tool, which is included in any ammo lot packaged on stripper clips.&lt;br /&gt;
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*Speedloader - A speedloader is essentially a clip that has moving parts, usually to aid with holding and/or loading ammunition. Two common types exist. The first is similar to a moon clip in that it holds bullets so that they can all be loaded into a revolver simultaneously, but use a locking mechanism to secure the bullets while they are being carried, then release them once they are loaded into the cylinder. While not as fast as a moon clip, it still makes loading revolvers considerably faster. Another type of speedloader is the magazine loader, which is designed to reduce the spring pressure in a magazine, making it faster and easier to load.&lt;br /&gt;
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*Magazine - The magazine is part of the weapon that houses and feeds actual ammo into the weapon. In the olden days, many guns had magazines that were built into the weapon itself and were fed using clips of ammo that were loaded after the gun ran out. Built-in magazines, however, severely limited the potential ammunition capacity of guns as they cannot be expanded without significantly making the gun larger and was a pain in the ass to reload (such as in the case of revolvers). To counter this; people designed guns whose magazines were detachable from the gun itself. This allowed people to easily expand the ammo cap of a gun, as they only needed to ensure that the extended magazine will fit into their gun and cycle properly, they no longer needed to re-work the entire structure of the gun to enlarge a built-in magazine.  It also greatly increased a person&#039;s reload speed, as instead of fumbling around with several clips to ram down the gun: they just had to detach a magazine, pull one out of their vest/bag, load it in (charge the gun if needed), and they&#039;re good to go. High-capacity magazines tend to take on weird shapes rather than the standard flat box; the most common variant is the drum magazine, but there are also double drums, caskets, and helicals. Typically the weakest part of any firearm. A large part of the misconceptions of the M16 were related to the fucktarded idea that it should be issued with DISPOSABLE MAGAZINES! They were initially not intended for repeated use, empty the mag. Drop it, crush it under your boot, reload a brand new never used mag. Worked well till some bureaucrat ordered reusing them which alongside some other bureaucrats skipping the chrome lining for the barrel and issuing really shitty ammo made with spare parts caused regular failures.  Newer iterations of the magazine have since addressed these issues.&lt;br /&gt;
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*Belts - The belt is what it is; a long belt filled with bullets, which can either take the form of a cloth belt or linked by metallic chains. Belts are the common loading method of most machine guns, who typically have ammunition capacities well beyond 100 rounds. The reason for this is that it simplifies the operation of the gun (since belts do not require them to be fed to the gun with a mechanism like in traditional magazines) and makes them less prone to malfunctions (with a gun designed to shoot continuously; you wanna make sure that there&#039;s less critical moving parts to fuck up as it&#039;s firing it&#039;s 300th round at the enemy). Belts are also much easier to transport, as the belt can be folded several times to make it more compact, versus a solid magazine. This is mostly because until H&amp;amp;K put out their steel high reliability 5.56 nato mag, most magazines couldn&#039;t keep up with the fire rate and were too flimsy(The Soviet counterparts that used magazines, used AK pattern magazines which you can open a beer with and then load into the gun). Pretty much every man issued a M249 with the magwell adapter, will attest to how dire you must be for bullets in the air to use it but it&#039;s better then nothing when the belt is out and your buddies can toss you a couple mags rather than sitting on your thumb waiting for someone to drop their gun.&lt;br /&gt;
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==Ammunition themselves== &lt;br /&gt;
To call a round or cartridge &amp;quot;a bullet&amp;quot; would be the equivalent of calling of calling a magazine a clip. Bullets are the projectiles that are or to be launched, while the &amp;quot;round&amp;quot; is the entire thing. To do otherwise would summon the wrath of the /k/ommando.&lt;br /&gt;
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===Composition of the modern round/cartridge===&lt;br /&gt;
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*Casing - The metal jacket that houses the propellant, primer, and to an extent the bullet (pardoning telescopic munitions which house the bullet completely.) Usually made from brass, they can be made from steel or plastics (at the detriment of the gun itself, unless designed for such). &lt;br /&gt;
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*Propellant - Powder that is used to propel the bullet/slug/projectile. In the good ol&#039; days, it used black powder (which was made from charcoal, sulphur, and saltpeter - either potassium nitrate or sodium nitrate), but those clouded the air with black smoke, left soot in the gun, were corrosive, and weren&#039;t powerful. Most modern rounds use a double base powder (generally guncotton/nitrocellulose, both dry and in a dissolved form called collodion, and nitroglycerin), may include a variety of stabilizers (to improve shelf life of the round) and deterrents (to prevent the cartridge from being too &amp;quot;hot&amp;quot; and prematurely combusting or shattering the barrel from overpressure). For artillery, they make good use of triple base propellants, which is smokey as hell but burn well. &lt;br /&gt;
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*Primer - What activates the powder in the rounds themselves. They&#039;re percussion caps filled with sensitive explosive compounds (like fulminates, perchlorates, styphnates, tetrazenes,or azides) that ignite upon being hit. Generally a firm dent is enough to activate the munitions. Modern commercial ammo generally use non-corrosive compression sensitive materials, though many governments kept using corrosive primers well into the Cold War.&lt;br /&gt;
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*Bullets - What people get tripped up on in naming munitions. Being the projectile, anyone loading the munitions has a vast choice of what can be used as a bullet. Generally, lead, steel, and tungsten make the core of the round (thanks to their weight) while the outer coat for the round could be lead (since it is also very malleable), copper, and nickel, though Teflon and certain plastics can also be used. If you&#039;re feeling lucky, you can load a variety of other materials into the rounds (or shells for shotguns). Take for example salt, which doesn&#039;t kill, but you can mark people and they sting like hell. Alternatively, if you&#039;re riot police trying to suppress a crowd without killing them, you&#039;d use bullets or shotgun shells loaded with rubber, foam, wax, plastic, bean bag rounds, or tear gas with reduced propellant. If it hits you in the head or in an unlucky spot, you might die from blunt force trauma but it&#039;s less lethal than an actual bullet.&lt;br /&gt;
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===Types of bullets===&lt;br /&gt;
As a short note on bullets, its important to know that just because a bullet can easily penetrate armor doesn&#039;t mean its a definite upgrade over everything else. If a hard bullet like the FMJ or AP penetrates the human body and exits in the same shot; its gonna hurt like hell but unless that bullet was in the 12.7mm (.50 caliber) category or it hit something important like a lung or the head; the target has a good possibility to survive through a combination of medical aid, hormones (adrenaline in fight or flight), and willpower (with the side possibility of stimulants), and even still continue to fight onwards if they&#039;re that [[Ork|dead &#039;ard]]. That said, if a 12.7mm round came tearing through your body; it has enough momentum to potentially rupture a good chunk of your insides which is &#039;&#039;very&#039;&#039; lethal, but 12.7mm guns are generally not mainstay (these are guns like the Desert Eagle, M2 Browning, or M82 Barrett), so unless you&#039;re a real-life action hero, a turret gunner, or a counter-sniper; its unlikely for you to have access to these behemoths.&lt;br /&gt;
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Likewise, if a soft bullet like the JHP or SP penetrates the body, then which expands, fragments, and/or tumbles inside; in short internal and external bleeding would be the most urgent of the target&#039;s concerns, with ruptured organs and torn muscles leaking like a broken sewage pipe, thus making HP lot more lethal and debilitating. That said, soft bullets fragment easily and body armor proportionate to it&#039;s caliber can reliably stop soft round. That said even if armored; the target is still gonna feel the impact of the bullet&#039;s force hitting against his body, and that still has the potential of killing someone if the circumstances are right (although its still unreliable).&lt;br /&gt;
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In the end, a bullet is either specialized where it&#039;s only effective against either armored or unarmored targets, or a special combination that renders it effective against both types (although these require an experienced smith to manufacture properly).&lt;br /&gt;
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*Ball - though if we start talking bullets we need to start with the first bullet: the lead ball, from where we derive the common term for  bullets as &#039;rounds&#039;. It&#039;s. . .just a lead ball though, not much to say about it. The balls were hand made, often by soldiers themselves since lead has such a low melting point, with the molds often being unique to each gun. This used largely the same process that was used for [[Sling]] bullets since antiquity. These early bullets would be smaller then the barrel and so would often &#039;rattle&#039; down the barrel due to the ill fitting, which combined with a lack of riffling would mean early guns were horribly inaccurate. If one used a larger bullet that better fitted the gun, one could use rifling, but this required, (see above) hammering the bullet into place to make sure that there were no gaps.&lt;br /&gt;
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*Minié ball- The first bullet we would know as a &#039;bullet&#039;, and the first truly distinct from a lead ball. A Minié ball is a conical bullet with a concave hole in the base. When fired the base flared out from the pressure of the blast, letting it engage with the rifling of the gun. This meant that it formed a seal with the barrel making it incredibly accurate, while not needing to be tightly hammered down the barrel. The best of both worlds. Combined with it&#039;s large size these things were lethal on the battle field maiming and crippling an entire generation of soldiers during the US civil war.&lt;br /&gt;
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*Full Metal Jacket (FMJ)- Generally a lead or steel bullet encased in a soft metal such as copper. Acts a sort of lube as well as preventing fouling of the barrel. Depending on design, has a potential to fragment post impact, shredding internal organs.&lt;br /&gt;
**Synthetic Jacket- FMJ ammo with a plastic jacket, which has the advantage of reducing cleaning requirements and safer when hitting steel at the cost of various things not really relevant in practice ammo. Currently only in handgun calibers and only made as practice/match ammo (though some hollow points and AP rounds do also use polymer jackets).&lt;br /&gt;
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*Hollow point (HP)- The hollow section in the center makes the bullet expand on impact, creating a bigger hole in its victim at the expense of being less effective against armored targets. That being said, the decreased penetration also makes it safer to use in situations where over-penetration could be dangerous (e.g. on an aircraft). Certain designs have bladed tips on expansion, causing additional cutting and bleeding too. It was banned from military use by the Hague Convention of 1899, so restricted to police, civilians, and, as of 2017, the United States Armed Forces (The US didn&#039;t sign that provision, but previously stuck with FMJ even after mass production became feasible for the sake of NATO compatibility).&lt;br /&gt;
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*Semi jacketed Hollow point (SJHP)- Same as a hollow point, but has a copper jacket to help reduce fouling.&lt;br /&gt;
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*Jacketed Hollow Point (JHP)- Same as above, but fully covers the bullet down to the tip. &lt;br /&gt;
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*Wad cutter (WC)- Flat tipped bullet. Not very aerodynamic but it leaves a big hole to help tell you where you hit the target. Generally for closer range paper targets as they lose velocity very quickly due to the drag on them.&lt;br /&gt;
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*Semi Wad Cutter (SWC)- Like the wad cutter, but more aerodynamic. &lt;br /&gt;
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*Armor Piercing (AP)- As name implies, intended to penetrate armor, be it person or equipment. However, this ultimately depends on what gun you&#039;re shooting from and what armor you&#039;re shooting at. A 9x19mm AP steel round coming from a 4&amp;quot; barrel will do diddly to NIJ Level IIIA, where as a 7.62x51 AP flying out of a 24&amp;quot; barrel will punch through it easy as you please. Modern AP rounds are often jacketed in plastic, but this is purely to protect the barrel (turns out sending something meant to destroy steel through a steel barrel results in a wrecked barrel) and adds no armor piercing quality.&lt;br /&gt;
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*Saboted light armor penetrator (SLAP)/Saboted bullets- Think of the discarding sabots fired from a M1 Abrams or a saboted slug of a shotgun, but redesigned to be fired like a standard rifle round. The sabot is designed to  the grip the rifling until it leaves the barrel, then discard after leaving the barrel. This would leave the penetrator or bullet with a high velocity while providing a sufficient spin to the bullet to keep it stabilized in the air. With a higher density and/or thinner bullet, they can potentially penetrate better than potentially even APHE. Likewise for handcrafted bullets, they provide higher velocity for a smaller bullet in a cartridge intended for a larger caliber. G&lt;br /&gt;
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*High Explosive incendiary (HEI)- Explosive tipped munition. Generally for larger rounds (think 7.62 and beyond), they typically are meant for non-infantry targets such as light vehicles, light aircraft, and barriers, showering those inside with speeding shrapnel. Despite their implication, they might not work as well as one might think against hard target. &lt;br /&gt;
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*Armor Piercing Incendiary (API)/Armor Piercing High Explosive (APHE), High Explosive Incendiary Armor Penetration (HEIAP)- Designed with the intentions of penetrating hard targets that HE rounds can&#039;t do alone and being anti-material in general, API and HEIAP are the answer to those targets. Generally have sufficient power in and behind the bullet (think Raufoss Mk.211), it will penetrate body armor and light vehicles with awe-inspiring ease.&lt;br /&gt;
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*Soft point or semi jacketed - Like a FMJ, except the tip is exposed. Designed to have the reduced drag of a FMJ, while expanding upon hitting a target similar to a hollow point. Generally designed for hunters in mind.&lt;br /&gt;
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*Ballistic tip - Similar in performance to the semi-jacketed bullet, but rather than being a solid core of lead it is designed like a hollow point, but with a plastic tip at the end to reduce drag and ensure expansion.&lt;br /&gt;
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*Ratshot - made for smaller-caliber guns and is basically birdshot for rifled barrels. The tip is a plastic cap that contains a small amount pellets, typically within the 1.5mm range. As the name implies; the gun is primarily designed for shooting pests and small animals like rodents and grass snakes. You can use it to shoot at larger pests like coyotes or humans, but it&#039;s woefully underpowdered for the job.&lt;br /&gt;
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*Matchgrade - ammo designed primarily for shooting competitions and/or extreme feats of marksmanship. Very expensive compared to popular alternatives and impractical for common use, but you get what you pay for: a cartridge produced with the finest minds R&amp;amp;D could muster, subjected to much more rigorous batch testing and quality control, and guaranteed to shoot a bullet as far and accurately as physics would allow. Rounds alone do not make an accurate firearm however, so the gun it&#039;s chambered in has to be well-maintained and designed for precise shooting in mind.  &lt;br /&gt;
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*Tracer - a regular bullet coated in pyrotechnic coating that ignites when fired. These are most commonly used with machineguns (every fifth round in a belt, to be exact) since it&#039;s useful for the gunner to accurately see where all his bullets are going, as well as make it clear to any enemies he&#039;s suppressing just who he&#039;s aiming at. Similarly rifle magazines are often loaded with tracers at certain intervals to provide indication of remaining ammo. Of course, the caveat is &amp;quot;tracer&#039;s work both ways&amp;quot; as they can give away your position; this can be mitigated by using &amp;quot;dim&amp;quot; tracers that can only be seen through night vision goggles. Sometimes also used by spotters or commanders to mark a specific target. They can potentially set fire to objects, if the incendiary compound hasn&#039;t burned out yet on impact.&lt;br /&gt;
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*Less-lethals - Commonly known as &#039;rubber bullets&#039; even though they&#039;re made of other substances such as plastic, foam, wax, and beanbag rounds for shotguns these days. Used in riot control and such, where the shooter isn&#039;t allowed to kill. The key word is &amp;quot;less&amp;quot;, however. They hurt like a sonovabitch and can still kill in the wrong circumstances when they hit you in the head or a sensitive area, though. Some, such as blanks or wax, are also mixed in with real rounds before being loaded in weapons of a firing squad to make the responsibility of an execution unclear amidst the shooters. Airsoft this ain&#039;t.&lt;br /&gt;
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*Silver - Pure fantasy, but common in there to counter supernatural creatures weak to silver. Silver bullets would suffer from many problems that rarely get mentioned in fiction. Chief among these are the cost, that silver shrinks when cast (so it&#039;s really hard to get the right size and shape), and that silver is too soft to engage rifling so even if you get the right size accuracy will be terrible. [[Monster Hunter International|More /k/ aligned works]] solve these issues with solutions like sabots (which helps accuracy but still worse than real bullets), ballistic tips made of silver and frangible bullets filled with powdered silver (instead of the typical competitively cheap metal).&lt;br /&gt;
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===Types of Rounds===&lt;br /&gt;
Apart from the traditional type of rounds, here are some unique ones for reference.&lt;br /&gt;
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*Blanks - What you commonly see loaded in movies. Blanks are basically that; the round has a primer and powder, but the bullet is just a paper or plastic sheet designed to keep the powder in, so you get the sound of a gun going off, but not the damage. That said, blanks &#039;&#039;can&#039;&#039; still kill people, the gasses used to propel the bullet forward are still there (just not launching any bullets); and its powerful enough to liquefy organs and break bones if you were dumb/desperate enough shoot someone with a blank at close range. Movie armorers make a point of demonstrating this with things like fruit before letting anyone touch blank firing guns. This is why instead of blank-firing guns, actors will use flash paper guns at close range for safety. There&#039;s also blank ammo specifically designed to make as much noise as possible for the purpose of disorienting and intimidating people in an area. In a military sense blanks do have a use: typically for turning your rifle into a grenade launcher, using the expanding gasses to launch a grenade held at the muzzle by a cup.&lt;br /&gt;
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*Caseless - An old but futuristic concept, a caseless round has everything required for the bullet to be launched, inside the bullet itself. [[Memes|That&#039;s 65% more bullet, per bullet.]]This removes the need for guns to eject spent shell casings after every shot, reducing weight and ammo costs. While this has been pioneered since WW2 and a few prototype examples for it were already developed (like the G11); caseless rounds are still determined to be too unreliable for field combat use in comparison to traditional ammunition, so as of today their use is largely limited (mainly to grenade rounds like the Russian VOG-25 grenade). Their biggest disadvantage is that ammo cases normally transports a large amount of heat out of the weapon, and, if you have paid attention in your physics class, you know that heat always has to go &#039;&#039;somewhere&#039;&#039;, so with caseless ammo, it naturally goes into the weapon, making it prone to overheating and dangerous cookoffs, unless the ammo somehow counteracts this, making it more complex and therefore expensive in the process, and if you&#039;ve at one point in time interacted with any branch of a national government, you know that the word &amp;quot;expensive&amp;quot; usually spells doom for any project that it is attached to. &lt;br /&gt;
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*Gyrojet - A unique but largely impractical cartridge in the gun circuit, WH40K&#039;s famous [[bolter|boltguns]] run on the same concept as the gyrojet. Basically, the bullets are miniature rockets that build up speed as they travel, capable of exceeding the speed of sound after traveling 60ft. While the idea sounds cool; gyrojets were &#039;&#039;required&#039;&#039; to gain minimum distance to achieve their full effect (if you fired at point-blank for example, they didn&#039;t really do much), had a design flaw in their propulsion system that made the rockets prone to corkscrewing off-course, and were highly temperamental to environmental conditions, not to mention the costs. At the end the concept was a bust as it didn&#039;t really do a lot that couldn&#039;t be achieved with traditional small arms for cheaper. Still GeeDubs thought it was nice and became the basis of how boltguns work, where it&#039;s largely the same but with more techno-flubdubbery and &amp;quot;because future&amp;quot;.&lt;br /&gt;
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*Magnum - Unlike what vidya gaems portray, magnums aren&#039;t really super-mega handguns of death. A magnum round is basically a parent cartridge that&#039;s been enlarged so it does more damage due to a combination of larger mass and more powder used (so it flies faster and hits harder), and this can be anything from the .357 magnum handgun round used by revolvers, to the large caliber .338 Lapua and Winchester magnum rounds used for precision sniper rifles.&lt;br /&gt;
** Special - An earlier equivalent. The only two to see continued existence are .38 special and .44 special which also went from black powder to smokeless powder, both of which coincidentally have even longer magnum variants; however both are lengthened only as a safety precaution to make them different, as smokeless powder left plenty of room for more powder.&lt;br /&gt;
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*Overpressured - Designated as &amp;quot;+P&amp;quot;, overpressured rounds still uses the same cartridge (unlike the magnum), but is loaded with higher-pressure powder that releases more energy when fired. It sounds like a nice way to up your damage, but guns have a level of pressure they can tolerate, and if your gun isn&#039;t designed to do such and you use +P rounds; you run the very high risk of destroying your gun (and the rest of your body if you&#039;re that unlucky). There are guns that are proofed to fire +P and +P+ ammo but it typically used in SMGs. Certain batches of surplus ammo will blow up guns because they were made to be used in more robust SMGs and not commercial pistols, poorly stored, or just plain poorly made.&lt;br /&gt;
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*Subsonic - Rounds designed to shoot slower than the speed of sound to prevent creating the loud cracking sound a projectile makes when it goes beyond 345m/s, making them more stealthy. There&#039;s three ways to go about this. The first is to put less powder in the round, or use specialized one that explodes with and imparts less energy (although this may cause problems for self-loading guns, who are not designed to cycle using less powerful ammo). The other is to make the bullet much heavier than usual so the standard powder load doesn&#039;t have enough energy to have the bullet break the sound barrier, although this translates to slower projectile speed and lower range, but increased chances of armor penetration as heavier bullets retain energy much more efficiently than lighter ones. The last is a combination of the two methods. Subsonic munitions are primarily used in silenced weapons for their sound-reduction benefits (the most extreme case of which is that only the cycling of the gun can be heard, the gunshot is virtually inaudible), although some take advantage of certain subsonic rounds&#039; heavy bullets and low-energy for defeating armored opponents at close range (as the lower energy translates to lower chances of overpenetration, which AP bullets have a tendency of doing when tearing through non-armored parts of the body).&lt;br /&gt;
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===Types of shotgun loads===&lt;br /&gt;
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*Buckshot - The shell is filled with lead or steel pellets, each of which is typically around 15mm each (it ultimately depends on the bore), that spread out once discharged. Poor at penetrating armor and limited effective range comparison to other firearms as the pellets scatter and the pellets are too small to do serious damage individually (Although do note that unlike what the vidya gaems portray; a decent 12G shotgun loaded with buckshot is effective upto 30-50m, not just in point-blank range); but they do cover a fairly large radius and the force of 8-12 pellets impacting against your body will send you tumbling and rolling on the floor in agony, even if they don&#039;t penetrate.&lt;br /&gt;
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*Birdshot - Similar to buckshot and more pellets, but the pellets are smaller (5mm and less, although still depends on the bore). As their name describes; the ammo is designed to pelt down birds by [[Ork|throwing as many bullets at the target and hoping atleast a few of them hit]]. You can use them against non-avian targets aswell and they&#039;ll do something, but they don&#039;t pack the punch you&#039;d like and don&#039;t expect them to dent body armor too much. Their ineffectiveness against human targets [[Wikipedia:Dick Cheney hunting accident|was demonstrated by a (possibly drunk) Vice President of the United States]] when he shot an old guy in the face with some and the only lasting damage was the voice.&lt;br /&gt;
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*Slug - Instead of multiple pellets; the gun fires a single, heavy lead projectile, similar to how traditional ammo works. Because shotgun barrels are not rifled; slugs do not have the range nor accuracy rifles do, but because of their weight and the shotgun&#039;s fairly large caliber; they&#039;re fully capable of crushing their way through armor at close range.  Slugs are typically used for hunting large game in areas where rifle ammunition isn&#039;t allowed due to the risk of overpenetration.&lt;br /&gt;
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*Breaching - A specialized variant of the slug round, breaching rounds are designed specifically to destroy door locks at extremely close range.  Generally composed of very dense powdered steel held together with wax.  &lt;br /&gt;
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*Less-lethals - Designed for riot control where the shooter isn&#039;t allowed to kill; the bullet is either made of rubber, paint, or beanbags designed for minimal penetration, while the powder used in the rounds is less to reduce the projectile&#039;s velocity. The end result is a bullet designed to simply cause shock and pain to the target in order to incapacitate them long enough to be arrested and not rejoin the fight in the meantime. That said, you&#039;re still talking about launching an object at someone at speeds similar to cars speeding on a highway; so hitting vulnerable parts of the body like the head, neck, or ribs can still result in a fatality. On the flip side, anyone wearing bullet-resistant armor won&#039;t be affected too much.&lt;br /&gt;
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*Chain-shot - Typically reserved for olden cannons, the chain-shot is two cannonballs linked with a chain. The spinning contraption was intended to tear through a ship&#039;s mast and sails. Obsolete as fuck, but it is still possible to replicate this with shotgun ammo. Basically you tie two pellets or slugs together so that when they&#039;re discharged; they&#039;re basically flying garrotes. Awesome, but because of how unpredictable bullets are while in flight, it&#039;s highly impractical for combat use.&lt;br /&gt;
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*Flechette - Buckshot, but instead of pellets; the shell is loaded with small metal darts. They achieved better penetration and range than traditional buckshot; but because shotguns aren&#039;t really designed as precision weapons; they were highly impractical for combat applications. They destroyed barrels and tended to deflect off really silly things like raindrops.&lt;br /&gt;
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*Explosive Rounds - The shell contains an slug that explodes upon impact, capable of using anti-armor or anti-personnel shells, basically turning the shotgun into a portable grenade launcher. Not as powerful as the real thing, but invaluable when you need accurate explosions but not the excessive collateral damage or restrictive weight and mass. Has seen some use in rifle rounds on the eastern front of World War II as well as in .50 BMG (officially for use on objects, not people).&lt;br /&gt;
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*Dragon&#039;s Breath - An odd type of ammo. DB shells are loaded with magnesium pellets. When discharged; they create a short but hot burst of fire that burn at temperatures upto 1,600°C. While not really used much for conventional combat due to its status as an incendiary weapon (which would give a warcrimes committee a field day); blasting a person with this at close range will create about the same results as a giant fire-breathing lizard incinerating an unlucky knight to death, hence their name. Also destroys barrels, as dragon&#039;s breath burns hotter than the melting point of steel, and close to the melting point of chromium (two of the most common metals used in gun parts).&lt;br /&gt;
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*Misc - Shotguns aren&#039;t really picky with ammo since they are manually operated and don&#039;t depend on a gas seal as much; just about &#039;&#039;anything&#039;&#039; can be used for bullets if worse comes to worse/you&#039;re bored. Could be lego pieces, could be old hard candy, solid scrap,frozen meat [https://www.youtube.com/watch?v=7-n4bxxn9gA or even glass]. They can also fire flares (but need stronger propellant and an unchoked barrel to avoid getting stuck and melting the barrel). Hell, it can be a Sly Marbo tabletop figure if you could fit him inside a shell and prevent him from disintegrating from the force while exiting the barrel, the choice is yours. (More likely blow up your gun as Sly refuses to die and gives you the finger for trying.) Incidentally this unfastidious in ammunition also means that in a fantasy setting you can basically load anything you want down the barrel of a shotgun to deal with basically any monster that had a weakness. Wooden stakes for vampires, Cold iron for fae, silver for werewolves, the aforementioned dragon breath for flame vulnerable monsters, salt if that&#039;s a thing demons hate in your mythos, freeze holy water into ice and you could still likely shoot it with a sabot. Basically shotguns should be the go to for the modern murder hobo.&lt;br /&gt;
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==Manufacturing of Firearms==&lt;br /&gt;
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===Brief Overview===&lt;br /&gt;
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The production of firearms historically speaking has been an, err, interesting path. The first firearms were little more than metal (or whatever other material one so chose) cylinder with with one hole for the ignition of the powder and one for the projectile to be projected. As time passes on manufacturing techniques got more advanced, leading to triggers which frees up one hand from having to push a hot object into the powder. Most used a sort of striker to ignite the powder, be it flint or rope. Around the early to mid 19th century, self-containing cartridges became a possible reality. As such the firearm had to change too, with an action either simply accepting a round into the barrel or an action that would be worked to put it in. Near the end of the 19th century and start of the 20th, auto-loading firearms became possible, but the actions had to become more complex to automatically feed the round by means of either recoil or gas. After that, guns haven&#039;t exactly changed too drastically (still major changes) in the current 21st century, pardoning the much higher efficiency of the modern weaponry. The complexity of modern firearms however doesn&#039;t interfere with how cheaply they can be produced. As such, there are endless aftermarket gun parts for sale around in places such as the USA.&lt;br /&gt;
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===DIY===&lt;br /&gt;
[[image:.45 ACP ISB SMG.png|thumb|175px|left|.45 ACP ISB SMG designed from a STEN, but has many parts that differ. According to the designer &amp;quot;I like to think of it as a cross between an FG-42, a Welrod and a Sten.&amp;quot;]]&lt;br /&gt;
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First and foremost: guns are not toys, and should never be treated as such. &lt;br /&gt;
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It comes as no secret that one can manufacture their own guns in one&#039;s own home so they chose to ([https://en.wikipedia.org/wiki/Khyber_Pass_copy Just ask the Afghans]). Depending on the skill of the user, the manufacturing tools used, material quality of the parts being used and/or made, design of the gun, and so on, a DIY can range from a explode-in-your-hand zip gun all the way up to high-quality rifles that have a minute of angle (MOA) of 1 or less. All one need is one&#039;s [[Ork|imagination]] and a [[Techpriest|firm understanding on how a gun works from the inside out and machining]]. In addition to that, the internet has a broad data base on the knowledge and schematics of guns. Additionally, while online information is enough to give you a rough understanding to create black or smokeless powder to add to hand-loaded cartridges, the proper equipment, environmentally controlled rooms, and ingredient ratios are hard to get right the first time without causing an accident (as attested to the many Chinese and European chemists who historically died while tinkering to get the formulas right). And while you could arguably use firework material or even discarded nitrocellulose film tape instead, most people are going to simply buy their primers, propellants, and projectiles off the shelves to reload their spent casings instead of building a lab in their basement.&lt;br /&gt;
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[[image:Homemade_gun_exploding.PNG|thumb|150px|right| Careful you might blow your eye out]]&lt;br /&gt;
That said, DIY-guns require a decent understanding of physics, chemistry, and mechanical engineering to manufacturer at all, so unless you&#039;re a [[Mekboy]] with all the know-wotz implanted in your brain; its highly recommended you read up first, lest your firearm&#039;s first unwitting victim is you. &lt;br /&gt;
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[[image:Stormbolter_IRL.jpg|thumb|223px|right|If a modern rifle was a stormbolter.]]&lt;br /&gt;
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Examples of DIY are:&lt;br /&gt;
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*Zip gun: Usually a metal tube attached to a piece of wood or object, within it some sort of trigger and striker. One example of this is a slam fire gun. Generally a 12 gauge shotgun shell loaded into a 3/4 inch tube that can be shoved into a 1 inch tube that has cap containing a nail at the end. When shoved in, the cap&#039;s nail will be more than enough to set off the shell, making the tubes effectively a shotgun. &lt;br /&gt;
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*Experimental design: Every line of guns started out as a experiment somewhere. Some catch on, some don&#039;t, some just are there because why the heck not? Want to have dual barrels on your gun? Go for it! Add a counterweight to the gas block so that the recoil is next to nothing? Makes shoot a breeze! Add a round cam to your bolt so you can have a smooth action and reduce wear on the gun? No reason not to! The choices are endless if with time, diligence, and a bit of imagination.&lt;br /&gt;
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*CNC Manufacturing: Avoiding the painstaking effort of machining it by hand [[Machine Spirit|a machine do it for you?]] A Computer numerical control (CNC) machine can easily mill out receivers and whatever other parts you need assuming you have the plans on the computer and the materials to be drilled out.  In most countries, it&#039;s only necessary to mill some of the components as most firearms have a single designated part which is legally viewed as &amp;quot;the gun&amp;quot; (usually the receiver for rifles and the frame for pistols) and everything else is considered replaceable.  The downsides of that CNC are a bit pricey relative to their hand milling machine counterpart. However some go for as low as $1200, which is roughly the same price as a mid-tier intermediate rifle in the USA.&lt;br /&gt;
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==Relations here==&lt;br /&gt;
Most fantasy writers tend to exclude firearms. There are a variety of reasons for this, such as:&lt;br /&gt;
*Most fantasy comes from [[Tolkien]], who, being a naturalist who largely despised industrialization, did not put guns in Middle-earth, although gunpowder does exist, used by the wizards (Gandalf&#039;s Fireworks and Saruman&#039;s Fires of Orthanc) and by the orcs.&lt;br /&gt;
*Most fantasy (whether copy-catting Tolkien or not) is based on medieval Europe. Depending on your definition of &amp;quot;medieval,&amp;quot; Europe did &#039;&#039;technically&#039;&#039; have firearms towards the very end (crude and unreliable ones, but firearms nonetheless), but most authors base their fantasy on earlier medieval Europe.&lt;br /&gt;
*As in real life, firearms mean that vulgar, dirty, peasant conscripts can take down the author&#039;s Mary Sue noblemen [[knight]]s that trained &#039;&#039;so&#039;&#039; hard in the arts of swordsmanship and melee combat, though if the writer had any historical knowledge they would know that armor can be made &amp;quot;proof&amp;quot; against early firearm bullets (which is partly what spurred the development of full-body plate mail to begin with, as a sidenote) or that a crossbow or longbow can just as easily (in fact, MORE easily due to the general shitty performance of old guns) turn an armored man into swiss cheese.&lt;br /&gt;
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All that being said, most fantasy authors are much more open to cannons, which became viable on the battlefield long before smaller firearms anyway, especially in naval use (cannons were a huge game changer for sea battles). Some even make room for crude rocket launchers, especially if there is a not-China/not-Korea in their setting. (Laugh, but a big firework rocket will put a sod on fire and ruin his day just fine, doubly so if the morons are in wooden fort.)&lt;br /&gt;
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Generally speaking, if a world has both the &amp;quot;stock&amp;quot; fantasy races and guns, there will a strict hierarchy of who uses them, from most to least likely:&lt;br /&gt;
*[[Dwarves]]: They almost always have the best, most plentiful guns. If only one race gets firearms, it&#039;s likely going to be them. &lt;br /&gt;
*[[Gnomes]]: As tinkerers, they&#039;re frequently on a different tech level from everyone else, including firearms.&lt;br /&gt;
*[[Human]]s: Unlike the other races, which are usually an all-or-nothing deal, different human nations have different likelihoods of having guns. Italian and East Asian analogues, as well as the &amp;quot;industrious&amp;quot; or &amp;quot;scientific&amp;quot; nations, are much more likely to have them. Your barbarians, guys keen on knights and chivalry, and the more conservative less so. If the nation is Post Renaissance, expect pike and shot style IRL analogue armies.&lt;br /&gt;
*[[Orc]]s: Orcs would probably love guns if they could actually build some. However, they&#039;re usually either incapable of building things or have a hard time organizing themselves to the point that large-scale firearm and powder production is possible. Even so, they could still obtain them them by other means such as fighting as mercenaries for guns and stealing them off the corpses of the fallen and similar. They are higher on the list if they are more like Tolkienian orcs, which can be fairly well organized and &amp;quot;delight in explosions&amp;quot; enough to manufacture their own gunpowder, if only for simple bombs. If Orcs are of the more Chaotic Evil variety then they will barely have crossbows, let alone guns. If Orcs are of the Klingon variety, as in the violent tendencies are normal enough that the civilization can function, then they will LOVE big guns.&lt;br /&gt;
*[[Elves]]: Being arrogant pricks, they see guns as crude, inaccurate, foul-smelling contraptions that are no substitute for a bow. However, they&#039;ll still use them when necessary, even if they don&#039;t like it. That said, elves also had a good reason to not use them, namely most firearms in a fantasy settling are arquebus-type single-shot smoothbore weapons, which are outranged by longbows. Longbows are even decent against most kinds of armor ([http://en.wikipedia.org/wiki/Battle_of_Agincourt ask the French]). The main advantage of firearms, even early ones, is ease of use and armor penetration though armor could be made that could stop an early handgun. The main problem with longbows is that it takes years to learn, which is not a problem for long-lived elves. Between a smoothbore handgun and a longbow, the bow is simply a better choice to an elf. The problem of course is that longbows are about as good as bow technology can get while handguns can be improved to rifles, against which bows only have rate of fire as an advantage, then Repeating Rifles, which bows have no advantage at all against. So while Elves may have an advantage to sticking with their longbows well into the age of pike and shot, if they&#039;re not careful their Longbows will end up fighting against Springfields and Winchesters and they will end up the worse in that exchange. If tech reaches that point, expect the Archer/Hunter stereotype to turn into Snipers/Mad minute riflemen. And if they&#039;re still vehemently opposed to foul-smelling gunpowder, it&#039;s possible they could consider air guns (like the Girardoni air rifle used in Europe and by Lewis &amp;amp; Clark&#039;s exploratory mission). Assuming they can make a reliable air pump and pressure tank on their own.&lt;br /&gt;
*Wood Elves and other Fey/Nature types: They&#039;d rather die than use a firearm, even if the rest of the world has moved onto biplanes, bolt-action rifles, shell-firing cannons, and tanks. If this happens, this means they either have powerful magic (so the actual weapons used are unimportant), they are &#039;&#039;really really&#039;&#039; good shots with a bow, they have much stronger friends (Think like the amish) or they&#039;re about to get colonized. That said: the problem they have are not guns themselves, but making them as mass production always has some environmental costs they can not stand for. If they could get their hands on some way to make guns that did not harm the environment in the process, at least anymore than making a sword does, they might go small for small scale fire arm production, but this is rarely explored in fiction.&lt;br /&gt;
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For how this conservative attitude tends to apply to tech in general for fantasy settings, see [[Medieval Stasis]].&lt;br /&gt;
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Of course, sci-fi writers almost exclusively use firearms, seeing as how it&#039;s THE FUUUUUUTTTTTUUUUURRRREEEE. The exceptions are [[Warhammer 40,000]] and &#039;&#039;[[Dune]]&#039;&#039;: although guns are the main combat implement in 40K, close combat is still alive and well, and most armies have at least one elite, close-combat unit wielding weapons that are distinctly not firearms; in &#039;&#039;Dune&#039;&#039;, guns are pretty much dead as a weapon of war, as personal-scale force fields stop fast-moving matter (like bullets) from crossing them, but slower matter (like swung knives) can pass through, and if a lasgun blast touches the field, at least one end of the equation comes out &amp;quot;BOOM!!!&amp;quot;. Most sci-fi universes do have close combat weapons on the scale we see in modern warfare, though, like in Mass Effect, where, as the Reaper forces (who are basically [[Necron]]s and [[Tyranids]] combined) invade the galaxy, people begin developing their Omnitools to snap-produce a white-hot blade of hard metal above the wearer&#039;s hand... And then there&#039;s the Krogan, who are too bloodthirsty and too large to properly take cover, so they headbutt things instead of using guns.&lt;br /&gt;
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== Rules ==&lt;br /&gt;
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Most fantasy RPGs deal with firearms the way they deal with lots of things that threaten their [[Medieval Stasis]]: terror, suspicion, and shitty rules.  If you have the option of using a firearm in most games, it probably has one shot that&#039;s weaker than a bow, then takes an entire encounter to reload, and is illegal everywhere in-setting in case you didn&#039;t get the hint.&lt;br /&gt;
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[[D&amp;amp;D#Basic_Dungeons_&amp;amp;_Dragons|BECMI]] Dungeons &amp;amp; Dragons doesn&#039;t have rules for firearms, but there were one or two adventure modules that incorporated a crash-landed spaceship, with weapons the players could loot.  They were treated as magic wands and staves. A few issues of Dragon magazine offered rules for early cannons and hand cannons.&lt;br /&gt;
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[[Advanced Dungeons &amp;amp; Dragons]] mentions guns in a tucked-away subsection on importing TSR&#039;s Cowboys &amp;amp; Indians game Boot Hill to AD&amp;amp;D (DMG, pg113).  Revolver pistols and Gatling guns would do as much damage as a longsword; shotguns as much damage as a two-handed claymore, a (thrown) stick of dynamite does 4x the damage of a short sword.  The rules insist &amp;quot;...when gunpowder is brought into the fantasy world it becomes inert junk, ergo, no clever alchemist can duplicate it.&amp;quot; To reinforce this concept, the &#039;&#039;Manual of the Planes&#039;&#039; included rules for factors of prime material planes, one of which determined if complex (read: setting destroying) chemical compositions like blackpowder would even work in said plane. If you have any knowledge of chemistry, you may cry now.  Notably, [[Greyhawk]] had a [[Murlynd|god of firearms]], and his paladins were basically Wild West sheriffs.  &lt;br /&gt;
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[[Advanced_Dungeons_%26_Dragons#AD.26D_2nd_Edition|Advanced Dungeons &amp;amp; Dragons Second Edition]] included the arquebus in the Players Handbook, where they were depicted as slow, powerful and expensive (500 Gp!). They were also potentially dangerous to the user as the result of a bad roll. It was painfully stressed that the inclusion of firearms in the campaign was the call of the DM. Firearms were a bit more common in the [[Spelljammer]] setting. Moving away from the classic fantasy background, there was the historical campaign sourcebook &#039;&#039;A Mighty Fortress&#039;&#039; that introduced rules for firearms of the 16th and 17th centuries and the &#039;&#039;Masque of the Red Death&#039;&#039; setting for [[Ravenloft]] pushed everything into a gothic horror version of the 1890&#039;s.&lt;br /&gt;
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[[Dungeons_&amp;amp;_Dragons_3rd_Edition|D&amp;amp;D third edition]] has a section on advanced technology (DMG, pp162-164) for Renaissance-era, 20th century, and futuristic weapons.  The weapons are more powerful than what can be found among ranged weapons in the Player&#039;s Handbook, but also heavier and more expensive and require exotic weapon profiency (despite muzzle loaders taking off because they were much easier to teach than archery). You&#039;re better off with magic crossbows. The White Wolf [[Ravenloft]] material also includes them with minor tweaks.&lt;br /&gt;
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[[Pathfinder]] greatly over complicates guns: they have shorter range than bows without magical items, take longer to reload, and have at least a 1/20 chance to break or explode every time you fire it, and use up more expensive ammunition.  As though this wasn&#039;t enough, they have a stiff feat tax needed to make use of them and the fact that there&#039;s really only one major gun factory in the land, the Gunworks of the small nation of Alkenstar, and they keep most of their guns to themselves. In return they hit harder, have a &#039;&#039;terrifying&#039;&#039; 4x crit modifier, and &#039;&#039;use touch AC&#039;&#039; in the first range increment, effectively ignoring armor when fired close up. A specialized class, the [[gunslinger]], is centered around the use of firearms. [[Lasgun|Energy weapon]] specialists in Iron Gods have it a bit better, though ammo is limited for most of the adventure.&lt;br /&gt;
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[[Dragonmech]] has guns, sort of kinda, as well. Only instead of using gunpowder, they use steam to propel the bullet like an airsoft gun. they can only be fired once every other round as the pressure needs to build up. There Treated a bit like crossbows that do more damage and can shoot a little further.&lt;br /&gt;
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[[Dungeons &amp;amp; Dragons 5th Edition]] includes a section on firearms in the &#039;&#039;Dungeon Master&#039;s Guide&#039;&#039;.  They hark back to 2nd edition in terms of stats, fitting the general tone of the game, but aren&#039;t quite as punishing for a player to learn to use and make.  And with the increased emphasis on houseruling and homebrewing, modding the Crossbow Expert feat to work for them seems a simple leap of logic.  The &amp;quot;race builder&amp;quot; guide in the back even suggests changing around the dwarf weapon proficiencies to include them! Furthermore, if you want to get your [[Expedition to the Barrier Peaks]] on, it includes some futuristic guns as well, like lasers and disintegrators.&lt;br /&gt;
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[[Warhammer Fantasy]] features firearms based on early real-world equivalents, like flintlock pistols, musket rifles and the blunderbuss. Although deadly and still on the experimental side, they&#039;re also considered very unreliable and are prone to misfire and sometimes even to explode. Rpg-wise, firearms were already included in the core rulebook of Warhammer Fantasy Roleplay 2nd Edition, but were later somewhat expanded in the Old World Armoury supplement. Some variations that function like firearms were also added as weapons to some Skaven classes in the Old World Bestiary supplement. Generally speaking, firearms require more costs in order to be used, as each shot requires a firearm shot (bullet) and additional gunpowder. Except for the obvious disadvantages of becoming useless once getting wet and longer reloading times, firearms deal more damage than bows and crossbows, with more complex models even having a repeater function, but obviously longer reloading times for each barrel to be loaded again.&lt;br /&gt;
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[[Iron Kingdoms]] takes full advantage of guns in its steampunk setting.  Most of the kingdoms have at least Napoleonic-era muzzle loading rifles.  Cygnar is a bit more advanced with revolvers and machine guns, as well as tesla-style lightning guns.  The iconic Gun-Mages carve runes onto their bullets to allow them to empower their shooting with spell effects.  &lt;br /&gt;
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{{MedievalWeaponry}}&lt;/div&gt;</summary>
		<author><name>2601:1C0:5C00:EFC0:0:0:0:A9DF</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Firearm&amp;diff=215592</id>
		<title>Firearm</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Firearm&amp;diff=215592"/>
		<updated>2022-02-14T19:08:14Z</updated>

		<summary type="html">&lt;p&gt;2601:1C0:5C00:EFC0:0:0:0:A9DF: /* A Brief History of Firearms */&lt;/p&gt;
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&lt;div&gt;[[image:Shotgun After Firing.jpg|thumb|450px|right|Nothing like the smell of burnt powder in the morning]]&lt;br /&gt;
About twelve hundred years ago in [[China]], some people figured out that certain chemicals mixed together (such as potassium nitrate, carbon, and sulphur) rapidly combusted when brought to spark, which became known as &amp;quot;black powder.&amp;quot; After some experimentation, they discovered that a tube sealed off at one end could be used to contain the pressure of said combustion and focus it into an explosion to propel an object at high speeds. After a few centuries of refinement, and invention of the frag grenade, they managed to take that mechanical principle and apply it as a weapon of warfare which changed the game: the arquebus. Comparatively cheap, easy to make, easy to learn to use, and capable of penetrating all but the heaviest armor, this marked a transition away from close quarters to ranged warfare.&lt;br /&gt;
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In modern times, firearms are the staple weapons of any nation. Speculative fiction showcases weapons that don&#039;t even fire solid projectiles, like [[lasgun|lasers]].&lt;br /&gt;
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From an engineering standpoint, firearms had a big difference from previous weapons in that they don&#039;t require the user&#039;s muscle power to work. Swords, maces, and axes are swung, spears are thrust, and bowstrings need to be drawn. Even crossbows and siege weapons work by storing muscle power via tension until it&#039;s released. The energy required to accelerate a firearm&#039;s projectile comes from explosive propellants; all the user needs to do is to hold the weapon, aim, brace themselves and set off said explosive charge. The significance of this is illustrated in the American Proverb: &amp;quot;God made man, Sam Colt (the inventor of the first practical revolver) made them equal.&amp;quot; Having a reliable repeating gun means that your simple brute physical strength does not mean as much in a fight as it would in a bare knuckle brawl or a swordfight (either defensively or offensively).&lt;br /&gt;
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The firearm&#039;s bigger bro is the [[Cannon]] and its cousin is the [[Rocket]].&lt;br /&gt;
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==How Traditional Guns Work==&lt;br /&gt;
For our non-firearm oriented friends, here&#039;s a brief, heavily condensed explanation of how these murdersticks work. These instructions will probably vary depending on the type of gun you&#039;re using. &lt;br /&gt;
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[[image:Teppo.jpg|thumb|300px|right|Some Tanegashima matchlocks]]&lt;br /&gt;
===Olden Muzzle-Loading Guns===&lt;br /&gt;
====The Slow Way====&lt;br /&gt;
1. Put your musket in half-cock position. Take your powder flask, and pour a few grains into the flashpan. Pour some more down the barrel (amount can vary wildly; later powder flasks come with built-in measuring tools for ease of use and safety). Ram the powder, bullet, and cloth wad down the barrel of your gun. Ensure you&#039;re doing this in correct order because [[Not as Planned|putting the ball first, then powder, for example, can lead to hilarious and/or lethal results]].&lt;br /&gt;
&amp;lt;br&amp;gt;2. If you&#039;re using a matchlock gun: light up the fuse, aim and brace yourself, and lastly wait for the fuse to burn out. If you&#039;re using a flintlock gun: just cock the mechanism. With percussion caps, replace the explosive cap on the firing titty after cocking the hammer. In any case, aim once you&#039;re done setting it up.&lt;br /&gt;
&amp;lt;br&amp;gt;3. Once the powder burns; the gasses from explosion of the black powder will send the bullet flying out of the barrel like a bat out of hell and penetrate into something or someone, and if you&#039;re lucky it might actually hit what you were aiming at. Also, hope you aren&#039;t downwind because guns during this time generated &#039;&#039;a lot&#039;&#039; of black smoke.&lt;br /&gt;
&amp;lt;br&amp;gt;4. Take stock of the situation. If you&#039;ve managed to hit anyone or you&#039;re currently still in a shooting war; repeat step 1. If your firing line missed most of their shots and those barbarians are charging up your position; [[Imperial Guard|affix bayonets]]. Additionally, if you have time, make sure to use the ramming rod to clean out the barrels of residue to avoid an explosive jam that could burst your barrel (said note applies to all guns unless you&#039;re using smokeless powder).&lt;br /&gt;
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====The Not-Quite-As-Slow Way====&lt;br /&gt;
1. Take your paper cartridge, and bite off the end with the powder in it. Carefully pour a few grains into the flashpan, and the rest down the barrel. Take the remainder of the cartridge, ball and paper, and ram it down the barrel.&lt;br /&gt;
&amp;lt;br&amp;gt;2. Follow steps 2 through 4 as above. Paper cartridges have the advantage of saving you a few seconds of precious time while reloading, which can mean the difference between life and death on the battlefield. Another advantage is that they can be made somewhat weatherproof with a grease coating. But if you&#039;re just hunting or can&#039;t find/afford paper, most people didn&#039;t bother with the time-consuming preparations. Towards the end of the muzzle-loading era, paper cartridges could be chemically treated to be more flammable, so tearing them open became unnecessary. This was mostly done with revolvers.&lt;br /&gt;
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===Single-Action Guns===&lt;br /&gt;
1. Load rounds into the magazine (or chamber if it&#039;s a single cartridge gun), remove the safety, work the action (pump the slide, rack the bolt, cock the hammer, et cetera) to chamber a round, and aim.&lt;br /&gt;
&amp;lt;br&amp;gt;2. Pull the trigger, this will cause the hammer to strike the primer on the chambered round and cause the powder inside the shell casing to ignite and explode; sending high-pressure gases screaming out of the barrel while propelling the solid bullet out at high speed towards whatever you were aiming at. If you&#039;re using single-action flintlock guns; see above for the result.&lt;br /&gt;
&amp;lt;br&amp;gt;3. Because the gun lacks a mechanism to re-chamber itself; you now have to work the action again to eject the spent shell (unless its a revolver, in which case you do that while reloading) and load another round into the chamber. How you do this depends on the gun in question.&lt;br /&gt;
&amp;lt;br&amp;gt;4. Repeat until you run out of bullets in the magazine if your gun has one or you have a spare moment where nobody&#039;s shooting at you, in which case either reload the magazine or load a new round (the default case if you&#039;re using a single round breechloader).&lt;br /&gt;
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===Auto-Loading Guns===&lt;br /&gt;
1. Load rounds into the magazine, remove the safety, work the action to chamber a round, and aim.&lt;br /&gt;
&amp;lt;br&amp;gt;2. Pull the trigger and this causes the same effect as stated above.&lt;br /&gt;
&amp;lt;br&amp;gt;3. Because of the mechanism of the gun; it redirects some of the forces used to propel the bullet to work its action, eject the spent shell (unless its a DA revolver), re-chamber another round, and allow you to shoot again by just pulling the trigger. The forces used depend on the gun in question, some use a gas block to redirect some of the gasses expelled by bullets, while other uses the force of the recoil itself, to work the action and chamber another round. Additionally, it could also re-chamber itself using a mechanical sequence (like revolvers) or is electrically operated.&lt;br /&gt;
&amp;lt;br&amp;gt;4. If you&#039;re using an automatic; hold the trigger down and only release it once you want to stop shooting (or are forced to do so due to lack of ammo). If you&#039;re using a semi-automatic; pull the trigger again to fire another round.&lt;br /&gt;
&amp;lt;br&amp;gt;5. Repeat until you run out of bullets or you have a spare moment where nobody&#039;s shooting at you, in which case either reload the magazine or load a new one.&lt;br /&gt;
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==A Brief History of Firearms==&lt;br /&gt;
&#039;&#039;&#039;800&#039;s:&#039;&#039;&#039; Taoist monks attempting to find an elixir of immortality stumbled on the next best thing: a substance that would suddenly and violently make things very dead.  They&#039;d discovered potassium nitrate (alternatively called saltpeter), a white crystalline powder that burned with a purple flame.  When mixed with powders of charcoal and sulfur the resulting substance would burn instantly and aggressively on exposure to flame.  It didn&#039;t take long for the Chinese to start inventing ways to use it.&lt;br /&gt;
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[[image:Firelance.jpg‎|thumb|150px|left|The Firelance, the Chinese invention that started this all]]&lt;br /&gt;
&#039;&#039;&#039;1000s to 1200s:&#039;&#039;&#039; The Chinese realize they can make barbarians shit their pants by shooting hollowed arrows packed with powder and bamboo tubes filled with powder and pebbles at them. Bamboo gradually gives way to cast iron and bronze. The Mongol Invasion accelerated the development as the Song Government tried everything to fight them off, which the Mongols often stole and used themselves.&lt;br /&gt;
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&#039;&#039;&#039;1300s:&#039;&#039;&#039; Various gunpowder weapons begin to proliferate westward along the Silk Road, aided by the [[Mongols]]. Crude versions of hand cannons, grenades, rockets, and flamethrowers all see use. Despite considerable psychological effect and good armor penetration, most of these weapons are only marginally more likely to kill the target than the user and had a range of only twenty or so meters. As such, their use is not widespread. For the most part, these weapons were used by skirmishers and guards. The fact that they were so dangerous meant they were mostly used by low class soldiers, and in turn this meant that the smiths making them were generally not the most skilled artisans; which did little to improve quality even given the limitations of the day. Even so, the designs and methods of manufacture were gradually refined and improved by various early gunsmiths through trial and error if nothing else.&lt;br /&gt;
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&#039;&#039;&#039;1400s&#039;&#039;&#039;: Hand cannons see continued and expanded use. Bit by bit from the crude handgonnes of previous centuries, the first &amp;quot;true&amp;quot; firearms evolve with the gradual development of the matchlock, taking on the basic shape of lock, stock, trigger, and barrel (which is where we get the saying from). By clamping a lighted wick into a flashpan via a trigger, the shooter is able to aim &#039;&#039;and&#039;&#039; fire at the same time, making him markedly less likely to blow his own jimmies off. Despite advances, the matchlock was unwieldy, unreliable, and generally inferior to a good bowman. The issue of course is that only England (in Europe) HAD good bowmen; bowmen were the scum of the army everywhere else. This didn&#039;t stop some inventive commanders from seeing their potential, particularly with poorly trained conscript soldiers. [[Weeaboo|Some forces]] made a go of it by carrying two or three guns at a time and just throwing the spent ones away like a really shitty Matrix movie. Note: while we use a &amp;quot;weeaboo&amp;quot; hyperlink up there, it&#039;s worth remembering that troops like cuirassiers and even pirates would do the same thing with pistols, carrying a whole brace of them, but they just did not exist yet. By the 1400&#039;s having more then one gun was the only way to have any real rate of fire before breechloaders existed.&lt;br /&gt;
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&#039;&#039;&#039;1500s:&#039;&#039;&#039; Guns continue to evolve with the invention of spring-loaded firing mechanisms. The wheel-lock spins a steel plate against sulfide rocks to produce sparks (think cigarette lighters), which ignites powder a flash pan. This was revolutionary, allowing soldiers to prime their weapon in a matter of seconds instead of fucking around with a lit wick, and allowed calvary to use guns for the first time while on horseback, giving rise to the cuirassiers. It also means that for the first time, guns weren&#039;t completely fucked in the rain, just mostly fucked. They also cost a lot to make and were still not completely reliable, so most people stuck with matchlocks. Powder formulas had improved considerably, including the development of the more powerful, stable, and moisture-resistant corned powder made by wetting raw gunpowder, forming it into cakes, crushing them, and sieving them for size. Japan&#039;s Oda Nobunaga was particularly notable in the history of firearms for his heavy transition from blades to guns after discovering the novelty of matchlock guns. In fact, by the end of the 1500s, they had more trained arquebusiers in their armies and produced more matchlocks than any other country to date during that period and had the most guns per capita in the world. They still relied on yari equipped pikemen to keep cavalry away but by this time, mounted archery and swordsmen had taken a backseat as supporting units like the knights and winged hussars in Europe. Meanwhile, virtually every army figured out how to use a combination of volley fire in dense square formations surrounded by pikemen (called Pike and Shot) or roughly equivalent units of gunmen protected by spearmen (such as the Chinese Mandarin Duck platoon formations); making armored cavalry, crossbows, &amp;amp; longbows outdated. Accuracy still sucked but that was what the massed shooting was meant to compensate for and soldiers were trained to just point their matchlock in the vague direction of the enemy en masse and fire.&lt;br /&gt;
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[[image:FlintlockMechanism.jpg‎|thumb|200px|right|The flintlock mechanism. Now you did not need to light some string and put it into a serpentine before firing]]&lt;br /&gt;
&#039;&#039;&#039;1600s&#039;&#039;&#039; The wheellock is refined into the simpler and more reliable flintlock, though it would take some time to supersede the matchlock. Muzzle loading is simplified with the creation of paper cartridges, essentially the pre-measured cake mix of murder. Some German dudes came up with the idea of cutting spirals into the barrel, which they called &amp;quot;rifling,&amp;quot; to spin-stabilize the bullet so that they wouldn&#039;t have to walk up right next to their targets to hit them, but this required a barrel tighter than a nun&#039;s cunt, a hammer to ram the ball in, and grooved bullets made for the gun so it could fit the rifling of the gun like the cap to a soda bottle. To put all that into perspective: well-trained musketeers could fire three to four shots a minute, while a rifleman could only manage one shot every minute. Not great, however the idea of spin-stabilisation hung around and payed off in later times. Breechloaders are invented alongside the flintlock in both Europe and China but the problem of hot gas leaking and burning shooters&#039; hands made them limited in use and in number. Hence, while nobles such as King Henry could own a breech loading rifle for hunting ducks, said breech loaders were either expensive to make in good quality, leaked hot gas every time you shot a less finely crafted piece, or was of inferior performance to the basic muzzleloader.  &lt;br /&gt;
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&#039;&#039;&#039;1700s&#039;&#039;&#039;: The French invent the bayonet, allowing their troops to be [[choppa|choppy]] while they were [[dakka|shooty]]. Thus, the Pike and Shot formation became the Bayonet and Shot formation. That and refinement of tactics led to the dense but slow and cumbersome square formations being reformed into thinner but more responsive rectangle formations. This is the point where gun infantry tactics become the dominant (though still not only) form of fighting when guns go from one of a few common infantry weapons to the primary weapon used by most infantry. Formations of musketeers go from big square blocks to lines two or three ranks thick to put enough bullets in the enemy&#039;s ranks as quickly as possible.  In the 1600&#039;s armies had started to realize that dividing up your people into groups and firing in turn would allow you to maintain fire while reloading (particularly the English with the New Model Army), but it was in the 1700&#039;s that everyone really got good at drilling it into soldiers how to fight in lines. Another interesting development at this time was the creation of the air gun. As seen with the Italian Girardoni air rifle, it was issued to specialized sharpshooters who valued it&#039;s silence, long range, and rapid-firing capabilities. Their apparent effectiveness in the Austrian Army&#039;s Windbüchse Jägers during the Napoleonic Wars was such that according to legend (which is disputed by historians), Bonaparte himself was so angry that he desired for any soldier captured from those units to be hanged as assassins or spies instead of treated as a regular POW. However, the difficulties of making and maintaining reliable pressure tanks and air pumps meant it couldn&#039;t compete or become mainstream once conventional rifles and breechloaders were improved upon.&lt;br /&gt;
[[image:Chassepot.jpg‎|thumb|200px|left|The mechanism of a French Chassepot needle rifle, an early bolt action rifle, as well as its paper cartridge]]&lt;br /&gt;
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&#039;&#039;&#039;1800s&#039;&#039;&#039;: Pretty much everything that makes up a modern firearm is invented here. Some English fools discovered fulminates, an unstable explosive compound that could be put in a metal cap that would instantly ignite if you slam it with a hammer; which led to the first explosive primers. So flintlocks transitioned to percussion caps. This basically involves putting explosives in your explosives to explode your explosives. Eventually, standardized methods of making copper &amp;amp; later brass casings by the French and English replaced paper cartridges; making gas leakage in breech loading mechanisms a thing of the past. Cartridges that contain a primer, propellant, and slug, similar to modern-day bullets, are developed. With this, not only was loading ammunition simplified with a package that contained everything needed for a gun to fire, it also made it waterproof &amp;amp; easier for conscripts to load. Furthermore, the brass casings&#039; small expansion when firing served to seal the firing chamber to prevent hot gases from leaking and burning users’ hands. Extracting the flush but stuck cartridge in the chamber was simply a matter of adding extraction pins that were manually pressed to kick them out by the rims on the bottom base. By this time, wars were largely fought using firearms rather than melee weapons, though also by this time firearms were also melee weapons as in the early 1800s the bayonet charge was still both an accepted and useful tactic.&lt;br /&gt;
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By the late 1800 inventors had finally gotten the technology to contain the force of the gunpowder explosion with a tight seal and do so cheaply. Experiments that had been done earlier like the Puckle gun (1718), Ferguson rifle (1776), and even the bizarre 1780 Girandoni Air Rifle, [http://1d4chan.org/wiki/Steampunk which was an air gun with a 20 round magazine], all failed to create breech loading rifles cheaply. See, despite that it was well known that that slotting in bullets from the rear and using a mechanism to load it into the chamber is much simpler than spending about half a minute to ram it down a long barrel, the technology was just not there as without cheap steel with good quality control (cheap is important for hand guns you are going to mass-produce). In the meantime, getting regular iron to contain the explosion without deforming, cracking, and leaking gas - thus weakening the shot - was a nightmare. The Industrial Revolution, among other things, gave birth to the ability to mass produce novelty features such as &amp;quot;breech-loading&amp;quot; and later &amp;quot;magazines&amp;quot; and simpler mechanised feeding systems like tubes, slides, cylinders, and bolt-actions. The likes of pump-action shotguns, bolt-action rifles, and lever-action rifles, and revolver and semi-automatic pistols, are developed and/or developed upon, giving a glimpse on how weapons in the future would function. Near the end of the decade, some French guys worked out that they could both improve firepower and keep their guns considerably cleaner by replacing black powder with nitrocellulose, the first of many &amp;quot;smokeless powders.&amp;quot; Also known as “guncotton/flash-paper,” it was first discovered by some German chemist who accidentally soaked a cotton apron in a nitric/sulfuric acid mix before trying to dry it by the fire; culminating with explosive results. After various explosive bouts of trial and error, the French managed to alter its formula to make it stable enough to use without blowing up its creators. Stabilizing it by soaking and drying it a second time in alcohol before adding stabilizer compounds made concoction safe to make without blowing factories sky high from static electricity. This alongside partly dissolving it in ether/alcohol to form collodion before adding extra explosive compounds such as nitroglycerin served to make it more explosive for shells and artillery. Shaping it was simply a matter of spinning it into stiff thread/yarn to be cut down to desired pellet sizes. Not only is there a massive increase in power, its also a clean burn compared to the highly corrosive nature of black power and the horrible maintenance pain that comes with that. This won&#039;t matter &#039;&#039;as&#039;&#039; much for another century, since the primers are still corrosive.&lt;br /&gt;
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Just as important as the new designs that came about during this period were the new methods of production. People like Eli Whitney worked out devices such as milling machines, which allowed for the quick production of finely tuned parts which were so close in size that you could take one bit off one gun, stick it on another from the same line, and it would work just as fine. Breech loading and repeating firearms had existed for centuries beforehand, but were not cost effective to mass-produce until the Industrial Revolution.&lt;br /&gt;
[[image:Lee-Enfield Rifle.jpg|thumb|200px|right|A British Lee-Enfield Bolt Action Repeating rifle]]&lt;br /&gt;
This is also the time where the first &amp;quot;automatic&amp;quot; guns were invented and put into production. The word &amp;quot;automatic&amp;quot; is in quotes because these early machine guns were not self-reciprocating; they did not load and fire themselves and were instead manually powered. The most famous (and successful) of these weapons is the Gatling gun, which saw limited action in the American Civil War, but became much more widely used the world over in subsequent wars. But while it was the most famous, the Gatling was not the only manual machine gun developed; dozens of different types were produced during the US Civil War alone on both sides, but because these guns tended to be mounted on cannon carriages they were treated like cannons instead of the close support weapon machines guns are, so it took some time for them to hit their stride. Some were hooked up to a motor and became true machine guns, giving them a rate of fire that&#039;s high even by today&#039;s standards, but the requirement of having a power source meant it only saw limited use on ships.&lt;br /&gt;
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The first works of the great John Moses Browning start showing up. While his 20th century inventions are more famous, his perfection of the lever action, and invention of the pump action shotgun were major advances. Browning would even patent a semi-automatic shotgun by the end of the 19th century, though it would not be produced till the 20th.&lt;br /&gt;
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&#039;&#039;&#039;1900-early 1930s&#039;&#039;&#039;: The heyday of guns because of the advent of WW1. The idea of bolt-action rifles are popularized, along with semi-automatic and fully-automatic weapons. Bolt-action rifles meant that riflemen no longer had to be confined to shooting one round at a time before needing to reload as they could now load individual clips that contained 5-10 rounds a piece. Machine guns are now becoming more and more popular in the battlefields, drastically changing the way infantry would maneuver the battlefield as a single MG emplacement can effectively cripple platoons with the right positioning. Submachine guns are developed by the Italians through total accident, as it turned out their pistol caliber machine gun designed for air-to-air fighting (remember planes of this era were very fragile) was effective as an infantry weapon. The German Empire would be the first to make a purpose built infantry sub-machine gun, giving the rest of the world an idea of the wonders of a lightweight fully-automatic weapon that could easily be used by infantrymen, which was previously restricted to crew-served heavy machine guns and the still heavy BAR. They were so impressive, the various post-war regulations prohibited the Germans from having a military armed with them ([[Derp|completely missing the loophole that the Germans could just arm civilians like police and railway guards with them and have a German owned company in Switzerland build them]]).&lt;br /&gt;
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On the subject of the machine guns, if there was ever a weapon that represented this part of history it would be the heavy machine gun. We talked about the hand powered machine guns above, and while good when used correctly, these weapons have their issues. In order to use most of them, you had to be standing up to turn the crank and sustained fire was tiring, but the hand cranked guns had one major advantage: the most successful of the hand-cranked guns, like the Gatling or Gardner, had multiple barrels meaning you can fire them with little or no need to stop to let the barrels cool down. At the dawn of the 20th century, this is what the early machine guns had to be compared to when European generals went window shopping. The solution was water-cooling, which allowed machine guns to fire for countless hours with little or no failures, but at the cost of weight rendering them truly static, though highly effective, weapons. If you could point to two developments that caused the First World War&#039;s trench warfare, you can point to water-cooled machine guns and barbed wire.&lt;br /&gt;
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The semi-automatic pistol had some developments in the last decade of the 19th century, but only the bulky C96 Mauser would see any real popularity, with next most notable, the Borchardt C-93, only having a few thousand made. The Borchardt’s refinement by Georg Luger would be one of the big game changers, as it saw adoption by the Swiss in 1900 and Germany in 1904. John Moses Browning would be the real pioneer, creating a series of pocket pistols that saw widespread success in civilian sales. He would cap this off with the 1911 in the same year, his first military pistol that was then adopted by the US military. He designed the 1935 Browning Hi-Power, but didn’t live to see it completed by his apprentice Dieudonné Saive and his son Val Browning. The pistol was produced by both sides of World War II (its factory was captured when Belgium was invaded, but Saive would flee with the plans and produce them in Canada), and all future developments amounted to more plastic, and a few improvements to safeties. All the mainstream self-loading pistol cartridges that remain in use are from this era except for 9x18 Makarov (unique more to deny captured pistols ammo than effectiveness), .40 S&amp;amp;W (never adopted by a military and rapidly falling out of favor after its main user decided to go back to 9mm), and some rounds intended to defeat body armor that aren’t primarily for pistols anyways.&lt;br /&gt;
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&#039;&#039;&#039;late 1930s-1940s&#039;&#039;&#039;: At the start of World War II, all of the powers involved, France, England, Germany, and Russia, were armed with bolt action weapons. Over the course of the war, automatic and semi-automatic rifles started to become more common; however, only the Americans completely phased out bolt-action rifles for standard infantry by the time of the war (Marines and Army units in the Pacific Front were stuck with the old stuff for a few months due to the Germany First policy). Submachine guns are now becoming more popular with various armies around the world, making it the staple lightweight automatic weapon for infantry troops, totally redefining urban combat due to the weapon&#039;s great effectiveness in close combat. Nazi Germany invents the &#039;&#039;Sturmgewehr 44&#039;&#039;, the first widely produced assault rifle (the Fedorov Avtomat was the first to be put into service, introduced in 1915, but production was limited due to costs [https://en.wikipedia.org/wiki/Russian_Revolution and uh, well...]). This weapon would later become the template for modern assault rifles used by the world over.&lt;br /&gt;
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[[image:QBZ-95.jpg|thumb|200px|left|A QBZ-95 Assault Rifle, the current service rifle of the People&#039;s Republic of China, note bullpup configuration (the magazine feeds behind the trigger), thus saving space]]&lt;br /&gt;
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One unsung advance is the production side. Advances in manufacturing phase out final hand-fitting (that the 1911 and M1 Garand predate this is why current production still varies and costs so much). The M1 Carbine, due to extensive efforts by the US military, it was the first firearm to have all parts be completely interchangeable, no matter which factory it was made in.&lt;br /&gt;
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&#039;&#039;&#039;1950s-1990s&#039;&#039;&#039;: With World War II over, the armies of the world had a chance to study Germany&#039;s assault rifle and built their own.  The key invention was selective fire, which allowed a single weapon to serve as a traditional rifle or a somewhat long and unwieldy submachine gun.  Burst fire was also developed, intended to fire a grouping of rounds to defeat personal body armor but automatically stop before the recoil of fully automatic fire would have a significant impact on aim.  The USSR&#039;s entry was the AK-47, which was powerful, easy to mass produce, and legendarily tolerant of mistreatment after briefly flirting with the SKS (a semiautomatic carbine fed  by stripper clips).  On the other side of the world, the US briefly experimented with an automatic version of the M1 known as the M14, before (mostly) getting their shit together and developing the M16, which was expensive, complicated, and notoriously finicky. One thing not to be underestimated is the standardization introduced by NATO and the Warsaw Pact. Gone were incompatible calibers unique to each nation, and in their place were a single pistol caliber (9x19 for NATO, unless you were an American snowflake, and 9x18 for Pact.), a single intermediate caliber (5.56x45 for NATO, 7.62x39 for Pact, later 5.45x39 in certain Pact countries), a single full power rifle cartridge (7.62x51 for NATO, unless you were a French snowflake, and the venerable 7.62x54 for Pact), and heavy machine gun cartridge (.50 BMG for NATO and 12.7×108mm for Pact) for small arms. Even before NATO standardization was officially a thing, many western countries eagerly armed themselves with American surplus M1 Garands and M1 Carbines, which greatly simplified things.&lt;br /&gt;
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&#039;&#039;&#039;2000s&#039;&#039;&#039;: With the invention of more advanced materials such as plastics and carbon fiber, along with numerous technological advancements of the modern world, firearms are... basically the same they&#039;ve been for the last fifty years, just usually lighter and with more options.  Serious efforts were made to look at new designs like caseless ammo and fused smart grenade bullets, but most went nowhere.  The most significant development in firearm technology was the advent of practical ranged tasers; essentially wired dart launchers with high voltage capacitors, they&#039;re the first handguns ostensibly intended for less lethal force (occasional heart attacks not withstanding) that weren&#039;t a total joke (like pistol caliber tear gas rounds).&lt;br /&gt;
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&#039;&#039;&#039;2010s&#039;&#039;&#039;: Relatively speaking, guns have changed a lot and a little in the following years. Primarily, there had been emphasis placed on modularity, mobility, and ruggedness as can be seen with Western nations adoption firearms such as HK416 variants or overall improving the current M4 system. Development of practical telescopic and caseless ammo (LSAT program), and ship cannon sized railguns (The Naval Research Laboratory) have been placed, with the former showing fruition into the NGSW program (see 2020s). The main innovation at this time comes from the improvement of optics, machining techniques (such as CNC machining), materials (stronger and lighter polymers as well as overall better metal alloys), and further optimized design. New designer rounds have been developed to compete with conventional military ammunition, however by late 2019 most have fallen into either becoming niche or have lost traction/attention for wider spread use. Thus in 2010s the firearm technology focus was improving and fine tuning current technologies with some developments into more experimental areas.&lt;br /&gt;
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[[File:LSAT telescopic ammo.png|200px|thumb|right| Further development of practical telescopic ammo. Designed to be provide reduce weight not not compromising muzzle energy. Culminated into the NGSW program]]&lt;br /&gt;
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On the more individual front, CNC and 3D printing development has improved significantly enough that either personally designed or online sourced designs can be used to produce firearms parts and associated equipment that can be used to quintessentially make home made firearms. Although several nations have tried to curb this onset of what have come to be called ghost guns, this phenomenon is here to stay. On a larger scale production front, CNC firearms manufacturing allows for more precise machining thus superior fit and finish and improved tolerances. &lt;br /&gt;
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[[File:Textron Systems, General Dynamics, and SIG Sauer NGSW-R respectively.png|300px|thumb|left| NGSW system prototypes by different companies competing for the potential to become America&#039;s new service rifle.]]&lt;br /&gt;
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&#039;&#039;&#039;2020s&#039;&#039;&#039;: With the rising commonality of rifle resistant gear (i.e. body armor and helmets, eg not unheard of for soldiers to survive otherwise direct fatal blows thanks to modern helmets), need for reduction of weight and increased mobility, ability to react to both close and extended range threats (eg M4A1/M27 accurately pushes to 500/600 meters where engagement ranges can exceed 800 meters), and desire to [[Powergamer|overmatch competing militaries]], Western firearms development has begun to focus on new munitions. Namely looking to full power and reduced weight ammunition (be it polymer or reinforced) that can reach out lengthy distance without being excessively heavy or cumbersome. In that regards, the US Army is looking into the NGSW system program, with several contractors competing for the program. Thus far the competition as of 2020 consists of AAI Textron Systems (backed H&amp;amp;K &amp;amp; Winchester), General Dynamics, and SIG Sauer competing for the bid.&lt;br /&gt;
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Currently the US Military and its branches are looking at 6.8mm NGSW (no XM designation yet), 6.5mm Creedmoor, and .338 Lapua/Norma Magnum to either replace or supplement current ammunition such as 5.56 and 7.62 NATO. The latter most more so because American snipers found themselves outmatched by their European counterparts.&lt;br /&gt;
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[http://As%20of%202021%20if%20you%20have%203,https://www.youtube.com/watch?v=eAHKS0nVlL4 As of 2021 if you have 3,500 dollars you, yes YOU can buy a working Gauss rifle]. While defintly out of the reach of most armed forces for mass deployment, it took less then 1 human life time to go from the Wright brothers to the heavy multi engine bombers of ww2 so the technology is coming.&lt;br /&gt;
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== GUN SAFETY ==&lt;br /&gt;
Should be self-evident, but to be frank it isn&#039;t. Between the movies having actors brandishing guns everywhere, the video games and toys like airsoft that make them look more harmless than they are and plain human ignorance and negligence; people forget that they&#039;re holding something that could easily scatter someone&#039;s brains or outright remove their skull. &lt;br /&gt;
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That said, there are four main rules to gun safety.&lt;br /&gt;
*Muzzle sweep: Avoid this. Muzzle sweep is one when points or sweeps a gun in a direction onto people or objects that could get harmed. To avoid this, one should keep the gun&#039;s barrel pointed away from anything that you don&#039;t intend to destroy or value. This means one must be conscious of where they are pointing it. Or in other words, &#039;&#039;&#039;never point the gun at something you don&#039;t want to shoot!&#039;&#039;&#039;&lt;br /&gt;
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*&#039;&#039;&#039;Treat every firearm as if they were loaded at all times.&#039;&#039;&#039; Even if you fully know the gun is empty after removing the magazine and checking the chamber, still treat it as if it wasn&#039;t. This creates a force of habit so that if you are ever in a rush/interrupted while handling your gun/given a weapon by someone else/whatever... you will avoid any mishaps and tragedies that could arise because you think the gun is empty where it actually isn&#039;t. The only obvious exception is during maintenance, and that&#039;s only after visually and physically ensuring the chamber is clear and the magazine is removed (or empty if your gun&#039;s magazine is built-in). Don&#039;t feel peer pressure to stop obsessively checking each and every chamber around. As far as addictions go, this is not a bad one. Always, always check multiple times. If you don&#039;t feel sure for a single moment, check it. Better to waste a couple of seconds than a life.&lt;br /&gt;
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*&#039;&#039;&#039;Know the target, what&#039;s in front of the target, and what&#039;s behind the target.&#039;&#039;&#039; Remember, bullets are designed to punch holes in things. Even if you&#039;ve got pinpoint accuracy, the bullet might go right through the target and kill some guy who&#039;s just minding his own business. This is why any self-respecting firing range has a thick wall or a pile of packed-down dirt behind the targets. Bullets that don&#039;t punch through the target and don&#039;t shatter (like frangible rounds made of sintered metal) can ricochet back at the shooter or others around them. For this reason, shooting at metal targets is usually done with the targets angled down.&lt;br /&gt;
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*Trigger discipline: &#039;&#039;&#039;Never put your finger on the trigger unless you want to kill/destroy whatever you&#039;re pointing your gun at.&#039;&#039;&#039; Why? Any number of things, either in a firefight or peaceful day in the gun range, can cause you to be spooked and involuntary clench your fingers. If your finger happens to be on the trigger of a live gun, you can potentially cause a negligent discharge, and that&#039;s bad. As in &amp;quot;You&#039;re putting your and other people&#039;s lives at great risk for being a colossal idiot&amp;quot; bad. It doesn&#039;t matter if you&#039;re a hardcore Tier 1 spec ops operator or regular Joe taking on recreational backyard shooting, everyone&#039;s susceptible to the dreaded ND, which is why it should be second nature for you to always keep your finger &#039;&#039;&#039;&#039;&#039;off&#039;&#039;&#039;&#039;&#039; the trigger until ready to fire. &lt;br /&gt;
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Easy, right? Well... apparently not. Ask any gun enthusiast and they&#039;ll gladly tell you all sorts of horror stories that happened because [[That Guy|somebody]] failed to follow these simple rules.&lt;br /&gt;
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And for the love of the God-Emperor, don&#039;t be a fucking tool and mix alcohol/drugs and firearms together. Doing so, very, very unsurprisingly results in the breaking of one or more of the aforementioned rules.&lt;br /&gt;
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==Types of firearms==&lt;br /&gt;
Having been around for well over 1500 years there have been many types of firearms over the course of time. Humans are, if anything, very inventive when it comes to coming up with new and interesting ways to kill each other. A rough list are:&lt;br /&gt;
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===Ye Olde Gonnes===&lt;br /&gt;
*Firelance: Oldest of the Oldschool guns, simple bamboo tubes stuffed with gunpowder and pebbles used in the Ten Kingdoms period and the Song Dynasty. One inaccurate spray of flaming fuck-off in close quarters, often tied to a spear.&lt;br /&gt;
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*Handgonne: A catch-all term for a primitive gun without a lock that need their powder charges. Majority of these guns were handcannons, as in literal man-portable artillery pieces that had a 50/50 chance of either working or malfunctioning, the worst of which would be the gun exploding in the shooter&#039;s face.&lt;br /&gt;
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*Arquebus - A basic matchlock Firearm. A note of clarification: &#039;Arquebus&#039; and &#039;musket&#039; are both used to describe firearms from this time and they are often used interchangeably. But if you want to be &#039;&#039;really&#039;&#039; technical in this period an Arquebus is a regular two handed matchlock firearm while a musket is a larger heavier gun firing a larger projectile, sometimes up to an inch in diameter. Latter (about 1700 onward) musket would refer to any muzzleloading long barreled handheld firearm used for mainly shooting solid shots. This is not too much of a big deal and is nothing to get mad about, but it is worth noting.&lt;br /&gt;
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*Musket - Today, the musket is a catch-all term for all early smoothbore, shoulder-fired, muzzle-loaded firearms. Technically this isn&#039;t the case, the musket was an improved Arquebus, one of the earliest muzzle-loaded guns. However because of romanticism and literature; people who aren&#039;t acquainted with firearms will commonly refer to any muzzle-loaded long weapon as a musket (about the same reason why most people today refer to any automatic weapon as a machine gun). Muskets were inaccurate as people have yet to put serious research into firearm ballistics, lacked sights, generated a lot of smoke due to primitive gunpowder mixtures, and were temperamental to environmental conditions (rain will pretty much render a musket into an wet stick of wood), but still enjoyed a lot of popularity due to their lethality and ease of use compared to other man-portable ranged weapons at the time - and even their inaccuracy (they were after all, shooting at a bunch of guys standing shoulder-to-shoulder...) may have been more attributable to the generally-poor training given to the vast majority of soldiers of the time. Muskets were quickly phased out once rifles sufficiently improved (they co-existed for multiple decades, with rifles being reserved for light infantry who used their rifles to place accurate shots...at a fraction of the fire-rate of muskets who stayed in the hands of the line infantry, because the light infantry now had to shove the bullet in by the spiraled rifling) to do what a musket could do, but better. Muskets were categorized by what firing mechanism was used in the lock:&lt;br /&gt;
:*The earliest versions used matchlocks, which fired by poking a slow-burning fuse into the firing chamber. These were fairly unreliable and somewhat hazardous since you had a smouldering fuse close to the flashpan when you were reloading. &lt;br /&gt;
:*The next developed version was the wheel-lock, which used a quick rotation of a wheel against a pyrite to create sparks, making it the first self-igniting firearm. Due to it&#039;s price, it didn&#039;t replace the matchlock in most cases, only being used by cavalry, elite soldiers and gunpowder guards.&lt;br /&gt;
:* Flintlocks replaced matchlocks, which ignited by generating sparks when a piece of flint struck the iron frizzen, igniting the powder in the flashpan. The flint would periodically break and need replacing, but it was still safer than a matchlock.&lt;br /&gt;
:**Fusils are early flintlocks (in fact &amp;quot;fusil&amp;quot; derives the Latin &amp;quot;foisil&amp;quot; , meaning a piece of flint), and like any early technology they were more expensive then there later derivatives. Therefore Fusils were given to elite higher trained troops, hence the english/french words &#039;fusileer&#039; and &#039;fusillade&#039;. The primary use of Fusils while they distinct from standard infantry weapons (matchlocks) were guarding artillery since unlike matchlocks, flintlocks like the Fusil do not produce so many sparks, a major concern around barrels of gunpowder common around artillery trains!&lt;br /&gt;
:** Snaplock uses a flint to strike against a frizzen but is different from the later flintlocks in that the frizzen and pan are separate pieces of the weapon while later flintlocks combine frizzen and the pancover into one, which made the later flintlocks much cheaper. The user also has to manually open the pancover before shooting, which can be a problem in rain. Like the wheel-lock, snaplock didn&#039;t manage to replace the matchlock and in fact, in many regards wheel-lock was considered superior despite coming first.&lt;br /&gt;
:** Snaphance is similar to a snaplock but it has an additional mechanism which opens the pancover automatically when pulling the trigger, making it a lot less likely that the gunpowder would get wet.&lt;br /&gt;
:* With the invention of the percussion cap came the Caplock, or Cap &amp;amp; Ball. This was the final evolution before breachloading became widespread. The cap would be fitted onto a tube to the firing chamber after the musket was loaded. Caplock firearms did not generate sparks in and of themselves; rather, they used a simple hammer to strike the cap, which would in turn ignite the powder in the firing chamber. Far more contained than flintlock, until the fully self-contained cartridge superseded it entirely. After the introduction of cartridges, it was fairly simple to convert existing caplock weapons by replacing the percussion cap tube with a firing pin, and adding a loading gate. Cap &amp;amp; Ball still sees use, even having a few entirely new designs created using the mechanism, due to many countries not considering them or anything prior as &amp;quot;firearms&amp;quot;.&lt;br /&gt;
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*Multi-barreled gun - In the olden days, people wanted more dakka launched at enemies, but things like magazines and self-loading weapons were still an alien idea during its time. So as an alternative people took a breach/muzzle-loaded firearm, slapped one or more barrels onto it, and reworked the trigger so they can fire more shots before needing to reload. This resulted in some particularly wacky times for guns. To this day, the only multi-barrel weapon still commonly used (disregarding military rifles with underslung grenade launchers, door breaching shotguns, or rotating barrel Gatling-style guns) is the double-barreled hunting shotgun. Some notable guns were volley guns called ribauldequin, which were a line of infantry dudes without most of the dudes. The problem was that this took very long to load, because you have one or two people ramming shit rather than 20 dudes each loading. So, that was a colossal fail in a long term artillery exchange, but quite effective for countering a charge when all you need is one volley to make mincemeat out of that cavalry coming at you.&lt;br /&gt;
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===Modern Firearms===&lt;br /&gt;
*Handgun - Also called &amp;quot;pistols&amp;quot;, handguns are small-sized firearms that can be comfortably fired in one hand (hence the name). Handguns are mainly used for close defense and as a sidearm, making them akin to daggers. Modern pistol calibers are commonly between 8mm and 11mm, although popular magnum rounds like the .50 GI and .50AE are also exist for handguns (albeit they tend to be large, heavy, and likely to fuck up your wrist from the recoil).&lt;br /&gt;
:*Machine pistol - A machine pistol is a handgun that can fire in either bursts or in full-auto. While they&#039;re commonly thrown into that category, machine pistols are not submachine guns due to their size and use. Machine-pistols are not in widespread use with traditional military forces as SMGs and PDWs do better damage and have a longer range, but they remain popular with personnel like bodyguards or hitmen, who require a highly portable and concealable but powerful sidearm.&lt;br /&gt;
:*Derringer - Another case of the concept being named after its inventor, &amp;quot;derringer&amp;quot; refers to tiny pistols, often used as concealed or backup sidearms, that could fit into the palm of your hand. These things have been around since the 19th century and were single-shot, though could have multiple barrels to fire off more shots before reloading, which were fired in a sequence. Due to their size and intended use (i.e: shooting someone while literally next to them); derringers typically used small rounds like .22 and below. But if you &#039;&#039;really&#039;&#039; wanted someone dead (and your wrists obliterated); some packed larger shots like [https://en.wikipedia.org/wiki/COP_.357_Derringer .357 magnum rounds].&lt;br /&gt;
:*Pocket Pistol - Modern versions of the derringer, those are really small handguns or revolvers that sacrifice range and ammo count in order to be as small and easily concealed as possible. Also called &amp;quot;subcompacts&amp;quot;. Obviously ideal for bodyguards, spies and VIPs to use as last resorts.&lt;br /&gt;
:*Flare Gun - While not exactly a proper firearm per se, due to being used to fire fat and slower moving flares instead of actual bullets, flare guns made from metal (any plastic ones are a risk waiting to cripple your hand) can accept tubular inserts into the breach in order to fire small to medium sized shotgun shells and pistol rounds. Granted, accuracy is going to be mediocre (assuming the inserts themselves have no rifling) and you&#039;re going to have to load and remove each bullet case like grandpa&#039;s old break action shotgun before you can shoot again. However, it works well as a hidden holdout weapon or a dual-use survival weapon while you&#039;re hunting or in the wilderness. The original ammunition, the flares themselves, can also be useful for burning combustible matter as they&#039;ve been used by soldiers in the past to sabotage equipment to keep out of enemy hands or set fires off from a distance. In some extreme cases, they&#039;ve been experimentally designed to fire grenades as seen with Nazi Germany&#039;s experiments with the Kampfpistole/Sturmpistole or outright used as lethal (albeit improvised) weapons during the Korean War by shooting flares that lodge into some poor Chinese soldier’s coat to burn him to death.&lt;br /&gt;
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*Revolver - A revolving gun is any weapon that uses a revolving cylinder to load new rounds after every shot. While its commonly now relegated to pistols (a revolver typically meant a revolver pistol these days) the style is still used for some shotguns (like the Armsel Striker) and grenade launchers (like the MM1-Hawk). Historically, revolver rifles were invented in an attempt to create repeater rifles for soldiers as seen with the Colt&#039;s New Model Revolving rifle from the 1850&#039;s. However, due to lack of of a gas seal, most were notorious for leaking gas that could harm shooters or set off all the chambered rounds in a chain fire if they were pre-brass cartridge designs. However, they did make a small comeback with brass cased ammo and installed blast shields as seen with Taurus/Rossi Circuit Judge carbine or the MTs255 shotgun. Revolvers are still in use for a few reasons: they&#039;re simple and cheap to make, can easily be used by left and right-handed shooters (since spent casings aren&#039;t automatically ejected like in the case of modern firearms) and is still pretty robust compared to today&#039;s modern weapons as fewer mechanisms means fewer points of failure. Downside is that they have very limited ammunition space (because the gun was made around the cylinder you can&#039;t expand it like how you can with detachable magazines, so you either had a gun with 5-8 rounds or a bulky gun with a 12-round cylinder) and reload time (even with speedloaders, the time it takes to empty and take apart the gun to load more bullets can be lethal, which the FBI [https://en.m.wikipedia.org/wiki/1986_FBI_Miami_shootout learned the hard way]).  Thanks to the American old west era and subsequent movies about it, revolver-styled handguns have achieved a kind of rustic yet sleek appeal to them. Revolvers come in generally the same calibers as handguns, from the modest .22 Long Rifle used for practicing and target shooting to the behemoth .500 S&amp;amp;W Magnum which can put down a bear. &amp;quot;Snubnose&amp;quot; revolvers refer to revolvers with shortened barrels in an attempt to make them more compact.&lt;br /&gt;
:* Top Break/Tip up - A revolver with a hinged frame that opens to expose the cylinder.  These were originally designed for cavalry, as they are very easy to load.  However, the two piece frame is a weakness that limits the power of cartridge that can be used. Due to this, these types of revolvers are rarely used today, and are mostly relegated to using low-powered ammo between the .22 and .32 range.&lt;br /&gt;
:* Swing Arm - By far the most common type of revolver, the swing arm mounts the cylinder on a moving arm known as a crane, which allows the cylinder to be exposed for loading.  The chief limitation of the swing arm design is that the crane can bend over time and due to rough handling, but several tests would indicate you&#039;d have to be deliberately trying to break your gun over a period of time for this to happen (assuming you aren&#039;t using a cheap gun made out of low-quality metal). Modern revolver-style grenade launchers are typically swing-arms.&lt;br /&gt;
:* Gate Loading - Named for their loading gate, these revolvers can only expose one cylinder for reloading a a time, with the spent casing being pushed out through the gate by a long ejector rod. Gate loading revolvers are the earliest style for cartridge revolvers, dating back to conversions of percussion cap revolvers.  Gate loading revolvers are now rare except for reproductions, revolvers designed to big cartridges, and revolver shotguns. The fixed cylinder is the strongest possible configuration of revolver and thus the most tolerant of high power ammunition.&lt;br /&gt;
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*Submachine gun - A submachine gun (abbreviated to SMG) is a fully automatic weapon that fires pistol cartridges instead of the larger rifle cartridges. One of the first true fully automatic infantry weapons outside of the machine gun, hence the name. The weapon fulfills a similar role of the carbine, striking a balance between firepower, recoil, and bulk. They also make good stealth weapons, as most pistol rounds are subsonic with heavier bullets and thus much quieter when suppressed.&lt;br /&gt;
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:*Personal Defense Weapon - A PDW is a bit of a mix of a carbine and an SMG, firing specialized cartridges with rifle-like characteristics (usually in the 4-5mm range, shorter than a rifle cartridge but longer than a pistol cartridge) at the cost of additional weight. Its original role is as its name implies; a personal defense weapon for nonfrontline infantry, like artillery spotters, scouts, vehicle crews, commandos, etc. Back in the day PDWs weren&#039;t necessarily automatic; a pistol with a longer barrel and mounted stock could be classified as a PDW (This was done with the German C96 and Luger P07), today however these would qualify as &amp;quot;pistol carbines&amp;quot;. These days PDWs are commonly lumped into the same category as SMGs, as they now fulfill similar roles.&lt;br /&gt;
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*[[Shotgun]] - Shotguns are smoothbore weapons (as in the barrel is not rifled) designed to fire either shot (multiple steel or lead pellets) or slugs (a single, heavy projectile), although modern times have included other types of ammunition. The ability to fire multiple types of ammunition without modification is one of the main advantages to using a shotgun; converting an anti-infantry weapon into a door-breaching tool, a mini-flamethrower, or a less-lethal weapon with but a switch of the munitions. The vast majority of shotguns are pump-action or breech-loading, though as of 1905 shotguns can come in semi-automatic or fully-automatic configurations, but sheer variety of shell loads makes their reliability highly ammo dependent. For more information see the [[shotgun]] page. The most common bore size for shotguns is 12 gauge (about 18.5mm). Confusingly, higher gauges are lower in size because its based on weight of spheres of lead rather than diameter; a 20 gauge is about 15.6mm, while a 10 gauge is 19.7mm (.410 bore exists outside this and is .410 inch/10.4 mm/67 bore).&lt;br /&gt;
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*Rifle - Rifles were originally shoulder-fired weapons that had their barrels &amp;quot;rifled&amp;quot; to increase precision, by putting spiral grooves into the barrel in order to have the bullet spin before leaving the barrel; reducing it&#039;s wind resistance (otherwise known as drag) and giving it more momentum as it leaves that muzzle. In ye olden days, these were specialist weapons given to marksmen while the common soldier carried a musket. However, because all modern non-shotgun non-explosive firearms now use rifling to improve ballistics, the term is usually reserved for a shoulder-fired long weapon, designed for accurate fire.&lt;br /&gt;
:*Assault Rifle - Assault rifles are a term given to any rifle that can be fired on full-auto and shoot intermediate-caliber rounds, typically in the 5mm range (or a shortened 7mm round if you&#039;re from the Eastern bloc). This is usually the standard weapon of a non-specialized front-line infantryman. The STG44 is considered to be the earliest one fielded in industrial quantity, though the idea has been around since at least the first World War. Traditionally, the term &amp;quot;Assault Rifle&amp;quot; is rarely ever used by servicemen to refer to this type of weapon, and typically call them &amp;quot;Automatic Rifles&amp;quot; or &amp;quot;Service Rifles&amp;quot; instead.&lt;br /&gt;
:*Battle Rifle - Basically the assault rifle&#039;s big brother; battle rifles are bigger automatic rifles designed to fire high-caliber rounds, typically in the 7mm range. These were the mainstay for armies in the 1950s, but the US eventually found out that giving infantry rifles with smaller rounds is better since its lighter and can allow infantry to be more accurately engage enemies better due to lower recoil (albeit at the cost of power), so battle rifles were replaced by assault rifles for front-line use and battle rifles were relegated to specialists like marksmen or support gunners (who&#039;s job permits for a slower-firing but more powerful weapon). The M1918 BAR may count as one, though the first occurred no latter than 1942&#039;s FG42. Some armies still prefer to use full battle rifles alongside assault rifles, notably the Turkish MPT-76 in 7.62 NATO was made after soldiers expressed lack of satisfaction with 5.56 MPT-55&#039;s, though no army only has battle rifles unless it&#039;s third world with nothing else around.&lt;br /&gt;
:*Carbine - A carbine is a compact rifle, primarily designed to be used in close quarters. In most cases, carbines are based from a parent rifle, and are scaled down by using lighter/smaller parts and shortening the barrel (such as in the case of the American M16 vs M4) or is its own weapon (like the Korean K1A). These are typically given to units who need to engage the enemy at close range and need a rifle for the job, like commandos, assault teams, or other specialist units, or given to units who are not expected to fight on the front but need a compact but decent weapon to defend themselves if the need arises, like pilots or vehicle crews. Carbine may also refer to pistol-caliber semi-automatic weapons that are longer than a pistol, but this is typically only used in the civilian market. The concept of a carbine predates modern firearms, though they existed primarily for cavalry.&lt;br /&gt;
:*Micro Assault Rifle - Even smaller than carbines; these are ultracompact rifles designed when someone needs a highly portable but powerful weapon. A MAR is basically a PDW that shoots actual rifle rounds. Much like carbines; a MAR can either be based on a parent rifle and scaled down or made as its own weapon. These tend to have low effectiveness for standard calibers, since those were designed for full length barrels, but the logistics of supply are superior. &lt;br /&gt;
:*Sniper Rifle - A sniper rifle is a special precision rifle, specifically designed to engage targets at extreme range with lethal efficiency. Many sniper rifles use standard 7.62mm rounds, but high-performance rifles will use more potent rounds up to 12.7mm rounds for extra range and stopping power. Preferably, sniper rifles should use match-grade ammunition to provide consistency and accuracy at high extended ranges. The vast majority are bolt-action for simplicity and power (much more reliable and because all the gasses are diverted into the barrel, rather than some being diverted to work the action; the gun can launch the bullet farther and faster), but there are also a decent number of semi-automatic ones. Sniper rifles are given to special marksmen called &amp;quot;snipers&amp;quot;, who are capable of engaging the enemy from extreme distances, usually well away from the scrap.&lt;br /&gt;
:*Designated Marksman Rifle - A sort of compromise between battle rifles and sniper rifles, DMRs are precision weapons meant to be used by frontline infantry to accurately engage distant targets that regular infantry weapons cannot. Due to its role, it&#039;s generally more accurate than a rifleman&#039;s gun, but usually not as effective as an actual sniper&#039;s gun (DMRs are usually only effective within 1 kilometer, while SRs are typically effective beyond 1 kilometer). Generally speaking, DMRs avoid using the more high-performance rounds that snipers may use, as it may be detrimental for an infantryman&#039;s role.&lt;br /&gt;
:*Recoiless - Not a conventional gun in most senses; a recoilless gun (models with rifling are called &amp;quot;Recoiless rifles&amp;quot; though people often miss this distinction) is as the title suggest, a rifled weapon without (or at least reduced) recoil. It does this by basically being a cannon with the back taken off. When loaded the cartridge sits in an open back tube, there is no breach. When fired, the explosion propels the shell out the tube, but an equal amount of gas comes out the other side canceling out the recoil. This means that total muzzle velocity is lower than a cannon with a breech on it, but they make up for it by shooting bigger shells, and with HEAT shells (thanks to the nature of the Munroe effect) the wider the diameter of the shell the more effective it is, meaning even a large slow moving projectile can do a great amount of damage to tanks. Larger, towed versions are often mistaken for field artillery or antitank cannons. Meanwhile shoulder fired versions are often mistaken for their rocket launcher cousins like the bazooka or the RPG; while both rocket launchers and infantry portable recoilless rifles lob antitank munitions at tanks, the recoilless rifle round are not self-propelled by rocket motors and rely on just momentum from the launcher to fly.&lt;br /&gt;
:*Anti-Tank/Materiel Rifle - Essentially modern elephant guns; these rifles are geared towards destroying tanks and hard objects, although they are very much still capable of demolishing infantry (albeit overkill since rifles of this type tend to outright cause body parts to explode by the sheer amount of force they carry.). Anti-tank rifles were the norm for years (From the 1910s to the late 1970s) as they were a cheap yet effective way of getting rid of tanks, but advancements in vehicle armor has largely rendered AT rifles obsolete (at least for anti-tank roles, these things can still royally murder lightly-armored vehicles and urban housing, thus why they can be seen in use today). Anti-materiel rifles however, are a bit of an offshoot of AT rifles, and are still in use today. They are often used to take out lighter vehicles, to detonate ordnance at a safe distance or fuck up anything valuable to the other side like radars, communication devices, heavy weapons, etc... They have been successfully used against light boats and even to down the occasional helicopter. Likewise, they have been used by both professional and paramilitary forces due in thanks to their ability to annihilate cover (and hopefully what&#039;s behind it) where most conventional small arms won&#039;t. Usually chambered in heavy machine gun caliber around 12mm to 15mm barring some attempts at making man-portable 20mm caliber guns interwar to early WW2 though those didn&#039;t pan out.&lt;br /&gt;
:*Stopping Rifle- A rifle that fires a ludicrously heavy bullet, usually as a single shot but rarely as a bolt action. As the name implies, these were developed to bring down stop big game. like elephants, that were charging at you but eventually became the precursors to anti-material rifles. Unlike the later, range or penetration aren&#039;t big concerns so much as delivering a massive amount of energy to a soft-skinned target. While hunting elephants may be illegal today, a large caliber weapon is still useful for defense against large predators like bears or lions, who would shrug off a smaller 5.56mm or 7.62mm to the body. Firing such a heavy weapon while standing or even sitting isn&#039;t a pleasant experience; without the right stance, it&#039;ll go flying once you pull the trigger.&lt;br /&gt;
:*Everything else - Except sniper rifles and most Designated Marksman Rifles, all of the above rifles are generally &amp;quot;military-grade&amp;quot; and thus are generally not available to the public (unless you are in &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;The Great&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#e5e5e5&amp;quot;&amp;gt;United States&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Of America&amp;lt;/span&amp;gt;&#039;&#039;&#039;*, *NFA restrictions apply). Any other type of rifle will typically be called a &amp;quot;sporting rifle&amp;quot; or &amp;quot;hunting rifle&amp;quot;, etc and are either bolt-action or semi-automatic. Technically speaking, most &amp;quot;military-grade&amp;quot; firearms can be modified to become semi-automatic to allow for use within the public.&lt;br /&gt;
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*Machine Gun - Colloquially a machine gun is a large automatic weapon (though technically anything fully-automatic, ranging from a machine pistol all the way up to auto-cannons), typically fed from a magazine or a belt (or both, as is the case with the M249) and meant to either be man-portable or fired from an emplacement or mount like a tripod or turret. The main difference between MGs and the rest of the automatic weapon family is that an MG is a gun meant to fire with longer continuous bursts as a support weapon; meaning that the machine gunner applies continuous suppression fire at the enemy to keep them down (and occasionally kill those stupid enough to not get the message), while the rest of the squad maneuver. Machine guns are generally heavier, not only because of the volume of ammo they carry; but their parts (such as the barrel) are made of heavier materials so that the gun can withstand the punishing amounts of bullets it puts downrange (firing hundreds of rounds without pause can cause guns to overheat and malfunction, even catch fire or explode in the worst of scenarios, unless they&#039;re built for such a task.) Even then, barrel changes occur frequently to change warped and damaged barrels. &lt;br /&gt;
:*Light Machine Gun - an LMG is a man-portable MG that fires the same intermediate rounds as assault rifles. They are intended to be almost as portable as a rifle (as in, they can be shouldered, but get better performance with a bipod) and allow machine gunners to provide suppressing fire at the squad level. Some LMGs are magazine-fed rifles with heavier barrels and modified bolts to allow them to withstand the heat buildup of sustained fire (such as the RPK), or else are scaled-down MMGs (such as the M249 SAW).&lt;br /&gt;
:*Medium Machine Gun - an MMG is a man-portable MG that fires the same full-power rounds as battle rifles. These tend to push the limit of what&#039;s practical for a man-portable weapon, and when deployed are usually fired from a stationary position either on a bipod or tripod due to the recoil they generate. These weapons usually overlap with General Purpose Machine Guns and tend to be deployed at the company level or as a vehicle weapon.&lt;br /&gt;
:*Heavy Machine Gun (classic) - The definition of an HMG has changed a bit over the last 100 years so the catagory has been split up into two categories. The classical heavy machine gun is exclusively meant to be fired from emplacements and mounts like a tripod due to their large size and weight and was designed to be fired from a fixed position: constantly, just spitting out bullets for days. Often done with the aid of a water jacket which further increased the weight of the weapon. These are the guns that created the quagmire of the great war. Their heavy weight made them impossible for an infantryman to fire on the move (regardless of what you hear; even Hollywood couldn&#039;t make these monsters man-portable in their movies, and those fire low-powered blank rounds and is being held by the like of [[Sly Marbo|Sylvester Stallone]]). But that weight also greatly limited their maneuverability and forced them to stay in a static defensive position. Usage outside of vehicle mounts died off when artillery became more precise and could easily wipe out immobile emplacements. Unlike modern heavy machine guns, classical ones used a standard sized rifle cartridge, the vickers for example used the .303 bullet same as the standard rifle of the day, what made them &#039;heavy&#039; was the focus on sustained shooting to throw back waves of attacking infantry. Examples include the Maxim gun, Hotchkiss Mle 1914 and the Vickers.&lt;br /&gt;
:*Heavy Machine Gun (Modern): a modern heavy machine gun is not designed to fire constantly, but to fire a big bullet. Only slightly too small to qualify for the definition of &#039;cannon&#039; are weapons like the M2 browning .50 caliber, or 12.7 mm machine gun. Modern HMG&#039;s are powerful enough to penetrate light armor and damage fragile equipment on heavy armor (like scopes), making them formidable weapons. Examples of modern HMG&#039;s are the Russian DHSK and the American M2 Browning. &lt;br /&gt;
:*General Purpose Machine Gun - Essentially a machine gun that can perform multiple roles of the previous stated. Examples of this are the German MG34 (arguably the first of this concept) and MG42/MG3, or (from an American prospective) the American M60 and M240, which can reliably serve both infantry-level support weapon and mounted gun roles by fitting them with the appropriate parts. The first ones used the general rifle cartridge, while modern examples are in 7.62x51 NATO or its equivalents. &lt;br /&gt;
::*Squad Automatic Weapon - An attempt to make a GPMG that use the intermediate cartridges everyone else in the squad used. Despite the weaknesses of intermediate cartridges (limited range, low barrier penetration/destruction) being more noticeable in a machinegun role, they is still commonly used by virtue of their reduced logistical requirements and lighter weight compared to other man-portable LMG variants. The RPD, RPK and M249/SAW/MINIMI family are the main entries here, though it seems every modern assault rifle has tried to make a SAW variant with varying degrees of success. &lt;br /&gt;
:::*Infantry Automatic Rifle - A more recent concept that seeks to combine the continuous firing properties of a machine gun with an assault rifle&#039;s accuracy and ease of use. So far only attempted seriously by the US Marine Corp with the M27; while the higher-ups are pleased with it so far, there is considerable debate about whether its lower rate of fire compared to the M249 will make it less effective at providing suppressing fire.&lt;br /&gt;
:*Rotary Machine Gun - Originally known as the &amp;quot;Gatling gun&amp;quot;, man&#039;s first known attempt to have enough [[dakka]]; a rotary machine gun is an automatic weapon that uses revolving barrels that interchange every time the gun fires off a round. The kicker to this is that it allows the gun to shoot with little threat of the barrels wearing out as they interchange between shots; giving them a small window to cool off before firing again. The end result is a gun capable of firing over 3,000 rounds per minute without fail, or in a smaller scope; 50 rounds per second. Modern rotary guns are electrically powered to allow them to reach such insane speeds, and are given ammo drums that contain thousands of rounds to be able to sustain that amount of bullets being fired; so they&#039;re confined to static emplacements and vehicles (unlike what the media constantly portrays; these things are not even close to being man-portable without assistance from powered armor.) These types of guns are used almost exclusively on aircraft. anti-aircraft emplacements, or even anti missile turrets as they&#039;re the only non-missile weapon that can reliably hit fast-moving aircraft. But a rotary gun that fires 30mm rounds is powerful enough to tear tanks in two, as well (metaphorically, they only have to penetrate top armor and rate of fire helps). Unlike what the movies would tell you a rotary machine gun does not need a long spinup time to get to full speed: when the trigger is pulled the gun starts to spin and fire immediately.&lt;br /&gt;
:*Chain gun - A chain gun is a machine gun that is fed using an electric motor. Instead of relying on the gasses from the bullet to work the action to cycle a new round; a machine automatically ejects and loads a new round in after firing a shot. Chain guns have the benefit of never jamming due to feeding failures, as even if the round is not discharged; the machine pops it out and loads a new one regardless. However, it is also not man-portable as it requires an electric motor to function, so it is only found on fixed emplacements or vehicles. Can easily fuck up any poor shmucks day by perforating the boat or car they are in. People sometimes use the words &amp;quot;chain gun&amp;quot; and &amp;quot;rotary machine gun&amp;quot; interchangeably (thanks, Doom), but chain guns are typically single-barreled, as they don&#039;t need the high rate of fire that rotary guns do outside of anti-air guns. If you see an actual rotary barrel chain gun, it&#039;s probably a CIWS like the Phalanx or the Kashtan, and while primarily designed for air defense (mostly helicopters and ground attackers who get too cocky) and to shoot down incoming shells and missiles, they can most assuredly put holes in boats and vehicles.&lt;br /&gt;
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===Actions===&lt;br /&gt;
&amp;quot;Action&amp;quot; refers to how ammunition is loaded into the weapon.&lt;br /&gt;
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*Single-shot: The first and oldest of all; a single-shot weapon is when users manually load rounds into the chamber. This can be anything from loading a new round, cocking the weapon every shot, or pumping the action.&lt;br /&gt;
**Muzzle-loaded: The earliest form of how weapons were loaded. This meant you had to load a new round directly into the muzzle, which is where the bullets come out. In its earliest form; muzzle-loaded guns were complicated to arm; you had to fuck around with a wad, powder, and slug. In the heat of battle, you had to ram these down the barrel of your gun in the correct order, light the wick, then aim before the gun goes off. And you had to do all this while standing in the open within firing range of your enemy.  Still in use because many jurisdictions have a muzzle loading only season and such obsolete arms are subject to fewer legal restrictions in general.  &lt;br /&gt;
**Breach-loaded; An upgrade over muzzle-loading and developed shortly after cartridges were invented; breach loaders are where the back of the barrel can be opened so that you can load a new round into it. Many muzzle loaders were converted to breech loaders in workshops near the end of the Industrial Revolution. It is still a popular setup for multi-barreled shotguns. Certain revolvers are breach-loaded as well, but given the size and design of the revolver, this gives them a notable weak point at the top of the weapon where the parts connect together. Most come in flavors such as break action (popular with simple shotguns and flare pistols), trapdoor mechanisms, rolling blocks, falling blocks (attached to levers), or bolt action.&lt;br /&gt;
**Bolt-action: This type of action is where you pull the charging handle of a weapon, every time you shoot so that a new round can be chambered. They come in two varieties: faster but weaker locking straight-pull bolts and slower but stronger rotating bolt actions. Originally starting off as single shot rifles, they eventually added magazines to reduce the amount of loading required once smokeless powder was used. These were pretty popular in WW1 and continues to be used today for precision rifles and discount anti-material rifles due to their simplicity and strength.&lt;br /&gt;
***Needle Rifle: An early precursor to the bolt action from the 1840&#039;s with the Dreyse and Chassepot rifles. Unlike its grandchild in WWI, these used self-contained paper cartridges where the primer is on the tail end of the projectile and the gunpowder is sandwiched between the primer and the rest of the paper cartridge. To ignite the gunpowder, the bolt&#039;s firing pin actually needs to puncture the cartridge from the back with a needle and hit the primer. While faster to fire at six to fifteen rounds per minute compared to a regular muzzleloader, their needles warped after repeating shooting and had to be replaced. And in the case of the Chassepot, their rubber seals in the breech would deteriorate and require swapping. Once metal cartridges were invented a decade later, the needle rifles were replaced with fully fledged bolt action rifles as we know them.&lt;br /&gt;
**Lever-action: The cool kid of the single-action club; lever-action weapons are those where you have to use a lever to chamber a new round, which was usually mounted near the trigger.  Great for shooting from horseback, not so great lying on the ground. This type was made popular by Winchester during the frontier age of the Wild West and even more by Arnold Schwarzenegger when he used a lever-action shotgun during Terminator 2.  Tend to be chambered for pistol cartridges and intermediate rifle cartridges because its metalurgy and action weren&#039;t strong enough for full rifle cartridges till the 1890s, when bolt actions had started displacing it, and tube magazines requiring flat nosed rimed cartridges while market forces limit them to cartridges that are still made (a crossover that&#039;s essentially just .22lr, revolver cartridges, .30-30 and .45-70).  &lt;br /&gt;
**Pump-action: A pump action is where you had to pull the &amp;quot;pump&amp;quot; of the weapon to cycle a new round. This is the most common action used by shotguns. A few rifles used this setup as well (but only with round bullet heads as pointed bullets have the risk of setting off the primers), and there is one instance of a bunch of madmen creating a pump-action 3+1 (three in the tube, one in the chamber) 40mm grenade launcher. &lt;br /&gt;
*Automatic action/Self-loading: Unlike single-shot weapons, it uses gasses expelled by the cartridge or recoil to power a mechanism that automatically chambers a new round after each shot. Generally speaking, the semi-automatic to fully-automatic action is determined by the trigger sear, which may either inhibit the hammer from hitting against until the trigger is let go (semi-automatic), stops firing after a certain number of rounds have been fired (burst-fire), or continuously fires until ammo is expended (fully automatic). &lt;br /&gt;
**Semi-automatic: A semi-automatic weapon is any weapon that can fire after every trigger pull, with the user only needing to work the action after reloading a completely empty gun. Most handguns and many rifles are semi-automatic.&lt;br /&gt;
**Burst-Fire: A setting sometimes included on automatic weapons, each trigger pull fires several rounds before stopping automatically.  Fully automatic fire in a handheld gun tends to very quickly go off target due to muzzle rise, but by limiting fire to a controlled burst, the gun is easier to keep trained on target.  The main purpose for this setting is to defeat personal body armor; many types of armor such as ceramic inserts are only designed to reliably stop one rifle bullet, not a close grouping of several hits in succession.  &lt;br /&gt;
**Fully-automatic: A fully-automatic weapon is any weapon that can fire automatically, so long as the trigger is depressed, rather than pulled each time like how semi-autos work. Automatic weapons tend to be banned for civilian use outside of firing ranges and are only available to military even in countries liberal with gun rights.&lt;br /&gt;
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===Ammo Storage and Feeding===&lt;br /&gt;
This refers to how ammunition is given to the weapon. Also the topic of a /k/ommando&#039;s greatest sources of rage; the clip vs magazine misconception. This section will give a short explanation for both.&lt;br /&gt;
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*Pepperbox - basically the bastard child of a break-action long gun and a revolver; a pepperbox gun has 3 or more barrels loaded and ready to fire, with the gun rotating between the loaded barrels to fire in relatively quick sucession. As this was one of the only ways to get more than a single shot in less than a minute without resorting to carrying multiple guns; the design was wacky but popular during the olden ages (and still today to a limited extent for some pocket pistols). The Empire&#039;s Outriders are armed with these weapons if you want a visual of what they looked like. Most pepperboxes where smoothbore since they were made on the cheap and never intended for more than point blank fire.&lt;br /&gt;
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*Harmonica - Also called a &#039;&#039;slide gun,&#039;&#039; it was a precursor to the detachable magazine, it was basically a reusable steel block with multiple holes drilled into the sides to house preloaded powder and shot alongside percussion caps. While loaded from the side near the hammer on adapted breechloading firearms and manually reset between shots, it still did not solve the problem of gas leakage that plagued early non-muzzleloaders until the invention of brass bullet cartridges.&lt;br /&gt;
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*Volleygun - A variant of the olden multi-barrel family, the volleygun foregoes single, accurate shots in favor of alpha-striking to saturate the area in lead, having anywhere between 2 to 20 barrels (and you can go well beyond this if your contraption can handle it) and the size ranging anywhere from a pistol to a full-sized artillery piece. As the name describes; it fires all of it&#039;s payload in a single volley, basically making it a one-man firing line. This style of weaponry gradually fell out of disuse as more modern firearms were developed (mainly self-loading weapons, which were more reliable and accurate), but is notably still used for the &amp;quot;Metal Storm&amp;quot;, a prototype weapon with truly absurd number of gun barrels that go off simultaneously to shred the ever-living fuck out of it&#039;s target. The only types still in use today are double barreled shotguns and derringers.&lt;br /&gt;
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*Superposed load - the disadvantage to using a multi-barreled firearm is that it adds a lot of weight to the firearm. One alternative was to simply stack multiple bullets and charges into the same barrel, and then have the firearm set them off sequentially. The early version of this mechanism was prone to failures, as the bullets were not self-contained and a poor gas seal could result in multiple charges going off, destroying the gun (and the user if unlucky enough) if it was not designed to handle the stress.  The King of England was once gifted several such guns and after one exploded killing the guard firing it the whole affair was deemed a very creative attempt at assassination.  However, this setup was revived with the invention of caseless bullets and electronic triggers used most prominently in Metal Storm weapons. If combined with multiple barrels, a metal storm weapon can have a bewildering rate of fire. So far the technology is mostly used in multi-shot grenade launchers.  &lt;br /&gt;
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*Bullpup - A bullpup is any weapon where its action is located in the behind the trigger, instead of in front. Bullpups have the advantage of being more compact, whilst still retaining the same ballistic properties of a full-sized weapon as it can use the same barrel length, but the weapon&#039;s profile is shorter thanks to the design. However, some of the disadvantages are it not being readily ambidextrous  (being that the shell ejection port is directly beside the shooter&#039;s face, you cannot switch to a left-hand grip so easily if the situation calls for it. Some bullpups can have ambidextrous controls, but implementing them typically requires tools and is not something you can swap during a fight). One of the more technical problems is weight distribution. Unlike traditional firearms where the weight is typically in the center, allowing both left and right arms to distribute the weight of the gun: most of the bullpup&#039;s weight is in the back, so most of the work is being lumped onto the dominant hand, which can cause fatigue faster. The other is poor trigger pull due to the distance from trigger to action, though there are aftermarket kits for many that can mitigate it a good deal. Modern pistols and many SMGs that feed from inside the grip are &#039;&#039;technically&#039;&#039; bullpups, since their magazine and action are behind the trigger and connected by a transfer bar, but they generally aren&#039;t counted as such.  Despite their on-paper advantages, bullpups have been a hard sell on account of most of their early offerings being either hideously expensive, or finicky garbage, or inciting visceral digust just looking at it, or just straight up not-American enough to make it out of subcommittee at the Pentagon. Their lack of reach with a bayonet is a hindrance (even with modern firearms, room-to-room combat and POW control still use bayonets) while their difficulty with being modular or customizable makes each model a one-trick pony. &lt;br /&gt;
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*Clip - A clip is a device, used for bundling bullets together for immediate use. Guns cannot use clips by themselves, they have to be loaded into a magazine first to be used by a gun. The most common version were &amp;quot;stripper clips&amp;quot;: each clip held about five bullets, and to load the rifle you placed the clip on top of the magazine, then squeezed the bullets off the clip into the magazine. Another type, en bloc, was used by the M1 Garand and held eight bullets in a 2x4 configuration. The entire clip was put in the magazine, with the clip being ejected after being emptied. The last kind is the moon (or half-moon) clip, used specifically for revolvers, which holds bullets in a circular formation for loading the chamber up in one go. Clips are still used today, but exclusively to speed up loading external magazines. Filling external magazines generally requires a small disposable tool, which is included in any ammo lot packaged on stripper clips.&lt;br /&gt;
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*Speedloader - A speedloader is essentially a clip that has moving parts, usually to aid with holding and/or loading ammunition. Two common types exist. The first is similar to a moon clip in that it holds bullets so that they can all be loaded into a revolver simultaneously, but use a locking mechanism to secure the bullets while they are being carried, then release them once they are loaded into the cylinder. While not as fast as a moon clip, it still makes loading revolvers considerably faster. Another type of speedloader is the magazine loader, which is designed to reduce the spring pressure in a magazine, making it faster and easier to load.&lt;br /&gt;
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*Magazine - The magazine is part of the weapon that houses and feeds actual ammo into the weapon. In the olden days, many guns had magazines that were built into the weapon itself and were fed using clips of ammo that were loaded after the gun ran out. Built-in magazines, however, severely limited the potential ammunition capacity of guns as they cannot be expanded without significantly making the gun larger and was a pain in the ass to reload (such as in the case of revolvers). To counter this; people designed guns whose magazines were detachable from the gun itself. This allowed people to easily expand the ammo cap of a gun, as they only needed to ensure that the extended magazine will fit into their gun and cycle properly, they no longer needed to re-work the entire structure of the gun to enlarge a built-in magazine.  It also greatly increased a person&#039;s reload speed, as instead of fumbling around with several clips to ram down the gun: they just had to detach a magazine, pull one out of their vest/bag, load it in (charge the gun if needed), and they&#039;re good to go. High-capacity magazines tend to take on weird shapes rather than the standard flat box; the most common variant is the drum magazine, but there are also double drums, caskets, and helicals. Typically the weakest part of any firearm. A large part of the misconceptions of the M16 were related to the fucktarded idea that it should be issued with DISPOSABLE MAGAZINES! They were initially not intended for repeated use, empty the mag. Drop it, crush it under your boot, reload a brand new never used mag. Worked well till some bureaucrat ordered reusing them which alongside some other bureaucrats skipping the chrome lining for the barrel and issuing really shitty ammo made with spare parts caused regular failures.  Newer iterations of the magazine have since addressed these issues.&lt;br /&gt;
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*Belts - The belt is what it is; a long belt filled with bullets, which can either take the form of a cloth belt or linked by metallic chains. Belts are the common loading method of most machine guns, who typically have ammunition capacities well beyond 100 rounds. The reason for this is that it simplifies the operation of the gun (since belts do not require them to be fed to the gun with a mechanism like in traditional magazines) and makes them less prone to malfunctions (with a gun designed to shoot continuously; you wanna make sure that there&#039;s less critical moving parts to fuck up as it&#039;s firing it&#039;s 300th round at the enemy). Belts are also much easier to transport, as the belt can be folded several times to make it more compact, versus a solid magazine. This is mostly because until H&amp;amp;K put out their steel high reliability 5.56 nato mag, most magazines couldn&#039;t keep up with the fire rate and were too flimsy(The Soviet counterparts that used magazines, used AK pattern magazines which you can open a beer with and then load into the gun). Pretty much every man issued a M249 with the magwell adapter, will attest to how dire you must be for bullets in the air to use it but it&#039;s better then nothing when the belt is out and your buddies can toss you a couple mags rather than sitting on your thumb waiting for someone to drop their gun.&lt;br /&gt;
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==Ammunition themselves== &lt;br /&gt;
To call a round or cartridge &amp;quot;a bullet&amp;quot; would be the equivalent of calling of calling a magazine a clip. Bullets are the projectiles that are or to be launched, while the &amp;quot;round&amp;quot; is the entire thing. To do otherwise would summon the wrath of the /k/ommando.&lt;br /&gt;
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===Composition of the modern round/cartridge===&lt;br /&gt;
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*Casing - The metal jacket that houses the propellant, primer, and to an extent the bullet (pardoning telescopic munitions which house the bullet completely.) Usually made from brass, they can be made from steel or plastics (at the detriment of the gun itself, unless designed for such). &lt;br /&gt;
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*Propellant - Powder that is used to propel the bullet/slug/projectile. In the good ol&#039; days, it used black powder (which was made from charcoal, sulphur, and saltpeter - either potassium nitrate or sodium nitrate), but those clouded the air with black smoke, left soot in the gun, were corrosive, and weren&#039;t powerful. Most modern rounds use a double base powder (generally guncotton/nitrocellulose, both dry and in a dissolved form called collodion, and nitroglycerin), may include a variety of stabilizers (to improve shelf life of the round) and deterrents (to prevent the cartridge from being too &amp;quot;hot&amp;quot; and prematurely combusting or shattering the barrel from overpressure). For artillery, they make good use of triple base propellants, which is smokey as hell but burn well. &lt;br /&gt;
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*Primer - What activates the powder in the rounds themselves. They&#039;re percussion caps filled with sensitive explosive compounds (like fulminates, perchlorates, styphnates, tetrazenes,or azides) that ignite upon being hit. Generally a firm dent is enough to activate the munitions. Modern commercial ammo generally use non-corrosive compression sensitive materials, though many governments kept using corrosive primers well into the Cold War.&lt;br /&gt;
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*Bullets - What people get tripped up on in naming munitions. Being the projectile, anyone loading the munitions has a vast choice of what can be used as a bullet. Generally, lead, steel, and tungsten make the core of the round (thanks to their weight) while the outer coat for the round could be lead (since it is also very malleable), copper, and nickel, though Teflon and certain plastics can also be used. If you&#039;re feeling lucky, you can load a variety of other materials into the rounds (or shells for shotguns). Take for example salt, which doesn&#039;t kill, but you can mark people and they sting like hell. Alternatively, if you&#039;re riot police trying to suppress a crowd without killing them, you&#039;d use bullets or shotgun shells loaded with rubber, foam, wax, plastic, bean bag rounds, or tear gas with reduced propellant. If it hits you in the head or in an unlucky spot, you might die from blunt force trauma but it&#039;s less lethal than an actual bullet.&lt;br /&gt;
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===Types of bullets===&lt;br /&gt;
As a short note on bullets, its important to know that just because a bullet can easily penetrate armor doesn&#039;t mean its a definite upgrade over everything else. If a hard bullet like the FMJ or AP penetrates the human body and exits in the same shot; its gonna hurt like hell but unless that bullet was in the 12.7mm (.50 caliber) category or it hit something important like a lung or the head; the target has a good possibility to survive through a combination of medical aid, hormones (adrenaline in fight or flight), and willpower (with the side possibility of stimulants), and even still continue to fight onwards if they&#039;re that [[Ork|dead &#039;ard]]. That said, if a 12.7mm round came tearing through your body; it has enough momentum to potentially rupture a good chunk of your insides which is &#039;&#039;very&#039;&#039; lethal, but 12.7mm guns are generally not mainstay (these are guns like the Desert Eagle, M2 Browning, or M82 Barrett), so unless you&#039;re a real-life action hero, a turret gunner, or a counter-sniper; its unlikely for you to have access to these behemoths.&lt;br /&gt;
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Likewise, if a soft bullet like the JHP or SP penetrates the body, then which expands, fragments, and/or tumbles inside; in short internal and external bleeding would be the most urgent of the target&#039;s concerns, with ruptured organs and torn muscles leaking like a broken sewage pipe, thus making HP lot more lethal and debilitating. That said, soft bullets fragment easily and body armor proportionate to it&#039;s caliber can reliably stop soft round. That said even if armored; the target is still gonna feel the impact of the bullet&#039;s force hitting against his body, and that still has the potential of killing someone if the circumstances are right (although its still unreliable).&lt;br /&gt;
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In the end, a bullet is either specialized where it&#039;s only effective against either armored or unarmored targets, or a special combination that renders it effective against both types (although these require an experienced smith to manufacture properly).&lt;br /&gt;
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*Ball - though if we start talking bullets we need to start with the first bullet: the lead ball, from where we derive the common term for  bullets as &#039;rounds&#039;. It&#039;s. . .just a lead ball though, not much to say about it. The balls were hand made, often by soldiers themselves since lead has such a low melting point, with the molds often being unique to each gun. This used largely the same process that was used for [[Sling]] bullets since antiquity. These early bullets would be smaller then the barrel and so would often &#039;rattle&#039; down the barrel due to the ill fitting, which combined with a lack of riffling would mean early guns were horribly inaccurate. If one used a larger bullet that better fitted the gun, one could use rifling, but this required, (see above) hammering the bullet into place to make sure that there were no gaps.&lt;br /&gt;
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*Minié ball- The first bullet we would know as a &#039;bullet&#039;, and the first truly distinct from a lead ball. A Minié ball is a conical bullet with a concave hole in the base. When fired the base flared out from the pressure of the blast, letting it engage with the rifling of the gun. This meant that it formed a seal with the barrel making it incredibly accurate, while not needing to be tightly hammered down the barrel. The best of both worlds. Combined with it&#039;s large size these things were lethal on the battle field maiming and crippling an entire generation of soldiers during the US civil war.&lt;br /&gt;
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*Full Metal Jacket (FMJ)- Generally a lead or steel bullet encased in a soft metal such as copper. Acts a sort of lube as well as preventing fouling of the barrel. Depending on design, has a potential to fragment post impact, shredding internal organs.&lt;br /&gt;
**Synthetic Jacket- FMJ ammo with a plastic jacket, which has the advantage of reducing cleaning requirements and safer when hitting steel at the cost of various things not really relevant in practice ammo. Currently only in handgun calibers and only made as practice/match ammo (though some hollow points and AP rounds do also use polymer jackets).&lt;br /&gt;
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*Hollow point (HP)- The hollow section in the center makes the bullet expand on impact, creating a bigger hole in its victim at the expense of being less effective against armored targets. That being said, the decreased penetration also makes it safer to use in situations where over-penetration could be dangerous (e.g. on an aircraft). Certain designs have bladed tips on expansion, causing additional cutting and bleeding too. It was banned from military use by the Hague Convention of 1899, so restricted to police, civilians, and, as of 2017, the United States Armed Forces (The US didn&#039;t sign that provision, but previously stuck with FMJ even after mass production became feasible for the sake of NATO compatibility).&lt;br /&gt;
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*Semi jacketed Hollow point (SJHP)- Same as a hollow point, but has a copper jacket to help reduce fouling.&lt;br /&gt;
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*Jacketed Hollow Point (JHP)- Same as above, but fully covers the bullet down to the tip. &lt;br /&gt;
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*Wad cutter (WC)- Flat tipped bullet. Not very aerodynamic but it leaves a big hole to help tell you where you hit the target. Generally for closer range paper targets as they lose velocity very quickly due to the drag on them.&lt;br /&gt;
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*Semi Wad Cutter (SWC)- Like the wad cutter, but more aerodynamic. &lt;br /&gt;
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*Armor Piercing (AP)- As name implies, intended to penetrate armor, be it person or equipment. However, this ultimately depends on what gun you&#039;re shooting from and what armor you&#039;re shooting at. A 9x19mm AP steel round coming from a 4&amp;quot; barrel will do diddly to NIJ Level IIIA, where as a 7.62x51 AP flying out of a 24&amp;quot; barrel will punch through it easy as you please. Modern AP rounds are often jacketed in plastic, but this is purely to protect the barrel (turns out sending something meant to destroy steel through a steel barrel results in a wrecked barrel) and adds no armor piercing quality.&lt;br /&gt;
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*Saboted light armor penetrator (SLAP)/Saboted bullets- Think of the discarding sabots fired from a M1 Abrams or a saboted slug of a shotgun, but redesigned to be fired like a standard rifle round. The sabot is designed to  the grip the rifling until it leaves the barrel, then discard after leaving the barrel. This would leave the penetrator or bullet with a high velocity while providing a sufficient spin to the bullet to keep it stabilized in the air. With a higher density and/or thinner bullet, they can potentially penetrate better than potentially even APHE. Likewise for handcrafted bullets, they provide higher velocity for a smaller bullet in a cartridge intended for a larger caliber. G&lt;br /&gt;
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*High Explosive incendiary (HEI)- Explosive tipped munition. Generally for larger rounds (think 7.62 and beyond), they typically are meant for non-infantry targets such as light vehicles, light aircraft, and barriers, showering those inside with speeding shrapnel. Despite their implication, they might not work as well as one might think against hard target. &lt;br /&gt;
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*Armor Piercing Incendiary (API)/Armor Piercing High Explosive (APHE), High Explosive Incendiary Armor Penetration (HEIAP)- Designed with the intentions of penetrating hard targets that HE rounds can&#039;t do alone and being anti-material in general, API and HEIAP are the answer to those targets. Generally have sufficient power in and behind the bullet (think Raufoss Mk.211), it will penetrate body armor and light vehicles with awe-inspiring ease.&lt;br /&gt;
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*Soft point or semi jacketed - Like a FMJ, except the tip is exposed. Designed to have the reduced drag of a FMJ, while expanding upon hitting a target similar to a hollow point. Generally designed for hunters in mind.&lt;br /&gt;
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*Ballistic tip - Similar in performance to the semi-jacketed bullet, but rather than being a solid core of lead it is designed like a hollow point, but with a plastic tip at the end to reduce drag and ensure expansion.&lt;br /&gt;
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*Ratshot - made for smaller-caliber guns and is basically birdshot for rifled barrels. The tip is a plastic cap that contains a small amount pellets, typically within the 1.5mm range. As the name implies; the gun is primarily designed for shooting pests and small animals like rodents and grass snakes. You can use it to shoot at larger pests like coyotes or humans, but it&#039;s woefully underpowdered for the job.&lt;br /&gt;
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*Matchgrade - ammo designed primarily for shooting competitions and/or extreme feats of marksmanship. Very expensive compared to popular alternatives and impractical for common use, but you get what you pay for: a cartridge produced with the finest minds R&amp;amp;D could muster, subjected to much more rigorous batch testing and quality control, and guaranteed to shoot a bullet as far and accurately as physics would allow. Rounds alone do not make an accurate firearm however, so the gun it&#039;s chambered in has to be well-maintained and designed for precise shooting in mind.  &lt;br /&gt;
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*Tracer - a regular bullet coated in pyrotechnic coating that ignites when fired. These are most commonly used with machineguns (every fifth round in a belt, to be exact) since it&#039;s useful for the gunner to accurately see where all his bullets are going, as well as make it clear to any enemies he&#039;s suppressing just who he&#039;s aiming at. Similarly rifle magazines are often loaded with tracers at certain intervals to provide indication of remaining ammo. Of course, the caveat is &amp;quot;tracer&#039;s work both ways&amp;quot; as they can give away your position; this can be mitigated by using &amp;quot;dim&amp;quot; tracers that can only be seen through night vision goggles. Sometimes also used by spotters or commanders to mark a specific target. They can potentially set fire to objects, if the incendiary compound hasn&#039;t burned out yet on impact.&lt;br /&gt;
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*Less-lethals - Commonly known as &#039;rubber bullets&#039; even though they&#039;re made of other substances such as plastic, foam, wax, and beanbag rounds for shotguns these days. Used in riot control and such, where the shooter isn&#039;t allowed to kill. The key word is &amp;quot;less&amp;quot;, however. They hurt like a sonovabitch and can still kill in the wrong circumstances when they hit you in the head or a sensitive area, though. Some, such as blanks or wax, are also mixed in with real rounds before being loaded in weapons of a firing squad to make the responsibility of an execution unclear amidst the shooters. Airsoft this ain&#039;t.&lt;br /&gt;
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*Silver - Pure fantasy, but common in there to counter supernatural creatures weak to silver. Silver bullets would suffer from many problems that rarely get mentioned in fiction. Chief among these are the cost, that silver shrinks when cast (so it&#039;s really hard to get the right size and shape), and that silver is too soft to engage rifling so even if you get the right size accuracy will be terrible. [[Monster Hunter International|More /k/ aligned works]] solve these issues with solutions like sabots (which helps accuracy but still worse than real bullets), ballistic tips made of silver and frangible bullets filled with powdered silver (instead of the typical competitively cheap metal).&lt;br /&gt;
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===Types of Rounds===&lt;br /&gt;
Apart from the traditional type of rounds, here are some unique ones for reference.&lt;br /&gt;
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*Blanks - What you commonly see loaded in movies. Blanks are basically that; the round has a primer and powder, but the bullet is just a paper or plastic sheet designed to keep the powder in, so you get the sound of a gun going off, but not the damage. That said, blanks &#039;&#039;can&#039;&#039; still kill people, the gasses used to propel the bullet forward are still there (just not launching any bullets); and its powerful enough to liquefy organs and break bones if you were dumb/desperate enough shoot someone with a blank at close range. Movie armorers make a point of demonstrating this with things like fruit before letting anyone touch blank firing guns. This is why instead of blank-firing guns, actors will use flash paper guns at close range for safety. There&#039;s also blank ammo specifically designed to make as much noise as possible for the purpose of disorienting and intimidating people in an area. In a military sense blanks do have a use: typically for turning your rifle into a grenade launcher, using the expanding gasses to launch a grenade held at the muzzle by a cup.&lt;br /&gt;
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*Caseless - An old but futuristic concept, a caseless round has everything required for the bullet to be launched, inside the bullet itself. [[Memes|That&#039;s 65% more bullet, per bullet.]]This removes the need for guns to eject spent shell casings after every shot, reducing weight and ammo costs. While this has been pioneered since WW2 and a few prototype examples for it were already developed (like the G11); caseless rounds are still determined to be too unreliable for field combat use in comparison to traditional ammunition, so as of today their use is largely limited (mainly to grenade rounds like the Russian VOG-25 grenade). Their biggest disadvantage is that ammo cases normally transports a large amount of heat out of the weapon, and, if you have paid attention in your physics class, you know that heat always has to go &#039;&#039;somewhere&#039;&#039;, so with caseless ammo, it naturally goes into the weapon, making it prone to overheating and dangerous cookoffs, unless the ammo somehow counteracts this, making it more complex and therefore expensive in the process, and if you&#039;ve at one point in time interacted with any branch of a national government, you know that the word &amp;quot;expensive&amp;quot; usually spells doom for any project that it is attached to. &lt;br /&gt;
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*Gyrojet - A unique but largely impractical cartridge in the gun circuit, WH40K&#039;s famous [[bolter|boltguns]] run on the same concept as the gyrojet. Basically, the bullets are miniature rockets that build up speed as they travel, capable of exceeding the speed of sound after traveling 60ft. While the idea sounds cool; gyrojets were &#039;&#039;required&#039;&#039; to gain minimum distance to achieve their full effect (if you fired at point-blank for example, they didn&#039;t really do much), had a design flaw in their propulsion system that made the rockets prone to corkscrewing off-course, and were highly temperamental to environmental conditions, not to mention the costs. At the end the concept was a bust as it didn&#039;t really do a lot that couldn&#039;t be achieved with traditional small arms for cheaper. Still GeeDubs thought it was nice and became the basis of how boltguns work, where it&#039;s largely the same but with more techno-flubdubbery and &amp;quot;because future&amp;quot;.&lt;br /&gt;
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*Magnum - Unlike what vidya gaems portray, magnums aren&#039;t really super-mega handguns of death. A magnum round is basically a parent cartridge that&#039;s been enlarged so it does more damage due to a combination of larger mass and more powder used (so it flies faster and hits harder), and this can be anything from the .357 magnum handgun round used by revolvers, to the large caliber .338 Lapua and Winchester magnum rounds used for precision sniper rifles.&lt;br /&gt;
** Special - An earlier equivalent. The only two to see continued existence are .38 special and .44 special which also went from black powder to smokeless powder, both of which coincidentally have even longer magnum variants; however both are lengthened only as a safety precaution to make them different, as smokeless powder left plenty of room for more powder.&lt;br /&gt;
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*Overpressured - Designated as &amp;quot;+P&amp;quot;, overpressured rounds still uses the same cartridge (unlike the magnum), but is loaded with higher-pressure powder that releases more energy when fired. It sounds like a nice way to up your damage, but guns have a level of pressure they can tolerate, and if your gun isn&#039;t designed to do such and you use +P rounds; you run the very high risk of destroying your gun (and the rest of your body if you&#039;re that unlucky). There are guns that are proofed to fire +P and +P+ ammo but it typically used in SMGs. Certain batches of surplus ammo will blow up guns because they were made to be used in more robust SMGs and not commercial pistols, poorly stored, or just plain poorly made.&lt;br /&gt;
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*Subsonic - Rounds designed to shoot slower than the speed of sound to prevent creating the loud cracking sound a projectile makes when it goes beyond 345m/s, making them more stealthy. There&#039;s three ways to go about this. The first is to put less powder in the round, or use specialized one that explodes with and imparts less energy (although this may cause problems for self-loading guns, who are not designed to cycle using less powerful ammo). The other is to make the bullet much heavier than usual so the standard powder load doesn&#039;t have enough energy to have the bullet break the sound barrier, although this translates to slower projectile speed and lower range, but increased chances of armor penetration as heavier bullets retain energy much more efficiently than lighter ones. The last is a combination of the two methods. Subsonic munitions are primarily used in silenced weapons for their sound-reduction benefits (the most extreme case of which is that only the cycling of the gun can be heard, the gunshot is virtually inaudible), although some take advantage of certain subsonic rounds&#039; heavy bullets and low-energy for defeating armored opponents at close range (as the lower energy translates to lower chances of overpenetration, which AP bullets have a tendency of doing when tearing through non-armored parts of the body).&lt;br /&gt;
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===Types of shotgun loads===&lt;br /&gt;
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*Buckshot - The shell is filled with lead or steel pellets, each of which is typically around 15mm each (it ultimately depends on the bore), that spread out once discharged. Poor at penetrating armor and limited effective range comparison to other firearms as the pellets scatter and the pellets are too small to do serious damage individually (Although do note that unlike what the vidya gaems portray; a decent 12G shotgun loaded with buckshot is effective upto 30-50m, not just in point-blank range); but they do cover a fairly large radius and the force of 8-12 pellets impacting against your body will send you tumbling and rolling on the floor in agony, even if they don&#039;t penetrate.&lt;br /&gt;
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*Birdshot - Similar to buckshot and more pellets, but the pellets are smaller (5mm and less, although still depends on the bore). As their name describes; the ammo is designed to pelt down birds by [[Ork|throwing as many bullets at the target and hoping atleast a few of them hit]]. You can use them against non-avian targets aswell and they&#039;ll do something, but they don&#039;t pack the punch you&#039;d like and don&#039;t expect them to dent body armor too much. Their ineffectiveness against human targets [[Wikipedia:Dick Cheney hunting accident|was demonstrated by a (possibly drunk) Vice President of the United States]] when he shot an old guy in the face with some and the only lasting damage was the voice.&lt;br /&gt;
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*Slug - Instead of multiple pellets; the gun fires a single, heavy lead projectile, similar to how traditional ammo works. Because shotgun barrels are not rifled; slugs do not have the range nor accuracy rifles do, but because of their weight and the shotgun&#039;s fairly large caliber; they&#039;re fully capable of crushing their way through armor at close range.  Slugs are typically used for hunting large game in areas where rifle ammunition isn&#039;t allowed due to the risk of overpenetration.&lt;br /&gt;
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*Breaching - A specialized variant of the slug round, breaching rounds are designed specifically to destroy door locks at extremely close range.  Generally composed of very dense powdered steel held together with wax.  &lt;br /&gt;
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*Less-lethals - Designed for riot control where the shooter isn&#039;t allowed to kill; the bullet is either made of rubber, paint, or beanbags designed for minimal penetration, while the powder used in the rounds is less to reduce the projectile&#039;s velocity. The end result is a bullet designed to simply cause shock and pain to the target in order to incapacitate them long enough to be arrested and not rejoin the fight in the meantime. That said, you&#039;re still talking about launching an object at someone at speeds similar to cars speeding on a highway; so hitting vulnerable parts of the body like the head, neck, or ribs can still result in a fatality. On the flip side, anyone wearing bullet-resistant armor won&#039;t be affected too much.&lt;br /&gt;
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*Chain-shot - Typically reserved for olden cannons, the chain-shot is two cannonballs linked with a chain. The spinning contraption was intended to tear through a ship&#039;s mast and sails. Obsolete as fuck, but it is still possible to replicate this with shotgun ammo. Basically you tie two pellets or slugs together so that when they&#039;re discharged; they&#039;re basically flying garrotes. Awesome, but because of how unpredictable bullets are while in flight, it&#039;s highly impractical for combat use.&lt;br /&gt;
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*Flechette - Buckshot, but instead of pellets; the shell is loaded with small metal darts. They achieved better penetration and range than traditional buckshot; but because shotguns aren&#039;t really designed as precision weapons; they were highly impractical for combat applications. They destroyed barrels and tended to deflect off really silly things like raindrops.&lt;br /&gt;
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*Explosive Rounds - The shell contains an slug that explodes upon impact, capable of using anti-armor or anti-personnel shells, basically turning the shotgun into a portable grenade launcher. Not as powerful as the real thing, but invaluable when you need accurate explosions but not the excessive collateral damage or restrictive weight and mass. Has seen some use in rifle rounds on the eastern front of World War II as well as in .50 BMG (officially for use on objects, not people).&lt;br /&gt;
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*Dragon&#039;s Breath - An odd type of ammo. DB shells are loaded with magnesium pellets. When discharged; they create a short but hot burst of fire that burn at temperatures upto 1,600°C. While not really used much for conventional combat due to its status as an incendiary weapon (which would give a warcrimes committee a field day); blasting a person with this at close range will create about the same results as a giant fire-breathing lizard incinerating an unlucky knight to death, hence their name. Also destroys barrels, as dragon&#039;s breath burns hotter than the melting point of steel, and close to the melting point of chromium (two of the most common metals used in gun parts).&lt;br /&gt;
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*Misc - Shotguns aren&#039;t really picky with ammo since they are manually operated and don&#039;t depend on a gas seal as much; just about &#039;&#039;anything&#039;&#039; can be used for bullets if worse comes to worse/you&#039;re bored. Could be lego pieces, could be old hard candy, solid scrap,frozen meat [https://www.youtube.com/watch?v=7-n4bxxn9gA or even glass]. They can also fire flares (but need stronger propellant and an unchoked barrel to avoid getting stuck and melting the barrel). Hell, it can be a Sly Marbo tabletop figure if you could fit him inside a shell and prevent him from disintegrating from the force while exiting the barrel, the choice is yours. (More likely blow up your gun as Sly refuses to die and gives you the finger for trying.) Incidentally this unfastidious in ammunition also means that in a fantasy setting you can basically load anything you want down the barrel of a shotgun to deal with basically any monster that had a weakness. Wooden stakes for vampires, Cold iron for fae, silver for werewolves, the aforementioned dragon breath for flame vulnerable monsters, salt if that&#039;s a thing demons hate in your mythos, freeze holy water into ice and you could still likely shoot it with a sabot. Basically shotguns should be the go to for the modern murder hobo.&lt;br /&gt;
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==Manufacturing of Firearms==&lt;br /&gt;
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===Brief Overview===&lt;br /&gt;
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The production of firearms historically speaking has been an, err, interesting path. The first firearms were little more than metal (or whatever other material one so chose) cylinder with with one hole for the ignition of the powder and one for the projectile to be projected. As time passes on manufacturing techniques got more advanced, leading to triggers which frees up one hand from having to push a hot object into the powder. Most used a sort of striker to ignite the powder, be it flint or rope. Around the early to mid 19th century, self-containing cartridges became a possible reality. As such the firearm had to change too, with an action either simply accepting a round into the barrel or an action that would be worked to put it in. Near the end of the 19th century and start of the 20th, auto-loading firearms became possible, but the actions had to become more complex to automatically feed the round by means of either recoil or gas. After that, guns haven&#039;t exactly changed too drastically (still major changes) in the current 21st century, pardoning the much higher efficiency of the modern weaponry. The complexity of modern firearms however doesn&#039;t interfere with how cheaply they can be produced. As such, there are endless aftermarket gun parts for sale around in places such as the USA.&lt;br /&gt;
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===DIY===&lt;br /&gt;
[[image:.45 ACP ISB SMG.png|thumb|175px|left|.45 ACP ISB SMG designed from a STEN, but has many parts that differ. According to the designer &amp;quot;I like to think of it as a cross between an FG-42, a Welrod and a Sten.&amp;quot;]]&lt;br /&gt;
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First and foremost: guns are not toys, and should never be treated as such. &lt;br /&gt;
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It comes as no secret that one can manufacture their own guns in one&#039;s own home so they chose to ([https://en.wikipedia.org/wiki/Khyber_Pass_copy Just ask the Afghans]). Depending on the skill of the user, the manufacturing tools used, material quality of the parts being used and/or made, design of the gun, and so on, a DIY can range from a explode-in-your-hand zip gun all the way up to high-quality rifles that have a minute of angle (MOA) of 1 or less. All one need is one&#039;s [[Ork|imagination]] and a [[Techpriest|firm understanding on how a gun works from the inside out and machining]]. In addition to that, the internet has a broad data base on the knowledge and schematics of guns. Additionally, while online information is enough to give you a rough understanding to create black or smokeless powder to add to hand-loaded cartridges, the proper equipment, environmentally controlled rooms, and ingredient ratios are hard to get right the first time without causing an accident (as attested to the many Chinese and European chemists who historically died while tinkering to get the formulas right). And while you could arguably use firework material or even discarded nitrocellulose film tape instead, most people are going to simply buy their primers, propellants, and projectiles off the shelves to reload their spent casings instead of building a lab in their basement.&lt;br /&gt;
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[[image:Homemade_gun_exploding.PNG|thumb|150px|right| Careful you might blow your eye out]]&lt;br /&gt;
That said, DIY-guns require a decent understanding of physics, chemistry, and mechanical engineering to manufacturer at all, so unless you&#039;re a [[Mekboy]] with all the know-wotz implanted in your brain; its highly recommended you read up first, lest your firearm&#039;s first unwitting victim is you. &lt;br /&gt;
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[[image:Stormbolter_IRL.jpg|thumb|223px|right|If a modern rifle was a stormbolter.]]&lt;br /&gt;
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Examples of DIY are:&lt;br /&gt;
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*Zip gun: Usually a metal tube attached to a piece of wood or object, within it some sort of trigger and striker. One example of this is a slam fire gun. Generally a 12 gauge shotgun shell loaded into a 3/4 inch tube that can be shoved into a 1 inch tube that has cap containing a nail at the end. When shoved in, the cap&#039;s nail will be more than enough to set off the shell, making the tubes effectively a shotgun. &lt;br /&gt;
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*Experimental design: Every line of guns started out as a experiment somewhere. Some catch on, some don&#039;t, some just are there because why the heck not? Want to have dual barrels on your gun? Go for it! Add a counterweight to the gas block so that the recoil is next to nothing? Makes shoot a breeze! Add a round cam to your bolt so you can have a smooth action and reduce wear on the gun? No reason not to! The choices are endless if with time, diligence, and a bit of imagination.&lt;br /&gt;
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*CNC Manufacturing: Avoiding the painstaking effort of machining it by hand [[Machine Spirit|a machine do it for you?]] A Computer numerical control (CNC) machine can easily mill out receivers and whatever other parts you need assuming you have the plans on the computer and the materials to be drilled out.  In most countries, it&#039;s only necessary to mill some of the components as most firearms have a single designated part which is legally viewed as &amp;quot;the gun&amp;quot; (usually the receiver for rifles and the frame for pistols) and everything else is considered replaceable.  The downsides of that CNC are a bit pricey relative to their hand milling machine counterpart. However some go for as low as $1200, which is roughly the same price as a mid-tier intermediate rifle in the USA.&lt;br /&gt;
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==Relations here==&lt;br /&gt;
Most fantasy writers tend to exclude firearms. There are a variety of reasons for this, such as:&lt;br /&gt;
*Most fantasy comes from [[Tolkien]], who, being a naturalist who largely despised industrialization, did not put guns in Middle-earth, although gunpowder does exist, used by the wizards (Gandalf&#039;s Fireworks and Saruman&#039;s Fires of Orthanc) and by the orcs.&lt;br /&gt;
*Most fantasy (whether copy-catting Tolkien or not) is based on medieval Europe. Depending on your definition of &amp;quot;medieval,&amp;quot; Europe did &#039;&#039;technically&#039;&#039; have firearms towards the very end (crude and unreliable ones, but firearms nonetheless), but most authors base their fantasy on earlier medieval Europe.&lt;br /&gt;
*As in real life, firearms mean that vulgar, dirty, peasant conscripts can take down the author&#039;s Mary Sue noblemen [[knight]]s that trained &#039;&#039;so&#039;&#039; hard in the arts of swordsmanship and melee combat, though if the writer had any historical knowledge they would know that armor can be made &amp;quot;proof&amp;quot; against early firearm bullets (which is partly what spurred the development of full-body plate mail to begin with, as a sidenote) or that a crossbow or longbow can just as easily (in fact, MORE easily due to the general shitty performance of old guns) turn an armored man into swiss cheese.&lt;br /&gt;
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All that being said, most fantasy authors are much more open to cannons, which became viable on the battlefield long before smaller firearms anyway, especially in naval use (cannons were a huge game changer for sea battles). Some even make room for crude rocket launchers, especially if there is a not-China/not-Korea in their setting. (Laugh, but a big firework rocket will put a sod on fire and ruin his day just fine, doubly so if the morons are in wooden fort.)&lt;br /&gt;
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Generally speaking, if a world has both the &amp;quot;stock&amp;quot; fantasy races and guns, there will a strict hierarchy of who uses them, from most to least likely:&lt;br /&gt;
*[[Dwarves]]: They almost always have the best, most plentiful guns. If only one race gets firearms, it&#039;s likely going to be them. &lt;br /&gt;
*[[Gnomes]]: As tinkerers, they&#039;re frequently on a different tech level from everyone else, including firearms.&lt;br /&gt;
*[[Human]]s: Unlike the other races, which are usually an all-or-nothing deal, different human nations have different likelihoods of having guns. Italian and East Asian analogues, as well as the &amp;quot;industrious&amp;quot; or &amp;quot;scientific&amp;quot; nations, are much more likely to have them. Your barbarians, guys keen on knights and chivalry, and the more conservative less so. If the nation is Post Renaissance, expect pike and shot style IRL analogue armies.&lt;br /&gt;
*[[Orc]]s: Orcs would probably love guns if they could actually build some. However, they&#039;re usually either incapable of building things or have a hard time organizing themselves to the point that large-scale firearm and powder production is possible. Even so, they could still obtain them them by other means such as fighting as mercenaries for guns and stealing them off the corpses of the fallen and similar. They are higher on the list if they are more like Tolkienian orcs, which can be fairly well organized and &amp;quot;delight in explosions&amp;quot; enough to manufacture their own gunpowder, if only for simple bombs. If Orcs are of the more Chaotic Evil variety then they will barely have crossbows, let alone guns. If Orcs are of the Klingon variety, as in the violent tendencies are normal enough that the civilization can function, then they will LOVE big guns.&lt;br /&gt;
*[[Elves]]: Being arrogant pricks, they see guns as crude, inaccurate, foul-smelling contraptions that are no substitute for a bow. However, they&#039;ll still use them when necessary, even if they don&#039;t like it. That said, elves also had a good reason to not use them, namely most firearms in a fantasy settling are arquebus-type single-shot smoothbore weapons, which are outranged by longbows. Longbows are even decent against most kinds of armor ([http://en.wikipedia.org/wiki/Battle_of_Agincourt ask the French]). The main advantage of firearms, even early ones, is ease of use and armor penetration though armor could be made that could stop an early handgun. The main problem with longbows is that it takes years to learn, which is not a problem for long-lived elves. Between a smoothbore handgun and a longbow, the bow is simply a better choice to an elf. The problem of course is that longbows are about as good as bow technology can get while handguns can be improved to rifles, against which bows only have rate of fire as an advantage, then Repeating Rifles, which bows have no advantage at all against. So while Elves may have an advantage to sticking with their longbows well into the age of pike and shot, if they&#039;re not careful their Longbows will end up fighting against Springfields and Winchesters and they will end up the worse in that exchange. If tech reaches that point, expect the Archer/Hunter stereotype to turn into Snipers/Mad minute riflemen. And if they&#039;re still vehemently opposed to foul-smelling gunpowder, it&#039;s possible they could consider air guns (like the Girardoni air rifle used in Europe and by Lewis &amp;amp; Clark&#039;s exploratory mission). Assuming they can make a reliable air pump and pressure tank on their own.&lt;br /&gt;
*Wood Elves and other Fey/Nature types: They&#039;d rather die than use a firearm, even if the rest of the world has moved onto biplanes, bolt-action rifles, shell-firing cannons, and tanks. If this happens, this means they either have powerful magic (so the actual weapons used are unimportant), they are &#039;&#039;really really&#039;&#039; good shots with a bow, they have much stronger friends (Think like the amish) or they&#039;re about to get colonized. That said: the problem they have are not guns themselves, but making them as mass production always has some environmental costs they can not stand for. If they could get their hands on some way to make guns that did not harm the environment in the process, at least anymore than making a sword does, they might go small for small scale fire arm production, but this is rarely explored in fiction.&lt;br /&gt;
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For how this conservative attitude tends to apply to tech in general for fantasy settings, see [[Medieval Stasis]].&lt;br /&gt;
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Of course, sci-fi writers almost exclusively use firearms, seeing as how it&#039;s THE FUUUUUUTTTTTUUUUURRRREEEE. The exceptions are [[Warhammer 40,000]] and &#039;&#039;[[Dune]]&#039;&#039;: although guns are the main combat implement in 40K, close combat is still alive and well, and most armies have at least one elite, close-combat unit wielding weapons that are distinctly not firearms; in &#039;&#039;Dune&#039;&#039;, guns are pretty much dead as a weapon of war, as personal-scale force fields stop fast-moving matter (like bullets) from crossing them, but slower matter (like swung knives) can pass through, and if a lasgun blast touches the field, at least one end of the equation comes out &amp;quot;BOOM!!!&amp;quot;. Most sci-fi universes do have close combat weapons on the scale we see in modern warfare, though, like in Mass Effect, where, as the Reaper forces (who are basically [[Necron]]s and [[Tyranids]] combined) invade the galaxy, people begin developing their Omnitools to snap-produce a white-hot blade of hard metal above the wearer&#039;s hand... And then there&#039;s the Krogan, who are too bloodthirsty and too large to properly take cover, so they headbutt things instead of using guns.&lt;br /&gt;
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== Rules ==&lt;br /&gt;
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Most fantasy RPGs deal with firearms the way they deal with lots of things that threaten their [[Medieval Stasis]]: terror, suspicion, and shitty rules.  If you have the option of using a firearm in most games, it probably has one shot that&#039;s weaker than a bow, then takes an entire encounter to reload, and is illegal everywhere in-setting in case you didn&#039;t get the hint.&lt;br /&gt;
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[[D&amp;amp;D#Basic_Dungeons_&amp;amp;_Dragons|BECMI]] Dungeons &amp;amp; Dragons doesn&#039;t have rules for firearms, but there were one or two adventure modules that incorporated a crash-landed spaceship, with weapons the players could loot.  They were treated as magic wands and staves. A few issues of Dragon magazine offered rules for early cannons and hand cannons.&lt;br /&gt;
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[[Advanced Dungeons &amp;amp; Dragons]] mentions guns in a tucked-away subsection on importing TSR&#039;s Cowboys &amp;amp; Indians game Boot Hill to AD&amp;amp;D (DMG, pg113).  Revolver pistols and Gatling guns would do as much damage as a longsword; shotguns as much damage as a two-handed claymore, a (thrown) stick of dynamite does 4x the damage of a short sword.  The rules insist &amp;quot;...when gunpowder is brought into the fantasy world it becomes inert junk, ergo, no clever alchemist can duplicate it.&amp;quot; To reinforce this concept, the &#039;&#039;Manual of the Planes&#039;&#039; included rules for factors of prime material planes, one of which determined if complex (read: setting destroying) chemical compositions like blackpowder would even work in said plane. If you have any knowledge of chemistry, you may cry now.  Notably, [[Greyhawk]] had a [[Murlynd|god of firearms]], and his paladins were basically Wild West sheriffs.  &lt;br /&gt;
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[[Advanced_Dungeons_%26_Dragons#AD.26D_2nd_Edition|Advanced Dungeons &amp;amp; Dragons Second Edition]] included the arquebus in the Players Handbook, where they were depicted as slow, powerful and expensive (500 Gp!). They were also potentially dangerous to the user as the result of a bad roll. It was painfully stressed that the inclusion of firearms in the campaign was the call of the DM. Firearms were a bit more common in the [[Spelljammer]] setting. Moving away from the classic fantasy background, there was the historical campaign sourcebook &#039;&#039;A Mighty Fortress&#039;&#039; that introduced rules for firearms of the 16th and 17th centuries and the &#039;&#039;Masque of the Red Death&#039;&#039; setting for [[Ravenloft]] pushed everything into a gothic horror version of the 1890&#039;s.&lt;br /&gt;
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[[Dungeons_&amp;amp;_Dragons_3rd_Edition|D&amp;amp;D third edition]] has a section on advanced technology (DMG, pp162-164) for Renaissance-era, 20th century, and futuristic weapons.  The weapons are more powerful than what can be found among ranged weapons in the Player&#039;s Handbook, but also heavier and more expensive and require exotic weapon profiency (despite muzzle loaders taking off because they were much easier to teach than archery). You&#039;re better off with magic crossbows. The White Wolf [[Ravenloft]] material also includes them with minor tweaks.&lt;br /&gt;
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[[Pathfinder]] greatly over complicates guns: they have shorter range than bows without magical items, take longer to reload, and have at least a 1/20 chance to break or explode every time you fire it, and use up more expensive ammunition.  As though this wasn&#039;t enough, they have a stiff feat tax needed to make use of them and the fact that there&#039;s really only one major gun factory in the land, the Gunworks of the small nation of Alkenstar, and they keep most of their guns to themselves. In return they hit harder, have a &#039;&#039;terrifying&#039;&#039; 4x crit modifier, and &#039;&#039;use touch AC&#039;&#039; in the first range increment, effectively ignoring armor when fired close up. A specialized class, the [[gunslinger]], is centered around the use of firearms. [[Lasgun|Energy weapon]] specialists in Iron Gods have it a bit better, though ammo is limited for most of the adventure.&lt;br /&gt;
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[[Dragonmech]] has guns, sort of kinda, as well. Only instead of using gunpowder, they use steam to propel the bullet like an airsoft gun. they can only be fired once every other round as the pressure needs to build up. There Treated a bit like crossbows that do more damage and can shoot a little further.&lt;br /&gt;
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[[Dungeons &amp;amp; Dragons 5th Edition]] includes a section on firearms in the &#039;&#039;Dungeon Master&#039;s Guide&#039;&#039;.  They hark back to 2nd edition in terms of stats, fitting the general tone of the game, but aren&#039;t quite as punishing for a player to learn to use and make.  And with the increased emphasis on houseruling and homebrewing, modding the Crossbow Expert feat to work for them seems a simple leap of logic.  The &amp;quot;race builder&amp;quot; guide in the back even suggests changing around the dwarf weapon proficiencies to include them! Furthermore, if you want to get your [[Expedition to the Barrier Peaks]] on, it includes some futuristic guns as well, like lasers and disintegrators.&lt;br /&gt;
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[[Warhammer Fantasy]] features firearms based on early real-world equivalents, like flintlock pistols, musket rifles and the blunderbuss. Although deadly and still on the experimental side, they&#039;re also considered very unreliable and are prone to misfire and sometimes even to explode. Rpg-wise, firearms were already included in the core rulebook of Warhammer Fantasy Roleplay 2nd Edition, but were later somewhat expanded in the Old World Armoury supplement. Some variations that function like firearms were also added as weapons to some Skaven classes in the Old World Bestiary supplement. Generally speaking, firearms require more costs in order to be used, as each shot requires a firearm shot (bullet) and additional gunpowder. Except for the obvious disadvantages of becoming useless once getting wet and longer reloading times, firearms deal more damage than bows and crossbows, with more complex models even having a repeater function, but obviously longer reloading times for each barrel to be loaded again.&lt;br /&gt;
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[[Iron Kingdoms]] takes full advantage of guns in its steampunk setting.  Most of the kingdoms have at least Napoleonic-era muzzle loading rifles.  Cygnar is a bit more advanced with revolvers and machine guns, as well as tesla-style lightning guns.  The iconic Gun-Mages carve runes onto their bullets to allow them to empower their shooting with spell effects.  &lt;br /&gt;
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{{MedievalWeaponry}}&lt;/div&gt;</summary>
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