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		<id>http://2d4chan.org/mediawiki/index.php?title=/pol/&amp;diff=5827</id>
		<title>/pol/</title>
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		<updated>2020-06-12T11:28:18Z</updated>

		<summary type="html">&lt;p&gt;2601:203:480:4C60:ED6B:C050:66F3:242C: /* Please leave the page like this until the mods intervene */&lt;/p&gt;
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&lt;div&gt;{{editwar}}&lt;br /&gt;
==Please leave the page like this until the mods intervene==&lt;br /&gt;
&lt;br /&gt;
/pol/ is a board run by a bunch of idiots, losers, racists, and trolls who for some unexplainable reason think that beliefs of a man who killed millions of people and was a total idiot who was only able to run his country by turning the population into loony racists so they would blame other people for all their problems are cool.  They add to their numbers by preying on people who have no purpose in life, or are annoyed by the antics of the bad kind of [[SJW]]s.  Don&#039;t get sucked in.  [[SJW]]s can be [[Tau|annoying and misguided]], but these people are [[Black Legion|willing embracing evil without irony (or at least not the tasteful kind)]].  TL;DR everything about them is indefensible.&lt;br /&gt;
&lt;br /&gt;
==Please leave the page like this until the mods intervene==&lt;/div&gt;</summary>
		<author><name>2601:203:480:4C60:ED6B:C050:66F3:242C</name></author>
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	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=SJW&amp;diff=411082</id>
		<title>SJW</title>
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		<updated>2020-06-12T11:26:59Z</updated>

		<summary type="html">&lt;p&gt;2601:203:480:4C60:ED6B:C050:66F3:242C: &lt;/p&gt;
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&lt;div&gt;{{editwar}}&lt;br /&gt;
{{flamewar}}&lt;br /&gt;
{{fail}}&lt;br /&gt;
{{heresy}}&lt;br /&gt;
{{cleanup}}&lt;br /&gt;
{{delete|This is possibly the biggest lightning rod of shitposts on the site, so either permanently protect this accursed thing or make it so nobody can blather on about it ever again.}}&lt;br /&gt;
{{Topquote|The only way to win is to not read the crazy, and just fap and/or shlick to the pictures.|[[/d/]]}}&lt;br /&gt;
{{Topquote|People love to pretend they&#039;re offended.|Matt Groening}}&lt;br /&gt;
{{Topquote|Whoever fights monsters should see to it that in the process he does not become a monster.|Friedrich Nietzsche}}&lt;br /&gt;
&lt;br /&gt;
== Meaning ==&lt;br /&gt;
[[Skub]]&#039;s final form.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SJW&#039;&#039;&#039; stands for &#039;&#039;&#039;Social Justice Warrior&#039;&#039;&#039;, a term originated in the late &#039;90s to mid-2000&#039;s, where it was originally more neutral and meant to refer to ardent or outspoken advocates of social change, usually for &#039;furthering&#039; civil rights. This generally meant someone who demanded that all races, classes, genders, sexuality, and other groups (with members who can&#039;t leave voluntarily) be represented in media and treated with equal respect.&lt;br /&gt;
&lt;br /&gt;
Nowadays, it has a less-than-savory connotation, especially to people within 4chan (&#039;&#039;especially&#039;&#039; [[/pol/]] and /v/ - the lattermost is a partial by-product of the GamerGate shenanigans). The modern usage of SJW refers largely to people who demand that media and society be inclusive and inoffensive (in practice, usually only to groups said SJW is a part of and those whose beliefs align with them) before all else, basically trying to police all media and, by proxy, the rest of society.&lt;br /&gt;
&lt;br /&gt;
SJWs also tend to chuck that aforementioned respect out the airlock as they prioritize looking and feeling &amp;quot;good&amp;quot; over actually doing good, like most zealots. They frequently employ simplistic and/or ahistorical analysis that could wring both tears and rage from any fa/tg/uy&#039;s inner history buff (and not just the ones with military vehicle fetishes, either). Such piping hot takes also open them up to &amp;quot;easy debunking&amp;quot; - often by a mix of opportunists looking for an easy &#039;gotcha&#039;, /pol/acks looking for an easy triggering or (perhaps most rarely) people who actually studied their shit, with bonus points if said people are left of center and/or themselves part of said minorities on whose behalf the SJWs pull this shit, even as they speak over them. Of course, the debunking may itself be poorly researched - most political discussions set the bar amazingly low, if you hadn&#039;t guessed.  Many SJWs also practice the double standard of selective outrage (attacking a particular person or group over what they said or did, but ignoring and/or censoring similar or worse things from other groups - bonus points if the latter group is one the &amp;quot;rager&amp;quot; is part of and/or claiming to defend). &lt;br /&gt;
&lt;br /&gt;
In short, it&#039;s associated with activists that advocate a a view of progressive societal change that non-progressives and sometimes even progressive groups, like feminists and minority activists, perceive to be ostracizing, harmful or unnecessary.  This being mostly subjective is why the definition is so [[skub|contentious]] to begin with.&lt;br /&gt;
&lt;br /&gt;
Expect Social Justice Warriors to show up or at least be mentioned anytime some combination of the following occurs:&lt;br /&gt;
&lt;br /&gt;
*A) a popular figure does or says something considered offensive, whether legitimately so or otherwise;&lt;br /&gt;
*B) some asshole&#039;s trying to shut up people they&#039;re being rude to;&lt;br /&gt;
*C) someone is &#039;&#039;harmlessly&#039;&#039; being a bit less politically correct than people want them to; &lt;br /&gt;
*D) someone is being &#039;&#039;far less&#039;&#039; politically correct than the situation warrants; or&lt;br /&gt;
*E) there isn&#039;t enough presentation in a work for ethno-social groups that are already infinitesimal to begin with.&lt;br /&gt;
&lt;br /&gt;
On that note, feel free to play a drinking game where you take a shot each time [[Nazi|Godwin&#039;s Law]] is invoked, and be sure to bid your liver farewell before hand.&lt;br /&gt;
&lt;br /&gt;
Expect the affected thread and any other nearby discussion to be derailed in short order; this is becoming more and more frequent on /tg/ lately as hobbies like [[Magic: The Gathering|MTG]] and [[Warhammer 40k]] are being subjected to changes that are viewed as &amp;quot;progressive&amp;quot; and generate unholy waves of skub. This often appears in the forms of users being accused of bigotry for either not checking off enough &amp;quot;oppressed minority&amp;quot; checkboxes in character creation, or else portraying certain groups too positively. The sources are generally either the usual crowd of trolls and shit stirrers, or else actual morons who want to show off their &#039;good guy&#039; badges - aka virtue signalling - and miss the point of their ideals entirely. Naturally, most people who hold similar views prefer to voice them only when appropriate to do so, and outside of the &amp;quot;radical&amp;quot; fringe, they differ from the average fa/tg/uy only by the presence of a few things they think tabletop games could be better at doing.&lt;br /&gt;
&lt;br /&gt;
This can and does often lead to rifts in communities, fanbases and franchises, with creators (most often independent ones) facing harassment and death threats, and any legitimate criticisms are almost immediately lost in the mix of mob mentality - just like most of the internet.&lt;br /&gt;
&lt;br /&gt;
There are plenty of examples, but the average fa/tg/uy is unlikely to care about most of them outside of the few relevant ones discussed further below.&lt;br /&gt;
&lt;br /&gt;
== ...so why is this a big deal again? ==&lt;br /&gt;
The crux of the problem is that SJWs act as &amp;quot;moral guardians&amp;quot; to popular culture. Previous moral panics, such as the hysteria surrounding hip-hop, rock music and (most relevantly) tabletop games [[Dungeons &amp;amp; Dragons]] ever since each medium&#039;s creation, were driven by people who claimed to be protecting their children from the &amp;quot;evils&amp;quot; within certain works, as well as seeing enemies under every rock or choosing to die on hills that are ultimately of no consequence.&lt;br /&gt;
&lt;br /&gt;
To use pen-and-paper RPGs as an example, the mostly-Christian right-wingers of the late 70s believed them to be [[Heresy|a gateway to devil worship and eternal damnation]] because of a misunderstanding. Some of the game developers lifted elements from real-life occultism and black magic practices for themes and stories, which was mistaken for trying to promote these practices - despite Gary Gygax, D&amp;amp;D&#039;s co-creator, being a known Jehovah&#039;s Witness. The response to this huge outcry mostly consisted of renaming or remodeling a bunch of shit (e.g. [[demon]]s and [[devil]]s were now Tanar&#039;ri and Baatezu and in-universe occult symbols were redesigned). More concerning were a few murders and suicides by known players.  While it sounds ridiculous in hindsight, DnD had yet to gain the traction it currently has and coupled with some groups considering the murderers and suicide victims the face of the games, the games were nearly damned by association.  &lt;br /&gt;
&lt;br /&gt;
For more details on that sad, stupid time outlined above, see [[Satanic Panic]].&lt;br /&gt;
&lt;br /&gt;
Where most moral panics in America are often attributed and traced back said older outspoken conservative Christians, with SJWs it&#039;s different - they are generally younger, left-leaning and are either affiliated with new-age religions or atheists (the latter often alongside being anti-religious - ironically, with Christianity often singled out).  While many espouse lefty-hippie ideas of acceptance and inclusiveness, many have turned from simply promoting acceptance of varied interests, lifestyles, and hobbies to policing them for proper behavior and raising hell when they find something they don&#039;t like.  Maybe it&#039;s too objectifying, maybe it&#039;s not inclusive or diverse enough, maybe it portrays a group they disagree with in too positive a manner; either way, it is promoting bigotry and bad behavior and must be changed accordingly.  Some extreme SJWs even become bigots themselves, but with different groups targeted and a &amp;quot;tit for tat&amp;quot; approach.&lt;br /&gt;
&lt;br /&gt;
For the modern SJW, replace the religious issues with socio-political ones, pick a random issue somewhere in the Left (sometimes Far Left) using an advocacy dartboard, and you can find someone who is ready and willing to start petitions, run boycotts, and send death threats to the creators of Your Favorite Thing&amp;lt;sup&amp;gt;TM&amp;lt;/sup&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
While there are many key differences, they&#039;ve joined the ranks of still-existing moral guardians before them through a combination of sheer overzealousness, hatred of particular groups, the usual co-opting by corporations who use their ideologies as a new way to promote their brands and the plentiful organizations and other third parties willing to fund attention-grabbing political actions of varying effectiveness to whatever ends they may desire, whether it be for fame, name or revenge.&lt;br /&gt;
&lt;br /&gt;
That said, compared to the Satanic Panic, any /tg/-related controversies that have occurred since then are hardly a blip on the radar (thankfully so) and are mostly centered around sporadic attempts at pandering by game developers trying to milk what is, to them, a new demographic.&lt;br /&gt;
&lt;br /&gt;
==Further Relevance to /tg/ ==&lt;br /&gt;
[[File:SJW in WOTC Staff.png|thumb|right|300px|Typical SJW delusions, seeing people who hate women in places where there are none, while simultaneously implying women are idiots.]]&lt;br /&gt;
While SJWs mostly focus on comics, movies and video games, they&#039;ve found relatively little traction on tabletop games - it&#039;s widely considered more obscure in comparison to other forms of media, thus not warranting scrutiny OR continued interest to the SJW&#039;s inner hipster. Movies are delivered as a finished product that usually cannot be tampered with, so they have to worry more about what&#039;s given to them. [[/v/|Video games]] can sometimes be modded to some extent, but are usually more at the mercy of its creators.&lt;br /&gt;
&lt;br /&gt;
However, as with any game that allows GMs and their players to [[Homebrew|make up their own shit and tailor the rules and setting to their own goddamn pleasure]], the consumers are the arbiters of what is canon or relevant in their private sessions; [[Games Workshop|the companies]] simply provide the setting these sessions take place within. The &#039;worst&#039; a given fa/tg/uy has to worry about is fits being thrown over given models, [[White Wolf|disingenuous pandering]] [[Vampire: The Masquerade|that&#039;s often mandated by higher-ups]] (sometimes enforced by devs and writers), and a loss in quality of [[Black Library|franchise fiction]] (as if [[C.S. Goto|a ton of]] [[Matt Ward|terrible franchise fiction]] isn&#039;t already out there). More on that later, though.&lt;br /&gt;
&lt;br /&gt;
Any other debates and criticisms surrounding the medium are either nearly as old as the genre itself, or else commonplace enough that it&#039;s not even exclusive to the genre anymore. [[-4 STR]] is something of an exception in this regard, given that the term originated with tabletop itself, and there has also been [[Sociopathic diplomancer gets shut the fuck down|at least one tale of an encounter with someone]] who would very much fit the stereotype. This hasn&#039;t stopped them from &#039;&#039;trying&#039;&#039;, however, to the point where numerous people in high-level positions in the development of not only [[Dungeons &amp;amp; Dragons]], but [[Pathfinder]], are viewed as part of the same ideological mindset, and supposedly believe that THE problem with D&amp;amp;D, is, of course, the fanbase itself.&lt;br /&gt;
&lt;br /&gt;
While this might seem to hold water due to the nature of tabletop and PnP games, more astute fa/tg/uys and ca/tg/irls might have already noticed the aforementioned logical fallacy with this: [[/tg/|traditional gaming]] is fundamentally an insular hobby populated predominantly by its fans, who consist of a much wider spectrum of people than stereotypes dictate. Trying to &#039;&#039;&amp;quot;mandate&amp;quot;&#039;&#039; inclusiveness and force the hobby to fit a completely different audience who has no real interest (key words) is equal to spraying napalm to put out a fire. &lt;br /&gt;
&lt;br /&gt;
Oldfags can only chuckle to themselves; the neckbeards of old saw people try to demonize or similarly alter their hobbies for [[Gary Gygax]]&#039;s entire lifetime, and know that ultimately, this crap is destined to fail just as hard as previous attempts to kill their favorite hobbies off. In turn, many gamers and self-styled movie buffs who don&#039;t understand the &amp;quot;players make the rules&amp;quot; aspect of tabletop thus fail to understand the futility of forcing roleplaying fa/tg/uys to join a &amp;quot;fight&amp;quot; that cannot threaten their fun, even in spite of the stereotype of roleplayers who define themselves solely by their hobby.&lt;br /&gt;
&lt;br /&gt;
The main reason this article exists at all is to detail the perceived threat to the hobby that defines the board and (more often) the annoyance caused by forcing unrelated political discussions on a board of people who are &#039;&#039;ideally&#039;&#039; just trying to play some damn games or otherwise mind their business.&lt;br /&gt;
&lt;br /&gt;
Y&#039;know, like most of the internet.&lt;br /&gt;
&lt;br /&gt;
===SJWs and WH40k===&lt;br /&gt;
Now, you may hear complaints about wargaming, and how it has too much [[Imperium of Man|imperialism, war crimes]], [[Exterminatus|genocide]], [[Ecclesiarchy|religious extremism]], [[Inquisition|xenophobia, abduction]], [[Cadian Shock Troops|child soldiers]], [[Daemonculaba|injury and death of minors]], [[Penitent Engine|religious mind-rape driven war machines]], [[Slaanesh|rape, drug abuse, sexual exploitation]], [[Warp|supernatural horror]], etc. etc. While not mentioned by name, you can imagine those complaints had [[Warhammer 40,000|a particular franchise in mind]]. Naturally, you can also imagine the lengths they went to in order to [[Derp|completely ignore]] [[Grimdark|the entire air of black vs. black morality within the setting itself]] (with shades of super-dark grey if you&#039;re feeling [[Salamanders|gene]][[Tau|rous]]).&lt;br /&gt;
&lt;br /&gt;
The three most common complaints about Warhammer 40,000 are usually: the absence of [[Female Space Marines]]; the [[Sisters of Battle]] having boob plates; and - tied for third - how 40k models and art seldom depicted non-Sisters of Battle women and non-white humans, despite lore containing multiple, numerous easily-found examples to the contrary.&lt;br /&gt;
&lt;br /&gt;
Here is a handy quick-list of refutations, to make everyone&#039;s lives a little easier:&lt;br /&gt;
&lt;br /&gt;
#Warhammer 40,000 originated as an ironic parody of hard-right authoritarianism, born out of the explosion of progressive UK Sci-Fi and Fantasy that erupted as a reaction to [[Ghazghkull Mag Uruk Thraka|Margaret Thatcher]]&#039;s policies of moral regulation and strong executive power (as well as all the other shit that happened in then-living memory during the 20th Century). Warhammer 40k took the piss out of the conservative UK government in the same way &#039;&#039;2000AD&#039;&#039; did, via satire and cautionary tales - this context has been lost over time with the growing popularity of the game, the growth of the company itself, and how the right-leaning political climate being satirized is no longer dominant in the UK (Margaret Thatcher herself also &#039;&#039;died&#039;&#039; several years go) while its current political climate is an entirely different beast.&lt;br /&gt;
#Anyone who actually reads the fluff knows that the Imperium as a body doesn&#039;t care about sex or race on that level, because the encroaching forces of [[grimdark]] make any form of discrimination impractical. Women and other minorities regularly participate in every level of Imperial society. The lack of female models is a semi-regular issue that ends up at the feet of GW, who already get enough shit from pearl-clutching moral guardians about [[Hot Chicks|Sisters Repentia and Daemonettes]] to generally want to avoid gender controversy and making &amp;quot;redundant&amp;quot; models. [[Mutant|The discrimination that &#039;&#039;does&#039;&#039; happen in the Imperium]] has some credible backing, in that the Imperium is an empire of semi-justified zealots: mutation is a common symptom of exposure to [[Chaos]] or [[Genestealer|other very bad things,]] so they figure it&#039;s best to not take chances.&lt;br /&gt;
#:Female Space Marines also have a well-defined fluff reason for not existing: recent lore stated there were in-universe attempts that failed badly enough to warrant discontinuing them. And of the section of the actual playerbase that clamors for female Marines, you can guess how many do so [[Rule 63|with impure intent.]] At any rate, important characters have a higher percentage of female or LBGTQ+ representation than expendable meatgrinder characters. This goes for both old characters like Yarrick (revealed to be gay) and new characters like Arch Magos Exasus (who is non-binary).&lt;br /&gt;
#Until recently, GW was also [[Commorragh Slaves|terrible at sculpting female characters in most cases]]; the Sisters of Battle were a rare exception for years, and that&#039;s likely &#039;&#039;because&#039;&#039; they&#039;re just power-armored humans with boobplate.&lt;br /&gt;
#GW so rarely listened to their own customers that complaining wouldn&#039;t have changed shit no matter how obvious the problem was. Nowadays there is a MUCH better chance for more fan-interaction, but there you go: anyone looking for change should be taking it up with GW, not Warhammer fans.&lt;br /&gt;
#When it comes to racial representation, they&#039;ve previously said that their idea was for humanity in 40k to be as ethnically and physically diverse as they are across Earth in real-life. GW said the reason for having majority white people in the art was because the early art teams were small and made art of what they knew (the UK is still populated by 95% white people, although interestingly where GW is in Nottingham is nowadays only about 65% white), and this pattern just became an unthinking habit. This is typical of a lot of fantasy work, which is often based on history or mythology from Europe or Asia where lighter skin colors are believed more common. While it is discriminatory, it&#039;s &#039;unconscious bigotry&#039; as opposed to GW being actively malicious. [[Image:5zft MoOz3I.jpg|thumb|right|200px|It begins!]]&lt;br /&gt;
#Every Warhammer Fantasy and 40k player knows that GW is simply [[End Times|bad]] [[Abaddon|at]] [[Matt Ward|making]] [[C.S. Goto|writing]] [[Storm of Chaos|decisions]]. Asking for well-written &#039;&#039;anyone&#039;&#039; from GW is like praying for a miracle. Furthermore, some of the most interesting characters in Fantasy were female, and got written out of canon as the years went on, so best believe the fans were already outraged over that.&lt;br /&gt;
&lt;br /&gt;
If you read GW&#039;s Annual report: 2015-16, you&#039;ll find there were complaints about most of the staff being male even back then. To GW&#039;s credit, they answered: &amp;quot;The Company does not consider that diversity can be best achieved by establishing specific quotas and targets and appointments will continue to be made based on merit.&amp;quot; (p. 15, if you&#039;re bored enough to check). That kinda contradicts with the &amp;quot;principle of boardroom diversity, which was first introduced into the Code in June 2010&amp;quot; mentioned on the same page, but you get it.&lt;br /&gt;
&lt;br /&gt;
On the other hand, it should be noted that GW has been somewhat &#039;addressing&#039; things, in [[Age of Sigmar]] anyway; several human models have non-white skin tones in their official paint jobs (and most of them look laughable with it, as they&#039;re rocking classical European features. Painting grizzly white doesn&#039;t make it a polar bear, you know), there&#039;s black Sigmarines and at least one black Ultramarine, there&#039;s more than one model for a Sigmarine woman, and in the early days of AoS, the most promoted faction other than Sigmarines and Khorne was the mostly female [[Sylvaneth]] led by [[Everqueen|Alarielle the Everqueen]].  Meanwhile, [https://spikeybits.com/2017/10/female-representation-40k.html GW has promised on social media to &amp;quot;improve female representation&amp;quot; in 40k], specifically referring to reducing &amp;quot;boob-plate&amp;quot; in the miniature line and artwork (which may have factored into the decision to cover up - and bulk up - the Sister Repentia in 8th edition).&lt;br /&gt;
&lt;br /&gt;
That said, it isn&#039;t all rosy of course; [[Age of Sigmar|Age of Smegmar]] 2e has a female Stormcast Eternal with warning-coloration hair done up in a [https://encyclopediadramatica.rs/Trigglypuff Trigglypuff-tier] mohawk on the front cover of the BRB, though that might not be anything other than garish visual design.  The Daughters of Khaine &#039;&#039;could&#039;&#039; also be viewed as a caricature of radical feminists, being a violently misandric society where the men are literally slaves to the women... or it could be because they&#039;re [[Drow]] with the serial numbers filed of. On the 40k side, [[Gav Thorpe]] wrote a recent book, &#039;&#039;Imperator: Wrath of the Omnissiah&#039;&#039;, with a Magos who &amp;quot;does not identify as male or female&amp;quot;. While this makes some sense - the Mechanicus shuns the flesh, which would presumably include gender roles - it generated a good amount of [[skub]] due to this new gender dynamic, the use of recently invented gender pronouns, how they fit into the universe, and whether or not this written in an attempt to pander to SJWs or a sign that Gav Thorpe has become one. It should be noted that, like many GW/Black Library writers, Gav Thorpe&#039;s content is by no means 100% great reads, and this might just be a case of him finding a character interesting, political views aside, and writing them very badly.&lt;br /&gt;
&lt;br /&gt;
==What do???==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Nothing.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It&#039;s your hobby, and at day&#039;s end, any changes you make to doing what you love and loving what you do should be ultimately &#039;&#039;your&#039;&#039; decision. Don&#039;t care so much about what other people think, let alone some fanbrats and/or political brainlets who probably don&#039;t even give a shit about it to begin with. Anyone who DOES care enough about diverse characters and settings will eventually take matters into their own hands and [[Homebrew|brew some up]] [[Get shit done|themselves]], as they should. Half the fun of Warhammer is [[Your dudes|making your armies your own]] anyway, like most tabletop games, so why wait for GW to change?&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;wrong&#039;&#039; response (and this is almost always true, by the way), is to insult the fans for liking something they don&#039;t like. But hey, whatchagonnado? &amp;quot;Pretending to be offended&amp;quot; can cut &#039;&#039;&#039;both&#039;&#039;&#039; ways, and complaining about people liking something you don&#039;t like is [[Twilight|almost]] [[Drizzt|as]] [[Ironclaw|popular]] [[The End Times|here]] as [[Grognard|complaining about people &#039;&#039;not&#039;&#039; liking something you love]]. And as long as someone makes their dudes &amp;quot;wrong,&amp;quot; [[That Guy|&#039;&#039;someone&#039;&#039;]] will always be yelling.&lt;br /&gt;
&lt;br /&gt;
Yet again, &#039;&#039;like most of the internet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So weigh your options and pick your battles wisely, because God knows these chucklefucks won&#039;t.&lt;br /&gt;
&lt;br /&gt;
==Do They Have a Point?==&lt;br /&gt;
&lt;br /&gt;
===TL;DR:===&lt;br /&gt;
&#039;&#039;&#039;It&#039;s complicated.&#039;&#039;&#039; Many of the points the SJWs raise aren&#039;t incorrect in themselves, &#039;&#039;but&#039;&#039; they are often distorted by proponents and detractors alike to further their respective agendas. Regardless of your stance on the social issues in dispute, keep in mind that it&#039;s not black-and-white and the goal is change rather than destruction.&lt;br /&gt;
&lt;br /&gt;
===The long version===&lt;br /&gt;
While the term represents legitimate grievances and real issues, as hinted earlier &amp;quot;SJW&amp;quot; has also seen use as a snarl word by people on the right to shut down arguments, regardless of any merit they might have. This snarl creates a crude caricature of modern leftists to smear a rather large body of people (e.g. lumping said leftists with liberals, even though not all liberals are left-wing and may participate in said smears themselves), misrepresenting any position left of the &amp;quot;snarler&amp;quot; as a threat to any cultural aspect you can think of (like say, entertainment and gaming). Sometimes it doesn&#039;t matter if the SJWs in question (or their supposed position) are even partly real, or just convenient caricatures up to and including the most blatant trolls. This use of the term is especially true of those on the [[/pol/]] side when they don&#039;t want to scare the normies - or at least let the caricatures do the work for them. After all, who&#039;s gonna pay attention to someone when they or their views are successfully cast as &amp;quot;[[That Guy|rocking the boat?]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Some fiction &#039;&#039;does&#039;&#039; have problematic elements, and all fiction has a certain degree of subtext woven into it (intentionally or not) by its creators and/or the general worldview of the day. For example, in a lot of 1950s fiction, female characters would usually be sidelined to supporting roles such as home keeper, while a male protagonist would be the guy who took charge and get shit done - even in a science fiction setting where many futurists would have speculated that women would take a greater active role in future society. Most times, writers consider the way things are done where they&#039;re from to be the way things &amp;quot;should&amp;quot; be, unless they&#039;re exploring a &amp;quot;what if&amp;quot; scenario or criticism of an aspect of their society. Tropes built around the worldview of a generation persist into the next and often serve as the foundation for that generation&#039;s works - it&#039;s part of human nature for people to write what they know, take their worldview for granted and/or follow the leader without considering the implications.&lt;br /&gt;
&lt;br /&gt;
Though such tropes &#039;&#039;can&#039;&#039; serve as useful indicators of the author&#039;s beliefs and/or the cultural zeitgeist, many of these tropes also do not age well, becoming discredited in some fashion as society and attitudes towards history change over time; a fair number of MST3K episodes snark at this. Understanding how this process works, and the ramifications thereof, is a perfectly valid approach to identify problematic matters and address them in future works. This has far more practical applications than trying to be as inoffensive as possible merely for the sake of it, which often does the subject matter(s) a disservice - it is frequently an exercise in futility, and besides that, context is key. One series having [[Fantasy Armor|metal bikini armor]] is not a problem (especially if its general tone is tongue firmly in cheek), but when that becomes the norm even in more serious works, especially without justification, then it&#039;s become an issue.&lt;br /&gt;
&lt;br /&gt;
Furthermore, acknowledging problematic elements in a work is not the same as a condemnation of its quality or wanting it censored because of that (usually) comparatively small element - this assumption is a classic Hanlon&#039;s Razor scenario, assuming malice where at worst stupidity may exist. The presence of certain views or &amp;quot;biases&amp;quot; in a work doesn&#039;t mean that the modern reader will instantly like or adopt said views. No one is immune to propaganda, but reading Atlas Shrugged doesn&#039;t automatically make you an individualist; being a fan of the Imperium of Man doesn&#039;t make you a militaristic theocracy advocate, reading The Lord of the Rings does not automatically make you a monarchist, and so on. Aside from tarring all people with the same brush as being easily impressionable morons, that&#039;s mostly putting the cart before the horse and attacking symptoms rather than the actual cause, i.e. what would lead someone to seek reinforcement of that particular worldview via reading or producing fiction, for instance - [[Skub|a nuanced topic that would take up a page on its own and isn&#039;t likely to be done real justice here]]. &lt;br /&gt;
&lt;br /&gt;
There are numerous reasons why there&#039;s &amp;quot;pandering&amp;quot; in /tg/ media, beyond the points discussed above. For one, many companies want to broaden their consumer base by taking in new demographics. As the world gets interconnected and as society becomes more diverse, there is an increasing demand by people who aren&#039;t heterosexual white men to see people who aren&#039;t heterosexual white men in Western media, be it as the hero, getting the girl/guy, or &amp;quot;just&amp;quot; being more than a sidekick (matters of representation and diversity in non-Western media - such as China&#039;s film industry or India&#039;s Bollywood - and related questions of double standards/selective outrage in the complaints are [[Skub|something that would warrant several paragraphs, if not their own page]]). Putting all your eggs in the established core demographic basket can be as disastrous as trying to appeal to a new demographic at the expense of that initial base (AKA &amp;quot;biting the hand that feeds you&amp;quot;). For example, the former was a contributing factor in the [[/co/|Comics Crash of 1996]], focusing too much on the established fanbase at the expense of bringing in new ones by (for example) abandoning magazine stands for comic stores, only to lose it all when they failed to appeal successfully to either while driving much of that old fanbase away.&lt;br /&gt;
&lt;br /&gt;
The &#039;threat&#039; to any given body of work, much less works within the domain of our hobby, does not lie merely in conflicts between people with different political views, but more often in foolish mass-marketing mandates. And when those politics themselves become mass-marketed, the parasitic corporate practices it enables, along with framing the matter as one of a dichotomous nature - be it unintentionally, actively, dishonestly, and/or otherwise - provides further ammo to the &amp;quot;fringe&amp;quot; ideologues involved, supporters and detractors alike, that they may continue their never ending game of philosophical sportsball, and only the most short-sighted and/or fanatical sorts, especially &amp;quot;SJWs&amp;quot;, consider that to be a good result.&lt;br /&gt;
&lt;br /&gt;
Thankfully, some solutions are straightforward; there is absolutely no reason that you could not make the the Inquisitor in your Warhammer 40,000 campaign black. In the typical Tolkien-knockoff fantasy settings, you can include a few black characters, and the bare minimum requirement is a sentence to the effect of &amp;quot;their parents were from a distant land where humans look a bit different&amp;quot; (though Tolkien himself had ethnic diversity among humanity in his setting; the Drúedain people of LotR were non-white and opposed Sauron, while there were those among the Free Peoples who knowingly or unknowingly aided Sauron). Population dynamics, such as the oft-cited 1:1 ratio of male-to-female, suggest that there needs to be a pretty good reason NOT have a mix of characters (such as an epidemic that only effects males or females). The lack of LGBTQ+ people is often a point of contention, as it is very difficult to calculate the actual number in any population, given the inherent dangers in certain regions and the vagueness of personal gender/sexual identification. Adding said characters if they&#039;re written well and fit the story is, in general, a positive and just good business, especially for those who are transparent about the reasoning behind their works.&lt;br /&gt;
&lt;br /&gt;
The problems arise with executives and other figureheads who don&#039;t know any better: some only care about lining their own pockets, and engage in the usual out-of-touch appealing to what the kids are into today without understanding the how and why of it; others fail to distinguish between diversity and tokenism as a result of push an agenda-based quota; and still others use the work to push their views and beliefs onto others, the latter two groups ignoring that their franchises are sold to people and not reductive demographic abstractions. Then there are the marketers and PR representatives who encourage this behavior in the vain hope that &amp;quot;new demographics&amp;quot; will eat it up no matter what; when this is almost inevitably proven wrong, they will double down on the pandering, which alienates those who support the view represented by not giving them what they actually wanted while further souring those who don&#039;t endorse said view.&lt;br /&gt;
&lt;br /&gt;
When further combined with the tendency of sensationalist media outlets to lionize or demonize whoever they have to in order to meet their given slant&#039;s quota, as well as the presence of astroturfing and other means of manufacturing outrage in support of or against said slants, you have the recipe for a failed market or a doomed franchise at best. In a worst-case scenario, you end up creating a new set of problematic cliches and stereotypes. That the majority of fiction is political in some shape or form &#039;&#039;&#039;&#039;&#039;does not&#039;&#039;&#039;&#039;&#039; absolve writers of their responsibility to skillfully and properly handle what, if any, politics they acknowledge, lest we get propaganda masquerading as entertainment - and the groups they&#039;re expecting to eat that kind of slop up may very well be the first to notice.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[/pol/]] - /pol/ is the largest face of the &amp;quot;alt-right&amp;quot;, the yang to the SJW&#039;s left-leaning yin... if the analogy works when one side makes a habit of acting scummier as a matter of principle, and often go out of their way to one-up any bad action they see, without the excuse of at least having a good cause to hide behind. They &#039;&#039;pretty much&#039;&#039; run on the same fuel, shot-for-shot, but /pol/ uses skewed far-right principles instead. Exudes a very similar rage to their perceived enemies, but it has a chance of ranging from hilarious, to the pot calling the kettle black, to &amp;quot;[[Edgy|Hitler did nothing wrong]]&amp;quot; (lets be honest, it&#039;s mostly the last one these days).&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:Social justice vs social &amp;quot;justice&amp;quot;.png|21st century SJWs in a nutshell.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Meme]]&lt;/div&gt;</summary>
		<author><name>2601:203:480:4C60:ED6B:C050:66F3:242C</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=/pol/&amp;diff=5826</id>
		<title>/pol/</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=/pol/&amp;diff=5826"/>
		<updated>2020-06-12T11:25:39Z</updated>

		<summary type="html">&lt;p&gt;2601:203:480:4C60:ED6B:C050:66F3:242C: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{editwar}}&lt;br /&gt;
==Please leave the page like this until the mods intervene==&lt;br /&gt;
&lt;br /&gt;
/pol/ is a board run by a bunch of idiots, losers, racists, and trolls who for some unexplainable reason think that beliefs of a man who killed millions of people and was a total idiot who was only able to run his country by turning the population into loony racists so they would blame other people for all their problems are cool.  They add to their numbers by preying on people who have no purpose in life, or are annoyed by the antics of the bad kind of [[SJW]]s.  Don&#039;t get sucked in.  [[SJW]]s can be [[Tau|annoying and misguided]], but these people are [[Black Legion|willing embracing evil without irony (or at least not the tasteful kind)]].  This page does not need any further details, as everything about them is indefensible.&lt;br /&gt;
&lt;br /&gt;
==Please leave the page like this until the mods intervene==&lt;/div&gt;</summary>
		<author><name>2601:203:480:4C60:ED6B:C050:66F3:242C</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=/pol/&amp;diff=5825</id>
		<title>/pol/</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=/pol/&amp;diff=5825"/>
		<updated>2020-06-12T11:25:05Z</updated>

		<summary type="html">&lt;p&gt;2601:203:480:4C60:ED6B:C050:66F3:242C: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Please leave the page like this until the mods intervene==&lt;br /&gt;
&lt;br /&gt;
/pol/ is a board run by a bunch of idiots, losers, racists, and trolls who for some unexplainable reason think that beliefs of a man who killed millions of people and was a total idiot who was only able to run his country by turning the population into loony racists so they would blame other people for all their problems are cool.  They add to their numbers by preying on people who have no purpose in life, or are annoyed by the antics of the bad kind of [[SJW]]s.  Don&#039;t get sucked in.  [[SJW]]s can be [[Tau|annoying and misguided]], but these people are [[Black Legion|willing embracing evil without irony (or at least not the tasteful kind)]].  This page does not need any further details, as everything about them is indefensible.&lt;br /&gt;
&lt;br /&gt;
==Please leave the page like this until the mods intervene==&lt;/div&gt;</summary>
		<author><name>2601:203:480:4C60:ED6B:C050:66F3:242C</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Pol&amp;diff=381691</id>
		<title>Pol</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Pol&amp;diff=381691"/>
		<updated>2020-06-12T11:10:13Z</updated>

		<summary type="html">&lt;p&gt;2601:203:480:4C60:ED6B:C050:66F3:242C: Redirected page to /pol/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[/pol/]]&lt;/div&gt;</summary>
		<author><name>2601:203:480:4C60:ED6B:C050:66F3:242C</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=/pol/&amp;diff=5821</id>
		<title>/pol/</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=/pol/&amp;diff=5821"/>
		<updated>2020-06-12T10:57:24Z</updated>

		<summary type="html">&lt;p&gt;2601:203:480:4C60:ED6B:C050:66F3:242C: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/pol/ is a board run by a bunch of idiots, losers, racists, and trolls who for some unexplainable reason think that beliefs of a man who killed millions of people and was a total idiot who was only able to run his country by turning the population into loony racists so they would blame other people for all their problems.  They add to their numbers by preying on people who have no purpose in life, or are annoyed by the antics of the bad kind of [[SJW]]s.  Don&#039;t get sucked in.  [[SJW]]s can be [[Tau|annoying and misguided]], but these people are [[Black Legion|willing embracing evil without irony (or at least not the tasteful kind)]].  This page does not need any further details, as everything about them is indefensible.&lt;br /&gt;
[[Category: 4chan]]&lt;/div&gt;</summary>
		<author><name>2601:203:480:4C60:ED6B:C050:66F3:242C</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=/pol/&amp;diff=5819</id>
		<title>/pol/</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=/pol/&amp;diff=5819"/>
		<updated>2020-06-12T10:56:35Z</updated>

		<summary type="html">&lt;p&gt;2601:203:480:4C60:ED6B:C050:66F3:242C: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/pol/ is a board run by a bunch of idiots, losers, racists, and trolls who for some unexplainable reason think that beliefs of a man who killed millions of people and was a total idiot who was only able to run his country by turning the population into loony racists so they would blame other people for all their problems are cool.  They add to their numbers by preying on people who have no purpose in life, or are annoyed by the antics of the bad kind of [[SJW]]s.  Don&#039;t get sucked in.  [[SJW]]s can be [[Tau|annoying and misguided]], but these people are [[Black Legion|willing embracing evil without irony (or at least not the tasteful kind)]].  This page does not need any further details, as everything about them is indefensible.&lt;/div&gt;</summary>
		<author><name>2601:203:480:4C60:ED6B:C050:66F3:242C</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=/pol/&amp;diff=5818</id>
		<title>/pol/</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=/pol/&amp;diff=5818"/>
		<updated>2020-06-12T10:55:35Z</updated>

		<summary type="html">&lt;p&gt;2601:203:480:4C60:ED6B:C050:66F3:242C: Replaced content with &amp;quot;/pol/ is a board run by a bunch of idiots, losers, racists, and trolls who for some unexplainable reason think that beliefs of a man who killed millions of people and was...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/pol/ is a board run by a bunch of idiots, losers, racists, and trolls who for some unexplainable reason think that beliefs of a man who killed millions of people and was a total idiot who was only able to run his country by turning the population into loony racists so they would blame other people for all their problems.  They add to their numbers by preying on people who have no purpose in life, or are annoyed by the antics of the bad kind of [[SJW]]s.  Don&#039;t get sucked in.  [[SJW]]s can be [[Tau|annoying and misguided]], but these people are [[Black Legion|willing embracing evil without irony (or at least not the tasteful kind)]].  This page does not need any further details, as everything about them is indefensible.&lt;/div&gt;</summary>
		<author><name>2601:203:480:4C60:ED6B:C050:66F3:242C</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Kobold&amp;diff=294270</id>
		<title>Kobold</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Kobold&amp;diff=294270"/>
		<updated>2020-06-12T04:01:43Z</updated>

		<summary type="html">&lt;p&gt;2601:203:480:4C60:ED6B:C050:66F3:242C: /* Western-style Monstergirls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Promotions}}&lt;br /&gt;
[[File:Kobold commando.jpg|300px|thumb|right|A [[/k/]]obold.]]&lt;br /&gt;
&#039;&#039;&#039;Kobolds&#039;&#039;&#039; are a race of creatures originating from Germanic folklore, where they were [[goblin]]-like malevolent spirits who were believed to haunt mines, occasionally leaving nasty surprises in the form of worthless, poisonous metal - the element we now know as &amp;quot;cobalt&amp;quot;.  The ore is naturally found as sharp shards, bonded with arsenic oxide. The shards are sharp enough to penetrate boots and feet, hurting miners and making them sick just as if they were poisoned caltrop traps left by kobolds. A &amp;quot;cobalt bomb&amp;quot; is a proposed nuclear weapon designed to poison a large territory with super-radioactive cobalt dust, making the target area uninhabitable for 105 years. The (relatively) short half-life makes it especially deadly, but possible for your great-grandchildren to recover the empty territory. So watch out for &amp;quot;kobold bombs&amp;quot; or &amp;quot;magic missiles&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
They shot to fame in /tg/ circles in [[Dungeons &amp;amp; Dragons]] where, ever since the very first edition, they have been small, weak creatures, generally serving in most campaigns as low-level cannon fodder for the adventurers to mow down, much like [[goblins]] and [[orcs]].&lt;br /&gt;
&lt;br /&gt;
Despite being physically weak, however, kobolds are also described as capable trapsmiths, and are known for creating traps to protect their lairs and dungeons (a habit that is usually ignored or underplayed by most [[DM]]s). This habit - combined with a penchant for lethal tunnel design and group tactics - were famously used in the tale of [[Tucker&#039;s Kobolds]] to illustrate that kobolds - and, indeed, any intelligent creature - can remain dangerous to high-level adventurers despite being statistically inferior in just about every way.&lt;br /&gt;
&lt;br /&gt;
If played with the intention of being dangerous, kobolds are far and away the hardest throwaway monsters to fight. It could be likened to a sort of sick, hardcore version of Home Alone, with the kobolds taking the part of a severely deranged and sadistic Kevin McCallister and the PCs taking the part of hopelessly underprepared thugs walking into a situation they cannot have possibly foreseen. If treated like cannon fodder, they are the absolute hands-down easiest things in any edition to kill, including [[cat|housecats]] and electric iguanas.&lt;br /&gt;
&lt;br /&gt;
Kobolds are often used as &amp;quot;weakling&amp;quot; monsters in games, particularly video games based on the pen-and-paper variety. Their actual versatility depends on the system, but like D&amp;amp;D runs the gamut of [[Dawww|harmless]] to [[Dwarf Fortress#Cats|devastating in numbers]] to [[Anal circumference|downright impossible]]. They are sometimes portayed as reptilian creatures, sometimes as either wolf/dog-like or [[Warcraft| rat-like]]; D&amp;amp;D has actually been in both camps in different editions, and in fact [[5e]] (presumably as part of its attempt to be the &amp;quot;Greatest Hits&amp;quot; edition) actually decided to split the difference and made them dragonkin with some reptilian and some canine features.&lt;br /&gt;
&lt;br /&gt;
There is a market in [[Dungeons_%26_Dragons_3rd_Edition | 3.5]] for kobold [[PC]]s, since their draconian/reptilian ancestry make them one of the only +0 Level Adjustment races capable of qualifying for much of the additional material in [[splatbook]]s like the Draconomicon and the Book of Dragons. [[Pun-Pun]], for example, is a rather famous [[CharOp]] design that allows a kobold wizard to attain theoretically unlimited abilities and attributes, using material from splatbooks and the [[Forgotten Realms]] [[Dungeons_%26_Dragons_Campaign_Settings | campaign setting]].&lt;br /&gt;
&lt;br /&gt;
While [[4e]] technically does allow for 0LA characters using the &amp;quot;racial features&amp;quot; rules in the Monster Manual, they effectively play like reptilian halflings, which get better bonuses. The lack of splat and reptilian-based bonuses makes them less appealing than 3e, but their inherent trap skills make them excellent [[Bloody Path|rogues]].&lt;br /&gt;
&lt;br /&gt;
5th edition&#039;s Volo Guide to Monsters reintroduced them as an option, and while they&#039;re not a &#039;&#039;bad&#039;&#039; choice per se (Small, +2 to Dex and Darkvision make Kobolds quite effective rogues), their sensitivity to daylight proves to be a real disadvantage in campaigns that aren&#039;t extensive dungeon crawls.&lt;br /&gt;
&lt;br /&gt;
The patron god of the kobolds is [[Kurtulmak]].&lt;br /&gt;
&lt;br /&gt;
Kobolds are very popular with [[Furry|Scalies]].&lt;br /&gt;
&lt;br /&gt;
==The Many Faces of Kobolds==&lt;br /&gt;
[[File:Kobold_Art_History.jpg|200px|thumb|right|A basic summary of the kobold look from 1st to 4th edition.]]&lt;br /&gt;
D&amp;amp;D Kobolds have undergone a long history of revision. When they first appeared in basic/AD&amp;amp;D 1e, they were considered kin to goblinoids, but also had distinctly beast-man type appearances - of course, these were the days in which [[bullywug]]s and [[gnolls]] were considered humanoids and thus could interbreed with humans, so not that weird. The result was a scaly-skinned rat or dog-like humanoid with small horns and a distinct barking voice. The version first depicted in the [[Monster Manual]] was clearly a scaly dog-man, but versions by other artists were more rat-like.&lt;br /&gt;
&lt;br /&gt;
When AD&amp;amp;D 2e was launched, the first Monstrous Compendium presented an alternative version that was more visibly [[goblin]]-like; a small, ugly but fundamentally man-shaped creature with big, saucer-like eyes, a puggish face and small horns. This version was not very well received, and the artwork quickly went back to the more rodent-like visages of editions past. The iconic depiction of this was by [[Tony DiTerlizzi]], in the AD&amp;amp;D Monstrous Manual.&lt;br /&gt;
&lt;br /&gt;
Finally, in 3rd edition, kobolds became stunted, draconic humanoids; little reptile men with dragon-like snouts and stubby horns, and this interpretation, which made them claim kinship to true dragons, became their iconic face for all editions afterwards. Even Pathfinder reused this. The 5th edition version somewhat combined the reptilian and canine features, keeping them little reptile men with stubby horns on their heads, but giving them a more canine head with a black dog-like nose at the end of their snout, as well as a pair of longer horns that somewhat resemble dog ears at a glance.&lt;br /&gt;
&lt;br /&gt;
Because the &amp;quot;dragonbolds&amp;quot; or &amp;quot;lizardbolds&amp;quot; are so associated with D&amp;amp;D, when kobolds reappear in other media, their appearance often changes. Because the goblinoid form is too confusing, most kobolds tend to be either [[ratfolk]] or dog-people. [[Warcraft]] has long used the ratfolk interpretation, with its kobolds being humanoid rats who are obsessed with finding candles to help them in their eternal mining. In Japanese media, kobolds as digging dog-people as popular for much the same reason why pig-men [[orc]]s are popular: [[Old School Roleplaying]] [[neckbeard]]s have a huge influence on /tg/ related animes &amp;amp; mangas, and they retain fond memories of the original quasi-dog-like appearance of kobolds from AD&amp;amp;D 2e. This is why, for example, Polt of [[Life With Monstergirls]] appears as a dog-girl.&lt;br /&gt;
&lt;br /&gt;
==D&amp;amp;D Stats==&lt;br /&gt;
Kobolds have long been one of the playable monstrous races of Dungeons &amp;amp; Dragons, although their precise mechanical crunch has been... kind of hit and miss. Pathfinder and 5th edition&#039;s versions in particular have often been angrily derided for actually being weaker than [[Goblin]]s, who are supposed to be on roughly the same level of inferiority on the totem pole.&lt;br /&gt;
&lt;br /&gt;
===BECMI===&lt;br /&gt;
Kobolds were amongst the many &amp;quot;humanoid&amp;quot; races to debut in the [[Known World Gazetteers|Known World Gazetteer #10: The Orcs of Thar]], alongside [[orc]]s, [[goblinoid]]s, [[ogre]]s, [[troll]]s and [[gnoll]]s.&lt;br /&gt;
&lt;br /&gt;
::Kobold Ability Modifiers: -4 Strength, +3 Dexterity&lt;br /&gt;
::Note: Like all Humanoids from &amp;quot;The Orcs of Thar&amp;quot;, a Kobold has racial ability score caps of 18 in all scores bar [[Intelligence]] and [[Wisdom]], which are capped at 16.&lt;br /&gt;
::Note: Like all Humanoids from &amp;quot;The Orcs of Thar&amp;quot;, a Kobold determines its [[Charisma]] score for interacting with [[human]]s and [[demihuman]]s by dividing its Charisma score by 3 (rounding down) and subtacting the result from 9.&lt;br /&gt;
::Kobold Natural Armor Class: 7&lt;br /&gt;
::Can become [[Shaman]]s (6th level) and [[Wokani]] (4th level).&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
!Kobold&#039;s&#039;s level || XP Required || Kobold&#039;s hit dice&lt;br /&gt;
|-&lt;br /&gt;
|0||0||1d4&lt;br /&gt;
|-&lt;br /&gt;
|1||500X||2d4&lt;br /&gt;
|-&lt;br /&gt;
|2||1,000||3d4&lt;br /&gt;
|-&lt;br /&gt;
|3||2,000||4d4&lt;br /&gt;
|-&lt;br /&gt;
|4||4,000||5d4&lt;br /&gt;
|-&lt;br /&gt;
|5||8,000||6d4&lt;br /&gt;
|-&lt;br /&gt;
|6||16,000||7d4&lt;br /&gt;
|-&lt;br /&gt;
|7||30,000||8d4&lt;br /&gt;
|-&lt;br /&gt;
|8||60,000||9d4&lt;br /&gt;
|-&lt;br /&gt;
|9||120,000||+2 Hit Points&lt;br /&gt;
|-&lt;br /&gt;
|Subsequent||100,000||+2 Hit Points&lt;br /&gt;
|}&lt;br /&gt;
{{D&amp;amp;D1e-Races}}&lt;br /&gt;
&lt;br /&gt;
===AD&amp;amp;D/2nd Edition===&lt;br /&gt;
From the Complete Book of Humanoids. Before these, kobold PC rules (alongside [[xvart]], [[goblin]] and [[orc] rules) had appeared for AD&amp;amp;D 1e in the article &amp;quot;Hey, Wanna Be a Kobold?&amp;quot; by Joseph Clay in [[Dragon Magazine]] #141 (January 1989).&lt;br /&gt;
&lt;br /&gt;
::Ability Score Modifiers: -1 Strength, -1 Constitution&lt;br /&gt;
::Altered Ability Scores: Minimum Dexterity and Constitution of 4, Maximum Strength of 15, Maximum Constitution of 16, Maximum Intelligence of 17, Maximum Charisma of 14&lt;br /&gt;
::Class &amp;amp; Level Restrictions: Fighter (8), Cleric (9), Shaman (7), Witch Doctor (7), Thief (12)&lt;br /&gt;
::Size: Small&lt;br /&gt;
::Special Advantages: Infravision 60 feet, Intelligent or Powerful creatures will attack a kobold last unless it is obviously a threat&lt;br /&gt;
::Special Disadvantages: Light Aversion (-1 penalty to attack rolls in equivalent of direct sunlight), gnomes receive a +1 to attack rolls against kobolds&lt;br /&gt;
::Weapon Proficiencies: Club (spiked), hand axe, javelin, short sword, spear&lt;br /&gt;
::Non-Weapon Proficiencies: Animal noise, animal training (giant weasel), animal training (wild boar), begging, close-quarter fighting, danger sense, fast-talking, gem cutting, hiding, looting, mining, set snares, wild fighting&lt;br /&gt;
{{D&amp;amp;D2e-Races}}&lt;br /&gt;
&lt;br /&gt;
===3rd Edition===&lt;br /&gt;
From Races of the Dragon.&lt;br /&gt;
&lt;br /&gt;
*Ability Score Modifiers: +2 Dexterity, -4 Strength, -2 Constitution&lt;br /&gt;
*Size: Small&lt;br /&gt;
*Type: Humanoid (Dragonblood, Reptilian)&lt;br /&gt;
*Base Speed 30 feet&lt;br /&gt;
::This is faster than almost any other Small humanoid can get, making kobolds actually better for certain mobility builds than gnomes or halflings can ever be.&lt;br /&gt;
*Darkvision 60 ft.&lt;br /&gt;
*+1 natural bonus to AC&lt;br /&gt;
*+2 racial bonus to Craft (Trapmaking), Profession (Miner) and Search checks; Craft (trapmaking) is always considered a class skill.&lt;br /&gt;
::Later on in Chapter 6: Character Options, the skill listing for Profession says that kobolds also get some unusual perks to use Profession (miner).  One kobold counts as a Medium creature to determine how much digging it can do, and up to 4 of the Small-sized fuckers can fit into a single square at one time.  That means that they can actually dig four times as fast as dwarves and certain other underground races.  In the book, it actually says that dwarves respect their mining skills.&lt;br /&gt;
*Light Sensitivity: Dazzled when exposed to bright sunlight or a daylight spell (which can be negated by buying some goggle-shades later on in the same book)&lt;br /&gt;
*Favored Class: Sorcerer&lt;br /&gt;
&lt;br /&gt;
Additionally, Races of the Dragon has the Draconic Rite of Passage, where allows kobolds to endure a 9-day fasting, the permanent loss of 1 hp, and sacrifice a 100 gp gem to gain any 1st-level spell as a spell-like ability, usable once a day.&lt;br /&gt;
&lt;br /&gt;
It should be noted that these basic stats were still considered a little weak compared to other races, so a web enhancement for Races of the Dragon beefed them up a tiny bit.  While this didn&#039;t really make them all that &amp;quot;powerful&amp;quot;, the update did actually make them a very interesting race.  The additional abilities are:&lt;br /&gt;
* Natural Weapons: It&#039;s just a little 2 claws / 1 bite set that does 1d3 for them all, but it does mean a kobold is never unarmed, as well as explaining how they are so fucking ridiculous at digging.&lt;br /&gt;
* Slight Build: The opposite of the goliath advantage, you get to count as one size category smaller when it&#039;s advantageous, such as for size modifiers or when squeezing through a tight space.&lt;br /&gt;
* Weapon Proficiency/Familiarity: Kobolds get Martial Weapon Proficiency in light pick and heavy pick (kind of the way elves and others get bonus profs), and treat greatpicks from that web supplement as martial instead of exotic.&lt;br /&gt;
* Kobold cleric domain: Gives the cleric trapfinding, adds Disable Device and Search to class skills, gives some pretty fucking spiffy domain spells.&lt;br /&gt;
* The Greater Draconic Rite of Passage: This awesome addition allows a kobold sorcerer who already did the lesser Draconic Rite of Passage to get a free fucking level of sorcerer that doesn&#039;t alter their ECL or anything.  No shit; all you have to do is another 9-day fast, give up 3 hp permanently (which is the only reason you might hesitate to do it), and a 1,000 gp gem.  Enjoy being overpowered, you asshole...&lt;br /&gt;
* Draconic Reservoir feat: Your SLA from Draconic Rite of Passage is now 3/day instead of 1/day.  Make it count.&lt;br /&gt;
&lt;br /&gt;
====Why D&amp;amp;D 3.5 Kobolds Kick Ass====&lt;br /&gt;
It may not seem like it, but despite what a bunch of dipshts may say, 3.5 was the time when kobolds ascended to godlike fucking power.&lt;br /&gt;
&lt;br /&gt;
You see, D&amp;amp;D characters have ages, and in third edition, your character&#039;s age can place you into one of four age categories. The first does nothing, and each one after that stacks an increasing penalty to your physical ability scores and a +1 to all of your mental ability scores, so a character who is older than Jesus will have -6 str, -6 dex, -6 con, +3 int, +3 wis, and +3 cha... unless that character is a dragon. Dragons get the mental benefits of old age without the physical penalties, because dragons are fucking awesome. But that doesn&#039;t do kobolds a lot of good, because kobolds aren&#039;t dragons, right? Enter the Dragonwrought feat. A kobold who takes the Dragonwrought feat during character-creation gets their creature type changed from humanoid to dragon. Page 39 of Races of the Dragon explicitly confirms: &amp;quot;Ability penalties due to age do not apply to dragonwrought kobolds. See the Dragonwrought feat, page 100.&amp;quot; So, a 120-year-old dragonwrought kobold gets a free +3 to its mental scores in addition to all the other benefits of counting as a dragon, like low-light vision and immunity to magic sleep and paralysis effects. For a wizard, sorcerer, cleric, favored soul, psion, or any other dedicated caster class, which are already pretty godlike, dragonwrought kobolds can give you that little bit of extra edge that you need to achieve [[Pun-Pun|&#039;&#039;uber&#039;&#039;-godhood]].&lt;br /&gt;
&lt;br /&gt;
It gets better, though. You see, in addition to the four &#039;&#039;normal&#039;&#039; age categories that all characters have, kobolds have &#039;&#039;kobold age categories&#039;&#039;, ranging from Wrymling to Great Wyrm. True dragons, meanwhile, have &#039;&#039;dragon age categories&#039;&#039; with the &#039;&#039;exact same names&#039;&#039;, and although there is no strict and official definition of a &amp;quot;true dragon&amp;quot; anywhere in the D&amp;amp;D 3e literature, they have been described as dragons that progress through said age categories. As a result, [[skub|some people have argued]] that [[bullshit|dragonwrought kobolds are, in fact, true dragons]]. Why would this matter? Because there&#039;s a bunch of epic dragon cheese that is only available to true dragons, and if you can stack that shit on a kobold player character, you&#039;ll practically be eating Tarrasques for lunch.&lt;br /&gt;
&lt;br /&gt;
As NPCs, kobolds know they are small and weak and can&#039;t do much about it.  They can dig through a mountain faster than that chump John Henry (look it up, you illiterate fuckwits), and lay out enough traps to make the Tomb of Horrors look like a fucking carnival ride, though, so what other creature could use a legion of little minions who do nothing but dig out precious minerals and make traps to defend it all day?  Fucking dragons, of course. Right there in Races of the Dragon, there&#039;s a blue dragon who actually tells her hatchlings that only kobolds are more reliable than family and the most diehard friends. Because kobolds don&#039;t sit on their treasure; they hand it over to a neighborhood dragon and ask for nothing but protection and a little help with enemies once in a while. For a dragon, the return on that investment is just too good: fabulous wealth, dozens of lethal traps to help protect it, and a nice little army of sneaky, smart little ranged attackers who won&#039;t hesitate to pin-cushion intruders with dozens of crossbow bolts. For the most part, everyone wins in that arrangement.&lt;br /&gt;
&lt;br /&gt;
Kobolds may not be as elegant as elves, as sturdy as dwarves, or have the adaptability of humans.  What they have is moxie and the smarts to play up their strengths, making them the &amp;quot;underdogs&amp;quot; you can&#039;t help but root for a little bit.&lt;br /&gt;
&lt;br /&gt;
===Pathfinder===&lt;br /&gt;
In addition to appearing in the Advanced Race Guide and Inner Sea Races, Kobolds got their own mini-booklet specifically aimed at Kobolds of Golarion, with a bunch of new traits - including special &amp;quot;bonus&amp;quot; traits based on what color their scales were.&lt;br /&gt;
&lt;br /&gt;
::Ability Score Modifiers: +2 Dexterity, -4 Strength, -2 Constitution&lt;br /&gt;
::Size: Small&lt;br /&gt;
::Type: Humanoid (Reptilian)&lt;br /&gt;
::Speed: 30 feet&lt;br /&gt;
::Darkvision 60 feet&lt;br /&gt;
::Armor: +1 natural armor&lt;br /&gt;
::Crafty: +2 racial bonus to Craft (Traps), Perception, and Profession (Miner), Craft (Traps) and Stealth are always Class Skills&lt;br /&gt;
::Weakness: Light Sensitivity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Alternate Racial Traits:&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Beast Bond:&#039;&#039;&#039; Replace &#039;&#039;&#039;Crafty&#039;&#039;&#039; with +2 racial bonus to Handle Animal and Ride checks, with Handle Animal and Ride always being Class Skills.&lt;br /&gt;
* &#039;&#039;&#039;Dragon-Scaled:&#039;&#039;&#039; Replace &#039;&#039;&#039;Armor&#039;&#039;&#039; with Resistance 5 to either Acid, Cold, Electricity or Fire Damage.&lt;br /&gt;
* &#039;&#039;&#039;Gliding Wings:&#039;&#039;&#039; Replace &#039;&#039;&#039;Crafty&#039;&#039;&#039; with the ability to Glide; when falling, a kobold can make a DC 15 Fly check to land without injury as if using the &#039;&#039;Feather Fall&#039;&#039; spell, and if it succeeds on this check, can then make a second DC 15 Fly check to move 5 feet laterally for every 20 feet fallen.&lt;br /&gt;
* &#039;&#039;&#039;Jester:&#039;&#039;&#039; Replace &#039;&#039;&#039;Crafty&#039;&#039;&#039; with +2 racial bonus to Diplomacy and Perform checks, with Diplomacy and Perform always being Class Skills.&lt;br /&gt;
* &#039;&#039;&#039;Dayrider:&#039;&#039;&#039; Downgrades a kobold&#039;s Darkvision to Low-Light Vision, but removes its Light Sensitivity.&lt;br /&gt;
* &#039;&#039;&#039;Dragonmaw:&#039;&#039;&#039; Replaces &#039;&#039;&#039;Armor&#039;&#039;&#039; with a D4 damage bite attack that can also deal a bonus +1d6 fire/acid/cold/lightning damage (chosen and set at character creation) 1/day.&lt;br /&gt;
* &#039;&#039;&#039;Echo Whistler:&#039;&#039;&#039; Replaces &#039;&#039;&#039;Crafty&#039;&#039;&#039; with the ability to try and make a Bluff check with just a bit of vocal mimicry 3/day, gaining a +2 bonus to the check in any place that would generate an echo.&lt;br /&gt;
* &#039;&#039;&#039;Frightener:&#039;&#039;&#039; Replaces &#039;&#039;&#039;Armor&#039;&#039;&#039; with a +1 DC boost to any Fear spell that the kobold casts.&lt;br /&gt;
* &#039;&#039;&#039;Prehensile Tail:&#039;&#039;&#039; Replaces &#039;&#039;&#039;Armor&#039;&#039;&#039; with a +2 bonus to Acrobatics &amp;amp; Climb checks and the ability to draw a hidden weapon as a move action.&lt;br /&gt;
* &#039;&#039;&#039;Secret Strider:&#039;&#039;&#039; Replaces &#039;&#039;&#039;Crafty&#039;&#039;&#039; with the ability to, twice per day, enter a super-sneaky mode for 1 minute. During this time, the kobold leaves no trail when moving through natural surroundings, increasing the DC of Survival checks to track it by +10.&lt;br /&gt;
* &#039;&#039;&#039;Shoulder To Shoulder:&#039;&#039;&#039; Replaces &#039;&#039;&#039;Crafty&#039;&#039;&#039; with a +1 bonus to Aid Another checks, the ability to occupy the same space as another Small creature without penalty, and the ability to gain a +1 AC bonus when sharing a space with another kobold with this trait.&lt;br /&gt;
* &#039;&#039;&#039;Spellcaster Sneak:&#039;&#039;&#039; Replaces &#039;&#039;&#039;Crafty&#039;&#039;&#039; with a +2 bonus to Stealth checks. A kobold spellcaster with this trait can also freely apply Silent Spell to a spell 1/day.&lt;br /&gt;
* &#039;&#039;&#039;Wild Forest Kobold:&#039;&#039;&#039; Replaces &#039;&#039;Crafty&#039;&#039; with a +2 bonus to Perception and Survival checks. Additionally, Stealth and Survival are always class skills for this kobold.&lt;br /&gt;
* &#039;&#039;&#039;Wyrmcrowned:&#039;&#039;&#039; Replaces &#039;&#039;Crafty&#039;&#039; with a +2 bonus to either Diplomacy or Intimidate and the ability to count the chosen skill as always being a class skill.&lt;br /&gt;
&lt;br /&gt;
Pathfinder 2nd Edition doesn&#039;t have playable kobolds yet (they&#039;re coming in the Advanced Player&#039;s Guide releasing at GenCon 2020) but artwork of them so far shows a notable redesign in appearance, now looking more like salamanders or other lizards, with wider heads and a relatively thicker body (no, not &#039;&#039;that&#039;&#039; sort of thick).  If nothing else, the wider and flatter heads do make the &amp;quot;three kobolds in a trenchcoat&amp;quot; trick a little more structurally-stable.&lt;br /&gt;
{{Pathfinder-Races}}&lt;br /&gt;
&lt;br /&gt;
===4th Edition===&lt;br /&gt;
In this edition, kobolds received their first writeup in the Monster Manual 1.&lt;br /&gt;
::Ability Score Modifier: +2 Dexterity +2 Constitution,&lt;br /&gt;
::Size: Small&lt;br /&gt;
::Vision: Normal&lt;br /&gt;
::Speed: 6 squares&lt;br /&gt;
::Skill Bonus: +2 Stealth, +2 Thievery&lt;br /&gt;
::Trap Sense: +2 to all defenses against traps&lt;br /&gt;
::Racial Power - Shifty: At-Will power. You can spend a minor action to Shift 1 square&lt;br /&gt;
&lt;br /&gt;
They later got beefed up in the Dungeon Survival Guide. This gave them the Reptile type, traded Stealth bonus for Dungeoneering, gave them Darkvision, let them swap their Dex boost for +2 Charisma instead, and replaced Shifty with Shifty Manuever, an Encounter power that lets the kobold and all allies within Close Burst 2 shift 1 square as a free action.&lt;br /&gt;
&lt;br /&gt;
It also gave them five new racial utility powers; Flee! (level 2 Daily; kobold and all allies in Close Burst 2 get +2 to all defenses for 1 turn and shift their full speed), Load Slingpot (level 2 Encounter; kobold with a sling can fling a randomly enchanted projectile that will either give the target a turn-long attack penalty, set the target on fire, or immobilize them for a turn), Tunnel Scuttle (level 6 Encounter; free move action that can go up walls and through tight spaces without issue), Frantic Shift (level 10 Encounter; shift 1 square as a minor action, recharges if you get Bloodied) and Trap-Gang Method (level 10 At-Will; if you take trap/hazard damage with a non-minion creature adjacent to you, you can shift over half the damage you take to that creature).&lt;br /&gt;
&lt;br /&gt;
On top of that, it also provided them with five empowering feats; Dragon&#039;s Indomitability (roll two dice and choose the result you want when saving vs. Fear and Stun), Kobold in a Corner (+1 per tier bonus damage against creatures that have combat advantage against you), and Shiftier Maneuver (when you use Shifty Maneuver, one target can shift +2 extra squares) for every&#039;bold, Trapbuster (roll two dice and pick your preference when making Perception checks to detect traps, you don&#039;t ever trigger a trap if you fail a Thievery check to disable it) for those with training in Thievery, and Eldritch Momentum (if you move at least 3 squares away from where you started your turn, you gain combat advantage against all creatures under your Warlock&#039;s Curse until the end of your next turn) for the kobold [[warlock]].&lt;br /&gt;
&lt;br /&gt;
Truly, 4th edition was a glorious time to play a kobold.&lt;br /&gt;
{{D&amp;amp;D4e-Races}}&lt;br /&gt;
&lt;br /&gt;
===5th Edition===&lt;br /&gt;
[[File:Looting_Kobolds.jpg|300px|thumb|right|Kobolds are a bit more silly in 5e.]]&lt;br /&gt;
From Volo&#039;s Guide to Monsters.&lt;br /&gt;
&lt;br /&gt;
::Ability Score Modifier: +2 Dexterity, -2 Strength&lt;br /&gt;
::Size: Small&lt;br /&gt;
::Speed: 30 feet&lt;br /&gt;
::Darkvision: 60 feet&lt;br /&gt;
::Grovel: Once per encounter, can use an action on your turn to beg, plead, snivel and otherwise humiliate yourself; until the end of your next turn, all of your allies gain Advantage on attack rolls made against enemies within 10 feet of you and who can see your pathetic display.&lt;br /&gt;
::Pack Tactics: If at least one non-incapacitated ally is within 5 feet of a creature you are attacking, you gain Advantage on attack rolls against that creature.&lt;br /&gt;
::Sunlight Sensitivity: You suffer Disadvantage on attack rolls and Wisdom (Perception) checks made when you or your target are in direct sunlight.&lt;br /&gt;
&lt;br /&gt;
The Grovel power is ridiculously useful, allowing you to grant Advantage to ALL attack rolls made by ALL your allies against a sizable number of enemies. That said, it&#039;s also the source of a great deal of [[skub]]; those who like their kobolds to be viewed as &amp;quot;truly pathetic&amp;quot; feel it&#039;s fitting, whilst players who want to play a kobold in order to fight &#039;&#039;against&#039;&#039; the perception of kobolds as weak, cowardly, stupid cannon fodder find it infuriating, because it&#039;s a racial trait that goes directly against their character plan AND it means you&#039;re inherently contributing less to the party. In fairness, it can easily be reskinned into a more heroic or warlike act, a comedy skit if you&#039;re going for something goofier, or even an elaborate and [[Pun-Pun|truly cunning]] [https://www.youtube.com/watch?v=9XfkZlcG8KU| deception.]&lt;br /&gt;
&lt;br /&gt;
Likewise, the Pack Tactics power is seen as extremely powerful. This is offset by your Sunlight Sensitivity, meaning that you yourself are less able to contribute in a fight. Especially since, being Small and having a Strength penalty, you&#039;re not likely to be in melee range in the first place, as you&#039;re far better suited for a bow-based [[rogue]]/[[ranger]] or a spellcaster.&lt;br /&gt;
&lt;br /&gt;
In a nutshell, the 5e Kobold looks like an attempt at directly converting the 5e Monster Manual version into a PC race, for good or ill.&lt;br /&gt;
&lt;br /&gt;
Naturally, this version is not the most popular around, and there are alternatives. In particular, the [[Midgard]] Heroes Handbook offers this alternative;&lt;br /&gt;
::Ability Score Modifier: +2 Dexterity, +1 Intelligence&lt;br /&gt;
::Size: Small&lt;br /&gt;
::Speed: 30 feet&lt;br /&gt;
::Darkvision: 60 feet&lt;br /&gt;
::Blindsider: If at least one non-incapacitated ally is within 5 feet of a creature you are attacking, you gain Advantage on attack rolls against that creature. You can only benefit from this trait with one attack per round.&lt;br /&gt;
::Sunlight Sensitivity: You suffer Disadvantage on attack rolls and Wisdom (Perception) checks made when you or your target are in direct sunlight.&lt;br /&gt;
::Tinkerer: You have Proficiency with one set of Artisan&#039;s Tools of your choice from the following list: Alchemist&#039;s Supplies, Mason&#039;s Tools, Smith&#039;s Tools, or Tinker&#039;s Tools.&lt;br /&gt;
&lt;br /&gt;
Or you could look at the [[World of Farland]] version:&lt;br /&gt;
::Ability Score Modifiers: +2 Dexterity&lt;br /&gt;
::Size: Small&lt;br /&gt;
::Speed: 30 feet&lt;br /&gt;
::Darkvision 60 feet&lt;br /&gt;
::Tricksy: You have Proficiency with the Trapmaking Kit.&lt;br /&gt;
::Sunlight Sensitivity: You suffer Disadvantage on attack rolls and Wisdom (Perception) checks made when you or your target are in direct sunlight.&lt;br /&gt;
::Pack Tactics: Once per short rest, when attacking an enemy adjacent to an ally who isn&#039;t incapacitated, you can gain advantage on the attack roll. If this attack hits, it does +1d6 damage, increasing to +2d6, +3d6 and +4d6 at levels 6, 11 and 14 respectively.&lt;br /&gt;
::Subrace: Choose the Common, Winged or Wyrmsblood subrace.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Common Kobolds&#039;&#039; are known as &amp;quot;Murgs&amp;quot;, which means &amp;quot;Scavenger&amp;quot; or &amp;quot;Rat&amp;quot; in the Dark Tongue. They gain +1 Constitution and the Iron Stomach trait, which lets them even spoiled or rotten food whilst also giving them Proficiency in Survival, Advantage on Constitution saving throws, and Resistance to Poison damage. Despite their name, they are &#039;&#039;not&#039;&#039; [[ratfolk]]; those are the [[ferek]]kin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Winged Kobolds&#039;&#039;, obviously, can fly. They gain no extra ability score increase, but have a Fly speed of 30 feet. They can&#039;t fly if wearing armor they&#039;re not proficient in, nor a backpack specifically tailored to fit around their wings. Additionally, they need to pass a Constitution save whenever they take damage whilst flying (DC 10 or 1/2 the damage, whichever is higher) or else they immediately fall to the ground.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wyrmsblood Kobolds&#039;&#039; claim distant [[dragon]] heritage and an attendant affinity for [[Sorcerer (Dungeons &amp;amp; Dragons)|sorcery]]. They gain +1 Charisma and can cast Blade Ward, as well as gaining the ability to cast Charm Person 1/day from 3rd level, both using Charisma as their spellcasting ability score.&lt;br /&gt;
&lt;br /&gt;
{{D&amp;amp;D5e-Races}}&lt;br /&gt;
&lt;br /&gt;
==Cutebolds==&lt;br /&gt;
[[File:Cutebold adventure party.gif|250px|thumb|right|Aw, they think they&#039;re people!]]&lt;br /&gt;
Cutebolds are like Kobolds only incredibly cute.&lt;br /&gt;
&lt;br /&gt;
They are pitiful and childish in everything they do, and are innocent enough to not know how to procreate. All they know is that rubbing their noses gives them a guilty pleasure. They are no less &amp;quot;harmless&amp;quot; when played properly, though. They tend toward the dog-like for extra D&#039;aww.&lt;br /&gt;
&lt;br /&gt;
This interpretation of the Kobold is thought to have been inspired by their depiction in [[Dwarf Fortress]], where they steal your supplies, but seem to do it in the most endearingly stupid manner possible.&lt;br /&gt;
&lt;br /&gt;
Cutebold stats:&lt;br /&gt;
: +2 Dex, +2 Cha, -2 Int&lt;br /&gt;
: Charm person once per day as a spell like ability&lt;br /&gt;
: Low light vision and scent&lt;br /&gt;
&lt;br /&gt;
==Kobold Commandos==&lt;br /&gt;
&lt;br /&gt;
[[File:Kobold-red-beret.jpg|300px|thumb|right|Another [[/k/]]obold.]]&lt;br /&gt;
[[File:Kobold-with-smg.png|300px|thumb|right|Yet another [[/k/]]obold.]]&lt;br /&gt;
A popular way to portray kobolds in a more contemporary fashion, kobold commandos portray kobolds as being part of the military, especially special forces. Other anons point out that with the fact that they don&#039;t hold up in a one-on-on fight with other low level monsters, attack in large numbers and from ambush, have a predisposition towards traps and dig big underground tunnels, they&#039;re kind of like the Viet Cong. This is probably rooted in the old story about [[Tucker&#039;s Kobolds]], and there are similarities between these two depictions. Of the various &#039;cannon fodder&#039; enemies, Kobolds seem to be the most organized, and with that organization a DM has a lot of leeway to look into all the ways one can use fortifications to fuck with an attacker, and turn them upon unsuspecting players.&lt;br /&gt;
&lt;br /&gt;
==Kobold Models==&lt;br /&gt;
Despite being a part of D&amp;amp;D since the very beginning, kobold tabletop models are rather rare. For the longest time, [[Reaper Miniatures]] has been pretty much the &#039;&#039;only&#039;&#039; company that made them in squad/mob size numbers, and even then the sculpts... aren&#039;t that spectacular. However, as of May 2017 Westfalia Miniatures has Kickstarted their new tabletop wargame Strongsword, and included with it are models (damn good ones, too) for an entire kobold army! What&#039;s more, in the Strongsword lore the little bastards apparently cause enough mayhem to be responsible for a conflict called (I shit you not) the [[Tucker&#039;s Kobolds|&#039;&#039;Kobold Wars&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
==Monstergirls==&lt;br /&gt;
{{Monstergirls}}&lt;br /&gt;
[[File:MGE Kobold.jpg|thumb|200px|right|The MGE Kobold, one of the two most iconic depictions of the kobold as a cute doggie-girl.]]&lt;br /&gt;
[[File:Koboldette.jpg|thumb|200px|left|The basic approach the West takes to sexy kobolds.]]&lt;br /&gt;
&lt;br /&gt;
Given the popularity of kobolds, there are also a lot of people who like them In That Way. The two most popular kobold monstergirl depictions are the dogbold and the little dragonbold: Goblinoid kobolds are pretty much immune to this treatment, mostly because at that point you just end up with a monstergirl [[goblin]] and maybe a few special kinks, at which point you&#039;re usually asking yourself &amp;quot;why is this not just called a goblin?&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Dogbolds are mostly seen in Japanese media like [[Life With Monstergirls]] and the [[Monster Girl Encyclopedia]], where they are humanoid dogs to some degree. In the former they have small snouts instead of noses, fur covering their bodies and [[Power_Fist|massive hands]]. Polt is the only kobold seen so far, the owner of a gym and creator of the &amp;quot;kobolds are all hyperactive dogs who&#039;ll drag you along if you take them for walkies&amp;quot; stereotype. In the latter they are humans with dog-like disposion; submissive, eager to please, excitable and won&#039;t stop doing something until you tell them to.&lt;br /&gt;
&lt;br /&gt;
In the west, meanwhile, the small dragon type kobold is massive bait for the [[furry]] subgroup known as scalies: those with an interested in scaled rather than furred animals. Dragons are by far the most popular animal in the group, which kobolds are a smaller version of. Humanization is rarely done because that would ruin their small dragon appeal. While in some cases they are drawn with humanoid penises or  breasts, often they are depicted as they are in the books (except, you know, naked). This includes very minute sexual dimorphism, meaning that any kobold could be a [[trap]]. Often included is them having a cloaca, meaning that their pelvic region is reduced to a single nondescript opening that they piss, jizz, and crap out of (....hot?). These kobolds are often portrayed with wide, egg-laying hips in order to give them some [[shortstack]] appeal.&lt;br /&gt;
&lt;br /&gt;
===Canonical Kobold Deviance===&lt;br /&gt;
In what has to be the weirdest of coincidences, ever since kobolds got their [[dragon]]-linked makeover in 3rd edition, there&#039;s been some really weird sexual elements snuck into their lore, although what that element is depends on the edition.&lt;br /&gt;
&lt;br /&gt;
[[Dungeons &amp;amp; Dragons 3rd Edition]]: [[Races of X|Races of the Dragon]] states that kobolds go into heat and are compelled to breed, like animals, but they&#039;re also sapient beings, so they also form permanent pair-bondings. They reconcile these different facts with the statement that extra-marital sex and breeding is considered &amp;quot;no biggie&amp;quot; in kobold society, because the urge hits when it hits, and they can&#039;t control themselves when it happens, so there&#039;s no point getting jealous about it.&lt;br /&gt;
&lt;br /&gt;
[[Pathfinder]]: Kobolds of [[Golarion]] has become somewhat memetically infamous for its presentation of kobold biology. Classic Monsters Revisited also established kobolds as being super-breeders, with females producing eggs throughout their lives and producing bigger and bigger clutches as they get older.&lt;br /&gt;
&lt;br /&gt;
[[Dungeons &amp;amp; Dragons 4th Edition]]: The Dungeon Survival Handbook states that kobolds worship [[dragon]]s to the extent of willingly committing suicide by feeding themselves to hungry dragons because they view it was a way to transcend their kobold natures and become one with their devourer. While they are not stated to get any &#039;&#039;sexual&#039;&#039; pleasure from this act of getting eaten, you just know that pointing as much out will fall on deaf ears with many voraphiles. &lt;br /&gt;
&lt;br /&gt;
[[Dungeons &amp;amp; Dragons 5th Edition]]: Volo&#039;s Guide to Monsters states that, like certain frogs and fish, kobolds are environmentally triggered gender-benders, switching between male and female in response to the overabundance of one gender in order to facilitate breeding. So theoretically, if you want kobolds, you just stick two kobolds in a cage and it doesn&#039;t matter what sexes they started out as, they&#039;ll become a breeding pair and start making eggs soon enough.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Cutebolds===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Koboldthief.png&lt;br /&gt;
File:Id give you the moon.gif|If you should want the moon, and the stars that shine...&lt;br /&gt;
File:Grifli.gif|There&#039;s no word in kobold for &amp;quot;[[just as planned|keikaku]]&amp;quot;.&lt;br /&gt;
File:Koboldhouse.gif|[[Kobold Camp]] now with 3D rendering.&lt;br /&gt;
File:Loveakobold.gif|Love can bloom under a battlefield.&lt;br /&gt;
Image:Cutebold_fantasies.jpg|Someone&#039;s got a widdle crush!&lt;br /&gt;
File:CuteboldMindflayer.jpg|No one messes with a [[Illithid|Mindflayer]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===D&amp;amp;D Kobolds through the ages===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Original_Kobold.png|The very first kobold in D&amp;amp;D, the foundation of them all.&lt;br /&gt;
Image:Goblinoid_Kobold.jpg|The one time when &amp;quot;goblin&amp;quot; and &amp;quot;kobold&amp;quot; became interchangeable.&lt;br /&gt;
Image:DiTerlizzi_Kobold.jpg|The iconic AD&amp;amp;D Kobold artwork; you can actually see similarities to 3e if you squint.&lt;br /&gt;
Image:3e_Kobold.jpg|The definitive species change-over.&lt;br /&gt;
Image:4e_Kobolds.jpg&lt;br /&gt;
Image:4e_Kobolds_2.jpg&lt;br /&gt;
Image:5e_Kobold.jpg|New swolbolds, the pinnacle of kobold design!&lt;br /&gt;
Image:Pathfinder_Kobold.jpg|Pathfinder did buff kobolds first.&lt;br /&gt;
Image:Pathfinder_Kobold_Warrior.jpg&lt;br /&gt;
Image:Pathfinder_Kobold_Shaman.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Western-style Monstergirls===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Koboldette_2.jpg|Now in flat-chested variety.&lt;br /&gt;
Image:Kobold_Maiden.jpg&lt;br /&gt;
Image:Kobold_Maiden_2.jpg&lt;br /&gt;
Image:Embarrassed_Kobold.png|Some kobold-gals are very shy about being approached by human adventurers.&lt;br /&gt;
Image:Presenting_Kobold.png|Others, not so much.&lt;br /&gt;
Image:Then_and_now_1.png|Kobolds have changed a lot over the years.&lt;br /&gt;
Image:Nubile_Kobold_Savage.jpg&lt;br /&gt;
Image:Kobold_Worker.png&lt;br /&gt;
Image:Kobold_Traveler.jpg&lt;br /&gt;
Image:Kobold_Warrior.jpg&lt;br /&gt;
Image:Kobold_Dancer.png&lt;br /&gt;
Image:Kobold_White_Mage.jpg&lt;br /&gt;
Image:Kobold_Wizard_1.png&lt;br /&gt;
Image:Kobold_Wizard_2.jpg&lt;br /&gt;
File:Feathered Aztec Kobold Spirit Shaman.png&lt;br /&gt;
Image:Koboldwater.jpg&lt;br /&gt;
Image:Coal_the_Kobold_gets_pettings.jpg|Coal the Kobold, protagonist of Monsters Can Be Heroes Too! being adorable.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Tucker&#039;s Kobolds]]&lt;br /&gt;
*[[Kobold Camp]]&lt;br /&gt;
*[[Kobolds Ate My Baby!]]&lt;br /&gt;
*[[Unified Setting/Kobolds]]&lt;br /&gt;
*[https://www.youtube.com/watch?v=80BWVkKd_Cw The cutebold theme]&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragons]]&lt;/div&gt;</summary>
		<author><name>2601:203:480:4C60:ED6B:C050:66F3:242C</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Kobold&amp;diff=294269</id>
		<title>Kobold</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Kobold&amp;diff=294269"/>
		<updated>2020-06-12T03:47:40Z</updated>

		<summary type="html">&lt;p&gt;2601:203:480:4C60:ED6B:C050:66F3:242C: /* Western-style Monstergirls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Promotions}}&lt;br /&gt;
[[File:Kobold commando.jpg|300px|thumb|right|A [[/k/]]obold.]]&lt;br /&gt;
&#039;&#039;&#039;Kobolds&#039;&#039;&#039; are a race of creatures originating from Germanic folklore, where they were [[goblin]]-like malevolent spirits who were believed to haunt mines, occasionally leaving nasty surprises in the form of worthless, poisonous metal - the element we now know as &amp;quot;cobalt&amp;quot;.  The ore is naturally found as sharp shards, bonded with arsenic oxide. The shards are sharp enough to penetrate boots and feet, hurting miners and making them sick just as if they were poisoned caltrop traps left by kobolds. A &amp;quot;cobalt bomb&amp;quot; is a proposed nuclear weapon designed to poison a large territory with super-radioactive cobalt dust, making the target area uninhabitable for 105 years. The (relatively) short half-life makes it especially deadly, but possible for your great-grandchildren to recover the empty territory. So watch out for &amp;quot;kobold bombs&amp;quot; or &amp;quot;magic missiles&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
They shot to fame in /tg/ circles in [[Dungeons &amp;amp; Dragons]] where, ever since the very first edition, they have been small, weak creatures, generally serving in most campaigns as low-level cannon fodder for the adventurers to mow down, much like [[goblins]] and [[orcs]].&lt;br /&gt;
&lt;br /&gt;
Despite being physically weak, however, kobolds are also described as capable trapsmiths, and are known for creating traps to protect their lairs and dungeons (a habit that is usually ignored or underplayed by most [[DM]]s). This habit - combined with a penchant for lethal tunnel design and group tactics - were famously used in the tale of [[Tucker&#039;s Kobolds]] to illustrate that kobolds - and, indeed, any intelligent creature - can remain dangerous to high-level adventurers despite being statistically inferior in just about every way.&lt;br /&gt;
&lt;br /&gt;
If played with the intention of being dangerous, kobolds are far and away the hardest throwaway monsters to fight. It could be likened to a sort of sick, hardcore version of Home Alone, with the kobolds taking the part of a severely deranged and sadistic Kevin McCallister and the PCs taking the part of hopelessly underprepared thugs walking into a situation they cannot have possibly foreseen. If treated like cannon fodder, they are the absolute hands-down easiest things in any edition to kill, including [[cat|housecats]] and electric iguanas.&lt;br /&gt;
&lt;br /&gt;
Kobolds are often used as &amp;quot;weakling&amp;quot; monsters in games, particularly video games based on the pen-and-paper variety. Their actual versatility depends on the system, but like D&amp;amp;D runs the gamut of [[Dawww|harmless]] to [[Dwarf Fortress#Cats|devastating in numbers]] to [[Anal circumference|downright impossible]]. They are sometimes portayed as reptilian creatures, sometimes as either wolf/dog-like or [[Warcraft| rat-like]]; D&amp;amp;D has actually been in both camps in different editions, and in fact [[5e]] (presumably as part of its attempt to be the &amp;quot;Greatest Hits&amp;quot; edition) actually decided to split the difference and made them dragonkin with some reptilian and some canine features.&lt;br /&gt;
&lt;br /&gt;
There is a market in [[Dungeons_%26_Dragons_3rd_Edition | 3.5]] for kobold [[PC]]s, since their draconian/reptilian ancestry make them one of the only +0 Level Adjustment races capable of qualifying for much of the additional material in [[splatbook]]s like the Draconomicon and the Book of Dragons. [[Pun-Pun]], for example, is a rather famous [[CharOp]] design that allows a kobold wizard to attain theoretically unlimited abilities and attributes, using material from splatbooks and the [[Forgotten Realms]] [[Dungeons_%26_Dragons_Campaign_Settings | campaign setting]].&lt;br /&gt;
&lt;br /&gt;
While [[4e]] technically does allow for 0LA characters using the &amp;quot;racial features&amp;quot; rules in the Monster Manual, they effectively play like reptilian halflings, which get better bonuses. The lack of splat and reptilian-based bonuses makes them less appealing than 3e, but their inherent trap skills make them excellent [[Bloody Path|rogues]].&lt;br /&gt;
&lt;br /&gt;
5th edition&#039;s Volo Guide to Monsters reintroduced them as an option, and while they&#039;re not a &#039;&#039;bad&#039;&#039; choice per se (Small, +2 to Dex and Darkvision make Kobolds quite effective rogues), their sensitivity to daylight proves to be a real disadvantage in campaigns that aren&#039;t extensive dungeon crawls.&lt;br /&gt;
&lt;br /&gt;
The patron god of the kobolds is [[Kurtulmak]].&lt;br /&gt;
&lt;br /&gt;
Kobolds are very popular with [[Furry|Scalies]].&lt;br /&gt;
&lt;br /&gt;
==The Many Faces of Kobolds==&lt;br /&gt;
[[File:Kobold_Art_History.jpg|200px|thumb|right|A basic summary of the kobold look from 1st to 4th edition.]]&lt;br /&gt;
D&amp;amp;D Kobolds have undergone a long history of revision. When they first appeared in basic/AD&amp;amp;D 1e, they were considered kin to goblinoids, but also had distinctly beast-man type appearances - of course, these were the days in which [[bullywug]]s and [[gnolls]] were considered humanoids and thus could interbreed with humans, so not that weird. The result was a scaly-skinned rat or dog-like humanoid with small horns and a distinct barking voice. The version first depicted in the [[Monster Manual]] was clearly a scaly dog-man, but versions by other artists were more rat-like.&lt;br /&gt;
&lt;br /&gt;
When AD&amp;amp;D 2e was launched, the first Monstrous Compendium presented an alternative version that was more visibly [[goblin]]-like; a small, ugly but fundamentally man-shaped creature with big, saucer-like eyes, a puggish face and small horns. This version was not very well received, and the artwork quickly went back to the more rodent-like visages of editions past. The iconic depiction of this was by [[Tony DiTerlizzi]], in the AD&amp;amp;D Monstrous Manual.&lt;br /&gt;
&lt;br /&gt;
Finally, in 3rd edition, kobolds became stunted, draconic humanoids; little reptile men with dragon-like snouts and stubby horns, and this interpretation, which made them claim kinship to true dragons, became their iconic face for all editions afterwards. Even Pathfinder reused this. The 5th edition version somewhat combined the reptilian and canine features, keeping them little reptile men with stubby horns on their heads, but giving them a more canine head with a black dog-like nose at the end of their snout, as well as a pair of longer horns that somewhat resemble dog ears at a glance.&lt;br /&gt;
&lt;br /&gt;
Because the &amp;quot;dragonbolds&amp;quot; or &amp;quot;lizardbolds&amp;quot; are so associated with D&amp;amp;D, when kobolds reappear in other media, their appearance often changes. Because the goblinoid form is too confusing, most kobolds tend to be either [[ratfolk]] or dog-people. [[Warcraft]] has long used the ratfolk interpretation, with its kobolds being humanoid rats who are obsessed with finding candles to help them in their eternal mining. In Japanese media, kobolds as digging dog-people as popular for much the same reason why pig-men [[orc]]s are popular: [[Old School Roleplaying]] [[neckbeard]]s have a huge influence on /tg/ related animes &amp;amp; mangas, and they retain fond memories of the original quasi-dog-like appearance of kobolds from AD&amp;amp;D 2e. This is why, for example, Polt of [[Life With Monstergirls]] appears as a dog-girl.&lt;br /&gt;
&lt;br /&gt;
==D&amp;amp;D Stats==&lt;br /&gt;
Kobolds have long been one of the playable monstrous races of Dungeons &amp;amp; Dragons, although their precise mechanical crunch has been... kind of hit and miss. Pathfinder and 5th edition&#039;s versions in particular have often been angrily derided for actually being weaker than [[Goblin]]s, who are supposed to be on roughly the same level of inferiority on the totem pole.&lt;br /&gt;
&lt;br /&gt;
===BECMI===&lt;br /&gt;
Kobolds were amongst the many &amp;quot;humanoid&amp;quot; races to debut in the [[Known World Gazetteers|Known World Gazetteer #10: The Orcs of Thar]], alongside [[orc]]s, [[goblinoid]]s, [[ogre]]s, [[troll]]s and [[gnoll]]s.&lt;br /&gt;
&lt;br /&gt;
::Kobold Ability Modifiers: -4 Strength, +3 Dexterity&lt;br /&gt;
::Note: Like all Humanoids from &amp;quot;The Orcs of Thar&amp;quot;, a Kobold has racial ability score caps of 18 in all scores bar [[Intelligence]] and [[Wisdom]], which are capped at 16.&lt;br /&gt;
::Note: Like all Humanoids from &amp;quot;The Orcs of Thar&amp;quot;, a Kobold determines its [[Charisma]] score for interacting with [[human]]s and [[demihuman]]s by dividing its Charisma score by 3 (rounding down) and subtacting the result from 9.&lt;br /&gt;
::Kobold Natural Armor Class: 7&lt;br /&gt;
::Can become [[Shaman]]s (6th level) and [[Wokani]] (4th level).&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
!Kobold&#039;s&#039;s level || XP Required || Kobold&#039;s hit dice&lt;br /&gt;
|-&lt;br /&gt;
|0||0||1d4&lt;br /&gt;
|-&lt;br /&gt;
|1||500X||2d4&lt;br /&gt;
|-&lt;br /&gt;
|2||1,000||3d4&lt;br /&gt;
|-&lt;br /&gt;
|3||2,000||4d4&lt;br /&gt;
|-&lt;br /&gt;
|4||4,000||5d4&lt;br /&gt;
|-&lt;br /&gt;
|5||8,000||6d4&lt;br /&gt;
|-&lt;br /&gt;
|6||16,000||7d4&lt;br /&gt;
|-&lt;br /&gt;
|7||30,000||8d4&lt;br /&gt;
|-&lt;br /&gt;
|8||60,000||9d4&lt;br /&gt;
|-&lt;br /&gt;
|9||120,000||+2 Hit Points&lt;br /&gt;
|-&lt;br /&gt;
|Subsequent||100,000||+2 Hit Points&lt;br /&gt;
|}&lt;br /&gt;
{{D&amp;amp;D1e-Races}}&lt;br /&gt;
&lt;br /&gt;
===AD&amp;amp;D/2nd Edition===&lt;br /&gt;
From the Complete Book of Humanoids. Before these, kobold PC rules (alongside [[xvart]], [[goblin]] and [[orc] rules) had appeared for AD&amp;amp;D 1e in the article &amp;quot;Hey, Wanna Be a Kobold?&amp;quot; by Joseph Clay in [[Dragon Magazine]] #141 (January 1989).&lt;br /&gt;
&lt;br /&gt;
::Ability Score Modifiers: -1 Strength, -1 Constitution&lt;br /&gt;
::Altered Ability Scores: Minimum Dexterity and Constitution of 4, Maximum Strength of 15, Maximum Constitution of 16, Maximum Intelligence of 17, Maximum Charisma of 14&lt;br /&gt;
::Class &amp;amp; Level Restrictions: Fighter (8), Cleric (9), Shaman (7), Witch Doctor (7), Thief (12)&lt;br /&gt;
::Size: Small&lt;br /&gt;
::Special Advantages: Infravision 60 feet, Intelligent or Powerful creatures will attack a kobold last unless it is obviously a threat&lt;br /&gt;
::Special Disadvantages: Light Aversion (-1 penalty to attack rolls in equivalent of direct sunlight), gnomes receive a +1 to attack rolls against kobolds&lt;br /&gt;
::Weapon Proficiencies: Club (spiked), hand axe, javelin, short sword, spear&lt;br /&gt;
::Non-Weapon Proficiencies: Animal noise, animal training (giant weasel), animal training (wild boar), begging, close-quarter fighting, danger sense, fast-talking, gem cutting, hiding, looting, mining, set snares, wild fighting&lt;br /&gt;
{{D&amp;amp;D2e-Races}}&lt;br /&gt;
&lt;br /&gt;
===3rd Edition===&lt;br /&gt;
From Races of the Dragon.&lt;br /&gt;
&lt;br /&gt;
*Ability Score Modifiers: +2 Dexterity, -4 Strength, -2 Constitution&lt;br /&gt;
*Size: Small&lt;br /&gt;
*Type: Humanoid (Dragonblood, Reptilian)&lt;br /&gt;
*Base Speed 30 feet&lt;br /&gt;
::This is faster than almost any other Small humanoid can get, making kobolds actually better for certain mobility builds than gnomes or halflings can ever be.&lt;br /&gt;
*Darkvision 60 ft.&lt;br /&gt;
*+1 natural bonus to AC&lt;br /&gt;
*+2 racial bonus to Craft (Trapmaking), Profession (Miner) and Search checks; Craft (trapmaking) is always considered a class skill.&lt;br /&gt;
::Later on in Chapter 6: Character Options, the skill listing for Profession says that kobolds also get some unusual perks to use Profession (miner).  One kobold counts as a Medium creature to determine how much digging it can do, and up to 4 of the Small-sized fuckers can fit into a single square at one time.  That means that they can actually dig four times as fast as dwarves and certain other underground races.  In the book, it actually says that dwarves respect their mining skills.&lt;br /&gt;
*Light Sensitivity: Dazzled when exposed to bright sunlight or a daylight spell (which can be negated by buying some goggle-shades later on in the same book)&lt;br /&gt;
*Favored Class: Sorcerer&lt;br /&gt;
&lt;br /&gt;
Additionally, Races of the Dragon has the Draconic Rite of Passage, where allows kobolds to endure a 9-day fasting, the permanent loss of 1 hp, and sacrifice a 100 gp gem to gain any 1st-level spell as a spell-like ability, usable once a day.&lt;br /&gt;
&lt;br /&gt;
It should be noted that these basic stats were still considered a little weak compared to other races, so a web enhancement for Races of the Dragon beefed them up a tiny bit.  While this didn&#039;t really make them all that &amp;quot;powerful&amp;quot;, the update did actually make them a very interesting race.  The additional abilities are:&lt;br /&gt;
* Natural Weapons: It&#039;s just a little 2 claws / 1 bite set that does 1d3 for them all, but it does mean a kobold is never unarmed, as well as explaining how they are so fucking ridiculous at digging.&lt;br /&gt;
* Slight Build: The opposite of the goliath advantage, you get to count as one size category smaller when it&#039;s advantageous, such as for size modifiers or when squeezing through a tight space.&lt;br /&gt;
* Weapon Proficiency/Familiarity: Kobolds get Martial Weapon Proficiency in light pick and heavy pick (kind of the way elves and others get bonus profs), and treat greatpicks from that web supplement as martial instead of exotic.&lt;br /&gt;
* Kobold cleric domain: Gives the cleric trapfinding, adds Disable Device and Search to class skills, gives some pretty fucking spiffy domain spells.&lt;br /&gt;
* The Greater Draconic Rite of Passage: This awesome addition allows a kobold sorcerer who already did the lesser Draconic Rite of Passage to get a free fucking level of sorcerer that doesn&#039;t alter their ECL or anything.  No shit; all you have to do is another 9-day fast, give up 3 hp permanently (which is the only reason you might hesitate to do it), and a 1,000 gp gem.  Enjoy being overpowered, you asshole...&lt;br /&gt;
* Draconic Reservoir feat: Your SLA from Draconic Rite of Passage is now 3/day instead of 1/day.  Make it count.&lt;br /&gt;
&lt;br /&gt;
====Why D&amp;amp;D 3.5 Kobolds Kick Ass====&lt;br /&gt;
It may not seem like it, but despite what a bunch of dipshts may say, 3.5 was the time when kobolds ascended to godlike fucking power.&lt;br /&gt;
&lt;br /&gt;
You see, D&amp;amp;D characters have ages, and in third edition, your character&#039;s age can place you into one of four age categories. The first does nothing, and each one after that stacks an increasing penalty to your physical ability scores and a +1 to all of your mental ability scores, so a character who is older than Jesus will have -6 str, -6 dex, -6 con, +3 int, +3 wis, and +3 cha... unless that character is a dragon. Dragons get the mental benefits of old age without the physical penalties, because dragons are fucking awesome. But that doesn&#039;t do kobolds a lot of good, because kobolds aren&#039;t dragons, right? Enter the Dragonwrought feat. A kobold who takes the Dragonwrought feat during character-creation gets their creature type changed from humanoid to dragon. Page 39 of Races of the Dragon explicitly confirms: &amp;quot;Ability penalties due to age do not apply to dragonwrought kobolds. See the Dragonwrought feat, page 100.&amp;quot; So, a 120-year-old dragonwrought kobold gets a free +3 to its mental scores in addition to all the other benefits of counting as a dragon, like low-light vision and immunity to magic sleep and paralysis effects. For a wizard, sorcerer, cleric, favored soul, psion, or any other dedicated caster class, which are already pretty godlike, dragonwrought kobolds can give you that little bit of extra edge that you need to achieve [[Pun-Pun|&#039;&#039;uber&#039;&#039;-godhood]].&lt;br /&gt;
&lt;br /&gt;
It gets better, though. You see, in addition to the four &#039;&#039;normal&#039;&#039; age categories that all characters have, kobolds have &#039;&#039;kobold age categories&#039;&#039;, ranging from Wrymling to Great Wyrm. True dragons, meanwhile, have &#039;&#039;dragon age categories&#039;&#039; with the &#039;&#039;exact same names&#039;&#039;, and although there is no strict and official definition of a &amp;quot;true dragon&amp;quot; anywhere in the D&amp;amp;D 3e literature, they have been described as dragons that progress through said age categories. As a result, [[skub|some people have argued]] that [[bullshit|dragonwrought kobolds are, in fact, true dragons]]. Why would this matter? Because there&#039;s a bunch of epic dragon cheese that is only available to true dragons, and if you can stack that shit on a kobold player character, you&#039;ll practically be eating Tarrasques for lunch.&lt;br /&gt;
&lt;br /&gt;
As NPCs, kobolds know they are small and weak and can&#039;t do much about it.  They can dig through a mountain faster than that chump John Henry (look it up, you illiterate fuckwits), and lay out enough traps to make the Tomb of Horrors look like a fucking carnival ride, though, so what other creature could use a legion of little minions who do nothing but dig out precious minerals and make traps to defend it all day?  Fucking dragons, of course. Right there in Races of the Dragon, there&#039;s a blue dragon who actually tells her hatchlings that only kobolds are more reliable than family and the most diehard friends. Because kobolds don&#039;t sit on their treasure; they hand it over to a neighborhood dragon and ask for nothing but protection and a little help with enemies once in a while. For a dragon, the return on that investment is just too good: fabulous wealth, dozens of lethal traps to help protect it, and a nice little army of sneaky, smart little ranged attackers who won&#039;t hesitate to pin-cushion intruders with dozens of crossbow bolts. For the most part, everyone wins in that arrangement.&lt;br /&gt;
&lt;br /&gt;
Kobolds may not be as elegant as elves, as sturdy as dwarves, or have the adaptability of humans.  What they have is moxie and the smarts to play up their strengths, making them the &amp;quot;underdogs&amp;quot; you can&#039;t help but root for a little bit.&lt;br /&gt;
&lt;br /&gt;
===Pathfinder===&lt;br /&gt;
In addition to appearing in the Advanced Race Guide and Inner Sea Races, Kobolds got their own mini-booklet specifically aimed at Kobolds of Golarion, with a bunch of new traits - including special &amp;quot;bonus&amp;quot; traits based on what color their scales were.&lt;br /&gt;
&lt;br /&gt;
::Ability Score Modifiers: +2 Dexterity, -4 Strength, -2 Constitution&lt;br /&gt;
::Size: Small&lt;br /&gt;
::Type: Humanoid (Reptilian)&lt;br /&gt;
::Speed: 30 feet&lt;br /&gt;
::Darkvision 60 feet&lt;br /&gt;
::Armor: +1 natural armor&lt;br /&gt;
::Crafty: +2 racial bonus to Craft (Traps), Perception, and Profession (Miner), Craft (Traps) and Stealth are always Class Skills&lt;br /&gt;
::Weakness: Light Sensitivity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Alternate Racial Traits:&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Beast Bond:&#039;&#039;&#039; Replace &#039;&#039;&#039;Crafty&#039;&#039;&#039; with +2 racial bonus to Handle Animal and Ride checks, with Handle Animal and Ride always being Class Skills.&lt;br /&gt;
* &#039;&#039;&#039;Dragon-Scaled:&#039;&#039;&#039; Replace &#039;&#039;&#039;Armor&#039;&#039;&#039; with Resistance 5 to either Acid, Cold, Electricity or Fire Damage.&lt;br /&gt;
* &#039;&#039;&#039;Gliding Wings:&#039;&#039;&#039; Replace &#039;&#039;&#039;Crafty&#039;&#039;&#039; with the ability to Glide; when falling, a kobold can make a DC 15 Fly check to land without injury as if using the &#039;&#039;Feather Fall&#039;&#039; spell, and if it succeeds on this check, can then make a second DC 15 Fly check to move 5 feet laterally for every 20 feet fallen.&lt;br /&gt;
* &#039;&#039;&#039;Jester:&#039;&#039;&#039; Replace &#039;&#039;&#039;Crafty&#039;&#039;&#039; with +2 racial bonus to Diplomacy and Perform checks, with Diplomacy and Perform always being Class Skills.&lt;br /&gt;
* &#039;&#039;&#039;Dayrider:&#039;&#039;&#039; Downgrades a kobold&#039;s Darkvision to Low-Light Vision, but removes its Light Sensitivity.&lt;br /&gt;
* &#039;&#039;&#039;Dragonmaw:&#039;&#039;&#039; Replaces &#039;&#039;&#039;Armor&#039;&#039;&#039; with a D4 damage bite attack that can also deal a bonus +1d6 fire/acid/cold/lightning damage (chosen and set at character creation) 1/day.&lt;br /&gt;
* &#039;&#039;&#039;Echo Whistler:&#039;&#039;&#039; Replaces &#039;&#039;&#039;Crafty&#039;&#039;&#039; with the ability to try and make a Bluff check with just a bit of vocal mimicry 3/day, gaining a +2 bonus to the check in any place that would generate an echo.&lt;br /&gt;
* &#039;&#039;&#039;Frightener:&#039;&#039;&#039; Replaces &#039;&#039;&#039;Armor&#039;&#039;&#039; with a +1 DC boost to any Fear spell that the kobold casts.&lt;br /&gt;
* &#039;&#039;&#039;Prehensile Tail:&#039;&#039;&#039; Replaces &#039;&#039;&#039;Armor&#039;&#039;&#039; with a +2 bonus to Acrobatics &amp;amp; Climb checks and the ability to draw a hidden weapon as a move action.&lt;br /&gt;
* &#039;&#039;&#039;Secret Strider:&#039;&#039;&#039; Replaces &#039;&#039;&#039;Crafty&#039;&#039;&#039; with the ability to, twice per day, enter a super-sneaky mode for 1 minute. During this time, the kobold leaves no trail when moving through natural surroundings, increasing the DC of Survival checks to track it by +10.&lt;br /&gt;
* &#039;&#039;&#039;Shoulder To Shoulder:&#039;&#039;&#039; Replaces &#039;&#039;&#039;Crafty&#039;&#039;&#039; with a +1 bonus to Aid Another checks, the ability to occupy the same space as another Small creature without penalty, and the ability to gain a +1 AC bonus when sharing a space with another kobold with this trait.&lt;br /&gt;
* &#039;&#039;&#039;Spellcaster Sneak:&#039;&#039;&#039; Replaces &#039;&#039;&#039;Crafty&#039;&#039;&#039; with a +2 bonus to Stealth checks. A kobold spellcaster with this trait can also freely apply Silent Spell to a spell 1/day.&lt;br /&gt;
* &#039;&#039;&#039;Wild Forest Kobold:&#039;&#039;&#039; Replaces &#039;&#039;Crafty&#039;&#039; with a +2 bonus to Perception and Survival checks. Additionally, Stealth and Survival are always class skills for this kobold.&lt;br /&gt;
* &#039;&#039;&#039;Wyrmcrowned:&#039;&#039;&#039; Replaces &#039;&#039;Crafty&#039;&#039; with a +2 bonus to either Diplomacy or Intimidate and the ability to count the chosen skill as always being a class skill.&lt;br /&gt;
&lt;br /&gt;
Pathfinder 2nd Edition doesn&#039;t have playable kobolds yet (they&#039;re coming in the Advanced Player&#039;s Guide releasing at GenCon 2020) but artwork of them so far shows a notable redesign in appearance, now looking more like salamanders or other lizards, with wider heads and a relatively thicker body (no, not &#039;&#039;that&#039;&#039; sort of thick).  If nothing else, the wider and flatter heads do make the &amp;quot;three kobolds in a trenchcoat&amp;quot; trick a little more structurally-stable.&lt;br /&gt;
{{Pathfinder-Races}}&lt;br /&gt;
&lt;br /&gt;
===4th Edition===&lt;br /&gt;
In this edition, kobolds received their first writeup in the Monster Manual 1.&lt;br /&gt;
::Ability Score Modifier: +2 Dexterity +2 Constitution,&lt;br /&gt;
::Size: Small&lt;br /&gt;
::Vision: Normal&lt;br /&gt;
::Speed: 6 squares&lt;br /&gt;
::Skill Bonus: +2 Stealth, +2 Thievery&lt;br /&gt;
::Trap Sense: +2 to all defenses against traps&lt;br /&gt;
::Racial Power - Shifty: At-Will power. You can spend a minor action to Shift 1 square&lt;br /&gt;
&lt;br /&gt;
They later got beefed up in the Dungeon Survival Guide. This gave them the Reptile type, traded Stealth bonus for Dungeoneering, gave them Darkvision, let them swap their Dex boost for +2 Charisma instead, and replaced Shifty with Shifty Manuever, an Encounter power that lets the kobold and all allies within Close Burst 2 shift 1 square as a free action.&lt;br /&gt;
&lt;br /&gt;
It also gave them five new racial utility powers; Flee! (level 2 Daily; kobold and all allies in Close Burst 2 get +2 to all defenses for 1 turn and shift their full speed), Load Slingpot (level 2 Encounter; kobold with a sling can fling a randomly enchanted projectile that will either give the target a turn-long attack penalty, set the target on fire, or immobilize them for a turn), Tunnel Scuttle (level 6 Encounter; free move action that can go up walls and through tight spaces without issue), Frantic Shift (level 10 Encounter; shift 1 square as a minor action, recharges if you get Bloodied) and Trap-Gang Method (level 10 At-Will; if you take trap/hazard damage with a non-minion creature adjacent to you, you can shift over half the damage you take to that creature).&lt;br /&gt;
&lt;br /&gt;
On top of that, it also provided them with five empowering feats; Dragon&#039;s Indomitability (roll two dice and choose the result you want when saving vs. Fear and Stun), Kobold in a Corner (+1 per tier bonus damage against creatures that have combat advantage against you), and Shiftier Maneuver (when you use Shifty Maneuver, one target can shift +2 extra squares) for every&#039;bold, Trapbuster (roll two dice and pick your preference when making Perception checks to detect traps, you don&#039;t ever trigger a trap if you fail a Thievery check to disable it) for those with training in Thievery, and Eldritch Momentum (if you move at least 3 squares away from where you started your turn, you gain combat advantage against all creatures under your Warlock&#039;s Curse until the end of your next turn) for the kobold [[warlock]].&lt;br /&gt;
&lt;br /&gt;
Truly, 4th edition was a glorious time to play a kobold.&lt;br /&gt;
{{D&amp;amp;D4e-Races}}&lt;br /&gt;
&lt;br /&gt;
===5th Edition===&lt;br /&gt;
[[File:Looting_Kobolds.jpg|300px|thumb|right|Kobolds are a bit more silly in 5e.]]&lt;br /&gt;
From Volo&#039;s Guide to Monsters.&lt;br /&gt;
&lt;br /&gt;
::Ability Score Modifier: +2 Dexterity, -2 Strength&lt;br /&gt;
::Size: Small&lt;br /&gt;
::Speed: 30 feet&lt;br /&gt;
::Darkvision: 60 feet&lt;br /&gt;
::Grovel: Once per encounter, can use an action on your turn to beg, plead, snivel and otherwise humiliate yourself; until the end of your next turn, all of your allies gain Advantage on attack rolls made against enemies within 10 feet of you and who can see your pathetic display.&lt;br /&gt;
::Pack Tactics: If at least one non-incapacitated ally is within 5 feet of a creature you are attacking, you gain Advantage on attack rolls against that creature.&lt;br /&gt;
::Sunlight Sensitivity: You suffer Disadvantage on attack rolls and Wisdom (Perception) checks made when you or your target are in direct sunlight.&lt;br /&gt;
&lt;br /&gt;
The Grovel power is ridiculously useful, allowing you to grant Advantage to ALL attack rolls made by ALL your allies against a sizable number of enemies. That said, it&#039;s also the source of a great deal of [[skub]]; those who like their kobolds to be viewed as &amp;quot;truly pathetic&amp;quot; feel it&#039;s fitting, whilst players who want to play a kobold in order to fight &#039;&#039;against&#039;&#039; the perception of kobolds as weak, cowardly, stupid cannon fodder find it infuriating, because it&#039;s a racial trait that goes directly against their character plan AND it means you&#039;re inherently contributing less to the party. In fairness, it can easily be reskinned into a more heroic or warlike act, a comedy skit if you&#039;re going for something goofier, or even an elaborate and [[Pun-Pun|truly cunning]] [https://www.youtube.com/watch?v=9XfkZlcG8KU| deception.]&lt;br /&gt;
&lt;br /&gt;
Likewise, the Pack Tactics power is seen as extremely powerful. This is offset by your Sunlight Sensitivity, meaning that you yourself are less able to contribute in a fight. Especially since, being Small and having a Strength penalty, you&#039;re not likely to be in melee range in the first place, as you&#039;re far better suited for a bow-based [[rogue]]/[[ranger]] or a spellcaster.&lt;br /&gt;
&lt;br /&gt;
In a nutshell, the 5e Kobold looks like an attempt at directly converting the 5e Monster Manual version into a PC race, for good or ill.&lt;br /&gt;
&lt;br /&gt;
Naturally, this version is not the most popular around, and there are alternatives. In particular, the [[Midgard]] Heroes Handbook offers this alternative;&lt;br /&gt;
::Ability Score Modifier: +2 Dexterity, +1 Intelligence&lt;br /&gt;
::Size: Small&lt;br /&gt;
::Speed: 30 feet&lt;br /&gt;
::Darkvision: 60 feet&lt;br /&gt;
::Blindsider: If at least one non-incapacitated ally is within 5 feet of a creature you are attacking, you gain Advantage on attack rolls against that creature. You can only benefit from this trait with one attack per round.&lt;br /&gt;
::Sunlight Sensitivity: You suffer Disadvantage on attack rolls and Wisdom (Perception) checks made when you or your target are in direct sunlight.&lt;br /&gt;
::Tinkerer: You have Proficiency with one set of Artisan&#039;s Tools of your choice from the following list: Alchemist&#039;s Supplies, Mason&#039;s Tools, Smith&#039;s Tools, or Tinker&#039;s Tools.&lt;br /&gt;
&lt;br /&gt;
Or you could look at the [[World of Farland]] version:&lt;br /&gt;
::Ability Score Modifiers: +2 Dexterity&lt;br /&gt;
::Size: Small&lt;br /&gt;
::Speed: 30 feet&lt;br /&gt;
::Darkvision 60 feet&lt;br /&gt;
::Tricksy: You have Proficiency with the Trapmaking Kit.&lt;br /&gt;
::Sunlight Sensitivity: You suffer Disadvantage on attack rolls and Wisdom (Perception) checks made when you or your target are in direct sunlight.&lt;br /&gt;
::Pack Tactics: Once per short rest, when attacking an enemy adjacent to an ally who isn&#039;t incapacitated, you can gain advantage on the attack roll. If this attack hits, it does +1d6 damage, increasing to +2d6, +3d6 and +4d6 at levels 6, 11 and 14 respectively.&lt;br /&gt;
::Subrace: Choose the Common, Winged or Wyrmsblood subrace.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Common Kobolds&#039;&#039; are known as &amp;quot;Murgs&amp;quot;, which means &amp;quot;Scavenger&amp;quot; or &amp;quot;Rat&amp;quot; in the Dark Tongue. They gain +1 Constitution and the Iron Stomach trait, which lets them even spoiled or rotten food whilst also giving them Proficiency in Survival, Advantage on Constitution saving throws, and Resistance to Poison damage. Despite their name, they are &#039;&#039;not&#039;&#039; [[ratfolk]]; those are the [[ferek]]kin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Winged Kobolds&#039;&#039;, obviously, can fly. They gain no extra ability score increase, but have a Fly speed of 30 feet. They can&#039;t fly if wearing armor they&#039;re not proficient in, nor a backpack specifically tailored to fit around their wings. Additionally, they need to pass a Constitution save whenever they take damage whilst flying (DC 10 or 1/2 the damage, whichever is higher) or else they immediately fall to the ground.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wyrmsblood Kobolds&#039;&#039; claim distant [[dragon]] heritage and an attendant affinity for [[Sorcerer (Dungeons &amp;amp; Dragons)|sorcery]]. They gain +1 Charisma and can cast Blade Ward, as well as gaining the ability to cast Charm Person 1/day from 3rd level, both using Charisma as their spellcasting ability score.&lt;br /&gt;
&lt;br /&gt;
{{D&amp;amp;D5e-Races}}&lt;br /&gt;
&lt;br /&gt;
==Cutebolds==&lt;br /&gt;
[[File:Cutebold adventure party.gif|250px|thumb|right|Aw, they think they&#039;re people!]]&lt;br /&gt;
Cutebolds are like Kobolds only incredibly cute.&lt;br /&gt;
&lt;br /&gt;
They are pitiful and childish in everything they do, and are innocent enough to not know how to procreate. All they know is that rubbing their noses gives them a guilty pleasure. They are no less &amp;quot;harmless&amp;quot; when played properly, though. They tend toward the dog-like for extra D&#039;aww.&lt;br /&gt;
&lt;br /&gt;
This interpretation of the Kobold is thought to have been inspired by their depiction in [[Dwarf Fortress]], where they steal your supplies, but seem to do it in the most endearingly stupid manner possible.&lt;br /&gt;
&lt;br /&gt;
Cutebold stats:&lt;br /&gt;
: +2 Dex, +2 Cha, -2 Int&lt;br /&gt;
: Charm person once per day as a spell like ability&lt;br /&gt;
: Low light vision and scent&lt;br /&gt;
&lt;br /&gt;
==Kobold Commandos==&lt;br /&gt;
&lt;br /&gt;
[[File:Kobold-red-beret.jpg|300px|thumb|right|Another [[/k/]]obold.]]&lt;br /&gt;
[[File:Kobold-with-smg.png|300px|thumb|right|Yet another [[/k/]]obold.]]&lt;br /&gt;
A popular way to portray kobolds in a more contemporary fashion, kobold commandos portray kobolds as being part of the military, especially special forces. Other anons point out that with the fact that they don&#039;t hold up in a one-on-on fight with other low level monsters, attack in large numbers and from ambush, have a predisposition towards traps and dig big underground tunnels, they&#039;re kind of like the Viet Cong. This is probably rooted in the old story about [[Tucker&#039;s Kobolds]], and there are similarities between these two depictions. Of the various &#039;cannon fodder&#039; enemies, Kobolds seem to be the most organized, and with that organization a DM has a lot of leeway to look into all the ways one can use fortifications to fuck with an attacker, and turn them upon unsuspecting players.&lt;br /&gt;
&lt;br /&gt;
==Kobold Models==&lt;br /&gt;
Despite being a part of D&amp;amp;D since the very beginning, kobold tabletop models are rather rare. For the longest time, [[Reaper Miniatures]] has been pretty much the &#039;&#039;only&#039;&#039; company that made them in squad/mob size numbers, and even then the sculpts... aren&#039;t that spectacular. However, as of May 2017 Westfalia Miniatures has Kickstarted their new tabletop wargame Strongsword, and included with it are models (damn good ones, too) for an entire kobold army! What&#039;s more, in the Strongsword lore the little bastards apparently cause enough mayhem to be responsible for a conflict called (I shit you not) the [[Tucker&#039;s Kobolds|&#039;&#039;Kobold Wars&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
==Monstergirls==&lt;br /&gt;
{{Monstergirls}}&lt;br /&gt;
[[File:MGE Kobold.jpg|thumb|200px|right|The MGE Kobold, one of the two most iconic depictions of the kobold as a cute doggie-girl.]]&lt;br /&gt;
[[File:Koboldette.jpg|thumb|200px|left|The basic approach the West takes to sexy kobolds.]]&lt;br /&gt;
&lt;br /&gt;
Given the popularity of kobolds, there are also a lot of people who like them In That Way. The two most popular kobold monstergirl depictions are the dogbold and the little dragonbold: Goblinoid kobolds are pretty much immune to this treatment, mostly because at that point you just end up with a monstergirl [[goblin]] and maybe a few special kinks, at which point you&#039;re usually asking yourself &amp;quot;why is this not just called a goblin?&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Dogbolds are mostly seen in Japanese media like [[Life With Monstergirls]] and the [[Monster Girl Encyclopedia]], where they are humanoid dogs to some degree. In the former they have small snouts instead of noses, fur covering their bodies and [[Power_Fist|massive hands]]. Polt is the only kobold seen so far, the owner of a gym and creator of the &amp;quot;kobolds are all hyperactive dogs who&#039;ll drag you along if you take them for walkies&amp;quot; stereotype. In the latter they are humans with dog-like disposion; submissive, eager to please, excitable and won&#039;t stop doing something until you tell them to.&lt;br /&gt;
&lt;br /&gt;
In the west, meanwhile, the small dragon type kobold is massive bait for the [[furry]] subgroup known as scalies: those with an interested in scaled rather than furred animals. Dragons are by far the most popular animal in the group, which kobolds are a smaller version of. Humanization is rarely done because that would ruin their small dragon appeal. While in some cases they are drawn with humanoid penises or  breasts, often they are depicted as they are in the books (except, you know, naked). This includes very minute sexual dimorphism, meaning that any kobold could be a [[trap]]. Often included is them having a cloaca, meaning that their pelvic region is reduced to a single nondescript opening that they piss, jizz, and crap out of (....hot?). These kobolds are often portrayed with wide, egg-laying hips in order to give them some [[shortstack]] appeal.&lt;br /&gt;
&lt;br /&gt;
===Canonical Kobold Deviance===&lt;br /&gt;
In what has to be the weirdest of coincidences, ever since kobolds got their [[dragon]]-linked makeover in 3rd edition, there&#039;s been some really weird sexual elements snuck into their lore, although what that element is depends on the edition.&lt;br /&gt;
&lt;br /&gt;
[[Dungeons &amp;amp; Dragons 3rd Edition]]: [[Races of X|Races of the Dragon]] states that kobolds go into heat and are compelled to breed, like animals, but they&#039;re also sapient beings, so they also form permanent pair-bondings. They reconcile these different facts with the statement that extra-marital sex and breeding is considered &amp;quot;no biggie&amp;quot; in kobold society, because the urge hits when it hits, and they can&#039;t control themselves when it happens, so there&#039;s no point getting jealous about it.&lt;br /&gt;
&lt;br /&gt;
[[Pathfinder]]: Kobolds of [[Golarion]] has become somewhat memetically infamous for its presentation of kobold biology. Classic Monsters Revisited also established kobolds as being super-breeders, with females producing eggs throughout their lives and producing bigger and bigger clutches as they get older.&lt;br /&gt;
&lt;br /&gt;
[[Dungeons &amp;amp; Dragons 4th Edition]]: The Dungeon Survival Handbook states that kobolds worship [[dragon]]s to the extent of willingly committing suicide by feeding themselves to hungry dragons because they view it was a way to transcend their kobold natures and become one with their devourer. While they are not stated to get any &#039;&#039;sexual&#039;&#039; pleasure from this act of getting eaten, you just know that pointing as much out will fall on deaf ears with many voraphiles. &lt;br /&gt;
&lt;br /&gt;
[[Dungeons &amp;amp; Dragons 5th Edition]]: Volo&#039;s Guide to Monsters states that, like certain frogs and fish, kobolds are environmentally triggered gender-benders, switching between male and female in response to the overabundance of one gender in order to facilitate breeding. So theoretically, if you want kobolds, you just stick two kobolds in a cage and it doesn&#039;t matter what sexes they started out as, they&#039;ll become a breeding pair and start making eggs soon enough.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Cutebolds===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Koboldthief.png&lt;br /&gt;
File:Id give you the moon.gif|If you should want the moon, and the stars that shine...&lt;br /&gt;
File:Grifli.gif|There&#039;s no word in kobold for &amp;quot;[[just as planned|keikaku]]&amp;quot;.&lt;br /&gt;
File:Koboldhouse.gif|[[Kobold Camp]] now with 3D rendering.&lt;br /&gt;
File:Loveakobold.gif|Love can bloom under a battlefield.&lt;br /&gt;
Image:Cutebold_fantasies.jpg|Someone&#039;s got a widdle crush!&lt;br /&gt;
File:CuteboldMindflayer.jpg|No one messes with a [[Illithid|Mindflayer]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===D&amp;amp;D Kobolds through the ages===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Original_Kobold.png|The very first kobold in D&amp;amp;D, the foundation of them all.&lt;br /&gt;
Image:Goblinoid_Kobold.jpg|The one time when &amp;quot;goblin&amp;quot; and &amp;quot;kobold&amp;quot; became interchangeable.&lt;br /&gt;
Image:DiTerlizzi_Kobold.jpg|The iconic AD&amp;amp;D Kobold artwork; you can actually see similarities to 3e if you squint.&lt;br /&gt;
Image:3e_Kobold.jpg|The definitive species change-over.&lt;br /&gt;
Image:4e_Kobolds.jpg&lt;br /&gt;
Image:4e_Kobolds_2.jpg&lt;br /&gt;
Image:5e_Kobold.jpg|New swolbolds, the pinnacle of kobold design!&lt;br /&gt;
Image:Pathfinder_Kobold.jpg|Pathfinder did buff kobolds first.&lt;br /&gt;
Image:Pathfinder_Kobold_Warrior.jpg&lt;br /&gt;
Image:Pathfinder_Kobold_Shaman.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Western-style Monstergirls===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Koboldette_2.jpg|Now in flat-chested variety.&lt;br /&gt;
Image:Kobold_Maiden.jpg&lt;br /&gt;
Image:Kobold_Maiden_2.jpg&lt;br /&gt;
Image:Embarrassed_Kobold.png|Some kobold-gals are very shy about being approached by human adventurers.&lt;br /&gt;
Image:Presenting_Kobold.png|Others, not so much.&lt;br /&gt;
Image:Then_and_now_1.png|Kobolds have changed a lot over the years.&lt;br /&gt;
Image:Nubile_Kobold_Savage.jpg&lt;br /&gt;
Image:Kobold_Worker.png&lt;br /&gt;
Image:Kobold_Traveler.jpg&lt;br /&gt;
Image:Kobold_Warrior.jpg&lt;br /&gt;
Image:Kobold_Dancer.png&lt;br /&gt;
Image:Kobold_White_Mage.jpg&lt;br /&gt;
Image:Kobold_Wizard_1.png&lt;br /&gt;
Image:Kobold_Wizard_2.jpg&lt;br /&gt;
File:Feathered Aztec Kobold Spirit Shaman.png&lt;br /&gt;
Image:Koboldwater.jpg&lt;br /&gt;
Image:Coal_the_Kobold_gets_pettings.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Tucker&#039;s Kobolds]]&lt;br /&gt;
*[[Kobold Camp]]&lt;br /&gt;
*[[Kobolds Ate My Baby!]]&lt;br /&gt;
*[[Unified Setting/Kobolds]]&lt;br /&gt;
*[https://www.youtube.com/watch?v=80BWVkKd_Cw The cutebold theme]&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragons]]&lt;/div&gt;</summary>
		<author><name>2601:203:480:4C60:ED6B:C050:66F3:242C</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Slime&amp;diff=434354</id>
		<title>Slime</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Slime&amp;diff=434354"/>
		<updated>2020-06-11T14:28:59Z</updated>

		<summary type="html">&lt;p&gt;2601:203:480:4C60:ED6B:C050:66F3:242C: &lt;/p&gt;
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&lt;div&gt;[[File:The gelatinous green cube by shockbolt.jpg|500px|thumbnail|right|[[Halfling]] [[Rogue]] rolled a 1 to Intelligence...or should it be Wisdom? Or maybe both?]]&lt;br /&gt;
&lt;br /&gt;
{{topquote|A slime draws near!|Every Dragon Quest game ever}}&lt;br /&gt;
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The &#039;&#039;&#039;Slime&#039;&#039;&#039;, also known as the &#039;&#039;&#039;Ooze&#039;&#039;&#039;, the &#039;&#039;&#039;Gel&#039;&#039;&#039;, the &#039;&#039;&#039;Jelly&#039;&#039;&#039;, or the &#039;&#039;&#039;Goo&#039;&#039;&#039;, is a humble form of monster that pops up in absolutely &#039;&#039;every&#039;&#039; frigging fantasy setting you can imagine, and even a few science-fiction settings. It is most famous in tabletop games for its many diffuse forms in [[Dungeons &amp;amp; Dragons]] and in videogames for [[/v/|Dragon Quest]] (in which it serves as the mascot and also has a fucking huge array of possible slime-forms), but, like we said, you can find a slime just about everywhere if you look.&lt;br /&gt;
&lt;br /&gt;
Slimes are usually low to middle tier threat levels; they are mindless masses of animate sludge, and some higher-level variants may be made of elemental matter, such as water, &amp;quot;liquid ice&amp;quot;, magma, molten steel, etc. They have no culture or higher purposes, they just ooze around eating anything organic they touch and growing bigger until they have to divide. Hardly likely to outwit most adventurers, but many games make them fairly resistant to certain kinds of attack, especially physical ones, so just assuming they&#039;re harmless is a good way to get dissolved. One prominent commenter described fighting a slime as &amp;quot;playing a terrifying game of &#039;guess the immunity&#039;,&amp;quot; referencing to the fact that unless you have your appropriate Monster Manuals memorised, you can rarely predict what will kill a slime variety outright. And guessing wrong can sometimes be worse than not trying, because using the &#039;&#039;wrong&#039;&#039; damage type can cause the slime in question to get stronger or divide into more slimes. And what they are or are not vulnerable to isn&#039;t always consistent between editions. A lot of them are also [[Gotcha Monster]]s because of their use of camouflage or near invisibility. This is often enforced by their slow speed that ensure an unsupported ooze can simply be fled from. Their lack of biological needs aside from hunger (solved by dropping scraps to them) means they are often used as part of mundane traps, like an ooze at the bottom of a pit trap.&lt;br /&gt;
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==Slimes in Dungeons and Dragons==&lt;br /&gt;
===Pre-3rd Edition===&lt;br /&gt;
* Gelatinous Cube: Perhaps the most notorious slime to come out of the tabletop game field is the gelatinous cube, a D&amp;amp;D monstrosity that takes the form of a huge cube-shaped mass of near-translucent gray or green jelly, perfectly sized for oozing through the typical dungeon corridor as a living, insurmountable barrier. It was originally created by Gary Gygax as a joke, being the exact size of one grid square. Like the [[Rust Monster]] and [[Owlbear]], it&#039;s one of those absurdities that everyone pokes fun at, but which has too much nostalgic fondness from the fanbase for anyone to seriously consider getting rid of it. Later, fortunately, it &#039;&#039;did&#039;&#039; come with a half-assed explanation: wizards breed them as living janitorial services to clean the garbage out of the perfectly-square corridors of their evil dungeons. As it&#039;s also mostly-transparent, save for the dissolving bits of armor floating in it like fruit in a jello dessert, walking straight into it only to be engulfed is an occupational hazard for dungeon-delvers. It has a paralyzing touch. Its weaknesses vary depending on the edition.&lt;br /&gt;
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* Black Pudding / Deadly Puddings: Has nothing to do with the food called black pudding - this one has come to take Sam Tarly. Comes in other colors besides black, depending on what environment they are found in. All of the different colors are called Deadly Puddings. Can split if hit by weapons or lightning. Black puddings can dissolve organic material and metal. White puddings look identical to ice and snow and can instantly dissolve organic matter. Dun puddings live in deserts and can instantly dissolve leather, and can also eat metal. Brown puddings live in marshes and can instantly dissolve leather and wood.  Stone puddings, grey puddings, and dense puddings all live underground.  Stone puddings are slow moving and attack by dropping on prey from the ceiling, but can only dissolve flesh.  Grey puddings can dissolve leather, wood, and metal, including magical armor, but they also are vulnerable to certain spells.  Dense puddings are smarter than other puddings and infect people they attack with a debilitating disease, but are slower and not well camouflaged because of their blue color but they can only dissolve living flesh.&lt;br /&gt;
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* Grey Ooze: Can rapidly corrode non magical metal similarly to a Rust Monster, but cannot dissolve stone. Is immune to cold and fire. Can camouflage itself as a puddle of water. In 5th edition they can sometimes develop the ability to use psychic attacks. Grey oozes are completely different in 4th edition. They have a foul smell that give an attack penalty and their acid attack can melt your bones.&lt;br /&gt;
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* Green Slime: Green slimes are mostly immobile and are more similar to plants. Their only attack that they have is dropping on people who walk under them. Anybody who touches one will turn into one if they are not cured quickly. They are vulnerable only to fire, cold, and cure disease spells. They can eat through both metal and wood. The Green Slime returned in 4th edition but heavily changed. It is no longer immobile or able to infect people with a touch, but still prefers to surprise enemies by dropping on them. It is weak against fire and light.  Green Slime returns again in 5th edition, but is now classified as a dungeon hazard instead of a monster and so doesn&#039;t have stats, though its traits are similar to how it behaved in early editions.  It destroys metal and organic material on contact and can be destroyed by sunlight, anything that cures disease, or anything that does fire, cold, or radiant damage.&lt;br /&gt;
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* Ochre Jelly: Similar to a black pudding but somewhat weaker. Only dissolves flesh. Can split if hit by weapons or lightning.&lt;br /&gt;
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* Crystal Ooze: Native to the caverns of the Plane of Earth, these crystalline slimes usually subsist on the minerals found in rocks with the oldest being fuck hueg. While they&#039;re content to just leech what they need from their surroundings, Crystal Oozes will attack any living creature for the minerals in them and they&#039;re no push-overs either. Their slam attacks deal piercing and slashing damage and can crit on rolls of 18-20. They also give off a Subsonic Hum that can stun an opponent while the Ooze slithers over and engulfs them at their leisure. If the victim fails their Fortitude save, they become petrified and a new Crystal Ooze pops out in 1d4 hours. They&#039;re immune to the cold and electricity and resist fire; however, their bodies can shatter and split from bludgeoning and sonic attacks. Crystal oozes are completely different in second edition D&amp;amp;D. Instead, they are a variant of grey ooze that lives underwater and corrodes organic material, but not metal. Weapons can only deal 1 point of damage to a crystal oozes.&lt;br /&gt;
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* Slithering Tracker: An intelligent slime that is nearly transparent. It paralyzes victims and slowly drains them of plasma. They are said to be created from humanoids who willingly gave up their forms to get revenge on somebody they hated.&lt;br /&gt;
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* Mustard Jelly: What happens when an idiot wizard tries to polymorph into an Ochre Jelly. It produces poisonous fumes that smell like mustard and slow down those who breathe them in. It is intelligent and can split in two at will, instead of splitting when hit with weapons. It cannot climb up walls or squeeze through tight spaces like ochre jellies can. It is immune to normal weapons, takes half damage from cold and the magic missile spell heals it, and it can eat through wood.&lt;br /&gt;
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* Olive Slime: A plant like slime similar to the green slime, but even more dangerous. Like the green slime it is immobile and attacks by dropping on people that walk under it, and it produces a venom that causes numbness so the victim may not even notice the attack. It possesses the victims it infects and slowly eats them from the inside out, turning them into plant like zombies that melt into olive slime when they die, and can spread the infection. It is immune to everything except acid, fire, cold, and cure disease spells, and spells that affect plants. The zombies are the same except they are weak to magic missile instead of cure disease. If a olive slime meets a green slime then one of them will destroy the other.&lt;br /&gt;
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* Stunjelly: Similar to a gelatinous cube. It disguises itself as a stone wall, although remains semi transparent. It has most of the same weaknesses as a gelatinous cube, except that cold affects it normally.&lt;br /&gt;
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* Aballin: Also known as &amp;quot;living water&amp;quot;, aballins are a type of slime that resembles a pool of stagnant water, strangely devoid of life and full of metals like coins and armor. Despite looking like water, Aballins are composed of a weak acid, which it uses to digest their victims after wrapping around their heads and drowning them (which means water breathing is pointless). Due to their semi-liquid bodies, they prefer to live in water but slither like slugs (up to a 30 degree slope). Unlike most other slimes, its roughly as smart as a wild animal and can learn to hunt its prey. Legend has it that the first was a druid polymorphed by an archwizard&#039;s curse. They are immune to fire, cold, and electricity, but are vulnerable to spells that affect water, and when they are pretending to be a pool of water they cannot be harmed by anything that wouldn&#039;t affect a pool of water.  They also cannot be damaged by piercing and slashing weapons, and if you try there is a chance you will hit the person the aballin is trying to drown instead.&lt;br /&gt;
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* Lava Ooze: An ooze made of lava.  They are immune to fire and vulnerable to cold.   In third edition, it consumes metal and stone, but cannot digest gems, which become stuck its body until it is killed.&lt;br /&gt;
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* Ghaunadan:  An shapechanger that serves the god [[Ghaunadaur]] whose true form resembles an ooze but also can transform into a either a male human or a female [[Drow]].  In humanoid form they have a charming gaze and in ooze form their attacks cause paralysis.  They are resistant to blunt weapons and while in ooze form can disarm enemies by trapping their weapons in its body.&lt;br /&gt;
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* Flareater: A slime that likes to drop on prey from the ceiling.  They are mobile unlike green slimes.  While they can eat flesh, their favorite foods are light sources.  They can increase their hitpoints by consuming both magical and non-magical light sources, and split when they reach enough hitpoints.  They are immune to damage from light, heat, and fire, although long term sun exposer will kill them, and they are paralyzed by cold damage.&lt;br /&gt;
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===3rd/3.5 Edition===&lt;br /&gt;
&lt;br /&gt;
* Bone Ooze: A massive ooze that feeds by sucking people&#039;s bones out. Its insides are filled with sharp bone shards and they&#039;re stupidly deadly.&lt;br /&gt;
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* Flesh Jelly: A blob of flesh covered in a layer of skin. It grows by absorbing living creatures. Touching one can infect you with a disease called filth fever. [[Luke|It also has an overwhelmingly foul smell]].&lt;br /&gt;
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* Reason Stealer: An unintelligent ooze with a craving for intelligence. When it delivers a killing blow it steal the victim&#039;s mind, gaining their stats, feats, skills, and prepared arcane spells for 24 hours, after which it becomes mindless again.&lt;br /&gt;
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* Teratomorph: A reality warping slime. Although it is neutral aligned like most slimes it has a lot of chaotic abilities. Its touch can, at random, weaken your stats, polymorph you, make it stick to you, or, if you are really unlucky, instantly absorb you. It randomly opens portals to other planes in the area around it. It also warps the environment around it, making attacks and dexterity checks more difficult, and has a chance of hitting everything around it with two random spells. It has the ability to detect law. It is immune to chaotic spells, lightning, and acid. Weapons have a chance of completely missing due to the section of its body you are attacking suddenly shifting to another dimension before you hit it unless it is affect by a dimensional anchor.&lt;br /&gt;
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* Arcane Ooze: Is immune to spells and can steal spells from arcane spellcasters to give themselves temporary hitpoints. Magical acid attacks heal them, and magical lightning attacks speed them up.&lt;br /&gt;
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* [[Living Spells| Living Spell]] (Template): One of the newer additions to the family. Originating in &#039;&#039;Eberron&#039;&#039;&#039;s Mournlands, one of many results of the Day of Mourning, but since adapted to &amp;quot;generic&amp;quot; D&amp;amp;D Living spell is a template that is applied to one or more spells instead of a creature to make a creature based on that spell or spells. It is always typed as an ooze. Enemies that are slammed or engulfed by the living spell are affected as though they were hit by the spell or spells it is based on. Living spells are also very resistant to magic.  In 5th edition they are classified as constructs instead of oozes.&lt;br /&gt;
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* Snowflake Ooze: A snow like ooze that live in cold climates and inflicts cold damage. It is immune to cold and vulnerable to fire, piercing attack have a chance of harmlessly passing through it, and bludgeoning attacks cause it to split.&lt;br /&gt;
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* Summoning Ooze: A inteligent living summoning circle created by a summoning ritual gone wrong. It has the ability to cast summon monster spells. Immune to acid and fire.&lt;br /&gt;
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* Bloodfire Ooze: An evil ooze made out of burning hot blood. It is created through ritually mixing the blood of 100 good or neutral humanoids with a demon&#039;s ichor. Is immune to fire and resistant to acid and electricity, and vulnerable to cold. It attacks with fire, and can empower fire spells cast within 60 feet of it.&lt;br /&gt;
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* Corrupture: An amphibious ooze made of acidic liquid flesh that appears in areas where nature has been defiled by magic or pollution and attacks by spraying acid.&lt;br /&gt;
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* Conflagration Ooze: An intelligent ooze that attacks with a poison that causes your insides to burst into flame. Is immune to fire and vulnerable to cold. Some of them also explode when they die.&lt;br /&gt;
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* Graveyard Sludge: A slime made of necrotic energies and powered by the souls of the dead.When powerful necromancy is used around the dead, usually at graveyards during rituals or a [[Lich]] accending (though a really strong spell will do), the slime is formed and begins to hunt down any corpses to feed on the spiritual energy. The energy is used to defend itself but Liches like to use them as a means to bolster themselves. Graveyard Sludges can also cast 5th level or lower spells if they&#039;ve fed on enough spellcasters. Their abilities are somewhat different in third edition. Creatures that die within 20 feet of graveyard sludge come back as zombies with an acid attack. They can cause fear, and strengthen undead creatures. They are immune to acid, and they are both alive and dead, so they are healed both by heal and inflict spells.&lt;br /&gt;
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* Bloodbloater: A tiny aquatic ooze that drinks blood and attacks in swarms. Looks like an oversized cell.&lt;br /&gt;
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* Flotsam Ooze: An aquatic ooze with a very sticky body which collects debris.&lt;br /&gt;
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* Reekmurk: A huge black aquatic ooze that lives in the depths of the ocean or in underground lakes. They are immune to cold, but have a vulnerability to sunlight and spells that act like sunlight.&lt;br /&gt;
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* Ethereal Ooze: An incorporeal ooze from the ethereal plane.&lt;br /&gt;
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* Bloodrot: Not actually a true slime, but is really a form of undead made from the remains of somebody who died by being completely dissolved in acid. Infects people with a magical disease called blood fever that causes the victim to melt into a puddle when they die which the blood rot eats. They can hide inside of the bloodstream of anyone who is infected with blood fever. They can also sense the location of anybody who is infected with blood fever within several miles, so if you escape from a battle with one but are infected then more will be attracted to you. Like many true oozes, it can split apart if hit by slashing or piercing damage.&lt;br /&gt;
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* Brine Ooze: An ooze that lives in deserts. It either hides in salt lakes or pretends to be a pool of water. It has the ability to rapidly desiccate whatever it slams into and is immune to desiccation itself. Slashing and piercing damage causes it to split.&lt;br /&gt;
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* Cesspit Ooze: An ooze found in impoverished urban areas that feeds on fear and misery. They form spontaneously from the corpses of people who decayed in sewage or refuse in places near strong sources of magic. Its acid can dissolve organic and metallic materials but not stone. Those who are damaged by its acid may be driven into an uncontrollable rage. They have an overwhelming stink that sickens those that get too close to it. When they die, they explode and splatter acid around them. Slashing and piercing damage makes it split. They are immune to acid and resistant to electricity and fire, but have a weakness against positive energy similar to undead creatures. It is also more intelligent that other kinds of oozes, and are considered to be chaotic evil instead of neutral unlike other oozes.&lt;br /&gt;
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* Sentry Ooze (Template): An ooze that has been modified with magic to make it stronger and more intelligent so it can act a guardian for a dungeon.&lt;br /&gt;
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* Welp of Zargon: Those infected by [[Zargon]]&#039;s slime may transform into humanoid slime creatures.  They deal acid damage and can also infect people with Zargon&#039;s slime.  Creatures that get too close to one may be stunned by its horrific resemblance to its former self.&lt;br /&gt;
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* Venom Ooze: A more dangerous glowing variant of the Ochre Jelly.  They are immune to cold, acid, and electricity, and have the ability to poison large bodies of water.&lt;br /&gt;
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===4th Edition===&lt;br /&gt;
* Slime Devil: A devil specializing in interrogation that is also an ooze. It engulfs people and asks them questions, inflicting psychic damage if they lie.&lt;br /&gt;
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* Abolethic [[Skum]]: Sometimes when an [[Aboleth]] enslaves someone, the process goes wrong and turns them into an ooze. Abolethic Skums are invisible while in water and have an aura that makes enemies vulnerable to psychic attacks.  It is a minion type enemy so it dies in one hit.&lt;br /&gt;
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===5th Edition===&lt;br /&gt;
* [[Oblex]]: Has the ability to create exact copies of anyone it has eaten except for the cord of slime attaching the copies to the oblex.&lt;br /&gt;
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===Pathfinder===&lt;br /&gt;
* Deathtrap Ooze: Reversing the ooze used as part of a trap gimmick, a deathtrap ooze &#039;&#039;is&#039;&#039; the trap. Able to transform into any trap with one or fewer moving part, a deathtrap ooze can pretend to be disabled and attack adventurers from the rear or attack the poor sap attempting to disable it outright, and that&#039;s assuming it&#039;s even found.&lt;br /&gt;
* Gunpowder Ooze: An ooze, made of gunpowder. Continuing the &amp;quot;guess the weakness&amp;quot; game above, it has vulnerability to fire but explodes and splits upon taking fire damage. It also coats people it attacks in gunpowder, making &#039;&#039;them&#039;&#039; liable to blowing up. The split and auto-combustion mean that this CR14 monster can be killed by nothing but two vials of alchemist fire creating a chain reaction of the split oozes blowing each other up. This means they&#039;re more living traps than anything.&lt;br /&gt;
* Hungry Flesh: An artifical ooze made of a huge pile of flesh. Thankfully they have very high nutritional needs (their own 3000 pound weight in food daily) so they&#039;ll quickly starve without support.&lt;br /&gt;
* Sapphire Ooze: A sapient, extraplanar, good aligned ooze that can talk?! This ooze can transform into living armor for a creature and buff things with saves against fear. Being the rare sapient ooze, they actually have a personality: [[Leeroy Jenkins|Overeager adventure seekers that often get into trouble themselves.]]&lt;br /&gt;
* Carnivorous Blob: Have you ever wanted to run a campaign based on the 80s version of “The Blob”? Use this, and accept no substitutes!&lt;br /&gt;
* Sewer Ooze: A low level ooze made of sewage that lives in the sewers under large cities.&lt;br /&gt;
* Slime Demon (Omox): A demon made of sewage that delights in desecrating bodies of water.&lt;br /&gt;
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===Slime Deities===&lt;br /&gt;
&lt;br /&gt;
* [[Juiblex]]: The demon lord of slimes and oozes.&lt;br /&gt;
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* [[Ghaunadaur]]: The god of slimes and oozes, who may or may not be the same being as Juiblex.&lt;br /&gt;
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* [[Zargon]]: An [[Elder Evils|Elder Evil]] associated with slimes.&lt;br /&gt;
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* [[Bwimb]]: The [[Archomental]] of ooze.  Got killed by [[Orcus|Tenebrous]] and replaced by his daughter Bwimb II.&lt;br /&gt;
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==Slimes in Dragon Quest==&lt;br /&gt;
The slime is the mascot of the Dragon Quest video game series. Basic slimes are blue raindrop shaped creatures with cute faces. They come in a wide number of variants. One such variant are metal slimes, which give huge rewards for defeating them but are ridiculously difficult to beat due to their defensive abilities and tendency to run away before you can do any significant damage. Due to how iconic they are, [[TVTropes]] uses Metal Slime as the trope name for rare enemies in games that are tough to beat but give huge rewards. Not all slimes in the Dragon Quest are enemies. Good slimes usually introduce themselves by saying &amp;quot;I&#039;m not a bad slime!&amp;quot;&lt;br /&gt;
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==That Time I Got Reincarnated as a Slime==&lt;br /&gt;
That Time I Got Reincarnated as a Slime is an [[Isekai]] light novel and [[anime]], about a normal Japanese man who dies and ends up in the body of a slime in a world resembling the Dragon Quest games. Slimes in this world are normaly unintelligent and weak monsters, but this slime happens to have the most broken ability in the world: the ability to copy the skills and form of whatever they eat. They befriend a powerful dragon and become the chief of a [[Goblin]] village, which they expand into a new nation. It is actually  surprisingly good by isekai standards.&lt;br /&gt;
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==[[Monstergirl]]s==&lt;br /&gt;
{{Monstergirls}}&lt;br /&gt;
Surprisingly, slimes have long been given the [[monstergirls]] treatment: Slime Girls (also known as Goo Girls) are typically not very smart, but very affectionate and horny, and their gelatinous bodies have a &#039;&#039;lot&#039;&#039; of kinky shit they can do in the bedroom. In the more restrained versions a slime will engulf a guy while milking him dry, giving him a full body hug. This frequently results in cum floating around in the slime&#039;s body, often going towards a the slime&#039;s &amp;quot;heart&amp;quot;, a core of a color that contrasts the body that is said to hold the slime&#039;s soul. It is often an erogenous zone [[/d/|because of course it is]]. In more extreme cases the slime will also penetrate the guy, engaging in stuff like sounding, or fucking him in the ass while he fucks her in the... well, [[Dark Eldar|everywhere is a hole for a Slime]]. There are also a few cases where [[vore]] starts to be involved, which would be a bit more true to nature for the slimes of D&amp;amp;D fame.&lt;br /&gt;
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===MGE Slimes===&lt;br /&gt;
The Slime is one of the most profuse species in the [[Monster Girl Encyclopedia]] so far, second only to the [[Succubus]] family in terms of diverse members. The slimes of the MGE were heavily influenced by the slimes of the popular fantasy gaming series &amp;quot;Dragon Quest&amp;quot;, with the Slime Queen and Slime Carrier in particular being derived from members of that series&#039; vast array of slimes.&lt;br /&gt;
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Your standard Slime in the MGE world is a dim-witted, happy-go-lucky aimless drifter that just squiggles around looking for a guy to sex. These stand out mostly via their blue coloration.&lt;br /&gt;
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The Red Slime, in comparison, is smarter and more aggressive.&lt;br /&gt;
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The green Bubble Slime has a unique chemical composition that causes her to constantly secrete bubbles of noxious-smelling gas. As a side-effect, she&#039;s no longer as sticky and cohesive as other slimes, making her grapples easier to escape. However, her substance is a powerful and addictive aphrodisiac, which eventually leaves her victim dependent upon regular ingestions of her drug-like mass. She was one of the first of the [[grimdark]] mamono.&lt;br /&gt;
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The purple Dark Slime is an extremely powerful succubus/slime hybrid native to Demon Realms. The only slime-girl in the MGE with a core (thus far), they&#039;re also smart and predatory; they have the unique ability to corrupt human women, transforming them into new Dark Slimes, via a process that basically involves enveloping the women in their body, orgasmically digesting her alive, and then reforming her as a new slime.&lt;br /&gt;
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Slime Queens are sometimes mistaken for normal slimes due to their being the same blue color. These slimes suffer a mutation that renders them incapable of physically dividing to reproduce like a normal slime; instead, they swell to massive proportions, and can manifest multiple slimegirl &amp;quot;bodies&amp;quot; from their central mass as they see fit, all of which are, of course, extensions of the slime&#039;s singular mind. The bigger she grows, the smarter she becomes. Kenkou Cross has asserted that there are actually Slime Queen variants for all of the standard slimes.&lt;br /&gt;
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Sea Slimes are jellyfish-girls who live in the ocean, and so lack the shapeshifting prowess of their standard cousins.&lt;br /&gt;
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Nureonagos are a Zipangu breed of slime whose name comes from a yokai that manifested as a soaking wet girl who comes wandering around on rainy nights. The Nureonago mamono is a slime with especially advanced mimicry abilities, allowing her to take the form of a solid human girl in clothes - but she can&#039;t deny her nature, and so always looks soaking wet.&lt;br /&gt;
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Likewise, the Shoggoth is a slime-girl maid who specializes in shapeshifting, specifically in extruding pseudopods and shaping them into tools to help her do her various chores.&lt;br /&gt;
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The Parasite Slime is a slime that can&#039;t take on a slime-girl form of its own, instead attacking human women and raping them until their mind breaks before using them as lures to attract human men to be their partners, turning them into the mindless fuck-puppets called &amp;quot;Slime Carriers&amp;quot;. This is one of the two slimes that compete for the title of &amp;quot;most fucked-up mamono in the MGE&amp;quot;.&lt;br /&gt;
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The Humpty Egg is the &#039;&#039;other&#039;&#039; slime contender. See, in the region of the MGE world known as &amp;quot;Wonderland&amp;quot;, there&#039;s a super-horny, busty and fluffy [[harpy]] species caled the Jubjub Bird. These harpies lay eggs, and if a man gets too close to an unhatched egg, there is a good chance that the unborn chick inside will become aware of his spiritual energies and react by &#039;&#039;bursting out of her shell as a horny [[loli]] slime-girl made of egg-guts&#039;&#039;, essentially aborting herself to have sex faster. Consisting of a [[loli]] made up of goopy, semi-solid egg-yolk and surrounded by a malleable mass of egg-white they use to form the traditional slime pseudopods. These slimes actually lay eggs when they get pregnant, which usually hatch into new Jubjubs, but are more likely than &amp;quot;normal&amp;quot; Jubjub eggs to turn into Humpty Eggs. This species was met with considerable outcry when it was released, with even many [[loli]] fans going &amp;quot;seriously, dude, this is going too far!&amp;quot; (Was this supposed to be Rule 34 of Sanrio&#039;s Gudetama? If it is then it may be even more sick. Poor Gudetama! He doesn&#039;t deserve this.)&lt;br /&gt;
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===Gallery===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:MGE Slime.jpg|A normal slime.&lt;br /&gt;
File:MGE Red Slime.jpg|A red slime.&lt;br /&gt;
File:MGE Bubble Slime.jpg|A bubble slime.&lt;br /&gt;
File:MGE Dark Slime.jpg|A dark slime.&lt;br /&gt;
File:MGE Slime Queen.jpg|A Slime Queen.&lt;br /&gt;
File:MGE Shoggoth.jpg|A [[Shoggoth]].&lt;br /&gt;
File:MGE Nureonago.jpg|A Nurenago.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeons &amp;amp; Dragons]][[Category: Monsters]]&lt;/div&gt;</summary>
		<author><name>2601:203:480:4C60:ED6B:C050:66F3:242C</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Slime&amp;diff=434353</id>
		<title>Slime</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Slime&amp;diff=434353"/>
		<updated>2020-06-11T13:57:32Z</updated>

		<summary type="html">&lt;p&gt;2601:203:480:4C60:ED6B:C050:66F3:242C: /* Pre-3rd Edition */&lt;/p&gt;
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&lt;div&gt;[[File:The gelatinous green cube by shockbolt.jpg|500px|thumbnail|right|[[Halfling]] [[Rogue]] rolled a 1 to Intelligence...or should it be Wisdom? Or maybe both?]]&lt;br /&gt;
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{{topquote|A slime draws near!|Every Dragon Quest game ever}}&lt;br /&gt;
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The &#039;&#039;&#039;Slime&#039;&#039;&#039;, also known as the &#039;&#039;&#039;Ooze&#039;&#039;&#039;, the &#039;&#039;&#039;Gel&#039;&#039;&#039;, the &#039;&#039;&#039;Jelly&#039;&#039;&#039;, or the &#039;&#039;&#039;Goo&#039;&#039;&#039;, is a humble form of monster that pops up in absolutely &#039;&#039;every&#039;&#039; frigging fantasy setting you can imagine, and even a few science-fiction settings. It is most famous in tabletop games for its many diffuse forms in [[Dungeons &amp;amp; Dragons]] and in videogames for [[/v/|Dragon Quest]] (in which it serves as the mascot and also has a fucking huge array of possible slime-forms), but, like we said, you can find a slime just about everywhere if you look.&lt;br /&gt;
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Slimes are usually low to middle tier threat levels; they are mindless masses of animate sludge, and some higher-level variants may be made of elemental matter, such as water, &amp;quot;liquid ice&amp;quot;, magma, molten steel, etc. They have no culture or higher purposes, they just ooze around eating anything organic they touch and growing bigger until they have to divide. Hardly likely to outwit most adventurers, but many games make them fairly resistant to certain kinds of attack, especially physical ones, so just assuming they&#039;re harmless is a good way to get dissolved. One prominent commenter described fighting a slime as &amp;quot;playing a terrifying game of &#039;guess the immunity&#039;,&amp;quot; referencing to the fact that unless you have your appropriate Monster Manuals memorised, you can rarely predict what will kill a slime variety outright. And guessing wrong can sometimes be worse than not trying, because using the &#039;&#039;wrong&#039;&#039; damage type can cause the slime in question to divide. And what they are or are not vulnerable to isn&#039;t always consistent between editions. A lot of them are also [[Gotcha Monster]]s because of their use of camouflage or near invisibility. This is often enforced by their slow speed that ensure an unsupported ooze can simply be fled from. Their lack of biological needs aside from hunger (solved by dropping scraps to them) means they are often used as part of mundane traps, like an ooze at the bottom of a pit trap.&lt;br /&gt;
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==Slimes in Dungeons and Dragons==&lt;br /&gt;
===Pre-3rd Edition===&lt;br /&gt;
* Gelatinous Cube: Perhaps the most notorious slime to come out of the tabletop game field is the gelatinous cube, a D&amp;amp;D monstrosity that takes the form of a huge cube-shaped mass of near-translucent gray or green jelly, perfectly sized for oozing through the typical dungeon corridor as a living, insurmountable barrier. It was originally created by Gary Gygax as a joke, being the exact size of one grid square. Like the [[Rust Monster]] and [[Owlbear]], it&#039;s one of those absurdities that everyone pokes fun at, but which has too much nostalgic fondness from the fanbase for anyone to seriously consider getting rid of it. Later, fortunately, it &#039;&#039;did&#039;&#039; come with a half-assed explanation: wizards breed them as living janitorial services to clean the garbage out of the perfectly-square corridors of their evil dungeons. As it&#039;s also mostly-transparent, save for the dissolving bits of armor floating in it like fruit in a jello dessert, walking straight into it only to be engulfed is an occupational hazard for dungeon-delvers. It has a paralyzing touch. Its weaknesses vary depending on the edition.&lt;br /&gt;
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* Black Pudding / Deadly Puddings: Has nothing to do with the food called black pudding - this one has come to take Sam Tarly. Comes in other colors besides black, depending on what environment they are found in. All of the different colors are called Deadly Puddings. Can split if hit by weapons or lightning. Black puddings can dissolve organic material and metal. White puddings look identical to ice and snow and can instantly dissolve organic matter. Dun puddings live in deserts and can instantly dissolve leather, and can also eat metal. Brown puddings live in marshes and can instantly dissolve leather and wood.  Stone puddings, grey puddings, and dense puddings all live underground.  Stone puddings are slow moving and attack by dropping on prey from the ceiling, but can only dissolve flesh.  Grey puddings can dissolve leather, wood, and metal, including magical armor, but they also are vulnerable to certain spells.  Dense puddings are smarter than other puddings and infect people they attack with a debilitating disease, but are slower and not well camouflaged because of their blue color but they can only dissolve living flesh.&lt;br /&gt;
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* Grey Ooze: Can rapidly corrode non magical metal similarly to a Rust Monster, but cannot dissolve stone. Is immune to cold and fire. Can camouflage itself as a puddle of water. In 5th edition they can sometimes develop the ability to use psychic attacks. Grey oozes are completely different in 4th edition. They have a foul smell that give an attack penalty and their acid attack can melt your bones.&lt;br /&gt;
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* Green Slime: Green slimes are mostly immobile and are more similar to plants. Their only attack that they have is dropping on people who walk under them. Anybody who touches one will turn into one if they are not cured quickly. They are vulnerable only to fire, cold, and cure disease spells. They can eat through both metal and wood. The Green Slime returned in 4th edition but heavily changed. It is no longer immobile or able to infect people with a touch, but still prefers to surprise enemies by dropping on them. It is weak against fire and light.  Green Slime returns again in 5th edition, but is now classified as a dungeon hazard instead of a monster and so doesn&#039;t have stats, though its traits are similar to how it behaved in early editions.  It destroys metal and organic material on contact and can be destroyed by sunlight, anything that cures disease, or anything that does fire, cold, or radiant damage.&lt;br /&gt;
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* Ochre Jelly: Similar to a black pudding but somewhat weaker. Only dissolves flesh. Can split if hit by weapons or lightning.&lt;br /&gt;
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* Crystal Ooze: Native to the caverns of the Plane of Earth, these crystalline slimes usually subsist on the minerals found in rocks with the oldest being fuck hueg. While they&#039;re content to just leech what they need from their surroundings, Crystal Oozes will attack any living creature for the minerals in them and they&#039;re no push-overs either. Their slam attacks deal piercing and slashing damage and can crit on rolls of 18-20. They also give off a Subsonic Hum that can stun an opponent while the Ooze slithers over and engulfs them at their leisure. If the victim fails their Fortitude save, they become petrified and a new Crystal Ooze pops out in 1d4 hours. They&#039;re immune to the cold and electricity and resist fire; however, their bodies can shatter and split from bludgeoning and sonic attacks. Crystal oozes are completely different in second edition D&amp;amp;D. Instead, they are a variant of grey ooze that lives underwater and corrodes organic material, but not metal. Weapons can only deal 1 point of damage to a crystal oozes.&lt;br /&gt;
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* Slithering Tracker: An intelligent slime that is nearly transparent. It paralyzes victims and slowly drains them of plasma. They are said to be created from humanoids who willingly gave up their forms to get revenge on somebody they hated.&lt;br /&gt;
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* Mustard Jelly: What happens when an idiot wizard tries to polymorph into an Ochre Jelly. It produces poisonous fumes that smell like mustard and slow down those who breathe them in. It is intelligent and can split in two at will, instead of splitting when hit with weapons. It cannot climb up walls or squeeze through tight spaces like ochre jellies can. It is immune to normal weapons, takes half damage from cold and the magic missile spell heals it, and it can eat through wood.&lt;br /&gt;
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* Olive Slime: A plant like slime similar to the green slime, but even more dangerous. Like the green slime it is immobile and attacks by dropping on people that walk under it, and it produces a venom that causes numbness so the victim may not even notice the attack. It possesses the victims it infects and slowly eats them from the inside out, turning them into plant like zombies that melt into olive slime when they die, and can spread the infection. It is immune to everything except acid, fire, cold, and cure disease spells, and spells that affect plants. The zombies are the same except they are weak to magic missile instead of cure disease. If a olive slime meets a green slime then one of them will destroy the other.&lt;br /&gt;
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* Stunjelly: Similar to a gelatinous cube. It disguises itself as a stone wall, although remains semi transparent. It has most of the same weaknesses as a gelatinous cube, except that cold affects it normally.&lt;br /&gt;
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* Aballin: Also known as &amp;quot;living water&amp;quot;, aballins are a type of slime that resembles a pool of stagnant water, strangely devoid of life and full of metals like coins and armor. Despite looking like water, Aballins are composed of a weak acid, which it uses to digest their victims after wrapping around their heads and drowning them (which means water breathing is pointless). Due to their semi-liquid bodies, they prefer to live in water but slither like slugs (up to a 30 degree slope). Unlike most other slimes, its roughly as smart as a wild animal and can learn to hunt its prey. Legend has it that the first was a druid polymorphed by an archwizard&#039;s curse. They are immune to fire, cold, and electricity, but are vulnerable to spells that affect water, and when they are pretending to be a pool of water they cannot be harmed by anything that wouldn&#039;t affect a pool of water.  They also cannot be damaged by piercing and slashing weapons, and if you try there is a chance you will hit the person the aballin is trying to drown instead.&lt;br /&gt;
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* Lava Ooze: An ooze made of lava.  They are immune to fire and vulnerable to cold.   In third edition, it consumes metal and stone, but cannot digest gems, which become stuck its body until it is killed.&lt;br /&gt;
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* Ghaunadan:  An shapechanger that serves the god [[Ghaunadaur]] whose true form resembles an ooze but also can transform into a either a male human or a female [[Drow]].  In humanoid form they have a charming gaze and in ooze form their attacks cause paralysis.  They are resistant to blunt weapons and while in ooze form can disarm enemies by trapping their weapons in its body.&lt;br /&gt;
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* Flareater: A slime that likes to drop on prey from the ceiling.  They are mobile unlike green slimes.  While they can eat flesh, their favorite foods are light sources.  They can increase their hitpoints by consuming both magical and non-magical light sources, and split when they reach enough hitpoints.  They are immune to damage from light, heat, and fire, although long term sun exposer will kill them, and they are paralyzed by cold damage.&lt;br /&gt;
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===3rd/3.5 Edition===&lt;br /&gt;
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* Bone Ooze: A massive ooze that feeds by sucking people&#039;s bones out. Its insides are filled with sharp bone shards and they&#039;re stupidly deadly.&lt;br /&gt;
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* Flesh Jelly: A blob of flesh covered in a layer of skin. It grows by absorbing living creatures. Touching one can infect you with a disease called filth fever. [[Luke|It also has an overwhelmingly foul smell]].&lt;br /&gt;
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* Reason Stealer: An unintelligent ooze with a craving for intelligence. When it delivers a killing blow it steal the victim&#039;s mind, gaining their stats, feats, skills, and prepared arcane spells for 24 hours, after which it becomes mindless again.&lt;br /&gt;
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* Teratomorph: A reality warping slime. Although it is neutral aligned like most slimes it has a lot of chaotic abilities. Its touch can, at random, weaken your stats, polymorph you, make it stick to you, or, if you are really unlucky, instantly absorb you. It randomly opens portals to other planes in the area around it. It also warps the environment around it, making attacks and dexterity checks more difficult, and has a chance of hitting everything around it with two random spells. It has the ability to detect law. It is immune to chaotic spells, lightning, and acid. Weapons have a chance of completely missing due to the section of its body you are attacking suddenly shifting to another dimension before you hit it unless it is affect by a dimensional anchor.&lt;br /&gt;
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* Arcane Ooze: Is immune to spells and can steal spells from arcane spellcasters to give themselves temporary hitpoints. Magical acid attacks heal them, and magical lightning attacks speed them up.&lt;br /&gt;
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* [[Living Spells| Living Spell]] (Template): One of the newer additions to the family. Originating in &#039;&#039;Eberron&#039;&#039;&#039;s Mournlands, one of many results of the Day of Mourning, but since adapted to &amp;quot;generic&amp;quot; D&amp;amp;D Living spell is a template that is applied to one or more spells instead of a creature to make a creature based on that spell or spells. It is always typed as an ooze. Enemies that are slammed or engulfed by the living spell are affected as though they were hit by the spell or spells it is based on. Living spells are also very resistant to magic.  In 5th edition they are classified as constructs instead of oozes.&lt;br /&gt;
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* Snowflake Ooze: A snow like ooze that live in cold climates and inflicts cold damage. It is immune to cold and vulnerable to fire, piercing attack have a chance of harmlessly passing through it, and bludgeoning attacks cause it to split.&lt;br /&gt;
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* Summoning Ooze: A inteligent living summoning circle created by a summoning ritual gone wrong. It has the ability to cast summon monster spells. Immune to acid and fire.&lt;br /&gt;
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* Bloodfire Ooze: An evil ooze made out of burning hot blood. It is created through ritually mixing the blood of 100 good or neutral humanoids with a demon&#039;s ichor. Is immune to fire and resistant to acid and electricity, and vulnerable to cold. It attacks with fire, and can empower fire spells cast within 60 feet of it.&lt;br /&gt;
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* Corrupture: An amphibious ooze made of acidic liquid flesh that appears in areas where nature has been defiled by magic or pollution and attacks by spraying acid.&lt;br /&gt;
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* Conflagration Ooze: An intelligent ooze that attacks with a poison that causes your insides to burst into flame. Is immune to fire and vulnerable to cold. Some of them also explode when they die.&lt;br /&gt;
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* Graveyard Sludge: A slime made of necrotic energies and powered by the souls of the dead.When powerful necromancy is used around the dead, usually at graveyards during rituals or a [[Lich]] accending (though a really strong spell will do), the slime is formed and begins to hunt down any corpses to feed on the spiritual energy. The energy is used to defend itself but Liches like to use them as a means to bolster themselves. Graveyard Sludges can also cast 5th level or lower spells if they&#039;ve fed on enough spellcasters. Their abilities are somewhat different in third edition. Creatures that die within 20 feet of graveyard sludge come back as zombies with an acid attack. They can cause fear, and strengthen undead creatures. They are immune to acid, and they are both alive and dead, so they are healed both by heal and inflict spells.&lt;br /&gt;
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* Bloodbloater: A tiny aquatic ooze that drinks blood and attacks in swarms. Looks like an oversized cell.&lt;br /&gt;
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* Flotsam Ooze: An aquatic ooze with a very sticky body which collects debris.&lt;br /&gt;
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* Reekmurk: A huge black aquatic ooze that lives in the depths of the ocean or in underground lakes. Has a vulnerability to sunlight.&lt;br /&gt;
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* Ethereal Ooze: An incorporeal ooze from the ethereal plane.&lt;br /&gt;
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* Bloodrot: Not actually a true slime, but is really a form of undead made from the remains of somebody who died by being completely dissolved in acid. Infects people with a magical disease called blood fever that causes the victim to melt into a puddle when they die which the blood rot eats. They can hide inside of the bloodstream of anyone who is infected with blood fever. They can also sense the location of anybody who is infected with blood fever within several miles, so if you escape from a battle with one but are infected then more will be attracted to you. Like many true oozes, it can split apart if hit by slashing or piercing damage.&lt;br /&gt;
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* Brine Ooze: An ooze that lives in deserts. It either hides in salt lakes or pretends to be a pool of water. It has the ability to rapidly desiccate whatever it slams into and is immune to desiccation itself. Slashing and piercing damage causes it to split.&lt;br /&gt;
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* Cesspit Ooze: An ooze found in impoverished urban areas that feeds on fear and misery. They form spontaneously from the corpses of people who decayed in sewage or refuse in places near strong sources of magic. Its acid can dissolve organic and metallic materials but not stone. Those who are damaged by its acid may be driven into an uncontrollable rage. They have an overwhelming stink that sickens those that get too close to it. When they die, they explode and splatter acid around them. Slashing and piercing damage makes it split. They are immune to acid and resistant to electricity and fire, but have a weakness against positive energy similar to undead creatures. It is also more intelligent that other kinds of oozes, and are considered to be chaotic evil instead of neutral unlike other oozes.&lt;br /&gt;
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* Sentry Ooze (Template): An ooze that has been modified with magic to make it stronger and more intelligent so it can act a guardian for a dungeon.&lt;br /&gt;
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* Welp of Zargon: Those infected by [[Zargon]]&#039;s slime may transform into humanoid slime creatures.  They deal acid damage and can also infect people with Zargon&#039;s slime.  Creatures that get too close to one may be stunned by its horrific resemblance to its former self.&lt;br /&gt;
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* Venom Ooze: A more dangerous glowing variant of the Ochre Jelly.  They are immune to cold, acid, and electricity, and have the ability to poison large bodies of water.&lt;br /&gt;
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===4th Edition===&lt;br /&gt;
* Slime Devil: A devil specializing in interrogation that is also an ooze. It engulfs people and asks them questions, inflicting psychic damage if they lie.&lt;br /&gt;
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* Abolethic [[Skum]]: Sometimes when an [[Aboleth]] enslaves someone, the process goes wrong and turns them into an ooze. Abolethic Skums are invisible while in water and have an aura that makes enemies vulnerable to psychic attacks.  It is a minion type enemy so it dies in one hit.&lt;br /&gt;
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===5th Edition===&lt;br /&gt;
* [[Oblex]]: Has the ability to create exact copies of anyone it has eaten except for the cord of slime attaching the copies to the oblex.&lt;br /&gt;
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===Pathfinder===&lt;br /&gt;
* Deathtrap Ooze: Reversing the ooze used as part of a trap gimmick, a deathtrap ooze &#039;&#039;is&#039;&#039; the trap. Able to transform into any trap with one or fewer moving part, a deathtrap ooze can pretend to be disabled and attack adventurers from the rear or attack the poor sap attempting to disable it outright, and that&#039;s assuming it&#039;s even found.&lt;br /&gt;
* Gunpowder Ooze: An ooze, made of gunpowder. Continuing the &amp;quot;guess the weakness&amp;quot; game above, it has vulnerability to fire but explodes and splits upon taking fire damage. It also coats people it attacks in gunpowder, making &#039;&#039;them&#039;&#039; liable to blowing up. The split and auto-combustion mean that this CR14 monster can be killed by nothing but two vials of alchemist fire creating a chain reaction of the split oozes blowing each other up. This means they&#039;re more living traps than anything.&lt;br /&gt;
* Hungry Flesh: An artifical ooze made of a huge pile of flesh. Thankfully they have very high nutritional needs (their own 3000 pound weight in food daily) so they&#039;ll quickly starve without support.&lt;br /&gt;
* Sapphire Ooze: A sapient, extraplanar, good aligned ooze that can talk?! This ooze can transform into living armor for a creature and buff things with saves against fear. Being the rare sapient ooze, they actually have a personality: [[Leeroy Jenkins|Overeager adventure seekers that often get into trouble themselves.]]&lt;br /&gt;
* Carnivorous Blob: Have you ever wanted to run a campaign based on the 80s version of “The Blob”? Use this, and accept no substitutes!&lt;br /&gt;
* Sewer Ooze: A low level ooze made of sewage that lives in the sewers under large cities.&lt;br /&gt;
* Slime Demon (Omox): A demon made of sewage that delights in desecrating bodies of water.&lt;br /&gt;
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===Slime Deities===&lt;br /&gt;
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* [[Juiblex]]: The demon lord of slimes and oozes.&lt;br /&gt;
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* [[Ghaunadaur]]: The god of slimes and oozes, who may or may not be the same being as Juiblex.&lt;br /&gt;
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* [[Zargon]]: An [[Elder Evils|Elder Evil]] associated with slimes.&lt;br /&gt;
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* [[Bwimb]]: The [[Archomental]] of ooze.  Got killed by [[Orcus|Tenebrous]] and replaced by his daughter Bwimb II.&lt;br /&gt;
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==Slimes in Dragon Quest==&lt;br /&gt;
The slime is the mascot of the Dragon Quest video game series. Basic slimes are blue raindrop shaped creatures with cute faces. They come in a wide number of variants. One such variant are metal slimes, which give huge rewards for defeating them but are ridiculously difficult to beat due to their defensive abilities and tendency to run away before you can do any significant damage. Due to how iconic they are, [[TVTropes]] uses Metal Slime as the trope name for rare enemies in games that are tough to beat but give huge rewards. Not all slimes in the Dragon Quest are enemies. Good slimes usually introduce themselves by saying &amp;quot;I&#039;m not a bad slime!&amp;quot;&lt;br /&gt;
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==That Time I Got Reincarnated as a Slime==&lt;br /&gt;
That Time I Got Reincarnated as a Slime is an [[Isekai]] light novel and [[anime]], about a normal Japanese man who dies and ends up in the body of a slime in a world resembling the Dragon Quest games. Slimes in this world are normaly unintelligent and weak monsters, but this slime happens to have the most broken ability in the world: the ability to copy the skills and form of whatever they eat. They befriend a powerful dragon and become the chief of a [[Goblin]] village, which they expand into a new nation. It is actually  surprisingly good by isekai standards.&lt;br /&gt;
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==[[Monstergirl]]s==&lt;br /&gt;
{{Monstergirls}}&lt;br /&gt;
Surprisingly, slimes have long been given the [[monstergirls]] treatment: Slime Girls (also known as Goo Girls) are typically not very smart, but very affectionate and horny, and their gelatinous bodies have a &#039;&#039;lot&#039;&#039; of kinky shit they can do in the bedroom. In the more restrained versions a slime will engulf a guy while milking him dry, giving him a full body hug. This frequently results in cum floating around in the slime&#039;s body, often going towards a the slime&#039;s &amp;quot;heart&amp;quot;, a core of a color that contrasts the body that is said to hold the slime&#039;s soul. It is often an erogenous zone [[/d/|because of course it is]]. In more extreme cases the slime will also penetrate the guy, engaging in stuff like sounding, or fucking him in the ass while he fucks her in the... well, [[Dark Eldar|everywhere is a hole for a Slime]]. There are also a few cases where [[vore]] starts to be involved, which would be a bit more true to nature for the slimes of D&amp;amp;D fame.&lt;br /&gt;
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===MGE Slimes===&lt;br /&gt;
The Slime is one of the most profuse species in the [[Monster Girl Encyclopedia]] so far, second only to the [[Succubus]] family in terms of diverse members. The slimes of the MGE were heavily influenced by the slimes of the popular fantasy gaming series &amp;quot;Dragon Quest&amp;quot;, with the Slime Queen and Slime Carrier in particular being derived from members of that series&#039; vast array of slimes.&lt;br /&gt;
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Your standard Slime in the MGE world is a dim-witted, happy-go-lucky aimless drifter that just squiggles around looking for a guy to sex. These stand out mostly via their blue coloration.&lt;br /&gt;
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The Red Slime, in comparison, is smarter and more aggressive.&lt;br /&gt;
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The green Bubble Slime has a unique chemical composition that causes her to constantly secrete bubbles of noxious-smelling gas. As a side-effect, she&#039;s no longer as sticky and cohesive as other slimes, making her grapples easier to escape. However, her substance is a powerful and addictive aphrodisiac, which eventually leaves her victim dependent upon regular ingestions of her drug-like mass. She was one of the first of the [[grimdark]] mamono.&lt;br /&gt;
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The purple Dark Slime is an extremely powerful succubus/slime hybrid native to Demon Realms. The only slime-girl in the MGE with a core (thus far), they&#039;re also smart and predatory; they have the unique ability to corrupt human women, transforming them into new Dark Slimes, via a process that basically involves enveloping the women in their body, orgasmically digesting her alive, and then reforming her as a new slime.&lt;br /&gt;
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Slime Queens are sometimes mistaken for normal slimes due to their being the same blue color. These slimes suffer a mutation that renders them incapable of physically dividing to reproduce like a normal slime; instead, they swell to massive proportions, and can manifest multiple slimegirl &amp;quot;bodies&amp;quot; from their central mass as they see fit, all of which are, of course, extensions of the slime&#039;s singular mind. The bigger she grows, the smarter she becomes. Kenkou Cross has asserted that there are actually Slime Queen variants for all of the standard slimes.&lt;br /&gt;
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Sea Slimes are jellyfish-girls who live in the ocean, and so lack the shapeshifting prowess of their standard cousins.&lt;br /&gt;
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Nureonagos are a Zipangu breed of slime whose name comes from a yokai that manifested as a soaking wet girl who comes wandering around on rainy nights. The Nureonago mamono is a slime with especially advanced mimicry abilities, allowing her to take the form of a solid human girl in clothes - but she can&#039;t deny her nature, and so always looks soaking wet.&lt;br /&gt;
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Likewise, the Shoggoth is a slime-girl maid who specializes in shapeshifting, specifically in extruding pseudopods and shaping them into tools to help her do her various chores.&lt;br /&gt;
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The Parasite Slime is a slime that can&#039;t take on a slime-girl form of its own, instead attacking human women and raping them until their mind breaks before using them as lures to attract human men to be their partners, turning them into the mindless fuck-puppets called &amp;quot;Slime Carriers&amp;quot;. This is one of the two slimes that compete for the title of &amp;quot;most fucked-up mamono in the MGE&amp;quot;.&lt;br /&gt;
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The Humpty Egg is the &#039;&#039;other&#039;&#039; slime contender. See, in the region of the MGE world known as &amp;quot;Wonderland&amp;quot;, there&#039;s a super-horny, busty and fluffy [[harpy]] species caled the Jubjub Bird. These harpies lay eggs, and if a man gets too close to an unhatched egg, there is a good chance that the unborn chick inside will become aware of his spiritual energies and react by &#039;&#039;bursting out of her shell as a horny [[loli]] slime-girl made of egg-guts&#039;&#039;, essentially aborting herself to have sex faster. Consisting of a [[loli]] made up of goopy, semi-solid egg-yolk and surrounded by a malleable mass of egg-white they use to form the traditional slime pseudopods. These slimes actually lay eggs when they get pregnant, which usually hatch into new Jubjubs, but are more likely than &amp;quot;normal&amp;quot; Jubjub eggs to turn into Humpty Eggs. This species was met with considerable outcry when it was released, with even many [[loli]] fans going &amp;quot;seriously, dude, this is going too far!&amp;quot; (Was this supposed to be Rule 34 of Sanrio&#039;s Gudetama? If it is then it may be even more sick. Poor Gudetama! He doesn&#039;t deserve this.)&lt;br /&gt;
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===Gallery===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:MGE Slime.jpg|A normal slime.&lt;br /&gt;
File:MGE Red Slime.jpg|A red slime.&lt;br /&gt;
File:MGE Bubble Slime.jpg|A bubble slime.&lt;br /&gt;
File:MGE Dark Slime.jpg|A dark slime.&lt;br /&gt;
File:MGE Slime Queen.jpg|A Slime Queen.&lt;br /&gt;
File:MGE Shoggoth.jpg|A [[Shoggoth]].&lt;br /&gt;
File:MGE Nureonago.jpg|A Nurenago.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeons &amp;amp; Dragons]][[Category: Monsters]]&lt;/div&gt;</summary>
		<author><name>2601:203:480:4C60:ED6B:C050:66F3:242C</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Slime&amp;diff=434352</id>
		<title>Slime</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Slime&amp;diff=434352"/>
		<updated>2020-06-11T12:44:18Z</updated>

		<summary type="html">&lt;p&gt;2601:203:480:4C60:ED6B:C050:66F3:242C: /* Pre-3rd Edition */&lt;/p&gt;
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&lt;div&gt;[[File:The gelatinous green cube by shockbolt.jpg|500px|thumbnail|right|[[Halfling]] [[Rogue]] rolled a 1 to Intelligence...or should it be Wisdom? Or maybe both?]]&lt;br /&gt;
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{{topquote|A slime draws near!|Every Dragon Quest game ever}}&lt;br /&gt;
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The &#039;&#039;&#039;Slime&#039;&#039;&#039;, also known as the &#039;&#039;&#039;Ooze&#039;&#039;&#039;, the &#039;&#039;&#039;Gel&#039;&#039;&#039;, the &#039;&#039;&#039;Jelly&#039;&#039;&#039;, or the &#039;&#039;&#039;Goo&#039;&#039;&#039;, is a humble form of monster that pops up in absolutely &#039;&#039;every&#039;&#039; frigging fantasy setting you can imagine, and even a few science-fiction settings. It is most famous in tabletop games for its many diffuse forms in [[Dungeons &amp;amp; Dragons]] and in videogames for [[/v/|Dragon Quest]] (in which it serves as the mascot and also has a fucking huge array of possible slime-forms), but, like we said, you can find a slime just about everywhere if you look.&lt;br /&gt;
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Slimes are usually low to middle tier threat levels; they are mindless masses of animate sludge, and some higher-level variants may be made of elemental matter, such as water, &amp;quot;liquid ice&amp;quot;, magma, molten steel, etc. They have no culture or higher purposes, they just ooze around eating anything organic they touch and growing bigger until they have to divide. Hardly likely to outwit most adventurers, but many games make them fairly resistant to certain kinds of attack, especially physical ones, so just assuming they&#039;re harmless is a good way to get dissolved. One prominent commenter described fighting a slime as &amp;quot;playing a terrifying game of &#039;guess the immunity&#039;,&amp;quot; referencing to the fact that unless you have your appropriate Monster Manuals memorised, you can rarely predict what will kill a slime variety outright. And guessing wrong can sometimes be worse than not trying, because using the &#039;&#039;wrong&#039;&#039; damage type can cause the slime in question to divide. And what they are or are not vulnerable to isn&#039;t always consistent between editions. A lot of them are also [[Gotcha Monster]]s because of their use of camouflage or near invisibility. This is often enforced by their slow speed that ensure an unsupported ooze can simply be fled from. Their lack of biological needs aside from hunger (solved by dropping scraps to them) means they are often used as part of mundane traps, like an ooze at the bottom of a pit trap.&lt;br /&gt;
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==Slimes in Dungeons and Dragons==&lt;br /&gt;
===Pre-3rd Edition===&lt;br /&gt;
* Gelatinous Cube: Perhaps the most notorious slime to come out of the tabletop game field is the gelatinous cube, a D&amp;amp;D monstrosity that takes the form of a huge cube-shaped mass of near-translucent gray or green jelly, perfectly sized for oozing through the typical dungeon corridor as a living, insurmountable barrier. It was originally created by Gary Gygax as a joke, being the exact size of one grid square. Like the [[Rust Monster]] and [[Owlbear]], it&#039;s one of those absurdities that everyone pokes fun at, but which has too much nostalgic fondness from the fanbase for anyone to seriously consider getting rid of it. Later, fortunately, it &#039;&#039;did&#039;&#039; come with a half-assed explanation: wizards breed them as living janitorial services to clean the garbage out of the perfectly-square corridors of their evil dungeons. As it&#039;s also mostly-transparent, save for the dissolving bits of armor floating in it like fruit in a jello dessert, walking straight into it only to be engulfed is an occupational hazard for dungeon-delvers. It has a paralyzing touch. Its weaknesses vary depending on the edition.&lt;br /&gt;
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* Black Pudding / Deadly Puddings: Has nothing to do with the food called black pudding - this one has come to take Sam Tarly. Comes in other colors besides black, depending on what environment they are found in. All of the different colors are called Deadly Puddings. Can split if hit by weapons or lightning. Black puddings can dissolve organic material and metal. White puddings look identical to ice and snow and can instantly dissolve organic matter. Dun puddings live in deserts and can instantly dissolve leather, and can also eat metal. Brown puddings live in marshes and can instantly dissolve leather and wood.  Stone puddings, grey puddings, and dense puddings all live underground.  Stone puddings are slow moving and attack by dropping on prey from the ceiling, but can only dissolve flesh.  Grey puddings can dissolve leather, wood, and metal, including magical armor, but they also are vulnerable to certain spells.  Dense puddings are smarter than other puddings and infect people they attack with a debilitating disease, but are slower and not well camouflaged because of their blue color but they can only dissolve living flesh.&lt;br /&gt;
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* Grey Ooze: Can rapidly corrode non magical metal similarly to a Rust Monster, but cannot dissolve stone. Is immune to cold and fire. Can camouflage itself as a puddle of water. In 5th edition they can sometimes develop the ability to use psychic attacks. Grey oozes are completely different in 4th edition. They have a foul smell that give an attack penalty and their acid attack can melt your bones.&lt;br /&gt;
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* Green Slime: Green slimes are mostly immobile and are more similar to plants. Their only attack that they have is dropping on people who walk under them. Anybody who touches one will turn into one if they are not cured quickly. They are vulnerable only to fire, cold, and cure disease spells. They can eat through both metal and wood. The Green Slime returned in 4th edition but heavily changed. It is no longer immobile or able to infect people with a touch, but still prefers to surprise enemies by dropping on them. It is weak against fire and light.  Green Slime returns again in 5th edition, but is now classified as a dungeon hazard instead of a monster and so doesn&#039;t have stats, though its traits are similar to how it behaved in early editions.  It destroys metal and organic material on contact and can be destroyed by sunlight, anything that cures disease, or anything that does fire, cold, or radiant damage.&lt;br /&gt;
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* Ochre Jelly: Similar to a black pudding but somewhat weaker. Only dissolves flesh. Can split if hit by weapons or lightning.&lt;br /&gt;
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* Crystal Ooze: Native to the caverns of the Plane of Earth, these crystalline slimes usually subsist on the minerals found in rocks with the oldest being fuck hueg. While they&#039;re content to just leech what they need from their surroundings, Crystal Oozes will attack any living creature for the minerals in them and they&#039;re no push-overs either. Their slam attacks deal piercing and slashing damage and can crit on rolls of 18-20. They also give off a Subsonic Hum that can stun an opponent while the Ooze slithers over and engulfs them at their leisure. If the victim fails their Fortitude save, they become petrified and a new Crystal Ooze pops out in 1d4 hours. They&#039;re immune to the cold and electricity and resist fire; however, their bodies can shatter and split from bludgeoning and sonic attacks. Crystal oozes are completely different in second edition D&amp;amp;D. Instead, they are a variant of grey ooze that lives underwater and corrodes organic material, but not metal. Weapons can only deal 1 point of damage to a crystal oozes.&lt;br /&gt;
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* Slithering Tracker: An intelligent slime that is nearly transparent. It paralyzes victims and slowly drains them of plasma. They are said to be created from humanoids who willingly gave up their forms to get revenge on somebody they hated.&lt;br /&gt;
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* Mustard Jelly: What happens when an idiot wizard tries to polymorph into an Ochre Jelly. It produces poisonous fumes that smell like mustard and slow down those who breathe them in. It is intelligent and can split in two at will, instead of splitting when hit with weapons. It cannot climb up walls or squeeze through tight spaces like ochre jellies can. It is immune to normal weapons, takes half damage from cold and the magic missile spell heals it, and it can eat through wood.&lt;br /&gt;
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* Olive Slime: A plant like slime similar to the green slime, but even more dangerous. Like the green slime it is immobile and attacks by dropping on people that walk under it, and it produces a venom that causes numbness so the victim may not even notice the attack. It possesses the victims it infects and slowly eats them from the inside out, turning them into plant like zombies that melt into olive slime when they die, and can spread the infection. It is immune to everything except acid, fire, cold, and cure disease spells, and spells that affect plants. The zombies are the same except they are weak to magic missile instead of cure disease. If a olive slime meets a green slime then one of them will destroy the other.&lt;br /&gt;
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* Stunjelly: Similar to a gelatinous cube. It disguises itself as a stone wall, although remains semi transparent. It has most of the same weaknesses as a gelatinous cube, except that cold affects it normally.&lt;br /&gt;
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* Aballin: Also known as &amp;quot;living water&amp;quot;, aballins are a type of slime that resembles a pool of stagnant water, strangely devoid of life and full of metals like coins and armor. Despite looking like water, Aballins are composed of a weak acid, which it uses to digest their victims after wrapping around their heads and drowning them (which means water breathing is pointless). Due to their semi-liquid bodies, they prefer to live in water but slither like slugs (up to a 30 degree slope). Unlike most other slimes, its roughly as smart as a wild animal and can learn to hunt its prey. Legend has it that the first was a druid polymorphed by an archwizard&#039;s curse. They are immune to fire, cold, and electricity, but are vulnerable to spells that affect water, and when they are pretending to be a pool of water they cannot be harmed by anything that wouldn&#039;t affect a pool of water.  They also cannot be damaged by piercing and slashing weapons, and if you try there is a chance you will hit the person the aballin is trying to drown instead.&lt;br /&gt;
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* Lava Ooze: An ooze made of lava.  They are immune to fire and vulnerable to cold.   In third edition, it consumes metal and stone, but cannot digest gems, which become stuck its body until it is killed.&lt;br /&gt;
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* Ghaunadan:  An shapechanger that serves the god [[Ghaunadaur]] whose true form resembles an ooze but also can transform into a either a male human or a female [[Drow]].  In humanoid form they have a charming gaze and in ooze form their attacks cause paralysis.  They are resistant to blunt weapons and while in ooze form can disarm enemies by trapping their weapons in its body.&lt;br /&gt;
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===3rd/3.5 Edition===&lt;br /&gt;
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* Bone Ooze: A massive ooze that feeds by sucking people&#039;s bones out. Its insides are filled with sharp bone shards and they&#039;re stupidly deadly.&lt;br /&gt;
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* Flesh Jelly: A blob of flesh covered in a layer of skin. It grows by absorbing living creatures. Touching one can infect you with a disease called filth fever. [[Luke|It also has an overwhelmingly foul smell]].&lt;br /&gt;
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* Reason Stealer: An unintelligent ooze with a craving for intelligence. When it delivers a killing blow it steal the victim&#039;s mind, gaining their stats, feats, skills, and prepared arcane spells for 24 hours, after which it becomes mindless again.&lt;br /&gt;
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* Teratomorph: A reality warping slime. Although it is neutral aligned like most slimes it has a lot of chaotic abilities. Its touch can, at random, weaken your stats, polymorph you, make it stick to you, or, if you are really unlucky, instantly absorb you. It randomly opens portals to other planes in the area around it. It also warps the environment around it, making attacks and dexterity checks more difficult, and has a chance of hitting everything around it with two random spells. It has the ability to detect law. It is immune to chaotic spells, lightning, and acid. Weapons have a chance of completely missing due to the section of its body you are attacking suddenly shifting to another dimension before you hit it unless it is affect by a dimensional anchor.&lt;br /&gt;
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* Arcane Ooze: Is immune to spells and can steal spells from arcane spellcasters to give themselves temporary hitpoints. Magical acid attacks heal them, and magical lightning attacks speed them up.&lt;br /&gt;
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* [[Living Spells| Living Spell]] (Template): One of the newer additions to the family. Originating in &#039;&#039;Eberron&#039;&#039;&#039;s Mournlands, one of many results of the Day of Mourning, but since adapted to &amp;quot;generic&amp;quot; D&amp;amp;D Living spell is a template that is applied to one or more spells instead of a creature to make a creature based on that spell or spells. It is always typed as an ooze. Enemies that are slammed or engulfed by the living spell are affected as though they were hit by the spell or spells it is based on. Living spells are also very resistant to magic.  In 5th edition they are classified as constructs instead of oozes.&lt;br /&gt;
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* Snowflake Ooze: A snow like ooze that live in cold climates and inflicts cold damage. It is immune to cold and vulnerable to fire, piercing attack have a chance of harmlessly passing through it, and bludgeoning attacks cause it to split.&lt;br /&gt;
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* Summoning Ooze: A inteligent living summoning circle created by a summoning ritual gone wrong. It has the ability to cast summon monster spells. Immune to acid and fire.&lt;br /&gt;
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* Bloodfire Ooze: An evil ooze made out of burning hot blood. It is created through ritually mixing the blood of 100 good or neutral humanoids with a demon&#039;s ichor. Is immune to fire and resistant to acid and electricity, and vulnerable to cold. It attacks with fire, and can empower fire spells cast within 60 feet of it.&lt;br /&gt;
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* Corrupture: An amphibious ooze made of acidic liquid flesh that appears in areas where nature has been defiled by magic or pollution and attacks by spraying acid.&lt;br /&gt;
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* Conflagration Ooze: An intelligent ooze that attacks with a poison that causes your insides to burst into flame. Is immune to fire and vulnerable to cold. Some of them also explode when they die.&lt;br /&gt;
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* Graveyard Sludge: A slime made of necrotic energies and powered by the souls of the dead.When powerful necromancy is used around the dead, usually at graveyards during rituals or a [[Lich]] accending (though a really strong spell will do), the slime is formed and begins to hunt down any corpses to feed on the spiritual energy. The energy is used to defend itself but Liches like to use them as a means to bolster themselves. Graveyard Sludges can also cast 5th level or lower spells if they&#039;ve fed on enough spellcasters. Their abilities are somewhat different in third edition. Creatures that die within 20 feet of graveyard sludge come back as zombies with an acid attack. They can cause fear, and strengthen undead creatures. They are immune to acid, and they are both alive and dead, so they are healed both by heal and inflict spells.&lt;br /&gt;
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* Bloodbloater: A tiny aquatic ooze that drinks blood and attacks in swarms. Looks like an oversized cell.&lt;br /&gt;
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* Flotsam Ooze: An aquatic ooze with a very sticky body which collects debris.&lt;br /&gt;
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* Reekmurk: A huge black aquatic ooze that lives in the depths of the ocean or in underground lakes. Has a vulnerability to sunlight.&lt;br /&gt;
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* Ethereal Ooze: An incorporeal ooze from the ethereal plane.&lt;br /&gt;
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* Bloodrot: Not actually a true slime, but is really a form of undead made from the remains of somebody who died by being completely dissolved in acid. Infects people with a magical disease called blood fever that causes the victim to melt into a puddle when they die which the blood rot eats. They can hide inside of the bloodstream of anyone who is infected with blood fever. They can also sense the location of anybody who is infected with blood fever within several miles, so if you escape from a battle with one but are infected then more will be attracted to you. Like many true oozes, it can split apart if hit by slashing or piercing damage.&lt;br /&gt;
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* Brine Ooze: An ooze that lives in deserts. It either hides in salt lakes or pretends to be a pool of water. It has the ability to rapidly desiccate whatever it slams into and is immune to desiccation itself. Slashing and piercing damage causes it to split.&lt;br /&gt;
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* Cesspit Ooze: An ooze found in impoverished urban areas that feeds on fear and misery. They form spontaneously from the corpses of people who decayed in sewage or refuse in places near strong sources of magic. Its acid can dissolve organic and metallic materials but not stone. Those who are damaged by its acid may be driven into an uncontrollable rage. They have an overwhelming stink that sickens those that get too close to it. When they die, they explode and splatter acid around them. Slashing and piercing damage makes it split. They are immune to acid and resistant to electricity and fire, but have a weakness against positive energy similar to undead creatures. It is also more intelligent that other kinds of oozes, and are considered to be chaotic evil instead of neutral unlike other oozes.&lt;br /&gt;
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* Sentry Ooze (Template): An ooze that has been modified with magic to make it stronger and more intelligent so it can act a guardian for a dungeon.&lt;br /&gt;
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* Welp of Zargon: Those infected by [[Zargon]]&#039;s slime may transform into humanoid slime creatures.  They deal acid damage and can also infect people with Zargon&#039;s slime.  Creatures that get too close to one may be stunned by its horrific resemblance to its former self.&lt;br /&gt;
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* Venom Ooze: A more dangerous glowing variant of the Ochre Jelly.  They are immune to cold, acid, and electricity, and have the ability to poison large bodies of water.&lt;br /&gt;
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===4th Edition===&lt;br /&gt;
* Slime Devil: A devil specializing in interrogation that is also an ooze. It engulfs people and asks them questions, inflicting psychic damage if they lie.&lt;br /&gt;
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* Abolethic [[Skum]]: Sometimes when an [[Aboleth]] enslaves someone, the process goes wrong and turns them into an ooze. Abolethic Skums are invisible while in water and have an aura that makes enemies vulnerable to psychic attacks.  It is a minion type enemy so it dies in one hit.&lt;br /&gt;
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===5th Edition===&lt;br /&gt;
* [[Oblex]]: Has the ability to create exact copies of anyone it has eaten except for the cord of slime attaching the copies to the oblex.&lt;br /&gt;
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===Pathfinder===&lt;br /&gt;
* Deathtrap Ooze: Reversing the ooze used as part of a trap gimmick, a deathtrap ooze &#039;&#039;is&#039;&#039; the trap. Able to transform into any trap with one or fewer moving part, a deathtrap ooze can pretend to be disabled and attack adventurers from the rear or attack the poor sap attempting to disable it outright, and that&#039;s assuming it&#039;s even found.&lt;br /&gt;
* Gunpowder Ooze: An ooze, made of gunpowder. Continuing the &amp;quot;guess the weakness&amp;quot; game above, it has vulnerability to fire but explodes and splits upon taking fire damage. It also coats people it attacks in gunpowder, making &#039;&#039;them&#039;&#039; liable to blowing up. The split and auto-combustion mean that this CR14 monster can be killed by nothing but two vials of alchemist fire creating a chain reaction of the split oozes blowing each other up. This means they&#039;re more living traps than anything.&lt;br /&gt;
* Hungry Flesh: An artifical ooze made of a huge pile of flesh. Thankfully they have very high nutritional needs (their own 3000 pound weight in food daily) so they&#039;ll quickly starve without support.&lt;br /&gt;
* Sapphire Ooze: A sapient, extraplanar, good aligned ooze that can talk?! This ooze can transform into living armor for a creature and buff things with saves against fear. Being the rare sapient ooze, they actually have a personality: [[Leeroy Jenkins|Overeager adventure seekers that often get into trouble themselves.]]&lt;br /&gt;
* Carnivorous Blob: Have you ever wanted to run a campaign based on the 80s version of “The Blob”? Use this, and accept no substitutes!&lt;br /&gt;
* Sewer Ooze: A low level ooze made of sewage that lives in the sewers under large cities.&lt;br /&gt;
* Slime Demon (Omox): A demon made of sewage that delights in desecrating bodies of water.&lt;br /&gt;
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===Slime Deities===&lt;br /&gt;
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* [[Juiblex]]: The demon lord of slimes and oozes.&lt;br /&gt;
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* [[Ghaunadaur]]: The god of slimes and oozes, who may or may not be the same being as Juiblex.&lt;br /&gt;
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* [[Zargon]]: An [[Elder Evils|Elder Evil]] associated with slimes.&lt;br /&gt;
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* [[Bwimb]]: The [[Archomental]] of ooze.  Got killed by [[Orcus|Tenebrous]] and replaced by his daughter Bwimb II.&lt;br /&gt;
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==Slimes in Dragon Quest==&lt;br /&gt;
The slime is the mascot of the Dragon Quest video game series. Basic slimes are blue raindrop shaped creatures with cute faces. They come in a wide number of variants. One such variant are metal slimes, which give huge rewards for defeating them but are ridiculously difficult to beat due to their defensive abilities and tendency to run away before you can do any significant damage. Due to how iconic they are, [[TVTropes]] uses Metal Slime as the trope name for rare enemies in games that are tough to beat but give huge rewards. Not all slimes in the Dragon Quest are enemies. Good slimes usually introduce themselves by saying &amp;quot;I&#039;m not a bad slime!&amp;quot;&lt;br /&gt;
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==That Time I Got Reincarnated as a Slime==&lt;br /&gt;
That Time I Got Reincarnated as a Slime is an [[Isekai]] light novel and [[anime]], about a normal Japanese man who dies and ends up in the body of a slime in a world resembling the Dragon Quest games. Slimes in this world are normaly unintelligent and weak monsters, but this slime happens to have the most broken ability in the world: the ability to copy the skills and form of whatever they eat. They befriend a powerful dragon and become the chief of a [[Goblin]] village, which they expand into a new nation. It is actually  surprisingly good by isekai standards.&lt;br /&gt;
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==[[Monstergirl]]s==&lt;br /&gt;
{{Monstergirls}}&lt;br /&gt;
Surprisingly, slimes have long been given the [[monstergirls]] treatment: Slime Girls (also known as Goo Girls) are typically not very smart, but very affectionate and horny, and their gelatinous bodies have a &#039;&#039;lot&#039;&#039; of kinky shit they can do in the bedroom. In the more restrained versions a slime will engulf a guy while milking him dry, giving him a full body hug. This frequently results in cum floating around in the slime&#039;s body, often going towards a the slime&#039;s &amp;quot;heart&amp;quot;, a core of a color that contrasts the body that is said to hold the slime&#039;s soul. It is often an erogenous zone [[/d/|because of course it is]]. In more extreme cases the slime will also penetrate the guy, engaging in stuff like sounding, or fucking him in the ass while he fucks her in the... well, [[Dark Eldar|everywhere is a hole for a Slime]]. There are also a few cases where [[vore]] starts to be involved, which would be a bit more true to nature for the slimes of D&amp;amp;D fame.&lt;br /&gt;
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===MGE Slimes===&lt;br /&gt;
The Slime is one of the most profuse species in the [[Monster Girl Encyclopedia]] so far, second only to the [[Succubus]] family in terms of diverse members. The slimes of the MGE were heavily influenced by the slimes of the popular fantasy gaming series &amp;quot;Dragon Quest&amp;quot;, with the Slime Queen and Slime Carrier in particular being derived from members of that series&#039; vast array of slimes.&lt;br /&gt;
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Your standard Slime in the MGE world is a dim-witted, happy-go-lucky aimless drifter that just squiggles around looking for a guy to sex. These stand out mostly via their blue coloration.&lt;br /&gt;
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The Red Slime, in comparison, is smarter and more aggressive.&lt;br /&gt;
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The green Bubble Slime has a unique chemical composition that causes her to constantly secrete bubbles of noxious-smelling gas. As a side-effect, she&#039;s no longer as sticky and cohesive as other slimes, making her grapples easier to escape. However, her substance is a powerful and addictive aphrodisiac, which eventually leaves her victim dependent upon regular ingestions of her drug-like mass. She was one of the first of the [[grimdark]] mamono.&lt;br /&gt;
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The purple Dark Slime is an extremely powerful succubus/slime hybrid native to Demon Realms. The only slime-girl in the MGE with a core (thus far), they&#039;re also smart and predatory; they have the unique ability to corrupt human women, transforming them into new Dark Slimes, via a process that basically involves enveloping the women in their body, orgasmically digesting her alive, and then reforming her as a new slime.&lt;br /&gt;
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Slime Queens are sometimes mistaken for normal slimes due to their being the same blue color. These slimes suffer a mutation that renders them incapable of physically dividing to reproduce like a normal slime; instead, they swell to massive proportions, and can manifest multiple slimegirl &amp;quot;bodies&amp;quot; from their central mass as they see fit, all of which are, of course, extensions of the slime&#039;s singular mind. The bigger she grows, the smarter she becomes. Kenkou Cross has asserted that there are actually Slime Queen variants for all of the standard slimes.&lt;br /&gt;
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Sea Slimes are jellyfish-girls who live in the ocean, and so lack the shapeshifting prowess of their standard cousins.&lt;br /&gt;
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Nureonagos are a Zipangu breed of slime whose name comes from a yokai that manifested as a soaking wet girl who comes wandering around on rainy nights. The Nureonago mamono is a slime with especially advanced mimicry abilities, allowing her to take the form of a solid human girl in clothes - but she can&#039;t deny her nature, and so always looks soaking wet.&lt;br /&gt;
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Likewise, the Shoggoth is a slime-girl maid who specializes in shapeshifting, specifically in extruding pseudopods and shaping them into tools to help her do her various chores.&lt;br /&gt;
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The Parasite Slime is a slime that can&#039;t take on a slime-girl form of its own, instead attacking human women and raping them until their mind breaks before using them as lures to attract human men to be their partners, turning them into the mindless fuck-puppets called &amp;quot;Slime Carriers&amp;quot;. This is one of the two slimes that compete for the title of &amp;quot;most fucked-up mamono in the MGE&amp;quot;.&lt;br /&gt;
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The Humpty Egg is the &#039;&#039;other&#039;&#039; slime contender. See, in the region of the MGE world known as &amp;quot;Wonderland&amp;quot;, there&#039;s a super-horny, busty and fluffy [[harpy]] species caled the Jubjub Bird. These harpies lay eggs, and if a man gets too close to an unhatched egg, there is a good chance that the unborn chick inside will become aware of his spiritual energies and react by &#039;&#039;bursting out of her shell as a horny [[loli]] slime-girl made of egg-guts&#039;&#039;, essentially aborting herself to have sex faster. Consisting of a [[loli]] made up of goopy, semi-solid egg-yolk and surrounded by a malleable mass of egg-white they use to form the traditional slime pseudopods. These slimes actually lay eggs when they get pregnant, which usually hatch into new Jubjubs, but are more likely than &amp;quot;normal&amp;quot; Jubjub eggs to turn into Humpty Eggs. This species was met with considerable outcry when it was released, with even many [[loli]] fans going &amp;quot;seriously, dude, this is going too far!&amp;quot; (Was this supposed to be Rule 34 of Sanrio&#039;s Gudetama? If it is then it may be even more sick. Poor Gudetama! He doesn&#039;t deserve this.)&lt;br /&gt;
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===Gallery===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:MGE Slime.jpg|A normal slime.&lt;br /&gt;
File:MGE Red Slime.jpg|A red slime.&lt;br /&gt;
File:MGE Bubble Slime.jpg|A bubble slime.&lt;br /&gt;
File:MGE Dark Slime.jpg|A dark slime.&lt;br /&gt;
File:MGE Slime Queen.jpg|A Slime Queen.&lt;br /&gt;
File:MGE Shoggoth.jpg|A [[Shoggoth]].&lt;br /&gt;
File:MGE Nureonago.jpg|A Nurenago.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
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[[Category:Dungeons &amp;amp; Dragons]][[Category: Monsters]]&lt;/div&gt;</summary>
		<author><name>2601:203:480:4C60:ED6B:C050:66F3:242C</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Lich&amp;diff=307783</id>
		<title>Lich</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Lich&amp;diff=307783"/>
		<updated>2020-06-11T12:08:16Z</updated>

		<summary type="html">&lt;p&gt;2601:203:480:4C60:ED6B:C050:66F3:242C: /* Liches &amp;amp; their Variants */&lt;/p&gt;
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&lt;div&gt;[[Image:KR_12_bard_lich.jpg|right|thumb|400px]]&lt;br /&gt;
&#039;&#039;&#039;Liches&#039;&#039;&#039; (from &#039;&#039;Leiche&#039;&#039;, German for &amp;quot;corpse&amp;quot;) are spellcasters, typically [[necromancer]]s who have mastered their self proclaimed &#039;art&#039; to cross the line between life and death, becoming undead creatures of immense mystical power. After decades of research, practice, gathering of rare-materials, spell components and forbidden dark-lore, a Lich to-be performs a ritual that extracts the soul/&#039;life force&#039; from it&#039;s body and places it in a phylactery. This object, often in narrative is usually an ornament of value to the Lich in it&#039;s past life, barring that- it&#039;s usually appearance-wise on par with the like of a reliquary, a small sealed box with bindings on it with varied iconography, sometimes with an item inside. This transformation process in tabletop tradition is left vague but given implication it is an evil act- though many sources have gone on to explain and detail the likes of such a transformation.&lt;br /&gt;
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After culminating the ritual with the caster&#039;s death and sometimes a brief period of inactivity following reanimation- the Lich comes to be. The Lich sports the unique benefits that the undead are privy to, and should the lich&#039;s physical body ever be destroyed, It will reform at the phylactery- though in older works- this has been limited to the concept of possessing actively present corpses to return to unlife, and this is possible so long as the phylactery remains intact. This makes liches nice persistent foes for a [[DM]] to throw at an adventuring [[party]]. Other benefits of lichdom include the ability to (un)live without eating or sleeping, giving the lich that much more time to &#039;get things done&#039;, though in some cases there is a type of maintenance that must be performed by the Lich for it to retain its hold on the world of the living, and in addition the Phylactery offers protection against various magics and effects that could be used to harm the soul.&lt;br /&gt;
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The ritual/ceremony for becoming a lich (and many other applications of necromancy) tend to involve sacrificing innocents, trafficking with evil outsiders, using a freshly cut out heart of a sentient being, desecrating holy ground to perform the &#039;art&#039;, abusing the souls of the dead, worshiping evil gods, and generally being a bigger dickhead version of Prometheus in the grand cosmic scale- often with all of these examples playing into one another, so it&#039;s a given that in various mediums liches are generally of evil [[alignment]], especially certain since the proceeds to this state of being also accommodate the fact that turning into an undead creature tends to erase mortal trappings and turns its subject into something more akin to an unfeeling uncaring machine. &lt;br /&gt;
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But- a person who neither eats nor sleeps, dies or fatigues can certainly do a lot of good seeing as it is part of a fantasy genre where magic benefits others. Liches with all time in the world, continuously developing magic in a state of pure academia, taking the arcane to heights unreachable in measurable generations. Depending on the setting, it may be possible to become a lich without doing anything irredeemably evil (or even mean-spirited) for the good of all. And even in some settings where Lichdom is in the general standing of- if the local citizens hear of it, an army is raised to combat it- because it is that much of a social taboo, there do exist good variants of this Undead creature.&lt;br /&gt;
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To note- Phylactery use does not explicitly mean or make a Lich- a Lich- as this is fiction and at the most strained view of the concept, a Lich is fundamentally an undead/undead-like spellcaster who has extended their lifespan via unnatural means. Extended from this, unnatural may constitute unholiness or otherwise, something about the being that clearly earns it its name, due to it being a walking withered corpse missing its eyes, in place, unnatural glowing pinpoint lights in the eyesockets presenting to an onlooker clear negative visual stimuli.&lt;br /&gt;
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==Liches in Dungeons and Dragons==&lt;br /&gt;
[[File:Osterneth the Bronze Lich.jpg|thumb|right|200px|A rare example of a female lich.]]&lt;br /&gt;
Liches have always been a staple of Dungeons and Dragons, following through the tabletop system and its settings and editions continuously up to the 5th edition as a part of the lore as deities, adversaries, characters in novels, and more with later editions featured as playable options for players seeking means to retire his/her characters ingame- through OD&amp;amp;D-AD&amp;amp;D to 2e, and 3.5, liches have followed a progressive evolution in form, functionality and inclusion, peaking at 3.5 before 4e came in and returned the state of this creature to its older rules and regulations in the first edition, as an evil undead creature that maintains its imperfect immortality through the consumption of souls.&lt;br /&gt;
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Back in 2e D&amp;amp;D, liches came in multiple types depending on what kind of magic was used to create them. Your common lich was a former wizard, with separate stats in other splats for clerical, bardic and psionic liches (though that last one is derided by Psionics fans as one of many examples of &#039;&#039;[[Complete Book Series|Complete Psionics]]&#039;&#039; not understanding psionics). There was also the Archlich, which was a lich of any of the previous varieties that wasn&#039;t evil, stated to be &amp;quot;as rare as Roc&#039;s teeth.&amp;quot; The &amp;quot;must periodically sacrifice the souls of mortals to phylactery to stay around&amp;quot; aspect of lichdom was probably tacked on in later editions because the writers realized that there would otherwise be no logical reason &#039;&#039;for&#039;&#039; the Archlich to be so rare.&lt;br /&gt;
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==Liches in Pathfinder==&lt;br /&gt;
Like most 3.5 OGL monsters, Liches are relatively unchanged in Pathfinder except for system wide changes, but they have some minor tweaks in a few areas. The one change to the template itself is that lich no longer have d12 HD for everything and instead, like all undead in Pathfinder, they can now use their [[Charisma]] score instead of their non-existent [[Constitution]] to determine bonus hit points per level. With a Charisma of 14 before transformation, this works out to the same, with a [[Sorcerer]], [[Bard]] or [[Oracle]] entry being even bulkier. In the PC&#039;s favor is that lich are no longer immune to polymorph effects except their own.&lt;br /&gt;
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Fluff wise they are also near identical with one major change: The ritual to become a Lich is unique to every individual and must be researched but is pretty much always evil. Since D&amp;amp;D was incredibly vague on this subject, even beyond OGL, other than that it was absolutely something that made you Evil aligned this doesn&#039;t change much. One consequence of this is that people can become part lich by &#039;&#039;accident&#039;&#039; as shown by one Oracle curse.&lt;br /&gt;
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==Liches in Warcraft and World of Warcraft==&lt;br /&gt;
While Liches existed before the Third War, the most notable and possibly the first Lich of the setting is the Lich King, created by the demon Kil&#039;jaeden after merging the tortured soul of the former Warchief and shaman Ner&#039;zhul into a set of armor and the runeblade Frostmourne, then encasing it inside a magical ice-crystal. &lt;br /&gt;
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Other Liches, like Kel&#039;thuzad, are usually former necromancers who impressed the Lich King in some way to be resurrected as giant, magic skeletons rather than some sword fodder zombie that can cast spells. Kel&#039;thuzad, for instance, was resurrected by Arthas for his magical know-how as well as his part in killing the majority of the largest human nation for undead soldiers; Arthas was only able to resurrect a soul like Kel&#039;s after invading the elven nation of Quel&#039;thalas and using the magical waters of their Sunwell (with a bit help from the demon Tichondrius). After this, they both go on to create more liches, both from orcs and humans, but how is rather unclear. A few bits of information states that one has to commit suicide, and the involvement of a higher being (Lich King or Kel&#039;thuzad for example) is necessary for their ascension.&lt;br /&gt;
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It should also be noted that the first sapient undead of the setting were the Death Knights created by Gul&#039;dan, which shared a similar process of creation with the mainstray lich. The soul of an orc warlock was sealed within a gem, and that gem was then placed on the body of a slain human knight. The process was fueled by the sacrifice of a few dozen orc necrolytes.&lt;br /&gt;
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It is also possible to become a Lich independent of the Lich King, as shown with two existing Liches in Warcraft, one being Gunther Arcanus, a forsaken that you can meet who keeps to himself, and the other a part of the canonized quest to obtain Ashbringer, who became a Lich post mortem using a quite brilliant method that you should check out.&lt;br /&gt;
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Liches are seen as evil by both the Horde and the Alliance.&lt;br /&gt;
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==Liches in World of Dakness==&lt;br /&gt;
Depending on how generous you are with your definitions, both [[World of Darkness|Worlds of Darkness]] are positively crawling with Liches. The most obvious are the [[Tremere]], who fit the description of &amp;quot;wizards who became undead to preserve their power&amp;quot; despite being [[Vampire the Masquerade|vampires]] rather than liches in the traditional sense. Likewise, the Nagaraja bloodline have even more in common with liches, being former death mages who channeled [[Wraith: The Oblivion|Oblivion]] itself in exchange for power and immortality. Of course, they&#039;re also vampires and, given their compulsion to consume flesh as well as blood, there&#039;s more than a bit of [[Ghoul]] in them too.&lt;br /&gt;
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The [[Mage: The Ascension|magical]] technique used by the Nagaraja is called &amp;quot;Necrosynthesis&amp;quot;, and it has been used numerous times, usually by the [[Order of Hermes]] to create liches ([[White Wolf]] uses the singular &amp;quot;liche&amp;quot;, because of fucking course they do) in the more traditional sense, becoming undead without losing their Avatar and ability to do magic. They are apparently mostly Etruscan in cultural origin and, like most crazy things you can do to yourself with magic, titanic Paradox magnets.&lt;br /&gt;
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[[Changeling: The Dreaming]] includes a variety of Dauntain (the okay C20 kind, not the pants-on-head stupid 2e kind) that is called a Lich and basically works how you&#039;d expect, Phylactery and everything.&lt;br /&gt;
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Meanwhile, in the new World of Darkness, we have the contents of the Immortals sourcebook, all of whom arguably qualify as liches to some degree. There are also the Abmortals of [[Geist: The Sin-Eaters]], who are pretty similar.&lt;br /&gt;
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Of course, the term is actually used in [[Mage: The Awakening]] as a descriptor for any Legacy that grants its adherents immortality, generally at the cost of their humanity, their morality, or both. The nWoD version of the [[Tremere]] are the most prominent of these, but far from the only ones.&lt;br /&gt;
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==Liches in Mythology==&lt;br /&gt;
Russian mythology brings us [[Koschei the deathless]], an archetypal lich with a rather original way of storing his phylactery. Koschei&#039;s soul (or the moment of his death, depending on who you ask) is hidden in a needle, which is hidden in an egg, which is hidden in a hare, which is hidden in a duck; all of this in a locked chest buried under a tree on the Russian equivalent of Atlantis. Aside from his original fusion of magical, culinary, and geographic defenses, he also differs from most liches in that he kidnaps princesses instead of studying magic all the time like a [[Thousand Sons|fucking nerd.]] Is the namesake for [[Kostchtchie]].&lt;br /&gt;
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==Liches in the Elder Scrolls==&lt;br /&gt;
Like most things involving necromancy, liches are a product of one big dick named Mannimarco. Being a bootleg Nagash, Mannimarco decided that living sucks and being an immortal wizard of master race in magical order so powerful they casually controls time is just too casual for him. So with a bit of soul rape he managed to achieve (more)immorality as indestructible lich only to be casually destroyed in Oblivion. Though his questionable achievements did inspire a lot of necromancers.&lt;br /&gt;
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Those undead mages consider the be most powerful among undead do to mastery of necromancy and various magic art. Though, given consistency of elder scrolls universe, lich powers and methods to become one are usually depends on part of the game or in universe exploration: time and place.&lt;br /&gt;
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*In High Rock and Hamerfell(Daggerfall), liches as powerful as powerful mages and have benefits of undead like resistance to normal weapons (read “any non-fantasy weapon”), resistance to diseases, etc. &lt;br /&gt;
*In Morrowind (dlc Tribunal), liches decided that magic is for pussies and with only few of spells they also utilize strong melee weapons. Combine this with undead immunity to weapons and high resistance to frost this makes them rather nasty tanks instead of powerful wizards. &lt;br /&gt;
*In Cyrodiil (Oblivion), liches are the closest to classic lich. Those liches are not joke, having immunity to weapons, resistance to elemental magic save for fire(because undead), ability to reflect both magic and normal attacks. Combine this with big tier magic like summoning and protective spells and you get a rape machine... unless they didn’t see you. Despite all of this liches of Cyrodiil are fragile and two hits with non-normal weapon is enough to kill them. &lt;br /&gt;
*In Skyrim (...Skyrim) they don’t have liches in normal “necromancer turn undead” way, but they have dragon priests. Those people of ancient dragon cult who sucked dragon’s dong the most where given immortality in form of undeath. Dragon priest is one of the stronger enemy the game has to offer, they cast protective magic from spell and physical damage, they fly around with staff that has adept and expert level of magic(instant death if you don’t have resistance to it), they use Storm Atronachs, the big demons that shoots lighting and hit with rock hands, and they are generally tough...and they are also a damn cowards. Seriously, fighting those guys is what fight with mage actually looks like: bastards with lots of protection, use minions and they always run away from you. If all previous liches did have at least some sort of close combat, dragon priests don’t want in close combat, so you just need to run as fast as you can in order to hit them. Morrowind liches think that they are nerds.&lt;br /&gt;
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As for transformation into one, it’s pretty much the same as in D&amp;amp;D, individually. It can go from curse to suck someone soul, from classic phylactery to pact with demons, hell you can combine wrong ingredients and create poison that will strip you from flesh and increase your magic and this will count. One interesting note is dragon priests, who have the most original way of obtaining lichhood. When dragon transform cultists they also create draugr (Viking zombie). While it can be created without dragon priest involvement, draugr serve both as bodyguard and as daily meal. To put it simple, you can’t fully kill draugr while dragon priest around because they are connected and while draugr slumber he “collects” energy that allows priest to keep themselves alive and powerful while draugr receive enough to be mindless zombie with only goal: protect.&lt;br /&gt;
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Overall, being lich is kinda a bummer, consider that in elder scrolls universe you have 9000 options to become immortal. Sometimes you don’t even want to, consider the fact that the are at least several heavens and with right cards, you can be get access to all of them.&lt;br /&gt;
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==Liches &amp;amp; their Variants==&lt;br /&gt;
===Basic Lich===&lt;br /&gt;
[[File:Lankyface_the_unlivings_2nd_and_only_other_existing_picture_in_3.5.png|right|thumb|250px|3.5&#039;s Lich and his Phylactery]]&lt;br /&gt;
The common lich all come to know through the Monster Manual. Said to be made by committing an evil act left up to the GM- but later publications throughout each edition always give actual detail that is either overlooked in later publications- or used, causing additional and sometimes conflicting fluff- said fluff evolved through the first edition until 3.5, before 4e &amp;amp; 5e took a step back to 1e. Is only possible for non humanoids to become this lich through patronage to Orcus, Demon Prince/Lord of the Undead- bar certain races who have a variant of their own. There is also a rule in savage species which says this lich can be good, at the expense of no longer having a fear aura, and needing to go through a ritual of alignment to retain it&#039;s original alignment or making a will save prior to transformation to avoid moving towards the alignment of the average Lich- though given what happens as a part of the ritual, it&#039;s preparation, transformation/gradual transition becoming aligned with evil is almost unavoidable.&lt;br /&gt;
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===Archlich===&lt;br /&gt;
[[Archmage]] 1st, lich 2nd, introduced in [[Spelljammer]], having lessened spellcasting capacity depending on edition, later becoming a [[Epic Destiny]] in [[4e]], the archlich is the mentor of mages past it&#039;s twilight years, moving on to higher levels of knowledge, cheating death, and the hungry evils of the lower planes that would seek to claim it&#039;s soul. Nothing is stopping the zealous from trying to purge their &#039;oh so benevolent&#039; not-evil asses, mind you. Well, clerics can&#039;t turn them, though it&#039;s not like immunity isn&#039;t mistaken for resistance- oops. As the answer to the question of &amp;quot;/tg/! /tg/! can there be good liches?&amp;quot; they&#039;re pretty rare, often out the way retirees of the intrigues of mortal planes. Despite this, in the face of threat from higher undead controllers, the archlich is kind of a downgrade from a regular evil lich, as they can&#039;t obtain the goodies a lich would obtain in [[Van Richten&#039;s Guide]] to the Lich, and demilichdom is out of the question too. They still get to cast spells as a generalist &amp;amp; specialist- technically. Another thing that doesn&#039;t work in the favor of these would-be good guys is the fact that the term &#039;Arch-Lich&#039; is often used to describe incredibly powerful liches, [[Vecna]], [[Acererak]] &amp;amp; [[Demios]] have all been referred to as such. Tough break.&lt;br /&gt;
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===Arch-Shadow===&lt;br /&gt;
A spellcaster who attempted to become a lich and failed, and instead become a ghostly undead connected to a random magic item instead of their intended phylactery.  If they drain enough life energy from people who have touched the item it is bound to, they can regain a solid body, becoming a Demi-Shade.&lt;br /&gt;
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===&#039;Good&#039; Lich===&lt;br /&gt;
Found in the Libris Mortis, this Lich is immune to turning due to it&#039;s good nature, and can turn Undead as a cleric of a level equal to it&#039;s hit die. Essentially an anti-lich with the same motivations as say, a Baelnorm or Archlich&lt;br /&gt;
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===Baelnorn===&lt;br /&gt;
A good-aligned [[elf]] lich, created willingly from an elf who wants to be undead only to guard something very important or who wants to stick around beyond death to keep watch over their family, or is made so by their racial deity. Despite being of good alignment, they&#039;re just another reason to hate elves, and they often act as Elven Mossad, covering up the usual cosmic elf fuckup that tends to bite everyone else in the ass in whatever setting they&#039;re based in. If you&#039;re planning a trip to a ruined knife-ear civilization, watch out for these guys, because they might just kill you for trespassing.&lt;br /&gt;
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===Boneclaw===&lt;br /&gt;
In fifth edition, boneclaws are the result of a failed attempt to become a lich. If the soul fails to go into the phylactery, it instead binds to a random evil humanoid, whom the boneclaw becomes enslaved to.  The boneclaw is permanently destroyed only when the humanoid it is bonded with dies or stops being evil. This connection is a complete 5e retcon; boneclaws first appeared as a fairly generic-fluffed undead mook in the [[Monster Manual]] 3 for 3rd edition, and were refluffed an [[undead]] [[construct]] created by [[hag]]s, using the assembled carcasses of [[ogre]]s and trapping the spirit of a slain [[oni]] in it for brains/motivation, in 4e&#039;s MM1.&lt;br /&gt;
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===Bone Sage===&lt;br /&gt;
Originally from [[Pathfinder]], these guys really came into their own in its sister setting, [[Starfinder]]. The Bone Sages are the deceased inhabitants of the blasted worlds of Eox, the last members of a race known as the Elebrians. Through a combination of their mastery of magic and technology, some were able to rebuild themselves as what are essentially cyber-liches after the backlash from a superweapon destroying their planet&#039;s atmosphere. Mechanically, they&#039;re a dead ringer for more conventional liches, except with an affinity for bionic implants and a phylactary that acts as its own spellbook. &lt;br /&gt;
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===[[Death Knight]]===&lt;br /&gt;
Essentially the [[gish]] version of a lich, an undead warrior-wizard. Originally just the next step up from the skeleton warrior by gaining some increased HD and spell-like abilities, they got more lich-like in 4th edition, complete with their chosen weapons doubling as their phylacteries. In 5th, a Death Knight is what happens when an evil paladin dies. Every time they die, they come back again until they atone for their sins. Which is completely optional.&lt;br /&gt;
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===Deathless===&lt;br /&gt;
A race of goodly lich-like undead created in 3rd edition for the [[Eberron]] setting. They&#039;re fueled by Positive Energy rather than Negative Energy and are basically &amp;quot;reverse liches&amp;quot;.&lt;br /&gt;
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===Demilich/Demi-Lich===&lt;br /&gt;
A lich who derped around for so long that his body is just a flying bit of skeleton (usually a skull) full of soul gems. Despite their small size, they&#039;re much nastier than a normal lich; their spellcasting is even stronger, they have oodles of opportunities to cast Soul Trap and bone you, and they like to fly juuuust out of players&#039; easy reach. They are also immune to most spells and magical effects, except for a few holy-powered ones and one derpy second-level spell called &#039;&#039;shatter&#039;&#039; that screws them something fierce by blowing out their soul gems. Their lore&#039;s flipflopped between editions, going from the next step in lichly evolution to a weakened form caused when a lich either gets too bored with existence ([[Pathfinder]]), or fails to eat enough souls. Fifth edition goes both ways, stating that most liches eventually become demiliches after failing to devour enough souls for their phylacteries, but that some [[Tomb of Horrors|like the infamous Acererak]] prepare for this by fitting their skulls with gems that devour souls while their spirits cruise through different planes of existence in search of greater knowledge.&lt;br /&gt;
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===[[Dracolich]]===&lt;br /&gt;
Lichified [[dragon]]s, mostly associated with the crazy [[Cult of the Dragon]] from [[Forgotten Realms]] who want to create dracoliches to rule the world/fulfill their every scaliefag desire/forge the greatest metal album covers in history. They still have phylacteries, but need to possess a dragon&#039;s physical remains to come back rather than just rejuvenating in full, this is due to complications due to the fluff surrounding the nature of dragonsouls- but a workaround is just having minions prepare remains to posses- possibly through transmutation. They can also possess a variety of prepared draconic corpses, so if a true dragon won&#039;t do- the 100+ &#039;lesser dragon&#039; variants are also on the menu- even some large lizards may suffice. Most Dracoliches tend to be as a means of extending a dragon&#039;s pride\lifespan than the actual terrifying prospect of being practiced dedicated spellcasters- which is a blessing in itself, as next to innate sorceries, dragons have access to a small library shelf worth of splat for unique magical spells, and now the addition of the expanse necromancy and undead only spells on offer. That said, there are Dragon DEMILICHES in canon- but as to why such beings have not otherwise been detailed as major players on the grand cosmic scale is anyone&#039;s guess. Some mediums use Dracolich as the synonymous word to refer to an &#039;undead&#039; dragon.&lt;br /&gt;
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===Drow===&lt;br /&gt;
[[Drow]] and [[Drider]]s got their own lichly variants back in [[Advanced Dungeons &amp;amp; Dragons]], due to that ruleset not being able to handle slapping templates on existing creatures.&lt;br /&gt;
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===Dry Lich===&lt;br /&gt;
Basically a mummy lich, and the ultimate result of the &amp;quot;walker in the waste&amp;quot; [[prestige class]]. Can&#039;t be good aligned, but doesn&#039;t have to be evil aligned either. They also get some cute Con-draining and desiccating attacks liches don&#039;t, and &#039;&#039;five&#039;&#039; phylacteries in the form of canoptic jars containing their organs, all on top of getting the template for free as part of their advancement, in addition to acquiring a planar touchstone that provides them with regenerative capabilities.&lt;br /&gt;
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===Fireliches===&lt;br /&gt;
They come from the [[Spelljammer]] setting and are what happens when an idiot [[wizard]] undergoing the lich transition ritual casts a fire spell in the Phlogiston... which is, essentially, an entire dimension full of flammable gas. The result is a cursed undead who basically exists as a giant free-floating sapient fireball with a skull in its center. [[Grimdark|Said skull is perpetually screaming in pain, as their existence is one of endless burning torment from the fire engulfing their very soul.]] They have the bad habit of crashing into spelljammers like sapient missiles in a futile attempt to end their tortured unlife.&lt;br /&gt;
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===Grey Shivers===&lt;br /&gt;
Spiders that take up residence inside the skulls of destroyed liches, and absorb fragments of the lich&#039;s soul, turning them into sapient, spell-casting monsters. Whilst still being little spiders hiding inside skulls.&lt;br /&gt;
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===Illithiliches===&lt;br /&gt;
Sometimes synonymous with Alhoons. These are [[Mind Flayer]] liches, and the inevitable result of any illithid that chooses to abandon the Elder Brain, as they&#039;re all &#039;&#039;terrified&#039;&#039; of the idea of ceasing to exist after death.  5e distinguishes them from alhoons, with illithiliches being the much-more-powerful and dangerous version and alhoons being illithids who were not powerful enough to become illithiliches and so took an alternative method of becoming undead to escape death.&lt;br /&gt;
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===Inheritor Liches===&lt;br /&gt;
Hailing from the [[Red Steel]] setting, they are what happens when one of the local Inheritors turns into a lich.&lt;br /&gt;
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===Master Liches===&lt;br /&gt;
Another [[Spelljammer]] creation, they were turned into liches by pacts with [[Demon Prince]]s or [[Arch-Devil]]s, but then betrayed their master and fled into Wildspace to avoid paying their debt. The big difference is that they don&#039;t have a phylactery, but have a fairly potent regeneration ability.&lt;br /&gt;
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===Power Liches===&lt;br /&gt;
In the world of [[Might and Magic]], they were the long skirted bone dudes, who were the only shooters of the Necropolis town. And they were such badass shooters. They appeared in Might and magic 7 as well.&lt;br /&gt;
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===Scroll Mummy (Grisgol)===&lt;br /&gt;
A construct created by destroying a lich&#039;s body and then trapping its phylactery inside of a construct made out of broken magic items and pieces of magic scrolls.  The lich will reform in a few days if the Scroll Mummy is destroyed.&lt;br /&gt;
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===Shadow lich===&lt;br /&gt;
A rare variant lich with little coverage or backstory. There have been four instances of this monster throughout D&amp;amp;D. The first shadow lich is in &#039;&#039;&#039;Dragon Magazine #261| Conjuring in the half-dark |July 1999.&#039;&#039;&#039;. The means to become a shadow lich are found in shadowbooks- named thus as they don&#039;t open in lighted conditions, and are to be read with darkvision. The details of becoming the creature are omitted by the publisher, a &#039;long-gone&#039; illusionist by the name of Heriabgher, the &#039;Midnight-Mage&#039;. Heriabhgher metions thusly before the ommitted content: &#039;&#039;&amp;quot;What follows is the formula for the transformation of an archmage into a shadow-lich.&amp;quot;.&#039;&#039; The shadowbooks contain new spells, many of which are incredibly useful and indicative of the research Heriabhger undertook to become famous, as well as common ones found in splatbooks. &lt;br /&gt;
New spells include:&lt;br /&gt;
*&#039;&#039;&#039;Hide shadow,&#039;&#039;&#039; allowing a caster to roll up their shadow to store and avoid effects that target it(or play vampire). &lt;br /&gt;
**Shadow weave, allowing temporary creation of semi-solid shapes from shadows, ropes,(4ftxCL) ladders,(8ftxCL) nets &amp;amp; blankets as big as the shadow used to make them trap a whole room why don&#039;t you? Trick someone to thinking a darkmantle is attacking! Concealling cloaks, and containers.&lt;br /&gt;
To note, one could use the rope to garrote, blankets to smother(possibly make a new variation of a sheet phantom in the process) and containers to quickly hide objects.&lt;br /&gt;
*&#039;&#039;&#039;Shadow warrior,&#039;&#039;&#039; a spell that allows the casters shadow to attack a target&#039;s shadow to inflict harm, avoiding all but natural AC.&lt;br /&gt;
*&#039;&#039;&#039;Shadow replay&#039;&#039;&#039;, a spell that is Jojo&#039;s Moody blues, but with shadows- past events of up to 2 hours ago by level 20. &lt;br /&gt;
*&#039;&#039;&#039;Death shade&#039;&#039;&#039;, a spell that extends a mile per caster level, dealing 1 point of damage to anything humanoid including giants, caught in the darkness that cannot be restored without the spell heal or restoration. Death Shade, theoretically could be stacked with other effects to make it more deadly it could be used to soften up a large enemy force with multiple castings.&lt;br /&gt;
*&#039;&#039;&#039;Shadow trap&#039;&#039;&#039; shoves a person inside their own shadow, trapping them inside as a moving shadow stuck to whatever darkness inhbits a room, and magical light harms them until death, in which they fall out of their own shadow, dead. victims cannot communicate or cast spells in the trap, but can fight shadows or &#039;slow shadows&#039; as the spell- &#039;&#039;&#039;shadow warrior&#039;&#039;&#039;, and casters using the shadow warrior spell; they cannot interact with other shadows outside these conditions. True seeing and divination reveals the nature of a victim and dispel magic, remove curse and limited wish can save them.&lt;br /&gt;
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The article is published alongside Me &amp;amp; My Shadow and &#039;Wizards of Dusk &amp;amp; Gloom - Shadow Mages, all in DMG261 both are tied to the [[Shadow Mage]] from 2e&#039;s Player&#039;s Option: Spells and Magic, offering new kits and spells to this type of spellcaster. For more on &#039;slow shadows&#039; see &#039;&#039;Me &amp;amp; my Shadow.&#039;&#039;&#039; All three articles are intended for use toghether.&lt;br /&gt;
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The second instance of the shadow-lich is in &#039;&#039;October 31st 2000&#039;s Ravenloft netbook: &#039;Book of shadows&#039;&#039;&#039;, and is by far the most substantial of the sources, providing a means of creation, powers, and an archtypical villian to suitor such a being and it&#039;s motivations. Umbran, the shadow lich. The story goes that Marcus Shadowmehr, a rich kid, blows his money on magic research into shadow magic as a shadow mage, and one day, when turning himself into a shade in his workshop wine cellar with an &amp;quot;instant spooky&amp;quot; alchemical version of 9th level spell to become a shade, (how that got into the demiplane of dread is another story entirely) accidentally snaggs an unwelcome surprise for his spell components- an undead shadow infected with the shadow virus. This infects him, causing his shadow to shatter and he to fade-away. Desparate, Marcus quaffs his would-be shade potion, which, had an adverse effect on him infected with the undead contagion, turning him into a shadow lich, now going by Umbran. A shadow lich appears as one would expect a typical shade to appear, bar the exception that the eyes of the creature are nothing but black pits, this is quite the boon, a it allows the creature to pass off as living far more than any other version of a lich. Umbran has a fear aura like other liches- but the aura has the additional ability of being tied in with a shade&#039;s natural ability to dim light sources, material &amp;amp; magical, which allows the user to cast shadow-magic more effectively in any given location, including direct sunlight. The touch of a shado lich is no longer a paralytic touch of death, but is the same as an undead shadows strength drain- though it does not produce spawn. What&#039;s more notable is that in addition to the default resistances a lich benefits from as undead, shadow liches are not affected by illusions of any kind. Due to having a trio-planr link, shadow lichs like umbran are turned as &#039;special&#039; undead. If tht wasn&#039;t enough, next to the obscurity of such a creature granting it probable impossiblle means to scry or learn anything about it to slay, the rejuvanation method differs entirely from the traditional means a lich recovers from defeat, and is so obscure, that it is extremly unlikely anyone could vanquish it- here is the means in which the shadow-lich retores it&#039;s broken form- it&#039;s a treat.&lt;br /&gt;
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&#039;&#039;&amp;quot;Destroying Umbran is a bit more involved than destroying other liches. Umbran keeps his life in his shadow, which remains intangible and unable to be affected on the Prime. The process of transformation caused the lich’s flesh to be replaced with shadowstuff, so when enough damage is inflicted on the lich to “kill it, the shadowstuff around his bones dissipates, causing his skeleton to fall to the ground. His shadow remains unaffected and hides under the bones. When the lich’s life is totally in his shadow, he is said to be in shadowform. While he is in shadowform, he is mobile and should be treated much as a standard shadow, save with its original lich aura and damage capability and greater immaterialness (still takes +1 to hit). After 1d3 days, Umbran manages to accumulate enough shadowstuff to wrap around his bones and reanimate them. If his skeleton is destroyed as well, (Truly destroyed, such as by a disintegrate or wish spell, not simply chopping up the bones—if the bones are simply broken up, the lich can “glue” them back together with shadowstuff) the lich’s shadowform retreats to his lair or some other place of darkness, away from the adventurers that damaged him so. After 1d3 weeks, he regenerates enough of this shadowstuff substance to return to the Prime. There he will search for a new set of bones to wrap his shadowstuff around and reanimate over 1d3 days. The only way to destroy him is to trap his shadowform in an area he cannot slip out of, and use a combination of continual light, bless, and dispel evil to completely dissipate his spirit.&#039;&#039;&lt;br /&gt;
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The third instance is in the &#039;&#039;&#039;[[Neverwinter Nights]]: Shadows of Undrentide&#039;&#039;&#039; campaign, where the player encounters a shadow lich, an archmage who, due to overexposure to the plane of shadow, became such a creature. It uses the same model as an undead shadow, and is described as having the traditonal lich  glowing red-eye sockets and is fought alongside it&#039;s shadowvar students. It is unknown if the creature was a lich, then became a shadow lich, or was human before. It wears the robe of vecna, which may be chalked up to the encounter being a side-mission before the final encounter- this is also plausible, as in realmslore, the extended mutliverse is accessible through some means found only in the plane of shadow as some deities of the realms ae found in other campaign settings- this may also be related to bioware&#039;s hand in NWN, as Baldur&#039;s gate featured the robes of Vecna. Other extraplanar items are lootable as well, leaning towards this possibility. The other intrigues of this shadow lich, is that it came about through means of decay- and it holds similarities with the process that the older 1e-2e versons of the demilich possessed when matters of it&#039;s astral self or spirit came into play- it is perhaps likely that this shadow lich is what happens if a lich decays annd trasitions into a demi-lich in the plane of shadow- but this is debatable, as the Kharlat Jhareg quest in Neverwinter indicated that lichdom was following the procedures detiled in the 3e savage progression Lich &amp;amp; weretiger web article, with the half-lich state. It also hold links with the rules for Umbran&#039;s shadowform.&lt;br /&gt;
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The fourth and final instance of a shadow lich is in 3.5s Tome of magic- though said lich is most likely a lich shadowcaster using the shadow-weave. He lives in a tower, researching the sphere of annhilation as some perfect idealized darkness, like a villain from Kingdom Hearts. Darkity darkity darkness.&lt;br /&gt;
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===Suel Liches===&lt;br /&gt;
Originally from [[Greyhawk]], Suloise liches are a sort of lich-ghost hybrid; they were once wizards who turned their souls into Negative Energy, which isn&#039;t really a good idea- because as they say, &amp;quot;Xeg-yi, Xag-Ya.&amp;quot; but when facing imminent nuking during the Rain of Colorless Fire, you take what you can get, winding up as ghosts needing to possess living hosts, killing them and making them into their undead bodies. But, hosts decay at a rapid pace because these desperate wizards are literally rot them inside-out thanks to turning their life-force into an energy-type that breaks-down all life and destroys it- including their own. Suel Liches, are far more desperate and deadly versions of the lich because of this- their survival is tied to possession, and their lich abilities find themselves augmented, with their fear aura becoming an aura of terror that can insta-kill those that fail, and fear those that save, as well as being able to channel their own negative energies as blackfire, dealing necrotic damage and fire damage- something that shares ties with a type of spell used by a demon lord slain in the early eras of the blood war, when the lord of the 10th was still active in the hells- said demon lord becoming a vestige thereafter- vilefire as it was called, the abyss&#039;s answer to hellfire. That, or a side-effect of the rain of colorless fire from the era they hail from.&lt;br /&gt;
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===Vassalich===&lt;br /&gt;
A lesser form of lich introduced in the [[Ravenloft]] setting - mages who couldn&#039;t get the mojo to transform themselves, so they submit in service to existing liches to become weaker knock-offs by sucking on their bone-daddies liquefied blackened bone marrow. They can turn into real liches by forging their own phylactery in time, but it&#039;s not easy as their masters keep a tight grip on the lesser phylactery made linked to their own- capping the servants XP gain and loss, and using it for themselves. They&#039;re essentially to liches what vampire spawn are to true vampires.&lt;br /&gt;
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==Notable Liches, famous and named==&lt;br /&gt;
* [[Acererak]]: Demilich cambion creator of the infamous Tomb of Horrors/Tomb of Annihilation. Apprentice to [[Vecna]] who attempted to subvert the will of the plane of negative energy to subsequently control all undead planeswide, failed and became a vestige. Is now someone almost entirely diferrent in the 5th edition.&lt;br /&gt;
* [[Erandis d&#039;Vol]]: Probably better known as Lady Vol or The Lich Queen (to us at least. Not a lot of people know about her in her setting). She is an NPC in [[Eberron]] and is the leader of both the [[Blood of Vol]] and the Emerald Claw.&lt;br /&gt;
* Gharnef: The secondary main antagonist in the first Fire Emblem games, made Immortal through the use of his dark tome, Imhullu.&lt;br /&gt;
* [[Kel&#039;Thuzad]]: Disgraced mage of the Kirin Tor turned necromancer and Archlich of the Undead Scourge, and final boss in both versions of Naxxramas from Warcraft and World of Warcraft. If not for china, he&#039;d still be relevant.&lt;br /&gt;
* Koschei the Immortal: A character from Slavic folklore who predates the homgenized concept of a lich but matches the description to a T. His phylactery is a needle inside an egg, inside a duck, inside a hare, inside a chest, under a tree on a mythical teleporting island. Good luck finding it. He spends his time kidnapping maidens to literally bone.&lt;br /&gt;
* The Lich: An absolutely terrifying villain from the goofy world of Adventure Time. Is the personification of a nuclear bomb who seeks the extinction of all life. As if that weren&#039;t metal enough, he&#039;s voiced by Ron Perlman.&lt;br /&gt;
* [[Larloch]]: The ancient and powerful Netherese Sorcerer-King of the [[Forgotten Realms]] setting, who resides in the Warlock&#039;s Crypt a superdungeon within the Troll Hills. Is essentially a veteran oldfag with all the best ingame premium items that will never be available to newer player, sporting abilities such as almost total magic immunity, as well as having a repitoire of netherese spells, and a filled capacity of wish spells used to gain every advantage in the book.&lt;br /&gt;
* The Magian: One of the [[awnshegh]] from the &#039;&#039;[[Birthright]]&#039;&#039; setting, the Magian is a lich who absorbed another creature&#039;s Azrai blood through bloodtheft, removing many of the disadvantages of his undead condition, while still looking like a semi-fleshed corpse.  The Magian is a bit of a visionary, for an awnshegh anyway, driven not by ambition and lust for power like the Gorgon or the Raven, but by a desire to destroy chaos and impose order, a perfect, one world order that would, in his own mind, justify any means used to attain it.  Of course, given this means conquering all other nations, killing all other awnshegh, and performing all kinds of horrible experiments on innocent people in the bargain, whether this actually makes him any better is debatable.  His people do ultimately love him for the peace and prosperity he brings, in a Dr. Doom sort of way where they don&#039;t exactly have a ton of choice.&lt;br /&gt;
* [[The Elder Scrolls|Mannimarco]], King of Worms: Acclaimed as a the first lich, Sload hero, god, and pioneer of modern necromancy, this High elf necromancer turned terrifying immortal with a globe-spanning influence is a leading narrative force in the world of the elder scrolls as the founding focus of the world-spanning mages guild and is the general prime argument against necromancy in the setting.&lt;br /&gt;
* [[Momonga]]/[[Ainz Ooal Gown]]: Villain protagonist of the Web/Light Novel- Anime &amp;amp; Manga Overlord. A Japanese salaryman living in a post failed /pol/ uprising cyberpunk dystopia who got trapped in the body of his MMORPGVR Character and sent to another world with all of his NPC minions and belongings, his minions gaining personalities based on their Bio information present in the game, often conflicting with fluff their levels, classes and races were published with- is kind of a merge with Larloch and Ssazz Tam if played by a clueless social shut-in wageslave.&lt;br /&gt;
* [[Nagash]]: First Lich, creator of vampires and the all around evil-badass of [[Warhammer Fantasy]]&lt;br /&gt;
* [[Sauron]]: The titular lord of [[Lord of the Rings]].  Created 19 magical rings and gave them out as gifts to the rulers of the elves, dwarves, and humans, but also a 20th ring that had the powers of all the rings and would allow him to corrupt the owners of the other rings into wraiths.  This ring would also act as his phylactery, which had to be destroyed by throwing it back into the volcano where he forged it.  After his death he is stuck in the form of a giant eye at the top of a tower until the ring is returned.  His ring also had a mind of its own and would make anybody who owned it more like Sauron and eventually turn them into a wraith as well.&lt;br /&gt;
* [[Szass Tam]]: Zulkir of [[Thay]], lich and a dead-ringer for Ming the Merciless in life, this fellow is the master of Valindra Shadowmantle, the titular Lichess villain of Neverwinter online, Szass tam is the ruler of an entire country, governed by other Zulkirs, featuring an economy of slavery, unique specialist spellcasters, and a standing undead army in search of world domination through any means necessary, namely through use of embassies in other countries to undermine and subvert them, and is the only person in Forgotten Realms to meet with Larloch and strike a working relationship with him. Usually gets into fights with the Harpers and adventurers.&lt;br /&gt;
* [[Vlaakith CLVII]]: Lich-queen of the Githyanki, secretly eats the souls of anyone over level 15 in her kingdom as to not be overthrown.&lt;br /&gt;
* [[Vecna]]: Lich who became a god and almost came close to rule the DnD Multiverse, as he bypassed the Lady of Pain&#039;s wards of preventing gods to enter Sigil. His divine presence in Sigil was enough for the multiverse to start breaking down.&lt;br /&gt;
* [[Valindra Shadowmantle]]: Villianess of Neverwinter online, and second-hand woman to Szass Tam, Zulkir of Thay - a rule breking nutjob with a phylactery a 9ft tall purple crystal that breaks conventional rules of lore and undeath on a regular basis- such as vampire ghosts, for example.&lt;br /&gt;
* Voldemort: Villain of Harry Potter. Although he is never called a lich, he is barely human because of how he split his soul into pieces which are placed in seven objects called horcruxes to keep him alive.  According to Rowling, the process of doing this is incredibly vile that only one person who asked her has heard it, and was nauseated by the information.  One thing that the books do say about the process is that the first step is murdering somebody because murder damages your soul and makes it able to be split.  Unlike liches in other fiction, he isn&#039;t able to fully reform his body on his own when it is destroyed and needs a servant to create a potion using body parts of different people to complete his regeneration.&lt;br /&gt;
* Xykon: The [[Big Bad Evil Guy]] of the webcomic [[Order of the Stick]], or at least thinks he is.  Is an epic level sorcerer planning to take control of a god killing monster. A charming psychopath who misses being able to drink bad coffee.&lt;br /&gt;
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==Monstergirls==&lt;br /&gt;
[[File:MGE Lich.jpg|thumb|right|250px|The MGE&#039;s take on the lich-as-monstergirl.]]&lt;br /&gt;
{{Monstergirls}}&lt;br /&gt;
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Whilst being one of the two most famous free-willed undead - the other being the [[vampire]], unlike their fellow &amp;quot;willful dead&amp;quot;, liches are almost never seen in a sexified light. This probably has to do with the fact that, whilst the vampire has both obvious monster traits &#039;&#039;and&#039;&#039; a long history of being presented in a darkly eroticized light anyway, a lich is hard to define as anything more than an undead [[wizard]]. Not helping is that whilst even non-monstergirl vampires are traditionally portrayed as sexy, voluptuous women with red eyes and elongated canines clad in gothic dresses that flatter their figures, the traditional depiction of a lich is... a skeleton clad in moldering ragged robes. Worse yet, liches are usually depicted as being indifferent to their physical form - even Osterneth, one of the few named female liches of D&amp;amp;D, has her vanity end at plating her bones in bronze and studding them with gemstones.&lt;br /&gt;
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This, then, presents a would-be monstergirl maker with quite the dilemma: how to actually make a female lich look sexy? Preferably without going the copout of either &amp;quot;they look just like sexy living women, but that&#039;s an illusion to disguise that they&#039;re skeletons&amp;quot; or &amp;quot;they just look like sexy living women and their lichdom manifests in their powers&amp;quot;. Many ultimately go with routes similar to the [[Flesh Golem]] or [[Zombie]], relying on a &amp;quot;sexy preserved corpse&amp;quot; or &amp;quot;artifical&amp;quot; theme for the lich&#039;s body, representing how the lich&#039;s physical form is a shell that it can wear and discard as it likes.&lt;br /&gt;
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In the [[Monster Girl Encyclopedia]], the lich is presented as just a dead-eyed human woman with corpse-grey skin and an ominous-yet-sexy &amp;quot;wizardly&amp;quot; robe. They are described as being, essentially, pervy female nerds who turned themselves into undead so they could better study and master the diffuse array of perverse applications of magic in their world.&lt;br /&gt;
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That being said, the titular Magical Girls from &#039;&#039;Puella Magi Madoka Magica&#039;&#039; are sometimes jokingly referred to as liches outside of the show due to their &amp;quot;undead&amp;quot; nature and being tied to a soul gem. But there are some non trivial differences between them and D&amp;amp;D liches. For example if a D&amp;amp;D lich were to have his phylactery destroyed he would be fine until personally destroyed (and would fail to regenerate as a lich with a functional phylactery would). Magical girls from Madoka Magica on the other hand die instantly if their soul gem is destroyed. Not only that, but a Magical Girl&#039;s body goes limp and decomposes if it isn&#039;t close enough to its proper owner&#039;s soul gem. Another factor is it seems that Magical Girls do continue to age (as humans do), despite Sayaka&#039;s claims of zombie-hood.&lt;br /&gt;
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==See Also==&lt;br /&gt;
* [[Death Knight]], the surprisingly badass [[fighter]] version of a Lich.&lt;br /&gt;
* [[Drew the Lich]], a [[Quest]] where [[/tg/]] played a lich.&lt;br /&gt;
* The [[Millennial King]], a story and setting inspired by /tg/ speculating on what a good necromancer would be like. To make a long story short: he becomes a lich and leads his kingdom to an era of prosperity with a skeleton-powered industrial revolution.&lt;br /&gt;
* [[Deep Rot]], a skeletal supercomputer constructed by a mad lich.&lt;br /&gt;
* [[Dreadnought]], which, when a Librarian is entombed within, is basically a mecha-lich.&lt;br /&gt;
* [[Heucuva]], the lamer [[Cleric]] version of a Lich.&lt;br /&gt;
* [[Nagash]], everyone&#039;s favourite Warhammer lich.&lt;br /&gt;
* [[The Bank of Liches]], what happens when a bunch of liches decide to pool their phylacteries in a safe and secure location.&lt;br /&gt;
* [[Vecna]], a [[Awesome|god that is a lich]].&lt;br /&gt;
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[[Category:Dungeons &amp;amp; Dragons]][[Category:Monsters]][[Category:Undead]]&lt;/div&gt;</summary>
		<author><name>2601:203:480:4C60:ED6B:C050:66F3:242C</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Slime&amp;diff=434351</id>
		<title>Slime</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Slime&amp;diff=434351"/>
		<updated>2020-06-11T11:46:58Z</updated>

		<summary type="html">&lt;p&gt;2601:203:480:4C60:ED6B:C050:66F3:242C: /* Pre-3rd Edition */&lt;/p&gt;
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&lt;div&gt;[[File:The gelatinous green cube by shockbolt.jpg|500px|thumbnail|right|[[Halfling]] [[Rogue]] rolled a 1 to Intelligence...or should it be Wisdom? Or maybe both?]]&lt;br /&gt;
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{{topquote|A slime draws near!|Every Dragon Quest game ever}}&lt;br /&gt;
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The &#039;&#039;&#039;Slime&#039;&#039;&#039;, also known as the &#039;&#039;&#039;Ooze&#039;&#039;&#039;, the &#039;&#039;&#039;Gel&#039;&#039;&#039;, the &#039;&#039;&#039;Jelly&#039;&#039;&#039;, or the &#039;&#039;&#039;Goo&#039;&#039;&#039;, is a humble form of monster that pops up in absolutely &#039;&#039;every&#039;&#039; frigging fantasy setting you can imagine, and even a few science-fiction settings. It is most famous in tabletop games for its many diffuse forms in [[Dungeons &amp;amp; Dragons]] and in videogames for [[/v/|Dragon Quest]] (in which it serves as the mascot and also has a fucking huge array of possible slime-forms), but, like we said, you can find a slime just about everywhere if you look.&lt;br /&gt;
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Slimes are usually low to middle tier threat levels; they are mindless masses of animate sludge, and some higher-level variants may be made of elemental matter, such as water, &amp;quot;liquid ice&amp;quot;, magma, molten steel, etc. They have no culture or higher purposes, they just ooze around eating anything organic they touch and growing bigger until they have to divide. Hardly likely to outwit most adventurers, but many games make them fairly resistant to certain kinds of attack, especially physical ones, so just assuming they&#039;re harmless is a good way to get dissolved. One prominent commenter described fighting a slime as &amp;quot;playing a terrifying game of &#039;guess the immunity&#039;,&amp;quot; referencing to the fact that unless you have your appropriate Monster Manuals memorised, you can rarely predict what will kill a slime variety outright. And guessing wrong can sometimes be worse than not trying, because using the &#039;&#039;wrong&#039;&#039; damage type can cause the slime in question to divide. And what they are or are not vulnerable to isn&#039;t always consistent between editions. A lot of them are also [[Gotcha Monster]]s because of their use of camouflage or near invisibility. This is often enforced by their slow speed that ensure an unsupported ooze can simply be fled from. Their lack of biological needs aside from hunger (solved by dropping scraps to them) means they are often used as part of mundane traps, like an ooze at the bottom of a pit trap.&lt;br /&gt;
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==Slimes in Dungeons and Dragons==&lt;br /&gt;
===Pre-3rd Edition===&lt;br /&gt;
* Gelatinous Cube: Perhaps the most notorious slime to come out of the tabletop game field is the gelatinous cube, a D&amp;amp;D monstrosity that takes the form of a huge cube-shaped mass of near-translucent gray or green jelly, perfectly sized for oozing through the typical dungeon corridor as a living, insurmountable barrier. It was originally created by Gary Gygax as a joke, being the exact size of one grid square. Like the [[Rust Monster]] and [[Owlbear]], it&#039;s one of those absurdities that everyone pokes fun at, but which has too much nostalgic fondness from the fanbase for anyone to seriously consider getting rid of it. Later, fortunately, it &#039;&#039;did&#039;&#039; come with a half-assed explanation: wizards breed them as living janitorial services to clean the garbage out of the perfectly-square corridors of their evil dungeons. As it&#039;s also mostly-transparent, save for the dissolving bits of armor floating in it like fruit in a jello dessert, walking straight into it only to be engulfed is an occupational hazard for dungeon-delvers. It has a paralyzing touch. Its weaknesses vary depending on the edition.&lt;br /&gt;
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* Black Pudding / Deadly Puddings: Has nothing to do with the food called black pudding - this one has come to take Sam Tarly. Comes in other colors besides black, depending on what environment they are found in. All of the different colors are called Deadly Puddings. Can split if hit by weapons or lightning. Black puddings can dissolve organic material and metal. White puddings look identical to ice and snow and can instantly dissolve organic matter. Dun puddings live in deserts and can instantly dissolve leather, and can also eat metal. Brown pudding live in marshes and can instantly dissolve leather and wood.  Dense puddings are stronger and smarter than other puddings and infect people they attack with a deadly disease, but are slower and not well camouflaged because of their blue color.&lt;br /&gt;
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* Grey Ooze: Can rapidly corrode non magical metal similarly to a Rust Monster, but cannot dissolve stone. Is immune to cold and fire. Can camouflage itself as a puddle of water. In 5th edition they can sometimes develop the ability to use psychic attacks. Grey oozes are completely different in 4th edition. They have a foul smell that give an attack penalty and their acid attack can melt your bones.&lt;br /&gt;
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* Green Slime: Green slimes are mostly immobile and are more similar to plants. Their only attack that they have is dropping on people who walk under them. Anybody who touches one will turn into one if they are not cured quickly. They are vulnerable only to fire, cold, and cure disease spells. They can eat through both metal and wood. The Green Slime returned in 4th edition but heavily changed. It is no longer immobile or able to infect people with a touch, but still prefers to surprise enemies by dropping on them. It is weak against fire and light.  Green Slime returns again in 5th edition, but is now classified as a dungeon hazard instead of a monster and so doesn&#039;t have stats, though its traits are similar to how it behaved in early editions.  It destroys metal and organic material on contact and can be destroyed by sunlight, anything that cures disease, or anything that does fire, cold, or radiant damage.&lt;br /&gt;
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* Ochre Jelly: Similar to a black pudding but somewhat weaker. Only dissolves flesh. Can split if hit by weapons or lightning.&lt;br /&gt;
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* Crystal Ooze: Native to the caverns of the Plane of Earth, these crystalline slimes usually subsist on the minerals found in rocks with the oldest being fuck hueg. While they&#039;re content to just leech what they need from their surroundings, Crystal Oozes will attack any living creature for the minerals in them and they&#039;re no push-overs either. Their slam attacks deal piercing and slashing damage and can crit on rolls of 18-20. They also give off a Subsonic Hum that can stun an opponent while the Ooze slithers over and engulfs them at their leisure. If the victim fails their Fortitude save, they become petrified and a new Crystal Ooze pops out in 1d4 hours. They&#039;re immune to the cold and electricity and resist fire; however, their bodies can shatter and split from bludgeoning and sonic attacks. Crystal oozes are completely different in second edition D&amp;amp;D. Instead, they are a variant of grey ooze that lives underwater and corrodes organic material, but not metal. Weapons can only deal 1 point of damage to a crystal oozes.&lt;br /&gt;
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* Slithering Tracker: An intelligent slime that is nearly transparent. It paralyzes victims and slowly drains them of plasma. They are said to be created from humanoids who willingly gave up their forms to get revenge on somebody they hated.&lt;br /&gt;
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* Mustard Jelly: What happens when an idiot wizard tries to polymorph into an Ochre Jelly. It produces poisonous fumes that smell like mustard and slow down those who breathe them in. It is intelligent and can split in two at will, instead of splitting when hit with weapons. It cannot climb up walls or squeeze through tight spaces like ochre jellies can. It is immune to normal weapons, takes half damage from cold and the magic missile spell heals it, and it can eat through wood.&lt;br /&gt;
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* Olive Slime: A plant like slime similar to the green slime, but even more dangerous. Like the green slime it is immobile and attacks by dropping on people that walk under it, and it produces a venom that causes numbness so the victim may not even notice the attack. It possesses the victims it infects and slowly eats them from the inside out, turning them into plant like zombies that melt into olive slime when they die, and can spread the infection. It is immune to everything except acid, fire, cold, and cure disease spells, and spells that affect plants. The zombies are the same except they are weak to magic missile instead of cure disease. If a olive slime meets a green slime then one of them will destroy the other.&lt;br /&gt;
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* Stunjelly: Similar to a gelatinous cube. It disguises itself as a stone wall, although remains semi transparent. It has most of the same weaknesses as a gelatinous cube, except that cold affects it normally.&lt;br /&gt;
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* Aballin: Also known as &amp;quot;living water&amp;quot;, aballins are a type of slime that resembles a pool of stagnant water, strangely devoid of life and full of metals like coins and armor. Despite looking like water, Aballins are composed of a weak acid, which it uses to digest their victims after wrapping around their heads and drowning them (which means water breathing is pointless). Due to their semi-liquid bodies, they prefer to live in water but slither like slugs (up to a 30 degree slope). Unlike most other slimes, its roughly as smart as a wild animal and can learn to hunt its prey. Legend has it that the first was a druid polymorphed by an archwizard&#039;s curse. They are immune to fire, cold, and electricity, but are vulnerable to spells that affect water, and when they are pretending to be a pool of water they cannot be harmed by anything that wouldn&#039;t affect a pool of water.  They also cannot be damaged by piercing and slashing weapons, and if you try there is a chance you will hit the person the aballin is trying to drown instead.&lt;br /&gt;
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* Lava Ooze: An ooze made of lava.  They are immune to fire and vulnerable to cold.   In third edition, it consumes metal and stone, but cannot digest gems, which become stuck its body until it is killed.&lt;br /&gt;
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* Ghaunadan:  An shapechanger that serves the god [[Ghaunadaur]] whose true form resembles an ooze but also can transform into a either a male human or a female [[Drow]].  In humanoid form they have a charming gaze and in ooze form their attacks cause paralysis.  They are resistant to blunt weapons and while in ooze form can disarm enemies by trapping their weapons in its body.&lt;br /&gt;
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===3rd/3.5 Edition===&lt;br /&gt;
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* Bone Ooze: A massive ooze that feeds by sucking people&#039;s bones out. Its insides are filled with sharp bone shards and they&#039;re stupidly deadly.&lt;br /&gt;
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* Flesh Jelly: A blob of flesh covered in a layer of skin. It grows by absorbing living creatures. Touching one can infect you with a disease called filth fever. [[Luke|It also has an overwhelmingly foul smell]].&lt;br /&gt;
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* Reason Stealer: An unintelligent ooze with a craving for intelligence. When it delivers a killing blow it steal the victim&#039;s mind, gaining their stats, feats, skills, and prepared arcane spells for 24 hours, after which it becomes mindless again.&lt;br /&gt;
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* Teratomorph: A reality warping slime. Although it is neutral aligned like most slimes it has a lot of chaotic abilities. Its touch can, at random, weaken your stats, polymorph you, make it stick to you, or, if you are really unlucky, instantly absorb you. It randomly opens portals to other planes in the area around it. It also warps the environment around it, making attacks and dexterity checks more difficult, and has a chance of hitting everything around it with two random spells. It has the ability to detect law. It is immune to chaotic spells, lightning, and acid. Weapons have a chance of completely missing due to the section of its body you are attacking suddenly shifting to another dimension before you hit it unless it is affect by a dimensional anchor.&lt;br /&gt;
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* Arcane Ooze: Is immune to spells and can steal spells from arcane spellcasters to give themselves temporary hitpoints. Magical acid attacks heal them, and magical lightning attacks speed them up.&lt;br /&gt;
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* [[Living Spells| Living Spell]] (Template): One of the newer additions to the family. Originating in &#039;&#039;Eberron&#039;&#039;&#039;s Mournlands, one of many results of the Day of Mourning, but since adapted to &amp;quot;generic&amp;quot; D&amp;amp;D Living spell is a template that is applied to one or more spells instead of a creature to make a creature based on that spell or spells. It is always typed as an ooze. Enemies that are slammed or engulfed by the living spell are affected as though they were hit by the spell or spells it is based on. Living spells are also very resistant to magic.  In 5th edition they are classified as constructs instead of oozes.&lt;br /&gt;
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* Snowflake Ooze: A snow like ooze that live in cold climates and inflicts cold damage. It is immune to cold and vulnerable to fire, piercing attack have a chance of harmlessly passing through it, and bludgeoning attacks cause it to split.&lt;br /&gt;
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* Summoning Ooze: A inteligent living summoning circle created by a summoning ritual gone wrong. It has the ability to cast summon monster spells. Immune to acid and fire.&lt;br /&gt;
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* Bloodfire Ooze: An evil ooze made out of burning hot blood. It is created through ritually mixing the blood of 100 good or neutral humanoids with a demon&#039;s ichor. Is immune to fire and resistant to acid and electricity, and vulnerable to cold. It attacks with fire, and can empower fire spells cast within 60 feet of it.&lt;br /&gt;
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* Corrupture: An amphibious ooze made of acidic liquid flesh that appears in areas where nature has been defiled by magic or pollution and attacks by spraying acid.&lt;br /&gt;
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* Conflagration Ooze: An intelligent ooze that attacks with a poison that causes your insides to burst into flame. Is immune to fire and vulnerable to cold. Some of them also explode when they die.&lt;br /&gt;
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* Graveyard Sludge: A slime made of necrotic energies and powered by the souls of the dead.When powerful necromancy is used around the dead, usually at graveyards during rituals or a [[Lich]] accending (though a really strong spell will do), the slime is formed and begins to hunt down any corpses to feed on the spiritual energy. The energy is used to defend itself but Liches like to use them as a means to bolster themselves. Graveyard Sludges can also cast 5th level or lower spells if they&#039;ve fed on enough spellcasters. Their abilities are somewhat different in third edition. Creatures that die within 20 feet of graveyard sludge come back as zombies with an acid attack. They can cause fear, and strengthen undead creatures. They are immune to acid, and they are both alive and dead, so they are healed both by heal and inflict spells.&lt;br /&gt;
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* Bloodbloater: A tiny aquatic ooze that drinks blood and attacks in swarms. Looks like an oversized cell.&lt;br /&gt;
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* Flotsam Ooze: An aquatic ooze with a very sticky body which collects debris.&lt;br /&gt;
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* Reekmurk: A huge black aquatic ooze that lives in the depths of the ocean or in underground lakes. Has a vulnerability to sunlight.&lt;br /&gt;
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* Ethereal Ooze: An incorporeal ooze from the ethereal plane.&lt;br /&gt;
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* Bloodrot: Not actually a true slime, but is really a form of undead made from the remains of somebody who died by being completely dissolved in acid. Infects people with a magical disease called blood fever that causes the victim to melt into a puddle when they die which the blood rot eats. They can hide inside of the bloodstream of anyone who is infected with blood fever. They can also sense the location of anybody who is infected with blood fever within several miles, so if you escape from a battle with one but are infected then more will be attracted to you. Like many true oozes, it can split apart if hit by slashing or piercing damage.&lt;br /&gt;
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* Brine Ooze: An ooze that lives in deserts. It either hides in salt lakes or pretends to be a pool of water. It has the ability to rapidly desiccate whatever it slams into and is immune to desiccation itself. Slashing and piercing damage causes it to split.&lt;br /&gt;
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* Cesspit Ooze: An ooze found in impoverished urban areas that feeds on fear and misery. They form spontaneously from the corpses of people who decayed in sewage or refuse in places near strong sources of magic. Its acid can dissolve organic and metallic materials but not stone. Those who are damaged by its acid may be driven into an uncontrollable rage. They have an overwhelming stink that sickens those that get too close to it. When they die, they explode and splatter acid around them. Slashing and piercing damage makes it split. They are immune to acid and resistant to electricity and fire, but have a weakness against positive energy similar to undead creatures. It is also more intelligent that other kinds of oozes, and are considered to be chaotic evil instead of neutral unlike other oozes.&lt;br /&gt;
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* Sentry Ooze (Template): An ooze that has been modified with magic to make it stronger and more intelligent so it can act a guardian for a dungeon.&lt;br /&gt;
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* Welp of Zargon: Those infected by [[Zargon]]&#039;s slime may transform into humanoid slime creatures.  They deal acid damage and can also infect people with Zargon&#039;s slime.  Creatures that get too close to one may be stunned by its horrific resemblance to its former self.&lt;br /&gt;
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* Venom Ooze: A more dangerous glowing variant of the Ochre Jelly.  They are immune to cold, acid, and electricity, and have the ability to poison large bodies of water.&lt;br /&gt;
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===4th Edition===&lt;br /&gt;
* Slime Devil: A devil specializing in interrogation that is also an ooze. It engulfs people and asks them questions, inflicting psychic damage if they lie.&lt;br /&gt;
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* Abolethic [[Skum]]: Sometimes when an [[Aboleth]] enslaves someone, the process goes wrong and turns them into an ooze. Abolethic Skums are invisible while in water and have an aura that makes enemies vulnerable to psychic attacks.  It is a minion type enemy so it dies in one hit.&lt;br /&gt;
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===5th Edition===&lt;br /&gt;
* [[Oblex]]: Has the ability to create exact copies of anyone it has eaten except for the cord of slime attaching the copies to the oblex.&lt;br /&gt;
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===Pathfinder===&lt;br /&gt;
* Deathtrap Ooze: Reversing the ooze used as part of a trap gimmick, a deathtrap ooze &#039;&#039;is&#039;&#039; the trap. Able to transform into any trap with one or fewer moving part, a deathtrap ooze can pretend to be disabled and attack adventurers from the rear or attack the poor sap attempting to disable it outright, and that&#039;s assuming it&#039;s even found.&lt;br /&gt;
* Gunpowder Ooze: An ooze, made of gunpowder. Continuing the &amp;quot;guess the weakness&amp;quot; game above, it has vulnerability to fire but explodes and splits upon taking fire damage. It also coats people it attacks in gunpowder, making &#039;&#039;them&#039;&#039; liable to blowing up. The split and auto-combustion mean that this CR14 monster can be killed by nothing but two vials of alchemist fire creating a chain reaction of the split oozes blowing each other up. This means they&#039;re more living traps than anything.&lt;br /&gt;
* Hungry Flesh: An artifical ooze made of a huge pile of flesh. Thankfully they have very high nutritional needs (their own 3000 pound weight in food daily) so they&#039;ll quickly starve without support.&lt;br /&gt;
* Sapphire Ooze: A sapient, extraplanar, good aligned ooze that can talk?! This ooze can transform into living armor for a creature and buff things with saves against fear. Being the rare sapient ooze, they actually have a personality: [[Leeroy Jenkins|Overeager adventure seekers that often get into trouble themselves.]]&lt;br /&gt;
* Carnivorous Blob: Have you ever wanted to run a campaign based on the 80s version of “The Blob”? Use this, and accept no substitutes!&lt;br /&gt;
* Sewer Ooze: A low level ooze made of sewage that lives in the sewers under large cities.&lt;br /&gt;
* Slime Demon (Omox): A demon made of sewage that delights in desecrating bodies of water.&lt;br /&gt;
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===Slime Deities===&lt;br /&gt;
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* [[Juiblex]]: The demon lord of slimes and oozes.&lt;br /&gt;
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* [[Ghaunadaur]]: The god of slimes and oozes, who may or may not be the same being as Juiblex.&lt;br /&gt;
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* [[Zargon]]: An [[Elder Evils|Elder Evil]] associated with slimes.&lt;br /&gt;
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* [[Bwimb]]: The [[Archomental]] of ooze.  Got killed by [[Orcus|Tenebrous]] and replaced by his daughter Bwimb II.&lt;br /&gt;
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==Slimes in Dragon Quest==&lt;br /&gt;
The slime is the mascot of the Dragon Quest video game series. Basic slimes are blue raindrop shaped creatures with cute faces. They come in a wide number of variants. One such variant are metal slimes, which give huge rewards for defeating them but are ridiculously difficult to beat due to their defensive abilities and tendency to run away before you can do any significant damage. Due to how iconic they are, [[TVTropes]] uses Metal Slime as the trope name for rare enemies in games that are tough to beat but give huge rewards. Not all slimes in the Dragon Quest are enemies. Good slimes usually introduce themselves by saying &amp;quot;I&#039;m not a bad slime!&amp;quot;&lt;br /&gt;
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==That Time I Got Reincarnated as a Slime==&lt;br /&gt;
That Time I Got Reincarnated as a Slime is an [[Isekai]] light novel and [[anime]], about a normal Japanese man who dies and ends up in the body of a slime in a world resembling the Dragon Quest games. Slimes in this world are normaly unintelligent and weak monsters, but this slime happens to have the most broken ability in the world: the ability to copy the skills and form of whatever they eat. They befriend a powerful dragon and become the chief of a [[Goblin]] village, which they expand into a new nation. It is actually  surprisingly good by isekai standards.&lt;br /&gt;
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==[[Monstergirl]]s==&lt;br /&gt;
{{Monstergirls}}&lt;br /&gt;
Surprisingly, slimes have long been given the [[monstergirls]] treatment: Slime Girls (also known as Goo Girls) are typically not very smart, but very affectionate and horny, and their gelatinous bodies have a &#039;&#039;lot&#039;&#039; of kinky shit they can do in the bedroom. In the more restrained versions a slime will engulf a guy while milking him dry, giving him a full body hug. This frequently results in cum floating around in the slime&#039;s body, often going towards a the slime&#039;s &amp;quot;heart&amp;quot;, a core of a color that contrasts the body that is said to hold the slime&#039;s soul. It is often an erogenous zone [[/d/|because of course it is]]. In more extreme cases the slime will also penetrate the guy, engaging in stuff like sounding, or fucking him in the ass while he fucks her in the... well, [[Dark Eldar|everywhere is a hole for a Slime]]. There are also a few cases where [[vore]] starts to be involved, which would be a bit more true to nature for the slimes of D&amp;amp;D fame.&lt;br /&gt;
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===MGE Slimes===&lt;br /&gt;
The Slime is one of the most profuse species in the [[Monster Girl Encyclopedia]] so far, second only to the [[Succubus]] family in terms of diverse members. The slimes of the MGE were heavily influenced by the slimes of the popular fantasy gaming series &amp;quot;Dragon Quest&amp;quot;, with the Slime Queen and Slime Carrier in particular being derived from members of that series&#039; vast array of slimes.&lt;br /&gt;
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Your standard Slime in the MGE world is a dim-witted, happy-go-lucky aimless drifter that just squiggles around looking for a guy to sex. These stand out mostly via their blue coloration.&lt;br /&gt;
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The Red Slime, in comparison, is smarter and more aggressive.&lt;br /&gt;
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The green Bubble Slime has a unique chemical composition that causes her to constantly secrete bubbles of noxious-smelling gas. As a side-effect, she&#039;s no longer as sticky and cohesive as other slimes, making her grapples easier to escape. However, her substance is a powerful and addictive aphrodisiac, which eventually leaves her victim dependent upon regular ingestions of her drug-like mass. She was one of the first of the [[grimdark]] mamono.&lt;br /&gt;
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The purple Dark Slime is an extremely powerful succubus/slime hybrid native to Demon Realms. The only slime-girl in the MGE with a core (thus far), they&#039;re also smart and predatory; they have the unique ability to corrupt human women, transforming them into new Dark Slimes, via a process that basically involves enveloping the women in their body, orgasmically digesting her alive, and then reforming her as a new slime.&lt;br /&gt;
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Slime Queens are sometimes mistaken for normal slimes due to their being the same blue color. These slimes suffer a mutation that renders them incapable of physically dividing to reproduce like a normal slime; instead, they swell to massive proportions, and can manifest multiple slimegirl &amp;quot;bodies&amp;quot; from their central mass as they see fit, all of which are, of course, extensions of the slime&#039;s singular mind. The bigger she grows, the smarter she becomes. Kenkou Cross has asserted that there are actually Slime Queen variants for all of the standard slimes.&lt;br /&gt;
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Sea Slimes are jellyfish-girls who live in the ocean, and so lack the shapeshifting prowess of their standard cousins.&lt;br /&gt;
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Nureonagos are a Zipangu breed of slime whose name comes from a yokai that manifested as a soaking wet girl who comes wandering around on rainy nights. The Nureonago mamono is a slime with especially advanced mimicry abilities, allowing her to take the form of a solid human girl in clothes - but she can&#039;t deny her nature, and so always looks soaking wet.&lt;br /&gt;
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Likewise, the Shoggoth is a slime-girl maid who specializes in shapeshifting, specifically in extruding pseudopods and shaping them into tools to help her do her various chores.&lt;br /&gt;
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The Parasite Slime is a slime that can&#039;t take on a slime-girl form of its own, instead attacking human women and raping them until their mind breaks before using them as lures to attract human men to be their partners, turning them into the mindless fuck-puppets called &amp;quot;Slime Carriers&amp;quot;. This is one of the two slimes that compete for the title of &amp;quot;most fucked-up mamono in the MGE&amp;quot;.&lt;br /&gt;
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The Humpty Egg is the &#039;&#039;other&#039;&#039; slime contender. See, in the region of the MGE world known as &amp;quot;Wonderland&amp;quot;, there&#039;s a super-horny, busty and fluffy [[harpy]] species caled the Jubjub Bird. These harpies lay eggs, and if a man gets too close to an unhatched egg, there is a good chance that the unborn chick inside will become aware of his spiritual energies and react by &#039;&#039;bursting out of her shell as a horny [[loli]] slime-girl made of egg-guts&#039;&#039;, essentially aborting herself to have sex faster. Consisting of a [[loli]] made up of goopy, semi-solid egg-yolk and surrounded by a malleable mass of egg-white they use to form the traditional slime pseudopods. These slimes actually lay eggs when they get pregnant, which usually hatch into new Jubjubs, but are more likely than &amp;quot;normal&amp;quot; Jubjub eggs to turn into Humpty Eggs. This species was met with considerable outcry when it was released, with even many [[loli]] fans going &amp;quot;seriously, dude, this is going too far!&amp;quot; (Was this supposed to be Rule 34 of Sanrio&#039;s Gudetama? If it is then it may be even more sick. Poor Gudetama! He doesn&#039;t deserve this.)&lt;br /&gt;
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===Gallery===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:MGE Slime.jpg|A normal slime.&lt;br /&gt;
File:MGE Red Slime.jpg|A red slime.&lt;br /&gt;
File:MGE Bubble Slime.jpg|A bubble slime.&lt;br /&gt;
File:MGE Dark Slime.jpg|A dark slime.&lt;br /&gt;
File:MGE Slime Queen.jpg|A Slime Queen.&lt;br /&gt;
File:MGE Shoggoth.jpg|A [[Shoggoth]].&lt;br /&gt;
File:MGE Nureonago.jpg|A Nurenago.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
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[[Category:Dungeons &amp;amp; Dragons]][[Category: Monsters]]&lt;/div&gt;</summary>
		<author><name>2601:203:480:4C60:ED6B:C050:66F3:242C</name></author>
	</entry>
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