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		<title>Primaris Space Marines</title>
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		<summary type="html">&lt;p&gt;2601:203:480:4C60:FC51:EE08:6C54:22E8: Undo revision 698883 by Newerfag (talk)  Have a discussion before deleting someone else&amp;#039;s hard work.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:New40KPrimarisArt1.jpg|300px|thumb|right|Look out Chaos, there&#039;s a new kid on the block.]]&lt;br /&gt;
{{Topquote|They were forged for Mankind&#039;s darkest hour, and that hour is upon us.|[[Roboute Guilliman]]}}&lt;br /&gt;
{{Topquote|In a galaxy wreathed in darkness, we must be the light.|Unnamed Primaris Officer}}&lt;br /&gt;
{{Topquote|Today, we are canceling the apocalypse!|&amp;lt;strike&amp;gt;Marshal&amp;lt;/strike&amp;gt; Senior Princep Stacker Pentecost, from the &amp;lt;strike&amp;gt;movie Pacific Rim&amp;lt;/strike&amp;gt; Collegia Titanica}}&lt;br /&gt;
{{Topquote|Hey, if space marines are our highest selling product, why don&#039;t we make better space marines? Super-duper space marines if you will. That will make the big bucks.|Unnamed GW employee at some point in our actual real world if you can believe it}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;True-Scale Space Marines&amp;lt;/s&amp;gt; &#039;&#039;&#039;Primaris Space Marines&#039;&#039;&#039; (also known as Primaris Marines, Ultra-Ultramarines, Space Space Marines, Spacer Marines, Primarines, NuMarines, Chadmarines, [[Ultramarines: The Movie|The Greater-est of them all]], Adeptus Restartes, Gigglymarines, Super Space Marines, Biglymarines, Big League Marines, Space-marine Space-marine Space-Marines, 8thmarines, Bigmars, Guillimarines, Special Snowflake Marines, [[Mary Sue|Primarysues]], Ultra-Ultrasmurfs, [[Skub|Skubmarines]], Marines II: Electric Boogaloo, Tonka-Marines, [[Nob]]marines, Spacecast Eternals, the Replacements and the New Kids) are the next step forward in [[Space Marine]] evolution, not counting the [[Raptor]] Supermarines made by [[Corax]] during the [[Horus Heresy]] before [[Alpharius]] spiked the gene-tech with [[Daemon]] Blood.&lt;br /&gt;
&lt;br /&gt;
[[Roboute Guilliman|Big Bobby G]] got together with [[Belisarius Cawl]] because [[Meme|each heard the other liked Space Marines, so they put more Astartes in their Astartes]], and the end result was this next generation of the Emperor&#039;s fearless defenders of humanity. They are bigger, stronger, tougher and maybe smarter than all that have come before them (big &amp;quot;maybe&amp;quot;, though).&lt;br /&gt;
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Buckle up boys, it&#039;s about to get hot and [[skub]]by in here.&lt;br /&gt;
&lt;br /&gt;
==History and Background==&lt;br /&gt;
Shortly after the conclusion of the Horus Heresy, Guilliman predicted that another major Chaos attack on the Imperium might come at some point in the future. Though the Space Marines had proven themselves worthy defenders of Mankind, the Primarch foresaw that there might be a time where even they would struggle against the onslaught of the Ruinous Powers - [[Derp|because Roboute himself broke Legions in chapters]], and those tend to have problems fighting Black Crusades against &#039;&#039;hundreds of thousands&#039;&#039; CSM (the reason why Dorn declined Codex Astartes at first, being one of the few after the Scouring to suppose the Traitor Legions may be back one day). But nowadays it turns out Guilliman knew about it as well - which makes the whole situation awkward to say the least. &lt;br /&gt;
&lt;br /&gt;
Ahem, in a frankly extreme show of [[just as planned]] (though Guilliman probably didn&#039;t plan to be made Fulgrim&#039;s bitch), our [[Spiritual Liege]] gained the aid of Archmagos Belisarius Cawl and began a program to create a new, superior form of Space Marines in secret over the next ten millennia. To assist him, Guilliman gave Cawl a relic called the Sangprimus Portum- a device containing the purest samples of each Primarch&#039;s [[/d/|genetic material]] that outstripped even the gene-seed in its potency. The artifact was actually a Selenar construct originally named the &amp;quot;Magna Mater&amp;quot; which was used to create the original Space Marines, and was secured by the Sisypheum&#039;s crew from Chaos hands on Luna during the Siege of Terra.&lt;br /&gt;
&lt;br /&gt;
Even after he was poisoned by [[Fulgrim]], Guilliman&#039;s plan continued without anybody learning about it, and by the time of his revival, Primaris Marines were ready to be unveiled to the Imperium - the only thing needed was a sanction from the Primarch himself.&lt;br /&gt;
&lt;br /&gt;
In conjunction with the [[Ultima Founding]], there are now going to be entirely new chapters composed just of Primaris Marines as well, with some taking over the [[Fortress-Monastery|fortress-monasteries]] of extinct chapters. In addition many chapters conveniently devastated by recent conflicts are also being reinforced by the Primaris joining their ranks. Some to the point that they essentially become Primaris chapters with the original marines becoming a minority in the ranks.&lt;br /&gt;
&lt;br /&gt;
Standard marines can also be &amp;quot;transformed&amp;quot; into Primaris Marines. The first revealed to have gone through with this procedure was [[Marneus Calgar]]. However, the process, dubbed the &amp;quot;Rubicon Primaris&amp;quot; is also agonizing even by Space Marine standards, very difficult (the description of it we have for when Marneus Calgar went through it has his entire body sliced open and briefly killed him in the process- they had to jump-start his heart to revive him afterwards), and according to Cawl himself it has a 61.6% chance of failure until Cawl had enough data to refine the process. By and large, it&#039;s indisputably easier to make new Primaris from scratch rather than convert old marines, so expect the procedure to be mostly restricted to special characters with the necessary plot armor to survive it.&lt;br /&gt;
&lt;br /&gt;
The introduction of the Primaris marines and the Rubicon Primaris has been controversially received by the current space marine chapters across the Imperium, with opinions ranging from enthusiastic to full-on hostility - Guilliman himself has referred to the Primaris as &amp;quot;Cawl&#039;s blasphemous hordes&amp;quot;, not because he himself is distasteful of them (quite the opposite, in fact), but as a reference to how controversial their implementation has been to the wider Imperium. Some claim that the Primaris would be the end of many chapters&#039; traditions and character (which isn’t meta at all) and is against what the Emperor intended for the Astartes. Others claim they will breathe new life into many struggling chapters and an ailing Imperium.&lt;br /&gt;
&lt;br /&gt;
==New Stuff==&lt;br /&gt;
*The basic Primaris Marine is encased in [[Power Armour#Mark X: Tacticus Armour|Mark X Tacticus Armour]]. Basically, it&#039;s the best of all the suits that came before it, wrapped up into one convenient package; no [[Beakie]] schnozz (note: Shrike’s new armor has a Beakie helmet, and the Raven Guard upgrade kit includes one as well), but it&#039;s got that sweet Maximus style vox grill.  As usual, mechanically this is entirely cosmetic.&lt;br /&gt;
**[[Primarch#Two_Missing_Primarchs|We don&#039;t talk about Mark IX Power Armour]].&lt;br /&gt;
**Bigger, tougher Primaris Marines wear [[Power_Armour#Mark_X:_Gravis_Armour|Mark X Gravis Armour]].  As of 8E, this translates to +1T and +1W.  Shiny. Comes with bodybuilder belly armour.&lt;br /&gt;
**Reivers and Vanguard Primaris Marines wear [[Power Armour#Mark X: Phobos Armour|Mark X Phobos Armour]], sleeker-looking, with &amp;lt;strike&amp;gt;crocs, capris, and&amp;lt;/strike&amp;gt; skull-faced helmets for the Reivers. The other guys have helmets somewhat similar to the Mark VII Armor. &lt;br /&gt;
**Suppressors wear Mark X Omnis Armor, which combines elements of the Tacticus Armor and the Inceptor&#039;s version of the Gravis Armor.&lt;br /&gt;
*They wield the [[Bolt#Bolt Rifle|Mark II Cawl-pattern Bolt rifle]] as their standard firearm. Apparently a &amp;quot;perfected&amp;quot; version of the ubiquitous bolter, it does have an improved statline - 30&amp;quot; Rapid Fire 1 S4 AP-1 D1 - which appears to be a boltgun with an extended barrel.&lt;br /&gt;
**Its statline is one AP worse than the new &amp;quot;Special Issue Boltgun&amp;quot; Sternguard carry, but their big selling point is some combination of being cheaper/easier to manufacture and using more readily available/cheaper/easier to manufacture ammunition, reflected in their points cost - bolt rifles are the same gun for 3 points cheaper in 8E.&lt;br /&gt;
**At least two variants of Bolt Rifle exist- the Auto Bolt Rifle, which has lower AP and shorter ranges but offers greater mobility and rate of fire due to being Assault 3, and the Stalker Bolt Rifle, a Heavy 1 sniper variant with superior range and one extra point of AP and damage.&lt;br /&gt;
*An enhanced [[gene-seed]], which was created using purified genetic material of the Loyalist Primarchs from the Sangprimus Portum, and adding 3 more organs to the existing 19. It&#039;s also worth noting that Cawl did something to make the Primaris Marines physically incapable of turning traitor. Guilliman&#039;s internal monologue in Dark Imperium reveals that he considers it an impossibility for Primarines to turn, unlike &amp;quot;the old breed&amp;quot;. Even though he is against the use of genes from the traitor legions despite the extreme heroics of the loyalists of those legions.  Which is seriously a dick move (but probably won&#039;t stop Cawl either way).  This has interesting implications about whether or not the Primaris marines truly have free will, assuming that they truly are unable to fall to Chaos- it is just as likely that they haven&#039;t been active long enough for any corruption to take hold yet. The book War of Secrets heavily implies they have some kind of innate Chaos resistance, being immune to a psychic plague that infested other Space Marines. &lt;br /&gt;
**The new organs are: &lt;br /&gt;
***&#039;&#039;&#039;Sinew Coils&#039;&#039;&#039;, which turn the Primaris Marines into [[Wat|Inspector Gadget]]....okay, we may be joking here, but it&#039;s basically metallic coils wrapped around the Marine&#039;s tendons and ligaments that can contract with extreme force. &lt;br /&gt;
****This is particularly interesting, as it&#039;s not actually a living organ, and hence is presumably not developed from gene-seed at all (Actually, in the book &amp;quot;Dark Imperium: Plague War&amp;quot; Guy Haley describes them as a &amp;quot;network of supplementary muscles unique to the Primaris Marines&amp;quot;. So maybe they are a real organic implant and not a bionic one. Who knows because, for example, the Dark Imperium books also contradicts the 8th Edition Codices about the original primaris haven&#039;t been recruited from the original legiones homeworlds. So what we could have here is just another classic case of author messing up the fluff again as it is described as metallic in most other publications).&lt;br /&gt;
***&#039;&#039;&#039;The Magnificat&#039;&#039;&#039;, which just sets the rest of the superhuman organs into overdrive (and is itself part of a super-organ dubbed the &#039;&#039;&#039;Immortis Gland&#039;&#039;&#039; intended for Primarchs, though the information needed to complete it is lost), as well as producing additional growth hormone.&lt;br /&gt;
***&#039;&#039;&#039;Belisarian Furnace&#039;&#039;&#039; (because Cawl gets a robo-boner for naming things after himself), essentially a &#039;last-stand&#039; organ, which gives a Primaris Marine a supercharged adrenaline rush near death while triggering rapid tissue and bone regeneration.  This presumably explains the additional Wound they have.&lt;br /&gt;
****The organ also happens to be essential in the implementation of the Rubicon Primaris. The current procedure apparently kills the patient for a short while and the organs healing abilities is essential in reviving the patient post operation (at least that is what occured in Marneus Calgars case) assuming that they come back alive at all.&lt;br /&gt;
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==Potential Problems==&lt;br /&gt;
* What the hell is gonna happen to the old stuff? Primaris can&#039;t fit in [[Land Raider]]s or [[Rhino]]s. What about Mk. I-IX Power Armor? Spare [[Dreadnought]] Chasis? [[Centurion Squad|Centurion]]s? What happens to them? (They&#039;ll become op with Imperial Fists, apparently.)&lt;br /&gt;
* Primaris marines were made from all extant Loyalist genelines, and thanks to the material made available to [[Belisarius Cawl]] through the Sangprimus Portum, show little to none of the idiosyncrasies that usually mark the bloodlines of [[Space Wolves|Russ]] and [[Blood Angels|Sanguinius]]. Not only that, but according to an (admittedly biased) in-universe source, there&#039;s only a .001% chance of genetic deviation per generation, which means that the Primaris genestock are incredibly stable as well.  Interestingly, thanks to Cawl&#039;s work Chapters that have lost organs through the centuries (like the [[Imperial Fists]]) or have malfunctioning organs (like the [[Raven Guard]]) all of a sudden have a complete set of organs thanks to the influx of new Primaris blood.&lt;br /&gt;
** This means of course that Chapters like the [[Space Wolves]], who due to the same quirks of their genetics were unable to &#039;&#039;have&#039;&#039; successors, [[Wolfspear|can now have them]], without fear of them devolving into [[Wulfen]] in one generation (though they can still be affected by its bestial rage). Despite this stability, some people (see [[Flesh Tearers|Gabriel Seth]]) aren&#039;t too happy at this flagrant tinkering with the Emperor&#039;s work.  Despite the fact the Primarchs and Astartes were created by teams of gene-smiths and the Emperor acted more like a project leader than personal inventor. The memories from one of the major head guys of said projects and creator of the black carapace, Ezekiel Sedayne, got grafted into Cawl&#039;s brain. So everything should be fine... right? What could go wrong?&lt;br /&gt;
** It&#039;s worth noting that in the &#039;&#039;&#039;Kill Team Focus: The Adeptus Astartes&#039;&#039;&#039;, [[Black Dragons]] Reivers with bone mutations are mentioned. Maybe this is due to the purposeful mutation farming by the Black Dragons, or maybe the mutation rate is higher than Daddy Cawl cares to admit. That said, it&#039;s been 100 years since the Ultima Founding, and chapters can, presumably, create their own Primaris Marines, not to mention the AdMech were the ones who (unintentionally) gave them their specific mutation in the first place, so maybe Cawl&#039;s fucking around with them or [[heresy|he purposefully gave their Primaris the same mutation]]. Wouldn&#039;t be the first time an engineer went &amp;quot;It&#039;s not a bug, it&#039;s a feature!&amp;quot;  They might also have been Marines who followed in Calgar&#039;s footsteps and became Primaris.&lt;br /&gt;
** The update to the [[Blood Angels]] confirms this, with the appearance of [[Death Company]] [[Intercessor|Intercessors]]. We know Dante&#039;s going to be disappointed at that, for sure, though Gabe will probably be smug at this.&lt;br /&gt;
** Same with the [[Space Wolves]]. Turns out the Primaris aren&#039;t so immune to their parent chapter&#039;s mutations. Which doesn&#039;t bode so well for the [[Wolfspear]].&lt;br /&gt;
* Cawl’s work isn’t always perfect, and his arrogance gives him a tendency to overreach. This is exemplified in Alpha Primus, the first and prototype Primaris Marine, who seems to be Cawl’s heretical attempt at making his own Primarch (see the Magnificat, above), and has since been relegated to being the archmagos&#039; bodyguard. Most primaris dismiss this as as they believe Guilliman would immediately execute Cawl if he attempted to create a primarch and that even Cawl isn&#039;t willing to push his luck that far. In all liklehood, Alpha primus is a chimera, containing organs derived from multiple primarch gene-stocks, if not all of them. He’s so giant that he towers over even other Primaris, is an extremely powerful psyker, and is described as “more gifted” than any other Astartes... He also exists in a constant state of pain, both physical and mental, which gives him a personality that Marvin the Paranoid Android would find tedious, and he’s nominally considered a failure. He even has a stitched-together face to reinforce the parallels with Frankenstein’s Monster (the original, highly intelligent but extremely emo one).  Whether the Primaris as a whole will eventually turn out to be a more subtle example of Cawl’s overreach is an open question.&lt;br /&gt;
* Despite being bigger and stronger than &amp;quot;regular&amp;quot; Astartes, what the Primaris initially lacked was actual battlefield experience (a fact bemoaned by Captain Felix of the [[Ultramarines]] in &#039;&#039;Dark Imperium&#039;&#039; to have been the cause of most of the initial losses to the Primaris).  While this has been mostly been offset by the long and hard-fought [[Indomitus Crusade]], even after a hundred-odd years of war the average Primaris marine is looked upon as a relative greenhorn by regular Astartes veterans. They have a lot to prove to their adopted Chapters as a result.&lt;br /&gt;
** We get little hints of this having to prove themselves goodness in the Dark Angels codex. A group of Hellblasters are half put off, half inspired by the strictness of their primogenitor. After the squad gets trapped in a hive city for days fighting off enemies, they rack up so many kills even Belial can&#039;t help but smile.&lt;br /&gt;
* The Dark Angel example above illustrates another problem: how well will the new Primaris Marines get along with their chapter? The Dark Angels are an extreme example given their &amp;lt;s&amp;gt;issues&amp;lt;/s&amp;gt; UNSWERVING LOYALTY TO THE IMPERIUM, but other chapters may have their own problems getting the first couple batches of Primaris marines to get with the traditions and cultures of their chapters. The Space Wolves were mentioned as being similar, as some of the Wolf Lords initially questioned the worth of those not born on Fenris to be called sons of Leman Russ, despite the Legion’s recruitment practices prior to finding its Primarch and their extensive achievements during that period. In spite of their misgivings and claims that Guilliman was using them to dilute their traditions, Logan Grimnar ordered that they be integrated into the packs; however, rivalries between Primaris Space Wolves and their shorter counterparts are still common. At least papa wolf doesn’t take shit and accepts whatever helps protect humanity.&lt;br /&gt;
** As the Primaris have no Terminators ([[skub|Aggressors are debatable]]). (Yet, if GW thought that far ahead.) I.e. Hellblasters and Inceptors can be deployed in place of Sternguard and Vanguard Veterans in other chapters. With the exception of Primaris Librarians, induction into the Inner Circle or the upper ranks of the Ravenwing is unlikely, at least until some time passes.  Or in fluff they might end up being added without specialized vehicles and the size issue could he handwaved. There are also rumors of Primaris getting actual Terminators and Bikers &amp;quot;soon&amp;quot;. Though it&#039;s best to take them with a grain of salt as they&#039;ve been around since Primaris Marines were announced for Dark Angels.&lt;br /&gt;
*** The Non-Terminator Deathwing issue has also since been dealt with, as the [[BladeGuard Veterans]] in the Indomitus box leaked by GW have Deathwing transfers. Yes, this means we have power armored Deathwing troops again.&lt;br /&gt;
*** Primaris Bikers were mentioned in a novel and now have models, and Primaris Land Speeders may be a thing soon due to that incredibly bad quality leak.&lt;br /&gt;
* Chaos will be interested in the Primaris Marines. The [[Chaos Gods]] are not happy with the existence of the Primaris Marines, and are creating some warp charged warriors to counter them (likely along the lines of the Greater Possessed). [[Fabius Bile|Fabulous Bill]] became obsessed with &amp;quot;perfecting&amp;quot; the Primaris Marines from the moment he first encountered them and has already begun trying to kidnap Primaris Marines for dissection. They&#039;ve supposedly been made resistant to Chaos influence, but &amp;quot;resistant&amp;quot; doesn&#039;t mean &amp;quot;immune&amp;quot; by a long shot, since they still have a soul. In fact a [[Noxious Blightbringer]] is able to affect them in Dark Imperium, successfully hurting and trying to get them to turn. And come to think of it, the cover image of 8th Edition does seem to partially show a [[Plague Marine]] in Tacitus armor...&lt;br /&gt;
**The discovery that Cawl wanted to use Traitor Legion gene-seed as well as the gene-seed of the missing legions to make Primaris Marines doesn&#039;t help the matter; Guilliman refused to let him do so, but he has a feeling Cawl will try it anyway with predictable results.&lt;br /&gt;
*** Cawl claims that it was only due to the influence of the traitorous Primarchs that their Legions fell to Chaos. While this may be true, attempting to test that theory would almost certainly be an extremely bad idea.&lt;br /&gt;
**** The [[Sons of the Phoenix]] exist.&lt;br /&gt;
*** The reasons as to why the the Lost Legions were purged so thoroughly were apparently so unthinkably horrible (so much that even after his rebellion had begun, Horus was still unwilling to break the vow he made to never speak of the Missing Primarchs) that Cawl trying to use their DNA might bite him in the ass even harder than for using gene-seed from the Traitor Primarchs. &lt;br /&gt;
* While barely explored in-universe so far, the various alien races in the setting may also take exception to or dangerous interest in the Primaris Marines. [[Urien Rakarth]] has expressed interest in them in spite of what he calls Guilliman&#039;s &amp;quot;lack of imagination&amp;quot;, and has requested his [[Haemonculus|Haemonculi]] bring as many to him as possible; more unnervingly, he has expressed that he will be saving his best oubliette for the Primarch if he ever wished to &amp;quot;learn from the master&amp;quot;. It would be equally unsurprising if [[Illuminor Szeras|a certain spider-legged robot mad scientist]] also wanted to collect a few Primaris specimens. The rest of the alien races, fortunately, are much less interested in genetic modification and would be more likely to view them as being more or less like any other Space Marine, although at least one Ork Mekboy came up with the idea of creating more potent bullets to deal with &amp;quot;da big beakies&amp;quot;. As of the Ork codex, Mad Dok Grotsnik (You know, the guy who CREATED GHAZGHKULL) has kidnapped a bunch of Silver Skulls Primaris marines for unknown purposes. So that bodes well.&lt;br /&gt;
* The book &amp;quot;War of Secrets&amp;quot; has the Primaris Marines of the Dark Angels (at least all Primaris Marines of Terran stock) heavily influenced by the culture of Mars: they call the Emperor the Omnissiah, reverently call their creator &#039;Pater Cawl&#039;, and swear to the glory of &amp;quot;chapter, Terra and Mars&amp;quot;. This raises the question of if they are more loyal to the Adeptus Mechanicus than the Imperium or even their own Chapter. Indeed, in the book its one of the main reasons the Dark Angels don&#039;t trust them.&lt;br /&gt;
* Despite the Primaris widely being seen as, and intended to be, the replacements for standard Astartes, and most Chapters having the means and technology to create Primaris Space Marines of their own, many still choose to continue creating standard Space Marines as well for their more flexible and readily available equipment and combat doctrines (not to mention being able to drive all the space marine vehicles that the Primaris are apparently too cool for). Outside of full Primaris chapters, the newmarines are gonna have to just get used to being supplementary.  Not that this is surprising- only so much gene-seed is produced, and nobody&#039;s dumb enough to just throw it out.&lt;br /&gt;
** While the Rubicon Primaris can convert existing Astartes into Primaris, the process is life-threatening, complex, and prone to failure due to lack of refinement. On top of all that, it has caused a fair degree of friction in itself, with some Marines welcoming the possibility for all Astartes to become Primaris and others whispering of possible refusal or even open revolt if the transformation was made compulsory, although given how risky the procedure is, this probably isn&#039;t an overt concern.&lt;br /&gt;
*Reality has come to prove that the Primaris are just as capable of going renegade as the old marines are if fate shits in their breakfast hard enough (And once you&#039;re renegade, taking the extra step into outright Chaos worship becomes a very very hard line not to cross, just ask the [[Soul Drinkers]]). In a recent Psychic Awakening story, when Primaris reinforcements are brought to the [[Brazen Drakes]], the fleet finds the Drakes&#039; homeworld consumed by war and the chapter turned heretic. The Custodes immediately condemn the Primaris Brazen Drakes as tainted as well and order them apprehended. The Primaris try to speak in their own defense, several times arguing with the Custodes pointing his gun straight at them, and with [[BLAM|predictable results.]] The Primaris fight back, and before long the whole fleet is being torn apart. While they could technically be considered Renegades and not actual traitors, that often ends up becoming a distinction without a difference in practice.&lt;br /&gt;
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==GW&#039;s Favoured Sons==&lt;br /&gt;
&lt;br /&gt;
[[File:Marine balance.png|thumb|right|500px|You can also do most of these things without having to run [[Ultramarines]]]]&lt;br /&gt;
While the Primaris range has been responsible for plenty of [[Skub|arguments]] from a fluff perspective, there are two other problems with their range (or more accurately GW&#039;s handling of the range) that have caused near unparalleled amounts of rage from the community. The amount of shit they&#039;ve got, and how completely unbalanced said shit is. Going into the first problem, from the launch of 8th edition (June 2017) to the announcement of 9th edition (May 2020) the Primaris range has gotten 32 unit and 9 upgrade kits totalling 41 new releases in under 3 years. And that&#039;s not taking into account the 5 codecs and 10 supplements that they took the lions share of, bumping up the number of things released during 8th edition that have heavily involved Primaris to 56 total.... BUT WAIT THERE&#039;S MORE! As Primaris marines will be getting a further 14 more units and a new codex at the beginning of 9th edition, meaning in a time period of just over 3 years Primaris Space Marines will have gotten 46 new units and &#039;&#039;&#039;71 new releases&#039;&#039;&#039; (46 units, 9 upgrade sprues, 6 codecs and 10 supplements, not including all the special edition Primaris Lieutenants and captains GW made). To put this into perspective [[Chaos Daemons]] got the second most stuff over this time period and they got 20 new releases (1 codex, 1 supplement, and 18 units). Hell this sub-faction of an army got more releases in 3 years than most armies have got since the turn of the century. And this was all done at a time when dozens of outdated [[Finecast|resin]] and plastic models from 3rd edition were [[Eldar|really starting]] [[Imperial Guard|to show]] [[Orks|their age and]] [[Tyranids|could really use and update.]] &lt;br /&gt;
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And just to rub salt in the wound, the entire Primaris range is redundant. Anything they can do, Space Marines could already do. Need to infiltrate like Infiltrators? Scouts can do that. Need to tank lots of shots will laying down heavy fire in return like Aggressors? Terminators have your back. Want to have a surprise [[Plasma]] deepstrike behind your opponent elite units like Inceptors? Get a Drop Pod and fill it to the brim with Plasma Vets. Want a heavily armoured assault vehicle with excellent fire power and armo- Take a damn [[Land Raider]]. Anything a Primaris unit could do, a normal Space Marine unit or some combination of units, could already do.&lt;br /&gt;
&lt;br /&gt;
Which brings us nicely to the second piece of [[Rage]]. The balancing. The Firstborn Space Marine army is designed to do everything well, but not beat armies in certain areas where they excel, They won&#039;t out shoot Tau, but they have plenty of ways to assault them. Orks have more bodies and can them, but can&#039;t shoot for shit. Eldar are strong, but had inflexible units. Each army had a weakness that Marines could exploit as there diverse range of tactics could be brought to bear against their opponents. So to make sure the new Primaris actually sold GW had to make sure Primaris could also be flexible, but a little more flexible than normal marines. They failed. What GW did was create units that could outlast everyone else, shoot everyone else better, could hold their own in melee and would have such [[Bullshit|bullshit]] special rules that the stench of them could cause [[Nurgle]] himself to gag. Intercessors have 2 wounds and a S4 gun with a 30&amp;quot; range and ap-1, meaning they could mulch most infantry in the game and those 2 wounds meant that those infantry units in the game would have to wound them twice with a lower ap gun with less range meaning they were tougher and more shooty than every other troop choice in the game (barring Grey knight Terminators and Custodes and they would still out shoot them). And this is the bog standard Troop choice. Aggressors took this to a new extreme by having a toughness of 5, meaning they were harder to wound, took more shots to kill and if they stood still they could fire their two Assault 6 and D6 grenade launcher TWICE resulting in multiple squads being wiped from the game in one round of shooting. &lt;br /&gt;
&lt;br /&gt;
So Primaris marines were very strong, so what did GW do? They dropped a second Codex which dropped the Price of Primaris units while simultaneously adding more strong units, such as [[Invictor Tactical Warsuit|infiltrating mini Dreadnoughts]] and tanks with Laser destroyer guns nicked from the Heresy, and buffing them with the &#039;&#039;Angels of Death&#039;&#039; and &#039;&#039;Doctrines&#039;&#039; rules that blasted Primaris from Strong to game breaking. Primaris marines would gain more AP for their guns, could fire their guns multiple times and would gain an extra attack in the first round of combat and Aggressors got an extra wound at the same time. And then the Supplements dropped, and any semblance of balance was thrown out the window as the entire Space marine range became the fucking Sword of God, instrument of his will and dispenser of justice. The combinations that could be pulled off were Satanic, and granted while even Firstborn Marines became extremely strong with the supplement, Primaris were usually always in the centre of the bullshit. And while some of these rules did get FAQ&#039;ed out of the game, Primaris marines (and Space marines in general) were still utterly, undeniably overpowered. And 9th edition does not look like it will change anything. Heavy Intercessors have had there rules shown off and it&#039;s everything that makes Regular Intercessors strong, mixed with everything that makes Aggressors broken. 3 wounds, Toughness 5 Troop choice with the option to equip the entire squad with a 42&amp;quot; Heavy 2, Strength 5 ap-2, damage 3 gun All wrapped up in a shiny new Codex with the poorly balanced rules and bloat that is normal for new codecs. &lt;br /&gt;
&lt;br /&gt;
This problem is now so bad many anons on /tg/ have gotten to the point where they have black listed Primaris Marines and won&#039;t play against them. Period. Some take it even further and refuse to play against Space Marines at all. And considering that so many armies have been overlooked and not been given updates they need, when Primaris Space marines have been given release after release, there is a fair bit of seething hatred building towards marine players at this point. Now the big argument people make is acceptable is &amp;quot;Marines Sell&amp;quot;, which is true, Space marines are easily the most popular army. BUT, the fact that other armies are not getting proper updates almost certainly is a reason why they do not sell as well, and if they were given big updates they would sell much better. The [[Sisters of Battle]] are an extremely popular action that wasn&#039;t selling very well because of their old models until they got their big update, after which they became one of 40k&#039;s best selling factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;tl;dr&#039;&#039;&#039;: Primaris Space marines have got more stuff in the past 3 years than most factions get in decade. In that time they have been given a clear bias in rules and updates and non-marine players are starting to ostracise Primaris from the game. Good job GW.&lt;br /&gt;
&lt;br /&gt;
==Forces of the Primaris Marines==&lt;br /&gt;
[[File:Blood Raven 1.JPG|300px|thumb|right|&amp;quot;[[Roboute Guilliman|Lord Commander]], the batch 3789-Alpha is missing! Just after the visit of...&amp;quot; &amp;quot;[[Just as Planned|I know.]]&amp;quot;]]&lt;br /&gt;
Primaris Marines don&#039;t get to select from a variety of equipment loadouts, but the equipment they do carry is designed by [[Cawl]], who is shockingly competent, so they usually outgun their non-Primaris equivalents who tried to choose an otherwise identical loadout; this forces them to depend on other units to support them to fill in any gaps (much like Eldar Aspect Warriors). They enjoy, as of 8E, +1W and +1A relative to a regular marine, making them more durable and a lot more dangerous in melee combat.  Some of them wear [[Power_Armour#Mark_X:_Gravis_Armour|Mark X Gravis Armour]], for another +1T (and another wound as of the 8.5e codex).&lt;br /&gt;
*&#039;&#039;&#039;[[Primaris Captain|Primaris Captain:]]&#039;&#039;&#039; Primaris Captains are the analogues of [[Space Marine]] Captains. They wear Mark X Tacticus power armor and wield a power sword and their choice of Stalker Boltgun or Auto Bolt Rifle. There&#039;s also a plasma pistol and power fist model exclusive to Games Workshop stores celebrating their anniversaries. The Indomitus Boxed Set introduces yet another variant, following the Bladeguard, by wielding a master-crafted power sword, heavy bolt pistol and relic shield.&lt;br /&gt;
**&#039;&#039;&#039;Captain in Gravis Armor:&#039;&#039;&#039; A variant of captain who is decked out in the new Gravis Armor which somehow manages to be even &#039;&#039;MOAR&#039;&#039; egg-shaped than a [[Squat]] [[Hearthguard]]. They&#039;re armed with a mini-Gauntlet of Ultramar/Hand of Dominion (I.E. a three-shot bolt pistol built into a power fist) and a master-crafted power sword. As of 9E, there is also a version with a Heavy Bolt Rifle.&lt;br /&gt;
**&#039;&#039;&#039;Vanguard Captain:&#039;&#039;&#039; As above, but equipped with a Master Crafted Instigator Bolt Rifle, Phobos Armor and a Cameleoline Cloak for some sneaky breeki action.&lt;br /&gt;
*&#039;&#039;&#039;[[Primaris Librarian|Primaris Librarian:]]&#039;&#039;&#039; Just what it sounds like. Has a fancy-looking Force Sword.&lt;br /&gt;
**&#039;&#039;&#039;Vanguard Librarian:&#039;&#039;&#039; A variant used by the Vanguard Primaris Marines. Has a camo-robe, just in case an 8 foot tall lightning-flinging, power armoured wizard needs to be subtle. Or maybe he&#039;s cosplaying as a Dark Angel, we don&#039;t know. In either case, he has a different set of powers that focus on making his allies even sneakier. &lt;br /&gt;
*&#039;&#039;&#039;[[Primaris Chaplain|Primaris Chaplain:]]&#039;&#039;&#039; Self-explanatory; they wear black robes as though they&#039;re aping on the [[Interrogator-Chaplain]]s. In battle, they wear an Iron Halo and carry a Crozius Arcanum alongside the specialized Absolver Bolt Pistol (think of it as a magnum variant). To double up on the skull motif, their breastplate looks like a ribcage. They can also ride bikes thanks to the introduction of Outriders.&lt;br /&gt;
*&#039;&#039;&#039;[[Judiciar|Judiciar:]]&#039;&#039;&#039; New Primaris character fresh out of AOS introduced for 9th edition. Apparently Cawl and/or Guilliman looked at the [[Master of Execution]] and said &amp;quot;Those guys are cool, let&#039;s make our own version.&amp;quot; He wears black armor like a chaplain and a bitchin&#039; skull mask and carries a fuckoff-huge executioner&#039;s sword as well as an hourglass called the &#039;Temporomortis&#039; cause he ain&#039;t got time for your bullshit.&lt;br /&gt;
*&#039;&#039;&#039;[[Primaris Lieutenant|Primaris Lieutenants:]]&#039;&#039;&#039; The Primaris Lieutenants are somewhere between a Captain and a Sergeant in rank, and are often the most experienced of a Primaris force when a Captain has better things to do. Their role is to take command of demi-companies when the Captain is absent, freeing Chaplains and Librarians to focus on their own specialties. Lieutenants are differentiated from their fellow marines by a red-on-white stripe on their helms. Some of them can be helmetless which often showcase an extreme amount of Hair-esy. They can either use a power sword or a master-crafted automatic version of the Bolt Rifle (shorter range and worse ap, but better rate of fire at long range, fireable after Advancing, and more damage per shot from being master-crafted). The new 9th edition lieutenant gets a storm shield, possible power sword and a NEO-volkite pistol; apparently Cawl has been poking around in the archives again.&lt;br /&gt;
**&#039;&#039;&#039;Vanguard Lieutenant:&#039;&#039;&#039; Lieutenants of the Vanguard Primaris swap out their bolt rifles for an occulus bolt carbine that helps them pick off enemies from far away, and while they only use a basic combat knife they&#039;re surprisingly good with it. They can also deep strike via grav-chute like the Reivers. &lt;br /&gt;
*&#039;&#039;&#039;[[Primaris Ancient|Primaris Ancients:]]&#039;&#039;&#039; Primaris Marines dubbed honourable enough to have the privilege of carrying the Standard/Banner. Identifiable by their white helmets (although that could change depending on the Chapter), they are in no way related to another [[Tarkus|dude-clad-in-power-armor-wearing-a-white-helmet-that-also-comes-with-the-same-name-from-a-certain-WH40K-game]]. At least until he&#039;s been upgraded. In case you were wondering, &amp;quot;Ancient&amp;quot; is a corruption of the rank of &amp;quot;Ensign&amp;quot; which was a term for an army&#039;s flagbearer in the Middle Ages, so it has nothing to do with how old the Marine in question actually is.&lt;br /&gt;
**&#039;&#039;&#039;[[Primaris Ancient#Bladeguard Ancient|Bladeguard Ancient:]]&#039;&#039;&#039; Introduced in 9th Edition.  The &amp;lt;s&amp;gt;flag&amp;lt;/s&amp;gt; standard is now a skeletal effigy, also straight out of AOS (hello Lord Relictor!).&lt;br /&gt;
*&#039;&#039;&#039;[[Primaris Apothecary|Primaris Apothecary:]]&#039;&#039;&#039; A specialization of Primaris Marine first seen in artwork and promo photos, and now has rules and a model. Their left bracer appears to have a screen on it for monitoring lifesigns, and they have a pistol with a reductor built into it for geneseed removal (and the occasional puncturing of enemy skulls). The Narthecium attached to a &amp;lt;s&amp;gt;cyberdong&amp;lt;/s&amp;gt; mechadendrite on the Apothecary&#039;s back.&lt;br /&gt;
*&#039;&#039;&#039;Primaris Techmarine:&#039;&#039;&#039; One of them acts as the pintle gunner for the Repulsor Tank, another can pilot the Firestrike Servo-Turret. 9th Edition finally decided to give them an individual model, armed with a back-pack mounted heavy bolter (see [[Tor Garadon]] and [[Malkaan Feirros]] except in Tactictus armor) and a servo-arm.&lt;br /&gt;
** It is possible that the shoulder gun is an Assault Bolter instead of a Heavy Bolter. As seen in the announcement video, it&#039;s stubbier and has the same box magazine as the Assault Bolter. Plus this guy is in basic Mk. X - Feirros in Gravis armor has a Heavy Bolter so this may also serve to differentiate the two. Just something to keep in mind.&lt;br /&gt;
*&#039;&#039;&#039;[[Reiver|Reivers:]]&#039;&#039;&#039; Reivers are Space Marines created from the gene-seed of [[Sly Marbo]]. Think [[Catachan Jungle Fighters]] in [[Power Armor]]. It&#039;s time to piss yourselves, [[Chaos Space Marines|traitorous scum.]] Reivers are the only true close-combat specialist Infantry for the Primaris and are pretty good at it overall. Compared to Intercessors they have a Combat Knife for another attack and an improved Bolt Pistol with greater Armour Penetration, and the ability to negatively effect enemy morale. They can be equipped for more ranged combat but that is not why you take them. They have Deep-Strike option like everyone else, but also a new grappling hook that allows them to both outflank and jump-up ruins like they&#039;re nothing. But arguably their biggest trump-card is their special grenade that causes effected units to lose both their overwatch and minus one to shooting. While not the most devastating CC unit in the game they make excellent back-field harassers and synergize wonderfully with the rest of your army with their ability to cripple enemy gun-lines.&lt;br /&gt;
*&#039;&#039;&#039;[[Aggressor|Aggressors:]]&#039;&#039;&#039; Aggressors are basically Primaris [[Terminators]] mixed in with [[Centurion Squad|Centurions]], but with a 3+ save. They have an even more specialized Gravis armor, and either an automatic version of the Primaris Captain&#039;s Boltstorm Gauntlet paired with shoulder-mounted grenade launchers or a flamer-equipped version of said gauntlet dubbed the Flamestorm gauntlet. Regardless of what they&#039;re equipped with, they specialize in close-range firepower that obliterates light infantry.&lt;br /&gt;
*&#039;&#039;&#039;[[Intercessor|Intercessors:]]&#039;&#039;&#039; Intercessors are the &amp;lt;s&amp;gt;standard&amp;lt;/s&amp;gt; SUPER bolter Marines, having most in common with a bare-bones tactical squad as they&#039;re armed with Primaris versions of the same things (such as their super bolters and Mk X armour). Compared to tacticals, they perform better in melee and have greater armour penetration on their basic weapons along with being more survivable, making them effective in a wider variety of situations. This is both a strength and a weakness, as while they may be bigger Jacks of all trades, they&#039;re even worse masters of nothing. Compared to Tacticals they have fewer weapon and transport options and only one type of heavy weapon choice. This might be part of the reason that other Primaris Marines are more specialized: to compensate/synergize. As Primaris specialists may be more vulnerable to heavy firepower and be fire-magnets, Intercessors with their flexibility they can more reliably protect other more valuable units and plug any holes that arise from specialist losses, or make themselves useful against any foe until the hard-hitting second wave arrives (being the most versatile as far as Primaris Marines go).&lt;br /&gt;
**&#039;&#039;&#039;Assault Intercessors:&#039;&#039;&#039; Take an Intercessor and swap out the bolt rifle for a heavy bolt pistol and chainsword. Now if only they had jump packs...&lt;br /&gt;
**&#039;&#039;&#039;Heavy Intercessors:&#039;&#039;&#039; Gravis-armored Intercessors with bigger bolt rifles (in three different flavors) and the potential to swap them out for Heavy Bolters, similar to a Devastator Marine squad. &lt;br /&gt;
*&#039;&#039;&#039;[[Inceptor|Inceptors:]]&#039;&#039;&#039; Inceptors are the &amp;lt;strike&amp;gt;[[Assault Marines]] equivalent&amp;lt;/strike&amp;gt; drop troops of the Primaris Marines and are equipped with a new pattern of [[Jump Pack]]s, two Assault Bolters, which are basically sawn off Heavy Bolters, a pair of hand-portable Plasma Cannons, and a pair of [[Derp|absolutely ridiculous-looking shoe-shovels.]] Unlike Assault Squads, the Inceptors&#039; focus is on firepower and a pseudo Hammer of Wrath. This makes them closer in role to Assault Bikes as a fast moving strafing unit and harasser. They lack melee weapons of any kind; this doesn&#039;t mean they can&#039;t fight in melee, as their sheer weight allows them to crush their enemies to death, and they still have the statline of &amp;quot;normal&amp;quot; Primaris marines along with being even tougher to hurt, making them not completely useless in a scrap. Don&#039;t get it in your head that their melee ability is &amp;quot;good&amp;quot;, though, or even decent, and only engage in melee if you have to; they do far better blowing things into tiny pieces.&lt;br /&gt;
*&#039;&#039;&#039;[[Hellblaster|Hellblasters:]]&#039;&#039;&#039; Hellblasters are Primaris Marines who make Flash Gitz green(er) with envy. They use [[Plasma#Plasma Incinerator|Plasma Incinerators]], enhanced Plasma Guns with longer range and armor piercing ability. Aside from that, there&#039;s nothing special about them as compared to &amp;quot;regular&amp;quot; Primaris marines. Very expensive and vulnerable to strong weapons, but they fuck up TEQs and can pose a threat to vehicles if they can get into Rapid Fire range, though outside of said range it&#039;s not as suicidal to unload a charged volley, so they can threaten vehicles there, too. Also, with the changes to how cover works, they are terrifying against cover campers. With how big a fire magnet these guys are, if you get these guys close to an expensive or dangerous vehicle or multiwound TEQs feel free to HELLBLAST them into oblivion in a suicide barrage. (That is, IF they&#039;re at risk of being wiped out or swarmed.)&lt;br /&gt;
*&#039;&#039;&#039;[[Bike Squad#Primaris Outriders|Outriders:]]&#039;&#039;&#039; Primaris Bikers. The [[White Scars|White Scars&#039;]] dream come true. &lt;br /&gt;
*&#039;&#039;&#039;[[Bladeguard Veteran|Bladeguard Veterans:]]&#039;&#039;&#039; 1st Company veterans, decked out in a master-crafted power sword and a storm shield. Looks to be the Primaris equivalent of Assault Terminators. For some reason, they get 3 wounds despite not wearing Gravis armour, which is what gives Aggressors and Inceptors their 3 wounds. So they get 2 wounds for being primaris and then an extra for... [[wat|being veterans?]]&lt;br /&gt;
*&#039;&#039;&#039;[[Eradicator|Eradicators]]&#039;&#039;&#039; Gravis-armored Primaris wielding Meltaguns. As rifles. And they can take Multi-Meltas too. The [[Fire Dragons]] called, they want their gimmick back. &lt;br /&gt;
*&#039;&#039;&#039;[[Redemptor Dreadnought|Redemptor Dreadnought:]]&#039;&#039;&#039; For no matter how great and glorious they may be, [[Grimdark|in the grim future even they are not immortal]]. Though how enough of these brand spanking-new Space Marines were curbstomped just enough to warrant Dreadnought status, we&#039;ll (probably) never know (hundreds of thousands of Primaris fighting in the over a century long Indomitus Crusade may be the answer). Times be desperate, yo. Probably because they&#039;re so hard to kill that just about all of them that couldn&#039;t be saved are made dread-ful. &lt;br /&gt;
*&#039;&#039;&#039;[[Repulsor_Tank|Repulsor:]]&#039;&#039;&#039; The Repulsor is the standard transport and/or tank (&amp;lt;s&amp;gt;nobody&#039;s entirely sure yet&amp;lt;/s&amp;gt; technically it&#039;s an Infantry Fighting Vehicle, as the Yanks say, just like the Razorback: designed to carry infantry and then provide heavier direct fire to support them) of the Primaris Marines. Which is good for them, because they can&#039;t go inside standard Space Marine transports, including ones that can hold Terminators, Centurions, and (in 30k) even fucking &#039;&#039;Primarchs.&#039;&#039; There must be [[Profit|some mysterious force surpassing even the Emperor]] blocking the door - which also blocks the door on this thing if you try to convince a &#039;&#039;non&#039;&#039;-Primaris to go inside. Being a floating [[METAL BOXES|Metal Box]], it might be considered the spiritual successor to the [[Grav-Rhino]], if you covered said Grav-Rhino with missile pods everywhere, including on its rear and sides, put twin-linked lascannon in the front hull, and gave it what looks like a [[Fail|heavy stubber]] as a coaxial gun to go with the turret lascannon and pintle-mounted Gatling gun.&lt;br /&gt;
**&#039;&#039;&#039;[[Repulsor Tank#Repulsor Executioner|Repulsor Executioner:]]&#039;&#039;&#039; Now the Repulsor is &amp;lt;s&amp;gt;an ACTUAL battle tank&amp;lt;/s&amp;gt; still an IFV, and is incredibly well kitted out while still maintaining some transport capacity.&lt;br /&gt;
*&#039;&#039;&#039;[[Gladiator Tank]]&#039;&#039;&#039;: The &amp;quot;proper&amp;quot; battle tank for the Primaris Marines, based on the Impulsor chassis. Has three different variations: the Valiant has multi-meltas and las-talons for close quarters destruction of enemy armour and heavy infantry, the Reaper packs tempest bolters and twin heavy Onslaught Gatling Cannons to erase infantry, and the Lancer has a big lascannon ideal for blasting tanks from far away. &lt;br /&gt;
*&#039;&#039;&#039;[[Storm Speeder]]&#039;&#039;&#039;: The bastard child of a Land Speeder and a Repulsor. Comes in anti-infantry, anti-vehicle, and anti-aircraft variations. &lt;br /&gt;
*&#039;&#039;&#039;Invader ATV:&#039;&#039;&#039; Looks sillier than the [[Wolfquad]], but packs either an Onslaught Gatling Cannon or a multi-melta. Appears to be the equivalent of the Attack Bike. &lt;br /&gt;
*&#039;&#039;&#039;Firestrike Servo-Turret:&#039;&#039;&#039; A possible homage of a static Sabre Weapons Battery, a static anti-air turret. Operated by a lone [[Techmarine]].&lt;br /&gt;
* &#039;&#039;&#039;Hammerfall Bunker:&#039;&#039;&#039; Because apparently the Deathstorm drop pod just wasn&#039;t killy enough for Cawl&#039;s special boys. The Hammerfall is a &amp;lt;s&amp;gt;mobile&amp;lt;/s&amp;gt; bunker that can be dropped from orbit to open up a big ol&#039; can of &amp;quot;Fuck You&amp;quot; on anything that gets too close. It comes with eight heavy bolters or heavy flamers (two per side), and a Hammerfall missile launcher on top, armed with superfrag and superkrak missiles, because GW really have run out of original names.&lt;br /&gt;
*&#039;&#039;&#039;Overlord:&#039;&#039;&#039; The Overlord is the Primaris-exclusive dropship used to support the bigger frames of the Primaris Marines. You would think the [[Thunderhawk]] would be big enough for them, but it seems they are &#039;&#039;too&#039;&#039; [[Mary Sue|special]] to share the same vehicle with their smaller brothers. Anyways, the Overlord is noticeable for one thing. It is &#039;&#039;&#039;ECKS BAWKS HUEG&#039;&#039;&#039;, making a Thunderhawk look like a [[Stormtalon]] in comparison. In terms of specs, it is the [[Corvus Blackstar]] on steroids. Seriously, it has powerful quintuple engines and twinned hulls thick enough to permit insertion from orbit, like Thunderhawks or Stormbirds, and like Blackstars, Overlords possess twin transport bays with their own assault doors, but they&#039;re considerably bigger (they can carry up to 40 of your Chadmarines) and even more blessed with advanced technologies like fucking [[AWESOME|energy shields]] ([[Heresy|Guess Cawl kind of]] [[Blood Ravens|&#039;borrowed&#039;]] [[Extra Heresy|some of that sweet ass energy shields from the]] [[Eldar|pointy-eared gitz]]). Additionally, the Overlord is equipped with anti-munitions cannons, wing-mounted Desolator Lascannons, nose-mounted Melta Cannons and Heavy Bolters fixed on its lower wing surfaces. This thing is pretty much a flying [[Titan (Warhammer 40,000)|Titan]] or an Imperial [[Manta]].&lt;br /&gt;
*&#039;&#039;&#039;[[Astraeus|Astraeus Super-Heavy Tank:]]&#039;&#039;&#039; Surely the result of a drunken 3-way between a Mastodon, a Sicaran, and a somewhat reluctant Repulsor, the Astraeus is the first Primaris super-heavy tank (implying there will be more variants on the way) and looking to be an utter beast on the tabletop - it&#039;s armed with Land Raider style frontal Heavy Bolter mount, two front angled sponsons for Las-Rippers or Plasma Eradicators, topped with a turret mounted dual Macro-Accelerator Cannon. Given how expensive it is to field a decently kitted repulsor, it remains to be seen how viable it will be to concentrate so many points into one vehicle.&lt;br /&gt;
&lt;br /&gt;
===Vanguard Space Marines===&lt;br /&gt;
Apparently Guilliman and Cawl [[Stormcast Eternals|swapped notes]] with [[Sigmar]] when it came to organizing the Primaris forces. The Primaris of the Vanguard Space Marines are geared mainly towards guerilla warfare and infiltration; most of them wear the Phobos pattern armor Reivers wear, since it offers improved mobility with no loss of protection (leading to the obvious question of why anyone wears the base Tacticus pattern).  The only exception is the Suppressor, who wears Omnis pattern armor, which is effectively the Phobos version of Gravis armor, because Primaris Marines are so bad at using standard jump packs.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Primaris Captain|Vanguard Captains]]:&#039;&#039;&#039; The final evolution of the Scout Marine. Armed with a sniper rifle, beard, moustache and a few party tricks, most of which are shared with the scout.&lt;br /&gt;
*&#039;&#039;&#039;[[Vanguard Lieutenant]]s:&#039;&#039;&#039; A melee heavy Lt. with an improved boltgun and the same deepstrike ability the rest of the vanguard has.&lt;br /&gt;
*&#039;&#039;&#039;[[Vanguard Librarian]]s:&#039;&#039;&#039; A stealth librarian specializing in buffs. Only Vanguard HQ worth a damn.&lt;br /&gt;
*&#039;&#039;&#039;[[Helix Adept]]s:&#039;&#039;&#039; Because GW loves repeating themselves here&#039;s a retro Apothecary who remembers that it&#039;s smarter to stay in a unit than to stand alone as an elite. Same skills as normal medic but a more limited target pool.&lt;br /&gt;
*&#039;&#039;&#039;[[Eliminator|Eliminators]]:&#039;&#039;&#039; Essentially power-armored sniper scouts equipped with exotic ammunition, or if you want to be a smart ass Primaris Sternguard with Scout Gear. [[awesome| Their Bolt weapons look like oversized G36s]].&lt;br /&gt;
*&#039;&#039;&#039;[[Infiltrator|Infiltrators]]:&#039;&#039;&#039; These appear to be the equivalents of the Intercessors, at least in the sense of being the standard Bolter-wielders. They appear to be using some kind of scoped Bolt Carbine variant and smoke grenades.&lt;br /&gt;
*&#039;&#039;&#039;[[Incursor|Incursors:]]&#039;&#039;&#039; An alternate build for Infiltrators that specialize in hitting dug in or concealed enemies with the aid of multi-spectrum arrays and occulus bolt carbines.&lt;br /&gt;
*&#039;&#039;&#039;[[Suppressor|Suppressors:]]&#039;&#039;&#039; What you get when you cross an Inceptor with a Devastator. Those big autocannons are sure to make the [[Scourges]] jealous. Totally not based on the [[/m/|Zakus from Gundam]].&lt;br /&gt;
*&#039;&#039;&#039;[[Impulsor|Impulsor:]]&#039;&#039;&#039; A light transport and support vehicle for Vanguard marines that can outfitted for a variety of roles including orbital bombardment spotter.&lt;br /&gt;
*&#039;&#039;&#039;[[Invictor Tactical Warsuit|Invictor Tactical Warsuit:]]&#039;&#039;&#039; A stripped down Redemptor Dreadnought with its sarcophagus removed and replaced with a cockpit, sound dampening technology, and a [[Awesome|giant removable heavy bolter sidearm.]]&lt;br /&gt;
&lt;br /&gt;
==On the Tabletop==&lt;br /&gt;
Crunch wise, Primaris Space Marines are about as physically dangerous as Space Marines are already supposed to be fluff-wise, so they get an additional Attack and an additional Wound; weapons which deal additional Wounds seem to be fairly common now, so while it might not be a big improvement it can still be helpful. However, they also have exclusive access to shiny new toys from Cawl, including a &amp;quot;basically Kraken&amp;quot; Bolter with +6&amp;quot; range and -1 AP, a Plasma gun with +6&amp;quot; range and -4 AP, and half-range [[AWESOME|one-handed Assault Heavy Bolters and Plasma Cannons. That they dual-wield. With jump packs.]] Defensively, so far only they have access to Gravis armor, which grants +1 Toughness (and even then only the Captain, Aggressors, and Inceptors can use it).  Finally, their squads don&#039;t mix weapon types, with all members carrying the same loadout; whether this will be a benefit or a downside relative to &amp;quot;standard&amp;quot; marines being able to carry a mixed loadout remains to be seen with the other new rules in 8th, such as the ability of any squad to split its fire across multiple targets.&lt;br /&gt;
&lt;br /&gt;
Most of the Primaris units so far also cost nearly twice as many points as their older counterparts and have unit sizes no larger than a &amp;lt;del&amp;gt;5&amp;lt;/del&amp;gt; 10 model maximum (including the Serge). This strongly suggests they will be more useful as a supplement to standard Marine forces than they might be as outright replacements; they&#039;re far too inflexible and expensive to be fielded effectively on their own, and their lack of melee specialists and access to weaponry with a range greater than 36&amp;quot; is a glaring flaw (for now) as well. And while their movement is no worse than any other Marine, for reasons that totally aren&#039;t financial in origin they can&#039;t take &#039;&#039;&#039;any&#039;&#039;&#039; transports usable by standard Marines. Not [[Rhino|Rhinos]], not [[Drop Pods]], not [[Land Raider|Land Raiders]], not even the motherfucking [[Mastodon]]. They can use the Thunderhawk, but odds are you&#039;re not going to have room for it in your standard 2000 points game, and even then, it has to be carrying only Primaris Marines (and in that case, it still can&#039;t carry too many). They have a special transport called a Repulsor (which is a [[Awesome|grav tank]]), which somehow can&#039;t carry non-Primaris, but besides that they have no choice but to go footslogging.&lt;br /&gt;
&lt;br /&gt;
However, single-model units can be astonishingly efficient - the most extreme case is the Primaris Librarian, who has a static, unchangeable loadout, but costs the exact same as a non-Primaris Librarian with the same loadout (a bolt pistol and Force Sword). &lt;br /&gt;
&lt;br /&gt;
Primaris armies can seem deceptively small, however, they have an incredible wound density. This makes your basic squads like Intercessors far more point efficient than Tactical Marines (since in 8th edition Tac Marines just kind of completely suck eggs), and are the better option when it comes to holding down homefield objectives. They&#039;re also by far some of the best bolter infantry available, with a number of advantages over basic Sternguard (though lacking access to combi-weapons). Other squads such as Hellblasters vs Devastators, Aggressors vs Terminators, etc. are less clear-cut, but overall the Primaris squads are more than able to carry their own weight, providing value in their role, sacrificing a little bit of flexibility for durability but not quite enough to make them Eldar-level cripples outside their niche.&lt;br /&gt;
&lt;br /&gt;
Currently the Primaris are considered to be much more of a shooty army than a punchy one. They can handle themselves in melee yes, and aggressors and rievers can dish it out in CQC, but they currently lack ultraheavy weight facepunchers like Assault Terminators, Killsaw Meganobz or Bikernobz, Necron Wraiths, Melee Warriors and &#039;Fexes, Wraithblades and so on. They can handle the chaff in close combat but lack true top tier facepunchers. The majority of their shooting is also within the 4-7 strength range and virtually all of it is within the 12-36 inch range bracket due to their extreme focus on infantry. They&#039;re a little awkward to use as a standalone army at the moment since they currently have a fraction of the unit choices available to more established armies, but entirely usable to newbies and old pros alike and are a generally very forgiving army where while there&#039;s not a whole lot of units and load-outs to choose from, everything&#039;s role is pretty immediately obvious at a glance. &lt;br /&gt;
&lt;br /&gt;
It is very unlikely that this will remain the case indefinitely as their model range is almost certain to expand dramatically over the years with goodies like fliers, vehicles, walkers, new guns, melee units, bikes and all that neat stuff but keep in mind that as of right now they&#039;re an army meant to dominate infantry gunfights, not win artillery duels, go about tank jousting, bomb things from the stratosphere, zoom around objectives in bikes or transports, or punch things in the face. That being said, they&#039;ll shred shit up in short to mid ranged infantry gunfights and have enough other options to handle other targets without feeling hopeless. The other benefit of course, is that this is an army that is very young and have the spotlight shining on them and are guaranteed to only get more options in the near future until they can finally rival the bewildering array of toys the OG Space Marines can field. &lt;br /&gt;
&lt;br /&gt;
Of course the downside to that is that none of us are exactly sure how future content will change up the Primaris as an army as they&#039;re still finding their character as a faction so it&#039;s difficult to plan around that and you&#039;ll almost definitely find yourself needing to get at least some of the future models. Looking at the patterns of stormcast eternal releases over in Age of Sigmar seems to be a somewhat decent guide to what the future might hold though. Certain sore weaknesses that will likely get closed at some point are dedicated anti-tank infantry (rather than the Eliminators with las-fusils being anti-heavy infantry and Hellblasters being jack-of-all-trades-master-of-none), transports with large model counts, heavy assault infantry with Invuln saves like Terminators, bikers, a non-transport non-super heavy tank, artillery, fliers and Primaris Techmarines (no, the Repulsor pintle gunner doesn&#039;t count). Note that pretty much all of these are covered by the OG marine range, but these are likely to come up over the years.&lt;br /&gt;
&lt;br /&gt;
As of the 9e release announcements, basic assault infantry in the form of Assault Intercessors, anti tank infantry in the form of Eradicators, bikers in the form Outriders, elite assault in the form of Bladeguard Veterans (+ their Ancient), fast attack in the form of the Invader ATV, dedicated AA in the form of the Firestrike-Servo Turret, fortification in the form of the orbital dropping Hammerfall Bunker, Judiciar executioners, Chaplain on Bike and a standard Techmarine are now on the books.&lt;br /&gt;
&lt;br /&gt;
===Rules Datasheets===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:New40kPrimarisCaptainAgainFull.jpg|Stats for the Captain. GW is being awfully generous with these datasheets.&lt;br /&gt;
File:New40kIntercessorDatasheet.jpg|Behold the Intercessor Datasheet (thanks GW!).&lt;br /&gt;
File:New40kPrimarisInceptorVersion2Full.jpg|The Inceptor rules, sadly the shoe-shovels have no stats.&lt;br /&gt;
File:Hellblaster stats.jpeg|Hellblaster stats, because leaks are great for those on the outside.  Note how when their guns explode they die, rather than take damage.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Miniatures===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Captain1.jpg|A Primaris Captain channeling the [[meme|Juggernaut BITCH!]]&lt;br /&gt;
File:BirthdayPrimaris.jpg|The super-ultra-limited Primaris Captain.&lt;br /&gt;
File:Lieutenant1.jpg|Primaris Lieutenants, not quite butter bars, not quite seasoned&lt;br /&gt;
File:Ancient1.jpg|I am NOT [[Tarkus]]!&lt;br /&gt;
File:40kPrimarisLibReveal1.jpg|Being a Librarian ain&#039;t easy.&lt;br /&gt;
File:40kPreviewJuly23_Chaplain8h-500x466.jpg|The Chaplain. Totally not [[Blizzard|Reaper from Overwatch]].&lt;br /&gt;
File:40kPreviewJuly23_Apothecary2n-500x461.jpg|The Apothecary.&lt;br /&gt;
File:Intercessor2.jpg|Super Smurfs!&lt;br /&gt;
File:Reivers.jpg|Surprise Motherfucker!!&lt;br /&gt;
File:Helblaster1.jpg|An entire &#039;&#039;squad&#039;&#039; of Super-Smurfs with upgraded Plasma Guns.&lt;br /&gt;
File:Inceptor1.jpg|Inceptors! Now capable of flying and skiing!&lt;br /&gt;
File:IMG-20171123-WA0005.jpg|Lieutenant Tolmeron pulling a charge pose with his saber. Now all you need to do is mount him on a horse and you&#039;re golden.&lt;br /&gt;
File:IMG-20171123-WA0002.jpg|Lieutenant Zakariah. Look at how smug his face is, like he has just &amp;lt;s&amp;gt;apprehended the Fallen &amp;lt;/s&amp;gt; CLEARED ALL HERETICS FROM THE SECTOR&lt;br /&gt;
File:40K-Space-Wolves-Primaris-Battle-Leader-Haldor-Icepelt.jpg|The Woof Guard Battle Leader. Does his pose reminds you of someone else? (&#039;&#039;&#039;*cough*&#039;&#039;&#039; ARTEMIS, NEW POSSESED &#039;&#039;&#039;*cough*&#039;&#039;&#039;)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Pictures===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Space_Marine_Squared.png|A Squad of Intercessors about to go to town on some greenskins. Aren&#039;t they beautiful?&lt;br /&gt;
File:Redemptor_Dreadnought.PNG|I HAVE LEGS! I HAVE FULLY ARTICULATED LEGS!&lt;br /&gt;
File:Chad marine hover tank.png|Guilliman and Cawl have figured out how to build hover tanks once more!&lt;br /&gt;
File:Aggressors.jpg|The Aggressors box.&lt;br /&gt;
File:PassiveAgressors.jpg|Passive Aggressors, ready to make catty remarks at the enemy&lt;br /&gt;
File:Chap&amp;amp;apoc.png|Grainy sighting of a Primaris Apothecary and Chaplain.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Assorted===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:PrimarisBigBoy.png&lt;br /&gt;
File:Adeptus Astronimus.jpg&lt;br /&gt;
File:PrimarisLightyear.jpg|Primaris Marine of the Galactic Rangers chapter.&lt;br /&gt;
File:Primaris_comparison.png|Numarine, the carefree playboy, and Oldmarine, the grizzled vigilante. [[Batman|Have you ever seen them in the same art together?]]&lt;br /&gt;
File:Primaris vs chaos by theangrymarine-dccr2jv.png|The new kid always gets picked on.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Primaris Marine-Forces}}&lt;/div&gt;</summary>
		<author><name>2601:203:480:4C60:FC51:EE08:6C54:22E8</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Illithid&amp;diff=263222</id>
		<title>Illithid</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Illithid&amp;diff=263222"/>
		<updated>2020-09-16T04:47:58Z</updated>

		<summary type="html">&lt;p&gt;2601:203:480:4C60:FC51:EE08:6C54:22E8: /* Creeds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Illithid.jpg|thumb|right|Time to slurp brains]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Illithids&#039;&#039;&#039; (also called Mind Flayers) are cool, and by cool, I mean totally sweet. They look like tiny little, skinnier, wingless Cthulhus, wear black robes with high collars and eat brains. Plus they all have psionic powers and are so super-smart even their breakfast is [[JUST AS PLANNED]]! They would be totally [[Mary Sue]], except for the fact that they are so brain-damagingly evil it makes them awesome instead of lame. (There was one good one in the [[Book of Exalted Deeds]], but nobody gives a crap about her, so let&#039;s move on.) Their psionic version is much better than their Monster Manual version by virtue of increased versatility.  According to the book [[Lords of Madness]] they came from THE FUTURE.&lt;br /&gt;
&lt;br /&gt;
The Illithid is considered &amp;quot;Product Identity&amp;quot; by Wizards of the Coast and as such is not released under its [[Open Gaming License]]. However, &amp;quot;half-Cthulhu creeps&amp;quot; and &amp;quot;squidface brainsuckers&amp;quot; are totally okay, so go nuts.&lt;br /&gt;
&lt;br /&gt;
The illithid first appeared in the official newsletter of [[TSR]], The Strategic Review #1.  They then appeared in the Eldritch Wizardry supplement for Original Dungeons &amp;amp; Dragons.  Since then, they have have appeared the first [[Monster Manual]] of every edition.  In second edition they got a whole book to themselves called The Illithiad, and in 3.5 they got a chapter in [[Lords of Madness]].&lt;br /&gt;
&lt;br /&gt;
[[Dragonlance]] has a subrace of &amp;quot;degenerate&amp;quot; illithids, the Yaggol, who have become so stupid they lost all of their psionic powers except for Mind Blast. On the upside, they are much stronger, stand 7 feet tall, and have chameleon-like skin.&lt;br /&gt;
&lt;br /&gt;
==Illithid Physiology==&lt;br /&gt;
Illithids consist of... purple, mostly. Just brains and purple.&lt;br /&gt;
&lt;br /&gt;
Their alien physiology has stumped our crack (addict) biology team even after years of scientific scrutiny. It is thought that if we could crack the mystery of why these skinny creatures subsist on a diet of nothing but fat and calcium, we would be closer to... something.&lt;br /&gt;
&lt;br /&gt;
Look, just look up &amp;quot;aberrant&amp;quot; in the dictionary. We can&#039;t offer you much for the time being.&lt;br /&gt;
&lt;br /&gt;
In actuality, Illithid physiology is a moderately altered version of their host organism&#039;s body (see mating practices). The brain of the host is replaced by a tadpole thing, and the digestive tract is altered to aid in the consumption of brains and their psychic essence. And of course, they grow tentacles and Sarlaac mouths and lose all of their hair.&lt;br /&gt;
&lt;br /&gt;
Explained somewhat in the tome of darkness 3.5. The resulting creature is entirely conscious of its organs and body, as opposed to automatic. There is a tiny part of the creature&#039;s powerful mind constantly remembering to make sure the heart beats, and regulating digestion. Things like that. So they eat normally, and extract maximum nutrition from it. The method of creating an illithid destroys the brain, which includes all those hormone producing glands in the skull that keep a person healthy. This is why they need brains to keep their body from decaying. The memories and thoughts consumed are... well &amp;quot;flavor&amp;quot; to put it in the least disgusting way possible. These memories, thoughts, and emotions are just as necessary as the hormones contained within the brain for an illithid that consumes only the brains of unintelligent creatures or animals will regress into ravenous a beast, actually pretty similarly to the [[Kroot]].&lt;br /&gt;
&lt;br /&gt;
There is apparently a cult of illithid monks/clerics known as The THOON (yes all caps) who minmax their bodies as well as their minds. The elder brains hate them. They&#039;ve been out of circulation since 4e landed. But if you need a mastermind who can roundhouse kick the fighter through a wall after the party blitzes through his mooks, look no further.&lt;br /&gt;
&lt;br /&gt;
For the morbidly curious about what&#039;d happen if you ate an illithid&#039;s brain, according to 5e&#039;s Volo&#039;s Guide to Monsters, nothing good. Apparently, each bite into an illithid&#039;s brain releases an intense flood of memories that the illithid developed/consumed in its life, so strong it&#039;ll probably drive the typical consumer insane. As to how [[Elminster]] knows this, he refuses to explain.&lt;br /&gt;
&lt;br /&gt;
==Illithid Mating Practices==&lt;br /&gt;
[[File:Ceremorphosis drow 3e.jpg|thumb|right|300px|This drow is in for a Bad Time.]]&lt;br /&gt;
[[File:Tadpole entering host.png|thumb|left|300px|NO NO NO NO NO]]&lt;br /&gt;
This morbid fascination of yours is going to get you killed one of these days, you know that?&lt;br /&gt;
&lt;br /&gt;
Anyway, if you&#039;ve ever seen that Bruce Campbell movie &#039;&#039;Mindwarp,&#039;&#039; with those burrowing leech things, you&#039;ve got a pretty good grasp on what to expect. Consider this your warning.&lt;br /&gt;
&lt;br /&gt;
Twice in an illithid&#039;s life, it will go to the pool containing the Mind Flayer community&#039;s Elder Brain (though any briny pool will do), and literally vomit a huge amount of tadpoles out of their mouth (they&#039;re asexual like that.) These tadpoles will be nurtured (though the elder brain will eat some of the tadpoles, who themselves engage in cannibalism) over the course of ten years (20 for ulitharids) and once they are ready, they are taken from their pool to undergo Ceremorphosis.&lt;br /&gt;
&lt;br /&gt;
An unlucky creature will be restrained as the Tadpole is brought to it, the Mind flayer carrying the tadpole will place it within the most direct route to the brain (typically the ear or nose) and the tadpole will quickly burrow its way through the skull and into the brain where it will devour the host organism&#039;s brain over the course of a week as it alters the host with mind flayer traits. Very, very rarely this process partially fails and no external changes are brought about (though it will still internally be a mind flayer and need to eat brains) in these cases the new mind flayer is used as an infiltrator for obvious reasons. Even rarer, to the point where it&#039;s practically considered an urban legend is the opposite, where the host undergoes the full transformation, but their original mind remains intact and in control of their newfound powers. Mind flayers are scared shitless of these creatures, referred to collectively as The Adversary. Not only are they perfectly capable of blending in flawlessly with mind flayer society, they are almost certainly in the vengeance-seeking mindset, and in the perfect position to bring it all crashing down on their tormentor&#039;s heads.&lt;br /&gt;
&lt;br /&gt;
When the process is complete, no form of magic or psionics, excluding wish and reincarnate and true resurrection, can bring back the victim, but even then the mind flayer will still be alive. Aside from that, nothing can reverse the effects; there is no way to bring back the original host, so he/she/they is for all intents and purposes, dead forever. Though the newborn mind flayer will be physically mature, it will take some time to mentally mature (though its community will be more than willing to assist it in this manner).&lt;br /&gt;
&lt;br /&gt;
If the host is any species besides a human, the result is a half-mindflayer, whose template can be found in the Fiend Folio. Special cases are present though; placing a mind flayer tadpole into a beholder results in a mind witness (essentially replace four of the eyestalks with large thick tentacles and the rays of doom with psionics), a docile creature whose main role is to facilitate telepathic communications. A Mind Witness will look for another telepathic being to serve if the illithids it works for die. Placing it within a true dragon results in the unspeakably powerful gribbly horror that is the Brainstealer Dragon, whose psychic might is only surpassed by the Elder Brain. Put it in a Roper and you get the Urophion, a creature with a genius level intellect whose talents are wasted on sentry duty due to racism (but with their slow, slow, slow move speed they can&#039;t do much of anything else). Implanting one in a [[Svirfneblin]] usually kills both the tadpole and its host, but if it survives the result is a mozgriken, a small shapechanging creature with no mouth and only three tentacles, a trait that forces them to feed only on brain fluids and earns them no small amount of abuse from true illithids. The tadpoles typically placed within lizardfolk are more bellicose than their kin, and form the Tzakand- creatures similar to lizardfolk save for the two acid-spitting tentacles emerging from their heads that become fanatically loyal to the first illithid they see. If a tadpole is placed into a [[Chuul]], the tadpole dies, but the Chuul is changed into a creature called an uchuulon, or a slime chuul, which is like a chuul, but slimier.&lt;br /&gt;
&lt;br /&gt;
If a tadpole is not placed into a host and is placed in the wild (which normally happens only in spawning pools whose Elder Brain is dead, as it eats all tadpoles that do not undergo ceremorphosis), it will eventually eat and grow into a gigantic fucking psychic worm of doom called the Neothelid (think the dune sand worm, only quite a bit smaller and with tentacles and head asploding psychic powers) with only minimal sentience- that is, unless it eats a sentient creature. Regular Mind Flayers consider it highly taboo to speak about Neothelids (probably because Neothelids remind the Illithids too much of their &amp;quot;natural&amp;quot; state which their progeny would devolve into, were it not for the availability of suitable hosts their tadpoles could Ceremorph), and to actually create one is outright forbidden. Oddly, Neothelids are &#039;&#039;not&#039;&#039; considered Product Identity by Wizards of the Coast, possibly because &amp;quot;giant slimy worm that spits acid and shoots mind bullets&amp;quot; would not have been copyrightable.&lt;br /&gt;
&lt;br /&gt;
One out of a hundred or so tadpoles will take twice as long to become ready for Ceremorphosis. These tadpoles will create Ulitharids when implanted into a host. Ulitharids are large sized and have two extra long tentacles and much more powerful psionic abilities. They also live for a lot longer than normal mind flayers. Sadly, the only statistics for Ulitharids are for Ulitharid Tadpole-Human combinations, which is a disappointment since an Ulitharid Brainstealer Dragon would have been fuck-awesome.&lt;br /&gt;
&lt;br /&gt;
Elder brains are created via a process that varies from edition to edition (in those editions that elaborate on the process at all, that is). In some editions all ulitharids that survive long enough eventually morph into one. In others it happens when a bunch of deceased mind flayer brains are dumped into a single pool filled with a briny solution; these brains will merge and eventually become alive and turn into a CR 25 [[TPK]]ing horror. There is also an idea that elder brains were created by the Illithid god Ilsensine, who performed ceremorphosis on some lesser gods or demigods. One of them, called the &amp;quot;Illithid God-Brain,&amp;quot; is even trapped on [[Ravenloft]] and rules over an Illithid colony named Bluetspur, with the official backstory left open as to why one of these alien monstrousities would ever earn the place of a [[Darklord]] on that benighted plane, save that it must have done something atrocious even by Illithid standards.&lt;br /&gt;
&lt;br /&gt;
A rare few Illithids who end up mastering actual arcane magic instead of psionics opt to become [[Lich|Liches]], named [[Alhoon]]s or Illithiliches, since Elder Brains can&#039;t absorb magical abilities from the brain of an Illithid mage and magical talent (unless it&#039;s that of a Cleric to Ilsenine, see below) is looked down on in Illithid society. These squid-faced liches are extremely dangerous examples of psionic undead and can still rip your brain from your skull despite having no need to consume brains after the transition to undeath, with no explanation being given for how they still continue to secrete the biocorrosive slime needed to soften the flesh and bone of the skull to allow for easy extraction of living brains while undead (and thus having no metabolism to speak of).&lt;br /&gt;
&lt;br /&gt;
Even more rare than Alhoons are Illithid [[Vampire|vampires]], who are created by unknown means. Unlike Alhoons, Ilithid vampires still need to consume brains to survive, plus retain the thirst for blood that vampires are cursed with. The process that turns them into vampires also affects their brains, as the majority of their intellect is replaced with feral instincts and a savage cunning streak.&lt;br /&gt;
&lt;br /&gt;
==Illithid Society==&lt;br /&gt;
[[File:Elder Brain 5e.png|thumb|right|300px|An elder brain in his pimped-out floating vat]]&lt;br /&gt;
Illithids function as a hive mind, serving the Elder Brain. Other than maintaining the Elder Brain, the day-to-day duties of the average illithid consist of evil science and making cheeky wood burnings. The purpose of these wood burnings is an inextricable mystery, as they seem to disappear shortly after their completion. They can make Brain Golems out of buds from said queen-like Elder Brain, which are exactly what they sound like and exactly as retarded as you would think. Even the Illithids and the Elder Brain itself know how impractical this can be, and would prefer to use any other type of golem instead. The Illithids live for the fact that after they die, their brains, and thus their minds, will be merged with the Elder Brain after death. This is, of course, complete and utter bullshit, as the Elder Brain just eats their knowledge and discards everything else (although pretty much nobody in-universe aside from the elder brains themselves is aware of this). Elder Brains discourage studying magic too much because Elder Brains can&#039;t eat a mind flayer&#039;s magical abilities, though they can eat a mind flayer&#039;s knowledge of psionics (if it ever took levels in Psion, Erudite, Wilder, or what have you.) Below the Elder Brain on the mind flayer hierarchy are the Brainstealer Dragons (very rare because it&#039;s notoriously difficult to restrain a true dragon) and the Ulitharids.&lt;br /&gt;
&lt;br /&gt;
The mind flayers have one deity they pay respects to in Illsensine, who did not create them. Perhaps to make up for the fact that Illsensine is the only Mind Flayer God, Illsensine is a very powerful rank 20 greater deity who omnoms the knowledge of everyone the instant they die. The Mind Flayers don&#039;t exactly worship Illsensine per se, they just respect it for its great knowledge, and Illsensine returns the favor by considering Mind Flayers to be the only worthy species in the multiverse. This is not to say that there are no Mind Flayer clerics to Illsensine, because said clerics of Illsensine do indeed exist, but their numbers are rather small relative to say the number of Dwarven clerics of Moradin, however; Mind Flayer communities have an exception to their rule of &amp;quot;don&#039;t study magic too much&amp;quot; for the Clerics of Illsensine, and in fact greatly respect these clerics and leave them to their business.&lt;br /&gt;
&lt;br /&gt;
The mind flayers used to have another god called Maanzecorian, but Tenebrous (actually Orcus, it&#039;s a long story) used the last word on him, so his head asploded.&lt;br /&gt;
&lt;br /&gt;
Some illithids spend their time finding ways to put out the sun, because they hate that bright light shit. Unfortunately for them, putting out a 1,392,000+ kilometer ball of ungodly hot hydrogen and helium is nigh on impossible (unless your name is [[Elder Evils#Father Llymic|Father Llymic]].) Most other Illithids think that these illithids are wasting their time when it&#039;s common knowledge that all they have to do is wait many, many billions of years for the sun to eventually puff up and die. And it goes without saying putting out the sun would indirectly eliminate their food source as well.&lt;br /&gt;
&lt;br /&gt;
Some mind flayers went to the [[Far Realm]] and apparently encountered something called Thoon. However, the exact nature of Thoon is unknown even to the mind flayers themselves, so whether Thoon is a god, an aberration, a philosophy, or something else entirely is open to interpretation. In any case, the mind flayers&#039; encounter with Thoon changed them completely, so they&#039;re a lot more irrational and unpredictable (NE instead of LE), they make use of a lot of really weird constructs and altered humanoids (and a variant of the mind flayer that trades the ability to control minds for ninja powers), and for some fucking insane reason a CR 25 Elder brain came back as a CR 15 entity that&#039;s totally batshit insane. Oh, and they also seek to gather [[Psion|quintessence]] for some reason.&lt;br /&gt;
&lt;br /&gt;
===Creeds===&lt;br /&gt;
Illithid communities are governed by a group of representatives called an Elder Concord, while the Elder Brain acts like the president.  These representatives come from the various creeds or factions of illithid culture.  Each creed has different beliefs about the best path towards taking over the universe.  The symbols of each creeds are squares containing six horizontal bars that are either solid or split in two.&lt;br /&gt;
* The Creatives devote themselves to advancing illithid society though scientific and psionic research and invention.&lt;br /&gt;
* The Awaiters believe in [[Just As Planned|long term planning]] and avoid making rash decisions.&lt;br /&gt;
* The Possessors think hording wealth and resources through trade with other races is the best path to power.&lt;br /&gt;
* The Tamers work to build up the illithid&#039;s military strength so they can dominate the universe through force.&lt;br /&gt;
* The Thorough Biters have a philosophy of learning through failure, making them more humble that most other illithids.&lt;br /&gt;
* The Nourishers promote the interest of maintaining the community&#039;s supply of thralls.&lt;br /&gt;
* The Abysmal feel that the best way to dominate other races is through the power of terror.&lt;br /&gt;
* The Influencers specialize in collecting intelligence and misleading their enemies through infiltration and spying.&lt;br /&gt;
* The Darkeners, the dudes who think they can find a way to extinguish suns.&lt;br /&gt;
* The Gatherers want to consolidate the illithid race into larger, more powerful communities instead of many small disparate ones.&lt;br /&gt;
* The Arisers say that illithids shouldn&#039;t stay in darkness and so they develop ways for them to work in daylight and make plans for conquering the surface.&lt;br /&gt;
* The Venerators are the worshipers of the illithid god [[Ilsensine]].&lt;br /&gt;
&lt;br /&gt;
== 3.5e stats ==&lt;br /&gt;
&lt;br /&gt;
Is this copyrighted? Who cares? It&#039;s not like anyone reads this site anyway.&lt;br /&gt;
&lt;br /&gt;
::— +2 Strength, +4 Dexterity, +2 Constitution, +8 Intelligence, +6 Wisdom, +6 Charisma.&lt;br /&gt;
::— A mind flayer’s base land speed is 30 feet.&lt;br /&gt;
::— Darkvision out to 60 feet.&lt;br /&gt;
::— Racial Hit Dice: A mind flayer begins with eight levels of aberration, which provide 8d8 Hit Dice, a base attack bonus of +6, and base saving throw bonuses of Fort +2, Ref +2, and Will +6.&lt;br /&gt;
::— Racial Skills: A mind flayer’s aberration levels give it skill points equal to 11 × (2 + Int modifier). Its class skills are Bluff, Concentration, Hide, Intimidate, Knowledge (any), Listen, Move Silently, and Spot.&lt;br /&gt;
::— Racial Feats: A mind flayer’s aberration levels give it three feats.&lt;br /&gt;
::— +3 natural armor bonus.&lt;br /&gt;
::— Natural Weapons: 4 tentacles (1d4).&lt;br /&gt;
::— Special Attacks: Mind blast, psionics, improved grab, extract.&lt;br /&gt;
::— Special Qualities: Spell resistance equal to 25 +class levels, telepathy 100 ft.&lt;br /&gt;
::— Automatic Languages: Common, Undercommon. Bonus Languages: Abyssal, Aquan, Draconic, Dwarven, Elven, Gnome, Infernal, Terran.&lt;br /&gt;
::— Favored Class: Wizard.&lt;br /&gt;
::— Level adjustment +7.&lt;br /&gt;
&lt;br /&gt;
==Monstergirls?==&lt;br /&gt;
[[File:Illitiddies.png|right|300px|thumb|With &amp;quot;assets&amp;quot; like those, who cares if she has an octopus for a head?]]&lt;br /&gt;
{{Monstergirls}}&lt;br /&gt;
&lt;br /&gt;
Now, you&#039;d see the face on these things and the how of their reproduction and figure that this has to be one species that can&#039;t get the [[monstergirls]] treatment? ...But then you realize that they have tentacles, and you suddenly remember that Japan exists. &amp;quot;Feminized&amp;quot; illithids, which are basically mind-flayers with boobs and often skimpily clad, occasionally pop up in monstergirl-related threads on /tg/, usually under the same joking context as the [[thri-kreen]]/[[xixchil]].&lt;br /&gt;
&lt;br /&gt;
More importantly than that, Mindflayers are one of the &amp;quot;Aberrant&amp;quot; monstergirls that show up in the [[Monster Girl Encyclopedia]]. Formally considered a relative of the [[scylla]], they take the form of tall, curvy, slime-dripping women with tentacles for hair and a Mortica Addams-like dress implied to actually be tentacle-legs.  It also (good taste) has an ultra-high collar. They are ultra-perverted hedonists, using their [[psionics]] to brainwash victims into playmates of their obscene lusts, and are reputated to eventually transform men they take as their lovers mentally and physically into grotesque, squid-like tentacle-beasts, which spend the rest of their lives fastened to the mindflayer&#039;s hips and shoving her genitals full of tentacle-penises.&lt;br /&gt;
&lt;br /&gt;
Later sources clarified that the man in question can freely transform back and forth between squid-form and human form, but that the mindflayers are uncharacteristically shy about public displays of affection when their lovers &#039;&#039;aren&#039;t&#039;&#039; tentacled, so this is only done in private.  And they usually use their mind-powers to help friends engage in emotionally-resonant roleplay when in societies with other monsters.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Aberration]]&lt;br /&gt;
* [[Githzerai]]&lt;br /&gt;
* [[Githyanki]]&lt;br /&gt;
* [[Far Realm]]&lt;br /&gt;
* [[Unified_Setting/Illithid]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Mind flayer 1e.jpg|1e&lt;br /&gt;
File:Mind Flayer MCv1.jpg|2e&lt;br /&gt;
File:Mind flayer 3e.jpg|3e&lt;br /&gt;
File:Mind flayer 4e.jpg|4e&lt;br /&gt;
File:Mind flayer 5e.jpg|5e&lt;br /&gt;
File:Mind Blast.jpg|The Illithid&#039;s Mind Blast power in use&lt;br /&gt;
File:Illithiad cover.jpg|The cover image of the Illithiad&lt;br /&gt;
File:Pirate illithid 5e.jpg|Yes, that is an [[awesome|Illithid space pirate captain]]. Yes, he is canon.&lt;br /&gt;
File:Illithid eating.jpg&lt;br /&gt;
File:Mindflayer skull.jpg&lt;br /&gt;
File:Nihiloor 5e.jpg|[[Intellect Devourer]]s are like dogs that can teleport into and eat the brains of your enemies.&lt;br /&gt;
File:Nautiloid 2e.jpg&lt;br /&gt;
File:Mind flayer funerary jar 3e.jpg&lt;br /&gt;
File:Mind flayer of Thoon 3e.jpg|Some Illithids would rather get swole&lt;br /&gt;
File:Illithid savant 3e.jpg&lt;br /&gt;
File:Illithid Body Tamer.jpg|Spiked tentacles!&lt;br /&gt;
File:Mindflayer nom.jpg&lt;br /&gt;
File:Underdark cover.jpg&lt;br /&gt;
Mind flayer Dragon 313.jpg&lt;br /&gt;
Illithid vampire MC Ravenloft.jpg|An illithid vampire&lt;br /&gt;
Illithid MC Ravenloft.jpg&lt;br /&gt;
Yaggol.jpg|A Yaggol&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeons &amp;amp; Dragons]][[Category:Monsters]]&lt;/div&gt;</summary>
		<author><name>2601:203:480:4C60:FC51:EE08:6C54:22E8</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Illithid&amp;diff=263221</id>
		<title>Illithid</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Illithid&amp;diff=263221"/>
		<updated>2020-09-16T04:47:39Z</updated>

		<summary type="html">&lt;p&gt;2601:203:480:4C60:FC51:EE08:6C54:22E8: /* Creeds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Illithid.jpg|thumb|right|Time to slurp brains]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Illithids&#039;&#039;&#039; (also called Mind Flayers) are cool, and by cool, I mean totally sweet. They look like tiny little, skinnier, wingless Cthulhus, wear black robes with high collars and eat brains. Plus they all have psionic powers and are so super-smart even their breakfast is [[JUST AS PLANNED]]! They would be totally [[Mary Sue]], except for the fact that they are so brain-damagingly evil it makes them awesome instead of lame. (There was one good one in the [[Book of Exalted Deeds]], but nobody gives a crap about her, so let&#039;s move on.) Their psionic version is much better than their Monster Manual version by virtue of increased versatility.  According to the book [[Lords of Madness]] they came from THE FUTURE.&lt;br /&gt;
&lt;br /&gt;
The Illithid is considered &amp;quot;Product Identity&amp;quot; by Wizards of the Coast and as such is not released under its [[Open Gaming License]]. However, &amp;quot;half-Cthulhu creeps&amp;quot; and &amp;quot;squidface brainsuckers&amp;quot; are totally okay, so go nuts.&lt;br /&gt;
&lt;br /&gt;
The illithid first appeared in the official newsletter of [[TSR]], The Strategic Review #1.  They then appeared in the Eldritch Wizardry supplement for Original Dungeons &amp;amp; Dragons.  Since then, they have have appeared the first [[Monster Manual]] of every edition.  In second edition they got a whole book to themselves called The Illithiad, and in 3.5 they got a chapter in [[Lords of Madness]].&lt;br /&gt;
&lt;br /&gt;
[[Dragonlance]] has a subrace of &amp;quot;degenerate&amp;quot; illithids, the Yaggol, who have become so stupid they lost all of their psionic powers except for Mind Blast. On the upside, they are much stronger, stand 7 feet tall, and have chameleon-like skin.&lt;br /&gt;
&lt;br /&gt;
==Illithid Physiology==&lt;br /&gt;
Illithids consist of... purple, mostly. Just brains and purple.&lt;br /&gt;
&lt;br /&gt;
Their alien physiology has stumped our crack (addict) biology team even after years of scientific scrutiny. It is thought that if we could crack the mystery of why these skinny creatures subsist on a diet of nothing but fat and calcium, we would be closer to... something.&lt;br /&gt;
&lt;br /&gt;
Look, just look up &amp;quot;aberrant&amp;quot; in the dictionary. We can&#039;t offer you much for the time being.&lt;br /&gt;
&lt;br /&gt;
In actuality, Illithid physiology is a moderately altered version of their host organism&#039;s body (see mating practices). The brain of the host is replaced by a tadpole thing, and the digestive tract is altered to aid in the consumption of brains and their psychic essence. And of course, they grow tentacles and Sarlaac mouths and lose all of their hair.&lt;br /&gt;
&lt;br /&gt;
Explained somewhat in the tome of darkness 3.5. The resulting creature is entirely conscious of its organs and body, as opposed to automatic. There is a tiny part of the creature&#039;s powerful mind constantly remembering to make sure the heart beats, and regulating digestion. Things like that. So they eat normally, and extract maximum nutrition from it. The method of creating an illithid destroys the brain, which includes all those hormone producing glands in the skull that keep a person healthy. This is why they need brains to keep their body from decaying. The memories and thoughts consumed are... well &amp;quot;flavor&amp;quot; to put it in the least disgusting way possible. These memories, thoughts, and emotions are just as necessary as the hormones contained within the brain for an illithid that consumes only the brains of unintelligent creatures or animals will regress into ravenous a beast, actually pretty similarly to the [[Kroot]].&lt;br /&gt;
&lt;br /&gt;
There is apparently a cult of illithid monks/clerics known as The THOON (yes all caps) who minmax their bodies as well as their minds. The elder brains hate them. They&#039;ve been out of circulation since 4e landed. But if you need a mastermind who can roundhouse kick the fighter through a wall after the party blitzes through his mooks, look no further.&lt;br /&gt;
&lt;br /&gt;
For the morbidly curious about what&#039;d happen if you ate an illithid&#039;s brain, according to 5e&#039;s Volo&#039;s Guide to Monsters, nothing good. Apparently, each bite into an illithid&#039;s brain releases an intense flood of memories that the illithid developed/consumed in its life, so strong it&#039;ll probably drive the typical consumer insane. As to how [[Elminster]] knows this, he refuses to explain.&lt;br /&gt;
&lt;br /&gt;
==Illithid Mating Practices==&lt;br /&gt;
[[File:Ceremorphosis drow 3e.jpg|thumb|right|300px|This drow is in for a Bad Time.]]&lt;br /&gt;
[[File:Tadpole entering host.png|thumb|left|300px|NO NO NO NO NO]]&lt;br /&gt;
This morbid fascination of yours is going to get you killed one of these days, you know that?&lt;br /&gt;
&lt;br /&gt;
Anyway, if you&#039;ve ever seen that Bruce Campbell movie &#039;&#039;Mindwarp,&#039;&#039; with those burrowing leech things, you&#039;ve got a pretty good grasp on what to expect. Consider this your warning.&lt;br /&gt;
&lt;br /&gt;
Twice in an illithid&#039;s life, it will go to the pool containing the Mind Flayer community&#039;s Elder Brain (though any briny pool will do), and literally vomit a huge amount of tadpoles out of their mouth (they&#039;re asexual like that.) These tadpoles will be nurtured (though the elder brain will eat some of the tadpoles, who themselves engage in cannibalism) over the course of ten years (20 for ulitharids) and once they are ready, they are taken from their pool to undergo Ceremorphosis.&lt;br /&gt;
&lt;br /&gt;
An unlucky creature will be restrained as the Tadpole is brought to it, the Mind flayer carrying the tadpole will place it within the most direct route to the brain (typically the ear or nose) and the tadpole will quickly burrow its way through the skull and into the brain where it will devour the host organism&#039;s brain over the course of a week as it alters the host with mind flayer traits. Very, very rarely this process partially fails and no external changes are brought about (though it will still internally be a mind flayer and need to eat brains) in these cases the new mind flayer is used as an infiltrator for obvious reasons. Even rarer, to the point where it&#039;s practically considered an urban legend is the opposite, where the host undergoes the full transformation, but their original mind remains intact and in control of their newfound powers. Mind flayers are scared shitless of these creatures, referred to collectively as The Adversary. Not only are they perfectly capable of blending in flawlessly with mind flayer society, they are almost certainly in the vengeance-seeking mindset, and in the perfect position to bring it all crashing down on their tormentor&#039;s heads.&lt;br /&gt;
&lt;br /&gt;
When the process is complete, no form of magic or psionics, excluding wish and reincarnate and true resurrection, can bring back the victim, but even then the mind flayer will still be alive. Aside from that, nothing can reverse the effects; there is no way to bring back the original host, so he/she/they is for all intents and purposes, dead forever. Though the newborn mind flayer will be physically mature, it will take some time to mentally mature (though its community will be more than willing to assist it in this manner).&lt;br /&gt;
&lt;br /&gt;
If the host is any species besides a human, the result is a half-mindflayer, whose template can be found in the Fiend Folio. Special cases are present though; placing a mind flayer tadpole into a beholder results in a mind witness (essentially replace four of the eyestalks with large thick tentacles and the rays of doom with psionics), a docile creature whose main role is to facilitate telepathic communications. A Mind Witness will look for another telepathic being to serve if the illithids it works for die. Placing it within a true dragon results in the unspeakably powerful gribbly horror that is the Brainstealer Dragon, whose psychic might is only surpassed by the Elder Brain. Put it in a Roper and you get the Urophion, a creature with a genius level intellect whose talents are wasted on sentry duty due to racism (but with their slow, slow, slow move speed they can&#039;t do much of anything else). Implanting one in a [[Svirfneblin]] usually kills both the tadpole and its host, but if it survives the result is a mozgriken, a small shapechanging creature with no mouth and only three tentacles, a trait that forces them to feed only on brain fluids and earns them no small amount of abuse from true illithids. The tadpoles typically placed within lizardfolk are more bellicose than their kin, and form the Tzakand- creatures similar to lizardfolk save for the two acid-spitting tentacles emerging from their heads that become fanatically loyal to the first illithid they see. If a tadpole is placed into a [[Chuul]], the tadpole dies, but the Chuul is changed into a creature called an uchuulon, or a slime chuul, which is like a chuul, but slimier.&lt;br /&gt;
&lt;br /&gt;
If a tadpole is not placed into a host and is placed in the wild (which normally happens only in spawning pools whose Elder Brain is dead, as it eats all tadpoles that do not undergo ceremorphosis), it will eventually eat and grow into a gigantic fucking psychic worm of doom called the Neothelid (think the dune sand worm, only quite a bit smaller and with tentacles and head asploding psychic powers) with only minimal sentience- that is, unless it eats a sentient creature. Regular Mind Flayers consider it highly taboo to speak about Neothelids (probably because Neothelids remind the Illithids too much of their &amp;quot;natural&amp;quot; state which their progeny would devolve into, were it not for the availability of suitable hosts their tadpoles could Ceremorph), and to actually create one is outright forbidden. Oddly, Neothelids are &#039;&#039;not&#039;&#039; considered Product Identity by Wizards of the Coast, possibly because &amp;quot;giant slimy worm that spits acid and shoots mind bullets&amp;quot; would not have been copyrightable.&lt;br /&gt;
&lt;br /&gt;
One out of a hundred or so tadpoles will take twice as long to become ready for Ceremorphosis. These tadpoles will create Ulitharids when implanted into a host. Ulitharids are large sized and have two extra long tentacles and much more powerful psionic abilities. They also live for a lot longer than normal mind flayers. Sadly, the only statistics for Ulitharids are for Ulitharid Tadpole-Human combinations, which is a disappointment since an Ulitharid Brainstealer Dragon would have been fuck-awesome.&lt;br /&gt;
&lt;br /&gt;
Elder brains are created via a process that varies from edition to edition (in those editions that elaborate on the process at all, that is). In some editions all ulitharids that survive long enough eventually morph into one. In others it happens when a bunch of deceased mind flayer brains are dumped into a single pool filled with a briny solution; these brains will merge and eventually become alive and turn into a CR 25 [[TPK]]ing horror. There is also an idea that elder brains were created by the Illithid god Ilsensine, who performed ceremorphosis on some lesser gods or demigods. One of them, called the &amp;quot;Illithid God-Brain,&amp;quot; is even trapped on [[Ravenloft]] and rules over an Illithid colony named Bluetspur, with the official backstory left open as to why one of these alien monstrousities would ever earn the place of a [[Darklord]] on that benighted plane, save that it must have done something atrocious even by Illithid standards.&lt;br /&gt;
&lt;br /&gt;
A rare few Illithids who end up mastering actual arcane magic instead of psionics opt to become [[Lich|Liches]], named [[Alhoon]]s or Illithiliches, since Elder Brains can&#039;t absorb magical abilities from the brain of an Illithid mage and magical talent (unless it&#039;s that of a Cleric to Ilsenine, see below) is looked down on in Illithid society. These squid-faced liches are extremely dangerous examples of psionic undead and can still rip your brain from your skull despite having no need to consume brains after the transition to undeath, with no explanation being given for how they still continue to secrete the biocorrosive slime needed to soften the flesh and bone of the skull to allow for easy extraction of living brains while undead (and thus having no metabolism to speak of).&lt;br /&gt;
&lt;br /&gt;
Even more rare than Alhoons are Illithid [[Vampire|vampires]], who are created by unknown means. Unlike Alhoons, Ilithid vampires still need to consume brains to survive, plus retain the thirst for blood that vampires are cursed with. The process that turns them into vampires also affects their brains, as the majority of their intellect is replaced with feral instincts and a savage cunning streak.&lt;br /&gt;
&lt;br /&gt;
==Illithid Society==&lt;br /&gt;
[[File:Elder Brain 5e.png|thumb|right|300px|An elder brain in his pimped-out floating vat]]&lt;br /&gt;
Illithids function as a hive mind, serving the Elder Brain. Other than maintaining the Elder Brain, the day-to-day duties of the average illithid consist of evil science and making cheeky wood burnings. The purpose of these wood burnings is an inextricable mystery, as they seem to disappear shortly after their completion. They can make Brain Golems out of buds from said queen-like Elder Brain, which are exactly what they sound like and exactly as retarded as you would think. Even the Illithids and the Elder Brain itself know how impractical this can be, and would prefer to use any other type of golem instead. The Illithids live for the fact that after they die, their brains, and thus their minds, will be merged with the Elder Brain after death. This is, of course, complete and utter bullshit, as the Elder Brain just eats their knowledge and discards everything else (although pretty much nobody in-universe aside from the elder brains themselves is aware of this). Elder Brains discourage studying magic too much because Elder Brains can&#039;t eat a mind flayer&#039;s magical abilities, though they can eat a mind flayer&#039;s knowledge of psionics (if it ever took levels in Psion, Erudite, Wilder, or what have you.) Below the Elder Brain on the mind flayer hierarchy are the Brainstealer Dragons (very rare because it&#039;s notoriously difficult to restrain a true dragon) and the Ulitharids.&lt;br /&gt;
&lt;br /&gt;
The mind flayers have one deity they pay respects to in Illsensine, who did not create them. Perhaps to make up for the fact that Illsensine is the only Mind Flayer God, Illsensine is a very powerful rank 20 greater deity who omnoms the knowledge of everyone the instant they die. The Mind Flayers don&#039;t exactly worship Illsensine per se, they just respect it for its great knowledge, and Illsensine returns the favor by considering Mind Flayers to be the only worthy species in the multiverse. This is not to say that there are no Mind Flayer clerics to Illsensine, because said clerics of Illsensine do indeed exist, but their numbers are rather small relative to say the number of Dwarven clerics of Moradin, however; Mind Flayer communities have an exception to their rule of &amp;quot;don&#039;t study magic too much&amp;quot; for the Clerics of Illsensine, and in fact greatly respect these clerics and leave them to their business.&lt;br /&gt;
&lt;br /&gt;
The mind flayers used to have another god called Maanzecorian, but Tenebrous (actually Orcus, it&#039;s a long story) used the last word on him, so his head asploded.&lt;br /&gt;
&lt;br /&gt;
Some illithids spend their time finding ways to put out the sun, because they hate that bright light shit. Unfortunately for them, putting out a 1,392,000+ kilometer ball of ungodly hot hydrogen and helium is nigh on impossible (unless your name is [[Elder Evils#Father Llymic|Father Llymic]].) Most other Illithids think that these illithids are wasting their time when it&#039;s common knowledge that all they have to do is wait many, many billions of years for the sun to eventually puff up and die. And it goes without saying putting out the sun would indirectly eliminate their food source as well.&lt;br /&gt;
&lt;br /&gt;
Some mind flayers went to the [[Far Realm]] and apparently encountered something called Thoon. However, the exact nature of Thoon is unknown even to the mind flayers themselves, so whether Thoon is a god, an aberration, a philosophy, or something else entirely is open to interpretation. In any case, the mind flayers&#039; encounter with Thoon changed them completely, so they&#039;re a lot more irrational and unpredictable (NE instead of LE), they make use of a lot of really weird constructs and altered humanoids (and a variant of the mind flayer that trades the ability to control minds for ninja powers), and for some fucking insane reason a CR 25 Elder brain came back as a CR 15 entity that&#039;s totally batshit insane. Oh, and they also seek to gather [[Psion|quintessence]] for some reason.&lt;br /&gt;
&lt;br /&gt;
===Creeds===&lt;br /&gt;
Illithid communities are governed by a group of representatives called an Elder Concord, while the Elder Brain acts like the president.  These representatives come from the various creeds or factions of illithid culture.  Each creed has different beliefs about the best path towards taking over the universe.  The symbols of each creeds are squares containing six horizontal bars that are either solid or split in two.&lt;br /&gt;
* The Creatives devote themselves to advancing illithid society though scientific and psionic research and invention.&lt;br /&gt;
* The Awaiters believe in [[JustAsPlanned|long term planning]] and avoid making rash decisions.&lt;br /&gt;
* The Possessors think hording wealth and resources through trade with other races is the best path to power.&lt;br /&gt;
* The Tamers work to build up the illithid&#039;s military strength so they can dominate the universe through force.&lt;br /&gt;
* The Thorough Biters have a philosophy of learning through failure, making them more humble that most other illithids.&lt;br /&gt;
* The Nourishers promote the interest of maintaining the community&#039;s supply of thralls.&lt;br /&gt;
* The Abysmal feel that the best way to dominate other races is through the power of terror.&lt;br /&gt;
* The Influencers specialize in collecting intelligence and misleading their enemies through infiltration and spying.&lt;br /&gt;
* The Darkeners, the dudes who think they can find a way to extinguish suns.&lt;br /&gt;
* The Gatherers want to consolidate the illithid race into larger, more powerful communities instead of many small disparate ones.&lt;br /&gt;
* The Arisers say that illithids shouldn&#039;t stay in darkness and so they develop ways for them to work in daylight and make plans for conquering the surface.&lt;br /&gt;
* The Venerators are the worshipers of the illithid god [[Ilsensine]].&lt;br /&gt;
&lt;br /&gt;
== 3.5e stats ==&lt;br /&gt;
&lt;br /&gt;
Is this copyrighted? Who cares? It&#039;s not like anyone reads this site anyway.&lt;br /&gt;
&lt;br /&gt;
::— +2 Strength, +4 Dexterity, +2 Constitution, +8 Intelligence, +6 Wisdom, +6 Charisma.&lt;br /&gt;
::— A mind flayer’s base land speed is 30 feet.&lt;br /&gt;
::— Darkvision out to 60 feet.&lt;br /&gt;
::— Racial Hit Dice: A mind flayer begins with eight levels of aberration, which provide 8d8 Hit Dice, a base attack bonus of +6, and base saving throw bonuses of Fort +2, Ref +2, and Will +6.&lt;br /&gt;
::— Racial Skills: A mind flayer’s aberration levels give it skill points equal to 11 × (2 + Int modifier). Its class skills are Bluff, Concentration, Hide, Intimidate, Knowledge (any), Listen, Move Silently, and Spot.&lt;br /&gt;
::— Racial Feats: A mind flayer’s aberration levels give it three feats.&lt;br /&gt;
::— +3 natural armor bonus.&lt;br /&gt;
::— Natural Weapons: 4 tentacles (1d4).&lt;br /&gt;
::— Special Attacks: Mind blast, psionics, improved grab, extract.&lt;br /&gt;
::— Special Qualities: Spell resistance equal to 25 +class levels, telepathy 100 ft.&lt;br /&gt;
::— Automatic Languages: Common, Undercommon. Bonus Languages: Abyssal, Aquan, Draconic, Dwarven, Elven, Gnome, Infernal, Terran.&lt;br /&gt;
::— Favored Class: Wizard.&lt;br /&gt;
::— Level adjustment +7.&lt;br /&gt;
&lt;br /&gt;
==Monstergirls?==&lt;br /&gt;
[[File:Illitiddies.png|right|300px|thumb|With &amp;quot;assets&amp;quot; like those, who cares if she has an octopus for a head?]]&lt;br /&gt;
{{Monstergirls}}&lt;br /&gt;
&lt;br /&gt;
Now, you&#039;d see the face on these things and the how of their reproduction and figure that this has to be one species that can&#039;t get the [[monstergirls]] treatment? ...But then you realize that they have tentacles, and you suddenly remember that Japan exists. &amp;quot;Feminized&amp;quot; illithids, which are basically mind-flayers with boobs and often skimpily clad, occasionally pop up in monstergirl-related threads on /tg/, usually under the same joking context as the [[thri-kreen]]/[[xixchil]].&lt;br /&gt;
&lt;br /&gt;
More importantly than that, Mindflayers are one of the &amp;quot;Aberrant&amp;quot; monstergirls that show up in the [[Monster Girl Encyclopedia]]. Formally considered a relative of the [[scylla]], they take the form of tall, curvy, slime-dripping women with tentacles for hair and a Mortica Addams-like dress implied to actually be tentacle-legs.  It also (good taste) has an ultra-high collar. They are ultra-perverted hedonists, using their [[psionics]] to brainwash victims into playmates of their obscene lusts, and are reputated to eventually transform men they take as their lovers mentally and physically into grotesque, squid-like tentacle-beasts, which spend the rest of their lives fastened to the mindflayer&#039;s hips and shoving her genitals full of tentacle-penises.&lt;br /&gt;
&lt;br /&gt;
Later sources clarified that the man in question can freely transform back and forth between squid-form and human form, but that the mindflayers are uncharacteristically shy about public displays of affection when their lovers &#039;&#039;aren&#039;t&#039;&#039; tentacled, so this is only done in private.  And they usually use their mind-powers to help friends engage in emotionally-resonant roleplay when in societies with other monsters.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Aberration]]&lt;br /&gt;
* [[Githzerai]]&lt;br /&gt;
* [[Githyanki]]&lt;br /&gt;
* [[Far Realm]]&lt;br /&gt;
* [[Unified_Setting/Illithid]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Mind flayer 1e.jpg|1e&lt;br /&gt;
File:Mind Flayer MCv1.jpg|2e&lt;br /&gt;
File:Mind flayer 3e.jpg|3e&lt;br /&gt;
File:Mind flayer 4e.jpg|4e&lt;br /&gt;
File:Mind flayer 5e.jpg|5e&lt;br /&gt;
File:Mind Blast.jpg|The Illithid&#039;s Mind Blast power in use&lt;br /&gt;
File:Illithiad cover.jpg|The cover image of the Illithiad&lt;br /&gt;
File:Pirate illithid 5e.jpg|Yes, that is an [[awesome|Illithid space pirate captain]]. Yes, he is canon.&lt;br /&gt;
File:Illithid eating.jpg&lt;br /&gt;
File:Mindflayer skull.jpg&lt;br /&gt;
File:Nihiloor 5e.jpg|[[Intellect Devourer]]s are like dogs that can teleport into and eat the brains of your enemies.&lt;br /&gt;
File:Nautiloid 2e.jpg&lt;br /&gt;
File:Mind flayer funerary jar 3e.jpg&lt;br /&gt;
File:Mind flayer of Thoon 3e.jpg|Some Illithids would rather get swole&lt;br /&gt;
File:Illithid savant 3e.jpg&lt;br /&gt;
File:Illithid Body Tamer.jpg|Spiked tentacles!&lt;br /&gt;
File:Mindflayer nom.jpg&lt;br /&gt;
File:Underdark cover.jpg&lt;br /&gt;
Mind flayer Dragon 313.jpg&lt;br /&gt;
Illithid vampire MC Ravenloft.jpg|An illithid vampire&lt;br /&gt;
Illithid MC Ravenloft.jpg&lt;br /&gt;
Yaggol.jpg|A Yaggol&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeons &amp;amp; Dragons]][[Category:Monsters]]&lt;/div&gt;</summary>
		<author><name>2601:203:480:4C60:FC51:EE08:6C54:22E8</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Illithid&amp;diff=263220</id>
		<title>Illithid</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Illithid&amp;diff=263220"/>
		<updated>2020-09-16T04:47:23Z</updated>

		<summary type="html">&lt;p&gt;2601:203:480:4C60:FC51:EE08:6C54:22E8: /* Illithid Society */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Illithid.jpg|thumb|right|Time to slurp brains]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Illithids&#039;&#039;&#039; (also called Mind Flayers) are cool, and by cool, I mean totally sweet. They look like tiny little, skinnier, wingless Cthulhus, wear black robes with high collars and eat brains. Plus they all have psionic powers and are so super-smart even their breakfast is [[JUST AS PLANNED]]! They would be totally [[Mary Sue]], except for the fact that they are so brain-damagingly evil it makes them awesome instead of lame. (There was one good one in the [[Book of Exalted Deeds]], but nobody gives a crap about her, so let&#039;s move on.) Their psionic version is much better than their Monster Manual version by virtue of increased versatility.  According to the book [[Lords of Madness]] they came from THE FUTURE.&lt;br /&gt;
&lt;br /&gt;
The Illithid is considered &amp;quot;Product Identity&amp;quot; by Wizards of the Coast and as such is not released under its [[Open Gaming License]]. However, &amp;quot;half-Cthulhu creeps&amp;quot; and &amp;quot;squidface brainsuckers&amp;quot; are totally okay, so go nuts.&lt;br /&gt;
&lt;br /&gt;
The illithid first appeared in the official newsletter of [[TSR]], The Strategic Review #1.  They then appeared in the Eldritch Wizardry supplement for Original Dungeons &amp;amp; Dragons.  Since then, they have have appeared the first [[Monster Manual]] of every edition.  In second edition they got a whole book to themselves called The Illithiad, and in 3.5 they got a chapter in [[Lords of Madness]].&lt;br /&gt;
&lt;br /&gt;
[[Dragonlance]] has a subrace of &amp;quot;degenerate&amp;quot; illithids, the Yaggol, who have become so stupid they lost all of their psionic powers except for Mind Blast. On the upside, they are much stronger, stand 7 feet tall, and have chameleon-like skin.&lt;br /&gt;
&lt;br /&gt;
==Illithid Physiology==&lt;br /&gt;
Illithids consist of... purple, mostly. Just brains and purple.&lt;br /&gt;
&lt;br /&gt;
Their alien physiology has stumped our crack (addict) biology team even after years of scientific scrutiny. It is thought that if we could crack the mystery of why these skinny creatures subsist on a diet of nothing but fat and calcium, we would be closer to... something.&lt;br /&gt;
&lt;br /&gt;
Look, just look up &amp;quot;aberrant&amp;quot; in the dictionary. We can&#039;t offer you much for the time being.&lt;br /&gt;
&lt;br /&gt;
In actuality, Illithid physiology is a moderately altered version of their host organism&#039;s body (see mating practices). The brain of the host is replaced by a tadpole thing, and the digestive tract is altered to aid in the consumption of brains and their psychic essence. And of course, they grow tentacles and Sarlaac mouths and lose all of their hair.&lt;br /&gt;
&lt;br /&gt;
Explained somewhat in the tome of darkness 3.5. The resulting creature is entirely conscious of its organs and body, as opposed to automatic. There is a tiny part of the creature&#039;s powerful mind constantly remembering to make sure the heart beats, and regulating digestion. Things like that. So they eat normally, and extract maximum nutrition from it. The method of creating an illithid destroys the brain, which includes all those hormone producing glands in the skull that keep a person healthy. This is why they need brains to keep their body from decaying. The memories and thoughts consumed are... well &amp;quot;flavor&amp;quot; to put it in the least disgusting way possible. These memories, thoughts, and emotions are just as necessary as the hormones contained within the brain for an illithid that consumes only the brains of unintelligent creatures or animals will regress into ravenous a beast, actually pretty similarly to the [[Kroot]].&lt;br /&gt;
&lt;br /&gt;
There is apparently a cult of illithid monks/clerics known as The THOON (yes all caps) who minmax their bodies as well as their minds. The elder brains hate them. They&#039;ve been out of circulation since 4e landed. But if you need a mastermind who can roundhouse kick the fighter through a wall after the party blitzes through his mooks, look no further.&lt;br /&gt;
&lt;br /&gt;
For the morbidly curious about what&#039;d happen if you ate an illithid&#039;s brain, according to 5e&#039;s Volo&#039;s Guide to Monsters, nothing good. Apparently, each bite into an illithid&#039;s brain releases an intense flood of memories that the illithid developed/consumed in its life, so strong it&#039;ll probably drive the typical consumer insane. As to how [[Elminster]] knows this, he refuses to explain.&lt;br /&gt;
&lt;br /&gt;
==Illithid Mating Practices==&lt;br /&gt;
[[File:Ceremorphosis drow 3e.jpg|thumb|right|300px|This drow is in for a Bad Time.]]&lt;br /&gt;
[[File:Tadpole entering host.png|thumb|left|300px|NO NO NO NO NO]]&lt;br /&gt;
This morbid fascination of yours is going to get you killed one of these days, you know that?&lt;br /&gt;
&lt;br /&gt;
Anyway, if you&#039;ve ever seen that Bruce Campbell movie &#039;&#039;Mindwarp,&#039;&#039; with those burrowing leech things, you&#039;ve got a pretty good grasp on what to expect. Consider this your warning.&lt;br /&gt;
&lt;br /&gt;
Twice in an illithid&#039;s life, it will go to the pool containing the Mind Flayer community&#039;s Elder Brain (though any briny pool will do), and literally vomit a huge amount of tadpoles out of their mouth (they&#039;re asexual like that.) These tadpoles will be nurtured (though the elder brain will eat some of the tadpoles, who themselves engage in cannibalism) over the course of ten years (20 for ulitharids) and once they are ready, they are taken from their pool to undergo Ceremorphosis.&lt;br /&gt;
&lt;br /&gt;
An unlucky creature will be restrained as the Tadpole is brought to it, the Mind flayer carrying the tadpole will place it within the most direct route to the brain (typically the ear or nose) and the tadpole will quickly burrow its way through the skull and into the brain where it will devour the host organism&#039;s brain over the course of a week as it alters the host with mind flayer traits. Very, very rarely this process partially fails and no external changes are brought about (though it will still internally be a mind flayer and need to eat brains) in these cases the new mind flayer is used as an infiltrator for obvious reasons. Even rarer, to the point where it&#039;s practically considered an urban legend is the opposite, where the host undergoes the full transformation, but their original mind remains intact and in control of their newfound powers. Mind flayers are scared shitless of these creatures, referred to collectively as The Adversary. Not only are they perfectly capable of blending in flawlessly with mind flayer society, they are almost certainly in the vengeance-seeking mindset, and in the perfect position to bring it all crashing down on their tormentor&#039;s heads.&lt;br /&gt;
&lt;br /&gt;
When the process is complete, no form of magic or psionics, excluding wish and reincarnate and true resurrection, can bring back the victim, but even then the mind flayer will still be alive. Aside from that, nothing can reverse the effects; there is no way to bring back the original host, so he/she/they is for all intents and purposes, dead forever. Though the newborn mind flayer will be physically mature, it will take some time to mentally mature (though its community will be more than willing to assist it in this manner).&lt;br /&gt;
&lt;br /&gt;
If the host is any species besides a human, the result is a half-mindflayer, whose template can be found in the Fiend Folio. Special cases are present though; placing a mind flayer tadpole into a beholder results in a mind witness (essentially replace four of the eyestalks with large thick tentacles and the rays of doom with psionics), a docile creature whose main role is to facilitate telepathic communications. A Mind Witness will look for another telepathic being to serve if the illithids it works for die. Placing it within a true dragon results in the unspeakably powerful gribbly horror that is the Brainstealer Dragon, whose psychic might is only surpassed by the Elder Brain. Put it in a Roper and you get the Urophion, a creature with a genius level intellect whose talents are wasted on sentry duty due to racism (but with their slow, slow, slow move speed they can&#039;t do much of anything else). Implanting one in a [[Svirfneblin]] usually kills both the tadpole and its host, but if it survives the result is a mozgriken, a small shapechanging creature with no mouth and only three tentacles, a trait that forces them to feed only on brain fluids and earns them no small amount of abuse from true illithids. The tadpoles typically placed within lizardfolk are more bellicose than their kin, and form the Tzakand- creatures similar to lizardfolk save for the two acid-spitting tentacles emerging from their heads that become fanatically loyal to the first illithid they see. If a tadpole is placed into a [[Chuul]], the tadpole dies, but the Chuul is changed into a creature called an uchuulon, or a slime chuul, which is like a chuul, but slimier.&lt;br /&gt;
&lt;br /&gt;
If a tadpole is not placed into a host and is placed in the wild (which normally happens only in spawning pools whose Elder Brain is dead, as it eats all tadpoles that do not undergo ceremorphosis), it will eventually eat and grow into a gigantic fucking psychic worm of doom called the Neothelid (think the dune sand worm, only quite a bit smaller and with tentacles and head asploding psychic powers) with only minimal sentience- that is, unless it eats a sentient creature. Regular Mind Flayers consider it highly taboo to speak about Neothelids (probably because Neothelids remind the Illithids too much of their &amp;quot;natural&amp;quot; state which their progeny would devolve into, were it not for the availability of suitable hosts their tadpoles could Ceremorph), and to actually create one is outright forbidden. Oddly, Neothelids are &#039;&#039;not&#039;&#039; considered Product Identity by Wizards of the Coast, possibly because &amp;quot;giant slimy worm that spits acid and shoots mind bullets&amp;quot; would not have been copyrightable.&lt;br /&gt;
&lt;br /&gt;
One out of a hundred or so tadpoles will take twice as long to become ready for Ceremorphosis. These tadpoles will create Ulitharids when implanted into a host. Ulitharids are large sized and have two extra long tentacles and much more powerful psionic abilities. They also live for a lot longer than normal mind flayers. Sadly, the only statistics for Ulitharids are for Ulitharid Tadpole-Human combinations, which is a disappointment since an Ulitharid Brainstealer Dragon would have been fuck-awesome.&lt;br /&gt;
&lt;br /&gt;
Elder brains are created via a process that varies from edition to edition (in those editions that elaborate on the process at all, that is). In some editions all ulitharids that survive long enough eventually morph into one. In others it happens when a bunch of deceased mind flayer brains are dumped into a single pool filled with a briny solution; these brains will merge and eventually become alive and turn into a CR 25 [[TPK]]ing horror. There is also an idea that elder brains were created by the Illithid god Ilsensine, who performed ceremorphosis on some lesser gods or demigods. One of them, called the &amp;quot;Illithid God-Brain,&amp;quot; is even trapped on [[Ravenloft]] and rules over an Illithid colony named Bluetspur, with the official backstory left open as to why one of these alien monstrousities would ever earn the place of a [[Darklord]] on that benighted plane, save that it must have done something atrocious even by Illithid standards.&lt;br /&gt;
&lt;br /&gt;
A rare few Illithids who end up mastering actual arcane magic instead of psionics opt to become [[Lich|Liches]], named [[Alhoon]]s or Illithiliches, since Elder Brains can&#039;t absorb magical abilities from the brain of an Illithid mage and magical talent (unless it&#039;s that of a Cleric to Ilsenine, see below) is looked down on in Illithid society. These squid-faced liches are extremely dangerous examples of psionic undead and can still rip your brain from your skull despite having no need to consume brains after the transition to undeath, with no explanation being given for how they still continue to secrete the biocorrosive slime needed to soften the flesh and bone of the skull to allow for easy extraction of living brains while undead (and thus having no metabolism to speak of).&lt;br /&gt;
&lt;br /&gt;
Even more rare than Alhoons are Illithid [[Vampire|vampires]], who are created by unknown means. Unlike Alhoons, Ilithid vampires still need to consume brains to survive, plus retain the thirst for blood that vampires are cursed with. The process that turns them into vampires also affects their brains, as the majority of their intellect is replaced with feral instincts and a savage cunning streak.&lt;br /&gt;
&lt;br /&gt;
==Illithid Society==&lt;br /&gt;
[[File:Elder Brain 5e.png|thumb|right|300px|An elder brain in his pimped-out floating vat]]&lt;br /&gt;
Illithids function as a hive mind, serving the Elder Brain. Other than maintaining the Elder Brain, the day-to-day duties of the average illithid consist of evil science and making cheeky wood burnings. The purpose of these wood burnings is an inextricable mystery, as they seem to disappear shortly after their completion. They can make Brain Golems out of buds from said queen-like Elder Brain, which are exactly what they sound like and exactly as retarded as you would think. Even the Illithids and the Elder Brain itself know how impractical this can be, and would prefer to use any other type of golem instead. The Illithids live for the fact that after they die, their brains, and thus their minds, will be merged with the Elder Brain after death. This is, of course, complete and utter bullshit, as the Elder Brain just eats their knowledge and discards everything else (although pretty much nobody in-universe aside from the elder brains themselves is aware of this). Elder Brains discourage studying magic too much because Elder Brains can&#039;t eat a mind flayer&#039;s magical abilities, though they can eat a mind flayer&#039;s knowledge of psionics (if it ever took levels in Psion, Erudite, Wilder, or what have you.) Below the Elder Brain on the mind flayer hierarchy are the Brainstealer Dragons (very rare because it&#039;s notoriously difficult to restrain a true dragon) and the Ulitharids.&lt;br /&gt;
&lt;br /&gt;
The mind flayers have one deity they pay respects to in Illsensine, who did not create them. Perhaps to make up for the fact that Illsensine is the only Mind Flayer God, Illsensine is a very powerful rank 20 greater deity who omnoms the knowledge of everyone the instant they die. The Mind Flayers don&#039;t exactly worship Illsensine per se, they just respect it for its great knowledge, and Illsensine returns the favor by considering Mind Flayers to be the only worthy species in the multiverse. This is not to say that there are no Mind Flayer clerics to Illsensine, because said clerics of Illsensine do indeed exist, but their numbers are rather small relative to say the number of Dwarven clerics of Moradin, however; Mind Flayer communities have an exception to their rule of &amp;quot;don&#039;t study magic too much&amp;quot; for the Clerics of Illsensine, and in fact greatly respect these clerics and leave them to their business.&lt;br /&gt;
&lt;br /&gt;
The mind flayers used to have another god called Maanzecorian, but Tenebrous (actually Orcus, it&#039;s a long story) used the last word on him, so his head asploded.&lt;br /&gt;
&lt;br /&gt;
Some illithids spend their time finding ways to put out the sun, because they hate that bright light shit. Unfortunately for them, putting out a 1,392,000+ kilometer ball of ungodly hot hydrogen and helium is nigh on impossible (unless your name is [[Elder Evils#Father Llymic|Father Llymic]].) Most other Illithids think that these illithids are wasting their time when it&#039;s common knowledge that all they have to do is wait many, many billions of years for the sun to eventually puff up and die. And it goes without saying putting out the sun would indirectly eliminate their food source as well.&lt;br /&gt;
&lt;br /&gt;
Some mind flayers went to the [[Far Realm]] and apparently encountered something called Thoon. However, the exact nature of Thoon is unknown even to the mind flayers themselves, so whether Thoon is a god, an aberration, a philosophy, or something else entirely is open to interpretation. In any case, the mind flayers&#039; encounter with Thoon changed them completely, so they&#039;re a lot more irrational and unpredictable (NE instead of LE), they make use of a lot of really weird constructs and altered humanoids (and a variant of the mind flayer that trades the ability to control minds for ninja powers), and for some fucking insane reason a CR 25 Elder brain came back as a CR 15 entity that&#039;s totally batshit insane. Oh, and they also seek to gather [[Psion|quintessence]] for some reason.&lt;br /&gt;
&lt;br /&gt;
===Creeds===&lt;br /&gt;
Illithid communities are governed by a group of representatives called an Elder Concord, while the Elder Brain acts like the president.  These representatives come from the various creeds or factions of illithid culture.  Each creed has different beliefs about the best path towards taking over the universe.  The symbols of each creeds are squares containing six horizontal bars that are either solid or split in two.&lt;br /&gt;
* The Creatives devote themselves to advancing illithid society though scientific and psionic research and invention.&lt;br /&gt;
* The Awaiters believe in [[JustAsPlanned long term planning]] and avoid making rash decisions.&lt;br /&gt;
* The Possessors think hording wealth and resources through trade with other races is the best path to power.&lt;br /&gt;
* The Tamers work to build up the illithid&#039;s military strength so they can dominate the universe through force.&lt;br /&gt;
* The Thorough Biters have a philosophy of learning through failure, making them more humble that most other illithids.&lt;br /&gt;
* The Nourishers promote the interest of maintaining the community&#039;s supply of thralls.&lt;br /&gt;
* The Abysmal feel that the best way to dominate other races is through the power of terror.&lt;br /&gt;
* The Influencers specialize in collecting intelligence and misleading their enemies through infiltration and spying.&lt;br /&gt;
* The Darkeners, the dudes who think they can find a way to extinguish suns.&lt;br /&gt;
* The Gatherers want to consolidate the illithid race into larger, more powerful communities instead of many small disparate ones.&lt;br /&gt;
* The Arisers say that illithids shouldn&#039;t stay in darkness and so they develop ways for them to work in daylight and make plans for conquering the surface.&lt;br /&gt;
* The Venerators are the worshipers of the illithid god [[Ilsensine]].&lt;br /&gt;
&lt;br /&gt;
== 3.5e stats ==&lt;br /&gt;
&lt;br /&gt;
Is this copyrighted? Who cares? It&#039;s not like anyone reads this site anyway.&lt;br /&gt;
&lt;br /&gt;
::— +2 Strength, +4 Dexterity, +2 Constitution, +8 Intelligence, +6 Wisdom, +6 Charisma.&lt;br /&gt;
::— A mind flayer’s base land speed is 30 feet.&lt;br /&gt;
::— Darkvision out to 60 feet.&lt;br /&gt;
::— Racial Hit Dice: A mind flayer begins with eight levels of aberration, which provide 8d8 Hit Dice, a base attack bonus of +6, and base saving throw bonuses of Fort +2, Ref +2, and Will +6.&lt;br /&gt;
::— Racial Skills: A mind flayer’s aberration levels give it skill points equal to 11 × (2 + Int modifier). Its class skills are Bluff, Concentration, Hide, Intimidate, Knowledge (any), Listen, Move Silently, and Spot.&lt;br /&gt;
::— Racial Feats: A mind flayer’s aberration levels give it three feats.&lt;br /&gt;
::— +3 natural armor bonus.&lt;br /&gt;
::— Natural Weapons: 4 tentacles (1d4).&lt;br /&gt;
::— Special Attacks: Mind blast, psionics, improved grab, extract.&lt;br /&gt;
::— Special Qualities: Spell resistance equal to 25 +class levels, telepathy 100 ft.&lt;br /&gt;
::— Automatic Languages: Common, Undercommon. Bonus Languages: Abyssal, Aquan, Draconic, Dwarven, Elven, Gnome, Infernal, Terran.&lt;br /&gt;
::— Favored Class: Wizard.&lt;br /&gt;
::— Level adjustment +7.&lt;br /&gt;
&lt;br /&gt;
==Monstergirls?==&lt;br /&gt;
[[File:Illitiddies.png|right|300px|thumb|With &amp;quot;assets&amp;quot; like those, who cares if she has an octopus for a head?]]&lt;br /&gt;
{{Monstergirls}}&lt;br /&gt;
&lt;br /&gt;
Now, you&#039;d see the face on these things and the how of their reproduction and figure that this has to be one species that can&#039;t get the [[monstergirls]] treatment? ...But then you realize that they have tentacles, and you suddenly remember that Japan exists. &amp;quot;Feminized&amp;quot; illithids, which are basically mind-flayers with boobs and often skimpily clad, occasionally pop up in monstergirl-related threads on /tg/, usually under the same joking context as the [[thri-kreen]]/[[xixchil]].&lt;br /&gt;
&lt;br /&gt;
More importantly than that, Mindflayers are one of the &amp;quot;Aberrant&amp;quot; monstergirls that show up in the [[Monster Girl Encyclopedia]]. Formally considered a relative of the [[scylla]], they take the form of tall, curvy, slime-dripping women with tentacles for hair and a Mortica Addams-like dress implied to actually be tentacle-legs.  It also (good taste) has an ultra-high collar. They are ultra-perverted hedonists, using their [[psionics]] to brainwash victims into playmates of their obscene lusts, and are reputated to eventually transform men they take as their lovers mentally and physically into grotesque, squid-like tentacle-beasts, which spend the rest of their lives fastened to the mindflayer&#039;s hips and shoving her genitals full of tentacle-penises.&lt;br /&gt;
&lt;br /&gt;
Later sources clarified that the man in question can freely transform back and forth between squid-form and human form, but that the mindflayers are uncharacteristically shy about public displays of affection when their lovers &#039;&#039;aren&#039;t&#039;&#039; tentacled, so this is only done in private.  And they usually use their mind-powers to help friends engage in emotionally-resonant roleplay when in societies with other monsters.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Aberration]]&lt;br /&gt;
* [[Githzerai]]&lt;br /&gt;
* [[Githyanki]]&lt;br /&gt;
* [[Far Realm]]&lt;br /&gt;
* [[Unified_Setting/Illithid]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Mind flayer 1e.jpg|1e&lt;br /&gt;
File:Mind Flayer MCv1.jpg|2e&lt;br /&gt;
File:Mind flayer 3e.jpg|3e&lt;br /&gt;
File:Mind flayer 4e.jpg|4e&lt;br /&gt;
File:Mind flayer 5e.jpg|5e&lt;br /&gt;
File:Mind Blast.jpg|The Illithid&#039;s Mind Blast power in use&lt;br /&gt;
File:Illithiad cover.jpg|The cover image of the Illithiad&lt;br /&gt;
File:Pirate illithid 5e.jpg|Yes, that is an [[awesome|Illithid space pirate captain]]. Yes, he is canon.&lt;br /&gt;
File:Illithid eating.jpg&lt;br /&gt;
File:Mindflayer skull.jpg&lt;br /&gt;
File:Nihiloor 5e.jpg|[[Intellect Devourer]]s are like dogs that can teleport into and eat the brains of your enemies.&lt;br /&gt;
File:Nautiloid 2e.jpg&lt;br /&gt;
File:Mind flayer funerary jar 3e.jpg&lt;br /&gt;
File:Mind flayer of Thoon 3e.jpg|Some Illithids would rather get swole&lt;br /&gt;
File:Illithid savant 3e.jpg&lt;br /&gt;
File:Illithid Body Tamer.jpg|Spiked tentacles!&lt;br /&gt;
File:Mindflayer nom.jpg&lt;br /&gt;
File:Underdark cover.jpg&lt;br /&gt;
Mind flayer Dragon 313.jpg&lt;br /&gt;
Illithid vampire MC Ravenloft.jpg|An illithid vampire&lt;br /&gt;
Illithid MC Ravenloft.jpg&lt;br /&gt;
Yaggol.jpg|A Yaggol&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeons &amp;amp; Dragons]][[Category:Monsters]]&lt;/div&gt;</summary>
		<author><name>2601:203:480:4C60:FC51:EE08:6C54:22E8</name></author>
	</entry>
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