<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://2d4chan.org/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=2601%3A203%3A480%3ABD90%3AB1D5%3AFD6%3A6B41%3A8581</id>
	<title>2d4chan - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=2601%3A203%3A480%3ABD90%3AB1D5%3AFD6%3A6B41%3A8581"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/wiki/Special:Contributions/2601:203:480:BD90:B1D5:FD6:6B41:8581"/>
	<updated>2026-05-14T16:19:30Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Gem_Dragon&amp;diff=227446</id>
		<title>Gem Dragon</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Gem_Dragon&amp;diff=227446"/>
		<updated>2021-10-13T16:42:31Z</updated>

		<summary type="html">&lt;p&gt;2601:203:480:BD90:B1D5:FD6:6B41:8581: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Gem Dragons&#039;&#039;&#039; are a family of [[dragon]] in the multiverse of [[Dungeons &amp;amp; Dragons]], and during the days of [[Advanced Dungeons &amp;amp; Dragons]] made up the oft-forgotten &amp;quot;third&amp;quot; of the great dragon families, alongside [[Metallic Dragon]]s and [[Chromatic Dragon]]s. Gem Dragons are defined predominantly by their allegiance to Neutrality, in comparison to the Goodly Metallics and the Evil Chromatics, and secondarily by their natural aptitude for [[Psionics]].&lt;br /&gt;
&lt;br /&gt;
In fact, [[TSR]] liked the idea of gem dragons so much that they made &#039;&#039;three&#039;&#039; different takes on the concept! All of which are collected here for your perusal.&lt;br /&gt;
&lt;br /&gt;
==Gem Dragons==&lt;br /&gt;
Debuting in [[Dragon Magazine]] alongside their own [[Dragon Gods|racial patron]], [[Sardior]] the Ruby Dragon, these are the Gem Dragons that everybody actually remembers. Their most defining racial traits, aside from their gemstone-colored hides, are their adherence to the Neutral swathe of alignments and their affinity for [[psionic]]s. They were even added into the revised [[Council of Wyrms]] setting to give players a psychic dragon option.&lt;br /&gt;
&lt;br /&gt;
Cementing their place as the &amp;quot;true&amp;quot; gem dragons, these dragons are the only breeds to receive updates from [[Advanced Dungeons &amp;amp; Dragons]] to [[Dungeons &amp;amp; Dragons 3rd Edition]]; they first showed up in the [[Monster Manual]] 2, and then as a web-enhancement for the Psionics Handbook. Sardior and a newly added sixth species, the Obisdian Dragon, would likewise appear only on WotC&#039;s website as part of the psionics article series &amp;quot;The Mind&#039;s Eye&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
WotC has stated that they will release the Gem Dragons for [[Dungeons &amp;amp; Dragons 5th Edition]] once they get [[psionics]] all sorted out. They recently released gem dragon subraces of the [[dragonborn]] through Unearthed Arcana, which will become official content alongside the returning Gem Dragons in October 2021.  The book will include the classic gem dragons and also the moonstone dragon.&lt;br /&gt;
&lt;br /&gt;
===Amethyst Dragon===&lt;br /&gt;
[[File:Amethyst Dragon MM 2e.png|thumb|200px|right]]&lt;br /&gt;
[[File:Amethyst Dragon 3e.jpg|thumb|250px|left]]&lt;br /&gt;
Diplomatic and easy-going by nature, the purple-hued amethyst dragons favor the psionic disciplines of psychokinesis and psychometabolism, although they also possess skills in telepathy and metapsionics. Feeding on fish and gemstones, their breath weapon is a &amp;quot;faceted lozenge&amp;quot; of violet-hued energy, which functions more like a fireball or grenade launcher than the traditional draconic breath weapon. This kinetic glob is spat at a target point, whereupon it erupts in a powerful concussive force-blast that can knock creatures clean off their feet and blow down buildings like a bomb. Given their predominantly piscovorous diet, amethyst dragons favor the shores of isolated mountain lakes and pools, sometimes going so far as to dig out caves underwater to dwell - they have an instinctive ability to breathe water.&lt;br /&gt;
&lt;br /&gt;
Although they much prefer to talk rather than fight, amethyst dragons are known for really disliking Red and White Dragons, and for regarding both Silver and Copper Dragons with some disdain.&lt;br /&gt;
&lt;br /&gt;
In addition to its many psionic powers - a typical arsenal for an amethyst dragon consists of Detonate, Project Force, Telekinesis, Control Body, Inertial Barrier, Molecular Agiation, Complete Healing, Energy Containment, Metamorphosis, Cell Adjustment, Expansion, Reduction, Domination, Mind Link, Mind Wipe, Contact, ESP, Identity Penetration, Truthear, Empower, Psychic Surgery, Ultrablast, Magnify, Psionic Sense and Psionic Drain - an amethyst dragon always has a number of magical abilities as well. They can communicate with all creatures that have a spoken language, are immune to force and poison, and have access to various spell-like abilities as they age; Water Walking 6/day (Young), Neutralize Poison 6/day (Juvenile), Shape Change into a Reptile, Bird or Mammal, once per day for each (Adult), Otiluke&#039;s Resilient Sphere 3/day (Old), Reflecting Pool 1/day (Very Old) and Control Weather 1/day (Venerable).&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Crystal Dragon===&lt;br /&gt;
[[File:Crystal dragon MM 2e.png|thumb|200px|right]]&lt;br /&gt;
[[File:Crystal Dragon 3e.jpg|thumb|250px|left]]&lt;br /&gt;
Easily distinguished by their lack of wings and spinal frill, the lizard-like crystal dragons are amongst the most friendly and gregarious of all the gem dragons, with their Chaotic Neutral tendencies fitting their intense curiosity about the world around them. Obviously, their psionics skill lies in the field of clairsentience, although they are amongst the weakest of the gem dragons. Born with glossy white scales, they turn increasingly translucent as the crystal dragon ages, which causes them to sparkle and glitter in any sort of light.&lt;br /&gt;
&lt;br /&gt;
Needless to say, light is a pretty important theme in most of the crystal dragon&#039;s non-psionic abilities. Their breath weapon takes the form of a cone full of brilliantly glowing shards of razor-edged laser-light, which cuts, burns &#039;&#039;and&#039;&#039; potentially blinds their prey. Immune to both light-based attacks and cold environments, they can cast Charm Person at will from hatching, Color Spray 3/day as Juveniles, and Suggestion 3/day as Adults. Upon reaching the Very Old category, they can, once per day, pluck off a scale and make it function as per a Stone of Good Luck for 1 hour per age category, which they like to give as gifts to friendly visitors. Finally, Crystal Wyrms can cast Control Winds 3 times per day.&lt;br /&gt;
&lt;br /&gt;
For living spaces, they love open spaces with good, unrestricted skies for stargazing at night, and these are best in places where it&#039;s cold most of the time. Crystal dragons just &#039;&#039;adore&#039;&#039; snow, and prefer to spend their days playing in the snow - doing everything from making snow-forts and snow sculptures to throwing snowballs at people - and their nights watching the stars.&lt;br /&gt;
&lt;br /&gt;
Though extremely friendly, white dragons don&#039;t appreciate their tendency to hang around in a territory they already have problems guarding from silver dragons. Likewise, the fact that giants often like to enslave them means they are the one race that crystal dragons can truly be said to hate.&lt;br /&gt;
&lt;br /&gt;
Crystal dragons are known to prefer minerals in the forms of gems and metal ore over any other food-stuff.&lt;br /&gt;
&lt;br /&gt;
Oh and geology nerds, we already know that a &#039;&#039;gem&#039;&#039; is a type of &#039;&#039;crystal&#039;&#039; rather than the other way around. calm down.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Emerald Dragon===&lt;br /&gt;
[[File:Emerald dragon MM 2e.png|thumb|200px|right]]&lt;br /&gt;
[[File:Emerald Dragon 3e.jpg|thumb|250px|left]]&lt;br /&gt;
Known as the most paranoid of the gem dragons, emerald dragons use their innate affinity for telepathy and clairstentience to indulge their love of studying history without having to actually interact with other races. These scintillating green-scaled dragons favor lairing on extinct or rarely-active volcanoes, where they feed on lizards and giants - especially fire giants, whom they absolutely detest for some reason. Immune to sound-based attacks and with innate Flame Walking abilities, emerald dragons possess a medley of enchantment and fire-based spell-like abilities. Their breath weapon is a brain-scrambling sonic shriek.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Obsidian Dragon===&lt;br /&gt;
Not one of the original five breeds of Gem Dragons, Obsidian Dragons were invented in 3rd edition as part of the Mind&#039;s Eye article series on the WotC website. These Gem Dragons are the most intelligent of their family, but also the most vicious; extremely haughty, easily angered and with a sadistic streak that manifests in a love of &amp;quot;toying&amp;quot; with their prey before finishing it off, their mandated alignment is Neutral Evil.&lt;br /&gt;
&lt;br /&gt;
An obsidian dragon has smooth black skin with razor edges where joints come together. When first hatched, their scales are gray, rough to touch, and well defined. As they get older, the scales darken, become smoother, and begin to blend together. They have only the one breath weapon; a cone of fire, but they wield an array of innate psionics centered around telepathy and pyrokinesis. They also have the innate ability to [[Plane Shift]] at will between the [[Material Plane]] and the [[Inner Planes]], with great wyrms developing the ability to use the psionic power &#039;&#039;Genesis&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Most obsidian dragons prefer to make their lairs around volcanoes or in one of the mountains of coal found on the Elemental Plane of Fire. Most great wyrms, though, make use of the genesis power to create their own demiplane.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Sapphire Dragon===&lt;br /&gt;
[[File:Sapphire dragon MM 2e.png|thumb|200px|right]]&lt;br /&gt;
[[File:Sapphire Dragon 3e.jpg|thumb|left]]&lt;br /&gt;
Naturally adept in clairsentience, psychokinesis and psychoportation (favoring the latter) and militantly territorial, few have any real hopes of sneaking up on a sapphire dragon. Favoring subterranean regions, these dragons are sometimes mistaken for blue dragons by those who either forget where the Chromatics live or fail to notice the difference in horns (blues have a single nasal horn, sapphires have two curved horns on the sides of their heads, like blacks). Despite how fiercely they protect their turf, unless you&#039;re a known hostile (such as a [[drow]], [[duergar]], [[aboleth]] or [[illithid]]), the sapphire&#039;s typical approach is to convince you to leave first, then attack if you won&#039;t go.&lt;br /&gt;
&lt;br /&gt;
The breath weapon of sapphire dragon&#039;s is a conical sonic blast which also triggers deep fear in anyone who survives exposure to it. They are themselves immune to fear and movement restricting spells and effects, and have spell-like abilities useful in their subterranean existence.&lt;br /&gt;
&lt;br /&gt;
They consider giant spiders to be a delicacy.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Topaz Dragon===&lt;br /&gt;
[[File:Topaz dragon MM 2e.png|thumb|200px|right]]&lt;br /&gt;
[[File:Topaz Dragon 3e.jpg|thumb|left]]&lt;br /&gt;
Unfriendly, selfish and highly erratic, the topaz dragons are perhaps the biggest jerks of the gem dragons, and certainly some of the least desireable to meet. Able to breathe water and immune to cold, their breath weapon is a ray that evaporates water, fatally desiccating living creatures caught in it. They also possess various spell-like abilities relating to manipulating water, which increase as they age. Native to oceanic coastlines, they have a peculiar enmity for bronze dragons and will attack them on sight, making them unique amongst the gem dragons in that regard.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Mystaran Gem Dragons==&lt;br /&gt;
Whilst the well-known gem dragons made their debut in [[Advanced Dungeons &amp;amp; Dragons]] 1st edition, [[Mystara]] had its own take on them from quite early on. &lt;br /&gt;
&lt;br /&gt;
When they debuted in BECMI, the Mystaran Gem Dragons were... pretty throw-away. Aside from potentially having different [[alignment]]s, they were literally just reskins of the standard Mystaran Dragons (Red, Black, Green, Blue, White, Gold) with the addendum that their breath weapon now carries a secondary effect. The original list consisted of the Crystal Dragon (faux-White), the Onyx Dragon (faux-Black), the Jade Dragon (faux-Green), the Sapphire Dragon (faux-Blue), the Ruby Dragon (faux-Red) and the Amber Dragon (faux-Gold), also known as the Brown Dragon.&lt;br /&gt;
&lt;br /&gt;
Of these, the Crystal, Onyx, Jade and Ruby Dragons would be updated to [[Advanced Dungeons &amp;amp; Dragons]] 2nd edition in the Mystara Monstrous Compendium Appendix. The Crystal dragon would be renamed the &#039;&#039;Crystalline&#039;&#039; Dragon for much the same reason the Sapphire Dragon was dropped; to avoid confusing them with the &amp;quot;true&amp;quot; gem dragons. Why the Mystaran Amber Dragon was dropped, who can say? All of the dragons retained their breath weapon in the BECMI to AD&amp;amp;D shift, aside from maybe some slight underlying mechanical tweaks due to the way those two games worked.&lt;br /&gt;
&lt;br /&gt;
In BECMI, Mystaran Sapphire Dragons are Lawful aligned and can shoot Vaporization Beams; this is a Line type breath weapon that, in addition to zapping the foe with electrical damage like a blue dragon&#039;s lightning breath, also transmutes the victim into a cloud of still-conscious but invisible gas for 1 round per Hit Die of the dragon.&lt;br /&gt;
&lt;br /&gt;
Also in BECMI, the Mystaran Amber Dragon is a Chaotic aligned dragon that possesses two combo breath weapons; the Ruby&#039;s Melting Fire breath, and the Jade&#039;s Miasma breath.&lt;br /&gt;
&lt;br /&gt;
Finally, the [[Mystaran Immortal]]s who take the role of the [[Dragon Gods]] are mostly named after gemstones; Pearl of the Chaotics, Opal of the Neutrals, and Diamond of the Lawfuls, all subservient to The Great One.&lt;br /&gt;
&lt;br /&gt;
===Crystalline Dragon===&lt;br /&gt;
[[File:Crystalline dragon MC Mystara.jpg|thumb|200px|right]]&lt;br /&gt;
In BECMI, Crystalline Dragons are Lawful aligned and resemble White Dragons; their breath weapon is a Cone of Crystallization, which not only does cold damage but also transmutes objects to crystal in a similar manner to petrification.&lt;br /&gt;
&lt;br /&gt;
In AD&amp;amp;D, Crystalline Dragons are noted to be very similar to Crystal Dragons, but are much more serious and orderly (Lawful Neutral alignment). They are distinguished by their different personalities, their larger stature and their unique breath weapon - the aforementioned Cone of Crystallization. They favor artic climates, especially glaciers; this is because their native diet is ore and gems, and because glaciers scrape up tons of rock and soil as they slowly crawl across continents, they often hide unique centuries-old veins of mineral rich strata in their depths. Crystalline Dragons thusly like to bore out lairs in the depths of glaciers so they can hunt these rarefied foodstuffs. Of course, crystallized adventurer equipment is also considered a particular taste treat.&lt;br /&gt;
&lt;br /&gt;
At birth, crystalline dragons have white scales that are glossy and opaque, like packed snow. As they age, the scales acquire greater translucence, as if the once-snowy scales were transformed into gleaming glacial ice. Under faint light, the scales of a mature dragon luminesce softly. In bright light, venerable crystalline dragons shine so brilliantly that it pains others to look upon them.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Jade Dragon===&lt;br /&gt;
[[File:Jade dragon MC Mystara.jpg|thumb|200px|right]]&lt;br /&gt;
In BECMI, these faux-Green Dragons are Neutral aligned, and in addition to being able to exhale a cloud of toxic miasmas; in addition to acting like a cloud chlorine gas, ala the Green Dragon&#039;s, the vapors are also full of a magical disease that can infect living creatures and anything they carry with a virulent rotting effect, causing them to swiftly decay into goo.&lt;br /&gt;
&lt;br /&gt;
In AD&amp;amp;D, jade dragons are stated to be amongst the most conversational, least hostile of all the dragons to be found on Mystara. Still Neutral in alignment (now True Nuetral), they are supposedly indistinguishable to the common eye from a Green Dragon so long as you&#039;re at least 120 feet away - only an expert can tell that the jade is smaller, more heavyset, and possesses a shorter, thicker tail. Getting close-up reveals the translucent scales that shimmer and sparkle. Omniovorous, these forest-dwellers feed on both animals and plants, favoring bamboo and young saplings. Jade dragons pride themselves on being cultured, almost urbane creatures. They love to converse philosophically with creatures of all alignments, so as to show off their wisdom (which they, at least, seem to think is prodigious).&lt;br /&gt;
&lt;br /&gt;
In collecting their hoards, jade dragons take a special interest in art objects. They may look favorably upon characters who offer them new artwork, or interesting pieces of information related to pieces that the dragons already possess. Even a hungry jade dragon will be tempted by these prizes.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Onyx Dragon===&lt;br /&gt;
[[File:Onyx dragon MC Mystara.jpg|thumb|200px|right]]&lt;br /&gt;
In BECMI, these pseudo-Black Dragons are Neutral Aligned and spit a line-shaped blast of corrosive darkness, which simultaneously inflicts acid damage like a Black Dragon&#039;s breath and also envelops the victim in a personally centered 15ft cloud of magical darkness.&lt;br /&gt;
&lt;br /&gt;
In AD&amp;amp;D, onyx dragons could almost be considered a cross between black and white dragons. These swamp-dwelling beasts are almost impossible to distinguish from regular black dragons visually without bright light or close inspection to reveal the gem-like luster of their hides. But mentally? That&#039;s another story. Similarly to white dragons, onyx dragons are simple-minded, borderline bestial creatures - cunning when it comes to stalking and hunting prey, and smart enough to realize that [[adventurer]]s may be more trouble than they&#039;re worth as food, but generally quite dumb... we&#039;re talking an average Intelligence score of 5 -7 here! Their hoards tend to be smaller than those of other dragons, although they certainly do like wealth, especially dark and lustrous gems. Onyx dragons aren&#039;t afraid of eating humanoids, but usually prey on the largest creatures their swampy, boggy homes have to offer, such as alligators, herons, manatees, moose, and so forth. Unlike both black and white dragons, onyx dragons are firmly True Neutral.&lt;br /&gt;
&lt;br /&gt;
In a sense, you could say that these guys technically made it into 3e, since that&#039;s the edition that tried to add a sixth &amp;quot;black crystal&amp;quot; Gem Dragon in the form of the Obsidian Dragon to the psionic gem dragons.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Ruby Dragon===&lt;br /&gt;
[[File:Ruby dragon MC Mystara.jpg|thumb|200px|right]]&lt;br /&gt;
In BECMI, Ruby Dragons are Lawful-aligned pseudo-Reds whose breath weapon is a more powerful version of the Red&#039;s breath weapon; this &amp;quot;Melting Fire&amp;quot; basically does fire damage as per a Red Dragon, but also causes any objects being carried by the victim to start slowly dissolving as the magical flames linger and burn them to ashes.&lt;br /&gt;
&lt;br /&gt;
In AD&amp;amp;D, they have the least expanded flavor of the Mystaran Gem Dragons; they crave gems above all else, which means they favor attacking [[dwarf]] communities. They are ravenous carnivores. They are all but indistinguishable from common Red Dragons, and they favor the same environments as Reds, although they are more willing to venture into higher altitude, colder climes, and deep underground.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Neutral Dragons==&lt;br /&gt;
The last of the gem-based dragons to appear under TSR, the Neutral Dragons are perhaps better described as the &amp;quot;Lesser Gemstone Dragons&amp;quot;, since they are strongly associated with the Neutral alignments, like &amp;quot;true&amp;quot; Gem Dragons, but they are non-psionic and are associated with semi-precious stones.&lt;br /&gt;
&lt;br /&gt;
===Amber Dragon===&lt;br /&gt;
[[File:Amber Dragon.gif|thumb|250px|right]]&lt;br /&gt;
Denizens of the deep forest, amber dragons are &amp;quot;neutral&amp;quot; in the sense a force of nature is neutral; they just do what they like and don&#039;t give a shit about anyone else. Uniquely amongst dragons, they actually disdain material possessions, and so neither form hoards nor establish permanent lairs. Feeding on coniferous tree sap, they are territorial, but don&#039;t seek to actively protect nature as a driving goal. Still, they&#039;re apparently close enough to the balance for nature to reward them, given that all amber dragons can cast [[druid]]ic spells. Their breath weapon is a conical gout of scalding hot tree sap, which rapidly solidifies into amber when exposed to cooler air.&lt;br /&gt;
&lt;br /&gt;
Aside from being innate druidic casters, amber dragons also have the innate ability to magnetize people, can Shape Change like a 7th level druid 3/day, and Blink 1/day per 2 age categories.&lt;br /&gt;
&lt;br /&gt;
Amber dragons have a distinctively &amp;quot;prow-like&amp;quot; triangular horn on their snouts; their teeth are too small to use for their primary food, or even to bite, so they gouge at trees with their horn and then lick up the sap that spills from the wounds. Their claws are particularly long and sharp, though, making formidable defensive tools.&lt;br /&gt;
&lt;br /&gt;
This was the last of the Neutral Dragons to appear, debuting in the Monstrous Compendium Annual Volume 3.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Jacinth Dragon===&lt;br /&gt;
[[File:Jacinth Dragon.gif|thumb|250px|right]]&lt;br /&gt;
Distinguished by their shimmering, flame-bright orange hides, jacinth dragons are amongst the rarest of all gem dragons, something not helped by their natural preference for isolationism. Amongst the smallest of the dragons, to the point it negatively impacts on their fearful aura, they are nonetheless very magically powerful - their innate spellcasting ability gives them the combined spells and caster level of both a [[wizard]] &#039;&#039;[[Mystic Theurge|and]]&#039;&#039; a [[cleric]]. They can&#039;t shapeshift, but they can Blink, as per a 10th level caster, 6 times a day.&lt;br /&gt;
&lt;br /&gt;
Their scintillating hides have a hypnotic effect, which means that if a jacinth launches a betrayal-based surprise attack, it gets a bonus to the Surprise roll equal to the number of rounds it spent in a peaceful encounter beforehand. Furthermore, on a sunny day, spending more than two rounds looking straight at a jacinth dragon forces a creature to save vs. spells or be blinded for 5d6 rounds. Add in the ability to essentially hypnotize people at will, with a cumulative 10% chance per round spent listening to a jacinth dragon talking that they will affect any listener as per a Suggestion spell, and these are amongst the nastiest [[diplomancer]]s in the dragon family.&lt;br /&gt;
&lt;br /&gt;
The jacinth&#039;s breath weapon is a conical blast of scalding hot air, so intense that it burns flesh and can set things on fire.&lt;br /&gt;
&lt;br /&gt;
This was one of the original trio of Neutral Dragons, debuting in the Monstrous Compendium Annual Volume 1.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Jade Dragon===&lt;br /&gt;
[[File:Jade Dragon.gif|thumb|200px|right]]&lt;br /&gt;
Described as an &amp;quot;oriental cousin&amp;quot; to the Emerald Dragon, jade dragons have the traditional &amp;quot;[[oriental dragon]]&amp;quot; body-structure - a wingless, four-limbed serpent with somewhat leonic facial features. Smaller and weaker than emerald dragons, and lacking their psionic powers, they possess the spellcasting ability of a [[Mystic Theurge|multiclassed wizard/cleric]] and retain the deadly sonic shriek of their relatives. They can also hypnotize others simply by talking, much like the jacinth dragon, although with less aptitude. They also share the jacinth&#039;s inability to shapeshift without preparing spells in advance, and their ability to blink.&lt;br /&gt;
&lt;br /&gt;
Living in deep forests, jade dragons favor jade and rare woods as the basis for their hoards. They strictly refuse to eat other sapient creatures, only consuming vegetation and animals, but are also quite antisocial.&lt;br /&gt;
&lt;br /&gt;
This was one of the original trio of Neutral Dragons, debuting in the Monstrous Compendium Annual Volume 1.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Moonstone Dragon===&lt;br /&gt;
[[File:Moonstone Dragon.gif|thumb|250px|right]]&lt;br /&gt;
The largest of the lesser gem dragons, moonstone dragons normally dwell in the [[Plane of Faerie]] and the [[Plane of Dreams]], or at least on the [[Ethereal Plane]], very rarely coming to the material world. Interested predominantly in the affairs of the [[fey]] over that of humans, [[Mystic Theurge|they have access to both wizardly and priestly spells]] (something that seems to be a running theme for Neutral Dragons), although restricted in what they can wield. They can use [[wizard]]ly [[Enchanter|enchantment/charm]] and [[Illusionist|illusion]] spells, [[Shadow Magic|alteration spells of dim light and shadow]], and spells of dreams and dreaming, as well as [[Cleric|priestly]] spells from the spheres of all, healing, [[Necromancer|necromancy]] (good only), and [[Diviner|divination]].&lt;br /&gt;
&lt;br /&gt;
These mystical dragons have an aura of awe rather than the standard aura of fear, which causes victims who fall prey to simply stand there and watch the dragon in awe, with all memories fading after the dragon flees. Which is easy for them to do, as they can become ethereal at will, unless bound in chains forged from gold. Their breath weapon is a billowing conical cloud of light motes, which nullifies magic and forces the victims to sleep whilst dulling their memories of meeting the moonstone dragon. They&#039;re known to be capable of breaching the damage resistance of almost any creature, but are vulnerable to elemental attacks and burn from exposure to sunlight or artificial light in much the same way as a vampire.&lt;br /&gt;
&lt;br /&gt;
Little is known of moonstone dragons, but they may spend much of their time in the Ethereal Plane, or perhaps in lunar regions. Their existence is connected somehow with faerie settings; some guard these lands. In the most remote woodlands, persons attending the celebrations of a faerie court under a full moon might, in the morning, half-remember a chance encounter with one. The dragons usually shun the material world, but may try to influence it indirectly through agents.&lt;br /&gt;
&lt;br /&gt;
Humans have encountered moonstone dragons in their dreams. Apparently, these creatures can enter a dreamscape at will. There, they speak the dreamer’s language, and may offer guidance or advice on matters concerning faeries, shadow, lunar matters, healing, and the like.&lt;br /&gt;
&lt;br /&gt;
Their hoards are reputed to lie in faerie mounds or in secret woodland caverns. These have no copper or gold, but an equal value of silver or platinum pieces. Small beads of pure mithral are found instead of gems.&lt;br /&gt;
&lt;br /&gt;
Moonstone dragons are thought to subsist on moonbeams and faerie nectar. They are not carnivorous, nor do they often kill. Among the legends of moonstone dragons are the following: Their tears are drops of mithral, from which the elves fashion chain mail; when one dies, it vanishes in a shower of moonbeams; when one dies well, its heart turns into a lump of purest adamantite. Further, it is said, if the dragon slays a creature unjustly, it turns into a pillar of sand, and its spirit is utterly destroyed.&lt;br /&gt;
&lt;br /&gt;
Debuting in the Monstrous Compendium Annual Volume 2, this was the second-last Neutral Dragon to debut.&lt;br /&gt;
&lt;br /&gt;
Incredibly, after being forgotten for decades, Moonstone Dragons resurfaced in [[Dungeons &amp;amp; Dragons 5th Edition]], in [[Fizban&#039;s Treasury of Dragons]]. Whilst WotC noted that they could be used as an example of the [[Archfey]] patron for a [[Warlock]], they&#039;re also a fully fleshed out monster in the book as well and in fact there&#039;s a lot of easter eggs to their original lore, so somebody clearly liked these guys!&lt;br /&gt;
&lt;br /&gt;
The new 5e moonstone dragon sports opalescent scales and ruffs of emerald-green fur running down their chins, chests, backs, and tails. They also sport a scythe-curved horn on the back of the skull that, combined with the curving spike on the tip of their nose, makes their head look a lot like an old cartoon silhoutte of a crescent moon. They&#039;re native to the [[Feywild]], although they also enjoy exploring the [[Ethereal Plane]] and the [[Plane of Dreams]], and their lairs often feature portals linking two or more of the Material, Ethereal, Faerie and Dream Planes. Like the [[Faerie Dragon]]s they might be distantly related to, they are fundamentally gentle, curious creatures with a strong streak of playfulness and impetuousness. Youngsters are highly mischievous, and they can grow up to be pompous and ill-behaved, but the best of them become renowned as wise teachers and storytellers, often forming integral parts of Feywild communities or even mortal communities that reside near fey crossings. Especially because moonstone dragons like to project themselves either astrally or through dreams to inspire artists and poets, encourage great thinkers, spur on adventurers, and give guidance to those in need. &lt;br /&gt;
&lt;br /&gt;
Like their old-school counterparts, these moonstone dragons prefer silver, platinum and mithral to gold and copper. However, they also have a very [[fey]]-like tendency to prefer more intangible or ephemeral treasures; a song sung from the heart, a lock of a loved one’s hair, or a painting of a favorite place. A story of happy times fondly remembered is more precious to a moonstone dragon than a sack of gold.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Pearl Dragon===&lt;br /&gt;
[[File:Pearl Dragon.gif|thumb|200px|right]]&lt;br /&gt;
The wingless sea-dwelling pearl dragon is a creature content with the simple life, seeking to avoid trouble and feed on fish whilst gathering its beloved pearls. Unusually for an oceanic dragon, it has no innate water-breathing ability, and instead simply has an enormous capacity for holding its breath - over an hour at a time. They are quasi-nomadic, moving on as they deplete pearl beds in their territory, but because of their need to meticulously take every single piece from one lair to the other, transferring lairs takes a pretty damn long time, as you might expect.&lt;br /&gt;
&lt;br /&gt;
Aside from their ability to breathe clouds of steam, hypnotize others through speech like a jade dragon, and Blink six time per day, pearl dragons have no real innate magic, although like most of their lesser gem dragon kindred they have access to the spellcasting abilities of a [[Mystic Theurge|multiclassed]] [[wizard]]/[[cleric]].&lt;br /&gt;
&lt;br /&gt;
This was one of the original trio of Neutral Dragons, debuting in the Monstrous Compendium Annual Volume 1.&lt;br /&gt;
&lt;br /&gt;
==Publication History==&lt;br /&gt;
The &amp;quot;True&amp;quot; Gem Dragons debuted in [[Dragon Magazine]] #37, alongside [[Sardior]]. They subsequently appeared in the Monstrous Manual and Council of Wyrms for AD&amp;amp;D 2e, the Psionics Handbook for 3e, and on WotC&#039;s website for 3.5. After a tease in [[Unearthed Arcana]], they were officially announced as migrating into 5th edition in Fizban&#039;s Treasury of Dragons in October 2021.&lt;br /&gt;
&lt;br /&gt;
Mystaran Gem Dragons debuted in the Masters book, and subsequently reappeared in the Rules Cyclopedia, also for BECMI. They appeared for AD&amp;amp;D in the Mystara Monstrous Compendium Appendix.&lt;br /&gt;
&lt;br /&gt;
Neutral Dragons were surprising additions. The Jacinth, Jade and Pearl dragons specifically debuted in issue #158 of [[Dragon Magazine]], and subsequently made their way into the first volume of the Monstrous Compendium Annual. In comparison, the Moonstone Dragon and the Amber Dragon were invented solely for the subsequent MCAnnual volumes (#2 for the Moonstone, #3 for the Amber) by somebody who decided that the Neutral Dragons were interesting enough to deserve being a quintet in their own right.&lt;br /&gt;
&lt;br /&gt;
==AD&amp;amp;D 2e Official Statblocks==&lt;br /&gt;
* &#039;&#039;&#039;Amethyst:&#039;&#039;&#039; http://www.mojobob.com/roleplay/monstrousmanual/d/drageame.html&lt;br /&gt;
* &#039;&#039;&#039;Crystal:&#039;&#039;&#039; http://www.mojobob.com/roleplay/monstrousmanual/d/dragecry.html&lt;br /&gt;
* &#039;&#039;&#039;Crystalline:&#039;&#039;&#039; http://www.mojobob.com/roleplay/monstrousmanual/d/dragmycr.html&lt;br /&gt;
* &#039;&#039;&#039;Emerald:&#039;&#039;&#039; http://www.mojobob.com/roleplay/monstrousmanual/d/drageeme.html&lt;br /&gt;
* &#039;&#039;&#039;Sapphire:&#039;&#039;&#039; http://www.mojobob.com/roleplay/monstrousmanual/d/dragesap.html&lt;br /&gt;
* &#039;&#039;&#039;Topaz:&#039;&#039;&#039; http://www.mojobob.com/roleplay/monstrousmanual/d/dragetop.html&lt;br /&gt;
* &#039;&#039;&#039;Amber:&#039;&#039;&#039; http://www.mojobob.com/roleplay/monstrousmanual/d/dragnamb.html&lt;br /&gt;
* &#039;&#039;&#039;Jacinth:&#039;&#039;&#039; http://www.mojobob.com/roleplay/monstrousmanual/d/dragnjac.html&lt;br /&gt;
* &#039;&#039;&#039;Jade:&#039;&#039;&#039; http://www.mojobob.com/roleplay/monstrousmanual/d/dragnjad.html&lt;br /&gt;
* &#039;&#039;&#039;Jade, Mystaran:&#039;&#039;&#039; http://www.mojobob.com/roleplay/monstrousmanual/d/dragmyja.html&lt;br /&gt;
* &#039;&#039;&#039;Moonstone:&#039;&#039;&#039; http://www.mojobob.com/roleplay/monstrousmanual/d/dragnmoo.html&lt;br /&gt;
* &#039;&#039;&#039;Onyx:&#039;&#039;&#039; http://www.mojobob.com/roleplay/monstrousmanual/d/dragmyon.html&lt;br /&gt;
* &#039;&#039;&#039;Pearl:&#039;&#039;&#039; http://www.mojobob.com/roleplay/monstrousmanual/d/dragnpea.html&lt;br /&gt;
* &#039;&#039;&#039;Ruby:&#039;&#039;&#039; http://www.mojobob.com/roleplay/monstrousmanual/d/dragmyru.html&lt;br /&gt;
&lt;br /&gt;
{{D&amp;amp;D-Dragons}}&lt;/div&gt;</summary>
		<author><name>2601:203:480:BD90:B1D5:FD6:6B41:8581</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Sardior&amp;diff=415168</id>
		<title>Sardior</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Sardior&amp;diff=415168"/>
		<updated>2021-10-13T16:40:19Z</updated>

		<summary type="html">&lt;p&gt;2601:203:480:BD90:B1D5:FD6:6B41:8581: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Deity&lt;br /&gt;
|Name = Sardior&lt;br /&gt;
|Symbol = Ruby with an inner glow&lt;br /&gt;
|Aliases = Master of Gem Dragons, the Ruby Dragon&lt;br /&gt;
|Alignment = True Neutral&lt;br /&gt;
|Divine Rank = Lesser God&lt;br /&gt;
|Pantheon = Draconic&lt;br /&gt;
|Portfolio = Neutral [[Dragon]]s (especially [[Gem Dragon]]s), Night, [[Psionics]], Secrets&lt;br /&gt;
|Domains = Knowledge, Mind, Scalykind, Trickery&lt;br /&gt;
|Home Plane = [[Prime Material Plane]]&lt;br /&gt;
|Worshippers = Neutral Dragons, [[Psion]]s, [[Psychic Warrior]]s, and probably Dragonborn as well&lt;br /&gt;
|Favoured Weapon = Claw&lt;br /&gt;
}}&lt;br /&gt;
[[File:Sardior.jpg|thumb|right|300px]]&lt;br /&gt;
&#039;&#039;&#039;Sardior&#039;&#039;&#039; is the [[Dragon Gods|Draconic God]] of Night, [[Psionics]], and Secrets. He is also the patron of all Neutral Dragons, though he is naturally most associated with the &amp;quot;Always Neutral&amp;quot; [[Gem Dragon]]s. Compared to [[Bahamut]] or [[Tiamat]], he is a minor god, with such obscure lore that few people remember he ever existed. It&#039;s also worth noting that he is a mortal dragon who ascended to godhood, rather than having been born from a god as Tiamat and Bahamut were [[Io]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Sardior appeared for the first time in issue #37 of [[Dragon Magazine]], alongside the then-debuting Gem Dragons. After that, he languished in obscurity, with his only mention being in the [[Al-Qadim]] splatbook &amp;quot;Secrets of the Lamp&amp;quot;, a sourcebook on [[genie]]s; according to this book, Sardior has been known to the visit the Court of Ice and Steel, the supreme ruling palace of the djinn.&lt;br /&gt;
&lt;br /&gt;
Even 3rd edition didn&#039;t treat Sardior any better; he received a formal 3e conversion, complete with stats for himself and his thanes, but only on WotC&#039;s website, as part of the psionics-centered article series &amp;quot;The Mind&#039;s Eye&amp;quot;. Oh, and also Ed Greenwood mentioned on his Twitter that Sardior does have worshipers in the [[Forgotten Realms]].&lt;br /&gt;
&lt;br /&gt;
5th Edition gives Sardior an entirely different history and also states that he is long deceased.  Sardior was the very first dragon that [[Bahamut]] and [[Tiamat]] ever created, but he was was later killed and his fragments were scattered across the multiverse, and those fragments became gem dragons.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
In his natural form, Sardior is a long sinewy dragon covered with deep ruby red scales. At a distance, he might be mistaken for [[Chromatic Dragon#Red Dragon|an ancient red wyrm]], but the playful expression seen in his eyes makes him very much unlike the reds. He is also known to be a great conversationalist, and the unguarded had best be prepared for his sharp wit.&lt;br /&gt;
&lt;br /&gt;
==Realm==&lt;br /&gt;
Sardior makes his home in a floating palace located in the [[Prime Material Plane]], which orbits the world and stays forever in the shadows from the sun. On the nights it can be seen, viewers mistake it for a small red moon. due to its massive size.&lt;br /&gt;
&lt;br /&gt;
Much like the progenitors of the other dragon breeds, Sardior is served by five thanes: one of each of the various breeds of gem dragons. But unlike Tiamat&#039;s constantly changing bedfellows and Bahamut&#039;s golden companions, Sardior is served by the same Thanes. Should one of his Thanes perish (in example the Crystal Thane), Sardior merely chooses a suitable Crystal Dragon and transforms them, body and mind into Hrodel.&lt;br /&gt;
&lt;br /&gt;
Their names are &#039;&#039;Aleithilithos&#039;&#039; (male advanced amethyst dragon), &#039;&#039;Hrodel&#039;&#039; (female advanced crystal dragon), &#039;&#039;Smargad&#039;&#039; (male advanced emerald dragon), &#039;&#039;Charisma&#039;&#039; (female advanced sapphire dragon), and &#039;&#039;Tithonnas&#039;&#039; (male advanced topaz dragon). In his 3e lore, it&#039;s stated that Sardior once had a sixth thane: &#039;&#039;Seradess&#039;&#039;, a female advanced obsidian dragon, but he destroyed her and banished the obsidian dragons from his court, with even his own clergy arguing the reason behind this decision.&lt;br /&gt;
&lt;br /&gt;
==Dogma==&lt;br /&gt;
[[File:Sardior KP.jpg|thumb|right]]&lt;br /&gt;
Sardior (sar- dee-or) is known in a few small circles. Even though he is the Master of the Gem Dragons, in reality he does not require much from his followers, and he does not try to guide their decisions. The gem dragons, in return, look upon him as the ideal and strive to be more like him.&lt;br /&gt;
&lt;br /&gt;
Sardior just wants to learn more. The more you know, the better off you will be, but just learning for learning&#039;s sake is not what Sardior stresses. No, gaining knowledge should not just be reading from books. The trick for Sardior is to get someone else to read the book, then tell him all about it. He also has a fondness for gems of all kinds, especially rubies.&lt;br /&gt;
&lt;br /&gt;
==Clergy &amp;amp; Temples==&lt;br /&gt;
Having ascended to the status of a lesser deity, temples to Sardior have begun showing up in cities across the land. Sardior is more than happy to oblige them by granting spells and special abilities to his followers. Sardior&#039;s clergy tend to be welcomed everywhere much as bards are, however they know not everyone is as friendly as they seem. A small group of his clergy, known as the ruby disciples, train to be a martial arm of the church, serving not only as a defense but also as a show of force.&lt;br /&gt;
&lt;br /&gt;
Sardior has few clergy, and even fewer temples. Temples dedicated to him tend to be located in high areas with clear views of the night sky and close to a community of some sort. Most gem dragons keep a ruby on a small pedestal in their lairs as a shrine to him.&lt;br /&gt;
&lt;br /&gt;
His clergy generally dress in the appropriate fashion for the area in which they reside. They then embellish the look with an abundance of jewelry in their everyday wear.&lt;br /&gt;
&lt;br /&gt;
Many seek out the clergy as sources of knowledge, and most of the clergy could be considered sages on various subjects. The temple gains its wealth from the charges from these services.&lt;br /&gt;
&lt;br /&gt;
The prominent members of a temple are also on the list for an invitation to social functions. They are personable, knowledgeable, and great storytellers. They also appear to have little interest in politics, which makes those around them less concerned with the information they reveal to the clergy.&lt;br /&gt;
&lt;br /&gt;
==3e Stats==&lt;br /&gt;
* http://archive.wizards.com/default.asp?x=dnd/psm/20030124a&lt;br /&gt;
&lt;br /&gt;
{{D&amp;amp;D-Nonhuman-Deities}}&lt;/div&gt;</summary>
		<author><name>2601:203:480:BD90:B1D5:FD6:6B41:8581</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Exandria&amp;diff=204501</id>
		<title>Exandria</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Exandria&amp;diff=204501"/>
		<updated>2021-10-13T01:08:00Z</updated>

		<summary type="html">&lt;p&gt;2601:203:480:BD90:B1D5:FD6:6B41:8581: /* Books */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Exandria&#039;&#039;&#039;, created by Matt Mercer, is a setting for [[Dungeons &amp;amp; Dragons 5th Edition|Dungeons and Dragons 5th Edition]]. Originally a homebrew setting for [[Critical Role]], it became an official published setting by WOTC on 17 March, 2020, under the title of &#039;&#039;Explorer&#039;s Guide to Wildemount&#039;&#039;. It was first touched upon with the quasi-official splatbook &#039;&#039;Tal&#039;dorei Campaign Setting&#039;&#039;, which takes place on a different land in the same world.&lt;br /&gt;
&lt;br /&gt;
==Books==&lt;br /&gt;
The &#039;&#039;Tal&#039;dorei Campaign Setting&#039;&#039;, published by Green Ronin Publishing, is an all-lore book that provides a history, geographical guide and racial writeup for Tal&#039;dorei. While it had mechanical content (A subclass for Barbarian, Sorcerer, and Monk, as well as several other systems), none of it was official due to it being published by a third party and its content somewhat unpolished.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Explorer&#039;s Guide to Wildemount&#039;&#039; is basically the same as the above, though focused on the continent of Wildemount, but also includes a lot of crunch, in the form of three new subclasses (the Echo Knight [[Fighter]] and the Chronurgist and Graviturgist [[Wizard]]), new monsters, new spells, new magic items, a new magic item subsystem based on the [[Weapons of Legacy]], a new [[Elf]] subrace, a new [[Halfling]] subrace, two variant [[Dragonborn]] races, and reprints of the Sea Elf subrace from Mordenkainen&#039;s Tome of Foes, the [[Orc]] from Eberron: Rising from the Last War, the [[Aarakocra]] and [[Genasi]] from the Elemental Evil Player&#039;s Guide, the [[Tortle]] (the first time it&#039;s ever been in an official book!), and the [[Aasimar]], [[Firbolg]], [[Goblinoid]]s, [[Goliath]], [[Kenku]] and [[Tabaxi]] from Volo&#039;s Guide to Monsters.&lt;br /&gt;
&lt;br /&gt;
Mercer has published other content related to Exandria such as a &#039;Blood Hunter&#039; class and a Gunslinger subclass for Fighter, but none of that was official either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Call of the Netherdeep&#039;&#039; will be an adventure module set in Exandria that will come out in 2022.&lt;br /&gt;
&lt;br /&gt;
==Races==&lt;br /&gt;
Exandria houses all of the Player&#039;s Handbook Races, although Sea Elves exist here, as do the unique subraces of Pallid [[Elf]] and Lotusden [[Halfling]]. [[Dragonborn]] are divided into tailed Draconbloods and tailless Ravenite subraces. Additionally, it&#039;s also home to the three iconic [[Planetouched]] races ([[Aasimar]], [[Genasi]], [[Tiefling]]), [[Aarakocra]], [[Firbolg]]s, [[Goliath]]s, [[Kenku]], [[Tabaxi]] and [[Tortle]]s, as well as non-evil [[Orc]]s, [[Goblin]]s, [[Hobgoblin]]s and [[Bugbear]]s. It&#039;s also home to a unique &amp;quot;race&amp;quot; called the Hollow Ones, which are basically [[revenant]]s of any of the aforementioned races.&lt;br /&gt;
&lt;br /&gt;
One weird thing about Exandria is that, if you read the lore, there&#039;s a &#039;&#039;lot&#039;&#039; of interspecies shagging going on. Elf/Dwarf couples are a prominent thing in the Diarchy of Uthodurn (although the kids are randomly either dwarves or elves, with some minor aesthetic traits from their other parent), whilst the Half-Elf lore notes that the statblock covers things like elf-minotaur hybrids and elf-bugbear hybrids as well as the traditional elf-human hybrid. Orcs and goblins, however, refuse to interbreed, for fear of what might be unleashed by creating a child bearing the divine curses of both [[Gruumsh]] and [[Bane]].&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
Again, all of the standard Player&#039;s Handbook Classes are here, along with three new subclasses based around the magical art of Dunamancy; a field of magic based on manipulating the primal energy of potentiality and actuality, which is known as &amp;quot;Dunamis&amp;quot;. These classes are the Echo Knight subclass for Fighter (manifest an &#039;echo&#039; of yourself to fight alongside) and the Chronurgist and Graviturgist wizards, who come with time and space themed spells, respectively.&lt;br /&gt;
&lt;br /&gt;
There are also the aforementioned unofficial class of Blood Hunter, the subclass Gunslinger, and several subclasses from the Tal&#039;dorei guide including the Blood Domain Cleric, the Juggernaut Barbarian, the Runechild Sorcerer, and the Way of the Cobalt Soul Monk (who can spend ki points when they attack to extract information about foe&#039;s stats and weaknesses). Oddly (perhaps due to publishing rights) the Cobalt Soul Monk wasn&#039;t printed in the Wildemount guide, despite one of the players in Mercer&#039;s Wildemount campaign taking that subclass.&lt;br /&gt;
&lt;br /&gt;
==Lore and Pantheon==&lt;br /&gt;
While Exandria does have its own flair, it doesn&#039;t massively set itself apart by carving a niche the way settings like [[Dragonlance]] or [[Eberron]] do, and in many ways it&#039;s just a typical kitchen sink setting. It mostly acts as a &#039;fresher&#039; alternative to high fantasy settings like the Forgotten Realms. To the chagrin of some, it is also noteworthy for its progressive undertones (there are a few LGBT NPCs mentioned in the &#039;&#039;Explorer&#039;s Guide&#039;&#039; and the setting tends to shy away from generalizing races as evil).&lt;br /&gt;
&lt;br /&gt;
Exandria&#039;s pantheon is the [[Dawn War]] pantheon from the [[Nentir Vale]], with the notable addition of [[Sarenrae]] from [[Golarion]]. In the &#039;&#039;Explorer&#039;s Guide&#039;&#039;, due to obvious legal issues, Sarenrae has been replaced with an expy called [[Raei]]. This is because Exandria was originally a homebrew setting for [[Pathfinder]] but was ported to D&amp;amp;D 5e when &#039;&#039;Critical Role&#039;&#039; became a show, and one of Mercer&#039;s players (Ashley Johnson) played a cleric of Sarenrae. Many gods are also often referred to by secondary epithets unique to the Exandria setting (i.e. [[Corellon]] is called the Archeart), which were seemingly established for the &#039;&#039;Tal&#039;Dorei Campaign Setting book&#039;&#039; to avoid legal issues before Exandria became an official setting.&lt;br /&gt;
&lt;br /&gt;
The good gods are called the Prime Deities, while the evil ones are called the Betrayer Gods, and they are sealed away from the Prime Material Plane by the Divine Gate. A number of quasi-deities also exist such as an archfey trickster-demigod called The Traveler [[The Traveler|(no, not that one)]] and a leviathan called Uk&#039;otoa that was once [[Zehir]]&#039;s pet. The setting utilizes the [[Great Wheel]] cosmology with basically every major plane getting some sort of mention or relevance, while featuring some scientific concepts such as quantum theory and parallel universes via the discipline of dunamancy.&lt;br /&gt;
&lt;br /&gt;
There are three major periods in Exandria&#039;s history: the Founding and the Primordial War, the Age of Arcanum and the Calamity, and the Post-Divergence era. The history of Exandria is also quite similar to the Dawn War lore - the Founding involves the gods creating the world, the mortal races, and the Metallic Dragons before coming into conflict with the Primordials, though in this case the Primordials are ancient elemental titans with little in the way of detailed lore. This age ends in the defeat of the Primordials and banishing of the Betrayer Gods. The Age of Arcanum includes the rise of mages and their quest for immortality; characters like Vecna and the Raven Queen first rose to power during this time. Eventually, the evil Betrayer Gods were re-summoned into the world, with basically all the forces of evil gathering in Xhorhas (essentially Mordor) and the Betrayer Gods launching an attack on the holy city of Vasselheim. This culminated in the Calamity, an epic battle between good and evil that killed two-thirds of the world&#039;s population, completely rearranged the geography and flow of magic in Exandria, and caused untold suffering. At the end of the Calamity the Prime Deities created the Divine Gate and sealed themselves and the Betrayer Gods behind it, an event known as the Divergence.&lt;br /&gt;
&lt;br /&gt;
835 years have passed since then; the gods can only intervene in a limited capacity and the aftermath of the Calamity has resulted in essentially no shortage of monsters, ancient artifacts, or adventure hooks to find. &#039;&#039;&#039;The Vestiges of Divergence&#039;&#039;&#039; are legendary weapons that were used during the Calamity and are similar to 3.5e&#039;s Weapons of Legacy; they begin in a dormant state, but can be powered up to their Awakened and then Exalted state via pivotal moments of character growth. There&#039;s also an &#039;evil&#039; equivalent, the &#039;&#039;&#039;Arms of the Betrayers&#039;&#039;&#039;, who are evil sentient weapons that require unique and difficult methods to destroy.&lt;br /&gt;
&lt;br /&gt;
Exandria was popularized through a live-play series. As such, the adventuring parties from the show (Vox Machina and the Mighty Nein) are treated as canonical, although they are very rarely mentioned in the source books outside of passing mentions and easter eggs.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
Exandria is a planet with two moons and a 328-day year of eleven months. It contains five (at most) continents. As usual with noob world-designers, the continents are too small for the diversity of climate they claim. Currently Wildemount appears to be the largest continent at 2200 miles across, making it just a bit smaller than Australia. Unironically, go back to [[reddit]]; their worldbuilding forum would have helped these guys.&lt;br /&gt;
&lt;br /&gt;
The level of technology is mostly medieval, with the exception of some steampunk societies like the gnome city of Hupperdook. Firearms were also recently invented, but have not seen widespread use.&lt;br /&gt;
&lt;br /&gt;
===Tal&#039;Dorei===&lt;br /&gt;
Tal&#039;Dorei (or Gwessar, as the elves call it) is your basic high fantasy Big Island with no clear real-world basis. Size-wise, it was Madagascar in the original. Its scale has since got &amp;quot;corrected&amp;quot;. To roughly 1500 miles long and 1000 miles wide. So slightly larger than... Greenland. &amp;quot;Continent&amp;quot; is stretching the definition, but then - we&#039;ve gotten used to that from [[Dragonlance]]&#039;s undersized sandboxes.&lt;br /&gt;
&lt;br /&gt;
It&#039;s mostly frozen mountains in the north, your standard plains and forests in the middle, and jungles in the south. Since this is impossible given the size of the place, fans have proposed that the north is elevated relative to the south. Or maybe it&#039;s MAGIC.&lt;br /&gt;
&lt;br /&gt;
Politically the surface-area is governed largely by the Republic (formerly kingdom) of Tal&#039;Dorei, though various other societies exist - the dwarf city of Kraghammer (which sits atop an entrance to the Underdark), the forested elf realm of Syngorn (which can shift into the Feywild in times of crisis), the druidic tribes of the Ashari (who guard portals to the Elemental Planes), the city-state of Whitestone (an aristocratic and technologically developed society), the militaristic hobgoblin federation of the Iron Authority, and even invisible flying cities of cloud giants. There are also organizations such as the Clasp (your token organized crime) and the Golden Grin (a very decentralized, [[Harpers]]-type secret society with an emphasis on freedom of expression and making people smile).&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Campaign Setting&#039;&#039; takes place just as Tal&#039;dorei is recovering from the ravages of the Chroma Conclave, an unlikely alliance of ancient chromatic dragons that attempted to conquer the place before Vox Machina defeated them.&lt;br /&gt;
&lt;br /&gt;
===Wildemount===&lt;br /&gt;
Wildemount is more fleshed out than Tal&#039;Dorei, having the benefit of an official book, and features a greater emphasis on political intrigue. It has a more clearly European flair - the Dwendalian Empire being Germanic/Eastern European and the Menagerie Coast being more Spanish/Mediterranean culturally. The &#039;&#039;Explorer&#039;s Guide&#039;&#039; setting takes place in 835 PD (Post-Divergence, 20 years after the Tal&#039;Dorei setting) and revolves around a war between two main factions:&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Dwendalian Empire&#039;&#039;&#039; is an authoritarian expansionist empire ruled by a paranoid king and enforced by a council of mages called the Cerberus Assembly, which in turn control the &#039;Volstrucker&#039; or secret police who were more often than not kidnapped and/or brainwashed as children. The Empire has outlawed the worship of all but six gods and harshly levies taxes against the citizenry, but has a high approval rating due to their image as peacekeepers and protectors of the commonfolk.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Kryn Dynasty&#039;&#039;&#039; (not to be confused with [[Krynn]]) is an all-inclusive society of monsterfolk led by drow who rejected Lolth and built cities of perpetual twilight on the surface; they worship a being of light called the Luxon and practice reincarnation with the help of artifacts called Beacons that are said to be fragments of the Luxon&#039;s body. The Kryn basically live in Exandria&#039;s Mordor, a ruined wasteland known as Xhorhas where many battles of the Calamity once took place (with the capital, Rosohna, built on the ruins of the evil city of Ghor Dranas).&lt;br /&gt;
&lt;br /&gt;
The two nations are at war over the Luxon beacons, since the Cerberus Assembly have taken two of them in order to study them for their magical properties of Dunamancy. The Kryn are portrayed arguably in a more sympathetic light but are just as prone to propaganda and war crimes as the Empire.&lt;br /&gt;
&lt;br /&gt;
Many other factions exist such as the neutral city-states of the Clovis Concord along the Menagerie Coast, the pirate nation of the Revelry, the librarian-monks of the Cobalt Soul, the crime syndicate of the Myriad, the tribes of Shadycreek Run, the elf-dwarf diarchy of Uthodurn, the blood hunters of the Claret Orders, and the dragonborn society of the Scars of Scale and Tooth (the remnants of the destroyed nation of Draconia, a caste system where tailed &#039;draconblood&#039; dragonborn enslaved tailless &#039;ravenite&#039; dragonborn). There&#039;s even a cult of Lolth known as the Children of Malice, who see the Kryn Dynasty as traitors and seek to destroy it by any means necessary. Wildemount is by far the largest continent in Exandria and contains many different flavors; for example, the Swavain Islands are suitable for your typical pirate adventures or hidden temples full of yuan-ti, or there&#039;s the northern islands of Eiselcross which contain the crash site of a former floating city of mages (Aeor) that is now permanently magically frozen in time and populated by their monstrous creations.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Explorer&#039;s Guide to Wildemount&#039;&#039; features a character creation guide called the Heroic Chronicle and four mini-adventures for low level players.&lt;br /&gt;
&lt;br /&gt;
===Issylra===&lt;br /&gt;
The oldest continent, Issylra contains the region of Othanzia which itself contains Vasselheim, the holy city that has survived since the early days of Exandria. It, along with Marquet, has never been mapped in detail. It is supposedly the equivalent of Asia and Russia though Vasselheim is very clearly Nordic-based.&lt;br /&gt;
&lt;br /&gt;
===Marquet===&lt;br /&gt;
This is your Arabian Nights continent minus the unsavory elements, most notably containing the city of Ank&#039;harel which is ruled over by an &#039;immortal&#039; named J&#039;mon Sa Ord who is actually an ancient brass dragon in disguise.&lt;br /&gt;
&lt;br /&gt;
===The Shattered Teeth===&lt;br /&gt;
Probably the most mysterious continent, its true shape is a vague guess at best and the players on Critical Role have never traveled to it. It&#039;s actually an archipelago that serves as an analogue for East and South Asia, and is hidden behind a fog bank called the Fool&#039;s Curtain. It is dominated by two nations: The Ossended Host is based on isolationist Japan and its society is based around the worship of dreams and nightmares, while the Wanderman Assembly is a capitalist society based on the British East India Trading Company.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Map of Tal&#039;Dorei Campaign Setting.jpg|Map of Tal&#039;Dorei&lt;br /&gt;
File:Wildemount Official (LOW RES).jpg|Map of Wildemount&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{D&amp;amp;D-Settings}}&lt;br /&gt;
[[Category:Exandria]]&lt;/div&gt;</summary>
		<author><name>2601:203:480:BD90:B1D5:FD6:6B41:8581</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Exandria&amp;diff=204500</id>
		<title>Exandria</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Exandria&amp;diff=204500"/>
		<updated>2021-10-13T01:07:48Z</updated>

		<summary type="html">&lt;p&gt;2601:203:480:BD90:B1D5:FD6:6B41:8581: /* Books */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Exandria&#039;&#039;&#039;, created by Matt Mercer, is a setting for [[Dungeons &amp;amp; Dragons 5th Edition|Dungeons and Dragons 5th Edition]]. Originally a homebrew setting for [[Critical Role]], it became an official published setting by WOTC on 17 March, 2020, under the title of &#039;&#039;Explorer&#039;s Guide to Wildemount&#039;&#039;. It was first touched upon with the quasi-official splatbook &#039;&#039;Tal&#039;dorei Campaign Setting&#039;&#039;, which takes place on a different land in the same world.&lt;br /&gt;
&lt;br /&gt;
==Books==&lt;br /&gt;
The &#039;&#039;Tal&#039;dorei Campaign Setting&#039;&#039;, published by Green Ronin Publishing, is an all-lore book that provides a history, geographical guide and racial writeup for Tal&#039;dorei. While it had mechanical content (A subclass for Barbarian, Sorcerer, and Monk, as well as several other systems), none of it was official due to it being published by a third party and its content somewhat unpolished.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Explorer&#039;s Guide to Wildemount&#039;&#039; is basically the same as the above, though focused on the continent of Wildemount, but also includes a lot of crunch, in the form of three new subclasses (the Echo Knight [[Fighter]] and the Chronurgist and Graviturgist [[Wizard]]), new monsters, new spells, new magic items, a new magic item subsystem based on the [[Weapons of Legacy]], a new [[Elf]] subrace, a new [[Halfling]] subrace, two variant [[Dragonborn]] races, and reprints of the Sea Elf subrace from Mordenkainen&#039;s Tome of Foes, the [[Orc]] from Eberron: Rising from the Last War, the [[Aarakocra]] and [[Genasi]] from the Elemental Evil Player&#039;s Guide, the [[Tortle]] (the first time it&#039;s ever been in an official book!), and the [[Aasimar]], [[Firbolg]], [[Goblinoid]]s, [[Goliath]], [[Kenku]] and [[Tabaxi]] from Volo&#039;s Guide to Monsters.&lt;br /&gt;
&lt;br /&gt;
Mercer has published other content related to Exandria such as a &#039;Blood Hunter&#039; class and a Gunslinger subclass for Fighter, but none of that was official either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Call of the Netherdeep&#039;&#039; will be an adventure module set in Exandria that will come out in 2022&lt;br /&gt;
&lt;br /&gt;
==Races==&lt;br /&gt;
Exandria houses all of the Player&#039;s Handbook Races, although Sea Elves exist here, as do the unique subraces of Pallid [[Elf]] and Lotusden [[Halfling]]. [[Dragonborn]] are divided into tailed Draconbloods and tailless Ravenite subraces. Additionally, it&#039;s also home to the three iconic [[Planetouched]] races ([[Aasimar]], [[Genasi]], [[Tiefling]]), [[Aarakocra]], [[Firbolg]]s, [[Goliath]]s, [[Kenku]], [[Tabaxi]] and [[Tortle]]s, as well as non-evil [[Orc]]s, [[Goblin]]s, [[Hobgoblin]]s and [[Bugbear]]s. It&#039;s also home to a unique &amp;quot;race&amp;quot; called the Hollow Ones, which are basically [[revenant]]s of any of the aforementioned races.&lt;br /&gt;
&lt;br /&gt;
One weird thing about Exandria is that, if you read the lore, there&#039;s a &#039;&#039;lot&#039;&#039; of interspecies shagging going on. Elf/Dwarf couples are a prominent thing in the Diarchy of Uthodurn (although the kids are randomly either dwarves or elves, with some minor aesthetic traits from their other parent), whilst the Half-Elf lore notes that the statblock covers things like elf-minotaur hybrids and elf-bugbear hybrids as well as the traditional elf-human hybrid. Orcs and goblins, however, refuse to interbreed, for fear of what might be unleashed by creating a child bearing the divine curses of both [[Gruumsh]] and [[Bane]].&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
Again, all of the standard Player&#039;s Handbook Classes are here, along with three new subclasses based around the magical art of Dunamancy; a field of magic based on manipulating the primal energy of potentiality and actuality, which is known as &amp;quot;Dunamis&amp;quot;. These classes are the Echo Knight subclass for Fighter (manifest an &#039;echo&#039; of yourself to fight alongside) and the Chronurgist and Graviturgist wizards, who come with time and space themed spells, respectively.&lt;br /&gt;
&lt;br /&gt;
There are also the aforementioned unofficial class of Blood Hunter, the subclass Gunslinger, and several subclasses from the Tal&#039;dorei guide including the Blood Domain Cleric, the Juggernaut Barbarian, the Runechild Sorcerer, and the Way of the Cobalt Soul Monk (who can spend ki points when they attack to extract information about foe&#039;s stats and weaknesses). Oddly (perhaps due to publishing rights) the Cobalt Soul Monk wasn&#039;t printed in the Wildemount guide, despite one of the players in Mercer&#039;s Wildemount campaign taking that subclass.&lt;br /&gt;
&lt;br /&gt;
==Lore and Pantheon==&lt;br /&gt;
While Exandria does have its own flair, it doesn&#039;t massively set itself apart by carving a niche the way settings like [[Dragonlance]] or [[Eberron]] do, and in many ways it&#039;s just a typical kitchen sink setting. It mostly acts as a &#039;fresher&#039; alternative to high fantasy settings like the Forgotten Realms. To the chagrin of some, it is also noteworthy for its progressive undertones (there are a few LGBT NPCs mentioned in the &#039;&#039;Explorer&#039;s Guide&#039;&#039; and the setting tends to shy away from generalizing races as evil).&lt;br /&gt;
&lt;br /&gt;
Exandria&#039;s pantheon is the [[Dawn War]] pantheon from the [[Nentir Vale]], with the notable addition of [[Sarenrae]] from [[Golarion]]. In the &#039;&#039;Explorer&#039;s Guide&#039;&#039;, due to obvious legal issues, Sarenrae has been replaced with an expy called [[Raei]]. This is because Exandria was originally a homebrew setting for [[Pathfinder]] but was ported to D&amp;amp;D 5e when &#039;&#039;Critical Role&#039;&#039; became a show, and one of Mercer&#039;s players (Ashley Johnson) played a cleric of Sarenrae. Many gods are also often referred to by secondary epithets unique to the Exandria setting (i.e. [[Corellon]] is called the Archeart), which were seemingly established for the &#039;&#039;Tal&#039;Dorei Campaign Setting book&#039;&#039; to avoid legal issues before Exandria became an official setting.&lt;br /&gt;
&lt;br /&gt;
The good gods are called the Prime Deities, while the evil ones are called the Betrayer Gods, and they are sealed away from the Prime Material Plane by the Divine Gate. A number of quasi-deities also exist such as an archfey trickster-demigod called The Traveler [[The Traveler|(no, not that one)]] and a leviathan called Uk&#039;otoa that was once [[Zehir]]&#039;s pet. The setting utilizes the [[Great Wheel]] cosmology with basically every major plane getting some sort of mention or relevance, while featuring some scientific concepts such as quantum theory and parallel universes via the discipline of dunamancy.&lt;br /&gt;
&lt;br /&gt;
There are three major periods in Exandria&#039;s history: the Founding and the Primordial War, the Age of Arcanum and the Calamity, and the Post-Divergence era. The history of Exandria is also quite similar to the Dawn War lore - the Founding involves the gods creating the world, the mortal races, and the Metallic Dragons before coming into conflict with the Primordials, though in this case the Primordials are ancient elemental titans with little in the way of detailed lore. This age ends in the defeat of the Primordials and banishing of the Betrayer Gods. The Age of Arcanum includes the rise of mages and their quest for immortality; characters like Vecna and the Raven Queen first rose to power during this time. Eventually, the evil Betrayer Gods were re-summoned into the world, with basically all the forces of evil gathering in Xhorhas (essentially Mordor) and the Betrayer Gods launching an attack on the holy city of Vasselheim. This culminated in the Calamity, an epic battle between good and evil that killed two-thirds of the world&#039;s population, completely rearranged the geography and flow of magic in Exandria, and caused untold suffering. At the end of the Calamity the Prime Deities created the Divine Gate and sealed themselves and the Betrayer Gods behind it, an event known as the Divergence.&lt;br /&gt;
&lt;br /&gt;
835 years have passed since then; the gods can only intervene in a limited capacity and the aftermath of the Calamity has resulted in essentially no shortage of monsters, ancient artifacts, or adventure hooks to find. &#039;&#039;&#039;The Vestiges of Divergence&#039;&#039;&#039; are legendary weapons that were used during the Calamity and are similar to 3.5e&#039;s Weapons of Legacy; they begin in a dormant state, but can be powered up to their Awakened and then Exalted state via pivotal moments of character growth. There&#039;s also an &#039;evil&#039; equivalent, the &#039;&#039;&#039;Arms of the Betrayers&#039;&#039;&#039;, who are evil sentient weapons that require unique and difficult methods to destroy.&lt;br /&gt;
&lt;br /&gt;
Exandria was popularized through a live-play series. As such, the adventuring parties from the show (Vox Machina and the Mighty Nein) are treated as canonical, although they are very rarely mentioned in the source books outside of passing mentions and easter eggs.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
Exandria is a planet with two moons and a 328-day year of eleven months. It contains five (at most) continents. As usual with noob world-designers, the continents are too small for the diversity of climate they claim. Currently Wildemount appears to be the largest continent at 2200 miles across, making it just a bit smaller than Australia. Unironically, go back to [[reddit]]; their worldbuilding forum would have helped these guys.&lt;br /&gt;
&lt;br /&gt;
The level of technology is mostly medieval, with the exception of some steampunk societies like the gnome city of Hupperdook. Firearms were also recently invented, but have not seen widespread use.&lt;br /&gt;
&lt;br /&gt;
===Tal&#039;Dorei===&lt;br /&gt;
Tal&#039;Dorei (or Gwessar, as the elves call it) is your basic high fantasy Big Island with no clear real-world basis. Size-wise, it was Madagascar in the original. Its scale has since got &amp;quot;corrected&amp;quot;. To roughly 1500 miles long and 1000 miles wide. So slightly larger than... Greenland. &amp;quot;Continent&amp;quot; is stretching the definition, but then - we&#039;ve gotten used to that from [[Dragonlance]]&#039;s undersized sandboxes.&lt;br /&gt;
&lt;br /&gt;
It&#039;s mostly frozen mountains in the north, your standard plains and forests in the middle, and jungles in the south. Since this is impossible given the size of the place, fans have proposed that the north is elevated relative to the south. Or maybe it&#039;s MAGIC.&lt;br /&gt;
&lt;br /&gt;
Politically the surface-area is governed largely by the Republic (formerly kingdom) of Tal&#039;Dorei, though various other societies exist - the dwarf city of Kraghammer (which sits atop an entrance to the Underdark), the forested elf realm of Syngorn (which can shift into the Feywild in times of crisis), the druidic tribes of the Ashari (who guard portals to the Elemental Planes), the city-state of Whitestone (an aristocratic and technologically developed society), the militaristic hobgoblin federation of the Iron Authority, and even invisible flying cities of cloud giants. There are also organizations such as the Clasp (your token organized crime) and the Golden Grin (a very decentralized, [[Harpers]]-type secret society with an emphasis on freedom of expression and making people smile).&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Campaign Setting&#039;&#039; takes place just as Tal&#039;dorei is recovering from the ravages of the Chroma Conclave, an unlikely alliance of ancient chromatic dragons that attempted to conquer the place before Vox Machina defeated them.&lt;br /&gt;
&lt;br /&gt;
===Wildemount===&lt;br /&gt;
Wildemount is more fleshed out than Tal&#039;Dorei, having the benefit of an official book, and features a greater emphasis on political intrigue. It has a more clearly European flair - the Dwendalian Empire being Germanic/Eastern European and the Menagerie Coast being more Spanish/Mediterranean culturally. The &#039;&#039;Explorer&#039;s Guide&#039;&#039; setting takes place in 835 PD (Post-Divergence, 20 years after the Tal&#039;Dorei setting) and revolves around a war between two main factions:&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Dwendalian Empire&#039;&#039;&#039; is an authoritarian expansionist empire ruled by a paranoid king and enforced by a council of mages called the Cerberus Assembly, which in turn control the &#039;Volstrucker&#039; or secret police who were more often than not kidnapped and/or brainwashed as children. The Empire has outlawed the worship of all but six gods and harshly levies taxes against the citizenry, but has a high approval rating due to their image as peacekeepers and protectors of the commonfolk.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Kryn Dynasty&#039;&#039;&#039; (not to be confused with [[Krynn]]) is an all-inclusive society of monsterfolk led by drow who rejected Lolth and built cities of perpetual twilight on the surface; they worship a being of light called the Luxon and practice reincarnation with the help of artifacts called Beacons that are said to be fragments of the Luxon&#039;s body. The Kryn basically live in Exandria&#039;s Mordor, a ruined wasteland known as Xhorhas where many battles of the Calamity once took place (with the capital, Rosohna, built on the ruins of the evil city of Ghor Dranas).&lt;br /&gt;
&lt;br /&gt;
The two nations are at war over the Luxon beacons, since the Cerberus Assembly have taken two of them in order to study them for their magical properties of Dunamancy. The Kryn are portrayed arguably in a more sympathetic light but are just as prone to propaganda and war crimes as the Empire.&lt;br /&gt;
&lt;br /&gt;
Many other factions exist such as the neutral city-states of the Clovis Concord along the Menagerie Coast, the pirate nation of the Revelry, the librarian-monks of the Cobalt Soul, the crime syndicate of the Myriad, the tribes of Shadycreek Run, the elf-dwarf diarchy of Uthodurn, the blood hunters of the Claret Orders, and the dragonborn society of the Scars of Scale and Tooth (the remnants of the destroyed nation of Draconia, a caste system where tailed &#039;draconblood&#039; dragonborn enslaved tailless &#039;ravenite&#039; dragonborn). There&#039;s even a cult of Lolth known as the Children of Malice, who see the Kryn Dynasty as traitors and seek to destroy it by any means necessary. Wildemount is by far the largest continent in Exandria and contains many different flavors; for example, the Swavain Islands are suitable for your typical pirate adventures or hidden temples full of yuan-ti, or there&#039;s the northern islands of Eiselcross which contain the crash site of a former floating city of mages (Aeor) that is now permanently magically frozen in time and populated by their monstrous creations.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Explorer&#039;s Guide to Wildemount&#039;&#039; features a character creation guide called the Heroic Chronicle and four mini-adventures for low level players.&lt;br /&gt;
&lt;br /&gt;
===Issylra===&lt;br /&gt;
The oldest continent, Issylra contains the region of Othanzia which itself contains Vasselheim, the holy city that has survived since the early days of Exandria. It, along with Marquet, has never been mapped in detail. It is supposedly the equivalent of Asia and Russia though Vasselheim is very clearly Nordic-based.&lt;br /&gt;
&lt;br /&gt;
===Marquet===&lt;br /&gt;
This is your Arabian Nights continent minus the unsavory elements, most notably containing the city of Ank&#039;harel which is ruled over by an &#039;immortal&#039; named J&#039;mon Sa Ord who is actually an ancient brass dragon in disguise.&lt;br /&gt;
&lt;br /&gt;
===The Shattered Teeth===&lt;br /&gt;
Probably the most mysterious continent, its true shape is a vague guess at best and the players on Critical Role have never traveled to it. It&#039;s actually an archipelago that serves as an analogue for East and South Asia, and is hidden behind a fog bank called the Fool&#039;s Curtain. It is dominated by two nations: The Ossended Host is based on isolationist Japan and its society is based around the worship of dreams and nightmares, while the Wanderman Assembly is a capitalist society based on the British East India Trading Company.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Map of Tal&#039;Dorei Campaign Setting.jpg|Map of Tal&#039;Dorei&lt;br /&gt;
File:Wildemount Official (LOW RES).jpg|Map of Wildemount&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{D&amp;amp;D-Settings}}&lt;br /&gt;
[[Category:Exandria]]&lt;/div&gt;</summary>
		<author><name>2601:203:480:BD90:B1D5:FD6:6B41:8581</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Dungeons_%26_Dragons_5th_Edition_Books&amp;diff=190070</id>
		<title>Dungeons &amp; Dragons 5th Edition Books</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Dungeons_%26_Dragons_5th_Edition_Books&amp;diff=190070"/>
		<updated>2021-10-13T01:05:28Z</updated>

		<summary type="html">&lt;p&gt;2601:203:480:BD90:B1D5:FD6:6B41:8581: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As [[Wizards of the Coast]] learned their lessons with the [[Dungeons_%26_Dragons_3rd_Edition|3.5]] and [[Dungeons_%26_Dragons_4th_Edition|4th]] editions of Dungeons and Dragons, the release rate of books for the [[Dungeons_%26_Dragons_5th_Edition|fifth edition]] has been substantially slower.  This has had three benefits and one drawback of concern to the players who aren&#039;t obsessives who hoover up every single product of their favorite flavor of RPG like an air recirculator on a nuclear submarine.&lt;br /&gt;
&lt;br /&gt;
The first benefit is that Wizards&#039; senior editorial staff and game designers, namely [[Mike Mearls]], [[Christopher Perkins]], Jeremy Crawford, and the editorial core of the Seattle office of Wizards of the Coast, write every major publication themselves after the mess of Princes of the Apocalypse.  That, in turn, means that the people who wrote each and every rule have final veto on whether or not material enters the canon of tabletop rulings and stats, and so it doesn&#039;t feel like it was designed by committee like later 3.5 materials clearly were.  The second is that the financial cost of keeping current on the adventures, splats, rules, and optional setting material is far lower than with 3.5&#039;s torrent of material.  The third is that the rules of the core game do not change, and that therefore there are rarely, if ever, causes for DMs and players to argue over the contents and design of the rules, since the rules aren&#039;t spread over a dozen books and fifty errata articles (looking at you, [[Dungeons_%26_Dragons_4th_Edition|4th edition]]).&lt;br /&gt;
&lt;br /&gt;
The obvious drawback is that groups that chew through official material have got a LONG time to wait between modules.  The release schedule of official 5e adventures, especially Adventurers&#039; League canon adventure paths, is easily outpaced by a brisk group.  There are a few exceptions, like how Waterdeep: Dragon Heist and Waterdeep: Dungeon of the Mad Mage can easily run a campaign for well over a year even with rapid levelling, given the sheer SIZE of Undermountain, but that is scarce.  There are alternatives, of course, like [[homebrew]] material, and of course the expansions to the official modules sold on DM&#039;s Guild, but the near-total lack of replaybility on every 5e hardback except the aforementioned Dragon Heist (thanks to having four mutually-exclusive villains you can plug into the campaign to compete with the party) means that homebrewing filler adventures is all but mandatory for parties.&lt;br /&gt;
&lt;br /&gt;
Here is a list of all hard-copy publications of Fifth Edition. There are well over a hundred smaller adventure bundles on DM&#039;s Guild, plus the CCC-x modules that are only runnable at conventions, which we&#039;re not going to even try listing here.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Title&lt;br /&gt;
&lt;br /&gt;
! Description&lt;br /&gt;
! Date&lt;br /&gt;
! Pages&lt;br /&gt;
! Type&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dungeons &amp;amp; Dragons Starter Set&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | A set of basic rules, some dice, five basic characters and the campaign Lost Mine of Phandelver, a, well, basic adventure that teaches new players the game.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | July 15, 2014&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 32 / 64&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Starter Set (&#039;&#039;Lost Mine of Phandelver&#039;&#039;, Levels 1-5)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Player&#039;s Handbook]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Classes, Races, Equipment, Backgrounds, oh my! You know what this is.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | August 19, 2014&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 316&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Core Rulebook&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hoard of the Dragon Queen&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | A tour-de-force through the Sword Coast of the Forgotten Realms, attempting to stop a widespread dragon cult.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | August 19, 2014&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 96&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Adventure Module (Levels 1-7)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Monster Manual]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | How to manually manipulate monstrous menaces. Notably, DnD Beyond has quite a few of the most common monster available for free, so you may not even need this one.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | September 17, 2014&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 352&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Core Rulebook&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Rise of [[Tiamat]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Sequel to Hoard of the Dragon Queen, a certain dragon goddess is moving upwards and the players must stomp on all five of her heads.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | October 21, 2014&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Adventure Module (Levels 8-15)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Dungeon Master&#039;s Guide]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | How to be an evil overlord, version 5.0. Has all the treasures, two new subclasses, guides to how to do anything from making settings, running encounters, creating adventures and much more.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | December 9, 2014&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 320&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Core Rulebook&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elemental Evil Player&#039;s Companion&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Contains the [[Genasi]], [[Aarakocra]] and [[Goliath]] races.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | March 10, 2015&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 24&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Free PDF only Splatbook&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Princes of the Apocalypse&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | A primordial threat is emerging, plunging existence into peril. The world is ending and I&#039;m not fine. &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | April 7, 2015&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 256&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Adventure Module (Levels 1-15)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Out of the [[Abyss]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | The players find themselves in the [[Underdark]], where a city will be invaded by demons soon enough. Filled with cool details about playing in the Underdark.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | September 15, 2015&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 254&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Adventure Module (Levels 1-15)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sword Coast Adventurer&#039;s Guide&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Adds a whole shitton of new subclasses, subraces and backgrounds usable in all settings, though the book focuses on the Sword Coast of the [[Forgotten Realms]].&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | November 3, 2015&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 159&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Splatbook/Setting Guide&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Curse of Strahd]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Dark, gothic horror adventure in the dread realm of Mr. Strahd, Cruel Overlord and Middling Romantic of much renown. One of the most popular modules in this edition.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | March 15, 2016&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 256&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Adventure module (Levels 1-10)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Storm King&#039;s Thunder&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | FEE FI FOH FUM, GIANTS COME KILL EVERYONE. Kind of needs you to know about the Forgotten Realms to work.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | September 6, 2016&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 256&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Adventure module (Levels 1-11)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Volo]]&#039;s Guide to Monsters&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Monster PC options everywhere and a whole load of new monsters for your games.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | November 15, 2016&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 224&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Splatbook related to monsters&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tales From the Yawning Portal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Seven old school dungeons updated to 5th edition, with a token plot connecting them - though only just.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | April 4, 2017&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 248&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Adventure Module (Levels 1-11+)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Tomb of Annihilation]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | [[Tomb of Horrors]] but not quite as horrible. It will still kill you if you relax.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | September 19, 2017&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 256&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Adventure Module (Levels 1-11)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Xanathar&#039;s Guide to Everything&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | More subclasses, feats, magic items and spells, along with a bunch of additional cool stuff for the DM.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | November 21, 2017&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 192&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Splatbook related to characters and DM tactics&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Mordenkainen]]&#039;s Tome of Foes&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | A lot of monsters. Like, a lot. Also variant [[tieflings]]. And [[shadar-kai]].&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | May 29, 2018&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 256&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Splatbook related to villains&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wayfinder&#039;s Guide to [[Eberron]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | First book on Eberron; gives some information on how to go have Indiana Jones adventures as a wooden robot.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | July 23, 2018&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Splatbook/Setting Guide&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Waterdeep]]: Dragon Heist&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | The players wanna carry out a heist while the big movers of Waterdeep moves to snatch it from them. Unique in that it has four &amp;quot;seasons&amp;quot;, which decides what group is trying to stop the players.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | September 18, 2018&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 256&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Adventure Module (Levels 1-5)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Waterdeep: Dungeon of the Mad Mage&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | A huge fucking dungeon crawl for those among us that miss the days of trucking through graph-paper complexes for days on end.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | November 20, 2018&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 320&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Adventure Module (Levels 5-20)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Guildmaster&#039;s Guide to [[Ravnica]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Ever wanted to play DnD in the Magic: The Gathering universe? Na, me neither but hey it&#039;s an option.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | November 20, 2018&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 256&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Splatbook/Setting Guide&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stranger Things Dungeons &amp;amp; Dragons Starter Set&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Cashing in on the popularity of DnD coming from Stranger Things.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | May 1, 2019&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 44 / 32&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Boxed Set (&#039;&#039;Hunt For The Thessalhydra&#039;&#039;, Levels 1-3)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Ghosts of Saltmarsh]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | A combined, nautically themed adventure made from old dungeons and adventures, set in [[Greyhawk]] of all places.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | May 21, 2019&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 256&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Adventure Module (Levels 1-12)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Acquisitions Incorporated&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Created by Penny Arcade, this is a goofy compilation of magic items, spells, backgrounds and more.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | June 16, 2019&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 224&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Splatbook related to setting up an AI franchise/Adventure Module (Levels 1-6)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Essentials Kit&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | A new starter set plus a DM screen and a new campaign also set in the area around Phandelver, where players attempt to save the countryside from a roaming white dragon.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | September 17, 2019&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 64 / 64&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Boxed Set (&#039;&#039;Dragon of Icespire Peak&#039;&#039;, Levels 1-6)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Baldur&#039;s Gate]]: Descent Into Avernus&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Zariel literally yeeted &amp;lt;s&amp;gt;Baldur&#039;s Gate&amp;lt;/s&amp;gt; Elturel into the top level of the Nine Hells, and the players went with it.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | September 17, 2019&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 256&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Adventure Module (Levels 1-13)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dungeons &amp;amp; Dragons vs Rick and Morty&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Because of course there&#039;s an official Rick and Morty DnD product.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | November 19, 2019&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 64 / 44&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Boxed Set (&#039;&#039;The Lost Dungeon of Rickedness: Big Rick Energy&#039;&#039;, Levels 1-3)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Eberron: Rising from the Last War&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | The Eberron splatbook, attempt nr. 2. Adds the Artificer class and a bunch of unique races to the Eberron setting.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | November 19, 2019&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 320&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Splatbook/Setting Guide&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Mordenkainen&#039;s Fiendish Folio]], Volume 1: Monsters Malevolent and Benign&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | A few monsters for your DnD Beyond account.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | December 03, 2019&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 21&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Splatbook related to monsters&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Explorer&#039;s Guide to Wildemount&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | [[Critical Role|Matt Mercer&#039;s]] five year pilgrimage to become a part of the DnD pantheon finally pays off. Splatbook for playing in Mercer&#039;s own setting, though only on the continent of Wildemount.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | March 17, 2020&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 304&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Splatbook/Setting Guide&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mythic Odysseys of [[Theros]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Is it Greek Myth time? I think it&#039;s Greek Myth time! Adds Legendary + 1 mobs, a few races, subclasses and options to have divine connections.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | June 2, 2020&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Splatbook/Setting Guide&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Icewind Dale]]: Rime of the Frostmaiden&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | It&#039;s about to get &#039;&#039;cold&#039;&#039; in here. Seemingly permanent winter has settled around the Icewind Dale area, and it&#039;s your job to find out what&#039;s causing it and how to bring it to an end.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | September 15, 2020&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 320&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Adventure Module (Levels 1-12)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Iggwilv|Tasha]]&#039;s Cauldron of Everything&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | More stuff for players and DMs alike.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | November 17, 2020&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 192&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Splatbook related to expanded character character rules and DM tactics&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Candlekeep Mysteries&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | A compilation of 17 mystery-themed adventures for levels 1-16 all set in the Forgotten Realms.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | March 16, 2021&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 224&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Adventure Module (levels 1-16)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Van Richten&#039;s Guide]] to [[Ravenloft]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Splatbook re-envisioning several of the Domains of Dread as well as several smaller adventures set in Ravenloft.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | May 18, 2021&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 256&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Splatbook/Setting Guide&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Wild Beyond the Witchlight&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Every eight years the Witchlight Carnival arrives to your world, and through it comes a way to the [[Feywild]] domain of Prismeer, which is in need of heroes.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | September 21, 2021&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 252&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Adventure Module (Levels 1-8)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Paladine|Fizban]]&#039;s Treasury of Dragons&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | 5th edition&#039;s version of the [[Draconomicon]]. Based on the title it may also have some [[Dragonlance]] content.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | October 19, 2021&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Unknown&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Splatbook related to dragons.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Strixhaven]]: A Curriculum of Chaos&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Because WotC wants more MtG crossovers.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | December 7, 2021&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Unknown&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Splatbook/Setting Guide&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mordenkainen Presents: Monsters of the Multiverse&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | A collection of monsters and playable races that previously appeared in other products collected into one book with updated stats and artwork.  It will initially be released as part of gift set before being released as a single book.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | January 25, 2022&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Unknown&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Splatbook&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Call of the Netherdeep&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Another [[Critical Role]] book.  A campaign set in [[Exandria]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | March 15, 2022&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Unknown&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Adventure Module (Levels 3-12)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeons &amp;amp; Dragons]][[Category:Game Books]]&lt;/div&gt;</summary>
		<author><name>2601:203:480:BD90:B1D5:FD6:6B41:8581</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Dungeons_%26_Dragons_5th_Edition_Books&amp;diff=190069</id>
		<title>Dungeons &amp; Dragons 5th Edition Books</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Dungeons_%26_Dragons_5th_Edition_Books&amp;diff=190069"/>
		<updated>2021-10-13T01:04:49Z</updated>

		<summary type="html">&lt;p&gt;2601:203:480:BD90:B1D5:FD6:6B41:8581: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As [[Wizards of the Coast]] learned their lessons with the [[Dungeons_%26_Dragons_3rd_Edition|3.5]] and [[Dungeons_%26_Dragons_4th_Edition|4th]] editions of Dungeons and Dragons, the release rate of books for the [[Dungeons_%26_Dragons_5th_Edition|fifth edition]] has been substantially slower.  This has had three benefits and one drawback of concern to the players who aren&#039;t obsessives who hoover up every single product of their favorite flavor of RPG like an air recirculator on a nuclear submarine.&lt;br /&gt;
&lt;br /&gt;
The first benefit is that Wizards&#039; senior editorial staff and game designers, namely [[Mike Mearls]], [[Christopher Perkins]], Jeremy Crawford, and the editorial core of the Seattle office of Wizards of the Coast, write every major publication themselves after the mess of Princes of the Apocalypse.  That, in turn, means that the people who wrote each and every rule have final veto on whether or not material enters the canon of tabletop rulings and stats, and so it doesn&#039;t feel like it was designed by committee like later 3.5 materials clearly were.  The second is that the financial cost of keeping current on the adventures, splats, rules, and optional setting material is far lower than with 3.5&#039;s torrent of material.  The third is that the rules of the core game do not change, and that therefore there are rarely, if ever, causes for DMs and players to argue over the contents and design of the rules, since the rules aren&#039;t spread over a dozen books and fifty errata articles (looking at you, [[Dungeons_%26_Dragons_4th_Edition|4th edition]]).&lt;br /&gt;
&lt;br /&gt;
The obvious drawback is that groups that chew through official material have got a LONG time to wait between modules.  The release schedule of official 5e adventures, especially Adventurers&#039; League canon adventure paths, is easily outpaced by a brisk group.  There are a few exceptions, like how Waterdeep: Dragon Heist and Waterdeep: Dungeon of the Mad Mage can easily run a campaign for well over a year even with rapid levelling, given the sheer SIZE of Undermountain, but that is scarce.  There are alternatives, of course, like [[homebrew]] material, and of course the expansions to the official modules sold on DM&#039;s Guild, but the near-total lack of replaybility on every 5e hardback except the aforementioned Dragon Heist (thanks to having four mutually-exclusive villains you can plug into the campaign to compete with the party) means that homebrewing filler adventures is all but mandatory for parties.&lt;br /&gt;
&lt;br /&gt;
Here is a list of all hard-copy publications of Fifth Edition. There are well over a hundred smaller adventure bundles on DM&#039;s Guild, plus the CCC-x modules that are only runnable at conventions, which we&#039;re not going to even try listing here.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Title&lt;br /&gt;
&lt;br /&gt;
! Description&lt;br /&gt;
! Date&lt;br /&gt;
! Pages&lt;br /&gt;
! Type&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dungeons &amp;amp; Dragons Starter Set&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | A set of basic rules, some dice, five basic characters and the campaign Lost Mine of Phandelver, a, well, basic adventure that teaches new players the game.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | July 15, 2014&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 32 / 64&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Starter Set (&#039;&#039;Lost Mine of Phandelver&#039;&#039;, Levels 1-5)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Player&#039;s Handbook]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Classes, Races, Equipment, Backgrounds, oh my! You know what this is.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | August 19, 2014&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 316&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Core Rulebook&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hoard of the Dragon Queen&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | A tour-de-force through the Sword Coast of the Forgotten Realms, attempting to stop a widespread dragon cult.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | August 19, 2014&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 96&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Adventure Module (Levels 1-7)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Monster Manual]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | How to manually manipulate monstrous menaces. Notably, DnD Beyond has quite a few of the most common monster available for free, so you may not even need this one.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | September 17, 2014&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 352&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Core Rulebook&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Rise of [[Tiamat]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Sequel to Hoard of the Dragon Queen, a certain dragon goddess is moving upwards and the players must stomp on all five of her heads.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | October 21, 2014&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Adventure Module (Levels 8-15)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Dungeon Master&#039;s Guide]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | How to be an evil overlord, version 5.0. Has all the treasures, two new subclasses, guides to how to do anything from making settings, running encounters, creating adventures and much more.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | December 9, 2014&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 320&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Core Rulebook&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elemental Evil Player&#039;s Companion&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Contains the [[Genasi]], [[Aarakocra]] and [[Goliath]] races.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | March 10, 2015&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 24&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Free PDF only Splatbook&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Princes of the Apocalypse&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | A primordial threat is emerging, plunging existence into peril. The world is ending and I&#039;m not fine. &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | April 7, 2015&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 256&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Adventure Module (Levels 1-15)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Out of the [[Abyss]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | The players find themselves in the [[Underdark]], where a city will be invaded by demons soon enough. Filled with cool details about playing in the Underdark.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | September 15, 2015&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 254&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Adventure Module (Levels 1-15)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sword Coast Adventurer&#039;s Guide&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Adds a whole shitton of new subclasses, subraces and backgrounds usable in all settings, though the book focuses on the Sword Coast of the [[Forgotten Realms]].&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | November 3, 2015&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 159&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Splatbook/Setting Guide&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Curse of Strahd]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Dark, gothic horror adventure in the dread realm of Mr. Strahd, Cruel Overlord and Middling Romantic of much renown. One of the most popular modules in this edition.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | March 15, 2016&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 256&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Adventure module (Levels 1-10)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Storm King&#039;s Thunder&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | FEE FI FOH FUM, GIANTS COME KILL EVERYONE. Kind of needs you to know about the Forgotten Realms to work.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | September 6, 2016&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 256&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Adventure module (Levels 1-11)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Volo]]&#039;s Guide to Monsters&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Monster PC options everywhere and a whole load of new monsters for your games.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | November 15, 2016&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 224&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Splatbook related to monsters&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tales From the Yawning Portal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Seven old school dungeons updated to 5th edition, with a token plot connecting them - though only just.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | April 4, 2017&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 248&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Adventure Module (Levels 1-11+)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Tomb of Annihilation]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | [[Tomb of Horrors]] but not quite as horrible. It will still kill you if you relax.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | September 19, 2017&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 256&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Adventure Module (Levels 1-11)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Xanathar&#039;s Guide to Everything&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | More subclasses, feats, magic items and spells, along with a bunch of additional cool stuff for the DM.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | November 21, 2017&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 192&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Splatbook related to characters and DM tactics&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Mordenkainen]]&#039;s Tome of Foes&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | A lot of monsters. Like, a lot. Also variant [[tieflings]]. And [[shadar-kai]].&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | May 29, 2018&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 256&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Splatbook related to villains&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wayfinder&#039;s Guide to [[Eberron]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | First book on Eberron; gives some information on how to go have Indiana Jones adventures as a wooden robot.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | July 23, 2018&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Splatbook/Setting Guide&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Waterdeep]]: Dragon Heist&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | The players wanna carry out a heist while the big movers of Waterdeep moves to snatch it from them. Unique in that it has four &amp;quot;seasons&amp;quot;, which decides what group is trying to stop the players.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | September 18, 2018&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 256&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Adventure Module (Levels 1-5)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Waterdeep: Dungeon of the Mad Mage&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | A huge fucking dungeon crawl for those among us that miss the days of trucking through graph-paper complexes for days on end.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | November 20, 2018&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 320&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Adventure Module (Levels 5-20)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Guildmaster&#039;s Guide to [[Ravnica]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Ever wanted to play DnD in the Magic: The Gathering universe? Na, me neither but hey it&#039;s an option.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | November 20, 2018&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 256&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Splatbook/Setting Guide&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stranger Things Dungeons &amp;amp; Dragons Starter Set&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Cashing in on the popularity of DnD coming from Stranger Things.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | May 1, 2019&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 44 / 32&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Boxed Set (&#039;&#039;Hunt For The Thessalhydra&#039;&#039;, Levels 1-3)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Ghosts of Saltmarsh]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | A combined, nautically themed adventure made from old dungeons and adventures, set in [[Greyhawk]] of all places.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | May 21, 2019&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 256&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Adventure Module (Levels 1-12)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Acquisitions Incorporated&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Created by Penny Arcade, this is a goofy compilation of magic items, spells, backgrounds and more.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | June 16, 2019&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 224&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Splatbook related to setting up an AI franchise/Adventure Module (Levels 1-6)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Essentials Kit&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | A new starter set plus a DM screen and a new campaign also set in the area around Phandelver, where players attempt to save the countryside from a roaming white dragon.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | September 17, 2019&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 64 / 64&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Boxed Set (&#039;&#039;Dragon of Icespire Peak&#039;&#039;, Levels 1-6)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Baldur&#039;s Gate]]: Descent Into Avernus&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Zariel literally yeeted &amp;lt;s&amp;gt;Baldur&#039;s Gate&amp;lt;/s&amp;gt; Elturel into the top level of the Nine Hells, and the players went with it.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | September 17, 2019&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 256&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Adventure Module (Levels 1-13)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dungeons &amp;amp; Dragons vs Rick and Morty&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Because of course there&#039;s an official Rick and Morty DnD product.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | November 19, 2019&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 64 / 44&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Boxed Set (&#039;&#039;The Lost Dungeon of Rickedness: Big Rick Energy&#039;&#039;, Levels 1-3)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Eberron: Rising from the Last War&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | The Eberron splatbook, attempt nr. 2. Adds the Artificer class and a bunch of unique races to the Eberron setting.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | November 19, 2019&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 320&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Splatbook/Setting Guide&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Mordenkainen&#039;s Fiendish Folio]], Volume 1: Monsters Malevolent and Benign&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | A few monsters for your DnD Beyond account.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | December 03, 2019&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 21&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Splatbook related to monsters&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Explorer&#039;s Guide to Wildemount&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | [[Critical Role|Matt Mercer&#039;s]] five year pilgrimage to become a part of the DnD pantheon finally pays off. Splatbook for playing in Mercer&#039;s own setting, though only on the continent of Wildemount.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | March 17, 2020&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 304&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Splatbook/Setting Guide&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mythic Odysseys of [[Theros]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Is it Greek Myth time? I think it&#039;s Greek Myth time! Adds Legendary + 1 mobs, a few races, subclasses and options to have divine connections.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | June 2, 2020&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Splatbook/Setting Guide&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Icewind Dale]]: Rime of the Frostmaiden&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | It&#039;s about to get &#039;&#039;cold&#039;&#039; in here. Seemingly permanent winter has settled around the Icewind Dale area, and it&#039;s your job to find out what&#039;s causing it and how to bring it to an end.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | September 15, 2020&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 320&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Adventure Module (Levels 1-12)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Iggwilv|Tasha]]&#039;s Cauldron of Everything&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | More stuff for players and DMs alike.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | November 17, 2020&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 192&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Splatbook related to expanded character character rules and DM tactics&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Candlekeep Mysteries&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | A compilation of 17 mystery-themed adventures for levels 1-16 all set in the Forgotten Realms.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | March 16, 2021&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 224&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Adventure Module (levels 1-16)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Van Richten&#039;s Guide]] to [[Ravenloft]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Splatbook re-envisioning several of the Domains of Dread as well as several smaller adventures set in Ravenloft.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | May 18, 2021&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 256&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Splatbook/Setting Guide&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Wild Beyond the Witchlight&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Every eight years the Witchlight Carnival arrives to your world, and through it comes a way to the [[Feywild]] domain of Prismeer, which is in need of heroes.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | September 21, 2021&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 252&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Adventure Module (Levels 1-8)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Paladine|Fizban]]&#039;s Treasury of Dragons&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | 5th edition&#039;s version of the [[Draconomicon]]. Based on the title it may also have some [[Dragonlance]] content.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | October 19, 2021&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Unknown&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Splatbook related to dragons.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Strixhaven]]: A Curriculum of Chaos&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Because WotC wants more MtG crossovers.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | December 7, 2021&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Unknown&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Splatbook/Setting Guide&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mordenkainen Presents: Monsters of the Multiverse&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | A collection of monsters and playable races that previously appeared in other products collected into one book with updated stats and artwork.  It will initially be released as part of gift set before being released as a single book.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | January 25, 2022&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Unknown&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Splatbook&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Call of the Netherdeep&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Another [[Critial Role]] book.  A campaign set in [[Exandria]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | March 15, 2022&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Unknown&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Adventure Module (Levels 3-12)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeons &amp;amp; Dragons]][[Category:Game Books]]&lt;/div&gt;</summary>
		<author><name>2601:203:480:BD90:B1D5:FD6:6B41:8581</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Dungeons_%26_Dragons_5th_Edition_Books&amp;diff=190068</id>
		<title>Dungeons &amp; Dragons 5th Edition Books</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Dungeons_%26_Dragons_5th_Edition_Books&amp;diff=190068"/>
		<updated>2021-10-13T01:03:39Z</updated>

		<summary type="html">&lt;p&gt;2601:203:480:BD90:B1D5:FD6:6B41:8581: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As [[Wizards of the Coast]] learned their lessons with the [[Dungeons_%26_Dragons_3rd_Edition|3.5]] and [[Dungeons_%26_Dragons_4th_Edition|4th]] editions of Dungeons and Dragons, the release rate of books for the [[Dungeons_%26_Dragons_5th_Edition|fifth edition]] has been substantially slower.  This has had three benefits and one drawback of concern to the players who aren&#039;t obsessives who hoover up every single product of their favorite flavor of RPG like an air recirculator on a nuclear submarine.&lt;br /&gt;
&lt;br /&gt;
The first benefit is that Wizards&#039; senior editorial staff and game designers, namely [[Mike Mearls]], [[Christopher Perkins]], Jeremy Crawford, and the editorial core of the Seattle office of Wizards of the Coast, write every major publication themselves after the mess of Princes of the Apocalypse.  That, in turn, means that the people who wrote each and every rule have final veto on whether or not material enters the canon of tabletop rulings and stats, and so it doesn&#039;t feel like it was designed by committee like later 3.5 materials clearly were.  The second is that the financial cost of keeping current on the adventures, splats, rules, and optional setting material is far lower than with 3.5&#039;s torrent of material.  The third is that the rules of the core game do not change, and that therefore there are rarely, if ever, causes for DMs and players to argue over the contents and design of the rules, since the rules aren&#039;t spread over a dozen books and fifty errata articles (looking at you, [[Dungeons_%26_Dragons_4th_Edition|4th edition]]).&lt;br /&gt;
&lt;br /&gt;
The obvious drawback is that groups that chew through official material have got a LONG time to wait between modules.  The release schedule of official 5e adventures, especially Adventurers&#039; League canon adventure paths, is easily outpaced by a brisk group.  There are a few exceptions, like how Waterdeep: Dragon Heist and Waterdeep: Dungeon of the Mad Mage can easily run a campaign for well over a year even with rapid levelling, given the sheer SIZE of Undermountain, but that is scarce.  There are alternatives, of course, like [[homebrew]] material, and of course the expansions to the official modules sold on DM&#039;s Guild, but the near-total lack of replaybility on every 5e hardback except the aforementioned Dragon Heist (thanks to having four mutually-exclusive villains you can plug into the campaign to compete with the party) means that homebrewing filler adventures is all but mandatory for parties.&lt;br /&gt;
&lt;br /&gt;
Here is a list of all hard-copy publications of Fifth Edition. There are well over a hundred smaller adventure bundles on DM&#039;s Guild, plus the CCC-x modules that are only runnable at conventions, which we&#039;re not going to even try listing here.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Title&lt;br /&gt;
&lt;br /&gt;
! Description&lt;br /&gt;
! Date&lt;br /&gt;
! Pages&lt;br /&gt;
! Type&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dungeons &amp;amp; Dragons Starter Set&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | A set of basic rules, some dice, five basic characters and the campaign Lost Mine of Phandelver, a, well, basic adventure that teaches new players the game.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | July 15, 2014&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 32 / 64&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Starter Set (&#039;&#039;Lost Mine of Phandelver&#039;&#039;, Levels 1-5)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Player&#039;s Handbook]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Classes, Races, Equipment, Backgrounds, oh my! You know what this is.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | August 19, 2014&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 316&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Core Rulebook&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hoard of the Dragon Queen&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | A tour-de-force through the Sword Coast of the Forgotten Realms, attempting to stop a widespread dragon cult.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | August 19, 2014&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 96&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Adventure Module (Levels 1-7)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Monster Manual]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | How to manually manipulate monstrous menaces. Notably, DnD Beyond has quite a few of the most common monster available for free, so you may not even need this one.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | September 17, 2014&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 352&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Core Rulebook&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Rise of [[Tiamat]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Sequel to Hoard of the Dragon Queen, a certain dragon goddess is moving upwards and the players must stomp on all five of her heads.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | October 21, 2014&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Adventure Module (Levels 8-15)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Dungeon Master&#039;s Guide]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | How to be an evil overlord, version 5.0. Has all the treasures, two new subclasses, guides to how to do anything from making settings, running encounters, creating adventures and much more.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | December 9, 2014&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 320&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Core Rulebook&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elemental Evil Player&#039;s Companion&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Contains the [[Genasi]], [[Aarakocra]] and [[Goliath]] races.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | March 10, 2015&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 24&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Free PDF only Splatbook&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Princes of the Apocalypse&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | A primordial threat is emerging, plunging existence into peril. The world is ending and I&#039;m not fine. &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | April 7, 2015&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 256&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Adventure Module (Levels 1-15)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Out of the [[Abyss]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | The players find themselves in the [[Underdark]], where a city will be invaded by demons soon enough. Filled with cool details about playing in the Underdark.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | September 15, 2015&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 254&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Adventure Module (Levels 1-15)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sword Coast Adventurer&#039;s Guide&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Adds a whole shitton of new subclasses, subraces and backgrounds usable in all settings, though the book focuses on the Sword Coast of the [[Forgotten Realms]].&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | November 3, 2015&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 159&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Splatbook/Setting Guide&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Curse of Strahd]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Dark, gothic horror adventure in the dread realm of Mr. Strahd, Cruel Overlord and Middling Romantic of much renown. One of the most popular modules in this edition.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | March 15, 2016&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 256&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Adventure module (Levels 1-10)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Storm King&#039;s Thunder&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | FEE FI FOH FUM, GIANTS COME KILL EVERYONE. Kind of needs you to know about the Forgotten Realms to work.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | September 6, 2016&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 256&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Adventure module (Levels 1-11)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Volo]]&#039;s Guide to Monsters&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Monster PC options everywhere and a whole load of new monsters for your games.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | November 15, 2016&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 224&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Splatbook related to monsters&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tales From the Yawning Portal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Seven old school dungeons updated to 5th edition, with a token plot connecting them - though only just.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | April 4, 2017&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 248&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Adventure Module (Levels 1-11+)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Tomb of Annihilation]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | [[Tomb of Horrors]] but not quite as horrible. It will still kill you if you relax.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | September 19, 2017&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 256&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Adventure Module (Levels 1-11)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Xanathar&#039;s Guide to Everything&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | More subclasses, feats, magic items and spells, along with a bunch of additional cool stuff for the DM.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | November 21, 2017&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 192&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Splatbook related to characters and DM tactics&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Mordenkainen]]&#039;s Tome of Foes&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | A lot of monsters. Like, a lot. Also variant [[tieflings]]. And [[shadar-kai]].&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | May 29, 2018&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 256&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Splatbook related to villains&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wayfinder&#039;s Guide to [[Eberron]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | First book on Eberron; gives some information on how to go have Indiana Jones adventures as a wooden robot.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | July 23, 2018&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Splatbook/Setting Guide&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Waterdeep]]: Dragon Heist&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | The players wanna carry out a heist while the big movers of Waterdeep moves to snatch it from them. Unique in that it has four &amp;quot;seasons&amp;quot;, which decides what group is trying to stop the players.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | September 18, 2018&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 256&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Adventure Module (Levels 1-5)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Waterdeep: Dungeon of the Mad Mage&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | A huge fucking dungeon crawl for those among us that miss the days of trucking through graph-paper complexes for days on end.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | November 20, 2018&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 320&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Adventure Module (Levels 5-20)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Guildmaster&#039;s Guide to [[Ravnica]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Ever wanted to play DnD in the Magic: The Gathering universe? Na, me neither but hey it&#039;s an option.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | November 20, 2018&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 256&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Splatbook/Setting Guide&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stranger Things Dungeons &amp;amp; Dragons Starter Set&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Cashing in on the popularity of DnD coming from Stranger Things.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | May 1, 2019&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 44 / 32&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Boxed Set (&#039;&#039;Hunt For The Thessalhydra&#039;&#039;, Levels 1-3)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Ghosts of Saltmarsh]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | A combined, nautically themed adventure made from old dungeons and adventures, set in [[Greyhawk]] of all places.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | May 21, 2019&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 256&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Adventure Module (Levels 1-12)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Acquisitions Incorporated&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Created by Penny Arcade, this is a goofy compilation of magic items, spells, backgrounds and more.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | June 16, 2019&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 224&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Splatbook related to setting up an AI franchise/Adventure Module (Levels 1-6)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Essentials Kit&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | A new starter set plus a DM screen and a new campaign also set in the area around Phandelver, where players attempt to save the countryside from a roaming white dragon.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | September 17, 2019&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 64 / 64&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Boxed Set (&#039;&#039;Dragon of Icespire Peak&#039;&#039;, Levels 1-6)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Baldur&#039;s Gate]]: Descent Into Avernus&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Zariel literally yeeted &amp;lt;s&amp;gt;Baldur&#039;s Gate&amp;lt;/s&amp;gt; Elturel into the top level of the Nine Hells, and the players went with it.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | September 17, 2019&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 256&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Adventure Module (Levels 1-13)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dungeons &amp;amp; Dragons vs Rick and Morty&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Because of course there&#039;s an official Rick and Morty DnD product.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | November 19, 2019&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 64 / 44&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Boxed Set (&#039;&#039;The Lost Dungeon of Rickedness: Big Rick Energy&#039;&#039;, Levels 1-3)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Eberron: Rising from the Last War&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | The Eberron splatbook, attempt nr. 2. Adds the Artificer class and a bunch of unique races to the Eberron setting.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | November 19, 2019&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 320&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Splatbook/Setting Guide&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Mordenkainen&#039;s Fiendish Folio]], Volume 1: Monsters Malevolent and Benign&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | A few monsters for your DnD Beyond account.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | December 03, 2019&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 21&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Splatbook related to monsters&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Explorer&#039;s Guide to Wildemount&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | [[Critical Role|Matt Mercer&#039;s]] five year pilgrimage to become a part of the DnD pantheon finally pays off. Splatbook for playing in Mercer&#039;s own setting, though only on the continent of Wildemount.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | March 17, 2020&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 304&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Splatbook/Setting Guide&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mythic Odysseys of [[Theros]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Is it Greek Myth time? I think it&#039;s Greek Myth time! Adds Legendary + 1 mobs, a few races, subclasses and options to have divine connections.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | June 2, 2020&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Splatbook/Setting Guide&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Icewind Dale]]: Rime of the Frostmaiden&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | It&#039;s about to get &#039;&#039;cold&#039;&#039; in here. Seemingly permanent winter has settled around the Icewind Dale area, and it&#039;s your job to find out what&#039;s causing it and how to bring it to an end.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | September 15, 2020&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 320&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Adventure Module (Levels 1-12)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Iggwilv|Tasha]]&#039;s Cauldron of Everything&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | More stuff for players and DMs alike.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | November 17, 2020&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 192&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Splatbook related to expanded character character rules and DM tactics&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Candlekeep Mysteries&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | A compilation of 17 mystery-themed adventures for levels 1-16 all set in the Forgotten Realms.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | March 16, 2021&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 224&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Adventure Module (levels 1-16)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Van Richten&#039;s Guide]] to [[Ravenloft]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Splatbook re-envisioning several of the Domains of Dread as well as several smaller adventures set in Ravenloft.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | May 18, 2021&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 256&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Splatbook/Setting Guide&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Wild Beyond the Witchlight&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Every eight years the Witchlight Carnival arrives to your world, and through it comes a way to the [[Feywild]] domain of Prismeer, which is in need of heroes.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | September 21, 2021&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 252&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Adventure Module (Levels 1-8)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Paladine|Fizban]]&#039;s Treasury of Dragons&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | 5th edition&#039;s version of the [[Draconomicon]]. Based on the title it may also have some [[Dragonlance]] content.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | October 19, 2021&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Unknown&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Splatbook related to dragons.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Strixhaven]]: A Curriculum of Chaos&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Because WotC wants more MtG crossovers.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | December 7, 2021&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Unknown&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Splatbook/Setting Guide&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mordenkainen Presents: Monsters of the Multiverse&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | A collection of monsters and playable races that previously appeared in other products collected into one book with updated stats and artwork.  It will initially be released as part of gift set before being released as a single book.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | January 25, 2022&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Unknown&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Splatbook&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Call of the Netherdeep&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Another [[Critial Role]] book.  A campaign for players level 3-12 set in [[Exandria]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | March 15, 2022&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Unknown&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Adventure Module&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeons &amp;amp; Dragons]][[Category:Game Books]]&lt;/div&gt;</summary>
		<author><name>2601:203:480:BD90:B1D5:FD6:6B41:8581</name></author>
	</entry>
</feed>