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		<title>Warhammer 40K: Darktide</title>
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		<summary type="html">&lt;p&gt;2601:204:201:9A00:740F:4410:151D:86E1: /* weapons */&lt;/p&gt;
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&lt;div&gt;{{/vg/}}&lt;br /&gt;
[[File:Darktide 40k Logo.png|700px|thumb|center|&#039;&#039;Rejects Will Rise&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darktide&#039;&#039;&#039; is an upcoming co-op first-person shooter made by [[The End Times: Vermintide|Vermintide]] developer Fatshark. The game will likely have the same gameplay as Vermintide, only in space and facing Chaos cults in an Underhive. &lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
[https://www.youtube.com/watch?v=Ta7pEier2MQ Writing] Brought to you by motherfucking [[Dan Abnett]], with help form your favourite [[Spiritual Liege]], [[Matthew  Ward]]&amp;lt;ref&amp;gt;https://twitter.com/thetowerofstars/status/1512480226651295744&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game takes place on the Hive World of &#039;&#039;&#039;Atoma Prime&#039;&#039;&#039;, where a group of [[Nurgle]] worshipping assholes called &#039;&#039;&#039;The Admonition&#039;&#039;&#039; are plotting to take over the planet from the hive city of &#039;&#039;&#039;Tertium&#039;&#039;&#039; with the extensive use of pox gases, converting the infected to their side. Thankfully (or not), one Inquisitor Grendyl has come to cleanse the heretical arsehole. Instead of [[exterminatus|doing the mercy killing]], or calling [[Adeptus Astartes|911]], the inquisitor believes the situation is still somewhat salvageable. Scooping out the convicts they&#039;ve collected [[The Last Chancers|(not for the first time)]], giving them weapons and throwing them to the meat grinder, hopefully they could find out what the hell is going on while purging some fucking heretics.&lt;br /&gt;
&lt;br /&gt;
According to the devblog, the true antagonist is a concept known as the &#039;&#039;&#039;Darktide&#039;&#039;&#039; (roll credits!), a boogeyman threat that must be kept at bay, or so the people of Atoma Prime believe. In fact, it is a collective term referring to the brutal horrors of the Warhammer 40,000 universe:  mutants, xenos, and worse - who want nothing more than to extinguish the fluttering flame of human civilization. The young people recruited to regiments like the Moebian Sixth have no idea where they’re being sent, or what they will face. They are as ignorant of the &amp;quot;Darktide&amp;quot; as any other regular citizen, for they were all citizens themselves. Out on the death worlds of the Fringe, the lasmen are thrown into the meat grinder and come face to face with unimaginable danger. Their world-view changes. They learn the nature of the Darktide and fight it tooth and nail. Sometimes, they learn too much. Long tours result in trauma, both physical and psychological. Some are broken by the experience. Some are made bitter and resentful that the grueling combat they experience is generally unrecognized back home, because the Imperial Administratum tends to keep all details of the ongoing conflict quiet so as not to generate public alarm. There might be a few news broadcasts about &amp;quot;great victories&amp;quot;, but the rest of the turmoil is screened by propaganda. Some troopers, of course, serve brilliantly and bravely, and remain loyal despite everything they experience. But others fall prey to the insidious touch of the Darktide. They encounter the malevolent effect of the Warp, and it changes them. They become - literally, in some cases - the very thing they are fighting against.&lt;br /&gt;
&lt;br /&gt;
In summary, the Darktide is basically Nurgle&#039;s way of weaponizing PTSD, throwing Imperial troops into a meat grinder to break their spirits and then brainwashing them to become one with the grinder themselves. It is no wonder why [[Adeptus Astartes]] were not sent. One can see some rather unnerving parallels with what happened to the [[Iron Warriors]] and how the their endless campaigns of gruelling siege warfare caused them to snap and turn to Chaos. &lt;br /&gt;
&lt;br /&gt;
And that&#039;s where our heroes, the convicts come in. They are invaluable yet expendable. Whether they&#039;re Ogryns, guard veterans, fanatics of the Imperial Creed, or Psykers, they are the hardest meat the Imperium could send en masse, ready to purge the enemies of the Imperium with their remarkable abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Rejects Will Rise!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The game excitingly is one of the very few 40k video games to feature the Guardsmen in the starring role and not the Space Marines, and will play just as similar to Vermintide, only probably leaning more towards the shooty parts of the game. As such it will likely be much closer to the L4D2 style of play than Vermintide. The game will also feature a class style of character system like in Vermintide.&lt;br /&gt;
&lt;br /&gt;
More will come as more info comes out, but Guardsmen fans rejoice as they are put in the spotlight for once.&lt;br /&gt;
&lt;br /&gt;
As of the magazine spot, playable classes are to be a Zealot, an Ogryn, a Veteran, and a Psyker, The classes are also apparently very customizable, both visually and gameplay-wise with lots of interchangeable weapons for classes and while no weapons have been specifically mentioned, plasma weapons, hellguns, chainswords, ripper guns, and flamers have all been seen at one point or another. Also, [[Awesome|you can play as four Ogryns.]] Each character can choose between three different voices with their own unique responses, for it seems Fatshark has been pulling their weight and emptying coin pouch on this game with many different VA.&lt;br /&gt;
&lt;br /&gt;
The trailer also showed off Poxwalkers, traitor guardsmen, Hounds of Xaphan (actually pox hound), and fucking Plague Ogryns as enemy types so even though FW disconnected the Renegade and heretic line, they will hopefully live on in the game.&lt;br /&gt;
&lt;br /&gt;
Darktide was featured on Edge magazine with a 15-page article stating that there will be some form of character creator and that you start as a newly conscripted prisoner snatched off a transport ship by the Inquisition, also ability leaks and a shield system like Payday 2.&lt;br /&gt;
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For new introduced features unlike in Vermintide or L4D, certain enemies now &amp;quot;infect&amp;quot; players, reduce their maximum health by the purple bar (just like in vermintide where the players are cursed for carrying grimoire). Be aware the effects can stack so the players better stick together and be ready kill any specials in order to prevent further health reduce. The infections cannot not be heal by normal means however (normal health pack are health sprays that can group heal btw), but it can be treated by healing stations that appears at certain points of the run, fully healing any players that use it. Do note however that the heal station has a usage limit of 4, so spent its use wisely. Also, there are no more infinite ammo box like in vermintide, so the players should have some awareness about their range weapon usage, but there will always be at least 3 stacks of ammos waiting at the healing stations.&lt;br /&gt;
&lt;br /&gt;
A new mechanic called &amp;quot;cohesion&amp;quot; gives bonuses to players if they stick together, discouraging them from trying to wander off on their own to get killed. Another mechanic called &amp;quot;toughness&amp;quot; acts as a temporary damage soak, ensuring that players won&#039;t just get stunlocked to death the moment they get shot at. Unlike regular health, it regenerates over time but does so faster if the team stays in cohesion.&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
Unlike the Ubersreik Five (or Four, doesn&#039;t matter), your characters each have a customizable backstory that lets you choose their homeworld, what they did in their earlier lives, and how they ended up in prison. As a result, it&#039;s perfectly possible to form a team consisting entirely of one class (though in practice it&#039;ll probably be a good idea to have some variety). Each class has several different personalities representing the various criminal lunatics serving in the campaign. Highlights include the aggressively German male Psyker, a Northern English Ogryn, the magnificently hammy Preachers (all of them, male and female, it&#039;s great) and the French female Psyker who alternates between psychotic and kind (amazingly, she is the SANEST Psyker, which is saying a lot, and has a shockingly well developed moral compass for the 42nd Millenium, though of course she is just as remorseless a killer as the rest and thus something of an oblivious hypocrite professing love for the citizens and horror at the Inquisition&#039;s regular MO even as she gleefully pops skulls and rips through hordes of enemies with her sword).&lt;br /&gt;
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* &#039;&#039;&#039;Veteran:&#039;&#039;&#039; Has the ability to grant themself extra gun zooming range and increased headshot damage. By default, they wield a [[Lasgun]], a [[Chain Weapon|Chainsword]] and Frag Grenades. For other weapons, they have a Lucius patterned combat [[shotgun]] (aka your favourite shotgun from L4D is back!!!),[[Stubber|a Stub Revolver]], a Plasma Gun, a Power Sword, an Autogun, and a Combat Blade. Confirmed that they will be making Forge-World variation for Basic weapons such as Lasguns and Autoguns for now. &lt;br /&gt;
** &#039;&#039;&#039;Sharpshooter:&#039;&#039;&#039; A subclass of Veteran geared towards long-ranged combat and scoring headshots, with their passive granting them a larger ammo capacity and more damage against enemy weak points. While in cohesion, they have a chance not to use up ammo when shooting. Their active ability slows them down in exchange for boosting their accuracy, damage against enemy weak points, and weapon handling; it also makes non-Ogryn elites and special enemies easier to identify from afar so you can snipe them better. By default the weapons they can wield are a Kantrael Mk VII Lasgun, a shovel ([[Death Korps of Krieg|Krieg fanon-lovers rejoice!]]), and frag grenades. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Zealot:&#039;&#039;&#039; Your happy go purging Ministorum Priest. Since player characters are all convicts for a reason, the Zealots was probably excommunicated for [[heresy|certain reasons]], but let&#039;s hope it is not something [[chaos|too severe]]. By default, they wield an [[Autogun]], a [[power weapon|Power Hammer]] and Incendiary grenades, and have also been seen using a [[Flamer]] and a Chain Axe.&lt;br /&gt;
** &#039;&#039;&#039;Preacher:&#039;&#039;&#039; A subclass of Zealot that functions similarly to the Zealot from [[Vermintide 2]]: they have fast melee attacks, deal bonus damage when their health is low, and can avoid dying after taking a fatal attack (albeit with a long cooldown). They take reduced toughness damage while in cohesion. Their active ability is a charging attack that locks enemies into melee. By default they wield an [[Autogun#Autopistol|Autopistol]], Combat Axe, and stumm grenades.&lt;br /&gt;
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* &#039;&#039;&#039;Psyker:&#039;&#039;&#039; A wizard type character with the exact some play style and mechanics as [[The End Times: Vermintide#Gameplay|Sienna from vermintide]], but no fire (because Psyker drawn their powers directly from the warp while human wizards in fantasy drawn theirs from one of the 8 winds of magic for safety reasons). So I guess we know that the Inquisitor sending the Convicts out is a Radical. As mentioned previously in Vermintide, this type of character has unlimited ammo, but will explode if they overuse their powers. They will also suffers damage when trying to cooldown from overheating by &amp;quot;reloading&amp;quot;, but not for the Psyker in Darktide however, bless the Emperor. As for other new features, the Psyker can get new spell powers in their grenade slot (which every class now gets their own unique grenades) to smite the enemies for the Emprah! One of the many demonstrated spell is the headlock spell that deal massive damage to a single enemies&#039; head, [[awesome|to the point of crushing their skull, killing them instantly]]. When blocking, they are able to conjure a psychic shield that not only blocks ranged fire, but also stagger enemies when they try to hit it, and it works on even the hardest hitting elites like the Crushers or the Maulers. Other powers include [[Star Wars|pushing away a horde of enemies in a burst of psychic wind]] (melee special attacks), and imbuing the powers of the warp into their blades and to deal lethal damage in one swing. Their unique ability allows them to instantly erase any overcharge they had. By default, they wield a [[Force Weapons|Force Sword, a Force Staff]] (aka the conflagration staff from vermintide) and the aforementioned head busting power (speculated to be able to switched for other psyker powers in future updates). For other weapons, it was confirmed in a dev steam that they can exchange their force staff with a stub revolver or a [[Laspistol]] if they wish to save their overcharge for spamming their special melee attacks instead.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ogryn:&#039;&#039;&#039; Will be taller than the other characters ([[derp|said to be the height of three Bardins tall]]) and can send smaller enemies flying back with his attacks. Has the same charging move as Foot Knight Kruber in [[Vermintide 2]], which pushes enemies away. By default, they wield a ripper gun (which has an alt-firing move that allows it to go full auto), a combat knife and their own unique Ogryn patterned grenades (a cluster bomb that scatters and explodes in a large area, randomly). Due to how tall and big the Ogryn is and since this is a sci-fi game where majority of the enemies and characters use guns, the Ogryn will have to do the heavy lifting, [[DISTRACTION CARNIFEX|acting as a distraction/cover]] for his teammates. But that&#039;s fine since he&#039;s big and strong, and being tall allows him to score headshots in melee with relative accuracy and ease. You should play a strike team of four of them.&lt;br /&gt;
** &#039;&#039;&#039;Skullcracker:&#039;&#039;&#039; [[Meme|It cracks skulls.]] This chonker is a big ol&#039; brute in the classical Ogryn image who takes less damage, staggers enemies harder and protec&#039;s da lil&#039; unz by continuously reviving allies even while taking damage. Their default weapons are a break-action single-shot shotgun, a huge metal club and a box of grenades. No, they don&#039;t toss a box of grenades with some sort of igniter attached to it to set them all off in quick succession (though there is a feat that can be taken with such a functionality), [[Lulz|they just toss a whole-ass box of grenades at someone&#039;s face to instantly murder them with the blunt force trauma]]. This is apparently more potentially-lethal to a single person than actual shotguns. [[Lulz|Can also lethally pimp slap people with some melee weapons&#039; special attack.]]&lt;br /&gt;
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&lt;br /&gt;
==weapons==&lt;br /&gt;
being a 40k game you have a wide plethora of weapons to shoot and beat heretics to death with, when the full game comes out, this might be of help of choosing your favored toy for killing.&lt;br /&gt;
*&#039;&#039;&#039;ranged weapons&#039;&#039;&#039;&lt;br /&gt;
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*&#039;&#039;&#039;the lasgun:&#039;&#039;&#039; the humble lasgun, while often insulted as a flashlight, it is arguably the best weapon in the game, with very little recoil, good damage (minus the light lasgun) and an actual scope for good accuracy and a humongous ammo pool both in clip and reserves, there is very few scenarios the lasgun will serve you badly in, it can be equipped by all classes minus the ogryn, in regard to classes it works best with the veteran because of his skills and passive traits that reward precision headshots, which the lasgun is very good at.&lt;br /&gt;
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there are three types of lasguns, light, medium and heavy, the heavy lasgun is slower firing but heavier hitting, very good for dealing with elites or specials, the medium serves as the middle ground between the heavy and light lasgun, perfect for all scenarios wether it be sniping or crowd control, and then the light lasgun, it sucks, theres no sugar coating it, you know how in universe that even the guardsmen themselves call lasguns &amp;quot;flashlights&amp;quot;, this thing is probably why, its rate of fire is the best when compared to its cousins, that means fuck all when you can&#039;t kill something heavier than a traitor guardsmen or poxwalker, use the other two when available and scrap the light lasgun for thrones, its special attack for all lasgun types is an actual flashlight for illuminating darker parts of the map, hopefully in the full game a bayonet lug will be available.&lt;br /&gt;
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*&#039;&#039;&#039;the autogun:&#039;&#039;&#039; this weapon sucks, in universe, barring poorer planets or PDFS, the autogun was phased out in favor of the lasgun, and when used its easy to see why, it has more recoil than the lasgun, it has a poor ammunition pool of both clip and reserves and whiles it damage isn&#039;t awful, when compared to the lasgun, one will find himself wanting, the only thing it has going for it is that it has a better rate of fire, like the lasgun, its special attack turns on a flashlight, it can be used by the zealot, pysker and veteran.&lt;br /&gt;
*&#039;&#039;&#039;the shotgun:&#039;&#039;&#039; with 9 shots and a very good cone of damage, this thing is one of the better weapons for crowd control, it&#039;s also one of the few ways that classes that arnt pyskers or ogryns, can knock down and kill marauders, easily one of the more annoying enemies in the game with the amount of armor they have, can its special attack supposedly fires a single shot for greater range but one doesn&#039;t really notice it, can be equipped by the veteran and zealot.&lt;br /&gt;
*&#039;&#039;&#039;autopistol:&#039;&#039;&#039; ironically better than the autogun, it kinda works like a submachine gun, its sole purpose is close quarters combat and has a very high rate of fire, has a flashlight for its special attack, its pretty good for what it does but one can do better, can be equipped by the zealot. &lt;br /&gt;
*&#039;&#039;&#039;Large, single shot, shotgun:&#039;&#039;&#039; for the ogryn only, it has only one shot but holy hell it will turn crowds into chunky pudding in short order, its special attack, the ogryn smacks his enemies with it like a club, sadly doesn&#039;t do as much damage like one would think.&lt;br /&gt;
*&#039;&#039;&#039;the ripper gun:&#039;&#039;&#039; ogryn only, if you thought the last weapon chunked crowds in soup, wait till you use this thing, its standard fire is like a semi-auto shotgun but bigger and holding right click turns full-auto and bloody hell, only bosses are going to survive a volley from this thing, unlike the human sized weapons, this one has an actual bayonet under it for its special attack.&lt;br /&gt;
*&#039;&#039;&#039;force staff:&#039;&#039;&#039; pysker only, kinda of like one of siennas staffs but instead of fire its space magic, can be used with realtive safety and is very good for crowd control, though be careful with it as its increases your perils meter.&lt;br /&gt;
*&#039;&#039;&#039;stub revolver:&#039;&#039;&#039; for the pysker and well, it kinda sucks, can be used in a pinch but your main strength is your pyskic powers, replace with the force staff as soon as possible.&lt;br /&gt;
*&#039;&#039;&#039;flamer:&#039;&#039;&#039; zealot only, wasn&#039;t in the beta but we can safely assume it will function like the drakegun for bardin, but without overheat perhaps. &lt;br /&gt;
*&#039;&#039;&#039;plasma gun:&#039;&#039;&#039; veteran only, like the flamer, wasnt in the beta but can assumed to be a monster in destroying armored foes and beefy targets, like on tabletop, it might have a overheat mechanic that must be drained less it blows up.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;melee weapons&#039;&#039;&#039;&lt;br /&gt;
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==Other Characters==&lt;br /&gt;
* &#039;&#039;&#039;Sergeant Major Morrow:&#039;&#039;&#039; Think of him as the Mission Control from [[/v/|Deep Rock Galactic]] or Lohner from [[vermintide]]. Now with the power of Vox technology (bless the [[Omnissiah]]!), he will constantly be providing mission details for the players team in a sarcastic tone. Voiced by Kruber&#039;s VA. His original regiment is the [[Armageddon Steel Legion]]. Was apparently the sole survivor of a warp accident and the Inquisitor rescued him.&lt;br /&gt;
* &#039;&#039;&#039; Tech-Priestess Harkon: &#039;&#039;&#039; Sometimes does the briefing and is the one who warns you when the data-interrogator starts to fuck up and you have to fix it, filled to the brim with sass and been angry for nearly 333 Terran cycles or so, calls the player and the squad varlets and rightfully thinks the players are a bunch of idiots who may not be completely useless.&lt;br /&gt;
* &#039;&#039;&#039;Flight Lieutenant Masozi:&#039;&#039;&#039; The [[Valkyrie]] pilot. The squads accuse her of cheating at cards and somehow even the Tarot, with the more reckless characters constantly complaining about losing credits to her.&lt;br /&gt;
* &#039;&#039;&#039;Sefoni:&#039;&#039;&#039; The narrator for the tutorial with 2 different responses when greeting the player&#039;s character, if you&#039;re a Psyker she greets the player as a little one to be turned into a proper solider, if you&#039;re any other class, she says “Welcome to the Pyskana, where your torture, I mean training starts.” You can actually find her stuffed in a tube aboard the Mourningstar if you want to replay the tutorial.&lt;br /&gt;
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==Enemies==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Poxwalkers:&#039;&#039;&#039; Civilians of Atoma Hive who were infected by Moebian Sixth&#039;s pox gas. They are the trash enemy of this game that comes in hordes, whose purpose is to [[tarpit]] the players. Befitting lore, [[Grimdark|they can be heard periodically begging for help or crying over being forced to observe their body act completely outside of their control whilst out of combat]].&lt;br /&gt;
** &#039;&#039;&#039;Poxburster:&#039;&#039;&#039; Suicide bomber. Think of him as a Boomer from left 4 dead. He not only deals massive damage with his explosion, he also inflict poison that decrease the player&#039;s HP. Kill him from afar as soon as possible. Can be detected by the beeping sounds from their bomb.&lt;br /&gt;
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* &#039;&#039;&#039;Moebian Sixth Regiments&#039;&#039;&#039; These regiments were known for being the toughest out of all Moebian regiments. However, with a bit of war trauma and a bit of warp power shenanigans, it corrupts them into Nurgle worships, turning them against the Imperium. They now seek to &amp;quot;save&amp;quot; the citizens of &#039;&#039;&#039;Atoma&#039;&#039;&#039; and its sister worlds by giving them pox gas filled with papa Nurgle&#039;s &amp;quot;truth&amp;quot;, freeing them from the corpse Emperor&#039;s lies... So that Papa Nurgle&#039;s can take their place. Also a major source of annoyance as the gas mask wearing shmucks choking on their own blood while dying gets grating on the ears after a while.&lt;br /&gt;
** &#039;&#039;&#039;Traitor Guards:&#039;&#039;&#039; Your typical &#039;&#039;&#039;&#039;&#039;HERETICAL&#039;&#039;&#039;&#039;&#039; wall of guns. Smarter than Poxwalkers. Knows how to cover and knows how to shoot your ass. There are two types of them: One that can shoot, and one that hit yo ass with a stick. [[Anal Circumference|The former can spawn in groups of 10 or more at difficulty 3 and higher to light your ass up like it&#039;s a campfire]], forcing you to cover-hump and switch from playing 40K [[Vermintide]] to play 40K [[/v/|Call of Duty]] for a time.&lt;br /&gt;
*** &#039;&#039;&#039;Admonition Cultists:&#039;&#039;&#039; Your bog-standard Chaos Cultists dressed in ragged robes and gasmasks. They use low quality weapon like Auto Guns and Stubber. Their Scab Gunner use [[Stubber#Heavy Stubber|Heavy Stubber]] instead of [[lasgun#Hotshot_Volley_Gun|Hotshot Volley Gun]]. Possibly only encountered in poorer parts of the hive like the Underhive.&lt;br /&gt;
** &#039;&#039;&#039;Scab Bomber:&#039;&#039;&#039; Think of them as the Spitter/Globadier of this game, but use firebomb to create puddles of flame to burn the player&#039;s arse. This raised a question as to why their Bomber didn&#039;t chose to use poison gas bomb if the Sixth were going for the pestilence theme army?&lt;br /&gt;
** &#039;&#039;&#039;Dreg Tox Flamer:&#039;&#039;&#039; The Warpfire Thrower of this game. Reasonable that the traitor being Nurgle cultist would choose Tox thrower instead of regular flamer, unlike their choice of Firebomb for their Scab Bomber. Their Tox thrower glow so bright, one could mistake them as some kind of Necron tech (as if any human were capable of wielding it, let alone some fucking low-born heretics. [[Kill Team|Only the inquisition knows how.]]) &lt;br /&gt;
** &#039;&#039;&#039;Scab Trapper:&#039;&#039;&#039; The Packmaster/Jockey of this game. Actually, clever than the ratmen since the Trapper use a net gun to capture the players from a far instead of using a long-stick-with-a-hook (aka Man catcher) and isn&#039;t wearing a bunch of skulls to warn its targets about the incoming incapacitation.&lt;br /&gt;
** &#039;&#039;&#039;Scab Gunner:&#039;&#039;&#039; The Rattling Gunner of this game, but shoots the players with [[lasgun#Hotshot_Volley_Gun|Hotshot Volley Gun]] instead. accuracy be damned.&lt;br /&gt;
** &#039;&#039;&#039;Scab Shot Gunner:&#039;&#039;&#039; The Berserker/Plague Monks enemies equivalent of this game. Suicidal and deals a lot of damage at close range with their shotgun.&lt;br /&gt;
** &#039;&#039;&#039;Scab Mauler:&#039;&#039;&#039; Literally Mauler from [[Vermintide 2]], but fully armored, tough as nail like chaos warriors (probably more so since it fucking resists power weapon attacks!) and is armed with a two-handed chain-axe.&lt;br /&gt;
** &#039;&#039;&#039;Scab Sniper:&#039;&#039;&#039; Does what it says judging by its name. Their Long-Las ignore player&#039;s range shield and dealt a shit ton of damage in one shot from a far against the player and really likes to fucking hide and run. He is the most dangerous when he has his pals to [[tarpit]] for him while he takes his sweet ass time to downing the players&#039; entire team. He can only be spotted by their laser sight. The best way to defend against him is to take cover behind a wall or a structure where he can&#039;t shoot, or have someone like a Preacher trap him [[Tau|in melee range where he is the most vulnerable]] so the players could [[rape|take their everlasting revenge against that fucking heretic]].&lt;br /&gt;
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* &#039;&#039;&#039;Mutant:&#039;&#039;&#039; Mutants that were enhanced with cybernetics. Inspired by the Charger from left 4 dead whose role is to charge at the player to separate them from their team, then give them a bit ground pounding, followed by throw them even further. It is a pretty big abomination, about the size of an Ogryn, and it is pretty fast and tanky. Hilarious, it copied Chaos Spawn&#039;s throwing animation from [[Vermintide 2]]. Liable to choose one target [[Derp|and then run past everyone else to get to it no matter how triggers everyone else are pressing while facing them]], so these probably aren&#039;t the kind of Mutants to have a human intellect preserved in their heads.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pox Hound:&#039;&#039;&#039; A straightforward Gutter Runner/Hunter, but not as agile nor stealthy since it likes to bark. It sometimes comes in a squad of 2 or 3 mixed in with hordes. Its bite contains powerful pox that decrease players&#039; HP. It is very fast and tanky so like the Pox Burster, it should be another enemy to be taken out afar. Just like the Mutants [[Derp|they will prioritize their chosen target regardless if the rest of the team is opening fire]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Chaos Ogryn:&#039;&#039;&#039; The Chaos Warriors of this game, but bigger considering Orgryn&#039;s abnormal body proportions. Their job is to [[DISTRACTION CARNIFEX|attract the players&#039; attention and tank as much as possible]]. These tough dumb bastards come in three variants: &lt;br /&gt;
** &#039;&#039;&#039;Crusher:&#039;&#039;&#039; The offensive variant that&#039;s armored and armed with great weapon. A classic reminiscent of the Chaos Warriors from [[vermintide 2]].&lt;br /&gt;
** &#039;&#039;&#039;Bulwark:&#039;&#039;&#039; Chaos Bullgryns, the defensive variant that&#039;s armed with a [[chainsword]] and a big sturdy shield, but not armored, thankfully. Capable of charge towards the players.&lt;br /&gt;
** &#039;&#039;&#039;Reaper:&#039;&#039;&#039; The ranged variant that will fill the players, the air, and their allies full of lead with their big fucking [[Stubber#Heavy Stubber|Heavy Stubber]]. Think of it as a mobile, meatier version of the Scab Gunner.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Plague Ogryn:&#039;&#039;&#039; The first revealed randomly encountered boss of this game. Just a big rotting mutated Ogryn that wants to eat you and stuff you inside its shitty rotten intestine. Pretty much the Rat Ogre/Tank equivalent.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Enforcer:&#039;&#039;&#039; Shown in trailer with a plasma pistol. In game he serves as a boss you kill in assassinate missions, has a shield shockingly and will try to smack you around with what looks like either a hammer or chainsword, will call in poxwalkers and traitor guard for support. [[Awesome|Has an absolutely fucking baller song playing while fighting them.]]&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;/div&gt;</summary>
		<author><name>2601:204:201:9A00:740F:4410:151D:86E1</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Basic_Close_Combat_Weapons&amp;diff=80228</id>
		<title>Basic Close Combat Weapons</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Basic_Close_Combat_Weapons&amp;diff=80228"/>
		<updated>2022-10-20T06:15:16Z</updated>

		<summary type="html">&lt;p&gt;2601:204:201:9A00:740F:4410:151D:86E1: /* Hunting Lance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the non-powered and overall basic and simple close combat weapons used by the Imperium and Cultists from the Forces of Chaos.&lt;br /&gt;
&lt;br /&gt;
===Combat Knife===&lt;br /&gt;
[[File:CKnife.jpg|200px|right|thumb|Combat Knife]]&lt;br /&gt;
&lt;br /&gt;
The most simple, widespread and ubiquitous CCW ever. During the time of the Great Crusade, combat blades were a catch-all category which described a variety of lethal hand-to-hand weapons favoured by the Space Marine Legions, the exact form varying from Legion to Legion by its culture and tradition. They ranged from heavy razor-edged chain-bayonet, to adamantine gladius and Thule-alloy battle-axes that would be too heavy for an unaugmented human to wield. &lt;br /&gt;
&lt;br /&gt;
Most Combat Knives are used as a bayonet for Imperial Guardsmen&#039;s [[Lasgun|flashlights]], although their effectiveness is pretty subpar in an age of [[Space Marine|power armored roid monsters.]] Thus it is used against [[Gretchin|Grots]] and [[Tau]].&lt;br /&gt;
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The edges are mono-molecular, though, hence the nickname &amp;quot;molly blade&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Astartes Combat Knife===&lt;br /&gt;
[[File:Eternalcrusade-smknife.jpg|200px|right|thumb|Astartes Combat Knife]]&lt;br /&gt;
&lt;br /&gt;
Combat Knives for the SPESS MEHREENS. Of course, due to their size, they are actually considered as a short sword by Human standards. Astartes Combat Knives comes in all shapes and sizes, and are often the standard issue CCW of Tactical Squads. Tough and thick, these knives are designed for in-close fighting and are often the last weapon a Space Marine will use when all others have run out of ammunition or power.&lt;br /&gt;
&lt;br /&gt;
They are best seen in the Space Marine Video Game where Titus is so awesome that [[Fist of the North Star|merely stabbing an Ork in the head causes it to blow the fuck up.]]&lt;br /&gt;
&lt;br /&gt;
The [[Astartes_-_a_fan_made_animation|Astartes part 4]] animation shows what a Space Marine is capable of with this.&lt;br /&gt;
&lt;br /&gt;
===Night Reaper===&lt;br /&gt;
[[File:Night_Reaper Knife.jpg|200px|right|thumb|Night Reaper]]&lt;br /&gt;
&lt;br /&gt;
The smallest of the Catachan Knives.&lt;br /&gt;
&lt;br /&gt;
Smaller than other typical designs, the blackened blade of the Night Reaper is especially suitable for infiltration and night missions, when light reflecting from a blade can mean the difference between life and death. &lt;br /&gt;
&lt;br /&gt;
The blade itself is triangular in shape, so they get a slightly bigger hole in them when stuck. Catachans are also known to poison these knives using one of the many venoms native to their nightmarish world, making them even more deadly.&lt;br /&gt;
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===Catachan Fang===&lt;br /&gt;
[[File:Catachan_Fang.jpg|200px|right|thumb|Catachan Fang]]&lt;br /&gt;
&lt;br /&gt;
Measuring up to twenty inches of gleaming steel, the Catachan Fang is the most common type of knife used by the [[Catachan Jungle Fighters|Catachan regiments.]] It is renowned as a symbol of the Catachan Jungle Fighters across a thousand systems and is equally useful for cutting your way through jungle or enemies of humanity. &lt;br /&gt;
&lt;br /&gt;
This knife is also used for settling disputes between Catachans: one knife is placed in the center of a fighting pit and the combatants must each strive to get hold of it. The duel ends when one fighter draws blood, but some duels still end with death.&lt;br /&gt;
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===Devil&#039;s Claw===&lt;br /&gt;
[[File:Devil&#039;s_Claw.jpg|200px|right|thumb|Devil&#039;s Claw]]&lt;br /&gt;
&lt;br /&gt;
Now THIS is a knife. Named after the Catachan Devil - the fearsome predator of the Catachan jungles, this is the largest type of the traditional knives of Catachan. Anywhere between three and four feet long, the Devil&#039;s Claw is closer to a sword than a knife. Rather, it is literally a sword.&lt;br /&gt;
&lt;br /&gt;
The blade is hollow and half filled with mercury to give it greater swinging power. It is used mainly on the battlefield in close quarters and it has even achieved a fearsome reputation amongst Orks, who call it &#039;Da Cutta&#039;. Catachan Power Swords are often identical in design to the Devil&#039;s Claw. The elite Catachan Devil Squads are also partly named after these knives, which they wield in battle.&lt;br /&gt;
&lt;br /&gt;
===Sword===&lt;br /&gt;
[[File:Rb1-80-sword.jpg|200px|right|thumb|Sword]]&lt;br /&gt;
The basic non-powered sword found on every single planet in the galaxy. It is relatively easy to manufacture and even untrained fighters can use it in battle with some degree of success. Swords can range from mass-produced blades of cheap metal to lightweight high-quality version or [[Heresy|even elaborate versions made from]] [[Tyranid Bio-Weapons|Tyranid talons.]] &lt;br /&gt;
&lt;br /&gt;
However, as with most melee weapons, it is the skill of a user rather than the actual weapon that determines the winner of combat. The sword is perhaps the most widely used weapon in the Galaxy that can be found in the hands of any servant of the Imperium or follower of Chaos as well as many Xenos races.&lt;br /&gt;
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===Flail===&lt;br /&gt;
[[File:Dhcr-138-flail.jpg|200px|right|thumb|Flail]]&lt;br /&gt;
&lt;br /&gt;
The Flail is a primitive close combat weapon common on feral and feudal worlds of the Imperium. They usually consist of one or more heavy spiked balls attached to the weapon&#039;s pole and, while difficult to wield, they are capable of inflicting terrible wounds.&lt;br /&gt;
&lt;br /&gt;
Flails are often used as a weapon to go around the protective cover of shields whilst crumpling and deforming armor, breaking bones and lacerating exposed flesh. Of course, it is wise to not get hit by your own flail due to the mechanics of its nature.&lt;br /&gt;
&lt;br /&gt;
Feral Orks are known to sometimes use oversized versions of these.&lt;br /&gt;
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===Axe===&lt;br /&gt;
[[File:Dhcr-138-axe.jpg|200px|right|thumb|Axe]]&lt;br /&gt;
&lt;br /&gt;
An Axe is a specialized version of utility axe used as a primitive close combat weapon. It sports a brutal blade, used both as a tool and weapon. Because of its function, axes are far more versatile than swords, being able to both function as a weapon whilst being used to chop down trees and other materials into smaller and more manageable pieces.&lt;br /&gt;
&lt;br /&gt;
While it generally does not have the reach of a sword and lacks its ability to parry away blows, a strike from an axe will generally create a more lethal effect when it lands, ripping apart flesh and shattering bone with ease. &lt;br /&gt;
&lt;br /&gt;
Axes are usually found on feudal or Feral worlds, but many heretics also value their simplicity and brutality.  It is perfect for untrained warriors as the only training an axe wielder needs is two things.  First, how to swing it without letting the weight unbalance or injure you.  Second, hit the enemy until they are dead.&lt;br /&gt;
&lt;br /&gt;
===Hammer===&lt;br /&gt;
[[File:Dhcr-139-hammer.jpg|200px|right|thumb|Hammer]]&lt;br /&gt;
&lt;br /&gt;
The Hammer or otherwise known as the [[Warhammer]] is a primitive weapon - basically a larger version of the regular hand tool, using a massive weighted end to inflict a harder and deadlier blow. Warhammers are common on primitive worlds and, as they can be carried openly by workers, they are doubly useful for heretics plotting raids against the Imperium. [[Sigmar|Many Imperial servants also favor war hammers as an enduring symbol of the Emperor&#039;s righteous justice.]]&lt;br /&gt;
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The hammer is truly effective when it is mechanized and is surgically mounted onto a living person. This is done quite often by the Guilds of Hive cities to Pit Slaves who will be put to work in mines or foundries. When these slaves escape, they will often join up with any of the numerous criminal gangs present in the underhives of such planets as [[Necromunda]] where they can use these Hammers with devastating efficiency. The sheer pile-driving force of such a mass of pneumatically-driven steel is enough to shatter the most veteran gangers&#039; defenses and knock them senseless to the ground.&lt;br /&gt;
&lt;br /&gt;
===Spear===&lt;br /&gt;
[[File:Rb1-76-halberd.jpg|200px|right|thumb|Spear]]&lt;br /&gt;
&lt;br /&gt;
The basic Spears and/or Halberds are primitive pole weapons common on Feudal Worlds where they are used to impale mounted fighters or their steeds. These weapons are favored due to their long reach and armor-piercing impact of their weapons. &lt;br /&gt;
&lt;br /&gt;
They are in fact, arguably one of the most ancient forms of weapons, in which many stone age tribes fashion them out of sharpened stone, bones and wood. Various versions of these weapons are occasionally used throughout the Imperium and by some Xenos races.&lt;br /&gt;
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===Calvary Sabre===&lt;br /&gt;
[[File:Calvary_Sabre.JPG|200px|right|thumb|Calvary Sabre]]&lt;br /&gt;
Of all the technological [[Awesome|kickassery]] the [[Adeptus Mechanicus]] usually hoard for themselves, for some reason, [[Derp|a humble sabre seems]] to be the close combat weapon of choice for the [[Serberys Raiders]]. Granted, this shit is master-crafted with some exotic material, but you would expect the AdMech to turn this into a [[Power weapon]] eh?  But maybe not, as if it can do the job well enough then adding a power field generator would be a waste and waste is heresy.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, at the very least, the Serberys Raiders are at least smart enough to use this as a secondary backup weapon rather than a primary weapon.&lt;br /&gt;
&lt;br /&gt;
Crunchwise, these are S+1, AP-1, D1 weapons. The weapon itself is fine, though the targets that the Raiders want to use it against are few.&lt;br /&gt;
&lt;br /&gt;
===Incensed Mace of the Righteous===&lt;br /&gt;
[[File:Incensed Mace_of_the_Righteous.JPG|200px|right|thumb|Incensed Mace of the Righteous]]&lt;br /&gt;
A very unique weapon used only by the [[Novitiate Squad|Novitiate Preceptor]] for &#039;&#039;some&#039;&#039; reason and should in no way be confused with [[Derp|&#039;&#039;other&#039;&#039;]] [[Power Weapon#Mace of the Righteous|Mace of the Righteous]] used by the [[Dogmata]]. &lt;br /&gt;
&lt;br /&gt;
The Mace of the Righteous (Or as we should now call as the &#039;&#039;&#039;Incensed&#039;&#039;&#039; Mace of the Righteous to avoid confusion with the &#039;&#039;other&#039;&#039; Mace of the Righteous) is for all intents and purposes, a giant bonk stick mixed with an incense. Although it is not listed as a [[Power Weapon|power weapon]], the fact that it is technically lit up, means that it can make enemies catch on fire. [[Awesome|Oh yes, our first flaming CQC weapon.]] This is quite honestly befitting for the Sisters, although it is strange that no other Sisters of Battle unit would want to carry this hefty stick.&lt;br /&gt;
&lt;br /&gt;
Crunchwise, the Incensed Mace of the Righteous is a weapon which is a 4 dice, 3+, 5/5, Inferno 2 and Stun. This gives you power weapon level damage output which also Stuns a model and sets it on fire. It is for now, exclusive to [[Kill Team (Specialist Game)|Kill Team]].&lt;br /&gt;
&lt;br /&gt;
Seriously though, whoever was that dimwit who thought it was a good idea to have a different close combat weapon with the &#039;&#039;exact same name&#039;&#039; from the &#039;&#039;exact same army&#039;&#039; needs to get hit in the dick.&lt;br /&gt;
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===Charnabal Sabre===&lt;br /&gt;
[[File:Palatine_Blades.JPG|200px|right|thumb|Charnabal Sabre (Emperor&#039;s Children)]]&lt;br /&gt;
Charnabal Sabres are master-crafted swords used often by Imperial nobles and anyone smug enough to warrant wielding such a weapon. It is one of the few Imperial close combat weapons that follows the [[Eldar]] principle on the reliance on speed and dexterity rather than brute force for its lethality. Despite being conventional sabres, these things are so fucking good and so fucking sharp that it somehow rivals a [[Power weapon]] [[Wat|in cutting power.]] This is technically possible for a curved, mono-molecular blade if you move it swiftly enough and it at the optimum angle for whatever shape the surface you are striking is and if you understand the materials&#039; strengths and weaknesses well enough.  Which a well-trained duelist should know.&lt;br /&gt;
&lt;br /&gt;
The Charnabal Sabre&#039;s origins can be traced back to the ancient dueling societies, assassin cults and bloody vendettas of the Terran Court during the [[Age of Strife]]. The pure metal of these blades was press-folded and stamped scores of times over before being micro-serrated with a fractal-sharp edge. The master swordsmiths of Terra were each said to have their own rituals of forging, impressing a distinct pattern in each bespoke blade as legible as a signature to those with the wit to read them. &lt;br /&gt;
&lt;br /&gt;
Due to their status as essentially being [[That Guy]] of conventional swords, it is no surprise that the [[Emperor&#039;s Children]] loved the hell out of this thing. They were primarily used during the [[Great Crusade]] and [[Horus Heresy]] eras of the late 30th and early 31st Millennia. The reason why they aren&#039;t seen that often nowadays could possibly be its constant linkage with the Emperor&#039;s Children&#039;s personal [[/d/|pleasure dildo.]]&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Charnabal_sabre.JPG|Human sized Charnable.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hunting Lance===&lt;br /&gt;
[[File:Hunting_Lance.png|250px|right|thumb|Hunting Lance]]&lt;br /&gt;
&lt;br /&gt;
Hunting lances are single-use weapons employed by Rough Rider Squadrons of the Imperial Guard. The lance is effectively a nine foot long shaft with a shaped explosive tip. When the lance impacts with an enemy the tip explodes, increasing the killing power already behind the lance. Once used, however, the lance is rendered useless for the remainder of the battle.&lt;br /&gt;
&lt;br /&gt;
These weapons are advanced versions of those used for hunting big game on the primitive worlds the Rough Riders themselves are often recruited from. They are particularly effective against riotous mobs or compact hordes of infantry. When used properly, they can prove to be more effective against heavily armored troops than a standard lasgun. In game terms, this is demonstrated by the hunting lance&#039;s ability to bypass armor saves when the unit charges. &lt;br /&gt;
&lt;br /&gt;
The Hunting Lance has a variety of different heads for different uses such as:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Inferno Tip&#039;&#039;&#039;: consists of a broad, blunt head, designed to impact as much surface area of the target as possible, rather than to puncture armour. When the lance impacts a target, promethium canisters affixed below the blade expel their contents in a burst of white-hot flame.&lt;br /&gt;
*&#039;&#039;&#039;Krak Tip&#039;&#039;&#039;: Consisting of a shaped charge similar to that of a krak grenade, a hunting lance krak tip explodes with even more devastating effect than the standard hunting lance charge, making its use preferable against resilient enemies such as Orks.&lt;br /&gt;
*&#039;&#039;&#039;Melta Tip&#039;&#039;&#039;: Devastating to armored targets, they are extremely heavy due to the explosive reactive charge. Aim and poke at the side armor of any vehicle and watch it explode into metallic chunks.&lt;br /&gt;
*&#039;&#039;&#039;Plasma Tip&#039;&#039;&#039;: Only used in dire circumstances by regiments with deep ties to the Adeptus Mechanicus. When a hunting lance plasma tip impacts a target, it triggers a containment breach of the volatile energies stored within. As with all plasma weapons, they are of dubious reliability.&lt;br /&gt;
*&#039;&#039;&#039;Poison Tip&#039;&#039;&#039;: Useful against xenos opponents. These tips are filled with advance and deadly neurotoxins, poisons and venoms from a host of animals and plants collected by the Imperium. These tips is most effective against monstrous creatures such as Tyranids and Squiggoths.&lt;br /&gt;
*&#039;&#039;&#039;Shock Tip&#039;&#039;&#039;: Used when the Imperial Guard seeks to take prisoners, it delivers a crippling electric charge. However, there is a chance that a prisoner would die due to a weak heart or the tip has been overcharged. Could also be used to stun and incapacitate a valuable target.&lt;br /&gt;
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{{40k-Imperial-Weapons}}&lt;br /&gt;
{{40k-GenestealerCults-Weapons}}&lt;br /&gt;
{{40k-Chaos-Weapons}}&lt;/div&gt;</summary>
		<author><name>2601:204:201:9A00:740F:4410:151D:86E1</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40K:_Darktide&amp;diff=546082</id>
		<title>Warhammer 40K: Darktide</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40K:_Darktide&amp;diff=546082"/>
		<updated>2022-10-20T02:09:27Z</updated>

		<summary type="html">&lt;p&gt;2601:204:201:9A00:740F:4410:151D:86E1: /* Other Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{/vg/}}&lt;br /&gt;
[[File:Darktide 40k Logo.png|700px|thumb|center|&#039;&#039;Rejects Will Rise&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darktide&#039;&#039;&#039; is an upcoming co-op first-person shooter made by [[The End Times: Vermintide|Vermintide]] developer Fatshark. The game will likely have the same gameplay as Vermintide, only in space and facing Chaos cults in an Underhive. &lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
[https://www.youtube.com/watch?v=Ta7pEier2MQ Writing] Brought to you by motherfucking [[Dan Abnett]], with help form your favourite [[Spiritual Liege]], [[Matthew  Ward]]&amp;lt;ref&amp;gt;https://twitter.com/thetowerofstars/status/1512480226651295744&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game takes place on the Hive World of &#039;&#039;&#039;Atoma Prime&#039;&#039;&#039;, where a group of [[Nurgle]] worshipping assholes called &#039;&#039;&#039;The Admonition&#039;&#039;&#039; are plotting to take over the planet from the hive city of &#039;&#039;&#039;Tertium&#039;&#039;&#039; with the extensive use of pox gases, converting the infected to their side. Thankfully (or not), one Inquisitor Grendyl has come to cleanse the heretical arsehole. Instead of [[exterminatus|doing the mercy killing]], or calling [[Adeptus Astartes|911]], the inquisitor believes the situation is still somewhat salvageable. Scooping out the convicts they&#039;ve collected [[The Last Chancers|(not for the first time)]], giving them weapons and throwing them to the meat grinder, hopefully they could find out what the hell is going on while purging some fucking heretics.&lt;br /&gt;
&lt;br /&gt;
According to the devblog, the true antagonist is a concept known as the &#039;&#039;&#039;Darktide&#039;&#039;&#039; (roll credits!), a boogeyman threat that must be kept at bay, or so the people of Atoma Prime believe. In fact, it is a collective term referring to the brutal horrors of the Warhammer 40,000 universe:  mutants, xenos, and worse - who want nothing more than to extinguish the fluttering flame of human civilization. The young people recruited to regiments like the Moebian Sixth have no idea where they’re being sent, or what they will face. They are as ignorant of the &amp;quot;Darktide&amp;quot; as any other regular citizen, for they were all citizens themselves. Out on the death worlds of the Fringe, the lasmen are thrown into the meat grinder and come face to face with unimaginable danger. Their world-view changes. They learn the nature of the Darktide and fight it tooth and nail. Sometimes, they learn too much. Long tours result in trauma, both physical and psychological. Some are broken by the experience. Some are made bitter and resentful that the grueling combat they experience is generally unrecognized back home, because the Imperial Administratum tends to keep all details of the ongoing conflict quiet so as not to generate public alarm. There might be a few news broadcasts about &amp;quot;great victories&amp;quot;, but the rest of the turmoil is screened by propaganda. Some troopers, of course, serve brilliantly and bravely, and remain loyal despite everything they experience. But others fall prey to the insidious touch of the Darktide. They encounter the malevolent effect of the Warp, and it changes them. They become - literally, in some cases - the very thing they are fighting against.&lt;br /&gt;
&lt;br /&gt;
In summary, the Darktide is basically Nurgle&#039;s way of weaponizing PTSD, throwing Imperial troops into a meat grinder to break their spirits and then brainwashing them to become one with the grinder themselves. It is no wonder why [[Adeptus Astartes]] were not sent. One can see some rather unnerving parallels with what happened to the [[Iron Warriors]] and how the their endless campaigns of gruelling siege warfare caused them to snap and turn to Chaos. &lt;br /&gt;
&lt;br /&gt;
And that&#039;s where our heroes, the convicts come in. They are invaluable yet expendable. Whether they&#039;re Ogryns, guard veterans, fanatics of the Imperial Creed, or Psykers, they are the hardest meat the Imperium could send en masse, ready to purge the enemies of the Imperium with their remarkable abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Rejects Will Rise!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The game excitingly is one of the very few 40k video games to feature the Guardsmen in the starring role and not the Space Marines, and will play just as similar to Vermintide, only probably leaning more towards the shooty parts of the game. As such it will likely be much closer to the L4D2 style of play than Vermintide. The game will also feature a class style of character system like in Vermintide.&lt;br /&gt;
&lt;br /&gt;
More will come as more info comes out, but Guardsmen fans rejoice as they are put in the spotlight for once.&lt;br /&gt;
&lt;br /&gt;
As of the magazine spot, playable classes are to be a Zealot, an Ogryn, a Veteran, and a Psyker, The classes are also apparently very customizable, both visually and gameplay-wise with lots of interchangeable weapons for classes and while no weapons have been specifically mentioned, plasma weapons, hellguns, chainswords, ripper guns, and flamers have all been seen at one point or another. Also, [[Awesome|you can play as four Ogryns.]] Each character can choose between three different voices with their own unique responses, for it seems Fatshark has been pulling their weight and emptying coin pouch on this game with many different VA.&lt;br /&gt;
&lt;br /&gt;
The trailer also showed off Poxwalkers, traitor guardsmen, Hounds of Xaphan (actually pox hound), and fucking Plague Ogryns as enemy types so even though FW disconnected the Renegade and heretic line, they will hopefully live on in the game.&lt;br /&gt;
&lt;br /&gt;
Darktide was featured on Edge magazine with a 15-page article stating that there will be some form of character creator and that you start as a newly conscripted prisoner snatched off a transport ship by the Inquisition, also ability leaks and a shield system like Payday 2.&lt;br /&gt;
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For new introduced features unlike in Vermintide or L4D, certain enemies now &amp;quot;infect&amp;quot; players, reduce their maximum health by the purple bar (just like in vermintide where the players are cursed for carrying grimoire). Be aware the effects can stack so the players better stick together and be ready kill any specials in order to prevent further health reduce. The infections cannot not be heal by normal means however (normal health pack are health sprays that can group heal btw), but it can be treated by healing stations that appears at certain points of the run, fully healing any players that use it. Do note however that the heal station has a usage limit of 4, so spent its use wisely. Also, there are no more infinite ammo box like in vermintide, so the players should have some awareness about their range weapon usage, but there will always be at least 3 stacks of ammos waiting at the healing stations.&lt;br /&gt;
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A new mechanic called &amp;quot;cohesion&amp;quot; gives bonuses to players if they stick together, discouraging them from trying to wander off on their own to get killed. Another mechanic called &amp;quot;toughness&amp;quot; acts as a temporary damage soak, ensuring that players won&#039;t just get stunlocked to death the moment they get shot at. Unlike regular health, it regenerates over time but does so faster if the team stays in cohesion.&lt;br /&gt;
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==Classes==&lt;br /&gt;
Unlike the Ubersreik Five (or Four, doesn&#039;t matter), your characters each have a customizable backstory that lets you choose their homeworld, what they did in their earlier lives, and how they ended up in prison. As a result, it&#039;s perfectly possible to form a team consisting entirely of one class (though in practice it&#039;ll probably be a good idea to have some variety). Each class has several different personalities representing the various criminal lunatics serving in the campaign. Highlights include the aggressively German male Psyker, a Northern English Ogryn, the magnificently hammy Preachers (all of them, male and female, it&#039;s great) and the French female Psyker who alternates between psychotic and kind (amazingly, she is the SANEST Psyker, which is saying a lot, and has a shockingly well developed moral compass for the 42nd Millenium, though of course she is just as remorseless a killer as the rest and thus something of an oblivious hypocrite professing love for the citizens and horror at the Inquisition&#039;s regular MO even as she gleefully pops skulls and rips through hordes of enemies with her sword).&lt;br /&gt;
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* &#039;&#039;&#039;Veteran:&#039;&#039;&#039; Has the ability to grant themself extra gun zooming range and increased headshot damage. By default, they wield a [[Lasgun]], a [[Chain Weapon|Chainsword]] and Frag Grenades. For other weapons, they have a Lucius patterned combat [[shotgun]] (aka your favourite shotgun from L4D is back!!!),[[Stubber|a Stub Revolver]], a Plasma Gun, a Power Sword, an Autogun, and a Combat Blade. Confirmed that they will be making Forge-World variation for Basic weapons such as Lasguns and Autoguns for now. &lt;br /&gt;
** &#039;&#039;&#039;Sharpshooter:&#039;&#039;&#039; A subclass of Veteran geared towards long-ranged combat and scoring headshots, with their passive granting them a larger ammo capacity and more damage against enemy weak points. While in cohesion, they have a chance not to use up ammo when shooting. Their active ability slows them down in exchange for boosting their accuracy, damage against enemy weak points, and weapon handling; it also makes non-Ogryn elites and special enemies easier to identify from afar so you can snipe them better. By default the weapons they can wield are a Kantrael Mk VII Lasgun, a shovel ([[Death Korps of Krieg|Krieg fanon-lovers rejoice!]]), and frag grenades. &lt;br /&gt;
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* &#039;&#039;&#039;Zealot:&#039;&#039;&#039; Your happy go purging Ministorum Priest. Since player characters are all convicts for a reason, the Zealots was probably excommunicated for [[heresy|certain reasons]], but let&#039;s hope it is not something [[chaos|too severe]]. By default, they wield an [[Autogun]], a [[power weapon|Power Hammer]] and Incendiary grenades, and have also been seen using a [[Flamer]] and a Chain Axe.&lt;br /&gt;
** &#039;&#039;&#039;Preacher:&#039;&#039;&#039; A subclass of Zealot that functions similarly to the Zealot from [[Vermintide 2]]: they have fast melee attacks, deal bonus damage when their health is low, and can avoid dying after taking a fatal attack (albeit with a long cooldown). They take reduced toughness damage while in cohesion. Their active ability is a charging attack that locks enemies into melee. By default they wield an [[Autogun#Autopistol|Autopistol]], Combat Axe, and stumm grenades.&lt;br /&gt;
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* &#039;&#039;&#039;Psyker:&#039;&#039;&#039; A wizard type character with the exact some play style and mechanics as [[The End Times: Vermintide#Gameplay|Sienna from vermintide]], but no fire (because Psyker drawn their powers directly from the warp while human wizards in fantasy drawn theirs from one of the 8 winds of magic for safety reasons). So I guess we know that the Inquisitor sending the Convicts out is a Radical. As mentioned previously in Vermintide, this type of character has unlimited ammo, but will explode if they overuse their powers. They will also suffers damage when trying to cooldown from overheating by &amp;quot;reloading&amp;quot;, but not for the Psyker in Darktide however, bless the Emperor. As for other new features, the Psyker can get new spell powers in their grenade slot (which every class now gets their own unique grenades) to smite the enemies for the Emprah! One of the many demonstrated spell is the headlock spell that deal massive damage to a single enemies&#039; head, [[awesome|to the point of crushing their skull, killing them instantly]]. When blocking, they are able to conjure a psychic shield that not only blocks ranged fire, but also stagger enemies when they try to hit it, and it works on even the hardest hitting elites like the Crushers or the Maulers. Other powers include [[Star Wars|pushing away a horde of enemies in a burst of psychic wind]] (melee special attacks), and imbuing the powers of the warp into their blades and to deal lethal damage in one swing. Their unique ability allows them to instantly erase any overcharge they had. By default, they wield a [[Force Weapons|Force Sword, a Force Staff]] (aka the conflagration staff from vermintide) and the aforementioned head busting power (speculated to be able to switched for other psyker powers in future updates). For other weapons, it was confirmed in a dev steam that they can exchange their force staff with a stub revolver or a [[Laspistol]] if they wish to save their overcharge for spamming their special melee attacks instead.&lt;br /&gt;
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* &#039;&#039;&#039;Ogryn:&#039;&#039;&#039; Will be taller than the other characters ([[derp|said to be the height of three Bardins tall]]) and can send smaller enemies flying back with his attacks. Has the same charging move as Foot Knight Kruber in [[Vermintide 2]], which pushes enemies away. By default, they wield a ripper gun (which has an alt-firing move that allows it to go full auto), a combat knife and their own unique Ogryn patterned grenades (a cluster bomb that scatters and explodes in a large area, randomly). Due to how tall and big the Ogryn is and since this is a sci-fi game where majority of the enemies and characters use guns, the Ogryn will have to do the heavy lifting, [[DISTRACTION CARNIFEX|acting as a distraction/cover]] for his teammates. But that&#039;s fine since he&#039;s big and strong, and being tall allows him to score headshots in melee with relative accuracy and ease. You should play a strike team of four of them.&lt;br /&gt;
** &#039;&#039;&#039;Skullcracker:&#039;&#039;&#039; [[Meme|It cracks skulls.]] This chonker is a big ol&#039; brute in the classical Ogryn image who takes less damage, staggers enemies harder and protec&#039;s da lil&#039; unz by continuously reviving allies even while taking damage. Their default weapons are a break-action single-shot shotgun, a huge metal club and a box of grenades. No, they don&#039;t toss a box of grenades with some sort of igniter attached to it to set them all off in quick succession (though there is a feat that can be taken with such a functionality), [[Lulz|they just toss a whole-ass box of grenades at someone&#039;s face to instantly murder them with the blunt force trauma]]. This is apparently more potentially-lethal to a single person than actual shotguns. [[Lulz|Can also lethally pimp slap people with some melee weapons&#039; special attack.]]&lt;br /&gt;
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==Other Characters==&lt;br /&gt;
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* &#039;&#039;&#039;Sergeant Major Morrow:&#039;&#039;&#039; Think of him as the Mission Control from [[/v/|Deep Rock Galactic]] or Lohner from [[vermintide]]. Now with the power of Vox technology(bless the [[Omnissiah]]!), he will constantly providing mission details for the players team in a sarcastic tone. Voiced by Kruber&#039;s VA. His original regiment is the [[Armageddon Steel Legion]].&lt;br /&gt;
* &#039;&#039;&#039; Tech-priestess Harkon: &#039;&#039;&#039;  sometimes does the briefing and is the one who warns you when the data-interrogator starts to fuck up and you have to fix it, filled to the brim with sass and been angry for nearly 333 Terran cycles or so, calls the player and the squad varlets and rightfully thinks the players are a bunch of idiots who may not be completely useless.&lt;br /&gt;
* &#039;&#039;&#039;The[[Valkyrie]] Pilot:&#039;&#039;&#039; The squads accuse her of cheating at cards and somehow even the tarot, with the more reckless characters constantly complaining about losing credits to her.&lt;br /&gt;
* &#039;&#039;&#039;sefoni:&#039;&#039;&#039; the narrator for the tutorial with 2 different responses when greeting the players character, if your a pysker she greets the player as a little one to be turned into a proper solider, if your any other class, she says “welcome to the pyskana, where your torture, i mean training starts”&lt;br /&gt;
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==Enemies==&lt;br /&gt;
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* &#039;&#039;&#039;Poxwalkers:&#039;&#039;&#039; Civilians of Atoma Hive who were infected by Moebian Sixth&#039;s pox gas. They are the trash enemy of this game that comes in hordes, whose purpose is to [[tarpit]] the players. Befitting lore, [[Grimdark|they can be heard begging for help or crying over being forced to observe their body act completely outside of their control whilst out of combat.]]&lt;br /&gt;
** &#039;&#039;&#039;Poxburster:&#039;&#039;&#039; Suicide bomber. Think of him as a boomer from left 4 dead. He not only deal massive damage with his explosion, he also inflict poison that decrease the player&#039;s HP. Kill him from afar as soon as possible. Can be detect by the beeping sounds from their bomb.&lt;br /&gt;
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* &#039;&#039;&#039;Moebian Sixth regiments&#039;&#039;&#039; These regiments were known for being the toughest out of all Moebian regiments. However, with a bit of war trauma and a bit of warp power shenanigans, it corrupts them into Nurgle worships, turning them against the Imperium. They now seek to &amp;quot;save&amp;quot; the citizens of &#039;&#039;&#039;Atoma&#039;&#039;&#039; and its sister worlds by giving them pox gas filled with papa Nurgle&#039;s &amp;quot;truth&amp;quot;, freeing them from the corpse Emperor&#039;s lies... So that Papa Nurgle&#039;s can take their place. Also a major source of annoyance as the gas mask wearing shmucks choking on their own blood while dying gets grating on the ears after a while.&lt;br /&gt;
** &#039;&#039;&#039;Traitor Guards:&#039;&#039;&#039; Your typical &#039;&#039;&#039;&#039;&#039;HERETICAL&#039;&#039;&#039;&#039;&#039; wall of guns. Smarter than Poxwalkers. Knows how to cover and knows how to shoot your ass. There are two types of them: One that can shoot, and one that hit yo ass with a stick. [[Anal Circumference|The former can spawn in groups of 10 or more at difficulty 3 and higher to light your ass up like it&#039;s a campfire]], forcing you to cover-hump and switch from playing 40K [[Vermintide]] to play 40K [[/v/|Call of Duty]] for a time.&lt;br /&gt;
*** &#039;&#039;&#039;Admonition Cultists:&#039;&#039;&#039; Your bog standard Chaos Cultists dressed in ragged robes and gasmasks. They use low quality weapon like Auto Guns and Stubber. Their Scab Gunner use [[Stubber#Heavy Stubber|Heavy Stubber]] instead of [[lasgun#Hotshot_Volley_Gun|Hotshot Volley Gun]]. Possibly only encountered in poorer part of the hive like the Underhive.&lt;br /&gt;
** &#039;&#039;&#039;Scab Bomber:&#039;&#039;&#039; Think of them as the Spitter/Globadier of this game, but use firebomb to create puddles of flame to burn the player&#039;s arse. This  raised a question as to why their Bomber didn&#039;t chose to use poison gas bomb if the Sixth were going for the pestilence theme army?&lt;br /&gt;
** &#039;&#039;&#039;Dreg Tox Flamer:&#039;&#039;&#039; The Warpfire thrower of this game. Reasonable that the traitor being Nurgle cultist would chose Tox thrower instead of regular flamer, unlike their choice of Firebomb for their Scab Bomber. Their Tox thrower glow so bright, one could mistook them as some kind of Necron tech (as if any human were capable of wielding it, let alone some fucking low-born heretics. [[Kill Team|Only the inquisition knows how.]]) &lt;br /&gt;
** &#039;&#039;&#039;Scab Trapper:&#039;&#039;&#039; The Packmaster of this game. Actually clever than the ratmen since the Trapper use a net gun to capture the players from a far instead of using a long-stick-with-a-hook (aka Man catcher) and isn&#039;t wearing a bunch of skulls to warn its targets about the incoming incapacitation.&lt;br /&gt;
** &#039;&#039;&#039;Scab Gunner:&#039;&#039;&#039; The Rattling Gunner of this game, but shoots the players with [[lasgun#Hotshot_Volley_Gun|Hotshot Volley Gun]] instead. accuracy be damned.&lt;br /&gt;
** &#039;&#039;&#039;Scab Shot Gunner:&#039;&#039;&#039; The berserker/plague monks enemies equivalent of this game. Suicidal and deals a lot of damage at close range with their shotgun.&lt;br /&gt;
** &#039;&#039;&#039;Scab Mauler:&#039;&#039;&#039; Literally Mauler from [[Vermintide 2]], but fully armored, tough as nail like chaos warriors (probably more so since it fucking resists power weapon attacks!) and is armed with a two-handed chain-axe.&lt;br /&gt;
** &#039;&#039;&#039;Scab Sniper:&#039;&#039;&#039; Does what it says judging by its name. Their Long-Las ignore player&#039;s range shield and dealt a shit ton of damage in one shot from a far against the player and really likes to fucking hide and run. He is the most dangerous when he has his pals to [[tarpit]] for him while he take his sweet ass time to downing the players&#039; entire team. He can only be spotted by their laser sight. The best way to defend against him is to take cover behind a wall or a structure where he can&#039;t shoot, or have someone like a Preacher trap him [[Tau|in melee range where he is the most vulnerable]] so the players could [[rape|take their everlasting revenge against that fucking heretic]].&lt;br /&gt;
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* &#039;&#039;&#039;Mutant:&#039;&#039;&#039; Mutants that were enhanced with cybernetics. Inspired by Charger from left 4 dead whose role is to charge at the player to separate them from their team, then give them a bit ground pounding, followed by throw them even further. It is a pretty big abomination, about the size of an Ogryn, and it is pretty fast and tanky. Hilarious, it copied Chaos Spawn&#039;s throwing animation from [[Vermintide 2]]. Liable to choose one target [[Derp|and then run past everyone else to get to it no matter how triggers everyone else are pressing while facing them]], so these probably aren&#039;t the kind of Mutants to have a human intellect preserved in their heads.&lt;br /&gt;
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* &#039;&#039;&#039;Pox Hound:&#039;&#039;&#039; A straightforward gutter runner, but not as agile nor stealthy since it likes to bark. It sometimes comes in a squad of 2 or 3 mixed in with hordes. It&#039;s bite contains powerful pox that decrease players&#039; HP. It is very fast and tanky so like the PoxBurster, it should be another enemies to be taken out afar, as soon as possible. [[Derp|Just as likely to completely tunnel vision suicidally as the previously-mentioned Mutants.]]&lt;br /&gt;
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* &#039;&#039;&#039;Chaos Ogryn:&#039;&#039;&#039; The Chaos Warriors of this game, but bigger considering Orgryn&#039;s abnormal body proportions. Their job is to [[DISTRACTION CARNIFEX|attract the players&#039; attention and tank as much as possible]]. These tough dumb bastards comes in three variants: &lt;br /&gt;
** &#039;&#039;&#039;Crusher:&#039;&#039;&#039; The offensive variant that&#039;s armored and armed with great weapon. A classic reminiscent of the Chaos Warriors from [[vermintide 2]].&lt;br /&gt;
** &#039;&#039;&#039;Bulwark:&#039;&#039;&#039; The defensive variant that&#039;s armed with a [[chainsword]] and a big sturdy shield, but not armored, thankfully. Capable of charge towards the players.&lt;br /&gt;
** &#039;&#039;&#039;Reaper:&#039;&#039;&#039; The range variant that will filled the players, the air and their allies full of leads with their big fucking [[Stubber#Heavy Stubber|Heavy Stubber]]. Think of it as a mobile, meatier version of the Scab Gunner.&lt;br /&gt;
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* &#039;&#039;&#039;Plague Ogryn:&#039;&#039;&#039; The first revealed randomly encountered boss of this game. Just a big rotting mutated Ogryn that wants to eat you and stuff you inside its shitty rotten intestine.&lt;br /&gt;
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* &#039;&#039;&#039;Enforcer:&#039;&#039;&#039; Shown in trailer with a plasma pistol. In game he serves as a boss you kill in assassinate missions, has a shield shockingly and will try to smack you around with what looks like either a hammer or chainsword, will call in poxwalkers and traitor guard for support. [[Awesome|Has an absolutely fucking baller song playing while fighting them.]]&lt;br /&gt;
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==Bosses==&lt;br /&gt;
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[[Category:Warhammer 40,000]]&lt;/div&gt;</summary>
		<author><name>2601:204:201:9A00:740F:4410:151D:86E1</name></author>
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