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	<updated>2026-05-04T18:21:45Z</updated>
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		<id>http://2d4chan.org/mediawiki/index.php?title=Reiver&amp;diff=401372</id>
		<title>Reiver</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Reiver&amp;diff=401372"/>
		<updated>2021-01-29T19:37:20Z</updated>

		<summary type="html">&lt;p&gt;2601:244:4701:6AC0:3D6F:8508:422A:53FA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:99120101186_SpaceMarineRievers01.jpg|290px|right|thumb|We have [[Sly Marbo]] Marines now! Piss yourself Chaos scum!]]&lt;br /&gt;
{{topquote|All Space Marines are experts of the rapid strike, but Reivers take these skills to the next level. They are specially trained and equipped to launch brutally effective and unexpected assaults. They do this with a sudden fury and shocking violence, for the Reivers fulfil the role of terror troops that sow fear and confusion amongst their foes.|Games Workshop}}&lt;br /&gt;
{{topquote|Boo|A Reiver}}&lt;br /&gt;
&lt;br /&gt;
Our [[Primaris Marines|Super Super Marines]] have [[Catachan Jungle Fighters]] [[FATAL|in power armor now.]] A &#039;&#039;&#039;Reiver&#039;&#039;&#039; (named after 16th Century English-Scottish border raider clans), who is usually part of a Reiver Squad, is a new type of combat specialist unique to formations of Primaris Space Marines who is tasked for rapid infiltration and lightning assaults. Where the [[Intercessor|Intercessors]] are the defensive battle line heavy infantry of the Primaris Astartes, the Reivers are elite assault specialists given special training and wargear. The [[Raven Guard]] and [[White Scars]] are known to favor their use to supplement their own fast attack doctrines.&lt;br /&gt;
&lt;br /&gt;
The Reiver squad is armed with over-sized combat knives glimmering with disruption fields, heavy bolt pistols that are more effective against armor, and &amp;quot;shock grenades&amp;quot; that prevent opponents from firing on them in overwatch and penalizing their hit rolls. Their helms are death’s heads, with their left pauldrons enlarged to provide better protection in melee. &lt;br /&gt;
&lt;br /&gt;
Their [[Power_Armour#Mark_X:_Reiver.2FPhobos_Armour|armor]] is stripped down to be eerily silent, adapted for stealth work (and they watch veeery carefully for twigs). Reivers are a specialized infiltration and close-combat unit. Essentially, they are Primaris [[Reasonable Marines]]. They are also totally not Night Lords, even though they wear skull helmets, are used to &amp;quot;terrorize&amp;quot; enemy units, and have a bad habit of leaving enemies flayed and out in the open—this is represented by reducing opponents&#039; Ld by 1 simply by being 3&amp;quot; away, stacking up to Ld-3 if multiple units are in range.&lt;br /&gt;
&lt;br /&gt;
And another interesting tidbit. The skull helmets apparently incorporate weaponized loudspeakers (Possibly [[Blood Ravens|&#039;graciously gifted&#039;]] by the [[Howling Banshees]] during Cawl&#039;s time with the Ynnari).  Reivers &amp;quot;disrupt the hearing of the enemy with vox-amplified war cries and audio-sonic weaponry&amp;quot;, which assumes both that combat is happening in atmosphere and that the enemy is capable of hearing/didn&#039;t bring ear protection, but what can you do.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Reivers are all equipped with [[Heavy Bolt Pistol]]s, handheld and deadly versions of the bolt rifle, with many also wielding a long-bladed combat knife. Reivers can also stun enemy infantry with the shock Grenade stratagem or deploy deep behind hostile lines via grapnel launchers and grav-chutes.&lt;br /&gt;
&lt;br /&gt;
On a side note the “[[Heavy Bolt Pistol]]” is in a weird state of canonicity. The lead designer for the Primaris range claims it was only added for balances sake, and codexes/BL seem to be inconsistent on wether it exists or not. (See; Vox Cast 1, the fact the absolver exists and the fact they use a normal bolt pistol model).&lt;br /&gt;
&lt;br /&gt;
For additional range, they can also swap their heavy bolt pistols and combat knife with the trusty [[Bolt Carbine]] which sits comfortably between the bolt rifle and the bolt pistol and comes with the snazzy little foregrip kitbashers have been adding to bolters for years&lt;br /&gt;
&lt;br /&gt;
The [[Space Wolves|Space Yiffs]] have their own [[Mary Sue|special variant]] of Reivers known as the &#039;&#039;&#039;Hounds of Morkai&#039;&#039;&#039;, who are anti-[[Psyker|psyker]] hunting teams protected against the [[Warp]] by [[Rune Priest|runic wards]] and come with a slew of abilities that help in [[Rape|fucking their shit up]]. They come equipped with special issue bolt pistols which are [[Mary Sue|better heavy bolt pistols with -2AP]] and carry &#039;&#039;&#039;Runic Totems&#039;&#039;&#039; that [[Khorne|prevent them from being targeted by enemy psychic powers as long as they are not the closest target to whoever manifesting that power]], as well as [[RAGE|granting a 4+ save to any wounds inflicted on them during the Psychic phase]] (though it actually counts as an ability rather than a wargear). In addition, the typical Reiver&#039;s aura of fear was replaced with one that inflicts a penalty for any casting - and this is magnified since they have a second, smaller aura that makes those penalties even worse, meaning that their barking was specially trained to annoy the living hell out of any space wizards. However, [[GW]] doesn&#039;t seem to have any new models for them, and the image preview accompanying their rules [[Derp|looks like a kitbash between a standard Reiver squad and the Space Wolves Primaris upgrade kit]].&lt;br /&gt;
&lt;br /&gt;
==Reivers and Phobos in General?==&lt;br /&gt;
For those who go out of their way to learn about Phobos Marines (if you are reading this page surely you hold some care of interest in this Primaris type). You all might have noticed a certain trend of being &amp;quot;agasint&amp;quot; Phobos Marines in general. This was due to when a majority of Primaris releases were just Phobos Marines for a time which led to many being worried Gothic was being thrown out to appeal to the &amp;quot;Call Of Duty Tacticool&amp;quot; Crowd becasue skull masks in Warhammer 40k some how mean &lt;br /&gt;
Ghost from Call of duty is in the setting. &lt;br /&gt;
&lt;br /&gt;
With the launch of 9th Edition many of these worries have been quelled. However, the distaste of Phobos still lingers with our screaming skull bois being the 1st thing many hate when it comes to nu-marines (on top of the phobos line also having really odd knees). It mostly comes down to personal taste you either want your Space Marines grim gothic knights or tacticool task force 141 mountain dew COD quick scoperzz. &lt;br /&gt;
&lt;br /&gt;
Another thing is many consider Reivers to be one of the most poorly selling/over produced Primaris Kits currently. As many question why Reivers are constantly bundled and or pushed with whatever new space marine release. This might even extend to the other Phobos Marines as well since for the 2020 Battle Force Boxes the Space Marine box was a full Phobos Force which was met with the typical sighs and complaints and did not instantly sell out oddly much like other battle forces. &lt;br /&gt;
&lt;br /&gt;
==On The Tabletop and why are Reivers so odd?==&lt;br /&gt;
Reivers are also considered one of the worst units in all of Warhammer 40k right now while this may be a classic over-reaction Reivers have a lot of odd things holding them back from being a rather neat backline disruptor objective grabber. For Starters, Reivers while having the [PHOBOS] keyword for some reason do not have the concealed positions special rule apparently the super stealth commandos cant hide in a bush. This combined with the fact with Reivers in the fluff are said to be devastating melee troops who sow terror and death behind enemy lines yeah devastating melee super troopers with.....AP 0 D 1 Combat knives (keep in mind fucking INCURSORS have AP -1 combat knives). Oddly enough a major thing going for Reivers is their Special Issue Bolt Pistols (S4 AP-2 D1) can reach AP-4 if you use specific chapters and Doctrine buffs effectively making their bolt carbine option rather useless.&lt;br /&gt;
&lt;br /&gt;
Reivers have 2 war gear options that being a Grav chute that lets you deep strike, and grapnel launchers. Grapnel Launchers are very weird in that unless you are playing on a table with Infinity tier terrain you wont get a lot of use out of them. The grav chutes are the typical deep strike fair and will be the loadout you wanna rock.&lt;br /&gt;
&lt;br /&gt;
Reivers did get some slight changes when it came to 9th edition. Their &amp;quot;Terror Troops&amp;quot; Aura has been morphed into a rather interesting 2 CP Strat which effectively will remove all objective secured and any special rules regarding holding an objective agasint enemy units this is freaking MAJOR for 9th edition and the focus on objective. Also their leadership debuff was changed any reiver within 3&#039; of an enemy unit roll 2d6 if the outcome is higher than the enemy units leadership the enemy unit fail all actions. However, again most people suggest you run a single Reiver Lt. over an entire squad if you really wanna get the most of the rule and many consider the rule will not be that game changing as it sounds.&lt;br /&gt;
&lt;br /&gt;
The Shock Grenades remain the same for 1 CP that it prevents Overwatch AND gives the opponent -1 to hit in combat.&lt;br /&gt;
&lt;br /&gt;
Overall, an odd unit that has some odd rules holding it back however you are still playing space marines so its not all that bad unless you wanna be really competitive. Most Comp players suggest using that single Reiver Lt. however if you like he models themselves they are not horrible you just gotta play to their strengths. &lt;br /&gt;
&lt;br /&gt;
{{Primaris Marine-Forces}}&lt;/div&gt;</summary>
		<author><name>2601:244:4701:6AC0:3D6F:8508:422A:53FA</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Lias_Issodon&amp;diff=307205</id>
		<title>Lias Issodon</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Lias_Issodon&amp;diff=307205"/>
		<updated>2021-01-29T18:03:53Z</updated>

		<summary type="html">&lt;p&gt;2601:244:4701:6AC0:3D6F:8508:422A:53FA: /* Wargear of the &amp;#039;Grim + 9th Edition Alternatives&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lias Issodon is the current Chapter Master of the &amp;lt;s&amp;gt;Sneaky Marines&amp;lt;/s&amp;gt; [[Raptors (Chapter)|Raptors]] Space Marine Chapter, a superb strategist, and remains one of the finest marksmen within a Chapter of fine marksmen. He possesses an innate talent for ambush, infiltration and sabotage that borders on the supernatural, and cares little for glory or regard -- only the pursuit of victory matters to Issodon. An extremely taciturn and private individual, Issodon communicates little even with his own Battle-Brothers unless needed, which, coupled with his expressionless countenance and dark eyes, have earned him the nickname &amp;quot;The Grim&amp;quot; within his Chapter. Outsiders observing this reserved commander would go so far as to call Issodon&#039;s silent, watchful presence sinister. Though he is hardly the most charismatic leader within the Raptors&#039; long history, he remains a highly effective commander who is deeply respected by the Astartes who follow him. When executing one of Issodon&#039;s plans they know that their Chapter Master&#039;s strategies are always well-conceived and cunningly wrought, designed to inflict the maximum damage while minimizing the casualties of his warriors.&lt;br /&gt;
&lt;br /&gt;
His name also appears to be taken from [https://www.dictionary.com/browse/lias a term for a subage of the Jurassic Period] that is mostly only used in Great Britain, which make sense for a Chapter Master of the &amp;quot;Raptors&amp;quot;, as well as a [https://en.wikipedia.org/wiki/Short-nosed_bandicoot genus of bandicoot], which does...not.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Lias Issodon is in many ways the living embodiment of the Raptor Chapter&#039;s favoured arts of war. A consummate strategist as well as the best shot in the Chapter, he possesses a talent for ambush, infiltration, and sabotage. This noted warrior first came to the wider Imperium&#039;s attention during the dark days of the Fourth Quadrant Rebellion. Under his command, the Raptors have fought and secured victory time and again, against forces far superior in numbers and resources and somehow have always emerged the victors. The Raptors lethally entangle their enemies in the shadows and feints they have woven, slowly bleeding their enemies to death from a thousand cuts or setting them up for a single, devastating coup de grace. During the infamous conflict known as the Badab War, Issodon led his Chapter against forces far superior in numbers and resources, and resorted to the use of stealth and guerrilla tactics that wreaked havoc with the Secessionist forces throughout this campaign.&lt;br /&gt;
&lt;br /&gt;
==On the Tabletop==&lt;br /&gt;
&lt;br /&gt;
Lias Issodon, in 8E, has returned with a keen eye and a fresh rule set that cleans up all the mess he once created. He is still the Master of the Raptors, and still the best crack-shot they have. His new rules of course still leave him as the deadliest shooting character in the entire game, second only to Tau crisis commanders(even then, crisis commanders aren&#039;t packing a 0+ save, or his infiltrate fuckery)&lt;br /&gt;
&lt;br /&gt;
Sadly, Lias Issodon (including many other Forge World related models/characters ) has been removed with the coming of 9th Edition. While most Raptor players already did just use Raven Guard rules added flavor was always a nice thing to have. The most popular suggestion right now if you still wanna use Issodon is to run a Primaris Phobos Chapter Master with the ex tenebris relic so you still retain a deadly ranged HQ. Warlord Traits mostly come down to your army composition/Opponent however for a fluffy Phobos Raptors list both Storm of Fire and Target Priority work rather well.&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! || Pts || M || WS || BS || S || T || W || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lias Issodon:&#039;&#039;&#039; || 150 || 7&amp;quot; ||2+||2+|| 4 || 4 || 6 || 4 || 9 || 2+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! || Pts || M || WS || BS || S || T || W || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lias Issodon (Phobos Chapter Master):&#039;&#039;&#039; || 135 || 6&amp;quot; ||2+||2+|| 4 || 4 || 6 || 5 || 9 || 3+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Wargear of the &#039;Grim&#039;===&lt;br /&gt;
* Artificer Armor; Stealth Modified - 2+ save, for your reasonable ass, with a +2, instead of +1, added to your save throw while in cover. This essentially means that he packs a 0+ save in Cover, which will negate the first 2 points of AP against him. &lt;br /&gt;
* &#039;&#039;&#039;Malice&#039;&#039;&#039; - Fed up with fuckwads trying to bullshit their way to victory, FW saw fit to remold the identity of Malice. The new variant is an extremely useful gun, and in very capable hands. Quite fluffy in a way, since this gun would have been with him for ages and would be heavily modified and tuned. As a result of its statline, Malice is uniquely suited to bitch slapping Multi-wound units out of existence, such as Terminators, Meganobz, and Warriors.&lt;br /&gt;
{{40k-Ranged-Weapon-Profile-8|name=Malice|range=30&amp;quot;|strength=5|ap=-4|damage=d3|type=Assault|rof=3|abilities=Units do not gain the saving throw bonus for being in cover against attacks from this weapon.|align=center}}&lt;br /&gt;
* Raptorclaw - S:U, AP:-3, D:2 replacement for Lias&#039; old Power sword, basically the same thing it used to be but master crafted. For now, don&#039;t assume that getting near melee combat is entirely wrong. It is poor form to get Lias into melee, but in a pinch you have a useful melee weapon and can deal 8 damage in 4 attacks if you get lucky. Just remember your lack of a Invulnerable save.&lt;br /&gt;
* Bolt Pistol - It exists solely so that he can shoot into melee. However given that he now essentially has Hit &amp;amp; Run, you are an idiot if you use this. You&#039;re better off disengaging from melee in order to fire Malice again.&lt;br /&gt;
* Frag/Krak Grenades - Remember when we were playing grenades wrong for the LONGEST? Oh well.&lt;br /&gt;
&lt;br /&gt;
===Wargear of the Primaris &#039;Grim&#039;===&lt;br /&gt;
* Mark X Phobos Power Armor - 3+ save, this was changed due to 9ths new cover rules while it is not the amazing 2+ of the former in 8th the ideal way to playing with Priamris Issodon is to keep him in the backfield (Probably with some Eliminators, Dreadnoughts, or Heavy Intercessors) you can really exploit both the chapter master rerolls and a good number of Raven Guard/Phobos Traits. &lt;br /&gt;
* &#039;&#039;&#039;Ex Tenabris&#039;&#039;&#039; - Still fluffy in a way, and is actually somewhat better than the Malice? You still retain the benefit of opponents losing the bonus of cover however you also gain 2 more extra rules such as a +1 to hit along with ignoring the rules of &amp;quot;Look out Sir&amp;quot;&lt;br /&gt;
{{40k-Ranged-Weapon-Profile-8|name=Malice(Ex Tenbris)|range=36&amp;quot;|strength=4|ap=-3|damage=3|type=Assault|rof=3|abilities=Units do not gain the saving throw bonus for being in cover against attacks from this weapon. Each time you select a target for this weapon, you can ignore the Look out, Sir rule, and add +1 to the hit roll|align=center}}&lt;br /&gt;
* Combat Knife - S:U, AP: 0 , D: 2 - Sadly crossing the Rubicon means no fancy ass power sword for this old bird while you originally never wanted to be in melee with him anyway it really sucks to lose out on a rather nice melee option.&lt;br /&gt;
* Bolt Pistol - Kinda useless all together you never want to be in melee and with the various Raven Guard rules you can effectively juke your way out of it if you play the rules right.&lt;br /&gt;
* Frag/Krak Grenades - Its a grenade really depends on if you really NEED to use it but shooting would be a much better option.&lt;br /&gt;
&lt;br /&gt;
===Special Rules of the &#039;Grim&#039;===&lt;br /&gt;
* Angels of Death (ATSKNF, Bolter Discipline, Shock Assault, Combat Doctrines).&lt;br /&gt;
* Chapter Master: You can re-roll failed hit rolls for friendly RAPTORS units within 6&amp;quot; of Lias Issodon.&lt;br /&gt;
* Stealth Modified Armor: You may add 2 to saving throws made for Lias Issodon instead of 1 When he has the benefits of cover.&lt;br /&gt;
*Infiltrate, Isolate, Destroy: You can add +1&amp;quot; to all moves, including Advance, Charge and Fall back moves made by friendly RAPTORS INFANTRY units within 6&amp;quot; of Lias Issodon during the Movement phase and Charge phase.&lt;br /&gt;
* Grim Hunter: After falling back, Lias Issodon may still shoot or advance in the same turn, but may not charge.&lt;br /&gt;
* Master Of Ambush: During Deployment, you can set up Lias Issodon and up to three friendly RAPTORS INFANTRY units (not including TERMINATORS, CENTURIONS, or PRIMARIS units) in the shadows instead of placing them on the battlefield. At the end of any of your movement phases, Lias Issodon and any accompanying units can reveal themselves on the battlefield - set them up anywhere one that battlefield that is more than 9&amp;quot; away from enemy models.&lt;br /&gt;
&lt;br /&gt;
==Strategies for Use==&lt;br /&gt;
*&#039;&#039;&#039;Strategic Fuckery&#039;&#039;&#039;&lt;br /&gt;
Lias Issodon works best as a Tactical Support character, as well as army-buffer. Use him to infiltrate himself and three units into danger-close range, which works especially well when paired with devastators, as well as smaller army sizes(that can finish deploying first, and thus get a major Alpha-strike advantage). Simply dump as many points as possible into your primary-three units, and then infiltrate-reveal once your turn rolls around. &lt;br /&gt;
&lt;br /&gt;
His personal retinue should always include at least one devastator squad armed with Multi-meltas, since his Infiltration allows them to get within the 12&amp;quot; melta range on a whim, as well as gain a much wanted reroll from Lias. Alternately lascannons will do quite nicely as well, use the infiltration to ensure you have a clear line of sight and then light up the enemy&#039;s tanks and monsters from a safe distance.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Even More Strategic Fuckery&#039;&#039;&#039;&lt;br /&gt;
Consider the Raven Guard rules that Raptors can also utilize. They gain cover at &amp;gt;12&amp;quot; range (so you’ll always have a 0+ save on Turn 1 and probably turn 2) and gain -1 to hit instead if they’re already in a building. They can also Infiltrate anything before the game for CP. This is already a good setup for a Hammer and Anvil move, where you distract and pin select enemy units in place with infiltrators (who can also charge, mind you) while your firebase, hidden in ruins and enjoying enhanced protection, picks the enemy apart. However, once you commit, there are precious few ways you can change anything, as both Drop Pods and transports got quite expensive. Lias is uniquely capable of throwing a grenade-shaped wrench into your enemy&#039;s plans on how to deal with you by appearing out of nowhere on the 2nd or 3rd turn with a handful of squads and punishing any positioning mistakes with his aura buffs to shooting and mobility. Remember, you can charge both out of Infiltrate and out of Ambush. And true, this means that you will have less total firepower available on the table on the 1st turn, but the sheer mindfuck of trying to position units before the game to neuter infiltration only to then worry about Issodon and whomever he can bring pretty much anywhere on the table at will is priceless.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stay out of Melee that you can&#039;t survive. But don&#039;t be stingy about charging&#039;&#039;&#039;&lt;br /&gt;
It shouldn&#039;t be understated that Lias Issodon isn&#039;t a dedicated melee character, but he can serve as one in a pinch. Because of his complete lack of an invuln save, he should never be used to attack units that can AP him out, or hit him with high-damage weapons like power fists. However his melee skills are fairly decent, and he has a built-in &amp;quot;Get outa jail free&amp;quot; card in the form of Grim Hunter. Therefore it may sometimes be worthwhile to charge anyway.&lt;br /&gt;
&lt;br /&gt;
Against units that are under-strength, or not a significant melee threat, Lias should ALWAYS charge if he can. It&#039;ll give you the double-whammy of taking said unit out of action for a turn, and giving Lias the best cover save in the entire game: &#039;&#039;&#039;Locked in Melee&#039;&#039;&#039;, which is indeed 100% better than even his 0+ cover save.&lt;br /&gt;
&lt;br /&gt;
{{Marines-Characters}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]][[Category:Imperial]][[Category:Space Marines]][[Category:Space Marines Chapter Masters]]&lt;/div&gt;</summary>
		<author><name>2601:244:4701:6AC0:3D6F:8508:422A:53FA</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Lias_Issodon&amp;diff=307204</id>
		<title>Lias Issodon</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Lias_Issodon&amp;diff=307204"/>
		<updated>2021-01-29T17:34:13Z</updated>

		<summary type="html">&lt;p&gt;2601:244:4701:6AC0:3D6F:8508:422A:53FA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lias Issodon is the current Chapter Master of the &amp;lt;s&amp;gt;Sneaky Marines&amp;lt;/s&amp;gt; [[Raptors (Chapter)|Raptors]] Space Marine Chapter, a superb strategist, and remains one of the finest marksmen within a Chapter of fine marksmen. He possesses an innate talent for ambush, infiltration and sabotage that borders on the supernatural, and cares little for glory or regard -- only the pursuit of victory matters to Issodon. An extremely taciturn and private individual, Issodon communicates little even with his own Battle-Brothers unless needed, which, coupled with his expressionless countenance and dark eyes, have earned him the nickname &amp;quot;The Grim&amp;quot; within his Chapter. Outsiders observing this reserved commander would go so far as to call Issodon&#039;s silent, watchful presence sinister. Though he is hardly the most charismatic leader within the Raptors&#039; long history, he remains a highly effective commander who is deeply respected by the Astartes who follow him. When executing one of Issodon&#039;s plans they know that their Chapter Master&#039;s strategies are always well-conceived and cunningly wrought, designed to inflict the maximum damage while minimizing the casualties of his warriors.&lt;br /&gt;
&lt;br /&gt;
His name also appears to be taken from [https://www.dictionary.com/browse/lias a term for a subage of the Jurassic Period] that is mostly only used in Great Britain, which make sense for a Chapter Master of the &amp;quot;Raptors&amp;quot;, as well as a [https://en.wikipedia.org/wiki/Short-nosed_bandicoot genus of bandicoot], which does...not.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Lias Issodon is in many ways the living embodiment of the Raptor Chapter&#039;s favoured arts of war. A consummate strategist as well as the best shot in the Chapter, he possesses a talent for ambush, infiltration, and sabotage. This noted warrior first came to the wider Imperium&#039;s attention during the dark days of the Fourth Quadrant Rebellion. Under his command, the Raptors have fought and secured victory time and again, against forces far superior in numbers and resources and somehow have always emerged the victors. The Raptors lethally entangle their enemies in the shadows and feints they have woven, slowly bleeding their enemies to death from a thousand cuts or setting them up for a single, devastating coup de grace. During the infamous conflict known as the Badab War, Issodon led his Chapter against forces far superior in numbers and resources, and resorted to the use of stealth and guerrilla tactics that wreaked havoc with the Secessionist forces throughout this campaign.&lt;br /&gt;
&lt;br /&gt;
==On the Tabletop==&lt;br /&gt;
&lt;br /&gt;
Lias Issodon, in 8E, has returned with a keen eye and a fresh rule set that cleans up all the mess he once created. He is still the Master of the Raptors, and still the best crack-shot they have. His new rules of course still leave him as the deadliest shooting character in the entire game, second only to Tau crisis commanders(even then, crisis commanders aren&#039;t packing a 0+ save, or his infiltrate fuckery)&lt;br /&gt;
&lt;br /&gt;
Sadly, Lias Issodon (including many other Forge World related models/characters ) has been removed with the coming of 9th Edition. While most Raptor players already did just use Raven Guard rules added flavor was always a nice thing to have. The most popular suggestion right now if you still wanna use Issodon is to run a Primaris Phobos Chapter Master with the ex tenebris relic so you still retain a deadly ranged HQ. Warlord Traits mostly come down to your army composition/Opponent however for a fluffy Phobos Raptors list both Storm of Fire and Target Priority work rather well.&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! || Pts || M || WS || BS || S || T || W || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lias Issodon:&#039;&#039;&#039; || 150 || 7&amp;quot; ||2+||2+|| 4 || 4 || 6 || 4 || 9 || 2+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! || Pts || M || WS || BS || S || T || W || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lias Issodon (Phobos Chapter Master):&#039;&#039;&#039; || 135 || 6&amp;quot; ||2+||2+|| 4 || 4 || 6 || 5 || 9 || 3+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Wargear of the &#039;Grim&#039;===&lt;br /&gt;
* Artificer Armor; Stealth Modified - 2+ save, for your reasonable ass, with a +2, instead of +1, added to your save throw while in cover. This essentially means that he packs a 0+ save in Cover, which will negate the first 2 points of AP against him. &lt;br /&gt;
* &#039;&#039;&#039;Malice&#039;&#039;&#039; - Fed up with fuckwads trying to bullshit their way to victory, FW saw fit to remold the identity of Malice. The new variant is an extremely useful gun, and in very capable hands. Quite fluffy in a way, since this gun would have been with him for ages and would be heavily modified and tuned. As a result of its statline, Malice is uniquely suited to bitch slapping Multi-wound units out of existence, such as Terminators, Meganobz, and Warriors.&lt;br /&gt;
{{40k-Ranged-Weapon-Profile-8|name=Malice|range=30&amp;quot;|strength=5|ap=-4|damage=d3|type=Assault|rof=3|abilities=Units do not gain the saving throw bonus for being in cover against attacks from this weapon.|align=center}}&lt;br /&gt;
* Raptorclaw - S:U, AP:-3, D:2 replacement for Lias&#039; old Power sword, basically the same thing it used to be but master crafted. For now, don&#039;t assume that getting near melee combat is entirely wrong. It is poor form to get Lias into melee, but in a pinch you have a useful melee weapon and can deal 8 damage in 4 attacks if you get lucky. Just remember your lack of a Invulnerable save.&lt;br /&gt;
* Bolt Pistol - It exists solely so that he can shoot into melee. However given that he now essentially has Hit &amp;amp; Run, you are an idiot if you use this. You&#039;re better off disengaging from melee in order to fire Malice again.&lt;br /&gt;
* Frag/Krak Grenades - Remember when we were playing grenades wrong for the LONGEST? Oh well.&lt;br /&gt;
&lt;br /&gt;
===Special Rules of the &#039;Grim&#039;===&lt;br /&gt;
* Angels of Death (ATSKNF, Bolter Discipline, Shock Assault, Combat Doctrines).&lt;br /&gt;
* Chapter Master: You can re-roll failed hit rolls for friendly RAPTORS units within 6&amp;quot; of Lias Issodon.&lt;br /&gt;
* Stealth Modified Armor: You may add 2 to saving throws made for Lias Issodon instead of 1 When he has the benefits of cover.&lt;br /&gt;
*Infiltrate, Isolate, Destroy: You can add +1&amp;quot; to all moves, including Advance, Charge and Fall back moves made by friendly RAPTORS INFANTRY units within 6&amp;quot; of Lias Issodon during the Movement phase and Charge phase.&lt;br /&gt;
* Grim Hunter: After falling back, Lias Issodon may still shoot or advance in the same turn, but may not charge.&lt;br /&gt;
* Master Of Ambush: During Deployment, you can set up Lias Issodon and up to three friendly RAPTORS INFANTRY units (not including TERMINATORS, CENTURIONS, or PRIMARIS units) in the shadows instead of placing them on the battlefield. At the end of any of your movement phases, Lias Issodon and any accompanying units can reveal themselves on the battlefield - set them up anywhere one that battlefield that is more than 9&amp;quot; away from enemy models.&lt;br /&gt;
&lt;br /&gt;
==Strategies for Use==&lt;br /&gt;
*&#039;&#039;&#039;Strategic Fuckery&#039;&#039;&#039;&lt;br /&gt;
Lias Issodon works best as a Tactical Support character, as well as army-buffer. Use him to infiltrate himself and three units into danger-close range, which works especially well when paired with devastators, as well as smaller army sizes(that can finish deploying first, and thus get a major Alpha-strike advantage). Simply dump as many points as possible into your primary-three units, and then infiltrate-reveal once your turn rolls around. &lt;br /&gt;
&lt;br /&gt;
His personal retinue should always include at least one devastator squad armed with Multi-meltas, since his Infiltration allows them to get within the 12&amp;quot; melta range on a whim, as well as gain a much wanted reroll from Lias. Alternately lascannons will do quite nicely as well, use the infiltration to ensure you have a clear line of sight and then light up the enemy&#039;s tanks and monsters from a safe distance.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Even More Strategic Fuckery&#039;&#039;&#039;&lt;br /&gt;
Consider the Raven Guard rules that Raptors can also utilize. They gain cover at &amp;gt;12&amp;quot; range (so you’ll always have a 0+ save on Turn 1 and probably turn 2) and gain -1 to hit instead if they’re already in a building. They can also Infiltrate anything before the game for CP. This is already a good setup for a Hammer and Anvil move, where you distract and pin select enemy units in place with infiltrators (who can also charge, mind you) while your firebase, hidden in ruins and enjoying enhanced protection, picks the enemy apart. However, once you commit, there are precious few ways you can change anything, as both Drop Pods and transports got quite expensive. Lias is uniquely capable of throwing a grenade-shaped wrench into your enemy&#039;s plans on how to deal with you by appearing out of nowhere on the 2nd or 3rd turn with a handful of squads and punishing any positioning mistakes with his aura buffs to shooting and mobility. Remember, you can charge both out of Infiltrate and out of Ambush. And true, this means that you will have less total firepower available on the table on the 1st turn, but the sheer mindfuck of trying to position units before the game to neuter infiltration only to then worry about Issodon and whomever he can bring pretty much anywhere on the table at will is priceless.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stay out of Melee that you can&#039;t survive. But don&#039;t be stingy about charging&#039;&#039;&#039;&lt;br /&gt;
It shouldn&#039;t be understated that Lias Issodon isn&#039;t a dedicated melee character, but he can serve as one in a pinch. Because of his complete lack of an invuln save, he should never be used to attack units that can AP him out, or hit him with high-damage weapons like power fists. However his melee skills are fairly decent, and he has a built-in &amp;quot;Get outa jail free&amp;quot; card in the form of Grim Hunter. Therefore it may sometimes be worthwhile to charge anyway.&lt;br /&gt;
&lt;br /&gt;
Against units that are under-strength, or not a significant melee threat, Lias should ALWAYS charge if he can. It&#039;ll give you the double-whammy of taking said unit out of action for a turn, and giving Lias the best cover save in the entire game: &#039;&#039;&#039;Locked in Melee&#039;&#039;&#039;, which is indeed 100% better than even his 0+ cover save.&lt;br /&gt;
&lt;br /&gt;
{{Marines-Characters}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]][[Category:Imperial]][[Category:Space Marines]][[Category:Space Marines Chapter Masters]]&lt;/div&gt;</summary>
		<author><name>2601:244:4701:6AC0:3D6F:8508:422A:53FA</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Lias_Issodon&amp;diff=307203</id>
		<title>Lias Issodon</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Lias_Issodon&amp;diff=307203"/>
		<updated>2021-01-29T17:32:21Z</updated>

		<summary type="html">&lt;p&gt;2601:244:4701:6AC0:3D6F:8508:422A:53FA: /* On the Tabletop */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lias Issodon is the current Chapter Master of the &amp;lt;s&amp;gt;Sneaky Marines&amp;lt;/s&amp;gt; [[Raptors (Chapter)|Raptors]] Space Marine Chapter, a superb strategist, and remains one of the finest marksmen within a Chapter of fine marksmen. He possesses an innate talent for ambush, infiltration and sabotage that borders on the supernatural, and cares little for glory or regard -- only the pursuit of victory matters to Issodon. An extremely taciturn and private individual, Issodon communicates little even with his own Battle-Brothers unless needed, which, coupled with his expressionless countenance and dark eyes, have earned him the nickname &amp;quot;The Grim&amp;quot; within his Chapter. Outsiders observing this reserved commander would go so far as to call Issodon&#039;s silent, watchful presence sinister. Though he is hardly the most charismatic leader within the Raptors&#039; long history, he remains a highly effective commander who is deeply respected by the Astartes who follow him. When executing one of Issodon&#039;s plans they know that their Chapter Master&#039;s strategies are always well-conceived and cunningly wrought, designed to inflict the maximum damage while minimizing the casualties of his warriors.&lt;br /&gt;
&lt;br /&gt;
His name also appears to be taken from [https://www.dictionary.com/browse/lias a term for a subage of the Jurassic Period] that is mostly only used in Great Britain, which make sense for a Chapter Master of the &amp;quot;Raptors&amp;quot;, as well as a [https://en.wikipedia.org/wiki/Short-nosed_bandicoot genus of bandicoot], which does...not.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Lias Issodon is in many ways the living embodiment of the Raptor Chapter&#039;s favoured arts of war. A consummate strategist as well as the best shot in the Chapter, he possesses a talent for ambush, infiltration, and sabotage. This noted warrior first came to the wider Imperium&#039;s attention during the dark days of the Fourth Quadrant Rebellion. Under his command, the Raptors have fought and secured victory time and again, against forces far superior in numbers and resources and somehow have always emerged the victors. The Raptors lethally entangle their enemies in the shadows and feints they have woven, slowly bleeding their enemies to death from a thousand cuts or setting them up for a single, devastating coup de grace. During the infamous conflict known as the Badab War, Issodon led his Chapter against forces far superior in numbers and resources, and resorted to the use of stealth and guerrilla tactics that wreaked havoc with the Secessionist forces throughout this campaign.&lt;br /&gt;
&lt;br /&gt;
==On the Tabletop==&lt;br /&gt;
&lt;br /&gt;
Lias Issodon, in 8E, has returned with a keen eye and a fresh rule set that cleans up all the mess he once created. He is still the Master of the Raptors, and still the best crack-shot they have. His new rules of course still leave him as the deadliest shooting character in the entire game, second only to Tau crisis commanders(even then, crisis commanders aren&#039;t packing a 0+ save, or his infiltrate fuckery)&lt;br /&gt;
&lt;br /&gt;
Sadly, Lias Issodon (including many other Forge World related models/characters ) has been removed with the coming of 9th Edition. While most Raptor players already did just use Raven Guard rules added flavor was always a nice thing to have. The most popular suggestion right now if you still wanna use Issodon is to run a Primaris Phobos Chapter Master with the ex tenebris relic so you still retain a deadly ranged HQ. Warlord Traits mostly come down to your army composition/Opponent however for a fluffy Phobos Raptors list both Storm of Fire and Target Priority work rather well.&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! || Pts || M || WS || BS || S || T || W || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lias Issodon:&#039;&#039;&#039; || 150 || 7&amp;quot; ||2+||2+|| 4 || 4 || 6 || 4 || 9 || 2+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! || Pts || M || WS || BS || S || T || W || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lias Issodon (Phobos Chapter Master):&#039;&#039;&#039; || 135 || 6&amp;quot; ||2+||2+|| 4 || 4 || 6 || 5 || 9 || 3+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Wargear of the &#039;Grim&#039;===&lt;br /&gt;
* Artificer Armor; Stealth Modified - 2+ save, for your reasonable ass, with a +2, instead of +1, added to your save throw while in cover. This essentially means that he packs a 0+ save in Cover, which will negate the first 2 points of AP against him. &lt;br /&gt;
* &#039;&#039;&#039;Malice&#039;&#039;&#039; - Fed up with fuckwads trying to bullshit their way to victory, FW saw fit to remold the identity of Malice. The new variant is an extremely useful gun, and in very capable hands. Quite fluffy in a way, since this gun would have been with him for ages and would be heavily modified and tuned. As a result of its statline, Malice is uniquely suited to bitch slapping Multi-wound units out of existence, such as Terminators, Meganobz, and Warriors.&lt;br /&gt;
{{40k-Ranged-Weapon-Profile-8|name=Malice|range=30&amp;quot;|strength=5|ap=-4|damage=d3|type=Assault|rof=3|abilities=Units do not gain the saving throw bonus for being in cover against attacks from this weapon.|align=center}}&lt;br /&gt;
* Raptorclaw - S:U, AP:-3, D:2 replacement for Lias&#039; old Power sword, basically the same thing it used to be but master crafted. For now, don&#039;t assume that getting near melee combat is entirely wrong. It is poor form to get Lias into melee, but in a pinch you have a useful melee weapon and can deal 8 damage in 4 attacks if you get lucky. Just remember your lack of a Invulnerable save.&lt;br /&gt;
* Bolt Pistol - It exists solely so that he can shoot into melee. However given that he now essentially has Hit &amp;amp; Run, you are an idiot if you use this. You&#039;re better off disengaging from melee in order to fire Malice again.&lt;br /&gt;
* Frag/Krak Grenades - Remember when we were playing grenades wrong for the LONGEST? Oh well.&lt;br /&gt;
&lt;br /&gt;
===Special Rules of the &#039;Grim&#039;===&lt;br /&gt;
* Angels of Death (ATSKNF, Bolter Discipline, Shock Assault, Combat Doctrines).&lt;br /&gt;
* Chapter Master: You can re-roll failed hit rolls for friendly RAPTORS units within 6&amp;quot; of Lias Issodon.&lt;br /&gt;
* Stealth Modified Armor: You may add 2 to saving throws made for Lias Issodon instead of 1 When he has the benefits of cover.&lt;br /&gt;
*Infiltrate, Isolate, Destroy: You can add +1&amp;quot; to all moves, including Advance, Charge and Fall back moves made by friendly RAPTORS INFANTRY units within 6&amp;quot; of Lias Issodon during the Movement phase and Charge phase.&lt;br /&gt;
* Grim Hunter: After falling back, Lias Issodon may still shoot or advance in the same turn, but may not charge.&lt;br /&gt;
* Master Of Ambush: During Deployment, you can set up Lias Issodon and up to three friendly RAPTORS INFANTRY units (not including TERMINATORS, CENTURIONS, or PRIMARIS units) in the shadows instead of placing them on the battlefield. At the end of any of your movement phases, Lias Issodon and any accompanying units can reveal themselves on the battlefield - set them up anywhere one that battlefield that is more than 9&amp;quot; away from enemy models.&lt;br /&gt;
&lt;br /&gt;
==Strategies for Use==&lt;br /&gt;
*&#039;&#039;&#039;Strategic Fuckery&#039;&#039;&#039;&lt;br /&gt;
Lias Issodon works best as a Tactical Support character, as well as army-buffer. Use him to infiltrate himself and three units into danger-close range, which works especially well when paired with devastators, as well as smaller army sizes(that can finish deploying first, and thus get a major Alpha-strike advantage). Simply dump as many points as possible into your primary-three units, and then infiltrate-reveal once your turn rolls around. &lt;br /&gt;
&lt;br /&gt;
His personal retinue should always include at least one devastator squad armed with Multi-meltas, since his Infiltration allows them to get within the 12&amp;quot; melta range on a whim, as well as gain a much wanted reroll from Lias. Alternately lascannons will do quite nicely as well, use the infiltration to ensure you have a clear line of sight and then light up the enemy&#039;s tanks and monsters from a safe distance.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Even More Strategic Fuckery&#039;&#039;&#039;&lt;br /&gt;
Consider the Raven Guard rules that Raptors can also utilize. They gain cover at &amp;gt;12&amp;quot; range (so you’ll always have a 0+ save on Turn 1 and probably turn 2) and gain -1 to hit instead if they’re already in a building. They can also Infiltrate anything before the game for CP. This is already a good setup for a Hammer and Anvil move, where you distract and pin select enemy units in place with infiltrators (who can also charge, mind you) while your firebase, hidden in ruins and enjoying enhanced protection, picks the enemy apart. However, once you commit, there are precious few ways you can change anything, as both Drop Pods and transports got quite expensive. Lias is uniquely capable of throwing a grenade-shaped wrench into your enemy&#039;s plans on how to deal with you by appearing out of nowhere on the 2nd or 3rd turn with a handful of squads and punishing any positioning mistakes with his aura buffs to shooting and mobility. Remember, you can charge both out of Infiltrate and out of Ambush. And true, this means that you will have less total firepower available on the table on the 1st turn, but the sheer mindfuck of trying to position units before the game to neuter infiltration only to then worry about Issodon and whomever he can bring pretty much anywhere on the table at will is priceless.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stay out of Melee that you can&#039;t survive. But don&#039;t be stingy about charging&#039;&#039;&#039;&lt;br /&gt;
It shouldn&#039;t be understated that Lias Issodon isn&#039;t a dedicated melee character, but he can serve as one in a pinch. Because of his complete lack of an invuln save, he should never be used to attack units that can AP him out, or hit him with high-damage weapons like power fists. However his melee skills are fairly decent, and he has a built-in &amp;quot;Get outa jail free&amp;quot; card in the form of Grim Hunter. Therefore it may sometimes be worthwhile to charge anyway.&lt;br /&gt;
&lt;br /&gt;
Against units that are under-strength, or not a significant melee threat, Lias should ALWAYS charge if he can. It&#039;ll give you the double-whammy of taking said unit out of action for a turn, and giving Lias the best cover save in the entire game: &#039;&#039;&#039;Locked in Melee&#039;&#039;&#039;, which is indeed 100% better than even his 0+ cover save.&lt;br /&gt;
&lt;br /&gt;
{{Marines-Characters}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]][[Category:Imperial]][[Category:Space Marines]][[Category:Space Marines Chapter Masters]]&lt;/div&gt;</summary>
		<author><name>2601:244:4701:6AC0:3D6F:8508:422A:53FA</name></author>
	</entry>
</feed>