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		<title>Grimdark</title>
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		<summary type="html">&lt;p&gt;2601:245:4200:937F:D1D4:E389:125A:B864: /* Common grimdark themes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Lovepeace.png|thumb|right|It&#039;s totally the opposite of this.]][[Image:Inspector Grimgadget.jpg|thumb|right|Inspector Gadget, reimagined with a grimdark feel.]]&lt;br /&gt;
[[Image:Grimdark.jpg|thumb|right|Grimdark versions of the TMNT. Their mentor is a Skaven.]]&lt;br /&gt;
{{topquote|They say, &#039;Evil prevails when good men fail to act.&#039; What they ought to say is, &#039;Evil prevails.&#039;|Yuri Orlov, &#039;&#039;Lord of War&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grimdark&#039;&#039;&#039; is an adjective derived from the tagline for [[Warhammer 40k]], which states that &amp;quot;In the &#039;&#039;&#039;grim darkness&#039;&#039;&#039; of the far future, there is only war,&amp;quot; and in some of the novels (at least a few of the [[Ciaphas Cain]] stories, for instance) it states straightforwardly, &amp;quot;in the &#039;&#039;&#039;grim dark&#039;&#039;&#039; future...&amp;quot; Whether this came after &amp;quot;grimdark&amp;quot; began to be popularly used as an adjective is not wholly clear. Probably after.) It is generally used to describe a dilapidated, dystopian &amp;quot;crapsack world&amp;quot; setting which it would really suck to live in, as say Somalia, North Korea, or the setting of Warhammer 40k itself. In fairness to the franchise and its defenders, this is because the published material primarily focuses on war and [[Chaos Gods|cults]] and other [[Daemonculaba|horrible things]]. There are supposed to be many pleasant and peaceful worlds and sectors in the Imperium, but they are mostly ignored as they are boring -- and when they DO appear in lore or fluff, they&#039;re usually to go from &amp;quot;0 problems&amp;quot; to &amp;quot;totally fucked&amp;quot;, very quickly. &amp;lt;s&amp;gt;Unless, of course, we&#039;re talking about planets in the [[Ultramar|Macragge system]]&amp;lt;/s&amp;gt; (Well... you see... about that...). It can also be used to describe artwork that has a &#039;&#039;grimdark&#039;&#039; feel, even if the setting itself would not normally be considered grim or dark, or something sinister or uncommonly threatening/intimidating in real-life. This often applies to fan-art and writefaggotry as well.&lt;br /&gt;
&lt;br /&gt;
Depending on your own personal tolerances for grim darkness of course, it can be taken to the extreme, just like with all descriptive traits. There is a point in which it becomes more ridiculous than anything else, because everything is indefeasibly tragic all the time - the term for this being [[Grimdark#Grimderp|grimderp]], which is explained further below.&lt;br /&gt;
&lt;br /&gt;
This is an accusation often leveled at Warhammer itself, and leads some to rail against &amp;quot;Grimdark&amp;quot; as a whole, decrying the concept as ridiculous attempts at [[edgy|edginess]] (typically by teenagers), and using the expression to refer solely to such over-the-top settings in a strictly pejorative manner. Others actually embrace this ridiculousness and run with it (including Warhammer 40K itself, due to being a much more obviously comedic setting [[Warhammer 40,000: Rogue Trader|in early editions]]), insisting that the detractors or even the creators who take it seriously are making a mistake. Some people embrace the grimdarkness and mix it up with some humor (like painting Necrons with bright colors to make them look like edible candy figurines), especially if they are Ork players. But the schism between taking Warhammer&#039;s grimdarkness seriously or not is mostly visible with races such as the Tau, who are noticeably less grimdark &#039;&#039;visually&#039;&#039; than most of the other races and are either loved or absolutely hated for it (when not hated for being overpowered as shit). Meanwhile, another sizable percentage postulate that Grimdarkness lends greater moral and ethical complexity to a setting, based on [[Edgy|the fallacy that darkness always equals depth]]. Such people usually cite the works of Dan Abnett and many other Warhammer 40K writers to lend credence to such suppositions; these people are clearly ignoring that fact that most writers tone the grimdark WAY down. What, you didn&#039;t think the fact that the Imperium being an effective government, civilians having normal happy lives on par with the Scandinavians, Commissars who never *BLAM* their troops was odd? Needless to say, grimdark is [[Skub|a rather polarizing subject whose discussion often leaves little room for a middle ground]].&lt;br /&gt;
&lt;br /&gt;
Speaking of, the polar opposite of grimdark is [[Noblebright]], a deliberate inversion of grim and dark nature where honor, chivalry, happiness and high adventure rule the day, as opposed to dying in a ditch from a supernatural plague as you run out of potable water and can no longer wait for the logistics department to process your dead comrades into something slightly more palatable before you start eating them. Oh, and being {{BLAM}}ed by a Commissar for even starting to look a little sad from these thoughts.&lt;br /&gt;
&lt;br /&gt;
== Common grimdark themes ==&lt;br /&gt;
*[[1984|Massive, imperialist, overbearing, bureaucratic, dystopian dictatorships]]; e.g. Nazi Germany clones, [[Tau|USSR clones and anything communistic really, successful anarcho-Communist societies like the Culture not included]], or straight out examples of [[Paranoia|&amp;quot;Big Brother is watching you&amp;quot;]].&lt;br /&gt;
*Constant, never ever-ending warfare.&lt;br /&gt;
*Horrifyingly large death tolls are perfectly normal.&lt;br /&gt;
*Everyone is racist towards non-humans/[[Eldar|elves]]/[[Mutant|mutants]]/[[Orks|fungus]]/[[Rak&#039;gol|lizards]]/[[Slaugth|worms]]/[[Necrons|robots]]/[[Tyranids|aliens]]/[[Chaos|each other]].&lt;br /&gt;
*Daily dose of [[HFY]]. [[Astral Knights|And]] [[Awesome]]. &lt;br /&gt;
*[[Shadowrun|The vast majority are poor people who literally live in shit, pollution, crime]], and a plethora of [[Nurgle|all kinds of filthy diseases]], except for a [[Monopoly|few greedy upper 1% who own 99.9% of everything]].&lt;br /&gt;
*You, a poor bastard, are being farmed for shoots and giggles by said few greedy upper 1%. &lt;br /&gt;
*Most of the poor bastards are being forced to work 23 hours a day, seven days a week, fifty-two weeks a year, in factories and/or forced labour camps, until their bodies give out. Forever.&lt;br /&gt;
*They&#039;re probably making weapons and equipment for [[Imperial Guard|the military]] (which is where the rest of the poor bastards are). &lt;br /&gt;
*Want chemotherapy or some other expensive treatment? Well, you have to make drugs with an old dropout student of yours in order to pay. &lt;br /&gt;
*[[Age of Strife|Dark, disgraceful and recondite past]] covered with [[Alpha Legion|lies]] [[Imperium|propanganda]], [[Tzeentch|deception]] and [[Eldar|partiality]]. &lt;br /&gt;
*The Higher Powers do indeed give you consideration, they&#039;re just malevolent as all fuck.&lt;br /&gt;
*Chronic backstabbing. Just like in real life relationships. (&#039;&#039;Who hurt you?&#039;&#039;)&lt;br /&gt;
*[[Ork Snipers|&amp;quot;Frie]][[Marines Malevolent|ndly]] [[Kharn|fire&amp;quot;]]&lt;br /&gt;
*[[Space Marines|Child]] [[Imperial Guard|soldiers]]. Just like in real life.&lt;br /&gt;
*Your morning alarm clock is the stray bullets you hope don&#039;t hit you, from [[Necromunda|the gangsters doing a drive-by on their enemy who happens to be in the same district]] to whom you don&#039;t even belong to or like.&lt;br /&gt;
*Status quo is god. [[Nurgle|Literally.]] &lt;br /&gt;
*[[Tzeentch|Change is worse]]. &lt;br /&gt;
*[[Commissar|Daily forecasts reguarly call for a 80% chance or more of *BLAM*]]. &lt;br /&gt;
*[[Judge Dredd|Police]] [[Adeptus Arbites|brutality]].&lt;br /&gt;
*Even minor crimes can have major punishments.&lt;br /&gt;
*[[Inquisition|Being innocent or even a victim of crime can be counted as a crime]]. Innocence proves nothing! &lt;br /&gt;
*[[Inquisition|Government agencies that are always there to fuck you over]] at the slightest hint of [[heresy]]. &lt;br /&gt;
*The [[Erebus|cock]][[Dark Eldar|suckers]] responsible for most of the shittiness are not only getting away with it, but are surviving and thriving, without becoming major targets for the [[noblebright]] forces. &lt;br /&gt;
*Torture. &lt;br /&gt;
*[[Fleshcrafting|Human experiments]]. [[Fabius Bile|Sometimes willingly, but most of the time not]]!&lt;br /&gt;
*Massive amounts of blood, gore, guts, pain and hatred.&lt;br /&gt;
*No personal opinion or choice. Only the illusion of it, in which you probably end up an [[Magnus|unwil]][[Mortarion|ling]] [[Rubric Marines|sla]][[necron|ve]]. Or...[[Chaos spawn|something worse]]. &lt;br /&gt;
*Anti-intellectualism. &lt;br /&gt;
*PTSD.&lt;br /&gt;
*Nihilism.&lt;br /&gt;
*[[Call of Cthulhu|Sanity checks]]. &lt;br /&gt;
*Criminally insane delusional psychotics tortured in filthy mental asylums (in case of no/failed SAN checks). &lt;br /&gt;
*[[H.P. Lovecraft|Disgusting, horrifying, tentacled eldritch abominations]] that are often the cause of aforementioned criminal insanity. &lt;br /&gt;
*Rape. Just like in real life. ([[Anime|And often by said]] [[/d/|disgusting, horrifying, tentacled eldritch abominations]].)&lt;br /&gt;
*Surgery without anesthesia. As well as other heavy metal references.&lt;br /&gt;
*In fact even surgery without anesthesia is a luxury available only to wealthy or important ones, as are all other forms of medicine. 99% of people are expected to die when they fall sick or get injured. That is when they don&#039;t get executed FOR falling sick or getting injured.&lt;br /&gt;
*Zombie plagues. &lt;br /&gt;
*[[Cyberpunk|Cybernetics and cyborgs]]; the less human, the better.  &lt;br /&gt;
*Ritual cult sacrifices. &lt;br /&gt;
*Gothic and emo aesthetics (with the help of tons of &#039;&#039;&amp;quot;decorative&amp;quot;&#039;&#039; skulls). &lt;br /&gt;
*There are no &amp;quot;good guys&amp;quot;. Everyone&#039;s a jerk, including yourself. &#039;&#039;Especially yourself.&#039;&#039; &lt;br /&gt;
*[[Tau|The guys everyone refer to be &amp;quot;good&amp;quot; or &amp;quot;nice&amp;quot;]] are actually just &#039;&#039;the least&#039;&#039; evil bunch, and would still make your average high fantasy/sci-fi arch-villains look like saints in comparison.&lt;br /&gt;
*The REAL good guys are either [[Lamenters|the ones (usually) mostly hated, and are going to get fucked over beyond human recognition usually without any logical reason]] or [[Salamanders|too few to make any difference]].&lt;br /&gt;
*Aforementioned &amp;quot;good guys&amp;quot; are only &amp;quot;good&amp;quot; because they do care about their allies and civilians, and generally try to make the place less shitty for those they care for. But they still wouldn&#039;t hesitate a second before doing pretty horrible things like [[Shadowrun|terrorist actions against &amp;quot;The Man&amp;quot;]], [[Warhammer 40k|killing a defenseless xeno child]], etc...&lt;br /&gt;
*You either die a [[Sanguinius|worthy death]] or you live long enough to see yourself becoming something that [[Mortarion|you&#039;ve]] [[Perturabo|always]] [[Fulgrim|hated]].&lt;br /&gt;
*Everyone will most likely die in the end. Especially the ones important to and including the main character.&lt;br /&gt;
*Always polluted, never sunny. &lt;br /&gt;
*No ice cream. No lollipops either.&lt;br /&gt;
*Death or suicide will only make things much, much worse in [[H.P. Lovecraft|Lovecraftian]] levels, as a hive of disgusting, incomprehensibly evil supernatural daemons are waiting patiently to eternally torment your un-life and roast your soul alive day and night forever and ever, again and again and again and again.&lt;br /&gt;
*Tremendous potential for offensive/dark comedy/[[lulz]].&lt;br /&gt;
*[[God-Emperor of Mankind|And if you ever, EVER try to change this shitty world or try to help one person just a little, you will probably suffer terrible consequences,]] because altruism is a dying philosophy. (And because your reasoning is flawed.)&lt;br /&gt;
*Life sucks. &lt;br /&gt;
*There&#039;s only war.&lt;br /&gt;
*You&#039;re probably going to get eaten by Tyranids.&lt;br /&gt;
*no gf&lt;br /&gt;
*Good luck and [[Dwarf_Fortress|have fun.]]&lt;br /&gt;
*Even using the wrong calendar is [[heresy]].&lt;br /&gt;
&lt;br /&gt;
== Stuff considered Grimdark ==&lt;br /&gt;
{{cleanup}}&lt;br /&gt;
[[File:Tyrus.jpg|400px|thumb|A world where the only way to beat grimdark is by introducing something even grimmer and darker]]&lt;br /&gt;
* [[Warhammer 40,000]] (Naturally).&lt;br /&gt;
* [[Warhammer Fantasy Battle]], &amp;lt;strike&amp;gt;but less than you&#039;d think&amp;lt;/strike&amp;gt; until the world [[Derp|was]] [[Bullshit|actually]] [[End Times|destroyed]].&lt;br /&gt;
* The World Wars, especially the Western Front of WW1 and Eastern Front of WW2.&lt;br /&gt;
* [[Dwarf Fortress]].&lt;br /&gt;
* [[Dark Sun]].&lt;br /&gt;
* End of War.&lt;br /&gt;
* Most of Shakespeare&#039;s iconic plays, especially &#039;&#039;Macbeth&#039;&#039; and &#039;&#039;Hamlet&#039;&#039;.&lt;br /&gt;
* [[1984]].&lt;br /&gt;
* [[Paranoia]] (though used for parodying 1984).&lt;br /&gt;
* The majority of the tragedy genre of stories.&lt;br /&gt;
* [[RIFTS]].&lt;br /&gt;
* [[Blame!]].&lt;br /&gt;
* Devilman. (especially CRYBABY)&lt;br /&gt;
* [[Berserk]].&lt;br /&gt;
* Goblin Slayer.(Pretty much [[Berserk]] if it was set in a Dungeons and Dragons world)&lt;br /&gt;
* [[Emergence]]. (177013)&lt;br /&gt;
* [[Kingdom Death]](Makes 40k&#039;s setting seem pleasant and cheerful).&lt;br /&gt;
* Eastenders (especially at Christmas).&lt;br /&gt;
* [[Grimdark Songwriting]].&lt;br /&gt;
* [[Don&#039;t Rest Your Head]].&lt;br /&gt;
* SLA Industries.&lt;br /&gt;
* [[World of Darkness]].&lt;br /&gt;
* [[CthulhuTech]].&lt;br /&gt;
* [[Call of Cthulhu]].&lt;br /&gt;
* Everything from H.P Lovecraft and the Cthulhu Mythos.&lt;br /&gt;
* Playing mortals in [[Exalted]]&lt;br /&gt;
* Neon Genesis Evangelion (Especially End).&lt;br /&gt;
* [[Midnight]] setting for D&amp;amp;D.&lt;br /&gt;
* [[FATAL]].&lt;br /&gt;
* [[Rebecca Black]].&lt;br /&gt;
* &#039;&#039;I Have No Mouth And I Must Scream&#039;&#039;. Just the title itself should give you a clue on how horrific the game is. The video game is terrifying, especially with its endings, and the short story it is based on is even more horrifying). &lt;br /&gt;
* The Medieval Dark Ages that Warhammer 40,000 was originally based on.&lt;br /&gt;
* The Witcher (racism, genocides, dozens of monsters that want to eat your face whenever you enter a random forest. Or cave. Or ruins. The video game adaptation even features a medieval Hitler running the [[Inquisition|Witch Hunters]], a fanatical order of [[Black Templars|racist scumbags dedicated to wiping out both mages and non-humans]] in the name of the Eternal Fire. Meanwhile, the neighboring empire starts a series of wars against northern kingdoms (where the series takes place), in which both sides descend into scorched earth warfare, all the while backstabbing their allies and generally being a colossal wall of dicks to the point that close to 70% of civilian population in war-zones died from raiding, famine and occasional outbreaks of extradimensional plagues. To add insult to injury, the whole world is doomed due to the (slowly) encroaching Ice Age, and the only person that could save it took two glances at this shitshow and decided to fuck off to a parallel universe and let them all die, &#039;&#039;because it would be a mercy&#039;&#039;. (To be fair, though, she comes back, if only to save her adoptive mother and father from said Ice Age, as she still maintains her &#039;fuck the rest of humanity&#039; attitude.)&lt;br /&gt;
* Dark Souls. The entire &#039;&#039;world&#039;&#039; is &#039;&#039;dying&#039;&#039;. Specifically, most of the population is undead, you die constantly, and you have to fight enemies larger and filthier than you are, [[Heresy|including a naked bitch with a spider vagina]]. Also, [[Extra Heresy|FAKE TITS]]. Stuck in an infinite loop where a hero constantly saves the world, and everything goes back to normal before hitting another grimdark cycle every thousand years. Compare with nobledark and check your mileage.&lt;br /&gt;
* Drakengard and its related franchise: Nier. Basically, the &amp;quot;god&amp;quot; in this setting is a massive dick so he infects humans with zombie aids out of boredom and watch them kill each other for the [[lulz]]. Caim (the player), the former prince of a fallen kingdom (due to his parents being killed by a black dragon) had to fight the zombie army. He unironically [[rip and tear|enjoys slaughtering any living things]] after waging a bunch of other conflicts and lost his ability to speak after he made a pact with a dragon in exchange for companionship and power (in Drakengard, making such a pact with another creature makes you lose a certain part of you). He had to team up with a blind pedophile priest, a baby eating elf witch, and a ageless shota. His sister unknowingly to him is a crazy incest bitch, driven mad by the pain she endures because she was forced to become a &amp;quot;Goddess of the Seal&amp;quot;, some kind of administrator chosen by the &amp;quot;god&amp;quot; to maintain space and time. The job sucks, she had to be separated from her family and she&#039;s unable to kill herself because her caretaker would prevent that from happening. And to top it off her parents die tragically. And then you have the villains. Manah, an abused 8 year old child descended from one of the evil clone sister&#039;s brother from the prequel, was controlled by the eldritch forces of &amp;quot;the watchers&amp;quot; (read: the dick head &amp;quot;god&amp;quot; himself) who are in charge of the zombie armies with humanity&#039;s extinction being their goal. Due to the influence of the watchers group on the Empire kingdom of its setting, the world is engulfed in flames and corpses. The true ending for the game is that everyone except Caim dies and he somehow end up moving a magical doomsday device created by the god to other world (Tokyo Japan of our world to be exact), detonate it and doom the human race. It is said that Drakengard as a series has a fuck ton of timelines and a timeline was born from each of the endings with each ending being bad, or if not worse than the previous. Surprisingly the ending mentioned above is consider canon and it is where the sequel Nier took place (after 1462 years no less) with more grimdark ensuing. Drakengard 2 was pretty bright light since it was directed by a different director but is still part of branch timeline while Drakengard 3 is the prequel retelling how the god tries to destroy the world by sticking an evil parasite flower on some psychopathic girl. Each time the girl died it creates an evil clones of her that will try to rule the world with their evil song magic. Obvious, it&#039;s also grimdark since it led to the tragic grimdark rape sauce that is the plot of the first game.&lt;br /&gt;
** In Nier, the world sets 1462 years into the future. After our &amp;quot;hero&amp;quot; and his dragon fucked up the world by killing and detonating the doomsday device, it release some kind of magical evil virus that mindraped and turned people into salt if they don&#039;t submit. After countless grimdark conflicts involving child soldiers, human experiments and more resource shortage, the scientist decided to separate the rest of the survivors souls (gestalt) from their bodies, hoping they could outlast the pandemic. But of course all these attempts are futile failure because Nier, our &amp;quot;hero&amp;quot; ended up killed the only thing that could save humankind, dooming them all to extinction.&lt;br /&gt;
*** Finally we have Nier: Automata, 8480 years later, where new androids were created by the last human survivors. One of the Nier&#039;s companion Emil, a bizarre magical weapon created from some crazy experiment (he is over 8480 years old or so at this point) had to clone himself over 9000 times just to fight the aliens, which not only made him lose his mind, memories but also his sanity. Oh and the humans that escaped to the moons turn out to be long dead. When the rest of androids find out, they proceed to kill themselves in a batshit frenzy. To make this sound even more painful and tragic, the android has the human concept of pain and feelings programmed to them, making their death even more painful to be felt.&lt;br /&gt;
* Gears of War (decades of civil war, genocide and weapons of mass destruction has turned your home planet into a quasi-dead world. The human race is close to extinction, women are reduced to birthing machines, your government is an uncaring fascist scumbag, the weather is often rain consisting of razor sharp ice crystals that could cut you into ribbons, you&#039;re fighting a never-ending war with genocidal monsters from the underground and the world is literally &#039;&#039;&#039;dying&#039;&#039;&#039; from super fuel.)&lt;br /&gt;
**To make matters even worse. Even before the Locust War, humanity was locked in a near 80 year war between two rivaling superpowers over the aforementioned super fuel. The COG and the UIR. Both governments are ruthless, imperialistic, fascistic, communistic bastards of a government whose war crimes will make the likes of the Soviet Union and Nazi Germany look like amateurs. When even the Locust have a point by calling us out for being exactly the same genocidal monsters as they are, you know Gears of War is fucked. Oh and the planet is called Sera, or Ares when said backwards.&lt;br /&gt;
* Hellgate London.&lt;br /&gt;
* Most of David Bowie&#039;s songs about 1990.&lt;br /&gt;
* World Devastators in [[Star Wars]]. Seriously, if you read about them without knowing that they are from Star Wars, you could easily mistake them for something from 40k. And we&#039;re not talking about Star Wars Legacy and the genocide of the Mon Calamari.&lt;br /&gt;
* The first two Hellraiser movies&lt;br /&gt;
* Event Horizon&lt;br /&gt;
* GANTZ&lt;br /&gt;
* [[Cyberpunk 2020]].&lt;br /&gt;
* [[Shadowrun]]. While not the worst in the grimdark department, Shadowrun definitely has its moments; for instance the oppressive megacorporations reducing people to an identification number, with people not having one ([[Derp|for... reasons]]) don&#039;t exist legally.&lt;br /&gt;
* Hellsing... just all of Hellsing... Though it can easily slide into grimderp. (A little girl seeing her mother killed while hiding in a closet? Yeah that&#039;s intense. In a moment of desperation, shove a rod into the guy&#039;s eyeball, only for him to not be mortally wounded? That&#039;s pretty unfortunate. Said guy deciding to fuck the corpse as his smashed eyeball hangs from the socket? That&#039;s just silly.)&lt;br /&gt;
* Bioshock (as well as Bioshock Infinite, though it comes hidden behind a smiling facade of barbershop singing and the Fourth of July).&lt;br /&gt;
* Anything from the [[Xeelee Sequence]].&lt;br /&gt;
** The Interim Coalition of Governance for example, is such a grim-ridden shit-hole that they make the Imperium of Man look like pussies filled with sun-shine and rainbows in comparison and make the [[Adeptus Custodes]] shit themselves in collateral fear. Despite achieving time travel, conquering the entire Universe through xenocide that would make the Necrons look like children and shooting Neutron Stars at .99c at the speed of light, The ICoG is still a minor nuisance compared to the Xeelee and their enemies, the Photino Birds. Stephen Baxter was able to construct the insignificance and petty malevolence of Man in a few books better than GeeDubs more [[Matt Ward|questionable]] [[CS Goto|authors]] did in decades. [[tl;dr]] the IoM wishes they would be as cool as the ICoG.&lt;br /&gt;
* North Korea which is essentially [[1984|&amp;quot;Real Life Oceania&amp;quot;]]. &lt;br /&gt;
* &#039;&#039;The Goon&#039;&#039; comic series by Eric Powell (because circus hillbillies, werewolves with midget hand phobias, and the Zombie Priest are the least of it all).&lt;br /&gt;
* Children of Men: A future where humans are no longer fertile and going extinct, and then someone finds a pregnant woman and nearly everyone in the world fights over her.&lt;br /&gt;
* [[A Song of Ice and Fire]] AKA Game of Thrones: Good guys screw up monumentally or never win, the only people who get ahead are amorally manipulative assholes and everyone is going to be massacred and enslaved by the evil ice elf necromancers in the end. And if they somehow survive, then another war for the Iron Throne will happen after the winner gets their revenge-boner satisfied and later, their kids would need to clean up the wankstains.&lt;br /&gt;
* Dishonored - Grimdark, and steampunk. Only in the &amp;quot;Kill fucking everyone&amp;quot; ending though.&lt;br /&gt;
* [[Humanity Fuck Yeah|X-Com]] (The remake and the original, as a parody of the G.I. Joe Badass stereo type, you&#039;re struggling with funding and even your gods in human form, some of whom make certain chapters of Astartes weep, can get fucked over by Sectoids!)&lt;br /&gt;
* Puella Magi Madoka Magica. Being Meguca is suffering.&lt;br /&gt;
* [[Adventure Time]]&#039;s backstory.&lt;br /&gt;
* Path of Exile.&lt;br /&gt;
* [[Space Station 13]] : Space paranoia simulator. Some might not consider this game grimdark, but the lore is set in a dystopian future where capitalism and unforgiving bureaucracy rules the universe, your life is expandable, and the media is controlled; your only choice is working until you die, or getting killed by either rival corporate operatives, space wizards, cultists, deathsquads or spies posing as your co-workers.&lt;br /&gt;
* Barotrauma : Inspired by Space Station 13, centered on a submarine crew in the underground oceans of Europa. Crew members are expendable, you&#039;re &#039;&#039;always&#039;&#039; outgunned, the submarine is almost [[Death World|constantly under attack by massive sea creatures]], and most missions are much more likely to end in disaster than success. Also, you explode as soon as you step outside the sub.&lt;br /&gt;
* LifeWeb : A complex SS13 spinoff taking place in a cave forteress of a neo-medieval world in the far future, combat is more lethal, and it explores subjects like murder, corruption, rape, torture, cultism and general human suffering.&lt;br /&gt;
* [[Pokemon Tabletop Adventures]] (optionally).&lt;br /&gt;
* Original Grimm fairy tales (&amp;quot;Hansel and Gretel&amp;quot;, for example).&lt;br /&gt;
* Alien (as in the biomechanical, parasitic, acid-blooded brainchild of Ridley Scott and the late H.R. Giger).&lt;br /&gt;
* [[Halo]] (the setting of Halo is one grand scale of a Cosmic Horror Story centered around absolute hopelessness and bleakness of a Universe governed by hyper malevolent gods. Our good guys, the UNSC? It&#039;s a semi-authoritarian &#039;Big Brother is Watching You&#039;, fascistic style government that have no qualms dumping nukes on a civilian population if rebellion is sighted. The UNSC also have no problems dicking over their only alien &#039;friends&#039; to benefit humanity, while also being bogged down in a political quagmire. The Covenant are &#039;&#039;much, much worse&#039;&#039;, while anything from the Forerunner trilogy is just a high concoction of Nightmare Fuel inside a depressing milkshake.&lt;br /&gt;
**Now with [[Halo#Halo Fleet Battles and Ground Command|newly added fluff in the Tabletop Games and other books,]] Halo is going eerily straight down the WH40K route. [[Space Marines|Covenant now having different chapters and sects,]] [[Warp|Slipspace shifting more like space hell,]] [[Inquisition|the UNSC/UEG sending secret police to silence and torture innocents]] [[Abbadon|and an ancient Eldritch A.I. of malevolent aura that shares the same name to a certain armless failure.]] Seriously we ain&#039;t making this shit up! &lt;br /&gt;
* [[Battletech]].&lt;br /&gt;
* Factorio. Subtle, but, lone human, aliens want to kill you, everything you do makes smog, and your goal is to cover the world in industry, concrete, machines, and gun turrets. The world isn&#039;t dead when you arrive, but you&#039;re damn well going to kill it yourself or die trying.&lt;br /&gt;
* Attack on Titan (You cannot win, ever. And if you do, you&#039;ve probably lost all your friends, who&#039;ve been eaten by giant freaky Mutants, who don&#039;t even need food. Yeeeah).&lt;br /&gt;
* Metro series (both the books and games, but mostly in the books, where the last known humans are hiding in underground subway tunnels, and when not trying to finish each other off are fighting endless hordes of [[mutant]]s [[/b/|and other, much worse things]]. Also, if you&#039;re one of the stalkers, the few brave ones that head to the surface to [[Blood Ravens|loot anything they can find]], you risk [[Tyranid|being eaten by flying daemons]]. Hell, it even has [https://www.amazon.co.uk/Metro-2033-Dmitry-Glukhovsky/dp/0575086254 the same &amp;quot;abandon all hope&amp;quot; vibe in the intro], just like 40k. And that is just the tip of the iceberg.)&lt;br /&gt;
** Note as the books go on the grimdarkness does tone down by showing the areas outside of the city to be in much better living conditions and other metros.(though not all the books are written by the same author). &lt;br /&gt;
*Madness combat - no regret, no remorse, no reason, only [[Khorne|madness]].&lt;br /&gt;
* LISA the RPG.&lt;br /&gt;
* &#039;&#039;The Darkness&#039;&#039; videogames.&lt;br /&gt;
* The first two Hyperion books.&lt;br /&gt;
* Elfen Lied (where the next step of the evolution of mankind is a group of schizophrenic homicidal mutant girls with invisible tentacle hands and a hair-trigger temper who will either kill you in the worst way possible or [[Genestealer|infect you with their gene to increase their numbers]].)  &lt;br /&gt;
* Most of Stephen King&#039;s works.&lt;br /&gt;
* S.T.A.L.K.E.R. (You travel a desolate landscape filled with mutants in all the horrific varieties, failed science projects (courtesy of the secret cabal of scientist settled there after USSR&#039; s dissolution), anomalies that you often can&#039;t see and kill you instantly and a lot of renegades/bandits/fanatics/zombies. Your gear breaks all the time, resources are scarce and your goal is to get to the [[Wikipedia:Chernobyl disaster|highly dangerous]] Chernobyl Nuclear Power Plant, which is also protected by lots of fanatics with the best gear available. If you make it through that hellish place that is The Zone, you&#039;ll likely get one of the 5 really grimdark endings, and if you payed a lot of attention to certain seemingly useless items along the way, you may get one of the other two grimdark endings. The rest of the world largely ignores what&#039;s happening inside The Zone, aside from a few scientists that study the deadly phenomena and the international military that maintains a cordon around The Zone so the nasty stuff doesn&#039;t get out and sometimes send expeditions inside, killing everything and everyone in sight. Also, [[Meme|A NU CHEEKI BREEKI IV DAMKE]].)&lt;br /&gt;
* The Slenderman Mythos (HE ALWAYS WATCHES).&lt;br /&gt;
* The Old Testament.&lt;br /&gt;
* [[Dante]]&#039;s &#039;&#039;[[Warp|Inferno]]&#039;&#039;. Put simply short, God is a fucking Sadist. If you suffer from depression/PTSD so much that you commit suicide, God will mutate you into an immortal tree that still feels pain and is constantly torn apart by harpies forever. How merciful. Sins of Greed and Gluttony are punished by being eaten alive by Cerberus, who transforms your corpse into slowly regenerating shit mud ; after being whole again, thou art eaten while trying to flee in despair, and it starts anew. For ever. Because some old dude called Minos decided so. &lt;br /&gt;
* The F.E.A.R. series (even the third vanilla-by-comparison game is fucked up).&lt;br /&gt;
* Total War: Attila (Unlike the previous Total War titles, which were about your faction&#039;s rise to power from small backwater city/tribe/country into a mighty empire able to boss around its neighbors into doing your bidding, this one is about the decline of your faction as you desperately try to survive the onslaught of the Huns, who&#039;s sole purpose in the game is to worship Tengri by burning, pillaging, and raping their way through the known world. Particularly if you are the Romans. Winning is defined by being the last guy standing who gets to clean up the rubble and dead bodies, trying to rebuild their world after Attila destroyed it. Seriously, even the music sounds depressing and foreboding as fuck.)&lt;br /&gt;
* Darkest Dungeon. Your ancestor awokened some kind of God that is pretty much Chtulu&#039;s brother and sent you a letter before killing himself, asking you to mop up the huge mess he created. Enjoy sending parties of 4 adventurers ranging from badass lepers to sickle-wielding jesters to their deaths in cultist-infested ruins, sewers filled with mutated cannibalistic pigmen, sea caverns serving as anthropomorphic sea creatures and forests corrupted by evil. And I&#039;m not going to talk about the Darkest Dungeon itself. Also, have fun dealing with those bandits that are raiding the Hamlet for which you spent a fuckton of resources in upgrades.&lt;br /&gt;
* The Day After, and its worse Brit counterpart, Threads.&lt;br /&gt;
* Lord Of War. The worst is that it&#039;s based on real events.&lt;br /&gt;
* [[SCP Foundation]] universe. Above all: [[Inquisition|Secure. Contain. Protect. Imagine a semi-totalitarian world power, funded by world governments to capture and contain anomalous entities, objects and locations so that the rest of mankind can live in a world that makes sense.]] We&#039;re talking animate statues that move when you blink (predating that episode of [[Doctor Who]]) and a creature that kills anyone that sees its face in &#039;&#039;any&#039;&#039; form. One of the most Grimdark anomalies is a girl pregnant with something that could cause the end of the world if it is ever born and the only way to stop it from being born is to regularly put her through something unimaginably horrible (The author has said that they never will reveal what exactly it is but it probably involves [[Rape]]) and periodically erase her memories to make sure she doesn&#039;t get used to it. And not all of these threats can be contained or stopped and are roaming free to harm innocents. And some of the captured SCPs are not necessary hostile or evil, but are still imprisoned in a worse case scenario. Oh, and the apocalypse has already happened several times over, whenever it does humanity is replaced with clones, and they have lost track of how many times they have done this. You can&#039;t even escape by dying, as the most of the possible afterlifes are just as bad if not far worse. While the SCP Foundation tries to avoid being outright bad guys, they are willing to do ANYTHING to keep the world normal and most of the other factions are morally grey at best, and the few good guy factions tend to cause a lot of unintentional harm. But still, [http://www.scp-wiki.net/black-white-black-white-black-white-black-white-black-white Secure. Contain. Protect.] Just another day at the office.&lt;br /&gt;
* Shisha no Teikoku, the Empire of Corpses. Steampunk, Grimdark, Zombies, Cross-References and Conspiracies everywhere. It has even become possible to ressurect the dead, giving them their soul and intelligence back, but only 2 characters profit from it in the end, while everyone else stays a slave.&lt;br /&gt;
* [https://www.reddit.com/r/theeternalwar/ The Eternal War], as the name suggests&lt;br /&gt;
* [[Dystopian Wars]], as the name suggests&lt;br /&gt;
* Clockup Games where you get a firsthand look a sex cult and their destructive side effects.&lt;br /&gt;
* World War Z (the book). After zombies overran most of the world, many people had it so bad that they simply lost the will to live. Fighting in the Paris Catacombs with weaker weapons that wouldn&#039;t cause a cave-in due to hazardous gasses everywhere. Russian soldiers rioting over unfair treatment and enforced secrecy ordered under pain of death to kill one in ten of their own squadmates - with rocks - to teach them the price of freedom and democracy. Which they then happily traded away. The survival of the human race hinged on governments following a plan including elements of eugenics and leaving settlements of people behind as zombie bait. People resorted to cannibalism to survive in Canada. North Korea entirely vanished without a trace. Pakistan and India nuked each other. After the war officially ended, there are still loose zombies wandering around, Russia has started a breeding program to deal with severe underpopulation, several species are extinct, and diseases thought to be wiped out are coming back en masse. &lt;br /&gt;
* Space Runaway Ideon&lt;br /&gt;
* ReZero&lt;br /&gt;
* Uzumaki. Basically a Lovecraftian horror manga where a seaside town gets [[rape]]d by spirals. Not as weird as it sounds. Or maybe it is as weird as it sounds but not as bad. Also has enough body horror to put most [[Chaos Spawn]] to shame. &lt;br /&gt;
* [[Doom]]. Demons from Hell have overrun Mars and Earth. You are the lone space marine capable of anything. Commence with the [[rip and tear]].&lt;br /&gt;
* The MachineGames and Bethesda Wolfenstein games (2009, the New Order, the New Colossus, and presumably the New Blood). Wanna see a messed up world where the [[Nazi]]s&#039; unethical attempts at super-technology manages to see them win World War II? Wanna feel utterly miserable as the guy who&#039;s most famous game has him blowing up Hitler finds himself in a world where he&#039;s a member of a slowly dying resistance that even he barely survives? Here you go.&lt;br /&gt;
* Armored Trooper Votoms, an old-school mech anime. [[Humanity Fuck Yeah|Mankind has been at war for so long that even the computers created to direct strategy don&#039;t know what the goal is]]. War isn&#039;t glorious either, most of the first arc is about a squad that goes rogue and raids their own side&#039;s armory to find some loot. While the mech designs aren&#039;t practical, they are more industrial and utilitarian than many contempoaries, being repurporsed exo-suits. The main character is a [[Perpetual]] done right, through a mix of natural regeneration abilities, skills and nigh supernatural luck; unlike, you know, [[Vulkan]], who was just handed something that should have probably belong to all Primarchs just so that he could make [[Horus|some]] [[Sanguinius|people]] [[Ferrus Manus|jealous]]. Take notes, [[Games Workshop|Gros Wotour]], take notes... &lt;br /&gt;
* The &#039;&#039;Prototype&#039;&#039; games. New York City is infected with a virus created by corporation called GenTek that mutates people into mutant zombies and/or fucking huge deformed beasts. A secret division called Blackwatch is sent to brutally contain the virus. This may sound like Resident Evil but the resemblance ends here because you play as Alex Mercer (Prototype 1) and James Heller (Prototype 2), both of them infected by the virus and became superhumans who can shapeshift and gain someone&#039;s memories by consuming them (read violent absorbing them into their bodies) and can grow weapons like claws or a blade arm.&lt;br /&gt;
* Saw: [[Cegorach|I just wanna play a game.]]&lt;br /&gt;
[[File:Digimon_Tamers_Nope_Nope_Nope!.jpg|300px|right|thumb|[[RIP AND TEAR|It was going to be a kids show they said. It was going to be as whimsical as Pokemon they said...]]]]&lt;br /&gt;
* [[Digimon: Digital Adventures|Digimon Tamers]]. (Digimon as a franchise is noted to be surprisingly dark and adult for a kids anime in the &#039;Mon&#039; genre, but Digimon Tamers is exceptionally depressing even by the series standard. Children attempting suicide, child abuse, attempted murder on a child, multiple on-screen deaths of major characters, torture, psychological mind rape on a young girl, PTSD on said young girl, eldritch abominations, horror and psychological horror. You think Tamers would have a happy ending? Lolnope, Tamers has a bittersweet ending in which the main kids lose their Digimon partners &amp;lt;u&amp;gt;&#039;&#039;for ever&#039;&#039;&amp;lt;/u&amp;gt;. This is what happens when you allow a guy notorious in psychological horror anime to do a kids show. There is a reason why Tamers is considered the Neon Genesis Evangelion for kids.)&lt;br /&gt;
** Digimon Adventure Tri(aimed towards adult fans of the series) takes Tamers up a notch in just plain creepyness. Deaths, assisted suicide, infanticide of Digimon babies, psychological damage, grief-induced madness, corruption, attempted genocide, racial supremacy, racism, immense property damage with collateral damage and attempted rape from the series&#039; former mentor and teacher becoming a creepy sexual predator molesting one of the main characters and choking another one to near death (Both female by the way). Digimon doesn&#039;t fuck around.&lt;br /&gt;
* Most good &#039;Real Robot&#039; anime/video games. Further discussion will result in [[skub]].&lt;br /&gt;
* Full Metal Alchemist: The World is coated by a side of Noblebright at the beginning but morphs into 1984 the more you watch/read. The world Amestris starts out as fine and dandy (despite being a fascist military Dictatorship.) then it morphs into a world where the Main Country (Amestris.) is at constant war with almost all it&#039;s neighbors commits Genocides Left and right and Murder&#039;s anyone who finds out the dark truth.&lt;br /&gt;
* Bet On Soldier/Iron Storm: WW1 got extended by 80 years, leading to a world where war is everything (including a televised past time), peace is considered a horrifically dissident ideal and there is a shadowy cabal behind the scenes plotting to make the war last forever.&lt;br /&gt;
* Noir in general, from Raymond Chandler&#039;s novels to games like This is the Police.&lt;br /&gt;
* Magical Girl Site (so grimdark it makes Meguca look Noblebright)&lt;br /&gt;
* Wanted. (A comic book series which inspired the 2008 action flick. The villains won the war against the heroes and completely erased them from reality. The world of Wanted is one of the most horrific comic book series as it deconstructs the &#039;action macho man&#039; of the superhero genre and insults the reader (As in break the fourth wall) if they ever felt like rooting for the &#039;protagonist&#039;. How bad is Wanted? Crime is not only rampant but is actually part of the law, enforced by the Fraternity (Justice League for bad guys), and the only way to even have the closest thing to a &#039;safe and happy life&#039; is by murdering your next door neighbor out of paranoia. Furthermore, as the world is cut up into sections and ruled by different supervillains, you will most likely be born in a country ruled by either a psychotic bastard who shoots children for shits and giggles, a Lex Luthor archetype who hungers for more unrestrained power, a literal Nazi from the future who wants another Holocaust, or a megalomaniac and sociopathic Chinese emperor who makes Mao Zedong like a chump or a completely immortal &#039;President-for-Life&#039; Mugabe expy that will probably rule for eternity.) &lt;br /&gt;
** Our &#039;protagonist&#039; is a sociopathic, violent, sadistic rapist who assassinates people in ridiculous violent manners that makes the Punisher, Konrad Curze and Batman look like Constable Care in comparison. His first &#039;character development&#039; was shooting his neighbor in the face because he was too damned nice... yeah... our &#039;heroes&#039; are literally no different than the villains at all. If you could even call them &#039;heroes&#039;. While characters in WH40K and Gears of War commit atrocities usually because they have a reason, idea or dogma behind their actions, the villains of Wanted commit them because [[Lulz|they felt like it.]] Don&#039;t even get us started with the supervillains who are so repulsive that they are barely redeemable. Wanted is one of those franchises that just makes you &#039;&#039;feel&#039;&#039; like a bastard for even trying to &amp;lt;u&amp;gt;root for anyone.&amp;lt;/u&amp;gt; In terms of the moral scale, if DC is the classical Black and White franchise and Marvel is the classical Grey and Gray franchise, than Wanted is the classical Black and Black franchise. [[Chaos]] wishes it could be this efficiently evil.&lt;br /&gt;
* Grim Dawn. In a world called Cairn there is magic, monsters, and humans using 19th century tech. A group of mages failed some sort of ritual and accidentally called in a ghost called an Aetherial, setting off a chain of events that would lead to the &amp;quot;Grim Dawn&amp;quot;. They invaded the world by possessing many creatures and humans for their own world domination plan, and the ensuing chaos allowed the Cthontic Cult (Mix Khorne and Slaaneshi pain cults) to come out of the shadows just as the Aetherials started getting shit done. This results in a never ending struggle between humans and multiple otherworldly powers. An optional meeting with a god from the universe tells the player that there are many gods watching this world and none of them, him included, gave a shit about their followers since this is just one of many realities they observe and the tragic event is nothing more than a normal day for him. So players have to fight through undead ([[Tomb Kings|who are cursed to forever linger in the world, only to get back up as soon as they are defeated]]), a land corrupted by the aether&#039;s green shit that is as harmful as the warp itself, and a crimson forest filled with Cthonic Cultists. The factions of the &#039;Good Guys&#039; aren&#039;t much better either. There is either a necrophiliac ice ninja that will enslave the dead or a pretentious templar order whose god is just as bad as the others. The only hope lies in survivors from the aetherial encounters that gained unnatural powers which may potentially corrupt them in the process. Nothing will ever change though since the world now is filled with horrifying creatures and humanity is reduced to pockets of bandits squabbling over the pitiful remnants of their civilization. Invasions are still going strong despite your efforts at the very end of game and other gods are ready to back stab, corrupt, raid and torment every living creature in the world for their own selfish needs.&lt;br /&gt;
** The new expansion &amp;quot;Ashe of Malmouth&amp;quot; addes more grimdark and even a rare instance of sick fuckery in modern video game. The city Malmouth is said to be the first place hit with Aetherials forces so the entire place is nothing but a fucked up zombie town with buildings made out of human flesh. But before the player can get to that &amp;quot;fun party&amp;quot; however, they would need to cross the jungle, bog place of Ugdenbog, a wild swamp and evil infested shithole filled with cannibals and witches that got gangbang from both the Aetherials and Cthontic forced during the grim dawn. You are even allow to side with the local cannibals in Barrowholm (a much lesser evil mind comapre to the Cthontic and Atherial mind you). Once you got to Malmouth, the true sick fuckery begin. The local Aetherials had spare a few human survivors just so they could hunt them down and replenish for their needs of flesh. What&#039;s worst is that they have abducted local females (especially younger one) and use them as breeding cattle to produce more &amp;quot;test subject&amp;quot; and &amp;quot;soldiers&amp;quot;. Doesn&#039;t that sounds like [[Daemonculaba]]? It also means that the enemies like Aetherial Scamp and Aetherial Imp, those little shit that are the size of a child you fought  are actually.....yeah, I&#039;m done with this shit.&lt;br /&gt;
* Peter Watts. Brutal neuropunk sci-fi horror, as bleak as H. P. Lovecraft but with a list of scientific citations at the end to let you know just how realistic it really is. Hits you with a world-ending catastrophe and then manages to make it a thousand times worse -- an alien invasion DURING a hard-takeoff singularity, for example. Sociopathy and post-human augments abound. [Also, the books are free|http://www.rifters.com/real/shorts.htm]!&lt;br /&gt;
* Armored Warfare. Terrorist/ultra-nationalist/anarchists with tanks, corporations that rule and enslave large portions of the world and the rest of the world might as well be a wasteland, as far as we know.&lt;br /&gt;
* Pandora from the Borderlands games. A whole planet covered in tonnes of rubbish, industrial equipment, pollution and debris from mining operations by huge intergalactic corporations. A classic example of unregulated capitalism where the few inhabitants (mostly from the abandoned mining operations) fight for survival against hideously mutated and highly dangerous wildlife and go completely mental in the process. What little rational civilisation there is is constantly under attack from all sides, including by the Hyperion corporation which wants to purge the planet of all life and start again from scratch. To do this the [[BBEG]] has built an army of robots and seeks to awaken an ancient, all-powerful, immortal, alien warrior ([[Derp|which, as it turns out, is very easy to kill]]). Pandora is essentially a [[Death World]]. [[Herp|And people still go and live in this shithole]] just to search for hidden caches of [[Pretend|ancient alien technology]]. TL;DR Australia on steroid with alienz lmao.&lt;br /&gt;
* Call of Duty: Black Ops 3&lt;br /&gt;
* Homefront (the game, not the similarly-named but unrelated movie)&lt;br /&gt;
* Made in Abyss. (It is one of those [[Trap]] anime/manga that fools unsuspecting viewers into watching a cute, whimsical Studio Ghibli esque show filled full of wonder and adventure....what the series &#039;&#039;&#039;WON&#039;T&#039;&#039;&#039; tell you is the amount of Grimdark it would throw at you at the most unsuspecting turn. You want to see cute moe loli children getting tortured, horribly disfigured, experimented on, brutally killed, discarded and abused? Made in Abyss got your back! You want to see a [[Deathworld]] so extreme it even kills you when you think of trying to escape? Made in Abyss is completely centered around that! You want to see a society run on child labor, in which death and injury is so common that a 12 year old knows how to amputate an arm and be unfazed by dead bodies? Made in Abyss is proud to include these! You want to see a [[Nazi|Josef Mengele Cosplayer]]/[[Awesome|Evil Daft Punk]]/[[Furry|Super Furry Loli Fetishist]]/[[Meme|Completely Best Dad EVAR!]] as the main villain? Made in Abyss is a proud sponsor of this! You want to have a deep and dark philosophy on how deep one&#039;s humanity can go before completely losing it and what counts as truly human before succumbing to the human excess of wants, needs and pride? Made in Abyss have plenty to showcase this! You want to see what would happen when Laputa&#039;s Flying Castle and Madoka Magica fucked Berserk? Made in Abyss is the end result of their sweaty lust! You want to hear absolutely beautiful music and see eye-poppingly gorgeous art which is contrasted against the raw, brutal and savage realities of the setting? Made in Abyss would win over you! You want to get emotionally attached to a bunch of [[Furry|moe furries]] and [[Fist of the North Star|cry manly tears]] without feeling too dirty? Don&#039;t worry, we in /tg/ can tolerate it... just about...)&lt;br /&gt;
* Nausicaa of the Valley of the Wind. (A manga/anime film made by Hayao Miyazaki, yes your heard us right. The man who was the main founder of Studio Ghibli and gave us childhood gems such as Tortoro, Spirited Away and Ponyo, gave us a Science-Fantasy Epic of the brutality of war. Sure there was Princess Mononoke, but that was basically a spiritual sequel to Nausicaa. The setting of Nausicaa is centered around a post-apocalyptic [[Deathworld]] in which humanity had nuked itself back into the early renaissance via kilometer tall, biomechanical, nuclear-firing [[Exterminatus|GOD-WARRIORS.]] Most children don&#039;t make it to adulthood and the remaining human civilizations are on the verge of collapse due to scarcity of resources and the ever growing encroachment of the Sea of Death/Corruption, a forest of highly toxic fungal jungles and incredibly violent mega-insects that goes [[RAGE|completely anal if you dare pluck a &#039;Shroom or two.]] To make matters worse, [[Adeptus Mechanicus|the state of technology has been declining over the years either due to loss of knowledge]] [[FATAL|or the sheer amount of dead children failing to reach the proper age to spread such knowledge.]] Nausicaa, especially the manga, does not shy away from human slavery, biological WMDS, genocides, nuclear holocaust, a gratuitous amount of inferred and overt infanticides, inquisitorial purging and the likes. By far the most mature and grittiest of Miyazaki&#039;s works. The one main thing that Nausicaa stands out from the rest is its titular character. Princess Nausicaa is an actual pacifist and a self-impose Jesus archetype. Yet despite such [[Noblebright]] characteristics, she is an absolute &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;BADASS&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039;. Nausicaa may hate fighting and war, but she is not afraid to split some heads open and gut your belly empty. She is also a surrogate mother for a giant walking WMD and a surrogate big sister for a psychic boy with the [[PROMOTIONS|assets to boot;]] this gives her extra browny points for being [[Awesome]]. Seriously, Merida and other Princesses has nothing on this chick.)&lt;br /&gt;
**Because of the fact that Nausicaa for all intents and purposes, kickstarted the foundation of Studio Ghibli in the first place, its influence had a profound impact on Ghibli&#039;s future works. It basically was the progenitor of every Ghibli trope imaginable. You got the strong female heroine and her equally strong and capable male deuteragonist? check. A setting based upon fantastical elements and a blatant anti-war/pro-environmentalist message? check. Giant, awesome planes? check. Scenery populated by eye-candy artwork? check. A quirky, animal side character? check. The bad guys being revealed to be either not so evil/misunderstood/have morally grey beliefs? check. Furthermore, Nausicaa influenced other works such as the Chocobos from Final Fantasy being a complete copy of Nausicaa&#039;s Horseclaws, as well as the God-Warriors being the main inspiration of the motherfucking &#039;&#039;EVAs&#039;&#039; (Seriously, the main creator behind Evangelion first got the idea after animating the God-Warriros for Nausicaa. Seriously look it up, the resemblance is uncanny).&lt;br /&gt;
** Another studio Ghibli film called Grave of the Fireflies is far worse.  The plot of film is &amp;quot;A pair of orphans starve to death in Japan at the end of WWII.&amp;quot;  That is all.  This movie utter torture to watch and a great reminder of why war may be fun in games but is the worst thing imaginable in real life.&lt;br /&gt;
*[http://www.synthiciderpg.com/ Synthicide]. &amp;quot;When robots are gods, killing humans is fair game.&amp;quot; In the deep darkness of the far, post-mutagen virus future, Human life is worthless (Murder and theft against them and each other is entirely legal), murder of sentient bots (Who are given free-range to torment humans with impunity after being let go from service to the major faction that makes them), however is one of the greatest offenses, and one the PC&#039;s are bound to commit at some point in their careers. Also, everything has a black and white color pallete.&lt;br /&gt;
* Avengers infinity war: after the [[Rubric Marines|battledust]] settles, no one really wins at the end of the movie.&lt;br /&gt;
* Spec Ops: The Line, due to disguising itself as a run of the mill shooter and luring the player into committing vile acts in the name of &#039;following orders&#039;. At the time of its release, its atmosphere and presentation made it a standout. Due to being heavily reliant on the player having no foreknowledge that it&#039;ll drown them face-first in the horrors of war, the game has undergone a sort of &amp;quot;Rosebud effect&amp;quot;, and at worst can be considered grimderp. Granted, even then it&#039;s far less so than the examples below, and can be considered a period piece of sorts whose themes retain relevance.&lt;br /&gt;
* &#039;&#039;The Suffering&#039;&#039; and &#039;&#039;The Suffering: Ties that Bind&#039;&#039;. Two messed up stories about an unwell guy who may or may not have murdered his family tries to survive the worst prison in all of Maryland while it&#039;s being infested by nightmarish creatures symbolic of the countless atrocities committed on it (Being not only a prison, but also the former site of a WWII POW camp run by a paranoid lunatic, an old-timey mental institution run by an...eccentric who still haunts the place, and a puritan village that saw it&#039;s own recreation of the Salem Witch Hunts). The sequel sees the man in equally worse surroundings as Baltimore has it&#039;s own infestation of the symbolic monsters and is now haunted not only by two deranged murderers, but also a figure from his past who supposedly know the truth about his family.&lt;br /&gt;
&lt;br /&gt;
== Grimderp ==&lt;br /&gt;
Grimderp is what happens when a writer takes grimdark so far that it goes [[derp]]. The writer puts something in that makes the setting more grimdark, but it&#039;s generally reliant on at least one party involved [[Fail|suddenly abandon all sense of reason and logic]], or else caused by a lack of forethought on the implications of how the element interacts with the world. Many long-runner grimdark works will become this sooner or later, as either the setting or the cast&#039;s morality (rather a usually extreme lack thereof) will induce complete and utter apathy in the audience and cause them to give up out of sheer pointlessness. Most &amp;quot;dark&amp;quot; anime/manga tend to be more or less grimderp, as attempts to attract mature audiences ends in violence, blood, and sex without consequence (at BEST, mind you. [[Rape|At worst...]]), all in gratuitous quantities. &lt;br /&gt;
&lt;br /&gt;
* [[My Little Pony|Fallout Equestria: Project Horizons]] is a fanfiction about magical ponies so grim, dark, and derp that it would almost be comical if it wasn&#039;t so fucking horrifying. With characters that get shit on (both figuratively and literally) more than the [[Lamenters]], and with a world so bleak (and missing the point of Fallout, FiM, &#039;&#039;and&#039;&#039; the original Fallout: Equestria) that an heroing &amp;lt;s&amp;gt;seems like&amp;lt;/s&amp;gt; WOULD ACTUALLY BE the happiest ending (&amp;lt;s&amp;gt;Assuming it will end, it probably never will as long as there&#039;s enough cybernetics to keep rebuilding the constantly-dying protagonist)&amp;lt;/s&amp;gt; HOLY SHIT IT ACTUALLY ENDED!), it&#039;s the prime example of how to make readers stop giving a fuck about the story at all.&lt;br /&gt;
* On that note, 90% of all grimdark fics are grimderp since writers are under the impression that [[Edgy|just making things dark makes it good writing]]. There are exceptions, but they are rare, because Sturgeon&#039;s Law is a thing. On the flip side, however, [[DOOM: Repercussions of Evil|certain examples]] have reached the apotheosis of Grimderp and become gut-bustingly hilarious.&lt;br /&gt;
* Warhammer 40,000 gets called out as this by some. Certainly it&#039;s a valid criticism of certain parts, but as we said earlier, [[Skub|you could argue about what is and is not grimderp in 40k for weeks without conclusion.]] For example, the Imperium is excessively self-destructive and tyrannical to its own people, but in the hands of a good writer, it&#039;s meant to underline how corrupt and desperate the Imperium has become without the Emperor&#039;s guidance, and how even those who are neither incompetent nor malicious still have to make brutally difficult choices. In the hands of a lesser writer, it&#039;s unnecessary evil purely for the sake of evil. We should call our next book &amp;quot;[[C.S. Goto|Darkness of Darkest Dark!]]&amp;quot;&lt;br /&gt;
* [[Drowtales]]: The whole series is Grimderp on steroids, but there are a few particularly nauseating examples: nothing like the protagonist [[Mary Sue]] of innocence and purity blowing up the light elf MILF slave called Maya in an argument with a rival, an argument in which she feels morally justified right after buying a fighting slave which was doomed to die in underground Arenas even most Drow find disgusting, ran by a complete monster of a drow, regularly visited to watch slaves die, that&#039;s right, by the protagonist Ariel. Maya dies crying in her native tongue about &amp;quot;what she did to deserve this&amp;quot;, crying she&#039;ll never see sunlight again. Protagonist feels a bit bad about a few days, and only that when she sees a few naked light elf slaves for sale, reminiscing Maya&#039;s face. Years pass and she thinks all the slavery and needless murder isn&#039;t so cool... just before visiting a surface colony who was taken from humans. She and her lesbian lover have an orgy on the settlement they just conquered by massacre. After a blissful after-sex sleep, the settlement is counterattacked by desperate humans coming to save their kin... which are promptly murdered by the half-light half-dark elf paladin of Sharess (Yes, a [[Mary Sue]] worshipping a total [[Baldur&#039;s Gate]] rip-off) who is all high and righteous when she is burning innocent humans who wanted to save their kin from slave traders about to buy the survivors. The protagonist&#039;s lesbian empath Drow (yes, with a length of purple hair paint, straight out of Deviantart) friend berates the cornered humans with a lame excuse line of &amp;quot;I feel your pain, why don&#039;t you take your survivors and run?!&amp;quot; when the said humans scream in desperation to save their families from the town&#039;s locked buildings, die horribly and our &amp;quot;I&#039;m glad my clan Sarghress prevents slavery, let&#039;s shake hands and feast on the food we just plundered!&amp;quot; protagonist shakes hands on it. It&#039;s not even depressing, it&#039;s plain fucking logic diarrhea with enough depressive themes to OD an edgy 13 year old. (considering the authors were that old when they started...)&lt;br /&gt;
* Jeph Loeb&#039;s run on Ultimate Marvel: people dying brutally (most well known being Wasp getting eaten by the Blob) and completely gratuitously (Dr. Strange is killed the one page he shows up on and is completely forgotten afterwards), lore rape worst than anything Ward ever did (the heroic Pyro is now a rapist version of the mainline Marvel Pyro with no explanation, Thor going from new age hippie to mainline-style viking with no explanation... at least that last one is kinda cool). Overall it was so bad it effectively made the Ultimate Marvel universe (with the exception of Spider-Man and his cast) completely unusable. Small wonder that years later, Marvel thought smashing it and the main Marvel universe together would be a good idea.&lt;br /&gt;
* Koutetsujou no Kabaneri, an anime with a similar premise to the already-grimdark &#039;&#039;Attack on Titan&#039;&#039;: It&#039;s set in (presumably feudal) Japan, where people are hiding behind walls and communicate with each others using trains to travel from town to town, and trades the giants and horses for guns and [[zombie]]s. Several of the characters have moments of team-killing ineptitude that end up prolonging the conflict far longer than it should:&lt;br /&gt;
**The [[samurai]] don&#039;t bother with armor and generally aren&#039;t very combat-savvy when it comes to zombies, and their [[Lawful Stupid]] tendencies turn any defense against a wall breach into an utter clusterfuck. The antagonist is [[Abaddon|an absolute failure AND wanted for crimes against humanity]], being a [[Edgy|pretentious Che Guevara wannabe]] [[Chaos Pretty Marines|with pink hair]] and wielder of an ugly-yet-somewhat effective [[Sword|sabre]]. He also has a devoted following despite being thoroughly unable to grasp the basics of warfare and its ethics (he thinks children are cowards for not being able to fight monsters that ambush and run through trained adult fighters with ease, and [[What|considers destroying one&#039;s own resources and castles to be a viable strategy]]). Meanwhile, the main protagonist has found not one, but TWO miracle solutions that would allow mankind to fight back against the zombie plague, but no one will listen to him, especially not the main antagonist, both because of the above and because &#039;&#039;of course they wouldn&#039;t&#039;&#039;, it&#039;s &amp;lt;s&amp;gt;grimderp&amp;lt;/s&amp;gt; GRIMDARK.&lt;br /&gt;
**Ironically, Ancient Shintoism (a main religion of that period) has the only known anti-[[Nurgle|zombie]] deities: &#039;&#039;Kukuri hime no kami&#039;&#039;, a goddess of purification ([[Reasonable Daemonette|&#039;&#039;despite&#039;&#039; being rather sado-masochist]]) whose followers would bind a corpse with ropes, place a big stone on the chest and bury it (coffins are optional). [[Humanity Fuck Yeah|Insane as it was]], it was the most common form of burial in the Jomon period, and never went completely out of date through all the medieval period. Despite the rites being a perfect defense against [[Dark Souls|an undead invasion]], apparently they didn&#039;t take in this setting. Three guesses why.&lt;br /&gt;
*Most dark fantasy hentai games and manga like Kuroinu and whatever bargain basement hentai game developer puts the heroines through corrupting debauchery with no way to escape for little more purposes than to degrade and humiliate them.&lt;br /&gt;
* [[FATAL]]&lt;br /&gt;
* [[Black Tokyo]]&lt;br /&gt;
* Teenagers bad attempts at recreating stuff they like such as Creepypasta&#039;s.&lt;br /&gt;
* Garth Ennis&#039;s &amp;quot;The Boys&amp;quot; (Almost every superhero is an irredeemable sexual deviant who&#039;s only crime fighting accomplishments come from corporate PR lies.)&lt;br /&gt;
* Crossed (Most of the world is dead or turned into [[Slaanesh|murder-raping sadists]] á la the Reavers from Firefly. Showing any courage will get you killed or turned into one of the aforementioned murder-rapists, and there are survivors that are just as fucked up as the infectees.) Nowadays regarded as painfully edgy.&lt;br /&gt;
&lt;br /&gt;
== Grim Tragedy ==&lt;br /&gt;
Naturally in a universe such as 40k, the grimdarkness of the setting would mean nothing if not tied into the ironic tragedy of the lore. This includes:&lt;br /&gt;
&lt;br /&gt;
*[[Imperium|A species]] so afraid of the dauntless perils of Chaos that they will brutally harass and execute entire populations out of mere suspicion, all to stop the spread of ruin while indirectly strengthening those who seek to destroy them (&#039;&#039;particularly&#039;&#039; Chaos). They, as a people, have progressed massively in population, technology and power since their species conception, yet they, more than anyone else, have lost one vital element: their humanity.&lt;br /&gt;
&lt;br /&gt;
*[[Eldar|A race who]] was once at a zenith of civilization and prosperity, capable of bending the very Gods to their will. But by their own hand reduced themselves to scattered isolated fleets and colonies always on the run; their pompous and arrogant leaders hide behind a dwindling sense of security based in superiority over other races who are far more successful and perhaps destined to be greater than they ever were. [[Dark Eldar|A number among them]], after their unholy and insidious near-demise, continue (with oblivious glee) to empower [[Slaanesh|the very being that brought them to ruin]] in order to save themselves.&lt;br /&gt;
&lt;br /&gt;
*[[Orks|A race of creatures]] who possess the brightest &amp;quot;potential&amp;quot;; with near mastery over the psychic, near-natural physical perfection and almost limitless numbers from their highly successful methods of reproduction... And yet they are genetically restricted by an unquenchable thirst for conflict which drives each to idiocy, leaving them hopeless of advancing beyond simple barbarians.&lt;br /&gt;
&lt;br /&gt;
*[[Necron|An ancient people]] who were so envious of their neighbors&#039; power that they were ready to cripple the entire galaxy just for the sake of petty superiority - a superiority neutered by their unwitting transformation into metaphorical and literal automatons. They are now mindless machines who, bar few, care nothing of their past and seek only one thing: Conquest. And those who still have their personalities are either insane, demented, brooding, psychotic, or any combination of these in various proportions.&lt;br /&gt;
&lt;br /&gt;
*[[Tau|A newborn race]] who innocently believes that there can be peace and acknowledgement among each other. Unfortunately the sinister methods they employ hoping that it is for [[Greater Good|something better]] is slowly, but steadily driving them into the decadence that plagues the other species. In doing so they become proof, both of the fact that [[Horus|anyone]], [[Emperor|no matter their intentions]], can be corrupted, and also of the kindness that the rest have forsaken for damnation and despair...&lt;br /&gt;
&lt;br /&gt;
*The fact that, despite tens of thousands of years of knowing nothing but war, these peoples are woefully unprepared for what is to come. No matter how many regiments can be raised or Craftworlds restored, what is out there is [[Tyranids|all consuming, diabolical and numberless...]] Unless, they are themselves on the verge of extinction, and as such, desperately trying to cross over the great void between galaxies, which implies fighting against [[Ork|invincibles foes]] and [[Ultramarines|fate dodging cheaters]] unnaturaly empowered by the grief of an [[Games Workshop|evil entity beyond the cosmos]]. (The good option is that there are a thousand galaxies worth of the fucking bugs, the bad option is that there are billions upon billions of galaxies worth of the fucking bugs.)&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[Noblebright]]&lt;br /&gt;
*[[Edgy]]&lt;br /&gt;
*[[Eversor]]&lt;br /&gt;
*[[Lamenters]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://knowyourmeme.com/memes/grimdark KnowYourMeme has examples from outside of /tg/]&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;/div&gt;</summary>
		<author><name>2601:245:4200:937F:D1D4:E389:125A:B864</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Planet_generator&amp;diff=380682</id>
		<title>Planet generator</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Planet_generator&amp;diff=380682"/>
		<updated>2019-03-10T05:22:01Z</updated>

		<summary type="html">&lt;p&gt;2601:245:4200:937F:D1D4:E389:125A:B864: /* Contact With Other Worlds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup}}&lt;br /&gt;
{{bad}}&lt;br /&gt;
&lt;br /&gt;
The Imperium of the [[Dark Heresy]] game contains millions of settled planets. Such is the number of these planets that an almost limitless variety of environments can be created for the setting of your game. Below is detailed a method for generating planetary information, and a standardized layout for presenting the information. The steps below allow the generation of a planet within the Imperium that holds some form of settlement and society. &lt;br /&gt;
&lt;br /&gt;
Obviously, there are many more planets in the galaxy that are devoid of life than there are which bear civilisation: in any star system, usually only one, sometimes two, rarely three, and virtually never more than four of the planets will be settled. Most of the planets in a system are simply too inhospitable, even for the most inventive of colonists and most lengthy of terraforming projects. The steps detailed below for generating a planet will create a planet that is within the parameters where civilisation can be easily established, or made possible by the stubbornness of humanity and the technology of the Adeptus Mechanicus.&lt;br /&gt;
&lt;br /&gt;
Some of the steps have tables which allow you to randomly generate traits for the planet, all of which use a d100, and some of which will then require the rolling of one or more d10 to get a further definition. Other steps have no random tables, and are merely a suggestion of what kind of details you should create for the planet to make it complete and distinctive. &lt;br /&gt;
&lt;br /&gt;
When generating a planet you can use as many of the random tables as you wish, or you can simply select one of the options from each table. While it can be entertaining to randomly generate as many of the planet’s features as possible, a planet is sometimes being created because it is required for a particular scene or scenario in a game of Dark Heresy, so the randomly generated traits may not be suitable or desirable: the GM should ignore or reroll any features that do not suit the requirements or tone of the game being played, or simply select the most suitable. &lt;br /&gt;
&lt;br /&gt;
The details generated by this system provide only the basics of a planet’s size, geography and social basics. The details, colour and flavour must be added by the GM and players as required by their Dark Heresy campaign.&lt;br /&gt;
&lt;br /&gt;
== Class: ==&lt;br /&gt;
&lt;br /&gt;
The class of a world describes what type of planet it is, what kind of civilisation and society can be found on the planet, what level of technology is commonly used on the world, and what kind of relationship the people of the planet have with the Imperium.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Planet Class (d100)&lt;br /&gt;
|-&lt;br /&gt;
! 01-20 &lt;br /&gt;
| &#039;&#039;&#039;Hive World:&#039;&#039;&#039; The most heavily-developed worlds in the Imperium, covered in hive arcologies, with populations often peaking at the tens of billions. Life is generally good on the surface, but generally sucks eggs on the underside.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that this generator was made with the relatively densely-populated Calixis sector in mind. For other sectors, these worlds will be a much rarer sight. If rolling multiple worlds, this world type needs at least one nearby Agri-world to feed its citizens.&lt;br /&gt;
|-&lt;br /&gt;
! 21-27 &lt;br /&gt;
| &#039;&#039;&#039;Agri-World:&#039;&#039;&#039; Lightly-urbanized worlds which have been completely converted for use in food production, be it natural or hydroponic; grain, vegetables, meat and hide, or the occasional alien fungus or long pork casserole. Sometimes ruled directly by the Administratum.&lt;br /&gt;
|-&lt;br /&gt;
! 28-32 &lt;br /&gt;
| &#039;&#039;&#039;Forge World:&#039;&#039;&#039; Overworked factory planets owned by the [[Adeptus Mechanicus]] to pump out all sorts of goodies for the Astra Militarum: Guns, Titans, Ships, Power armor, or simple consumer goods are all manufactured in continent-spanning manufactorums. [[Adeptus Mechanicus Forge World Creation Tables|The Adeptus Mechanicus Forge World Creation Tables]] aren&#039;t a bad supplement for this result.&lt;br /&gt;
&lt;br /&gt;
If rolling multiple worlds, this world type needs at least one nearby mining world to supply it with raw materials.&lt;br /&gt;
|-&lt;br /&gt;
! 33-38 &lt;br /&gt;
| &#039;&#039;&#039;Mining World:&#039;&#039;&#039; Metal and mineral-rich planets, covered in city-sized mines and refineries, producing a fuckton of raw materials for the local Forge world. Often the retirement home and final resting place for criminals and &#039;criminals&#039; alike.&lt;br /&gt;
|-&lt;br /&gt;
! 39-44 &lt;br /&gt;
| &#039;&#039;&#039;Developing/Civilised World:&#039;&#039;&#039; &#039;Adolescent&#039; colony Worlds that just sort of sat there and were allowed to develop on their own before the IoM came around asking for tithes. Often highly balkanized and highly culturally diverse, yet decently developed with a population somewhere in the million-billion bracket.&lt;br /&gt;
|-&lt;br /&gt;
! 45-49&lt;br /&gt;
| &#039;&#039;&#039;Fortress World:&#039;&#039;&#039; Well-guarded and armed to the teeth, these worlds are the haunts of the best of the Astra Militarum, and may even be graced by a passing Space Marine chapter. Military service is often on these worlds what agriculture is on a primitive world: Everybody does it, has done it for generations, and will do it until everybody dies.&lt;br /&gt;
|-&lt;br /&gt;
! 50-53 &lt;br /&gt;
| &#039;&#039;&#039;Feudal World:&#039;&#039;&#039; Sword-and-Psykery worlds whose development peaked in the late medieval/early renaissance age, but stalled at gunpowder, castles, thatched roofing, and courtly intrigues. These worlds generally keep to themselves, unless something has gone seriously wrong.&lt;br /&gt;
|-&lt;br /&gt;
! 54-58 &lt;br /&gt;
| &#039;&#039;&#039;Feral World:&#039;&#039;&#039; Wild, backwater worlds that only technically qualify as a colony, with nomadic hunter-gatherers fighting tooth-and-nail to live another day. May be a failed colony, or a plain Death World. Many inhabitants don&#039;t even know there &#039;&#039;is&#039;&#039; an Imperium.&lt;br /&gt;
|-&lt;br /&gt;
! 59-64 &lt;br /&gt;
| &#039;&#039;&#039;Shrine World:&#039;&#039;&#039; So you go to church every Sunday? How about living there? How about having your whole planet being one mega-Vatican, covered in shiny gothic cathedrals and temples, and living and breathing its own brand of the Imperial Cult? Naturally, these worlds are often dominated by the Ecclesiarchy, and many a true believer from around the galaxy makes pilgrimage here.&lt;br /&gt;
|-&lt;br /&gt;
! 65-68 &lt;br /&gt;
| &#039;&#039;&#039;Cemetery World:&#039;&#039;&#039; Consecrated worlds that serve as the final resting place of the Martyrs and heroes of the Imperium. They may range from the mausoleums of a noble house or a brave Space Marine company, or the unmarked and paved-over field from a nearby hive world.&lt;br /&gt;
|-&lt;br /&gt;
! 69-73 &lt;br /&gt;
| &#039;&#039;&#039;Pleasure/Paradise/Garden World:&#039;&#039;&#039; Walled gardens where the rich and powerful can unwind and sow their oats, with the populace living to wait on them hand and foot, or step aside and make art, music, and pretty things. Often a beautiful place to live, as long as [[Slaanesh|nobody]] [[Chaos|takes it]] [[Heresy|too far.]]&lt;br /&gt;
|-&lt;br /&gt;
! 74-76 &lt;br /&gt;
| &#039;&#039;&#039;Quarantined World:&#039;&#039;&#039; Something bad has happened here, but not quite bad enough for [[Exterminatus|Old Reliable.]] Instead, all access to this world has been cut off while the upstart WAAAGH!, crotchrot epidemic, or warp outbreak runs its course, one way or the other.&lt;br /&gt;
&lt;br /&gt;
Whatever happened, re-roll to establish this world&#039;s original class, before everything went to shit in a stain.&lt;br /&gt;
|-&lt;br /&gt;
! 77-82 &lt;br /&gt;
| &#039;&#039;&#039;War World:&#039;&#039;&#039; You know the mantra. In the grim darkness, there is only war. There&#039;s only been war here for generations. It&#039;s likely nobody remembers what all the fighting is about, and the thing they&#039;ve been fighting over was long since destroyed, and that that thing is the planet itself.&lt;br /&gt;
&lt;br /&gt;
But it wasn&#039;t always this way. Re-roll to see what this world was originally like before one thing lead to another.&lt;br /&gt;
|-&lt;br /&gt;
! 83-84 &lt;br /&gt;
| &#039;&#039;&#039;Dead World:&#039;&#039;&#039; Be it naturally barren, [[Tyranids]], [[Exterminatus]], natural disaster, unsustainable living, the end result is the same: No atmosphere, no civilization, not a cell of life to be found.&lt;br /&gt;
The vast majority of planets are lifeless, but this particular world was once inhabited. Re-roll to estalish this world&#039;s original class.&lt;br /&gt;
|-&lt;br /&gt;
! 85-87 &lt;br /&gt;
| &#039;&#039;&#039;Death World:&#039;&#039;&#039; If it&#039;s not the molecular acid rain, it&#039;s the Rape-spiders. These worlds are near impossible to live on. Anyone who can live here more than ten years would make a perfect Space Marine.&lt;br /&gt;
|-&lt;br /&gt;
! 88-92 &lt;br /&gt;
| &#039;&#039;&#039;Frontier World:&#039;&#039;&#039; A newly discovered, newly settled, poorly-explored world that&#039;s a bit rough around the edges. Usually, inhabitants must fend for themselves while their sponsor world focuses on other matters.&lt;br /&gt;
|-&lt;br /&gt;
! 93-95 &lt;br /&gt;
| &#039;&#039;&#039;Forbidden World:&#039;&#039;&#039; As on a Quarantine world, for one reason or another, Imperial Authority has barred access to this world. Usually a very good reason.&lt;br /&gt;
|-&lt;br /&gt;
! 96-99 &lt;br /&gt;
| &#039;&#039;&#039;Xenos World:&#039;&#039;&#039; This world is the homeworld or colony of a primitive xenos race, and lies outside the control of the Imperium of Man. Usually tolerated as long as they pose no threat to the Imperium, and aren&#039;t sitting on anything too valuable. &lt;br /&gt;
|-&lt;br /&gt;
! 100 &lt;br /&gt;
| &#039;&#039;&#039;Gas Giant:&#039;&#039;&#039; A giant planet made mostly of hydrogen and helium gas, with no solid ground to speak of. If anyone lives here, they live in the drifting cloud cities. More likely, though, it&#039;s the myriad of moons these planets tend to have, that have been settled. If you really like this table, you&#039;ll really like this type of planet.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tech Level: ==&lt;br /&gt;
The level of technology common on a planet will determine a lot about its society and economy, and will limit what is available to be bought and traded there. The tech level given for a world is not an absolute limit on what can be found there; it is simply a measure of what technological level the indigenous people possess, and is what is most common on the world. An ‘Industrial’ world can still have a spaceport in orbit and a ‘High Imperial’ settlement as its capital; the mass of the locals are simply kept at the lower level so that they may be more easily controlled and administered.&lt;br /&gt;
&lt;br /&gt;
The tech level of a planet is determined by generating a value based on the class of the world. Find the class on the first table below, and use the listed value to determine the planet’s tech level, as defined on the second table.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Tech Value&lt;br /&gt;
|-&lt;br /&gt;
! Hive&lt;br /&gt;
| 36+2d10&lt;br /&gt;
|-&lt;br /&gt;
! Agri&lt;br /&gt;
| 15+3d10&lt;br /&gt;
|-&lt;br /&gt;
! Forge&lt;br /&gt;
| 50+1d10&lt;br /&gt;
|-&lt;br /&gt;
! Mining&lt;br /&gt;
| 15+4d10&lt;br /&gt;
|-&lt;br /&gt;
! Developing&lt;br /&gt;
| 20+2d10&lt;br /&gt;
|-&lt;br /&gt;
! Fortress &lt;br /&gt;
| 40+2d10&lt;br /&gt;
|-&lt;br /&gt;
! Feudal&lt;br /&gt;
| 5+1d10&lt;br /&gt;
|-&lt;br /&gt;
! Feral&lt;br /&gt;
| 1d10&lt;br /&gt;
|-&lt;br /&gt;
! Shrine&lt;br /&gt;
| 20+4d10&lt;br /&gt;
|-&lt;br /&gt;
! Cemetery&lt;br /&gt;
| 20+3d10&lt;br /&gt;
|-&lt;br /&gt;
! Pleasure&lt;br /&gt;
| 35+2d10&lt;br /&gt;
|-&lt;br /&gt;
! Quarantined/&amp;lt;br&amp;gt;War/Dead&lt;br /&gt;
| *&lt;br /&gt;
|-&lt;br /&gt;
! Death&lt;br /&gt;
| 4d10&lt;br /&gt;
|-&lt;br /&gt;
! Frontier&lt;br /&gt;
| 35+2d10&lt;br /&gt;
|-&lt;br /&gt;
! Forbidden&lt;br /&gt;
| 6d10&lt;br /&gt;
|-&lt;br /&gt;
! Xenos&lt;br /&gt;
| 6d10&lt;br /&gt;
|-&lt;br /&gt;
! Gas Giant&lt;br /&gt;
| 30±4d10&lt;br /&gt;
|}&lt;br /&gt;
 *Quarantined worlds, War worlds and Dead worlds are worlds that previously had another class before being subjected to whatever event gave them their current class. Use the value for the planet’s original class.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Tech Level&lt;br /&gt;
|-&lt;br /&gt;
! 01-05&lt;br /&gt;
| &#039;&#039;&#039;Stone Age:&#039;&#039;&#039; Inhabited by people who live in small family groups, dwell in caves or rough shelters and use only the most basic of tools made of stone. People survive by hunting and gathering.&lt;br /&gt;
|-&lt;br /&gt;
! 06-10&lt;br /&gt;
| &#039;&#039;&#039;Iron Age:&#039;&#039;&#039; The people have started to learn how to shape and work iron to make more effective tools and weapons. They are also living in more substantial and sturdy buildings. Hunting and gathering is still common, though small farms may be seen dotted about.&lt;br /&gt;
|-&lt;br /&gt;
! 11-15&lt;br /&gt;
| &#039;&#039;&#039;Steel Age:&#039;&#039;&#039; The use of iron has evolved into the manufacture of alloys to make steel for weapons, armour and tools. Farming and trade are ways of life for most people, and civilisation has started to gather in fortified villages and towns. The ruling classes live in large stone castles. Communication networks of couriers and carrier birds are common.&lt;br /&gt;
|-&lt;br /&gt;
! 16-20&lt;br /&gt;
| &#039;&#039;&#039;Pre-Industrial:&#039;&#039;&#039; The underclass lives mostly by farming, and there is a richer class starting to make use of new technologies and mechanical devices to aid in manufacturing. Printing presses make education and distribution of information more efficient.&lt;br /&gt;
|-&lt;br /&gt;
! 21-25&lt;br /&gt;
| &#039;&#039;&#039;Industrial:&#039;&#039;&#039; Has completely moved on from small farms and independent manufactories. Everything is mechanised and automated. The population mostly lives in large cities, and computers are starting to become common in all things. Solid projectile weapons are the norm for military forces, and advanced armour has started to appear for personnel and vehicles.&lt;br /&gt;
|-&lt;br /&gt;
! 26-30&lt;br /&gt;
| &#039;&#039;&#039;Early Space:&#039;&#039;&#039; Has developed basic space flight, and may have established settlements on its own moons, and even close neighbouring planets in the same system. Basic las weapons may have been developed.&lt;br /&gt;
|-&lt;br /&gt;
! 31-35&lt;br /&gt;
| &#039;&#039;&#039;Advanced Space:&#039;&#039;&#039; Has explored their own system, and colonised any viable planets to be found there. Las weapons are common, and cybernetics are starting to become practical.&lt;br /&gt;
|-&lt;br /&gt;
! 36-40&lt;br /&gt;
| &#039;&#039;&#039;Warp Space:&#039;&#039;&#039; Has seen the development of warp drives and Geller fields, and the inhabitants are capable of traveling the galaxy beyond their own system. Powerful computers are common. Cybernetics and advanced medical techniques have been developed that border on Imperial level augmentation and rejuvenants. Primitive models of more advanced weapons, like plasma and needle weapons, are rare but present.&lt;br /&gt;
|-&lt;br /&gt;
! 41-45&lt;br /&gt;
| &#039;&#039;&#039;Low Imperial:&#039;&#039;&#039; The advanced technologies of the Imperium start to be seen, but are not always available. Standard issue and common weapons and armour can be easily found, but rare, expensive or very high tech items are still unavailable most of the time (no items with rare or very rare availability can be found on these worlds).&lt;br /&gt;
|-&lt;br /&gt;
! 46-50&lt;br /&gt;
| &#039;&#039;&#039;Mid Imperial:&#039;&#039;&#039; Most of the technology of the Imperium can be found. Only the most obscure or scarcely found items of technology can’t be found on these worlds (very rare availability items cannot be purchased). Most Imperial worlds are at this level.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! 51-55&lt;br /&gt;
| &#039;&#039;&#039;High Imperial:&#039;&#039;&#039; The peak of Imperium technological advancement outside of the greatest hive worlds and Adeptus Mechanicus worlds. Anything and everything that can be bought on the open market can be found on these worlds, and the local troops have access to the most advanced weapons, armour and equipment.&lt;br /&gt;
|-&lt;br /&gt;
! 56-60&lt;br /&gt;
| &#039;&#039;&#039;Advanced:&#039;&#039;&#039; Have access to limited or developing technology. In the Imperium of Man only the greatest hive worlds and forge worlds have this level of technology. Although it wouldn&#039;t be surprising if some Inquisitors, who at least can be trusted to not fuck up all the time by both their fellows and the Mechanicus have a planet or two that run an actual research facility that legitimately researches new technology.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Size of Star: ==&lt;br /&gt;
&lt;br /&gt;
The size of the star that a planet orbits can have a significant effect on the economy and military importance of the planet, as the gravity well projected by the star determines the size of the system’s warp zone.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Size (d100)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;01-05&#039;&#039;&#039;&lt;br /&gt;
|Tiny&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;06-15&#039;&#039;&#039;&lt;br /&gt;
|Small&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;16-75&#039;&#039;&#039;&lt;br /&gt;
|Medium&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;76-85&#039;&#039;&#039;&lt;br /&gt;
|Large&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;86-95&#039;&#039;&#039;&lt;br /&gt;
|Huge&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;96-100&#039;&#039;&#039;&lt;br /&gt;
|Giant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Galactic Position: ==&lt;br /&gt;
&lt;br /&gt;
The coordinates which describe the planet’s location in the galaxy. The coordinates are given as 5 pieces of information, and is written with each separated by a slash, like this: AB/CDE/FG/123/456. &lt;br /&gt;
&lt;br /&gt;
The first two letters are used to indicate what Segmentum the planet is in. The codes used are: SO for Solar, OB for Obscurus, PA for Pacificus, TE for Tempestus and UL for Ultima. &lt;br /&gt;
&lt;br /&gt;
The next piece of information is a three letter code that indicates the sector of space that the planet is in. In the case of Calixis, CAL is used. Every sector of the Imperium has its own three digit code that is used in the coordinates of planets in that sector. &lt;br /&gt;
&lt;br /&gt;
Third is a two letter code that indicates what sub-sector of the indicated sector the planet is in. Calixis’ sub-sectors use the following codes: PE for The Periphery, MM for the Markayn Marches, MA for Malfian, GR for Golgenna Reach, JR for Josian Reach, DM for Drusus Marches, AD for Adrantis and HA for Hazeroth.&lt;br /&gt;
&lt;br /&gt;
On the last page of this article is a chart of the Calixis Sector. This chart is divided into squares, each of which is 2 light years across. The squares are numbered across the bottom (Trailing) edge and up the left (Rimward) edge. These numbers are used as grid reference coordinates to indicate a planet’s location within the sector. &lt;br /&gt;
&lt;br /&gt;
The first three-digit number is used to indicate the planet’s grid reference along the Trailing edge. The second three-digit number is used to indicate the planet’s grid reference up the Rimward edge. The first two digits in each case indicates what square the planet is in, and the third digit is a measure of how many tenths of a square the planet lies into the square. Using this system it is easy to give the location of any planet in the Imperium. &lt;br /&gt;
&lt;br /&gt;
Obviously this system is not precise enough for stellar navigation, but it adequately fills the role of allowing us to plot a planet’s location for purposes of game-play.&lt;br /&gt;
&lt;br /&gt;
== Sector: ==&lt;br /&gt;
&lt;br /&gt;
The galaxy of the Imperium is divided into administrative sectors, each of which has its own sector governor and administratum infrastructure. While each sector’s administration and authority is obviously still beholden to the powers of Holy Terra, they are mostly self functioning and largely autonomous. A sector usually also has a Conclave of the Inquisition assigned to watch over it, led by a Lord Inquisitor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sub-sector:&#039;&#039;&#039; All sectors are divided into sub-sectors, and this is which sub-sector the planet can be found in.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planetary Governer:&#039;&#039;&#039; One person on each planet is held responsible for the payment of the required tithe when the Imperium shows up to collect. The manner in which the planet is governed and the methods used to gather the tithe are beyond the concern of the Imperium. All the powers of Terra care to know of planetary politics is who the responsible individual is. The title used on the planet varies from place to place; ‘Governor’ is simply a generic title used for bureaucratic ease.&lt;br /&gt;
&lt;br /&gt;
== Adepta Presence: ==&lt;br /&gt;
&lt;br /&gt;
The branches of the Adeptus Terra are present on different worlds in varying degrees. To determine what Adepta are present on a planet, and to what extent they are involved in the planet’s politics and daily life, consult the tables below. At each class of world each branch of the Adeptus Terra is listed with a dice value. Roll the indicated dice for each Adepta and consult the ADEPTA PRESENCE table below to determine the normal everyday presence and influence that Adepta has on the world.&lt;br /&gt;
&lt;br /&gt;
Following the tables there is a brief explanation of what each level of presence means. For purposes of simplicity, the Inquisition and Adeptus Ministorum are included here as well, even though they are not strictly branches of the Adeptus Terra.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Roll Adepta Presence&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;01-03&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;None.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;04-06&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Token.&#039;&#039;&#039; For administrative purposes only.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;07-09&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Slight.&#039;&#039;&#039; Specific duties; not involved in wider planetary affairs.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;10-12&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Small.&#039;&#039;&#039; Involved, but quietly and unobtrusively.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;13-15&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Moderate.&#039;&#039;&#039; Has offices and planetary duties, and are widely known.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;16-18&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notable.&#039;&#039;&#039; A powerful force in its own area of expertise.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;19-21&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Significant.&#039;&#039;&#039; Controls its field, and has a say in wider planetary matters.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;22-24&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Major.&#039;&#039;&#039; A powerful and influential force throughout the planet.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;25+&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Dominating:&#039;&#039;&#039; One of, if not the, most powerful and influential forces on the planet.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=4 style=&amp;quot;text-align:center;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- valign=top&lt;br /&gt;
! Adeptus\World !! Hive !! Agri !! Forge !! Mining !! Developing !! Fortress !! Feudal !! Feral !! Shrine !! Cemetery !! Pleasure !! Death !! Frontier !! Quarantined / War / Dead / Forbidden&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Administratum&#039;&#039;&#039; || 4d10 || 2d10 || 2d10 || 2d10 || 1d10 || 5d10 || 1d5 || N/A || 2d10 || 1d10 || 2d10 || 1d10 || 1d5 || GM&#039;s Discretion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Arbites&#039;&#039;&#039; || 3d10 || 1d10 || 1d10 || 1d10 || N/A || 3d5 || N/A || N/A || 1d10 || 1d5 || 2d10 || 1d5 || N/A || GM&#039;s Discretion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Astra Telepathica&#039;&#039;&#039; || 3d10 || 1d10  || 1d10 || 1d10 || 1d5 || 2d10 || 1d5 || 1d5 || 1d5 || 1d5 || 2d10 || 1d5 || 1d5 || GM&#039;s Discretion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Astronomica&#039;&#039;&#039; || 1d10 || 1d5 || 1d5 || 1d5 || N/A || 2d10 || N/A || N/A || 1d5 || 1d5 || 1d5 || 1d5 || N/A || &lt;br /&gt;
GM&#039;s Discretion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mechanicus&#039;&#039;&#039; || 2d10 || 1d10 || 5d10 || 3d10 || 1d10 || 3d10 || N/A || N/A || 1d5 || 1d5 || 2d10 || 1d5 || 1d5 || GM&#039;s Discretion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Ecclesiarchy|Ministorum]]&#039;&#039;&#039; || 3d10 || 2d10 || 1d5 || 2d10 || 1d10 || 4d5 || 1d5 || N/A || 4d10 || 3d10 || 2d10 || 1d10 || 1d5 || GM&#039;s Discretion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Inquisition&#039;&#039;&#039; || 3d10 || 1d5 || 1d5 || 1d5 || 1d5 || 1d25 || 1d5 || N/A || 1d5 || 1d5 || 1d5 || 1d5 || 1d5 || GM&#039;s Discretion&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Size: ==&lt;br /&gt;
&lt;br /&gt;
The size of a world is defined by its equatorial circumference. The smallest planets may have a circumference of only 5,000 kilometres, and the truly massive planets may reach 500,000 kilometres. (To provide a sense of scale, Holy Terra herself has a circumference of 40,000 kilometres).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Roll Size (in thousands of km)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;01-10&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Miniscule:&#039;&#039;&#039; 1d10+4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;11-20&lt;br /&gt;
|&#039;&#039;&#039;Tiny:&#039;&#039;&#039; 2d10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;21-35&lt;br /&gt;
|&#039;&#039;&#039;Small:&#039;&#039;&#039; 4d10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;36-75&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Average:&#039;&#039;&#039; 10d10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;76-85&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Large:&#039;&#039;&#039; (10d10)x2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;86-90&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Huge:&#039;&#039;&#039; (10d10)x3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;91-95&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Enormous:&#039;&#039;&#039; (10d10)x4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;96-100&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Massive:&#039;&#039;&#039; (10d10)x5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Gas Giant Modifier: +55&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Axial Tilt: ==&lt;br /&gt;
&lt;br /&gt;
The degree by which a planet leans to the side on its axis determines how severe its seasonal variations are. A planet with no axial tilt experiences no change of seasons, with a greater tilt causing greater variation in seasonal conditions. Thus, it gets hotter in the summer, and colder in the winter. The northern hemisphere will experience summer while the southern has its winter, and vice versa. &lt;br /&gt;
&lt;br /&gt;
For the table below, the planet&#039;s temperature is modified for its summer and winter, but stays as given for its autumn and spring. The rolled modifier is applied to both the maximum and minimum temperatures given, so, for instance, ±10°C to a 30°C world, with a 50°C equator would result in a seasonal range of 20°C to 40°C, with 40°C to 60°C equatorial temperatures.&lt;br /&gt;
&lt;br /&gt;
The seasonal modifier may move the temperature into another bracket on the temperature table. When this happens, the affects of the new bracket take effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Tilt&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | d100&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Axial Tilt&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Seasonal Variation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 01-05&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 06-15&lt;br /&gt;
| Slight (1-5°)&lt;br /&gt;
| ± 5°C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 16-30&lt;br /&gt;
| Notable (6-15°)&lt;br /&gt;
| ± 10°C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 31-70&lt;br /&gt;
| Moderate (16-25°)&lt;br /&gt;
| ± 20°C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 71-85&lt;br /&gt;
| Large (26-35°)&lt;br /&gt;
| ± 40°C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 86-95&lt;br /&gt;
| Severe (36-45°)&lt;br /&gt;
| ± 60°C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 96-100&lt;br /&gt;
| Extreme (46°+)&lt;br /&gt;
| ± 80°C&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Length of Day: ==&lt;br /&gt;
&lt;br /&gt;
The length of a planet’s day, the time taken for it to complete a single revolution around its polar axis, is given as a number of standard hours. The roll to randomly determine the length of a planet’s day gets a modifier based on the size of the planet:&lt;br /&gt;
&lt;br /&gt;
Size Modifier&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Size Modifier:&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Miniscule&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-30&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tiny&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Small&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-10&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Average&#039;&#039;&#039;&lt;br /&gt;
|No Mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Large&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+10&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Huge&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enormous&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+30&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Massive&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+50&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Length of Day (d100)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;01-05&#039;&#039;&#039;&lt;br /&gt;
|1d5 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;06-15&#039;&#039;&#039;&lt;br /&gt;
|1d10 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;16-25&#039;&#039;&#039;&lt;br /&gt;
|2d10 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;26-35&#039;&#039;&#039;&lt;br /&gt;
|3d10 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;36-45&#039;&#039;&#039;&lt;br /&gt;
|4d10 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;46-65&#039;&#039;&#039;&lt;br /&gt;
|5d10 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;66-75&#039;&#039;&#039;&lt;br /&gt;
|6d10 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;76-85&#039;&#039;&#039;&lt;br /&gt;
|7d10 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;86-90&#039;&#039;&#039;&lt;br /&gt;
|8d10 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;91-95&#039;&#039;&#039;&lt;br /&gt;
|9d10 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;96-100&#039;&#039;&#039;&lt;br /&gt;
|10d10 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;101-120&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x2 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;121-150&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x3 hours&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Length of Year: ==&lt;br /&gt;
&lt;br /&gt;
The length of a planet’s year is given as the number of Terran days it takes to complete one full rotation of its local star. Divide the rolled number by 365 to see how many Terran years this is. To determine how many local days make up a local year, simply multiply the number of days in the year by 24, then divide that number by the length of the planet’s day.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Length of Year (d100)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;01-10&#039;&#039;&#039;&lt;br /&gt;
|10d10 Terran days&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;11-20&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x2 Terran days&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;21-30&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x3 Terran days&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;31-40&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x4 Terran days&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;41-50&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x5 Terran days&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;51-60&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x6 Terran days&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;61-70&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x7 Terran days&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;71-80&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x8 Terran days&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;81-90&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x9 Terran days&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;91-100&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x10 Terran days&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Satellites: ==&lt;br /&gt;
&lt;br /&gt;
Now determine how many orbiting satellites the planet has. Satellite can have their own terrain, atmosphere and other details generated randomly as well if you so wish. &lt;br /&gt;
&lt;br /&gt;
The roll to determine the number of satellites orbiting a planet gets modified by the size of the planet:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Modifiers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Miniscule&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-30&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tiny&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Small&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-10&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Average&#039;&#039;&#039;&lt;br /&gt;
|No Mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Large&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+10&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Huge&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enormous&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+30&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Massive&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+50&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gas Giant&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+50&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Number of Satellites (d100)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;01-20&#039;&#039;&#039;&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;21-40&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;41-70&#039;&#039;&#039;&lt;br /&gt;
|1d5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;71-80&#039;&#039;&#039;&lt;br /&gt;
|1d10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;81-90&#039;&#039;&#039;&lt;br /&gt;
|2d10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;91-100&#039;&#039;&#039;&lt;br /&gt;
|3d10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;101-110&#039;&#039;&#039;&lt;br /&gt;
|4d10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;111-130&#039;&#039;&#039;&lt;br /&gt;
|5d10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;131-150&#039;&#039;&#039;&lt;br /&gt;
|6d10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gravity: ==&lt;br /&gt;
&lt;br /&gt;
Most planets that have civilisation on them have a gravity that is equal to Terran gravity, or close enough that humanity can easily adapt to life there.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Roll Gravity Level&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;01-05&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Very Light (0.1 to 0.5 G):&#039;&#039;&#039; Don&#039;t trip and fly into orbit! +4 Agility bonus for movement, +8 to Strength and Toughness levels for Encumbrance, +4 Strength for Throwing. Jumping and leaping distances get quadrupled, fall damage gets quartered.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;06-15&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Light (0.5 to 0.7 G):&#039;&#039;&#039; Lightfooted. +2 Agility bonus for movement, +4 to Strength and Toughness levels for Encumbrance, +2 Strength for Throwing. Jumping and leaping distances get doubled, fall damage gets halved.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;16-90&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Standard (0.8 to 1.2 G):&#039;&#039;&#039; Normal or easily adaptable. No modifiers.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;91-95&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Heavy (1.3 to 1.5 G):&#039;&#039;&#039; A bit of a workout. -2 Agility bonus for movement, -4 to Strength and Toughness levels for Encumbrance, -2 Strength for Throwing. Jumping and leaping distances get halved, fall damage gets doubled.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;96-100&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Very Heavy (1.5 to 2 G):&#039;&#039;&#039; Don&#039;t trip and shatter your bones! -4 Agility bonus for movement, -8 to Strength and Toughness levels for Encumbrance, -4 Strength for Throwing. Jumping and leaping distances get quartered, fall damage gets quadrupled.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Atmosphere: ==&lt;br /&gt;
&lt;br /&gt;
The gasses that make up a planet’s atmosphere are numerous, and occur in varying degrees and proportions. A detailed description of a planet’s atmospheric makeup is not necessary for gaming purposes; we need only be concerned with whether or not humans can breathe easily, and how dangerous the air is if it is not within the range that is conducive to human respiration.&lt;br /&gt;
&lt;br /&gt;
Gas Giant Modifier +60&lt;br /&gt;
Roll Atmosphere&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Atmosphere&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;01-70&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Normal:&#039;&#039;&#039; Safe to breathe&lt;br /&gt;
|-&lt;br /&gt;
|71-85&lt;br /&gt;
|&#039;&#039;&#039;Bearable:&#039;&#039;&#039; A Bearable atmosphere can be breathed normally for a short time, but carries a slight abnormality, will create an unfavourable taste in the mouth, and will prove fatal if breathed for too long. Any character subject to such an environment without a respirator or rebreather can breath normally for a number of hours equal to their Toughness bonus, and must then return to a normal atmosphere (natural or artificial). Being subject to a bearable atmosphere for any longer will give the character one fatigue level per hour. Once the character falls unconscious due to fatigue they will die one hour later if not provided with proper air to breathe.&lt;br /&gt;
|-&lt;br /&gt;
|86-92&lt;br /&gt;
|&#039;&#039;&#039;Tainted:&#039;&#039;&#039; A Tainted atmosphere is even more dangerous. A character can only breathe a tainted atmosphere for a number of minutes equal to their Toughness bonus, and then gain a fatigue level per minute longer. Once unconscious due to fatigue, the character will die one minute later if still in the tainted atmosphere.&lt;br /&gt;
|-&lt;br /&gt;
|93-97&lt;br /&gt;
|&#039;&#039;&#039;Poisonous:&#039;&#039;&#039; A Poisonous atmosphere is made up of gasses that are quickly lethal to humans. A character can only survive unhampered in such conditions for a number of rounds equal to their Toughness bonus, and then gain a level of fatigue each round until unconscious. They will die after one more round in the poisonous atmosphere.&lt;br /&gt;
|-&lt;br /&gt;
|98-100&lt;br /&gt;
|&#039;&#039;&#039;Deadly:&#039;&#039;&#039; In a deadly atmosphere, a character will survive for a number of rounds equal to their Toughness modifier, gaining a fatigue level each round, and will then die instantly. At the GMs discretion, the natives of a planet, through evolutionary change, may be able to endure a bearable, tainted or poisonous atmosphere without penalty.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hydrosphere: ==&lt;br /&gt;
The hydrosphere of a planet is how much water the surface and the atmosphere contains. This can be water vapour in the air, streams and rivers, lakes, seas and oceans.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Hydrosphere&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;01-10&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Waterless:&#039;&#039;&#039; This world is completely deprived of water. Bring your own bottles.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11-20&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Parched:&#039;&#039;&#039; This world Has some water but it is hard to locate and make use of. Perhaps all of the planet’s moisture is vapour in the air which must be farmed, or held in reservoirs deep underground and must be mined.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;21-35&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Arid:&#039;&#039;&#039; This world is mostly dry, having large desert landmasses, infrequent rainfall, and a peppering of oases. There is also usually a substantial water table underground which can have wells dug into it. There will be some small seas and oceans.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;36-55&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Average:&#039;&#039;&#039; This world has appreciable oceans, seas, lakes and rivers, and gets frequent rainfall, but also sees its fair share of inland deserts.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;56-70&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Damp:&#039;&#039;&#039; This world has swollen seas and oceans, with a high sea level resulting in vast inland seas. The broken-up continents get average to high rainfall, but soak up the moisture like a sponge, making it damp year-round.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;71-80&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Moist:&#039;&#039;&#039; This world has enormous oceans, a ton of rainfall, permanently sodden ground, and likely something big, toothy and tentacle-y lurking in those bogs and jungles.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;81-90&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Watery:&#039;&#039;&#039; This world is mostly ocean, with only a few island landmasses and microcontinents.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;91-100&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Aquatic:&#039;&#039;&#039; This world is one giant ocean, with no land whatsoever. Any settlements will have to take the form of underwater bubble-towns, drifting space yachts, or flying cloud-cities.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Temperature: ==&lt;br /&gt;
&lt;br /&gt;
The mean temperature of a planet is one of the most significant deciding factors on how much shelter and technological assistance humans require to comfortably survive there. Temperature is always given as a range, as there will invariably be variations from equator to poles, and through the seasons.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Temperature&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;01-05&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Bitter (-201°C or lower):&#039;&#039;&#039; As cold as it gets. Maybe too cold for an atmosphere. Only the best heating and most complex equipment can keep the habs habitable. Going outside means flash-freezing and becoming part of the icy terrain.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;06-10&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Cold (-200°C to -101°C):&#039;&#039;&#039; Chances are, this world is made of ice, and any &#039;oceans&#039; are either rock-solid, or not water at all. Giant heating networks and sealed structures are a must. If you find yourself outside, you&#039;d better be wearing top-of-the-line protective equipment. Any sad sod finding himself outside without at least 23 parkas lasts a number of rounds equal to their toughness bonus before re-enacting the end of The Shining.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11-20&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Chilly (-100°C to -41°C):&#039;&#039;&#039; If unprotected, you&#039;ll last a number of rounds equal to your toughness bonus, after which you gain +1 fatigue until unconscious. Death follows in one round.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;21-35&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Frosty (-40°C to -11°C):&#039;&#039;&#039; Tundras and snowbound taigas abound, but the settlements only need minor tweaking -- small windows, thick walls, the usual. If unprotected, you&#039;ll last a number of minutes equal to your toughness bonus, after which you gain +1 fatigue until unconscious. Death follows in one minute.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;36-60&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Average (-10°C to +30°C):&#039;&#039;&#039; Humans are comfortable in normal clothing and need only the most basic of shelters to survive.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;61-75&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Warm (+31°C to +50°C):&#039;&#039;&#039; Depending on moisture, this world may either be a baked desert, a steamy jungle, or even a storm-wracked archipelago. Architecture will require plenty of cross-breeze. If unprotected, you&#039;ll last a number of minutes equal to your toughness bonus, after which you gain +1 fatigue until unconscious. Death follows in one minute.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;76-85&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Tepid (+51°C to +100°C):&#039;&#039;&#039; A world on the edge. Any hotter, and any water will just boil away. If outside and unprotected, you&#039;ll last a number of rounds equal to your toughness bonus, after which you gain +1 fatigue until unconscious. Death follows in one round.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;86-90&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Hot (+101°C to +150°C):&#039;&#039;&#039; Any water has long since boiled away, leaving this a parched or waterless world. Vast power networks and strong construction are required to keep any sealed settlements reasonably cool. If you find yourself outside, you&#039;d better either be wearing top-of-the-line thermal protection. Otherwise, you&#039;ll last a number of rounds equal to your toughness bonus before boiling alive like a clam.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;91-95&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Roasting (+151°C to +300°C):&#039;&#039;&#039; A scorcher, a tortured wasteland, an oven, where exposure and spontaneous combustion are synonymous.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;96-100&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Searing (+300°C or more):&#039;&#039;&#039; Fire tornadoes and acid rain! One of the most extreme environments imaginable. You can forget about any kind of life that&#039;s not inside a liquid nitrogen and ceramite bunker. Unless you&#039;re inside said bunker, or are part dragon, you&#039;re gonna burst into flame instantly, no matter what you&#039;re wearing.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Terrain: ==&lt;br /&gt;
Some planets have a single dominant terrain type, a particular model that describes all of the land to be found on the planet. Other planets have more than one terrain present. Roll on the first table below to determine how many terrains the planet has, then generate each on the second table.&lt;br /&gt;
&lt;br /&gt;
You can divide a planet between different terrains by having more than one landmass with a terrain each, or simply divide a landmass into regions of each terrain. You could even overlap and mix different terrains. Exactly what the terrain will look like will depend on other factors, like the temperate and hydrosphere of the planet. You must decide yourself how the terrain manifests when combined with the other planetary traits.&lt;br /&gt;
&lt;br /&gt;
Gas Giants do not roll here as they have one terrain - gas clouds - whether or not something lies in the middle and what that  might be is up to GMs discretion&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Number of Terrains&lt;br /&gt;
|-&lt;br /&gt;
|01-20&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|21-40&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|41-60&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|61-80&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|81-100&lt;br /&gt;
|5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Terrain Types&lt;br /&gt;
|-&lt;br /&gt;
|01-05&lt;br /&gt;
|Grassland&lt;br /&gt;
|-&lt;br /&gt;
|06-10&lt;br /&gt;
|Savannah&lt;br /&gt;
|-&lt;br /&gt;
|11-15&lt;br /&gt;
|Continual Forest&lt;br /&gt;
|-&lt;br /&gt;
|16-20&lt;br /&gt;
|Broken Forest&lt;br /&gt;
|-&lt;br /&gt;
|21-25&lt;br /&gt;
|Hills&lt;br /&gt;
|-&lt;br /&gt;
|26-30&lt;br /&gt;
|Mountains&lt;br /&gt;
|-&lt;br /&gt;
|31-35&lt;br /&gt;
|Plateaus&lt;br /&gt;
|-&lt;br /&gt;
|36-40&lt;br /&gt;
|Dormant Volcanoes&lt;br /&gt;
|-&lt;br /&gt;
|41-45&lt;br /&gt;
|Active Volcanoes&lt;br /&gt;
|-&lt;br /&gt;
|46-50&lt;br /&gt;
|Broken Rock&lt;br /&gt;
|-&lt;br /&gt;
|51-55&lt;br /&gt;
|Flat Rock&lt;br /&gt;
|-&lt;br /&gt;
|56-60&lt;br /&gt;
|Columns&lt;br /&gt;
|-&lt;br /&gt;
|61-65&lt;br /&gt;
|Moor&lt;br /&gt;
|-&lt;br /&gt;
|66-70&lt;br /&gt;
|Barren&lt;br /&gt;
|-&lt;br /&gt;
|71-75&lt;br /&gt;
|Swamp&lt;br /&gt;
|-&lt;br /&gt;
|76-80&lt;br /&gt;
|Caves&lt;br /&gt;
|-&lt;br /&gt;
|81-85&lt;br /&gt;
|Ravines&lt;br /&gt;
|-&lt;br /&gt;
|86-90&lt;br /&gt;
|Sandy&lt;br /&gt;
|-&lt;br /&gt;
|91-95&lt;br /&gt;
|Islands&lt;br /&gt;
|-&lt;br /&gt;
|96-100&lt;br /&gt;
|Cliffs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Climate: ==&lt;br /&gt;
&lt;br /&gt;
Created by the combined effects of the planet’s qualities, such as terrain, temperature and hydrosphere, the climate is a brief description of the prevalent conditions on the surface of the world. You will have to look at the contributing factors, imagine how they will interact, and give a brief description of what it is like on the planet. If you want the planet to have climactic variations, maybe for different regions, or through changing seasons, describe them here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Native Flora and Fauna:&#039;&#039;&#039;&lt;br /&gt;
If you wish, you can create the details of any native plant and animal life on the planet. Doing this can breathe some personality into a planet, bring it alive and make it distinctive from the millions of other planets in the Imperium.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Countries and Continents:&#039;&#039;&#039;&lt;br /&gt;
How is the planet divided? Is the entire population united as a single political body, or are there rival or friendly factions or countries? Does land on the planet form a single mass, or does it form continents divided by oceans? These are details that you must decide based on the other features of the planet and the requirements the planet has to fill in your campaign.&lt;br /&gt;
&lt;br /&gt;
== Population:==&lt;br /&gt;
The population of a planet in the Imperium can vary from a few dozen settlers or scientists on a frontier world up to the billions on a hive world.&lt;br /&gt;
&lt;br /&gt;
Note that the Imperium does contain worlds with a population higher than that possible on the following table. The reason for the maximum on this table is that Dark Heresy is set against the backdrop of the Calixis Sector where the capital of Scintilla has, at 25 billion, the largest population in the sector. If you are generating a world that is to be set outside of the Calixis Sector, you may wish to extend or modify this table to create even larger populations.&lt;br /&gt;
&lt;br /&gt;
The roll to determine the population of a planet gets two modifiers applied, based on the class and size of the planet.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Planet Class Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hive World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+40&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Agri-World&#039;&#039;&#039;&lt;br /&gt;
|No Mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Forge World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mining World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+10&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Developing World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fortress World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Feudal World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Feral World&#039;&#039;&#039;&lt;br /&gt;
|No Mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Shrine World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-10&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cemetery World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pleasure World&#039;&#039;&#039;&lt;br /&gt;
|No Mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Quarantined World&#039;&#039;&#039;&lt;br /&gt;
|No Mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;War World&#039;&#039;&#039;&lt;br /&gt;
|No Mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dead World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-40&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Death World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-30&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Frontier World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Forbidden World&#039;&#039;&#039;&lt;br /&gt;
|No Mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Xenos World&#039;&#039;&#039;&lt;br /&gt;
|No Mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gas Giant&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-50&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Size Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Miniscule&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-30&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tiny&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Small&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-10&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Average&#039;&#039;&#039;&lt;br /&gt;
|No Mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Large&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+10&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Huge&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enormous&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+30&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Massive&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+40&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Roll Population&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;01-05&#039;&#039;&#039;&lt;br /&gt;
|10d10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;06-10&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;11-15&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;16-20&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x1,000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;21-25&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x10,000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;26-30&#039;&#039;&#039;&lt;br /&gt;
|1d5 million&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;31-35&#039;&#039;&#039;&lt;br /&gt;
|1d10 million&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;36-40&#039;&#039;&#039;&lt;br /&gt;
|5d10 million&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;41-50&#039;&#039;&#039;&lt;br /&gt;
|10d10 million&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;51-70&#039;&#039;&#039;&lt;br /&gt;
|1d10 hundred million&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;71-90&#039;&#039;&#039;&lt;br /&gt;
|1d5 billion&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;91-100&#039;&#039;&#039;&lt;br /&gt;
|1d10 billion&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;101-110&#039;&#039;&#039;&lt;br /&gt;
|2d10 billion&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;111+&#039;&#039;&#039;&lt;br /&gt;
|3d10 billion&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Society: ==&lt;br /&gt;
&lt;br /&gt;
Although all planets of the Imperium are beholden to the authority of Holy Terra, the Emperor cares little for how any individual planet is organised. Different social structures exist, and even within each of the broad definitions on the table below there can be variance and variety. You can define the politics and social structure of the planet as broadly or as narrowly as you desire or is required.&lt;br /&gt;
&lt;br /&gt;
Obviously the types of society on the following table contain certain options that are more compatible with certain types of planet than with others. For example, a forge world will almost always have a Religious (Machine God) society, but very few, if any, other worlds will. More than with any other section of planet generation, the GM should consider rejecting unsuitable rolls, or simply selecting the most suitable option. If the planet has more than one country or continent, you can even have different society types playing against each other for dominance.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Society Type&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;01-08&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Democracy:&#039;&#039;&#039; The government is run, at least on paper, on the principals of civil rights, freedom, and equal treatment and representation under the law. The population is responsible for electing their leaders and representatives, and for making important civic decisions. In addition, the government is often divided into three codependent branches: Legislative, administrative, and judicial.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;09-17&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Elected Dictator:&#039;&#039;&#039; The population or a designated body politic elected a man into the role of dictator, who then holds absolute power. Their will is law, the law is whatever they will. A dictator often has a group of advisors, and an administratum for day-to-day management, but in the end Dear Leader&#039;s decision is final.  &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;18-26&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Hereditary Dictator:&#039;&#039;&#039; The role of dictator is hereditary on this planet. When one person retires, a designated successor, usually a close relative, inherits their position. The successor holds absolute power over the law and their people upon coming of age. This transition is not always peaceful, and rarely seamless.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;27-35&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Tyrannical Dictator:&#039;&#039;&#039; The dictator has illegally seized power, and often rules with a bloody fist as they purge or &#039;disappear&#039; the planet&#039;s dissidents, political enemies, scapegoats of the day, and anyone who poses a threat to the tyrant&#039;s ambitions. This brand of leadership can be the result of a warlord, a particularly psychotic heir, or even, distressingly often, a rogue democratic leader who [[Tzeench|played the long game]] and finally made his move. After all, power corrupts, absolute power corrupts absolutely, and is absolutely sought by the absolutely corrupt.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;36-44&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Elected Monarchy:&#039;&#039;&#039; The world is ruled by a monarch who, while ruling by fiat, is bound by a written constitution and a governing body, with the power to veto any declarations made that violates said constitution. Here, the monarch is elected by either the governing party, or by the people at large.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;45-54&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Hereditary Monarchy:&#039;&#039;&#039; The world is under the rule of a long line of monarchs, who pass the crown from generation to generation by a complex code of inheritance. The monarch is, however, limited by the constitution and the governing body, whose job it is to keep the monarch in check. Results may vary spectacularly.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;55-63&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Military:&#039;&#039;&#039; The world’s culture is either built around a military cause, or there have been events in its history which caused a great demand for military action and organisation. Either way, society is ruled by the military. Rather than noble or bureaucratic rank, Military rank is the position of highest political authority. Everything is arranged and run in a military fashion.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;64-72&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Religious (Local):&#039;&#039;&#039; Planetary society has either been built around, or founded because of, a local religious sect. Or events have brought the church to the fore of all politics. This religion functions as the planet&#039;s government, and everyone must follow, or at least not bad-mouth, the religion. Depending on the religion&#039;s origins and compatibiity with the [[Imperial Creed]], it is likely to have a [[Inquisition| close eye kept on it.]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;73-81&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Religious (Ministorum):&#039;&#039;&#039; Live for the Emperor, Work for the Emperor, die for the Emperor. The [[Ecclesiarchy]], the state church or the [[Imperium of Man]], functions as the planet&#039;s government, making sure everybody, top to bottom, follows their branch&#039;s interpretation of the Imperial Creed. Or at least aren&#039;t spouting [[HERESY!!]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;82-90&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Religious (Machine God):&#039;&#039;&#039; The Church of the Machine God functions as the planet&#039;s government, and makes sure all the trains run on time. Obviously, the default on Forge Worlds, and other worlds governed by the [[Adeptus Mechanicus]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;91-100&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Oligarchy:&#039;&#039;&#039; On this world, a small body of wealthy people, not of noble birth or having military, religious or bureaucratic rank, rule the area. They may be merchants, artisans, or some other type of guild members, but whatever their origins or source of wealth, they keep their authority only through that wealth and the fact that they finance society from their own pockets. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
== Economy: ==&lt;br /&gt;
&lt;br /&gt;
The economy of a planet is a description of how the people of that world manage their resources and finances. Look at the important contributing factors form the other aspects of the world determined in this process (class of world, population and society in particular), think about your own ideas for the world and the function you wish it to fill in your campaign, and note as many points as you can, or desire, about the planet’s economy.&lt;br /&gt;
&lt;br /&gt;
Examples of detail you could give are: What is the local currency called? Do imports from other worlds get paid for in cash or simply a trade value to be swapped directly for exports? How extreme is the gulf between the poor and the wealthy on the world? How much does wealth dictate about lifestyle and opportunities on the world? This is an example of an area where the GM and players can go into as much detail as they wish, or simply create only the bare essential facts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exports:&#039;&#039;&#039;&lt;br /&gt;
Decide what the planet produces that will be valuable on other planets. The produce of a planet is traded to merchant captains who ship it off across the stars.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Imports:&#039;&#039;&#039;&lt;br /&gt;
Whatever the planet is in need of is brought to them by the merchant captains and traded for exports.&lt;br /&gt;
&lt;br /&gt;
Here is a chart of trade goods for exports and imports. Keep in mind that a planet could have unique or unusual goods not on the list, or that some planets would find it difficult if not impossible to produce certain goods at a surplus. Roll D10 or choose.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Trade Goods&lt;br /&gt;
! Common Goods&lt;br /&gt;
! Luxury Goods&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;1.Agriculture:&#039;&#039;&#039; Plant based food. Fruits, vegetables,fungi, algae, anything grown and edible. Can also include spices and herbs.&lt;br /&gt;
Must be export if agri-world.&lt;br /&gt;
| Basic staple foods, such as wheat or rice. Algae chips, bread, anything cheap.&lt;br /&gt;
| Exotic fruits, rare mushrooms or pungent spices.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2.Animal Products:&#039;&#039;&#039; The hides, flesh, bones and byproducts of fauna can have a multitude of uses.&lt;br /&gt;
Must be export if agri-world.&lt;br /&gt;
| Processed grox meat is many a citizen&#039;s favorite meal. Eggs, fish and milk can all be plentiful depending on the planet&#039;s biome.&lt;br /&gt;
| Exotic hides for ostentatious coats, bones to make regal tool handles, and the most succulent meats to dine on after a long day of oppressing Imperial subjects.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3.Minerals:&#039;&#039;&#039; Rocks from the ground that have value. Used in construction, technology, currency or decoration.&lt;br /&gt;
Must be export if mineral world.&lt;br /&gt;
| Basic materials for the construction of buildings, machines, etc.&lt;br /&gt;
| Valuable and rare gems, precious bullion or marble.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4.Lumber:&#039;&#039;&#039; The body of a tree, used in construction of buildings, furniture, gun stocks and more.&lt;br /&gt;
| It may be half rotten or break from a stiff breeze, but it&#039;s plentiful and takes less time to grow than the average lifespan of a guardsman.&lt;br /&gt;
|Wood of a unique color or with peculiar qualities makes for fine lawn chairs.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5.Weapons:&#039;&#039;&#039; Tools made for putting holes in people. Either require contact with the target or fires projectiles.&lt;br /&gt;
| Swords and knives, gunpowder firearms, nothing more advanced than the humble lasgun.&lt;br /&gt;
| Fancy alloys folded over a thousand times to produce rapiers of exceptional quality, or powerful and arcane weaponry like meltas or plasma guns. Maybe the planet&#039;s culture has a unique and crazy weapon found only there?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;6.Vehicles:&#039;&#039;&#039; Deliver people from point A to point B.&lt;br /&gt;
| Large civilian transports designed to transfer citizens from their manufactoria shift to their hablock.&lt;br /&gt;
| Luxury vehicles and custom craft to cruise in style.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;7.Fuel:&#039;&#039;&#039; Generates power, which is released as heat, light or electricity.&lt;br /&gt;
| Coal, oil, and promethium laced with local contaminants.&lt;br /&gt;
| Highly potent promethium that can burn twice as many heretics with half the amount. Efficiency is loyalty!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;8.Spacecraft:&#039;&#039;&#039; A vehicle capable of flying through the void of space. Those without warp drives cannot leave the system but are much cheaper than those with one.&lt;br /&gt;
| Cheap intrasystem crafts, mass transports or frigates to bolster Imperial fleets.&lt;br /&gt;
| From the personal craft of noble families to cruisers or even battleships of the Imperial Navy.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;9.Alcohol/Drugs:&#039;&#039;&#039; Alters the mental state of the user, usually to create a sense of euphoria or ecstasy, though long term effects may be unpleasant. Alcohol is typically drunk, while drugs can be smoked, snorted, consumed or injected.&lt;br /&gt;
| Cheap swill or chemicals that will tear up your guts worse than an enraged grox. You&#039;re better off drinking unrefined promethium.&lt;br /&gt;
| The finest wines in the galaxy, usually only available for a limited season. Or maybe hookah&#039;s are all the rage among the nobles?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;10.Contraband:&#039;&#039;&#039; Shit The Man doesn&#039;t want you to have. In a totalitarian, theocratic regime like the Imperium, there&#039;s a lot that can fall under this.&lt;br /&gt;
| Illicit chems or texts that speak out against the Imperium&#039;s rule.&lt;br /&gt;
| Scandalous works and dangerous knowledge that shed light on things man was not meant to know. Xenotech is in incredibly high demand by the elite; while anyone caught with such heresy is to be executed, some secrets can bring a fate worse than death...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Conflicts: ==&lt;br /&gt;
&lt;br /&gt;
Decide if there are currently any violent conflicts underway on the planet. This could be a civil war between rival factions (such as contenders with equal claim to the throne, a trade war, or a popular uprising,) a struggle to fight off invading xenos forces (or even to conquer the native xenos!), a war against insurgents or terrorists, or any other type of conflict you can think of taking place on the world. &lt;br /&gt;
&lt;br /&gt;
This is one of the details about the world that should be discussed between the GM and the players to create the right type of environment and mood for your game, or decided on by the GM as a suitable backdrop to their scenario or campaign idea.&lt;br /&gt;
&lt;br /&gt;
== Defences: ==&lt;br /&gt;
&lt;br /&gt;
These are the planet’s local defence forces, always present and alert, against mankind&#039;s many enemies, both foreign and domestic. These defences do not include any Imperial Guard or Navy forces that may be sent here by the larger Astra Militarum. The forces that can be mustered in defence of a planet and its settlements come in a few different forms, which are described below:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enforcers:&#039;&#039;&#039;&lt;br /&gt;
|The local law enforcers and security forces.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Militia:&#039;&#039;&#039;&lt;br /&gt;
|Part time soldiers, who have civilian jobs but can be called upon to fight when required.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Standing Army:&#039;&#039;&#039;&lt;br /&gt;
|The normal full time, fully trained warriors of the planet. Usually known as the Planetary Defence Force (PDF).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armoured Force:&#039;&#039;&#039;&lt;br /&gt;
|Any tanks and APCs.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Titan Force:&#039;&#039;&#039;&lt;br /&gt;
|Some worlds have mighty titan war machines stationed there permanently.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Private Army/Armies:&#039;&#039;&#039;&lt;br /&gt;
|Wealthy people/organisations can have their own private armies.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Naval Force:&#039;&#039;&#039;&lt;br /&gt;
|Ships belonging to the Imperial Navy that are usually stationed in orbit.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Orbital Station(s):&#039;&#039;&#039;&lt;br /&gt;
|Space stations with defence weapons, like lasers and missiles.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Missile Silos (planet):&#039;&#039;&#039;&lt;br /&gt;
|Missile silos that can launch missiles over the surface of the world.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Missile Silos (orbital):&#039;&#039;&#039;&lt;br /&gt;
|Silos with the ability to launch against ships in orbit.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Defence Lasers:&#039;&#039;&#039;&lt;br /&gt;
|Huge laser batteries that can fire on orbiting ships.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mercenary Force:&#039;&#039;&#039;&lt;br /&gt;
|Hired muscle, brought in to fight for money.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To determine what forces are present on a world, first find the class of world on the tables below, and the three pieces of information given for each type of force for that world. The first bit of information is a percentage chance of the planet having that type of defence force present: simply roll a d100, and on a result equal to or less than the number given, the planet has that type of force present.&lt;br /&gt;
&lt;br /&gt;
The second bit of information is what dice to roll on the FORCE SIZE table to determine what size of force of the given type is present on the world. The third bit of information is what dice to roll on the FORCE QUALITY table to determine what quality that force is, if it is present on the world. Simply make all of these rolls for each type of defence force and record the results.&lt;br /&gt;
&lt;br /&gt;
HIVE WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 99% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 99% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 99% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 99% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 30% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 30% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 99% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 50% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 85% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 70% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 30% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 10% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
AGRI-WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 90% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Militia: 75% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 50% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 5% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 1% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 30% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 25% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 5% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 5% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 5% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 15% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 30% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
FORGE WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 50% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 20% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 60% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 90% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 70% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 5% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 90% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 80% / 2d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 90% / 2d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 90% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 90% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 1% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
MINING WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 95% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 60% / 3d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 5% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 20% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 5% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 15% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 30% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 10% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
DEVELOPING WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 90% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 90% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 90% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 50% / 2d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 15% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 15% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 10% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 75% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 65% / 2d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 40% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 40% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
FORTRESS WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 50% / 2d10 / 4d10&lt;br /&gt;
&lt;br /&gt;
Militia: 10% / 2d10 / 5d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 60% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 80% / 4d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 65% / 2d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 15% / 2d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 75% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 90% / 5d10 / 4d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 95% / 4d10 / 4d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 80% / 3d10 / 5d10&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 95% / 3d10 / 5d10&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 15% / 3d10 / 5d10&lt;br /&gt;
&lt;br /&gt;
FEUDAL WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 75% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 99% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 99% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 0%&lt;br /&gt;
&lt;br /&gt;
Titan Force: 0%&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 90% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 0%&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 0%&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 0%&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 0%&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 0%&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 85% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
FERAL WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 20% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 99% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 90% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 0%&lt;br /&gt;
&lt;br /&gt;
Titan Force: 0%&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 99% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 0%&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 0%&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 0%&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 0%&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 0%&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 0%&lt;br /&gt;
&lt;br /&gt;
SHRINE WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 60% / 2d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Militia: 20% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 40% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 1% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 1% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 1% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 10% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 1% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 0%&lt;br /&gt;
&lt;br /&gt;
CEMETERY WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 10% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 0%&lt;br /&gt;
&lt;br /&gt;
Standing Army: 10% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 0%&lt;br /&gt;
&lt;br /&gt;
Titan Force: 0%&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 10% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 0%&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 0%&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 0%&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 0%&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 0%&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 0%&lt;br /&gt;
&lt;br /&gt;
PLEASURE WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 90% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 10% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 40% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 5% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 0%&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 30% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 5% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 1% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 1% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 1% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 15% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 30% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
QUARANTINED WORLD: As original class, though may not be fully equipped, manned or functioning, depending on the circumstances of the quarantine and the time quarantined.&lt;br /&gt;
&lt;br /&gt;
WAR WORLD: GM’s discretion.&lt;br /&gt;
&lt;br /&gt;
DEAD WORLD: GM’s discretion.&lt;br /&gt;
&lt;br /&gt;
DEATH WORLD: GM’s Discretion.&lt;br /&gt;
&lt;br /&gt;
FRONTIER WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 50% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 30% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 5% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 0%&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 20% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 0%&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 0%&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 0%&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 0%&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 20% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
FORBIDDEN WORLD: GM’s Discretion.&lt;br /&gt;
&lt;br /&gt;
XENOS WORLD: GM’s discretion.&lt;br /&gt;
&lt;br /&gt;
GAS GIANT&lt;br /&gt;
&lt;br /&gt;
Enforcers: 30% / 4d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 75% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 15% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 0% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 1% / 1d10 / 5d10&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 60% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 55% / 5D10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 95% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 0% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 30% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 0% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 80% / 1d20 / 1d20&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Force Size&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;01-03&#039;&#039;&#039;&lt;br /&gt;
|Tiny&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;04-06&#039;&#039;&#039;&lt;br /&gt;
|Small&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;07-10&#039;&#039;&#039;&lt;br /&gt;
|Medium&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;11-15&#039;&#039;&#039;&lt;br /&gt;
|Large&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;16-20&#039;&#039;&#039;&lt;br /&gt;
|Huge&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;21+&#039;&#039;&#039;&lt;br /&gt;
|Massive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Force Quality&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;01-04&#039;&#039;&#039;&lt;br /&gt;
|Poor&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;05-09&#039;&#039;&#039;&lt;br /&gt;
|Poor/Medium&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;10-15&#039;&#039;&#039;&lt;br /&gt;
|Medium&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;16-20&#039;&#039;&#039;&lt;br /&gt;
|Medium/High&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;21+&#039;&#039;&#039;&lt;br /&gt;
|High&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Imperial Guard Recruitment: ==&lt;br /&gt;
&lt;br /&gt;
Decide whether the world has a tradition of supplying Imperial Guard regiments to the Imperium. How many regiments, if any, have been founded on this world? Is there anything about these Guard regiments that makes them distinctive or noteworthy? These are details that must be decided by the GM/players, again to add flavor and distinction to the world.&lt;br /&gt;
&lt;br /&gt;
== Contact With Other Worlds ==&lt;br /&gt;
&lt;br /&gt;
The Immaterium allows travel between any world given proper preparation and navigation, but there exist relatively safe, stable, and high-traffic warp routes between populated planets. Note which, if any, stable warp routes radiate from the planet, and to what other planets they lead.&lt;br /&gt;
&lt;br /&gt;
== Dark Heresy Planetary Information Data-Sheet ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planet Name:&amp;lt;br&amp;gt;Class:&amp;lt;br&amp;gt;Tech Level:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size of Star:&amp;lt;br&amp;gt;Galactic Position:&amp;lt;br&amp;gt;Sector:&amp;lt;br&amp;gt;Subsector:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planetary Governer: &amp;lt;br&amp;gt;Adepta Presence:&#039;&#039;&#039; Adeptus Arbites ( ); Adeptus Astra Telepathica ( ); Adeptus Astronimica ( ); Adeptus Mechanicus ( ); Administratum( ); Adeptus Ministorum ( ); Inquisition ( )&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size:&amp;lt;br&amp;gt;Axial Tilt:&amp;lt;br&amp;gt;Length of Day:&amp;lt;br&amp;gt;Length of Year:&amp;lt;br&amp;gt;Satellites:&amp;lt;br&amp;gt;Gravity:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere: &amp;lt;br&amp;gt;Hydrosphere: &amp;lt;br&amp;gt;Temperature: &amp;lt;br&amp;gt;Terrain: &amp;lt;br&amp;gt;Climate: &amp;lt;br&amp;gt;Native Flora and Fauna: &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Countries and Continents: &amp;lt;br&amp;gt;Population: &amp;lt;br&amp;gt;Society: &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Economy: &amp;lt;br&amp;gt;Exports: &amp;lt;br&amp;gt; Imports: &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conflicts: &amp;lt;br&amp;gt;Defences:&#039;&#039;&#039; Enforcers ( / / ); Militia ( / / ); Standing Army ( / / ); Armoured Force ( / / ); Titan Force ( / / ); Private Army/Armies ( / / ); Naval Force ( / / ); Orbital Station(s) ( / / ); Missile Silos (planet) ( / / ); Missile Silos (orbital) ( / / ); Defence Lasers ( / / ); Mercenary Force ( / / )&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Imperial Guard Recruitment: &amp;lt;br&amp;gt;Contact with Other Worlds:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{40k-Faction-Creation-Tables}}&lt;br /&gt;
[[Category:Generator]]&lt;br /&gt;
[[Category:/tg/ 40,000]]&lt;/div&gt;</summary>
		<author><name>2601:245:4200:937F:D1D4:E389:125A:B864</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Planet_generator&amp;diff=380681</id>
		<title>Planet generator</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Planet_generator&amp;diff=380681"/>
		<updated>2019-03-10T05:21:12Z</updated>

		<summary type="html">&lt;p&gt;2601:245:4200:937F:D1D4:E389:125A:B864: /* Imperial Guard Recruitment: */&lt;/p&gt;
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&lt;div&gt;{{cleanup}}&lt;br /&gt;
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The Imperium of the [[Dark Heresy]] game contains millions of settled planets. Such is the number of these planets that an almost limitless variety of environments can be created for the setting of your game. Below is detailed a method for generating planetary information, and a standardized layout for presenting the information. The steps below allow the generation of a planet within the Imperium that holds some form of settlement and society. &lt;br /&gt;
&lt;br /&gt;
Obviously, there are many more planets in the galaxy that are devoid of life than there are which bear civilisation: in any star system, usually only one, sometimes two, rarely three, and virtually never more than four of the planets will be settled. Most of the planets in a system are simply too inhospitable, even for the most inventive of colonists and most lengthy of terraforming projects. The steps detailed below for generating a planet will create a planet that is within the parameters where civilisation can be easily established, or made possible by the stubbornness of humanity and the technology of the Adeptus Mechanicus.&lt;br /&gt;
&lt;br /&gt;
Some of the steps have tables which allow you to randomly generate traits for the planet, all of which use a d100, and some of which will then require the rolling of one or more d10 to get a further definition. Other steps have no random tables, and are merely a suggestion of what kind of details you should create for the planet to make it complete and distinctive. &lt;br /&gt;
&lt;br /&gt;
When generating a planet you can use as many of the random tables as you wish, or you can simply select one of the options from each table. While it can be entertaining to randomly generate as many of the planet’s features as possible, a planet is sometimes being created because it is required for a particular scene or scenario in a game of Dark Heresy, so the randomly generated traits may not be suitable or desirable: the GM should ignore or reroll any features that do not suit the requirements or tone of the game being played, or simply select the most suitable. &lt;br /&gt;
&lt;br /&gt;
The details generated by this system provide only the basics of a planet’s size, geography and social basics. The details, colour and flavour must be added by the GM and players as required by their Dark Heresy campaign.&lt;br /&gt;
&lt;br /&gt;
== Class: ==&lt;br /&gt;
&lt;br /&gt;
The class of a world describes what type of planet it is, what kind of civilisation and society can be found on the planet, what level of technology is commonly used on the world, and what kind of relationship the people of the planet have with the Imperium.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Planet Class (d100)&lt;br /&gt;
|-&lt;br /&gt;
! 01-20 &lt;br /&gt;
| &#039;&#039;&#039;Hive World:&#039;&#039;&#039; The most heavily-developed worlds in the Imperium, covered in hive arcologies, with populations often peaking at the tens of billions. Life is generally good on the surface, but generally sucks eggs on the underside.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that this generator was made with the relatively densely-populated Calixis sector in mind. For other sectors, these worlds will be a much rarer sight. If rolling multiple worlds, this world type needs at least one nearby Agri-world to feed its citizens.&lt;br /&gt;
|-&lt;br /&gt;
! 21-27 &lt;br /&gt;
| &#039;&#039;&#039;Agri-World:&#039;&#039;&#039; Lightly-urbanized worlds which have been completely converted for use in food production, be it natural or hydroponic; grain, vegetables, meat and hide, or the occasional alien fungus or long pork casserole. Sometimes ruled directly by the Administratum.&lt;br /&gt;
|-&lt;br /&gt;
! 28-32 &lt;br /&gt;
| &#039;&#039;&#039;Forge World:&#039;&#039;&#039; Overworked factory planets owned by the [[Adeptus Mechanicus]] to pump out all sorts of goodies for the Astra Militarum: Guns, Titans, Ships, Power armor, or simple consumer goods are all manufactured in continent-spanning manufactorums. [[Adeptus Mechanicus Forge World Creation Tables|The Adeptus Mechanicus Forge World Creation Tables]] aren&#039;t a bad supplement for this result.&lt;br /&gt;
&lt;br /&gt;
If rolling multiple worlds, this world type needs at least one nearby mining world to supply it with raw materials.&lt;br /&gt;
|-&lt;br /&gt;
! 33-38 &lt;br /&gt;
| &#039;&#039;&#039;Mining World:&#039;&#039;&#039; Metal and mineral-rich planets, covered in city-sized mines and refineries, producing a fuckton of raw materials for the local Forge world. Often the retirement home and final resting place for criminals and &#039;criminals&#039; alike.&lt;br /&gt;
|-&lt;br /&gt;
! 39-44 &lt;br /&gt;
| &#039;&#039;&#039;Developing/Civilised World:&#039;&#039;&#039; &#039;Adolescent&#039; colony Worlds that just sort of sat there and were allowed to develop on their own before the IoM came around asking for tithes. Often highly balkanized and highly culturally diverse, yet decently developed with a population somewhere in the million-billion bracket.&lt;br /&gt;
|-&lt;br /&gt;
! 45-49&lt;br /&gt;
| &#039;&#039;&#039;Fortress World:&#039;&#039;&#039; Well-guarded and armed to the teeth, these worlds are the haunts of the best of the Astra Militarum, and may even be graced by a passing Space Marine chapter. Military service is often on these worlds what agriculture is on a primitive world: Everybody does it, has done it for generations, and will do it until everybody dies.&lt;br /&gt;
|-&lt;br /&gt;
! 50-53 &lt;br /&gt;
| &#039;&#039;&#039;Feudal World:&#039;&#039;&#039; Sword-and-Psykery worlds whose development peaked in the late medieval/early renaissance age, but stalled at gunpowder, castles, thatched roofing, and courtly intrigues. These worlds generally keep to themselves, unless something has gone seriously wrong.&lt;br /&gt;
|-&lt;br /&gt;
! 54-58 &lt;br /&gt;
| &#039;&#039;&#039;Feral World:&#039;&#039;&#039; Wild, backwater worlds that only technically qualify as a colony, with nomadic hunter-gatherers fighting tooth-and-nail to live another day. May be a failed colony, or a plain Death World. Many inhabitants don&#039;t even know there &#039;&#039;is&#039;&#039; an Imperium.&lt;br /&gt;
|-&lt;br /&gt;
! 59-64 &lt;br /&gt;
| &#039;&#039;&#039;Shrine World:&#039;&#039;&#039; So you go to church every Sunday? How about living there? How about having your whole planet being one mega-Vatican, covered in shiny gothic cathedrals and temples, and living and breathing its own brand of the Imperial Cult? Naturally, these worlds are often dominated by the Ecclesiarchy, and many a true believer from around the galaxy makes pilgrimage here.&lt;br /&gt;
|-&lt;br /&gt;
! 65-68 &lt;br /&gt;
| &#039;&#039;&#039;Cemetery World:&#039;&#039;&#039; Consecrated worlds that serve as the final resting place of the Martyrs and heroes of the Imperium. They may range from the mausoleums of a noble house or a brave Space Marine company, or the unmarked and paved-over field from a nearby hive world.&lt;br /&gt;
|-&lt;br /&gt;
! 69-73 &lt;br /&gt;
| &#039;&#039;&#039;Pleasure/Paradise/Garden World:&#039;&#039;&#039; Walled gardens where the rich and powerful can unwind and sow their oats, with the populace living to wait on them hand and foot, or step aside and make art, music, and pretty things. Often a beautiful place to live, as long as [[Slaanesh|nobody]] [[Chaos|takes it]] [[Heresy|too far.]]&lt;br /&gt;
|-&lt;br /&gt;
! 74-76 &lt;br /&gt;
| &#039;&#039;&#039;Quarantined World:&#039;&#039;&#039; Something bad has happened here, but not quite bad enough for [[Exterminatus|Old Reliable.]] Instead, all access to this world has been cut off while the upstart WAAAGH!, crotchrot epidemic, or warp outbreak runs its course, one way or the other.&lt;br /&gt;
&lt;br /&gt;
Whatever happened, re-roll to establish this world&#039;s original class, before everything went to shit in a stain.&lt;br /&gt;
|-&lt;br /&gt;
! 77-82 &lt;br /&gt;
| &#039;&#039;&#039;War World:&#039;&#039;&#039; You know the mantra. In the grim darkness, there is only war. There&#039;s only been war here for generations. It&#039;s likely nobody remembers what all the fighting is about, and the thing they&#039;ve been fighting over was long since destroyed, and that that thing is the planet itself.&lt;br /&gt;
&lt;br /&gt;
But it wasn&#039;t always this way. Re-roll to see what this world was originally like before one thing lead to another.&lt;br /&gt;
|-&lt;br /&gt;
! 83-84 &lt;br /&gt;
| &#039;&#039;&#039;Dead World:&#039;&#039;&#039; Be it naturally barren, [[Tyranids]], [[Exterminatus]], natural disaster, unsustainable living, the end result is the same: No atmosphere, no civilization, not a cell of life to be found.&lt;br /&gt;
The vast majority of planets are lifeless, but this particular world was once inhabited. Re-roll to estalish this world&#039;s original class.&lt;br /&gt;
|-&lt;br /&gt;
! 85-87 &lt;br /&gt;
| &#039;&#039;&#039;Death World:&#039;&#039;&#039; If it&#039;s not the molecular acid rain, it&#039;s the Rape-spiders. These worlds are near impossible to live on. Anyone who can live here more than ten years would make a perfect Space Marine.&lt;br /&gt;
|-&lt;br /&gt;
! 88-92 &lt;br /&gt;
| &#039;&#039;&#039;Frontier World:&#039;&#039;&#039; A newly discovered, newly settled, poorly-explored world that&#039;s a bit rough around the edges. Usually, inhabitants must fend for themselves while their sponsor world focuses on other matters.&lt;br /&gt;
|-&lt;br /&gt;
! 93-95 &lt;br /&gt;
| &#039;&#039;&#039;Forbidden World:&#039;&#039;&#039; As on a Quarantine world, for one reason or another, Imperial Authority has barred access to this world. Usually a very good reason.&lt;br /&gt;
|-&lt;br /&gt;
! 96-99 &lt;br /&gt;
| &#039;&#039;&#039;Xenos World:&#039;&#039;&#039; This world is the homeworld or colony of a primitive xenos race, and lies outside the control of the Imperium of Man. Usually tolerated as long as they pose no threat to the Imperium, and aren&#039;t sitting on anything too valuable. &lt;br /&gt;
|-&lt;br /&gt;
! 100 &lt;br /&gt;
| &#039;&#039;&#039;Gas Giant:&#039;&#039;&#039; A giant planet made mostly of hydrogen and helium gas, with no solid ground to speak of. If anyone lives here, they live in the drifting cloud cities. More likely, though, it&#039;s the myriad of moons these planets tend to have, that have been settled. If you really like this table, you&#039;ll really like this type of planet.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tech Level: ==&lt;br /&gt;
The level of technology common on a planet will determine a lot about its society and economy, and will limit what is available to be bought and traded there. The tech level given for a world is not an absolute limit on what can be found there; it is simply a measure of what technological level the indigenous people possess, and is what is most common on the world. An ‘Industrial’ world can still have a spaceport in orbit and a ‘High Imperial’ settlement as its capital; the mass of the locals are simply kept at the lower level so that they may be more easily controlled and administered.&lt;br /&gt;
&lt;br /&gt;
The tech level of a planet is determined by generating a value based on the class of the world. Find the class on the first table below, and use the listed value to determine the planet’s tech level, as defined on the second table.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Tech Value&lt;br /&gt;
|-&lt;br /&gt;
! Hive&lt;br /&gt;
| 36+2d10&lt;br /&gt;
|-&lt;br /&gt;
! Agri&lt;br /&gt;
| 15+3d10&lt;br /&gt;
|-&lt;br /&gt;
! Forge&lt;br /&gt;
| 50+1d10&lt;br /&gt;
|-&lt;br /&gt;
! Mining&lt;br /&gt;
| 15+4d10&lt;br /&gt;
|-&lt;br /&gt;
! Developing&lt;br /&gt;
| 20+2d10&lt;br /&gt;
|-&lt;br /&gt;
! Fortress &lt;br /&gt;
| 40+2d10&lt;br /&gt;
|-&lt;br /&gt;
! Feudal&lt;br /&gt;
| 5+1d10&lt;br /&gt;
|-&lt;br /&gt;
! Feral&lt;br /&gt;
| 1d10&lt;br /&gt;
|-&lt;br /&gt;
! Shrine&lt;br /&gt;
| 20+4d10&lt;br /&gt;
|-&lt;br /&gt;
! Cemetery&lt;br /&gt;
| 20+3d10&lt;br /&gt;
|-&lt;br /&gt;
! Pleasure&lt;br /&gt;
| 35+2d10&lt;br /&gt;
|-&lt;br /&gt;
! Quarantined/&amp;lt;br&amp;gt;War/Dead&lt;br /&gt;
| *&lt;br /&gt;
|-&lt;br /&gt;
! Death&lt;br /&gt;
| 4d10&lt;br /&gt;
|-&lt;br /&gt;
! Frontier&lt;br /&gt;
| 35+2d10&lt;br /&gt;
|-&lt;br /&gt;
! Forbidden&lt;br /&gt;
| 6d10&lt;br /&gt;
|-&lt;br /&gt;
! Xenos&lt;br /&gt;
| 6d10&lt;br /&gt;
|-&lt;br /&gt;
! Gas Giant&lt;br /&gt;
| 30±4d10&lt;br /&gt;
|}&lt;br /&gt;
 *Quarantined worlds, War worlds and Dead worlds are worlds that previously had another class before being subjected to whatever event gave them their current class. Use the value for the planet’s original class.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Tech Level&lt;br /&gt;
|-&lt;br /&gt;
! 01-05&lt;br /&gt;
| &#039;&#039;&#039;Stone Age:&#039;&#039;&#039; Inhabited by people who live in small family groups, dwell in caves or rough shelters and use only the most basic of tools made of stone. People survive by hunting and gathering.&lt;br /&gt;
|-&lt;br /&gt;
! 06-10&lt;br /&gt;
| &#039;&#039;&#039;Iron Age:&#039;&#039;&#039; The people have started to learn how to shape and work iron to make more effective tools and weapons. They are also living in more substantial and sturdy buildings. Hunting and gathering is still common, though small farms may be seen dotted about.&lt;br /&gt;
|-&lt;br /&gt;
! 11-15&lt;br /&gt;
| &#039;&#039;&#039;Steel Age:&#039;&#039;&#039; The use of iron has evolved into the manufacture of alloys to make steel for weapons, armour and tools. Farming and trade are ways of life for most people, and civilisation has started to gather in fortified villages and towns. The ruling classes live in large stone castles. Communication networks of couriers and carrier birds are common.&lt;br /&gt;
|-&lt;br /&gt;
! 16-20&lt;br /&gt;
| &#039;&#039;&#039;Pre-Industrial:&#039;&#039;&#039; The underclass lives mostly by farming, and there is a richer class starting to make use of new technologies and mechanical devices to aid in manufacturing. Printing presses make education and distribution of information more efficient.&lt;br /&gt;
|-&lt;br /&gt;
! 21-25&lt;br /&gt;
| &#039;&#039;&#039;Industrial:&#039;&#039;&#039; Has completely moved on from small farms and independent manufactories. Everything is mechanised and automated. The population mostly lives in large cities, and computers are starting to become common in all things. Solid projectile weapons are the norm for military forces, and advanced armour has started to appear for personnel and vehicles.&lt;br /&gt;
|-&lt;br /&gt;
! 26-30&lt;br /&gt;
| &#039;&#039;&#039;Early Space:&#039;&#039;&#039; Has developed basic space flight, and may have established settlements on its own moons, and even close neighbouring planets in the same system. Basic las weapons may have been developed.&lt;br /&gt;
|-&lt;br /&gt;
! 31-35&lt;br /&gt;
| &#039;&#039;&#039;Advanced Space:&#039;&#039;&#039; Has explored their own system, and colonised any viable planets to be found there. Las weapons are common, and cybernetics are starting to become practical.&lt;br /&gt;
|-&lt;br /&gt;
! 36-40&lt;br /&gt;
| &#039;&#039;&#039;Warp Space:&#039;&#039;&#039; Has seen the development of warp drives and Geller fields, and the inhabitants are capable of traveling the galaxy beyond their own system. Powerful computers are common. Cybernetics and advanced medical techniques have been developed that border on Imperial level augmentation and rejuvenants. Primitive models of more advanced weapons, like plasma and needle weapons, are rare but present.&lt;br /&gt;
|-&lt;br /&gt;
! 41-45&lt;br /&gt;
| &#039;&#039;&#039;Low Imperial:&#039;&#039;&#039; The advanced technologies of the Imperium start to be seen, but are not always available. Standard issue and common weapons and armour can be easily found, but rare, expensive or very high tech items are still unavailable most of the time (no items with rare or very rare availability can be found on these worlds).&lt;br /&gt;
|-&lt;br /&gt;
! 46-50&lt;br /&gt;
| &#039;&#039;&#039;Mid Imperial:&#039;&#039;&#039; Most of the technology of the Imperium can be found. Only the most obscure or scarcely found items of technology can’t be found on these worlds (very rare availability items cannot be purchased). Most Imperial worlds are at this level.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! 51-55&lt;br /&gt;
| &#039;&#039;&#039;High Imperial:&#039;&#039;&#039; The peak of Imperium technological advancement outside of the greatest hive worlds and Adeptus Mechanicus worlds. Anything and everything that can be bought on the open market can be found on these worlds, and the local troops have access to the most advanced weapons, armour and equipment.&lt;br /&gt;
|-&lt;br /&gt;
! 56-60&lt;br /&gt;
| &#039;&#039;&#039;Advanced:&#039;&#039;&#039; Have access to limited or developing technology. In the Imperium of Man only the greatest hive worlds and forge worlds have this level of technology. Although it wouldn&#039;t be surprising if some Inquisitors, who at least can be trusted to not fuck up all the time by both their fellows and the Mechanicus have a planet or two that run an actual research facility that legitimately researches new technology.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Size of Star: ==&lt;br /&gt;
&lt;br /&gt;
The size of the star that a planet orbits can have a significant effect on the economy and military importance of the planet, as the gravity well projected by the star determines the size of the system’s warp zone.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Size (d100)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;01-05&#039;&#039;&#039;&lt;br /&gt;
|Tiny&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;06-15&#039;&#039;&#039;&lt;br /&gt;
|Small&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;16-75&#039;&#039;&#039;&lt;br /&gt;
|Medium&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;76-85&#039;&#039;&#039;&lt;br /&gt;
|Large&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;86-95&#039;&#039;&#039;&lt;br /&gt;
|Huge&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;96-100&#039;&#039;&#039;&lt;br /&gt;
|Giant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Galactic Position: ==&lt;br /&gt;
&lt;br /&gt;
The coordinates which describe the planet’s location in the galaxy. The coordinates are given as 5 pieces of information, and is written with each separated by a slash, like this: AB/CDE/FG/123/456. &lt;br /&gt;
&lt;br /&gt;
The first two letters are used to indicate what Segmentum the planet is in. The codes used are: SO for Solar, OB for Obscurus, PA for Pacificus, TE for Tempestus and UL for Ultima. &lt;br /&gt;
&lt;br /&gt;
The next piece of information is a three letter code that indicates the sector of space that the planet is in. In the case of Calixis, CAL is used. Every sector of the Imperium has its own three digit code that is used in the coordinates of planets in that sector. &lt;br /&gt;
&lt;br /&gt;
Third is a two letter code that indicates what sub-sector of the indicated sector the planet is in. Calixis’ sub-sectors use the following codes: PE for The Periphery, MM for the Markayn Marches, MA for Malfian, GR for Golgenna Reach, JR for Josian Reach, DM for Drusus Marches, AD for Adrantis and HA for Hazeroth.&lt;br /&gt;
&lt;br /&gt;
On the last page of this article is a chart of the Calixis Sector. This chart is divided into squares, each of which is 2 light years across. The squares are numbered across the bottom (Trailing) edge and up the left (Rimward) edge. These numbers are used as grid reference coordinates to indicate a planet’s location within the sector. &lt;br /&gt;
&lt;br /&gt;
The first three-digit number is used to indicate the planet’s grid reference along the Trailing edge. The second three-digit number is used to indicate the planet’s grid reference up the Rimward edge. The first two digits in each case indicates what square the planet is in, and the third digit is a measure of how many tenths of a square the planet lies into the square. Using this system it is easy to give the location of any planet in the Imperium. &lt;br /&gt;
&lt;br /&gt;
Obviously this system is not precise enough for stellar navigation, but it adequately fills the role of allowing us to plot a planet’s location for purposes of game-play.&lt;br /&gt;
&lt;br /&gt;
== Sector: ==&lt;br /&gt;
&lt;br /&gt;
The galaxy of the Imperium is divided into administrative sectors, each of which has its own sector governor and administratum infrastructure. While each sector’s administration and authority is obviously still beholden to the powers of Holy Terra, they are mostly self functioning and largely autonomous. A sector usually also has a Conclave of the Inquisition assigned to watch over it, led by a Lord Inquisitor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sub-sector:&#039;&#039;&#039; All sectors are divided into sub-sectors, and this is which sub-sector the planet can be found in.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planetary Governer:&#039;&#039;&#039; One person on each planet is held responsible for the payment of the required tithe when the Imperium shows up to collect. The manner in which the planet is governed and the methods used to gather the tithe are beyond the concern of the Imperium. All the powers of Terra care to know of planetary politics is who the responsible individual is. The title used on the planet varies from place to place; ‘Governor’ is simply a generic title used for bureaucratic ease.&lt;br /&gt;
&lt;br /&gt;
== Adepta Presence: ==&lt;br /&gt;
&lt;br /&gt;
The branches of the Adeptus Terra are present on different worlds in varying degrees. To determine what Adepta are present on a planet, and to what extent they are involved in the planet’s politics and daily life, consult the tables below. At each class of world each branch of the Adeptus Terra is listed with a dice value. Roll the indicated dice for each Adepta and consult the ADEPTA PRESENCE table below to determine the normal everyday presence and influence that Adepta has on the world.&lt;br /&gt;
&lt;br /&gt;
Following the tables there is a brief explanation of what each level of presence means. For purposes of simplicity, the Inquisition and Adeptus Ministorum are included here as well, even though they are not strictly branches of the Adeptus Terra.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Roll Adepta Presence&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;01-03&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;None.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;04-06&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Token.&#039;&#039;&#039; For administrative purposes only.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;07-09&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Slight.&#039;&#039;&#039; Specific duties; not involved in wider planetary affairs.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;10-12&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Small.&#039;&#039;&#039; Involved, but quietly and unobtrusively.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;13-15&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Moderate.&#039;&#039;&#039; Has offices and planetary duties, and are widely known.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;16-18&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notable.&#039;&#039;&#039; A powerful force in its own area of expertise.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;19-21&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Significant.&#039;&#039;&#039; Controls its field, and has a say in wider planetary matters.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;22-24&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Major.&#039;&#039;&#039; A powerful and influential force throughout the planet.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;25+&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Dominating:&#039;&#039;&#039; One of, if not the, most powerful and influential forces on the planet.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=4 style=&amp;quot;text-align:center;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- valign=top&lt;br /&gt;
! Adeptus\World !! Hive !! Agri !! Forge !! Mining !! Developing !! Fortress !! Feudal !! Feral !! Shrine !! Cemetery !! Pleasure !! Death !! Frontier !! Quarantined / War / Dead / Forbidden&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Administratum&#039;&#039;&#039; || 4d10 || 2d10 || 2d10 || 2d10 || 1d10 || 5d10 || 1d5 || N/A || 2d10 || 1d10 || 2d10 || 1d10 || 1d5 || GM&#039;s Discretion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Arbites&#039;&#039;&#039; || 3d10 || 1d10 || 1d10 || 1d10 || N/A || 3d5 || N/A || N/A || 1d10 || 1d5 || 2d10 || 1d5 || N/A || GM&#039;s Discretion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Astra Telepathica&#039;&#039;&#039; || 3d10 || 1d10  || 1d10 || 1d10 || 1d5 || 2d10 || 1d5 || 1d5 || 1d5 || 1d5 || 2d10 || 1d5 || 1d5 || GM&#039;s Discretion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Astronomica&#039;&#039;&#039; || 1d10 || 1d5 || 1d5 || 1d5 || N/A || 2d10 || N/A || N/A || 1d5 || 1d5 || 1d5 || 1d5 || N/A || &lt;br /&gt;
GM&#039;s Discretion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mechanicus&#039;&#039;&#039; || 2d10 || 1d10 || 5d10 || 3d10 || 1d10 || 3d10 || N/A || N/A || 1d5 || 1d5 || 2d10 || 1d5 || 1d5 || GM&#039;s Discretion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Ecclesiarchy|Ministorum]]&#039;&#039;&#039; || 3d10 || 2d10 || 1d5 || 2d10 || 1d10 || 4d5 || 1d5 || N/A || 4d10 || 3d10 || 2d10 || 1d10 || 1d5 || GM&#039;s Discretion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Inquisition&#039;&#039;&#039; || 3d10 || 1d5 || 1d5 || 1d5 || 1d5 || 1d25 || 1d5 || N/A || 1d5 || 1d5 || 1d5 || 1d5 || 1d5 || GM&#039;s Discretion&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Size: ==&lt;br /&gt;
&lt;br /&gt;
The size of a world is defined by its equatorial circumference. The smallest planets may have a circumference of only 5,000 kilometres, and the truly massive planets may reach 500,000 kilometres. (To provide a sense of scale, Holy Terra herself has a circumference of 40,000 kilometres).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Roll Size (in thousands of km)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;01-10&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Miniscule:&#039;&#039;&#039; 1d10+4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;11-20&lt;br /&gt;
|&#039;&#039;&#039;Tiny:&#039;&#039;&#039; 2d10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;21-35&lt;br /&gt;
|&#039;&#039;&#039;Small:&#039;&#039;&#039; 4d10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;36-75&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Average:&#039;&#039;&#039; 10d10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;76-85&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Large:&#039;&#039;&#039; (10d10)x2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;86-90&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Huge:&#039;&#039;&#039; (10d10)x3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;91-95&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Enormous:&#039;&#039;&#039; (10d10)x4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;96-100&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Massive:&#039;&#039;&#039; (10d10)x5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Gas Giant Modifier: +55&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Axial Tilt: ==&lt;br /&gt;
&lt;br /&gt;
The degree by which a planet leans to the side on its axis determines how severe its seasonal variations are. A planet with no axial tilt experiences no change of seasons, with a greater tilt causing greater variation in seasonal conditions. Thus, it gets hotter in the summer, and colder in the winter. The northern hemisphere will experience summer while the southern has its winter, and vice versa. &lt;br /&gt;
&lt;br /&gt;
For the table below, the planet&#039;s temperature is modified for its summer and winter, but stays as given for its autumn and spring. The rolled modifier is applied to both the maximum and minimum temperatures given, so, for instance, ±10°C to a 30°C world, with a 50°C equator would result in a seasonal range of 20°C to 40°C, with 40°C to 60°C equatorial temperatures.&lt;br /&gt;
&lt;br /&gt;
The seasonal modifier may move the temperature into another bracket on the temperature table. When this happens, the affects of the new bracket take effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Tilt&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | d100&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Axial Tilt&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Seasonal Variation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 01-05&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 06-15&lt;br /&gt;
| Slight (1-5°)&lt;br /&gt;
| ± 5°C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 16-30&lt;br /&gt;
| Notable (6-15°)&lt;br /&gt;
| ± 10°C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 31-70&lt;br /&gt;
| Moderate (16-25°)&lt;br /&gt;
| ± 20°C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 71-85&lt;br /&gt;
| Large (26-35°)&lt;br /&gt;
| ± 40°C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 86-95&lt;br /&gt;
| Severe (36-45°)&lt;br /&gt;
| ± 60°C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 96-100&lt;br /&gt;
| Extreme (46°+)&lt;br /&gt;
| ± 80°C&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Length of Day: ==&lt;br /&gt;
&lt;br /&gt;
The length of a planet’s day, the time taken for it to complete a single revolution around its polar axis, is given as a number of standard hours. The roll to randomly determine the length of a planet’s day gets a modifier based on the size of the planet:&lt;br /&gt;
&lt;br /&gt;
Size Modifier&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Size Modifier:&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Miniscule&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-30&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tiny&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Small&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-10&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Average&#039;&#039;&#039;&lt;br /&gt;
|No Mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Large&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+10&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Huge&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enormous&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+30&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Massive&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+50&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Length of Day (d100)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;01-05&#039;&#039;&#039;&lt;br /&gt;
|1d5 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;06-15&#039;&#039;&#039;&lt;br /&gt;
|1d10 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;16-25&#039;&#039;&#039;&lt;br /&gt;
|2d10 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;26-35&#039;&#039;&#039;&lt;br /&gt;
|3d10 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;36-45&#039;&#039;&#039;&lt;br /&gt;
|4d10 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;46-65&#039;&#039;&#039;&lt;br /&gt;
|5d10 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;66-75&#039;&#039;&#039;&lt;br /&gt;
|6d10 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;76-85&#039;&#039;&#039;&lt;br /&gt;
|7d10 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;86-90&#039;&#039;&#039;&lt;br /&gt;
|8d10 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;91-95&#039;&#039;&#039;&lt;br /&gt;
|9d10 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;96-100&#039;&#039;&#039;&lt;br /&gt;
|10d10 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;101-120&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x2 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;121-150&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x3 hours&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Length of Year: ==&lt;br /&gt;
&lt;br /&gt;
The length of a planet’s year is given as the number of Terran days it takes to complete one full rotation of its local star. Divide the rolled number by 365 to see how many Terran years this is. To determine how many local days make up a local year, simply multiply the number of days in the year by 24, then divide that number by the length of the planet’s day.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Length of Year (d100)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;01-10&#039;&#039;&#039;&lt;br /&gt;
|10d10 Terran days&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;11-20&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x2 Terran days&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;21-30&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x3 Terran days&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;31-40&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x4 Terran days&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;41-50&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x5 Terran days&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;51-60&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x6 Terran days&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;61-70&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x7 Terran days&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;71-80&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x8 Terran days&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;81-90&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x9 Terran days&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;91-100&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x10 Terran days&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Satellites: ==&lt;br /&gt;
&lt;br /&gt;
Now determine how many orbiting satellites the planet has. Satellite can have their own terrain, atmosphere and other details generated randomly as well if you so wish. &lt;br /&gt;
&lt;br /&gt;
The roll to determine the number of satellites orbiting a planet gets modified by the size of the planet:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Modifiers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Miniscule&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-30&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tiny&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Small&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-10&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Average&#039;&#039;&#039;&lt;br /&gt;
|No Mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Large&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+10&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Huge&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enormous&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+30&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Massive&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+50&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gas Giant&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+50&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Number of Satellites (d100)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;01-20&#039;&#039;&#039;&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;21-40&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;41-70&#039;&#039;&#039;&lt;br /&gt;
|1d5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;71-80&#039;&#039;&#039;&lt;br /&gt;
|1d10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;81-90&#039;&#039;&#039;&lt;br /&gt;
|2d10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;91-100&#039;&#039;&#039;&lt;br /&gt;
|3d10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;101-110&#039;&#039;&#039;&lt;br /&gt;
|4d10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;111-130&#039;&#039;&#039;&lt;br /&gt;
|5d10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;131-150&#039;&#039;&#039;&lt;br /&gt;
|6d10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gravity: ==&lt;br /&gt;
&lt;br /&gt;
Most planets that have civilisation on them have a gravity that is equal to Terran gravity, or close enough that humanity can easily adapt to life there.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Roll Gravity Level&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;01-05&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Very Light (0.1 to 0.5 G):&#039;&#039;&#039; Don&#039;t trip and fly into orbit! +4 Agility bonus for movement, +8 to Strength and Toughness levels for Encumbrance, +4 Strength for Throwing. Jumping and leaping distances get quadrupled, fall damage gets quartered.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;06-15&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Light (0.5 to 0.7 G):&#039;&#039;&#039; Lightfooted. +2 Agility bonus for movement, +4 to Strength and Toughness levels for Encumbrance, +2 Strength for Throwing. Jumping and leaping distances get doubled, fall damage gets halved.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;16-90&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Standard (0.8 to 1.2 G):&#039;&#039;&#039; Normal or easily adaptable. No modifiers.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;91-95&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Heavy (1.3 to 1.5 G):&#039;&#039;&#039; A bit of a workout. -2 Agility bonus for movement, -4 to Strength and Toughness levels for Encumbrance, -2 Strength for Throwing. Jumping and leaping distances get halved, fall damage gets doubled.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;96-100&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Very Heavy (1.5 to 2 G):&#039;&#039;&#039; Don&#039;t trip and shatter your bones! -4 Agility bonus for movement, -8 to Strength and Toughness levels for Encumbrance, -4 Strength for Throwing. Jumping and leaping distances get quartered, fall damage gets quadrupled.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Atmosphere: ==&lt;br /&gt;
&lt;br /&gt;
The gasses that make up a planet’s atmosphere are numerous, and occur in varying degrees and proportions. A detailed description of a planet’s atmospheric makeup is not necessary for gaming purposes; we need only be concerned with whether or not humans can breathe easily, and how dangerous the air is if it is not within the range that is conducive to human respiration.&lt;br /&gt;
&lt;br /&gt;
Gas Giant Modifier +60&lt;br /&gt;
Roll Atmosphere&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Atmosphere&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;01-70&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Normal:&#039;&#039;&#039; Safe to breathe&lt;br /&gt;
|-&lt;br /&gt;
|71-85&lt;br /&gt;
|&#039;&#039;&#039;Bearable:&#039;&#039;&#039; A Bearable atmosphere can be breathed normally for a short time, but carries a slight abnormality, will create an unfavourable taste in the mouth, and will prove fatal if breathed for too long. Any character subject to such an environment without a respirator or rebreather can breath normally for a number of hours equal to their Toughness bonus, and must then return to a normal atmosphere (natural or artificial). Being subject to a bearable atmosphere for any longer will give the character one fatigue level per hour. Once the character falls unconscious due to fatigue they will die one hour later if not provided with proper air to breathe.&lt;br /&gt;
|-&lt;br /&gt;
|86-92&lt;br /&gt;
|&#039;&#039;&#039;Tainted:&#039;&#039;&#039; A Tainted atmosphere is even more dangerous. A character can only breathe a tainted atmosphere for a number of minutes equal to their Toughness bonus, and then gain a fatigue level per minute longer. Once unconscious due to fatigue, the character will die one minute later if still in the tainted atmosphere.&lt;br /&gt;
|-&lt;br /&gt;
|93-97&lt;br /&gt;
|&#039;&#039;&#039;Poisonous:&#039;&#039;&#039; A Poisonous atmosphere is made up of gasses that are quickly lethal to humans. A character can only survive unhampered in such conditions for a number of rounds equal to their Toughness bonus, and then gain a level of fatigue each round until unconscious. They will die after one more round in the poisonous atmosphere.&lt;br /&gt;
|-&lt;br /&gt;
|98-100&lt;br /&gt;
|&#039;&#039;&#039;Deadly:&#039;&#039;&#039; In a deadly atmosphere, a character will survive for a number of rounds equal to their Toughness modifier, gaining a fatigue level each round, and will then die instantly. At the GMs discretion, the natives of a planet, through evolutionary change, may be able to endure a bearable, tainted or poisonous atmosphere without penalty.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hydrosphere: ==&lt;br /&gt;
The hydrosphere of a planet is how much water the surface and the atmosphere contains. This can be water vapour in the air, streams and rivers, lakes, seas and oceans.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Hydrosphere&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;01-10&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Waterless:&#039;&#039;&#039; This world is completely deprived of water. Bring your own bottles.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11-20&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Parched:&#039;&#039;&#039; This world Has some water but it is hard to locate and make use of. Perhaps all of the planet’s moisture is vapour in the air which must be farmed, or held in reservoirs deep underground and must be mined.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;21-35&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Arid:&#039;&#039;&#039; This world is mostly dry, having large desert landmasses, infrequent rainfall, and a peppering of oases. There is also usually a substantial water table underground which can have wells dug into it. There will be some small seas and oceans.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;36-55&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Average:&#039;&#039;&#039; This world has appreciable oceans, seas, lakes and rivers, and gets frequent rainfall, but also sees its fair share of inland deserts.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;56-70&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Damp:&#039;&#039;&#039; This world has swollen seas and oceans, with a high sea level resulting in vast inland seas. The broken-up continents get average to high rainfall, but soak up the moisture like a sponge, making it damp year-round.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;71-80&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Moist:&#039;&#039;&#039; This world has enormous oceans, a ton of rainfall, permanently sodden ground, and likely something big, toothy and tentacle-y lurking in those bogs and jungles.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;81-90&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Watery:&#039;&#039;&#039; This world is mostly ocean, with only a few island landmasses and microcontinents.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;91-100&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Aquatic:&#039;&#039;&#039; This world is one giant ocean, with no land whatsoever. Any settlements will have to take the form of underwater bubble-towns, drifting space yachts, or flying cloud-cities.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Temperature: ==&lt;br /&gt;
&lt;br /&gt;
The mean temperature of a planet is one of the most significant deciding factors on how much shelter and technological assistance humans require to comfortably survive there. Temperature is always given as a range, as there will invariably be variations from equator to poles, and through the seasons.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Temperature&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;01-05&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Bitter (-201°C or lower):&#039;&#039;&#039; As cold as it gets. Maybe too cold for an atmosphere. Only the best heating and most complex equipment can keep the habs habitable. Going outside means flash-freezing and becoming part of the icy terrain.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;06-10&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Cold (-200°C to -101°C):&#039;&#039;&#039; Chances are, this world is made of ice, and any &#039;oceans&#039; are either rock-solid, or not water at all. Giant heating networks and sealed structures are a must. If you find yourself outside, you&#039;d better be wearing top-of-the-line protective equipment. Any sad sod finding himself outside without at least 23 parkas lasts a number of rounds equal to their toughness bonus before re-enacting the end of The Shining.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11-20&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Chilly (-100°C to -41°C):&#039;&#039;&#039; If unprotected, you&#039;ll last a number of rounds equal to your toughness bonus, after which you gain +1 fatigue until unconscious. Death follows in one round.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;21-35&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Frosty (-40°C to -11°C):&#039;&#039;&#039; Tundras and snowbound taigas abound, but the settlements only need minor tweaking -- small windows, thick walls, the usual. If unprotected, you&#039;ll last a number of minutes equal to your toughness bonus, after which you gain +1 fatigue until unconscious. Death follows in one minute.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;36-60&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Average (-10°C to +30°C):&#039;&#039;&#039; Humans are comfortable in normal clothing and need only the most basic of shelters to survive.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;61-75&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Warm (+31°C to +50°C):&#039;&#039;&#039; Depending on moisture, this world may either be a baked desert, a steamy jungle, or even a storm-wracked archipelago. Architecture will require plenty of cross-breeze. If unprotected, you&#039;ll last a number of minutes equal to your toughness bonus, after which you gain +1 fatigue until unconscious. Death follows in one minute.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;76-85&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Tepid (+51°C to +100°C):&#039;&#039;&#039; A world on the edge. Any hotter, and any water will just boil away. If outside and unprotected, you&#039;ll last a number of rounds equal to your toughness bonus, after which you gain +1 fatigue until unconscious. Death follows in one round.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;86-90&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Hot (+101°C to +150°C):&#039;&#039;&#039; Any water has long since boiled away, leaving this a parched or waterless world. Vast power networks and strong construction are required to keep any sealed settlements reasonably cool. If you find yourself outside, you&#039;d better either be wearing top-of-the-line thermal protection. Otherwise, you&#039;ll last a number of rounds equal to your toughness bonus before boiling alive like a clam.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;91-95&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Roasting (+151°C to +300°C):&#039;&#039;&#039; A scorcher, a tortured wasteland, an oven, where exposure and spontaneous combustion are synonymous.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;96-100&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Searing (+300°C or more):&#039;&#039;&#039; Fire tornadoes and acid rain! One of the most extreme environments imaginable. You can forget about any kind of life that&#039;s not inside a liquid nitrogen and ceramite bunker. Unless you&#039;re inside said bunker, or are part dragon, you&#039;re gonna burst into flame instantly, no matter what you&#039;re wearing.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Terrain: ==&lt;br /&gt;
Some planets have a single dominant terrain type, a particular model that describes all of the land to be found on the planet. Other planets have more than one terrain present. Roll on the first table below to determine how many terrains the planet has, then generate each on the second table.&lt;br /&gt;
&lt;br /&gt;
You can divide a planet between different terrains by having more than one landmass with a terrain each, or simply divide a landmass into regions of each terrain. You could even overlap and mix different terrains. Exactly what the terrain will look like will depend on other factors, like the temperate and hydrosphere of the planet. You must decide yourself how the terrain manifests when combined with the other planetary traits.&lt;br /&gt;
&lt;br /&gt;
Gas Giants do not roll here as they have one terrain - gas clouds - whether or not something lies in the middle and what that  might be is up to GMs discretion&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Number of Terrains&lt;br /&gt;
|-&lt;br /&gt;
|01-20&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|21-40&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|41-60&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|61-80&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|81-100&lt;br /&gt;
|5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Terrain Types&lt;br /&gt;
|-&lt;br /&gt;
|01-05&lt;br /&gt;
|Grassland&lt;br /&gt;
|-&lt;br /&gt;
|06-10&lt;br /&gt;
|Savannah&lt;br /&gt;
|-&lt;br /&gt;
|11-15&lt;br /&gt;
|Continual Forest&lt;br /&gt;
|-&lt;br /&gt;
|16-20&lt;br /&gt;
|Broken Forest&lt;br /&gt;
|-&lt;br /&gt;
|21-25&lt;br /&gt;
|Hills&lt;br /&gt;
|-&lt;br /&gt;
|26-30&lt;br /&gt;
|Mountains&lt;br /&gt;
|-&lt;br /&gt;
|31-35&lt;br /&gt;
|Plateaus&lt;br /&gt;
|-&lt;br /&gt;
|36-40&lt;br /&gt;
|Dormant Volcanoes&lt;br /&gt;
|-&lt;br /&gt;
|41-45&lt;br /&gt;
|Active Volcanoes&lt;br /&gt;
|-&lt;br /&gt;
|46-50&lt;br /&gt;
|Broken Rock&lt;br /&gt;
|-&lt;br /&gt;
|51-55&lt;br /&gt;
|Flat Rock&lt;br /&gt;
|-&lt;br /&gt;
|56-60&lt;br /&gt;
|Columns&lt;br /&gt;
|-&lt;br /&gt;
|61-65&lt;br /&gt;
|Moor&lt;br /&gt;
|-&lt;br /&gt;
|66-70&lt;br /&gt;
|Barren&lt;br /&gt;
|-&lt;br /&gt;
|71-75&lt;br /&gt;
|Swamp&lt;br /&gt;
|-&lt;br /&gt;
|76-80&lt;br /&gt;
|Caves&lt;br /&gt;
|-&lt;br /&gt;
|81-85&lt;br /&gt;
|Ravines&lt;br /&gt;
|-&lt;br /&gt;
|86-90&lt;br /&gt;
|Sandy&lt;br /&gt;
|-&lt;br /&gt;
|91-95&lt;br /&gt;
|Islands&lt;br /&gt;
|-&lt;br /&gt;
|96-100&lt;br /&gt;
|Cliffs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Climate: ==&lt;br /&gt;
&lt;br /&gt;
Created by the combined effects of the planet’s qualities, such as terrain, temperature and hydrosphere, the climate is a brief description of the prevalent conditions on the surface of the world. You will have to look at the contributing factors, imagine how they will interact, and give a brief description of what it is like on the planet. If you want the planet to have climactic variations, maybe for different regions, or through changing seasons, describe them here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Native Flora and Fauna:&#039;&#039;&#039;&lt;br /&gt;
If you wish, you can create the details of any native plant and animal life on the planet. Doing this can breathe some personality into a planet, bring it alive and make it distinctive from the millions of other planets in the Imperium.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Countries and Continents:&#039;&#039;&#039;&lt;br /&gt;
How is the planet divided? Is the entire population united as a single political body, or are there rival or friendly factions or countries? Does land on the planet form a single mass, or does it form continents divided by oceans? These are details that you must decide based on the other features of the planet and the requirements the planet has to fill in your campaign.&lt;br /&gt;
&lt;br /&gt;
== Population:==&lt;br /&gt;
The population of a planet in the Imperium can vary from a few dozen settlers or scientists on a frontier world up to the billions on a hive world.&lt;br /&gt;
&lt;br /&gt;
Note that the Imperium does contain worlds with a population higher than that possible on the following table. The reason for the maximum on this table is that Dark Heresy is set against the backdrop of the Calixis Sector where the capital of Scintilla has, at 25 billion, the largest population in the sector. If you are generating a world that is to be set outside of the Calixis Sector, you may wish to extend or modify this table to create even larger populations.&lt;br /&gt;
&lt;br /&gt;
The roll to determine the population of a planet gets two modifiers applied, based on the class and size of the planet.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Planet Class Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hive World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+40&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Agri-World&#039;&#039;&#039;&lt;br /&gt;
|No Mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Forge World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mining World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+10&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Developing World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fortress World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Feudal World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Feral World&#039;&#039;&#039;&lt;br /&gt;
|No Mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Shrine World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-10&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cemetery World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pleasure World&#039;&#039;&#039;&lt;br /&gt;
|No Mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Quarantined World&#039;&#039;&#039;&lt;br /&gt;
|No Mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;War World&#039;&#039;&#039;&lt;br /&gt;
|No Mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dead World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-40&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Death World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-30&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Frontier World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Forbidden World&#039;&#039;&#039;&lt;br /&gt;
|No Mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Xenos World&#039;&#039;&#039;&lt;br /&gt;
|No Mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gas Giant&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-50&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Size Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Miniscule&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-30&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tiny&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Small&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-10&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Average&#039;&#039;&#039;&lt;br /&gt;
|No Mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Large&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+10&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Huge&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enormous&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+30&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Massive&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+40&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Roll Population&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;01-05&#039;&#039;&#039;&lt;br /&gt;
|10d10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;06-10&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;11-15&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;16-20&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x1,000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;21-25&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x10,000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;26-30&#039;&#039;&#039;&lt;br /&gt;
|1d5 million&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;31-35&#039;&#039;&#039;&lt;br /&gt;
|1d10 million&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;36-40&#039;&#039;&#039;&lt;br /&gt;
|5d10 million&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;41-50&#039;&#039;&#039;&lt;br /&gt;
|10d10 million&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;51-70&#039;&#039;&#039;&lt;br /&gt;
|1d10 hundred million&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;71-90&#039;&#039;&#039;&lt;br /&gt;
|1d5 billion&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;91-100&#039;&#039;&#039;&lt;br /&gt;
|1d10 billion&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;101-110&#039;&#039;&#039;&lt;br /&gt;
|2d10 billion&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;111+&#039;&#039;&#039;&lt;br /&gt;
|3d10 billion&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Society: ==&lt;br /&gt;
&lt;br /&gt;
Although all planets of the Imperium are beholden to the authority of Holy Terra, the Emperor cares little for how any individual planet is organised. Different social structures exist, and even within each of the broad definitions on the table below there can be variance and variety. You can define the politics and social structure of the planet as broadly or as narrowly as you desire or is required.&lt;br /&gt;
&lt;br /&gt;
Obviously the types of society on the following table contain certain options that are more compatible with certain types of planet than with others. For example, a forge world will almost always have a Religious (Machine God) society, but very few, if any, other worlds will. More than with any other section of planet generation, the GM should consider rejecting unsuitable rolls, or simply selecting the most suitable option. If the planet has more than one country or continent, you can even have different society types playing against each other for dominance.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Society Type&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;01-08&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Democracy:&#039;&#039;&#039; The government is run, at least on paper, on the principals of civil rights, freedom, and equal treatment and representation under the law. The population is responsible for electing their leaders and representatives, and for making important civic decisions. In addition, the government is often divided into three codependent branches: Legislative, administrative, and judicial.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;09-17&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Elected Dictator:&#039;&#039;&#039; The population or a designated body politic elected a man into the role of dictator, who then holds absolute power. Their will is law, the law is whatever they will. A dictator often has a group of advisors, and an administratum for day-to-day management, but in the end Dear Leader&#039;s decision is final.  &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;18-26&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Hereditary Dictator:&#039;&#039;&#039; The role of dictator is hereditary on this planet. When one person retires, a designated successor, usually a close relative, inherits their position. The successor holds absolute power over the law and their people upon coming of age. This transition is not always peaceful, and rarely seamless.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;27-35&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Tyrannical Dictator:&#039;&#039;&#039; The dictator has illegally seized power, and often rules with a bloody fist as they purge or &#039;disappear&#039; the planet&#039;s dissidents, political enemies, scapegoats of the day, and anyone who poses a threat to the tyrant&#039;s ambitions. This brand of leadership can be the result of a warlord, a particularly psychotic heir, or even, distressingly often, a rogue democratic leader who [[Tzeench|played the long game]] and finally made his move. After all, power corrupts, absolute power corrupts absolutely, and is absolutely sought by the absolutely corrupt.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;36-44&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Elected Monarchy:&#039;&#039;&#039; The world is ruled by a monarch who, while ruling by fiat, is bound by a written constitution and a governing body, with the power to veto any declarations made that violates said constitution. Here, the monarch is elected by either the governing party, or by the people at large.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;45-54&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Hereditary Monarchy:&#039;&#039;&#039; The world is under the rule of a long line of monarchs, who pass the crown from generation to generation by a complex code of inheritance. The monarch is, however, limited by the constitution and the governing body, whose job it is to keep the monarch in check. Results may vary spectacularly.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;55-63&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Military:&#039;&#039;&#039; The world’s culture is either built around a military cause, or there have been events in its history which caused a great demand for military action and organisation. Either way, society is ruled by the military. Rather than noble or bureaucratic rank, Military rank is the position of highest political authority. Everything is arranged and run in a military fashion.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;64-72&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Religious (Local):&#039;&#039;&#039; Planetary society has either been built around, or founded because of, a local religious sect. Or events have brought the church to the fore of all politics. This religion functions as the planet&#039;s government, and everyone must follow, or at least not bad-mouth, the religion. Depending on the religion&#039;s origins and compatibiity with the [[Imperial Creed]], it is likely to have a [[Inquisition| close eye kept on it.]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;73-81&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Religious (Ministorum):&#039;&#039;&#039; Live for the Emperor, Work for the Emperor, die for the Emperor. The [[Ecclesiarchy]], the state church or the [[Imperium of Man]], functions as the planet&#039;s government, making sure everybody, top to bottom, follows their branch&#039;s interpretation of the Imperial Creed. Or at least aren&#039;t spouting [[HERESY!!]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;82-90&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Religious (Machine God):&#039;&#039;&#039; The Church of the Machine God functions as the planet&#039;s government, and makes sure all the trains run on time. Obviously, the default on Forge Worlds, and other worlds governed by the [[Adeptus Mechanicus]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;91-100&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Oligarchy:&#039;&#039;&#039; On this world, a small body of wealthy people, not of noble birth or having military, religious or bureaucratic rank, rule the area. They may be merchants, artisans, or some other type of guild members, but whatever their origins or source of wealth, they keep their authority only through that wealth and the fact that they finance society from their own pockets. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
== Economy: ==&lt;br /&gt;
&lt;br /&gt;
The economy of a planet is a description of how the people of that world manage their resources and finances. Look at the important contributing factors form the other aspects of the world determined in this process (class of world, population and society in particular), think about your own ideas for the world and the function you wish it to fill in your campaign, and note as many points as you can, or desire, about the planet’s economy.&lt;br /&gt;
&lt;br /&gt;
Examples of detail you could give are: What is the local currency called? Do imports from other worlds get paid for in cash or simply a trade value to be swapped directly for exports? How extreme is the gulf between the poor and the wealthy on the world? How much does wealth dictate about lifestyle and opportunities on the world? This is an example of an area where the GM and players can go into as much detail as they wish, or simply create only the bare essential facts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exports:&#039;&#039;&#039;&lt;br /&gt;
Decide what the planet produces that will be valuable on other planets. The produce of a planet is traded to merchant captains who ship it off across the stars.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Imports:&#039;&#039;&#039;&lt;br /&gt;
Whatever the planet is in need of is brought to them by the merchant captains and traded for exports.&lt;br /&gt;
&lt;br /&gt;
Here is a chart of trade goods for exports and imports. Keep in mind that a planet could have unique or unusual goods not on the list, or that some planets would find it difficult if not impossible to produce certain goods at a surplus. Roll D10 or choose.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Trade Goods&lt;br /&gt;
! Common Goods&lt;br /&gt;
! Luxury Goods&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;1.Agriculture:&#039;&#039;&#039; Plant based food. Fruits, vegetables,fungi, algae, anything grown and edible. Can also include spices and herbs.&lt;br /&gt;
Must be export if agri-world.&lt;br /&gt;
| Basic staple foods, such as wheat or rice. Algae chips, bread, anything cheap.&lt;br /&gt;
| Exotic fruits, rare mushrooms or pungent spices.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2.Animal Products:&#039;&#039;&#039; The hides, flesh, bones and byproducts of fauna can have a multitude of uses.&lt;br /&gt;
Must be export if agri-world.&lt;br /&gt;
| Processed grox meat is many a citizen&#039;s favorite meal. Eggs, fish and milk can all be plentiful depending on the planet&#039;s biome.&lt;br /&gt;
| Exotic hides for ostentatious coats, bones to make regal tool handles, and the most succulent meats to dine on after a long day of oppressing Imperial subjects.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3.Minerals:&#039;&#039;&#039; Rocks from the ground that have value. Used in construction, technology, currency or decoration.&lt;br /&gt;
Must be export if mineral world.&lt;br /&gt;
| Basic materials for the construction of buildings, machines, etc.&lt;br /&gt;
| Valuable and rare gems, precious bullion or marble.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4.Lumber:&#039;&#039;&#039; The body of a tree, used in construction of buildings, furniture, gun stocks and more.&lt;br /&gt;
| It may be half rotten or break from a stiff breeze, but it&#039;s plentiful and takes less time to grow than the average lifespan of a guardsman.&lt;br /&gt;
|Wood of a unique color or with peculiar qualities makes for fine lawn chairs.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5.Weapons:&#039;&#039;&#039; Tools made for putting holes in people. Either require contact with the target or fires projectiles.&lt;br /&gt;
| Swords and knives, gunpowder firearms, nothing more advanced than the humble lasgun.&lt;br /&gt;
| Fancy alloys folded over a thousand times to produce rapiers of exceptional quality, or powerful and arcane weaponry like meltas or plasma guns. Maybe the planet&#039;s culture has a unique and crazy weapon found only there?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;6.Vehicles:&#039;&#039;&#039; Deliver people from point A to point B.&lt;br /&gt;
| Large civilian transports designed to transfer citizens from their manufactoria shift to their hablock.&lt;br /&gt;
| Luxury vehicles and custom craft to cruise in style.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;7.Fuel:&#039;&#039;&#039; Generates power, which is released as heat, light or electricity.&lt;br /&gt;
| Coal, oil, and promethium laced with local contaminants.&lt;br /&gt;
| Highly potent promethium that can burn twice as many heretics with half the amount. Efficiency is loyalty!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;8.Spacecraft:&#039;&#039;&#039; A vehicle capable of flying through the void of space. Those without warp drives cannot leave the system but are much cheaper than those with one.&lt;br /&gt;
| Cheap intrasystem crafts, mass transports or frigates to bolster Imperial fleets.&lt;br /&gt;
| From the personal craft of noble families to cruisers or even battleships of the Imperial Navy.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;9.Alcohol/Drugs:&#039;&#039;&#039; Alters the mental state of the user, usually to create a sense of euphoria or ecstasy, though long term effects may be unpleasant. Alcohol is typically drunk, while drugs can be smoked, snorted, consumed or injected.&lt;br /&gt;
| Cheap swill or chemicals that will tear up your guts worse than an enraged grox. You&#039;re better off drinking unrefined promethium.&lt;br /&gt;
| The finest wines in the galaxy, usually only available for a limited season. Or maybe hookah&#039;s are all the rage among the nobles?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;10.Contraband:&#039;&#039;&#039; Shit The Man doesn&#039;t want you to have. In a totalitarian, theocratic regime like the Imperium, there&#039;s a lot that can fall under this.&lt;br /&gt;
| Illicit chems or texts that speak out against the Imperium&#039;s rule.&lt;br /&gt;
| Scandalous works and dangerous knowledge that shed light on things man was not meant to know. Xenotech is in incredibly high demand by the elite; while anyone caught with such heresy is to be executed, some secrets can bring a fate worse than death...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Conflicts: ==&lt;br /&gt;
&lt;br /&gt;
Decide if there are currently any violent conflicts underway on the planet. This could be a civil war between rival factions (such as contenders with equal claim to the throne, a trade war, or a popular uprising,) a struggle to fight off invading xenos forces (or even to conquer the native xenos!), a war against insurgents or terrorists, or any other type of conflict you can think of taking place on the world. &lt;br /&gt;
&lt;br /&gt;
This is one of the details about the world that should be discussed between the GM and the players to create the right type of environment and mood for your game, or decided on by the GM as a suitable backdrop to their scenario or campaign idea.&lt;br /&gt;
&lt;br /&gt;
== Defences: ==&lt;br /&gt;
&lt;br /&gt;
These are the planet’s local defence forces, always present and alert, against mankind&#039;s many enemies, both foreign and domestic. These defences do not include any Imperial Guard or Navy forces that may be sent here by the larger Astra Militarum. The forces that can be mustered in defence of a planet and its settlements come in a few different forms, which are described below:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enforcers:&#039;&#039;&#039;&lt;br /&gt;
|The local law enforcers and security forces.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Militia:&#039;&#039;&#039;&lt;br /&gt;
|Part time soldiers, who have civilian jobs but can be called upon to fight when required.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Standing Army:&#039;&#039;&#039;&lt;br /&gt;
|The normal full time, fully trained warriors of the planet. Usually known as the Planetary Defence Force (PDF).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armoured Force:&#039;&#039;&#039;&lt;br /&gt;
|Any tanks and APCs.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Titan Force:&#039;&#039;&#039;&lt;br /&gt;
|Some worlds have mighty titan war machines stationed there permanently.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Private Army/Armies:&#039;&#039;&#039;&lt;br /&gt;
|Wealthy people/organisations can have their own private armies.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Naval Force:&#039;&#039;&#039;&lt;br /&gt;
|Ships belonging to the Imperial Navy that are usually stationed in orbit.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Orbital Station(s):&#039;&#039;&#039;&lt;br /&gt;
|Space stations with defence weapons, like lasers and missiles.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Missile Silos (planet):&#039;&#039;&#039;&lt;br /&gt;
|Missile silos that can launch missiles over the surface of the world.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Missile Silos (orbital):&#039;&#039;&#039;&lt;br /&gt;
|Silos with the ability to launch against ships in orbit.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Defence Lasers:&#039;&#039;&#039;&lt;br /&gt;
|Huge laser batteries that can fire on orbiting ships.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mercenary Force:&#039;&#039;&#039;&lt;br /&gt;
|Hired muscle, brought in to fight for money.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To determine what forces are present on a world, first find the class of world on the tables below, and the three pieces of information given for each type of force for that world. The first bit of information is a percentage chance of the planet having that type of defence force present: simply roll a d100, and on a result equal to or less than the number given, the planet has that type of force present.&lt;br /&gt;
&lt;br /&gt;
The second bit of information is what dice to roll on the FORCE SIZE table to determine what size of force of the given type is present on the world. The third bit of information is what dice to roll on the FORCE QUALITY table to determine what quality that force is, if it is present on the world. Simply make all of these rolls for each type of defence force and record the results.&lt;br /&gt;
&lt;br /&gt;
HIVE WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 99% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 99% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 99% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 99% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 30% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 30% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 99% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 50% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 85% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 70% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 30% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 10% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
AGRI-WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 90% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Militia: 75% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 50% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 5% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 1% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 30% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 25% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 5% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 5% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 5% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 15% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 30% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
FORGE WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 50% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 20% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 60% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 90% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 70% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 5% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 90% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 80% / 2d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 90% / 2d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 90% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 90% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 1% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
MINING WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 95% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 60% / 3d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 5% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 20% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 5% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 15% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 30% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 10% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
DEVELOPING WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 90% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 90% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 90% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 50% / 2d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 15% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 15% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 10% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 75% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 65% / 2d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 40% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 40% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
FORTRESS WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 50% / 2d10 / 4d10&lt;br /&gt;
&lt;br /&gt;
Militia: 10% / 2d10 / 5d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 60% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 80% / 4d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 65% / 2d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 15% / 2d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 75% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 90% / 5d10 / 4d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 95% / 4d10 / 4d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 80% / 3d10 / 5d10&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 95% / 3d10 / 5d10&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 15% / 3d10 / 5d10&lt;br /&gt;
&lt;br /&gt;
FEUDAL WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 75% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 99% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 99% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 0%&lt;br /&gt;
&lt;br /&gt;
Titan Force: 0%&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 90% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 0%&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 0%&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 0%&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 0%&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 0%&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 85% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
FERAL WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 20% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 99% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 90% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 0%&lt;br /&gt;
&lt;br /&gt;
Titan Force: 0%&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 99% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 0%&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 0%&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 0%&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 0%&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 0%&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 0%&lt;br /&gt;
&lt;br /&gt;
SHRINE WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 60% / 2d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Militia: 20% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 40% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 1% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 1% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 1% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 10% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 1% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 0%&lt;br /&gt;
&lt;br /&gt;
CEMETERY WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 10% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 0%&lt;br /&gt;
&lt;br /&gt;
Standing Army: 10% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 0%&lt;br /&gt;
&lt;br /&gt;
Titan Force: 0%&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 10% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 0%&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 0%&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 0%&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 0%&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 0%&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 0%&lt;br /&gt;
&lt;br /&gt;
PLEASURE WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 90% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 10% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 40% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 5% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 0%&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 30% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 5% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 1% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 1% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 1% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 15% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 30% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
QUARANTINED WORLD: As original class, though may not be fully equipped, manned or functioning, depending on the circumstances of the quarantine and the time quarantined.&lt;br /&gt;
&lt;br /&gt;
WAR WORLD: GM’s discretion.&lt;br /&gt;
&lt;br /&gt;
DEAD WORLD: GM’s discretion.&lt;br /&gt;
&lt;br /&gt;
DEATH WORLD: GM’s Discretion.&lt;br /&gt;
&lt;br /&gt;
FRONTIER WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 50% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 30% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 5% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 0%&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 20% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 0%&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 0%&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 0%&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 0%&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 20% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
FORBIDDEN WORLD: GM’s Discretion.&lt;br /&gt;
&lt;br /&gt;
XENOS WORLD: GM’s discretion.&lt;br /&gt;
&lt;br /&gt;
GAS GIANT&lt;br /&gt;
&lt;br /&gt;
Enforcers: 30% / 4d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 75% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 15% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 0% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 1% / 1d10 / 5d10&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 60% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 55% / 5D10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 95% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 0% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 30% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 0% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 80% / 1d20 / 1d20&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Force Size&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;01-03&#039;&#039;&#039;&lt;br /&gt;
|Tiny&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;04-06&#039;&#039;&#039;&lt;br /&gt;
|Small&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;07-10&#039;&#039;&#039;&lt;br /&gt;
|Medium&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;11-15&#039;&#039;&#039;&lt;br /&gt;
|Large&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;16-20&#039;&#039;&#039;&lt;br /&gt;
|Huge&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;21+&#039;&#039;&#039;&lt;br /&gt;
|Massive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Force Quality&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;01-04&#039;&#039;&#039;&lt;br /&gt;
|Poor&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;05-09&#039;&#039;&#039;&lt;br /&gt;
|Poor/Medium&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;10-15&#039;&#039;&#039;&lt;br /&gt;
|Medium&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;16-20&#039;&#039;&#039;&lt;br /&gt;
|Medium/High&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;21+&#039;&#039;&#039;&lt;br /&gt;
|High&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Imperial Guard Recruitment: ==&lt;br /&gt;
&lt;br /&gt;
Decide whether the world has a tradition of supplying Imperial Guard regiments to the Imperium. How many regiments, if any, have been founded on this world? Is there anything about these Guard regiments that makes them distinctive or noteworthy? These are details that must be decided by the GM/players, again to add flavor and distinction to the world.&lt;br /&gt;
&lt;br /&gt;
== Contact With Other Worlds ==&lt;br /&gt;
&lt;br /&gt;
The Immaterium allows travel between any world given proper preparation and navigation, but there exist relatively safe, stable, and high-traffic warp routes between populated planets. Note here if there are any stable warp routes radiating from the planet, and to what other planets they lead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Dark Heresy Planetary Information Data-Sheet ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planet Name:&amp;lt;br&amp;gt;Class:&amp;lt;br&amp;gt;Tech Level:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size of Star:&amp;lt;br&amp;gt;Galactic Position:&amp;lt;br&amp;gt;Sector:&amp;lt;br&amp;gt;Subsector:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planetary Governer: &amp;lt;br&amp;gt;Adepta Presence:&#039;&#039;&#039; Adeptus Arbites ( ); Adeptus Astra Telepathica ( ); Adeptus Astronimica ( ); Adeptus Mechanicus ( ); Administratum( ); Adeptus Ministorum ( ); Inquisition ( )&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size:&amp;lt;br&amp;gt;Axial Tilt:&amp;lt;br&amp;gt;Length of Day:&amp;lt;br&amp;gt;Length of Year:&amp;lt;br&amp;gt;Satellites:&amp;lt;br&amp;gt;Gravity:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere: &amp;lt;br&amp;gt;Hydrosphere: &amp;lt;br&amp;gt;Temperature: &amp;lt;br&amp;gt;Terrain: &amp;lt;br&amp;gt;Climate: &amp;lt;br&amp;gt;Native Flora and Fauna: &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Countries and Continents: &amp;lt;br&amp;gt;Population: &amp;lt;br&amp;gt;Society: &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Economy: &amp;lt;br&amp;gt;Exports: &amp;lt;br&amp;gt; Imports: &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conflicts: &amp;lt;br&amp;gt;Defences:&#039;&#039;&#039; Enforcers ( / / ); Militia ( / / ); Standing Army ( / / ); Armoured Force ( / / ); Titan Force ( / / ); Private Army/Armies ( / / ); Naval Force ( / / ); Orbital Station(s) ( / / ); Missile Silos (planet) ( / / ); Missile Silos (orbital) ( / / ); Defence Lasers ( / / ); Mercenary Force ( / / )&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Imperial Guard Recruitment: &amp;lt;br&amp;gt;Contact with Other Worlds:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{40k-Faction-Creation-Tables}}&lt;br /&gt;
[[Category:Generator]]&lt;br /&gt;
[[Category:/tg/ 40,000]]&lt;/div&gt;</summary>
		<author><name>2601:245:4200:937F:D1D4:E389:125A:B864</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Planet_generator&amp;diff=380680</id>
		<title>Planet generator</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Planet_generator&amp;diff=380680"/>
		<updated>2019-03-09T23:06:23Z</updated>

		<summary type="html">&lt;p&gt;2601:245:4200:937F:D1D4:E389:125A:B864: /* Society: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup}}&lt;br /&gt;
{{bad}}&lt;br /&gt;
&lt;br /&gt;
The Imperium of the [[Dark Heresy]] game contains millions of settled planets. Such is the number of these planets that an almost limitless variety of environments can be created for the setting of your game. Below is detailed a method for generating planetary information, and a standardized layout for presenting the information. The steps below allow the generation of a planet within the Imperium that holds some form of settlement and society. &lt;br /&gt;
&lt;br /&gt;
Obviously, there are many more planets in the galaxy that are devoid of life than there are which bear civilisation: in any star system, usually only one, sometimes two, rarely three, and virtually never more than four of the planets will be settled. Most of the planets in a system are simply too inhospitable, even for the most inventive of colonists and most lengthy of terraforming projects. The steps detailed below for generating a planet will create a planet that is within the parameters where civilisation can be easily established, or made possible by the stubbornness of humanity and the technology of the Adeptus Mechanicus.&lt;br /&gt;
&lt;br /&gt;
Some of the steps have tables which allow you to randomly generate traits for the planet, all of which use a d100, and some of which will then require the rolling of one or more d10 to get a further definition. Other steps have no random tables, and are merely a suggestion of what kind of details you should create for the planet to make it complete and distinctive. &lt;br /&gt;
&lt;br /&gt;
When generating a planet you can use as many of the random tables as you wish, or you can simply select one of the options from each table. While it can be entertaining to randomly generate as many of the planet’s features as possible, a planet is sometimes being created because it is required for a particular scene or scenario in a game of Dark Heresy, so the randomly generated traits may not be suitable or desirable: the GM should ignore or reroll any features that do not suit the requirements or tone of the game being played, or simply select the most suitable. &lt;br /&gt;
&lt;br /&gt;
The details generated by this system provide only the basics of a planet’s size, geography and social basics. The details, colour and flavour must be added by the GM and players as required by their Dark Heresy campaign.&lt;br /&gt;
&lt;br /&gt;
== Class: ==&lt;br /&gt;
&lt;br /&gt;
The class of a world describes what type of planet it is, what kind of civilisation and society can be found on the planet, what level of technology is commonly used on the world, and what kind of relationship the people of the planet have with the Imperium.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Planet Class (d100)&lt;br /&gt;
|-&lt;br /&gt;
! 01-20 &lt;br /&gt;
| &#039;&#039;&#039;Hive World:&#039;&#039;&#039; The most heavily-developed worlds in the Imperium, covered in hive arcologies, with populations often peaking at the tens of billions. Life is generally good on the surface, but generally sucks eggs on the underside.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that this generator was made with the relatively densely-populated Calixis sector in mind. For other sectors, these worlds will be a much rarer sight. If rolling multiple worlds, this world type needs at least one nearby Agri-world to feed its citizens.&lt;br /&gt;
|-&lt;br /&gt;
! 21-27 &lt;br /&gt;
| &#039;&#039;&#039;Agri-World:&#039;&#039;&#039; Lightly-urbanized worlds which have been completely converted for use in food production, be it natural or hydroponic; grain, vegetables, meat and hide, or the occasional alien fungus or long pork casserole. Sometimes ruled directly by the Administratum.&lt;br /&gt;
|-&lt;br /&gt;
! 28-32 &lt;br /&gt;
| &#039;&#039;&#039;Forge World:&#039;&#039;&#039; Overworked factory planets owned by the [[Adeptus Mechanicus]] to pump out all sorts of goodies for the Astra Militarum: Guns, Titans, Ships, Power armor, or simple consumer goods are all manufactured in continent-spanning manufactorums. [[Adeptus Mechanicus Forge World Creation Tables|The Adeptus Mechanicus Forge World Creation Tables]] aren&#039;t a bad supplement for this result.&lt;br /&gt;
&lt;br /&gt;
If rolling multiple worlds, this world type needs at least one nearby mining world to supply it with raw materials.&lt;br /&gt;
|-&lt;br /&gt;
! 33-38 &lt;br /&gt;
| &#039;&#039;&#039;Mining World:&#039;&#039;&#039; Metal and mineral-rich planets, covered in city-sized mines and refineries, producing a fuckton of raw materials for the local Forge world. Often the retirement home and final resting place for criminals and &#039;criminals&#039; alike.&lt;br /&gt;
|-&lt;br /&gt;
! 39-44 &lt;br /&gt;
| &#039;&#039;&#039;Developing/Civilised World:&#039;&#039;&#039; &#039;Adolescent&#039; colony Worlds that just sort of sat there and were allowed to develop on their own before the IoM came around asking for tithes. Often highly balkanized and highly culturally diverse, yet decently developed with a population somewhere in the million-billion bracket.&lt;br /&gt;
|-&lt;br /&gt;
! 45-49&lt;br /&gt;
| &#039;&#039;&#039;Fortress World:&#039;&#039;&#039; Well-guarded and armed to the teeth, these worlds are the haunts of the best of the Astra Militarum, and may even be graced by a passing Space Marine chapter. Military service is often on these worlds what agriculture is on a primitive world: Everybody does it, has done it for generations, and will do it until everybody dies.&lt;br /&gt;
|-&lt;br /&gt;
! 50-53 &lt;br /&gt;
| &#039;&#039;&#039;Feudal World:&#039;&#039;&#039; Sword-and-Psykery worlds whose development peaked in the late medieval/early renaissance age, but stalled at gunpowder, castles, thatched roofing, and courtly intrigues. These worlds generally keep to themselves, unless something has gone seriously wrong.&lt;br /&gt;
|-&lt;br /&gt;
! 54-58 &lt;br /&gt;
| &#039;&#039;&#039;Feral World:&#039;&#039;&#039; Wild, backwater worlds that only technically qualify as a colony, with nomadic hunter-gatherers fighting tooth-and-nail to live another day. May be a failed colony, or a plain Death World. Many inhabitants don&#039;t even know there &#039;&#039;is&#039;&#039; an Imperium.&lt;br /&gt;
|-&lt;br /&gt;
! 59-64 &lt;br /&gt;
| &#039;&#039;&#039;Shrine World:&#039;&#039;&#039; So you go to church every Sunday? How about living there? How about having your whole planet being one mega-Vatican, covered in shiny gothic cathedrals and temples, and living and breathing its own brand of the Imperial Cult? Naturally, these worlds are often dominated by the Ecclesiarchy, and many a true believer from around the galaxy makes pilgrimage here.&lt;br /&gt;
|-&lt;br /&gt;
! 65-68 &lt;br /&gt;
| &#039;&#039;&#039;Cemetery World:&#039;&#039;&#039; Consecrated worlds that serve as the final resting place of the Martyrs and heroes of the Imperium. They may range from the mausoleums of a noble house or a brave Space Marine company, or the unmarked and paved-over field from a nearby hive world.&lt;br /&gt;
|-&lt;br /&gt;
! 69-73 &lt;br /&gt;
| &#039;&#039;&#039;Pleasure/Paradise/Garden World:&#039;&#039;&#039; Walled gardens where the rich and powerful can unwind and sow their oats, with the populace living to wait on them hand and foot, or step aside and make art, music, and pretty things. Often a beautiful place to live, as long as [[Slaanesh|nobody]] [[Chaos|takes it]] [[Heresy|too far.]]&lt;br /&gt;
|-&lt;br /&gt;
! 74-76 &lt;br /&gt;
| &#039;&#039;&#039;Quarantined World:&#039;&#039;&#039; Something bad has happened here, but not quite bad enough for [[Exterminatus|Old Reliable.]] Instead, all access to this world has been cut off while the upstart WAAAGH!, crotchrot epidemic, or warp outbreak runs its course, one way or the other.&lt;br /&gt;
&lt;br /&gt;
Whatever happened, re-roll to establish this world&#039;s original class, before everything went to shit in a stain.&lt;br /&gt;
|-&lt;br /&gt;
! 77-82 &lt;br /&gt;
| &#039;&#039;&#039;War World:&#039;&#039;&#039; You know the mantra. In the grim darkness, there is only war. There&#039;s only been war here for generations. It&#039;s likely nobody remembers what all the fighting is about, and the thing they&#039;ve been fighting over was long since destroyed, and that that thing is the planet itself.&lt;br /&gt;
&lt;br /&gt;
But it wasn&#039;t always this way. Re-roll to see what this world was originally like before one thing lead to another.&lt;br /&gt;
|-&lt;br /&gt;
! 83-84 &lt;br /&gt;
| &#039;&#039;&#039;Dead World:&#039;&#039;&#039; Be it naturally barren, [[Tyranids]], [[Exterminatus]], natural disaster, unsustainable living, the end result is the same: No atmosphere, no civilization, not a cell of life to be found.&lt;br /&gt;
The vast majority of planets are lifeless, but this particular world was once inhabited. Re-roll to estalish this world&#039;s original class.&lt;br /&gt;
|-&lt;br /&gt;
! 85-87 &lt;br /&gt;
| &#039;&#039;&#039;Death World:&#039;&#039;&#039; If it&#039;s not the molecular acid rain, it&#039;s the Rape-spiders. These worlds are near impossible to live on. Anyone who can live here more than ten years would make a perfect Space Marine.&lt;br /&gt;
|-&lt;br /&gt;
! 88-92 &lt;br /&gt;
| &#039;&#039;&#039;Frontier World:&#039;&#039;&#039; A newly discovered, newly settled, poorly-explored world that&#039;s a bit rough around the edges. Usually, inhabitants must fend for themselves while their sponsor world focuses on other matters.&lt;br /&gt;
|-&lt;br /&gt;
! 93-95 &lt;br /&gt;
| &#039;&#039;&#039;Forbidden World:&#039;&#039;&#039; As on a Quarantine world, for one reason or another, Imperial Authority has barred access to this world. Usually a very good reason.&lt;br /&gt;
|-&lt;br /&gt;
! 96-99 &lt;br /&gt;
| &#039;&#039;&#039;Xenos World:&#039;&#039;&#039; This world is the homeworld or colony of a primitive xenos race, and lies outside the control of the Imperium of Man. Usually tolerated as long as they pose no threat to the Imperium, and aren&#039;t sitting on anything too valuable. &lt;br /&gt;
|-&lt;br /&gt;
! 100 &lt;br /&gt;
| &#039;&#039;&#039;Gas Giant:&#039;&#039;&#039; A giant planet made mostly of hydrogen and helium gas, with no solid ground to speak of. If anyone lives here, they live in the drifting cloud cities. More likely, though, it&#039;s the myriad of moons these planets tend to have, that have been settled. If you really like this table, you&#039;ll really like this type of planet.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tech Level: ==&lt;br /&gt;
The level of technology common on a planet will determine a lot about its society and economy, and will limit what is available to be bought and traded there. The tech level given for a world is not an absolute limit on what can be found there; it is simply a measure of what technological level the indigenous people possess, and is what is most common on the world. An ‘Industrial’ world can still have a spaceport in orbit and a ‘High Imperial’ settlement as its capital; the mass of the locals are simply kept at the lower level so that they may be more easily controlled and administered.&lt;br /&gt;
&lt;br /&gt;
The tech level of a planet is determined by generating a value based on the class of the world. Find the class on the first table below, and use the listed value to determine the planet’s tech level, as defined on the second table.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Tech Value&lt;br /&gt;
|-&lt;br /&gt;
! Hive&lt;br /&gt;
| 36+2d10&lt;br /&gt;
|-&lt;br /&gt;
! Agri&lt;br /&gt;
| 15+3d10&lt;br /&gt;
|-&lt;br /&gt;
! Forge&lt;br /&gt;
| 50+1d10&lt;br /&gt;
|-&lt;br /&gt;
! Mining&lt;br /&gt;
| 15+4d10&lt;br /&gt;
|-&lt;br /&gt;
! Developing&lt;br /&gt;
| 20+2d10&lt;br /&gt;
|-&lt;br /&gt;
! Fortress &lt;br /&gt;
| 40+2d10&lt;br /&gt;
|-&lt;br /&gt;
! Feudal&lt;br /&gt;
| 5+1d10&lt;br /&gt;
|-&lt;br /&gt;
! Feral&lt;br /&gt;
| 1d10&lt;br /&gt;
|-&lt;br /&gt;
! Shrine&lt;br /&gt;
| 20+4d10&lt;br /&gt;
|-&lt;br /&gt;
! Cemetery&lt;br /&gt;
| 20+3d10&lt;br /&gt;
|-&lt;br /&gt;
! Pleasure&lt;br /&gt;
| 35+2d10&lt;br /&gt;
|-&lt;br /&gt;
! Quarantined/&amp;lt;br&amp;gt;War/Dead&lt;br /&gt;
| *&lt;br /&gt;
|-&lt;br /&gt;
! Death&lt;br /&gt;
| 4d10&lt;br /&gt;
|-&lt;br /&gt;
! Frontier&lt;br /&gt;
| 35+2d10&lt;br /&gt;
|-&lt;br /&gt;
! Forbidden&lt;br /&gt;
| 6d10&lt;br /&gt;
|-&lt;br /&gt;
! Xenos&lt;br /&gt;
| 6d10&lt;br /&gt;
|-&lt;br /&gt;
! Gas Giant&lt;br /&gt;
| 30±4d10&lt;br /&gt;
|}&lt;br /&gt;
 *Quarantined worlds, War worlds and Dead worlds are worlds that previously had another class before being subjected to whatever event gave them their current class. Use the value for the planet’s original class.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Tech Level&lt;br /&gt;
|-&lt;br /&gt;
! 01-05&lt;br /&gt;
| &#039;&#039;&#039;Stone Age:&#039;&#039;&#039; Inhabited by people who live in small family groups, dwell in caves or rough shelters and use only the most basic of tools made of stone. People survive by hunting and gathering.&lt;br /&gt;
|-&lt;br /&gt;
! 06-10&lt;br /&gt;
| &#039;&#039;&#039;Iron Age:&#039;&#039;&#039; The people have started to learn how to shape and work iron to make more effective tools and weapons. They are also living in more substantial and sturdy buildings. Hunting and gathering is still common, though small farms may be seen dotted about.&lt;br /&gt;
|-&lt;br /&gt;
! 11-15&lt;br /&gt;
| &#039;&#039;&#039;Steel Age:&#039;&#039;&#039; The use of iron has evolved into the manufacture of alloys to make steel for weapons, armour and tools. Farming and trade are ways of life for most people, and civilisation has started to gather in fortified villages and towns. The ruling classes live in large stone castles. Communication networks of couriers and carrier birds are common.&lt;br /&gt;
|-&lt;br /&gt;
! 16-20&lt;br /&gt;
| &#039;&#039;&#039;Pre-Industrial:&#039;&#039;&#039; The underclass lives mostly by farming, and there is a richer class starting to make use of new technologies and mechanical devices to aid in manufacturing. Printing presses make education and distribution of information more efficient.&lt;br /&gt;
|-&lt;br /&gt;
! 21-25&lt;br /&gt;
| &#039;&#039;&#039;Industrial:&#039;&#039;&#039; Has completely moved on from small farms and independent manufactories. Everything is mechanised and automated. The population mostly lives in large cities, and computers are starting to become common in all things. Solid projectile weapons are the norm for military forces, and advanced armour has started to appear for personnel and vehicles.&lt;br /&gt;
|-&lt;br /&gt;
! 26-30&lt;br /&gt;
| &#039;&#039;&#039;Early Space:&#039;&#039;&#039; Has developed basic space flight, and may have established settlements on its own moons, and even close neighbouring planets in the same system. Basic las weapons may have been developed.&lt;br /&gt;
|-&lt;br /&gt;
! 31-35&lt;br /&gt;
| &#039;&#039;&#039;Advanced Space:&#039;&#039;&#039; Has explored their own system, and colonised any viable planets to be found there. Las weapons are common, and cybernetics are starting to become practical.&lt;br /&gt;
|-&lt;br /&gt;
! 36-40&lt;br /&gt;
| &#039;&#039;&#039;Warp Space:&#039;&#039;&#039; Has seen the development of warp drives and Geller fields, and the inhabitants are capable of traveling the galaxy beyond their own system. Powerful computers are common. Cybernetics and advanced medical techniques have been developed that border on Imperial level augmentation and rejuvenants. Primitive models of more advanced weapons, like plasma and needle weapons, are rare but present.&lt;br /&gt;
|-&lt;br /&gt;
! 41-45&lt;br /&gt;
| &#039;&#039;&#039;Low Imperial:&#039;&#039;&#039; The advanced technologies of the Imperium start to be seen, but are not always available. Standard issue and common weapons and armour can be easily found, but rare, expensive or very high tech items are still unavailable most of the time (no items with rare or very rare availability can be found on these worlds).&lt;br /&gt;
|-&lt;br /&gt;
! 46-50&lt;br /&gt;
| &#039;&#039;&#039;Mid Imperial:&#039;&#039;&#039; Most of the technology of the Imperium can be found. Only the most obscure or scarcely found items of technology can’t be found on these worlds (very rare availability items cannot be purchased). Most Imperial worlds are at this level.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! 51-55&lt;br /&gt;
| &#039;&#039;&#039;High Imperial:&#039;&#039;&#039; The peak of Imperium technological advancement outside of the greatest hive worlds and Adeptus Mechanicus worlds. Anything and everything that can be bought on the open market can be found on these worlds, and the local troops have access to the most advanced weapons, armour and equipment.&lt;br /&gt;
|-&lt;br /&gt;
! 56-60&lt;br /&gt;
| &#039;&#039;&#039;Advanced:&#039;&#039;&#039; Have access to limited or developing technology. In the Imperium of Man only the greatest hive worlds and forge worlds have this level of technology. Although it wouldn&#039;t be surprising if some Inquisitors, who at least can be trusted to not fuck up all the time by both their fellows and the Mechanicus have a planet or two that run an actual research facility that legitimately researches new technology.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Size of Star: ==&lt;br /&gt;
&lt;br /&gt;
The size of the star that a planet orbits can have a significant effect on the economy and military importance of the planet, as the gravity well projected by the star determines the size of the system’s warp zone.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Size (d100)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;01-05&#039;&#039;&#039;&lt;br /&gt;
|Tiny&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;06-15&#039;&#039;&#039;&lt;br /&gt;
|Small&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;16-75&#039;&#039;&#039;&lt;br /&gt;
|Medium&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;76-85&#039;&#039;&#039;&lt;br /&gt;
|Large&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;86-95&#039;&#039;&#039;&lt;br /&gt;
|Huge&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;96-100&#039;&#039;&#039;&lt;br /&gt;
|Giant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Galactic Position: ==&lt;br /&gt;
&lt;br /&gt;
The coordinates which describe the planet’s location in the galaxy. The coordinates are given as 5 pieces of information, and is written with each separated by a slash, like this: AB/CDE/FG/123/456. &lt;br /&gt;
&lt;br /&gt;
The first two letters are used to indicate what Segmentum the planet is in. The codes used are: SO for Solar, OB for Obscurus, PA for Pacificus, TE for Tempestus and UL for Ultima. &lt;br /&gt;
&lt;br /&gt;
The next piece of information is a three letter code that indicates the sector of space that the planet is in. In the case of Calixis, CAL is used. Every sector of the Imperium has its own three digit code that is used in the coordinates of planets in that sector. &lt;br /&gt;
&lt;br /&gt;
Third is a two letter code that indicates what sub-sector of the indicated sector the planet is in. Calixis’ sub-sectors use the following codes: PE for The Periphery, MM for the Markayn Marches, MA for Malfian, GR for Golgenna Reach, JR for Josian Reach, DM for Drusus Marches, AD for Adrantis and HA for Hazeroth.&lt;br /&gt;
&lt;br /&gt;
On the last page of this article is a chart of the Calixis Sector. This chart is divided into squares, each of which is 2 light years across. The squares are numbered across the bottom (Trailing) edge and up the left (Rimward) edge. These numbers are used as grid reference coordinates to indicate a planet’s location within the sector. &lt;br /&gt;
&lt;br /&gt;
The first three-digit number is used to indicate the planet’s grid reference along the Trailing edge. The second three-digit number is used to indicate the planet’s grid reference up the Rimward edge. The first two digits in each case indicates what square the planet is in, and the third digit is a measure of how many tenths of a square the planet lies into the square. Using this system it is easy to give the location of any planet in the Imperium. &lt;br /&gt;
&lt;br /&gt;
Obviously this system is not precise enough for stellar navigation, but it adequately fills the role of allowing us to plot a planet’s location for purposes of game-play.&lt;br /&gt;
&lt;br /&gt;
== Sector: ==&lt;br /&gt;
&lt;br /&gt;
The galaxy of the Imperium is divided into administrative sectors, each of which has its own sector governor and administratum infrastructure. While each sector’s administration and authority is obviously still beholden to the powers of Holy Terra, they are mostly self functioning and largely autonomous. A sector usually also has a Conclave of the Inquisition assigned to watch over it, led by a Lord Inquisitor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sub-sector:&#039;&#039;&#039; All sectors are divided into sub-sectors, and this is which sub-sector the planet can be found in.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planetary Governer:&#039;&#039;&#039; One person on each planet is held responsible for the payment of the required tithe when the Imperium shows up to collect. The manner in which the planet is governed and the methods used to gather the tithe are beyond the concern of the Imperium. All the powers of Terra care to know of planetary politics is who the responsible individual is. The title used on the planet varies from place to place; ‘Governor’ is simply a generic title used for bureaucratic ease.&lt;br /&gt;
&lt;br /&gt;
== Adepta Presence: ==&lt;br /&gt;
&lt;br /&gt;
The branches of the Adeptus Terra are present on different worlds in varying degrees. To determine what Adepta are present on a planet, and to what extent they are involved in the planet’s politics and daily life, consult the tables below. At each class of world each branch of the Adeptus Terra is listed with a dice value. Roll the indicated dice for each Adepta and consult the ADEPTA PRESENCE table below to determine the normal everyday presence and influence that Adepta has on the world.&lt;br /&gt;
&lt;br /&gt;
Following the tables there is a brief explanation of what each level of presence means. For purposes of simplicity, the Inquisition and Adeptus Ministorum are included here as well, even though they are not strictly branches of the Adeptus Terra.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Roll Adepta Presence&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;01-03&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;None.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;04-06&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Token.&#039;&#039;&#039; For administrative purposes only.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;07-09&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Slight.&#039;&#039;&#039; Specific duties; not involved in wider planetary affairs.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;10-12&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Small.&#039;&#039;&#039; Involved, but quietly and unobtrusively.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;13-15&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Moderate.&#039;&#039;&#039; Has offices and planetary duties, and are widely known.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;16-18&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notable.&#039;&#039;&#039; A powerful force in its own area of expertise.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;19-21&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Significant.&#039;&#039;&#039; Controls its field, and has a say in wider planetary matters.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;22-24&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Major.&#039;&#039;&#039; A powerful and influential force throughout the planet.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;25+&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Dominating:&#039;&#039;&#039; One of, if not the, most powerful and influential forces on the planet.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=4 style=&amp;quot;text-align:center;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- valign=top&lt;br /&gt;
! Adeptus\World !! Hive !! Agri !! Forge !! Mining !! Developing !! Fortress !! Feudal !! Feral !! Shrine !! Cemetery !! Pleasure !! Death !! Frontier !! Quarantined / War / Dead / Forbidden&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Administratum&#039;&#039;&#039; || 4d10 || 2d10 || 2d10 || 2d10 || 1d10 || 5d10 || 1d5 || N/A || 2d10 || 1d10 || 2d10 || 1d10 || 1d5 || GM&#039;s Discretion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Arbites&#039;&#039;&#039; || 3d10 || 1d10 || 1d10 || 1d10 || N/A || 3d5 || N/A || N/A || 1d10 || 1d5 || 2d10 || 1d5 || N/A || GM&#039;s Discretion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Astra Telepathica&#039;&#039;&#039; || 3d10 || 1d10  || 1d10 || 1d10 || 1d5 || 2d10 || 1d5 || 1d5 || 1d5 || 1d5 || 2d10 || 1d5 || 1d5 || GM&#039;s Discretion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Astronomica&#039;&#039;&#039; || 1d10 || 1d5 || 1d5 || 1d5 || N/A || 2d10 || N/A || N/A || 1d5 || 1d5 || 1d5 || 1d5 || N/A || &lt;br /&gt;
GM&#039;s Discretion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mechanicus&#039;&#039;&#039; || 2d10 || 1d10 || 5d10 || 3d10 || 1d10 || 3d10 || N/A || N/A || 1d5 || 1d5 || 2d10 || 1d5 || 1d5 || GM&#039;s Discretion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Ecclesiarchy|Ministorum]]&#039;&#039;&#039; || 3d10 || 2d10 || 1d5 || 2d10 || 1d10 || 4d5 || 1d5 || N/A || 4d10 || 3d10 || 2d10 || 1d10 || 1d5 || GM&#039;s Discretion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Inquisition&#039;&#039;&#039; || 3d10 || 1d5 || 1d5 || 1d5 || 1d5 || 1d25 || 1d5 || N/A || 1d5 || 1d5 || 1d5 || 1d5 || 1d5 || GM&#039;s Discretion&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Size: ==&lt;br /&gt;
&lt;br /&gt;
The size of a world is defined by its equatorial circumference. The smallest planets may have a circumference of only 5,000 kilometres, and the truly massive planets may reach 500,000 kilometres. (To provide a sense of scale, Holy Terra herself has a circumference of 40,000 kilometres).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Roll Size (in thousands of km)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;01-10&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Miniscule:&#039;&#039;&#039; 1d10+4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;11-20&lt;br /&gt;
|&#039;&#039;&#039;Tiny:&#039;&#039;&#039; 2d10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;21-35&lt;br /&gt;
|&#039;&#039;&#039;Small:&#039;&#039;&#039; 4d10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;36-75&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Average:&#039;&#039;&#039; 10d10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;76-85&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Large:&#039;&#039;&#039; (10d10)x2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;86-90&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Huge:&#039;&#039;&#039; (10d10)x3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;91-95&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Enormous:&#039;&#039;&#039; (10d10)x4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;96-100&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Massive:&#039;&#039;&#039; (10d10)x5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Gas Giant Modifier: +55&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Axial Tilt: ==&lt;br /&gt;
&lt;br /&gt;
The degree by which a planet leans to the side on its axis determines how severe its seasonal variations are. A planet with no axial tilt experiences no change of seasons, with a greater tilt causing greater variation in seasonal conditions. Thus, it gets hotter in the summer, and colder in the winter. The northern hemisphere will experience summer while the southern has its winter, and vice versa. &lt;br /&gt;
&lt;br /&gt;
For the table below, the planet&#039;s temperature is modified for its summer and winter, but stays as given for its autumn and spring. The rolled modifier is applied to both the maximum and minimum temperatures given, so, for instance, ±10°C to a 30°C world, with a 50°C equator would result in a seasonal range of 20°C to 40°C, with 40°C to 60°C equatorial temperatures.&lt;br /&gt;
&lt;br /&gt;
The seasonal modifier may move the temperature into another bracket on the temperature table. When this happens, the affects of the new bracket take effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Tilt&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | d100&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Axial Tilt&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Seasonal Variation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 01-05&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 06-15&lt;br /&gt;
| Slight (1-5°)&lt;br /&gt;
| ± 5°C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 16-30&lt;br /&gt;
| Notable (6-15°)&lt;br /&gt;
| ± 10°C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 31-70&lt;br /&gt;
| Moderate (16-25°)&lt;br /&gt;
| ± 20°C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 71-85&lt;br /&gt;
| Large (26-35°)&lt;br /&gt;
| ± 40°C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 86-95&lt;br /&gt;
| Severe (36-45°)&lt;br /&gt;
| ± 60°C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 96-100&lt;br /&gt;
| Extreme (46°+)&lt;br /&gt;
| ± 80°C&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Length of Day: ==&lt;br /&gt;
&lt;br /&gt;
The length of a planet’s day, the time taken for it to complete a single revolution around its polar axis, is given as a number of standard hours. The roll to randomly determine the length of a planet’s day gets a modifier based on the size of the planet:&lt;br /&gt;
&lt;br /&gt;
Size Modifier&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Size Modifier:&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Miniscule&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-30&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tiny&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Small&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-10&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Average&#039;&#039;&#039;&lt;br /&gt;
|No Mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Large&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+10&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Huge&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enormous&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+30&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Massive&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+50&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Length of Day (d100)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;01-05&#039;&#039;&#039;&lt;br /&gt;
|1d5 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;06-15&#039;&#039;&#039;&lt;br /&gt;
|1d10 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;16-25&#039;&#039;&#039;&lt;br /&gt;
|2d10 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;26-35&#039;&#039;&#039;&lt;br /&gt;
|3d10 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;36-45&#039;&#039;&#039;&lt;br /&gt;
|4d10 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;46-65&#039;&#039;&#039;&lt;br /&gt;
|5d10 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;66-75&#039;&#039;&#039;&lt;br /&gt;
|6d10 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;76-85&#039;&#039;&#039;&lt;br /&gt;
|7d10 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;86-90&#039;&#039;&#039;&lt;br /&gt;
|8d10 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;91-95&#039;&#039;&#039;&lt;br /&gt;
|9d10 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;96-100&#039;&#039;&#039;&lt;br /&gt;
|10d10 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;101-120&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x2 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;121-150&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x3 hours&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Length of Year: ==&lt;br /&gt;
&lt;br /&gt;
The length of a planet’s year is given as the number of Terran days it takes to complete one full rotation of its local star. Divide the rolled number by 365 to see how many Terran years this is. To determine how many local days make up a local year, simply multiply the number of days in the year by 24, then divide that number by the length of the planet’s day.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Length of Year (d100)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;01-10&#039;&#039;&#039;&lt;br /&gt;
|10d10 Terran days&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;11-20&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x2 Terran days&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;21-30&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x3 Terran days&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;31-40&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x4 Terran days&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;41-50&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x5 Terran days&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;51-60&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x6 Terran days&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;61-70&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x7 Terran days&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;71-80&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x8 Terran days&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;81-90&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x9 Terran days&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;91-100&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x10 Terran days&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Satellites: ==&lt;br /&gt;
&lt;br /&gt;
Now determine how many orbiting satellites the planet has. Satellite can have their own terrain, atmosphere and other details generated randomly as well if you so wish. &lt;br /&gt;
&lt;br /&gt;
The roll to determine the number of satellites orbiting a planet gets modified by the size of the planet:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Modifiers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Miniscule&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-30&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tiny&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Small&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-10&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Average&#039;&#039;&#039;&lt;br /&gt;
|No Mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Large&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+10&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Huge&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enormous&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+30&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Massive&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+50&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gas Giant&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+50&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Number of Satellites (d100)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;01-20&#039;&#039;&#039;&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;21-40&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;41-70&#039;&#039;&#039;&lt;br /&gt;
|1d5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;71-80&#039;&#039;&#039;&lt;br /&gt;
|1d10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;81-90&#039;&#039;&#039;&lt;br /&gt;
|2d10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;91-100&#039;&#039;&#039;&lt;br /&gt;
|3d10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;101-110&#039;&#039;&#039;&lt;br /&gt;
|4d10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;111-130&#039;&#039;&#039;&lt;br /&gt;
|5d10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;131-150&#039;&#039;&#039;&lt;br /&gt;
|6d10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gravity: ==&lt;br /&gt;
&lt;br /&gt;
Most planets that have civilisation on them have a gravity that is equal to Terran gravity, or close enough that humanity can easily adapt to life there.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Roll Gravity Level&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;01-05&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Very Light (0.1 to 0.5 G):&#039;&#039;&#039; Don&#039;t trip and fly into orbit! +4 Agility bonus for movement, +8 to Strength and Toughness levels for Encumbrance, +4 Strength for Throwing. Jumping and leaping distances get quadrupled, fall damage gets quartered.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;06-15&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Light (0.5 to 0.7 G):&#039;&#039;&#039; Lightfooted. +2 Agility bonus for movement, +4 to Strength and Toughness levels for Encumbrance, +2 Strength for Throwing. Jumping and leaping distances get doubled, fall damage gets halved.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;16-90&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Standard (0.8 to 1.2 G):&#039;&#039;&#039; Normal or easily adaptable. No modifiers.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;91-95&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Heavy (1.3 to 1.5 G):&#039;&#039;&#039; A bit of a workout. -2 Agility bonus for movement, -4 to Strength and Toughness levels for Encumbrance, -2 Strength for Throwing. Jumping and leaping distances get halved, fall damage gets doubled.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;96-100&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Very Heavy (1.5 to 2 G):&#039;&#039;&#039; Don&#039;t trip and shatter your bones! -4 Agility bonus for movement, -8 to Strength and Toughness levels for Encumbrance, -4 Strength for Throwing. Jumping and leaping distances get quartered, fall damage gets quadrupled.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Atmosphere: ==&lt;br /&gt;
&lt;br /&gt;
The gasses that make up a planet’s atmosphere are numerous, and occur in varying degrees and proportions. A detailed description of a planet’s atmospheric makeup is not necessary for gaming purposes; we need only be concerned with whether or not humans can breathe easily, and how dangerous the air is if it is not within the range that is conducive to human respiration.&lt;br /&gt;
&lt;br /&gt;
Gas Giant Modifier +60&lt;br /&gt;
Roll Atmosphere&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Atmosphere&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;01-70&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Normal:&#039;&#039;&#039; Safe to breathe&lt;br /&gt;
|-&lt;br /&gt;
|71-85&lt;br /&gt;
|&#039;&#039;&#039;Bearable:&#039;&#039;&#039; A Bearable atmosphere can be breathed normally for a short time, but carries a slight abnormality, will create an unfavourable taste in the mouth, and will prove fatal if breathed for too long. Any character subject to such an environment without a respirator or rebreather can breath normally for a number of hours equal to their Toughness bonus, and must then return to a normal atmosphere (natural or artificial). Being subject to a bearable atmosphere for any longer will give the character one fatigue level per hour. Once the character falls unconscious due to fatigue they will die one hour later if not provided with proper air to breathe.&lt;br /&gt;
|-&lt;br /&gt;
|86-92&lt;br /&gt;
|&#039;&#039;&#039;Tainted:&#039;&#039;&#039; A Tainted atmosphere is even more dangerous. A character can only breathe a tainted atmosphere for a number of minutes equal to their Toughness bonus, and then gain a fatigue level per minute longer. Once unconscious due to fatigue, the character will die one minute later if still in the tainted atmosphere.&lt;br /&gt;
|-&lt;br /&gt;
|93-97&lt;br /&gt;
|&#039;&#039;&#039;Poisonous:&#039;&#039;&#039; A Poisonous atmosphere is made up of gasses that are quickly lethal to humans. A character can only survive unhampered in such conditions for a number of rounds equal to their Toughness bonus, and then gain a level of fatigue each round until unconscious. They will die after one more round in the poisonous atmosphere.&lt;br /&gt;
|-&lt;br /&gt;
|98-100&lt;br /&gt;
|&#039;&#039;&#039;Deadly:&#039;&#039;&#039; In a deadly atmosphere, a character will survive for a number of rounds equal to their Toughness modifier, gaining a fatigue level each round, and will then die instantly. At the GMs discretion, the natives of a planet, through evolutionary change, may be able to endure a bearable, tainted or poisonous atmosphere without penalty.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hydrosphere: ==&lt;br /&gt;
The hydrosphere of a planet is how much water the surface and the atmosphere contains. This can be water vapour in the air, streams and rivers, lakes, seas and oceans.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Hydrosphere&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;01-10&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Waterless:&#039;&#039;&#039; This world is completely deprived of water. Bring your own bottles.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11-20&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Parched:&#039;&#039;&#039; This world Has some water but it is hard to locate and make use of. Perhaps all of the planet’s moisture is vapour in the air which must be farmed, or held in reservoirs deep underground and must be mined.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;21-35&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Arid:&#039;&#039;&#039; This world is mostly dry, having large desert landmasses, infrequent rainfall, and a peppering of oases. There is also usually a substantial water table underground which can have wells dug into it. There will be some small seas and oceans.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;36-55&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Average:&#039;&#039;&#039; This world has appreciable oceans, seas, lakes and rivers, and gets frequent rainfall, but also sees its fair share of inland deserts.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;56-70&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Damp:&#039;&#039;&#039; This world has swollen seas and oceans, with a high sea level resulting in vast inland seas. The broken-up continents get average to high rainfall, but soak up the moisture like a sponge, making it damp year-round.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;71-80&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Moist:&#039;&#039;&#039; This world has enormous oceans, a ton of rainfall, permanently sodden ground, and likely something big, toothy and tentacle-y lurking in those bogs and jungles.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;81-90&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Watery:&#039;&#039;&#039; This world is mostly ocean, with only a few island landmasses and microcontinents.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;91-100&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Aquatic:&#039;&#039;&#039; This world is one giant ocean, with no land whatsoever. Any settlements will have to take the form of underwater bubble-towns, drifting space yachts, or flying cloud-cities.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Temperature: ==&lt;br /&gt;
&lt;br /&gt;
The mean temperature of a planet is one of the most significant deciding factors on how much shelter and technological assistance humans require to comfortably survive there. Temperature is always given as a range, as there will invariably be variations from equator to poles, and through the seasons.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Temperature&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;01-05&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Bitter (-201°C or lower):&#039;&#039;&#039; As cold as it gets. Maybe too cold for an atmosphere. Only the best heating and most complex equipment can keep the habs habitable. Going outside means flash-freezing and becoming part of the icy terrain.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;06-10&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Cold (-200°C to -101°C):&#039;&#039;&#039; Chances are, this world is made of ice, and any &#039;oceans&#039; are either rock-solid, or not water at all. Giant heating networks and sealed structures are a must. If you find yourself outside, you&#039;d better be wearing top-of-the-line protective equipment. Any sad sod finding himself outside without at least 23 parkas lasts a number of rounds equal to their toughness bonus before re-enacting the end of The Shining.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11-20&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Chilly (-100°C to -41°C):&#039;&#039;&#039; If unprotected, you&#039;ll last a number of rounds equal to your toughness bonus, after which you gain +1 fatigue until unconscious. Death follows in one round.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;21-35&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Frosty (-40°C to -11°C):&#039;&#039;&#039; Tundras and snowbound taigas abound, but the settlements only need minor tweaking -- small windows, thick walls, the usual. If unprotected, you&#039;ll last a number of minutes equal to your toughness bonus, after which you gain +1 fatigue until unconscious. Death follows in one minute.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;36-60&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Average (-10°C to +30°C):&#039;&#039;&#039; Humans are comfortable in normal clothing and need only the most basic of shelters to survive.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;61-75&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Warm (+31°C to +50°C):&#039;&#039;&#039; Depending on moisture, this world may either be a baked desert, a steamy jungle, or even a storm-wracked archipelago. Architecture will require plenty of cross-breeze. If unprotected, you&#039;ll last a number of minutes equal to your toughness bonus, after which you gain +1 fatigue until unconscious. Death follows in one minute.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;76-85&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Tepid (+51°C to +100°C):&#039;&#039;&#039; A world on the edge. Any hotter, and any water will just boil away. If outside and unprotected, you&#039;ll last a number of rounds equal to your toughness bonus, after which you gain +1 fatigue until unconscious. Death follows in one round.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;86-90&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Hot (+101°C to +150°C):&#039;&#039;&#039; Any water has long since boiled away, leaving this a parched or waterless world. Vast power networks and strong construction are required to keep any sealed settlements reasonably cool. If you find yourself outside, you&#039;d better either be wearing top-of-the-line thermal protection. Otherwise, you&#039;ll last a number of rounds equal to your toughness bonus before boiling alive like a clam.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;91-95&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Roasting (+151°C to +300°C):&#039;&#039;&#039; A scorcher, a tortured wasteland, an oven, where exposure and spontaneous combustion are synonymous.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;96-100&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Searing (+300°C or more):&#039;&#039;&#039; Fire tornadoes and acid rain! One of the most extreme environments imaginable. You can forget about any kind of life that&#039;s not inside a liquid nitrogen and ceramite bunker. Unless you&#039;re inside said bunker, or are part dragon, you&#039;re gonna burst into flame instantly, no matter what you&#039;re wearing.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Terrain: ==&lt;br /&gt;
Some planets have a single dominant terrain type, a particular model that describes all of the land to be found on the planet. Other planets have more than one terrain present. Roll on the first table below to determine how many terrains the planet has, then generate each on the second table.&lt;br /&gt;
&lt;br /&gt;
You can divide a planet between different terrains by having more than one landmass with a terrain each, or simply divide a landmass into regions of each terrain. You could even overlap and mix different terrains. Exactly what the terrain will look like will depend on other factors, like the temperate and hydrosphere of the planet. You must decide yourself how the terrain manifests when combined with the other planetary traits.&lt;br /&gt;
&lt;br /&gt;
Gas Giants do not roll here as they have one terrain - gas clouds - whether or not something lies in the middle and what that  might be is up to GMs discretion&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Number of Terrains&lt;br /&gt;
|-&lt;br /&gt;
|01-20&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|21-40&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|41-60&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|61-80&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|81-100&lt;br /&gt;
|5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Terrain Types&lt;br /&gt;
|-&lt;br /&gt;
|01-05&lt;br /&gt;
|Grassland&lt;br /&gt;
|-&lt;br /&gt;
|06-10&lt;br /&gt;
|Savannah&lt;br /&gt;
|-&lt;br /&gt;
|11-15&lt;br /&gt;
|Continual Forest&lt;br /&gt;
|-&lt;br /&gt;
|16-20&lt;br /&gt;
|Broken Forest&lt;br /&gt;
|-&lt;br /&gt;
|21-25&lt;br /&gt;
|Hills&lt;br /&gt;
|-&lt;br /&gt;
|26-30&lt;br /&gt;
|Mountains&lt;br /&gt;
|-&lt;br /&gt;
|31-35&lt;br /&gt;
|Plateaus&lt;br /&gt;
|-&lt;br /&gt;
|36-40&lt;br /&gt;
|Dormant Volcanoes&lt;br /&gt;
|-&lt;br /&gt;
|41-45&lt;br /&gt;
|Active Volcanoes&lt;br /&gt;
|-&lt;br /&gt;
|46-50&lt;br /&gt;
|Broken Rock&lt;br /&gt;
|-&lt;br /&gt;
|51-55&lt;br /&gt;
|Flat Rock&lt;br /&gt;
|-&lt;br /&gt;
|56-60&lt;br /&gt;
|Columns&lt;br /&gt;
|-&lt;br /&gt;
|61-65&lt;br /&gt;
|Moor&lt;br /&gt;
|-&lt;br /&gt;
|66-70&lt;br /&gt;
|Barren&lt;br /&gt;
|-&lt;br /&gt;
|71-75&lt;br /&gt;
|Swamp&lt;br /&gt;
|-&lt;br /&gt;
|76-80&lt;br /&gt;
|Caves&lt;br /&gt;
|-&lt;br /&gt;
|81-85&lt;br /&gt;
|Ravines&lt;br /&gt;
|-&lt;br /&gt;
|86-90&lt;br /&gt;
|Sandy&lt;br /&gt;
|-&lt;br /&gt;
|91-95&lt;br /&gt;
|Islands&lt;br /&gt;
|-&lt;br /&gt;
|96-100&lt;br /&gt;
|Cliffs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Climate: ==&lt;br /&gt;
&lt;br /&gt;
Created by the combined effects of the planet’s qualities, such as terrain, temperature and hydrosphere, the climate is a brief description of the prevalent conditions on the surface of the world. You will have to look at the contributing factors, imagine how they will interact, and give a brief description of what it is like on the planet. If you want the planet to have climactic variations, maybe for different regions, or through changing seasons, describe them here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Native Flora and Fauna:&#039;&#039;&#039;&lt;br /&gt;
If you wish, you can create the details of any native plant and animal life on the planet. Doing this can breathe some personality into a planet, bring it alive and make it distinctive from the millions of other planets in the Imperium.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Countries and Continents:&#039;&#039;&#039;&lt;br /&gt;
How is the planet divided? Is the entire population united as a single political body, or are there rival or friendly factions or countries? Does land on the planet form a single mass, or does it form continents divided by oceans? These are details that you must decide based on the other features of the planet and the requirements the planet has to fill in your campaign.&lt;br /&gt;
&lt;br /&gt;
== Population:==&lt;br /&gt;
The population of a planet in the Imperium can vary from a few dozen settlers or scientists on a frontier world up to the billions on a hive world.&lt;br /&gt;
&lt;br /&gt;
Note that the Imperium does contain worlds with a population higher than that possible on the following table. The reason for the maximum on this table is that Dark Heresy is set against the backdrop of the Calixis Sector where the capital of Scintilla has, at 25 billion, the largest population in the sector. If you are generating a world that is to be set outside of the Calixis Sector, you may wish to extend or modify this table to create even larger populations.&lt;br /&gt;
&lt;br /&gt;
The roll to determine the population of a planet gets two modifiers applied, based on the class and size of the planet.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Planet Class Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hive World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+40&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Agri-World&#039;&#039;&#039;&lt;br /&gt;
|No Mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Forge World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mining World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+10&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Developing World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fortress World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Feudal World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Feral World&#039;&#039;&#039;&lt;br /&gt;
|No Mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Shrine World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-10&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cemetery World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pleasure World&#039;&#039;&#039;&lt;br /&gt;
|No Mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Quarantined World&#039;&#039;&#039;&lt;br /&gt;
|No Mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;War World&#039;&#039;&#039;&lt;br /&gt;
|No Mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dead World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-40&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Death World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-30&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Frontier World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Forbidden World&#039;&#039;&#039;&lt;br /&gt;
|No Mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Xenos World&#039;&#039;&#039;&lt;br /&gt;
|No Mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gas Giant&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-50&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Size Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Miniscule&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-30&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tiny&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Small&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-10&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Average&#039;&#039;&#039;&lt;br /&gt;
|No Mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Large&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+10&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Huge&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enormous&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+30&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Massive&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+40&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Roll Population&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;01-05&#039;&#039;&#039;&lt;br /&gt;
|10d10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;06-10&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;11-15&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;16-20&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x1,000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;21-25&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x10,000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;26-30&#039;&#039;&#039;&lt;br /&gt;
|1d5 million&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;31-35&#039;&#039;&#039;&lt;br /&gt;
|1d10 million&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;36-40&#039;&#039;&#039;&lt;br /&gt;
|5d10 million&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;41-50&#039;&#039;&#039;&lt;br /&gt;
|10d10 million&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;51-70&#039;&#039;&#039;&lt;br /&gt;
|1d10 hundred million&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;71-90&#039;&#039;&#039;&lt;br /&gt;
|1d5 billion&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;91-100&#039;&#039;&#039;&lt;br /&gt;
|1d10 billion&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;101-110&#039;&#039;&#039;&lt;br /&gt;
|2d10 billion&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;111+&#039;&#039;&#039;&lt;br /&gt;
|3d10 billion&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Society: ==&lt;br /&gt;
&lt;br /&gt;
Although all planets of the Imperium are beholden to the authority of Holy Terra, the Emperor cares little for how any individual planet is organised. Different social structures exist, and even within each of the broad definitions on the table below there can be variance and variety. You can define the politics and social structure of the planet as broadly or as narrowly as you desire or is required.&lt;br /&gt;
&lt;br /&gt;
Obviously the types of society on the following table contain certain options that are more compatible with certain types of planet than with others. For example, a forge world will almost always have a Religious (Machine God) society, but very few, if any, other worlds will. More than with any other section of planet generation, the GM should consider rejecting unsuitable rolls, or simply selecting the most suitable option. If the planet has more than one country or continent, you can even have different society types playing against each other for dominance.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Society Type&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;01-08&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Democracy:&#039;&#039;&#039; The government is run, at least on paper, on the principals of civil rights, freedom, and equal treatment and representation under the law. The population is responsible for electing their leaders and representatives, and for making important civic decisions. In addition, the government is often divided into three codependent branches: Legislative, administrative, and judicial.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;09-17&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Elected Dictator:&#039;&#039;&#039; The population or a designated body politic elected a man into the role of dictator, who then holds absolute power. Their will is law, the law is whatever they will. A dictator often has a group of advisors, and an administratum for day-to-day management, but in the end Dear Leader&#039;s decision is final.  &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;18-26&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Hereditary Dictator:&#039;&#039;&#039; The role of dictator is hereditary on this planet. When one person retires, a designated successor, usually a close relative, inherits their position. The successor holds absolute power over the law and their people upon coming of age. This transition is not always peaceful, and rarely seamless.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;27-35&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Tyrannical Dictator:&#039;&#039;&#039; The dictator has illegally seized power, and often rules with a bloody fist as they purge or &#039;disappear&#039; the planet&#039;s dissidents, political enemies, scapegoats of the day, and anyone who poses a threat to the tyrant&#039;s ambitions. This brand of leadership can be the result of a warlord, a particularly psychotic heir, or even, distressingly often, a rogue democratic leader who [[Tzeench|played the long game]] and finally made his move. After all, power corrupts, absolute power corrupts absolutely, and is absolutely sought by the absolutely corrupt.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;36-44&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Elected Monarchy:&#039;&#039;&#039; The world is ruled by a monarch who, while ruling by fiat, is bound by a written constitution and a governing body, with the power to veto any declarations made that violates said constitution. Here, the monarch is elected by either the governing party, or by the people at large.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;45-54&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Hereditary Monarchy:&#039;&#039;&#039; The world is under the rule of a long line of monarchs, who pass the crown from generation to generation by a complex code of inheritance. The monarch is, however, limited by the constitution and the governing body, whose job it is to keep the monarch in check. Results may vary spectacularly.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;55-63&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Military:&#039;&#039;&#039; The world’s culture is either built around a military cause, or there have been events in its history which caused a great demand for military action and organisation. Either way, society is ruled by the military. Rather than noble or bureaucratic rank, Military rank is the position of highest political authority. Everything is arranged and run in a military fashion.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;64-72&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Religious (Local):&#039;&#039;&#039; Planetary society has either been built around, or founded because of, a local religious sect. Or events have brought the church to the fore of all politics. This religion functions as the planet&#039;s government, and everyone must follow, or at least not bad-mouth, the religion. Depending on the religion&#039;s origins and compatibiity with the [[Imperial Creed]], it is likely to have a [[Inquisition| close eye kept on it.]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;73-81&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Religious (Ministorum):&#039;&#039;&#039; Live for the Emperor, Work for the Emperor, die for the Emperor. The [[Ecclesiarchy]], the state church or the [[Imperium of Man]], functions as the planet&#039;s government, making sure everybody, top to bottom, follows their branch&#039;s interpretation of the Imperial Creed. Or at least aren&#039;t spouting [[HERESY!!]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;82-90&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Religious (Machine God):&#039;&#039;&#039; The Church of the Machine God functions as the planet&#039;s government, and makes sure all the trains run on time. Obviously, the default on Forge Worlds, and other worlds governed by the [[Adeptus Mechanicus]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;91-100&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Oligarchy:&#039;&#039;&#039; On this world, a small body of wealthy people, not of noble birth or having military, religious or bureaucratic rank, rule the area. They may be merchants, artisans, or some other type of guild members, but whatever their origins or source of wealth, they keep their authority only through that wealth and the fact that they finance society from their own pockets. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
== Economy: ==&lt;br /&gt;
&lt;br /&gt;
The economy of a planet is a description of how the people of that world manage their resources and finances. Look at the important contributing factors form the other aspects of the world determined in this process (class of world, population and society in particular), think about your own ideas for the world and the function you wish it to fill in your campaign, and note as many points as you can, or desire, about the planet’s economy.&lt;br /&gt;
&lt;br /&gt;
Examples of detail you could give are: What is the local currency called? Do imports from other worlds get paid for in cash or simply a trade value to be swapped directly for exports? How extreme is the gulf between the poor and the wealthy on the world? How much does wealth dictate about lifestyle and opportunities on the world? This is an example of an area where the GM and players can go into as much detail as they wish, or simply create only the bare essential facts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exports:&#039;&#039;&#039;&lt;br /&gt;
Decide what the planet produces that will be valuable on other planets. The produce of a planet is traded to merchant captains who ship it off across the stars.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Imports:&#039;&#039;&#039;&lt;br /&gt;
Whatever the planet is in need of is brought to them by the merchant captains and traded for exports.&lt;br /&gt;
&lt;br /&gt;
Here is a chart of trade goods for exports and imports. Keep in mind that a planet could have unique or unusual goods not on the list, or that some planets would find it difficult if not impossible to produce certain goods at a surplus. Roll D10 or choose.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Trade Goods&lt;br /&gt;
! Common Goods&lt;br /&gt;
! Luxury Goods&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;1.Agriculture:&#039;&#039;&#039; Plant based food. Fruits, vegetables,fungi, algae, anything grown and edible. Can also include spices and herbs.&lt;br /&gt;
Must be export if agri-world.&lt;br /&gt;
| Basic staple foods, such as wheat or rice. Algae chips, bread, anything cheap.&lt;br /&gt;
| Exotic fruits, rare mushrooms or pungent spices.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2.Animal Products:&#039;&#039;&#039; The hides, flesh, bones and byproducts of fauna can have a multitude of uses.&lt;br /&gt;
Must be export if agri-world.&lt;br /&gt;
| Processed grox meat is many a citizen&#039;s favorite meal. Eggs, fish and milk can all be plentiful depending on the planet&#039;s biome.&lt;br /&gt;
| Exotic hides for ostentatious coats, bones to make regal tool handles, and the most succulent meats to dine on after a long day of oppressing Imperial subjects.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3.Minerals:&#039;&#039;&#039; Rocks from the ground that have value. Used in construction, technology, currency or decoration.&lt;br /&gt;
Must be export if mineral world.&lt;br /&gt;
| Basic materials for the construction of buildings, machines, etc.&lt;br /&gt;
| Valuable and rare gems, precious bullion or marble.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4.Lumber:&#039;&#039;&#039; The body of a tree, used in construction of buildings, furniture, gun stocks and more.&lt;br /&gt;
| It may be half rotten or break from a stiff breeze, but it&#039;s plentiful and takes less time to grow than the average lifespan of a guardsman.&lt;br /&gt;
|Wood of a unique color or with peculiar qualities makes for fine lawn chairs.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5.Weapons:&#039;&#039;&#039; Tools made for putting holes in people. Either require contact with the target or fires projectiles.&lt;br /&gt;
| Swords and knives, gunpowder firearms, nothing more advanced than the humble lasgun.&lt;br /&gt;
| Fancy alloys folded over a thousand times to produce rapiers of exceptional quality, or powerful and arcane weaponry like meltas or plasma guns. Maybe the planet&#039;s culture has a unique and crazy weapon found only there?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;6.Vehicles:&#039;&#039;&#039; Deliver people from point A to point B.&lt;br /&gt;
| Large civilian transports designed to transfer citizens from their manufactoria shift to their hablock.&lt;br /&gt;
| Luxury vehicles and custom craft to cruise in style.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;7.Fuel:&#039;&#039;&#039; Generates power, which is released as heat, light or electricity.&lt;br /&gt;
| Coal, oil, and promethium laced with local contaminants.&lt;br /&gt;
| Highly potent promethium that can burn twice as many heretics with half the amount. Efficiency is loyalty!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;8.Spacecraft:&#039;&#039;&#039; A vehicle capable of flying through the void of space. Those without warp drives cannot leave the system but are much cheaper than those with one.&lt;br /&gt;
| Cheap intrasystem crafts, mass transports or frigates to bolster Imperial fleets.&lt;br /&gt;
| From the personal craft of noble families to cruisers or even battleships of the Imperial Navy.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;9.Alcohol/Drugs:&#039;&#039;&#039; Alters the mental state of the user, usually to create a sense of euphoria or ecstasy, though long term effects may be unpleasant. Alcohol is typically drunk, while drugs can be smoked, snorted, consumed or injected.&lt;br /&gt;
| Cheap swill or chemicals that will tear up your guts worse than an enraged grox. You&#039;re better off drinking unrefined promethium.&lt;br /&gt;
| The finest wines in the galaxy, usually only available for a limited season. Or maybe hookah&#039;s are all the rage among the nobles?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;10.Contraband:&#039;&#039;&#039; Shit The Man doesn&#039;t want you to have. In a totalitarian, theocratic regime like the Imperium, there&#039;s a lot that can fall under this.&lt;br /&gt;
| Illicit chems or texts that speak out against the Imperium&#039;s rule.&lt;br /&gt;
| Scandalous works and dangerous knowledge that shed light on things man was not meant to know. Xenotech is in incredibly high demand by the elite; while anyone caught with such heresy is to be executed, some secrets can bring a fate worse than death...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Conflicts: ==&lt;br /&gt;
&lt;br /&gt;
Decide if there are currently any violent conflicts underway on the planet. This could be a civil war between rival factions (such as contenders with equal claim to the throne, a trade war, or a popular uprising,) a struggle to fight off invading xenos forces (or even to conquer the native xenos!), a war against insurgents or terrorists, or any other type of conflict you can think of taking place on the world. &lt;br /&gt;
&lt;br /&gt;
This is one of the details about the world that should be discussed between the GM and the players to create the right type of environment and mood for your game, or decided on by the GM as a suitable backdrop to their scenario or campaign idea.&lt;br /&gt;
&lt;br /&gt;
== Defences: ==&lt;br /&gt;
&lt;br /&gt;
These are the planet’s local defence forces, always present and alert, against mankind&#039;s many enemies, both foreign and domestic. These defences do not include any Imperial Guard or Navy forces that may be sent here by the larger Astra Militarum. The forces that can be mustered in defence of a planet and its settlements come in a few different forms, which are described below:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enforcers:&#039;&#039;&#039;&lt;br /&gt;
|The local law enforcers and security forces.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Militia:&#039;&#039;&#039;&lt;br /&gt;
|Part time soldiers, who have civilian jobs but can be called upon to fight when required.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Standing Army:&#039;&#039;&#039;&lt;br /&gt;
|The normal full time, fully trained warriors of the planet. Usually known as the Planetary Defence Force (PDF).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armoured Force:&#039;&#039;&#039;&lt;br /&gt;
|Any tanks and APCs.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Titan Force:&#039;&#039;&#039;&lt;br /&gt;
|Some worlds have mighty titan war machines stationed there permanently.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Private Army/Armies:&#039;&#039;&#039;&lt;br /&gt;
|Wealthy people/organisations can have their own private armies.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Naval Force:&#039;&#039;&#039;&lt;br /&gt;
|Ships belonging to the Imperial Navy that are usually stationed in orbit.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Orbital Station(s):&#039;&#039;&#039;&lt;br /&gt;
|Space stations with defence weapons, like lasers and missiles.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Missile Silos (planet):&#039;&#039;&#039;&lt;br /&gt;
|Missile silos that can launch missiles over the surface of the world.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Missile Silos (orbital):&#039;&#039;&#039;&lt;br /&gt;
|Silos with the ability to launch against ships in orbit.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Defence Lasers:&#039;&#039;&#039;&lt;br /&gt;
|Huge laser batteries that can fire on orbiting ships.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mercenary Force:&#039;&#039;&#039;&lt;br /&gt;
|Hired muscle, brought in to fight for money.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To determine what forces are present on a world, first find the class of world on the tables below, and the three pieces of information given for each type of force for that world. The first bit of information is a percentage chance of the planet having that type of defence force present: simply roll a d100, and on a result equal to or less than the number given, the planet has that type of force present.&lt;br /&gt;
&lt;br /&gt;
The second bit of information is what dice to roll on the FORCE SIZE table to determine what size of force of the given type is present on the world. The third bit of information is what dice to roll on the FORCE QUALITY table to determine what quality that force is, if it is present on the world. Simply make all of these rolls for each type of defence force and record the results.&lt;br /&gt;
&lt;br /&gt;
HIVE WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 99% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 99% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 99% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 99% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 30% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 30% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 99% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 50% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 85% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 70% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 30% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 10% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
AGRI-WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 90% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Militia: 75% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 50% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 5% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 1% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 30% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 25% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 5% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 5% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 5% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 15% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 30% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
FORGE WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 50% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 20% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 60% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 90% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 70% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 5% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 90% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 80% / 2d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 90% / 2d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 90% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 90% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 1% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
MINING WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 95% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 60% / 3d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 5% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 20% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 5% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 15% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 30% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 10% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
DEVELOPING WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 90% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 90% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 90% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 50% / 2d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 15% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 15% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 10% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 75% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 65% / 2d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 40% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 40% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
FORTRESS WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 50% / 2d10 / 4d10&lt;br /&gt;
&lt;br /&gt;
Militia: 10% / 2d10 / 5d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 60% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 80% / 4d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 65% / 2d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 15% / 2d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 75% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 90% / 5d10 / 4d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 95% / 4d10 / 4d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 80% / 3d10 / 5d10&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 95% / 3d10 / 5d10&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 15% / 3d10 / 5d10&lt;br /&gt;
&lt;br /&gt;
FEUDAL WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 75% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 99% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 99% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 0%&lt;br /&gt;
&lt;br /&gt;
Titan Force: 0%&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 90% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 0%&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 0%&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 0%&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 0%&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 0%&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 85% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
FERAL WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 20% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 99% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 90% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 0%&lt;br /&gt;
&lt;br /&gt;
Titan Force: 0%&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 99% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 0%&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 0%&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 0%&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 0%&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 0%&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 0%&lt;br /&gt;
&lt;br /&gt;
SHRINE WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 60% / 2d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Militia: 20% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 40% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 1% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 1% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 1% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 10% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 1% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 0%&lt;br /&gt;
&lt;br /&gt;
CEMETERY WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 10% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 0%&lt;br /&gt;
&lt;br /&gt;
Standing Army: 10% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 0%&lt;br /&gt;
&lt;br /&gt;
Titan Force: 0%&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 10% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 0%&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 0%&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 0%&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 0%&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 0%&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 0%&lt;br /&gt;
&lt;br /&gt;
PLEASURE WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 90% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 10% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 40% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 5% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 0%&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 30% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 5% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 1% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 1% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 1% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 15% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 30% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
QUARANTINED WORLD: As original class, though may not be fully equipped, manned or functioning, depending on the circumstances of the quarantine and the time quarantined.&lt;br /&gt;
&lt;br /&gt;
WAR WORLD: GM’s discretion.&lt;br /&gt;
&lt;br /&gt;
DEAD WORLD: GM’s discretion.&lt;br /&gt;
&lt;br /&gt;
DEATH WORLD: GM’s Discretion.&lt;br /&gt;
&lt;br /&gt;
FRONTIER WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 50% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 30% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 5% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 0%&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 20% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 0%&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 0%&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 0%&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 0%&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 20% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
FORBIDDEN WORLD: GM’s Discretion.&lt;br /&gt;
&lt;br /&gt;
XENOS WORLD: GM’s discretion.&lt;br /&gt;
&lt;br /&gt;
GAS GIANT&lt;br /&gt;
&lt;br /&gt;
Enforcers: 30% / 4d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 75% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 15% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 0% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 1% / 1d10 / 5d10&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 60% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 55% / 5D10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 95% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 0% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 30% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 0% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 80% / 1d20 / 1d20&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Force Size&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;01-03&#039;&#039;&#039;&lt;br /&gt;
|Tiny&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;04-06&#039;&#039;&#039;&lt;br /&gt;
|Small&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;07-10&#039;&#039;&#039;&lt;br /&gt;
|Medium&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;11-15&#039;&#039;&#039;&lt;br /&gt;
|Large&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;16-20&#039;&#039;&#039;&lt;br /&gt;
|Huge&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;21+&#039;&#039;&#039;&lt;br /&gt;
|Massive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Force Quality&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;01-04&#039;&#039;&#039;&lt;br /&gt;
|Poor&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;05-09&#039;&#039;&#039;&lt;br /&gt;
|Poor/Medium&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;10-15&#039;&#039;&#039;&lt;br /&gt;
|Medium&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;16-20&#039;&#039;&#039;&lt;br /&gt;
|Medium/High&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;21+&#039;&#039;&#039;&lt;br /&gt;
|High&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Imperial Guard Recruitment: ==&lt;br /&gt;
&lt;br /&gt;
Does the world have a tradition of supplying Imperial Guard regiments to the Imperium? How many regiments, if any, have been founded on this world? Is there anything about these Guard regiments that makes them distinctive or noteworthy? These are details that must be decided by the GM/players, again to add flavor and distinction to the world.&lt;br /&gt;
&lt;br /&gt;
== Contact With Other Worlds ==&lt;br /&gt;
&lt;br /&gt;
The Immaterium allows travel between any world given proper preparation and navigation, but there exist relatively safe, stable, and high-traffic warp routes between populated planets. Note here if there are any stable warp routes radiating from the planet, and to what other planets they lead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Dark Heresy Planetary Information Data-Sheet ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planet Name:&amp;lt;br&amp;gt;Class:&amp;lt;br&amp;gt;Tech Level:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size of Star:&amp;lt;br&amp;gt;Galactic Position:&amp;lt;br&amp;gt;Sector:&amp;lt;br&amp;gt;Subsector:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planetary Governer: &amp;lt;br&amp;gt;Adepta Presence:&#039;&#039;&#039; Adeptus Arbites ( ); Adeptus Astra Telepathica ( ); Adeptus Astronimica ( ); Adeptus Mechanicus ( ); Administratum( ); Adeptus Ministorum ( ); Inquisition ( )&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size:&amp;lt;br&amp;gt;Axial Tilt:&amp;lt;br&amp;gt;Length of Day:&amp;lt;br&amp;gt;Length of Year:&amp;lt;br&amp;gt;Satellites:&amp;lt;br&amp;gt;Gravity:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere: &amp;lt;br&amp;gt;Hydrosphere: &amp;lt;br&amp;gt;Temperature: &amp;lt;br&amp;gt;Terrain: &amp;lt;br&amp;gt;Climate: &amp;lt;br&amp;gt;Native Flora and Fauna: &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Countries and Continents: &amp;lt;br&amp;gt;Population: &amp;lt;br&amp;gt;Society: &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Economy: &amp;lt;br&amp;gt;Exports: &amp;lt;br&amp;gt; Imports: &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conflicts: &amp;lt;br&amp;gt;Defences:&#039;&#039;&#039; Enforcers ( / / ); Militia ( / / ); Standing Army ( / / ); Armoured Force ( / / ); Titan Force ( / / ); Private Army/Armies ( / / ); Naval Force ( / / ); Orbital Station(s) ( / / ); Missile Silos (planet) ( / / ); Missile Silos (orbital) ( / / ); Defence Lasers ( / / ); Mercenary Force ( / / )&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Imperial Guard Recruitment: &amp;lt;br&amp;gt;Contact with Other Worlds:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{40k-Faction-Creation-Tables}}&lt;br /&gt;
[[Category:Generator]]&lt;br /&gt;
[[Category:/tg/ 40,000]]&lt;/div&gt;</summary>
		<author><name>2601:245:4200:937F:D1D4:E389:125A:B864</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Planet_generator&amp;diff=380679</id>
		<title>Planet generator</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Planet_generator&amp;diff=380679"/>
		<updated>2019-03-09T22:45:50Z</updated>

		<summary type="html">&lt;p&gt;2601:245:4200:937F:D1D4:E389:125A:B864: /* Defences: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup}}&lt;br /&gt;
{{bad}}&lt;br /&gt;
&lt;br /&gt;
The Imperium of the [[Dark Heresy]] game contains millions of settled planets. Such is the number of these planets that an almost limitless variety of environments can be created for the setting of your game. Below is detailed a method for generating planetary information, and a standardized layout for presenting the information. The steps below allow the generation of a planet within the Imperium that holds some form of settlement and society. &lt;br /&gt;
&lt;br /&gt;
Obviously, there are many more planets in the galaxy that are devoid of life than there are which bear civilisation: in any star system, usually only one, sometimes two, rarely three, and virtually never more than four of the planets will be settled. Most of the planets in a system are simply too inhospitable, even for the most inventive of colonists and most lengthy of terraforming projects. The steps detailed below for generating a planet will create a planet that is within the parameters where civilisation can be easily established, or made possible by the stubbornness of humanity and the technology of the Adeptus Mechanicus.&lt;br /&gt;
&lt;br /&gt;
Some of the steps have tables which allow you to randomly generate traits for the planet, all of which use a d100, and some of which will then require the rolling of one or more d10 to get a further definition. Other steps have no random tables, and are merely a suggestion of what kind of details you should create for the planet to make it complete and distinctive. &lt;br /&gt;
&lt;br /&gt;
When generating a planet you can use as many of the random tables as you wish, or you can simply select one of the options from each table. While it can be entertaining to randomly generate as many of the planet’s features as possible, a planet is sometimes being created because it is required for a particular scene or scenario in a game of Dark Heresy, so the randomly generated traits may not be suitable or desirable: the GM should ignore or reroll any features that do not suit the requirements or tone of the game being played, or simply select the most suitable. &lt;br /&gt;
&lt;br /&gt;
The details generated by this system provide only the basics of a planet’s size, geography and social basics. The details, colour and flavour must be added by the GM and players as required by their Dark Heresy campaign.&lt;br /&gt;
&lt;br /&gt;
== Class: ==&lt;br /&gt;
&lt;br /&gt;
The class of a world describes what type of planet it is, what kind of civilisation and society can be found on the planet, what level of technology is commonly used on the world, and what kind of relationship the people of the planet have with the Imperium.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Planet Class (d100)&lt;br /&gt;
|-&lt;br /&gt;
! 01-20 &lt;br /&gt;
| &#039;&#039;&#039;Hive World:&#039;&#039;&#039; The most heavily-developed worlds in the Imperium, covered in hive arcologies, with populations often peaking at the tens of billions. Life is generally good on the surface, but generally sucks eggs on the underside.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that this generator was made with the relatively densely-populated Calixis sector in mind. For other sectors, these worlds will be a much rarer sight. If rolling multiple worlds, this world type needs at least one nearby Agri-world to feed its citizens.&lt;br /&gt;
|-&lt;br /&gt;
! 21-27 &lt;br /&gt;
| &#039;&#039;&#039;Agri-World:&#039;&#039;&#039; Lightly-urbanized worlds which have been completely converted for use in food production, be it natural or hydroponic; grain, vegetables, meat and hide, or the occasional alien fungus or long pork casserole. Sometimes ruled directly by the Administratum.&lt;br /&gt;
|-&lt;br /&gt;
! 28-32 &lt;br /&gt;
| &#039;&#039;&#039;Forge World:&#039;&#039;&#039; Overworked factory planets owned by the [[Adeptus Mechanicus]] to pump out all sorts of goodies for the Astra Militarum: Guns, Titans, Ships, Power armor, or simple consumer goods are all manufactured in continent-spanning manufactorums. [[Adeptus Mechanicus Forge World Creation Tables|The Adeptus Mechanicus Forge World Creation Tables]] aren&#039;t a bad supplement for this result.&lt;br /&gt;
&lt;br /&gt;
If rolling multiple worlds, this world type needs at least one nearby mining world to supply it with raw materials.&lt;br /&gt;
|-&lt;br /&gt;
! 33-38 &lt;br /&gt;
| &#039;&#039;&#039;Mining World:&#039;&#039;&#039; Metal and mineral-rich planets, covered in city-sized mines and refineries, producing a fuckton of raw materials for the local Forge world. Often the retirement home and final resting place for criminals and &#039;criminals&#039; alike.&lt;br /&gt;
|-&lt;br /&gt;
! 39-44 &lt;br /&gt;
| &#039;&#039;&#039;Developing/Civilised World:&#039;&#039;&#039; &#039;Adolescent&#039; colony Worlds that just sort of sat there and were allowed to develop on their own before the IoM came around asking for tithes. Often highly balkanized and highly culturally diverse, yet decently developed with a population somewhere in the million-billion bracket.&lt;br /&gt;
|-&lt;br /&gt;
! 45-49&lt;br /&gt;
| &#039;&#039;&#039;Fortress World:&#039;&#039;&#039; Well-guarded and armed to the teeth, these worlds are the haunts of the best of the Astra Militarum, and may even be graced by a passing Space Marine chapter. Military service is often on these worlds what agriculture is on a primitive world: Everybody does it, has done it for generations, and will do it until everybody dies.&lt;br /&gt;
|-&lt;br /&gt;
! 50-53 &lt;br /&gt;
| &#039;&#039;&#039;Feudal World:&#039;&#039;&#039; Sword-and-Psykery worlds whose development peaked in the late medieval/early renaissance age, but stalled at gunpowder, castles, thatched roofing, and courtly intrigues. These worlds generally keep to themselves, unless something has gone seriously wrong.&lt;br /&gt;
|-&lt;br /&gt;
! 54-58 &lt;br /&gt;
| &#039;&#039;&#039;Feral World:&#039;&#039;&#039; Wild, backwater worlds that only technically qualify as a colony, with nomadic hunter-gatherers fighting tooth-and-nail to live another day. May be a failed colony, or a plain Death World. Many inhabitants don&#039;t even know there &#039;&#039;is&#039;&#039; an Imperium.&lt;br /&gt;
|-&lt;br /&gt;
! 59-64 &lt;br /&gt;
| &#039;&#039;&#039;Shrine World:&#039;&#039;&#039; So you go to church every Sunday? How about living there? How about having your whole planet being one mega-Vatican, covered in shiny gothic cathedrals and temples, and living and breathing its own brand of the Imperial Cult? Naturally, these worlds are often dominated by the Ecclesiarchy, and many a true believer from around the galaxy makes pilgrimage here.&lt;br /&gt;
|-&lt;br /&gt;
! 65-68 &lt;br /&gt;
| &#039;&#039;&#039;Cemetery World:&#039;&#039;&#039; Consecrated worlds that serve as the final resting place of the Martyrs and heroes of the Imperium. They may range from the mausoleums of a noble house or a brave Space Marine company, or the unmarked and paved-over field from a nearby hive world.&lt;br /&gt;
|-&lt;br /&gt;
! 69-73 &lt;br /&gt;
| &#039;&#039;&#039;Pleasure/Paradise/Garden World:&#039;&#039;&#039; Walled gardens where the rich and powerful can unwind and sow their oats, with the populace living to wait on them hand and foot, or step aside and make art, music, and pretty things. Often a beautiful place to live, as long as [[Slaanesh|nobody]] [[Chaos|takes it]] [[Heresy|too far.]]&lt;br /&gt;
|-&lt;br /&gt;
! 74-76 &lt;br /&gt;
| &#039;&#039;&#039;Quarantined World:&#039;&#039;&#039; Something bad has happened here, but not quite bad enough for [[Exterminatus|Old Reliable.]] Instead, all access to this world has been cut off while the upstart WAAAGH!, crotchrot epidemic, or warp outbreak runs its course, one way or the other.&lt;br /&gt;
&lt;br /&gt;
Whatever happened, re-roll to establish this world&#039;s original class, before everything went to shit in a stain.&lt;br /&gt;
|-&lt;br /&gt;
! 77-82 &lt;br /&gt;
| &#039;&#039;&#039;War World:&#039;&#039;&#039; You know the mantra. In the grim darkness, there is only war. There&#039;s only been war here for generations. It&#039;s likely nobody remembers what all the fighting is about, and the thing they&#039;ve been fighting over was long since destroyed, and that that thing is the planet itself.&lt;br /&gt;
&lt;br /&gt;
But it wasn&#039;t always this way. Re-roll to see what this world was originally like before one thing lead to another.&lt;br /&gt;
|-&lt;br /&gt;
! 83-84 &lt;br /&gt;
| &#039;&#039;&#039;Dead World:&#039;&#039;&#039; Be it naturally barren, [[Tyranids]], [[Exterminatus]], natural disaster, unsustainable living, the end result is the same: No atmosphere, no civilization, not a cell of life to be found.&lt;br /&gt;
The vast majority of planets are lifeless, but this particular world was once inhabited. Re-roll to estalish this world&#039;s original class.&lt;br /&gt;
|-&lt;br /&gt;
! 85-87 &lt;br /&gt;
| &#039;&#039;&#039;Death World:&#039;&#039;&#039; If it&#039;s not the molecular acid rain, it&#039;s the Rape-spiders. These worlds are near impossible to live on. Anyone who can live here more than ten years would make a perfect Space Marine.&lt;br /&gt;
|-&lt;br /&gt;
! 88-92 &lt;br /&gt;
| &#039;&#039;&#039;Frontier World:&#039;&#039;&#039; A newly discovered, newly settled, poorly-explored world that&#039;s a bit rough around the edges. Usually, inhabitants must fend for themselves while their sponsor world focuses on other matters.&lt;br /&gt;
|-&lt;br /&gt;
! 93-95 &lt;br /&gt;
| &#039;&#039;&#039;Forbidden World:&#039;&#039;&#039; As on a Quarantine world, for one reason or another, Imperial Authority has barred access to this world. Usually a very good reason.&lt;br /&gt;
|-&lt;br /&gt;
! 96-99 &lt;br /&gt;
| &#039;&#039;&#039;Xenos World:&#039;&#039;&#039; This world is the homeworld or colony of a primitive xenos race, and lies outside the control of the Imperium of Man. Usually tolerated as long as they pose no threat to the Imperium, and aren&#039;t sitting on anything too valuable. &lt;br /&gt;
|-&lt;br /&gt;
! 100 &lt;br /&gt;
| &#039;&#039;&#039;Gas Giant:&#039;&#039;&#039; A giant planet made mostly of hydrogen and helium gas, with no solid ground to speak of. If anyone lives here, they live in the drifting cloud cities. More likely, though, it&#039;s the myriad of moons these planets tend to have, that have been settled. If you really like this table, you&#039;ll really like this type of planet.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tech Level: ==&lt;br /&gt;
The level of technology common on a planet will determine a lot about its society and economy, and will limit what is available to be bought and traded there. The tech level given for a world is not an absolute limit on what can be found there; it is simply a measure of what technological level the indigenous people possess, and is what is most common on the world. An ‘Industrial’ world can still have a spaceport in orbit and a ‘High Imperial’ settlement as its capital; the mass of the locals are simply kept at the lower level so that they may be more easily controlled and administered.&lt;br /&gt;
&lt;br /&gt;
The tech level of a planet is determined by generating a value based on the class of the world. Find the class on the first table below, and use the listed value to determine the planet’s tech level, as defined on the second table.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Tech Value&lt;br /&gt;
|-&lt;br /&gt;
! Hive&lt;br /&gt;
| 36+2d10&lt;br /&gt;
|-&lt;br /&gt;
! Agri&lt;br /&gt;
| 15+3d10&lt;br /&gt;
|-&lt;br /&gt;
! Forge&lt;br /&gt;
| 50+1d10&lt;br /&gt;
|-&lt;br /&gt;
! Mining&lt;br /&gt;
| 15+4d10&lt;br /&gt;
|-&lt;br /&gt;
! Developing&lt;br /&gt;
| 20+2d10&lt;br /&gt;
|-&lt;br /&gt;
! Fortress &lt;br /&gt;
| 40+2d10&lt;br /&gt;
|-&lt;br /&gt;
! Feudal&lt;br /&gt;
| 5+1d10&lt;br /&gt;
|-&lt;br /&gt;
! Feral&lt;br /&gt;
| 1d10&lt;br /&gt;
|-&lt;br /&gt;
! Shrine&lt;br /&gt;
| 20+4d10&lt;br /&gt;
|-&lt;br /&gt;
! Cemetery&lt;br /&gt;
| 20+3d10&lt;br /&gt;
|-&lt;br /&gt;
! Pleasure&lt;br /&gt;
| 35+2d10&lt;br /&gt;
|-&lt;br /&gt;
! Quarantined/&amp;lt;br&amp;gt;War/Dead&lt;br /&gt;
| *&lt;br /&gt;
|-&lt;br /&gt;
! Death&lt;br /&gt;
| 4d10&lt;br /&gt;
|-&lt;br /&gt;
! Frontier&lt;br /&gt;
| 35+2d10&lt;br /&gt;
|-&lt;br /&gt;
! Forbidden&lt;br /&gt;
| 6d10&lt;br /&gt;
|-&lt;br /&gt;
! Xenos&lt;br /&gt;
| 6d10&lt;br /&gt;
|-&lt;br /&gt;
! Gas Giant&lt;br /&gt;
| 30±4d10&lt;br /&gt;
|}&lt;br /&gt;
 *Quarantined worlds, War worlds and Dead worlds are worlds that previously had another class before being subjected to whatever event gave them their current class. Use the value for the planet’s original class.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Tech Level&lt;br /&gt;
|-&lt;br /&gt;
! 01-05&lt;br /&gt;
| &#039;&#039;&#039;Stone Age:&#039;&#039;&#039; Inhabited by people who live in small family groups, dwell in caves or rough shelters and use only the most basic of tools made of stone. People survive by hunting and gathering.&lt;br /&gt;
|-&lt;br /&gt;
! 06-10&lt;br /&gt;
| &#039;&#039;&#039;Iron Age:&#039;&#039;&#039; The people have started to learn how to shape and work iron to make more effective tools and weapons. They are also living in more substantial and sturdy buildings. Hunting and gathering is still common, though small farms may be seen dotted about.&lt;br /&gt;
|-&lt;br /&gt;
! 11-15&lt;br /&gt;
| &#039;&#039;&#039;Steel Age:&#039;&#039;&#039; The use of iron has evolved into the manufacture of alloys to make steel for weapons, armour and tools. Farming and trade are ways of life for most people, and civilisation has started to gather in fortified villages and towns. The ruling classes live in large stone castles. Communication networks of couriers and carrier birds are common.&lt;br /&gt;
|-&lt;br /&gt;
! 16-20&lt;br /&gt;
| &#039;&#039;&#039;Pre-Industrial:&#039;&#039;&#039; The underclass lives mostly by farming, and there is a richer class starting to make use of new technologies and mechanical devices to aid in manufacturing. Printing presses make education and distribution of information more efficient.&lt;br /&gt;
|-&lt;br /&gt;
! 21-25&lt;br /&gt;
| &#039;&#039;&#039;Industrial:&#039;&#039;&#039; Has completely moved on from small farms and independent manufactories. Everything is mechanised and automated. The population mostly lives in large cities, and computers are starting to become common in all things. Solid projectile weapons are the norm for military forces, and advanced armour has started to appear for personnel and vehicles.&lt;br /&gt;
|-&lt;br /&gt;
! 26-30&lt;br /&gt;
| &#039;&#039;&#039;Early Space:&#039;&#039;&#039; Has developed basic space flight, and may have established settlements on its own moons, and even close neighbouring planets in the same system. Basic las weapons may have been developed.&lt;br /&gt;
|-&lt;br /&gt;
! 31-35&lt;br /&gt;
| &#039;&#039;&#039;Advanced Space:&#039;&#039;&#039; Has explored their own system, and colonised any viable planets to be found there. Las weapons are common, and cybernetics are starting to become practical.&lt;br /&gt;
|-&lt;br /&gt;
! 36-40&lt;br /&gt;
| &#039;&#039;&#039;Warp Space:&#039;&#039;&#039; Has seen the development of warp drives and Geller fields, and the inhabitants are capable of traveling the galaxy beyond their own system. Powerful computers are common. Cybernetics and advanced medical techniques have been developed that border on Imperial level augmentation and rejuvenants. Primitive models of more advanced weapons, like plasma and needle weapons, are rare but present.&lt;br /&gt;
|-&lt;br /&gt;
! 41-45&lt;br /&gt;
| &#039;&#039;&#039;Low Imperial:&#039;&#039;&#039; The advanced technologies of the Imperium start to be seen, but are not always available. Standard issue and common weapons and armour can be easily found, but rare, expensive or very high tech items are still unavailable most of the time (no items with rare or very rare availability can be found on these worlds).&lt;br /&gt;
|-&lt;br /&gt;
! 46-50&lt;br /&gt;
| &#039;&#039;&#039;Mid Imperial:&#039;&#039;&#039; Most of the technology of the Imperium can be found. Only the most obscure or scarcely found items of technology can’t be found on these worlds (very rare availability items cannot be purchased). Most Imperial worlds are at this level.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! 51-55&lt;br /&gt;
| &#039;&#039;&#039;High Imperial:&#039;&#039;&#039; The peak of Imperium technological advancement outside of the greatest hive worlds and Adeptus Mechanicus worlds. Anything and everything that can be bought on the open market can be found on these worlds, and the local troops have access to the most advanced weapons, armour and equipment.&lt;br /&gt;
|-&lt;br /&gt;
! 56-60&lt;br /&gt;
| &#039;&#039;&#039;Advanced:&#039;&#039;&#039; Have access to limited or developing technology. In the Imperium of Man only the greatest hive worlds and forge worlds have this level of technology. Although it wouldn&#039;t be surprising if some Inquisitors, who at least can be trusted to not fuck up all the time by both their fellows and the Mechanicus have a planet or two that run an actual research facility that legitimately researches new technology.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Size of Star: ==&lt;br /&gt;
&lt;br /&gt;
The size of the star that a planet orbits can have a significant effect on the economy and military importance of the planet, as the gravity well projected by the star determines the size of the system’s warp zone.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Size (d100)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;01-05&#039;&#039;&#039;&lt;br /&gt;
|Tiny&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;06-15&#039;&#039;&#039;&lt;br /&gt;
|Small&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;16-75&#039;&#039;&#039;&lt;br /&gt;
|Medium&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;76-85&#039;&#039;&#039;&lt;br /&gt;
|Large&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;86-95&#039;&#039;&#039;&lt;br /&gt;
|Huge&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;96-100&#039;&#039;&#039;&lt;br /&gt;
|Giant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Galactic Position: ==&lt;br /&gt;
&lt;br /&gt;
The coordinates which describe the planet’s location in the galaxy. The coordinates are given as 5 pieces of information, and is written with each separated by a slash, like this: AB/CDE/FG/123/456. &lt;br /&gt;
&lt;br /&gt;
The first two letters are used to indicate what Segmentum the planet is in. The codes used are: SO for Solar, OB for Obscurus, PA for Pacificus, TE for Tempestus and UL for Ultima. &lt;br /&gt;
&lt;br /&gt;
The next piece of information is a three letter code that indicates the sector of space that the planet is in. In the case of Calixis, CAL is used. Every sector of the Imperium has its own three digit code that is used in the coordinates of planets in that sector. &lt;br /&gt;
&lt;br /&gt;
Third is a two letter code that indicates what sub-sector of the indicated sector the planet is in. Calixis’ sub-sectors use the following codes: PE for The Periphery, MM for the Markayn Marches, MA for Malfian, GR for Golgenna Reach, JR for Josian Reach, DM for Drusus Marches, AD for Adrantis and HA for Hazeroth.&lt;br /&gt;
&lt;br /&gt;
On the last page of this article is a chart of the Calixis Sector. This chart is divided into squares, each of which is 2 light years across. The squares are numbered across the bottom (Trailing) edge and up the left (Rimward) edge. These numbers are used as grid reference coordinates to indicate a planet’s location within the sector. &lt;br /&gt;
&lt;br /&gt;
The first three-digit number is used to indicate the planet’s grid reference along the Trailing edge. The second three-digit number is used to indicate the planet’s grid reference up the Rimward edge. The first two digits in each case indicates what square the planet is in, and the third digit is a measure of how many tenths of a square the planet lies into the square. Using this system it is easy to give the location of any planet in the Imperium. &lt;br /&gt;
&lt;br /&gt;
Obviously this system is not precise enough for stellar navigation, but it adequately fills the role of allowing us to plot a planet’s location for purposes of game-play.&lt;br /&gt;
&lt;br /&gt;
== Sector: ==&lt;br /&gt;
&lt;br /&gt;
The galaxy of the Imperium is divided into administrative sectors, each of which has its own sector governor and administratum infrastructure. While each sector’s administration and authority is obviously still beholden to the powers of Holy Terra, they are mostly self functioning and largely autonomous. A sector usually also has a Conclave of the Inquisition assigned to watch over it, led by a Lord Inquisitor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sub-sector:&#039;&#039;&#039; All sectors are divided into sub-sectors, and this is which sub-sector the planet can be found in.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planetary Governer:&#039;&#039;&#039; One person on each planet is held responsible for the payment of the required tithe when the Imperium shows up to collect. The manner in which the planet is governed and the methods used to gather the tithe are beyond the concern of the Imperium. All the powers of Terra care to know of planetary politics is who the responsible individual is. The title used on the planet varies from place to place; ‘Governor’ is simply a generic title used for bureaucratic ease.&lt;br /&gt;
&lt;br /&gt;
== Adepta Presence: ==&lt;br /&gt;
&lt;br /&gt;
The branches of the Adeptus Terra are present on different worlds in varying degrees. To determine what Adepta are present on a planet, and to what extent they are involved in the planet’s politics and daily life, consult the tables below. At each class of world each branch of the Adeptus Terra is listed with a dice value. Roll the indicated dice for each Adepta and consult the ADEPTA PRESENCE table below to determine the normal everyday presence and influence that Adepta has on the world.&lt;br /&gt;
&lt;br /&gt;
Following the tables there is a brief explanation of what each level of presence means. For purposes of simplicity, the Inquisition and Adeptus Ministorum are included here as well, even though they are not strictly branches of the Adeptus Terra.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Roll Adepta Presence&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;01-03&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;None.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;04-06&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Token.&#039;&#039;&#039; For administrative purposes only.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;07-09&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Slight.&#039;&#039;&#039; Specific duties; not involved in wider planetary affairs.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;10-12&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Small.&#039;&#039;&#039; Involved, but quietly and unobtrusively.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;13-15&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Moderate.&#039;&#039;&#039; Has offices and planetary duties, and are widely known.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;16-18&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notable.&#039;&#039;&#039; A powerful force in its own area of expertise.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;19-21&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Significant.&#039;&#039;&#039; Controls its field, and has a say in wider planetary matters.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;22-24&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Major.&#039;&#039;&#039; A powerful and influential force throughout the planet.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;25+&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Dominating:&#039;&#039;&#039; One of, if not the, most powerful and influential forces on the planet.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=4 style=&amp;quot;text-align:center;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- valign=top&lt;br /&gt;
! Adeptus\World !! Hive !! Agri !! Forge !! Mining !! Developing !! Fortress !! Feudal !! Feral !! Shrine !! Cemetery !! Pleasure !! Death !! Frontier !! Quarantined / War / Dead / Forbidden&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Administratum&#039;&#039;&#039; || 4d10 || 2d10 || 2d10 || 2d10 || 1d10 || 5d10 || 1d5 || N/A || 2d10 || 1d10 || 2d10 || 1d10 || 1d5 || GM&#039;s Discretion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Arbites&#039;&#039;&#039; || 3d10 || 1d10 || 1d10 || 1d10 || N/A || 3d5 || N/A || N/A || 1d10 || 1d5 || 2d10 || 1d5 || N/A || GM&#039;s Discretion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Astra Telepathica&#039;&#039;&#039; || 3d10 || 1d10  || 1d10 || 1d10 || 1d5 || 2d10 || 1d5 || 1d5 || 1d5 || 1d5 || 2d10 || 1d5 || 1d5 || GM&#039;s Discretion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Astronomica&#039;&#039;&#039; || 1d10 || 1d5 || 1d5 || 1d5 || N/A || 2d10 || N/A || N/A || 1d5 || 1d5 || 1d5 || 1d5 || N/A || &lt;br /&gt;
GM&#039;s Discretion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mechanicus&#039;&#039;&#039; || 2d10 || 1d10 || 5d10 || 3d10 || 1d10 || 3d10 || N/A || N/A || 1d5 || 1d5 || 2d10 || 1d5 || 1d5 || GM&#039;s Discretion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Ecclesiarchy|Ministorum]]&#039;&#039;&#039; || 3d10 || 2d10 || 1d5 || 2d10 || 1d10 || 4d5 || 1d5 || N/A || 4d10 || 3d10 || 2d10 || 1d10 || 1d5 || GM&#039;s Discretion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Inquisition&#039;&#039;&#039; || 3d10 || 1d5 || 1d5 || 1d5 || 1d5 || 1d25 || 1d5 || N/A || 1d5 || 1d5 || 1d5 || 1d5 || 1d5 || GM&#039;s Discretion&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Size: ==&lt;br /&gt;
&lt;br /&gt;
The size of a world is defined by its equatorial circumference. The smallest planets may have a circumference of only 5,000 kilometres, and the truly massive planets may reach 500,000 kilometres. (To provide a sense of scale, Holy Terra herself has a circumference of 40,000 kilometres).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Roll Size (in thousands of km)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;01-10&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Miniscule:&#039;&#039;&#039; 1d10+4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;11-20&lt;br /&gt;
|&#039;&#039;&#039;Tiny:&#039;&#039;&#039; 2d10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;21-35&lt;br /&gt;
|&#039;&#039;&#039;Small:&#039;&#039;&#039; 4d10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;36-75&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Average:&#039;&#039;&#039; 10d10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;76-85&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Large:&#039;&#039;&#039; (10d10)x2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;86-90&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Huge:&#039;&#039;&#039; (10d10)x3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;91-95&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Enormous:&#039;&#039;&#039; (10d10)x4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;96-100&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Massive:&#039;&#039;&#039; (10d10)x5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Gas Giant Modifier: +55&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Axial Tilt: ==&lt;br /&gt;
&lt;br /&gt;
The degree by which a planet leans to the side on its axis determines how severe its seasonal variations are. A planet with no axial tilt experiences no change of seasons, with a greater tilt causing greater variation in seasonal conditions. Thus, it gets hotter in the summer, and colder in the winter. The northern hemisphere will experience summer while the southern has its winter, and vice versa. &lt;br /&gt;
&lt;br /&gt;
For the table below, the planet&#039;s temperature is modified for its summer and winter, but stays as given for its autumn and spring. The rolled modifier is applied to both the maximum and minimum temperatures given, so, for instance, ±10°C to a 30°C world, with a 50°C equator would result in a seasonal range of 20°C to 40°C, with 40°C to 60°C equatorial temperatures.&lt;br /&gt;
&lt;br /&gt;
The seasonal modifier may move the temperature into another bracket on the temperature table. When this happens, the affects of the new bracket take effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Tilt&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | d100&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Axial Tilt&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Seasonal Variation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 01-05&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 06-15&lt;br /&gt;
| Slight (1-5°)&lt;br /&gt;
| ± 5°C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 16-30&lt;br /&gt;
| Notable (6-15°)&lt;br /&gt;
| ± 10°C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 31-70&lt;br /&gt;
| Moderate (16-25°)&lt;br /&gt;
| ± 20°C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 71-85&lt;br /&gt;
| Large (26-35°)&lt;br /&gt;
| ± 40°C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 86-95&lt;br /&gt;
| Severe (36-45°)&lt;br /&gt;
| ± 60°C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 96-100&lt;br /&gt;
| Extreme (46°+)&lt;br /&gt;
| ± 80°C&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Length of Day: ==&lt;br /&gt;
&lt;br /&gt;
The length of a planet’s day, the time taken for it to complete a single revolution around its polar axis, is given as a number of standard hours. The roll to randomly determine the length of a planet’s day gets a modifier based on the size of the planet:&lt;br /&gt;
&lt;br /&gt;
Size Modifier&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Size Modifier:&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Miniscule&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-30&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tiny&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Small&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-10&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Average&#039;&#039;&#039;&lt;br /&gt;
|No Mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Large&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+10&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Huge&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enormous&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+30&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Massive&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+50&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Length of Day (d100)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;01-05&#039;&#039;&#039;&lt;br /&gt;
|1d5 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;06-15&#039;&#039;&#039;&lt;br /&gt;
|1d10 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;16-25&#039;&#039;&#039;&lt;br /&gt;
|2d10 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;26-35&#039;&#039;&#039;&lt;br /&gt;
|3d10 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;36-45&#039;&#039;&#039;&lt;br /&gt;
|4d10 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;46-65&#039;&#039;&#039;&lt;br /&gt;
|5d10 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;66-75&#039;&#039;&#039;&lt;br /&gt;
|6d10 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;76-85&#039;&#039;&#039;&lt;br /&gt;
|7d10 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;86-90&#039;&#039;&#039;&lt;br /&gt;
|8d10 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;91-95&#039;&#039;&#039;&lt;br /&gt;
|9d10 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;96-100&#039;&#039;&#039;&lt;br /&gt;
|10d10 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;101-120&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x2 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;121-150&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x3 hours&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Length of Year: ==&lt;br /&gt;
&lt;br /&gt;
The length of a planet’s year is given as the number of Terran days it takes to complete one full rotation of its local star. Divide the rolled number by 365 to see how many Terran years this is. To determine how many local days make up a local year, simply multiply the number of days in the year by 24, then divide that number by the length of the planet’s day.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Length of Year (d100)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;01-10&#039;&#039;&#039;&lt;br /&gt;
|10d10 Terran days&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;11-20&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x2 Terran days&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;21-30&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x3 Terran days&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;31-40&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x4 Terran days&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;41-50&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x5 Terran days&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;51-60&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x6 Terran days&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;61-70&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x7 Terran days&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;71-80&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x8 Terran days&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;81-90&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x9 Terran days&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;91-100&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x10 Terran days&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Satellites: ==&lt;br /&gt;
&lt;br /&gt;
Now determine how many orbiting satellites the planet has. Satellite can have their own terrain, atmosphere and other details generated randomly as well if you so wish. &lt;br /&gt;
&lt;br /&gt;
The roll to determine the number of satellites orbiting a planet gets modified by the size of the planet:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Modifiers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Miniscule&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-30&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tiny&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Small&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-10&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Average&#039;&#039;&#039;&lt;br /&gt;
|No Mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Large&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+10&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Huge&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enormous&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+30&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Massive&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+50&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gas Giant&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+50&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Number of Satellites (d100)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;01-20&#039;&#039;&#039;&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;21-40&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;41-70&#039;&#039;&#039;&lt;br /&gt;
|1d5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;71-80&#039;&#039;&#039;&lt;br /&gt;
|1d10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;81-90&#039;&#039;&#039;&lt;br /&gt;
|2d10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;91-100&#039;&#039;&#039;&lt;br /&gt;
|3d10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;101-110&#039;&#039;&#039;&lt;br /&gt;
|4d10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;111-130&#039;&#039;&#039;&lt;br /&gt;
|5d10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;131-150&#039;&#039;&#039;&lt;br /&gt;
|6d10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gravity: ==&lt;br /&gt;
&lt;br /&gt;
Most planets that have civilisation on them have a gravity that is equal to Terran gravity, or close enough that humanity can easily adapt to life there.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Roll Gravity Level&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;01-05&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Very Light (0.1 to 0.5 G):&#039;&#039;&#039; Don&#039;t trip and fly into orbit! +4 Agility bonus for movement, +8 to Strength and Toughness levels for Encumbrance, +4 Strength for Throwing. Jumping and leaping distances get quadrupled, fall damage gets quartered.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;06-15&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Light (0.5 to 0.7 G):&#039;&#039;&#039; Lightfooted. +2 Agility bonus for movement, +4 to Strength and Toughness levels for Encumbrance, +2 Strength for Throwing. Jumping and leaping distances get doubled, fall damage gets halved.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;16-90&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Standard (0.8 to 1.2 G):&#039;&#039;&#039; Normal or easily adaptable. No modifiers.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;91-95&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Heavy (1.3 to 1.5 G):&#039;&#039;&#039; A bit of a workout. -2 Agility bonus for movement, -4 to Strength and Toughness levels for Encumbrance, -2 Strength for Throwing. Jumping and leaping distances get halved, fall damage gets doubled.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;96-100&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Very Heavy (1.5 to 2 G):&#039;&#039;&#039; Don&#039;t trip and shatter your bones! -4 Agility bonus for movement, -8 to Strength and Toughness levels for Encumbrance, -4 Strength for Throwing. Jumping and leaping distances get quartered, fall damage gets quadrupled.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Atmosphere: ==&lt;br /&gt;
&lt;br /&gt;
The gasses that make up a planet’s atmosphere are numerous, and occur in varying degrees and proportions. A detailed description of a planet’s atmospheric makeup is not necessary for gaming purposes; we need only be concerned with whether or not humans can breathe easily, and how dangerous the air is if it is not within the range that is conducive to human respiration.&lt;br /&gt;
&lt;br /&gt;
Gas Giant Modifier +60&lt;br /&gt;
Roll Atmosphere&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Atmosphere&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;01-70&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Normal:&#039;&#039;&#039; Safe to breathe&lt;br /&gt;
|-&lt;br /&gt;
|71-85&lt;br /&gt;
|&#039;&#039;&#039;Bearable:&#039;&#039;&#039; A Bearable atmosphere can be breathed normally for a short time, but carries a slight abnormality, will create an unfavourable taste in the mouth, and will prove fatal if breathed for too long. Any character subject to such an environment without a respirator or rebreather can breath normally for a number of hours equal to their Toughness bonus, and must then return to a normal atmosphere (natural or artificial). Being subject to a bearable atmosphere for any longer will give the character one fatigue level per hour. Once the character falls unconscious due to fatigue they will die one hour later if not provided with proper air to breathe.&lt;br /&gt;
|-&lt;br /&gt;
|86-92&lt;br /&gt;
|&#039;&#039;&#039;Tainted:&#039;&#039;&#039; A Tainted atmosphere is even more dangerous. A character can only breathe a tainted atmosphere for a number of minutes equal to their Toughness bonus, and then gain a fatigue level per minute longer. Once unconscious due to fatigue, the character will die one minute later if still in the tainted atmosphere.&lt;br /&gt;
|-&lt;br /&gt;
|93-97&lt;br /&gt;
|&#039;&#039;&#039;Poisonous:&#039;&#039;&#039; A Poisonous atmosphere is made up of gasses that are quickly lethal to humans. A character can only survive unhampered in such conditions for a number of rounds equal to their Toughness bonus, and then gain a level of fatigue each round until unconscious. They will die after one more round in the poisonous atmosphere.&lt;br /&gt;
|-&lt;br /&gt;
|98-100&lt;br /&gt;
|&#039;&#039;&#039;Deadly:&#039;&#039;&#039; In a deadly atmosphere, a character will survive for a number of rounds equal to their Toughness modifier, gaining a fatigue level each round, and will then die instantly. At the GMs discretion, the natives of a planet, through evolutionary change, may be able to endure a bearable, tainted or poisonous atmosphere without penalty.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hydrosphere: ==&lt;br /&gt;
The hydrosphere of a planet is how much water the surface and the atmosphere contains. This can be water vapour in the air, streams and rivers, lakes, seas and oceans.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Hydrosphere&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;01-10&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Waterless:&#039;&#039;&#039; This world is completely deprived of water. Bring your own bottles.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11-20&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Parched:&#039;&#039;&#039; This world Has some water but it is hard to locate and make use of. Perhaps all of the planet’s moisture is vapour in the air which must be farmed, or held in reservoirs deep underground and must be mined.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;21-35&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Arid:&#039;&#039;&#039; This world is mostly dry, having large desert landmasses, infrequent rainfall, and a peppering of oases. There is also usually a substantial water table underground which can have wells dug into it. There will be some small seas and oceans.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;36-55&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Average:&#039;&#039;&#039; This world has appreciable oceans, seas, lakes and rivers, and gets frequent rainfall, but also sees its fair share of inland deserts.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;56-70&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Damp:&#039;&#039;&#039; This world has swollen seas and oceans, with a high sea level resulting in vast inland seas. The broken-up continents get average to high rainfall, but soak up the moisture like a sponge, making it damp year-round.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;71-80&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Moist:&#039;&#039;&#039; This world has enormous oceans, a ton of rainfall, permanently sodden ground, and likely something big, toothy and tentacle-y lurking in those bogs and jungles.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;81-90&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Watery:&#039;&#039;&#039; This world is mostly ocean, with only a few island landmasses and microcontinents.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;91-100&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Aquatic:&#039;&#039;&#039; This world is one giant ocean, with no land whatsoever. Any settlements will have to take the form of underwater bubble-towns, drifting space yachts, or flying cloud-cities.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Temperature: ==&lt;br /&gt;
&lt;br /&gt;
The mean temperature of a planet is one of the most significant deciding factors on how much shelter and technological assistance humans require to comfortably survive there. Temperature is always given as a range, as there will invariably be variations from equator to poles, and through the seasons.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Temperature&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;01-05&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Bitter (-201°C or lower):&#039;&#039;&#039; As cold as it gets. Maybe too cold for an atmosphere. Only the best heating and most complex equipment can keep the habs habitable. Going outside means flash-freezing and becoming part of the icy terrain.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;06-10&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Cold (-200°C to -101°C):&#039;&#039;&#039; Chances are, this world is made of ice, and any &#039;oceans&#039; are either rock-solid, or not water at all. Giant heating networks and sealed structures are a must. If you find yourself outside, you&#039;d better be wearing top-of-the-line protective equipment. Any sad sod finding himself outside without at least 23 parkas lasts a number of rounds equal to their toughness bonus before re-enacting the end of The Shining.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11-20&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Chilly (-100°C to -41°C):&#039;&#039;&#039; If unprotected, you&#039;ll last a number of rounds equal to your toughness bonus, after which you gain +1 fatigue until unconscious. Death follows in one round.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;21-35&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Frosty (-40°C to -11°C):&#039;&#039;&#039; Tundras and snowbound taigas abound, but the settlements only need minor tweaking -- small windows, thick walls, the usual. If unprotected, you&#039;ll last a number of minutes equal to your toughness bonus, after which you gain +1 fatigue until unconscious. Death follows in one minute.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;36-60&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Average (-10°C to +30°C):&#039;&#039;&#039; Humans are comfortable in normal clothing and need only the most basic of shelters to survive.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;61-75&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Warm (+31°C to +50°C):&#039;&#039;&#039; Depending on moisture, this world may either be a baked desert, a steamy jungle, or even a storm-wracked archipelago. Architecture will require plenty of cross-breeze. If unprotected, you&#039;ll last a number of minutes equal to your toughness bonus, after which you gain +1 fatigue until unconscious. Death follows in one minute.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;76-85&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Tepid (+51°C to +100°C):&#039;&#039;&#039; A world on the edge. Any hotter, and any water will just boil away. If outside and unprotected, you&#039;ll last a number of rounds equal to your toughness bonus, after which you gain +1 fatigue until unconscious. Death follows in one round.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;86-90&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Hot (+101°C to +150°C):&#039;&#039;&#039; Any water has long since boiled away, leaving this a parched or waterless world. Vast power networks and strong construction are required to keep any sealed settlements reasonably cool. If you find yourself outside, you&#039;d better either be wearing top-of-the-line thermal protection. Otherwise, you&#039;ll last a number of rounds equal to your toughness bonus before boiling alive like a clam.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;91-95&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Roasting (+151°C to +300°C):&#039;&#039;&#039; A scorcher, a tortured wasteland, an oven, where exposure and spontaneous combustion are synonymous.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;96-100&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Searing (+300°C or more):&#039;&#039;&#039; Fire tornadoes and acid rain! One of the most extreme environments imaginable. You can forget about any kind of life that&#039;s not inside a liquid nitrogen and ceramite bunker. Unless you&#039;re inside said bunker, or are part dragon, you&#039;re gonna burst into flame instantly, no matter what you&#039;re wearing.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Terrain: ==&lt;br /&gt;
Some planets have a single dominant terrain type, a particular model that describes all of the land to be found on the planet. Other planets have more than one terrain present. Roll on the first table below to determine how many terrains the planet has, then generate each on the second table.&lt;br /&gt;
&lt;br /&gt;
You can divide a planet between different terrains by having more than one landmass with a terrain each, or simply divide a landmass into regions of each terrain. You could even overlap and mix different terrains. Exactly what the terrain will look like will depend on other factors, like the temperate and hydrosphere of the planet. You must decide yourself how the terrain manifests when combined with the other planetary traits.&lt;br /&gt;
&lt;br /&gt;
Gas Giants do not roll here as they have one terrain - gas clouds - whether or not something lies in the middle and what that  might be is up to GMs discretion&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Number of Terrains&lt;br /&gt;
|-&lt;br /&gt;
|01-20&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|21-40&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|41-60&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|61-80&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|81-100&lt;br /&gt;
|5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Terrain Types&lt;br /&gt;
|-&lt;br /&gt;
|01-05&lt;br /&gt;
|Grassland&lt;br /&gt;
|-&lt;br /&gt;
|06-10&lt;br /&gt;
|Savannah&lt;br /&gt;
|-&lt;br /&gt;
|11-15&lt;br /&gt;
|Continual Forest&lt;br /&gt;
|-&lt;br /&gt;
|16-20&lt;br /&gt;
|Broken Forest&lt;br /&gt;
|-&lt;br /&gt;
|21-25&lt;br /&gt;
|Hills&lt;br /&gt;
|-&lt;br /&gt;
|26-30&lt;br /&gt;
|Mountains&lt;br /&gt;
|-&lt;br /&gt;
|31-35&lt;br /&gt;
|Plateaus&lt;br /&gt;
|-&lt;br /&gt;
|36-40&lt;br /&gt;
|Dormant Volcanoes&lt;br /&gt;
|-&lt;br /&gt;
|41-45&lt;br /&gt;
|Active Volcanoes&lt;br /&gt;
|-&lt;br /&gt;
|46-50&lt;br /&gt;
|Broken Rock&lt;br /&gt;
|-&lt;br /&gt;
|51-55&lt;br /&gt;
|Flat Rock&lt;br /&gt;
|-&lt;br /&gt;
|56-60&lt;br /&gt;
|Columns&lt;br /&gt;
|-&lt;br /&gt;
|61-65&lt;br /&gt;
|Moor&lt;br /&gt;
|-&lt;br /&gt;
|66-70&lt;br /&gt;
|Barren&lt;br /&gt;
|-&lt;br /&gt;
|71-75&lt;br /&gt;
|Swamp&lt;br /&gt;
|-&lt;br /&gt;
|76-80&lt;br /&gt;
|Caves&lt;br /&gt;
|-&lt;br /&gt;
|81-85&lt;br /&gt;
|Ravines&lt;br /&gt;
|-&lt;br /&gt;
|86-90&lt;br /&gt;
|Sandy&lt;br /&gt;
|-&lt;br /&gt;
|91-95&lt;br /&gt;
|Islands&lt;br /&gt;
|-&lt;br /&gt;
|96-100&lt;br /&gt;
|Cliffs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Climate: ==&lt;br /&gt;
&lt;br /&gt;
Created by the combined effects of the planet’s qualities, such as terrain, temperature and hydrosphere, the climate is a brief description of the prevalent conditions on the surface of the world. You will have to look at the contributing factors, imagine how they will interact, and give a brief description of what it is like on the planet. If you want the planet to have climactic variations, maybe for different regions, or through changing seasons, describe them here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Native Flora and Fauna:&#039;&#039;&#039;&lt;br /&gt;
If you wish, you can create the details of any native plant and animal life on the planet. Doing this can breathe some personality into a planet, bring it alive and make it distinctive from the millions of other planets in the Imperium.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Countries and Continents:&#039;&#039;&#039;&lt;br /&gt;
How is the planet divided? Is the entire population united as a single political body, or are there rival or friendly factions or countries? Does land on the planet form a single mass, or does it form continents divided by oceans? These are details that you must decide based on the other features of the planet and the requirements the planet has to fill in your campaign.&lt;br /&gt;
&lt;br /&gt;
== Population:==&lt;br /&gt;
The population of a planet in the Imperium can vary from a few dozen settlers or scientists on a frontier world up to the billions on a hive world.&lt;br /&gt;
&lt;br /&gt;
Note that the Imperium does contain worlds with a population higher than that possible on the following table. The reason for the maximum on this table is that Dark Heresy is set against the backdrop of the Calixis Sector where the capital of Scintilla has, at 25 billion, the largest population in the sector. If you are generating a world that is to be set outside of the Calixis Sector, you may wish to extend or modify this table to create even larger populations.&lt;br /&gt;
&lt;br /&gt;
The roll to determine the population of a planet gets two modifiers applied, based on the class and size of the planet.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Planet Class Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hive World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+40&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Agri-World&#039;&#039;&#039;&lt;br /&gt;
|No Mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Forge World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mining World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+10&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Developing World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fortress World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Feudal World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Feral World&#039;&#039;&#039;&lt;br /&gt;
|No Mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Shrine World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-10&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cemetery World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pleasure World&#039;&#039;&#039;&lt;br /&gt;
|No Mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Quarantined World&#039;&#039;&#039;&lt;br /&gt;
|No Mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;War World&#039;&#039;&#039;&lt;br /&gt;
|No Mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dead World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-40&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Death World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-30&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Frontier World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Forbidden World&#039;&#039;&#039;&lt;br /&gt;
|No Mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Xenos World&#039;&#039;&#039;&lt;br /&gt;
|No Mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gas Giant&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-50&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Size Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Miniscule&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-30&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tiny&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Small&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-10&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Average&#039;&#039;&#039;&lt;br /&gt;
|No Mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Large&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+10&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Huge&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enormous&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+30&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Massive&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+40&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Roll Population&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;01-05&#039;&#039;&#039;&lt;br /&gt;
|10d10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;06-10&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;11-15&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;16-20&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x1,000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;21-25&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x10,000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;26-30&#039;&#039;&#039;&lt;br /&gt;
|1d5 million&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;31-35&#039;&#039;&#039;&lt;br /&gt;
|1d10 million&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;36-40&#039;&#039;&#039;&lt;br /&gt;
|5d10 million&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;41-50&#039;&#039;&#039;&lt;br /&gt;
|10d10 million&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;51-70&#039;&#039;&#039;&lt;br /&gt;
|1d10 hundred million&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;71-90&#039;&#039;&#039;&lt;br /&gt;
|1d5 billion&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;91-100&#039;&#039;&#039;&lt;br /&gt;
|1d10 billion&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;101-110&#039;&#039;&#039;&lt;br /&gt;
|2d10 billion&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;111+&#039;&#039;&#039;&lt;br /&gt;
|3d10 billion&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Society: ==&lt;br /&gt;
&lt;br /&gt;
Although all planets of the Imperium are beholden to the authority of Holy Terra, the Emperor cares little for how any individual planet is organised. Different social structures exist, and even within each of the broad definitions on the table below there can be variance and variety. You can define the politics and social structure of the planet as broadly or as narrowly as you desire or is required.&lt;br /&gt;
&lt;br /&gt;
Obviously the types of society on the following table contain certain options that are more compatible with certain types of planet than with others. For example, a forge world will almost always have a Religious (Machine God) society, but very few, if any, other worlds will. More than with any other section of planet generation, the GM should consider rejecting unsuitable rolls, or simply selecting the most suitable option. If the planet has more than one country or continent, you can even have different society types playing against each other for dominance.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Society Type&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;01-08&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Democracy:&#039;&#039;&#039; The government is run, at least on paper, on the principals of civil rights, freedom, and equal treatment and representation under the law. The population is responsible for electing their leaders and representatives, and for making important civic decisions. In addition, the government is often divided into three codependent branches: Legislative, administrative, and judicial.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;09-17&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Elected Dictator:&#039;&#039;&#039; The population or a designated body politic elected a man into the role of dictator, who then holds absolute power. Their will is law, the law is whatever they will. A dictator often has a group of advisors, and an administratum for day-to-day management, but in the end Dear Leader&#039;s decision is final.  &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;18-26&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Hereditary Dictator:&#039;&#039;&#039; The role of dictator is hereditary on this planet. When one person retires, a designated successor, usually a close relative, inherits their position. The successor holds absolute power over the law and their people upon coming of age. This transition is not always peaceful, and rarely seamless.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;27-35&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Tyrannical Dictator:&#039;&#039;&#039; The dictator has illegally seized power, and often rules with a bloody fist as they purge or &#039;disappear&#039; the planet&#039;s dissidents, political enemies, and anyone who poses a threat to the tyrant&#039;s ambitions. This brand of leadership can be the result of a warlord, a particularly psychotic heir, or even, distressingly often, a rogue democratic leader who [[Tzeench|played the long game]] and finally made his move. After all, power corrupts, absolute power corrupts absolutely, and is absolutely sought by the absolutely corrupt.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;36-44&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Elected Monarchy:&#039;&#039;&#039; The world is ruled by a monarch who, while ruling by fiat, is bound by a written constitution and a governing body, with the power to veto any declarations made that violates said constitution. Here, the monarch is elected by either the governing party, or by the people at large.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;45-54&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Hereditary Monarchy:&#039;&#039;&#039; The world is under the rule of a long line of monarchs, who pass the crown from generation to generation by a complex code of inheritance. The monarch is, however, limited by the constitution and the governing body, whose job it is to keep the monarch in check. Results may vary spectacularly.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;55-63&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Military:&#039;&#039;&#039; The world’s culture is either built around a military cause, or there have been events in its history which caused a great demand for military action and organisation. Either way, society is ruled by the military. Rather than noble or bureaucratic rank, Military rank is the position of highest political authority. Everything is arranged and run in a military fashion.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;64-72&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Religious (Local):&#039;&#039;&#039; Planetary society has either been built around, or founded because of, a local religious sect. Or events have brought the church to the fore of all politics. This religion functions as the planet&#039;s government, and everyone must follow, or at least not bad-mouth, the religion. Depending on the religion&#039;s origins and compatibiity with the [[Imperial Creed]], it is likely to have a [[Inquisition| close eye kept on it.]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;73-81&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Religious (Ministorum):&#039;&#039;&#039; Live for the Emperor, Work for the Emperor, die for the Emperor. The [[Ecclesiarchy]], the state church or the [[Imperium of Man]], functions as the planet&#039;s government, making sure everybody, top to bottom, follows their branch&#039;s interpretation of the Imperial Creed. Or at least aren&#039;t spouting [[HERESY!!]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;82-90&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Religious (Machine God):&#039;&#039;&#039; The Church of the Machine God functions as the planet&#039;s government, and makes sure all the trains run on time. Obviously, the default on Forge Worlds, and other worlds governed by the [[Adeptus Mechanicus]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;91-100&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Oligarchy:&#039;&#039;&#039; On this world, a small body of wealthy people, not of noble birth or having military, religious or bureaucratic rank, rule the area. They may be merchants, artisans, or some other type of guild members, but whatever their origins or source of wealth, they keep their authority only through that wealth and the fact that they finance society from their own pockets. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Economy: ==&lt;br /&gt;
&lt;br /&gt;
The economy of a planet is a description of how the people of that world manage their resources and finances. Look at the important contributing factors form the other aspects of the world determined in this process (class of world, population and society in particular), think about your own ideas for the world and the function you wish it to fill in your campaign, and note as many points as you can, or desire, about the planet’s economy.&lt;br /&gt;
&lt;br /&gt;
Examples of detail you could give are: What is the local currency called? Do imports from other worlds get paid for in cash or simply a trade value to be swapped directly for exports? How extreme is the gulf between the poor and the wealthy on the world? How much does wealth dictate about lifestyle and opportunities on the world? This is an example of an area where the GM and players can go into as much detail as they wish, or simply create only the bare essential facts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exports:&#039;&#039;&#039;&lt;br /&gt;
Decide what the planet produces that will be valuable on other planets. The produce of a planet is traded to merchant captains who ship it off across the stars.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Imports:&#039;&#039;&#039;&lt;br /&gt;
Whatever the planet is in need of is brought to them by the merchant captains and traded for exports.&lt;br /&gt;
&lt;br /&gt;
Here is a chart of trade goods for exports and imports. Keep in mind that a planet could have unique or unusual goods not on the list, or that some planets would find it difficult if not impossible to produce certain goods at a surplus. Roll D10 or choose.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Trade Goods&lt;br /&gt;
! Common Goods&lt;br /&gt;
! Luxury Goods&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;1.Agriculture:&#039;&#039;&#039; Plant based food. Fruits, vegetables,fungi, algae, anything grown and edible. Can also include spices and herbs.&lt;br /&gt;
Must be export if agri-world.&lt;br /&gt;
| Basic staple foods, such as wheat or rice. Algae chips, bread, anything cheap.&lt;br /&gt;
| Exotic fruits, rare mushrooms or pungent spices.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2.Animal Products:&#039;&#039;&#039; The hides, flesh, bones and byproducts of fauna can have a multitude of uses.&lt;br /&gt;
Must be export if agri-world.&lt;br /&gt;
| Processed grox meat is many a citizen&#039;s favorite meal. Eggs, fish and milk can all be plentiful depending on the planet&#039;s biome.&lt;br /&gt;
| Exotic hides for ostentatious coats, bones to make regal tool handles, and the most succulent meats to dine on after a long day of oppressing Imperial subjects.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3.Minerals:&#039;&#039;&#039; Rocks from the ground that have value. Used in construction, technology, currency or decoration.&lt;br /&gt;
Must be export if mineral world.&lt;br /&gt;
| Basic materials for the construction of buildings, machines, etc.&lt;br /&gt;
| Valuable and rare gems, precious bullion or marble.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4.Lumber:&#039;&#039;&#039; The body of a tree, used in construction of buildings, furniture, gun stocks and more.&lt;br /&gt;
| It may be half rotten or break from a stiff breeze, but it&#039;s plentiful and takes less time to grow than the average lifespan of a guardsman.&lt;br /&gt;
|Wood of a unique color or with peculiar qualities makes for fine lawn chairs.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5.Weapons:&#039;&#039;&#039; Tools made for putting holes in people. Either require contact with the target or fires projectiles.&lt;br /&gt;
| Swords and knives, gunpowder firearms, nothing more advanced than the humble lasgun.&lt;br /&gt;
| Fancy alloys folded over a thousand times to produce rapiers of exceptional quality, or powerful and arcane weaponry like meltas or plasma guns. Maybe the planet&#039;s culture has a unique and crazy weapon found only there?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;6.Vehicles:&#039;&#039;&#039; Deliver people from point A to point B.&lt;br /&gt;
| Large civilian transports designed to transfer citizens from their manufactoria shift to their hablock.&lt;br /&gt;
| Luxury vehicles and custom craft to cruise in style.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;7.Fuel:&#039;&#039;&#039; Generates power, which is released as heat, light or electricity.&lt;br /&gt;
| Coal, oil, and promethium laced with local contaminants.&lt;br /&gt;
| Highly potent promethium that can burn twice as many heretics with half the amount. Efficiency is loyalty!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;8.Spacecraft:&#039;&#039;&#039; A vehicle capable of flying through the void of space. Those without warp drives cannot leave the system but are much cheaper than those with one.&lt;br /&gt;
| Cheap intrasystem crafts, mass transports or frigates to bolster Imperial fleets.&lt;br /&gt;
| From the personal craft of noble families to cruisers or even battleships of the Imperial Navy.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;9.Alcohol/Drugs:&#039;&#039;&#039; Alters the mental state of the user, usually to create a sense of euphoria or ecstasy, though long term effects may be unpleasant. Alcohol is typically drunk, while drugs can be smoked, snorted, consumed or injected.&lt;br /&gt;
| Cheap swill or chemicals that will tear up your guts worse than an enraged grox. You&#039;re better off drinking unrefined promethium.&lt;br /&gt;
| The finest wines in the galaxy, usually only available for a limited season. Or maybe hookah&#039;s are all the rage among the nobles?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;10.Contraband:&#039;&#039;&#039; Shit The Man doesn&#039;t want you to have. In a totalitarian, theocratic regime like the Imperium, there&#039;s a lot that can fall under this.&lt;br /&gt;
| Illicit chems or texts that speak out against the Imperium&#039;s rule.&lt;br /&gt;
| Scandalous works and dangerous knowledge that shed light on things man was not meant to know. Xenotech is in incredibly high demand by the elite; while anyone caught with such heresy is to be executed, some secrets can bring a fate worse than death...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Conflicts: ==&lt;br /&gt;
&lt;br /&gt;
Decide if there are currently any violent conflicts underway on the planet. This could be a civil war between rival factions (such as contenders with equal claim to the throne, a trade war, or a popular uprising,) a struggle to fight off invading xenos forces (or even to conquer the native xenos!), a war against insurgents or terrorists, or any other type of conflict you can think of taking place on the world. &lt;br /&gt;
&lt;br /&gt;
This is one of the details about the world that should be discussed between the GM and the players to create the right type of environment and mood for your game, or decided on by the GM as a suitable backdrop to their scenario or campaign idea.&lt;br /&gt;
&lt;br /&gt;
== Defences: ==&lt;br /&gt;
&lt;br /&gt;
These are the planet’s local defence forces, always present and alert, against mankind&#039;s many enemies, both foreign and domestic. These defences do not include any Imperial Guard or Navy forces that may be sent here by the larger Astra Militarum. The forces that can be mustered in defence of a planet and its settlements come in a few different forms, which are described below:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enforcers:&#039;&#039;&#039;&lt;br /&gt;
|The local law enforcers and security forces.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Militia:&#039;&#039;&#039;&lt;br /&gt;
|Part time soldiers, who have civilian jobs but can be called upon to fight when required.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Standing Army:&#039;&#039;&#039;&lt;br /&gt;
|The normal full time, fully trained warriors of the planet. Usually known as the Planetary Defence Force (PDF).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armoured Force:&#039;&#039;&#039;&lt;br /&gt;
|Any tanks and APCs.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Titan Force:&#039;&#039;&#039;&lt;br /&gt;
|Some worlds have mighty titan war machines stationed there permanently.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Private Army/Armies:&#039;&#039;&#039;&lt;br /&gt;
|Wealthy people/organisations can have their own private armies.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Naval Force:&#039;&#039;&#039;&lt;br /&gt;
|Ships belonging to the Imperial Navy that are usually stationed in orbit.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Orbital Station(s):&#039;&#039;&#039;&lt;br /&gt;
|Space stations with defence weapons, like lasers and missiles.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Missile Silos (planet):&#039;&#039;&#039;&lt;br /&gt;
|Missile silos that can launch missiles over the surface of the world.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Missile Silos (orbital):&#039;&#039;&#039;&lt;br /&gt;
|Silos with the ability to launch against ships in orbit.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Defence Lasers:&#039;&#039;&#039;&lt;br /&gt;
|Huge laser batteries that can fire on orbiting ships.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mercenary Force:&#039;&#039;&#039;&lt;br /&gt;
|Hired muscle, brought in to fight for money.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To determine what forces are present on a world, first find the class of world on the tables below, and the three pieces of information given for each type of force for that world. The first bit of information is a percentage chance of the planet having that type of defence force present: simply roll a d100, and on a result equal to or less than the number given, the planet has that type of force present.&lt;br /&gt;
&lt;br /&gt;
The second bit of information is what dice to roll on the FORCE SIZE table to determine what size of force of the given type is present on the world. The third bit of information is what dice to roll on the FORCE QUALITY table to determine what quality that force is, if it is present on the world. Simply make all of these rolls for each type of defence force and record the results.&lt;br /&gt;
&lt;br /&gt;
HIVE WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 99% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 99% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 99% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 99% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 30% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 30% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 99% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 50% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 85% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 70% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 30% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 10% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
AGRI-WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 90% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Militia: 75% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 50% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 5% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 1% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 30% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 25% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 5% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 5% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 5% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 15% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 30% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
FORGE WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 50% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 20% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 60% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 90% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 70% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 5% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 90% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 80% / 2d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 90% / 2d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 90% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 90% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 1% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
MINING WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 95% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 60% / 3d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 5% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 20% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 5% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 15% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 30% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 10% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
DEVELOPING WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 90% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 90% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 90% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 50% / 2d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 15% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 15% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 10% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 75% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 65% / 2d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 40% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 40% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
FORTRESS WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 50% / 2d10 / 4d10&lt;br /&gt;
&lt;br /&gt;
Militia: 10% / 2d10 / 5d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 60% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 80% / 4d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 65% / 2d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 15% / 2d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 75% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 90% / 5d10 / 4d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 95% / 4d10 / 4d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 80% / 3d10 / 5d10&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 95% / 3d10 / 5d10&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 15% / 3d10 / 5d10&lt;br /&gt;
&lt;br /&gt;
FEUDAL WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 75% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 99% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 99% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 0%&lt;br /&gt;
&lt;br /&gt;
Titan Force: 0%&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 90% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 0%&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 0%&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 0%&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 0%&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 0%&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 85% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
FERAL WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 20% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 99% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 90% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 0%&lt;br /&gt;
&lt;br /&gt;
Titan Force: 0%&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 99% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 0%&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 0%&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 0%&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 0%&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 0%&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 0%&lt;br /&gt;
&lt;br /&gt;
SHRINE WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 60% / 2d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Militia: 20% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 40% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 1% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 1% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 1% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 10% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 1% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 0%&lt;br /&gt;
&lt;br /&gt;
CEMETERY WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 10% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 0%&lt;br /&gt;
&lt;br /&gt;
Standing Army: 10% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 0%&lt;br /&gt;
&lt;br /&gt;
Titan Force: 0%&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 10% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 0%&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 0%&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 0%&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 0%&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 0%&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 0%&lt;br /&gt;
&lt;br /&gt;
PLEASURE WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 90% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 10% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 40% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 5% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 0%&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 30% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 5% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 1% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 1% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 1% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 15% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 30% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
QUARANTINED WORLD: As original class, though may not be fully equipped, manned or functioning, depending on the circumstances of the quarantine and the time quarantined.&lt;br /&gt;
&lt;br /&gt;
WAR WORLD: GM’s discretion.&lt;br /&gt;
&lt;br /&gt;
DEAD WORLD: GM’s discretion.&lt;br /&gt;
&lt;br /&gt;
DEATH WORLD: GM’s Discretion.&lt;br /&gt;
&lt;br /&gt;
FRONTIER WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 50% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 30% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 5% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 0%&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 20% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 0%&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 0%&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 0%&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 0%&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 20% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
FORBIDDEN WORLD: GM’s Discretion.&lt;br /&gt;
&lt;br /&gt;
XENOS WORLD: GM’s discretion.&lt;br /&gt;
&lt;br /&gt;
GAS GIANT&lt;br /&gt;
&lt;br /&gt;
Enforcers: 30% / 4d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 75% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 15% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 0% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 1% / 1d10 / 5d10&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 60% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 55% / 5D10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 95% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 0% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 30% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 0% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 80% / 1d20 / 1d20&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Force Size&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;01-03&#039;&#039;&#039;&lt;br /&gt;
|Tiny&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;04-06&#039;&#039;&#039;&lt;br /&gt;
|Small&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;07-10&#039;&#039;&#039;&lt;br /&gt;
|Medium&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;11-15&#039;&#039;&#039;&lt;br /&gt;
|Large&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;16-20&#039;&#039;&#039;&lt;br /&gt;
|Huge&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;21+&#039;&#039;&#039;&lt;br /&gt;
|Massive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Force Quality&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;01-04&#039;&#039;&#039;&lt;br /&gt;
|Poor&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;05-09&#039;&#039;&#039;&lt;br /&gt;
|Poor/Medium&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;10-15&#039;&#039;&#039;&lt;br /&gt;
|Medium&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;16-20&#039;&#039;&#039;&lt;br /&gt;
|Medium/High&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;21+&#039;&#039;&#039;&lt;br /&gt;
|High&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Imperial Guard Recruitment: ==&lt;br /&gt;
&lt;br /&gt;
Does the world have a tradition of supplying Imperial Guard regiments to the Imperium? How many regiments, if any, have been founded on this world? Is there anything about these Guard regiments that makes them distinctive or noteworthy? These are details that must be decided by the GM/players, again to add flavor and distinction to the world.&lt;br /&gt;
&lt;br /&gt;
== Contact With Other Worlds ==&lt;br /&gt;
&lt;br /&gt;
The Immaterium allows travel between any world given proper preparation and navigation, but there exist relatively safe, stable, and high-traffic warp routes between populated planets. Note here if there are any stable warp routes radiating from the planet, and to what other planets they lead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Dark Heresy Planetary Information Data-Sheet ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planet Name:&amp;lt;br&amp;gt;Class:&amp;lt;br&amp;gt;Tech Level:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size of Star:&amp;lt;br&amp;gt;Galactic Position:&amp;lt;br&amp;gt;Sector:&amp;lt;br&amp;gt;Subsector:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planetary Governer: &amp;lt;br&amp;gt;Adepta Presence:&#039;&#039;&#039; Adeptus Arbites ( ); Adeptus Astra Telepathica ( ); Adeptus Astronimica ( ); Adeptus Mechanicus ( ); Administratum( ); Adeptus Ministorum ( ); Inquisition ( )&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size:&amp;lt;br&amp;gt;Axial Tilt:&amp;lt;br&amp;gt;Length of Day:&amp;lt;br&amp;gt;Length of Year:&amp;lt;br&amp;gt;Satellites:&amp;lt;br&amp;gt;Gravity:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere: &amp;lt;br&amp;gt;Hydrosphere: &amp;lt;br&amp;gt;Temperature: &amp;lt;br&amp;gt;Terrain: &amp;lt;br&amp;gt;Climate: &amp;lt;br&amp;gt;Native Flora and Fauna: &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Countries and Continents: &amp;lt;br&amp;gt;Population: &amp;lt;br&amp;gt;Society: &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Economy: &amp;lt;br&amp;gt;Exports: &amp;lt;br&amp;gt; Imports: &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conflicts: &amp;lt;br&amp;gt;Defences:&#039;&#039;&#039; Enforcers ( / / ); Militia ( / / ); Standing Army ( / / ); Armoured Force ( / / ); Titan Force ( / / ); Private Army/Armies ( / / ); Naval Force ( / / ); Orbital Station(s) ( / / ); Missile Silos (planet) ( / / ); Missile Silos (orbital) ( / / ); Defence Lasers ( / / ); Mercenary Force ( / / )&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Imperial Guard Recruitment: &amp;lt;br&amp;gt;Contact with Other Worlds:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{40k-Faction-Creation-Tables}}&lt;br /&gt;
[[Category:Generator]]&lt;br /&gt;
[[Category:/tg/ 40,000]]&lt;/div&gt;</summary>
		<author><name>2601:245:4200:937F:D1D4:E389:125A:B864</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Planet_generator&amp;diff=380678</id>
		<title>Planet generator</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Planet_generator&amp;diff=380678"/>
		<updated>2019-03-09T22:40:46Z</updated>

		<summary type="html">&lt;p&gt;2601:245:4200:937F:D1D4:E389:125A:B864: /* Defences: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup}}&lt;br /&gt;
{{bad}}&lt;br /&gt;
&lt;br /&gt;
The Imperium of the [[Dark Heresy]] game contains millions of settled planets. Such is the number of these planets that an almost limitless variety of environments can be created for the setting of your game. Below is detailed a method for generating planetary information, and a standardized layout for presenting the information. The steps below allow the generation of a planet within the Imperium that holds some form of settlement and society. &lt;br /&gt;
&lt;br /&gt;
Obviously, there are many more planets in the galaxy that are devoid of life than there are which bear civilisation: in any star system, usually only one, sometimes two, rarely three, and virtually never more than four of the planets will be settled. Most of the planets in a system are simply too inhospitable, even for the most inventive of colonists and most lengthy of terraforming projects. The steps detailed below for generating a planet will create a planet that is within the parameters where civilisation can be easily established, or made possible by the stubbornness of humanity and the technology of the Adeptus Mechanicus.&lt;br /&gt;
&lt;br /&gt;
Some of the steps have tables which allow you to randomly generate traits for the planet, all of which use a d100, and some of which will then require the rolling of one or more d10 to get a further definition. Other steps have no random tables, and are merely a suggestion of what kind of details you should create for the planet to make it complete and distinctive. &lt;br /&gt;
&lt;br /&gt;
When generating a planet you can use as many of the random tables as you wish, or you can simply select one of the options from each table. While it can be entertaining to randomly generate as many of the planet’s features as possible, a planet is sometimes being created because it is required for a particular scene or scenario in a game of Dark Heresy, so the randomly generated traits may not be suitable or desirable: the GM should ignore or reroll any features that do not suit the requirements or tone of the game being played, or simply select the most suitable. &lt;br /&gt;
&lt;br /&gt;
The details generated by this system provide only the basics of a planet’s size, geography and social basics. The details, colour and flavour must be added by the GM and players as required by their Dark Heresy campaign.&lt;br /&gt;
&lt;br /&gt;
== Class: ==&lt;br /&gt;
&lt;br /&gt;
The class of a world describes what type of planet it is, what kind of civilisation and society can be found on the planet, what level of technology is commonly used on the world, and what kind of relationship the people of the planet have with the Imperium.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Planet Class (d100)&lt;br /&gt;
|-&lt;br /&gt;
! 01-20 &lt;br /&gt;
| &#039;&#039;&#039;Hive World:&#039;&#039;&#039; The most heavily-developed worlds in the Imperium, covered in hive arcologies, with populations often peaking at the tens of billions. Life is generally good on the surface, but generally sucks eggs on the underside.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that this generator was made with the relatively densely-populated Calixis sector in mind. For other sectors, these worlds will be a much rarer sight. If rolling multiple worlds, this world type needs at least one nearby Agri-world to feed its citizens.&lt;br /&gt;
|-&lt;br /&gt;
! 21-27 &lt;br /&gt;
| &#039;&#039;&#039;Agri-World:&#039;&#039;&#039; Lightly-urbanized worlds which have been completely converted for use in food production, be it natural or hydroponic; grain, vegetables, meat and hide, or the occasional alien fungus or long pork casserole. Sometimes ruled directly by the Administratum.&lt;br /&gt;
|-&lt;br /&gt;
! 28-32 &lt;br /&gt;
| &#039;&#039;&#039;Forge World:&#039;&#039;&#039; Overworked factory planets owned by the [[Adeptus Mechanicus]] to pump out all sorts of goodies for the Astra Militarum: Guns, Titans, Ships, Power armor, or simple consumer goods are all manufactured in continent-spanning manufactorums. [[Adeptus Mechanicus Forge World Creation Tables|The Adeptus Mechanicus Forge World Creation Tables]] aren&#039;t a bad supplement for this result.&lt;br /&gt;
&lt;br /&gt;
If rolling multiple worlds, this world type needs at least one nearby mining world to supply it with raw materials.&lt;br /&gt;
|-&lt;br /&gt;
! 33-38 &lt;br /&gt;
| &#039;&#039;&#039;Mining World:&#039;&#039;&#039; Metal and mineral-rich planets, covered in city-sized mines and refineries, producing a fuckton of raw materials for the local Forge world. Often the retirement home and final resting place for criminals and &#039;criminals&#039; alike.&lt;br /&gt;
|-&lt;br /&gt;
! 39-44 &lt;br /&gt;
| &#039;&#039;&#039;Developing/Civilised World:&#039;&#039;&#039; &#039;Adolescent&#039; colony Worlds that just sort of sat there and were allowed to develop on their own before the IoM came around asking for tithes. Often highly balkanized and highly culturally diverse, yet decently developed with a population somewhere in the million-billion bracket.&lt;br /&gt;
|-&lt;br /&gt;
! 45-49&lt;br /&gt;
| &#039;&#039;&#039;Fortress World:&#039;&#039;&#039; Well-guarded and armed to the teeth, these worlds are the haunts of the best of the Astra Militarum, and may even be graced by a passing Space Marine chapter. Military service is often on these worlds what agriculture is on a primitive world: Everybody does it, has done it for generations, and will do it until everybody dies.&lt;br /&gt;
|-&lt;br /&gt;
! 50-53 &lt;br /&gt;
| &#039;&#039;&#039;Feudal World:&#039;&#039;&#039; Sword-and-Psykery worlds whose development peaked in the late medieval/early renaissance age, but stalled at gunpowder, castles, thatched roofing, and courtly intrigues. These worlds generally keep to themselves, unless something has gone seriously wrong.&lt;br /&gt;
|-&lt;br /&gt;
! 54-58 &lt;br /&gt;
| &#039;&#039;&#039;Feral World:&#039;&#039;&#039; Wild, backwater worlds that only technically qualify as a colony, with nomadic hunter-gatherers fighting tooth-and-nail to live another day. May be a failed colony, or a plain Death World. Many inhabitants don&#039;t even know there &#039;&#039;is&#039;&#039; an Imperium.&lt;br /&gt;
|-&lt;br /&gt;
! 59-64 &lt;br /&gt;
| &#039;&#039;&#039;Shrine World:&#039;&#039;&#039; So you go to church every Sunday? How about living there? How about having your whole planet being one mega-Vatican, covered in shiny gothic cathedrals and temples, and living and breathing its own brand of the Imperial Cult? Naturally, these worlds are often dominated by the Ecclesiarchy, and many a true believer from around the galaxy makes pilgrimage here.&lt;br /&gt;
|-&lt;br /&gt;
! 65-68 &lt;br /&gt;
| &#039;&#039;&#039;Cemetery World:&#039;&#039;&#039; Consecrated worlds that serve as the final resting place of the Martyrs and heroes of the Imperium. They may range from the mausoleums of a noble house or a brave Space Marine company, or the unmarked and paved-over field from a nearby hive world.&lt;br /&gt;
|-&lt;br /&gt;
! 69-73 &lt;br /&gt;
| &#039;&#039;&#039;Pleasure/Paradise/Garden World:&#039;&#039;&#039; Walled gardens where the rich and powerful can unwind and sow their oats, with the populace living to wait on them hand and foot, or step aside and make art, music, and pretty things. Often a beautiful place to live, as long as [[Slaanesh|nobody]] [[Chaos|takes it]] [[Heresy|too far.]]&lt;br /&gt;
|-&lt;br /&gt;
! 74-76 &lt;br /&gt;
| &#039;&#039;&#039;Quarantined World:&#039;&#039;&#039; Something bad has happened here, but not quite bad enough for [[Exterminatus|Old Reliable.]] Instead, all access to this world has been cut off while the upstart WAAAGH!, crotchrot epidemic, or warp outbreak runs its course, one way or the other.&lt;br /&gt;
&lt;br /&gt;
Whatever happened, re-roll to establish this world&#039;s original class, before everything went to shit in a stain.&lt;br /&gt;
|-&lt;br /&gt;
! 77-82 &lt;br /&gt;
| &#039;&#039;&#039;War World:&#039;&#039;&#039; You know the mantra. In the grim darkness, there is only war. There&#039;s only been war here for generations. It&#039;s likely nobody remembers what all the fighting is about, and the thing they&#039;ve been fighting over was long since destroyed, and that that thing is the planet itself.&lt;br /&gt;
&lt;br /&gt;
But it wasn&#039;t always this way. Re-roll to see what this world was originally like before one thing lead to another.&lt;br /&gt;
|-&lt;br /&gt;
! 83-84 &lt;br /&gt;
| &#039;&#039;&#039;Dead World:&#039;&#039;&#039; Be it naturally barren, [[Tyranids]], [[Exterminatus]], natural disaster, unsustainable living, the end result is the same: No atmosphere, no civilization, not a cell of life to be found.&lt;br /&gt;
The vast majority of planets are lifeless, but this particular world was once inhabited. Re-roll to estalish this world&#039;s original class.&lt;br /&gt;
|-&lt;br /&gt;
! 85-87 &lt;br /&gt;
| &#039;&#039;&#039;Death World:&#039;&#039;&#039; If it&#039;s not the molecular acid rain, it&#039;s the Rape-spiders. These worlds are near impossible to live on. Anyone who can live here more than ten years would make a perfect Space Marine.&lt;br /&gt;
|-&lt;br /&gt;
! 88-92 &lt;br /&gt;
| &#039;&#039;&#039;Frontier World:&#039;&#039;&#039; A newly discovered, newly settled, poorly-explored world that&#039;s a bit rough around the edges. Usually, inhabitants must fend for themselves while their sponsor world focuses on other matters.&lt;br /&gt;
|-&lt;br /&gt;
! 93-95 &lt;br /&gt;
| &#039;&#039;&#039;Forbidden World:&#039;&#039;&#039; As on a Quarantine world, for one reason or another, Imperial Authority has barred access to this world. Usually a very good reason.&lt;br /&gt;
|-&lt;br /&gt;
! 96-99 &lt;br /&gt;
| &#039;&#039;&#039;Xenos World:&#039;&#039;&#039; This world is the homeworld or colony of a primitive xenos race, and lies outside the control of the Imperium of Man. Usually tolerated as long as they pose no threat to the Imperium, and aren&#039;t sitting on anything too valuable. &lt;br /&gt;
|-&lt;br /&gt;
! 100 &lt;br /&gt;
| &#039;&#039;&#039;Gas Giant:&#039;&#039;&#039; A giant planet made mostly of hydrogen and helium gas, with no solid ground to speak of. If anyone lives here, they live in the drifting cloud cities. More likely, though, it&#039;s the myriad of moons these planets tend to have, that have been settled. If you really like this table, you&#039;ll really like this type of planet.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tech Level: ==&lt;br /&gt;
The level of technology common on a planet will determine a lot about its society and economy, and will limit what is available to be bought and traded there. The tech level given for a world is not an absolute limit on what can be found there; it is simply a measure of what technological level the indigenous people possess, and is what is most common on the world. An ‘Industrial’ world can still have a spaceport in orbit and a ‘High Imperial’ settlement as its capital; the mass of the locals are simply kept at the lower level so that they may be more easily controlled and administered.&lt;br /&gt;
&lt;br /&gt;
The tech level of a planet is determined by generating a value based on the class of the world. Find the class on the first table below, and use the listed value to determine the planet’s tech level, as defined on the second table.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Tech Value&lt;br /&gt;
|-&lt;br /&gt;
! Hive&lt;br /&gt;
| 36+2d10&lt;br /&gt;
|-&lt;br /&gt;
! Agri&lt;br /&gt;
| 15+3d10&lt;br /&gt;
|-&lt;br /&gt;
! Forge&lt;br /&gt;
| 50+1d10&lt;br /&gt;
|-&lt;br /&gt;
! Mining&lt;br /&gt;
| 15+4d10&lt;br /&gt;
|-&lt;br /&gt;
! Developing&lt;br /&gt;
| 20+2d10&lt;br /&gt;
|-&lt;br /&gt;
! Fortress &lt;br /&gt;
| 40+2d10&lt;br /&gt;
|-&lt;br /&gt;
! Feudal&lt;br /&gt;
| 5+1d10&lt;br /&gt;
|-&lt;br /&gt;
! Feral&lt;br /&gt;
| 1d10&lt;br /&gt;
|-&lt;br /&gt;
! Shrine&lt;br /&gt;
| 20+4d10&lt;br /&gt;
|-&lt;br /&gt;
! Cemetery&lt;br /&gt;
| 20+3d10&lt;br /&gt;
|-&lt;br /&gt;
! Pleasure&lt;br /&gt;
| 35+2d10&lt;br /&gt;
|-&lt;br /&gt;
! Quarantined/&amp;lt;br&amp;gt;War/Dead&lt;br /&gt;
| *&lt;br /&gt;
|-&lt;br /&gt;
! Death&lt;br /&gt;
| 4d10&lt;br /&gt;
|-&lt;br /&gt;
! Frontier&lt;br /&gt;
| 35+2d10&lt;br /&gt;
|-&lt;br /&gt;
! Forbidden&lt;br /&gt;
| 6d10&lt;br /&gt;
|-&lt;br /&gt;
! Xenos&lt;br /&gt;
| 6d10&lt;br /&gt;
|-&lt;br /&gt;
! Gas Giant&lt;br /&gt;
| 30±4d10&lt;br /&gt;
|}&lt;br /&gt;
 *Quarantined worlds, War worlds and Dead worlds are worlds that previously had another class before being subjected to whatever event gave them their current class. Use the value for the planet’s original class.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Tech Level&lt;br /&gt;
|-&lt;br /&gt;
! 01-05&lt;br /&gt;
| &#039;&#039;&#039;Stone Age:&#039;&#039;&#039; Inhabited by people who live in small family groups, dwell in caves or rough shelters and use only the most basic of tools made of stone. People survive by hunting and gathering.&lt;br /&gt;
|-&lt;br /&gt;
! 06-10&lt;br /&gt;
| &#039;&#039;&#039;Iron Age:&#039;&#039;&#039; The people have started to learn how to shape and work iron to make more effective tools and weapons. They are also living in more substantial and sturdy buildings. Hunting and gathering is still common, though small farms may be seen dotted about.&lt;br /&gt;
|-&lt;br /&gt;
! 11-15&lt;br /&gt;
| &#039;&#039;&#039;Steel Age:&#039;&#039;&#039; The use of iron has evolved into the manufacture of alloys to make steel for weapons, armour and tools. Farming and trade are ways of life for most people, and civilisation has started to gather in fortified villages and towns. The ruling classes live in large stone castles. Communication networks of couriers and carrier birds are common.&lt;br /&gt;
|-&lt;br /&gt;
! 16-20&lt;br /&gt;
| &#039;&#039;&#039;Pre-Industrial:&#039;&#039;&#039; The underclass lives mostly by farming, and there is a richer class starting to make use of new technologies and mechanical devices to aid in manufacturing. Printing presses make education and distribution of information more efficient.&lt;br /&gt;
|-&lt;br /&gt;
! 21-25&lt;br /&gt;
| &#039;&#039;&#039;Industrial:&#039;&#039;&#039; Has completely moved on from small farms and independent manufactories. Everything is mechanised and automated. The population mostly lives in large cities, and computers are starting to become common in all things. Solid projectile weapons are the norm for military forces, and advanced armour has started to appear for personnel and vehicles.&lt;br /&gt;
|-&lt;br /&gt;
! 26-30&lt;br /&gt;
| &#039;&#039;&#039;Early Space:&#039;&#039;&#039; Has developed basic space flight, and may have established settlements on its own moons, and even close neighbouring planets in the same system. Basic las weapons may have been developed.&lt;br /&gt;
|-&lt;br /&gt;
! 31-35&lt;br /&gt;
| &#039;&#039;&#039;Advanced Space:&#039;&#039;&#039; Has explored their own system, and colonised any viable planets to be found there. Las weapons are common, and cybernetics are starting to become practical.&lt;br /&gt;
|-&lt;br /&gt;
! 36-40&lt;br /&gt;
| &#039;&#039;&#039;Warp Space:&#039;&#039;&#039; Has seen the development of warp drives and Geller fields, and the inhabitants are capable of traveling the galaxy beyond their own system. Powerful computers are common. Cybernetics and advanced medical techniques have been developed that border on Imperial level augmentation and rejuvenants. Primitive models of more advanced weapons, like plasma and needle weapons, are rare but present.&lt;br /&gt;
|-&lt;br /&gt;
! 41-45&lt;br /&gt;
| &#039;&#039;&#039;Low Imperial:&#039;&#039;&#039; The advanced technologies of the Imperium start to be seen, but are not always available. Standard issue and common weapons and armour can be easily found, but rare, expensive or very high tech items are still unavailable most of the time (no items with rare or very rare availability can be found on these worlds).&lt;br /&gt;
|-&lt;br /&gt;
! 46-50&lt;br /&gt;
| &#039;&#039;&#039;Mid Imperial:&#039;&#039;&#039; Most of the technology of the Imperium can be found. Only the most obscure or scarcely found items of technology can’t be found on these worlds (very rare availability items cannot be purchased). Most Imperial worlds are at this level.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! 51-55&lt;br /&gt;
| &#039;&#039;&#039;High Imperial:&#039;&#039;&#039; The peak of Imperium technological advancement outside of the greatest hive worlds and Adeptus Mechanicus worlds. Anything and everything that can be bought on the open market can be found on these worlds, and the local troops have access to the most advanced weapons, armour and equipment.&lt;br /&gt;
|-&lt;br /&gt;
! 56-60&lt;br /&gt;
| &#039;&#039;&#039;Advanced:&#039;&#039;&#039; Have access to limited or developing technology. In the Imperium of Man only the greatest hive worlds and forge worlds have this level of technology. Although it wouldn&#039;t be surprising if some Inquisitors, who at least can be trusted to not fuck up all the time by both their fellows and the Mechanicus have a planet or two that run an actual research facility that legitimately researches new technology.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Size of Star: ==&lt;br /&gt;
&lt;br /&gt;
The size of the star that a planet orbits can have a significant effect on the economy and military importance of the planet, as the gravity well projected by the star determines the size of the system’s warp zone.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Size (d100)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;01-05&#039;&#039;&#039;&lt;br /&gt;
|Tiny&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;06-15&#039;&#039;&#039;&lt;br /&gt;
|Small&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;16-75&#039;&#039;&#039;&lt;br /&gt;
|Medium&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;76-85&#039;&#039;&#039;&lt;br /&gt;
|Large&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;86-95&#039;&#039;&#039;&lt;br /&gt;
|Huge&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;96-100&#039;&#039;&#039;&lt;br /&gt;
|Giant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Galactic Position: ==&lt;br /&gt;
&lt;br /&gt;
The coordinates which describe the planet’s location in the galaxy. The coordinates are given as 5 pieces of information, and is written with each separated by a slash, like this: AB/CDE/FG/123/456. &lt;br /&gt;
&lt;br /&gt;
The first two letters are used to indicate what Segmentum the planet is in. The codes used are: SO for Solar, OB for Obscurus, PA for Pacificus, TE for Tempestus and UL for Ultima. &lt;br /&gt;
&lt;br /&gt;
The next piece of information is a three letter code that indicates the sector of space that the planet is in. In the case of Calixis, CAL is used. Every sector of the Imperium has its own three digit code that is used in the coordinates of planets in that sector. &lt;br /&gt;
&lt;br /&gt;
Third is a two letter code that indicates what sub-sector of the indicated sector the planet is in. Calixis’ sub-sectors use the following codes: PE for The Periphery, MM for the Markayn Marches, MA for Malfian, GR for Golgenna Reach, JR for Josian Reach, DM for Drusus Marches, AD for Adrantis and HA for Hazeroth.&lt;br /&gt;
&lt;br /&gt;
On the last page of this article is a chart of the Calixis Sector. This chart is divided into squares, each of which is 2 light years across. The squares are numbered across the bottom (Trailing) edge and up the left (Rimward) edge. These numbers are used as grid reference coordinates to indicate a planet’s location within the sector. &lt;br /&gt;
&lt;br /&gt;
The first three-digit number is used to indicate the planet’s grid reference along the Trailing edge. The second three-digit number is used to indicate the planet’s grid reference up the Rimward edge. The first two digits in each case indicates what square the planet is in, and the third digit is a measure of how many tenths of a square the planet lies into the square. Using this system it is easy to give the location of any planet in the Imperium. &lt;br /&gt;
&lt;br /&gt;
Obviously this system is not precise enough for stellar navigation, but it adequately fills the role of allowing us to plot a planet’s location for purposes of game-play.&lt;br /&gt;
&lt;br /&gt;
== Sector: ==&lt;br /&gt;
&lt;br /&gt;
The galaxy of the Imperium is divided into administrative sectors, each of which has its own sector governor and administratum infrastructure. While each sector’s administration and authority is obviously still beholden to the powers of Holy Terra, they are mostly self functioning and largely autonomous. A sector usually also has a Conclave of the Inquisition assigned to watch over it, led by a Lord Inquisitor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sub-sector:&#039;&#039;&#039; All sectors are divided into sub-sectors, and this is which sub-sector the planet can be found in.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planetary Governer:&#039;&#039;&#039; One person on each planet is held responsible for the payment of the required tithe when the Imperium shows up to collect. The manner in which the planet is governed and the methods used to gather the tithe are beyond the concern of the Imperium. All the powers of Terra care to know of planetary politics is who the responsible individual is. The title used on the planet varies from place to place; ‘Governor’ is simply a generic title used for bureaucratic ease.&lt;br /&gt;
&lt;br /&gt;
== Adepta Presence: ==&lt;br /&gt;
&lt;br /&gt;
The branches of the Adeptus Terra are present on different worlds in varying degrees. To determine what Adepta are present on a planet, and to what extent they are involved in the planet’s politics and daily life, consult the tables below. At each class of world each branch of the Adeptus Terra is listed with a dice value. Roll the indicated dice for each Adepta and consult the ADEPTA PRESENCE table below to determine the normal everyday presence and influence that Adepta has on the world.&lt;br /&gt;
&lt;br /&gt;
Following the tables there is a brief explanation of what each level of presence means. For purposes of simplicity, the Inquisition and Adeptus Ministorum are included here as well, even though they are not strictly branches of the Adeptus Terra.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Roll Adepta Presence&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;01-03&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;None.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;04-06&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Token.&#039;&#039;&#039; For administrative purposes only.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;07-09&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Slight.&#039;&#039;&#039; Specific duties; not involved in wider planetary affairs.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;10-12&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Small.&#039;&#039;&#039; Involved, but quietly and unobtrusively.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;13-15&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Moderate.&#039;&#039;&#039; Has offices and planetary duties, and are widely known.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;16-18&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notable.&#039;&#039;&#039; A powerful force in its own area of expertise.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;19-21&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Significant.&#039;&#039;&#039; Controls its field, and has a say in wider planetary matters.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;22-24&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Major.&#039;&#039;&#039; A powerful and influential force throughout the planet.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;25+&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Dominating:&#039;&#039;&#039; One of, if not the, most powerful and influential forces on the planet.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=4 style=&amp;quot;text-align:center;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- valign=top&lt;br /&gt;
! Adeptus\World !! Hive !! Agri !! Forge !! Mining !! Developing !! Fortress !! Feudal !! Feral !! Shrine !! Cemetery !! Pleasure !! Death !! Frontier !! Quarantined / War / Dead / Forbidden&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Administratum&#039;&#039;&#039; || 4d10 || 2d10 || 2d10 || 2d10 || 1d10 || 5d10 || 1d5 || N/A || 2d10 || 1d10 || 2d10 || 1d10 || 1d5 || GM&#039;s Discretion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Arbites&#039;&#039;&#039; || 3d10 || 1d10 || 1d10 || 1d10 || N/A || 3d5 || N/A || N/A || 1d10 || 1d5 || 2d10 || 1d5 || N/A || GM&#039;s Discretion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Astra Telepathica&#039;&#039;&#039; || 3d10 || 1d10  || 1d10 || 1d10 || 1d5 || 2d10 || 1d5 || 1d5 || 1d5 || 1d5 || 2d10 || 1d5 || 1d5 || GM&#039;s Discretion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Astronomica&#039;&#039;&#039; || 1d10 || 1d5 || 1d5 || 1d5 || N/A || 2d10 || N/A || N/A || 1d5 || 1d5 || 1d5 || 1d5 || N/A || &lt;br /&gt;
GM&#039;s Discretion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mechanicus&#039;&#039;&#039; || 2d10 || 1d10 || 5d10 || 3d10 || 1d10 || 3d10 || N/A || N/A || 1d5 || 1d5 || 2d10 || 1d5 || 1d5 || GM&#039;s Discretion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Ecclesiarchy|Ministorum]]&#039;&#039;&#039; || 3d10 || 2d10 || 1d5 || 2d10 || 1d10 || 4d5 || 1d5 || N/A || 4d10 || 3d10 || 2d10 || 1d10 || 1d5 || GM&#039;s Discretion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Inquisition&#039;&#039;&#039; || 3d10 || 1d5 || 1d5 || 1d5 || 1d5 || 1d25 || 1d5 || N/A || 1d5 || 1d5 || 1d5 || 1d5 || 1d5 || GM&#039;s Discretion&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Size: ==&lt;br /&gt;
&lt;br /&gt;
The size of a world is defined by its equatorial circumference. The smallest planets may have a circumference of only 5,000 kilometres, and the truly massive planets may reach 500,000 kilometres. (To provide a sense of scale, Holy Terra herself has a circumference of 40,000 kilometres).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Roll Size (in thousands of km)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;01-10&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Miniscule:&#039;&#039;&#039; 1d10+4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;11-20&lt;br /&gt;
|&#039;&#039;&#039;Tiny:&#039;&#039;&#039; 2d10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;21-35&lt;br /&gt;
|&#039;&#039;&#039;Small:&#039;&#039;&#039; 4d10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;36-75&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Average:&#039;&#039;&#039; 10d10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;76-85&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Large:&#039;&#039;&#039; (10d10)x2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;86-90&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Huge:&#039;&#039;&#039; (10d10)x3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;91-95&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Enormous:&#039;&#039;&#039; (10d10)x4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;96-100&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Massive:&#039;&#039;&#039; (10d10)x5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Gas Giant Modifier: +55&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Axial Tilt: ==&lt;br /&gt;
&lt;br /&gt;
The degree by which a planet leans to the side on its axis determines how severe its seasonal variations are. A planet with no axial tilt experiences no change of seasons, with a greater tilt causing greater variation in seasonal conditions. Thus, it gets hotter in the summer, and colder in the winter. The northern hemisphere will experience summer while the southern has its winter, and vice versa. &lt;br /&gt;
&lt;br /&gt;
For the table below, the planet&#039;s temperature is modified for its summer and winter, but stays as given for its autumn and spring. The rolled modifier is applied to both the maximum and minimum temperatures given, so, for instance, ±10°C to a 30°C world, with a 50°C equator would result in a seasonal range of 20°C to 40°C, with 40°C to 60°C equatorial temperatures.&lt;br /&gt;
&lt;br /&gt;
The seasonal modifier may move the temperature into another bracket on the temperature table. When this happens, the affects of the new bracket take effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Tilt&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | d100&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Axial Tilt&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Seasonal Variation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 01-05&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 06-15&lt;br /&gt;
| Slight (1-5°)&lt;br /&gt;
| ± 5°C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 16-30&lt;br /&gt;
| Notable (6-15°)&lt;br /&gt;
| ± 10°C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 31-70&lt;br /&gt;
| Moderate (16-25°)&lt;br /&gt;
| ± 20°C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 71-85&lt;br /&gt;
| Large (26-35°)&lt;br /&gt;
| ± 40°C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 86-95&lt;br /&gt;
| Severe (36-45°)&lt;br /&gt;
| ± 60°C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 96-100&lt;br /&gt;
| Extreme (46°+)&lt;br /&gt;
| ± 80°C&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Length of Day: ==&lt;br /&gt;
&lt;br /&gt;
The length of a planet’s day, the time taken for it to complete a single revolution around its polar axis, is given as a number of standard hours. The roll to randomly determine the length of a planet’s day gets a modifier based on the size of the planet:&lt;br /&gt;
&lt;br /&gt;
Size Modifier&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Size Modifier:&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Miniscule&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-30&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tiny&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Small&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-10&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Average&#039;&#039;&#039;&lt;br /&gt;
|No Mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Large&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+10&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Huge&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enormous&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+30&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Massive&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+50&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Length of Day (d100)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;01-05&#039;&#039;&#039;&lt;br /&gt;
|1d5 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;06-15&#039;&#039;&#039;&lt;br /&gt;
|1d10 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;16-25&#039;&#039;&#039;&lt;br /&gt;
|2d10 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;26-35&#039;&#039;&#039;&lt;br /&gt;
|3d10 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;36-45&#039;&#039;&#039;&lt;br /&gt;
|4d10 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;46-65&#039;&#039;&#039;&lt;br /&gt;
|5d10 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;66-75&#039;&#039;&#039;&lt;br /&gt;
|6d10 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;76-85&#039;&#039;&#039;&lt;br /&gt;
|7d10 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;86-90&#039;&#039;&#039;&lt;br /&gt;
|8d10 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;91-95&#039;&#039;&#039;&lt;br /&gt;
|9d10 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;96-100&#039;&#039;&#039;&lt;br /&gt;
|10d10 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;101-120&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x2 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;121-150&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x3 hours&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Length of Year: ==&lt;br /&gt;
&lt;br /&gt;
The length of a planet’s year is given as the number of Terran days it takes to complete one full rotation of its local star. Divide the rolled number by 365 to see how many Terran years this is. To determine how many local days make up a local year, simply multiply the number of days in the year by 24, then divide that number by the length of the planet’s day.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Length of Year (d100)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;01-10&#039;&#039;&#039;&lt;br /&gt;
|10d10 Terran days&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;11-20&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x2 Terran days&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;21-30&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x3 Terran days&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;31-40&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x4 Terran days&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;41-50&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x5 Terran days&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;51-60&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x6 Terran days&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;61-70&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x7 Terran days&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;71-80&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x8 Terran days&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;81-90&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x9 Terran days&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;91-100&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x10 Terran days&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Satellites: ==&lt;br /&gt;
&lt;br /&gt;
Now determine how many orbiting satellites the planet has. Satellite can have their own terrain, atmosphere and other details generated randomly as well if you so wish. &lt;br /&gt;
&lt;br /&gt;
The roll to determine the number of satellites orbiting a planet gets modified by the size of the planet:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Modifiers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Miniscule&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-30&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tiny&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Small&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-10&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Average&#039;&#039;&#039;&lt;br /&gt;
|No Mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Large&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+10&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Huge&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enormous&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+30&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Massive&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+50&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gas Giant&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+50&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Number of Satellites (d100)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;01-20&#039;&#039;&#039;&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;21-40&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;41-70&#039;&#039;&#039;&lt;br /&gt;
|1d5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;71-80&#039;&#039;&#039;&lt;br /&gt;
|1d10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;81-90&#039;&#039;&#039;&lt;br /&gt;
|2d10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;91-100&#039;&#039;&#039;&lt;br /&gt;
|3d10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;101-110&#039;&#039;&#039;&lt;br /&gt;
|4d10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;111-130&#039;&#039;&#039;&lt;br /&gt;
|5d10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;131-150&#039;&#039;&#039;&lt;br /&gt;
|6d10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gravity: ==&lt;br /&gt;
&lt;br /&gt;
Most planets that have civilisation on them have a gravity that is equal to Terran gravity, or close enough that humanity can easily adapt to life there.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Roll Gravity Level&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;01-05&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Very Light (0.1 to 0.5 G):&#039;&#039;&#039; Don&#039;t trip and fly into orbit! +4 Agility bonus for movement, +8 to Strength and Toughness levels for Encumbrance, +4 Strength for Throwing. Jumping and leaping distances get quadrupled, fall damage gets quartered.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;06-15&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Light (0.5 to 0.7 G):&#039;&#039;&#039; Lightfooted. +2 Agility bonus for movement, +4 to Strength and Toughness levels for Encumbrance, +2 Strength for Throwing. Jumping and leaping distances get doubled, fall damage gets halved.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;16-90&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Standard (0.8 to 1.2 G):&#039;&#039;&#039; Normal or easily adaptable. No modifiers.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;91-95&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Heavy (1.3 to 1.5 G):&#039;&#039;&#039; A bit of a workout. -2 Agility bonus for movement, -4 to Strength and Toughness levels for Encumbrance, -2 Strength for Throwing. Jumping and leaping distances get halved, fall damage gets doubled.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;96-100&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Very Heavy (1.5 to 2 G):&#039;&#039;&#039; Don&#039;t trip and shatter your bones! -4 Agility bonus for movement, -8 to Strength and Toughness levels for Encumbrance, -4 Strength for Throwing. Jumping and leaping distances get quartered, fall damage gets quadrupled.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Atmosphere: ==&lt;br /&gt;
&lt;br /&gt;
The gasses that make up a planet’s atmosphere are numerous, and occur in varying degrees and proportions. A detailed description of a planet’s atmospheric makeup is not necessary for gaming purposes; we need only be concerned with whether or not humans can breathe easily, and how dangerous the air is if it is not within the range that is conducive to human respiration.&lt;br /&gt;
&lt;br /&gt;
Gas Giant Modifier +60&lt;br /&gt;
Roll Atmosphere&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Atmosphere&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;01-70&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Normal:&#039;&#039;&#039; Safe to breathe&lt;br /&gt;
|-&lt;br /&gt;
|71-85&lt;br /&gt;
|&#039;&#039;&#039;Bearable:&#039;&#039;&#039; A Bearable atmosphere can be breathed normally for a short time, but carries a slight abnormality, will create an unfavourable taste in the mouth, and will prove fatal if breathed for too long. Any character subject to such an environment without a respirator or rebreather can breath normally for a number of hours equal to their Toughness bonus, and must then return to a normal atmosphere (natural or artificial). Being subject to a bearable atmosphere for any longer will give the character one fatigue level per hour. Once the character falls unconscious due to fatigue they will die one hour later if not provided with proper air to breathe.&lt;br /&gt;
|-&lt;br /&gt;
|86-92&lt;br /&gt;
|&#039;&#039;&#039;Tainted:&#039;&#039;&#039; A Tainted atmosphere is even more dangerous. A character can only breathe a tainted atmosphere for a number of minutes equal to their Toughness bonus, and then gain a fatigue level per minute longer. Once unconscious due to fatigue, the character will die one minute later if still in the tainted atmosphere.&lt;br /&gt;
|-&lt;br /&gt;
|93-97&lt;br /&gt;
|&#039;&#039;&#039;Poisonous:&#039;&#039;&#039; A Poisonous atmosphere is made up of gasses that are quickly lethal to humans. A character can only survive unhampered in such conditions for a number of rounds equal to their Toughness bonus, and then gain a level of fatigue each round until unconscious. They will die after one more round in the poisonous atmosphere.&lt;br /&gt;
|-&lt;br /&gt;
|98-100&lt;br /&gt;
|&#039;&#039;&#039;Deadly:&#039;&#039;&#039; In a deadly atmosphere, a character will survive for a number of rounds equal to their Toughness modifier, gaining a fatigue level each round, and will then die instantly. At the GMs discretion, the natives of a planet, through evolutionary change, may be able to endure a bearable, tainted or poisonous atmosphere without penalty.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hydrosphere: ==&lt;br /&gt;
The hydrosphere of a planet is how much water the surface and the atmosphere contains. This can be water vapour in the air, streams and rivers, lakes, seas and oceans.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Hydrosphere&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;01-10&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Waterless:&#039;&#039;&#039; This world is completely deprived of water. Bring your own bottles.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11-20&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Parched:&#039;&#039;&#039; This world Has some water but it is hard to locate and make use of. Perhaps all of the planet’s moisture is vapour in the air which must be farmed, or held in reservoirs deep underground and must be mined.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;21-35&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Arid:&#039;&#039;&#039; This world is mostly dry, having large desert landmasses, infrequent rainfall, and a peppering of oases. There is also usually a substantial water table underground which can have wells dug into it. There will be some small seas and oceans.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;36-55&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Average:&#039;&#039;&#039; This world has appreciable oceans, seas, lakes and rivers, and gets frequent rainfall, but also sees its fair share of inland deserts.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;56-70&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Damp:&#039;&#039;&#039; This world has swollen seas and oceans, with a high sea level resulting in vast inland seas. The broken-up continents get average to high rainfall, but soak up the moisture like a sponge, making it damp year-round.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;71-80&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Moist:&#039;&#039;&#039; This world has enormous oceans, a ton of rainfall, permanently sodden ground, and likely something big, toothy and tentacle-y lurking in those bogs and jungles.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;81-90&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Watery:&#039;&#039;&#039; This world is mostly ocean, with only a few island landmasses and microcontinents.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;91-100&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Aquatic:&#039;&#039;&#039; This world is one giant ocean, with no land whatsoever. Any settlements will have to take the form of underwater bubble-towns, drifting space yachts, or flying cloud-cities.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Temperature: ==&lt;br /&gt;
&lt;br /&gt;
The mean temperature of a planet is one of the most significant deciding factors on how much shelter and technological assistance humans require to comfortably survive there. Temperature is always given as a range, as there will invariably be variations from equator to poles, and through the seasons.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Temperature&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;01-05&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Bitter (-201°C or lower):&#039;&#039;&#039; As cold as it gets. Maybe too cold for an atmosphere. Only the best heating and most complex equipment can keep the habs habitable. Going outside means flash-freezing and becoming part of the icy terrain.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;06-10&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Cold (-200°C to -101°C):&#039;&#039;&#039; Chances are, this world is made of ice, and any &#039;oceans&#039; are either rock-solid, or not water at all. Giant heating networks and sealed structures are a must. If you find yourself outside, you&#039;d better be wearing top-of-the-line protective equipment. Any sad sod finding himself outside without at least 23 parkas lasts a number of rounds equal to their toughness bonus before re-enacting the end of The Shining.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11-20&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Chilly (-100°C to -41°C):&#039;&#039;&#039; If unprotected, you&#039;ll last a number of rounds equal to your toughness bonus, after which you gain +1 fatigue until unconscious. Death follows in one round.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;21-35&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Frosty (-40°C to -11°C):&#039;&#039;&#039; Tundras and snowbound taigas abound, but the settlements only need minor tweaking -- small windows, thick walls, the usual. If unprotected, you&#039;ll last a number of minutes equal to your toughness bonus, after which you gain +1 fatigue until unconscious. Death follows in one minute.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;36-60&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Average (-10°C to +30°C):&#039;&#039;&#039; Humans are comfortable in normal clothing and need only the most basic of shelters to survive.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;61-75&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Warm (+31°C to +50°C):&#039;&#039;&#039; Depending on moisture, this world may either be a baked desert, a steamy jungle, or even a storm-wracked archipelago. Architecture will require plenty of cross-breeze. If unprotected, you&#039;ll last a number of minutes equal to your toughness bonus, after which you gain +1 fatigue until unconscious. Death follows in one minute.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;76-85&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Tepid (+51°C to +100°C):&#039;&#039;&#039; A world on the edge. Any hotter, and any water will just boil away. If outside and unprotected, you&#039;ll last a number of rounds equal to your toughness bonus, after which you gain +1 fatigue until unconscious. Death follows in one round.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;86-90&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Hot (+101°C to +150°C):&#039;&#039;&#039; Any water has long since boiled away, leaving this a parched or waterless world. Vast power networks and strong construction are required to keep any sealed settlements reasonably cool. If you find yourself outside, you&#039;d better either be wearing top-of-the-line thermal protection. Otherwise, you&#039;ll last a number of rounds equal to your toughness bonus before boiling alive like a clam.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;91-95&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Roasting (+151°C to +300°C):&#039;&#039;&#039; A scorcher, a tortured wasteland, an oven, where exposure and spontaneous combustion are synonymous.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;96-100&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Searing (+300°C or more):&#039;&#039;&#039; Fire tornadoes and acid rain! One of the most extreme environments imaginable. You can forget about any kind of life that&#039;s not inside a liquid nitrogen and ceramite bunker. Unless you&#039;re inside said bunker, or are part dragon, you&#039;re gonna burst into flame instantly, no matter what you&#039;re wearing.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Terrain: ==&lt;br /&gt;
Some planets have a single dominant terrain type, a particular model that describes all of the land to be found on the planet. Other planets have more than one terrain present. Roll on the first table below to determine how many terrains the planet has, then generate each on the second table.&lt;br /&gt;
&lt;br /&gt;
You can divide a planet between different terrains by having more than one landmass with a terrain each, or simply divide a landmass into regions of each terrain. You could even overlap and mix different terrains. Exactly what the terrain will look like will depend on other factors, like the temperate and hydrosphere of the planet. You must decide yourself how the terrain manifests when combined with the other planetary traits.&lt;br /&gt;
&lt;br /&gt;
Gas Giants do not roll here as they have one terrain - gas clouds - whether or not something lies in the middle and what that  might be is up to GMs discretion&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Number of Terrains&lt;br /&gt;
|-&lt;br /&gt;
|01-20&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|21-40&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|41-60&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|61-80&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|81-100&lt;br /&gt;
|5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Terrain Types&lt;br /&gt;
|-&lt;br /&gt;
|01-05&lt;br /&gt;
|Grassland&lt;br /&gt;
|-&lt;br /&gt;
|06-10&lt;br /&gt;
|Savannah&lt;br /&gt;
|-&lt;br /&gt;
|11-15&lt;br /&gt;
|Continual Forest&lt;br /&gt;
|-&lt;br /&gt;
|16-20&lt;br /&gt;
|Broken Forest&lt;br /&gt;
|-&lt;br /&gt;
|21-25&lt;br /&gt;
|Hills&lt;br /&gt;
|-&lt;br /&gt;
|26-30&lt;br /&gt;
|Mountains&lt;br /&gt;
|-&lt;br /&gt;
|31-35&lt;br /&gt;
|Plateaus&lt;br /&gt;
|-&lt;br /&gt;
|36-40&lt;br /&gt;
|Dormant Volcanoes&lt;br /&gt;
|-&lt;br /&gt;
|41-45&lt;br /&gt;
|Active Volcanoes&lt;br /&gt;
|-&lt;br /&gt;
|46-50&lt;br /&gt;
|Broken Rock&lt;br /&gt;
|-&lt;br /&gt;
|51-55&lt;br /&gt;
|Flat Rock&lt;br /&gt;
|-&lt;br /&gt;
|56-60&lt;br /&gt;
|Columns&lt;br /&gt;
|-&lt;br /&gt;
|61-65&lt;br /&gt;
|Moor&lt;br /&gt;
|-&lt;br /&gt;
|66-70&lt;br /&gt;
|Barren&lt;br /&gt;
|-&lt;br /&gt;
|71-75&lt;br /&gt;
|Swamp&lt;br /&gt;
|-&lt;br /&gt;
|76-80&lt;br /&gt;
|Caves&lt;br /&gt;
|-&lt;br /&gt;
|81-85&lt;br /&gt;
|Ravines&lt;br /&gt;
|-&lt;br /&gt;
|86-90&lt;br /&gt;
|Sandy&lt;br /&gt;
|-&lt;br /&gt;
|91-95&lt;br /&gt;
|Islands&lt;br /&gt;
|-&lt;br /&gt;
|96-100&lt;br /&gt;
|Cliffs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Climate: ==&lt;br /&gt;
&lt;br /&gt;
Created by the combined effects of the planet’s qualities, such as terrain, temperature and hydrosphere, the climate is a brief description of the prevalent conditions on the surface of the world. You will have to look at the contributing factors, imagine how they will interact, and give a brief description of what it is like on the planet. If you want the planet to have climactic variations, maybe for different regions, or through changing seasons, describe them here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Native Flora and Fauna:&#039;&#039;&#039;&lt;br /&gt;
If you wish, you can create the details of any native plant and animal life on the planet. Doing this can breathe some personality into a planet, bring it alive and make it distinctive from the millions of other planets in the Imperium.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Countries and Continents:&#039;&#039;&#039;&lt;br /&gt;
How is the planet divided? Is the entire population united as a single political body, or are there rival or friendly factions or countries? Does land on the planet form a single mass, or does it form continents divided by oceans? These are details that you must decide based on the other features of the planet and the requirements the planet has to fill in your campaign.&lt;br /&gt;
&lt;br /&gt;
== Population:==&lt;br /&gt;
The population of a planet in the Imperium can vary from a few dozen settlers or scientists on a frontier world up to the billions on a hive world.&lt;br /&gt;
&lt;br /&gt;
Note that the Imperium does contain worlds with a population higher than that possible on the following table. The reason for the maximum on this table is that Dark Heresy is set against the backdrop of the Calixis Sector where the capital of Scintilla has, at 25 billion, the largest population in the sector. If you are generating a world that is to be set outside of the Calixis Sector, you may wish to extend or modify this table to create even larger populations.&lt;br /&gt;
&lt;br /&gt;
The roll to determine the population of a planet gets two modifiers applied, based on the class and size of the planet.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Planet Class Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hive World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+40&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Agri-World&#039;&#039;&#039;&lt;br /&gt;
|No Mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Forge World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mining World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+10&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Developing World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fortress World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Feudal World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Feral World&#039;&#039;&#039;&lt;br /&gt;
|No Mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Shrine World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-10&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cemetery World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pleasure World&#039;&#039;&#039;&lt;br /&gt;
|No Mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Quarantined World&#039;&#039;&#039;&lt;br /&gt;
|No Mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;War World&#039;&#039;&#039;&lt;br /&gt;
|No Mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dead World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-40&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Death World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-30&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Frontier World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Forbidden World&#039;&#039;&#039;&lt;br /&gt;
|No Mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Xenos World&#039;&#039;&#039;&lt;br /&gt;
|No Mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gas Giant&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-50&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Size Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Miniscule&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-30&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tiny&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Small&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-10&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Average&#039;&#039;&#039;&lt;br /&gt;
|No Mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Large&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+10&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Huge&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enormous&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+30&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Massive&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+40&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Roll Population&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;01-05&#039;&#039;&#039;&lt;br /&gt;
|10d10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;06-10&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;11-15&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;16-20&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x1,000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;21-25&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x10,000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;26-30&#039;&#039;&#039;&lt;br /&gt;
|1d5 million&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;31-35&#039;&#039;&#039;&lt;br /&gt;
|1d10 million&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;36-40&#039;&#039;&#039;&lt;br /&gt;
|5d10 million&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;41-50&#039;&#039;&#039;&lt;br /&gt;
|10d10 million&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;51-70&#039;&#039;&#039;&lt;br /&gt;
|1d10 hundred million&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;71-90&#039;&#039;&#039;&lt;br /&gt;
|1d5 billion&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;91-100&#039;&#039;&#039;&lt;br /&gt;
|1d10 billion&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;101-110&#039;&#039;&#039;&lt;br /&gt;
|2d10 billion&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;111+&#039;&#039;&#039;&lt;br /&gt;
|3d10 billion&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Society: ==&lt;br /&gt;
&lt;br /&gt;
Although all planets of the Imperium are beholden to the authority of Holy Terra, the Emperor cares little for how any individual planet is organised. Different social structures exist, and even within each of the broad definitions on the table below there can be variance and variety. You can define the politics and social structure of the planet as broadly or as narrowly as you desire or is required.&lt;br /&gt;
&lt;br /&gt;
Obviously the types of society on the following table contain certain options that are more compatible with certain types of planet than with others. For example, a forge world will almost always have a Religious (Machine God) society, but very few, if any, other worlds will. More than with any other section of planet generation, the GM should consider rejecting unsuitable rolls, or simply selecting the most suitable option. If the planet has more than one country or continent, you can even have different society types playing against each other for dominance.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Society Type&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;01-08&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Democracy:&#039;&#039;&#039; The government is run, at least on paper, on the principals of civil rights, freedom, and equal treatment and representation under the law. The population is responsible for electing their leaders and representatives, and for making important civic decisions. In addition, the government is often divided into three codependent branches: Legislative, administrative, and judicial.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;09-17&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Elected Dictator:&#039;&#039;&#039; The population or a designated body politic elected a man into the role of dictator, who then holds absolute power. Their will is law, the law is whatever they will. A dictator often has a group of advisors, and an administratum for day-to-day management, but in the end Dear Leader&#039;s decision is final.  &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;18-26&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Hereditary Dictator:&#039;&#039;&#039; The role of dictator is hereditary on this planet. When one person retires, a designated successor, usually a close relative, inherits their position. The successor holds absolute power over the law and their people upon coming of age. This transition is not always peaceful, and rarely seamless.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;27-35&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Tyrannical Dictator:&#039;&#039;&#039; The dictator has illegally seized power, and often rules with a bloody fist as they purge or &#039;disappear&#039; the planet&#039;s dissidents, political enemies, and anyone who poses a threat to the tyrant&#039;s ambitions. This brand of leadership can be the result of a warlord, a particularly psychotic heir, or even, distressingly often, a rogue democratic leader who [[Tzeench|played the long game]] and finally made his move. After all, power corrupts, absolute power corrupts absolutely, and is absolutely sought by the absolutely corrupt.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;36-44&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Elected Monarchy:&#039;&#039;&#039; The world is ruled by a monarch who, while ruling by fiat, is bound by a written constitution and a governing body, with the power to veto any declarations made that violates said constitution. Here, the monarch is elected by either the governing party, or by the people at large.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;45-54&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Hereditary Monarchy:&#039;&#039;&#039; The world is under the rule of a long line of monarchs, who pass the crown from generation to generation by a complex code of inheritance. The monarch is, however, limited by the constitution and the governing body, whose job it is to keep the monarch in check. Results may vary spectacularly.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;55-63&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Military:&#039;&#039;&#039; The world’s culture is either built around a military cause, or there have been events in its history which caused a great demand for military action and organisation. Either way, society is ruled by the military. Rather than noble or bureaucratic rank, Military rank is the position of highest political authority. Everything is arranged and run in a military fashion.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;64-72&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Religious (Local):&#039;&#039;&#039; Planetary society has either been built around, or founded because of, a local religious sect. Or events have brought the church to the fore of all politics. This religion functions as the planet&#039;s government, and everyone must follow, or at least not bad-mouth, the religion. Depending on the religion&#039;s origins and compatibiity with the [[Imperial Creed]], it is likely to have a [[Inquisition| close eye kept on it.]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;73-81&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Religious (Ministorum):&#039;&#039;&#039; Live for the Emperor, Work for the Emperor, die for the Emperor. The [[Ecclesiarchy]], the state church or the [[Imperium of Man]], functions as the planet&#039;s government, making sure everybody, top to bottom, follows their branch&#039;s interpretation of the Imperial Creed. Or at least aren&#039;t spouting [[HERESY!!]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;82-90&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Religious (Machine God):&#039;&#039;&#039; The Church of the Machine God functions as the planet&#039;s government, and makes sure all the trains run on time. Obviously, the default on Forge Worlds, and other worlds governed by the [[Adeptus Mechanicus]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;91-100&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Oligarchy:&#039;&#039;&#039; On this world, a small body of wealthy people, not of noble birth or having military, religious or bureaucratic rank, rule the area. They may be merchants, artisans, or some other type of guild members, but whatever their origins or source of wealth, they keep their authority only through that wealth and the fact that they finance society from their own pockets. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Economy: ==&lt;br /&gt;
&lt;br /&gt;
The economy of a planet is a description of how the people of that world manage their resources and finances. Look at the important contributing factors form the other aspects of the world determined in this process (class of world, population and society in particular), think about your own ideas for the world and the function you wish it to fill in your campaign, and note as many points as you can, or desire, about the planet’s economy.&lt;br /&gt;
&lt;br /&gt;
Examples of detail you could give are: What is the local currency called? Do imports from other worlds get paid for in cash or simply a trade value to be swapped directly for exports? How extreme is the gulf between the poor and the wealthy on the world? How much does wealth dictate about lifestyle and opportunities on the world? This is an example of an area where the GM and players can go into as much detail as they wish, or simply create only the bare essential facts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exports:&#039;&#039;&#039;&lt;br /&gt;
Decide what the planet produces that will be valuable on other planets. The produce of a planet is traded to merchant captains who ship it off across the stars.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Imports:&#039;&#039;&#039;&lt;br /&gt;
Whatever the planet is in need of is brought to them by the merchant captains and traded for exports.&lt;br /&gt;
&lt;br /&gt;
Here is a chart of trade goods for exports and imports. Keep in mind that a planet could have unique or unusual goods not on the list, or that some planets would find it difficult if not impossible to produce certain goods at a surplus. Roll D10 or choose.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Trade Goods&lt;br /&gt;
! Common Goods&lt;br /&gt;
! Luxury Goods&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;1.Agriculture:&#039;&#039;&#039; Plant based food. Fruits, vegetables,fungi, algae, anything grown and edible. Can also include spices and herbs.&lt;br /&gt;
Must be export if agri-world.&lt;br /&gt;
| Basic staple foods, such as wheat or rice. Algae chips, bread, anything cheap.&lt;br /&gt;
| Exotic fruits, rare mushrooms or pungent spices.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2.Animal Products:&#039;&#039;&#039; The hides, flesh, bones and byproducts of fauna can have a multitude of uses.&lt;br /&gt;
Must be export if agri-world.&lt;br /&gt;
| Processed grox meat is many a citizen&#039;s favorite meal. Eggs, fish and milk can all be plentiful depending on the planet&#039;s biome.&lt;br /&gt;
| Exotic hides for ostentatious coats, bones to make regal tool handles, and the most succulent meats to dine on after a long day of oppressing Imperial subjects.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3.Minerals:&#039;&#039;&#039; Rocks from the ground that have value. Used in construction, technology, currency or decoration.&lt;br /&gt;
Must be export if mineral world.&lt;br /&gt;
| Basic materials for the construction of buildings, machines, etc.&lt;br /&gt;
| Valuable and rare gems, precious bullion or marble.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4.Lumber:&#039;&#039;&#039; The body of a tree, used in construction of buildings, furniture, gun stocks and more.&lt;br /&gt;
| It may be half rotten or break from a stiff breeze, but it&#039;s plentiful and takes less time to grow than the average lifespan of a guardsman.&lt;br /&gt;
|Wood of a unique color or with peculiar qualities makes for fine lawn chairs.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5.Weapons:&#039;&#039;&#039; Tools made for putting holes in people. Either require contact with the target or fires projectiles.&lt;br /&gt;
| Swords and knives, gunpowder firearms, nothing more advanced than the humble lasgun.&lt;br /&gt;
| Fancy alloys folded over a thousand times to produce rapiers of exceptional quality, or powerful and arcane weaponry like meltas or plasma guns. Maybe the planet&#039;s culture has a unique and crazy weapon found only there?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;6.Vehicles:&#039;&#039;&#039; Deliver people from point A to point B.&lt;br /&gt;
| Large civilian transports designed to transfer citizens from their manufactoria shift to their hablock.&lt;br /&gt;
| Luxury vehicles and custom craft to cruise in style.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;7.Fuel:&#039;&#039;&#039; Generates power, which is released as heat, light or electricity.&lt;br /&gt;
| Coal, oil, and promethium laced with local contaminants.&lt;br /&gt;
| Highly potent promethium that can burn twice as many heretics with half the amount. Efficiency is loyalty!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;8.Spacecraft:&#039;&#039;&#039; A vehicle capable of flying through the void of space. Those without warp drives cannot leave the system but are much cheaper than those with one.&lt;br /&gt;
| Cheap intrasystem crafts, mass transports or frigates to bolster Imperial fleets.&lt;br /&gt;
| From the personal craft of noble families to cruisers or even battleships of the Imperial Navy.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;9.Alcohol/Drugs:&#039;&#039;&#039; Alters the mental state of the user, usually to create a sense of euphoria or ecstasy, though long term effects may be unpleasant. Alcohol is typically drunk, while drugs can be smoked, snorted, consumed or injected.&lt;br /&gt;
| Cheap swill or chemicals that will tear up your guts worse than an enraged grox. You&#039;re better off drinking unrefined promethium.&lt;br /&gt;
| The finest wines in the galaxy, usually only available for a limited season. Or maybe hookah&#039;s are all the rage among the nobles?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;10.Contraband:&#039;&#039;&#039; Shit The Man doesn&#039;t want you to have. In a totalitarian, theocratic regime like the Imperium, there&#039;s a lot that can fall under this.&lt;br /&gt;
| Illicit chems or texts that speak out against the Imperium&#039;s rule.&lt;br /&gt;
| Scandalous works and dangerous knowledge that shed light on things man was not meant to know. Xenotech is in incredibly high demand by the elite; while anyone caught with such heresy is to be executed, some secrets can bring a fate worse than death...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Conflicts: ==&lt;br /&gt;
&lt;br /&gt;
Decide if there are currently any violent conflicts underway on the planet. This could be a civil war between rival factions (such as contenders with equal claim to the throne, a trade war, or a popular uprising,) a struggle to fight off invading xenos forces (or even to conquer the native xenos!), a war against insurgents or terrorists, or any other type of conflict you can think of taking place on the world. &lt;br /&gt;
&lt;br /&gt;
This is one of the details about the world that should be discussed between the GM and the players to create the right type of environment and mood for your game, or decided on by the GM as a suitable backdrop to their scenario or campaign idea.&lt;br /&gt;
&lt;br /&gt;
== Defences: ==&lt;br /&gt;
&lt;br /&gt;
These are the planet’s local defence forces, always present and alert, against mankind&#039;s many enemies, both foreign and domestic. These defences do not include any Imperial Guard or Navy forces that may be sent here by the larger Astra Militarum. The forces that can be mustered in defence of a planet and its settlements come in a few different forms, which are described below:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enforcers:&#039;&#039;&#039;&lt;br /&gt;
|The local law enforcers and security forces.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Militia:&#039;&#039;&#039;&lt;br /&gt;
|Part time soldiers, who have civilian jobs but can be called upon to fight when required.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Standing Army:&#039;&#039;&#039;&lt;br /&gt;
|The normal full time, fully trained warriors of the planet. Usually known as the Planetary Defence Force (PDF).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armoured Force:&#039;&#039;&#039;&lt;br /&gt;
|Any tanks and APCs.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Titan Force:&#039;&#039;&#039;&lt;br /&gt;
|Some worlds have mighty titan war machines stationed there permanently.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Private Army/Armies:&#039;&#039;&#039;&lt;br /&gt;
|Wealthy people/organisations can have their own private armies.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Naval Force:&#039;&#039;&#039;&lt;br /&gt;
|Ships belonging to the Imperial Navy that are usually stationed in orbit.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Orbital Station(s):&#039;&#039;&#039;&lt;br /&gt;
|Space stations with defence weapons, like lasers and missiles.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Missile Silos (planet):&#039;&#039;&#039;&lt;br /&gt;
|Missile silos that can launch missiles over the surface of the world.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Missile Silos (orbital):&#039;&#039;&#039;&lt;br /&gt;
|Silos with the ability to launch against ships in orbit.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Defence Lasers:&#039;&#039;&#039;&lt;br /&gt;
|Huge laser batteries that can fire on orbiting ships.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mercenary Force:&#039;&#039;&#039;&lt;br /&gt;
|Hired muscle, brought in to fight for money.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To determine what forces are present on a world, first find the class of world on the tables below, and the three pieces of information given for each type of force for that world. The first bit of information is a percentage chance of the planet having that type of defence force present: simply roll a d100, and on a result equal to or less than the number given, the planet has that type of force present.&lt;br /&gt;
&lt;br /&gt;
The second bit of information is what dice to roll on the FORCE SIZE table to determine what size of force of the given type is present on the world. The third bit of information is what dice to roll on the FORCE QUALITY table to determine what quality that force is, if it is present on the world. Simply make all of these rolls for each type of defence force and record the results.&lt;br /&gt;
&lt;br /&gt;
HIVE WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 99% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 99% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 99% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 99% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 30% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 30% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 99% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 50% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 85% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 70% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 30% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 10% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
AGRI-WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 90% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Militia: 75% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 50% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 5% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 1% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 30% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 25% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 5% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 5% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 5% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 15% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 30% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
FORGE WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 50% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 20% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 60% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 90% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 70% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 5% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 90% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 80% / 2d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 90% / 2d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 90% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 90% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 1% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
MINING WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 95% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 60% / 3d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 5% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 20% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 5% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 15% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 30% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 10% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
DEVELOPING WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 90% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 90% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 90% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 50% / 2d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 15% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 15% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 10% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 75% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 65% / 2d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 40% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 40% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
FORTRESS WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 50% / 2d10 / 4d10&lt;br /&gt;
&lt;br /&gt;
Militia: 10% / 2d10 / 5d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 60% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 80% / 4d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 65% / 2d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 15% / 2d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 75% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 90% / 5d10 / 4d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 95% / 4d10 / 4d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 80% / 3d10 / 5d10&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 95% / 3d10 / 5d10&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 15% / 3d10 / 5d10&lt;br /&gt;
&lt;br /&gt;
FEUDAL WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 75% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 99% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 99% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 0%&lt;br /&gt;
&lt;br /&gt;
Titan Force: 0%&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 90% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 0%&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 0%&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 0%&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 0%&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 0%&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 85% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
FERAL WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 20% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 99% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 90% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 0%&lt;br /&gt;
&lt;br /&gt;
Titan Force: 0%&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 99% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 0%&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 0%&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 0%&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 0%&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 0%&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 0%&lt;br /&gt;
&lt;br /&gt;
SHRINE WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 60% / 2d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Militia: 20% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 40% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 1% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 1% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 1% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 10% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 1% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 0%&lt;br /&gt;
&lt;br /&gt;
CEMETERY WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 10% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 0%&lt;br /&gt;
&lt;br /&gt;
Standing Army: 10% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 0%&lt;br /&gt;
&lt;br /&gt;
Titan Force: 0%&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 10% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 0%&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 0%&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 0%&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 0%&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 0%&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 0%&lt;br /&gt;
&lt;br /&gt;
PLEASURE WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 90% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 10% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 40% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 5% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 0%&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 30% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 5% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 1% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 1% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 1% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 15% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 30% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
QUARANTINED WORLD: As original class, though may not be fully equipped, manned or functioning, depending on the circumstances of the quarantine and the time quarantined.&lt;br /&gt;
&lt;br /&gt;
WAR WORLD: GM’s discretion.&lt;br /&gt;
&lt;br /&gt;
DEAD WORLD: GM’s discretion.&lt;br /&gt;
&lt;br /&gt;
DEATH WORLD: GM’s Discretion.&lt;br /&gt;
&lt;br /&gt;
FRONTIER WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 50% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 30% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 5% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 0%&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 20% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 0%&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 0%&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 0%&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 0%&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 20% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
FORBIDDEN WORLD: GM’s Discretion.&lt;br /&gt;
&lt;br /&gt;
XENOS WORLD: GM’s discretion.&lt;br /&gt;
&lt;br /&gt;
GAS GIANT&lt;br /&gt;
&lt;br /&gt;
Enforcers: 30% / 4d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 75% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 15% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 0% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 1% / 1d10 / 5d10&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 60% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 55% / 5D10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 95% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 0% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 30% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 0% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 80% / 1d20 / 1d20&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FORCE SIZE&lt;br /&gt;
&lt;br /&gt;
Roll Size&lt;br /&gt;
&lt;br /&gt;
01-03 Tiny&lt;br /&gt;
&lt;br /&gt;
04-06 Small&lt;br /&gt;
&lt;br /&gt;
07-10 Medium&lt;br /&gt;
&lt;br /&gt;
11-15 Large&lt;br /&gt;
&lt;br /&gt;
16-20 Huge&lt;br /&gt;
&lt;br /&gt;
21+ Massive&lt;br /&gt;
&lt;br /&gt;
FORCE QUALITY&lt;br /&gt;
&lt;br /&gt;
Roll Quality&lt;br /&gt;
&lt;br /&gt;
01-04 Poor&lt;br /&gt;
&lt;br /&gt;
05-09 Poor/Medium&lt;br /&gt;
&lt;br /&gt;
10-15 Medium&lt;br /&gt;
&lt;br /&gt;
16-20 Medium/High&lt;br /&gt;
&lt;br /&gt;
21+ High&lt;br /&gt;
&lt;br /&gt;
== Imperial Guard Recruitment: ==&lt;br /&gt;
&lt;br /&gt;
Does the world have a tradition of supplying Imperial Guard regiments to the Imperium? How many regiments, if any, have been founded on this world? Is there anything about these Guard regiments that makes them distinctive or noteworthy? These are details that must be decided by the GM/players, again to add flavor and distinction to the world.&lt;br /&gt;
&lt;br /&gt;
== Contact With Other Worlds ==&lt;br /&gt;
&lt;br /&gt;
The Immaterium allows travel between any world given proper preparation and navigation, but there exist relatively safe, stable, and high-traffic warp routes between populated planets. Note here if there are any stable warp routes radiating from the planet, and to what other planets they lead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Dark Heresy Planetary Information Data-Sheet ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planet Name:&amp;lt;br&amp;gt;Class:&amp;lt;br&amp;gt;Tech Level:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size of Star:&amp;lt;br&amp;gt;Galactic Position:&amp;lt;br&amp;gt;Sector:&amp;lt;br&amp;gt;Subsector:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planetary Governer: &amp;lt;br&amp;gt;Adepta Presence:&#039;&#039;&#039; Adeptus Arbites ( ); Adeptus Astra Telepathica ( ); Adeptus Astronimica ( ); Adeptus Mechanicus ( ); Administratum( ); Adeptus Ministorum ( ); Inquisition ( )&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size:&amp;lt;br&amp;gt;Axial Tilt:&amp;lt;br&amp;gt;Length of Day:&amp;lt;br&amp;gt;Length of Year:&amp;lt;br&amp;gt;Satellites:&amp;lt;br&amp;gt;Gravity:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere: &amp;lt;br&amp;gt;Hydrosphere: &amp;lt;br&amp;gt;Temperature: &amp;lt;br&amp;gt;Terrain: &amp;lt;br&amp;gt;Climate: &amp;lt;br&amp;gt;Native Flora and Fauna: &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Countries and Continents: &amp;lt;br&amp;gt;Population: &amp;lt;br&amp;gt;Society: &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Economy: &amp;lt;br&amp;gt;Exports: &amp;lt;br&amp;gt; Imports: &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conflicts: &amp;lt;br&amp;gt;Defences:&#039;&#039;&#039; Enforcers ( / / ); Militia ( / / ); Standing Army ( / / ); Armoured Force ( / / ); Titan Force ( / / ); Private Army/Armies ( / / ); Naval Force ( / / ); Orbital Station(s) ( / / ); Missile Silos (planet) ( / / ); Missile Silos (orbital) ( / / ); Defence Lasers ( / / ); Mercenary Force ( / / )&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Imperial Guard Recruitment: &amp;lt;br&amp;gt;Contact with Other Worlds:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{40k-Faction-Creation-Tables}}&lt;br /&gt;
[[Category:Generator]]&lt;br /&gt;
[[Category:/tg/ 40,000]]&lt;/div&gt;</summary>
		<author><name>2601:245:4200:937F:D1D4:E389:125A:B864</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Planet_generator&amp;diff=380677</id>
		<title>Planet generator</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Planet_generator&amp;diff=380677"/>
		<updated>2019-03-09T22:37:17Z</updated>

		<summary type="html">&lt;p&gt;2601:245:4200:937F:D1D4:E389:125A:B864: /* Satellites: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup}}&lt;br /&gt;
{{bad}}&lt;br /&gt;
&lt;br /&gt;
The Imperium of the [[Dark Heresy]] game contains millions of settled planets. Such is the number of these planets that an almost limitless variety of environments can be created for the setting of your game. Below is detailed a method for generating planetary information, and a standardized layout for presenting the information. The steps below allow the generation of a planet within the Imperium that holds some form of settlement and society. &lt;br /&gt;
&lt;br /&gt;
Obviously, there are many more planets in the galaxy that are devoid of life than there are which bear civilisation: in any star system, usually only one, sometimes two, rarely three, and virtually never more than four of the planets will be settled. Most of the planets in a system are simply too inhospitable, even for the most inventive of colonists and most lengthy of terraforming projects. The steps detailed below for generating a planet will create a planet that is within the parameters where civilisation can be easily established, or made possible by the stubbornness of humanity and the technology of the Adeptus Mechanicus.&lt;br /&gt;
&lt;br /&gt;
Some of the steps have tables which allow you to randomly generate traits for the planet, all of which use a d100, and some of which will then require the rolling of one or more d10 to get a further definition. Other steps have no random tables, and are merely a suggestion of what kind of details you should create for the planet to make it complete and distinctive. &lt;br /&gt;
&lt;br /&gt;
When generating a planet you can use as many of the random tables as you wish, or you can simply select one of the options from each table. While it can be entertaining to randomly generate as many of the planet’s features as possible, a planet is sometimes being created because it is required for a particular scene or scenario in a game of Dark Heresy, so the randomly generated traits may not be suitable or desirable: the GM should ignore or reroll any features that do not suit the requirements or tone of the game being played, or simply select the most suitable. &lt;br /&gt;
&lt;br /&gt;
The details generated by this system provide only the basics of a planet’s size, geography and social basics. The details, colour and flavour must be added by the GM and players as required by their Dark Heresy campaign.&lt;br /&gt;
&lt;br /&gt;
== Class: ==&lt;br /&gt;
&lt;br /&gt;
The class of a world describes what type of planet it is, what kind of civilisation and society can be found on the planet, what level of technology is commonly used on the world, and what kind of relationship the people of the planet have with the Imperium.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Planet Class (d100)&lt;br /&gt;
|-&lt;br /&gt;
! 01-20 &lt;br /&gt;
| &#039;&#039;&#039;Hive World:&#039;&#039;&#039; The most heavily-developed worlds in the Imperium, covered in hive arcologies, with populations often peaking at the tens of billions. Life is generally good on the surface, but generally sucks eggs on the underside.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that this generator was made with the relatively densely-populated Calixis sector in mind. For other sectors, these worlds will be a much rarer sight. If rolling multiple worlds, this world type needs at least one nearby Agri-world to feed its citizens.&lt;br /&gt;
|-&lt;br /&gt;
! 21-27 &lt;br /&gt;
| &#039;&#039;&#039;Agri-World:&#039;&#039;&#039; Lightly-urbanized worlds which have been completely converted for use in food production, be it natural or hydroponic; grain, vegetables, meat and hide, or the occasional alien fungus or long pork casserole. Sometimes ruled directly by the Administratum.&lt;br /&gt;
|-&lt;br /&gt;
! 28-32 &lt;br /&gt;
| &#039;&#039;&#039;Forge World:&#039;&#039;&#039; Overworked factory planets owned by the [[Adeptus Mechanicus]] to pump out all sorts of goodies for the Astra Militarum: Guns, Titans, Ships, Power armor, or simple consumer goods are all manufactured in continent-spanning manufactorums. [[Adeptus Mechanicus Forge World Creation Tables|The Adeptus Mechanicus Forge World Creation Tables]] aren&#039;t a bad supplement for this result.&lt;br /&gt;
&lt;br /&gt;
If rolling multiple worlds, this world type needs at least one nearby mining world to supply it with raw materials.&lt;br /&gt;
|-&lt;br /&gt;
! 33-38 &lt;br /&gt;
| &#039;&#039;&#039;Mining World:&#039;&#039;&#039; Metal and mineral-rich planets, covered in city-sized mines and refineries, producing a fuckton of raw materials for the local Forge world. Often the retirement home and final resting place for criminals and &#039;criminals&#039; alike.&lt;br /&gt;
|-&lt;br /&gt;
! 39-44 &lt;br /&gt;
| &#039;&#039;&#039;Developing/Civilised World:&#039;&#039;&#039; &#039;Adolescent&#039; colony Worlds that just sort of sat there and were allowed to develop on their own before the IoM came around asking for tithes. Often highly balkanized and highly culturally diverse, yet decently developed with a population somewhere in the million-billion bracket.&lt;br /&gt;
|-&lt;br /&gt;
! 45-49&lt;br /&gt;
| &#039;&#039;&#039;Fortress World:&#039;&#039;&#039; Well-guarded and armed to the teeth, these worlds are the haunts of the best of the Astra Militarum, and may even be graced by a passing Space Marine chapter. Military service is often on these worlds what agriculture is on a primitive world: Everybody does it, has done it for generations, and will do it until everybody dies.&lt;br /&gt;
|-&lt;br /&gt;
! 50-53 &lt;br /&gt;
| &#039;&#039;&#039;Feudal World:&#039;&#039;&#039; Sword-and-Psykery worlds whose development peaked in the late medieval/early renaissance age, but stalled at gunpowder, castles, thatched roofing, and courtly intrigues. These worlds generally keep to themselves, unless something has gone seriously wrong.&lt;br /&gt;
|-&lt;br /&gt;
! 54-58 &lt;br /&gt;
| &#039;&#039;&#039;Feral World:&#039;&#039;&#039; Wild, backwater worlds that only technically qualify as a colony, with nomadic hunter-gatherers fighting tooth-and-nail to live another day. May be a failed colony, or a plain Death World. Many inhabitants don&#039;t even know there &#039;&#039;is&#039;&#039; an Imperium.&lt;br /&gt;
|-&lt;br /&gt;
! 59-64 &lt;br /&gt;
| &#039;&#039;&#039;Shrine World:&#039;&#039;&#039; So you go to church every Sunday? How about living there? How about having your whole planet being one mega-Vatican, covered in shiny gothic cathedrals and temples, and living and breathing its own brand of the Imperial Cult? Naturally, these worlds are often dominated by the Ecclesiarchy, and many a true believer from around the galaxy makes pilgrimage here.&lt;br /&gt;
|-&lt;br /&gt;
! 65-68 &lt;br /&gt;
| &#039;&#039;&#039;Cemetery World:&#039;&#039;&#039; Consecrated worlds that serve as the final resting place of the Martyrs and heroes of the Imperium. They may range from the mausoleums of a noble house or a brave Space Marine company, or the unmarked and paved-over field from a nearby hive world.&lt;br /&gt;
|-&lt;br /&gt;
! 69-73 &lt;br /&gt;
| &#039;&#039;&#039;Pleasure/Paradise/Garden World:&#039;&#039;&#039; Walled gardens where the rich and powerful can unwind and sow their oats, with the populace living to wait on them hand and foot, or step aside and make art, music, and pretty things. Often a beautiful place to live, as long as [[Slaanesh|nobody]] [[Chaos|takes it]] [[Heresy|too far.]]&lt;br /&gt;
|-&lt;br /&gt;
! 74-76 &lt;br /&gt;
| &#039;&#039;&#039;Quarantined World:&#039;&#039;&#039; Something bad has happened here, but not quite bad enough for [[Exterminatus|Old Reliable.]] Instead, all access to this world has been cut off while the upstart WAAAGH!, crotchrot epidemic, or warp outbreak runs its course, one way or the other.&lt;br /&gt;
&lt;br /&gt;
Whatever happened, re-roll to establish this world&#039;s original class, before everything went to shit in a stain.&lt;br /&gt;
|-&lt;br /&gt;
! 77-82 &lt;br /&gt;
| &#039;&#039;&#039;War World:&#039;&#039;&#039; You know the mantra. In the grim darkness, there is only war. There&#039;s only been war here for generations. It&#039;s likely nobody remembers what all the fighting is about, and the thing they&#039;ve been fighting over was long since destroyed, and that that thing is the planet itself.&lt;br /&gt;
&lt;br /&gt;
But it wasn&#039;t always this way. Re-roll to see what this world was originally like before one thing lead to another.&lt;br /&gt;
|-&lt;br /&gt;
! 83-84 &lt;br /&gt;
| &#039;&#039;&#039;Dead World:&#039;&#039;&#039; Be it naturally barren, [[Tyranids]], [[Exterminatus]], natural disaster, unsustainable living, the end result is the same: No atmosphere, no civilization, not a cell of life to be found.&lt;br /&gt;
The vast majority of planets are lifeless, but this particular world was once inhabited. Re-roll to estalish this world&#039;s original class.&lt;br /&gt;
|-&lt;br /&gt;
! 85-87 &lt;br /&gt;
| &#039;&#039;&#039;Death World:&#039;&#039;&#039; If it&#039;s not the molecular acid rain, it&#039;s the Rape-spiders. These worlds are near impossible to live on. Anyone who can live here more than ten years would make a perfect Space Marine.&lt;br /&gt;
|-&lt;br /&gt;
! 88-92 &lt;br /&gt;
| &#039;&#039;&#039;Frontier World:&#039;&#039;&#039; A newly discovered, newly settled, poorly-explored world that&#039;s a bit rough around the edges. Usually, inhabitants must fend for themselves while their sponsor world focuses on other matters.&lt;br /&gt;
|-&lt;br /&gt;
! 93-95 &lt;br /&gt;
| &#039;&#039;&#039;Forbidden World:&#039;&#039;&#039; As on a Quarantine world, for one reason or another, Imperial Authority has barred access to this world. Usually a very good reason.&lt;br /&gt;
|-&lt;br /&gt;
! 96-99 &lt;br /&gt;
| &#039;&#039;&#039;Xenos World:&#039;&#039;&#039; This world is the homeworld or colony of a primitive xenos race, and lies outside the control of the Imperium of Man. Usually tolerated as long as they pose no threat to the Imperium, and aren&#039;t sitting on anything too valuable. &lt;br /&gt;
|-&lt;br /&gt;
! 100 &lt;br /&gt;
| &#039;&#039;&#039;Gas Giant:&#039;&#039;&#039; A giant planet made mostly of hydrogen and helium gas, with no solid ground to speak of. If anyone lives here, they live in the drifting cloud cities. More likely, though, it&#039;s the myriad of moons these planets tend to have, that have been settled. If you really like this table, you&#039;ll really like this type of planet.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tech Level: ==&lt;br /&gt;
The level of technology common on a planet will determine a lot about its society and economy, and will limit what is available to be bought and traded there. The tech level given for a world is not an absolute limit on what can be found there; it is simply a measure of what technological level the indigenous people possess, and is what is most common on the world. An ‘Industrial’ world can still have a spaceport in orbit and a ‘High Imperial’ settlement as its capital; the mass of the locals are simply kept at the lower level so that they may be more easily controlled and administered.&lt;br /&gt;
&lt;br /&gt;
The tech level of a planet is determined by generating a value based on the class of the world. Find the class on the first table below, and use the listed value to determine the planet’s tech level, as defined on the second table.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Tech Value&lt;br /&gt;
|-&lt;br /&gt;
! Hive&lt;br /&gt;
| 36+2d10&lt;br /&gt;
|-&lt;br /&gt;
! Agri&lt;br /&gt;
| 15+3d10&lt;br /&gt;
|-&lt;br /&gt;
! Forge&lt;br /&gt;
| 50+1d10&lt;br /&gt;
|-&lt;br /&gt;
! Mining&lt;br /&gt;
| 15+4d10&lt;br /&gt;
|-&lt;br /&gt;
! Developing&lt;br /&gt;
| 20+2d10&lt;br /&gt;
|-&lt;br /&gt;
! Fortress &lt;br /&gt;
| 40+2d10&lt;br /&gt;
|-&lt;br /&gt;
! Feudal&lt;br /&gt;
| 5+1d10&lt;br /&gt;
|-&lt;br /&gt;
! Feral&lt;br /&gt;
| 1d10&lt;br /&gt;
|-&lt;br /&gt;
! Shrine&lt;br /&gt;
| 20+4d10&lt;br /&gt;
|-&lt;br /&gt;
! Cemetery&lt;br /&gt;
| 20+3d10&lt;br /&gt;
|-&lt;br /&gt;
! Pleasure&lt;br /&gt;
| 35+2d10&lt;br /&gt;
|-&lt;br /&gt;
! Quarantined/&amp;lt;br&amp;gt;War/Dead&lt;br /&gt;
| *&lt;br /&gt;
|-&lt;br /&gt;
! Death&lt;br /&gt;
| 4d10&lt;br /&gt;
|-&lt;br /&gt;
! Frontier&lt;br /&gt;
| 35+2d10&lt;br /&gt;
|-&lt;br /&gt;
! Forbidden&lt;br /&gt;
| 6d10&lt;br /&gt;
|-&lt;br /&gt;
! Xenos&lt;br /&gt;
| 6d10&lt;br /&gt;
|-&lt;br /&gt;
! Gas Giant&lt;br /&gt;
| 30±4d10&lt;br /&gt;
|}&lt;br /&gt;
 *Quarantined worlds, War worlds and Dead worlds are worlds that previously had another class before being subjected to whatever event gave them their current class. Use the value for the planet’s original class.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Tech Level&lt;br /&gt;
|-&lt;br /&gt;
! 01-05&lt;br /&gt;
| &#039;&#039;&#039;Stone Age:&#039;&#039;&#039; Inhabited by people who live in small family groups, dwell in caves or rough shelters and use only the most basic of tools made of stone. People survive by hunting and gathering.&lt;br /&gt;
|-&lt;br /&gt;
! 06-10&lt;br /&gt;
| &#039;&#039;&#039;Iron Age:&#039;&#039;&#039; The people have started to learn how to shape and work iron to make more effective tools and weapons. They are also living in more substantial and sturdy buildings. Hunting and gathering is still common, though small farms may be seen dotted about.&lt;br /&gt;
|-&lt;br /&gt;
! 11-15&lt;br /&gt;
| &#039;&#039;&#039;Steel Age:&#039;&#039;&#039; The use of iron has evolved into the manufacture of alloys to make steel for weapons, armour and tools. Farming and trade are ways of life for most people, and civilisation has started to gather in fortified villages and towns. The ruling classes live in large stone castles. Communication networks of couriers and carrier birds are common.&lt;br /&gt;
|-&lt;br /&gt;
! 16-20&lt;br /&gt;
| &#039;&#039;&#039;Pre-Industrial:&#039;&#039;&#039; The underclass lives mostly by farming, and there is a richer class starting to make use of new technologies and mechanical devices to aid in manufacturing. Printing presses make education and distribution of information more efficient.&lt;br /&gt;
|-&lt;br /&gt;
! 21-25&lt;br /&gt;
| &#039;&#039;&#039;Industrial:&#039;&#039;&#039; Has completely moved on from small farms and independent manufactories. Everything is mechanised and automated. The population mostly lives in large cities, and computers are starting to become common in all things. Solid projectile weapons are the norm for military forces, and advanced armour has started to appear for personnel and vehicles.&lt;br /&gt;
|-&lt;br /&gt;
! 26-30&lt;br /&gt;
| &#039;&#039;&#039;Early Space:&#039;&#039;&#039; Has developed basic space flight, and may have established settlements on its own moons, and even close neighbouring planets in the same system. Basic las weapons may have been developed.&lt;br /&gt;
|-&lt;br /&gt;
! 31-35&lt;br /&gt;
| &#039;&#039;&#039;Advanced Space:&#039;&#039;&#039; Has explored their own system, and colonised any viable planets to be found there. Las weapons are common, and cybernetics are starting to become practical.&lt;br /&gt;
|-&lt;br /&gt;
! 36-40&lt;br /&gt;
| &#039;&#039;&#039;Warp Space:&#039;&#039;&#039; Has seen the development of warp drives and Geller fields, and the inhabitants are capable of traveling the galaxy beyond their own system. Powerful computers are common. Cybernetics and advanced medical techniques have been developed that border on Imperial level augmentation and rejuvenants. Primitive models of more advanced weapons, like plasma and needle weapons, are rare but present.&lt;br /&gt;
|-&lt;br /&gt;
! 41-45&lt;br /&gt;
| &#039;&#039;&#039;Low Imperial:&#039;&#039;&#039; The advanced technologies of the Imperium start to be seen, but are not always available. Standard issue and common weapons and armour can be easily found, but rare, expensive or very high tech items are still unavailable most of the time (no items with rare or very rare availability can be found on these worlds).&lt;br /&gt;
|-&lt;br /&gt;
! 46-50&lt;br /&gt;
| &#039;&#039;&#039;Mid Imperial:&#039;&#039;&#039; Most of the technology of the Imperium can be found. Only the most obscure or scarcely found items of technology can’t be found on these worlds (very rare availability items cannot be purchased). Most Imperial worlds are at this level.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! 51-55&lt;br /&gt;
| &#039;&#039;&#039;High Imperial:&#039;&#039;&#039; The peak of Imperium technological advancement outside of the greatest hive worlds and Adeptus Mechanicus worlds. Anything and everything that can be bought on the open market can be found on these worlds, and the local troops have access to the most advanced weapons, armour and equipment.&lt;br /&gt;
|-&lt;br /&gt;
! 56-60&lt;br /&gt;
| &#039;&#039;&#039;Advanced:&#039;&#039;&#039; Have access to limited or developing technology. In the Imperium of Man only the greatest hive worlds and forge worlds have this level of technology. Although it wouldn&#039;t be surprising if some Inquisitors, who at least can be trusted to not fuck up all the time by both their fellows and the Mechanicus have a planet or two that run an actual research facility that legitimately researches new technology.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Size of Star: ==&lt;br /&gt;
&lt;br /&gt;
The size of the star that a planet orbits can have a significant effect on the economy and military importance of the planet, as the gravity well projected by the star determines the size of the system’s warp zone.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Size (d100)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;01-05&#039;&#039;&#039;&lt;br /&gt;
|Tiny&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;06-15&#039;&#039;&#039;&lt;br /&gt;
|Small&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;16-75&#039;&#039;&#039;&lt;br /&gt;
|Medium&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;76-85&#039;&#039;&#039;&lt;br /&gt;
|Large&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;86-95&#039;&#039;&#039;&lt;br /&gt;
|Huge&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;96-100&#039;&#039;&#039;&lt;br /&gt;
|Giant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Galactic Position: ==&lt;br /&gt;
&lt;br /&gt;
The coordinates which describe the planet’s location in the galaxy. The coordinates are given as 5 pieces of information, and is written with each separated by a slash, like this: AB/CDE/FG/123/456. &lt;br /&gt;
&lt;br /&gt;
The first two letters are used to indicate what Segmentum the planet is in. The codes used are: SO for Solar, OB for Obscurus, PA for Pacificus, TE for Tempestus and UL for Ultima. &lt;br /&gt;
&lt;br /&gt;
The next piece of information is a three letter code that indicates the sector of space that the planet is in. In the case of Calixis, CAL is used. Every sector of the Imperium has its own three digit code that is used in the coordinates of planets in that sector. &lt;br /&gt;
&lt;br /&gt;
Third is a two letter code that indicates what sub-sector of the indicated sector the planet is in. Calixis’ sub-sectors use the following codes: PE for The Periphery, MM for the Markayn Marches, MA for Malfian, GR for Golgenna Reach, JR for Josian Reach, DM for Drusus Marches, AD for Adrantis and HA for Hazeroth.&lt;br /&gt;
&lt;br /&gt;
On the last page of this article is a chart of the Calixis Sector. This chart is divided into squares, each of which is 2 light years across. The squares are numbered across the bottom (Trailing) edge and up the left (Rimward) edge. These numbers are used as grid reference coordinates to indicate a planet’s location within the sector. &lt;br /&gt;
&lt;br /&gt;
The first three-digit number is used to indicate the planet’s grid reference along the Trailing edge. The second three-digit number is used to indicate the planet’s grid reference up the Rimward edge. The first two digits in each case indicates what square the planet is in, and the third digit is a measure of how many tenths of a square the planet lies into the square. Using this system it is easy to give the location of any planet in the Imperium. &lt;br /&gt;
&lt;br /&gt;
Obviously this system is not precise enough for stellar navigation, but it adequately fills the role of allowing us to plot a planet’s location for purposes of game-play.&lt;br /&gt;
&lt;br /&gt;
== Sector: ==&lt;br /&gt;
&lt;br /&gt;
The galaxy of the Imperium is divided into administrative sectors, each of which has its own sector governor and administratum infrastructure. While each sector’s administration and authority is obviously still beholden to the powers of Holy Terra, they are mostly self functioning and largely autonomous. A sector usually also has a Conclave of the Inquisition assigned to watch over it, led by a Lord Inquisitor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sub-sector:&#039;&#039;&#039; All sectors are divided into sub-sectors, and this is which sub-sector the planet can be found in.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planetary Governer:&#039;&#039;&#039; One person on each planet is held responsible for the payment of the required tithe when the Imperium shows up to collect. The manner in which the planet is governed and the methods used to gather the tithe are beyond the concern of the Imperium. All the powers of Terra care to know of planetary politics is who the responsible individual is. The title used on the planet varies from place to place; ‘Governor’ is simply a generic title used for bureaucratic ease.&lt;br /&gt;
&lt;br /&gt;
== Adepta Presence: ==&lt;br /&gt;
&lt;br /&gt;
The branches of the Adeptus Terra are present on different worlds in varying degrees. To determine what Adepta are present on a planet, and to what extent they are involved in the planet’s politics and daily life, consult the tables below. At each class of world each branch of the Adeptus Terra is listed with a dice value. Roll the indicated dice for each Adepta and consult the ADEPTA PRESENCE table below to determine the normal everyday presence and influence that Adepta has on the world.&lt;br /&gt;
&lt;br /&gt;
Following the tables there is a brief explanation of what each level of presence means. For purposes of simplicity, the Inquisition and Adeptus Ministorum are included here as well, even though they are not strictly branches of the Adeptus Terra.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Roll Adepta Presence&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;01-03&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;None.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;04-06&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Token.&#039;&#039;&#039; For administrative purposes only.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;07-09&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Slight.&#039;&#039;&#039; Specific duties; not involved in wider planetary affairs.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;10-12&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Small.&#039;&#039;&#039; Involved, but quietly and unobtrusively.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;13-15&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Moderate.&#039;&#039;&#039; Has offices and planetary duties, and are widely known.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;16-18&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notable.&#039;&#039;&#039; A powerful force in its own area of expertise.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;19-21&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Significant.&#039;&#039;&#039; Controls its field, and has a say in wider planetary matters.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;22-24&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Major.&#039;&#039;&#039; A powerful and influential force throughout the planet.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;25+&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Dominating:&#039;&#039;&#039; One of, if not the, most powerful and influential forces on the planet.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=4 style=&amp;quot;text-align:center;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- valign=top&lt;br /&gt;
! Adeptus\World !! Hive !! Agri !! Forge !! Mining !! Developing !! Fortress !! Feudal !! Feral !! Shrine !! Cemetery !! Pleasure !! Death !! Frontier !! Quarantined / War / Dead / Forbidden&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Administratum&#039;&#039;&#039; || 4d10 || 2d10 || 2d10 || 2d10 || 1d10 || 5d10 || 1d5 || N/A || 2d10 || 1d10 || 2d10 || 1d10 || 1d5 || GM&#039;s Discretion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Arbites&#039;&#039;&#039; || 3d10 || 1d10 || 1d10 || 1d10 || N/A || 3d5 || N/A || N/A || 1d10 || 1d5 || 2d10 || 1d5 || N/A || GM&#039;s Discretion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Astra Telepathica&#039;&#039;&#039; || 3d10 || 1d10  || 1d10 || 1d10 || 1d5 || 2d10 || 1d5 || 1d5 || 1d5 || 1d5 || 2d10 || 1d5 || 1d5 || GM&#039;s Discretion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Astronomica&#039;&#039;&#039; || 1d10 || 1d5 || 1d5 || 1d5 || N/A || 2d10 || N/A || N/A || 1d5 || 1d5 || 1d5 || 1d5 || N/A || &lt;br /&gt;
GM&#039;s Discretion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mechanicus&#039;&#039;&#039; || 2d10 || 1d10 || 5d10 || 3d10 || 1d10 || 3d10 || N/A || N/A || 1d5 || 1d5 || 2d10 || 1d5 || 1d5 || GM&#039;s Discretion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Ecclesiarchy|Ministorum]]&#039;&#039;&#039; || 3d10 || 2d10 || 1d5 || 2d10 || 1d10 || 4d5 || 1d5 || N/A || 4d10 || 3d10 || 2d10 || 1d10 || 1d5 || GM&#039;s Discretion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Inquisition&#039;&#039;&#039; || 3d10 || 1d5 || 1d5 || 1d5 || 1d5 || 1d25 || 1d5 || N/A || 1d5 || 1d5 || 1d5 || 1d5 || 1d5 || GM&#039;s Discretion&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Size: ==&lt;br /&gt;
&lt;br /&gt;
The size of a world is defined by its equatorial circumference. The smallest planets may have a circumference of only 5,000 kilometres, and the truly massive planets may reach 500,000 kilometres. (To provide a sense of scale, Holy Terra herself has a circumference of 40,000 kilometres).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Roll Size (in thousands of km)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;01-10&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Miniscule:&#039;&#039;&#039; 1d10+4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;11-20&lt;br /&gt;
|&#039;&#039;&#039;Tiny:&#039;&#039;&#039; 2d10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;21-35&lt;br /&gt;
|&#039;&#039;&#039;Small:&#039;&#039;&#039; 4d10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;36-75&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Average:&#039;&#039;&#039; 10d10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;76-85&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Large:&#039;&#039;&#039; (10d10)x2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;86-90&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Huge:&#039;&#039;&#039; (10d10)x3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;91-95&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Enormous:&#039;&#039;&#039; (10d10)x4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;96-100&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Massive:&#039;&#039;&#039; (10d10)x5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Gas Giant Modifier: +55&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Axial Tilt: ==&lt;br /&gt;
&lt;br /&gt;
The degree by which a planet leans to the side on its axis determines how severe its seasonal variations are. A planet with no axial tilt experiences no change of seasons, with a greater tilt causing greater variation in seasonal conditions. Thus, it gets hotter in the summer, and colder in the winter. The northern hemisphere will experience summer while the southern has its winter, and vice versa. &lt;br /&gt;
&lt;br /&gt;
For the table below, the planet&#039;s temperature is modified for its summer and winter, but stays as given for its autumn and spring. The rolled modifier is applied to both the maximum and minimum temperatures given, so, for instance, ±10°C to a 30°C world, with a 50°C equator would result in a seasonal range of 20°C to 40°C, with 40°C to 60°C equatorial temperatures.&lt;br /&gt;
&lt;br /&gt;
The seasonal modifier may move the temperature into another bracket on the temperature table. When this happens, the affects of the new bracket take effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Tilt&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | d100&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Axial Tilt&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Seasonal Variation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 01-05&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 06-15&lt;br /&gt;
| Slight (1-5°)&lt;br /&gt;
| ± 5°C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 16-30&lt;br /&gt;
| Notable (6-15°)&lt;br /&gt;
| ± 10°C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 31-70&lt;br /&gt;
| Moderate (16-25°)&lt;br /&gt;
| ± 20°C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 71-85&lt;br /&gt;
| Large (26-35°)&lt;br /&gt;
| ± 40°C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 86-95&lt;br /&gt;
| Severe (36-45°)&lt;br /&gt;
| ± 60°C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 96-100&lt;br /&gt;
| Extreme (46°+)&lt;br /&gt;
| ± 80°C&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Length of Day: ==&lt;br /&gt;
&lt;br /&gt;
The length of a planet’s day, the time taken for it to complete a single revolution around its polar axis, is given as a number of standard hours. The roll to randomly determine the length of a planet’s day gets a modifier based on the size of the planet:&lt;br /&gt;
&lt;br /&gt;
Size Modifier&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Size Modifier:&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Miniscule&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-30&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tiny&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Small&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-10&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Average&#039;&#039;&#039;&lt;br /&gt;
|No Mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Large&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+10&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Huge&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enormous&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+30&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Massive&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+50&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Length of Day (d100)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;01-05&#039;&#039;&#039;&lt;br /&gt;
|1d5 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;06-15&#039;&#039;&#039;&lt;br /&gt;
|1d10 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;16-25&#039;&#039;&#039;&lt;br /&gt;
|2d10 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;26-35&#039;&#039;&#039;&lt;br /&gt;
|3d10 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;36-45&#039;&#039;&#039;&lt;br /&gt;
|4d10 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;46-65&#039;&#039;&#039;&lt;br /&gt;
|5d10 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;66-75&#039;&#039;&#039;&lt;br /&gt;
|6d10 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;76-85&#039;&#039;&#039;&lt;br /&gt;
|7d10 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;86-90&#039;&#039;&#039;&lt;br /&gt;
|8d10 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;91-95&#039;&#039;&#039;&lt;br /&gt;
|9d10 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;96-100&#039;&#039;&#039;&lt;br /&gt;
|10d10 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;101-120&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x2 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;121-150&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x3 hours&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Length of Year: ==&lt;br /&gt;
&lt;br /&gt;
The length of a planet’s year is given as the number of Terran days it takes to complete one full rotation of its local star. Divide the rolled number by 365 to see how many Terran years this is. To determine how many local days make up a local year, simply multiply the number of days in the year by 24, then divide that number by the length of the planet’s day.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Length of Year (d100)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;01-10&#039;&#039;&#039;&lt;br /&gt;
|10d10 Terran days&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;11-20&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x2 Terran days&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;21-30&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x3 Terran days&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;31-40&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x4 Terran days&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;41-50&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x5 Terran days&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;51-60&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x6 Terran days&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;61-70&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x7 Terran days&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;71-80&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x8 Terran days&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;81-90&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x9 Terran days&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;91-100&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x10 Terran days&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Satellites: ==&lt;br /&gt;
&lt;br /&gt;
Now determine how many orbiting satellites the planet has. Satellite can have their own terrain, atmosphere and other details generated randomly as well if you so wish. &lt;br /&gt;
&lt;br /&gt;
The roll to determine the number of satellites orbiting a planet gets modified by the size of the planet:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Modifiers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Miniscule&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-30&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tiny&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Small&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-10&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Average&#039;&#039;&#039;&lt;br /&gt;
|No Mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Large&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+10&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Huge&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enormous&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+30&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Massive&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+50&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gas Giant&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+50&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Number of Satellites (d100)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;01-20&#039;&#039;&#039;&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;21-40&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;41-70&#039;&#039;&#039;&lt;br /&gt;
|1d5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;71-80&#039;&#039;&#039;&lt;br /&gt;
|1d10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;81-90&#039;&#039;&#039;&lt;br /&gt;
|2d10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;91-100&#039;&#039;&#039;&lt;br /&gt;
|3d10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;101-110&#039;&#039;&#039;&lt;br /&gt;
|4d10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;111-130&#039;&#039;&#039;&lt;br /&gt;
|5d10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;131-150&#039;&#039;&#039;&lt;br /&gt;
|6d10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gravity: ==&lt;br /&gt;
&lt;br /&gt;
Most planets that have civilisation on them have a gravity that is equal to Terran gravity, or close enough that humanity can easily adapt to life there.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Roll Gravity Level&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;01-05&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Very Light (0.1 to 0.5 G):&#039;&#039;&#039; Don&#039;t trip and fly into orbit! +4 Agility bonus for movement, +8 to Strength and Toughness levels for Encumbrance, +4 Strength for Throwing. Jumping and leaping distances get quadrupled, fall damage gets quartered.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;06-15&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Light (0.5 to 0.7 G):&#039;&#039;&#039; Lightfooted. +2 Agility bonus for movement, +4 to Strength and Toughness levels for Encumbrance, +2 Strength for Throwing. Jumping and leaping distances get doubled, fall damage gets halved.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;16-90&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Standard (0.8 to 1.2 G):&#039;&#039;&#039; Normal or easily adaptable. No modifiers.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;91-95&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Heavy (1.3 to 1.5 G):&#039;&#039;&#039; A bit of a workout. -2 Agility bonus for movement, -4 to Strength and Toughness levels for Encumbrance, -2 Strength for Throwing. Jumping and leaping distances get halved, fall damage gets doubled.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;96-100&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Very Heavy (1.5 to 2 G):&#039;&#039;&#039; Don&#039;t trip and shatter your bones! -4 Agility bonus for movement, -8 to Strength and Toughness levels for Encumbrance, -4 Strength for Throwing. Jumping and leaping distances get quartered, fall damage gets quadrupled.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Atmosphere: ==&lt;br /&gt;
&lt;br /&gt;
The gasses that make up a planet’s atmosphere are numerous, and occur in varying degrees and proportions. A detailed description of a planet’s atmospheric makeup is not necessary for gaming purposes; we need only be concerned with whether or not humans can breathe easily, and how dangerous the air is if it is not within the range that is conducive to human respiration.&lt;br /&gt;
&lt;br /&gt;
Gas Giant Modifier +60&lt;br /&gt;
Roll Atmosphere&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Atmosphere&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;01-70&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Normal:&#039;&#039;&#039; Safe to breathe&lt;br /&gt;
|-&lt;br /&gt;
|71-85&lt;br /&gt;
|&#039;&#039;&#039;Bearable:&#039;&#039;&#039; A Bearable atmosphere can be breathed normally for a short time, but carries a slight abnormality, will create an unfavourable taste in the mouth, and will prove fatal if breathed for too long. Any character subject to such an environment without a respirator or rebreather can breath normally for a number of hours equal to their Toughness bonus, and must then return to a normal atmosphere (natural or artificial). Being subject to a bearable atmosphere for any longer will give the character one fatigue level per hour. Once the character falls unconscious due to fatigue they will die one hour later if not provided with proper air to breathe.&lt;br /&gt;
|-&lt;br /&gt;
|86-92&lt;br /&gt;
|&#039;&#039;&#039;Tainted:&#039;&#039;&#039; A Tainted atmosphere is even more dangerous. A character can only breathe a tainted atmosphere for a number of minutes equal to their Toughness bonus, and then gain a fatigue level per minute longer. Once unconscious due to fatigue, the character will die one minute later if still in the tainted atmosphere.&lt;br /&gt;
|-&lt;br /&gt;
|93-97&lt;br /&gt;
|&#039;&#039;&#039;Poisonous:&#039;&#039;&#039; A Poisonous atmosphere is made up of gasses that are quickly lethal to humans. A character can only survive unhampered in such conditions for a number of rounds equal to their Toughness bonus, and then gain a level of fatigue each round until unconscious. They will die after one more round in the poisonous atmosphere.&lt;br /&gt;
|-&lt;br /&gt;
|98-100&lt;br /&gt;
|&#039;&#039;&#039;Deadly:&#039;&#039;&#039; In a deadly atmosphere, a character will survive for a number of rounds equal to their Toughness modifier, gaining a fatigue level each round, and will then die instantly. At the GMs discretion, the natives of a planet, through evolutionary change, may be able to endure a bearable, tainted or poisonous atmosphere without penalty.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hydrosphere: ==&lt;br /&gt;
The hydrosphere of a planet is how much water the surface and the atmosphere contains. This can be water vapour in the air, streams and rivers, lakes, seas and oceans.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Hydrosphere&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;01-10&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Waterless:&#039;&#039;&#039; This world is completely deprived of water. Bring your own bottles.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11-20&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Parched:&#039;&#039;&#039; This world Has some water but it is hard to locate and make use of. Perhaps all of the planet’s moisture is vapour in the air which must be farmed, or held in reservoirs deep underground and must be mined.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;21-35&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Arid:&#039;&#039;&#039; This world is mostly dry, having large desert landmasses, infrequent rainfall, and a peppering of oases. There is also usually a substantial water table underground which can have wells dug into it. There will be some small seas and oceans.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;36-55&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Average:&#039;&#039;&#039; This world has appreciable oceans, seas, lakes and rivers, and gets frequent rainfall, but also sees its fair share of inland deserts.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;56-70&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Damp:&#039;&#039;&#039; This world has swollen seas and oceans, with a high sea level resulting in vast inland seas. The broken-up continents get average to high rainfall, but soak up the moisture like a sponge, making it damp year-round.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;71-80&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Moist:&#039;&#039;&#039; This world has enormous oceans, a ton of rainfall, permanently sodden ground, and likely something big, toothy and tentacle-y lurking in those bogs and jungles.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;81-90&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Watery:&#039;&#039;&#039; This world is mostly ocean, with only a few island landmasses and microcontinents.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;91-100&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Aquatic:&#039;&#039;&#039; This world is one giant ocean, with no land whatsoever. Any settlements will have to take the form of underwater bubble-towns, drifting space yachts, or flying cloud-cities.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Temperature: ==&lt;br /&gt;
&lt;br /&gt;
The mean temperature of a planet is one of the most significant deciding factors on how much shelter and technological assistance humans require to comfortably survive there. Temperature is always given as a range, as there will invariably be variations from equator to poles, and through the seasons.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Temperature&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;01-05&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Bitter (-201°C or lower):&#039;&#039;&#039; As cold as it gets. Maybe too cold for an atmosphere. Only the best heating and most complex equipment can keep the habs habitable. Going outside means flash-freezing and becoming part of the icy terrain.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;06-10&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Cold (-200°C to -101°C):&#039;&#039;&#039; Chances are, this world is made of ice, and any &#039;oceans&#039; are either rock-solid, or not water at all. Giant heating networks and sealed structures are a must. If you find yourself outside, you&#039;d better be wearing top-of-the-line protective equipment. Any sad sod finding himself outside without at least 23 parkas lasts a number of rounds equal to their toughness bonus before re-enacting the end of The Shining.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11-20&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Chilly (-100°C to -41°C):&#039;&#039;&#039; If unprotected, you&#039;ll last a number of rounds equal to your toughness bonus, after which you gain +1 fatigue until unconscious. Death follows in one round.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;21-35&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Frosty (-40°C to -11°C):&#039;&#039;&#039; Tundras and snowbound taigas abound, but the settlements only need minor tweaking -- small windows, thick walls, the usual. If unprotected, you&#039;ll last a number of minutes equal to your toughness bonus, after which you gain +1 fatigue until unconscious. Death follows in one minute.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;36-60&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Average (-10°C to +30°C):&#039;&#039;&#039; Humans are comfortable in normal clothing and need only the most basic of shelters to survive.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;61-75&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Warm (+31°C to +50°C):&#039;&#039;&#039; Depending on moisture, this world may either be a baked desert, a steamy jungle, or even a storm-wracked archipelago. Architecture will require plenty of cross-breeze. If unprotected, you&#039;ll last a number of minutes equal to your toughness bonus, after which you gain +1 fatigue until unconscious. Death follows in one minute.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;76-85&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Tepid (+51°C to +100°C):&#039;&#039;&#039; A world on the edge. Any hotter, and any water will just boil away. If outside and unprotected, you&#039;ll last a number of rounds equal to your toughness bonus, after which you gain +1 fatigue until unconscious. Death follows in one round.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;86-90&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Hot (+101°C to +150°C):&#039;&#039;&#039; Any water has long since boiled away, leaving this a parched or waterless world. Vast power networks and strong construction are required to keep any sealed settlements reasonably cool. If you find yourself outside, you&#039;d better either be wearing top-of-the-line thermal protection. Otherwise, you&#039;ll last a number of rounds equal to your toughness bonus before boiling alive like a clam.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;91-95&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Roasting (+151°C to +300°C):&#039;&#039;&#039; A scorcher, a tortured wasteland, an oven, where exposure and spontaneous combustion are synonymous.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;96-100&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Searing (+300°C or more):&#039;&#039;&#039; Fire tornadoes and acid rain! One of the most extreme environments imaginable. You can forget about any kind of life that&#039;s not inside a liquid nitrogen and ceramite bunker. Unless you&#039;re inside said bunker, or are part dragon, you&#039;re gonna burst into flame instantly, no matter what you&#039;re wearing.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Terrain: ==&lt;br /&gt;
Some planets have a single dominant terrain type, a particular model that describes all of the land to be found on the planet. Other planets have more than one terrain present. Roll on the first table below to determine how many terrains the planet has, then generate each on the second table.&lt;br /&gt;
&lt;br /&gt;
You can divide a planet between different terrains by having more than one landmass with a terrain each, or simply divide a landmass into regions of each terrain. You could even overlap and mix different terrains. Exactly what the terrain will look like will depend on other factors, like the temperate and hydrosphere of the planet. You must decide yourself how the terrain manifests when combined with the other planetary traits.&lt;br /&gt;
&lt;br /&gt;
Gas Giants do not roll here as they have one terrain - gas clouds - whether or not something lies in the middle and what that  might be is up to GMs discretion&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Number of Terrains&lt;br /&gt;
|-&lt;br /&gt;
|01-20&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|21-40&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|41-60&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|61-80&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|81-100&lt;br /&gt;
|5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Terrain Types&lt;br /&gt;
|-&lt;br /&gt;
|01-05&lt;br /&gt;
|Grassland&lt;br /&gt;
|-&lt;br /&gt;
|06-10&lt;br /&gt;
|Savannah&lt;br /&gt;
|-&lt;br /&gt;
|11-15&lt;br /&gt;
|Continual Forest&lt;br /&gt;
|-&lt;br /&gt;
|16-20&lt;br /&gt;
|Broken Forest&lt;br /&gt;
|-&lt;br /&gt;
|21-25&lt;br /&gt;
|Hills&lt;br /&gt;
|-&lt;br /&gt;
|26-30&lt;br /&gt;
|Mountains&lt;br /&gt;
|-&lt;br /&gt;
|31-35&lt;br /&gt;
|Plateaus&lt;br /&gt;
|-&lt;br /&gt;
|36-40&lt;br /&gt;
|Dormant Volcanoes&lt;br /&gt;
|-&lt;br /&gt;
|41-45&lt;br /&gt;
|Active Volcanoes&lt;br /&gt;
|-&lt;br /&gt;
|46-50&lt;br /&gt;
|Broken Rock&lt;br /&gt;
|-&lt;br /&gt;
|51-55&lt;br /&gt;
|Flat Rock&lt;br /&gt;
|-&lt;br /&gt;
|56-60&lt;br /&gt;
|Columns&lt;br /&gt;
|-&lt;br /&gt;
|61-65&lt;br /&gt;
|Moor&lt;br /&gt;
|-&lt;br /&gt;
|66-70&lt;br /&gt;
|Barren&lt;br /&gt;
|-&lt;br /&gt;
|71-75&lt;br /&gt;
|Swamp&lt;br /&gt;
|-&lt;br /&gt;
|76-80&lt;br /&gt;
|Caves&lt;br /&gt;
|-&lt;br /&gt;
|81-85&lt;br /&gt;
|Ravines&lt;br /&gt;
|-&lt;br /&gt;
|86-90&lt;br /&gt;
|Sandy&lt;br /&gt;
|-&lt;br /&gt;
|91-95&lt;br /&gt;
|Islands&lt;br /&gt;
|-&lt;br /&gt;
|96-100&lt;br /&gt;
|Cliffs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Climate: ==&lt;br /&gt;
&lt;br /&gt;
Created by the combined effects of the planet’s qualities, such as terrain, temperature and hydrosphere, the climate is a brief description of the prevalent conditions on the surface of the world. You will have to look at the contributing factors, imagine how they will interact, and give a brief description of what it is like on the planet. If you want the planet to have climactic variations, maybe for different regions, or through changing seasons, describe them here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Native Flora and Fauna:&#039;&#039;&#039;&lt;br /&gt;
If you wish, you can create the details of any native plant and animal life on the planet. Doing this can breathe some personality into a planet, bring it alive and make it distinctive from the millions of other planets in the Imperium.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Countries and Continents:&#039;&#039;&#039;&lt;br /&gt;
How is the planet divided? Is the entire population united as a single political body, or are there rival or friendly factions or countries? Does land on the planet form a single mass, or does it form continents divided by oceans? These are details that you must decide based on the other features of the planet and the requirements the planet has to fill in your campaign.&lt;br /&gt;
&lt;br /&gt;
== Population:==&lt;br /&gt;
The population of a planet in the Imperium can vary from a few dozen settlers or scientists on a frontier world up to the billions on a hive world.&lt;br /&gt;
&lt;br /&gt;
Note that the Imperium does contain worlds with a population higher than that possible on the following table. The reason for the maximum on this table is that Dark Heresy is set against the backdrop of the Calixis Sector where the capital of Scintilla has, at 25 billion, the largest population in the sector. If you are generating a world that is to be set outside of the Calixis Sector, you may wish to extend or modify this table to create even larger populations.&lt;br /&gt;
&lt;br /&gt;
The roll to determine the population of a planet gets two modifiers applied, based on the class and size of the planet.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Planet Class Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hive World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+40&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Agri-World&#039;&#039;&#039;&lt;br /&gt;
|No Mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Forge World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mining World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+10&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Developing World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fortress World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Feudal World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Feral World&#039;&#039;&#039;&lt;br /&gt;
|No Mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Shrine World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-10&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cemetery World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pleasure World&#039;&#039;&#039;&lt;br /&gt;
|No Mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Quarantined World&#039;&#039;&#039;&lt;br /&gt;
|No Mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;War World&#039;&#039;&#039;&lt;br /&gt;
|No Mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dead World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-40&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Death World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-30&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Frontier World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Forbidden World&#039;&#039;&#039;&lt;br /&gt;
|No Mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Xenos World&#039;&#039;&#039;&lt;br /&gt;
|No Mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gas Giant&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-50&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Size Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Miniscule&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-30&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tiny&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Small&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-10&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Average&#039;&#039;&#039;&lt;br /&gt;
|No Mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Large&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+10&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Huge&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enormous&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+30&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Massive&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+40&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Roll Population&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;01-05&#039;&#039;&#039;&lt;br /&gt;
|10d10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;06-10&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;11-15&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;16-20&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x1,000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;21-25&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x10,000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;26-30&#039;&#039;&#039;&lt;br /&gt;
|1d5 million&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;31-35&#039;&#039;&#039;&lt;br /&gt;
|1d10 million&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;36-40&#039;&#039;&#039;&lt;br /&gt;
|5d10 million&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;41-50&#039;&#039;&#039;&lt;br /&gt;
|10d10 million&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;51-70&#039;&#039;&#039;&lt;br /&gt;
|1d10 hundred million&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;71-90&#039;&#039;&#039;&lt;br /&gt;
|1d5 billion&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;91-100&#039;&#039;&#039;&lt;br /&gt;
|1d10 billion&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;101-110&#039;&#039;&#039;&lt;br /&gt;
|2d10 billion&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;111+&#039;&#039;&#039;&lt;br /&gt;
|3d10 billion&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Society: ==&lt;br /&gt;
&lt;br /&gt;
Although all planets of the Imperium are beholden to the authority of Holy Terra, the Emperor cares little for how any individual planet is organised. Different social structures exist, and even within each of the broad definitions on the table below there can be variance and variety. You can define the politics and social structure of the planet as broadly or as narrowly as you desire or is required.&lt;br /&gt;
&lt;br /&gt;
Obviously the types of society on the following table contain certain options that are more compatible with certain types of planet than with others. For example, a forge world will almost always have a Religious (Machine God) society, but very few, if any, other worlds will. More than with any other section of planet generation, the GM should consider rejecting unsuitable rolls, or simply selecting the most suitable option. If the planet has more than one country or continent, you can even have different society types playing against each other for dominance.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Society Type&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;01-08&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Democracy:&#039;&#039;&#039; The government is run, at least on paper, on the principals of civil rights, freedom, and equal treatment and representation under the law. The population is responsible for electing their leaders and representatives, and for making important civic decisions. In addition, the government is often divided into three codependent branches: Legislative, administrative, and judicial.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;09-17&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Elected Dictator:&#039;&#039;&#039; The population or a designated body politic elected a man into the role of dictator, who then holds absolute power. Their will is law, the law is whatever they will. A dictator often has a group of advisors, and an administratum for day-to-day management, but in the end Dear Leader&#039;s decision is final.  &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;18-26&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Hereditary Dictator:&#039;&#039;&#039; The role of dictator is hereditary on this planet. When one person retires, a designated successor, usually a close relative, inherits their position. The successor holds absolute power over the law and their people upon coming of age. This transition is not always peaceful, and rarely seamless.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;27-35&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Tyrannical Dictator:&#039;&#039;&#039; The dictator has illegally seized power, and often rules with a bloody fist as they purge or &#039;disappear&#039; the planet&#039;s dissidents, political enemies, and anyone who poses a threat to the tyrant&#039;s ambitions. This brand of leadership can be the result of a warlord, a particularly psychotic heir, or even, distressingly often, a rogue democratic leader who [[Tzeench|played the long game]] and finally made his move. After all, power corrupts, absolute power corrupts absolutely, and is absolutely sought by the absolutely corrupt.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;36-44&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Elected Monarchy:&#039;&#039;&#039; The world is ruled by a monarch who, while ruling by fiat, is bound by a written constitution and a governing body, with the power to veto any declarations made that violates said constitution. Here, the monarch is elected by either the governing party, or by the people at large.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;45-54&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Hereditary Monarchy:&#039;&#039;&#039; The world is under the rule of a long line of monarchs, who pass the crown from generation to generation by a complex code of inheritance. The monarch is, however, limited by the constitution and the governing body, whose job it is to keep the monarch in check. Results may vary spectacularly.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;55-63&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Military:&#039;&#039;&#039; The world’s culture is either built around a military cause, or there have been events in its history which caused a great demand for military action and organisation. Either way, society is ruled by the military. Rather than noble or bureaucratic rank, Military rank is the position of highest political authority. Everything is arranged and run in a military fashion.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;64-72&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Religious (Local):&#039;&#039;&#039; Planetary society has either been built around, or founded because of, a local religious sect. Or events have brought the church to the fore of all politics. This religion functions as the planet&#039;s government, and everyone must follow, or at least not bad-mouth, the religion. Depending on the religion&#039;s origins and compatibiity with the [[Imperial Creed]], it is likely to have a [[Inquisition| close eye kept on it.]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;73-81&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Religious (Ministorum):&#039;&#039;&#039; Live for the Emperor, Work for the Emperor, die for the Emperor. The [[Ecclesiarchy]], the state church or the [[Imperium of Man]], functions as the planet&#039;s government, making sure everybody, top to bottom, follows their branch&#039;s interpretation of the Imperial Creed. Or at least aren&#039;t spouting [[HERESY!!]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;82-90&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Religious (Machine God):&#039;&#039;&#039; The Church of the Machine God functions as the planet&#039;s government, and makes sure all the trains run on time. Obviously, the default on Forge Worlds, and other worlds governed by the [[Adeptus Mechanicus]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;91-100&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Oligarchy:&#039;&#039;&#039; On this world, a small body of wealthy people, not of noble birth or having military, religious or bureaucratic rank, rule the area. They may be merchants, artisans, or some other type of guild members, but whatever their origins or source of wealth, they keep their authority only through that wealth and the fact that they finance society from their own pockets. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Economy: ==&lt;br /&gt;
&lt;br /&gt;
The economy of a planet is a description of how the people of that world manage their resources and finances. Look at the important contributing factors form the other aspects of the world determined in this process (class of world, population and society in particular), think about your own ideas for the world and the function you wish it to fill in your campaign, and note as many points as you can, or desire, about the planet’s economy.&lt;br /&gt;
&lt;br /&gt;
Examples of detail you could give are: What is the local currency called? Do imports from other worlds get paid for in cash or simply a trade value to be swapped directly for exports? How extreme is the gulf between the poor and the wealthy on the world? How much does wealth dictate about lifestyle and opportunities on the world? This is an example of an area where the GM and players can go into as much detail as they wish, or simply create only the bare essential facts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exports:&#039;&#039;&#039;&lt;br /&gt;
Decide what the planet produces that will be valuable on other planets. The produce of a planet is traded to merchant captains who ship it off across the stars.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Imports:&#039;&#039;&#039;&lt;br /&gt;
Whatever the planet is in need of is brought to them by the merchant captains and traded for exports.&lt;br /&gt;
&lt;br /&gt;
Here is a chart of trade goods for exports and imports. Keep in mind that a planet could have unique or unusual goods not on the list, or that some planets would find it difficult if not impossible to produce certain goods at a surplus. Roll D10 or choose.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Trade Goods&lt;br /&gt;
! Common Goods&lt;br /&gt;
! Luxury Goods&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;1.Agriculture:&#039;&#039;&#039; Plant based food. Fruits, vegetables,fungi, algae, anything grown and edible. Can also include spices and herbs.&lt;br /&gt;
Must be export if agri-world.&lt;br /&gt;
| Basic staple foods, such as wheat or rice. Algae chips, bread, anything cheap.&lt;br /&gt;
| Exotic fruits, rare mushrooms or pungent spices.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2.Animal Products:&#039;&#039;&#039; The hides, flesh, bones and byproducts of fauna can have a multitude of uses.&lt;br /&gt;
Must be export if agri-world.&lt;br /&gt;
| Processed grox meat is many a citizen&#039;s favorite meal. Eggs, fish and milk can all be plentiful depending on the planet&#039;s biome.&lt;br /&gt;
| Exotic hides for ostentatious coats, bones to make regal tool handles, and the most succulent meats to dine on after a long day of oppressing Imperial subjects.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3.Minerals:&#039;&#039;&#039; Rocks from the ground that have value. Used in construction, technology, currency or decoration.&lt;br /&gt;
Must be export if mineral world.&lt;br /&gt;
| Basic materials for the construction of buildings, machines, etc.&lt;br /&gt;
| Valuable and rare gems, precious bullion or marble.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4.Lumber:&#039;&#039;&#039; The body of a tree, used in construction of buildings, furniture, gun stocks and more.&lt;br /&gt;
| It may be half rotten or break from a stiff breeze, but it&#039;s plentiful and takes less time to grow than the average lifespan of a guardsman.&lt;br /&gt;
|Wood of a unique color or with peculiar qualities makes for fine lawn chairs.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5.Weapons:&#039;&#039;&#039; Tools made for putting holes in people. Either require contact with the target or fires projectiles.&lt;br /&gt;
| Swords and knives, gunpowder firearms, nothing more advanced than the humble lasgun.&lt;br /&gt;
| Fancy alloys folded over a thousand times to produce rapiers of exceptional quality, or powerful and arcane weaponry like meltas or plasma guns. Maybe the planet&#039;s culture has a unique and crazy weapon found only there?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;6.Vehicles:&#039;&#039;&#039; Deliver people from point A to point B.&lt;br /&gt;
| Large civilian transports designed to transfer citizens from their manufactoria shift to their hablock.&lt;br /&gt;
| Luxury vehicles and custom craft to cruise in style.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;7.Fuel:&#039;&#039;&#039; Generates power, which is released as heat, light or electricity.&lt;br /&gt;
| Coal, oil, and promethium laced with local contaminants.&lt;br /&gt;
| Highly potent promethium that can burn twice as many heretics with half the amount. Efficiency is loyalty!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;8.Spacecraft:&#039;&#039;&#039; A vehicle capable of flying through the void of space. Those without warp drives cannot leave the system but are much cheaper than those with one.&lt;br /&gt;
| Cheap intrasystem crafts, mass transports or frigates to bolster Imperial fleets.&lt;br /&gt;
| From the personal craft of noble families to cruisers or even battleships of the Imperial Navy.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;9.Alcohol/Drugs:&#039;&#039;&#039; Alters the mental state of the user, usually to create a sense of euphoria or ecstasy, though long term effects may be unpleasant. Alcohol is typically drunk, while drugs can be smoked, snorted, consumed or injected.&lt;br /&gt;
| Cheap swill or chemicals that will tear up your guts worse than an enraged grox. You&#039;re better off drinking unrefined promethium.&lt;br /&gt;
| The finest wines in the galaxy, usually only available for a limited season. Or maybe hookah&#039;s are all the rage among the nobles?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;10.Contraband:&#039;&#039;&#039; Shit The Man doesn&#039;t want you to have. In a totalitarian, theocratic regime like the Imperium, there&#039;s a lot that can fall under this.&lt;br /&gt;
| Illicit chems or texts that speak out against the Imperium&#039;s rule.&lt;br /&gt;
| Scandalous works and dangerous knowledge that shed light on things man was not meant to know. Xenotech is in incredibly high demand by the elite; while anyone caught with such heresy is to be executed, some secrets can bring a fate worse than death...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Conflicts: ==&lt;br /&gt;
&lt;br /&gt;
Decide if there are currently any violent conflicts underway on the planet. This could be a civil war between rival factions (such as contenders with equal claim to the throne, a trade war, or a popular uprising,) a struggle to fight off invading xenos forces (or even to conquer the native xenos!), a war against insurgents or terrorists, or any other type of conflict you can think of taking place on the world. &lt;br /&gt;
&lt;br /&gt;
This is one of the details about the world that should be discussed between the GM and the players to create the right type of environment and mood for your game, or decided on by the GM as a suitable backdrop to their scenario or campaign idea.&lt;br /&gt;
&lt;br /&gt;
== Defences: ==&lt;br /&gt;
&lt;br /&gt;
These are the planet’s local defence forces, always present and alert, against mankind&#039;s many enemies, both foreign and domestic. These defences do not include any Imperial Guard or Navy forces that may be sent here by the larger Astra Militarum. The forces that can be mustered in defence of a planet and its settlements come in a few different forms, which are described below:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enforcers:&#039;&#039;&#039; The local law enforcers and security forces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Militia:&#039;&#039;&#039; Part time soldiers, who have civilian jobs but can be called upon to fight when required.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Standing Army:&#039;&#039;&#039; The normal full time, fully trained warriors of the planet. Usually known as the Planetary Defence Force (PDF).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armoured Force:&#039;&#039;&#039; Any tanks and APCs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Titan Force:&#039;&#039;&#039; Some worlds have mighty titan war machines stationed there permanently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Private Army/Armies:&#039;&#039;&#039; Wealthy people/organisations can have their own private armies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naval Force:&#039;&#039;&#039; Ships belonging to the Imperial Navy that are usually stationed in orbit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orbital Station(s):&#039;&#039;&#039; Space stations with defence weapons, like lasers and missiles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Missile Silos (planet):&#039;&#039;&#039; Missile silos that can launch missiles over the surface of the world.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Missile Silos (orbital):&#039;&#039;&#039; Silos with the ability to launch against ships in orbit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defence Lasers:&#039;&#039;&#039; Huge laser batteries that can fire on orbiting ships.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mercenary Force:&#039;&#039;&#039; Hired muscle, brought in to fight for money.&lt;br /&gt;
&lt;br /&gt;
To determine what forces are present on a world, first find the class of world on the tables below, and the three pieces of information given for each type of force for that world. The first bit of information is a percentage chance of the planet having that type of defence force present: simply roll a d100, and on a result equal to or less than the number given, the planet has that type of force present.&lt;br /&gt;
&lt;br /&gt;
The second bit of information is what dice to roll on the FORCE SIZE table to determine what size of force of the given type is present on the world. The third bit of information is what dice to roll on the FORCE QUALITY table to determine what quality that force is, if it is present on the world. Simply make all of these rolls for each type of defence force and record the results.&lt;br /&gt;
&lt;br /&gt;
HIVE WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 99% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 99% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 99% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 99% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 30% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 30% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 99% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 50% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 85% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 70% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 30% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 10% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
AGRI-WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 90% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Militia: 75% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 50% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 5% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 1% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 30% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 25% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 5% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 5% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 5% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 15% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 30% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
FORGE WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 50% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 20% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 60% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 90% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 70% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 5% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 90% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 80% / 2d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 90% / 2d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 90% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 90% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 1% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
MINING WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 95% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 60% / 3d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 5% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 20% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 5% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 15% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 30% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 10% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
DEVELOPING WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 90% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 90% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 90% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 50% / 2d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 15% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 15% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 10% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 75% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 65% / 2d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 40% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 40% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
FORTRESS WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 50% / 2d10 / 4d10&lt;br /&gt;
&lt;br /&gt;
Militia: 10% / 2d10 / 5d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 60% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 80% / 4d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 65% / 2d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 15% / 2d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 75% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 90% / 5d10 / 4d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 95% / 4d10 / 4d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 80% / 3d10 / 5d10&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 95% / 3d10 / 5d10&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 15% / 3d10 / 5d10&lt;br /&gt;
&lt;br /&gt;
FEUDAL WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 75% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 99% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 99% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 0%&lt;br /&gt;
&lt;br /&gt;
Titan Force: 0%&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 90% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 0%&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 0%&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 0%&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 0%&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 0%&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 85% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
FERAL WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 20% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 99% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 90% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 0%&lt;br /&gt;
&lt;br /&gt;
Titan Force: 0%&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 99% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 0%&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 0%&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 0%&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 0%&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 0%&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 0%&lt;br /&gt;
&lt;br /&gt;
SHRINE WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 60% / 2d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Militia: 20% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 40% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 1% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 1% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 1% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 10% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 1% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 0%&lt;br /&gt;
&lt;br /&gt;
CEMETERY WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 10% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 0%&lt;br /&gt;
&lt;br /&gt;
Standing Army: 10% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 0%&lt;br /&gt;
&lt;br /&gt;
Titan Force: 0%&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 10% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 0%&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 0%&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 0%&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 0%&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 0%&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 0%&lt;br /&gt;
&lt;br /&gt;
PLEASURE WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 90% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 10% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 40% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 5% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 0%&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 30% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 5% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 1% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 1% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 1% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 15% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 30% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
QUARANTINED WORLD: As original class, though may not be fully equipped, manned or functioning, depending on the circumstances of the quarantine and the time quarantined.&lt;br /&gt;
&lt;br /&gt;
WAR WORLD: GM’s discretion.&lt;br /&gt;
&lt;br /&gt;
DEAD WORLD: GM’s discretion.&lt;br /&gt;
&lt;br /&gt;
DEATH WORLD: GM’s Discretion.&lt;br /&gt;
&lt;br /&gt;
FRONTIER WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 50% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 30% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 5% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 0%&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 20% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 0%&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 0%&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 0%&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 0%&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 20% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
FORBIDDEN WORLD: GM’s Discretion.&lt;br /&gt;
&lt;br /&gt;
XENOS WORLD: GM’s discretion.&lt;br /&gt;
&lt;br /&gt;
GAS GIANT&lt;br /&gt;
&lt;br /&gt;
Enforcers: 30% / 4d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 75% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 15% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 0% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 1% / 1d10 / 5d10&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 60% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 55% / 5D10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 95% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 0% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 30% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 0% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 80% / 1d20 / 1d20&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FORCE SIZE&lt;br /&gt;
&lt;br /&gt;
Roll Size&lt;br /&gt;
&lt;br /&gt;
01-03 Tiny&lt;br /&gt;
&lt;br /&gt;
04-06 Small&lt;br /&gt;
&lt;br /&gt;
07-10 Medium&lt;br /&gt;
&lt;br /&gt;
11-15 Large&lt;br /&gt;
&lt;br /&gt;
16-20 Huge&lt;br /&gt;
&lt;br /&gt;
21+ Massive&lt;br /&gt;
&lt;br /&gt;
FORCE QUALITY&lt;br /&gt;
&lt;br /&gt;
Roll Quality&lt;br /&gt;
&lt;br /&gt;
01-04 Poor&lt;br /&gt;
&lt;br /&gt;
05-09 Poor/Medium&lt;br /&gt;
&lt;br /&gt;
10-15 Medium&lt;br /&gt;
&lt;br /&gt;
16-20 Medium/High&lt;br /&gt;
&lt;br /&gt;
21+ High&lt;br /&gt;
&lt;br /&gt;
== Imperial Guard Recruitment: ==&lt;br /&gt;
&lt;br /&gt;
Does the world have a tradition of supplying Imperial Guard regiments to the Imperium? How many regiments, if any, have been founded on this world? Is there anything about these Guard regiments that makes them distinctive or noteworthy? These are details that must be decided by the GM/players, again to add flavor and distinction to the world.&lt;br /&gt;
&lt;br /&gt;
== Contact With Other Worlds ==&lt;br /&gt;
&lt;br /&gt;
The Immaterium allows travel between any world given proper preparation and navigation, but there exist relatively safe, stable, and high-traffic warp routes between populated planets. Note here if there are any stable warp routes radiating from the planet, and to what other planets they lead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Dark Heresy Planetary Information Data-Sheet ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planet Name:&amp;lt;br&amp;gt;Class:&amp;lt;br&amp;gt;Tech Level:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size of Star:&amp;lt;br&amp;gt;Galactic Position:&amp;lt;br&amp;gt;Sector:&amp;lt;br&amp;gt;Subsector:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planetary Governer: &amp;lt;br&amp;gt;Adepta Presence:&#039;&#039;&#039; Adeptus Arbites ( ); Adeptus Astra Telepathica ( ); Adeptus Astronimica ( ); Adeptus Mechanicus ( ); Administratum( ); Adeptus Ministorum ( ); Inquisition ( )&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size:&amp;lt;br&amp;gt;Axial Tilt:&amp;lt;br&amp;gt;Length of Day:&amp;lt;br&amp;gt;Length of Year:&amp;lt;br&amp;gt;Satellites:&amp;lt;br&amp;gt;Gravity:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere: &amp;lt;br&amp;gt;Hydrosphere: &amp;lt;br&amp;gt;Temperature: &amp;lt;br&amp;gt;Terrain: &amp;lt;br&amp;gt;Climate: &amp;lt;br&amp;gt;Native Flora and Fauna: &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Countries and Continents: &amp;lt;br&amp;gt;Population: &amp;lt;br&amp;gt;Society: &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Economy: &amp;lt;br&amp;gt;Exports: &amp;lt;br&amp;gt; Imports: &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conflicts: &amp;lt;br&amp;gt;Defences:&#039;&#039;&#039; Enforcers ( / / ); Militia ( / / ); Standing Army ( / / ); Armoured Force ( / / ); Titan Force ( / / ); Private Army/Armies ( / / ); Naval Force ( / / ); Orbital Station(s) ( / / ); Missile Silos (planet) ( / / ); Missile Silos (orbital) ( / / ); Defence Lasers ( / / ); Mercenary Force ( / / )&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Imperial Guard Recruitment: &amp;lt;br&amp;gt;Contact with Other Worlds:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{40k-Faction-Creation-Tables}}&lt;br /&gt;
[[Category:Generator]]&lt;br /&gt;
[[Category:/tg/ 40,000]]&lt;/div&gt;</summary>
		<author><name>2601:245:4200:937F:D1D4:E389:125A:B864</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Planet_generator&amp;diff=380676</id>
		<title>Planet generator</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Planet_generator&amp;diff=380676"/>
		<updated>2019-03-09T22:04:23Z</updated>

		<summary type="html">&lt;p&gt;2601:245:4200:937F:D1D4:E389:125A:B864: /* Class: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup}}&lt;br /&gt;
{{bad}}&lt;br /&gt;
&lt;br /&gt;
The Imperium of the [[Dark Heresy]] game contains millions of settled planets. Such is the number of these planets that an almost limitless variety of environments can be created for the setting of your game. Below is detailed a method for generating planetary information, and a standardized layout for presenting the information. The steps below allow the generation of a planet within the Imperium that holds some form of settlement and society. &lt;br /&gt;
&lt;br /&gt;
Obviously, there are many more planets in the galaxy that are devoid of life than there are which bear civilisation: in any star system, usually only one, sometimes two, rarely three, and virtually never more than four of the planets will be settled. Most of the planets in a system are simply too inhospitable, even for the most inventive of colonists and most lengthy of terraforming projects. The steps detailed below for generating a planet will create a planet that is within the parameters where civilisation can be easily established, or made possible by the stubbornness of humanity and the technology of the Adeptus Mechanicus.&lt;br /&gt;
&lt;br /&gt;
Some of the steps have tables which allow you to randomly generate traits for the planet, all of which use a d100, and some of which will then require the rolling of one or more d10 to get a further definition. Other steps have no random tables, and are merely a suggestion of what kind of details you should create for the planet to make it complete and distinctive. &lt;br /&gt;
&lt;br /&gt;
When generating a planet you can use as many of the random tables as you wish, or you can simply select one of the options from each table. While it can be entertaining to randomly generate as many of the planet’s features as possible, a planet is sometimes being created because it is required for a particular scene or scenario in a game of Dark Heresy, so the randomly generated traits may not be suitable or desirable: the GM should ignore or reroll any features that do not suit the requirements or tone of the game being played, or simply select the most suitable. &lt;br /&gt;
&lt;br /&gt;
The details generated by this system provide only the basics of a planet’s size, geography and social basics. The details, colour and flavour must be added by the GM and players as required by their Dark Heresy campaign.&lt;br /&gt;
&lt;br /&gt;
== Class: ==&lt;br /&gt;
&lt;br /&gt;
The class of a world describes what type of planet it is, what kind of civilisation and society can be found on the planet, what level of technology is commonly used on the world, and what kind of relationship the people of the planet have with the Imperium.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Planet Class (d100)&lt;br /&gt;
|-&lt;br /&gt;
! 01-20 &lt;br /&gt;
| &#039;&#039;&#039;Hive World:&#039;&#039;&#039; The most heavily-developed worlds in the Imperium, covered in hive arcologies, with populations often peaking at the tens of billions. Life is generally good on the surface, but generally sucks eggs on the underside.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that this generator was made with the relatively densely-populated Calixis sector in mind. For other sectors, these worlds will be a much rarer sight. If rolling multiple worlds, this world type needs at least one nearby Agri-world to feed its citizens.&lt;br /&gt;
|-&lt;br /&gt;
! 21-27 &lt;br /&gt;
| &#039;&#039;&#039;Agri-World:&#039;&#039;&#039; Lightly-urbanized worlds which have been completely converted for use in food production, be it natural or hydroponic; grain, vegetables, meat and hide, or the occasional alien fungus or long pork casserole. Sometimes ruled directly by the Administratum.&lt;br /&gt;
|-&lt;br /&gt;
! 28-32 &lt;br /&gt;
| &#039;&#039;&#039;Forge World:&#039;&#039;&#039; Overworked factory planets owned by the [[Adeptus Mechanicus]] to pump out all sorts of goodies for the Astra Militarum: Guns, Titans, Ships, Power armor, or simple consumer goods are all manufactured in continent-spanning manufactorums. [[Adeptus Mechanicus Forge World Creation Tables|The Adeptus Mechanicus Forge World Creation Tables]] aren&#039;t a bad supplement for this result.&lt;br /&gt;
&lt;br /&gt;
If rolling multiple worlds, this world type needs at least one nearby mining world to supply it with raw materials.&lt;br /&gt;
|-&lt;br /&gt;
! 33-38 &lt;br /&gt;
| &#039;&#039;&#039;Mining World:&#039;&#039;&#039; Metal and mineral-rich planets, covered in city-sized mines and refineries, producing a fuckton of raw materials for the local Forge world. Often the retirement home and final resting place for criminals and &#039;criminals&#039; alike.&lt;br /&gt;
|-&lt;br /&gt;
! 39-44 &lt;br /&gt;
| &#039;&#039;&#039;Developing/Civilised World:&#039;&#039;&#039; &#039;Adolescent&#039; colony Worlds that just sort of sat there and were allowed to develop on their own before the IoM came around asking for tithes. Often highly balkanized and highly culturally diverse, yet decently developed with a population somewhere in the million-billion bracket.&lt;br /&gt;
|-&lt;br /&gt;
! 45-49&lt;br /&gt;
| &#039;&#039;&#039;Fortress World:&#039;&#039;&#039; Well-guarded and armed to the teeth, these worlds are the haunts of the best of the Astra Militarum, and may even be graced by a passing Space Marine chapter. Military service is often on these worlds what agriculture is on a primitive world: Everybody does it, has done it for generations, and will do it until everybody dies.&lt;br /&gt;
|-&lt;br /&gt;
! 50-53 &lt;br /&gt;
| &#039;&#039;&#039;Feudal World:&#039;&#039;&#039; Sword-and-Psykery worlds whose development peaked in the late medieval/early renaissance age, but stalled at gunpowder, castles, thatched roofing, and courtly intrigues. These worlds generally keep to themselves, unless something has gone seriously wrong.&lt;br /&gt;
|-&lt;br /&gt;
! 54-58 &lt;br /&gt;
| &#039;&#039;&#039;Feral World:&#039;&#039;&#039; Wild, backwater worlds that only technically qualify as a colony, with nomadic hunter-gatherers fighting tooth-and-nail to live another day. May be a failed colony, or a plain Death World. Many inhabitants don&#039;t even know there &#039;&#039;is&#039;&#039; an Imperium.&lt;br /&gt;
|-&lt;br /&gt;
! 59-64 &lt;br /&gt;
| &#039;&#039;&#039;Shrine World:&#039;&#039;&#039; So you go to church every Sunday? How about living there? How about having your whole planet being one mega-Vatican, covered in shiny gothic cathedrals and temples, and living and breathing its own brand of the Imperial Cult? Naturally, these worlds are often dominated by the Ecclesiarchy, and many a true believer from around the galaxy makes pilgrimage here.&lt;br /&gt;
|-&lt;br /&gt;
! 65-68 &lt;br /&gt;
| &#039;&#039;&#039;Cemetery World:&#039;&#039;&#039; Consecrated worlds that serve as the final resting place of the Martyrs and heroes of the Imperium. They may range from the mausoleums of a noble house or a brave Space Marine company, or the unmarked and paved-over field from a nearby hive world.&lt;br /&gt;
|-&lt;br /&gt;
! 69-73 &lt;br /&gt;
| &#039;&#039;&#039;Pleasure/Paradise/Garden World:&#039;&#039;&#039; Walled gardens where the rich and powerful can unwind and sow their oats, with the populace living to wait on them hand and foot, or step aside and make art, music, and pretty things. Often a beautiful place to live, as long as [[Slaanesh|nobody]] [[Chaos|takes it]] [[Heresy|too far.]]&lt;br /&gt;
|-&lt;br /&gt;
! 74-76 &lt;br /&gt;
| &#039;&#039;&#039;Quarantined World:&#039;&#039;&#039; Something bad has happened here, but not quite bad enough for [[Exterminatus|Old Reliable.]] Instead, all access to this world has been cut off while the upstart WAAAGH!, crotchrot epidemic, or warp outbreak runs its course, one way or the other.&lt;br /&gt;
&lt;br /&gt;
Whatever happened, re-roll to establish this world&#039;s original class, before everything went to shit in a stain.&lt;br /&gt;
|-&lt;br /&gt;
! 77-82 &lt;br /&gt;
| &#039;&#039;&#039;War World:&#039;&#039;&#039; You know the mantra. In the grim darkness, there is only war. There&#039;s only been war here for generations. It&#039;s likely nobody remembers what all the fighting is about, and the thing they&#039;ve been fighting over was long since destroyed, and that that thing is the planet itself.&lt;br /&gt;
&lt;br /&gt;
But it wasn&#039;t always this way. Re-roll to see what this world was originally like before one thing lead to another.&lt;br /&gt;
|-&lt;br /&gt;
! 83-84 &lt;br /&gt;
| &#039;&#039;&#039;Dead World:&#039;&#039;&#039; Be it naturally barren, [[Tyranids]], [[Exterminatus]], natural disaster, unsustainable living, the end result is the same: No atmosphere, no civilization, not a cell of life to be found.&lt;br /&gt;
The vast majority of planets are lifeless, but this particular world was once inhabited. Re-roll to estalish this world&#039;s original class.&lt;br /&gt;
|-&lt;br /&gt;
! 85-87 &lt;br /&gt;
| &#039;&#039;&#039;Death World:&#039;&#039;&#039; If it&#039;s not the molecular acid rain, it&#039;s the Rape-spiders. These worlds are near impossible to live on. Anyone who can live here more than ten years would make a perfect Space Marine.&lt;br /&gt;
|-&lt;br /&gt;
! 88-92 &lt;br /&gt;
| &#039;&#039;&#039;Frontier World:&#039;&#039;&#039; A newly discovered, newly settled, poorly-explored world that&#039;s a bit rough around the edges. Usually, inhabitants must fend for themselves while their sponsor world focuses on other matters.&lt;br /&gt;
|-&lt;br /&gt;
! 93-95 &lt;br /&gt;
| &#039;&#039;&#039;Forbidden World:&#039;&#039;&#039; As on a Quarantine world, for one reason or another, Imperial Authority has barred access to this world. Usually a very good reason.&lt;br /&gt;
|-&lt;br /&gt;
! 96-99 &lt;br /&gt;
| &#039;&#039;&#039;Xenos World:&#039;&#039;&#039; This world is the homeworld or colony of a primitive xenos race, and lies outside the control of the Imperium of Man. Usually tolerated as long as they pose no threat to the Imperium, and aren&#039;t sitting on anything too valuable. &lt;br /&gt;
|-&lt;br /&gt;
! 100 &lt;br /&gt;
| &#039;&#039;&#039;Gas Giant:&#039;&#039;&#039; A giant planet made mostly of hydrogen and helium gas, with no solid ground to speak of. If anyone lives here, they live in the drifting cloud cities. More likely, though, it&#039;s the myriad of moons these planets tend to have, that have been settled. If you really like this table, you&#039;ll really like this type of planet.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tech Level: ==&lt;br /&gt;
The level of technology common on a planet will determine a lot about its society and economy, and will limit what is available to be bought and traded there. The tech level given for a world is not an absolute limit on what can be found there; it is simply a measure of what technological level the indigenous people possess, and is what is most common on the world. An ‘Industrial’ world can still have a spaceport in orbit and a ‘High Imperial’ settlement as its capital; the mass of the locals are simply kept at the lower level so that they may be more easily controlled and administered.&lt;br /&gt;
&lt;br /&gt;
The tech level of a planet is determined by generating a value based on the class of the world. Find the class on the first table below, and use the listed value to determine the planet’s tech level, as defined on the second table.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Tech Value&lt;br /&gt;
|-&lt;br /&gt;
! Hive&lt;br /&gt;
| 36+2d10&lt;br /&gt;
|-&lt;br /&gt;
! Agri&lt;br /&gt;
| 15+3d10&lt;br /&gt;
|-&lt;br /&gt;
! Forge&lt;br /&gt;
| 50+1d10&lt;br /&gt;
|-&lt;br /&gt;
! Mining&lt;br /&gt;
| 15+4d10&lt;br /&gt;
|-&lt;br /&gt;
! Developing&lt;br /&gt;
| 20+2d10&lt;br /&gt;
|-&lt;br /&gt;
! Fortress &lt;br /&gt;
| 40+2d10&lt;br /&gt;
|-&lt;br /&gt;
! Feudal&lt;br /&gt;
| 5+1d10&lt;br /&gt;
|-&lt;br /&gt;
! Feral&lt;br /&gt;
| 1d10&lt;br /&gt;
|-&lt;br /&gt;
! Shrine&lt;br /&gt;
| 20+4d10&lt;br /&gt;
|-&lt;br /&gt;
! Cemetery&lt;br /&gt;
| 20+3d10&lt;br /&gt;
|-&lt;br /&gt;
! Pleasure&lt;br /&gt;
| 35+2d10&lt;br /&gt;
|-&lt;br /&gt;
! Quarantined/&amp;lt;br&amp;gt;War/Dead&lt;br /&gt;
| *&lt;br /&gt;
|-&lt;br /&gt;
! Death&lt;br /&gt;
| 4d10&lt;br /&gt;
|-&lt;br /&gt;
! Frontier&lt;br /&gt;
| 35+2d10&lt;br /&gt;
|-&lt;br /&gt;
! Forbidden&lt;br /&gt;
| 6d10&lt;br /&gt;
|-&lt;br /&gt;
! Xenos&lt;br /&gt;
| 6d10&lt;br /&gt;
|-&lt;br /&gt;
! Gas Giant&lt;br /&gt;
| 30±4d10&lt;br /&gt;
|}&lt;br /&gt;
 *Quarantined worlds, War worlds and Dead worlds are worlds that previously had another class before being subjected to whatever event gave them their current class. Use the value for the planet’s original class.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Tech Level&lt;br /&gt;
|-&lt;br /&gt;
! 01-05&lt;br /&gt;
| &#039;&#039;&#039;Stone Age:&#039;&#039;&#039; Inhabited by people who live in small family groups, dwell in caves or rough shelters and use only the most basic of tools made of stone. People survive by hunting and gathering.&lt;br /&gt;
|-&lt;br /&gt;
! 06-10&lt;br /&gt;
| &#039;&#039;&#039;Iron Age:&#039;&#039;&#039; The people have started to learn how to shape and work iron to make more effective tools and weapons. They are also living in more substantial and sturdy buildings. Hunting and gathering is still common, though small farms may be seen dotted about.&lt;br /&gt;
|-&lt;br /&gt;
! 11-15&lt;br /&gt;
| &#039;&#039;&#039;Steel Age:&#039;&#039;&#039; The use of iron has evolved into the manufacture of alloys to make steel for weapons, armour and tools. Farming and trade are ways of life for most people, and civilisation has started to gather in fortified villages and towns. The ruling classes live in large stone castles. Communication networks of couriers and carrier birds are common.&lt;br /&gt;
|-&lt;br /&gt;
! 16-20&lt;br /&gt;
| &#039;&#039;&#039;Pre-Industrial:&#039;&#039;&#039; The underclass lives mostly by farming, and there is a richer class starting to make use of new technologies and mechanical devices to aid in manufacturing. Printing presses make education and distribution of information more efficient.&lt;br /&gt;
|-&lt;br /&gt;
! 21-25&lt;br /&gt;
| &#039;&#039;&#039;Industrial:&#039;&#039;&#039; Has completely moved on from small farms and independent manufactories. Everything is mechanised and automated. The population mostly lives in large cities, and computers are starting to become common in all things. Solid projectile weapons are the norm for military forces, and advanced armour has started to appear for personnel and vehicles.&lt;br /&gt;
|-&lt;br /&gt;
! 26-30&lt;br /&gt;
| &#039;&#039;&#039;Early Space:&#039;&#039;&#039; Has developed basic space flight, and may have established settlements on its own moons, and even close neighbouring planets in the same system. Basic las weapons may have been developed.&lt;br /&gt;
|-&lt;br /&gt;
! 31-35&lt;br /&gt;
| &#039;&#039;&#039;Advanced Space:&#039;&#039;&#039; Has explored their own system, and colonised any viable planets to be found there. Las weapons are common, and cybernetics are starting to become practical.&lt;br /&gt;
|-&lt;br /&gt;
! 36-40&lt;br /&gt;
| &#039;&#039;&#039;Warp Space:&#039;&#039;&#039; Has seen the development of warp drives and Geller fields, and the inhabitants are capable of traveling the galaxy beyond their own system. Powerful computers are common. Cybernetics and advanced medical techniques have been developed that border on Imperial level augmentation and rejuvenants. Primitive models of more advanced weapons, like plasma and needle weapons, are rare but present.&lt;br /&gt;
|-&lt;br /&gt;
! 41-45&lt;br /&gt;
| &#039;&#039;&#039;Low Imperial:&#039;&#039;&#039; The advanced technologies of the Imperium start to be seen, but are not always available. Standard issue and common weapons and armour can be easily found, but rare, expensive or very high tech items are still unavailable most of the time (no items with rare or very rare availability can be found on these worlds).&lt;br /&gt;
|-&lt;br /&gt;
! 46-50&lt;br /&gt;
| &#039;&#039;&#039;Mid Imperial:&#039;&#039;&#039; Most of the technology of the Imperium can be found. Only the most obscure or scarcely found items of technology can’t be found on these worlds (very rare availability items cannot be purchased). Most Imperial worlds are at this level.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! 51-55&lt;br /&gt;
| &#039;&#039;&#039;High Imperial:&#039;&#039;&#039; The peak of Imperium technological advancement outside of the greatest hive worlds and Adeptus Mechanicus worlds. Anything and everything that can be bought on the open market can be found on these worlds, and the local troops have access to the most advanced weapons, armour and equipment.&lt;br /&gt;
|-&lt;br /&gt;
! 56-60&lt;br /&gt;
| &#039;&#039;&#039;Advanced:&#039;&#039;&#039; Have access to limited or developing technology. In the Imperium of Man only the greatest hive worlds and forge worlds have this level of technology. Although it wouldn&#039;t be surprising if some Inquisitors, who at least can be trusted to not fuck up all the time by both their fellows and the Mechanicus have a planet or two that run an actual research facility that legitimately researches new technology.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Size of Star: ==&lt;br /&gt;
&lt;br /&gt;
The size of the star that a planet orbits can have a significant effect on the economy and military importance of the planet, as the gravity well projected by the star determines the size of the system’s warp zone.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Size (d100)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;01-05&#039;&#039;&#039;&lt;br /&gt;
|Tiny&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;06-15&#039;&#039;&#039;&lt;br /&gt;
|Small&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;16-75&#039;&#039;&#039;&lt;br /&gt;
|Medium&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;76-85&#039;&#039;&#039;&lt;br /&gt;
|Large&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;86-95&#039;&#039;&#039;&lt;br /&gt;
|Huge&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;96-100&#039;&#039;&#039;&lt;br /&gt;
|Giant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Galactic Position: ==&lt;br /&gt;
&lt;br /&gt;
The coordinates which describe the planet’s location in the galaxy. The coordinates are given as 5 pieces of information, and is written with each separated by a slash, like this: AB/CDE/FG/123/456. &lt;br /&gt;
&lt;br /&gt;
The first two letters are used to indicate what Segmentum the planet is in. The codes used are: SO for Solar, OB for Obscurus, PA for Pacificus, TE for Tempestus and UL for Ultima. &lt;br /&gt;
&lt;br /&gt;
The next piece of information is a three letter code that indicates the sector of space that the planet is in. In the case of Calixis, CAL is used. Every sector of the Imperium has its own three digit code that is used in the coordinates of planets in that sector. &lt;br /&gt;
&lt;br /&gt;
Third is a two letter code that indicates what sub-sector of the indicated sector the planet is in. Calixis’ sub-sectors use the following codes: PE for The Periphery, MM for the Markayn Marches, MA for Malfian, GR for Golgenna Reach, JR for Josian Reach, DM for Drusus Marches, AD for Adrantis and HA for Hazeroth.&lt;br /&gt;
&lt;br /&gt;
On the last page of this article is a chart of the Calixis Sector. This chart is divided into squares, each of which is 2 light years across. The squares are numbered across the bottom (Trailing) edge and up the left (Rimward) edge. These numbers are used as grid reference coordinates to indicate a planet’s location within the sector. &lt;br /&gt;
&lt;br /&gt;
The first three-digit number is used to indicate the planet’s grid reference along the Trailing edge. The second three-digit number is used to indicate the planet’s grid reference up the Rimward edge. The first two digits in each case indicates what square the planet is in, and the third digit is a measure of how many tenths of a square the planet lies into the square. Using this system it is easy to give the location of any planet in the Imperium. &lt;br /&gt;
&lt;br /&gt;
Obviously this system is not precise enough for stellar navigation, but it adequately fills the role of allowing us to plot a planet’s location for purposes of game-play.&lt;br /&gt;
&lt;br /&gt;
== Sector: ==&lt;br /&gt;
&lt;br /&gt;
The galaxy of the Imperium is divided into administrative sectors, each of which has its own sector governor and administratum infrastructure. While each sector’s administration and authority is obviously still beholden to the powers of Holy Terra, they are mostly self functioning and largely autonomous. A sector usually also has a Conclave of the Inquisition assigned to watch over it, led by a Lord Inquisitor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sub-sector:&#039;&#039;&#039; All sectors are divided into sub-sectors, and this is which sub-sector the planet can be found in.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planetary Governer:&#039;&#039;&#039; One person on each planet is held responsible for the payment of the required tithe when the Imperium shows up to collect. The manner in which the planet is governed and the methods used to gather the tithe are beyond the concern of the Imperium. All the powers of Terra care to know of planetary politics is who the responsible individual is. The title used on the planet varies from place to place; ‘Governor’ is simply a generic title used for bureaucratic ease.&lt;br /&gt;
&lt;br /&gt;
== Adepta Presence: ==&lt;br /&gt;
&lt;br /&gt;
The branches of the Adeptus Terra are present on different worlds in varying degrees. To determine what Adepta are present on a planet, and to what extent they are involved in the planet’s politics and daily life, consult the tables below. At each class of world each branch of the Adeptus Terra is listed with a dice value. Roll the indicated dice for each Adepta and consult the ADEPTA PRESENCE table below to determine the normal everyday presence and influence that Adepta has on the world.&lt;br /&gt;
&lt;br /&gt;
Following the tables there is a brief explanation of what each level of presence means. For purposes of simplicity, the Inquisition and Adeptus Ministorum are included here as well, even though they are not strictly branches of the Adeptus Terra.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Roll Adepta Presence&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;01-03&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;None.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;04-06&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Token.&#039;&#039;&#039; For administrative purposes only.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;07-09&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Slight.&#039;&#039;&#039; Specific duties; not involved in wider planetary affairs.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;10-12&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Small.&#039;&#039;&#039; Involved, but quietly and unobtrusively.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;13-15&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Moderate.&#039;&#039;&#039; Has offices and planetary duties, and are widely known.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;16-18&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notable.&#039;&#039;&#039; A powerful force in its own area of expertise.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;19-21&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Significant.&#039;&#039;&#039; Controls its field, and has a say in wider planetary matters.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;22-24&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Major.&#039;&#039;&#039; A powerful and influential force throughout the planet.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;25+&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Dominating:&#039;&#039;&#039; One of, if not the, most powerful and influential forces on the planet.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=4 style=&amp;quot;text-align:center;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- valign=top&lt;br /&gt;
! Adeptus\World !! Hive !! Agri !! Forge !! Mining !! Developing !! Fortress !! Feudal !! Feral !! Shrine !! Cemetery !! Pleasure !! Death !! Frontier !! Quarantined / War / Dead / Forbidden&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Administratum&#039;&#039;&#039; || 4d10 || 2d10 || 2d10 || 2d10 || 1d10 || 5d10 || 1d5 || N/A || 2d10 || 1d10 || 2d10 || 1d10 || 1d5 || GM&#039;s Discretion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Arbites&#039;&#039;&#039; || 3d10 || 1d10 || 1d10 || 1d10 || N/A || 3d5 || N/A || N/A || 1d10 || 1d5 || 2d10 || 1d5 || N/A || GM&#039;s Discretion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Astra Telepathica&#039;&#039;&#039; || 3d10 || 1d10  || 1d10 || 1d10 || 1d5 || 2d10 || 1d5 || 1d5 || 1d5 || 1d5 || 2d10 || 1d5 || 1d5 || GM&#039;s Discretion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Astronomica&#039;&#039;&#039; || 1d10 || 1d5 || 1d5 || 1d5 || N/A || 2d10 || N/A || N/A || 1d5 || 1d5 || 1d5 || 1d5 || N/A || &lt;br /&gt;
GM&#039;s Discretion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mechanicus&#039;&#039;&#039; || 2d10 || 1d10 || 5d10 || 3d10 || 1d10 || 3d10 || N/A || N/A || 1d5 || 1d5 || 2d10 || 1d5 || 1d5 || GM&#039;s Discretion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Ecclesiarchy|Ministorum]]&#039;&#039;&#039; || 3d10 || 2d10 || 1d5 || 2d10 || 1d10 || 4d5 || 1d5 || N/A || 4d10 || 3d10 || 2d10 || 1d10 || 1d5 || GM&#039;s Discretion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Inquisition&#039;&#039;&#039; || 3d10 || 1d5 || 1d5 || 1d5 || 1d5 || 1d25 || 1d5 || N/A || 1d5 || 1d5 || 1d5 || 1d5 || 1d5 || GM&#039;s Discretion&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Size: ==&lt;br /&gt;
&lt;br /&gt;
The size of a world is defined by its equatorial circumference. The smallest planets may have a circumference of only 5,000 kilometres, and the truly massive planets may reach 500,000 kilometres. (To provide a sense of scale, Holy Terra herself has a circumference of 40,000 kilometres).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Roll Size (in thousands of km)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;01-10&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Miniscule:&#039;&#039;&#039; 1d10+4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;11-20&lt;br /&gt;
|&#039;&#039;&#039;Tiny:&#039;&#039;&#039; 2d10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;21-35&lt;br /&gt;
|&#039;&#039;&#039;Small:&#039;&#039;&#039; 4d10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;36-75&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Average:&#039;&#039;&#039; 10d10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;76-85&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Large:&#039;&#039;&#039; (10d10)x2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;86-90&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Huge:&#039;&#039;&#039; (10d10)x3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;91-95&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Enormous:&#039;&#039;&#039; (10d10)x4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;96-100&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Massive:&#039;&#039;&#039; (10d10)x5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Gas Giant Modifier: +55&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Axial Tilt: ==&lt;br /&gt;
&lt;br /&gt;
The degree by which a planet leans to the side on its axis determines how severe its seasonal variations are. A planet with no axial tilt experiences no change of seasons, with a greater tilt causing greater variation in seasonal conditions. Thus, it gets hotter in the summer, and colder in the winter. The northern hemisphere will experience summer while the southern has its winter, and vice versa. &lt;br /&gt;
&lt;br /&gt;
For the table below, the planet&#039;s temperature is modified for its summer and winter, but stays as given for its autumn and spring. The rolled modifier is applied to both the maximum and minimum temperatures given, so, for instance, ±10°C to a 30°C world, with a 50°C equator would result in a seasonal range of 20°C to 40°C, with 40°C to 60°C equatorial temperatures.&lt;br /&gt;
&lt;br /&gt;
The seasonal modifier may move the temperature into another bracket on the temperature table. When this happens, the affects of the new bracket take effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Tilt&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | d100&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Axial Tilt&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Seasonal Variation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 01-05&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 06-15&lt;br /&gt;
| Slight (1-5°)&lt;br /&gt;
| ± 5°C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 16-30&lt;br /&gt;
| Notable (6-15°)&lt;br /&gt;
| ± 10°C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 31-70&lt;br /&gt;
| Moderate (16-25°)&lt;br /&gt;
| ± 20°C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 71-85&lt;br /&gt;
| Large (26-35°)&lt;br /&gt;
| ± 40°C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 86-95&lt;br /&gt;
| Severe (36-45°)&lt;br /&gt;
| ± 60°C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 96-100&lt;br /&gt;
| Extreme (46°+)&lt;br /&gt;
| ± 80°C&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Length of Day: ==&lt;br /&gt;
&lt;br /&gt;
The length of a planet’s day, the time taken for it to complete a single revolution around its polar axis, is given as a number of standard hours. The roll to randomly determine the length of a planet’s day gets a modifier based on the size of the planet:&lt;br /&gt;
&lt;br /&gt;
Size Modifier&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Size Modifier:&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Miniscule&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-30&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tiny&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Small&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-10&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Average&#039;&#039;&#039;&lt;br /&gt;
|No Mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Large&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+10&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Huge&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enormous&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+30&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Massive&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+50&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Length of Day (d100)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;01-05&#039;&#039;&#039;&lt;br /&gt;
|1d5 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;06-15&#039;&#039;&#039;&lt;br /&gt;
|1d10 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;16-25&#039;&#039;&#039;&lt;br /&gt;
|2d10 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;26-35&#039;&#039;&#039;&lt;br /&gt;
|3d10 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;36-45&#039;&#039;&#039;&lt;br /&gt;
|4d10 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;46-65&#039;&#039;&#039;&lt;br /&gt;
|5d10 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;66-75&#039;&#039;&#039;&lt;br /&gt;
|6d10 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;76-85&#039;&#039;&#039;&lt;br /&gt;
|7d10 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;86-90&#039;&#039;&#039;&lt;br /&gt;
|8d10 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;91-95&#039;&#039;&#039;&lt;br /&gt;
|9d10 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;96-100&#039;&#039;&#039;&lt;br /&gt;
|10d10 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;101-120&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x2 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;121-150&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x3 hours&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Length of Year: ==&lt;br /&gt;
&lt;br /&gt;
The length of a planet’s year is given as the number of Terran days it takes to complete one full rotation of its local star. Divide the rolled number by 365 to see how many Terran years this is. To determine how many local days make up a local year, simply multiply the number of days in the year by 24, then divide that number by the length of the planet’s day.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Length of Year (d100)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;01-10&#039;&#039;&#039;&lt;br /&gt;
|10d10 Terran days&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;11-20&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x2 Terran days&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;21-30&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x3 Terran days&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;31-40&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x4 Terran days&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;41-50&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x5 Terran days&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;51-60&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x6 Terran days&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;61-70&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x7 Terran days&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;71-80&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x8 Terran days&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;81-90&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x9 Terran days&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;91-100&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x10 Terran days&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Satellites: ==&lt;br /&gt;
&lt;br /&gt;
The table below determines how many orbiting satellites the planet has. Satellite can have their terrain, atmosphere and other details generated randomly as well if you so wish. The roll to determine the number of satellites orbiting a planet gets modified by the size of the planet:&lt;br /&gt;
&lt;br /&gt;
Type Modifier&lt;br /&gt;
&lt;br /&gt;
Gas Giant + 50&lt;br /&gt;
&lt;br /&gt;
Size Modifier&lt;br /&gt;
&lt;br /&gt;
Miniscule -30&lt;br /&gt;
&lt;br /&gt;
Tiny -20&lt;br /&gt;
&lt;br /&gt;
Small -10&lt;br /&gt;
&lt;br /&gt;
Average No Mod&lt;br /&gt;
&lt;br /&gt;
Large +10&lt;br /&gt;
&lt;br /&gt;
Huge +20&lt;br /&gt;
&lt;br /&gt;
Enormous +30&lt;br /&gt;
&lt;br /&gt;
Massive +50&lt;br /&gt;
&lt;br /&gt;
NUMBER OF SATELLITES&lt;br /&gt;
&lt;br /&gt;
Roll Number of Satellites&lt;br /&gt;
&lt;br /&gt;
01-20 None&lt;br /&gt;
&lt;br /&gt;
21-40 1&lt;br /&gt;
&lt;br /&gt;
41-70 1d5&lt;br /&gt;
&lt;br /&gt;
71-80 1d10&lt;br /&gt;
&lt;br /&gt;
81-90 2d10&lt;br /&gt;
&lt;br /&gt;
91-100 3d10&lt;br /&gt;
&lt;br /&gt;
101-110 4d10&lt;br /&gt;
&lt;br /&gt;
111-130 5d10&lt;br /&gt;
&lt;br /&gt;
131-150 6d10&lt;br /&gt;
&lt;br /&gt;
== Gravity: ==&lt;br /&gt;
&lt;br /&gt;
Most planets that have civilisation on them have a gravity that is equal to Terran gravity, or close enough that humanity can easily adapt to life there.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Roll Gravity Level&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;01-05&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Very Light (0.1 to 0.5 G):&#039;&#039;&#039; Don&#039;t trip and fly into orbit! +4 Agility bonus for movement, +8 to Strength and Toughness levels for Encumbrance, +4 Strength for Throwing. Jumping and leaping distances get quadrupled, fall damage gets quartered.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;06-15&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Light (0.5 to 0.7 G):&#039;&#039;&#039; Lightfooted. +2 Agility bonus for movement, +4 to Strength and Toughness levels for Encumbrance, +2 Strength for Throwing. Jumping and leaping distances get doubled, fall damage gets halved.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;16-90&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Standard (0.8 to 1.2 G):&#039;&#039;&#039; Normal or easily adaptable. No modifiers.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;91-95&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Heavy (1.3 to 1.5 G):&#039;&#039;&#039; A bit of a workout. -2 Agility bonus for movement, -4 to Strength and Toughness levels for Encumbrance, -2 Strength for Throwing. Jumping and leaping distances get halved, fall damage gets doubled.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;96-100&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Very Heavy (1.5 to 2 G):&#039;&#039;&#039; Don&#039;t trip and shatter your bones! -4 Agility bonus for movement, -8 to Strength and Toughness levels for Encumbrance, -4 Strength for Throwing. Jumping and leaping distances get quartered, fall damage gets quadrupled.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Atmosphere: ==&lt;br /&gt;
&lt;br /&gt;
The gasses that make up a planet’s atmosphere are numerous, and occur in varying degrees and proportions. A detailed description of a planet’s atmospheric makeup is not necessary for gaming purposes; we need only be concerned with whether or not humans can breathe easily, and how dangerous the air is if it is not within the range that is conducive to human respiration.&lt;br /&gt;
&lt;br /&gt;
Gas Giant Modifier +60&lt;br /&gt;
Roll Atmosphere&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Atmosphere&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;01-70&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Normal:&#039;&#039;&#039; Safe to breathe&lt;br /&gt;
|-&lt;br /&gt;
|71-85&lt;br /&gt;
|&#039;&#039;&#039;Bearable:&#039;&#039;&#039; A Bearable atmosphere can be breathed normally for a short time, but carries a slight abnormality, will create an unfavourable taste in the mouth, and will prove fatal if breathed for too long. Any character subject to such an environment without a respirator or rebreather can breath normally for a number of hours equal to their Toughness bonus, and must then return to a normal atmosphere (natural or artificial). Being subject to a bearable atmosphere for any longer will give the character one fatigue level per hour. Once the character falls unconscious due to fatigue they will die one hour later if not provided with proper air to breathe.&lt;br /&gt;
|-&lt;br /&gt;
|86-92&lt;br /&gt;
|&#039;&#039;&#039;Tainted:&#039;&#039;&#039; A Tainted atmosphere is even more dangerous. A character can only breathe a tainted atmosphere for a number of minutes equal to their Toughness bonus, and then gain a fatigue level per minute longer. Once unconscious due to fatigue, the character will die one minute later if still in the tainted atmosphere.&lt;br /&gt;
|-&lt;br /&gt;
|93-97&lt;br /&gt;
|&#039;&#039;&#039;Poisonous:&#039;&#039;&#039; A Poisonous atmosphere is made up of gasses that are quickly lethal to humans. A character can only survive unhampered in such conditions for a number of rounds equal to their Toughness bonus, and then gain a level of fatigue each round until unconscious. They will die after one more round in the poisonous atmosphere.&lt;br /&gt;
|-&lt;br /&gt;
|98-100&lt;br /&gt;
|&#039;&#039;&#039;Deadly:&#039;&#039;&#039; In a deadly atmosphere, a character will survive for a number of rounds equal to their Toughness modifier, gaining a fatigue level each round, and will then die instantly. At the GMs discretion, the natives of a planet, through evolutionary change, may be able to endure a bearable, tainted or poisonous atmosphere without penalty.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hydrosphere: ==&lt;br /&gt;
The hydrosphere of a planet is how much water the surface and the atmosphere contains. This can be water vapour in the air, streams and rivers, lakes, seas and oceans.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Hydrosphere&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;01-10&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Waterless:&#039;&#039;&#039; This world is completely deprived of water. Bring your own bottles.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11-20&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Parched:&#039;&#039;&#039; This world Has some water but it is hard to locate and make use of. Perhaps all of the planet’s moisture is vapour in the air which must be farmed, or held in reservoirs deep underground and must be mined.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;21-35&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Arid:&#039;&#039;&#039; This world is mostly dry, having large desert landmasses, infrequent rainfall, and a peppering of oases. There is also usually a substantial water table underground which can have wells dug into it. There will be some small seas and oceans.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;36-55&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Average:&#039;&#039;&#039; This world has appreciable oceans, seas, lakes and rivers, and gets frequent rainfall, but also sees its fair share of inland deserts.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;56-70&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Damp:&#039;&#039;&#039; This world has swollen seas and oceans, with a high sea level resulting in vast inland seas. The broken-up continents get average to high rainfall, but soak up the moisture like a sponge, making it damp year-round.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;71-80&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Moist:&#039;&#039;&#039; This world has enormous oceans, a ton of rainfall, permanently sodden ground, and likely something big, toothy and tentacle-y lurking in those bogs and jungles.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;81-90&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Watery:&#039;&#039;&#039; This world is mostly ocean, with only a few island landmasses and microcontinents.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;91-100&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Aquatic:&#039;&#039;&#039; This world is one giant ocean, with no land whatsoever. Any settlements will have to take the form of underwater bubble-towns, drifting space yachts, or flying cloud-cities.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Temperature: ==&lt;br /&gt;
&lt;br /&gt;
The mean temperature of a planet is one of the most significant deciding factors on how much shelter and technological assistance humans require to comfortably survive there. Temperature is always given as a range, as there will invariably be variations from equator to poles, and through the seasons.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Temperature&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;01-05&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Bitter (-201°C or lower):&#039;&#039;&#039; As cold as it gets. Maybe too cold for an atmosphere. Only the best heating and most complex equipment can keep the habs habitable. Going outside means flash-freezing and becoming part of the icy terrain.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;06-10&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Cold (-200°C to -101°C):&#039;&#039;&#039; Chances are, this world is made of ice, and any &#039;oceans&#039; are either rock-solid, or not water at all. Giant heating networks and sealed structures are a must. If you find yourself outside, you&#039;d better be wearing top-of-the-line protective equipment. Any sad sod finding himself outside without at least 23 parkas lasts a number of rounds equal to their toughness bonus before re-enacting the end of The Shining.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11-20&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Chilly (-100°C to -41°C):&#039;&#039;&#039; If unprotected, you&#039;ll last a number of rounds equal to your toughness bonus, after which you gain +1 fatigue until unconscious. Death follows in one round.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;21-35&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Frosty (-40°C to -11°C):&#039;&#039;&#039; Tundras and snowbound taigas abound, but the settlements only need minor tweaking -- small windows, thick walls, the usual. If unprotected, you&#039;ll last a number of minutes equal to your toughness bonus, after which you gain +1 fatigue until unconscious. Death follows in one minute.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;36-60&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Average (-10°C to +30°C):&#039;&#039;&#039; Humans are comfortable in normal clothing and need only the most basic of shelters to survive.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;61-75&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Warm (+31°C to +50°C):&#039;&#039;&#039; Depending on moisture, this world may either be a baked desert, a steamy jungle, or even a storm-wracked archipelago. Architecture will require plenty of cross-breeze. If unprotected, you&#039;ll last a number of minutes equal to your toughness bonus, after which you gain +1 fatigue until unconscious. Death follows in one minute.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;76-85&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Tepid (+51°C to +100°C):&#039;&#039;&#039; A world on the edge. Any hotter, and any water will just boil away. If outside and unprotected, you&#039;ll last a number of rounds equal to your toughness bonus, after which you gain +1 fatigue until unconscious. Death follows in one round.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;86-90&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Hot (+101°C to +150°C):&#039;&#039;&#039; Any water has long since boiled away, leaving this a parched or waterless world. Vast power networks and strong construction are required to keep any sealed settlements reasonably cool. If you find yourself outside, you&#039;d better either be wearing top-of-the-line thermal protection. Otherwise, you&#039;ll last a number of rounds equal to your toughness bonus before boiling alive like a clam.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;91-95&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Roasting (+151°C to +300°C):&#039;&#039;&#039; A scorcher, a tortured wasteland, an oven, where exposure and spontaneous combustion are synonymous.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;96-100&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Searing (+300°C or more):&#039;&#039;&#039; Fire tornadoes and acid rain! One of the most extreme environments imaginable. You can forget about any kind of life that&#039;s not inside a liquid nitrogen and ceramite bunker. Unless you&#039;re inside said bunker, or are part dragon, you&#039;re gonna burst into flame instantly, no matter what you&#039;re wearing.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Terrain: ==&lt;br /&gt;
Some planets have a single dominant terrain type, a particular model that describes all of the land to be found on the planet. Other planets have more than one terrain present. Roll on the first table below to determine how many terrains the planet has, then generate each on the second table.&lt;br /&gt;
&lt;br /&gt;
You can divide a planet between different terrains by having more than one landmass with a terrain each, or simply divide a landmass into regions of each terrain. You could even overlap and mix different terrains. Exactly what the terrain will look like will depend on other factors, like the temperate and hydrosphere of the planet. You must decide yourself how the terrain manifests when combined with the other planetary traits.&lt;br /&gt;
&lt;br /&gt;
Gas Giants do not roll here as they have one terrain - gas clouds - whether or not something lies in the middle and what that  might be is up to GMs discretion&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Number of Terrains&lt;br /&gt;
|-&lt;br /&gt;
|01-20&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|21-40&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|41-60&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|61-80&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|81-100&lt;br /&gt;
|5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Terrain Types&lt;br /&gt;
|-&lt;br /&gt;
|01-05&lt;br /&gt;
|Grassland&lt;br /&gt;
|-&lt;br /&gt;
|06-10&lt;br /&gt;
|Savannah&lt;br /&gt;
|-&lt;br /&gt;
|11-15&lt;br /&gt;
|Continual Forest&lt;br /&gt;
|-&lt;br /&gt;
|16-20&lt;br /&gt;
|Broken Forest&lt;br /&gt;
|-&lt;br /&gt;
|21-25&lt;br /&gt;
|Hills&lt;br /&gt;
|-&lt;br /&gt;
|26-30&lt;br /&gt;
|Mountains&lt;br /&gt;
|-&lt;br /&gt;
|31-35&lt;br /&gt;
|Plateaus&lt;br /&gt;
|-&lt;br /&gt;
|36-40&lt;br /&gt;
|Dormant Volcanoes&lt;br /&gt;
|-&lt;br /&gt;
|41-45&lt;br /&gt;
|Active Volcanoes&lt;br /&gt;
|-&lt;br /&gt;
|46-50&lt;br /&gt;
|Broken Rock&lt;br /&gt;
|-&lt;br /&gt;
|51-55&lt;br /&gt;
|Flat Rock&lt;br /&gt;
|-&lt;br /&gt;
|56-60&lt;br /&gt;
|Columns&lt;br /&gt;
|-&lt;br /&gt;
|61-65&lt;br /&gt;
|Moor&lt;br /&gt;
|-&lt;br /&gt;
|66-70&lt;br /&gt;
|Barren&lt;br /&gt;
|-&lt;br /&gt;
|71-75&lt;br /&gt;
|Swamp&lt;br /&gt;
|-&lt;br /&gt;
|76-80&lt;br /&gt;
|Caves&lt;br /&gt;
|-&lt;br /&gt;
|81-85&lt;br /&gt;
|Ravines&lt;br /&gt;
|-&lt;br /&gt;
|86-90&lt;br /&gt;
|Sandy&lt;br /&gt;
|-&lt;br /&gt;
|91-95&lt;br /&gt;
|Islands&lt;br /&gt;
|-&lt;br /&gt;
|96-100&lt;br /&gt;
|Cliffs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Climate: ==&lt;br /&gt;
&lt;br /&gt;
Created by the combined effects of the planet’s qualities, such as terrain, temperature and hydrosphere, the climate is a brief description of the prevalent conditions on the surface of the world. You will have to look at the contributing factors, imagine how they will interact, and give a brief description of what it is like on the planet. If you want the planet to have climactic variations, maybe for different regions, or through changing seasons, describe them here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Native Flora and Fauna:&#039;&#039;&#039;&lt;br /&gt;
If you wish, you can create the details of any native plant and animal life on the planet. Doing this can breathe some personality into a planet, bring it alive and make it distinctive from the millions of other planets in the Imperium.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Countries and Continents:&#039;&#039;&#039;&lt;br /&gt;
How is the planet divided? Is the entire population united as a single political body, or are there rival or friendly factions or countries? Does land on the planet form a single mass, or does it form continents divided by oceans? These are details that you must decide based on the other features of the planet and the requirements the planet has to fill in your campaign.&lt;br /&gt;
&lt;br /&gt;
== Population:==&lt;br /&gt;
The population of a planet in the Imperium can vary from a few dozen settlers or scientists on a frontier world up to the billions on a hive world.&lt;br /&gt;
&lt;br /&gt;
Note that the Imperium does contain worlds with a population higher than that possible on the following table. The reason for the maximum on this table is that Dark Heresy is set against the backdrop of the Calixis Sector where the capital of Scintilla has, at 25 billion, the largest population in the sector. If you are generating a world that is to be set outside of the Calixis Sector, you may wish to extend or modify this table to create even larger populations.&lt;br /&gt;
&lt;br /&gt;
The roll to determine the population of a planet gets two modifiers applied, based on the class and size of the planet.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Planet Class Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hive World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+40&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Agri-World&#039;&#039;&#039;&lt;br /&gt;
|No Mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Forge World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mining World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+10&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Developing World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fortress World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Feudal World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Feral World&#039;&#039;&#039;&lt;br /&gt;
|No Mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Shrine World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-10&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cemetery World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pleasure World&#039;&#039;&#039;&lt;br /&gt;
|No Mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Quarantined World&#039;&#039;&#039;&lt;br /&gt;
|No Mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;War World&#039;&#039;&#039;&lt;br /&gt;
|No Mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dead World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-40&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Death World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-30&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Frontier World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Forbidden World&#039;&#039;&#039;&lt;br /&gt;
|No Mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Xenos World&#039;&#039;&#039;&lt;br /&gt;
|No Mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gas Giant&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-50&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Size Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Miniscule&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-30&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tiny&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Small&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-10&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Average&#039;&#039;&#039;&lt;br /&gt;
|No Mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Large&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+10&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Huge&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enormous&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+30&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Massive&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+40&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Roll Population&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;01-05&#039;&#039;&#039;&lt;br /&gt;
|10d10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;06-10&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;11-15&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;16-20&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x1,000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;21-25&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x10,000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;26-30&#039;&#039;&#039;&lt;br /&gt;
|1d5 million&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;31-35&#039;&#039;&#039;&lt;br /&gt;
|1d10 million&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;36-40&#039;&#039;&#039;&lt;br /&gt;
|5d10 million&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;41-50&#039;&#039;&#039;&lt;br /&gt;
|10d10 million&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;51-70&#039;&#039;&#039;&lt;br /&gt;
|1d10 hundred million&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;71-90&#039;&#039;&#039;&lt;br /&gt;
|1d5 billion&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;91-100&#039;&#039;&#039;&lt;br /&gt;
|1d10 billion&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;101-110&#039;&#039;&#039;&lt;br /&gt;
|2d10 billion&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;111+&#039;&#039;&#039;&lt;br /&gt;
|3d10 billion&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Society: ==&lt;br /&gt;
&lt;br /&gt;
Although all planets of the Imperium are beholden to the authority of Holy Terra, the Emperor cares little for how any individual planet is organised. Different social structures exist, and even within each of the broad definitions on the table below there can be variance and variety. You can define the politics and social structure of the planet as broadly or as narrowly as you desire or is required.&lt;br /&gt;
&lt;br /&gt;
Obviously the types of society on the following table contain certain options that are more compatible with certain types of planet than with others. For example, a forge world will almost always have a Religious (Machine God) society, but very few, if any, other worlds will. More than with any other section of planet generation, the GM should consider rejecting unsuitable rolls, or simply selecting the most suitable option. If the planet has more than one country or continent, you can even have different society types playing against each other for dominance.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Society Type&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;01-08&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Democracy:&#039;&#039;&#039; The government is run, at least on paper, on the principals of civil rights, freedom, and equal treatment and representation under the law. The population is responsible for electing their leaders and representatives, and for making important civic decisions. In addition, the government is often divided into three codependent branches: Legislative, administrative, and judicial.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;09-17&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Elected Dictator:&#039;&#039;&#039; The population or a designated body politic elected a man into the role of dictator, who then holds absolute power. Their will is law, the law is whatever they will. A dictator often has a group of advisors, and an administratum for day-to-day management, but in the end Dear Leader&#039;s decision is final.  &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;18-26&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Hereditary Dictator:&#039;&#039;&#039; The role of dictator is hereditary on this planet. When one person retires, a designated successor, usually a close relative, inherits their position. The successor holds absolute power over the law and their people upon coming of age. This transition is not always peaceful, and rarely seamless.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;27-35&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Tyrannical Dictator:&#039;&#039;&#039; The dictator has illegally seized power, and often rules with a bloody fist as they purge or &#039;disappear&#039; the planet&#039;s dissidents, political enemies, and anyone who poses a threat to the tyrant&#039;s ambitions. This brand of leadership can be the result of a warlord, a particularly psychotic heir, or even, distressingly often, a rogue democratic leader who [[Tzeench|played the long game]] and finally made his move. After all, power corrupts, absolute power corrupts absolutely, and is absolutely sought by the absolutely corrupt.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;36-44&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Elected Monarchy:&#039;&#039;&#039; The world is ruled by a monarch who, while ruling by fiat, is bound by a written constitution and a governing body, with the power to veto any declarations made that violates said constitution. Here, the monarch is elected by either the governing party, or by the people at large.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;45-54&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Hereditary Monarchy:&#039;&#039;&#039; The world is under the rule of a long line of monarchs, who pass the crown from generation to generation by a complex code of inheritance. The monarch is, however, limited by the constitution and the governing body, whose job it is to keep the monarch in check. Results may vary spectacularly.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;55-63&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Military:&#039;&#039;&#039; The world’s culture is either built around a military cause, or there have been events in its history which caused a great demand for military action and organisation. Either way, society is ruled by the military. Rather than noble or bureaucratic rank, Military rank is the position of highest political authority. Everything is arranged and run in a military fashion.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;64-72&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Religious (Local):&#039;&#039;&#039; Planetary society has either been built around, or founded because of, a local religious sect. Or events have brought the church to the fore of all politics. This religion functions as the planet&#039;s government, and everyone must follow, or at least not bad-mouth, the religion. Depending on the religion&#039;s origins and compatibiity with the [[Imperial Creed]], it is likely to have a [[Inquisition| close eye kept on it.]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;73-81&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Religious (Ministorum):&#039;&#039;&#039; Live for the Emperor, Work for the Emperor, die for the Emperor. The [[Ecclesiarchy]], the state church or the [[Imperium of Man]], functions as the planet&#039;s government, making sure everybody, top to bottom, follows their branch&#039;s interpretation of the Imperial Creed. Or at least aren&#039;t spouting [[HERESY!!]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;82-90&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Religious (Machine God):&#039;&#039;&#039; The Church of the Machine God functions as the planet&#039;s government, and makes sure all the trains run on time. Obviously, the default on Forge Worlds, and other worlds governed by the [[Adeptus Mechanicus]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;91-100&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Oligarchy:&#039;&#039;&#039; On this world, a small body of wealthy people, not of noble birth or having military, religious or bureaucratic rank, rule the area. They may be merchants, artisans, or some other type of guild members, but whatever their origins or source of wealth, they keep their authority only through that wealth and the fact that they finance society from their own pockets. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Economy: ==&lt;br /&gt;
&lt;br /&gt;
The economy of a planet is a description of how the people of that world manage their resources and finances. Look at the important contributing factors form the other aspects of the world determined in this process (class of world, population and society in particular), think about your own ideas for the world and the function you wish it to fill in your campaign, and note as many points as you can, or desire, about the planet’s economy.&lt;br /&gt;
&lt;br /&gt;
Examples of detail you could give are: What is the local currency called? Do imports from other worlds get paid for in cash or simply a trade value to be swapped directly for exports? How extreme is the gulf between the poor and the wealthy on the world? How much does wealth dictate about lifestyle and opportunities on the world? This is an example of an area where the GM and players can go into as much detail as they wish, or simply create only the bare essential facts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exports:&#039;&#039;&#039;&lt;br /&gt;
Decide what the planet produces that will be valuable on other planets. The produce of a planet is traded to merchant captains who ship it off across the stars.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Imports:&#039;&#039;&#039;&lt;br /&gt;
Whatever the planet is in need of is brought to them by the merchant captains and traded for exports.&lt;br /&gt;
&lt;br /&gt;
Here is a chart of trade goods for exports and imports. Keep in mind that a planet could have unique or unusual goods not on the list, or that some planets would find it difficult if not impossible to produce certain goods at a surplus. Roll D10 or choose.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Trade Goods&lt;br /&gt;
! Common Goods&lt;br /&gt;
! Luxury Goods&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;1.Agriculture:&#039;&#039;&#039; Plant based food. Fruits, vegetables,fungi, algae, anything grown and edible. Can also include spices and herbs.&lt;br /&gt;
Must be export if agri-world.&lt;br /&gt;
| Basic staple foods, such as wheat or rice. Algae chips, bread, anything cheap.&lt;br /&gt;
| Exotic fruits, rare mushrooms or pungent spices.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2.Animal Products:&#039;&#039;&#039; The hides, flesh, bones and byproducts of fauna can have a multitude of uses.&lt;br /&gt;
Must be export if agri-world.&lt;br /&gt;
| Processed grox meat is many a citizen&#039;s favorite meal. Eggs, fish and milk can all be plentiful depending on the planet&#039;s biome.&lt;br /&gt;
| Exotic hides for ostentatious coats, bones to make regal tool handles, and the most succulent meats to dine on after a long day of oppressing Imperial subjects.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3.Minerals:&#039;&#039;&#039; Rocks from the ground that have value. Used in construction, technology, currency or decoration.&lt;br /&gt;
Must be export if mineral world.&lt;br /&gt;
| Basic materials for the construction of buildings, machines, etc.&lt;br /&gt;
| Valuable and rare gems, precious bullion or marble.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4.Lumber:&#039;&#039;&#039; The body of a tree, used in construction of buildings, furniture, gun stocks and more.&lt;br /&gt;
| It may be half rotten or break from a stiff breeze, but it&#039;s plentiful and takes less time to grow than the average lifespan of a guardsman.&lt;br /&gt;
|Wood of a unique color or with peculiar qualities makes for fine lawn chairs.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5.Weapons:&#039;&#039;&#039; Tools made for putting holes in people. Either require contact with the target or fires projectiles.&lt;br /&gt;
| Swords and knives, gunpowder firearms, nothing more advanced than the humble lasgun.&lt;br /&gt;
| Fancy alloys folded over a thousand times to produce rapiers of exceptional quality, or powerful and arcane weaponry like meltas or plasma guns. Maybe the planet&#039;s culture has a unique and crazy weapon found only there?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;6.Vehicles:&#039;&#039;&#039; Deliver people from point A to point B.&lt;br /&gt;
| Large civilian transports designed to transfer citizens from their manufactoria shift to their hablock.&lt;br /&gt;
| Luxury vehicles and custom craft to cruise in style.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;7.Fuel:&#039;&#039;&#039; Generates power, which is released as heat, light or electricity.&lt;br /&gt;
| Coal, oil, and promethium laced with local contaminants.&lt;br /&gt;
| Highly potent promethium that can burn twice as many heretics with half the amount. Efficiency is loyalty!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;8.Spacecraft:&#039;&#039;&#039; A vehicle capable of flying through the void of space. Those without warp drives cannot leave the system but are much cheaper than those with one.&lt;br /&gt;
| Cheap intrasystem crafts, mass transports or frigates to bolster Imperial fleets.&lt;br /&gt;
| From the personal craft of noble families to cruisers or even battleships of the Imperial Navy.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;9.Alcohol/Drugs:&#039;&#039;&#039; Alters the mental state of the user, usually to create a sense of euphoria or ecstasy, though long term effects may be unpleasant. Alcohol is typically drunk, while drugs can be smoked, snorted, consumed or injected.&lt;br /&gt;
| Cheap swill or chemicals that will tear up your guts worse than an enraged grox. You&#039;re better off drinking unrefined promethium.&lt;br /&gt;
| The finest wines in the galaxy, usually only available for a limited season. Or maybe hookah&#039;s are all the rage among the nobles?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;10.Contraband:&#039;&#039;&#039; Shit The Man doesn&#039;t want you to have. In a totalitarian, theocratic regime like the Imperium, there&#039;s a lot that can fall under this.&lt;br /&gt;
| Illicit chems or texts that speak out against the Imperium&#039;s rule.&lt;br /&gt;
| Scandalous works and dangerous knowledge that shed light on things man was not meant to know. Xenotech is in incredibly high demand by the elite; while anyone caught with such heresy is to be executed, some secrets can bring a fate worse than death...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Conflicts: ==&lt;br /&gt;
&lt;br /&gt;
Decide if there are currently any violent conflicts underway on the planet. This could be a civil war between rival factions (such as contenders with equal claim to the throne, a trade war, or a popular uprising,) a struggle to fight off invading xenos forces (or even to conquer the native xenos!), a war against insurgents or terrorists, or any other type of conflict you can think of taking place on the world. &lt;br /&gt;
&lt;br /&gt;
This is one of the details about the world that should be discussed between the GM and the players to create the right type of environment and mood for your game, or decided on by the GM as a suitable backdrop to their scenario or campaign idea.&lt;br /&gt;
&lt;br /&gt;
== Defences: ==&lt;br /&gt;
&lt;br /&gt;
These are the planet’s local defence forces, always present and alert, against mankind&#039;s many enemies, both foreign and domestic. These defences do not include any Imperial Guard or Navy forces that may be sent here by the larger Astra Militarum. The forces that can be mustered in defence of a planet and its settlements come in a few different forms, which are described below:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enforcers:&#039;&#039;&#039; The local law enforcers and security forces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Militia:&#039;&#039;&#039; Part time soldiers, who have civilian jobs but can be called upon to fight when required.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Standing Army:&#039;&#039;&#039; The normal full time, fully trained warriors of the planet. Usually known as the Planetary Defence Force (PDF).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armoured Force:&#039;&#039;&#039; Any tanks and APCs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Titan Force:&#039;&#039;&#039; Some worlds have mighty titan war machines stationed there permanently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Private Army/Armies:&#039;&#039;&#039; Wealthy people/organisations can have their own private armies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naval Force:&#039;&#039;&#039; Ships belonging to the Imperial Navy that are usually stationed in orbit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orbital Station(s):&#039;&#039;&#039; Space stations with defence weapons, like lasers and missiles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Missile Silos (planet):&#039;&#039;&#039; Missile silos that can launch missiles over the surface of the world.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Missile Silos (orbital):&#039;&#039;&#039; Silos with the ability to launch against ships in orbit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defence Lasers:&#039;&#039;&#039; Huge laser batteries that can fire on orbiting ships.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mercenary Force:&#039;&#039;&#039; Hired muscle, brought in to fight for money.&lt;br /&gt;
&lt;br /&gt;
To determine what forces are present on a world, first find the class of world on the tables below, and the three pieces of information given for each type of force for that world. The first bit of information is a percentage chance of the planet having that type of defence force present: simply roll a d100, and on a result equal to or less than the number given, the planet has that type of force present.&lt;br /&gt;
&lt;br /&gt;
The second bit of information is what dice to roll on the FORCE SIZE table to determine what size of force of the given type is present on the world. The third bit of information is what dice to roll on the FORCE QUALITY table to determine what quality that force is, if it is present on the world. Simply make all of these rolls for each type of defence force and record the results.&lt;br /&gt;
&lt;br /&gt;
HIVE WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 99% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 99% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 99% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 99% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 30% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 30% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 99% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 50% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 85% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 70% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 30% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 10% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
AGRI-WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 90% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Militia: 75% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 50% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 5% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 1% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 30% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 25% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 5% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 5% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 5% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 15% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 30% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
FORGE WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 50% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 20% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 60% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 90% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 70% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 5% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 90% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 80% / 2d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 90% / 2d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 90% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 90% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 1% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
MINING WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 95% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 60% / 3d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 5% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 20% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 5% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 15% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 30% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 10% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
DEVELOPING WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 90% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 90% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 90% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 50% / 2d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 15% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 15% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 10% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 75% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 65% / 2d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 40% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 40% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
FORTRESS WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 50% / 2d10 / 4d10&lt;br /&gt;
&lt;br /&gt;
Militia: 10% / 2d10 / 5d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 60% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 80% / 4d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 65% / 2d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 15% / 2d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 75% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 90% / 5d10 / 4d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 95% / 4d10 / 4d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 80% / 3d10 / 5d10&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 95% / 3d10 / 5d10&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 15% / 3d10 / 5d10&lt;br /&gt;
&lt;br /&gt;
FEUDAL WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 75% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 99% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 99% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 0%&lt;br /&gt;
&lt;br /&gt;
Titan Force: 0%&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 90% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 0%&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 0%&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 0%&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 0%&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 0%&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 85% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
FERAL WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 20% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 99% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 90% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 0%&lt;br /&gt;
&lt;br /&gt;
Titan Force: 0%&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 99% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 0%&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 0%&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 0%&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 0%&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 0%&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 0%&lt;br /&gt;
&lt;br /&gt;
SHRINE WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 60% / 2d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Militia: 20% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 40% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 1% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 1% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 1% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 10% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 1% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 0%&lt;br /&gt;
&lt;br /&gt;
CEMETERY WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 10% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 0%&lt;br /&gt;
&lt;br /&gt;
Standing Army: 10% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 0%&lt;br /&gt;
&lt;br /&gt;
Titan Force: 0%&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 10% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 0%&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 0%&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 0%&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 0%&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 0%&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 0%&lt;br /&gt;
&lt;br /&gt;
PLEASURE WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 90% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 10% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 40% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 5% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 0%&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 30% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 5% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 1% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 1% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 1% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 15% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 30% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
QUARANTINED WORLD: As original class, though may not be fully equipped, manned or functioning, depending on the circumstances of the quarantine and the time quarantined.&lt;br /&gt;
&lt;br /&gt;
WAR WORLD: GM’s discretion.&lt;br /&gt;
&lt;br /&gt;
DEAD WORLD: GM’s discretion.&lt;br /&gt;
&lt;br /&gt;
DEATH WORLD: GM’s Discretion.&lt;br /&gt;
&lt;br /&gt;
FRONTIER WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 50% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 30% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 5% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 0%&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 20% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 0%&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 0%&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 0%&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 0%&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 20% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
FORBIDDEN WORLD: GM’s Discretion.&lt;br /&gt;
&lt;br /&gt;
XENOS WORLD: GM’s discretion.&lt;br /&gt;
&lt;br /&gt;
GAS GIANT&lt;br /&gt;
&lt;br /&gt;
Enforcers: 30% / 4d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 75% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 15% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 0% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 1% / 1d10 / 5d10&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 60% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 55% / 5D10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 95% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 0% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 30% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 0% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 80% / 1d20 / 1d20&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FORCE SIZE&lt;br /&gt;
&lt;br /&gt;
Roll Size&lt;br /&gt;
&lt;br /&gt;
01-03 Tiny&lt;br /&gt;
&lt;br /&gt;
04-06 Small&lt;br /&gt;
&lt;br /&gt;
07-10 Medium&lt;br /&gt;
&lt;br /&gt;
11-15 Large&lt;br /&gt;
&lt;br /&gt;
16-20 Huge&lt;br /&gt;
&lt;br /&gt;
21+ Massive&lt;br /&gt;
&lt;br /&gt;
FORCE QUALITY&lt;br /&gt;
&lt;br /&gt;
Roll Quality&lt;br /&gt;
&lt;br /&gt;
01-04 Poor&lt;br /&gt;
&lt;br /&gt;
05-09 Poor/Medium&lt;br /&gt;
&lt;br /&gt;
10-15 Medium&lt;br /&gt;
&lt;br /&gt;
16-20 Medium/High&lt;br /&gt;
&lt;br /&gt;
21+ High&lt;br /&gt;
&lt;br /&gt;
== Imperial Guard Recruitment: ==&lt;br /&gt;
&lt;br /&gt;
Does the world have a tradition of supplying Imperial Guard regiments to the Imperium? How many regiments, if any, have been founded on this world? Is there anything about these Guard regiments that makes them distinctive or noteworthy? These are details that must be decided by the GM/players, again to add flavor and distinction to the world.&lt;br /&gt;
&lt;br /&gt;
== Contact With Other Worlds ==&lt;br /&gt;
&lt;br /&gt;
The Immaterium allows travel between any world given proper preparation and navigation, but there exist relatively safe, stable, and high-traffic warp routes between populated planets. Note here if there are any stable warp routes radiating from the planet, and to what other planets they lead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Dark Heresy Planetary Information Data-Sheet ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planet Name:&amp;lt;br&amp;gt;Class:&amp;lt;br&amp;gt;Tech Level:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size of Star:&amp;lt;br&amp;gt;Galactic Position:&amp;lt;br&amp;gt;Sector:&amp;lt;br&amp;gt;Subsector:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planetary Governer: &amp;lt;br&amp;gt;Adepta Presence:&#039;&#039;&#039; Adeptus Arbites ( ); Adeptus Astra Telepathica ( ); Adeptus Astronimica ( ); Adeptus Mechanicus ( ); Administratum( ); Adeptus Ministorum ( ); Inquisition ( )&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size:&amp;lt;br&amp;gt;Axial Tilt:&amp;lt;br&amp;gt;Length of Day:&amp;lt;br&amp;gt;Length of Year:&amp;lt;br&amp;gt;Satellites:&amp;lt;br&amp;gt;Gravity:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere: &amp;lt;br&amp;gt;Hydrosphere: &amp;lt;br&amp;gt;Temperature: &amp;lt;br&amp;gt;Terrain: &amp;lt;br&amp;gt;Climate: &amp;lt;br&amp;gt;Native Flora and Fauna: &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Countries and Continents: &amp;lt;br&amp;gt;Population: &amp;lt;br&amp;gt;Society: &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Economy: &amp;lt;br&amp;gt;Exports: &amp;lt;br&amp;gt; Imports: &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conflicts: &amp;lt;br&amp;gt;Defences:&#039;&#039;&#039; Enforcers ( / / ); Militia ( / / ); Standing Army ( / / ); Armoured Force ( / / ); Titan Force ( / / ); Private Army/Armies ( / / ); Naval Force ( / / ); Orbital Station(s) ( / / ); Missile Silos (planet) ( / / ); Missile Silos (orbital) ( / / ); Defence Lasers ( / / ); Mercenary Force ( / / )&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Imperial Guard Recruitment: &amp;lt;br&amp;gt;Contact with Other Worlds:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{40k-Faction-Creation-Tables}}&lt;br /&gt;
[[Category:Generator]]&lt;br /&gt;
[[Category:/tg/ 40,000]]&lt;/div&gt;</summary>
		<author><name>2601:245:4200:937F:D1D4:E389:125A:B864</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Planet_generator&amp;diff=380675</id>
		<title>Planet generator</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Planet_generator&amp;diff=380675"/>
		<updated>2019-03-09T21:59:03Z</updated>

		<summary type="html">&lt;p&gt;2601:245:4200:937F:D1D4:E389:125A:B864: /* Class: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup}}&lt;br /&gt;
{{bad}}&lt;br /&gt;
&lt;br /&gt;
The Imperium of the [[Dark Heresy]] game contains millions of settled planets. Such is the number of these planets that an almost limitless variety of environments can be created for the setting of your game. Below is detailed a method for generating planetary information, and a standardized layout for presenting the information. The steps below allow the generation of a planet within the Imperium that holds some form of settlement and society. &lt;br /&gt;
&lt;br /&gt;
Obviously, there are many more planets in the galaxy that are devoid of life than there are which bear civilisation: in any star system, usually only one, sometimes two, rarely three, and virtually never more than four of the planets will be settled. Most of the planets in a system are simply too inhospitable, even for the most inventive of colonists and most lengthy of terraforming projects. The steps detailed below for generating a planet will create a planet that is within the parameters where civilisation can be easily established, or made possible by the stubbornness of humanity and the technology of the Adeptus Mechanicus.&lt;br /&gt;
&lt;br /&gt;
Some of the steps have tables which allow you to randomly generate traits for the planet, all of which use a d100, and some of which will then require the rolling of one or more d10 to get a further definition. Other steps have no random tables, and are merely a suggestion of what kind of details you should create for the planet to make it complete and distinctive. &lt;br /&gt;
&lt;br /&gt;
When generating a planet you can use as many of the random tables as you wish, or you can simply select one of the options from each table. While it can be entertaining to randomly generate as many of the planet’s features as possible, a planet is sometimes being created because it is required for a particular scene or scenario in a game of Dark Heresy, so the randomly generated traits may not be suitable or desirable: the GM should ignore or reroll any features that do not suit the requirements or tone of the game being played, or simply select the most suitable. &lt;br /&gt;
&lt;br /&gt;
The details generated by this system provide only the basics of a planet’s size, geography and social basics. The details, colour and flavour must be added by the GM and players as required by their Dark Heresy campaign.&lt;br /&gt;
&lt;br /&gt;
== Class: ==&lt;br /&gt;
&lt;br /&gt;
The class of a world describes what type of planet it is, what kind of civilisation and society can be found on the planet, what level of technology is commonly used on the world, and what kind of relationship the people of the planet have with the Imperium.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Planet Class (d100)&lt;br /&gt;
|-&lt;br /&gt;
! 01-20 &lt;br /&gt;
| &#039;&#039;&#039;Hive World:&#039;&#039;&#039; The most heavily-developed worlds in the Imperium, covered in hive arcologies, with populations often peaking at the tens of billions. Life is generally good on the surface, but generally sucks eggs on the underside.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that this generator was made with the relatively densely-populated Calixis sector in mind. For other sectors, these worlds will be a much rarer sight. If rolling multiple worlds, this world type needs at least one nearby Agri-world to feed its citizens.&lt;br /&gt;
|-&lt;br /&gt;
! 21-27 &lt;br /&gt;
| &#039;&#039;&#039;Agri-World:&#039;&#039;&#039; Lightly-urbanized worlds which have been completely converted for use in food production, be it natural or hydroponic; grain, vegetables, meat and hide, or the occasional alien fungus or long pork casserole. Sometimes ruled directly by the Administratum.&lt;br /&gt;
|-&lt;br /&gt;
! 28-32 &lt;br /&gt;
| &#039;&#039;&#039;Forge World:&#039;&#039;&#039; Overworked factory planets owned by the [[Adeptus Mechanicus]] to pump out all sorts of goodies for the Astra Militarum: Guns, Titans, Ships, Power armor, or simple consumer goods are all manufactured in continent-spanning manufactorums. [[Adeptus Mechanicus Forge World Creation Tables|The Adeptus Mechanicus Forge World Creation Tables]] aren&#039;t a bad supplement for this result.&lt;br /&gt;
&lt;br /&gt;
If rolling multiple worlds, this world type needs at least one nearby mining world to supply it with raw materials.&lt;br /&gt;
|-&lt;br /&gt;
! 33-38 &lt;br /&gt;
| &#039;&#039;&#039;Mining World:&#039;&#039;&#039; Metal and mineral-rich planets, covered in city-sized mines and refineries, producing a fuckton of raw materials for the local Forge world. Often the retirement home and final resting place for criminals and &#039;criminals&#039; alike.&lt;br /&gt;
|-&lt;br /&gt;
! 39-44 &lt;br /&gt;
| &#039;&#039;&#039;Developing/Civilised World:&#039;&#039;&#039; &#039;Adolescent&#039; colony Worlds that just sort of sat there and were allowed to develop on their own before the IoM came around asking for tithes. Often highly balkanized and highly culturally diverse, yet decently developed with a population somewhere in the million-billion bracket.&lt;br /&gt;
|-&lt;br /&gt;
! 45-49&lt;br /&gt;
| &#039;&#039;&#039;Fortress World:&#039;&#039;&#039; Well-guarded and armed to the teeth, these worlds are the haunts of the best of the Astra Militarum, and may even be graced by a passing Space Marine chapter. Military service is often on these worlds what agriculture is on a primitive world: Everybody does it, has done it for generations, and will do it until everybody dies.&lt;br /&gt;
|-&lt;br /&gt;
! 50-53 &lt;br /&gt;
| &#039;&#039;&#039;Feudal World:&#039;&#039;&#039; Sword-and-Psykery worlds whose development peaked in the late medieval/early renaissance age, but stalled at gunpowder, castles, thatched roofing, and courtly intrigues. These worlds generally keep to themselves, unless something has gone seriously wrong.&lt;br /&gt;
|-&lt;br /&gt;
! 54-58 &lt;br /&gt;
| &#039;&#039;&#039;Feral World:&#039;&#039;&#039; Wild, backwater worlds that only technically qualify as a colony, with nomadic hunter-gatherers fighting tooth-and-nail to live another day. May be a failed colony, or a plain Death World. Many inhabitants don&#039;t even know there &#039;&#039;is&#039;&#039; an Imperium.&lt;br /&gt;
|-&lt;br /&gt;
! 59-64 &lt;br /&gt;
| &#039;&#039;&#039;Shrine World:&#039;&#039;&#039; So you go to church every Sunday? How about living there? How about having your whole planet being one mega-Vatican, covered in shiny gothic cathedrals and temples, and living and breathing its own brand of the Imperial Cult? Naturally, these worlds are often dominated by the Ecclesiarchy, and many a true believer from around the galaxy makes pilgrimage here.&lt;br /&gt;
|-&lt;br /&gt;
! 65-68 &lt;br /&gt;
| &#039;&#039;&#039;Cemetery World:&#039;&#039;&#039; Consecrated worlds that serve as the final resting place of the Martyrs and heroes of the Imperium. They may range from the mausoleums of a noble house or a brave Space Marine company, or the unmarked and paved-over field from a nearby hive world.&lt;br /&gt;
|-&lt;br /&gt;
! 69-73 &lt;br /&gt;
| &#039;&#039;&#039;Pleasure/Paradise/Garden World:&#039;&#039;&#039; Walled gardens where the rich and powerful can unwind and sow their oats, with the populace living to wait on them hand and foot, or step aside and make art, music, and pretty things. Often a beautiful place to live, as long as [[Slaanesh|nobody]] [[Chaos|takes it]] [[Heresy|too far.]]&lt;br /&gt;
|-&lt;br /&gt;
! 74-76 &lt;br /&gt;
| &#039;&#039;&#039;Quarantined World:&#039;&#039;&#039; Something bad has happened here, but not quite bad enough for [[Exterminatus|Old Reliable.]] Instead, all access to this world has been cut off while the upstart WAAAGH!, crotchrot epidemic, or warp outbreak runs its course, one way or the other.&lt;br /&gt;
&lt;br /&gt;
Whatever happened, re-roll to establish this world&#039;s original class, before everything went to shit in a stain.&lt;br /&gt;
|-&lt;br /&gt;
! 77-82 &lt;br /&gt;
| &#039;&#039;&#039;War World:&#039;&#039;&#039; You know the mantra. In the grim darkness, there is only war. There&#039;s only been war here for generations. It&#039;s likely nobody remembers what all the fighting is about, and the thing they&#039;ve been fighting over was long since destroyed, and that that thing is the planet itself.&lt;br /&gt;
&lt;br /&gt;
But it wasn&#039;t always this way. Re-roll to see what this world was originally like before one thing lead to another.&lt;br /&gt;
|-&lt;br /&gt;
! 83-84 &lt;br /&gt;
| &#039;&#039;&#039;Dead World:&#039;&#039;&#039; Be it naturally barren, [[Tyranids]], [[Exterminatus]], natural disaster, unsustainable living, the end result is the same: No atmosphere, no civilization, not a cell of life to be found.&lt;br /&gt;
The vast majority of planets are lifeless, but this particular world was once inhabited. Re-roll to estalish this world&#039;s original class.&lt;br /&gt;
|-&lt;br /&gt;
! 85-87 &lt;br /&gt;
| &#039;&#039;&#039;Death World:&#039;&#039;&#039; If it&#039;s not the molecular acid rain, it&#039;s the Rape-spiders. These worlds are near impossible to live on. Anyone who can live here more than ten years would make a perfect Space Marine.&lt;br /&gt;
|-&lt;br /&gt;
! 88-92 &lt;br /&gt;
| &#039;&#039;&#039;Frontier World:&#039;&#039;&#039; A newly discovered, newly settled, poorly-explored world that&#039;s a bit rough around the edges. Usually, inhabitants must fend for themselves while their sponsor world focuses on other matters.&lt;br /&gt;
|-&lt;br /&gt;
! 93-95 &lt;br /&gt;
| &#039;&#039;&#039;Forbidden World:&#039;&#039;&#039; As on a Quarantine world, for one reason or another, Imperial Authority has barred access to this world. Usually a very good reason.&lt;br /&gt;
|-&lt;br /&gt;
! 96-99 &lt;br /&gt;
| &#039;&#039;&#039;Xenos World:&#039;&#039;&#039; This world is the homeworld or colony of a primitive xenos race, and lies outside the control of the Imperium of Man. Usually tolerated as long as they pose no threat to the Imperium, and aren&#039;t sitting on anything too valuable. &lt;br /&gt;
|-&lt;br /&gt;
! 100 &lt;br /&gt;
| &#039;&#039;&#039;Gas Giant**:&#039;&#039;&#039; A giant planet made mostly of hydrogen and helium gas, with no solid ground to speak of. If anyone lives here, they live in the drifting cloud cities. More likely, though, it&#039;s the myriad of moons these planets tend to have, that have been settled. If you really like this table, you&#039;ll really like this type of planet.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tech Level: ==&lt;br /&gt;
The level of technology common on a planet will determine a lot about its society and economy, and will limit what is available to be bought and traded there. The tech level given for a world is not an absolute limit on what can be found there; it is simply a measure of what technological level the indigenous people possess, and is what is most common on the world. An ‘Industrial’ world can still have a spaceport in orbit and a ‘High Imperial’ settlement as its capital; the mass of the locals are simply kept at the lower level so that they may be more easily controlled and administered.&lt;br /&gt;
&lt;br /&gt;
The tech level of a planet is determined by generating a value based on the class of the world. Find the class on the first table below, and use the listed value to determine the planet’s tech level, as defined on the second table.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Tech Value&lt;br /&gt;
|-&lt;br /&gt;
! Hive&lt;br /&gt;
| 36+2d10&lt;br /&gt;
|-&lt;br /&gt;
! Agri&lt;br /&gt;
| 15+3d10&lt;br /&gt;
|-&lt;br /&gt;
! Forge&lt;br /&gt;
| 50+1d10&lt;br /&gt;
|-&lt;br /&gt;
! Mining&lt;br /&gt;
| 15+4d10&lt;br /&gt;
|-&lt;br /&gt;
! Developing&lt;br /&gt;
| 20+2d10&lt;br /&gt;
|-&lt;br /&gt;
! Fortress &lt;br /&gt;
| 40+2d10&lt;br /&gt;
|-&lt;br /&gt;
! Feudal&lt;br /&gt;
| 5+1d10&lt;br /&gt;
|-&lt;br /&gt;
! Feral&lt;br /&gt;
| 1d10&lt;br /&gt;
|-&lt;br /&gt;
! Shrine&lt;br /&gt;
| 20+4d10&lt;br /&gt;
|-&lt;br /&gt;
! Cemetery&lt;br /&gt;
| 20+3d10&lt;br /&gt;
|-&lt;br /&gt;
! Pleasure&lt;br /&gt;
| 35+2d10&lt;br /&gt;
|-&lt;br /&gt;
! Quarantined/&amp;lt;br&amp;gt;War/Dead&lt;br /&gt;
| *&lt;br /&gt;
|-&lt;br /&gt;
! Death&lt;br /&gt;
| 4d10&lt;br /&gt;
|-&lt;br /&gt;
! Frontier&lt;br /&gt;
| 35+2d10&lt;br /&gt;
|-&lt;br /&gt;
! Forbidden&lt;br /&gt;
| 6d10&lt;br /&gt;
|-&lt;br /&gt;
! Xenos&lt;br /&gt;
| 6d10&lt;br /&gt;
|-&lt;br /&gt;
! Gas Giant&lt;br /&gt;
| 30±4d10&lt;br /&gt;
|}&lt;br /&gt;
 *Quarantined worlds, War worlds and Dead worlds are worlds that previously had another class before being subjected to whatever event gave them their current class. Use the value for the planet’s original class.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Tech Level&lt;br /&gt;
|-&lt;br /&gt;
! 01-05&lt;br /&gt;
| &#039;&#039;&#039;Stone Age:&#039;&#039;&#039; Inhabited by people who live in small family groups, dwell in caves or rough shelters and use only the most basic of tools made of stone. People survive by hunting and gathering.&lt;br /&gt;
|-&lt;br /&gt;
! 06-10&lt;br /&gt;
| &#039;&#039;&#039;Iron Age:&#039;&#039;&#039; The people have started to learn how to shape and work iron to make more effective tools and weapons. They are also living in more substantial and sturdy buildings. Hunting and gathering is still common, though small farms may be seen dotted about.&lt;br /&gt;
|-&lt;br /&gt;
! 11-15&lt;br /&gt;
| &#039;&#039;&#039;Steel Age:&#039;&#039;&#039; The use of iron has evolved into the manufacture of alloys to make steel for weapons, armour and tools. Farming and trade are ways of life for most people, and civilisation has started to gather in fortified villages and towns. The ruling classes live in large stone castles. Communication networks of couriers and carrier birds are common.&lt;br /&gt;
|-&lt;br /&gt;
! 16-20&lt;br /&gt;
| &#039;&#039;&#039;Pre-Industrial:&#039;&#039;&#039; The underclass lives mostly by farming, and there is a richer class starting to make use of new technologies and mechanical devices to aid in manufacturing. Printing presses make education and distribution of information more efficient.&lt;br /&gt;
|-&lt;br /&gt;
! 21-25&lt;br /&gt;
| &#039;&#039;&#039;Industrial:&#039;&#039;&#039; Has completely moved on from small farms and independent manufactories. Everything is mechanised and automated. The population mostly lives in large cities, and computers are starting to become common in all things. Solid projectile weapons are the norm for military forces, and advanced armour has started to appear for personnel and vehicles.&lt;br /&gt;
|-&lt;br /&gt;
! 26-30&lt;br /&gt;
| &#039;&#039;&#039;Early Space:&#039;&#039;&#039; Has developed basic space flight, and may have established settlements on its own moons, and even close neighbouring planets in the same system. Basic las weapons may have been developed.&lt;br /&gt;
|-&lt;br /&gt;
! 31-35&lt;br /&gt;
| &#039;&#039;&#039;Advanced Space:&#039;&#039;&#039; Has explored their own system, and colonised any viable planets to be found there. Las weapons are common, and cybernetics are starting to become practical.&lt;br /&gt;
|-&lt;br /&gt;
! 36-40&lt;br /&gt;
| &#039;&#039;&#039;Warp Space:&#039;&#039;&#039; Has seen the development of warp drives and Geller fields, and the inhabitants are capable of traveling the galaxy beyond their own system. Powerful computers are common. Cybernetics and advanced medical techniques have been developed that border on Imperial level augmentation and rejuvenants. Primitive models of more advanced weapons, like plasma and needle weapons, are rare but present.&lt;br /&gt;
|-&lt;br /&gt;
! 41-45&lt;br /&gt;
| &#039;&#039;&#039;Low Imperial:&#039;&#039;&#039; The advanced technologies of the Imperium start to be seen, but are not always available. Standard issue and common weapons and armour can be easily found, but rare, expensive or very high tech items are still unavailable most of the time (no items with rare or very rare availability can be found on these worlds).&lt;br /&gt;
|-&lt;br /&gt;
! 46-50&lt;br /&gt;
| &#039;&#039;&#039;Mid Imperial:&#039;&#039;&#039; Most of the technology of the Imperium can be found. Only the most obscure or scarcely found items of technology can’t be found on these worlds (very rare availability items cannot be purchased). Most Imperial worlds are at this level.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! 51-55&lt;br /&gt;
| &#039;&#039;&#039;High Imperial:&#039;&#039;&#039; The peak of Imperium technological advancement outside of the greatest hive worlds and Adeptus Mechanicus worlds. Anything and everything that can be bought on the open market can be found on these worlds, and the local troops have access to the most advanced weapons, armour and equipment.&lt;br /&gt;
|-&lt;br /&gt;
! 56-60&lt;br /&gt;
| &#039;&#039;&#039;Advanced:&#039;&#039;&#039; Have access to limited or developing technology. In the Imperium of Man only the greatest hive worlds and forge worlds have this level of technology. Although it wouldn&#039;t be surprising if some Inquisitors, who at least can be trusted to not fuck up all the time by both their fellows and the Mechanicus have a planet or two that run an actual research facility that legitimately researches new technology.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Size of Star: ==&lt;br /&gt;
&lt;br /&gt;
The size of the star that a planet orbits can have a significant effect on the economy and military importance of the planet, as the gravity well projected by the star determines the size of the system’s warp zone.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Size (d100)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;01-05&#039;&#039;&#039;&lt;br /&gt;
|Tiny&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;06-15&#039;&#039;&#039;&lt;br /&gt;
|Small&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;16-75&#039;&#039;&#039;&lt;br /&gt;
|Medium&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;76-85&#039;&#039;&#039;&lt;br /&gt;
|Large&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;86-95&#039;&#039;&#039;&lt;br /&gt;
|Huge&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;96-100&#039;&#039;&#039;&lt;br /&gt;
|Giant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Galactic Position: ==&lt;br /&gt;
&lt;br /&gt;
The coordinates which describe the planet’s location in the galaxy. The coordinates are given as 5 pieces of information, and is written with each separated by a slash, like this: AB/CDE/FG/123/456. &lt;br /&gt;
&lt;br /&gt;
The first two letters are used to indicate what Segmentum the planet is in. The codes used are: SO for Solar, OB for Obscurus, PA for Pacificus, TE for Tempestus and UL for Ultima. &lt;br /&gt;
&lt;br /&gt;
The next piece of information is a three letter code that indicates the sector of space that the planet is in. In the case of Calixis, CAL is used. Every sector of the Imperium has its own three digit code that is used in the coordinates of planets in that sector. &lt;br /&gt;
&lt;br /&gt;
Third is a two letter code that indicates what sub-sector of the indicated sector the planet is in. Calixis’ sub-sectors use the following codes: PE for The Periphery, MM for the Markayn Marches, MA for Malfian, GR for Golgenna Reach, JR for Josian Reach, DM for Drusus Marches, AD for Adrantis and HA for Hazeroth.&lt;br /&gt;
&lt;br /&gt;
On the last page of this article is a chart of the Calixis Sector. This chart is divided into squares, each of which is 2 light years across. The squares are numbered across the bottom (Trailing) edge and up the left (Rimward) edge. These numbers are used as grid reference coordinates to indicate a planet’s location within the sector. &lt;br /&gt;
&lt;br /&gt;
The first three-digit number is used to indicate the planet’s grid reference along the Trailing edge. The second three-digit number is used to indicate the planet’s grid reference up the Rimward edge. The first two digits in each case indicates what square the planet is in, and the third digit is a measure of how many tenths of a square the planet lies into the square. Using this system it is easy to give the location of any planet in the Imperium. &lt;br /&gt;
&lt;br /&gt;
Obviously this system is not precise enough for stellar navigation, but it adequately fills the role of allowing us to plot a planet’s location for purposes of game-play.&lt;br /&gt;
&lt;br /&gt;
== Sector: ==&lt;br /&gt;
&lt;br /&gt;
The galaxy of the Imperium is divided into administrative sectors, each of which has its own sector governor and administratum infrastructure. While each sector’s administration and authority is obviously still beholden to the powers of Holy Terra, they are mostly self functioning and largely autonomous. A sector usually also has a Conclave of the Inquisition assigned to watch over it, led by a Lord Inquisitor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sub-sector:&#039;&#039;&#039; All sectors are divided into sub-sectors, and this is which sub-sector the planet can be found in.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planetary Governer:&#039;&#039;&#039; One person on each planet is held responsible for the payment of the required tithe when the Imperium shows up to collect. The manner in which the planet is governed and the methods used to gather the tithe are beyond the concern of the Imperium. All the powers of Terra care to know of planetary politics is who the responsible individual is. The title used on the planet varies from place to place; ‘Governor’ is simply a generic title used for bureaucratic ease.&lt;br /&gt;
&lt;br /&gt;
== Adepta Presence: ==&lt;br /&gt;
&lt;br /&gt;
The branches of the Adeptus Terra are present on different worlds in varying degrees. To determine what Adepta are present on a planet, and to what extent they are involved in the planet’s politics and daily life, consult the tables below. At each class of world each branch of the Adeptus Terra is listed with a dice value. Roll the indicated dice for each Adepta and consult the ADEPTA PRESENCE table below to determine the normal everyday presence and influence that Adepta has on the world.&lt;br /&gt;
&lt;br /&gt;
Following the tables there is a brief explanation of what each level of presence means. For purposes of simplicity, the Inquisition and Adeptus Ministorum are included here as well, even though they are not strictly branches of the Adeptus Terra.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Roll Adepta Presence&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;01-03&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;None.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;04-06&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Token.&#039;&#039;&#039; For administrative purposes only.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;07-09&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Slight.&#039;&#039;&#039; Specific duties; not involved in wider planetary affairs.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;10-12&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Small.&#039;&#039;&#039; Involved, but quietly and unobtrusively.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;13-15&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Moderate.&#039;&#039;&#039; Has offices and planetary duties, and are widely known.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;16-18&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notable.&#039;&#039;&#039; A powerful force in its own area of expertise.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;19-21&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Significant.&#039;&#039;&#039; Controls its field, and has a say in wider planetary matters.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;22-24&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Major.&#039;&#039;&#039; A powerful and influential force throughout the planet.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;25+&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Dominating:&#039;&#039;&#039; One of, if not the, most powerful and influential forces on the planet.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=4 style=&amp;quot;text-align:center;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- valign=top&lt;br /&gt;
! Adeptus\World !! Hive !! Agri !! Forge !! Mining !! Developing !! Fortress !! Feudal !! Feral !! Shrine !! Cemetery !! Pleasure !! Death !! Frontier !! Quarantined / War / Dead / Forbidden&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Administratum&#039;&#039;&#039; || 4d10 || 2d10 || 2d10 || 2d10 || 1d10 || 5d10 || 1d5 || N/A || 2d10 || 1d10 || 2d10 || 1d10 || 1d5 || GM&#039;s Discretion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Arbites&#039;&#039;&#039; || 3d10 || 1d10 || 1d10 || 1d10 || N/A || 3d5 || N/A || N/A || 1d10 || 1d5 || 2d10 || 1d5 || N/A || GM&#039;s Discretion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Astra Telepathica&#039;&#039;&#039; || 3d10 || 1d10  || 1d10 || 1d10 || 1d5 || 2d10 || 1d5 || 1d5 || 1d5 || 1d5 || 2d10 || 1d5 || 1d5 || GM&#039;s Discretion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Astronomica&#039;&#039;&#039; || 1d10 || 1d5 || 1d5 || 1d5 || N/A || 2d10 || N/A || N/A || 1d5 || 1d5 || 1d5 || 1d5 || N/A || &lt;br /&gt;
GM&#039;s Discretion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mechanicus&#039;&#039;&#039; || 2d10 || 1d10 || 5d10 || 3d10 || 1d10 || 3d10 || N/A || N/A || 1d5 || 1d5 || 2d10 || 1d5 || 1d5 || GM&#039;s Discretion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Ecclesiarchy|Ministorum]]&#039;&#039;&#039; || 3d10 || 2d10 || 1d5 || 2d10 || 1d10 || 4d5 || 1d5 || N/A || 4d10 || 3d10 || 2d10 || 1d10 || 1d5 || GM&#039;s Discretion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Inquisition&#039;&#039;&#039; || 3d10 || 1d5 || 1d5 || 1d5 || 1d5 || 1d25 || 1d5 || N/A || 1d5 || 1d5 || 1d5 || 1d5 || 1d5 || GM&#039;s Discretion&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Size: ==&lt;br /&gt;
&lt;br /&gt;
The size of a world is defined by its equatorial circumference. The smallest planets may have a circumference of only 5,000 kilometres, and the truly massive planets may reach 500,000 kilometres. (To provide a sense of scale, Holy Terra herself has a circumference of 40,000 kilometres).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Roll Size (in thousands of km)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;01-10&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Miniscule:&#039;&#039;&#039; 1d10+4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;11-20&lt;br /&gt;
|&#039;&#039;&#039;Tiny:&#039;&#039;&#039; 2d10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;21-35&lt;br /&gt;
|&#039;&#039;&#039;Small:&#039;&#039;&#039; 4d10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;36-75&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Average:&#039;&#039;&#039; 10d10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;76-85&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Large:&#039;&#039;&#039; (10d10)x2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;86-90&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Huge:&#039;&#039;&#039; (10d10)x3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;91-95&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Enormous:&#039;&#039;&#039; (10d10)x4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;96-100&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Massive:&#039;&#039;&#039; (10d10)x5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Gas Giant Modifier: +55&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Axial Tilt: ==&lt;br /&gt;
&lt;br /&gt;
The degree by which a planet leans to the side on its axis determines how severe its seasonal variations are. A planet with no axial tilt experiences no change of seasons, with a greater tilt causing greater variation in seasonal conditions. Thus, it gets hotter in the summer, and colder in the winter. The northern hemisphere will experience summer while the southern has its winter, and vice versa. &lt;br /&gt;
&lt;br /&gt;
For the table below, the planet&#039;s temperature is modified for its summer and winter, but stays as given for its autumn and spring. The rolled modifier is applied to both the maximum and minimum temperatures given, so, for instance, ±10°C to a 30°C world, with a 50°C equator would result in a seasonal range of 20°C to 40°C, with 40°C to 60°C equatorial temperatures.&lt;br /&gt;
&lt;br /&gt;
The seasonal modifier may move the temperature into another bracket on the temperature table. When this happens, the affects of the new bracket take effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Tilt&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | d100&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Axial Tilt&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Seasonal Variation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 01-05&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 06-15&lt;br /&gt;
| Slight (1-5°)&lt;br /&gt;
| ± 5°C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 16-30&lt;br /&gt;
| Notable (6-15°)&lt;br /&gt;
| ± 10°C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 31-70&lt;br /&gt;
| Moderate (16-25°)&lt;br /&gt;
| ± 20°C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 71-85&lt;br /&gt;
| Large (26-35°)&lt;br /&gt;
| ± 40°C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 86-95&lt;br /&gt;
| Severe (36-45°)&lt;br /&gt;
| ± 60°C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 96-100&lt;br /&gt;
| Extreme (46°+)&lt;br /&gt;
| ± 80°C&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Length of Day: ==&lt;br /&gt;
&lt;br /&gt;
The length of a planet’s day, the time taken for it to complete a single revolution around its polar axis, is given as a number of standard hours. The roll to randomly determine the length of a planet’s day gets a modifier based on the size of the planet:&lt;br /&gt;
&lt;br /&gt;
Size Modifier&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Size Modifier:&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Miniscule&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-30&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tiny&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Small&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-10&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Average&#039;&#039;&#039;&lt;br /&gt;
|No Mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Large&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+10&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Huge&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enormous&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+30&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Massive&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+50&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Length of Day (d100)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;01-05&#039;&#039;&#039;&lt;br /&gt;
|1d5 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;06-15&#039;&#039;&#039;&lt;br /&gt;
|1d10 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;16-25&#039;&#039;&#039;&lt;br /&gt;
|2d10 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;26-35&#039;&#039;&#039;&lt;br /&gt;
|3d10 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;36-45&#039;&#039;&#039;&lt;br /&gt;
|4d10 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;46-65&#039;&#039;&#039;&lt;br /&gt;
|5d10 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;66-75&#039;&#039;&#039;&lt;br /&gt;
|6d10 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;76-85&#039;&#039;&#039;&lt;br /&gt;
|7d10 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;86-90&#039;&#039;&#039;&lt;br /&gt;
|8d10 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;91-95&#039;&#039;&#039;&lt;br /&gt;
|9d10 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;96-100&#039;&#039;&#039;&lt;br /&gt;
|10d10 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;101-120&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x2 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;121-150&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x3 hours&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Length of Year: ==&lt;br /&gt;
&lt;br /&gt;
The length of a planet’s year is given as the number of Terran days it takes to complete one full rotation of its local star. Divide the rolled number by 365 to see how many Terran years this is. To determine how many local days make up a local year, simply multiply the number of days in the year by 24, then divide that number by the length of the planet’s day.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Length of Year (d100)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;01-10&#039;&#039;&#039;&lt;br /&gt;
|10d10 Terran days&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;11-20&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x2 Terran days&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;21-30&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x3 Terran days&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;31-40&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x4 Terran days&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;41-50&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x5 Terran days&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;51-60&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x6 Terran days&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;61-70&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x7 Terran days&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;71-80&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x8 Terran days&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;81-90&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x9 Terran days&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;91-100&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x10 Terran days&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Satellites: ==&lt;br /&gt;
&lt;br /&gt;
The table below determines how many orbiting satellites the planet has. Satellite can have their terrain, atmosphere and other details generated randomly as well if you so wish. The roll to determine the number of satellites orbiting a planet gets modified by the size of the planet:&lt;br /&gt;
&lt;br /&gt;
Type Modifier&lt;br /&gt;
&lt;br /&gt;
Gas Giant + 50&lt;br /&gt;
&lt;br /&gt;
Size Modifier&lt;br /&gt;
&lt;br /&gt;
Miniscule -30&lt;br /&gt;
&lt;br /&gt;
Tiny -20&lt;br /&gt;
&lt;br /&gt;
Small -10&lt;br /&gt;
&lt;br /&gt;
Average No Mod&lt;br /&gt;
&lt;br /&gt;
Large +10&lt;br /&gt;
&lt;br /&gt;
Huge +20&lt;br /&gt;
&lt;br /&gt;
Enormous +30&lt;br /&gt;
&lt;br /&gt;
Massive +50&lt;br /&gt;
&lt;br /&gt;
NUMBER OF SATELLITES&lt;br /&gt;
&lt;br /&gt;
Roll Number of Satellites&lt;br /&gt;
&lt;br /&gt;
01-20 None&lt;br /&gt;
&lt;br /&gt;
21-40 1&lt;br /&gt;
&lt;br /&gt;
41-70 1d5&lt;br /&gt;
&lt;br /&gt;
71-80 1d10&lt;br /&gt;
&lt;br /&gt;
81-90 2d10&lt;br /&gt;
&lt;br /&gt;
91-100 3d10&lt;br /&gt;
&lt;br /&gt;
101-110 4d10&lt;br /&gt;
&lt;br /&gt;
111-130 5d10&lt;br /&gt;
&lt;br /&gt;
131-150 6d10&lt;br /&gt;
&lt;br /&gt;
== Gravity: ==&lt;br /&gt;
&lt;br /&gt;
Most planets that have civilisation on them have a gravity that is equal to Terran gravity, or close enough that humanity can easily adapt to life there.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Roll Gravity Level&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;01-05&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Very Light (0.1 to 0.5 G):&#039;&#039;&#039; Don&#039;t trip and fly into orbit! +4 Agility bonus for movement, +8 to Strength and Toughness levels for Encumbrance, +4 Strength for Throwing. Jumping and leaping distances get quadrupled, fall damage gets quartered.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;06-15&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Light (0.5 to 0.7 G):&#039;&#039;&#039; Lightfooted. +2 Agility bonus for movement, +4 to Strength and Toughness levels for Encumbrance, +2 Strength for Throwing. Jumping and leaping distances get doubled, fall damage gets halved.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;16-90&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Standard (0.8 to 1.2 G):&#039;&#039;&#039; Normal or easily adaptable. No modifiers.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;91-95&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Heavy (1.3 to 1.5 G):&#039;&#039;&#039; A bit of a workout. -2 Agility bonus for movement, -4 to Strength and Toughness levels for Encumbrance, -2 Strength for Throwing. Jumping and leaping distances get halved, fall damage gets doubled.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;96-100&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Very Heavy (1.5 to 2 G):&#039;&#039;&#039; Don&#039;t trip and shatter your bones! -4 Agility bonus for movement, -8 to Strength and Toughness levels for Encumbrance, -4 Strength for Throwing. Jumping and leaping distances get quartered, fall damage gets quadrupled.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Atmosphere: ==&lt;br /&gt;
&lt;br /&gt;
The gasses that make up a planet’s atmosphere are numerous, and occur in varying degrees and proportions. A detailed description of a planet’s atmospheric makeup is not necessary for gaming purposes; we need only be concerned with whether or not humans can breathe easily, and how dangerous the air is if it is not within the range that is conducive to human respiration.&lt;br /&gt;
&lt;br /&gt;
Gas Giant Modifier +60&lt;br /&gt;
Roll Atmosphere&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Atmosphere&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;01-70&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Normal:&#039;&#039;&#039; Safe to breathe&lt;br /&gt;
|-&lt;br /&gt;
|71-85&lt;br /&gt;
|&#039;&#039;&#039;Bearable:&#039;&#039;&#039; A Bearable atmosphere can be breathed normally for a short time, but carries a slight abnormality, will create an unfavourable taste in the mouth, and will prove fatal if breathed for too long. Any character subject to such an environment without a respirator or rebreather can breath normally for a number of hours equal to their Toughness bonus, and must then return to a normal atmosphere (natural or artificial). Being subject to a bearable atmosphere for any longer will give the character one fatigue level per hour. Once the character falls unconscious due to fatigue they will die one hour later if not provided with proper air to breathe.&lt;br /&gt;
|-&lt;br /&gt;
|86-92&lt;br /&gt;
|&#039;&#039;&#039;Tainted:&#039;&#039;&#039; A Tainted atmosphere is even more dangerous. A character can only breathe a tainted atmosphere for a number of minutes equal to their Toughness bonus, and then gain a fatigue level per minute longer. Once unconscious due to fatigue, the character will die one minute later if still in the tainted atmosphere.&lt;br /&gt;
|-&lt;br /&gt;
|93-97&lt;br /&gt;
|&#039;&#039;&#039;Poisonous:&#039;&#039;&#039; A Poisonous atmosphere is made up of gasses that are quickly lethal to humans. A character can only survive unhampered in such conditions for a number of rounds equal to their Toughness bonus, and then gain a level of fatigue each round until unconscious. They will die after one more round in the poisonous atmosphere.&lt;br /&gt;
|-&lt;br /&gt;
|98-100&lt;br /&gt;
|&#039;&#039;&#039;Deadly:&#039;&#039;&#039; In a deadly atmosphere, a character will survive for a number of rounds equal to their Toughness modifier, gaining a fatigue level each round, and will then die instantly. At the GMs discretion, the natives of a planet, through evolutionary change, may be able to endure a bearable, tainted or poisonous atmosphere without penalty.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hydrosphere: ==&lt;br /&gt;
The hydrosphere of a planet is how much water the surface and the atmosphere contains. This can be water vapour in the air, streams and rivers, lakes, seas and oceans.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Hydrosphere&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;01-10&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Waterless:&#039;&#039;&#039; This world is completely deprived of water. Bring your own bottles.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11-20&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Parched:&#039;&#039;&#039; This world Has some water but it is hard to locate and make use of. Perhaps all of the planet’s moisture is vapour in the air which must be farmed, or held in reservoirs deep underground and must be mined.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;21-35&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Arid:&#039;&#039;&#039; This world is mostly dry, having large desert landmasses, infrequent rainfall, and a peppering of oases. There is also usually a substantial water table underground which can have wells dug into it. There will be some small seas and oceans.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;36-55&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Average:&#039;&#039;&#039; This world has appreciable oceans, seas, lakes and rivers, and gets frequent rainfall, but also sees its fair share of inland deserts.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;56-70&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Damp:&#039;&#039;&#039; This world has swollen seas and oceans, with a high sea level resulting in vast inland seas. The broken-up continents get average to high rainfall, but soak up the moisture like a sponge, making it damp year-round.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;71-80&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Moist:&#039;&#039;&#039; This world has enormous oceans, a ton of rainfall, permanently sodden ground, and likely something big, toothy and tentacle-y lurking in those bogs and jungles.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;81-90&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Watery:&#039;&#039;&#039; This world is mostly ocean, with only a few island landmasses and microcontinents.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;91-100&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Aquatic:&#039;&#039;&#039; This world is one giant ocean, with no land whatsoever. Any settlements will have to take the form of underwater bubble-towns, drifting space yachts, or flying cloud-cities.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Temperature: ==&lt;br /&gt;
&lt;br /&gt;
The mean temperature of a planet is one of the most significant deciding factors on how much shelter and technological assistance humans require to comfortably survive there. Temperature is always given as a range, as there will invariably be variations from equator to poles, and through the seasons.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Temperature&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;01-05&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Bitter (-201°C or lower):&#039;&#039;&#039; As cold as it gets. Maybe too cold for an atmosphere. Only the best heating and most complex equipment can keep the habs habitable. Going outside means flash-freezing and becoming part of the icy terrain.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;06-10&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Cold (-200°C to -101°C):&#039;&#039;&#039; Chances are, this world is made of ice, and any &#039;oceans&#039; are either rock-solid, or not water at all. Giant heating networks and sealed structures are a must. If you find yourself outside, you&#039;d better be wearing top-of-the-line protective equipment. Any sad sod finding himself outside without at least 23 parkas lasts a number of rounds equal to their toughness bonus before re-enacting the end of The Shining.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11-20&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Chilly (-100°C to -41°C):&#039;&#039;&#039; If unprotected, you&#039;ll last a number of rounds equal to your toughness bonus, after which you gain +1 fatigue until unconscious. Death follows in one round.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;21-35&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Frosty (-40°C to -11°C):&#039;&#039;&#039; Tundras and snowbound taigas abound, but the settlements only need minor tweaking -- small windows, thick walls, the usual. If unprotected, you&#039;ll last a number of minutes equal to your toughness bonus, after which you gain +1 fatigue until unconscious. Death follows in one minute.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;36-60&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Average (-10°C to +30°C):&#039;&#039;&#039; Humans are comfortable in normal clothing and need only the most basic of shelters to survive.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;61-75&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Warm (+31°C to +50°C):&#039;&#039;&#039; Depending on moisture, this world may either be a baked desert, a steamy jungle, or even a storm-wracked archipelago. Architecture will require plenty of cross-breeze. If unprotected, you&#039;ll last a number of minutes equal to your toughness bonus, after which you gain +1 fatigue until unconscious. Death follows in one minute.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;76-85&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Tepid (+51°C to +100°C):&#039;&#039;&#039; A world on the edge. Any hotter, and any water will just boil away. If outside and unprotected, you&#039;ll last a number of rounds equal to your toughness bonus, after which you gain +1 fatigue until unconscious. Death follows in one round.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;86-90&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Hot (+101°C to +150°C):&#039;&#039;&#039; Any water has long since boiled away, leaving this a parched or waterless world. Vast power networks and strong construction are required to keep any sealed settlements reasonably cool. If you find yourself outside, you&#039;d better either be wearing top-of-the-line thermal protection. Otherwise, you&#039;ll last a number of rounds equal to your toughness bonus before boiling alive like a clam.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;91-95&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Roasting (+151°C to +300°C):&#039;&#039;&#039; A scorcher, a tortured wasteland, an oven, where exposure and spontaneous combustion are synonymous.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;96-100&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Searing (+300°C or more):&#039;&#039;&#039; Fire tornadoes and acid rain! One of the most extreme environments imaginable. You can forget about any kind of life that&#039;s not inside a liquid nitrogen and ceramite bunker. Unless you&#039;re inside said bunker, or are part dragon, you&#039;re gonna burst into flame instantly, no matter what you&#039;re wearing.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Terrain: ==&lt;br /&gt;
Some planets have a single dominant terrain type, a particular model that describes all of the land to be found on the planet. Other planets have more than one terrain present. Roll on the first table below to determine how many terrains the planet has, then generate each on the second table.&lt;br /&gt;
&lt;br /&gt;
You can divide a planet between different terrains by having more than one landmass with a terrain each, or simply divide a landmass into regions of each terrain. You could even overlap and mix different terrains. Exactly what the terrain will look like will depend on other factors, like the temperate and hydrosphere of the planet. You must decide yourself how the terrain manifests when combined with the other planetary traits.&lt;br /&gt;
&lt;br /&gt;
Gas Giants do not roll here as they have one terrain - gas clouds - whether or not something lies in the middle and what that  might be is up to GMs discretion&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Number of Terrains&lt;br /&gt;
|-&lt;br /&gt;
|01-20&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|21-40&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|41-60&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|61-80&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|81-100&lt;br /&gt;
|5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Terrain Types&lt;br /&gt;
|-&lt;br /&gt;
|01-05&lt;br /&gt;
|Grassland&lt;br /&gt;
|-&lt;br /&gt;
|06-10&lt;br /&gt;
|Savannah&lt;br /&gt;
|-&lt;br /&gt;
|11-15&lt;br /&gt;
|Continual Forest&lt;br /&gt;
|-&lt;br /&gt;
|16-20&lt;br /&gt;
|Broken Forest&lt;br /&gt;
|-&lt;br /&gt;
|21-25&lt;br /&gt;
|Hills&lt;br /&gt;
|-&lt;br /&gt;
|26-30&lt;br /&gt;
|Mountains&lt;br /&gt;
|-&lt;br /&gt;
|31-35&lt;br /&gt;
|Plateaus&lt;br /&gt;
|-&lt;br /&gt;
|36-40&lt;br /&gt;
|Dormant Volcanoes&lt;br /&gt;
|-&lt;br /&gt;
|41-45&lt;br /&gt;
|Active Volcanoes&lt;br /&gt;
|-&lt;br /&gt;
|46-50&lt;br /&gt;
|Broken Rock&lt;br /&gt;
|-&lt;br /&gt;
|51-55&lt;br /&gt;
|Flat Rock&lt;br /&gt;
|-&lt;br /&gt;
|56-60&lt;br /&gt;
|Columns&lt;br /&gt;
|-&lt;br /&gt;
|61-65&lt;br /&gt;
|Moor&lt;br /&gt;
|-&lt;br /&gt;
|66-70&lt;br /&gt;
|Barren&lt;br /&gt;
|-&lt;br /&gt;
|71-75&lt;br /&gt;
|Swamp&lt;br /&gt;
|-&lt;br /&gt;
|76-80&lt;br /&gt;
|Caves&lt;br /&gt;
|-&lt;br /&gt;
|81-85&lt;br /&gt;
|Ravines&lt;br /&gt;
|-&lt;br /&gt;
|86-90&lt;br /&gt;
|Sandy&lt;br /&gt;
|-&lt;br /&gt;
|91-95&lt;br /&gt;
|Islands&lt;br /&gt;
|-&lt;br /&gt;
|96-100&lt;br /&gt;
|Cliffs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Climate: ==&lt;br /&gt;
&lt;br /&gt;
Created by the combined effects of the planet’s qualities, such as terrain, temperature and hydrosphere, the climate is a brief description of the prevalent conditions on the surface of the world. You will have to look at the contributing factors, imagine how they will interact, and give a brief description of what it is like on the planet. If you want the planet to have climactic variations, maybe for different regions, or through changing seasons, describe them here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Native Flora and Fauna:&#039;&#039;&#039;&lt;br /&gt;
If you wish, you can create the details of any native plant and animal life on the planet. Doing this can breathe some personality into a planet, bring it alive and make it distinctive from the millions of other planets in the Imperium.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Countries and Continents:&#039;&#039;&#039;&lt;br /&gt;
How is the planet divided? Is the entire population united as a single political body, or are there rival or friendly factions or countries? Does land on the planet form a single mass, or does it form continents divided by oceans? These are details that you must decide based on the other features of the planet and the requirements the planet has to fill in your campaign.&lt;br /&gt;
&lt;br /&gt;
== Population:==&lt;br /&gt;
The population of a planet in the Imperium can vary from a few dozen settlers or scientists on a frontier world up to the billions on a hive world.&lt;br /&gt;
&lt;br /&gt;
Note that the Imperium does contain worlds with a population higher than that possible on the following table. The reason for the maximum on this table is that Dark Heresy is set against the backdrop of the Calixis Sector where the capital of Scintilla has, at 25 billion, the largest population in the sector. If you are generating a world that is to be set outside of the Calixis Sector, you may wish to extend or modify this table to create even larger populations.&lt;br /&gt;
&lt;br /&gt;
The roll to determine the population of a planet gets two modifiers applied, based on the class and size of the planet.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Planet Class Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hive World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+40&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Agri-World&#039;&#039;&#039;&lt;br /&gt;
|No Mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Forge World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mining World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+10&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Developing World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fortress World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Feudal World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Feral World&#039;&#039;&#039;&lt;br /&gt;
|No Mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Shrine World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-10&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cemetery World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pleasure World&#039;&#039;&#039;&lt;br /&gt;
|No Mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Quarantined World&#039;&#039;&#039;&lt;br /&gt;
|No Mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;War World&#039;&#039;&#039;&lt;br /&gt;
|No Mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dead World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-40&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Death World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-30&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Frontier World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Forbidden World&#039;&#039;&#039;&lt;br /&gt;
|No Mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Xenos World&#039;&#039;&#039;&lt;br /&gt;
|No Mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gas Giant&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-50&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Size Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Miniscule&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-30&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tiny&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Small&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-10&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Average&#039;&#039;&#039;&lt;br /&gt;
|No Mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Large&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+10&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Huge&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enormous&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+30&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Massive&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+40&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Roll Population&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;01-05&#039;&#039;&#039;&lt;br /&gt;
|10d10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;06-10&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;11-15&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;16-20&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x1,000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;21-25&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x10,000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;26-30&#039;&#039;&#039;&lt;br /&gt;
|1d5 million&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;31-35&#039;&#039;&#039;&lt;br /&gt;
|1d10 million&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;36-40&#039;&#039;&#039;&lt;br /&gt;
|5d10 million&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;41-50&#039;&#039;&#039;&lt;br /&gt;
|10d10 million&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;51-70&#039;&#039;&#039;&lt;br /&gt;
|1d10 hundred million&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;71-90&#039;&#039;&#039;&lt;br /&gt;
|1d5 billion&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;91-100&#039;&#039;&#039;&lt;br /&gt;
|1d10 billion&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;101-110&#039;&#039;&#039;&lt;br /&gt;
|2d10 billion&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;111+&#039;&#039;&#039;&lt;br /&gt;
|3d10 billion&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Society: ==&lt;br /&gt;
&lt;br /&gt;
Although all planets of the Imperium are beholden to the authority of Holy Terra, the Emperor cares little for how any individual planet is organised. Different social structures exist, and even within each of the broad definitions on the table below there can be variance and variety. You can define the politics and social structure of the planet as broadly or as narrowly as you desire or is required.&lt;br /&gt;
&lt;br /&gt;
Obviously the types of society on the following table contain certain options that are more compatible with certain types of planet than with others. For example, a forge world will almost always have a Religious (Machine God) society, but very few, if any, other worlds will. More than with any other section of planet generation, the GM should consider rejecting unsuitable rolls, or simply selecting the most suitable option. If the planet has more than one country or continent, you can even have different society types playing against each other for dominance.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Society Type&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;01-08&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Democracy:&#039;&#039;&#039; The government is run, at least on paper, on the principals of civil rights, freedom, and equal treatment and representation under the law. The population is responsible for electing their leaders and representatives, and for making important civic decisions. In addition, the government is often divided into three codependent branches: Legislative, administrative, and judicial.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;09-17&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Elected Dictator:&#039;&#039;&#039; The population or a designated body politic elected a man into the role of dictator, who then holds absolute power. Their will is law, the law is whatever they will. A dictator often has a group of advisors, and an administratum for day-to-day management, but in the end Dear Leader&#039;s decision is final.  &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;18-26&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Hereditary Dictator:&#039;&#039;&#039; The role of dictator is hereditary on this planet. When one person retires, a designated successor, usually a close relative, inherits their position. The successor holds absolute power over the law and their people upon coming of age. This transition is not always peaceful, and rarely seamless.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;27-35&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Tyrannical Dictator:&#039;&#039;&#039; The dictator has illegally seized power, and often rules with a bloody fist as they purge or &#039;disappear&#039; the planet&#039;s dissidents, political enemies, and anyone who poses a threat to the tyrant&#039;s ambitions. This brand of leadership can be the result of a warlord, a particularly psychotic heir, or even, distressingly often, a rogue democratic leader who [[Tzeench|played the long game]] and finally made his move. After all, power corrupts, absolute power corrupts absolutely, and is absolutely sought by the absolutely corrupt.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;36-44&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Elected Monarchy:&#039;&#039;&#039; The world is ruled by a monarch who, while ruling by fiat, is bound by a written constitution and a governing body, with the power to veto any declarations made that violates said constitution. Here, the monarch is elected by either the governing party, or by the people at large.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;45-54&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Hereditary Monarchy:&#039;&#039;&#039; The world is under the rule of a long line of monarchs, who pass the crown from generation to generation by a complex code of inheritance. The monarch is, however, limited by the constitution and the governing body, whose job it is to keep the monarch in check. Results may vary spectacularly.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;55-63&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Military:&#039;&#039;&#039; The world’s culture is either built around a military cause, or there have been events in its history which caused a great demand for military action and organisation. Either way, society is ruled by the military. Rather than noble or bureaucratic rank, Military rank is the position of highest political authority. Everything is arranged and run in a military fashion.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;64-72&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Religious (Local):&#039;&#039;&#039; Planetary society has either been built around, or founded because of, a local religious sect. Or events have brought the church to the fore of all politics. This religion functions as the planet&#039;s government, and everyone must follow, or at least not bad-mouth, the religion. Depending on the religion&#039;s origins and compatibiity with the [[Imperial Creed]], it is likely to have a [[Inquisition| close eye kept on it.]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;73-81&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Religious (Ministorum):&#039;&#039;&#039; Live for the Emperor, Work for the Emperor, die for the Emperor. The [[Ecclesiarchy]], the state church or the [[Imperium of Man]], functions as the planet&#039;s government, making sure everybody, top to bottom, follows their branch&#039;s interpretation of the Imperial Creed. Or at least aren&#039;t spouting [[HERESY!!]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;82-90&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Religious (Machine God):&#039;&#039;&#039; The Church of the Machine God functions as the planet&#039;s government, and makes sure all the trains run on time. Obviously, the default on Forge Worlds, and other worlds governed by the [[Adeptus Mechanicus]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;91-100&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Oligarchy:&#039;&#039;&#039; On this world, a small body of wealthy people, not of noble birth or having military, religious or bureaucratic rank, rule the area. They may be merchants, artisans, or some other type of guild members, but whatever their origins or source of wealth, they keep their authority only through that wealth and the fact that they finance society from their own pockets. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Economy: ==&lt;br /&gt;
&lt;br /&gt;
The economy of a planet is a description of how the people of that world manage their resources and finances. Look at the important contributing factors form the other aspects of the world determined in this process (class of world, population and society in particular), think about your own ideas for the world and the function you wish it to fill in your campaign, and note as many points as you can, or desire, about the planet’s economy.&lt;br /&gt;
&lt;br /&gt;
Examples of detail you could give are: What is the local currency called? Do imports from other worlds get paid for in cash or simply a trade value to be swapped directly for exports? How extreme is the gulf between the poor and the wealthy on the world? How much does wealth dictate about lifestyle and opportunities on the world? This is an example of an area where the GM and players can go into as much detail as they wish, or simply create only the bare essential facts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exports:&#039;&#039;&#039;&lt;br /&gt;
Decide what the planet produces that will be valuable on other planets. The produce of a planet is traded to merchant captains who ship it off across the stars.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Imports:&#039;&#039;&#039;&lt;br /&gt;
Whatever the planet is in need of is brought to them by the merchant captains and traded for exports.&lt;br /&gt;
&lt;br /&gt;
Here is a chart of trade goods for exports and imports. Keep in mind that a planet could have unique or unusual goods not on the list, or that some planets would find it difficult if not impossible to produce certain goods at a surplus. Roll D10 or choose.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Trade Goods&lt;br /&gt;
! Common Goods&lt;br /&gt;
! Luxury Goods&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;1.Agriculture:&#039;&#039;&#039; Plant based food. Fruits, vegetables,fungi, algae, anything grown and edible. Can also include spices and herbs.&lt;br /&gt;
Must be export if agri-world.&lt;br /&gt;
| Basic staple foods, such as wheat or rice. Algae chips, bread, anything cheap.&lt;br /&gt;
| Exotic fruits, rare mushrooms or pungent spices.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2.Animal Products:&#039;&#039;&#039; The hides, flesh, bones and byproducts of fauna can have a multitude of uses.&lt;br /&gt;
Must be export if agri-world.&lt;br /&gt;
| Processed grox meat is many a citizen&#039;s favorite meal. Eggs, fish and milk can all be plentiful depending on the planet&#039;s biome.&lt;br /&gt;
| Exotic hides for ostentatious coats, bones to make regal tool handles, and the most succulent meats to dine on after a long day of oppressing Imperial subjects.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3.Minerals:&#039;&#039;&#039; Rocks from the ground that have value. Used in construction, technology, currency or decoration.&lt;br /&gt;
Must be export if mineral world.&lt;br /&gt;
| Basic materials for the construction of buildings, machines, etc.&lt;br /&gt;
| Valuable and rare gems, precious bullion or marble.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4.Lumber:&#039;&#039;&#039; The body of a tree, used in construction of buildings, furniture, gun stocks and more.&lt;br /&gt;
| It may be half rotten or break from a stiff breeze, but it&#039;s plentiful and takes less time to grow than the average lifespan of a guardsman.&lt;br /&gt;
|Wood of a unique color or with peculiar qualities makes for fine lawn chairs.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5.Weapons:&#039;&#039;&#039; Tools made for putting holes in people. Either require contact with the target or fires projectiles.&lt;br /&gt;
| Swords and knives, gunpowder firearms, nothing more advanced than the humble lasgun.&lt;br /&gt;
| Fancy alloys folded over a thousand times to produce rapiers of exceptional quality, or powerful and arcane weaponry like meltas or plasma guns. Maybe the planet&#039;s culture has a unique and crazy weapon found only there?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;6.Vehicles:&#039;&#039;&#039; Deliver people from point A to point B.&lt;br /&gt;
| Large civilian transports designed to transfer citizens from their manufactoria shift to their hablock.&lt;br /&gt;
| Luxury vehicles and custom craft to cruise in style.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;7.Fuel:&#039;&#039;&#039; Generates power, which is released as heat, light or electricity.&lt;br /&gt;
| Coal, oil, and promethium laced with local contaminants.&lt;br /&gt;
| Highly potent promethium that can burn twice as many heretics with half the amount. Efficiency is loyalty!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;8.Spacecraft:&#039;&#039;&#039; A vehicle capable of flying through the void of space. Those without warp drives cannot leave the system but are much cheaper than those with one.&lt;br /&gt;
| Cheap intrasystem crafts, mass transports or frigates to bolster Imperial fleets.&lt;br /&gt;
| From the personal craft of noble families to cruisers or even battleships of the Imperial Navy.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;9.Alcohol/Drugs:&#039;&#039;&#039; Alters the mental state of the user, usually to create a sense of euphoria or ecstasy, though long term effects may be unpleasant. Alcohol is typically drunk, while drugs can be smoked, snorted, consumed or injected.&lt;br /&gt;
| Cheap swill or chemicals that will tear up your guts worse than an enraged grox. You&#039;re better off drinking unrefined promethium.&lt;br /&gt;
| The finest wines in the galaxy, usually only available for a limited season. Or maybe hookah&#039;s are all the rage among the nobles?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;10.Contraband:&#039;&#039;&#039; Shit The Man doesn&#039;t want you to have. In a totalitarian, theocratic regime like the Imperium, there&#039;s a lot that can fall under this.&lt;br /&gt;
| Illicit chems or texts that speak out against the Imperium&#039;s rule.&lt;br /&gt;
| Scandalous works and dangerous knowledge that shed light on things man was not meant to know. Xenotech is in incredibly high demand by the elite; while anyone caught with such heresy is to be executed, some secrets can bring a fate worse than death...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Conflicts: ==&lt;br /&gt;
&lt;br /&gt;
Decide if there are currently any violent conflicts underway on the planet. This could be a civil war between rival factions (such as contenders with equal claim to the throne, a trade war, or a popular uprising,) a struggle to fight off invading xenos forces (or even to conquer the native xenos!), a war against insurgents or terrorists, or any other type of conflict you can think of taking place on the world. &lt;br /&gt;
&lt;br /&gt;
This is one of the details about the world that should be discussed between the GM and the players to create the right type of environment and mood for your game, or decided on by the GM as a suitable backdrop to their scenario or campaign idea.&lt;br /&gt;
&lt;br /&gt;
== Defences: ==&lt;br /&gt;
&lt;br /&gt;
These are the planet’s local defence forces, always present and alert, against mankind&#039;s many enemies, both foreign and domestic. These defences do not include any Imperial Guard or Navy forces that may be sent here by the larger Astra Militarum. The forces that can be mustered in defence of a planet and its settlements come in a few different forms, which are described below:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enforcers:&#039;&#039;&#039; The local law enforcers and security forces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Militia:&#039;&#039;&#039; Part time soldiers, who have civilian jobs but can be called upon to fight when required.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Standing Army:&#039;&#039;&#039; The normal full time, fully trained warriors of the planet. Usually known as the Planetary Defence Force (PDF).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armoured Force:&#039;&#039;&#039; Any tanks and APCs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Titan Force:&#039;&#039;&#039; Some worlds have mighty titan war machines stationed there permanently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Private Army/Armies:&#039;&#039;&#039; Wealthy people/organisations can have their own private armies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naval Force:&#039;&#039;&#039; Ships belonging to the Imperial Navy that are usually stationed in orbit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orbital Station(s):&#039;&#039;&#039; Space stations with defence weapons, like lasers and missiles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Missile Silos (planet):&#039;&#039;&#039; Missile silos that can launch missiles over the surface of the world.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Missile Silos (orbital):&#039;&#039;&#039; Silos with the ability to launch against ships in orbit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defence Lasers:&#039;&#039;&#039; Huge laser batteries that can fire on orbiting ships.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mercenary Force:&#039;&#039;&#039; Hired muscle, brought in to fight for money.&lt;br /&gt;
&lt;br /&gt;
To determine what forces are present on a world, first find the class of world on the tables below, and the three pieces of information given for each type of force for that world. The first bit of information is a percentage chance of the planet having that type of defence force present: simply roll a d100, and on a result equal to or less than the number given, the planet has that type of force present.&lt;br /&gt;
&lt;br /&gt;
The second bit of information is what dice to roll on the FORCE SIZE table to determine what size of force of the given type is present on the world. The third bit of information is what dice to roll on the FORCE QUALITY table to determine what quality that force is, if it is present on the world. Simply make all of these rolls for each type of defence force and record the results.&lt;br /&gt;
&lt;br /&gt;
HIVE WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 99% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 99% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 99% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 99% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 30% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 30% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 99% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 50% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 85% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 70% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 30% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 10% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
AGRI-WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 90% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Militia: 75% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 50% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 5% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 1% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 30% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 25% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 5% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 5% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 5% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 15% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 30% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
FORGE WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 50% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 20% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 60% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 90% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 70% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 5% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 90% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 80% / 2d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 90% / 2d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 90% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 90% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 1% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
MINING WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 95% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 60% / 3d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 5% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 20% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 5% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 15% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 30% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 10% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
DEVELOPING WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 90% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 90% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 90% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 50% / 2d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 15% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 15% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 10% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 75% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 65% / 2d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 40% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 40% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
FORTRESS WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 50% / 2d10 / 4d10&lt;br /&gt;
&lt;br /&gt;
Militia: 10% / 2d10 / 5d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 60% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 80% / 4d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 65% / 2d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 15% / 2d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 75% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 90% / 5d10 / 4d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 95% / 4d10 / 4d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 80% / 3d10 / 5d10&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 95% / 3d10 / 5d10&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 15% / 3d10 / 5d10&lt;br /&gt;
&lt;br /&gt;
FEUDAL WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 75% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 99% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 99% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 0%&lt;br /&gt;
&lt;br /&gt;
Titan Force: 0%&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 90% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 0%&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 0%&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 0%&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 0%&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 0%&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 85% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
FERAL WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 20% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 99% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 90% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 0%&lt;br /&gt;
&lt;br /&gt;
Titan Force: 0%&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 99% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 0%&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 0%&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 0%&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 0%&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 0%&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 0%&lt;br /&gt;
&lt;br /&gt;
SHRINE WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 60% / 2d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Militia: 20% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 40% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 1% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 1% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 1% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 10% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 1% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 0%&lt;br /&gt;
&lt;br /&gt;
CEMETERY WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 10% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 0%&lt;br /&gt;
&lt;br /&gt;
Standing Army: 10% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 0%&lt;br /&gt;
&lt;br /&gt;
Titan Force: 0%&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 10% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 0%&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 0%&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 0%&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 0%&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 0%&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 0%&lt;br /&gt;
&lt;br /&gt;
PLEASURE WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 90% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 10% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 40% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 5% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 0%&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 30% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 5% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 1% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 1% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 1% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 15% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 30% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
QUARANTINED WORLD: As original class, though may not be fully equipped, manned or functioning, depending on the circumstances of the quarantine and the time quarantined.&lt;br /&gt;
&lt;br /&gt;
WAR WORLD: GM’s discretion.&lt;br /&gt;
&lt;br /&gt;
DEAD WORLD: GM’s discretion.&lt;br /&gt;
&lt;br /&gt;
DEATH WORLD: GM’s Discretion.&lt;br /&gt;
&lt;br /&gt;
FRONTIER WORLD&lt;br /&gt;
&lt;br /&gt;
Enforcers: 50% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 30% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 5% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 0%&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 20% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 0%&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 0%&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 0%&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 0%&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 20% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
FORBIDDEN WORLD: GM’s Discretion.&lt;br /&gt;
&lt;br /&gt;
XENOS WORLD: GM’s discretion.&lt;br /&gt;
&lt;br /&gt;
GAS GIANT&lt;br /&gt;
&lt;br /&gt;
Enforcers: 30% / 4d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 75% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 15% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 0% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 1% / 1d10 / 5d10&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 60% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 55% / 5D10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 95% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 0% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 30% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 0% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 80% / 1d20 / 1d20&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FORCE SIZE&lt;br /&gt;
&lt;br /&gt;
Roll Size&lt;br /&gt;
&lt;br /&gt;
01-03 Tiny&lt;br /&gt;
&lt;br /&gt;
04-06 Small&lt;br /&gt;
&lt;br /&gt;
07-10 Medium&lt;br /&gt;
&lt;br /&gt;
11-15 Large&lt;br /&gt;
&lt;br /&gt;
16-20 Huge&lt;br /&gt;
&lt;br /&gt;
21+ Massive&lt;br /&gt;
&lt;br /&gt;
FORCE QUALITY&lt;br /&gt;
&lt;br /&gt;
Roll Quality&lt;br /&gt;
&lt;br /&gt;
01-04 Poor&lt;br /&gt;
&lt;br /&gt;
05-09 Poor/Medium&lt;br /&gt;
&lt;br /&gt;
10-15 Medium&lt;br /&gt;
&lt;br /&gt;
16-20 Medium/High&lt;br /&gt;
&lt;br /&gt;
21+ High&lt;br /&gt;
&lt;br /&gt;
== Imperial Guard Recruitment: ==&lt;br /&gt;
&lt;br /&gt;
Does the world have a tradition of supplying Imperial Guard regiments to the Imperium? How many regiments, if any, have been founded on this world? Is there anything about these Guard regiments that makes them distinctive or noteworthy? These are details that must be decided by the GM/players, again to add flavor and distinction to the world.&lt;br /&gt;
&lt;br /&gt;
== Contact With Other Worlds ==&lt;br /&gt;
&lt;br /&gt;
The Immaterium allows travel between any world given proper preparation and navigation, but there exist relatively safe, stable, and high-traffic warp routes between populated planets. Note here if there are any stable warp routes radiating from the planet, and to what other planets they lead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Dark Heresy Planetary Information Data-Sheet ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planet Name:&amp;lt;br&amp;gt;Class:&amp;lt;br&amp;gt;Tech Level:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size of Star:&amp;lt;br&amp;gt;Galactic Position:&amp;lt;br&amp;gt;Sector:&amp;lt;br&amp;gt;Subsector:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planetary Governer: &amp;lt;br&amp;gt;Adepta Presence:&#039;&#039;&#039; Adeptus Arbites ( ); Adeptus Astra Telepathica ( ); Adeptus Astronimica ( ); Adeptus Mechanicus ( ); Administratum( ); Adeptus Ministorum ( ); Inquisition ( )&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size:&amp;lt;br&amp;gt;Axial Tilt:&amp;lt;br&amp;gt;Length of Day:&amp;lt;br&amp;gt;Length of Year:&amp;lt;br&amp;gt;Satellites:&amp;lt;br&amp;gt;Gravity:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere: &amp;lt;br&amp;gt;Hydrosphere: &amp;lt;br&amp;gt;Temperature: &amp;lt;br&amp;gt;Terrain: &amp;lt;br&amp;gt;Climate: &amp;lt;br&amp;gt;Native Flora and Fauna: &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Countries and Continents: &amp;lt;br&amp;gt;Population: &amp;lt;br&amp;gt;Society: &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Economy: &amp;lt;br&amp;gt;Exports: &amp;lt;br&amp;gt; Imports: &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conflicts: &amp;lt;br&amp;gt;Defences:&#039;&#039;&#039; Enforcers ( / / ); Militia ( / / ); Standing Army ( / / ); Armoured Force ( / / ); Titan Force ( / / ); Private Army/Armies ( / / ); Naval Force ( / / ); Orbital Station(s) ( / / ); Missile Silos (planet) ( / / ); Missile Silos (orbital) ( / / ); Defence Lasers ( / / ); Mercenary Force ( / / )&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Imperial Guard Recruitment: &amp;lt;br&amp;gt;Contact with Other Worlds:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{40k-Faction-Creation-Tables}}&lt;br /&gt;
[[Category:Generator]]&lt;br /&gt;
[[Category:/tg/ 40,000]]&lt;/div&gt;</summary>
		<author><name>2601:245:4200:937F:D1D4:E389:125A:B864</name></author>
	</entry>
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