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		<id>http://2d4chan.org/mediawiki/index.php?title=Kroot&amp;diff=296330</id>
		<title>Kroot</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Kroot&amp;diff=296330"/>
		<updated>2020-11-08T09:23:38Z</updated>

		<summary type="html">&lt;p&gt;2601:283:4780:8790:850A:40FB:C8A6:E51F: /* Physiology */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Kroot.png|thumbnail|right|300px|In Tau Empire, chicken eats YOU!]]&lt;br /&gt;
&lt;br /&gt;
{{topquote|They are fierce indeed these Kroot, and savage. I look upon them and tremble at their ferocity. I can only hope that when the enemy sees them they tremble as I do.|Por&#039;vre Tau Cho, Water caste envoy}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Kroot&#039;&#039;&#039; are a vassal species to the [[Tau|Tau Empire]]. Rather bitey. Basically carnivorous space chickens who look like a cross between Native Americans, the dreadlocked aliens from &#039;&#039;Predator&#039;&#039;, and ancient [[Terra|Terran]] terror birds, with a bit of D&amp;amp;D&#039;s [https://forgottenrealms.fandom.com/wiki/Aarakocra| Aarakocora ] thrown in. They steal genetic traits of things they eat, and work for people who aren&#039;t the Tau. Which means they are cool.&lt;br /&gt;
&lt;br /&gt;
However, the Kroot see little support from [[Games Workshop]] and players in general, likely due to the fact that their odd stats, high frailty despite being billed as a melee force, and lack of wargear in the Tau list make them less than effective, and their [[Warhammer_40,000/Chapter_Approved/Kroot_Mercenaries|mercenary codex]] is from an old [[Chapter Approved]] (and thus no longer legal). &lt;br /&gt;
&lt;br /&gt;
For those interested, there&#039;s [http://advancedtautactica.com/viewtopic.php?f=1&amp;amp;t=12778&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a| a high-quality and mostly balanced 5th-ed Fan-Dex]. Most people will let you use it in a friendly game.&lt;br /&gt;
&lt;br /&gt;
As of the most recent [[Dark Eldar]] codex, the [[Haemonculus]] Covens has taken a liking to the way Kroot gastronomy reacts to evolution and had conducted a gigantic raid which, to put it lightly, utterly destroyed Pech a new one. The Dark Eldar pretty much [[Looted]] nearly the entire biosphere of Pech including a several dozen Kroot Shapers, seriously we aren&#039;t even joking on the whole looted part. Essentially the Dark Eldar almost [[Exterminatus]] an entire planet through [[Blood Ravens|sheer theft that would make a Bloody Magpie proud.]] Suffice it to say, Pech was saved by a counterattack by the Tau, but by then it was too little too late. The Kroot&#039;s homeworld lay devastated and the rescuing Tau party was greeted with a grisly scene of mutilated Kroot corpses laid out in Eldar Lexicon which translates to, &amp;quot;[[Rape|Welcome to the feast.]]&amp;quot; The Tau in all their naive weeaboo hats, promptly shat themselves a brown stinky brick whilst the captured Kroots were promptly turned into KFC. Since that day, the Tau have encountered many similar messages on their worlds, which may just paint a sign that our little weeaboos will be the Dark Eldar&#039;s new buddy.&lt;br /&gt;
&lt;br /&gt;
It is uncertain, and probably unlikely, that we will ever get a kroot codex thanks to the Imperium centric focus of the setting. Thanks Geedubs. However, we &#039;&#039;did&#039;&#039; get Kill Team rules for a Kroot Mercenary faction in the January 2019 White Dwarf. Strictly fun and noncompetitive, but it&#039;s &#039;&#039;something&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
GOOD NEWS! With all the new options with Eighth edition, it is now possible to run a mostly Kroot Army!&lt;br /&gt;
&lt;br /&gt;
==Physiology==&lt;br /&gt;
[[File:OW EOI Kroot Shaper.png|thumbnail|right|300px|&#039;&#039;By instinctively isolating and analysing the DNA contained with the flesh of potential food sources, these exceptional Kroot, known as Shapers, can determine whether the prey’s characteristics are favourable or detrimental to the genetic advancement of their Kindred, and can thereby guide the development of the other Kroot. They are the wardens and caretakers of their Kindred’s genetic inheritance, and they guard it against regression, corruption, and unwanted mutation.&#039;&#039;]]&lt;br /&gt;
[[Xenology]] suggests that the reason Kroot are humanoid, able to walk and think, and able to build weapons and spacecraft is because at one time in their history, an [[Ork]] ship crashed on Pech (the Kroot&#039;s home planet). The Kroot promptly started eating the dazed survivors of this crash (how they managed to not end up with a full-blown Ork infestation remains anyone&#039;s guess. Maybe the kroot lick their plates when they are done eating, leading to no spores left behind, anyone&#039;s guess.) and subsequently managed to gain some of the Orks&#039; innate understanding for technology, as well as a measure of their resilience. Oh, and the basic humanoid body layout on top of that. Two arms, bipedal gait, the whole shebang. Evidence for this are pieces of wreckage marked with Ork glyphs scattered all over Pech that the Kroot regard as sacred objects, as well as the presence of hybrid fungal matter in parts of their body.&lt;br /&gt;
&lt;br /&gt;
For some reason, the fluff likes to point out how revolting the Kroot are for their carnivorous practices, even though, when you really stop and think about it, the Kroot are one of the more morally upright races around.  They&#039;re explicitly not xenophobic racists, they &#039;&#039;have to&#039;&#039; eat dead sapients to stay intelligent (unlike, say, [[Space Marines]] and [[Tyranids]] who also eat people&#039;s brains to gain knowledge, or the fucking [[Dark Eldar]], who do it purely for lulz), and they&#039;re not notably more cruel than anyone else but the Tau, who seem to be the only people in the universe who more or less tolerate them.  Although this may have to do with point of view, most of the time it&#039;s the Tau or [[Imperial Guard]] who would find the eating of the dead, friend or foe, gross. Tyranids are viewed as mindless animals, so eating things isn&#039;t as &amp;quot;wrong&amp;quot; for them, and most people forgot Space Marines can gain knowledge by eating brains [[Blood_Angels#Red_Thirst|(occasionally chasing it with fresh squeezed blood)]]. Most who do spend their time around Kroot generally seem to like them, though. The &amp;quot;revolting&amp;quot; part may be more of a knee-jerk reaction from people not used to seeing bird people eating dudes.&lt;br /&gt;
&lt;br /&gt;
You may have noticed that this article talks a lot about eating. According to Chapter Approved in [[White Dwarf]], the Kroot physiology basically revolves around their mouth. They have multiple stomachs, no excretory organs (what they can&#039;t digest, they puke up), and females even breed by transforming a stomach into a womb and then vomiting up the baby/babies when it&#039;s/they&#039;re full grown. Take a wild guess how they conceive.&lt;br /&gt;
&lt;br /&gt;
...The answer is back rubs. Male Kroot have specialized pores that secrete a gene-bearing bio-fluid (what experts refer to as &amp;quot;alien bird-jizz&amp;quot;) on their palms, whilst female Kroot have &amp;quot;receptor pores&amp;quot; for this fluid on the smalls of their back. So when two Kroot make babies, the male has to give the female a back rub. Yeah, we thought it would be [[Heterosexual Sex in the Missionary Position|kinkier]], too.&lt;br /&gt;
&lt;br /&gt;
Fun Fact: they are the only nonhuman species that can have [[Blank]]s, likely because they ate one at some point.&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
&lt;br /&gt;
Kroot also moonlight as [[Warhammer_40,000/Chapter_Approved/Kroot_Mercenaries|mercenaries]] for races other than the Tau, though about the only sapient beings whose flesh they won&#039;t eat are the Tau, since the Tau saved them from extinction.  Mercenary bands eat lots of different stuff, and so [[Kroot_Kindreds|can have various genetic traits]]. Thus, Kroot can use [[Eldar|Weeaboo Fightan Magiks]], be [[Orks|cunnin&#039; but fighty]], or have [[Imperial Guard|balls of steel]], depending on who they&#039;ve eaten, but not as well as the originals. Eating [[Chaos]]-types causes Bad Things™ to happen. They also refuse to eat the &#039;Nids, because the Shapers, the Kroot leaders, fear becoming slaves to the [[Hive Mind]]. They also can&#039;t eat anyone infected by the [[Necron]]s&#039; Nanites because Nanites will turn Kroot into another Necron/[[C&#039;Tan]] zombie slave. They also get paid in weapons, allowing them to use Imperial and Tau special weapons together, and nearly their entire army can infiltrate, &amp;lt;strike&amp;gt;and get 1st turn assault if they&#039;re lucky&amp;lt;/strike&amp;gt; (NOPE, 6th edition ended that shit). Kroot don&#039;t use tanks or much in the way of tech (aside from long rifle-like guns with blades on both ends), instead using native animals derived from the Kroot genus. They have attack dogs, gorillas with elephant guns, riding beasts like allosaurs, and really big riding beasts like T. rexes. Think the Gungans from &#039;&#039;The Phantom Menace&#039;&#039;, only &amp;lt;s&amp;gt;not totally lame&amp;lt;/s&amp;gt; [[Awesome]]. There is no contention that Kroot are exponentially cooler than Gungans. &amp;lt;span style=&#039;color:red;font-size:115%&#039;&amp;gt; More meat? Good! BWWAAAK! &amp;lt;span style=&#039;color:yellow;font-size:115%&#039;&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
They also have a rather dark sense of humor; for example, offering human meat to human diplomats because [[Troll|they think seeing their reactions are funny.]] This is also shown in the second Last Chancers book &amp;quot;Kill Team&amp;quot;, where Kage is forced to eat a human brain (while he goes into horrific detail about the taste and texture). After this, the Kroot reveals that this was a secret test of character, but also that it was good for shits and giggles.  In general, the Kroot sense of humor revolves around making other people profoundly uncomfortable.  For example, a Kroot might walk into the same elevator as a Water Caste diplomat, turn up her pungent pheromones to full blast, and silently laugh her bird-woman ass off as the increasingly-uncomfortable fellow passenger tries to ignore it with less and less success.&lt;br /&gt;
&lt;br /&gt;
Kroot also have shamans (psykers).  They pilot warp ships called [[Warspheres]]; &#039;&#039;very&#039;&#039; large, spherical vessels of dubious quality but nonetheless capable of warp travel. Warspheres also double as mobile communities for the Kroot when they are away from Pech.&lt;br /&gt;
&lt;br /&gt;
==Known Kroot Forms==&lt;br /&gt;
As mentioned above, the downside of Kroot consumptive evolution is that it&#039;s really easy for them to get &amp;quot;stuck&amp;quot; on the wrong path and devolve permanently into an atavistic form. As a consequence, every animal-filled ecological niche on Pech is now filled by some form of degenerated kroot. But, so far, only a select handful of Kroot offshoots have been explicitly called out...&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Kroot Hound]]s&#039;&#039;&#039; are one of the most iconic of these strains, having been around since the Kroot were released. These Kroot degenerated into small, sleek, pack-hunting quadrupeds, easily tamed by their still-sapient cousins.&lt;br /&gt;
* &#039;&#039;&#039;[[Krootox]]es&#039;&#039;&#039; are the second-most iconic Kroot strains; degenerated into hulking, ape-like herbivores, they&#039;re mostly used as beasts of burden and as mobile mounts for heavy artillery.&lt;br /&gt;
*&#039;&#039;&#039;[[Lesser Knarloc]]s&#039;&#039;&#039; are sort of a step-up from the Kroot Hounds, being analogous to either a pack-hunting terror-bird or a more avian pack of velociraptors. Kroot like to ride them as cavalry.&lt;br /&gt;
*&#039;&#039;&#039;[[Great Knarloc]]s&#039;&#039;&#039; are much, &#039;&#039;much&#039;&#039; bigger, solo-hunter variants of the standard Knarlocs. If a lesser Knarloc is a Velociraptor, the great one is a beaky T-Rex.&lt;br /&gt;
*&#039;&#039;&#039;Krootors&#039;&#039;&#039; are swamp-dwelling, amphibious predators, essentially a Krootified alligator. Their only known appearance in the canon so far is in [[Black Crusade (RPG)|The Screaming Vortex]], on the planet Asphodel.&lt;br /&gt;
&lt;br /&gt;
==TL;DR==&lt;br /&gt;
&lt;br /&gt;
Kroot: Shoot like Tau with bolters. Move and hit like Eldar. Die like Guardsmen. (And have an amour save that will save them from [[lasgun|lasguns]] and nothing else—16% of the time) As of 8th, Kroot lost infiltrate for a Scout move, and hit like Space Marines in close combat.&lt;br /&gt;
&lt;br /&gt;
==Building  list==&lt;br /&gt;
Do you like to win more than you like to have fun? No? Good, you might enjoy a nearly-full Kroot list in the 8th ed. version of the Kroot Mercenaries. You sadly have no warlord, so you&#039;ll have to drag along that blasted Ethereal or two for the HQ detachment, but after that you have a lot of freedom.&lt;br /&gt;
&lt;br /&gt;
Kroot carnivores are your troops choice, followed by one of three elites: Dahyak Grekh, Krootox Riders, or Kroot shapers. Take them all because why not. After that, fill your fast attack with plenty of [[Kroot_Hound|Kroot Doggos]] and some Knarloc Riders, and top off your Heavy Support slot with a Greater Knarloc.&lt;br /&gt;
&lt;br /&gt;
You&#039;re not likely to win anything with this army, and the Ethereals will do nothing but give leadership and some extra melee for you, but you are basically free to goof around. You aren&#039;t strong or competitive in any way, but part of this hobby is fun, so shut up and have fun.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:YesIagree.png|They also have quite a way with words.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Xenos]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Tau]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Kroot]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Tau}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Important Species in 40k}}&lt;/div&gt;</summary>
		<author><name>2601:283:4780:8790:850A:40FB:C8A6:E51F</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Kroot&amp;diff=296329</id>
		<title>Kroot</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Kroot&amp;diff=296329"/>
		<updated>2020-11-08T09:23:17Z</updated>

		<summary type="html">&lt;p&gt;2601:283:4780:8790:850A:40FB:C8A6:E51F: /* Physiology */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Kroot.png|thumbnail|right|300px|In Tau Empire, chicken eats YOU!]]&lt;br /&gt;
&lt;br /&gt;
{{topquote|They are fierce indeed these Kroot, and savage. I look upon them and tremble at their ferocity. I can only hope that when the enemy sees them they tremble as I do.|Por&#039;vre Tau Cho, Water caste envoy}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Kroot&#039;&#039;&#039; are a vassal species to the [[Tau|Tau Empire]]. Rather bitey. Basically carnivorous space chickens who look like a cross between Native Americans, the dreadlocked aliens from &#039;&#039;Predator&#039;&#039;, and ancient [[Terra|Terran]] terror birds, with a bit of D&amp;amp;D&#039;s [https://forgottenrealms.fandom.com/wiki/Aarakocra| Aarakocora ] thrown in. They steal genetic traits of things they eat, and work for people who aren&#039;t the Tau. Which means they are cool.&lt;br /&gt;
&lt;br /&gt;
However, the Kroot see little support from [[Games Workshop]] and players in general, likely due to the fact that their odd stats, high frailty despite being billed as a melee force, and lack of wargear in the Tau list make them less than effective, and their [[Warhammer_40,000/Chapter_Approved/Kroot_Mercenaries|mercenary codex]] is from an old [[Chapter Approved]] (and thus no longer legal). &lt;br /&gt;
&lt;br /&gt;
For those interested, there&#039;s [http://advancedtautactica.com/viewtopic.php?f=1&amp;amp;t=12778&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a| a high-quality and mostly balanced 5th-ed Fan-Dex]. Most people will let you use it in a friendly game.&lt;br /&gt;
&lt;br /&gt;
As of the most recent [[Dark Eldar]] codex, the [[Haemonculus]] Covens has taken a liking to the way Kroot gastronomy reacts to evolution and had conducted a gigantic raid which, to put it lightly, utterly destroyed Pech a new one. The Dark Eldar pretty much [[Looted]] nearly the entire biosphere of Pech including a several dozen Kroot Shapers, seriously we aren&#039;t even joking on the whole looted part. Essentially the Dark Eldar almost [[Exterminatus]] an entire planet through [[Blood Ravens|sheer theft that would make a Bloody Magpie proud.]] Suffice it to say, Pech was saved by a counterattack by the Tau, but by then it was too little too late. The Kroot&#039;s homeworld lay devastated and the rescuing Tau party was greeted with a grisly scene of mutilated Kroot corpses laid out in Eldar Lexicon which translates to, &amp;quot;[[Rape|Welcome to the feast.]]&amp;quot; The Tau in all their naive weeaboo hats, promptly shat themselves a brown stinky brick whilst the captured Kroots were promptly turned into KFC. Since that day, the Tau have encountered many similar messages on their worlds, which may just paint a sign that our little weeaboos will be the Dark Eldar&#039;s new buddy.&lt;br /&gt;
&lt;br /&gt;
It is uncertain, and probably unlikely, that we will ever get a kroot codex thanks to the Imperium centric focus of the setting. Thanks Geedubs. However, we &#039;&#039;did&#039;&#039; get Kill Team rules for a Kroot Mercenary faction in the January 2019 White Dwarf. Strictly fun and noncompetitive, but it&#039;s &#039;&#039;something&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
GOOD NEWS! With all the new options with Eighth edition, it is now possible to run a mostly Kroot Army!&lt;br /&gt;
&lt;br /&gt;
==Physiology==&lt;br /&gt;
[[File:OW EOI Kroot Shaper.png|thumbnail|right|300px|&#039;&#039;By instinctively isolating and analysing the DNA contained with the flesh of potential food sources, these exceptional Kroot, known as Shapers, can determine whether the prey’s characteristics are favourable or detrimental to the genetic advancement of their Kindred, and can thereby guide the development of the other Kroot. They are the wardens and caretakers of their Kindred’s genetic inheritance, and they guard it against regression, corruption, and unwanted mutation.&#039;&#039;]]&lt;br /&gt;
[[Xenology]] suggests that the reason Kroot are humanoid, able to walk and think, and able to build weapons and spacecraft is because at one time in their history, an [[Ork]] ship crashed on Pech (the Kroot&#039;s home planet). The Kroot promptly started eating the dazed survivors of this crash (how they managed to not end up with a full-blown Ork infestation remains anyone&#039;s guess. Maybe the kroot lick their plates when they are dine eating, leading to no spores left behind.) and subsequently managed to gain some of the Orks&#039; innate understanding for technology, as well as a measure of their resilience. Oh, and the basic humanoid body layout on top of that. Two arms, bipedal gait, the whole shebang. Evidence for this are pieces of wreckage marked with Ork glyphs scattered all over Pech that the Kroot regard as sacred objects, as well as the presence of hybrid fungal matter in parts of their body.&lt;br /&gt;
&lt;br /&gt;
For some reason, the fluff likes to point out how revolting the Kroot are for their carnivorous practices, even though, when you really stop and think about it, the Kroot are one of the more morally upright races around.  They&#039;re explicitly not xenophobic racists, they &#039;&#039;have to&#039;&#039; eat dead sapients to stay intelligent (unlike, say, [[Space Marines]] and [[Tyranids]] who also eat people&#039;s brains to gain knowledge, or the fucking [[Dark Eldar]], who do it purely for lulz), and they&#039;re not notably more cruel than anyone else but the Tau, who seem to be the only people in the universe who more or less tolerate them.  Although this may have to do with point of view, most of the time it&#039;s the Tau or [[Imperial Guard]] who would find the eating of the dead, friend or foe, gross. Tyranids are viewed as mindless animals, so eating things isn&#039;t as &amp;quot;wrong&amp;quot; for them, and most people forgot Space Marines can gain knowledge by eating brains [[Blood_Angels#Red_Thirst|(occasionally chasing it with fresh squeezed blood)]]. Most who do spend their time around Kroot generally seem to like them, though. The &amp;quot;revolting&amp;quot; part may be more of a knee-jerk reaction from people not used to seeing bird people eating dudes.&lt;br /&gt;
&lt;br /&gt;
You may have noticed that this article talks a lot about eating. According to Chapter Approved in [[White Dwarf]], the Kroot physiology basically revolves around their mouth. They have multiple stomachs, no excretory organs (what they can&#039;t digest, they puke up), and females even breed by transforming a stomach into a womb and then vomiting up the baby/babies when it&#039;s/they&#039;re full grown. Take a wild guess how they conceive.&lt;br /&gt;
&lt;br /&gt;
...The answer is back rubs. Male Kroot have specialized pores that secrete a gene-bearing bio-fluid (what experts refer to as &amp;quot;alien bird-jizz&amp;quot;) on their palms, whilst female Kroot have &amp;quot;receptor pores&amp;quot; for this fluid on the smalls of their back. So when two Kroot make babies, the male has to give the female a back rub. Yeah, we thought it would be [[Heterosexual Sex in the Missionary Position|kinkier]], too.&lt;br /&gt;
&lt;br /&gt;
Fun Fact: they are the only nonhuman species that can have [[Blank]]s, likely because they ate one at some point.&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
&lt;br /&gt;
Kroot also moonlight as [[Warhammer_40,000/Chapter_Approved/Kroot_Mercenaries|mercenaries]] for races other than the Tau, though about the only sapient beings whose flesh they won&#039;t eat are the Tau, since the Tau saved them from extinction.  Mercenary bands eat lots of different stuff, and so [[Kroot_Kindreds|can have various genetic traits]]. Thus, Kroot can use [[Eldar|Weeaboo Fightan Magiks]], be [[Orks|cunnin&#039; but fighty]], or have [[Imperial Guard|balls of steel]], depending on who they&#039;ve eaten, but not as well as the originals. Eating [[Chaos]]-types causes Bad Things™ to happen. They also refuse to eat the &#039;Nids, because the Shapers, the Kroot leaders, fear becoming slaves to the [[Hive Mind]]. They also can&#039;t eat anyone infected by the [[Necron]]s&#039; Nanites because Nanites will turn Kroot into another Necron/[[C&#039;Tan]] zombie slave. They also get paid in weapons, allowing them to use Imperial and Tau special weapons together, and nearly their entire army can infiltrate, &amp;lt;strike&amp;gt;and get 1st turn assault if they&#039;re lucky&amp;lt;/strike&amp;gt; (NOPE, 6th edition ended that shit). Kroot don&#039;t use tanks or much in the way of tech (aside from long rifle-like guns with blades on both ends), instead using native animals derived from the Kroot genus. They have attack dogs, gorillas with elephant guns, riding beasts like allosaurs, and really big riding beasts like T. rexes. Think the Gungans from &#039;&#039;The Phantom Menace&#039;&#039;, only &amp;lt;s&amp;gt;not totally lame&amp;lt;/s&amp;gt; [[Awesome]]. There is no contention that Kroot are exponentially cooler than Gungans. &amp;lt;span style=&#039;color:red;font-size:115%&#039;&amp;gt; More meat? Good! BWWAAAK! &amp;lt;span style=&#039;color:yellow;font-size:115%&#039;&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
They also have a rather dark sense of humor; for example, offering human meat to human diplomats because [[Troll|they think seeing their reactions are funny.]] This is also shown in the second Last Chancers book &amp;quot;Kill Team&amp;quot;, where Kage is forced to eat a human brain (while he goes into horrific detail about the taste and texture). After this, the Kroot reveals that this was a secret test of character, but also that it was good for shits and giggles.  In general, the Kroot sense of humor revolves around making other people profoundly uncomfortable.  For example, a Kroot might walk into the same elevator as a Water Caste diplomat, turn up her pungent pheromones to full blast, and silently laugh her bird-woman ass off as the increasingly-uncomfortable fellow passenger tries to ignore it with less and less success.&lt;br /&gt;
&lt;br /&gt;
Kroot also have shamans (psykers).  They pilot warp ships called [[Warspheres]]; &#039;&#039;very&#039;&#039; large, spherical vessels of dubious quality but nonetheless capable of warp travel. Warspheres also double as mobile communities for the Kroot when they are away from Pech.&lt;br /&gt;
&lt;br /&gt;
==Known Kroot Forms==&lt;br /&gt;
As mentioned above, the downside of Kroot consumptive evolution is that it&#039;s really easy for them to get &amp;quot;stuck&amp;quot; on the wrong path and devolve permanently into an atavistic form. As a consequence, every animal-filled ecological niche on Pech is now filled by some form of degenerated kroot. But, so far, only a select handful of Kroot offshoots have been explicitly called out...&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Kroot Hound]]s&#039;&#039;&#039; are one of the most iconic of these strains, having been around since the Kroot were released. These Kroot degenerated into small, sleek, pack-hunting quadrupeds, easily tamed by their still-sapient cousins.&lt;br /&gt;
* &#039;&#039;&#039;[[Krootox]]es&#039;&#039;&#039; are the second-most iconic Kroot strains; degenerated into hulking, ape-like herbivores, they&#039;re mostly used as beasts of burden and as mobile mounts for heavy artillery.&lt;br /&gt;
*&#039;&#039;&#039;[[Lesser Knarloc]]s&#039;&#039;&#039; are sort of a step-up from the Kroot Hounds, being analogous to either a pack-hunting terror-bird or a more avian pack of velociraptors. Kroot like to ride them as cavalry.&lt;br /&gt;
*&#039;&#039;&#039;[[Great Knarloc]]s&#039;&#039;&#039; are much, &#039;&#039;much&#039;&#039; bigger, solo-hunter variants of the standard Knarlocs. If a lesser Knarloc is a Velociraptor, the great one is a beaky T-Rex.&lt;br /&gt;
*&#039;&#039;&#039;Krootors&#039;&#039;&#039; are swamp-dwelling, amphibious predators, essentially a Krootified alligator. Their only known appearance in the canon so far is in [[Black Crusade (RPG)|The Screaming Vortex]], on the planet Asphodel.&lt;br /&gt;
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==TL;DR==&lt;br /&gt;
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Kroot: Shoot like Tau with bolters. Move and hit like Eldar. Die like Guardsmen. (And have an amour save that will save them from [[lasgun|lasguns]] and nothing else—16% of the time) As of 8th, Kroot lost infiltrate for a Scout move, and hit like Space Marines in close combat.&lt;br /&gt;
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==Building  list==&lt;br /&gt;
Do you like to win more than you like to have fun? No? Good, you might enjoy a nearly-full Kroot list in the 8th ed. version of the Kroot Mercenaries. You sadly have no warlord, so you&#039;ll have to drag along that blasted Ethereal or two for the HQ detachment, but after that you have a lot of freedom.&lt;br /&gt;
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Kroot carnivores are your troops choice, followed by one of three elites: Dahyak Grekh, Krootox Riders, or Kroot shapers. Take them all because why not. After that, fill your fast attack with plenty of [[Kroot_Hound|Kroot Doggos]] and some Knarloc Riders, and top off your Heavy Support slot with a Greater Knarloc.&lt;br /&gt;
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You&#039;re not likely to win anything with this army, and the Ethereals will do nothing but give leadership and some extra melee for you, but you are basically free to goof around. You aren&#039;t strong or competitive in any way, but part of this hobby is fun, so shut up and have fun.&lt;br /&gt;
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== Gallery ==&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:YesIagree.png|They also have quite a way with words.&lt;br /&gt;
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[[Category: Warhammer 40,000]]&lt;br /&gt;
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[[Category: Xenos]]&lt;br /&gt;
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[[Category: Tau]]&lt;br /&gt;
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[[Category: Kroot]]&lt;br /&gt;
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{{Template:Tau}}&lt;br /&gt;
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{{Template:Important Species in 40k}}&lt;/div&gt;</summary>
		<author><name>2601:283:4780:8790:850A:40FB:C8A6:E51F</name></author>
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	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Xenos&amp;diff=570740</id>
		<title>Xenos</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Xenos&amp;diff=570740"/>
		<updated>2020-11-08T09:16:56Z</updated>

		<summary type="html">&lt;p&gt;2601:283:4780:8790:850A:40FB:C8A6:E51F: /* The Ally */&lt;/p&gt;
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&lt;div&gt;{{topquote|Beware the [[xenos|alien]], the [[heretic]], and the [[mutant]].|Thought for the Day}}&lt;br /&gt;
{{topquote|Collective fear stimulates herd instinct, and tends to produce ferocity toward those who are not regarded as members of the herd.|Bertrand Russell, Unpopular Essays}}&lt;br /&gt;
{{topquote|Aside from the occasional genocide, oppression, evil and torture, etc., it is inarguable that public policy could be implemented more rapidly in an autocracy.|David Harsanyi}}&lt;br /&gt;
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&#039;&#039;&#039;Xenos&#039;&#039;&#039; is a Greek word which means &amp;quot;stranger&amp;quot; or &amp;quot;alien.&amp;quot;  &amp;quot;Xenophobia,&amp;quot; or &amp;quot;fear of the strange,&amp;quot; comes from this root.  [[4chan]]&#039;s &amp;quot;Paranormal&amp;quot; board is named [[Board-tans/x|/x/]] after it.&lt;br /&gt;
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==&#039;&#039;Warhammer 40,000&#039;&#039;==&lt;br /&gt;
In &#039;&#039;[[Warhammer 40,000]]&#039;&#039;, the [[Imperium of Man]] uses &amp;quot;xenos&amp;quot; as a catch-all derogatory term for any non-human life forms.  For example, the [[Ordo Xenos]] is the branch of the  [[Inquisition]] which deals with aliens, and they have whole litanies about what happens to Xenos they get their hands on, like &amp;quot;Mark of the Xenos&amp;quot; (also the name of a [[Deathwatch]] [[Monster Manual|supplement]]).&lt;br /&gt;
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Please note that &amp;quot;Xenos&amp;quot; is the plural AND singular spelling of the noun and adjective.  This practise of using the unified form of this term for both singular and plural is inconsistent with the actual declension of &#039;xenos&#039;, which takes Greek inflections to reflect case and number as a noun, and case, number, and gender as an adjective.  The technical plural form of &#039;xenos&#039; in the nominative is &#039;xenoi&#039; and accusative as &#039;xenon.&#039; &amp;quot;xeno-&amp;quot; is a prefix used to denote the xenos origin of something, and Xeno is a character from [[Tau Quest]] whose name derives from &amp;quot;xeno-abomination&amp;quot;.&lt;br /&gt;
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If a scenario like that of &#039;&#039;Alien Nation&#039;&#039; or &#039;&#039;Men in Black&#039;&#039; happened in which extraterrestrials come to [[Earth]] in search of citizenship, the word Xenos would quickly become listed as Hate Speech due to the actions of [[/tg/]].&lt;br /&gt;
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==Xenos in the Galaxy==&lt;br /&gt;
The setting of 40k is full of Xenos that are [[Original character, do not steal|completely original and in no way inspired by any other source]] (quietly kicks a copy of Lord of the Rings discreetly under the table). Despite being &#039;full&#039; of them, though, the vast majority of these will never appear as anything more than a briefly mentioned group of corpses and are largely inferior to humans. &lt;br /&gt;
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Each Xenos faction comes with its own rich and engaging history, play style and unique aesthetics that set them apart from their foes. They also bring a nice change of pace from the constant presence of the Adeptus Astartes. [[Your Dudes|Do you play the brutish ramshackle Orks, the elegantly swift Eldar or the never ending chittering swarms of the Tyranids? The choice is yours.]]&lt;br /&gt;
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Each faction presents a threat that could, maybe, possible, perhaps eventually prove to be the Imperium’s doom should the forces of the Emperor falter in their duty or waver in their devotion. To be a human in the armies of the 41st Millennium is to face numerous threats, to stand against such nightmarish enemies, that even now move to bring doom upon the domains of man, is to stare into the very face of madness and despair. &lt;br /&gt;
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Although playing a support role within the setting, with the Imperium taking up the primary protagonist’s role and the main antagonist (now that the story advanced a little bit even more than ever before) being the forces of Chaos, Xenos do still have a role to play, predominantly as sidekicks or weaker enemies. Which is really a shame, as their are plenty of interesting Xenos with little information, like [[Kroot]] or [[Hrud]]. &lt;br /&gt;
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Prior to the dawning of the Imperium there existed numerous Xenos species throughout the galaxy with their own hegemons, existing in the wake of the [[Old Ones]] war with the [[Necron]]. Of these Xenos hegemons the greatest was that of the [[Eldar]] Empire, which endured for an insanely long period of time with its only serious rival for power and ability being the nascent and much younger human dominions, which ended when the Eldar decided to have one too many orgies and create Slaanesh.&lt;br /&gt;
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==Xenos and the Great Crusade== &lt;br /&gt;
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However, with the Fall of the Eldar and the calming of the Warp storms that had up until then isolated the many human colonies that were spread across the galaxy, the Emperor took advantage of the newly created galactic power vacuum to launch his [[Great Crusade]]. During the Great Crusade the Emperor announced that Humanity had a [https://en.wikipedia.org/wiki/Manifest_Destiny preordained destiny] to rule the stars and was the one to pen the phrase &amp;quot;Suffer not the alien to live&amp;quot;, giving orders for the extermination of all sapient Xenos. So stringent were his orders that when [[Primarchs]] like [[Horus]] and [[Fulgrim]] did seek to interact with Xenos, their men protested that it was against the standing orders of the Emperor to do so. &lt;br /&gt;
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The armies of the Emperor of Man spread across the width and breadth of the galaxy [[Rip and Tear|butchering]] all that stood in their way, including many human civilizations that had survived the horrors of Old Night and refused to bend the knee in submission to this man that claimed the title of Master of Mankind. The resulting genocides led to the extinction of hundreds of species, including many of the older races that had existed since before humanity had first looked up at the stars. Hundreds of alien races were wiped out, although barring Orks the majority of the Great Crusade seems to have been spent fighting against other human empires, as Xenos forces were comparatively rarer, indicating that they had perhaps fared even worse during the Age of Strife. Even groups such as the Diasporex, a combination of humans and Xenos living in harmony, were exterminated simply for their pluralistic ideologies, their human members slain as well for refusing to consign their Xenos compatriots to extermination. &lt;br /&gt;
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By the end of the Great Crusade all major non-human powers and Empires had been broken, with only small and insignificant states, or weaker polities outside the Imperium&#039;s borders remaining. Ironically, the Craftworld (due to not needing planets), Exodite (due to Craftworld protection and simple obscurity) and the soon-to-be Dark (Webway) Eldar  were likely the best off besides the Orks who aren&#039;t a polity so much as a self propagating sentient bio-weapon.&lt;br /&gt;
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==Xenos in the 41st Millenium==&lt;br /&gt;
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Since the Great Crusade the threat of Xenos has mostly remained a frontier matter, or a matter of small raids, with most [[Tau Empire|noticeable concentrations of Xenos restricted solely to the outer reaches of the Galaxy]], or contained in sectors where they posed little threat to the Imperium. The rest are either allies of the Imperium, neutrality accepted by the Imperium, or outright protectorate species of the Imperium.  Keep in mind the Imperium wants to &#039;&#039;regulate&#039;&#039; aliens and directs its &amp;quot;Suffer Not The Alien&amp;quot; towards space monsters instead of the average Joe who minds his own business.  None of these are ever named, though.  Whether or not the average Imperial even knows these non-Kill The Alien xenos exist is also unknown.  In effect the Great Crusade had succeeded in scouring most Xenos life from the Milky Way Galaxy, leaving them mostly clinging to the frontiers and outer zones in small numbers, with the noticeable exception of the Orks. Excluding the Orks, most Xenos have been eradicated or reduced to such small numbers that they present no significant threat to the Imperium, with the Xenos population of the Galaxy combined being inferior to that of the Orks or Humanity. Between the end of the [[Horus Heresy]] and the beginning of the 41st Millenium the only major Xenos threat to emerge was that of the [[War of the Beast|Beast Waaagh!]], a potent combination of powerful Ork Warlords and their armies, who assailed the Imperium briefly, before being slain and their forces totally destroyed in short order. &lt;br /&gt;
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Aside from consistent and largely ineffectual attacks by Orks and the differing subgroups of Eldar, many xenos are simply too weak to make any noticeable impact on the Imperium and have never succeeded in any actual effort against the Imperium at all. Which makes you wonder why have xenos at all, really. &lt;br /&gt;
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The beginning of the 41st Millenium did, however, see three new Xenos threats rise to actually endanger some parts of the Imperium; the extragalactic threat of the [[Tyranid]] Hive Fleets, the rising of the [[Necron]] Tomb Worlds, and the new Tau Empire. All of these pose a more considerable threat than any Xenos before them did, the scope of the Tyranid attack being impossible to know, the Necrons representing a species possibly as numerous, but far more technologically advanced then the Imperium itself, and act significantly less retarded in combat. Finally, the Tau, &amp;lt;s&amp;gt;not really because they could ever conquer the Imperium (though they have had their fair share of victories), but because they risk the possibility of repeating the same mistakes as humanity and feeding Chaos even more.&amp;lt;/s&amp;gt;{{BLAM|The Tau&#039;va does not support this propoganda. Through unity, we shall conquer the savage Imperium and make a way for our inevitable conquest of the stars.}} Just as soon as you manage to get out of that childs pool about to be raped by Tyranids, I will take you seriously blueskin.  And by &amp;quot;take seriously&amp;quot; I mean send an actual Crusade instead of a handful of whatever was available to toss in your general direction.  You do &#039;&#039;not&#039;&#039; want Ultramar to take you seriously.&lt;br /&gt;
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==Xenos Factions==&lt;br /&gt;
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[[Image:Ork Enclaves.jpg|thumb|right|150px|&#039;&#039;&#039;Ork map&#039;&#039;&#039;]]&lt;br /&gt;
[[Orks]] -The Orks are the endless green tide of homicidal space fungus made by the [[Old Ones]] ready to sweep across the galaxy in an unstoppable WAAAGH! should they ever one day unite. It is the saving grace of the other inhabitants of the galaxy that they are terribly prone to infighting and factionalism, and will gladly beat the shit out of each other if no other enemy presents itself. It is said that if a Warboss was ever able to unite the many Ork klans under one banner, then the very heavens would tremble in fear. This is debateable though, as when the Ork Warlords known as the Beasts did this, they (barely) failed to defeat even a greatly weakened Imperium. They are the most numerous Xenos species native to the galaxy, or at least most numerous until such a time as the Necron are all awakened as some [[fluff]] has implied the Necrons are just as numerous if all are awakened. Orks are actually a bio-engineered warrior race, or at the very least a degraded version of a bio-engineered warrior race, known as the Krork. Orks live for conflict and battle, their entire society and civilization revolving around it, and as a result are perpetually in conflict or, otherwise, seeking a conflict. This behaviour has also left the Orks disunited as a species, with Orks being prone to hitting each other with axes just as much as any other species. Orks primarily cling to the frontiers and fringes of the Galaxy, having long ago been purged from within the heart of the Imperium&#039;s territories by their many successful wars against the Orks. Due to the haphazard nature of Orkish Warp Travel, however, Ork Armies can appear anywhere and, quite literally, at any time as well, meaning that they often [[Deep Strike|strike deep]] behind the borders of the Imperium despite their relative military weakness. Outside the borders of the Imperium several Ork Empires, such as Charadon, Bork and Octarius do exist, and some are older even than the Imperium itself. It also helps that the orks robust biology enables the greenskin menace to live in places that no other species could survive in; there have been reports of small tribes of orks living on the bombed out husks of planets which have been subjected to [[Exterminatus]]&lt;br /&gt;
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[[Image:Eldar map.jpg|thumb|right|150px|&#039;&#039;&#039;Eldar map&#039;&#039;&#039;]]&lt;br /&gt;
[[Eldar]] -The Eldar are an old species (by old we mean 60 millenia at least, since they were Old One creations too) which, following the collapse of their empire, has splintered into a number of subfactions:&lt;br /&gt;
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*[[Craftworld Eldar]] -The Eldar are the perpetually dying light in an ever darkening galaxy but even as their flame flickers they refuse to allow themselves to be extinguished, though their numbers dwindle constantly. Which has been going on for over 15. Thousand. Years. Honestly, for a dying race, coupled with their persistent [[FAIL|defeats]], it really makes you wonder how they are still around. Many among their kind seek to rebuild their empire, and to transform their weak flame into a burning light to bring about a new dawn for their race; but if this is to be their end then they will face the growing darkness standing with blades ready in hand. Come 8th Edition and, with the obsession for trademarked names, the Craftworld Eldar are known as the Asuryani. Craftworld Eldar live, predominantly, within enormous ships known as [[Craftworlds]] that at one time served as vast trading vessels for the Empire of old. Within the Craftworlds the Eldar try to preserve what remains of their Pre-Fall history and culture as best they can but even they cannot stop the slow and inevitable degradation of time as older generations are lost and the memories of their glories pass into myth and legend. Like all Eldar, they are survivors of the calamitous event known as The Fall, which destroyed the old Eldar Empire. Those who live on the Craftworlds attempt to control and direct their emotions and psychic power in order to prevent it from corrupting them like it did their ancestors, and thus have a highly regimented social system known as the Paths, founded by the first of the Phoenix Lords; Asurmen.  &lt;br /&gt;
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*[[Dark Eldar]] – The Dark kin are the very incarnation of cruelty in all its many forms. Ironically, they torture people for pleasure, and you would think that they&#039;d like Slaanesh, but nope. They fear it just as much as normal Eldar. From their shadowy nightmare realm/BDSM porn studio of Commorragh, they strike out to bring misery, horror, and boners ([[Wyches]] only) upon an unsuspecting galaxy. Those who know of them know that it is better to die than be taken by these sadistic bastards. Pray they do not take you alive. Dark Eldar represent the portion of the population which has refused to give up on the cruel and barbaric lifestyle which caused The Fall in the first place. Instead, they have moved into the alternate dimension known as the [[Webway]] and mostly exist within the aforementioned &amp;lt;s&amp;gt;porn studio&amp;lt;/s&amp;gt; City of [[Commorragh]]. Dark Eldar must feed on the pain and suffering of others to stave off their souls being consumed by [[Slaanesh|She Who Thirsts]], and as a result have developed a society and culture predicated on the capture and torture of others in [[/d/|increasingly inventive manners]]. Dark Eldar are among the most notorious corsairs and raiders of the Galaxy and are the bane of many an Imperial admiral. &lt;br /&gt;
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*[[Exodites]] - The original Eldar exiles, the first to notice the decay of their old Empire and leave it, were the Exodites. Effectively Eldar Hippies/Amish of a sort who decided to renounce advanced technology in the belief that it had fostered decadence and spiritual corruption. Instead, they live lives in tune with the nature of their Worlds, attempting to eke out peaceful existences there. By that we mean the planets are Maiden Worlds and therefore psychic and a complete paradise requiring zero effort for the Exodites to live luxurious, pampered lives that makes the Garden of Eden look like Nurgle&#039;s Garden.  Since it&#039;s not &amp;quot;technology&amp;quot;, they believe it doesn&#039;t count as decadent.  They live an almost nomadic existence following the great herds of “dragons” and although they may appear highly vulnerable to attack they are still capable of defending themselves with their Dragon Knights and their reptilian dragon mounts. They also in time of great need have their own guardian equivalents of the [[Wraithknight]]s known as the Fire Gale’s, Bright Stallion’s and Towering Destroyer’s. Against greater threats such as a large Ork waaagh however they are still heavily dependent upon the Craftworld Eldar to defend them from harm. &lt;br /&gt;
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*[[Harlequins]] - One of the smallest but also the most elite of the Eldar groups, the Harlequins are Eldar who worship the sole intact and surviving Eldar God: [[Cegorach]]. Masters of comedy and moving through the [[Webway]], Harlequins are mostly devoted to attempting to find ways to defeat the Chaos Gods. Pretty funny &amp;lt;s&amp;gt;people&amp;lt;/s&amp;gt; elves too. They serve as negotiators between the different branches of the Eldar society, helping to forge alliances between the different groups in the name of a greater cause at times. Harlequins are also the Eldar with the greatest knowledge and mastery of the mysterious Webway, allowing them even more rapid movement than other Eldar possess. &lt;br /&gt;
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*[[Ynnari]] - The smallest of all the Eldar&#039;s numerous subfactions, not even able to rival a minor Craftworld per their own leader, the Ynnari are Eldar dedicated to the worship of Ynnead, the newly born Eldar God of Death. The Ynnari have only recently emerged and follow what is known as the Seventh Way, a prophecy which supposedly reveals a way through which their god [[Ynnead]] can be fully roused without exterminating all living Eldar. The Ynnari are dedicated to the hunt for the fifth and final Crone Sword, with which they believe they can bring about the premature maturation of Ynnead to defeat Slaanesh whilst mortal Eldar still exist within the Galaxy. They have close ties with the Craftworld of Altansar, but most other Craftworlds, or their Seer Councils at least, are suspicious of the Ynnari. Many notable Eldar figures, such as [[Lelith Hesperax]], [[Jain Zar]], and that [[Eldrad|dick]], have joined their ranks.&lt;br /&gt;
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[[Image:Necron-galaxy-map-1.jpg.jpg|thumb|right|150px|&#039;&#039;&#039;Necron map&#039;&#039;&#039;]]&lt;br /&gt;
[[Necron]] Dynasties -They are the terror from a forgotten age (indeed, the very same enemy the Old Ones fought) that intends to reclaim the Galaxy from the weak parasitic races that now claim ownership of what was and always will be theirs. To the Necrons, there is not war in the future, only pest control. Among the oldest species of Xenos in the galaxy, Necron are a largely mechanical species who are beginning to awaken throughout the Galaxy. Due to a process in the distant past most Necron have become little more than mindless robots, with only their leaders displaying true self-awareness or intelligence. The Necron are an ancient and powerful species, who&#039;s numbers are bolstered by the constantly increasing number of their worlds which are reactivating. &lt;br /&gt;
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[[Image:Tyranid Hive Fleets Galaxy Map (1).jpg|thumb|right|150px|&#039;&#039;&#039;Tyranid map&#039;&#039;&#039;]]&lt;br /&gt;
[[Tyranid]] -Fear the shadow in the Warp for they are coming to consume all and when they are finished, nothing will remain. A Xenos race not native to the Milky Way Galaxy, the Tyranid are a voracious species of Xenos linked through a gestalt intelligence known as the [[Hive Mind]] which directs the species. The Tyranid are largely a predatory species, seeking to OMNOM as much biological matter as possible in order to make use of it for themselves. Thus far their forays into the galaxy have usually been blunted before they made significant headway, but due to the nature of their existence as a species outside the Milky Way Galaxy, it is difficult to know the extent of the Tyranid at current.&lt;br /&gt;
*[[Genestealer Cult]]s - One of the most nefarious weapons deployed by the Tyranid are the Genestealer Cults. These cults, born from the intermingling of Genestealers with other beings, can emerge on numerous worlds and work to undermine the defenses of said planet due to a mistaken worship of the Tyranids as saviours, in turn making it far easier for the Tyranid swarm to consume. &lt;br /&gt;
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[[Image:Tau-map.jpg|thumb|right|150px|&#039;&#039;&#039;Tau map&#039;&#039;&#039;]]&lt;br /&gt;
[[Tau Empire]] - A recently emerging faction within the Galaxy, the Tau Empire is an expansionist weeaboo state which seeks to incorporate other Xenos into it where possible. Adept at technological advancement and well-known for their ideological commitment to the [[Greater Good]], or Tau&#039;va, the Empire is at current still very naive regarding [[Chaos|what]] is waiting for them beyond their borders. Within the confines and safety of their borders the Tau confidently look towards the future but they are blissfully unaware that although they may be the big fish in a small pond at the moment, within the deeper waters there are leviathans waiting to be discovered. Now in 8th Edition they are the T&#039;au, cause &amp;quot;Tau&amp;quot; was apparently not good enough for trademarking. &lt;br /&gt;
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&amp;quot;And All the Rest&amp;quot; - There are millions of habitable worlds in the galaxy, as well as pockets of space or unreality capable of supporting life.  The number of xenos species in the galaxy beyond those that have star-bound armies (and therefore codices) is staggering. [[Q&#039;Orl]], Scythians, [[Hrud]], Ambul, Vampyres, Lacrymoles, and a thousand others are out there.  Some act as traders, others pirates, others parasites.  Some have never been offworld.  Some have destroyed entire star systems.  Most of these are too minor to matter individually, as even a single Company of Space Marines could wipe them out... [[Barabas Dantioch|usually.]]&lt;br /&gt;
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==Xenos Roles==&lt;br /&gt;
Within the galaxy of Warhammer 40,000 Xenos are the least important and influential of the three main factions, rarely managing anything of note on their own other than catastrophic defeats at the hands of Space Marines. Whilst the Imperium are the Protagonists of the setting and Chaos the primary Antagonists, Xenos tend to fill a spectrum of lesser roles in between these two poles, usually only being important in the way they assist or impede these two larger factions. Part of this is also due to the fact that Xenos inhabit less of the Galaxy than anyone else, with the vast majority of the material galaxy being controlled by the Imperium and the majority of the [[Warp]] being controlled by the forces of Chaos, leaving Xenos as distinctly the weakest of the three factions. Overall it also means that the Human race, comprising both the majority of the Imperium and Chaos, is far stronger than all other Xenos, as even the combined Xenos races don&#039;t compare favourably to either human-dominated faction. Which is dumb, because the whole universe shouldn&#039;t focus exclusively on the Imperium, but we digress. Broadly speaking Xenos can be divided into three broad categories concerning their Role in the narrative of 40k;&lt;br /&gt;
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===The Chaff===&lt;br /&gt;
These are the Xenos who tend to exist as a largely faceless horde of mooks who are gunned or chopped down in droves, usually with little dramatic tension, and more as a way to demonstrate how badass or awesome the protagonist is. These Xenos tend to play the role of a lesser antagonist, not as dangerous as Chaos, and having little true power, but an antagonist nonetheless. These are the antagonists against whom it is most common for the protagonist to win bloodless victories or overwhelming victories, to demonstrate the difference in strength between the protagonist and these lesser antagonists. Similarly the Chaff Xenos also often play the role of demonstrating how powerful Chaos is, without allowing Chaos to actually beat the Imperium, by either losing or being supplanted by Chaos at a point in a story line, to make clear the true threat was Chaos all along. Orks in particular are adept at this tactic of being an initial, and rather minor threat, who is then replaced by a more severe Chaos threat later. &lt;br /&gt;
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Chaff are characterised by the fact that, no matter what, they will almost always lose the war in the end, regardless of all circumstances, and there will rarely be any long term negative consequences of battles with them. They will also usually be vastly inferior to the protagonists, being killed in one-on-one duels and such to showcase the superior fighting abilities of their foes. Ork Warbosses and Eldar Avatars of Khaine are two of the most commonly used examples of this, often dying to establish some or other protagonist as a [[badass]].&lt;br /&gt;
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Although Orks and Tyranid tend to be the most commonly used Chaff, as of late the Craftworld Eldar have seemingly become quite prone to being Chaff too, with battles such as the attack on Yme-Loc, the Battle of Orar&#039;s Sepulchre and more usually having the ancient and elitist soldiery of these factions gunned down in enormous numbers and absolutely powerless to do anything. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples incude:&#039;&#039;&#039;&lt;br /&gt;
* [[Orks]] &lt;br /&gt;
* [[Tyranids]]&lt;br /&gt;
* [[Craftworld Eldar]]&lt;br /&gt;
&lt;br /&gt;
===The Ally===&lt;br /&gt;
This type of Xenos usually poses little to no actual threat to the protagonist, although expect the story to usually start with the protagonist battling them to showcase the protagonist&#039;s superiority. The Ally is almost always in possession of some critical knowledge or device, usually relating to a Chaos Threat, which the Ally will prove impotent to handle on its own, instead resorting usually to giving the protagonist the role of actually ending the threat, often after trying and failing themselves. Although a betrayal is not always necessary, and more than enough of these alliances will not have a betrayal occur, expect at times a final twist in which the protagonist also kills the Ally before they can backstab them.&lt;br /&gt;
&lt;br /&gt;
Although in general these alliances tend to be momentary and not have longer lasting ramifications, it should be noted that the recent plot development of the [[Ynnari]] subfaction of Eldar seems to  have seen the Imperium gain a possible permanent vassal Xenos faction (or at the very least &amp;quot;Oh my fucking God there are four different apocalypses going on I will take anyone I won&#039;t need to shoot at this point.&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples include:&#039;&#039;&#039;&lt;br /&gt;
* [[Tau Empire]]&lt;br /&gt;
* [[Craftworld Eldar]]&lt;br /&gt;
* [[Harlequins]]&lt;br /&gt;
* [[Ynnari]]&lt;br /&gt;
* [[Necron]]&lt;br /&gt;
* In one single case in a short story [[Orks]]&lt;br /&gt;
&lt;br /&gt;
===Once-offs===&lt;br /&gt;
These are Xenos who fall into the same category as the oft-mentioned &#039;there was a Cult Uprising&#039; fluff extracts in 40k. These are characterised by tending to be nothing more than a mention of their existence, before a quick mention that they are now all dead, usually due to some Space Marine force attacking. These Xenos tend to not even have an illusion of threat, such as Chaff Xenos, and are very much just hand-waved away the same way Cult Uprisings tend to be, being very quickly destroyed and without any significant impact. &lt;br /&gt;
&lt;br /&gt;
Due to the very nature of their existence there are few examples of these types of Xenos, seeing as they tend to simply exist as a single name mentioned to have already been destroyed. Two common examples which are frequently reused, however, are the Genestealer Cults and [[Exodites]]. Exodites, in particular, are usually only brought up in a story to describe how they die awfully. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples incude:&#039;&#039;&#039;&lt;br /&gt;
* [[Genestealer Cult]] &lt;br /&gt;
* [[Exodites]]&lt;br /&gt;
&lt;br /&gt;
Separate to these well-defined roles, all Xenos play the part of the &#039;Worf Effect&#039; role, dying or losing so as to establish their opponent&#039;s power. Whether it is to Chaos or the Imperium, Xenos will frequently only appear to be bested in some or other manner, usually to solidfy how powerful a particular character or faction of the Imperium or Chaos is. This category is very much often occupied by specific Xenos characters too, and tied to certain events, and can be found most frequently in Black Library novels, in which almost any Xenos antagonist introduced will be built up as a threat but, almost, inevitably be either dead or running by the end of the story.&lt;br /&gt;
&lt;br /&gt;
==Xenos and Chaos==&lt;br /&gt;
As a whole, the Chaos Gods seem to have little interest in Xenos compared to humanity, as humanity on its own provides them with such an abundance of easily manipulated and corruptible beings that they have quickly become the Ruinous Powers primary playthings. Indeed it is worth noting that literally all the known favoured servants of Chaos are humans exclusively. With the sole exception of [[Slaanesh&#039;s]] desire to devour the Eldar, there is rarely much attempt by the forces of Chaos to corrupt any Xenos species. During the [[Great Crusade]] there were a number of Xenos who worshipped Chaos, but these have since been exterminated by the Imperium; but not before they had spread their teachings to those within the Imperium itself who proved to be far too easily swayed. By the 41st Millenium there are no known large or significant concentrations or factions of Xenos serving Chaos, mostly due to the ones that escape Imperial notice being as small and disorganized as any other Chaos cult. That being said, chaos worship is a fickle thing, and there are mighty civilizations who do worship chaos still at large in the galaxy in one form or another, some of whom, such as the Yu&#039;Vath, have become so intertwined with chaos that even death cannot stop them. The Saruthi are also of note, while supposedly corrupted by a human chaos grimoire, the Saruthi have met with success following their corruption, and make use of tetrascapes that allow them to hide outside of the material universe even more effectively than the Eldar with their Webway. &lt;br /&gt;
&lt;br /&gt;
*Eldar- Despite having souls and egos that burn brighter and stronger within the Warp, they are typically not taken by the other gods as they are the &amp;quot;sole property&amp;quot;/sex toys of Slaanesh who claims and devours their souls upon their deaths, unless precautions have been taken to avoid such a fate. Sporadic hints of Eldar who willingly gave themselves up to Slaanesh have been made, but are considered to be mere speculation both in-universe and out-of-universe. Even the Dark Eldar, who would otherwise be amazingly good slaves of Slaanesh, fear and despise it (if only for purely selfish reasons). One case of Nurgle-corrupted Eldar has been mentioned in the Death Guard&#039;s codex, so it might be possible for another Chaos Good to claim their souls under the right circumstances. &lt;br /&gt;
*Necrons – They are what you could describe as being the very opposite of what the Chaos gods are looking for due to not having souls. Without souls, they&#039;re absolutely worthless even as slaves, and their innate anti-Warp attributes make them a threat rather than a potential tool. Although they are not beyond corruption themselves, as seen with Lucius&#039; capacity to possess them. Additionally, Chaos has been known to frequently possess advanced machines including their own Tomb Worlds, so it is possible they could be corrupted indirectly. &lt;br /&gt;
*Tyranids – Their minds are too alien for Chaos to corrupt them; an individual Tyranid can no more be turned against the collective than an individual cell can voluntarily rebel against the organism it belongs to (&#039;voluntarily&#039; being the keyword - cancer, anyone?), and without a true consciousness the Chaos Gods have nothing to tempt them with. When the two sides come into conflict, it’s like watching a battle between an immovable object and unstoppable force; the daemons are weakened by the presence of the Shadow, and the Tyranids gain nothing from victory other than continued survival. They each have so little to gain from combat with each that they both try to avoid each other whenever possible.      &lt;br /&gt;
*Tau Empire – The Tau have a very weak presence in the Warp and possess a small fraction of territory compared to the other races of the galaxy; however, their disbelief in Chaos means that should the Ruinous Powers choose to move against them they will be as blindsided as the Imperium was during the Horus Heresy. However, it should be noted that due to the strict regimentation of their lives and space communism, it is extremely difficult for Tau to serve Chaos. The Kroot, on the other hand, have a much more robust warp presence, and actually have a clue that the warp is dangerous, unlike their Tau allies. Additional their biological proclivity to eating dead enemy&#039;s means they can be exposed to corruption in a whole diffrent manner than that of other races. All this aside, the events of the Fourth Sphere Expansion (and its rediscovery by the Fifth Sphere Expansion) have proven that they can still be corrupted in spite of their weak Warp presence and at least a few Tau have figured out that Chaos is strengthened by psychically active species. &lt;br /&gt;
*Orks - While there are sporadic examples of Orks turning to Khorne, Gork and Mork have been proven to be real gods and are highly unlikely to allow any sort of poaching in this manner. The other three Ruinous Powers simply have little appeal for Orks, as they lack any real ambition for Tzeentch to exploit (except the biggest baddest Warbosses, who are so steeped in WAAAGH energy they are fully immune) and do not fear death enough to turn to Nurgle&#039;s protection (they only fear not being able to fight anymore and [[Flesh Tearers|getting eaten alive]]), and Slaanesh (excuse me, flash gitz), I mean really? That being said, being resistant does not mean immune, and corrupted orks do show up from time to time bearing the plagues of Nurgle and some of Khorne&#039;s daemons are green instead of red. &lt;br /&gt;
&lt;br /&gt;
Despite this there are still a tiny few examples of Chaos affiliated Xenos in recent Fluff; a Genestealer Cult corrupted by Nurgle, a commune of Eldar worshipping Slaanesh, but these are never large or substantial groups, usually being very small and inconsequential incidents. It does, however, indicate the possibility of corruption. Most likely the lack of corrupted Xenos can be put down to either their resistance to Daemonic corruption, although it could also be that like the Imperium, who have their holy symbols that hold the Ruinous Powers at bay, that some xenos like the Eldar with their Runes and the Orks that create effigies to “scare” away the creatures of the warp, may be in possession of their own effective counter-measures against Daemons. (It is, however, equally possible that they simply have not been described by the fluff due to the preferred focus on humanity over the xenos races in general.)&lt;br /&gt;
&lt;br /&gt;
Overall, however, the Chaos Gods seem to hold little interest in Xenos and tend to ignore them in favor of humans. Almost all, if not all, the greatest and most powerful servants of the Chaos Gods are themselves human, or were once human, with almost no Xenos counted among the ranks of Daemon Princes. The only possible exception to this is the Daemon Prince [[Be&#039;lakor]] whose origin has never been explicitly confirmed but, considering his age, is presumably a Xenos of some sort. He is, though, the sole exception and other than this possibility all the greatest, most powerful and favoured of all the Chaos Gods Servants are purely human. Furthermore even the most powerful Daemons, such as Drach&#039;nyen, despite being magnitudes younger than an enormous amount of Daemons, seem stronger than all others by simple stint of being born from human emotions; it&#039;s actually directly linked to the Emperor himself and was born from &amp;quot;the first murder.&amp;quot; None of this changes the clear conclusion that, again, humans simply provide more power than all other beings, except possibly the aforementioned Slaanesh Eldar due to special circumstance.&lt;br /&gt;
&lt;br /&gt;
{|align=center border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;*Inquisitor log 17548.68&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;*After careful study of such heretical materials I have come to the conclusion that the Chaos Gods&#039; lack of interest stems from the fact that humans, in particular, Space Marines, are simply far more malleable and powerful compared to any other lesser forms of life in the galaxy. Compounding this, humans have so effectively conquered the majority of the Milky Way that they provide the largest body of servants for the Chaos Gods to use, making the near-exclusive focus on them somewhat pragmatic. The poor deluded Xenos think to arrogantly &amp;quot;warn&amp;quot; us of the dangers of the Warp, little understanding that humanity is protected by the light of the Emperor. It can only be their jealousy of the lack of influence that the almighty Emperor has over them that they think to teach us, what breathtaking arrogance, but what can you expect from such filthy heathens.&lt;br /&gt;
&#039;&#039;&#039;*In sum humanity&#039;s natural superiority over all other races means that the Chaos Gods have chosen to rather exclusively focus on them and them alone, seeing Xenos for the most part as pointless and useless compared to humanity. Furthermore humanity is the only species that threatens the Chaos Gods, with no Xenos faction capable of in anyway challenging them, and thus humanity is also focused on as the only danger to their power. Basically the Chaos Gods focus on humans cause they&#039;re the only race that matters. (Spoken like a true son of the Emperor, you will go far in the Inquisition).&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*Remember that the weak and foolish Xenos may look vaguely human in form but they are but mere imperfect imitations of the genetically perfect masterpiece that is the human form. Humanity is the ultimate life form, perfect in every way, and blessed by the God Emperor himself. The Galaxy is ours by right and we will purify the Xeno taint until only holy humanity remains. This truth is so absolute that even unspeakable horrors accept it and happily ignore the alien weaklings, barring certain exceptions like the Eldar&#039;s collective folly.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Other Side==&lt;br /&gt;
The irony of the setting is that, from the perspective of most of the Xenos species in the galaxy, the Imperium of Man is as dangerous and constant a danger to their existence as the Orks or Tyranid. From the Great Crusade onwards Xenos species such as the Tarellians, Demiurg and Eldar have been powerless to do anything as the Imperium constantly expanded its borders, genociding more and more Xenos every century, pushing them further and further out as all resistance in the face of the Imperium proved utterly futile.&lt;br /&gt;
&lt;br /&gt;
Thus to the Tarellians, Hrenians, Tau, Galg and many more the Galaxy is a terrifying place since most of it is the Imperium, an all-powerful empire devoted to the relentless expansion of its domain and extermination of all other forms of life. For over 10,000 years, some of these species have watched Imperium has steamrolled everything in its path, and it has simply grown from strength to strength, [[Plot armor|overcoming all enemies and expanding its borders continuously]], dooming to extinction untold numbers of sapient species and creating a galaxy where Xenos mostly live in hiding or cling to the frontiers, with the exception of the Orks (who are having the time of their lives), the Necrons (who are a superpower on their own, albeit highly divided) and the Eldar to a certain extent (both Imperium and Craftworlds are pragmatic enough to know that they don&#039;t need to destroy each other when greater dangers exist, with alliances between the two being unusually common and frequent, most recent example being Ynnari). &lt;br /&gt;
&lt;br /&gt;
Not for nothing are the zones which contain the most Xenos limited to areas which the Imperium considers outside their control, the [[Ghouls Stars]] and [[Eastern Frontier]] for example. In the galaxy of the 41st Millenium to be born a [[Grimdark|Xenos is to be born within a Galaxy where the most brutal and vicious empire in history is determined to kill you, your family and everyone you&#039;ve ever known, because it considers your existence as an insult to mankind]].  &lt;br /&gt;
&lt;br /&gt;
To compound this fear for the Xenos there is also the fact that, as a species, humans always seem to outcompete all other species at everything. Due to their &#039;&#039;&#039;MASSIVE&#039;&#039;&#039; numbers(surpassed only by [[Orks]], [[Tyranids]] and ALL [[Necrons]]) vaunted position within the setting and [[Plot armor|general favouritism]] directed towards the Imperium, and more importantly the Space Marines, they are unfortunately burdened with the dubious honour of always being [[Mary Sue|the best at everything]]. No matter how stealthy a Xenos might be there is always a human stealthier than them, no matter how skilled a commander, there will be a [[Creed|human]] more skilled than them, no matter how strong a Psyker, there will be a human psyker within the setting will always prove to be the stronger.&lt;br /&gt;
&lt;br /&gt;
The 41st Millenium is a dark and foreboding existence for the Xenos, one where the most bloodthirsty and xenophobic species in the galaxy is set on conquering the galaxy, eradicating all other life in it and, worst of all, looks set to achieve this no matter how stiff the resistance, the only delay being a ten thousand year long civil war on whether they worship the greatest tyrant in history or eldritch horrors that eat souls.  Considering this it is hardly surprising that Xenos would rather side with the [[Tau]], who offer surprisingly lenient membership into their Empire, or the [[Sautekh Dynasty]] who, though making subjugated nations vassals, still permit them to exist. Of course one could also just be Orks and not care about it at all and have a bloody good larf out of all the figthing. Or be a Tyranid drone where all you really care about is the next all you can eat buffet.&lt;br /&gt;
&lt;br /&gt;
==How do they compare==&lt;br /&gt;
&lt;br /&gt;
Thanks to &amp;quot;Wrath and Glory&amp;quot; we now have a better look at how GW views the different species. &lt;br /&gt;
The list below shows the attribute Maximums for:&lt;br /&gt;
&lt;br /&gt;
*Human- Adeptus Ministorum, Adepta Sororitas, Astra Militarum, Agents of the Imperium, Adeptus Mechanicus, Scum and renegades (the maximum stats apply to those who have been gifted with the very best genetic and cybernetic enhancements that the Imperim can provide, short of becoming a Space Marine)&lt;br /&gt;
*Eldar- Corsairs, Rangers, Warlocks&lt;br /&gt;
*Orks- Ork Boy, Kommando, Ork Nob  &lt;br /&gt;
*Astartes/Primaris- Mini-Marines, Chad-Marines, Chaos Space Marine&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! ||Strength||Agility||Toughness||Intellect||Willpower||Fellowship||Initiative||Speed&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Humans]]&#039;&#039;&#039; || 8 || 8 || 8 || 8 || 8 || 8 || 8 || 8&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Orks]]&#039;&#039;&#039; || 12 || 7 || 12 || 7 || 8 || 7 || 7 || 7&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Eldar]]&#039;&#039;&#039; || 7 || 12 || 7 || 10 || 12 || 8 || 12 || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Space Marines|Astartes]]&#039;&#039;&#039; || 10 || 9 || 10 || 10 || 10 || 8 || 9 || 9&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Primaris Marines|Primaris]]&#039;&#039;&#039; || 12 || 9 || 12 || 10 || 10 || 8 || 9 || 9&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Necrons]]&#039;&#039;&#039; || 9 || 6 || 13 || 13 || 5 || 6 || 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Tau]]&#039;&#039;&#039; ||  ||  || ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Strength: Raw physical power. Strength is a measurement of the sheer physical force a character is capable of and how much they can lift and carry. Also determines how strong their attacks are. &lt;br /&gt;
*Agility: Dexterity and coordination. Agility measures a character’s manual dexterity and whole body coordination, it also governs their accuracy with ranged weapons and stealth abilities.&lt;br /&gt;
*Toughness: Endurance and ability to shrug off damage. Toughness provides a measure of the body’s ability to resist injury, toxin, and disease.&lt;br /&gt;
*Intellect: Ability to process and interpret information. Intellect measures a character’s ability to process, retain, access and creatively interpret information. Also determines their skill with tech and medicine. &lt;br /&gt;
*Willpower: Determination and strength of will. Willpower gauges a character’s mental fortitude and determination. Also demonstrates their Psychic Mastery.&lt;br /&gt;
*Fellowship: Force of personality. Fellowship determines a character’s empathy and social awareness, as well as the ability to manipulate social situations to their benefit.&lt;br /&gt;
*Initiative: Reflexes and reaction speed. Initiative is a measure of how quickly a character can react to dramatically changing situations; it is also a demonstration of their skill with weapons. &lt;br /&gt;
*Speed: Movement speed. Speed determines how fast a character is able to move over a distance and also governs how fast they are able to attack or dodge an opponent.   &lt;br /&gt;
&lt;br /&gt;
It should be noted that these stats represent the &amp;quot;base&amp;quot; for each species and will not likely represent many of the named characters, who tend to be exceptional examples of their kind. This list does not show the effects of either psychic enhancements, sorcery or any other type of Warp based shenanigans, as these tend to last for only short periods of time. &lt;br /&gt;
&lt;br /&gt;
These numbers should not be treated as law, but more as guidelines that show a rough idea of how GW thinks they should be represented. When interpreting how these species stack up to each other it would be a good idea to use the humans as a base. &lt;br /&gt;
:*Strength: Humans can achieve a Strength max of 8; England&#039;s Eddie Hall currently holds the deadlift record of 500kg, which we will use to show the max strength level that a human in 40k can achieve (you can increase this if you want). Using the numbers provided we can roughly estimate that an Eldar Ranger can potentially deadlift up to 437kg, a Space Marine can deadlift 625kg, but an Ork Nob and Primaris can deadlift up to 750kg. It is likely the number is higher due to DAoT gene engineering done to the entire species and natural evolution. &lt;br /&gt;
:*Intellect: Humans can achieve an Intellect max of 8; Terence Tao was recorded to have an IQ of 230 (increase as you see fit). A Kommando could potentially have an IQ of around 201, whilst an Eldar Corsair or Chad-Marine could have an IQ of 288. While most Necrons are basically mindless machines, the ones who can think are shown to be some of the smartest things in the Galaxy, bar almost none.&lt;br /&gt;
:*Speed: Humans can achieve a Speed max of 8; Usain Bolt has been recorded at 28mph (it has been theorized that the human body has the potential to reach speeds of up to 40mph). Using the current recorded speed Orks Boyz could come in at about 25mph, with Mini-Marine at 31mph and a Warlock reaching speeds up to 35mph.&lt;br /&gt;
:(None of these numbers are hard facts and we are also basing the comparison at the upper end of human ability not the human average)&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Alienhunters]]&lt;br /&gt;
* [[Dark Eldar]]&lt;br /&gt;
* [[Eldar]]&lt;br /&gt;
* [[Hrud]]&lt;br /&gt;
* [[Kroot]]&lt;br /&gt;
* [[Monstergirls]], which is what happens when xenos meet [[Rule 34]].&lt;br /&gt;
* [[Necron]]&lt;br /&gt;
* [[Nicassar]]&lt;br /&gt;
* [[Old Ones (Warhammer)|Old Ones]]&lt;br /&gt;
* [[Orks]]&lt;br /&gt;
* [[Q&#039;Orl]]&lt;br /&gt;
* [[Rak&#039;gol]]&lt;br /&gt;
* [[Saharduin]]&lt;br /&gt;
* [[Slaugth]]&lt;br /&gt;
* [[Tau]]&lt;br /&gt;
* [[Tyranids]]&lt;br /&gt;
* [[Vespid]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [http://www.lounge.belloflostsouls.net/showthread.php?t=11125  Ultimate Lesser Xenos List]&lt;br /&gt;
&lt;br /&gt;
{{Important Species in 40k}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]][[Category:Xenos]]&lt;/div&gt;</summary>
		<author><name>2601:283:4780:8790:850A:40FB:C8A6:E51F</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Tushepta&amp;diff=513014</id>
		<title>Tushepta</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Tushepta&amp;diff=513014"/>
		<updated>2020-11-08T09:06:03Z</updated>

		<summary type="html">&lt;p&gt;2601:283:4780:8790:850A:40FB:C8A6:E51F: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wh40k-stub}}&lt;br /&gt;
Tushepta are a little known Xenos race. Tushepta resemble [[Fa/tg/uy|shaggy furred humanoids with a pair of beady, squinting eyes, a wide piglike nose, and descending tusks]] being their only notable facial characteristics. They&#039;re pretty much a wookiee mixed with a walrus and given even more fur.&lt;br /&gt;
&lt;br /&gt;
The only thing known about the Tushepta is that they were encountered by the Imperium during the Great Crusade, being mentioned in passing by Horus.&lt;br /&gt;
&lt;br /&gt;
This means that, likely, even if they were the most savage aliens around, or so peaceful they made the Amish look like brutes, the Imperium completely wiped them out.&lt;br /&gt;
&lt;br /&gt;
{{Template:Important Species in 40k}}&lt;br /&gt;
[[Category:Xenos]]&lt;/div&gt;</summary>
		<author><name>2601:283:4780:8790:850A:40FB:C8A6:E51F</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Tushepta&amp;diff=513013</id>
		<title>Tushepta</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Tushepta&amp;diff=513013"/>
		<updated>2020-11-08T09:04:42Z</updated>

		<summary type="html">&lt;p&gt;2601:283:4780:8790:850A:40FB:C8A6:E51F: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wh40k-stub}}&lt;br /&gt;
Tushepta are a little known Xenos race. Tushepta resemble [[Fa/tg/uy|shaggy furred humanoids with a pair of beady, squinting eyes, a wide piglike nose, and descending tusks]] being their only notable facial characteristics. They&#039;re pretty much a wookiee mixed with a walrus and given even more fur.&lt;br /&gt;
&lt;br /&gt;
The only thing known about the Tushepta is that they were encountered by the Imperium during the Great Crusade.&lt;br /&gt;
&lt;br /&gt;
This means that, likely, even if they were the most savage aliens around, or so peaceful they made the Amish look like brutes, the Imperium completely wiped them out.&lt;br /&gt;
&lt;br /&gt;
{{Template:Important Species in 40k}}&lt;br /&gt;
[[Category:Xenos]]&lt;/div&gt;</summary>
		<author><name>2601:283:4780:8790:850A:40FB:C8A6:E51F</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Q%27Orl&amp;diff=392724</id>
		<title>Q&#039;Orl</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Q%27Orl&amp;diff=392724"/>
		<updated>2020-11-08T08:13:27Z</updated>

		<summary type="html">&lt;p&gt;2601:283:4780:8790:850A:40FB:C8A6:E51F: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox 40k Nations&lt;br /&gt;
|name=Q&#039;Orl Swarmhood&lt;br /&gt;
|image=[[File:Q&#039;orl Queen Sillhoutte.JPG|300px|center|]]&lt;br /&gt;
An image from &#039;&#039;Xenography&#039;&#039; used to demonstrate what a Q&#039;Orl emblem might look like, if they indeed use such things.&lt;br /&gt;
|bgcolor=&lt;br /&gt;
|fgcolor=&lt;br /&gt;
|Capital=Loqiit &lt;br /&gt;
|Official Languages=Q&#039;Orl Lexicon&lt;br /&gt;
|Power=Great Power&lt;br /&gt;
|Size=Eye of Terror-Sized&lt;br /&gt;
|Head of State= Q&#039;Orl Queen&lt;br /&gt;
|Head of Government=Q&#039;Orl Queen and possibly subordinate lesser Queens&lt;br /&gt;
|Governmental Structure=Totalitarian Kypselocratic (aka hive-ruled) Absolute Monarchy&lt;br /&gt;
|State Religion/Ideology= Superiority of the Swarmhood&lt;br /&gt;
|Demographic=[[Q&#039;Orl]]&lt;br /&gt;
|Military Force=[[Q&#039;Orl]] Forces&lt;br /&gt;
}}&lt;br /&gt;
[[File:DissectedQOrl.jpg|350px|left|thumb|The only picture we have of the Q&#039;Orl. All dissected and examined. If they continue to expand as usual then the future will be a [[Starship Troopers|massive bug war]] between the Q&#039;Orl and the Nids.]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Q&#039;Orl&#039;&#039;&#039; are an insectoid hive race that is noticeable for having a substantially &#039;&#039;&#039;&#039;&#039;big&#039;&#039;&#039;&#039;&#039; empire. With the emphasis on &#039;&#039;&#039;BIG&#039;&#039;&#039;. Out of all the xenos out there, the Q&#039;Orl has the largest self-sustaining government; where others such as [[Orks]] are extremely disorganized with tons of infighting, and the majority of the [[Necron]] Dynasties are still having their eons-long rest, the Q&#039;Orl are the only ones with the ambition of becoming the next galactic superpower. You may ask, &amp;quot;But what about the [[Tau]]?&amp;quot;, well, the fact is that the Weeaboos are sandwiched between the [[Imperium]] and [[Tyranids]], fighting their own [[Farsight|splinter faction]], and struggling to keep hold of their measly two dozen planets all the while contending with the reality that they are next door neighbors to the [[Sautekh Dynasty|largest and most powerful Necron Dynasty,]] in all honesty the Tau have little hope in actually becoming a major polity through direct military means. However it has been proven that starting size is only a moderate inconvenience to empire building if you&#039;ve got advanced enough technology behind you (e.g. the British Empire), so while a long shot they can not fully be counted out.&lt;br /&gt;
&lt;br /&gt;
The Q&#039;Orl, on the other hand, not only have their incredibly large territory (as in &amp;quot;big enough to take up a visible chunk of the galactic map&amp;quot;) located in the [[Segmentum Pacificus]] just a block or two away from [[Holy Terra]], but they also have highly advanced technology, heavy fire power, extremely fast reproduction rates surpassing [[human]]ity by a long shot, and even future plans for a [[Great Crusade|galactic conquest]]. As you can imagine, the Imperium is shitting themselves over an actual rising great power that is right next door to the heart of the Imperium. They would have started a new Crusade on the Q&#039;Orl, but with [[Abbadon]] commencing his [[Black Crusade|13th temper tantrum]], the financial and resource cost/waste on the [[Damocles Crusade]] (which was against the Tau, a polity several hundred times smaller and weaker than the Q&#039;Orl), the re-awakening of the Necron Dynasties, the rise of [[Ghazghkull Mag Uruk Thraka|Ghazghkull&#039;s]] Ork empire, and the Tyranids joining in the merry clusterfuck... they have their hands a little too busy. The Imperium just have to clench their butt cheeks and pray that the Q&#039;Orl do not get their hand on Warp technology, since that is the Q&#039;Orl&#039;s only military weakness. Unfortunately with the recent kidnappings of Imperium [[Navigator]]s and reports of Q&#039;Orl ships having salvaged/reverse-engineered Imperium Plasma Fusion engines, humanity can kiss their asses goodbye.&lt;br /&gt;
&lt;br /&gt;
Their high technology and large empire has made the Q&#039;Orl one of the best candidates for a future 40k army, other than the [[Rak&#039;gol]]. But alas, Games Workshop has yet to implement them despite having a bigger galactic role than the Tau, which is &#039;&#039;somewhat fair&#039;&#039; since the Tau Empire&#039;s purpose on the board is to take the place of the old Minor Xenos factions through the use of the Tau themselves and their Empire&#039;s &amp;quot;members.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Still, bit of a shame. Mantic&#039;s [[Z&#039;zor]] would make a nice [[proxy]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
What is known about the Q&#039;Orl, based on the few Imperial records, is that they evolved from [[Matt Ward|primitive invertebrates]] native to their homeworld of Loqiit - which the Q&#039;Orl view in the same way humans view Holy Terra, both with regards to religious significance and defense. Whilst all are born equal, there are several distinct strains that develop within the larval nurseries. This is done through the use of [[List of /tg/ Cuisine|hormonal soups]] exuded by the queen, which lays several thousand eggs every day. Queens are the only &amp;quot;female&amp;quot; strain, and all other strains are &amp;quot;male&amp;quot;, but no further details are known about their reproductive cycle. At an unknown point, they developed space travel capabilities and created what are only known as &amp;quot;elegant chainships&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
As they expanded into space, they began placing planetary marker-stones, deep-space [[monolith]]s, and archaeological sites containing a rich amount of Q&#039;Orl text. These texts all proclaim the announcement of the &#039;&#039;&amp;quot;Superiority of the Swarmhood&amp;quot;&#039;&#039; (the Q&#039;Orl seem to have taken a few pages out of the [[Imperial Truth]]), their ownership of select regions of space, and their ultimate aim: conquering the galactic hub. Their empire was known as the Q&#039;Orl Swarmhood and they were centered around their single holy world.&lt;br /&gt;
&lt;br /&gt;
According to one text, four thousand years ago at the end of the 37th Millenium, they became afflicted with some form of disease that may be [[Chaos|Chaotic]] in origin. It is speculated that the disease was transmitted originally from Human settlers and may be attributed to [[Nurgle]]. During this time, they were assisted against this possibly-Chaotic-disease by another race, which is believed to be the [[Eldar]]. After the war was won, the allies demanded [[Heresy|payment in the form of a Q&#039;Orl queen]] to make an &amp;quot;uncorroded swarm&amp;quot;, possibly a race resistant to disease or Chaos. This saw the Q&#039;Orl dissolve their alliance and defend their queen, though the erstwhile allies conducted a treacherous act that stole away the queen (&amp;lt;s&amp;gt;hardly&amp;lt;/s&amp;gt; very treasonous since the &amp;lt;s&amp;gt;Q&#039;Ori betrayed them first&amp;lt;/s&amp;gt; demand came after the war was ended). Despite the loss of the queen, a newly formed queen-egg was laid, bringing the reign of the next matriarch. The Q&#039;Orl have remained forever [[butthurt]] about the loss of their queen ever since.&lt;br /&gt;
&lt;br /&gt;
At some point, an [[Administratum]] colony-ark along with a fleet of ships as part of a seeding project was dispatched into the space held by the Q&#039;Orl Swarmhood. Upon learning of this, the Q&#039;Orl became [[Rage|less than pleased at seeing parts of their territory being held by human trespassers.]] In retribution, they massacred an estimated thirty thousand pilgrims before a single colony-ark managed to escape, becoming the only survivor of its fleet. During the fifth year of Explorator Mari Alitz&#039;s travels of Segmentum Pacificus, on [[Sebastian Thor|St Thor&#039;s Eve]], the colony-ark was encountered in a desolate region of space, where they stayed for twenty days, though they never encountered a Q&#039;Orl specimen. The massacre of Imperium pilgrims and the aforementioned Navigator kidnappings had shaken the Imperium: the Q&#039;Orl weren&#039;t to be fucked with and would get their appendages on Warp technology no matter the cost, and had showcased their incredibly strong ambition. Whether they know what they will find when they do start to cross over into the warp is at this moment unknown.&lt;br /&gt;
&lt;br /&gt;
With the Great Rift, it is likely the Q&#039;Orl are getting introduced to the business end of Daemonic weapons as Heretic or not no human in the 42nd Millenium would want to see Xenos prosper. But seeing how heavily armed and insulated the Q&#039;Orl is from the Warp combine with how fractious both Chaos and the Imperium is in their current state, its safe to say that the Space Bugs are having the perfect political opportunity to slowly expand their territories. I mean, if the Imperium is Space Byzantine and Chaos are the Barbarians at the gates, than it is safe to say that the Q&#039;Orl are the Space Ottomans. Whatever some may think, the Great Rift is a terrible thing for the Imperium astrostrategically speaking, losing half your territory overnight whilst contending to the fact that spacial choke points such as [[Vigilus]] now exist ain&#039;t a good thing even with [[Roboute Guilliman|Grandpa Smurf]] at the helm. Right now the saving grace for the Imperium is that R&amp;amp;D on FTL Warp Drives takes a long ass time and Terra is betting on the fact that Loqiit&#039;s trouble in getting a functioning Warp Drive would allow the Imperium to master a strategy of containment. Invading Loqiit directly through a Crusade is a big no-no due to the Imperium&#039;s previous experience with the Q&#039;Orl as well as the fact that the Swarmhood has their forces and logistics more concentrated compared to the Imperium&#039;s overstretched territories. Unless the Imperium wants to get their backs broken when their forces and territories are already stretched thin, split in two and waging wars everywhere, than containment is the best course of action for Terra rather than a Crusade that would end in disaster. Or they probably all got wiped out off screen by Chaos or Imperial Forces because Games Workshop legitimately hates the idea of Xenos being capable or a major player on the galactic stage.&lt;br /&gt;
&lt;br /&gt;
As aforesaid, it is shown that the Q&#039;Orl can in fact make their race more resistant to Chaos, if the Eldar are anything to go by with their &#039;uncorrupted swarm&#039;. Although it does not make them immune to Chaos, it sure as hell makes corruption a pain in the ass, especially taking into account of the Q&#039;Orl&#039;s hive minded collectivism. Contrast this with the Tau who would happily stumble into the lion&#039;s den, the Q&#039;Orl at least know what the fuck they are dealing with. Of course, with politics being in play, it is not surprising that the Q&#039;Orl rejected the deal made by the Eldar lest they become pawns in their games. [[Troll|The Eldar ignored it anyway and kidnapped their Queen]] (More can be read below).&lt;br /&gt;
&lt;br /&gt;
==Anatomy==&lt;br /&gt;
[[File:QOrlSwarmhood.jpg|400px|left|thumb|Yeah. We aren&#039;t joking when we said that their empire is fucking big. Big enough to be the size of the [[Eye of Terror]]. Now you know why the [[High Lords]] are running around screaming in terror.]]&lt;br /&gt;
Q&#039;Orl are, first and foremost, insectoid. The Q&#039;Orl&#039;s primary sensory node contains six ocular orbs, each of which are horizontally paired and contain photoreceptor rods of specific primary wavelengths. There is also a trio of scent-organs with greasy cilia-layers within that connect directly to the neutral cerebral column. The primary form of communication is through a form of chemical and olfactory signalling, making direct human interaction impossible. However, they do possess a simple runic language, which is based entirely upon a mathematical principle that relates each element of a Q&#039;Orl&#039;s life based on a prime number.&lt;br /&gt;
&lt;br /&gt;
Their thorax contains a chitinous endostructure with ultra dense muscular mass that possesses eight limb structures, four of which serve as triple-jointed perambulatory legs. The other four limbs contain manipulator extremities. The abdominal sac allows for thoracic joints, which in turn provide 180 degree movement. Infused technology at the abdomen suggests a bio-mechanical port, possibly for weapons, vehicular interface or device operation.&lt;br /&gt;
&lt;br /&gt;
The species possesses multiple dexterous limbs with the presence of complex bionic technology, suggesting a highly intelligent and advanced species. It was also believed that they are short-lived, but highly industrious; they live in vast honeycomb structures that orbit their secret homeworld, in which the bodies of the dead are lovingly deposited. Like modern Earth insect colonies like ants, bees and termites, each Q&#039;Orl male adult drone can live for roughly ten years, making their lives brief but fast, which is reflected in their ideology. The exception to this rule was the queen, who lived for hundreds or possibly thousands of years.&lt;br /&gt;
&lt;br /&gt;
The species is divided into numerous breeds which include warriors, drones and a queen; the queen herself produces thousands of eggs everyday, and newer strains are customizable through the use of a hormonal soup that was fed to the developing larva. As an example, a newer breed was later discovered by the Imperial Navy - small maggot-like creatures called Q&#039;Orl Mind Grubs, which can infest humans or navigators. This allows them to control other races with vocal commands or pheromones, which is one possible method of bypassing their inability to navigate through the Warp.&lt;br /&gt;
&lt;br /&gt;
[[China|They have a sense of ancestor-worship where progress was made by continuing the half-finished projects of their forebears.]] The Q&#039;Orl believe in a form of racial glory where expansion and glory were the only justifiable outcome for the deaths of billions of their kind. This makes them a dangerous threat to the Imperium of Mankind in the future.&lt;br /&gt;
&lt;br /&gt;
==Technology==&lt;br /&gt;
As previously mentioned, the Swarmhood is known to have created space vessels that are both highly advanced and heavily armed. Other than lacking Warp drives (although they are working on it), Q&#039;Orl technology often relies on heavy firepower. One of their most notable forms of technology are their previously mentioned &amp;quot;chainships&amp;quot;. These chainships are typically constructed with a series of interconnected segments that allow them to separate on command into component parts. A typical tactic used by the Q&#039;Orl is to uncouple their Chainships into separate segments in order to avoid capture by fleeing in different directions. These elegantly designed Chainships, as mentioned several times already, lack the means to travel through the Warp, which has restricted the expansion of the Swarmhood. This deficiency has allowed their enemies to escape their vessels by departing through the Warp. However, recent encounters have seen them modify their ships with technology that appears to be of Imperial origin. This has led to the growing fear that the Q&#039;Orl have begun to use captured or even salvaged Imperial warp-engines that are being incorporated into their space craft.&lt;br /&gt;
&lt;br /&gt;
==Eldar, Q&#039;Orl, and Tau relationship==&lt;br /&gt;
As previously explained, the Eldar had a thing or two with the Q&#039;Orl. We know that they worked with the Q&#039;Orl initially before stealing their queen for a &#039;&#039;very clear purpose&#039;&#039;. It is unknown why the alliance dissolved and ended up with the Eldar doing a 40k kidnapping, although political foulplay may be involved ranging from the Q&#039;Orl suspecting that the Eldar was trying to make the Q&#039;Orl political puppets through their queen or the Q&#039;Orl trying to prevent the Eldar in gaining such important weapons so they can monopolize it themselves. However, there are some theories explaining why the Eldar would do a thing like this that would piss off a future galactic great power with superpower ambitions. The most popular one is that the Eldar [[What|experimented on the Q&#039;Orl queen to create the floating space pope we all know as the Tau Ethereals.]]&lt;br /&gt;
&lt;br /&gt;
This theory is somewhat supported in that the Q&#039;Orl has a special organ meant to control each other through pheromones and scent. What do the Tau Ethereals have that no other Tau has? That&#039;s right, a special organ that was speculated to mind-control the lesser Tau castes through subliminal pheromones; thus when the [[Farsight]] lost his Ethereal, he suddenly got a strong sense on independence and suspicion of his former leaders. And you know when the Eldar kidnapped the Q&#039;Orl queen? The 37th millennium, or roughly the same time the Imperium discovered the Tau when they were still screwing each other in caves before the Warp Storm arrived on T&#039;au. The Q&#039;Orl was also reported to be quite numb to the [[Warp]], which is the same characteristics of the Tau. While the theory is largely unproven, this has led some to conclude that the Eldar kidnapped the Q&#039;Orl queen in order to use her organs to experiment on the Tau as a weapon against Chaos. The Eldar really are so egotistical they&#039;d rather make something that could easily become their enemy (which it did) instead of asking the Imperium for help (which would be given simply because fuck Chaos). Sad if true.&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
===Q&#039;Orl Artwork===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Q&#039;Orl_Lexicon_and_Breeds.png|Q&#039;Orl Lexicon and breeds. [[Original character, do not steal|Looking uncannily like the Terreocti from Deltora eh?]]&lt;br /&gt;
Image:Q&#039;Orl_Abdominal_Weapon.JPG|If you thought a Wasp stinger was bad...&lt;br /&gt;
Image:Q&#039;Orl_Larvae.JPG|A baby Q&#039;Orl. It&#039;s one hell of a grub.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Q&#039;Orl Fan Art===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Imperial_Q&#039;Orl_Flag.png||Fanmade image of what the Q&#039;Orl Flag/Iconography would look like.&lt;br /&gt;
Image:Q&#039;Orl_soldier_by_tutzdes.jpg|Q&#039;Orl soldier by tutzdes.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Warhammer 40,000]][[Category:Xenos]]&lt;br /&gt;
{{Template:40k-Governments}}&lt;br /&gt;
{{Template:Important Species in 40k}}&lt;/div&gt;</summary>
		<author><name>2601:283:4780:8790:850A:40FB:C8A6:E51F</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Gloriana-class_Battleship&amp;diff=232099</id>
		<title>Gloriana-class Battleship</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Gloriana-class_Battleship&amp;diff=232099"/>
		<updated>2020-11-08T07:41:06Z</updated>

		<summary type="html">&lt;p&gt;2601:283:4780:8790:850A:40FB:C8A6:E51F: /* Chariots of the Primarchs */&lt;/p&gt;
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&lt;div&gt;[[File:GlorianaCobraComparison.jpeg|300px|thumb||A Gloriana-class of the Iron Warriors compared to a Cobra-class escort]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Gloriana&#039;&#039;&#039; is a rare class of [[Battleship]] fielded during the [[Great Crusade]].  Created to be the flagships of the [[Emperor]]&#039;s [[Primarch|sons]] and their [[Space Marine]] legions, each and every one is armed to the teeth and heavily armored, on top of being customized depending on each Primarch&#039;s needs. At least two different patterns of the class were made as a base to build on, with the Scylla pattern being slightly larger than the Circe pattern. The four largest Glorianas were stated to be the Iron Blood, the Conqueror, The Hrafnkel, and the Vengeful Spirit.&lt;br /&gt;
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It&#039;s important to not understate how &#039;&#039;massive&#039;&#039; each individual Gloriana was. They averaged around &#039;&#039;20 kilometers in length&#039;&#039;, and they were capable of holding entire expeditionary forces &#039;&#039;and&#039;&#039; their support staff &#039;&#039;and&#039;&#039; equipment complement. Many of them could hold a sizeable portion of a Titan legion inside them, something that normally requires a single dedicated ship to do so. The entirety of a full-strength &amp;quot;modern-day&amp;quot; [[Chapter]] of Space Marines would have trouble filling out even a tenth of their cavernous holds. They were built to such exacting standards that it took nearly 10% of Mars&#039; entire production output working flat out for years to build them.&lt;br /&gt;
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Not only that, but their firepower was immense as well, with enough lance turrets, macro-cannons, torpedo tubes, and fighter launch bays to fight off entire &#039;&#039;fleets&#039;&#039;, with a good chance of the Gloriana coming out on top. Indeed historically, the only way to take out a Gloriana was either through sheer numbers and/or weight of fire, or with &#039;&#039;another&#039;&#039; Gloriana. &lt;br /&gt;
&lt;br /&gt;
That said there were several exceptional ships, like the Terminus Est, Infidus Imperator, and the [[Abyss-class Super Battleship|Abyss Class Super-Battleships]] that could give Gloriana Class a run for their money.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Length:&#039;&#039;&#039; 20-26km&lt;br /&gt;
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==Chariots of the Primarchs==&lt;br /&gt;
&lt;br /&gt;
During the Great Crusade and Horus Heresy, each Legion had at least one Gloriana class warship as their Legion Flagship, except for the Imperial Fists who had the larger and even more deadly [[The Phalanx|Phalanx]] (and the Alpha Legion which secretly had two flagships).&lt;br /&gt;
&lt;br /&gt;
*[[Dark Angels]]: The First Legion were given several at the start of the Great Crusade, taken from what had survived Old Night and equipped from the forbidden armouries of Terra. Though the exact number is unknown; &amp;quot;many&amp;quot; of their fleets were supposedly headed by one.&lt;br /&gt;
**The &#039;&#039;Paradigm of Hate&#039;&#039; and &#039;&#039;Truth&#039;s Razor&#039;&#039; both participated in the First Rangdan War. Though the &#039;&#039;Paradigm&#039;&#039; was lost and unsalvageable, the &#039;&#039;Razor&#039;&#039; survived to fight again later.&lt;br /&gt;
**The &#039;&#039;Invincible Reason&#039;&#039; survived the Horus Heresy and currently serves as the Dark Angels&#039; flagship. &lt;br /&gt;
*[[Emperor&#039;s Children]]: &#039;&#039;Pride of the Emperor&#039;&#039; (Crippled during the Battle of Thessala, one of the few battles [[Roboute Guilliman|Girlyman]] lost. No further updates on its status)&lt;br /&gt;
*[[Iron Warriors]]: &#039;&#039;Iron Blood&#039;&#039; (Unknown, probably reconstructed as a space station or [[Perturabo]] keeps it in reserve on Medrengard)&lt;br /&gt;
*[[White Scars]]: &#039;&#039;Swordstorm&#039;&#039; (Became one with the speed force during the Battle of Catallus, after Jaghatai attempted to use it as a trap to kill Mortarion.)&lt;br /&gt;
*[[Space Wolves]]: &#039;&#039;Hrafnkel&#039;&#039; (Galaxy&#039;s largest space tavern. Was crippled by the Sons of Horus during the Battle of Trisolian, where it narrowly managed to escape the Vengeful Spirit. There has been no known activity with it since, and the Wolves aren&#039;t talking about it either.)&lt;br /&gt;
*[[Imperial Fists]]: &#039;&#039;Eternal Crusader&#039;&#039; (Currently serving with the [[Black Templars]], as the Imperial Fists have the [[Phalanx]].)&lt;br /&gt;
*[[Night Lords]]: &#039;&#039;Nightfall&#039;&#039; (Last seen during the Siege of Terra, where one of its last duties was containing Angron within its many mazes because he was having one of his temper tantrums, at Kharn&#039;s request. He was later sent down on Terra once the fighting begun. Nobody knows its current status, making it a Grimdark version of the Batcave.)&lt;br /&gt;
*[[Blood Angels]]: &#039;&#039;Red Tear&#039;&#039; (Sanguinius asked a woman to park it. As a consequence, mostly because she was driven mad by Chaos, it crashed on Signus Prime and got transformed into a fortress. It was later towed back into space, repaired, and served in the Horus Heresy. No other activities after that)&lt;br /&gt;
*[[Iron Hands]]: &#039;&#039;Fist of Iron&#039;&#039; (Was severely damaged by the &#039;&#039;Pride of the Emperor&#039;&#039; after Fulgrim failed to turn Ferrus. No details about its ultimate fate)&lt;br /&gt;
*[[World Eaters]]: &#039;&#039;Conqueror&#039;&#039; (Formerly &#039;&#039;Adamant Resolve&#039;&#039;. Continues to be in active service after the Horus Heresy, last seen during the 13th Black Crusade.)&lt;br /&gt;
*[[Ultramarines]]: &#039;&#039;[[Macragge&#039;s Honour]]&#039;&#039; (Girlyman&#039;s space chariot/boat. It used to be a shrine ship after Guilliman&#039;s defeat against Fulgrim, but after the Primarch&#039;s awakening, it was restored to battle-ready condition and is currently being used as his flagship while cruising the galaxy. Fully playable in Battlefleet Gothic 2 and is one of the best ships in the game.)&lt;br /&gt;
*[[Death Guard]]: &#039;&#039;Endurance&#039;&#039; (In service to Nurgle, so its a big garbage truck. Last seen during Mortarion&#039;s Plague Wars campaign.)&lt;br /&gt;
*[[Thousand Sons]]: &#039;&#039;Photep&#039;&#039; (Was sent away by Magnus with a contingent of Thousand Sons marines before the Burning of Prospero. Later before the Siege of Terra, they returned to their legion on [[Sortiarius]].)&lt;br /&gt;
*[[Luna Wolves]]/Sons of Horus: &#039;&#039;[[Vengeful Spirit]]&#039;&#039;/&#039;&#039;Magna Tyrannis&#039;&#039; (The &#039;&#039;Vengeful Spirit&#039;&#039; is currently used by Failbaddon whenever he has a [[Black Crusade|stupid temper tantrum]]. The &#039;&#039;Magna Tyrannis&#039;&#039; is currently renamed as the &#039;&#039;Harbinger of Doom&#039;&#039;, and serves as the Spirit&#039;s equally competent but more obscure sibling.)&lt;br /&gt;
*[[Word Bearers]]: &#039;&#039;Fidelitas Lex&#039;&#039;/&#039;&#039;Chronicle of Ashes&#039;&#039; (The &#039;&#039;Fidelitas Lex&#039;&#039; was destroyed by the Ultramarines over Nuceria during the Shadow Crusade. Role as flagship was taken over by the Trisagion. The &#039;&#039;Chronicle of Ashes&#039;&#039; was captured by the Ultramarines during the Great Scouring; after being cleansed of Chaotic taint, it was renamed the &#039;&#039;Lex Talionis&#039;&#039; and given to the Nemesis Chapter, an Ultramarine successor.)&lt;br /&gt;
*[[Salamanders]]:  &#039;&#039;Flamewrought&#039;&#039; (Disappeared after the Drop Site Massacre. A Battle Barge named in itss honor later served as the Salamanders&#039; flagship.)&lt;br /&gt;
*[[Raven Guard]]: &#039;&#039;Shadow of the Emperor&#039;&#039; (Destroyed by the &#039;&#039;Terminus Est&#039;&#039; during the Drop Site Massacre. Its successor, the Second Shadow, was destroyed 10,000 years later, also by the &#039;&#039;Terminus Est&#039;&#039;).&lt;br /&gt;
*[[Alpha Legion]]: &#039;&#039;Alpha&#039;&#039;/&#039;&#039;Beta&#039;&#039; (&#039;&#039;Alpha&#039;&#039; was last seen during the Battle of Pluto. &#039;&#039;Beta&#039;&#039; was last seen under the command of Omegon after a warrior claiming to be Alpharius died on Pluto. Much like the Alpha Legion: both ships seemingly disappeared into thin air.)&lt;br /&gt;
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==Swords of the Emperor==&lt;br /&gt;
&lt;br /&gt;
There are few Gloriana-class still in active duty in the modern-day Imperium, and in all cases these honored relics are in command of [[Space Marine|Astartes]] Chapters rather than the [[Imperial Navy]].  Needless to say, these old survivors have near-legendary reputations or honor rolls that would fill the libraries of entire planetary systems.  &lt;br /&gt;
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The &#039;&#039;&#039;Eternal Crusader&#039;&#039;&#039;, formerly of the [[Imperial Fists]] Legion, still lives up to its name, serving as the mobile Chapter-monastery of the [[Black Templars]].  Up until recently it had been in pursuit of the infamous [[Warboss]] Ghazgul, but has since then been deployed for the Cardinal Worlds Crusade in the wake of the formation of the [[Great Rift]].&lt;br /&gt;
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The &#039;&#039;&#039;Invincible Reason&#039;&#039;&#039; still remains the flagship of the [[Dark Angels]], though in practice it mostly serves as the escort of [[The Rock]] in its travels through the galaxy.  Much like the Rock, it&#039;s currently deployed in Imperium Nihilus.&lt;br /&gt;
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The &#039;&#039;&#039;[[Macragge&#039;s Honour]]&#039;&#039;&#039; of the [[Ultramarines]] by comparison spent much of the intervening millennia as a spaceborne shrine to their [[Roboute Guilliman|Primarch]], and has only relatively recently returned to active service.  For a time it was [[Derp|lost]] to the [[Red Corsairs]] in the wake of the disastrous Terran Crusade, but has since then been recovered, and [[Awesome|once more serves as the Lord Commander&#039;s flagship]].&lt;br /&gt;
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Finally there&#039;s the &#039;&#039;&#039;Chronicle of Ashes&#039;&#039;&#039;, formerly of the [[Word Bearers]], it was captured, renamed the &#039;&#039;&#039;Lex Talonis&#039;&#039;&#039;, and had since then served the [[Nemesis]] Chapter as their flagship. One can only imagine how long it took and how hard it was to cleanse such a huge vessel of chaos taint, and there&#039;s a good chance the depths of the ship still aren&#039;t completely safe.&lt;br /&gt;
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==Echoes of the Old War==&lt;br /&gt;
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[[File:VengefulSpirit13BC.jpg|300px|thumb||Still as deadly as ever]]&lt;br /&gt;
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There are several &#039;&#039;Gloriana&#039;&#039;-class ships known to be still in service to the [[Chaos|dark powers]].&lt;br /&gt;
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The most infamous of them all, the &#039;&#039;&#039;[[Vengeful Spirit]]&#039;&#039;&#039;, flagship of the archtraitor [[Horus Lupercal]], still bedevils the Imperium well into [[Age of the Dark Imperium|the current age]].  Now under the command of his successor, the Warmaster [[Abaddon the Despoiler]], the ship leads the fleets of the [[Black Legion]] in their rampage out of the [[Eye of Terror]] after the fall of [[Cadia]].&lt;br /&gt;
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Likewise the &#039;&#039;&#039;Magna Tyrannis&#039;&#039;&#039;, renamed the &#039;&#039;&#039;Harbinger of Doom&#039;&#039;&#039;, flies the colors of the [[Black Legion]] and serves as the second flagship of the Black Fleet.&lt;br /&gt;
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[[Mortarion]] still commands the plague-ridden &#039;&#039;&#039;Endurance&#039;&#039;&#039;, and used it during the [[Plague Wars]] to terrorize the worlds of [[Ultramar]], exchanging a couple broadsides with the Macragge&#039;s Honor before retreating.  Likewise the &#039;&#039;&#039;Conqueror&#039;&#039;&#039; still remains under the control of the [[World Eaters]], who use it to wreak havoc in [[Khorne]]&#039;s name, presumably [[Angron]] takes command when he is summoned to the Materium.&lt;br /&gt;
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It&#039;s conceivable that the &#039;&#039;&#039;Alpha&#039;&#039;&#039; and &#039;&#039;&#039;Beta&#039;&#039;&#039; of the [[Alpha Legion|Legion that doesn&#039;t exist]] are still in operation, but given how that Legion functions, no one knows for sure.&lt;br /&gt;
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==In Battlefleet Gothic==&lt;br /&gt;
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The &#039;&#039;Gloriana&#039;&#039;-class was not statted out when the [[Battlefleet Gothic|specialist game]] was first released. Eventually we were provided the stats of the &#039;&#039;Vengeful Spirit&#039;&#039;, but it was underwhelming to say the least, being a slightly more boarding-effective [[Chaos]] Battle Barge. It doesn&#039;t even get Chaos-specific benefits, especially compared to the other Chaos God-aligned battles barges statted out (see the &#039;&#039;&#039;Terminus Est&#039;&#039;&#039; of the [[Death Guard]]).&lt;br /&gt;
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Not exacly reflecting its reputation as a ship capable of fending off entire Loyalist fleets, and enduring the world-breaking duel between the [[Emperor]] and Horus.&lt;br /&gt;
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The sidebar to the &#039;&#039;Vengeful Spirit&#039;&#039; also mentions its equivalents still serving the Imperium are considered &amp;quot;relic&amp;quot; Battle Barges that can customize their weapon load-out before deployment for free, and come with a Space Marine crew by default. Again, a far cry from what&#039;s expected of a ship class that can fend off fleets on its own.&lt;br /&gt;
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==In Battlefleet Gothic: Armada 2==&lt;br /&gt;
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The ship class makes its debut in the sequel game, with &#039;&#039;Macragge&#039;s Honour&#039;&#039; representing  the Imperium while the &#039;&#039;Vengeful Spirit&#039;&#039; appears on the Chaos side.  Each is easily twice as powerful and durable as a &amp;quot;regular&amp;quot; battleship of their faction. Just don&#039;t send them without escorts however, as they can still be overwhelmed by multiple ships ganging up on them.  The &#039;&#039;Macragge&#039;s Honour&#039;&#039; rolls with massive fighter complements, but its primary punch is its mix of lances and torpedoes.  Since the torpedoes are parallel, they can hit a target eight times with one button press; good for boarding actions with that Astartes muscle backing it up.&lt;br /&gt;
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Hilariously, if you play the Chaos campaign: there&#039;s a mission that has you defeating the Macragge&#039;s Honour, taking Guilliman prisoner (somehow). This results in the Word Bearers gleefully corrupting the Macragge&#039;s Honor and re-christening it as the &amp;quot;Monarchia Redeemed&amp;quot;.&lt;br /&gt;
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==Homebrew Stats==&lt;br /&gt;
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The lack of &amp;quot;official&amp;quot; stats that reflect the actual capabilities of the class hasn&#039;t stopped players from trying to create some of their own.  The following statistics are one of the more &#039;&#039;reasonable&#039;&#039; tries at this:&lt;br /&gt;
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{| class=wikitable&lt;br /&gt;
! Class || Pts || Type/Hits || Speed || Turns || Shields || Armour || Turrets &lt;br /&gt;
|-&lt;br /&gt;
| Gloriana || 750 || Battleship/14 || 20 cm || 45 degrees || 5 || 6+ || 4 &lt;br /&gt;
|}&lt;br /&gt;
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{| class=wikitable&lt;br /&gt;
!Armament || Range/Speed || Firepower/Str || Fire Arc&lt;br /&gt;
|-&lt;br /&gt;
| Port weapons battery || 60cm || 6 || Left&lt;br /&gt;
|-&lt;br /&gt;
| Starboard weapons battery || 60cm || 6 || Right&lt;br /&gt;
|-&lt;br /&gt;
| Port weapons battery || 45cm || 6 || Left&lt;br /&gt;
|-&lt;br /&gt;
| Starboard weapons battery || 45cm || 6 || Right&lt;br /&gt;
|-&lt;br /&gt;
| Dorsal Lance turret || 60cm || 6 || Left/Forward/Right&lt;br /&gt;
|-&lt;br /&gt;
| Port Launch Bay || Thunderhawk 20cm, Stormhawk 30cm || 3 Squadrons || -&lt;br /&gt;
|-&lt;br /&gt;
| Starboard Launch Bay || Thunderhawk 20cm, Stormhawk 30cm || 3 Squadrons || -&lt;br /&gt;
|}&lt;br /&gt;
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* &#039;&#039;&#039;Relic&#039;&#039;&#039;: The Gloriana-class is an irreplaceable remnant of a better but bygone age.  The loss of such a ship is considered a grievous blow to the Imperium as well as the Forces of Chaos.  The Gloriana gives 50% more Victory Points if Crippled, and 200% more Victory Points if Destroyed.&lt;br /&gt;
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{{40k-Imperial-Ships}}&lt;br /&gt;
{{40k-Chaos-Ships}}&lt;br /&gt;
[[Category:Battlefleet Gothic]]&lt;br /&gt;
[[Category:Warhammer 40,000]][[Category:Imperial]]&lt;br /&gt;
[[Category:Space Marines]]&lt;br /&gt;
[[Category:Adeptus Astartes Navy]]&lt;br /&gt;
[[Category:Chaos]]&lt;br /&gt;
[[Category:Imperial Navy]]&lt;/div&gt;</summary>
		<author><name>2601:283:4780:8790:850A:40FB:C8A6:E51F</name></author>
	</entry>
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