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		<id>http://2d4chan.org/mediawiki/index.php?title=Deathwatch&amp;diff=171631</id>
		<title>Deathwatch</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Deathwatch&amp;diff=171631"/>
		<updated>2017-02-15T04:12:33Z</updated>

		<summary type="html">&lt;p&gt;2601:2C0:8002:9C7C:44F7:D191:3D7B:A50F: /* Induction and Training */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = The Deathwatch&lt;br /&gt;
|Heraldry = [[Image:DW_Shoulder_Pad_final.jpg|center|140px]]&lt;br /&gt;
|Battle Cry = &amp;quot;Suffer not the Alien to live!&amp;quot; / Various battle cries from the Marine&#039;s parent chapter.&lt;br /&gt;
|Founding = Around M32&lt;br /&gt;
|Chapter Master = None - Lead by Watch Commanders&lt;br /&gt;
|Primarch = Varies&lt;br /&gt;
|Homeworld = Various Watch Fortresses around the galaxy, but officially Talasa Prime&lt;br /&gt;
|Specialty = Killing Xenos, Kill-team strikes, being every Chapter at once.&lt;br /&gt;
|Strength = Exact number varies, but was fixed at &amp;quot;Chapter Strength&amp;quot; as part of the power transfer to the Inquisition.&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Black, with a silver left arm and right pauldron bearing the colors and iconography of the Marine&#039;s parent Chapter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&amp;quot;Ooh ooh ooh! &#039;&#039;&#039;DEATH-WATCH!&#039;&#039;&#039; Ooh ooh ooh! &#039;&#039;&#039;DEATH-WATCH!&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::- An [https://www.youtube.com/watch?v=B60gnOiHDfw&amp;amp;index=16&amp;amp;| unorthodox battle cry], which has gained popularity among the more musically inclined in the Deathwatch. &lt;br /&gt;
&lt;br /&gt;
[[image:Deathwatch-large.jpg|left|250px|thumb|The old but still-used front for the [[Deathwatch (RPG)]] core rules... [[Rogue Trader|Well, at least it&#039;s kinda goofy.]]]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This article is about the organization.  If you were looking for a different Deathwatch, see [[#See Also|below]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Summary=&lt;br /&gt;
The Deathwatch is an independent Space Marine Chapter and is composed of the most badass [[Space Marines]] from every [[Space Marine Chapter|chapter]] who are deployed according to their skills and which specific kind of [[Xenos|xeno]] they are the most experienced at facing. If they have a [[Devastator Squad|devastator squad]] composed of ten [[Bolter#Heavy Bolter|heavy bolter]]-equipped [[Space Marines]] who are sent to fight the [[Tyranid]]s, then you can bet that those heavy bolter-equipped marines will be the best shots with a heavy bolter the Imperium could get their hands on and know everything there is to know about fighting the space bug lizards, loaded with all the best toys for Tyranid killing.  &lt;br /&gt;
&lt;br /&gt;
Their [[Power Armour#Space Marine Power Armour|armor]] is painted black save for one [[Pauldrons|pauldron]] which remains painted in the chapter colors to avoid pissing off the [[Machine Spirit|machine spirit]]. The other pauldron gets replaced entirely with a superfancy silver one bearing the Inquisitorial Seal (despite them no longer having anything to do with the Inquisition). Surprisingly this paint job actually manages to look really badass even if it ends up being totally pointless with the [[Black Consuls]], [[Black Templars]], [[Raven Guard]], and anyone else wearing black. They get their shit done and get it done quickly and now finally have their own [[codex]]. There are also a few fan-made codices for them as well as an [[RPG]] where they star as player characters though. &lt;br /&gt;
&lt;br /&gt;
[[image:Deathwatchgetallthebitches.jpg|right|250px|thumb|Sister Carmella appreciates Battle Brother Bellephoron&#039;s screening for Genestealer contamination a bit too much. The outrage and jealousy offer Brother Seraphicus a perfect distraction to slip away from the team, seeking objectives unknown.]]&lt;br /&gt;
&lt;br /&gt;
In short, [[awesome|Space Marine Special Forces.]]&lt;br /&gt;
&lt;br /&gt;
;Breaking news!&lt;br /&gt;
:Apocalypse: War Zone Damnos gives Deathwatch official rules as a Space Marine formation: 1 Captain and 2 Sternguard/Vanguard Veteran squads gain Preferred Enemy (one Xenos codex of your choice) and Antiphase Bolter Rounds (24&amp;quot; range, S4 AP4, forces Necrons to reroll successful Reanimation Protocols).&lt;br /&gt;
;[[Ultramarines|ULTRA]]- BREAKING NEWS!&lt;br /&gt;
: &#039;&#039;&#039;Deathwatch: Overkill&#039;&#039;&#039;, a board game featuring a Kill Team of the Deathwatch led by none other than [[Ortan Cassius|Cassius]] against [[Genestealer Cult|some really old fellas]] is incoming un March 2016.&lt;br /&gt;
::UPDATE - [https://www.games-workshop.com/resources/PDF/Deathwatch/40k-rules-deathwatch-en.pdf Here&#039;s the rules.]&lt;br /&gt;
;[[Ultramarines|ULTRA ULTRA]]- BREAKING NEWS!&lt;br /&gt;
:&#039;&#039;&#039;Codex:Adeptus Astartes Deathwatch&#039;&#039;&#039;, a new codex, has been announced, watch this space.&lt;br /&gt;
&lt;br /&gt;
Tactics for Overkill&#039;s Deathwatch have been assembled here: [[Warhammer 40,000/Tactics/Space Marines|Tactics/Space Marines]] and here: [[Warhammer 40,000/Tactics/Inquisition(7E)|Tactics/Inquisition]], since it&#039;s not entirely clear which the Overkill dataslate is a supplement for. Tactics for the codex can be found [[Warhammer 40,000/Tactics/Deathwatch(7E)|here]].&lt;br /&gt;
&lt;br /&gt;
=Origins=&lt;br /&gt;
The story goes way back in time, still. During the days of the WAAAGH! Beast, the Orks were an almost unstoppable force and many marine chapters were slaughtered. The Imperial Fists Chapter Master and Lord Commander of the Imperium at the time: [[Slaughter Koorland]] determined that taking the Orks on head-to-head no longer worked since the Imperium&#039;s technological advantage was being eroded. So he colluded with Grand Master Assassin Vangorich &#039;&#039;(yes, the dude that killed all the High-Lords, and he was a rather cool dude back then)&#039;&#039; to create much smaller kill-teams with mission specific profiles which would be better suited to cripple or behead a threat rather than slug it out on a battlefield. Thus many chapter mixed units were formed and have their armor painted black, they forgoed their allegiance to the chapter and most importantly, its dogma. With this concept the Space Marines would have an extremely flexible force: from the melee prowess of the Blood Angels, to the stalwart defense of the Imperial Fists. It was a specialist force, but all the specialists were mixed in giving each unit an edge on every possible situation.&lt;br /&gt;
&lt;br /&gt;
In modern 40k, the Deathwatch would be the chamber militant of the [[Ordo Xenos]] but at the time of its inception the Inquisition didn&#039;t even have Ordos and the Deathwatch was the love child of Koorland himself. He only gave it up when called out on the fact that he was already the Chapter Master of the Imperial Fists as well as being the Lord Commander of ALL Imperial armed forces; So having a third title was a bit of a push. The Inquisition happily took over the role as overseers to the Deathwatch because they themselves owe allegiance to no single master other than the Emperor, so in theory were not likely to go AWOL with a powerful force of Space Marines. Koorland agreed, but with three caveats:&lt;br /&gt;
#That the Deathwatch be limited to Chapter-Strength&lt;br /&gt;
#That the Lord Commander have authority to disband them.&lt;br /&gt;
#That all strategic control over the Deathwatch be retained by a Space Marine.&lt;br /&gt;
&lt;br /&gt;
Shortly after, the Inquisitorial Representative(s) decided that the Inquisition itself could be better served by dividing their attentions between Xenos and Daemon, rather than arguing over which was the greater threat. So the Inquisition divided into Ordo Xenos and Ordo Malleus.&lt;br /&gt;
&lt;br /&gt;
= Induction and Training =&lt;br /&gt;
Calling on ancient oaths and debts of honor from hundreds of Space Marine Chapters, the Deathwatch &amp;lt;s&amp;gt;(forces)&amp;lt;/s&amp;gt;&#039;&#039;asks&#039;&#039; each Chapter to volunteer a handful of its best marines to be conscripted into the Deathwatch. This usually occurs when the old Deathwatch-conscripted marine dies in battle or returns after he fulfills his term of service to the Deathwatch. Some Chapters view recruitment into the Deathwatch as a great honor, with the warrior both envied and revered by his battle brothers for being chosen. Others, either view the conscription as little more than an inconvenience as it robs them of their best warriors or as a chance to get rid of marines too insubordinate to mix with the battle companies but too [[Awesome|well-celebrated]] to be demoted.&lt;br /&gt;
&lt;br /&gt;
As their recruits are full-fledged space marines and not mere neophytes, they usually believe they have some idea what to expect; most assume that they will be brought to a heavily-fortified space station where they will be trained much in the same way they are [[Derp|already trained]], but with more specialized weapons (after all, Space Marine training is already [[Rip and tear|quite intense]] and [[grimdark|comprehensive]]). This notion [[troll|is immediately proven wrong]] as the inductees first gaze upon a Watch Fortress. What greets them is a systemless [[Death World|planet]] floating in the middle of nowhere, encircled by a [[Halo|colossal artificial ring, supposedly built millions of years ago by an ancient alien civilisation]]. It is on this ring, bristling with Imperial gun batteries and missile defences, that the Deathwatch and its private fleet of warships make their home.&lt;br /&gt;
&lt;br /&gt;
[[File:Tumblr m3en0pFje01rq1yzso1 1280.jpg|thumb|400px|left|Deathwatch Marines with Bolt Pistols only? The Deathwatch know how to conserve for the [[Tyranids|really]] [[Orks|big]] [[Chaos Space Marines|things]].]]&lt;br /&gt;
&lt;br /&gt;
The ring station is so large that the Imperium has built entire orbital cities into their ancient superstructure; including individual quarters for thousands of space marines and serfs, vast [[Games Workshop|customizable]] training fields, including artificially-recreated planetary environments. The recruits are sworn into the Deathwatch, then undergo months of intensive retraining in [[Reasonable Marines|unconventional tactics]]. They are divided into 6-man Kill Teams, no two members being from the same chapter. The inductees are also introduced to their new arsenal; each of them is given a [[Combi-weapon]] built to accept a range of attachments and ammunition, for every Deathwatch space marine must have a secondary and tertiary weapon for [[Just_As_Planned|any eventuality]]. Their armor is painted black except for their right pauldron (which was transferred from their left), and the Deathwatch&#039;s silver pauldron and arm is attached in its place.&lt;br /&gt;
&lt;br /&gt;
As part of the training, each marine is forced to watch endless hours of vid-recordings of space marines &#039;&#039;losing&#039;&#039; battles against Xenos. The lesson there is two-fold, one is to understand Xenos strategies, tactics, and weaponry, including all their strengths and weaknesses. The other is that though the Deathwatch marines come from diverse backgrounds, apparently nothing creates better unit cohesion and hatred against the Xenos than for a Space Marine [[Rage|to watch helplessly as another space marine fights a desperate and ultimately doomed last stand]], again and again across thousands of battles. At that point the point is pressed home--it does not matter what chapter you are from, the Space Marines in the recordings were mercilessly slaughtered and you must now [[Exterminatus|avenge them with extreme prejudice]]. The experience is so realistic that all inductees must be physically restrained to their seats prior to donning the vid gear (which in all likelihood includes a Pain Glove nicked from the [[Imperial Fists]], so that the Deathwatch trainees get to feel the pain the Astartes victims of Xenos likely felt in those recordings, which must be especially unnerving if the recording a trainee is watching came from a helmet cam mounted to an unfortunate Astartes being disemboweled and then beheaded by a [[Genestealer]] or certain [[Dark Eldar]]).&lt;br /&gt;
&lt;br /&gt;
At the end of their training, every Deathwatch Space Marine has not only been reforged into an unparalleled Xenocide machine, but a Deathwatch Kill Team as a whole will royally fuck up the shit of their target. Though extremely rare as Deathwatch is more of a small unit spec-ops force meant to infiltrate and eliminate specific objectives and targets instead of fighting all-out battles, the arrival of additional Deathwatch Kill Teams typically spells the end of whatever unlucky Xeno son of a bitch is on its receiving end. And if the shit has hit the fan to the extent that one hundred or so deathwatch members have to deploy to just one battle, and organized into an actual company, it probably means that the [[Imperium of Man|Imperium]] is going to be sending a [[Titan|lot more than just the space marines]].&lt;br /&gt;
&lt;br /&gt;
= So, where&#039;s their Codex? =&lt;br /&gt;
&lt;br /&gt;
[[image:Cautious approach by diegogisbertllorens-d5p1452.jpg|right|thumb|200px|No danger here, just a bunch of old ruins. Sure to be a lot of loot for the Deathwatch in there, don&#039;tcha think?]]&lt;br /&gt;
&lt;br /&gt;
They originally had no Codex until 2016 when the game [[Deathwatch: Overkill]] was released. While not a full army, it did give a small set of special units using the packaged models, each of which was based on the hero of a story written by [[Black Library]] and led by a younger, un-nommed [[Ortan Cassius]]. Each model has their own Chapter Tactics (or equivalent thereof), but don&#039;t officially have it, so they can fit in any other Marine army without complaint. A good majority of the units also have Sternguard ammo, making them far more useful than their Damnos forebears.&lt;br /&gt;
&lt;br /&gt;
Then, in August 2016 a full Codex went up for pre-order alongside a new game called &amp;quot;Death Masque&amp;quot; which featured new models for the Eldar (Xenos filth!), Harlequins, and official Deathwatch sprues with Deathwatch Veterans, Deathwatch Vanguard veterans, and an upgrade sprue to make your own Deathwatch units. There are also &amp;quot;new&amp;quot; (essentially the same thing but with a few &amp;quot;I&amp;quot;s to glue on) vehicles for them such as the Deathwatch land raider and Deathwatch transport/razorback. However, they do get one genuinely unique vehicle in the form of the [[Corvus Blackstar]], an airborne transport that carries a decent amount of firepower, as befitting the Deathwatch.&lt;br /&gt;
&lt;br /&gt;
One of the great things about the Deathwatch is that the kill team kits provide a lot of goodies for kit-bashing some of your other Space Marine armies. Some of the items available are listed below:&lt;br /&gt;
&lt;br /&gt;
Lots of chapter specific pauldrons. You only get one per chapter for every five-man kit, but they can be useful if you want a nicer-looking pauldron for a single character (especially if GW doesn&#039;t sell transfer sheets or upgrade sprues for said chapter):&lt;br /&gt;
* All Nine [[First Founding]] chapters&lt;br /&gt;
*[[Crimson Fists]] (Technically it&#039;s the Imperial Fists pauldron, but the shape&#039;s identical)&lt;br /&gt;
*[[Flesh Tearers]]&lt;br /&gt;
*[[Raptors (Chapter)|Raptors]]&lt;br /&gt;
*[[Minotaurs]]&lt;br /&gt;
*[[Black Templars]]&lt;br /&gt;
*[[Mortifactors]] (only available on Captain Artemis&#039; model in Death Masque)&lt;br /&gt;
*[[Blood Ravens]] (only available from Jensus&#039; model in Kill Team Cassius)&lt;br /&gt;
*[[Howling Griffons]]&lt;br /&gt;
*[[Novamarines]]&lt;br /&gt;
*[[Silver Skulls]]&lt;br /&gt;
*[[Blackshield]] (represented as a pauldron with scratch marks and chains)&lt;br /&gt;
&lt;br /&gt;
Unique weapons:&lt;br /&gt;
*Shotguns for full-size Astartes, not just scouts&lt;br /&gt;
*Infernus Heavy Bolter&lt;br /&gt;
*Storm Shields similar to the one used by [[Hector Rex]]&lt;br /&gt;
*Melta Powerfists&lt;br /&gt;
*Heavy Thunderhammer&lt;br /&gt;
*Infantry-portable Frag Cannons&lt;br /&gt;
*Xenophase Blades&lt;br /&gt;
*Guardian Spears (The only source for the weapon outside of Burning of Prospero Custodes)&lt;br /&gt;
&lt;br /&gt;
=Daily Rituals of the Deathwatch=&lt;br /&gt;
03:00 - Morning Prayer. The Deathwatch are roused from their chambers to pray. Prayer lasts two hours, one for the Emperor and the other for ways to kill the xeno.&lt;br /&gt;
&lt;br /&gt;
05:00 - Morning Firing Rites. The Deathwatch begin honing their shooting skills upon captured alien civilians. Bonus points if it is a [[Eldar|Elffag]] or [[Tau|Weeb]].&lt;br /&gt;
&lt;br /&gt;
07:00 - Battle Practice. The Deathwatch descends upon the prisons holding captured xenos and proceed to find the best way to maximize pain and suffering upon them before giving them the Emperor&#039;s Peace.&lt;br /&gt;
&lt;br /&gt;
10:00 - Morning Meal. A light meal is prepared by the serfs in the Deathwatch. Permission to eat the xenos they&#039;ve killed is prohibited.&lt;br /&gt;
&lt;br /&gt;
10:15 - Movie Time. [[Grimdark|The Deathwatch are forced to watch videos on fellow battle brothers getting shat upon and humiliated by the filthy alien. Each Deathwatch are strapped and bounded by ceramite braces]] to contain their [[Rage|rage]].&lt;br /&gt;
&lt;br /&gt;
11:15 - Tactical Indoctrination. The Deathwatch plans the next campaign to wipe out the filthy xenos and study the weaknesses and best possible way to enact as much pain on the alien.&lt;br /&gt;
&lt;br /&gt;
13:00 - Midday Meal. A meal is prepared by the Deathwatch serfs. Eating the alien is still prohibited.&lt;br /&gt;
&lt;br /&gt;
14:00 - Evening Firing Rites.&lt;br /&gt;
&lt;br /&gt;
16:00 - Battle Practice.&lt;br /&gt;
&lt;br /&gt;
19:00 - Evening Meal. A feast is prepared by the Deathwatch serfs. Eating the dead aliens is allowed if they are deemed safe to eat.&lt;br /&gt;
&lt;br /&gt;
20:00 - Evening Prayer.&lt;br /&gt;
&lt;br /&gt;
22:00 - Interrogation Time. The Deathwatch interrogates and torture captured xenos on information and intelligence. Torture methods differ from alien to alien. A Tau will get [[FATAL|his/her nose slit &#039;skull-fucked&#039; by a Deathwatch&#039;s &#039;Jonson&#039;]] while an Eldar will have their [[Anal circumference|anus (Or crotch if its a chick) thoroughly &#039;fisted&#039; with a Powerfist.]]&lt;br /&gt;
&lt;br /&gt;
24:00 - The Deathwatch ends their interrogation and proceed to go back to rest in their chambers. The aliens surviving the [[Rape|&#039;treatment&#039;]] are left in the cold to sleep in their own blood.&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
*[[Warhammer 40,000/Tactics/Deathwatch(7E)]] - Tactica for the official Codex!&lt;br /&gt;
*[[Cyrus]] - A fellow deathwatch and a well known scout sergeant.&lt;br /&gt;
*[[Ortan Cassius]] - Another Deathwatch Alum and current [[Chaplain|Master of Sanctity]] of the [[Ultramarines]]&lt;br /&gt;
*[[Alienhunters]]&lt;br /&gt;
*[[Deffwotch]]&lt;br /&gt;
*[[Deathwatch (RPG)]], part of [[Fantasy Flight Games]]&#039; [[Warhammer 40,000 Roleplay]] system. You get to be a Deathwatch marine and kill [[xenos]].&lt;br /&gt;
*[http://heralds-of-ruin.blogspot.com/p/kill-team-rules.html Heralds of Ruin] You get to be Deathwatch and play kill team! We even have tactics for both the [[Warhammer 40,000: Kill Team (HoR)/Tactics/Deathwatch|Deathwatch]] and [[Warhammer 40,000: Kill Team (HoR)/Tactics|general tactics]] for the game, for your pleasure!&lt;br /&gt;
*[https://www.games-workshop.com/resources/PDF/Deathwatch/40k-rules-deathwatch-en.pdf Deathwatch: Overkill] Rules for the Deathwatch units from Deathwatch: Overkill&lt;br /&gt;
*[https://www.youtube.com/watch?v=nodA5bxueyo A vid-recording likely included in the Deathwatch &amp;quot;compulsory viewing&amp;quot; curriculum for trainees.] Yes, this is from an official 40k product. &lt;br /&gt;
&lt;br /&gt;
{{Template:Marines-Official}}&lt;/div&gt;</summary>
		<author><name>2601:2C0:8002:9C7C:44F7:D191:3D7B:A50F</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Deathwatch&amp;diff=171630</id>
		<title>Deathwatch</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Deathwatch&amp;diff=171630"/>
		<updated>2017-02-15T04:08:03Z</updated>

		<summary type="html">&lt;p&gt;2601:2C0:8002:9C7C:44F7:D191:3D7B:A50F: /* Induction and Training */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = The Deathwatch&lt;br /&gt;
|Heraldry = [[Image:DW_Shoulder_Pad_final.jpg|center|140px]]&lt;br /&gt;
|Battle Cry = &amp;quot;Suffer not the Alien to live!&amp;quot; / Various battle cries from the Marine&#039;s parent chapter.&lt;br /&gt;
|Founding = Around M32&lt;br /&gt;
|Chapter Master = None - Lead by Watch Commanders&lt;br /&gt;
|Primarch = Varies&lt;br /&gt;
|Homeworld = Various Watch Fortresses around the galaxy, but officially Talasa Prime&lt;br /&gt;
|Specialty = Killing Xenos, Kill-team strikes, being every Chapter at once.&lt;br /&gt;
|Strength = Exact number varies, but was fixed at &amp;quot;Chapter Strength&amp;quot; as part of the power transfer to the Inquisition.&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Black, with a silver left arm and right pauldron bearing the colors and iconography of the Marine&#039;s parent Chapter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&amp;quot;Ooh ooh ooh! &#039;&#039;&#039;DEATH-WATCH!&#039;&#039;&#039; Ooh ooh ooh! &#039;&#039;&#039;DEATH-WATCH!&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::- An [https://www.youtube.com/watch?v=B60gnOiHDfw&amp;amp;index=16&amp;amp;| unorthodox battle cry], which has gained popularity among the more musically inclined in the Deathwatch. &lt;br /&gt;
&lt;br /&gt;
[[image:Deathwatch-large.jpg|left|250px|thumb|The old but still-used front for the [[Deathwatch (RPG)]] core rules... [[Rogue Trader|Well, at least it&#039;s kinda goofy.]]]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This article is about the organization.  If you were looking for a different Deathwatch, see [[#See Also|below]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Summary=&lt;br /&gt;
The Deathwatch is an independent Space Marine Chapter and is composed of the most badass [[Space Marines]] from every [[Space Marine Chapter|chapter]] who are deployed according to their skills and which specific kind of [[Xenos|xeno]] they are the most experienced at facing. If they have a [[Devastator Squad|devastator squad]] composed of ten [[Bolter#Heavy Bolter|heavy bolter]]-equipped [[Space Marines]] who are sent to fight the [[Tyranid]]s, then you can bet that those heavy bolter-equipped marines will be the best shots with a heavy bolter the Imperium could get their hands on and know everything there is to know about fighting the space bug lizards, loaded with all the best toys for Tyranid killing.  &lt;br /&gt;
&lt;br /&gt;
Their [[Power Armour#Space Marine Power Armour|armor]] is painted black save for one [[Pauldrons|pauldron]] which remains painted in the chapter colors to avoid pissing off the [[Machine Spirit|machine spirit]]. The other pauldron gets replaced entirely with a superfancy silver one bearing the Inquisitorial Seal (despite them no longer having anything to do with the Inquisition). Surprisingly this paint job actually manages to look really badass even if it ends up being totally pointless with the [[Black Consuls]], [[Black Templars]], [[Raven Guard]], and anyone else wearing black. They get their shit done and get it done quickly and now finally have their own [[codex]]. There are also a few fan-made codices for them as well as an [[RPG]] where they star as player characters though. &lt;br /&gt;
&lt;br /&gt;
[[image:Deathwatchgetallthebitches.jpg|right|250px|thumb|Sister Carmella appreciates Battle Brother Bellephoron&#039;s screening for Genestealer contamination a bit too much. The outrage and jealousy offer Brother Seraphicus a perfect distraction to slip away from the team, seeking objectives unknown.]]&lt;br /&gt;
&lt;br /&gt;
In short, [[awesome|Space Marine Special Forces.]]&lt;br /&gt;
&lt;br /&gt;
;Breaking news!&lt;br /&gt;
:Apocalypse: War Zone Damnos gives Deathwatch official rules as a Space Marine formation: 1 Captain and 2 Sternguard/Vanguard Veteran squads gain Preferred Enemy (one Xenos codex of your choice) and Antiphase Bolter Rounds (24&amp;quot; range, S4 AP4, forces Necrons to reroll successful Reanimation Protocols).&lt;br /&gt;
;[[Ultramarines|ULTRA]]- BREAKING NEWS!&lt;br /&gt;
: &#039;&#039;&#039;Deathwatch: Overkill&#039;&#039;&#039;, a board game featuring a Kill Team of the Deathwatch led by none other than [[Ortan Cassius|Cassius]] against [[Genestealer Cult|some really old fellas]] is incoming un March 2016.&lt;br /&gt;
::UPDATE - [https://www.games-workshop.com/resources/PDF/Deathwatch/40k-rules-deathwatch-en.pdf Here&#039;s the rules.]&lt;br /&gt;
;[[Ultramarines|ULTRA ULTRA]]- BREAKING NEWS!&lt;br /&gt;
:&#039;&#039;&#039;Codex:Adeptus Astartes Deathwatch&#039;&#039;&#039;, a new codex, has been announced, watch this space.&lt;br /&gt;
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Tactics for Overkill&#039;s Deathwatch have been assembled here: [[Warhammer 40,000/Tactics/Space Marines|Tactics/Space Marines]] and here: [[Warhammer 40,000/Tactics/Inquisition(7E)|Tactics/Inquisition]], since it&#039;s not entirely clear which the Overkill dataslate is a supplement for. Tactics for the codex can be found [[Warhammer 40,000/Tactics/Deathwatch(7E)|here]].&lt;br /&gt;
&lt;br /&gt;
=Origins=&lt;br /&gt;
The story goes way back in time, still. During the days of the WAAAGH! Beast, the Orks were an almost unstoppable force and many marine chapters were slaughtered. The Imperial Fists Chapter Master and Lord Commander of the Imperium at the time: [[Slaughter Koorland]] determined that taking the Orks on head-to-head no longer worked since the Imperium&#039;s technological advantage was being eroded. So he colluded with Grand Master Assassin Vangorich &#039;&#039;(yes, the dude that killed all the High-Lords, and he was a rather cool dude back then)&#039;&#039; to create much smaller kill-teams with mission specific profiles which would be better suited to cripple or behead a threat rather than slug it out on a battlefield. Thus many chapter mixed units were formed and have their armor painted black, they forgoed their allegiance to the chapter and most importantly, its dogma. With this concept the Space Marines would have an extremely flexible force: from the melee prowess of the Blood Angels, to the stalwart defense of the Imperial Fists. It was a specialist force, but all the specialists were mixed in giving each unit an edge on every possible situation.&lt;br /&gt;
&lt;br /&gt;
In modern 40k, the Deathwatch would be the chamber militant of the [[Ordo Xenos]] but at the time of its inception the Inquisition didn&#039;t even have Ordos and the Deathwatch was the love child of Koorland himself. He only gave it up when called out on the fact that he was already the Chapter Master of the Imperial Fists as well as being the Lord Commander of ALL Imperial armed forces; So having a third title was a bit of a push. The Inquisition happily took over the role as overseers to the Deathwatch because they themselves owe allegiance to no single master other than the Emperor, so in theory were not likely to go AWOL with a powerful force of Space Marines. Koorland agreed, but with three caveats:&lt;br /&gt;
#That the Deathwatch be limited to Chapter-Strength&lt;br /&gt;
#That the Lord Commander have authority to disband them.&lt;br /&gt;
#That all strategic control over the Deathwatch be retained by a Space Marine.&lt;br /&gt;
&lt;br /&gt;
Shortly after, the Inquisitorial Representative(s) decided that the Inquisition itself could be better served by dividing their attentions between Xenos and Daemon, rather than arguing over which was the greater threat. So the Inquisition divided into Ordo Xenos and Ordo Malleus.&lt;br /&gt;
&lt;br /&gt;
= Induction and Training =&lt;br /&gt;
Calling on ancient oaths and debts of honour from hundreds of Space Marine Chapters, the Deathwatch &amp;lt;s&amp;gt;(forces)&amp;lt;/s&amp;gt;&#039;&#039;asks&#039;&#039; each Chapter to volunteer a handful of its best marines to be conscripted into the Deathwatch. This usually occurs when the old Deathwatch-conscripted marine dies in battle or returns after he fulfils his term of service to the Deathwatch. Some Chapters view recruitment into the Deathwatch as a great honour, with the warrior both envied and revered by his battle brothers for being chosen. Others, either view the conscription as little more than an inconvenience as it robs them of their best warriors or as a chance to get rid of marines too insubordinate to mix with the battle companies but too [[Awesome|well-celebrated]] to be demoted.&lt;br /&gt;
&lt;br /&gt;
As their recruits are full-fledged space marines and not mere neophytes, they usually believe they have some idea what to expect; most assume that they will be brought to a heavily-fortified space station where they will be trained much in the same way they are [[Derp|already trained]], but with more specialized weapons (after all, Space Marine training is already [[Rip and tear|quite intense]] and [[grimdark|comprehensive]]). This notion [[troll|is immediately proven wrong]] as the inductees first gaze upon a Watch Fortress. What greets them is a systemless [[Death World|planet]] floating in the middle of nowhere, encircled by a [[Halo|colossal artificial ring, supposedly built millions of years ago by an ancient alien civilisation]]. It is on this ring, bristling with Imperial gun batteries and missile defences, that the Deathwatch and its private fleet of warships make their home.&lt;br /&gt;
&lt;br /&gt;
[[File:Tumblr m3en0pFje01rq1yzso1 1280.jpg|thumb|400px|left|Deathwatch Marines with Bolt Pistols only? The Deathwatch know how to conserve for the [[Tyranids|really]] [[Orks|big]] [[Chaos Space Marines|things]].]]&lt;br /&gt;
&lt;br /&gt;
The ring station is so large that the Imperium has built entire orbital cities into their ancient superstructure; including individual quarters for thousands of space marines and serfs, vast [[Games Workshop|customizable]] training fields, including artificially-recreated planetary environments. The recruits are sworn into the Deathwatch and are forced to undergo hypno-indoctrination to put the Watch above all their old loyalties, and then undergo months of intensive retraining in [[Reasonable Marines|unconventional tactics]]. They are divided into 6-man Kill Teams, no two members being from the same chapter. The inductees are also introduced to their new arsenal; each of them is given a [[Combi-weapon]] built to accept a range of attachments and ammunition, for every Deathwatch space marine must have a secondary and tertiary weapon for [[Just_As_Planned|any eventuality]]. Their armor is painted black except for their right pauldron (which was transferred from their left), and the Deathwatch&#039;s silver pauldron and arm is attached in its place.&lt;br /&gt;
&lt;br /&gt;
As part of the training, each marine is forced to watch endless hours of vid-recordings of space marines &#039;&#039;losing&#039;&#039; battles against Xenos. The lesson there is two-fold, one is to understand Xenos strategies, tactics, and weaponry, including all their strengths and weaknesses. The other is that though the Deathwatch marines come from diverse backgrounds, apparently nothing creates better unit cohesion and hatred against the Xenos than for a Space Marine [[Rage|to watch helplessly as another space marine fights a desperate and ultimately doomed last stand]], again and again across thousands of battles. At that point the point is pressed home--it does not matter what chapter you are from, the Space Marines in the recordings were mercilessly slaughtered and you must now [[Exterminatus|avenge them with extreme prejudice]]. The experience is so realistic that all inductees must be physically restrained to their seats prior to donning the vid gear (which in all likelihood includes a Pain Glove nicked from the [[Imperial Fists]], so that the Deathwatch trainees get to feel the pain the Astartes victims of Xenos likely felt in those recordings, which must be especially unnerving if the recording a trainee is watching came from a helmet cam mounted to an unfortunate Astartes being disemboweled and then beheaded by a [[Genestealer]] or certain [[Dark Eldar]]).&lt;br /&gt;
&lt;br /&gt;
At the end of their training, every Deathwatch Space Marine has not only been reforged into an unparalleled Xenocide machine, but a Deathwatch Kill Team as a whole will royally fuck up the shit of their target. Though extremely rare as Deathwatch is more of a small unit spec-ops force meant to infiltrate and eliminate specific objectives and targets instead of fighting all-out battles, the arrival of additional Deathwatch Kill Teams typically spells the end of whatever unlucky Xeno son of a bitch is on its receiving end. And if the shit has hit the fan to the extent that one hundred or so deathwatch members have to deploy to just one battle, and organized into an actual company, it probably means that the [[Imperium of Man|Imperium]] is going to be sending a [[Titan|lot more than just the space marines]].&lt;br /&gt;
&lt;br /&gt;
= So, where&#039;s their Codex? =&lt;br /&gt;
&lt;br /&gt;
[[image:Cautious approach by diegogisbertllorens-d5p1452.jpg|right|thumb|200px|No danger here, just a bunch of old ruins. Sure to be a lot of loot for the Deathwatch in there, don&#039;tcha think?]]&lt;br /&gt;
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They originally had no Codex until 2016 when the game [[Deathwatch: Overkill]] was released. While not a full army, it did give a small set of special units using the packaged models, each of which was based on the hero of a story written by [[Black Library]] and led by a younger, un-nommed [[Ortan Cassius]]. Each model has their own Chapter Tactics (or equivalent thereof), but don&#039;t officially have it, so they can fit in any other Marine army without complaint. A good majority of the units also have Sternguard ammo, making them far more useful than their Damnos forebears.&lt;br /&gt;
&lt;br /&gt;
Then, in August 2016 a full Codex went up for pre-order alongside a new game called &amp;quot;Death Masque&amp;quot; which featured new models for the Eldar (Xenos filth!), Harlequins, and official Deathwatch sprues with Deathwatch Veterans, Deathwatch Vanguard veterans, and an upgrade sprue to make your own Deathwatch units. There are also &amp;quot;new&amp;quot; (essentially the same thing but with a few &amp;quot;I&amp;quot;s to glue on) vehicles for them such as the Deathwatch land raider and Deathwatch transport/razorback. However, they do get one genuinely unique vehicle in the form of the [[Corvus Blackstar]], an airborne transport that carries a decent amount of firepower, as befitting the Deathwatch.&lt;br /&gt;
&lt;br /&gt;
One of the great things about the Deathwatch is that the kill team kits provide a lot of goodies for kit-bashing some of your other Space Marine armies. Some of the items available are listed below:&lt;br /&gt;
&lt;br /&gt;
Lots of chapter specific pauldrons. You only get one per chapter for every five-man kit, but they can be useful if you want a nicer-looking pauldron for a single character (especially if GW doesn&#039;t sell transfer sheets or upgrade sprues for said chapter):&lt;br /&gt;
* All Nine [[First Founding]] chapters&lt;br /&gt;
*[[Crimson Fists]] (Technically it&#039;s the Imperial Fists pauldron, but the shape&#039;s identical)&lt;br /&gt;
*[[Flesh Tearers]]&lt;br /&gt;
*[[Raptors (Chapter)|Raptors]]&lt;br /&gt;
*[[Minotaurs]]&lt;br /&gt;
*[[Black Templars]]&lt;br /&gt;
*[[Mortifactors]] (only available on Captain Artemis&#039; model in Death Masque)&lt;br /&gt;
*[[Blood Ravens]] (only available from Jensus&#039; model in Kill Team Cassius)&lt;br /&gt;
*[[Howling Griffons]]&lt;br /&gt;
*[[Novamarines]]&lt;br /&gt;
*[[Silver Skulls]]&lt;br /&gt;
*[[Blackshield]] (represented as a pauldron with scratch marks and chains)&lt;br /&gt;
&lt;br /&gt;
Unique weapons:&lt;br /&gt;
*Shotguns for full-size Astartes, not just scouts&lt;br /&gt;
*Infernus Heavy Bolter&lt;br /&gt;
*Storm Shields similar to the one used by [[Hector Rex]]&lt;br /&gt;
*Melta Powerfists&lt;br /&gt;
*Heavy Thunderhammer&lt;br /&gt;
*Infantry-portable Frag Cannons&lt;br /&gt;
*Xenophase Blades&lt;br /&gt;
*Guardian Spears (The only source for the weapon outside of Burning of Prospero Custodes)&lt;br /&gt;
&lt;br /&gt;
=Daily Rituals of the Deathwatch=&lt;br /&gt;
03:00 - Morning Prayer. The Deathwatch are roused from their chambers to pray. Prayer lasts two hours, one for the Emperor and the other for ways to kill the xeno.&lt;br /&gt;
&lt;br /&gt;
05:00 - Morning Firing Rites. The Deathwatch begin honing their shooting skills upon captured alien civilians. Bonus points if it is a [[Eldar|Elffag]] or [[Tau|Weeb]].&lt;br /&gt;
&lt;br /&gt;
07:00 - Battle Practice. The Deathwatch descends upon the prisons holding captured xenos and proceed to find the best way to maximize pain and suffering upon them before giving them the Emperor&#039;s Peace.&lt;br /&gt;
&lt;br /&gt;
10:00 - Morning Meal. A light meal is prepared by the serfs in the Deathwatch. Permission to eat the xenos they&#039;ve killed is prohibited.&lt;br /&gt;
&lt;br /&gt;
10:15 - Movie Time. [[Grimdark|The Deathwatch are forced to watch videos on fellow battle brothers getting shat upon and humiliated by the filthy alien. Each Deathwatch are strapped and bounded by ceramite braces]] to contain their [[Rage|rage]].&lt;br /&gt;
&lt;br /&gt;
11:15 - Tactical Indoctrination. The Deathwatch plans the next campaign to wipe out the filthy xenos and study the weaknesses and best possible way to enact as much pain on the alien.&lt;br /&gt;
&lt;br /&gt;
13:00 - Midday Meal. A meal is prepared by the Deathwatch serfs. Eating the alien is still prohibited.&lt;br /&gt;
&lt;br /&gt;
14:00 - Evening Firing Rites.&lt;br /&gt;
&lt;br /&gt;
16:00 - Battle Practice.&lt;br /&gt;
&lt;br /&gt;
19:00 - Evening Meal. A feast is prepared by the Deathwatch serfs. Eating the dead aliens is allowed if they are deemed safe to eat.&lt;br /&gt;
&lt;br /&gt;
20:00 - Evening Prayer.&lt;br /&gt;
&lt;br /&gt;
22:00 - Interrogation Time. The Deathwatch interrogates and torture captured xenos on information and intelligence. Torture methods differ from alien to alien. A Tau will get [[FATAL|his/her nose slit &#039;skull-fucked&#039; by a Deathwatch&#039;s &#039;Jonson&#039;]] while an Eldar will have their [[Anal circumference|anus (Or crotch if its a chick) thoroughly &#039;fisted&#039; with a Powerfist.]]&lt;br /&gt;
&lt;br /&gt;
24:00 - The Deathwatch ends their interrogation and proceed to go back to rest in their chambers. The aliens surviving the [[Rape|&#039;treatment&#039;]] are left in the cold to sleep in their own blood.&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
*[[Warhammer 40,000/Tactics/Deathwatch(7E)]] - Tactica for the official Codex!&lt;br /&gt;
*[[Cyrus]] - A fellow deathwatch and a well known scout sergeant.&lt;br /&gt;
*[[Ortan Cassius]] - Another Deathwatch Alum and current [[Chaplain|Master of Sanctity]] of the [[Ultramarines]]&lt;br /&gt;
*[[Alienhunters]]&lt;br /&gt;
*[[Deffwotch]]&lt;br /&gt;
*[[Deathwatch (RPG)]], part of [[Fantasy Flight Games]]&#039; [[Warhammer 40,000 Roleplay]] system. You get to be a Deathwatch marine and kill [[xenos]].&lt;br /&gt;
*[http://heralds-of-ruin.blogspot.com/p/kill-team-rules.html Heralds of Ruin] You get to be Deathwatch and play kill team! We even have tactics for both the [[Warhammer 40,000: Kill Team (HoR)/Tactics/Deathwatch|Deathwatch]] and [[Warhammer 40,000: Kill Team (HoR)/Tactics|general tactics]] for the game, for your pleasure!&lt;br /&gt;
*[https://www.games-workshop.com/resources/PDF/Deathwatch/40k-rules-deathwatch-en.pdf Deathwatch: Overkill] Rules for the Deathwatch units from Deathwatch: Overkill&lt;br /&gt;
*[https://www.youtube.com/watch?v=nodA5bxueyo A vid-recording likely included in the Deathwatch &amp;quot;compulsory viewing&amp;quot; curriculum for trainees.] Yes, this is from an official 40k product. &lt;br /&gt;
&lt;br /&gt;
{{Template:Marines-Official}}&lt;/div&gt;</summary>
		<author><name>2601:2C0:8002:9C7C:44F7:D191:3D7B:A50F</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Vraks&amp;diff=528663</id>
		<title>Vraks</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Vraks&amp;diff=528663"/>
		<updated>2017-02-14T23:54:37Z</updated>

		<summary type="html">&lt;p&gt;2601:2C0:8002:9C7C:44F7:D191:3D7B:A50F: /* Phase Three: Chaos Joins the Fray */&lt;/p&gt;
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&lt;div&gt;[[File:Vraks_titans.png|right|400px|thumb|]]&lt;br /&gt;
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&#039;&#039;&#039;Vraks&#039;&#039;&#039; is a system in the [[Imperium of Man]], near the [[Eye of Terror]].  It is part of the defenses centered on [[Cadia]]; in particular, its main planet, Vraks Prime, is an armory world, an entire planet used by the [[Departmento Munitorum]] to stockpile weapons and ammunition.  The justification is that, if the tithe fleets bringing weapons directly to Cadia from further out in the Imperium get delayed, they can withdraw supplies from Vraks until contact is restored.&lt;br /&gt;
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As far as the environment goes, it used to be an intensely volcanic world, so there&#039;s sulfur everywhere, the weather is stormy and cloudy, and the entire ground is either desert or ocean.  The only things living there were algae, and then the [[Administratum]] moved in and brought a bunch of humans with them to set up the armory.  It eventually got a basilica, to commemorate some martyr or another, and a big fortress to protect the armory (that many tanks and guns in one place proved a tempting target for pirates), designed to be all but invulnerable to orbital attack, and for ten thousand years, Vraks Prime never fell to pirates, [[Chaos]], [[xenos]], or worker rebellions.  Unfortunately, this state of affairs was not to last, because the Vraks system was created by [[Forge World]] for a trilogy of [[Imperial Armour]] books; Vraks Prime was soon to be the site of a mighty siege.&lt;br /&gt;
&lt;br /&gt;
== Fall of Vraks ==&lt;br /&gt;
&lt;br /&gt;
[[File:Krieg_soldier.jpg|250px|right|thumb|]]&lt;br /&gt;
&lt;br /&gt;
It was not pirates or [[xenos]] that eventually brought Vraks low, but a rogue member of the [[Ecclesiarchy]], one Cardinal Xaphan.  Having recently been promoted into the post of Cardinal-Astral of the entire Scarus Sector (if the name is familiar to you, that&#039;s because it&#039;s where the [[Gregor Eisenhorn|Eisenhorn]] and [[Gideon Ravenor|Ravenor]] trilogies took place, plus it&#039;s next door to the Calixis Sector, where [[Dark Heresy]] is set), Xaphan decided to take a tour of his domain.  He found that he enjoyed rousing armies of the faithful, and decided (with some prodding by his number-one oh-so-trustworthy assistant Deacon Mamon) that he could do more good leading an army than working a desk job.  The only problem was that pesky Decree Passive preventing him from raising men under arms, so to keep his plans hidden, he went to Vraks, where there were plenty of soldiers and weapons to make an army, as well as a basilica to give him an excuse to stick around.&lt;br /&gt;
&lt;br /&gt;
The [[Inquisition]] found out anyway, and sent a [[Vindicare]] assassin after him, but the assassin failed; seeing that covertness was no longer an option, Xaphan moved the workers of Vraks to open rebellion.  The Imperial presences on the planet, namely the [[Administratum]], [[Adeptus Arbites]], and the [[Adepta Sororitas]] (who had been his bodyguards until this point), were either killed or imprisoned, which should have been a clue that he was making a bad move, but Mamon assured him that he was in the right, and that his enemies were merely deluded fools who would see the light once he actually got started on his crusade.&lt;br /&gt;
&lt;br /&gt;
== Siege of Vraks ==&lt;br /&gt;
&lt;br /&gt;
The [[Departmento Munitorum]] wasn&#039;t going to sit back and let Vraks turn traitor -- not because of the eight million workers living there, but because it was a giant armory (which could not be allowed to fall into traitor hands, or be kept from the [[Imperial Guard Regiment|regiments]] who needed them), and because, if word got out, other worlds could fall into rebellion, and use Vraks&#039; supplies for themselves.  Therefore, the world would have to be taken, and quickly.  The Citadel of Vraks was all but invulnerable to orbital attack, so it could not be assaulted directly (ruling out the [[Space Marines]] and [[Imperial Navy]]), and the world&#039;s massive stores meant that a blockade-and-raid strategy would take five centuries to complete.  The only way to take Vraks back in under a century was to put the Citadel under siege and take it by force, so they took some thirty regiments of the [[Death Korps of Krieg]] and put them into an army.  They were given twelve years to take Vraks back.&lt;br /&gt;
&lt;br /&gt;
=== Phase One: Landing and Siege ===&lt;br /&gt;
&lt;br /&gt;
[[File:Krieg_night_fight.jpg|right|thumb|300px|]]&lt;br /&gt;
&lt;br /&gt;
The Citadel was the only thing really worth defending on Vraks, so the planet had no anti-air or anti-orbital defenses on the opposite side of the fortress (which is stupid, there&#039;s no excuse to not have anti-orbital defenses across the world).  The army used the far side of the planet as a landing zone, and over several months, they landed all of the troops, vehicles, and supplies they would need (one could reasonably wonder why [[Tyranids|other]] [[Eldar|races]] [[Orks|wouldn&#039;t]] [[Chaos|do]] [[Dark Mechanicus|the]] [[Dark Eldar|same...]] though to cut them some slack: Vraks defenses were planed with the idea that they only had to last long enough to get help from the Imperium). Meanwhile, they also built a bunch of rail lines around the planet to carry said army to within a hundred miles of the Citadel&#039;s outer defensive lines.  Once there, the Kriegers built their own trench and gun network to encircle the fortress.  They anticipated that, because the outer defense line was so long, a single massed assault on a particular zone would be flanked and repulsed by the neighbors of their target (a [https://en.wikipedia.org/wiki/Hedgehog_defence Hedgehog defense]), so the plan was to pound the whole thing at once until it folded.  They would then surround the second defense line; said line would be small enough to be less resistant to a massed assault, so they would attack a single point to crack the line wide open.  Then, they would surround the Citadel itself, and finally be close enough to bombard it directly with their heavy guns and pound it to the ground.&lt;br /&gt;
&lt;br /&gt;
After all of this planning and logistical work, the Death Korps finally began the attack on the outer defense line about a year after first arriving at Vraks, but of course things didnt&#039; go as planned.  The enemy had substantially reinforced the defenses since the last Imperial survey, and so the &amp;quot;weak point&amp;quot; that the Kriegers tried to attack as a first blow wasn&#039;t so weak after all.  Matters stalemated for two years, until Captain Tyborc managed to take a bunker whose artillery piece had been destroyed.  The guy was a badass even among Kriegers: he took wounds in every part of his body except his left arm, and only eight men of his entire company survived to see reinforcements arrive, but the Imperium had found its breakthrough.&lt;br /&gt;
&lt;br /&gt;
The outer defenses fell pretty quickly, but as the Imperial army got stalled again when the defenders of Vraks made a counter-attack to the North that forced the Imperium to halt its advances in the west and south to get reserves to stop the counter-attack.  In the end, the stalemate resumed, just a little tighter around the fortress.&lt;br /&gt;
&lt;br /&gt;
=== Phase Two: The Noose Tightens ===&lt;br /&gt;
&lt;br /&gt;
Seven years after the invasion, the Imperial army was still stalled at the second defense line, when reports of renegade Space Marines assisting the defenders started filtering in.  It eventually emerged that Mamon was an [[Alpha Legion]] spy and had called for backup. Cardinal Xaphan was probably no longer even pretending to serve the Emperor when he signed them up for his crusade.  Anyway, two years later, the Imperial army got some more line korps, and to everyone&#039;s surprise [[Azrael]] showed up with half the [[Dark Angels]] in tow as well.  His goals were to smash the heretics&#039; star port (pun intended), to stop them from getting more reinforcements, and to capture Arkos the Faithless, the Alpha Legion&#039;s commander on Vraks. They successfully captured and destroyed the star port, but Arkos got away and Azrael was severely wounded, not to mention pissed.&lt;br /&gt;
&lt;br /&gt;
The success and the new reinforcements led the Imperial commanders to attempt another massed assault.  It stalled (again), until Colonel Attas hatched a plan to have his artillery and infantry make a synchronized assault -- blast the enemy while his troops crawled up through no-mans-land, and then move the bombardment when the infantry was within charging distance, in other words original WW1 Stormtrooper tactics combined with a creeping barrage. Not quite as badass a feat as Tyborc&#039;s, but it worked.  The second defense line cracked and fell, and the Imperial army was within sight of the Citadel.&lt;br /&gt;
&lt;br /&gt;
Xaphan, having jumped headfirst into heresy by this point, rubbed his hands and cackled with glee, because he knew that the slaughter was only beginning -- he had some more friends on the way.&lt;br /&gt;
&lt;br /&gt;
=== Phase Three: Chaos Joins the Fray ===&lt;br /&gt;
&lt;br /&gt;
[[File:Vraksian_enforcer.jpg|200px|thumb|right|]]&lt;br /&gt;
&lt;br /&gt;
Captain Fodor managed to put a dent in the inner defense line when he led his company to take a vital bunker.  He continued Tyborc&#039;s tradition of making footholds with risky, badass feats; among other things, he had a member of his squad torch a trench with a [[flamer]], and then he led the charge into the trench &#039;&#039;while it was still on fire&#039;&#039;.  Unfortunately, his success was not to last, because Arkos had called in a full [[Chaos]] fleet. (At this point, Xaphan had been imprisoned in his own fortress, as he had outlived his usefulness.) They destroyed the Imperial Navy detachment over Vraks and dropped [[Khorne Berzerker]]s right onto the inner defense line (Fodor&#039;s skull was taken, by the way). Then another ship rolled in and dropped a traitor [[Titan (Warhammer 40,000)|Titan]] legion and a bunch of fliers on them.  And then some [[Plague Marines]] showed up, seized some nasty poison gas stored on Vraks, and gassed a whole regiment.&lt;br /&gt;
&lt;br /&gt;
It was decided that siege tactics were no longer viable. The commander was dismissed (though not executed - nobody blamed him or {{blam|BLAMMED}} him for not knowing in advance that so many reinforcements would arrive), and his replacement got some Titans of their own as well as a larger Imperial Navy division to turn the tide back and regain air superiority.  They were successful in this, although the enemies didn&#039;t break and run this time; instead, they dug in.  For those counting, this is twelve years after the siege began.&lt;br /&gt;
&lt;br /&gt;
=== Phase Four: Breaching the Citadel ===&lt;br /&gt;
&lt;br /&gt;
Fortunately for the Imperium, the Death Korps of Krieg could fight underground as well as over it.  Their miners and engineers worked tirelessly, fought through enemy counter-mining efforts, and finally found and destroyed one of the foundation pylons for the Citadel&#039;s inner wall.  They destroyed it and brought down a huge chunk of the wall, exposing the squishy insides for the rest of the army to pile through.&lt;br /&gt;
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The infantry regiments advanced on the breach, first in [[Gorgon (tank)|Gorgon]]s, and then on foot when they reached the remnants of the wall itself (the crater left by the blast was impassable for vehicles).  The first attack failed when enemy troops from surrounding wall sections piled into the breach to stem the tide, so a few weeks later, they tried again, with a bigger assault plus a few suppressing attacks on the neighboring wall sections.  That failed, too.  They tried making more breaches, but while they got pretty good at knocking holes in the walls, they were never able to take them.  Fourteen years after the start of the siege (two years longer than planned), the Departmento Munitorum decided that it had worn on long enough, and started to draw Krieg regiments originally destined for Vraks to more successful and more important warzones elsewhere, telling the command staff that they had five years to wrap everything up.&lt;br /&gt;
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Fortunately (inevitably, for those familiar with Warhammer 40,000 fiction), the [[Space Marines]] were on hand to save the day.  In particular, the [[Red Scorpions]] donated a hundred Marines (from various companies) to the cause.  With their [[Terminator]]s seizing the breach, the remaining Titans gathered up to keep the enemy Titans at bay, and a mixed Marine and Death Korps force following up to hold the ground and drive the enemy away, the Citadel&#039;s curtain wall finally fell, and there was only the fortress itself left to take.&lt;br /&gt;
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=== Phase Five: Wrapping Up ===&lt;br /&gt;
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By this time -- eighteen years after the start of the siege -- word of the extensive involvement of Chaos had reached the ears of the [[Inquisition]], and so Inquisitor Lord [[Hector Rex]] brought some [[Grey Knights]] and [[Red Hunters]] to take control of the situation and get things wrapped up before the Death Korps found itself in over its head.  Though the Death Korps was still being drawn down, Rex managed to keep enough soldiers to contain the heretics while he made arrangements to bring a final end to the conflict.  First, the remaining artillery brought their combined firepower to bear on the fortress&#039;s void shield to overload them.  Then, infantry would surge up to take the gates.  Tyborc, now a badass Colonel, would lead the charge.  The attack stalled, so the [[Red Hunters]] made their drop, but the traitors responded with a [[Reaver Battle Titan]] and some [[Alpha Legion]]naires, which wiped out the first wave.  Finally, a wave of [[Marauder Bomber]]s cracked the gates and permitted the assault to proceed.  &lt;br /&gt;
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However, Xaphan and company had set their Chaotic rituals in motion, and managed to summon [[An&#039;ggrath]], one of [[Khorne]]&#039;s mightiest [[Bloodthirster]]s.  He wrecked the entire company of Grey Knights who went into the fortress to stop him, and Inquisitor Rex only barely managed to defeat him.  Once he was gone, though, the fight was basically over, and the only remaining task was to clear the catacombs under the fortress.&lt;br /&gt;
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Some [[Red Scorpions]] and the [[Angels of Absolution]] turned up to participate in the final attack, to regain the honor of their brothers who had gone before them and snatch up some Alpha Legionnaires for the interrogators, respectively.  Arkos killed the Company Master of the Angels of Absolution detachment, but was finally captured (the Interrogator-Chaplain who apprehended him ordered him &amp;quot;[[Abaddon|disarmed]]&amp;quot;).&lt;br /&gt;
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== Aftermath ==&lt;br /&gt;
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[[File:Krieg_quagmire.jpg|300px|right|thumb|]]&lt;br /&gt;
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The war to retake Vraks took eighteen years instead of twelve, and didn&#039;t so much &amp;quot;retake&amp;quot; Vraks as deny it the enemy, since the ammunitions piles and supplies stockpiles on Vraks were completely consumed and those were the primary reason for the siege in the first place.  In the end, the primary result was lots of death.  The Imperium destroyed fourteen traitor Titans (for the cost of nine Titans of their own), the [[Dark Angels]] got a bunch of prisoners from the [[Alpha Legion]] to interrogate (in retrospect, their interest may have been due to a possible link between Arkos and the [[Fallen Angels]]), and the weapons of Vraks were kept on-planet and not allowed to be taken off-planet by other traitor warbands.  On the other hand, Vraks and its defenses were thoroughly ruined by the war, and the contents of its vaults were either used up or so tainted by Chaos that they had to be destroyed. A Pyrrhic victory if there ever was one, the only thing the Imperium ever gaining being that this world could not be used by the enemy.  The prisoners rescued from the cells in the fortress, six Sisters of Battle and Cardinal Xaphan himself (who had long since been turned into a [[Chaos Spawn|you-know-what]]), were so destroyed by their experiences that they were barely people anymore. The Sisters ended up in Inquisitorial custody, and thanks to their &amp;quot;care&amp;quot; in Chaos custody, [[/d/|were so experimented on and broken by the time they were freed]] that they were eventually given the Emperor&#039;s Peace (read: bolt round to the skull), while the thing that used to be Cardinal Xaphan was summarily executed by the Grey Knights who found him.&lt;br /&gt;
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Meanwhile, Deacon Mamon, the jerk who started the whole thing, escaped justice entirely.  In fact, [[Nurgle]] was so pleased with how he turned Vraks into a scene of death and decay that he made Mamon a [[Daemon Prince]].&lt;br /&gt;
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Such is life in the [[grimdark|grim, dark]] future. &lt;br /&gt;
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[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Planets &amp;amp; Sectors]]&lt;/div&gt;</summary>
		<author><name>2601:2C0:8002:9C7C:44F7:D191:3D7B:A50F</name></author>
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