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		<title>Malifaux</title>
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		<updated>2020-01-31T05:19:00Z</updated>

		<summary type="html">&lt;p&gt;2601:2C2:880:BB80:6992:4270:D62B:1685: /* Masters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Malifaux&#039;&#039;&#039; is a relatively new (Since 2009) skirmish-level [[wargame]] that&#039;s steampunk, supernatural horror, and wild west themed. Despite bashing together a ton of things that were done by [[Deadlands]] years earlier, it still manages to be a rather fun game. The storyline and world are not complete and total shit, like you would expect of something that looks like a bandwagon hopping attempt of the nth degree.&lt;br /&gt;
&lt;br /&gt;
Though the [[neckbeard|sour-throated individual]] above are right to some extent about the setting (Old, ruined city, daemons, zombies, magicians and the law in one place going for the magical stones), calling it a &amp;quot;rip-off&amp;quot; is doing it a serious dishonour - the setting has many of the same features, but has its very own feel, lore and gameplay, so its probably more of a new setting taking inspiration from Deadlands and Mordheim, but doing new stuff with it. Besides, someone might as well borrow from Mordheim now that GW has thrown it and every other specialist game into a bin.&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
&#039;&#039;&amp;quot;In the grim darkness of the 19th century, there is only greed.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In late 18th century, magic was running dry, but even powerful mages were finding that their &#039;pop&#039; was beginning to fizzle. Understandably, the most powerful wizards and greatest scientists of their age gathered to find a solution. They realized that there was another plane brimming with magic behind an extra-dimensional barrier. Out of desperation and a lust to regain their power, the most powerful mages performed a ritual, creating a fucking huge rift stretching a hundred meters into the air, and destroyed the city they were in. This portal (dubbed &#039;The Breach of the Great Boundaries&#039;, or just the Breach) drew in many explorers, adventurers and assorted riffraff and hangers-on, hoping to gain wealth and magical power. What they found on the other side of the portal were the ruins of an ancient city. The Magicians, mercenaries, and gold-hunters settled into their new world, &#039;Malifaux&#039;. &lt;br /&gt;
&lt;br /&gt;
Many of those who made the trip were granted amazing powers, turning even a commoner into a potent wielder of magic. These early explorers unearthed Soulstones, faintly glowing crystals which granted magic and power to their wielders. A predictable gold rush ensued causing a massive demand for these jewels Earth-side. The stones were used by the rich and powerful  to renew and enhance their powers on Earth. Even better for the prospectors on Malifaux, these reservoirs of power didn&#039;t hold their charge indefinitely - and once drained, they could only be recharged by the death of a sentient being, [[Grimdark|which is just one of the reasons some of the more powerful countries Earth-side decided to get their war on.]]&lt;br /&gt;
&lt;br /&gt;
Predictably of course, it &amp;lt;i&amp;gt;was&amp;lt;/i&amp;gt; too good to be true. In Malifaux a great blizzard began freezing the city, and sightings of [[Chaos Daemons|nightmarish creatures]] began. The Breach began to shrink, making travel more difficult and dangerous. In the end, no one could get in or out- but superstitious souls Earth-side claimed they could hear the sound of horrific slaughter and murder through the breach. And then, just as the Breach was about to close, a bloodied and bare chested man stumbled out of it. On his chest was carved the word: [[Awesome|&#039;&#039;&amp;quot;Ours&amp;quot;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
One hundred years passed. In those years, humanity had only the soulstones brought through when the Breach was open, so demand was high. So high that wars and genocides where waged to get even the smallest chip of the stone in their possession. As magic was about to die completely the Breach opened again, this time by itself, and inside was the same city they had left, but strangely absent bodies of the people who lived there last time - There were no signs of battle, no rubble. Nothing but the city they found one hundred years ago. &lt;br /&gt;
&lt;br /&gt;
Hope was restored to the magicians of the time, now knowing that soulstones were within reach. The most influential magicians didn&#039;t want an unregulated gold rush to happen again. They formed an organisation called the &amp;quot;Guild&amp;quot;, which took responsibility for the distribution of work, managed the soulstone mining and generally kept the peace to avoid the large out-flux of soulstones that happened last time. They were basically working to keep the soulstones at a reasonable cost by only producing so much of the stuff at a time, preventing a Germany Anno 1933-style devaluing of the stones. &lt;br /&gt;
&lt;br /&gt;
Eventually the Guild forgot about their roots and turned into an authoritarian government who keep the peace, not for the sake of the civilians, but to keep the soulstones rushing out of the Breach, and to make sure [[Imperium|they control everything in the name of law and order.]] Many don&#039;t like how the Guild patrol possible mages (and in Malifaux, that&#039;s anyone, really) and destroy any opposition with an iron fist. Some smuggle soulstones in the guise of legitimate organizations like the Miners and Steamfitters Union; who fight the Guild both from the shadows and in politics. Commonly renegade mages are called Arcanists, though it&#039;s a name only spoken in the darkest corners of Inns around the city. &lt;br /&gt;
&lt;br /&gt;
Others don&#039;t feel like holding their skills at bay - When dead people fuel you, why stop there? Why not make zombies?! These &amp;quot;Resurrectionists&amp;quot; have begun springing up everywhere in an alarming rate almost uncontrollable by the Guild, using the bodies of the dead for their vile experiments. &lt;br /&gt;
&lt;br /&gt;
Others, simple outcasts and mercenaries, now arrive to the city in hope of winning a profit on this gang war or to get their own hands on some soulstones. &lt;br /&gt;
&lt;br /&gt;
The Ten Thunders family of the Three Kingdoms in the east are also gaining an increasingly stronger hold on Malifaux, conquering in the shadows. &lt;br /&gt;
&lt;br /&gt;
The wacky Gremlins of the Bayou are going even farther from their beloved swamps to fight anyone who dare mistake the sound of banjos with harmless music. &lt;br /&gt;
&lt;br /&gt;
All this, however, is nothing compared to the Neverborn: nightmares, unthinkable horrors and unresting monsters who are rising from the shadows of the city to reclaim their city from the naive flesh bags who now think it their home. Many of the Neverborn claim to be the original inhabitants of the city, but it is believed that some are in fact humans from the original first rush that were mutated by their magical powers.&lt;br /&gt;
&lt;br /&gt;
All these forces are now fighting in the streets, in the badlands, and in the Quarantine Zone, trying to gain a lasting hold on this city of the damned. Some fear the night, the closing of the Breach, and the slaughter of everyone just as what happened one hundred years ago. Others believe that Earth is next. What only few dare fear is that the ramifications of [[H.P. Lovecraft|what will happen]] [[Grimdark|are far, far, far worse.]]&lt;br /&gt;
&lt;br /&gt;
This is Malifaux.&lt;br /&gt;
&lt;br /&gt;
== Game Mechanics ==&lt;br /&gt;
Malifaux is unique among miniatures games in that rather than rolling dice, players draw from their own deck of cards to please [[Tzeentch|Random Number God]]. Actions can have &#039;&#039;positive&#039;&#039; or &#039;&#039;negative&#039;&#039; twists, which means that you flip over more cards and then take whichever is higher/lower, depending on the type of twist. Players also have a hand of cards they can use to &#039;&#039;cheat fate&#039;&#039; and replace an already flipped card with one that is better. Some models&#039; abilities only work if a certain suit if played, so there&#039;s an advantage to keeping good cards in your hand to pull nice actions. Players have the option of purchasing official decks or simply using a deck of regular cards, with the devs helpfully pointing out which of the real card suits corresponds to their fanciful made-up ones.&lt;br /&gt;
&lt;br /&gt;
The army-building mechanic is also pretty unique; players first generate a scenario, then hire their Crew using an agreed-upon number of &#039;&#039;soulstones&#039;&#039; (totally not [[Deadlands | ghost rock]] guys!) that set the level of the encounter. Each crew needs to be lead by a &#039;&#039;Master&#039;&#039;, which gives a few extra soulstones for use and dictates the faction of the Crew. When you&#039;re starting, this doesn&#039;t really matter, as you&#039;ll use the same Crew for everything, but in tournaments, all you&#039;re required to do is point out your faction beforehand, only choosing your Master when you figure out what sort of mission you&#039;ll need to play. A typical game is 50SS in size, which is about the size of one of the starter boxes, plus one or two extra models.&lt;br /&gt;
&lt;br /&gt;
Any soulstone not spent on hiring can be spent in-game by certain models to gain advantages on flips, generate new models, healing, etc. Certain Masters benefit from a large stash, and others demand that you fill the board with units before the game starts.&lt;br /&gt;
&lt;br /&gt;
Victory is determined through pre-generated victory conditions. There&#039;s a big general one, but players can also take &#039;&#039;schemes&#039;&#039;, which are like miniature objectives. They earn more victory points if they announce them beforehand, which possibilities ranging from getting the first kill to assassinating the opponent&#039;s Master to simply being a dick the whole game. There are also Master-specific schemes, some of which are retardedly difficult to pull off and others which practically occur automatically.&lt;br /&gt;
&lt;br /&gt;
== Editions ==&lt;br /&gt;
===1st Edition===&lt;br /&gt;
Wyrd started Malifaux as a game to go with their misc model range. Originally just a way to get people to buy their models, the game took on a life of its own and became the main money maker for Wyrd. This established the card mechanics, masters/minions, and soulstones that the game is known for.&lt;br /&gt;
===1.5 Edition===&lt;br /&gt;
Wyrd updated the system with 1.5 to help balance the game as well as include more and more models. This introduced new mechanics such as Henchmen and Avatars. Avatars were the powered up versions of Masters that could be brought into a game if certain criteria was met.&lt;br /&gt;
===2nd Edition===&lt;br /&gt;
Malifaux has completed the transition from 1.5 to 2nd edition, commonly named M2E. The first edition was know as a clunky mess of rules that was none the less loved by some parts of the fanbase, and 1.5th as the most up to date version of the 1st edition in general. This is also the time where all the newer people in the roster got in, like some of the Mercs and pretty much all of the Ten Thunders. At some point, Wyrd, the devs, though to give the game a new edition to keep up with [[Games Workshop|GWs]] [[Special:RecentChanges|recent]] failings, and began producing new and less convoluted rules for the game, among new plastic models. This edition should bring new players to the game and ease up play, generally making a reborn game with the best from the latest edition, the way new editions should be made. But Wyrd wasn&#039;t happy just redoing the rules. That wasn&#039;t barely enough for this new and bold attempt to get more people on the wagon. Redoing the rules wasn&#039;t enough at all. All models, as in, the &#039;&#039;entirety of their Malifaux range of models, was to be updated. &#039;&#039;&#039;At once,&#039;&#039;&#039;&#039;&#039; [[Warmachine|Warma]][[Hordes]]-style.&lt;br /&gt;
&lt;br /&gt;
This meant several things - First, they couldn&#039;t actually do them all at once, that would make the fanbase wait for months before they could play the game and was as such not profitable, so instead they split releases Wave one came out with the rules and a handful of masters for each faction. This meant that some were miffed their Master was neglected in favour of others, some to quit the game because of new rules and the slightly changed fluff and some again were unhappy they did all this in the first place. Basically, [[fun]] stuff. &lt;br /&gt;
&lt;br /&gt;
Wave 2 came out and finished the roster of masters, with all of them set to be released by October 2015. &lt;br /&gt;
&lt;br /&gt;
Wave 3 launched, introducing a new campaign system and campaign only Avatars, souped up versions of each master, and a small handful of models for each faction including the Emissaries whom give a specific buff to each master and can alter themselves to fit in with the masters tactics.&lt;br /&gt;
&lt;br /&gt;
Wave 4 was released at GenCon 2016. It introduced 7 new masters, one for each faction, and additional upgrades to &amp;quot;fix&amp;quot; underpowered models. There was also new models that help shake up the meta.&lt;br /&gt;
&lt;br /&gt;
In the end, with new shiny models, (slightly) simplified rules Malifaux is now a game that&#039;s not just for reserved fans - It&#039;s for new dudes as well, and is currently recruiting at [[FLGS]] næar you!&lt;br /&gt;
&lt;br /&gt;
===3rd Edition===&lt;br /&gt;
On July 25th 2018 Wyrd announced a new 3rd edition of Malifaux.  The main highlights was to further streamline the game, narrow which models can be taken with certain masters (even in-faction, although some cross-faction hires are opened up), allow multiple masters in a crew, and they killed off popular Masters (Nicodem, Collodi, Ramos and Lilith) keeping them around as &amp;quot;Dead Man&#039;s Hand&amp;quot;, legacy versions of the characters. These masters are now &amp;quot;half in half out&amp;quot; in game terms, as they are fully legal and balanced relative to everything else, but not tournament legal. Other masters have become Dual Faction, some masters which were Dual faction before are now only mono-faction. It also introduced a new faction that has yet to be fully released in the Explorer&#039;s Society, but is present on the McCabe and Cornelius box sets and mentioned in a few different places in the fluff.&lt;br /&gt;
&lt;br /&gt;
Gameplay Changes:&lt;br /&gt;
*Masters have a soulstone cost and more than one can be taken, only one Master can be leader.&lt;br /&gt;
*Crews still built from models within a Faction, however you pay a tax if you purchase models that don&#039;t match your Leader&#039;s keyword. Hiring crews is Keyword based only, no more conditions like being able to hire all models with low WP or that are construct/undead.&lt;br /&gt;
*The Vantage Point rule from 2nd Edition has been replaced with Shadows, where a building/terrain feature has a radius that grants cover. Causes problems with structures higher than HT3 having giant areas of open terrain where models are &amp;quot;in cover&amp;quot;.&lt;br /&gt;
**Additionally there was an overhaul of the terrain rules to account for entering buildings and other situations that caused problems in M2e.&lt;br /&gt;
*Conditions have been streamlined into a universal list to avoid multiple conditions with the same effect.&lt;br /&gt;
* Markers have been streamlined to 4 types Strategy, Scheme, Corpse, and Scrap. &lt;br /&gt;
* Tokens are a new feature that kind of act like conditions, but can&#039;t be removed. Usually they are given to models to trigger buffs or debuffs.&lt;br /&gt;
&lt;br /&gt;
Model Changes:&lt;br /&gt;
*Guild:&lt;br /&gt;
**Hoffman is now dual faction Guild and Arcanists.&lt;br /&gt;
**Dashel was upgraded from Henchman to Master.&lt;br /&gt;
**McMourning left for Rezzers.&lt;br /&gt;
**McCabe left for Ten Thunders and the Explorer&#039;s Society.&lt;br /&gt;
**New Master Cornelius Basse arrived.&lt;br /&gt;
*Arcanists:&lt;br /&gt;
**Hoffman is now dual faction Guild and Arcanists.&lt;br /&gt;
**Marcus is now dual faction Arcanists and Neverborn.&lt;br /&gt;
**Ramos is now Dead Man&#039;s Hand.&lt;br /&gt;
*Bayou (formerly Gremlins):&lt;br /&gt;
**Captain Zipp is now dual faction Gremlins and Outcast.&lt;br /&gt;
**The Brewmaster is no longer dual faction Ten Thunders.&lt;br /&gt;
*Neverborn&lt;br /&gt;
**Marcus is now dual faction Arcanists and Neverborn.&lt;br /&gt;
**Lilith is now Dead Man&#039;s Hand.&lt;br /&gt;
**Nekima is upgraded from Henchman to Master.&lt;br /&gt;
**Collodi is now Dead Man&#039;s Hand.&lt;br /&gt;
**New Master Euripides arrived.&lt;br /&gt;
*Outcast:&lt;br /&gt;
**Jack Daw is now dual faction Outcasts and Rezzers.&lt;br /&gt;
**Captain Zipp is now dual faction Gremlins and Outcast.&lt;br /&gt;
**Tara is no longer dual faction Rezzers, now mono-Outcast.&lt;br /&gt;
**Misaki is no longer dual faction Outcasts, now mono-Thunders.&lt;br /&gt;
*Resurrectionists:&lt;br /&gt;
**Nicodem is now Dead Man&#039;s Hand.&lt;br /&gt;
**McMourning is Rezzers only.&lt;br /&gt;
*Ten Thunders:&lt;br /&gt;
**Misaki is no longer dual faction Outcasts.&lt;br /&gt;
**New Master Youko Hamasaki arrived.&lt;br /&gt;
**Lucas McCabe is no longer dual faction Guild.&lt;br /&gt;
**Brewmaster is no longer dual faction Ten Thunders, now mono-Bayou.&lt;br /&gt;
**Jakob Lynch is no longer dual faction Neverborn.&lt;br /&gt;
&lt;br /&gt;
== Models ==&lt;br /&gt;
===1st Edition===&lt;br /&gt;
[[File:Rasputina box.jpg|thumb|left|250px|Compare...]]&lt;br /&gt;
&lt;br /&gt;
The metal models of 1st Edition Malifaux weren&#039;t bad, honestly. They were mostly sturdy, had pronounced features, which made them easy to paint. The problems they suffered from overshadowed those nice points by miles, though - Though nothing was really wrong with the models technically, they suffered from what many other first edition models often do - To make the model easy to recognize and to bait people to play the game, all models looked the same, while having no sense of unity or unique flair (Umm, what? The 1st ed models have way more personality and flair than the poorly rendered and flat plastic sculpts).&lt;br /&gt;
&lt;br /&gt;
[[File:WYR20303a 81731.1375408993.1200.1200.jpg|right|thumb|350px|... And contrast.]]&lt;br /&gt;
&lt;br /&gt;
When you want to make new, memorable models for a range, your models must speak volumes of the setting, because the models are what most people see first when they get interested in a game. That&#039;s why [[40K]] make the models stand out through easily definable models (There&#039;s a lot of races in this game, something for anyone!), because we know a lot by just seeing the model painted. Malifaux, on the other hand, didn&#039;t do this at all. The universe is an alternate victorian era, with steampunk, wild west and supernatural horror elements, with focus on the later. The models didn&#039;t convey this at all - The models were strangely [[Weeaboo|anime-esque]] in models and &#039;&#039;especially&#039;&#039; artwork. [[PROMOTIONS|Female models had big boobs, long and full hair, slender bodies and were modeled in a distinct sexually way, thrusting their butt out or showing boobage]], while male models were either forgettable or cloaked in brown cloth. Now, sure, this isn&#039;t necessarily distinctly [[anime]], but the way the models were presented, it didn&#039;t give us any idea of the universe it all took place in at all - [[Infinity]] wrote the book on [[Weeaboo|anime-esque]] models and makes all models like that on purpose, simply because it&#039;s a part of the concept, but Malifaux did it because it&#039;s easy. They even had &amp;quot;Avatar&amp;quot; models where the women are even more sexualized and the men even burlier, like they are trying to be fucking [[Anime|Kill la Kill]].&lt;br /&gt;
&lt;br /&gt;
===2nd Edition===&lt;br /&gt;
The M2e models are &#039;&#039;nothing&#039;&#039; like that. Though they still retain some modes with less than average amount of clothes on their body, the models are distinctly more human and realistic. Models like Lady Justice who just stood there to show long, flowing hair, big bosoms and slender legs, she now has a body looking more like the badass teenager Batman she is, and is standing like a warrior ready to strike too, while the formerly pretty revealing Rasputina now looks like the powerful yet reserved frost mage she was supposed to be from the start. On top of that, the artstyle has gone a lot darker and more horror, Lovecraft-inspired, which is also reflected in the models - Some of the newer models are absolutely horribly looking, in a good way, and a good paintjob will make them absolutely disgusting.&lt;br /&gt;
&lt;br /&gt;
Arguably some of the better sculpted models in the industry (Games workshop ain&#039;t got shit). They&#039;re all in plastic as well, and come in about one million pieces per mini.&lt;br /&gt;
Oh yeah.&lt;br /&gt;
&lt;br /&gt;
===3rd Edition===&lt;br /&gt;
Not much has changed with the models, but Wyrd has learned their lesson from M2e and a lot of the newer models have fewer tiny bits. Additionally there is update to models whose boxes were notorious for having small fiddly bits that got lost in the carpet.&lt;br /&gt;
&lt;br /&gt;
== The Factions ==&lt;br /&gt;
Because all games need different, &amp;quot;morally distinct&amp;quot; factions, Malifaux has &amp;lt;strike&amp;gt;five&amp;lt;/strike&amp;gt; &amp;lt;strike&amp;gt;six&amp;lt;/strike&amp;gt; seven now &amp;lt;strike&amp;gt;but the new one is weird&amp;lt;/strike&amp;gt; because the new one isn&#039;t a real faction. All of them have different play-styles, with the different Masters providing further diversity. There are also Henchmen, characters that can serve as part of a crew like normal, or lead a special crew of their own.&lt;br /&gt;
&lt;br /&gt;
Thematically, the different factions oppose each other mostly at surface value; each Master and Henchman has their own loyalties, and they&#039;re rarely just what their faction wants, unless they flat-out lead that faction. Examples could be Molly Squidpidgeon, a Resurrectionist Master, and the only Undead one. She must be all for Resurrectionists then, right? Nah, she just want to let the Undead have equal rights to humans, and stop humans (including Resurrectionists) from stealing the night from the dead. Another example would be Jacob Lynch, who looks like a puppet for the Neverborn, but actually just want to be free of their influence and flee the place before he gets hurt. Their faction only decides what models they can call upon, and sometimes not even that; just as often, some Masters can get models not from their faction. Dr. Hoffman, a Guild Master, is a Construct Master, and can buy a lot of Arcanist Constructs, for example.&lt;br /&gt;
&lt;br /&gt;
=== The Guild ===&lt;br /&gt;
For the cowboy lover in all of us. Primarily a direct-damage/shooty type army full of cowboys and &#039;upstanding&#039; citizens. Strongest M3e faction because of their absolute superiority when it comes to shooting alongside absolutely retarded terrain rules that can lead to nearly empty boards. The box sets for them are fairly solid, with Perdita Ortega&#039;s being completely playable for a newbie who has never played a game before. Guild also has some of the highest damaging models in the game.&lt;br /&gt;
&lt;br /&gt;
They&#039;re fluffed as the big all-controlling group that manages everything in the game setting, accomplishing this through the twin fists of bureaucracy and shooting you in the fucking face. Kind of like the US government. Typically the Guild is the oppressive authoritarian government whereas many of its masters; Hoffman, Lady Justice, and Perdita; are depicted as Good Guys. While Nellie, Sonnia, and Dashel are depicted as Neutral. And Lucius is depicted as Lawful Evil. Basse hasn&#039;t had much screen time yet.&lt;br /&gt;
  &lt;br /&gt;
==== Masters ==== &lt;br /&gt;
* &#039;&#039;&#039;Perdita Ortega:&#039;&#039;&#039; Crazy-ass Gun-slinger chick. She leads the Ortega clan who are basically Mexican cowboys, each with a ridiculous pair of balls. The Perdita and the Ortegas are the Anti-Neverborn crew. In M3e, they like to give out extra actions to Family models and also get a free push towards the enemy when they take Concentrate actions. Keyword Family.&lt;br /&gt;
* &#039;&#039;&#039;Lady Justice:&#039;&#039;&#039; Crazy blind chick with an epic sword and fighting skills. Bordering on weeaboo, but not really, due to being a cowgirl leading Ghostrider-esq anti-necromancer cowboys to hunt down Resurrectionists. Despite being the necrophiliac rape train of the Guild, she is pretty damn scary to face with other factions as she can run a stall-their-crew-while-I-assassinate-their-heavy-hitters-one-at-a-time play that pisses off everyone who hasn&#039;t foreseen this shit happening. One of the strongest melee models in the game. Her crew likes to Bury enemies and get extra bonuses against Undead models. Keyword Marshal.&lt;br /&gt;
* &#039;&#039;&#039;Sonnia Criid:&#039;&#039;&#039; Crazy magic chick, actually she&#039;s not that crazy, but pretty scary to face. In the lore, she is dubbed the Anti-Arcanist Master, but on the table-top she can pretty much rape any caster. Unlike the two other chicks that concentrate on murdering a single model per turn, her damage output is based on the ability to dish devastating fire blasts that damage multiple targets at once. In M2e, she was the most overpowered master in the game as she could shot her own models to blast damage onto the enemy. In M3e, they removed her ability to blast off of allies, but she&#039;s still passes out Burning and blasts, while at the same time summoning Witchling models. Keyword Witch Hunter. Likes the Witchling Keyword as well.&lt;br /&gt;
* &#039;&#039;&#039;C. Hoffman:&#039;&#039;&#039; The first male Master for The Guild. Basically is a force multiplier Construct master, but he just superpowers an existing one rather than making them in the battle. Had a brother who went utterly insane after crossing the breach, he became a cyborg and has like a .50 cal chaingun for one arm and a powerfist on the other. In M3e, Hoffman likes to give his heavily armored construct based crew Power Tokens to boost their attacks and get triggers. Keyword Augmented.&lt;br /&gt;
* &#039;&#039;&#039;Lucius, the Governor&#039;s Secretary:&#039;&#039;&#039; This guy is a massive douche wearing a mask (and may literally be the Devil, but that&#039;s not confirmed). He hands out commands to your other models. Essentially a Synergies and Tricks based leader in a faction known for shooting. In the fluff he is slowly seeping power away from the Governor and consolidating a strong powerbase within the Guild, because he&#039;s rules lawyering dick. But in M3e the new Governor is calling him out on his shit and pushing him out of the inner circle. His special forces are Lawyers. Became a master in 2E. In M3e his tricks are mostly giving out extra actions to his Minions, Elite, or Mimic models (So not just restricted to minions). Also, he&#039;s a Neverborn and is dual-faction with them. Spoiler alert. Keyword Elite and Mimic.&lt;br /&gt;
* &#039;&#039;&#039;Nellie:&#039;&#039;&#039; The Editor and Chief of the Daily Tattler. Fluffwise she is an annoying know it all who makes up fake words to sound smarter and lied to her Henchman to get her to fight for the Guild against MS&amp;amp;U. In M3e she likes to give conditions to debuff the enemy. Keyword Journalist. &lt;br /&gt;
* &#039;&#039;&#039;Dashel Barker:&#039;&#039;&#039; Formerly Lucius&#039; henchman, this guild guard captain has been promoted for his efforts in defeating the evil puppet Collodi. Now a master in 3rd edition and commander of the guard on Malifaux. Dashel works best with guardsmen he can buff and now we have a summoning master. Focus for everyone. Keyword Guard.&lt;br /&gt;
* &#039;&#039;&#039;Cornelius Basse:&#039;&#039;&#039; A new master for 3rd edition and dual faction with The Explorer&#039;s Society. With the ability to deploy further expect this crew to be in your face turn 1. They tend to have powerful pulls and picked up some great guard models. No non sense frontier lawman with his crew focusing on deploying outside of the normal range and Basse focuses on punishing his foes, whether through his innate damage potential, or from repositioning them through the shifting terrain of the Malifaux landscape. Keyword frontier.&lt;br /&gt;
&lt;br /&gt;
=== Resurrectionists ===&lt;br /&gt;
The obligatory undead-filled faction. Focuses on some trick-based gameplay, with certain Masters flooding the board with ridiculous numbers of generated monsters and debuffing enemy units. Also everyone can be a summoner. Truly ridiculous in the hands of a good player, but certain machine-based armies can shut them the fuck down by generating very few corpse counters (the creepy fuel that drives their engines). To play properly, expect to buy a lot of zombie dogs, especially if you&#039;re running McMourning. Notable for containing their first true [[weeaboo]] faction in the form of Kirari, their resident Japanese rip-off ghost who manages to not suck.&lt;br /&gt;
&lt;br /&gt;
Fluffed as a bunch of lunatics running around, reviving corpses to eventually overthrow the Guild. Also entertaining because it&#039;s the faction most people point out when looking at the game, as it contains both zombie hookers and their Jack the Ripper rip-off, along with his own rip-off, giving you three more layers of rip than you&#039;d want.&lt;br /&gt;
&lt;br /&gt;
==== Masters ====&lt;br /&gt;
[[Image:Nicodem-Alt.jpg|thumb|left|250px|You can officially use [https://www.wyrd-games.net/plastic-build-instructions/2016/12/2/nicodem Morticia Adams] as Nicodem]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Seamus:&#039;&#039;&#039; The common child of Jack the Ripper and the Mad Hatter. Has like the period equivalent to a Desert Eagle and despite being an absolute pussy in combat has a melee attack with his bag of tools that can one-hit kill any model in the game! which is just about the only thing stopping him from getting charged by every five year old with an inflatable hammer. Plays more towards strategic deployment and luring with his zombie-whores to setup executions with his pistol. His hand cannon gun, can fire in spurts, if he shoots ya, it&#039;s gonna hurt. Keyword Redchapel.&lt;br /&gt;
[[Image:Malifaux-seamusgang.jpg|thumb|right|250px|Necrophilia? [[Slaanesh]] would be pleased]]&lt;br /&gt;
* &#039;&#039;&#039;Dr. McMourning:&#039;&#039;&#039; Officially he is The Guild&#039;s coroner, but also doubles as a player in the Resurrectionist underground. In reality he&#039;s a Frankenstein rip, his assistance is probably the only real success that he had with his attempts. Plays very aggressively, will butcher in melee and likes to swarm with stitched up dog things. Will use poison to damage his enemies and have them turn into undead abominations. Is the powerhouse combat guy for the Ressers and can often pull surprise rampages by initially playing passively until a gap appears to exploit. As of 3rd edition he has left the guild to be pure Resurrectionist. Keyword Experimental.&lt;br /&gt;
* &#039;&#039;&#039;Kirai Ankoku:&#039;&#039;&#039; Asian ghost chick. Uses ghosts unlike most of the Resurrectionists who are at the Zombie fans table. Plays very support-type role, absolutely fucked if she gets too close to melee monsters like Lord Chompy Bits or left exposed against the Ortegas. Otherwise Kirai was the only tournament viable master until Ten Thunders because she had a mobile crew and a lot of utility options, allowing her to play the objective game when in a bad match up. In Brawls (2-3 Masters per side) she is always the default option because it doesn&#039;t force you to split corpse tokens between Necromancers and she can pretty much do everything else the faction can&#039;t do. Keyword Urami.&lt;br /&gt;
* &#039;&#039;&#039;Molly Squidpi&amp;lt;strike&amp;gt;gdeon&amp;lt;/strike&amp;gt;dge:&#039;&#039;&#039; An undead investigative journalist chick in a relationship with Seamus that mirrors that of the Joker and Harley Quinn. Her summoning mechanic is based around damaging the opponent to summon more undead, as opposed to summoning off of corpse markers. Keyword Forgotten.&lt;br /&gt;
*&#039;&#039;&#039;Reva:&#039;&#039;&#039; A necromancer who basically acts like a Mother Teresa to zombies in addition to poor people.  In game, she has very short ranged, high damage spells, but she can cast them through corpse counters and models that count as corpse counters.  She&#039;s also on a horse so she&#039;s pretty mobile.  Most of the models she tends to use come back after dying, with some bonuses. Keyword Revenant.&lt;br /&gt;
*&#039;&#039;&#039;Prof. Von Schtook:&#039;&#039;&#039; What is with professors going crazy? Another professor, this time he went insane after being unable to study the stars in Malifaux. The man behind The University of Transmortis and buffer of the iron zombies. He can turn off triggers but does not summon. Instead can give out an upgrade to help a model summon. Keyword Transmortis.&lt;br /&gt;
*&#039;&#039;&#039;Jack Daw:&#039;&#039;&#039; The man hanging on the tree. Started off in 1st edition as a minion. He and his crew focus on giving out Curse upgrades to better their abilities against enemies. Dual faction with Outcasts. Keyword Tormented.&lt;br /&gt;
*&#039;&#039;&#039;Yan Lo:&#039;&#039;&#039; A guy that died once but his spirit was strong enough to come back. Poor Yan Lo got beat by a strong oni and so he seeks revenge against Lingxuzi. He works with the spirits of his descendants. Dual faction with Ten Thunders. Keyword Ancestor and Retainer.&lt;br /&gt;
&lt;br /&gt;
=== Arcanists ===&lt;br /&gt;
Trick-based faction, they rely on synergy, buffs, and some direct-damage spells to fuck people up. Generally not too forgiving for newer players, but able to really hold their own with a competent player. Get some cool units, including the ever-popular steampunk spider we learned to love from Wild, Wild West. Options for a Will Smith-based Master are not included yet; right now, all you&#039;ve got are a steampunk scientist, a dude who likes animals way too much, a frozen bitch, or a scantily-clad gold-digger showgirl. Expect games with them to take a while, as they are absolutely stupid with incredibly long combos and effect chains, with the worst offenders being the Showgirls, whose movement tricks are incredibly frustrating.&lt;br /&gt;
&lt;br /&gt;
They fill the function of the secret society working to overthrow the power of the Guild and freeing magic, all while smuggling the shit out of things. Notable for controlling the Miners and Steamfitters&#039; Union, which means they get all the neat steampunk toys along with some burly miners. &lt;br /&gt;
&lt;br /&gt;
==== Masters ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rasputina:&#039;&#039;&#039; Russian girl who got stuck with being the chosen of the cult of an angry alien God of Winter. Squishy wizard who is probably the worst of all the masters in raw stats, except that she can cast well, specifically a fuck-you area-bomb she can drop multiple times a turn. She won&#039;t kill a model in one turn, just that in two turns she will combo her spell and knock all your crew to an ass-hair&#039;s width from death. Has Ice golems which shatter on death making them very difficult to deal with while she&#039;s throwing her blizzard spell around. Best mage archetype in the game and ok for a first master for people familiar with playimg skirmish games. Keyword December.&lt;br /&gt;
* &#039;&#039;&#039;Marcus:&#039;&#039;&#039; Probably insane, is a Druid, but not the game breaking D&amp;amp;D 3.5 kind, he came to Malifaux to study the nature there, but become invigorated by the magics in the air and became George of the Jungle, Old Black Guy Version(r). Generally is liked and sort of balanced, but is way underpowered in general and in the meta sits he way down at the bottom. No idea why he&#039;s with the Arcanists as all available data tells us he loves animals too much to care about humans. His crew are mostly beasts and work best as a hit-and-run strategy, except anything that can do the kind of damage needed is too slow to keep pace with him. 2E finally gives us some backstory, him being a college professor and an incredibly old fuck, older than Ramos, that went into the woods and fucked a bear or something, and gained beast magic, and regaining youth. Otherwise, essentially the same lore-wise. Keyword Chimera.&lt;br /&gt;
* &#039;&#039;&#039;Colette Du Bois:&#039;&#039;&#039; Runs weird doll showgirls, can swap places like a puppeteer kind of character (but not THE actual puppeteer; Collodi), can setup interesting strategies and tactics with her maneuverability. Visually her crew looks like Seamus, but with store dummies instead of dead hookers. Has some really good tactical tricks but is fucked if they let a combat heavy model get an opening before she can pull a fast one to get out. Keyword Performer.&lt;br /&gt;
*&#039;&#039;&#039;Kaeris:&#039;&#039;&#039; One of the better Henchmen choices and more competitive than Marcus, Kaeris is like that girl from Firestarter or Carrie, only with mechanical wings and strong Union movement connections. She works for Ramos by doing sabotage and black ops stuff for the union. Makes very good use of models with Flame abilities, which allows her to put out higher than expected damage. Good crew selection too, can play very good ranged combat which applies fire. Her special forces are the M &amp;amp; SU Assets division, basically mining and heavy industry stuff with some odd Arcanist shit in the mix because blue collar wizardry steampunk right? Becomes a master in 2E. Keyword Wildfire.&lt;br /&gt;
*&#039;&#039;&#039;Ironsides:&#039;&#039;&#039; Ramos&#039;s strong arm when dealing with rogue arcanists and the gal to go rouse up the people when the Guild becomes to comfortable with their leather chairs and twirled mustaches. She is a close quarters combat master who have little to no magic besides the Adrenaline condition, which she builds up by, well, doing what she does best. Which is to charge anything that doesn&#039;t look like Lord Chompy Bits or Lady Justice and go to town. Plays like a combination of Mah Tucket and Ramos, without either one&#039;s special abilities, but with their higher stats and an uppercut from hell. Has betrayed Ramos in the fluff and is now the head of the miners and steamfitters union. In 3rd edition she plays like a lightning bruiser capable of high damage output and can be very durable due to the unionized ability that gives her extra defensive capabilities. Nowadays her crews are mainly bubble like using all the unionized models to form a human chain that can stop and flank opponents. Keyword M &amp;amp; SU.&lt;br /&gt;
*&#039;&#039;&#039;Sandeep:&#039;&#039;&#039; An Indian man who is an expert gamin summoner and teacher. His crew is based around summoning gamin models as well as supporting other spellcasters. Used to be the most OP master in the game in 2nd edition. Nowadays he is capable of combining gamins to make golems. Also his main mechanic is academic which gives a bonus to models that focus within range of Sandeep. Keyword Academic and Elemental.&lt;br /&gt;
* &#039;&#039;&#039;C. Hoffman:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Mei Feng:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=== Neverborn ===&lt;br /&gt;
Glass-cannon beatdown forces. They can put out incredible levels of hurt, but can also die quickly. Very straightforward with some Masters, while others take a bit of getting used to, then completely shut down the game for your opponent. Topping the meta with Guild right now, as they seem to get all the best units, and do horrible things to your opponent. Their masters basically benefit from alpha striking everything in, shredding the opponent, and then calling it a game, because they&#039;ve won, baby.&lt;br /&gt;
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Fluffed as the original inhabitants of the hellish plane that the storyline takes place on, they just want to eat souls and kill the humans who invaded. &lt;br /&gt;
&lt;br /&gt;
==== Masters ====&lt;br /&gt;
[[Image:Malifaux1sted.jpg|thumb|250px|1st edition box art. Looks aimed straight at a [[/d/|certain type of group]].]]&lt;br /&gt;
* &#039;&#039;&#039;Pandora:&#039;&#039;&#039; As in Pandora&#039;s Box. Basically her plan is to get you punched by your opponent. Forces willpower duels, a lot of willpower duels. Gets annoying buffs/debuffs every time an opponent fails in addition to whatever punishment failing the duel causes. She basically can sit in a bullet-proof port-a-loo in the middle of the table and make anyone her bitch. Has creepy children as her best friends. Neverborn are like that. Keyword Woe.&lt;br /&gt;
* &#039;&#039;&#039;Zoraida:&#039;&#039;&#039; Fugly Voodoo Witch. Has awesome as control play, probably the best master in the game to do it with. Honestly only downside is horrible as a hellhole of a face. Is like Tzeentch&#039;s Southern cousin with a face like Nurgle. Pretty much claims to be behind everything, which is probably true because no one wants that face in front of them. Can take anything with a willpower stat of 4 or less, which gives her an incredibly diverse selection for her crew, which is good because her starter box is retarded in terms of viability, you will just buy her model and her Voodoo doll totem which is not included in the box and then whatever cheesey combo of models you want. Honestly her starter box is almost Marcus level bad except Zoraida can still piss all over your opponent with her control abilities and her evasive raven form.  Her &amp;quot;avatar&amp;quot; form is her as a hot chick, because God forbid the good folks at Wyrd put one lady character into their game you wouldn&#039;t want to fuck. Keyword Swampfiend.&lt;br /&gt;
* &#039;&#039;&#039;The Dreamer &amp;amp; Lord Chompy Bits:&#039;&#039;&#039; A young boy psychic on Earth day dreams. In Malifaux an ungodly monster in the shape of that boy terrorizes  everyone. The King of the Demons wanted to possess the kid and basically wreak untold havoc on Earth... the kid enslaved him and called him Lord Chompy Bits. Until a massive nerfing that affected his crew&#039;s core mechanics and himself, this guy was borderline unbeatable, he starts as a little kid, but can zoom around, and if he&#039;s killed or if his controller decides to &amp;quot;bury&amp;quot; him Lord Chompy Bits comes out, or The Dreamer can drop his whole crew on whoever the poor bastard he&#039;s standing next too, and then pick them up before they get shot up. Lord Chompy Bits is in the top 3 heaviest hitting melee beast in the game, isn&#039;t the toughest, but anything within range of the Dreamer and by extension him is already dead. Seriously this little boy and his demon king nearly broke the game, being able to threaten the whole battlefield from turn 1. Keyword Nightmare.&lt;br /&gt;
*&#039;&#039;&#039;Titania:&#039;&#039;&#039; One of the original Neverborn, but undead. Queen of the Fae. Her strategy revolves around spreading terrain around the board that her crew ignores. Her totem can sacrifice itself to summon back a model that was killed during the game. Keyword Fae.&lt;br /&gt;
*&#039;&#039;&#039;Nekima:&#039;&#039;&#039; Promoted to master by throwing her sister Lilith into the prison that used to hold Titania. Has a big sword, likes black blood models and hates humans. Keyword Nephilim.&lt;br /&gt;
*&#039;&#039;&#039;Euripides:&#039;&#039;&#039; With Titania coming back from the mountain other creatures have come out of the shadows and mountains. A new master that Titania defeated and put into service for her cause. This guy likes a big crew and putting up ice pillars. Keyword Savage.&lt;br /&gt;
*&#039;&#039;&#039;Lucius:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Marcus:&#039;&#039;&#039;&lt;br /&gt;
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=== Outcasts ===&lt;br /&gt;
Basically, everybody else. Most of them start with no soulstone cache, but make up for it in their own special way. Masters can have ridiculous learning curves; Leviticus basically benefits by the player learning how to kill himself. Other Masters have similar tricks, and can do horrible things.&lt;br /&gt;
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Fluff-wise, they&#039;re all over the place.&lt;br /&gt;
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==== Masters ====&lt;br /&gt;
[[File:Malifaux-viktorias.jpg|thumb|left|250px|Femme fatales]]&lt;br /&gt;
* &#039;&#039;&#039;Leveticus:&#039;&#039;&#039; The Cancer that is killing Malifaux is his title, but only in the game&#039;s setting though. Necro-steampunk zen guy. Basically, he will die. Repeatedly. It makes him one of the hardest masters to beat and to learn. Plays the most balls out offense game, even against alpha strike Neverborn. Used to have crazy damage (had 0-1-12 damage on his fist in 1.5) but now he has consistent hurt. His keyword He can also summon a pretty powerful Desolation Engine from his Steampunk Abominations that he made out of the mangled remains of your crew/his crew. His crew used to be huge (pariah of bone or iron), but with 3rd cutting back. The best choices are unique shit as bizarre and prone to loop dying as he is. Ergo assassination is not as hard to now since he can no longer constantly respawn; waifs have been caped at 2 now.Being the first to play him in a local meta will net you a lot of easy wins because he has very little in common with anything else in the game. Keyword Amalgam.&lt;br /&gt;
* &#039;&#039;&#039;The Viktorias:&#039;&#039;&#039; Basically Viktoria went on an adventure in hellish plane of Malifaux, met a doppelganger and they became friends. You get two for one here. One has a pistol the other one has [[katana]] and will [[Rip and tear|cleave shit up all over the place]]. Twin shenanigans and the like. Their crew is basically a bunch of punk-goth chicks out for a fun night out on the town. [[Katanas are Underpowered in d20|WITH FUCKING KATANAS]]. While tricky to learn and play, the Viks have some amazing synergies, allowing them to slingshot each other across the board and slice even the toughest foe to ribbons in a single turn. They&#039;re so fast it&#039;s not even funny. Keyword Mercenary.&lt;br /&gt;
* &#039;&#039;&#039;Hamelin The Plagued:&#039;&#039;&#039; Basically one big homage to the Pied Piper of Hamelin, Hamelin was originally a rat-catcher sewer dweller, but now he&#039;s trying to conquer Malifaux. He has lots of rats. Like more than in Mexico City, New York and Hong Kong combined. Neverborn have the advantage of being able to attempt to alpha strike him and then trying to keep their casualties from causing a draw or one of those out of nowhere losses, this works like none of the time. Keyword Plague.&lt;br /&gt;
*&#039;&#039;&#039;Von Schill:&#039;&#039;&#039; Badass German merc, leads the Freikorps, which are a PMC of Badass German mercs. Good choice for people starting Malifaux and don&#039;t know what to play, as his crew is generic but solid out of the box, while he himself is the good looking god of death jumping across walls and houses. Also he looks like Hul***REDACTED*** Now has some artificial limbs and is building Outer Heave- Freiholt now that the new governor has banned mercenaries. Keyword Freikorps.&lt;br /&gt;
*&#039;&#039;&#039;Tara:&#039;&#039;&#039; Former dual faction Ressurectionist, Tara is an undead bitch that doesn&#039;t give a fuck about anything. She got Shot Through the Heart (and the Guild&#039;s to blame), went into a plane of literal nothingness where another chick was too late to bring her back to life, but she made her undead and arguably even more badass than before. Although somewhat underpowered when compared to other masters, she has the super-power of being able to ACTIVATE TWICE IN EVERY TURN. Her crew are a bunch of creepy-crawlies that she brought back with her from the void. Her main gimmick is somewhat counter-intuitive - giving the enemy Fast is not really something you&#039;d normally do... But Tara does it and makes it work surprisingly well. Also, she&#039;s a mean bury-er. Keyword Obliteration.&lt;br /&gt;
*&#039;&#039;&#039;Jack Daw:&#039;&#039;&#039; Tormented ghost of a hanged man who somehow isn&#039;t Ressers. He and his crew are quite slow but have a lot of movement tricks such as teleporting, but their main focus is cursing the opponent&#039;s lynchpin models with some random but deadly curses. One of which can just straight up kill certain models unless they pay a hefty resource tax. Jack can also pull cursed models out of position and damage them by ripping the curses off them and moving the curse to something else. Works well with Tormented-type models like the Guilty, the Drowned and the Hanged, which all get different buffs when attacking cursed models. Quite difficult to get the hang of, but fun. Has one of the best lines in the fluff: &#039;&#039;Jack now wanders Malifaux, looking for a woman he does not recognize in order to avenge a crime he cannot remember.&#039;&#039; Now dual faction with Ressurectionist.  Keyword Tormented. &lt;br /&gt;
*&#039;&#039;&#039;Parker Barrows:&#039;&#039;&#039; A bandit that is known for robbing banks, trains, etc... Classic outlaw from the law. His crew is based around scheme marker manipulation. Keyword Bandit.&lt;br /&gt;
*&#039;&#039;&#039;Captain Zipp:&#039;&#039;&#039; It was only a matter of time before a Gremlin got his hands on something powerful and keep all his fingers. After getting his hands on an experimental skyship, a jetpack, a laser gun and he decided to gather a crew to get robbing. Dual faction with Bayou. Keyword Infamous.&lt;br /&gt;
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===Ten Thunders===&lt;br /&gt;
An ancient ninja clan that has left the 3 Kingdoms (&amp;lt;s&amp;gt;Which is China with lots of traditionalist poor people and well armed rich people instead of the game&#039;s normal 1870s aesthetic, but fuck logic right, its ninjas?&amp;lt;/s&amp;gt; The Three Kingdoms are China, Japan and Vietnam fused together in an empire) to form a powerbase inside Malifaux. They have a lot of Dual-Faction models which represents the clan infiltrating the 6 other factions, including somehow convincing the Neverborn to not eviscerate and soul rape them. This means that they are only 60% Weaboos, and 40% whisky drinking hardmen. This is mostly because of how each main faction already has a suit assigned to it, and Outcasts are a mess across the whole board, so instead each master is dependant on the suits associated with their other faction. The exception is their leader who is not dual faction and works like an outcast Master.&lt;br /&gt;
====Masters====&lt;br /&gt;
*&#039;&#039;&#039;Misaki; Mistress of the Ten Thunders:&#039;&#039;&#039;  The Ten Thunders ninja assassin master, very combat, 1 v 1 focused, does incredibly amounts of damage in melee, on par with Lord Chompy Bits. Some crew support, but being able to take Ten Thunders crew members means she has a reliable crew. Misaki has been very busy. Misaki is now the Oyabun and in full control of the Ten Thunders faction. Killed her father, the Oyabun, in a duel with one strike. Keyword Last Blossom.&lt;br /&gt;
*&#039;&#039;&#039;Lucas McCabe:&#039;&#039;&#039; Former dual-Guild Master, mounted and has access to sets of relics that let him slow or paralyze models. After being fired from the Guild he&#039;s found new employment with the Explorers Society. His unique mechanics is being able to give away relics. Definitely not Indiana Jones. Keyword Wastrels.&lt;br /&gt;
*&#039;&#039;&#039;Mei-Feng:&#039;&#039;&#039; Dual-Arcanist master, specialises in Metal and Earth, also uses a martial arts combo system so expect players running her crew to sing &amp;quot;EVERYBODY WAS KUNG-FU FIGHTING!!!&amp;quot; during her activations. Reeks of Avatar fandom weabooness, not CGI Furry Avatar, the badass 2 cartoons about Aang and Korra with the Terribad M.Nightshamalamadingdong live action movie. Her unique mechanic is her combo chain triggers that allow her to pull off her crazy kung fu. When she starts its going to hurt. Keyword Foundry.&lt;br /&gt;
*&#039;&#039;&#039;Jakob Lynch:&#039;&#039;&#039; &amp;lt;strike&amp;gt;Dual-Neverborn&amp;lt;/strike&amp;gt; master, because the human chunk is in debt up to his eyeballs to the Chinese mob. Uses a status effect called Brilliance, its like a curse, radiation, a horrible disease, and crack cocaine, except the junkies have a lot more tentacles than humans should possess. His trick is to get Brilliance on everything and charge the Hungering Darkness out, which is stronger based on how many models have Brilliance and allows it to do a lot of damage to models with Brilliance. Lynch runs a club where the staff are either Neverborn Skinwalkers or humans possessed by Brilliance, which makes him the only Neverborn aligned thing to actually interact with humans in a method other than evisceration. Now only Ten Thunders affiliated due the Hungering Darkness getting scared of Titaina. His crew also contains the first prostitutes that aren&#039;t zombies, ghosts or mannequins, they&#039;re just possessed by Brilliance which they spread to clients, which means its probably also an STI... Keyword Honeypot. &lt;br /&gt;
*&#039;&#039;&#039;Yan Lo:&#039;&#039;&#039; Dual-Resurrectionist master. Undead necromancer who uses Ancestor spirits and can store them when they pass, gaining benefits for doing so, meaning if you massacre his crew he can be very hard to deal with, or he can resummon his heavy henchmans, because hey having an undo button is fun in tabletop games. Because he uses a specific type of spirit token, he works well with other Resurrectionists in Brawls, if you go with the rare 3 Master Brawl, he goes really well with the normal Kirai+anyone who does zombies setup. Also like Kirai he has utility functions. His unique mechanic is having 3 upgrades that he can gain over the course of a match by earning Chi points, allowing you to adapt him on the fly. Keyword Ancestor and Retainer.&lt;br /&gt;
*&#039;&#039;&#039;Shenlong:&#039;&#039;&#039; Some talented monk who saw a very bright sunset, went up into a temple on the top of a mountain and came back having become the sunset and being possessed by something only known as &amp;quot;The Dragon&amp;quot;. Shenlong can change through conditions and is able to boost his abilities by gaining Chi tokens. Seems to be the leader of the clandestine invasion the Ten Thunders lead on Malifaux. Keyword Monk.&lt;br /&gt;
*&#039;&#039;&#039;Asami:&#039;&#039;&#039; Picture your worst hair day and then imagine what if it could eat people. This possessed lady can summon and power up Oni. Keyword Oni&lt;br /&gt;
*&#039;&#039;&#039;Youko Hamsaki:&#039;&#039;&#039; The manager of The Qi and Gong. She trades in secrets and flesh. Tricky master with a fondness for pass tokens and soulstones. Keyword Qi and Gong.&lt;br /&gt;
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===Gremlins===&lt;br /&gt;
Take one part [[orks]], one part &#039;&#039;Deliverance&#039;&#039;, one part hillbillies, and one part drunken game dev, and you&#039;ve got the Gremlins. Creatures who were in Malifaux before humans, but somehow are redneck gobbos and not Neverborn. Not very smart on their own, but pretty good at copying things, and since humans are smart... Have a very casual attitude towards death, since so many things in the swamp are ready to kill them - even the pigs they rear for food and combat are capable of eating them whole. They spend the whole game blowing themselves up, accidentally shooting each other, and sending pigs flying at the opponent. Hilarious and workable, but they&#039;re absolutely fucked against a Hamelin list. General approach to battle is a horde of cheap, dumb gremlins supported by nastier swamp critters (mostly giant hogs, but also giant mosquitoes and giant gators).&lt;br /&gt;
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Fun-fact; if you can handle the smooth-skinned no-nose look and slightly glowy solid-colored eyes, most of the female gremlin characters make pretty good [[monstergirls]]. About the only exceptions are Mah Tuckett (who is fat and old), Meris LaCroix (who is a fat gremlin chick strapped to a rocket) and The Little Lass (who is a loli). Definite points have to go to Trixiebelle, who is... well, &#039;&#039;stacked&#039;&#039;. [[http://pullmyfinger.wikispaces.com/M2E+Trixiebelle See for yourself.]]&lt;br /&gt;
&lt;br /&gt;
==== Masters ====&lt;br /&gt;
* &#039;&#039;&#039;Som&#039;er Teeth Jones:&#039;&#039;&#039; The hillbilly gremlin master. Its 40k [[Orks]] but in a different game system and modelled on rednecks instead of English football hooligans. One case of good blatant ripoff in Malifaux. Has very diverse list builds and not correctly guessing what he&#039;s taking is going to be difficult to deal with on the table, though he does have a slant towards the horde approach. He also possesses the most tricks to apply damage to models that bypasses defenses, armor, damage reduction etc, one of these methods is a fucking aoe fart nuke, like the worst fart you&#039;ve had after a Vindaloo curry and few pints of lager. Naturally he has a crew build where this fart nuke is going to hit your crew 4-5 times a turn. Keyword Big Hat.&lt;br /&gt;
*&#039;&#039;&#039;Ophelia Lacroix:&#039;&#039;&#039; Basically Ophelia and her family cosplay as the Ortegas, only they&#039;re Gremlins so expect lulz. They have better shooting than normal gremlins and are tougher, but still like having numbers. Ophelia&#039;s special force is The Kin, basically her family, like the Ortegas, only really hillbilly. Got promoted from a Henchman to a Master when Gremlins got upgraded to full-factions status in 2. Keyword Kin.&lt;br /&gt;
*&#039;&#039;&#039;Ulix&#039;&#039;&#039;: Old peg-legged gremlin who specialises in training, breeding and herding pigs. Naturally, if this guy is the boss, the force should be comprised mostly of pigs. Nasty pigs. Moves very slow, but can &amp;quot;ride&amp;quot; pigs and so get free move actions if he sticks close to them. Keyword Sooey and Pig.&lt;br /&gt;
*&#039;&#039;&#039;Mah Tucket&#039;&#039;&#039;: Vicious, ugly old gremlin matriarch who beats peoples&#039; heads in with a wooden spoon. She&#039;s the best melee combat master that gremlins have. Keyword Tricksy.&lt;br /&gt;
*&#039;&#039;&#039;Wong&#039;&#039;&#039;: Crazy gremlin who essentially mugged Lo Pan from Big Trouble in Little China, and stole his clothes, which he uses to blow enemies up real good. Zaps enemies with lightning, explodes objectives, and can turn enemies into piglets. Playing Wong is all about letting Wong do half the killing; Wong doesn&#039;t synergies well with many models, so he will mostly run around melting any poor fuck dumb enough to stand near him, and doing half the work while his crew either supports him, distracts enemies, or plays the objective game. Tends to either win by a landslide or get slapped like a bitch and lose instantly. Keyword Wizz-Bang.&lt;br /&gt;
*&#039;&#039;&#039;Zipp:&#039;&#039;&#039; The only Insignificant Master and a sky pirate - leads a crew of gremlins riding metal skeeters, drops pianos on things, and carries Earl Burns (his totem and hostage) around to interact for him. Keyword Infamous.&lt;br /&gt;
*&#039;&#039;&#039;The Brewmaster:&#039;&#039;&#039; Now only Gremlins master. Gets everybody drunk, which means if you&#039;re a Gremlin you become the hulk and if you&#039;re anything else you collapse into a puddle of vomit and shame. Has some permanently drunk buddies who reverse their modifiers: Any positives they get become negatives, and any negatives they get become positives. Makes for some bizarre play where the Brewmaster&#039;s crew intentionally gets themselves into the worse situations and comes out top. Has the power to induce drinking contests, which is nastier than you think, because while the enemy is chugging das boot, they can’t do anything else, essentially repeatedly wasting their turn as they poison themselves over and over. Keyword Tri-Chi.&lt;br /&gt;
*&#039;&#039;&#039;Zoraida:&#039;&#039;&#039; : Fugly Voodoo Witch. Has awesome as control play, probably the best master in the game to do it with. Honestly only downside is horrible as a hellhole of a face. Is like Tzeentch&#039;s Southern cousin with a face like Nurgle. Pretty much claims to be behind everything, which is probably true because no one wants that face in front of them. Can take anything with a willpower stat of 4 or less, which gives her an incredibly diverse selection for her crew, which is good because her starter box is retarded in terms of viability, you will just buy her model and her Voodoo doll totem which is not included in the box and then whatever cheesey combo of models you want. Honestly her starter box is almost Marcus level bad except Zoraida can still piss all over your opponent with her control abilities and her evasive raven form. Her &amp;quot;avatar&amp;quot; form is her as a hot chick, because God forbid the good folks at Wyrd put one lady character into their game you wouldn&#039;t want to fuck. Keyword Swampfiend.&lt;br /&gt;
&lt;br /&gt;
=== The Explorer&#039;s Society ===&lt;br /&gt;
The new faction with little information known yet but we have 2 dual faction masters so far.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Lucas McCabe:&#039;&#039;&#039; Dual faction with Ten Thunders. Can pass out artifacts to give buffs like fast. When he gets killed on horse he pops off on foot. Keyword Wastrel.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cornelius Basse:&#039;&#039;&#039; Dual faction with Guild. Frontier cop brought in by the new governor to help out things. Likes to deploy outside of the normal limits. Keyword Frontier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Dead Man&#039;s Hand ===&lt;br /&gt;
When M3e launched, a few masters were considered out of action for plot reasons:&lt;br /&gt;
* &#039;&#039;&#039;Ramos&#039;&#039;&#039;: In jail.&lt;br /&gt;
* &#039;&#039;&#039;Lilith&#039;&#039;&#039;: In exile.&lt;br /&gt;
* &#039;&#039;&#039;Colodi&#039;&#039;&#039;: Dismembered by Dashel, Lucius.&lt;br /&gt;
* &#039;&#039;&#039;Nicodem&#039;&#039;&#039;: Killed by Lady Justice.&lt;br /&gt;
====Arcanists====&lt;br /&gt;
* &#039;&#039;&#039;Ramos:&#039;&#039;&#039; Head of the Miner&#039;s and Steamfitter&#039;s Union which is like a normal union except when they go on strike they have steampunk spider centaur cyborgs on the picket-line. Is a construct Master and pretty much was the first of the kind, so he&#039;s pretty much middle of the road in that respect. Basically if you like steampunk, you&#039;re probably fapping to the box-art on his starter box. Is an absolute nightmare for Ressers due to the fact he won&#039;t have many living targets and unlike them he can recycle his constructs constantly, allowing him to play the attrition game against a zombie horde. Essentially killed off in 3rd edition (he&#039;s in jail Earthside), so not playable in normal tournament games.&lt;br /&gt;
====Rezzers====&lt;br /&gt;
* &#039;&#039;&#039;Nicodem:&#039;&#039;&#039; Basically an undertaker with a pet vulture. Can and will raise a ridiculous amount of zombies in the game, can create any kind of undead model. As a model he is actually really crap stat wise, just that he can win games with the huge ass horde of zombies. Tends to become a slow, defensive grind that breaks with attrition.  Killed off in 3rd edition, not playable in normal tournament games. Keyword Mortuary. &lt;br /&gt;
====Neverborn====&lt;br /&gt;
* &#039;&#039;&#039;Lilith:&#039;&#039;&#039; Extremely aggressive bitch queen of rapid assault melee plays. Uses Nephilim to do her bidding, which are basically demonic looking thingies that everyone draws/sculpts for Nephilm, instead of the golden bald giants from the Bible. Can use Nephilim young who look like silly Japanese chibi versions of adult Nephilim. Was Queen of Alpha Strike until the master below turned up. Is infamous for her ability to ignore terrain like solid brick walls with her melee attack meaning she can freely wail on your master while they can&#039;t target her or even run away from their position because Lilith will get a free strike, this is fun as fuck to do.   Essentially killed off in 3rd edition, not playable in normal tournament games. Keyword Nephilim.&lt;br /&gt;
*&#039;&#039;&#039;Collodi:&#039;&#039;&#039; An ancient living puppet that carves children into killer puppets. Has some amazing board control and mobility tricks, can convert everything around him into a killing machine for a turn with his buffs, allowing you to trade lower valued Dolls for more expensive enemies. Or he can sacrifice these dolls to gain some great buffs for himself. Out of the game and his fate is yet to be determined. Keyword Puppet.&lt;br /&gt;
&lt;br /&gt;
==Wikispace==&lt;br /&gt;
Malifaux has had a pretty neat [[https://pullmyfinger.wikispaces.com wikispace]] till it was closed. Today all the data can be found [[https://canvas.instructure.com/courses/1293024 here]].&lt;br /&gt;
&lt;br /&gt;
== Tactics ==&lt;br /&gt;
*[[Malifaux/Tactics(M3e)|Malifaux/Tactics]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;Gallery&amp;gt;&lt;br /&gt;
File:Malifaux001.jpg&lt;br /&gt;
File:Malifaux002.jpg|Almost [[PROMOTIONS|promotions worthy]]&lt;br /&gt;
File:Malifaux-ladyjustice.jpg|Lady Justice. Clearly, her cleavage is what helps her see.&lt;br /&gt;
File:Ladyjusticegroup.jpg|Lady Justice and her troupe.&lt;br /&gt;
File:Ladyjustice3rde.jpg|LJ in 3rd edition. Lots of win instead of generic sexy.&lt;br /&gt;
File:Malifaux004.jpg|Rasputina looks cold. [[Female Fantasy Armor|May have something to do with not wearing any clothing while inside an ice monster]].&lt;br /&gt;
File:Seamus-malifaux.jpg|Seamus, a sick Jack the Rippoff fuck that resurrects the women he kills as his personal courtesans.&lt;br /&gt;
File:Malifaux Pandora.jpg|Wednesday Adams as a [[Loli|gothic lolita]].&lt;br /&gt;
File:Death marshals.JPG|These miniatures are undiluted [[awesome]].&lt;br /&gt;
&amp;lt;/Gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Through the Breach]], the roleplaying game set in the same universe as Malifaux.&lt;br /&gt;
* [[The Other Side]], the army sized wargame set in the same universe as Malifaux.&lt;br /&gt;
* [[Plast Craft Games]], who make the licensed scenery for Malifaux.&lt;br /&gt;
[[Category:Wargames]]&lt;br /&gt;
[[category:Skirmish-Level Wargames]]&lt;br /&gt;
[[category:Malifaux]]&lt;/div&gt;</summary>
		<author><name>2601:2C2:880:BB80:6992:4270:D62B:1685</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Malifaux&amp;diff=326063</id>
		<title>Malifaux</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Malifaux&amp;diff=326063"/>
		<updated>2020-01-28T04:25:17Z</updated>

		<summary type="html">&lt;p&gt;2601:2C2:880:BB80:6992:4270:D62B:1685: /* Masters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Malifaux&#039;&#039;&#039; is a relatively new (Since 2009) skirmish-level [[wargame]] that&#039;s steampunk, supernatural horror, and wild west themed. Despite bashing together a ton of things that were done by [[Deadlands]] years earlier, it still manages to be a rather fun game. The storyline and world are not complete and total shit, like you would expect of something that looks like a bandwagon hopping attempt of the nth degree.&lt;br /&gt;
&lt;br /&gt;
Though the [[neckbeard|sour-throated individual]] above are right to some extent about the setting (Old, ruined city, daemons, zombies, magicians and the law in one place going for the magical stones), calling it a &amp;quot;rip-off&amp;quot; is doing it a serious dishonour - the setting has many of the same features, but has its very own feel, lore and gameplay, so its probably more of a new setting taking inspiration from Deadlands and Mordheim, but doing new stuff with it. Besides, someone might as well borrow from Mordheim now that GW has thrown it and every other specialist game into a bin.&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
&#039;&#039;&amp;quot;In the grim darkness of the 19th century, there is only greed.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In late 18th century, magic was running dry, but even powerful mages were finding that their &#039;pop&#039; was beginning to fizzle. Understandably, the most powerful wizards and greatest scientists of their age gathered to find a solution. They realized that there was another plane brimming with magic behind an extra-dimensional barrier. Out of desperation and a lust to regain their power, the most powerful mages performed a ritual, creating a fucking huge rift stretching a hundred meters into the air, and destroyed the city they were in. This portal (dubbed &#039;The Breach of the Great Boundaries&#039;, or just the Breach) drew in many explorers, adventurers and assorted riffraff and hangers-on, hoping to gain wealth and magical power. What they found on the other side of the portal were the ruins of an ancient city. The Magicians, mercenaries, and gold-hunters settled into their new world, &#039;Malifaux&#039;. &lt;br /&gt;
&lt;br /&gt;
Many of those who made the trip were granted amazing powers, turning even a commoner into a potent wielder of magic. These early explorers unearthed Soulstones, faintly glowing crystals which granted magic and power to their wielders. A predictable gold rush ensued causing a massive demand for these jewels Earth-side. The stones were used by the rich and powerful  to renew and enhance their powers on Earth. Even better for the prospectors on Malifaux, these reservoirs of power didn&#039;t hold their charge indefinitely - and once drained, they could only be recharged by the death of a sentient being, [[Grimdark|which is just one of the reasons some of the more powerful countries Earth-side decided to get their war on.]]&lt;br /&gt;
&lt;br /&gt;
Predictably of course, it &amp;lt;i&amp;gt;was&amp;lt;/i&amp;gt; too good to be true. In Malifaux a great blizzard began freezing the city, and sightings of [[Chaos Daemons|nightmarish creatures]] began. The Breach began to shrink, making travel more difficult and dangerous. In the end, no one could get in or out- but superstitious souls Earth-side claimed they could hear the sound of horrific slaughter and murder through the breach. And then, just as the Breach was about to close, a bloodied and bare chested man stumbled out of it. On his chest was carved the word: [[Awesome|&#039;&#039;&amp;quot;Ours&amp;quot;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
One hundred years passed. In those years, humanity had only the soulstones brought through when the Breach was open, so demand was high. So high that wars and genocides where waged to get even the smallest chip of the stone in their possession. As magic was about to die completely the Breach opened again, this time by itself, and inside was the same city they had left, but strangely absent bodies of the people who lived there last time - There were no signs of battle, no rubble. Nothing but the city they found one hundred years ago. &lt;br /&gt;
&lt;br /&gt;
Hope was restored to the magicians of the time, now knowing that soulstones were within reach. The most influential magicians didn&#039;t want an unregulated gold rush to happen again. They formed an organisation called the &amp;quot;Guild&amp;quot;, which took responsibility for the distribution of work, managed the soulstone mining and generally kept the peace to avoid the large out-flux of soulstones that happened last time. They were basically working to keep the soulstones at a reasonable cost by only producing so much of the stuff at a time, preventing a Germany Anno 1933-style devaluing of the stones. &lt;br /&gt;
&lt;br /&gt;
Eventually the Guild forgot about their roots and turned into an authoritarian government who keep the peace, not for the sake of the civilians, but to keep the soulstones rushing out of the Breach, and to make sure [[Imperium|they control everything in the name of law and order.]] Many don&#039;t like how the Guild patrol possible mages (and in Malifaux, that&#039;s anyone, really) and destroy any opposition with an iron fist. Some smuggle soulstones in the guise of legitimate organizations like the Miners and Steamfitters Union; who fight the Guild both from the shadows and in politics. Commonly renegade mages are called Arcanists, though it&#039;s a name only spoken in the darkest corners of Inns around the city. &lt;br /&gt;
&lt;br /&gt;
Others don&#039;t feel like holding their skills at bay - When dead people fuel you, why stop there? Why not make zombies?! These &amp;quot;Resurrectionists&amp;quot; have begun springing up everywhere in an alarming rate almost uncontrollable by the Guild, using the bodies of the dead for their vile experiments. &lt;br /&gt;
&lt;br /&gt;
Others, simple outcasts and mercenaries, now arrive to the city in hope of winning a profit on this gang war or to get their own hands on some soulstones. &lt;br /&gt;
&lt;br /&gt;
The Ten Thunders family of the Three Kingdoms in the east are also gaining an increasingly stronger hold on Malifaux, conquering in the shadows. &lt;br /&gt;
&lt;br /&gt;
The wacky Gremlins of the Bayou are going even farther from their beloved swamps to fight anyone who dare mistake the sound of banjos with harmless music. &lt;br /&gt;
&lt;br /&gt;
All this, however, is nothing compared to the Neverborn: nightmares, unthinkable horrors and unresting monsters who are rising from the shadows of the city to reclaim their city from the naive flesh bags who now think it their home. Many of the Neverborn claim to be the original inhabitants of the city, but it is believed that some are in fact humans from the original first rush that were mutated by their magical powers.&lt;br /&gt;
&lt;br /&gt;
All these forces are now fighting in the streets, in the badlands, and in the Quarantine Zone, trying to gain a lasting hold on this city of the damned. Some fear the night, the closing of the Breach, and the slaughter of everyone just as what happened one hundred years ago. Others believe that Earth is next. What only few dare fear is that the ramifications of [[H.P. Lovecraft|what will happen]] [[Grimdark|are far, far, far worse.]]&lt;br /&gt;
&lt;br /&gt;
This is Malifaux.&lt;br /&gt;
&lt;br /&gt;
== Game Mechanics ==&lt;br /&gt;
Malifaux is unique among miniatures games in that rather than rolling dice, players draw from their own deck of cards to please [[Tzeentch|Random Number God]]. Actions can have &#039;&#039;positive&#039;&#039; or &#039;&#039;negative&#039;&#039; twists, which means that you flip over more cards and then take whichever is higher/lower, depending on the type of twist. Players also have a hand of cards they can use to &#039;&#039;cheat fate&#039;&#039; and replace an already flipped card with one that is better. Some models&#039; abilities only work if a certain suit if played, so there&#039;s an advantage to keeping good cards in your hand to pull nice actions. Players have the option of purchasing official decks or simply using a deck of regular cards, with the devs helpfully pointing out which of the real card suits corresponds to their fanciful made-up ones.&lt;br /&gt;
&lt;br /&gt;
The army-building mechanic is also pretty unique; players first generate a scenario, then hire their Crew using an agreed-upon number of &#039;&#039;soulstones&#039;&#039; (totally not [[Deadlands | ghost rock]] guys!) that set the level of the encounter. Each crew needs to be lead by a &#039;&#039;Master&#039;&#039;, which gives a few extra soulstones for use and dictates the faction of the Crew. When you&#039;re starting, this doesn&#039;t really matter, as you&#039;ll use the same Crew for everything, but in tournaments, all you&#039;re required to do is point out your faction beforehand, only choosing your Master when you figure out what sort of mission you&#039;ll need to play. A typical game is 50SS in size, which is about the size of one of the starter boxes, plus one or two extra models.&lt;br /&gt;
&lt;br /&gt;
Any soulstone not spent on hiring can be spent in-game by certain models to gain advantages on flips, generate new models, healing, etc. Certain Masters benefit from a large stash, and others demand that you fill the board with units before the game starts.&lt;br /&gt;
&lt;br /&gt;
Victory is determined through pre-generated victory conditions. There&#039;s a big general one, but players can also take &#039;&#039;schemes&#039;&#039;, which are like miniature objectives. They earn more victory points if they announce them beforehand, which possibilities ranging from getting the first kill to assassinating the opponent&#039;s Master to simply being a dick the whole game. There are also Master-specific schemes, some of which are retardedly difficult to pull off and others which practically occur automatically.&lt;br /&gt;
&lt;br /&gt;
== Editions ==&lt;br /&gt;
===1st Edition===&lt;br /&gt;
Wyrd started Malifaux as a game to go with their misc model range. Originally just a way to get people to buy their models, the game took on a life of its own and became the main money maker for Wyrd. This established the card mechanics, masters/minions, and soulstones that the game is known for.&lt;br /&gt;
===1.5 Edition===&lt;br /&gt;
Wyrd updated the system with 1.5 to help balance the game as well as include more and more models. This introduced new mechanics such as Henchmen and Avatars. Avatars were the powered up versions of Masters that could be brought into a game if certain criteria was met.&lt;br /&gt;
===2nd Edition===&lt;br /&gt;
Malifaux has completed the transition from 1.5 to 2nd edition, commonly named M2E. The first edition was know as a clunky mess of rules that was none the less loved by some parts of the fanbase, and 1.5th as the most up to date version of the 1st edition in general. This is also the time where all the newer people in the roster got in, like some of the Mercs and pretty much all of the Ten Thunders. At some point, Wyrd, the devs, though to give the game a new edition to keep up with [[Games Workshop|GWs]] [[Special:RecentChanges|recent]] failings, and began producing new and less convoluted rules for the game, among new plastic models. This edition should bring new players to the game and ease up play, generally making a reborn game with the best from the latest edition, the way new editions should be made. But Wyrd wasn&#039;t happy just redoing the rules. That wasn&#039;t barely enough for this new and bold attempt to get more people on the wagon. Redoing the rules wasn&#039;t enough at all. All models, as in, the &#039;&#039;entirety of their Malifaux range of models, was to be updated. &#039;&#039;&#039;At once,&#039;&#039;&#039;&#039;&#039; [[Warmachine|Warma]][[Hordes]]-style.&lt;br /&gt;
&lt;br /&gt;
This meant several things - First, they couldn&#039;t actually do them all at once, that would make the fanbase wait for months before they could play the game and was as such not profitable, so instead they split releases Wave one came out with the rules and a handful of masters for each faction. This meant that some were miffed their Master was neglected in favour of others, some to quit the game because of new rules and the slightly changed fluff and some again were unhappy they did all this in the first place. Basically, [[fun]] stuff. &lt;br /&gt;
&lt;br /&gt;
Wave 2 came out and finished the roster of masters, with all of them set to be released by October 2015. &lt;br /&gt;
&lt;br /&gt;
Wave 3 launched, introducing a new campaign system and campaign only Avatars, souped up versions of each master, and a small handful of models for each faction including the Emissaries whom give a specific buff to each master and can alter themselves to fit in with the masters tactics.&lt;br /&gt;
&lt;br /&gt;
Wave 4 was released at GenCon 2016. It introduced 7 new masters, one for each faction, and additional upgrades to &amp;quot;fix&amp;quot; underpowered models. There was also new models that help shake up the meta.&lt;br /&gt;
&lt;br /&gt;
In the end, with new shiny models, (slightly) simplified rules Malifaux is now a game that&#039;s not just for reserved fans - It&#039;s for new dudes as well, and is currently recruiting at [[FLGS]] næar you!&lt;br /&gt;
&lt;br /&gt;
===3rd Edition===&lt;br /&gt;
On July 25th 2018 Wyrd announced a new 3rd edition of Malifaux.  The main highlights was to further streamline the game, narrow which models can be taken with certain masters (even in-faction, although some cross-faction hires are opened up), allow multiple masters in a crew, and they killed off popular Masters (Nicodem, Collodi, Ramos and Lilith) keeping them around as &amp;quot;Dead Man&#039;s Hand&amp;quot;, legacy versions of the characters. These masters are now &amp;quot;half in half out&amp;quot; in game terms, as they are fully legal and balanced relative to everything else, but not tournament legal. Other masters have become Dual Faction, some masters which were Dual faction before are now only mono-faction. It also introduced a new faction that has yet to be fully released in the Explorer&#039;s Society, but is present on the McCabe and Cornelius box sets and mentioned in a few different places in the fluff.&lt;br /&gt;
&lt;br /&gt;
Gameplay Changes:&lt;br /&gt;
*Masters have a soulstone cost and more than one can be taken, only one Master can be leader.&lt;br /&gt;
*Crews still built from models within a Faction, however you pay a tax if you purchase models that don&#039;t match your Leader&#039;s keyword. Hiring crews is Keyword based only, no more conditions like being able to hire all models with low WP or that are construct/undead.&lt;br /&gt;
*The Vantage Point rule from 2nd Edition has been replaced with Shadows, where a building/terrain feature has a radius that grants cover. Causes problems with structures higher than HT3 having giant areas of open terrain where models are &amp;quot;in cover&amp;quot;.&lt;br /&gt;
**Additionally there was an overhaul of the terrain rules to account for entering buildings and other situations that caused problems in M2e.&lt;br /&gt;
*Conditions have been streamlined into a universal list to avoid multiple conditions with the same effect.&lt;br /&gt;
* Markers have been streamlined to 4 types Strategy, Scheme, Corpse, and Scrap. &lt;br /&gt;
* Tokens are a new feature that kind of act like conditions, but can&#039;t be removed. Usually they are given to models to trigger buffs or debuffs.&lt;br /&gt;
&lt;br /&gt;
Model Changes:&lt;br /&gt;
*Guild:&lt;br /&gt;
**Hoffman is now dual faction Guild and Arcanists.&lt;br /&gt;
**Dashel was upgraded from Henchman to Master.&lt;br /&gt;
**McMourning left for Rezzers.&lt;br /&gt;
**McCabe left for Ten Thunders and the Explorer&#039;s Society.&lt;br /&gt;
**New Master Cornelius Basse arrived.&lt;br /&gt;
*Arcanists:&lt;br /&gt;
**Hoffman is now dual faction Guild and Arcanists.&lt;br /&gt;
**Marcus is now dual faction Arcanists and Neverborn.&lt;br /&gt;
**Ramos is now Dead Man&#039;s Hand.&lt;br /&gt;
*Bayou (formerly Gremlins):&lt;br /&gt;
**Captain Zipp is now dual faction Gremlins and Outcast.&lt;br /&gt;
**The Brewmaster is no longer dual faction Ten Thunders.&lt;br /&gt;
*Neverborn&lt;br /&gt;
**Marcus is now dual faction Arcanists and Neverborn.&lt;br /&gt;
**Lilith is now Dead Man&#039;s Hand.&lt;br /&gt;
**Nekima is upgraded from Henchman to Master.&lt;br /&gt;
**Collodi is now Dead Man&#039;s Hand.&lt;br /&gt;
**New Master Euripides arrived.&lt;br /&gt;
*Outcast:&lt;br /&gt;
**Jack Daw is now dual faction Outcasts and Rezzers.&lt;br /&gt;
**Captain Zipp is now dual faction Gremlins and Outcast.&lt;br /&gt;
**Tara is no longer dual faction Rezzers, now mono-Outcast.&lt;br /&gt;
**Misaki is no longer dual faction Outcasts, now mono-Thunders.&lt;br /&gt;
*Resurrectionists:&lt;br /&gt;
**Nicodem is now Dead Man&#039;s Hand.&lt;br /&gt;
**McMourning is Rezzers only.&lt;br /&gt;
*Ten Thunders:&lt;br /&gt;
**Misaki is no longer dual faction Outcasts.&lt;br /&gt;
**New Master Youko Hamasaki arrived.&lt;br /&gt;
**Lucas McCabe is no longer dual faction Guild.&lt;br /&gt;
**Brewmaster is no longer dual faction Ten Thunders, now mono-Bayou.&lt;br /&gt;
**Jakob Lynch is no longer dual faction Neverborn.&lt;br /&gt;
&lt;br /&gt;
== Models ==&lt;br /&gt;
===1st Edition===&lt;br /&gt;
[[File:Rasputina box.jpg|thumb|left|250px|Compare...]]&lt;br /&gt;
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The metal models of 1st Edition Malifaux weren&#039;t bad, honestly. They were mostly sturdy, had pronounced features, which made them easy to paint. The problems they suffered from overshadowed those nice points by miles, though - Though nothing was really wrong with the models technically, they suffered from what many other first edition models often do - To make the model easy to recognize and to bait people to play the game, all models looked the same, while having no sense of unity or unique flair (Umm, what? The 1st ed models have way more personality and flair than the poorly rendered and flat plastic sculpts).&lt;br /&gt;
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[[File:WYR20303a 81731.1375408993.1200.1200.jpg|right|thumb|350px|... And contrast.]]&lt;br /&gt;
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When you want to make new, memorable models for a range, your models must speak volumes of the setting, because the models are what most people see first when they get interested in a game. That&#039;s why [[40K]] make the models stand out through easily definable models (There&#039;s a lot of races in this game, something for anyone!), because we know a lot by just seeing the model painted. Malifaux, on the other hand, didn&#039;t do this at all. The universe is an alternate victorian era, with steampunk, wild west and supernatural horror elements, with focus on the later. The models didn&#039;t convey this at all - The models were strangely [[Weeaboo|anime-esque]] in models and &#039;&#039;especially&#039;&#039; artwork. [[PROMOTIONS|Female models had big boobs, long and full hair, slender bodies and were modeled in a distinct sexually way, thrusting their butt out or showing boobage]], while male models were either forgettable or cloaked in brown cloth. Now, sure, this isn&#039;t necessarily distinctly [[anime]], but the way the models were presented, it didn&#039;t give us any idea of the universe it all took place in at all - [[Infinity]] wrote the book on [[Weeaboo|anime-esque]] models and makes all models like that on purpose, simply because it&#039;s a part of the concept, but Malifaux did it because it&#039;s easy. They even had &amp;quot;Avatar&amp;quot; models where the women are even more sexualized and the men even burlier, like they are trying to be fucking [[Anime|Kill la Kill]].&lt;br /&gt;
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===2nd Edition===&lt;br /&gt;
The M2e models are &#039;&#039;nothing&#039;&#039; like that. Though they still retain some modes with less than average amount of clothes on their body, the models are distinctly more human and realistic. Models like Lady Justice who just stood there to show long, flowing hair, big bosoms and slender legs, she now has a body looking more like the badass teenager Batman she is, and is standing like a warrior ready to strike too, while the formerly pretty revealing Rasputina now looks like the powerful yet reserved frost mage she was supposed to be from the start. On top of that, the artstyle has gone a lot darker and more horror, Lovecraft-inspired, which is also reflected in the models - Some of the newer models are absolutely horribly looking, in a good way, and a good paintjob will make them absolutely disgusting.&lt;br /&gt;
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Arguably some of the better sculpted models in the industry (Games workshop ain&#039;t got shit). They&#039;re all in plastic as well, and come in about one million pieces per mini.&lt;br /&gt;
Oh yeah.&lt;br /&gt;
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===3rd Edition===&lt;br /&gt;
Not much has changed with the models, but Wyrd has learned their lesson from M2e and a lot of the newer models have fewer tiny bits. Additionally there is update to models whose boxes were notorious for having small fiddly bits that got lost in the carpet.&lt;br /&gt;
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== The Factions ==&lt;br /&gt;
Because all games need different, &amp;quot;morally distinct&amp;quot; factions, Malifaux has &amp;lt;strike&amp;gt;five&amp;lt;/strike&amp;gt; &amp;lt;strike&amp;gt;six&amp;lt;/strike&amp;gt; seven now &amp;lt;strike&amp;gt;but the new one is weird&amp;lt;/strike&amp;gt; because the new one isn&#039;t a real faction. All of them have different play-styles, with the different Masters providing further diversity. There are also Henchmen, characters that can serve as part of a crew like normal, or lead a special crew of their own.&lt;br /&gt;
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Thematically, the different factions oppose each other mostly at surface value; each Master and Henchman has their own loyalties, and they&#039;re rarely just what their faction wants, unless they flat-out lead that faction. Examples could be Molly Squidpidgeon, a Resurrectionist Master, and the only Undead one. She must be all for Resurrectionists then, right? Nah, she just want to let the Undead have equal rights to humans, and stop humans (including Resurrectionists) from stealing the night from the dead. Another example would be Jacob Lynch, who looks like a puppet for the Neverborn, but actually just want to be free of their influence and flee the place before he gets hurt. Their faction only decides what models they can call upon, and sometimes not even that; just as often, some Masters can get models not from their faction. Dr. Hoffman, a Guild Master, is a Construct Master, and can buy a lot of Arcanist Constructs, for example.&lt;br /&gt;
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=== The Guild ===&lt;br /&gt;
For the cowboy lover in all of us. Primarily a direct-damage/shooty type army full of cowboys and &#039;upstanding&#039; citizens. Strongest M3e faction because of their absolute superiority when it comes to shooting alongside absolutely retarded terrain rules that can lead to nearly empty boards. The box sets for them are fairly solid, with Perdita Ortega&#039;s being completely playable for a newbie who has never played a game before. Guild also has some of the highest damaging models in the game.&lt;br /&gt;
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They&#039;re fluffed as the big all-controlling group that manages everything in the game setting, accomplishing this through the twin fists of bureaucracy and shooting you in the fucking face. Kind of like the US government. Typically the Guild is the oppressive authoritarian government whereas many of its masters; Hoffman, Lady Justice, and Perdita; are depicted as Good Guys. While Nellie, Sonnia, and Dashel are depicted as Neutral. And Lucius is depicted as Lawful Evil. Basse hasn&#039;t had much screen time yet.&lt;br /&gt;
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==== Masters ==== &lt;br /&gt;
* &#039;&#039;&#039;Perdita Ortega:&#039;&#039;&#039; Crazy-ass Gun-slinger chick. She leads the Ortega clan who are basically Mexican cowboys, each with a ridiculous pair of balls. The Perdita and the Ortegas are the Anti-Neverborn crew. In M3e, they like to give out extra actions to Family models and also get a free push towards the enemy when they take Concentrate actions. Keyword Family.&lt;br /&gt;
* &#039;&#039;&#039;Lady Justice:&#039;&#039;&#039; Crazy blind chick with an epic sword and fighting skills. Bordering on weeaboo, but not really, due to being a cowgirl leading Ghostrider-esq anti-necromancer cowboys to hunt down Resurrectionists. Despite being the necrophiliac rape train of the Guild, she is pretty damn scary to face with other factions as she can run a stall-their-crew-while-I-assassinate-their-heavy-hitters-one-at-a-time play that pisses off everyone who hasn&#039;t foreseen this shit happening. One of the strongest melee models in the game. Her crew likes to Bury enemies and get extra bonuses against Undead models. Keyword Marshal.&lt;br /&gt;
* &#039;&#039;&#039;Sonnia Criid:&#039;&#039;&#039; Crazy magic chick, actually she&#039;s not that crazy, but pretty scary to face. In the lore, she is dubbed the Anti-Arcanist Master, but on the table-top she can pretty much rape any caster. Unlike the two other chicks that concentrate on murdering a single model per turn, her damage output is based on the ability to dish devastating fire blasts that damage multiple targets at once. In M2e, she was the most overpowered master in the game as she could shot her own models to blast damage onto the enemy. In M3e, they removed her ability to blast off of allies, but she&#039;s still passes out Burning and blasts, while at the same time summoning Witchling models. Keyword Witch Hunter. Likes the Witchling Keyword as well.&lt;br /&gt;
* &#039;&#039;&#039;C. Hoffman:&#039;&#039;&#039; The first male Master for The Guild. Basically is a force multiplier Construct master, but he just superpowers an existing one rather than making them in the battle. Had a brother who went utterly insane after crossing the breach, he became a cyborg and has like a .50 cal chaingun for one arm and a powerfist on the other. In M3e, Hoffman likes to give his heavily armored construct based crew Power Tokens to boost their attacks and get triggers. Keyword Augmented.&lt;br /&gt;
* &#039;&#039;&#039;Lucius, the Governor&#039;s Secretary:&#039;&#039;&#039; This guy is a massive douche wearing a mask (and may literally be the Devil, but that&#039;s not confirmed). He hands out commands to your other models. Essentially a Synergies and Tricks based leader in a faction known for shooting. In the fluff he is slowly seeping power away from the Governor and consolidating a strong powerbase within the Guild, because he&#039;s rules lawyering dick. But in M3e the new Governor is calling him out on his shit and pushing him out of the inner circle. His special forces are Lawyers. Became a master in 2E. In M3e his tricks are mostly giving out extra actions to his Minions, Elite, or Mimic models (So not just restricted to minions). Also, he&#039;s a Neverborn and is dual-faction with them. Spoiler alert. Keyword Elite and Mimic.&lt;br /&gt;
* &#039;&#039;&#039;Nellie:&#039;&#039;&#039; The Editor and Chief of the Daily Tattler. Fluffwise she is an annoying know it all who makes up fake words to sound smarter and lied to her Henchman to get her to fight for the Guild against MS&amp;amp;U. In M3e she likes to give conditions to debuff the enemy. Keyword Journalist. &lt;br /&gt;
* &#039;&#039;&#039;Dashel Barker:&#039;&#039;&#039; Formerly Lucius&#039; henchman, this guild guard captain has been promoted for his efforts in defeating the evil puppet Collodi. Now a master in 3rd edition and commander of the guard on Malifaux. Dashel works best with guardsmen he can buff and now we have a summoning master. Focus for everyone. Keyword Guard.&lt;br /&gt;
* &#039;&#039;&#039;Cornelius Basse:&#039;&#039;&#039; A new master for 3rd edition and dual faction with The Explorer&#039;s Society. With the ability to deploy further expect this crew to be in your face turn 1. They tend to have powerful pulls and picked up some great guard models. No non sense frontier lawman with his crew focusing on deploying outside of the normal range and Basse focuses on punishing his foes, whether through his innate damage potential, or from repositioning them through the shifting terrain of the Malifaux landscape. Keyword frontier.&lt;br /&gt;
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=== Resurrectionists ===&lt;br /&gt;
The obligatory undead-filled faction. Focuses on some trick-based gameplay, with certain Masters flooding the board with ridiculous numbers of generated monsters and debuffing enemy units. Also everyone can be a summoner. Truly ridiculous in the hands of a good player, but certain machine-based armies can shut them the fuck down by generating very few corpse counters (the creepy fuel that drives their engines). To play properly, expect to buy a lot of zombie dogs, especially if you&#039;re running McMourning. Notable for containing their first true [[weeaboo]] faction in the form of Kirari, their resident Japanese rip-off ghost who manages to not suck.&lt;br /&gt;
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Fluffed as a bunch of lunatics running around, reviving corpses to eventually overthrow the Guild. Also entertaining because it&#039;s the faction most people point out when looking at the game, as it contains both zombie hookers and their Jack the Ripper rip-off, along with his own rip-off, giving you three more layers of rip than you&#039;d want.&lt;br /&gt;
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==== Masters ====&lt;br /&gt;
[[Image:Nicodem-Alt.jpg|thumb|left|250px|You can officially use [https://www.wyrd-games.net/plastic-build-instructions/2016/12/2/nicodem Morticia Adams] as Nicodem]]&lt;br /&gt;
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* &#039;&#039;&#039;Seamus:&#039;&#039;&#039; The common child of Jack the Ripper and the Mad Hatter. Has like the period equivalent to a Desert Eagle and despite being an absolute pussy in combat has a melee attack with his bag of tools that can one-hit kill any model in the game! which is just about the only thing stopping him from getting charged by every five year old with an inflatable hammer. Plays more towards strategic deployment and luring with his zombie-whores to setup executions with his pistol. His hand cannon gun, can fire in spurts, if he shoots ya, it&#039;s gonna hurt. Keyword Redchapel.&lt;br /&gt;
[[Image:Malifaux-seamusgang.jpg|thumb|right|250px|Necrophilia? [[Slaanesh]] would be pleased]]&lt;br /&gt;
* &#039;&#039;&#039;Dr. McMourning:&#039;&#039;&#039; Officially he is The Guild&#039;s coroner, but also doubles as a player in the Resurrectionist underground. In reality he&#039;s a Frankenstein rip, his assistance is probably the only real success that he had with his attempts. Plays very aggressively, will butcher in melee and likes to swarm with stitched up dog things. Will use poison to damage his enemies and have them turn into undead abominations. Is the powerhouse combat guy for the Ressers and can often pull surprise rampages by initially playing passively until a gap appears to exploit. As of 3rd edition he has left the guild to be pure Resurrectionist. Keyword Experimental.&lt;br /&gt;
* &#039;&#039;&#039;Kirai Ankoku:&#039;&#039;&#039; Asian ghost chick. Uses ghosts unlike most of the Resurrectionists who are at the Zombie fans table. Plays very support-type role, absolutely fucked if she gets too close to melee monsters like Lord Chompy Bits or left exposed against the Ortegas. Otherwise Kirai was the only tournament viable master until Ten Thunders because she had a mobile crew and a lot of utility options, allowing her to play the objective game when in a bad match up. In Brawls (2-3 Masters per side) she is always the default option because it doesn&#039;t force you to split corpse tokens between Necromancers and she can pretty much do everything else the faction can&#039;t do. Keyword Urami.&lt;br /&gt;
* &#039;&#039;&#039;Molly Squidpi&amp;lt;strike&amp;gt;gdeon&amp;lt;/strike&amp;gt;dge:&#039;&#039;&#039; An undead investigative journalist chick in a relationship with Seamus that mirrors that of the Joker and Harley Quinn. Her summoning mechanic is based around damaging the opponent to summon more undead, as opposed to summoning off of corpse markers. Keyword Forgotten.&lt;br /&gt;
*&#039;&#039;&#039;Reva:&#039;&#039;&#039; A necromancer who basically acts like a Mother Teresa to zombies in addition to poor people.  In game, she has very short ranged, high damage spells, but she can cast them through corpse counters and models that count as corpse counters.  She&#039;s also on a horse so she&#039;s pretty mobile.  Most of the models she tends to use come back after dying, with some bonuses. Keyword Revenant.&lt;br /&gt;
*&#039;&#039;&#039;Prof. Von Schtook:&#039;&#039;&#039; What is with professors going crazy? Another professor, this time he went insane after being unable to study the stars in Malifaux. The man behind The University of Transmortis and buffer of the iron zombies. He can turn off triggers but does not summon. Instead can give out an upgrade to help a model summon. Keyword Transmortis.&lt;br /&gt;
*&#039;&#039;&#039;Jack Daw:&#039;&#039;&#039; The man hanging on the tree. Started off in 1st edition as a minion. He and his crew focus on giving out Curse upgrades to better their abilities against enemies. Dual faction with Outcasts. Keyword Tormented.&lt;br /&gt;
*&#039;&#039;&#039;Yan Lo:&#039;&#039;&#039; A guy that died once but his spirit was strong enough to come back. Poor Yan Lo got beat by a strong oni and so he seeks revenge against Lingxuzi. He works with the spirits of his descendants. Dual faction with Ten Thunders. Keyword Ancestor and Retainer.&lt;br /&gt;
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=== Arcanists ===&lt;br /&gt;
Trick-based faction, they rely on synergy, buffs, and some direct-damage spells to fuck people up. Generally not too forgiving for newer players, but able to really hold their own with a competent player. Get some cool units, including the ever-popular steampunk spider we learned to love from Wild, Wild West. Options for a Will Smith-based Master are not included yet; right now, all you&#039;ve got are a steampunk scientist, a dude who likes animals way too much, a frozen bitch, or a scantily-clad gold-digger showgirl. Expect games with them to take a while, as they are absolutely stupid with incredibly long combos and effect chains, with the worst offenders being the Showgirls, whose movement tricks are incredibly frustrating.&lt;br /&gt;
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They fill the function of the secret society working to overthrow the power of the Guild and freeing magic, all while smuggling the shit out of things. Notable for controlling the Miners and Steamfitters&#039; Union, which means they get all the neat steampunk toys along with some burly miners. &lt;br /&gt;
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==== Masters ====&lt;br /&gt;
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* &#039;&#039;&#039;Rasputina:&#039;&#039;&#039; Russian girl who got stuck with being the chosen of the cult of an angry alien God of Winter. Squishy wizard who is probably the worst of all the masters in raw stats, except that she can cast well, specifically a fuck-you area-bomb she can drop multiple times a turn. She won&#039;t kill a model in one turn, just that in two turns she will combo her spell and knock all your crew to an ass-hair&#039;s width from death. Has Ice golems which shatter on death making them very difficult to deal with while she&#039;s throwing her blizzard spell around. Best mage archetype in the game and ok for a first master for people familiar with playimg skirmish games. Keyword December.&lt;br /&gt;
* &#039;&#039;&#039;Marcus:&#039;&#039;&#039; Probably insane, is a Druid, but not the game breaking D&amp;amp;D 3.5 kind, he came to Malifaux to study the nature there, but become invigorated by the magics in the air and became George of the Jungle, Old Black Guy Version(r). Generally is liked and sort of balanced, but is way underpowered in general and in the meta sits he way down at the bottom. No idea why he&#039;s with the Arcanists as all available data tells us he loves animals too much to care about humans. His crew are mostly beasts and work best as a hit-and-run strategy, except anything that can do the kind of damage needed is too slow to keep pace with him. 2E finally gives us some backstory, him being a college professor and an incredibly old fuck, older than Ramos, that went into the woods and fucked a bear or something, and gained beast magic, and regaining youth. Otherwise, essentially the same lore-wise. Keyword Chimera.&lt;br /&gt;
* &#039;&#039;&#039;Colette Du Bois:&#039;&#039;&#039; Runs weird doll showgirls, can swap places like a puppeteer kind of character (but not THE actual puppeteer; Collodi), can setup interesting strategies and tactics with her maneuverability. Visually her crew looks like Seamus, but with store dummies instead of dead hookers. Has some really good tactical tricks but is fucked if they let a combat heavy model get an opening before she can pull a fast one to get out. Keyword Performer.&lt;br /&gt;
*&#039;&#039;&#039;Kaeris:&#039;&#039;&#039; One of the better Henchmen choices and more competitive than Marcus, Kaeris is like that girl from Firestarter or Carrie, only with mechanical wings and strong Union movement connections. She works for Ramos by doing sabotage and black ops stuff for the union. Makes very good use of models with Flame abilities, which allows her to put out higher than expected damage. Good crew selection too, can play very good ranged combat which applies fire. Her special forces are the M &amp;amp; SU Assets division, basically mining and heavy industry stuff with some odd Arcanist shit in the mix because blue collar wizardry steampunk right? Becomes a master in 2E. Keyword Wildfire.&lt;br /&gt;
*&#039;&#039;&#039;Ironsides:&#039;&#039;&#039; Ramos&#039;s strong arm when dealing with rogue arcanists and the gal to go rouse up the people when the Guild becomes to comfortable with their leather chairs and twirled mustaches. She is a close quarters combat master who have little to no magic besides the Adrenaline condition, which she builds up by, well, doing what she does best. Which is to charge anything that doesn&#039;t look like Lord Chompy Bits or Lady Justice and go to town. Plays like a combination of Mah Tucket and Ramos, without either one&#039;s special abilities, but with their higher stats and an uppercut from hell. Has betrayed Ramos in the fluff and is now the head of the miners and steamfitters union. In 3rd edition she plays like a lightning bruiser capable of high damage output and can be very durable due to the unionized ability that gives her extra defensive capabilities. Nowadays her crews are mainly bubble like using all the unionized models to form a human chain that can stop and flank opponents. Keyword M &amp;amp; SU.&lt;br /&gt;
*&#039;&#039;&#039;Sandeep:&#039;&#039;&#039; An Indian man who is an expert gamin summoner and teacher. His crew is based around summoning gamin models as well as supporting other spellcasters. Used to be the most OP master in the game in 2nd edition. Nowadays he is capable of combining gamins to make golems. Also his main mechanic is academic which gives a bonus to models that focus within range of Sandeep. Keyword Academic and Elemental.&lt;br /&gt;
* &#039;&#039;&#039;C. Hoffman:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Mei Feng:&#039;&#039;&#039; &lt;br /&gt;
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=== Neverborn ===&lt;br /&gt;
Glass-cannon beatdown forces. They can put out incredible levels of hurt, but can also die quickly. Very straightforward with some Masters, while others take a bit of getting used to, then completely shut down the game for your opponent. Topping the meta with Guild right now, as they seem to get all the best units, and do horrible things to your opponent. Their masters basically benefit from alpha striking everything in, shredding the opponent, and then calling it a game, because they&#039;ve won, baby.&lt;br /&gt;
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Fluffed as the original inhabitants of the hellish plane that the storyline takes place on, they just want to eat souls and kill the humans who invaded. &lt;br /&gt;
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==== Masters ====&lt;br /&gt;
[[Image:Malifaux1sted.jpg|thumb|250px|1st edition box art. Looks aimed straight at a [[/d/|certain type of group]].]]&lt;br /&gt;
* &#039;&#039;&#039;Pandora:&#039;&#039;&#039; As in Pandora&#039;s Box. Basically her plan is to get you punched by your opponent. Forces willpower duels, a lot of willpower duels. Gets annoying buffs/debuffs every time an opponent fails in addition to whatever punishment failing the duel causes. She basically can sit in a bullet-proof port-a-loo in the middle of the table and make anyone her bitch. Has creepy children as her best friends. Neverborn are like that. Keyword Woe.&lt;br /&gt;
* &#039;&#039;&#039;Zoraida:&#039;&#039;&#039; Fugly Voodoo Witch. Has awesome as control play, probably the best master in the game to do it with. Honestly only downside is horrible as a hellhole of a face. Is like Tzeentch&#039;s Southern cousin with a face like Nurgle. Pretty much claims to be behind everything, which is probably true because no one wants that face in front of them. Can take anything with a willpower stat of 4 or less, which gives her an incredibly diverse selection for her crew, which is good because her starter box is retarded in terms of viability, you will just buy her model and her Voodoo doll totem which is not included in the box and then whatever cheesey combo of models you want. Honestly her starter box is almost Marcus level bad except Zoraida can still piss all over your opponent with her control abilities and her evasive raven form.  Her &amp;quot;avatar&amp;quot; form is her as a hot chick, because God forbid the good folks at Wyrd put one lady character into their game you wouldn&#039;t want to fuck. Keyword Swampfiend.&lt;br /&gt;
* &#039;&#039;&#039;The Dreamer &amp;amp; Lord Chompy Bits:&#039;&#039;&#039; A young boy psychic on Earth day dreams. In Malifaux an ungodly monster in the shape of that boy terrorizes  everyone. The King of the Demons wanted to possess the kid and basically wreak untold havoc on Earth... the kid enslaved him and called him Lord Chompy Bits. Until a massive nerfing that affected his crew&#039;s core mechanics and himself, this guy was borderline unbeatable, he starts as a little kid, but can zoom around, and if he&#039;s killed or if his controller decides to &amp;quot;bury&amp;quot; him Lord Chompy Bits comes out, or The Dreamer can drop his whole crew on whoever the poor bastard he&#039;s standing next too, and then pick them up before they get shot up. Lord Chompy Bits is in the top 3 heaviest hitting melee beast in the game, isn&#039;t the toughest, but anything within range of the Dreamer and by extension him is already dead. Seriously this little boy and his demon king nearly broke the game, being able to threaten the whole battlefield from turn 1. Keyword Nightmare.&lt;br /&gt;
*&#039;&#039;&#039;Titania:&#039;&#039;&#039; One of the original Neverborn, but undead. Queen of the Fae. Her strategy revolves around spreading terrain around the board that her crew ignores. Her totem can sacrifice itself to summon back a model that was killed during the game. Keyword Fae.&lt;br /&gt;
*&#039;&#039;&#039;Nekima:&#039;&#039;&#039; Promoted to master by throwing her sister Lilith into the prison that used to hold Titania. Has a big sword, likes black blood models and hates humans. Keyword Nephilim.&lt;br /&gt;
*&#039;&#039;&#039;Euripides:&#039;&#039;&#039; With Titania coming back from the mountain other creatures have come out of the shadows and mountains. A new master that Titania defeated and put into service for her cause. This guy likes a big crew and putting up ice pillars. Keyword Savage.&lt;br /&gt;
*&#039;&#039;&#039;Lucius:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Marcus:&#039;&#039;&#039;&lt;br /&gt;
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=== Outcasts ===&lt;br /&gt;
Basically, everybody else. Most of them start with no soulstone cache, but make up for it in their own special way. Masters can have ridiculous learning curves; Leviticus basically benefits by the player learning how to kill himself. Other Masters have similar tricks, and can do horrible things.&lt;br /&gt;
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Fluff-wise, they&#039;re all over the place.&lt;br /&gt;
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==== Masters ====&lt;br /&gt;
[[File:Malifaux-viktorias.jpg|thumb|left|250px|Femme fatales]]&lt;br /&gt;
* &#039;&#039;&#039;Leveticus:&#039;&#039;&#039; The Cancer that is killing Malifaux is his title, but only in the game&#039;s setting though. Necro-steampunk zen guy. Basically, he will die. Repeatedly. It makes him one of the hardest masters to beat and to learn. Plays the most balls out offense game, even against alpha strike Neverborn. Used to have crazy damage (had 0-1-12 damage on his fist in 1.5) but now he has consistent hurt. His keyword He can also summon a pretty powerful Desolation Engine from his Steampunk Abominations that he made out of the mangled remains of your crew/his crew. His crew used to be huge (pariah of bone or iron), but with 3rd cutting back. The best choices are unique shit as bizarre and prone to loop dying as he is. Ergo assassination is not as hard to now since he can no longer constantly respawn; waifs have been caped at 2 now.Being the first to play him in a local meta will net you a lot of easy wins because he has very little in common with anything else in the game. Keyword Amalgam.&lt;br /&gt;
* &#039;&#039;&#039;The Viktorias:&#039;&#039;&#039; Basically Viktoria went on an adventure in hellish plane of Malifaux, met a doppelganger and they became friends. You get two for one here. One has a pistol the other one has [[katana]] and will [[Rip and tear|cleave shit up all over the place]]. Twin shenanigans and the like. Their crew is basically a bunch of punk-goth chicks out for a fun night out on the town. [[Katanas are Underpowered in d20|WITH FUCKING KATANAS]]. While tricky to learn and play, the Viks have some amazing synergies, allowing them to slingshot each other across the board and slice even the toughest foe to ribbons in a single turn. They&#039;re so fast it&#039;s not even funny. Keyword Mercenary.&lt;br /&gt;
* &#039;&#039;&#039;Hamelin The Plagued:&#039;&#039;&#039; Basically one big homage to the Pied Piper of Hamelin, Hamelin was originally a rat-catcher sewer dweller, but now he&#039;s trying to conquer Malifaux. He has lots of rats. Like more than in Mexico City, New York and Hong Kong combined. Neverborn have the advantage of being able to attempt to alpha strike him and then trying to keep their casualties from causing a draw or one of those out of nowhere losses, this works like none of the time. Keyword Plague.&lt;br /&gt;
*&#039;&#039;&#039;Von Schill:&#039;&#039;&#039; Badass German merc, leads the Freikorps, which are a PMC of Badass German mercs. Good choice for people starting Malifaux and don&#039;t know what to play, as his crew is generic but solid out of the box, while he himself is the good looking god of death jumping across walls and houses. Also he looks like Hul***REDACTED*** Now has some artificial limbs and is building Outer Heave- Freiholt now that the new governor has banned mercenaries. Keyword Freikorps.&lt;br /&gt;
*&#039;&#039;&#039;Tara:&#039;&#039;&#039; Former dual faction Ressurectionist, Tara is an undead bitch that doesn&#039;t give a fuck about anything. She got Shot Through the Heart (and the Guild&#039;s to blame), went into a plane of literal nothingness where another chick was too late to bring her back to life, but she made her undead and arguably even more badass than before. Although somewhat underpowered when compared to other masters, she has the super-power of being able to ACTIVATE TWICE IN EVERY TURN. Her crew are a bunch of creepy-crawlies that she brought back with her from the void. Her main gimmick is somewhat counter-intuitive - giving the enemy Fast is not really something you&#039;d normally do... But Tara does it and makes it work surprisingly well. Also, she&#039;s a mean bury-er. Keyword Obliteration.&lt;br /&gt;
*&#039;&#039;&#039;Jack Daw:&#039;&#039;&#039; Tormented ghost of a hanged man who somehow isn&#039;t Ressers. He and his crew are quite slow but have a lot of movement tricks such as teleporting, but their main focus is cursing the opponent&#039;s lynchpin models with some random but deadly curses. One of which can just straight up kill certain models unless they pay a hefty resource tax. Jack can also pull cursed models out of position and damage them by ripping the curses off them and moving the curse to something else. Works well with Tormented-type models like the Guilty, the Drowned and the Hanged, which all get different buffs when attacking cursed models. Quite difficult to get the hang of, but fun. Has one of the best lines in the fluff: &#039;&#039;Jack now wanders Malifaux, looking for a woman he does not recognize in order to avenge a crime he cannot remember.&#039;&#039; Now dual faction with Ressurectionist.  Keyword Tormented. &lt;br /&gt;
*&#039;&#039;&#039;Parker Barrows:&#039;&#039;&#039; A bandit that is known for robbing banks, trains, etc... Classic outlaw from the law. His crew is based around scheme marker manipulation. Keyword Bandit.&lt;br /&gt;
*&#039;&#039;&#039;Captain Zipp:&#039;&#039;&#039; It was only a matter of time before a Gremlin got his hands on something powerful and keep all his fingers. After getting his hands on an experimental skyship, a jetpack, a laser gun and he decided to gather a crew to get robbing. Dual faction with Bayou. Keyword Infamous.&lt;br /&gt;
&lt;br /&gt;
===Ten Thunders===&lt;br /&gt;
An ancient ninja clan that has left the 3 Kingdoms (&amp;lt;s&amp;gt;Which is China with lots of traditionalist poor people and well armed rich people instead of the game&#039;s normal 1870s aesthetic, but fuck logic right, its ninjas?&amp;lt;/s&amp;gt; The Three Kingdoms are China, Japan and Vietnam fused together in an empire) to form a powerbase inside Malifaux. They have a lot of Dual-Faction models which represents the clan infiltrating the 6 other factions, including somehow convincing the Neverborn to not eviscerate and soul rape them. This means that they are only 60% Weaboos, and 40% whisky drinking hardmen. This is mostly because of how each main faction already has a suit assigned to it, and Outcasts are a mess across the whole board, so instead each master is dependant on the suits associated with their other faction. The exception is their leader who is not dual faction and works like an outcast Master.&lt;br /&gt;
====Masters====&lt;br /&gt;
*&#039;&#039;&#039;Misaki; Mistress of the Ten Thunders:&#039;&#039;&#039;  The Ten Thunders ninja assassin master, very combat, 1 v 1 focused, does incredibly amounts of damage in melee, on par with Lord Chompy Bits. Some crew support, but being able to take Ten Thunders crew members means she has a reliable crew. Misaki has been very busy. Misaki is now the Oyabun and in full control of the Ten Thunders faction. Killed her father, the Oyabun, in a duel with one strike. Keyword Last Blossom.&lt;br /&gt;
*&#039;&#039;&#039;Lucas McCabe:&#039;&#039;&#039; Former dual-Guild Master, mounted and has access to sets of relics that let him slow or paralyze models. After being fired from the Guild he&#039;s found new employment with the Explorers Society. His unique mechanics are, aside from riding a horse,is being able to give away relics. Definitely not Indiana Jones. Keyword Wastrels.&lt;br /&gt;
*&#039;&#039;&#039;Mei-Feng:&#039;&#039;&#039; Dual-Arcanist master, specialises in Metal and Earth, also uses a martial arts combo system so expect players running her crew to sing &amp;quot;EVERYBODY WAS KUNG-FU FIGHTING!!!&amp;quot; during her activations. Reeks of Avatar fandom weabooness, not CGI Furry Avatar, the badass 2 cartoons about Aang and Korra with the Terribad M.Nightshamalamadingdong live action movie. Her unique mechanic is her combo chain triggers that allow her to pull off her crazy kung fu. When she starts its going to hurt. Keyword Foundry.&lt;br /&gt;
*&#039;&#039;&#039;Jakob Lynch:&#039;&#039;&#039; &amp;lt;strike&amp;gt;Dual-Neverborn&amp;lt;/strike&amp;gt; master, because the human chunk is in debt up to his eyeballs to the Chinese mob. Uses a status effect called Brilliance, its like a curse, radiation, a horrible disease, and crack cocaine, except the junkies have a lot more tentacles than humans should possess. His trick is to get Brilliance on everything and charge the Hungering Darkness out, which is stronger based on how many models have Brilliance and allows it to do a lot of damage to models with Brilliance. Lynch runs a club where the staff are either Neverborn Skinwalkers or humans possessed by Brilliance, which makes him the only Neverborn aligned thing to actually interact with humans in a method other than evisceration. Now only Ten Thunders affiliated due the Hungering Darkness getting scared of Titaina. His crew also contains the first prostitutes that aren&#039;t zombies, ghosts or mannequins, they&#039;re just possessed by Brilliance which they spread to clients, which means its probably also an STI... Keyword Honeypot. &lt;br /&gt;
*&#039;&#039;&#039;Yan Lo:&#039;&#039;&#039; Dual-Resurrectionist master. Undead necromancer who uses Ancestor spirits and can store them when they pass, gaining benefits for doing so, meaning if you massacre his crew he can be very hard to deal with, or he can resummon his heavy henchmans, because hey having an undo button is fun in tabletop games. Because he uses a specific type of spirit token, he works well with other Resurrectionists in Brawls, if you go with the rare 3 Master Brawl, he goes really well with the normal Kirai+anyone who does zombies setup. Also like Kirai he has utility functions. His unique mechanic is having 3 upgrades that he can gain over the course of a match by earning Chi points, allowing you to adapt him on the fly. Keyword Ancestor and Retainer.&lt;br /&gt;
*&#039;&#039;&#039;Shenlong:&#039;&#039;&#039; Some talented monk who saw a very bright sunset, went up into a temple on the top of a mountain and came back having become the sunset and being possessed by something only known as &amp;quot;The Dragon&amp;quot;. Shenlong can change through conditions and is able to boost his abilities by gaining Chi tokens. Seems to be the leader of the clandestine invasion the Ten Thunders lead on Malifaux. Keyword Monk.&lt;br /&gt;
*&#039;&#039;&#039;Asami:&#039;&#039;&#039; Picture your worst hair day and then imagine what if it could eat people. This possessed lady can summon and power up Oni. Keyword Oni&lt;br /&gt;
*&#039;&#039;&#039;Youko Hamsaki:&#039;&#039;&#039; The manager of The Qi and Gong. She trades in secrets and flesh. Tricky master with a fondness for pass tokens and soulstones. Keyword Qi and Gong.&lt;br /&gt;
&lt;br /&gt;
===Gremlins===&lt;br /&gt;
Take one part [[orks]], one part &#039;&#039;Deliverance&#039;&#039;, one part hillbillies, and one part drunken game dev, and you&#039;ve got the Gremlins. Creatures who were in Malifaux before humans, but somehow are redneck gobbos and not Neverborn. Not very smart on their own, but pretty good at copying things, and since humans are smart... Have a very casual attitude towards death, since so many things in the swamp are ready to kill them - even the pigs they rear for food and combat are capable of eating them whole. They spend the whole game blowing themselves up, accidentally shooting each other, and sending pigs flying at the opponent. Hilarious and workable, but they&#039;re absolutely fucked against a Hamelin list. General approach to battle is a horde of cheap, dumb gremlins supported by nastier swamp critters (mostly giant hogs, but also giant mosquitoes and giant gators).&lt;br /&gt;
&lt;br /&gt;
Fun-fact; if you can handle the smooth-skinned no-nose look and slightly glowy solid-colored eyes, most of the female gremlin characters make pretty good [[monstergirls]]. About the only exceptions are Mah Tuckett (who is fat and old), Meris LaCroix (who is a fat gremlin chick strapped to a rocket) and The Little Lass (who is a loli). Definite points have to go to Trixiebelle, who is... well, &#039;&#039;stacked&#039;&#039;. [[http://pullmyfinger.wikispaces.com/M2E+Trixiebelle See for yourself.]]&lt;br /&gt;
&lt;br /&gt;
==== Masters ====&lt;br /&gt;
* &#039;&#039;&#039;Som&#039;er Teeth Jones:&#039;&#039;&#039; The hillbilly gremlin master. Its 40k [[Orks]] but in a different game system and modelled on rednecks instead of English football hooligans. One case of good blatant ripoff in Malifaux. Has very diverse list builds and not correctly guessing what he&#039;s taking is going to be difficult to deal with on the table, though he does have a slant towards the horde approach. He also possesses the most tricks to apply damage to models that bypasses defenses, armor, damage reduction etc, one of these methods is a fucking aoe fart nuke, like the worst fart you&#039;ve had after a Vindaloo curry and few pints of lager. Naturally he has a crew build where this fart nuke is going to hit your crew 4-5 times a turn. Keyword Big Hat.&lt;br /&gt;
*&#039;&#039;&#039;Ophelia Lacroix:&#039;&#039;&#039; Basically Ophelia and her family cosplay as the Ortegas, only they&#039;re Gremlins so expect lulz. They have better shooting than normal gremlins and are tougher, but still like having numbers. Ophelia&#039;s special force is The Kin, basically her family, like the Ortegas, only really hillbilly. Got promoted from a Henchman to a Master when Gremlins got upgraded to full-factions status in 2. Keyword Kin.&lt;br /&gt;
*&#039;&#039;&#039;Ulix&#039;&#039;&#039;: Old peg-legged gremlin who specialises in training, breeding and herding pigs. Naturally, if this guy is the boss, the force should be comprised mostly of pigs. Nasty pigs. Moves very slow, but can &amp;quot;ride&amp;quot; pigs and so get free move actions if he sticks close to them. Keyword Sooey and Pig.&lt;br /&gt;
*&#039;&#039;&#039;Mah Tucket&#039;&#039;&#039;: Vicious, ugly old gremlin matriarch who beats peoples&#039; heads in with a wooden spoon. She&#039;s the best melee combat master that gremlins have. Keyword Tricksy.&lt;br /&gt;
*&#039;&#039;&#039;Wong&#039;&#039;&#039;: Crazy gremlin who essentially mugged Lo Pan from Big Trouble in Little China, and stole his clothes, which he uses to blow enemies up real good. Zaps enemies with lightning, explodes objectives, and can turn enemies into piglets. Playing Wong is all about letting Wong do half the killing; Wong doesn&#039;t synergies well with many models, so he will mostly run around melting any poor fuck dumb enough to stand near him, and doing half the work while his crew either supports him, distracts enemies, or plays the objective game. Tends to either win by a landslide or get slapped like a bitch and lose instantly. Keyword Wizz-Bang.&lt;br /&gt;
*&#039;&#039;&#039;Zipp:&#039;&#039;&#039; The only Insignificant Master and a sky pirate - leads a crew of gremlins riding metal skeeters, drops pianos on things, and carries Earl Burns (his totem and hostage) around to interact for him. Keyword Infamous.&lt;br /&gt;
*&#039;&#039;&#039;The Brewmaster:&#039;&#039;&#039; Now only Gremlins master. Gets everybody drunk, which means if you&#039;re a Gremlin you become the hulk and if you&#039;re anything else you collapse into a puddle of vomit and shame. Has some permanently drunk buddies who reverse their modifiers: Any positives they get become negatives, and any negatives they get become positives. Makes for some bizarre play where the Brewmaster&#039;s crew intentionally gets themselves into the worse situations and comes out top. Has the power to induce drinking contests, which is nastier than you think, because while the enemy is chugging das boot, they can’t do anything else, essentially repeatedly wasting their turn as they poison themselves over and over. Keyword Tri-Chi.&lt;br /&gt;
*&#039;&#039;&#039;Zoraida:&#039;&#039;&#039; : Fugly Voodoo Witch. Has awesome as control play, probably the best master in the game to do it with. Honestly only downside is horrible as a hellhole of a face. Is like Tzeentch&#039;s Southern cousin with a face like Nurgle. Pretty much claims to be behind everything, which is probably true because no one wants that face in front of them. Can take anything with a willpower stat of 4 or less, which gives her an incredibly diverse selection for her crew, which is good because her starter box is retarded in terms of viability, you will just buy her model and her Voodoo doll totem which is not included in the box and then whatever cheesey combo of models you want. Honestly her starter box is almost Marcus level bad except Zoraida can still piss all over your opponent with her control abilities and her evasive raven form. Her &amp;quot;avatar&amp;quot; form is her as a hot chick, because God forbid the good folks at Wyrd put one lady character into their game you wouldn&#039;t want to fuck. Keyword Swampfiend.&lt;br /&gt;
&lt;br /&gt;
=== The Explorer&#039;s Society ===&lt;br /&gt;
The new faction with little information known yet but we have 2 dual faction masters so far.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Lucas McCabe:&#039;&#039;&#039; Dual faction with Ten Thunders. Can pass out artifacts to give buffs like fast. When he gets killed on horse he pops off on foot. Keyword Wastrel.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cornelius Basse:&#039;&#039;&#039; Dual faction with Guild. Frontier cop brought in by the new governor to help out things. Likes to deploy outside of the normal limits. Keyword Frontier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Dead Man&#039;s Hand ===&lt;br /&gt;
When M3e launched, a few masters were considered out of action for plot reasons:&lt;br /&gt;
* &#039;&#039;&#039;Ramos&#039;&#039;&#039;: In jail.&lt;br /&gt;
* &#039;&#039;&#039;Lilith&#039;&#039;&#039;: In exile.&lt;br /&gt;
* &#039;&#039;&#039;Colodi&#039;&#039;&#039;: Dismembered by Dashel, Lucius.&lt;br /&gt;
* &#039;&#039;&#039;Nicodem&#039;&#039;&#039;: Killed by Lady Justice.&lt;br /&gt;
====Arcanists====&lt;br /&gt;
* &#039;&#039;&#039;Ramos:&#039;&#039;&#039; Head of the Miner&#039;s and Steamfitter&#039;s Union which is like a normal union except when they go on strike they have steampunk spider centaur cyborgs on the picket-line. Is a construct Master and pretty much was the first of the kind, so he&#039;s pretty much middle of the road in that respect. Basically if you like steampunk, you&#039;re probably fapping to the box-art on his starter box. Is an absolute nightmare for Ressers due to the fact he won&#039;t have many living targets and unlike them he can recycle his constructs constantly, allowing him to play the attrition game against a zombie horde. Essentially killed off in 3rd edition (he&#039;s in jail Earthside), so not playable in normal tournament games.&lt;br /&gt;
====Rezzers====&lt;br /&gt;
* &#039;&#039;&#039;Nicodem:&#039;&#039;&#039; Basically an undertaker with a pet vulture. Can and will raise a ridiculous amount of zombies in the game, can create any kind of undead model. As a model he is actually really crap stat wise, just that he can win games with the huge ass horde of zombies. Tends to become a slow, defensive grind that breaks with attrition.  Killed off in 3rd edition, not playable in normal tournament games. Keyword Mortuary. &lt;br /&gt;
====Neverborn====&lt;br /&gt;
* &#039;&#039;&#039;Lilith:&#039;&#039;&#039; Extremely aggressive bitch queen of rapid assault melee plays. Uses Nephilim to do her bidding, which are basically demonic looking thingies that everyone draws/sculpts for Nephilm, instead of the golden bald giants from the Bible. Can use Nephilim young who look like silly Japanese chibi versions of adult Nephilim. Was Queen of Alpha Strike until the master below turned up. Is infamous for her ability to ignore terrain like solid brick walls with her melee attack meaning she can freely wail on your master while they can&#039;t target her or even run away from their position because Lilith will get a free strike, this is fun as fuck to do.   Essentially killed off in 3rd edition, not playable in normal tournament games. Keyword Nephilim.&lt;br /&gt;
*&#039;&#039;&#039;Collodi:&#039;&#039;&#039; An ancient living puppet that carves children into killer puppets. Has some amazing board control and mobility tricks, can convert everything around him into a killing machine for a turn with his buffs, allowing you to trade lower valued Dolls for more expensive enemies. Or he can sacrifice these dolls to gain some great buffs for himself. Out of the game and his fate is yet to be determined. Keyword Puppet.&lt;br /&gt;
&lt;br /&gt;
==Wikispace==&lt;br /&gt;
Malifaux has had a pretty neat [[https://pullmyfinger.wikispaces.com wikispace]] till it was closed. Today all the data can be found [[https://canvas.instructure.com/courses/1293024 here]].&lt;br /&gt;
&lt;br /&gt;
== Tactics ==&lt;br /&gt;
*[[Malifaux/Tactics(M3e)|Malifaux/Tactics]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;Gallery&amp;gt;&lt;br /&gt;
File:Malifaux001.jpg&lt;br /&gt;
File:Malifaux002.jpg|Almost [[PROMOTIONS|promotions worthy]]&lt;br /&gt;
File:Malifaux-ladyjustice.jpg|Lady Justice. Clearly, her cleavage is what helps her see.&lt;br /&gt;
File:Ladyjusticegroup.jpg|Lady Justice and her troupe.&lt;br /&gt;
File:Ladyjustice3rde.jpg|LJ in 3rd edition. Lots of win instead of generic sexy.&lt;br /&gt;
File:Malifaux004.jpg|Rasputina looks cold. [[Female Fantasy Armor|May have something to do with not wearing any clothing while inside an ice monster]].&lt;br /&gt;
File:Seamus-malifaux.jpg|Seamus, a sick Jack the Rippoff fuck that resurrects the women he kills as his personal courtesans.&lt;br /&gt;
File:Malifaux Pandora.jpg|Wednesday Adams as a [[Loli|gothic lolita]].&lt;br /&gt;
File:Death marshals.JPG|These miniatures are undiluted [[awesome]].&lt;br /&gt;
&amp;lt;/Gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Through the Breach]], the roleplaying game set in the same universe as Malifaux.&lt;br /&gt;
* [[The Other Side]], the army sized wargame set in the same universe as Malifaux.&lt;br /&gt;
* [[Plast Craft Games]], who make the licensed scenery for Malifaux.&lt;br /&gt;
[[Category:Wargames]]&lt;br /&gt;
[[category:Skirmish-Level Wargames]]&lt;br /&gt;
[[category:Malifaux]]&lt;/div&gt;</summary>
		<author><name>2601:2C2:880:BB80:6992:4270:D62B:1685</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Malifaux/Tactics(M3e)&amp;diff=326188</id>
		<title>Malifaux/Tactics(M3e)</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Malifaux/Tactics(M3e)&amp;diff=326188"/>
		<updated>2020-01-18T20:45:46Z</updated>

		<summary type="html">&lt;p&gt;2601:2C2:880:BB80:6992:4270:D62B:1685: /* Core Book */&lt;/p&gt;
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&lt;div&gt;This page is meant to index pages for the [[Malifaux]] tactics dumps.&lt;br /&gt;
=General Advice=&lt;br /&gt;
* &#039;&#039;&#039;Count your Cards&#039;&#039;&#039; - Unlike poker, counting cards is a recommended skill to pick up in Malifaux. If you have more low cards in your hand that means you have more high cards in your deck and vice versa. The more low cards in your discard pile the better your chances are.&lt;br /&gt;
* &#039;&#039;&#039;Keep your Eye on the Mission&#039;&#039;&#039; - Malifaux is one of the few games where you can still win the game if your entire crew is dead. Some objectives can only be completed once per turn so make sure you have enough turns to max out your victory points.&lt;br /&gt;
* &#039;&#039;&#039;Activation Control&#039;&#039;&#039; - If your opponent loses a model that hasn&#039;t activated yet they are playing at a loss that turn. Focus on models that can do the most damage that turn or in the long run. Some models can chain activations allowing you to get two activations in a row.&lt;br /&gt;
&lt;br /&gt;
==Required Reading==&lt;br /&gt;
* The Core Rules - You need to know how to play.&lt;br /&gt;
* Your Crew&#039;s Cards - You need to know how your models play.&lt;br /&gt;
* Gaining Grounds - This is the Malifaux tournament rule set. It is free and has all the missions listed as well as tournament guidelines.&lt;br /&gt;
&lt;br /&gt;
==What&#039;s Changed from 2nd Edition?==&lt;br /&gt;
* Masters now have a cost, unless they are your Leader.&lt;br /&gt;
* The max hand size is 6, though this can go up with abilities.&lt;br /&gt;
* Several Masters have gained/lost their dual faction status.&lt;br /&gt;
* A few models have switched factions.&lt;br /&gt;
* Several models have been removed from Tournament/Organized play, but live on as Dead Man&#039;s Hands.&lt;br /&gt;
* Dealing with elevation has had a rework.&lt;br /&gt;
* Entering buildings now has rules.&lt;br /&gt;
* Stat numbers have reset. 4 appears to be the new minimum, 5 is average, 6 is above average(Most Masters), 7 is very rare. Very few models go above 7 in any stat (other than Health and Cost).&lt;br /&gt;
* Deployment for the person going first involves separating their army into halves and the second player picking which one deploys first. Then the defender deploys their entire army, and the remaining group of the first players is deployed. This seems to be done to avoid players winning via counter deploy.&lt;br /&gt;
* Added Titles which are when a character has two models that represent them. You cannot hire the same model with different titles. This is specifically for models like McCabe that has a mounted and dismounted version.&lt;br /&gt;
* There is an order of operations set to determine the priority of effects and actions. &lt;br /&gt;
* Max number of VPs is now 8 (4 for Strategy, 2 for each Scheme).&lt;br /&gt;
&lt;br /&gt;
==Hobby Advice==&lt;br /&gt;
* &#039;&#039;&#039;Make Duplicate Models Unique&#039;&#039;&#039; - A few schemes may require a player to choose a specific model as a target. In the case of minions you may have multiples of the same model. Make sure that there is a way to identify which model is which. Most Malifaux models have different poses and/or gender to help differentiate, but this can only help so far in some cases. General rule of thumb your opponent should be able to recognize which duplicate is which. The best way to do this is with changes in color on the model or rim of the base, but can be done with props such as terrain features or conversions. Note that models that you can only have 1 of don&#039;t need this done.&lt;br /&gt;
* &#039;&#039;&#039;Conversions have to be mostly Wyrd&#039;&#039;&#039; - For tournament play there is a requirement that the models be a certain percentage Wyrd (This will be in Gaining Grounds, but currently its around 2/3 Wyrd model).&lt;br /&gt;
&lt;br /&gt;
==Listbuilding 101==&lt;br /&gt;
* &#039;&#039;&#039;Standard Crew Size is 50 Soulstones&#039;&#039;&#039; - This is the tournament standard.&lt;br /&gt;
* &#039;&#039;&#039;Extra Soulstones are a Resource&#039;&#039;&#039; - When you build a crew you will likely have leftover soulstones which can be used by your Master and Henchmen to modify their card flips.&lt;br /&gt;
* &#039;&#039;&#039;Masters&#039;&#039;&#039; - Your Master will be your leader. This will determine both your hiring pool as well as your crews overall play style. There is a bit of wiggle room, but a lot of players can determine what your crew can do from your Master.&lt;br /&gt;
* &#039;&#039;&#039;Scheme Runners&#039;&#039;&#039; - These are models who are fast and able to place scheme markers onto the table reliably.&lt;br /&gt;
* &#039;&#039;&#039;Beaters&#039;&#039;&#039; - These are models you have high damage output.&lt;br /&gt;
* &#039;&#039;&#039;Support&#039;&#039;&#039; - These are models that buff other models.&lt;br /&gt;
&lt;br /&gt;
===Building a Successful Malifaux Crew===&lt;br /&gt;
* &#039;&#039;&#039;Know your Enemy&#039;&#039;&#039; - Players declare their Faction then Leader before building their crew. Take that information and figure out a good counter, but know your opponent can counter you as well. Going up against a Resurrectionist faction? You should probably take something that destroys corpse markers so they can&#039;t summon more zombies.&lt;br /&gt;
* &#039;&#039;&#039;Know your Strategy and Schemes&#039;&#039;&#039; - Building a crew that can complete the mission objectives is more important than damage output. Don&#039;t take Assassinate if your opponent is taking a durable Master.&lt;br /&gt;
* &#039;&#039;&#039;Know your Synergies&#039;&#039;&#039; - A lot of models have various effects that boost other models. Keep these in mind, because you are paying for these tricks and they can swing entire games.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Strategy and Scheme Advice=&lt;br /&gt;
Strategies and Schemes are the primary and secondary missions of Malifaux. Both players have the same Strategy that is worth up to 4 victory points. Each player may choose two of four schemes generated at the start of the game, typically these are kept hidden from your opponent until you score. Each Scheme is worth up to 2 victory points. Players choose their Leader after the Strategy and Schemes are generated, but choose their crew after both players reveal their leader and schemes after crews are revealed. This allows players to choose schemes not just based on what army they bring, but also based on what the opponent has brought. If your opponent has brought a high wounds/defense leader then maybe you shouldn&#039;t choose a Scheme that requires you to kill them.&lt;br /&gt;
&lt;br /&gt;
==Strategies==&lt;br /&gt;
===Core Book===&lt;br /&gt;
* &#039;&#039;&#039;Turf War (Ram):&#039;&#039;&#039; The table is divided into four table quarters with a Strategy Marker in the center. A model can use an action in base contact with the marker to switch it from enemy controlled to neutral or from neutral to friendly. At the end of each Turn a crew gains 1 VP if it has more friendly Strategy Markers than it has scored VP for this Strategy.&lt;br /&gt;
** You have to score every turn to get max points. Which means by the end of turn 5 you will need to control all of the Strategy Markers.&lt;br /&gt;
* &#039;&#039;&#039;Plant Explosives (Tome):&#039;&#039;&#039; Five models on each crew are given Explosive Tokens which can be dropped on your opponent&#039;s side of the table. You score your first point for having at least 1 marker on your opponents side, and subsequent points for having at least one more than when you previously scored.&lt;br /&gt;
* &#039;&#039;&#039;Corrupted Idols (Mask):&#039;&#039;&#039; Beginning on turn 1 a strategy marker will drop along the center line. A model can interact to move it 1-3 inches to the enemy&#039;s side by taking irreducible 1-3 damage. Subsequent points are earned by having more idols on the opponent side. Gaining Grounds 0 now prevents Zoriada from commanding another model to move the idol and taking damage, instead she will take the damage. &lt;br /&gt;
* &#039;&#039;&#039;Reckoning (Crow):&#039;&#039;&#039; Kill a model each turn to score. Masters count as 3 and henchmen count as 2. For the purposes of the strategy this includes any model that is killed, even insignificant models. Subsequent points are earned by killing more. A slight problem occurs for the crews that are too good at killing and not having a model to kill on later turns.&lt;br /&gt;
&lt;br /&gt;
===Gaining Grounds 2020===&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
==Schemes==&lt;br /&gt;
===Core Book===&lt;br /&gt;
# &#039;&#039;&#039;Detonate Charges&#039;&#039;&#039; - One of the hardest schemes to score. It&#039;s certainly doable against slow models, but it requires leaving one of your opponent&#039;s figures alive until the end of the game. A good way to get this done is with models that have special abilities like &#039;Don&#039;t Mind Me&#039; or &#039;False Claim&#039; to drop multiple markers while either engaged or from a distance.&lt;br /&gt;
# &#039;&#039;&#039;Breakthrough&#039;&#039;&#039; - Simple enough, spearhead through your opponents (or sneak around the side like a sneaky bastard) and start dropping schemes in your opponent&#039;s deployment zone. This is a NIGHTMARE on Corner deployment, since you have to be VERY particular where you&#039;re placing your scheme markers.&lt;br /&gt;
# &#039;&#039;&#039;Harness the Ley Line&#039;&#039;&#039; - Easily telegraphed, okay to score. Can be quite fun to try to play into. Same rules as Detonate apply, since you have to drop multiple scheme markers, potentially in a small area or in a highly contested one.&lt;br /&gt;
# &#039;&#039;&#039;Search the Ruins&#039;&#039;&#039; - The easiest scheme to score for most lists. This just involves being on your opponent&#039;s table half and dropping markers on terrain on their side. Easy? Easy.&lt;br /&gt;
# &#039;&#039;&#039;Dig Their Graves&#039;&#039;&#039; - The hardest scheme to score for most lists. There&#039;s a foolproof way for it to happen against models with just one inch engagement range. Let it activate first, or use a Lure like ability to drag it over, then drop a scheme with a different model nearby, then kill the target. The End Game point is at least really easy, so if you mess up the End of Turn you can at least always try to score off that.&lt;br /&gt;
# &#039;&#039;&#039;Hold Up Their Forces&#039;&#039;&#039; - Pretty easy to score early, but the end game can be hard. Always remember that your opponent&#039;s Master is 11-15 points. Unless someone&#039;s running a henchman led list, they can usually be used as a good way to get this point off.&lt;br /&gt;
# &#039;&#039;&#039;Take Prisoner&#039;&#039;&#039; - Ugh, another one where you need to leave an opponent alive the whole game. Not impossible, but you also need to isolate and keep that enemy minion isolated. &lt;br /&gt;
# &#039;&#039;&#039;Power Ritual&#039;&#039;&#039; - And the most faked scheme in the game is...POWER RITUAL. Yes, you can always tell if someone&#039;s going to fake power ritual or even go for it, if one of their models hangs out in a corner and drops a token turn one. It can be challenging to score if you can&#039;t put fast models past your opponent, but hey, it&#039;s not always that bad.&lt;br /&gt;
# &#039;&#039;&#039;Outflank&#039;&#039;&#039; - This is a tricky one. If you&#039;ve got a high mobility list, you can score this pretty reliably mid-to-late game, or go early to try to get board control. This one is REAL easy to deny, so if it&#039;s in the pool and you&#039;re not taking it, play heavy to one flank if you can.&lt;br /&gt;
# &#039;&#039;&#039;Assassinate&#039;&#039;&#039; - Good old fashioned bloodshed. Note the first point requires you to telegraph it. You HAVE To reveal it when your opponent is half health or below but NOT. DEAD. This makes it actually pretty hard to score in some situations. ESPECIALLY difficult to weigh against things like Von Schtook, who you want to kill early to make sure he can&#039;t buff his crew. &lt;br /&gt;
# &#039;&#039;&#039;Deliver a Message&#039;&#039;&#039; - Like Assassinate, except easy to score, but requires you to leave your opponent&#039;s Master alive. First point is dead easy for most lists. Run a schemer up, interact, or, if your opponent is Lady J, watch as they sweat you taking this objective every time. Second point is tricky, but if you have a fast scheme runner still alive at the top of four, just activate them late both times if possible. You&#039;ll need to activate AFTER your opponent moves their Master.&lt;br /&gt;
# &#039;&#039;&#039;Claim Jump&#039;&#039;&#039; - Yikes. This can be hard to pull off. You have to put a model up in the center of the board, outside of engagement from any other model. This can be a huge problem if you can&#039;t get center control right out of the gate. End game point does require your Claim Jumper to be half health or higher too, so this is usually ideal for a model with self-healing.&lt;br /&gt;
# &#039;&#039;&#039;Vendetta&#039;&#039;&#039; - Probably the riskiest scheme. First point&#039;s simple. Damage a specific model you name at the start of the game, with a model you choose at the start of the game. Easy? Right. Leave it alive and below half, and you can only score at the end of that model&#039;s activation. Not so easy. Now keep your model alive until the end of the game and remove theirs. This one can be easy to get two points off of if playing super safe, but it can also pull one of your own models way out of combat. Take it carefully.&lt;br /&gt;
&lt;br /&gt;
===Gaining Grounds 2019===&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
=Army Specific Advice=&lt;br /&gt;
&lt;br /&gt;
==Guild==&lt;br /&gt;
===Why Play Guild===&lt;br /&gt;
====Pros====&lt;br /&gt;
* You get to play cowboys.&lt;br /&gt;
* Most of your army does high damage output.&lt;br /&gt;
* Most models have Hard to Wound and/or Hard to Kill.&lt;br /&gt;
&lt;br /&gt;
====Cons====&lt;br /&gt;
* Guild summoning is not as reliable as other factions.&lt;br /&gt;
* Guild has a lot of Living Models; meaning that you&#039;ll drop a lot of corpses for you enemy to summon monsters.&lt;br /&gt;
&lt;br /&gt;
===General Guild Advice===&lt;br /&gt;
&lt;br /&gt;
===Masters===&lt;br /&gt;
* &#039;&#039;&#039;Charles Hoffman&#039;&#039;&#039;: (Augmented) Hoffman is an engineer who regulates the creation of robots in Malifaux. He makes sure that no one is using living creatures to make robots, but secretly he did similar to try and save his brother Ryle. He is paraplegic, but can walk around with an exo-suit he can control with his mind. &lt;br /&gt;
**Characteristics - Master, Living, Construct&lt;br /&gt;
** &#039;&#039;&#039;Crew Building&#039;&#039;&#039;:&lt;br /&gt;
*** &#039;&#039;&#039;Augmented&#039;&#039;&#039; - Peacekeeper, Guardian, Melissa K.O.R.E., Hunter, Riotbreaker, Watcher,  Mechanical Attendant, Warden, Joss, Medical Automaton, Mobile Toolkit, Howard Langston, Union Steamfitter.&lt;br /&gt;
*** Peacekeeper, Howard Langston, and Joss are dedicated beaters. Joss is Ruthless and can generate scrap when he kills enemies, but his main attraction is using Power tokens to make his attack irreducible. Howard and Peacekeeper are almost interchangeable.&lt;br /&gt;
** &#039;&#039;&#039;Tactics&#039;&#039;&#039;:&lt;br /&gt;
*** Hoffman likes giving out Fast and Power tokens with his Overcharge ability.&lt;br /&gt;
*** Emergency Power Transfer can be used to transfer Power Tokens, but also on Hoffman to push himself.&lt;br /&gt;
*** Hoffman can also redirect attacks on him to nearby allies to help avoid giving up points for Assassinate.&lt;br /&gt;
* &#039;&#039;&#039;Lucius Mattheson&#039;&#039;&#039;: (Elite, Mimic) Lucius used to be the right hand man of the previous Governor General. He is always wearing a mask which hides the fact he is in fact a Neverborn.&lt;br /&gt;
**Characteristics - Master, Living&lt;br /&gt;
** &#039;&#039;&#039;Crew Building&#039;&#039;&#039;:&lt;br /&gt;
*** &#039;&#039;&#039;Elite&#039;&#039;&#039; - Agent 46, Alan Reid, Investigator, Guild Lawyer, The Scribe&lt;br /&gt;
*** &#039;&#039;&#039;Mimic&#039;&#039;&#039; - Agent 46, Doppelganger, Changeling&lt;br /&gt;
** &#039;&#039;&#039;Tactics&#039;&#039;&#039;:&lt;br /&gt;
*** TBD&lt;br /&gt;
* &#039;&#039;&#039;Perdita Ortega&#039;&#039;&#039;: (Family) Perdita is part of the Monster Hunters group funded by the Guild. All of the Ortega Family are seasoned monster hunters. Her father is insane and she has strange abilities which leads many to believe her mother may be Zoraida.&lt;br /&gt;
**Characteristics - Master, Living&lt;br /&gt;
** &#039;&#039;&#039;Crew Building&#039;&#039;&#039;:&lt;br /&gt;
*** TBD&lt;br /&gt;
** &#039;&#039;&#039;Tactics&#039;&#039;&#039;:&lt;br /&gt;
*** All Family models share the following abilities &#039;&#039;&#039;&amp;quot;Bravado&amp;quot;&#039;&#039;&#039; and &#039;&#039;&#039;&amp;quot;¡A Por El!&amp;quot;&#039;&#039;&#039;.&lt;br /&gt;
**** &#039;&#039;&#039;&amp;quot;Bravado&amp;quot;&#039;&#039;&#039; - When model uses Concentrate, they may also push 4&amp;quot; towards an enemy within line of sight. Good for repositioning and then Focus shooting a nearby enemy.&lt;br /&gt;
**** &#039;&#039;&#039;&amp;quot;¡A Por El!&amp;quot;&#039;&#039;&#039; - After this model ends its Activation another friendly model within 6&amp;quot; that costs less than this model may discard a card to take an action. Perdita can never activate off of this(She&#039;s the most expensive family model at 15ss), but she can trigger any high cost model in her crew with this.&lt;br /&gt;
* &#039;&#039;&#039;Cornelius Basse&#039;&#039;&#039;: (Frontier) TBD&lt;br /&gt;
**Characteristics - Master, Living&lt;br /&gt;
** &#039;&#039;&#039;Crew Building&#039;&#039;&#039;:&lt;br /&gt;
*** TBD&lt;br /&gt;
** &#039;&#039;&#039;Tactics&#039;&#039;&#039;:&lt;br /&gt;
*** TBD&lt;br /&gt;
* &#039;&#039;&#039;Dashel Barker&#039;&#039;&#039;: (Guard) A Henchman back in M2e now promoted to Master.&lt;br /&gt;
**Characteristics - Master, Living&lt;br /&gt;
** &#039;&#039;&#039;Crew Building&#039;&#039;&#039;:&lt;br /&gt;
*** TBD&lt;br /&gt;
** &#039;&#039;&#039;Tactics&#039;&#039;&#039;:&lt;br /&gt;
*** TBD&lt;br /&gt;
* &#039;&#039;&#039;Nellie Cochrane&#039;&#039;&#039;: (Journalist) A propaganda journalist for the Guild.&lt;br /&gt;
**Characteristics - Master, Living&lt;br /&gt;
** &#039;&#039;&#039;Crew Building&#039;&#039;&#039;:&lt;br /&gt;
*** TBD&lt;br /&gt;
** &#039;&#039;&#039;Tactics&#039;&#039;&#039;:&lt;br /&gt;
*** TBD&lt;br /&gt;
* &#039;&#039;&#039;Lady Justice&#039;&#039;&#039;: (Marshal) A blind woman who wields a katana. She is the head of the Death Marshals, the branch of the Guild in charge of bringing Necromancers to justice.&lt;br /&gt;
**Characteristics - Master, Living&lt;br /&gt;
** &#039;&#039;&#039;Crew Building&#039;&#039;&#039;:&lt;br /&gt;
*** TBD&lt;br /&gt;
** &#039;&#039;&#039;Tactics&#039;&#039;&#039;:&lt;br /&gt;
*** TBD&lt;br /&gt;
* &#039;&#039;&#039;Sonnia Criid&#039;&#039;&#039;: (Witch Hunter) The leader of the Witch Hunters, the branch of the Guild in charge with bringing renegade magic users to justice. She used to be possessed by one of the Tyrants of Malifaux. She is known to take mages and turn them into Witchling Stalkers and Thralls for the Guild to use in combat.&lt;br /&gt;
**Characteristics - Master, Living&lt;br /&gt;
** &#039;&#039;&#039;Crew Building&#039;&#039;&#039;:&lt;br /&gt;
*** TBD&lt;br /&gt;
** &#039;&#039;&#039;Tactics&#039;&#039;&#039;:&lt;br /&gt;
*** TBD&lt;br /&gt;
====Totems====&lt;br /&gt;
* &#039;&#039;&#039;Mechanial Attendant&#039;&#039;&#039;: (Augmented)&lt;br /&gt;
**Characteristics - Enforcer, Construct, Totem (Charles Hoffman)&lt;br /&gt;
* &#039;&#039;&#039;The Scribe&#039;&#039;&#039;: (Elite, Mimic)&lt;br /&gt;
**Characteristics - Enforcer, Living, Totem (Lucius Mattheson)&lt;br /&gt;
* &#039;&#039;&#039;Enslaved Nephilim&#039;&#039;&#039;: (Family, Nephilim)&lt;br /&gt;
**Characteristics - Enforcer, Living, Totem (Perdita Ortega)&lt;br /&gt;
* &#039;&#039;&#039;Bernadette Basse&#039;&#039;&#039;: (Frontier)&lt;br /&gt;
**Characteristics - Enforcer, Living, Totem (Cornelius Basse)&lt;br /&gt;
* &#039;&#039;&#039;The Dispatcher&#039;&#039;&#039;: (Guard)&lt;br /&gt;
**Characteristics - Enforcer, Living, Totem (Dashel Barker)&lt;br /&gt;
* &#039;&#039;&#039;Printing Press&#039;&#039;&#039;: (Journalist)&lt;br /&gt;
**Characteristics - Enforcer, Construct, Totem (Nellie Cochrane)&lt;br /&gt;
* &#039;&#039;&#039;Scales of Justice&#039;&#039;&#039;: (Marshal)&lt;br /&gt;
**Characteristics - Enforcer, Living, Totem (Lady Justice)&lt;br /&gt;
* &#039;&#039;&#039;Purifying Flame&#039;&#039;&#039;: (Witch Hunter, Witchling)&lt;br /&gt;
**Characteristics - Enforcer, Totem (Sonnia Criid)&lt;br /&gt;
&lt;br /&gt;
===Henchmen===&lt;br /&gt;
* &#039;&#039;&#039;Dr. Grimwell&#039;&#039;&#039;: (Asylum)&lt;br /&gt;
**Characteristics - (Henchman, Living, Versatile)&lt;br /&gt;
* &#039;&#039;&#039;Melissa K.O.R.E&#039;&#039;&#039;: (Augmented)&lt;br /&gt;
**Characteristics - (Henchman, Construct)&lt;br /&gt;
* &#039;&#039;&#039;Greed&#039;&#039;&#039;: (Crossroads)&lt;br /&gt;
**Characteristics - (Henchman, Living, Versatile)&lt;br /&gt;
* &#039;&#039;&#039;Agent 46&#039;&#039;&#039;: (Elite, Mimic)&lt;br /&gt;
**Characteristics - (Henchman, Living)&lt;br /&gt;
* &#039;&#039;&#039;Alan Reid&#039;&#039;&#039;: (Elite)&lt;br /&gt;
**Characteristics - (Henchman, Living)&lt;br /&gt;
* &#039;&#039;&#039;Francisco Ortega&#039;&#039;&#039;: (Family)&lt;br /&gt;
**Characteristics - (Henchman, Living)&lt;br /&gt;
** Strong beater in melee. His &#039;&#039;&#039;Balanced Sword&#039;&#039;&#039; action is Stat 7 at 2/4/5 damage with 3 triggers. Critical strike for +1 damage per Ram. Family Values on Tomes.&lt;br /&gt;
* &#039;&#039;&#039;Jonathan Reichart&#039;&#039;&#039;: (Frontier)&lt;br /&gt;
**Characteristics - (Henchman, Living)&lt;br /&gt;
* &#039;&#039;&#039;Taggart Queeg&#039;&#039;&#039;: (Guard)&lt;br /&gt;
**Characteristics - (Henchman, Living)&lt;br /&gt;
* &#039;&#039;&#039;Phiona Gage&#039;&#039;&#039;: (Journalist)&lt;br /&gt;
**Characteristics - (Henchman, Living, Construct)&lt;br /&gt;
* &#039;&#039;&#039;Allison Dade&#039;&#039;&#039;: (Journalist)&lt;br /&gt;
**Characteristics - (Henchman, Living)&lt;br /&gt;
* &#039;&#039;&#039;The Judge&#039;&#039;&#039;: (Marshal)&lt;br /&gt;
**Characteristics - (Henchman, Living)&lt;br /&gt;
* &#039;&#039;&#039;The Jury&#039;&#039;&#039;: (Marshal)&lt;br /&gt;
**Characteristics - (Henchman, Living)&lt;br /&gt;
* &#039;&#039;&#039;Samael Hopkins&#039;&#039;&#039;: (Witch Hunter)&lt;br /&gt;
**Characteristics - (Henchman, Living)&lt;br /&gt;
&lt;br /&gt;
===Enforcers===&lt;br /&gt;
TBD&lt;br /&gt;
===Minions===&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
==Arcanists==&lt;br /&gt;
===Why Play Arcanists===&lt;br /&gt;
====Pros====&lt;br /&gt;
* You get to play renegade magic users.&lt;br /&gt;
* Steampunk&lt;br /&gt;
* Most of your models drop Scrap Markers which is great against Rezzers who rely on Corpse Markers.&lt;br /&gt;
====Cons====&lt;br /&gt;
* A lot of the army is casting based, meaning that Masters like Sonnia will negate most crews.&lt;br /&gt;
&lt;br /&gt;
===General Advice===&lt;br /&gt;
===Masters===&lt;br /&gt;
* &#039;&#039;&#039;Sandeep Desai&#039;&#039;&#039;: (Academic, Elemental) Sandeep is a teacher of magic with a specialty in summoning elementals and a seething hatred for the Guild.&lt;br /&gt;
**Characteristics - Master, Living&lt;br /&gt;
** &#039;&#039;&#039;Crew Building&#039;&#039;&#039;:&lt;br /&gt;
*** &#039;&#039;&#039;Academic&#039;&#039;&#039; - Kudra, Kandara, Shastar Vidiya Guard, Oxfordian Mage&lt;br /&gt;
*** &#039;&#039;&#039;Elemental&#039;&#039;&#039; - Kandara, Banasuva, Ice Golem, Fire Golem, Metal Golem, Essence of Power, Ice Gamin, Fire Gamin, Metal Gamin, Poison Gamin, Wind Gamin&lt;br /&gt;
** &#039;&#039;&#039;Tactics&#039;&#039;&#039;:&lt;br /&gt;
*** TBD&lt;br /&gt;
* &#039;&#039;&#039;Marcus&#039;&#039;&#039;: (Chimera) Marcus was a biologist who went to study Malifaux, and ended up living among the beasts. He has learned how to twist the animals of Malifaux into new shapes. He works with Titania&#039;s blessing and assistance, so he is now part of the Neverborn faction too. &lt;br /&gt;
**Characteristics - Master, Living&lt;br /&gt;
** &#039;&#039;&#039;Crew Building&#039;&#039;&#039;:&lt;br /&gt;
*** &#039;&#039;&#039;Chimera&#039;&#039;&#039; - Myranda, Jackalope, Ferdinand Vogel, The Beast Within, Cojo, The Scorpius, Paul Crockett, Order Initiate, Sabertooth Cerberus, Slate Ridge Mauler, Moleman, Razorspine Rattler.&lt;br /&gt;
** &#039;&#039;&#039;Tactics&#039;&#039;&#039;:&lt;br /&gt;
*** TBD&lt;br /&gt;
* &#039;&#039;&#039;Rasputina&#039;&#039;&#039;: (December) Rasputina is possessed by December, a Tyrant with power over ice. She leads a cult of his worshipers who... let&#039;s just say they&#039;re big fans of Soylent Green. She works with the Arcanists, but December&#039;s main goal is to destroy Titania.&lt;br /&gt;
**Characteristics - Master, Living&lt;br /&gt;
** &#039;&#039;&#039;Crew Building&#039;&#039;&#039;:&lt;br /&gt;
*** &#039;&#039;&#039;December&#039;&#039;&#039; - Snow Storm, Wendigo, Ice Golem, Blessed of December, Ice Dancer, Silent One, December Acolyte, Ice Gamin, Hoarcat&lt;br /&gt;
** &#039;&#039;&#039;Tactics&#039;&#039;&#039;:&lt;br /&gt;
*** TBD&lt;br /&gt;
* &#039;&#039;&#039;Mei Feng&#039;&#039;&#039;: (Foundry) Mei Feng is the leader of the foundry, a division of the Miners and Steamfitters Union responsible for Malifaux&#039;s railroads. The Ten Thunders have her under their thumb, but she has joined the Arcanists in an attempt to break free of their control.&lt;br /&gt;
**Characteristics - Master, Living, Construct&lt;br /&gt;
** &#039;&#039;&#039;Crew Building&#039;&#039;&#039;:&lt;br /&gt;
*** &#039;&#039;&#039;Foundry&#039;&#039;&#039; - Kang, Forgeling, Neil Henry, Willie, Metal Golem, Mechanized Porkchop, Sparks, Metal Gamin, Survivor, Rail Worker&lt;br /&gt;
** &#039;&#039;&#039;Tactics&#039;&#039;&#039;:&lt;br /&gt;
*** TBD&lt;br /&gt;
* &#039;&#039;&#039;Toni Ironsides&#039;&#039;&#039;: (M&amp;amp;SU) Toni is the head of the Miners and Steamfitters Union, though she&#039;s had trouble holding onto control since she sold out Victor Ramos, the head of the Arcanists, to the Guild in exchange for *checks notes* the end of American slavery. Wait, really?&lt;br /&gt;
**Characteristics - Master, Living&lt;br /&gt;
** &#039;&#039;&#039;Crew Building&#039;&#039;&#039;:&lt;br /&gt;
*** &#039;&#039;&#039;M&amp;amp;SU&#039;&#039;&#039; - The Captain, Amina Naidu, Joshua Fitzsimmons, Mouse, Howard Langston, Gunsmith, Union Miner, Union Steamfitter&lt;br /&gt;
** &#039;&#039;&#039;Tactics&#039;&#039;&#039;:&lt;br /&gt;
*** TBD&lt;br /&gt;
* &#039;&#039;&#039;Colette Du Bois&#039;&#039;&#039;: (Performer) Colette is a performer who uses real magic but pretends that it&#039;s all just sleight of hand.&lt;br /&gt;
**Characteristics - Master, Living&lt;br /&gt;
** &#039;&#039;&#039;Crew Building&#039;&#039;&#039;:&lt;br /&gt;
*** &#039;&#039;&#039;Performer&#039;&#039;&#039; - Cassandra Felton, Carlos Vasquez, Angelica Durand, Coryphee Duet, Mechanical Dove, Ice Dancer, Showgirl, Mannequin, Coryphee&lt;br /&gt;
** &#039;&#039;&#039;Tactics&#039;&#039;&#039;:&lt;br /&gt;
*** TBD&lt;br /&gt;
* &#039;&#039;&#039;Kaeris&#039;&#039;&#039;: (Wildfire) The new leader of the Arcanists is Kaeris, a pyromancer who is going all out against the Guild, threatening to burn the entire city to the ground if Victor Ramos isn&#039;t released.&lt;br /&gt;
**Characteristics - Master, Living&lt;br /&gt;
** &#039;&#039;&#039;Crew Building&#039;&#039;&#039;:&lt;br /&gt;
*** &#039;&#039;&#039;Wildfire&#039;&#039;&#039; - The Firestarter, Carlos Vasquez, Eternal Flame, Elijah Borgmann, Fire Golem, Iggy, Firebranded, Fire Gamin&lt;br /&gt;
** &#039;&#039;&#039;Tactics&#039;&#039;&#039;:&lt;br /&gt;
*** TBD&lt;br /&gt;
&lt;br /&gt;
====Totems====&lt;br /&gt;
* &#039;&#039;&#039;Banasuva&#039;&#039;&#039;: (Academic, Elemental)&lt;br /&gt;
**Characteristics - Enforcer, Totem (Sandeep Desai)&lt;br /&gt;
* &#039;&#039;&#039;Jackalope&#039;&#039;&#039;: (Chimera)&lt;br /&gt;
**Characteristics - Enforcer, Beast, Totem (Marcus)&lt;br /&gt;
* &#039;&#039;&#039;Wendigo&#039;&#039;&#039;: (December)&lt;br /&gt;
**Characteristics - Enforcer, Living, Totem (Rasputina)&lt;br /&gt;
* &#039;&#039;&#039;Forgeling&#039;&#039;&#039;: (Foundry)&lt;br /&gt;
**Characteristics - Enforcer, Construct, Totem (Mei Feng)&lt;br /&gt;
* &#039;&#039;&#039;Mouse&#039;&#039;&#039;: (M&amp;amp;SU)&lt;br /&gt;
**Characteristics - Enforcer, Living, Totem (Toni Ironsides)&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Dove&#039;&#039;&#039;: (Performer)&lt;br /&gt;
**Characteristics - Minion (3), Construct, Totem (Colette Du Bois)&lt;br /&gt;
* &#039;&#039;&#039;Eternal Flame&#039;&#039;&#039;: (Wildfire)&lt;br /&gt;
**Characteristics - Enforcer, Construct, Totem (Kaeris)&lt;br /&gt;
&lt;br /&gt;
===Henchmen===&lt;br /&gt;
TBD&lt;br /&gt;
===Enforcers===&lt;br /&gt;
TBD&lt;br /&gt;
===Minions===&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
==Resurrectionists==&lt;br /&gt;
===Why Play Resurrectionists===&lt;br /&gt;
====Pros====&lt;br /&gt;
* Undead summoning faction.&lt;br /&gt;
* Undead Prostitutes.&lt;br /&gt;
* One of the only horde style armies.&lt;br /&gt;
* A great deal of board control.&lt;br /&gt;
* Killing Living models places Corpse markers for more summoning.&lt;br /&gt;
====Cons====&lt;br /&gt;
* A lot of models are more fragile than other factions.&lt;br /&gt;
* Slower than most other models, with a few exceptions.&lt;br /&gt;
* Can&#039;t get Corpse markers from Construct enemies.&lt;br /&gt;
&lt;br /&gt;
===General Advice===&lt;br /&gt;
===Masters===&lt;br /&gt;
* &#039;&#039;&#039;Yan Lo&#039;&#039;&#039;: (Ancestor, Retainer) Yan Lo can summon the spirits of his ancestors, but his own soul was fractured between the worlds of the living and the dead. His descendants in the Ten Thunders helped him to become a complete being again, and he now seeks to destroy the oni that cursed him. He is a member of the Resurrectionists and the Ten Thunders.&lt;br /&gt;
**Characteristics - Master, Living&lt;br /&gt;
** &#039;&#039;&#039;Crew Building&#039;&#039;&#039;:&lt;br /&gt;
*** &#039;&#039;&#039;Ancestor&#039;&#039;&#039; - Manos the Risen, Toshiro the Daimyo, Yin the Penagalan, Chiaki the Beacon, Izamu the Armor, &lt;br /&gt;
*** &#039;&#039;&#039;Retainer&#039;&#039;&#039; - Manos the Risen, Toshiro the Daimyo, Yin the Penagalan, Chiaki the Beacon, Izamu the Armor, Soul Porter, Ashigaru, Komainu, Gokudo&lt;br /&gt;
** &#039;&#039;&#039;Tactics&#039;&#039;&#039;:&lt;br /&gt;
*** TBD&lt;br /&gt;
* &#039;&#039;&#039;Dr. McMourning&#039;&#039;&#039;: (Experimental) The Frankenstein archetype. Dr. McMourning was a Guild mortician who experimented on the corpses he was given, raising them as zombies. He is no longer a part of the Guild as he prevented their attempt to end the Resurrectionists.&lt;br /&gt;
**Characteristics - Master, Living&lt;br /&gt;
** &#039;&#039;&#039;Crew Building&#039;&#039;&#039;:&lt;br /&gt;
*** &#039;&#039;&#039;Experimental&#039;&#039;&#039; - Sebastian, Zombie Chihuahua, Rogue Necromancy, Rafkin, Flesh Construct, Nurse, Guild Autopsy, Little Gasser, Kentauroi, Canine Remains&lt;br /&gt;
** &#039;&#039;&#039;Tactics&#039;&#039;&#039;:&lt;br /&gt;
*** TBD&lt;br /&gt;
* &#039;&#039;&#039;Molly Squidpiddge&#039;&#039;&#039;: (Forgotten) One of Seamus&#039; most notable victims, she was freed from his control and now she looks out for the city&#039;s abused and undead.&lt;br /&gt;
**Characteristics - Master, Undead&lt;br /&gt;
** &#039;&#039;&#039;Crew Building&#039;&#039;&#039;:&lt;br /&gt;
*** &#039;&#039;&#039;Forgotten&#039;&#039;&#039; - Philip and the Nanny, Necrotic Machine, Rogue Necromancy, Archie, The Forgotten Marshal, Rabble Riser, Crooligan, Night Terror&lt;br /&gt;
** &#039;&#039;&#039;Tactics&#039;&#039;&#039;:&lt;br /&gt;
*** TBD&lt;br /&gt;
* &#039;&#039;&#039;Seamus&#039;&#039;&#039;: (Redchapel) Jack the Ripper if he had 30-50 times more victims and he raised them all as zombies. Expect a lot of zombie prostitutes with this crew.&lt;br /&gt;
**Characteristics - Master, Living&lt;br /&gt;
** &#039;&#039;&#039;Crew Building&#039;&#039;&#039;:&lt;br /&gt;
*** &#039;&#039;&#039;Redchapel&#039;&#039;&#039; - Madame Sybelle, Copycat Killer, Bete Noire, Rotten Belle, Dead Doxy, Dead Dandy, Mourner&lt;br /&gt;
** &#039;&#039;&#039;Tactics&#039;&#039;&#039;:&lt;br /&gt;
*** TBD&lt;br /&gt;
* &#039;&#039;&#039;Reva Cortinas&#039;&#039;&#039;: (Revenants) Reva Cortinas has the power to enthrall almost anyone who meets her, living or undead. She has amassed a cult of followers who serve her even after death.&lt;br /&gt;
**Characteristics - Master, Living&lt;br /&gt;
** &#039;&#039;&#039;Crew Building&#039;&#039;&#039;:&lt;br /&gt;
*** &#039;&#039;&#039;Revenants&#039;&#039;&#039; - Vincent St. Clair, Restless Spirit, Wanyudo, Corpse Candle, Mourner, Lampad, Draugr, Shieldbearer&lt;br /&gt;
** &#039;&#039;&#039;Tactics&#039;&#039;&#039;:&lt;br /&gt;
*** TBD&lt;br /&gt;
* &#039;&#039;&#039;Prof. Von Schtook&#039;&#039;&#039;: (Transmortis) Professor Albus Von Schtook is an academic who turns his students into half-machine zombies.&lt;br /&gt;
**Characteristics - Master, Living&lt;br /&gt;
** &#039;&#039;&#039;Crew Building&#039;&#039;&#039;:&lt;br /&gt;
*** &#039;&#039;&#039;Transmortis&#039;&#039;&#039; - Anna Lovelace, The Valedictorian, Research Assistant, Undergraduate, Necropunk, Student of Viscera, Student of Steel, Student of Sinew&lt;br /&gt;
** &#039;&#039;&#039;Tactics&#039;&#039;&#039;:&lt;br /&gt;
*** TBD&lt;br /&gt;
* &#039;&#039;&#039;Kirai Ankoku&#039;&#039;&#039;: (Urami) Kirai is a woman with the power to summon spirits from another world. After her husband was assassinated, she went on a campaign of destruction against the Guild, the Ten Thunders, and anyone else who abuses the people beneath them.&lt;br /&gt;
**Characteristics - Master, Living&lt;br /&gt;
** &#039;&#039;&#039;Crew Building&#039;&#039;&#039;:&lt;br /&gt;
*** &#039;&#039;&#039;Urami&#039;&#039;&#039; - Datsue Ba, Ikiryo, Lost Love, Jaakuna Ubume, Goryo, Onryo, Gaki, Seishin, Shikome, Drowned&lt;br /&gt;
** &#039;&#039;&#039;Tactics&#039;&#039;&#039;:&lt;br /&gt;
*** TBD&lt;br /&gt;
====Totems====&lt;br /&gt;
* &#039;&#039;&#039;Zombie Chihuahua&#039;&#039;&#039;: (Experimental, Zombie)&lt;br /&gt;
**Characteristics - Enforcer, Undead, Beast, Totem (Dr. McMourning)&lt;br /&gt;
* &#039;&#039;&#039;Necrotic Machine&#039;&#039;&#039;: (Forgotten)&lt;br /&gt;
**Characteristics - Enforcer, Construct, Totem (Molly Squidpiddge)&lt;br /&gt;
* &#039;&#039;&#039;Copycat Killer&#039;&#039;&#039;: (Redchapel)&lt;br /&gt;
**Characteristics - Enforcer, Living, Totem (Seamus)&lt;br /&gt;
* &#039;&#039;&#039;Soul Porter&#039;&#039;&#039;: (Retainer)&lt;br /&gt;
**Characteristics - Enforcer, Totem (Yan Lo)&lt;br /&gt;
* &#039;&#039;&#039;Corpse Candle&#039;&#039;&#039;: (Revenant)&lt;br /&gt;
**Characteristics - Minion (2), Undead, Totem (Reva Cortinas)&lt;br /&gt;
* &#039;&#039;&#039;Ikiryo&#039;&#039;&#039;: (Urami)&lt;br /&gt;
**Characteristics - Enforcer, Totem (Kirai Ankoku)&lt;br /&gt;
&lt;br /&gt;
===Henchmen===&lt;br /&gt;
TBD&lt;br /&gt;
===Enforcers===&lt;br /&gt;
TBD&lt;br /&gt;
===Minions===&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
==Neverborn==&lt;br /&gt;
===Why Play Neverborn===&lt;br /&gt;
====Pros====&lt;br /&gt;
* You get to play as Grimm Fairytale characters with a Grim Dark twist.&lt;br /&gt;
* The major style of play is support buff and debuff.&lt;br /&gt;
====Cons====&lt;br /&gt;
* A lot of models are pretty grotesque.&lt;br /&gt;
* Army can fall apart if support models are targeted.&lt;br /&gt;
&lt;br /&gt;
===General Advice===&lt;br /&gt;
===Masters===&lt;br /&gt;
* &#039;&#039;&#039;Titania&#039;&#039;&#039;: (Fae) Titania is the queen of the Fae, and the self-proclaimed queen of the Neverborn. Several of the other Neverborn masters have sided with her as she works to bring down the Tyrants.&lt;br /&gt;
**Characteristics - Master, Undead&lt;br /&gt;
** &#039;&#039;&#039;Crew Building&#039;&#039;&#039;:&lt;br /&gt;
*** &#039;&#039;&#039;Fae&#039;&#039;&#039; - Aeslin, Gorar, Killjoy, Autumn Knight, Rogarou, Bultungin, Waldgeist.&lt;br /&gt;
** &#039;&#039;&#039;Tactics&#039;&#039;&#039;:&lt;br /&gt;
*** TBD&lt;br /&gt;
* &#039;&#039;&#039;Nekima&#039;&#039;&#039;: (Nephilim) Nekima has overthrown her sister Lilith and is now the queen of the Nephilim. She has sided with Titania for now, but she is beginning to fear the Fae&#039;s growing power.&lt;br /&gt;
**Characteristics - Master, Living&lt;br /&gt;
** &#039;&#039;&#039;Crew Building&#039;&#039;&#039;:&lt;br /&gt;
*** &#039;&#039;&#039;Nephilim&#039;&#039;&#039; - Hayreddin, Blood Hunter, Mature Nephilim, Young Nephilim, Terror Tot, Lelu, Lilitu, Black Blood Shaman, Corrupted Hound.&lt;br /&gt;
** &#039;&#039;&#039;Tactics&#039;&#039;&#039;:&lt;br /&gt;
*** TBD&lt;br /&gt;
* &#039;&#039;&#039;The Dreamer&#039;&#039;&#039;: (Nightmare) The Dreamer is a little boy from London whose dreams come to horrible life in Malifaux. The Tyrant Nytemare (know to the Dreamer as Lord Chompy Bits) works with the boy to push his dreams into ever more vicious forms.&lt;br /&gt;
**Characteristics - Master&lt;br /&gt;
** &#039;&#039;&#039;Crew Building&#039;&#039;&#039;:&lt;br /&gt;
*** &#039;&#039;&#039;Nightmare&#039;&#039;&#039; - Lord Chompy Bits, Widow Weaver, The Carver, Teddy, Coppelius, Serena Bowman, Bandersnatch, Alp, Insidious Madness, Daydream, Stitched Together.&lt;br /&gt;
** &#039;&#039;&#039;Tactics&#039;&#039;&#039;:&lt;br /&gt;
*** TBD&lt;br /&gt;
* &#039;&#039;&#039;Euripides&#039;&#039;&#039;: (Savage) Euripides is a giant seer from the icy mountains who serves Titania because he foresaw that it was pointless to fight against her.&lt;br /&gt;
**Characteristics - Master, Living&lt;br /&gt;
** &#039;&#039;&#039;Crew Building&#039;&#039;&#039;:&lt;br /&gt;
*** &#039;&#039;&#039;Savage&#039;&#039;&#039; - Thoon, Primordial Magic, Gigant, Geryon, Cyclops, Lyssa.&lt;br /&gt;
** &#039;&#039;&#039;Tactics&#039;&#039;&#039;:&lt;br /&gt;
*** TBD&lt;br /&gt;
* &#039;&#039;&#039;Pandora&#039;&#039;&#039;: (Woe) Pandora is a woman with a magic box that unleashes people&#039;s worst fears on them until they fall into despair.&lt;br /&gt;
**Characteristics - Master, Living&lt;br /&gt;
** &#039;&#039;&#039;Crew Building&#039;&#039;&#039;:&lt;br /&gt;
*** &#039;&#039;&#039;Woe&#039;&#039;&#039; - The Carver, Candy, Poltergeist, Iggy, Baby Kade, Lyssa, Aversion, Sorrow.&lt;br /&gt;
** &#039;&#039;&#039;Tactics&#039;&#039;&#039;:&lt;br /&gt;
*** TBD&lt;br /&gt;
====Totems====&lt;br /&gt;
* &#039;&#039;&#039;Gorar&#039;&#039;&#039;: (Fae)&lt;br /&gt;
**Characteristics - Enforcer, Undead, Totem (Titania)&lt;br /&gt;
* &#039;&#039;&#039;Blood Hunter&#039;&#039;&#039;: (Nephilim)&lt;br /&gt;
**Characteristics - Enforcer, Living, Totem (Nekima)&lt;br /&gt;
* &#039;&#039;&#039;Lord Chompy Bits&#039;&#039;&#039;: (Nightmare)&lt;br /&gt;
**Characteristics - Henchman, Totem (The Dreamer)&lt;br /&gt;
* &#039;&#039;&#039;Primordial Magic&#039;&#039;&#039;: (Savage)&lt;br /&gt;
**Characteristics - Enforcer, Totem (Euripides)&lt;br /&gt;
* &#039;&#039;&#039;Poltergeist&#039;&#039;&#039;: (Woe)&lt;br /&gt;
**Characteristics - Enforcer, Totem (Pandora)&lt;br /&gt;
&lt;br /&gt;
===Henchmen===&lt;br /&gt;
* &#039;&#039;&#039;Wrath&#039;&#039;&#039;: (Crossroads)&lt;br /&gt;
**Characteristics - Henchman, Living, Versatile&lt;br /&gt;
* &#039;&#039;&#039;Aeslin&#039;&#039;&#039;: (Fae)&lt;br /&gt;
**Characteristics - Henchman, Undead&lt;br /&gt;
* &#039;&#039;&#039;Angel Eyes&#039;&#039;&#039;: (Half-Blood)&lt;br /&gt;
**Characteristics - Henchman, Living, Versatile&lt;br /&gt;
* &#039;&#039;&#039;Hayreddin&#039;&#039;&#039;: (Nephilim)&lt;br /&gt;
**Characteristics - Henchman, Living&lt;br /&gt;
* &#039;&#039;&#039;Widow Weaver&#039;&#039;&#039;: (Nightmare)&lt;br /&gt;
**Characteristics - Henchman&lt;br /&gt;
* &#039;&#039;&#039;The Carver&#039;&#039;&#039;: (Nightmare, Woe)&lt;br /&gt;
**Characteristics - Henchman&lt;br /&gt;
* &#039;&#039;&#039;Hinamatsu&#039;&#039;&#039;: (Puppet, Qi and Gong)&lt;br /&gt;
**Characteristics - Henchman, Construct, Versatile&lt;br /&gt;
* &#039;&#039;&#039;Bad Juju&#039;&#039;&#039;: (Swampfiend)&lt;br /&gt;
**Characteristics - Henchman&lt;br /&gt;
* &#039;&#039;&#039;Candy&#039;&#039;&#039;: (Woe)&lt;br /&gt;
**Characteristics - Henchman, Living&lt;br /&gt;
&lt;br /&gt;
===Enforcers===&lt;br /&gt;
* &#039;&#039;&#039;Mysterious Effigy&#039;&#039;&#039;: (Effigy, Puppet)&lt;br /&gt;
**Characteristics - Enforcer, Construct, Versatile&lt;br /&gt;
* &#039;&#039;&#039;Mysterious Emissary&#039;&#039;&#039;: (Emissary of Fate)&lt;br /&gt;
**Characteristics - Enforcer, Versatile&lt;br /&gt;
* &#039;&#039;&#039;Killjoy&#039;&#039;&#039;: (Fae)&lt;br /&gt;
**Characteristics - Enforcer, Undead&lt;br /&gt;
* &#039;&#039;&#039;Tuco Ortega&#039;&#039;&#039;: (Half-Blood)&lt;br /&gt;
**Characteristics - Enforcer, Living, Versatile&lt;br /&gt;
* &#039;&#039;&#039;Hooded Rider&#039;&#039;&#039;: (Horseman)&lt;br /&gt;
**Characteristics - Enforcer, Living, Versatile&lt;br /&gt;
* &#039;&#039;&#039;Doppleganger&#039;&#039;&#039;: (Mimic)&lt;br /&gt;
**Characteristics - Enforcer, Living, Versatile&lt;br /&gt;
* &#039;&#039;&#039;Bandersnatch&#039;&#039;&#039;: (Nightmare)&lt;br /&gt;
**Characteristics - Enforcer, Beast&lt;br /&gt;
* &#039;&#039;&#039;Coppelius&#039;&#039;&#039;: (Nightmare)&lt;br /&gt;
**Characteristics - Enforcer&lt;br /&gt;
* &#039;&#039;&#039;Teddy&#039;&#039;&#039;: (Nightmare)&lt;br /&gt;
**Characteristics - Enforcer, Construct&lt;br /&gt;
* &#039;&#039;&#039;Serena Bowman&#039;&#039;&#039;: (Nightmare)&lt;br /&gt;
**Characteristics - Enforcer, Living, Versatile&lt;br /&gt;
* &#039;&#039;&#039;Vasilisa&#039;&#039;&#039;: (Puppet)&lt;br /&gt;
**Characteristics - Enforcer, Construct, Versatile&lt;br /&gt;
* &#039;&#039;&#039;Adze&#039;&#039;&#039;: (Swampfiend)&lt;br /&gt;
**Characteristics - Enforcer, Beast&lt;br /&gt;
* &#039;&#039;&#039;Grootslang&#039;&#039;&#039;: (Swampfiend)&lt;br /&gt;
**Characteristics - Enforcer, Beast&lt;br /&gt;
* &#039;&#039;&#039;Iggy&#039;&#039;&#039;: (Wildfire, Woe)&lt;br /&gt;
**Characteristics - Enforcer, Living&lt;br /&gt;
* &#039;&#039;&#039;Baby Kade&#039;&#039;&#039;: (Woe)&lt;br /&gt;
**Characteristics - Enforcer, Living&lt;br /&gt;
&lt;br /&gt;
===Minions===&lt;br /&gt;
* &#039;&#039;&#039;Razorspine Rattler&#039;&#039;&#039;: (Chimera)&lt;br /&gt;
**Characteristics - Minion (3), Beast&lt;br /&gt;
* &#039;&#039;&#039;Autumn Knight&#039;&#039;&#039;: (Fae)&lt;br /&gt;
**Characteristics - Minion (3), Undead&lt;br /&gt;
* &#039;&#039;&#039;Rougarou&#039;&#039;&#039;: (Fae)&lt;br /&gt;
**Characteristics - Minion (3), Undead, Beast&lt;br /&gt;
* &#039;&#039;&#039;Bultungin&#039;&#039;&#039;: (Fae, Savage)&lt;br /&gt;
**Characteristics - Minion (3), Living&lt;br /&gt;
* &#039;&#039;&#039;Waldgeist&#039;&#039;&#039;: (Fae, Swampfiend)&lt;br /&gt;
**Characteristics - Minion (3), Living&lt;br /&gt;
* &#039;&#039;&#039;Bloodwretch&#039;&#039;&#039;: (Half-Blood)&lt;br /&gt;
**Characteristics - Minion (2), Living, Versatile&lt;br /&gt;
* &#039;&#039;&#039;Changeling&#039;&#039;&#039;: (Mimic)&lt;br /&gt;
**Characteristics - Minion (3), Living&lt;br /&gt;
* &#039;&#039;&#039;Black Blood Shaman&#039;&#039;&#039;: (Nephilim)&lt;br /&gt;
**Characteristics - Minion (2), Living&lt;br /&gt;
* &#039;&#039;&#039;Corrupted Hound&#039;&#039;&#039;: (Nephilim)&lt;br /&gt;
**Characteristics - Minion (4), Living&lt;br /&gt;
* &#039;&#039;&#039;Lelu&#039;&#039;&#039;: (Nephilim)&lt;br /&gt;
**Characteristics - Minion (2), Living&lt;br /&gt;
* &#039;&#039;&#039;Lilitu&#039;&#039;&#039;: (Nephilim)&lt;br /&gt;
**Characteristics - Minion (2), Living&lt;br /&gt;
* &#039;&#039;&#039;Mature Nephilim&#039;&#039;&#039;: (Nephilim)&lt;br /&gt;
**Characteristics - Minion (2), Living&lt;br /&gt;
* &#039;&#039;&#039;Terror Tot&#039;&#039;&#039;: (Nephilim)&lt;br /&gt;
**Characteristics - Minion (3), Living&lt;br /&gt;
* &#039;&#039;&#039;Young Nephilim&#039;&#039;&#039;: (Nephilim)&lt;br /&gt;
**Characteristics - Minion (4), Living&lt;br /&gt;
* &#039;&#039;&#039;Alp&#039;&#039;&#039;: (Nightmare)&lt;br /&gt;
**Characteristics - Minion (3)&lt;br /&gt;
* &#039;&#039;&#039;Daydream&#039;&#039;&#039;: (Nightmare)&lt;br /&gt;
**Characteristics - Minion (3)&lt;br /&gt;
* &#039;&#039;&#039;Insidious Madness&#039;&#039;&#039;: (Nightmare)&lt;br /&gt;
**Characteristics - Minion (3)&lt;br /&gt;
* &#039;&#039;&#039;Stitched Together&#039;&#039;&#039;: (Nightmare, Puppet)&lt;br /&gt;
**Characteristics - Minion (3), Construct&lt;br /&gt;
* &#039;&#039;&#039;Wicked Doll&#039;&#039;&#039;: (Puppet)&lt;br /&gt;
**Characteristics - Minion (3), Construct, Versatile&lt;br /&gt;
* &#039;&#039;&#039;Cyclops&#039;&#039;&#039;: (Savage)&lt;br /&gt;
**Characteristics - Minion (2), Living&lt;br /&gt;
* &#039;&#039;&#039;Will o&#039; the Wisp&#039;&#039;&#039;: (Swampfiend)&lt;br /&gt;
**Characteristics - Minion (2), Beast&lt;br /&gt;
* &#039;&#039;&#039;Sorrow&#039;&#039;&#039;: (Woe)&lt;br /&gt;
**Characteristics - Minion (3)&lt;br /&gt;
&lt;br /&gt;
==Outcasts==&lt;br /&gt;
===Why Play Outcasts===&lt;br /&gt;
====Pros====&lt;br /&gt;
* You play a mercenary based faction.&lt;br /&gt;
====Cons====&lt;br /&gt;
* Your army doesn&#039;t have a thematic reason to work together.&lt;br /&gt;
===General Advice===&lt;br /&gt;
===Masters===&lt;br /&gt;
TBD&lt;br /&gt;
====Totems====&lt;br /&gt;
TBD&lt;br /&gt;
===Henchmen===&lt;br /&gt;
TBD&lt;br /&gt;
===Enforcers===&lt;br /&gt;
TBD&lt;br /&gt;
===Minions===&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
==Ten Thunders==&lt;br /&gt;
===Why Play Ten Thunders===&lt;br /&gt;
====Pros====&lt;br /&gt;
* You want to play an Asian inspired faction.&lt;br /&gt;
* Most of your faction mimics what other factions can do.&lt;br /&gt;
====Cons====&lt;br /&gt;
* Your plastic models were some of the original kits made, and as such have a lot of bits.&lt;br /&gt;
===General Advice===&lt;br /&gt;
&#039;&#039;&#039;Upgrades&#039;&#039;&#039; Ten Thunders is the faction where the upgrades got a little silly. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Silent Protector&#039;&#039; gives access to Challenge, which is a VERY nice ability indeed, along with allowing you to work in &#039;Take the Hit&#039; if it&#039;s on a minion. The gem here is Hard to Kill for 2 stones. Not bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trained Ninja&#039;&#039; is, to put it bluntly, the single funniest upgrade in the game. Stealth and Unimpeded are good on pretty much any model, but it also gives From the Shadows on Minions. This means that you can put your Samurai up in a good position to start the game in. It&#039;s a godsend on squishier Masters like Jakob or Youkou.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Masked Agent&#039;&#039; is the &#039;tech&#039; upgrade, more than the other two. While Silent Protector will find its way into most lists just by virtue of Hard to Kill being amazing, Masked Agent gives the interesting &#039;WITH ME&#039; bonus that allows you to move models with your Charge (could be interesting on McCabe or Jorogumo, or hell, the Dawn Serpent or Emissary) and a bubble of denying Resistance Triggers. This also gives Coordinated Attack on minions. This plus a Charm Warder can put all your Fuck You tactics right in one bubble of fun.&lt;br /&gt;
&lt;br /&gt;
===Masters===&lt;br /&gt;
&#039;&#039;Lucas McCabe - Wastrel&#039;&#039; - Malifaux&#039;s Indiana Jones from England with a more tragic backstory than being nuked inside of a fridge. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Info&#039;&#039;&#039;&lt;br /&gt;
McCabe&#039;s card is loaded, like one would expect with a Master. He&#039;s about average for what you&#039;d expect. 5 WP makes him vulnerable to WP spam, but his defense is above average at 6.&lt;br /&gt;
&lt;br /&gt;
Lucas is the fastest &#039;traditional&#039; master in the game, in that his MV is 7 and he just ignores models and severe terrain. His &#039;Make Way&#039; ability forces your opponent to take a 13 Move duel whenever you move through them or suffer 2 damage. This includes Charges, Pushes, Walks, anything that makes him move and run over people means he will be trampling them with hooves. It combos with his attacks as well. A nice little bonus is Looted Supplies, his Keyword ability, which allows you to draw a card if he starts his activation within an inch of a scrap or corpse.&lt;br /&gt;
&lt;br /&gt;
McCabe&#039;s other dirty trick comes in the fact of when he dies, he&#039;s got a pretty nice demise trigger. When he hits the end of his 12 wound track, he dismounts, replacing with his dismounted form. He picks up Swagger, a nice little bonus, and Extended Reach, but he drops down to 5 wounds. This makes him a 17 health Master, and if you drop 2 stones on him for &#039;Silent Protector&#039; he ends up having 3 &#039;stop&#039; triggers. One for hitting 1, one for replacing, one for hitting one again. He&#039;s really hard to pin down, but his dismounted form is more of a bonus than an actual defense strategy. Keep him mounted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Offense&#039;&#039;&#039;&lt;br /&gt;
While on horse, McCabe has two solid attacks. His netgun is probably the star of the show early game, a 10 inch range with a 15 inch threat if you burn Ride with me to move him, it targets the opponents move on a 6. The profile isn&#039;t really impressive 2/2B/3B. The icing is slow AND staggered with a ram trigger to drag the model three inches forwards. The gun does tons of work. His second attack is the Bull Whip which is his prime way of actually dealing damage. The base stat is 6 with a ram baked in. Profile, again, not too good for a master. 2/3/4, but with a 2 inch reach, he&#039;s good at keeping folks at arm&#039;s reach.&lt;br /&gt;
&lt;br /&gt;
The meat of the attack is the 2 inch push, which he can use to trample over the side of someone&#039;s base to force the Trample, then the baked in trigger which is a 2 inch defense 13 duel or take two more. In one attack he can force 3 duels on your opponent&#039;s single model, or more if you&#039;re hitting a wide amount of people. &lt;br /&gt;
&lt;br /&gt;
Bull Whip is absurdly effective. It&#039;s the best way for him to handle damage. Even if you black joker on damage, it can still put out the incredible trigger and push. Don&#039;t discount the Mask trigger either. A 5 inch push can get him quite quickly out of harm&#039;s way if needed.&lt;br /&gt;
&lt;br /&gt;
Dismounted he trades the netgun and bullwhip for the Glowing Saber, a pretty standard 2/3/4 profile, but ignores Hard to Wound/Hard to Kill/Incorp and has Crit and Siphon as its triggers, and a Collier. Interestingly the Collier is probably the best option here. Making your opponent come to you with his &#039;Extended Reach&#039; ability means they&#039;re liable to get one, maybe two attacks at best if they have to charge into him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upgrade Attachments&#039;&#039;&#039;&lt;br /&gt;
His Tactical Actions are where McCabe shines hard. His key action, and the big unique element is &#039;Scrounge for Relics&#039;. It&#039;s shared between him and his totem, Luna, but he&#039;s way more efficient. It targets and removes a scrap or corpse marker and equips an upgrade to himself, or on its baked in trigger, on a minion or wastrel within 6.&lt;br /&gt;
&lt;br /&gt;
The upgrades are all the same in two respects. They have &#039;Take This!&#039; which allows you to pass the relic to an ally, and &#039;Paid with Trinkets&#039; which grants FAST to a model if it started its activation with a artifact that was attached this turn. &lt;br /&gt;
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The best of these is probably the Mask. The Phantasmal Mask grants Life Leech, which is aces on both McCabe and his henchman, LaRaux and a pulse that can push out shielded one as a bonus on a 7 and also provide a nice self-healing trigger. &lt;br /&gt;
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Timeworn Blade is also called the &#039;Lightsaber&#039; which provides precise. It&#039;s just like McMourning, ignoring most defensive tech. The unique bonus is Bladestorm which is yet another pulse that does a 12 DF duel or take two, with a brutal trigger that adds injured to enemies who fail on a crow. This is the secret weapon against Von Schtook. It&#039;s efficient as hell against the old bastard.&lt;br /&gt;
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The Mirror is situationally amazing. Know the Warrior basically gives you a free card back if you cheat fate. Don&#039;t forget about cheating down, by the way, as long as you&#039;re Focused when you finish cheating, you get a card back. The bonus is Equality of Fate, giving you a card back which is always great if you&#039;re down a card.&lt;br /&gt;
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These artifacts are KEY to McCabe&#039;s plans early on, but don&#039;t get too attached to them. McCabe will probably throw one, maybe two out during the course of the game, and leave the rest to his totem.&lt;br /&gt;
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&#039;&#039;&#039;Tactical Actions&#039;&#039;&#039;&lt;br /&gt;
Mounted, McCabe has Ride with Me, which is always great. It allows you to speed up or even rescue some of the softer or slower models in keyword/faction (not that there are many in Ten Thunders) and he&#039;s got &#039;Careful, it&#039;s Cursed!&#039; which is a great way to pop an artifact that you can&#039;t get unstuck to do even more damage.&lt;br /&gt;
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Dismounted, he loses Careful and Ride with Me for Chain Gang, which is a boon to be sure, but it&#039;s just not the same as Ride with Me.&lt;br /&gt;
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&#039;&#039;&#039;Gameplay&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
To condense it, McCabe is a fast, versatile Master who can adequately accomplish most strategies. He doesn&#039;t play well in Reckoning most of the time, given that his keyword right now is better at scheming, but he can always take some of the popular Versatile Ten Thunder models to really amp up his kill potential. &lt;br /&gt;
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McCabe as a Leader plays best into Corner, where his minions can toss relics between each other to gain fast and really get some ground on turn one, and Flank, but he can do well under most any deployment.&lt;br /&gt;
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His keyword really enjoys scheming, and taking him as the Leader ensures that you get cheap access to Hucksters and one of his henchmen, LaRaux. Between those two models, you have easy access to most of the mobility and scheme marker intensive schemes, and McCabe&#039;s own speed and endurance via the Mask and potentially Silent Protector, make him good into countering Assassinate.&lt;br /&gt;
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He isn&#039;t a &#039;hang back and wait&#039; sort of Master. You&#039;ll likely activate him early enough to bank Netgun shots onto models that need to be somewhere, and hopefully get blasts early, followed by trampling things under his hooves. Bull Whip is his main source of damage through his triggers and Make Way interactions, and even ties aren&#039;t safe for your opponent. On a single target, his damage potential can roughly be broken down into 10 duels that could inflict up to 20 damage. This only accelerates as your opponent bunches up. Don&#039;t be discouraged if your opponent flips high to avoid the damage off his incidental triggers or his Make Way, they&#039;re burning 13s when they likely just need 7s or 6s.&lt;br /&gt;
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Play smart early on and rely on your conditions to hit some of those slower models, then, change gears and mix it up with the bull whip and horse when you get a chance during the mid-game.&lt;br /&gt;
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And whatever you do, do not let him get stunned.&lt;br /&gt;
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====Totems====&lt;br /&gt;
&#039;&#039;Luna&#039;&#039; - Lucas McCabe&#039;s faithful hunting hound is probably one of the better totems in the game. (Not counting Viktoria Chambers on this) Aside from being the best puppo, she generates Scrap and can hand out artifacts for McCabe, since, shit, he&#039;s got better things to do. She primarily functions as a ferry to pass upgrades along. Her big gimmick is &#039;Carry the Goods&#039;. Basically, if an ally uses the &#039;Take This!&#039; upgrade that&#039;s listed on an artifact, she can double the range in exchange for being placed adjacent to the target that gets the relic. This also means when she digs up and scrounges for a relic on her activation, she can pass it, since it&#039;s an aura, an impressive distance and place herself anywhere she needs to be.&lt;br /&gt;
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&amp;quot;Luna! Give!&amp;quot; is rarely used, but if Luna flips Black on her own Take This you can have an ally claim a relic from her as an action, or for a bonus if Lucas is trying to get it. Finally, she&#039;s ignored for Friendly Fire and enemy models within an inch need to chuck a card to disengage. Pretty good stuff if you want to use her that way.&lt;br /&gt;
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Her bite is actually pretty impressive too for being a totem. Stat 5 with 2/3/4 and You&#039;re Comin&#039; with Me as a trigger can help to disengage models that need some help, or drag them away from Sidir for him to murder them with a machinegun. Y&#039;know. Go wild. She is VERY liable to get shot off the board though early. At 4 wounds, if she is carrying goods, make sure she ends up behind whoever she&#039;s delivering too to help avoid her going all &#039;Old Yeller.&#039;&lt;br /&gt;
&lt;br /&gt;
===Henchmen===&lt;br /&gt;
&#039;&#039;Sidir Alchibal&#039;&#039; - Wastrel - Sidir is the oft-neglected Wastrel Henchman. It&#039;s kind of fitting the old &#039;keyword&#039; for McCabe and Sidir was &#039;Black Sheep&#039; since Sidir really feels like one in his own keyword. An abysmal MV 4 makes him hard to get up the board, but Fast from Artifact tossing, detailed in the McCabe section, can help allay this. To make up for it, he has Swagger, Ruthless, Parry on Mask, and Juggernaut. His melee attack is nothing special, though, because it&#039;s Wastrel, if using him with McCabe it can ignore all defensive tech, and if you&#039;ve got a high ram in hand, consider Stoning for the Crit Strike to make it min 4.&lt;br /&gt;
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The best part about Sidir is Blow it to Hell, which can flush your opponent out of cover, or just destroy their tiny objects they&#039;re hiding behind. It&#039;s obviously the best ability on his card.&lt;br /&gt;
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Alright, fine. It&#039;s the machinegun. Sidir has taken a page from the Orks. His gun just unloads Dakka. Combined with Swagger, the 2/3B/6B profile is just unfair. His triggers are Quick Reflexes (awesome) and Delay (even MORE awesome). The problem is that he&#039;s just...so...slow. Without Artifact tossing or McCabe dragging him around, he can be hard to get into position.&lt;br /&gt;
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&#039;&#039;Desper LaRaux&#039;&#039; - Wastrel - Desper is just unfair. McCabe&#039;s entire gimmick is being fast and scheming in this edition, at least without the Explorer&#039;s Society stuff out. LaRaux is just...he&#039;s just so efficient for his cost of 8. He&#039;s got a built in trigger on his leap, which means he just needs a 7 of any suit to go for a jump, he ignores models and terrain for movement, has a better butterfly jump on a successful Mask defense, average attacks, and Don&#039;t Mind Me, which means that he WILL be scoring points. I can&#039;t think of a list that LaRaux doesn&#039;t fit in. Unless you&#039;re like, in Reckoning, or your opponent has Distracting or something to prevent him from taking bonus actions, LaRaux can&#039;t be pinned down.&lt;br /&gt;
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His attacks are shoddy, sure, but he has an inbuilt crit-strike on his blade which ignores armor, a way to steal stones and drop scrap, that can also put out stunned, and a grappling hook which lets him move FURTHER up the board with &#039;You&#039;re coming with me.&#039; The ideal &#039;Why&#039; tactic is definitely using this on McCabe and relenting to have the bossman take a little damage in exchange for LaRaux to go like...15 up the board in one AP. I don&#039;t think you can run McCabe without LaRaux, unless you&#039;re playing McCabe into Reckoning. And if you&#039;re playing McCabe into Reckoning...you&#039;re a braver man than I.&lt;br /&gt;
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===Enforcers===&lt;br /&gt;
TBD&lt;br /&gt;
===Minions===&lt;br /&gt;
&#039;&#039;Hucksters&#039;&#039; - Wastrel - These guys right here? Best models in the game. Sculptwise, they&#039;re awesome and full of flavor. Rules wise? They&#039;re the best schemers in Malifaux. Don&#039;t even look at their attack action, because, at best, you&#039;re going to use it in an emergency. Instead, gaze with wonder upon their Manipulative, their Looted Supplies, and their &#039;Fetch a High Price.&#039; Mmm, delicious. Now, add to taste their tactical actions.&lt;br /&gt;
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False Claim, dropping Scrap for Mei Feng or McCabe to interact and utilize, oh, so tasty. Detonate charges with ONE AP. Mm, delicious. Harness Ley Line in TWO AP with no annoying RANGE requirements. Mm, so wonderful. Breakthrough in two actions. Ah, so wonderful.&lt;br /&gt;
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SECRET. PASSAGE. ON A MINION. Yeah it needs an 8, so what? It&#039;s Ride the Rails with BLOCKING TERRAIN. Rasputina can suck it. That pillar is MINE now. This is just absurd. Hucksters are the best model in Malifaux. Hands down. They do everything you need to do to win the game and in Keyword they are one of the best options for scoring points. And as we all know, as long as you win on points, your opponent can table you and you&#039;ll still win.&lt;br /&gt;
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&#039;&#039;Ruffians&#039;&#039; - Wastrel - Much maligned by most McCabe players and by almost all Ten Thunder players, Ruffians currently have no place in most lists. Unless Explorer&#039;s Society has some bomb minion upgrades, they will have their cool, &#039;Ultraviolent&#039; theme and that&#039;s about it. They&#039;re not BAD, per say, but there are so many better options in Ten Thunders. Thunder Brothers are just a better Ruffian, even though they lack a ranged attack. If you are going to use Ruffians, which, you may want one as a point filler, or against Pandora as a MAYBE tech piece, the best thing they can do is Walk and Shoot. Burn the focus every time and hope for a Tome if you can get it, or go for a Ram if you wanna splash damage. Chain Gang is the best thing these guys bring to the table and it&#039;s still not that good. If you are using them in a McCabe list, they are actually a more point efficient way to set up for False Claim then using the AP on a more valuable model, but it&#039;s, again, not strictly required to do so. The Miss sculpt is pretty nice, though.&lt;br /&gt;
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==Gremlins==&lt;br /&gt;
===Why Play Gremlins===&lt;br /&gt;
====Pros====&lt;br /&gt;
* Classic greenskin army with all the shenanigans. &lt;br /&gt;
====Cons====&lt;br /&gt;
* Randomness means less reliable.&lt;br /&gt;
===General Advice===&lt;br /&gt;
===Masters===&lt;br /&gt;
* &#039;&#039;&#039;Zoraida&#039;&#039;&#039;: (Swampfiend) Zoraida is an old hag with the power to manipulate fate. She works to undermine and eventually defeat the Tyrants, but she is suspicious of Titania as well. She is Neverborn as well as Bayou.&lt;br /&gt;
**Characteristics - Master, Living&lt;br /&gt;
** &#039;&#039;&#039;Crew Building&#039;&#039;&#039;:&lt;br /&gt;
*** &#039;&#039;&#039;Swampfiend&#039;&#039;&#039; - Bad Juju, McTavish, The First Mate, Spawn Mother, Voodoo Doll, Adze, Grootslang, Silurid, Bayou Gator, Gupps, Gautreaux Bokor, Will o’ the Wisp, Waldgeist.&lt;br /&gt;
** &#039;&#039;&#039;Tactics&#039;&#039;&#039;:&lt;br /&gt;
*** TBD&lt;br /&gt;
====Totems====&lt;br /&gt;
* &#039;&#039;&#039;Voodoo Doll&#039;&#039;&#039;: (Swampfiend)&lt;br /&gt;
**Characteristics - Enforcer, Construct, Totem (Zoraida)&lt;br /&gt;
&lt;br /&gt;
===Henchmen===&lt;br /&gt;
TBD&lt;br /&gt;
===Enforcers===&lt;br /&gt;
TBD&lt;br /&gt;
===Minions===&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
==Dead Man&#039;s Hands==&lt;br /&gt;
===Why Play Dead Man&#039;s Hands===&lt;br /&gt;
====Pros====&lt;br /&gt;
* You get access to dead/removed characters; such as Lilith, Collodi, and Nicodem.&lt;br /&gt;
====Cons====&lt;br /&gt;
* Your hiring pool is limited to specific models as opposed to an entire faction.&lt;br /&gt;
* These models are &#039;&#039;&#039;not tournament legal&#039;&#039;&#039;, without permission from the Tournament Organizer.&lt;br /&gt;
&lt;br /&gt;
===General Advice===&lt;br /&gt;
===Masters===&lt;br /&gt;
* &#039;&#039;&#039;Collodi&#039;&#039;&#039;: (Puppet)&lt;br /&gt;
**Characteristics - Master, Construct&lt;br /&gt;
** &#039;&#039;&#039;Crew Building&#039;&#039;&#039;:&lt;br /&gt;
*** TBD&lt;br /&gt;
** &#039;&#039;&#039;Tactics&#039;&#039;&#039;:&lt;br /&gt;
*** TBD&lt;br /&gt;
* &#039;&#039;&#039;Lilith&#039;&#039;&#039;: (Nephilim)&lt;br /&gt;
**Characteristics - Master,  Living&lt;br /&gt;
** &#039;&#039;&#039;Crew Building&#039;&#039;&#039;:&lt;br /&gt;
*** TBD&lt;br /&gt;
** &#039;&#039;&#039;Tactics&#039;&#039;&#039;:&lt;br /&gt;
*** TBD&lt;br /&gt;
* &#039;&#039;&#039;Aloysius Nicodem&#039;&#039;&#039;: (Mortuary)&lt;br /&gt;
**Characteristics - Master, Living&lt;br /&gt;
** &#039;&#039;&#039;Crew Building&#039;&#039;&#039;:&lt;br /&gt;
*** TBD&lt;br /&gt;
** &#039;&#039;&#039;Tactics&#039;&#039;&#039;:&lt;br /&gt;
*** TBD&lt;br /&gt;
* &#039;&#039;&#039;Victor Ramos&#039;&#039;&#039;: (Machina)&lt;br /&gt;
**Characteristics - Master, Living, Construct&lt;br /&gt;
** &#039;&#039;&#039;Crew Building&#039;&#039;&#039;:&lt;br /&gt;
*** TBD&lt;br /&gt;
** &#039;&#039;&#039;Tactics&#039;&#039;&#039;:&lt;br /&gt;
*** TBD&lt;br /&gt;
&lt;br /&gt;
====Totems====&lt;br /&gt;
&lt;br /&gt;
===Henchmen===&lt;br /&gt;
TBD&lt;br /&gt;
===Enforcers===&lt;br /&gt;
TBD&lt;br /&gt;
===Minions===&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Malifaux Tactics]]&lt;/div&gt;</summary>
		<author><name>2601:2C2:880:BB80:6992:4270:D62B:1685</name></author>
	</entry>
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