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		<id>http://2d4chan.org/mediawiki/index.php?title=Bahamut&amp;diff=78193</id>
		<title>Bahamut</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Bahamut&amp;diff=78193"/>
		<updated>2020-10-25T03:45:43Z</updated>

		<summary type="html">&lt;p&gt;2601:2C3:C780:62D0:A1BE:54FA:88FF:7067: &lt;/p&gt;
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&lt;div&gt;[[File:DragonAndCanaries.jpg|400px|thumb|left|Bahamut, the Platinum Dragon, and the Old Man with the Canaries]]&lt;br /&gt;
{{Infobox Deity&lt;br /&gt;
|Name = Bahamut&lt;br /&gt;
|Symbol = [[File:Symbol of Bahamut.png|250px]]&lt;br /&gt;
|Aliases = Draco Paladin, Grandfather of Dragons, Justicemaker, King of the Good Dragons, Lord of the North Wind, the Platinum Dragon&lt;br /&gt;
|Alignment = Lawful Good&lt;br /&gt;
|Divine Rank = Lesser God&lt;br /&gt;
|Pantheon = Dawn War, Draconic&lt;br /&gt;
|Portfolio = Good dragons, Wind, Hope, Justice, Protection&lt;br /&gt;
|Domains = &#039;&#039;&#039;3E:&#039;&#039;&#039; Air, Good, Luck, Protection&amp;lt;br&amp;gt;&#039;&#039;&#039;4E:&#039;&#039;&#039;Justice, Strength&amp;lt;br&amp;gt;&#039;&#039;&#039;5E:&#039;&#039;&#039; Life, War&lt;br /&gt;
|Home Plane = &#039;&#039;Bahamut&#039;s Palace&#039;&#039; ([[Celestia]])&lt;br /&gt;
|Worshippers = Good dragons, anyone seeking protection from evil dragons.&lt;br /&gt;
|Favoured Weapon = &#039;&#039;Bite&#039;&#039; (Heavy Pick), Claw&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Bahamut&#039;&#039;&#039; is a giant fish in Arabic mythology, which may or may not have the head of a hippo or an elephant, that supports the Earth (well, it supports a bull that supports a crag of ruby that supports an angel that supports the earth). Allegedly so large that the sight of him (well, the signt of the bull on his back) was enough to make frikin&#039; JESUS pass out from shock (no really!), but that&#039;s pretty fucking boring so he&#039;s always turned into a [[dragon]] in fiction(mostly thanks to [[Dungeons &amp;amp; Dragons]] and [[Final Fantasy]]). As far as /tg/ cares, he&#039;s one of the Lawful Good deities of D&amp;amp;D, dating back all the way back to basic D&amp;amp;D. His [[Dragonlance]] expy is [[Paladine]].&lt;br /&gt;
&lt;br /&gt;
==Genesis==&lt;br /&gt;
Because there are two different and entirely separate D&amp;amp;D [[multiverse]]s, Bahamut has two different backstories.&lt;br /&gt;
&lt;br /&gt;
In the [[Great Wheel]], Bahamut and [[Tiamat]] were the children of [[Io]], along with a mentally-challenged guy with the mind of a puppy named [[Vorel]], who Tiamat killed out of envy for some-fucking-how being Io&#039;s favorite. Tiamat fled Io&#039;s presence, and Bahamut ran to chase her down. Thus Io lost three children that day, one to Good, one to Evil, and one to death.&lt;br /&gt;
&lt;br /&gt;
In the [[World Axis]], Bahamut is the &amp;quot;son&amp;quot; of [[Io]]: the original god of [[dragon]]s and [[Dragonborn]]. During the Dawn War, Io went toe-to-toe with Erek-Hus, the Primordial King of Terror. The dragon-god was curbstomped, and was sliced in half, from head to tail, by the Primordial&#039;s massive axe. Instead of going down into history as the god who got killed like a chump, two new dragons arose from the corpse; the platinum Bahamut, having inherited his &amp;quot;father&#039;s&amp;quot; noble traits like compassion, sense of justice and love for his creations. The other dragon spawned was [[Tiamat]], the five-headed dragon-god of envy and avarice. After ripping the surprised Erek-Hus into little tiny pieces, the two &amp;quot;siblings&amp;quot; immediately turned on each other, instinctively hating each other; at the end of their titanic clash, Bahamut stood as the victor, sparking a grudge that Tiamat bears to this very day.&lt;br /&gt;
&lt;br /&gt;
==Domain==&lt;br /&gt;
Bahamut is a Lawful Good deity of Hope, Justice and Protection. He also is the deity worshipped by many Metallic dragons. (A broad term here; even metallic dragons are egocentric beings that loath to admit that someone is better than them, though many still hold a great deal of respect for Bahamut, and often invoke his name when acting against his enemies.) An obvious choice for any Lawful Good [[Paladin]] looking for a patron, given that even in 4e you must share alignment with your god. In previous editions Bahamut&#039;s portfolio included Air, Cold, Law, Luck, Nobility, Protection and Storm.&lt;br /&gt;
&lt;br /&gt;
Bahamut is a rather hands-on deity, preferring to walk the mortal lands by himself. His favorite form is that of an old man accompanied by seven trained canaries. He travels from settlement to settlement, often giving borderline prophetic advice and, if needed, protects the people he meets with his powerful magic. Instead of just going balls-out and ripping through enemies all by himself, he prefers to strengthen his allies, mainly to test the &amp;quot;worthiness&amp;quot; of the combatants, though nobody but the Platinum Dragon himself knows the extent of the test.&lt;br /&gt;
&lt;br /&gt;
==Dwelling==&lt;br /&gt;
Bahamut&#039;s halls are a sight to behold: atop Mertion, one of the mountains of Mount Celestia, stands a massive palace, plated with platinum on the outside, reflecting the light of Celestia like a massive lighthouse. On the inside you can find many other precious materials: precious metals, ivory and gemstones decorate windows, mithral walls and marble floors. This is not just for vanity: his gigantic palace is both a reminder of Bahamut&#039;s status as a god, and on a more basic level, his hoard. Any dragon can have a hoard to sleep on, it takes a god for a hoard to sleep &#039;&#039;in&#039;&#039;.  Here he holds court, deals with other deities and beings of similar or near power, and passes judgement on the wicked.&lt;br /&gt;
&lt;br /&gt;
==Servants==&lt;br /&gt;
Bahamut&#039;s closest servants are a flight of seven gold dragons, an inner circle of Bahamut&#039;s most trusted, skilled and dangerous worshippers. Though Bahamut isn&#039;t afraid of getting his own claws dirty to enact justice, he sometimes sends one of his servants to enact his will. These dragons are:&lt;br /&gt;
&lt;br /&gt;
*Borkadd the Claw: His tasks are twofold: keep track of the laws of mortal and other lands, and carry out the law on those who can&#039;t be stopped by other means.&lt;br /&gt;
*Kuria the Eye: She is the law when it needs to be subtle; it seems like a strange combination when you remember that she&#039;s of Gargantuan size until you also remember that dragons can polymorph.&lt;br /&gt;
*Sonngrad the Wing: She is the messenger of Bahamut, very curious about the world, and loves to explore the places she&#039;s visited.&lt;br /&gt;
*Gruemar the Voice: He keeps peace through the power of his voice, a master negotiator and mediator.&lt;br /&gt;
*Marroshok the Tail: He is a bodyguard of sort for Bahamut, of the &amp;quot;nice in conversation, merciless in combat&amp;quot; kind.&lt;br /&gt;
*Troannaxia the Presence: Where Gruemar&#039;s words would fail, she intimidates resistance with both words and her sheer presence.&lt;br /&gt;
*Urgala the Fang: General for the grand armies of Bahamut, she has a short temper and a keen tactical mind.&lt;br /&gt;
&lt;br /&gt;
Bahamut&#039;s best known exarch is Kuyutha, the emissary to the [[Dragonborn]]. The last and greatest of Arkhosia&#039;s paladins (the lost nation of the Dragonborn), he now trains an order of paladins on Mertion and helps the scattered Dragonborn clans (both in arms and in words)&lt;br /&gt;
&lt;br /&gt;
Bahamut also counts nearly all metallic dragons as his subjects (sort of: in everyday life metallics ask little of Bahamut, and he grants little in return, unless they struggle against Tiamat and her servants). The Dragonborn of all types revere him as the creator of their race (in place of the dead Io), and many other races associate him with protection and justice.&lt;br /&gt;
&lt;br /&gt;
{{D&amp;amp;D-Nonhuman-Deities}}&lt;br /&gt;
{{D&amp;amp;D4e-Deities}}&lt;br /&gt;
{{D&amp;amp;D-Exandria-Deities}}&lt;/div&gt;</summary>
		<author><name>2601:2C3:C780:62D0:A1BE:54FA:88FF:7067</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Final_Fantasy&amp;diff=214044</id>
		<title>Final Fantasy</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Final_Fantasy&amp;diff=214044"/>
		<updated>2020-10-25T03:42:21Z</updated>

		<summary type="html">&lt;p&gt;2601:2C3:C780:62D0:A1BE:54FA:88FF:7067: /* Classes */&lt;/p&gt;
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&lt;div&gt;{{/vg/}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Final Fantasy&#039;&#039;&#039; is a long, &#039;&#039;LONG&#039;&#039; running series of fantasy-themed video-games created by Square Enix. First released for the Nintendo, the original Final Fantasy was the company&#039;s last hurrah, as they were teetering on the brink of bankruptcy; the name was an ironic dig at this. Then, to everybody&#039;s surprise, it caught on, and the videogaming world would never be the same. The games didn&#039;t have a decent plot until FFV. As before that game the stories were paper thin(FFI,FFIII), a D&amp;amp;D style adventure(FFII), or cheesy melodrama(FFIV).&lt;br /&gt;
&lt;br /&gt;
==/tg/ Relevance==&lt;br /&gt;
As perhaps &#039;&#039;the&#039;&#039; most iconic fantasy gaming series on /v/, Final Fantasy inspires more than its share of gamers to try and convert the games to the tabletop gaming experience. As such, threads about converting races, classes, jobs, spells and other such things from the games sporadically appear on /tg/.&lt;br /&gt;
&lt;br /&gt;
The original game, Final Fantasy 1, is particularly beloved for its efforts at replicating the [[Old School Roleplaying]] feel, and is practically a [[Dungeons &amp;amp; Dragons]] game in everything but name - it even steals many classic D&amp;amp;D monsters and throws them at the party. Beware though, as unlike later games(FFIII,V,FFT) that use a class system. The remakes [[railroading|railroads]] you into having a Fighter/Knight and at least one healer.&lt;br /&gt;
&lt;br /&gt;
An article in [[Dragon Magazine]] #323 saw the adaptation of the Chocobo running bird to [[Dungeons &amp;amp; Dragons]] 3rd edition. The most blatant thing to /tg/ however is the card game.&lt;br /&gt;
&lt;br /&gt;
==Homebrews==&lt;br /&gt;
Of course there are homebrews. Three notable homebrews are:&lt;br /&gt;
* Final Fantasy RPG: use a percentile dice.&lt;br /&gt;
* Final Fantasy d6: use 2d6.&lt;br /&gt;
* [https://www.finalfantasyd20.com/ Final Fantasy d20]: A homebrew system created by Viladin, this is a rather comprehensive homebrew adding new classes, spells, feats and items into the Pathfinder system to replicate the Final Fantasy experience. Though the system has a heavy emphasis toward representing Final Fantasy XIV and Final Fantasy XI, Final Fantasy d20 (or ffd20 for short) does make an attempt at replicating classes in their basic, popular states, while using Pathfinder classes as a chassis. Spellcasters even use [[Mana|MP]] rather than [[Vancian Casting]]... kind of. MP is balanced very similar to Vancian Casting, except there is much less MP to the point that a Black Mage has less MP than a sorcerer&#039;s equivalence in spell slots. [[Skub|That being said, due to this system being fan made and with an overly active creator,]] [[Derp|it is very prone to intensive changes and modifications over time]]; [[Rage|with classes sometimes getting overhauled mechanics overnight]]. In addition, there&#039;s a number of archetypes that are expressly not Final Fantasy related, but this is less of an issue. If there&#039;s any particular flaw, it is that although the system primarily averts the usual issue of [[Linear Warriors, Quadratic Wizards]], it does so by making casters quite a means inferior and unable to truly match up in combat versus their martial brethren who gain immense numbers of dice, [[Book of Nine Swords|rather than making martial fighters more interesting in combat and able to compete with mages in these encounters]] or [[Psionics|limiting casters in a way that also could thematically fit Final Fantasy]]. They&#039;re also then stripped of their &amp;quot;toolkit&amp;quot; spells, and are often forced into a blasting role or otherwise mostly rely on their class features over their spells. It&#039;s entertaining and quite detailed, but it is definitely worth a warning before going into it.&lt;br /&gt;
&lt;br /&gt;
==Final Fantasy Trading Card Game==&lt;br /&gt;
Released in early 2011 in Japan it released in late 2016 in the US. Since it had an iconic franchise behind it and this was around when [[Magic: The Gathering]] and [[Yu-Gi-Oh]] went full retarded in their own ways, it actually has a decent marketshare in the west. All decks are exactly 50 cards and duplicate cards are limited to three however all character cards you control must be uniquely named. Multiple cards with different effects can have the same name but can&#039;t co-exist on the field though, having separate ID codes, count separately for deck limits.&lt;br /&gt;
&lt;br /&gt;
==Settings==&lt;br /&gt;
The Final Fantasy series is quite complicated to get into for one major reason: it&#039;s not a continuous series, but rather a shared title. Different games take place in their own worlds, and whilst some games share a common universe (the world of Ivalice is particularly fleshed out), the connections between are... rocky at best.&lt;br /&gt;
At the very least there are hints of a shared [[Multiverse]] with the mention of the Interdimensional Rift/The Void. Something that was created for Final Fantasy V. More or less the Final Fantasy equivalent of the [[Warp]]. Though much of this was added in via remakes and [[retcon]]s.&lt;br /&gt;
&lt;br /&gt;
==Races==&lt;br /&gt;
There are a wide variety of races in Final Fantasy, and many of them only appear in one game. A large varities are just different tribes of humans, such as the Al Bhed (green-eyed humans with a racial proclivity for machina). The more unusual species tend to capture the imagination more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moogles&#039;&#039;&#039; are cutesy little humanoids who commonly feature in the games as companions to the player characters or NPCs. They&#039;ve also been called Mogs and Moglis. Their depictions defer depending on the game but most follow the same design of pudgy white fluffballs with catlike ears, a red nose, comically small wings and a red &amp;quot;pom-pom&amp;quot;, that hangs on top of their heads from an antenna. Can be considered the series mascot along with Chocobos. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Burmecian]]s&#039;&#039;&#039;, who only appeared in FF9, are a race of [[ratfolk]] (arguably kangaroo rat-influenced). Their society is based on togetherness, family, and close community, and they are known to be quite religious, with practices focused on worshipping through dance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elvaans&#039;&#039;&#039; (FF11) look like your classic [[elf]], but are proud, disciplined, hardy warriors who have no talent for magic and instead devote themselves to proving their skill with the art of the sword.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Galka&#039;&#039;&#039; are hulking, seemingly all-male [[ogre]]-like creatures in FF11.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Genomes&#039;&#039;&#039; (FF9) are a race of artificial life-forms that resemble humans with monkey-like tails, which were created to exist as back-up bodies for an invading alien race.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mithra&#039;&#039;&#039; (FF11) are infamous for being the [[catgirl]] race. There apparently are males, but due to their scarcity, they are kept strictly segregated in the Mithra lands, looking after the children. Like cats, they are playful, curious, and prone to mischief. They are best at being thieves, rangers, ninja, and mages with their high dexterity and agility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qu&#039;&#039;&#039; (FF9) are a bizarre race of androgynous, long-tongued humanoids which dwell in swamps. Known for their obsession with gourmet cooking and their love of frog-meat in particular.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TaruTaru&#039;&#039;&#039; (FF11) are basically the [[gnome]]s of Final Fantasy, although they look more like the titular Chipmunks and Chippettes from the 80s cartoon &amp;quot;Alvin and the Chipmunks&amp;quot;. Dedicated and hard-working, they use their skill in magic to make up for their lack of physical prowess.&lt;br /&gt;
&lt;br /&gt;
===Ivalice Races===&lt;br /&gt;
Ivalice has made the most appearances of any one Final Fantasy setting, with two being tactical RPGs full of generic soldiers, and thus has the largest array of potentially playable races to show up so far.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aegyls&#039;&#039;&#039; are a primitive race of winged humanoids, in a state of cultural and spiritual decline. Only appeared in &#039;&#039;Final Fantasy XII: Revenant Wings&#039;&#039; and only on their own flying continent. Because of lore reasons their souls were enslaved to their god and said god was draining them to keep his godhood resulting in the aegyl becoming mostly emotionless sentinels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bangaas&#039;&#039;&#039; are a powerful race of hulking [[lizardfolk]], distinguished by their two pairs of long, droopy, bunny-like ears. They are note for their strength and agility (Officially. Gameplay wise they are fairly slow.), favoring classes that require high physical power. In earlier incarnations (FFTA/FFXII) they were the &#039;orc&#039; archetype with penchants towards unsavoury and criminal activities but later on (FFTA2) that archetype was taken over by the Seeq and now they fill the &#039;honourable warrior race&#039; archetype.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Garifs&#039;&#039;&#039; are a primitive race of [[ogre]]-like humanoids, characterized by their thick fur coats and their cultural doctrine of wearing masks throughout their life. They have a distinctly desert nomad feel and maintain an surprisingly intelligent culture but they do fuck all in any of the games aside from exposition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gria&#039;&#039;&#039; are [[monstergirls|an all-female race of humanoid]] [[dragon]]s, with the classic &amp;quot;dragongirl&amp;quot; appearance of a dainty tail, horns and dragon wings on an otherwise human body. Despite their girlish looks, Gria are formidably strong due to their homeland being a volcanic island hellhole. They also make use of geomancers to survive in unfavourable terrain both at home and afar. Due to their natural wings they have the ability to fly everywhere but are gimped in terms of job selection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Humes&#039;&#039;&#039; are [[Humans]]. Well balanced and have access to a variety of jobs. What did you expect? Tends to render Bangaas and Nu Mou pointless in their respective areas simply by virtue of having wider options for support abilities and able to cheese the fuck out of their Speed stat through clever class management, resulting in extremely high initiative second only to the Viera. They pay for it by being statistically worse in many areas compared to the more specialised races.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moogles&#039;&#039;&#039; are as mentioned above. A distinct contrast from their depiction in most other Final Fantasy titles, the Moogles in Ivalice have a clearly defined, independent civilization and homeland while also being the most capable Moogles in any FF title. Think Dwarfs but with a lot more charm and a hell of a lot more scientific progress (they built the first airships of the setting, after all). While speedy they tend to focus on gimmicks mechanically, which barring a couple of absurd builds  hampers their general use. Oddly enough they are the only other race barring Humes and select Bangaa to wield firearms widely and efficiently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nu Mou&#039;&#039;&#039; are the wise race of Ivalice, resembling a strangely cute mix of [[lizardfolk]] and long-eared, hunch-backed dog- or [[rabbitfolk]]. They are known for their proficiency with magic and scholarly attitude, leaning more towards the science side of magic. They populate most of the learning centres of Ivalice and almost comically resemble university professors, aside from the fact they can very casually cast extremely advanced magic in battle. They are the premier spellcasting race in Ivalice but suffer terribly in every other role.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seeqs&#039;&#039;&#039; are the new [[orc]]s of Ivalice, appearing as large, bulky pig-men (with a hint of shark). Barbarous and cowardly, they often tend to be bandits though later interpretations make them out to be more inclined towards the outdoors and nature than merely being the criminal race. Their idiosyncratic culture often puts them at odds with the legalistic civilizations in Ivalice. They are playable in one game and very physically focused outside of one surprisingly broken setup that can boost &#039;&#039;and&#039;&#039; reverse the effects of items for massive damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Viera&#039;&#039;&#039; are perhaps the most famous of Ivalice&#039;s races, being a species of [[monstergirls|practically all-female]] [[amazon]] [[rabbitfolk]]-[[elves]] [[monstergirls|of legendary beauty and with a preference for skimpy clothes]]. Quick, agile, great with bows, long-lived and equally proficient with both magic and martial combat, only female Viera ever appear, as their menfolk are both rare and extremely territorial, hiding even from their women until it&#039;s breeding season. Their depiction is the most erratic of Ivalice&#039;s races but tend to follow a synthesis of Wood Elf and Amazon elements. Despite their attractive image they are surprisingly stoic and deadpan.&lt;br /&gt;
&lt;br /&gt;
===Eorzea Races===&lt;br /&gt;
&lt;br /&gt;
Eorzea is the setting of the MMORPG &#039;&#039;Final Fantasy XIV&#039;&#039;. Some are variations of the same races from FFXI or other games, and typically come in two ethnicities, which basically amounts to variations in skin and hair colors. Unlike FFXI, races are largely cosmetic, so you can cast spells as a hulking Roegadyn or trade blows with a giant as a tiny Lalafell wielding an axe for little to no mechanical disadvantage. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Au Ra&#039;&#039;&#039;(Pronounced &amp;quot;OW-Rah&amp;quot;) are human-like beings with dragon-like horns, tail, and scales over their body. Males are significantly taller than females. They generally come from the Far East, with most in Eorzea being refugees from Imperial conquest. They come in Raen(white scales) and Xaela(black scales). Both are pretty enough to count as [[Monstergirl]]s. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elezen&#039;&#039;&#039; are The game&#039;s version of the Elvaan, a.k.a. the Elves of the game. Elezen are tall, slender, and long-limbed, with the requisite ears and really good hearing. They are one of the few native races to Ezorea, with the Wildwood Elezen([[Wood Elves]]) who live in the forests of the Black Shroud and respect the power of the Elementals living there, and the Duskwight Elezen(i.e. [[Drow]]), who lived underground and have a not-too-unwarranted criminal reputation. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hrothgar&#039;&#039;&#039; are huge Cat-furries, one of the largest races in the game. So far, only male Hrothgar have been seen, but females are known to exist. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hyur&#039;&#039;&#039; are [[Human]]s(again). &#039;Nuff said. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lalafell&#039;&#039;&#039; are the next version of the Tarutaru: Tiny and extremely cute(even the ones with facial hair are adorable). More like [[Halfling]]s than Gnomes, Lalafell don&#039;t have any particular bend towards the mystic arts. The game actually makes a decent point to &#039;&#039;not&#039;&#039; play kid gloves with the Lalafell in spite(if not &#039;&#039;because&#039;&#039;) of their cuteness: You can find some real bastards among them.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Miqo&#039;te&#039;&#039;&#039; are the resident Cat-person race, like the Mithra(who are said to be their ancestors). Like the Mithra, they were originally a female-only race in the game, but apparently their males aren&#039;t as rare, and the &#039;&#039;A Realm Reborn&#039;&#039; relaunch allowed players to choose Male Miqo&#039;te. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roegadyn&#039;&#039;&#039; Started off effectively being their versions of the Galka, but female Roegadyn NPCs were seen around the game. Like the Miqo&#039;te, they got the option of playing females in the relaunch. Roegadyn are extremely tall, with even short females often being taller than the males of other races. Males are wide-bodied and muscular, rivalling Hrothgar in overall size. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Viera&#039;&#039;&#039; are pretty much the same as before. Bunny-girl fanservice that kicks ass.&lt;br /&gt;
&lt;br /&gt;
==Classes== &lt;br /&gt;
&#039;&#039;Final Fantasy&#039;&#039;(I) started you with four faceless adventurers that could each be one of six classes. Most subsequent games would use defined characters, but often with abilities similar to the classes defined in the first and third games. Many spinoffs and the MMO games used classes as well. These classes have become rather iconic to the series, and even have signature looks and abilities. &lt;br /&gt;
&lt;br /&gt;
One thing some games (especially the third, fifth, Tactics, and the MMOs) had was what is called the &#039;&#039;&#039;Job System&#039;&#039;&#039;: a single character could have many classes, and can switch from one or the other between battles, or sometimes even use the abilities of one class while being another. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Fighter]]&#039;&#039;&#039; is usually one of the first classes a character can use at the start of the game. Nothing much to it but high physical stats, so it hits hard and takes hard hits. Usually used as a stepping stone to more speciallized martial classes like [[Knight]], Warrior, or the like.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black Mage&#039;&#039;&#039; is the basic [[Wizard]] who casts the spells that make the peoples fall down. They are specced almost entirely to inflict damage. One of the more iconic looks for the series, the classic Black Mage wears a dark blue robe with a yellow cone-shaped hat with a wide brim. Typically, only a pair of yellow eyes can be seen of their faces beneath the hat. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;White Mage&#039;&#039;&#039; conversely is the [[Cleric]]. Thus they heal damage, add protection, and smite with holy energy when needed. They are typically seen as wearing white hooded robes trimmed with red triangles. There is a very good chance that a &amp;quot;generic&amp;quot; White Mage(and many characters for that matter) will be female.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Red Mage&#039;&#039;&#039;s are essentially [[Bard]]s who know how to keep it in their pants. They can cast both Black and White magic(though not as many as the dedicated mages), and can fight decently once their MP runs out. Many games have given them the ability to &#039;&#039;Doublecast&#039;&#039;, which allows them to cast a spell twice in one turn. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blue Mage&#039;&#039;&#039;s can cast some of the spell-like abilities used by monsters and other enemies. The problem is that to learn an abiltiy, they have to let themselves be &#039;&#039;hit&#039;&#039; by the attack(and survive it) first. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dragoon&#039;&#039;&#039;s are a specialized fighting class typically armed with a spear/lance and armor that makes them look like a dragon. Their signature ability is to jump &#039;&#039;really&#039;&#039; high and come down right on your head. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summoner&#039;&#039;&#039;s call on the power of God-like beings to fight in battle. In practice, they&#039;re Black Mages who drop much bigger numbers of damage after a short(or not) cutscene. The beings they summon have become recurring icons in and of themselves(and have helped reinforce the idea of [[Bahamut]] being a Dragon).&lt;/div&gt;</summary>
		<author><name>2601:2C3:C780:62D0:A1BE:54FA:88FF:7067</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Final_Fantasy&amp;diff=214043</id>
		<title>Final Fantasy</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Final_Fantasy&amp;diff=214043"/>
		<updated>2020-10-25T03:40:56Z</updated>

		<summary type="html">&lt;p&gt;2601:2C3:C780:62D0:A1BE:54FA:88FF:7067: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{/vg/}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Final Fantasy&#039;&#039;&#039; is a long, &#039;&#039;LONG&#039;&#039; running series of fantasy-themed video-games created by Square Enix. First released for the Nintendo, the original Final Fantasy was the company&#039;s last hurrah, as they were teetering on the brink of bankruptcy; the name was an ironic dig at this. Then, to everybody&#039;s surprise, it caught on, and the videogaming world would never be the same. The games didn&#039;t have a decent plot until FFV. As before that game the stories were paper thin(FFI,FFIII), a D&amp;amp;D style adventure(FFII), or cheesy melodrama(FFIV).&lt;br /&gt;
&lt;br /&gt;
==/tg/ Relevance==&lt;br /&gt;
As perhaps &#039;&#039;the&#039;&#039; most iconic fantasy gaming series on /v/, Final Fantasy inspires more than its share of gamers to try and convert the games to the tabletop gaming experience. As such, threads about converting races, classes, jobs, spells and other such things from the games sporadically appear on /tg/.&lt;br /&gt;
&lt;br /&gt;
The original game, Final Fantasy 1, is particularly beloved for its efforts at replicating the [[Old School Roleplaying]] feel, and is practically a [[Dungeons &amp;amp; Dragons]] game in everything but name - it even steals many classic D&amp;amp;D monsters and throws them at the party. Beware though, as unlike later games(FFIII,V,FFT) that use a class system. The remakes [[railroading|railroads]] you into having a Fighter/Knight and at least one healer.&lt;br /&gt;
&lt;br /&gt;
An article in [[Dragon Magazine]] #323 saw the adaptation of the Chocobo running bird to [[Dungeons &amp;amp; Dragons]] 3rd edition. The most blatant thing to /tg/ however is the card game.&lt;br /&gt;
&lt;br /&gt;
==Homebrews==&lt;br /&gt;
Of course there are homebrews. Three notable homebrews are:&lt;br /&gt;
* Final Fantasy RPG: use a percentile dice.&lt;br /&gt;
* Final Fantasy d6: use 2d6.&lt;br /&gt;
* [https://www.finalfantasyd20.com/ Final Fantasy d20]: A homebrew system created by Viladin, this is a rather comprehensive homebrew adding new classes, spells, feats and items into the Pathfinder system to replicate the Final Fantasy experience. Though the system has a heavy emphasis toward representing Final Fantasy XIV and Final Fantasy XI, Final Fantasy d20 (or ffd20 for short) does make an attempt at replicating classes in their basic, popular states, while using Pathfinder classes as a chassis. Spellcasters even use [[Mana|MP]] rather than [[Vancian Casting]]... kind of. MP is balanced very similar to Vancian Casting, except there is much less MP to the point that a Black Mage has less MP than a sorcerer&#039;s equivalence in spell slots. [[Skub|That being said, due to this system being fan made and with an overly active creator,]] [[Derp|it is very prone to intensive changes and modifications over time]]; [[Rage|with classes sometimes getting overhauled mechanics overnight]]. In addition, there&#039;s a number of archetypes that are expressly not Final Fantasy related, but this is less of an issue. If there&#039;s any particular flaw, it is that although the system primarily averts the usual issue of [[Linear Warriors, Quadratic Wizards]], it does so by making casters quite a means inferior and unable to truly match up in combat versus their martial brethren who gain immense numbers of dice, [[Book of Nine Swords|rather than making martial fighters more interesting in combat and able to compete with mages in these encounters]] or [[Psionics|limiting casters in a way that also could thematically fit Final Fantasy]]. They&#039;re also then stripped of their &amp;quot;toolkit&amp;quot; spells, and are often forced into a blasting role or otherwise mostly rely on their class features over their spells. It&#039;s entertaining and quite detailed, but it is definitely worth a warning before going into it.&lt;br /&gt;
&lt;br /&gt;
==Final Fantasy Trading Card Game==&lt;br /&gt;
Released in early 2011 in Japan it released in late 2016 in the US. Since it had an iconic franchise behind it and this was around when [[Magic: The Gathering]] and [[Yu-Gi-Oh]] went full retarded in their own ways, it actually has a decent marketshare in the west. All decks are exactly 50 cards and duplicate cards are limited to three however all character cards you control must be uniquely named. Multiple cards with different effects can have the same name but can&#039;t co-exist on the field though, having separate ID codes, count separately for deck limits.&lt;br /&gt;
&lt;br /&gt;
==Settings==&lt;br /&gt;
The Final Fantasy series is quite complicated to get into for one major reason: it&#039;s not a continuous series, but rather a shared title. Different games take place in their own worlds, and whilst some games share a common universe (the world of Ivalice is particularly fleshed out), the connections between are... rocky at best.&lt;br /&gt;
At the very least there are hints of a shared [[Multiverse]] with the mention of the Interdimensional Rift/The Void. Something that was created for Final Fantasy V. More or less the Final Fantasy equivalent of the [[Warp]]. Though much of this was added in via remakes and [[retcon]]s.&lt;br /&gt;
&lt;br /&gt;
==Races==&lt;br /&gt;
There are a wide variety of races in Final Fantasy, and many of them only appear in one game. A large varities are just different tribes of humans, such as the Al Bhed (green-eyed humans with a racial proclivity for machina). The more unusual species tend to capture the imagination more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moogles&#039;&#039;&#039; are cutesy little humanoids who commonly feature in the games as companions to the player characters or NPCs. They&#039;ve also been called Mogs and Moglis. Their depictions defer depending on the game but most follow the same design of pudgy white fluffballs with catlike ears, a red nose, comically small wings and a red &amp;quot;pom-pom&amp;quot;, that hangs on top of their heads from an antenna. Can be considered the series mascot along with Chocobos. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Burmecian]]s&#039;&#039;&#039;, who only appeared in FF9, are a race of [[ratfolk]] (arguably kangaroo rat-influenced). Their society is based on togetherness, family, and close community, and they are known to be quite religious, with practices focused on worshipping through dance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elvaans&#039;&#039;&#039; (FF11) look like your classic [[elf]], but are proud, disciplined, hardy warriors who have no talent for magic and instead devote themselves to proving their skill with the art of the sword.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Galka&#039;&#039;&#039; are hulking, seemingly all-male [[ogre]]-like creatures in FF11.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Genomes&#039;&#039;&#039; (FF9) are a race of artificial life-forms that resemble humans with monkey-like tails, which were created to exist as back-up bodies for an invading alien race.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mithra&#039;&#039;&#039; (FF11) are infamous for being the [[catgirl]] race. There apparently are males, but due to their scarcity, they are kept strictly segregated in the Mithra lands, looking after the children. Like cats, they are playful, curious, and prone to mischief. They are best at being thieves, rangers, ninja, and mages with their high dexterity and agility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qu&#039;&#039;&#039; (FF9) are a bizarre race of androgynous, long-tongued humanoids which dwell in swamps. Known for their obsession with gourmet cooking and their love of frog-meat in particular.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TaruTaru&#039;&#039;&#039; (FF11) are basically the [[gnome]]s of Final Fantasy, although they look more like the titular Chipmunks and Chippettes from the 80s cartoon &amp;quot;Alvin and the Chipmunks&amp;quot;. Dedicated and hard-working, they use their skill in magic to make up for their lack of physical prowess.&lt;br /&gt;
&lt;br /&gt;
===Ivalice Races===&lt;br /&gt;
Ivalice has made the most appearances of any one Final Fantasy setting, with two being tactical RPGs full of generic soldiers, and thus has the largest array of potentially playable races to show up so far.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aegyls&#039;&#039;&#039; are a primitive race of winged humanoids, in a state of cultural and spiritual decline. Only appeared in &#039;&#039;Final Fantasy XII: Revenant Wings&#039;&#039; and only on their own flying continent. Because of lore reasons their souls were enslaved to their god and said god was draining them to keep his godhood resulting in the aegyl becoming mostly emotionless sentinels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bangaas&#039;&#039;&#039; are a powerful race of hulking [[lizardfolk]], distinguished by their two pairs of long, droopy, bunny-like ears. They are note for their strength and agility (Officially. Gameplay wise they are fairly slow.), favoring classes that require high physical power. In earlier incarnations (FFTA/FFXII) they were the &#039;orc&#039; archetype with penchants towards unsavoury and criminal activities but later on (FFTA2) that archetype was taken over by the Seeq and now they fill the &#039;honourable warrior race&#039; archetype.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Garifs&#039;&#039;&#039; are a primitive race of [[ogre]]-like humanoids, characterized by their thick fur coats and their cultural doctrine of wearing masks throughout their life. They have a distinctly desert nomad feel and maintain an surprisingly intelligent culture but they do fuck all in any of the games aside from exposition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gria&#039;&#039;&#039; are [[monstergirls|an all-female race of humanoid]] [[dragon]]s, with the classic &amp;quot;dragongirl&amp;quot; appearance of a dainty tail, horns and dragon wings on an otherwise human body. Despite their girlish looks, Gria are formidably strong due to their homeland being a volcanic island hellhole. They also make use of geomancers to survive in unfavourable terrain both at home and afar. Due to their natural wings they have the ability to fly everywhere but are gimped in terms of job selection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Humes&#039;&#039;&#039; are [[Humans]]. Well balanced and have access to a variety of jobs. What did you expect? Tends to render Bangaas and Nu Mou pointless in their respective areas simply by virtue of having wider options for support abilities and able to cheese the fuck out of their Speed stat through clever class management, resulting in extremely high initiative second only to the Viera. They pay for it by being statistically worse in many areas compared to the more specialised races.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moogles&#039;&#039;&#039; are as mentioned above. A distinct contrast from their depiction in most other Final Fantasy titles, the Moogles in Ivalice have a clearly defined, independent civilization and homeland while also being the most capable Moogles in any FF title. Think Dwarfs but with a lot more charm and a hell of a lot more scientific progress (they built the first airships of the setting, after all). While speedy they tend to focus on gimmicks mechanically, which barring a couple of absurd builds  hampers their general use. Oddly enough they are the only other race barring Humes and select Bangaa to wield firearms widely and efficiently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nu Mou&#039;&#039;&#039; are the wise race of Ivalice, resembling a strangely cute mix of [[lizardfolk]] and long-eared, hunch-backed dog- or [[rabbitfolk]]. They are known for their proficiency with magic and scholarly attitude, leaning more towards the science side of magic. They populate most of the learning centres of Ivalice and almost comically resemble university professors, aside from the fact they can very casually cast extremely advanced magic in battle. They are the premier spellcasting race in Ivalice but suffer terribly in every other role.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seeqs&#039;&#039;&#039; are the new [[orc]]s of Ivalice, appearing as large, bulky pig-men (with a hint of shark). Barbarous and cowardly, they often tend to be bandits though later interpretations make them out to be more inclined towards the outdoors and nature than merely being the criminal race. Their idiosyncratic culture often puts them at odds with the legalistic civilizations in Ivalice. They are playable in one game and very physically focused outside of one surprisingly broken setup that can boost &#039;&#039;and&#039;&#039; reverse the effects of items for massive damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Viera&#039;&#039;&#039; are perhaps the most famous of Ivalice&#039;s races, being a species of [[monstergirls|practically all-female]] [[amazon]] [[rabbitfolk]]-[[elves]] [[monstergirls|of legendary beauty and with a preference for skimpy clothes]]. Quick, agile, great with bows, long-lived and equally proficient with both magic and martial combat, only female Viera ever appear, as their menfolk are both rare and extremely territorial, hiding even from their women until it&#039;s breeding season. Their depiction is the most erratic of Ivalice&#039;s races but tend to follow a synthesis of Wood Elf and Amazon elements. Despite their attractive image they are surprisingly stoic and deadpan.&lt;br /&gt;
&lt;br /&gt;
===Eorzea Races===&lt;br /&gt;
&lt;br /&gt;
Eorzea is the setting of the MMORPG &#039;&#039;Final Fantasy XIV&#039;&#039;. Some are variations of the same races from FFXI or other games, and typically come in two ethnicities, which basically amounts to variations in skin and hair colors. Unlike FFXI, races are largely cosmetic, so you can cast spells as a hulking Roegadyn or trade blows with a giant as a tiny Lalafell wielding an axe for little to no mechanical disadvantage. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Au Ra&#039;&#039;&#039;(Pronounced &amp;quot;OW-Rah&amp;quot;) are human-like beings with dragon-like horns, tail, and scales over their body. Males are significantly taller than females. They generally come from the Far East, with most in Eorzea being refugees from Imperial conquest. They come in Raen(white scales) and Xaela(black scales). Both are pretty enough to count as [[Monstergirl]]s. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elezen&#039;&#039;&#039; are The game&#039;s version of the Elvaan, a.k.a. the Elves of the game. Elezen are tall, slender, and long-limbed, with the requisite ears and really good hearing. They are one of the few native races to Ezorea, with the Wildwood Elezen([[Wood Elves]]) who live in the forests of the Black Shroud and respect the power of the Elementals living there, and the Duskwight Elezen(i.e. [[Drow]]), who lived underground and have a not-too-unwarranted criminal reputation. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hrothgar&#039;&#039;&#039; are huge Cat-furries, one of the largest races in the game. So far, only male Hrothgar have been seen, but females are known to exist. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hyur&#039;&#039;&#039; are [[Human]]s(again). &#039;Nuff said. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lalafell&#039;&#039;&#039; are the next version of the Tarutaru: Tiny and extremely cute(even the ones with facial hair are adorable). More like [[Halfling]]s than Gnomes, Lalafell don&#039;t have any particular bend towards the mystic arts. The game actually makes a decent point to &#039;&#039;not&#039;&#039; play kid gloves with the Lalafell in spite(if not &#039;&#039;because&#039;&#039;) of their cuteness: You can find some real bastards among them.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Miqo&#039;te&#039;&#039;&#039; are the resident Cat-person race, like the Mithra(who are said to be their ancestors). Like the Mithra, they were originally a female-only race in the game, but apparently their males aren&#039;t as rare, and the &#039;&#039;A Realm Reborn&#039;&#039; relaunch allowed players to choose Male Miqo&#039;te. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roegadyn&#039;&#039;&#039; Started off effectively being their versions of the Galka, but female Roegadyn NPCs were seen around the game. Like the Miqo&#039;te, they got the option of playing females in the relaunch. Roegadyn are extremely tall, with even short females often being taller than the males of other races. Males are wide-bodied and muscular, rivalling Hrothgar in overall size. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Viera&#039;&#039;&#039; are pretty much the same as before. Bunny-girl fanservice that kicks ass.&lt;br /&gt;
&lt;br /&gt;
==Classes== &lt;br /&gt;
&#039;&#039;Final Fantasy&#039;&#039;(I) started you with four faceless adventurers that could each be one of six classes. Most subsequent games would use defined characters, but often with abilities similar to the classes defined in the first and third games. Many spinoffs and the MMO games used classes as well. These classes have become rather iconic to the series, and even have signature looks and abilities. &lt;br /&gt;
&lt;br /&gt;
One thing some games (especially the third, fifth, Tactics, and the MMOs) had was what is called the &#039;&#039;&#039;Job System&#039;&#039;&#039;: a single character could have many classes, and can switch from one or the other between battles, or sometimes even use the abilities of one class while being another. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Fighter]]&#039;&#039;&#039; is usually one of the first classes a character can use at the start of the game. Nothing much to it but high physical stats, so it hits hard and takes hard hits. Usually used as a stepping stone to more speciallized martial classes like [[Knight]], Warrior, or the like.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black Mage&#039;&#039;&#039; is the basic [[Wizard]] who casts the spells that make the peoples fall down. They are specced almost entirely to inflict damage. One of the more iconic looks for the series, the classic Black Mage wears a dark blue robe with a yellow cone-shaped hat with a wide brim. Typically, only a pair of yellow eyes can be seen of their faces beneath the hat. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;White Mage&#039;&#039;&#039; conversely is the [[Cleric]]. Thus they heal damage, add protection, and smite with holy energy when needed. They are typically seen as wearing white hooded robes trimmed with red triangles. There is a very good chance that a &amp;quot;generic&amp;quot; White Mage(and many characters for that matter) will be female.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Red Mage&#039;&#039;&#039;s are essentially [[Bard]]s who know how to keep it in their pants. They can cast both Black and White magic(though not as many as the dedicated mages), and can fight decently once their MP runs out. Many games have given them the ability to &#039;&#039;Doublecast&#039;&#039;, which allows them to cast a spell twice in one turn. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blue Mage&#039;&#039;&#039;s can cast some of the spell-like abilities used by monsters and other enemies. The problem is that to learn an abiltiy, they have to let themselves be &#039;&#039;hit&#039;&#039; by the attack(and survive it) first. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dragoon&#039;&#039;&#039;s are a specialized fighting class typically armed with a spear/lance and armor that makes them look like a dragon. Their signature ability is to jump &#039;&#039;really&#039;&#039; high and come down right on your head. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summoner&#039;&#039;&#039;s call on the power of God-like beings to fight in battle. In practice, they&#039;re Black Mages who drop much bigger numbers of damage after a short(or not) cutscene. The beings they summon have become recurring icons in and of themselves(and have helped reinforce the idea of [[Bahamut]] being a Dragon).&lt;/div&gt;</summary>
		<author><name>2601:2C3:C780:62D0:A1BE:54FA:88FF:7067</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Final_Fantasy&amp;diff=214042</id>
		<title>Final Fantasy</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Final_Fantasy&amp;diff=214042"/>
		<updated>2020-10-25T02:58:24Z</updated>

		<summary type="html">&lt;p&gt;2601:2C3:C780:62D0:A1BE:54FA:88FF:7067: /* Eorzea Races */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{/vg/}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Final Fantasy&#039;&#039;&#039; is a long, &#039;&#039;LONG&#039;&#039; running series of fantasy-themed video-games created by Square Enix. First released for the Nintendo, the original Final Fantasy was the company&#039;s last hurrah, as they were teetering on the brink of bankruptcy; the name was an ironic dig at this. Then, to everybody&#039;s surprise, it caught on, and the videogaming world would never be the same. The games didn&#039;t have a decent plot until FFV. As before that game the stories were paper thin(FFI,FFIII), a D&amp;amp;D style adventure(FFII), or cheesy melodrama(FFIV).&lt;br /&gt;
&lt;br /&gt;
==/tg/ Relevance==&lt;br /&gt;
As perhaps &#039;&#039;the&#039;&#039; most iconic fantasy gaming series on /v/, Final Fantasy inspires more than its share of gamers to try and convert the games to the tabletop gaming experience. As such, threads about converting races, classes, jobs, spells and other such things from the games sporadically appear on /tg/.&lt;br /&gt;
&lt;br /&gt;
The original game, Final Fantasy 1, is particularly beloved for its efforts at replicating the [[Old School Roleplaying]] feel, and is practically a [[Dungeons &amp;amp; Dragons]] game in everything but name - it even steals many classic D&amp;amp;D monsters and throws them at the party. Beware though, as unlike later games(FFIII,V,FFT) that use a class system. The remakes [[railroading|railroads]] you into having a Fighter/Knight and at least one healer.&lt;br /&gt;
&lt;br /&gt;
An article in [[Dragon Magazine]] #323 saw the adaptation of the Chocobo running bird to [[Dungeons &amp;amp; Dragons]] 3rd edition. The most blatant thing to /tg/ however is the card game.&lt;br /&gt;
&lt;br /&gt;
==Homebrews==&lt;br /&gt;
Of course there are homebrews. Three notable homebrews are:&lt;br /&gt;
* Final Fantasy RPG: use a percentile dice.&lt;br /&gt;
* Final Fantasy d6: use 2d6.&lt;br /&gt;
* [https://www.finalfantasyd20.com/ Final Fantasy d20]: A homebrew system created by Viladin, this is a rather comprehensive homebrew adding new classes, spells, feats and items into the Pathfinder system to replicate the Final Fantasy experience. Though the system has a heavy emphasis toward representing Final Fantasy XIV and Final Fantasy XI, Final Fantasy d20 (or ffd20 for short) does make an attempt at replicating classes in their basic, popular states, while using Pathfinder classes as a chassis. Spellcasters even use [[Mana|MP]] rather than [[Vancian Casting]]... kind of. MP is balanced very similar to Vancian Casting, except there is much less MP to the point that a Black Mage has less MP than a sorcerer&#039;s equivalence in spell slots. [[Skub|That being said, due to this system being fan made and with an overly active creator,]] [[Derp|it is very prone to intensive changes and modifications over time]]; [[Rage|with classes sometimes getting overhauled mechanics overnight]]. In addition, there&#039;s a number of archetypes that are expressly not Final Fantasy related, but this is less of an issue. If there&#039;s any particular flaw, it is that although the system primarily averts the usual issue of [[Linear Warriors, Quadratic Wizards]], it does so by making casters quite a means inferior and unable to truly match up in combat versus their martial brethren who gain immense numbers of dice, [[Book of Nine Swords|rather than making martial fighters more interesting in combat and able to compete with mages in these encounters]] or [[Psionics|limiting casters in a way that also could thematically fit Final Fantasy]]. They&#039;re also then stripped of their &amp;quot;toolkit&amp;quot; spells, and are often forced into a blasting role or otherwise mostly rely on their class features over their spells. It&#039;s entertaining and quite detailed, but it is definitely worth a warning before going into it.&lt;br /&gt;
&lt;br /&gt;
==Final Fantasy Trading Card Game==&lt;br /&gt;
Released in early 2011 in Japan it released in late 2016 in the US. Since it had an iconic franchise behind it and this was around when [[Magic: The Gathering]] and [[Yu-Gi-Oh]] went full retarded in their own ways, it actually has a decent marketshare in the west. All decks are exactly 50 cards and duplicate cards are limited to three however all character cards you control must be uniquely named. Multiple cards with different effects can have the same name but can&#039;t co-exist on the field though, having separate ID codes, count separately for deck limits.&lt;br /&gt;
&lt;br /&gt;
==Settings==&lt;br /&gt;
The Final Fantasy series is quite complicated to get into for one major reason: it&#039;s not a continuous series, but rather a shared title. Different games take place in their own worlds, and whilst some games share a common universe (the world of Ivalice is particularly fleshed out), the connections between are... rocky at best.&lt;br /&gt;
At the very least there are hints of a shared [[Multiverse]] with the mention of the Interdimensional Rift/The Void. Something that was created for Final Fantasy V. More or less the Final Fantasy equivalent of the [[Warp]]. Though much of this was added in via remakes and [[retcon]]s.&lt;br /&gt;
&lt;br /&gt;
==Races==&lt;br /&gt;
There are a wide variety of races in Final Fantasy, and many of them only appear in one game. A large varities are just different tribes of humans, such as the Al Bhed (green-eyed humans with a racial proclivity for machina). The more unusual species tend to capture the imagination more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moogles&#039;&#039;&#039; are cutesy little humanoids who commonly feature in the games as companions to the player characters or NPCs. They&#039;ve also been called Mogs and Moglis. Their depictions defer depending on the game but most follow the same design of pudgy white fluffballs with catlike ears, a red nose, comically small wings and a red &amp;quot;pom-pom&amp;quot;, that hangs on top of their heads from an antenna. Can be considered the series mascot along with Chocobos. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Burmecian]]s&#039;&#039;&#039;, who only appeared in FF9, are a race of [[ratfolk]] (arguably kangaroo rat-influenced). Their society is based on togetherness, family, and close community, and they are known to be quite religious, with practices focused on worshipping through dance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elvaans&#039;&#039;&#039; (FF11) look like your classic [[elf]], but are proud, disciplined, hardy warriors who have no talent for magic and instead devote themselves to proving their skill with the art of the sword.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Galka&#039;&#039;&#039; are hulking, seemingly all-male [[ogre]]-like creatures in FF11.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Genomes&#039;&#039;&#039; (FF9) are a race of artificial life-forms that resemble humans with monkey-like tails, which were created to exist as back-up bodies for an invading alien race.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mithra&#039;&#039;&#039; (FF11) are infamous for being the [[catgirl]] race. There apparently are males, but due to their scarcity, they are kept strictly segregated in the Mithra lands, looking after the children. Like cats, they are playful, curious, and prone to mischief. They are best at being thieves, rangers, ninja, and mages with their high dexterity and agility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qu&#039;&#039;&#039; (FF9) are a bizarre race of androgynous, long-tongued humanoids which dwell in swamps. Known for their obsession with gourmet cooking and their love of frog-meat in particular.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TaruTaru&#039;&#039;&#039; (FF11) are basically the [[gnome]]s of Final Fantasy, although they look more like the titular Chipmunks and Chippettes from the 80s cartoon &amp;quot;Alvin and the Chipmunks&amp;quot;. Dedicated and hard-working, they use their skill in magic to make up for their lack of physical prowess.&lt;br /&gt;
&lt;br /&gt;
===Ivalice Races===&lt;br /&gt;
Ivalice has made the most appearances of any one Final Fantasy setting, with two being tactical RPGs full of generic soldiers, and thus has the largest array of potentially playable races to show up so far.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aegyls&#039;&#039;&#039; are a primitive race of winged humanoids, in a state of cultural and spiritual decline. Only appeared in &#039;&#039;Final Fantasy XII: Revenant Wings&#039;&#039; and only on their own flying continent. Because of lore reasons their souls were enslaved to their god and said god was draining them to keep his godhood resulting in the aegyl becoming mostly emotionless sentinels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bangaas&#039;&#039;&#039; are a powerful race of hulking [[lizardfolk]], distinguished by their two pairs of long, droopy, bunny-like ears. They are note for their strength and agility (Officially. Gameplay wise they are fairly slow.), favoring classes that require high physical power. In earlier incarnations (FFTA/FFXII) they were the &#039;orc&#039; archetype with penchants towards unsavoury and criminal activities but later on (FFTA2) that archetype was taken over by the Seeq and now they fill the &#039;honourable warrior race&#039; archetype.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Garifs&#039;&#039;&#039; are a primitive race of [[ogre]]-like humanoids, characterized by their thick fur coats and their cultural doctrine of wearing masks throughout their life. They have a distinctly desert nomad feel and maintain an surprisingly intelligent culture but they do fuck all in any of the games aside from exposition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gria&#039;&#039;&#039; are [[monstergirls|an all-female race of humanoid]] [[dragon]]s, with the classic &amp;quot;dragongirl&amp;quot; appearance of a dainty tail, horns and dragon wings on an otherwise human body. Despite their girlish looks, Gria are formidably strong due to their homeland being a volcanic island hellhole. They also make use of geomancers to survive in unfavourable terrain both at home and afar. Due to their natural wings they have the ability to fly everywhere but are gimped in terms of job selection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Humes&#039;&#039;&#039; are [[Humans]]. Well balanced and have access to a variety of jobs. What did you expect? Tends to render Bangaas and Nu Mou pointless in their respective areas simply by virtue of having wider options for support abilities and able to cheese the fuck out of their Speed stat through clever class management, resulting in extremely high initiative second only to the Viera. They pay for it by being statistically worse in many areas compared to the more specialised races.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moogles&#039;&#039;&#039; are as mentioned above. A distinct contrast from their depiction in most other Final Fantasy titles, the Moogles in Ivalice have a clearly defined, independent civilization and homeland while also being the most capable Moogles in any FF title. Think Dwarfs but with a lot more charm and a hell of a lot more scientific progress (they built the first airships of the setting, after all). While speedy they tend to focus on gimmicks mechanically, which barring a couple of absurd builds  hampers their general use. Oddly enough they are the only other race barring Humes and select Bangaa to wield firearms widely and efficiently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nu Mou&#039;&#039;&#039; are the wise race of Ivalice, resembling a strangely cute mix of [[lizardfolk]] and long-eared, hunch-backed dog- or [[rabbitfolk]]. They are known for their proficiency with magic and scholarly attitude, leaning more towards the science side of magic. They populate most of the learning centres of Ivalice and almost comically resemble university professors, aside from the fact they can very casually cast extremely advanced magic in battle. They are the premier spellcasting race in Ivalice but suffer terribly in every other role.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seeqs&#039;&#039;&#039; are the new [[orc]]s of Ivalice, appearing as large, bulky pig-men (with a hint of shark). Barbarous and cowardly, they often tend to be bandits though later interpretations make them out to be more inclined towards the outdoors and nature than merely being the criminal race. Their idiosyncratic culture often puts them at odds with the legalistic civilizations in Ivalice. They are playable in one game and very physically focused outside of one surprisingly broken setup that can boost &#039;&#039;and&#039;&#039; reverse the effects of items for massive damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Viera&#039;&#039;&#039; are perhaps the most famous of Ivalice&#039;s races, being a species of [[monstergirls|practically all-female]] [[amazon]] [[rabbitfolk]]-[[elves]] [[monstergirls|of legendary beauty and with a preference for skimpy clothes]]. Quick, agile, great with bows, long-lived and equally proficient with both magic and martial combat, only female Viera ever appear, as their menfolk are both rare and extremely territorial, hiding even from their women until it&#039;s breeding season. Their depiction is the most erratic of Ivalice&#039;s races but tend to follow a synthesis of Wood Elf and Amazon elements. Despite their attractive image they are surprisingly stoic and deadpan.&lt;br /&gt;
&lt;br /&gt;
===Eorzea Races===&lt;br /&gt;
&lt;br /&gt;
Eorzea is the setting of the MMORPG &#039;&#039;Final Fantasy XIV&#039;&#039;. Some are variations of the same races from FFXI or other games, and typically come in two ethnicities, which basically amounts to variations in skin and hair colors. Unlike FFXI, races are largely cosmetic, so you can cast spells as a hulking Roegadyn or trade blows with a giant as a tiny Lalafell wielding an axe for little to no mechanical disadvantage. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Au Ra&#039;&#039;&#039;(Pronounced &amp;quot;OW-Rah&amp;quot;) are human-like beings with dragon-like horns, tail, and scales over their body. Males are significantly taller than females. They generally come from the Far East, with most in Eorzea being refugees from Imperial conquest. They come in Raen(white scales) and Xaela(black scales). Both are pretty enough to count as [[Monstergirl]]s. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elezen&#039;&#039;&#039; are The game&#039;s version of the Elvaan, a.k.a. the Elves of the game. Elezen are tall, slender, and long-limbed, with the requisite ears and really good hearing. They are one of the few native races to Ezorea, with the Wildwood Elezen([[Wood Elves]]) who live in the forests of the Black Shroud and respect the power of the Elementals living there, and the Duskwight Elezen(i.e. [[Drow]]), who lived underground and have a not-too-unwarranted criminal reputation. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hrothgar&#039;&#039;&#039; are huge Cat-furries, one of the largest races in the game. So far, only male Hrothgar have been seen, but females are known to exist. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hyur&#039;&#039;&#039; are [[Human]]s(again). &#039;Nuff said. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lalafell&#039;&#039;&#039; are the next version of the Tarutaru: Tiny and extremely cute(even the ones with facial hair are adorable). More like [[Halfling]]s than Gnomes, Lalafell don&#039;t have any particular bend towards the mystic arts. The game actually makes a decent point to &#039;&#039;not&#039;&#039; play kid gloves with the Lalafell in spite(if not &#039;&#039;because&#039;&#039;) of their cuteness: You can find some real bastards among them.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Miqo&#039;te&#039;&#039;&#039; are the resident Cat-person race, like the Mithra(who are said to be their ancestors). Like the Mithra, they were originally a female-only race in the game, but apparently their males aren&#039;t as rare, and the &#039;&#039;A Realm Reborn&#039;&#039; relaunch allowed players to choose Male Miqo&#039;te. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roegadyn&#039;&#039;&#039; Started off effectively being their versions of the Galka, but female Roegadyn NPCs were seen around the game. Like the Miqo&#039;te, they got the option of playing females in the relaunch. Roegadyn are extremely tall, with even short females often being taller than the males of other races. Males are wide-bodied and muscular, rivalling Hrothgar in overall size. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Viera&#039;&#039;&#039; are pretty much the same as before. Bunny-girl fanservice that kicks ass.&lt;/div&gt;</summary>
		<author><name>2601:2C3:C780:62D0:A1BE:54FA:88FF:7067</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Final_Fantasy&amp;diff=214041</id>
		<title>Final Fantasy</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Final_Fantasy&amp;diff=214041"/>
		<updated>2020-10-25T02:56:58Z</updated>

		<summary type="html">&lt;p&gt;2601:2C3:C780:62D0:A1BE:54FA:88FF:7067: /* Races */&lt;/p&gt;
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&lt;div&gt;{{/vg/}}&lt;br /&gt;
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&#039;&#039;&#039;Final Fantasy&#039;&#039;&#039; is a long, &#039;&#039;LONG&#039;&#039; running series of fantasy-themed video-games created by Square Enix. First released for the Nintendo, the original Final Fantasy was the company&#039;s last hurrah, as they were teetering on the brink of bankruptcy; the name was an ironic dig at this. Then, to everybody&#039;s surprise, it caught on, and the videogaming world would never be the same. The games didn&#039;t have a decent plot until FFV. As before that game the stories were paper thin(FFI,FFIII), a D&amp;amp;D style adventure(FFII), or cheesy melodrama(FFIV).&lt;br /&gt;
&lt;br /&gt;
==/tg/ Relevance==&lt;br /&gt;
As perhaps &#039;&#039;the&#039;&#039; most iconic fantasy gaming series on /v/, Final Fantasy inspires more than its share of gamers to try and convert the games to the tabletop gaming experience. As such, threads about converting races, classes, jobs, spells and other such things from the games sporadically appear on /tg/.&lt;br /&gt;
&lt;br /&gt;
The original game, Final Fantasy 1, is particularly beloved for its efforts at replicating the [[Old School Roleplaying]] feel, and is practically a [[Dungeons &amp;amp; Dragons]] game in everything but name - it even steals many classic D&amp;amp;D monsters and throws them at the party. Beware though, as unlike later games(FFIII,V,FFT) that use a class system. The remakes [[railroading|railroads]] you into having a Fighter/Knight and at least one healer.&lt;br /&gt;
&lt;br /&gt;
An article in [[Dragon Magazine]] #323 saw the adaptation of the Chocobo running bird to [[Dungeons &amp;amp; Dragons]] 3rd edition. The most blatant thing to /tg/ however is the card game.&lt;br /&gt;
&lt;br /&gt;
==Homebrews==&lt;br /&gt;
Of course there are homebrews. Three notable homebrews are:&lt;br /&gt;
* Final Fantasy RPG: use a percentile dice.&lt;br /&gt;
* Final Fantasy d6: use 2d6.&lt;br /&gt;
* [https://www.finalfantasyd20.com/ Final Fantasy d20]: A homebrew system created by Viladin, this is a rather comprehensive homebrew adding new classes, spells, feats and items into the Pathfinder system to replicate the Final Fantasy experience. Though the system has a heavy emphasis toward representing Final Fantasy XIV and Final Fantasy XI, Final Fantasy d20 (or ffd20 for short) does make an attempt at replicating classes in their basic, popular states, while using Pathfinder classes as a chassis. Spellcasters even use [[Mana|MP]] rather than [[Vancian Casting]]... kind of. MP is balanced very similar to Vancian Casting, except there is much less MP to the point that a Black Mage has less MP than a sorcerer&#039;s equivalence in spell slots. [[Skub|That being said, due to this system being fan made and with an overly active creator,]] [[Derp|it is very prone to intensive changes and modifications over time]]; [[Rage|with classes sometimes getting overhauled mechanics overnight]]. In addition, there&#039;s a number of archetypes that are expressly not Final Fantasy related, but this is less of an issue. If there&#039;s any particular flaw, it is that although the system primarily averts the usual issue of [[Linear Warriors, Quadratic Wizards]], it does so by making casters quite a means inferior and unable to truly match up in combat versus their martial brethren who gain immense numbers of dice, [[Book of Nine Swords|rather than making martial fighters more interesting in combat and able to compete with mages in these encounters]] or [[Psionics|limiting casters in a way that also could thematically fit Final Fantasy]]. They&#039;re also then stripped of their &amp;quot;toolkit&amp;quot; spells, and are often forced into a blasting role or otherwise mostly rely on their class features over their spells. It&#039;s entertaining and quite detailed, but it is definitely worth a warning before going into it.&lt;br /&gt;
&lt;br /&gt;
==Final Fantasy Trading Card Game==&lt;br /&gt;
Released in early 2011 in Japan it released in late 2016 in the US. Since it had an iconic franchise behind it and this was around when [[Magic: The Gathering]] and [[Yu-Gi-Oh]] went full retarded in their own ways, it actually has a decent marketshare in the west. All decks are exactly 50 cards and duplicate cards are limited to three however all character cards you control must be uniquely named. Multiple cards with different effects can have the same name but can&#039;t co-exist on the field though, having separate ID codes, count separately for deck limits.&lt;br /&gt;
&lt;br /&gt;
==Settings==&lt;br /&gt;
The Final Fantasy series is quite complicated to get into for one major reason: it&#039;s not a continuous series, but rather a shared title. Different games take place in their own worlds, and whilst some games share a common universe (the world of Ivalice is particularly fleshed out), the connections between are... rocky at best.&lt;br /&gt;
At the very least there are hints of a shared [[Multiverse]] with the mention of the Interdimensional Rift/The Void. Something that was created for Final Fantasy V. More or less the Final Fantasy equivalent of the [[Warp]]. Though much of this was added in via remakes and [[retcon]]s.&lt;br /&gt;
&lt;br /&gt;
==Races==&lt;br /&gt;
There are a wide variety of races in Final Fantasy, and many of them only appear in one game. A large varities are just different tribes of humans, such as the Al Bhed (green-eyed humans with a racial proclivity for machina). The more unusual species tend to capture the imagination more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moogles&#039;&#039;&#039; are cutesy little humanoids who commonly feature in the games as companions to the player characters or NPCs. They&#039;ve also been called Mogs and Moglis. Their depictions defer depending on the game but most follow the same design of pudgy white fluffballs with catlike ears, a red nose, comically small wings and a red &amp;quot;pom-pom&amp;quot;, that hangs on top of their heads from an antenna. Can be considered the series mascot along with Chocobos. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Burmecian]]s&#039;&#039;&#039;, who only appeared in FF9, are a race of [[ratfolk]] (arguably kangaroo rat-influenced). Their society is based on togetherness, family, and close community, and they are known to be quite religious, with practices focused on worshipping through dance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elvaans&#039;&#039;&#039; (FF11) look like your classic [[elf]], but are proud, disciplined, hardy warriors who have no talent for magic and instead devote themselves to proving their skill with the art of the sword.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Galka&#039;&#039;&#039; are hulking, seemingly all-male [[ogre]]-like creatures in FF11.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Genomes&#039;&#039;&#039; (FF9) are a race of artificial life-forms that resemble humans with monkey-like tails, which were created to exist as back-up bodies for an invading alien race.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mithra&#039;&#039;&#039; (FF11) are infamous for being the [[catgirl]] race. There apparently are males, but due to their scarcity, they are kept strictly segregated in the Mithra lands, looking after the children. Like cats, they are playful, curious, and prone to mischief. They are best at being thieves, rangers, ninja, and mages with their high dexterity and agility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qu&#039;&#039;&#039; (FF9) are a bizarre race of androgynous, long-tongued humanoids which dwell in swamps. Known for their obsession with gourmet cooking and their love of frog-meat in particular.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TaruTaru&#039;&#039;&#039; (FF11) are basically the [[gnome]]s of Final Fantasy, although they look more like the titular Chipmunks and Chippettes from the 80s cartoon &amp;quot;Alvin and the Chipmunks&amp;quot;. Dedicated and hard-working, they use their skill in magic to make up for their lack of physical prowess.&lt;br /&gt;
&lt;br /&gt;
===Ivalice Races===&lt;br /&gt;
Ivalice has made the most appearances of any one Final Fantasy setting, with two being tactical RPGs full of generic soldiers, and thus has the largest array of potentially playable races to show up so far.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aegyls&#039;&#039;&#039; are a primitive race of winged humanoids, in a state of cultural and spiritual decline. Only appeared in &#039;&#039;Final Fantasy XII: Revenant Wings&#039;&#039; and only on their own flying continent. Because of lore reasons their souls were enslaved to their god and said god was draining them to keep his godhood resulting in the aegyl becoming mostly emotionless sentinels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bangaas&#039;&#039;&#039; are a powerful race of hulking [[lizardfolk]], distinguished by their two pairs of long, droopy, bunny-like ears. They are note for their strength and agility (Officially. Gameplay wise they are fairly slow.), favoring classes that require high physical power. In earlier incarnations (FFTA/FFXII) they were the &#039;orc&#039; archetype with penchants towards unsavoury and criminal activities but later on (FFTA2) that archetype was taken over by the Seeq and now they fill the &#039;honourable warrior race&#039; archetype.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Garifs&#039;&#039;&#039; are a primitive race of [[ogre]]-like humanoids, characterized by their thick fur coats and their cultural doctrine of wearing masks throughout their life. They have a distinctly desert nomad feel and maintain an surprisingly intelligent culture but they do fuck all in any of the games aside from exposition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gria&#039;&#039;&#039; are [[monstergirls|an all-female race of humanoid]] [[dragon]]s, with the classic &amp;quot;dragongirl&amp;quot; appearance of a dainty tail, horns and dragon wings on an otherwise human body. Despite their girlish looks, Gria are formidably strong due to their homeland being a volcanic island hellhole. They also make use of geomancers to survive in unfavourable terrain both at home and afar. Due to their natural wings they have the ability to fly everywhere but are gimped in terms of job selection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Humes&#039;&#039;&#039; are [[Humans]]. Well balanced and have access to a variety of jobs. What did you expect? Tends to render Bangaas and Nu Mou pointless in their respective areas simply by virtue of having wider options for support abilities and able to cheese the fuck out of their Speed stat through clever class management, resulting in extremely high initiative second only to the Viera. They pay for it by being statistically worse in many areas compared to the more specialised races.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moogles&#039;&#039;&#039; are as mentioned above. A distinct contrast from their depiction in most other Final Fantasy titles, the Moogles in Ivalice have a clearly defined, independent civilization and homeland while also being the most capable Moogles in any FF title. Think Dwarfs but with a lot more charm and a hell of a lot more scientific progress (they built the first airships of the setting, after all). While speedy they tend to focus on gimmicks mechanically, which barring a couple of absurd builds  hampers their general use. Oddly enough they are the only other race barring Humes and select Bangaa to wield firearms widely and efficiently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nu Mou&#039;&#039;&#039; are the wise race of Ivalice, resembling a strangely cute mix of [[lizardfolk]] and long-eared, hunch-backed dog- or [[rabbitfolk]]. They are known for their proficiency with magic and scholarly attitude, leaning more towards the science side of magic. They populate most of the learning centres of Ivalice and almost comically resemble university professors, aside from the fact they can very casually cast extremely advanced magic in battle. They are the premier spellcasting race in Ivalice but suffer terribly in every other role.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seeqs&#039;&#039;&#039; are the new [[orc]]s of Ivalice, appearing as large, bulky pig-men (with a hint of shark). Barbarous and cowardly, they often tend to be bandits though later interpretations make them out to be more inclined towards the outdoors and nature than merely being the criminal race. Their idiosyncratic culture often puts them at odds with the legalistic civilizations in Ivalice. They are playable in one game and very physically focused outside of one surprisingly broken setup that can boost &#039;&#039;and&#039;&#039; reverse the effects of items for massive damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Viera&#039;&#039;&#039; are perhaps the most famous of Ivalice&#039;s races, being a species of [[monstergirls|practically all-female]] [[amazon]] [[rabbitfolk]]-[[elves]] [[monstergirls|of legendary beauty and with a preference for skimpy clothes]]. Quick, agile, great with bows, long-lived and equally proficient with both magic and martial combat, only female Viera ever appear, as their menfolk are both rare and extremely territorial, hiding even from their women until it&#039;s breeding season. Their depiction is the most erratic of Ivalice&#039;s races but tend to follow a synthesis of Wood Elf and Amazon elements. Despite their attractive image they are surprisingly stoic and deadpan.&lt;br /&gt;
&lt;br /&gt;
===Eorzea Races===&lt;br /&gt;
&lt;br /&gt;
Eorzea is the setting of the MMORPG &#039;&#039;Final Fantasy XIV&#039;&#039;. Some are variations of the same races from FFXI or other games, and typically come in two ethnicities, which basically amounts to variations in skin and hair colors. Unlike FFXI, races are largely cosmetic, so you can cast spells as a hulking Roegadyn or trade blows with a giant as a tiny Lalafell wielding an axe for little to no mechanical disadvantage. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Au Ra&#039;&#039;&#039;(Pronounced &amp;quot;OW-Rah&amp;quot;) are human-like beings with dragon-like horns, tail, and scales over their body. Males are significantly taller than females. They generally come from the Far East, with most in Eorzea being refugees from Imperial conquest. They come in Raen(white scales) and Xaela(black scales). Both are pretty enough to count as [[Monstergirl]]s. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elezen&#039;&#039;&#039; are The game&#039;s version of the Elvaan, a.k.a. the Elves of the game. Elezen are tall, slender, and long-limbed, with the requisite ears and really good hearing. They are one of the few native races to Ezorea, with the Wildwood Elezen([[Wood Elves]]) who live in the forests of the Black Shroud and respect the power of the Elementals living there, and the Duskwight Elezen(i.e. [[Drow]], who lived underground and have a not-too-unwarranted criminal reputation. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hrothgar&#039;&#039;&#039; are huge Cat-furries, one of the largest races in the game. So far, only male Hrothgar have been seen, but females are known to exist. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hyur&#039;&#039;&#039; are [[Human]]s(again). &#039;Nuff said. &lt;br /&gt;
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&#039;&#039;&#039;Lalafell&#039;&#039;&#039; are the next version of the Tarutaru: Tiny and extremely cute(even the ones with facial hair are adorable). More like [[Halfling]]s than Gnomes, Lalafell don&#039;t have any particular bend towards the mystic arts. The game actually makes a decent point to &#039;&#039;not&#039;&#039; play kid gloves with the Lalafell in spite(if not &#039;&#039;because&#039;&#039;) of their cuteness: You can find some real bastards among them.  &lt;br /&gt;
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&#039;&#039;&#039;Miqo&#039;te&#039;&#039;&#039; are the resident Cat-person race, like the Mithra(who are said to be their ancestors). Like the Mithra, they were originally a female-only race in the game, but apparently their males aren&#039;t as rare, and the &#039;&#039;A Realm Reborn&#039;&#039; relaunch allowed players to choose Male Miqo&#039;te. &lt;br /&gt;
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&#039;&#039;&#039;Roegadyn&#039;&#039;&#039; Started off effectively being their versions of the Galka, but female Roegadyn NPCs were seen around the game. Like the Miqo&#039;te, they got the option of playing females in the relaunch. Roegadyn are extremely tall, with even short females often being taller than the males of other races. Males are wide-bodied and muscular, rivalling Hrothgar in overall size. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Viera&#039;&#039;&#039; are pretty much the same as before. Bunny-girl fanservice that kicks ass.&lt;/div&gt;</summary>
		<author><name>2601:2C3:C780:62D0:A1BE:54FA:88FF:7067</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Final_Fantasy&amp;diff=214040</id>
		<title>Final Fantasy</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Final_Fantasy&amp;diff=214040"/>
		<updated>2020-10-25T02:54:11Z</updated>

		<summary type="html">&lt;p&gt;2601:2C3:C780:62D0:A1BE:54FA:88FF:7067: &lt;/p&gt;
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&lt;div&gt;{{/vg/}}&lt;br /&gt;
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&#039;&#039;&#039;Final Fantasy&#039;&#039;&#039; is a long, &#039;&#039;LONG&#039;&#039; running series of fantasy-themed video-games created by Square Enix. First released for the Nintendo, the original Final Fantasy was the company&#039;s last hurrah, as they were teetering on the brink of bankruptcy; the name was an ironic dig at this. Then, to everybody&#039;s surprise, it caught on, and the videogaming world would never be the same. The games didn&#039;t have a decent plot until FFV. As before that game the stories were paper thin(FFI,FFIII), a D&amp;amp;D style adventure(FFII), or cheesy melodrama(FFIV).&lt;br /&gt;
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==/tg/ Relevance==&lt;br /&gt;
As perhaps &#039;&#039;the&#039;&#039; most iconic fantasy gaming series on /v/, Final Fantasy inspires more than its share of gamers to try and convert the games to the tabletop gaming experience. As such, threads about converting races, classes, jobs, spells and other such things from the games sporadically appear on /tg/.&lt;br /&gt;
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The original game, Final Fantasy 1, is particularly beloved for its efforts at replicating the [[Old School Roleplaying]] feel, and is practically a [[Dungeons &amp;amp; Dragons]] game in everything but name - it even steals many classic D&amp;amp;D monsters and throws them at the party. Beware though, as unlike later games(FFIII,V,FFT) that use a class system. The remakes [[railroading|railroads]] you into having a Fighter/Knight and at least one healer.&lt;br /&gt;
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An article in [[Dragon Magazine]] #323 saw the adaptation of the Chocobo running bird to [[Dungeons &amp;amp; Dragons]] 3rd edition. The most blatant thing to /tg/ however is the card game.&lt;br /&gt;
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==Homebrews==&lt;br /&gt;
Of course there are homebrews. Three notable homebrews are:&lt;br /&gt;
* Final Fantasy RPG: use a percentile dice.&lt;br /&gt;
* Final Fantasy d6: use 2d6.&lt;br /&gt;
* [https://www.finalfantasyd20.com/ Final Fantasy d20]: A homebrew system created by Viladin, this is a rather comprehensive homebrew adding new classes, spells, feats and items into the Pathfinder system to replicate the Final Fantasy experience. Though the system has a heavy emphasis toward representing Final Fantasy XIV and Final Fantasy XI, Final Fantasy d20 (or ffd20 for short) does make an attempt at replicating classes in their basic, popular states, while using Pathfinder classes as a chassis. Spellcasters even use [[Mana|MP]] rather than [[Vancian Casting]]... kind of. MP is balanced very similar to Vancian Casting, except there is much less MP to the point that a Black Mage has less MP than a sorcerer&#039;s equivalence in spell slots. [[Skub|That being said, due to this system being fan made and with an overly active creator,]] [[Derp|it is very prone to intensive changes and modifications over time]]; [[Rage|with classes sometimes getting overhauled mechanics overnight]]. In addition, there&#039;s a number of archetypes that are expressly not Final Fantasy related, but this is less of an issue. If there&#039;s any particular flaw, it is that although the system primarily averts the usual issue of [[Linear Warriors, Quadratic Wizards]], it does so by making casters quite a means inferior and unable to truly match up in combat versus their martial brethren who gain immense numbers of dice, [[Book of Nine Swords|rather than making martial fighters more interesting in combat and able to compete with mages in these encounters]] or [[Psionics|limiting casters in a way that also could thematically fit Final Fantasy]]. They&#039;re also then stripped of their &amp;quot;toolkit&amp;quot; spells, and are often forced into a blasting role or otherwise mostly rely on their class features over their spells. It&#039;s entertaining and quite detailed, but it is definitely worth a warning before going into it.&lt;br /&gt;
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==Final Fantasy Trading Card Game==&lt;br /&gt;
Released in early 2011 in Japan it released in late 2016 in the US. Since it had an iconic franchise behind it and this was around when [[Magic: The Gathering]] and [[Yu-Gi-Oh]] went full retarded in their own ways, it actually has a decent marketshare in the west. All decks are exactly 50 cards and duplicate cards are limited to three however all character cards you control must be uniquely named. Multiple cards with different effects can have the same name but can&#039;t co-exist on the field though, having separate ID codes, count separately for deck limits.&lt;br /&gt;
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==Settings==&lt;br /&gt;
The Final Fantasy series is quite complicated to get into for one major reason: it&#039;s not a continuous series, but rather a shared title. Different games take place in their own worlds, and whilst some games share a common universe (the world of Ivalice is particularly fleshed out), the connections between are... rocky at best.&lt;br /&gt;
At the very least there are hints of a shared [[Multiverse]] with the mention of the Interdimensional Rift/The Void. Something that was created for Final Fantasy V. More or less the Final Fantasy equivalent of the [[Warp]]. Though much of this was added in via remakes and [[retcon]]s.&lt;br /&gt;
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==Races==&lt;br /&gt;
There are a wide variety of races in Final Fantasy, and many of them only appear in one game. A large varities are just different tribes of humans, such as the Al Bhed (green-eyed humans with a racial proclivity for machina). The more unusual species tend to capture the imagination more.&lt;br /&gt;
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&#039;&#039;&#039;Moogles&#039;&#039;&#039; are cutesy little humanoids who commonly feature in the games as companions to the player characters or NPCs. They&#039;ve also been called Mogs and Moglis. Their depictions defer depending on the game but most follow the same design of pudgy white fluffballs with comically small wings and a &amp;quot;pom-pom&amp;quot;, a ball of red fur that hangs on top of their heads. Can be considered the series mascot along with Chocobos. &lt;br /&gt;
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&#039;&#039;&#039;[[Burmecian]]s&#039;&#039;&#039;, who only appeared in FF9, are a race of [[ratfolk]] (arguably kangaroo rat-influenced). Their society is based on togetherness, family, and close community, and they are known to be quite religious, with practices focused on worshipping through dance.&lt;br /&gt;
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&#039;&#039;&#039;Elvaans&#039;&#039;&#039; (FF11) look like your classic [[elf]], but are proud, disciplined, hardy warriors who have no talent for magic and instead devote themselves to proving their skill with the art of the sword.&lt;br /&gt;
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&#039;&#039;&#039;Galka&#039;&#039;&#039; are hulking, seemingly all-male [[ogre]]-like creatures in FF11.&lt;br /&gt;
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&#039;&#039;&#039;Genomes&#039;&#039;&#039; (FF9) are a race of artificial life-forms that resemble humans with monkey-like tails, which were created to exist as back-up bodies for an invading alien race.&lt;br /&gt;
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&#039;&#039;&#039;Mithra&#039;&#039;&#039; (FF11) are infamous for being the [[catgirl]] race. There apparently are males, but due to their scarcity, they are kept strictly segregated in the Mithra lands, looking after the children. Like cats, they are playful, curious, and prone to mischief. They are best at being thieves, rangers, ninja, and mages with their high dexterity and agility.&lt;br /&gt;
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&#039;&#039;&#039;Qu&#039;&#039;&#039; (FF9) are a bizarre race of androgynous, long-tongued humanoids which dwell in swamps. Known for their obsession with gourmet cooking and their love of frog-meat in particular.&lt;br /&gt;
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&#039;&#039;&#039;TaruTaru&#039;&#039;&#039; (FF11) are basically the [[gnome]]s of Final Fantasy, although they look more like the titular Chipmunks and Chippettes from the 80s cartoon &amp;quot;Alvin and the Chipmunks&amp;quot;. Dedicated and hard-working, they use their skill in magic to make up for their lack of physical prowess.&lt;br /&gt;
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===Ivalice Races===&lt;br /&gt;
Ivalice has made the most appearances of any one Final Fantasy setting, with two being tactical RPGs full of generic soldiers, and thus has the largest array of potentially playable races to show up so far.&lt;br /&gt;
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&#039;&#039;&#039;Aegyls&#039;&#039;&#039; are a primitive race of winged humanoids, in a state of cultural and spiritual decline. Only appeared in &#039;&#039;Final Fantasy XII: Revenant Wings&#039;&#039; and only on their own flying continent. Because of lore reasons their souls were enslaved to their god and said god was draining them to keep his godhood resulting in the aegyl becoming mostly emotionless sentinels.&lt;br /&gt;
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&#039;&#039;&#039;Bangaas&#039;&#039;&#039; are a powerful race of hulking [[lizardfolk]], distinguished by their two pairs of long, droopy, bunny-like ears. They are note for their strength and agility (Officially. Gameplay wise they are fairly slow.), favoring classes that require high physical power. In earlier incarnations (FFTA/FFXII) they were the &#039;orc&#039; archetype with penchants towards unsavoury and criminal activities but later on (FFTA2) that archetype was taken over by the Seeq and now they fill the &#039;honourable warrior race&#039; archetype.&lt;br /&gt;
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&#039;&#039;&#039;Garifs&#039;&#039;&#039; are a primitive race of [[ogre]]-like humanoids, characterized by their thick fur coats and their cultural doctrine of wearing masks throughout their life. They have a distinctly desert nomad feel and maintain an surprisingly intelligent culture but they do fuck all in any of the games aside from exposition.&lt;br /&gt;
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&#039;&#039;&#039;Gria&#039;&#039;&#039; are [[monstergirls|an all-female race of humanoid]] [[dragon]]s, with the classic &amp;quot;dragongirl&amp;quot; appearance of a dainty tail, horns and dragon wings on an otherwise human body. Despite their girlish looks, Gria are formidably strong due to their homeland being a volcanic island hellhole. They also make use of geomancers to survive in unfavourable terrain both at home and afar. Due to their natural wings they have the ability to fly everywhere but are gimped in terms of job selection.&lt;br /&gt;
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&#039;&#039;&#039;Humes&#039;&#039;&#039; are [[Humans]]. Well balanced and have access to a variety of jobs. What did you expect? Tends to render Bangaas and Nu Mou pointless in their respective areas simply by virtue of having wider options for support abilities and able to cheese the fuck out of their Speed stat through clever class management, resulting in extremely high initiative second only to the Viera. They pay for it by being statistically worse in many areas compared to the more specialised races.&lt;br /&gt;
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&#039;&#039;&#039;Moogles&#039;&#039;&#039; are as mentioned above. A distinct contrast from their depiction in most other Final Fantasy titles, the Moogles in Ivalice have a clearly defined, independent civilization and homeland while also being the most capable Moogles in any FF title. Think Dwarfs but with a lot more charm and a hell of a lot more scientific progress (they built the first airships of the setting, after all). While speedy they tend to focus on gimmicks mechanically, which barring a couple of absurd builds  hampers their general use. Oddly enough they are the only other race barring Humes and select Bangaa to wield firearms widely and efficiently.&lt;br /&gt;
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&#039;&#039;&#039;Nu Mou&#039;&#039;&#039; are the wise race of Ivalice, resembling a strangely cute mix of [[lizardfolk]] and long-eared, hunch-backed dog- or [[rabbitfolk]]. They are known for their proficiency with magic and scholarly attitude, leaning more towards the science side of magic. They populate most of the learning centres of Ivalice and almost comically resemble university professors, aside from the fact they can very casually cast extremely advanced magic in battle. They are the premier spellcasting race in Ivalice but suffer terribly in every other role.&lt;br /&gt;
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&#039;&#039;&#039;Seeqs&#039;&#039;&#039; are the new [[orc]]s of Ivalice, appearing as large, bulky pig-men (with a hint of shark). Barbarous and cowardly, they often tend to be bandits though later interpretations make them out to be more inclined towards the outdoors and nature than merely being the criminal race. Their idiosyncratic culture often puts them at odds with the legalistic civilizations in Ivalice. They are playable in one game and very physically focused outside of one surprisingly broken setup that can boost &#039;&#039;and&#039;&#039; reverse the effects of items for massive damage.&lt;br /&gt;
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&#039;&#039;&#039;Viera&#039;&#039;&#039; are perhaps the most famous of Ivalice&#039;s races, being a species of [[monstergirls|practically all-female]] [[amazon]] [[rabbitfolk]]-[[elves]] [[monstergirls|of legendary beauty and with a preference for skimpy clothes]]. Quick, agile, great with bows, long-lived and equally proficient with both magic and martial combat, only female Viera ever appear, as their menfolk are both rare and extremely territorial, hiding even from their women until it&#039;s breeding season. Their depiction is the most erratic of Ivalice&#039;s races but tend to follow a synthesis of Wood Elf and Amazon elements. Despite their attractive image they are surprisingly stoic and deadpan.&lt;br /&gt;
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===Eorzea Races===&lt;br /&gt;
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Eorzea is the setting of the MMORPG &#039;&#039;Final Fantasy XIV&#039;&#039;. Some are variations of the same races from FFXI or other games, and typically come in two ethnicities, which basically amounts to variations in skin and hair colors. Unlike FFXI, races are largely cosmetic, so you can cast spells as a hulking Roegadyn or trade blows with a giant as a tiny Lalafell wielding an axe for little to no mechanical disadvantage. &lt;br /&gt;
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&#039;&#039;&#039;Au Ra&#039;&#039;&#039;(Pronounced &amp;quot;OW-Rah&amp;quot;) are human-like beings with dragon-like horns, tail, and scales over their body. Males are significantly taller than females. They generally come from the Far East, with most in Eorzea being refugees from Imperial conquest. They come in Raen(white scales) and Xaela(black scales). Both are pretty enough to count as [[Monstergirl]]s. &lt;br /&gt;
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&#039;&#039;&#039;Elezen&#039;&#039;&#039; are The game&#039;s version of the Elvaan, a.k.a. the Elves of the game. Elezen are tall, slender, and long-limbed, with the requisite ears and really good hearing. They are one of the few native races to Ezorea, with the Wildwood Elezen([[Wood Elves]]) who live in the forests of the Black Shroud and respect the power of the Elementals living there, and the Duskwight Elezen(i.e. [[Drow]], who lived underground and have a not-too-unwarranted criminal reputation. &lt;br /&gt;
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&#039;&#039;&#039;Hrothgar&#039;&#039;&#039; are huge Cat-furries, one of the largest races in the game. So far, only male Hrothgar have been seen, but females are known to exist. &lt;br /&gt;
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&#039;&#039;&#039;Hyur&#039;&#039;&#039; are [[Human]]s(again). &#039;Nuff said. &lt;br /&gt;
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&#039;&#039;&#039;Lalafell&#039;&#039;&#039; are the next version of the Tarutaru: Tiny and extremely cute(even the ones with facial hair are adorable). More like [[Halfling]]s than Gnomes, Lalafell don&#039;t have any particular bend towards the mystic arts. The game actually makes a decent point to &#039;&#039;not&#039;&#039; play kid gloves with the Lalafell in spite(if not &#039;&#039;because&#039;&#039;) of their cuteness: You can find some real bastards among them.  &lt;br /&gt;
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&#039;&#039;&#039;Miqo&#039;te&#039;&#039;&#039; are the resident Cat-person race, like the Mithra(who are said to be their ancestors). Like the Mithra, they were originally a female-only race in the game, but apparently their males aren&#039;t as rare, and the &#039;&#039;A Realm Reborn&#039;&#039; relaunch allowed players to choose Male Miqo&#039;te. &lt;br /&gt;
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&#039;&#039;&#039;Roegadyn&#039;&#039;&#039; Started off effectively being their versions of the Galka, but female Roegadyn NPCs were seen around the game. Like the Miqo&#039;te, they got the option of playing females in the relaunch. Roegadyn are extremely tall, with even short females often being taller than the males of other races. Males are wide-bodied and muscular, rivalling Hrothgar in overall size. &lt;br /&gt;
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&#039;&#039;&#039;Viera&#039;&#039;&#039; are pretty much the same as before. Bunny-girl fanservice that kicks ass.&lt;/div&gt;</summary>
		<author><name>2601:2C3:C780:62D0:A1BE:54FA:88FF:7067</name></author>
	</entry>
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