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		<id>http://2d4chan.org/mediawiki/index.php?title=Immortal_Empires&amp;diff=263757</id>
		<title>Immortal Empires</title>
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		<updated>2022-11-07T20:17:43Z</updated>

		<summary type="html">&lt;p&gt;2601:2C6:500:9930:F05D:1BB1:8373:3834: /* End Game Scenarios */&lt;/p&gt;
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&#039;&#039;&#039;Total War Warhammer: Immortal Empires&#039;&#039;&#039; is a &#039;&#039;currently in Beta&#039;&#039; sandbox campaign taking place in The-World-That-Was, aka the world of [[Warhammer Fantasy Battles]]. It&#039;s most notable for &amp;lt;s&amp;gt;being slow-as-fuck, rendering your computer as helpful as a Votann&amp;lt;/s&amp;gt; taking place across the &#039;&#039;entire known world&#039;&#039;, conspicuously including Ind and Khuresh on the map, but not populating them (for now). &lt;br /&gt;
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Technically, all of the TWWH games have had a sandbox campaign that included all the factions released at the time, but Immortal Empires is the &amp;quot;most complete&amp;quot; one, not only including all the factions from WFB, but including the never-released-ones that were fleshed out for TWWH3. &lt;br /&gt;
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The campaign is probably the closest you&#039;ll get to an official 9E WFB until [[The Old World]] is released, and probably cheaper than buying all those OOP models yourself. &lt;br /&gt;
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==The Map==&lt;br /&gt;
The map is easily the biggest one in all of [[Total War]] games, and one of the biggest in &#039;&#039;all&#039;&#039; of strategy games. It accurately replicates iconic 2004 WFB map, with some exceptions like [[Nippon]] and [[Lost Isles of Elithis]] (which quite possibly may be added via map expansion, like how they added a little bit of [[Bretonnia]] in Realm of Chaos Campaign). Out of all the available lands [[Kingdoms of Ind]] and [[Khuresh]] are currently not traversable and have no provinces, just like [[Athel Loren]] before [[Wood Elves (Warhammer Fantasy)|Wood Elves]] DLC. It is currently unknown if they will have Racepacks as new factions or will be populated by another races&#039; Legendary Lords (which doesn&#039;t exclude them from still being added later).&lt;br /&gt;
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To make empirebuilding much easier, map features several sea lanes, which teleport faction&#039;s fleet from one corner of the map to the other. Currently four exist - one in Under-sea of [[Naggaroth]], two in [[The Far Sea]] and one between Far Sea and [[The Sea of Dread]].&lt;br /&gt;
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==End Game Scenarios==&lt;br /&gt;
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The problem with Mortal Empires was that after a while, it got boring to play. Sure, with so many races and subfactions to choose from, there was &#039;&#039;&#039;a lot&#039;&#039;&#039; of content to keep your Dorito-stained fingers on the keyboard, but because every campaign ultimately ended up being &amp;quot;survive the chaos invasion turn 80, then conquer all the other races&amp;quot;, you were really starved for new experiences. &lt;br /&gt;
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Enter the End Game Scenarios, special world events that kicked in after a certain number of turns, ripped off from &amp;lt;s&amp;gt;better game makers&amp;lt;/s&amp;gt; Stellaris.  We&#039;ll probably get a chaos invasion later too.&lt;br /&gt;
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The End Game Scenarios are:&lt;br /&gt;
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*&#039;&#039;&#039;The Black Pyramid&#039;&#039;&#039;: The Tomb Kings crisis.  A fuckton of hostile AI armies spawn from Nagash&#039;s Black Pyramid and start conquering everything around it.&lt;br /&gt;
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*&#039;&#039;&#039;A Grudge too Far&#039;&#039;&#039;: The Dwarf crisis.  Throwback to the WH1 days when autoresolve heavily favored dwarfs and would often result in the various dwarf factions painting the entire map blue.&lt;br /&gt;
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*&#039;&#039;&#039;Da Biggest Waaagh!&#039;&#039;&#039;: The Greenskin crisis. Which you can confederate if you&#039;re playing a Greenskin faction. THATS RIGHT, YOU CAN MAKE THE GREENSKIN CRISIS &#039;&#039;YOUR GREENSKIN CRISIS!&#039;&#039;&lt;br /&gt;
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*&#039;&#039;&#039;The Wild Hunt&#039;&#039;&#039;: The Wood Elf Crisis.  Another throwback to the WH1 days when the wood elves were hyperaggressive and posed a greater threat to the player than the forces of chaos.&lt;br /&gt;
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*&#039;&#039;&#039;Vampiric Ascension&#039;&#039;&#039;: The Vampire Count crisis.&lt;br /&gt;
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*&#039;&#039;&#039;Vermintide&#039;&#039;&#039;: &amp;lt;s&amp;gt;Nothing happens, man-sized rats don&#039;t exist&amp;lt;/s&amp;gt; The Skaven crisis, undercities will pop up around the map, both in the army-spawning and Hiroshima varieties.&lt;br /&gt;
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It&#039;s notable that if you trigger Black Pyramid, Da Biggest Waaagh!, Vampiric Ascension, Vermintide and a chaos invasion at the same time at max strengths, you&#039;ve basically recreated the End Times.&lt;br /&gt;
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==Factions and Tactics==&lt;br /&gt;
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For Tactics, we have a general overview here.&lt;br /&gt;
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For in depth overviews of each faction, go here.&lt;br /&gt;
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==Future Content==&lt;br /&gt;
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Obviously, because it&#039;s a beta, they will work on patching the game to make it run better and hopefully address the Bloat caused by 270+ factions fighting-and-dying across the map, but also to add and incorporate the main-game DLCs (which will happen, both to flesh out existing factions more, and to provide a tithe to our masters at CA)&lt;br /&gt;
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There is also the very obvious yet constantly denied possibility of [[Araby]], [[Ind]], [[Khuresh]], and [[Nippon]]. None of these factions were ever fleshed out in the Euro-centric WFB, and yet the blank canvasses that appear on the map is quite enticing. It&#039;s very possible that CA doesnt want to touch these factions, especially because the more realistic [[Chaos Dwarfs]] still havent been officially announced, but one can hope that we get them. . .and if CA does not you can set your watch to modder&#039;s doing so.&lt;br /&gt;
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[[Category:Total Warhammer]] {{Total War Warhammer Tactics}}&lt;/div&gt;</summary>
		<author><name>2601:2C6:500:9930:F05D:1BB1:8373:3834</name></author>
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