<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://2d4chan.org/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=2601%3A400%3A8000%3AA140%3A7024%3ADEE8%3A5EFB%3A6CD2</id>
	<title>2d4chan - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=2601%3A400%3A8000%3AA140%3A7024%3ADEE8%3A5EFB%3A6CD2"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/wiki/Special:Contributions/2601:400:8000:A140:7024:DEE8:5EFB:6CD2"/>
	<updated>2026-05-03T02:32:35Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Jaguar_Jagdpanzer&amp;diff=280620</id>
		<title>Jaguar Jagdpanzer</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Jaguar_Jagdpanzer&amp;diff=280620"/>
		<updated>2021-03-01T09:47:14Z</updated>

		<summary type="html">&lt;p&gt;2601:400:8000:A140:7024:DEE8:5EFB:6CD2: /* IRL */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{topquote|We are Jagdpanzer goddamnit, and we hate you.|Anonymous Wermacht Jagdpanzer radio operator, Company of Heroes}}&lt;br /&gt;
[[File:Jaguar Jagdpanzer.jpg|300px|right|thumb|A Jaguar 1 ...]]&lt;br /&gt;
[[File:Jaguar jagdpanzer 2.jpg|300px|right|thumb| ... &amp;amp; A Jaguar 2]]&lt;br /&gt;
Boy, those Germans certainly like their turretless TDs (Tank Destroyers) don&#039;t they? The krauts still hadn&#039;t quite gotten over their enthusiasm for TDs when the Cold War rolled around and though they finally realized that guns were better mounted in tanks, the Germans had the bright idea of mounting ATGMs instead. Hence, the Raketenjagdpanzer 4 Jaguar, or just the Jaguar for those who don&#039;t care to try to pronounce a 10 syllable name.&lt;br /&gt;
&lt;br /&gt;
==In Team Yankee==&lt;br /&gt;
[[File:Jaguar Jagdpanzer 1 card.jpg|300px|left|thumb|]]&lt;br /&gt;
[[File:Jaguar Jagdpanzer 2 card.jpg|300px|left|thumb|Das Stats]]&lt;br /&gt;
Both versions of the Jaguar Jagdpanzer are capable but overcosted tank hunters in Team Yankee, with the differences being minimal. Adapted from the Jagdpanzer 90mm chassis, the Jaguar 2 uses the older I-TOW ATGM and employs a manual loading system with a poor guy loading fresh missiles from the hatch. Conversely, Jaguar 1 uses the HOT missile along with a mechanical autoloader. &lt;br /&gt;
&lt;br /&gt;
Jaguar 2s are part of the Marder panzergrenadier Kompanie and cost 3 points for two or 5 points for three.&lt;br /&gt;
&lt;br /&gt;
Jaguar 1s are part of the Leopard 2 Panzer Kompanie and cost 4 points for two or 6 points for three.&lt;br /&gt;
&lt;br /&gt;
With the Leopard 2&#039;s forte in anti-armor engagements, the Jaguar 1 can be considered redundant. However, the Jaguar 2 has a niche role in the panzergrenadier Kompanie: plinking at enemy armor alongside Milan missile teams. &lt;br /&gt;
&lt;br /&gt;
Ultimately, there is little reason to bring in Jaguars. Given West Germany&#039;s assortment of anti-armor options in more efficient packages like the Tornado or the Milan, it can be considered a fluff choice at best and qualifies for the 1/5 slot, given its fragility and high-cost inefficiency. At games below 30 points, the Jaguar is a utility unit that performs well against NATO lists with its missile punching through Generation 3 tanks without much problems. Forward defence lets you use these units in ambush, meaning that you will get at least one full volley off before they take fire. Unlike the Swingfire and Hammerhead, these things do not stay concealed after firing and their 9 armour will not save you from enemy tank shells. It will protect you from IFV cannons like the BMP-1 and the Scorpion, however!&lt;br /&gt;
&lt;br /&gt;
==IRL==&lt;br /&gt;
[[File:Austrian Jaguars.jpg|300px|right|thumb|A pair of Austrian Jaguars on exercise]]&lt;br /&gt;
As you can imagine, after their experience in world war 2 with successful vehicles such as the Stug, Hetzer and Jagdpanzer, German designers did not completely reject the turret less tank destroyer the way most other nations did after the war. This is why in the cold war the West Germans developed the (not in team Yankee yet) &#039;&#039;Kanonenjagdpanzer&#039;&#039; which was armed with a Rheinmetall BK90 90mm/L40 cannon based on the 90mm gun in US tanks from the 1950s. However when the Soviets started to deploy T-64&#039;s and T-72&#039;s, the 90mm proved too light to be useful, which may go some way to explain why the &#039;&#039;Kanonen&#039;&#039; is AWOL in team yankee at this moment, despite the fact that they remained in service until 1990. To compensate for this deficiency the &#039;&#039;Raketenjagdpanzer 4 Jaguar&#039;&#039; was developed to mount the French developed HOT missile which was exponentially more powerful than the old 90mm, as an alternative to mounting 105mm guns in the Jagdpanzer chassis, as was proposed in the 1970s.&lt;br /&gt;
&lt;br /&gt;
However, now that the new Jaguar was in use, the &#039;&#039;Bundeswehr&#039;&#039; was left with a bunch of the old &#039;&#039;Kanonenjagdpanzers&#039;&#039; that were now obsolete. Rather than scrap the lot, these vehicles were converted into Jaguar 2s by yanking out the 90mm and mounting the American made TOW missile system, which was less capable than the HOT missile, but required less specialized fire controls.&lt;br /&gt;
&lt;br /&gt;
{{West German Forces in Team Yankee}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Vehicles]]&lt;/div&gt;</summary>
		<author><name>2601:400:8000:A140:7024:DEE8:5EFB:6CD2</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=M109_Howitzer&amp;diff=317157</id>
		<title>M109 Howitzer</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=M109_Howitzer&amp;diff=317157"/>
		<updated>2021-03-01T09:31:31Z</updated>

		<summary type="html">&lt;p&gt;2601:400:8000:A140:7024:DEE8:5EFB:6CD2: /* M712 Copperhead had a longer range than that. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:M109 Paladin.jpg|300px|right|thumb|THIS IS MY BOOM STICK!]]&lt;br /&gt;
{{topquote|Big guns never tire.|[[Lugft Huron]]}}&lt;br /&gt;
&lt;br /&gt;
The M109 is one of the most popular self-propelled guns used across various armies of the 20th century. Mounting the massive M185 155mm Howitzer, the M109 is capable of firing a huge variety of shells, from standard HE, to bomblets, to mines, to laser-guided projectiles, to freaking [[wikipedia:W48|NUKES. ]] To be fair they are... Uh, smallish? The nukes that is, not the guns.&lt;br /&gt;
&lt;br /&gt;
The turret&#039;s advanced fire control and ability to, ya know, rotate, allows the M109 to bombard multiple targets without repositioning the hull and possess excellent off-road capabilities allowing it to &amp;quot;Shoot and Scoot&amp;quot; to avoid enemy Counter-Battery Fire; essential to any force employing manuever warfare on a serious (Divisional) scale.&lt;br /&gt;
&lt;br /&gt;
Thanks to electronic fire control, M109 crews also have a party trick where, by firing multiple times at slightly different angles, they can make about a dozen shells hit a target all at the same time. [[rape|Now imagine an entire battery of M109s doing that]].&lt;br /&gt;
&lt;br /&gt;
If the M109 starts shooting at your general vicinity, bend over, grab your ankles, and kiss your sorry ass goodbye.&lt;br /&gt;
&lt;br /&gt;
==In Team Yankee==&lt;br /&gt;
[[File:M109 Stat Card.jpg|300px|left|thumb|The Stat Card]]&lt;br /&gt;
Sadly, the M109 does not get access to its nuclear round, as game breaking as that would be, what with such weapons being designed for preventing the &#039;&#039;exact&#039;&#039; situation that Team Yankee portrays.&lt;br /&gt;
&lt;br /&gt;
Despite this deficiency, the M109 is an awesome artillery piece capable of hitting targets up to 8 feet away with its M185 155mm gun (not that you&#039;ll ever truly need that range but it&#039;s nice to have). Using its standard ammunition the M109 can absolutely brutalize infantry even within bulletproof cover due to its firepower rating of 2+. It stands a decent chance of damaging tanks as the AT Value of 4 is resolved with their top armor rather than the front or sides, but can tear lightly armored vehicles like BTRs and BMPs inside out after several volleys. If you fuck up and the enemy gets to close (or those [[Afghansty Air Assault Company|Afgansty Bastards]] airdrop in on top of you) you can switch to direct fire. I direct fire mode, the M185 has an AT Value of 15 and a Firepower rating of 1+, that&#039;s right 1+. You also gain the Brutal special rule (Re-roll successful saves) as well as the Slow Firing special rule (+1 hit if you moved). To be fair, in real life, you&#039;re going to instantly cause a firepower kill by tearing the damn gun off and otherwise shoving in their shit nicely.&lt;br /&gt;
&lt;br /&gt;
Thanks to never signing the Ottawa Treaty (or anti-land mind convention), you also have access to Area Denial Artillery Munitions to deploy minefields at range. If you are using mines, once you have ranged in, you can place a minefield for every 3 guns that fired, not much else to say about that. &lt;br /&gt;
&lt;br /&gt;
If you are using bomblets, the AT value drops down 3 and the Firepower falls off to 6+, but you get to use the SALVO template. Use this against communist infantry spam: remember, the job of the artillery is to pin down infantry, any kills are a bonus. With luck, a single salvo can literally stop your opponent&#039;s army from advancing.&lt;br /&gt;
&lt;br /&gt;
You can also deploy smokescreens to shield friendly units. If you wish, you may have 1 or more M109s fire smoke while the rest fire standard bombardments.&lt;br /&gt;
&lt;br /&gt;
If you are using the Laser Guided Projectiles, you lose access to the template, but the AT Value shoots through the roof to a staggering 21 and your firepower remains at its spectacular 2+. Since its laser-guided, your Paladins don&#039;t need to have line of sight to the target, drawing line of sight to the observing team instead. However, range drops to 40 inches from the M109s. Keep this in mind if you decide to use your projectiles for counter-battery fire.  Which is weird, because IRL the Copperhead CLGP that this is intended to represent had a ten mile range.&lt;br /&gt;
&lt;br /&gt;
You get three M109s for 7 points and can double the squad size for a further 7. Mines, bomblets, and laser-guided projectiles all cost 1 point to equip.&lt;br /&gt;
&lt;br /&gt;
==British Variant==&lt;br /&gt;
[[File:TB121.jpg|300px|left|thumb|Fire Mission, HE, on the way!]]&lt;br /&gt;
Inferior to the US version, the British only deploy their 109 batteries of 2, 4 or 8, adjusting the price. For 5, 10 or 20 points, you gain access to a 4AT gun with 2+ firepower, a mediocre improvement over the Abbot considering how the price is almost double. The M109 is a divisional asset, and only one unit can be brought afield. &lt;br /&gt;
&lt;br /&gt;
Unlike the American version, Brits do not have access to fancy ammunition types or laser-guided projectiles and must instead rely on the raw firepower of such monsters. And monsters they are indeed. For 21 points, you gain access to a template which hits NATO units on a 2+ (after ranging in on a 2+) with a 33% chance to destroy tanks and 18.5% chance to bail thanks with its 2+ firepower. However, the inflexible template means that this investment is rendered mute if your opponent spaces out his units. &lt;br /&gt;
&lt;br /&gt;
Ironically, the M109 can be fielded as a frontline battle tank through the direct fire profile&#039;s respectable 36&amp;quot;. Insane troll logic aside, their low cost (2.5 per vehicle) makes them comparable to a substitute AVRE: incapable of engaging tanks but utterly pulverizing infantry while comfortably engaging armored vehicles. &lt;br /&gt;
&lt;br /&gt;
Due to this incredibly niche role which is performed better by the Harrier or by FRONTLINE COMBAT UNITS, consider the M109 suitable only for larger games and games where you&#039;d like to give your opponent a nice, big surprise! Do not consider the M109 if you are a grizzled power gamer or build sensible lists with efficient units.&lt;br /&gt;
&lt;br /&gt;
Do note that despite the above sales pitch, the British M109 is still overcosted compared to the Abbot given that the Brits have plenty of anti-armor in their arsenal, whether via tanks or Milans. Artillery traditionally fulfills the anti-infantry and utility role in a British list, making the overcosted M109 a terrible choice compared to F432 Mortar Carriers or the Abbot.&lt;br /&gt;
&lt;br /&gt;
==German Variant==&lt;br /&gt;
[[File:TG108.jpg|300px|left|thumb|Who needs Bewegungskrieg, anyway?]]&lt;br /&gt;
The M109G is the killing artillery unit of the West German army, filling a similar anti-armour role to the Leopard 1.&lt;br /&gt;
&lt;br /&gt;
Unlike most other factions where your tanks do a much better job at the light anti-armour role, the WG M109 is an essential component in the Leopard 2 list. While you have the option for smoke (M106) or suppression (LARS), West German lists do not have the slugging power to duke it out against the Slavic tank hordes or NATO&#039;s Leopards. While Leopards 2s excel at destroying enemy tanks, they suffer against lists with quantity over quality, and against infantry. This is where the M109 comes in: for the cost of less than a single Leopard 2, you gain access to a unit that can pummel anti-tank units such as Milans or BMP-2s. &lt;br /&gt;
&lt;br /&gt;
Outside of the niche however, the M109 does not compare well to other artillery offerings. If you are playing an infantry or Leopard 1 list, utility and positioning will win you the game. In a Leopard 2 list, overwhelming firepower and blitzkrieg is the way to go.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Canadian Variant==&lt;br /&gt;
[[File:TNBX02-15.jpg|300px|left|thumb|It&#039;s hailing shells, and raining Soviet body parts.]]&lt;br /&gt;
Representing the vaunted Royal Canadian Horse Artillery, this vehicle is &amp;lt;s&amp;gt;unfortunately&amp;lt;/s&amp;gt; self-propelled and not horse drawn as the Regimental name might suggest. &lt;br /&gt;
&lt;br /&gt;
This M109 is largely the same as the British version, but with a worse assault value (Though, if your artillery is engaged in melee, something has &#039;&#039;already&#039;&#039; gone horribly wrong). Skill 3+ means that ranging in will be more reliable, something that always comes in handy. Comes in groups of either 3 or 6 for 7 or 14 points respectively, and cannot be upgraded. This makes it slightly less of a point sink than most other variants. Unlike the [[M125 81mm|81mm carriage]] or the [[Raketenwerfer Batterie|Raketenwerfer]], the M109 is used to murder your foes, not just pin them or blind them with smoke. With 4AT 2+ FP, this unit excels at fighting lightly armoured vehicles such as BTRs and BMPs. &lt;br /&gt;
&lt;br /&gt;
Some of you will note that these are the same targets that the Leopard 1 chews over for dinner: the M109 may not be a &#039;terrible&#039; choice per say, but the average player will have better use from the raw pinning power of rocket artillery or the cheap, smoke-and-pin versatility of mortars.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Dutch Variant==&lt;br /&gt;
[[File:TNBX02-16.jpg|300px|left|thumb|That&#039;s not gun smoke emanating from the crew compartment...]]&lt;br /&gt;
Exactly like the American version, stat-wise, but without the special ammo types. Hence, this thing is big bad-ass artillery, but nothing more. Since the Dutch armored infantry have access to the excellent 120mm Mortars, who are just as utilitarian at popping smoke or blowing shit up, you really have to ask yourself what the M109 brings to the table: the answer depends on the list.&lt;br /&gt;
&lt;br /&gt;
As with other countries, the Dutch M109 is a killing artillery unit that pays a premium for access to the heaviest artillery shells money can buy, ideal for destroying light armour but decent at killing entrenched infantry. However, your list may force you to pick the M109 if you want any artillery at all. Both the Leopard 2 and Leopard 1 companies do not have the option to buy mortars, meaning that you might be forced to use M109s for your smoking needs against those pesky BMP-2s and ATGMs. Players should realize that the M109 excels against the same threats that MBTs do, and are therefore almost redundant. &lt;br /&gt;
&lt;br /&gt;
A decent unit that lacks any clear spot within Dutch army lists. It is hardly an auto-include but is competitive enough to see play in the right list.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Israeli Variant==&lt;br /&gt;
[[File:TIBX04-13.jpg|300px|left|thumb|MATZAH BALLS ON THE WAY!]]&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Iranian Variant==&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==IRL==&lt;br /&gt;
[[File:M109 irl.jpg|300px|right|right|thumb|Here Comes the BOOM!]]&lt;br /&gt;
&lt;br /&gt;
The M109 is used by militaries all over the globe. The current model in use with the United States armed forces is the M109A6 (nicknamed the Paladin) which features improved targeting systems and communications equipment. The newest M109A7 is a massive upgrade that may as well be a new vehicle entirely. The A7 unit has an autoloader and can fire a steady barrage of one round a minute continuously until dry, a huge speed increase compared to the M109A6 which could initially crank out up to 6 rounds in the first minute but would quickly slow as the loader team tired. While other European countries have typically adopted the PzH 2000 as their modern replacement, the similarities belies the M109&#039;s influence.  The M109 remains the US&#039;s standard self-propelled howitzer, having survived two cancelled replacements (the Crusader and the NLOS Cannon) and a proposal to import or license the PzH 2000.  It currently proposed replacement is the M1299 which might arrive in 2024.  Maybe.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{US Forces in Team Yankee}}&lt;br /&gt;
{{British Forces in Team Yankee}}&lt;br /&gt;
{{West German Forces in Team Yankee}}&lt;br /&gt;
{{Canadian Forces in Team Yankee}}&lt;br /&gt;
{{Dutch Forces in Team Yankee}}&lt;br /&gt;
{{Israeli Forces in Team Yankee}}&lt;br /&gt;
{{Iranian Forces in Team Yankee}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Team Yankee]]&lt;br /&gt;
[[Category:Vehicles]]&lt;/div&gt;</summary>
		<author><name>2601:400:8000:A140:7024:DEE8:5EFB:6CD2</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=M901_ITV&amp;diff=318198</id>
		<title>M901 ITV</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=M901_ITV&amp;diff=318198"/>
		<updated>2021-03-01T09:24:12Z</updated>

		<summary type="html">&lt;p&gt;2601:400:8000:A140:7024:DEE8:5EFB:6CD2: /* The M901 was pulled from service in 2005, because it sucked. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:M901 IVT.jpg|300px|right|thumb|Peakaboo, Mudafuka!]]&lt;br /&gt;
{{topquote|Fair fights are for suckers.|The Mighty Jingles}}&lt;br /&gt;
&lt;br /&gt;
The M901 ITV (Improved TOW Vehicle, yes it has an acronym in its initialization) is one of the many, many combat systems derived from the M113 armored personnel carrier. Instead of carrying troops, the M901 is a dedicated anti-tank platform, mounting a pair of TOW (Tube-launched, Optically-tracked, Wire-guided) missile launchers in its distinctive &amp;quot;Hammer Head&amp;quot; turret. This turret allows the M901 to hide behind cover, only exposing the missile launcher to enemy fire. This innovative design, when coupled with the firepower of the TOW, makes the M901 a major threat to enemy armor.&lt;br /&gt;
&lt;br /&gt;
==In Team Yankee==&lt;br /&gt;
[[File:M901 Stat Card.jpg|300px|left|thumb|The Stat Card]]&lt;br /&gt;
The M901 is a pretty sweet Tank Hunter. The Improved TOW Missile can smack foes with  AT 21, Firepower 3+, up to 4 feet away. The Tow has the &#039;&#039;Guided&#039;&#039; and &#039;&#039;HEAT&#039;&#039; rules, so you ignore the penalties for shooting at things beyond 16 inches. There is also the &#039;&#039;Hammerhead&#039;&#039; rule as an added bonus, which means that you can fire the missile and still be Gone to Ground. However, it cannot engage targets within  8 inches. Aside from the TOW, the ITV is also armed with a .30cal AA machine gun (somewhere).&lt;br /&gt;
&lt;br /&gt;
As for defense, the M901 has the standard armor of the M113 chassis, so don&#039;t take on any dedicated anti-armor weapons.&lt;br /&gt;
&lt;br /&gt;
This thing is a Sniper, pure and simple. Park it somewhere with concealment and pop tanks from 2/3rds of the board away. If the opponent gets too close, pack up shop and dash the heck away, as you can&#039;t shoot the TOW if you move.&lt;br /&gt;
&lt;br /&gt;
You can have any section size you want, so long as it&#039;s 2 ITVs, which will cost you 3 points. The M901 ITV can be taken by US Armies.&lt;br /&gt;
&lt;br /&gt;
The New American book for TYV2 gives the almost mandatory option (the TOW tax) to upgrade your entire force to carry AT23 TOW2s.&lt;br /&gt;
&lt;br /&gt;
==IRL==&lt;br /&gt;
[[File:M901 irl.jpg|300px|right|thumb|[[Imperial Infantryman&#039;s Uplifting Primer|What page was the Litany of Stealth on again?]].]]&lt;br /&gt;
Originally the US military wanted nothing to do with guided missile carriers, but after the Yom Kippur War proved their viability, the US Army put out a contract for a vehicle that could deliver guided destruction to an enemy vehicle face. The M901 was the result of that contract, and a little over 3000 of them were built in the short time that it was in production. The M901 was used in Operation Desert Storm where it knocked out 14 Iraqi fighting vehicles. However the M901 ITV is an inherently defensive vehicle because of its light armor and inability to fire on the move. While these were not major problems against an expected Soviet armored offensive these drawbacks mean it has since been phased out of US service and replaced by the M2 and M3 Bradley Armored Fighting Vehicles, which also carry the same TOW missile alongside an autocannon, just with only half much ammo for the missile launchers as the M901 carried.&lt;br /&gt;
&lt;br /&gt;
In US service, the M901 ITV was organized into anti-tank companies and attached to Mechanized Battalions. The three platoons of ITVs in the company would then be further divided into sections and attached to the Mechanized infantry platoons with roughly a two vehicle section of M901s per platoon. They were also employed in the scout platoon of Armored Cavalry regiments, with the platoon being made up of 3 M901 ITVs and 3 M113s.&lt;br /&gt;
&lt;br /&gt;
The M901 remains in service among several militaries around the world, with nations such as Greece and Morocco. &lt;br /&gt;
&lt;br /&gt;
The M901s remaining in US inventory since 2005 were given to the Iraqis as military aid.  [[FAIL|The M901 was always despised in US service, because they were not especially well built and prone to constant failures of the sensor and fire control electronics and of the hydraulics of the pop-up missile launch tubes.  They were regarded as a good idea badly executed and unreliable in the extreme.]]&lt;br /&gt;
&lt;br /&gt;
{{US Forces in Team Yankee}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Team Yankee]]&lt;br /&gt;
[[Category:Vehicles]]&lt;/div&gt;</summary>
		<author><name>2601:400:8000:A140:7024:DEE8:5EFB:6CD2</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=M247_Sergeant_York&amp;diff=317702</id>
		<title>M247 Sergeant York</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=M247_Sergeant_York&amp;diff=317702"/>
		<updated>2021-03-01T09:16:21Z</updated>

		<summary type="html">&lt;p&gt;2601:400:8000:A140:7024:DEE8:5EFB:6CD2: /* IRL */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:M247 Sergent York.jpg|300px|right|thumb|Its as derpy as it looks]]&lt;br /&gt;
{{Topquote|I have not failed. I&#039;ve just found 10,000 ways that won&#039;t work.|Thomas A. Edison}}&lt;br /&gt;
&lt;br /&gt;
Really? We&#039;re really doing this? Fine.&lt;br /&gt;
&lt;br /&gt;
The M247 is a SPAAG (Self-Propelled Anti-Air Gun) developed by the US Army as part of the DIVAD (DIVision Air Defense) Program. In theory, the M247 was going to replace the [[M163 VADS]] as the US Army&#039;s primary self propelled Anti-Air platform, but theories are such fragile things.&lt;br /&gt;
&lt;br /&gt;
The M247 is armed with twin 40MM Bofors AA gun linked to an innovative search and track radar system in a friggin&#039; massive turret balanced on top of a M48 chassis.&lt;br /&gt;
&lt;br /&gt;
==In Team Yankee==&lt;br /&gt;
[[File:M247 Sergent York Stat Card.jpg|300px|left|thumb|The Stats (from Bizzaro world)]]&lt;br /&gt;
In the Team Yankee Universe, apparently the M247 didn&#039;t turn out to be a dismal failure and in fact was well on its way to replacing the M163.&lt;br /&gt;
&lt;br /&gt;
The M247 has the Dedicated AA &amp;amp; Radar Special rules, which means that it can use its full rate of fire when targeting aircraft and ignores the +1 to hit penalty when shooting at Aircraft beyond 16 inches.&lt;br /&gt;
&lt;br /&gt;
In Addition, the Sergeant York is a little more tailored to the combat environment of Team Yankee than the other American SPAAG, the M163 VADS. See in Team Yankee, (And in reality often enough) SPAAGs tend to get pressed into combat as armoured fighting vehicles, a role the M247 is slightly better equipped to deal with then either the M163 or even it&#039;s nearest commie-competition the [[ZSU 23-4 Shilka]]. It may not be the Gepard you were hoping for, just a decent SPAAG.&lt;br /&gt;
&lt;br /&gt;
First, the M247 has an extra armour point over the M163 on all facings and much more than the Shilka, with a front armour of 4, side of 3, and top of 1. Now, this does not mean that you should be driving these things into the teeth of Soviet AT positions, but it will do better against things like MGs and Artillery.&lt;br /&gt;
&lt;br /&gt;
Also, the 40mm Bofors is slightly better at dealing with vehicles than the M168 Vulcan Gatling Gun. With an AT of 7, the Bofors is going to auto pen things with armour 0 and stand a decent chance of penetrating armour 2 (i.e. most APCs), and with a Fire Power 4+, you will be destroying your target half the time, rather than a third. The ROF, while halted, is not as good as the Gatling gun, only 5 to the M168s 7, and Shilka&#039;s 6, but they all have the same moving ROF, so make of that what you will.&lt;br /&gt;
&lt;br /&gt;
You can take the M247 Sergeant York in your US armies as a platoon of 2, which will cost you 4 points, or as a platoon of 4, which will cost you 8.&lt;br /&gt;
&lt;br /&gt;
==IRL==&lt;br /&gt;
[[File:M2472 Sergent York.jpg|300px|right|thumb|One of the very few surviving examples]]&lt;br /&gt;
Where to start with this thing?&lt;br /&gt;
&lt;br /&gt;
The M247 Sergeant York  was developed by Ford Aerospace (A company that is better known for making cars rather than AA platforms, this story doesn&#039;t get much better think of it as a weaponized Pinto) in response to a US Army request for a Self Propelled AA gun that could keep up with the M1 Abrams and M2 Bradley at cruising speed. However, because someone in Procurement had a bug up his ass about reusing stuff that had been sitting in the spares bin, this new SPAAG had to be mounted on a M48 tank Chassis and use as many off the shelf parts as possible to keep R&amp;amp;D costs low.  M48 tank chassis.  Bofors 40mm autocannon bought by the Navy during WWII then pulled from ships that had been mothballed for three decades, and more of the same pulled out of ancient M42 &amp;quot;Duster&amp;quot; self-propelled AA guns, but with shiny new, and very expensive, proximity fuzed ammunition using preformed tungsten shrapnel for fragmentation.  Radar?  Oh, that&#039;s the best part.  They wanted to pull the ancient--even then--Westinghouse AN-APQ79 radars out of the noses of mothballed F4 Phantoms rusting in the desert at Davis-Monthan AFB, and somehow they were going to make this radar designed as a target tracking and missile illumination radar for jet fighters, somehow, by magic or wishful thinking or unicorn farts, or something, SOMEHOW they were going to bolt it onto a self-propelled antiaircraft gun and use it as a gun-laying radar, despite it not having been designed with that functionality.&lt;br /&gt;
&lt;br /&gt;
The Army was particularly concerned about the threat of Anti Tank missile equipped enemy helicopters using &amp;quot;Pop-Up&amp;quot; tactics, where a helicopter hides behind terrain features to conceal it from AA fire, then pops up for just long enough to loose a missile, then ducks back into relative safety. The SPAAG the army was at the time using, the [[M163 VADS]], could not pick up nor engage a helicopter before a missile was inbound, a problem the soviets definitely were not having with their [[ZSU 23-4 Shilka]].&lt;br /&gt;
&lt;br /&gt;
Ford Aerospace soon came back with the prototype for the M247. Their design was armed with the iconic 40mm Bofors AA gun linked to a search and targeting system derived from the radar equipment ganked from mothballed F-4 Phantom jets. After beating out an (arguably superior i.e its tracking Radar was copied from the Phalanx CIWS) design from General Dynamics. The M247 was approved for production and dubbed the &amp;quot;Sergeant York&amp;quot; after Alvin York, a hero of the Great War.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s where it gets interesting. The Army decided that it was high time to show off their shiny new toy and put together a demonstration in 1982, inviting VIPs, high ranking brass and the press to come and see. With everybody expectantly waiting, a target drone was launched and the radar was activated. [[Machine Spirit|Immediately the M247 swung its turret toward the grand stand, confirmed target lock, and cheerfully requested permission to fire.]]&lt;br /&gt;
&lt;br /&gt;
After the resulting stampede of influential persons trying to get out of the line of fire was calmed down, it was determined that a glitch in the radar system was responsible for the dangerous error. A radar glitch that was caused, according to the representatives of Ford Aerospace, by the M247 being washed prior to the demonstration, to which a member of the press responded, &amp;quot;Don&#039;t they know that it tends to rain in Europe?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The radar system was the bane of the M247. While it was a great system, in a plane in the sky--that was what it had been designed for in the first place, after all--it just did not work on the ground. Everything from trees, to latrine fans, to stationary targets, to the Sergeant York&#039;s own gun barrels when firing at extreme elevation threw the targeting system into a tizzy. It was noted at the time that even bolting on the primitive and obsolete range-only radar and fire control system from the VADS it was supposed to replace would have been an enormous improvement. Eventually Congress had to come down and cancel the funds for the M247 before any more money got sunk into the wreck.  Decades later the Army would be forced to buy trailer mounted Phalanx units in to cover the gap left by the retirement of the VADS and the cancellation of the York.  The lingering bad taste of this experience persists to this day.  Almost forty years later there&#039;s still not a replacement for the VADS.  No one wants to touch it.&lt;br /&gt;
&lt;br /&gt;
Presumably the reason the York shows up is that the project was canceled the same year the Cold War goes hot: 1985. As the M163 VADS was always suppose to be a stop gap after the MIM 46 Mauler was canceled, the logic might have been they needed to get some kind of heavy SPAAG onto field: ASAP, the Duster being based on a light tank would have lacked in armor, while the York was suppose to advance with the tanks like the Commie [[ZSU 23-4 Shilka]] it was built to match. Hence why the York appears.&lt;br /&gt;
&lt;br /&gt;
{{US Forces in Team Yankee}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Vehicles]]&lt;/div&gt;</summary>
		<author><name>2601:400:8000:A140:7024:DEE8:5EFB:6CD2</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=M247_Sergeant_York&amp;diff=317701</id>
		<title>M247 Sergeant York</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=M247_Sergeant_York&amp;diff=317701"/>
		<updated>2021-03-01T09:14:20Z</updated>

		<summary type="html">&lt;p&gt;2601:400:8000:A140:7024:DEE8:5EFB:6CD2: /* IRL */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:M247 Sergent York.jpg|300px|right|thumb|Its as derpy as it looks]]&lt;br /&gt;
{{Topquote|I have not failed. I&#039;ve just found 10,000 ways that won&#039;t work.|Thomas A. Edison}}&lt;br /&gt;
&lt;br /&gt;
Really? We&#039;re really doing this? Fine.&lt;br /&gt;
&lt;br /&gt;
The M247 is a SPAAG (Self-Propelled Anti-Air Gun) developed by the US Army as part of the DIVAD (DIVision Air Defense) Program. In theory, the M247 was going to replace the [[M163 VADS]] as the US Army&#039;s primary self propelled Anti-Air platform, but theories are such fragile things.&lt;br /&gt;
&lt;br /&gt;
The M247 is armed with twin 40MM Bofors AA gun linked to an innovative search and track radar system in a friggin&#039; massive turret balanced on top of a M48 chassis.&lt;br /&gt;
&lt;br /&gt;
==In Team Yankee==&lt;br /&gt;
[[File:M247 Sergent York Stat Card.jpg|300px|left|thumb|The Stats (from Bizzaro world)]]&lt;br /&gt;
In the Team Yankee Universe, apparently the M247 didn&#039;t turn out to be a dismal failure and in fact was well on its way to replacing the M163.&lt;br /&gt;
&lt;br /&gt;
The M247 has the Dedicated AA &amp;amp; Radar Special rules, which means that it can use its full rate of fire when targeting aircraft and ignores the +1 to hit penalty when shooting at Aircraft beyond 16 inches.&lt;br /&gt;
&lt;br /&gt;
In Addition, the Sergeant York is a little more tailored to the combat environment of Team Yankee than the other American SPAAG, the M163 VADS. See in Team Yankee, (And in reality often enough) SPAAGs tend to get pressed into combat as armoured fighting vehicles, a role the M247 is slightly better equipped to deal with then either the M163 or even it&#039;s nearest commie-competition the [[ZSU 23-4 Shilka]]. It may not be the Gepard you were hoping for, just a decent SPAAG.&lt;br /&gt;
&lt;br /&gt;
First, the M247 has an extra armour point over the M163 on all facings and much more than the Shilka, with a front armour of 4, side of 3, and top of 1. Now, this does not mean that you should be driving these things into the teeth of Soviet AT positions, but it will do better against things like MGs and Artillery.&lt;br /&gt;
&lt;br /&gt;
Also, the 40mm Bofors is slightly better at dealing with vehicles than the M168 Vulcan Gatling Gun. With an AT of 7, the Bofors is going to auto pen things with armour 0 and stand a decent chance of penetrating armour 2 (i.e. most APCs), and with a Fire Power 4+, you will be destroying your target half the time, rather than a third. The ROF, while halted, is not as good as the Gatling gun, only 5 to the M168s 7, and Shilka&#039;s 6, but they all have the same moving ROF, so make of that what you will.&lt;br /&gt;
&lt;br /&gt;
You can take the M247 Sergeant York in your US armies as a platoon of 2, which will cost you 4 points, or as a platoon of 4, which will cost you 8.&lt;br /&gt;
&lt;br /&gt;
==IRL==&lt;br /&gt;
[[File:M2472 Sergent York.jpg|300px|right|thumb|One of the very few surviving examples]]&lt;br /&gt;
Where to start with this thing?&lt;br /&gt;
&lt;br /&gt;
The M247 Sergeant York  was developed by Ford Aerospace (A company that is better known for making cars rather than AA platforms, this story doesn&#039;t get much better think of it as a weaponized Pinto) in response to a US Army request for a Self Propelled AA gun that could keep up with the M1 Abrams and M2 Bradley at cruising speed. However, this new SPAAG had to be mounted on a M48 Chassis and use as many off the shelf parts as possible to keep R&amp;amp;D costs low.  M48 tank chassis.  Bofors 40mm autocannon bought by the Navy during WWII then pulled from ships that had been mothballed for three decades, and more of the same pulled out of ancient M42 &amp;quot;Duster&amp;quot; self-propelled AA guns, but with shiny new, and very expensive, proximity fuzed ammunition using preformed tungsten shrapnel for fragmentation.  Radar?  Oh, that&#039;s the best part.  They wanted to pull the ancient--even then--Westinghouse AN-APQ79 radars out of the noses of mothballed F4 Phantoms rusting in the desert at Davis-Monthan AFB, and somehow they were going to make this radar designed as a target tracking and missile illumination radar for jet fighters, somehow, by magic or wishful thinking or unicorn farts, or something, SOMEHOW they were going to bolt it onto a self-propelled antiaircraft gun and use it as a gun-laying radar, despite it not having been designed with that functionality.&lt;br /&gt;
&lt;br /&gt;
The Army was particularly concerned about the threat of Anti Tank missile equipped enemy helicopters using &amp;quot;Pop-Up&amp;quot; tactics, where a helicopter hides behind terrain features to conceal it from AA fire, then pops up for just long enough to loose a missile, then ducks back into relative safety. The SPAAG the army was at the time using, the [[M163 VADS]], could not pick up nor engage a helicopter before a missile was inbound, a problem the soviets definitely were not having with their [[ZSU 23-4 Shilka]].&lt;br /&gt;
&lt;br /&gt;
Ford Aerospace soon came back with the prototype for the M247. Their design was armed with the iconic 40mm Bofors AA gun linked to a search and targeting system derived from the radar equipment ganked from mothballed F-4 Phantom jets. After beating out an (arguably superior i.e its tracking Radar was copied from the Phalanx CIWS) design from General Dynamics. The M247 was approved for production and dubbed the &amp;quot;Sergeant York&amp;quot; after Alvin York, a hero of the Great War.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s where it gets interesting. The Army decided that it was high time to show off their shiny new toy and put together a demonstration in 1982, inviting VIPs, high ranking brass and the press to come and see. With everybody expectantly waiting, a target drone was launched and the radar was activated. [[Machine Spirit|Immediately the M247 swung its turret toward the grand stand, confirmed target lock, and cheerfully requested permission to fire.]]&lt;br /&gt;
&lt;br /&gt;
After the resulting stampede of influential persons trying to get out of the line of fire was calmed down, it was determined that a glitch in the radar system was responsible for the dangerous error. A radar glitch that was caused, according to the representatives of Ford Aerospace, by the M247 being washed prior to the demonstration, to which a member of the press responded, &amp;quot;Don&#039;t they know that it tends to rain in Europe?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The radar system was the bane of the M247. While it was a great system, in a plane in the sky--that was what it had been designed for in the first place, after all--it just did not work on the ground. Everything from trees, to latrine fans, to stationary targets, to the Sergeant York&#039;s own gun barrels when firing at extreme elevation threw the targeting system into a tizzy. It was noted at the time that even bolting on the primitive and obsolete range-only radar and fire control system from the VADS it was supposed to replace would have been an enormous improvement. Eventually Congress had to come down and cancel the funds for the M247 before any more money got sunk into the wreck.  Decades later the Army would be forced to buy trailer mounted Phalanx units in to cover the gap left by the retirement of the VADS and the cancellation of the York.  The lingering bad taste of this experience persists to this day.  Almost forty years later there&#039;s still not a replacement for the VADS.  No one wants to touch it.&lt;br /&gt;
&lt;br /&gt;
Presumably the reason the York shows up is that the project was canceled the same year the Cold War goes hot: 1985. As the M163 VADS was always suppose to be a stop gap after the MIM 46 Mauler was canceled, the logic might have been they needed to get some kind of heavy SPAAG onto field: ASAP, the Duster being based on a light tank would have lacked in armor, while the York was suppose to advance with the tanks like the Commie [[ZSU 23-4 Shilka]] it was built to match. Hence why the York appears.&lt;br /&gt;
&lt;br /&gt;
{{US Forces in Team Yankee}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Vehicles]]&lt;/div&gt;</summary>
		<author><name>2601:400:8000:A140:7024:DEE8:5EFB:6CD2</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Bradley_Fighting_Vehicle&amp;diff=104085</id>
		<title>Bradley Fighting Vehicle</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Bradley_Fighting_Vehicle&amp;diff=104085"/>
		<updated>2021-03-01T09:01:31Z</updated>

		<summary type="html">&lt;p&gt;2601:400:8000:A140:7024:DEE8:5EFB:6CD2: /* IRL */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TUBX19-03.jpg|right|thumb|300px|Base model]]&lt;br /&gt;
[[File:TUBX19-07.jpg|right|thumb|300px|uparmored]]&lt;br /&gt;
&lt;br /&gt;
{{Topquote|A troop transport that can&#039;t carry troops, a reconnaissance vehicle that&#039;s too conspicuous to do reconnaissance...&amp;quot;&amp;lt;br&amp;gt;&amp;quot;And a quasi-tank that has less armor than a snowblower, but has enough ammo to take out half of DC.|The Pentagon Wars}}&lt;br /&gt;
&lt;br /&gt;
The quintessential Infantry Fighting Vehicle. If you watched the movie &#039;&#039;Pentagon Wars&#039;&#039; starring Cary Elwes or played any sort of FPS or a wargame set during the modern era. You would already know what it is. The Bradley Fighting Vehicle was created in response to the Soviet Union&#039;s BMPs. It is obviously named after US General Omar Bradley.&lt;br /&gt;
&lt;br /&gt;
==In Team Yankee==&lt;br /&gt;
[[File:TUBX19-25.jpg|300px|left|thumb|]]&lt;br /&gt;
[[File:TUBX19-24.jpg|300px|left|thumb|]]&lt;br /&gt;
&lt;br /&gt;
The Bradley, like any good God-fearing American, is defined by it&#039;s impressive arsenal, particularly the TOW-2. As the most powerful missile mounted on an IFV in the game, the TOW-2 is fully capable of penetrating any tank from the front, making hilariously short work of 3rd gen tanks like the Leopard 2, Merkava, and T-64 while also being capable of keeping gen 3.5 tanks like the Challenger and T-80 honest. On top of that, the Bradley is one of a select few vehicles that mounts a RoF 3/3 autocannon in the game, with the fully stabilized, AT8, fp 5+ M242 Bushmaster chaingun. A relatively easy gun to overlook compared to the God-tier missile, the moving RoF and stabilizer on the M242 make it a great weapon for liberating the shit out off the lightly armored BMPs and other support vehicles in your opponents army once you&#039;ve cleaned out their MBTs. &lt;br /&gt;
&lt;br /&gt;
This would all be great, if it wasn&#039;t for one major issue: the armor. The Bradley, also like any God-fearing American, is fat and thin-skinned. Other vehicles get away with this by being relatively insignificant, but not the Bradley. No, the Bradley is fully capable of threatening everything in your opponents force, and if your enemy is keen to that, your Bradleys will have a bad time. Armor 3/2/1 will protect you from enemy MGs and some of the lighter autocannons (pen 6 and below, don&#039;t go too crazy), but any tank, missile, or even heavy autocannon will go right through you. Uparmoring helps, bringing you up to 5/4/1 with 13 against all the rockets the infantry in this decade field, but it still struggles against most heavier autocannons and on top of that makes you eligible for deep reserves, forcing you to play a more offensive role. This is exacerbated by the moving RoF 0 of the Bradley&#039;s missile, forcing you to sit in sight of the enemy for a sec before you can actually shoot.&lt;br /&gt;
&lt;br /&gt;
This is where the last of the Bradley&#039;s strengths come in. The mobility is decent, with a 10&amp;quot; move and all, but it has a 2+ cross. This lets the Bradley abuse cover to block enemy lines of sight and get in good firing positions.&lt;br /&gt;
&lt;br /&gt;
A heavy arsenal and good cross country mobility contrasted with weak armor define the Bradley as a phenomenal ambush unit, exploitation vehicle, and backline support unit. Sneak around the flanks to your opponents artillery for a cheeky surprise. Leave them in ambush and pop them at just the right moment, shoving 12 autocannon or 4 AT23 missile shots down your opponents throat when he least expects it. If you don&#039;t have the option to put them in ambush, leaving them in woods or cover, gone to ground until the time is right often has a similar effect. If you get the first shot with these things, they&#039;ll do great. You let the enemy get the initiative, and you&#039;ve lost.&lt;br /&gt;
&lt;br /&gt;
In terms of difference between the M2 and M3, the M3 has 1 more Assault, and drops passengers for Spearhead and Scout.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==IRL==&lt;br /&gt;
[[File:Maxresdefault (1).jpg|300px|right|thumb|[[https://www.youtube.com/watch?v=snnFrwzTDJs| Ba! Ba! BAAAAAAAAA!]]]]&lt;br /&gt;
&lt;br /&gt;
As mentioned before the Bradley was a subject of the Pentagon Wars, two works of fiction presenting itself as a factual documentation of the Bradley&#039;s development but being anything but. Both the book created by Colonel James Burton and the movie are completely wrong with the role Burton played in the program and how we has portrayed, and swaths of events are completely bullshit. In reality, Burton&#039;s claims of [[What|the trails being rigged were both fueled by his misunderstandings to what the Bradley was capable of as a vehicle in its category,]] [[Fail|And also by his failure to see why using a HEAT-round ballistic test on a IFV that was already known to not have the capability to withstand such rounds is a waste of time]]. Burton believed that the Bradley was going to be an APC much like the M113 and that people just kept adding more cannons and missiles on to it. Not only is this retarded, it seems to undermine that from the very start of the program in 1965, the Bradley was meant to be and IFV in response to the soviets BMP1.&lt;br /&gt;
[https://www.youtube.com/watch?v=gmuVYVREGgE Here&#039;s a video from Spookston wish also shows some sources of his research on the subject in the description.]&lt;br /&gt;
&lt;br /&gt;
To be entirely fair to the Military-Industrial Complex, the Pentagon changed its mind about the program requirements and aspects of vehicle design over and over for fifteen years.  They wanted it wheeled.  No, tracked.  No, wheeled again.  They wanted a turret with an autocannon.  No, a lightweight recoilless rifle.  No, a missile launcher.  No, we want an autocannon AND a missile launcher.  And on and on.  It is a small miracle that the program ever settled on a design checklist at all so that the manufacturers could finalize designs.  Pentagon procurement policy has been like that for a long time now.&lt;br /&gt;
&lt;br /&gt;
Fortunately, the Bradley would eventually become a reasonably successful vehicle (depending on who you ask). In real life the Bradley was finally adopted in 1981, four years before Team Yankee takes place.&lt;br /&gt;
 &lt;br /&gt;
Redesigned just in time for the Gulf War after Iraq invaded Kuwait, the Bradley is currently armed with a M242 Chaingun, TOW missiles, and a M240 Machine Gun. The TOW missiles, of course, are the vehicle&#039;s biggest threat. During Operation Desert Storm Bradleys killed more Iraqi Soviet Tanks and armored vehicles than the M1 Abrams. Most losses came from friendly fire incidents, as IFF systems weren&#039;t a thing until the early 2000&#039;s. The Bradley remains a flexible vehicle that can back up or substitute for the Abrams in both anti tank and urban warfare. However, due to the changing face of warfare with the proliferation of Anti-Tank missiles and Improvised Explosive Devices, it didn&#039;t do so well during the Iraq War of 2003-2011: during that period the US Army lost around 150 vehicles with around 700 damaged. Partially due to this the Army began to use the MRAPS after 2007, while Bradleys expecting to fight in urban conditions are often upgraded with the Urban Survival Kit.&lt;br /&gt;
&lt;br /&gt;
The Armored Multi-Purpose Vehicle is a updated version of the Bradley that will replace the [[M113_Armored_Personnel_Carrier|M113]], causing mindless fanboys like Mike Sparks to have autistic rage. The AMPV is a bit larger than a Bradley, though, with at least seventy percent of the vehicle being new, making the vehicle more of a cousin to the Bradley than a sibling. AMPVs can be fitted with a variety of weapons including a 30mm remote turret and Javelin Missiles, so now pretty much anything that can be put on top of a Stryker can also also be used by the AMPV. &lt;br /&gt;
&lt;br /&gt;
The Bradley itself (not the AMPV) will be replaced with another IFV in the future; potential candidates include the ASCOD GDLS, the Griffin, or any other Next Generation Combat Vehicle winner, [[Fail|but any new vehicle probably won&#039;t be adopted until at least 2035.]] Due to the Pentagon&#039;s concurrency bullshit. At a pace this slow, America may as well start buying weapon systems directly from their European allies (BAE bought out United Defense making the European Union the largest arms supplier to the US).&lt;br /&gt;
&lt;br /&gt;
If you&#039;re wondering what the IRL difference between the M2 and M3 are, the latter is a &#039;&#039;Cavalry&#039;&#039; Fighting Vehicle, rather than an infantry one. Essentially this means that it carries a small scout section in exchange for better storage of ammunition and other recce related upgrades, allowing it to act as a cavalry style recon unit. And no, sadly Cavalry Fighting Vehicle does not imply it carries horses.&lt;br /&gt;
&lt;br /&gt;
{{US Forces in Team Yankee}}&lt;/div&gt;</summary>
		<author><name>2601:400:8000:A140:7024:DEE8:5EFB:6CD2</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=M551_Sheridan&amp;diff=318055</id>
		<title>M551 Sheridan</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=M551_Sheridan&amp;diff=318055"/>
		<updated>2021-03-01T08:47:25Z</updated>

		<summary type="html">&lt;p&gt;2601:400:8000:A140:7024:DEE8:5EFB:6CD2: /* more history of the Sheridan, and its current replacement, the M1128 MGS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sheridan.jpg|300px|right|thumb|Airborne!]]&lt;br /&gt;
{{topquote|Always make the enemy think you know more than you really know.|Gen. Phillip Sheridan}}&lt;br /&gt;
&lt;br /&gt;
The M551 Sheridan was an American &amp;lt;s&amp;gt;Light Tank&amp;lt;/s&amp;gt; Airborne Assault Vehicle that was rushed into service to meet the demand for armored vehicles in Vietnam. Unique for its time, the 152mm main gun was able to fire anti-tank guided missiles FROM THE BARREL. Although the missile option was never used in Vietnam and were ultimately replaced with the more ubiquitous BGM-71 TOW missile launcher. Instead, the Sheridan was primarily an infantry support vehicle, using its low-velocity cannon to fire HE Shells.&lt;br /&gt;
&lt;br /&gt;
==In Team Yankee==&lt;br /&gt;
[[File:Sheridan Stat card.jpg|300px|left|The Stats]]&lt;br /&gt;
The Sheridan is the only tank that you can take as part of the Huey Infantry Combat Team since it was the only tank you could throw out of the back of an airplane where the airborne needed it most. &lt;br /&gt;
&lt;br /&gt;
The M81 152mm gun is an interesting weapons system. At close ranges (out to 16&amp;quot;) it uses a HEAT shell with AT 21 and a firepower of 1+. Yes, you can one-shot T55s from the front, and with the brutal rule infantry and other units without an armour save have to reroll their successful saves. Unfortunately, you only have a ROF of 1 when moving or halted, although with a &#039;&#039;Stabilizer&#039;&#039;, you don&#039;t get +1 to hit for moving. For ranges in excess of 16&amp;quot; (because you physically cannot shoot it less than that), you can use the MGM51 Shillelagh (Shill-lay-lee) Guided Missile. The Shillelagh is an AT 22, firepower 3+ missile that can smack targets out to 48&amp;quot; away. However, you can&#039;t fire the Shillelagh on the move.&lt;br /&gt;
&lt;br /&gt;
Now since the difference between AT is negligible, and the firepower disparity is the difference between killing a target 2/3rds of the time and killing it every time, you might wonder why would you ever use the Shillelagh. Well, it mostly comes down to defences. The M551 only has a front armour of 4, so basically, any AT weapon is going to cut right through it like it wasn&#039;t even there, and 30mm autocannons from the BMP-2 and the Scimitar will shred you, but 4 armor might suffice against NATO IFVs in field exercises. However, you should keep the enemy at an arm&#039;s length and use concealment to avoid taking fire: it might be stronger than an M113 but it dies when tanks look at it funny. This method will extend the lifetime of your Sheridan, but you can&#039;t utilize the HEAT shell.&lt;br /&gt;
&lt;br /&gt;
You also get a pair of MGs for dealing with infantry, of which the .50cal can be used for air defense.&lt;br /&gt;
&lt;br /&gt;
The M551 Sheridan is the cheapest NATO tank weighing in at only 2 points per vehicle and can be taken in platoons ranging from 2 to 5 tanks.&lt;br /&gt;
&lt;br /&gt;
==IRL==&lt;br /&gt;
[[File:Sheridan IRL.jpg|300px|right|thumb|EAT THIS IVAN!]]&lt;br /&gt;
God, where to begin with this one? The M551 was a cursed design on so many levels it becomes funny so tragic it is...&lt;br /&gt;
&lt;br /&gt;
As with most such cases, one has to look to the immediate post-WWII and the Korea War to see where it all started. During that period, the US Army was fielding the M41 &#039;&#039;Walker Bulldog&#039;&#039; as a light tank. Except... the M41 wasn&#039;t exactly light: a compromise between mobility and firepower, it was... ultimately lacking on both parts: too heavy and not mobile enough for the role of a light tank, and undergunned for the role of a medium.&lt;br /&gt;
&lt;br /&gt;
Fast-forward tot the early sixties: the Army is pushing for a successor to the M41. This time, they want a proper LIGHT tank for doing light tank duties, and there&#039;s a promising prototype, the T92... And then those goddamn red bastards have to come and ruin the day as they start fielding air-droppable, amphibious and ATGM-equipped &#039;light tank&#039; designs. The Army saw, took duly note, and decided that whatever the Reds had; they had to have too! Exit the T92, as while it can be made air-droppable it cannot easily made to be amphibious, and the Army adamantly believed their light tank needed to do both to oppose those dirty commies.&lt;br /&gt;
This however got them into a pinch: having switched to the MBT doctrine and already pouring massive budget in the MBT-70 project (another can of worms best left opened for another day and place), the Army simply could not ask for more budget for yet another tank. So they [[Rules lawyer|elegantly reclassified]] the new project as an &amp;quot;Armored Reconnaissance/Airborne Assault Vehicle&amp;quot; instead, and pushed it through with the alluring sales pitch the vehicle would be [[awesome|lightweight, amphibious, air-droppable, and able to use both state-of-the-art caseless munitions and ATGMs]]. In theory, the perfect lightweight jack-of-all-trades to support the bigger full-fledged tanks currently in development.&lt;br /&gt;
&lt;br /&gt;
Sadly enough, in practice the Sheridan turned out to be a [[FAIL|complete and utter master-of-none]]. It was air-droppable and amphibious, yes, and its light structure made it less at risk to bog down or throw tracks than his bigger M48 and M60 cousins. But for the rest. Nothing. Worked. As. Intended! The Sheridan served as a machine gun/howitzer pillbox in Vietnam as its ATGM was buggier than an iPhone, its gun was such a high caliber for its size that every time it fired the vehicle bucked backward and all the fucking electronics had to go through a full reboot.  The tank might have been air-droppable, but the ATGM&#039;s &#039;&#039;&#039;WEREN&#039;T&#039;&#039;&#039;, as the solid rocket fuel tended to crack during drop testing.  The Sheridan&#039;s in Vietnam simply weren&#039;t issued any ATGMs, limiting them to chuck their caseless HE at footsloggers; which got them [[rape|REKT]] when the northern commies sent proper MBT&#039;s into the dance. The 152mm gun did have an antipersonnel flechette round available late in the war, and records of its use in Cambodia make it sound [[rape|highly effective]] It is sad/hilarious that of the over 80.000 produced ATGM&#039;s, no more than a dozen were ever fired at a real enemy over the entire lifespan of the M551.  Part of the problem was that due to limitations of the guidance system, designed in the 1960s, a Shillelagh ATGM could not be fired at closer than 730 meters, held by some to be greater than the distance to which the main gun could be fired with any accuracy.  It took that long to stabilize and begin accepting guidance input from the gunner.  The Army&#039;s performance demands from Ford Aerospace for the missile circa 1963 were audacious--too audacious for 1960s or 1970s technology, not if it was going to be mass produced.  In 2021 we could do much, much better.&lt;br /&gt;
&lt;br /&gt;
As final nail in the poor Sheridan&#039;s coffin, [[Herp|in their stupidity the US Army retired it during the 90&#039;s without a proper replacement]]. Projects like the RDF LT were launched and many companies opened private ventures. [https://www.flamesofwar.com/Default.aspx?tabid=79&amp;amp;ProductID=8989 The latter of which is now being introduced into the game]. Today the Army is holding a competition for a new Light Tank. With the big three (General Dynamics, BAE Systems and Raython) offering up their own platforms for the program as the Stryker based M1128 Mobile Gun System isn&#039;t up to the task. Insult to injury, when the Sheridan was retired from active service, the National Training Center picked up a couple and [[pretend|dressed them up as Soviet Bloc vehicles (T-72s, T80s, and BMPs)]] to help train US servicemen in identifying possible enemy tanks. &lt;br /&gt;
&lt;br /&gt;
...theoretically the current vehicle in the Sheridan&#039;s role is the M1128 Mobile Gun System version of the Stryker BTR clone, I mean, armored car.  It has a 105mm gun with a carousel autoloader in the turret.  On paper this should make it highly effective.  But, like so many prior attempts, the MGS is top-heavy and more prone to flipping over than a 1988 Suzuki Samurai.  The long gun barrel does not allow for much in the way of traversal while navigating narrow Middle Eastern streets--this turned out to be pretty important because the Fedayeen Saddam and Al-Qaeda in Iraq didn&#039;t bring a lot of tonks with them to the fight, just AK47s, RPGs, suicide bomb vests, and suicide truck bombs, so the light armored vehicle with the big crew-served direct-fire gun was called upon for infantry support in urban warfare, instead of duking it out with the Eighth Guards Tank Army in the Fulda Gap--and it is horribly overweight, prone to bogging down and bottoming out in soft sand, one of the few problems the Sheridan didn&#039;t have.  Despite its excessive weight a sixty-year-old RPG is still capable of turning it into a mobile crematorium for its crew from any angle, though I suppose it is unfair to expect light AFVs to protect their crews as well as MBTs do.  The ammo loadout for the main gun is not large.  And unlike the Sheridan, it&#039;s NOT air-droppable.  The problems are sufficient that the Big Army has suspended further orders and is looking around, again, for a Sheridan replacement, again, like they&#039;ve been doing since the Carter Administration.&lt;br /&gt;
&lt;br /&gt;
You know what would be cool?  Bring back the Sheridan, but fix the problems with the missiles--through-the-gun-tube long-range laser-guided ATGMs are being mass produced right now in China and India, for fuck&#039;s sake.  Buy it from them, put it in a styrofoam sleeve to hold it centered in the 152mm gun breech, and there you go.  Or design a new ATGM and put that big fat 152mm caliber to use, with something like a really big, modern, 21st Century dual-charge tandem warhead, and build fire-and-forget capability in, like the Javelin has had for 25 years now.  Give the commander and gunner modern thermal sights.  Add a laser rangefinder and modern ballistic computer for the unguided rounds from the gun.  Use the vehicle for infantry support in the streets of places like Baghdad and Fallujah like they use the MGS--only with that stubby gun tube, it can actually rotate its turret while sitting between buildings.  Give it a nice big fat 152mm HE round for infantry support, one with some nice notched wire frag coils for preformed shrapnel.  I&#039;m sure the blueprints for those flechette rounds they used in the &#039;Nam are still sitting around somewhere too, but if flechettes aren&#039;t PC now, how hard could it be to give it WWI style canister antipersonnel round filled with ball bearings?  There.  It&#039;d be no worse than the MGS, and modern electronics and a modern missile wouldn&#039;t have all the problems the Sheridan had 55 years ago.&lt;br /&gt;
&lt;br /&gt;
{{US Forces in Team Yankee}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Vehicles]]&lt;/div&gt;</summary>
		<author><name>2601:400:8000:A140:7024:DEE8:5EFB:6CD2</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=M270_MLRS&amp;diff=317768</id>
		<title>M270 MLRS</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=M270_MLRS&amp;diff=317768"/>
		<updated>2021-03-01T08:14:04Z</updated>

		<summary type="html">&lt;p&gt;2601:400:8000:A140:7024:DEE8:5EFB:6CD2: /* M270 combat effectiveness with M26 DPICM */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:MLRSMODEL.jpg|300px|right|thumb|See that grid square? I don&#039;t want to. ]]&lt;br /&gt;
&lt;br /&gt;
The lovechild between an American engineer and a Soviet lady named Katyusha, the M270 combines the raw firepower of a multi-rocket launching system (MLRS) with the laser guidance systems of modern artillery warheads. Despite its Yankee heritage, the M270 is used around the world by NATO countries looking for a long-ranged artillery system that can hit harder than any other weapon on the battlefield, short of dropping bombs and nukes.&lt;br /&gt;
&lt;br /&gt;
A strategic weapon, these units were almost always classed at the division level thanks to the logistical strain, and the immense range one of these systems can fire up to. As with other Battlefront artillery pieces, this thing that should be sitting beyond 25km from the battlefield is here to support your forces half a mile away from the front.&lt;br /&gt;
&lt;br /&gt;
==In Team Yankee==&lt;br /&gt;
===USA===&lt;br /&gt;
[[File:MLRSUSA.jpg|300px|thumb|left|See how they like freedom via steel rain.]]&lt;br /&gt;
Finally, the US gets a cheap anti-infantry Salvo template that doesn&#039;t come strapped to a pair of wings, either fixed or rotary.&lt;br /&gt;
&lt;br /&gt;
The M270 Multiple-Launch Rocket System is a multiple rocket launcher platform able to launch 12 rockets up to 20 miles (or more, depending on the version and munitions). It utilizes a crew of three and was adopted by the U.S. Army in 1983, so the system has only been in service for two years by the time the Cold War finally goes hot in August 1985. The M270 is tracked, unlike standard wheeled platforms on the Soviet side, like the BM-21, but similar to them its armour is only meant for protection against small arms fire at best; anything much heavier and the M270, which is supposed to be literally miles to the rear of the line of battle, is in big trouble. Seriously. With 0 on the front, 0 on the side, and just 1 point of armour on top, the M270 is about as heavily armoured as a civilian&#039;s car. Protect it, or Ivan will make it disappear.&lt;br /&gt;
&lt;br /&gt;
The defining feature of the M270 is that each vehicle counts as 2 guns firing, which means a platoon of 3 drops as much firepower as a unit twice its size. Enjoy your rerolls and extra minefields! While it can drop some serious firepower, the paltry FP 5+ means you&#039;ll mostly be pinning or bailing stuff until your main force hits.&lt;br /&gt;
&lt;br /&gt;
Deployment of the M270 is straightforward. Keep it firing as far from the enemy as possible, and deny enemy air power and artillery any opportunity to reach it. Like its Warsaw Pact counterparts, the M270&#039;s rockets explode above the target area rather than impacting the ground to shower their enemy in shrapnel, popularly known as &amp;quot;steel rain&amp;quot; for the M270. This means that the system can do some pretty serious damage to infantry and lightly-armored targets, but heavily-armored units like the T-55 and T-72 main battle tank will be largely unaffected.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===UK===&lt;br /&gt;
[[File:MLRSUK.jpg|300px|thumb|left|The Royal Artillery declare this an infantry-free zone in the name of Her Majesty Queen Elizabeth II.]]&lt;br /&gt;
The M270 MLRS is an artillery system that uses a variety of warheads to pulverize enemy positions of all sorts.  Coming in at 3 points apiece (more than the Abbot and M109), this unit is the British answer to infantry and BMP hordes when the M109 just won’t do.&lt;br /&gt;
&lt;br /&gt;
When using the M270, make sure you screen it with some troops. Units like the Abbot and the M109 can fire directly if needed, but the M270 literally has no other weapons to speak of. Its designers intended for it to be miles to the rear, firing toward the battlefield from a long distance.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Deutschland===&lt;br /&gt;
[[File:MARSGER.jpg|300px|left|thumb|Gotta be special with the name, eh Germany?]] The M270 Mittleres Artillerieraketensystem (MARS) is the Bundeswehr&#039;s version of the American M270 MLRS; the name MARS more or less means Main Rocket Artillery System, although &amp;quot;Mittlerer&amp;quot; literally means &amp;quot;Middle,&amp;quot; as in medium or middle between a heavier and a lighter weapon. The M270 MARS is essentially identical to the original American version, depicted here in Team Yankee as being part of the artillery formations of the West German Army&#039;s 1st Panzer Division.&lt;br /&gt;
&lt;br /&gt;
Apart from being 1 point more skilled than their American counterparts, the West German M270 crews are also the most determined, with a morale check of only 3 needed for them to pass. Their tracked MARS are just as helpless if attacked up close as the American and British versions, so keep these rocket-throwers well to the rear, where they can rain steel on the Reds like they were meant to do.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==IRL==&lt;br /&gt;
[[File:MLRSIRL.jpg|300px|right|thumb|Some one is about to have a very bad day]]&lt;br /&gt;
[[File:Jericho_Test.gif|right|thumb]]&lt;br /&gt;
The M270 multiple launch rocket system is relatively new as far as Team Yankee is concerned. Coming into service during 1983. It is used not only by NATO countries but Japan and Israel. The latter who gave the the name &amp;quot;Smasher&amp;quot; in Hebrew. &lt;br /&gt;
&lt;br /&gt;
The main loadout for the M270 is the M26 rocket, carrying between 500 and 650 submunitions depending on the size of the rocket motor.  Fully loaded with 12 rockets, an M270 can pick a square kilometer somewhere 30 to 40 kilometers away and [[awesome|make about 7,000 grenades drop out of the sky]] there.  &lt;br /&gt;
&lt;br /&gt;
The powers that be don&#039;t look to kindly on nonprecision area denial weaponry though, so the M270 had to reinvent itself for the post cold war era.  The first development was the GPS guided MGM-140, although its size meant that one missile took the space of six rockets.  Eventually the M30/31 guided rockets were developed, the M31 having a uniary warhead instead of bomblets.  These fit in the same racks as the M26.  Each individual M26 carries 644 multi-purpose antitank/antipersonnel/incendiary submunitions with cute teeny tiny little shaped charges in the bottom side that are capable of punching through 2&amp;quot; of rolled homogeneous armor, which is more than enough for most of the world&#039;s AFVs, even MBTs.&lt;br /&gt;
&lt;br /&gt;
Its performance against Iraqis in 1991 and 2003 suggests that in the game it&#039;s kind of nerfed.  Then again, IRL, a full battery volley of eight M270s ripple-firing twelve rockets each in a few seconds results in over sixty thousand bomblets raining down on an area a kilometer across.  That is a time-on-target barrage that gives the unfortunate fellows occupying that grid square an average of one bomblet for every seventeen square meters.  Reports from the battlefield suggest that this inflicts 40-50% casualties on units of AFVs in that area that aren&#039;t parked under substantial overhead cover, approaching the (estimated) effectiveness of a tactical nuclear weapon in the two kiloton range, only without the fallout--radioactive or political.  In &#039;91 MRLS fire made the recipients&#039; shit all retarded, if not literally pushing their shit in.&lt;br /&gt;
&lt;br /&gt;
Given the scale of battles and size of battlefields in Team Yankee it is probably appropriate either to deny the US player this &amp;quot;I Win&amp;quot; button entirely, by saying &amp;quot;yes, it EXISTS, but that&#039;s corps artillery, it&#039;s not available to your single mechanized heavy combat team in a blocking position, it&#039;s being used for other purposes/held in reserve for counterbattery fire/whatever.&amp;quot;  It&#039;d be not much different from breaking out the nukes, or letting the American player call in B52s for ARC LIGHT strikes.  In my opinion that would be more satisfying than making it available but nerfing it this badly and making it all but unrecognizable.&lt;br /&gt;
&lt;br /&gt;
{{British Forces in Team Yankee}}&lt;br /&gt;
{{US Forces in Team Yankee}}&lt;br /&gt;
{{West German Forces in Team Yankee}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Vehicles]]&lt;/div&gt;</summary>
		<author><name>2601:400:8000:A140:7024:DEE8:5EFB:6CD2</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=ADATS&amp;diff=7715</id>
		<title>ADATS</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=ADATS&amp;diff=7715"/>
		<updated>2021-03-01T08:06:33Z</updated>

		<summary type="html">&lt;p&gt;2601:400:8000:A140:7024:DEE8:5EFB:6CD2: /* per Wikipedia the Canucks have pulled the plug on ADATS, sorry.  :c */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TCBX01-04.jpg|300px|right|thumb|This machine &#039;&#039;hates&#039;&#039; Russian Engineering.]]&lt;br /&gt;
{{topquote|Nor ours the shout of victory, the fame Of them that vanquish in a stricken field.|John McCrae}}&lt;br /&gt;
&lt;br /&gt;
One of the unicorns in Team Yankee, the &#039;&#039;&#039;ADATS&#039;&#039;&#039; is still a welcome addition to the Canadians. Though it never saw function until after the Team Yankee timeframe, here it is, making the board a much more dangerous place for PACT players. A complex system, the Canadian Forces saw a clear use in having the device, considering in part the lack of a major ATGM system and a need for a more advanced air defense system. The ADATS met this somewhat unique demand, and so it is often associated in media with Canadian ground forces of the period.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In Team Yankee==&lt;br /&gt;
[[File:TCBX01-13.jpg|300px|left|thumb|ADATS a spicy meat-a-ball!]]&lt;br /&gt;
There&#039;s no kill like overkill, and good Lord above, does this thing &#039;&#039;scream&#039;&#039; overkill. &lt;br /&gt;
&lt;br /&gt;
Do you see that [[MI-24 Hind|Hind]]? The ADATS can kill it. What about that [[SU-25 Frogfoot|Frogfoot]]? The ADATS can kill it. Over there, do you see that [[T-72]]? The ADATS can easily kill that from across the whole damn board. The only thing the ADATS has a hard time murdering is infantry. But that&#039;s just fine, since this thing should be parked firmly in your backline, and your [[Leopard 1#Canada|Leopard C1&#039;s]] should have already turned the enemy infantry rush into a fleshy, communist-flavoured puddle. It&#039;s also safe to beware of the fact that the ADATS has a minimum range of 40cm, though you should be avoiding being in range of enemy armour to begin with. You outrange damn well everything, anyway. In other words... Fuck your tank, fuck your helicopters, fuck your APC, and fuck that artillery piece. Now in one unit.&lt;br /&gt;
&lt;br /&gt;
What you should be taking away from this, is that the ADATS is flexible. Whatever you deem to be the biggest threat to your models on the board, that&#039;s what the ADATS should be shooting at. The rest of your list is fairly flexible as well, so you should be able to commit this specific model to countering large threats without sacrificing that turn&#039;s worth of firepower. If your opponent didn&#039;t put their artillery behind cover, punish them for it. If they managed to get their shoddy Russian tanks around on your flank, send them into the shadow realm from the comfort of your backline. If your opponent has brought so many Hinds as to make the air cavalry blush, co-operate with your Blowpipes to clear the skies. Once those big threats have been dealt with, you can focus on dealing with whatever other spam your PACT players have brought this week.&lt;br /&gt;
&lt;br /&gt;
The ADATS is surprisingly cheap for what it is (2.5pts per model), but the player can only take either two, four or six of them. You&#039;ll probably never find yourself in a situation where you need to take all that many, but it&#039;s good to have as a backup. The trick is to not take any more or less than you need. Too many, and you&#039;re burning points that could be better spent on Leopards. Too little, and you&#039;re passing up on an all-purpose vehicle-killer that can threaten nearly &#039;&#039;everything&#039;&#039; from &#039;&#039;anywhere&#039;&#039; on the map. In other words, always take it to fight those fatter PACT tools, but don&#039;t take the 6 or even 4-strong option for low-point games where just two of them are enough to sweep the board of pesky T-72s.&lt;br /&gt;
&lt;br /&gt;
While the ADATS is unmatched in its anti-air and anti-armor efficiency, do note that in the CURRENT meta of Soviet infantry spam (BTRs or BMPs) the ADATS would be deadweight against such numerable and lightly armoured targets. Treat this as a tech-unit for future metas, awful against infantry-centric lists but pivotal to winning against armored and airborne lists when playing the Canadians: it looks weird, and is also one of the strongest support units in the game.&lt;br /&gt;
&lt;br /&gt;
==IRL==&lt;br /&gt;
[[File:ADATS IRL.png|300px|right|thumb|It is said that the rockets are fueled by a dark, unholy cocktail of Canada Geese blood and freshly shed communist tears.]]&lt;br /&gt;
The first guided missile system expressly designed to engage both aircraft and armored vehicles. The name itself is an allusion to this mission, being short for &amp;quot;Air Defense Anti Tank System&amp;quot; its development was long and troubled, Only two countries of the expected 10 actually made orders for the ADATs system. Canada and Thailand are the only operators of the system and no replacements for the system are in development. Well at least it wasn&#039;t the Sgt. York 2.0!&lt;br /&gt;
&lt;br /&gt;
According to Wikipedia the Canadian military has withdrawn ADATS from service, with no replacement currently sought for the role.&lt;br /&gt;
&lt;br /&gt;
{{Canadian Forces in Team Yankee}}&lt;br /&gt;
[[Category:Vehicles]]&lt;/div&gt;</summary>
		<author><name>2601:400:8000:A140:7024:DEE8:5EFB:6CD2</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=M106_Heavy_Mortar_Carrier&amp;diff=317086</id>
		<title>M106 Heavy Mortar Carrier</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=M106_Heavy_Mortar_Carrier&amp;diff=317086"/>
		<updated>2021-03-01T07:45:17Z</updated>

		<summary type="html">&lt;p&gt;2601:400:8000:A140:7024:DEE8:5EFB:6CD2: /* IRL */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:M106 Heavy Mortar.jpg|300px|right|thumb|Droppin&#039; bombs man!]]&lt;br /&gt;
{{topquote|Hang ... FIRE!|Mortar training 101}}&lt;br /&gt;
&lt;br /&gt;
Yet another variation on the venerable M113, the M106 Heavy Mortar Carrier was designed to provide fire support to mechanized infantry companies while keeping up with the rest of the formation. The US M106 carries the M168 107mm Mortar which is capable of dropping rounds on target at ranges in excess of 5000m away. In addition, it also is equipped with a close defense .50cal machine gun. Other countries have nearly identical variants, only switching out the mortar caliber and machine guns.&lt;br /&gt;
&lt;br /&gt;
==In Team Yankee==&lt;br /&gt;
===USA===&lt;br /&gt;
[[File:M106 Stat Card.jpg|300px|left|thumb|The Stat Card]]&lt;br /&gt;
This is a nice little SPG. The M30 mortar can reach out and touch enemy infantry up to 4 feet away, and it stands a fair chance of killing it even if in cover with its decent 4+ Firepower rating. The AT value is only 2 though, so you are not going to be knocking out tanks with this thing unless it is open topped and your opponent rolls really poorly. They also have the ability to do a smoke bombardment, which combined with excellent allied optics, can give your forces a big advantage. Use smoke to force the Soviet Tanks to engage on your terms, not theirs.&lt;br /&gt;
&lt;br /&gt;
The M106 has the same front and side armor as every other M113 based vehicle, but it has a top armor of 0 because of the massive hole cut in the top for the M30 Mortar to fire out of.&lt;br /&gt;
&lt;br /&gt;
A section of 3 will cost you 3 points, and 6 for 6. &lt;br /&gt;
&lt;br /&gt;
An excellent utility (smoke and pinning) artillery. Consider the M109 for killing artillery instead.&lt;br /&gt;
{{clear}}&lt;br /&gt;
===West Germany===&lt;br /&gt;
[[File:TG106.jpg|300px|left|thumb|Das Stats|]]&lt;br /&gt;
&lt;br /&gt;
The Panzermörser (pronounced Pahnzermerser if you’re American) takes the affordability and utility of the M106 and bumps up the firepower a little.&lt;br /&gt;
&lt;br /&gt;
With AT 3 and FP 3+, you won&#039;t be knocking out hordes of BMPs and tanks. However, 3+ firepower makes a huge difference when you are using these to kill soft skins instead of popping smoke. Used against infantry, expect to pin them down and cause a respectable amount of casualties in the process. It may not match the M109 in the anti-armour role, but is more than capable of hurting units with top armour 0 like the [[BTR-60]] and enemy artillery or anti-air missiles.&lt;br /&gt;
&lt;br /&gt;
A section of 3 will cost you 3 points, and 6 for 6.&lt;br /&gt;
&lt;br /&gt;
An excellent utility (smoke and pinning) artillery. Unlike the US version, bringing a 120mm mortar is perfectly functional as killing artillery.&lt;br /&gt;
&lt;br /&gt;
3+ skill is less important for support units, but you may expect to use shoot-and-scoot orders to keep firing while moving.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Netherlands===&lt;br /&gt;
[[File:M106 120mm dutch.jpg|300px|left|thumb|Metal Hotboxing]]&lt;br /&gt;
&lt;br /&gt;
[[File:TDBX03-17.jpg|300px|right|thumb|It moves faster than a windmill on speed, jah!]]&lt;br /&gt;
&lt;br /&gt;
The Dutch have two variants of the M113 mortar carrier, one with a 107mm mortar and another with 120mm mortars. &lt;br /&gt;
&lt;br /&gt;
Serving as utility artillery in a Dutch army, the main purpose of the mortar is to suppress infantry and pop smoke. They might be able to splash infantry in the open very well, but they excel when used to fill whatever the situation needs at the moment. Enemy infantry rushing your objective? Pin them down. Friendly infantry advancing in the open? Cover their advance with smoke bombardments. Enemy BM-21s in sight? Your mortars can tear them a new one. &lt;br /&gt;
&lt;br /&gt;
Like the German counterpart, the 120mm is fully capable of acting as killing artillery if needed: AT3 may be poor, but it is enough when fired at BTRs. On the other hand, 3+ Firepower means that when fired against entrenched infantry, they can actually do pretty well.&lt;br /&gt;
&lt;br /&gt;
The 107mm suffers in this regard, and is very incapable of punching through vehicles. Use it strictly as utility artillery.&lt;br /&gt;
&lt;br /&gt;
The 120mm may only be purchased in a Pantserinfanterie Compagnie in a platoon of 2 or 3 for 1 point per vehicle. However, as nearly every Dutch player takes this infantry formation due to its excellent transports, 120mm mortar carriers are plentiful on the table. &lt;br /&gt;
&lt;br /&gt;
107mms can only be purchased in the Verkennings (recon) squadron at 2 points for 3. This alone makes them rare, as the recon squadron is much less popular than the Pantserinfanterie Compagnie. &lt;br /&gt;
&lt;br /&gt;
If you think that artillery&#039;s job is to kill things instead of shit like smoke and tactics, consider the M109 instead.&lt;br /&gt;
&lt;br /&gt;
===Israel===&lt;br /&gt;
[[File:ISREAL81.jpg|right|300px|thumb|smol boi]]&lt;br /&gt;
[[File:ISREAL120.jpg|left|300px|thumb|big boi]]&lt;br /&gt;
&lt;br /&gt;
The IDF have two variants of mortar carrier: the M125 and the M106.&lt;br /&gt;
&lt;br /&gt;
The M125 is an 81mm mortar carrier with AT 1 and FP4+, making it an obvious choice for the utility artillery role. Vulnerable from anything bigger than an assault rifle, this unit should be planted in the back while pinning enemy infantry or smoking lines of sight to cover your attacks.&lt;br /&gt;
&lt;br /&gt;
The M106 is the fatter, deadlier son of the M125 that bumps up the caliber to a 120mm shell (the IDF upgraded the standard 107mm US mortar to a more destructive, and more readily available, 120mm version). While AT3 and FP3+ might not be strong enough to really threaten BMPs and tanks, it has a good chance of punching through soft-skinned vehicles like BTR-60s, Danas and BM-21s. Whether you take this unit depends on your list: the M106 might just be a more expensive utility mortar or a weaker M109 that can&#039;t kill things.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Iran===&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==IRL==&lt;br /&gt;
[[File:DA-ST-86-00233.jpeg|300px|right|thumb|Gas masks make everything more sinister]]&lt;br /&gt;
The M106 was first fielded by the US Army in Vietnam, where it supported US efforts to dislodge the VC and NVA forces. In US Service it has since been supplanted by the M1064A3 which is almost identical to the M106 except it mounts a 120mm Mortar instead of the 107mm.  Earlier 4.2&amp;quot;/107mm rifled mortars in US service go back to the 1920s.  The M106 version of the &amp;quot;Four Deuce,&amp;quot; or &amp;quot;Goon Gun,&amp;quot; the M30 4.2&amp;quot; Rifled Mortar, differed from the M2 version it replaced in having superior range.&lt;br /&gt;
&lt;br /&gt;
The purpose of the mortar is to provide fire support at the smallest tactical level possible, which in most cases was the company (coincidentally the level that Team Yankee operates at for NATO forces), to minimize the amount of time between the call for fire and shells on the way. This rapid reaction capability gives company commanders the ability to suppress enemy forces with highly accurate indirect fire, both of the high explosive and smoke shell variety as quickly as possible, as when Ivan comes thundering towards you, you definitely don&#039;t want your desperate call for indirect support to end up stuck in the information-log jam that is brigade comms.&lt;br /&gt;
&lt;br /&gt;
Historically speaking the first 4.2&amp;quot; mortars purchased by the US military were the M2, which entered service in 1928.  Yes, 1928.  They were a modified copy of a British design from WWI and were at the time considered &amp;quot;chemical mortars.&amp;quot;  That is to say, every infantry regiment was supposed to have a battery of four or six available, and the large caliber--at the time, for a mortar--suited it to delivering poison gas shells, though conventional explosive and incendiary rounds and chemical smokescreen shells were also created for it.  The M2 was used very widely in WWII and Korea, then mainly given away around the world as military aid to replace them with the M30, which eventually got mounted on an armored vehicle, the M106.  The M30 was very well liked in service, especially by US Marines in Korea, and regarded as equal to European 120mm mortars in terms of lethality and bursting radius and superior in terms of range, accuracy, and sustained rate of fire.  In Team Yankee they&#039;re kind of nerfed.  In Team Yankee mortars are for smokescreens and suppressing dismounted infantry, while artillery actually kills people and breaks their stuff.  In Korea the &amp;quot;Four Deuce&amp;quot; killed Chinese just fine.&lt;br /&gt;
&lt;br /&gt;
A Battalion was often equipped with single mortar platoon. This mortar platoon was often broken down into its component sections (roughly a squad of mortars) to then be distributed equally to the companies of the battalion (but not in a communist way). Since mechanized units were going to be expected to deal with the brunt of the PACT offensive, they were issued the largest mortars in the inventory (or more accurately they already had the logistical support and vehicles to haul such unwieldy weapons around) while the light rifle battalions and special units like the airborne were issued the more man-portable 60mm mortars.&lt;br /&gt;
&lt;br /&gt;
{{US Forces in Team Yankee}}&lt;br /&gt;
{{West German Forces in Team Yankee}}&lt;br /&gt;
{{Dutch Forces in Team Yankee}}&lt;br /&gt;
{{ANZAC Forces in Team Yankee}}&lt;br /&gt;
{{Israeli Forces in Team Yankee}}&lt;br /&gt;
{{Iranian Forces in Team Yankee}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Team Yankee]]&lt;br /&gt;
[[Category:Vehicles]]&lt;/div&gt;</summary>
		<author><name>2601:400:8000:A140:7024:DEE8:5EFB:6CD2</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=T-62M&amp;diff=463059</id>
		<title>T-62M</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=T-62M&amp;diff=463059"/>
		<updated>2021-03-01T07:39:34Z</updated>

		<summary type="html">&lt;p&gt;2601:400:8000:A140:7024:DEE8:5EFB:6CD2: /* 85% of the USSR&amp;#039;s tank fleet as of 1990 was T62s and T55s */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TAARBX07c.jpg|300px|thumb|right|Dedushka has told me stories, such stories...]]&lt;br /&gt;
{{topquote|The best tank terrain is that without anti-tank weapons.|Anonymous}}&lt;br /&gt;
What&#039;s this? A preview for oil wars? ALL RIGHT THEN!&lt;br /&gt;
&lt;br /&gt;
Like the [[T55AM2]] the T-62M is an old tank dug up from the endless Soviet inventory of old war machines and upgraded to stand an actual chance on the modern battlefield (but not TOO deep from within the inventory, that would be T34s, which shockingly in 2018 were STILL in inventories of some countries, and even still fighting in Yemen!). With bolt on BDD armor panels on the turret and hull, new side skirts, and improved fire control systems It can still hold its own against all but the latest models of main battle tanks. Armed with a 115mm 2A20 smooth bore gun, this old girl can still dish out the damage whether it be traditional munitions or even ATGMs.  &lt;br /&gt;
==In Team Yankee==&lt;br /&gt;
===T-62M===&lt;br /&gt;
[[File:TSBX19-05.jpg||300px|left|thumb|Da Stats, Comrade!]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Updated for Team Yankee V2.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you somehow wanted to cram even more tanks into a Soviet armored list, buddy have I got the tank for you.&lt;br /&gt;
&lt;br /&gt;
The T-62M is basically a T-55 with a BFG in place of the piddly cannon and acts as the USSR&#039;s premium fire support machine.&lt;br /&gt;
&lt;br /&gt;
The T-62M shares the armor values of the T-55AM2, with a front armor of 14, side armor of 9 and a top armor of 2, and should be played in a similar manner. If anything serious notices you, you are most likely going to lose a tank or three. You do get the benefits of bazooka skirts, though, so light man portable anti-tank weapons will have a slightly harder time trying to kill you. &lt;br /&gt;
&lt;br /&gt;
The primary difference between the T-62M and the T-55AM2 is the gun. While the T-55 struggles how to deal with modern tanks, T-62M&#039;s 115mm 2A20 gun has an AT of 21, just enough to deal with those pesky 18 front armor tanks, and will punch right through the sides (assuming you even get to flank). The 2+ Firepower Rating guarantees that you will be demolishing your targets with almost every penetrating hit, and being brutal, your gun will mulch any infantry it hits. The gun is the T62M&#039;s single defining purpose, and it&#039;s job is to rain fire down on anything unfortunate enough to stand in front of it. While it cannot deal with the new super heavies, it will at least deter lighter vehicles from engaging in a stand-up brawl, which heavily favors you. You also get the AT-10 Stabber missile which has an extra 16 inches of range over conventional munitions but has a Firepower Rating of 3+, although you do get the &#039;&#039;Guided&#039;&#039; and &#039;&#039;HEAT&#039;&#039; rules. This transforms the T62M into a complete base camper, and also provides some sneaky on-demand anti helicopter firepower if needed.&lt;br /&gt;
&lt;br /&gt;
Sharing the exact same mobility as the T-55, don&#039;t expect to go very far in the T-62M. While the T-55 generally makes a beeline for flanking attacks, The T-62M is a dedicated fire support vehicle and as such should be crawling at 10&amp;quot; towards the front line, firing as it goes. With a very disappointing 4+ cross, expect this tank to get bogged down in forests and take heavy casualties on the way in.&lt;br /&gt;
&lt;br /&gt;
T-62M battalions start at 3 tanks for 5 points and for every tank you then add tack on another 3 points to a limit of 10 tanks which tops out at 29 points. ATGMs will cost you 2 points to equip you battalion, which means that they get proportionally less expensive the more tanks in your battalion. While it cannot be spammed at the same level as the T-55, the T-62M can still be fielded in enough numbers alongside your hordes of thirsty Russians to make NATO commanders reach for their nuclear codes.&lt;br /&gt;
&lt;br /&gt;
==T-62==&lt;br /&gt;
The T-62 is the middle ground between the [[T-55|T55AM2]] and NATO&#039;s offerings for the Iraqi and Iranian armies.&lt;br /&gt;
&lt;br /&gt;
===Iraqi===&lt;br /&gt;
The Iraqi T-62 is essentially the base model and a flat downgrade from the Soviet version. Sporting the same brutal gun, inferior amunition means that it can still fight against other Oil War opponents, but scales up poorly versus modern armed forces, in addition to having the double downsides of slow firing and no laser range finding. You&#039;ll need to stay still within 16&amp;quot; to even consider hitting anything. Being knockoff Soviets, the thoroughly mediocre crew skills and stats also mean this tank tends to stay out of the fight once hit. It doesnt even have bazooka skirts! &lt;br /&gt;
&lt;br /&gt;
On the upside, being a knockoff of a knockoff means that the Iraqi T-62 is dirt cheap and can be spammed in huge numbers, making it a daunting prospect to face against infantry or lighter vehicles. With a platoon of 5 tanks coming in at just 7 points and add-ons at 1 point each till you hit 7 tanks, the Iraqi T62 is sure to put a dent in anything it faces.&lt;br /&gt;
&lt;br /&gt;
===Iranian===&lt;br /&gt;
Tonk from the Middle East.&lt;br /&gt;
Oh look, Brutal! So it can munch infantry decently, but, it loses the laser, ATGM, and one front armor point, along with bazooka skirts. This makes sense, with the Soviet models having been modernized at this point.&lt;br /&gt;
It also loses 2 AT for the main gun in exchange.&lt;br /&gt;
The crew is braver, with one more courage vs base, and has a counterattack of 3, another one over base.&lt;br /&gt;
&lt;br /&gt;
[[File:Iran_T-62_placeholder-400x225.jpg|300px|left|thumb|placeholder]]&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==IRL==&lt;br /&gt;
[[File:T-62M main battle tank Russia Russian army defense industry military technology 640 001.jpg|300px|right|thumb|The Russians were still using this in 2008]]&lt;br /&gt;
&lt;br /&gt;
If the T-55 is the GLORIOUS WORKERS TANK, the T-62 is the white-collar clerk that nobody likes to talk about. Its record in Soviet and Russian service is rather patchy and it&#039;s notable as the last Soviet MBT design to not include an autoloader. The T-62 is really a forgotten tank, occupying an awkward middle ground between the highly-advanced T-64 and the numererous T-55. While T-62&#039;s 115mm gun was superior to the T-55&#039;s 100mm gun, the tank itself was otherwise nearly identical to its predecessor in terms of protection and mobility, which made its higher price tag and greater complexity a tougher buy. As such, every Warsaw Pact country but Bulgaria skipped it.&lt;br /&gt;
&lt;br /&gt;
As of 1990, 85% of Soviet tank inventory was either T-55s or T-62s.  Granted, we are mostly talking about what they called at the time &amp;quot;Category II,&amp;quot; &amp;quot;Category III,&amp;quot; and &amp;quot;Mobilization Only&amp;quot; units, but it is noteworthy that of a fleet of 35,000 MBTs, 30,000 were T-55s and T-62s.  Yes, maintaining that kind of armored army was expensive.  Turns out that maintaining a standing army of 200+ armored and mechanized divisions AND propping up pro-Soviet governments in Afghanistan, Angola, Nicaragua, and many more places, AND maintaining the world&#039;s largest nuclear arsenal, AND trying to build a blue-water navy to challenge the US at sea, was what bankrupted the USSR.&lt;br /&gt;
&lt;br /&gt;
What&#039;s really interesting about it however, isn&#039;t what the Soviets did with it, though some of the Soviet variants are pretty crazy, ranging from firefighting vehicles to a tank destroyer model that ditched the gun for a shitload of ATGMs. Rather, it is what everyone else did with it, which amounted to a bazillion different variants with varying levels of modernization. From 1970 to 1980, this was the most advanced Soviet tank available for export; seeing as the T-72 was starting to come into service, the Soviet Union was only too happy to pawn them off to Third World countries needing to replenish their tank inventories.[[File:Impuls2m.jpg|300px|left|thumb|The Russian firefighting variant, better known as the Impuls-2M. It&#039;s basically an MLRS that launches firefighting chemicals]]&lt;br /&gt;
&lt;br /&gt;
The Egyptians bought it, and in the 80&#039;s took out the 115mm gun for a 105mm L7. The Israelis did similar modifications around the same time to captured T-62&#039;s and 62M&#039;s. Bulgaria also created a firefighting vehicle variant. Angola, some middle eastern nations like Syria, and some other communist nations in Asia and Africa bought them as well as Cuba. The Chinese stole tech out of the T-62 for their own Type-69 MBT, based on a captured vehicle they got during the Sino-Soviet Border Skirmishes, which has since become a better seller than the original. The Type-69 is interestingly enough a small improvement on the Type-59 which is a copy of the T-54A, but that&#039;s a long story you should look up on your own. But the really really crazy stuff comes from the North Koreans. &lt;br /&gt;
&lt;br /&gt;
The North Koreans have what I can only describe as a fetish for the T-62. Such a fetish in fact, that they christened it the Chonma-ho II when they imported it. Why II? Because they already had a Chonma-ho I. The Chonma-ho I is the T-62, but with thinner armor. It&#039;s an exact copy in almost every way, except &#039;&#039;somehow worse&#039;&#039;. Just to make things more confusing, there&#039;s two different Chonma-ho II&#039;s, with the second (I&#039;ll call it the &#039;II 2&#039;) being an upgrade of the I, so there&#039;s that. The III is just a II 2 with a barrel heat shroud and sideskirts, so it&#039;s a T-62M but still worse. The IV, V, and VI models are basically just I&#039;s and II 2&#039;s with modernized fire control, ERA and Applique armor (IV,) a IV with a 125mm gun from the T-72 (V), and the V with rubber all over it to deal with tandem warheads somehow (VI). The North Koreans also like to put Strela-2&#039;s and Strela-3&#039;s on the turrets of these things, and even have another variant for a command tank that doesn&#039;t even have a main gun. All in all, they have something like 1,500 T-62 and T-62 derivatives, all together.&lt;br /&gt;
&lt;br /&gt;
If Battlefront ever adds North Koreans, (and if the cold war ever did go hot some conflict in Asia would be expected even if the Sino-Soviet split had happened by 1985) expect a load of upgrade sprues.&lt;br /&gt;
&lt;br /&gt;
Historically, Iranian T-62&#039;s were not really comparable to the Iraqi models. While the Iraqi forces were buying directly from the Soviets and more than a few were of Czech manufacture, the Iranian models were very much second hand. The few hundred T-62&#039;s the Iranians got were mostly Libyan hand me downs, and the North Korean (and inferior) T-62 copy Ch&#039;ŏnma-ho MBT&#039;s. &lt;br /&gt;
&lt;br /&gt;
The T-62 did see some success in Africa. Cuban forces operated them during their interventions in Angola and Ethiopia, with great success. They blunted the locally manufactured South African armor in Angola, and were much more successful in counter insurgency actions in and after the Ogaden War inside Ethiopia. The Cubans still possess many of them, and they are all modernized. &lt;br /&gt;
&lt;br /&gt;
Speaking of which Battlefront, World War 3 in the Dark Continent when? &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Soviet Forces in Team Yankee}}&lt;br /&gt;
{{Iraqi Forces in Team Yankee}}&lt;br /&gt;
{{Iranian Forces in Team Yankee}}&lt;br /&gt;
[[Category:Vehicles]]&lt;/div&gt;</summary>
		<author><name>2601:400:8000:A140:7024:DEE8:5EFB:6CD2</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=M163_VADS&amp;diff=317492</id>
		<title>M163 VADS</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=M163_VADS&amp;diff=317492"/>
		<updated>2021-03-01T07:23:16Z</updated>

		<summary type="html">&lt;p&gt;2601:400:8000:A140:7024:DEE8:5EFB:6CD2: /* VADS in Israeli service */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:M163 VADS.jpg|300px|right|thumb|Brrrrrrrrrrrrrrrrrrrrrt brrrrrrrt brrrrrrrrrrrrrrrrrrrt]]&lt;br /&gt;
{{topquote|Who ever said the pen is mightier than the sword has obviously never encountered automatic weapons.|Gen. Douglas MacArthur}}&lt;br /&gt;
&lt;br /&gt;
The M163 VADS (Vulcan Air Defense System) is a Self Propelled Anti-Aircraft Gun (SPAAG) developed by the United States Army to deal with low flying aerial threats. The VADS is one of the many vehicles derived from the [[M113 Armored Personnel Carrier|M113]]. It is essentially a 20mm Vulcan rotary cannon, usually used in fighter jets, mounted on an M113 chassis.&lt;br /&gt;
&lt;br /&gt;
Unlike most anti-air vehicles the M163 does not have an integrated targeting system, instead relying on the judgment and skills of its gunner to engage threats. The M164 VADS is equipped with a radar system, but it only detects the range to the target, not the speed or direction.&lt;br /&gt;
&lt;br /&gt;
==In Team Yankee==&lt;br /&gt;
===USA===&lt;br /&gt;
[[File:M163 Stat Card.jpg|300px|left|thumb|The Stat Card]]&lt;br /&gt;
The only weapon of this adorably tiny vehicle is the M168 20mm Vulcan Gatling AA Gun, which is capable of close to 3000 RPM. This gives the gun an absurd ROF, 7 while halted and 4 on the move. This is especially epic as the M163 has the special rule Dedicated AA, meaning that it can fire at its full rate of fire (either 7 or 4 depending on if it has moved) at aircraft, rather than only rolling 1 die. The VADS also has the special rule Radar, meaning that it ignores the +1 penalty for shooting at aircraft, and increases the AA range by 12 inches. This thing will absolutely shred aircraft within its 32-inch range.&lt;br /&gt;
&lt;br /&gt;
If there are no aircraft around, the M163 VADS is quite decent at dealing with lightly armored vehicles and infantry. The M168 Vulcan has an AT rating of 6 meaning that, say, a BMP (either 1 or 2) will get glanced by this weapon on a 4+. However, the Firepower rating is only 5+, so only 1/3 of your penetrating hits will knock out the tank.&lt;br /&gt;
&lt;br /&gt;
As for defense, the M163 VADS has the standard defense of the M113 chassis, except for the top. The top armor rating is 0 because of the gunner&#039;s open-topped turret. Long story short, any airborne weapon system with an AT rating greater than 6 is an auto-pen, so make sure you take down aircraft before they tear you a new one (which you should have been doing anyway). Artillery&#039;s ability to hit the top armor also means that these cute but vulnerable death machines should be hidden from any possible spotters.&lt;br /&gt;
&lt;br /&gt;
You get 2 VADS in a platoon for 3 points and 4 for 6.&lt;br /&gt;
&lt;br /&gt;
===Israel===&lt;br /&gt;
[[File:VADS.jpg|300px|thumb|left|We won&#039;t need the Amphibious floats in a desert, right?]]&lt;br /&gt;
&lt;br /&gt;
For the Israeli commander, this unit is a strictly better Shilka in most cases. Its main gun has near identical stats: superior to the Shilka with a faster dash speed, better stationary ROF and front armor that might actually protect you from .50 cal fire and autocannons.&lt;br /&gt;
&lt;br /&gt;
The Shilka has 1 less shot while stationary (ROF 6 vs 7). It also features weaker armor from the front and sides which is only relevant for autocannon fire: anything heavier like a LAW will be going through your soft-skinned chassis. Additionally, the Shilka features much worse dash speeds. &lt;br /&gt;
&lt;br /&gt;
However, your trade-off is a weaker top armor which may be a dealbreaker to some players. In a world of infantry dominance, artillery is an auto-include for almost every combined arms list. This means units with top armor 0 are in serious trouble, given that you have a 50% chance to survive a mortar hit from an AT3 shell, from artillery units like the M106 and the Gvozdika. Additionally, the front armor may prove irrelevant considering the prevalence of AT10 autocannons and light tanks (think T-62s and Leopard 1s) which auto-penetrate both the Shilka and VADS alike.&lt;br /&gt;
&lt;br /&gt;
TL;DR:&lt;br /&gt;
+1 to courage, assault, counterattack. +2 to skill.&lt;br /&gt;
More vulnerable to artillery than the Shilka. Superior firepower as an AA piece or a fire support vehicle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==IRL==&lt;br /&gt;
[[File:Ad spaag m163 o1.jpg|300px|right|thumb|See that helicopter, gunner? I don&#039;t want to.]]&lt;br /&gt;
The M163 VADS entered service in 1968 as a stop gap vehicle to supplant the M42 Duster as more advanced air defense platforms could be developed ([[M247 Sergeant York|though not always successfully]]) and was used by both the Americans and Israelis. Unlike its portrayal in Team Yankee, the effectiveness of the M163 VADS in its intended role was always somewhat questionable. While its 20mm M61 Vulcan gun had sufficient firepower, it was a relatively short-ranged weapon by anti-aircraft armament standards. Combined with the lack of a search-and-track capable radar, the M163 VADS would have great difficulty engaging the sort of targets it was intended to engage, namely low-flying aircraft and helicopters. &lt;br /&gt;
&lt;br /&gt;
In any case, the VADS was rarely used for its designed purpose, with the notable exception during Operation Peace for Galilee, where an Israeli VADS shot down a MIG 21. Instead the M163 was mostly used to support ground forces, like during Operation Just Cause in Panama where a VADS sank a PDF patrol boat.&lt;br /&gt;
&lt;br /&gt;
The M163 VADS was integral to Air Defense Artillery (ADA) Battalions which were attached to Mechanized and Armored Divisions in the 1980s. Each Battalion was made up of 3 Batteries of which two Platoons were equipped with 4 M163s (If you were wondering the 3rd Platoon was made up of Stinger missiles). These batteries would then be attached to the various battalions of the division to provide local air defense, mostly against helicopters in the VADS case.&lt;br /&gt;
&lt;br /&gt;
They remain in service in the present day, due partially to the lack of any drastically better alternatives offered that would give return on investment proportional to cost, due partially to the lingering bad taste in the mouth left by the M247 &amp;quot;Sergeant York&amp;quot; the last time they tried to replace it, due partially to the brutally lethal reputation of the Stinger SAM so widely deployed to every infantry battalion, but mostly due to US politicians having the wit to avoid picking fights with nations that have an air force worthy of the name since around 1941.  When the VADS fires its gun in anger, they are invariably engaging enemy dismounted infantry in a direct fire support role, ever since the first ones were rolled onto firebases in Vietnam.  One hundred rounds of 20mm autocannon fire per second per vehicle are universally agreed to be quite effective, though I don&#039;t know if it should get &amp;quot;Brutal&amp;quot; in-game in Team Yankee, which seems to be reserved for the nastiest of the nasty.&lt;br /&gt;
&lt;br /&gt;
The early versions of VADS in Israeli service were called the Hovet, or &amp;quot;Boxer.&amp;quot;  Since 1998 they&#039;ve been upgraded and the new version is called the Machbet, or &amp;quot;Club.&amp;quot;  The Machbet has vastly improved sensors and fire-control system over the VADS, plus four launch tubes for Stinger SAMs bolted onto the side of the turret.&lt;br /&gt;
&lt;br /&gt;
{{US Forces in Team Yankee}}&lt;br /&gt;
{{Israeli Forces in Team Yankee}}&lt;br /&gt;
[[Category:Team Yankee]]&lt;br /&gt;
[[Category:Vehicles]]&lt;/div&gt;</summary>
		<author><name>2601:400:8000:A140:7024:DEE8:5EFB:6CD2</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=BMP-3&amp;diff=76945</id>
		<title>BMP-3</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=BMP-3&amp;diff=76945"/>
		<updated>2021-03-01T07:11:04Z</updated>

		<summary type="html">&lt;p&gt;2601:400:8000:A140:7024:DEE8:5EFB:6CD2: /* In Real Life */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:BMP-3.png|300px|right|thumb|The latest Metal Box. Very shooty. Much dakka.]]&lt;br /&gt;
[[File:BMP-3_Card.jpg|300px|right|thumb|Finally, a scout unit for the people that take the &amp;quot;force&amp;quot; in &amp;quot;recon in force&amp;quot; very seriously.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Team Yankee==&lt;br /&gt;
A truly unique beast in WW3, the BMP-3 is probably the single most versatile IFV in the game with a couple features that help it truly stand out from its IFV peers. Mobility-wise, the BMP-3 is pretty average, with a 10&amp;quot; move and a 3+ cross that always lets you down when you need it. Armor is decent, capable of tanking mid-range autocannons (AT8 and below) and making you completely invulnerable to heavy MGs. This conveniently forces those pesky American Bradleys to use their ATGMs on you, limiting the damage they can do unless they get on your flanks.&lt;br /&gt;
&lt;br /&gt;
While the mobility is okay and the armor is nice, the BMP-3 really shines in its armory, bringing a platoons worth of firepower and a tool for every job, all of which can fire on the move! The most interesting weapon it brings is its 100mm low velocity cannon. This cannon fires a Brutal 2+ firepower HE-FRAG shell to help dig out infantry teams, though on average it will take 6 shots to kill a dug in NATO infantry team, even with brutal. This means that chances are, rather than digging out infantry, you&#039;re better off using your BMP-3s to hunt enemy tanks, something they&#039;re particularly suited for with AT 21 &#039;&#039;&#039;and a moving RoF&#039;&#039;&#039;. This moving RoF gives your BMP-3s a lot of mobility and flexibility in dealing with tanks, but it comes with a drawback: 16&amp;quot; minimum range. This means that once an enemy tank gets too close, you have nothing to effectively deal with them, so be careful in your deployment! Alongside this, the BMP comes with the same 30mm cannon on the BMP-2 (AT10 FP 5+) which is enough to deal with the uparmored IFVs other armies have, and an extra MG shot to add flavor.&lt;br /&gt;
&lt;br /&gt;
Overall the BMP-3 is an exceptionally flexible vehicle that, when used right, can absolutely dissect the enemy force. When used wrong they will die fast and not do anything. Use cover and smoke, shoot first, and you&#039;ll shoot last nine times outta ten.&lt;br /&gt;
&lt;br /&gt;
==In Real Life==&lt;br /&gt;
The BMP-3 is, as the name implies, the third main iteration of the BMP family of Infantry Fighting Vehicles. First produced in the mid 1980&#039;s, the BMP-3 was an evolutionary step forward and a solidified standard as to how the Soviets viewed Infantry Fighting Vehicles and their role in warfare. Unlike it&#039;s predecessors, the BMP-3 was based off an entierly new, decidedly less pointy chassis, but still featured the staples of Soviet IFV design, albeit refined for the 1980s battlefield.&lt;br /&gt;
&lt;br /&gt;
Like all Soviet IFVs before it, the BMP-3 was designed first and foremost to be with the tanks smashing their way through NATO defensive lines to reach the Rhine as quickly and as effectively as possible. This means speed, relative low profile compared to NATO counterparts, a natural capacity for amphibious movement across rivers, and firepower. This coming at the expense of crew ergonomics, passenger space and capacity, and armour thick enough to protect against shell fragments, rifle rounds, grenades, and not much else, even a .50 cal can cut right through it. Though naturally it&#039;s sealed to prevent your favoured Nuclear, Chemical, or Biological nasties from getting in. &lt;br /&gt;
&lt;br /&gt;
In essence, it is a speedy, glass cannon. And it packs quite the punch for it&#039;s trade offs. &lt;br /&gt;
&lt;br /&gt;
When looking at the previous two iterations of the BMP line, as well as the American Bradley, it can only be assumed two camps developed as to how the BMP-3 should be armed. One side, traditionalists to the original BMP would point out that the ability for infantry, when not paired with tanks, to still have access to a pretty decent 76mm high explosive or HEAT shell from their friendly neighborhood IFV when needed would give troops exceptional support against hard targets. The other side of the coin would point out that larger caliber weapons necessarily mean less ammo can be stored, and that an autocannon like in the BMP-2 is much more flexible and capable in performing suppressive fire and with a much greater number of rounds that can be thrown down range. Then like a great Orthodox saint of communism, vodka, and deep battle theory, one man would simply ask: &amp;quot;Why not both?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Much applause, bottles of vodka being opened, and songs in praise of the heroes of socialist science would be made at this suggestion, and the design put into place, with the extra spicy addition of the vehicle being designed to fire barrel launched ATGMs as a Soviet cherry on top, along side some hull mounted machine guns. The result is far and away the most heavily armed IFV on the planet at the time, with the vehicle&#039;s armament alone straddling the line between that of an IFV and a dedicated light tank, and a price tag to boot. &lt;br /&gt;
&lt;br /&gt;
Though compared to the hellspiral that was the Bradley&#039;s development, the BMP-3 sounds like a relative bargain.&lt;br /&gt;
&lt;br /&gt;
Though not a heavyweight in terms of punishment it can receive, the BMP-3 has a weapon for nearly every occasion, and can slug a ridiculous ammount of firepower for it&#039;s size and role.&lt;br /&gt;
&lt;br /&gt;
The original version of BMP-3 has a turret fitted with a low-velocity 100mm gun (which can fire conventional shells or 9M117 Bastion / AT-10 Stabber ATGMs), a 30mm autocannon and a 7.62mm machine gun. Two additional 7.62mm machine guns are mounted in the hull facing forward.&lt;br /&gt;
&lt;br /&gt;
IRL, the BMP-3 tends to be seen fitted with explosive reactive armor tiles on the front of its turret and hull.&lt;br /&gt;
&lt;br /&gt;
{{Soviet Forces in Team Yankee}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Team Yankee]]&lt;br /&gt;
[[Category:Vehicles]]&lt;/div&gt;</summary>
		<author><name>2601:400:8000:A140:7024:DEE8:5EFB:6CD2</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=BMP&amp;diff=76934</id>
		<title>BMP</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=BMP&amp;diff=76934"/>
		<updated>2021-03-01T07:08:47Z</updated>

		<summary type="html">&lt;p&gt;2601:400:8000:A140:7024:DEE8:5EFB:6CD2: /* and then the Bulgarians */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Boyevaya Mashina Pekhoty&#039;&#039;&#039; or &amp;quot;&#039;&#039;&#039;BMP&#039;&#039;&#039;&amp;quot; for short, is a series of simple but reliable Infantry Fighting Vehicles produced by the Soviet Union, widely known for writing the modern rulebook on IFVs. Its main gun changed over time, but a consistent trademark was an ATGM (at least, for IRL Soviet crews) in combination with a lighter vehicle weapon that could target vehicles and infantry. Throughout the Cold War, the Pact&#039;s shock armies were characterized by regiments of mechanized infantry following on the heels of the tank forces: a thought which put the fear of god into any Western trooper on the ground.&lt;br /&gt;
&lt;br /&gt;
The vehicle combines the role of a light tank and APC, allowing it to transport troops, provide heavier fire support for assaulting infantry and engage enemy armour as needed.&lt;br /&gt;
&lt;br /&gt;
==In Team Yankee==&lt;br /&gt;
&lt;br /&gt;
===BMP-1===&lt;br /&gt;
[[File:BMP-1 Stat Card.jpg|300px|left|thumb|Bimping our way to Victory!]] [[File:BMP-1.jpg|300px|right|thumb|BMP-1]]&lt;br /&gt;
The BMP comes in two different flavours for the motor-rifle company; the anti-armour BMP-1 and the autocannon toting BMP-2. Both have the traditional national profiles, with Soviet crews having superior discipline while EG crews are capable of performing orders with some reliability. &lt;br /&gt;
&lt;br /&gt;
[[M1 Abrams|Against NATO&#039;s latest offerings]], the BMP-1&#039;s Sagger missile AT19 is totally unable to penetrate. However, the BMP-1 distinguishes itself from the rest of the Soviet mechanized fleet by providing cheap, massed 3+ FP. While incapable of defeating tanks, its raw stats can comfortably destroy literally anything else with enough shots. &lt;br /&gt;
&lt;br /&gt;
However Free Nations and Oil Wars have introduced more competitive lightly armored options: if your local meta loves their Leopard 1s and AMX-30s, the Sagger is more than capable of automatically penetrating, and you will only need to pass a 3+ test to kill or bail.&lt;br /&gt;
&lt;br /&gt;
Ultimately, a solid anti-armour vehicle suited to probing weak points in the enemy line, flanking and engaging enemy soft-skins. Depending on your meta, the BMP-1 might be strictly better than the BMP-2 whose superior penetration has little benefit in a lightly-armoured meta.&lt;br /&gt;
&lt;br /&gt;
===BMP-1 Recon===&lt;br /&gt;
&lt;br /&gt;
The BMP-1 Recon platoon is an active recon unit that expands your deployment zone and packs the same armaments as its groundfighting counterpart.&lt;br /&gt;
&lt;br /&gt;
While Soviet players would probably find the BMP-2 to be better for armed recon, BMP-1s allow you to bring light HEAT weapons to the field in small numbers. For one point per vehicle in a platoon of 2-4, you are paying NATO costs for recon without the scout ruling. In most cases, you will have the option to field even more BMP-2s through your motorized infantry. Complementing your autocannons with some 73mm cannon support, killing whatever is too dangerous to risk a remount.&lt;br /&gt;
&lt;br /&gt;
East German, Polish and East German players will find that the BMP-1 is the total opposite of the [[BRDM-2]]: it costs twice the price but has the muscle to punch through light vehicles. This is a case where units are chosen by playstyle: neither is an amazing unit and both have their pros and cons but are a totally essential component of any list, competitive or casual.&lt;br /&gt;
&lt;br /&gt;
===BMP-1 OP (Observation Post)===&lt;br /&gt;
[[File:TS117.jpg|300px|left|thumb|]] &lt;br /&gt;
The BMP-1 OP is dedicated artillery spotter available to all PACT forces and can only be purchased as an attachment to an artillery battery.&lt;br /&gt;
&lt;br /&gt;
Equipped with a PKT machine gun, the BMP looks identical to a regular BMP-1 with the turret housing improved optics for observation instead of a cannon, with a machine gun for self-defence against infantry. In addition to improving calls for fire by one, you also get an additional unit leader which can designate targets for fire. &lt;br /&gt;
&lt;br /&gt;
While it is highly recommended in all PACT artillery units but the Dana, it is absolutely essential for the Soviets if their list includes artillery. With 5+ skill, you WILL fail calls for fire when your illiterate platoon commanders use the wrong protocols. 4+ skill may not be &#039;good&#039; in the slightest, but it is the only way for your artillery to have even a modicum of reliability.&lt;br /&gt;
&lt;br /&gt;
You may purchase a BMP-1 OP for one point with any artillery battery.&lt;br /&gt;
&lt;br /&gt;
(if you want to have a little diversity in your force you can always use the BTR-50 model from Fate of a Nation or NAM as a stand in. Wait ... a 2/2/1 amphibious APC armed only with a PKT? Battlefront, are you sure you didn&#039;t mean to use an actual BTR-50 for this card?)&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===BMP-2===&lt;br /&gt;
[[File:BMP-2 Stat Card.png|300px|left|thumb|]] [[File:BMP-2.jpg|300px|right|thumb|BMP - 2]]&lt;br /&gt;
&#039;&#039;Updated for Team Yankee V2&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On the other hand, the BMP-2 pays a price premium for a more versatile kit. Toting an AT21 ATGM and a 3/2 ROF autocannon, it has a weapon for every situation. While autocannons may be poor choices to kill, they can force mass bails with many failed FP tests. They fare rather poorly against infantry as well, lacking the LAVs&#039; ROF 3 on the move. Their autocannons do boast anti-helicopter though, so you could use them as part of your AA net if needed. Unique to the game, the BMP-2 provides a cheap source of mechanized, massed ATGM fire. As expected, these are best used in a defensive role to trade against enemy tanks. With NATO&#039;s firepower advantage, expect to take losses before firing a volley of missiles (unless you pass a blitz order, of course). A versatile unit capable of handling any situation, but expensive.&lt;br /&gt;
&lt;br /&gt;
Looking at the armament, you might consider the BMP-2 a squishier, faster and cheap ATGM carrier: it may be expensive for a transport but holy shit, is it cheap for an ATGM carrier. Positioned on open ground in the greatly feared &#039;parking lot&#039; formation, it is literally impossible for NATO units to trade effectively in a head-on engagement. The BMP-2 may be expensive, but its also the most cost-effective transport: unlike NATO transports which only carry ATGMs if the infantry are sacrificed to the Machine God, Soviet transports have free ATGMs capable of popping a Leopard 2 in numbers. A very dependable unit for your arsenal. YMMV now considering the entrance of the new British and US super heavies which are immune to AT21, BMP-1s may be a cheaper alternative to take out those pesky Bradleys.&lt;br /&gt;
&lt;br /&gt;
Like most &#039;light&#039; vehicles, this unit is hard countered by heavy artillery like the 2S3 Akatsiya and the M109. Expect a parking lot to dish out horrendous damage, but also be vapourized if hit by 155mm artillery.&lt;br /&gt;
&lt;br /&gt;
===BMP-2 Recon===&lt;br /&gt;
[[File:TS111.jpg|300px|left|thumb|]] &lt;br /&gt;
The BMP-2 Recon platoon is a unit unique to the Soviets in their battalions and can be taken in the Recon slot, alongside the BMP-1 and BRDM-2.&lt;br /&gt;
&lt;br /&gt;
For 1.5 points per unit, you can purchase a platoon of BMP-2s with 2 or 4 vehicles. As with the BMP-1 Recon, you are paying a premium over the BRDM-2 for superior armaments. Spearhead is essential, and autocannons are weapons which excel at close range where they can punch through the side armour of some tanks like the Chieftain: you do NOT have HEAT, and your AT is enough to comfortably go through all light vehicles and have a chance of bailing tanks. However, a player wishing to get autocannons close in would probably just deploy a company of Motorstrelki in the expanded deployment zone and toss their BMP-2s into the fray.&lt;br /&gt;
&lt;br /&gt;
A passable option for some players, but somewhat redundant in a Soviet list.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Warsaw Pact variants===&lt;br /&gt;
Unlike Daddy Gorbachev&#039;s fighting men, Warsaw Pact nations do not get access to mass BMP-2s. Only one BMP-2 mounted infantry company may be purchased in each BMP motor rifle battalion. The Czechs and Poles are also able to bring one BMP-2 mounted infantry company in any of their T-72M tank battalions. Wheeled motor rifle battalions and T-55AM2 tank battalions may NOT bring any BMP-2 mounted infantry.  The Bulgarian version of the BMP-2 got a 23mm autocannon instead of the 30mm, but its stats are identical.  India&#039;s BMP-2 has a launcher for the MILAN ATGM instead of the 9M113.&lt;br /&gt;
&lt;br /&gt;
4+ skill in the PACT nations synergizes with multiple small units of BMPs, blitzing into range and using their cannons or ATGMs against light armour. Polish and East German BMP mounted troops share the same cost as the Soviet list.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, the BMP-2 is an undercosted and deadly vehicle that punches FAR beyond its weight. Highly recommended, if you are playing a mechanized (BMP) infantry list. The cost discounts and stat buffs make these units even more dangerous than their Soviet counterparts...with the limit of only one company of them. &lt;br /&gt;
&lt;br /&gt;
Otherwise, the BMP-1 is a vehicle that can go toe to toe with anything but the latest NATO main battle tanks. It might have a weak-ish missile and an outdated gun, but it&#039;s only a little more expensive than a BTR. Consider your list building needs before writing either unit off: PACT players do not have the chance to count on overpowered units to save their poor list building choices and really do have to know their units and roles inside out to play properly.  Do not discount the utility of the 73mm gun for lobbing HE for direct-fire infantry support, either, especially in built-up areas.&lt;br /&gt;
&lt;br /&gt;
==IRL==&lt;br /&gt;
The [[wikipedia:BMP-1|BMP-1]] was a revolution in armored warfare as it pioneered the Infantry Fighting Vehicle, combining the Armored Personnel Carrier with the light [[tank]] to create a vehicle that could not only safely carry troops under fire, but also use its own firepower to support them. Armed with a 73mm cannon and ATGM, the BMP, introduced in 1966, was able to take out contemporary enemy tanks and light vehicles on its own, but wasn&#039;t expected to fight enemy infantry. Why? Because BMP was designed specifically for a special kind of war that never happened, being radiation-shielded so that in the event of a nuclear attack, Soviet infantry could still advance in the depth of enemy territory in hazardous conditions, no matter the odds (that thing floats and is able to traverse rivers with ease, but isn&#039;t as heavily armoured as it could be), cross it, then get out of their metal box and hold the line until fuel and ammo could be brought and BMP itself decontaminated. You wouldn&#039;t expect to meet a lot of infantry in an irradiated zone, now would you? The BMP seemingly has major flaw in the fact that the rear doors are the fuel tanks, but this is not exactly true. You see, the BMP has a main tank in the hull, the door tanks are used for road marches and long range non combat movement and are supposed to be cut off from fuel lines(the mid to high octane fuel used by military vehicles acts as a decent radiation buffer),drained and filled with sand before operations, for extra protection and fire safety, a standard practice in soviet vehicles and their limited spaces, yet not exactly mastered when used by someone who received them from abroad: there is a story of entire Egypt tank company abandoning their tanks during Six-Day War because they used internal tanks for the march instead of outer ones and were caught with their pants down when the actual fighting begun. The BMP-1 has terrible main gun elevation meaning if anyone is high enough the vehicle can&#039;t shoot them. &lt;br /&gt;
&lt;br /&gt;
Eventually though, the BMP-1 couldn&#039;t keep up with the demands placed by evolution of materiel, the Soviets started looking for a successor (or not exactly, they first went with a stopgap upgrade to the BMP-1 allowing it to shoot the more modern SACLOS 9M113 &amp;quot;Konkurs&amp;quot; missile which adressed the most pressing matter of its weapons no longer doing jack shit to a MBT) and it was eventually succeeded by the BMP-2 in 1980. The BMP-2, while broadly similar to the BMP-1, replaced the now obsolete 73mm AT cannon with a quick-firing 30mm autocannon meat to deal with any marauding infantry/light vehicle/low-flying helicopter (thus fixing the no anti-infantry weaponry and elevation issues) and kept the 9M113 &amp;quot;Konkurs&amp;quot; to have a chance in case any of the big boys came out to play. The BMP-2 would in turn go through various upgrades and improvements as time went on. It is notable that both the BMP-1 (though those in Russian service have been updated to the BMP-1M standard, with the 9M113 antitank missile replacing the obsolete 9M14 Malyutka) and BMP-2 (and the newer, even more modern BMP-3, which has a 100mm gun in its turret for infantry support, armor comparable to current production Brads, and ERA tiles on the front of the turret and hull) are still in use today. Because, tovaritch, if thing is still of working you no need fix it! Panjemajo?  BMP-1 has been very widely exported around the world, BMP-2 less so, BMP-3 rarely seen outside of Russian military parades and it is uncertain how many have actually been manufactured.&lt;br /&gt;
&lt;br /&gt;
Oh and if the BMP looks a bit familiar to you Imperial Guard treadheads, yes, it was indeed the inspiration behind the [[Chimera]]. And by &amp;quot;inspiration,&amp;quot; we mean that (in true GW fashion) if there was a company that made 28mm BMP models you would be able to proxy them for Chimeras almost perfectly, as there really isn&#039;t any appreciable difference between the two vehicles. &lt;br /&gt;
&lt;br /&gt;
{{Soviet Forces in Team Yankee}}&lt;br /&gt;
{{East German Forces in Team Yankee}}&lt;br /&gt;
{{Polish Forces in Team Yankee}}&lt;br /&gt;
{{Czech Forces in Team Yankee}}&lt;br /&gt;
{{Iraqi Forces in Team Yankee}}&lt;br /&gt;
[[Category:Team Yankee]]&lt;br /&gt;
[[Category:Vehicles]]&lt;/div&gt;</summary>
		<author><name>2601:400:8000:A140:7024:DEE8:5EFB:6CD2</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=BMP&amp;diff=76933</id>
		<title>BMP</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=BMP&amp;diff=76933"/>
		<updated>2021-03-01T07:05:08Z</updated>

		<summary type="html">&lt;p&gt;2601:400:8000:A140:7024:DEE8:5EFB:6CD2: /* IRL */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Boyevaya Mashina Pekhoty&#039;&#039;&#039; or &amp;quot;&#039;&#039;&#039;BMP&#039;&#039;&#039;&amp;quot; for short, is a series of simple but reliable Infantry Fighting Vehicles produced by the Soviet Union, widely known for writing the modern rulebook on IFVs. Its main gun changed over time, but a consistent trademark was an ATGM (at least, for IRL Soviet crews) in combination with a lighter vehicle weapon that could target vehicles and infantry. Throughout the Cold War, the Pact&#039;s shock armies were characterized by regiments of mechanized infantry following on the heels of the tank forces: a thought which put the fear of god into any Western trooper on the ground.&lt;br /&gt;
&lt;br /&gt;
The vehicle combines the role of a light tank and APC, allowing it to transport troops, provide heavier fire support for assaulting infantry and engage enemy armour as needed.&lt;br /&gt;
&lt;br /&gt;
==In Team Yankee==&lt;br /&gt;
&lt;br /&gt;
===BMP-1===&lt;br /&gt;
[[File:BMP-1 Stat Card.jpg|300px|left|thumb|Bimping our way to Victory!]] [[File:BMP-1.jpg|300px|right|thumb|BMP-1]]&lt;br /&gt;
The BMP comes in two different flavours for the motor-rifle company; the anti-armour BMP-1 and the autocannon toting BMP-2. Both have the traditional national profiles, with Soviet crews having superior discipline while EG crews are capable of performing orders with some reliability. &lt;br /&gt;
&lt;br /&gt;
[[M1 Abrams|Against NATO&#039;s latest offerings]], the BMP-1&#039;s Sagger missile AT19 is totally unable to penetrate. However, the BMP-1 distinguishes itself from the rest of the Soviet mechanized fleet by providing cheap, massed 3+ FP. While incapable of defeating tanks, its raw stats can comfortably destroy literally anything else with enough shots. &lt;br /&gt;
&lt;br /&gt;
However Free Nations and Oil Wars have introduced more competitive lightly armored options: if your local meta loves their Leopard 1s and AMX-30s, the Sagger is more than capable of automatically penetrating, and you will only need to pass a 3+ test to kill or bail.&lt;br /&gt;
&lt;br /&gt;
Ultimately, a solid anti-armour vehicle suited to probing weak points in the enemy line, flanking and engaging enemy soft-skins. Depending on your meta, the BMP-1 might be strictly better than the BMP-2 whose superior penetration has little benefit in a lightly-armoured meta.&lt;br /&gt;
&lt;br /&gt;
===BMP-1 Recon===&lt;br /&gt;
&lt;br /&gt;
The BMP-1 Recon platoon is an active recon unit that expands your deployment zone and packs the same armaments as its groundfighting counterpart.&lt;br /&gt;
&lt;br /&gt;
While Soviet players would probably find the BMP-2 to be better for armed recon, BMP-1s allow you to bring light HEAT weapons to the field in small numbers. For one point per vehicle in a platoon of 2-4, you are paying NATO costs for recon without the scout ruling. In most cases, you will have the option to field even more BMP-2s through your motorized infantry. Complementing your autocannons with some 73mm cannon support, killing whatever is too dangerous to risk a remount.&lt;br /&gt;
&lt;br /&gt;
East German, Polish and East German players will find that the BMP-1 is the total opposite of the [[BRDM-2]]: it costs twice the price but has the muscle to punch through light vehicles. This is a case where units are chosen by playstyle: neither is an amazing unit and both have their pros and cons but are a totally essential component of any list, competitive or casual.&lt;br /&gt;
&lt;br /&gt;
===BMP-1 OP (Observation Post)===&lt;br /&gt;
[[File:TS117.jpg|300px|left|thumb|]] &lt;br /&gt;
The BMP-1 OP is dedicated artillery spotter available to all PACT forces and can only be purchased as an attachment to an artillery battery.&lt;br /&gt;
&lt;br /&gt;
Equipped with a PKT machine gun, the BMP looks identical to a regular BMP-1 with the turret housing improved optics for observation instead of a cannon, with a machine gun for self-defence against infantry. In addition to improving calls for fire by one, you also get an additional unit leader which can designate targets for fire. &lt;br /&gt;
&lt;br /&gt;
While it is highly recommended in all PACT artillery units but the Dana, it is absolutely essential for the Soviets if their list includes artillery. With 5+ skill, you WILL fail calls for fire when your illiterate platoon commanders use the wrong protocols. 4+ skill may not be &#039;good&#039; in the slightest, but it is the only way for your artillery to have even a modicum of reliability.&lt;br /&gt;
&lt;br /&gt;
You may purchase a BMP-1 OP for one point with any artillery battery.&lt;br /&gt;
&lt;br /&gt;
(if you want to have a little diversity in your force you can always use the BTR-50 model from Fate of a Nation or NAM as a stand in. Wait ... a 2/2/1 amphibious APC armed only with a PKT? Battlefront, are you sure you didn&#039;t mean to use an actual BTR-50 for this card?)&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===BMP-2===&lt;br /&gt;
[[File:BMP-2 Stat Card.png|300px|left|thumb|]] [[File:BMP-2.jpg|300px|right|thumb|BMP - 2]]&lt;br /&gt;
&#039;&#039;Updated for Team Yankee V2&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On the other hand, the BMP-2 pays a price premium for a more versatile kit. Toting an AT21 ATGM and a 3/2 ROF autocannon, it has a weapon for every situation. While autocannons may be poor choices to kill, they can force mass bails with many failed FP tests. They fare rather poorly against infantry as well, lacking the LAVs&#039; ROF 3 on the move. Their autocannons do boast anti-helicopter though, so you could use them as part of your AA net if needed. Unique to the game, the BMP-2 provides a cheap source of mechanized, massed ATGM fire. As expected, these are best used in a defensive role to trade against enemy tanks. With NATO&#039;s firepower advantage, expect to take losses before firing a volley of missiles (unless you pass a blitz order, of course). A versatile unit capable of handling any situation, but expensive.&lt;br /&gt;
&lt;br /&gt;
Looking at the armament, you might consider the BMP-2 a squishier, faster and cheap ATGM carrier: it may be expensive for a transport but holy shit, is it cheap for an ATGM carrier. Positioned on open ground in the greatly feared &#039;parking lot&#039; formation, it is literally impossible for NATO units to trade effectively in a head-on engagement. The BMP-2 may be expensive, but its also the most cost-effective transport: unlike NATO transports which only carry ATGMs if the infantry are sacrificed to the Machine God, Soviet transports have free ATGMs capable of popping a Leopard 2 in numbers. A very dependable unit for your arsenal. YMMV now considering the entrance of the new British and US super heavies which are immune to AT21, BMP-1s may be a cheaper alternative to take out those pesky Bradleys.&lt;br /&gt;
&lt;br /&gt;
Like most &#039;light&#039; vehicles, this unit is hard countered by heavy artillery like the 2S3 Akatsiya and the M109. Expect a parking lot to dish out horrendous damage, but also be vapourized if hit by 155mm artillery.&lt;br /&gt;
&lt;br /&gt;
===BMP-2 Recon===&lt;br /&gt;
[[File:TS111.jpg|300px|left|thumb|]] &lt;br /&gt;
The BMP-2 Recon platoon is a unit unique to the Soviets in their battalions and can be taken in the Recon slot, alongside the BMP-1 and BRDM-2.&lt;br /&gt;
&lt;br /&gt;
For 1.5 points per unit, you can purchase a platoon of BMP-2s with 2 or 4 vehicles. As with the BMP-1 Recon, you are paying a premium over the BRDM-2 for superior armaments. Spearhead is essential, and autocannons are weapons which excel at close range where they can punch through the side armour of some tanks like the Chieftain: you do NOT have HEAT, and your AT is enough to comfortably go through all light vehicles and have a chance of bailing tanks. However, a player wishing to get autocannons close in would probably just deploy a company of Motorstrelki in the expanded deployment zone and toss their BMP-2s into the fray.&lt;br /&gt;
&lt;br /&gt;
A passable option for some players, but somewhat redundant in a Soviet list.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Warsaw Pact variants===&lt;br /&gt;
Unlike Daddy Gorbachev&#039;s fighting men, Warsaw Pact nations do not get access to mass BMP-2s. Only one BMP-2 mounted infantry company may be purchased in each BMP motor rifle battalion. The Czechs and Poles are also able to bring one BMP-2 mounted infantry company in any of their T-72M tank battalions. Wheeled motor rifle battalions and T-55AM2 tank battalions may NOT bring any BMP-2 mounted infantry.&lt;br /&gt;
&lt;br /&gt;
4+ skill in the PACT nations synergizes with multiple small units of BMPs, blitzing into range and using their cannons or ATGMs against light armour. Polish and East German BMP mounted troops share the same cost as the Soviet list.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, the BMP-2 is an undercosted and deadly vehicle that punches FAR beyond its weight. Highly recommended, if you are playing a mechanized (BMP) infantry list. The cost discounts and stat buffs make these units even more dangerous than their Soviet counterparts...with the limit of only one company of them. &lt;br /&gt;
&lt;br /&gt;
Otherwise, the BMP-1 is a vehicle that can go toe to toe with anything but the latest NATO main battle tanks. It might have a weak-ish missile and an outdated gun, but it&#039;s only a little more expensive than a BTR. Consider your list building needs before writing either unit off: PACT players do not have the chance to count on overpowered units to save their poor list building choices and really do have to know their units and roles inside out to play properly.&lt;br /&gt;
&lt;br /&gt;
==IRL==&lt;br /&gt;
The [[wikipedia:BMP-1|BMP-1]] was a revolution in armored warfare as it pioneered the Infantry Fighting Vehicle, combining the Armored Personnel Carrier with the light [[tank]] to create a vehicle that could not only safely carry troops under fire, but also use its own firepower to support them. Armed with a 73mm cannon and ATGM, the BMP, introduced in 1966, was able to take out contemporary enemy tanks and light vehicles on its own, but wasn&#039;t expected to fight enemy infantry. Why? Because BMP was designed specifically for a special kind of war that never happened, being radiation-shielded so that in the event of a nuclear attack, Soviet infantry could still advance in the depth of enemy territory in hazardous conditions, no matter the odds (that thing floats and is able to traverse rivers with ease, but isn&#039;t as heavily armoured as it could be), cross it, then get out of their metal box and hold the line until fuel and ammo could be brought and BMP itself decontaminated. You wouldn&#039;t expect to meet a lot of infantry in an irradiated zone, now would you? The BMP seemingly has major flaw in the fact that the rear doors are the fuel tanks, but this is not exactly true. You see, the BMP has a main tank in the hull, the door tanks are used for road marches and long range non combat movement and are supposed to be cut off from fuel lines(the mid to high octane fuel used by military vehicles acts as a decent radiation buffer),drained and filled with sand before operations, for extra protection and fire safety, a standard practice in soviet vehicles and their limited spaces, yet not exactly mastered when used by someone who received them from abroad: there is a story of entire Egypt tank company abandoning their tanks during Six-Day War because they used internal tanks for the march instead of outer ones and were caught with their pants down when the actual fighting begun. The BMP-1 has terrible main gun elevation meaning if anyone is high enough the vehicle can&#039;t shoot them. &lt;br /&gt;
&lt;br /&gt;
Eventually though, the BMP-1 couldn&#039;t keep up with the demands placed by evolution of materiel, the Soviets started looking for a successor (or not exactly, they first went with a stopgap upgrade to the BMP-1 allowing it to shoot the more modern SACLOS 9M113 &amp;quot;Konkurs&amp;quot; missile which adressed the most pressing matter of its weapons no longer doing jack shit to a MBT) and it was eventually succeeded by the BMP-2 in 1980. The BMP-2, while broadly similar to the BMP-1, replaced the now obsolete 73mm AT cannon with a quick-firing 30mm autocannon meat to deal with any marauding infantry/light vehicle/low-flying helicopter (thus fixing the no anti-infantry weaponry and elevation issues) and kept the 9M113 &amp;quot;Konkurs&amp;quot; to have a chance in case any of the big boys came out to play. The BMP-2 would in turn go through various upgrades and improvements as time went on. It is notable that both the BMP-1 (though those in Russian service have been updated to the BMP-1M standard, with the 9M113 antitank missile replacing the obsolete 9M14 Malyutka) and BMP-2 (and the newer, even more modern BMP-3, which has a 100mm gun in its turret for infantry support, armor comparable to current production Brads, and ERA tiles on the front of the turret and hull) are still in use today. Because, tovaritch, if thing is still of working you no need fix it! Panjemajo?  BMP-1 has been very widely exported around the world, BMP-2 less so, BMP-3 rarely seen outside of Russian military parades and it is uncertain how many have actually been manufactured.&lt;br /&gt;
&lt;br /&gt;
Oh and if the BMP looks a bit familiar to you Imperial Guard treadheads, yes, it was indeed the inspiration behind the [[Chimera]]. And by &amp;quot;inspiration,&amp;quot; we mean that (in true GW fashion) if there was a company that made 28mm BMP models you would be able to proxy them for Chimeras almost perfectly, as there really isn&#039;t any appreciable difference between the two vehicles. &lt;br /&gt;
&lt;br /&gt;
{{Soviet Forces in Team Yankee}}&lt;br /&gt;
{{East German Forces in Team Yankee}}&lt;br /&gt;
{{Polish Forces in Team Yankee}}&lt;br /&gt;
{{Czech Forces in Team Yankee}}&lt;br /&gt;
{{Iraqi Forces in Team Yankee}}&lt;br /&gt;
[[Category:Team Yankee]]&lt;br /&gt;
[[Category:Vehicles]]&lt;/div&gt;</summary>
		<author><name>2601:400:8000:A140:7024:DEE8:5EFB:6CD2</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=BTR-60&amp;diff=77016</id>
		<title>BTR-60</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=BTR-60&amp;diff=77016"/>
		<updated>2021-03-01T06:56:45Z</updated>

		<summary type="html">&lt;p&gt;2601:400:8000:A140:7024:DEE8:5EFB:6CD2: If only you knew how bad things really are.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:BTR-60.jpg|300px|right|thumb|You see comrade, armor can be on wheels too (not really, that thing can be penetrated with 0.50 cal)]]&lt;br /&gt;
The &amp;quot;&#039;&#039;&#039;Bronetransportyor-60&#039;&#039;&#039; or &amp;quot;&#039;&#039;&#039;BTR-60&#039;&#039;&#039;&amp;quot; for short is an 8-wheeled Armored Personnel Carrier used by the Soviet Union. First pressed into service on 1959, the APC piloted by two crewmen and can transport upto 12 soldiers. Additionally, despite it looking particularly bulky, it still had amphibious capabilities and was pretty fast for a transport, so it was capable of mounting a lightning water-borne assault, or run around the area doing scout runs, with ease.&lt;br /&gt;
&lt;br /&gt;
As it was only designed to transport troops, it&#039;s armaments only consist of a turret-mounted 14.5mm heavy machine gun and a co-axial 7.62mm medium machine gun, with the soldiers inside providing the rest of the firepower needed to take out anything &amp;lt;s&amp;gt;with more armor than a scout car&amp;lt;/s&amp;gt; KPVT loaded with armor-piercing rounds had a chance of penetrating the 30mm front aluminium armor of early M2s at the distance of 500m, one of the reasons those were upgraded to M2A2; meeting anything heavier on the battlefield face to face is a death sentence for BTR-60 (and any BTR, really) unless infantry can take it out. It&#039;s armor can also deflect small-arms, but is incapable of reliably protecting it against anything larger than a .50 caliber round from a front (9mm, but it&#039;s angled) and can be penetrated with an armor-piercing rounds from 7.62mm machine guns at close distances from the side, having only 7mm of steel between the transported soldiers and horrors of the battlefield.&lt;br /&gt;
&lt;br /&gt;
Some reports from the 1990s even suggested that the then-new US M995 depleted uranium AP round in 5.56mm was quite capable of penetrating a BTR-70&#039;s or BRDM-2&#039;s armor from the sides or rear at close range.  HEAT rounds from 40mm grenade launchers are also more than capable of penetrating and causing significant damage.  Any kind of purpose-designed antiarmor weapon--like, say, a Panzerfaust, or a M72 LAAW, or an RPG--is pretty much guaranteed to turn it into a rolling crematorium on the first hit.  Not that BMP-1s or BMDs are much better protected, mind you.&lt;br /&gt;
&lt;br /&gt;
==In Team Yankee==&lt;br /&gt;
[[File:BTR-60 Stat Card.jpg|300px|left|thumb|Da Stats Comrade]]&lt;br /&gt;
Rather realistically, the BTR-60 is portrayed as a rather useless vehicle outside of its designed role. With only a single point of armour on the front and a single KPVT machine gun with AT5, it has a specific job: battle taxi-ing. While the BMP and  M113 have decent stats, it detracts from the idea that the FIRST job of these vehicles it to ferry troops to the battlefield, safely. The BTR fulfils this role handsomely.&lt;br /&gt;
&lt;br /&gt;
While its stats might be mediocre, the BTR comes in droves. Much like their untermensch passengers, your BTRs can comfortably outnumber the enemy 2-1 at the very least. Employed as suicide units, BTRs have a role as meatshields. Rushing forward and threatening your opponent’s vulnerable artillery pieces or support units, it forces the enemy to spend a whole turn wasting their anti-armour firepower on these things. If ignored, massed AT5 fire is capable of causing surprising damage to M109s or anything lighter. Even FV432s and M113s need to take note, as they are vulnerable to mass bails from side shots. They may have the armour of a scarf but the gun works almost like an autocannon.&lt;br /&gt;
&lt;br /&gt;
Situationally, players may use the BTRs as roadblocks. After death, they provide bulletproof cover and concealment.&lt;br /&gt;
&lt;br /&gt;
But cost-wise, the BTR is effectively free! BTR companies are taken for the infantry, with the APCs essentially coming free. This means that if the BTRs can actually kill units of value such as infantry, anti-air or artillery you are getting additional value on top.&lt;br /&gt;
&lt;br /&gt;
As always, Soviet stat lines and unit sizes make them rather reliable troops (if incapable of understanding your orders).&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
&lt;br /&gt;
East German, Polish and Czech infantry may bring the BTR-60 as a transport that play almost identically to the Soviet equivalent, apart from their 4+ skill.&lt;br /&gt;
&lt;br /&gt;
The Iraqis use these for their motorized infantry companies and may bring BTR-60s as spotters for the artillery. The Iranians also can equip formations with the BTR-60 as a transport vehicle, as they captured some Iraqi and purchased a good deal of the vehicles during the war.&lt;br /&gt;
&lt;br /&gt;
==IRL==&lt;br /&gt;
[[File:BTR-60PB, 14 November 1984.jpg|300px|right|thumb|It looks like little &#039;&#039;mysh&#039;&#039; no? (&amp;quot;uh whats a &#039;&#039;mysh&#039;&#039;?&amp;quot; &amp;quot;Mouse you silly American &#039;&#039;Ay&#039; Blyn&amp;quot;&#039;&#039;)]]&lt;br /&gt;
The BTR-60 is long since retired from active service with the Russian military and almost all Soviet successors but the rugged design has kept it in service with many poorer nations around the world. It is currently used for border patrols in Russia. By the 1980s USSR forces stationed nearest to the Iron curtain were using the BTR-70 so it should actually be with East Germany while the BTR-70 units serve Russian forces as West German group got the very best toys and BTR-80 only entered production in 1986.&lt;br /&gt;
&lt;br /&gt;
And while the BTR-70 and BTR-80 have some improvements in mechanical reliability, better engines and transmissions, and so on, over the BTR60, in terms of either stats or outward appearance there are only small details here and there to distinguish them from the BTR-60.  The BTR-80A has the same 30mm autocannon as a BMP-2 shoehorned into its turret to replace the 14.5mm HMG, and the BTR90 has a BMP-2&#039;s turret stuck on top, with autocannon and laser-guided ATGM launcher, though it is not certain whether either of these exists in significant numbers in the present day, IRL.&lt;br /&gt;
&lt;br /&gt;
{{Soviet Forces in Team Yankee}}&lt;br /&gt;
{{East German Forces in Team Yankee}}&lt;br /&gt;
{{Iraqi Forces in Team Yankee}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Vehicles]]&lt;/div&gt;</summary>
		<author><name>2601:400:8000:A140:7024:DEE8:5EFB:6CD2</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=BTR-60&amp;diff=77015</id>
		<title>BTR-60</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=BTR-60&amp;diff=77015"/>
		<updated>2021-03-01T06:49:14Z</updated>

		<summary type="html">&lt;p&gt;2601:400:8000:A140:7024:DEE8:5EFB:6CD2: /* IRL */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:BTR-60.jpg|300px|right|thumb|You see comrade, armor can be on wheels too (not really, that thing can be penetrated with 0.50 cal)]]&lt;br /&gt;
The &amp;quot;&#039;&#039;&#039;Bronetransportyor-60&#039;&#039;&#039; or &amp;quot;&#039;&#039;&#039;BTR-60&#039;&#039;&#039;&amp;quot; for short is an 8-wheeled Armored Personnel Carrier used by the Soviet Union. First pressed into service on 1959, the APC piloted by two crewmen and can transport upto 12 soldiers. Additionally, despite it looking particularly bulky, it still had amphibious capabilities and was pretty fast for a transport, so it was capable of mounting a lightning water-borne assault, or run around the area doing scout runs, with ease.&lt;br /&gt;
&lt;br /&gt;
As it was only designed to transport troops, it&#039;s armaments only consist of a turret-mounted 14.5mm heavy machine gun and a co-axial 7.62mm medium machine gun, with the soldiers inside providing the rest of the firepower needed to take out anything &amp;lt;s&amp;gt;with more armor than a scout car&amp;lt;/s&amp;gt; KPVT loaded with armor-piercing rounds had a chance of penetrating the 30mm front aluminium armor of early M2s at the distance of 500m, one of the reasons those were upgraded to M2A2; meeting anything heavier on the battlefield face to face is a death sentence for BTR-60 (and any BTR, really) unless infantry can take it out. It&#039;s armor can also deflect small-arms, but is incapable of reliably protecting it against anything larger than a .50 caliber round from a front (9mm, but it&#039;s angled) and can be penetrated with an armor-piercing rounds from 7.62mm machine guns at close distances from the side, having only 7mm of steel between the transported soldiers and horrors of the battlefield.&lt;br /&gt;
&lt;br /&gt;
==In Team Yankee==&lt;br /&gt;
[[File:BTR-60 Stat Card.jpg|300px|left|thumb|Da Stats Comrade]]&lt;br /&gt;
Rather realistically, the BTR-60 is portrayed as a rather useless vehicle outside of its designed role. With only a single point of armour on the front and a single KPVT machine gun with AT5, it has a specific job: battle taxi-ing. While the BMP and  M113 have decent stats, it detracts from the idea that the FIRST job of these vehicles it to ferry troops to the battlefield, safely. The BTR fulfils this role handsomely.&lt;br /&gt;
&lt;br /&gt;
While its stats might be mediocre, the BTR comes in droves. Much like their untermensch passengers, your BTRs can comfortably outnumber the enemy 2-1 at the very least. Employed as suicide units, BTRs have a role as meatshields. Rushing forward and threatening your opponent’s vulnerable artillery pieces or support units, it forces the enemy to spend a whole turn wasting their anti-armour firepower on these things. If ignored, massed AT5 fire is capable of causing surprising damage to M109s or anything lighter. Even FV432s and M113s need to take note, as they are vulnerable to mass bails from side shots. They may have the armour of a scarf but the gun works almost like an autocannon.&lt;br /&gt;
&lt;br /&gt;
Situationally, players may use the BTRs as roadblocks. After death, they provide bulletproof cover and concealment.&lt;br /&gt;
&lt;br /&gt;
But cost-wise, the BTR is effectively free! BTR companies are taken for the infantry, with the APCs essentially coming free. This means that if the BTRs can actually kill units of value such as infantry, anti-air or artillery you are getting additional value on top.&lt;br /&gt;
&lt;br /&gt;
As always, Soviet stat lines and unit sizes make them rather reliable troops (if incapable of understanding your orders).&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
&lt;br /&gt;
East German, Polish and Czech infantry may bring the BTR-60 as a transport that play almost identically to the Soviet equivalent, apart from their 4+ skill.&lt;br /&gt;
&lt;br /&gt;
The Iraqis use these for their motorized infantry companies and may bring BTR-60s as spotters for the artillery. The Iranians also can equip formations with the BTR-60 as a transport vehicle, as they captured some Iraqi and purchased a good deal of the vehicles during the war.&lt;br /&gt;
&lt;br /&gt;
==IRL==&lt;br /&gt;
[[File:BTR-60PB, 14 November 1984.jpg|300px|right|thumb|It looks like little &#039;&#039;mysh&#039;&#039; no? (&amp;quot;uh whats a &#039;&#039;mysh&#039;&#039;?&amp;quot; &amp;quot;Mouse you silly American &#039;&#039;Ay&#039; Blyn&amp;quot;&#039;&#039;)]]&lt;br /&gt;
The BTR-60 is long since retired from active service with the Russian military and almost all Soviet successors but the rugged design has kept it in service with many poorer nations around the world. It is currently used for border patrols in Russia. By the 1980s USSR forces stationed nearest to the Iron curtain were using the BTR-70 so it should actually be with East Germany while the BTR-70 units serve Russian forces as West German group got the very best toys and BTR-80 only entered production in 1986.&lt;br /&gt;
&lt;br /&gt;
And while the BTR-70 and BTR-80 have some improvements in mechanical reliability, better engines and transmissions, and so on, over the BTR60, in terms of either stats or outward appearance there are only small details here and there to distinguish them from the BTR-60.  The BTR-80A has the same 30mm autocannon as a BMP-2 shoehorned into its turret to replace the 14.5mm HMG, and the BTR90 has a BMP-2&#039;s turret stuck on top, with autocannon and laser-guided ATGM launcher, though it is not certain whether either of these exists in significant numbers in the present day, IRL.&lt;br /&gt;
&lt;br /&gt;
{{Soviet Forces in Team Yankee}}&lt;br /&gt;
{{East German Forces in Team Yankee}}&lt;br /&gt;
{{Iraqi Forces in Team Yankee}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Vehicles]]&lt;/div&gt;</summary>
		<author><name>2601:400:8000:A140:7024:DEE8:5EFB:6CD2</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=HMMWV_Scout_Section&amp;diff=243864</id>
		<title>HMMWV Scout Section</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=HMMWV_Scout_Section&amp;diff=243864"/>
		<updated>2021-03-01T06:26:46Z</updated>

		<summary type="html">&lt;p&gt;2601:400:8000:A140:7024:DEE8:5EFB:6CD2: /* IRL */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:HMMWV.png|300px|right|thumb|Its a Hummer... &#039;&#039;with a gun&#039;&#039;]]&lt;br /&gt;
The &#039;&#039;&#039;High Mobility Multipurpose Wheeled Vehicle&#039;&#039;&#039; (or more commonly, the &amp;quot;Humvee&amp;quot;) is an all-terrain American light truck used by both militaries and civilians for all variety of off-roading needs. Much like the venerable [[Jeep]] that it replaced, the Humvee is famed for being able to traverse any environment with relative ease. While an excellent vehicle for scouting and rear line transportation, it is ill-suited for direct combat, possessing little in the way of armor. Being a frequent target of ambush attacks in Iraq, these trucks have been increasingly armored at the expense of mobility, though with little improvement to survivability against IEDs.&lt;br /&gt;
&lt;br /&gt;
==In Team Yankee==&lt;br /&gt;
[[File:HMMWV Stat card.png|300px|left|thumb|the Stats]]&lt;br /&gt;
Worse in almost all regards compared to the M113 except for a superior off-road speed,(just like real life Hummvees) the HMMWV scout section has a very specific role: cheap recon. Virtually useless against all units but the most isolated artillery and AA missile carriers, the range of the TOW is negated by the fact that you should be deploying these at the front due to its scout and spearhead special rules. &lt;br /&gt;
&lt;br /&gt;
The HMMWV Scout Section should not be expected to survive past the first round. Purchasing this unit may give you the recon you need, but keep in mind that this unit is essentially a free kill-point for your opponent in most cases.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==HMMWV Machine-Gun Platoon==&lt;br /&gt;
[[File:TU150.jpg|300px|thumb|right|Its our humvees against T-72s, this is suicide!!]]&lt;br /&gt;
&lt;br /&gt;
Apparently representing a heavy weapons platoon from the weapons company, you get 3 Humvees for 2 points or 6 for 4 points.&lt;br /&gt;
&lt;br /&gt;
All your humvees may take either a Mk-19 or a 50.cal AA MG, identical to the Army variant. However, these guys have no night vision whatsoever, not even infrared. This is a confused unit: the marine riflemen are already among the best troops at anti-infantry firefights and has little need for more machine guns. Unlike the army Humvees, you don&#039;t even have a scout or spearhead. As any player with a parking lot of M113s will tell you, machine guns aren&#039;t necessary: you will probably have more than enough at any given time if you ever need it (you won&#039;t, by the way).&lt;br /&gt;
&lt;br /&gt;
Compared with its counterparts, the [[FV430_Series#FV_432_Armoured_Personnel_Carrier|FV-432]] and the [[BTR-60]] provide a similar role of dirt-cheap anti-infantry fire. However these units do so FOR FREE, while you pay for the privilege of having some rednecks riding into battle on machine gun cars in a war against the latest Soviet tech: this means tanks, RPGs and BMPs, for the slower devil dogs out there. &lt;br /&gt;
&lt;br /&gt;
If you do insist on bringing these units, consider giving them all Mk-19s. They may not be &#039;strong&#039; in the conventional sense, but might fufil your need for a mobile anti-infantry unit. With a 24&amp;quot; threat bubble, a unit of these will cripple infantry in the open (much like APC machine guns, Cobra rockets, artillery...)&lt;br /&gt;
&lt;br /&gt;
A player may take one platoon in a 2nd Marine Division Rifle Company list. It may not be useful in the slightest, but its still a very fluffy unit if role-playing the Invasion of Iraq.&lt;br /&gt;
&lt;br /&gt;
==IRL==&lt;br /&gt;
[[File:Humvee IRL.jpg|300px|right|thumb|A HMMWV during a training exercise]]&lt;br /&gt;
What the [[Jeep]] was to the first 30 years of the Post WW2 American military, the HMMWV served the same role in the late 20th and Early 21st century. It is no longer in production for the US Military, but upgrades and modifications are expected to keep it in operation till the 2030s. In 2019 the US Army selected the Oshkosh JLTV light truck to replace it, but procurement is moving slowly. In fact, many HMMWVs are older than their grunt drivers and occupants. The vehicle comes in many flavors from simple utility vehicles to fully protected light vehicles. Two major flaws of the HMMWV are its unusually wide profile, an attempt to address the Jeep and MUTT&#039;s rollover issues, (A more serious issue than you&#039;d think. At one point it was so bad the military lost an average of two men per week in peacetime to such accidents; but the problem just came back when HMMWVs started getting uparmored) that deny it use of narrow roads designed for normal cars, and a major weakness to IED attacks.  Though, to be fair, it&#039;s an unarmored vehicle, just the kind of vehicle insurgents regard as the optimum target for a roadside bomb, and if you bolt enough armor onto it to protect the crew and passengers, it&#039;s not very mobile any more and has a tendency to tip over.  Armies since WWII have had more trucks on the road moving supplies and material than armored vehicles, and they&#039;ve always been vulnerable--and it&#039;s hardly practical to move every shipment of food and medicine inside an M1A2 tank.&lt;br /&gt;
&lt;br /&gt;
The US military will eventually replace it with the JTLV. The vehicle will have the [[Dakka|M230]] for taking on Cold War APCs, pre composite armor tanks, and enemies behind cover. The first step to replace the HMMWV is to push it out of its role of patrolling urban environments by MRAP vehicles that are purpose-built for surviving direct attack and IEDs. The HMMWV weakness to IEDs is currently covered by putting an MRAP ahead of it in formation to absorb the force of IEDs while the use of jammers prevents non-tripwire/pressure plate detonations.  &lt;br /&gt;
&lt;br /&gt;
Armor is... There? It&#039;ll stop small arms reliably, but nothing better. Fragmentation and shrapnel too, but... Serious firepower will crumple it.&lt;br /&gt;
&lt;br /&gt;
{{US Forces in Team Yankee}}&lt;br /&gt;
[[Category:Vehicles]]&lt;/div&gt;</summary>
		<author><name>2601:400:8000:A140:7024:DEE8:5EFB:6CD2</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Jeep&amp;diff=281077</id>
		<title>Jeep</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Jeep&amp;diff=281077"/>
		<updated>2021-03-01T06:20:55Z</updated>

		<summary type="html">&lt;p&gt;2601:400:8000:A140:7024:DEE8:5EFB:6CD2: /* In Real Life */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:BEEPBEEPJEEP.jpg|300px|right|thumb|Beep beep!]]&lt;br /&gt;
The jeep is a 4 wheeled vehicle capable of transporting up to 4 men and a man-portable weapon system, from machine guns to anti-tank missiles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Team Yankee==&lt;br /&gt;
===Jeep Recce===&lt;br /&gt;
[[File:TIS121-12.jpg|300px|thumb|right|The stats, Sa&#039;al!]]&lt;br /&gt;
&lt;br /&gt;
Have you ever wanted special forces in Team Yankee? This is the unit for you!&lt;br /&gt;
&lt;br /&gt;
Representing an unnamed &#039;Sayaret&#039; unit, the badasses of the IDF ride around in 40-year-old cars, gunning down all Arabs/Europeans/Americans who dare cross their path.  When not putting Rambo to shame with their impressive ROF3 machine guns, they scout ahead of the battlegroup and are totally indistinguishable from a recon unit in the context of a high-escalation military engagement where tanks, aircraft and artillery have been deployed to the field: at the tactical level, that is.&lt;br /&gt;
&lt;br /&gt;
The Jeep Recce is the Israeli equivalent to the BRDM of the WARPAC nations, providing fragile recon for spearhead deployments and scouting. You may take no more (or less than) 3 Jeeps for 2 points: essentially, a strictly worse M113 Recce with 16&amp;quot; more of road movement. &lt;br /&gt;
&lt;br /&gt;
As a very minor bonus, this unit’s low profile might make it preferable to some players. At half the height of an M113, almost any piece of cover will suffice to completely block line of sight.&lt;br /&gt;
&lt;br /&gt;
You would ONLY take these units if you were a fluff player. Compared to the M113, it&#039;s unarmoured, is slower, (by 4 inches for open AND terrain dashes) has less MG fire and dies instantly when captured. It is a little easier to totally hide behind cover though.&lt;br /&gt;
&lt;br /&gt;
The Jeep Recce platoon may only be taken as a recon option for IDF tank companies, and cannot be taken at the same time as an M113 Recce platoon.&lt;br /&gt;
&lt;br /&gt;
====In Real Life====&lt;br /&gt;
Much like other support units in Team Yankee, the scale has been horribly compressed to the point that artillery with a range of 60 kilometres is engaging the enemy at a few hundred meters. The Sayeret are no different. In the IDF&#039;s organization, &#039;Sayaret&#039; literally translates to reconnaissance. In practice, the term refers to special forces and commandos, NOT conventional reconnaissance at the battalion or brigade levels. At best, they might be employed as deep recon forces at divisional levels, but even so, the IDF has dedicated special operations forces to conduct such operations. &lt;br /&gt;
&lt;br /&gt;
Sayaret Matkal is one of the most notorious units of the IDF, with a botched hostage rescue mission and many other successful raids under their belt. Their specialization (publicly) is special reconnaissance, but their skill set (based on previous operations) seems to align more with direct action missions. To simplify, their typical mission might be to sneak into a headquarters,  kill the commanders and capture some intelligence.&lt;br /&gt;
&lt;br /&gt;
To Battlefront’s credit, this is one of the most accurate representation of special forces in battle. Small, stealthy and virtually useless in direct combat, their niche for unconventional warfare makes them one of the worst choices to bring against tanks, airplanes and everything the enemy force has to throw. Your [[Stormtrooper|tempesteus Scions]] might want to jump into the enemy’s back line, but real Sayaret forces would usually hit the commander (read: YOU) while the rest of the force was asleep, and as realistic as shiving your opponent before the game starts might be, most tournament organizers tend to frown on such behavior.  In a Team Yankee sort of war, the Sayaret would be sitting around with a pile of backpack nukes that Israel doesn&#039;t officially have, waiting for the POTUS to ante-up.  &lt;br /&gt;
&lt;br /&gt;
Unit designation aside, these jeeps were indeed used by recon units in the IDF&#039;s infantry battalions to cover the desert ahead of the main force with speed. They were crewed by infantrymen trained in reconnaissance who understoond how to operate a pair of binoculars, not special operators doing hit-and-run missions VERY far away from your battle.&lt;br /&gt;
&lt;br /&gt;
===Jeep TOW===&lt;br /&gt;
[[File:TIS120-11.jpg|300px|thumb|right|The stats, Sa&#039;al!]]&lt;br /&gt;
====Israeli Variant====&lt;br /&gt;
A (slightly) cheaper TOW carrier than the [[M150 TOW]], IDF TOW jeeps are one of your only true sources of long-ranged anti-tank support.&lt;br /&gt;
&lt;br /&gt;
As with other missile carriers, this is a vulnerable bit of kit that will die horribly when sneezed at. Without a hammerhead equivalent system, these vehicles should not be trusted to survive any serious fire which is where the Jeep suffers greatly. With literally no armour to speak of, Jeeps are incredibly vulnerable to the full range of small explodey devices the enemy might throw your way.&lt;br /&gt;
&lt;br /&gt;
As the stats suggest, these units WILL take casualties if targetted by any type of artillery whatsoever, including 60mm mortars.  Tanks with brutal will make your jeeps re-roll saves, giving a 25% chance to survive hits taken. Conversely, small arms fire will destroy one Jeep for every two hits. The M150 is immune to small arms and smaller caliber mortars, but is equally vulnerable to units like BTRs and IFVS.&lt;br /&gt;
&lt;br /&gt;
====Iranian Variant====&lt;br /&gt;
[[File:IranTowJeep.png|300px|thumb|right|]]&lt;br /&gt;
One of Iran&#039;s few platforms with greater than AT 20, these may be one of your only options to engage those western MBTs. They only cost 1 point each, coming in either a pair or a group of 4, as a support formation too, so they won&#039;t affect your army morale. Seem to be a must have. Only drawback is their small unit size and max of 4 in your army.&lt;br /&gt;
&lt;br /&gt;
They should sit at the back and take pot shots using their long range and the fact that they can&#039;t fire on the move. They won&#039;t live that long so make sure they can fire in turn 1 and have enough support especially against MG and small arms fire.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
===Anti Tank Jeep (106mm Recoilless Rifle)===&lt;br /&gt;
&lt;br /&gt;
====Iran====&lt;br /&gt;
[[File:Recoiljeep.png|300px|thumb|right|]]&lt;br /&gt;
The madmen in Iran strapped 106mm Recoilless Rifles to Jeeps to blow up invading Iraqi armour, after the example set by the Aussies.  They get brutal and accurate, but the recoilless rule means they cannot be concealed after firing. Pretty much the same as the Australian Land Rovers. A 4+ Vehicle save won&#039;t help much, but 2+ FP will hurt anything that isn&#039;t an MBT and 3 points for 6 is a bargin, especially when you lack Brutal on most of your tanks.&lt;br /&gt;
&lt;br /&gt;
Maybe they can find a niche at digging infantry out of bulletproof cover at long range using accurate, Brutal and 2+ FP. They could be APC hunters, locking a flank down against lightly armoured vehicles. Or maybe they could just suicide rush up one side to get flanking shots using 48&amp;quot; road dash, your opponent won&#039;t be able to ignore that, saving your tanks from potentially a lot of fire for a turn.&lt;br /&gt;
&lt;br /&gt;
These units can be taken as a group of 2, 4 or 6, for half a point each.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==In Real Life==&lt;br /&gt;
During WWII, the United States government put out a contract for an all-terrain 4x4 reconnaissance vehicle with only a 49 day deadline to create a prototpye. These high demands ended up defining what would become the Jeep: simple, rugged, and ubiquitous. Originally produced by Ford and Willys-Overland during its WWII production, postwar demand for the Jeep was so high that an entirely separate division dedicated to this vehicle was developed. Many foreign imitators such as the [[AT Land Rover|Land Rover]] were also made. As for where the Jeep got its name, it&#039;s a reference to &amp;quot;Eugene the Jeep&amp;quot; from Popeye, a creature known to defy gravity and go anywhere; soldiers began calling the car the &amp;quot;Jeep&amp;quot; to signify that it was a car that could pop up in the most unexpected places, which the enemy thought were inaccessible. The Jeep was by no means perfect however, with its tendency to roll-over and kill the crew being a major fault.&lt;br /&gt;
&lt;br /&gt;
The Jeep remained a mainstay until the adoption of the [[HMMWV Scout Section|HMMWV]], a vehicle that shared the Jeep&#039;s off-roading capabilities but could also carry heavier loads and weapon systems, as well as offer marginally better protection than the open-topped Jeep, and being super-wide to ensure it would not roll over (at the cost of not being able to use narrow roads). The Jeep is still highly valued on the civilian market as &#039;&#039;the&#039;&#039; off-road vehicle.&lt;br /&gt;
&lt;br /&gt;
IRL, the big ol&#039; M40 106mm recoilless rifle was a US system dating from just after the Korean War intended to replace existing stocks of WWII-era heavy antitank guns, and was most frequently mounted on a jeep on the same pintle mount that was used to mount a machine gun, though crews were also taught how to dismount them, disassemble them, and carry them into rough terrain inaccessible with vehicles to fire them from a tripod.  The M40 was very widespread in US military service until around 1980 and very VERY widely exported to US allies the world over, including to the Shah of Iran, which is how the Iranians got them in the first place.  The Iraqis captured lots and lots of them and were still using them when the 2003 war came.  They&#039;re still in service with militaries the world over.  Recoilless rifles are low pressure, low velocity weapons, which gives them short effective range in direct fire--1150m maximum for the M40, according to various sources, and really at their best at 400m and closer.  IRL the doctrine was that they were best employed like any other antitank gun--dug in, camouflaged carefully, and fired at enemy vehicles to engage them from the flanks and rear, from the closest range practicable, always keeping in mind that in WWII on average an antitank gun crew would get to kill four enemy tanks before they got pasted themselves.  When it was introduced the M40&#039;s big fat HEAT rounds could kill any tank on the planet from any angle on the first shot, but this wasn&#039;t widely known for a while.&lt;br /&gt;
&lt;br /&gt;
{{Israeli Forces in Team Yankee}}&lt;br /&gt;
{{Iranian Forces in Team Yankee}}&lt;/div&gt;</summary>
		<author><name>2601:400:8000:A140:7024:DEE8:5EFB:6CD2</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Jeep&amp;diff=281076</id>
		<title>Jeep</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Jeep&amp;diff=281076"/>
		<updated>2021-03-01T06:20:09Z</updated>

		<summary type="html">&lt;p&gt;2601:400:8000:A140:7024:DEE8:5EFB:6CD2: /* Anti Tank Jeep (106mm Recoilless Rifle) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:BEEPBEEPJEEP.jpg|300px|right|thumb|Beep beep!]]&lt;br /&gt;
The jeep is a 4 wheeled vehicle capable of transporting up to 4 men and a man-portable weapon system, from machine guns to anti-tank missiles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Team Yankee==&lt;br /&gt;
===Jeep Recce===&lt;br /&gt;
[[File:TIS121-12.jpg|300px|thumb|right|The stats, Sa&#039;al!]]&lt;br /&gt;
&lt;br /&gt;
Have you ever wanted special forces in Team Yankee? This is the unit for you!&lt;br /&gt;
&lt;br /&gt;
Representing an unnamed &#039;Sayaret&#039; unit, the badasses of the IDF ride around in 40-year-old cars, gunning down all Arabs/Europeans/Americans who dare cross their path.  When not putting Rambo to shame with their impressive ROF3 machine guns, they scout ahead of the battlegroup and are totally indistinguishable from a recon unit in the context of a high-escalation military engagement where tanks, aircraft and artillery have been deployed to the field: at the tactical level, that is.&lt;br /&gt;
&lt;br /&gt;
The Jeep Recce is the Israeli equivalent to the BRDM of the WARPAC nations, providing fragile recon for spearhead deployments and scouting. You may take no more (or less than) 3 Jeeps for 2 points: essentially, a strictly worse M113 Recce with 16&amp;quot; more of road movement. &lt;br /&gt;
&lt;br /&gt;
As a very minor bonus, this unit’s low profile might make it preferable to some players. At half the height of an M113, almost any piece of cover will suffice to completely block line of sight.&lt;br /&gt;
&lt;br /&gt;
You would ONLY take these units if you were a fluff player. Compared to the M113, it&#039;s unarmoured, is slower, (by 4 inches for open AND terrain dashes) has less MG fire and dies instantly when captured. It is a little easier to totally hide behind cover though.&lt;br /&gt;
&lt;br /&gt;
The Jeep Recce platoon may only be taken as a recon option for IDF tank companies, and cannot be taken at the same time as an M113 Recce platoon.&lt;br /&gt;
&lt;br /&gt;
====In Real Life====&lt;br /&gt;
Much like other support units in Team Yankee, the scale has been horribly compressed to the point that artillery with a range of 60 kilometres is engaging the enemy at a few hundred meters. The Sayeret are no different. In the IDF&#039;s organization, &#039;Sayaret&#039; literally translates to reconnaissance. In practice, the term refers to special forces and commandos, NOT conventional reconnaissance at the battalion or brigade levels. At best, they might be employed as deep recon forces at divisional levels, but even so, the IDF has dedicated special operations forces to conduct such operations. &lt;br /&gt;
&lt;br /&gt;
Sayaret Matkal is one of the most notorious units of the IDF, with a botched hostage rescue mission and many other successful raids under their belt. Their specialization (publicly) is special reconnaissance, but their skill set (based on previous operations) seems to align more with direct action missions. To simplify, their typical mission might be to sneak into a headquarters,  kill the commanders and capture some intelligence.&lt;br /&gt;
&lt;br /&gt;
To Battlefront’s credit, this is one of the most accurate representation of special forces in battle. Small, stealthy and virtually useless in direct combat, their niche for unconventional warfare makes them one of the worst choices to bring against tanks, airplanes and everything the enemy force has to throw. Your [[Stormtrooper|tempesteus Scions]] might want to jump into the enemy’s back line, but real Sayaret forces would usually hit the commander (read: YOU) while the rest of the force was asleep, and as realistic as shiving your opponent before the game starts might be, most tournament organizers tend to frown on such behavior.  In a Team Yankee sort of war, the Sayaret would be sitting around with a pile of backpack nukes that Israel doesn&#039;t officially have, waiting for the POTUS to ante-up.  &lt;br /&gt;
&lt;br /&gt;
Unit designation aside, these jeeps were indeed used by recon units in the IDF&#039;s infantry battalions to cover the desert ahead of the main force with speed. They were crewed by infantrymen trained in reconnaissance who understoond how to operate a pair of binoculars, not special operators doing hit-and-run missions VERY far away from your battle.&lt;br /&gt;
&lt;br /&gt;
===Jeep TOW===&lt;br /&gt;
[[File:TIS120-11.jpg|300px|thumb|right|The stats, Sa&#039;al!]]&lt;br /&gt;
====Israeli Variant====&lt;br /&gt;
A (slightly) cheaper TOW carrier than the [[M150 TOW]], IDF TOW jeeps are one of your only true sources of long-ranged anti-tank support.&lt;br /&gt;
&lt;br /&gt;
As with other missile carriers, this is a vulnerable bit of kit that will die horribly when sneezed at. Without a hammerhead equivalent system, these vehicles should not be trusted to survive any serious fire which is where the Jeep suffers greatly. With literally no armour to speak of, Jeeps are incredibly vulnerable to the full range of small explodey devices the enemy might throw your way.&lt;br /&gt;
&lt;br /&gt;
As the stats suggest, these units WILL take casualties if targetted by any type of artillery whatsoever, including 60mm mortars.  Tanks with brutal will make your jeeps re-roll saves, giving a 25% chance to survive hits taken. Conversely, small arms fire will destroy one Jeep for every two hits. The M150 is immune to small arms and smaller caliber mortars, but is equally vulnerable to units like BTRs and IFVS.&lt;br /&gt;
&lt;br /&gt;
====Iranian Variant====&lt;br /&gt;
[[File:IranTowJeep.png|300px|thumb|right|]]&lt;br /&gt;
One of Iran&#039;s few platforms with greater than AT 20, these may be one of your only options to engage those western MBTs. They only cost 1 point each, coming in either a pair or a group of 4, as a support formation too, so they won&#039;t affect your army morale. Seem to be a must have. Only drawback is their small unit size and max of 4 in your army.&lt;br /&gt;
&lt;br /&gt;
They should sit at the back and take pot shots using their long range and the fact that they can&#039;t fire on the move. They won&#039;t live that long so make sure they can fire in turn 1 and have enough support especially against MG and small arms fire.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
===Anti Tank Jeep (106mm Recoilless Rifle)===&lt;br /&gt;
&lt;br /&gt;
====Iran====&lt;br /&gt;
[[File:Recoiljeep.png|300px|thumb|right|]]&lt;br /&gt;
The madmen in Iran strapped 106mm Recoilless Rifles to Jeeps to blow up invading Iraqi armour, after the example set by the Aussies.  They get brutal and accurate, but the recoilless rule means they cannot be concealed after firing. Pretty much the same as the Australian Land Rovers. A 4+ Vehicle save won&#039;t help much, but 2+ FP will hurt anything that isn&#039;t an MBT and 3 points for 6 is a bargin, especially when you lack Brutal on most of your tanks.&lt;br /&gt;
&lt;br /&gt;
Maybe they can find a niche at digging infantry out of bulletproof cover at long range using accurate, Brutal and 2+ FP. They could be APC hunters, locking a flank down against lightly armoured vehicles. Or maybe they could just suicide rush up one side to get flanking shots using 48&amp;quot; road dash, your opponent won&#039;t be able to ignore that, saving your tanks from potentially a lot of fire for a turn.&lt;br /&gt;
&lt;br /&gt;
These units can be taken as a group of 2, 4 or 6, for half a point each.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==In Real Life==&lt;br /&gt;
During WWII, the United States government put out a contract for an all-terrain 4x4 reconnaissance vehicle with only a 49 day deadline to create a prototpye. These high demands ended up defining what would become the Jeep: simple, rugged, and ubiquitous. Originally produced by Ford and Willys-Overland during its WWII production, postwar demand for the Jeep was so high that an entirely separate division dedicated to this vehicle was developed. Many foreign imitators such as the [[AT Land Rover|Land Rover]] were also made. As for where the Jeep got its name, it&#039;s a reference to &amp;quot;Eugene the Jeep&amp;quot; from Popeye, a creature known to defy gravity and go anywhere; soldiers began calling the car the &amp;quot;Jeep&amp;quot; to signify that it was a car that could pop up in the most unexpected places, which the enemy thought were inaccessible. The Jeep was by no means perfect however, with its tendency to roll-over and kill the crew being a major fault.&lt;br /&gt;
&lt;br /&gt;
The Jeep remained a mainstay until the adoption of the [[HMMWV Scout Section|HMMWV]], a vehicle that shared the Jeep&#039;s off-roading capabilities but could also carry heavier loads and weapon systems, as well as offer marginally better protection than the open-topped Jeep, and being super-wide to ensure it would not roll over (at the cost of not being able to use narrow roads). The Jeep is still highly valued on the civilian market as &#039;&#039;the&#039;&#039; off-road vehicle.&lt;br /&gt;
{{Israeli Forces in Team Yankee}}&lt;br /&gt;
{{Iranian Forces in Team Yankee}}&lt;/div&gt;</summary>
		<author><name>2601:400:8000:A140:7024:DEE8:5EFB:6CD2</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Jeep&amp;diff=281075</id>
		<title>Jeep</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Jeep&amp;diff=281075"/>
		<updated>2021-03-01T06:14:07Z</updated>

		<summary type="html">&lt;p&gt;2601:400:8000:A140:7024:DEE8:5EFB:6CD2: /* Anti Tank Jeep (106mm Recoilless Rifle) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:BEEPBEEPJEEP.jpg|300px|right|thumb|Beep beep!]]&lt;br /&gt;
The jeep is a 4 wheeled vehicle capable of transporting up to 4 men and a man-portable weapon system, from machine guns to anti-tank missiles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Team Yankee==&lt;br /&gt;
===Jeep Recce===&lt;br /&gt;
[[File:TIS121-12.jpg|300px|thumb|right|The stats, Sa&#039;al!]]&lt;br /&gt;
&lt;br /&gt;
Have you ever wanted special forces in Team Yankee? This is the unit for you!&lt;br /&gt;
&lt;br /&gt;
Representing an unnamed &#039;Sayaret&#039; unit, the badasses of the IDF ride around in 40-year-old cars, gunning down all Arabs/Europeans/Americans who dare cross their path.  When not putting Rambo to shame with their impressive ROF3 machine guns, they scout ahead of the battlegroup and are totally indistinguishable from a recon unit in the context of a high-escalation military engagement where tanks, aircraft and artillery have been deployed to the field: at the tactical level, that is.&lt;br /&gt;
&lt;br /&gt;
The Jeep Recce is the Israeli equivalent to the BRDM of the WARPAC nations, providing fragile recon for spearhead deployments and scouting. You may take no more (or less than) 3 Jeeps for 2 points: essentially, a strictly worse M113 Recce with 16&amp;quot; more of road movement. &lt;br /&gt;
&lt;br /&gt;
As a very minor bonus, this unit’s low profile might make it preferable to some players. At half the height of an M113, almost any piece of cover will suffice to completely block line of sight.&lt;br /&gt;
&lt;br /&gt;
You would ONLY take these units if you were a fluff player. Compared to the M113, it&#039;s unarmoured, is slower, (by 4 inches for open AND terrain dashes) has less MG fire and dies instantly when captured. It is a little easier to totally hide behind cover though.&lt;br /&gt;
&lt;br /&gt;
The Jeep Recce platoon may only be taken as a recon option for IDF tank companies, and cannot be taken at the same time as an M113 Recce platoon.&lt;br /&gt;
&lt;br /&gt;
====In Real Life====&lt;br /&gt;
Much like other support units in Team Yankee, the scale has been horribly compressed to the point that artillery with a range of 60 kilometres is engaging the enemy at a few hundred meters. The Sayeret are no different. In the IDF&#039;s organization, &#039;Sayaret&#039; literally translates to reconnaissance. In practice, the term refers to special forces and commandos, NOT conventional reconnaissance at the battalion or brigade levels. At best, they might be employed as deep recon forces at divisional levels, but even so, the IDF has dedicated special operations forces to conduct such operations. &lt;br /&gt;
&lt;br /&gt;
Sayaret Matkal is one of the most notorious units of the IDF, with a botched hostage rescue mission and many other successful raids under their belt. Their specialization (publicly) is special reconnaissance, but their skill set (based on previous operations) seems to align more with direct action missions. To simplify, their typical mission might be to sneak into a headquarters,  kill the commanders and capture some intelligence.&lt;br /&gt;
&lt;br /&gt;
To Battlefront’s credit, this is one of the most accurate representation of special forces in battle. Small, stealthy and virtually useless in direct combat, their niche for unconventional warfare makes them one of the worst choices to bring against tanks, airplanes and everything the enemy force has to throw. Your [[Stormtrooper|tempesteus Scions]] might want to jump into the enemy’s back line, but real Sayaret forces would usually hit the commander (read: YOU) while the rest of the force was asleep, and as realistic as shiving your opponent before the game starts might be, most tournament organizers tend to frown on such behavior.  In a Team Yankee sort of war, the Sayaret would be sitting around with a pile of backpack nukes that Israel doesn&#039;t officially have, waiting for the POTUS to ante-up.  &lt;br /&gt;
&lt;br /&gt;
Unit designation aside, these jeeps were indeed used by recon units in the IDF&#039;s infantry battalions to cover the desert ahead of the main force with speed. They were crewed by infantrymen trained in reconnaissance who understoond how to operate a pair of binoculars, not special operators doing hit-and-run missions VERY far away from your battle.&lt;br /&gt;
&lt;br /&gt;
===Jeep TOW===&lt;br /&gt;
[[File:TIS120-11.jpg|300px|thumb|right|The stats, Sa&#039;al!]]&lt;br /&gt;
====Israeli Variant====&lt;br /&gt;
A (slightly) cheaper TOW carrier than the [[M150 TOW]], IDF TOW jeeps are one of your only true sources of long-ranged anti-tank support.&lt;br /&gt;
&lt;br /&gt;
As with other missile carriers, this is a vulnerable bit of kit that will die horribly when sneezed at. Without a hammerhead equivalent system, these vehicles should not be trusted to survive any serious fire which is where the Jeep suffers greatly. With literally no armour to speak of, Jeeps are incredibly vulnerable to the full range of small explodey devices the enemy might throw your way.&lt;br /&gt;
&lt;br /&gt;
As the stats suggest, these units WILL take casualties if targetted by any type of artillery whatsoever, including 60mm mortars.  Tanks with brutal will make your jeeps re-roll saves, giving a 25% chance to survive hits taken. Conversely, small arms fire will destroy one Jeep for every two hits. The M150 is immune to small arms and smaller caliber mortars, but is equally vulnerable to units like BTRs and IFVS.&lt;br /&gt;
&lt;br /&gt;
====Iranian Variant====&lt;br /&gt;
[[File:IranTowJeep.png|300px|thumb|right|]]&lt;br /&gt;
One of Iran&#039;s few platforms with greater than AT 20, these may be one of your only options to engage those western MBTs. They only cost 1 point each, coming in either a pair or a group of 4, as a support formation too, so they won&#039;t affect your army morale. Seem to be a must have. Only drawback is their small unit size and max of 4 in your army.&lt;br /&gt;
&lt;br /&gt;
They should sit at the back and take pot shots using their long range and the fact that they can&#039;t fire on the move. They won&#039;t live that long so make sure they can fire in turn 1 and have enough support especially against MG and small arms fire.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
===Anti Tank Jeep (106mm Recoilless Rifle)===&lt;br /&gt;
&lt;br /&gt;
====Iran====&lt;br /&gt;
[[File:Recoiljeep.png|300px|thumb|right|]]&lt;br /&gt;
The madmen in Iran strapped 106mm Recoilless Rifles to Jeeps to blow up invading Iraqi armour, after the example set by the Aussies.  They get brutal and accurate, but the recoilless rule means they cannot be concealed after firing. Pretty much the same as the Australian Land Rovers. A 4+ Vehicle save won&#039;t help much, but 2+ FP will hurt anything that isn&#039;t an MBT and 3 points for 6 is a bargin, especially when you lack Brutal on most of your tanks.&lt;br /&gt;
&lt;br /&gt;
Maybe they can find a niche at digging infantry out of bulletproof cover at long range using accurate, Brutal and 2+ FP. They could be APC hunters, locking a flank down against lightly armoured vehicles. Or maybe they could just suicide rush up one side to get flanking shots using 48&amp;quot; road dash, your opponent won&#039;t be able to ignore that, saving your tanks from potentially a lot of fire for a turn.&lt;br /&gt;
&lt;br /&gt;
These units can be taken as a group of 2, 4 or 6, for half a point each.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
IRL, the big ol&#039; M40 106mm recoilless rifle was a US system dating from just after the Korean War intended to replace existing stocks of WWII-era heavy  antitank guns, and was most frequently mounted on a jeep on the same pintle mount that was used to mount a machine gun, though crews were also taught how to dismount them, disassemble them, and carry them into rough terrain inaccessible with vehicles to fire them from a tripod.  The M40 was very widespread in US military service until around 1980 and very VERY widely exported to US allies the world over, including to the Shah of Iran, which is how the Iranians got them in the first place.  The Iraqis captured lots and lots of them and were still using them when the 2003 war came.  They&#039;re still in service with militaries the world over.  Recoilless rifles are low pressure, low velocity weapons, which gives them short effective range in direct fire--1150m maximum, according to various sources, and really at their best at 400m and closer.  IRL the doctrine was that they were best employed like any other antitank gun--dug in, camouflaged carefully, and fired at enemy vehicles to engage them from the flanks and rear, from the closest range practicable, always keeping in mind that in WWII on average an antitank gun crew would get to kill four enemy tanks before they got pasted themselves.  When it was introduced the M40&#039;s big fat HEAT rounds could kill any tank on the planet from any angle on the first shot, but this wasn&#039;t widely known for a while.&lt;br /&gt;
&lt;br /&gt;
==In Real Life==&lt;br /&gt;
During WWII, the United States government put out a contract for an all-terrain 4x4 reconnaissance vehicle with only a 49 day deadline to create a prototpye. These high demands ended up defining what would become the Jeep: simple, rugged, and ubiquitous. Originally produced by Ford and Willys-Overland during its WWII production, postwar demand for the Jeep was so high that an entirely separate division dedicated to this vehicle was developed. Many foreign imitators such as the [[AT Land Rover|Land Rover]] were also made. As for where the Jeep got its name, it&#039;s a reference to &amp;quot;Eugene the Jeep&amp;quot; from Popeye, a creature known to defy gravity and go anywhere; soldiers began calling the car the &amp;quot;Jeep&amp;quot; to signify that it was a car that could pop up in the most unexpected places, which the enemy thought were inaccessible. The Jeep was by no means perfect however, with its tendency to roll-over and kill the crew being a major fault.&lt;br /&gt;
&lt;br /&gt;
The Jeep remained a mainstay until the adoption of the [[HMMWV Scout Section|HMMWV]], a vehicle that shared the Jeep&#039;s off-roading capabilities but could also carry heavier loads and weapon systems, as well as offer marginally better protection than the open-topped Jeep, and being super-wide to ensure it would not roll over (at the cost of not being able to use narrow roads). The Jeep is still highly valued on the civilian market as &#039;&#039;the&#039;&#039; off-road vehicle.&lt;br /&gt;
{{Israeli Forces in Team Yankee}}&lt;br /&gt;
{{Iranian Forces in Team Yankee}}&lt;/div&gt;</summary>
		<author><name>2601:400:8000:A140:7024:DEE8:5EFB:6CD2</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Jeep_106mm_Recoilless&amp;diff=281085</id>
		<title>Jeep 106mm Recoilless</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Jeep_106mm_Recoilless&amp;diff=281085"/>
		<updated>2021-03-01T06:01:54Z</updated>

		<summary type="html">&lt;p&gt;2601:400:8000:A140:7024:DEE8:5EFB:6CD2: /* on the origins of the M40 recoilless rifle and how it came to be that the Iranians got them in the first place */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====Iran====&lt;br /&gt;
[[File:Recoiljeep.png|300px|thumb|right|]]&lt;br /&gt;
Just after the Korean War, the M40 106mm heavy recoilless rifle was developed in the US as a replacement for towed heavy antitank guns.  It was lightweight enough--by the standards of crew-served weapons, anyway--that it could be mounted on a jeep on a pintle mount, with a crew of four, driver, commander, gunner, and loader, and carry around fifteen rounds of what was for the time an extremely nasty, extremely lethal 106mm HEAT round, at the time capable of penetrating the armor of any tank on the planet from any angle, which was also very good at producing fragmentation for antipersonnel work.  The nature of recoilless rifles means they aren&#039;t high-velocity or long-range weapons, but they could engage point targets with direct fire out to almost three quarters of a mile, though, obviously, they were much more accurate within about a third of that.  For areas too rugged even for jeeps, the crew could break the gun down to carry it and ammunition for it up the steep hillsides and emplace it on a tripod.  For more than two decades the little jeeps with the big recoilless rifles stuck on top of them were almost iconic emblems of US military power and were found everywhere from US Marine rifle battalion antitank platoons to Army armored cav troops.  They were also extremely widely exported to US allies around the world, including the Shah of Iran, and are still in service worldwide today.  They were only replaced in US service around 1980, with jeeps carrying TOW heavy antitank missile launchers, which were themselves replaced after just a few years with HMMWVs with TOW launchers.&lt;br /&gt;
&lt;br /&gt;
When the Iran-Iraq war broke out in &#039;81, the Iranians made very heavy use of these inexpensive toys the Shah had bought, to blow up invading Iraqi armour, and sufficient numbers were captured by the Iraqis that there were still lots of them in Iraqi service in both &#039;91 and &#039;03. These units can be taken as a group of 2, 4 or 6, for half a point each. They get brutal and accurate, but the recoilless rule means they cannot be concealed after firing. Pretty much the same as the Australian Land Rovers. A 4+ Vehicle save won&#039;t help much, but 2+ FP will hurt anything that isn&#039;t an MBT and 3 points for 6 is a bargin, especially when you lack Brutal on most of your tanks.&lt;br /&gt;
&lt;br /&gt;
Maybe they can find a niche at digging infantry out of bulletproof cover at long range using accurate, Brutal and 2+ FP. They could be APC hunters, locking a flank down against lightly armoured vehicles. Or maybe they could just suicide rush up one side to get flanking shots using 48&amp;quot; road dash, your opponent won&#039;t be able to ignore that, saving your tanks from potentially a lot of fire for a turn.&lt;br /&gt;
&lt;br /&gt;
{{Iranian Forces in Team Yankee}}&lt;/div&gt;</summary>
		<author><name>2601:400:8000:A140:7024:DEE8:5EFB:6CD2</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=M60_Patton&amp;diff=318148</id>
		<title>M60 Patton</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=M60_Patton&amp;diff=318148"/>
		<updated>2021-03-01T05:42:08Z</updated>

		<summary type="html">&lt;p&gt;2601:400:8000:A140:7024:DEE8:5EFB:6CD2: /* IRL */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:M60A1.png|300px|right|thumb|[[Meme|Yo dawg, I heard you liked turrets]] ]]&lt;br /&gt;
{{topquote|We want this war over with. The quickest way to get it over with is to go get the bastards who started it. The quicker they are whipped, the quicker we can go home.|General George S. Patton, Jr.}}&lt;br /&gt;
&lt;br /&gt;
The M60 was America&#039;s first officially designated Main Battle Tank (because all the tanks before it were classified as Light, Medium, or Heavy). The M60 is armed with a M68 105mm main cannon and two MGs, one .50 M2 on top and a .30 cal mounted coaxially with the main gun. Uniquely, the AA .50 cal is actually mounted in a little commander&#039;s turret on top of the actual turret, rather than just being bolted to a convenient peg. Its service life with the U.S. Army and U.S. Marine Corps spanned nearly thirty years, with the Marines turning in their last Pattons after the Gulf War of 1990-1991. There are two versions of the venerable M60 in the rules of Team Yankee, the M60A1 and the M60A3. While the ever well supplied army gets the 1978 introduced M60A3 with thermal sights and the like, the marine corps makes good use of the M60A1. That said, the Battlefront model is the M60A3. &lt;br /&gt;
&lt;br /&gt;
Unlike its successor, the M1 Abrams, the M60 Patton was not an all-new tank. It was instead a much improved development of the older M48 Patton, which had a more rounded hull and a 90mm main gun. It is not technically part of the Patton series of tanks; its official name, given in 1959, is &amp;quot;Tank, Combat, Full Tracked: 105-mm Gun, M60.&amp;quot; The name &amp;quot;M60 Patton,&amp;quot; much like the &amp;quot;M4 Sherman&amp;quot; of World War II, has been so commonly used that even Wikipedia grants it recognition in its article on this beast. As of the setting of &amp;quot;Team Yankee&amp;quot; in August 1985, the M60 Patton has aged, but can still kick ass with the best of them - much like Patton himself, back when he did all the stuff that got a whole line of tanks named in his honor. &lt;br /&gt;
&lt;br /&gt;
==In Team Yankee==&lt;br /&gt;
===USA===&lt;br /&gt;
[[File:M60A3Stats.jpg |300px|left|thumb|Valley forge, Custer&#039;s ranks, San Juan Hill and Patton&#039;s tanks, and the Army went rolling along...]]&lt;br /&gt;
[[File:M60a1.jpeg |300px|Right|thumb|Go ahead. Make my day.]]&lt;br /&gt;
First employed by American forces in the 1950s, the M60 Patton remains the mainstay of U.S. Army tankers in 1985 and is the sole main battle tank operated by the U.S. Marine Corps. Caught five years into the process of phasing its M60s out in favor of the newer and better M1 Abrams (introduced in 1980), the U.S. Army has waded into the fighting with a sizeable fleet of Pattons. The Marines, meanwhile, still having to make do with the second-hand stuff, will be enthusiastically destroying things that somebody else has to pay for, old tanks be damned. The M60 Patton may not be as good as it once was in 1985, but it&#039;s a workhorse and that&#039;s good enough.&lt;br /&gt;
&lt;br /&gt;
Despite being a vastly different and considerably older design, the M60 Patton is basically armed with the same weapons systems as the [[M1 Abrams|Abrams]] (sans one .30cal) and can dish out the same damage as its successor. The M68 105mm Cannon has a ROF of 2 both moving and staying still, meaning the M60 can use its mobility while still being capable of engaging targets. The &#039;&#039;Laser Rangefinder&#039;&#039; rule allows the M60 to engage targets beyond 16 inches without adding +1 to your shooting rolls. The AT of 20 is more than enough to punch right through anything lighter than an MBT and stands a decent chance of damaging things like the [[T-72]]. With the best Soviet armor coming in at frontal 17, you may decide to complement your tanks with a few ATGMs to reliably punch through a line of tanks.&lt;br /&gt;
&lt;br /&gt;
On the defensive, however, the M60 comes up a bit short. The Patton has front armor 15, only one more than the [[T55AM2]], which means that Soviet Tank guns will perforate it like an oversized balloon, to say nothing of ATGMs. The side armor is a similarly lackluster 8 (which is actually one less than a T55AM2 but still 2 better than the [[Chieftain]]) and it gets worse. The M60 lacks any kind of additional protection, including Bazooka Skirts, so what you see is what you get on this thing. And coming as it does from the 1950s, the M60 Patton has no internal armor to shield the crew from an ammunition explosion, meaning that a hit on its 105mm shell storage will send the turret flying and kill everyone inside just as a similar hit would on a Warsaw Pact tank.&lt;br /&gt;
&lt;br /&gt;
While players may look at the obsolete armor that the Patton boasts- it&#039;s got the same frontal armor points as a T-72M, for Chrissakes- and run back to the Abrams, consider the point costs. Each Abrams costs &#039;&#039;double&#039;&#039; that of a Patton, i.e. 8pts compared to 4, meaning that a platoon of M1 tanks could translate to two platoons of M60s. With the effective doubling in firepower, players with a preference for damage or the ability to preserve their tanks using LOS blocking will find the Patton to be far more cost-effective.&lt;br /&gt;
&lt;br /&gt;
U.S. Army and U.S. Marine tank units may take Patton Platoons ranging in size from 2 to 5. There is a lot to be said for buying two M60s instead of a single Abrams, although that does mean your NATO force suddenly gets expensive, model-wise. &lt;br /&gt;
&lt;br /&gt;
TL;DR: Cheaper, decent tank, but it is much more fragile and must be shielded by your Abrams tanks.&lt;br /&gt;
&lt;br /&gt;
===Israel===&lt;br /&gt;
[[File:MAGGIE.jpg|300px|left|thumb|300px|Israel gets a Patton! Iran gets a Patton! Everybody gets a Patton!]]&lt;br /&gt;
The Isreali designation for the M60A1 is the Magach 6 and they have fiddled with it a bit. Instead of the giant commander&#039;s cupola, it&#039;s just a flat hatch with a 7.62mm machine gun. The .50 cal gets &amp;lt;s&amp;gt;changed&amp;lt;/s&amp;gt; upgraded from a M85 to a M2 and mounted on the gun shield to be used in conjunction with the built-in coax machine gun.&lt;br /&gt;
&lt;br /&gt;
It has a &#039;&#039;Brutal&#039;&#039; gun which forces re-rolls on passed infantry saves, and could fire smoke if needed. Unfortunately, it drops 1 ROF while moving on the main cannon and has the &#039;&#039;Accurate&#039;&#039; special rule: terrible for maneuver warfare, but excellent at fighting in a defensive position. The gun&#039;s penetration is identical to the Merkava, so take the Magach 6 if you want maximum firepower. The Magach costs (around) half of the Merkava 2, so the trade-off is very similar to that between the Patton and the Abrams. &lt;br /&gt;
&lt;br /&gt;
If you are firing at infantry, the Magach can throw out 3-6 MG shots depending on range and whether you moved. The .50 is Anti Helo, so you can put up one shot at 5+ FP. &lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
===Iran===&lt;br /&gt;
[[File:M60-Main-tank-400x231.jpg|300px|left|thumb|300px|Yes, this file is shit, as soon as I get Oil Wars I will upload a better one]]&lt;br /&gt;
&lt;br /&gt;
A well worn hand-me-down from the USA pre-1979 revolution, in Iranian service these tanks fall between the Chieftain and T-62 both in points and tactics-wise. These have none of the fancy trimmings that US M60s get, with no stabiliser or laser rangefinder and Anti-tank dropping to 18 (I guess the arms embargo meant Iran needed to make its own sub-par ammunition). Then again, these tanks cost a mere 2 points each, literally &#039;&#039;half&#039;&#039; of the US version, so expect to see these babies spammed to death. &lt;br /&gt;
&lt;br /&gt;
FP 18 isn&#039;t going to get through any of the NATO MBTs like Abrams or Leo 2s from the front, but these guys are the cheapest MBT in the game to get ROF 2: perfect against Leo 1 spam lists. No other tank can be quite as cost-efficient as these boys when used correctly. Their armour stands a good chance of deflecting Leo AT 19 guns, while they will auto-pen a Leo 1 at any range. Ironically, as &amp;quot;PACT&amp;quot; you probably want to be defensive if you are facing large numbers of cheap(ish) NATO tanks, which seems to be the meta at the moment. Halted ROF 2 and &#039;&#039;Accurate&#039;&#039; lean towards a static playstyle, so avoid moving if you can. Post them up in cover and let them get to work against light armour. Their cross value of 2+ will be your friend if you ever decide to move.&lt;br /&gt;
&lt;br /&gt;
The Iranian M60 excels as a cheap long-ranged support weapon that will trade well into anything other than top tier tanks like the Leo 2, Abrams or T-64. As Iran you will struggle with these tanks anyway, so consider bringing a horde of T-62s or allied T-72s. M60s could be used in a pinch at rushing for flank shots, but I wouldn&#039;t recommend it. The are weak against heavy armour and suffer from their small unit size, meaning they can&#039;t really absorb losses like T-72 blocks. However, morale and remount 3+ will (hopefully) keep your formations in the fight for longer, as all of your tank crews have Allah&#039;s blessing and the key to heaven.&lt;br /&gt;
&lt;br /&gt;
They can be taken as a &amp;quot;group&amp;quot; of 3. Yep, that&#039;s it. One size. An Iranian M60 company can take 2-3 groups, with 1-2 tanks in its HQ, and an optional Mechanized group. Iranians get no options in how to build their formations. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==IRL==&lt;br /&gt;
[[File:4EC947FC-1709-415A-8A77-873F40A7D520.jpeg|300px|right|thumb|An M60 in central Germany]]&lt;br /&gt;
The [[wikipedia:M60 Patton|M60 Patton]] is essentially a dressed-up version of the older M48 Patton, developed in response to the T-54A after the Brits got to examine one up close during the Hungarian Revolution. This led to replacing the WWII-era 90mm cannon on the M48 with a 105mm cannon to match against the Soviets&#039; 100mm guns. They could&#039;ve just put the same cannon and updated systems on the M48, and in the 1980s did that, calling that version the M48A5, but creating a new tank that isn&#039;t really new is more the U.S. Army&#039;s thing, you see.&lt;br /&gt;
&lt;br /&gt;
The main reason for getting a new designation is that the M60 was supposed to be innovative, early designs planned on using composite armor and a combination gun and missile launcher (as seen on the Sheridan) mounted in a strange looking low profile turret called the Starship; ultimately pretty much all of these experimental features flopped in one way or another and so by the time the tank was fit for combat it was basically just back to where it started, an M48 with a bigger gun. With the elimination of the Light, Medium, and Heavy Tank classifications, the M60 became America&#039;s first Main Battle Tank. The M60 had been used throughout most of the Cold War until the introduction of the M1 Abrams that replaced it. The M60A1 which the Marine Corps used (and uses in the game) originally hit production in 1962, without a stabilized gun. In 1973 the M60A1 received an Add On Stabilizer (AOS), increasing its effectiveness, and the ancient Browning .30 caliber coaxial MG replaced with the M73 in 7.62mm NATO. This is the version of the M60 we see in Team Yankee with the US Marine Corps.&lt;br /&gt;
&lt;br /&gt;
IRL a number of active-duty Army units got the semi-experimental M60A2, which only remained in service between 1975 and 1981.  The M60A2, whose crews called it the &amp;quot;Starship&amp;quot; due to the, for the time, extreme complexity and sophistication of the fire-control system for a low-velocity, short-range 152mm gun/launcher, which had available for it both a conventional 152mm HEAT round and the world&#039;s first through-the-gun-tube ATGM, the Ford Aerospace MGM-152 Shillelagh, the same main armament as the M551 Sheridan light tank that was used from Vietnam until Desert Storm.  1970s bleeding-edge technology was fragile and finicky and had lots of downtime, and the through-the-gun-tube missile launcher, commonplace though they are worldwide today, was enormously audacious for the disco era and the technology of the era was just not up to the challenge of bringing the designers&#039; dreams into the real world, in the sense that the missile system was expensive and unreliable, and due to the limitations of the guidance system could not be aimed at targets within 730m, which was held by some to be beyond the maximum effective range of the unguided HEAT rounds available for the gun, though a 1980s fire control package with laser rangefinder and ballistic computer could have addressed that shortcoming.  It is ironic that in the present day it&#039;d be cheap and trivial to give the &amp;quot;Starship&amp;quot; and the Sheridan the same thermal vision, laser rangefinder, and computerized fire control suite 21st Century MBTs get, and create for it a laser-guided or fire-and-forget 152mm through-the-gun-tube long range tandem-charge top-attack antitank missile for the M60A2 and Sheridan and it&#039;d actually work as advertised, and the Sheridan in particular would be more viable in 2020 than it was in 1964.  Be that as it may, in the late 1970s the M60A2 was widely regarded as a failed experiment.  By the spring of 1981 all remaining M60A2s were converted to the M60A3 standard.&lt;br /&gt;
&lt;br /&gt;
Speaking of the M60A3, it was introduced in 1978 and stayed in service in Army National Guard units until 2005.  It was the good old M60A1 with the 1975 RISE enhancements, plus true passive thermal night vision sights for the commander and gunner replacing the distinctive enormous infrared spotlight bolted on top of the turret you see on M60s, M60A1s, and M48s, a laser rangefinder, and the same terrifyingly lethal and efficient computerized fire control suite as early M1 Abrams tanks.&lt;br /&gt;
&lt;br /&gt;
There were plans in the 1980s for further enhancements to keep the M60 in service longer due to teething problems with the earliest M1A1 tanks with the Rheinmetall 120mm smoothbore gun.  Ideas for the hypothetical M60A4 ranged from shoehorning a 120mm gun into the turret--theoretically impossible, but Thailand and Turkey now field the M60T variant cobbled together for them by Elbit in Israel--to a variant with a smoothbore 105mm gun that could use the same ammunition but get higher velocities, to a variant with explosive reactive armor tiles, which even in 2021 remains in service in Israel with reserve units, who call it the Mag&#039;ach 7.&lt;br /&gt;
&lt;br /&gt;
Even after that, the M60 stayed for a while, proving itself more than viable against Iraqi T-55s, Type 69s and T-72s during operations Desert Storm and Iraqi Freedom, though that may have had more to do with crew proficiency than the vehicles themselves. The US finally retired its last M60s in 2005, and the M278 Combat Engineer Vehicle (a repurposed M60) is still soldiering on with the US Army Reserve and Army National Guard forces. Many armies still use them, namely Turkey and the Republic of China (Taiwan), along with Israel. The still-serving M60s have been modified and updated in a wide variety of ways; one version comes with 25mm auto cannons in place of the M2 machine gun and a 120mm cannons. Very lightly modified units are serving in the Syria conflict with better success than more advanced Leopard 2 tanks.&lt;br /&gt;
&lt;br /&gt;
Armor was around 130-200mm of RHA if memory serves, and it was PLANNED to have &amp;quot;Siliceous Cored Armor, but...  Some have been fitted with explosive reactive armor tiles on the front and sides of the turret and the front of the hull, mainly in Israeli service.&lt;br /&gt;
&lt;br /&gt;
{{US Forces in Team Yankee}}&lt;br /&gt;
{{Israeli Forces in Team Yankee}}&lt;br /&gt;
{{Iranian Forces in Team Yankee}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Vehicles]]&lt;/div&gt;</summary>
		<author><name>2601:400:8000:A140:7024:DEE8:5EFB:6CD2</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=M60_Patton&amp;diff=318147</id>
		<title>M60 Patton</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=M60_Patton&amp;diff=318147"/>
		<updated>2021-03-01T05:36:43Z</updated>

		<summary type="html">&lt;p&gt;2601:400:8000:A140:7024:DEE8:5EFB:6CD2: /* IRL */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:M60A1.png|300px|right|thumb|[[Meme|Yo dawg, I heard you liked turrets]] ]]&lt;br /&gt;
{{topquote|We want this war over with. The quickest way to get it over with is to go get the bastards who started it. The quicker they are whipped, the quicker we can go home.|General George S. Patton, Jr.}}&lt;br /&gt;
&lt;br /&gt;
The M60 was America&#039;s first officially designated Main Battle Tank (because all the tanks before it were classified as Light, Medium, or Heavy). The M60 is armed with a M68 105mm main cannon and two MGs, one .50 M2 on top and a .30 cal mounted coaxially with the main gun. Uniquely, the AA .50 cal is actually mounted in a little commander&#039;s turret on top of the actual turret, rather than just being bolted to a convenient peg. Its service life with the U.S. Army and U.S. Marine Corps spanned nearly thirty years, with the Marines turning in their last Pattons after the Gulf War of 1990-1991. There are two versions of the venerable M60 in the rules of Team Yankee, the M60A1 and the M60A3. While the ever well supplied army gets the 1978 introduced M60A3 with thermal sights and the like, the marine corps makes good use of the M60A1. That said, the Battlefront model is the M60A3. &lt;br /&gt;
&lt;br /&gt;
Unlike its successor, the M1 Abrams, the M60 Patton was not an all-new tank. It was instead a much improved development of the older M48 Patton, which had a more rounded hull and a 90mm main gun. It is not technically part of the Patton series of tanks; its official name, given in 1959, is &amp;quot;Tank, Combat, Full Tracked: 105-mm Gun, M60.&amp;quot; The name &amp;quot;M60 Patton,&amp;quot; much like the &amp;quot;M4 Sherman&amp;quot; of World War II, has been so commonly used that even Wikipedia grants it recognition in its article on this beast. As of the setting of &amp;quot;Team Yankee&amp;quot; in August 1985, the M60 Patton has aged, but can still kick ass with the best of them - much like Patton himself, back when he did all the stuff that got a whole line of tanks named in his honor. &lt;br /&gt;
&lt;br /&gt;
==In Team Yankee==&lt;br /&gt;
===USA===&lt;br /&gt;
[[File:M60A3Stats.jpg |300px|left|thumb|Valley forge, Custer&#039;s ranks, San Juan Hill and Patton&#039;s tanks, and the Army went rolling along...]]&lt;br /&gt;
[[File:M60a1.jpeg |300px|Right|thumb|Go ahead. Make my day.]]&lt;br /&gt;
First employed by American forces in the 1950s, the M60 Patton remains the mainstay of U.S. Army tankers in 1985 and is the sole main battle tank operated by the U.S. Marine Corps. Caught five years into the process of phasing its M60s out in favor of the newer and better M1 Abrams (introduced in 1980), the U.S. Army has waded into the fighting with a sizeable fleet of Pattons. The Marines, meanwhile, still having to make do with the second-hand stuff, will be enthusiastically destroying things that somebody else has to pay for, old tanks be damned. The M60 Patton may not be as good as it once was in 1985, but it&#039;s a workhorse and that&#039;s good enough.&lt;br /&gt;
&lt;br /&gt;
Despite being a vastly different and considerably older design, the M60 Patton is basically armed with the same weapons systems as the [[M1 Abrams|Abrams]] (sans one .30cal) and can dish out the same damage as its successor. The M68 105mm Cannon has a ROF of 2 both moving and staying still, meaning the M60 can use its mobility while still being capable of engaging targets. The &#039;&#039;Laser Rangefinder&#039;&#039; rule allows the M60 to engage targets beyond 16 inches without adding +1 to your shooting rolls. The AT of 20 is more than enough to punch right through anything lighter than an MBT and stands a decent chance of damaging things like the [[T-72]]. With the best Soviet armor coming in at frontal 17, you may decide to complement your tanks with a few ATGMs to reliably punch through a line of tanks.&lt;br /&gt;
&lt;br /&gt;
On the defensive, however, the M60 comes up a bit short. The Patton has front armor 15, only one more than the [[T55AM2]], which means that Soviet Tank guns will perforate it like an oversized balloon, to say nothing of ATGMs. The side armor is a similarly lackluster 8 (which is actually one less than a T55AM2 but still 2 better than the [[Chieftain]]) and it gets worse. The M60 lacks any kind of additional protection, including Bazooka Skirts, so what you see is what you get on this thing. And coming as it does from the 1950s, the M60 Patton has no internal armor to shield the crew from an ammunition explosion, meaning that a hit on its 105mm shell storage will send the turret flying and kill everyone inside just as a similar hit would on a Warsaw Pact tank.&lt;br /&gt;
&lt;br /&gt;
While players may look at the obsolete armor that the Patton boasts- it&#039;s got the same frontal armor points as a T-72M, for Chrissakes- and run back to the Abrams, consider the point costs. Each Abrams costs &#039;&#039;double&#039;&#039; that of a Patton, i.e. 8pts compared to 4, meaning that a platoon of M1 tanks could translate to two platoons of M60s. With the effective doubling in firepower, players with a preference for damage or the ability to preserve their tanks using LOS blocking will find the Patton to be far more cost-effective.&lt;br /&gt;
&lt;br /&gt;
U.S. Army and U.S. Marine tank units may take Patton Platoons ranging in size from 2 to 5. There is a lot to be said for buying two M60s instead of a single Abrams, although that does mean your NATO force suddenly gets expensive, model-wise. &lt;br /&gt;
&lt;br /&gt;
TL;DR: Cheaper, decent tank, but it is much more fragile and must be shielded by your Abrams tanks.&lt;br /&gt;
&lt;br /&gt;
===Israel===&lt;br /&gt;
[[File:MAGGIE.jpg|300px|left|thumb|300px|Israel gets a Patton! Iran gets a Patton! Everybody gets a Patton!]]&lt;br /&gt;
The Isreali designation for the M60A1 is the Magach 6 and they have fiddled with it a bit. Instead of the giant commander&#039;s cupola, it&#039;s just a flat hatch with a 7.62mm machine gun. The .50 cal gets &amp;lt;s&amp;gt;changed&amp;lt;/s&amp;gt; upgraded from a M85 to a M2 and mounted on the gun shield to be used in conjunction with the built-in coax machine gun.&lt;br /&gt;
&lt;br /&gt;
It has a &#039;&#039;Brutal&#039;&#039; gun which forces re-rolls on passed infantry saves, and could fire smoke if needed. Unfortunately, it drops 1 ROF while moving on the main cannon and has the &#039;&#039;Accurate&#039;&#039; special rule: terrible for maneuver warfare, but excellent at fighting in a defensive position. The gun&#039;s penetration is identical to the Merkava, so take the Magach 6 if you want maximum firepower. The Magach costs (around) half of the Merkava 2, so the trade-off is very similar to that between the Patton and the Abrams. &lt;br /&gt;
&lt;br /&gt;
If you are firing at infantry, the Magach can throw out 3-6 MG shots depending on range and whether you moved. The .50 is Anti Helo, so you can put up one shot at 5+ FP. &lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
===Iran===&lt;br /&gt;
[[File:M60-Main-tank-400x231.jpg|300px|left|thumb|300px|Yes, this file is shit, as soon as I get Oil Wars I will upload a better one]]&lt;br /&gt;
&lt;br /&gt;
A well worn hand-me-down from the USA pre-1979 revolution, in Iranian service these tanks fall between the Chieftain and T-62 both in points and tactics-wise. These have none of the fancy trimmings that US M60s get, with no stabiliser or laser rangefinder and Anti-tank dropping to 18 (I guess the arms embargo meant Iran needed to make its own sub-par ammunition). Then again, these tanks cost a mere 2 points each, literally &#039;&#039;half&#039;&#039; of the US version, so expect to see these babies spammed to death. &lt;br /&gt;
&lt;br /&gt;
FP 18 isn&#039;t going to get through any of the NATO MBTs like Abrams or Leo 2s from the front, but these guys are the cheapest MBT in the game to get ROF 2: perfect against Leo 1 spam lists. No other tank can be quite as cost-efficient as these boys when used correctly. Their armour stands a good chance of deflecting Leo AT 19 guns, while they will auto-pen a Leo 1 at any range. Ironically, as &amp;quot;PACT&amp;quot; you probably want to be defensive if you are facing large numbers of cheap(ish) NATO tanks, which seems to be the meta at the moment. Halted ROF 2 and &#039;&#039;Accurate&#039;&#039; lean towards a static playstyle, so avoid moving if you can. Post them up in cover and let them get to work against light armour. Their cross value of 2+ will be your friend if you ever decide to move.&lt;br /&gt;
&lt;br /&gt;
The Iranian M60 excels as a cheap long-ranged support weapon that will trade well into anything other than top tier tanks like the Leo 2, Abrams or T-64. As Iran you will struggle with these tanks anyway, so consider bringing a horde of T-62s or allied T-72s. M60s could be used in a pinch at rushing for flank shots, but I wouldn&#039;t recommend it. The are weak against heavy armour and suffer from their small unit size, meaning they can&#039;t really absorb losses like T-72 blocks. However, morale and remount 3+ will (hopefully) keep your formations in the fight for longer, as all of your tank crews have Allah&#039;s blessing and the key to heaven.&lt;br /&gt;
&lt;br /&gt;
They can be taken as a &amp;quot;group&amp;quot; of 3. Yep, that&#039;s it. One size. An Iranian M60 company can take 2-3 groups, with 1-2 tanks in its HQ, and an optional Mechanized group. Iranians get no options in how to build their formations. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==IRL==&lt;br /&gt;
[[File:4EC947FC-1709-415A-8A77-873F40A7D520.jpeg|300px|right|thumb|An M60 in central Germany]]&lt;br /&gt;
The [[wikipedia:M60 Patton|M60 Patton]] is essentially a dressed-up version of the older M48 Patton, developed in response to the T-54A after the Brits got to examine one up close during the Hungarian Revolution. This led to replacing the WWII-era 90mm cannon on the M48 with a 105mm cannon to match against the Soviets&#039; 100mm guns. They could&#039;ve just put the same cannon and updated systems on the M48, and in the 1980s did that, calling that version the M48A5, but creating a new tank that isn&#039;t really new is more the U.S. Army&#039;s thing, you see.&lt;br /&gt;
&lt;br /&gt;
The main reason for getting a new designation is that the M60 was supposed to be innovative, early designs planned on using composite armor and a combination gun and missile launcher (as seen on the Sheridan) mounted in a strange looking low profile turret called the Starship; ultimately pretty much all of these experimental features flopped in one way or another and so by the time the tank was fit for combat it was basically just back to where it started, an M48 with a bigger gun. With the elimination of the Light, Medium, and Heavy Tank classifications, the M60 became America&#039;s first Main Battle Tank. The M60 had been used throughout most of the Cold War until the introduction of the M1 Abrams that replaced it. The M60A1 which the Marine Corps used (and uses in the game) originally hit production in 1962, without a stabilized gun. In 1973 the M60A1 received an Add On Stabilizer (AOS), increasing its effectiveness, and the ancient Browning .30 caliber coaxial MG replaced with the M73 in 7.62mm NATO. This is the version of the M60 we see in Team Yankee with the US Marine Corps.&lt;br /&gt;
&lt;br /&gt;
IRL a number of active-duty Army units got the semi-experimental M60A2, which only remained in service between 1975 and 1981.  The M60A2, whose crews called it the &amp;quot;Starship&amp;quot; due to the, for the time, extreme complexity and sophistication of a bleeding-edge fire-control system for a low-velocity, short-range 152mm gun/launcher, which had available for it both a conventional 152mm HEAT round and the world&#039;s first through-the-gun-tube ATGM, the Ford Aerospace MGM-152 Shillelagh, the same main armament as the M551 Sheridan light tank that was used from Vietnam until Desert Storm.  1970s bleeding-edge technology was fragile and finicky and had lots of downtime, and the through-the-gun-tube missile launcher, commonplace though they are worldwide today, was enormously audacious for the disco era.  It is ironic that in the present day it&#039;d be trivial to build a laser-guided or fire-and-forget 152mm through-the-gun-tube long range tandem-charge top-attack antitank missile for the M60A2 and Sheridan and it&#039;d actually work as advertised, and the Sheridan in particular would be more viable in 2020 than it was in 1964.  By the spring of 1981 all remaining M60A2s were converted to the M60A3 standard.&lt;br /&gt;
&lt;br /&gt;
Speaking of the M60A3, it was introduced in 1978 and stayed in service in Army National Guard units until 2005.  It was the good old M60A1 with the 1975 RISE enhancements, plus true passive thermal night vision sights for the commander and gunner replacing the distinctive enormous infrared spotlight bolted on top of the turret you see on M60s, M60A1s, and M48s, a laser rangefinder, and the same terrifyingly lethal and efficient computerized fire control suite as early M1 Abrams tanks.&lt;br /&gt;
&lt;br /&gt;
There were plans in the 1980s for further enhancements to keep the M60 in service longer due to teething problems with the earliest M1A1 tanks with the Rheinmetall 120mm smoothbore gun.  Ideas for the hypothetical M60A4 ranged from shoehorning a 120mm gun into the turret--theoretically impossible, but Thailand and Turkey now field the M60T variant cobbled together for them by Elbit in Israel--to a variant with a smoothbore 105mm gun that could use the same ammunition but get higher velocities, to a variant with explosive reactive armor tiles, which even in 2021 remains in service in Israel with reserve units, who call it the Mag&#039;ach 7.&lt;br /&gt;
&lt;br /&gt;
Even after that, the M60 stayed for a while, proving itself more than viable against Iraqi T-55s, Type 69s and T-72s during operations Desert Storm and Iraqi Freedom, though that may have had more to do with crew proficiency than the vehicles themselves. The US finally retired its last M60s in 2005, and the M278 Combat Engineer Vehicle (a repurposed M60) is still soldiering on with the US Army Reserve and Army National Guard forces. Many armies still use them, namely Turkey and the Republic of China (Taiwan), along with Israel. The still-serving M60s have been modified and updated in a wide variety of ways; one version comes with 25mm auto cannons in place of the M2 machine gun and a 120mm cannons. Very lightly modified units are serving in the Syria conflict with better success than more advanced Leopard 2 tanks.&lt;br /&gt;
&lt;br /&gt;
Armor was around 130-200mm of RHA if memory serves, and it was PLANNED to have &amp;quot;Siliceous Cored Armor, but...  Some have been fitted with explosive reactive armor tiles on the front and sides of the turret and the front of the hull, mainly in Israeli service.&lt;br /&gt;
&lt;br /&gt;
{{US Forces in Team Yankee}}&lt;br /&gt;
{{Israeli Forces in Team Yankee}}&lt;br /&gt;
{{Iranian Forces in Team Yankee}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Vehicles]]&lt;/div&gt;</summary>
		<author><name>2601:400:8000:A140:7024:DEE8:5EFB:6CD2</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Saharduin&amp;diff=412201</id>
		<title>Saharduin</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Saharduin&amp;diff=412201"/>
		<updated>2021-03-01T04:57:18Z</updated>

		<summary type="html">&lt;p&gt;2601:400:8000:A140:7024:DEE8:5EFB:6CD2: lol memes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Heresy}}&lt;br /&gt;
{{Promotions}}&lt;br /&gt;
{{Oldschool}}&lt;br /&gt;
{{Monstergirls}}&lt;br /&gt;
[[File:Saharduin concept.jpg|In reality they arn&#039;t as pretty as fans make them out to be...|300px|right|thumb|Not a pretty sight]]&lt;br /&gt;
&lt;br /&gt;
One of the most enduring, lasting and popular races in [[Warhammer 40,000]], /tg/ loves the &#039;&#039;&#039;Saharduin&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
...All right, not really.&lt;br /&gt;
&lt;br /&gt;
In truth they&#039;re a hold-over from the [[Warhammer 40,000: Rogue Trader|Rogue Trader]] days, when the [[Imperium of Man]] was less racist, [[Eldar]] could [[Illiyan_Nastase|interbreed with humans]], and [[Orks]] were, uhm, exactly the same as they are now, but with cooler hats and derpier faces. [[Squats]] were getting a codex anytime soon. The Saharduin themselves may have been derived from the [[Sahuagin]] of DnD fame. They date back to these long-since-forgotten glory days. Whether this is [[Awesome|good]] or [[FAIL|bad]] largely depends on your viewpoint; they&#039;re the subject of a [[Skub|massive level of love and hate - simultaneously no less -]] on [[/tg/]]. As is the case with [[My Little Pony]] and [[Touhou]], it&#039;s something that /tg/ both loves and hates, all at once.&lt;br /&gt;
&lt;br /&gt;
The actual model goes for $$$$ on eBay, though you can find the associated &#039;Fishmen&#039; models via Wargames Foundry.  Like Squats, they&#039;re a thing that third-party mini makers love to redesign and riff on.&lt;br /&gt;
&lt;br /&gt;
Also like Squats, it&#039;s something that a certain sort of &amp;lt;strike&amp;gt;troll&amp;lt;/strike&amp;gt; likes to ask Games Workshop to bring back. Always worth it for the lols when GW does another customer survey.&lt;br /&gt;
&lt;br /&gt;
To the right sort of deviant, they are [[Awesome|SHARKS WITH GUNS]]! They are also a type of [[Merfolk]] and [[Furry]], and if threads on /tg/ are any indication, a [[/d/|widely-believed-to-be-smexy-by-deviants]] one. They&#039;re also a reference to Warhammer 40K from the days where it was less grimdark and more hair metal. [[Beakie|Fuck yeah]].&lt;br /&gt;
&lt;br /&gt;
On the other hand, they&#039;re a favored means of [[troll]]ing /tg/, since /tg/ hates [[furries]] with an abiding passion. In dozens of threads, a small but vocal minority has flooded threads with shark-girls until either the mods unleashed an [[Exterminatus|orbital strike]] or until hilarity occured when /tg/ did its time-honored practice of [[/tg/ gets shit done|getting shit done]].&lt;br /&gt;
&lt;br /&gt;
Nowadays, any discussion of Saharduin inevitably leads to a [[Furry|Sharkgirl]] thread within half-a-dozen posts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TL;DR:&#039;&#039;&#039; A great example of [[Derp|/tg/ being /tg/]].&lt;br /&gt;
&lt;br /&gt;
In the Horus Heresy sourcebook Inferno, the Saharduin are mentioned as having been obliterated by the Space Wolves Legion during the Great Crusade. They should not be confused with the [[Space Marine]] chapter the [[Space Sharks]], though they appear to share the same war cry of &#039;&#039;&#039;&amp;quot;[[Shark|SUUUUCK MY DIIIIICK, I&#039;M A SHAAAARK]]&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==From Rogue Trader==&lt;br /&gt;
The Saharduin (sometimes known as &amp;quot;[[Merfolk|Piscean Warriors]]&amp;quot;) are a [[Xenos|race of shark-like aliens]]. &lt;br /&gt;
&lt;br /&gt;
Sarharduins possess a sinuous body, with a long, finned tail. They have two legs and two arms, and a mouthful of sharp teeth. They stand approximately seven and a half feet tall in their typical stance. They are water-dwelling organisms by nature, but solve this by using tanks of water for the purposes of breathing whilst off-world. Their weapons and armor are largely considered to be close to the Imperium&#039;s, but much more limited, as they haven&#039;t spread as far or made as many advances. They do boast some unique kit, including bolt weapons which are designed to work above and below water, for example. The Imperium fought a long war against the Sarharduin back in the 80s, but were unable to eradicate them - most of them were located in deep, sub-ocean dwellings, which made the conventional forms of devastating their worlds largely nonviable (excluding cyclonic torpedoes and orbital bombardment.  Actually, it wouldn&#039;t be that difficult.) - so the Imperium was content to simply contain their worlds, set up defensive fleets, and use the sharkies for target practice every time they try to get off-world. Every so often, though, a vessel or two slips through. The details of their worlds, largely oceanic and unexplored, are currently unknown and unlikely to become known without aid from the Ordo Xenos.&lt;br /&gt;
&lt;br /&gt;
== From Citadel Miniatures ==&lt;br /&gt;
[[Image:Piscean Warrior mini.jpg|thumb|right|Like all [[Daemonette|Miniatures from this time-period]], their models are pretty hideous.]]&lt;br /&gt;
{{Topquote|The Saharduin control several worlds in the Ultima Segmentum. They are both hostile and powerful, and have technology roughly equivalent to that of the Imperium. A typical Piscean Warrior is armed with a boltgun-analogue and a power sword. The Imperium fought a long war against the Sarharduin, but were unable to eradicate them. The menace could only be contained. To this day, no known human has ever set foot upon one of the planets of Saharduin; they remain dark and unexplored.|Codex Imperialis, Citadel Miniatures March 1987 mail order flyer}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
Here&#039;s a bunch of fucking pictures of Shark Girls. It&#039;s got fuck all to do with 40K, but we know what you came here for.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Ultra Shark Heresy.jpg|Sharks have makeup, apparently.&lt;br /&gt;
File:Surf.jpg|Yes, it&#039;s a shark with a surf board...&lt;br /&gt;
&lt;br /&gt;
File:Sharp Toothed She Devil.jpg|Delivers a blow job only Slaanesh followers or the Dark Eldar could love&lt;br /&gt;
File:Beach Girl.png||Boi-oi-oi-oi-oi-ng&lt;br /&gt;
File:Shark Gurlz.jpg|A rare photo depicting the females of the species.&amp;lt;s&amp;gt;There are only pictures of females in all of this gallery you twat!&amp;lt;/s&amp;gt; &amp;lt;span style=&amp;quot;font-family:serif; font-size:110%; color:#993333;&amp;quot;&amp;gt;{{#if:{{{1|}}}|{{{1}}}|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;*BLAM*&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}} That&#039;s the point!&amp;lt;/span&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
File:Grin.jpg|No just no, The Holy Inquisition has declared ocean worlds heretical for this!&lt;br /&gt;
File:Halloween.jpg&lt;br /&gt;
File:Mortal Sharkbat.png|FINISH HIM!!! &amp;lt;s&amp;gt;(in bed)&amp;lt;/s&amp;gt; &amp;lt;span style=&amp;quot;font-family:serif; font-size:110%; color:#993333;&amp;quot;&amp;gt;{{#if:{{{1|}}}|{{{1}}}|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;*BLAM*&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}} Heresy!&amp;lt;/span&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
File:Get some.png&lt;br /&gt;
File:Lifeguard irony.jpg|Two female Saharduin on the hunt.&lt;br /&gt;
Tiger.jpg&lt;br /&gt;
Smile.png&lt;br /&gt;
Mayhem.jpg&lt;br /&gt;
Bed time.png&lt;br /&gt;
1314318761122.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Important Species in 40k}}&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Xenos]][[Category:Furry]]&lt;br /&gt;
Expand what?  My d-- you know, this is so cheap and meme-y, I&#039;m not even going there.&lt;/div&gt;</summary>
		<author><name>2601:400:8000:A140:7024:DEE8:5EFB:6CD2</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Half-Goblin&amp;diff=244797</id>
		<title>Half-Goblin</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Half-Goblin&amp;diff=244797"/>
		<updated>2021-03-01T04:53:50Z</updated>

		<summary type="html">&lt;p&gt;2601:400:8000:A140:7024:DEE8:5EFB:6CD2: The &amp;quot;Fieri,&amp;quot; you say?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The line between [[goblin]]s and [[orc]]s is sometimes a rather thin one. The two races are often considered aligned, if not outright synonymous, and they generally fill the same character niche, just at different levels of difficulty. With this in mind, one may well wonder why half-goblins aren&#039;t a thing alongside half-orcs. After all, goblins are just as known for virulent fecundity as orcs are, male goblins are presumably equally happy to run around and rape helpless farmgirls and the like (and less capable of killing them in the process), and female goblins are just as likely to use sexual wiles to escape being smote by horny male adventurers and/or be banged by the bored wizard currently using a goblin tribe for lackeys.&lt;br /&gt;
&lt;br /&gt;
Perhaps part of the answer lies in the distant past, when orcs were considered just a kind of [[goblinoid]] and so &amp;quot;half-orc&amp;quot; also covered &amp;quot;half-goblin&amp;quot; in terms of conceptual space. More than likely, it&#039;s because WoTC just never thought about it.&lt;br /&gt;
&lt;br /&gt;
Except... one time, they did. The &#039;&#039;Races of Ansalon&#039;&#039; splatbook actually features a full-fledged half-goblin race, perhaps in no small part because the [[Dragonlance]] setting has no orcs, which allows goblins more prominence and more room to grow.&lt;br /&gt;
&lt;br /&gt;
Like the [[half-orc]], the Krynnish half-goblin blends the best of its parents. They are confident, self-assured, courageous and filled with the drive to surpass themselves and their heritage. This sheer self-esteem can make them seem obnoxious to others, who may (oft falsely) perceive the half-goblin as being arrogant, aggressive or overbearing. They&#039;re natural bridgemakers; when confronted by a gulf between any two groups, the typical half-goblin will naturally see the bigger picture, and will be the first to suggest reaching a compromise or finding a common problem the two groups can solve by working together on. Unlike most mixed-race species, half-goblins are rarely conflicted about themselves - rather, they see the conflict as being in the world around them. Unlike your stereotypical half-orc or half-elf, who likes to wangst about not being accepted by either, your typical half-goblin would rather dream big and think of ways to make humans and goblins get over themselves and come together, to create an environment where who they are is nothing unusual. In many ways, they&#039;re much more healthy in terms of attitude than your typical mixed-race.&lt;br /&gt;
&lt;br /&gt;
Much like the 4e [[half-elf]], the Krynnish half-goblin&#039;s natural inclinations towards diplomacy make them surprisingly adept leaders, and they often rise to command goblin tribes, or even bands of humans. Ironically, half-goblins are inclined to question leadership; following others blindly isn&#039;t how they do things. Perhaps because of this, they don&#039;t usually seek power for itself, but because it serves the group as a whole, but temporary positions often give way to permanent ones as they prove their worth. Their drive to belong to something &amp;quot;bigger&amp;quot; leads to many pursuing a nomadic existence, and many heed the call of the [[adventurer]].&lt;br /&gt;
&lt;br /&gt;
Yes, ironically, this does mean half-goblins are probably one of the better races to come out of Dragonlance - certainly less annoying than [[kender]].&lt;br /&gt;
&lt;br /&gt;
Although the Krynnish half-goblin race assumes all goblinoid/human mixes are about the same, barring cosmetic details (half-[[bugbear]]s are buffer and hairier, half-[[hobgoblin]]s are taller), there is also a proper [[Half-Hobgoblin]] species out there in the murky mists of D&amp;amp;D settings.&lt;br /&gt;
&lt;br /&gt;
The Krynnish half-goblin is described as a scrawny, hunched humanoid, combining the posture, facial features and pointy ears of a goblin with the height and muscle of a human. Their skin-tone varies widely, although reddish or rust-colored tinges to the complexion are common. Their teeth are duller and shorter than a goblin&#039;s, and their eyes are human; subtle aspects that make it easier to distinguish them from the similarly-sized [[hobgoblin]]. They may be larger and less awkward-looking than their goblin cousins, but those who grow up among goblins learn to move as they do — swift, short bursts, followed by sniffing the air and investigating the environment. Half-goblins from human towns or settlements never learn this sort of behavior. Both types of half-goblin are confident, rarely showing any sign of cowardice or even caution. Thus, while they may have the right skills for stealth, most choose not to use it unless there is a need.&lt;br /&gt;
&lt;br /&gt;
::+2 Dexterity, -2 Charisma&lt;br /&gt;
::Humanoid type, Goblinoid subtype&lt;br /&gt;
::Base speed 30 feet&lt;br /&gt;
::Darkvision 60 feet&lt;br /&gt;
::+2 Racial Bonus on Bluff and Move Silently&lt;br /&gt;
::+4 racial bonus on Will saving throws to resist charm, compulsion, and fear effects.&lt;br /&gt;
::Favored Class: Any&lt;br /&gt;
&lt;br /&gt;
==Kingdoms of Kalamar==&lt;br /&gt;
[[Kingdoms of Kalamar]] was an oddity amongst the D&amp;amp;D settings. Not only were [[Half-Hobgoblin]]s a thing in the player&#039;s handbook for the setting, but [[Monster Manual|Dangerous Denizens: The Monsters of Tellene]] also featured Kalamarian half-goblins as their own independent race.&lt;br /&gt;
&lt;br /&gt;
Also known in their own language as the Fieri (&amp;quot;fee-ear-ee&amp;quot;), half-goblins are usually bred from Dejy humans who have fallen victim to goblin raiders or slavers. As is standard for halfbreeds in Kalamar, they suffer resentment, shunning and prejudice from both sides of the family tree; humans think they&#039;re disgusting, whilst goblins envy the greater height and abilities of the fieri.&lt;br /&gt;
&lt;br /&gt;
Fieri stand over 4 feet tall, but are naturally scrawny and thin. Their skin-tones are human-influenced, but with a strong orange or red tint. Their eyes can be light green or brown, or just yellow, whilst their goblin ancestry shines through their broad noses, sloped forehead and pointed ears.  Many of them have frosted hair, dark glasses, and black shirts with flames printed on them.  If they ask if you want to go to Flavortown, say YES.&lt;br /&gt;
&lt;br /&gt;
Whilst they tend to get on best (for lack of a better word) with the culture that raised them, they feel a strong sympathy for their fellow hybrid humanoids, and readily get along with both half-hobgoblins and half-orcs. &lt;br /&gt;
&lt;br /&gt;
::+2 Dexterity with -2 Strength, OR +2 Dex, -2 Wisdom, -2 Charisma&lt;br /&gt;
::Medium&lt;br /&gt;
::Base land speed 25 feet (15 feet in Medium or Heavy Armor)&lt;br /&gt;
::Darkvision 60 feet&lt;br /&gt;
::Goblin Blood: Fieri are counted as Goblins for all special effects and abilities based on race.&lt;br /&gt;
::+1 racial bonus to Reflex saves.&lt;br /&gt;
::[[Favored Class]]: Brigand in KoK, [[Rogue]] otherwise&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeons &amp;amp; Dragons]] [[Category:Dungeons &amp;amp; Dragons Races]]&lt;/div&gt;</summary>
		<author><name>2601:400:8000:A140:7024:DEE8:5EFB:6CD2</name></author>
	</entry>
</feed>