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	<title>2d4chan - User contributions [en]</title>
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		<id>http://2d4chan.org/mediawiki/index.php?title=Privateer_Press&amp;diff=389576</id>
		<title>Privateer Press</title>
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		<updated>2020-02-28T01:37:47Z</updated>

		<summary type="html">&lt;p&gt;2601:40B:8402:66A0:1899:9598:AE00:A3AD: &lt;/p&gt;
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&lt;div&gt;{{skub}}&lt;br /&gt;
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A company what wen&#039; make da kine games.  Yeah.&lt;br /&gt;
 &lt;br /&gt;
The employees of &#039;&#039;&#039;Privateer Press&#039;&#039;&#039; are often [[Neckbeard|bearded]] and like to fondle balls.  They created the [[Iron Kingdoms]] as a setting in [[Dungeons &amp;amp; Dragons 3rd Edition|D&amp;amp;D 3.5]], then also made [[Warmachine]] and [[Hordes]] as wargames &#039;&#039;within&#039;&#039; that setting, then just invented their own RPG system when the OGL dried up.  &lt;br /&gt;
&lt;br /&gt;
Also, [[Monsterpocalypse]]. First they tried to bring microtransaction-randomness to our tables, [[Magic: The Gathering|forcing us to buy the same damn boxes over and over]] [[WizKids|hoping they&#039;ll randomly have what we want]]. Then the game died for like five years. Now it&#039;s back.. as long as you live in the USA and you&#039;re willing to hork up twice as much per model. Or $20 for a single resin building.&lt;br /&gt;
&lt;br /&gt;
They also make the P3 line of [[paint]]s, which are a whole hell of a lot cheaper than the Citadel line.  They have a better range of paints too, including a bunch of [[Brits|colours]] that [[Citadel Miniatures|Citadel]] no longer carries. Depending on where you go, they are probably the second most easily available line of paints, and since they save you money, why the fuck would you buy [[Games Workshop|GW&#039;s]] line?  Privateer&#039;s paint selection has nowhere near the color range of Tamiya or Vellajo, however, they have way more than Citadel and in lots of places they&#039;re easier to come by than those other &amp;quot;professional modeling&amp;quot; paints.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;So far the company has avoided becoming the epitome of [[that guy]], that [[Games Workshop]] has become in recent years. &amp;lt;/s&amp;gt;&#039;&#039;&#039;HAHA DISREGARD, Cocks, &amp;amp;c. See below.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The company is based in the USA, with their headquarters in Bellevue, Washington (an up-rent parasite across the lake from Seattle, and just down the road from [[Catalyst Game Labs]]). Curiously for this &#039;murican enterprise, they haven&#039;t tried to expand their market to the Southern continent. While most gaming and toy companies act like this is a requirement, it may because most young people in [[Latinoamerica]] don&#039;t have the resources or cultural interest to get into anything more complex than Pokémon and Monopoly. If they actually &#039;&#039;do&#039;&#039; have it they&#039;ll opt for Gundams and Warhammer 40k, since GW have managed to establish some stores in Latino land. &lt;br /&gt;
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&lt;br /&gt;
==/v/ Privateer Press==&lt;br /&gt;
&lt;br /&gt;
That said, however, they are a bit more inexperienced than their older competitors. In pursuit of expanding their reach to a video game space the way Games Workshop did (before throwing it all away with the Wh40k games) they&#039;ve hired an indie studio to make a game based on their franchise at the height of Kickstarter frenzy in 2009. This studio is called Whitemoon Dreams, and they didn&#039;t have a single game to their account. A sign better than any for those knowledgable in /v/&#039;s turf that they [[Robotech_RPG_Tactics|might not be the wisest choice]]. Unlike having to transfer over Wh40k, a notoriously crappy game into a whole new genre and format, Warmachine in and of itself was reasonably balanced and well-made, and the game genre was selected to let them keep the general gameplay intact. What could go wrong? In short, everything.&lt;br /&gt;
&lt;br /&gt;
Even after getting the best engine money could buy, mounting a highly successful KS campaign and having the best inter-developer help imaginable by the poor folk of Privateer Press, the idiots at Whitemoon couldn&#039;t make a game worth playing. All of the Kickstarter awards, content paid for by the fans, were sold separately as DLC. An interface worthy of your sub-average /g/ undertaking, the fine balance of Warmachine smashed to pieces under the excuse of &amp;quot;engine limitations&amp;quot; (which is [[MEchwarrior_Online|really a code name for incompetence]]), gameplay design stuck between a table-top adaptation and a video game, story that reads worse than a 12 year old&#039;s fanfiction, graphics that require a NASA computer to run well and absolutely not good enough to justify its resource-intensiveness, copy protection that makes you redownload 30GB of data in a game that has less than 5GB itself whenever you want to patch it, a rushed release postponed only under heavy pleading from fans that the game was not ready yet, and a plethora of other game breaking issues, all tacked under a price that has until recently rivaled AAA releases. Much like what happened to [[Heavy Gear]], really, just worse and slower in every way.&lt;br /&gt;
&lt;br /&gt;
The fans of Warmahordes and Privateer Press still have a way to go before they&#039;ll be able to venture outside pure table-top gaming.&lt;br /&gt;
&lt;br /&gt;
==The Great WMH Fuckup==&lt;br /&gt;
[[Image:WMH_is_kill.png|thumb|right|A concise explanation.]]&lt;br /&gt;
You may have noticed that no-one&#039;s edited the Warma-hordes pages since Third dropped, and WMH generals are scarcer than pony threads when the mods are awake. And at least once every /awg/ thread, some lost soul walks in and wants to know... &amp;quot;What happened?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
TL:DR -- See the pic. &lt;br /&gt;
&lt;br /&gt;
* 1) Begin writing new edition, which of course you prepare for with &amp;lt;s&amp;gt;THREE YEARS OF PLAYTESTS&amp;lt;/s&amp;gt; no playtesting whatsoever. Set it up to give hundreds of free points to players who use extremely rigid force comps. And of course, [[Games Workshop|massively increase the number of models required to play]]. &lt;br /&gt;
&lt;br /&gt;
* 2) Enact draconian retail and shipping policies that hose most stores (see pic) and make it even &#039;&#039;&#039;more&#039;&#039;&#039; expensive to get models.&lt;br /&gt;
&lt;br /&gt;
* 3) When new edition is released, stick fingers in ears; anyone who mentions the flaws/errors/imbalances of the new edition on official channels gets called names and banned. Demo agents come forward revealing that they offered to help beta-test the game and were shot down by the devs. Ban said demo agents, threaten legal action.&lt;br /&gt;
&lt;br /&gt;
* 4) Post-release sales start to slip for some reason. Panic-dump huge grab-bags of backstock at 25-50% of MSRP, just before Christmas. Secondary market immediately collapses. Retail sales go into free-fall from a mere uncomfortable downwards glide.&lt;br /&gt;
&lt;br /&gt;
* 5) Local convention loses lawsuit for abusing volunteer labor? FIRE ALL THE DEMO AGENTS PANIC PANIC DELETE FORUMS DELETE CUSTOMER SERVICE PAGE, they were volunteer-run anyway and people are asking uncomfortable questions like &amp;quot;are you going to issue an FAQ&amp;quot;. Note that they did this literally days before a major convention without warning any of said demo agents, or the convention itself. &lt;br /&gt;
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* 6) Pull out of all convention appearances and advertising. Stop shipping overseas. &lt;br /&gt;
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* 7) ???&lt;br /&gt;
&lt;br /&gt;
* [[Warhammer 40,000 8th Edition|8)th Edition 40k]] emerges in the midst of all this shit-storming. It sucked less than usual. A lot of the people who abandoned GW back in 2005 came back, as GW seemed to make a genuine turnaround to something resembling actual community engagement and not just the tight-fisted miserliness that was symbolic of [[Tom Kirby|the Kirby years]].&lt;br /&gt;
&lt;br /&gt;
PP is currently trying to undo some of the damage. In addition to the long-awaited rules patches, they&#039;re pushing skirmish games like Riot Quest, the new  Warmahordes/[[Infinity]] knockoff (Warcaster) in SPAAAAAAACE!, and such. They even brought back [[Monsterpocalypse]] without blind boxes. Unfortunately, they&#039;ve also been randomly abandoning games, marketing like morons, and throwing Kickstarters at the wall but fleeing before they have a chance to take root. The community is a massive free-for-all [[Skub]]-fest right now, and abruptly firing their entire demo team managed to piss off a lot of the people who&#039;d normally be [[Shill|running damage control]] for them.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Warmachine]]&lt;br /&gt;
**[[Hordes]], Warmachine&#039;s sister game.&lt;br /&gt;
*[[Monsterpocalypse]]&lt;br /&gt;
&lt;br /&gt;
{{Model Manufacturers}}&lt;br /&gt;
{{Template:Privateer Press}}&lt;br /&gt;
[[category:Publishers]]&lt;br /&gt;
[[Category: Model Manufacturers]]&lt;br /&gt;
[[Category:Tabletop Game Paint Manufacturers]]&lt;/div&gt;</summary>
		<author><name>2601:40B:8402:66A0:1899:9598:AE00:A3AD</name></author>
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