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		<id>http://2d4chan.org/mediawiki/index.php?title=Star_Frontiers&amp;diff=446648</id>
		<title>Star Frontiers</title>
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		<updated>2023-01-01T14:47:01Z</updated>

		<summary type="html">&lt;p&gt;2601:41:C100:6CB0:520:1882:A3FF:24C: /* Star Frontiers New Genesis */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Roleplaying]]&lt;br /&gt;
{{Oldschool}}&lt;br /&gt;
[[File:StarFrontiers_AlphaDawn.png|300px|right]]&lt;br /&gt;
[[Star Frontiers]] was TSR&#039;s science-fiction space opera RPG.  It was shoved in a closet and ignored during the reign of [[Lorraine Williams]] because she wanted to push her Buck Rogers licensed-material and soak up the royalties.  It had three releases: &amp;quot;Alpha Dawn&amp;quot; for player characters, &amp;quot;Knight Hawks&amp;quot; for ship-to-ship action including boarding parties and trade, and &amp;quot;Zebulon&#039;s Guide&amp;quot; for campaign setting fluff and politics.&lt;br /&gt;
It had a &amp;lt;b&amp;gt;more&amp;lt;/b&amp;gt; than respectable combat system with easy percentile rolls and modifiers, which included vehicle and aerial combat during the same six-second turns, using archaic weapons, melee weapons and futuristic melee and ranged weapons.&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
Unlike other TSR products of the time, they don&#039;t have a career &amp;quot;class&amp;quot; that dictates their aptitudes.  Characters are skill-based instead, although the character picks a Primary Skill Area (PSA) that allows the character to pay half-price for advancing skills in that area (a concept TSR would revive decades later for the also-short-lived [[Alternity]]).&lt;br /&gt;
&lt;br /&gt;
Attributes are percentile, and are allocated as pairs.  The pairs are:&lt;br /&gt;
* Strength / Stamina&lt;br /&gt;
* Dexterity / Reaction Speed&lt;br /&gt;
* Intuition / Logic&lt;br /&gt;
* Personality / Leadership&lt;br /&gt;
Attributes are usually identical in pairs, though racial bonuses or spending experience points can change that.&lt;br /&gt;
&lt;br /&gt;
Race plays a very important role in Star Frontiers.  Most Star Frontiers NPCs use race as a shorthand for the personality to expect (except Humans, of course, because Humans are always the jack-of-all-trades/unpredictable race).  There are five major races in the campaign setting, four of them are playable:&lt;br /&gt;
* The amorphous thoughtful Dralasites (+5 Str/Sta, -5 Int/Log, multiple limbs, Lie Detection),&lt;br /&gt;
* The gangly curious Humans (+5 to any single ability but not both in a pair),&lt;br /&gt;
* The insectoid dedicated Vrusk (-5 Str/Sta, +5 Int/Log, Ambidextrous, Sense Motive)&lt;br /&gt;
* The simian fierce Yazirians (-10 Str/Sta, +5 Dex/RS, +5 Int/Log, Night Vision, Gliding)&lt;br /&gt;
These four races are allied for setting and exploiting the frontier sector that is the default campaign setting.  &lt;br /&gt;
[[Image:StarFrontiers_Races.png|center|800px]]&lt;br /&gt;
&lt;br /&gt;
The fifth major race is saved for the BBEG: &lt;br /&gt;
* The maniacally violent vermiform Sathar (-5 Dex/RS, -5 Int/Log, +0/+20 Per/Ldr, Hypnotism)&lt;br /&gt;
They are  written intentionally as an enigmatic BBEG race for the GM to use for spooking the players or setting up a conspiracy.&lt;br /&gt;
Finally we have four supplementary races released in Zebulon&#039;s Guide to Frontier Space the last supplements for Star Frontier before it got completely canned. Three of these races are brand new and are:&lt;br /&gt;
* The spiritual [[Dwarf|dwarfen]] isolationists Ifshnit (-5 Str/Sta, -5 Int/Log, Nictitating Membrane, Innate Skill)&lt;br /&gt;
* The bizarre parthenogenic individualist Osakar (+5 Str/Sta, +5 Dex/RS, -10 Per/Ldr, Highly Developed Smell, Advanced Linguistics)&lt;br /&gt;
* The prideful warrior kangaroomen Humma (+10 Str/Sta, -10 Per/Ldr, Spring Charge, Resist Poison, Prehensile Tail)&lt;br /&gt;
The final race is one that was released in previous supplements but wasn&#039;t given player stats until Zebulon&#039;s is the Mechanon who like the Sathar are really meant to be NPCs and villians, not player characters. Unlike the Sathar however, who have semi-reasonable stats for a player character, Mechanons&#039; have laughably superior stats in the form of +20/10 Str/Sta, +10 Dex/RS, -20/+10 Int/Log, -20/+20 Per/Ldr. In addition to that they are Ambidextrous, have a built in laser pistol, Inferred and Starlight vision, and their Logic score is automatically set to 75 if it isn&#039;t naturally higher than that. Thinker Mechanons are a superior form of Mechanon with even better traits. In addition to the previously mentioned traits they get all forms of sight, a built in Poly-Vox, level 2 Persuasion, a base Logic of 95, and get a rifle instead of a pistol.&lt;br /&gt;
Something you might have noticed while reading through these races is that a number of them also appear in [[Spelljammer]], albeit with different names and cultures. While a official explanation was never given it&#039;s pretty obvious that they wanted to reuse Star Frontiers content in D&amp;amp;D as to not let it go to waste.&lt;br /&gt;
&lt;br /&gt;
== Star Frontiers New Genesis ==&lt;br /&gt;
Meanwhile in 2021, Ernie Gygax and a couple buddies announce &amp;quot;TSR version 3&amp;quot; in Lake Geneva, snatching some trademarks from TSR2 and embarrassing themselves so badly on Twitter they used the &amp;quot;someone we won&#039;t name was using our account&amp;quot; defense.  A few lawsuits, a failed con and a schism into TSR3.5 later, they announce they&#039;re republishing Star Frontiers (despite WOTC still owning it and it&#039;s still in-print).  The playtest demo has some [[/pol/|real gems]] in it like:&lt;br /&gt;
&lt;br /&gt;
* the not-black-just-dark-purple species named &amp;quot;Negro&amp;quot; has a max int score of 9...&lt;br /&gt;
* ...while the blue-eyed blondes species named &amp;quot;Nordic&amp;quot; has all stats with min of 13.&lt;br /&gt;
* uplifted species are mentioned, and &amp;quot;African, Asian, Mexican, etc&amp;quot; are examples.&lt;br /&gt;
* scolds the reader if they&#039;re &amp;quot;an SJW warrior pushing your values on others&amp;quot; (a warrior warrior?).&lt;br /&gt;
* &amp;quot;races in Star Frontiers are not unlike races in the real world. Some are superior than others.&amp;quot;&lt;br /&gt;
* In the theology section, BLM and Antifa are examples of radical cults.&lt;br /&gt;
* Gender options are &amp;quot;Male/Female no bonuses, and no Trans.&amp;quot; with a sidebar &amp;quot;should we make trans a race? transbots?&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Is the game decent?  Who the fuck knows. TSR3 only sold the final product through one venue, claims it sold-out right away and &amp;quot;is no longer available, and probably won&#039;t be reprinted.&amp;quot;  A hardcopy has yet to surface on social media, and probably never will since WOTC is suing them again to cut that shit out.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:StarFrontiers_Races.png|Dralasite, Human, Vrusk and Yazirian anatomy&lt;br /&gt;
Image:StarFrontiers_map.png|map of the systems in the default setting&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [http://www.starfrontiers.com/Rules/ Fanboy site for rulebooks]&amp;lt;br&amp;gt;TSR once gave these fanboys permission to republish all the original material electronically, for free, then reneged so some of the links take you to DriveThruRPG&lt;br /&gt;
* &amp;lt;strike&amp;gt;[http://www.starfrontiersman.com/remastered.php Remastered Rulebooks] &amp;quot;digitally remastered&amp;quot; and patched up rules, with modules, maps and links to Star Frontiersman fanzines.&amp;lt;/strike&amp;gt;&amp;lt;br&amp;gt; Gone, WOTC asked people to stop distributing things they own the rights of... or something&lt;/div&gt;</summary>
		<author><name>2601:41:C100:6CB0:520:1882:A3FF:24C</name></author>
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