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	<title>2d4chan - User contributions [en]</title>
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	<updated>2026-04-27T04:26:55Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>http://2d4chan.org/mediawiki/index.php?title=Murlynd&amp;diff=347612</id>
		<title>Murlynd</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Murlynd&amp;diff=347612"/>
		<updated>2017-06-11T21:41:27Z</updated>

		<summary type="html">&lt;p&gt;2601:448:8100:808D:C904:3EEA:5050:F76C: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Murlynd.jpg|300px|thumb|right|Murlynd, the White Paladin.]]&lt;br /&gt;
:&#039;&#039;&amp;quot;Technology is an instrument of Justice so long as the hand that wields it is True.&amp;quot;&#039;&#039; - Motto of the White [[Paladin]]s.&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve been playing [[Dungeons and Dragons]] long enough you will eventually come upon that one chucklefuck who wants to have [[firearm]]s, or at least access to gunpowder. Most of the time the [[DM]] can just say no on the ground of there not being any gunpowder or the gods opposing it for some reason. But unfortunately for them [[Greyhawk]] has produced a god for this precise reason: one that rather clashes with the tone of the others. His name is &#039;&#039;&#039;Murlynd&#039;&#039;&#039; and he is one of the most bizarre deities in Greyhawk.&lt;br /&gt;
&lt;br /&gt;
Murlynd is a handsome man dressed in worn leather and wears a hat of an unknown style. His weapons of choice are a pair of hand-held weapons that emit powerful projectiles. His holy symbol is a six-pointed star with rounded tips. His holy text is a pulp novel describing his exploits when he was &#039;&#039;just&#039;&#039; an adventurer.  So in other words, he&#039;s a fucking wild west sheriff. In Greyhawk of all places. Whether this is awesome or fail really depends on who you ask, so just roll with it.&lt;br /&gt;
&lt;br /&gt;
Murlynd is the hero-deity of magical technology. He was one of the members of the Company of Seven, a group of adventurers formed by [[Zagyg|Zagig Yragerne]] and included [[Iggwilv]], who would later become [[Tanar&#039;ri|Graz&#039;zt&#039;s]] lover and sire [[Iuz]] with him. He was a paladin of [[Heironeous]], who eventually sponsored his ascension to demi-deity. He later traveled to the plane of [[Boot Hill]], where he obtained his signature weapons.&lt;br /&gt;
&lt;br /&gt;
Out of universe, he was a PC created by Don Kaye, a friend of [[Gary Gygax]] who helped him set up [[TSR]] and a big-time fan of Westerns who was the major creative force behind [[Boot Hill]].  He was rolled-up in Gygax&#039;s kitchen during the second-ever session of &#039;&#039;D&amp;amp;D&#039;&#039;, making him the first notable instance of a new player wanting to be a &amp;quot;special snowflake.&amp;quot;  When Kaye died unexpectedly three years later, Gygax decided to pay homage to his friend by highlighting Murlynd, first as a unique character in the Greyhawk setting, and then as a god.&lt;br /&gt;
&lt;br /&gt;
==Domain==&lt;br /&gt;
As the god of magical technology Murlynd is very driven to discover and develop new technologies for the good of the common people. If they encounter inferior technology they will either try to upgrade it or create something better themselves. The discovering and building of weapons and technology is a virtue in the eyes of Murlynd, and technology too dangerous to be used is destroyed. Murlynd&#039;s [[cleric]]s often work together with those of [[Phaulkon]]&#039;s to this latter goal.&lt;br /&gt;
&lt;br /&gt;
==Dwelling==&lt;br /&gt;
Murlynd has a home in the Land Beyond the Magic Mirror, which is part of the plane of [[Dungeonland]], a classic [[AD&amp;amp;D]] adventure module. Note that this land shares a name with the follow-up module, The Land Beyond the Magic Mirror, but Murlynd does not appear in this module. The demiplane that he lives in is just under a mile in diameter, filled with thick temperate forests forming natural pathways. Those who hack their way through the forest will eventually find themselves back where they started. Murlynd&#039;s house can be accessed via a mirror in [[Castle Greyhawk]], located on the same level as Zagyg&#039;s Crypt.&lt;br /&gt;
&lt;br /&gt;
==Followers==&lt;br /&gt;
The [[gunslinger| clerics of Murlynd]] have a lot in common with those of Heironeous: they uphold the virtues of law and good, protect the weak and crusade against evil. Clerics dedicated to him will use their knowledge of technology to improve the lives of the common folk while the paladins dedicated to him (who are more like a sect of Heironeous than an independent faith) use the knowledge of technology granted by their god to destroy evil. They are often dressed in strange garb that they cobbled together themselves and wield &#039;&#039;firebrands&#039;&#039; [[firearm|hand-held devices that shoot metal balls at high speeds]].&lt;br /&gt;
&lt;br /&gt;
{{D&amp;amp;D-Greyhawk-Deities}}&lt;/div&gt;</summary>
		<author><name>2601:448:8100:808D:C904:3EEA:5050:F76C</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Chaos_Spawn&amp;diff=120532</id>
		<title>Chaos Spawn</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Chaos_Spawn&amp;diff=120532"/>
		<updated>2017-06-11T20:39:00Z</updated>

		<summary type="html">&lt;p&gt;2601:448:8100:808D:C904:3EEA:5050:F76C: /* 40k */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Awesome}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Chaos Spawn Original.JPG|thumb|right|300px|The very first artwork of Chaos Spawn by [[Tony Hough]], from [[Realm of Chaos]] which makes &amp;quot;their&amp;quot; concept of as old as the rest of Warhammer Chaos.]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Gods blessed you too much, and now I shall end your misery! Such a fate does not await me!&#039;&#039; - Thorgar the Blooded One, on the you-know-whats.&lt;br /&gt;
&lt;br /&gt;
This is what happens when you have [[Extra Heresy|stepped over a line that even Chaos doesn&#039;t cross]]. On top of all that, they&#039;re basically multiple Lord Voldermorts. If you even say Chaos Spawn-OH FUCK NOOOOOOOOGLARBABLAHBALHABHHBLBL... &lt;br /&gt;
&lt;br /&gt;
Ahem, as my predecessor was about to say, they&#039;re so awful in 40k that even saying their full name here causes the speaker to mutate into one.   &lt;br /&gt;
&lt;br /&gt;
==[[Warhammer Fantasy]]==&lt;br /&gt;
[[File:Adrian Smith Chaos Spawn.jpg|thumb|right|300px]]&lt;br /&gt;
&lt;br /&gt;
In Warhammer Fantasy, Chaos Spawn are mutations that only afflict those who worship Chaos (allowing anyone who isn&#039;t a rapeviking or insane wizard to say their name without fear!). Exposure to the Warp for the faithful (or unaligned) instead causes mutations that corrupt the afflicted into more [[Beastmen|feral forms]]. Usually these mutations occur amongst common citizenry when the Winds of Magic blow too strongly from the miniature [[Eye of Terror|Eyes of Terror]] at the poles of the world, and patrols are required to cull them before they join the ranks of the [[Hordes of Chaos|forces of Chaos]], although who it is that leads the purges differs from race to race. The [[Empire]] relies on the familiar Inquisition and Witch Hunters. [[Kislev|Kislevites]] instead rely on their Dvoryanin and Boyars (nobles) to account for the status of the outlying populations. [[Bretonnia]]n nobles consider all the peasants to be little better than this usually, and said peasants usually self-police due to their extreme devotion to the nobility (however, simply taking all babies born with mutations to leave in the forest is what caused the Beastmen to grow so prolific in the first place). Elves ([[High Elves|High]], [[Wood Elves (Warhammer)|Wood]], and [[Dark Elves|Dark]]) are near immune to mutation, as are Ogres unless they serve willingly. [[Lizardmen]] and the Undead ([[Vampire Counts|Vampire]] and [[Tomb Kings|Egyptian]]) are both immune to the power of the Warp, with the latter actually able to reverse-corrupt things. And there have been no reported cases of [[Orcs]] with mutations, so no one knows what happens to them.&lt;br /&gt;
&lt;br /&gt;
Chaos occur far more often amongst [[Warriors of Chaos]] than Chaos Space Marines due to their EXTREME fucking devotion to the Chaos Gods, to the point that every last Norseman seeks to become a [[Daemon Prince]] and the Chaos gods spread their blessings liberally. These spawn are usually used somewhere between biological weapons, and the same roles used by dogs depending on the degree of the mutations. &lt;br /&gt;
&lt;br /&gt;
Spawn fear symbols of [[Sigmar]] and similar gods, and the power of nature as channeled by the Wood and High Elves can cleanse mutations from a subject. In particular, a [[Defenders of Ulthuan/Sons of Ellyrion|book series]] depicting High Elves fighting Dark Elves and Warriors of Chaos describe how the Champion of Slaanesh prior to Sigvald the Magnificent is cleansed of all Slaanesh&#039;s blessings by simply touching the [[Everqueen]]. Slaanesh, very VERY pissed, began pouring his Daemonic energy directly into the Champion. When the Everqueen let go of his hand, that energy immediately turned him into a Chaos Spawn on par with a Greater Daemon. &lt;br /&gt;
&lt;br /&gt;
Tabletop-wise: much like 40k&#039;s old Spawns, Fantasy Spawn are terrible. They have low stats, slow movement speed with the inability to march or charge things (that last part is basically the stamp of death in Fantasy anyway). Their Marks of Chaos are random and cannot be counted on even working. Sadly, you&#039;ll probably need a few to run a few of these things in Warriors since there&#039;s a chance of failure to become one for some of your options. In addition, some choices of Lords or Heroes come with some as pets ([[Cultist-chan]] should really be the poster child of Warriors rather than 40k cultists). &lt;br /&gt;
&lt;br /&gt;
The most significant of these creatures in Warhammer is [[Warriors of Chaos|Scyla Anfingrimm]]. The only one of them who yet has the favour of a god.&lt;br /&gt;
&lt;br /&gt;
==[[Warhammer 40,000|Warhammer 40k]]==&lt;br /&gt;
[[File:Tony Ackland Chaos Spawn.jpg|thumb|300px]] &lt;br /&gt;
The &#039;&#039;&#039;Chaos SpawnaAIEEEEBLAAAAAAAAAAAHGGHGH-&#039;&#039;&#039;&lt;br /&gt;
The unit in question were, in 4th and 5th Editions, considered by many to be the worst unit in any [[Chaos]] army book and, quite possibly, the entire game of Warhammer 40k (the Pre-[[Jeremy Vetock|Vetock]] Space Pope coming in a close second, [[Pyrovore|until the Tyranid &amp;quot;champion&amp;quot; of Cruddace arrived]]). They were so bad, absolutely nobody took them. Not even for flavor or joke games. Even today they&#039;re still rare; the stigma is that deep. It became a meme that to even utter their name causes a horrid mutation turning you into a Chaos Spawn yourself. Wait! No! I didn&#039;t mean it-&#039;&#039;&#039;OHSWEETJESUSMOTHEROFGLARBLBLBLBLWARUEAGIRHARAUIRGLLLLLAAAAAAAARGHHHHHHHH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ahem... Continuing where my predecessor left off, you-know-whats should only be referred to as you-know-whats. That or [[Harry Potter|they-who-shall-not-be-named]]. Even though you-know-whats have received a nice crunch buff since then, the meme still remains since [[Tzeentch|it fits the fluff pretty well]].&lt;br /&gt;
&lt;br /&gt;
In fluff, aspiring champions of chaos normally devolve into said units for any of the following reasons: if they use chaos solely for their own gain, their patron god thinks they&#039;re not worthy of their favor or have fallen out of their favor, they can&#039;t handle the sheer amounts of mutations they go through during their ascension into a full-fledged [[Daemon Prince]], or, you know, it&#039;s [[Tuesday]] and [[Tzeentch]] is feeling bored since there&#039;s not a lot of &amp;quot;Just as Planned&amp;quot; going around. When this does happen, Chaos Spawns devolve into no more than mindless heaps of mutated flesh who attack anyone near them and eventually die after a short period due to their unstable form and.....&#039;&#039;&#039;No.....NOOOOOOO! GLARBLRAWRGLARBL&#039;&#039;&#039; The only known exception to this rule is the beast called [[Foulspawn]], who somehow managed to become a Daemon Prince of Nurgle after being transformed into one of the abominations. &lt;br /&gt;
&lt;br /&gt;
Only [[Abaddon|Failbaddon]] can comprehend how truly goddamn useless these things are. Generally by looking in a mirror. Khorne only knows why he hasn&#039;t been turned into one yet. Though it turns out ADB knows- it&#039;s because he&#039;s refused to commit to any one Chaos God, so it&#039;s not possible for one of them to inflict this on him.&lt;br /&gt;
&lt;br /&gt;
According to [[Black Crusade]] and &#039;&#039;The Tome of Fate&#039;&#039;, the [[Heretek]]s of The Hollows (specifically Magos Onuris of Forge Polix) have taken an interest in improving them to be useful. These &amp;quot;Death-Masques&amp;quot; have cybernetic implants forcibly installed into what&#039;s left of their brains and nervous systems. This combination of auger arrays, arcanocogitators, and drug-delivery systems not only allow Hereteks to control Death-Masques like giant, fleshy [[Servitor]]s, but actually selectively mutate their bodies, enabling the Heretek to reshape a Death-Masque into a more useful form or give it whatever bio-weapons would be best for the present situation. This is [[awesome]], but alas GW would never let us actually use something like this in-game when we could be having the &amp;quot;fun&amp;quot; of a pathetically random failure of a gribbly beast...&lt;br /&gt;
&lt;br /&gt;
==On The Tabletop==&lt;br /&gt;
===Fantasy===&lt;br /&gt;
Although a terrible option due to their randomness and point cost (akin to the [[Daemons]] army fittingly, which is interesting because it shows just how better the Vikings are than their masters), they aren&#039;t unusable; like most things in the more balanced Warhammer they simply aren&#039;t as good as other options although taking them won&#039;t lose you the game. Thanks to a more recent update to the game making it possible for your models to suddenly turn into one of the fucking things, players should now own some (thanks Games Workshop, my wallet was getting too heavy to carry!) in case the Dice Gods turn on them. &lt;br /&gt;
&lt;br /&gt;
===40k===&lt;br /&gt;
&lt;br /&gt;
Chaos spawn...no, nothing? Okay... used to be about as practical as masturbating with broken gl&#039;&#039;&#039;ABARAGHABRAGHUUUUGH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Why These Units Used to Suck===&lt;br /&gt;
You-know-whats were just absolutely horrible before 6th Edition. Costing the same as three actual Chaos Marines, they would wander around the board aimlessly with a throw of the Scatter Dice, moved D6, had the Rage special rule and died to Bolter fire earning your opponent a free kill point. They fucking sucked, essentially. There is considerable evidence that they were originally supposed to have the Feel No Pain rule, ergo making them marginally useful as a meat shield, but sadly the 4th Edition Codex, through a series of misprints, lacked this. &lt;br /&gt;
To drive home just how bad these things were if they actually got into combat, there is no way statistically they could win combat against equal points worth of GUARDSMEN, the resulting extra wounds they would take from No Retreat would wipe them out immediately since they had no save. The ONLY thing they could tar pit was FIREWARRIORS and even then the odds were in the FIRE WARRIORS&#039; favor.&lt;br /&gt;
&lt;br /&gt;
===What These Units Are Like Today===&lt;br /&gt;
[[File:ChaosSpawn2.jpg|450px|thumb|left|[[Fail|Failure]] no more.  Yet the brave Guardsmen keep coming, despite witnessing stuff like that. Where&#039;s Creed when you need him!]]&lt;br /&gt;
&lt;br /&gt;
[[Phil Kelly]] remembered that under that mass of writhing limbs and stupidity, there&#039;s [[Vraks|generally]] a Chaos Space Marine, so brace yourselves for a shocker: &#039;&#039;&#039;they&#039;re actually pretty damn good&#039;&#039;&#039;. New features include...&lt;br /&gt;
*A lower point cost (30, as opposed to the previous 40). &lt;br /&gt;
*Causing fear while being fearless themselves.&lt;br /&gt;
*No longer moving randomly &amp;lt;i&amp;gt;or&amp;lt;/i&amp;gt; at a goddamn crawl. In fact, they move as fast as Metal Bawkzes and &amp;lt;i&amp;gt;do not give a shit about terrain&amp;lt;/i&amp;gt;.&lt;br /&gt;
*Rage now meaning that they get +2 attacks on the charge, making it actually useful.&lt;br /&gt;
*A D3 roll every turn that determines what mutation they get for that turn. They can get a 4+ armor save, a roll of 2D6 for their number of attacks (you pick the higher one), or poisoned attacks (at 4+ to wound). &lt;br /&gt;
&lt;br /&gt;
With the removal of No Retreat they also won&#039;t automatically shit themselves with a lost combat. Indeed, being Fearless, they barely care at all.&lt;br /&gt;
&lt;br /&gt;
Their stats are otherwise unchanged, so &#039;&#039;holy shit&#039;&#039;, it&#039;s almost worth taking two or three of them and throwing them headlong at the enemy as a [[DISTRACTION CARNIFEX|multi-wound distraction to soak up fire for you]]. Almost. Okay, that is not true. 30 points for a model with 3 T5 wounds that can move 12&amp;quot;, has useful special powers, can be taken in squadrons and can become T6 with Nurgle is frankly excellent. Mark of Tzeentch could conceivably boost their staying power slightly too. Stay away from Khorne and Slaanesh, though. Unless you run into [[Grey Knights]] or [[Dark Eldar]], for whom the Spawn is just a mild annoyance.&lt;br /&gt;
&lt;br /&gt;
Alternatively, run several Khorne marked spawn towards any vehicle with rear av10 and watch them wreck all in their path, until your friends realise just what they are capable of and gun them down in a panic, [[DISTRACTION CARNIFEX| which hey, can also be according to plan.]]&lt;br /&gt;
&lt;br /&gt;
Actual serious use is fielding them as escort for a Jugger Lord. More wounds for less then a bike squad, and no encouragement to shoot... which your choppy lord should never do. Plus, they make your majority armor save nothing, meaning those grav weapons the loyalist scum keep using wound on 6s only.&lt;br /&gt;
&lt;br /&gt;
Fun fact: renegades can get an unmarked three Chaos Spa-*cough*-MCHERBINFERBER deal for only 55 points. Three spawn for under the price of two. Let the good times roll! Hey, wait a minute, everything&#039;s cool! &#039;&#039;&#039;I didn&#039;t say the words! I DI-GLARBABLAHBALHABALAHH!!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===The other way they are useful (aka you need them now)===&lt;br /&gt;
In the new Chaos Space Marines Codex there&#039;s a table, like the one in the Warriors of Chaos Army book, on which your HQ rolls when killing an enemy character (keep in mind: not IC, just C). It&#039;s a 2D6 table with some of classics: +1S, +1T, +1W...&lt;br /&gt;
&lt;br /&gt;
But one of the results... forces you to swap your awesome super killy Chaos Champion with... err, the-one-which-shall-not-be-named! So now you &#039;&#039;&#039;have to buy&#039;&#039;&#039; a box of these sick horrors in order to play.&lt;br /&gt;
At least for Chaos Warriors, the time when your Marauder Chieftain turns into a Spawn and &#039;&#039;still does more damage than it would normally&#039;&#039; is truly priceless. The same thing probably works for Cultist Champions too. Still it could be useful, since the you-know-what detaches from the unit and could be used to tie up something shooty with  poor melee capabilities, like Devastator squad or Crisis team for a turn or two.&lt;br /&gt;
&lt;br /&gt;
Cue rage and threats to eviscerate every GW employee that isn&#039;t Phil Kelly. But really, [[Warriors of Chaos|shut the hell up you fucking newbies; &#039;bout time you had to deal with this Chaos Spawn shit anyway]]... &lt;br /&gt;
&lt;br /&gt;
Ohh my God-Emperor no waiiii.... &#039;&#039;&#039;RAWRAWRASDAFGSFDS&#039;&#039;&#039; (Automated Message From Cadia: We are out of Usable speakers and will be employing new ones at the Recruitment Center nearest you)&lt;br /&gt;
(why do we do this in the first place?)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&#039;color:blue;font-size:100%&#039;&amp;gt; Tee hee hee they may be horrible in combat but my little chaos spawns succeeded in destroying Cadia&#039;s entire propaganda machine!! Just As Planned!! &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Let us hold a memorial for all those turned into Chaos Spa- Oh boy, that was close... I nearly said it. NOT TODAY. This writer&#039;s too smart to say Chaos Spawn... &#039;&#039;&#039;OH DEAR GOD NO, PLEA-GRARRGAGFD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&#039;color:blue;font-size:100%&#039;&amp;gt; Kekekekekekekeke! &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hey wait a minute Tzeentch. How come you can you say chaos spawn without mutating? Wait....&#039;&#039;&#039;SHIGRHQHQGDAAAARGLEFLADCHALLOIII&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&#039;color:blue;font-size:100%&#039;&amp;gt; Kekekekekekekeke! I&#039;m a god! I can say chaos spawn all I want! Chaos spawn! Chaos spawn! Chaos Spawn! Kekekeke just as pla- &#039;&#039;&#039;WAIT NO SCREWADHWAAAAHGHTSKAFHTAGN&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I&#039;m guessing that was not as planned.&lt;br /&gt;
&lt;br /&gt;
===The third way they are useful (aka you need them NOW)===&lt;br /&gt;
All Traitor Legions can take them as auxiliary choices, and they are the cheapest of the bunch. So give your Warband a mascot for full decurion benefits.&lt;br /&gt;
&lt;br /&gt;
===The fourth way they are useful===&lt;br /&gt;
Certain psychic powers of Tzeentch can turn enemy models into you-know-whats. AKA you get them for free. Original &amp;quot;Boon of Mutation&amp;quot; spell used to be an extremely short range save-or-die assassination power for removing multi-wounded HQs, and while it only had 1/3 or even 1/6 chance of working against most of it&#039;s intended targets it was one of the few ways of circumventing Eternal Warrior by the time and could be used even when the sorcerer is locked in melee - the you-know-what summoned used to be just cherry on the top after you poped enemy Chapter Master or Farsser with it. Modern &amp;quot;Baleful Devolution&amp;quot; is much more comfortable 18&amp;quot; focused witchfire with a more reliable S6 AP and even multiple (if random) number of hits, but it only summons gribly things on sixes to-wound (which also add Instant death), and as a focused witchfire while it can snipe specific models it can be LoS-ed so it&#039;s more about sniping special weapons or sergeants and occasionally creating witchfire-sponges within charge range of a target unit you want to charge&lt;br /&gt;
&lt;br /&gt;
Aetaos&#039;Rau&#039;Keres can even transform entire units with his template &amp;quot;Boon of Mutation&amp;quot;. Because what else could force you to buy dozens of Chaos Spawn models? Then again he&#039;s 999 poi... Oh fuck, I swear I didnmlgrabomUMFROP&#039;&#039;&#039;ARGHMRMROMGH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;Gallery&amp;gt;&lt;br /&gt;
Image:Chaosthingies.png|On the bright side, their kit is really fun to mess with and has so many spare parts, you won&#039;t need to worry about not having enough horns and tentacles for your conversions anymore. also the chaos spawn have some bootiful hea- NO! PLEASE! WRYYYYYYTYYYYISU LFGERSU GWLRIGUSEUILGEHRIDDSFSFWGLARASHHHHBLBLBLBLB&lt;br /&gt;
Image:Chaos_Spawn_2.gif&lt;br /&gt;
&amp;lt;/Gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Chaos Space Marines}}&lt;br /&gt;
{{Lost-and-Damned}}&lt;br /&gt;
[[Category:Warhammer Fantasy]][[Category:Warriors of Chaos]][[Category:Meme]]&lt;/div&gt;</summary>
		<author><name>2601:448:8100:808D:C904:3EEA:5050:F76C</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Angry_Marine-Bomb&amp;diff=91504</id>
		<title>Angry Marine-Bomb</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Angry_Marine-Bomb&amp;diff=91504"/>
		<updated>2017-06-11T19:11:13Z</updated>

		<summary type="html">&lt;p&gt;2601:448:8100:808D:C904:3EEA:5050:F76C: /* Usage on the Battlefield */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Angry Marine-Bomb is a weapon of mass destruction and/or carnage used exclusively by the [[Inquisition]], usually as an option of last resort.&lt;br /&gt;
&lt;br /&gt;
Very basically, the Angry Marine-Bomb involves strapping a heavily sedated [[Angry Marine]] onto a [[Chimera]], driving it to the enemy lines, stirring the marine awake, and then... allowing matters to take their course.&lt;br /&gt;
&lt;br /&gt;
== Required Parts ==&lt;br /&gt;
&lt;br /&gt;
To create this weapon most horrifying, thou shalt procure:&lt;br /&gt;
&lt;br /&gt;
*Four chains made of of His most sacred plaststeel and durable enough to hold back a Khornate Berserker.&lt;br /&gt;
&lt;br /&gt;
* One old [[Chimera]], of whom thou shalt remove the roof plating (note that this will utterly anger the machine spirit, but that such an effect will actually bolster the destructive power of the weapon). Using a [[METAL BOXES|Rhino]] instead of a Chimera is [[Heresy|questionable]], as it would be a waste of [[Emperor|His]] most sacred resources.&lt;br /&gt;
&lt;br /&gt;
* One large pole, from the very same forge that fabricated the chains. It shall be no less than 20 feet high.&lt;br /&gt;
&lt;br /&gt;
* One member of the Angry Marines, whom must be known for a &#039;&#039;relatively&#039;&#039; calm disposition (lest his [[RAGE|rage]] levels will detonate the contraption prematurely)&lt;br /&gt;
&lt;br /&gt;
* One Servitor of a particularly hardy/gullible/expendable nature (Note: making use of a soldier that is awaiting execution will also suffice)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Large&#039;&#039;&#039; amounts of sedatives.&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
&lt;br /&gt;
Thou shalt firstly mount the pole atop the opened chimera. Note that it must be fastened to the tank in such a manner that it will persist against both bolterfire and the [[Angry Marines|passenger]] it will carry.&lt;br /&gt;
&lt;br /&gt;
Then, thou must sedate one of the Angry Marines. It is strongly advised to seek the aid of either the Apothecarius of the company you draw the marine from, or the..&#039;&#039;helping hand&#039;&#039;..of the [[Officio Assassinorum]]. Anything less will result in getting torn limb from limb by an unimaginably pissed off marine.&lt;br /&gt;
&lt;br /&gt;
Once this is done, thou must make use of servitors to bind the Angry Marine to the pole and secure him with the plaststeel chains that are at hand.&lt;br /&gt;
Remember! The Marine &#039;&#039;&#039;must&#039;&#039;&#039; [[Sleepy Marines|remain sedated]], lest he will break free, rip out your spine, and strangle you with it.&lt;br /&gt;
&lt;br /&gt;
As the marine is firmly bound to the pole, which is in turn bound to the Chimera, thou shalt place the servitor into the vehicle, so that he may guide it to the enemies of the Imperium, when the time comes.&lt;br /&gt;
&lt;br /&gt;
== Usage on the Battlefield ==&lt;br /&gt;
&lt;br /&gt;
When the enemies of the Imperium make themselves known, be they the foul followers of [[Chaos]] or the monstrous [[Orks]], thou shall &amp;lt;s&amp;gt;trick&amp;lt;/s&amp;gt; instruct the servitor to drive the Angry Marine-Bomb on the shortest way to the enemy formations and park it there. Thus, the Angry Marine shall be before the bulk of the heretical or xeno forces.&lt;br /&gt;
&lt;br /&gt;
At this point, the sedative applied to the marine should rapidly fade (take good care the [[Doomrider|right dosage]] was administered). Dazed and confused, the Angry Marine will realize that he is in the very midst of the theater of war, but that bindings prevent him from throttling the necks of an otherwise abundant supply of enemy targets. These multiple layers of frustration will rapidly amplify his [[RAGE]] levels to heights that even the Angry Marines might consider unfathomable.&lt;br /&gt;
&lt;br /&gt;
Thus, the marine will attempt to tear the chains that hinder him from reaching his enemies. He will curse with a voice that can be heard across miles, and which should be understood as a signal indicating the proper positioning of the bomb. The heretics or xenos before the marine, foolish and [[Cultist-chan|simple-minded]] as they are, will begin to mock the chained marine.&lt;br /&gt;
&lt;br /&gt;
This finally sets off the bomb: As the marine&#039;s anger grows to [[Dungeons &amp;amp; Dragons 4th Edition|inhuman levels]], he will finally shred his chains, roaringly jump into the fray, and embark upon a massacre amongst the enemy&#039;s ranks that even the most murderous [[Eversor]] would envy.&lt;br /&gt;
&lt;br /&gt;
In the end, beneath the mighty feet of the Angry Marine, little else besides bloodstained mud and small pieces of gore shall remain on the battlefield. If territory is to be claimed in the name of the [[Emperor]], having a bucket at hand is advisable.&lt;br /&gt;
&lt;br /&gt;
Ironically, few if any Angry Marines seek revenge against the Inquisitors that used them as a weapon. For them, the slaughter, combined with the infinite amount of rage they experienced, leads to a momentary sensation an Angry Marine may rarely experience in his life: [[Awesome|Bliss]].&lt;br /&gt;
&lt;br /&gt;
Indeed, many Bomb-Veterans voluntarily wish to go for a second bomb run. As Sergeant &#039;&#039;Furius Angraw&#039;&#039; once stated, it &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...IS LIKE BEING LED TO A GODDAMN BIRTHDAY PARTY WITH A FUCKING BLINDFOLD,&lt;br /&gt;
BUT IT&#039;S NOT BECAUSE YOU CAN KILL ALL THE FUCKING GUESTS,YOU FUCKING FUCK! &lt;br /&gt;
NOW WHAT THE FUCK ARE YOU DOING SITTING AROUND AND ASKING QUESTIONS?  &lt;br /&gt;
COCKMONGLER!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;However, this request is usually denied, simply because it makes the marine angrier and therefore, better.&amp;lt;/s&amp;gt; FUCK YOU DAMN RIGHT THEY LET US DO IT. WHAT THE FUCK. DO YOU THINK THEY&#039;RE ACTUALLY GONNA FUCK WITH US?&lt;br /&gt;
&lt;br /&gt;
== CAUTION ! ==&lt;br /&gt;
&lt;br /&gt;
It should be noted that the chains binding the marine must not be too thick, as he of course has to rip them off at some point.&lt;br /&gt;
Indeed, if the chains are made with such mastery that they will effectively resist the marine for more than 10 minutes after his sedation wears of, His most devout warrior will explode from anger.&lt;br /&gt;
&lt;br /&gt;
Literally.&lt;br /&gt;
&lt;br /&gt;
The blood pressure of the marine will rise to such unthinkable magnitudes that even his superhuman hearts and arteries will be [[HHHHHHHHHHHhhhhhhhnnnnnnngggggg-|unable to handle it]], thus resulting in a most violent blast that will hurl parts of flesh, bone, and [[Pauldrons|power armor]] in all directions, usually impaling and/or crushing large parts of your foes formation.&lt;br /&gt;
&lt;br /&gt;
Still, this method is highly frowned upon, not only because it means wasting the life of a mighty space marine in a way most heretical, but also because the Chapter Master of the [[Angry Marines]], &#039;&#039;&#039;Temperus Maximus&#039;&#039;&#039; himself, will demand your presence in order to punish you for this lavishness by &amp;quot;TEARING OUT YOUR GODDAMN SKULL THROUGH YOUR GODDAMN ASSHOLE&amp;quot; (sic.).&lt;br /&gt;
&lt;br /&gt;
== Notes == &lt;br /&gt;
&lt;br /&gt;
*Another version of the Angry Marine bomb also involves tying a dreadnought to a landraider, though most inquisitors would rather prefer making use of an Exterminatus instead of relying on this scarcely used method. It is cleaner and leaves more of the planet intact.&lt;br /&gt;
&lt;br /&gt;
* Unlike Orks or Eldar, the forces of Chaos never attempt to actually shoot the Angry Marine bound to the chimera. Radio Chatter indicates that they actually seem to be fond of him because he is not &amp;quot;hiding in the box&amp;quot;. It is unknown whether this is a codeword or some kind of ruinous mantra.&lt;br /&gt;
&lt;br /&gt;
*Various Ork Clans have desperately tried to loot the Angry Marine-Bomb. &amp;lt;s&amp;gt;Luckily, all attempts have failed.&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;OF COURSE THEY FUCKING DID. YOU THINK WE&#039;D LET ONE AS ANGRY AS US BE LOOTED BY THOSE GREENSKIN SCOTTISH FUCKTARDBALLS? FUCK YOU!!&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;If they can loot the Emprah on his golden throne, they can loot a psycho tied to a pole, given enough time of course.&amp;lt;/s&amp;gt; sorry, teh Blod Rehvans are teh ones who stole teh Emprah, to ensure his Survival.&lt;br /&gt;
&lt;br /&gt;
* Video footage shows that Necron Destroyers react with a facepalm when seeing the Marine strapped to the pole. The reason for this is unknown.&lt;br /&gt;
&lt;br /&gt;
==Table Top Rules Prototype==&lt;br /&gt;
&lt;br /&gt;
///TROOPS//&lt;br /&gt;
&lt;br /&gt;
Angry Bomb- BS- F11 S11 R10 Type: Tank, Open-Topped, Fast&lt;br /&gt;
&lt;br /&gt;
Unit: 40pts each (In squadrons up to three)&lt;br /&gt;
&lt;br /&gt;
Special Rules:&lt;br /&gt;
&lt;br /&gt;
*Sacrifice- Angry Bombs are not Scoring Units&lt;br /&gt;
&lt;br /&gt;
*Matyrdom- When tank shocking, it deals D6 Str6 AP3 hits on the enemy unit in the initial impact.  Then the enraged Angry Marine goes flying into close combat with the target unit or another unit within 6&amp;quot;, gaining a 3+ Invulnerable save, Initiative 10, and +2D6 attacks on the charge for that round of close combat. &lt;br /&gt;
&amp;lt;center&amp;gt;[[File:AMLMkIV.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= See also =&lt;br /&gt;
* [[Angry Marines]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Imperial]]&lt;/div&gt;</summary>
		<author><name>2601:448:8100:808D:C904:3EEA:5050:F76C</name></author>
	</entry>
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