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		<id>http://2d4chan.org/mediawiki/index.php?title=M1_Abrams&amp;diff=317629</id>
		<title>M1 Abrams</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=M1_Abrams&amp;diff=317629"/>
		<updated>2020-12-13T00:29:42Z</updated>

		<summary type="html">&lt;p&gt;2601:4C1:C400:4050:14A4:DC8A:C572:5568: /* IRL */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:M1 Abrams Picture.jpg|300px|right|thumb|70 Tons of Pure American FREEDOM!]]&lt;br /&gt;
[[File:IMP1 Abrams.png|300px|right|thumb|The IPM1 version; with Neon camo upgrades.]]&lt;br /&gt;
[[File:M1A1Abramsmini.jpg|300px|right|thumb|And you thought it couldn&#039;t get any better.]]&lt;br /&gt;
{{topquote|It’s never very crowded at the front.|Gen. Creighton Abrams}}&lt;br /&gt;
{{topquote|Crunchie: Term used by a Tank Crewman to describe a dismounted infantry Soldier, derived from the sound that they make when the tank rolls over them.|US Army Slang}}&lt;br /&gt;
The M1 Abrams Main Battle Tank is the premier armored fighting vehicle in the United States Arsenal.  The first totally new tank developed by the United States after the end of the Second World War, the Abrams is a force to be reckoned with by those who wish to tear down democracy and oppress those who are weaker than they. It is armed with:&lt;br /&gt;
*A stabilized M68 - an American license-built version of the British L7 - 105mm rifled cannon, &lt;br /&gt;
*A single pintle mounted .50, aka .50 BMG or 12.7x99mm, M2 Browning heavy machine gun for the Commander, &lt;br /&gt;
*And a pair of M240 light machine guns chambered in 7.62x51mm NATO, one for the loader and one mounted coaxially with the main gun. &lt;br /&gt;
&lt;br /&gt;
While the Abrams&#039; primary mission is to destroy enemy armor, the protection of the crew has not been neglected in the design. The M1 Abrams is protected by Chobham Armour plating on the turret cheek, mantlet, and lower glacis, as well as the turret sides.&lt;br /&gt;
Chobham is said to be as difficult to penetrate as 2 meters of solid steel (against HEAT rounds at any rate), constructed of panels of high hardness ceramic, steel, and textiles such as Kevlar and Spectra, interspliced with air. The consensus is that against KE, the M1 had 400mm of protection, and 700mm of  protection v. HEAT. Some areas were different, but eh.&lt;br /&gt;
The ready-use ammunition is mounted in the rear of the turret in a specially designed compartment. If the ammunition is hit, purpose-built blowout panels direct the explosion up and away from the crew compartment, ensuring the survival of the crew even if the ammo begins to cook off. It is worth noting that if said ammunition compartment&#039;s hydraulic blast doors are open upon detonation... Not much of a difference.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t have a raging freedom boner right now, something is seriously wrong. Either that or you’re an Iraqi still living in your POS Lion of Babylon aka a worse T-72M knockoff and you still fap to a portrait of Saddam Hussein.&lt;br /&gt;
&lt;br /&gt;
==In Team Yankee==&lt;br /&gt;
[[File:Abrams Card with IMP1 Stats.png|300px|left|thumb|The Stat Card]]&lt;br /&gt;
The M1 Abrams is an excellent tank in &#039;&#039;Team Yankee&#039;&#039;, even if the overall real-world hype about it is somewhat exaggerated. It offers some of the best armor, firepower and mobility of any main battle tank in the game, and is the best MBT the U.S. Army of 1985 had to offer. Caught in the midst of phasing out the much older M60 Patton in favor of this all-new tank, the Army is sending all its armored forces in Europe into the fight with whatever they are currently using. The Abrams is a worthy foe for the Warsaw Pact&#039;s cheap but numerous T-series tanks and then some.&lt;br /&gt;
&lt;br /&gt;
The M1&#039;s Front Armor is tied with the Leopard 2 and the Chieftain Stillbrew as the second-strongest in the game at 18, and the side armor is an impressive 8. In addition, with the release of the &#039;&#039;Stripes&#039;&#039; Book, you may now upgrade any and all of the Abrams in a platoon the IPM1 Abrams (the IP standing for &amp;quot;Improved Performance&amp;quot;) for +1pt each. The IPM1 boasts an extra point of armor all around, with &amp;lt;s&amp;gt;&#039;&#039;the&#039;&#039; strongest frontal armor&amp;lt;/s&amp;gt; ([[Challenger 1|not any more]]) one of the strongest frontal armor values in the game at a value of 19 and a side armor of 10.  The Chobham Armor package also bumps the side armor up to 16 against HEAT weapons, ie. most guided missiles and man portable Anti-Tank weapons. Have fun running over Soviets in the Assault Phase when there&#039;s practically nothing they can do to hurt you! Against 120mm shells from enemy tanks above 16&amp;quot;, you need a 2 to test for bailing which makes it preeetty good against Ruskie tanks, never mind Leopard 1s or T-72Ms.&lt;br /&gt;
&lt;br /&gt;
Take note that the additional armour will not help against top-end ATGMs from the Hind, Frogfoot or the Storm ATGM carrier. &lt;br /&gt;
&lt;br /&gt;
Abrams enthusiasts will note that this is the 1980s Abrams, the original M1, meaning it retains the exact same 105mm M68 cannon used in the M60 Patton. The 120mm gun adopted from the Leopard 2 was not installed until the M1A1 version, only a 150 of these tanks existed in 1985. That said, that 105mm cannon is a pretty decent damage dealer, with a ROF of 2 both while halted and moving, meaning that no matter what, you will always have 2 dice to roll. The M68 is improved by an Advanced Stabilizer, so you can haul ass both toward and away from the foe at full Tactical Speed and suffer no penalties. As well as the M68, the Abrams carries a trio of machine guns; a .50-caliber M2 Browning is mounted on the roof alongside a 7.62mm-caliber M240 and can be used for AA work, while another coaxial-mounted M240 enables the Abrams to deal with infantry and lightly-armored targets without using its tank round.&lt;br /&gt;
&lt;br /&gt;
You can take the Abrams in platoons of up to four tanks, with a minimum of two tanks in a platoon. Each standard Abrams costs 8 points; the IPM1 costs 9 points.&lt;br /&gt;
&lt;br /&gt;
===IPM1 VS. M1===&lt;br /&gt;
For those who are a little in the dark on the difference between an M1 and an IPM1 Abrams, the M1 Abrams is the first model of the Abrams to see service, while the IPM1 is a slightly up-armoured version made to bridge the gap between the M1 and the M1A1 Abrams, having the armour of the latter but the Firepower of the Former. Does this mean that someday we will see a M1A1 in game with the armour of the IPM1 and the firepower of the Leopard 2? No one really knows (well, we do now), even though the model package has all the parts for an M1A1! Hell, by 1985 the US had deployed half of all M1A1s to Western Europe. In any event, the IP had a slightly longer turret from extra armor. Also, the M1A1 would probably be a very expensive tank due to the sheer power, especially in the era of Team Yankee.&lt;br /&gt;
&lt;br /&gt;
Now, I bet that you are wondering why you would ever take a plain M1 now that the IPM1 is available (besides the fact that you bought them before &#039;&#039;Stripes&#039;&#039; came out and didn&#039;t know it was possible to have any other Abrams variant. &amp;lt;s&amp;gt;Screw you too Battlefront&amp;lt;/s&amp;gt;). Like a lot of things in wargaming, it all comes down to numbers. If you are running a force with a lot of Abrams, the extra point per vehicle is going to add up quickly. For example, let&#039;s say you are running a maxed out Abrams Combat Team. Starting off you have 2 tanks in your command squad. Well, an extra two points aren&#039;t too bad, so let&#039;s add more. The requisite two Abrams platoons have 4 tanks each, so now we&#039;re at an additional 10 points, and the final platoon tacks on an extra 4 points, for a grand total of 14 points.&lt;br /&gt;
&lt;br /&gt;
For reference, that is two whole [[US Mech Platoon|Mechanized Platoons]] that you could have taken instead. Also, since the IPM1 does not have an increase in firepower over the M1 you haven&#039;t gotten any better at dealing with the enemy, just better at tanking (heh) their fire, which isn&#039;t even that great of an issue since the M1 is already pretty fantastic at taking fire with its Front armour of 18, and if you lose a tank you have 17 more to avenge its loss.&lt;br /&gt;
&lt;br /&gt;
Instead, you should take the IMP1 in lists where you are limited to small numbers of tanks like the Mechanized Team. Since you have fewer tanks, it becomes imperative that you do everything in your power to keep them in the fight for as long as possible, and the cost increase of, at max, 4 is significantly more manageable.&lt;br /&gt;
&lt;br /&gt;
TL;DR:&lt;br /&gt;
&lt;br /&gt;
M1   ===&amp;gt; Good when you have tanks to spare, or in large point cap games because edge in spamminess.&lt;br /&gt;
&lt;br /&gt;
IPM1 ===&amp;gt; Good when you don&#039;t have numbers or smaller point cap games, and you need every tank to survive attack.&lt;br /&gt;
&lt;br /&gt;
Sneak peak from previous livestream leaks in the American forces book coming out soon.&lt;br /&gt;
===M1A1===&lt;br /&gt;
[[File:M1A1Abramscard.jpg|300px|left|thumb|Ba-Bam!]]&lt;br /&gt;
Clocking in at a whopping 14 points per vehicle, the M1A1 is one of the most powerful tanks that can roll across your table. Its M256 120mm smoothbore cannon is capable of punching clean through the front of a [[T-64]] and out the other side with its AT of 23 only matched by the heaviest of dedicated Anti-Tank Missiles. Combined with its lovely front armor rating of 19, just like the IPM1 before it, the M1A1 can stands a decent chance of defeating most dedicated Anti-Tank munitions it will face. When the inherent awesomeness is combined with good placement and moment orders, this thing becomes an embodiment of the American will to stand against the red menace. Just make sure you don&#039;t get flanked. In truth its greatest weakness is its truly ridiculously high price. If you thought that the [[Leopard 2]] was hamstrung by its points costs, son you ain&#039;t seen nothing yet.&lt;br /&gt;
&lt;br /&gt;
If for some reason you looked at the M1A1 and thought that it simply wasn&#039;t kick ass enough, or if you laugh in the face of point inefficiency the M1A1HC is what you need. Its got the same weapons and therefore the same unit crushing potential as its base model counterpart. Where it differs is that the front armor goes up to a damn near impervious 21 (only matched by the ROMOR package [[Challenger 1]] at time of writing) and the side armor goes up to an impressive 11. That&#039;s right, you can flat out ignore most auto cannons as they cannon penetrate you from any angle (Bad pun). The cost? 18 points per tank. &amp;lt;s&amp;gt;A 72 fucking point 4 tank platoon ?!?! Jesus Fucking Christ!!!&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==IRL==&lt;br /&gt;
[[File:DA-ST-88-04607.jpeg|300px|right|thumb|Heard ya talkin&#039; bout freedom!]]&lt;br /&gt;
In the 1960s the US Army began to search for a replacement for the [[M60 Patton]]. In this effort, they joined forces with West Germany in development of the MBT-70, an innovative design which featured the entire crew situated in the Turret and sporting a 152mm Gun/missile launcher similar to that of the [[M551 Sheridan]]. Unfortunately (or fortunately depending on who you ask) the MBT-70 Program was canceled before the vehicle was ready for production due to excessive costs. It was not a total failure, however, as the West Germans took the lessons learned from the project and created the [[Leopard 2]] and the Americans took their data and created the M1 Abrams.&lt;br /&gt;
&lt;br /&gt;
The M1 Abrams and its subsequent variants have been in service with the US Military for close to 40 Years. First introduced in 1980, the Abrams has gone through several updates to keep pace with the requirements of the modern battlefield. The first major update was in 1985 the M1A1 which swapped out the 105mm rifled L7 gun for a 120mm Smoothbore (which by the way is included in the Abrams kit and as of 1985 150 M1A1 tanks were in Germany waiting for the war to go hot seriously Team Yankee wikipedia doesn&#039;t get this wrong). The latest iteration is the M1A2, which has been upgraded with more advanced targeting equipment and improved defense systems from lessons learned fighting insurgents in Iraq and Afghanistan. It&#039;s also gotten better armor to stop the new shiny guns and missiles. However, please note: The original M1 Abrams had practically no armor whatsoever versing KE, as most APFSDS rounds went straight through turret, hull, mantlet, anything, below 1500 meters. This kind of makes sense because the M1 was built around the assumption that the T-72 (which the Americans were expecting the Abrams to engage with) would be equipped with the same 115mm smoothbore gun as the T-62, but it turned out that the T-72 used a much more powerful 125mm gun. The new intel about the larger and more powerful Soviet tank gun was part of the reason that the Abrams eventually received DU (Depleted Uranium) armour and a 120mm L44 cannon for the M1A1HA version onwards.&lt;br /&gt;
&lt;br /&gt;
The M1A2C is currently in the process of deployment to US Army units in the field due to the Factory getting done ahead of schedule, containing all the wonders of modern technology including but not limited to: &lt;br /&gt;
* More powerful shells like the M859A3 and A4, designed to penetrate the heavy reactive armor instead of brute forcing and setting off ERA panels.&lt;br /&gt;
* Improved view sights that are in color, so no more B&amp;amp;W guesswork.&lt;br /&gt;
* Better computer networks, data links, improved laser range finders, danger indicators, and improved meteorological sensors. Just better electronics in general.&lt;br /&gt;
* A shiny new Active Protection System to stop rocket weapons.&lt;br /&gt;
&lt;br /&gt;
The Abrams is a terrifyingly effective battering ram as well. Mostly due to its absurd speed and weight.  And how does it achieve that speed?  Why with its engine of course.  Specifically its gas turbine engine.  Seeing Sweden play around with turbines in the Strv-103 and hearing rumors that Russia was doing the same with the T-80, America got a little envious.  The Strv-103 weighs 40 tons with a 300 HP Boeing turbine designed for drones.  The M1 weighs 60 tons and has a &#039;&#039;&#039;1500&#039;&#039;&#039; HP Lyncoming (now produced by Honeywell) which was also marketed for heavy cargo helicopters. For context, this is the sort of horsepower you&#039;d expect to see on a small freight train.  The tradeoff is that its a logistics nightmare, measuring its fuel consumption in gallons per mile and can only drive about 6 hours before needing to refuel. This is mitigated somewhat by two things. First one is that it able to use just about any type of fuel available. Jet fuel is standard issue but it can also take gasoline, diesel and marine diesel.(yes, that means fuel for sea vessels.) All very common among the military forces of NATO. The second is that the M1 Abrams is being fielded by a nation that has 718.69 &#039;&#039;&#039;billion&#039;&#039;&#039; in defense spending.&lt;br /&gt;
&lt;br /&gt;
A M1A3 variant is currently in development to design a lighter tank that may one day be more air transportable, as the M1A2&#039;s fat ass weighs in at 68 tons (the upgrade to fibre cabling alone shaved 2 tons!) meaning something like the C-5 Galaxy, one of the largest planes in the world, can only take off with two on board rather than the three that can physically fit in the cargo hold. This will be difficult as apparently politics make upgrades more affordable than new-ish tanks. Eventually, though, the mainframe of the tank will wear out and new ones will have to be manufactured. Eventually.&lt;br /&gt;
&lt;br /&gt;
The one noteworthy addition will be the long overdue Active Protection System (Trophy System), basically a system that shoots incoming projectiles like RPGs out of the air before they make contact with the tank proper. They bought the Trophy system from Israel because it&#039;s a more battle-tested system than the Quick Kill system (US development). The US&#039;s own Quick Kill system, similar to Trophy, accomplishes the same job. The US armed forces plans to use both in the latest versions of the Abrams by 2020.&lt;br /&gt;
&lt;br /&gt;
The US Army plans to field the M1A1 until the 2040s and the M1A2 until the 2060s. They also want the M1A3 to be upgraded to with a Railgun. Which is in the realm of possibility because the Abrams is already a modular platform. A new engine may even be able to power two downsized variants of the laser weapon System installed on the USS Ponce. Obviously replacing the M240s and M2 Brownings. Therefore, many Abrams now in service or not yet acquired would eventually be turned into drones after 2050. Renamed the Q1MA3, QM1A4 and so fourth down the line. Said M1 Abrams drones would serve alongside a future tank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{US Forces in Team Yankee}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Vehicles]]&lt;/div&gt;</summary>
		<author><name>2601:4C1:C400:4050:14A4:DC8A:C572:5568</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Mario&amp;diff=328366</id>
		<title>Mario</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Mario&amp;diff=328366"/>
		<updated>2020-12-12T21:20:08Z</updated>

		<summary type="html">&lt;p&gt;2601:4C1:C400:4050:14A4:DC8A:C572:5568: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Mario&#039;&#039;&#039; is the titular protagonist of a long-running series of videogames, and is generally regarded as &#039;&#039;&#039;the&#039;&#039;&#039; most famous of all videogame protagonists, if not the very first of them. The Super Mario franchise is vast, covering decades of games, with brief forays into cartoons, comics, and even choose-your-own-path books, but the fundamental plot has remained consistent and he remains a surprisingly well-liked character.&lt;br /&gt;
&lt;br /&gt;
His most ancient backstory, which has technically never been retconned, is that Mario and his less famous brother Luigi are Italian-American plumbers who accidentally stumbled into a dimensional portal whilst trying to unclog a drain. This stranded them in the magical Mushroom Kingdom, which was being invaded by the evil Koopa Kingdom, led by a monstrous turtle-dragon-thing called King Bowser Koopa. Although Mario and Luigi beat up Bowser and rescued Princess Peach Toadstool, the ruler of the Mushroom Kingdom, Bowser vowed revenge, and they found themselves drafted thereafter as the chosen ones of the Mushroom Kingdom.&lt;br /&gt;
&lt;br /&gt;
Fun fact: Mario technically shares a world with Donkey Kong and his Kong clan of apes as well as the witch-battling bear &amp;amp; bird duo of Banjo &amp;amp; Kazooi. O at least has easy access to their world via magical portals.&lt;br /&gt;
&lt;br /&gt;
He is most relevant to /tg/ for the fact that at least two attempts to create a roleplaying game set in the Super Marioverse exist:&lt;br /&gt;
* [[Super Mario RPG]]&lt;br /&gt;
* [[Super Mario World: Pipes and Plumbers]]&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&#039;&#039;&#039;Mario&#039;&#039;&#039;, half-jokingly named &amp;quot;Mario Mario&amp;quot; in the infamously awful 90s live-action movie... yes, that was a thing... is the short but adventurous and heroic plumber turned defender of the Mushroom Kingdom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Luigi&#039;&#039;&#039;, aka &amp;quot;Luigi Mario&amp;quot;, is Mario&#039;s quirky younger brother, although taller than his sibling. Luigi is Optimistic like his brother but Compared to Mario, Luigi is more Coward, Silly and Clumsy as well as being prone to bad luck. He&#039;s never really managed to get out of Mario&#039;s shadow, although at least one of the Paper Mario games implies he goes off on his own adventures, he is an equal adventuring party buddy in the &amp;quot;Mario &amp;amp; Luigi&amp;quot; games series, and he does have his own trilogy of games, &amp;quot;Luigi&#039;s Mansion&amp;quot;, which revolves around Luigi busting ghosts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Princess Peach Toadstool&#039;&#039;&#039; is the ruler of the Mushroom Kingdom. Though she has been a playable secondary character in a few games, and did get to be the hero once, she&#039;s mostly just your iconic Damsel In Distress. She was originally called just &amp;quot;Princess Toadstool&amp;quot;, but nowadays people call her &amp;quot;Princess Peach&amp;quot; instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;King Bowser Koopa&#039;&#039;&#039;, more commonly known these days as simply &amp;quot;Bowser&amp;quot;, is a hulking turtle-like [[dragon]] and the leader of his own kingdom who wants to conquer the Mushroom Kingdom. He is shown to have something of a twisted crush on Princess Peach. Like her, he used to be known as King Koopa, but is nowadays just called Bowser. In the game Super Mario Bros. 3, he gained a cabal of elite underlings in the form of seven juvenile Bowser-esque creatures called the Koopalings; these were originally portrayed as his children, a state they continued into the Super Mario World game, but afterwards they were unceremoniously replaced by a mini-Bowser called &amp;quot;Bowser Jr.&amp;quot;; whilst the Koopalings would eventually be brought back into canon, they lost their status as Bowser&#039;s sons (and one daughter). &lt;br /&gt;
&lt;br /&gt;
===Bowsette===&lt;br /&gt;
{{Monstergirls}}&lt;br /&gt;
&lt;br /&gt;
Long story short, one of the few good things to come out of the years just prior to 2020 was a Mario meme. After the release of Super Mario Odyssey, which ends with both Mario and Bowser proposing to Princess Peach, only for her to reject them both, a new trailer for an upcoming Mario game revealed a new powerup; the Super Crown, which would transform Toadette into a near-clone of Princess Peach.&lt;br /&gt;
&lt;br /&gt;
Cue one madlad drawing a short comic of Bowser and Mario, humiliated by Peach&#039;s rejection, coming up with a new plan; Bowser pulls out a Super Crown, and Mario starts dating Bowser, now a hot half-Koopa half-Peach monstergirl.&lt;br /&gt;
&lt;br /&gt;
The internet &#039;&#039;exploded&#039;&#039; over these, and the meme, whilst it ultimately burned out, eventually got so huge that Nintendo put forth an official declaration that they would &#039;&#039;not&#039;&#039; be making Bowsette canon. Too late to do anything about the huge array of Bowsette or other Super Crown-transformed fanart, or the Bowsette &amp;amp; Mario webcomic, of course.&lt;br /&gt;
&lt;br /&gt;
==Races==&lt;br /&gt;
Toads: Short, cartoony humanoids wearing mushroom cap-inspired... well, caps. The residents of the Mushroom Kingdom, and mostly a bunch of useless cowards. (Unless this is a 4 player Mario game, in which case one or two of them will join Mario.)&lt;br /&gt;
&lt;br /&gt;
Goombas: Ancient lore is that these were Toads who turned traitor and sided with Bowser when he first attacked the Mushroom Kingdom. For whatever reason, their art style remained with the original &amp;quot;walking mushroom with eyes and a mouth&amp;quot; design whilst Toads got to be humans, and they&#039;re basically no longer considered to be the same species. Despite looking a lot like cuter versions of [[squig]]s, they&#039;re both pathetically weak and actually quite intelligent. Non-evil goombas have steadily become a thing in Mario canon.&lt;br /&gt;
&lt;br /&gt;
Koopas: A race of humanoid turtles who serve Bowser, hence his ancient moniker of &amp;quot;King Koopa&amp;quot;. Originally, they were depicted as crawling around on all fours, but Super Mario Bros 3 introduced more humanoid Koopas in the form of the Koopa Bros teams, and as such the Koopas have since changed to be 100% bipedal at all times. The standard Koopa is barely better than a Goomba, but they have lots of elite variants, of which the most iconic may arguably be the original Koopa Bros teams introduced in Super Mario Bros 3 - well, the Hammer Bros and Boomerang Bros, at least; the fireball-tossing Fire Bros never caught on so well, perhaps because they were hidden so late in the game.&lt;br /&gt;
&lt;br /&gt;
Yoshis: Strange creatures that seem to be a mix of a dinosaur or a dragon, a turtle, and a frog.  They like to act as mounts for Mario and Luigi.  They can use their long tongues to swallow enemies whole.  Though alway referred to as male, they are hermaphrodites that lay eggs they can use as weapons. &lt;br /&gt;
&lt;br /&gt;
Boos: Spherical ghosts.  In most games they cannot move while you are looking at them because they are shy.&lt;br /&gt;
&lt;br /&gt;
Bob-ombs: Walking bombs. In games in which it matters, it&#039;s implied that they survive the explosion, although it takes them a while to respawn.&lt;br /&gt;
&lt;br /&gt;
Bullet Bills: Whether they&#039;re actually sentient or alive is arguable, and even then probably varies from game to game, but these guys are somewhat-slow-moving bullets with faces.&lt;br /&gt;
&lt;br /&gt;
Penguins: Usually non-hostile, but not quite friendly either.&lt;br /&gt;
&lt;br /&gt;
Pokey: Wandering Cactuses whose heads are more vulnerable then their bodies.&lt;br /&gt;
&lt;br /&gt;
Various aquatic species: Just about every Mario game has several underwater sections, with their own collection of monsters. Some notables include Cheep-cheeps (enemy fish), Bloopers (enemy octopi), Sea Urchins, and Dorrie, a friendly sauropod.&lt;br /&gt;
&lt;br /&gt;
Various undead species: There are a bunch of monsters who are usually pretty unkillable who are [[skeleton]]s. Notable cases include Dry Bones (a skeleton koopa), Dry Bowser (skeleton version of Bowser; sometimes a separate character or just a powered-up version of Bowser), and Fish Bone (a skeleton fish)&lt;/div&gt;</summary>
		<author><name>2601:4C1:C400:4050:14A4:DC8A:C572:5568</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Space_Wolves&amp;diff=441849</id>
		<title>Space Wolves</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Space_Wolves&amp;diff=441849"/>
		<updated>2020-12-12T21:17:51Z</updated>

		<summary type="html">&lt;p&gt;2601:4C1:C400:4050:14A4:DC8A:C572:5568: reverting furry butt hurt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Space Wolves / Vlka Fenryka / Space Corgis&lt;br /&gt;
|Heraldry = [[File:Spacewolveslogo.png|200px]]&lt;br /&gt;
|Battle Cry = &amp;quot;For Russ and the All father!&amp;quot;|Number = VI&lt;br /&gt;
|Founding = [[First Founding]]&lt;br /&gt;
|Original Name = The Rout&lt;br /&gt;
|Successor Chapters = [[Wolf Brothers]]&amp;lt;BR&amp;gt;[[Wolfspear]]&lt;br /&gt;
|Chapter Master = [[Logan Grimnar]]&lt;br /&gt;
|Primarch = [[Leman Russ]]&lt;br /&gt;
|Homeworld = [[Fenris]]&lt;br /&gt;
|Specialty = CQC, shock assaults, infantry, encirclement tactics, being viking enthusiasts, being [[Furry|furries]]&lt;br /&gt;
|Strength = 2-3000&lt;br /&gt;
|Allegiance = [[Imperium of Man]]&lt;br /&gt;
|Colours = Generally Bluish-Grey and Yellow. Red, Black and White used for specific Companies.&lt;br /&gt;
}}&lt;br /&gt;
{{topquote|Let a man never stir on his road a step without his weapons of war; for unsure is the knowing when need shall arise of a [[Wolfspear|spear]] on the way without.|Havamal}}&lt;br /&gt;
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The &#039;&#039;&#039;Space Wolves&#039;&#039;&#039; (also known as &#039;&#039;The Rout&#039;&#039; or the &#039;&#039;&#039;Vlka Fenryka&#039;&#039;&#039;) is a [[Space Marine]] [[Chapter]] hailing from the icy [[Death World]] of &#039;&#039;&#039;Fenris&#039;&#039;&#039;.  They are known as noble, if savage warriors, who have little love for Imperial bureaucracy but will fight fiercely for its common citizens.  The Marines of the Chapter are famed as experts in the art of close combat, much like the [[Blood Angels]], but unlike the sons of [[Sanguinius]] their fighting style is less that of a maddened, blood-crazed berserker, but that of a cunning pack of hunters running down their prey.&lt;br /&gt;
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Thematically, the Chapter draws a lot of real-world inspiration from Nordic culture, &#039;&#039;especially&#039;&#039; the Viking sagas, particularly in terms of aesthetics as well as ferocity.  That said, there&#039;s a bit of a disconnect between how the Wolves are portrayed in fiction compared to how they&#039;re presented as a tabletop army. &lt;br /&gt;
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On one hand, we have a nuanced portrayal of a proud warrior tradition that just so happens to have the Wolf as its primary totem animal, among many other Fenrisian nature spirits they worship.  On the other, we have an over-the-top army of wolf fetishists that precedes most of their equipment and vehicle names with &amp;quot;wolf&amp;quot;, ride &#039;&#039;actual&#039;&#039; giant wolves into battle, and are like a drunken frat party outside of it.&lt;br /&gt;
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==Origins==&lt;br /&gt;
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Back during the [[Great Crusade]], the Space Wolves began as the VIth Legion, and was developed in conjunction the [[Salamanders]] and the [[Alpha Legion]].  Developed in isolation from the other two Legions, they proved to be a vicious and aggressive fighting force, but also almost impossible to keep in line by its officers. What&#039;s worse, they were indiscriminate in their slaughter, and even helpless civilians were not free from their wrath.  Due to this brutal reputation, they soon became known as &amp;quot;the Rout&amp;quot;, the Emprah&#039;s agents of fear and retribution.&lt;br /&gt;
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===The Wolf King cometh===&lt;br /&gt;
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The ice world of Fenris was found early on by the Crusade fleets, and the Emperor soon heard of the exploits of its so-called Wolf King, a man named Leman Russ. Raised in the wilderness by wolves, then adopted and educated by the jarl Thengir, Leman was a massive ox of a man of extraordinary strength, sharp cunning, and personal magnetism, and the Emprah was sure he was one of His lost sons. He descended onto the world in disguise, ingratiated Himself to the locals to gain access to the High King&#039;s feasting hall, and there he sought to test the Wolf King&#039;s mettle.&lt;br /&gt;
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Depending on the version or edition, this led to the following: an eating contest, a drinking contest, and a brawl.  Leman won the first two rounds, but was finally goaded into a fight when the Emprah insulted him, [[Imperial Truth|saying that he was nothing more than a glutton and a drunkard]].  What followed next was either a massive fight that wrecked the drinking hall, Beowulf versus Grendel style, or the Emprah laying out Leman with a single fabulously golden [[Power Fist]] to the forehead.  &lt;br /&gt;
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Regardless, when Leman finally came to, the Emprah revealed himself, and told him about his true origin as one of his [[Primarch]]s, as well as his role in the greater Crusade.  What happened next, as they say, is history.&lt;br /&gt;
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===From the Rout to the Wolves===&lt;br /&gt;
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Leman Russ&#039; rediscovery, and the integration of his own Fenrisian retinue, slowly remade the VIth Legion.  Their ferocity was soon tempered with discipline and obedience, as the Fenrisian culture slowly spread through its ranks, and while they would still crush any traitor to the Emperor, they would at least have the good sense this time to &#039;&#039;not&#039;&#039; slaughter the innocents that just so happened to be in the area.  It didn&#039;t happen overnight, but soon enough the Legion became less about punishing oathbreakers, and more on watching out for the little guy.&lt;br /&gt;
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Oh, and if an offhand comment by Russ is to be believed, they had a hand in destroying the two so-called Lost Legions. Emperor&#039;s Executioners indeed.&lt;br /&gt;
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Under Russ&#039; leadership, the Wolves proved their worth to the fledgling Imperium by winning many victories and conquering many worlds, which brought them glory and even more notoriety.  On one of their campaigns, they managed to recover a near-complete STC printout of a battle tank, and as a bit of thanks, the Martian adepts named it after the Legion&#039;s Primarch.&lt;br /&gt;
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It was also during this period that the Wolves&#039; rivalry with the [[Dark Angels]] began, a feud that &#039;&#039;still&#039;&#039; continues into the present day of the Imperium.  While the specifics have been lost to myth and legend, the Dulan Campaign ended with Leman Russ and his brother, the mercurial [[Lion El&#039;Jonson]], in a one-on-one duel. This culminated with Leman knocked out flat on his back, the Dark Angels leaving in a huff, and the Space Wolves similarly insulted by the Lion not being a good sport about everything.&lt;br /&gt;
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===The Heresy Dawns===&lt;br /&gt;
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The Space Wolves are infamous for their role in the burning of Prospero, the homeworld of the [[Thousand Sons]] Legion.  Though they were initially ordered to bring in [[Magnus the Red]] alone for both going against the edicts of the Council of Nikea, as well as accidentally breaching the defenses of the Imperial Webway, their orders were changed by [[Horus]] (who they were unaware was already full-hog traitor at this point) to instead [[Burning_of_Prospero|burn the planet and its inhabitants to the ground]].  &lt;br /&gt;
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This blind adherence to orders, not helped by the fact that Leman &#039;&#039;wanted&#039;&#039; to confront his nerd of a brother for his shenanigans, was the final straw.  Prospero was literally and figuratively put to the torch in the ensuing battles between the Legions, as well as Leman&#039;s [[Adeptus Custodes]] and [[Sisters of Silence]] babysitters.  When Magnus finally joined the fray to save his sons, Leman met him in one-on-one combat, and while the Wolf King was badly mauled over the course of the duel, Magnus was broken and forced to flee with the surviving Thousand Sons.  &lt;br /&gt;
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In the end, Magnus was forced to throw his lot with [[Chaos]] in order to survive, and his Legion followed suit, joining Horus in his rebellion.&lt;br /&gt;
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The battered Wolves were not allowed any respite however, as they were soon hounded by a massive [[Alpha Legion]] fleet, and forced to flee into the Alaxxes Nebula.  [[Battle_of_the_Alaxxes_Nebula|While a breakout was eventually executed, the Space Wolves fleet eventually found itself cornered]].  As they prepared for a last stand, unexpected aid arrived in the form of a [[Dark Angels]] fleet. With the Alpha Legion driven off, Russ was left to ponder what to do next.&lt;br /&gt;
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Eventually Russ and a small contingent of his men managed to find their way to Terra, while the rest of the Space Wolves fleet continued to harry the Traitors.  He sponsored an expedition to Molech to see if Horus could be taken down, but this just resulted in getting dozens of [[Knights-Errant]] killed.  Afterward, in a council with his brothers [[Rogal Dorn]], [[Sanguinius]], and [[Jaghatai Khan]], Leman decided to forego Dorn&#039;s plan in delaying the traitors at the &#039;&#039;&#039;Battle of Beta Garmon&#039;&#039;&#039;, and instead returned to Fenris to try and divine a way to take away all those juicy [[Chaos]] boons that were supercharging [[Horus]].&lt;br /&gt;
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===The Wolf King and the Luna Wolf===&lt;br /&gt;
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In what amounted to be a spirit quest (where, among other things, Russ met a possible version of himself who stayed on Terra and never grew up on Fenris), Leman decided that he would confront his brother Horus one last time.  For this task, he would need to use the Spear of Russ (yes THAT Spear of Russ, that [[Ragnar Blackmane]] would use many millennium later), a weapon that he &#039;&#039;absolutely hated&#039;&#039; (because it gave him the literal heebie-jeebies) and actually tried to get rid of multiple times, but which somehow always managed to return to him.&lt;br /&gt;
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It turns out that the Spear was a massively powerful artifact invested with a fragment of the Emprah&#039;s power, with the ability to reveal the &amp;quot;truth&amp;quot; of whatever it pierces.  Although the chance was slim, Leman hoped to use it to convince his brother to return to the Imperial fold and let their father heal him; if the Warmaster remained undaunted, Leman would then use the spear to slay the traitor for good.&lt;br /&gt;
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Leman knew that it was a suicide mission, and indeed made it clear to his assembled [[Wolf Lord]]s that their participation was &#039;&#039;voluntary&#039;&#039;, but none of them refused to join their Primarch.  If their death was to come, then it would be together with their Battle-brothers.&lt;br /&gt;
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===The Battle of Trisolian 4A===&lt;br /&gt;
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The [[Forge World]] of Trisolian -- where a young and cheeky tech adept named [[Belisarius Cawl]] and his buddy were taking what amounted to their internships -- had just surrendered to Traitor forces, and was in the process of hosting the [[Vengeful Spirit]] and its escorts.  Then all of the sudden, this absolutely &#039;&#039;massive&#039;&#039; fleet (made up of around fifty ships of the line from the various Traitor Legions) found itself under attack.&lt;br /&gt;
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Taking advantage of the gravitational interactions of the Trisolian system&#039;s three stars, the Space Wolves fleet had snuck into the sector, and threw its vastly-outnumbered ships at the gathered armada.  As the ships of the Rout tried to make as much as a ruckus as it could, Leman confronted the [[Vengeful Spirit]] with his own flagship, the &#039;&#039;&#039;Hrafnkel&#039;&#039;&#039;, and as the latter&#039;s barrage collapsed the former&#039;s void shields, Leman personally led a massive assault unto his brother&#039;s flagship using everything he still had -- boarding torpedoes, assault boats, teleport deep-strikes, and even gunships.&lt;br /&gt;
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As thousands of Space Wolves ran wild inside the Vengeful Spirit, Leman personally tracked down Horus in the heart of the corrupted ship, while down below Cawl managed to make sure his master met an &amp;quot;accident&amp;quot;, and took control of the Mechanicus forces to aid the Space Wolves.  The Wolf King eventually found the Warmaster, and was disgusted at what he beheld -- Horus was wallowing in Chaos corruption, and was half-mad as a result.  When words didn&#039;t work, Russ attacked his brother, knowing too well he was outmatched.&lt;br /&gt;
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Then the Spear managed to pierce Horus&#039; side.  The wound was not fatal, though it could have been, had Leman not hesitated, but it was enough -- the madness cleared from Horus&#039; eyes, and for the first time in what seemed to be forever Horus&#039; mind was clear.  Despite this however, the Warmaster would not be swayed; he was in too deep to stop now, and of his own free will this time, still decided to continue the fight against the Emperor.&lt;br /&gt;
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Horus continued his assault on Leman, and had mauled him gravely. Before he could finish him off with &#039;&#039;Worldbreaker&#039;&#039; however, one Space Wolf, followed by dozens, which were then followed by scores of marines, interposed themselves between the Warmaster and their Primarch.  Horus cut them all down all the same, but their sacrifice bought Bjorn the time he needed to drag the injured Leman Russ to a [[Stormbird]], and then back to the &#039;&#039;Hrafnkel&#039;&#039;.  &lt;br /&gt;
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With their Primarch secured, the Space Wolves fleet made a fighting retreat, but all seemed lost as the Vengeful Spirit and its cohort seemed to be catching up... Then one of its magazines exploded, crippling it enough to allow the Wolves to escape.  &lt;br /&gt;
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The Wolves would fight another day, but the price was too high. Of the Wolves that went into Trisolian, only one-fifth managed to make the escape. The VIth Legion effectively stopped being an effective fighting force from that point on, and had to be eventually rescued by the Primarch [[Corvus Corax]] and his [[Raven Guard]] after the fleet was cornered by [[Abaddon]]&#039;s forces at Yarant.&lt;br /&gt;
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The Wolves would sit out the remainder of the Heresy, and would be still trying to recover as the [[Siege of Terra]] came and went, and Horus had his fated showdown with the Emprah.&lt;br /&gt;
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===The Fate of Leman Russ===&lt;br /&gt;
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Of Leman Himself, you ask? Well he stuck around during the [[Great Scouring]], and while he groused about [[Roboute Guilliman]]&#039;s reforms, he eventually caved in, and begrudgingly agreed to split apart the remains of his ravaged Legion into Chapters. &lt;br /&gt;
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In theory anyway. &lt;br /&gt;
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In &#039;&#039;practice&#039;&#039; however, due to the massively reduced numbers of the Rout, only one Chapter was ever created -- the ill-fated [[Wolf Brothers]]. The rest of the survivors remained Space Wolves, opting instead to stick with their semi-independent Great Companies, as one small snub to the stuck-up Roboute.&lt;br /&gt;
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Barely a century after the end of the Scouring, Leman Russ just ups and vanishes from Imperial History.  Legends state that after a great feast, He said unto his warriors:&lt;br /&gt;
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&amp;lt;blockquote&amp;gt;&amp;quot;Listen closely Brothers, for my time is short. . There shall come a time far from now when our Chapter itself is dying, even as I am now dying, and our foes shall gather to destroy us. Then my children, I shall listen for your call in whatever realm of death holds me, and come I shall, no matter what the laws of life and death forbid. At the end I will be there. For the final battle. For the Wolftime.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
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And so, Leman departed, with his closest retinue... No, not you Bjorn... Some say he searches for a means to revive His God-Emperor.. But despite the efforts of the Great Hunt, Leman remains beyond the reach of Man... Who knows what great feats of Heroism he undertakes.&lt;br /&gt;
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Oddly enough, it seems that [[Magnus the Red]], of all people, has an idea about his brother&#039;s fate, but he&#039;s not telling anyone, and is far too fond of slaying Leman&#039;s get to even care.&lt;br /&gt;
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==Recent History==&lt;br /&gt;
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===The Siege of Fenris===&lt;br /&gt;
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Much like the rest of the Imperium, times had been rough for the Space Wolves by the [[Time of Ending|time the end of M41 rolled in]].  Magnus in particular still had a massive hateboner against the Sons of Russ, and finally put his long-prepared revenge plan into motion.  The rebuilt [[Thousand Sons]], plus their [[Chaos]] deamon and Traitor Legion allies, put the worlds of the Fenris system to the sword.  Not even the Space Wolves homeworld was spared, and it took the combined effort of the Chapter and a [[Grey Knights]] Brotherhood led by Brother-Captain Stern to slow down the massive daemonic incursion that followed.&lt;br /&gt;
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Then the [[Dark Angels]] arrived above Fenris with [[The Rock]], and leading an Imperial task force of &#039;&#039;fourteen&#039;&#039; assorted Space Marine Chapters, titans, knight houses, and Imperial Guard, intent on cleansing the system of Chaos filth.  Unfortunately it quickly became apparent that the Sons of the Lion were duped by the Changeling, who then proceeded to mass-summon deamons into the Rock itself.  &lt;br /&gt;
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Things took a turn for the worse when Magnus himself arrived on Fenris, its spiritual nexus already under assault by Thousand Sons covens trying to corrupt them, and what was a hard but possibly winnable fight against a massive invading force turned into a desperate battle for survival.  It says a lot that the Iron Priests had to awaken &#039;&#039;all&#039;&#039; of the Dreadnoughts of the Fang to fight alongside Bjorn, plus whatever Wulfren that could be found, and even then it wasn&#039;t enough. Magnus was far too powerful, and the Daemon Primarch swatted aside Dreadknights with ease, and even pulled down whole Imperial Battlecruisers from the upper atmosphere, just so he could detonate their cores and irradiate the skies above Asaheim.&lt;br /&gt;
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Magnus would not have his victory however, as through Egil Ironwolf&#039;s sacrifice Logan Grimnar was able to wound the Daemon Primarch with strikes from &#039;&#039;both&#039;&#039; the Axe of Morkai and the recovered &#039;&#039;&#039;Spear of Russ&#039;&#039;&#039;.  With his concentration broken, Magnus was then banished from the Fenris by [[Grey Knight]] [[Purifier]]s.  With Magnus gone, the Thousand Sons and their daemonic allies quickly followed, but the damage had been done. The worlds of the Fenris system were almost all ravaged beyond recovery, and what&#039;s worse, due to their populations bearing witness to a massive daemonic incursion, their people had to be liquidated by the Inquisition.  Unlike the aftermath of the First War of Armageddon, the Great Wolf didn&#039;t make a fuss, as the Chapter was too mauled and weary to oppose them.&lt;br /&gt;
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===The Fall of Cadia and the Era Indomitus===&lt;br /&gt;
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Despite the drubbing they experienced at the hands of Magnus, the Space Wolves were still able to send two Great Companies to Cadia&#039;s defense, and while that world eventually fell, they made a good accounting for themselves, with Sven Bloodhowl contributing to the demise of the Blackstone Fortress, while Orven Highfell fell in the defense of Kasr Kraf.  As the [[Great Rift]] formed and the Imperium was torn in half, and the age seemed to become all the more desperate, the Wolves fought on, but when news of [[Roboute Guilliman]]&#039;s revival reached the Fang, a small contingent of Wolves braved the long warp journey to [[Ultramar]] to confirm it.&lt;br /&gt;
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For his part, Guilliman brought much needed reinforcement for the Sons of Russ, in the form of squad upon squad of [[Primaris Space Marines]].  This brought the Space Wolves Great Companies back to fighting shape, and while the Firstborn initially looked upon these newcomers with suspicion, once they had braved the initiation rituals of Fenris, those who survived were fully welcomed into their brotherhoods.&lt;br /&gt;
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Another thing that the Lord Commander brought was even more welcome -- thanks to Belisarius Cawl&#039;s efforts, the Space Wolves can now found their own Successors again, and immediately formed &#039;&#039;strong&#039;&#039; ties with the first of these Primaris Wolves -- the &#039;&#039;&#039;[[Wolfspear]]&#039;&#039;&#039;. While it hasn&#039;t &#039;&#039;quite&#039;&#039; gotten rid of the Curse of the Wulfen (you don&#039;t get it unless you really lose it, and its still better than falling to Chaos), but it was still better than the alternative.&lt;br /&gt;
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==Organization==&lt;br /&gt;
[[File:Tyranid Attack.jpeg|350px|right|thumb|The wolves taking on a [[Tyranid]] horde.]]&lt;br /&gt;
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The Space Wolves ignore the organizational restrictions recommended by the [[Codex Astartes]], and instead forms itself around the &#039;&#039;&#039;Great Companies&#039;&#039;&#039;.  These are twelve semi-independent battle groups that are the rough equivalent of a Codex Battle Company, but are functionally much larger in size, with many featuring upwards of more than a hundred fifty battle-ready warriors on top of their support serfs and equipment.&lt;br /&gt;
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Each Great Company gains much of its character thanks to their Wolf Lords preferences, as well as its tactical preferences -- see Egil Ironwolf&#039;s predilection for tanks and heavy artillery, or Ragnar Blackmane&#039;s hardon for massed planetary assaults.  A long-serving Wolf Lord will definitely leave his mark on a Great Company, and it might take a while for it to reinvent itself under his Successor should he inevitably fall in battle.&lt;br /&gt;
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Although no Great Company ranks above their fellows, all eventually must defer to the current Great Wolf&#039;s Great Company, as it holds both the his household as well as the Chapter&#039;s greatest warriors.  When the Great Wolf Speaks, everyone must listen.&lt;br /&gt;
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===Hierarchy===&lt;br /&gt;
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The &amp;quot;classic&amp;quot; organization of the Space Wolves is partially based on experience, with the hot-blooded novices starting out with the Blood Claws, before they battle-hardened enough to become Grey Hunters, etc. There&#039;s also a bit of meritocracy here, as a Blood Claw who did a particularly heroic deed might &amp;quot;jump ranks&amp;quot; straight into the Wolf Guard/Thanedom (*coughs* &#039;&#039;&#039;Ragnar&#039;&#039;&#039; *coughs*).&lt;br /&gt;
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The arrival of the Primaris has put a slight wrinkle into this however, but the Wolves are, if anything, adaptable. &lt;br /&gt;
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*&#039;&#039;&#039;Great Wolf&#039;&#039;&#039;: Also known as the &#039;&#039;High King&#039;&#039;, he is the equivalent to the [[Chapter Master]] of other Chapters.  The Great Wolf is also effectively the First Captain of the Space Wolves, commanding an elite Great Company that includes the members of the three Priesthoods and the Chapter&#039;s Dreadnoughts. [[Logan Grimnar]] serves as the current Great Wolf.&lt;br /&gt;
*&#039;&#039;&#039;[[Wolf Lord]]&#039;&#039;&#039;: Also known as &#039;&#039;Jarls&#039;&#039;, they are the equivalent of the [[Brother-Captain]]s of a company in Codex Chapters.  Wolf Lords lead their Great Companies; likewise Great Companies owe a lot of their personality and tactical preferences to their Wolf Lords.&lt;br /&gt;
* &#039;&#039;&#039;[[Wolf Guard]]&#039;&#039;&#039;: A cross between [[Veteran Squad|Veterans]] and [[Honour Guard]], Wolf Guards (&#039;&#039;Thanes&#039;&#039;) serve as the body guard of the Wolf Lord and leading packs in battle, serving as the Space Wolves version of a [[Brother-Sergeant]]. They also get [[Terminator]] armour. In &#039;&#039;Second Edition&#039;&#039; they also got to take any weapons they liked and could be built from stock parts with an Assault Cannon and Cyclone Missile Launcher. This led to many games being won as Assault Force Dickhead rampaged across the table murdering everything.&lt;br /&gt;
* &#039;&#039;&#039;[[Wolf Priest]]&#039;&#039;&#039;: Combining the role of [[Apothecary]] and [[Chaplain]], the Wolf Priests do the standard roles of preaching and medical duties, but are also charged with recruiting Aspirants for their companies. Plus they have a secret role on the battlefield, trying to prevent their battle-brothers from turning into Wulfen.&lt;br /&gt;
* &#039;&#039;&#039;[[Iron Priest]]&#039;&#039;&#039;: The Iron Priests serve the role of [[Techmarine]]s, overseeing the motorpool and equipment of the companies they belong to.&lt;br /&gt;
* &#039;&#039;&#039;[[Rune Priest]]&#039;&#039;&#039;: Taking the role of [[Librarian]]s in Codex Chapters, Rune Priests are the [[psyker]]s of the Space Wolves. However, instead of seeing their powers as coming from the [[Warp]], they hold that their powers come from the world spirit of Fenris, and consult the runes in a means to divine the future. Trying to explain to the Rune Priests that they&#039;re drawing power from the Warp, and that they cannot &amp;quot;draw their powers from Fenris&amp;quot; while being half-Galaxy away from it will usually result in the non-Space Wolf getting a month&#039;s stay in the Apothecarion. The ultimate irony of this is that they are, in reality, Sorcerers, the very thing they denounced the Thousand Sons for being. Whether they are psykers or not. Besides, if Fenris has a world spirit, it is something akin to a Daemon World (or an eldar maiden world)...&lt;br /&gt;
* &#039;&#039;&#039;Wolf Scouts&#039;&#039;&#039;: Each Great Company will have members who shun their pack brothers and are shunned in return, preferring the company of more somber individuals, Wolf Scouts serve to scout out enemy positions and terrain. As opposed to the regular codex, Wolf Scouts tend to be veterans of battle able to rein in their savage rage.&lt;br /&gt;
* &#039;&#039;&#039;Lone Wolf&#039;&#039;&#039;: Space Wolves who are the last of their pack. The loss of their brethren drive them to seek a glorious death in combat at the hands of some form a fell enemy. Think of Dwarf Slayers only a few meters tall with powered armour and weapons of doom and destruction. Often the only way out of the Lone Wolf lifestyle is managing to kill something that the individual shouldn&#039;t have survived killing and being elevated into the Wolf Guard. [[Wat|They sometimes take part in a small pack of Wolf Scouts, being lonely wolves in company of other lonely wolves]], [[DERP|which technically should defeat the purpose of the analogy]].&lt;br /&gt;
* &#039;&#039;&#039;[[Skyclaw]]s&#039;&#039;&#039;: Skyclaws are the trouble makers among a Chapter of trouble makers, forced to wear Jump Packs. The Space Wolves view Jump Packs as an insult, reasoning that if the Emperor wanted them to fly, he would have given them wings. &lt;br /&gt;
* &#039;&#039;&#039;[[Thunderwolf Cavalry]]&#039;&#039;&#039;: Space Wolves who function in a manner similar to a [[Bike Squad]], but instead of actual bikes, they use Thunderwolves, which can be the size of a small car, and biologically more akin to Terran rhinoceros than actual oversized wolves.&lt;br /&gt;
* &#039;&#039;&#039;[[Long Fang]]s&#039;&#039;&#039;: Taking the role of [[Devastator Squad|Devastators]], Long Fangs are veterans who have grown long in the fang. No pun here - Space Wolves&#039; teeth actually lengthen as they age, as an effect of a mutated Betcher&#039;s Gland.&lt;br /&gt;
* &#039;&#039;&#039;[[Grey Hunter]]s&#039;&#039;&#039;: Having the role of [[Tactical Squad|Tactical Marines]], Grey Hunters are those Marines who have survived long enough as Blood Claws to quell the worst of their ferocity and blood lust (read: wear a helmet in battle). Their new found experience and control allows them to shoot and fight better than their younger brethren.&lt;br /&gt;
* &#039;&#039;&#039;[[Blood Claw]]s&#039;&#039;&#039;: Neophyte Space Wolves who serve in the [[Assault Squad|Assault Marine]] roles of Codex Chapters. As mature as a buncha punks that just discovered a Metal band and think the life of a Marine is fucking Chao&#039;s shit up and killing stuff. Unsurprisingly, the survival rate among this guys is not that high. Something to point out, is that it [[Lukas the Trickster|is perfectly possible for a Blood Claw to stay on this rank for his entire life]] if you are not seen as someone to trust in a higher rank.&lt;br /&gt;
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As of the new Codices, the Primaris Marines seem to have slotted seamlessly into this, though the Primaris neophytes don&#039;t start out as Blood Claws, and instead join the line as Intercessors, etc.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Intercessors&#039;&#039;&#039;: Space Wolves intercessors seem to have gained a rivalry with the Grey Hunters, as steadfast gunlines that can anchor a flank.  This rivalry manifests in typical one-upsmanship via drinking and eating contests, and other feats of strength outside the battlefield, and kill counts during firefights.&lt;br /&gt;
* &#039;&#039;&#039;Inceptors&#039;&#039;&#039;: The most impetuous of the Primaris, Inceptors are always aching for ways to prove themselves. Of those who arrived with the Indomitus Crusade, the Inceptors were the most eager to take the Trials of Morkai, and seemed to have fully bought into the boisterous Fenrisian customs.&lt;br /&gt;
* &#039;&#039;&#039;Aggressors&#039;&#039;&#039;: The most bro of the Primaris Wolves, Aggressors are friendly and boisterous, to the point that they could be heard laughing heartily during combat.  For all their loudness however they&#039;re not headstrong or impetuous -- far from it, as they make sure they&#039;re deployed to the places in the line where they can make the most impact.&lt;br /&gt;
* &#039;&#039;&#039;Reivers&#039;&#039;&#039;: The opposite of the Aggressors, Reivers apparently make for poor drinking buddies, but more than make up for their effectiveness of their terror tactics.  Its no surprise that they&#039;ve become best buds with the Wolf Scouts, who they&#039;re often also partnered with in patrols.&lt;br /&gt;
** &#039;&#039;&#039;Hounds of Morkai:&#039;&#039;&#039; A unique cult of edgy reivers who envision themselves as standing by the gates of Morkai. These marines are specially trained to hunt down witches, focusing more on melee and adorned in runic totems that blunt the effect of psykers. They also have special vox-emitters made specifically to interfere with casting.&lt;br /&gt;
* &#039;&#039;&#039;Hellblasters&#039;&#039;&#039;: Surprisingly fatalistic, Space Wolf Hellblasters believe that their sagas are tied with their plasma weaponry, and while they relish bringing ruin to the enemies of the All-Father, they also accept that, if they need to, they will go out in blazes of glory that will definitely put a fiery climax to their sagas.&lt;br /&gt;
&lt;br /&gt;
=== Unique Assets ===&lt;br /&gt;
&lt;br /&gt;
The Space Wolves have several bits of equipment that differentiate them from a &amp;quot;generic&amp;quot; Codex Chapter.&lt;br /&gt;
&lt;br /&gt;
They have their own equivalent to power weapons, the so-called &#039;&#039;&#039;Frost&#039;&#039;&#039; weapons, the most famous is the &#039;&#039;&#039;Frost Axe&#039;&#039;&#039;. With their blades made from either diamonds or crystals native to Fenris, they shine like cold ice once their fields are active.&lt;br /&gt;
&lt;br /&gt;
Speaking of native crystals, these are used for their &#039;&#039;&#039;Helfrost&#039;&#039;&#039; weaponry, which fire subzero blasts of cold that can freeze its target in place.  These are either man-portable, or mounted on their many vehicles.&lt;br /&gt;
&lt;br /&gt;
While the Chapter has its own complement of bike squads, they also have heavy cavalry in the form of the ferocious &#039;&#039;&#039;Thunderwolf Cavalry&#039;&#039;&#039;.  These warriors form a close bond with these apex predators, who then allow themselves to be use as mounts.&lt;br /&gt;
&lt;br /&gt;
Space Wolves heroes also are able to bring with them regular [[Fenrisian Wolf|wolves]] into battle, much like Leman Russ before them.  These wolves are treated less like pets, and more like family and fellow warriors, and many a Wolf Lord owe their lives to these faithful packs.&lt;br /&gt;
&lt;br /&gt;
Rather than the &#039;&#039;&#039;Stormraven&#039;&#039;&#039; and its variants, the Space Wolves rely on the &#039;&#039;&#039;Stormwolf&#039;&#039;&#039; to airlift battle-brothers to key locations, and the &#039;&#039;&#039;Stormclaw&#039;&#039;&#039; as a dedicated gunship.  And yes, they&#039;re &#039;&#039;very&#039;&#039; wolfy in profile.&lt;br /&gt;
&lt;br /&gt;
==Combat doctrine==&lt;br /&gt;
{{topquote|The best way to defeat a Space Wolf is to wolf his wolf. You must be careful, though, because if the Space Wolf wolfs your wolf first, then your wolf is wolfed.|Attributed to Wolf Rider Volk Wolfclaw, &#039;&#039;On the Weaknesses of the Space Wolf Doctrine&#039;&#039;}}&lt;br /&gt;
{{topquote|A good way to get into a state of pure wolfness, would be that you shall wolf the wolf until the wolfing wolf wolfs. Then, when the wolf wolfs your wolfness, the wolves of the wild will wolf your wolf up. Wolf!|Attributed to Wolf Master Jonal Wolfhand, &amp;quot;The Call of the Nightblizzard&#039;&#039;}}&lt;br /&gt;
{{topquote|Wolf wolf wolf wolf wolfity wolf. Wolf wolf, wolfo wolfy wolf wolf wolf. Wolf? Wolf!|Attributed to Wolf Lord Egil Ironwolf, &#039;&#039;On the Intricacies of Tactical Wolffare&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Jokes aside, Space Wolves doctrine normally builds their strategies around a &amp;quot;Pack&amp;quot; -- a group of unusually close battle-brothers that have very often been together since they were Blood Claws.  While a Wolf Lord will generally set &#039;&#039;some&#039;&#039; broad strategies in a campaign, by and large he leaves the actual details and implementation to individual Pack Leaders.  This... sort of works, as each pack&#039;s competitive nature eggs them on to one-up their buddies, but not so to the detriment of the campaign.  This means that &#039;&#039;most&#039;&#039; of the time multiple packs will work together to accomplish a particular goal.&lt;br /&gt;
&lt;br /&gt;
Space Wolves in general love a good scrap, and many will find that their &amp;quot;tactics&amp;quot; involve getting as close in as possible to their enemies and punching their lights out.  Even the more sensible Long Fangs, who often roll their eyes at such youthful bravado, still indulge in the occasional brawl.&lt;br /&gt;
&lt;br /&gt;
That said, all of this is still tempered by the Wolf Lord in charge of the Great Company.  For example, Erik Morkai prefers stealth and very brutal ambushes, hence his preference for Wolf Scouts (and likely Reivers), while Engir Krakendoom likes going to war in all sorts of armored transports while escorted by Swiftclaw outriders.&lt;br /&gt;
&lt;br /&gt;
== Criticism ==&lt;br /&gt;
As many on /tg/ will happily tell you, (and [[Magnus]] won’t stop [[RAGE|raging]] about) the Wolves are far from perfect. Where the [[Imperial Fists]] are inflexible and stubborn, the [[Dark Angels]] are unreliable and austere, and the [[Raven Guard]] are aloof and brooding, the Wolves are boisterous and arrogant. During the Heresy (and/or when Chris Wraight is writing them) they were incredibly brutal toward those they saw as oath-breakers, even if the oath-breaker in question was a fleeing, defenseless civilian. &lt;br /&gt;
&lt;br /&gt;
The Ragnar Blackmane books further emphasize this and also portrayed the Chapter as willing to ignore the misdeeds of their heroes in spite of the importance they place on honor. This, combined with the Wolves hating the Thousand Sons for being psykers [[Rune Priest|while also using psykers]] led many to label the Wolves hypocrites, especially since the Space Wolves pick a fight with the Flesh Tearers for killing civilians in spite of their own troubled history in that regard. &lt;br /&gt;
&lt;br /&gt;
Now, everyone including Wolves players admit that the Sons of Russ are entirely too short-sighted and prone to making enemies for their own good. During the Heresy, almost nobody liking them bit them in the ass at Alaxxes Nebula, but fast-forward to M41 and they&#039;re happily pissing off the Inquisition, Ecclesiarchy, Dark Angels, Ultramarines, etc. During Warzone Fenris, the galaxy at large is only too ready to write the Wolves off as heretics. Fans and detractors alike also note that it&#039;s [[Skub|arguable]] whether being so quick to make enemies and disobey orders to save civilians really saves more people in the long run, especially at Armageddon, where the Wolves&#039; actions backfire badly.&lt;br /&gt;
&lt;br /&gt;
== Civilians ==&lt;br /&gt;
&lt;br /&gt;
Of all the inconsistently written aspects of the Chapter, this is by far the worst offender. Sometimes, the Space Wolves are written as brutal and merciless, giving zero fucks about collateral damage or civilian casualties. On the other hand, sometimes the Wolves [[Salamanders|put their lives on the line to protect the innocent.]] This can induce [[Rage]] in just about any fan, because some people get into the Space Wolves seeing them as heroes while others prefer their more savage, bloodthirsty tendencies. &lt;br /&gt;
&lt;br /&gt;
The best fluff attempts to find a middle ground by presenting them as violent and pragmatic, but disciplined during the Heresy and increasingly heroic over time. By M41, the Wolves actively stop the Flesh Tearers from murdering Imperial civilians at Honour&#039;s End, disobey orders so they could protect the settlers at Thressiax, and play chicken with the Inquisition to save the people of Armageddon; this example is particularly notable, because the Wolves didn&#039;t just attempt to save the civilians from the Inquisition, for the first few months of the conflict they did so with passive resistance, defending civilian transports with the shields and hulls of their own ships, never firing back. This paints a picture of [[Awesome|a Chapter that actually becomes MOAR independent and heroic as the galaxy goes to shit around them.]] Or perhaps, they&#039;ve remained the same and the galaxy has gone so grimdark that the Space Wolves now appear heroic in comparison.  &lt;br /&gt;
&lt;br /&gt;
Then Warzone Fenris happened. In it, the Wolves pretty much abandon their allies to focus on the Wulfen.&lt;br /&gt;
&lt;br /&gt;
==Daily rituals of a Space Wolf==&lt;br /&gt;
13:00 - Wake Up with Hangover - The Space Wolf awakens from his booze-induced coma and begins the day. Headaches abound. Aspirin is consumed by the ton.&amp;lt;br&amp;gt;&lt;br /&gt;
13:10 - Morning Piss - The Space Wolf empties the alcohol that has accumulated in his bladder(s) in the Sacred Alcohol Excretion Grounds. (Doing so anywhere else is hazardous as space wolf urine is capable of corroding ceramite) &amp;lt;br&amp;gt;&lt;br /&gt;
13:11 - Morning Fart - The Space Wolf empties his intestines. Pissing without farting is like going to a holy site without praying to the Emperor, which is heresy.&amp;lt;br&amp;gt;&lt;br /&gt;
13:20 - Morning Piss Ends - The Space Wolves have finally finished urinating. The surrounding landscape is scorched with a aura of menace resembling nurgle’s rot.&amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - Ritual of the Hair of the Dog - The Space Wolf now cracks open his first cold one of the day. The first of many. Cheerios may be consumed as well.&amp;lt;br&amp;gt;&lt;br /&gt;
13:45 - Firing Drills - The Space Wolf consumes another liter of alcohol before going out back and shooting empty beer bottles with his bolter. This takes place far away from the Alcohol Excretion Grounds, after that one time Brother Brynjolf accidentally lit his own piss on fire. an entire company had to spend 6 months  in the sickbay until their hair grew back and they were thus fit to be seen in public again.&amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - Freeze your Balls - The Space Wolf sheds his armor and most of his clothing to wander around Asaheim for an hour.&amp;lt;br&amp;gt;&lt;br /&gt;
15:00 - Feeding of the Land Raiders - Space Wolf observes a feast with his brothers in honour of the chapter&#039;s revered battle machines. Blood Claws are still wandering around outside naked in the snow not grasping that the Long Fangs and Grey Hunters beelined for the chow hall as soon as the claws were out of sight.&amp;lt;br&amp;gt;&lt;br /&gt;
15:30 - Boozing of the Land Raiders - No feast is complete without metric fucktons of liquor. Fenrisian Ale, beer, and if available bylestim blend are poured and scrubbed all over the most honoured of the chapter&#039;s war machines. Many still have bullet holes, sometimes allowing beer to get into the exhaust ports and make for kickass explosions later. Blood Claws are still wandering around outside naked in the snow.&amp;lt;br&amp;gt;&lt;br /&gt;
16:00 - Wolf your Wolf - Grey Hunters and older Space Wolves take this time to play with their favourite 4-legged companions. Any Blood Claw who&#039;s showed up by now is made a Grey Hunter.&amp;lt;br&amp;gt;&lt;br /&gt;
16:30 - Save the Blood Claws - Blood Claws are brought in from the cold. Most are frozen blue or black - and hungry for more.&amp;lt;br&amp;gt;&lt;br /&gt;
17:00 - Evening feast - Eat. Drink. Start brawls. The usual non-warzone Space Wolf thing.&amp;lt;br&amp;gt;&lt;br /&gt;
18:00 - Try to wake up [[Bjorn the Fell Handed|Bjorn]].&amp;lt;br&amp;gt;&lt;br /&gt;
18:10 - Give up, try to find something fun on the Vox Saga.&amp;lt;br&amp;gt;&lt;br /&gt;
19:00 - Night shitter break.&amp;lt;br&amp;gt;&lt;br /&gt;
20:00 - Night firing drills - Much to the Iron Priest&#039;s dismay, the Space Wolves practice writing their names in the snow with bolters. In runes. In the dark.&amp;lt;br&amp;gt;&lt;br /&gt;
21:00 - Ritual Intake of Narcotics and Purging of Testicles - bitches and blow.&amp;lt;br&amp;gt;&lt;br /&gt;
05:00 - Daily Rest - The Space Wolf passes out.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==A Quick Word Out of Character==&lt;br /&gt;
The true reason for all this, is that, we at /tg/, in our pathetic, low-reaching mastery of comedy, have seen how idiotic it is that every goddamn Space Wolf codex unnecessarily uses the word &amp;quot;wolf&amp;quot; as a prefix or a suffix every 3rd sentence (similar to the [[Robin Cruddace|Tyranid codex]] shoe-horning the prefix &#039;&#039;bio-&#039;&#039; into every 3rd sentence). Since /tg/ is an easily angered monster, not unlike an [[Angry Marine]], we furiously attempt to link Space Wolves to furries (it&#039;s really fucking annoying), as we are as fucked up as [[Chaos Pretty Marines]].&lt;br /&gt;
&lt;br /&gt;
It has been established in the &#039;&#039;[[Horus Heresy]]&#039;&#039; series that the VI Legion doesn&#039;t employ the word &amp;quot;wolf&amp;quot; as much as they appear to do. Wolves are readily apparent in their motifs, such as Leman Russ&#039;s titles as &amp;quot;Wolf-King&amp;quot; and &amp;quot;Great Wolf,&amp;quot; as well as in the formal name of the Wolf Guard, but it&#039;s not as overblown as it&#039;s made out to be. Apparently, whoever did the Fenrisian-to-Gothic translation made a few errors. First off, they don&#039;t call themselves &amp;quot;the Space Wolves.&amp;quot; When speaking formally, they refer to themselves as the &#039;&#039;Vlka Fenryka&#039;&#039;, which we can look at a few ways. &amp;quot;Fenris&amp;quot; is easy, a reference to Fenrir from Norse mythology. &amp;quot;Vlka&amp;quot; has a couple options; if you walk it backwards through the Germanic &#039;&#039;Volk&#039;&#039; you get &amp;quot;Folk of Fenris&amp;quot;. This supports a common theory on 1d4chan where a bunch of colonists landed on a planet, bred giant dogs from their great, great, grand-children (more on that in a minute) then thought, &amp;quot;You know what&#039;s better than planet Unicorn? Planet fucking Fenris&amp;quot;. So the the &#039;&#039;Vlka Fenryka&#039;&#039; are literally the folk of Fenris. Alternately &#039;&#039;Vlka&#039;&#039; can be translated from Slavic to get the &amp;quot;Wolves of Fenris&amp;quot; again.&lt;br /&gt;
&lt;br /&gt;
No matter what you conclude on, you get Dan Abnett using linguistics to reinforce his theme that the Space Wolves are misunderstood by the rest of the Imperium - calling the Space Wolves because of a mistranslated word. One could even argue they are actually called &amp;quot;Space People&amp;quot;, would make sense since Ragnar referred to them as &amp;quot;Star warriors&amp;quot; in the William King novels and their Fenrisian &#039;&#039;Kaerl&#039;&#039; auxiliaries call them &amp;quot;sky warriors,&amp;quot; but the lore from these novels has been left by the wayside so take that as you will. When speaking informally, they refer to themselves as &amp;quot;the Rout&amp;quot;, solidifying their purpose as the Emperor&#039;s executioners (self-proclaimed)/snowflakes. Additionally, the post of &amp;quot;Wolf-Lord&amp;quot; is also a mistranslation, as they refer to their Company commanders as &#039;&#039;Jarl&#039;&#039;. Finally, they don&#039;t call their fortress-monastery the Fang, but rather the &#039;&#039;Aett&#039;&#039;, which can be literally translated as &amp;quot;clan home.&amp;quot; There&#039;s also this in-universe [[meme]] &amp;quot;there are no wolves on Fenris.&amp;quot; At all. This was started by one of the primarchs remarking that they should be called xenos, because they&#039;re natives of an alien planet, and it quickly morphed into a joke. As it turns out, this is literally true.&lt;br /&gt;
&lt;br /&gt;
With regards to the [[Fenrisian Wolf|Fenrisian wolves]], the origin a little more freaky than expected: they&#039;re not wolves, but descendants of human-wolf mutants. Back when Fenris was first settled, the colonists had the &#039;&#039;Canis helix&#039;&#039; added to help them adapt to the harsh environment by adding wolf genes to their genetic-makeup. Unfortunately, it worked a little too well--the &#039;&#039;canix helix&#039;&#039; caused a number of settlers to degrade into wolfmen and wolfwomen. Following this, they bred and produced a new strain of wolf into the environment. So there are no &#039;&#039;wolves&#039;&#039; on Fenris. They&#039;re just the descendants of human mutants. Which might explain why, post-Heresy, only Fenrisians can become Space Wolves (assuming that&#039;s why the successor chapters couldn&#039;t handle Russ&#039; gene seed).&lt;br /&gt;
&lt;br /&gt;
So yes, naming the planet after the wolves means we really do just end up all the way back at Wolves of Wolves after all. Whelp.&lt;br /&gt;
&lt;br /&gt;
Of course, that means that the Space Wolves are wearing pelts made of [[Fabius Bile|human skin]], but lets not dwell on that - after all it&#039;s fairly common in the Imperium to wear human skulls... WolfyWolfWolf {{BLAM|&#039;&#039;&#039; *BLAM*}}.&lt;br /&gt;
&lt;br /&gt;
===The Wulfen issue aka &amp;quot;Fucking Furries&amp;quot;===&lt;br /&gt;
The blatant author favouritism annoys fans of the other chapters with &amp;quot;Dark Secrets&amp;quot;. GW&#039;s treatment of the Wulfen makes it effortless for fans of other chapters to hurl [[Mary Sue]] accusations at them, unlike the [[Blood Angels]] and [[Dark Angels]]. The Wulfen are now out in the open; once they were exposed they get little (arguably no) punishment while the Inquisition and Grey Knights just &amp;quot;kept one eye open&amp;quot;. The aforementioned chapters on the other hand have to keep their secrets from being found out by the Inquisition and the Imperium at large. &lt;br /&gt;
&lt;br /&gt;
Despite the fact that Fallen Angels were paraded around on Terra, many would assume they were [[Ravenwing]] without their fancy bikes. While any claims of Dark Angels being the real traitors from the Fallen would have [[Guilliman]] retort back that they are full of shit (with more and longer words), as he knew exactly what The First was up to during the Horus Heresy with the exception the events that caused the destruction of Caliban. Of course, the Unforgiven would also be pissed if they found out if one of the predecessors of the Grey Knights killed a Dark Angel and were part of the reason their homeworld was destroyed and would demand censure.&lt;br /&gt;
&lt;br /&gt;
The Blood Angels on the other have an infection similar to the Wulfen without mutating into some kind of half-human man-beast. The [[Red Thirst]]. The Blood Angels and their successors organize the afflicted into [[Death Company|Death Companies]] who are lead by their Chaplains into killing Xenos and foul traitors. If they somehow survive the mutated Blood Angels are {{BLAM}}ed. &lt;br /&gt;
Both chapters send their traitors/mutants into battle to be used as cannon fodder. A much more grimdark action that would be in character for Space Marines. [[White Scars|They wouldn&#039;t be the only]] [[Raven Guard|chapters to have done this either.]] Instead of treating mutants as fellow warriors. &lt;br /&gt;
Inserting noble bright into the setting where it doesn&#039;t belong. The same reasons that so many players also hated the Tau until GW retconned them into being more grimdark.&lt;br /&gt;
&lt;br /&gt;
Making this all the more stange. In all likelihood [[Guilliman]] himself wouldn&#039;t see a problem with using mutated Space Marines as cannon fodder. Because he did so when he created the [[Moritat]]s after combat exercises with the [[Raven Guard]]. So chances are he would side with the other two former [[Imperium Secundus]] Legions. [[Ogryn|Due to not only favoritism but he and the rest of the Imperium at large would find it strange that the Space Wolves do not]].&lt;br /&gt;
&lt;br /&gt;
=== Why people hate the Space Wolves, tldr version ===&lt;br /&gt;
One user on reddit summed it up with this. (fixed for grammar somewhat)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Space Wolves remind me of a 13 year old’s first D&amp;amp;D character: very cool, special, powerful barbarian hero who is morally flawless but doesn&#039;t listen to authority and always does the right thing but don&#039;t you dare cross them. They get away with shit because they&#039;re so special and the rules don&#039;t apply to them, guys. They got to wage war on the Inquisition with a slap on the wrist, while the Celestial Lions were slaughtered for merely questioning the morals of the Inquisition. They get a free pass on mutation in a setting where that gets chapters purged. They drink and party while other chapters lose hundreds of brothers on meaningless, forgotten battlegrounds. They aren&#039;t even Vikings! The White Scars are Space Mongols. The Black Templars are Space Teutons. There are Space Rome. Space Egypt. Space Iroquois. But Vikings? No. They don&#039;t raid. They don&#039;t pillage. They don&#039;t terrorize. They don&#039;t explore, chart, map, and push boundaries. They just fuck around, being special, unique perfect little dudes who don&#039;t suffer in GrimDarkness.&lt;br /&gt;
&lt;br /&gt;
They exist in the wrong game.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
So basically Space Wolves now have the same problem as the Tau did a few editions back.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Lightning2.jpg|&#039;Tis only a matter of time until Steve Blum voices &#039;em. Apparently, this set somehow makes things you hit weigh less.&lt;br /&gt;
File:Warlord of Fenris by NachoMon.jpg|Totally not overcompensating...Yeah he&#039;s just &amp;lt;s&amp;gt;hiding a massive hardon with&amp;lt;/s&amp;gt; supporting the skull with a massive hard-on.&lt;br /&gt;
File:Lemanruss39.jpg|Leman Russ. About to mercilessly fuck over the Thousand Sons.&lt;br /&gt;
File:Prospero.jpg|Is he carrying a wooden shield? Really? Against a bolt shell? It better be a Combat Shield.&lt;br /&gt;
File:Stormrider.jpg|You better watch out, you better not die, you better not fight, I&#039;m telling you why: Santa Grimnar&#039;s coming to town&lt;br /&gt;
[[File:http://l.wigflip.com/DucDpDtG/roflbot.jpg]]|Pretty cool guys to hang with.&lt;br /&gt;
File:SneakySpaceWolves.png|Good thing they brought the sneaking flag.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Bjorn the Fell Handed]]&lt;br /&gt;
*[[Warhammer 40,000/Tactics/Space Wolves (9E)|Space Wolves Tactics]]&lt;br /&gt;
*[[Warriors of Chaos]] - With whom they get into bar brawls and drinking contests to see who is moar [[Viking]]&lt;br /&gt;
*[[Skyrar&#039;s Dark Wolves]] - Before calling your [[Dark Angels]] brothers [[Troll|traitors]] read [[Svane_Vulfbad|this]] first to understand [[Fallen_Angels|their]][[ rage]].&lt;br /&gt;
*[[Legion Consul]] - The old &amp;quot;Commissars&amp;quot; of the VI legion.&lt;br /&gt;
*[https://youtu.be/Bh_5ofa__pY/ Space Wolves theme song]&lt;br /&gt;
&lt;br /&gt;
{{Marines-Official}}&lt;br /&gt;
{{Space Wolves}}&lt;br /&gt;
[[Category:Furry]]&lt;/div&gt;</summary>
		<author><name>2601:4C1:C400:4050:14A4:DC8A:C572:5568</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Space_Wolves&amp;diff=441848</id>
		<title>Space Wolves</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Space_Wolves&amp;diff=441848"/>
		<updated>2020-12-12T21:17:30Z</updated>

		<summary type="html">&lt;p&gt;2601:4C1:C400:4050:14A4:DC8A:C572:5568: Undo revision 728189 by 2603:6080:E40:558:7548:5DCD:7BB3:53B (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Space Wolves / Vlka Fenryka / Space Corgis&lt;br /&gt;
|Heraldry = [[File:Spacewolveslogo.png|200px]]&lt;br /&gt;
|Battle Cry = &amp;quot;For Russ and the All father!&amp;quot;|Number = VI&lt;br /&gt;
|Founding = [[First Founding]]&lt;br /&gt;
|Original Name = The Rout&lt;br /&gt;
|Successor Chapters = [[Wolf Brothers]]&amp;lt;BR&amp;gt;[[Wolfspear]]&lt;br /&gt;
|Chapter Master = [[Logan Grimnar]]&lt;br /&gt;
|Primarch = [[Leman Russ]]&lt;br /&gt;
|Homeworld = [[Fenris]]&lt;br /&gt;
|Specialty = CQC, shock assaults, infantry, encirclement tactics, being viking enthusiasts, being [[Furry|furries]]&lt;br /&gt;
|Strength = 2-3000&lt;br /&gt;
|Allegiance = [[Imperium of Man]]&lt;br /&gt;
|Colours = Generally Bluish-Grey and Yellow. Red, Black and White used for specific Companies.&lt;br /&gt;
}}&lt;br /&gt;
{{topquote|Let a man never stir on his road a step without his weapons of war; for unsure is the knowing when need shall arise of a [[Wolfspear|spear]] on the way without.|Havamal}}&lt;br /&gt;
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The &#039;&#039;&#039;Space Wolves&#039;&#039;&#039; (also known as &#039;&#039;The Rout&#039;&#039; or the &#039;&#039;&#039;Vlka Fenryka&#039;&#039;&#039;) is a [[Space Marine]] [[Chapter]] hailing from the icy [[Death World]] of &#039;&#039;&#039;Fenris&#039;&#039;&#039;.  They are known as noble, if savage warriors, who have little love for Imperial bureaucracy but will fight fiercely for its common citizens.  The Marines of the Chapter are famed as experts in the art of close combat, much like the [[Blood Angels]], but unlike the sons of [[Sanguinius]] their fighting style is less that of a maddened, blood-crazed berserker, but that of a cunning pack of hunters running down their prey.&lt;br /&gt;
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Thematically, the Chapter draws a lot of real-world inspiration from Nordic culture, &#039;&#039;especially&#039;&#039; the Viking sagas, particularly in terms of aesthetics as well as ferocity.  That said, there&#039;s a bit of a disconnect between how the Wolves are portrayed in fiction compared to how they&#039;re presented as a tabletop army. &lt;br /&gt;
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On one hand, we have a nuanced portrayal of a proud warrior tradition that just so happens to have the Wolf as its primary totem animal, among many other Fenrisian nature spirits they worship.  On the other, we have an over-the-top army of wolf fetishists that precedes most of their equipment and vehicle names with &amp;quot;wolf&amp;quot;, ride &#039;&#039;actual&#039;&#039; giant wolves into battle, and are like a drunken frat party outside of it.&lt;br /&gt;
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==Origins==&lt;br /&gt;
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Back during the [[Great Crusade]], the Space Wolves began as the VIth Legion, and was developed in conjunction the [[Salamanders]] and the [[Alpha Legion]].  Developed in isolation from the other two Legions, they proved to be a vicious and aggressive fighting force, but also almost impossible to keep in line by its officers. What&#039;s worse, they were indiscriminate in their slaughter, and even helpless civilians were not free from their wrath.  Due to this brutal reputation, they soon became known as &amp;quot;the Rout&amp;quot;, the Emprah&#039;s agents of fear and retribution.&lt;br /&gt;
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===The Wolf King cometh===&lt;br /&gt;
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The ice world of Fenris was found early on by the Crusade fleets, and the Emperor soon heard of the exploits of its so-called Wolf King, a man named Leman Russ. Raised in the wilderness by wolves, then adopted and educated by the jarl Thengir, Leman was a massive ox of a man of extraordinary strength, sharp cunning, and personal magnetism, and the Emprah was sure he was one of His lost sons. He descended onto the world in disguise, ingratiated Himself to the locals to gain access to the High King&#039;s feasting hall, and there he sought to test the Wolf King&#039;s mettle.&lt;br /&gt;
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Depending on the version or edition, this led to the following: an eating contest, a drinking contest, and a brawl.  Leman won the first two rounds, but was finally goaded into a fight when the Emprah insulted him, [[Imperial Truth|saying that he was nothing more than a glutton and a drunkard]].  What followed next was either a massive fight that wrecked the drinking hall, Beowulf versus Grendel style, or the Emprah laying out Leman with a single fabulously golden [[Power Fist]] to the forehead.  &lt;br /&gt;
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Regardless, when Leman finally came to, the Emprah revealed himself, and told him about his true origin as one of his [[Primarch]]s, as well as his role in the greater Crusade.  What happened next, as they say, is history.&lt;br /&gt;
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===From the Rout to the Wolves===&lt;br /&gt;
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Leman Russ&#039; rediscovery, and the integration of his own Fenrisian retinue, slowly remade the VIth Legion.  Their ferocity was soon tempered with discipline and obedience, as the Fenrisian culture slowly spread through its ranks, and while they would still crush any traitor to the Emperor, they would at least have the good sense this time to &#039;&#039;not&#039;&#039; slaughter the innocents that just so happened to be in the area.  It didn&#039;t happen overnight, but soon enough the Legion became less about punishing oathbreakers, and more on watching out for the little guy.&lt;br /&gt;
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Oh, and if an offhand comment by Russ is to be believed, they had a hand in destroying the two so-called Lost Legions. Emperor&#039;s Executioners indeed.&lt;br /&gt;
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Under Russ&#039; leadership, the Wolves proved their worth to the fledgling Imperium by winning many victories and conquering many worlds, which brought them glory and even more notoriety.  On one of their campaigns, they managed to recover a near-complete STC printout of a battle tank, and as a bit of thanks, the Martian adepts named it after the Legion&#039;s Primarch.&lt;br /&gt;
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It was also during this period that the Wolves&#039; rivalry with the [[Dark Angels]] began, a feud that &#039;&#039;still&#039;&#039; continues into the present day of the Imperium.  While the specifics have been lost to myth and legend, the Dulan Campaign ended with Leman Russ and his brother, the mercurial [[Lion El&#039;Jonson]], in a one-on-one duel. This culminated with Leman knocked out flat on his back, the Dark Angels leaving in a huff, and the Space Wolves similarly insulted by the Lion not being a good sport about everything.&lt;br /&gt;
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===The Heresy Dawns===&lt;br /&gt;
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The Space Wolves are infamous for their role in the burning of Prospero, the homeworld of the [[Thousand Sons]] Legion.  Though they were initially ordered to bring in [[Magnus the Red]] alone for both going against the edicts of the Council of Nikea, as well as accidentally breaching the defenses of the Imperial Webway, their orders were changed by [[Horus]] (who they were unaware was already full-hog traitor at this point) to instead [[Burning_of_Prospero|burn the planet and its inhabitants to the ground]].  &lt;br /&gt;
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This blind adherence to orders, not helped by the fact that Leman &#039;&#039;wanted&#039;&#039; to confront his nerd of a brother for his shenanigans, was the final straw.  Prospero was literally and figuratively put to the torch in the ensuing battles between the Legions, as well as Leman&#039;s [[Adeptus Custodes]] and [[Sisters of Silence]] babysitters.  When Magnus finally joined the fray to save his sons, Leman met him in one-on-one combat, and while the Wolf King was badly mauled over the course of the duel, Magnus was broken and forced to flee with the surviving Thousand Sons.  &lt;br /&gt;
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In the end, Magnus was forced to throw his lot with [[Chaos]] in order to survive, and his Legion followed suit, joining Horus in his rebellion.&lt;br /&gt;
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The battered Wolves were not allowed any respite however, as they were soon hounded by a massive [[Alpha Legion]] fleet, and forced to flee into the Alaxxes Nebula.  [[Battle_of_the_Alaxxes_Nebula|While a breakout was eventually executed, the Space Wolves fleet eventually found itself cornered]].  As they prepared for a last stand, unexpected aid arrived in the form of a [[Dark Angels]] fleet. With the Alpha Legion driven off, Russ was left to ponder what to do next.&lt;br /&gt;
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Eventually Russ and a small contingent of his men managed to find their way to Terra, while the rest of the Space Wolves fleet continued to harry the Traitors.  He sponsored an expedition to Molech to see if Horus could be taken down, but this just resulted in getting dozens of [[Knights-Errant]] killed.  Afterward, in a council with his brothers [[Rogal Dorn]], [[Sanguinius]], and [[Jaghatai Khan]], Leman decided to forego Dorn&#039;s plan in delaying the traitors at the &#039;&#039;&#039;Battle of Beta Garmon&#039;&#039;&#039;, and instead returned to Fenris to try and divine a way to take away all those juicy [[Chaos]] boons that were supercharging [[Horus]].&lt;br /&gt;
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===The Wolf King and the Luna Wolf===&lt;br /&gt;
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In what amounted to be a spirit quest (where, among other things, Russ met a possible version of himself who stayed on Terra and never grew up on Fenris), Leman decided that he would confront his brother Horus one last time.  For this task, he would need to use the Spear of Russ (yes THAT Spear of Russ, that [[Ragnar Blackmane]] would use many millennium later), a weapon that he &#039;&#039;absolutely hated&#039;&#039; (because it gave him the literal heebie-jeebies) and actually tried to get rid of multiple times, but which somehow always managed to return to him.&lt;br /&gt;
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It turns out that the Spear was a massively powerful artifact invested with a fragment of the Emprah&#039;s power, with the ability to reveal the &amp;quot;truth&amp;quot; of whatever it pierces.  Although the chance was slim, Leman hoped to use it to convince his brother to return to the Imperial fold and let their father heal him; if the Warmaster remained undaunted, Leman would then use the spear to slay the traitor for good.&lt;br /&gt;
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Leman knew that it was a suicide mission, and indeed made it clear to his assembled [[Wolf Lord]]s that their participation was &#039;&#039;voluntary&#039;&#039;, but none of them refused to join their Primarch.  If their death was to come, then it would be together with their Battle-brothers.&lt;br /&gt;
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===The Battle of Trisolian 4A===&lt;br /&gt;
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The [[Forge World]] of Trisolian -- where a young and cheeky tech adept named [[Belisarius Cawl]] and his buddy were taking what amounted to their internships -- had just surrendered to Traitor forces, and was in the process of hosting the [[Vengeful Spirit]] and its escorts.  Then all of the sudden, this absolutely &#039;&#039;massive&#039;&#039; fleet (made up of around fifty ships of the line from the various Traitor Legions) found itself under attack.&lt;br /&gt;
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Taking advantage of the gravitational interactions of the Trisolian system&#039;s three stars, the Space Wolves fleet had snuck into the sector, and threw its vastly-outnumbered ships at the gathered armada.  As the ships of the Rout tried to make as much as a ruckus as it could, Leman confronted the [[Vengeful Spirit]] with his own flagship, the &#039;&#039;&#039;Hrafnkel&#039;&#039;&#039;, and as the latter&#039;s barrage collapsed the former&#039;s void shields, Leman personally led a massive assault unto his brother&#039;s flagship using everything he still had -- boarding torpedoes, assault boats, teleport deep-strikes, and even gunships.&lt;br /&gt;
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As thousands of Space Wolves ran wild inside the Vengeful Spirit, Leman personally tracked down Horus in the heart of the corrupted ship, while down below Cawl managed to make sure his master met an &amp;quot;accident&amp;quot;, and took control of the Mechanicus forces to aid the Space Wolves.  The Wolf King eventually found the Warmaster, and was disgusted at what he beheld -- Horus was wallowing in Chaos corruption, and was half-mad as a result.  When words didn&#039;t work, Russ attacked his brother, knowing too well he was outmatched.&lt;br /&gt;
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Then the Spear managed to pierce Horus&#039; side.  The wound was not fatal, though it could have been, had Leman not hesitated, but it was enough -- the madness cleared from Horus&#039; eyes, and for the first time in what seemed to be forever Horus&#039; mind was clear.  Despite this however, the Warmaster would not be swayed; he was in too deep to stop now, and of his own free will this time, still decided to continue the fight against the Emperor.&lt;br /&gt;
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Horus continued his assault on Leman, and had mauled him gravely. Before he could finish him off with &#039;&#039;Worldbreaker&#039;&#039; however, one Space Wolf, followed by dozens, which were then followed by scores of marines, interposed themselves between the Warmaster and their Primarch.  Horus cut them all down all the same, but their sacrifice bought Bjorn the time he needed to drag the injured Leman Russ to a [[Stormbird]], and then back to the &#039;&#039;Hrafnkel&#039;&#039;.  &lt;br /&gt;
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With their Primarch secured, the Space Wolves fleet made a fighting retreat, but all seemed lost as the Vengeful Spirit and its cohort seemed to be catching up... Then one of its magazines exploded, crippling it enough to allow the Wolves to escape.  &lt;br /&gt;
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The Wolves would fight another day, but the price was too high. Of the Wolves that went into Trisolian, only one-fifth managed to make the escape. The VIth Legion effectively stopped being an effective fighting force from that point on, and had to be eventually rescued by the Primarch [[Corvus Corax]] and his [[Raven Guard]] after the fleet was cornered by [[Abaddon]]&#039;s forces at Yarant.&lt;br /&gt;
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The Wolves would sit out the remainder of the Heresy, and would be still trying to recover as the [[Siege of Terra]] came and went, and Horus had his fated showdown with the Emprah.&lt;br /&gt;
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===The Fate of Leman Russ===&lt;br /&gt;
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Of Leman Himself, you ask? Well he stuck around during the [[Great Scouring]], and while he groused about [[Roboute Guilliman]]&#039;s reforms, he eventually caved in, and begrudgingly agreed to split apart the remains of his ravaged Legion into Chapters. &lt;br /&gt;
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In theory anyway. &lt;br /&gt;
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In &#039;&#039;practice&#039;&#039; however, due to the massively reduced numbers of the Rout, only one Chapter was ever created -- the ill-fated [[Wolf Brothers]]. The rest of the survivors remained Space Wolves, opting instead to stick with their semi-independent Great Companies, as one small snub to the stuck-up Roboute.&lt;br /&gt;
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Barely a century after the end of the Scouring, Leman Russ just ups and vanishes from Imperial History.  Legends state that after a great feast, He said unto his warriors:&lt;br /&gt;
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&amp;lt;blockquote&amp;gt;&amp;quot;Listen closely Brothers, for my time is short. . There shall come a time far from now when our Chapter itself is dying, even as I am now dying, and our foes shall gather to destroy us. Then my children, I shall listen for your call in whatever realm of death holds me, and come I shall, no matter what the laws of life and death forbid. At the end I will be there. For the final battle. For the Wolftime.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
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And so, Leman departed, with his closest retinue... No, not you Bjorn... Some say he searches for a means to revive His God-Emperor.. But despite the efforts of the Great Hunt, Leman remains beyond the reach of Man... Who knows what great feats of Heroism he undertakes.&lt;br /&gt;
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Oddly enough, it seems that [[Magnus the Red]], of all people, has an idea about his brother&#039;s fate, but he&#039;s not telling anyone, and is far too fond of slaying Leman&#039;s get to even care.&lt;br /&gt;
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==Recent History==&lt;br /&gt;
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===The Siege of Fenris===&lt;br /&gt;
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Much like the rest of the Imperium, times had been rough for the Space Wolves by the [[Time of Ending|time the end of M41 rolled in]].  Magnus in particular still had a massive hateboner against the Sons of Russ, and finally put his long-prepared revenge plan into motion.  The rebuilt [[Thousand Sons]], plus their [[Chaos]] deamon and Traitor Legion allies, put the worlds of the Fenris system to the sword.  Not even the Space Wolves homeworld was spared, and it took the combined effort of the Chapter and a [[Grey Knights]] Brotherhood led by Brother-Captain Stern to slow down the massive daemonic incursion that followed.&lt;br /&gt;
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Then the [[Dark Angels]] arrived above Fenris with [[The Rock]], and leading an Imperial task force of &#039;&#039;fourteen&#039;&#039; assorted Space Marine Chapters, titans, knight houses, and Imperial Guard, intent on cleansing the system of Chaos filth.  Unfortunately it quickly became apparent that the Sons of the Lion were duped by the Changeling, who then proceeded to mass-summon deamons into the Rock itself.  &lt;br /&gt;
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Things took a turn for the worse when Magnus himself arrived on Fenris, its spiritual nexus already under assault by Thousand Sons covens trying to corrupt them, and what was a hard but possibly winnable fight against a massive invading force turned into a desperate battle for survival.  It says a lot that the Iron Priests had to awaken &#039;&#039;all&#039;&#039; of the Dreadnoughts of the Fang to fight alongside Bjorn, plus whatever Wulfren that could be found, and even then it wasn&#039;t enough. Magnus was far too powerful, and the Daemon Primarch swatted aside Dreadknights with ease, and even pulled down whole Imperial Battlecruisers from the upper atmosphere, just so he could detonate their cores and irradiate the skies above Asaheim.&lt;br /&gt;
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Magnus would not have his victory however, as through Egil Ironwolf&#039;s sacrifice Logan Grimnar was able to wound the Daemon Primarch with strikes from &#039;&#039;both&#039;&#039; the Axe of Morkai and the recovered &#039;&#039;&#039;Spear of Russ&#039;&#039;&#039;.  With his concentration broken, Magnus was then banished from the Fenris by [[Grey Knight]] [[Purifier]]s.  With Magnus gone, the Thousand Sons and their daemonic allies quickly followed, but the damage had been done. The worlds of the Fenris system were almost all ravaged beyond recovery, and what&#039;s worse, due to their populations bearing witness to a massive daemonic incursion, their people had to be liquidated by the Inquisition.  Unlike the aftermath of the First War of Armageddon, the Great Wolf didn&#039;t make a fuss, as the Chapter was too mauled and weary to oppose them.&lt;br /&gt;
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===The Fall of Cadia and the Era Indomitus===&lt;br /&gt;
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Despite the drubbing they experienced at the hands of Magnus, the Space Wolves were still able to send two Great Companies to Cadia&#039;s defense, and while that world eventually fell, they made a good accounting for themselves, with Sven Bloodhowl contributing to the demise of the Blackstone Fortress, while Orven Highfell fell in the defense of Kasr Kraf.  As the [[Great Rift]] formed and the Imperium was torn in half, and the age seemed to become all the more desperate, the Wolves fought on, but when news of [[Roboute Guilliman]]&#039;s revival reached the Fang, a small contingent of Wolves braved the long warp journey to [[Ultramar]] to confirm it.&lt;br /&gt;
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For his part, Guilliman brought much needed reinforcement for the Sons of Russ, in the form of squad upon squad of [[Primaris Space Marines]].  This brought the Space Wolves Great Companies back to fighting shape, and while the Firstborn initially looked upon these newcomers with suspicion, once they had braved the initiation rituals of Fenris, those who survived were fully welcomed into their brotherhoods.&lt;br /&gt;
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Another thing that the Lord Commander brought was even more welcome -- thanks to Belisarius Cawl&#039;s efforts, the Space Wolves can now found their own Successors again, and immediately formed &#039;&#039;strong&#039;&#039; ties with the first of these Primaris Wolves -- the &#039;&#039;&#039;[[Wolfspear]]&#039;&#039;&#039;. While it hasn&#039;t &#039;&#039;quite&#039;&#039; gotten rid of the Curse of the Wulfen (you don&#039;t get it unless you really lose it, and its still better than falling to Chaos), but it was still better than the alternative.&lt;br /&gt;
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==Organization==&lt;br /&gt;
[[File:Tyranid Attack.jpeg|350px|right|thumb|The wolves taking on a [[Tyranid]] horde.]]&lt;br /&gt;
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The Space Wolves ignore the organizational restrictions recommended by the [[Codex Astartes]], and instead forms itself around the &#039;&#039;&#039;Great Companies&#039;&#039;&#039;.  These are twelve semi-independent battle groups that are the rough equivalent of a Codex Battle Company, but are functionally much larger in size, with many featuring upwards of more than a hundred fifty battle-ready warriors on top of their support serfs and equipment.&lt;br /&gt;
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Each Great Company gains much of its character thanks to their Wolf Lords preferences, as well as its tactical preferences -- see Egil Ironwolf&#039;s predilection for tanks and heavy artillery, or Ragnar Blackmane&#039;s hardon for massed planetary assaults.  A long-serving Wolf Lord will definitely leave his mark on a Great Company, and it might take a while for it to reinvent itself under his Successor should he inevitably fall in battle.&lt;br /&gt;
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Although no Great Company ranks above their fellows, all eventually must defer to the current Great Wolf&#039;s Great Company, as it holds both the his household as well as the Chapter&#039;s greatest warriors.  When the Great Wolf Speaks, everyone must listen.&lt;br /&gt;
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===Hierarchy===&lt;br /&gt;
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The &amp;quot;classic&amp;quot; organization of the Space Wolves is partially based on experience, with the hot-blooded novices starting out with the Blood Claws, before they battle-hardened enough to become Grey Hunters, etc. There&#039;s also a bit of meritocracy here, as a Blood Claw who did a particularly heroic deed might &amp;quot;jump ranks&amp;quot; straight into the Wolf Guard/Thanedom (*coughs* &#039;&#039;&#039;Ragnar&#039;&#039;&#039; *coughs*).&lt;br /&gt;
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The arrival of the Primaris has put a slight wrinkle into this however, but the Wolves are, if anything, adaptable. &lt;br /&gt;
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*&#039;&#039;&#039;Great Wolf&#039;&#039;&#039;: Also known as the &#039;&#039;High King&#039;&#039;, he is the equivalent to the [[Chapter Master]] of other Chapters.  The Great Wolf is also effectively the First Captain of the Space Wolves, commanding an elite Great Company that includes the members of the three Priesthoods and the Chapter&#039;s Dreadnoughts. [[Logan Grimnar]] serves as the current Great Wolf.&lt;br /&gt;
*&#039;&#039;&#039;[[Wolf Lord]]&#039;&#039;&#039;: Also known as &#039;&#039;Jarls&#039;&#039;, they are the equivalent of the [[Brother-Captain]]s of a company in Codex Chapters.  Wolf Lords lead their Great Companies; likewise Great Companies owe a lot of their personality and tactical preferences to their Wolf Lords.&lt;br /&gt;
* &#039;&#039;&#039;[[Wolf Guard]]&#039;&#039;&#039;: A cross between [[Veteran Squad|Veterans]] and [[Honour Guard]], Wolf Guards (&#039;&#039;Thanes&#039;&#039;) serve as the body guard of the Wolf Lord and leading packs in battle, serving as the Space Wolves version of a [[Brother-Sergeant]]. They also get [[Terminator]] armour. In &#039;&#039;Second Edition&#039;&#039; they also got to take any weapons they liked and could be built from stock parts with an Assault Cannon and Cyclone Missile Launcher. This led to many games being won as Assault Force Dickhead rampaged across the table murdering everything.&lt;br /&gt;
* &#039;&#039;&#039;[[Wolf Priest]]&#039;&#039;&#039;: Combining the role of [[Apothecary]] and [[Chaplain]], the Wolf Priests do the standard roles of preaching and medical duties, but are also charged with recruiting Aspirants for their companies. Plus they have a secret role on the battlefield, trying to prevent their battle-brothers from turning into Wulfen.&lt;br /&gt;
* &#039;&#039;&#039;[[Iron Priest]]&#039;&#039;&#039;: The Iron Priests serve the role of [[Techmarine]]s, overseeing the motorpool and equipment of the companies they belong to.&lt;br /&gt;
* &#039;&#039;&#039;[[Rune Priest]]&#039;&#039;&#039;: Taking the role of [[Librarian]]s in Codex Chapters, Rune Priests are the [[psyker]]s of the Space Wolves. However, instead of seeing their powers as coming from the [[Warp]], they hold that their powers come from the world spirit of Fenris, and consult the runes in a means to divine the future. Trying to explain to the Rune Priests that they&#039;re drawing power from the Warp, and that they cannot &amp;quot;draw their powers from Fenris&amp;quot; while being half-Galaxy away from it will usually result in the non-Space Wolf getting a month&#039;s stay in the Apothecarion. The ultimate irony of this is that they are, in reality, Sorcerers, the very thing they denounced the Thousand Sons for being. Whether they are psykers or not. Besides, if Fenris has a world spirit, it is something akin to a Daemon World (or an eldar maiden world)...&lt;br /&gt;
* &#039;&#039;&#039;Wolf Scouts&#039;&#039;&#039;: Each Great Company will have members who shun their pack brothers and are shunned in return, preferring the company of more somber individuals, Wolf Scouts serve to scout out enemy positions and terrain. As opposed to the regular codex, Wolf Scouts tend to be veterans of battle able to rein in their savage rage.&lt;br /&gt;
* &#039;&#039;&#039;Lone Wolf&#039;&#039;&#039;: Space Wolves who are the last of their pack. The loss of their brethren drive them to seek a glorious death in combat at the hands of some form a fell enemy. Think of Dwarf Slayers only a few meters tall with powered armour and weapons of doom and destruction. Often the only way out of the Lone Wolf lifestyle is managing to kill something that the individual shouldn&#039;t have survived killing and being elevated into the Wolf Guard. [[Wat|They sometimes take part in a small pack of Wolf Scouts, being lonely wolves in company of other lonely wolves]], [[DERP|which technically should defeat the purpose of the analogy]].&lt;br /&gt;
* &#039;&#039;&#039;[[Skyclaw]]s&#039;&#039;&#039;: Skyclaws are the trouble makers among a Chapter of trouble makers, forced to wear Jump Packs. The Space Wolves view Jump Packs as an insult, reasoning that if the Emperor wanted them to fly, he would have given them wings. &lt;br /&gt;
* &#039;&#039;&#039;[[Thunderwolf Cavalry]]&#039;&#039;&#039;: Space Wolves who function in a manner similar to a [[Bike Squad]], but instead of actual bikes, they use Thunderwolves, which can be the size of a small car, and biologically more akin to Terran rhinoceros than actual oversized wolves.&lt;br /&gt;
* &#039;&#039;&#039;[[Long Fang]]s&#039;&#039;&#039;: Taking the role of [[Devastator Squad|Devastators]], Long Fangs are veterans who have grown long in the fang. No pun here - Space Wolves&#039; teeth actually lengthen as they age, as an effect of a mutated Betcher&#039;s Gland.&lt;br /&gt;
* &#039;&#039;&#039;[[Grey Hunter]]s&#039;&#039;&#039;: Having the role of [[Tactical Squad|Tactical Marines]], Grey Hunters are those Marines who have survived long enough as Blood Claws to quell the worst of their ferocity and blood lust (read: wear a helmet in battle). Their new found experience and control allows them to shoot and fight better than their younger brethren.&lt;br /&gt;
* &#039;&#039;&#039;[[Blood Claw]]s&#039;&#039;&#039;: Neophyte Space Wolves who serve in the [[Assault Squad|Assault Marine]] roles of Codex Chapters. As mature as a buncha punks that just discovered a Metal band and think the life of a Marine is fucking Chao&#039;s shit up and killing stuff. Unsurprisingly, the survival rate among this guys is not that high. Something to point out, is that it [[Lukas the Trickster|is perfectly possible for a Blood Claw to stay on this rank for his entire life]] if you are not seen as someone to trust in a higher rank.&lt;br /&gt;
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As of the new Codices, the Primaris Marines seem to have slotted seamlessly into this, though the Primaris neophytes don&#039;t start out as Blood Claws, and instead join the line as Intercessors, etc.&lt;br /&gt;
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* &#039;&#039;&#039;Intercessors&#039;&#039;&#039;: Space Wolves intercessors seem to have gained a rivalry with the Grey Hunters, as steadfast gunlines that can anchor a flank.  This rivalry manifests in typical one-upsmanship via drinking and eating contests, and other feats of strength outside the battlefield, and kill counts during firefights.&lt;br /&gt;
* &#039;&#039;&#039;Inceptors&#039;&#039;&#039;: The most impetuous of the Primaris, Inceptors are always aching for ways to prove themselves. Of those who arrived with the Indomitus Crusade, the Inceptors were the most eager to take the Trials of Morkai, and seemed to have fully bought into the boisterous Fenrisian customs.&lt;br /&gt;
* &#039;&#039;&#039;Aggressors&#039;&#039;&#039;: The most bro of the Primaris Wolves, Aggressors are friendly and boisterous, to the point that they could be heard laughing heartily during combat.  For all their loudness however they&#039;re not headstrong or impetuous -- far from it, as they make sure they&#039;re deployed to the places in the line where they can make the most impact.&lt;br /&gt;
* &#039;&#039;&#039;Reivers&#039;&#039;&#039;: The opposite of the Aggressors, Reivers apparently make for poor drinking buddies, but more than make up for their effectiveness of their terror tactics.  Its no surprise that they&#039;ve become best buds with the Wolf Scouts, who they&#039;re often also partnered with in patrols.&lt;br /&gt;
** &#039;&#039;&#039;Hounds of Morkai:&#039;&#039;&#039; A unique cult of edgy reivers who envision themselves as standing by the gates of Morkai. These marines are specially trained to hunt down witches, focusing more on melee and adorned in runic totems that blunt the effect of psykers. They also have special vox-emitters made specifically to interfere with casting.&lt;br /&gt;
* &#039;&#039;&#039;Hellblasters&#039;&#039;&#039;: Surprisingly fatalistic, Space Wolf Hellblasters believe that their sagas are tied with their plasma weaponry, and while they relish bringing ruin to the enemies of the All-Father, they also accept that, if they need to, they will go out in blazes of glory that will definitely put a fiery climax to their sagas.&lt;br /&gt;
&lt;br /&gt;
=== Unique Assets ===&lt;br /&gt;
&lt;br /&gt;
The Space Wolves have several bits of equipment that differentiate them from a &amp;quot;generic&amp;quot; Codex Chapter.&lt;br /&gt;
&lt;br /&gt;
They have their own equivalent to power weapons, the so-called &#039;&#039;&#039;Frost&#039;&#039;&#039; weapons, the most famous is the &#039;&#039;&#039;Frost Axe&#039;&#039;&#039;. With their blades made from either diamonds or crystals native to Fenris, they shine like cold ice once their fields are active.&lt;br /&gt;
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Speaking of native crystals, these are used for their &#039;&#039;&#039;Helfrost&#039;&#039;&#039; weaponry, which fire subzero blasts of cold that can freeze its target in place.  These are either man-portable, or mounted on their many vehicles.&lt;br /&gt;
&lt;br /&gt;
While the Chapter has its own complement of bike squads, they also have heavy cavalry in the form of the ferocious &#039;&#039;&#039;Thunderwolf Cavalry&#039;&#039;&#039;.  These warriors form a close bond with these apex predators, who then allow themselves to be use as mounts.&lt;br /&gt;
&lt;br /&gt;
Space Wolves heroes also are able to bring with them regular [[Fenrisian Wolf|wolves]] into battle, much like Leman Russ before them.  These wolves are treated less like pets, and more like family and fellow warriors, and many a Wolf Lord owe their lives to these faithful packs.&lt;br /&gt;
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Rather than the &#039;&#039;&#039;Stormraven&#039;&#039;&#039; and its variants, the Space Wolves rely on the &#039;&#039;&#039;Stormwolf&#039;&#039;&#039; to airlift battle-brothers to key locations, and the &#039;&#039;&#039;Stormclaw&#039;&#039;&#039; as a dedicated gunship.  And yes, they&#039;re &#039;&#039;very&#039;&#039; wolfy in profile.&lt;br /&gt;
&lt;br /&gt;
==Combat doctrine==&lt;br /&gt;
{{topquote|The best way to defeat a Space Wolf is to wolf his wolf. You must be careful, though, because if the Space Wolf wolfs your wolf first, then your wolf is wolfed.|Attributed to Wolf Rider Volk Wolfclaw, &#039;&#039;On the Weaknesses of the Space Wolf Doctrine&#039;&#039;}}&lt;br /&gt;
{{topquote|A good way to get into a state of pure wolfness, would be that you shall wolf the wolf until the wolfing wolf wolfs. Then, when the wolf wolfs your wolfness, the wolves of the wild will wolf your wolf up. Wolf!|Attributed to Wolf Master Jonal Wolfhand, &amp;quot;The Call of the Nightblizzard&#039;&#039;}}&lt;br /&gt;
{{topquote|Wolf wolf wolf wolf wolfity wolf. Wolf wolf, wolfo wolfy wolf wolf wolf. Wolf? Wolf!|Attributed to Wolf Lord Egil Ironwolf, &#039;&#039;On the Intricacies of Tactical Wolffare&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Jokes aside, Space Wolves doctrine normally builds their strategies around a &amp;quot;Pack&amp;quot; -- a group of unusually close battle-brothers that have very often been together since they were Blood Claws.  While a Wolf Lord will generally set &#039;&#039;some&#039;&#039; broad strategies in a campaign, by and large he leaves the actual details and implementation to individual Pack Leaders.  This... sort of works, as each pack&#039;s competitive nature eggs them on to one-up their buddies, but not so to the detriment of the campaign.  This means that &#039;&#039;most&#039;&#039; of the time multiple packs will work together to accomplish a particular goal.&lt;br /&gt;
&lt;br /&gt;
Space Wolves in general love a good scrap, and many will find that their &amp;quot;tactics&amp;quot; involve getting as close in as possible to their enemies and punching their lights out.  Even the more sensible Long Fangs, who often roll their eyes at such youthful bravado, still indulge in the occasional brawl.&lt;br /&gt;
&lt;br /&gt;
That said, all of this is still tempered by the Wolf Lord in charge of the Great Company.  For example, Erik Morkai prefers stealth and very brutal ambushes, hence his preference for Wolf Scouts (and likely Reivers), while Engir Krakendoom likes going to war in all sorts of armored transports while escorted by Swiftclaw outriders.&lt;br /&gt;
&lt;br /&gt;
== Criticism ==&lt;br /&gt;
As many on /tg/ will happily tell you, (and [[Magnus]] won’t stop [[RAGE|raging]] about) the Wolves are far from perfect. Where the [[Imperial Fists]] are inflexible and stubborn, the [[Dark Angels]] are unreliable and austere, and the [[Raven Guard]] are aloof and brooding, the Wolves are boisterous and arrogant. During the Heresy (and/or when Chris Wraight is writing them) they were incredibly brutal toward those they saw as oath-breakers, even if the oath-breaker in question was a fleeing, defenseless civilian. &lt;br /&gt;
&lt;br /&gt;
The Ragnar Blackmane books further emphasize this and also portrayed the Chapter as willing to ignore the misdeeds of their heroes in spite of the importance they place on honor. This, combined with the Wolves hating the Thousand Sons for being psykers [[Rune Priest|while also using psykers]] led many to label the Wolves hypocrites, especially since the Space Wolves pick a fight with the Flesh Tearers for killing civilians in spite of their own troubled history in that regard. &lt;br /&gt;
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Now, everyone including Wolves players admit that the Sons of Russ are entirely too short-sighted and prone to making enemies for their own good. During the Heresy, almost nobody liking them bit them in the ass at Alaxxes Nebula, but fast-forward to M41 and they&#039;re happily pissing off the Inquisition, Ecclesiarchy, Dark Angels, Ultramarines, etc. During Warzone Fenris, the galaxy at large is only too ready to write the Wolves off as heretics. Fans and detractors alike also note that it&#039;s [[Skub|arguable]] whether being so quick to make enemies and disobey orders to save civilians really saves more people in the long run, especially at Armageddon, where the Wolves&#039; actions backfire badly.&lt;br /&gt;
&lt;br /&gt;
== Civilians ==&lt;br /&gt;
&lt;br /&gt;
Of all the inconsistently written aspects of the Chapter, this is by far the worst offender. Sometimes, the Space Wolves are written as brutal and merciless, giving zero fucks about collateral damage or civilian casualties. On the other hand, sometimes the Wolves [[Salamanders|put their lives on the line to protect the innocent.]] This can induce [[Rage]] in just about any fan, because some people get into the Space Wolves seeing them as heroes while others prefer their more savage, bloodthirsty tendencies. &lt;br /&gt;
&lt;br /&gt;
The best fluff attempts to find a middle ground by presenting them as violent and pragmatic, but disciplined during the Heresy and increasingly heroic over time. By M41, the Wolves actively stop the Flesh Tearers from murdering Imperial civilians at Honour&#039;s End, disobey orders so they could protect the settlers at Thressiax, and play chicken with the Inquisition to save the people of Armageddon; this example is particularly notable, because the Wolves didn&#039;t just attempt to save the civilians from the Inquisition, for the first few months of the conflict they did so with passive resistance, defending civilian transports with the shields and hulls of their own ships, never firing back. This paints a picture of [[Awesome|a Chapter that actually becomes MOAR independent and heroic as the galaxy goes to shit around them.]] Or perhaps, they&#039;ve remained the same and the galaxy has gone so grimdark that the Space Wolves now appear heroic in comparison.  &lt;br /&gt;
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Then Warzone Fenris happened. In it, the Wolves pretty much abandon their allies to focus on the Wulfen.&lt;br /&gt;
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==Daily rituals of a Space Wolf==&lt;br /&gt;
13:00 - Wake Up with Hangover - The Space Wolf awakens from his booze-induced coma and begins the day. Headaches abound. Aspirin is consumed by the ton.&amp;lt;br&amp;gt;&lt;br /&gt;
13:10 - Morning Piss - The Space Wolf empties the alcohol that has accumulated in his bladder(s) in the Sacred Alcohol Excretion Grounds. (Doing so anywhere else is hazardous as space wolf urine is capable of corroding ceramite) &amp;lt;br&amp;gt;&lt;br /&gt;
13:11 - Morning Fart - The Space Wolf empties his intestines. Pissing without farting is like going to a holy site without praying to the Emperor, which is heresy.&amp;lt;br&amp;gt;&lt;br /&gt;
13:20 - Morning Piss Ends - The Space Wolves have finally finished urinating. The surrounding landscape is scorched with a aura of menace resembling nurgle’s rot.&amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - Ritual of the Hair of the Dog - The Space Wolf now cracks open his first cold one of the day. The first of many. Cheerios may be consumed as well.&amp;lt;br&amp;gt;&lt;br /&gt;
13:45 - Firing Drills - The Space Wolf consumes another liter of alcohol before going out back and shooting empty beer bottles with his bolter. This takes place far away from the Alcohol Excretion Grounds, after that one time Brother Brynjolf accidentally lit his own piss on fire. an entire company had to spend 6 months  in the sickbay until their hair grew back and they were thus fit to be seen in public again.&amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - Freeze your Balls - The Space Wolf sheds his armor and most of his clothing to wander around Asaheim for an hour.&amp;lt;br&amp;gt;&lt;br /&gt;
15:00 - Feeding of the Land Raiders - Space Wolf observes a feast with his brothers in honour of the chapter&#039;s revered battle machines. Blood Claws are still wandering around outside naked in the snow not grasping that the Long Fangs and Grey Hunters beelined for the chow hall as soon as the claws were out of sight.&amp;lt;br&amp;gt;&lt;br /&gt;
15:30 - Boozing of the Land Raiders - No feast is complete without metric fucktons of liquor. Fenrisian Ale, beer, and if available bylestim blend are poured and scrubbed all over the most honoured of the chapter&#039;s war machines. Many still have bullet holes, sometimes allowing beer to get into the exhaust ports and make for kickass explosions later. Blood Claws are still wandering around outside naked in the snow.&amp;lt;br&amp;gt;&lt;br /&gt;
16:00 - Wolf your Wolf - Grey Hunters and older Space Wolves take this time to play with their favourite 4-legged companions. Any Blood Claw who&#039;s showed up by now is made a Grey Hunter.&amp;lt;br&amp;gt;&lt;br /&gt;
16:30 - Save the Blood Claws - Blood Claws are brought in from the cold. Most are frozen blue or black - and hungry for more.&amp;lt;br&amp;gt;&lt;br /&gt;
17:00 - Evening feast - Eat. Drink. Start brawls. The usual non-warzone Space Wolf thing.&amp;lt;br&amp;gt;&lt;br /&gt;
18:00 - Try to wake up [[Bjorn the Fell Handed|Bjorn]].&amp;lt;br&amp;gt;&lt;br /&gt;
18:10 - Give up, try to find something fun on the Vox Saga.&amp;lt;br&amp;gt;&lt;br /&gt;
19:00 - Night shitter break.&amp;lt;br&amp;gt;&lt;br /&gt;
20:00 - Night firing drills - Much to the Iron Priest&#039;s dismay, the Space Wolves practice writing their names in the snow with bolters. In runes. In the dark.&amp;lt;br&amp;gt;&lt;br /&gt;
21:00 - Ritual Intake of Narcotics and Purging of Testicles - bitches and blow.&amp;lt;br&amp;gt;&lt;br /&gt;
05:00 - Daily Rest - The Space Wolf passes out.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==A Quick Word Out of Character==&lt;br /&gt;
The true reason for all this, is that, we at /tg/, in our pathetic, low-reaching mastery of comedy, have seen how idiotic it is that every goddamn Space Wolf codex unnecessarily uses the word &amp;quot;wolf&amp;quot; as a prefix or a suffix every 3rd sentence (similar to the [[Robin Cruddace|Tyranid codex]] shoe-horning the prefix &#039;&#039;bio-&#039;&#039; into every 3rd sentence). Since /tg/ is an easily angered monster, not unlike an [[Angry Marine]], we furiously attempt to link Space Wolves to furries (it&#039;s really fucking annoying), as we are as fucked up as [[Chaos Pretty Marines]].&lt;br /&gt;
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It has been established in the &#039;&#039;[[Horus Heresy]]&#039;&#039; series that the VI Legion doesn&#039;t employ the word &amp;quot;wolf&amp;quot; as much as they appear to do. Wolves are readily apparent in their motifs, such as Leman Russ&#039;s titles as &amp;quot;Wolf-King&amp;quot; and &amp;quot;Great Wolf,&amp;quot; as well as in the formal name of the Wolf Guard, but it&#039;s not as overblown as it&#039;s made out to be. Apparently, whoever did the Fenrisian-to-Gothic translation made a few errors. First off, they don&#039;t call themselves &amp;quot;the Space Wolves.&amp;quot; When speaking formally, they refer to themselves as the &#039;&#039;Vlka Fenryka&#039;&#039;, which we can look at a few ways. &amp;quot;Fenris&amp;quot; is easy, a reference to Fenrir from Norse mythology. &amp;quot;Vlka&amp;quot; has a couple options; if you walk it backwards through the Germanic &#039;&#039;Volk&#039;&#039; you get &amp;quot;Folk of Fenris&amp;quot;. This supports a common theory on 1d4chan where a bunch of colonists landed on a planet, bred giant dogs from their great, great, grand-children (more on that in a minute) then thought, &amp;quot;You know what&#039;s better than planet Unicorn? Planet fucking Fenris&amp;quot;. So the the &#039;&#039;Vlka Fenryka&#039;&#039; are literally the folk of Fenris. Alternately &#039;&#039;Vlka&#039;&#039; can be translated from Slavic to get the &amp;quot;Wolves of Fenris&amp;quot; again.&lt;br /&gt;
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No matter what you conclude on, you get Dan Abnett using linguistics to reinforce his theme that the Space Wolves are misunderstood by the rest of the Imperium - calling the Space Wolves because of a mistranslated word. One could even argue they are actually called &amp;quot;Space People&amp;quot;, would make sense since Ragnar referred to them as &amp;quot;Star warriors&amp;quot; in the William King novels and their Fenrisian &#039;&#039;Kaerl&#039;&#039; auxiliaries call them &amp;quot;sky warriors,&amp;quot; but the lore from these novels has been left by the wayside so take that as you will. When speaking informally, they refer to themselves as &amp;quot;the Rout&amp;quot;, solidifying their purpose as the Emperor&#039;s executioners (self-proclaimed)/snowflakes. Additionally, the post of &amp;quot;Wolf-Lord&amp;quot; is also a mistranslation, as they refer to their Company commanders as &#039;&#039;Jarl&#039;&#039;. Finally, they don&#039;t call their fortress-monastery the Fang, but rather the &#039;&#039;Aett&#039;&#039;, which can be literally translated as &amp;quot;clan home.&amp;quot; There&#039;s also this in-universe [[meme]] &amp;quot;there are no wolves on Fenris.&amp;quot; At all. This was started by one of the primarchs remarking that they should be called xenos, because they&#039;re natives of an alien planet, and it quickly morphed into a joke. As it turns out, this is literally true.&lt;br /&gt;
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With regards to the [[Fenrisian Wolf|Fenrisian wolves]], the origin a little more freaky than expected: they&#039;re not wolves, but descendants of human-wolf mutants. Back when Fenris was first settled, the colonists had the &#039;&#039;Canis helix&#039;&#039; added to help them adapt to the harsh environment by adding wolf genes to their genetic-makeup. Unfortunately, it worked a little too well--the &#039;&#039;canix helix&#039;&#039; caused a number of settlers to degrade into wolfmen and wolfwomen. Following this, they bred and produced a new strain of wolf into the environment. So there are no &#039;&#039;wolves&#039;&#039; on Fenris. They&#039;re just the descendants of human mutants. Which might explain why, post-Heresy, only Fenrisians can become Space Wolves (assuming that&#039;s why the successor chapters couldn&#039;t handle Russ&#039; gene seed).&lt;br /&gt;
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So yes, naming the planet after the wolves means we really do just end up all the way back at Wolves of Wolves after all. Whelp.&lt;br /&gt;
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Of course, that means that the Space Wolves are wearing pelts made of [[Fabius Bile|human skin]], but lets not dwell on that - after all it&#039;s fairly common in the Imperium to wear human skulls... WolfyWolfWolf {{BLAM|&#039;&#039;&#039; *BLAM*}}.&lt;br /&gt;
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===The Wulfen issue aka &amp;quot;Fucking Furries&amp;quot;===&lt;br /&gt;
The blatant author favouritism annoys fans of the other chapters with &amp;quot;Dark Secrets&amp;quot;. GW&#039;s treatment of the Wulfen makes it effortless for fans of other chapters to hurl [[Mary Sue]] accusations at them, unlike the [[Blood Angels]] and [[Dark Angels]]. The Wulfen are now out in the open; once they were exposed they get little (arguably no) punishment while the Inquisition and Grey Knights just &amp;quot;kept one eye open&amp;quot;. The aforementioned chapters on the other hand have to keep their secrets from being found out by the Inquisition and the Imperium at large. &lt;br /&gt;
&lt;br /&gt;
Despite the fact that Fallen Angels were paraded around on Terra, many would assume they were [[Ravenwing]] without their fancy bikes. While any claims of Dark Angels being the real traitors from the Fallen would have [[Guilliman]] retort back that they are full of shit (with more and longer words), as he knew exactly what The First was up to during the Horus Heresy with the exception the events that caused the destruction of Caliban. Of course, the Unforgiven would also be pissed if they found out if one of the predecessors of the Grey Knights killed a Dark Angel and were part of the reason their homeworld was destroyed and would demand censure.&lt;br /&gt;
&lt;br /&gt;
The Blood Angels on the other have an infection similar to the Wulfen without mutating into some kind of half-human man-beast. The [[Red Thirst]]. The Blood Angels and their successors organize the afflicted into [[Death Company|Death Companies]] who are lead by their Chaplains into killing Xenos and foul traitors. If they somehow survive the mutated Blood Angels are {{BLAM}}ed. &lt;br /&gt;
Both chapters send their traitors/mutants into battle to be used as cannon fodder. A much more grimdark action that would be in character for Space Marines. [[White Scars|They wouldn&#039;t be the only]] [[Raven Guard|chapters to have done this either.]] Instead of treating mutants as fellow warriors. &lt;br /&gt;
Inserting noble bright into the setting where it doesn&#039;t belong. The same reasons that so many players also hated the Tau until GW retconned them into being more grimdark.&lt;br /&gt;
&lt;br /&gt;
Making this all the more stange. In all likelihood [[Guilliman]] himself wouldn&#039;t see a problem with using mutated Space Marines as cannon fodder. Because he did so when he created the [[Moritat]]s after combat exercises with the [[Raven Guard]]. So chances are he would side with the other two former [[Imperium Secundus]] Legions. [[Ogryn|Due to not only favoritism but he and the rest of the Imperium at large would find it strange that the Space Wolves do not]].&lt;br /&gt;
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==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Lightning2.jpg|&#039;Tis only a matter of time until Steve Blum voices &#039;em. Apparently, this set somehow makes things you hit weigh less.&lt;br /&gt;
File:Warlord of Fenris by NachoMon.jpg|Totally not overcompensating...Yeah he&#039;s just &amp;lt;s&amp;gt;hiding a massive hardon with&amp;lt;/s&amp;gt; supporting the skull with a massive hard-on.&lt;br /&gt;
File:Lemanruss39.jpg|Leman Russ. About to mercilessly fuck over the Thousand Sons.&lt;br /&gt;
File:Prospero.jpg|Is he carrying a wooden shield? Really? Against a bolt shell? It better be a Combat Shield.&lt;br /&gt;
File:Stormrider.jpg|You better watch out, you better not die, you better not fight, I&#039;m telling you why: Santa Grimnar&#039;s coming to town&lt;br /&gt;
[[File:http://l.wigflip.com/DucDpDtG/roflbot.jpg]]|Pretty cool guys to hang with.&lt;br /&gt;
File:SneakySpaceWolves.png|Good thing they brought the sneaking flag.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Bjorn the Fell Handed]]&lt;br /&gt;
*[[Warhammer 40,000/Tactics/Space Wolves (9E)|Space Wolves Tactics]]&lt;br /&gt;
*[[Warriors of Chaos]] - With whom they get into bar brawls and drinking contests to see who is moar [[Viking]]&lt;br /&gt;
*[[Skyrar&#039;s Dark Wolves]] - Before calling your [[Dark Angels]] brothers [[Troll|traitors]] read [[Svane_Vulfbad|this]] first to understand [[Fallen_Angels|their]][[ rage]].&lt;br /&gt;
*[[Legion Consul]] - The old &amp;quot;Commissars&amp;quot; of the VI legion.&lt;br /&gt;
*[https://youtu.be/Bh_5ofa__pY/ Space Wolves theme song]&lt;br /&gt;
&lt;br /&gt;
{{Marines-Official}}&lt;br /&gt;
{{Space Wolves}}&lt;br /&gt;
[[Category:Furry]]&lt;/div&gt;</summary>
		<author><name>2601:4C1:C400:4050:14A4:DC8A:C572:5568</name></author>
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