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		<title>Space Wolves</title>
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		<updated>2020-10-27T19:33:46Z</updated>

		<summary type="html">&lt;p&gt;2601:4C1:C400:4050:5E2:513:A7C7:8338: /* Why people hate the Space Wolves, tldr version */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup}}&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Space Wolves / Vlka Fenryka / Space Corgis&lt;br /&gt;
|Heraldry = [[File:Spacewolveslogo.png|200px]]&lt;br /&gt;
|Battle Cry = &amp;quot;For Russ and the All father!&amp;quot;|Number = VI&lt;br /&gt;
|Founding = [[First Founding]]&lt;br /&gt;
|Original Name = The Rout&lt;br /&gt;
|Successor Chapters = [[Wolf Brothers]]&amp;lt;BR&amp;gt;[[Wolfspear]]&lt;br /&gt;
|Chapter Master = [[Logan Grimnar]]&lt;br /&gt;
|Primarch = [[Leman Russ]]&lt;br /&gt;
|Homeworld = [[Fenris]]&lt;br /&gt;
|Specialty = CQC, shock assaults, infantry, encirclement tactics, being viking enthusiasts, being [[Furry|furries]]&lt;br /&gt;
|Strength = 2-3000&lt;br /&gt;
|Allegiance = [[Imperium of Man]]&lt;br /&gt;
|Colours = Grey-blue and Yellow&lt;br /&gt;
}}&lt;br /&gt;
{{topquote|Let a man never stir on his road a step without his weapons of war; for unsure is the knowing when need shall arise of a [[Wolfspear|spear]] on the way without.|Havamal}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Vlka Fenryka&#039;&#039;&#039; (Internally called The Rout, known to the wider Imperium and most of the fans as the Space Wolves) are a loyalist Chapter of [[Viking]]-inspired [[Space Marines]]. They&#039;re as [[Manly Marines|manly]] as the Angry Marines are [[Angry Marines|angry]]. They&#039;re basically what you&#039;d get if you turned an entire frat-house into Space Marines and set them loose.  Big fans of wolves. Extremely [[Viking|Nordic]], very melee oriented, and often found drinking and feasting when not at war. Given that they&#039;re honor and legacy obsessed Nordic melee powerhouses, one can draw many parallels between the Wolves and [[Dwarfs (Warhammer Fantasy)|Dwarfs]] and [[Warriors of Chaos]] from Warhammer Fantasy. The chapter is traditionally rivals with the Thousand Sons, though one might see the Wolves as a direct loyalist counterpart for the [[World Eaters]] and [[Night Lords]] due to their penchant both for suicidal, berserk charges and individualistic, undisciplined attitudes. However, the Wolves fight to protect people and do their duty to the Emperor, not for the hell of it. They&#039;re as cunning as the [[Raven Guard]] and as bold as the [[Blood Angels]], with fierce pride in their culture and individual prowess. More so than any other chapter, every Space Wolf is a unique and proud hero of the Imperium.&lt;br /&gt;
&lt;br /&gt;
That said, they aren&#039;t all fun and bar-room games, as they have their unique flaws. These are elaborated on below.&lt;br /&gt;
&lt;br /&gt;
They&#039;re one of the more &amp;quot;[[skub|controversial]]&amp;quot; chapters. Much of this conflict comes from GW&#039;s dissonance between the Vlka Fenryka of the books, and the Space Wolves of the tabletop game. The Vlka Fenryka of the Black Library books are a chapter with many different tribal and historical inspirations, drawing on Viking and Germanic culture along with their favorite totem and symbol, the wolf. The Space Wolves of the tabletop game ride wolves into battle, adorn themselves with wolves, name their gear and vehicles after wolves. That said, this difference is only bad translations and cultural changes over 10,000 years.&lt;br /&gt;
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Ultimately, what defines the Space Wolves isn&#039;t their predatory, barbaric instincts- it&#039;s how they accept and use their savagery &#039;&#039;&#039;without&#039;&#039;&#039; being controlled by it or forgetting its downsides, pretty hard to do in 40k for [[Khorne|various reasons]]. Fenris is a world of constant warfare, where resources are scarce, monsters are omnipresent, and other humans constantly threaten every potential Space Wolf.  They recruit by watching Fenrissian tribes fight territory wars and picking out the best among them (sometimes even resuscitating the fallen). Their initiation ritual involves implanting the candidate with the Canis Helix, then leaving them out in the wild to fight their way back to the Fang. To become a son of Russ, one has to make it back without giving in to their inner beast. They&#039;re fully aware of their own potential for senseless violence, and choose to fight the biggest monsters and save the people of the Imperium rather than giving in.&lt;br /&gt;
&lt;br /&gt;
This isn&#039;t just the Space Wolves, it&#039;s all Fenrisians.  What you have to understand is that back when Leman Russ was found by the Emperor and integrated into the Imperium, he wanted to turn Fenris into basically a second Prospero.  However, the Emperor said he liked Russ&#039;s Legion &amp;quot;just as it is&amp;quot;.  Leman, being loyal but also kinda illogical, decided the only way to keep his Legion &amp;quot;as it is&amp;quot; would be to keep Fenris as it is.  As a result, Fenris&#039;s people decided to focus on producing the best Astartes in the Imperium.  That&#039;s right.  All of their suffering, all of their pain, all of their rape, pillage, and burn, and all the hardships suffered day after day for ten thousand years &#039;&#039;was to produce the best Space Marines they could&#039;&#039;.  &#039;&#039;&#039;For the Emperor&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Brief History and Main Overview==&lt;br /&gt;
Before Russ was discovered, the Wolves were a bunch of dicks. They were [[World Eaters|uncontrollable]] [[Night Lords|bullies]]. They were developed in isolation along with the [[Salamanders]] and [[Alpha Legion]], and were considered a fractious and undisciplined force, to the degree of officers losing control of their troops in the middle of a battle. To make matters worse, they often slaughtered civilians who had no way of fighting back. Their geneseed was also extremely difficult to implant in aspirants, often killing them.&lt;br /&gt;
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Leman Russ was basically [[Viking]] Mowgli, being raised by wolves before he was captured (or possibly chose to/was talked into joining them, fluff varies) by the humans of Fenris and became adopted son to Jarl Thengir. When Thengir passed, Leman became Jarl by virtue of being the biggest badass on Fenris. And that&#039;s saying something. Ol&#039; Empy came along and said &#039;JOIN ME!&#039; in his typical dickish fashion. Leman then called him out to &amp;lt;s&amp;gt;three contests&amp;lt;/s&amp;gt; (STOP! [[retcon|RETCON]] TIME!) a combat (double retcon: the Horus Heresy book Wolfsbane brought back the drinking contest as canon). The Emperor agreed to the duel and they went at it so enthusiastically they wrecked the feast hall they were in pretty thoroughly as Leman gave a good account of himself. In the end, Big. E (rather unsurprisingly) proved the better warrior and he knocked Russ out. When he finally woke up from his pummelling, Leman recognised the Emperor as a worthy master, and agreed to serve.&lt;br /&gt;
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(Older fluff had Russ call Emps out to three challenges: drinking, eating, and fighting (though goodness knows why they didn&#039;t do the fighting bit first. If your fighters are drunk and stuffed, the fight will be less interesting). Leman showed up the Emperor in the first two contests, supposedly eating an entire ox and drinking a dozen barrels of mead. When the two of them fought, though, the Emperor was the victor, punching Russ out fair and square on the spot. But a one-shot knock out didn&#039;t make for a great story so it got changed into a proper fight.)&lt;br /&gt;
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Leman very much remade his Legion. The Wolf King used a combination of myth-as-metaphor, genuine superstition, and the influence of Fenrisian veterans to promote discipline and obedience. He taught his warriors to control their bloodlust and kill who they had to rather than butcher everything in sight. That said, the VIth Legion would cross any line and kill any traitor for the Emprah. They fought to make the galaxy safe for humanity, but they were willing to accept the loss of human life. After Yarant and the [[Battle of the Alaxxes Nebula|battle with the Alpha Legion]], they started to reevaluate this attitude. It was a process rather than a sudden snap, but they gradually focused less on punishing oathbreakers and more on protecting innocents.&lt;br /&gt;
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One further thing of note is that it is implied by an offhand comment of Russ&#039;s in the Horus Heresy books that the two missing legions were destroyed or at least broken by the Space Wolves, so if it is true then that brings their legion kill tally to three.&lt;br /&gt;
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The Space Wolves are another example on how Games Workshop lusts after medieval Scandinavian history and mythology. As if the [[Warriors of Chaos]] weren&#039;t already enough of a tip off to that. Given that they are the only Space Marines to have wolves, beards, wield axes, laugh boisterously, and act like something more than sombre, grim assholes, and because they have names like &#039;Ragnar&#039; and &#039;Bjorn&#039; they are instantly considered manlier than all other Spehss Mehreens, including the Chaos ones.&lt;br /&gt;
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The Space Wolves also have a complex relationship with religion. The people of Fenris had several deities and considered the Fang to be a hall of immortals where the valorous dead went even during the Great Crusade, which Big E overlooked because the results produced in the form of the Space Wolves were worth it. After a Fenrisian warrior proves his mettle while a Wolf Priest (equivalent to a [[Valkyrie]] except it&#039;s a power-armored old man instead of a sexy shieldmaiden) is watching, he gets taken to the Fang (which is the equivalent of [[Valhalla]]) and given superhuman abilities and immortality to feast and train for the final battle; so this is true, in an Obi-Wan Kenobi sort of way. After becoming a Space Marine, they take on a more secular worldview, though superstition and storytelling remain. However, even though they describe Russ as performing impossible feats or act like talismans will protect them, many of their stories are in point of fact allegorical, and their superstitious beliefs are implied to be more of a subconscious way of steeling themselves against the possibility of death. So at the end of the day, your average Space Wolf (if such a thing is possible) believes that his necklace will ward off bad luck and the runes on his armor will protect him from sorcery while saying that Russ defeated the two-headed god of death and made him work for him, he&#039;s using the necklace to make himself more willing to risk death, a belief in runes to help resist psychic powers, and really saying that Russ harnessed the bloodlust of the VIth and gave it purpose. That said, he probably believes that Russ literally wrestled Morkai into submission too. Which means the Wolves of the novels have a rich cultural depth, while the Wolves of the tabletop are wolfy wolves who wolve wolves.&lt;br /&gt;
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Based on their characterization in Prospero Burns and Battle for the Fang, they hold relatively little regard for &amp;quot;mortals&amp;quot; but without ignoring them outright or being dicks to them, and they highly respect bravery in battle. On top of all that, they happen to have the most compassionate and bro-tier Chapter Masters ever, [[Logan Grimnar]]. Logan is known for being famously sympathetic to the common man of the Imperium, defending his mortal charges with a passion beyond reason. This attitude has earned him a somewhat mixed reputation among the upper echelons of the Imperium, because while Grimnar is much loved by the people of the Imperium, he also has a bad habit of leading his chapter [[Armageddon#First War for Armageddon|into conflict]] with other factions of the Imperium when he deems it necessary.&lt;br /&gt;
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If they were in a vidya game, they&#039;d probably be voiced by Brian Blessed, or his royal Cinemaness CHRISTOPHER LEE, may he glory and feast forever in Valhalla.&lt;br /&gt;
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They also once managed to kill an entire [[Void whale|VOID WHALE]]! (If a hideously malformed one) Scary Badass Grampa Werewolf Viking FTW!&lt;br /&gt;
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In older codices, Leman Russ also killed and skinned a colossal deepsea creature that was confirmed to have Tyranid DNA, before the Emprah showed up. Like with a spear and wooden boat. Suck it, [[Macragge]].&lt;br /&gt;
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Spess Wohlfs, if not already obvious, draw upon a heavy Viking theme, an equally heavy werewolf theme, and wolves in general. As such, the Space Wolves, Black Templars, White Scars, World Eaters and Khornate Worshipers in general, are the few people to realize that they all live in a fantasy universe with spaceships.&lt;br /&gt;
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Another question that might come up if one thought about it is what happened to all of their extra marines. Even between the Burning of Prospero, a brutal void battle with the Alpha Legion straight afterwards and the rest of the Horus Heresy, the Wolves and their descendants were reduced to a chapter strength of about 1200 marines by the 41st Millenium. Even with attrition over the years, they should have been left with thousands of marines to split into different chapters. The main school of thought is that the Wolves split into two chapters, the original Space Wolves as well as the Wolf Brothers. While the Wolf Brothers would eventually be disbanded due to [[Mutant|genetic instability]], it would still leave the Space Wolves several thousand marines strong. It&#039;s thought that the rest of the Sons of Russ would eventually be brought down to close to Codex Chapter strength by attrition, as their numbers were overcome by casualties, the rise of the Mark of the Wulfen, and alcohol poisoning. Another hypothesis is that there would be other chapters that would split off from the Wolves, albeit unofficially or by their origins being proscribed for...whatever reason. However, if the Wolves were indeed left to be several hundred strong after Guilliman got his reform on, it would mean that after Russ&#039;s disappearance, the wolves [[Grimdark|were slowly dying out]] after their recruitment numbers dwindled to the dozens per year. (Though the natural ratio of recruits-to-casualties probably reached an equilibrium point at some point a few centuries afterwords, and has hovered right around that point for a long time. [[Grimdark]] doesn&#039;t always mean [[Fail|Grimderp]].)&lt;br /&gt;
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In M32, a small but influential faction within the Rout started experimenting on the Canis Helix, trying to make it less wolfy but preserve the general badassery of Russ&#039; gene seed. This was aimed at realising Russ&#039; dream of Wolves descendants - the reformers saw their Chapter becoming steadily more isolated, making it harder for them to defend the Imperium. Some even claimed that the Imperium would start to question the Wolves&#039; loyalties because of the wulfen issue, putting their existence at risk. They faced lots of internal opposition, but the gene-splicing began to pay off and the Legion&#039;s &amp;quot;apotheosis&amp;quot; was looming. Then [[Magnus the Red|this usually level-headed guy]] heard about it, didn&#039;t like it and attacked Fenris with extreme prejudice. Magnus&#039; attack left the Fang all but broken and the current Great Wolf dead, along with most of the reformers. Magnus took a thrashing from [[Bjorn the Fell-handed|the bear guy in a Dreadnought]] in the process, but finally had a comeback to all Russ&#039; &amp;quot;forever alone&amp;quot; jokes (fuck, even the Salamanders probably have successors these days). As predicted, although the Wolves are still revered throughout much of the Imperium, they&#039;re also mistrusted by its rulers and institutions. Inquisition tried pretty hard to bring them to heel over the whole Armageddon fracas - it&#039;s a fair bet that they wouldn&#039;t have tried this if the Wolves had a few successor Chapters to call on. Oh, and their attack on the Fang did a similar amount of damage to what Magnus managed.&lt;br /&gt;
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Skip ahead to current time and the Space Wolves are still on edge with the rest of the Imperium, though mostly due to their refusal to back down when taunted and by getting confrontational with all of their allies. Despite the Wulfen then becoming a pretty overt thing with the return of the 13th Company from the Eye of Terror (all of whom had become Wulfen), the Space Wolves remained out of the Inquisition&#039;s ire due to the 13th Black Crusade. Cue the Thousand Sons, however, as Magnus bee-lined straight for [[Fenris]] and the system goes to hell. Fenris, despite fighting off Magnus&#039; advances, then gets butchered by the [[Grey Knights]] and the Inquisition because the Fenrissians had been exposed to Chaos. Unable to really do anything about it, the Space Wolves take it on the cheek as they&#039;re too busy trying to stop Chaos from fucking everyone else over and avenging their fallen. They send men to Cadia to stop Abbadon, but ultimately; Cadia breaks.&lt;br /&gt;
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Eventually [[Roboute Guilliman|Grandpappy Smurf]] wakes up and takes charge of the Imperium and dishes out his new shiny [[Primaris Marines]] to everyone who needs them. This bolsters the Space Wolves&#039; numbers after they were clusterfucked by basically everyone possible, and the Rune Priests declare Fenris&#039; spirit to be renewed, even though their system is basically ripped in half. In addition, the whole forever alone thing is in question now, since they were given a new successor chapter, the [[Wolfspear]] (because naming them something without &#039;wolf&#039; in the name wouldn&#039;t be possible). Since the Wolfspear are all Primaris, [[Cawl]] has modified their genetic structure, they seem to be immune to the Canis Helix going extreme and turning them into monsters like the Wolf Brothers; though it&#039;s yet to be seen if the Space Wolves will actually accept them as kin. In fact, the Wolfspear have severe daddy issues in the idea that they believe their Primaris status would make the Space Wolves see them as lesser (despite acknowledging the fact that the Space Wolves themselves actually took in a bunch of Primaris into their own chapter).&lt;br /&gt;
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Space Wolves have a talent for [[rage]], and it is thought by some that they pride themselves with the sheer number of enemies they have. But the [[Thousand Sons]] Chaos Legion is by and large their greatest enemy, at least that&#039;s what they think. The fact is that the rivalry began when the Space Wolves (with help from Custodians and Sisters of Silence) kicked the living shit out of the Thousand Sons on their home planet, which is like having your country host the Olympics and then getting last place in every event (much like Canada in the 1976 Summer Olympics and again in the 1988 Winter Olympics). Before that, [[Leman Russ]], [[Primarch]] of the Space Wolves, broke the back of [[Magnus the Red]], who is Primarch of the Thousand Sons. TO BE FAIR, Magnus felt that he deserved it and therefore ordered his warriors to deactivate all planetary defenses (he actually deactivated it himself and even killed one of his own captains to hide the coming of the invasion fleet). If the Thousand Sons had their defenses active, the Wolf of the Wolf Wolf Wolves probably would have had a much harder time of it. As it is, even with all the backup the Wolves had, once they ran out of planetary defense forces in parade uniforms to slaughter, and came across the Thousand Sons, the Wolves/Custodians/Sisters were slowed down a little until Tzeentch pulled the troll lever (though he might&#039;ve been bolstering the Sons&#039; powers already, which the Ruinous Powers later did with Horus, and this was just a side effect) and the Sons&#039; greatest psykers started mutating and exploding like Tetsuo from Akira.&lt;br /&gt;
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Considering the [[Emprah]] basically just asked for Leman Russ to give Magnus a ride to Earth, this is more like your parents asking you to tell your younger sibling to come out of their room and clean up the mess they made, only for you to go in there, shoot off both their legs, take a dump on the floor and set the room on fire, chase them out into the streets, murder his best friends, and then tell your parents that the brat suffered for not taking responsibility for the five or so school books on the couch. Of course, [[Horus]] helped that all along, having already went full daddy hate:he twisted Big big E&#039;s orders into &amp;quot;rape prospero, k tnx&amp;quot;, being a loyal lapdog Russ just rolled with it. Just as planned. Chief Custodian Valdor also urged Russ to curbstomp Magnus for good, presumably because he was concerned what kind of damage Magnus could do in person, given how much trouble he caused from thousands of light-years away.&lt;br /&gt;
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This set the tone for the rest of their unhealthy relationship. The Thousand Sons do something to piss off the Space Wolves, usually some brilliant, convoluted plan, and the Space Wolves just charge and beat the living shit out of them and laugh in their faces when they find out how much work those [[Tzeentch]]ies put into their plots. Sadly, this usually comes at a staggering toll in Space Wolf lives. So [[grimdark]]. Oh, and the Thousand Son&#039;s usually accomplish some underlying secret objective.&lt;br /&gt;
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Many theories are abound as to why the Space Wolves hate the Thousand Sons and their sorcery so much. The most popular amongst fa/tg/uys is that the Thousand Sons Primarch, Magnus, being aware of Russ&#039;s [[furry|bestiality]], was always watching him from his magical lookout, riding up and down his sorcerer&#039;s tower to observe Russ from every height and depth, intently channeling the power of his one-eyed cyclops to pierce into Russ&#039;s most intimate chambers. Understandably, this left Russ very (literally) [[butthurt]] indeed and eager for vengeance. Or because Magnus is a NERRRRRRRRRRRRRRRRRRRRD.&lt;br /&gt;
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One theory disclosed to the Khan, admittedly from the probably-not-very-reliable source of a shade of Magnus left behind on Prospero, suggests that there could be an even more sinister reason for the hatred, suggesting that there is a dark reason why the Wolves put runes of protection on every part of their wargear (other books suggest the Wolves place huge importance on runes and symbolism).&lt;br /&gt;
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Also while it may seem laughable that the axe dragging barbarians continually thwart the plans of the hyper-intelligent sorcerers, the wolves are actually probably the most ideal chapter to fight them (except, perhaps, the [[Grey Knights]], for obvious reasons). They have the Canis Helix which causes them to wolf out rather than be corrupted by chaos, and the Rune &amp;quot;Magic&amp;quot; that their Rune Priests use is literally the farthest thing to sorcery used in the Imperium. Add to that the fact that they have one of the most impressive fleets in the entire Imperium, making them somewhat less worried about warp storms, and you have a group almost tailor-made to resist the Thousand Sons.&lt;br /&gt;
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Other people believe that Space Wolves are indeed a traitor legion and the Thousand Sons a loyal one. Think a second about it. What are the benefits of the Mark of Khorne? Rage and counterattack, exactly the same rules Blood Claws have. Why Russ destroyed completely Prospero if Magnus was not defending himself and his only sin was warning the Emperor about the Horus Heresy? Why Russ went to the Warp? To become a Daemon-Prince? Why they don&#039;t recognized Guilliman as their spiritual leader? Why they don&#039;t follow the codex who has given so much prosperity to the Imperium? What are those mutations wulfen have? Gifts of Chaos? However, these people are idiots who don&#039;t read the lore and have bad grammar, so you shouldn&#039;t listen to them. &lt;br /&gt;
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===Ragnar Blackmane===&lt;br /&gt;
[[File:Yiff yaff.jpg|300px|thumb|right|HERESY]]&lt;br /&gt;
Perhaps the best example can be found in &#039;&#039;The Space Wolf Omnibus&#039;&#039;, in which [[Ragnar Blackmane]], who is at that time a Bloodclaw (neophyte), not only fucks over a Sorcerer, but Magnus the Red himself. The Sorcerer, [[Madox]], is so pissed at being foiled by Ragnar that he bitches about it to other Thousand Sons, who find this hilarious, and goes around making plots, which Ragnar manages to fuck up nicely, thereby saving the galaxy. Ragnar even took the spear of his Primarch and hurled it into the eye of Magnus the Red. Do note that this is as much canon as other [[Black Library|BL]] anti-fluff shit.&lt;br /&gt;
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Because of this, the [[Blood Ravens]] forge a weapon named after Ragnar, who tells them to keep their toys because he doesn&#039;t need it (though in all reality he had a suspicion that they were trying to &#039;fence&#039; their &#039;gift&#039; by giving it to him to evade Imperial authorities).  This is actually kinda strange as normally a Marine, especially from a Feral World, would be honored another Chapter made them a gift.  The only reason he refused is basically “lol you use lots of psykers” even though almost every Chapter uses psykers and the Space Wolves don’t hate psykers just their reckless use and sorcery (yes those are different you don’t need to be a psyker to be a sorcerer).  Since Blood Ravens’ librarians are no less disciplined or more reckless than any other Chapters’, it makes Ragnar’s refusal come off as being jackass rather than a mistrustful pseduo-barbarian.&lt;br /&gt;
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He and his pack (and about 30 Militarum Tempestus Stormtroopers people somehow always forget to mention (because theyd all be dead before they got to attack obviously)once fought off 40 odd genestealers in close combat. In the actual game and fluff; fighting this many &#039;stealers in melee is a one way ticket to massive rending claw induced ASSRAPE for anything short of a vehicle with AV 14 on its backside, and a roughly equal number of Genestealers tore apart Marduk&#039;s Terminator Armoured Wordbearers and accompanying Khornate Berzerkers and Possessed Marine and wiped out more than half of the strike force he took. Yet somehow he managed to avoid being torn into gory paper thin pieces and come out on top (like this kind of thing is really uncommon with book marines). He manages this &amp;lt;s&amp;gt;without&amp;lt;/s&amp;gt; &#039;&#039;by&#039;&#039; being a [[Mary Sue|Mary]] [[Ultramarines|Sue]]. Why?/How? It&#039;s because he&#039;s a motherfucking Space Viking. Also they were helped by about forty Militarum Tempestus Stormtroopers and two Inquisitors, so it wasn&#039;t quite as one sided as it sounds.  Not all of it was close combat.  In the book, the Wolves mostly blammed the ‘nids instead of dueling them.  And Astartes in fluff generally slaughter massive numbers of Genestealers before finally being cut down simply due to their overwhelming reflexes and information processing capabilities.  This fight is not special.&lt;br /&gt;
&lt;br /&gt;
==The Fate of Leman Russ==&lt;br /&gt;
Of Leman Himself, you ask? Legends state that after a great feast, He said unto his warriors:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Listen closely Brothers, for my time is short. . There shall come a time far from now when our Chapter itself is dying, even as I am now dying, and our foes shall gather to destroy us. Then my children, I shall listen for your call in whatever realm of death holds me, and come I shall, no matter what the laws of life and death forbid. At the end I will be there. For the final battle. For the Wolftime.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And so, Leman departed, with his closest retinue... No, not you Bjorn... Some say he searches for a means to revive His God-Emperor.. But despite the efforts of the Great Hunt, Leman remains beyond the reach of Man... Who knows what great feats of Heroism he undertakes....&lt;br /&gt;
&lt;br /&gt;
. . . Oh, who the fuck are we kidding? Leman got lost in the [[Warp]] and became a Daemon Primarch of Kho-{{BLAM|//Historitor 109.163.233.200 decommissioned by Inquisitorial decree.//}}&lt;br /&gt;
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He was, in fact, [[Horo|turned into a small girl]]. (Holy shit! A [[Tzeentch|change]] like that can only mean that Magnus must have gotten revenge.) And if by that you think we mean, &amp;quot;Russ had a shitton of bastard children everywhere and one was a mutant that could shapeshift&amp;quot; then yes; only because Russ&#039;s kids turning into [[Werewolf|wolves]] is nothing new. Nobody really knows if this had happened before he went to [[Warhammer Fantasy]] and made the Norscans or not, but since they aren&#039;t vikings out of a shoujo anime, we can make a pretty good educated guess. Somehow, he found his way back to the Dark Millenium, still stuck in the form of a [[Horo|small girl]].&lt;br /&gt;
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(But seriously, we have no idea. There HAVE been sporadic reports of sightings of the 13th great Company with Russ leading them, for what that&#039;s worth. And Magnus has mentioned that he knows exactly what happened to Russ, but it&#039;s not like he&#039;d ever tell them.)&lt;br /&gt;
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Actually he has entered Slaanesh&#039;s realm of eternal yiff, meaning we will never see him again.&lt;br /&gt;
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Until GW releases him, because they&#039;ve said at least 2 more loyalist Primarchs are coming and its obviously the Lion and the Wolf since Guilliman can kind of stand in for the space marines covered by the regular space marine codex while Russ&#039; legion really could use him back after the ass kicking they got from Magnus and the Inquisition, and the Dark Angels&#039; storyline is rather clearly leading to the Lion&#039;s reawakening.&lt;br /&gt;
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==Organization==&lt;br /&gt;
[[File:Tyranid Attack.jpeg|350px|right|thumb|The wolves taking on a [[Tyranid]] horde.]]&lt;br /&gt;
Since they only see the [[Codex Astartes]] as a source of toilet paper (when they bother to wipe), the Space Wolves have roles and titles far different from the standard Space Marine chapters. Additionally, while traditional chapters each hold ten ~100-strong companies, the Space Wolves instead have 12 autonomous companies, each of which is in varying strength and since they aren&#039;t bound by the Codex, each company may have more than 100 marines on hand (in fact, a full list of the members of Grimnar&#039;s company gives them a strength of nearly 200). However, the Space Wolf legion were never particularly numerous following the [[Horus Heresy]] in the part due to their unstable gene-seed and the fact they they were restricted to recruiting from one world &#039;&#039;(The fact that [[Magnus the Red]] destroyed the long-sought cure to this during his attack on Fenris for this didn&#039;t help, but it should be noted that it wasn&#039;t that big of a victory for Magnus, as Bjorn made it quite clear he would have destroyed the project when he found out about it)&#039;&#039; but also the battles of the Horus Heresy hurt the Space Wolves legion badly; culminating in the [[Battle of Trisolian]] which effectively ended their existence as a &amp;quot;Legion&amp;quot; altogether.&lt;br /&gt;
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Even so, with 12 independent Great Companies (each with their own fleets, logistics support etc), this means that even if each Great Company had 100 brothers, they would outnumber a normal codex-compliant Spess Mehreens chapters by at least 20%. This is corroborated by the 7E codex which has rules for playing a Great Company on its own; consisting of eleven squads of varying size.&lt;br /&gt;
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However since each Great Company doesn&#039;t bother to limit themselves to 100 (some Space Wolves great companies sometimes number over 300 brothers) it means that they outnumber codex chapters by an even greater degree, so with that said, the [[Apocalypse]] formation for the same thing has no hard limit on the number of Blood Claw squads that may be taken, so will probably represent a good period of recruitment for the Chapter. Therefore the total numbers will vary over time in response to casualties and recruitment rates but can reasonably reach estimations of 3000 marines or more; several times the official codex strength at peak times.&lt;br /&gt;
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As of 998.M41, [[Logan Grimnar]]&#039;s own company was the largest in the chapter and it totaled 200 exactly &#039;&#039;(not counting the &amp;quot;Great Wolf&amp;quot; assets like Dreadnoughts &amp;amp; Priests)&#039;&#039; whilst [[Ragnar Blackmane]]&#039;s was said to be second, sitting at 162 marines. Following the return of Magnus and the battle of Fenris this number would undoubtedly be diminished, though after the [[Ultima Founding]], the number probably remains about the same if not slightly higher as the chapter would be bolstered with Primaris reinforcements. Guilliman probably has more sense than delivering 1000 new warriors to a chapter which already &amp;quot;should&amp;quot; have around 1000 warriors; for excess Primaris Marines we have the [[Wolfspear]] Chapter.&lt;br /&gt;
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===Hierarchy===&lt;br /&gt;
The different wolves ranks and wolves assignments for the Wolves are the following:&lt;br /&gt;
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*&#039;&#039;&#039;Great Wolf&#039;&#039;&#039;: The [[Chapter Master]] of the Space Wolves, the Great Wolf (also known as the &#039;&#039;High King&#039;&#039; by people who want to tone down the overwolf (i.e. everyone)) is chosen from among the Wolf Lords by virtue of &amp;lt;s&amp;gt;having the most furry porn&amp;lt;/s&amp;gt; being the most badass of an army of space vikings. The Great Wolf is effectively the First Captain of the Space Wolves, commanding an elite Great Company that includes the members of the three Priesthoods and the Chapter&#039;s Dreadnoughts. [[Logan Grimnar]] serves as the current Great Wolf.&lt;br /&gt;
*&#039;&#039;&#039;[[Wolf Lord]]&#039;&#039;&#039;: The [[Brother-Captain]]s of a company in Codex Chapters (although more like a watered-down vanilla chapter master), Wolf Lords (AKA the &#039;&#039;Jarls&#039;&#039;) lead their Great Companies and charge the Iron Priests with maintenance of its motor pool and the Wolf Priests with recruiting new Astartes.&lt;br /&gt;
* &#039;&#039;&#039;[[Wolf Guard]]&#039;&#039;&#039;: A cross between [[Veteran Squad|Veterans]] and [[Honour Guard]], Wolf Guards (&#039;&#039;Thanes&#039;&#039;) serve as the body guard of the Wolf Lord and leading packs in battle, serving as the Space Wolves version of a [[Brother-Sergeant]]. They also get [[Terminator]] armour. In &#039;&#039;Second Edition&#039;&#039; they also got to take any weapons they liked and could be built from stock parts with an Assault Cannon and Cyclone Missile Launcher. This led to many games being won as Assault Force Dickhead rampaged across the table murdering everything.&lt;br /&gt;
* &#039;&#039;&#039;[[Wolf Priest]]&#039;&#039;&#039;: Combining the role of [[Apothecary]] and [[Chaplain]], the Wolf Priests do the standard roles of preaching and medical duties, but are also charged with recruiting Aspirants for their companies. Plus they have a secret role on the battlefield, trying to prevent their battle-brothers from turning into Wulfen.&lt;br /&gt;
* &#039;&#039;&#039;[[Iron Priest]]&#039;&#039;&#039;: The Iron Priests serve the role of [[Techmarine]]s, overseeing the motorpool and equipment of the companies they belong to.&lt;br /&gt;
* &#039;&#039;&#039;[[Rune Priest]]&#039;&#039;&#039;: Taking the role of [[Librarian]]s in Codex Chapters, Rune Priests are the [[psyker]]s of the Space Wolves. However, instead of seeing their powers as coming from the [[Warp]], they hold that their powers come from the world spirit of Fenris, and consult the runes in a means to divine the future. Trying to explain to the Rune Priests that they&#039;re drawing power from the Warp, and that they cannot &amp;quot;draw their powers from Fenris&amp;quot; while being half-Galaxy away from it will usually result in the non-Space Wolf getting a month&#039;s stay in the Apothecarion. The ultimate irony of this is that they are, in reality, Sorcerers, the very thing they denounced the Thousand Sons for being. Whether they are psykers or not. Besides, if Fenris has a world spirit, it is something akin to a Daemon World (or an eldar maiden world)...&lt;br /&gt;
* &#039;&#039;&#039;Wolf Scouts&#039;&#039;&#039;: Each Great Company will have members who shun their pack brothers and are shunned in return, preferring the company of more somber individuals, Wolf Scouts serve to scout out enemy positions and terrain. As opposed to the regular codex, Wolf Scouts tend to be veterans of battle able to rein in their savage rage.&lt;br /&gt;
* &#039;&#039;&#039;Lone Wolf&#039;&#039;&#039;: Space Wolves who are the last of their pack. The loss of their brethren drive them to seek a glorious death in combat at the hands of some form a fell enemy. Think of Dwarf Slayers only a few metres tall with powered armour and weapons of doom and destruction. Often the only way out of the Lone Wolf lifestyle is managing to kill something that the individual shouldn&#039;t have survived killing and being elevated into the Wolf Guard.&lt;br /&gt;
* &#039;&#039;&#039;[[Skyclaw]]s&#039;&#039;&#039;: Skyclaws are the trouble makers among a Chapter of trouble makers, forced to wear Jump Packs. The Space Wolves view Jump Packs as an insult, reasoning that if the Emperor wanted them to fly, he would have given them wings. Snide comments regarding [[Sanguinius]] result in a short game of tug-o-war involving the offending battle-brother&#039;s beard.&lt;br /&gt;
* &#039;&#039;&#039;[[Thunderwolf Cavalry]]&#039;&#039;&#039;: Space Wolves who function in a manner similar to a [[Bike Squad]], but instead of actual bikes, they use Thunderwolves, which can be the size of a small car.&lt;br /&gt;
* &#039;&#039;&#039;[[Long Fang]]s&#039;&#039;&#039;: Taking the role of [[Devastator Squad|Devastators]], Long Fangs are veterans who have grown long in the fang. No pun here - Space Wolves&#039; teeth actually lengthen as they age, as an effect of a mutated Betcher&#039;s Gland.&lt;br /&gt;
* &#039;&#039;&#039;[[Grey Hunter]]s&#039;&#039;&#039;: Having the role of [[Tactical Squad|Tactical Marines]], Grey Hunters are those Marines who have survived long enough as Blood Claws to quell the worst of their ferocity and blood lust (read: wear a helmet in battle). Their new found experience and control allows them to shoot and fight better than their younger brethren.&lt;br /&gt;
* &#039;&#039;&#039;[[Blood Claw]]s&#039;&#039;&#039;: Neophyte Space Wolves who serve in the [[Assault Squad|Assault Marine]] roles of Codex Chapters.&lt;br /&gt;
&lt;br /&gt;
=== Other Assets ===&lt;br /&gt;
The Space Wolves have an impressive number of other gadgets and gizmos going for them.&lt;br /&gt;
&lt;br /&gt;
Not least the fact that the Fang (&#039;&#039;Aett&#039;&#039;) is one of the three most defended locations in the entire Imperium &#039;&#039;(the other two being the Imperial Palace on &#039;&#039;&#039;Terra&#039;&#039;&#039; and the Keep Inviolate on &#039;&#039;&#039;Kolossi&#039;&#039;&#039; the homeworld of [[Imperial Knight|House Raven]])&#039;&#039; and is tall enough that entire [[Imperial Navy|battlefleets]] can dock with the fortress.&lt;br /&gt;
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Speaking of battlefleets; the Wolves themselves have a navy to rival most others, with eight Battle Barges and more than thirty Strike Cruisers, which in terms of logistical support could accommodate over 5400 fighting men. As well as this, they have &#039;&#039;&#039;TWO&#039;&#039;&#039; Star Forts and over forty escort &#039;&#039;&#039;squadrons&#039;&#039;&#039;. To let you know how much firepower this counts as, some lesser-known chapters would consider themselves fortunate to have even a single battle-barge. Even the [[Grey Knights]] have only four Barges and twelve strike cruisers, so basically when Fenris held off the [[Grey Knights]] during the Months of Shame, they had plenty going for them. They used to have even more ships, and a star-fort network that could put the infamous Iron Circle of Badab to shame before the Thousand Sons attacked Fenris in M33.&lt;br /&gt;
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They also have &#039;&#039;&#039;&#039;&#039;over&#039;&#039;&#039;&#039;&#039; one-hundred [[Dreadnought]]s stored in stasis vaults within their fortress depths, where/how they accumulated them is [[Blood Ravens|uncertain]] and considering that most other chapters tend to have around two or three Dreadnoughts per company, they likely outnumber nearly anyone else by a considerable margin. &#039;&#039;(For comparison, the [[Blood Angels]] have 35 dreadnoughts listed in their rolls of battle)&#039;&#039; This can likely be traced to their viking tendencies to super pillage everything they come across. I mean Logan&#039;s got a daemon axe so I&#039;m just assuming they are just ripping daemons out of chaos dreadnought hulls, slapping a new coat of paint, some wolf sigils and motifs on and dropping their wounded brothers in and no one will ever know. They only had one successor chapter (which failed) so they didn&#039;t have to share their dreadnought hulls out perhaps?&lt;br /&gt;
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Not to mention the packs of feral wulfen that they can scrounge up... Yeah, they might happen to have a shit ton of unregistered mutated werewolf murder machines lying around as &#039;&#039;&#039;&#039;failed&#039;&#039;&#039;&#039; aspirants. That said, Fenris is far less populous than the likes of Macragge, and feral Wulfen are basically wildlife, so this is a moot point.&lt;br /&gt;
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Oh, and all the &amp;quot;actual&amp;quot; Fenrisian Wolves &amp;amp; Thunderwolves that the chapter can muster.&lt;br /&gt;
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They also exclusively possess [[Helfrost Weaponry]] thanks to rare Fenrisian crystals.&lt;br /&gt;
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==Combat doctrine==&lt;br /&gt;
{{topquote|The best way to defeat a Space Wolf is to wolf his wolf. You must be careful, though, because if the Space Wolf wolfs your wolf first, then your wolf is wolfed.|Attributed to Wolf Rider Volk Wolfclaw, &#039;&#039;On the Weaknesses of the Space Wolf Doctrine&#039;&#039;}}&lt;br /&gt;
{{topquote|A good way to get into a state of pure wolfness, would be that you shall wolf the wolf until the wolfing wolf wolfs. Then, when the wolf wolfs your wolfness, the wolves of the wild will wolf your wolf up. Wolf!|Attributed to Wolf Master Jonal Wolfhand, &amp;quot;The Call of the Nightblizzard&#039;&#039;}}&lt;br /&gt;
{{topquote|Wolf wolf wolf wolf wolfity wolf. Wolf wolf, wolfo wolfy wolf wolf wolf. Wolf? Wolf!|Attributed to Wolf Lord Egil Ironwolf, &#039;&#039;On the Intricacies of Tactical Wolffare&#039;&#039;}}&lt;br /&gt;
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Jokes aside, the Space Wolves are rather unusual when it comes to organisation and tactics. Contrary to what many fans will tell you, they do actually study the Codex Astartes&#039;s points on combat, though they completely reject it from an organizational standpoint. In battle the warriors of the Rout will usually work on their own initiative and experience, but at the same time, they don&#039;t disrespect or ignore the lessons of the codex. Their battle strategies tend to be neglected in favor of localized battlefield tactics. They keep to their wolf theme by working as a &amp;quot;pack&amp;quot;, with very &amp;quot;make it up as we go along&amp;quot; tactics. This doesn&#039;t bite them in the ass as much as it would other space marine chapters, because they can &amp;quot;smell the plan&amp;quot; (I can&#039;t make this shit up). The books try to base this off of how normal wolves coordinate hunts, with nonverbal cues being premium. The idea is that the wolves can read the situation by [[Hive Mind|smelling their pack member&#039;s moods and thoughts]], using natural pheromone cues (and a few added by the Canis Helix) to anticipate the moods of those around them. This is actually why most wolves prefer to fight without helmets: you can&#039;t smell anything in the sealed environment of closed power armor.&lt;br /&gt;
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== Flaws ==&lt;br /&gt;
As many on /tg/ will happily tell you, (and [[Magnus]] won’t stop [[RAGE|Reaggng]] about) the Wolves are far from perfect. Where the [[Imperial Fists]] are inflexible and stubborn, the [[Dark Angels]] are unreliable and austere, and the [[Raven Guard]] are aloof and brooding, the Wolves are boisterous and arrogant. During the Heresy (and/or when Chris Wraight is writing them) they were incredibly brutal toward those they saw as oath-breakers, even if the oath-breaker in question was a fleeing, defenseless civilian. The Ragnar Blackmane books further emphasize this and also portrayed the Chapter as willing to ignore the misdeeds of their heroes in spite of the importance they place on honor. This, combined with the Wolves hating the Thousand Sons for being psykers [[Rune Priest|while also using psykers]] led many to label the Wolves hypocrites, especially since the Space Wolves pick a fight with the Flesh Tearers for killing civilians in spite of their own troubled history in that regard. Now, everyone including Wolves players admit that the Sons of Russ are entirely too short-sighted and prone to making enemies for their own good. During the Heresy, almost nobody liking them bit them in the ass at Alaxxes Nebula, but fast-forward to M41 and they&#039;re happily pissing off the Inquisition, Ecclesiarchy, Dark Angels, Ultramarines, etc. During Warzone Fenris, the galaxy at large is only too ready to write the Wolves off as heretics. Fans and detractors alike also note that it&#039;s [[Skub|arguable]] whether being so quick to make enemies and disobey orders to save civilians really saves more people in the long run, especially at Armageddon, where the Wolves&#039; actions backfire badly.&lt;br /&gt;
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== Civilians ==&lt;br /&gt;
Of all the inconsistently written aspects of the Chapter, this is by far the worst offender. Sometimes, the Space Wolves are written as brutal and merciless, giving zero fucks about collateral damage or civilian casualties. On the other hand, sometimes the Wolves [[Salamanders|put their lives on the line to protect the innocent.]] This can induce [[Rage]] in just about any fan, because some people get into the Space Wolves seeing them as heroes while others prefer their more savage, bloodthirsty tendencies. The best fluff attempts to find a middle ground by presenting them as violent and pragmatic, but disciplined during the Heresy and increasingly heroic over time. By M41, the Wolves actively stop the Flesh Tearers from murdering Imperial civilians at Honour&#039;s End, disobey orders so they could protect the settlers at Thressiax, and play chicken with the Inquisition to save the people of Armageddon; this example is particularly notable, because the Wolves didn&#039;t just attempt to save the civilians from the Inquisition, for the first few months of the conflict they did so with passive resistance, defending civilian transports with the shields and hulls of their own ships, never firing back. This paints a picture of [[Awesome|a Chapter that actually becomes MOAR independent and heroic as the galaxy goes to shit around them.]] Or perhaps, they&#039;ve remained the same and the galaxy has gone so grimdark that the Space Wolves now appear heroic in comparison.  Then Warzone Fenris happened. In it, the Wolves pretty much abandon their allies to focus on the Wulfen. On the plus side, they send warriors to Cadia and Maccrage in spite of the mauling the Thousand Sons hand them.  This is further heroism.  Because Fenris is the only place they are genetically capable of recruiting from, so abandoning their allies to save it is perfectly reasonable and would save more people in the long-run by not losing an entire Chapter of ass-kickers.&lt;br /&gt;
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==Daily rituals of a Space Wolf==&lt;br /&gt;
13:00 - Wake Up with Hangover - The Space Wolf awakens from his booze-induced coma and begins the day. Headaches abound. Aspirin is consumed by the ton.&amp;lt;br&amp;gt;&lt;br /&gt;
13:10 - Morning Piss - The Space Wolf empties the alcohol that has accumulated in his bladder(s) in the Sacred Alcohol Excretion Grounds. (Doing so anywhere else is hazardous as space wolf urine is capable of corroding ceramite) &amp;lt;br&amp;gt;&lt;br /&gt;
13:11 - Morning Fart - The Space Wolf empties his intestines. Pissing without farting is like going to a holy site without praying to the Emperor, which is heresy.&amp;lt;br&amp;gt;&lt;br /&gt;
13:20 - Morning Piss Ends - The Space Wolves have finally finished urinating. The surrounding landscape is scorched with a aura of menace resembling nurgle’s rot.&amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - Ritual of the Hair of the Dog - The Space Wolf now cracks open his first cold one of the day. The first of many. Cheerios may be consumed as well.&amp;lt;br&amp;gt;&lt;br /&gt;
13:45 - Firing Drills - The Space Wolf consumes another liter of alcohol before going out back and shooting empty beer bottles with his bolter. This takes place far away from the Alcohol Excretion Grounds, after that one time Brother Brynjolf accidentally lit his own piss on fire. an entire company had to spend 6 months  in the sickbay until their hair grew back and they were thus fit to be seen in public again.&amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - Freeze your Balls - The Space Wolf sheds his armor and most of his clothing to wander around Asaheim for an hour.&amp;lt;br&amp;gt;&lt;br /&gt;
15:00 - Feeding of the Land Raiders - Space Wolf observes a feast with his brothers in honour of the chapter&#039;s revered battle machines. Blood Claws are still wandering around outside naked in the snow.&amp;lt;br&amp;gt;&lt;br /&gt;
15:30 - Boozing of the Land Raiders - No feast is complete without metric fucktons of liquor. Fenrisian Ale, beer, and if available bylestim blend are poured and scrubbed all over the most honoured of the chapter&#039;s war machines. Many still have bullet holes, sometimes allowing beer to get into the exhaust ports and make for kickass explosions later. Blood Claws are still wandering around outside naked in the snow.&amp;lt;br&amp;gt;&lt;br /&gt;
16:00 - Wolf your Wolf - Grey Hunters and older Space Wolves take this time to play with their favourite 4-legged companions. Blood Claws are still wandering around outside naked in the snow.&amp;lt;br&amp;gt;&lt;br /&gt;
16:30 - Save the Blood Claws - Blood Claws are brought in from the cold. Most are frozen blue or black - and hungry for more.&amp;lt;br&amp;gt;&lt;br /&gt;
17:00 - Evening feast - Eat. Drink. Start brawls. The usual non-warzone Space Wolf thing.&amp;lt;br&amp;gt;&lt;br /&gt;
18:00 - Try to wake up [[Bjorn the Fell Handed|Bjorn]].&amp;lt;br&amp;gt;&lt;br /&gt;
18:10 - Give up, try to find something fun on the Vox Saga.&amp;lt;br&amp;gt;&lt;br /&gt;
19:00 - Night shitter break.&amp;lt;br&amp;gt;&lt;br /&gt;
20:00 - Night firing drills - Much to the Iron Priest&#039;s dismay, the Space Wolves practice writing their names in the snow with bolters. In runes. In the dark.&amp;lt;br&amp;gt;&lt;br /&gt;
21:00 - Ritual Intake of Narcotics and Purging of Testicles - bitches and blow.&amp;lt;br&amp;gt;&lt;br /&gt;
05:00 - Daily Rest - The Space Wolf passes out.&amp;lt;br&amp;gt;&lt;br /&gt;
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==A Quick Word Out of Character==&lt;br /&gt;
The true reason for all this, is that, we at /tg/, in our pathetic, low-reaching mastery of comedy, have seen how idiotic it is that every goddamn Space Wolf codex unnecessarily uses the word &amp;quot;wolf&amp;quot; as a prefix or a suffix every 3rd sentence (similar to the [[Robin Cruddace|Tyranid codex]] shoe-horning the prefix &#039;&#039;bio-&#039;&#039; into every 3rd sentence). Since /tg/ is an easily angered monster, not unlike an [[Angry Marine]], we furiously attempt to link Space Wolves to furries (it&#039;s really fucking annoying), as we are as fucked up as [[Chaos Pretty Marines]].&lt;br /&gt;
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It has been established in the &#039;&#039;[[Horus Heresy]]&#039;&#039; series that the VI Legion doesn&#039;t employ the word &amp;quot;wolf&amp;quot; as much as they appear to do. Wolves are readily apparent in their motifs, such as Leman Russ&#039;s titles as &amp;quot;Wolf-King&amp;quot; and &amp;quot;Great Wolf,&amp;quot; as well as in the formal name of the Wolf Guard, but it&#039;s not as overblown as it&#039;s made out to be. Apparently, whoever did the Fenrisian-to-Gothic translation made a few errors. First off, they don&#039;t call themselves &amp;quot;the Space Wolves.&amp;quot; When speaking formally, they refer to themselves as the &#039;&#039;Vlka Fenryka&#039;&#039;, which we can look at a few ways. &amp;quot;Fenris&amp;quot; is easy, a reference to Fenrir from Norse mythology. &amp;quot;Vlka&amp;quot; has a couple options; if you walk it backwards through the Germanic &#039;&#039;Volk&#039;&#039; you get &amp;quot;Folk of Fenris&amp;quot;. This supports a common theory on 1d4chan where a bunch of colonists landed on a planet, bred giant dogs from their great, great, grand-children (more on that in a minute) then thought, &amp;quot;You know what&#039;s better than planet Unicorn? Planet fucking Fenris&amp;quot;. So the the &#039;&#039;Vlka Fenryka&#039;&#039; are literally the folk of Fenris. Alternately &#039;&#039;Vlka&#039;&#039; can be translated from Slavic to get the &amp;quot;Wolves of Fenris&amp;quot; again.&lt;br /&gt;
&lt;br /&gt;
No matter what you conclude on, you get Dan Abnett using linguistics to reinforce his theme that the Space Wolves are misunderstood by the rest of the Imperium - calling the Space Wolves because of a mistranslated word. One could even argue they are actually called &amp;quot;Space People&amp;quot;, would make sense since Ragnar referred to them as &amp;quot;Star warriors&amp;quot; in the William King novels and their Fenrisian &#039;&#039;Kaerl&#039;&#039; auxiliaries call them &amp;quot;sky warriors,&amp;quot; but the lore from these novels has been left by the wayside so take that as you will. When speaking informally, they refer to themselves as &amp;quot;the Rout&amp;quot;, solidifying their purpose as the Emperor&#039;s executioners (self-proclaimed)/snowflakes. Additionally, the post of &amp;quot;Wolf-Lord&amp;quot; is also a mistranslation, as they refer to their Company commanders as &#039;&#039;Jarl&#039;&#039;. Finally, they don&#039;t call their fortress-monastery the Fang, but rather the &#039;&#039;Aett&#039;&#039;, which can be literally translated as &amp;quot;clan home.&amp;quot; There&#039;s also this in-universe [[meme]] &amp;quot;there are no wolves on Fenris.&amp;quot; At all. This was started by one of the primarchs remarking that they should be called xenos, because they&#039;re natives of an alien planet, and it quickly morphed into a joke. As it turns out, this is literally true.&lt;br /&gt;
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With regards to the [[Fenrisian Wolf|Fenrisian wolves]], the origin a little more freaky than expected: they&#039;re not wolves, but descendants of human-wolf mutants. Back when Fenris was first settled, the colonists had the &#039;&#039;Canis helix&#039;&#039; added to help them adapt to the harsh environment by adding wolf genes to their genetic-makeup. Unfortunately, it worked a little too well--the &#039;&#039;canix helix&#039;&#039; caused a number of settlers to degrade into wolfmen and wolfwomen. Following this, they bred and produced a new strain of wolf into the environment. So there are no &#039;&#039;wolves&#039;&#039; on Fenris. They&#039;re just the descendants of human mutants. Which might explain why, post-Heresy, only Fenrisians can become Space Wolves (assuming that&#039;s why the successor chapters couldn&#039;t handle Russ&#039; gene seed).&lt;br /&gt;
&lt;br /&gt;
So yes, naming the planet after the wolves means we really do just end up all the way back at Wolves of Wolves after all. Whelp.&lt;br /&gt;
&lt;br /&gt;
Of course, that means that the Space Wolves are wearing pelts made of [[Fabius Bile|human skin]], but lets not dwell on that - after all it&#039;s fairly common in the Imperium to wear human skulls... WolfyWolfWolf {{BLAM|&#039;&#039;&#039; *BLAM*}}.&lt;br /&gt;
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===The Wulfen issue aka &amp;quot;Fucking Furries&amp;quot;===&lt;br /&gt;
The blatant author favouritism annoys fans of the other chapters with &amp;quot;Dark Secrets&amp;quot;. GW&#039;s treatment of the Wulfen makes it effortless for fans of other chapters to hurl [[Mary Sue]] accusations at them, unlike the [[Blood Angels]] and [[Dark Angels]]. The Wulfen are now out in the open; once they were exposed they get little (arguably no) punishment while the Inquisition and Grey Knights just &amp;quot;kept one eye open&amp;quot;. The aforementioned chapters on the other hand have to keep their secrets from being found out by the Inquisition and the Imperium at large. &lt;br /&gt;
&lt;br /&gt;
Despite the fact that Fallen Angels were paraded around on Terra, many would assume they were [[Ravenwing]] without their fancy bikes. While any claims of Dark Angels being the real traitors from the Fallen would have [[Guilliman]] retort back that they are full of shit (with more and longer words), as he knew exactly what The First was up to during the Horus Heresy with the exception the events that caused the destruction of Caliban. Of course, the Unforgiven would also be pissed if they found out if one of the predecessors of the Grey Knights killed a Dark Angel and were part of the reason their homeworld was destroyed and would demand censure.&lt;br /&gt;
&lt;br /&gt;
The Blood Angels on the other have an infection similar to the Wulfen without mutating into some kind of half-human man-beast. The [[Red Thirst]]. The Blood Angels and their successors organize the afflicted into [[Death Company|Death Companies]] who are lead by their Chaplains into killing Xenos and foul traitors. If they somehow survive the mutated Blood Angels are {{BLAM}}ed. &lt;br /&gt;
Both chapters send their traitors/mutants into battle to be used as cannon fodder. A much more grimdark action that would be in character for Space Marines. [[White Scars|They wouldn&#039;t be the only]] [[Raven Guard|chapters to have done this either.]] Instead of treating mutants as fellow warriors. &lt;br /&gt;
Inserting noble bright into the setting where it doesn&#039;t belong. The same reasons that so many players also hated the Tau until GW retconned them into being more grimdark.&lt;br /&gt;
&lt;br /&gt;
Making this all the more stange. In all likelihood [[Guilliman]] himself wouldn&#039;t see a problem with using mutated Space Marines as cannon fodder. Because he did so when he created the [[Moritat]]s after combat exercises with the [[Raven Guard]]. So chances are he would side with the other two former [[Imperium Secundus]] Legions. [[Ogryn|Due to not only favoritism but he and the rest of the Imperium at large would find it strange that the Space Wolves do not]].&lt;br /&gt;
&lt;br /&gt;
=== Why people hate the Space Wolves, tldr version ===&lt;br /&gt;
One user on reddit summed it up with this. (fixed for grammar somewhat)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Space Wolves remind me of a 13 year old’s first D&amp;amp;D character: very cool, special, powerful barbarian hero who is morally flawless but doesn&#039;t listen to authority and always does the right thing but don&#039;t you dare cross them. They get away with shit because they&#039;re so special and the rules don&#039;t apply to them, guys. They got to wage war on the Inquisition with a slap on the wrist, while the Celestial Lions were slaughtered for merely questioning the morals of the Inquisition. They get a free pass on mutation in a setting where that gets chapters purged. They drink and party while other chapters lose hundreds of brothers on meaningless, forgotten battlegrounds. They aren&#039;t even Vikings! The White Scars are Space Mongols. The Black Templars are Space Teutons. There are Space Rome. Space Egypt. Space Iroquois. But Vikings? No. They don&#039;t raid. They don&#039;t pillage. They don&#039;t terrorize. They don&#039;t explore, chart, map, and push boundaries. They just fuck around, being special, unique perfect little dudes who don&#039;t suffer in GrimDarkness.&lt;br /&gt;
&lt;br /&gt;
They exist in the wrong game.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
So basically Space Wolves now have the same problem as the Tau did a few editions back.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Lightning2.jpg|&#039;Tis only a matter of time until Steve Blum voices &#039;em. Apparently, this set somehow makes things you hit weigh less.&lt;br /&gt;
File:Warlord of Fenris by NachoMon.jpg|Totally not overcompensating...Yeah he&#039;s just &amp;lt;s&amp;gt;hiding a massive hardon with&amp;lt;/s&amp;gt; supporting the skull with a massive hard-on.&lt;br /&gt;
File:Lemanruss39.jpg|Leman Russ. About to mercilessly fuck over the Thousand Sons.&lt;br /&gt;
File:Prospero.jpg|Is he carrying a wooden shield? Really? Against a bolt shell? It better be a Combat Shield.&lt;br /&gt;
File:Stormrider.jpg|You better watch out, you better not die, you better not fight, I&#039;m telling you why: Santa Grimnar&#039;s coming to town&lt;br /&gt;
[[File:http://l.wigflip.com/DucDpDtG/roflbot.jpg]]|Pretty cool guys to hang with.&lt;br /&gt;
File:SneakySpaceWolves.png|Good thing they brought the sneaking flag.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Bjorn the Fell Handed]]&lt;br /&gt;
*[[Warhammer 40,000/Tactics/Space Wolves (9E)|Space Wolves Tactics]]&lt;br /&gt;
*[[Warriors of Chaos]] - With whom they get into bar brawls and drinking contests to see who is moar [[Viking]]&lt;br /&gt;
*[[Skyrar&#039;s Dark Wolves]] - Before calling your [[Dark Angels]] brothers [[Troll|traitors]] read [[Svane_Vulfbad|this]] first to understand [[Fallen_Angels|their]][[ rage]].&lt;br /&gt;
*[[Legion Consul]] - The old &amp;quot;Commissars&amp;quot; of the VI legion.&lt;br /&gt;
*[https://youtu.be/Bh_5ofa__pY/ Space Wolves theme song]&lt;br /&gt;
&lt;br /&gt;
{{Marines-Official}}&lt;br /&gt;
{{Space Wolves}}&lt;br /&gt;
[[Category:Furry]]&lt;/div&gt;</summary>
		<author><name>2601:4C1:C400:4050:5E2:513:A7C7:8338</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Transformers&amp;diff=510275</id>
		<title>Transformers</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Transformers&amp;diff=510275"/>
		<updated>2020-10-27T12:47:44Z</updated>

		<summary type="html">&lt;p&gt;2601:4C1:C400:4050:5E2:513:A7C7:8338: /* Galaxy Force */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{/co/}}&lt;br /&gt;
[[File:Generation 1 by DonFig.jpg|800px|thumbnail|center|And these are just your characters from G1!]]&lt;br /&gt;
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&#039;&#039;&#039;Transformers&#039;&#039;&#039; is a series of Robot Toys created by [[Hasbro]] and Takara Tomy that typically turn into cars and other vehicles. Robots are cool, cars are cool and so they became popular. In 1984 they made some comics and a cartoon show. The comics show created a lot of toy sales and the toys kept the shows and comics popular. Over the years they changed things up to sell more toys and new series were made, some worked quite well (Beast Wars, Prime) others did not (Armada, Energon, Cybertron). &lt;br /&gt;
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Why has there never been a roleplaying game about this shit? Only [[/co/|comics, cartoons,]] [[/a/|anime,]] [[/v/|and finally video games.]] So much potential. Seriously, it&#039;s a setting about sentient, shapeshifting robots fighting a war that spans motivations from political to racial to theological. Fuck, there weren&#039;t &#039;&#039;any&#039;&#039; tabletop Transformers games beyond [[Ameritrash|the usual tie-in bullshit]] until 2018 when Hasbro announced an official Transformers TCG. How the fuck has nobody realised the money-making potential there?&lt;br /&gt;
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==Main Guys==&lt;br /&gt;
As the series come and go, a certain bevy of characters seem to be archetypal to the Transformers. Not helped by the fact that, ever since the flop of &#039;&#039;Beast Machines&#039;&#039; and the riotous financial successes of the Bay, Hasbro seems to only ever stick with recycling Generation One, with some other characters jumping continuities. These are the Transformers who appear in some form or another in every iteration of the setting.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Optimus Prime&#039;&#039;&#039;: Leader of the Autobots, [[Lawful Good]] to the computer-core, the Big Red Hero-bot himself. There&#039;s always an Optimus leading the Autobots, and he usually turns into some kind of red truck or hauler.  His name is the Latin words for &amp;quot;best&amp;quot; and &amp;quot;first&amp;quot;, and he really is both. In the original show (and in the Michael Bay movies -- one of the decent things about them -- and Transformers Prime and the Cybertron games), he was voiced by Peter Cullen, whose awesome deep voice you probably hear in your head whenever you read any of his dialogue.  Check it out: &#039;&#039;&amp;quot;Freedom is the right of all sentient beings.&amp;quot;&#039;&#039;  Also has the record of dying the most times out of anyone ever, making one wonder how the hell the GM lets him get away with it each time. Might be because he always goes out fighting, never like a punk.&lt;br /&gt;
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*&#039;&#039;&#039;Megatron&#039;&#039;&#039;: If there&#039;s an Optimus Prime, there&#039;s always a Megatron, the Evil (of some flavor, depending on the series) to his Lawful Good. Megsy remains pretty consistent throughout his appearances, usually varying only in what level of honor he has (which usually depends on his backstory; sometimes he started as a charismatic gladiator turned freedom fighter against the corrupt Cybertronian government -- [[Angron]], anyone? -- but sometimes he&#039;s just nuts) and/or how much of a cold-blooded psychopath he is.  He used to turn into a gun (which could inexplicably shrink down to be small enough to be wielded by another Decepticon or even the occasional &#039;&#039;human&#039;&#039;), with the &amp;lt;s&amp;gt;barrel&amp;lt;/s&amp;gt; scope giving him a wicked arm cannon in robot mode, but nowadays he usually turns into a tank or a jet.  He was first voiced by Frank Welker, whose versatile voice was also used for just about every other Decepticon except for Starscream (and probably at least one role in just about every cartoon made in the English-speaking world in the last half-century). David Kaye did a bang-up job voicing Predcacon Leader Megatron in Beast Wars, &#039;&#039;Yeeesss&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Galvatron&#039;&#039;&#039;:Whenever there is a Megatron there is a Galvatron. He&#039;s everything you love about the M taken up to eleven. This guy is seriously bad news, he&#039;s probably insane and violent enough to give Doombreed pause and he&#039;s probably the strongest non-god transformer there is in G1 comics it takes a friggin&#039; time vortex to finally put him down. After a dying Megatron found himself adrift in space, he had a lovely chat with the Cybertronian physical god Unicron, who reconstructed him into this indentity. Didn&#039;t work for long though; Galvy kind of went off the rails pretty quickly.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bumblebee&#039;&#039;&#039;: The yellow kid-friendly one, he&#039;s usually the main one to interact with the resident token humans.  He usually turns into a sports car. Can be surprisingly badass in some adaptations -- his &#039;&#039;Beast Wars&#039;&#039; counterpart, Cheetor, went on to basically take Optimus Primal&#039;s place as leader of the Maximals in &#039;&#039;Beast Machines&#039;&#039;. In the Michael Bay movies, he became a mute who talks only in radio quotes/beeps and boops like a 60s robot which just got ANNOYING. His Prime Counterpart retained the mute quirk, but his voicebox was eventually repaired by the time of the sequel series. Then he starred in a prequel film which was so awesome, Hasbro decided to just reboot the Transformers film franchise. Way to go, little guy!&lt;br /&gt;
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*&#039;&#039;&#039;Grimlock&#039;&#039;&#039;: A fuckmothering [[AWESOME|robot Tyrannosaurus]] that usually breathes fire. He&#039;s the leader of a pack of other robot dinosaurs called the &#039;&#039;&#039;Dinobots&#039;&#039;&#039;.  He&#039;s not exactly smart (well sometimes, he&#039;s either a stupid beast or a no nonsense leader with a speech problem), but who cares about that?  HE&#039;LL FUCKING EAT YOU. No seriously he once ripped Shockwave&#039;s arm off and ate it.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Starscream&#039;&#039;&#039;: Megatron&#039;s loud-mouthed, whiny, scheming, sneaky, backstabbing second-in-command who always wants to lead the Decepticons. He is neither strong enough to bump Megsy off, [[Sindri Myr|smart enough to trick him to his death]], or [[Eliphas|charismatic enough to persuade others he&#039;s a better boss]].  Sometimes Megatron himself wonders why he keeps Starscream around, but (when the writers remember) he is actually an extremely competent air commander who leads The Seekers, Decepticons who are typically recolors of him with the most prominent being Skywarp and Thundercracker. In Animated, the Seekers were replaced by actual clones all named after classic Seekers with the only one original to the series being [[Rule 63]]. Starscream usually turns into the latest and greatest fighter jet (unless he&#039;s turning into some Cybertronian future-jet) historically an F-15, F-16, or F-22.  In the original cartoon, his catchphrase (delivered in the classic 80s-villain screech as his first voice actor also voiced the similarly screechy Cobra Commander in G.I. Joe) was probably &#039;&#039;&amp;quot;Decepticons, RETREEEAT!&amp;quot;&#039;&#039;  Was also voiced by fucking Tom &#039;&#039;&amp;quot;Spongebob Squarepants&amp;quot;&#039;&#039; Kenny in Animated; man, is that a blow to your dignity.  Nowadays, though, he&#039;s more consistently competent (and given a more menacing voice by [[Steve Blum]] in Transformers Prime). Is such a total backstabbing traitor that &amp;quot;The Starscream&amp;quot; has entered pop-culture as a term to describe someone who seems more dedicated to fucking his own team over in ostensible pursuit of power than to actually beating the guys he&#039;s supposed to fight.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Soundwave&#039;&#039;&#039;: A major character for the Decepticons as Megatron&#039;s legitimately loyal number two.  Is also the biggest source of nostalgia because he turns into a fucking tapedeck. &amp;lt;strike&amp;gt;Even though he lacks a personality&amp;lt;/strike&amp;gt;&#039;&#039;&#039;SOUNDWAVE SUPERIOR; PAGE WRITER INFERIOR&#039;&#039;&#039;, he manages to be awesome merely through dogged determination and because he&#039;s the one guy who&#039;ll never give anyone any bullshit. He has a number of minions who turn into cassettes (or goddamn guitars in Animated&#039;s case), but the main ones are &#039;&#039;&#039;Rumble&#039;&#039;&#039; (Whose arms turn into piledrivers so he can cause earthquakes), &#039;&#039;&#039;Frenzy&#039;&#039;&#039; (Who has a sonic scream), &#039;&#039;&#039;Ravage&#039;&#039;&#039; (A fucking robot jaguar who turns into a cassette), &#039;&#039;&#039;Laserbeak&#039;&#039;&#039; and &#039;&#039;&#039;Buzzsaw&#039;&#039;&#039; (robot birds), and &#039;&#039;&#039;Ratbat&#039;&#039;&#039; (a robot bat). The IDW comic gave him an origin about how he used to be homeless due to his mind reading powers until Laserbeak and Ravage found him and helped him control them. In the Marvel G1 comics he acted as toady to whichever Decepticon had usurped Megatron that month while steadily scheming to increase his own power, making him like Starscream but actually competent. He also spoke in complete sentences and had a functioning mouth.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Shockwave&#039;&#039;&#039;: The real mad scientist of the Decepticons, whose arm is a gun and also turned into a gun in G1 (a giant flying gun).  While he&#039;s also pretty loyal to Megatron, he&#039;s nowhere near Soundwave levels because his true loyalty is to pure logic. There are several times where he became a bigger threat than Megatron, requiring both Autobots and Decepticons to stop him. Most series have him involved with the Dinobots, either by creating them, or just they have major beef with him (he doesn&#039;t give a shit as he has better things to do).  He&#039;s another guy who happened to be blessed by [[Steve Blum]] in the Cybertron series.  The IDW comics gave him an origin about how he used to be an idealistic Noblebright senator (and Optimus&#039; BFF) until he got unpersoned and mutilated by the corrupt Cybertronian government. Ouch. His Prime adaptation is fucking badass and intimidating, both in voice work and design, but unfortunately he suffers from Villain Incompetence Syndrome whenever the good guys show up, like so many other good bad guys.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Unicron&#039;&#039;&#039;: Unicron was originally introduced as the big bad for the &#039;86 movie, a planet-sized, planet-eating bringer of doom (basically, if Galactus was the Death Star), voiced by &#039;&#039;the&#039;&#039; Orson Welles in his last role. The third season episode &amp;quot;Call of the Primitives&amp;quot; revealed his original, long since abandoned, origin as a planet-destroying creation of an alien mad scientist. Later media, beginning with the Marvel comics, changed his origin to Transformers&#039; Satan, a god-like destroyer tricked into trapping himself inside a planet, but learned how to possess the world and reshape it into his own image. That fucking anime trilogy not only pulled this interpretation back, but made it &amp;quot;official&amp;quot;, saying there&#039;s only one Unicron in the entire multiverse - at least, they tried. The comics pay more attention to it, but the shows tend to avoid it; witness Prime, where Unicron is actually sleeping at the heart of Earth instead of running around eating planets.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Primus&#039;&#039;&#039;: The Emprah to Unicron&#039;s Chaos God, except he&#039;s an actual god... who actually transformed into a planet and fell asleep for a fuckton of years. In this form, he became Cybertron and created the Cybertronian race. Like his evil counterpart, Unicron, he hails from the 80&#039;s comics and didn&#039;t make an appearance on screen (other than references to a pseudo-Bible named the &amp;quot;Covenant of Primus&amp;quot; in &#039;&#039;Beast Wars&#039;&#039;) until the Energon Trilogy, which is where he&#039;s stayed.&lt;br /&gt;
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==Generation One==&lt;br /&gt;
The original, the alpha iteration, the place where it all to began. Sometimes mockingly called Geewun because of the nostalgia fags who hate on everything that come after it. No matter how good they are. At the time, it was just called &amp;quot;The Transformers&amp;quot;, with a &amp;quot;four-issue limited series&amp;quot; from Marvel that ended up running for 80 issues, a cartoon by the same name for three seasons (and two more seasons in Japan) from 1984-87 and the animated film &amp;quot;The Transformers: The Movie&amp;quot; in 1986.  The movie&#039;s soundtrack is awesomely 80&#039;s, and it features the amazing song &amp;quot;The Touch&amp;quot; when Optimus Prime fights Megatron. Quite literally, this movie shit all over Bay&#039;s multi-million crappers... and that&#039;s the problem; the movie was so good that it marked the peak for the young franchise and it began a downhill slide from there, with the show scrambling to cope with all the losses (yeah, lots of people died here, even Optimus), while the toys began getting gimmickier without getting better.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Generation One&amp;quot; title was applied retroactively after Hasbro released the &amp;quot;Generation 2&amp;quot; line in 1993. By the way, G2 was the reason Transformers was considered dead for most of the 90&#039;s. The comic was that cheap sort of [[Edgy|&amp;quot;gritty for no real reason&amp;quot;]] the 90&#039;s was infamous for and the toys had pretty much burned themselves out and no gimmick could really help them on that. There was also a short-lived &amp;quot;Transformers G2&amp;quot; show, but it was just G1 with new CGI openings/endings and scene changes, so it only lasted a few episodes before flopping.&lt;br /&gt;
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Of note is that if you want to experience G1 without having to dig up the eps from some torrent or Netflix, you can get the video game &#039;&#039;Transformers Devastation&#039;&#039;, which is essentially a G1 ep in [[Video_Games|vidya]] form produced by PlatinumGames, the guys responsible for balls-to-the-walls hypefests like &#039;&#039;Metal Gear Rising&#039;&#039;, &#039;&#039;Bayonetta&#039;&#039;, and &#039;&#039;The Wonderful 101&#039;&#039; (aka [[/m/]] the game). Most of the actors are present, there&#039;s murderfests and speed, and big bosses. Also you get to run idiots over (but no pedestrians). Only letdown is the short length of the game and the lack of a Decepticon story and Abominus.&lt;br /&gt;
===Marvel&#039;s The Transformers===&lt;br /&gt;
What a lot of people who weren&#039;t kids in 1984 may not remember is that the first piece of long-form Transformers fiction ever was not the cartoon, but the Marvel comic book, produced in direct partnership with Hasbro as an expansion on the toy bios and character names that Marvel had already written to jam the random designs that had been licensed from Takara into a cohesive toyline. Most of the themes and tropes that people think of as &amp;quot;Transformers&amp;quot; were developed by Marvel, from the idea of living robots coming to Earth in search of energy to the most common origin for the planet-eating Unicron. Sometimes, Marvel published gripping stories exploring the dynamic of mechanical life forms adapting to an entirely alien environment and the humans caught in their crossfire. Sometimes they published stories about robot professional wrestling and evil car washes. Still, the stories had soul, and the comic ended up lasting a full year after the toyline it was made to promote ended in America. (As a sign of the times, one of the reasons the comic was canceled were its low sales of &#039;&#039;70,000 copies an issue.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
British kids got an additional treat in the form of original stories from Marvel&#039;s UK division, printed in between serialized edits of the US issues in weekly installments. Most of these were done by the inimitable &#039;&#039;&#039;Simon Furman,&#039;&#039;&#039; who went on to write the US Transformers comic as well and has become the most prolific writer of Transformers fiction in the world.&lt;br /&gt;
&lt;br /&gt;
==Beast Wars==&lt;br /&gt;
[[File:Not a Trukk.jpeg|250px|thumb|right|This guy caused some very stupid flame wars back in the day for not being a [[Trukk|Truck]]. Let it never be said that fanboys are not incredibly stupid.]]&lt;br /&gt;
The first Western-released sequel to G1 (there were two Japanese-only continuations to G1 that never got released outside of Japan and the G2 comic mentioned above), a CGI show created by Mainframe (also responsible for ReBoot and [[War Planets]]). Set up as a &amp;quot;loose sequel&amp;quot; to G1, it involves new transformer races called &amp;quot;Maximals&amp;quot; (Autobots) and &amp;quot;Predacons&amp;quot; (Decepticons).&lt;br /&gt;
&lt;br /&gt;
A Predacon terrorist leader styling himself after the original Megatron, including taking his name, hijacks an artifact with a mysterious connection to Megatron the first and goes on the run into deep space with a band of terrorists, planning on restarting the Great War and this time causing a Predacon victory. A Maximal deep-space exploration vessel commanded by Optimus Primal attempts to intercept, and both vessels end up stranded on a mysterious alien world, where an overabundance of raw energon forces them to adopt the forms of local fauna to preserve themselves. The two forces promptly start trying to wipe each other out and then escape the planet. There&#039;s also a sideplot involving an ancient alien civilization that ends itself just before the Season 3 finale.&lt;br /&gt;
&lt;br /&gt;
They would eventually find out that this strange world was actually Earth, which was where Megatron II was trying to get all along, and they find the wreckage of the Ark of the original series, when new Megatron decides to headshot Prime in order to change the future for his benefit. It kinda flops when new Optimus takes part of old Optimus&#039;s soul, gets another upgrade, and becomes sorta-truck. It inspires Megatron II to try the same trick with his namesake, turning himself into a huge firebreathing dragon-bot.&lt;br /&gt;
&lt;br /&gt;
Though Hasbro would mostly consign this story to oblivion after Beast Machines, the characters of Blackarachnia (sexy spider-bot who changes from evil to good thanks to love) and Waspinator (the walking punching bag who the heroes almost invariably blow up only to be fixed later), along with the concept of the Spark (essentially, Transformers&#039; souls) would be re-used in later eras. More importantly, this show saved the franchise after Generation 2 almost killed it.&lt;br /&gt;
&lt;br /&gt;
==Beast Machines==&lt;br /&gt;
Sequel series to &#039;&#039;Beast Wars&#039;&#039;. On returning to Cybertron, our heroes are attacked by armies of transforming cookie-cutter drones. It eventually turns out that Megatron broke free from the Maximals&#039; prison and flew back to Cybertron before them; he infected the entire planet with a cyber-virus that put them all into comas, ripped out their hearts/souls and stashed them in some hidden bunker, and melted down their bodies to rebuild them into mindless robot slaves.&lt;br /&gt;
&lt;br /&gt;
Awesomely grimdark concept, but hampered by two huge flaws. Firstly, a super-annoying green aesop, which was very clumsily handled because this is a planet of talking robots, not nature. More importantly, major character derailment - it was made by a different team to &#039;&#039;Beast Wars&#039;&#039;, and they weren&#039;t even allowed to watch the first series to familiarize themselves with how the Maximals were supposed to behave, so it&#039;d be &amp;quot;more accessible&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Probably the reason why Hasbro only recycles G1 instead of trying to do its own thing with new shows, the way these two shows did. Even though it was their own damn fault, because they &#039;&#039;made&#039;&#039; this series into what it was. Time has been kinder to it, though, after the initial rage and denouncement.  It is kind of like the Alien/Terminator 3 of Transformers.  On its own its really damn good.  As a sequel to what most people think is the high point of its respective franchise?  Its a goddamned insult.&lt;br /&gt;
&lt;br /&gt;
==Robots in Disguise (2001)/Car Robots==&lt;br /&gt;
An obscure anime that came out roughly a few months before &#039;&#039;Armada&#039;&#039;. Best known for its gag dub and general comedic focus that makes it surprisingly laughable, and certainly more fun to watch than any of the &#039;&#039;Energon Trilogy&#039;&#039;. Usually forgotten about, except for the fact that Megatron here has six fucking modes of transformation (ten after upgrading to Galvatron, eleven if counting the Japanese version). In this series Decepticons are instead Predacons like Beast Wars with actual Decepticons being created mid-series, starting with an evil clone of Optimus called &amp;quot;&#039;&#039;Scourge&#039;&#039;&amp;quot;. General consensus is that is far from the best or worst series, it&#039;s just &amp;quot;meh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Energon Trilogy==&lt;br /&gt;
Comprised of the shows &#039;&#039;Armada&#039;&#039;, &#039;&#039;Energon&#039;&#039;, and &#039;&#039;Cybertron&#039;&#039;, which are also called the &#039;&#039;Unicron Trilogy&#039;&#039; due to the antagonist&#039;s return to the spotlight after being virtually nonexistent since The Movie. Anime reinterpretation of G1, decaying from &amp;quot;poor but watchable&amp;quot; to &amp;quot;completely unwatchable drek&amp;quot; for all the reasons people hate [[/a/]]: bad dubbing, overly lengthy scenes of nothing, a shift to crappy CGI, and a plot that is so terribly paced and search-questy that you&#039;d be praying for your GM to be railroading this. On the plus-side: competent badass Starscream (who unfortunately inspired a whole generation of [[Edgy|Linkin Park listening wannabes]]). On the downside: far too much focus on humans and not enough on giant robots trying to kill each other. Kicker, from the later series, is considered one of the worst human sidekicks the Transformers have ever had. &lt;br /&gt;
It has been said that, for all the failings of &#039;&#039;Beast Machines&#039;&#039;, at least it&#039;s better than Armada and Energon.&lt;br /&gt;
&lt;br /&gt;
===Transformers (Prelude to Energon)=== &lt;br /&gt;
This PlayStation 2-era game from Atari was not so much &#039;&#039;part&#039;&#039; of the Energon Trilogy as it was &#039;&#039;inspired&#039;&#039; by it. Essentially the &#039;&#039;Armada&#039;&#039; cartoon retooled as a third-person action game, the player took control of Optimus Prime, Hot Shot, and Red Alert and searched the world for Mini-Cons, fighting an army of Decepticlones and full-fledged Decepticons(Starscream, Cyclonus, Tidal Wave, and Megatron) as Boss Fights. In addition to Mini-Cons, you could also find Data-Cons that provided production artwork, background information, and some unaired Transformers versions of the old G.I. Joe. PSAs, complete with &amp;quot;And knowing is half the battle&amp;quot; catchphrase. It was actually a good game, especially by Transformers standards, and considered the best video-game adaptation until &#039;&#039;War For Cybertron&#039;&#039; came along. &lt;br /&gt;
&lt;br /&gt;
===Galaxy Force===&lt;br /&gt;
Transformers Galaxy Force, The show that was butchered into Transformers Cybertron is more fondly remembered by fans. As it made of the strange choice of dubbing a male character into a woman. While butchering most of the series by making it a gag-dub by giving [[derp| alien robots stupid accents]]. Also inserting dialogue over scenes that didn&#039;t require them.  The kids are also less annoying while the dub shoehorned in older versions of the Armada and Energon brats at the last minute during the final episode. This is because Gonzo created it as an independent entry until Hazblow retconned it into the Energon trilogy. Years later the Japanese would follow suit and retconned it into a trilogy as well.&lt;br /&gt;
&lt;br /&gt;
==Michael Bay Films==&lt;br /&gt;
The dark force known as Michael Bay brought Transformers back as a series of live-action + CGI movies. Considered the [[Matt Ward]] of the Transformers universe, Bay&#039;s movies are rage-inducing [[fail]]s that have far too much focus on annoying human characters and on lowbrow humor. Seriously, in the first movie, we don&#039;t get to see an Autobot for, like, thirty minutes while dealing with very bland characters who get billed way too much, and we have to facepalm our way through an awful gag about Bumblebee basically &#039;&#039;pissing on a guy&#039;&#039;.  The second one is no better with two black/redneck stereotypes as &#039;&#039;heroes&#039;&#039;, a gag about balls, and a two-for-one gag about farting/incontinence - from a Transformer, no less.  Real classy, Bay.&lt;br /&gt;
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About the only shallow redeeming qualities it has is that the CGI Transformers look amazing (even if some neckbeards have cracked up over how they&#039;re &amp;quot;not accurate&amp;quot; to the G1 character modes), the fight scenes are suitably glorious for giant alien death-machines ripping each other to pieces (when you can see it clearly), and most importantly is it has introduced Transformers to a whole new generation of fans, who can hopefully be shown the good stuff instead of thinking this garbage is the true representative of the setting.&lt;br /&gt;
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After the trilogy Bay made a fourth movie which actually manages to make some considerable improvements (not that it was that hard), like a lot more of focus on Optimus Prime, killing the scrappy comic relief during the first part of the movie and more consistent fighting scenes, plus DINOBOTS! charging the enemy. There is also more grimdark as Optimus finally decides enough is enough after having tried to protect mankind for more than five years while having his whole team slaughtered by those he sworn to protect, and pulls a gun against a human frakker who was teaming up with the mercenary Lockdown to kill Autobots and use their remains to make their own giant robots that turn into cars (except instead of literally creating Galvatron last time, this time it&#039;s like the T-1000 where they turn into nanobot swarms). On the downside, though, the humans are still pointless tagalongs (though this is a new set of humans, no Shia Lebouf to be found here, Thank God for that), there are more pointless stereotypes (Like Weeaboo Samurai-bot Drift, Crosshairs who gets a fucking trenchcoat when he transforms, and Hound, [[Awesome|who somehow has a cigar and a wire-beard]]), the Dinobots don&#039;t even show up until the last few minutes of the movie, and there&#039;s this ridiculous need to hammer in the &amp;quot;us vs. them&amp;quot; mentality between the humans making their own Transformers and Lockdown trying to kill Optimus because he&#039;s betrayed their makers by siding with the humans.&lt;br /&gt;
Than everything goes to shit during &amp;quot;The Last Knight&amp;quot;. While ripping off the &amp;quot;Earth is Unicron&amp;quot; thing from Transformers Prime.&lt;br /&gt;
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&lt;br /&gt;
Then, in 2018, Bumblebee got his own spinoff movie about him crashing on Earth, losing his voice, making a friend and running from two decepticons and John Cena. To put it lightly it&#039;s one of the best Transformer films; the transformers themselves are accurate to their G1 forms, the storyline is coherent and the acting is spot on. This indicates that the film series may finally be going in the right direction. Shame that the series seem to be canceled.&lt;br /&gt;
&lt;br /&gt;
==Animated==&lt;br /&gt;
G1 inspired series with notoriously unusual but smooth animation.  This time, Optimus Prime and his crew are lowly space construction workers who stumble across a superweapon from the Great War and have to defend it against Megatron (&#039;&#039;&#039;GIVING HIM A GODDAMN ENGLISH ACCENT FUCK YES&#039;&#039;&#039;), who seeks to use it to restart the war and this time ensure Decepticon victory. This version&#039;s Optimus is much younger and less experienced than usual; funnily enough, he was voiced by the actor who voiced Megatron in Beast Wars. Generally noted for having the best human sidekick (who turns out to really be part-transformer anyways). The other Autobots also tend to have some interesting characterizations from &amp;quot;Complete dumb muscle who surprisingly knows everything about building [[Webway|Space Bridges]]&amp;quot; Bulkhead to &amp;quot;[[Weeaboo]] Robo-Ninja&amp;quot; Prowl to &amp;quot;MY EGO IS AS BIG AS MY CHIN AND MY ASSHOLEITUDE IS EVEN BIGGER!&amp;quot; Sentinel Prime.  The Decepticons sometimes do better vis ze German schizophrenic Blitzwing, the [[Lorgar|borderline-religiously loyal]] Lugnut, and badass robo-Clint Eastwood Lockdown.&lt;br /&gt;
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The series was weird in that alongside the Decepticons were also some gimmicky human villains, from a Shakespearean Robin Hood knockoff, to a cute little girl who&#039;s a mad scientist, to another mad scientist who rips off Transformer heads to replicate an old G1 gimmick.  These villains were a bit ridiculous, but it helped break up the monotony of the constant &#039;con fighting, especially when Megatron was reduced to a state worse than [[Abaddon]] as a head. The creators came up with the idea to emphasize just how dangerous the &#039;cons are, compared to their Autobot opponents; when &#039;&#039;one&#039;&#039; &#039;con shows up, it&#039;s an emergency that takes the whole team to try and pull out a win. Hell, &#039;&#039;Starscream&#039;&#039; could beat up the entire Autobot team in his first few appearances before they figured out how to handle him. Using human bad guys kept the Decepticon threat &amp;quot;fresh&amp;quot; for longer; even when the Autobots got to the point where they could(kinda) face a Decepticon one-on-one, they remained a serious threat all the way up to the end.&lt;br /&gt;
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==Cybertron Series==&lt;br /&gt;
There were many, MANY, video games made for every part of the Transformers, but most of them ranged from forgettable to utter shit to [http://tfwiki.net/wiki/Transformers:_Mystery_of_Convoy memetically terrible.]  The closest we got to a good original game series (so no whining about the Movie-Games) were the games &#039;&#039;War for Cybertron&#039;&#039; and &#039;&#039;Fall of Cybertron&#039;&#039;, both made by High Moon Studios.&lt;br /&gt;
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These games act as the [[Horus Heresy]] to G1&#039;s 40k by explaining how Optimus became a leader and how Megatron became a dictator while their war and its demand eventually destroyed their homeworld. (These games are also technically part of the backstory for Hasbro&#039;s &amp;quot;Aligned continuity&amp;quot; shared with Transformers Prime and a couple prose stories, but as usual there are enough discrepancies to throw a wrench in that quite nicely.) While the gameplay itself isn&#039;t much more than a basic third-person shooter, the vast amount of references to the rest of the series and the rather well-written story and characters make it stand out. &#039;&#039;Fall of Cybertron&#039;&#039; may be considered one of the most grimdark settings to see wide release, while not being as totally ham-handed with it as Beast Machines. It also helps that the second game gave some bonus variety in some segments by giving you a level as MOTHERFUCKING GRIMLOCK, and another where you get to play as a combiner (who has an awesome helicopter-arm, but is otherwise not very memorable besides being huge.) Overall great fights, no crappy human sidekicks, an awesome OST and all the grimdarkness needed to make any neckbeard enjoy it quite much, also ESCALATION mode will ensure you endless hours of good bloodless carnage.&lt;br /&gt;
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There is a (sorta) third game called &#039;&#039;Rise of the Dark Spark&#039;&#039;, which decides to make the stupid decision of merging this series to the Bayformers continuity. It was released as tie in game with fourth movie and has less of budget, clearly shown with its number of glitches, lack of variety in levels (mostly just enemies till the game lets you move on) and downright ugly environments for the levels set on Earth. The only thing to remember is that the Cybertron segments are still awesome, while later parts will just shoehorn you with mutebee and Drift (who at least has an awesome special attack), with one level playing as Grimlock again and lacking any Decepticon plot post-Cybertron.  There is also the 3ds version with mostly the same story but is otherwise a turn based strategy game kind of like a really old and obscure mid-late 00s IOS game except you have to deal with Bayverse shit.&lt;br /&gt;
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===Prime===&lt;br /&gt;
G1 inspired CGI series that somehow salvages the fairly decent elements of Michael Bay&#039;s crapfest movies (e.g. Peter Cullen and Frank Welker reprising their respective roles, artstyle, some character elements/background lore, [[Rip and Tear]]), takes place in the same universe as the Cybertron games and crafts an awesome show out of it. Animation is fucking amazing, with fight scenes that rival if not trump the Michael Bay films. Very dark and gritty as well, where one of the Autobots [[Awesome|(voiced by the Rock himself, mind you)]], gets whacked in &#039;&#039;the first episode.&#039;&#039; The Autobots are not only outnumbered and outgunned by the Decepticons, but they also have to contend with MECH, a human terrorist organization that seeks to cannibalize Cybertronians for their advanced technology.&lt;br /&gt;
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The biggest problem with this series is Miko, who competes with Kicker (from the abovementioned &#039;&#039;Energon Trilogy&#039;&#039;) for the title of worst human character in Transformers history. Obnoxiously gung-ho and always charging off into danger, even when told not to, invariably making things worse for the Autobots in the process. Still, this series easily has some of the best human characters otherwise, most notably Agent Fowler, who in the company of giant alien killing machines manages to be a badass in his own right. Even Miko managed to get better as the series went on, learning from her mistakes and not being such a load. She even managed to take out a Decepticon at one point.&lt;br /&gt;
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Then there&#039;s Predacons Rising; the made-for-tv movie meant to serve as a series finale... it was questionable at best. Plot holes everywhere, very little focus on the actual Predacons in the title, and characters doing stupid and random things to simply fit the plot. It was basically a segue into the next series; Robots in Disguise.  There were some Dinobot focused IDW comics in between.  They are pretty awesome.  And mostly ignored.  Because we don&#039;t deserve good things in Transformers.&lt;br /&gt;
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===Rescue Bots===&lt;br /&gt;
Yes, this preschool-oriented series is &#039;&#039;technically&#039;&#039; part of this continuity. More on that below. &lt;br /&gt;
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===Robots in Disguise===&lt;br /&gt;
In this series Prime&#039;s relegated mentor-figure role, while Bumblebee (once again with a voice) has to take command of an ex-con, a stickler, and a slightly-smarter Grimlock in helping some kid and his dad&#039;s junkyard and detaining runaway Decepticon inmates, all of whom aren&#039;t related to the main bads, so this series was more original than most of the kiddie-aimed series. There was a &#039;con in it called Slapper. The show really doesn&#039;t become good until the Starscream miniseries after season three, and the Soundwave/Autobot Counsel arc of the fourth season. Which also introduces combiners into the Prime/Cybertron continuity.&lt;br /&gt;
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==Cyberverse==&lt;br /&gt;
G1 inspired CGI series jam packed with references all across the franchise. Season one centers on Bumblebee&#039;s friend, Windblade (which Hasbro has been shilling throughout the past few years as she is a fan vote designed transformer) trying to help an amnesiac Bumblebee regains his memories (conveniently framing Cybertron&#039;s past history up until now) and locate the rest of Optimus&#039; crew that went missing on Earth searching for a powerful artifact that the Decepticons also want their hands on.&lt;br /&gt;
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Season two has the crew returning, Bumblebee regaining his memories (and his voice), the appearance of a Beast Wars character, Cheetor, Starscream doing his own things again, and with the Autobots finally securing the artifact towards the end of the season, they must race the Decepticons back to Cybertron.&lt;br /&gt;
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==IDW==&lt;br /&gt;
IDW Publishing is responsible for three major continuities of Transformers; the second being one of the longest and most elaborate to date, and the current one which follows the toyline oriented towards older teens and adult collectors, the War For Cybertron series (not to be confused with the game series of the same name). The latter ties into the cartoon series on Netflix.&lt;br /&gt;
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==Oddities==&lt;br /&gt;
There have been a &#039;&#039;lot&#039;&#039; of Transformers series out there. Many of them are just spinoffs of G1 or silly throwaways like [[What|Transformers Mr. Potato Head,]] but some of them are good enough or just weird enough to be worth mentioning here. For full details, see TFWiki below.&lt;br /&gt;
===Transformers Rescue Bots===&lt;br /&gt;
The 30-minute toy commercial for the preschool-focused &amp;quot;Rescue Bots&amp;quot; toyline. In the same continuity as Transformers Prime above, which would lead to much lulz if the writers ever had the balls to let them cross over to any significant degree. Features four young Autobots who slept through the whole war in stasis and were recalled to Earth by Optimus Prime; being too inexperienced to handle the rigors of war with the Decepticons, they were assigned to the &#039;&#039;[[wikipedia:Eureka (U.S. TV series)|Eureka]]&#039;&#039;-esque island of Griffin Rock, where they perform rescue operations with their human partners. Instead of open combat, the &#039;bots and their human partners battle with out-of-control inventions and mundane disasters; the only true antagonist of the series is the [[steampunk]] gentleman-scientist Doctor Morocco, voiced by [[Slaanesh| &amp;lt;s&amp;gt;Slaanesh&amp;lt;/s&amp;gt; Tim Curry.]] Surprisingly watchable for a kids&#039; show due to solid humor, &#039;&#039;Rescue Bots&#039;&#039; has the distinction of being the longest-running Transformers cartoon ever, with four full seasons and a sequel series on track to air in 2019.&lt;br /&gt;
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===Unit: E===&lt;br /&gt;
In the third season of Transformers Prime, the writers started dropping references to other Hasbro properties like &#039;&#039;M.A.S.K.&#039;&#039; and &#039;&#039;G.I. Joe&#039;&#039; in connection with a government agency called &amp;quot;Unit E.&amp;quot; This was intended to be a &amp;quot;backdoor launch&amp;quot; to a whole shared universe in the vein of the massively profitable Marvel Cinematic Universe, consisting of just about every brand Hasbro owns that has ever been remotely popular with any demographic, ever. These ranged from the sensible (&#039;&#039;M.A.S.K.&#039;&#039; was another transforming-toy brand from the 80s that Hasbro absorbed, and &#039;&#039;G.I. Joe&#039;&#039; has a long history of Transformers crossovers) to the oddball but justifiable (&#039;&#039;Jem and the Holograms&#039;&#039; was Hasbro&#039;s big new girl-toy push in the 80s and was occasionally used as a sight gag in the G1 cartoon) to blatant halo-effect attempts that made no sense at all ([[Dungeons &amp;amp; Dragons]]? Stretch Armstrong? &#039;&#039;&#039;&#039;&#039;Candy Land?!&#039;&#039;&#039;&#039;&#039;) The framing device for this insanity was the eponymous Unit: E, a group of explorers who scanned the multiverse for &amp;quot;the Eerie, the Else, the Eternities of Infinity&amp;quot; from an installation placed in the &amp;quot;slipstream&amp;quot; outside of reality. ([[Quest:TG_Meta_Quest|Sounds kinda familiar, don&#039;t it?]])&lt;br /&gt;
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Perhaps fortunately for all involved, this product of Marketing&#039;s cocaine-fueled fever dreams did a faceplant into the sun and nothing came of it except for a one-shot comic book released at Comic-Con and the aforementioned namedrops in Prime. Hasbro never let go of the idea of seeing if their properties would blend, though, and in 2016 IDW was given the green light to weld their previously-separate licensed comics (including Transformers, Joe, Micronauts, Rom: Spaceknight, and yes, Jem) together through a &#039;&#039;Secret Wars&#039;&#039;-style crossover event called &#039;&#039;Revolution.&#039;&#039; From this point IDW&#039;s comics are set in the &#039;&#039;&#039;Hasbro Universe,&#039;&#039;&#039; with such fiction-bending events as the Decepticon Skywarp joining G.I. Joe and a multi-property superhero team called the Revolutionaries joining forces.&lt;br /&gt;
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Except now said universe is being rebooted while currently going FULL TOMINO via our pal Unicron and some really stupid ass deaths in the crossover comic with the Visionaries of all fucking things.  YET NO GODDAMNED INHUMANOIDS WHICH IS HASBRO CALL OF CTHULHU BUT WITH POWERED ARMOR SCIENTISTS FIGHTING THE EVIL UNDER THE EARTH.  Kup shouldn&#039;t die to a goddamn Visionary.  Not when motherfucking D&#039;Compose exists.  Goddamnit now I want an Inhumanoids mod for Call of Cthulhu....&lt;br /&gt;
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===Transformers: Kiss Players===&lt;br /&gt;
After the ignominious conclusion of the Energon Trilogy, Takara decided to make their next installment of the Transformers franchise smaller and more adult-focused. Welding the bits of their various G1-sequel lines (including the &amp;quot;collector&#039;s choice&amp;quot; &#039;&#039;Binaltech&#039;&#039; line and the grab-bag &#039;&#039;Robotmasters&#039;&#039; line) with the G1 cartoon and their own anime into a single (confusing as all hell) timeline, Transformers Kiss Players takes place immediately after the events of the 1986 movie. After Unicron exploded in 2005, the broken body of Galvatron was sent hurtling towards Earth where it (what else?) destroyed Tokyo. In response, the Earth Defense Command was formed to kick the Transformers off the goddamn planet before they blew up any other national capitals, which they did with a Transformer-hostile energy field and using the tech from Galvatron&#039;s corpse to make mass-produced Autorooper mecha. Unfortunately for them, Galvatron&#039;s reentry scattered fragments of his and Unicron&#039;s life-force into Earth&#039;s atmosphere, fragments that activated in 2006. The &amp;quot;Galvatron cells&amp;quot; fused with whatever they touched, turning them into biomechanical monsters called the Legion. Humans who came in contact with the Galvatron cells inexplicably did not turn into monsters, but instead could fuse with both Autoroopers and Transformers by &#039;&#039;kissing them.&#039;&#039;&lt;br /&gt;
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You see, Kiss Players was written by longtime Transformers fan and freelance toy designer Yuki Ohshima, who took Takara&#039;s desire for an otaku-targeted series as an invitation to &#039;&#039;freak the fuck out of people&#039;&#039; and gave them a freaky-ass magical girl horror story in the vein of &#039;&#039;Narutaru&#039;&#039; and Madoka Magica that just happened to have Transformers in it. [[Loli|A bunch of suspiciously young-looking women]] got dropped into a psychosexual nightmare in the name of shock value, and the Western Transformers fanbase crapped their pants over &amp;quot;pedophilia&amp;quot; showing up next to &amp;quot;their&amp;quot; childhood toys, accusing Oshima of wanting to [[Chris Orksen|diddle the kiddle.]] The Japanese fans, for their part, were mostly apologetic towards the Western fanbase and confused as to why the hell Takara thought that Freudian horror and moe were at all compatible with giant robots whaling on each other. The second part of the line (&#039;&#039;Kiss Players Position&#039;&#039;) dumped the original fiction&#039;s baggage in favor of taking cute girls on a whirlwind tour of the Transformers universe, but by that point the Western fans had already made up their mind. To this day Kiss Players is still the go-to acceptable target for &amp;quot;at least it&#039;s not as bad as...&amp;quot; jokes on TFWiki. The toys themselves were decent at least, being retools of the well-received &#039;&#039;Binaltech&#039;&#039;/&#039;&#039;Alternators&#039;&#039; collectible toys with vinyl loli figures packaged in the box, so picking those up is perfectly fine if you&#039;re willing to deal with faggots calling you a weeb.&lt;br /&gt;
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==Tabletop Games==&lt;br /&gt;
Despite not having a licensed RPG Transformers is no stranger to tabletop games. None have been particularly amazing or well-known in the past, but Hasbro has aggressively been expanding the brand in the late 2010&#039;s and going towards the 2020&#039;s  have managed to finally make a success.&lt;br /&gt;
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* The usual &amp;quot;palette swap&amp;quot; games :&lt;br /&gt;
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Monopoly, Risk, Chess, Stratego, Connect 4, Uno, memory cards, playing cards, you know the drill.&lt;br /&gt;
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* Heroclix&lt;br /&gt;
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You fucking know what these are. Enjoy your game of Optimus Prime, Harley Quinn, Jean Grey, and Drizzt VS Master Splinter, Freddy Krueger, a Xenomorph, and Bilbo Baggins. Wait, that does sound cool actually...&lt;br /&gt;
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* Transformers Robot Warrior Game&lt;br /&gt;
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Released in 1985, its redeco Snakes/Chutes &amp;amp; Ladders except you have two pieces to divide die rolls between, and an outer board to progress around as a vehicle before transforming to robot mode and making your way through as usual. Since all players control cars, its technically all Autobot players trying to reach their base during a battle with the Decepticons&lt;br /&gt;
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* The Transformers Game&lt;br /&gt;
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Released in 1986. Despite impressive wargame-style box art, its a very simple game for small children. No real strategy, both players are trying to reach the end goal to destroy the enemy base and all movement is determined by dice rolls after the first move where you choose to go left or right (both ways are mirrored, offering only the illusion of a choice), and after that point you only decide whether to move forward or back. The board resembles outer space and the enemy base is on Earth, and all pieces are Seekers meaning both players are Decepticons interestingly enough. When a piece for both players land on the same space they draw cards from a deck which interestingly all depict Autobots, highest number wins and best of three wins the battle. Winner transforms to robot mode, loser goes back to start. Only robot modes can enter the enemy base. First player to have all three of their team in the enemy base wins.&lt;br /&gt;
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* Transformers Adventure Game: Defeat the Decepticons&lt;br /&gt;
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* Transformers G1 Decoys Board Game&lt;br /&gt;
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* Transformers: Beast Wars&lt;br /&gt;
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Released in 1999 in Japan, based on the entire Beast Wars line at the time (including the Japanese-only cartoon).&lt;br /&gt;
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* Transformers Armada: Battle For Cybertron&lt;br /&gt;
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A redeco of Star Wars: Epic Duels, with some rules simplified and new modes. Generally considered a casual strategy game, with a lower learning curve. Instead of one hero and two minions, you only have one hero. Four characters per faction, each having their own combat deck and rules. They aren’t equal in strength, Megatron and Optimus predictably outclass everyone. There are four different maps to fight on with their own cover and terrain, and character start locations mitigate the strength difference in characters to a small degree. 2v2, faction mixing, and FFA game modes are available.&lt;br /&gt;
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* Transformers: Revenge of the Fallen Robot Heroes Game&lt;br /&gt;
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* Transformers Revenge Of The Fallen Missile Mania&lt;br /&gt;
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* Jogo Dos Transformers: Una Aventura Emocionante Com Os Robos-Herois Do Futuro&lt;br /&gt;
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A licensed Brazilian Transformers game made by Estrela. Estrela made up its own Transformers continuity based entirely on Minis. The game is extremely rare, so good luck finding the rules, let alone a copy. &lt;br /&gt;
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* [[Transformers Trading Card Game]]&lt;br /&gt;
Deserves its own page. This is that aforementioned success.&lt;br /&gt;
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* Battlechanger.&lt;br /&gt;
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A pair of RPG&#039;s designed to emulate and recreate transformers in IP neutral, (IE: Don&#039;t sue us we just have transforming robots from other planet that are in two factions and are locked in a war but there not called Autobots Decepticon). Battlechanger uses a unique Diceless RPG engine to run it&#039;s system, while Battle Changers: Ironworks uses a variant of the D&amp;amp;D 3.5 ruleset while also being pathfinder comparable. So what&#039;s the catch? Well they were both made by Otherverse Games. Yes: the [[Black Tokyo]] People. Thankfully there is no cross contamination between the two, while Battle Changes show up in Black Tokyo, Black Tokyo definitely does not show up here.&lt;br /&gt;
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* [[COMMANDROIDS: A WORLD TRANSFORMED]]&lt;br /&gt;
A tabletop roleplaying game by [[Nerdy City]] that can be found [https://nerdycity.com/product/commandroids/ here], compatible with their other 80&#039;s franchise expy games (just in case you wanted your Transformers/He-man/GI Joe/Stephen King crossover campaign). Mostly centered around not!Tranformers, with some elements of similar things like Voltron, Exosquad, and Macross/Robotech thrown in as the players see fit. Players create a human and Commandroid character who are bonded together, which can take the form of piloting or merging with the robot similar to the various _____master Transformer toys. There are rules for classes of machines and vehicles, as well as Combiners and Titans. The game uses the Nerdy City gaming &amp;quot;Omnisystem&amp;quot; which has rules for character relationships, leveraging time for player activities they will not want to roleplay through, and the ability for players to have &amp;quot;solo adventures&amp;quot; which don&#039;t take place at the same time in-universe but are played that way. As an aternative it functions as an add-on module for the [[FATE System]].&lt;br /&gt;
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== See Also ==&lt;br /&gt;
The idea of &amp;quot;giant robots turning into vehicles&amp;quot; is so cool that lots of homebrew and independent mecha RPGs include mechas or characters that are &amp;quot;totally not Transformers&amp;quot; to fill the void that Hasbro has seemingly refused to fill themselves.  For example:&lt;br /&gt;
&lt;br /&gt;
* [[Giant Guardian Generation]]&lt;br /&gt;
* [[Horizon]] - Mechamorphosis is literally &amp;quot;Transformers with the serial numbers filed off, done by way of [[Dungeons &amp;amp; Dragons]] 3.5&amp;quot;.&lt;br /&gt;
* [[Mechagenasis]] - Another &amp;quot;Transformers with the serial numbers filed off&amp;quot; game, this time done for [[True20]].&lt;br /&gt;
* [[Battlechangers]] - Blatantly Transformers-based RPG, in both an original version and a [[Pathfinder]] version (Battlechangers Ironworks).&lt;br /&gt;
* [[Mekton]] - Extremely flexible with what it can do: the rules for transforming are simple (as far as Mekton goes anyway) and adapting to a Transformers setting is as easy as actually reading up on them, but the game&#039;s hilariously broken.&lt;br /&gt;
* [[Rifts]] - Some homebrew stuff floating around on the net for playing Transformers exists. Pity it relies on the godawful RIFTS mechanics...&lt;br /&gt;
* [[Codex: Transformers]] - A case of 1d4chan getting shit done, adapting Transformers into yet another [[Warhammer 40000]] faction.&lt;br /&gt;
* [[Setting:Transformers]] - A tie-in article to the above trying to develop the lore to explain why Codex: Transformers is a thing.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://tfwiki.net/wiki/Main_Page TFWiki.net], the unofficial Transformers wiki.&lt;br /&gt;
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