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	<title>2d4chan - User contributions [en]</title>
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	<updated>2026-04-28T00:31:52Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>http://2d4chan.org/mediawiki/index.php?title=Fuchs_Transportpanzer&amp;diff=221973</id>
		<title>Fuchs Transportpanzer</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Fuchs_Transportpanzer&amp;diff=221973"/>
		<updated>2021-04-20T14:48:18Z</updated>

		<summary type="html">&lt;p&gt;2601:4C1:C400:4050:CD4C:129D:4BA6:C42F: /* IRL */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:FUCH transport.jpg|300px|right|thumb|What does the fox say?]]&lt;br /&gt;
The Fuchs Transport-panzer (Tpz) is a 6-wheeled, fully amphibious, armored personnel carrier designed for a variety of roles including infantry or specialist troop transport, bomb disposal, NBC (Nuclear, Biological, and Chemical) reconnaissance and electronic warfare. It can carry up to eight passengers and Mounts an MG-3 machine gun to deal with enemy troops and helicopters. It can also mount a Milan anti-tank missile launcher in the event that Anti-Tank firepower is needed (by taking it away from your infantry team of course).&lt;br /&gt;
&lt;br /&gt;
==In Team Yankee==&lt;br /&gt;
[[File:FUCHS transport Card.jpg|300px|left|thumb|Die Stats]]&lt;br /&gt;
An absolutely adorable but mediocre transport, the Fuchs is the ride of choice for the recon infantry of the Armored Recon Company. &lt;br /&gt;
&lt;br /&gt;
With then MG-3s constant ROF 3, the Fuchs can comfortably engage enemy infantry out to a range of 16 inches after bouncing across rough terrain or hiding in a convenient shrub. While you can sacrifice one of your Milan teams to mount the missile on the transport, it is not recommended due to the absurdly tiny West German unit size. &lt;br /&gt;
&lt;br /&gt;
While the front and side armor value of two might make you feel tough (at least your not the poor saps in a [[HMMWV Scout Section|humvee]]), it unfortunately  has no functional benefits over armor 1 due to the majority of anti-armor weaponry having more than AT7 meaning you only can only really defend against MGs and infantry weapons. Also, the top armor of 0 means you most likely get fucked by artillery and salvo weapons.&lt;br /&gt;
&lt;br /&gt;
Since the Fuchs is wheeled rather than tracked, you get a stupid fast road dash of damn near four feet. If you ever need to suddenly clear an entire board in one turn, hop on the nearest autobahn and road trip it.&lt;br /&gt;
&lt;br /&gt;
The Fuchs comes as a tank attachment for the Aufklärungszug platoon in which you can get 2 Fuchs and some dudes for 3 points and 3 Fuchs and some more dudes for 4.&lt;br /&gt;
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==IRL==&lt;br /&gt;
[[File:FUCHS IRL.jpg|300px|right|thumb|Hard to take seriously when its so CUTE! It also burns some serious (but quite expensive) rubber]]&lt;br /&gt;
The Fuchs (Known as the M93 Fox in its American configuration) has been used by nations all over the world and has seen combat in everything from Operation Desert Storm to the largest waste of taxpayer dollars, Bush the lesser&#039;s crusades.  It has primarily been lauded for its capacity to operate in a NBC (Nuclear, Biological, Chemical) environments and its air conditioning systems. Both things that you want if you are invading a desert state that may or may not have chemical weapons.  The Fuchs 1&#039;s weapons are nothing to write home about, however the Fuchs 2 can mount a [[Dakka|30mm cannon]] 7mm machine guns and anti-tank missiles. Both versions are rather quick too, with a top land speed of 65 MPH and around 5 knots in water.  &lt;br /&gt;
&lt;br /&gt;
The M93 is slated to be replaced by the Stryker NBCRV so the US Army can role play [[Fallout]]. Obviously the Bundeswehr is going to replace the older APC with the Fuchs 2. Where it&#039;ll remain in service until around the mid century.&lt;br /&gt;
&lt;br /&gt;
{{West German Forces in Team Yankee}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Vehicles]]&lt;/div&gt;</summary>
		<author><name>2601:4C1:C400:4050:CD4C:129D:4BA6:C42F</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Tornado&amp;diff=501168</id>
		<title>Tornado</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Tornado&amp;diff=501168"/>
		<updated>2021-04-20T14:33:44Z</updated>

		<summary type="html">&lt;p&gt;2601:4C1:C400:4050:CD4C:129D:4BA6:C42F: /* IRL */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tornado.jpg|300px|right|thumb|Danger Zone!]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In Team Yankee==&lt;br /&gt;
[[File:Tornado Stat Card.jpg|300px|left|thumb|Die Stats]]&lt;br /&gt;
If the [[A-10 Warthog]] is individually the &#039;best&#039; strike plane in the game, the Tornado is tied with the [[Mirage 5]] for the most cost-efficient bomber, only losing out to the 3+ call-in of British Harriers. While an 8 AP Salvo can be incredibly deadly on its own, the 3+ firepower rating is the bite of this plane&#039;s bark. Use these to cripple the fighting units of your opponent; tanks and IFVs are preferred but infantry are acceptable. Avoid going for support units: your Tornado is a suicide unit that should be used to trade for as many points as possible. Your opponent won&#039;t be able to win the game if their frontline troops become combat ineffective which a salvo template can easily do, creating holes in the enemy&#039;s line for your Leopards and Marders to punch through.&lt;br /&gt;
&lt;br /&gt;
Though not as durable as their US and Soviet rivals, the Tornadoes cost merely two points per model-- A little over half what an [[SU-25 Frogfoot]] costs and less than half of what an A-10 will burn. You can take a flight of 2-4 Tornados.&lt;br /&gt;
&lt;br /&gt;
It may be flimsy, but 3+ morale and an 8 AP top-armour attack make the drawback well worth it, especially considering the cost.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==IRL==&lt;br /&gt;
[[File:Tornado IRL.jpg|300px|right|thumb|Ain&#039;t she pretty?]]&lt;br /&gt;
The Tornado is a true gem of NATO aerospace, created by ventures between MBB of West Germany, BAE of Great Britain and Aeritalia of Italy. This multi-role fighter takes lessons learned from the F111 and F14 aircraft. It has served well in Desert Storm flying over enemy air fields with cluster bombs destroying runway and hangers, and just causing general mayhem over Iraqi air bases with the JP2333.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Team Yankee&amp;quot; has thus far depicted the Tornado exclusively as a West German aircraft, but in reality the British and Italians also were using them in the 1980s, meaning that it could readily be marked up and used in Royal Air Force colors, or in those of the Aeronautica Militare if the Italians get added into the game. West Germany had two aviation forces operating the Tornado in 1985: the Luftwaffe (Air Force) and the Marineflieger (Naval Air [Force]), meaning that players could depict them as being with either West German service.&lt;br /&gt;
&lt;br /&gt;
By 2020 the Tornado is showing its age and the Marineflieger, for one, have retired it from service, and the other military forces still flying it will likely follow suit sooner or later. The German Air Force has replaced it with The Eurofighter Typhoon and the F-18 Super Hornet(because the former wasn&#039;t made for dropping nukes) and Growlers.(the only armed supersonic EW aircraft in service.)&lt;br /&gt;
In August 1985, however, Panavia&#039;s multirole fighter was still well within its prime, and would have been prominent among the many fighters that would have risen to oppose the vast air fleets of the Warsaw Pact had the Cold War gone hot.&lt;br /&gt;
&lt;br /&gt;
{{West German Forces in Team Yankee}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Vehicles]]&lt;/div&gt;</summary>
		<author><name>2601:4C1:C400:4050:CD4C:129D:4BA6:C42F</name></author>
	</entry>
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