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		<id>http://2d4chan.org/mediawiki/index.php?title=Combat_Servitors&amp;diff=146053</id>
		<title>Combat Servitors</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Combat_Servitors&amp;diff=146053"/>
		<updated>2019-11-30T15:07:28Z</updated>

		<summary type="html">&lt;p&gt;2601:585:8301:76D0:2CE0:36E4:294:6DB7: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:GK_-_SErvitor_with_Multi_Melta.jpg|300px|right|thumb|ASSUMING DIRECT CONTROL!]]&lt;br /&gt;
Combat Servitors are [[Servitors]] that do battle (No Duurrr) on the behest of the [[Adeptus Mechanicus]]. Most Combat Servitors specializes in close quarters combat and are thus, often equipped with some form of [[Power weapon|Power Fist or Power Sword]] although they can be armed with Heavy Bolters and the like. They usually act as the Mechanicum&#039;s equivalent of cannon fodder, [[Imperial Guard|although]] [[Grot|unlike]] [[Snotling|other]] [[Scarab|races]] [[Termagaunt|cannon]] [[Cultist|fodder,]] Combat Servitors can break your back and fuck up your [[Power Armor]] if you&#039;re not careful.  These guys are cheap, common, and easily mass-produced. &amp;lt;s&amp;gt;Naturally, the Imperium never realized using Guardsmen as factory workers to make more Combat Servitor parts would mean far greater numbers of infantry of radically higher quality and lethality.  Because then we wouldn&#039;t have [[Grimdark]].  And that would be [[Heresy]].&amp;lt;/s&amp;gt;  The imperium has realized that using the guardsmen as factory workers will greatly increase their lethality.  But they have also concluded that the combat servitor is too much of a deviation from the emperors outlined form and therefore Heresy. &lt;br /&gt;
&lt;br /&gt;
==Types of Combat Servitors==&lt;br /&gt;
There are several flavors of Combat Servitors, each deadly in their own right.&lt;br /&gt;
&lt;br /&gt;
===Praetorian Servitor===&lt;br /&gt;
The Praetorians are the Big [[Cheese]] of the Servitor family. Praetorians are a class of heavily armed and armored Servitor that are created by the Adeptus Mechanicus to guard the shrines and temples dedicated to the Machine God from direct attack. They are commonly built with tracks or jointed mechanical legs to allow for easier mobility and to support their immense weight. The reason why they sound huge and menacing? Because these Servitors are made up of former [[Ogryn|Orgyns]], you know those 3 meter tall, dumber than an [[Ork]], bone crushing and ceramite cracking dudes.  While their fearsome presence alone is enough to generally discourage attack, they also have the power and weaponry to back up their threatening appearance. Praetorians tower even over [[Space Marines]] in battle. Their duties are not limited to just guarding temples, as they often serve as bodyguards to Techpriests on the battlefield. Although they are Servitors, the Praetorians are held in high esteem by the [[Skitarii]] who fight alongside them. &lt;br /&gt;
&lt;br /&gt;
===Clipaeus-class Combat Servitor===&lt;br /&gt;
Clipaeus-class Combat Servitors are a much rarer bunch than their more common brothers. They are typically reserved for [[Techpriest|Tech Priests]] who have proven their worth to the Lathes. The Lathes Mechanicum maintains limited reserves of these servitors to assign as protectors/bodyguards to those of those attached to the Imperial Guard who have similarly proven themselves as assets to the efforts of the war effort. Their rarity is due to possessing a rare and expensive protective field generator that allows it to shrug off deadly blows again and again over the course of continued service (Like energy shields in other Sci-Fi works). Other than the shielding the Servitor is also armed with a electro-gladius for close combat. The Tech-Priests granted the protection of a Clipaeus-class servitor find no better guardian for their work on the battlefield, as the whole of the pattern&#039;s advanced construction is geared towards delivering lethal retribution upon would-be assailants. &lt;br /&gt;
&lt;br /&gt;
===Lathe Pattern Breacher Servitor===&lt;br /&gt;
These Servitors were originally deployed to mining colonies and are thus fitted with mining equipment such as the adamantium-tipped drills that replaces both hands (What, you thought Adamantium was rare?  Naaah, we just tell the Guard that so they&#039;ll die more because it&#039;s funny.). Apparently, their mining efficiency is so good that the Mechanicus saw some potential in deploying them in the battle. Thus the Lathe-pattern Breacher Servitor sees considerable combat use among sappers and siege regiments. Its drills allows the Servitor to break into enemy strongholds as easy as it were unearthing ore deposits far from the front lines. Tech Priests well-versed in the rites of servitor cogitation mechanisms sometimes find it appropriate to develop protocols for applying the drills to smaller-scale clashes as well, allowing them to direct the piercing bite of the drills at heavily armoured enemies. By this means, a Breacher Servitor can be the bane of not only a fortress wall, but the elite troops guarding it.&lt;br /&gt;
&lt;br /&gt;
===Pugnis-class Combat Servitor===&lt;br /&gt;
Pugnis-class Combat Servitors are commonly used as a combination bodyguard and shock troop by the soldiers and auxiliaries of the Adeptus Mechanicus. It has a relatively robust frame that is equipped with two massive servo-fists that can [[Rape|assume the correct body positioning to perform a horrifying and painful act of fisting,]] [[Anal Circumference|ensuring the enemy may never shit properly again.]] Many Tech Priests placed on the front lines of battle owe their lives to the impressive strength these Servitors wield in their defence. The most martially inclined among the Red Priesthood sometimes gather groups of these servitors together for assaults on enemy positions. &lt;br /&gt;
&lt;br /&gt;
===Spatha Pattern Combat Servitor===&lt;br /&gt;
Like the Lathe Pattern Breacher Servitors, these were originally a heavy-duty utility Servitor that could operate in hazardous conditions without the worry of corrosion in its metallic joints or malfunctioning of the wires. Apparently these Servitors reached notoriety during the ill-fated Siege of Cyclopea. Home to a host of Imperial research stations manned only with Servitors, three raider vessels entered the star system in the hopes of boarding and pillaging whatever they could before Imperial forces could respond. The Fabricator that controlled the network of Cyclopean stations had no choice but to do the unthinkable, [[Heresy|and modify the Spatha engram patterns so that he could repel the invaders.]] [[What|For some reason left unexplained, these Servitors seem to perform much better in combat than in their civilian duties.]] Which raise questions on what type of shit the Mechanicus has accidentally programmed in your Servitor Butler and whether or not all civilian Servitors are super combat ninjas in secret. This potential tech-heresy took a further 50 standard years for the leaders of the Lathe Worlds to sanction the Fabricator&#039;s variant design, a relatively short approval period by Mechanicus standards seeing as how the Tech Priests like to spend 90% of the time jamming their robotic cocks in their toasters. In more recent years, Spatha Pattern Servitors have been pressed into service as bodyguards in some of the more remote areas of the Lathe Worlds. They are equipped with heavy armor and mechanical attachments of varying degree.  Part of the reason for their combat effectiveness might be due to the fact they are based on human brains...and humans are vicious, violent, and savagely brutal combatants.  Unleash that in tight confines with tools meant for breaching and breaking things far stronger than normal armors and, well, yeeeeahhh.&lt;br /&gt;
&lt;br /&gt;
===Velox Pattern Security Servitor===&lt;br /&gt;
Essentially roided-up Servitors on cocaine. These Servitors are found mostly on research stations across the Lathe Worlds, as well as Explorator vessels leaving the Calixis Sector for regions unknown. The Velox Servitors are some jacked up motherfuckers. They are exceptionally fast and overly-aggressive; programmed to track down and eliminate would-be intruders. Tightly bundled coils of vat-grown muscle give the Servitor its incredible speed and dexterity, and its arms each mount an integrated coil-whip, which the Velox tends to use in a frenzied spinning motion, pulverizing whatever happens to be in its way. Kept dormant when not in use, they are rightly feared by friend and foe alike. No they should not be confused with the [[Arco-flagellant|Arco-flagellants]].&lt;br /&gt;
&lt;br /&gt;
{{Template:Mechanicus}}&lt;/div&gt;</summary>
		<author><name>2601:585:8301:76D0:2CE0:36E4:294:6DB7</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Combat_Servitors&amp;diff=146052</id>
		<title>Combat Servitors</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Combat_Servitors&amp;diff=146052"/>
		<updated>2019-11-30T15:07:00Z</updated>

		<summary type="html">&lt;p&gt;2601:585:8301:76D0:2CE0:36E4:294:6DB7: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:GK_-_SErvitor_with_Multi_Melta.jpg|300px|right|thumb|ASSUMING DIRECT CONTROL!]]&lt;br /&gt;
Combat Servitors are [[Servitors]] that do battle (No Duurrr) on the behest of the [[Adeptus Mechanicus]]. Most Combat Servitors specializes in close quarters combat and are thus, often equipped with some form of [[Power weapon|Power Fist or Power Sword]] although they can be armed with Heavy Bolters and the like. They usually act as the Mechanicum&#039;s equivalent of cannon fodder, [[Imperial Guard|although]] [[Grot|unlike]] [[Snotling|other]] [[Scarab|races]] [[Termagaunt|cannon]] [[Cultist|fodder,]] Combat Servitors can break your back and fuck up your [[Power Armor]] if you&#039;re not careful.  These guys are cheap, common, and easily mass-produced. &amp;lt;s&amp;gt;Naturally, the Imperium never realized using Guardsmen as factory workers to make more Combat Servitor parts would mean far greater numbers of infantry of radically higher quality and lethality.  Because then we wouldn&#039;t have [[Grimdark]].  And that would be [[Heresy]].&amp;lt;\s&amp;gt;  The imperium has realized that using the guardsmen as factory workers will greatly increase their lethality.  But they have also concluded that the combat servitor is too much of a deviation from the emperors outlined form and therefore Heresy. &lt;br /&gt;
&lt;br /&gt;
==Types of Combat Servitors==&lt;br /&gt;
There are several flavors of Combat Servitors, each deadly in their own right.&lt;br /&gt;
&lt;br /&gt;
===Praetorian Servitor===&lt;br /&gt;
The Praetorians are the Big [[Cheese]] of the Servitor family. Praetorians are a class of heavily armed and armored Servitor that are created by the Adeptus Mechanicus to guard the shrines and temples dedicated to the Machine God from direct attack. They are commonly built with tracks or jointed mechanical legs to allow for easier mobility and to support their immense weight. The reason why they sound huge and menacing? Because these Servitors are made up of former [[Ogryn|Orgyns]], you know those 3 meter tall, dumber than an [[Ork]], bone crushing and ceramite cracking dudes.  While their fearsome presence alone is enough to generally discourage attack, they also have the power and weaponry to back up their threatening appearance. Praetorians tower even over [[Space Marines]] in battle. Their duties are not limited to just guarding temples, as they often serve as bodyguards to Techpriests on the battlefield. Although they are Servitors, the Praetorians are held in high esteem by the [[Skitarii]] who fight alongside them. &lt;br /&gt;
&lt;br /&gt;
===Clipaeus-class Combat Servitor===&lt;br /&gt;
Clipaeus-class Combat Servitors are a much rarer bunch than their more common brothers. They are typically reserved for [[Techpriest|Tech Priests]] who have proven their worth to the Lathes. The Lathes Mechanicum maintains limited reserves of these servitors to assign as protectors/bodyguards to those of those attached to the Imperial Guard who have similarly proven themselves as assets to the efforts of the war effort. Their rarity is due to possessing a rare and expensive protective field generator that allows it to shrug off deadly blows again and again over the course of continued service (Like energy shields in other Sci-Fi works). Other than the shielding the Servitor is also armed with a electro-gladius for close combat. The Tech-Priests granted the protection of a Clipaeus-class servitor find no better guardian for their work on the battlefield, as the whole of the pattern&#039;s advanced construction is geared towards delivering lethal retribution upon would-be assailants. &lt;br /&gt;
&lt;br /&gt;
===Lathe Pattern Breacher Servitor===&lt;br /&gt;
These Servitors were originally deployed to mining colonies and are thus fitted with mining equipment such as the adamantium-tipped drills that replaces both hands (What, you thought Adamantium was rare?  Naaah, we just tell the Guard that so they&#039;ll die more because it&#039;s funny.). Apparently, their mining efficiency is so good that the Mechanicus saw some potential in deploying them in the battle. Thus the Lathe-pattern Breacher Servitor sees considerable combat use among sappers and siege regiments. Its drills allows the Servitor to break into enemy strongholds as easy as it were unearthing ore deposits far from the front lines. Tech Priests well-versed in the rites of servitor cogitation mechanisms sometimes find it appropriate to develop protocols for applying the drills to smaller-scale clashes as well, allowing them to direct the piercing bite of the drills at heavily armoured enemies. By this means, a Breacher Servitor can be the bane of not only a fortress wall, but the elite troops guarding it.&lt;br /&gt;
&lt;br /&gt;
===Pugnis-class Combat Servitor===&lt;br /&gt;
Pugnis-class Combat Servitors are commonly used as a combination bodyguard and shock troop by the soldiers and auxiliaries of the Adeptus Mechanicus. It has a relatively robust frame that is equipped with two massive servo-fists that can [[Rape|assume the correct body positioning to perform a horrifying and painful act of fisting,]] [[Anal Circumference|ensuring the enemy may never shit properly again.]] Many Tech Priests placed on the front lines of battle owe their lives to the impressive strength these Servitors wield in their defence. The most martially inclined among the Red Priesthood sometimes gather groups of these servitors together for assaults on enemy positions. &lt;br /&gt;
&lt;br /&gt;
===Spatha Pattern Combat Servitor===&lt;br /&gt;
Like the Lathe Pattern Breacher Servitors, these were originally a heavy-duty utility Servitor that could operate in hazardous conditions without the worry of corrosion in its metallic joints or malfunctioning of the wires. Apparently these Servitors reached notoriety during the ill-fated Siege of Cyclopea. Home to a host of Imperial research stations manned only with Servitors, three raider vessels entered the star system in the hopes of boarding and pillaging whatever they could before Imperial forces could respond. The Fabricator that controlled the network of Cyclopean stations had no choice but to do the unthinkable, [[Heresy|and modify the Spatha engram patterns so that he could repel the invaders.]] [[What|For some reason left unexplained, these Servitors seem to perform much better in combat than in their civilian duties.]] Which raise questions on what type of shit the Mechanicus has accidentally programmed in your Servitor Butler and whether or not all civilian Servitors are super combat ninjas in secret. This potential tech-heresy took a further 50 standard years for the leaders of the Lathe Worlds to sanction the Fabricator&#039;s variant design, a relatively short approval period by Mechanicus standards seeing as how the Tech Priests like to spend 90% of the time jamming their robotic cocks in their toasters. In more recent years, Spatha Pattern Servitors have been pressed into service as bodyguards in some of the more remote areas of the Lathe Worlds. They are equipped with heavy armor and mechanical attachments of varying degree.  Part of the reason for their combat effectiveness might be due to the fact they are based on human brains...and humans are vicious, violent, and savagely brutal combatants.  Unleash that in tight confines with tools meant for breaching and breaking things far stronger than normal armors and, well, yeeeeahhh.&lt;br /&gt;
&lt;br /&gt;
===Velox Pattern Security Servitor===&lt;br /&gt;
Essentially roided-up Servitors on cocaine. These Servitors are found mostly on research stations across the Lathe Worlds, as well as Explorator vessels leaving the Calixis Sector for regions unknown. The Velox Servitors are some jacked up motherfuckers. They are exceptionally fast and overly-aggressive; programmed to track down and eliminate would-be intruders. Tightly bundled coils of vat-grown muscle give the Servitor its incredible speed and dexterity, and its arms each mount an integrated coil-whip, which the Velox tends to use in a frenzied spinning motion, pulverizing whatever happens to be in its way. Kept dormant when not in use, they are rightly feared by friend and foe alike. No they should not be confused with the [[Arco-flagellant|Arco-flagellants]].&lt;br /&gt;
&lt;br /&gt;
{{Template:Mechanicus}}&lt;/div&gt;</summary>
		<author><name>2601:585:8301:76D0:2CE0:36E4:294:6DB7</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Nemeroth&amp;diff=355744</id>
		<title>Nemeroth</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Nemeroth&amp;diff=355744"/>
		<updated>2019-11-30T05:28:17Z</updated>

		<summary type="html">&lt;p&gt;2601:585:8301:76D0:2CE0:36E4:294:6DB7: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Nemeroth.png|200px|thumb|right|My Armies will spill humanity&#039;s blood...Across the stars.]]&lt;br /&gt;
&#039;&#039;&#039;Nemeroth&#039;&#039;&#039; is a Chaos Terminator Sorcerer Lord of the Chaos Warband known as the Chosen of Nemeroth. He is one of two main villains in &#039;&#039;[[Warhammer 40,000: Space Marine]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{Template:Spoilers}}&lt;br /&gt;
When Inquisitor Drogan started experimenting on Warp-based weaponry (&amp;lt;S&amp;gt; apparently not knowing the Empyric Engineers already &#039;&#039;have&#039;&#039; this&amp;lt;/S&amp;gt; to be fair, Vortex weapons just rip a hole open that goes into the warp, whereas this is a spark of the warp shoved into a canister), Nemeroth took a great interest in his work. For Drogan&#039;s experiments would have helped in further combating the Imperium and his ambition into ascending into daemonhood. Nemeroth&#039;s plan was to send a daemon to possess Drogan, and then use the mysterious power source that he had to power Drogan&#039;s weapon known as the &amp;quot;Psychic Scourge&amp;quot; (which would allow the creation of a Warp gate that could allow Nemeroth&#039;s Chaos fleet to enter real space). All went [[just as planned]] when [[Captain Titus]] unknowingly helped the daemon-possessed Drogan in enacting his plan. &lt;br /&gt;
&lt;br /&gt;
As Nemeroth entered real space, he pinned Titus to the ground with mageeekha and sent loose half-a-dozen bloodletters on Warboss Grimskull. Pwning them as shit, Grimskull charged the chaos lord, and Brawl Ensued, leading to Nemeroth soundly defeating and pushing the greenskin off the balcony, but [http://tvtropes.org/pmwiki/pmwiki.php/Main/TakingYouWithMe the Ork pulled Nemeroth down with him as he fell]. After Grimskull got his face blown up by the sheer manliness of Titus&#039;s one-liner, the Imperial forces focused on the Chaos forces. Nemeroth, wanting the power source, sent his minions to seize it from Titus, whilst he waited in the Orbital Spire (which the Warp gate opened and was starting to enlarge). Titus, however, used the power source to boost the [[Warlord Titan]] &#039;&#039;Invictus&#039;&#039; to destroy the Orbital Spire, closing the gate. However, Nemeroth was still determined, and so killed Sidonus, who had the power source, and took said power source back with him to the ruined spire.&lt;br /&gt;
&lt;br /&gt;
Nemeroth again faced Titus on top of the spire. Nemeroth tried to lure Titus to the side of Chaos with promises of untold power and with [[Matt_Ward|the Ultramarines dominating the galaxy]], with Titus as their head. Titus, being too genre savvy, flatly refused Nemeroth&#039;s unconvincing offer. Whilst Titus killed off Nemeroth&#039;s minions, Nemeroth was already ascending to daemonhood. However, Titus plunged the partially daemonized Nemeroth and himself off the spire and commenced in &amp;lt;strike&amp;gt;an epic battle&amp;lt;/strike&amp;gt; a quick time event taking place during free fall, where Titus crushed Nemeroth&#039;s head. &#039;&#039; &#039;&#039;&#039;MOTHERFUCKING. &amp;lt;strike&amp;gt;AWESOME&amp;lt;/strike&amp;gt; ANTICLIMAX.&#039;&#039;&#039; &#039;&#039; Also goes to show the importance of helmets, if Nemeroth had been wearing a proper terminator helmet, Titus likely would have been fucked.&lt;br /&gt;
&lt;br /&gt;
It could also be argued that Nemeroth had planned this as well and used the experience to corrupt captain Titus, as during the entire game he seems hell-bent on bringing Titus over to the glorious cause of chaos, and is also heard laughing evilly after losing. If that&#039;s so, he probably made up that part on the spot after meeting up with the guy, as he admits that Ultrafags weren&#039;t in the original details.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* He is the first Chaos Sorcerer in a Relic game to make use of Terminator Armor.&lt;br /&gt;
* Additionally, he is also [[Awesome|the only Daemon Prince to be seen wearing Terminator Armour]] in all of 40k. With the possible exception of [[Perturabo]].&lt;br /&gt;
* He is  [[Sindri|certainly not the first Chaos Sorcerer]] in a Relic game to make use of something related to Khorne, in his case, Bloodletters. [[Fail|Despite the fact that Khorne hates Sorcerers.]]&lt;br /&gt;
* He has likely taken Eliphas&#039; fad of calling Space Marines &amp;quot;brothers&amp;quot;, as Nemeroth refers to Titus as &amp;quot;brother&amp;quot;.&lt;br /&gt;
* His name, when taking out the &#039;me&#039;, reads as [[Neroth]] (Sorcerer of the Black Legion and Eliphas&#039; nagging wife). This shows Relic&#039;s endless creativity in making names. Granted, [[Games Workshop]] is also guilty of this, having saddled a daemon and a Primarch with names playing on the word &amp;quot;anger&amp;quot;, having reused the word &amp;quot;Armageddon&amp;quot; for both a class of Battlecruiser and a planet (Although in the [[fluff]] the class of Battlecruiser is named after the planet) and having both [[Skulltaker]] and the daemon bound in [[Archaon]]&#039;s sword have absurdly similar names.&lt;br /&gt;
* His statements of Titus &amp;quot;resisting his touch&amp;quot; make him sound like a molester. A guy who molests 8-foot tall, superhuman killing machines... with power claws...&amp;lt;s&amp;gt;actually, that&#039;s pretty awesome.&amp;lt;/s&amp;gt; {{BLAM|BURN IN HOLY FIRE &#039;&#039;&#039;HERETIC&#039;&#039;&#039;}}&lt;br /&gt;
* His Power Claws with integrated plasma guns may have been inspired by [[Huron Blackheart]]&#039;s Flamer-integrated Power Claw.&lt;br /&gt;
* He pronounces &#039;evolution&#039; like &#039;evil-lution&#039;. This is almost certainly intentional. Or a very common English pronunciation, take your pick.  &lt;br /&gt;
* Unlike most CSM made by Relic, he doesn&#039;t worship [[Khorne]], or any of the Dark Gods individually, and he has Bloodletters, [[Blight Drone]]s, and [[Tzeentch]] Psykers in his warband. (presumably the forces of Slaanesh were left out so as to avoid an adults only rating in America).&lt;br /&gt;
* He&#039;s not a very physically inclined fighter, unlike [[Eliphas]] or [[Araghast the Pillager|Araghast]], both of whom can slaughter terminators by themselves. &amp;lt;strike&amp;gt;Nemeroth can&#039;t even take out a Space Marine Captain in Artificer armor as a partially transformed Daemon Prince&amp;lt;/strike&amp;gt;&#039;&#039; said captain solo&#039;d a warboss and retinue, killed 1000 plus orks with his hands on the way up, 1 vs 6&#039;s bloodletters and chaos space marines along with their traitor guardsmen. Plus, he easily bitchslaped a fucking Ork Warboss. Barehanded. And, additionally, pretty much everyone is weirded out by that Captain&#039;s Warp immunity.&#039;&#039;&lt;br /&gt;
* He uses powerful sorcery to pin his foes in place by holding up his hand. &lt;br /&gt;
* Unless the camera is positioned in the front or right side of his face, its quite hard to see if he&#039;s smiling, considering the entirety of his left cheek is completely missing for some reason (possible mutation?).&lt;br /&gt;
* Unlike the previous Chaos Lords in Relic&#039;s games, Nemeroth doesn&#039;t appear to aligned with any of the major legions, instead commanding his own warband, &amp;quot;The Chosen Of Nemeroth,&amp;quot; with its own invasion fleet.&lt;br /&gt;
* Nemeroth is one of the ugliest Chaos Space Marines ever for a non-[[Nurgle]] worshiper, which is saying something.&lt;br /&gt;
* Even for a Space Marine, Nemeroth is fucking huge, being around Grimskull&#039;s height. This could be attributed to his Terminator Armor.&lt;br /&gt;
* Has &amp;lt;strike&amp;gt;small penis&amp;lt;/strike&amp;gt; megalomania.&lt;br /&gt;
* He has a lazy eye, the worst mutation possible.&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&lt;br /&gt;
*[https://www.youtube.com/watch?v=rbITeOdOzEM|Nemeroth in German.] Why do Chaos Lords sounds so nasty in German I wonder.&lt;br /&gt;
*[https://www.youtube.com/watch?v=uFsPUrs7LKk|Aformentioned Final Battles.] Always wear helmets, kids.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Warhammer chaos.jpg|Nemeroth believes in  [[PROMOTIONS]]&lt;br /&gt;
File:DemonForm.jpg|The Partially Daemonized Nemeroth.&lt;br /&gt;
File:ExtremePrejudice.jpg|Nemeroth impaling Sidonus with extreme prejudice.&lt;br /&gt;
File:Awesome Chaos.jpg|Chaos is a pretty [[awesome]] thing {{BLAM}} {{BLAM|Heresy!}} &amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Chaos-Marines}}&lt;br /&gt;
[[Category:Warhammer 40,000]][[Category:Chaos]][[Category:Space Marines]]&lt;/div&gt;</summary>
		<author><name>2601:585:8301:76D0:2CE0:36E4:294:6DB7</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Nemeroth&amp;diff=355743</id>
		<title>Nemeroth</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Nemeroth&amp;diff=355743"/>
		<updated>2019-11-30T05:27:40Z</updated>

		<summary type="html">&lt;p&gt;2601:585:8301:76D0:2CE0:36E4:294:6DB7: /* Trivia */&lt;/p&gt;
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&lt;div&gt;[[Image:Nemeroth.png|200px|thumb|right|My Armies will spill humanity&#039;s blood...Across the stars.]]&lt;br /&gt;
&#039;&#039;&#039;Nemeroth&#039;&#039;&#039; is a Chaos Terminator Sorcerer Lord of the Chaos Warband known as the Chosen of Nemeroth. He is one of two main villains in &#039;&#039;[[Warhammer 40,000: Space Marine]]&#039;&#039;.&lt;br /&gt;
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==Overview==&lt;br /&gt;
{{Template:Spoilers}}&lt;br /&gt;
When Inquisitor Drogan started experimenting on Warp-based weaponry (&amp;lt;S&amp;gt; apparently not knowing the Empyric Engineers already &#039;&#039;have&#039;&#039; this&amp;lt;/S&amp;gt; to be fair, Vortex weapons just rip a hole open that goes into the warp, whereas this is a spark of the warp shoved into a canister), Nemeroth took a great interest in his work. For Drogan&#039;s experiments would have helped in further combating the Imperium and his ambition into ascending into daemonhood. Nemeroth&#039;s plan was to send a daemon to possess Drogan, and then use the mysterious power source that he had to power Drogan&#039;s weapon known as the &amp;quot;Psychic Scourge&amp;quot; (which would allow the creation of a Warp gate that could allow Nemeroth&#039;s Chaos fleet to enter real space). All went [[just as planned]] when [[Captain Titus]] unknowingly helped the daemon-possessed Drogan in enacting his plan. &lt;br /&gt;
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As Nemeroth entered real space, he pinned Titus to the ground with mageeekha and sent loose half-a-dozen bloodletters on Warboss Grimskull. Pwning them as shit, Grimskull charged the chaos lord, and Brawl Ensued, leading to Nemeroth soundly defeating and pushing the greenskin off the balcony, but [http://tvtropes.org/pmwiki/pmwiki.php/Main/TakingYouWithMe the Ork pulled Nemeroth down with him as he fell]. After Grimskull got his face blown up by the sheer manliness of Titus&#039;s one-liner, the Imperial forces focused on the Chaos forces. Nemeroth, wanting the power source, sent his minions to seize it from Titus, whilst he waited in the Orbital Spire (which the Warp gate opened and was starting to enlarge). Titus, however, used the power source to boost the [[Warlord Titan]] &#039;&#039;Invictus&#039;&#039; to destroy the Orbital Spire, closing the gate. However, Nemeroth was still determined, and so killed Sidonus, who had the power source, and took said power source back with him to the ruined spire.&lt;br /&gt;
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Nemeroth again faced Titus on top of the spire. Nemeroth tried to lure Titus to the side of Chaos with promises of untold power and with [[Matt_Ward|the Ultramarines dominating the galaxy]], with Titus as their head. Titus, being too genre savvy, flatly refused Nemeroth&#039;s unconvincing offer. Whilst Titus killed off Nemeroth&#039;s minions, Nemeroth was already ascending to daemonhood. However, Titus plunged the partially daemonized Nemeroth and himself off the spire and commenced in &amp;lt;strike&amp;gt;an epic battle&amp;lt;/strike&amp;gt; a quick time event taking place during free fall, where Titus crushed Nemeroth&#039;s head. &#039;&#039; &#039;&#039;&#039;MOTHERFUCKING. &amp;lt;strike&amp;gt;AWESOME&amp;lt;/strike&amp;gt; ANTICLIMAX.&#039;&#039;&#039; &#039;&#039; Also goes to show the importance of helmets, if Nemeroth had been wearing a proper terminator helmet, Titus likely would have been fucked.&lt;br /&gt;
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It could also be argued that Nemeroth had planned this as well and used the experience to corrupt captain Titus, as during the entire game he seems hell-bent on bringing Titus over to the glorious cause of chaos, and is also heard laughing evilly after losing. If that&#039;s so, he probably made up that part on the spot after meeting up with the guy, as he admits that Ultrafags weren&#039;t in the original details.&lt;br /&gt;
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==Trivia==&lt;br /&gt;
* He is the first Chaos Sorcerer in a Relic game to make use of Terminator Armor.&lt;br /&gt;
* Additionally, he is also [[Awesome|the only Daemon Prince to be seen wearing Terminator Armour]] in all of 40k. With the possible exception of [[Perturabo]].&lt;br /&gt;
* He is  [[Sindri|certainly not the first Chaos Sorcerer]] in a Relic game to make use of something related to Khorne, in his case, Bloodletters. [[Fail|Despite the fact that Khorne hates Sorcerers.]]&lt;br /&gt;
* He has likely taken Eliphas&#039; fad of calling Space Marines &amp;quot;brothers&amp;quot;, as Nemeroth refers to Titus as &amp;quot;brother&amp;quot;.&lt;br /&gt;
* His name, when taking out the &#039;me&#039;, reads as [[Neroth]] (Sorcerer of the Black Legion and Eliphas&#039; nagging wife). This shows Relic&#039;s endless creativity in making names. Granted, [[Games Workshop]] is also guilty of this, having saddled a daemon and a Primarch with names playing on the word &amp;quot;anger&amp;quot;, having reused the word &amp;quot;Armageddon&amp;quot; for both a class of Battlecruiser and a planet (Although in the [[fluff]] the class of Battlecruiser is named after the planet) and having both [[Skulltaker]] and the daemon bound in [[Archaon]]&#039;s sword have absurdly similar names.&lt;br /&gt;
* His statements of Titus &amp;quot;resisting his touch&amp;quot; make him sound like a molester. A guy who molests 8-foot tall, superhuman killing machines... with power claws...&amp;lt;s&amp;gt;actually, that&#039;s pretty awesome.&amp;lt;\s&amp;gt; {{BLAM|BURN IN HOLY FIRE&#039;&#039;&#039;HERETIC&#039;&#039;&#039;&lt;br /&gt;
* His Power Claws with integrated plasma guns may have been inspired by [[Huron Blackheart]]&#039;s Flamer-integrated Power Claw.&lt;br /&gt;
* He pronounces &#039;evolution&#039; like &#039;evil-lution&#039;. This is almost certainly intentional. Or a very common English pronunciation, take your pick.  &lt;br /&gt;
* Unlike most CSM made by Relic, he doesn&#039;t worship [[Khorne]], or any of the Dark Gods individually, and he has Bloodletters, [[Blight Drone]]s, and [[Tzeentch]] Psykers in his warband. (presumably the forces of Slaanesh were left out so as to avoid an adults only rating in America).&lt;br /&gt;
* He&#039;s not a very physically inclined fighter, unlike [[Eliphas]] or [[Araghast the Pillager|Araghast]], both of whom can slaughter terminators by themselves. &amp;lt;strike&amp;gt;Nemeroth can&#039;t even take out a Space Marine Captain in Artificer armor as a partially transformed Daemon Prince&amp;lt;/strike&amp;gt;&#039;&#039; said captain solo&#039;d a warboss and retinue, killed 1000 plus orks with his hands on the way up, 1 vs 6&#039;s bloodletters and chaos space marines along with their traitor guardsmen. Plus, he easily bitchslaped a fucking Ork Warboss. Barehanded. And, additionally, pretty much everyone is weirded out by that Captain&#039;s Warp immunity.&#039;&#039;&lt;br /&gt;
* He uses powerful sorcery to pin his foes in place by holding up his hand. &lt;br /&gt;
* Unless the camera is positioned in the front or right side of his face, its quite hard to see if he&#039;s smiling, considering the entirety of his left cheek is completely missing for some reason (possible mutation?).&lt;br /&gt;
* Unlike the previous Chaos Lords in Relic&#039;s games, Nemeroth doesn&#039;t appear to aligned with any of the major legions, instead commanding his own warband, &amp;quot;The Chosen Of Nemeroth,&amp;quot; with its own invasion fleet.&lt;br /&gt;
* Nemeroth is one of the ugliest Chaos Space Marines ever for a non-[[Nurgle]] worshiper, which is saying something.&lt;br /&gt;
* Even for a Space Marine, Nemeroth is fucking huge, being around Grimskull&#039;s height. This could be attributed to his Terminator Armor.&lt;br /&gt;
* Has &amp;lt;strike&amp;gt;small penis&amp;lt;/strike&amp;gt; megalomania.&lt;br /&gt;
* He has a lazy eye, the worst mutation possible.&lt;br /&gt;
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==Quotes==&lt;br /&gt;
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*[https://www.youtube.com/watch?v=rbITeOdOzEM|Nemeroth in German.] Why do Chaos Lords sounds so nasty in German I wonder.&lt;br /&gt;
*[https://www.youtube.com/watch?v=uFsPUrs7LKk|Aformentioned Final Battles.] Always wear helmets, kids.&lt;br /&gt;
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==Gallery==&lt;br /&gt;
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Image:Warhammer chaos.jpg|Nemeroth believes in  [[PROMOTIONS]]&lt;br /&gt;
File:DemonForm.jpg|The Partially Daemonized Nemeroth.&lt;br /&gt;
File:ExtremePrejudice.jpg|Nemeroth impaling Sidonus with extreme prejudice.&lt;br /&gt;
File:Awesome Chaos.jpg|Chaos is a pretty [[awesome]] thing {{BLAM}} {{BLAM|Heresy!}} &amp;lt;/gallery&amp;gt;&lt;br /&gt;
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{{Template:Chaos-Marines}}&lt;br /&gt;
[[Category:Warhammer 40,000]][[Category:Chaos]][[Category:Space Marines]]&lt;/div&gt;</summary>
		<author><name>2601:585:8301:76D0:2CE0:36E4:294:6DB7</name></author>
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	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warriors_of_Chaos&amp;diff=561061</id>
		<title>Warriors of Chaos</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warriors_of_Chaos&amp;diff=561061"/>
		<updated>2019-11-30T05:15:16Z</updated>

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&lt;div&gt;[[File:All_Fear_the_Wrath_of_the_Norscans.jpg|300px|right|thumb|THE FUCK TRAIN HAS NO BRAKES!]]&lt;br /&gt;
{{topquote|Moving up and fighting the best keeps me hungry.|Nonito Donaire}}&lt;br /&gt;
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{{topquote|Then I saw when the Lamb broke one of the seven seals, and I heard one of the four living creatures saying as with a voice of thunder, &#039;Come.&#039; I looked, and behold, a white horse, and he who sat on it had a bow; and a crown was given to him, and he went out conquering and to conquer.|Revelation 6:1-2}}&lt;br /&gt;
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[[Old School Roleplaying|Remember when the followers of the Dark Gods were badass Viking warriors in awesome looking plate armour]] and weren&#039;t [[Chaos Space Marines|emo Space Marines]] under the thrall of [[Abaddon|an armless failure]]? Remember when they were led by completely fucking crazy motherfuckers who wrestled fucking Bloodthirsters to the ground as a bloody initiation ritual and rode around on chariots pulled by skinless bears and rode horses fed on human flesh and watered down with blood and had awesome beards rivalled only by Dwarfs? Pepperidge Farm remembers. These are the &#039;&#039;&#039;Warriors of Chaos&#039;&#039;&#039; (formerly &#039;&#039;&#039;Hordes&#039;&#039;&#039;), the granddaddies of all that is [[Awesome]] in the Chaos Space Marines, the original Champions of Chaos.&lt;br /&gt;
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Additionally, every time the words &amp;quot;devout&amp;quot;, &amp;quot;cruel&amp;quot;, &amp;quot;savage&amp;quot;, and synonyms of those show up in the following article, take a swig. I can guarantee that you will at least be drunk (unless you are, in fact, a chaos warrior yourself, in which case you would need to drink a gallon for every derp on the [[Derp]] page (enough to get 6 fully packed Yankee stadiums completely hammered, in case you&#039;re wondering)). As you should be, considering you&#039;re reading about Vikings. &lt;br /&gt;
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==Brief Foreword==&lt;br /&gt;
Nostalgia aside, you can&#039;t truly call yourself a fan of Chaos or Warhammer in general without having at least a cursory knowledge of these guys. These guys are the very essence of Warhammer: baroque plate armour, skulls, Vikings, mutations, Michael Moorcock, J.R.R Tolkien, Hieronymus Bosch, H.P Lovecraft and Heavy Metal; everything that was put in together and left to boil to produce the two most grimdark settings in the history of mankind is encapsulated in these guys. The first edition of Warhammer Fantasy had one of them displayed proudly on it, for Odin&#039;s sake (the now legendary [[Harry the Hammer]], the TRUE reason why Warhammer is called Warhammer, check out Harry&#039;s new model, it kicks ass). Like it or not, these guys were what forged Warhammer for a lot of people. To this day, no game based on it feels complete without dark armoured marauding warriors of the Nordic or [[Chaos Space Marine|sci-fi]] persuasion. So read on, and see their glory in full.&lt;br /&gt;
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&#039;&#039;&#039;tl;dr&#039;&#039;&#039;: &#039;&#039;&#039;MOTHERFUCKING CHAOS [[Viking|VIKINGS]], MAN!!!&#039;&#039;&#039;&lt;br /&gt;
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If you watch some of the Viking shit that is part of the current minor renaissance in sword-and-longboat fantasy that&#039;s been going on in television lately, like &#039;&#039;The Last Kingdom&#039;&#039;, you might think that the portrayal of Vikings is not that far off. And arguably, it isn&#039;t; they got up to some pretty [https://en.wikipedia.org/wiki/Blood_eagle deranged Khornate shit]. But of course, history was written by the people who they were murder-raping in the name of &amp;lt;s&amp;gt;Khorne&amp;lt;/s&amp;gt;Odin. It&#039;s pretty much beyond dispute, though, that theirs was a culture very much centered upon raiding (literally what &#039;&#039;viking&#039;&#039; means, more or less) and being a badass warrior; you couldn&#039;t get to Valhalla unless you died with a weapon in hand. (Drunken accident? Old age? Getting poisoned or stabbed in the back? Too bad, it&#039;s off to Niflhelim, the domain of Hel--one &#039;l&#039;, that&#039;s after the goddess who reigned there, and no, it wasn&#039;t hot, it was motherfucking cold.) Pretty fucking Khornate if you ask me.&lt;br /&gt;
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They are also the only non-Imperial Guard army to have not been fucked over completely beyond all redemption by the foul [[Cruddace]].&lt;br /&gt;
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==Overview==&lt;br /&gt;
In the beginning, the Old Ones came to the Warhammer World and set about doing their crazy magical genetic engineering bullshit. Then, for whatever non-reason the Polar Gates at the top and bottom of the world that they had constructed to ward off the Chaos Gods gave out and the world was corrupted and consumed by the powers of the Gods. The Old Ones fucked off, and left races of Dwarfs and Elves and Slaan. But a fourth creation also that was not fully equipped to resist the influence of Chaos, and of course, this was Man. Mankind was unfinished, and the warpstones that flew from the Northern polar wastes caused the acceleration of physical and cultural progress and, most importantly, of the human mind. The races of men gained a vigor and fire from the power of Chaos that drove them to great heights of glory and caused them to surpass the manufactured races of the Old Ones. In many ways, the history of Chaos &#039;&#039;is&#039;&#039; the history of mankind in the Warhammer world. It was only fitting that some tribes amongst Humanity would come to worship the Four Great Gods. &lt;br /&gt;
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The most notable of these was the Norsii. who would later be feared by all of the Old World as the fierce &#039;&#039;&#039;Norse&#039;&#039;&#039;, the most brutal and devout worshipers of Chaos. They were joined by their cousins as well, the brutal &#039;&#039;&#039;Kurgan&#039;&#039;&#039; of the Eastern Steppes and the squat and ferocious (yet anatomically gifted in certain areas) &#039;&#039;&#039;Hung&#039;&#039;&#039;. These are the three Great Races of Men, for it is they alone who are favoured by the mighty Gods. Together, they are the Northmen, and they shall make the World tremble.&lt;br /&gt;
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On the tabletop, the Warriors of Chaos tend to be unstoppable close combat powerhouses (as they should be, they&#039;re Vikings), with little in the way of ranged fire support. Very melee oriented, even their sorcerers can be thrown into melee and be expected to hold their own. They have very powerful magic that can be used to supplement their incredible power. They have extremely powerful Lord choices who might very well be the most powerful generic lords in the game. They have a pretty high points cost, though, so you&#039;re going to be outnumbered. On the other hand, that shouldn&#039;t bother you too much because they&#039;re badasses. The problem is that you have a predictable play style and are more or less ineffective if you can&#039;t get into melee. Movement phases are important, especially in fantasy, so think about how you move your forces. Despite it being a predictable play style, it&#039;s still easy to grasp and simple to use, which also makes the Warriors a good starting army. Also, because of the low model count since these guys have a large point cost, it doesn&#039;t cost that much by GW standards to put a good army together. So, if you like Vikings in spiky armor, get the Warriors.&lt;br /&gt;
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==The Men of the North==&lt;br /&gt;
The twisted northlands of Norsca and the Eastern Steppes straddle the line between mere mortality and the realm of the immortal, for they the closest of the realms to the foul Chaos Wastes and the portal that leads to the realm of the Chaos Gods. Known as Rainsheim amongst the Norse, and a dozen other names amongst those others who dare to treat with Chaos; Northman or Southman. The power of Chaos has corrupted all the lands of the world, but as distance from the pole decreases, the influence of Chaos increases. And so, the men of Norsca and the Kurgan realms are saturated with the power of the gods. &lt;br /&gt;
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The men who dwell in the Northlands are,for the most part, barbarous and savage compared to those who live in the settled lands to the south. They are not physically unlike other men and, in times of peace, merchants from the Norse and Kurgan can be found trading their wares in the markets of cosmopolitan cities such as Marienburg in the west and the Hung can be found doing the same in Weijin in the east. Yet, in some other forms, they are unlike their fellows to the South. For they worship evil Gods of Blood, Decay, Scheming, and Debauchery and live brutal, primitive lives of war. Most lamentably, they all live directly under the shadow of Chaos and are slaves to its Will.   &lt;br /&gt;
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The men of the Northlands have many different gods. Most are daemons and valorous dead or ascended Champions of Chaos deified by their tribes (a practice especially common with the Norse) or manifestations of the natural world (as is common amongst the Kurgan), but all the Northmen owe their highest worship to the Four Great Gods of Chaos, whom they readily recognize as the masters of these lesser deities. The Northmen do not think of the Chaos Gods as evil, as the superstitious men of the South are wont to. But as individuals, they are as unpredictable as mortals. Thus, the Northmen reasonably maintain that such powerful entities are beyond the moral judgement of men. It is thus every warrior&#039;s duty to honour the gods in all walks of life. Such things are self-evident. To deny the gods and not worship them would be foolish, their existence in the North is a simple fact of life; evident in the mark of Khorne proudly displayed by a Norscan marauder as he leaps from his longship to savage Imperial soldiers with his daemonic strength, or in the mark of Tzeentch borne by a Kurgan rider as he fells a Kislevite warrior with his new-found blade of bone in place of a hand. To resent this state of affairs would be like resenting the sunrise or the wind - What would it accomplish?&lt;br /&gt;
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The Four are known by many names amongst the people of the North. Nonetheless, all the Gods are recognized by them. And it is not uncommon for the tribes to choose one god amongst them as a patron (the Norse tribes commonly take Khorne as theirs, while some tribes of the Kurgan may choose Tzeentch) - who is seen as the father and protector of their kindred. Lesser gods and daemons are also worshiped, along with great heroes peculiar to a particular tribe who are often chieftains who died such glorious deaths that they were raised to sit beside the god of their tribe in eternal glory. &lt;br /&gt;
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Though they may seem barely civil in times of peace, the Norse, Kurgan and Hung are vicious races of bloodthirsty warriors. Used to battling amongst themselves - war is their natural state and they wage it without concern or prejudice. They rejoice in battle and strength at arms, and honour the brave of both sides while despising the cowards likewise. Yet they are willing to forget their differences when the Gods command them to fight on their behalf. For there is no greater joy than to fight and die in the armies of the immortals.  &lt;br /&gt;
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===The Daemon Norse===&lt;br /&gt;
{{topquote|From the harsh snowlands they come. Blond of hair they are, and blue of eye, and tattoos upon arms and face and chest. Their eyes are mad with bloodlust, for blood they thirst for, driven forth on the whims of the Gods they seek to appease. Clad in but few garments and wielding clumsy, brutal axes and maces, they rage against the civilized lands of the south, burning, pillaging, looting all before them to offer up as sacrifice to their uncaring masters beyond the gates of hell in the Northern Wastes.|The Liber Chaotica as penned by Richter Kleiss, former Priest of Sigmar}}&lt;br /&gt;
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The Norse of Norsca are the most brutal, fierce and savage followers of the Chaos Gods in the Warhammer world. They are the tallest, most physically strong race in the Old World, raised amongst a culture that respects only strength and the ability to kill and closeness to the Primordial Gods. All of Norsca is in the thrall of Chaos, corrupting the mountainous wasteland with the essence of change that seeps not only into man and beast but the very ground itself. Mutations are so common as to be universal among the Norscans, seen as signs of blessings from the Chaos Gods. Mighty warbands prowl the mainland and the horrific mountain ranges that connects the lands of the Norse to the Chaos Wastes. The seas about Norsca are filled with massive longships mastered by the terrible Chaos Champions and their kinsmen who stride the seas searching for either artefacts, purchase by which they may wage war against the weak southlings as demanded by their Gods, or merely any other ship to vent their rage upon. When the call to war is given, the Norse are always at the forefront, tearing down all opposition and cleaving the way into the weak lands of Sigmar. The Norse are always on the warpath, launching continuous and brutal sea raids upon the heavily fortified coast of the Northern Empire and northern Kislev. &lt;br /&gt;
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It should come as little surprise that the Norsemen are the most fiercely devout followers of Khorne, the God of War. And it is from the Norse that the majority of Khorne&#039;s followers are derived. Many Norse Champions of Chaos go on to be the most favored of Khorne&#039;s warriors; Cormac Bloodaxe, Scyla Anfingrimm, Hogan Headhacker, Haargroth the Blooded, Arbaal the Undefeated, Valmir Aesling, Hrothgar Daemonaxe, Urlfdaemonkin -- all savage Norse warriors who have risen to pre-eminence in the eyes of the Blood God. In fact, Khorne&#039;s own consort, Valkia the Bloody, has risen from the brutal clans of the Norse.&lt;br /&gt;
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With such a track record, it was obvious that the Imperials would deny any idea that the Norse are even remotely human. Most theories tend to focus on their favour from the Dark Gods and use that as the bedrock for all kinds of claims. Due to them being incredibly strong, very tall and all warriors (at least, all those encountered commonly by the Imperials are such) and devoted to the Dark Gods, Imperials have come to the conclusions that the Norse are a race of superhumans, or that they are daemons shaped as men, or are half-giants. The truth, shaded in the fantastic as it is, is still more interesting.&lt;br /&gt;
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Contrary to what the Imperials historians zealously claim; they are not the first ones to settle in the Reik basin. Even the Bretonnians and the Nehekharans have held a portion of the land that would later become the heart of the Empire, and the ancestors of the Norse were no different. Known as the Norsii, their ancestral homeland was indeed the frozen Wastes of Norsca. But some of their kinsmen migrated South to the lands that would become part of the Empire. The Norsii were ever the mighty and favored warriors of Chaos, as their descendants are. They were prone to waging bloody and terrible war upon the southern tribes, particularly the Udoses, Teutogens and Roppsmenn. The Norsii&#039;s reign of terror was only stopped by the hosts of the southlings gathering to drive them back to their frozen homeland. But from there they would rejoin their kinsmen who still dwelt in the North and return to continue their depredations. It was only Sigmar himself who managed to finally drive the Norsii hordes from the Empire. And only barely. It is a telling thing that the first defeat Sigmar ever suffered came at hands of the vicious Norsmen, led by the ancient Chaos Lord of Khorne: Cormac Bloodaxe.&lt;br /&gt;
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The Norse are amongst the most fearsome and most devoted warriors of Chaos, but they are also devoted to their tribal affiliations. The tribe forms the very core of the Norse identity, as they are not a unified people by any means, and thus have no concept of nationality. A Norscan will never call himself such. He will identify himself based on tribe and parentage. A Varg will see his loyalties extend only to his immediate tribe and to a much lesser extent, others under the same confederation. After all, even amongst the various so called High Tribes, multitudes of lesser tribes and families will exist. For instance, under the Aesling High Tribe, there exists many other lesser clans owing allegiance to it; such as the Gorehunt, the Snaegr, Skrae and Untam. The various Norscan clans are divided into two main blocks for easy reference based on geography; the Northern tribes and the Southern tribes.&lt;br /&gt;
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====The Northern Norscan Tribes====&lt;br /&gt;
*&#039;&#039;&#039;Aeslings&#039;&#039;&#039;:  The most dreaded and terrifying and powerful of the Norse High Tribes are the Aeslings. They are the most savage and brutal men of Norsca. Even among the other Northernmost Northman tribes they are held in fear. Only favour from the Gods and strength and excellence at arms are valued. [[Grimdark|Thus, they are a people who respect only strength and infants who do not measure to their standards of physical perfection are murdered outright with little fuss.]] While reprehensible, this combined with their constant warfare on others has forged a race who are undoubtedly some of the greatest warriors of all the Northmen. Amongst the Aesling tribes, it is [[Khorne]] who is worshiped above all other Gods and it is not uncommon for tribes to dedicate themselves solely to him. For even amongst the Norsemen, the Aeslings are a people who thrive on war. While one Champion of Chaos may master a crew of marauders who bring ruination on Erengrad or Nordland, another might lead his people in slaughtering the Norse Dwarfs or even their own Norse kinsmen. Even the Kurgans to the east are not safe from the Aeslings&#039; reckless thirst for death, for it is often that an Aesling Jarl will lead his murderous kinsmen in preying upon the many roving Kurgan tribes, slaughtering them and offering up their lives to the vicious Chaos Gods. Their lust for killing has won them no friends, what few allies they have are bound to them by only fear and intimidation, for much like the god they worship, the Aes care not whence the blood flows. &lt;br /&gt;
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*&#039;&#039;&#039;Vargs&#039;&#039;&#039;: Another Northern tribe. The Vargs are the most twisted in body and soul of the Norse; they claim the Northern tundras as their lands and fought many horrific beasts to claim it, such as giants, beastmen and daemons of Chaos. They have managed to domesticate the fearsome mammoths of that area, and will often bear them to battle as beasts of war. The Vargs have a blood hatred of the Kurgans that dates backs to untold stretches of ancient history. Time has done little to dampen their hate, and they often mount massive raids into the Kurgan lands, which are joined by Aesling mercenaries, that wreak great devastation of the men of the Eastern Steppes. The Vargs are also dedicated warriors of Khorne, like the Aeslings, and are viciously devoted to his creed of death. The Vargs are said to have come from distant lands and settled in Norsca, led by their greatest and most legendary chieftain; a mighty Chaos Lord of Khorne known as Hrothgar Daemonaxe, who led them in conquering land and enslaving weaker tribes. Hrothgar later went deeper into the realms of the Gods and ascended to Daemonhood. The Vargs know Khorne by the name of &#039;&#039;Arkhar&#039;&#039;. One day, a band of horny Varg maraduers decided to trouble the southerners. So, they travelled from all the way from northernmost part of Norsca to Nordland, hellbent on giving them a huuge trouble. And they did. One of these maraduers saw a random fisherman&#039;s beautiful wife and thought &#039;&#039;By the [[Slaanesh|Serpent]], that woman is hot. I am going to [[Rape|have fun]] with her.&#039;&#039; [[Grimdark|So he did]]. The result was the birth of a certain devout Templar Knight of Order of the Twin-Tailed Orb. What was his name? His name was [[Archaon|Diederick Kastnar]]. Sounds familiar? This makes the Vargs indirectly responsible for the [[Rage|destruction of Warhammer World]]. In the video game [[Total War: WARHAMMER]], they have a faction up in the Northern Norsca led by a chieftain named Surtha &#039;&#039;[[Meme|&#039;&#039;&#039;&amp;quot;BEYOND YOUR COMPREHENSION!&amp;quot;&#039;&#039;&#039;]]&#039;&#039; Ek, who is known for slaughtering Southerners with the use of massive chariot tactics.&lt;br /&gt;
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*&#039;&#039;&#039;Graelings&#039;&#039;&#039;: The last of the Northern Norse tribes and the most westerly of the Norse, close to Elven lands and prone to raiding those places. They come into conflict with Dark Elven corsairs frequently and the terror of the villages and fortresses of Klar Karond. Though it is also said that when they are not killing them, the Graelings sell slaves culled from the southern lands and Ulthuan to the Dark Elves. They do not gravitate to one Chaos God over another, but are, like most Northman tribes, prone to celebrating Chaos in all its glory. Haargroth the Blooded rose up from this tribe.&lt;br /&gt;
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====The Southern Norscan Tribes====&lt;br /&gt;
*&#039;&#039;&#039;Skaelings&#039;&#039;&#039;: Sea raiders without equal, the Skaelings are perhaps [[Ork Kommando|the most cunning of the Norse]]. They are the closest of the Chaos worshipers to the southern lands, so it is not uncommon to find them raiding the South. During the Storm of Chaos, Skaeling sea-raiders were utilized to great effectiveness by the Lord of the End Times in harrying and diverting the fleets of Brettonia and Nordland. In addition to their veneration of the Chaos Gods, the Skaelings also worship another daemonic deity known as Mermedus, who some Imperial theologians consider to be a Norscan interpretation of Manann. Though there is little in common with the mighty Imperial sea-god and the abominable daemon the Skaelings make human sacrifices to. Others have considered Mermedus to be the Chaotic reflection of Stromfells, another ill-tempered deity of the sea. interestingly, their name is not a reference to the Vikings themselves, but to the people who lived around the north American colony of vinland, who they called the Skrælings. So the Skaelings may not be chaos Vikings, but rather Chaos Inuit.&lt;br /&gt;
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*&#039;&#039;&#039;Baersonlings&#039;&#039;&#039;: A people who would not be odd living in the North of Norsca, the Baersonlings are tireless reavers who are proud of their martial prowess, which is truthfully legendary even amongst the Northmen. Though they are not quite as strong and fierce as the Aeslings, they war with them frequently. Their relations with the Kurgan tribes is similarly icy, and their lands often stretch into the fringes of the Eastern Steppes, which invites war. Not that this disturbs the Baersonlings, war is just another way to glorify the Chaos Gods. They are known for their copious body hair and a strange Chaos mutation that transforms them into unstoppable bear-like monstrosities. Beorg Bearstruck, a powerful Champion of Chaos, and his marauder tribe, the Bearmen of Urslo, are descended from this strain of the Norse nation. &lt;br /&gt;
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*&#039;&#039;&#039;Sarls&#039;&#039;&#039;: The Sarls are rugged barbarian warriors. Mighty and indomitable and devoted to the Dark Powers, they have distinguished themselves in the armies of the Chaos Gods often. Wulfrik the Wanderer, one of the greatest Champions of Chaos and executioner of the Chaos Gods rose from these people. The Sarl also destroyed the last and most terrible of the treeblood, using the bark harvested from the creature to create the second &#039;&#039;Seafang&#039;&#039; of [[Wulfrik the Wanderer|Wulfrik]] after the first was lost in a raid on the Elves. Oh and this clan was destroyed after Wulfrik fucked it up by killing the chieftain son and rival clan puppet leader to once again incite the civil war between the two. &lt;br /&gt;
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*&#039;&#039;&#039;[[The Hobbit|Bjorn]]lings&#039;&#039;&#039;: Little is known of this tribe. But among them are the Crow Brothers, devout warriors of Nurgle.&lt;br /&gt;
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*&#039;&#039;&#039;Rotbloods&#039;&#039;&#039;: A tribe of Nurgle worshippers, mentioned in [[Vermintide]] and an enemy faction in the sequel. A tribe driven to such desperation that they not only primarily worship Nurgle (rare for Norscans) but even thought it would be smart to [[derp|ally with]] [[Skaven]]. The champion Bovarr Ribspreader leads their war parties in the south. Thanks to the Skaven created Skittergate, they got to give Helmsgart an early preview of the Endtimes.&lt;br /&gt;
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===Famous Norse Chaos Champions===&lt;br /&gt;
&amp;quot;&#039;&#039;I pity you and all the world, for amongst all the races of men, the gods favour we Norse alone&#039;&#039;.&amp;quot;&lt;br /&gt;
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*&#039;&#039;&#039;Morkar the Uniter&#039;&#039;&#039;: The First Everchosen of Chaos; Morkar was the survivor of an Imperial raid upon his village in the aftermath of the defeat of Cormac Bloodaxe&#039;s horde at the gates of Middenheim. He rose up to become the greatest Champion of Chaos of his generation and united the Norse tribes in his quest to gain the mark of the gods. He reaped many great conquests and honour and fear were heaped upon his name. No foe could withstand his rage in battle and no enemy was beyond his keen mind to defeat. Eventually, he was crowned as the Eternal Conqueror of the Gods by Be&#039;lakor and led the vengeful Norsemen and their Kurgan allies in unmaking the decadent Empire. He was only defeated narrowly in single combat with Sigmar himself (pre retcon it was Aenarion who killed him). After his death, his body was taken by his kinsmen and buried in a great cairn in the Chaos Wastes. A sliver of Morkar&#039;s spirit remained in the armour long after his death, left to brood over his defeat and to forever curse the name of the cowardly Sigmar who derailed his great conquest by his craven single combat. (Let it never be said that, whatever his badass credentials, Morkar was NOT a sore loser.) Morkar the Uniter&#039;s rest was disturbed millennia after by his successor, Archaon, who sought the legendary indestructible armour of the First Everchosen in his quest for the 6 Treasures of Chaos; even in death, Morkar was too great for the Lord of the End Times to defeat in open battle. It was only by shouting a curse in the long dead tongue of the Unberogen tribe, the people of Sigmar, that Archaon was able to immobilize the reanimated armour of the dead Champion and defeat it, casting the last part of his spirit back to the Realm of Chaos and take the legendary armour for his own. To this day, Morkar&#039;s Chaos plate protects the Lord of the End Times, granting him the same incredible invulnerability as it did its former wearer.&lt;br /&gt;
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*&#039;&#039;&#039;Cormac Bloodaxe&#039;&#039;&#039;: One of the first great leaders of the Warriors of Chaos, and the first Champion of Chaos to be possessed by a greater daemon of Khorne. Cormac Bloodaxe, son of Varag Skulltaker, witnessed the rout of his people at the hand of the tyrant Sigmar. Though the Norsii fought fiercely and slew many despite their small numbers, Sigmar&#039;s forces were too numerous and his strange war-machines burned away the proud longships that carried the Norsemen in bringing ruination and desolation to the enemies of the Dark Gods of the North. The Norsii returned to their ancestral homeland of Norsca, and a molten core of hate and violence began to burn in Cormac&#039;s heart, which would lead him to becoming the greatest Chosen of Khorne and a force of such might and power that would reunite the tribes of Norsca into an unstoppable host that would crush the Empire of Sigmar. With the aid of the Norsii sorcerer, Kar Odacen, Cormac did bind the Norse tribes to his banner, reclaimed the ancient Chaos armour of his father, and bound a great daemon of Khorne to his axe. The eastern tribes of the Kurgan and Hung also prostrated themselves to the Norseman&#039;s banner and pledged their lives to his glory. Cormac&#039;s leadership saw the first decisive defeat the Imperials ever suffered, he had managed to match wits with Sigmar and defeated him utterly. At the behest of his sorcerer, Cormac was led to invade the City of the White Wolf. In spite of his better judgement which said to instead surround the city and isolate and pick off Sigmar&#039;s reinforcements from other southern tribes. Yet, Cormac was leader of the Norsii by the will of the Gods alone, and the Gods willed him to end the Empire with one fell stroke. Cormac&#039;s superior Norse warriors, drunk on the blessings of the Dark Gods, and strengthened with armies of daemons and beastmen assaulted Middenheim and victory was near. On the counsel of his shaman, Cormac offered himself up to become the sacrifice necessary to bring forth a Bloodthirster to break the final defenses of Middenheim. The Bloodthirster crossed blades with Sigmar and cast him down, readying for the killing stroke until Ulric himself intervened and cast the daemon into the Realm of Chaos. The Norsii later fled back to Norsca with this setback.&lt;br /&gt;
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*&#039;&#039;&#039;Hrothgar Daemonaxe&#039;&#039;&#039;: A great Chaos Lord dedicated to Khorne, first chieftain of the Vargs, and said to be as powerful as a mighty Bloodthirster in battle. It was Hrothgar who led the Vargs out from the East to settle the northern tundras of Norsca, destroying and enslaving weaker tribes of Norse and Kurgan on the way. Bearing a great daemonic battleaxe forged in the visage of a howling wolf, Hrothgar&#039;s favour from Arkhar the Wolf (the Varg name for Khorne) was clear. After his many victories were completed, he went to the Chaos Wastes and ascended to Daemonhood. To this day, Hrothgar Daemonaxe is venerated by all Vargs as a lesser deity of Chaos. And is believed to stand at the right hand of Khorne where he sternly judges the exploits of his people.&lt;br /&gt;
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*&#039;&#039;&#039;Valmir Aesling&#039;&#039;&#039;: King of the Aesling tribes, one time ally to Asavar Kul, self styled &#039;Emperor of Chaos&#039; and bane of the Norse Dwarfs. Valmir Aesling was a ruthless and efficient leader of Men. Brooding and silent, save for the occasional and invariably fatal burst of temper. He was feared and renowned for punishing any insolence or slight with the most horrific tortures imaginable. When Asavar Kul was slain at the gates of Kislev (and there are rumours that Valmir himself might have done the deed, for a jagged blade was found impaled in Kul&#039;s skull), Valmir was fighting a secret, but no less bloody war against the Norse Dwarf holds. Valmir despised all the races of the Old World, except his own, and thus had long desired the destruction of the Dwarfs that hid in the southern mountains around his homeland of Norsca. Valmir swore an oath to Khorne: he would not rest until he had destroyed the Dwarfs by cutting out the heart of their nation, the hold of Kraka Drak. Valmir&#039;s Norse warriors faced the Dwarfs and soon both were locked in a vicious stalemate. But Valmir had planned the battle well, he had gained the allegiance of the Khornate Daemon Prince Aghask, who smashed aside the Dwarf&#039;s resistance in key areas, he had gained the aid of battalions of Chaos Knights from Troll Country who crushed the Dwarfen rearguard. Valmir himself charged across the field on his Chaos Chariot, pulled by six skinless bears, slaughtering all opposition to face the Norse Dwarf High King in battle. Valmir threw the severed heads of his champions before him and challenged him to single combat. Incensed at this barbarous affront to his people&#039;s honour, the Dwarf King accepted the Norse Lord&#039;s challenge. Both armies held their breath as their lords faced one another in a mighty duel. Though Valmir was more than thrice the Dwarf&#039;s height, he found himself evenly matched against the ancient, doughty king. Seeing that he could not defeat the Norse King, the Dwarf Lord shouted one word; &#039;&#039;&amp;quot;cannons!&amp;quot;&#039;&#039;. Thus, did the Dwarfs fire the great canons of Kraka Drak, shattering the Norse Chaos Warriors and entombing both them and thousands of Dwarfs until the collapsed ruin of what was once the mightiest of the northern Dwarf cities. Both Valmir and the Dwarf King had fallen, slain not by each other&#039;s steel, but by snow and stone. Yet, the hold was indeed no more, and underneath the ruins, the hardened Norsemen continued on, methodically slaughtering the remaining Dwarfs. Valmir, albeit posthumously, had upheld his grim oath.&lt;br /&gt;
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*&#039;&#039;&#039;[[Wulfrik the Wanderer]]&#039;&#039;&#039;: Perhaps the greatest warrior to rise up from the Sarl tribes is Wulfrik the Wanderer, whose name is spoken in fearful whispers. Once a champion of Chaos Undivided amongst  the Sarls who thwarted the armies of a great Aesling tribe and slew their king, a mighty Champion of Chaos known as Torgald, Wulfrik had made a drunken boast at the battle&#039;s end that he was greater than any warrior in this world or the next. After passing out from quaffing no less than 7 barrels of mead, Wulfrik found his dreams visited by an emissary of the Dark Gods he worshiped. The emissary told Wulfrik that the gods were displeased with his boastful tongue, but had seen fit to allow him to prove his arrogant words. When he awoke, Wulfrik found he had been marked by not one, but all of the four great gods of Chaos, and his tongue was re-shaped into a flitting, forked thing that allowed him to speak in any language. Wulfrik claimed his legendary longship, the Seafang, from the hoard of a Skaeling Chaos Sorceror who he slew in combat. From then on, Wulfrik would be known as the Inescapable One, travelling the hinterlands of the world to slay the fiercest creatures at the whims of the gods. Wulfrik is perhaps one of the greatest warriors in all the world, for he has slaughtered giants, dragons and merwyrms like cattle and even daemons have cowed before him and begged his mercy. He is the Executioner of the Chaos Gods, and is one of their most devout followers. To Khorne he offers up the skulls of those he has slain, to Slaanesh he gives their still-beating hearts, to Nurgle the contents of their slit guts, and Tzeentch he honours with their final breath.&lt;br /&gt;
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*&#039;&#039;&#039;[[Valkia the Bloody]]&#039;&#039;&#039;: The Sword-Maiden of the Blood God, the Bringer of Glory, the Chooser of the Slain and the Gorequeen of the Norse. Valkia is Khorne&#039;s servant who carries the spirits of worthy warriors so that they may fight on forever in the Blood God&#039;s Halls. The sagas of her people tell that she was once a mortal woman, a Norse queen of the ancient and long-dead Schwarzvolf tribe. She gained the favour of Khorne by slaying any who dared contest her claim in honourable battle and also by defeating the Champions of the lesser Chaos Gods. Foremost amongst these was Locephax, a daemon prince of Slaanesh who sought to enslave the warrior-queen. Valkia felt the berserker rage come upon her and she took up her great spear Slaupnir and struck down the daemon and affixed its severed head to her shield. Valkia then traveled to the uttermost North of the world and, with the fanaticism of the true believer, pledged herself utterly to the Axefather. Valkia almost succeeded in coming before her beloved god&#039;s throne, but was slain like countless others in the twisted hellscape of the realm of Chaos. Khorne was displeased, for he had great plans for the woman, and his bellowing fury was so thunderous that it shook the world and roused Valkia from death. Khorne was angry with her weak mortal form and remade her into a being more pleasing to him. A true vision of destructive power: great bloody wings tore out from her once shapely back, her legs were refashioned into those of a bloodletter and massive horns rose from her skull. Her only purpose now is to reap more skulls for her mighty lord and to choose the valorous Norsemen dedicated to Khorne who fall fight on at their god&#039;s side in the Realm of Chaos &#039;till his rage devours all that exists. When Valkia takes to the mortal skies, all the Norse tribes dedicated to Khorne march under her shadow, for they know that she will carry them to the realms beyond to be Khorne&#039;s chosen in the afterlife, a prize beyond all measure. Where she flies, whole lands are drenched in blood. Such is the power Khorne has granted her. &lt;br /&gt;
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*&#039;&#039;&#039;Scyla Anfringrimm&#039;&#039;&#039;: The Saga of the Gorebeast is a long and terrifying one amongst the savage Norse clans, the fame of the Talon of Khorne lives long in the songs sung by the Skalds of many a Norscan meadhall and in the terrified ramblings of those few Imperials who have born witness to the unstoppable fury of Scyla and survived. Tales told of a hulking beast the colour of blood who wears a massive bronze collar and is festooned with the blasphemous ritual marks of Khorne, and who lays low all who stand against him with its unquenchable thirst for death. Yet, it was not always so. For the greatest of Khorne&#039;s [[Chaos Spawn]] was once a man, &#039;&#039;&#039;once a man, ONCESSSSE A MAAAANNRGABLFARBLLEHC--&#039;&#039;&#039;--ahem--was once one of his greatest and most fearsome champions. Scyla Anfingrimm was the bane of the Old World from his homeland of frozen Norsca to the shores of distant Ind, his name synonymous with victory, slaughter and pillage. As a man, Scyla was marked by Khorne and elevated into the highest echelons of the god&#039;s favour; earning not only the respect of his tribesmen but all the raiders of the neighboring fjords. It was Scyla who single-handedly laid low the fearsome Jabberwock that plagued the River Voltag, and it was Scyla&#039;s daemonic greatsword that destroyed the tentacled beast that ruled the Bay of Blades. Every spring, he and his marauders would take to their longships and slaughter their way through the Empire, through Bretonnia and even as far south of Khemri. Returning from their raids drunk on blood and glory, the hulls of their ships filled to bursting with ancient treasures and slaves ready to be thrown upon sacrificial pyres dedicated to Khorne. The people of the Ironpelt would often chatter about how Scyla would soon ascend to daemonhood. They were right in a sense. After orchestrating the Massacre of Black Gulch, which caused the great chasm to run red with Skaven blood, Scyla was gifted with even greater physical strength and massive ape-like arms infused with the power of Chaos. Thanking the Axefather for his blessing, Scyla launched daring raids against the war-dhows of Dhuli armada, personally reducing their great flagship to splinters. This time, he was gifted a serpentine tail ending with a snapping maw. Scyla&#039;s merciless killing of the Chaos Dwarf delegation sent to trade with his tribe resulted in a great profusion of horn-like plates covering his mighty frame. After single-handedly annihilating the bestial Gorgers of the Undermountain, Khorne was so pleased with Scyla&#039;s might that he gifted the Champion with the mind of a ravenous beast. With that, Scyla&#039;s body spiraled out of control. His transformation into a Chaos Spawn was complete &#039;&#039;&#039;NO!!! GRISHIISOSKS&#039;&#039;&#039;. That day, Scyla fell from a feared and far-famed warlord. His warband fell to the leadership of his second-in-command and next most favoured of Khorne; Erlock One-Eye. Scyla was still afforded the same respect and honour from his companions, arguably moreso, for now he was a living sacrament to Khorne&#039;s power and might. Unlike other Chaos Spawn &#039;&#039;&#039;Not Again! GRAAAGH!&#039;&#039;&#039;, Scyla remains the favoured of Khorne; a testament to his greatness in his former life. Scyla exists as he did before, only to fight and slaughter for the pleasure of his fearsome god. His destiny is only to mete out death against those foolish enough to face him. &lt;br /&gt;
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*&#039;&#039;&#039;[[Sigvald|Sigvald the Magnificent]]&#039;&#039;&#039;: Chaos Lord [[A Song of Ice and Fire|Joffrey]].  Though he appears no more than a boy of sixteen, Sigvald the Magnificent has blighted the Old World for three centuries. The inbred child of a great Norse Chaos Lord and his own sister, Sigvald was spoiled with all he ever wished, it was only after his cannibalistic tendencies were revealed that the tribe forced him out. Feigning dismay, Sigvald sneaked into the longhouse and murdered his own father while he slept, fleeing then to the Chaos Wastes. The personification of beauty on the outside, but as horrifying as the lowest Spawn on the inside, Sigvald rides as Geld-Prince of the Decadent Host; an army of amorous madwomen and men who seek to attend his every debased whim. Marked by the Prince of Excess and gifted with Silverslash, a blade forged from a sliver of the Sword of Slaanesh, it is clear to all that Sigvald the Magnificent is the greatest Champion of Slaanesh to walk the world.  Recently tried to kill all the high Elves on the grounds that they must die for having better hair than him.  (Seriously, this guy is pretty much Joffrey from [[A Song of Ice and Fire]]; both were born from brother-sister incest, both are handsome blonde men, both are arrogant and morally repulsive [[That Guy|shits]].  The difference is Sigvald is still alive and even more [[Grimdark]])&lt;br /&gt;
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*&#039;&#039;&#039;Vilitch the Curseling&#039;&#039;&#039;: Once upon a time, two twins were born.  One of them was Thomin, a well-liked, well-built man who was a great warrior and whom everyone expected to become a great leader. The other was Vilitch, a twisted, decrepit freak whom everyone beat up and could only scrape by as some sorcerer&#039;s apprentice.  Needless to say, Vilitch hated this setup and prayed to [[Tzeentch]] for him to switch the twins&#039; destinies.  Then, one Geheimnisnacht, the big bird answered and merged the twins together.  Vilitch was now fused to Thomin&#039;s body and as a result became far smarter and more magically adept while Thomin became reduced to a braindead brute.  The twin-abomination then decided to use this newfound power to murder all the people who made fun of him and used his magic to mentally enslave the mightiest warriors of his tribe.&lt;br /&gt;
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*&#039;&#039;&#039;Festus the Leechlord&#039;&#039;&#039;: Doctor, plaguemaster, and one of [[Nurgle]]&#039;s favorite guys.  Originally a good Nordland doctor who knew everything about how to cure diseases. He was then driven to insanity when he found himself incapable of curing a certain plague that swept the lands  and in desperation, made a pact with the plague god in order to learn the knowledge needed to cure it.  Sure, he got that knowledge, but he also turned so insane that he stopped caring about curing things and began a life of testing out all sorts of diseases and being a generally sick sack of shit (as most Nurglites are wont to). So he became basically the Dr Mengele of the Old World.&lt;br /&gt;
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*&#039;&#039;&#039;[[Dragon Ogres|Kholek Suneater]]&#039;&#039;&#039;: A FUCKING HUGE 4 legged dragon Ogre. He is a massive Beast armed with a HUUUGE THUNDER HAMMER who can crush dragons. He was a living battering ram who also managed to crush bloodthirsters.&lt;br /&gt;
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== Gallery ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Northlanders.jpg|WE FIGHT THE HORDE, SINGING AND CRYING; &#039;&#039;&#039;VALHALLA&#039;&#039;&#039;! I AM COMING!!&lt;br /&gt;
File:Chaos marauder by artofty-d3f5hof.jpg|KHORNE!! OPEN THE GATES OF YOUR HALL!!&lt;br /&gt;
File:Chaos Longships.jpg|Their main method of transportation.&lt;br /&gt;
File:Khorne-Art.jpg|Kjarl Deathaxe and the Blood Drinkers.&lt;br /&gt;
File:Wulfrik_Gif.jpg.gif|Wulfrik the Wanderer on a morning stroll.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
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==See Also==&lt;br /&gt;
*[[Warhammer/Tactics/Warriors of Chaos]] - A guide on how to lead these awesome barbarians to glory and bloodshed and the notice of the [[Chaos|Gods]].&lt;br /&gt;
*[[Viking|Vikings]] - What they are based off. Just in case you forgot. &lt;br /&gt;
*[[Chaos Space Marines]] - Their 40K counterparts.&lt;br /&gt;
*[[Chaos]] - What did they worship again?&lt;br /&gt;
&lt;br /&gt;
{{Playable Factions in Warhammer Fantasy Battle}}&lt;br /&gt;
&lt;br /&gt;
{{Chaos-Champions}}&lt;/div&gt;</summary>
		<author><name>2601:585:8301:76D0:2CE0:36E4:294:6DB7</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Svane_Vulfbad&amp;diff=461054</id>
		<title>Svane Vulfbad</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Svane_Vulfbad&amp;diff=461054"/>
		<updated>2019-11-30T05:14:11Z</updated>

		<summary type="html">&lt;p&gt;2601:585:8301:76D0:2CE0:36E4:294:6DB7: &lt;/p&gt;
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&lt;div&gt;[[File:Svane Vulfbad 3.jpg|250px|right|thumb|Manly Motherfucker]]&lt;br /&gt;
{{Topquote|I murdered thousands for the Emperor and he gave me nothing except his damning silence. Now his lapdogs yap for every life I take, while the gods promise me the galaxy! |Svane Vulfbad, from the Chaos Space Marines Codex}}&lt;br /&gt;
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[[Awesome|He&#039;s a Chaos Space Wolf Terminator Lord who worships Khorne.]].[[Azariah Kyras|.now all he needs are psyker powers.]] He grew tired of the Imperium&#039;s bullshit bureaucracy for the survival of Mankind and the [[Space Wolves]]&#039; sickening wolf fetishism. He&#039;s now a Chaos Lord who goes from place to place wrecking shit and cheating death. He may be a [[Warriors of Chaos|Norscan]] who somehow crossed realities and ended up in 40k. His name is a pun on the fact he&#039;s an evil Spehss Wulf. &lt;br /&gt;
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Hilariously, his name &amp;quot;Svane&amp;quot; is pretty embarrassing since it&#039;s the obligatory gratuitously used Danish term for &#039;swan&#039;. Now swans of course are graceful and elegant, and Vulfbad is anything but graceful and elegant. &amp;lt;s&amp;gt;Though the average swan also could easily break forearm, leg or back with a single wing hit&amp;lt;/s&amp;gt; the &amp;quot;swans break bones&amp;quot; is somewhat exaggerated; but cutting to the chase, swans are actually a bunch of horny mean-spirited territorial assholes who charge at whatever they don&#039;t like and just happen to have a pussy name, which is a pretty close descriptor Svane Vulfbad. &lt;br /&gt;
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He was (supposedly) killed by a thunderbolt (not that [[Thunderbolt Fighter|Thunderbolt]], morons) that crashed on his head while he was fighting Harald Deathwolf.. In the process, however, a piece of his Frost Axe was left behind which is now carried in the jaws of Harald&#039;s Thunderwolf.&lt;br /&gt;
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Is not affliated with [[Skyrar&#039;s Dark Wolves]].&lt;br /&gt;
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{{Template:Chaos-Marines}}&lt;br /&gt;
[[Category:Warhammer 40,000]][[Category:Chaos]][[Category:Space Marines]]&lt;/div&gt;</summary>
		<author><name>2601:585:8301:76D0:2CE0:36E4:294:6DB7</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Space_Wolves&amp;diff=441749</id>
		<title>Space Wolves</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Space_Wolves&amp;diff=441749"/>
		<updated>2019-11-30T05:09:26Z</updated>

		<summary type="html">&lt;p&gt;2601:585:8301:76D0:2CE0:36E4:294:6DB7: /* Daily rituals of a Space Wolf */&lt;/p&gt;
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&lt;div&gt;{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Space Wolves / Vlka Fenryka&lt;br /&gt;
|Heraldry = [[File:Spacewolveslogo.png|200px]]&lt;br /&gt;
|Battle Cry = &amp;quot;For Russ and the All father!&amp;quot;|Number = VI&lt;br /&gt;
|Founding = [[First Founding]]&lt;br /&gt;
|Original Name = The Rout&lt;br /&gt;
|Successor Chapters = [[Wolf Brothers]]&amp;lt;BR&amp;gt;[[Wolfspear]]&lt;br /&gt;
|Chapter Master = [[Logan Grimnar]]&lt;br /&gt;
|Primarch = [[Leman Russ]]&lt;br /&gt;
|Homeworld = [[Fenris]]&lt;br /&gt;
|Specialty = CQC, shock assaults, infantry, encirclement tactics&lt;br /&gt;
|Strength = 2-3000, fluff is vague&lt;br /&gt;
|Allegiance = [[Imperium of Man]]&lt;br /&gt;
|Colours = Grey-blue and Yellow&lt;br /&gt;
}}&lt;br /&gt;
{{topquote|Let a man never stir on his road a step without his weapons of war; for unsure is the knowing when need shall arise of a [[Wolfspear|spear]] on the way without.|Havamal}}&lt;br /&gt;
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{{Topquote|FUCKING FURRIES!!!|[[Magnus the Red]] when Space Wolves are mentioned near him}}&lt;br /&gt;
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The &#039;&#039;&#039;Vlka Fenryka&#039;&#039;&#039; (Internally called The Rout, known to the wider Imperium and most of the fans as the Space Wolves) are a loyalist Chapter of [[Viking]]-inspired [[Space Marines]]. They&#039;re as [[Manly Marines|manly]] as the Angry Marines are [[Angry Marines|angry]]. They&#039;re basically what you&#039;d get if you turned an entire frat-house into Space Marines and set them loose.  Big fans of wolves. Extremely [[Viking|Nordic]], very melee oriented, and often found drinking and feasting when not at war. Given that they&#039;re honor and legacy obsessed Nordic melee powerhouses, one can draw many parallels between the Wolves and [[Dwarfs (Warhammer Fantasy)|Dwarfs]] and [[Warriors of Chaos]] from Warhammer Fantasy. The chapter is traditionally rivals with the Thousand Sons, though one might see the Wolves as a direct loyalist counterpart for the [[World Eaters]] and [[Night Lords]] due to their penchant both for suicidal, berserk charges and individualistic, undisciplined attitudes. However, the Wolves fight to protect people and do their duty to the Emperor, not for the hell of it. They&#039;re as cunning as the [[Raven Guard]] and as bold as the [[Blood Angels]], with fierce pride in their culture and individual prowess. More so than any other chapter, every Space Wolf is a unique and proud hero of the Imperium.&lt;br /&gt;
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That said, they aren&#039;t all fun and bar-room games, as they have their unique flaws. These are elaborated on below.&lt;br /&gt;
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They&#039;re one of the more &amp;quot;controversial&amp;quot; chapters, because fans will circlejerk them to death about how amazing the Chapter is, though the chapter&#039;s numerous detractors (most notably will rant endlessly about how the Chapter are all furries. Much of this conflict comes from GW&#039;s dissonance between the Vlka Fenryka of the books, and the Space Wolves of the tabletop game. The Vlka Fenryka of the Black Library books are a chapter with many different tribal and historical inspirations, drawing on Viking and Germanic culture along with their favorite totem and symbol, the wolf. The Space Wolves of the tabletop game ride wolves into battle, adorn themselves with wolves, name their gear and vehicles after wolves. That said, this difference is only bad translations and cultural changes over 10,000 years.&lt;br /&gt;
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Ultimately, what defines the Space Wolves isn&#039;t their predatory, barbaric instincts- it&#039;s how they accept and use their savagery &#039;&#039;&#039;without&#039;&#039;&#039; being controlled by it or forgetting its downsides, pretty hard to do in 40k for [[Khorne|various reasons]]. Fenris is a world of constant warfare, where resources are scarce, monsters are omnipresent, and other humans constantly threaten every potential Space Wolf. Their initiation ritual involves implanting the candidate with the Canis Helix, then leaving them out in the wild to fight their way back to the Fang. To become a son of Russ, one has to make it back without giving in to their inner beast. They&#039;re fully aware of their own potential for senseless violence, and choose to fight the biggest monsters and save the people of the Imperium rather than giving in.&lt;br /&gt;
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==Brief History and Main Overview==&lt;br /&gt;
Before Russ was discovered, the Wolves were a bunch of dicks. They were [[World Eaters|uncontrollable]] [[Night Lords|bullies]]. They were developed in isolation along with the [[Salamanders]] and [[Alpha Legion]], and were considered a fractious and undisciplined force, to the degree of officers losing control of their troops in the middle of a battle. To make matters worse, they often slaughtered civilians who had no way of fighting back. Their geneseed was also extremely difficult to implant in aspirants, often killing them.&lt;br /&gt;
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Leman Russ was basically [[Viking]] Mowgli, being raised by wolves before he was captured (or possibly chose to/was talked into joining them, fluff varies) by the humans of Fenris and became adopted son to Jarl Thengir. When Thengir passed, Leman became Jarl by virtue of being the biggest badass on Fenris. And that&#039;s saying something. Ol&#039; Empy came along and said &#039;JOIN ME!&#039; in his typical dickish fashion. Leman then called him out to &amp;lt;s&amp;gt;three contests&amp;lt;/s&amp;gt; (STOP! [[retcon|RETCON]] TIME!) a combat (double retcon: the Horus Heresy book Wolfsbane brought back the drinking contest as canon). The Emperor agreed to the duel and they went at it so enthusiastically they wrecked the feast hall they were in pretty thoroughly as Leman gave a good account of himself. In the end, Big. E (rather unsurprisingly) proved the better warrior and he knocked Russ out. When he finally woke up from his pummelling, Leman recognised the Emperor as a worthy master, and agreed to serve.&lt;br /&gt;
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(Older fluff had Russ call Emps out to three challenges: drinking, eating, and fighting (though goodness knows why they didn&#039;t do the fighting bit first. If your fighters are drunk and stuffed, the fight will be less interesting). Leman showed up the Emperor in the first two contests, supposedly eating an entire ox and drinking a dozen barrels of mead. When the two of them fought, though, the Emperor was the victor, punching Russ out fair and square on the spot. But a one-shot knock out didn&#039;t make for a great story so it got changed into a proper fight.)&lt;br /&gt;
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Leman very much remade his Legion. The Wolf King used a combination of myth-as-metaphor, genuine superstition, and the influence of Fenrisian veterans to promote discipline and obedience. He taught his warriors to control their bloodlust and kill who they had to rather than butcher everything in sight. That said, the VIth Legion would cross any line and kill any traitor for the Emprah. They fought to make the galaxy safe for humanity, but they were willing to accept the loss of human life. After Yarant and the battle with the Alpha Legion, they started to reevaluate this attitude. It was a process rather than a sudden snap, but they gradually focused less on punishing oathbreakers and more on protecting innocents.&lt;br /&gt;
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One further thing of note is that it is implied by an offhand comment of Russ&#039;s in the Horus Heresy books that the two missing legions were destroyed or at least broken by the Space Wolves, so if it is true then that brings their legion kill tally to three.&lt;br /&gt;
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The Space Wolves are another example on how Games Workshop lusts after medieval Scandinavian history and mythology. As if the [[Warriors of Chaos]] weren&#039;t already enough of a tip off to that. Given that they are the only Space Marines to have wolves, beards, wield axes, laugh boisterously, and act like something more than sombre, grim assholes, and because they have names like &#039;Ragnar&#039; and &#039;Bjorn&#039; they are instantly considered manlier than all other Spehss Mehreens, including the Chaos ones.&lt;br /&gt;
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The Space Wolves also have a complex relationship with religion. The people of Fenris had several deities and considered the Fang to be a hall of immortals where the valorous dead went even during the Great Crusade, which Big E overlooked because the results produced in the form of the Space Wolves were worth it. After a Fenrisian warrior proves his mettle while a Wolf Priest (equivalent to a [[Valkyrie]] except it&#039;s a power-armored old man instead of a sexy shieldmaiden) is watching, he gets taken to the Fang (which is the equivalent of [[Valhalla]]) and given superhuman abilities and immortality to feast and train for the final battle; so this is true, in an Obi-Wan Kenobi sort of way. After becoming a Space Marine, they take on a more secular worldview, though superstition and storytelling remain. However, even though they describe Russ as performing impossible feats or act like talismans will protect them, many of their stories are in point of fact allegorical, and their superstitious beliefs are implied to be more of a subconscious way of steeling themselves against the possibility of death. So at the end of the day, your average Space Wolf (if such a thing is possible) believes that his necklace will ward off bad luck and the runes on his armor will protect him from sorcery while saying that Russ defeated the two-headed god of death and made him work for him, he&#039;s using the necklace to make himself more willing to risk death, a belief in runes to help resist psychic powers, and really saying that Russ harnessed the bloodlust of the VIth and gave it purpose. That said, he probably believes that Russ literally wrestled Morkai into submission too. Which means the Wolves of the novels have a rich cultural depth, while the Wolves of the tabletop are wolfy wolves who wolve wolves.&lt;br /&gt;
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Based on their characterization in Prospero Burns and Battle for the Fang, they hold relatively little regard for &amp;quot;mortals&amp;quot; but without ignoring them outright or being dicks to them, and they highly respect bravery in battle. On top of all that, they happen to have the most compassionate and bro-tier Chapter Masters ever, [[Logan Grimnar]]. Logan is known for being famously sympathetic to the common man of the Imperium, defending his mortal charges with a passion beyond reason. This attitude has earned him a somewhat mixed reputation among the upper echelons of the Imperium, because while Grimnar is much loved by the people of the Imperium, he also has a bad habit of leading his chapter [[Armageddon#First War for Armageddon|into conflict]] with other factions of the Imperium when he deems it necessary.&lt;br /&gt;
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If they were in a vidya game, they&#039;d probably be voiced by Brian Blessed, or his royal Cinemaness CHRISTOPHER LEE, may he glory and feast forever in Valhalla.&lt;br /&gt;
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They also once managed to kill an entire [[Void whale|VOID WHALE]]! (If a hideously malformed one) Scary Badass Grampa Werewolf Viking FTW!&lt;br /&gt;
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In older codices, Leman Russ also killed and skinned a colossal deepsea creature that was confirmed to have Tyranid DNA, before the Emprah showed up. Like with a spear and wooden boat. Suck it, [[Macragge]].&lt;br /&gt;
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Spess Wohlfs, if not already obvious, draw upon a heavy Viking theme, an equally heavy werewolf theme, and wolves in general. As such, the Space Wolves, Black Templars, White Scars, World Eaters and Khornate Worshipers in general, are the few people to realize that they all live in a fantasy universe with spaceships.&lt;br /&gt;
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Another question that might come up if one thought about it is what happened to all of their extra marines. Even between the Burning of Prospero, a brutal void battle with the Alpha Legion straight afterwards and the rest of the Horus Heresy, the Wolves and their descendants were reduced to a chapter strength of about 1200 marines by the 41st Millenium. Even with attrition over the years, they should have been left with thousands of marines to split into different chapters. The main school of thought is that the Wolves split into two chapters, the original Space Wolves as well as the Wolf Brothers. While the Wolf Brothers would eventually be disbanded due to [[Mutant|genetic instability]], it would still leave the Space Wolves several thousand marines strong. It&#039;s thought that the rest of the Sons of Russ would eventually be brought down to close to Codex Chapter strength by attrition, as their numbers were overcome by casualties, the rise of the Mark of the Wulfen, and alcohol poisoning. Another hypothesis is that there would be other chapters that would split off from the Wolves, albeit unofficially or by their origins being proscribed for...whatever reason. However, if the Wolves were indeed left to be several hundred strong after Guilliman got his reform on, it would mean that after Russ&#039;s disappearance, the wolves [[Grimdark|were slowly dying out]] after their recruitment numbers dwindled to the dozens per year. (Though the natural ratio of recruits-to-casualties probably reached an equilibrium point at some point a few centuries afterwords, and has hovered right around that point for a long time. [[Grimdark]] doesn&#039;t always mean [[Fail|Grimderp]].)&lt;br /&gt;
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In M32, a small but influential faction within the Rout started experimenting on the Canis Helix, trying to make it less wolfy but preserve the general badassery of Russ&#039; gene seed. This was aimed at realising Russ&#039; dream of Wolves descendants - the reformers saw their Chapter becoming steadily more isolated, making it harder for them to defend the Imperium. Some even claimed that the Imperium would start to question the Wolves&#039; loyalties because of the wulfen issue, putting their existence at risk. They faced lots of internal opposition, but the gene-splicing began to pay off and the Legion&#039;s &amp;quot;apotheosis&amp;quot; was looming. Then [[Magnus the Red|this usually level-headed guy]] heard about it, didn&#039;t like it and attacked Fenris with extreme prejudice. Magnus&#039; attack left the Fang all but broken and the current Great Wolf dead, along with most of the reformers. Magnus took a thrashing from [[Bjorn the Fell-handed|the bear guy in a Dreadnought]] in the process, but finally had a comeback to all Russ&#039; &amp;quot;forever alone&amp;quot; jokes (fuck, even the Salamanders probably have successors these days). As predicted, although the Wolves are still revered throughout much of the Imperium, they&#039;re also mistrusted by its rulers and institutions. Inquisition tried pretty hard to bring them to heel over the whole Armageddon fracas - it&#039;s a fair bet that they wouldn&#039;t have tried this if the Wolves had a few successor Chapters to call on. Oh, and their attack on the Fang did a similar amount of damage to what Magnus managed.&lt;br /&gt;
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Skip ahead to current time and the Space Wolves are still on edge with the rest of the Imperium, though mostly due to their refusal to back down when taunted and by getting confrontational with all of their allies. Despite the Wulfen then becoming a pretty overt thing with the return of the 13th Company from the Eye of Terror (all of whom had become Wulfen), the Space Wolves remained out of the Inquisition&#039;s ire due to the 13th Black Crusade. Que the Thousand Sons, however, as Magnus bee-lined straight for [[Fenris]] and the system goes to hell. Fenris, despite fighting off Magnus&#039; advances, then gets butchered by the [[Grey Knights]] and the Inquisition because the Fenrissians had been exposed to Chaos. Unable to really do anything about it, the Space Wolves take it on the cheek as they&#039;re too busy trying to stop Chaos from fucking everyone else over and avenging their fallen. They send men to Cadia to stop Abbadon, but ultimately; Cadia breaks.&lt;br /&gt;
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Eventually [[Roboute Guilliman|Grandpappy Smurf]] wakes up and takes charge of the Imperium and dishes out his new shiny [[Primaris Marines]] to everyone who needs them. This bolsters the Space Wolves&#039; numbers after they were clusterfucked by basically everyone possible, and the Rune Priests declare Fenris&#039; spirit to be renewed, even though their system is basically ripped in half. In addition, the whole forever alone thing is in question now, since they were given a new successor chapter, the [[Wolfspear]] (because naming them something without &#039;wolf&#039; in the name wouldn&#039;t be possible). Since the Wolfspear are all Primaris, [[Cawl]] has modified their genetic structure, they seem to be immune to the Canis Helix going extreme and turning them into monsters like the Wolf Brothers; though it&#039;s yet to be seen if the Space Wolves will actually accept them as kin. In fact, the Wolfspear have severe daddy issues in the idea that they believe their Primaris status would make the Space Wolves see them as lesser (despite acknowledging the fact that the Space Wolves themselves actually took in a bunch of Primaris into their own chapter).&lt;br /&gt;
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Space Wolves have a talent for [[rage]], and it is thought by some that they pride themselves with the sheer number of enemies they have. But the [[Thousand Sons]] Chaos Legion is by and large their greatest enemy, at least that&#039;s what they think. The fact is that the rivalry began when the Space Wolves (with help from Custodians and Sisters of Silence) kicked the living shit out of the Thousand Sons on their home planet, which is like having your country host the Olympics and then getting last place in every event (much like Canada in the 1976 Summer Olympics and again in the 1988 Winter Olympics). Before that, [[Leman Russ]], [[Primarch]] of the Space Wolves, broke the back of [[Magnus the Red]], who is Primarch of the Thousand Sons. TO BE FAIR, Magnus felt that he deserved it and therefore ordered his warriors to deactivate all planetary defenses (he actually deactivated it himself and even killed one of his own captains to hide the coming of the invasion fleet). If the Thousand Sons had their defenses active, the Wolf of the Wolf Wolf Wolves probably would have had a much harder time of it. As it is, even with all the backup the Wolves had, once they ran out of planetary defense forces in parade uniforms to slaughter, and came across the Thousand Sons, the Wolves/Custodians/Sisters were slowed down a little until Tzeentch pulled the troll lever (though he might&#039;ve been bolstering the Sons&#039; powers already, which the Ruinous Powers later did with Horus, and this was just a side effect) and the Sons&#039; greatest psykers started mutating and exploding like Tetsuo from Akira.&lt;br /&gt;
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Considering the [[Emprah]] basically just asked for Leman Russ to give Magnus a ride to Earth, this is more like your parents asking you to tell your younger sibling to come out of their room and clean up the mess they made, only for you to go in there, shoot off both their legs, take a dump on the floor and set the room on fire, chase them out into the streets, murder his best friends, and then tell your parents that the brat suffered for not taking responsibility for the five or so school books on the couch. Of course, [[Horus]] helped that all along, having already went full daddy hate:he twisted Big big E&#039;s orders into &amp;quot;rape prospero, k tnx&amp;quot;, being a loyal lapdog Russ just rolled with it. Just as planned. Chief Custodian Valdor also urged Russ to curbstomp Magnus for good, presumably because he was concerned what kind of damage Magnus could do in person, given how much trouble he caused from thousands of light-years away.&lt;br /&gt;
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This set the tone for the rest of their unhealthy relationship. The Thousand Sons do something to piss off the Space Wolves, usually some brilliant, convoluted plan, and the Space Wolves just charge and beat the living shit out of them and laugh in their faces when they find out how much work those [[Tzeentch]]ies put into their plots. Sadly, this usually comes at a staggering toll in Space Wolf lives. So [[grimdark]]. Oh, and the Thousand Son&#039;s usually accomplish some underlying secret objective.&lt;br /&gt;
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Many theories are abound as to why the Space Wolves hate the Thousand Sons and their sorcery so much. The most popular amongst fa/tg/uys is that the Thousand Sons Primarch, Magnus, being aware of Russ&#039;s [[furry|bestiality]], was always watching him from his magical lookout, riding up and down his sorcerer&#039;s tower to observe Russ from every height and depth, intently channeling the power of his one-eyed cyclops to pierce into Russ&#039;s most intimate chambers. Understandably, this left Russ very (literally) [[butthurt]] indeed and eager for vengeance. Or because Magnus is a NERRRRRRRRRRRRRRRRRRRRD.&lt;br /&gt;
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One theory disclosed to the Khan, admittedly from the probably-not-very-reliable source of a shade of Magnus left behind on Prospero, suggests that there could be an even more sinister reason for the hatred, suggesting that there is a dark reason why the Wolves put runes of protection on every part of their wargear (other books suggest the Wolves place huge importance on runes and symbolism).&lt;br /&gt;
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Also while it may seem laughable that the axe dragging barbarians continually thwart the plans of the hyper-intelligent sorcerers, the wolves are actually probably the most ideal chapter to fight them (except, perhaps, the [[Grey Knights]], for obvious reasons). They have the Canis Helix which causes them to wolf out rather than be corrupted by chaos, and the Rune &amp;quot;Magic&amp;quot; that their Rune Priests use is literally the farthest thing to sorcery used in the Imperium. Add to that the fact that they have one of the most impressive fleets in the entire Imperium, making them somewhat less worried about warp storms, and you have a group almost tailor-made to resist the Thousand Sons.&lt;br /&gt;
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Other people believe that Space Wolves are indeed a traitor legion and the Thousand Sons a loyal one. Think a second about it. What are the benefits of the Mark of Khorne? Rage and counterattack, exactly the same rules Blood Claws have. Why Russ destroyed completely Prospero if Magnus was not defending himself and his only sin was warning the Emperor about the Horus Heresy? Why Russ went to the Warp? To become a Daemon-Prince? Why they don&#039;t recognized Guilliman as their spiritual leader? Why they don&#039;t follow the codex who has given so much prosperity to the Imperium? What are those mutations wulfen have? Gifts of Chaos? However, these people are idiots who don&#039;t read the lore and have bad grammar, so you shouldn&#039;t listen to them. &lt;br /&gt;
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===Ragnar Blackmane===&lt;br /&gt;
[[File:Yiff yaff.jpg|300px|thumb|right|HERESY]]&lt;br /&gt;
Perhaps the best example can be found in &#039;&#039;The Space Wolf Omnibus&#039;&#039;, in which [[Ragnar Blackmane]], who is at that time a Bloodclaw (neophyte), not only fucks over a Sorcerer, but Magnus the Red himself. The Sorcerer, [[Madox]], is so pissed at being foiled by Ragnar that he bitches about it to other Thousand Sons, who find this hilarious, and goes around making plots, which Ragnar manages to fuck up nicely, thereby saving the galaxy. Ragnar even took the spear of his Primarch and hurled it into the eye of Magnus the Red. Do note that this is as much canon as other [[Black Library|BL]] anti-fluff shit.&lt;br /&gt;
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Because of this, the [[Blood Ravens]] forge a weapon named after Ragnar, who tells them to keep their toys because he doesn&#039;t need it (though in all reality he had a suspicion that they were trying to &#039;fence&#039; their &#039;gift&#039; by giving it to him to evade Imperial authorities).&lt;br /&gt;
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He and his pack (and about 30 Militarum Tempestus Stormtroopers people somehow always forget to mention (because theyd all be dead before they got to attack obviously)once fought off 40 odd genestealers in close combat. In the actual game and fluff; fighting this many &#039;stealers in melee is a one way ticket to massive rending claw induced ASSRAPE for anything short of a vehicle with AV 14 on its backside, and a roughly equal number of Genestealers tore apart Marduk&#039;s Terminator Armoured Wordbearers and accompanying Khornate Berzerkers and Possessed Marine and wiped out more than half of the strike force he took. Yet somehow he managed to avoid being torn into gory paper thin pieces and come out on top (like this kind of thing is really uncommon with book marines). He manages this &amp;lt;s&amp;gt;without&amp;lt;/s&amp;gt; &#039;&#039;by&#039;&#039; being a [[Mary Sue|Mary]] [[Ultramarines|Sue]]. Why?/How? It&#039;s because he&#039;s a motherfucking Space Viking. Also they were helped by about forty Militarum Tempestus Stormtroopers and two Inquisitors, so it wasn&#039;t quite as one sided as it sounds.&lt;br /&gt;
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==The Fate of Leman Russ==&lt;br /&gt;
Of Leman Himself, you ask? Legends state that after a great feast, He said unto his warriors:&lt;br /&gt;
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&amp;lt;blockquote&amp;gt;&amp;quot;Listen closely Brothers, for my time is short. . There shall come a time far from now when our Chapter itself is dying, even as I am now dying, and our foes shall gather to destroy us. Then my children, I shall listen for your call in whatever realm of death holds me, and come I shall, no matter what the laws of life and death forbid. At the end I will be there. For the final battle. For the Wolftime.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
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And so, Leman departed, with his closest retinue... No, not you Bjorn... Some say he searches for a means to revive His God-Emperor.. But despite the efforts of the Great Hunt, Leman remains beyond the reach of Man... Who knows what great feats of Heroism he undertakes....&lt;br /&gt;
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. . . Oh, who the fuck are we kidding? Leman got lost in the [[Warp]] and became a Daemon Primarch of Kho-{{BLAM|//Historitor 109.163.233.200 decommissioned by Inquisitorial decree.//}}&lt;br /&gt;
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He was, in fact, [[Horo|turned into a small girl]]. (Holy shit! A [[Tzeentch|change]] like that can only mean that Magnus must have gotten revenge.) And if by that you think we mean, &amp;quot;Russ had a shitton of bastard children everywhere and one was a mutant that could shapeshift&amp;quot; then yes; only because Russ&#039;s kids turning into [[Werewolf|wolves]] is nothing new. Nobody really knows if this had happened before he went to [[Warhammer Fantasy]] and made the Norscans or not, but since they aren&#039;t vikings out of a shoujo anime, we can make a pretty good educated guess. Somehow, he found his way back to the Dark Millenium, still stuck in the form of a [[Horo|small girl]].&lt;br /&gt;
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(But seriously, we have no idea. There HAVE been sporadic reports of sightings of the 13th great Company with Russ leading them, for what that&#039;s worth. And Magnus has mentioned that he knows exactly what happened to Russ, but it&#039;s not like he&#039;d ever tell them.)&lt;br /&gt;
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Actually he has entered Slaanesh&#039;s realm of eternal yiff, meaning we will never see him again.&lt;br /&gt;
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Until GW releases him, because they&#039;ve said at least 2 more loyalist Primarchs are coming and its obviously the Lion and the Wolf since Guilliman can kind of stand in for the space marines covered by the regular space marine codex while Russ&#039; legion really could use him back after the ass kicking they got from Magnus and the Inquisition, and the Dark Angels&#039; storyline is rather clearly leading to the Lion&#039;s reawakening.&lt;br /&gt;
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==Organization==&lt;br /&gt;
[[File:Tyranid Attack.jpeg|350px|right|thumb|The wolves taking on a [[Tyranid]] horde.]]&lt;br /&gt;
Since they only see the [[Codex Astartes]] as a source of toilet paper (when they bother to wipe), the Space Wolves have roles and titles far different from the standard Space Marine chapters. Additionally, while traditional chapters each hold ten ~100-strong companies, the Space Wolves instead have 12 autonomous companies, each of which is in varying strength and since they aren&#039;t bound by the Codex, each company may have more than 100 marines on hand (in fact, a full list of the members of Grimnar&#039;s company gives them a strength of nearly 200). However, the Space Wolf legion were never particularly numerous following the [[Horus Heresy]] in the part due to their unstable gene-seed and the fact they they were restricted to recruiting from one world &#039;&#039;(The fact that [[Magnus the Red]] destroyed the long-sought cure to this during his attack on Fenris for this didn&#039;t help, but it should be noted that it wasn&#039;t that big of a victory for Magnus, as Bjorn made it quite clear he would have destroyed the project when he found out about it)&#039;&#039; but also the battles of the Horus Heresy hurt the Space Wolves legion badly; culminating in the [[Battle of Trisolian]] which effectively ended their existence as a &amp;quot;Legion&amp;quot; altogether.&lt;br /&gt;
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Even so, with 12 independent Great Companies (each with their own fleets, logistics support etc), this means that even if each Great Company had 100 brothers, they would outnumber a normal codex-compliant Spess Mehreens chapters by at least 20%. This is corroborated by the 7E codex which has rules for playing a Great Company on its own; consisting of eleven squads of varying size.&lt;br /&gt;
&lt;br /&gt;
However since each Great Company doesn&#039;t bother to limit themselves to 100 (some Space Wolves great companies sometimes number over 300 brothers) it means that they outnumber codex chapters by an even greater degree, so with that said, the [[Apocalypse]] formation for the same thing has no hard limit on the number of Blood Claw squads that may be taken, so will probably represent a good period of recruitment for the Chapter. Therefore the total numbers will vary over time in response to casualties and recruitment rates but can reasonably reach estimations of 3000 marines or more; several times the official codex strength at peak times.&lt;br /&gt;
&lt;br /&gt;
As of 998.M41, [[Logan Grimnar]]&#039;s own company was the largest in the chapter and it totaled 200 exactly &#039;&#039;(not counting the &amp;quot;Great Wolf&amp;quot; assets like Dreadnoughts &amp;amp; Priests)&#039;&#039; whilst [[Ragnar Blackmane]]&#039;s was said to be second, sitting at 162 marines. Following the return of Magnus and the battle of Fenris this number would undoubtedly be diminished, though after the [[Ultima Founding]], the number probably remains about the same if not slightly higher as the chapter would be bolstered with Primaris reinforcements. Guilliman probably has more sense than delivering 1000 new warriors to a chapter which already &amp;quot;should&amp;quot; have around 1000 warriors; for excess Primaris Marines we have the [[Wolfspear]] Chapter.&lt;br /&gt;
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===Hierarchy===&lt;br /&gt;
The different wolves ranks and wolves assignments for the Wolves are the following:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Great Wolf&#039;&#039;&#039;: The [[Chapter Master]] of the Space Wolves, the Great Wolf (also known as the &#039;&#039;High King&#039;&#039; by people who want to tone down the overwolf (i.e. everyone)) is chosen from among the Wolf Lords by virtue of &amp;lt;s&amp;gt;having the most furry porn&amp;lt;/s&amp;gt; being the most badass of an army of space vikings. The Great Wolf is effectively the First Captain of the Space Wolves, commanding an elite Great Company that includes the members of the three Priesthoods and the Chapter&#039;s Dreadnoughts. [[Logan Grimnar]] serves as the current Great Wolf.&lt;br /&gt;
*&#039;&#039;&#039;[[Wolf Lord]]&#039;&#039;&#039;: The [[Brother-Captain]]s of a company in Codex Chapters (although more like a watered-down vanilla chapter master), Wolf Lords (AKA the &#039;&#039;Jarls&#039;&#039;) lead their Great Companies and charge the Iron Priests with maintenance of its motor pool and the Wolf Priests with recruiting new Astartes.&lt;br /&gt;
* &#039;&#039;&#039;[[Wolf Guard]]&#039;&#039;&#039;: A cross between [[Veteran Squad|Veterans]] and [[Honour Guard]], Wolf Guards (&#039;&#039;Thanes&#039;&#039;) serve as the body guard of the Wolf Lord and leading packs in battle, serving as the Space Wolves version of a [[Brother-Sergeant]]. They also get [[Terminator]] armour. In &#039;&#039;Second Edition&#039;&#039; they also got to take any weapons they liked and could be built from stock parts with an Assault Cannon and Cyclone Missile Launcher. This led to many games being won as Assault Force Dickhead rampaged across the table murdering everything.&lt;br /&gt;
* &#039;&#039;&#039;[[Wolf Priest]]&#039;&#039;&#039;: Combining the role of [[Apothecary]] and [[Chaplain]], the Wolf Priests do the standard roles of preaching and medical duties, but are also charged with recruiting Aspirants for their companies. Plus they have a secret role on the battlefield, trying to prevent their battle-brothers from turning into Wulfen.&lt;br /&gt;
* &#039;&#039;&#039;[[Iron Priest]]&#039;&#039;&#039;: The Iron Priests serve the role of [[Techmarine]]s, overseeing the motorpool and equipment of the companies they belong to.&lt;br /&gt;
* &#039;&#039;&#039;[[Rune Priest]]&#039;&#039;&#039;: Taking the role of [[Librarian]]s in Codex Chapters, Rune Priests are the [[psyker]]s of the Space Wolves. However, instead of seeing their powers as coming from the [[Warp]], they hold that their powers come from the world spirit of Fenris, and consult the runes in a means to divine the future. Trying to explain to the Rune Priests that they&#039;re drawing power from the Warp, and that they cannot &amp;quot;draw their powers from Fenris&amp;quot; while being half-Galaxy away from it will usually result in the non-Space Wolf getting a month&#039;s stay in the Apothecarion. The ultimate irony of this is that they are, in reality, Sorcerers, the very thing they denounced the Thousand Sons for being. Whether they are psykers or not. Besides, if Fenris has a world spirit, it is something akin to a Daemon World...&lt;br /&gt;
* &#039;&#039;&#039;Wolf Scouts&#039;&#039;&#039;: Each Great Company will have members who shun their pack brothers and are shunned in return, preferring the company of more somber individuals, Wolf Scouts serve to scout out enemy positions and terrain. As opposed to the regular codex, Wolf Scouts tend to be veterans of battle able to rein in their savage rage.&lt;br /&gt;
* &#039;&#039;&#039;Lone Wolf&#039;&#039;&#039;: Space Wolves who are the last of their pack. The loss of their brethren drive them to seek a glorious death in combat at the hands of some form a fell enemy. Think of Dwarf Slayers only a few metres tall with powered armour and weapons of doom and destruction. Often the only way out of the Lone Wolf lifestyle is managing to kill something that the individual shouldn&#039;t have survived killing and being elevated into the Wolf Guard.&lt;br /&gt;
* &#039;&#039;&#039;[[Skyclaw]]s&#039;&#039;&#039;: Skyclaws are the trouble makers among a Chapter of trouble makers, forced to wear Jump Packs. The Space Wolves view Jump Packs as an insult, reasoning that if the Emperor wanted them to fly, he would have given them wings. Snide comments regarding [[Sanguinius]] result in a short game of tug-o-war involving the offending battle-brother&#039;s beard.&lt;br /&gt;
* &#039;&#039;&#039;[[Thunderwolf Cavalry]]&#039;&#039;&#039;: Space Wolves who function in a manner similar to a [[Bike Squad]], but instead of actual bikes, they use Thunderwolves, which can be the size of a small car.&lt;br /&gt;
* &#039;&#039;&#039;[[Long Fang]]s&#039;&#039;&#039;: Taking the role of [[Devastator Squad|Devastators]], Long Fangs are veterans who have grown long in the fang. No pun here - Space Wolves&#039; teeth actually lengthen as they age, as an effect of a mutated Betcher&#039;s Gland.&lt;br /&gt;
* &#039;&#039;&#039;[[Grey Hunter]]s&#039;&#039;&#039;: Having the role of [[Tactical Squad|Tactical Marines]], Grey Hunters are those Marines who have survived long enough as Blood Claws to quell the worst of their ferocity and blood lust (read: wear a helmet in battle). Their new found experience and control allows them to shoot and fight better than their younger brethren.&lt;br /&gt;
* &#039;&#039;&#039;[[Blood Claw]]s&#039;&#039;&#039;: Neophyte Space Wolves who serve in the [[Assault Squad|Assault Marine]] roles of Codex Chapters.&lt;br /&gt;
&lt;br /&gt;
=== Other Assets ===&lt;br /&gt;
The Space Wolves have an impressive number of other gadgets and gizmos going for them.&lt;br /&gt;
&lt;br /&gt;
Not least the fact that the Fang (&#039;&#039;Aett&#039;&#039;) is one of the three most defended locations in the entire Imperium &#039;&#039;(the other two being the Imperial Palace on &#039;&#039;&#039;Terra&#039;&#039;&#039; and the Keep Inviolate on &#039;&#039;&#039;Kolossi&#039;&#039;&#039; the homeworld of [[Imperial Knight|House Raven]])&#039;&#039; and is tall enough that entire [[Imperial Navy|battlefleets]] can dock with the fortress.&lt;br /&gt;
&lt;br /&gt;
Speaking of battlefleets; the Wolves themselves have a navy to rival most others, with eight Battle Barges and more than thirty Strike Cruisers, which in terms of logistical support could accommodate over 5400 fighting men. As well as this, they have &#039;&#039;&#039;TWO&#039;&#039;&#039; Star Forts and over forty escort &#039;&#039;&#039;squadrons&#039;&#039;&#039;. To let you know how much firepower this counts as, some lesser-known chapters would consider themselves fortunate to have even a single battle-barge. Even the [[Grey Knights]] have only four Barges and twelve strike cruisers, so basically when Fenris held off the [[Grey Knights]] during the Months of Shame, they had plenty going for them. They used to have even more ships, and a star-fort network that could put the infamous Iron Circle of Badab to shame before the Thousand Sons attacked Fenris in M33.&lt;br /&gt;
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They also have &#039;&#039;&#039;&#039;&#039;over&#039;&#039;&#039;&#039;&#039; one-hundred [[Dreadnought]]s stored in stasis vaults within their fortress depths, where/how they accumulated them is [[Blood Ravens|uncertain]] and considering that most other chapters tend to have around two or three Dreadnoughts per company, they likely outnumber nearly anyone else by a considerable margin. &#039;&#039;(For comparison, the [[Blood Angels]] have 35 dreadnoughts listed in their rolls of battle)&#039;&#039; This can likely be traced to their viking tendencies to super pillage everything they come across. I mean Logan&#039;s got a daemon axe so I&#039;m just assuming they are just ripping daemons out of chaos dreadnought hulls, slapping a new coat of paint, some wolf sigils and motifs on and dropping their wounded brothers in and no one will ever know. They only had one successor chapter (which failed) so they didn&#039;t have to share their dreadnought hulls out perhaps?&lt;br /&gt;
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Not to mention the packs of feral wulfen that they can scrounge up... Yeah, they might happen to have a shit ton of unregistered mutated werewolf murder machines lying around as &#039;&#039;&#039;&#039;failed&#039;&#039;&#039;&#039; aspirants. That said, Fenris is far less populous than the likes of Macragge, and feral Wulfen are basically wildlife, so this is a moot point.&lt;br /&gt;
&lt;br /&gt;
Oh, and all the &amp;quot;actual&amp;quot; Fenrisian Wolves &amp;amp; Thunderwolves that the chapter can muster.&lt;br /&gt;
&lt;br /&gt;
They also exclusively possess [[Helfrost Weaponry]] thanks to rare Fenrisian crystals.&lt;br /&gt;
&lt;br /&gt;
==Combat doctrine==&lt;br /&gt;
{{topquote|The best way to defeat a Space Wolf is to wolf his wolf. You must be careful, though, because if the Space Wolf wolfs your wolf first, then your wolf is wolfed.|Attributed to Wolf Rider Volk Wolfclaw, &#039;&#039;On the Weaknesses of the Space Wolf Doctrine&#039;&#039;}}&lt;br /&gt;
{{topquote|A good way to get into a state of pure wolfness, would be that you shall wolf the wolf until the wolfing wolf wolfs. Then, when the wolf wolfs your wolfness, the wolves of the wild will wolf your wolf up. Wolf!|Attributed to Wolf Master Jonal Wolfhand, &amp;quot;The Call of the Nightblizzard&#039;&#039;}}&lt;br /&gt;
{{topquote|Wolf wolf wolf wolf wolfity wolf. Wolf wolf, wolfo wolfy wolf wolf wolf. Wolf? Wolf!|Attributed to Wolf Lord Egil Ironwolf, &#039;&#039;On the Intricacies of Tactical Wolffare&#039;&#039;}}&lt;br /&gt;
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Jokes aside, the Space Wolves are rather unusual when it comes to organisation and tactics. Contrary to what many fans will tell you, they do actually study the Codex Astartes&#039;s points on combat, though they completely reject it from an organizational standpoint. In battle the warriors of the Rout will usually work on their own initiative and experience, but at the same time, they don&#039;t disrespect or ignore the lessons of the codex. Their battle strategies tend to be neglected in favor of localized battlefield tactics. They keep to their wolf theme by working as a &amp;quot;pack&amp;quot;, with very &amp;quot;make it up as we go along&amp;quot; tactics. This doesn&#039;t bite them in the ass as much as it would other space marine chapters, because they can &amp;quot;smell the plan&amp;quot; (I can&#039;t make this shit up). The books try to base this off of how normal wolves coordinate hunts, with nonverbal cues being premium. The idea is that the wolves can read the situation by [[Hive Mind|smelling their pack member&#039;s moods and thoughts]], using natural pheromone cues (and a few added by the Canis Helix) to anticipate the moods of those around them. This is actually why most wolves prefer to fight without helmets: you can&#039;t smell anything in the sealed environment of closed power armor.&lt;br /&gt;
&lt;br /&gt;
== Flaws ==&lt;br /&gt;
As many on /tg/ will happily tell you, (and magnus won’t stop [[RAGE|Reaggng]] about) the Wolves are far from perfect. Where the [[Imperial Fists]] are inflexible and stubborn, the [[Dark Angels]] are unreliable and austere, and the [[Raven Guard]] are aloof and brooding, the Wolves are boisterous and arrogant. During the Heresy (and/or when Chris Wraight is writing them) they were incredibly brutal toward those they saw as oath-breakers, even if the oath-breaker in question was a fleeing, defenseless civilian. The Ragnar Blackmane books further emphasize this and also portrayed the Chapter as willing to ignore the misdeeds of their heroes in spite of the importance they place on honor. This, combined with the Wolves hating the Thousand Sons for being psykers [[Rune Priest|while also using psykers]] led many to label the Wolves hypocrites, especially since the Space Wolves pick a fight with the Flesh Tearers for killing civilians in spite of their own troubled history in that regard. Fans are quick to point out that the Rune Priests are much more cautious than the Thousand Sons, who actually used Goddamn Chaos familiars during the Great Crusade, and newer fluff further emphasizes that the Wolves hate the Thousand Sons for having no control while pretending they have a better understanding of the Warp, NOT just for being psykers. Furthermore, by the 41st Milennium, the Wolves nearly always stuck out their necks to protect the people of the Imperium, and actively stopped the Flesh Tearers&#039; rampage. Now, everyone including Wolves players admit that the Sons of Russ are entirely too short-sighted and prone to making enemies for their own good. During the Heresy, almost nobody liking them bit them in the ass at Alaxxes Nebula, but fast-forward to M41 and they&#039;re happily pissing off the Inquisition, Ecclesiarchy, Dark Angels, Ultramarines, etc. During Warzone Fenris, the galaxy at large is only too ready to write the Wolves off as heretics. Fans and detractors alike also note that it&#039;s [[Skub|arguable]] whether being so quick to make enemies and disobey orders to save civilians really saves more people in the long run, especially at Armageddon, where the Wolves&#039; actions backfire badly.&lt;br /&gt;
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== Civilians ==&lt;br /&gt;
Of all the inconsistently written aspects of the Chapter, this is by far the worst offender. Sometimes, the Space Wolves are written as brutal and merciless, giving zero fucks about collateral damage or civilian casualties. On the other hand, sometimes the Wolves [[Salamanders|put their lives on the line to protect the innocent.]] This can induce [[Rage]] in just about any fan, because some people get into the Space Wolves seeing them as heroes while others prefer their more savage, bloodthirsty tendencies. The best fluff attempts to find a middle ground by presenting them as violent and pragmatic, but disciplined during the Heresy and increasingly heroic over time. By M41, the Wolves actively stop the Flesh Tearers from murdering Imperial civilians at Honour&#039;s End, disobey orders to protect the settlers at Thressiax, and play chicken with the Inquisition to save the people of Armageddon : this example is particularly notable, because the Wolves didn&#039;t just attempt to save the civilians from the Inquisition, for the first few months of the conflict they did so with passive resistance, defending civilian transports with the shields and hulls of their own ships, never firing back. This paints a picture of [[Awesome|a Chapter that actually becomes MOAR independent and heroic as the galaxy goes to shit around them.]] Or perhaps, they&#039;ve remained the same and the galaxy has gone so grimdark that the Space Wolves now appear heroic in comparison.  Then Warzone Fenris happened. In it, the Wolves pretty much abandon their allies to focus on the Wulfen. On the plus side, they send warriors to Cadia and Maccrage in spite of the mauling the Thousand Sons hand them.  This is further heroism.  Because Fenris is the only place they are genetically capable of recruiting from, so abandoning their allies to save it is perfectly reasonable and would save more people in the long-run by not losing an entire Chapter of ass-kickers.&lt;br /&gt;
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==Daily rituals of a Space Wolf==&lt;br /&gt;
13:00 - Wake Up with Hangover - The Space Wolf awakens from his booze-induced coma and begins the day. Headaches abound. Aspirin is consumed by the ton.&amp;lt;br&amp;gt;&lt;br /&gt;
13:10 - Morning Piss - The Space Wolf empties the alcohol that has accumulated in his bladder(s) in the Sacred Alcohol Excretion Grounds. (Doing so anywhere else is hazardous as space wolf urine is capable of corroding ceramite) &amp;lt;br&amp;gt;&lt;br /&gt;
13:11 - Morning Fart - The Space Wolf empties his intestines. Pissing without farting is like going to a holy site without praying to the Emperor, which is heresy.&amp;lt;br&amp;gt;&lt;br /&gt;
13:20 - Morning Piss Ends - The Space Wolves have finally finished urinating. The surrounding landscape is scorched with a aura of menace resembling nurgle’s rot.&amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - Ritual Intake of Alcoholic Beverages - The Space Wolf now cracks open his first cold one of the day. The first of many. Cheerios may be consumed as well.&amp;lt;br&amp;gt;&lt;br /&gt;
13:45 - Firing Drills - The Space Wolf consumes another liter of alcohol before going out back and shooting empty beer bottles with his bolter. This takes place far away from the Alcohol Excretion Grounds, after that one time Brother Brynjolf accidentally lit his own piss on fire. an entire company had to spend 6 months  in the sickbay until their hair grew back and they were thus fit to be seen in public again.&amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - Freeze your Balls - The Space Wolf sheds his armor and most of his clothing to wander around Asaheim for an hour.&amp;lt;br&amp;gt;&lt;br /&gt;
15:00 - Feeding of the Land Raiders - Space Wolf observes a feast with his brothers in honour of the chapter&#039;s revered battle machines. Blood Claws are still wandering around outside naked in the snow.&amp;lt;br&amp;gt;&lt;br /&gt;
15:30 - Boozing of the Land Raiders - No feast is complete without metric fucktons of liquor. Fenrisian Ale, beer, and if available bylestim blend are poured and scrubbed all over the most honoured of the chapter&#039;s war machines. Many still have bullet holes, sometimes allowing beer to get into the exhaust ports and make for kickass explosions later. Blood Claws are still wandering around outside naked in the snow.&amp;lt;br&amp;gt;&lt;br /&gt;
16:00 - Wolf your Wolf - Grey Hunters and older Space Wolves take this time to play with their favourite 4-legged companions. Blood Claws are still wandering around outside naked in the snow.&amp;lt;br&amp;gt;&lt;br /&gt;
16:30 - Save the Blood Claws - Blood Claws are brought in from the cold. Most are frozen blue or black - and hungry for more.&amp;lt;br&amp;gt;&lt;br /&gt;
17:00 - Evening feast - Eat. Drink. Start brawls. The usual non-warzone Space Wolf thing.&amp;lt;br&amp;gt;&lt;br /&gt;
18:00 - Try to wake up [[Bjorn the Fell Handed|Bjorn]].&amp;lt;br&amp;gt;&lt;br /&gt;
18:10 - Give up, try to find something fun on the Vox Saga.&amp;lt;br&amp;gt;&lt;br /&gt;
19:00 - Night shitter break.&amp;lt;br&amp;gt;&lt;br /&gt;
20:00 - Night firing drills - Much to the Iron Priest&#039;s dismay, the Space Wolves practice writing their names in the snow with bolters. In runes. In the dark.&amp;lt;br&amp;gt;&lt;br /&gt;
21:00 - Ritual Intake of Narcotics and Purging of Testicles - bitches and blow.&amp;lt;br&amp;gt;&lt;br /&gt;
05:00 - Daily Rest - The Space Wolf passes out.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==A Quick Word Out of Character==&lt;br /&gt;
The true reason for all this, is that, we at /tg/, in our pathetic, low-reaching mastery of comedy, have seen how idiotic it is that every goddamn Space Wolf codex unnecessarily uses the word &amp;quot;wolf&amp;quot; as a prefix or a suffix every 3rd sentence (similar to the [[Robin Cruddace|Tyranid codex]] shoe-horning the prefix &#039;&#039;bio-&#039;&#039; into every 3rd sentence). Since /tg/ is an easily angered monster, not unlike an [[Angry Marine]], we furiously attempt to link Space Wolves to furries (it&#039;s really fucking annoying), as we are as fucked up as [[Chaos Pretty Marines]].&lt;br /&gt;
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It has been established in the &#039;&#039;[[Horus Heresy]]&#039;&#039; series that the VI Legion doesn&#039;t employ the word &amp;quot;wolf&amp;quot; as much as they appear to do. Wolves are readily apparent in their motifs, such as Leman Russ&#039;s titles as &amp;quot;Wolf-King&amp;quot; and &amp;quot;Great Wolf,&amp;quot; as well as in the formal name of the Wolf Guard, but it&#039;s not as overblown as it&#039;s made out to be. Apparently, whoever did the Fenrisian-to-Gothic translation made a few errors. First off, they don&#039;t call themselves &amp;quot;the Space Wolves.&amp;quot; When speaking formally, they refer to themselves as the &#039;&#039;Vlka Fenryka&#039;&#039;, which we can look at a few ways. &amp;quot;Fenris&amp;quot; is easy, a reference to Fenrir from Norse mythology. &amp;quot;Vlka&amp;quot; has a couple options; if you walk it backwards through the Germanic &#039;&#039;Volk&#039;&#039; you get &amp;quot;Folk of Fenris&amp;quot;. This supports a common theory on 1d4chan where a bunch of colonists landed on a planet, bred giant dogs from their great, great, grand-children (more on that in a minute) then thought, &amp;quot;You know what&#039;s better than planet Unicorn? Planet fucking Fenris&amp;quot;. So the the &#039;&#039;Vlka Fenryka&#039;&#039; are literally the folk of Fenris. Alternately &#039;&#039;Vlka&#039;&#039; can be translated from Slavic to get the &amp;quot;Wolves of Fenris&amp;quot; again.&lt;br /&gt;
&lt;br /&gt;
No matter what you conclude on, you get Dan Abnett using linguistics to reinforce his theme that the Space Wolves are misunderstood by the rest of the Imperium - calling the Space Wolves because of a mistranslated word. One could even argue they are actually called &amp;quot;Space People&amp;quot;, would make sense since Ragnar referred to them as &amp;quot;Star warriors&amp;quot; in the William King novels and their Fenrisian &#039;&#039;Kaerl&#039;&#039; auxiliaries call them &amp;quot;sky warriors,&amp;quot; but the lore from these novels has been left by the wayside so take that as you will. When speaking informally, they refer to themselves as &amp;quot;the Rout&amp;quot;, solidifying their purpose as the Emperor&#039;s executioners (self-proclaimed)/snowflakes. Additionally, the post of &amp;quot;Wolf-Lord&amp;quot; is also a mistranslation, as they refer to their Company commanders as &#039;&#039;Jarl&#039;&#039;. Finally, they don&#039;t call their fortress-monastery the Fang, but rather the &#039;&#039;Aett&#039;&#039;, which can be literally translated as &amp;quot;clan home.&amp;quot; There&#039;s also this in-universe [[meme]] &amp;quot;there are no wolves on Fenris.&amp;quot; At all. This was started by one of the primarchs remarking that they should be called xenos, because they&#039;re natives of an alien planet, and it quickly morphed into a joke. As it turns out, this is literally true.&lt;br /&gt;
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With regards to the [[Fenrisian Wolf|Fenrisian wolves]], the origin a little more freaky than expected: they&#039;re not wolves, but descendants of human-wolf mutants. Back when Fenris was first settled, the colonists had the &#039;&#039;Canis helix&#039;&#039; added to help them adapt to the harsh environment by adding wolf genes to their genetic-makeup. Unfortunately, it worked a little too well--the &#039;&#039;canix helix&#039;&#039; caused a number of settlers to degrade into wolfmen and wolfwomen. Following this, they bred and produced a new strain of wolf into the environment. So there are no &#039;&#039;wolves&#039;&#039; on Fenris. They&#039;re just the descendants of human mutants. Which might explain why, post-Heresy, only Fenrisians can become Space Wolves (assuming that&#039;s why the successor chapters couldn&#039;t handle Russ&#039; gene seed).&lt;br /&gt;
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So yes, naming the planet after the wolves means we really do just end up all the way back at Wolves of Wolves after all. Whelp.&lt;br /&gt;
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Of course, that means that the Space Wolves are wearing pelts made of [[Fabius Bile|human skin]], but lets not dwell on that - after all it&#039;s fairly common in the Imperium to wear human skulls... WolfyWolfWolf {{BLAM|&#039;&#039;&#039; *BLAM*}}.&lt;br /&gt;
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There is blatant author favoritism annoys fans of the  other chapters with &amp;quot;Dark Secrets&amp;quot;. As GW&#039;s treatment of the Wulfen make it very easy for fans of other chapters to hurl [[Mary Sue]] accusations at them.&lt;br /&gt;
I.E. Unlike the [[Blood Angels]] and [[Dark Angels]]. The Wulfen are now out in the open. Once their exposed they get little punishment while the Inquisition and Grey Knights just &amp;quot;keep one eye open&amp;quot;.  The aforementioned chapters on the other hand have to keep their secrets from being found out by the Inquisition and the Imperium at large. &lt;br /&gt;
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Despite the fact that Fallen Angels were paraded around on Terra. Many would assume they were Ravenwing without their fancy bikes. While any claims of Dark Angels being the real traitors by the Fallen would have [[Guilliman]] tell them were full of shit(with more words). As he knew exactly what the DA were during the Horus Heresy except for the Fall of Caliban. Of course the Unforgiven would also be pissed if they found out if one of the predecessors of the Grey Knights killed a Dark Angel and were part of the reason their homeworld was destroyed and would demand censure.&lt;br /&gt;
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The Blood Angels on the other have an infection similar to the Wulfen without mutating into some kind of half-human man-beast. The [[Red Thirst]]. The Blood Angels and their successors organize the afflicted into [[Death Company|Death Companies]] who are lead by their Chaplains into killing Xenos and foul traitors. If they somehow survive the mutated Blood Angels are {{BLAM}}ed. &lt;br /&gt;
Both chapters send their traitors/mutants into battle to be used as cannon fodder. A much more grimdark action that would be in character for Space Marines. [[White Scars|They wouldn&#039;t be the only chapters to have done this either.]] Instead of treating mutants as fellow warriors. &lt;br /&gt;
Inserting noble bright into the setting where it doesn&#039;t belong. The same reason that many players also hated the Tau until GW retconned them into being more grimdark.&lt;br /&gt;
Making this all the more stange. In all likelihood [[Guilliman]] himself wouldn&#039;t see a problem with using mutant Space Marines as cannon fodder. Because he did so when he created the [[Moritat]]s after combat exercises with the [[Raven Guard]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Lightning2.jpg|&#039;Tis only a matter of time until Steve Blum voices &#039;em. Apparently, this set somehow makes things you hit weigh less.&lt;br /&gt;
File:Warlord of Fenris by NachoMon.jpg|Totally not overcompensating...Yeah he&#039;s just hiding a massive hardon with the skull&lt;br /&gt;
File:Lemanruss39.jpg|Leman Russ. About to mercilessly fuck over the Thousand Sons.&lt;br /&gt;
File:Prospero.jpg|Is he carrying a wooden shield? Really? Against a bolt shell? It better be a Combat Shield.&lt;br /&gt;
File:Stormrider.jpg|You better watch out, you better not die, you better not fight, I&#039;m telling you why: Santa Grimnar&#039;s coming to town&lt;br /&gt;
[[File:http://l.wigflip.com/DucDpDtG/roflbot.jpg]]|Pretty cool guys to hang with.&lt;br /&gt;
File:SneakySpaceWolves.png|Space Wolves? Using stealth? [[Heresy]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Bjorn the Fell Handed]]&lt;br /&gt;
*[[Warhammer 40,000/Tactics/Space Wolves(8E)|Tactics/Space Wolves]]&lt;br /&gt;
*[[Warriors of Chaos]] - With whom they get into bar brawls and drinking contests to see who is moar [[Viking]]&lt;br /&gt;
*[[Skyrar&#039;s Dark Wolves]] - Before calling your [[Dark Angels]] brothers [[Troll|traitors]] read [[Svane_Vulfbad|this]] first to understand [[Fallen_Angels|their]][[ rage]].&lt;br /&gt;
*[[Legion Consul]] - The old &amp;quot;Commissars&amp;quot; of the VI legion.&lt;br /&gt;
*[https://youtu.be/Bh_5ofa__pY/ Space Wolves theme song]&lt;br /&gt;
&lt;br /&gt;
{{Marines-Official}}&lt;br /&gt;
{{Space Wolves}}&lt;/div&gt;</summary>
		<author><name>2601:585:8301:76D0:2CE0:36E4:294:6DB7</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Space_Wolves&amp;diff=441748</id>
		<title>Space Wolves</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Space_Wolves&amp;diff=441748"/>
		<updated>2019-11-30T05:04:35Z</updated>

		<summary type="html">&lt;p&gt;2601:585:8301:76D0:2CE0:36E4:294:6DB7: /* Daily rituals of a Space Wolf */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Space Wolves / Vlka Fenryka&lt;br /&gt;
|Heraldry = [[File:Spacewolveslogo.png|200px]]&lt;br /&gt;
|Battle Cry = &amp;quot;For Russ and the All father!&amp;quot;|Number = VI&lt;br /&gt;
|Founding = [[First Founding]]&lt;br /&gt;
|Original Name = The Rout&lt;br /&gt;
|Successor Chapters = [[Wolf Brothers]]&amp;lt;BR&amp;gt;[[Wolfspear]]&lt;br /&gt;
|Chapter Master = [[Logan Grimnar]]&lt;br /&gt;
|Primarch = [[Leman Russ]]&lt;br /&gt;
|Homeworld = [[Fenris]]&lt;br /&gt;
|Specialty = CQC, shock assaults, infantry, encirclement tactics&lt;br /&gt;
|Strength = 2-3000, fluff is vague&lt;br /&gt;
|Allegiance = [[Imperium of Man]]&lt;br /&gt;
|Colours = Grey-blue and Yellow&lt;br /&gt;
}}&lt;br /&gt;
{{topquote|Let a man never stir on his road a step without his weapons of war; for unsure is the knowing when need shall arise of a [[Wolfspear|spear]] on the way without.|Havamal}}&lt;br /&gt;
&lt;br /&gt;
{{Topquote|FUCKING FURRIES!!!|[[Magnus the Red]] when Space Wolves are mentioned near him}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Vlka Fenryka&#039;&#039;&#039; (Internally called The Rout, known to the wider Imperium and most of the fans as the Space Wolves) are a loyalist Chapter of [[Viking]]-inspired [[Space Marines]]. They&#039;re as [[Manly Marines|manly]] as the Angry Marines are [[Angry Marines|angry]]. They&#039;re basically what you&#039;d get if you turned an entire frat-house into Space Marines and set them loose.  Big fans of wolves. Extremely [[Viking|Nordic]], very melee oriented, and often found drinking and feasting when not at war. Given that they&#039;re honor and legacy obsessed Nordic melee powerhouses, one can draw many parallels between the Wolves and [[Dwarfs (Warhammer Fantasy)|Dwarfs]] and [[Warriors of Chaos]] from Warhammer Fantasy. The chapter is traditionally rivals with the Thousand Sons, though one might see the Wolves as a direct loyalist counterpart for the [[World Eaters]] and [[Night Lords]] due to their penchant both for suicidal, berserk charges and individualistic, undisciplined attitudes. However, the Wolves fight to protect people and do their duty to the Emperor, not for the hell of it. They&#039;re as cunning as the [[Raven Guard]] and as bold as the [[Blood Angels]], with fierce pride in their culture and individual prowess. More so than any other chapter, every Space Wolf is a unique and proud hero of the Imperium.&lt;br /&gt;
&lt;br /&gt;
That said, they aren&#039;t all fun and bar-room games, as they have their unique flaws. These are elaborated on below.&lt;br /&gt;
&lt;br /&gt;
They&#039;re one of the more &amp;quot;controversial&amp;quot; chapters, because fans will circlejerk them to death about how amazing the Chapter is, though the chapter&#039;s numerous detractors (most notably will rant endlessly about how the Chapter are all furries. Much of this conflict comes from GW&#039;s dissonance between the Vlka Fenryka of the books, and the Space Wolves of the tabletop game. The Vlka Fenryka of the Black Library books are a chapter with many different tribal and historical inspirations, drawing on Viking and Germanic culture along with their favorite totem and symbol, the wolf. The Space Wolves of the tabletop game ride wolves into battle, adorn themselves with wolves, name their gear and vehicles after wolves. That said, this difference is only bad translations and cultural changes over 10,000 years.&lt;br /&gt;
&lt;br /&gt;
Ultimately, what defines the Space Wolves isn&#039;t their predatory, barbaric instincts- it&#039;s how they accept and use their savagery &#039;&#039;&#039;without&#039;&#039;&#039; being controlled by it or forgetting its downsides, pretty hard to do in 40k for [[Khorne|various reasons]]. Fenris is a world of constant warfare, where resources are scarce, monsters are omnipresent, and other humans constantly threaten every potential Space Wolf. Their initiation ritual involves implanting the candidate with the Canis Helix, then leaving them out in the wild to fight their way back to the Fang. To become a son of Russ, one has to make it back without giving in to their inner beast. They&#039;re fully aware of their own potential for senseless violence, and choose to fight the biggest monsters and save the people of the Imperium rather than giving in.&lt;br /&gt;
&lt;br /&gt;
==Brief History and Main Overview==&lt;br /&gt;
Before Russ was discovered, the Wolves were a bunch of dicks. They were [[World Eaters|uncontrollable]] [[Night Lords|bullies]]. They were developed in isolation along with the [[Salamanders]] and [[Alpha Legion]], and were considered a fractious and undisciplined force, to the degree of officers losing control of their troops in the middle of a battle. To make matters worse, they often slaughtered civilians who had no way of fighting back. Their geneseed was also extremely difficult to implant in aspirants, often killing them.&lt;br /&gt;
&lt;br /&gt;
Leman Russ was basically [[Viking]] Mowgli, being raised by wolves before he was captured (or possibly chose to/was talked into joining them, fluff varies) by the humans of Fenris and became adopted son to Jarl Thengir. When Thengir passed, Leman became Jarl by virtue of being the biggest badass on Fenris. And that&#039;s saying something. Ol&#039; Empy came along and said &#039;JOIN ME!&#039; in his typical dickish fashion. Leman then called him out to &amp;lt;s&amp;gt;three contests&amp;lt;/s&amp;gt; (STOP! [[retcon|RETCON]] TIME!) a combat (double retcon: the Horus Heresy book Wolfsbane brought back the drinking contest as canon). The Emperor agreed to the duel and they went at it so enthusiastically they wrecked the feast hall they were in pretty thoroughly as Leman gave a good account of himself. In the end, Big. E (rather unsurprisingly) proved the better warrior and he knocked Russ out. When he finally woke up from his pummelling, Leman recognised the Emperor as a worthy master, and agreed to serve.&lt;br /&gt;
&lt;br /&gt;
(Older fluff had Russ call Emps out to three challenges: drinking, eating, and fighting (though goodness knows why they didn&#039;t do the fighting bit first. If your fighters are drunk and stuffed, the fight will be less interesting). Leman showed up the Emperor in the first two contests, supposedly eating an entire ox and drinking a dozen barrels of mead. When the two of them fought, though, the Emperor was the victor, punching Russ out fair and square on the spot. But a one-shot knock out didn&#039;t make for a great story so it got changed into a proper fight.)&lt;br /&gt;
&lt;br /&gt;
Leman very much remade his Legion. The Wolf King used a combination of myth-as-metaphor, genuine superstition, and the influence of Fenrisian veterans to promote discipline and obedience. He taught his warriors to control their bloodlust and kill who they had to rather than butcher everything in sight. That said, the VIth Legion would cross any line and kill any traitor for the Emprah. They fought to make the galaxy safe for humanity, but they were willing to accept the loss of human life. After Yarant and the battle with the Alpha Legion, they started to reevaluate this attitude. It was a process rather than a sudden snap, but they gradually focused less on punishing oathbreakers and more on protecting innocents.&lt;br /&gt;
&lt;br /&gt;
One further thing of note is that it is implied by an offhand comment of Russ&#039;s in the Horus Heresy books that the two missing legions were destroyed or at least broken by the Space Wolves, so if it is true then that brings their legion kill tally to three.&lt;br /&gt;
&lt;br /&gt;
The Space Wolves are another example on how Games Workshop lusts after medieval Scandinavian history and mythology. As if the [[Warriors of Chaos]] weren&#039;t already enough of a tip off to that. Given that they are the only Space Marines to have wolves, beards, wield axes, laugh boisterously, and act like something more than sombre, grim assholes, and because they have names like &#039;Ragnar&#039; and &#039;Bjorn&#039; they are instantly considered manlier than all other Spehss Mehreens, including the Chaos ones.&lt;br /&gt;
&lt;br /&gt;
The Space Wolves also have a complex relationship with religion. The people of Fenris had several deities and considered the Fang to be a hall of immortals where the valorous dead went even during the Great Crusade, which Big E overlooked because the results produced in the form of the Space Wolves were worth it. After a Fenrisian warrior proves his mettle while a Wolf Priest (equivalent to a [[Valkyrie]] except it&#039;s a power-armored old man instead of a sexy shieldmaiden) is watching, he gets taken to the Fang (which is the equivalent of [[Valhalla]]) and given superhuman abilities and immortality to feast and train for the final battle; so this is true, in an Obi-Wan Kenobi sort of way. After becoming a Space Marine, they take on a more secular worldview, though superstition and storytelling remain. However, even though they describe Russ as performing impossible feats or act like talismans will protect them, many of their stories are in point of fact allegorical, and their superstitious beliefs are implied to be more of a subconscious way of steeling themselves against the possibility of death. So at the end of the day, your average Space Wolf (if such a thing is possible) believes that his necklace will ward off bad luck and the runes on his armor will protect him from sorcery while saying that Russ defeated the two-headed god of death and made him work for him, he&#039;s using the necklace to make himself more willing to risk death, a belief in runes to help resist psychic powers, and really saying that Russ harnessed the bloodlust of the VIth and gave it purpose. That said, he probably believes that Russ literally wrestled Morkai into submission too. Which means the Wolves of the novels have a rich cultural depth, while the Wolves of the tabletop are wolfy wolves who wolve wolves.&lt;br /&gt;
&lt;br /&gt;
Based on their characterization in Prospero Burns and Battle for the Fang, they hold relatively little regard for &amp;quot;mortals&amp;quot; but without ignoring them outright or being dicks to them, and they highly respect bravery in battle. On top of all that, they happen to have the most compassionate and bro-tier Chapter Masters ever, [[Logan Grimnar]]. Logan is known for being famously sympathetic to the common man of the Imperium, defending his mortal charges with a passion beyond reason. This attitude has earned him a somewhat mixed reputation among the upper echelons of the Imperium, because while Grimnar is much loved by the people of the Imperium, he also has a bad habit of leading his chapter [[Armageddon#First War for Armageddon|into conflict]] with other factions of the Imperium when he deems it necessary.&lt;br /&gt;
&lt;br /&gt;
If they were in a vidya game, they&#039;d probably be voiced by Brian Blessed, or his royal Cinemaness CHRISTOPHER LEE, may he glory and feast forever in Valhalla.&lt;br /&gt;
&lt;br /&gt;
They also once managed to kill an entire [[Void whale|VOID WHALE]]! (If a hideously malformed one) Scary Badass Grampa Werewolf Viking FTW!&lt;br /&gt;
&lt;br /&gt;
In older codices, Leman Russ also killed and skinned a colossal deepsea creature that was confirmed to have Tyranid DNA, before the Emprah showed up. Like with a spear and wooden boat. Suck it, [[Macragge]].&lt;br /&gt;
&lt;br /&gt;
Spess Wohlfs, if not already obvious, draw upon a heavy Viking theme, an equally heavy werewolf theme, and wolves in general. As such, the Space Wolves, Black Templars, White Scars, World Eaters and Khornate Worshipers in general, are the few people to realize that they all live in a fantasy universe with spaceships.&lt;br /&gt;
&lt;br /&gt;
Another question that might come up if one thought about it is what happened to all of their extra marines. Even between the Burning of Prospero, a brutal void battle with the Alpha Legion straight afterwards and the rest of the Horus Heresy, the Wolves and their descendants were reduced to a chapter strength of about 1200 marines by the 41st Millenium. Even with attrition over the years, they should have been left with thousands of marines to split into different chapters. The main school of thought is that the Wolves split into two chapters, the original Space Wolves as well as the Wolf Brothers. While the Wolf Brothers would eventually be disbanded due to [[Mutant|genetic instability]], it would still leave the Space Wolves several thousand marines strong. It&#039;s thought that the rest of the Sons of Russ would eventually be brought down to close to Codex Chapter strength by attrition, as their numbers were overcome by casualties, the rise of the Mark of the Wulfen, and alcohol poisoning. Another hypothesis is that there would be other chapters that would split off from the Wolves, albeit unofficially or by their origins being proscribed for...whatever reason. However, if the Wolves were indeed left to be several hundred strong after Guilliman got his reform on, it would mean that after Russ&#039;s disappearance, the wolves [[Grimdark|were slowly dying out]] after their recruitment numbers dwindled to the dozens per year. (Though the natural ratio of recruits-to-casualties probably reached an equilibrium point at some point a few centuries afterwords, and has hovered right around that point for a long time. [[Grimdark]] doesn&#039;t always mean [[Fail|Grimderp]].)&lt;br /&gt;
&lt;br /&gt;
In M32, a small but influential faction within the Rout started experimenting on the Canis Helix, trying to make it less wolfy but preserve the general badassery of Russ&#039; gene seed. This was aimed at realising Russ&#039; dream of Wolves descendants - the reformers saw their Chapter becoming steadily more isolated, making it harder for them to defend the Imperium. Some even claimed that the Imperium would start to question the Wolves&#039; loyalties because of the wulfen issue, putting their existence at risk. They faced lots of internal opposition, but the gene-splicing began to pay off and the Legion&#039;s &amp;quot;apotheosis&amp;quot; was looming. Then [[Magnus the Red|this usually level-headed guy]] heard about it, didn&#039;t like it and attacked Fenris with extreme prejudice. Magnus&#039; attack left the Fang all but broken and the current Great Wolf dead, along with most of the reformers. Magnus took a thrashing from [[Bjorn the Fell-handed|the bear guy in a Dreadnought]] in the process, but finally had a comeback to all Russ&#039; &amp;quot;forever alone&amp;quot; jokes (fuck, even the Salamanders probably have successors these days). As predicted, although the Wolves are still revered throughout much of the Imperium, they&#039;re also mistrusted by its rulers and institutions. Inquisition tried pretty hard to bring them to heel over the whole Armageddon fracas - it&#039;s a fair bet that they wouldn&#039;t have tried this if the Wolves had a few successor Chapters to call on. Oh, and their attack on the Fang did a similar amount of damage to what Magnus managed.&lt;br /&gt;
&lt;br /&gt;
Skip ahead to current time and the Space Wolves are still on edge with the rest of the Imperium, though mostly due to their refusal to back down when taunted and by getting confrontational with all of their allies. Despite the Wulfen then becoming a pretty overt thing with the return of the 13th Company from the Eye of Terror (all of whom had become Wulfen), the Space Wolves remained out of the Inquisition&#039;s ire due to the 13th Black Crusade. Que the Thousand Sons, however, as Magnus bee-lined straight for [[Fenris]] and the system goes to hell. Fenris, despite fighting off Magnus&#039; advances, then gets butchered by the [[Grey Knights]] and the Inquisition because the Fenrissians had been exposed to Chaos. Unable to really do anything about it, the Space Wolves take it on the cheek as they&#039;re too busy trying to stop Chaos from fucking everyone else over and avenging their fallen. They send men to Cadia to stop Abbadon, but ultimately; Cadia breaks.&lt;br /&gt;
&lt;br /&gt;
Eventually [[Roboute Guilliman|Grandpappy Smurf]] wakes up and takes charge of the Imperium and dishes out his new shiny [[Primaris Marines]] to everyone who needs them. This bolsters the Space Wolves&#039; numbers after they were clusterfucked by basically everyone possible, and the Rune Priests declare Fenris&#039; spirit to be renewed, even though their system is basically ripped in half. In addition, the whole forever alone thing is in question now, since they were given a new successor chapter, the [[Wolfspear]] (because naming them something without &#039;wolf&#039; in the name wouldn&#039;t be possible). Since the Wolfspear are all Primaris, [[Cawl]] has modified their genetic structure, they seem to be immune to the Canis Helix going extreme and turning them into monsters like the Wolf Brothers; though it&#039;s yet to be seen if the Space Wolves will actually accept them as kin. In fact, the Wolfspear have severe daddy issues in the idea that they believe their Primaris status would make the Space Wolves see them as lesser (despite acknowledging the fact that the Space Wolves themselves actually took in a bunch of Primaris into their own chapter).&lt;br /&gt;
&lt;br /&gt;
Space Wolves have a talent for [[rage]], and it is thought by some that they pride themselves with the sheer number of enemies they have. But the [[Thousand Sons]] Chaos Legion is by and large their greatest enemy, at least that&#039;s what they think. The fact is that the rivalry began when the Space Wolves (with help from Custodians and Sisters of Silence) kicked the living shit out of the Thousand Sons on their home planet, which is like having your country host the Olympics and then getting last place in every event (much like Canada in the 1976 Summer Olympics and again in the 1988 Winter Olympics). Before that, [[Leman Russ]], [[Primarch]] of the Space Wolves, broke the back of [[Magnus the Red]], who is Primarch of the Thousand Sons. TO BE FAIR, Magnus felt that he deserved it and therefore ordered his warriors to deactivate all planetary defenses (he actually deactivated it himself and even killed one of his own captains to hide the coming of the invasion fleet). If the Thousand Sons had their defenses active, the Wolf of the Wolf Wolf Wolves probably would have had a much harder time of it. As it is, even with all the backup the Wolves had, once they ran out of planetary defense forces in parade uniforms to slaughter, and came across the Thousand Sons, the Wolves/Custodians/Sisters were slowed down a little until Tzeentch pulled the troll lever (though he might&#039;ve been bolstering the Sons&#039; powers already, which the Ruinous Powers later did with Horus, and this was just a side effect) and the Sons&#039; greatest psykers started mutating and exploding like Tetsuo from Akira.&lt;br /&gt;
&lt;br /&gt;
Considering the [[Emprah]] basically just asked for Leman Russ to give Magnus a ride to Earth, this is more like your parents asking you to tell your younger sibling to come out of their room and clean up the mess they made, only for you to go in there, shoot off both their legs, take a dump on the floor and set the room on fire, chase them out into the streets, murder his best friends, and then tell your parents that the brat suffered for not taking responsibility for the five or so school books on the couch. Of course, [[Horus]] helped that all along, having already went full daddy hate:he twisted Big big E&#039;s orders into &amp;quot;rape prospero, k tnx&amp;quot;, being a loyal lapdog Russ just rolled with it. Just as planned. Chief Custodian Valdor also urged Russ to curbstomp Magnus for good, presumably because he was concerned what kind of damage Magnus could do in person, given how much trouble he caused from thousands of light-years away.&lt;br /&gt;
&lt;br /&gt;
This set the tone for the rest of their unhealthy relationship. The Thousand Sons do something to piss off the Space Wolves, usually some brilliant, convoluted plan, and the Space Wolves just charge and beat the living shit out of them and laugh in their faces when they find out how much work those [[Tzeentch]]ies put into their plots. Sadly, this usually comes at a staggering toll in Space Wolf lives. So [[grimdark]]. Oh, and the Thousand Son&#039;s usually accomplish some underlying secret objective.&lt;br /&gt;
&lt;br /&gt;
Many theories are abound as to why the Space Wolves hate the Thousand Sons and their sorcery so much. The most popular amongst fa/tg/uys is that the Thousand Sons Primarch, Magnus, being aware of Russ&#039;s [[furry|bestiality]], was always watching him from his magical lookout, riding up and down his sorcerer&#039;s tower to observe Russ from every height and depth, intently channeling the power of his one-eyed cyclops to pierce into Russ&#039;s most intimate chambers. Understandably, this left Russ very (literally) [[butthurt]] indeed and eager for vengeance. Or because Magnus is a NERRRRRRRRRRRRRRRRRRRRD.&lt;br /&gt;
&lt;br /&gt;
One theory disclosed to the Khan, admittedly from the probably-not-very-reliable source of a shade of Magnus left behind on Prospero, suggests that there could be an even more sinister reason for the hatred, suggesting that there is a dark reason why the Wolves put runes of protection on every part of their wargear (other books suggest the Wolves place huge importance on runes and symbolism).&lt;br /&gt;
&lt;br /&gt;
Also while it may seem laughable that the axe dragging barbarians continually thwart the plans of the hyper-intelligent sorcerers, the wolves are actually probably the most ideal chapter to fight them (except, perhaps, the [[Grey Knights]], for obvious reasons). They have the Canis Helix which causes them to wolf out rather than be corrupted by chaos, and the Rune &amp;quot;Magic&amp;quot; that their Rune Priests use is literally the farthest thing to sorcery used in the Imperium. Add to that the fact that they have one of the most impressive fleets in the entire Imperium, making them somewhat less worried about warp storms, and you have a group almost tailor-made to resist the Thousand Sons.&lt;br /&gt;
&lt;br /&gt;
Other people believe that Space Wolves are indeed a traitor legion and the Thousand Sons a loyal one. Think a second about it. What are the benefits of the Mark of Khorne? Rage and counterattack, exactly the same rules Blood Claws have. Why Russ destroyed completely Prospero if Magnus was not defending himself and his only sin was warning the Emperor about the Horus Heresy? Why Russ went to the Warp? To become a Daemon-Prince? Why they don&#039;t recognized Guilliman as their spiritual leader? Why they don&#039;t follow the codex who has given so much prosperity to the Imperium? What are those mutations wulfen have? Gifts of Chaos? However, these people are idiots who don&#039;t read the lore and have bad grammar, so you shouldn&#039;t listen to them. &lt;br /&gt;
&lt;br /&gt;
===Ragnar Blackmane===&lt;br /&gt;
[[File:Yiff yaff.jpg|300px|thumb|right|HERESY]]&lt;br /&gt;
Perhaps the best example can be found in &#039;&#039;The Space Wolf Omnibus&#039;&#039;, in which [[Ragnar Blackmane]], who is at that time a Bloodclaw (neophyte), not only fucks over a Sorcerer, but Magnus the Red himself. The Sorcerer, [[Madox]], is so pissed at being foiled by Ragnar that he bitches about it to other Thousand Sons, who find this hilarious, and goes around making plots, which Ragnar manages to fuck up nicely, thereby saving the galaxy. Ragnar even took the spear of his Primarch and hurled it into the eye of Magnus the Red. Do note that this is as much canon as other [[Black Library|BL]] anti-fluff shit.&lt;br /&gt;
&lt;br /&gt;
Because of this, the [[Blood Ravens]] forge a weapon named after Ragnar, who tells them to keep their toys because he doesn&#039;t need it (though in all reality he had a suspicion that they were trying to &#039;fence&#039; their &#039;gift&#039; by giving it to him to evade Imperial authorities).&lt;br /&gt;
&lt;br /&gt;
He and his pack (and about 30 Militarum Tempestus Stormtroopers people somehow always forget to mention (because theyd all be dead before they got to attack obviously)once fought off 40 odd genestealers in close combat. In the actual game and fluff; fighting this many &#039;stealers in melee is a one way ticket to massive rending claw induced ASSRAPE for anything short of a vehicle with AV 14 on its backside, and a roughly equal number of Genestealers tore apart Marduk&#039;s Terminator Armoured Wordbearers and accompanying Khornate Berzerkers and Possessed Marine and wiped out more than half of the strike force he took. Yet somehow he managed to avoid being torn into gory paper thin pieces and come out on top (like this kind of thing is really uncommon with book marines). He manages this &amp;lt;s&amp;gt;without&amp;lt;/s&amp;gt; &#039;&#039;by&#039;&#039; being a [[Mary Sue|Mary]] [[Ultramarines|Sue]]. Why?/How? It&#039;s because he&#039;s a motherfucking Space Viking. Also they were helped by about forty Militarum Tempestus Stormtroopers and two Inquisitors, so it wasn&#039;t quite as one sided as it sounds.&lt;br /&gt;
&lt;br /&gt;
==The Fate of Leman Russ==&lt;br /&gt;
Of Leman Himself, you ask? Legends state that after a great feast, He said unto his warriors:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Listen closely Brothers, for my time is short. . There shall come a time far from now when our Chapter itself is dying, even as I am now dying, and our foes shall gather to destroy us. Then my children, I shall listen for your call in whatever realm of death holds me, and come I shall, no matter what the laws of life and death forbid. At the end I will be there. For the final battle. For the Wolftime.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And so, Leman departed, with his closest retinue... No, not you Bjorn... Some say he searches for a means to revive His God-Emperor.. But despite the efforts of the Great Hunt, Leman remains beyond the reach of Man... Who knows what great feats of Heroism he undertakes....&lt;br /&gt;
&lt;br /&gt;
. . . Oh, who the fuck are we kidding? Leman got lost in the [[Warp]] and became a Daemon Primarch of Kho-{{BLAM|//Historitor 109.163.233.200 decommissioned by Inquisitorial decree.//}}&lt;br /&gt;
&lt;br /&gt;
He was, in fact, [[Horo|turned into a small girl]]. (Holy shit! A [[Tzeentch|change]] like that can only mean that Magnus must have gotten revenge.) And if by that you think we mean, &amp;quot;Russ had a shitton of bastard children everywhere and one was a mutant that could shapeshift&amp;quot; then yes; only because Russ&#039;s kids turning into [[Werewolf|wolves]] is nothing new. Nobody really knows if this had happened before he went to [[Warhammer Fantasy]] and made the Norscans or not, but since they aren&#039;t vikings out of a shoujo anime, we can make a pretty good educated guess. Somehow, he found his way back to the Dark Millenium, still stuck in the form of a [[Horo|small girl]].&lt;br /&gt;
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(But seriously, we have no idea. There HAVE been sporadic reports of sightings of the 13th great Company with Russ leading them, for what that&#039;s worth. And Magnus has mentioned that he knows exactly what happened to Russ, but it&#039;s not like he&#039;d ever tell them.)&lt;br /&gt;
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Actually he has entered Slaanesh&#039;s realm of eternal yiff, meaning we will never see him again.&lt;br /&gt;
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Until GW releases him, because they&#039;ve said at least 2 more loyalist Primarchs are coming and its obviously the Lion and the Wolf since Guilliman can kind of stand in for the space marines covered by the regular space marine codex while Russ&#039; legion really could use him back after the ass kicking they got from Magnus and the Inquisition, and the Dark Angels&#039; storyline is rather clearly leading to the Lion&#039;s reawakening.&lt;br /&gt;
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==Organization==&lt;br /&gt;
[[File:Tyranid Attack.jpeg|350px|right|thumb|The wolves taking on a [[Tyranid]] horde.]]&lt;br /&gt;
Since they only see the [[Codex Astartes]] as a source of toilet paper (when they bother to wipe), the Space Wolves have roles and titles far different from the standard Space Marine chapters. Additionally, while traditional chapters each hold ten ~100-strong companies, the Space Wolves instead have 12 autonomous companies, each of which is in varying strength and since they aren&#039;t bound by the Codex, each company may have more than 100 marines on hand (in fact, a full list of the members of Grimnar&#039;s company gives them a strength of nearly 200). However, the Space Wolf legion were never particularly numerous following the [[Horus Heresy]] in the part due to their unstable gene-seed and the fact they they were restricted to recruiting from one world &#039;&#039;(The fact that [[Magnus the Red]] destroyed the long-sought cure to this during his attack on Fenris for this didn&#039;t help, but it should be noted that it wasn&#039;t that big of a victory for Magnus, as Bjorn made it quite clear he would have destroyed the project when he found out about it)&#039;&#039; but also the battles of the Horus Heresy hurt the Space Wolves legion badly; culminating in the [[Battle of Trisolian]] which effectively ended their existence as a &amp;quot;Legion&amp;quot; altogether.&lt;br /&gt;
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Even so, with 12 independent Great Companies (each with their own fleets, logistics support etc), this means that even if each Great Company had 100 brothers, they would outnumber a normal codex-compliant Spess Mehreens chapters by at least 20%. This is corroborated by the 7E codex which has rules for playing a Great Company on its own; consisting of eleven squads of varying size.&lt;br /&gt;
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However since each Great Company doesn&#039;t bother to limit themselves to 100 (some Space Wolves great companies sometimes number over 300 brothers) it means that they outnumber codex chapters by an even greater degree, so with that said, the [[Apocalypse]] formation for the same thing has no hard limit on the number of Blood Claw squads that may be taken, so will probably represent a good period of recruitment for the Chapter. Therefore the total numbers will vary over time in response to casualties and recruitment rates but can reasonably reach estimations of 3000 marines or more; several times the official codex strength at peak times.&lt;br /&gt;
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As of 998.M41, [[Logan Grimnar]]&#039;s own company was the largest in the chapter and it totaled 200 exactly &#039;&#039;(not counting the &amp;quot;Great Wolf&amp;quot; assets like Dreadnoughts &amp;amp; Priests)&#039;&#039; whilst [[Ragnar Blackmane]]&#039;s was said to be second, sitting at 162 marines. Following the return of Magnus and the battle of Fenris this number would undoubtedly be diminished, though after the [[Ultima Founding]], the number probably remains about the same if not slightly higher as the chapter would be bolstered with Primaris reinforcements. Guilliman probably has more sense than delivering 1000 new warriors to a chapter which already &amp;quot;should&amp;quot; have around 1000 warriors; for excess Primaris Marines we have the [[Wolfspear]] Chapter.&lt;br /&gt;
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===Hierarchy===&lt;br /&gt;
The different wolves ranks and wolves assignments for the Wolves are the following:&lt;br /&gt;
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*&#039;&#039;&#039;Great Wolf&#039;&#039;&#039;: The [[Chapter Master]] of the Space Wolves, the Great Wolf (also known as the &#039;&#039;High King&#039;&#039; by people who want to tone down the overwolf (i.e. everyone)) is chosen from among the Wolf Lords by virtue of &amp;lt;s&amp;gt;having the most furry porn&amp;lt;/s&amp;gt; being the most badass of an army of space vikings. The Great Wolf is effectively the First Captain of the Space Wolves, commanding an elite Great Company that includes the members of the three Priesthoods and the Chapter&#039;s Dreadnoughts. [[Logan Grimnar]] serves as the current Great Wolf.&lt;br /&gt;
*&#039;&#039;&#039;[[Wolf Lord]]&#039;&#039;&#039;: The [[Brother-Captain]]s of a company in Codex Chapters (although more like a watered-down vanilla chapter master), Wolf Lords (AKA the &#039;&#039;Jarls&#039;&#039;) lead their Great Companies and charge the Iron Priests with maintenance of its motor pool and the Wolf Priests with recruiting new Astartes.&lt;br /&gt;
* &#039;&#039;&#039;[[Wolf Guard]]&#039;&#039;&#039;: A cross between [[Veteran Squad|Veterans]] and [[Honour Guard]], Wolf Guards (&#039;&#039;Thanes&#039;&#039;) serve as the body guard of the Wolf Lord and leading packs in battle, serving as the Space Wolves version of a [[Brother-Sergeant]]. They also get [[Terminator]] armour. In &#039;&#039;Second Edition&#039;&#039; they also got to take any weapons they liked and could be built from stock parts with an Assault Cannon and Cyclone Missile Launcher. This led to many games being won as Assault Force Dickhead rampaged across the table murdering everything.&lt;br /&gt;
* &#039;&#039;&#039;[[Wolf Priest]]&#039;&#039;&#039;: Combining the role of [[Apothecary]] and [[Chaplain]], the Wolf Priests do the standard roles of preaching and medical duties, but are also charged with recruiting Aspirants for their companies. Plus they have a secret role on the battlefield, trying to prevent their battle-brothers from turning into Wulfen.&lt;br /&gt;
* &#039;&#039;&#039;[[Iron Priest]]&#039;&#039;&#039;: The Iron Priests serve the role of [[Techmarine]]s, overseeing the motorpool and equipment of the companies they belong to.&lt;br /&gt;
* &#039;&#039;&#039;[[Rune Priest]]&#039;&#039;&#039;: Taking the role of [[Librarian]]s in Codex Chapters, Rune Priests are the [[psyker]]s of the Space Wolves. However, instead of seeing their powers as coming from the [[Warp]], they hold that their powers come from the world spirit of Fenris, and consult the runes in a means to divine the future. Trying to explain to the Rune Priests that they&#039;re drawing power from the Warp, and that they cannot &amp;quot;draw their powers from Fenris&amp;quot; while being half-Galaxy away from it will usually result in the non-Space Wolf getting a month&#039;s stay in the Apothecarion. The ultimate irony of this is that they are, in reality, Sorcerers, the very thing they denounced the Thousand Sons for being. Whether they are psykers or not. Besides, if Fenris has a world spirit, it is something akin to a Daemon World...&lt;br /&gt;
* &#039;&#039;&#039;Wolf Scouts&#039;&#039;&#039;: Each Great Company will have members who shun their pack brothers and are shunned in return, preferring the company of more somber individuals, Wolf Scouts serve to scout out enemy positions and terrain. As opposed to the regular codex, Wolf Scouts tend to be veterans of battle able to rein in their savage rage.&lt;br /&gt;
* &#039;&#039;&#039;Lone Wolf&#039;&#039;&#039;: Space Wolves who are the last of their pack. The loss of their brethren drive them to seek a glorious death in combat at the hands of some form a fell enemy. Think of Dwarf Slayers only a few metres tall with powered armour and weapons of doom and destruction. Often the only way out of the Lone Wolf lifestyle is managing to kill something that the individual shouldn&#039;t have survived killing and being elevated into the Wolf Guard.&lt;br /&gt;
* &#039;&#039;&#039;[[Skyclaw]]s&#039;&#039;&#039;: Skyclaws are the trouble makers among a Chapter of trouble makers, forced to wear Jump Packs. The Space Wolves view Jump Packs as an insult, reasoning that if the Emperor wanted them to fly, he would have given them wings. Snide comments regarding [[Sanguinius]] result in a short game of tug-o-war involving the offending battle-brother&#039;s beard.&lt;br /&gt;
* &#039;&#039;&#039;[[Thunderwolf Cavalry]]&#039;&#039;&#039;: Space Wolves who function in a manner similar to a [[Bike Squad]], but instead of actual bikes, they use Thunderwolves, which can be the size of a small car.&lt;br /&gt;
* &#039;&#039;&#039;[[Long Fang]]s&#039;&#039;&#039;: Taking the role of [[Devastator Squad|Devastators]], Long Fangs are veterans who have grown long in the fang. No pun here - Space Wolves&#039; teeth actually lengthen as they age, as an effect of a mutated Betcher&#039;s Gland.&lt;br /&gt;
* &#039;&#039;&#039;[[Grey Hunter]]s&#039;&#039;&#039;: Having the role of [[Tactical Squad|Tactical Marines]], Grey Hunters are those Marines who have survived long enough as Blood Claws to quell the worst of their ferocity and blood lust (read: wear a helmet in battle). Their new found experience and control allows them to shoot and fight better than their younger brethren.&lt;br /&gt;
* &#039;&#039;&#039;[[Blood Claw]]s&#039;&#039;&#039;: Neophyte Space Wolves who serve in the [[Assault Squad|Assault Marine]] roles of Codex Chapters.&lt;br /&gt;
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=== Other Assets ===&lt;br /&gt;
The Space Wolves have an impressive number of other gadgets and gizmos going for them.&lt;br /&gt;
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Not least the fact that the Fang (&#039;&#039;Aett&#039;&#039;) is one of the three most defended locations in the entire Imperium &#039;&#039;(the other two being the Imperial Palace on &#039;&#039;&#039;Terra&#039;&#039;&#039; and the Keep Inviolate on &#039;&#039;&#039;Kolossi&#039;&#039;&#039; the homeworld of [[Imperial Knight|House Raven]])&#039;&#039; and is tall enough that entire [[Imperial Navy|battlefleets]] can dock with the fortress.&lt;br /&gt;
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Speaking of battlefleets; the Wolves themselves have a navy to rival most others, with eight Battle Barges and more than thirty Strike Cruisers, which in terms of logistical support could accommodate over 5400 fighting men. As well as this, they have &#039;&#039;&#039;TWO&#039;&#039;&#039; Star Forts and over forty escort &#039;&#039;&#039;squadrons&#039;&#039;&#039;. To let you know how much firepower this counts as, some lesser-known chapters would consider themselves fortunate to have even a single battle-barge. Even the [[Grey Knights]] have only four Barges and twelve strike cruisers, so basically when Fenris held off the [[Grey Knights]] during the Months of Shame, they had plenty going for them. They used to have even more ships, and a star-fort network that could put the infamous Iron Circle of Badab to shame before the Thousand Sons attacked Fenris in M33.&lt;br /&gt;
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They also have &#039;&#039;&#039;&#039;&#039;over&#039;&#039;&#039;&#039;&#039; one-hundred [[Dreadnought]]s stored in stasis vaults within their fortress depths, where/how they accumulated them is [[Blood Ravens|uncertain]] and considering that most other chapters tend to have around two or three Dreadnoughts per company, they likely outnumber nearly anyone else by a considerable margin. &#039;&#039;(For comparison, the [[Blood Angels]] have 35 dreadnoughts listed in their rolls of battle)&#039;&#039; This can likely be traced to their viking tendencies to super pillage everything they come across. I mean Logan&#039;s got a daemon axe so I&#039;m just assuming they are just ripping daemons out of chaos dreadnought hulls, slapping a new coat of paint, some wolf sigils and motifs on and dropping their wounded brothers in and no one will ever know. They only had one successor chapter (which failed) so they didn&#039;t have to share their dreadnought hulls out perhaps?&lt;br /&gt;
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Not to mention the packs of feral wulfen that they can scrounge up... Yeah, they might happen to have a shit ton of unregistered mutated werewolf murder machines lying around as &#039;&#039;&#039;&#039;failed&#039;&#039;&#039;&#039; aspirants. That said, Fenris is far less populous than the likes of Macragge, and feral Wulfen are basically wildlife, so this is a moot point.&lt;br /&gt;
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Oh, and all the &amp;quot;actual&amp;quot; Fenrisian Wolves &amp;amp; Thunderwolves that the chapter can muster.&lt;br /&gt;
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They also exclusively possess [[Helfrost Weaponry]] thanks to rare Fenrisian crystals.&lt;br /&gt;
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==Combat doctrine==&lt;br /&gt;
{{topquote|The best way to defeat a Space Wolf is to wolf his wolf. You must be careful, though, because if the Space Wolf wolfs your wolf first, then your wolf is wolfed.|Attributed to Wolf Rider Volk Wolfclaw, &#039;&#039;On the Weaknesses of the Space Wolf Doctrine&#039;&#039;}}&lt;br /&gt;
{{topquote|A good way to get into a state of pure wolfness, would be that you shall wolf the wolf until the wolfing wolf wolfs. Then, when the wolf wolfs your wolfness, the wolves of the wild will wolf your wolf up. Wolf!|Attributed to Wolf Master Jonal Wolfhand, &amp;quot;The Call of the Nightblizzard&#039;&#039;}}&lt;br /&gt;
{{topquote|Wolf wolf wolf wolf wolfity wolf. Wolf wolf, wolfo wolfy wolf wolf wolf. Wolf? Wolf!|Attributed to Wolf Lord Egil Ironwolf, &#039;&#039;On the Intricacies of Tactical Wolffare&#039;&#039;}}&lt;br /&gt;
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Jokes aside, the Space Wolves are rather unusual when it comes to organisation and tactics. Contrary to what many fans will tell you, they do actually study the Codex Astartes&#039;s points on combat, though they completely reject it from an organizational standpoint. In battle the warriors of the Rout will usually work on their own initiative and experience, but at the same time, they don&#039;t disrespect or ignore the lessons of the codex. Their battle strategies tend to be neglected in favor of localized battlefield tactics. They keep to their wolf theme by working as a &amp;quot;pack&amp;quot;, with very &amp;quot;make it up as we go along&amp;quot; tactics. This doesn&#039;t bite them in the ass as much as it would other space marine chapters, because they can &amp;quot;smell the plan&amp;quot; (I can&#039;t make this shit up). The books try to base this off of how normal wolves coordinate hunts, with nonverbal cues being premium. The idea is that the wolves can read the situation by [[Hive Mind|smelling their pack member&#039;s moods and thoughts]], using natural pheromone cues (and a few added by the Canis Helix) to anticipate the moods of those around them. This is actually why most wolves prefer to fight without helmets: you can&#039;t smell anything in the sealed environment of closed power armor.&lt;br /&gt;
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== Flaws ==&lt;br /&gt;
As many on /tg/ will happily tell you, (and magnus won’t stop [[RAGE|Reaggng]] about) the Wolves are far from perfect. Where the [[Imperial Fists]] are inflexible and stubborn, the [[Dark Angels]] are unreliable and austere, and the [[Raven Guard]] are aloof and brooding, the Wolves are boisterous and arrogant. During the Heresy (and/or when Chris Wraight is writing them) they were incredibly brutal toward those they saw as oath-breakers, even if the oath-breaker in question was a fleeing, defenseless civilian. The Ragnar Blackmane books further emphasize this and also portrayed the Chapter as willing to ignore the misdeeds of their heroes in spite of the importance they place on honor. This, combined with the Wolves hating the Thousand Sons for being psykers [[Rune Priest|while also using psykers]] led many to label the Wolves hypocrites, especially since the Space Wolves pick a fight with the Flesh Tearers for killing civilians in spite of their own troubled history in that regard. Fans are quick to point out that the Rune Priests are much more cautious than the Thousand Sons, who actually used Goddamn Chaos familiars during the Great Crusade, and newer fluff further emphasizes that the Wolves hate the Thousand Sons for having no control while pretending they have a better understanding of the Warp, NOT just for being psykers. Furthermore, by the 41st Milennium, the Wolves nearly always stuck out their necks to protect the people of the Imperium, and actively stopped the Flesh Tearers&#039; rampage. Now, everyone including Wolves players admit that the Sons of Russ are entirely too short-sighted and prone to making enemies for their own good. During the Heresy, almost nobody liking them bit them in the ass at Alaxxes Nebula, but fast-forward to M41 and they&#039;re happily pissing off the Inquisition, Ecclesiarchy, Dark Angels, Ultramarines, etc. During Warzone Fenris, the galaxy at large is only too ready to write the Wolves off as heretics. Fans and detractors alike also note that it&#039;s [[Skub|arguable]] whether being so quick to make enemies and disobey orders to save civilians really saves more people in the long run, especially at Armageddon, where the Wolves&#039; actions backfire badly.&lt;br /&gt;
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== Civilians ==&lt;br /&gt;
Of all the inconsistently written aspects of the Chapter, this is by far the worst offender. Sometimes, the Space Wolves are written as brutal and merciless, giving zero fucks about collateral damage or civilian casualties. On the other hand, sometimes the Wolves [[Salamanders|put their lives on the line to protect the innocent.]] This can induce [[Rage]] in just about any fan, because some people get into the Space Wolves seeing them as heroes while others prefer their more savage, bloodthirsty tendencies. The best fluff attempts to find a middle ground by presenting them as violent and pragmatic, but disciplined during the Heresy and increasingly heroic over time. By M41, the Wolves actively stop the Flesh Tearers from murdering Imperial civilians at Honour&#039;s End, disobey orders to protect the settlers at Thressiax, and play chicken with the Inquisition to save the people of Armageddon : this example is particularly notable, because the Wolves didn&#039;t just attempt to save the civilians from the Inquisition, for the first few months of the conflict they did so with passive resistance, defending civilian transports with the shields and hulls of their own ships, never firing back. This paints a picture of [[Awesome|a Chapter that actually becomes MOAR independent and heroic as the galaxy goes to shit around them.]] Or perhaps, they&#039;ve remained the same and the galaxy has gone so grimdark that the Space Wolves now appear heroic in comparison.  Then Warzone Fenris happened. In it, the Wolves pretty much abandon their allies to focus on the Wulfen. On the plus side, they send warriors to Cadia and Maccrage in spite of the mauling the Thousand Sons hand them.  This is further heroism.  Because Fenris is the only place they are genetically capable of recruiting from, so abandoning their allies to save it is perfectly reasonable and would save more people in the long-run by not losing an entire Chapter of ass-kickers.&lt;br /&gt;
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==Daily rituals of a Space Wolf==&lt;br /&gt;
13:00 - Wake Up with Hangover - The Space Wolf awakens from his booze-induced coma and begins the day. Headaches abound. Aspirin is consumed by the ton.&amp;lt;br&amp;gt;&lt;br /&gt;
13:10 - Morning Piss - The Space Wolf empties the alcohol that has accumulated in his bladder(s) in the Sacred Alcohol Excretion Grounds. (Doing so anywhere else is hazardous as space wolf urine is capable of corroding ceramite) &amp;lt;br&amp;gt;&lt;br /&gt;
13:11 - Morning Fart - The Space Wolf empties his intestines. Pissing without farting is like going to a holy site without praying to the Emperor, which is heresy.&amp;lt;br&amp;gt;&lt;br /&gt;
13:20 - Morning Piss Ends - The Space Wolves have finally finished urinating. The surrounding landscape is scorched with a aura of menace resembling nurgle’s rot.&amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - Ritual Intake of Alcoholic Beverages - The Space Wolf now cracks open his first cold one of the day. The first of many. Cheerios may be consumed as well.&amp;lt;br&amp;gt;&lt;br /&gt;
13:45 - Firing Drills - The Space Wolf consumes another liter of alcohol before going out back and shooting empty beer bottles with his bolter. This takes place far away from the Alcohol Excretion Grounds, after that one time Brother Brynjolf accidentally lit his own piss on fire. an entire company had to spend 6 months  in the sickbay until their hair grew back and they were thus fit to be seen in public again.&amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - Freeze your Gonads - The Space Wolf sheds his armor and most of his clothing to wander around Asaheim for an hour.&amp;lt;br&amp;gt;&lt;br /&gt;
15:00 - Feeding of the Land Raiders - Space Wolf observes a feast with his brothers in honour of the chapter&#039;s revered battle machines. Blood Claws are still wandering around outside naked in the snow.&amp;lt;br&amp;gt;&lt;br /&gt;
15:30 - Boozing of the Land Raiders - No feast is complete without shittons of liquor. Ale and beer are poured and scrubbed all over the most honoured of the chapter&#039;s war machines. Many still have bullet holes, sometimes allowing beer to get into the exhaust ports and make for kickass explosions later. Blood Claws are still wandering around outside naked in the snow.&amp;lt;br&amp;gt;&lt;br /&gt;
16:00 - Wolf your Wolf - Grey Hunters and older Space Wolves take this time to play with their favourite 4-legged companions. Blood Claws are still wandering around outside naked in the snow.&amp;lt;br&amp;gt;&lt;br /&gt;
16:30 - Save the Blood Claws - Blood Claws are brought in from the cold. Most are frozen blue or black - and hungry for more.&amp;lt;br&amp;gt;&lt;br /&gt;
17:00 - Evening feast - Eat. Drink. Start brawls. The usual non-warzone Space Wolf thing.&amp;lt;br&amp;gt;&lt;br /&gt;
18:00 - Try to wake up [[Bjorn the Fell Handed|Bjorn]].&amp;lt;br&amp;gt;&lt;br /&gt;
18:10 - Give up, try to find something fun on the Vox Saga.&amp;lt;br&amp;gt;&lt;br /&gt;
19:00 - Night shitter break.&amp;lt;br&amp;gt;&lt;br /&gt;
20:00 - Night firing drills - Much to the Iron Priest&#039;s dismay, the Space Wolves practice writing their names in the snow with bolters. In runes. In the dark.&amp;lt;br&amp;gt;&lt;br /&gt;
21:00 - Ritual Intake of Narcotics and Purging of Testicles - bitches and blow.&amp;lt;br&amp;gt;&lt;br /&gt;
05:00 - Daily Rest - The Space Wolf passes out.&amp;lt;br&amp;gt;&lt;br /&gt;
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==A Quick Word Out of Character==&lt;br /&gt;
The true reason for all this, is that, we at /tg/, in our pathetic, low-reaching mastery of comedy, have seen how idiotic it is that every goddamn Space Wolf codex unnecessarily uses the word &amp;quot;wolf&amp;quot; as a prefix or a suffix every 3rd sentence (similar to the [[Robin Cruddace|Tyranid codex]] shoe-horning the prefix &#039;&#039;bio-&#039;&#039; into every 3rd sentence). Since /tg/ is an easily angered monster, not unlike an [[Angry Marine]], we furiously attempt to link Space Wolves to furries (it&#039;s really fucking annoying), as we are as fucked up as [[Chaos Pretty Marines]].&lt;br /&gt;
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It has been established in the &#039;&#039;[[Horus Heresy]]&#039;&#039; series that the VI Legion doesn&#039;t employ the word &amp;quot;wolf&amp;quot; as much as they appear to do. Wolves are readily apparent in their motifs, such as Leman Russ&#039;s titles as &amp;quot;Wolf-King&amp;quot; and &amp;quot;Great Wolf,&amp;quot; as well as in the formal name of the Wolf Guard, but it&#039;s not as overblown as it&#039;s made out to be. Apparently, whoever did the Fenrisian-to-Gothic translation made a few errors. First off, they don&#039;t call themselves &amp;quot;the Space Wolves.&amp;quot; When speaking formally, they refer to themselves as the &#039;&#039;Vlka Fenryka&#039;&#039;, which we can look at a few ways. &amp;quot;Fenris&amp;quot; is easy, a reference to Fenrir from Norse mythology. &amp;quot;Vlka&amp;quot; has a couple options; if you walk it backwards through the Germanic &#039;&#039;Volk&#039;&#039; you get &amp;quot;Folk of Fenris&amp;quot;. This supports a common theory on 1d4chan where a bunch of colonists landed on a planet, bred giant dogs from their great, great, grand-children (more on that in a minute) then thought, &amp;quot;You know what&#039;s better than planet Unicorn? Planet fucking Fenris&amp;quot;. So the the &#039;&#039;Vlka Fenryka&#039;&#039; are literally the folk of Fenris. Alternately &#039;&#039;Vlka&#039;&#039; can be translated from Slavic to get the &amp;quot;Wolves of Fenris&amp;quot; again.&lt;br /&gt;
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No matter what you conclude on, you get Dan Abnett using linguistics to reinforce his theme that the Space Wolves are misunderstood by the rest of the Imperium - calling the Space Wolves because of a mistranslated word. One could even argue they are actually called &amp;quot;Space People&amp;quot;, would make sense since Ragnar referred to them as &amp;quot;Star warriors&amp;quot; in the William King novels and their Fenrisian &#039;&#039;Kaerl&#039;&#039; auxiliaries call them &amp;quot;sky warriors,&amp;quot; but the lore from these novels has been left by the wayside so take that as you will. When speaking informally, they refer to themselves as &amp;quot;the Rout&amp;quot;, solidifying their purpose as the Emperor&#039;s executioners (self-proclaimed)/snowflakes. Additionally, the post of &amp;quot;Wolf-Lord&amp;quot; is also a mistranslation, as they refer to their Company commanders as &#039;&#039;Jarl&#039;&#039;. Finally, they don&#039;t call their fortress-monastery the Fang, but rather the &#039;&#039;Aett&#039;&#039;, which can be literally translated as &amp;quot;clan home.&amp;quot; There&#039;s also this in-universe [[meme]] &amp;quot;there are no wolves on Fenris.&amp;quot; At all. This was started by one of the primarchs remarking that they should be called xenos, because they&#039;re natives of an alien planet, and it quickly morphed into a joke. As it turns out, this is literally true.&lt;br /&gt;
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With regards to the [[Fenrisian Wolf|Fenrisian wolves]], the origin a little more freaky than expected: they&#039;re not wolves, but descendants of human-wolf mutants. Back when Fenris was first settled, the colonists had the &#039;&#039;Canis helix&#039;&#039; added to help them adapt to the harsh environment by adding wolf genes to their genetic-makeup. Unfortunately, it worked a little too well--the &#039;&#039;canix helix&#039;&#039; caused a number of settlers to degrade into wolfmen and wolfwomen. Following this, they bred and produced a new strain of wolf into the environment. So there are no &#039;&#039;wolves&#039;&#039; on Fenris. They&#039;re just the descendants of human mutants. Which might explain why, post-Heresy, only Fenrisians can become Space Wolves (assuming that&#039;s why the successor chapters couldn&#039;t handle Russ&#039; gene seed).&lt;br /&gt;
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So yes, naming the planet after the wolves means we really do just end up all the way back at Wolves of Wolves after all. Whelp.&lt;br /&gt;
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Of course, that means that the Space Wolves are wearing pelts made of [[Fabius Bile|human skin]], but lets not dwell on that - after all it&#039;s fairly common in the Imperium to wear human skulls... WolfyWolfWolf {{BLAM|&#039;&#039;&#039; *BLAM*}}.&lt;br /&gt;
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There is blatant author favoritism annoys fans of the  other chapters with &amp;quot;Dark Secrets&amp;quot;. As GW&#039;s treatment of the Wulfen make it very easy for fans of other chapters to hurl [[Mary Sue]] accusations at them.&lt;br /&gt;
I.E. Unlike the [[Blood Angels]] and [[Dark Angels]]. The Wulfen are now out in the open. Once their exposed they get little punishment while the Inquisition and Grey Knights just &amp;quot;keep one eye open&amp;quot;.  The aforementioned chapters on the other hand have to keep their secrets from being found out by the Inquisition and the Imperium at large. &lt;br /&gt;
&lt;br /&gt;
Despite the fact that Fallen Angels were paraded around on Terra. Many would assume they were Ravenwing without their fancy bikes. While any claims of Dark Angels being the real traitors by the Fallen would have [[Guilliman]] tell them were full of shit(with more words). As he knew exactly what the DA were during the Horus Heresy except for the Fall of Caliban. Of course the Unforgiven would also be pissed if they found out if one of the predecessors of the Grey Knights killed a Dark Angel and were part of the reason their homeworld was destroyed and would demand censure.&lt;br /&gt;
&lt;br /&gt;
The Blood Angels on the other have an infection similar to the Wulfen without mutating into some kind of half-human man-beast. The [[Red Thirst]]. The Blood Angels and their successors organize the afflicted into [[Death Company|Death Companies]] who are lead by their Chaplains into killing Xenos and foul traitors. If they somehow survive the mutated Blood Angels are {{BLAM}}ed. &lt;br /&gt;
Both chapters send their traitors/mutants into battle to be used as cannon fodder. A much more grimdark action that would be in character for Space Marines. [[White Scars|They wouldn&#039;t be the only chapters to have done this either.]] Instead of treating mutants as fellow warriors. &lt;br /&gt;
Inserting noble bright into the setting where it doesn&#039;t belong. The same reason that many players also hated the Tau until GW retconned them into being more grimdark.&lt;br /&gt;
Making this all the more stange. In all likelihood [[Guilliman]] himself wouldn&#039;t see a problem with using mutant Space Marines as cannon fodder. Because he did so when he created the [[Moritat]]s after combat exercises with the [[Raven Guard]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Lightning2.jpg|&#039;Tis only a matter of time until Steve Blum voices &#039;em. Apparently, this set somehow makes things you hit weigh less.&lt;br /&gt;
File:Warlord of Fenris by NachoMon.jpg|Totally not overcompensating...Yeah he&#039;s just hiding a massive hardon with the skull&lt;br /&gt;
File:Lemanruss39.jpg|Leman Russ. About to mercilessly fuck over the Thousand Sons.&lt;br /&gt;
File:Prospero.jpg|Is he carrying a wooden shield? Really? Against a bolt shell? It better be a Combat Shield.&lt;br /&gt;
File:Stormrider.jpg|You better watch out, you better not die, you better not fight, I&#039;m telling you why: Santa Grimnar&#039;s coming to town&lt;br /&gt;
[[File:http://l.wigflip.com/DucDpDtG/roflbot.jpg]]|Pretty cool guys to hang with.&lt;br /&gt;
File:SneakySpaceWolves.png|Space Wolves? Using stealth? [[Heresy]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Bjorn the Fell Handed]]&lt;br /&gt;
*[[Warhammer 40,000/Tactics/Space Wolves(8E)|Tactics/Space Wolves]]&lt;br /&gt;
*[[Warriors of Chaos]] - With whom they get into bar brawls and drinking contests to see who is moar [[Viking]]&lt;br /&gt;
*[[Skyrar&#039;s Dark Wolves]] - Before calling your [[Dark Angels]] brothers [[Troll|traitors]] read [[Svane_Vulfbad|this]] first to understand [[Fallen_Angels|their]][[ rage]].&lt;br /&gt;
*[[Legion Consul]] - The old &amp;quot;Commissars&amp;quot; of the VI legion.&lt;br /&gt;
*[https://youtu.be/Bh_5ofa__pY/ Space Wolves theme song]&lt;br /&gt;
&lt;br /&gt;
{{Marines-Official}}&lt;br /&gt;
{{Space Wolves}}&lt;/div&gt;</summary>
		<author><name>2601:585:8301:76D0:2CE0:36E4:294:6DB7</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Space_Wolves&amp;diff=441747</id>
		<title>Space Wolves</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Space_Wolves&amp;diff=441747"/>
		<updated>2019-11-30T04:52:47Z</updated>

		<summary type="html">&lt;p&gt;2601:585:8301:76D0:2CE0:36E4:294:6DB7: /* Flaws */&lt;/p&gt;
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&lt;div&gt;{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Space Wolves / Vlka Fenryka&lt;br /&gt;
|Heraldry = [[File:Spacewolveslogo.png|200px]]&lt;br /&gt;
|Battle Cry = &amp;quot;For Russ and the All father!&amp;quot;|Number = VI&lt;br /&gt;
|Founding = [[First Founding]]&lt;br /&gt;
|Original Name = The Rout&lt;br /&gt;
|Successor Chapters = [[Wolf Brothers]]&amp;lt;BR&amp;gt;[[Wolfspear]]&lt;br /&gt;
|Chapter Master = [[Logan Grimnar]]&lt;br /&gt;
|Primarch = [[Leman Russ]]&lt;br /&gt;
|Homeworld = [[Fenris]]&lt;br /&gt;
|Specialty = CQC, shock assaults, infantry, encirclement tactics&lt;br /&gt;
|Strength = 2-3000, fluff is vague&lt;br /&gt;
|Allegiance = [[Imperium of Man]]&lt;br /&gt;
|Colours = Grey-blue and Yellow&lt;br /&gt;
}}&lt;br /&gt;
{{topquote|Let a man never stir on his road a step without his weapons of war; for unsure is the knowing when need shall arise of a [[Wolfspear|spear]] on the way without.|Havamal}}&lt;br /&gt;
&lt;br /&gt;
{{Topquote|FUCKING FURRIES!!!|[[Magnus the Red]] when Space Wolves are mentioned near him}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Vlka Fenryka&#039;&#039;&#039; (Internally called The Rout, known to the wider Imperium and most of the fans as the Space Wolves) are a loyalist Chapter of [[Viking]]-inspired [[Space Marines]]. They&#039;re as [[Manly Marines|manly]] as the Angry Marines are [[Angry Marines|angry]]. They&#039;re basically what you&#039;d get if you turned an entire frat-house into Space Marines and set them loose.  Big fans of wolves. Extremely [[Viking|Nordic]], very melee oriented, and often found drinking and feasting when not at war. Given that they&#039;re honor and legacy obsessed Nordic melee powerhouses, one can draw many parallels between the Wolves and [[Dwarfs (Warhammer Fantasy)|Dwarfs]] and [[Warriors of Chaos]] from Warhammer Fantasy. The chapter is traditionally rivals with the Thousand Sons, though one might see the Wolves as a direct loyalist counterpart for the [[World Eaters]] and [[Night Lords]] due to their penchant both for suicidal, berserk charges and individualistic, undisciplined attitudes. However, the Wolves fight to protect people and do their duty to the Emperor, not for the hell of it. They&#039;re as cunning as the [[Raven Guard]] and as bold as the [[Blood Angels]], with fierce pride in their culture and individual prowess. More so than any other chapter, every Space Wolf is a unique and proud hero of the Imperium.&lt;br /&gt;
&lt;br /&gt;
That said, they aren&#039;t all fun and bar-room games, as they have their unique flaws. These are elaborated on below.&lt;br /&gt;
&lt;br /&gt;
They&#039;re one of the more &amp;quot;controversial&amp;quot; chapters, because fans will circlejerk them to death about how amazing the Chapter is, though the chapter&#039;s numerous detractors (most notably will rant endlessly about how the Chapter are all furries. Much of this conflict comes from GW&#039;s dissonance between the Vlka Fenryka of the books, and the Space Wolves of the tabletop game. The Vlka Fenryka of the Black Library books are a chapter with many different tribal and historical inspirations, drawing on Viking and Germanic culture along with their favorite totem and symbol, the wolf. The Space Wolves of the tabletop game ride wolves into battle, adorn themselves with wolves, name their gear and vehicles after wolves. That said, this difference is only bad translations and cultural changes over 10,000 years.&lt;br /&gt;
&lt;br /&gt;
Ultimately, what defines the Space Wolves isn&#039;t their predatory, barbaric instincts- it&#039;s how they accept and use their savagery &#039;&#039;&#039;without&#039;&#039;&#039; being controlled by it or forgetting its downsides, pretty hard to do in 40k for [[Khorne|various reasons]]. Fenris is a world of constant warfare, where resources are scarce, monsters are omnipresent, and other humans constantly threaten every potential Space Wolf. Their initiation ritual involves implanting the candidate with the Canis Helix, then leaving them out in the wild to fight their way back to the Fang. To become a son of Russ, one has to make it back without giving in to their inner beast. They&#039;re fully aware of their own potential for senseless violence, and choose to fight the biggest monsters and save the people of the Imperium rather than giving in.&lt;br /&gt;
&lt;br /&gt;
==Brief History and Main Overview==&lt;br /&gt;
Before Russ was discovered, the Wolves were a bunch of dicks. They were [[World Eaters|uncontrollable]] [[Night Lords|bullies]]. They were developed in isolation along with the [[Salamanders]] and [[Alpha Legion]], and were considered a fractious and undisciplined force, to the degree of officers losing control of their troops in the middle of a battle. To make matters worse, they often slaughtered civilians who had no way of fighting back. Their geneseed was also extremely difficult to implant in aspirants, often killing them.&lt;br /&gt;
&lt;br /&gt;
Leman Russ was basically [[Viking]] Mowgli, being raised by wolves before he was captured (or possibly chose to/was talked into joining them, fluff varies) by the humans of Fenris and became adopted son to Jarl Thengir. When Thengir passed, Leman became Jarl by virtue of being the biggest badass on Fenris. And that&#039;s saying something. Ol&#039; Empy came along and said &#039;JOIN ME!&#039; in his typical dickish fashion. Leman then called him out to &amp;lt;s&amp;gt;three contests&amp;lt;/s&amp;gt; (STOP! [[retcon|RETCON]] TIME!) a combat (double retcon: the Horus Heresy book Wolfsbane brought back the drinking contest as canon). The Emperor agreed to the duel and they went at it so enthusiastically they wrecked the feast hall they were in pretty thoroughly as Leman gave a good account of himself. In the end, Big. E (rather unsurprisingly) proved the better warrior and he knocked Russ out. When he finally woke up from his pummelling, Leman recognised the Emperor as a worthy master, and agreed to serve.&lt;br /&gt;
&lt;br /&gt;
(Older fluff had Russ call Emps out to three challenges: drinking, eating, and fighting (though goodness knows why they didn&#039;t do the fighting bit first. If your fighters are drunk and stuffed, the fight will be less interesting). Leman showed up the Emperor in the first two contests, supposedly eating an entire ox and drinking a dozen barrels of mead. When the two of them fought, though, the Emperor was the victor, punching Russ out fair and square on the spot. But a one-shot knock out didn&#039;t make for a great story so it got changed into a proper fight.)&lt;br /&gt;
&lt;br /&gt;
Leman very much remade his Legion. The Wolf King used a combination of myth-as-metaphor, genuine superstition, and the influence of Fenrisian veterans to promote discipline and obedience. He taught his warriors to control their bloodlust and kill who they had to rather than butcher everything in sight. That said, the VIth Legion would cross any line and kill any traitor for the Emprah. They fought to make the galaxy safe for humanity, but they were willing to accept the loss of human life. After Yarant and the battle with the Alpha Legion, they started to reevaluate this attitude. It was a process rather than a sudden snap, but they gradually focused less on punishing oathbreakers and more on protecting innocents.&lt;br /&gt;
&lt;br /&gt;
One further thing of note is that it is implied by an offhand comment of Russ&#039;s in the Horus Heresy books that the two missing legions were destroyed or at least broken by the Space Wolves, so if it is true then that brings their legion kill tally to three.&lt;br /&gt;
&lt;br /&gt;
The Space Wolves are another example on how Games Workshop lusts after medieval Scandinavian history and mythology. As if the [[Warriors of Chaos]] weren&#039;t already enough of a tip off to that. Given that they are the only Space Marines to have wolves, beards, wield axes, laugh boisterously, and act like something more than sombre, grim assholes, and because they have names like &#039;Ragnar&#039; and &#039;Bjorn&#039; they are instantly considered manlier than all other Spehss Mehreens, including the Chaos ones.&lt;br /&gt;
&lt;br /&gt;
The Space Wolves also have a complex relationship with religion. The people of Fenris had several deities and considered the Fang to be a hall of immortals where the valorous dead went even during the Great Crusade, which Big E overlooked because the results produced in the form of the Space Wolves were worth it. After a Fenrisian warrior proves his mettle while a Wolf Priest (equivalent to a [[Valkyrie]] except it&#039;s a power-armored old man instead of a sexy shieldmaiden) is watching, he gets taken to the Fang (which is the equivalent of [[Valhalla]]) and given superhuman abilities and immortality to feast and train for the final battle; so this is true, in an Obi-Wan Kenobi sort of way. After becoming a Space Marine, they take on a more secular worldview, though superstition and storytelling remain. However, even though they describe Russ as performing impossible feats or act like talismans will protect them, many of their stories are in point of fact allegorical, and their superstitious beliefs are implied to be more of a subconscious way of steeling themselves against the possibility of death. So at the end of the day, your average Space Wolf (if such a thing is possible) believes that his necklace will ward off bad luck and the runes on his armor will protect him from sorcery while saying that Russ defeated the two-headed god of death and made him work for him, he&#039;s using the necklace to make himself more willing to risk death, a belief in runes to help resist psychic powers, and really saying that Russ harnessed the bloodlust of the VIth and gave it purpose. That said, he probably believes that Russ literally wrestled Morkai into submission too. Which means the Wolves of the novels have a rich cultural depth, while the Wolves of the tabletop are wolfy wolves who wolve wolves.&lt;br /&gt;
&lt;br /&gt;
Based on their characterization in Prospero Burns and Battle for the Fang, they hold relatively little regard for &amp;quot;mortals&amp;quot; but without ignoring them outright or being dicks to them, and they highly respect bravery in battle. On top of all that, they happen to have the most compassionate and bro-tier Chapter Masters ever, [[Logan Grimnar]]. Logan is known for being famously sympathetic to the common man of the Imperium, defending his mortal charges with a passion beyond reason. This attitude has earned him a somewhat mixed reputation among the upper echelons of the Imperium, because while Grimnar is much loved by the people of the Imperium, he also has a bad habit of leading his chapter [[Armageddon#First War for Armageddon|into conflict]] with other factions of the Imperium when he deems it necessary.&lt;br /&gt;
&lt;br /&gt;
If they were in a vidya game, they&#039;d probably be voiced by Brian Blessed, or his royal Cinemaness CHRISTOPHER LEE, may he glory and feast forever in Valhalla.&lt;br /&gt;
&lt;br /&gt;
They also once managed to kill an entire [[Void whale|VOID WHALE]]! (If a hideously malformed one) Scary Badass Grampa Werewolf Viking FTW!&lt;br /&gt;
&lt;br /&gt;
In older codices, Leman Russ also killed and skinned a colossal deepsea creature that was confirmed to have Tyranid DNA, before the Emprah showed up. Like with a spear and wooden boat. Suck it, [[Macragge]].&lt;br /&gt;
&lt;br /&gt;
Spess Wohlfs, if not already obvious, draw upon a heavy Viking theme, an equally heavy werewolf theme, and wolves in general. As such, the Space Wolves, Black Templars, White Scars, World Eaters and Khornate Worshipers in general, are the few people to realize that they all live in a fantasy universe with spaceships.&lt;br /&gt;
&lt;br /&gt;
Another question that might come up if one thought about it is what happened to all of their extra marines. Even between the Burning of Prospero, a brutal void battle with the Alpha Legion straight afterwards and the rest of the Horus Heresy, the Wolves and their descendants were reduced to a chapter strength of about 1200 marines by the 41st Millenium. Even with attrition over the years, they should have been left with thousands of marines to split into different chapters. The main school of thought is that the Wolves split into two chapters, the original Space Wolves as well as the Wolf Brothers. While the Wolf Brothers would eventually be disbanded due to [[Mutant|genetic instability]], it would still leave the Space Wolves several thousand marines strong. It&#039;s thought that the rest of the Sons of Russ would eventually be brought down to close to Codex Chapter strength by attrition, as their numbers were overcome by casualties, the rise of the Mark of the Wulfen, and alcohol poisoning. Another hypothesis is that there would be other chapters that would split off from the Wolves, albeit unofficially or by their origins being proscribed for...whatever reason. However, if the Wolves were indeed left to be several hundred strong after Guilliman got his reform on, it would mean that after Russ&#039;s disappearance, the wolves [[Grimdark|were slowly dying out]] after their recruitment numbers dwindled to the dozens per year. (Though the natural ratio of recruits-to-casualties probably reached an equilibrium point at some point a few centuries afterwords, and has hovered right around that point for a long time. [[Grimdark]] doesn&#039;t always mean [[Fail|Grimderp]].)&lt;br /&gt;
&lt;br /&gt;
In M32, a small but influential faction within the Rout started experimenting on the Canis Helix, trying to make it less wolfy but preserve the general badassery of Russ&#039; gene seed. This was aimed at realising Russ&#039; dream of Wolves descendants - the reformers saw their Chapter becoming steadily more isolated, making it harder for them to defend the Imperium. Some even claimed that the Imperium would start to question the Wolves&#039; loyalties because of the wulfen issue, putting their existence at risk. They faced lots of internal opposition, but the gene-splicing began to pay off and the Legion&#039;s &amp;quot;apotheosis&amp;quot; was looming. Then [[Magnus the Red|this usually level-headed guy]] heard about it, didn&#039;t like it and attacked Fenris with extreme prejudice. Magnus&#039; attack left the Fang all but broken and the current Great Wolf dead, along with most of the reformers. Magnus took a thrashing from [[Bjorn the Fell-handed|the bear guy in a Dreadnought]] in the process, but finally had a comeback to all Russ&#039; &amp;quot;forever alone&amp;quot; jokes (fuck, even the Salamanders probably have successors these days). As predicted, although the Wolves are still revered throughout much of the Imperium, they&#039;re also mistrusted by its rulers and institutions. Inquisition tried pretty hard to bring them to heel over the whole Armageddon fracas - it&#039;s a fair bet that they wouldn&#039;t have tried this if the Wolves had a few successor Chapters to call on. Oh, and their attack on the Fang did a similar amount of damage to what Magnus managed.&lt;br /&gt;
&lt;br /&gt;
Skip ahead to current time and the Space Wolves are still on edge with the rest of the Imperium, though mostly due to their refusal to back down when taunted and by getting confrontational with all of their allies. Despite the Wulfen then becoming a pretty overt thing with the return of the 13th Company from the Eye of Terror (all of whom had become Wulfen), the Space Wolves remained out of the Inquisition&#039;s ire due to the 13th Black Crusade. Que the Thousand Sons, however, as Magnus bee-lined straight for [[Fenris]] and the system goes to hell. Fenris, despite fighting off Magnus&#039; advances, then gets butchered by the [[Grey Knights]] and the Inquisition because the Fenrissians had been exposed to Chaos. Unable to really do anything about it, the Space Wolves take it on the cheek as they&#039;re too busy trying to stop Chaos from fucking everyone else over and avenging their fallen. They send men to Cadia to stop Abbadon, but ultimately; Cadia breaks.&lt;br /&gt;
&lt;br /&gt;
Eventually [[Roboute Guilliman|Grandpappy Smurf]] wakes up and takes charge of the Imperium and dishes out his new shiny [[Primaris Marines]] to everyone who needs them. This bolsters the Space Wolves&#039; numbers after they were clusterfucked by basically everyone possible, and the Rune Priests declare Fenris&#039; spirit to be renewed, even though their system is basically ripped in half. In addition, the whole forever alone thing is in question now, since they were given a new successor chapter, the [[Wolfspear]] (because naming them something without &#039;wolf&#039; in the name wouldn&#039;t be possible). Since the Wolfspear are all Primaris, [[Cawl]] has modified their genetic structure, they seem to be immune to the Canis Helix going extreme and turning them into monsters like the Wolf Brothers; though it&#039;s yet to be seen if the Space Wolves will actually accept them as kin. In fact, the Wolfspear have severe daddy issues in the idea that they believe their Primaris status would make the Space Wolves see them as lesser (despite acknowledging the fact that the Space Wolves themselves actually took in a bunch of Primaris into their own chapter).&lt;br /&gt;
&lt;br /&gt;
Space Wolves have a talent for [[rage]], and it is thought by some that they pride themselves with the sheer number of enemies they have. But the [[Thousand Sons]] Chaos Legion is by and large their greatest enemy, at least that&#039;s what they think. The fact is that the rivalry began when the Space Wolves (with help from Custodians and Sisters of Silence) kicked the living shit out of the Thousand Sons on their home planet, which is like having your country host the Olympics and then getting last place in every event (much like Canada in the 1976 Summer Olympics and again in the 1988 Winter Olympics). Before that, [[Leman Russ]], [[Primarch]] of the Space Wolves, broke the back of [[Magnus the Red]], who is Primarch of the Thousand Sons. TO BE FAIR, Magnus felt that he deserved it and therefore ordered his warriors to deactivate all planetary defenses (he actually deactivated it himself and even killed one of his own captains to hide the coming of the invasion fleet). If the Thousand Sons had their defenses active, the Wolf of the Wolf Wolf Wolves probably would have had a much harder time of it. As it is, even with all the backup the Wolves had, once they ran out of planetary defense forces in parade uniforms to slaughter, and came across the Thousand Sons, the Wolves/Custodians/Sisters were slowed down a little until Tzeentch pulled the troll lever (though he might&#039;ve been bolstering the Sons&#039; powers already, which the Ruinous Powers later did with Horus, and this was just a side effect) and the Sons&#039; greatest psykers started mutating and exploding like Tetsuo from Akira.&lt;br /&gt;
&lt;br /&gt;
Considering the [[Emprah]] basically just asked for Leman Russ to give Magnus a ride to Earth, this is more like your parents asking you to tell your younger sibling to come out of their room and clean up the mess they made, only for you to go in there, shoot off both their legs, take a dump on the floor and set the room on fire, chase them out into the streets, murder his best friends, and then tell your parents that the brat suffered for not taking responsibility for the five or so school books on the couch. Of course, [[Horus]] helped that all along, having already went full daddy hate:he twisted Big big E&#039;s orders into &amp;quot;rape prospero, k tnx&amp;quot;, being a loyal lapdog Russ just rolled with it. Just as planned. Chief Custodian Valdor also urged Russ to curbstomp Magnus for good, presumably because he was concerned what kind of damage Magnus could do in person, given how much trouble he caused from thousands of light-years away.&lt;br /&gt;
&lt;br /&gt;
This set the tone for the rest of their unhealthy relationship. The Thousand Sons do something to piss off the Space Wolves, usually some brilliant, convoluted plan, and the Space Wolves just charge and beat the living shit out of them and laugh in their faces when they find out how much work those [[Tzeentch]]ies put into their plots. Sadly, this usually comes at a staggering toll in Space Wolf lives. So [[grimdark]]. Oh, and the Thousand Son&#039;s usually accomplish some underlying secret objective.&lt;br /&gt;
&lt;br /&gt;
Many theories are abound as to why the Space Wolves hate the Thousand Sons and their sorcery so much. The most popular amongst fa/tg/uys is that the Thousand Sons Primarch, Magnus, being aware of Russ&#039;s [[furry|bestiality]], was always watching him from his magical lookout, riding up and down his sorcerer&#039;s tower to observe Russ from every height and depth, intently channeling the power of his one-eyed cyclops to pierce into Russ&#039;s most intimate chambers. Understandably, this left Russ very (literally) [[butthurt]] indeed and eager for vengeance. Or because Magnus is a NERRRRRRRRRRRRRRRRRRRRD.&lt;br /&gt;
&lt;br /&gt;
One theory disclosed to the Khan, admittedly from the probably-not-very-reliable source of a shade of Magnus left behind on Prospero, suggests that there could be an even more sinister reason for the hatred, suggesting that there is a dark reason why the Wolves put runes of protection on every part of their wargear (other books suggest the Wolves place huge importance on runes and symbolism).&lt;br /&gt;
&lt;br /&gt;
Also while it may seem laughable that the axe dragging barbarians continually thwart the plans of the hyper-intelligent sorcerers, the wolves are actually probably the most ideal chapter to fight them (except, perhaps, the [[Grey Knights]], for obvious reasons). They have the Canis Helix which causes them to wolf out rather than be corrupted by chaos, and the Rune &amp;quot;Magic&amp;quot; that their Rune Priests use is literally the farthest thing to sorcery used in the Imperium. Add to that the fact that they have one of the most impressive fleets in the entire Imperium, making them somewhat less worried about warp storms, and you have a group almost tailor-made to resist the Thousand Sons.&lt;br /&gt;
&lt;br /&gt;
Other people believe that Space Wolves are indeed a traitor legion and the Thousand Sons a loyal one. Think a second about it. What are the benefits of the Mark of Khorne? Rage and counterattack, exactly the same rules Blood Claws have. Why Russ destroyed completely Prospero if Magnus was not defending himself and his only sin was warning the Emperor about the Horus Heresy? Why Russ went to the Warp? To become a Daemon-Prince? Why they don&#039;t recognized Guilliman as their spiritual leader? Why they don&#039;t follow the codex who has given so much prosperity to the Imperium? What are those mutations wulfen have? Gifts of Chaos? However, these people are idiots who don&#039;t read the lore and have bad grammar, so you shouldn&#039;t listen to them. &lt;br /&gt;
&lt;br /&gt;
===Ragnar Blackmane===&lt;br /&gt;
[[File:Yiff yaff.jpg|300px|thumb|right|HERESY]]&lt;br /&gt;
Perhaps the best example can be found in &#039;&#039;The Space Wolf Omnibus&#039;&#039;, in which [[Ragnar Blackmane]], who is at that time a Bloodclaw (neophyte), not only fucks over a Sorcerer, but Magnus the Red himself. The Sorcerer, [[Madox]], is so pissed at being foiled by Ragnar that he bitches about it to other Thousand Sons, who find this hilarious, and goes around making plots, which Ragnar manages to fuck up nicely, thereby saving the galaxy. Ragnar even took the spear of his Primarch and hurled it into the eye of Magnus the Red. Do note that this is as much canon as other [[Black Library|BL]] anti-fluff shit.&lt;br /&gt;
&lt;br /&gt;
Because of this, the [[Blood Ravens]] forge a weapon named after Ragnar, who tells them to keep their toys because he doesn&#039;t need it (though in all reality he had a suspicion that they were trying to &#039;fence&#039; their &#039;gift&#039; by giving it to him to evade Imperial authorities).&lt;br /&gt;
&lt;br /&gt;
He and his pack (and about 30 Militarum Tempestus Stormtroopers people somehow always forget to mention (because theyd all be dead before they got to attack obviously)once fought off 40 odd genestealers in close combat. In the actual game and fluff; fighting this many &#039;stealers in melee is a one way ticket to massive rending claw induced ASSRAPE for anything short of a vehicle with AV 14 on its backside, and a roughly equal number of Genestealers tore apart Marduk&#039;s Terminator Armoured Wordbearers and accompanying Khornate Berzerkers and Possessed Marine and wiped out more than half of the strike force he took. Yet somehow he managed to avoid being torn into gory paper thin pieces and come out on top (like this kind of thing is really uncommon with book marines). He manages this &amp;lt;s&amp;gt;without&amp;lt;/s&amp;gt; &#039;&#039;by&#039;&#039; being a [[Mary Sue|Mary]] [[Ultramarines|Sue]]. Why?/How? It&#039;s because he&#039;s a motherfucking Space Viking. Also they were helped by about forty Militarum Tempestus Stormtroopers and two Inquisitors, so it wasn&#039;t quite as one sided as it sounds.&lt;br /&gt;
&lt;br /&gt;
==The Fate of Leman Russ==&lt;br /&gt;
Of Leman Himself, you ask? Legends state that after a great feast, He said unto his warriors:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Listen closely Brothers, for my time is short. . There shall come a time far from now when our Chapter itself is dying, even as I am now dying, and our foes shall gather to destroy us. Then my children, I shall listen for your call in whatever realm of death holds me, and come I shall, no matter what the laws of life and death forbid. At the end I will be there. For the final battle. For the Wolftime.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And so, Leman departed, with his closest retinue... No, not you Bjorn... Some say he searches for a means to revive His God-Emperor.. But despite the efforts of the Great Hunt, Leman remains beyond the reach of Man... Who knows what great feats of Heroism he undertakes....&lt;br /&gt;
&lt;br /&gt;
. . . Oh, who the fuck are we kidding? Leman got lost in the [[Warp]] and became a Daemon Primarch of Kho-{{BLAM|//Historitor 109.163.233.200 decommissioned by Inquisitorial decree.//}}&lt;br /&gt;
&lt;br /&gt;
He was, in fact, [[Horo|turned into a small girl]]. (Holy shit! A [[Tzeentch|change]] like that can only mean that Magnus must have gotten revenge.) And if by that you think we mean, &amp;quot;Russ had a shitton of bastard children everywhere and one was a mutant that could shapeshift&amp;quot; then yes; only because Russ&#039;s kids turning into [[Werewolf|wolves]] is nothing new. Nobody really knows if this had happened before he went to [[Warhammer Fantasy]] and made the Norscans or not, but since they aren&#039;t vikings out of a shoujo anime, we can make a pretty good educated guess. Somehow, he found his way back to the Dark Millenium, still stuck in the form of a [[Horo|small girl]].&lt;br /&gt;
&lt;br /&gt;
(But seriously, we have no idea. There HAVE been sporadic reports of sightings of the 13th great Company with Russ leading them, for what that&#039;s worth. And Magnus has mentioned that he knows exactly what happened to Russ, but it&#039;s not like he&#039;d ever tell them.)&lt;br /&gt;
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Actually he has entered Slaanesh&#039;s realm of eternal yiff, meaning we will never see him again.&lt;br /&gt;
&lt;br /&gt;
Until GW releases him, because they&#039;ve said at least 2 more loyalist Primarchs are coming and its obviously the Lion and the Wolf since Guilliman can kind of stand in for the space marines covered by the regular space marine codex while Russ&#039; legion really could use him back after the ass kicking they got from Magnus and the Inquisition, and the Dark Angels&#039; storyline is rather clearly leading to the Lion&#039;s reawakening.&lt;br /&gt;
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==Organization==&lt;br /&gt;
[[File:Tyranid Attack.jpeg|350px|right|thumb|The wolves taking on a [[Tyranid]] horde.]]&lt;br /&gt;
Since they only see the [[Codex Astartes]] as a source of toilet paper (when they bother to wipe), the Space Wolves have roles and titles far different from the standard Space Marine chapters. Additionally, while traditional chapters each hold ten ~100-strong companies, the Space Wolves instead have 12 autonomous companies, each of which is in varying strength and since they aren&#039;t bound by the Codex, each company may have more than 100 marines on hand (in fact, a full list of the members of Grimnar&#039;s company gives them a strength of nearly 200). However, the Space Wolf legion were never particularly numerous following the [[Horus Heresy]] in the part due to their unstable gene-seed and the fact they they were restricted to recruiting from one world &#039;&#039;(The fact that [[Magnus the Red]] destroyed the long-sought cure to this during his attack on Fenris for this didn&#039;t help, but it should be noted that it wasn&#039;t that big of a victory for Magnus, as Bjorn made it quite clear he would have destroyed the project when he found out about it)&#039;&#039; but also the battles of the Horus Heresy hurt the Space Wolves legion badly; culminating in the [[Battle of Trisolian]] which effectively ended their existence as a &amp;quot;Legion&amp;quot; altogether.&lt;br /&gt;
&lt;br /&gt;
Even so, with 12 independent Great Companies (each with their own fleets, logistics support etc), this means that even if each Great Company had 100 brothers, they would outnumber a normal codex-compliant Spess Mehreens chapters by at least 20%. This is corroborated by the 7E codex which has rules for playing a Great Company on its own; consisting of eleven squads of varying size.&lt;br /&gt;
&lt;br /&gt;
However since each Great Company doesn&#039;t bother to limit themselves to 100 (some Space Wolves great companies sometimes number over 300 brothers) it means that they outnumber codex chapters by an even greater degree, so with that said, the [[Apocalypse]] formation for the same thing has no hard limit on the number of Blood Claw squads that may be taken, so will probably represent a good period of recruitment for the Chapter. Therefore the total numbers will vary over time in response to casualties and recruitment rates but can reasonably reach estimations of 3000 marines or more; several times the official codex strength at peak times.&lt;br /&gt;
&lt;br /&gt;
As of 998.M41, [[Logan Grimnar]]&#039;s own company was the largest in the chapter and it totaled 200 exactly &#039;&#039;(not counting the &amp;quot;Great Wolf&amp;quot; assets like Dreadnoughts &amp;amp; Priests)&#039;&#039; whilst [[Ragnar Blackmane]]&#039;s was said to be second, sitting at 162 marines. Following the return of Magnus and the battle of Fenris this number would undoubtedly be diminished, though after the [[Ultima Founding]], the number probably remains about the same if not slightly higher as the chapter would be bolstered with Primaris reinforcements. Guilliman probably has more sense than delivering 1000 new warriors to a chapter which already &amp;quot;should&amp;quot; have around 1000 warriors; for excess Primaris Marines we have the [[Wolfspear]] Chapter.&lt;br /&gt;
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===Hierarchy===&lt;br /&gt;
The different wolves ranks and wolves assignments for the Wolves are the following:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Great Wolf&#039;&#039;&#039;: The [[Chapter Master]] of the Space Wolves, the Great Wolf (also known as the &#039;&#039;High King&#039;&#039; by people who want to tone down the overwolf (i.e. everyone)) is chosen from among the Wolf Lords by virtue of &amp;lt;s&amp;gt;having the most furry porn&amp;lt;/s&amp;gt; being the most badass of an army of space vikings. The Great Wolf is effectively the First Captain of the Space Wolves, commanding an elite Great Company that includes the members of the three Priesthoods and the Chapter&#039;s Dreadnoughts. [[Logan Grimnar]] serves as the current Great Wolf.&lt;br /&gt;
*&#039;&#039;&#039;[[Wolf Lord]]&#039;&#039;&#039;: The [[Brother-Captain]]s of a company in Codex Chapters (although more like a watered-down vanilla chapter master), Wolf Lords (AKA the &#039;&#039;Jarls&#039;&#039;) lead their Great Companies and charge the Iron Priests with maintenance of its motor pool and the Wolf Priests with recruiting new Astartes.&lt;br /&gt;
* &#039;&#039;&#039;[[Wolf Guard]]&#039;&#039;&#039;: A cross between [[Veteran Squad|Veterans]] and [[Honour Guard]], Wolf Guards (&#039;&#039;Thanes&#039;&#039;) serve as the body guard of the Wolf Lord and leading packs in battle, serving as the Space Wolves version of a [[Brother-Sergeant]]. They also get [[Terminator]] armour. In &#039;&#039;Second Edition&#039;&#039; they also got to take any weapons they liked and could be built from stock parts with an Assault Cannon and Cyclone Missile Launcher. This led to many games being won as Assault Force Dickhead rampaged across the table murdering everything.&lt;br /&gt;
* &#039;&#039;&#039;[[Wolf Priest]]&#039;&#039;&#039;: Combining the role of [[Apothecary]] and [[Chaplain]], the Wolf Priests do the standard roles of preaching and medical duties, but are also charged with recruiting Aspirants for their companies. Plus they have a secret role on the battlefield, trying to prevent their battle-brothers from turning into Wulfen.&lt;br /&gt;
* &#039;&#039;&#039;[[Iron Priest]]&#039;&#039;&#039;: The Iron Priests serve the role of [[Techmarine]]s, overseeing the motorpool and equipment of the companies they belong to.&lt;br /&gt;
* &#039;&#039;&#039;[[Rune Priest]]&#039;&#039;&#039;: Taking the role of [[Librarian]]s in Codex Chapters, Rune Priests are the [[psyker]]s of the Space Wolves. However, instead of seeing their powers as coming from the [[Warp]], they hold that their powers come from the world spirit of Fenris, and consult the runes in a means to divine the future. Trying to explain to the Rune Priests that they&#039;re drawing power from the Warp, and that they cannot &amp;quot;draw their powers from Fenris&amp;quot; while being half-Galaxy away from it will usually result in the non-Space Wolf getting a month&#039;s stay in the Apothecarion. The ultimate irony of this is that they are, in reality, Sorcerers, the very thing they denounced the Thousand Sons for being. Whether they are psykers or not. Besides, if Fenris has a world spirit, it is something akin to a Daemon World...&lt;br /&gt;
* &#039;&#039;&#039;Wolf Scouts&#039;&#039;&#039;: Each Great Company will have members who shun their pack brothers and are shunned in return, preferring the company of more somber individuals, Wolf Scouts serve to scout out enemy positions and terrain. As opposed to the regular codex, Wolf Scouts tend to be veterans of battle able to rein in their savage rage.&lt;br /&gt;
* &#039;&#039;&#039;Lone Wolf&#039;&#039;&#039;: Space Wolves who are the last of their pack. The loss of their brethren drive them to seek a glorious death in combat at the hands of some form a fell enemy. Think of Dwarf Slayers only a few metres tall with powered armour and weapons of doom and destruction. Often the only way out of the Lone Wolf lifestyle is managing to kill something that the individual shouldn&#039;t have survived killing and being elevated into the Wolf Guard.&lt;br /&gt;
* &#039;&#039;&#039;[[Skyclaw]]s&#039;&#039;&#039;: Skyclaws are the trouble makers among a Chapter of trouble makers, forced to wear Jump Packs. The Space Wolves view Jump Packs as an insult, reasoning that if the Emperor wanted them to fly, he would have given them wings. Snide comments regarding [[Sanguinius]] result in a short game of tug-o-war involving the offending battle-brother&#039;s beard.&lt;br /&gt;
* &#039;&#039;&#039;[[Thunderwolf Cavalry]]&#039;&#039;&#039;: Space Wolves who function in a manner similar to a [[Bike Squad]], but instead of actual bikes, they use Thunderwolves, which can be the size of a small car.&lt;br /&gt;
* &#039;&#039;&#039;[[Long Fang]]s&#039;&#039;&#039;: Taking the role of [[Devastator Squad|Devastators]], Long Fangs are veterans who have grown long in the fang. No pun here - Space Wolves&#039; teeth actually lengthen as they age, as an effect of a mutated Betcher&#039;s Gland.&lt;br /&gt;
* &#039;&#039;&#039;[[Grey Hunter]]s&#039;&#039;&#039;: Having the role of [[Tactical Squad|Tactical Marines]], Grey Hunters are those Marines who have survived long enough as Blood Claws to quell the worst of their ferocity and blood lust (read: wear a helmet in battle). Their new found experience and control allows them to shoot and fight better than their younger brethren.&lt;br /&gt;
* &#039;&#039;&#039;[[Blood Claw]]s&#039;&#039;&#039;: Neophyte Space Wolves who serve in the [[Assault Squad|Assault Marine]] roles of Codex Chapters.&lt;br /&gt;
&lt;br /&gt;
=== Other Assets ===&lt;br /&gt;
The Space Wolves have an impressive number of other gadgets and gizmos going for them.&lt;br /&gt;
&lt;br /&gt;
Not least the fact that the Fang (&#039;&#039;Aett&#039;&#039;) is one of the three most defended locations in the entire Imperium &#039;&#039;(the other two being the Imperial Palace on &#039;&#039;&#039;Terra&#039;&#039;&#039; and the Keep Inviolate on &#039;&#039;&#039;Kolossi&#039;&#039;&#039; the homeworld of [[Imperial Knight|House Raven]])&#039;&#039; and is tall enough that entire [[Imperial Navy|battlefleets]] can dock with the fortress.&lt;br /&gt;
&lt;br /&gt;
Speaking of battlefleets; the Wolves themselves have a navy to rival most others, with eight Battle Barges and more than thirty Strike Cruisers, which in terms of logistical support could accommodate over 5400 fighting men. As well as this, they have &#039;&#039;&#039;TWO&#039;&#039;&#039; Star Forts and over forty escort &#039;&#039;&#039;squadrons&#039;&#039;&#039;. To let you know how much firepower this counts as, some lesser-known chapters would consider themselves fortunate to have even a single battle-barge. Even the [[Grey Knights]] have only four Barges and twelve strike cruisers, so basically when Fenris held off the [[Grey Knights]] during the Months of Shame, they had plenty going for them. They used to have even more ships, and a star-fort network that could put the infamous Iron Circle of Badab to shame before the Thousand Sons attacked Fenris in M33.&lt;br /&gt;
&lt;br /&gt;
They also have &#039;&#039;&#039;&#039;&#039;over&#039;&#039;&#039;&#039;&#039; one-hundred [[Dreadnought]]s stored in stasis vaults within their fortress depths, where/how they accumulated them is [[Blood Ravens|uncertain]] and considering that most other chapters tend to have around two or three Dreadnoughts per company, they likely outnumber nearly anyone else by a considerable margin. &#039;&#039;(For comparison, the [[Blood Angels]] have 35 dreadnoughts listed in their rolls of battle)&#039;&#039; This can likely be traced to their viking tendencies to super pillage everything they come across. I mean Logan&#039;s got a daemon axe so I&#039;m just assuming they are just ripping daemons out of chaos dreadnought hulls, slapping a new coat of paint, some wolf sigils and motifs on and dropping their wounded brothers in and no one will ever know. They only had one successor chapter (which failed) so they didn&#039;t have to share their dreadnought hulls out perhaps?&lt;br /&gt;
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Not to mention the packs of feral wulfen that they can scrounge up... Yeah, they might happen to have a shit ton of unregistered mutated werewolf murder machines lying around as &#039;&#039;&#039;&#039;failed&#039;&#039;&#039;&#039; aspirants. That said, Fenris is far less populous than the likes of Macragge, and feral Wulfen are basically wildlife, so this is a moot point.&lt;br /&gt;
&lt;br /&gt;
Oh, and all the &amp;quot;actual&amp;quot; Fenrisian Wolves &amp;amp; Thunderwolves that the chapter can muster.&lt;br /&gt;
&lt;br /&gt;
They also exclusively possess [[Helfrost Weaponry]] thanks to rare Fenrisian crystals.&lt;br /&gt;
&lt;br /&gt;
==Combat doctrine==&lt;br /&gt;
{{topquote|The best way to defeat a Space Wolf is to wolf his wolf. You must be careful, though, because if the Space Wolf wolfs your wolf first, then your wolf is wolfed.|Attributed to Wolf Rider Volk Wolfclaw, &#039;&#039;On the Weaknesses of the Space Wolf Doctrine&#039;&#039;}}&lt;br /&gt;
{{topquote|A good way to get into a state of pure wolfness, would be that you shall wolf the wolf until the wolfing wolf wolfs. Then, when the wolf wolfs your wolfness, the wolves of the wild will wolf your wolf up. Wolf!|Attributed to Wolf Master Jonal Wolfhand, &amp;quot;The Call of the Nightblizzard&#039;&#039;}}&lt;br /&gt;
{{topquote|Wolf wolf wolf wolf wolfity wolf. Wolf wolf, wolfo wolfy wolf wolf wolf. Wolf? Wolf!|Attributed to Wolf Lord Egil Ironwolf, &#039;&#039;On the Intricacies of Tactical Wolffare&#039;&#039;}}&lt;br /&gt;
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Jokes aside, the Space Wolves are rather unusual when it comes to organisation and tactics. Contrary to what many fans will tell you, they do actually study the Codex Astartes&#039;s points on combat, though they completely reject it from an organizational standpoint. In battle the warriors of the Rout will usually work on their own initiative and experience, but at the same time, they don&#039;t disrespect or ignore the lessons of the codex. Their battle strategies tend to be neglected in favor of localized battlefield tactics. They keep to their wolf theme by working as a &amp;quot;pack&amp;quot;, with very &amp;quot;make it up as we go along&amp;quot; tactics. This doesn&#039;t bite them in the ass as much as it would other space marine chapters, because they can &amp;quot;smell the plan&amp;quot; (I can&#039;t make this shit up). The books try to base this off of how normal wolves coordinate hunts, with nonverbal cues being premium. The idea is that the wolves can read the situation by [[Hive Mind|smelling their pack member&#039;s moods and thoughts]], using natural pheromone cues (and a few added by the Canis Helix) to anticipate the moods of those around them. This is actually why most wolves prefer to fight without helmets: you can&#039;t smell anything in the sealed environment of closed power armor.&lt;br /&gt;
&lt;br /&gt;
== Flaws ==&lt;br /&gt;
As many on /tg/ will happily tell you, (and magnus won’t stop [[RAGE|Reaggng]] about) the Wolves are far from perfect. Where the [[Imperial Fists]] are inflexible and stubborn, the [[Dark Angels]] are unreliable and austere, and the [[Raven Guard]] are aloof and brooding, the Wolves are boisterous and arrogant. During the Heresy (and/or when Chris Wraight is writing them) they were incredibly brutal toward those they saw as oath-breakers, even if the oath-breaker in question was a fleeing, defenseless civilian. The Ragnar Blackmane books further emphasize this and also portrayed the Chapter as willing to ignore the misdeeds of their heroes in spite of the importance they place on honor. This, combined with the Wolves hating the Thousand Sons for being psykers [[Rune Priest|while also using psykers]] led many to label the Wolves hypocrites, especially since the Space Wolves pick a fight with the Flesh Tearers for killing civilians in spite of their own troubled history in that regard. Fans are quick to point out that the Rune Priests are much more cautious than the Thousand Sons, who actually used Goddamn Chaos familiars during the Great Crusade, and newer fluff further emphasizes that the Wolves hate the Thousand Sons for having no control while pretending they have a better understanding of the Warp, NOT just for being psykers. Furthermore, by the 41st Milennium, the Wolves nearly always stuck out their necks to protect the people of the Imperium, and actively stopped the Flesh Tearers&#039; rampage. Now, everyone including Wolves players admit that the Sons of Russ are entirely too short-sighted and prone to making enemies for their own good. During the Heresy, almost nobody liking them bit them in the ass at Alaxxes Nebula, but fast-forward to M41 and they&#039;re happily pissing off the Inquisition, Ecclesiarchy, Dark Angels, Ultramarines, etc. During Warzone Fenris, the galaxy at large is only too ready to write the Wolves off as heretics. Fans and detractors alike also note that it&#039;s [[Skub|arguable]] whether being so quick to make enemies and disobey orders to save civilians really saves more people in the long run, especially at Armageddon, where the Wolves&#039; actions backfire badly.&lt;br /&gt;
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== Civilians ==&lt;br /&gt;
Of all the inconsistently written aspects of the Chapter, this is by far the worst offender. Sometimes, the Space Wolves are written as brutal and merciless, giving zero fucks about collateral damage or civilian casualties. On the other hand, sometimes the Wolves [[Salamanders|put their lives on the line to protect the innocent.]] This can induce [[Rage]] in just about any fan, because some people get into the Space Wolves seeing them as heroes while others prefer their more savage, bloodthirsty tendencies. The best fluff attempts to find a middle ground by presenting them as violent and pragmatic, but disciplined during the Heresy and increasingly heroic over time. By M41, the Wolves actively stop the Flesh Tearers from murdering Imperial civilians at Honour&#039;s End, disobey orders to protect the settlers at Thressiax, and play chicken with the Inquisition to save the people of Armageddon : this example is particularly notable, because the Wolves didn&#039;t just attempt to save the civilians from the Inquisition, for the first few months of the conflict they did so with passive resistance, defending civilian transports with the shields and hulls of their own ships, never firing back. This paints a picture of [[Awesome|a Chapter that actually becomes MOAR independent and heroic as the galaxy goes to shit around them.]] Or perhaps, they&#039;ve remained the same and the galaxy has gone so grimdark that the Space Wolves now appear heroic in comparison.  Then Warzone Fenris happened. In it, the Wolves pretty much abandon their allies to focus on the Wulfen. On the plus side, they send warriors to Cadia and Maccrage in spite of the mauling the Thousand Sons hand them.  This is further heroism.  Because Fenris is the only place they are genetically capable of recruiting from, so abandoning their allies to save it is perfectly reasonable and would save more people in the long-run by not losing an entire Chapter of ass-kickers.&lt;br /&gt;
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==Daily rituals of a Space Wolf==&lt;br /&gt;
13:00 - Wake Up with Hangover - The Space Wolf awakens from his booze-induced coma and begins the day. Headaches abound. Aspirin is consumed by the ton.&amp;lt;br&amp;gt;&lt;br /&gt;
13:10 - Morning Piss - The Space Wolf empties the alcohol that has accumulated in his bladder(s) in the Sacred Alcohol Excretion Grounds.&amp;lt;br&amp;gt;&lt;br /&gt;
13:11 - Morning Fart - The Space Wolf empties his intestines. Pissing without farting is like going to a holy site without praying to the Emperor, which is heresy.&amp;lt;br&amp;gt;&lt;br /&gt;
13:20 - Morning Piss Ends - The Space Wolves have finally finished urinating.&amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - Ritual Intake of Alcoholic Beverages - The Space Wolf now cracks open his first cold one of the day. The first of many. Cheerios may be consumed as well.&amp;lt;br&amp;gt;&lt;br /&gt;
13:45 - Firing Drills - The Space Wolf consumes another liter of alcohol before going out back and shooting empty beer bottles with his bolter. This takes place far away from the Alcohol Excretion Grounds, after that one time Brother Brynjolf accidentally lit his own piss on fire, and ended up in the sickbay until his beard grew back and he was thus fit to be seen in public again.&amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - Freeze your Gonads - The Space Wolf sheds his armor and most of his clothing to wander around Asaheim for an hour.&amp;lt;br&amp;gt;&lt;br /&gt;
15:00 - Feeding of the Land Raiders - Space Wolf observes a feast with his brothers in honour of the chapter&#039;s revered battle machines. Blood Claws are still wandering around outside naked in the snow.&amp;lt;br&amp;gt;&lt;br /&gt;
15:30 - Boozing of the Land Raiders - No feast is complete without shittons of liquor. Ale and beer are poured and scrubbed all over the most honoured of the chapter&#039;s war machines. Many still have bullet holes, sometimes allowing beer to get into the exhaust ports and make for kickass explosions later. Blood Claws are still wandering around outside naked in the snow.&amp;lt;br&amp;gt;&lt;br /&gt;
16:00 - Wolf your Wolf - Grey Hunters and older Space Wolves take this time to play with their favourite 4-legged companions. Blood Claws are still wandering around outside naked in the snow.&amp;lt;br&amp;gt;&lt;br /&gt;
16:30 - Save the Blood Claws - Blood Claws are brought in from the cold. Most are frozen blue or black - and hungry for more.&amp;lt;br&amp;gt;&lt;br /&gt;
17:00 - Evening feast - Eat. Drink. Start brawls. The usual non-warzone Space Wolf thing.&amp;lt;br&amp;gt;&lt;br /&gt;
18:00 - Try to wake up [[Bjorn the Fell Handed|Bjorn]].&amp;lt;br&amp;gt;&lt;br /&gt;
18:10 - Give up, try to find something fun on the Vox Saga.&amp;lt;br&amp;gt;&lt;br /&gt;
19:00 - Night shitter break.&amp;lt;br&amp;gt;&lt;br /&gt;
20:00 - Night firing drills - Much to the Iron Priest&#039;s dismay, the Space Wolves practice writing their names in the snow with bolters. In runes. In the dark.&amp;lt;br&amp;gt;&lt;br /&gt;
21:00 - Ritual Intake of Narcotics and Purging of Testicles - bitches and blow.&amp;lt;br&amp;gt;&lt;br /&gt;
05:00 - Daily Rest - The Space Wolf passes out.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==A Quick Word Out of Character==&lt;br /&gt;
The true reason for all this, is that, we at /tg/, in our pathetic, low-reaching mastery of comedy, have seen how idiotic it is that every goddamn Space Wolf codex unnecessarily uses the word &amp;quot;wolf&amp;quot; as a prefix or a suffix every 3rd sentence (similar to the [[Robin Cruddace|Tyranid codex]] shoe-horning the prefix &#039;&#039;bio-&#039;&#039; into every 3rd sentence). Since /tg/ is an easily angered monster, not unlike an [[Angry Marine]], we furiously attempt to link Space Wolves to furries (it&#039;s really fucking annoying), as we are as fucked up as [[Chaos Pretty Marines]].&lt;br /&gt;
&lt;br /&gt;
It has been established in the &#039;&#039;[[Horus Heresy]]&#039;&#039; series that the VI Legion doesn&#039;t employ the word &amp;quot;wolf&amp;quot; as much as they appear to do. Wolves are readily apparent in their motifs, such as Leman Russ&#039;s titles as &amp;quot;Wolf-King&amp;quot; and &amp;quot;Great Wolf,&amp;quot; as well as in the formal name of the Wolf Guard, but it&#039;s not as overblown as it&#039;s made out to be. Apparently, whoever did the Fenrisian-to-Gothic translation made a few errors. First off, they don&#039;t call themselves &amp;quot;the Space Wolves.&amp;quot; When speaking formally, they refer to themselves as the &#039;&#039;Vlka Fenryka&#039;&#039;, which we can look at a few ways. &amp;quot;Fenris&amp;quot; is easy, a reference to Fenrir from Norse mythology. &amp;quot;Vlka&amp;quot; has a couple options; if you walk it backwards through the Germanic &#039;&#039;Volk&#039;&#039; you get &amp;quot;Folk of Fenris&amp;quot;. This supports a common theory on 1d4chan where a bunch of colonists landed on a planet, bred giant dogs from their great, great, grand-children (more on that in a minute) then thought, &amp;quot;You know what&#039;s better than planet Unicorn? Planet fucking Fenris&amp;quot;. So the the &#039;&#039;Vlka Fenryka&#039;&#039; are literally the folk of Fenris. Alternately &#039;&#039;Vlka&#039;&#039; can be translated from Slavic to get the &amp;quot;Wolves of Fenris&amp;quot; again.&lt;br /&gt;
&lt;br /&gt;
No matter what you conclude on, you get Dan Abnett using linguistics to reinforce his theme that the Space Wolves are misunderstood by the rest of the Imperium - calling the Space Wolves because of a mistranslated word. One could even argue they are actually called &amp;quot;Space People&amp;quot;, would make sense since Ragnar referred to them as &amp;quot;Star warriors&amp;quot; in the William King novels and their Fenrisian &#039;&#039;Kaerl&#039;&#039; auxiliaries call them &amp;quot;sky warriors,&amp;quot; but the lore from these novels has been left by the wayside so take that as you will. When speaking informally, they refer to themselves as &amp;quot;the Rout&amp;quot;, solidifying their purpose as the Emperor&#039;s executioners (self-proclaimed)/snowflakes. Additionally, the post of &amp;quot;Wolf-Lord&amp;quot; is also a mistranslation, as they refer to their Company commanders as &#039;&#039;Jarl&#039;&#039;. Finally, they don&#039;t call their fortress-monastery the Fang, but rather the &#039;&#039;Aett&#039;&#039;, which can be literally translated as &amp;quot;clan home.&amp;quot; There&#039;s also this in-universe [[meme]] &amp;quot;there are no wolves on Fenris.&amp;quot; At all. This was started by one of the primarchs remarking that they should be called xenos, because they&#039;re natives of an alien planet, and it quickly morphed into a joke. As it turns out, this is literally true.&lt;br /&gt;
&lt;br /&gt;
With regards to the [[Fenrisian Wolf|Fenrisian wolves]], the origin a little more freaky than expected: they&#039;re not wolves, but descendants of human-wolf mutants. Back when Fenris was first settled, the colonists had the &#039;&#039;Canis helix&#039;&#039; added to help them adapt to the harsh environment by adding wolf genes to their genetic-makeup. Unfortunately, it worked a little too well--the &#039;&#039;canix helix&#039;&#039; caused a number of settlers to degrade into wolfmen and wolfwomen. Following this, they bred and produced a new strain of wolf into the environment. So there are no &#039;&#039;wolves&#039;&#039; on Fenris. They&#039;re just the descendants of human mutants. Which might explain why, post-Heresy, only Fenrisians can become Space Wolves (assuming that&#039;s why the successor chapters couldn&#039;t handle Russ&#039; gene seed).&lt;br /&gt;
&lt;br /&gt;
So yes, naming the planet after the wolves means we really do just end up all the way back at Wolves of Wolves after all. Whelp.&lt;br /&gt;
&lt;br /&gt;
Of course, that means that the Space Wolves are wearing pelts made of [[Fabius Bile|human skin]], but lets not dwell on that - after all it&#039;s fairly common in the Imperium to wear human skulls... WolfyWolfWolf {{BLAM|&#039;&#039;&#039; *BLAM*}}.&lt;br /&gt;
&lt;br /&gt;
There is blatant author favoritism annoys fans of the  other chapters with &amp;quot;Dark Secrets&amp;quot;. As GW&#039;s treatment of the Wulfen make it very easy for fans of other chapters to hurl [[Mary Sue]] accusations at them.&lt;br /&gt;
I.E. Unlike the [[Blood Angels]] and [[Dark Angels]]. The Wulfen are now out in the open. Once their exposed they get little punishment while the Inquisition and Grey Knights just &amp;quot;keep one eye open&amp;quot;.  The aforementioned chapters on the other hand have to keep their secrets from being found out by the Inquisition and the Imperium at large. &lt;br /&gt;
&lt;br /&gt;
Despite the fact that Fallen Angels were paraded around on Terra. Many would assume they were Ravenwing without their fancy bikes. While any claims of Dark Angels being the real traitors by the Fallen would have [[Guilliman]] tell them were full of shit(with more words). As he knew exactly what the DA were during the Horus Heresy except for the Fall of Caliban. Of course the Unforgiven would also be pissed if they found out if one of the predecessors of the Grey Knights killed a Dark Angel and were part of the reason their homeworld was destroyed and would demand censure.&lt;br /&gt;
&lt;br /&gt;
The Blood Angels on the other have an infection similar to the Wulfen without mutating into some kind of half-human man-beast. The [[Red Thirst]]. The Blood Angels and their successors organize the afflicted into [[Death Company|Death Companies]] who are lead by their Chaplains into killing Xenos and foul traitors. If they somehow survive the mutated Blood Angels are {{BLAM}}ed. &lt;br /&gt;
Both chapters send their traitors/mutants into battle to be used as cannon fodder. A much more grimdark action that would be in character for Space Marines. [[White Scars|They wouldn&#039;t be the only chapters to have done this either.]] Instead of treating mutants as fellow warriors. &lt;br /&gt;
Inserting noble bright into the setting where it doesn&#039;t belong. The same reason that many players also hated the Tau until GW retconned them into being more grimdark.&lt;br /&gt;
Making this all the more stange. In all likelihood [[Guilliman]] himself wouldn&#039;t see a problem with using mutant Space Marines as cannon fodder. Because he did so when he created the [[Moritat]]s after combat exercises with the [[Raven Guard]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Lightning2.jpg|&#039;Tis only a matter of time until Steve Blum voices &#039;em. Apparently, this set somehow makes things you hit weigh less.&lt;br /&gt;
File:Warlord of Fenris by NachoMon.jpg|Totally not overcompensating...Yeah he&#039;s just hiding a massive hardon with the skull&lt;br /&gt;
File:Lemanruss39.jpg|Leman Russ. About to mercilessly fuck over the Thousand Sons.&lt;br /&gt;
File:Prospero.jpg|Is he carrying a wooden shield? Really? Against a bolt shell? It better be a Combat Shield.&lt;br /&gt;
File:Stormrider.jpg|You better watch out, you better not die, you better not fight, I&#039;m telling you why: Santa Grimnar&#039;s coming to town&lt;br /&gt;
[[File:http://l.wigflip.com/DucDpDtG/roflbot.jpg]]|Pretty cool guys to hang with.&lt;br /&gt;
File:SneakySpaceWolves.png|Space Wolves? Using stealth? [[Heresy]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Bjorn the Fell Handed]]&lt;br /&gt;
*[[Warhammer 40,000/Tactics/Space Wolves(8E)|Tactics/Space Wolves]]&lt;br /&gt;
*[[Warriors of Chaos]] - With whom they get into bar brawls and drinking contests to see who is moar [[Viking]]&lt;br /&gt;
*[[Skyrar&#039;s Dark Wolves]] - Before calling your [[Dark Angels]] brothers [[Troll|traitors]] read [[Svane_Vulfbad|this]] first to understand [[Fallen_Angels|their]][[ rage]].&lt;br /&gt;
*[[Legion Consul]] - The old &amp;quot;Commissars&amp;quot; of the VI legion.&lt;br /&gt;
*[https://youtu.be/Bh_5ofa__pY/ Space Wolves theme song]&lt;br /&gt;
&lt;br /&gt;
{{Marines-Official}}&lt;br /&gt;
{{Space Wolves}}&lt;/div&gt;</summary>
		<author><name>2601:585:8301:76D0:2CE0:36E4:294:6DB7</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Space_Wolves&amp;diff=441746</id>
		<title>Space Wolves</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Space_Wolves&amp;diff=441746"/>
		<updated>2019-11-30T04:49:40Z</updated>

		<summary type="html">&lt;p&gt;2601:585:8301:76D0:2CE0:36E4:294:6DB7: /* Flaws */&lt;/p&gt;
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&lt;div&gt;{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Space Wolves / Vlka Fenryka&lt;br /&gt;
|Heraldry = [[File:Spacewolveslogo.png|200px]]&lt;br /&gt;
|Battle Cry = &amp;quot;For Russ and the All father!&amp;quot;|Number = VI&lt;br /&gt;
|Founding = [[First Founding]]&lt;br /&gt;
|Original Name = The Rout&lt;br /&gt;
|Successor Chapters = [[Wolf Brothers]]&amp;lt;BR&amp;gt;[[Wolfspear]]&lt;br /&gt;
|Chapter Master = [[Logan Grimnar]]&lt;br /&gt;
|Primarch = [[Leman Russ]]&lt;br /&gt;
|Homeworld = [[Fenris]]&lt;br /&gt;
|Specialty = CQC, shock assaults, infantry, encirclement tactics&lt;br /&gt;
|Strength = 2-3000, fluff is vague&lt;br /&gt;
|Allegiance = [[Imperium of Man]]&lt;br /&gt;
|Colours = Grey-blue and Yellow&lt;br /&gt;
}}&lt;br /&gt;
{{topquote|Let a man never stir on his road a step without his weapons of war; for unsure is the knowing when need shall arise of a [[Wolfspear|spear]] on the way without.|Havamal}}&lt;br /&gt;
&lt;br /&gt;
{{Topquote|FUCKING FURRIES!!!|[[Magnus the Red]] when Space Wolves are mentioned near him}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Vlka Fenryka&#039;&#039;&#039; (Internally called The Rout, known to the wider Imperium and most of the fans as the Space Wolves) are a loyalist Chapter of [[Viking]]-inspired [[Space Marines]]. They&#039;re as [[Manly Marines|manly]] as the Angry Marines are [[Angry Marines|angry]]. They&#039;re basically what you&#039;d get if you turned an entire frat-house into Space Marines and set them loose.  Big fans of wolves. Extremely [[Viking|Nordic]], very melee oriented, and often found drinking and feasting when not at war. Given that they&#039;re honor and legacy obsessed Nordic melee powerhouses, one can draw many parallels between the Wolves and [[Dwarfs (Warhammer Fantasy)|Dwarfs]] and [[Warriors of Chaos]] from Warhammer Fantasy. The chapter is traditionally rivals with the Thousand Sons, though one might see the Wolves as a direct loyalist counterpart for the [[World Eaters]] and [[Night Lords]] due to their penchant both for suicidal, berserk charges and individualistic, undisciplined attitudes. However, the Wolves fight to protect people and do their duty to the Emperor, not for the hell of it. They&#039;re as cunning as the [[Raven Guard]] and as bold as the [[Blood Angels]], with fierce pride in their culture and individual prowess. More so than any other chapter, every Space Wolf is a unique and proud hero of the Imperium.&lt;br /&gt;
&lt;br /&gt;
That said, they aren&#039;t all fun and bar-room games, as they have their unique flaws. These are elaborated on below.&lt;br /&gt;
&lt;br /&gt;
They&#039;re one of the more &amp;quot;controversial&amp;quot; chapters, because fans will circlejerk them to death about how amazing the Chapter is, though the chapter&#039;s numerous detractors (most notably will rant endlessly about how the Chapter are all furries. Much of this conflict comes from GW&#039;s dissonance between the Vlka Fenryka of the books, and the Space Wolves of the tabletop game. The Vlka Fenryka of the Black Library books are a chapter with many different tribal and historical inspirations, drawing on Viking and Germanic culture along with their favorite totem and symbol, the wolf. The Space Wolves of the tabletop game ride wolves into battle, adorn themselves with wolves, name their gear and vehicles after wolves. That said, this difference is only bad translations and cultural changes over 10,000 years.&lt;br /&gt;
&lt;br /&gt;
Ultimately, what defines the Space Wolves isn&#039;t their predatory, barbaric instincts- it&#039;s how they accept and use their savagery &#039;&#039;&#039;without&#039;&#039;&#039; being controlled by it or forgetting its downsides, pretty hard to do in 40k for [[Khorne|various reasons]]. Fenris is a world of constant warfare, where resources are scarce, monsters are omnipresent, and other humans constantly threaten every potential Space Wolf. Their initiation ritual involves implanting the candidate with the Canis Helix, then leaving them out in the wild to fight their way back to the Fang. To become a son of Russ, one has to make it back without giving in to their inner beast. They&#039;re fully aware of their own potential for senseless violence, and choose to fight the biggest monsters and save the people of the Imperium rather than giving in.&lt;br /&gt;
&lt;br /&gt;
==Brief History and Main Overview==&lt;br /&gt;
Before Russ was discovered, the Wolves were a bunch of dicks. They were [[World Eaters|uncontrollable]] [[Night Lords|bullies]]. They were developed in isolation along with the [[Salamanders]] and [[Alpha Legion]], and were considered a fractious and undisciplined force, to the degree of officers losing control of their troops in the middle of a battle. To make matters worse, they often slaughtered civilians who had no way of fighting back. Their geneseed was also extremely difficult to implant in aspirants, often killing them.&lt;br /&gt;
&lt;br /&gt;
Leman Russ was basically [[Viking]] Mowgli, being raised by wolves before he was captured (or possibly chose to/was talked into joining them, fluff varies) by the humans of Fenris and became adopted son to Jarl Thengir. When Thengir passed, Leman became Jarl by virtue of being the biggest badass on Fenris. And that&#039;s saying something. Ol&#039; Empy came along and said &#039;JOIN ME!&#039; in his typical dickish fashion. Leman then called him out to &amp;lt;s&amp;gt;three contests&amp;lt;/s&amp;gt; (STOP! [[retcon|RETCON]] TIME!) a combat (double retcon: the Horus Heresy book Wolfsbane brought back the drinking contest as canon). The Emperor agreed to the duel and they went at it so enthusiastically they wrecked the feast hall they were in pretty thoroughly as Leman gave a good account of himself. In the end, Big. E (rather unsurprisingly) proved the better warrior and he knocked Russ out. When he finally woke up from his pummelling, Leman recognised the Emperor as a worthy master, and agreed to serve.&lt;br /&gt;
&lt;br /&gt;
(Older fluff had Russ call Emps out to three challenges: drinking, eating, and fighting (though goodness knows why they didn&#039;t do the fighting bit first. If your fighters are drunk and stuffed, the fight will be less interesting). Leman showed up the Emperor in the first two contests, supposedly eating an entire ox and drinking a dozen barrels of mead. When the two of them fought, though, the Emperor was the victor, punching Russ out fair and square on the spot. But a one-shot knock out didn&#039;t make for a great story so it got changed into a proper fight.)&lt;br /&gt;
&lt;br /&gt;
Leman very much remade his Legion. The Wolf King used a combination of myth-as-metaphor, genuine superstition, and the influence of Fenrisian veterans to promote discipline and obedience. He taught his warriors to control their bloodlust and kill who they had to rather than butcher everything in sight. That said, the VIth Legion would cross any line and kill any traitor for the Emprah. They fought to make the galaxy safe for humanity, but they were willing to accept the loss of human life. After Yarant and the battle with the Alpha Legion, they started to reevaluate this attitude. It was a process rather than a sudden snap, but they gradually focused less on punishing oathbreakers and more on protecting innocents.&lt;br /&gt;
&lt;br /&gt;
One further thing of note is that it is implied by an offhand comment of Russ&#039;s in the Horus Heresy books that the two missing legions were destroyed or at least broken by the Space Wolves, so if it is true then that brings their legion kill tally to three.&lt;br /&gt;
&lt;br /&gt;
The Space Wolves are another example on how Games Workshop lusts after medieval Scandinavian history and mythology. As if the [[Warriors of Chaos]] weren&#039;t already enough of a tip off to that. Given that they are the only Space Marines to have wolves, beards, wield axes, laugh boisterously, and act like something more than sombre, grim assholes, and because they have names like &#039;Ragnar&#039; and &#039;Bjorn&#039; they are instantly considered manlier than all other Spehss Mehreens, including the Chaos ones.&lt;br /&gt;
&lt;br /&gt;
The Space Wolves also have a complex relationship with religion. The people of Fenris had several deities and considered the Fang to be a hall of immortals where the valorous dead went even during the Great Crusade, which Big E overlooked because the results produced in the form of the Space Wolves were worth it. After a Fenrisian warrior proves his mettle while a Wolf Priest (equivalent to a [[Valkyrie]] except it&#039;s a power-armored old man instead of a sexy shieldmaiden) is watching, he gets taken to the Fang (which is the equivalent of [[Valhalla]]) and given superhuman abilities and immortality to feast and train for the final battle; so this is true, in an Obi-Wan Kenobi sort of way. After becoming a Space Marine, they take on a more secular worldview, though superstition and storytelling remain. However, even though they describe Russ as performing impossible feats or act like talismans will protect them, many of their stories are in point of fact allegorical, and their superstitious beliefs are implied to be more of a subconscious way of steeling themselves against the possibility of death. So at the end of the day, your average Space Wolf (if such a thing is possible) believes that his necklace will ward off bad luck and the runes on his armor will protect him from sorcery while saying that Russ defeated the two-headed god of death and made him work for him, he&#039;s using the necklace to make himself more willing to risk death, a belief in runes to help resist psychic powers, and really saying that Russ harnessed the bloodlust of the VIth and gave it purpose. That said, he probably believes that Russ literally wrestled Morkai into submission too. Which means the Wolves of the novels have a rich cultural depth, while the Wolves of the tabletop are wolfy wolves who wolve wolves.&lt;br /&gt;
&lt;br /&gt;
Based on their characterization in Prospero Burns and Battle for the Fang, they hold relatively little regard for &amp;quot;mortals&amp;quot; but without ignoring them outright or being dicks to them, and they highly respect bravery in battle. On top of all that, they happen to have the most compassionate and bro-tier Chapter Masters ever, [[Logan Grimnar]]. Logan is known for being famously sympathetic to the common man of the Imperium, defending his mortal charges with a passion beyond reason. This attitude has earned him a somewhat mixed reputation among the upper echelons of the Imperium, because while Grimnar is much loved by the people of the Imperium, he also has a bad habit of leading his chapter [[Armageddon#First War for Armageddon|into conflict]] with other factions of the Imperium when he deems it necessary.&lt;br /&gt;
&lt;br /&gt;
If they were in a vidya game, they&#039;d probably be voiced by Brian Blessed, or his royal Cinemaness CHRISTOPHER LEE, may he glory and feast forever in Valhalla.&lt;br /&gt;
&lt;br /&gt;
They also once managed to kill an entire [[Void whale|VOID WHALE]]! (If a hideously malformed one) Scary Badass Grampa Werewolf Viking FTW!&lt;br /&gt;
&lt;br /&gt;
In older codices, Leman Russ also killed and skinned a colossal deepsea creature that was confirmed to have Tyranid DNA, before the Emprah showed up. Like with a spear and wooden boat. Suck it, [[Macragge]].&lt;br /&gt;
&lt;br /&gt;
Spess Wohlfs, if not already obvious, draw upon a heavy Viking theme, an equally heavy werewolf theme, and wolves in general. As such, the Space Wolves, Black Templars, White Scars, World Eaters and Khornate Worshipers in general, are the few people to realize that they all live in a fantasy universe with spaceships.&lt;br /&gt;
&lt;br /&gt;
Another question that might come up if one thought about it is what happened to all of their extra marines. Even between the Burning of Prospero, a brutal void battle with the Alpha Legion straight afterwards and the rest of the Horus Heresy, the Wolves and their descendants were reduced to a chapter strength of about 1200 marines by the 41st Millenium. Even with attrition over the years, they should have been left with thousands of marines to split into different chapters. The main school of thought is that the Wolves split into two chapters, the original Space Wolves as well as the Wolf Brothers. While the Wolf Brothers would eventually be disbanded due to [[Mutant|genetic instability]], it would still leave the Space Wolves several thousand marines strong. It&#039;s thought that the rest of the Sons of Russ would eventually be brought down to close to Codex Chapter strength by attrition, as their numbers were overcome by casualties, the rise of the Mark of the Wulfen, and alcohol poisoning. Another hypothesis is that there would be other chapters that would split off from the Wolves, albeit unofficially or by their origins being proscribed for...whatever reason. However, if the Wolves were indeed left to be several hundred strong after Guilliman got his reform on, it would mean that after Russ&#039;s disappearance, the wolves [[Grimdark|were slowly dying out]] after their recruitment numbers dwindled to the dozens per year. (Though the natural ratio of recruits-to-casualties probably reached an equilibrium point at some point a few centuries afterwords, and has hovered right around that point for a long time. [[Grimdark]] doesn&#039;t always mean [[Fail|Grimderp]].)&lt;br /&gt;
&lt;br /&gt;
In M32, a small but influential faction within the Rout started experimenting on the Canis Helix, trying to make it less wolfy but preserve the general badassery of Russ&#039; gene seed. This was aimed at realising Russ&#039; dream of Wolves descendants - the reformers saw their Chapter becoming steadily more isolated, making it harder for them to defend the Imperium. Some even claimed that the Imperium would start to question the Wolves&#039; loyalties because of the wulfen issue, putting their existence at risk. They faced lots of internal opposition, but the gene-splicing began to pay off and the Legion&#039;s &amp;quot;apotheosis&amp;quot; was looming. Then [[Magnus the Red|this usually level-headed guy]] heard about it, didn&#039;t like it and attacked Fenris with extreme prejudice. Magnus&#039; attack left the Fang all but broken and the current Great Wolf dead, along with most of the reformers. Magnus took a thrashing from [[Bjorn the Fell-handed|the bear guy in a Dreadnought]] in the process, but finally had a comeback to all Russ&#039; &amp;quot;forever alone&amp;quot; jokes (fuck, even the Salamanders probably have successors these days). As predicted, although the Wolves are still revered throughout much of the Imperium, they&#039;re also mistrusted by its rulers and institutions. Inquisition tried pretty hard to bring them to heel over the whole Armageddon fracas - it&#039;s a fair bet that they wouldn&#039;t have tried this if the Wolves had a few successor Chapters to call on. Oh, and their attack on the Fang did a similar amount of damage to what Magnus managed.&lt;br /&gt;
&lt;br /&gt;
Skip ahead to current time and the Space Wolves are still on edge with the rest of the Imperium, though mostly due to their refusal to back down when taunted and by getting confrontational with all of their allies. Despite the Wulfen then becoming a pretty overt thing with the return of the 13th Company from the Eye of Terror (all of whom had become Wulfen), the Space Wolves remained out of the Inquisition&#039;s ire due to the 13th Black Crusade. Que the Thousand Sons, however, as Magnus bee-lined straight for [[Fenris]] and the system goes to hell. Fenris, despite fighting off Magnus&#039; advances, then gets butchered by the [[Grey Knights]] and the Inquisition because the Fenrissians had been exposed to Chaos. Unable to really do anything about it, the Space Wolves take it on the cheek as they&#039;re too busy trying to stop Chaos from fucking everyone else over and avenging their fallen. They send men to Cadia to stop Abbadon, but ultimately; Cadia breaks.&lt;br /&gt;
&lt;br /&gt;
Eventually [[Roboute Guilliman|Grandpappy Smurf]] wakes up and takes charge of the Imperium and dishes out his new shiny [[Primaris Marines]] to everyone who needs them. This bolsters the Space Wolves&#039; numbers after they were clusterfucked by basically everyone possible, and the Rune Priests declare Fenris&#039; spirit to be renewed, even though their system is basically ripped in half. In addition, the whole forever alone thing is in question now, since they were given a new successor chapter, the [[Wolfspear]] (because naming them something without &#039;wolf&#039; in the name wouldn&#039;t be possible). Since the Wolfspear are all Primaris, [[Cawl]] has modified their genetic structure, they seem to be immune to the Canis Helix going extreme and turning them into monsters like the Wolf Brothers; though it&#039;s yet to be seen if the Space Wolves will actually accept them as kin. In fact, the Wolfspear have severe daddy issues in the idea that they believe their Primaris status would make the Space Wolves see them as lesser (despite acknowledging the fact that the Space Wolves themselves actually took in a bunch of Primaris into their own chapter).&lt;br /&gt;
&lt;br /&gt;
Space Wolves have a talent for [[rage]], and it is thought by some that they pride themselves with the sheer number of enemies they have. But the [[Thousand Sons]] Chaos Legion is by and large their greatest enemy, at least that&#039;s what they think. The fact is that the rivalry began when the Space Wolves (with help from Custodians and Sisters of Silence) kicked the living shit out of the Thousand Sons on their home planet, which is like having your country host the Olympics and then getting last place in every event (much like Canada in the 1976 Summer Olympics and again in the 1988 Winter Olympics). Before that, [[Leman Russ]], [[Primarch]] of the Space Wolves, broke the back of [[Magnus the Red]], who is Primarch of the Thousand Sons. TO BE FAIR, Magnus felt that he deserved it and therefore ordered his warriors to deactivate all planetary defenses (he actually deactivated it himself and even killed one of his own captains to hide the coming of the invasion fleet). If the Thousand Sons had their defenses active, the Wolf of the Wolf Wolf Wolves probably would have had a much harder time of it. As it is, even with all the backup the Wolves had, once they ran out of planetary defense forces in parade uniforms to slaughter, and came across the Thousand Sons, the Wolves/Custodians/Sisters were slowed down a little until Tzeentch pulled the troll lever (though he might&#039;ve been bolstering the Sons&#039; powers already, which the Ruinous Powers later did with Horus, and this was just a side effect) and the Sons&#039; greatest psykers started mutating and exploding like Tetsuo from Akira.&lt;br /&gt;
&lt;br /&gt;
Considering the [[Emprah]] basically just asked for Leman Russ to give Magnus a ride to Earth, this is more like your parents asking you to tell your younger sibling to come out of their room and clean up the mess they made, only for you to go in there, shoot off both their legs, take a dump on the floor and set the room on fire, chase them out into the streets, murder his best friends, and then tell your parents that the brat suffered for not taking responsibility for the five or so school books on the couch. Of course, [[Horus]] helped that all along, having already went full daddy hate:he twisted Big big E&#039;s orders into &amp;quot;rape prospero, k tnx&amp;quot;, being a loyal lapdog Russ just rolled with it. Just as planned. Chief Custodian Valdor also urged Russ to curbstomp Magnus for good, presumably because he was concerned what kind of damage Magnus could do in person, given how much trouble he caused from thousands of light-years away.&lt;br /&gt;
&lt;br /&gt;
This set the tone for the rest of their unhealthy relationship. The Thousand Sons do something to piss off the Space Wolves, usually some brilliant, convoluted plan, and the Space Wolves just charge and beat the living shit out of them and laugh in their faces when they find out how much work those [[Tzeentch]]ies put into their plots. Sadly, this usually comes at a staggering toll in Space Wolf lives. So [[grimdark]]. Oh, and the Thousand Son&#039;s usually accomplish some underlying secret objective.&lt;br /&gt;
&lt;br /&gt;
Many theories are abound as to why the Space Wolves hate the Thousand Sons and their sorcery so much. The most popular amongst fa/tg/uys is that the Thousand Sons Primarch, Magnus, being aware of Russ&#039;s [[furry|bestiality]], was always watching him from his magical lookout, riding up and down his sorcerer&#039;s tower to observe Russ from every height and depth, intently channeling the power of his one-eyed cyclops to pierce into Russ&#039;s most intimate chambers. Understandably, this left Russ very (literally) [[butthurt]] indeed and eager for vengeance. Or because Magnus is a NERRRRRRRRRRRRRRRRRRRRD.&lt;br /&gt;
&lt;br /&gt;
One theory disclosed to the Khan, admittedly from the probably-not-very-reliable source of a shade of Magnus left behind on Prospero, suggests that there could be an even more sinister reason for the hatred, suggesting that there is a dark reason why the Wolves put runes of protection on every part of their wargear (other books suggest the Wolves place huge importance on runes and symbolism).&lt;br /&gt;
&lt;br /&gt;
Also while it may seem laughable that the axe dragging barbarians continually thwart the plans of the hyper-intelligent sorcerers, the wolves are actually probably the most ideal chapter to fight them (except, perhaps, the [[Grey Knights]], for obvious reasons). They have the Canis Helix which causes them to wolf out rather than be corrupted by chaos, and the Rune &amp;quot;Magic&amp;quot; that their Rune Priests use is literally the farthest thing to sorcery used in the Imperium. Add to that the fact that they have one of the most impressive fleets in the entire Imperium, making them somewhat less worried about warp storms, and you have a group almost tailor-made to resist the Thousand Sons.&lt;br /&gt;
&lt;br /&gt;
Other people believe that Space Wolves are indeed a traitor legion and the Thousand Sons a loyal one. Think a second about it. What are the benefits of the Mark of Khorne? Rage and counterattack, exactly the same rules Blood Claws have. Why Russ destroyed completely Prospero if Magnus was not defending himself and his only sin was warning the Emperor about the Horus Heresy? Why Russ went to the Warp? To become a Daemon-Prince? Why they don&#039;t recognized Guilliman as their spiritual leader? Why they don&#039;t follow the codex who has given so much prosperity to the Imperium? What are those mutations wulfen have? Gifts of Chaos? However, these people are idiots who don&#039;t read the lore and have bad grammar, so you shouldn&#039;t listen to them. &lt;br /&gt;
&lt;br /&gt;
===Ragnar Blackmane===&lt;br /&gt;
[[File:Yiff yaff.jpg|300px|thumb|right|HERESY]]&lt;br /&gt;
Perhaps the best example can be found in &#039;&#039;The Space Wolf Omnibus&#039;&#039;, in which [[Ragnar Blackmane]], who is at that time a Bloodclaw (neophyte), not only fucks over a Sorcerer, but Magnus the Red himself. The Sorcerer, [[Madox]], is so pissed at being foiled by Ragnar that he bitches about it to other Thousand Sons, who find this hilarious, and goes around making plots, which Ragnar manages to fuck up nicely, thereby saving the galaxy. Ragnar even took the spear of his Primarch and hurled it into the eye of Magnus the Red. Do note that this is as much canon as other [[Black Library|BL]] anti-fluff shit.&lt;br /&gt;
&lt;br /&gt;
Because of this, the [[Blood Ravens]] forge a weapon named after Ragnar, who tells them to keep their toys because he doesn&#039;t need it (though in all reality he had a suspicion that they were trying to &#039;fence&#039; their &#039;gift&#039; by giving it to him to evade Imperial authorities).&lt;br /&gt;
&lt;br /&gt;
He and his pack (and about 30 Militarum Tempestus Stormtroopers people somehow always forget to mention (because theyd all be dead before they got to attack obviously)once fought off 40 odd genestealers in close combat. In the actual game and fluff; fighting this many &#039;stealers in melee is a one way ticket to massive rending claw induced ASSRAPE for anything short of a vehicle with AV 14 on its backside, and a roughly equal number of Genestealers tore apart Marduk&#039;s Terminator Armoured Wordbearers and accompanying Khornate Berzerkers and Possessed Marine and wiped out more than half of the strike force he took. Yet somehow he managed to avoid being torn into gory paper thin pieces and come out on top (like this kind of thing is really uncommon with book marines). He manages this &amp;lt;s&amp;gt;without&amp;lt;/s&amp;gt; &#039;&#039;by&#039;&#039; being a [[Mary Sue|Mary]] [[Ultramarines|Sue]]. Why?/How? It&#039;s because he&#039;s a motherfucking Space Viking. Also they were helped by about forty Militarum Tempestus Stormtroopers and two Inquisitors, so it wasn&#039;t quite as one sided as it sounds.&lt;br /&gt;
&lt;br /&gt;
==The Fate of Leman Russ==&lt;br /&gt;
Of Leman Himself, you ask? Legends state that after a great feast, He said unto his warriors:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Listen closely Brothers, for my time is short. . There shall come a time far from now when our Chapter itself is dying, even as I am now dying, and our foes shall gather to destroy us. Then my children, I shall listen for your call in whatever realm of death holds me, and come I shall, no matter what the laws of life and death forbid. At the end I will be there. For the final battle. For the Wolftime.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And so, Leman departed, with his closest retinue... No, not you Bjorn... Some say he searches for a means to revive His God-Emperor.. But despite the efforts of the Great Hunt, Leman remains beyond the reach of Man... Who knows what great feats of Heroism he undertakes....&lt;br /&gt;
&lt;br /&gt;
. . . Oh, who the fuck are we kidding? Leman got lost in the [[Warp]] and became a Daemon Primarch of Kho-{{BLAM|//Historitor 109.163.233.200 decommissioned by Inquisitorial decree.//}}&lt;br /&gt;
&lt;br /&gt;
He was, in fact, [[Horo|turned into a small girl]]. (Holy shit! A [[Tzeentch|change]] like that can only mean that Magnus must have gotten revenge.) And if by that you think we mean, &amp;quot;Russ had a shitton of bastard children everywhere and one was a mutant that could shapeshift&amp;quot; then yes; only because Russ&#039;s kids turning into [[Werewolf|wolves]] is nothing new. Nobody really knows if this had happened before he went to [[Warhammer Fantasy]] and made the Norscans or not, but since they aren&#039;t vikings out of a shoujo anime, we can make a pretty good educated guess. Somehow, he found his way back to the Dark Millenium, still stuck in the form of a [[Horo|small girl]].&lt;br /&gt;
&lt;br /&gt;
(But seriously, we have no idea. There HAVE been sporadic reports of sightings of the 13th great Company with Russ leading them, for what that&#039;s worth. And Magnus has mentioned that he knows exactly what happened to Russ, but it&#039;s not like he&#039;d ever tell them.)&lt;br /&gt;
&lt;br /&gt;
Actually he has entered Slaanesh&#039;s realm of eternal yiff, meaning we will never see him again.&lt;br /&gt;
&lt;br /&gt;
Until GW releases him, because they&#039;ve said at least 2 more loyalist Primarchs are coming and its obviously the Lion and the Wolf since Guilliman can kind of stand in for the space marines covered by the regular space marine codex while Russ&#039; legion really could use him back after the ass kicking they got from Magnus and the Inquisition, and the Dark Angels&#039; storyline is rather clearly leading to the Lion&#039;s reawakening.&lt;br /&gt;
&lt;br /&gt;
==Organization==&lt;br /&gt;
[[File:Tyranid Attack.jpeg|350px|right|thumb|The wolves taking on a [[Tyranid]] horde.]]&lt;br /&gt;
Since they only see the [[Codex Astartes]] as a source of toilet paper (when they bother to wipe), the Space Wolves have roles and titles far different from the standard Space Marine chapters. Additionally, while traditional chapters each hold ten ~100-strong companies, the Space Wolves instead have 12 autonomous companies, each of which is in varying strength and since they aren&#039;t bound by the Codex, each company may have more than 100 marines on hand (in fact, a full list of the members of Grimnar&#039;s company gives them a strength of nearly 200). However, the Space Wolf legion were never particularly numerous following the [[Horus Heresy]] in the part due to their unstable gene-seed and the fact they they were restricted to recruiting from one world &#039;&#039;(The fact that [[Magnus the Red]] destroyed the long-sought cure to this during his attack on Fenris for this didn&#039;t help, but it should be noted that it wasn&#039;t that big of a victory for Magnus, as Bjorn made it quite clear he would have destroyed the project when he found out about it)&#039;&#039; but also the battles of the Horus Heresy hurt the Space Wolves legion badly; culminating in the [[Battle of Trisolian]] which effectively ended their existence as a &amp;quot;Legion&amp;quot; altogether.&lt;br /&gt;
&lt;br /&gt;
Even so, with 12 independent Great Companies (each with their own fleets, logistics support etc), this means that even if each Great Company had 100 brothers, they would outnumber a normal codex-compliant Spess Mehreens chapters by at least 20%. This is corroborated by the 7E codex which has rules for playing a Great Company on its own; consisting of eleven squads of varying size.&lt;br /&gt;
&lt;br /&gt;
However since each Great Company doesn&#039;t bother to limit themselves to 100 (some Space Wolves great companies sometimes number over 300 brothers) it means that they outnumber codex chapters by an even greater degree, so with that said, the [[Apocalypse]] formation for the same thing has no hard limit on the number of Blood Claw squads that may be taken, so will probably represent a good period of recruitment for the Chapter. Therefore the total numbers will vary over time in response to casualties and recruitment rates but can reasonably reach estimations of 3000 marines or more; several times the official codex strength at peak times.&lt;br /&gt;
&lt;br /&gt;
As of 998.M41, [[Logan Grimnar]]&#039;s own company was the largest in the chapter and it totaled 200 exactly &#039;&#039;(not counting the &amp;quot;Great Wolf&amp;quot; assets like Dreadnoughts &amp;amp; Priests)&#039;&#039; whilst [[Ragnar Blackmane]]&#039;s was said to be second, sitting at 162 marines. Following the return of Magnus and the battle of Fenris this number would undoubtedly be diminished, though after the [[Ultima Founding]], the number probably remains about the same if not slightly higher as the chapter would be bolstered with Primaris reinforcements. Guilliman probably has more sense than delivering 1000 new warriors to a chapter which already &amp;quot;should&amp;quot; have around 1000 warriors; for excess Primaris Marines we have the [[Wolfspear]] Chapter.&lt;br /&gt;
&lt;br /&gt;
===Hierarchy===&lt;br /&gt;
The different wolves ranks and wolves assignments for the Wolves are the following:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Great Wolf&#039;&#039;&#039;: The [[Chapter Master]] of the Space Wolves, the Great Wolf (also known as the &#039;&#039;High King&#039;&#039; by people who want to tone down the overwolf (i.e. everyone)) is chosen from among the Wolf Lords by virtue of &amp;lt;s&amp;gt;having the most furry porn&amp;lt;/s&amp;gt; being the most badass of an army of space vikings. The Great Wolf is effectively the First Captain of the Space Wolves, commanding an elite Great Company that includes the members of the three Priesthoods and the Chapter&#039;s Dreadnoughts. [[Logan Grimnar]] serves as the current Great Wolf.&lt;br /&gt;
*&#039;&#039;&#039;[[Wolf Lord]]&#039;&#039;&#039;: The [[Brother-Captain]]s of a company in Codex Chapters (although more like a watered-down vanilla chapter master), Wolf Lords (AKA the &#039;&#039;Jarls&#039;&#039;) lead their Great Companies and charge the Iron Priests with maintenance of its motor pool and the Wolf Priests with recruiting new Astartes.&lt;br /&gt;
* &#039;&#039;&#039;[[Wolf Guard]]&#039;&#039;&#039;: A cross between [[Veteran Squad|Veterans]] and [[Honour Guard]], Wolf Guards (&#039;&#039;Thanes&#039;&#039;) serve as the body guard of the Wolf Lord and leading packs in battle, serving as the Space Wolves version of a [[Brother-Sergeant]]. They also get [[Terminator]] armour. In &#039;&#039;Second Edition&#039;&#039; they also got to take any weapons they liked and could be built from stock parts with an Assault Cannon and Cyclone Missile Launcher. This led to many games being won as Assault Force Dickhead rampaged across the table murdering everything.&lt;br /&gt;
* &#039;&#039;&#039;[[Wolf Priest]]&#039;&#039;&#039;: Combining the role of [[Apothecary]] and [[Chaplain]], the Wolf Priests do the standard roles of preaching and medical duties, but are also charged with recruiting Aspirants for their companies. Plus they have a secret role on the battlefield, trying to prevent their battle-brothers from turning into Wulfen.&lt;br /&gt;
* &#039;&#039;&#039;[[Iron Priest]]&#039;&#039;&#039;: The Iron Priests serve the role of [[Techmarine]]s, overseeing the motorpool and equipment of the companies they belong to.&lt;br /&gt;
* &#039;&#039;&#039;[[Rune Priest]]&#039;&#039;&#039;: Taking the role of [[Librarian]]s in Codex Chapters, Rune Priests are the [[psyker]]s of the Space Wolves. However, instead of seeing their powers as coming from the [[Warp]], they hold that their powers come from the world spirit of Fenris, and consult the runes in a means to divine the future. Trying to explain to the Rune Priests that they&#039;re drawing power from the Warp, and that they cannot &amp;quot;draw their powers from Fenris&amp;quot; while being half-Galaxy away from it will usually result in the non-Space Wolf getting a month&#039;s stay in the Apothecarion. The ultimate irony of this is that they are, in reality, Sorcerers, the very thing they denounced the Thousand Sons for being. Whether they are psykers or not. Besides, if Fenris has a world spirit, it is something akin to a Daemon World...&lt;br /&gt;
* &#039;&#039;&#039;Wolf Scouts&#039;&#039;&#039;: Each Great Company will have members who shun their pack brothers and are shunned in return, preferring the company of more somber individuals, Wolf Scouts serve to scout out enemy positions and terrain. As opposed to the regular codex, Wolf Scouts tend to be veterans of battle able to rein in their savage rage.&lt;br /&gt;
* &#039;&#039;&#039;Lone Wolf&#039;&#039;&#039;: Space Wolves who are the last of their pack. The loss of their brethren drive them to seek a glorious death in combat at the hands of some form a fell enemy. Think of Dwarf Slayers only a few metres tall with powered armour and weapons of doom and destruction. Often the only way out of the Lone Wolf lifestyle is managing to kill something that the individual shouldn&#039;t have survived killing and being elevated into the Wolf Guard.&lt;br /&gt;
* &#039;&#039;&#039;[[Skyclaw]]s&#039;&#039;&#039;: Skyclaws are the trouble makers among a Chapter of trouble makers, forced to wear Jump Packs. The Space Wolves view Jump Packs as an insult, reasoning that if the Emperor wanted them to fly, he would have given them wings. Snide comments regarding [[Sanguinius]] result in a short game of tug-o-war involving the offending battle-brother&#039;s beard.&lt;br /&gt;
* &#039;&#039;&#039;[[Thunderwolf Cavalry]]&#039;&#039;&#039;: Space Wolves who function in a manner similar to a [[Bike Squad]], but instead of actual bikes, they use Thunderwolves, which can be the size of a small car.&lt;br /&gt;
* &#039;&#039;&#039;[[Long Fang]]s&#039;&#039;&#039;: Taking the role of [[Devastator Squad|Devastators]], Long Fangs are veterans who have grown long in the fang. No pun here - Space Wolves&#039; teeth actually lengthen as they age, as an effect of a mutated Betcher&#039;s Gland.&lt;br /&gt;
* &#039;&#039;&#039;[[Grey Hunter]]s&#039;&#039;&#039;: Having the role of [[Tactical Squad|Tactical Marines]], Grey Hunters are those Marines who have survived long enough as Blood Claws to quell the worst of their ferocity and blood lust (read: wear a helmet in battle). Their new found experience and control allows them to shoot and fight better than their younger brethren.&lt;br /&gt;
* &#039;&#039;&#039;[[Blood Claw]]s&#039;&#039;&#039;: Neophyte Space Wolves who serve in the [[Assault Squad|Assault Marine]] roles of Codex Chapters.&lt;br /&gt;
&lt;br /&gt;
=== Other Assets ===&lt;br /&gt;
The Space Wolves have an impressive number of other gadgets and gizmos going for them.&lt;br /&gt;
&lt;br /&gt;
Not least the fact that the Fang (&#039;&#039;Aett&#039;&#039;) is one of the three most defended locations in the entire Imperium &#039;&#039;(the other two being the Imperial Palace on &#039;&#039;&#039;Terra&#039;&#039;&#039; and the Keep Inviolate on &#039;&#039;&#039;Kolossi&#039;&#039;&#039; the homeworld of [[Imperial Knight|House Raven]])&#039;&#039; and is tall enough that entire [[Imperial Navy|battlefleets]] can dock with the fortress.&lt;br /&gt;
&lt;br /&gt;
Speaking of battlefleets; the Wolves themselves have a navy to rival most others, with eight Battle Barges and more than thirty Strike Cruisers, which in terms of logistical support could accommodate over 5400 fighting men. As well as this, they have &#039;&#039;&#039;TWO&#039;&#039;&#039; Star Forts and over forty escort &#039;&#039;&#039;squadrons&#039;&#039;&#039;. To let you know how much firepower this counts as, some lesser-known chapters would consider themselves fortunate to have even a single battle-barge. Even the [[Grey Knights]] have only four Barges and twelve strike cruisers, so basically when Fenris held off the [[Grey Knights]] during the Months of Shame, they had plenty going for them. They used to have even more ships, and a star-fort network that could put the infamous Iron Circle of Badab to shame before the Thousand Sons attacked Fenris in M33.&lt;br /&gt;
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They also have &#039;&#039;&#039;&#039;&#039;over&#039;&#039;&#039;&#039;&#039; one-hundred [[Dreadnought]]s stored in stasis vaults within their fortress depths, where/how they accumulated them is [[Blood Ravens|uncertain]] and considering that most other chapters tend to have around two or three Dreadnoughts per company, they likely outnumber nearly anyone else by a considerable margin. &#039;&#039;(For comparison, the [[Blood Angels]] have 35 dreadnoughts listed in their rolls of battle)&#039;&#039; This can likely be traced to their viking tendencies to super pillage everything they come across. I mean Logan&#039;s got a daemon axe so I&#039;m just assuming they are just ripping daemons out of chaos dreadnought hulls, slapping a new coat of paint, some wolf sigils and motifs on and dropping their wounded brothers in and no one will ever know. They only had one successor chapter (which failed) so they didn&#039;t have to share their dreadnought hulls out perhaps?&lt;br /&gt;
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Not to mention the packs of feral wulfen that they can scrounge up... Yeah, they might happen to have a shit ton of unregistered mutated werewolf murder machines lying around as &#039;&#039;&#039;&#039;failed&#039;&#039;&#039;&#039; aspirants. That said, Fenris is far less populous than the likes of Macragge, and feral Wulfen are basically wildlife, so this is a moot point.&lt;br /&gt;
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Oh, and all the &amp;quot;actual&amp;quot; Fenrisian Wolves &amp;amp; Thunderwolves that the chapter can muster.&lt;br /&gt;
&lt;br /&gt;
They also exclusively possess [[Helfrost Weaponry]] thanks to rare Fenrisian crystals.&lt;br /&gt;
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==Combat doctrine==&lt;br /&gt;
{{topquote|The best way to defeat a Space Wolf is to wolf his wolf. You must be careful, though, because if the Space Wolf wolfs your wolf first, then your wolf is wolfed.|Attributed to Wolf Rider Volk Wolfclaw, &#039;&#039;On the Weaknesses of the Space Wolf Doctrine&#039;&#039;}}&lt;br /&gt;
{{topquote|A good way to get into a state of pure wolfness, would be that you shall wolf the wolf until the wolfing wolf wolfs. Then, when the wolf wolfs your wolfness, the wolves of the wild will wolf your wolf up. Wolf!|Attributed to Wolf Master Jonal Wolfhand, &amp;quot;The Call of the Nightblizzard&#039;&#039;}}&lt;br /&gt;
{{topquote|Wolf wolf wolf wolf wolfity wolf. Wolf wolf, wolfo wolfy wolf wolf wolf. Wolf? Wolf!|Attributed to Wolf Lord Egil Ironwolf, &#039;&#039;On the Intricacies of Tactical Wolffare&#039;&#039;}}&lt;br /&gt;
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Jokes aside, the Space Wolves are rather unusual when it comes to organisation and tactics. Contrary to what many fans will tell you, they do actually study the Codex Astartes&#039;s points on combat, though they completely reject it from an organizational standpoint. In battle the warriors of the Rout will usually work on their own initiative and experience, but at the same time, they don&#039;t disrespect or ignore the lessons of the codex. Their battle strategies tend to be neglected in favor of localized battlefield tactics. They keep to their wolf theme by working as a &amp;quot;pack&amp;quot;, with very &amp;quot;make it up as we go along&amp;quot; tactics. This doesn&#039;t bite them in the ass as much as it would other space marine chapters, because they can &amp;quot;smell the plan&amp;quot; (I can&#039;t make this shit up). The books try to base this off of how normal wolves coordinate hunts, with nonverbal cues being premium. The idea is that the wolves can read the situation by [[Hive Mind|smelling their pack member&#039;s moods and thoughts]], using natural pheromone cues (and a few added by the Canis Helix) to anticipate the moods of those around them. This is actually why most wolves prefer to fight without helmets: you can&#039;t smell anything in the sealed environment of closed power armor.&lt;br /&gt;
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== Flaws ==&lt;br /&gt;
As many on /tg/ will happily tell you, (and magnus won’t stop [[RAGE|Reaggng]] about) the Wolves are far from perfect. Where the [[Imperial Fists]] are inflexible and stubborn and the [[Dark Angels]] are unreliable and austere, the Wolves are boisterous and arrogant. During the Heresy (and/or when Chris Wraight is writing them) they were incredibly brutal toward those they saw as oath-breakers, even if the oath-breaker in question was a fleeing, defenseless civilian. The Ragnar Blackmane books further emphasize this and also portrayed the Chapter as willing to ignore the misdeeds of their heroes in spite of the importance they place on honor. This, combined with the Wolves hating the Thousand Sons for being psykers [[Rune Priest|while also using psykers]] led many to label the Wolves hypocrites, especially since the Space Wolves pick a fight with the Flesh Tearers for killing civilians in spite of their own troubled history in that regard. Fans are quick to point out that the Rune Priests are much more cautious than the Thousand Sons, who actually used Goddamn Chaos familiars during the Great Crusade, and newer fluff further emphasizes that the Wolves hate the Thousand Sons for having no control while pretending they have a better understanding of the Warp, NOT just for being psykers. Furthermore, by the 41st Milennium, the Wolves nearly always stuck out their necks to protect the people of the Imperium, and actively stopped the Flesh Tearers&#039; rampage. Now, everyone including Wolves players admit that the Sons of Russ are entirely too short-sighted and prone to making enemies for their own good. During the Heresy, almost nobody liking them bit them in the ass at Alaxxes Nebula, but fast-forward to M41 and they&#039;re happily pissing off the Inquisition, Ecclesiarchy, Dark Angels, Ultramarines, etc. During Warzone Fenris, the galaxy at large is only too ready to write the Wolves off as heretics. Fans and detractors alike also note that it&#039;s [[Skub|arguable]] whether being so quick to make enemies and disobey orders to save civilians really saves more people in the long run, especially at Armageddon, where the Wolves&#039; actions backfire badly.&lt;br /&gt;
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== Civilians ==&lt;br /&gt;
Of all the inconsistently written aspects of the Chapter, this is by far the worst offender. Sometimes, the Space Wolves are written as brutal and merciless, giving zero fucks about collateral damage or civilian casualties. On the other hand, sometimes the Wolves [[Salamanders|put their lives on the line to protect the innocent.]] This can induce [[Rage]] in just about any fan, because some people get into the Space Wolves seeing them as heroes while others prefer their more savage, bloodthirsty tendencies. The best fluff attempts to find a middle ground by presenting them as violent and pragmatic, but disciplined during the Heresy and increasingly heroic over time. By M41, the Wolves actively stop the Flesh Tearers from murdering Imperial civilians at Honour&#039;s End, disobey orders to protect the settlers at Thressiax, and play chicken with the Inquisition to save the people of Armageddon : this example is particularly notable, because the Wolves didn&#039;t just attempt to save the civilians from the Inquisition, for the first few months of the conflict they did so with passive resistance, defending civilian transports with the shields and hulls of their own ships, never firing back. This paints a picture of [[Awesome|a Chapter that actually becomes MOAR independent and heroic as the galaxy goes to shit around them.]] Or perhaps, they&#039;ve remained the same and the galaxy has gone so grimdark that the Space Wolves now appear heroic in comparison.  Then Warzone Fenris happened. In it, the Wolves pretty much abandon their allies to focus on the Wulfen. On the plus side, they send warriors to Cadia and Maccrage in spite of the mauling the Thousand Sons hand them.  This is further heroism.  Because Fenris is the only place they are genetically capable of recruiting from, so abandoning their allies to save it is perfectly reasonable and would save more people in the long-run by not losing an entire Chapter of ass-kickers.&lt;br /&gt;
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==Daily rituals of a Space Wolf==&lt;br /&gt;
13:00 - Wake Up with Hangover - The Space Wolf awakens from his booze-induced coma and begins the day. Headaches abound. Aspirin is consumed by the ton.&amp;lt;br&amp;gt;&lt;br /&gt;
13:10 - Morning Piss - The Space Wolf empties the alcohol that has accumulated in his bladder(s) in the Sacred Alcohol Excretion Grounds.&amp;lt;br&amp;gt;&lt;br /&gt;
13:11 - Morning Fart - The Space Wolf empties his intestines. Pissing without farting is like going to a holy site without praying to the Emperor, which is heresy.&amp;lt;br&amp;gt;&lt;br /&gt;
13:20 - Morning Piss Ends - The Space Wolves have finally finished urinating.&amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - Ritual Intake of Alcoholic Beverages - The Space Wolf now cracks open his first cold one of the day. The first of many. Cheerios may be consumed as well.&amp;lt;br&amp;gt;&lt;br /&gt;
13:45 - Firing Drills - The Space Wolf consumes another liter of alcohol before going out back and shooting empty beer bottles with his bolter. This takes place far away from the Alcohol Excretion Grounds, after that one time Brother Brynjolf accidentally lit his own piss on fire, and ended up in the sickbay until his beard grew back and he was thus fit to be seen in public again.&amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - Freeze your Gonads - The Space Wolf sheds his armor and most of his clothing to wander around Asaheim for an hour.&amp;lt;br&amp;gt;&lt;br /&gt;
15:00 - Feeding of the Land Raiders - Space Wolf observes a feast with his brothers in honour of the chapter&#039;s revered battle machines. Blood Claws are still wandering around outside naked in the snow.&amp;lt;br&amp;gt;&lt;br /&gt;
15:30 - Boozing of the Land Raiders - No feast is complete without shittons of liquor. Ale and beer are poured and scrubbed all over the most honoured of the chapter&#039;s war machines. Many still have bullet holes, sometimes allowing beer to get into the exhaust ports and make for kickass explosions later. Blood Claws are still wandering around outside naked in the snow.&amp;lt;br&amp;gt;&lt;br /&gt;
16:00 - Wolf your Wolf - Grey Hunters and older Space Wolves take this time to play with their favourite 4-legged companions. Blood Claws are still wandering around outside naked in the snow.&amp;lt;br&amp;gt;&lt;br /&gt;
16:30 - Save the Blood Claws - Blood Claws are brought in from the cold. Most are frozen blue or black - and hungry for more.&amp;lt;br&amp;gt;&lt;br /&gt;
17:00 - Evening feast - Eat. Drink. Start brawls. The usual non-warzone Space Wolf thing.&amp;lt;br&amp;gt;&lt;br /&gt;
18:00 - Try to wake up [[Bjorn the Fell Handed|Bjorn]].&amp;lt;br&amp;gt;&lt;br /&gt;
18:10 - Give up, try to find something fun on the Vox Saga.&amp;lt;br&amp;gt;&lt;br /&gt;
19:00 - Night shitter break.&amp;lt;br&amp;gt;&lt;br /&gt;
20:00 - Night firing drills - Much to the Iron Priest&#039;s dismay, the Space Wolves practice writing their names in the snow with bolters. In runes. In the dark.&amp;lt;br&amp;gt;&lt;br /&gt;
21:00 - Ritual Intake of Narcotics and Purging of Testicles - bitches and blow.&amp;lt;br&amp;gt;&lt;br /&gt;
05:00 - Daily Rest - The Space Wolf passes out.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==A Quick Word Out of Character==&lt;br /&gt;
The true reason for all this, is that, we at /tg/, in our pathetic, low-reaching mastery of comedy, have seen how idiotic it is that every goddamn Space Wolf codex unnecessarily uses the word &amp;quot;wolf&amp;quot; as a prefix or a suffix every 3rd sentence (similar to the [[Robin Cruddace|Tyranid codex]] shoe-horning the prefix &#039;&#039;bio-&#039;&#039; into every 3rd sentence). Since /tg/ is an easily angered monster, not unlike an [[Angry Marine]], we furiously attempt to link Space Wolves to furries (it&#039;s really fucking annoying), as we are as fucked up as [[Chaos Pretty Marines]].&lt;br /&gt;
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It has been established in the &#039;&#039;[[Horus Heresy]]&#039;&#039; series that the VI Legion doesn&#039;t employ the word &amp;quot;wolf&amp;quot; as much as they appear to do. Wolves are readily apparent in their motifs, such as Leman Russ&#039;s titles as &amp;quot;Wolf-King&amp;quot; and &amp;quot;Great Wolf,&amp;quot; as well as in the formal name of the Wolf Guard, but it&#039;s not as overblown as it&#039;s made out to be. Apparently, whoever did the Fenrisian-to-Gothic translation made a few errors. First off, they don&#039;t call themselves &amp;quot;the Space Wolves.&amp;quot; When speaking formally, they refer to themselves as the &#039;&#039;Vlka Fenryka&#039;&#039;, which we can look at a few ways. &amp;quot;Fenris&amp;quot; is easy, a reference to Fenrir from Norse mythology. &amp;quot;Vlka&amp;quot; has a couple options; if you walk it backwards through the Germanic &#039;&#039;Volk&#039;&#039; you get &amp;quot;Folk of Fenris&amp;quot;. This supports a common theory on 1d4chan where a bunch of colonists landed on a planet, bred giant dogs from their great, great, grand-children (more on that in a minute) then thought, &amp;quot;You know what&#039;s better than planet Unicorn? Planet fucking Fenris&amp;quot;. So the the &#039;&#039;Vlka Fenryka&#039;&#039; are literally the folk of Fenris. Alternately &#039;&#039;Vlka&#039;&#039; can be translated from Slavic to get the &amp;quot;Wolves of Fenris&amp;quot; again.&lt;br /&gt;
&lt;br /&gt;
No matter what you conclude on, you get Dan Abnett using linguistics to reinforce his theme that the Space Wolves are misunderstood by the rest of the Imperium - calling the Space Wolves because of a mistranslated word. One could even argue they are actually called &amp;quot;Space People&amp;quot;, would make sense since Ragnar referred to them as &amp;quot;Star warriors&amp;quot; in the William King novels and their Fenrisian &#039;&#039;Kaerl&#039;&#039; auxiliaries call them &amp;quot;sky warriors,&amp;quot; but the lore from these novels has been left by the wayside so take that as you will. When speaking informally, they refer to themselves as &amp;quot;the Rout&amp;quot;, solidifying their purpose as the Emperor&#039;s executioners (self-proclaimed)/snowflakes. Additionally, the post of &amp;quot;Wolf-Lord&amp;quot; is also a mistranslation, as they refer to their Company commanders as &#039;&#039;Jarl&#039;&#039;. Finally, they don&#039;t call their fortress-monastery the Fang, but rather the &#039;&#039;Aett&#039;&#039;, which can be literally translated as &amp;quot;clan home.&amp;quot; There&#039;s also this in-universe [[meme]] &amp;quot;there are no wolves on Fenris.&amp;quot; At all. This was started by one of the primarchs remarking that they should be called xenos, because they&#039;re natives of an alien planet, and it quickly morphed into a joke. As it turns out, this is literally true.&lt;br /&gt;
&lt;br /&gt;
With regards to the [[Fenrisian Wolf|Fenrisian wolves]], the origin a little more freaky than expected: they&#039;re not wolves, but descendants of human-wolf mutants. Back when Fenris was first settled, the colonists had the &#039;&#039;Canis helix&#039;&#039; added to help them adapt to the harsh environment by adding wolf genes to their genetic-makeup. Unfortunately, it worked a little too well--the &#039;&#039;canix helix&#039;&#039; caused a number of settlers to degrade into wolfmen and wolfwomen. Following this, they bred and produced a new strain of wolf into the environment. So there are no &#039;&#039;wolves&#039;&#039; on Fenris. They&#039;re just the descendants of human mutants. Which might explain why, post-Heresy, only Fenrisians can become Space Wolves (assuming that&#039;s why the successor chapters couldn&#039;t handle Russ&#039; gene seed).&lt;br /&gt;
&lt;br /&gt;
So yes, naming the planet after the wolves means we really do just end up all the way back at Wolves of Wolves after all. Whelp.&lt;br /&gt;
&lt;br /&gt;
Of course, that means that the Space Wolves are wearing pelts made of [[Fabius Bile|human skin]], but lets not dwell on that - after all it&#039;s fairly common in the Imperium to wear human skulls... WolfyWolfWolf {{BLAM|&#039;&#039;&#039; *BLAM*}}.&lt;br /&gt;
&lt;br /&gt;
There is blatant author favoritism annoys fans of the  other chapters with &amp;quot;Dark Secrets&amp;quot;. As GW&#039;s treatment of the Wulfen make it very easy for fans of other chapters to hurl [[Mary Sue]] accusations at them.&lt;br /&gt;
I.E. Unlike the [[Blood Angels]] and [[Dark Angels]]. The Wulfen are now out in the open. Once their exposed they get little punishment while the Inquisition and Grey Knights just &amp;quot;keep one eye open&amp;quot;.  The aforementioned chapters on the other hand have to keep their secrets from being found out by the Inquisition and the Imperium at large. &lt;br /&gt;
&lt;br /&gt;
Despite the fact that Fallen Angels were paraded around on Terra. Many would assume they were Ravenwing without their fancy bikes. While any claims of Dark Angels being the real traitors by the Fallen would have [[Guilliman]] tell them were full of shit(with more words). As he knew exactly what the DA were during the Horus Heresy except for the Fall of Caliban. Of course the Unforgiven would also be pissed if they found out if one of the predecessors of the Grey Knights killed a Dark Angel and were part of the reason their homeworld was destroyed and would demand censure.&lt;br /&gt;
&lt;br /&gt;
The Blood Angels on the other have an infection similar to the Wulfen without mutating into some kind of half-human man-beast. The [[Red Thirst]]. The Blood Angels and their successors organize the afflicted into [[Death Company|Death Companies]] who are lead by their Chaplains into killing Xenos and foul traitors. If they somehow survive the mutated Blood Angels are {{BLAM}}ed. &lt;br /&gt;
Both chapters send their traitors/mutants into battle to be used as cannon fodder. A much more grimdark action that would be in character for Space Marines. [[White Scars|They wouldn&#039;t be the only chapters to have done this either.]] Instead of treating mutants as fellow warriors. &lt;br /&gt;
Inserting noble bright into the setting where it doesn&#039;t belong. The same reason that many players also hated the Tau until GW retconned them into being more grimdark.&lt;br /&gt;
Making this all the more stange. In all likelihood [[Guilliman]] himself wouldn&#039;t see a problem with using mutant Space Marines as cannon fodder. Because he did so when he created the [[Moritat]]s after combat exercises with the [[Raven Guard]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Lightning2.jpg|&#039;Tis only a matter of time until Steve Blum voices &#039;em. Apparently, this set somehow makes things you hit weigh less.&lt;br /&gt;
File:Warlord of Fenris by NachoMon.jpg|Totally not overcompensating...Yeah he&#039;s just hiding a massive hardon with the skull&lt;br /&gt;
File:Lemanruss39.jpg|Leman Russ. About to mercilessly fuck over the Thousand Sons.&lt;br /&gt;
File:Prospero.jpg|Is he carrying a wooden shield? Really? Against a bolt shell? It better be a Combat Shield.&lt;br /&gt;
File:Stormrider.jpg|You better watch out, you better not die, you better not fight, I&#039;m telling you why: Santa Grimnar&#039;s coming to town&lt;br /&gt;
[[File:http://l.wigflip.com/DucDpDtG/roflbot.jpg]]|Pretty cool guys to hang with.&lt;br /&gt;
File:SneakySpaceWolves.png|Space Wolves? Using stealth? [[Heresy]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Bjorn the Fell Handed]]&lt;br /&gt;
*[[Warhammer 40,000/Tactics/Space Wolves(8E)|Tactics/Space Wolves]]&lt;br /&gt;
*[[Warriors of Chaos]] - With whom they get into bar brawls and drinking contests to see who is moar [[Viking]]&lt;br /&gt;
*[[Skyrar&#039;s Dark Wolves]] - Before calling your [[Dark Angels]] brothers [[Troll|traitors]] read [[Svane_Vulfbad|this]] first to understand [[Fallen_Angels|their]][[ rage]].&lt;br /&gt;
*[[Legion Consul]] - The old &amp;quot;Commissars&amp;quot; of the VI legion.&lt;br /&gt;
*[https://youtu.be/Bh_5ofa__pY/ Space Wolves theme song]&lt;br /&gt;
&lt;br /&gt;
{{Marines-Official}}&lt;br /&gt;
{{Space Wolves}}&lt;/div&gt;</summary>
		<author><name>2601:585:8301:76D0:2CE0:36E4:294:6DB7</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Space_Wolves&amp;diff=441745</id>
		<title>Space Wolves</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Space_Wolves&amp;diff=441745"/>
		<updated>2019-11-30T04:47:53Z</updated>

		<summary type="html">&lt;p&gt;2601:585:8301:76D0:2CE0:36E4:294:6DB7: &lt;/p&gt;
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&lt;div&gt;{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Space Wolves / Vlka Fenryka&lt;br /&gt;
|Heraldry = [[File:Spacewolveslogo.png|200px]]&lt;br /&gt;
|Battle Cry = &amp;quot;For Russ and the All father!&amp;quot;|Number = VI&lt;br /&gt;
|Founding = [[First Founding]]&lt;br /&gt;
|Original Name = The Rout&lt;br /&gt;
|Successor Chapters = [[Wolf Brothers]]&amp;lt;BR&amp;gt;[[Wolfspear]]&lt;br /&gt;
|Chapter Master = [[Logan Grimnar]]&lt;br /&gt;
|Primarch = [[Leman Russ]]&lt;br /&gt;
|Homeworld = [[Fenris]]&lt;br /&gt;
|Specialty = CQC, shock assaults, infantry, encirclement tactics&lt;br /&gt;
|Strength = 2-3000, fluff is vague&lt;br /&gt;
|Allegiance = [[Imperium of Man]]&lt;br /&gt;
|Colours = Grey-blue and Yellow&lt;br /&gt;
}}&lt;br /&gt;
{{topquote|Let a man never stir on his road a step without his weapons of war; for unsure is the knowing when need shall arise of a [[Wolfspear|spear]] on the way without.|Havamal}}&lt;br /&gt;
&lt;br /&gt;
{{Topquote|FUCKING FURRIES!!!|[[Magnus the Red]] when Space Wolves are mentioned near him}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Vlka Fenryka&#039;&#039;&#039; (Internally called The Rout, known to the wider Imperium and most of the fans as the Space Wolves) are a loyalist Chapter of [[Viking]]-inspired [[Space Marines]]. They&#039;re as [[Manly Marines|manly]] as the Angry Marines are [[Angry Marines|angry]]. They&#039;re basically what you&#039;d get if you turned an entire frat-house into Space Marines and set them loose.  Big fans of wolves. Extremely [[Viking|Nordic]], very melee oriented, and often found drinking and feasting when not at war. Given that they&#039;re honor and legacy obsessed Nordic melee powerhouses, one can draw many parallels between the Wolves and [[Dwarfs (Warhammer Fantasy)|Dwarfs]] and [[Warriors of Chaos]] from Warhammer Fantasy. The chapter is traditionally rivals with the Thousand Sons, though one might see the Wolves as a direct loyalist counterpart for the [[World Eaters]] and [[Night Lords]] due to their penchant both for suicidal, berserk charges and individualistic, undisciplined attitudes. However, the Wolves fight to protect people and do their duty to the Emperor, not for the hell of it. They&#039;re as cunning as the [[Raven Guard]] and as bold as the [[Blood Angels]], with fierce pride in their culture and individual prowess. More so than any other chapter, every Space Wolf is a unique and proud hero of the Imperium.&lt;br /&gt;
&lt;br /&gt;
That said, they aren&#039;t all fun and bar-room games, as they have their unique flaws. These are elaborated on below.&lt;br /&gt;
&lt;br /&gt;
They&#039;re one of the more &amp;quot;controversial&amp;quot; chapters, because fans will circlejerk them to death about how amazing the Chapter is, though the chapter&#039;s numerous detractors (most notably will rant endlessly about how the Chapter are all furries. Much of this conflict comes from GW&#039;s dissonance between the Vlka Fenryka of the books, and the Space Wolves of the tabletop game. The Vlka Fenryka of the Black Library books are a chapter with many different tribal and historical inspirations, drawing on Viking and Germanic culture along with their favorite totem and symbol, the wolf. The Space Wolves of the tabletop game ride wolves into battle, adorn themselves with wolves, name their gear and vehicles after wolves. That said, this difference is only bad translations and cultural changes over 10,000 years.&lt;br /&gt;
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Ultimately, what defines the Space Wolves isn&#039;t their predatory, barbaric instincts- it&#039;s how they accept and use their savagery &#039;&#039;&#039;without&#039;&#039;&#039; being controlled by it or forgetting its downsides, pretty hard to do in 40k for [[Khorne|various reasons]]. Fenris is a world of constant warfare, where resources are scarce, monsters are omnipresent, and other humans constantly threaten every potential Space Wolf. Their initiation ritual involves implanting the candidate with the Canis Helix, then leaving them out in the wild to fight their way back to the Fang. To become a son of Russ, one has to make it back without giving in to their inner beast. They&#039;re fully aware of their own potential for senseless violence, and choose to fight the biggest monsters and save the people of the Imperium rather than giving in.&lt;br /&gt;
&lt;br /&gt;
==Brief History and Main Overview==&lt;br /&gt;
Before Russ was discovered, the Wolves were a bunch of dicks. They were [[World Eaters|uncontrollable]] [[Night Lords|bullies]]. They were developed in isolation along with the [[Salamanders]] and [[Alpha Legion]], and were considered a fractious and undisciplined force, to the degree of officers losing control of their troops in the middle of a battle. To make matters worse, they often slaughtered civilians who had no way of fighting back. Their geneseed was also extremely difficult to implant in aspirants, often killing them.&lt;br /&gt;
&lt;br /&gt;
Leman Russ was basically [[Viking]] Mowgli, being raised by wolves before he was captured (or possibly chose to/was talked into joining them, fluff varies) by the humans of Fenris and became adopted son to Jarl Thengir. When Thengir passed, Leman became Jarl by virtue of being the biggest badass on Fenris. And that&#039;s saying something. Ol&#039; Empy came along and said &#039;JOIN ME!&#039; in his typical dickish fashion. Leman then called him out to &amp;lt;s&amp;gt;three contests&amp;lt;/s&amp;gt; (STOP! [[retcon|RETCON]] TIME!) a combat (double retcon: the Horus Heresy book Wolfsbane brought back the drinking contest as canon). The Emperor agreed to the duel and they went at it so enthusiastically they wrecked the feast hall they were in pretty thoroughly as Leman gave a good account of himself. In the end, Big. E (rather unsurprisingly) proved the better warrior and he knocked Russ out. When he finally woke up from his pummelling, Leman recognised the Emperor as a worthy master, and agreed to serve.&lt;br /&gt;
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(Older fluff had Russ call Emps out to three challenges: drinking, eating, and fighting (though goodness knows why they didn&#039;t do the fighting bit first. If your fighters are drunk and stuffed, the fight will be less interesting). Leman showed up the Emperor in the first two contests, supposedly eating an entire ox and drinking a dozen barrels of mead. When the two of them fought, though, the Emperor was the victor, punching Russ out fair and square on the spot. But a one-shot knock out didn&#039;t make for a great story so it got changed into a proper fight.)&lt;br /&gt;
&lt;br /&gt;
Leman very much remade his Legion. The Wolf King used a combination of myth-as-metaphor, genuine superstition, and the influence of Fenrisian veterans to promote discipline and obedience. He taught his warriors to control their bloodlust and kill who they had to rather than butcher everything in sight. That said, the VIth Legion would cross any line and kill any traitor for the Emprah. They fought to make the galaxy safe for humanity, but they were willing to accept the loss of human life. After Yarant and the battle with the Alpha Legion, they started to reevaluate this attitude. It was a process rather than a sudden snap, but they gradually focused less on punishing oathbreakers and more on protecting innocents.&lt;br /&gt;
&lt;br /&gt;
One further thing of note is that it is implied by an offhand comment of Russ&#039;s in the Horus Heresy books that the two missing legions were destroyed or at least broken by the Space Wolves, so if it is true then that brings their legion kill tally to three.&lt;br /&gt;
&lt;br /&gt;
The Space Wolves are another example on how Games Workshop lusts after medieval Scandinavian history and mythology. As if the [[Warriors of Chaos]] weren&#039;t already enough of a tip off to that. Given that they are the only Space Marines to have wolves, beards, wield axes, laugh boisterously, and act like something more than sombre, grim assholes, and because they have names like &#039;Ragnar&#039; and &#039;Bjorn&#039; they are instantly considered manlier than all other Spehss Mehreens, including the Chaos ones.&lt;br /&gt;
&lt;br /&gt;
The Space Wolves also have a complex relationship with religion. The people of Fenris had several deities and considered the Fang to be a hall of immortals where the valorous dead went even during the Great Crusade, which Big E overlooked because the results produced in the form of the Space Wolves were worth it. After a Fenrisian warrior proves his mettle while a Wolf Priest (equivalent to a [[Valkyrie]] except it&#039;s a power-armored old man instead of a sexy shieldmaiden) is watching, he gets taken to the Fang (which is the equivalent of [[Valhalla]]) and given superhuman abilities and immortality to feast and train for the final battle; so this is true, in an Obi-Wan Kenobi sort of way. After becoming a Space Marine, they take on a more secular worldview, though superstition and storytelling remain. However, even though they describe Russ as performing impossible feats or act like talismans will protect them, many of their stories are in point of fact allegorical, and their superstitious beliefs are implied to be more of a subconscious way of steeling themselves against the possibility of death. So at the end of the day, your average Space Wolf (if such a thing is possible) believes that his necklace will ward off bad luck and the runes on his armor will protect him from sorcery while saying that Russ defeated the two-headed god of death and made him work for him, he&#039;s using the necklace to make himself more willing to risk death, a belief in runes to help resist psychic powers, and really saying that Russ harnessed the bloodlust of the VIth and gave it purpose. That said, he probably believes that Russ literally wrestled Morkai into submission too. Which means the Wolves of the novels have a rich cultural depth, while the Wolves of the tabletop are wolfy wolves who wolve wolves.&lt;br /&gt;
&lt;br /&gt;
Based on their characterization in Prospero Burns and Battle for the Fang, they hold relatively little regard for &amp;quot;mortals&amp;quot; but without ignoring them outright or being dicks to them, and they highly respect bravery in battle. On top of all that, they happen to have the most compassionate and bro-tier Chapter Masters ever, [[Logan Grimnar]]. Logan is known for being famously sympathetic to the common man of the Imperium, defending his mortal charges with a passion beyond reason. This attitude has earned him a somewhat mixed reputation among the upper echelons of the Imperium, because while Grimnar is much loved by the people of the Imperium, he also has a bad habit of leading his chapter [[Armageddon#First War for Armageddon|into conflict]] with other factions of the Imperium when he deems it necessary.&lt;br /&gt;
&lt;br /&gt;
If they were in a vidya game, they&#039;d probably be voiced by Brian Blessed, or his royal Cinemaness CHRISTOPHER LEE, may he glory and feast forever in Valhalla.&lt;br /&gt;
&lt;br /&gt;
They also once managed to kill an entire [[Void whale|VOID WHALE]]! (If a hideously malformed one) Scary Badass Grampa Werewolf Viking FTW!&lt;br /&gt;
&lt;br /&gt;
In older codices, Leman Russ also killed and skinned a colossal deepsea creature that was confirmed to have Tyranid DNA, before the Emprah showed up. Like with a spear and wooden boat. Suck it, [[Macragge]].&lt;br /&gt;
&lt;br /&gt;
Spess Wohlfs, if not already obvious, draw upon a heavy Viking theme, an equally heavy werewolf theme, and wolves in general. As such, the Space Wolves, Black Templars, White Scars, World Eaters and Khornate Worshipers in general, are the few people to realize that they all live in a fantasy universe with spaceships.&lt;br /&gt;
&lt;br /&gt;
Another question that might come up if one thought about it is what happened to all of their extra marines. Even between the Burning of Prospero, a brutal void battle with the Alpha Legion straight afterwards and the rest of the Horus Heresy, the Wolves and their descendants were reduced to a chapter strength of about 1200 marines by the 41st Millenium. Even with attrition over the years, they should have been left with thousands of marines to split into different chapters. The main school of thought is that the Wolves split into two chapters, the original Space Wolves as well as the Wolf Brothers. While the Wolf Brothers would eventually be disbanded due to [[Mutant|genetic instability]], it would still leave the Space Wolves several thousand marines strong. It&#039;s thought that the rest of the Sons of Russ would eventually be brought down to close to Codex Chapter strength by attrition, as their numbers were overcome by casualties, the rise of the Mark of the Wulfen, and alcohol poisoning. Another hypothesis is that there would be other chapters that would split off from the Wolves, albeit unofficially or by their origins being proscribed for...whatever reason. However, if the Wolves were indeed left to be several hundred strong after Guilliman got his reform on, it would mean that after Russ&#039;s disappearance, the wolves [[Grimdark|were slowly dying out]] after their recruitment numbers dwindled to the dozens per year. (Though the natural ratio of recruits-to-casualties probably reached an equilibrium point at some point a few centuries afterwords, and has hovered right around that point for a long time. [[Grimdark]] doesn&#039;t always mean [[Fail|Grimderp]].)&lt;br /&gt;
&lt;br /&gt;
In M32, a small but influential faction within the Rout started experimenting on the Canis Helix, trying to make it less wolfy but preserve the general badassery of Russ&#039; gene seed. This was aimed at realising Russ&#039; dream of Wolves descendants - the reformers saw their Chapter becoming steadily more isolated, making it harder for them to defend the Imperium. Some even claimed that the Imperium would start to question the Wolves&#039; loyalties because of the wulfen issue, putting their existence at risk. They faced lots of internal opposition, but the gene-splicing began to pay off and the Legion&#039;s &amp;quot;apotheosis&amp;quot; was looming. Then [[Magnus the Red|this usually level-headed guy]] heard about it, didn&#039;t like it and attacked Fenris with extreme prejudice. Magnus&#039; attack left the Fang all but broken and the current Great Wolf dead, along with most of the reformers. Magnus took a thrashing from [[Bjorn the Fell-handed|the bear guy in a Dreadnought]] in the process, but finally had a comeback to all Russ&#039; &amp;quot;forever alone&amp;quot; jokes (fuck, even the Salamanders probably have successors these days). As predicted, although the Wolves are still revered throughout much of the Imperium, they&#039;re also mistrusted by its rulers and institutions. Inquisition tried pretty hard to bring them to heel over the whole Armageddon fracas - it&#039;s a fair bet that they wouldn&#039;t have tried this if the Wolves had a few successor Chapters to call on. Oh, and their attack on the Fang did a similar amount of damage to what Magnus managed.&lt;br /&gt;
&lt;br /&gt;
Skip ahead to current time and the Space Wolves are still on edge with the rest of the Imperium, though mostly due to their refusal to back down when taunted and by getting confrontational with all of their allies. Despite the Wulfen then becoming a pretty overt thing with the return of the 13th Company from the Eye of Terror (all of whom had become Wulfen), the Space Wolves remained out of the Inquisition&#039;s ire due to the 13th Black Crusade. Que the Thousand Sons, however, as Magnus bee-lined straight for [[Fenris]] and the system goes to hell. Fenris, despite fighting off Magnus&#039; advances, then gets butchered by the [[Grey Knights]] and the Inquisition because the Fenrissians had been exposed to Chaos. Unable to really do anything about it, the Space Wolves take it on the cheek as they&#039;re too busy trying to stop Chaos from fucking everyone else over and avenging their fallen. They send men to Cadia to stop Abbadon, but ultimately; Cadia breaks.&lt;br /&gt;
&lt;br /&gt;
Eventually [[Roboute Guilliman|Grandpappy Smurf]] wakes up and takes charge of the Imperium and dishes out his new shiny [[Primaris Marines]] to everyone who needs them. This bolsters the Space Wolves&#039; numbers after they were clusterfucked by basically everyone possible, and the Rune Priests declare Fenris&#039; spirit to be renewed, even though their system is basically ripped in half. In addition, the whole forever alone thing is in question now, since they were given a new successor chapter, the [[Wolfspear]] (because naming them something without &#039;wolf&#039; in the name wouldn&#039;t be possible). Since the Wolfspear are all Primaris, [[Cawl]] has modified their genetic structure, they seem to be immune to the Canis Helix going extreme and turning them into monsters like the Wolf Brothers; though it&#039;s yet to be seen if the Space Wolves will actually accept them as kin. In fact, the Wolfspear have severe daddy issues in the idea that they believe their Primaris status would make the Space Wolves see them as lesser (despite acknowledging the fact that the Space Wolves themselves actually took in a bunch of Primaris into their own chapter).&lt;br /&gt;
&lt;br /&gt;
Space Wolves have a talent for [[rage]], and it is thought by some that they pride themselves with the sheer number of enemies they have. But the [[Thousand Sons]] Chaos Legion is by and large their greatest enemy, at least that&#039;s what they think. The fact is that the rivalry began when the Space Wolves (with help from Custodians and Sisters of Silence) kicked the living shit out of the Thousand Sons on their home planet, which is like having your country host the Olympics and then getting last place in every event (much like Canada in the 1976 Summer Olympics and again in the 1988 Winter Olympics). Before that, [[Leman Russ]], [[Primarch]] of the Space Wolves, broke the back of [[Magnus the Red]], who is Primarch of the Thousand Sons. TO BE FAIR, Magnus felt that he deserved it and therefore ordered his warriors to deactivate all planetary defenses (he actually deactivated it himself and even killed one of his own captains to hide the coming of the invasion fleet). If the Thousand Sons had their defenses active, the Wolf of the Wolf Wolf Wolves probably would have had a much harder time of it. As it is, even with all the backup the Wolves had, once they ran out of planetary defense forces in parade uniforms to slaughter, and came across the Thousand Sons, the Wolves/Custodians/Sisters were slowed down a little until Tzeentch pulled the troll lever (though he might&#039;ve been bolstering the Sons&#039; powers already, which the Ruinous Powers later did with Horus, and this was just a side effect) and the Sons&#039; greatest psykers started mutating and exploding like Tetsuo from Akira.&lt;br /&gt;
&lt;br /&gt;
Considering the [[Emprah]] basically just asked for Leman Russ to give Magnus a ride to Earth, this is more like your parents asking you to tell your younger sibling to come out of their room and clean up the mess they made, only for you to go in there, shoot off both their legs, take a dump on the floor and set the room on fire, chase them out into the streets, murder his best friends, and then tell your parents that the brat suffered for not taking responsibility for the five or so school books on the couch. Of course, [[Horus]] helped that all along, having already went full daddy hate:he twisted Big big E&#039;s orders into &amp;quot;rape prospero, k tnx&amp;quot;, being a loyal lapdog Russ just rolled with it. Just as planned. Chief Custodian Valdor also urged Russ to curbstomp Magnus for good, presumably because he was concerned what kind of damage Magnus could do in person, given how much trouble he caused from thousands of light-years away.&lt;br /&gt;
&lt;br /&gt;
This set the tone for the rest of their unhealthy relationship. The Thousand Sons do something to piss off the Space Wolves, usually some brilliant, convoluted plan, and the Space Wolves just charge and beat the living shit out of them and laugh in their faces when they find out how much work those [[Tzeentch]]ies put into their plots. Sadly, this usually comes at a staggering toll in Space Wolf lives. So [[grimdark]]. Oh, and the Thousand Son&#039;s usually accomplish some underlying secret objective.&lt;br /&gt;
&lt;br /&gt;
Many theories are abound as to why the Space Wolves hate the Thousand Sons and their sorcery so much. The most popular amongst fa/tg/uys is that the Thousand Sons Primarch, Magnus, being aware of Russ&#039;s [[furry|bestiality]], was always watching him from his magical lookout, riding up and down his sorcerer&#039;s tower to observe Russ from every height and depth, intently channeling the power of his one-eyed cyclops to pierce into Russ&#039;s most intimate chambers. Understandably, this left Russ very (literally) [[butthurt]] indeed and eager for vengeance. Or because Magnus is a NERRRRRRRRRRRRRRRRRRRRD.&lt;br /&gt;
&lt;br /&gt;
One theory disclosed to the Khan, admittedly from the probably-not-very-reliable source of a shade of Magnus left behind on Prospero, suggests that there could be an even more sinister reason for the hatred, suggesting that there is a dark reason why the Wolves put runes of protection on every part of their wargear (other books suggest the Wolves place huge importance on runes and symbolism).&lt;br /&gt;
&lt;br /&gt;
Also while it may seem laughable that the axe dragging barbarians continually thwart the plans of the hyper-intelligent sorcerers, the wolves are actually probably the most ideal chapter to fight them (except, perhaps, the [[Grey Knights]], for obvious reasons). They have the Canis Helix which causes them to wolf out rather than be corrupted by chaos, and the Rune &amp;quot;Magic&amp;quot; that their Rune Priests use is literally the farthest thing to sorcery used in the Imperium. Add to that the fact that they have one of the most impressive fleets in the entire Imperium, making them somewhat less worried about warp storms, and you have a group almost tailor-made to resist the Thousand Sons.&lt;br /&gt;
&lt;br /&gt;
Other people believe that Space Wolves are indeed a traitor legion and the Thousand Sons a loyal one. Think a second about it. What are the benefits of the Mark of Khorne? Rage and counterattack, exactly the same rules Blood Claws have. Why Russ destroyed completely Prospero if Magnus was not defending himself and his only sin was warning the Emperor about the Horus Heresy? Why Russ went to the Warp? To become a Daemon-Prince? Why they don&#039;t recognized Guilliman as their spiritual leader? Why they don&#039;t follow the codex who has given so much prosperity to the Imperium? What are those mutations wulfen have? Gifts of Chaos? However, these people are idiots who don&#039;t read the lore and have bad grammar, so you shouldn&#039;t listen to them. &lt;br /&gt;
&lt;br /&gt;
===Ragnar Blackmane===&lt;br /&gt;
[[File:Yiff yaff.jpg|300px|thumb|right|HERESY]]&lt;br /&gt;
Perhaps the best example can be found in &#039;&#039;The Space Wolf Omnibus&#039;&#039;, in which [[Ragnar Blackmane]], who is at that time a Bloodclaw (neophyte), not only fucks over a Sorcerer, but Magnus the Red himself. The Sorcerer, [[Madox]], is so pissed at being foiled by Ragnar that he bitches about it to other Thousand Sons, who find this hilarious, and goes around making plots, which Ragnar manages to fuck up nicely, thereby saving the galaxy. Ragnar even took the spear of his Primarch and hurled it into the eye of Magnus the Red. Do note that this is as much canon as other [[Black Library|BL]] anti-fluff shit.&lt;br /&gt;
&lt;br /&gt;
Because of this, the [[Blood Ravens]] forge a weapon named after Ragnar, who tells them to keep their toys because he doesn&#039;t need it (though in all reality he had a suspicion that they were trying to &#039;fence&#039; their &#039;gift&#039; by giving it to him to evade Imperial authorities).&lt;br /&gt;
&lt;br /&gt;
He and his pack (and about 30 Militarum Tempestus Stormtroopers people somehow always forget to mention (because theyd all be dead before they got to attack obviously)once fought off 40 odd genestealers in close combat. In the actual game and fluff; fighting this many &#039;stealers in melee is a one way ticket to massive rending claw induced ASSRAPE for anything short of a vehicle with AV 14 on its backside, and a roughly equal number of Genestealers tore apart Marduk&#039;s Terminator Armoured Wordbearers and accompanying Khornate Berzerkers and Possessed Marine and wiped out more than half of the strike force he took. Yet somehow he managed to avoid being torn into gory paper thin pieces and come out on top (like this kind of thing is really uncommon with book marines). He manages this &amp;lt;s&amp;gt;without&amp;lt;/s&amp;gt; &#039;&#039;by&#039;&#039; being a [[Mary Sue|Mary]] [[Ultramarines|Sue]]. Why?/How? It&#039;s because he&#039;s a motherfucking Space Viking. Also they were helped by about forty Militarum Tempestus Stormtroopers and two Inquisitors, so it wasn&#039;t quite as one sided as it sounds.&lt;br /&gt;
&lt;br /&gt;
==The Fate of Leman Russ==&lt;br /&gt;
Of Leman Himself, you ask? Legends state that after a great feast, He said unto his warriors:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Listen closely Brothers, for my time is short. . There shall come a time far from now when our Chapter itself is dying, even as I am now dying, and our foes shall gather to destroy us. Then my children, I shall listen for your call in whatever realm of death holds me, and come I shall, no matter what the laws of life and death forbid. At the end I will be there. For the final battle. For the Wolftime.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And so, Leman departed, with his closest retinue... No, not you Bjorn... Some say he searches for a means to revive His God-Emperor.. But despite the efforts of the Great Hunt, Leman remains beyond the reach of Man... Who knows what great feats of Heroism he undertakes....&lt;br /&gt;
&lt;br /&gt;
. . . Oh, who the fuck are we kidding? Leman got lost in the [[Warp]] and became a Daemon Primarch of Kho-{{BLAM|//Historitor 109.163.233.200 decommissioned by Inquisitorial decree.//}}&lt;br /&gt;
&lt;br /&gt;
He was, in fact, [[Horo|turned into a small girl]]. (Holy shit! A [[Tzeentch|change]] like that can only mean that Magnus must have gotten revenge.) And if by that you think we mean, &amp;quot;Russ had a shitton of bastard children everywhere and one was a mutant that could shapeshift&amp;quot; then yes; only because Russ&#039;s kids turning into [[Werewolf|wolves]] is nothing new. Nobody really knows if this had happened before he went to [[Warhammer Fantasy]] and made the Norscans or not, but since they aren&#039;t vikings out of a shoujo anime, we can make a pretty good educated guess. Somehow, he found his way back to the Dark Millenium, still stuck in the form of a [[Horo|small girl]].&lt;br /&gt;
&lt;br /&gt;
(But seriously, we have no idea. There HAVE been sporadic reports of sightings of the 13th great Company with Russ leading them, for what that&#039;s worth. And Magnus has mentioned that he knows exactly what happened to Russ, but it&#039;s not like he&#039;d ever tell them.)&lt;br /&gt;
&lt;br /&gt;
Actually he has entered Slaanesh&#039;s realm of eternal yiff, meaning we will never see him again.&lt;br /&gt;
&lt;br /&gt;
Until GW releases him, because they&#039;ve said at least 2 more loyalist Primarchs are coming and its obviously the Lion and the Wolf since Guilliman can kind of stand in for the space marines covered by the regular space marine codex while Russ&#039; legion really could use him back after the ass kicking they got from Magnus and the Inquisition, and the Dark Angels&#039; storyline is rather clearly leading to the Lion&#039;s reawakening.&lt;br /&gt;
&lt;br /&gt;
==Organization==&lt;br /&gt;
[[File:Tyranid Attack.jpeg|350px|right|thumb|The wolves taking on a [[Tyranid]] horde.]]&lt;br /&gt;
Since they only see the [[Codex Astartes]] as a source of toilet paper (when they bother to wipe), the Space Wolves have roles and titles far different from the standard Space Marine chapters. Additionally, while traditional chapters each hold ten ~100-strong companies, the Space Wolves instead have 12 autonomous companies, each of which is in varying strength and since they aren&#039;t bound by the Codex, each company may have more than 100 marines on hand (in fact, a full list of the members of Grimnar&#039;s company gives them a strength of nearly 200). However, the Space Wolf legion were never particularly numerous following the [[Horus Heresy]] in the part due to their unstable gene-seed and the fact they they were restricted to recruiting from one world &#039;&#039;(The fact that [[Magnus the Red]] destroyed the long-sought cure to this during his attack on Fenris for this didn&#039;t help, but it should be noted that it wasn&#039;t that big of a victory for Magnus, as Bjorn made it quite clear he would have destroyed the project when he found out about it)&#039;&#039; but also the battles of the Horus Heresy hurt the Space Wolves legion badly; culminating in the [[Battle of Trisolian]] which effectively ended their existence as a &amp;quot;Legion&amp;quot; altogether.&lt;br /&gt;
&lt;br /&gt;
Even so, with 12 independent Great Companies (each with their own fleets, logistics support etc), this means that even if each Great Company had 100 brothers, they would outnumber a normal codex-compliant Spess Mehreens chapters by at least 20%. This is corroborated by the 7E codex which has rules for playing a Great Company on its own; consisting of eleven squads of varying size.&lt;br /&gt;
&lt;br /&gt;
However since each Great Company doesn&#039;t bother to limit themselves to 100 (some Space Wolves great companies sometimes number over 300 brothers) it means that they outnumber codex chapters by an even greater degree, so with that said, the [[Apocalypse]] formation for the same thing has no hard limit on the number of Blood Claw squads that may be taken, so will probably represent a good period of recruitment for the Chapter. Therefore the total numbers will vary over time in response to casualties and recruitment rates but can reasonably reach estimations of 3000 marines or more; several times the official codex strength at peak times.&lt;br /&gt;
&lt;br /&gt;
As of 998.M41, [[Logan Grimnar]]&#039;s own company was the largest in the chapter and it totaled 200 exactly &#039;&#039;(not counting the &amp;quot;Great Wolf&amp;quot; assets like Dreadnoughts &amp;amp; Priests)&#039;&#039; whilst [[Ragnar Blackmane]]&#039;s was said to be second, sitting at 162 marines. Following the return of Magnus and the battle of Fenris this number would undoubtedly be diminished, though after the [[Ultima Founding]], the number probably remains about the same if not slightly higher as the chapter would be bolstered with Primaris reinforcements. Guilliman probably has more sense than delivering 1000 new warriors to a chapter which already &amp;quot;should&amp;quot; have around 1000 warriors; for excess Primaris Marines we have the [[Wolfspear]] Chapter.&lt;br /&gt;
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===Hierarchy===&lt;br /&gt;
The different wolves ranks and wolves assignments for the Wolves are the following:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Great Wolf&#039;&#039;&#039;: The [[Chapter Master]] of the Space Wolves, the Great Wolf (also known as the &#039;&#039;High King&#039;&#039; by people who want to tone down the overwolf (i.e. everyone)) is chosen from among the Wolf Lords by virtue of &amp;lt;s&amp;gt;having the most furry porn&amp;lt;/s&amp;gt; being the most badass of an army of space vikings. The Great Wolf is effectively the First Captain of the Space Wolves, commanding an elite Great Company that includes the members of the three Priesthoods and the Chapter&#039;s Dreadnoughts. [[Logan Grimnar]] serves as the current Great Wolf.&lt;br /&gt;
*&#039;&#039;&#039;[[Wolf Lord]]&#039;&#039;&#039;: The [[Brother-Captain]]s of a company in Codex Chapters (although more like a watered-down vanilla chapter master), Wolf Lords (AKA the &#039;&#039;Jarls&#039;&#039;) lead their Great Companies and charge the Iron Priests with maintenance of its motor pool and the Wolf Priests with recruiting new Astartes.&lt;br /&gt;
* &#039;&#039;&#039;[[Wolf Guard]]&#039;&#039;&#039;: A cross between [[Veteran Squad|Veterans]] and [[Honour Guard]], Wolf Guards (&#039;&#039;Thanes&#039;&#039;) serve as the body guard of the Wolf Lord and leading packs in battle, serving as the Space Wolves version of a [[Brother-Sergeant]]. They also get [[Terminator]] armour. In &#039;&#039;Second Edition&#039;&#039; they also got to take any weapons they liked and could be built from stock parts with an Assault Cannon and Cyclone Missile Launcher. This led to many games being won as Assault Force Dickhead rampaged across the table murdering everything.&lt;br /&gt;
* &#039;&#039;&#039;[[Wolf Priest]]&#039;&#039;&#039;: Combining the role of [[Apothecary]] and [[Chaplain]], the Wolf Priests do the standard roles of preaching and medical duties, but are also charged with recruiting Aspirants for their companies. Plus they have a secret role on the battlefield, trying to prevent their battle-brothers from turning into Wulfen.&lt;br /&gt;
* &#039;&#039;&#039;[[Iron Priest]]&#039;&#039;&#039;: The Iron Priests serve the role of [[Techmarine]]s, overseeing the motorpool and equipment of the companies they belong to.&lt;br /&gt;
* &#039;&#039;&#039;[[Rune Priest]]&#039;&#039;&#039;: Taking the role of [[Librarian]]s in Codex Chapters, Rune Priests are the [[psyker]]s of the Space Wolves. However, instead of seeing their powers as coming from the [[Warp]], they hold that their powers come from the world spirit of Fenris, and consult the runes in a means to divine the future. Trying to explain to the Rune Priests that they&#039;re drawing power from the Warp, and that they cannot &amp;quot;draw their powers from Fenris&amp;quot; while being half-Galaxy away from it will usually result in the non-Space Wolf getting a month&#039;s stay in the Apothecarion. The ultimate irony of this is that they are, in reality, Sorcerers, the very thing they denounced the Thousand Sons for being. Whether they are psykers or not. Besides, if Fenris has a world spirit, it is something akin to a Daemon World...&lt;br /&gt;
* &#039;&#039;&#039;Wolf Scouts&#039;&#039;&#039;: Each Great Company will have members who shun their pack brothers and are shunned in return, preferring the company of more somber individuals, Wolf Scouts serve to scout out enemy positions and terrain. As opposed to the regular codex, Wolf Scouts tend to be veterans of battle able to rein in their savage rage.&lt;br /&gt;
* &#039;&#039;&#039;Lone Wolf&#039;&#039;&#039;: Space Wolves who are the last of their pack. The loss of their brethren drive them to seek a glorious death in combat at the hands of some form a fell enemy. Think of Dwarf Slayers only a few metres tall with powered armour and weapons of doom and destruction. Often the only way out of the Lone Wolf lifestyle is managing to kill something that the individual shouldn&#039;t have survived killing and being elevated into the Wolf Guard.&lt;br /&gt;
* &#039;&#039;&#039;[[Skyclaw]]s&#039;&#039;&#039;: Skyclaws are the trouble makers among a Chapter of trouble makers, forced to wear Jump Packs. The Space Wolves view Jump Packs as an insult, reasoning that if the Emperor wanted them to fly, he would have given them wings. Snide comments regarding [[Sanguinius]] result in a short game of tug-o-war involving the offending battle-brother&#039;s beard.&lt;br /&gt;
* &#039;&#039;&#039;[[Thunderwolf Cavalry]]&#039;&#039;&#039;: Space Wolves who function in a manner similar to a [[Bike Squad]], but instead of actual bikes, they use Thunderwolves, which can be the size of a small car.&lt;br /&gt;
* &#039;&#039;&#039;[[Long Fang]]s&#039;&#039;&#039;: Taking the role of [[Devastator Squad|Devastators]], Long Fangs are veterans who have grown long in the fang. No pun here - Space Wolves&#039; teeth actually lengthen as they age, as an effect of a mutated Betcher&#039;s Gland.&lt;br /&gt;
* &#039;&#039;&#039;[[Grey Hunter]]s&#039;&#039;&#039;: Having the role of [[Tactical Squad|Tactical Marines]], Grey Hunters are those Marines who have survived long enough as Blood Claws to quell the worst of their ferocity and blood lust (read: wear a helmet in battle). Their new found experience and control allows them to shoot and fight better than their younger brethren.&lt;br /&gt;
* &#039;&#039;&#039;[[Blood Claw]]s&#039;&#039;&#039;: Neophyte Space Wolves who serve in the [[Assault Squad|Assault Marine]] roles of Codex Chapters.&lt;br /&gt;
&lt;br /&gt;
=== Other Assets ===&lt;br /&gt;
The Space Wolves have an impressive number of other gadgets and gizmos going for them.&lt;br /&gt;
&lt;br /&gt;
Not least the fact that the Fang (&#039;&#039;Aett&#039;&#039;) is one of the three most defended locations in the entire Imperium &#039;&#039;(the other two being the Imperial Palace on &#039;&#039;&#039;Terra&#039;&#039;&#039; and the Keep Inviolate on &#039;&#039;&#039;Kolossi&#039;&#039;&#039; the homeworld of [[Imperial Knight|House Raven]])&#039;&#039; and is tall enough that entire [[Imperial Navy|battlefleets]] can dock with the fortress.&lt;br /&gt;
&lt;br /&gt;
Speaking of battlefleets; the Wolves themselves have a navy to rival most others, with eight Battle Barges and more than thirty Strike Cruisers, which in terms of logistical support could accommodate over 5400 fighting men. As well as this, they have &#039;&#039;&#039;TWO&#039;&#039;&#039; Star Forts and over forty escort &#039;&#039;&#039;squadrons&#039;&#039;&#039;. To let you know how much firepower this counts as, some lesser-known chapters would consider themselves fortunate to have even a single battle-barge. Even the [[Grey Knights]] have only four Barges and twelve strike cruisers, so basically when Fenris held off the [[Grey Knights]] during the Months of Shame, they had plenty going for them. They used to have even more ships, and a star-fort network that could put the infamous Iron Circle of Badab to shame before the Thousand Sons attacked Fenris in M33.&lt;br /&gt;
&lt;br /&gt;
They also have &#039;&#039;&#039;&#039;&#039;over&#039;&#039;&#039;&#039;&#039; one-hundred [[Dreadnought]]s stored in stasis vaults within their fortress depths, where/how they accumulated them is [[Blood Ravens|uncertain]] and considering that most other chapters tend to have around two or three Dreadnoughts per company, they likely outnumber nearly anyone else by a considerable margin. &#039;&#039;(For comparison, the [[Blood Angels]] have 35 dreadnoughts listed in their rolls of battle)&#039;&#039; This can likely be traced to their viking tendencies to super pillage everything they come across. I mean Logan&#039;s got a daemon axe so I&#039;m just assuming they are just ripping daemons out of chaos dreadnought hulls, slapping a new coat of paint, some wolf sigils and motifs on and dropping their wounded brothers in and no one will ever know. They only had one successor chapter (which failed) so they didn&#039;t have to share their dreadnought hulls out perhaps?&lt;br /&gt;
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Not to mention the packs of feral wulfen that they can scrounge up... Yeah, they might happen to have a shit ton of unregistered mutated werewolf murder machines lying around as &#039;&#039;&#039;&#039;failed&#039;&#039;&#039;&#039; aspirants. That said, Fenris is far less populous than the likes of Macragge, and feral Wulfen are basically wildlife, so this is a moot point.&lt;br /&gt;
&lt;br /&gt;
Oh, and all the &amp;quot;actual&amp;quot; Fenrisian Wolves &amp;amp; Thunderwolves that the chapter can muster.&lt;br /&gt;
&lt;br /&gt;
They also exclusively possess [[Helfrost Weaponry]] thanks to rare Fenrisian crystals.&lt;br /&gt;
&lt;br /&gt;
==Combat doctrine==&lt;br /&gt;
{{topquote|The best way to defeat a Space Wolf is to wolf his wolf. You must be careful, though, because if the Space Wolf wolfs your wolf first, then your wolf is wolfed.|Attributed to Wolf Rider Volk Wolfclaw, &#039;&#039;On the Weaknesses of the Space Wolf Doctrine&#039;&#039;}}&lt;br /&gt;
{{topquote|A good way to get into a state of pure wolfness, would be that you shall wolf the wolf until the wolfing wolf wolfs. Then, when the wolf wolfs your wolfness, the wolves of the wild will wolf your wolf up. Wolf!|Attributed to Wolf Master Jonal Wolfhand, &amp;quot;The Call of the Nightblizzard&#039;&#039;}}&lt;br /&gt;
{{topquote|Wolf wolf wolf wolf wolfity wolf. Wolf wolf, wolfo wolfy wolf wolf wolf. Wolf? Wolf!|Attributed to Wolf Lord Egil Ironwolf, &#039;&#039;On the Intricacies of Tactical Wolffare&#039;&#039;}}&lt;br /&gt;
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Jokes aside, the Space Wolves are rather unusual when it comes to organisation and tactics. Contrary to what many fans will tell you, they do actually study the Codex Astartes&#039;s points on combat, though they completely reject it from an organizational standpoint. In battle the warriors of the Rout will usually work on their own initiative and experience, but at the same time, they don&#039;t disrespect or ignore the lessons of the codex. Their battle strategies tend to be neglected in favor of localized battlefield tactics. They keep to their wolf theme by working as a &amp;quot;pack&amp;quot;, with very &amp;quot;make it up as we go along&amp;quot; tactics. This doesn&#039;t bite them in the ass as much as it would other space marine chapters, because they can &amp;quot;smell the plan&amp;quot; (I can&#039;t make this shit up). The books try to base this off of how normal wolves coordinate hunts, with nonverbal cues being premium. The idea is that the wolves can read the situation by [[Hive Mind|smelling their pack member&#039;s moods and thoughts]], using natural pheromone cues (and a few added by the Canis Helix) to anticipate the moods of those around them. This is actually why most wolves prefer to fight without helmets: you can&#039;t smell anything in the sealed environment of closed power armor.&lt;br /&gt;
&lt;br /&gt;
== Flaws ==&lt;br /&gt;
As many on /tg/ will happily tell you, the Wolves are far from perfect. Where the [[Imperial Fists]] are inflexible and stubborn and the [[Dark Angels]] are unreliable and austere, the Wolves are boisterous and arrogant. During the Heresy (and/or when Chris Wraight is writing them) they were incredibly brutal toward those they saw as oath-breakers, even if the oath-breaker in question was a fleeing, defenseless civilian. The Ragnar Blackmane books further emphasize this and also portrayed the Chapter as willing to ignore the misdeeds of their heroes in spite of the importance they place on honor. This, combined with the Wolves hating the Thousand Sons for being psykers [[Rune Priest|while also using psykers]] led many to label the Wolves hypocrites, especially since the Space Wolves pick a fight with the Flesh Tearers for killing civilians in spite of their own troubled history in that regard. Fans are quick to point out that the Rune Priests are much more cautious than the Thousand Sons, who actually used Goddamn Chaos familiars during the Great Crusade, and newer fluff further emphasizes that the Wolves hate the Thousand Sons for having no control while pretending they have a better understanding of the Warp, NOT just for being psykers. Furthermore, by the 41st Milennium, the Wolves nearly always stuck out their necks to protect the people of the Imperium, and actively stopped the Flesh Tearers&#039; rampage. Now, everyone including Wolves players admit that the Sons of Russ are entirely too short-sighted and prone to making enemies for their own good. During the Heresy, almost nobody liking them bit them in the ass at Alaxxes Nebula, but fast-forward to M41 and they&#039;re happily pissing off the Inquisition, Ecclesiarchy, Dark Angels, Ultramarines, etc. During Warzone Fenris, the galaxy at large is only too ready to write the Wolves off as heretics. Fans and detractors alike also note that it&#039;s [[Skub|arguable]] whether being so quick to make enemies and disobey orders to save civilians really saves more people in the long run, especially at Armageddon, where the Wolves&#039; actions backfire badly.&lt;br /&gt;
&lt;br /&gt;
== Civilians ==&lt;br /&gt;
Of all the inconsistently written aspects of the Chapter, this is by far the worst offender. Sometimes, the Space Wolves are written as brutal and merciless, giving zero fucks about collateral damage or civilian casualties. On the other hand, sometimes the Wolves [[Salamanders|put their lives on the line to protect the innocent.]] This can induce [[Rage]] in just about any fan, because some people get into the Space Wolves seeing them as heroes while others prefer their more savage, bloodthirsty tendencies. The best fluff attempts to find a middle ground by presenting them as violent and pragmatic, but disciplined during the Heresy and increasingly heroic over time. By M41, the Wolves actively stop the Flesh Tearers from murdering Imperial civilians at Honour&#039;s End, disobey orders to protect the settlers at Thressiax, and play chicken with the Inquisition to save the people of Armageddon : this example is particularly notable, because the Wolves didn&#039;t just attempt to save the civilians from the Inquisition, for the first few months of the conflict they did so with passive resistance, defending civilian transports with the shields and hulls of their own ships, never firing back. This paints a picture of [[Awesome|a Chapter that actually becomes MOAR independent and heroic as the galaxy goes to shit around them.]] Or perhaps, they&#039;ve remained the same and the galaxy has gone so grimdark that the Space Wolves now appear heroic in comparison.  Then Warzone Fenris happened. In it, the Wolves pretty much abandon their allies to focus on the Wulfen. On the plus side, they send warriors to Cadia and Maccrage in spite of the mauling the Thousand Sons hand them.  This is further heroism.  Because Fenris is the only place they are genetically capable of recruiting from, so abandoning their allies to save it is perfectly reasonable and would save more people in the long-run by not losing an entire Chapter of ass-kickers.&lt;br /&gt;
&lt;br /&gt;
==Daily rituals of a Space Wolf==&lt;br /&gt;
13:00 - Wake Up with Hangover - The Space Wolf awakens from his booze-induced coma and begins the day. Headaches abound. Aspirin is consumed by the ton.&amp;lt;br&amp;gt;&lt;br /&gt;
13:10 - Morning Piss - The Space Wolf empties the alcohol that has accumulated in his bladder(s) in the Sacred Alcohol Excretion Grounds.&amp;lt;br&amp;gt;&lt;br /&gt;
13:11 - Morning Fart - The Space Wolf empties his intestines. Pissing without farting is like going to a holy site without praying to the Emperor, which is heresy.&amp;lt;br&amp;gt;&lt;br /&gt;
13:20 - Morning Piss Ends - The Space Wolves have finally finished urinating.&amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - Ritual Intake of Alcoholic Beverages - The Space Wolf now cracks open his first cold one of the day. The first of many. Cheerios may be consumed as well.&amp;lt;br&amp;gt;&lt;br /&gt;
13:45 - Firing Drills - The Space Wolf consumes another liter of alcohol before going out back and shooting empty beer bottles with his bolter. This takes place far away from the Alcohol Excretion Grounds, after that one time Brother Brynjolf accidentally lit his own piss on fire, and ended up in the sickbay until his beard grew back and he was thus fit to be seen in public again.&amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - Freeze your Gonads - The Space Wolf sheds his armor and most of his clothing to wander around Asaheim for an hour.&amp;lt;br&amp;gt;&lt;br /&gt;
15:00 - Feeding of the Land Raiders - Space Wolf observes a feast with his brothers in honour of the chapter&#039;s revered battle machines. Blood Claws are still wandering around outside naked in the snow.&amp;lt;br&amp;gt;&lt;br /&gt;
15:30 - Boozing of the Land Raiders - No feast is complete without shittons of liquor. Ale and beer are poured and scrubbed all over the most honoured of the chapter&#039;s war machines. Many still have bullet holes, sometimes allowing beer to get into the exhaust ports and make for kickass explosions later. Blood Claws are still wandering around outside naked in the snow.&amp;lt;br&amp;gt;&lt;br /&gt;
16:00 - Wolf your Wolf - Grey Hunters and older Space Wolves take this time to play with their favourite 4-legged companions. Blood Claws are still wandering around outside naked in the snow.&amp;lt;br&amp;gt;&lt;br /&gt;
16:30 - Save the Blood Claws - Blood Claws are brought in from the cold. Most are frozen blue or black - and hungry for more.&amp;lt;br&amp;gt;&lt;br /&gt;
17:00 - Evening feast - Eat. Drink. Start brawls. The usual non-warzone Space Wolf thing.&amp;lt;br&amp;gt;&lt;br /&gt;
18:00 - Try to wake up [[Bjorn the Fell Handed|Bjorn]].&amp;lt;br&amp;gt;&lt;br /&gt;
18:10 - Give up, try to find something fun on the Vox Saga.&amp;lt;br&amp;gt;&lt;br /&gt;
19:00 - Night shitter break.&amp;lt;br&amp;gt;&lt;br /&gt;
20:00 - Night firing drills - Much to the Iron Priest&#039;s dismay, the Space Wolves practice writing their names in the snow with bolters. In runes. In the dark.&amp;lt;br&amp;gt;&lt;br /&gt;
21:00 - Ritual Intake of Narcotics and Purging of Testicles - bitches and blow.&amp;lt;br&amp;gt;&lt;br /&gt;
05:00 - Daily Rest - The Space Wolf passes out.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==A Quick Word Out of Character==&lt;br /&gt;
The true reason for all this, is that, we at /tg/, in our pathetic, low-reaching mastery of comedy, have seen how idiotic it is that every goddamn Space Wolf codex unnecessarily uses the word &amp;quot;wolf&amp;quot; as a prefix or a suffix every 3rd sentence (similar to the [[Robin Cruddace|Tyranid codex]] shoe-horning the prefix &#039;&#039;bio-&#039;&#039; into every 3rd sentence). Since /tg/ is an easily angered monster, not unlike an [[Angry Marine]], we furiously attempt to link Space Wolves to furries (it&#039;s really fucking annoying), as we are as fucked up as [[Chaos Pretty Marines]].&lt;br /&gt;
&lt;br /&gt;
It has been established in the &#039;&#039;[[Horus Heresy]]&#039;&#039; series that the VI Legion doesn&#039;t employ the word &amp;quot;wolf&amp;quot; as much as they appear to do. Wolves are readily apparent in their motifs, such as Leman Russ&#039;s titles as &amp;quot;Wolf-King&amp;quot; and &amp;quot;Great Wolf,&amp;quot; as well as in the formal name of the Wolf Guard, but it&#039;s not as overblown as it&#039;s made out to be. Apparently, whoever did the Fenrisian-to-Gothic translation made a few errors. First off, they don&#039;t call themselves &amp;quot;the Space Wolves.&amp;quot; When speaking formally, they refer to themselves as the &#039;&#039;Vlka Fenryka&#039;&#039;, which we can look at a few ways. &amp;quot;Fenris&amp;quot; is easy, a reference to Fenrir from Norse mythology. &amp;quot;Vlka&amp;quot; has a couple options; if you walk it backwards through the Germanic &#039;&#039;Volk&#039;&#039; you get &amp;quot;Folk of Fenris&amp;quot;. This supports a common theory on 1d4chan where a bunch of colonists landed on a planet, bred giant dogs from their great, great, grand-children (more on that in a minute) then thought, &amp;quot;You know what&#039;s better than planet Unicorn? Planet fucking Fenris&amp;quot;. So the the &#039;&#039;Vlka Fenryka&#039;&#039; are literally the folk of Fenris. Alternately &#039;&#039;Vlka&#039;&#039; can be translated from Slavic to get the &amp;quot;Wolves of Fenris&amp;quot; again.&lt;br /&gt;
&lt;br /&gt;
No matter what you conclude on, you get Dan Abnett using linguistics to reinforce his theme that the Space Wolves are misunderstood by the rest of the Imperium - calling the Space Wolves because of a mistranslated word. One could even argue they are actually called &amp;quot;Space People&amp;quot;, would make sense since Ragnar referred to them as &amp;quot;Star warriors&amp;quot; in the William King novels and their Fenrisian &#039;&#039;Kaerl&#039;&#039; auxiliaries call them &amp;quot;sky warriors,&amp;quot; but the lore from these novels has been left by the wayside so take that as you will. When speaking informally, they refer to themselves as &amp;quot;the Rout&amp;quot;, solidifying their purpose as the Emperor&#039;s executioners (self-proclaimed)/snowflakes. Additionally, the post of &amp;quot;Wolf-Lord&amp;quot; is also a mistranslation, as they refer to their Company commanders as &#039;&#039;Jarl&#039;&#039;. Finally, they don&#039;t call their fortress-monastery the Fang, but rather the &#039;&#039;Aett&#039;&#039;, which can be literally translated as &amp;quot;clan home.&amp;quot; There&#039;s also this in-universe [[meme]] &amp;quot;there are no wolves on Fenris.&amp;quot; At all. This was started by one of the primarchs remarking that they should be called xenos, because they&#039;re natives of an alien planet, and it quickly morphed into a joke. As it turns out, this is literally true.&lt;br /&gt;
&lt;br /&gt;
With regards to the [[Fenrisian Wolf|Fenrisian wolves]], the origin a little more freaky than expected: they&#039;re not wolves, but descendants of human-wolf mutants. Back when Fenris was first settled, the colonists had the &#039;&#039;Canis helix&#039;&#039; added to help them adapt to the harsh environment by adding wolf genes to their genetic-makeup. Unfortunately, it worked a little too well--the &#039;&#039;canix helix&#039;&#039; caused a number of settlers to degrade into wolfmen and wolfwomen. Following this, they bred and produced a new strain of wolf into the environment. So there are no &#039;&#039;wolves&#039;&#039; on Fenris. They&#039;re just the descendants of human mutants. Which might explain why, post-Heresy, only Fenrisians can become Space Wolves (assuming that&#039;s why the successor chapters couldn&#039;t handle Russ&#039; gene seed).&lt;br /&gt;
&lt;br /&gt;
So yes, naming the planet after the wolves means we really do just end up all the way back at Wolves of Wolves after all. Whelp.&lt;br /&gt;
&lt;br /&gt;
Of course, that means that the Space Wolves are wearing pelts made of [[Fabius Bile|human skin]], but lets not dwell on that - after all it&#039;s fairly common in the Imperium to wear human skulls... WolfyWolfWolf {{BLAM|&#039;&#039;&#039; *BLAM*}}.&lt;br /&gt;
&lt;br /&gt;
There is blatant author favoritism annoys fans of the  other chapters with &amp;quot;Dark Secrets&amp;quot;. As GW&#039;s treatment of the Wulfen make it very easy for fans of other chapters to hurl [[Mary Sue]] accusations at them.&lt;br /&gt;
I.E. Unlike the [[Blood Angels]] and [[Dark Angels]]. The Wulfen are now out in the open. Once their exposed they get little punishment while the Inquisition and Grey Knights just &amp;quot;keep one eye open&amp;quot;.  The aforementioned chapters on the other hand have to keep their secrets from being found out by the Inquisition and the Imperium at large. &lt;br /&gt;
&lt;br /&gt;
Despite the fact that Fallen Angels were paraded around on Terra. Many would assume they were Ravenwing without their fancy bikes. While any claims of Dark Angels being the real traitors by the Fallen would have [[Guilliman]] tell them were full of shit(with more words). As he knew exactly what the DA were during the Horus Heresy except for the Fall of Caliban. Of course the Unforgiven would also be pissed if they found out if one of the predecessors of the Grey Knights killed a Dark Angel and were part of the reason their homeworld was destroyed and would demand censure.&lt;br /&gt;
&lt;br /&gt;
The Blood Angels on the other have an infection similar to the Wulfen without mutating into some kind of half-human man-beast. The [[Red Thirst]]. The Blood Angels and their successors organize the afflicted into [[Death Company|Death Companies]] who are lead by their Chaplains into killing Xenos and foul traitors. If they somehow survive the mutated Blood Angels are {{BLAM}}ed. &lt;br /&gt;
Both chapters send their traitors/mutants into battle to be used as cannon fodder. A much more grimdark action that would be in character for Space Marines. [[White Scars|They wouldn&#039;t be the only chapters to have done this either.]] Instead of treating mutants as fellow warriors. &lt;br /&gt;
Inserting noble bright into the setting where it doesn&#039;t belong. The same reason that many players also hated the Tau until GW retconned them into being more grimdark.&lt;br /&gt;
Making this all the more stange. In all likelihood [[Guilliman]] himself wouldn&#039;t see a problem with using mutant Space Marines as cannon fodder. Because he did so when he created the [[Moritat]]s after combat exercises with the [[Raven Guard]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Lightning2.jpg|&#039;Tis only a matter of time until Steve Blum voices &#039;em. Apparently, this set somehow makes things you hit weigh less.&lt;br /&gt;
File:Warlord of Fenris by NachoMon.jpg|Totally not overcompensating...Yeah he&#039;s just hiding a massive hardon with the skull&lt;br /&gt;
File:Lemanruss39.jpg|Leman Russ. About to mercilessly fuck over the Thousand Sons.&lt;br /&gt;
File:Prospero.jpg|Is he carrying a wooden shield? Really? Against a bolt shell? It better be a Combat Shield.&lt;br /&gt;
File:Stormrider.jpg|You better watch out, you better not die, you better not fight, I&#039;m telling you why: Santa Grimnar&#039;s coming to town&lt;br /&gt;
[[File:http://l.wigflip.com/DucDpDtG/roflbot.jpg]]|Pretty cool guys to hang with.&lt;br /&gt;
File:SneakySpaceWolves.png|Space Wolves? Using stealth? [[Heresy]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Bjorn the Fell Handed]]&lt;br /&gt;
*[[Warhammer 40,000/Tactics/Space Wolves(8E)|Tactics/Space Wolves]]&lt;br /&gt;
*[[Warriors of Chaos]] - With whom they get into bar brawls and drinking contests to see who is moar [[Viking]]&lt;br /&gt;
*[[Skyrar&#039;s Dark Wolves]] - Before calling your [[Dark Angels]] brothers [[Troll|traitors]] read [[Svane_Vulfbad|this]] first to understand [[Fallen_Angels|their]][[ rage]].&lt;br /&gt;
*[[Legion Consul]] - The old &amp;quot;Commissars&amp;quot; of the VI legion.&lt;br /&gt;
*[https://youtu.be/Bh_5ofa__pY/ Space Wolves theme song]&lt;br /&gt;
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{{Marines-Official}}&lt;br /&gt;
{{Space Wolves}}&lt;/div&gt;</summary>
		<author><name>2601:585:8301:76D0:2CE0:36E4:294:6DB7</name></author>
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