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		<id>http://2d4chan.org/mediawiki/index.php?title=Hrud&amp;diff=258225</id>
		<title>Hrud</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Hrud&amp;diff=258225"/>
		<updated>2021-03-16T03:41:01Z</updated>

		<summary type="html">&lt;p&gt;2601:585:8301:76D0:6D6D:F79F:2ADF:BBC: /* Techno-Warpy Goodness */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Hrudtd2.png|300px|right|thumb|A Hrud, as documented by Imperial scholars]]&lt;br /&gt;
The &#039;&#039;&#039;Hrud&#039;&#039;&#039; are a race as old as, if not older than, humanity itself. They were a creation taken over from the old [[Rogue Trader]] days and into modern [[Warhammer 40,000]].&lt;br /&gt;
&lt;br /&gt;
Initially, they were the Space [[Skaven]], and garnered little attention. Then along came [[Xenology]], an out-of-print [[Black Library]] book which detailed the findings of an Inquisitor on his pan-galactic, [[Heresy|semi-heretical]] travels to understand what makes aliens tick; mostly by probing, disemboweling, dissecting, and doing generic alien-abduction-type things to random xenos scum. In his travels, he encountered the Hrud, a jellyfish-like race of decaying spine-creatures, and that is how GW sees them now. The Hrud managed to avoid the axe, and skirted the edges of unpopularity to such an extent that GW actually gave them a face-lift as 40k became less [[Warhammer Fantasy]] in space and more [[grimdark]], unlike their long-lost brethren the [[Squats|Squa-]] {{BLAM}}. &lt;br /&gt;
&lt;br /&gt;
Now, if only GW could get off its ass and make an army for them.  They&#039;re definitely high up on the &amp;quot;most popular army-less races&amp;quot; list, and are arguably even more influential on a galactic scale than [[Tau|certain playable factions]].  &lt;br /&gt;
&lt;br /&gt;
==Origins==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Apparently, the Hrud&#039;s original homeworld was in a region of space the [[Eldar]] warned the Adeptus Mechanicus&#039; Explorators to avoid, but the Explorators did not trust the xenos&#039; warning and entered the star system anyway, precipitating the first contact between humans and Hrud sometime during the [[Great Crusade]] in the 31st Millennium. Classified as a hostile alien species after they destroyed the Explorator mission to their homeworld, the Astartes of the [[Iron Warriors]] Legion undertook a xenocidal war against the Hrud warrens on Gugann during the Great Crusade that nearly exterminated the species. However, Iron Warriors garrisons also suffered defeats at the hands of the Vulpa Strait migration of Hrud on Krak Fiorina, Stratopolae, and the Fortress World of Gholgis in the final years of the Great Crusade, proving that the Hrud remained a threat to the Imperium.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yep, sounds about right. Typical Iron Warrior mentality.  Attack ferociously instead of just nuking/exterminatus the shit out of the major threat.&lt;br /&gt;
&lt;br /&gt;
The Hrud are a nocturnal race of scavengers and parasites.  The Hrud are known to be very mysterious, many know of them, and few know about them.  Imperial mothers scare their kids by telling them that a Hrud will steal all of their left socks or something if they don&#039;t eat their protein-paste.  Hrud have a very strong connection to the [[warp]], which manifests as the &#039;&#039;&amp;quot;ssaak&amp;quot;&#039;&#039;, or &#039;&#039;see mist&#039;&#039;, an aura of darkness which surrounds the Hrud in question.  Hrud can slip through narrow spaces with ease, and their &#039;&#039;ssaak&#039;&#039; have a chameleonic affect that lets them hide by surrounding themselves in shadow or pretending to be a torchiere lamp.  Once, a captive Hrud was able to conceal itself in a fully lit, white-walled cell.  This ability could be created by the Hrud warp connection, their chemical poisons, or biological light-tricks; nobody knows for sure.  Hrud are also [[Star Trek|silicon-based]], which is actually possible.&lt;br /&gt;
&lt;br /&gt;
The Hrud religious beliefs state that the Hrud were created by a benevolent pantheon of gods, known as the &#039;&#039;&amp;quot;Slah-haii&amp;quot;&#039;&#039;, meaning &amp;quot;[[Old Ones|most ancient]]&amp;quot;, which included a [[Kurnous|Horned God]], [[Khaine|Red Handed God]], [[Vaul|Artisan God]] and a [[Cegorach|Laughing God]] who all intended for the Hrud to live in sunlight and plenty...&lt;br /&gt;
&lt;br /&gt;
Well, &#039;&#039;somebody&#039;&#039; just couldn&#039;t stand for happiness in the [[grimdark]] future, so the Slah-haii were beset upon by the &#039;&#039;&amp;quot;Yaam-khek&amp;quot;&#039;&#039;, or [[Necron|Mirror Devils]], who proceeded to [[War in Heaven|boil, mash, and stick the Slah-haii in a stew]] of curbstomp and death, at &amp;quot;coincidentally&amp;quot; &#039;&#039;(wink wink)&#039;&#039; about the same time as the [[Eldar]] gods were being similarly [[rape]]d.  All, of course, but one, &#039;&#039;&#039;Qah.&#039;&#039;&#039;  Qah figured out that grimdark meant grimdark for everybody, and turned the Hrud into nocturnal scavengers to have them avoid being similarly bawleeted.&#039;&#039;&#039;*&#039;&#039;&#039;  Qah then told the Hrud that he had better things to do for a while, and he would be back when the time came for the Hrud tribes to unite and take down the Yaam-khek for good.  This of course was a blatant lie, as he went not two minutes before meeting Slaanesh in the same dark alley that he/she/it met [[Khaine]] in.  Qah was then shattered into a [[Umbra|bajilion pieces]] by [[Slaanesh]] and banished into the realm between the Warp and realspace, but outside of the [[Webway]].&lt;br /&gt;
&#039;&#039;&#039;*&#039;&#039;&#039;&amp;lt;sup&amp;gt;&#039;&#039;The Hrud would use this same strategy of hiding in a hole to avoid [[Games Workshop]]&#039;s Axe of +9001 [[Retcon]]ing.&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Being near the Hrud is a thoroughly unpleasant experience, as they have an entropic field which will [[Nurgle|age, decay, and pretty much wreck all nice things]] within the vicinity at an accelerated rate.  Hrud can extrude a wide multitude of poisons from their bodies, and this eventually becomes a prevalent fog in the air of Hrud-infested areas. It has been incidentally mentioned that Rogue Traders and various shady individuals, even inquisitors, have been known to gather these poisons for their own use, which trade is of course insanely dangerous and highly illegal by the standards of the Imperium. For humans who grow up in or near these places, these poisons will become adapted to, and eventually create a chemical dependency.  Said humans will suffer withdrawal if deprived.  If a Hrud is killed, its body will rapidly liquify, making dissection and study difficult, at best.&lt;br /&gt;
&lt;br /&gt;
Things get really weird when you learn that they aren&#039;t migrating through space, they&#039;re migrating through &#039;&#039;&#039;time&#039;&#039;&#039;. So it&#039;s entirely possible that all the Hrud encountered are the same individuals manifesting in different time periods (and incidentally may actually be heavily degenerated humans). This also means they don&#039;t exactly die since they exist at several points in time at once. &amp;quot;Kill&amp;quot; one, and it&#039;ll continue to exist in the past and future like nothing happened. &lt;br /&gt;
&lt;br /&gt;
It&#039;s anyone&#039;s guess as to whether they&#039;re migrating forwards or backwards, though- even the Black Library authors who came up with the fluff confirming all this can&#039;t agree. [[Chakat|And of course, there&#039;s the matter of what could be so horrible that they&#039;d need to indulge in time travel just to get away from it...]]&lt;br /&gt;
&lt;br /&gt;
==Techno-Warpy Goodness==&lt;br /&gt;
In a weird twist, Hrud are both technologically advanced and technologically backwards.  While the average Hrud is covered in rags, and would rather hide in a dark corner than build a house, the Hrud race are fantastic at reverse-engineering and scavenging.  Unlike the Orks, who can durr and hurr their way to a [[Plasma Cannon]], Hrud &#039;&#039;actually know how things work.&#039;&#039;  That&#039;s more than can be said of even the [[Adeptus Mechanicus]].  Due to the lack of ammunition and repair facilities, the Hrud usually end up wielding whatever weapon they stole fused with their own technology (which looks more industrial, ancient and slimy than a [[Forge World]])&lt;br /&gt;
&lt;br /&gt;
When they don&#039;t want to steal something, they use what are called &#039;&#039;&#039;Fusils&#039;&#039;&#039;(French for rifle), which are warp-plasma muskets.  The plasma moves between the Warp and realspace to bypass armor and shields.  This same technology was used to make Warp Cores used by the [[squats]].  When the Mechanicus tried to tinker with the same technology, they &#039;&#039;&#039;DATA EXPUNGED&#039;&#039;&#039; a whole moon and &#039;&#039;REDACTED&#039;&#039; had to get called in to clean up the mess([[Ganymede]]).  [[Inquisitor]] [[Kryptman]] claimed that Hrud Fusils are a synthesis of Melta and Plasma technologies and use a lance-like beam to chew through armor, but he might have mistook another Hrud weapon for the Fusil.&lt;br /&gt;
&lt;br /&gt;
Hrud weapons are both common enough (Hrud are everywhere) and useful enough (does your plasma ignore cover?) that they tend to end up in all sorts of strange places. They find their way to Inquisitors, assassins, alien mercenaries, 8 foot tall biological super soldiers, small dogs, what have you. &lt;br /&gt;
&lt;br /&gt;
General Hrud technology is compact, and in-between Orky contraptions and Imperial gadgetry in reliability.  They make heavy use of both the Warp and standard technical knowledge in their machines, creating an aesthetic that is similar to both a gritty techno-industrial mess and the ancient artifacts from [[Elder Scrolls|Skyrim]], because Emperor knows you cannot get enough Skyrim.&lt;br /&gt;
&lt;br /&gt;
==What the Hrud are up to now==&lt;br /&gt;
Hrud commonly live in underground cities called &#039;&#039;&#039;Juunlaks&#039;&#039;&#039;, made of tunnels, dirt, and dark.  Juunlaks are found near centers of population in the host civilization, but never in very large numbers.  Because the Hrud couldn&#039;t care less about what they leech on to, &#039;&#039;Juunlaks&#039;&#039; and/or Hrud infestations have been found on, but not limited to: Imperial [[Hive World]]s, [[Ork]] Worlds, [[Space Hulk]]s, large Battleships of all races, the planet of [[Tau|Es&#039;Tau]], and [[Craftworld]] Saim&#039;Hann.  [[Eldrad]] was known to have eliminated the Hrud present on Saim&#039;Hann, likely because he wanted to have the nice things on Saim&#039;Hann that the Hrud would have made unhaveable.  Due to the frequency of nomadic Hrud infestations on Imperial ships and Hrudite physiology, Imperial crews have given Hrud the hilarious and thoroughly Rogue Trader-esque nickname &amp;quot;Bendies.&amp;quot;  Most races consider them vermin, and use words like &amp;quot;infestation&amp;quot; to describe places where Hrud gather.  They will try to exterminate them, but Hrud usually keep to themselves, and rarely, if ever, wage war on other races.&lt;br /&gt;
&lt;br /&gt;
The Hrud believe that ancestry and family-ties are all-important, and they keep immaculate records on nearly everything.  They are a tribal race, and shy away from contact with other Hrud tribes and empires.  Conversely, single Hrud will flock together to form new tribes or join pre-existing ones.  Record-keeping is a huge part of Hrud society, to the point where Hrud records are more reliable than Imperial records, and more precise than those of the Eldar.  Even Hrud legends and folklore and religion are, when not fully factual, referencing true events.  This mass-memory is somewhat fractured, as different tribes maintain records about their branch of the Hrud species, and when tribes split, they take copies of the pertinent information and carry on from there.  This is not a terrible problem, though, and the totality of the records make the history of the &#039;&#039;&#039;&amp;quot;Raheed&amp;quot;&#039;&#039;&#039;, or &amp;quot;masstribe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Every so often, a Hrud tribe will reach critical mass and split, one half executing a &#039;&#039;&#039;Peh-ha&#039;&#039;&#039;, or mass migration.  This is probably because they have become too populous, and must split to avoid detection.  And presumably to get way from that one uncle who always wants to play [[Monopoly]] at family reunions.  The irony is that once they leave, everyone and their grandmother steers clear of them.  That many Hrud in one place can seriously mess you up, and in combat they are usually covered in shadow, and invisible until they&#039;re two feet away from you with a stolen pistol to your skull.  Large enough migrations are known to start ruining whole planets worth of nice things from orbit.&lt;br /&gt;
&lt;br /&gt;
On planets, they mainly survive on petty thievery, power-sapping, and mostly being a filthy xenos parasite.  They do get hired on occasion as assassins, but they never hang around long enough to be anything more than a reputable killer for one-off jobs.  Hrud are known to adopt humans or members of other races into their tribes and Juunlaks, where they are treated as &#039;&#039;&#039;zanhaads&#039;&#039;&#039;, or slave/pet/whatevers.  Unfortunately the constant exposure to Hrud emanations and toxins means that the zanhaads develop a chemical dependency on them, ensuring that few run away.&lt;br /&gt;
&lt;br /&gt;
The Hrud are very vulnerable to one of the newer threats to the galaxy: [[genestealer]] cults.  Familial structure, parasitism, communal living, and hiding in the shadows are all seized upon traits for the cults. As a result, genestealers have begun to integrate increased natural stealth, and even shadow-warping, taken from Hrud DNA.&lt;br /&gt;
&lt;br /&gt;
A sneak peak of the 9th Edition Rule Book also mentions a conflict in the Laeviner Archipelago between an [[Eldar]] alliance against [[Hive Fleet Ouroboris]]. Why do the Eldar care so much a bout a tiny chunk of space? Because its home to what the Eldar call &#039;Those Who Evade the Crone&#039;, a race of xenos whose genitic make up causes an entropy field. Sound familiar? Obviously if the Tyranids get their hands on this genetic makeup it would be [[Rape| bad to say the least]]. The Eldar have also supposedly been culling &#039;Those Who Evade the Crone&#039; so that they don&#039;t spread out of the Laeviner Archipelago, which could explain why we&#039;ve heard so little of the Hrud.&lt;br /&gt;
&lt;br /&gt;
==Notable Encounters==&lt;br /&gt;
* From 935.M41 to 938.M41, [[Creed|Ursarkar E. Creed]] fought the Hrud.&lt;br /&gt;
* Hrud are kind of [[awesome]] when their migrations get large enough, citing a 101.M40 record wherein a mass-migration forced a whole [[Freebooterz|Freeboota Klan]] off-track to Haakonath, the homeworld of the [[Star Phantoms]] [[Space Marine]] Chapter.  When the marines swiftly dispatched the Ork threat, the Hrud came down in full force, dragging with them a &#039;&#039;temporal-warp rift that was made from their collective entropy fields.&#039;&#039;  This caused so much derp on Haakonath that the Star Phantoms had to retreat &#039;&#039;and&#039;&#039; lose their homeworld, making them &amp;quot;one of only a handful of Chapters who survived a full-scale Hrud migration alone.&amp;quot;&lt;br /&gt;
* In Graham McNeill&#039;s Mars trilogy, the Hrud were somehow involved in a convoluted and insanely complex and OP machine called the Breath of the [[Old Ones|Gods]] that a batshit insane Mechanicus Adept created over several thousand years beyond the [[Halo Stars]] which very nearly wrecked pretty much the whole universe before being fought back by a rare alliance of Eldar, Black Templars, Mechanicus, Cadians, and a badass rogue trader crew.&lt;br /&gt;
* In 783.M41, the Hrud caused the &#039;&#039;&#039;Infestation of Ursula Spinal&#039;&#039;&#039;, an event which led to &#039;&#039;three full regiments&#039;&#039; of [[Valhallan Ice Warriors]] to age until their standard-issue balls of steel fell off.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:DissectedHrud.jpg|This is what happens when a Hrud is dissected. As you can see, it is the most intact specimen to date. And a fukken mess.&lt;br /&gt;
File:Hrud_aliens.jpg|An old-style Nocturnal Warrior of the Hrud.  Also an [[Ambull]].&lt;br /&gt;
File:Nocturnal_Warrior_of_the_Hrud.jpeg|More detailed Nocturnal Warrior&lt;br /&gt;
File:Hrud_Warrior.jpg|The first Hrud model, from [[Rogue Trader|the old days.]]&lt;br /&gt;
File:Hrud_mugshot.jpg|HELLO THERE&lt;br /&gt;
File:Hrud.jpg|Official Hrud art.&lt;br /&gt;
File:Hrud8.jpg|An actual model of a modern Hrud. Use of [[Green Stuff]] was kept to a minimum.&lt;br /&gt;
File:Yukio_HrudAuxilia.jpg|Hrud SPEES SKAVEN, now in new, good models!&lt;br /&gt;
Happy_Hrud.jpeg|An example of Hrud stealth&lt;br /&gt;
Nocturnal warriors of hrud by babymordred121.jpg|Some Hrud with [[Umbra|their god]] and [[Enoulian|pets]] in tow&lt;br /&gt;
Space Skaven.jpg|Early Hrud concept art&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Xenos]]&lt;br /&gt;
* [[Xenology]]&lt;br /&gt;
* [[Umbra]]&lt;br /&gt;
* [[Squat]]&lt;br /&gt;
* [[Saharduin]]&lt;br /&gt;
* [[Rak&#039;gol]]&lt;br /&gt;
* [[Rogue Trader]]&lt;br /&gt;
* [[Skaven]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [http://forums.tauonline.org/minor-races/79750-attempt-settling-hrud.html  This might explain how Hrud are all at once several different races.]&lt;br /&gt;
* [http://wh40k.lexicanum.com/wiki/Hrud#.Uw5rmfldUTo  What the other wiki has to say about them.]&lt;br /&gt;
* [http://www.coolminiornot.com/131005  SPEES SKEHVEN]&lt;br /&gt;
* [http://warhammer40k.wikia.com/wiki/Hrud  What the &#039;&#039;other&#039;&#039; other wiki has to say about them.]&lt;br /&gt;
&lt;br /&gt;
{{Template:Important Species in 40k}}&lt;br /&gt;
[[Category:Warhammer 40,000]][[Category:Xenos]]&lt;/div&gt;</summary>
		<author><name>2601:585:8301:76D0:6D6D:F79F:2ADF:BBC</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Dwarf_Fortress&amp;diff=191266</id>
		<title>Dwarf Fortress</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Dwarf_Fortress&amp;diff=191266"/>
		<updated>2021-03-16T01:06:17Z</updated>

		<summary type="html">&lt;p&gt;2601:585:8301:76D0:6D6D:F79F:2ADF:BBC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:DFlogo2.gif|center]]&lt;br /&gt;
[[Image:Dorf Fortress.jpg|thumb|You know you want to.]]&lt;br /&gt;
&#039;&#039;&#039;Slaves to Armok: God of Blood - Chapter II: Dwarf Fortress&#039;&#039;&#039; (ow my colon) (AKA Dwarf Fortress, Dorf Fortress Dwarf Ortress, Dorf Ortress, Dor Fortress, Dwar Fortress, Door Fortress, Dwar Ortress, Dor Ortress, Dorf Fort, Dwarf Fort, Dorf Ort, Dwarf Ort, Dor Fort, Dorf Ort, [[Sly Marbo|AAAAAAAAAAAAAAGH!!!!!!!!]] or [[Khorne|suicidal tendencies]]) is the best game in the world. It was created in the dawn of time by Toady One, and will continue to be updated by his cybernetically preserved consciousness until the Heat Death of The Universe. The ostensible objective of the game is to manage a dwarven fortress, but the usual result of playing the game is hilarious failure. &lt;br /&gt;
&lt;br /&gt;
The game is named after [[Khorne|God of Blood]], Armok: the one constant across the Dwarven multiverese, who destroys and creates worlds for fun. He is a god of war and conflict, who revels in confrontation and misery. When the world becomes too peaceful, civilised, homogenous and, therefore, &#039;&#039;boring&#039;&#039;, Armok brings it to ruin and creates new one, so that blood may flow forevermore.&lt;br /&gt;
&lt;br /&gt;
Unlike most sane games, Dwarf Fortress does not actually have a winning condition. Every fortress, no matter how successful, is doomed to a hideous death at some point - in fact, in older versions of the game, the simple act of mining a certain extremely deep and rare ore would start a hidden timer condemning your fortress to certain destruction at the hands of a [[The Lord of the Rings|balrog]] standin, with the game sadly informing you that your dwarves dug too deep, but keeping your fort going long enough to strike that ore was an achievement in and of itself. &lt;br /&gt;
&lt;br /&gt;
This inevitability has lead to the fan base&#039;s rallying cry: &amp;quot;Losing is Fun!&amp;quot; In fact, in discussions on the topic, the word &#039;Fun&#039; (especially with capital &#039;F&#039;) is entirely synonymous with &#039;Hideous Demise&#039; and the things that are likely to cause it, in particular the &#039;Hidden Fun Stuff&#039; described below. And with remembering the abovementioned description of the blood god, this is also the point of a horrible realisation for some: that the player IS Armok.&lt;br /&gt;
&lt;br /&gt;
The gameplay has an exceptional and frankly obsessive depth of detail that no other video game has yet to attempt. Despite being (by default) ASCII-based and extremely obtuse, like the old roguelikes from which it draws inspiration, huge amounts of information are tracked and considered for just about every aspect of the game - down to minute details such as the exact location and severity of injuries (first joint on left little finger slightly bruised, for example). Combat is complex and messy - a typical dwarven battlefield will be full of bloody stains, severed limbs, discarded weapons and crossbow bolts, and the vomit of the unfortunate recipients of abdominal injuries. After-action combat reports give detailed and often hilarious or epic blow-by-blow accounts of the fights that take place, and the player even has the option of entering adventurer mode to explore their world and get in fights themselves, as well as a &amp;quot;legends mode&amp;quot; where they can just read about the history of their world and all the mayhem that happens in it. The game world and its denizens are also procedurally generated, creating the potential for a nearly infinite number of different possible worlds whose attributes can be painstakingly tweaked right down to the average rainfall and biome frequency. &lt;br /&gt;
[[File:DwarfMatrix.jpg|right|300px]]&lt;br /&gt;
Dwarf Fortress is still in alpha and under development (version 0.47 or so as of September 2020; the developers figure it&#039;s going to be at least another decade before it can be called &amp;quot;finished&amp;quot;), but will soon be released on Steam and itch.io for purchase. The &amp;lt;s&amp;gt;official&amp;lt;/s&amp;gt; classic game&#039;s ASCII-based display of inscrutable letters and symbols confuses the shit out of [[:/v/|fucking casuals]], but unofficial tile graphics versions are available [http://mayday.w.staszic.waw.pl/df.php here], among other places. However, it does have a few minor quirks since that version does not yet fully support tile graphics. The consumer version will feature its own unique tileset, so casuals don&#039;t have to deal with ASCII.&lt;br /&gt;
&lt;br /&gt;
Just a note for people who intend on downloading ether version. This is actually one of the most hardware intensive games in history. Even the most powerful Intel or AMD processor will &#039;&#039;&#039;Choke and Die&#039;&#039;&#039; the moment someone forgets to sterilize their pets. It is said the ever increasing hardware demands caused by dwarf fortress or what keep AMD and Intel from being bought out by numerous larger companies *cough*tencent*cough*.&lt;br /&gt;
&lt;br /&gt;
Posting a Dwarf Fortress thread on [[/tg/]] is a great way to effortlessly [[troll]] a few people, [[Games Workshop|confuse others]], and cause [[Indrick Boreale|multiple, simultaneous and devastating]] [[Slaanesh|orgasms]] in [[neckbeards]].&lt;br /&gt;
&lt;br /&gt;
==Creatures of Dwarf Fortress==&lt;br /&gt;
===Dorfs===&lt;br /&gt;
[[Dwarves|Dorfs]] (singular: [[Dwarf|Dorf]]) are awesome short beardy alcoholic manic-depressive guys that like to dig. &lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Dfcomic01.png|Dwarfs are known to come in packs. In packs of FUCKING USELESS &amp;lt;s&amp;gt;VAGRANTS&amp;lt;/s&amp;gt; MIGRANTS!&lt;br /&gt;
Image:DF_Badass_1.png|Sometimes a proficient macedwarf is able to handle a Bronze Colossus single-handedly. Bronze Colossuses are actually ~7 times taller than dwarves and do not bleed.&lt;br /&gt;
Image:DF_Badass_2.jpg|Female dwarfs are the manliest females known to exist.&lt;br /&gt;
Image:Ironbeard dwarfbreath.JPG|Dwarfs will use surrounding items as improvised weapons, and become the last thing most fortress invaders ever see. Especially if the flood gate was [[The floor is lava|in use at the time.]]&lt;br /&gt;
Image:Hermitdorf.jpg|Standard dwarven hermit.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Nobles====&lt;br /&gt;
Nobles are the bane of the land. They require ridiculously luxurious apartments and develop the [[Slaanesh|weirdest fetishes possible]], then require you to make items out of materials neither you nor merchants can provide, such as demanding glass in the middle of a freezing tundra. And they jail the most skilled workers for not fulfilling their every desire. &lt;br /&gt;
&lt;br /&gt;
[http://dwarffortresswiki.org/index.php/DF2014:Unfortunate_accident Killing nobles] in the most spectacular way possible is one of the most well-known and lulziest entertainments in Dwarf Fortress.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:DF_Noble_Fetishists.png&lt;br /&gt;
Image:DF_Gentlenobles.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Artifacts====&lt;br /&gt;
Dwarves get so-called &amp;quot;Strange Moods&amp;quot; once in a while. When in this state, they will claim a workshop for the job they are most proficient in, get some (often obscure) materials and start working on them. Artifacts can be quite literally any craftable item type in the game (including several that normally can&#039;t even be crafted by dwarves); examples include millstones, gates, boots, backpacks, and of course weapons and armor.  Once completed, you can &#039;view&#039; your artifact; If you choose to do so, a page describing the attributes of the artifact and its name will appear. For example:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Trailmachines the Fellowship of Right&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a adamantine plate mail. All craftsdwarfship is of the highest quality.&lt;br /&gt;
On the item is an image of Landslantern the fire imp and Kib Clinchworks the dwarf in Adamantine. Kib Clinchworks is striking down Landslantern. The artwork relates to the killing of the fire imp Landslantern by the dwarf Kib Clinchworks in Headshoots in the early autumn of 107.&lt;br /&gt;
On the item is an image of a dwarf in Adamantine. The dwarf is cheering.&lt;br /&gt;
&lt;br /&gt;
The name of the artifact&#039;s creator and the date it was created will also appear.&lt;br /&gt;
&lt;br /&gt;
If a dwarf does not get the materials he needs in time, he goes mad. Sometimes he will kill another dwarf and make the artifact out of the resulting corpse. If he does, he will create some hilariously described items.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:DF_artifact_(1).jpg|The cup menaces with the spikes of steel!&lt;br /&gt;
Image:DF_artifact_(2).jpg&lt;br /&gt;
Image:Dire_Cake.jpg&lt;br /&gt;
Image:Trailmachines.jpeg|Trailmachines the Fellowship of Right&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Fire Cults====&lt;br /&gt;
Dwarves have strong affection to fire, magma and generally anything that burns. The hotter it is, the better.&lt;br /&gt;
&lt;br /&gt;
The only rational reason behind it can be some suicide [[Salamanders|fire worshiping sect.]]&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Elephant final solution.jpg|Drown the world with magma.  Its the only way to be sure.&lt;br /&gt;
Image:DF_Magma.jpg|Dwarf loev magma.&lt;br /&gt;
Image:Magmalever.gif|Urist, what do your dwarf eyes see?&lt;br /&gt;
Image:DF_Pants.jpg|Those pants are going to make a valuable addition to my Pants On Fire collection!&lt;br /&gt;
Image:Boatmurdered_flame.jpg|Dwarfs don&#039;t know that fire burns, so they pick up burning items and bring them to the stockpiles.&lt;br /&gt;
Image:DF_FIRE.png&lt;br /&gt;
Image:Dwarf_title_boo_radley_anonib.gif|A dwarf on fire. Completely unrealistic, in that the dwarf has noticed.&lt;br /&gt;
Image:Fire.png|He would put out that fire. But he&#039;s on break.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Elves===&lt;br /&gt;
[[Elves]] (singular: elf) are cannibal treehuggers whose only use is elven bone bolts. Their only role in life is offering to trade with you before their diplomats inevitably bitch about how many trees you&#039;ve been cutting down. You must open your magma death trap and kill them all, or you will be [[DOOM: Repercussions of Evil|EAT BY ELFS.]] Elves insist on using only wooden weapons with only rare exceptions, the latter usually due to being raised outside of elven society.&lt;br /&gt;
&lt;br /&gt;
The only proper dorfy elf to ever exist is Cacame Awemedinade, an elf soldier serving in a dwarf-owned city who became king through a hilarious clerical error, then proved his worth killing things with a warhammer.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:DF_Elf_Diplomat_1.png|Elves send diplomats...&lt;br /&gt;
Image:DF_Elf_Diplomat_2.png|...to ensure you don&#039;t cut down too many trees.&lt;br /&gt;
Image:DF_elf.jpg|Ha-ha.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cats===&lt;br /&gt;
[[Cats]] are the bane of your existence. You must slaughter all of them before they outbreed you and Either cause your dorfs to suffocate since all the air is filled with cats (catsphyxiation?), Or your computer to destroy itself due to the sheer amount of cats it has to render. Even the most powerful i7 processor chokes and dies. The minute someone forgets to sterilize their cats&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:DF_Cats_1.png&lt;br /&gt;
Image:DF_cats_2.png&lt;br /&gt;
Image:DF_Cats_3.png|Trust your feelings, you know it to be the only solution.&lt;br /&gt;
Image:1194770522105.jpg|[[Artist]]&#039;s rendition of a &amp;quot;catsplosion;&amp;quot; from beginning to devastating end.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Forgotten Beasts===&lt;br /&gt;
[[Carp|Forgotten Beasts]] are [[Grey Knights|badass motherfuckers]]. Some of them would make a [[Tarrasque]] look like a crying little girl. Their main prey is Dwarves. If any dwarf draws near a cavern, they are immediately at risk of being consumed by the horror. If you see Forgotten Beasts, WALL OFF ALL OF THEM IMMEDIATELY OR SUFFER THE CONSEQUENCES.&lt;br /&gt;
&lt;br /&gt;
===Carp===&lt;br /&gt;
Honorary Forgotten Beasts for killing many a Fisherdwarf. Stay away from the river.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Dfcomic03.png|Getting fishdwarfs lost to carp can bring the fortress down in one huge outburst of violence.&lt;br /&gt;
Image:DF_Carp_1.jpg&lt;br /&gt;
Image:DF_Carp_2.jpg|Magma is the answer. Magma is [[Boatmurdered|&#039;&#039;always&#039;&#039;]] the answer.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Elephants===&lt;br /&gt;
&#039;&#039;&#039;Elephants&#039;&#039;&#039; used to be demonic creatures of the plains.  They mercilessly killed your Dwarves and then killed the Dwarves that rush out of the fortress to loot the body of their fallen comrade.  Elephants never forget, and never forgive, and they never sleep.  They spend every moment of every day plotting the downfall of your fortress.&lt;br /&gt;
&lt;br /&gt;
Eventually elephants were turned into much more peaceful beings in the newer versions of the game, so now you can settle near savanna and have your revenge. The vacant place of dwarf-murderer was taken by the vicious [[Dwarf_Fortress#Carp|Forgotten Beasts]].&lt;br /&gt;
&lt;br /&gt;
In a strange turn of events thanks to the latest update, Elephants have fallen from the noble title of &amp;quot;bane of dwarves&amp;quot; to [[Derp|a creature that literally starves to death while eating 24/7,]] thanks to some coding...flaws.  Ironically, despite the game making them more peaceful, real-life Elephants are most like the original &amp;quot;train of pachyderm death&amp;quot; portrayal (particularly the African elephants, which are bigger, more aggressive and have longer tusks than the Indian ones).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:DF_Elephant.png|That&#039;s how it all happens.&lt;br /&gt;
Image:DF_Elephant_Engraving.jpg|Fortress Walls are engraved with this kind of pictures.&lt;br /&gt;
Image:Dwarf_dorf_anonib.png&lt;br /&gt;
Image:DF_Skeletal_Elephant.jpg|Skeletal Elephant. Deadly death of death.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Giant Sponges===&lt;br /&gt;
A recent addition to Dwarf Fortress, the &#039;&#039;&#039;giant sponge&#039;&#039;&#039; has become more feared than even the carp. A giant sponge can easily wipe out an entire army of dwarves with a single charge, which is rather peculiar as they are completely immobile. And they&#039;re virtually invincible, as their lack of any organs or blood allows them to harmlessly absorb blows that would kill anything else several times over. How they are able to kill anything with their soft, squishy bodies is a mystery nobody is willing to risk trying to solve. Unfortunately, the most recent update led to the slaying of a giant sponge via crushing it with a maul.&lt;br /&gt;
&lt;br /&gt;
While common Giant Sponges can &amp;quot;drown&amp;quot; out of water, &#039;&#039;undead&#039;&#039; Giant Sponges are [[Nagash|fucking immortal]]. Setting it on fire will just create a giant torch of undead death. If you see one, say your last farewells to your &amp;lt;s&amp;gt;crazy stupid&amp;lt;/s&amp;gt; brave dorfs.&lt;br /&gt;
&lt;br /&gt;
The good news is now giant sponges are now hilariously vulnerable to getting flattened by mundane attacks. They&#039;re still just as lethal, so they&#039;re glass cannons now. And since undead are now vulnerable only to getting pulped instead of randomly dying after enough hits, undead giant sponges are basically normal sponges, only amphibious.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Sponge.gif|Without a nervous system, the only thing it can feel is ANGER!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hidden Fun Stuff==&lt;br /&gt;
If you dig below the lava oceans around the bottom layer, you may discover the Hidden Fun Stuff. Down here is &#039;&#039;{{BLAM|the circus}}&#039;&#039;, where you can find &#039;&#039;{{BLAM|clowns}}&#039;&#039; and their much sought-after &#039;&#039;{{BLAM|candy}}&#039;&#039;. Dig deep and see what awaits you!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
But if you REALLY want to know...&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
In reality, what awaits you at the bottom is the [[Realm of Chaos|Underworld]] and its myriad [[Daemon|Demons]]. Break through either by somehow getting through the semi-molten rock or just mining too much [[Adamantine]], and those fiends will instantly realize a way out of Hell has presented itself and [[/v/|Zerg rush]] to get out and [[Rape|destroy your fortress]]. Nine times out of ten [[Rocks fall, everyone dies|there will be no survivors]], but if you&#039;re well prepared ([[Cheese|or know a few tricks]]) they can be defeated.&lt;br /&gt;
&lt;br /&gt;
If the initial tidal wave of demons is killed, congrats, you can now carve out your own little corner of Hell. Be warned though, Demons wander about and are without number here.&lt;br /&gt;
&lt;br /&gt;
Occasionally during worldgen, a [[Chaos God|deity]] can allow [[Greater Daemon|a unique named Demon]] to escape the Underworld and form a Goblin civilization, at the cost of having to write their true name on a slab as to be bound to the surface world. Usually you&#039;ll never encounter these demon kings unless you raid the civilization&#039;s capital or go into Adventure mode and seek them out yourself. You can also target the vault holding the slab, but a second breed of Hidden Fun Stuff, the [[Daemon Prince|Angels]] (who are of the Biblical variety) of the deity that raised the demon in the first place, will be found guarding the place. Beating them and taking the slab allows you to banish the Demon on the slab or bind them to your service in Adventure mode. Or in Dwarf Fortress mode it&#039;s one hell of a prize.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:DF_Demon.png|That&#039;s what you get for digging too deep.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Cat Paws and Liquor Bug==&lt;br /&gt;
Given how detailed the game is, some &#039;&#039;very&#039;&#039; weird bugs can show up. To give you an example:&lt;br /&gt;
&lt;br /&gt;
The dwarfs can have cats, to keep the rodent population down and for companionship. After one update, cats were suddenly dying randomly, sometimes after vomiting. The developer realized the cause of this bug, which goes as follows:&lt;br /&gt;
&lt;br /&gt;
# Cats have paws, which can have substances on them.&lt;br /&gt;
# The AI for Cats is programmed to occasionally lick their paws to keep them clean, as is the case in the real world.&lt;br /&gt;
# Dwarfs, if they&#039;re drinking when ordered to do something, drop their beer on the floor and immediately go do it.&lt;br /&gt;
# This spilled beer was being absorbed by the paws of cats when they walked over the spilled beer.&lt;br /&gt;
# The game was accidentally treating this as if the cat had drunk their body weight in alcohol, rather then the small amount they would in a proper simulation.&lt;br /&gt;
# Cats were progressing immediately to lethal alcohol poisoning upon licking their paws, with some of them making a brief stopover in &amp;quot;nauseated vomiting&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Notably, only the quantity of alcohol being ingested by cats upon licking their paws was considered a &amp;quot;bug&amp;quot;. The bug was fixed by changing the contamination system to take into account liquid volumes. Cats can still get mildly buzzed after walking through spilled beer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;That&#039;s&#039;&#039;&#039; how insanely detailed Dwarf Fortress is.&lt;br /&gt;
&lt;br /&gt;
==The Rip-offs==&lt;br /&gt;
The chief problem with Dwarf Fortress, from the perspective of marketing, is that the interface is so goddamn hard to understand. Thus, a few developers have got it in their head to make &amp;quot;Dwarf Fortress, but playable by mere mortals&amp;quot;. Here are a few identified so far:&lt;br /&gt;
&lt;br /&gt;
* Gnomoria.  While many long-time Dwarf Fortress player despise Gnomoria for stealing a dragon&#039;s-hoard-worth of features from Dwarf Fortress and subsequently departing from the Roguelike genre, it does have redeeming qualities.  Namely as a Dwarf Fortress lite.  It has a point-and-click interface (more so than DF), an isometric view, full-color GUI, a (relatively) simpler economy and production system, in-game explanations for several gameplay elements, and less options in general. However, there is a project ongoing to give dwarf fortress isometric graphics. (It costs about 8 bucks on Steam currently, so it isn&#039;t free, but that&#039;s the price you have to pay for being a [[Cato Sicarius|namby-pamby prissy little princess]] who needs training wheels on their Dwarven experience the first few go-arounds.)&lt;br /&gt;
&lt;br /&gt;
* [[Rimworld|Rimworld]], a game which is basically DORF FORTRESS IN SPESS, almost as detailed, though it features no dwarves (or considering it&#039;s in space, no [[squats]]). Available on Steam, and has a thriving modding community which does everything from basic changes to incredibly handy utilities to overhauls. There&#039;s a WH40k mod on Steam; so instead of your usual colonists dying horrible deaths, you can have your usual guardsmen dying horrible deaths.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Boatmurdered|The legend of Boatmurdered.]]&lt;br /&gt;
*[[Kobold Camp]]&lt;br /&gt;
*[[Dwarf Fortress/Goblin Garrison|Goblin Garrison]]&lt;br /&gt;
*[[Space Station 13]], which is kind of like this, but IN SPAAAACE, with multiplayer, and you play as one of the dwarfs.&lt;br /&gt;
*[[Minecraft]], because that game is &#039;&#039;so&#039;&#039; [[rage|similar.]]&lt;br /&gt;
*[[Unified_Setting/Dwarf]] for how /tg/ can summarize the little beardy buggers.&lt;br /&gt;
*[[Journal of Kith|Some old journal]] written by a dorfan explorer.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
;Official&lt;br /&gt;
*[http://www.bay12games.com/dwarves/ Official Site]&lt;br /&gt;
*[http://df.magmawiki.com/ Dedicated wiki]&lt;br /&gt;
*[http://www.bay12games.com/dwarves/ Download it here]&lt;br /&gt;
You can find instructions on using it in the recent releases on the Discussion page of this article.&lt;br /&gt;
*[http://www.bay12games.com/dwarves/ Development news]&lt;br /&gt;
&lt;br /&gt;
;Improvements&lt;br /&gt;
*[http://mayday.w.staszic.waw.pl/df.php Download the unofficial graphical tileset here]&lt;br /&gt;
*[http://dffd.wimbli.com/file.php?id=2431 An version with a graphical tileset already installed]&lt;br /&gt;
&lt;br /&gt;
;Sagas&lt;br /&gt;
*[http://lparchive.org/Dwarf-Fortress-Boatmurdered/ The Saga of Boatmurdered]&lt;br /&gt;
*[http://oilfurnace.timdenee.com/ The Illustrated Saga of Oilfurnace]&lt;br /&gt;
*[http://df.magmawiki.com/index.php/DF2010:Stories/Bronzemurder The Illustrated Fall of Bronzemurder]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Boatmurdered.jpg|[[Boatmurdered]] is the most famous dwarf fortress ever to exist.&lt;br /&gt;
Image:DF_Boatmurdered_2.jpg&lt;br /&gt;
Image:DF_Cheese.jpg|Dwarfs are known to engrave weirdest things imaginable on the walls of the fortress.&lt;br /&gt;
Image:Bronzecolossus.jpg|Say, like this.&lt;br /&gt;
Image:Thedwarfisembracingthecow.jpg|They also embrace animals during parties they throw instead of working.&lt;br /&gt;
Image:Dwarf_rollingrocks_anonib.png|Dwarf press.&lt;br /&gt;
Image:DF_Onbreak.jpg|If the squad leader is on break, then the squad is on break as well.&lt;br /&gt;
Image:Babyinabarrel.jpg|How the hell did that even happen?&lt;br /&gt;
Image:Dwarf_mechanicook_anonib.jpg&lt;br /&gt;
Image:Dwarf_year1_anonib.jpg&lt;br /&gt;
Image:DwarfPsion_anonib.jpg&lt;br /&gt;
Image:DwarfFortress_is_fun.png|There&#039;s casual, there&#039;s hardcore, then there&#039;s DF.&lt;br /&gt;
File:Dorf demotivator.png|And can you believe that this is just the start?&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Dwarf Fortress]][[Category:Video Games]][[Category:Dwarves]][[Category:Software]]&lt;/div&gt;</summary>
		<author><name>2601:585:8301:76D0:6D6D:F79F:2ADF:BBC</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Doom_Blaster&amp;diff=181397</id>
		<title>Doom Blaster</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Doom_Blaster&amp;diff=181397"/>
		<updated>2021-03-15T23:05:02Z</updated>

		<summary type="html">&lt;p&gt;2601:585:8301:76D0:6D6D:F79F:2ADF:BBC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DoomBlaster.jpg|280px|right|thumb|Hungry hungry hippos!]]&lt;br /&gt;
&lt;br /&gt;
The Doom Blaster is a Super-heavy Daemon Engine of [[Khorne]] and act as a giant artillery piece. Other than its goofy skull/pincer face, it is one of the few slightly good looking [[Khorne]] daemon engine model for [[Epic]], although it is not that much of a accomplishment.&lt;br /&gt;
&lt;br /&gt;
The Doom Blaster is equipped with the quad-mounted Doom Mortars which are able to lob a thunderous carpet of either shrapnel-packed, napalm filled, or (in very rare cases) (blood-filled). shells amongst the enemy targets (aforementioned simulator shells are reserved for usage against other chaos factions. having any specific effects depending on which faction they strike), a set of twin-linked [[Heavy Bolter]]s on the front of the machine, alongside a pair of battle scythes (The goofy looking pincers at the front) that can slash apart the bodies of any enemy units that get too close.&lt;br /&gt;
&lt;br /&gt;
The Doom Blaster, like all Khornate Daemon Engines, is also outfitted with the protective Runes of the Blood God upon its hull. These runes make the vehicle almost indestructible by way of psychic attack. &lt;br /&gt;
&lt;br /&gt;
Overall for an artillery piece, it is surprisingly competent in defending itself from would-be attackers.&lt;br /&gt;
&lt;br /&gt;
{{Chaos Space Marines}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Daemons]][[Category:Vehicles]]&lt;/div&gt;</summary>
		<author><name>2601:585:8301:76D0:6D6D:F79F:2ADF:BBC</name></author>
	</entry>
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