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		<id>http://2d4chan.org/mediawiki/index.php?title=Sanguinary_Guard&amp;diff=414260</id>
		<title>Sanguinary Guard</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Sanguinary_Guard&amp;diff=414260"/>
		<updated>2020-08-05T23:35:37Z</updated>

		<summary type="html">&lt;p&gt;2601:585:8301:76D0:80AC:6D89:9D3E:FCDE: &lt;/p&gt;
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&lt;div&gt;[[File:Sanguinary_Guards.jpg|300px|thumb|left|Just try to laugh at their golden nipples. Also, they look like the [[If the Emperor had a Text-to-Speech Device|Fabulous Custodes]]]]&lt;br /&gt;
[[File:Sanguinary_Guard.jpg|200px|thumb|right|My six-pack is made of gold, your argument is invalid.]]&lt;br /&gt;
&lt;br /&gt;
The Sanguinary Guard are an elite squad of [[Space Marines|Marines]] that are available only to the [[Blood Angels]] and their successors. The [[Honour Guard]] of a Blood Angels Chapter Master on the battlefield, these Marines are as deadly as they are fabulous, and they are very, VERY fabulous. &lt;br /&gt;
&lt;br /&gt;
The story of these scrotum crushing badasses stretches way back to the times when [[Sanguinius]] reunited with the Emperor and assumed command of the [[Blood Angels|IXth Space Marine Legion]]. &lt;br /&gt;
&lt;br /&gt;
At first they started as their Primarch&#039;s bodyguards. The Guard always protected him through the worst--Mega-Arachnids on Murder, the Nephilim of Melchior, all that nasty jazz in the Signus System, the Siege of mother flubbin&#039; Terra and most importantly the assault on the Vengeful Spirit where they [[Awesome|sacrificed themselves to a man to ensure their Primarch got to Horus]]. Well...all save for Azkaellon (who we&#039;ll get to in a minute) After Sanguinius&#039;s death at the hands of Horus, the only surviving member of this inner order was Azkaellon. Despite desperately wanting to be by his Primarch&#039;s side, [[Sanguinius]] made Azkaellon swear an oath to stay on Terra to help rebuild. Presumably many [[Fist of the North Star|manly tears]] were shed. &lt;br /&gt;
&lt;br /&gt;
Azkaellon was sad that he couldn&#039;t participate in the battles alongside his Primarch, yet he knew that he couldn&#039;t jeopardize the final orders he was given. When the [[Horus Heresy]] finally ended and Raldoron became the first Chapter Master, Azkaellon made sure that the Blood Angels, and every single one of their successors would have their own Sanguinary Guard, so that these warriors wouldn&#039;t die out. The other purpose (and even truer than simply maintaining them) was to maintain them as a symbol of hope for the Imperium, as well as a living legacy for the space angel vampires.&lt;br /&gt;
&lt;br /&gt;
To become one is not simply a field duty or honour of the highest calibre. To be a Sanguinary Guard is to become part of a order of those that can be described as mortals-become-gods, as well part of a living legend that is over ten thousand years old. It also means you can beat the ever-loving piss out of most anything in the known galaxy fluff wise, and you&#039;ll be spending a loooooot of time with Dante.&lt;br /&gt;
&lt;br /&gt;
Following the [[Devastation of Baal|literal rape of the Blood Angels and their home of Baal at the hands of both Tyranids AND Daemons]] in the current setting, only ONE of these fabulous boys is currently still alive. A single Sanguinary Guard out of 20-or-so Chapters of them. Though they seem to have recovered to full or at least partial strength. In Darkness in the Blood which is a sequel to the Devastation of Baal, half a dozen Sanguinary Guards accompany Dante on a mission.&lt;br /&gt;
&lt;br /&gt;
== Battlefield Role ==&lt;br /&gt;
&lt;br /&gt;
[[File:Lamenters_Sanguinary_Guards.jpg|300px|thumb|left|A rare sight of [[Lamenters]] Sanguinary Guards.]]&lt;br /&gt;
On the fields of battle, these warriors act, as mentioned before, Honour Guards of a Force Commander (if he&#039;s lucky anyway, more often than not the Chapter Master will hoard their skills to himself rather than deign to deploy them elsewhere). Armoured in the best Artificer Armours, as well having Death Masks and Winged Jump Packs, the Sanguinary Guards are an impressive sight to behold. Their standard weapons are the Glaives Encarmine [[Derp|(that take the forms of axes and swords of all things)]] and the Angelus Bolters--imagine a storm-bolter on steroids with razor-filament shards that explode when the bolt detonates and are mounted on their armours wrists, freeing up their other hand. This naturally causes them to unleash immense amount of [[Rip and Tear|Cleave and Smite]] up close.&lt;br /&gt;
&lt;br /&gt;
== Variations ==&lt;br /&gt;
&lt;br /&gt;
[[File:AE_Honor_Colors.JPG|300px|thumb|right|[[Angels Encarmine]] even add the alabaster colour to their [[Death Company|Death Companies]].]]&lt;br /&gt;
The Sanguinary Guard&#039;s looks differ marginally among the Blood Angel&#039;s successors (with only the right pauldron being painted in the successor&#039;s symbol and colours). There are only two known exceptions: the [[Angels Encarmine]], who paint their Sanguinary Guard&#039;s armours in alabaster white and black wings, as opposed to the traditional gold with white wings (though even the wing colours differ from successor to successor), and the [[Angels Vermillion]] who leave the armor the same red as everyone else. Possibly because they don&#039;t have the same suits of ancient armour and swag all the other chapters do as a result of being contemptuous dicks--[[Flesh Tearers|which is saying a lot]].&lt;br /&gt;
&lt;br /&gt;
== On the Tabletop ==&lt;br /&gt;
[[File:Sanguinary guard flesh tearers.jpg|300px|thumb|left|Despite consistently being at less than half strength, the [[Flesh Tearers]] maintain close to a full Sanguinary Guard contingent.]]&lt;br /&gt;
&lt;br /&gt;
Crunch wise you&#039;ll basically be paying for a terminator squad&#039;s armour save sans invulnerable save, plus fearless, sans relentless, plus free jump-packs and master-crafted power weapons and you have the ability to give the entire squad death masks &amp;lt;s&amp;gt;which look cool but are pretty meh, as most things you&#039;ll be fighting will most likely pass it&amp;lt;/s&amp;gt; new changes are afoot! With the new errata the &amp;quot;fear&amp;quot; USR has been nixed in favor of &amp;quot;everything in base contact makes a leadership test, if failed they reduce their WS to 1&amp;quot;. EVERYTHING. This is a huge deal as lower leadership models that could tarpit you before will die even faster, and Dante&#039;s will strike at a -2 LD modifier. Even other space marines. Sweet. Can take a chapter banner which gives another attack and re-rolls. Have a few nifty toys to take that set them apart from their terminator armoured brethren. Each can trade out their Angelus Boltgun for either an infernus pistol or a plasma pistol, and any can take a power fist instead of the Glaive Encarmine. Hook them up with a Sanguinary Priest and go MEQ hunting with sword-glaives or TEQ hunting with Axe-glaives or better yet give them all Infernus pistols and deepstrike perfectly with Dante right next to you opponents heaviest armoured vehicle and drink in his bitter tears. One downside that they&#039;ll hopefully fix in the newest update will by the option to turn one dude into a Champion.&lt;br /&gt;
&lt;br /&gt;
Note that, while they&#039;re pretty awesome, they&#039;re not invincible, either in or out of close combat. Their lack of Invul means Grav and Plasma Weapons will make short work of them (a smarter commander will drop them behind LoS and make smart use of cover) and WS/I4 means that most of the top tier Close Combat Squads (Incubi, Deathwing Knights, Genestealers, Assault Terminators) will feed them their faces--though less so now that their death masks are actually a really viable option, giving the golden boys a solid fighting chance. They definitely need a Sanguinary Priest/Librarian with SoS to keep them breathing long enough to get into Close Combat and maybe to keep them going once they get there. Plus the offensive bonus of both those models is nothing to be sniffed at either, +1 WS from the priest or any of the buffs from the libby is really amazing.&lt;br /&gt;
&lt;br /&gt;
A squad of these bad boys can be used as a blender/meatshield for Dante and a priest and can lead to a hilarious amount of high strength/low ap attacks on the charge. Will attract all of the firepower though. Add a librarian if you insist on aging your cheese even more. They will also function well as Tau Rapists and they will maul them to the last man\robot\battlesuit.&lt;br /&gt;
&lt;br /&gt;
8th is here and fuck yes. 2 wounds! Force weapon equivalents! Death masks that -1 enemy morale!&lt;br /&gt;
&lt;br /&gt;
== Notable Members ==&lt;br /&gt;
&lt;br /&gt;
===Azkaellon===&lt;br /&gt;
Big daddy of the Sanguinary Guard and one of the most revered heroes of old. He&#039;s actually portrayed in the novels as being a more morally complex character than one would expect of a space marine. Duty driven to a fault and downright grumpy he makes a nice foil to the gregarious and [[Captain Titus|fatherly]] Chapter Master Raldoran. He and Raldoran willingly commit themselves and captain [[Flesh Tearers|Amit]] to secrecy after Amit murdered a buncha space wolves in his blood rage, all to keep Sanguinius single-minded on his goal to stop Horus. [[Get shit done|He gets shit done]]. Also he and Raldoran were some of the only ones able to hold off the initial bloodrage on Signus Prime, the others cheated and stood next to a Pariah. He also may or may not be turned into a [[Sanguinor|literal angel]]...or [[Pretend|just acting like one]]...Or it may actually be Sanguinius Reborn using Azkaellons corpse as a medium...or it&#039;s just Sanguinius reborn! Fuck it&#039;s confusing at this point.&lt;br /&gt;
&lt;br /&gt;
===Sepharan===&lt;br /&gt;
The former herald of the SG (&amp;lt;s&amp;gt;oh more angel puns how original&amp;lt;/s&amp;gt; [[Space Wolves|bitch please]]), who not much is said about save that he went into [[/d/|hell itself]] to save his chapters soul. Probably just went out for some brewskies from Fenris for the boys and wound up gridlocked in [[Black Crusade|Cadia]] and had to make up a good excuse as for as to why he was late to the Sanguinala and why he had [[Failbaddon|so many Traitor Legion heads with him.]] Got ripped in half by a Trygon. Welp.&lt;br /&gt;
&lt;br /&gt;
===Erephon===&lt;br /&gt;
Blind, and liked playing life on hard mode so badly that when his eyes were gouged, slashed, shot, popped, needled, or sneezed out or however the hell he lost them he decided &amp;quot;Ya know what? Fuck Eyes&amp;quot; [[Awesome|and began kicking more ass without his vision. And closed 7 hellgates.]] Never let it be said the Blood Angels aren&#039;t an equal opportunity employer.&lt;br /&gt;
&lt;br /&gt;
===Saranoth===&lt;br /&gt;
[[FATAL|His coming was so terrible it set Ork Waaaaagh! Rokchewa to flight.]] Jokes aside, he&#039;s probably the only SG who knows the rule. [[Dakka|There is never enough Dakka]]&lt;br /&gt;
&lt;br /&gt;
===Andrastor===&lt;br /&gt;
Stood alone on Cripple-Ridge against a Tyranid swarm. And either two things happened, he [[Plot armor|defied all the odds]] and somehow won, pissing off the mysterious &#039;Nid beast that would later nom him so you can get his Jump-Pack in [[Deathwatch (RPG)|Deathwatch]]. Or he just bit it right there on that ridge and the Ordos Xenos is just really dumb. Both are viable options considering the source material.&lt;br /&gt;
&lt;br /&gt;
===Dontoriel===&lt;br /&gt;
[[Ciaphas Cain|THE HERO OF CRYPTUS.]] The only member of the Sanguinary Guard to be named during the Shield of Baal campaign--rose to prominence during the assault on the manufactorum and the defense of Phodia City on Asphodex. Dies via tentacle rape...ok he actually probably died from one of these [[Haruspex|big bastards]] during the final charge of the Blood Angels. &lt;br /&gt;
&lt;br /&gt;
===Caraeus===&lt;br /&gt;
The only member of the Sanguinary Guard to have survived the Devastation of Baal, making him the defacto Exalted Herald of Sanguinius and fairly hardcore for living through that final charge... What [[Karlaen]] did with the members of the Guard who went with him to the Diamor Campaign is unknown--as last we know they were ok.&lt;br /&gt;
*Though in the codex it&#039;s Brother Daeanatos...it could be his full name, his given and angel name like Caraeus Daeanatos or some such. Most likely a derp though.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Sanguinary guard.jpg|Just look at the handsome bastard!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Blood Angels}}&lt;/div&gt;</summary>
		<author><name>2601:585:8301:76D0:80AC:6D89:9D3E:FCDE</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Dwarf_Fortress&amp;diff=191242</id>
		<title>Dwarf Fortress</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Dwarf_Fortress&amp;diff=191242"/>
		<updated>2020-08-05T23:26:28Z</updated>

		<summary type="html">&lt;p&gt;2601:585:8301:76D0:80AC:6D89:9D3E:FCDE: /* Elephants */&lt;/p&gt;
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&lt;div&gt;[[Image:DFlogo2.gif|center]]&lt;br /&gt;
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[[Image:Dorf Fortress.jpg|thumb|You know you want to.]]&lt;br /&gt;
&#039;&#039;&#039;Slaves to Armok: God of Blood - Chapter II: Dwarf Fortress&#039;&#039;&#039; (ow my colon) (AKA Dwarf Fortress, Dorf Fortress Dwarf Ortress, Dorf Ortress, Dor Fortress, Dwar Fortress, Door Fortress, Dwar Ortress, Dor Ortress, Dorf Fort, Dwarf Fort, Dorf Ort, Dwarf Ort, Dor Fort, Dorf Ort, [[Sly Marbo|AAAAAAAAAAAAAAGH!!!!!!!!]] or [[Khorne|suicidal tendencies]]) is the best game in the world. It was created in the dawn of time by Toady One. The ostensible objective of the game is to manage a dwarven fortress, but the usual result of playing the game is hilarious failure. Game is named after [[Khorne|God of Blood]], Armok, that destroys and creates worlds for fun. He is a god of war and conflict, that revels in confrontation and misery. When world becomes too peaceful, civilised and homogenous, Armok ruins it and creates new one, so that blood may flow forevermore.&lt;br /&gt;
&lt;br /&gt;
Unlike most sane games, Dwarf Fortress does not actually have a winning condition. Every fortress, no matter how successful, is doomed to a hideous death at some point - in fact, in older versions of the game, the simple act of mining a certain extremely deep and rare ore would start a hidden timer condemning your fortress to certain destruction at the hands of a [[The Lord of the Rings|balrog]] standin, with the game sadly informing you that your dwarves dug too deep, but keeping your fort going long enough to strike that ore was an achievement in and of itself. This inevitability has lead to the fan base&#039;s rallying cry: &amp;quot;Losing is Fun!&amp;quot; In fact, in discussions on the topic, the word &#039;Fun&#039; (especially with capital &#039;F&#039;) is entirely synonymous with &#039;Hideous Demise&#039; and the things that are likely to cause it, in particular the &#039;Hidden Fun Stuff&#039; described below. And with remembering the abovementioned description of the blood god, this is also the point of a horrible realisation for some, that player IS Armok.&lt;br /&gt;
&lt;br /&gt;
The gameplay has an exceptional and frankly obsessive depth of detail. Despite being (by default) ASCII-based and extremely obtuse, like the old roguelikes from which it draws inspiration, huge amounts of information are tracked and considered for just about every aspect of the game - down to minute details such as the exact location and severity of injuries (first joint on left little finger slightly bruised, for example). Combat is complex and messy - a typical dwarven battlefield will be full of bloody stains, severed limbs, discarded weapons and crossbow bolts, and the vomit of the unforunate recipients of abdominal injuries. After-action combat reports give detailed and often hilarious or epic blow-by-blow accounts of the fights that take place, and the player even has the option of entering adventurer mode to explore their world and get in fights themselves, presuming they enjoy being shot by archers off the edge of the visible area.&lt;br /&gt;
&lt;br /&gt;
Dwarf Fortress is still in alpha and under development, but will soon be released on Steam and itch.io for purchase. The &amp;lt;s&amp;gt;official&amp;lt;/s&amp;gt; classic game&#039;s ASCII-based display of inscrutable letters and symbols confuses the shit out of [[:/v/|fucking casuals]], but an unofficial tile graphics version is available [http://mayday.w.staszic.waw.pl/df.php here]. However, it does have a few minor quirks since that version does not yet fully support tile graphics. The consumer version will feature its own unique tileset, so casuals don&#039;t have to deal with ASCII.&lt;br /&gt;
&lt;br /&gt;
Posting a Dwarf Fortress thread on [[/tg/]] is a great way to effortlessly [[troll]] a few people, [[Games Workshop|confuse others]], and cause [[Indrick Boreale|multiple, simultaneous and devastating]] [[Slaanesh|orgasms]] in [[neckbeards]].&lt;br /&gt;
&lt;br /&gt;
==Creatures of Dwarf Fortress==&lt;br /&gt;
===Dorfs===&lt;br /&gt;
[[Dwarves|Dorfs]] (singular: [[Dwarf|Dorf]]) are awesome short beardy manic-depressive guys that like to dig.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Dfcomic01.png|Dwarfs are known to come in packs. In packs of FUCKING USELESS &amp;lt;s&amp;gt;VAGRANTS&amp;lt;/s&amp;gt; MIGRANTS!&lt;br /&gt;
Image:DF_Badass_1.png|Sometimes a proficient macedwarf is able to handle a Bronze Colossus single-handedly. Bronze Colossuses are actually ~7 times taller than dwarves and do not bleed.&lt;br /&gt;
Image:DF_Badass_2.jpg|Female dwarfs are the manliest females known to exist.&lt;br /&gt;
Image:Eatfloodgate.jpg|Dwarfs will use surrounding items as improvised weapons, and become the last thing most fortress invaders ever see. Especially if the flood gate was [[The floor is lava|in use at the time.]]&lt;br /&gt;
Image:Hermitdorf.jpg|Standard dwarven hermit.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Nobles====&lt;br /&gt;
Nobles are the bane of the land. They require ridiculously luxurious apartments and develop the [[Slaanesh|weirdest fetishes possible]], then require you to make items out of materials neither you nor merchants can provide. And they jail the most skilled workers for not fulfilling their every desire. &lt;br /&gt;
&lt;br /&gt;
[http://dwarffortresswiki.org/index.php/DF2014:Unfortunate_accident Killing nobles] in the most spectacular way possible is one of the most well-known and lulziest entertainments in Dwarf Fortress.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:DF_Noble_Fetishists.png&lt;br /&gt;
Image:DF_Gentlenobles.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Artifacts====&lt;br /&gt;
Dwarves get so-called &amp;quot;Strange Moods&amp;quot; once in a while. When in this state, they will claim a workshop for the job they are most proficient in, get some (often obscure) materials and start working on them. Artifacts can be quite literally any craftable item type in the game; examples include millstones, gates, boots, backpacks, and of course weapons and armor.  Once completed, you can &#039;view&#039; your artifact; If you choose to do so, a page describing the attributes of the artifact and its name will appear. For example:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Trailmachines the Fellowship of Right&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a adamantine plate mail. All craftsdwarfship is of the highest quality.&lt;br /&gt;
On the item is an image of Landslantern the fire imp and Kib Clinchworks the dwarf in Adamantine. Kib Clinchworks is striking down Landslantern. The artwork relates to the killing of the fire imp Landslantern by the dwarf Kib Clinchworks in Headshoots in the early autumn of 107.&lt;br /&gt;
On the item is an image of a dwarf in Adamantine. The dwarf is cheering.&lt;br /&gt;
&lt;br /&gt;
The name of the artifact&#039;s creator and the date it was created will also appear.&lt;br /&gt;
&lt;br /&gt;
If a dwarf does not get the materials he needs in time, he goes mad and starts biting. If he does, he will create some hilariously described items.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:DF_artifact_(1).jpg|The cup menaces with the spikes of steel!&lt;br /&gt;
Image:DF_artifact_(2).jpg&lt;br /&gt;
Image:Dire_Cake.jpg&lt;br /&gt;
Image:Trailmachines.jpeg|Trailmachines the Fellowship of Right&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Fire Cults====&lt;br /&gt;
Dwarves have strong affection to fire, magma and generally anything that burns. The hotter it is, the better.&lt;br /&gt;
&lt;br /&gt;
The only rational reason behind it can be some suicide [[Salamanders|fire worshiping sect.]]&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Elephant final solution.jpg|Drown the world with magma.  Its the only way to be sure.&lt;br /&gt;
Image:DF_Magma.jpg|Dwarf loev magma.&lt;br /&gt;
Image:Magmalever.gif|Urist, what do your dwarf eyes see?&lt;br /&gt;
Image:DF_Pants.jpg|Those pants are going to make a valuable addition to my Pants On Fire collection!&lt;br /&gt;
Image:Boatmurdered_flame.jpg|Dwarfs don&#039;t know that fire burns, so they pick up burning items and bring them to the stockpiles.&lt;br /&gt;
Image:DF_FIRE.png&lt;br /&gt;
Image:Dwarf_title_boo_radley_anonib.gif|A dwarf on fire. Completely unrealistic, in that the dwarf has noticed.&lt;br /&gt;
Image:Fire.png|He would put out that fire. But he&#039;s on break.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Elves===&lt;br /&gt;
[[Elves]] (singular: elf) are cannibal treehuggers whose only use is elven bone bolts. Their only role in life is offering to trade with you before their diplomats inevitably bitch about how many trees you&#039;ve been cutting down. You must open your magma death trap and kill them all, or you will be [[DOOM: Repercussions of Evil|EAT BY ELFS.]] Elves insist on using only wooden weapons with only rare exceptions, the latter usually due to being raised outside of elven society.&lt;br /&gt;
&lt;br /&gt;
The only proper dorfy elf to ever exist is Cacame Awemedinade, an elf soldier serving in a dwarf-owned city who became king through a hilarious clerical error, then proved his worth killing things with a warhammer.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:DF_Elf_Diplomat_1.png|Elves send diplomats...&lt;br /&gt;
Image:DF_Elf_Diplomat_2.png|...to ensure you don&#039;t cut down too many trees.&lt;br /&gt;
Image:DF_elf.jpg|Ha-ha.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cats===&lt;br /&gt;
[[Cats]] are the bane of your existence. You must slaughter all of them before they outbreed you and Either cause your dorfs to suffocate since all the air is filled with cats (catsphyxiation?), Or your computer to destroy itself due to the sheer amount of cats it has to render. Even the most powerful iseven processor chokes and dies. The minute someone forgets to sterilize their cats&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:DF_Cats_1.png&lt;br /&gt;
Image:DF_cats_2.png&lt;br /&gt;
Image:DF_Cats_3.png|Trust your feelings, you know it to be the only solution.&lt;br /&gt;
Image:1194770522105.jpg|[[Artist]]&#039;s rendition of a &amp;quot;catsplosion;&amp;quot; from beginning to devastating end.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Forgotten Beasts===&lt;br /&gt;
[[Carp|Forgotten Beasts]] are [[Grey Knights|badass motherfuckers]]. Some of them would make a [[Tarrasque]] look like a crying little girl. Their main prey is Dwarves. If any dwarf draws near a cavern, they are immediately at risk of being consumed by the horror. If you see Forgotten Beasts, WALL OFF ALL OF THEM IMMEDIATELY OR SUFFER THE CONSEQUENCES.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Dfcomic03.png|Getting fishdwarfs lost to carp can bring the fortress down in one huge outburst of violence.&lt;br /&gt;
Image:DF_Carp_1.jpg&lt;br /&gt;
Image:DF_Carp_2.jpg|Magma is the answer. Magma is [[Boatmurdered|&#039;&#039;always&#039;&#039;]] the answer.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Elephants===&lt;br /&gt;
&#039;&#039;&#039;Elephants&#039;&#039;&#039; used to be demonic creatures of the plains.  They mercilessly killed your Dwarves and then killed the Dwarves that rush out of the fortress to loot the body of their fallen comrade.  Elephants never forget, and never forgive, and they never sleep.  They spend every moment of every day plotting the downfall of your fortress.&lt;br /&gt;
&lt;br /&gt;
Eventually elephants were turned into much more peaceful beings in the newer versions of the game, so now you can settle near savanna and have your revenge. The vacant place of dwarf-murderer was taken by the vicious [[Dwarf_Fortress#Carp|Forgotten Beasts]].&lt;br /&gt;
&lt;br /&gt;
In a strange turn of events thanks to the latest update, Elephants have fallen from the noble title of &amp;quot;bane of dwarves&amp;quot; to [[Derp|a creature that literally starves to death while eating 24/7,]] thanks to some coding...flaws.  Ironically, despite the game making them more peaceful, real-life Elephants are most like the original &amp;quot;train of pachyderm death&amp;quot; portrayal (particularly the African elephants, which are bigger, more aggressive and have longer tusks than the Indian ones).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:DF_Elephant.png|That&#039;s how it all happens.&lt;br /&gt;
Image:DF_Elephant_Engraving.jpg|Fortress Walls are engraved with this kind of pictures.&lt;br /&gt;
Image:Dwarf_dorf_anonib.png&lt;br /&gt;
Image:DF_Skeletal_Elephant.jpg|Skeletal Elephant. Deadly death of death.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Giant Sponges===&lt;br /&gt;
A recent addition to Dwarf Fortress, the &#039;&#039;&#039;giant sponge&#039;&#039;&#039; has become more feared than even the carp. A giant sponge can easily wipe out an entire army of dwarves with a single charge, which is rather peculiar as they are completely immobile. And they&#039;re virtually invincible, as their lack of any organs or blood allows them to harmlessly absorb blows that would kill anything else several times over. How they are able to kill anything with their soft, squishy bodies is a mystery nobody is willing to risk trying to solve. Unfortunately, the most recent update led to the slaying of a giant sponge via crushing it with a maul.&lt;br /&gt;
&lt;br /&gt;
While common Giant Sponges can &amp;quot;drown&amp;quot; out of water, &#039;&#039;undead&#039;&#039; Giant Sponges are [[Nagash|fucking immortal]]. Setting it on fire will just create a giant torch of undead death. If you see one, say your last farewells to your &amp;lt;s&amp;gt;crazy stupid&amp;lt;/s&amp;gt; brave dorfs.&lt;br /&gt;
&lt;br /&gt;
The good news is now giant sponges are now hilariously vulnerable to getting flattened by mundane attacks. They&#039;re still just as lethal, so they&#039;re glass cannons now. And since undead are now vulnerable only to getting pulped instead of randomly dying after enough hits, undead giant sponges are basically normal sponges, only amphibious.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Sponge.gif|Without a nervous system, the only thing it can feel is ANGER!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hidden Fun Stuff==&lt;br /&gt;
If you dig below the lava oceans around the bottom layer, you may discover the Hidden Fun Stuff. Down here is &#039;&#039;{{BLAM|the circus}}&#039;&#039;, where you can find &#039;&#039;{{BLAM|clowns}}&#039;&#039; and their much sought-after &#039;&#039;{{BLAM|candy}}&#039;&#039;. Dig deep and see what awaits you!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--The &amp;quot;Hidden Fun Stuff&amp;quot;, also known as &amp;quot;candy&amp;quot;, is the metal ore Adamantine. If you choose to mine it, your Dwarfs will keep mining it until eventually you literally tunnel into Hell itself - yes, THE Hell, &amp;quot;fire and brimstone&amp;quot;, evil-people-go-here-when-they-die, the eternal damnation taught about in Christianity and Islam&amp;quot; Hell. &amp;quot;The circus&amp;quot; refers to Hell itself and the &amp;quot;clowns&amp;quot; refers to the demons that live in Hell. Unearthing a path to hell almost always means game over, as demons will swarm your fortress and almost always destroy it and kill everyone - the &amp;quot;fun&amp;quot; they bring - unless you&#039;re THAT exact sort of crazy-prepared motherfucker with a contingency in mind.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Cat Paws and Liquor Bug==&lt;br /&gt;
Given how detailed the game is, some &#039;&#039;very&#039;&#039; weird bugs can show up. To give you an example:&lt;br /&gt;
&lt;br /&gt;
The dwarfs can have cats, to keep the rodent population down and for companionship. After one update, cats were suddenly dying randomly, sometimes after vomiting. The developer realized the cause of this bug, which goes as follows:&lt;br /&gt;
&lt;br /&gt;
# Cats have paws, which can have substances on them.&lt;br /&gt;
# The AI for Cats is programmed to occasionally lick their paws, among other things.&lt;br /&gt;
# Dwarfs, if they&#039;re drinking when ordered to do something, drop their beer on the floor and immediately go do it.&lt;br /&gt;
# This spilled beer was being absorbed by the paws of cats when they walked over the spilled beer.&lt;br /&gt;
# The game was accidentally treating this as if the cat had drunk their body weight in alcohol, rather then the small amount they would in a proper simulation.&lt;br /&gt;
# Cats were progressing immediately to lethal alcohol poisoning upon licking their paws, with some of them making a brief stopover in &amp;quot;nauseated vomiting&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Notably, only the quantity of alcohol being ingested by cats upon licking their paws was considered a &amp;quot;bug&amp;quot;. The bug was fixed by changing the contamination system to take into account liquid volumes. Cats can still get mildly buzzed after walking through spilled beer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;That&#039;s&#039;&#039;&#039; how insanely detailed Dwarf Fortress is.&lt;br /&gt;
&lt;br /&gt;
==The Rip-offs==&lt;br /&gt;
The chief problem with Dwarf Fortress, from the perspective of marketing, is that the interface is so goddamn hard to understand. Thus, a few developers have got it in their head to make &amp;quot;Dwarf Fortress, but playable by mere mortals&amp;quot;. Here are a few identified so far:&lt;br /&gt;
&lt;br /&gt;
* Gnomoria.  While many long-time Dwarf Fortress player despise Gnomoria for stealing a dragon&#039;s-hoard-worth of features from Dwarf Fortress and subsequently departing from the Roguelike genre, it does have redeeming qualities.  Namely as a Dwarf Fortress lite.  It has a point-and-click interface (more so than DF), an isometric view, full-color GUI, a (relatively) simpler economy and production system, in-game explanations for several gameplay elements, and less options in general. However, there is a project ongoing to give dwarf fortress isometric graphics. (It costs about 8 bucks on Steam currently, so it isn&#039;t free, but that&#039;s the price you have to pay for being a [[Cato Sicarius|namby-pamby prissy little princess]] who needs training wheels on their Dwarven experience the first few go-arounds.)&lt;br /&gt;
&lt;br /&gt;
* [[Rimworld|Rimworld]], a game which is basically DORF FORTRESS IN SPESS, almost as detailed, though it features no dwarves (or considering it&#039;s in space, no [[squats]]). Available on Steam, and has a thriving modding community which does everything from basic changes to incredibly handy utilities to overhauls. There&#039;s a WH40k mod on Steam; so instead of your usual colonists dying horrible deaths, you can have your usual guardsmen dying horrible deaths.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Boatmurdered|The legend of Boatmurdered.]]&lt;br /&gt;
*[[Kobold Camp]]&lt;br /&gt;
*[[Dwarf Fortress/Goblin Garrison|Goblin Garrison]]&lt;br /&gt;
*[[Space Station 13]], which is kind of like this, but IN SPAAAACE, and you play as one of the dwarfs.&lt;br /&gt;
*[[Minecraft]], because that game is &#039;&#039;so&#039;&#039; [[rage|similar.]]&lt;br /&gt;
*[[Unified_Setting/Dwarf]] for how /tg/ can summarize the little beardy buggers.&lt;br /&gt;
*[[Journal of Kith|Some old journal]] written by a dorfan explorer.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
;Official&lt;br /&gt;
*[http://www.bay12games.com/dwarves/ Official Site]&lt;br /&gt;
*[http://df.magmawiki.com/ Dedicated wiki]&lt;br /&gt;
*[http://www.bay12games.com/dwarves/ Download it here]&lt;br /&gt;
You can find instructions on using it in the recent releases on the Discussion page of this article.&lt;br /&gt;
*[http://www.bay12games.com/dwarves/ Development news]&lt;br /&gt;
&lt;br /&gt;
;Improvements&lt;br /&gt;
*[http://mayday.w.staszic.waw.pl/df.php Download the unofficial graphical tileset here]&lt;br /&gt;
*[http://dffd.wimbli.com/file.php?id=2431 An version with a graphical tileset already installed]&lt;br /&gt;
&lt;br /&gt;
;Sagas&lt;br /&gt;
*[http://lparchive.org/Dwarf-Fortress-Boatmurdered/ The Saga of Boatmurdered]&lt;br /&gt;
*[http://oilfurnace.timdenee.com/ The Illustrated Saga of Oilfurnace]&lt;br /&gt;
*[http://df.magmawiki.com/index.php/DF2010:Stories/Bronzemurder The Illustrated Fall of Bronzemurder]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Boatmurdered.jpg|[[Boatmurdered]] is the most famous dwarf fortress ever to exist.&lt;br /&gt;
Image:DF_Boatmurdered_2.jpg&lt;br /&gt;
Image:DF_Cheese.jpg|Dwarfs are known to engrave weirdest things imaginable on the walls of the fortress.&lt;br /&gt;
Image:Bronzecolossus.jpg|Say, like this.&lt;br /&gt;
Image:Thedwarfisembracingthecow.jpg|They also embrace animals during parties they throw instead of working.&lt;br /&gt;
Image:Dwarf_rollingrocks_anonib.png|Dwarf press.&lt;br /&gt;
Image:DF_Onbreak.jpg|If the squad leader is on break, then the squad is on break as well.&lt;br /&gt;
Image:DF_Demon.png|That&#039;s what you get for digging too deep.&lt;br /&gt;
Image:Babyinabarrel.jpg|How the hell did that even happen?&lt;br /&gt;
Image:Dwarf_mechanicook_anonib.jpg&lt;br /&gt;
Image:Dwarf_year1_anonib.jpg&lt;br /&gt;
Image:DwarfPsion_anonib.jpg&lt;br /&gt;
Image:DwarfFortress_is_fun.png|There&#039;s casual, there&#039;s hardcore, then there&#039;s DF.&lt;br /&gt;
File:Dorf demotivator.png|And can you believe that this is just the start?&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Dwarf Fortress]][[Category:Video Games]][[Category:Dwarves]][[Category:Software]]&lt;/div&gt;</summary>
		<author><name>2601:585:8301:76D0:80AC:6D89:9D3E:FCDE</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Dwarf_Fortress&amp;diff=191241</id>
		<title>Dwarf Fortress</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Dwarf_Fortress&amp;diff=191241"/>
		<updated>2020-08-05T23:22:19Z</updated>

		<summary type="html">&lt;p&gt;2601:585:8301:76D0:80AC:6D89:9D3E:FCDE: /* Fire Cults */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:DFlogo2.gif|center]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Dorf Fortress.jpg|thumb|You know you want to.]]&lt;br /&gt;
&#039;&#039;&#039;Slaves to Armok: God of Blood - Chapter II: Dwarf Fortress&#039;&#039;&#039; (ow my colon) (AKA Dwarf Fortress, Dorf Fortress Dwarf Ortress, Dorf Ortress, Dor Fortress, Dwar Fortress, Door Fortress, Dwar Ortress, Dor Ortress, Dorf Fort, Dwarf Fort, Dorf Ort, Dwarf Ort, Dor Fort, Dorf Ort, [[Sly Marbo|AAAAAAAAAAAAAAGH!!!!!!!!]] or [[Khorne|suicidal tendencies]]) is the best game in the world. It was created in the dawn of time by Toady One. The ostensible objective of the game is to manage a dwarven fortress, but the usual result of playing the game is hilarious failure. Game is named after [[Khorne|God of Blood]], Armok, that destroys and creates worlds for fun. He is a god of war and conflict, that revels in confrontation and misery. When world becomes too peaceful, civilised and homogenous, Armok ruins it and creates new one, so that blood may flow forevermore.&lt;br /&gt;
&lt;br /&gt;
Unlike most sane games, Dwarf Fortress does not actually have a winning condition. Every fortress, no matter how successful, is doomed to a hideous death at some point - in fact, in older versions of the game, the simple act of mining a certain extremely deep and rare ore would start a hidden timer condemning your fortress to certain destruction at the hands of a [[The Lord of the Rings|balrog]] standin, with the game sadly informing you that your dwarves dug too deep, but keeping your fort going long enough to strike that ore was an achievement in and of itself. This inevitability has lead to the fan base&#039;s rallying cry: &amp;quot;Losing is Fun!&amp;quot; In fact, in discussions on the topic, the word &#039;Fun&#039; (especially with capital &#039;F&#039;) is entirely synonymous with &#039;Hideous Demise&#039; and the things that are likely to cause it, in particular the &#039;Hidden Fun Stuff&#039; described below. And with remembering the abovementioned description of the blood god, this is also the point of a horrible realisation for some, that player IS Armok.&lt;br /&gt;
&lt;br /&gt;
The gameplay has an exceptional and frankly obsessive depth of detail. Despite being (by default) ASCII-based and extremely obtuse, like the old roguelikes from which it draws inspiration, huge amounts of information are tracked and considered for just about every aspect of the game - down to minute details such as the exact location and severity of injuries (first joint on left little finger slightly bruised, for example). Combat is complex and messy - a typical dwarven battlefield will be full of bloody stains, severed limbs, discarded weapons and crossbow bolts, and the vomit of the unforunate recipients of abdominal injuries. After-action combat reports give detailed and often hilarious or epic blow-by-blow accounts of the fights that take place, and the player even has the option of entering adventurer mode to explore their world and get in fights themselves, presuming they enjoy being shot by archers off the edge of the visible area.&lt;br /&gt;
&lt;br /&gt;
Dwarf Fortress is still in alpha and under development, but will soon be released on Steam and itch.io for purchase. The &amp;lt;s&amp;gt;official&amp;lt;/s&amp;gt; classic game&#039;s ASCII-based display of inscrutable letters and symbols confuses the shit out of [[:/v/|fucking casuals]], but an unofficial tile graphics version is available [http://mayday.w.staszic.waw.pl/df.php here]. However, it does have a few minor quirks since that version does not yet fully support tile graphics. The consumer version will feature its own unique tileset, so casuals don&#039;t have to deal with ASCII.&lt;br /&gt;
&lt;br /&gt;
Posting a Dwarf Fortress thread on [[/tg/]] is a great way to effortlessly [[troll]] a few people, [[Games Workshop|confuse others]], and cause [[Indrick Boreale|multiple, simultaneous and devastating]] [[Slaanesh|orgasms]] in [[neckbeards]].&lt;br /&gt;
&lt;br /&gt;
==Creatures of Dwarf Fortress==&lt;br /&gt;
===Dorfs===&lt;br /&gt;
[[Dwarves|Dorfs]] (singular: [[Dwarf|Dorf]]) are awesome short beardy manic-depressive guys that like to dig.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Dfcomic01.png|Dwarfs are known to come in packs. In packs of FUCKING USELESS &amp;lt;s&amp;gt;VAGRANTS&amp;lt;/s&amp;gt; MIGRANTS!&lt;br /&gt;
Image:DF_Badass_1.png|Sometimes a proficient macedwarf is able to handle a Bronze Colossus single-handedly. Bronze Colossuses are actually ~7 times taller than dwarves and do not bleed.&lt;br /&gt;
Image:DF_Badass_2.jpg|Female dwarfs are the manliest females known to exist.&lt;br /&gt;
Image:Eatfloodgate.jpg|Dwarfs will use surrounding items as improvised weapons, and become the last thing most fortress invaders ever see. Especially if the flood gate was [[The floor is lava|in use at the time.]]&lt;br /&gt;
Image:Hermitdorf.jpg|Standard dwarven hermit.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Nobles====&lt;br /&gt;
Nobles are the bane of the land. They require ridiculously luxurious apartments and develop the [[Slaanesh|weirdest fetishes possible]], then require you to make items out of materials neither you nor merchants can provide. And they jail the most skilled workers for not fulfilling their every desire. &lt;br /&gt;
&lt;br /&gt;
[http://dwarffortresswiki.org/index.php/DF2014:Unfortunate_accident Killing nobles] in the most spectacular way possible is one of the most well-known and lulziest entertainments in Dwarf Fortress.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:DF_Noble_Fetishists.png&lt;br /&gt;
Image:DF_Gentlenobles.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Artifacts====&lt;br /&gt;
Dwarves get so-called &amp;quot;Strange Moods&amp;quot; once in a while. When in this state, they will claim a workshop for the job they are most proficient in, get some (often obscure) materials and start working on them. Artifacts can be quite literally any craftable item type in the game; examples include millstones, gates, boots, backpacks, and of course weapons and armor.  Once completed, you can &#039;view&#039; your artifact; If you choose to do so, a page describing the attributes of the artifact and its name will appear. For example:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Trailmachines the Fellowship of Right&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a adamantine plate mail. All craftsdwarfship is of the highest quality.&lt;br /&gt;
On the item is an image of Landslantern the fire imp and Kib Clinchworks the dwarf in Adamantine. Kib Clinchworks is striking down Landslantern. The artwork relates to the killing of the fire imp Landslantern by the dwarf Kib Clinchworks in Headshoots in the early autumn of 107.&lt;br /&gt;
On the item is an image of a dwarf in Adamantine. The dwarf is cheering.&lt;br /&gt;
&lt;br /&gt;
The name of the artifact&#039;s creator and the date it was created will also appear.&lt;br /&gt;
&lt;br /&gt;
If a dwarf does not get the materials he needs in time, he goes mad and starts biting. If he does, he will create some hilariously described items.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:DF_artifact_(1).jpg|The cup menaces with the spikes of steel!&lt;br /&gt;
Image:DF_artifact_(2).jpg&lt;br /&gt;
Image:Dire_Cake.jpg&lt;br /&gt;
Image:Trailmachines.jpeg|Trailmachines the Fellowship of Right&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Fire Cults====&lt;br /&gt;
Dwarves have strong affection to fire, magma and generally anything that burns. The hotter it is, the better.&lt;br /&gt;
&lt;br /&gt;
The only rational reason behind it can be some suicide [[Salamanders|fire worshiping sect.]]&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Elephant final solution.jpg|Drown the world with magma.  Its the only way to be sure.&lt;br /&gt;
Image:DF_Magma.jpg|Dwarf loev magma.&lt;br /&gt;
Image:Magmalever.gif|Urist, what do your dwarf eyes see?&lt;br /&gt;
Image:DF_Pants.jpg|Those pants are going to make a valuable addition to my Pants On Fire collection!&lt;br /&gt;
Image:Boatmurdered_flame.jpg|Dwarfs don&#039;t know that fire burns, so they pick up burning items and bring them to the stockpiles.&lt;br /&gt;
Image:DF_FIRE.png&lt;br /&gt;
Image:Dwarf_title_boo_radley_anonib.gif|A dwarf on fire. Completely unrealistic, in that the dwarf has noticed.&lt;br /&gt;
Image:Fire.png|He would put out that fire. But he&#039;s on break.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Elves===&lt;br /&gt;
[[Elves]] (singular: elf) are cannibal treehuggers whose only use is elven bone bolts. Their only role in life is offering to trade with you before their diplomats inevitably bitch about how many trees you&#039;ve been cutting down. You must open your magma death trap and kill them all, or you will be [[DOOM: Repercussions of Evil|EAT BY ELFS.]] Elves insist on using only wooden weapons with only rare exceptions, the latter usually due to being raised outside of elven society.&lt;br /&gt;
&lt;br /&gt;
The only proper dorfy elf to ever exist is Cacame Awemedinade, an elf soldier serving in a dwarf-owned city who became king through a hilarious clerical error, then proved his worth killing things with a warhammer.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:DF_Elf_Diplomat_1.png|Elves send diplomats...&lt;br /&gt;
Image:DF_Elf_Diplomat_2.png|...to ensure you don&#039;t cut down too many trees.&lt;br /&gt;
Image:DF_elf.jpg|Ha-ha.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cats===&lt;br /&gt;
[[Cats]] are the bane of your existence. You must slaughter all of them before they outbreed you and Either cause your dorfs to suffocate since all the air is filled with cats (catsphyxiation?), Or your computer to destroy itself due to the sheer amount of cats it has to render. Even the most powerful iseven processor chokes and dies. The minute someone forgets to sterilize their cats&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:DF_Cats_1.png&lt;br /&gt;
Image:DF_cats_2.png&lt;br /&gt;
Image:DF_Cats_3.png|Trust your feelings, you know it to be the only solution.&lt;br /&gt;
Image:1194770522105.jpg|[[Artist]]&#039;s rendition of a &amp;quot;catsplosion;&amp;quot; from beginning to devastating end.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Forgotten Beasts===&lt;br /&gt;
[[Carp|Forgotten Beasts]] are [[Grey Knights|badass motherfuckers]]. Some of them would make a [[Tarrasque]] look like a crying little girl. Their main prey is Dwarves. If any dwarf draws near a cavern, they are immediately at risk of being consumed by the horror. If you see Forgotten Beasts, WALL OFF ALL OF THEM IMMEDIATELY OR SUFFER THE CONSEQUENCES.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Dfcomic03.png|Getting fishdwarfs lost to carp can bring the fortress down in one huge outburst of violence.&lt;br /&gt;
Image:DF_Carp_1.jpg&lt;br /&gt;
Image:DF_Carp_2.jpg|Magma is the answer. Magma is [[Boatmurdered|&#039;&#039;always&#039;&#039;]] the answer.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Elephants===&lt;br /&gt;
&#039;&#039;&#039;Elephants&#039;&#039;&#039; used to be demonic creatures of the plains.  They mercilessly killed your Dwarves and then killed the Dwarves that rush out of the fortress to loot the body of their fallen comrade.  Elephants never forget, and never forgive, and they never sleep.  They spend every moment of every day plotting the downfall of your fortress.&lt;br /&gt;
&lt;br /&gt;
Eventually elephants were turned into much more peaceful beings in the newer versions of the game, so now you can settle near savanna and have your revenge. The vacant place of dwarf-murderer was taken by the vicious [[Dwarf_Fortress#Carp|carp]].&lt;br /&gt;
&lt;br /&gt;
In a strange turn of events thanks to the latest update, Elephants have fallen from the noble title of &amp;quot;bane of dwarves&amp;quot; to [[Derp|a creature that literally starves to death while eating 24/7,]] thanks to some coding...flaws.  Ironically, despite the game making them more peaceful, real-life Elephants are most like the original &amp;quot;train of pachyderm death&amp;quot; portrayal (particularly the African elephants, which are bigger, more aggressive and have longer tusks than the Indian ones).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:DF_Elephant.png|That&#039;s how it all happens.&lt;br /&gt;
Image:DF_Elephant_Engraving.jpg|Fortress Walls are engraved with this kind of pictures.&lt;br /&gt;
Image:Dwarf_dorf_anonib.png&lt;br /&gt;
Image:DF_Skeletal_Elephant.jpg|Skeletal Elephant. Deadly death of death.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Giant Sponges===&lt;br /&gt;
A recent addition to Dwarf Fortress, the &#039;&#039;&#039;giant sponge&#039;&#039;&#039; has become more feared than even the carp. A giant sponge can easily wipe out an entire army of dwarves with a single charge, which is rather peculiar as they are completely immobile. And they&#039;re virtually invincible, as their lack of any organs or blood allows them to harmlessly absorb blows that would kill anything else several times over. How they are able to kill anything with their soft, squishy bodies is a mystery nobody is willing to risk trying to solve. Unfortunately, the most recent update led to the slaying of a giant sponge via crushing it with a maul.&lt;br /&gt;
&lt;br /&gt;
While common Giant Sponges can &amp;quot;drown&amp;quot; out of water, &#039;&#039;undead&#039;&#039; Giant Sponges are [[Nagash|fucking immortal]]. Setting it on fire will just create a giant torch of undead death. If you see one, say your last farewells to your &amp;lt;s&amp;gt;crazy stupid&amp;lt;/s&amp;gt; brave dorfs.&lt;br /&gt;
&lt;br /&gt;
The good news is now giant sponges are now hilariously vulnerable to getting flattened by mundane attacks. They&#039;re still just as lethal, so they&#039;re glass cannons now. And since undead are now vulnerable only to getting pulped instead of randomly dying after enough hits, undead giant sponges are basically normal sponges, only amphibious.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Sponge.gif|Without a nervous system, the only thing it can feel is ANGER!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hidden Fun Stuff==&lt;br /&gt;
If you dig below the lava oceans around the bottom layer, you may discover the Hidden Fun Stuff. Down here is &#039;&#039;{{BLAM|the circus}}&#039;&#039;, where you can find &#039;&#039;{{BLAM|clowns}}&#039;&#039; and their much sought-after &#039;&#039;{{BLAM|candy}}&#039;&#039;. Dig deep and see what awaits you!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--The &amp;quot;Hidden Fun Stuff&amp;quot;, also known as &amp;quot;candy&amp;quot;, is the metal ore Adamantine. If you choose to mine it, your Dwarfs will keep mining it until eventually you literally tunnel into Hell itself - yes, THE Hell, &amp;quot;fire and brimstone&amp;quot;, evil-people-go-here-when-they-die, the eternal damnation taught about in Christianity and Islam&amp;quot; Hell. &amp;quot;The circus&amp;quot; refers to Hell itself and the &amp;quot;clowns&amp;quot; refers to the demons that live in Hell. Unearthing a path to hell almost always means game over, as demons will swarm your fortress and almost always destroy it and kill everyone - the &amp;quot;fun&amp;quot; they bring - unless you&#039;re THAT exact sort of crazy-prepared motherfucker with a contingency in mind.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Cat Paws and Liquor Bug==&lt;br /&gt;
Given how detailed the game is, some &#039;&#039;very&#039;&#039; weird bugs can show up. To give you an example:&lt;br /&gt;
&lt;br /&gt;
The dwarfs can have cats, to keep the rodent population down and for companionship. After one update, cats were suddenly dying randomly, sometimes after vomiting. The developer realized the cause of this bug, which goes as follows:&lt;br /&gt;
&lt;br /&gt;
# Cats have paws, which can have substances on them.&lt;br /&gt;
# The AI for Cats is programmed to occasionally lick their paws, among other things.&lt;br /&gt;
# Dwarfs, if they&#039;re drinking when ordered to do something, drop their beer on the floor and immediately go do it.&lt;br /&gt;
# This spilled beer was being absorbed by the paws of cats when they walked over the spilled beer.&lt;br /&gt;
# The game was accidentally treating this as if the cat had drunk their body weight in alcohol, rather then the small amount they would in a proper simulation.&lt;br /&gt;
# Cats were progressing immediately to lethal alcohol poisoning upon licking their paws, with some of them making a brief stopover in &amp;quot;nauseated vomiting&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Notably, only the quantity of alcohol being ingested by cats upon licking their paws was considered a &amp;quot;bug&amp;quot;. The bug was fixed by changing the contamination system to take into account liquid volumes. Cats can still get mildly buzzed after walking through spilled beer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;That&#039;s&#039;&#039;&#039; how insanely detailed Dwarf Fortress is.&lt;br /&gt;
&lt;br /&gt;
==The Rip-offs==&lt;br /&gt;
The chief problem with Dwarf Fortress, from the perspective of marketing, is that the interface is so goddamn hard to understand. Thus, a few developers have got it in their head to make &amp;quot;Dwarf Fortress, but playable by mere mortals&amp;quot;. Here are a few identified so far:&lt;br /&gt;
&lt;br /&gt;
* Gnomoria.  While many long-time Dwarf Fortress player despise Gnomoria for stealing a dragon&#039;s-hoard-worth of features from Dwarf Fortress and subsequently departing from the Roguelike genre, it does have redeeming qualities.  Namely as a Dwarf Fortress lite.  It has a point-and-click interface (more so than DF), an isometric view, full-color GUI, a (relatively) simpler economy and production system, in-game explanations for several gameplay elements, and less options in general. However, there is a project ongoing to give dwarf fortress isometric graphics. (It costs about 8 bucks on Steam currently, so it isn&#039;t free, but that&#039;s the price you have to pay for being a [[Cato Sicarius|namby-pamby prissy little princess]] who needs training wheels on their Dwarven experience the first few go-arounds.)&lt;br /&gt;
&lt;br /&gt;
* [[Rimworld|Rimworld]], a game which is basically DORF FORTRESS IN SPESS, almost as detailed, though it features no dwarves (or considering it&#039;s in space, no [[squats]]). Available on Steam, and has a thriving modding community which does everything from basic changes to incredibly handy utilities to overhauls. There&#039;s a WH40k mod on Steam; so instead of your usual colonists dying horrible deaths, you can have your usual guardsmen dying horrible deaths.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Boatmurdered|The legend of Boatmurdered.]]&lt;br /&gt;
*[[Kobold Camp]]&lt;br /&gt;
*[[Dwarf Fortress/Goblin Garrison|Goblin Garrison]]&lt;br /&gt;
*[[Space Station 13]], which is kind of like this, but IN SPAAAACE, and you play as one of the dwarfs.&lt;br /&gt;
*[[Minecraft]], because that game is &#039;&#039;so&#039;&#039; [[rage|similar.]]&lt;br /&gt;
*[[Unified_Setting/Dwarf]] for how /tg/ can summarize the little beardy buggers.&lt;br /&gt;
*[[Journal of Kith|Some old journal]] written by a dorfan explorer.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
;Official&lt;br /&gt;
*[http://www.bay12games.com/dwarves/ Official Site]&lt;br /&gt;
*[http://df.magmawiki.com/ Dedicated wiki]&lt;br /&gt;
*[http://www.bay12games.com/dwarves/ Download it here]&lt;br /&gt;
You can find instructions on using it in the recent releases on the Discussion page of this article.&lt;br /&gt;
*[http://www.bay12games.com/dwarves/ Development news]&lt;br /&gt;
&lt;br /&gt;
;Improvements&lt;br /&gt;
*[http://mayday.w.staszic.waw.pl/df.php Download the unofficial graphical tileset here]&lt;br /&gt;
*[http://dffd.wimbli.com/file.php?id=2431 An version with a graphical tileset already installed]&lt;br /&gt;
&lt;br /&gt;
;Sagas&lt;br /&gt;
*[http://lparchive.org/Dwarf-Fortress-Boatmurdered/ The Saga of Boatmurdered]&lt;br /&gt;
*[http://oilfurnace.timdenee.com/ The Illustrated Saga of Oilfurnace]&lt;br /&gt;
*[http://df.magmawiki.com/index.php/DF2010:Stories/Bronzemurder The Illustrated Fall of Bronzemurder]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Boatmurdered.jpg|[[Boatmurdered]] is the most famous dwarf fortress ever to exist.&lt;br /&gt;
Image:DF_Boatmurdered_2.jpg&lt;br /&gt;
Image:DF_Cheese.jpg|Dwarfs are known to engrave weirdest things imaginable on the walls of the fortress.&lt;br /&gt;
Image:Bronzecolossus.jpg|Say, like this.&lt;br /&gt;
Image:Thedwarfisembracingthecow.jpg|They also embrace animals during parties they throw instead of working.&lt;br /&gt;
Image:Dwarf_rollingrocks_anonib.png|Dwarf press.&lt;br /&gt;
Image:DF_Onbreak.jpg|If the squad leader is on break, then the squad is on break as well.&lt;br /&gt;
Image:DF_Demon.png|That&#039;s what you get for digging too deep.&lt;br /&gt;
Image:Babyinabarrel.jpg|How the hell did that even happen?&lt;br /&gt;
Image:Dwarf_mechanicook_anonib.jpg&lt;br /&gt;
Image:Dwarf_year1_anonib.jpg&lt;br /&gt;
Image:DwarfPsion_anonib.jpg&lt;br /&gt;
Image:DwarfFortress_is_fun.png|There&#039;s casual, there&#039;s hardcore, then there&#039;s DF.&lt;br /&gt;
File:Dorf demotivator.png|And can you believe that this is just the start?&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Dwarf Fortress]][[Category:Video Games]][[Category:Dwarves]][[Category:Software]]&lt;/div&gt;</summary>
		<author><name>2601:585:8301:76D0:80AC:6D89:9D3E:FCDE</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Dwarf_Fortress&amp;diff=191240</id>
		<title>Dwarf Fortress</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Dwarf_Fortress&amp;diff=191240"/>
		<updated>2020-08-05T23:20:14Z</updated>

		<summary type="html">&lt;p&gt;2601:585:8301:76D0:80AC:6D89:9D3E:FCDE: /* Artifacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:DFlogo2.gif|center]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Dorf Fortress.jpg|thumb|You know you want to.]]&lt;br /&gt;
&#039;&#039;&#039;Slaves to Armok: God of Blood - Chapter II: Dwarf Fortress&#039;&#039;&#039; (ow my colon) (AKA Dwarf Fortress, Dorf Fortress Dwarf Ortress, Dorf Ortress, Dor Fortress, Dwar Fortress, Door Fortress, Dwar Ortress, Dor Ortress, Dorf Fort, Dwarf Fort, Dorf Ort, Dwarf Ort, Dor Fort, Dorf Ort, [[Sly Marbo|AAAAAAAAAAAAAAGH!!!!!!!!]] or [[Khorne|suicidal tendencies]]) is the best game in the world. It was created in the dawn of time by Toady One. The ostensible objective of the game is to manage a dwarven fortress, but the usual result of playing the game is hilarious failure. Game is named after [[Khorne|God of Blood]], Armok, that destroys and creates worlds for fun. He is a god of war and conflict, that revels in confrontation and misery. When world becomes too peaceful, civilised and homogenous, Armok ruins it and creates new one, so that blood may flow forevermore.&lt;br /&gt;
&lt;br /&gt;
Unlike most sane games, Dwarf Fortress does not actually have a winning condition. Every fortress, no matter how successful, is doomed to a hideous death at some point - in fact, in older versions of the game, the simple act of mining a certain extremely deep and rare ore would start a hidden timer condemning your fortress to certain destruction at the hands of a [[The Lord of the Rings|balrog]] standin, with the game sadly informing you that your dwarves dug too deep, but keeping your fort going long enough to strike that ore was an achievement in and of itself. This inevitability has lead to the fan base&#039;s rallying cry: &amp;quot;Losing is Fun!&amp;quot; In fact, in discussions on the topic, the word &#039;Fun&#039; (especially with capital &#039;F&#039;) is entirely synonymous with &#039;Hideous Demise&#039; and the things that are likely to cause it, in particular the &#039;Hidden Fun Stuff&#039; described below. And with remembering the abovementioned description of the blood god, this is also the point of a horrible realisation for some, that player IS Armok.&lt;br /&gt;
&lt;br /&gt;
The gameplay has an exceptional and frankly obsessive depth of detail. Despite being (by default) ASCII-based and extremely obtuse, like the old roguelikes from which it draws inspiration, huge amounts of information are tracked and considered for just about every aspect of the game - down to minute details such as the exact location and severity of injuries (first joint on left little finger slightly bruised, for example). Combat is complex and messy - a typical dwarven battlefield will be full of bloody stains, severed limbs, discarded weapons and crossbow bolts, and the vomit of the unforunate recipients of abdominal injuries. After-action combat reports give detailed and often hilarious or epic blow-by-blow accounts of the fights that take place, and the player even has the option of entering adventurer mode to explore their world and get in fights themselves, presuming they enjoy being shot by archers off the edge of the visible area.&lt;br /&gt;
&lt;br /&gt;
Dwarf Fortress is still in alpha and under development, but will soon be released on Steam and itch.io for purchase. The &amp;lt;s&amp;gt;official&amp;lt;/s&amp;gt; classic game&#039;s ASCII-based display of inscrutable letters and symbols confuses the shit out of [[:/v/|fucking casuals]], but an unofficial tile graphics version is available [http://mayday.w.staszic.waw.pl/df.php here]. However, it does have a few minor quirks since that version does not yet fully support tile graphics. The consumer version will feature its own unique tileset, so casuals don&#039;t have to deal with ASCII.&lt;br /&gt;
&lt;br /&gt;
Posting a Dwarf Fortress thread on [[/tg/]] is a great way to effortlessly [[troll]] a few people, [[Games Workshop|confuse others]], and cause [[Indrick Boreale|multiple, simultaneous and devastating]] [[Slaanesh|orgasms]] in [[neckbeards]].&lt;br /&gt;
&lt;br /&gt;
==Creatures of Dwarf Fortress==&lt;br /&gt;
===Dorfs===&lt;br /&gt;
[[Dwarves|Dorfs]] (singular: [[Dwarf|Dorf]]) are awesome short beardy manic-depressive guys that like to dig.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Dfcomic01.png|Dwarfs are known to come in packs. In packs of FUCKING USELESS &amp;lt;s&amp;gt;VAGRANTS&amp;lt;/s&amp;gt; MIGRANTS!&lt;br /&gt;
Image:DF_Badass_1.png|Sometimes a proficient macedwarf is able to handle a Bronze Colossus single-handedly. Bronze Colossuses are actually ~7 times taller than dwarves and do not bleed.&lt;br /&gt;
Image:DF_Badass_2.jpg|Female dwarfs are the manliest females known to exist.&lt;br /&gt;
Image:Eatfloodgate.jpg|Dwarfs will use surrounding items as improvised weapons, and become the last thing most fortress invaders ever see. Especially if the flood gate was [[The floor is lava|in use at the time.]]&lt;br /&gt;
Image:Hermitdorf.jpg|Standard dwarven hermit.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Nobles====&lt;br /&gt;
Nobles are the bane of the land. They require ridiculously luxurious apartments and develop the [[Slaanesh|weirdest fetishes possible]], then require you to make items out of materials neither you nor merchants can provide. And they jail the most skilled workers for not fulfilling their every desire. &lt;br /&gt;
&lt;br /&gt;
[http://dwarffortresswiki.org/index.php/DF2014:Unfortunate_accident Killing nobles] in the most spectacular way possible is one of the most well-known and lulziest entertainments in Dwarf Fortress.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:DF_Noble_Fetishists.png&lt;br /&gt;
Image:DF_Gentlenobles.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Artifacts====&lt;br /&gt;
Dwarves get so-called &amp;quot;Strange Moods&amp;quot; once in a while. When in this state, they will claim a workshop for the job they are most proficient in, get some (often obscure) materials and start working on them. Artifacts can be quite literally any craftable item type in the game; examples include millstones, gates, boots, backpacks, and of course weapons and armor.  Once completed, you can &#039;view&#039; your artifact; If you choose to do so, a page describing the attributes of the artifact and its name will appear. For example:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Trailmachines the Fellowship of Right&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a adamantine plate mail. All craftsdwarfship is of the highest quality.&lt;br /&gt;
On the item is an image of Landslantern the fire imp and Kib Clinchworks the dwarf in Adamantine. Kib Clinchworks is striking down Landslantern. The artwork relates to the killing of the fire imp Landslantern by the dwarf Kib Clinchworks in Headshoots in the early autumn of 107.&lt;br /&gt;
On the item is an image of a dwarf in Adamantine. The dwarf is cheering.&lt;br /&gt;
&lt;br /&gt;
The name of the artifact&#039;s creator and the date it was created will also appear.&lt;br /&gt;
&lt;br /&gt;
If a dwarf does not get the materials he needs in time, he goes mad and starts biting. If he does, he will create some hilariously described items.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:DF_artifact_(1).jpg|The cup menaces with the spikes of steel!&lt;br /&gt;
Image:DF_artifact_(2).jpg&lt;br /&gt;
Image:Dire_Cake.jpg&lt;br /&gt;
Image:Trailmachines.jpeg|Trailmachines the Fellowship of Right&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Fire Cults====&lt;br /&gt;
Dwarves have strong affection to fire, magma and generally anything that burns. The hotter it is, the better.&lt;br /&gt;
&lt;br /&gt;
The only rational reason behind it can be some suicide fire worshiping sect.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Elephant final solution.jpg|Drown the world with magma.  Its the only way to be sure.&lt;br /&gt;
Image:DF_Magma.jpg|Dwarf loev magma.&lt;br /&gt;
Image:Magmalever.gif|Urist, what do your dwarf eyes see?&lt;br /&gt;
Image:DF_Pants.jpg|Those pants are going to make a valuable addition to my Pants On Fire collection!&lt;br /&gt;
Image:Boatmurdered_flame.jpg|Dwarfs don&#039;t know that fire burns, so they pick up burning items and bring them to the stockpiles.&lt;br /&gt;
Image:DF_FIRE.png&lt;br /&gt;
Image:Dwarf_title_boo_radley_anonib.gif|A dwarf on fire. Completely unrealistic, in that the dwarf has noticed.&lt;br /&gt;
Image:Fire.png|He would put out that fire. But he&#039;s on break.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Elves===&lt;br /&gt;
[[Elves]] (singular: elf) are cannibal treehuggers whose only use is elven bone bolts. Their only role in life is offering to trade with you before their diplomats inevitably bitch about how many trees you&#039;ve been cutting down. You must open your magma death trap and kill them all, or you will be [[DOOM: Repercussions of Evil|EAT BY ELFS.]] Elves insist on using only wooden weapons with only rare exceptions, the latter usually due to being raised outside of elven society.&lt;br /&gt;
&lt;br /&gt;
The only proper dorfy elf to ever exist is Cacame Awemedinade, an elf soldier serving in a dwarf-owned city who became king through a hilarious clerical error, then proved his worth killing things with a warhammer.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:DF_Elf_Diplomat_1.png|Elves send diplomats...&lt;br /&gt;
Image:DF_Elf_Diplomat_2.png|...to ensure you don&#039;t cut down too many trees.&lt;br /&gt;
Image:DF_elf.jpg|Ha-ha.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cats===&lt;br /&gt;
[[Cats]] are the bane of your existence. You must slaughter all of them before they outbreed you and Either cause your dorfs to suffocate since all the air is filled with cats (catsphyxiation?), Or your computer to destroy itself due to the sheer amount of cats it has to render. Even the most powerful iseven processor chokes and dies. The minute someone forgets to sterilize their cats&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:DF_Cats_1.png&lt;br /&gt;
Image:DF_cats_2.png&lt;br /&gt;
Image:DF_Cats_3.png|Trust your feelings, you know it to be the only solution.&lt;br /&gt;
Image:1194770522105.jpg|[[Artist]]&#039;s rendition of a &amp;quot;catsplosion;&amp;quot; from beginning to devastating end.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Forgotten Beasts===&lt;br /&gt;
[[Carp|Forgotten Beasts]] are [[Grey Knights|badass motherfuckers]]. Some of them would make a [[Tarrasque]] look like a crying little girl. Their main prey is Dwarves. If any dwarf draws near a cavern, they are immediately at risk of being consumed by the horror. If you see Forgotten Beasts, WALL OFF ALL OF THEM IMMEDIATELY OR SUFFER THE CONSEQUENCES.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Dfcomic03.png|Getting fishdwarfs lost to carp can bring the fortress down in one huge outburst of violence.&lt;br /&gt;
Image:DF_Carp_1.jpg&lt;br /&gt;
Image:DF_Carp_2.jpg|Magma is the answer. Magma is [[Boatmurdered|&#039;&#039;always&#039;&#039;]] the answer.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Elephants===&lt;br /&gt;
&#039;&#039;&#039;Elephants&#039;&#039;&#039; used to be demonic creatures of the plains.  They mercilessly killed your Dwarves and then killed the Dwarves that rush out of the fortress to loot the body of their fallen comrade.  Elephants never forget, and never forgive, and they never sleep.  They spend every moment of every day plotting the downfall of your fortress.&lt;br /&gt;
&lt;br /&gt;
Eventually elephants were turned into much more peaceful beings in the newer versions of the game, so now you can settle near savanna and have your revenge. The vacant place of dwarf-murderer was taken by the vicious [[Dwarf_Fortress#Carp|carp]].&lt;br /&gt;
&lt;br /&gt;
In a strange turn of events thanks to the latest update, Elephants have fallen from the noble title of &amp;quot;bane of dwarves&amp;quot; to [[Derp|a creature that literally starves to death while eating 24/7,]] thanks to some coding...flaws.  Ironically, despite the game making them more peaceful, real-life Elephants are most like the original &amp;quot;train of pachyderm death&amp;quot; portrayal (particularly the African elephants, which are bigger, more aggressive and have longer tusks than the Indian ones).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:DF_Elephant.png|That&#039;s how it all happens.&lt;br /&gt;
Image:DF_Elephant_Engraving.jpg|Fortress Walls are engraved with this kind of pictures.&lt;br /&gt;
Image:Dwarf_dorf_anonib.png&lt;br /&gt;
Image:DF_Skeletal_Elephant.jpg|Skeletal Elephant. Deadly death of death.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Giant Sponges===&lt;br /&gt;
A recent addition to Dwarf Fortress, the &#039;&#039;&#039;giant sponge&#039;&#039;&#039; has become more feared than even the carp. A giant sponge can easily wipe out an entire army of dwarves with a single charge, which is rather peculiar as they are completely immobile. And they&#039;re virtually invincible, as their lack of any organs or blood allows them to harmlessly absorb blows that would kill anything else several times over. How they are able to kill anything with their soft, squishy bodies is a mystery nobody is willing to risk trying to solve. Unfortunately, the most recent update led to the slaying of a giant sponge via crushing it with a maul.&lt;br /&gt;
&lt;br /&gt;
While common Giant Sponges can &amp;quot;drown&amp;quot; out of water, &#039;&#039;undead&#039;&#039; Giant Sponges are [[Nagash|fucking immortal]]. Setting it on fire will just create a giant torch of undead death. If you see one, say your last farewells to your &amp;lt;s&amp;gt;crazy stupid&amp;lt;/s&amp;gt; brave dorfs.&lt;br /&gt;
&lt;br /&gt;
The good news is now giant sponges are now hilariously vulnerable to getting flattened by mundane attacks. They&#039;re still just as lethal, so they&#039;re glass cannons now. And since undead are now vulnerable only to getting pulped instead of randomly dying after enough hits, undead giant sponges are basically normal sponges, only amphibious.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Sponge.gif|Without a nervous system, the only thing it can feel is ANGER!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hidden Fun Stuff==&lt;br /&gt;
If you dig below the lava oceans around the bottom layer, you may discover the Hidden Fun Stuff. Down here is &#039;&#039;{{BLAM|the circus}}&#039;&#039;, where you can find &#039;&#039;{{BLAM|clowns}}&#039;&#039; and their much sought-after &#039;&#039;{{BLAM|candy}}&#039;&#039;. Dig deep and see what awaits you!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--The &amp;quot;Hidden Fun Stuff&amp;quot;, also known as &amp;quot;candy&amp;quot;, is the metal ore Adamantine. If you choose to mine it, your Dwarfs will keep mining it until eventually you literally tunnel into Hell itself - yes, THE Hell, &amp;quot;fire and brimstone&amp;quot;, evil-people-go-here-when-they-die, the eternal damnation taught about in Christianity and Islam&amp;quot; Hell. &amp;quot;The circus&amp;quot; refers to Hell itself and the &amp;quot;clowns&amp;quot; refers to the demons that live in Hell. Unearthing a path to hell almost always means game over, as demons will swarm your fortress and almost always destroy it and kill everyone - the &amp;quot;fun&amp;quot; they bring - unless you&#039;re THAT exact sort of crazy-prepared motherfucker with a contingency in mind.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Cat Paws and Liquor Bug==&lt;br /&gt;
Given how detailed the game is, some &#039;&#039;very&#039;&#039; weird bugs can show up. To give you an example:&lt;br /&gt;
&lt;br /&gt;
The dwarfs can have cats, to keep the rodent population down and for companionship. After one update, cats were suddenly dying randomly, sometimes after vomiting. The developer realized the cause of this bug, which goes as follows:&lt;br /&gt;
&lt;br /&gt;
# Cats have paws, which can have substances on them.&lt;br /&gt;
# The AI for Cats is programmed to occasionally lick their paws, among other things.&lt;br /&gt;
# Dwarfs, if they&#039;re drinking when ordered to do something, drop their beer on the floor and immediately go do it.&lt;br /&gt;
# This spilled beer was being absorbed by the paws of cats when they walked over the spilled beer.&lt;br /&gt;
# The game was accidentally treating this as if the cat had drunk their body weight in alcohol, rather then the small amount they would in a proper simulation.&lt;br /&gt;
# Cats were progressing immediately to lethal alcohol poisoning upon licking their paws, with some of them making a brief stopover in &amp;quot;nauseated vomiting&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Notably, only the quantity of alcohol being ingested by cats upon licking their paws was considered a &amp;quot;bug&amp;quot;. The bug was fixed by changing the contamination system to take into account liquid volumes. Cats can still get mildly buzzed after walking through spilled beer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;That&#039;s&#039;&#039;&#039; how insanely detailed Dwarf Fortress is.&lt;br /&gt;
&lt;br /&gt;
==The Rip-offs==&lt;br /&gt;
The chief problem with Dwarf Fortress, from the perspective of marketing, is that the interface is so goddamn hard to understand. Thus, a few developers have got it in their head to make &amp;quot;Dwarf Fortress, but playable by mere mortals&amp;quot;. Here are a few identified so far:&lt;br /&gt;
&lt;br /&gt;
* Gnomoria.  While many long-time Dwarf Fortress player despise Gnomoria for stealing a dragon&#039;s-hoard-worth of features from Dwarf Fortress and subsequently departing from the Roguelike genre, it does have redeeming qualities.  Namely as a Dwarf Fortress lite.  It has a point-and-click interface (more so than DF), an isometric view, full-color GUI, a (relatively) simpler economy and production system, in-game explanations for several gameplay elements, and less options in general. However, there is a project ongoing to give dwarf fortress isometric graphics. (It costs about 8 bucks on Steam currently, so it isn&#039;t free, but that&#039;s the price you have to pay for being a [[Cato Sicarius|namby-pamby prissy little princess]] who needs training wheels on their Dwarven experience the first few go-arounds.)&lt;br /&gt;
&lt;br /&gt;
* [[Rimworld|Rimworld]], a game which is basically DORF FORTRESS IN SPESS, almost as detailed, though it features no dwarves (or considering it&#039;s in space, no [[squats]]). Available on Steam, and has a thriving modding community which does everything from basic changes to incredibly handy utilities to overhauls. There&#039;s a WH40k mod on Steam; so instead of your usual colonists dying horrible deaths, you can have your usual guardsmen dying horrible deaths.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Boatmurdered|The legend of Boatmurdered.]]&lt;br /&gt;
*[[Kobold Camp]]&lt;br /&gt;
*[[Dwarf Fortress/Goblin Garrison|Goblin Garrison]]&lt;br /&gt;
*[[Space Station 13]], which is kind of like this, but IN SPAAAACE, and you play as one of the dwarfs.&lt;br /&gt;
*[[Minecraft]], because that game is &#039;&#039;so&#039;&#039; [[rage|similar.]]&lt;br /&gt;
*[[Unified_Setting/Dwarf]] for how /tg/ can summarize the little beardy buggers.&lt;br /&gt;
*[[Journal of Kith|Some old journal]] written by a dorfan explorer.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
;Official&lt;br /&gt;
*[http://www.bay12games.com/dwarves/ Official Site]&lt;br /&gt;
*[http://df.magmawiki.com/ Dedicated wiki]&lt;br /&gt;
*[http://www.bay12games.com/dwarves/ Download it here]&lt;br /&gt;
You can find instructions on using it in the recent releases on the Discussion page of this article.&lt;br /&gt;
*[http://www.bay12games.com/dwarves/ Development news]&lt;br /&gt;
&lt;br /&gt;
;Improvements&lt;br /&gt;
*[http://mayday.w.staszic.waw.pl/df.php Download the unofficial graphical tileset here]&lt;br /&gt;
*[http://dffd.wimbli.com/file.php?id=2431 An version with a graphical tileset already installed]&lt;br /&gt;
&lt;br /&gt;
;Sagas&lt;br /&gt;
*[http://lparchive.org/Dwarf-Fortress-Boatmurdered/ The Saga of Boatmurdered]&lt;br /&gt;
*[http://oilfurnace.timdenee.com/ The Illustrated Saga of Oilfurnace]&lt;br /&gt;
*[http://df.magmawiki.com/index.php/DF2010:Stories/Bronzemurder The Illustrated Fall of Bronzemurder]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Boatmurdered.jpg|[[Boatmurdered]] is the most famous dwarf fortress ever to exist.&lt;br /&gt;
Image:DF_Boatmurdered_2.jpg&lt;br /&gt;
Image:DF_Cheese.jpg|Dwarfs are known to engrave weirdest things imaginable on the walls of the fortress.&lt;br /&gt;
Image:Bronzecolossus.jpg|Say, like this.&lt;br /&gt;
Image:Thedwarfisembracingthecow.jpg|They also embrace animals during parties they throw instead of working.&lt;br /&gt;
Image:Dwarf_rollingrocks_anonib.png|Dwarf press.&lt;br /&gt;
Image:DF_Onbreak.jpg|If the squad leader is on break, then the squad is on break as well.&lt;br /&gt;
Image:DF_Demon.png|That&#039;s what you get for digging too deep.&lt;br /&gt;
Image:Babyinabarrel.jpg|How the hell did that even happen?&lt;br /&gt;
Image:Dwarf_mechanicook_anonib.jpg&lt;br /&gt;
Image:Dwarf_year1_anonib.jpg&lt;br /&gt;
Image:DwarfPsion_anonib.jpg&lt;br /&gt;
Image:DwarfFortress_is_fun.png|There&#039;s casual, there&#039;s hardcore, then there&#039;s DF.&lt;br /&gt;
File:Dorf demotivator.png|And can you believe that this is just the start?&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Dwarf Fortress]][[Category:Video Games]][[Category:Dwarves]][[Category:Software]]&lt;/div&gt;</summary>
		<author><name>2601:585:8301:76D0:80AC:6D89:9D3E:FCDE</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Gene-seed&amp;diff=227996</id>
		<title>Gene-seed</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Gene-seed&amp;diff=227996"/>
		<updated>2020-08-04T23:31:51Z</updated>

		<summary type="html">&lt;p&gt;2601:585:8301:76D0:80AC:6D89:9D3E:FCDE: /* Death Spectres */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In [[Warhammer 40,000]], [[humans]] are transformed into [[Space Marines]] by, among other things, implanting them with a series of 19 organs that dramatically alter and enhance their biology. The organs&#039; DNA strings, from which they are vat-grown, are collectively known as &amp;quot;gene-seed.&amp;quot; Go ahead, make your immature jokes.&lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
&lt;br /&gt;
Gene-seed is a vital part of the [[Space Marine]] program, and is as old as the Astartes themselves. When the [[God-Emperor of Mankind]] was still conquering [[Terra]], many of the techno-barbarians&#039; armies had augmented human warriors. The Emperor then realized that he would need vast armies of super-soldiers for his coming [[Great Crusade]], so he embarked on a project to create a mass-producible means of enhancing humans. This project resulted in the twenty [[Primarchs]], and from their genes, he created the gene-seed organs to be implanted into each Space Marine. These organs are usually produced in vats from extracted progenoids but [[Daemonculaba|other methods]] can be used in a pinch, and, of course, the Sinew Coils aren&#039;t an actual organ, so they can be produced much more readily, like any other cybernetic implant.&lt;br /&gt;
&lt;br /&gt;
The traditional loyalist method of implanting gene-seed into recruits until it grows into new organs, then retrieving fresh gene-seed from them happens to loosely resemble the real-life concept of adult stem cells, invaluable for life-saving surgeries and keeping your liver from shriveling up when you get too drunk.&lt;br /&gt;
&lt;br /&gt;
The process was originally available on a nearly industrial scale for the Great Crusade - both Terra and each legion recruitment worlds could make up the numbers for thousands of recruits. Occasionally they could be inducted as adults, although the limitations of this varied and usually an adult recruit was worthy but couldn&#039;t take a gene seed. In this case various surgeries and augmentations could turn them into a &#039;demi-marine&#039;, although the difference in performance was notable. A notable exception was Magnus the Red&#039;s teacher Amon, who would have been far too old for geneseed implantation but was altered by Magnus&#039; powers to accept the implants.&lt;br /&gt;
&lt;br /&gt;
During the Heresy the Traitor Legions came up with a quick and dirty method for boosting their ranks by taking hundreds of thousands of aspirants and forcing the implantation process rapidly, along with substituting the years long training process with constant hypnotherapy training. The success rate was small but they had so many potential recruits it still resulted in a boost in their numbers. These Newborn, as they came to be known, were equipped with the same gear as regular marines but utterly lacked the skills and prowess of a traditional legionary. Their forced creation also led them to being seen as second class citizens amongst their legions, and thus they created their own subcultures and traditions. As a result, they ended up being used as disposable shock troops whilst regular astartes were saved for more important duties.  &lt;br /&gt;
&lt;br /&gt;
After the Heresy, the loyalist legions scaled back the process, relocating all materiel onto homeworlds or fleet apothercarions. As a preventative measure learned from the Heresy, subsequent recruits were taken at a younger age, both to screen out weakness as soon as possible, and to more readily indoctrinate the prospective marine to being loyal (YMMV). Most chapters also introduced far more stringent levels of hypnotherapy and indoctrinatation than a heresy era marine would ever have had, and their standards for general recruits were also much higher, since now they recruited less from a smaller population (relatively) instead of a lot from a massive group, which could even be from several different worlds in cases of emergency recruitment.&lt;br /&gt;
&lt;br /&gt;
== The Organs ==&lt;br /&gt;
&lt;br /&gt;
Oddly, most 40K fluff never refers to most of these organs, if any, especially when situations come up where these organs might have been especially useful.  The worst offenders are usually the sensory ones; the Occulobe, Lyman&#039;s Ear, and Neuroglottis, taken together, &#039;&#039;ought&#039;&#039; to make them notice things normal humans can&#039;t, especially under low-light conditions, but the fluff usually has them only picking up the standard level of detail.&lt;br /&gt;
&lt;br /&gt;
# The &#039;&#039;&#039;Secondary Heart&#039;&#039;&#039; is pretty self-explanatory. It lets a Space Marine get his blood flowing at a faster rate through his body and probably to the more critical bits, which lets his muscles work harder and longer, and it gives him a backup just in case one fails (i.e. gets shot, stabbed, [[Kor Phaeron|ripped out by Guilliman]], or what have you). The Secondary Heart is not beating at all times. It only activates during times of stress (bear in mind that a twenty mile run is not considered stressful to an Astartes); otherwise, it just sits there awaiting activation. &lt;br /&gt;
# The &#039;&#039;&#039;Ossmodula&#039;&#039;&#039; makes a Space Marine&#039;s skeleton grow and incorporate some ceramic dietary supplements into itself and fuses his ribs together into a solid structure. The Tyrant guard&#039;s fused ribcage hints that &amp;lt;s&amp;gt;the Hive mind has incorporated Space marine DNA into-&amp;lt;/s&amp;gt;{{BLAM}} convergent evolution is at work. Ironically, the fusing of the rib cage would be considered a bad thing, as the Space Marine would not be able to breathe properly, but since this is 40K, little things like biology can and will be ignored if the end result sounds sufficiently cool, then again the Multi lung (see bellow) may help with this. A (decidedly) secondary effect of a fused rib cage would be a loss of flexibility (unless by “fused” they mean “segmented but overlapping”). This bit sounds like it was tailor-made for Ultramarines since the vast majority of them walk around like they&#039;ve got a broom handle shoved up their collective asses anyway.&lt;br /&gt;
# The &#039;&#039;&#039;Biscopea&#039;&#039;&#039; triggers muscle growth. These first three organs are often implanted together, as they collectively prepare the Initiate&#039;s body for further augmentation. Around this time, the Initiate gets put on a diet containing extra nutrients to fuel his new growth.&lt;br /&gt;
# The &#039;&#039;&#039;Haemastamen&#039;&#039;&#039; enhances a Space Marine&#039;s blood to better accommodate the Space Marine&#039;s nifty set of new organs by improving its ability to carry oxygen. It also turns it [[Orks|bright red]].&lt;br /&gt;
# The &#039;&#039;&#039;Larraman&#039;s Organ&#039;&#039;&#039; creates Larraman&#039;s Cells, which are like super-platelets: they make wounds rapidly scab over. This allows Space Marines to keep fighting even when shock and blood loss would kill most people. &lt;br /&gt;
# The &#039;&#039;&#039;Catalepsean Node&#039;&#039;&#039; messes with the body&#039;s sleep cycle, letting Space Marines get away with four hours of sleep every day, or even less, and making it possible for them to not lose awareness, even after like 2 weeks without sleep. It also makes the brain susceptible to hypno-therapy, which is a fancy word for &amp;quot;brainwashing&amp;quot; the Initiates while they are asleep. As a nasty side effect, it allows Chaos marines to re-brainwash loyalists they captured alive (or better: in suspended animation). Unsurprisingly to anyone familiar with Chaos, this trick doesn&#039;t work in reverse, which might just go to show that the Chaos Marines might be [[Heresy|closer to the true human nature than the loyal Marines...]] or more likely that Chaos is corrupting as fuck.&lt;br /&gt;
# The &#039;&#039;&#039;Preomnor&#039;&#039;&#039; is like a bird&#039;s crop, in that it stores food before passing it to the stomach, except that the Preomnor also decontaminates its contents as well. In Ian Watson&#039;s Space Marine novel, Initiates celebrated getting this organ by eating the most disgusting things they could until they finally provoked a vomit reflex.&lt;br /&gt;
# The &#039;&#039;&#039;Omophagea&#039;&#039;&#039; is one of the odder organs. It connects to the stomach and the spinal cord, and somehow takes [[Cannibalism|knowledge from the brain tissue that a Space Marine can eat]]. Interestingly, most Space Marines are pretty reluctant to actually eat brains, as the process is physically extremely unpleasant, leaves them in a vulnerable torpor whilst they process the information, and is one of the very few things that can readily make a Space Marine vomit afterwards. The Thousand Sons (pre-heresy) - contrary to their civilised, haughty persona - highly approved of the practice. And, in fact, it is not just the brain, since some Astartes rituals, if not chapter names, originated from this; the Blood Angels and their descendants are especially famous for blood drinking and [[rip and tear]] in general; this is actually because they receive knowledge and visions from it. What? You thought the Blood Angels had visions of Sanguinius only to have a [[grimdark]], [[Machine spirit|mystical aura]]? Before reuniting with their Primarch, the Blood Angels standard operating procedure was to ritually cannibalize their dead officers and sometimes even assume their rank and identity. Additionally, the memories they absorb become very hard to forget (brain washing technologies can help). Now just add some chaos to that mix and you&#039;ve got heresy brewing...&lt;br /&gt;
# The &#039;&#039;&#039;Multi-Lung&#039;&#039;&#039;... do I have to spell it out? It&#039;s an additional lung! It also has a lot of filters and the like, and can function underwater and in low-oxygen atmospheres. In other words, it allows the Space Marine without a helmet to breathe under water and in toxic air. Just how does this third lung fit in with the other two Marines are born with and all the other organs implanted later? Very carefully, that&#039;s how.&lt;br /&gt;
# The &#039;&#039;&#039;Occulobe&#039;&#039;&#039; gives Space Marines super-vision, and allows their eyes to adjust to changes in light almost instantly, or at least in the fluff. &lt;br /&gt;
# The &#039;&#039;&#039;Lyman&#039;s Ear&#039;&#039;&#039; gives them super-hearing and makes them immune to motion sickness and concussion. However, in-game, they have no particular immunity or even resistance to concussion, probably because it&#039;s often delivered by a hammer to the head.&lt;br /&gt;
# The &#039;&#039;&#039;Sus-an Membrane&#039;&#039;&#039; lets them enter a state of &#039;&#039;Sus&#039;&#039;pended &#039;&#039;an&#039;&#039;imation when they are critically hurt or starving. This serves the purpose of conserving a mortally wounded marine until his body is recovered and healed by apothecaries. So each time you remove a marine model on the tabletop, chances are (fluff-wise) it has entered sus-an, rather than died. In fact, on most campaigns that&#039;s what happens to your characters. It should be noted, marines cannot leave suspended animation state at will, and can only be &amp;quot;awakened&amp;quot; through the use of specific drugs. &lt;br /&gt;
# The &#039;&#039;&#039;Melanochrome&#039;&#039;&#039; implants into the lymph nodes, and makes Space Marine skin like transition lenses: it darkens in response to radiation, rapidly producing reinforced melanin that protects against both UV and gamma. On the plus side, they tan really fast, but the fact that they pale right back up once they&#039;re inside armour (unless they are [[Salamanders]]) is not that great.&lt;br /&gt;
# The &#039;&#039;&#039;Oolitic Kidney&#039;&#039;&#039; detoxifies their blood, like their regular kidneys, but this one does it really fast. Also, it controls some of the other organs&#039; hormones. As a result, Space Marines are unaffected by most poisons short of what the [[Dark Eldar]] or [[Tyranids]] can produce. It also means they can&#039;t get drunk, though the Space Wolves found a way around that by creating Mjöd, an extremely toxic drink made of local plants of Fenris, that temporarily neutralizes the Oolitic kidney&#039;s ability to filter toxins.  Another organ which ceases to work on the tabletop, as Space Marines have absolutely identical reactions to Poison as ratlings, ogryn, and standard humans. Of course, considering that the poisons you find on the tabletop are Tyranid, Dark Eldar, and Nurgelitle shit, we can probably write this one off. Also, in some fluff, it saves the bearer from poison by causing them to enter a sort of super-metabolic coma during which they burn off any toxins while unconscious and feverish—so, much like with the sus-an membrane, it allows you to say that any of [[Your Dudes]] taken out by Poison effects are just temporarily disabled.&lt;br /&gt;
# The &#039;&#039;&#039;Neuroglottis&#039;&#039;&#039; implants into the upper nasal passage, drastically improving both smell and taste; lets a Space Marine identify chemicals and track adversaries by taste. Blood-hound much? Apparently, the Space Wolf version of this is so good that they designed a special Wolf Helm that lets them use their sense of smell even when fully armored, and is also why they otherwise avoid helmets as much as possible (and definitely not just so that they can [[Blood Claw|gel their hair into giant crests]] and/or [[Logan Grimnar|grow chest-length Santa beards]]).&lt;br /&gt;
# The &#039;&#039;&#039;Mucranoid&#039;&#039;&#039; gives Space Marines super-sweat that protects them from heat and cold, and can even be hardened into a vacuum-proof shell. Remember that awesome scene where Guilliman boxes Word Bearers in space? Yep, he did it while covered in that thing.&lt;br /&gt;
# The &#039;&#039;&#039;Betcher&#039;s Gland&#039;&#039;&#039; gives them acid spit, which is probably the only bonus for going to combat [[Helmet#Helmets_and_Faces|without a helmet]]. The acid within varies depending on the source, from simply reacting only to organic tissue to fully dissolving ceramite. Some Chapters, such as the [[Blood Angels]] and the [[Iron Snakes]], consider using the Betcher&#039;s Gland in combat to be [[Derp|dishonourable]]. Technically, the acid spit is just a fringe benefit of the gland’s true purpose—allowing marines to chew through everything from tough xenos carcasses to prison bars. In any event, Space Marines on the table-top do not have access to acidic spit, unlike e.g. Tyranids. (Or maybe they do; space marine ancients get a lot of attacks for someone with their hands full.)&lt;br /&gt;
# The &#039;&#039;&#039;Progenoids&#039;&#039;&#039; provide no benefit to the Space Marine, but are universally considered the most important organs, as they are the keys to making more of the organs above. Each Space Marine starts with two, one in the neck and one in the chest, and they are removed after their death. The neck-based progenoid is ready for harvesting five years after implantation, while the chest-based progenoid is ready after ten. Each harvested progenoid is a bunch of DNA and chemical stuff, that, when implanted in a suitable environment, grows into more organs. Chapters that took severe losses and could not reclaim the gene-seed of their brothers basically take random people with an affinity to the Astartes gene-seed (or vat-grown bodies similar to the ones they use for Servitors), implant them with all space marine organs, wait ten years, and slaughter them to harvest the gene-seed. Sometimes, the term &amp;quot;gene-seed&amp;quot; is taken to refer to these glands specifically. &lt;br /&gt;
# The &#039;&#039;&#039;Black Carapace&#039;&#039;&#039; interfaces a Space Marine with his [[Power Armour|armour]], making them effectively one being. It also serves as back-up armour, providing a level of protection similar to a flak jacket, in case a marine somehow ends up [[Adeptus Custodes|running around naked]]. [[Scout|Space Marine Scouts]] don&#039;t have this yet, because of the [[Codex Astartes]], and it&#039;s noted as the only one of the original organs that &#039;&#039;has&#039;&#039; to be implanted whole rather than potentially grown inside the neophyte as a germ-seed (a la [[Blood Angels|Insanguination]]). They don&#039;t get it (and thus an expensive suit of power armor) until they&#039;ve spent a decade or more in a Scout Company. Tyranids nicked this for their tyrant guard, which makes you think how did the foot-slogging hive tyrants survive anything beforehand.  As clearly established by how humans perform in Power Armor, this organ does nothing on the table-top; Sisters of Battle, for example, get just as much (or more - they can lift a lascannon by themselves, unlike humans in mere carapace armour) benefit from Power Armor as Space Marines do. The Deathwatch RPG explained it as allowing a “Size (Huge)” Space Marine in Power Armor to not suffer any movement penalties—which does seem impressive if you’ve ever seen someone in craft foam Astartes armor trying to hobble around.&lt;br /&gt;
#The &#039;&#039;&#039;Canis Helix&#039;&#039;&#039; is not an organ, but considered nonetheless to be part of the gene-seed; it appears to be a genetic cocktail brewed by the Wolf Priests of the Space Wolves, and while it induces a level of mutation beyond that seen in any other chapter, Russ&#039; gene-seed organs appear to have a 100% rejection rate in humans who do not first take the cocktail.&lt;br /&gt;
&lt;br /&gt;
===Primaris Organs===&lt;br /&gt;
&lt;br /&gt;
{{Main|Primaris Marines}}&lt;br /&gt;
After [[Roboute Guilliman]] told [[Belisarius Cawl]] to make a next generation Space Marine, he ended up creating Marines that had an enhanced version of the Astartes Gene-Seed, which contained an extra three organs (possibly due to taking elements of the [[Adeptus Custodes|Custodes]] or even the Primarch creation process). While some have expressed concern of the project, some due to worries about how some of the mutations of some of Chapters with more exotic mutations and some due to the belief that the Emperor&#039;s work shouldn&#039;t be tampered with, Cawl claims that the Primaris Gene-seed is more stable than the regular Astartes gene-seed, with an estimated deviancy of .001% per generation. How true this claim might be is up for debate, but Cawl has created Space Wolves successor chapters that haven&#039;t immediately turned into Wulfen so it may have some truth in it. It&#039;s also worth noting that Cawl did &#039;&#039;something&#039;&#039; to make the Primaris Marines physically incapable of turning traitor. Guilliman&#039;s internal monologue in Dark Imperium reveals that he considers it an impossibility for Primarines to turn, unlike &amp;quot;the old breed&amp;quot;. This has interesting implications about whether or not the Primaris marines truly have free will. &lt;br /&gt;
&lt;br /&gt;
As of recent fluff updates/leaks, the new organs are as follows.&lt;br /&gt;
&lt;br /&gt;
# The &#039;&#039;&#039;Sinew Coils&#039;&#039;&#039; essentially modify the muscle strands and makeup of the Primaris Marines, buffing their pecs and biceps to the 10th degree. Whilst one would assume it would resemble something from [[Wat|Inspector Gadget&#039;s coil legs]], the truth is....[[Derp|it is pretty much like that in function.]] These are reinforced coil-cables made of durable supermetals that are capable of contracting with incredible strength, making Primaris stronger and tougher than others. Even outside of their power armor, swinging a sword at a Primaris might just bounce off his hot and sweaty muscles because of these coil cables, and it amplifies his strength to the point where he can crush a human skull with his bare hands or bite through metal cable like it were jerky.&lt;br /&gt;
# The &#039;&#039;&#039;Magnificat&#039;&#039;&#039; may sound a [[Derp|bit lame,]] but its function is actually what makes the Primaris &#039;bigger, better, faster  and stronger&#039; then regular Astartes. It produces a mix of hormones that greatly enhance the effects of all of the other genetically engineered organs that float around in the Primaris. So every Primaris gets more bang for his genetic buck. Intriguingly, it&#039;s stated to be only half of another super-organ dubbed the &#039;&#039;&#039;Immortis Gland&#039;&#039;&#039; originally made for the Primarchs, but Cawl was only able to find the materials and genetic blueprints needed to make the right half; the information needed to make the left half had seemingly been erased. The function of the complete Immortis Gland is unknown, but given that its other name is &amp;quot;The God-Maker&amp;quot; and the fact that only the Primarchs are known to have the organ, it stands to follow that it is likely what amplifies their abilities to the level of demigods. &lt;br /&gt;
# The &#039;&#039;&#039;Belisarian Furnace&#039;&#039;&#039; is an organ that is named after [[Belisarius Cawl|the Galaxy&#039;s least humble Archmagos.]] This one is a last-chance fail-safe kind of thing. The Belisarian Furnace is an organ that activates when a Primaris is on death’s door, giving them a great burst of super-adrenaline (not the actual term), but helping to keep them alive even at great cost, so that a Primaris can take out as many of the enemy as possible even as his flesh and bone rapidly regrow themselves. This allows fan-fic writers to create Hollywood-esque &#039;final pushes&#039; without making it look stupid, which should make for some amazing last stands. It also appears to be vital for the Rubicon Primaris procedure intended to convert existing Space Marines into Primaris Space Marines, as the procedure temporarily kills the subject in its current form.&lt;br /&gt;
&lt;br /&gt;
===Implantation===&lt;br /&gt;
Not everyone is compatible with implantation; potential candidates are screened for tissue compatibility, and kept young, as being post-pubescent has a marked increase in the tissue rejection rate (and being actually &#039;&#039;elderly&#039;&#039; makes it even worse); even so, not all candidates survive the implantation process. The Great Crusade era had inductees from a variety of ages, possibly because there were more resources, candidates, and understanding of the tech to compensate for failure rates. Back then a one-in-two success after screening was considered pretty good. These days the screening is insanely brutal amongst Loyalist chapters, with most aspirants dying before being even considered for implantation, but the success rate is accordingly much higher. Youths are also still preferred post-Heresy as they are easier to mould and condition into loyal Marines than teens or young adults. &lt;br /&gt;
&lt;br /&gt;
One of the most obvious limits of their design is that the Emperor never solved the problem of making them compatible with female hosts (although some argue that this was deliberate as a way of ensuring that Space Marines could not breed true, nobody can be entirely sure), so the very first screening step is usually by sex. Furthermore, not all organs can be implanted at once, as some prepare the body for others, and the body needs time to adapt to and accept the implants. The maximum speed process has been described in the fluff as taking around 6 years and assuming the soon-to-be Marine will be a Primaris is:&lt;br /&gt;
&lt;br /&gt;
# If you are the Space Wolves, the Canis Helix.&lt;br /&gt;
# Secondary Heart, Ossmodula (bone growth), and Biscopea (muscle growth).&lt;br /&gt;
# Sinew Coils (tendon/ligament reinforcement), Magnificat (enhances all other geneseed organs), and Belisarean Furnace (combat stimms, attaches to hearts).&lt;br /&gt;
# Haemastamen (improved red blood cells) and Larraman&#039;s Organ (improved platelets).&lt;br /&gt;
# Catalepsean Node (brain implant: sleep like a dolphin).&lt;br /&gt;
#*If this is an actual Space Marine, begin hypnotherapy/brainwashing only &#039;&#039;after&#039;&#039; this implant.&lt;br /&gt;
# Preomnor (gullet), Omophagea (flatworm stomach), and Multi-lung (third lung).&lt;br /&gt;
# Occulobe (improved visual cortex).&lt;br /&gt;
# Lyman&#039;s Ear (replacement outer, middle, and inner ear).&lt;br /&gt;
# Sus-an Membrane (brain implant: self-induce coma).&lt;br /&gt;
# Melanochrome (lymph implant for radiation resistance).&lt;br /&gt;
# Oolitic Kidney (enhanced liver/kidney) and Neuroglottis (improved inner nose).&lt;br /&gt;
# Mucranoid (secretable space suit).&lt;br /&gt;
# Betcher&#039;s Gland (extremely acidic saliva).&lt;br /&gt;
# Both Progenoids (for reproduction).&lt;br /&gt;
# Black Carapace (for improved power armour compatibility).&lt;br /&gt;
&lt;br /&gt;
The largest time gap between implants is between the Betcher Glands and the two last ones on the list, and by that time the Marine already serves as a Scout. Once he is deemed physically and mentally ready, he will recieve the Progenoids and the Black Carapace that turns him into a full-fledged (Primaris) Marine.&lt;br /&gt;
&lt;br /&gt;
The Rubicon Primaris most likely entails the implantation of the three Primaris gene-seed organs past the normal time that gene-seed would normally be implanted, though the specific order of implanting in this scenario is currently unknown.&lt;br /&gt;
&lt;br /&gt;
===Tabletop Effect===&lt;br /&gt;
Most of the organs have no visible effect in the game, at least if the in-game rules are an indication; here are how the organs seemingly manifest (or not).  For some reason, Space Marines aren&#039;t any faster at running than an unaugmented human and are slower than fast humans, such as Sisters of Silence. Most likely, this lack of impact is either for balance purposes or because it can&#039;t be properly represented using in-game means.&lt;br /&gt;
&lt;br /&gt;
*Has an effect, at least in aggregate:&lt;br /&gt;
**Secondary Heart, Ossmodula, Biscopea, Haemastamen, Larraman&#039;s Organ, Multi-Lung, Oolitic Kidney, Mucranoid:  +1 Strength and Toughness, relative to a normal human.&lt;br /&gt;
**Sinew Coils, Magnificat, Belisarean Furnace: +1 Wound and Attacks.&lt;br /&gt;
**Catalepsean Node + Hypnotherapy: And They Shall Know No Fear, +1 Ld.&lt;br /&gt;
**Progenoids: These are given as the reason an Apothecary loses his turn if he fails a resurrection roll, as he is busy collecting them.&lt;br /&gt;
*Effects limited to fluff:&lt;br /&gt;
**Occulobe: Mostly ignored; with or without his helmet on, most Space Marine&#039;s vision is never considered any better than an unaugmented humans, even when distance or lack of light are explicitly causing vision problems. It may however be a reason why some Space Wolves get the &#039;acute senses&#039; rule.&lt;br /&gt;
**Lyman&#039;s Ear:  Demonstrably ignored under the 8th edition rules; Space Marines behave exactly like unaugmented humans when exposed to sonic weaponry, when needing to notice things they can&#039;t see, or when in need of balance.  In previous editions, this would presumably have contributed to a higher Initiative stat.&lt;br /&gt;
**Neuroglottis:  As noted above with the Lyman&#039;s Ear, as this would predominantly serve to supplement that, given some tabletop rule for Space Marines actually having improved senses which only the Space Wolves have.&lt;br /&gt;
**Melanochrome: Demonstrably ignored; Space Marines respond to photonic radiation (usually provided by the Adeptus Mechanicus) exactly like unaugmented humans do.&lt;br /&gt;
**Black Carapace: Demonstrably ignored; many human factions have access to Power Armour, particularly Sisters of Battle, and none have ever been shown to be even slightly more encumbered by Power Armour than Space Marines are.&lt;br /&gt;
**Preomnor, Omophagea, Sus-an Membrane, Mucranoid, Betcher&#039;s Gland: These have no in-game effect, but would typically not be expected to, as a Space Marine with his suit on and participating in a battle would not have call to use them, although the Betcher&#039;s Gland could be implemented as a very, very short range weapon, in principle.&lt;br /&gt;
*Alternate Take:  The Occulobe, Lyman&#039;s Ear, and Neuroglottis could grant the +1 Initiative marines enjoy(ed prior to 8th). The Melanchrome also likely adds to toughness.&lt;br /&gt;
&lt;br /&gt;
== Gene-seed vs. Genetic Engineering ==&lt;br /&gt;
&lt;br /&gt;
A lot of people (including, it must be admitted, Games Workshop itself) often think of gene-seed as a genetic modification program, but this is inaccurate. Gene-seed does fall under the blanket of [[Fleshcrafting|&amp;quot;bio-enhancement&amp;quot; or &amp;quot;bio-engineering&amp;quot;]]—that is, the augmentation of the physical form. However, gene-seed is based on the physical implantation of artificially designed and engineered organs, whereas genetic engineering would modify the DNA of the aspirants to naturally develop the various traits. In essence, Space Marines are what [[Rifts]] would call &amp;quot;bio-borgs&amp;quot;: organisms biologically modified by artificial biological implants. Fleshy cyborgs, essentially. This is an important difference, as it allows the Space Marines to wriggle around that pesky &amp;quot;thou shalt not modify the holy human form&amp;quot; law of the Imperium. From a genetic standpoint, a Space Marine is probably closer to human than most [[abhuman]]s are, and so they fulfill the letter of the law (if not its spirit - but hey, the Emperor made the rules, so he can break them as much as he wants, &#039;cause he&#039;s the motherfucking Emperor). It also has the side effect of making sure that Astartes can&#039;t breed true-ish (assuming they can breed, a point GW can&#039;t ever make up their minds on, any children they had would be more likely compatible for geneseed then a baseline human but by themselves would not be space marines, just more likely to be able to be), and thus will always have to rely on baseline humanity rather than replace it, just in case they start getting too big for their transhuman britches.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; Like Mitochondria (the powerhouse of the cell), the implanted organs carry &#039;&#039;their own DNA&#039;&#039;, cloned from the Primarchs, thus turning the marines into [https://en.wikipedia.org/wiki/Chimera_(genetics)#Humans chimeric humans]. So yes indeed, bio-borgs, but ones that show characteristics of DNA foreign to the host&#039;s body. Example: is there a specific organ that gave Sigismund &amp;quot;a patrician face that echoed the same austere lines as his liege lord, Rogal Dorn&amp;quot;? Let us be reminded, Sig was terran, and Dorn grew up on another planet (he was made by the Emperor in a Petri dish, does that count as being born on Terra too?). Who knows what he looked like when he was mortal, he now looks like a son of Dorn. In fact, most Astartes end up looking similar to their parent Primarchs, like Horus &amp;quot;little Horus&amp;quot; Aximand looking like Horus &amp;quot;fucking Horus&amp;quot; Lupercal. Of course, this is because GW thinks it is bioengineering, but at least it&#039;s &amp;quot;Human Chimeras&amp;quot; instead of &amp;quot;Humans with [[Space Wolves|furry creatures]]&amp;quot;, that&#039;d be Heresy, right Emps?&lt;br /&gt;
**&amp;lt;span style=&#039;color:gold;font-size:300%&#039;&amp;gt;&#039;&#039;&#039;RIGHT&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
**As it happens, for Sigismund, the answer is yes—the Ossmodula would alter the shape of his skull, and the Biscopea the arrangement of his facial muscles—but the fact remains that GW routinely treats gene-seed as if it were gene therapy, rather than implants.&lt;br /&gt;
**This cloned DNA is also why every body freaks out over gene seed stocks from the fallen primarchs in case there geneseed has some flaw that increased it&#039;s sustainability to chaos.&lt;br /&gt;
&lt;br /&gt;
== The Tithe and New Foundings ==&lt;br /&gt;
&lt;br /&gt;
As part of the deal in Guilliman&#039;s [[Codex Astartes]], the Astartes were afforded almost complete autonomy from the [[Administratum]], which means they don&#039;t have to pay Imperial Taxes &#039;&#039;&#039;except&#039;&#039;&#039; for a tithe of 5% of their gene-seed which they must send to Mars.&lt;br /&gt;
&lt;br /&gt;
This has a few important purposes:&lt;br /&gt;
# To monitor the genetic purity of the Space Marine Chapter as a whole and make certain a chapter is not suffering heretical mutations.&lt;br /&gt;
# To create new foundings of Space Marines whenever the High Lords of Terra deem it appropriate to do so.&lt;br /&gt;
# To act as an emergency reserve of gene-seed in the unlikely event that the Chapter&#039;s existing gene-seed stocks are lost or tainted.&lt;br /&gt;
&lt;br /&gt;
Note that even though the Adeptus Mechanicum will have stockpiles of a chapter&#039;s genetic material, it is not frequently used as a contingency for a space marine chapter if things get a bit hairy. Several times in the fluff a Chapter has faced extinction due to high losses &#039;&#039;(see [[Black Consuls]], [[Celestial Lions]], [[Lamenters]], [[Marines Errant]], [[Scythes of the Emperor]] yadda yadda yadda)&#039;&#039; but they&#039;d never thought to ask Mars for their gene-seed back. The only known instance of it happening is in the 8th Edition Death Guard Codex, where the [[Minotaurs]] were forced to undergo a mission to Mars when a Death Guard assault on their fortress-monastery resulted in the poisoning of their gene-seed stocks, but the Minotuars are basically the High Lords personal beat stick against other marines so perhaps this is special treatment. &lt;br /&gt;
&lt;br /&gt;
It&#039;s also a bit uncertain how chapters with particularly negative defects manage to keep their genetic condition concealed, if the government has access to their core materials. [[Black Dragons|Some chapters]] get around it by sending only the &amp;quot;purest&amp;quot; gene-seed to Mars and so come out of the inspection smelling of roses, but when the condition is widespread (as it is with the [[Blood Angels]]) it probably only highlights how little the Mechanicus actually understand about the Emperor&#039;s work. (Things might perhaps change now that [[Belisarius Cawl|Cawl]] is back, though.)&lt;br /&gt;
&lt;br /&gt;
It&#039;s also important to note that each chapter&#039;s gene-seed is kept in isolation. i.e: Just because a chapter claims &#039;&#039;descent&#039;&#039; from the [[Ultramarines]] does not actually make their gene-seed the same as their forefather. It&#039;s basic evolutionary biology that when a population splits and develops elsewhere it starts forming its own traits advantageous to its circumstances and environment. Hence the [[Mortifactors]] gene-seed will largely be very different from the [[Howling Griffons]], despite sharing a common ancestor. So rather than being genetic &amp;quot;brothers&amp;quot; as they would be &#039;&#039;within&#039;&#039; a chapter, different Space Marine chapters sharing a lineage would be more like nephews or cousins.&lt;br /&gt;
&lt;br /&gt;
When the time comes around to found new chapters, the adepts will look for favourable traits that they want to replicate, although the Ultramarines are cited as being the most utilised source for new foundings, thus any new chapter of Ultramarine descendants would likely be second generation Ultramarines and be quite close to their forefather genetically at least until the chapter adapted to its founding homeworld or particular circumstances. But that doesn&#039;t prevent those descendants themselves from being used as templates in later foundings, so after several generations you could end up with something completely different from the original baseline stock.&lt;br /&gt;
&lt;br /&gt;
== Mutation ==&lt;br /&gt;
&lt;br /&gt;
As each new set of gene-seed comes from a Space Marine, requires many years to mature, and many more to be used, there is a lot of room for things to go wrong. This is especially true when desperate circumstances (the impending [[Great Crusade]], or a Chapter being dangerously under-strength) cause Space Marines to skimp on the safety checks and wait periods in order to accelerate Chapter growth. Over the millennia, many flaws have found their way into into the gene-seeds of each Legion, and some of their successors have even more - mutations typically get worse as you make copies of copies.  Further mutations have been introduced, of course, in foundings featuring heavy tampering by the Adeptus Mechanicus (see the discussion of the 21st founding, below).&lt;br /&gt;
Also one should bear in mind that Legions and Primarchs were artificially engineered to fill different niches, so some of these might be not acquired mutations, but deliberately added quirks to better fit in their roles.&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:1em;&amp;quot;&amp;gt;&lt;br /&gt;
===No Known Mutations===&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:1em;&amp;quot;&amp;gt;&lt;br /&gt;
==== Dark Angels (I Legion) ====&lt;br /&gt;
{{Main|Dark Angels}}&lt;br /&gt;
No defects, unless you consider their &amp;lt;s&amp;gt;rampant paranoia and secrecy&amp;lt;/s&amp;gt; STAUNCH LOYALTY AND HONOUR as such. Ties with Ultramarines for &amp;quot;most stable source&amp;quot;, so the limited number of Dark Angels successors is usually put down as the [[Inquisition]]&#039;s limited knowledge of the [[Fallen Angels]].  That and the fact that due to successor chapters often working with/take orders from the Dark Angels has lead to the Inquisition to fear the Angels and successors to be &amp;lt;s&amp;gt;&amp;quot;[[Astral Claws|legion building]]&amp;quot;&amp;lt;/s&amp;gt; THE MOST LOYAL CHAPTERS DUE TO THE PURITY OF THEIR GENE SEED. Although that would be more credible if they had ever been anything less than a Legion.&lt;br /&gt;
&lt;br /&gt;
==== Iron Hands (X Legion) ====&lt;br /&gt;
{{Main|Iron Hands}}&lt;br /&gt;
* &#039;&#039;No defects.&#039;&#039;&lt;br /&gt;
* Noted predilection towards machinery and a disdain towards flesh.&lt;br /&gt;
&lt;br /&gt;
And just to make sure, if there are any, they follow the Bible&#039;s advice on offending organs and replace them with holy machinery instead. Would probably be a very desirable source for new chapters if not for the absolute devastation they suffered in the [[Drop Site Massacre]] leaving them barely recovered millennia later and needing all the gene-seed they can get for themselves. Because, you know, even though there has been more than enough time for more than twenty other foundings of whole, brand new chapters, and some of those foundings likely making new foundings of their own, the Iron Hands still haven&#039;t had enough time. It also doesn&#039;t help how they tend to be total pricks at times.&lt;br /&gt;
&lt;br /&gt;
Alternate take: You need causalities that don&#039;t destroy the body entirely to harvest geneseed, or you need to implant it into clones, both of which are unlikely for a chapter that uses augmentations with power supplies that explode like melta bomb and that abhors even the organic parts of their own servitors. No new gene-seed, no new mutations.&lt;br /&gt;
&lt;br /&gt;
==== World Eaters (XII Legion) ====&lt;br /&gt;
{{Main|World Eaters}}&lt;br /&gt;
I know what you&#039;re thinking, but it&#039;s caused by an additional cybernetic implant - the &#039;&#039;Butcher&#039;s Nails&#039;&#039; - rather than anything in the gene-seed itself.  While not &#039;&#039;technically&#039;&#039; part of their gene-seed, it has been carried on as a tradition by all the &amp;quot;successors&amp;quot; that resulted from the Legion&#039;s fracturing after the [[Battle of Skalathrax]]. Hell, they were known to be total bros before all the trouble with nails. And now they are little more than [[Kharn|Teamkilling Fucktards]].&lt;br /&gt;
&lt;br /&gt;
==== Ultramarines (XIII Legion) ====&lt;br /&gt;
{{Main|Ultramarines}}&lt;br /&gt;
*&#039;&#039;No official defects.&#039;&#039; Considered the most stable and preferred source of gene-seed for new Foundings.&lt;br /&gt;
**Due to a lack of any real interesting or identifying traits in and of itself, discussions for reclassifying the Ultramarine gene-seed from the most stable source to the most generic source were in the works. These talks were surreptitiously shut down by [[Who Watches Them|Inquisitor Warden]] for offending his sensibilities.&lt;br /&gt;
**Also worth noting is that the Ultramarines, in one of their bro-iest moves, &amp;quot;adopted&amp;quot; a fair number of loyalists from traitor legions after the heresy. There is no real way of telling if an Ultramarines &amp;quot;successor&amp;quot; might be from the relatively stable stock of World Eaters or Iron Warriors. In most cases only a single high-ranking [[Belisarius Cawl|archmagos]] knows the truth, so even the chapter itself (except possibly the command and the eldest brothers) is in the dark about its history.&lt;br /&gt;
&lt;br /&gt;
==== Death Guard (XIV Legion) ====&lt;br /&gt;
{{Main|Death Guard}}&lt;br /&gt;
*Emphasis here is on &#039;&#039;known&#039;&#039; mutations - there&#039;s no actual evidence of Death Guard gene-seed having any problems at all, because we&#039;ve never gotten any fluff covering any attempts to use the gene-seed from a Death Guard, even though one would assume they&#039;d have the most deeply fucked up Progenoids of any Legion.&lt;br /&gt;
&lt;br /&gt;
Pre-heresy, the Death Guard had a much stronger constitution than most Legions, leading to their role as the toxic environment specialists. Post-heresy, however, the Death Guard are so diseased that implanting Aspirants seems more or less impossible - however, there have been new Death Guard legionaries who are not defectors from other Legions or renegade Chapters, apparently made with the gene-seed reclaimed by the [[Plague Surgeon]]s. How it functions still, no one knows, though we suspect it has something to do with [[Nurgle]] and that he has necromantic powers of sorts, who can raise his fallen disciples back from the dead.&lt;br /&gt;
&lt;br /&gt;
The most overwhelmingly likely explanation is, however, the Death Guard simply jacking loyalist gene-seed from fallen loyalist astartes and loyalist gene-seed stockpiles and using it to create new recruits, as &#039;&#039;&#039;every single Traitor Legion with tainted, unusable geneseed does this.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==== Alpha Legion (XX Legion) ====&lt;br /&gt;
{{Main|Alpha Legion}}&lt;br /&gt;
&amp;lt;s&amp;gt;No such Legion exists, therefore no such gene-seed exists.&amp;lt;/s&amp;gt;&lt;br /&gt;
*Were you really expecting &#039;&#039;known&#039;&#039; mutations, or anything else, from this Legion???&lt;br /&gt;
&lt;br /&gt;
In all seriousness; like much of the Alpha Legion, we don&#039;t know all that much about their gene-seed. Whatever idiosyncrasies or flaws they have are kept under very tight lock and key. And with their nature of running as individual operatives in and out of the [[Eye of Terror]], to what degree their gene-seed is tainted by the Warp or other means varies from Marine to Marine. Though their knack for secrecy, paranoia, and tendency to subvert the enemy instead of direct combat is probably a notable trait. Outside of occasional Warp-corruption, we &#039;&#039;assume&#039;&#039; it&#039;s possibly one of the most stable gene-seeds, probably as much as the Imperial Fists or Night Lords. Something of note; they often use any mutations that they have as a scare tactic, hiding them and then revealing them on the battlefield in order to shock the opponent.&lt;br /&gt;
They also use hypnosis and deep-indoctrination more than other chapters, so they may have an altered sus-an and/or catelapsean.&lt;br /&gt;
Sometimes it&#039;s implied they all look alike (like Alpharius) but sometimes this is said to be due to &#039;&#039;surgical&#039;&#039; alterations, but it could be that the gene-seed does more to alter their appearance than normal, like the Sons of Horus. It&#039;s also said that some Alpha Legionnaires tended to be noticeably taller than most Space Marines, large enough to pose as either Alpharius or Omegon. This, combined with their unusually short Primarchs and their tendency to look alike, seems to suggest that this was intentional, either by the Legion themselves picking only notably large aspirants or by the Emperor fully leaning into the Legion&#039;s whole &amp;quot;smoke and mirrors&amp;quot; theme.&lt;br /&gt;
&lt;br /&gt;
===Minor Mutations===&lt;br /&gt;
These chapters may have cosmetic or easily-fixed mutations.&lt;br /&gt;
&lt;br /&gt;
==== Emperor&#039;s Children (III Legion) ====&lt;br /&gt;
{{Main|Emperor&#039;s Children}}&lt;br /&gt;
* Implicitly defective and/or enhanced Lyman&#039;s Ear, and possibly Occulobe and Neuroglottis.&lt;br /&gt;
** An accident during the early days of the raising the Legions resulted in only two hundred Space Marines of the III Legion by the time the Emperor found [[Fulgrim]] and Chemos, forcing the Emperor&#039;s Children to work alongside the [[Black Legion|Luna Wolves]] for the early decades of the Great Crusade; due to Fulgrim&#039;s high standards of perfection being passed on the Legion&#039;s [[Apothecary|apothecaries]], Emperor&#039;s Children Aspirants had to be nothing less than physically perfect, resulting a largely stable gene-seed, including forbidding psykers to join the ranks. By the 41st millennium, however, the Emperor&#039;s Children&#039;s gene-seed is fucked up beyond all reason. Millennia of drugs from both inside and outside the Warp have damaged it greatly. While the relatively few sane [[tech-priests]] left and [[Dark Mechanicus]] working with them can and do make new Marines (thus proving their Marines can and do make new gene-seed), the chemical and other material abuse render each generation even crazier. Even before the Heresy, they were more sensitive to external stimuli, like sound, implying a defective Lyman&#039;s Ear with reduced ability to filter out sounds the Marine doesn&#039;t want to hear, and potentially similarly defective Occulobe and Neuroglottis.&lt;br /&gt;
*Initially gene-seed was corrupted and produced super-cancer at some point, but after Fulgrim&#039;s return the rotten batch was discontinued.&lt;br /&gt;
&lt;br /&gt;
==== Iron Warriors (IV Legion) ====&lt;br /&gt;
{{Main|Iron Warriors}}&lt;br /&gt;
* Implicitly defective Ossmodula&lt;br /&gt;
* Implicitly enhanced Progenoids:&lt;br /&gt;
** They have the lowest gene-seed rejection rate, which enabled them to replenish their huge number of casualties with an even higher number of recruits.&lt;br /&gt;
** Minor Ossmodula mutation &#039;&#039;sometimes&#039;&#039; causes limbs to twist and deform as the marine grows really old (we&#039;re talking hundreds of years to millennia) - this is usually dealt with by replacing limbs with bionics, or cutting them off and placing the cripple into a Dreadnought, Helbrute, or some weird custom made dreadnought-esque walker, since due to their specialty and organization only high-ranking officers can survive for so long, and they surely ain&#039;t going to suffer from the &amp;quot;Crazed&amp;quot; rule.&lt;br /&gt;
&lt;br /&gt;
Especially noteworthy for the Iron Warriors considering they reside in the Eye Of Terror, there has been little mutation in their gene-seed as well. Those that do suffer mutation simply replace their mutated limbs with cybernetics. However, there may be some unknown issue which caused them to be afflicted with the [[Obliterators|Obliterator Virus]] (or was it they who made it? It&#039;s been confirmed Perturabo and Mortarion worked together on the obliterator virus) More easily - the first ones originated from them.&lt;br /&gt;
&lt;br /&gt;
However, this is rendered null by the fact they are the [[/d/|sick]] [[Honsou|fucks]] behind the [[Daemonculaba]]. Due to its nature, the women themselves may have the gene-seed organs implanted (among other things), or at least the DNA required to be able to quickly grow the organs into a child stuck in their wombs. While the poor, innocent, scared kid inside can become a skinless abomination/mutant, they will normally emerge a genetically stable, gene-seed uncorrupted [[grimdark|skinless adult SPHESS MAHREEN with the mind of that same scared child]]. Suffice to say, this is a sick way of getting to [[Female Space Marines|FEMALE SPHESS MAHREENS]], and is [[Extra Heresy|DOUBLE HERESY]].&lt;br /&gt;
&lt;br /&gt;
==== Luna Wolves/Sons of Horus (XVI Legion) ====&lt;br /&gt;
{{Main|Black Legion}}&lt;br /&gt;
* Implicitly defective Ossmodula, causing increased cosmetic similarity to their Primarch.&lt;br /&gt;
* Implicitly defective Biscopea, causing increased cosmetic similarity to their Primarch.&lt;br /&gt;
&lt;br /&gt;
No real defects, but the tendency for members to look more like their [[Horus|Primarch]] is more pronounced (and possibly more frequent) than it is for members of other legions to resemble their own respective Primarchs. &amp;quot;Little Horus&amp;quot; Aximand was the most notable example of this, but by no means the only one. This gives extra meaning to the &amp;quot;Sons of Horus&amp;quot; thing. In fact, before the Luna Wolves were renamed the Sons of Horus, Luna Wolves that resembled Horus in appearance were known as &amp;quot;Sons of Horus&amp;quot;. Ten thousand years in the Eye of Terror has left the Legion&#039;s gene-seed more unstable. However, we do know that new Black Legionaries are inducted constantly (seeing as they are the primary generic Chaos Space Marines faction), so its a good bet a large part of theirs is still usable [[grimdark|and that generations of children for millennia to come will be torn away from their parents and families, unfortunate enough to live in the Eye Of Terror, to be inducted into the Legion.]]  Furthermore, given that they frequently &amp;quot;recruit&amp;quot; from other chapters and legions with the only real requirement being loyalty to Abbadon, it&#039;s not always easy to tell which Black Legionnaires are descended from Horus and which are from other Primarchs, outside of the aforementioned lookalike business.&lt;br /&gt;
&lt;br /&gt;
==== Word Bearers (XVII Legion) ====&lt;br /&gt;
{{Main|Word Bearers}}&lt;br /&gt;
* Implicitly defective Catalepsian Node.&lt;br /&gt;
&lt;br /&gt;
The Word Bearers suffer a unique &amp;quot;quirk&amp;quot; in their gene-seed, resulting in a psychologically obsessive loyalty to something, be it a man, a religion, or even an ideal. The Word Bearers in turn thus have a much stronger sense of loyalty to their battle-brothers and Primarch than other Chaos Space Marines, helping them to maintain cohesion and avoid treachery, but this loyalty also borders on fanaticism. Otherwise, while given to some instabilities, they have been able to maintain strength.&lt;br /&gt;
&lt;br /&gt;
It has been suggested that Word Bearers have an extraordinary amount of control, both mentally and physically, far more so than normal Astartes. It&#039;s been show in their ability to directly control the processes of their internal organs and is attributed as the reason why Word Bearer Diabolists are fairing so well against the Neverborn.&lt;br /&gt;
&lt;br /&gt;
==== Salamanders (XVIII Legion) ====&lt;br /&gt;
{{Main|Salamanders}}&lt;br /&gt;
* Unique Melanchromic Organ, causing their skin to turn pitch black (so much so that it looks genuinely unnatural) instead of waiting for radiation to happen to fix it.&lt;br /&gt;
* Unique Occulobe, causing limited ability to see infrared emissions, referred to as &amp;quot;fire-sight&amp;quot;. While not as potent as what an Auspex scanner would be capable of, it can be combined with specialized materials within armor and standards to produce decorations and tactical markings that only the Salamanders can see. This also gives them glowing red eyes, Which makes sense.&lt;br /&gt;
* Possibly altered Mucranoid - high degree of heat resistance.&lt;br /&gt;
* Possibly altered Biscopea or Lyman&#039;s Ear - tend to be somewhat slower moving than other marines, although sometimes it&#039;s blamed on the somewhat high gravity on Nocturne or the unusually methodical mindset of it&#039;s inhabitants, since they can still run at the same level as any other chapter. (Way back when, they had -1 Initiative.)&lt;br /&gt;
&lt;br /&gt;
While slightly dysfunctional, their gene-seed is pretty stable. Would probably be, like the [[Iron Hands]], a common source of new chapters if not for, again, their extreme decimation during the [[Drop Site Massacre]]. They&#039;ve since recovered, perhaps a little quicker than the Iron Hands (possibly due to being a little closer to the center and being able to evacuate more marines, As well as still having their Primarch at the time), and while they claim no official kinship with any successors, there are at least a couple of examples with similar unit markings and tactical dogma.&lt;br /&gt;
&lt;br /&gt;
===Major Mutations===&lt;br /&gt;
These Chapters feature at least one problem as least as bad as missing an entire organ, scaling up to the worst issue, where they go World Eaters-level crazy without needing any implants to get there (Blood Angels and Space Wolves).&lt;br /&gt;
&lt;br /&gt;
==== White Scars (V Legion) ====&lt;br /&gt;
{{Main|White Scars}}&lt;br /&gt;
* Tendency to do whatever they fancy.&lt;br /&gt;
* Unrestrained love towards doing [[PROMOTIONS|strange things]] to engines buffing their bikes and battleships to ride into battle while riding into battle.&lt;br /&gt;
* A defect called &amp;quot;Chogorian Savagery&amp;quot;. This flaw appears in 2 stages:&lt;br /&gt;
** Stage 1 - A Moment Unrestrained: The Battle-Brother&#039;s discipline begins to slip and falter, allowing brief moments of untamed ferocity to emerge in the heat of battle. Often, the Battle-Brother will not even know that he is succumbing to this savagery, and it requires the presence of his brothers to warn him of his failure.&lt;br /&gt;
** Stage 2 - Suppressed Rage: Within the darkest reaches of the Battle-Brother&#039;s mind lurks the shadow of his rage and fury, seeking any opportunity to emerge, and causing the Battle-Brother to become belligerent and quick to anger.&lt;br /&gt;
&lt;br /&gt;
===== Mantis Warriors =====&lt;br /&gt;
{{Main|Mantis Warriors}}&lt;br /&gt;
* Possibly Melanchromic Organ as all have green eyes and black hair of their Primarch.&lt;br /&gt;
* Malfunctioning Preomnor gland (possible explaining the cause of the gene-flaw of the other White Scars chapters)&lt;br /&gt;
&lt;br /&gt;
Their mutation called &amp;quot;Battle Haze&amp;quot; causes their Preomnor gland to secrete a potent neuro-toxin that permanently changes the Astartes&#039; physiology; the Space Marine is overcome by a feeling of the need for forgiveness for his many sins and shortcomings and a dramatically increased reverence for the Emperor; and increases his neurological reaction rate to that only achieved in near-precognitive states by most psykers and increases his already superhuman strength to a great extent. However, this physiological change is irreversible and the Astartes&#039; sight becomes tunnelised to the point of no longer being able to notice anything in his field of view that is not a target or a foe. Much like the [[Death Companies]] of the Blood Angels, the Mantis Warriors organize Battle-Brothers who have been lost to the Battle Haze into specialized units called &amp;quot;Mantis Religiosa&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== Destroyers =====&lt;br /&gt;
{{Main|Destroyers}}&lt;br /&gt;
* &amp;quot;Chogorian Savagery&amp;quot; turned up to 11. To the point even other White Scars question the stability of the Destroyer&#039;s geneseed. More evidence that the flaw stems for the gene-seed of the White Scars, and not from what population they are pulled from. Probably at least a bit psychological and genetic memory related, what with the most psychotic Scars forming this Chapter in the Second Founding.&lt;br /&gt;
&lt;br /&gt;
==== Imperial Fists (VII Legion) ====&lt;br /&gt;
{{Main|Imperial Fists}}&lt;br /&gt;
* Missing Betcher&#039;s Gland (no acid spit).&lt;br /&gt;
* Missing Sus-an Membrane (no suspended animation).&lt;br /&gt;
* Possibly increased pain tolerance and/or a tendency towards masochism.&lt;br /&gt;
&lt;br /&gt;
Despite missing two organs, the Imperial Fists gene-seed is considered to be amongst the most stable and most manly sources. It is the second most desirable source of gene-seed for Foundings. &#039;&#039;Second&#039;&#039; to the Ultramarines, of course.&lt;br /&gt;
&lt;br /&gt;
===== The Excoriators =====&lt;br /&gt;
* A mutation with some similarities to the Blood Angel&#039;s Black Rage, known as &amp;quot;Dorn&#039;s Darkness.&amp;quot;. The affected appear, to the untrained eye, as merely a wretched palsy: a slackness of the jaw, a tremor of the limb, a blankness of the eye. However, reports from the affected say the experience is a living nightmare, a sleeping wakefulness in which they relive the bottomless woe and paralyzing fear of Dorn&#039;s darkest moment: the moment he saw the Emperor near death after the battle aboard the &#039;&#039;Vengeful Spirit&#039;&#039;. When effected by Dorn&#039;s Darkness, its victims cannot speak or communicate. They cannot feed themselves or take water and seem feverishly insensible to everything happening about them. Basically, if the Black Rage is unbridled [[RAGE]] unbound, Dorn&#039;s Darkness is depression. &lt;br /&gt;
&lt;br /&gt;
===== Crimson Fists =====&lt;br /&gt;
* A mutation similar to Dorn&#039;s Darkness, known as &amp;quot;Only Honour In Death&amp;quot;. The &amp;quot;curse&amp;quot; causes a massively increased willingness to fight to the last, holding their ground with a siege-like mentality which will see them triumph or die in the attempt the more foes that the Astartes faces, and the longer they are in combat, the more likely and stronger the curse becomes. The stubborn emotions making them feel the emotions much like what Dorn felt during the [[Iron Cage Incident]]. When succumbing to the &amp;quot;curse&amp;quot; the affected Battle-Brother sees only death: the death of their comrades, the death of the world, and the death of their foes. The curse is seen to come in three stages:&lt;br /&gt;
** Stage 1 - No Retreat. As the odds mount so does the Battle-Brother&#039;s stubborn refusal to retreat, seeing only the glory and honour in defeating such overwhelming foes if even the barest glimmer of victory remains. The Battle-Brother will even continue to fight, even if the Codex Astartes does not support that action, until there is no hope of victory left.&lt;br /&gt;
** Stage 2 - Suffer not Defeat. The Battle-Brother would rather die fighting than accept that he has failed. This can lead to reckless behaviour as he throws himself into the fray or takes on excessive odds to win when prudence and tactical reason would dictate he withdraw. Basically a mini-Black Rage&lt;br /&gt;
** Stage 3 - Unto Death. The Battle-Brother gains a fatalistic desire to sell his life for the cause and will choose to expend his own life for a chance at victory or the safety of his brothers. He has come to accept that perhaps only the cost of his own life will be enough to secure victory. This can have dire consequences should the circumstances present him with a chance to martyr himself for the Emperor and bring ruin to the enemies of the Imperium. This means he will fight on regardless of his wounds and continue to attack or place himself in the path of attacks even though the next blow could mean his end. He will also gladly accept suicidal or near-suicidal tasks.&lt;br /&gt;
&lt;br /&gt;
==== Space Wolves (VI Legion) ====&lt;br /&gt;
{{Main|Space Wolves}}&lt;br /&gt;
They actually have two different implanted DNA sources: the second is the [[Canis Helix]], which makes them viking werewolves (long canines, tough skin, awesome sense of smell, animalistic [[RAEG]] in combat) or, if one is really unfortunate, into an ordinary werewolf ([[Furry|the ones they ride at that]]), and their super-unstable geneseed, which can&#039;t function without pre-implanted Canis Helix and has been found to be incompatible with any populace outside of Fenris.  For the most part, they get around this by just founding tons and tons more Space Wolves than the [[Codex Astartes]] would normally permit, meaning that they &#039;&#039;still&#039;&#039; tend to have tons of chapters&#039; worth of marines on call. Of particular note are the [[Wulfen]], who are Space Wolves who happened to be in the Warp for over ten thousand years. Instead of being mutated into [[Chaos Spawn|unmentionable gribbly beasts]], they managed to turn into literal werewolves with savage strength, meaning there&#039;s a possibility the gene-seed has a factor that lets them resist the influence of Chaos.&lt;br /&gt;
&lt;br /&gt;
While many factions within the chapter are proud of how &amp;quot;potent&amp;quot; their gene-seed is, plenty of Space Wolves have constantly labored to stabilize their genome in order to found successors to cordon off the [[Eye of Terror]], and crusade against the [[Thousand Sons]], a plan called &amp;quot;the Sons of Russ.&amp;quot; Once, [[Wolf Brothers|they got really close]], which [[Magnus the Red]] didn&#039;t like, so he took his Marines and bumped off the Wolf Priest in charge (and generally wrecked things for the Space Wolves), using some [[Tzeentch|Tzeentchian]] trickery to get an opening. In short, he [[gets shit done|got shit done!]].&lt;br /&gt;
&lt;br /&gt;
===== Wolf Brothers =====&lt;br /&gt;
See Space Wolves above turned up to 11. As in the entire chapter devolved into werewolves.&lt;br /&gt;
&lt;br /&gt;
==== Night Lords (VIII Legion) ====&lt;br /&gt;
{{Main|Night Lords}}&lt;br /&gt;
* Defective Occulobe (causing them to have black pupils &amp;amp; sclera, enhanced night vision but more sensitive to bright light.)&lt;br /&gt;
* Malfunctioning Melanchromic Organ (their skin is always pale and their eyes are always dark. Much like the Raven Guards.)&lt;br /&gt;
* Occasional visions of the [[grimdark]] future, even if not a psyker&lt;br /&gt;
The Night Lords are officially the most stable of the Traitor Legions, a trait often put down to the fact that they rarely dwell in the [[Eye of Terror]]. That, and they don&#039;t even like Chaos or the gods. What little mutations there are are usually upon their Sorcerers...what ones have survived do not have them anymore either. There is one defect on Curze&#039;s Geneseed, and that is the Occulobe defect, causing them to have black pupils &amp;amp; sclera, and astonishing sight in the dark, even more than a normal space marine. Although, there is a bad side of this effect: Light hurts their eyes like hell, and blinds them for a short time. &lt;br /&gt;
Also, Curze&#039;s gene-seed may have passed onto psykers within his Legion his &amp;quot;gift&amp;quot; of seeing the future in the worst way possible, and as scenarios that become self-fulfilling prophecies. In one case, it was found out that the Primarch&#039;s &amp;quot;gift&amp;quot; was actually the side effect of a marine&#039;s body slowly rejecting the gene-seed. Prior to receiving this gift, he never demonstrated &#039;&#039;&#039;any&#039;&#039;&#039; psychic capability. Even so, this situation is rare.&lt;br /&gt;
&lt;br /&gt;
==== Blood Angels (IX Legion) ====&lt;br /&gt;
{{Main|Blood Angels}}&lt;br /&gt;
* Malfunctioning Omophagea implant (Occasional bouts of temporary [[Rip and tear|bloodthirsty, genocidal rage]], otherwise known as the [[Red Thirst]].)&lt;br /&gt;
** Occasional bouts of &#039;&#039;permanent&#039;&#039;, [[Rip and tear|bloodthirsty, hallucinatory, genocidal rage]], better known as the [[Black Rage]].&lt;br /&gt;
* Extreme longevity.&lt;br /&gt;
Stable, but flawed.  Prior to the [[Horus Heresy]], [[Sanguinius]] discovered that some of his sons were beginning to suffer the [[Red Thirst]], where they would descend into a thirst for blood, whether [[human]] or [[xenos]], in a blind rage. If that wasn&#039;t bad enough, as a result of Sanguinius&#039;s death at the hands of [[Horus]] imprinting itself on their genetic memory (or something), all Blood Angels and their successors have the [[Black Rage]]; a berserk rage where they [[Derp|believe themselves to be Sanguinius during his final battle]]. Meaning that he quite literally hit Sanguinius so hard that his grandchildren&#039;s-grandchildren&#039;s-ad-infinitum-children still feel it. Notable due to the age of the flaw it means that it does not register on genetic purity test since, as a first founding legion, any additional geneseed would be compared to an already &#039;tainted&#039; baseline.&lt;br /&gt;
&lt;br /&gt;
===== Angels Encarmine =====&lt;br /&gt;
* See the Blood Angels above, but with the Black Rage turned up to 10&lt;br /&gt;
&lt;br /&gt;
===== Flesh Tearers =====&lt;br /&gt;
* See the Blood Angels above, but with the Black Rage turned up to 11.&lt;br /&gt;
* Also Red Thirst turned up to 10.&lt;br /&gt;
&lt;br /&gt;
===== Knights of Blood =====&lt;br /&gt;
* See the Blood Angels above, but with the Black Rage and Red Thirst turned up to 12 (and the dial snapped off).&lt;br /&gt;
** It got so bad that they were declared renegade and not refounded after they sacrificed themselves to save the Flesh Tearers at Baal.&lt;br /&gt;
&lt;br /&gt;
===== Blood Drinkers =====&lt;br /&gt;
* Malfunctioning Mucranoid (skin glands atrophy, causing the pores to close. Named the &amp;quot;Weaver&amp;quot; by the Blood Drinkers)&lt;br /&gt;
* See the Blood Angels above, but with the Red Thirst turned up to 10. Due to further mutation of the Omophagae implant.&lt;br /&gt;
* Black Rage turned down a notch, but this isn&#039;t genetic. The entire Chaplaincy is in on a Daemonic pact to reduce its impact.&lt;br /&gt;
&lt;br /&gt;
===== Lamenters =====&lt;br /&gt;
* All the problems of Blood Angels (tho it took them longer to show).&lt;br /&gt;
* Being overly emotional sad sacks, but this is as justified as it gets because...&lt;br /&gt;
* Unlucky as all fucking hell. Best way to describe it is fate itself is just constantly giving them the middle finger.&lt;br /&gt;
&lt;br /&gt;
==== Thousand Sons (XV Legion) ====&lt;br /&gt;
{{Main|Thousand Sons}}&lt;br /&gt;
* Increased chance of bringing out psychic powers, as well as amplified psychic power.&lt;br /&gt;
* Recipients subject to a high rate of mutation, called The Flesh Change; unstable.&lt;br /&gt;
The most unstable genome in the Space Marine legions, the Thousand Sons suffer from the Flesh-Change, a problem that caused Thousand Sons to mutate spontaneously. [[Magnus the Red]] fixed it, with some &amp;quot;[[Just as Planned|help]]&amp;quot; from [[Tzeentch]]. After the [[Horus Heresy]], the flesh-change came back with a vengeance. [[Ahzek Ahriman]] tried to fix it with his Rubric, and he did end up stopping the flesh-change... by turning all non-[[psyker]] Thousand Sons into dust; sorcerers also had their powers enhanced in addition to no longer suffering ill-effects from the Flesh-Change. So while theoretically, the Sorcerers of the long suffering Legion can provide gene-seed, in practice, it&#039;s corrupted so often that few will ever make new Marines. Thousand Sons specifically hunt for healthy and stable psyker boys to implant them with their oh-so-rare gene-seed to ensure the recipient would become a sorcerer. If &amp;quot;Masters, bidding!&amp;quot; TS character words to be trusted, Thousands Sons found a way to implant their progenoids into grown up men (so they can teach and test them for longer before implantation), and perform a scaled down Rubric on them to prevent the Flesh Change. According to Phil Kelly they also replenish their numbers by summoning back souls of destroyed Rubrics, and Magnus supposedly can bring back Sorcerers he isn&#039;t pissed off at, so gene-seed wouldn&#039;t matter much to them. It is known that Magnus the Red used his knowledge of Biomancy to turn his mentor Amon into an Astartes despite his old age, so its possible this technique was passed down to his Legion.&lt;br /&gt;
&lt;br /&gt;
==== Raven Guard (XIX Legion) ====&lt;br /&gt;
{{Main|Raven Guard}}&lt;br /&gt;
* Malfunctioning Melanchromic Organ (their skin is always pale and their eyes are always dark. Anti-Salamanders, basically.)&lt;br /&gt;
* Missing Mucranoid (no super-sweat).&lt;br /&gt;
* Missing Betcher&#039;s Gland (no acid spit).&lt;br /&gt;
* Occasional bouts of suicidal rage (Luckily for them this is not permanent unlike a certain other chapter.)&lt;br /&gt;
&lt;br /&gt;
While their primary gene-seed is decently stable, when under extreme stress a percentage Raven Guard warriors will lapse into bouts of suicidal rage known as Ash Blindness or Sable Brand. This is rarely permanent, but occurred with enough frequency that [[Corax]] would organize these warriors into the [[Moritat]]. Their missing and malfunctioning geneseed organs is a result of [[Corax]], out of desperation following the [[Drop Site Massacre]], delving into use of forbidden lore and archeo-tech from days long past to accelerate gene-seed maturation, and try to boost his Legion&#039;s numbers after their losses during the [[Horus Heresy]]. He was successful, until the [[Alpha Legion]] decided to make the whole project go FUBAR. The subsequent &#039;Marines&#039;, if they can be called that, were numerous, but were barely controllable monsters and/or would simply die off as a result of the extreme imbalances in their dispositions. Presumably, a few of them would even have functioning Progenoids, let alone usable gene-seed. Due to the law of averages though, at least a FEW would have had to been stable enough, and is being worked on secretly by the Raven Guard Apothecaries and associated [[Adeptus Mechanicus|Mechanicus]] Biologicans.&lt;br /&gt;
Otherwise, despite being pretty fucked up by the [[Drop Site Massacre]], they&#039;ve mostly recovered (thanks in no small part to having the &#039;&#039;only&#039;&#039; loyalist Primarch to get away from the Massacre in one piece) and do still contribute to successors [[Death Spectres|here]] and [[Raptors (Chapter)|there]].&lt;br /&gt;
&lt;br /&gt;
===== Raptors =====&lt;br /&gt;
* Same as the Raven Guard, except they have functional Bletchers Glands (making them more like [[Night Lords|another black-eyed / pale skinned gene-line]]).&lt;br /&gt;
&lt;br /&gt;
===== Death Spectres =====&lt;br /&gt;
* Similar Melanchromic Organ as Raven Guard, tho a specific shade of albino and their eyes universally glowing red (basically albino Salamanders).&lt;br /&gt;
** also gives them a 100% certain chance of alopecia. (They are genetically bald From the day they were born till the day they die)&lt;br /&gt;
&lt;br /&gt;
==== Marines Errant (Ultramarines Successors) ====&lt;br /&gt;
* Suffer a psychological flaw called &amp;quot;Crusaders Call&amp;quot;, which makes them unable to refuse the call for a crusade. This flaw manifests in three stages:&lt;br /&gt;
** Stage 1 - Unending Valour: The Battle-Brother has become filled with pride in the history of his Chapter&#039;s bravery and devotion and sees his own existence as a vital part of continuing its traditions. When his squad is required to do its duty he will make sure that it is carried out, squashing any doubt his fellow Battle-Brothers might have or any weakness they might show in the face of honour.&lt;br /&gt;
** Stage 2 - Duty through Sacrifice: True duty can only be proven in death or an equally potent sacrifice, a fact which is known to all true servants of the God-Emperor. The Battle-Brother knows that to prove himself he must be the one to stand in the way of the blade or shield his comrades from the blast, so that there can be no doubt about his devotion or his loyalty to the Emperor.&lt;br /&gt;
** Stage 3 - Lead the Charge: In boarding actions, the greatest honour goes to those first through the breech and first to face the foe. The Battle-Brother accepts that he must take this role as his honour demands it, and it is just another way to prove his courage and loyalty in the eyes of his peers. If there is a choice or a chance to lead a charge or be the first to face the enemy, the Battle-Brother must take it. Furthermore he will seek out such opportunities, volunteering for dangerous duties if they mean he will get to lead others into the fray. In combat, the Battle-Brother will also seek out the most dangerous or powerful-looking foes, even at the cost of ignoring closer or more pressing enemies to his brethren&#039;s tactical disadvantage.&lt;br /&gt;
&lt;br /&gt;
==== Soul Drinkers ====&lt;br /&gt;
* Enhanced Omophagea organ (In addition to gaining the consumed creature&#039;s memories, the Soul Drinkers could also experience the creature&#039;s emotions during the events recorded in their memories as a result of their mutation). This is despite being a 2nd Founding chapter, such that their gene-seed shouldn&#039;t have had flaws like that. And the gene-seed was enhanced, not degraded....&lt;br /&gt;
&lt;br /&gt;
==== Blood Ravens ====&lt;br /&gt;
{{Main|Blood Ravens}}&lt;br /&gt;
* A mutated Catalepsean Node - gives them perfect memory recall, but unable to enter REM (deep) sleep.&lt;br /&gt;
* Increased chance of bringing out psychic powers.&lt;br /&gt;
* Unknown mutation that increases psychic ability and occurrences.&lt;br /&gt;
* Small tendency towards mutations (hurr sounds like [[Thousand Sons|any other Legions]] we know of?).&lt;br /&gt;
* Horrendously massive tendency to develop kleptomania.&lt;br /&gt;
* The pores in their scalps secrete a substance not all too dissimilar to hair gel, often resulting in a higher tendency to develop hair-etical hair compared to other chapters.&lt;br /&gt;
** Alternatively, the pores on their scalps may prevent hair from growing altogether, giving the marine Astartes-pattern baldness. [https://www.youtube.com/watch?v=UZfvIg_M5yE It has been long thought to be a terrible weapon to behold.]&lt;br /&gt;
* Unknown mutation referred to as &amp;quot;unavailable voice actor syndrome&amp;quot; that results in their voices changing every few years.&lt;br /&gt;
&lt;br /&gt;
==== Carcharadons ====&lt;br /&gt;
* Malfunctioning Melanchromic Organ (pale skin and black eyes like the Night Lords and Raven Guard)&lt;br /&gt;
* Mental deterioration called &amp;quot;Chill of the Void&amp;quot;. This deterioration proceeds like a mini-version of what Konrad Curze went through as he became the Night Haunter. This deterioration occurs in three stages:&lt;br /&gt;
** Stage 1 - Coldly Formal: The Battle-Brother withdraws even more from the company of his colleagues, taking refuge in a chill and formal demeanour. In addition, the Battle-Brother tends to speak almost entirely in High Gothic when addressing a non-Carcharodon, although they can speak in Low Gothic if need be (but they really do not want to).&lt;br /&gt;
** Stage 2 - Merciless: The Battle-Brother does not tolerate any enemy, whether xenos, Heretic, or even fellow humans who may have been misled into rebellion against the Imperium&#039;s rightful rule. The Battle-Brother grimly executes any opponent he encounters, even if they have surrendered, possess valuable intelligence, or are not front-line combatants.&lt;br /&gt;
** Stage 3 - Silent as the Depths: The Battle-Brother withdraws almost entirely from interacting with others. He will not lead squads and will almost always carry out missions on his own.&lt;br /&gt;
&lt;br /&gt;
==== Black Dragons ====&lt;br /&gt;
* Extreme Ossmodula defect (causes them to grow bone spikes all over. Including full on Wolverine type claws from their arms.)&lt;br /&gt;
* Their mouths, both inside and lips, are usually black in colouration. So too, their tongues, which taper to a sharp point like a dagger.&lt;br /&gt;
&lt;br /&gt;
==== Flame Falcons ====&lt;br /&gt;
* Spontaneous combustion into warp fire.&lt;br /&gt;
* Increased abilities from said spontaneous combustion instead of horribly burning to death.&lt;br /&gt;
&lt;br /&gt;
==== Minotaurs (21st Cursed Founding-type) ====&lt;br /&gt;
* &#039;&#039;&#039;ABSOLUTELY BATSHIT GOD DAMN ASSFUCK INSANE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These guys had....problems....big problems. They&#039;d basically wipe their asses with any battle plans made by other Imperial forces, before bee lining it to the nearest horde of enemies (not bothing with any of that pussy shit like &amp;quot;recon&amp;quot;, &amp;quot;intel&amp;quot;, or &amp;quot;even bothering to look out the window at the enemy&amp;quot;) and rushing into melee ranges to [[RIP AND TEAR]].&lt;br /&gt;
&lt;br /&gt;
==== Sons of Antaeus ====&lt;br /&gt;
* Unknown mutation that makes them exceptionally durable and tough. To the point of easily being a match for the Death Guard (who are boosted by Chaos energies).&lt;br /&gt;
&lt;br /&gt;
==== Lamenters ====&lt;br /&gt;
* Extremely bad luck. We are talking running out of ammo despite knowing the brought enough. Aircraft engines stalling out for no reason. Weapons jamming at just the worst times. Getting tricked and choosing the wrong side during the Badab War. Being the target of the (bronze-type) Minotaurs for said choice in the war (ouch). Surviving that, then getting sent on a penitent crusade, THEN running into a Tyranid splinter fleet. These guys just cannot catch a break!&lt;br /&gt;
&lt;br /&gt;
* Early resistance to the Red Thirst and Black Rage, tho this seemed to have been only time delayed as they eventually started to manifest these as well as keeping the shitty shitty luck.&lt;br /&gt;
&lt;br /&gt;
=== A Note On That Sick Fuck Fabius Bile ===&lt;br /&gt;
&lt;br /&gt;
[[Fabius Bile]] is fucking insane. I mean shit, his labcoat is made of &amp;lt;strike&amp;gt;human&amp;lt;/strike&amp;gt; ASTARTES skin - normally only [[Space Wolves]] and [[Night Lords]] wear clothing made of that stuff. While originally the Chief Apothecary of the Emperor&#039;s Children, he is now a freelancer. His goal even before the Heresy was to find and unlock the secret to the creation of the Space Marines. In the [[Warp]], he provides a valuable service to the Chaos Legion warbands and their auxiliaries of billions more regular Chaos humans - while often millions strong even now, the warbands still need to replenish their numbers. Considering how many die and how often they are away from any place where they can produce more, that&#039;s a lot. Even with slave raiding into the Imperium, child abduction both in and out, breeding centers (stop touching yourself), and many [[Daemonculaba|other creative ideas]], it&#039;s still not enough. Fabius provides services of human cloning, along with gene-seed production, among his many skills. As he is not a super-devotee of Chaos, the gene-seed he has and makes is some of the least corrupted found within the [[Eye Of Terror]]. Of course, he fucks this all up by hopping up his own warband&#039;s clones with the same psycho drugs and shit that make monsters out of men. Lore hints that his genetic tinkering is far more than we have been lead to believe - much of his &#039;changes&#039; to even the standard human genome are genetic and now passable by both men and [[Female Space Marines|women]]. Even now, the Imperium is trying to hunt and eradicate what they call his &#039;[[Twilight|New Men]]&#039;. He also has access to a small quantity of what is alleged to be the blood of the Primarch Sanguinius. Why did he get that last part? To clone the Emperor. Never let it be said that this fuck, sick as he may be, lacks ambition.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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===21st Founding ===&lt;br /&gt;
{{Main|21st Founding}}&lt;br /&gt;
Over the millennia, further mutations have afflicted the many Successor Chapters, but the 21st or &amp;quot;Cursed&amp;quot; Founding deserves a special mention, because a bunch of [[Adeptus Mechanicus|tech-priests]] decided that they wanted to try and fix the flaws, but failed so hard they actually created some new ones.&lt;br /&gt;
&lt;br /&gt;
* Bursting into Flames: Yes, the [[Flame Falcons]] really were covered in fire. The Flame Falcons thought it was a blessing from the [[God-Emperor of Mankind]], but the [[Inquisition]] disagreed, and sent the [[Grey Knights]] to wipe them out.&lt;br /&gt;
* Bone Growths: Due to a malfunctioning Ossmudula, the [[Black Dragons]] suffer a bone solid growth to harden and extend from their forehead and forearms during times of stress. The ones on the forearm can be used as weapons against unarmored opponents, so they decided to coat them in adamantium. So in essence, they&#039;re space-Wolverine-after-the-bone-claws kind of guys. Issue is that this is a very visible mutation, and as this is the [[Grimdark|grim]][[Derp|derp]] Imperium, mutations from the sacred human form are EVUL, even if they are fucking awesome.&lt;br /&gt;
* Indestructibility: The [[Sons of Antaeus]] are much tougher than normal marines, and nobody knows why. Some speculate something about a super-reinforced skeleton, some say it&#039;s [[Nurgle]]&#039;s doing, etc. The only real truth to it is that there&#039;s some sort of mutation present in the gene-seed.&lt;br /&gt;
* Bad Luck: The [[Lamenters]] chapter&#039;s modifications seemed to have fixed the Red Thirst and Black Rage, but as a trade off they seem to be cursed with some of the worst possible luck, essentially giving up the Khornate Curse for a Tzeentchian one.  Many other chapters of the 21st Founding were also cursed with bad luck but the Lamenters are the only known ones that didn&#039;t get wiped out by it so that may say something about how badass they are.&lt;br /&gt;
&lt;br /&gt;
=== A Note On Implant Organs/DNA Elsewhere ===&lt;br /&gt;
&lt;br /&gt;
While the SPHESS MAHREENS are the most widespread users of artificial glands, organs, and such, they are not the only ones. [[Inquisitor]]s likely have access to organs or other artificial mutations they require thanks to their influence in the Imperium. Depending on what world they hail from and its beliefs, Imperial Guard regiments and PDF may also have artificial organs, or even whole new ones derived from millennia of mutations, which of course has certain advantages. Furthermore, Warp Exposure can result in a change of the functions of organs - a simple example of this is the [[Cadia]]ns, who nearly universally have powerful, violet colored eyes. [[Gland War Veteran|Gland Warriors]] were an [[Adeptus Mechanicus]] project to help legions of Guardsmen heading into battle against a [[Tyranid]] hive fleet. They were to do battle in an incredibly toxic and hard environment, and a variety of experimental organs and DNA strands were utilized - including organs that would secrete stims, painkillers, and various medical drugs, more powerful natural air filters, and the like. While only [[grimdark|three survived]] the whole campaign in the end, the AdMech was pleased and took the three to be debriefed. &lt;br /&gt;
&lt;br /&gt;
It is also noted that Gene-seed can be decoded, but it requires eons of knowledge about biology, medicine, and so on. Only the Emperor or AdMech, with their advanced equipment, is able to do so (and even the AdMech couldn&#039;t fully work it out). The hard part is to decode the &amp;quot;impossibly complex&amp;quot; amino acid chains of the gene-seed (which FYI makes no sense, since DNA is encoded in nucleic acid base pairs, and amino acids are used to construct proteins but whatever) and extract the necessary information encoded within the Gland&#039;s stored zygotes. [[Thunder_Warriors|Arik Taranis]] was able to decode it in a dusty, old, half-broken lab using the knowledge gleaned by just watching the Emperor work, and remade it to fit in his Thunder Warrior body.&lt;br /&gt;
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[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Space Marines]]&lt;/div&gt;</summary>
		<author><name>2601:585:8301:76D0:80AC:6D89:9D3E:FCDE</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Gene-seed&amp;diff=227995</id>
		<title>Gene-seed</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Gene-seed&amp;diff=227995"/>
		<updated>2020-08-04T23:20:58Z</updated>

		<summary type="html">&lt;p&gt;2601:585:8301:76D0:80AC:6D89:9D3E:FCDE: /* Salamanders (XVIII Legion) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In [[Warhammer 40,000]], [[humans]] are transformed into [[Space Marines]] by, among other things, implanting them with a series of 19 organs that dramatically alter and enhance their biology. The organs&#039; DNA strings, from which they are vat-grown, are collectively known as &amp;quot;gene-seed.&amp;quot; Go ahead, make your immature jokes.&lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
&lt;br /&gt;
Gene-seed is a vital part of the [[Space Marine]] program, and is as old as the Astartes themselves. When the [[God-Emperor of Mankind]] was still conquering [[Terra]], many of the techno-barbarians&#039; armies had augmented human warriors. The Emperor then realized that he would need vast armies of super-soldiers for his coming [[Great Crusade]], so he embarked on a project to create a mass-producible means of enhancing humans. This project resulted in the twenty [[Primarchs]], and from their genes, he created the gene-seed organs to be implanted into each Space Marine. These organs are usually produced in vats from extracted progenoids but [[Daemonculaba|other methods]] can be used in a pinch, and, of course, the Sinew Coils aren&#039;t an actual organ, so they can be produced much more readily, like any other cybernetic implant.&lt;br /&gt;
&lt;br /&gt;
The traditional loyalist method of implanting gene-seed into recruits until it grows into new organs, then retrieving fresh gene-seed from them happens to loosely resemble the real-life concept of adult stem cells, invaluable for life-saving surgeries and keeping your liver from shriveling up when you get too drunk.&lt;br /&gt;
&lt;br /&gt;
The process was originally available on a nearly industrial scale for the Great Crusade - both Terra and each legion recruitment worlds could make up the numbers for thousands of recruits. Occasionally they could be inducted as adults, although the limitations of this varied and usually an adult recruit was worthy but couldn&#039;t take a gene seed. In this case various surgeries and augmentations could turn them into a &#039;demi-marine&#039;, although the difference in performance was notable. A notable exception was Magnus the Red&#039;s teacher Amon, who would have been far too old for geneseed implantation but was altered by Magnus&#039; powers to accept the implants.&lt;br /&gt;
&lt;br /&gt;
During the Heresy the Traitor Legions came up with a quick and dirty method for boosting their ranks by taking hundreds of thousands of aspirants and forcing the implantation process rapidly, along with substituting the years long training process with constant hypnotherapy training. The success rate was small but they had so many potential recruits it still resulted in a boost in their numbers. These Newborn, as they came to be known, were equipped with the same gear as regular marines but utterly lacked the skills and prowess of a traditional legionary. Their forced creation also led them to being seen as second class citizens amongst their legions, and thus they created their own subcultures and traditions. As a result, they ended up being used as disposable shock troops whilst regular astartes were saved for more important duties.  &lt;br /&gt;
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After the Heresy, the loyalist legions scaled back the process, relocating all materiel onto homeworlds or fleet apothercarions. As a preventative measure learned from the Heresy, subsequent recruits were taken at a younger age, both to screen out weakness as soon as possible, and to more readily indoctrinate the prospective marine to being loyal (YMMV). Most chapters also introduced far more stringent levels of hypnotherapy and indoctrinatation than a heresy era marine would ever have had, and their standards for general recruits were also much higher, since now they recruited less from a smaller population (relatively) instead of a lot from a massive group, which could even be from several different worlds in cases of emergency recruitment.&lt;br /&gt;
&lt;br /&gt;
== The Organs ==&lt;br /&gt;
&lt;br /&gt;
Oddly, most 40K fluff never refers to most of these organs, if any, especially when situations come up where these organs might have been especially useful.  The worst offenders are usually the sensory ones; the Occulobe, Lyman&#039;s Ear, and Neuroglottis, taken together, &#039;&#039;ought&#039;&#039; to make them notice things normal humans can&#039;t, especially under low-light conditions, but the fluff usually has them only picking up the standard level of detail.&lt;br /&gt;
&lt;br /&gt;
# The &#039;&#039;&#039;Secondary Heart&#039;&#039;&#039; is pretty self-explanatory. It lets a Space Marine get his blood flowing at a faster rate through his body and probably to the more critical bits, which lets his muscles work harder and longer, and it gives him a backup just in case one fails (i.e. gets shot, stabbed, [[Kor Phaeron|ripped out by Guilliman]], or what have you). The Secondary Heart is not beating at all times. It only activates during times of stress (bear in mind that a twenty mile run is not considered stressful to an Astartes); otherwise, it just sits there awaiting activation. &lt;br /&gt;
# The &#039;&#039;&#039;Ossmodula&#039;&#039;&#039; makes a Space Marine&#039;s skeleton grow and incorporate some ceramic dietary supplements into itself and fuses his ribs together into a solid structure. The Tyrant guard&#039;s fused ribcage hints that &amp;lt;s&amp;gt;the Hive mind has incorporated Space marine DNA into-&amp;lt;/s&amp;gt;{{BLAM}} convergent evolution is at work. Ironically, the fusing of the rib cage would be considered a bad thing, as the Space Marine would not be able to breathe properly, but since this is 40K, little things like biology can and will be ignored if the end result sounds sufficiently cool, then again the Multi lung (see bellow) may help with this. A (decidedly) secondary effect of a fused rib cage would be a loss of flexibility (unless by “fused” they mean “segmented but overlapping”). This bit sounds like it was tailor-made for Ultramarines since the vast majority of them walk around like they&#039;ve got a broom handle shoved up their collective asses anyway.&lt;br /&gt;
# The &#039;&#039;&#039;Biscopea&#039;&#039;&#039; triggers muscle growth. These first three organs are often implanted together, as they collectively prepare the Initiate&#039;s body for further augmentation. Around this time, the Initiate gets put on a diet containing extra nutrients to fuel his new growth.&lt;br /&gt;
# The &#039;&#039;&#039;Haemastamen&#039;&#039;&#039; enhances a Space Marine&#039;s blood to better accommodate the Space Marine&#039;s nifty set of new organs by improving its ability to carry oxygen. It also turns it [[Orks|bright red]].&lt;br /&gt;
# The &#039;&#039;&#039;Larraman&#039;s Organ&#039;&#039;&#039; creates Larraman&#039;s Cells, which are like super-platelets: they make wounds rapidly scab over. This allows Space Marines to keep fighting even when shock and blood loss would kill most people. &lt;br /&gt;
# The &#039;&#039;&#039;Catalepsean Node&#039;&#039;&#039; messes with the body&#039;s sleep cycle, letting Space Marines get away with four hours of sleep every day, or even less, and making it possible for them to not lose awareness, even after like 2 weeks without sleep. It also makes the brain susceptible to hypno-therapy, which is a fancy word for &amp;quot;brainwashing&amp;quot; the Initiates while they are asleep. As a nasty side effect, it allows Chaos marines to re-brainwash loyalists they captured alive (or better: in suspended animation). Unsurprisingly to anyone familiar with Chaos, this trick doesn&#039;t work in reverse, which might just go to show that the Chaos Marines might be [[Heresy|closer to the true human nature than the loyal Marines...]] or more likely that Chaos is corrupting as fuck.&lt;br /&gt;
# The &#039;&#039;&#039;Preomnor&#039;&#039;&#039; is like a bird&#039;s crop, in that it stores food before passing it to the stomach, except that the Preomnor also decontaminates its contents as well. In Ian Watson&#039;s Space Marine novel, Initiates celebrated getting this organ by eating the most disgusting things they could until they finally provoked a vomit reflex.&lt;br /&gt;
# The &#039;&#039;&#039;Omophagea&#039;&#039;&#039; is one of the odder organs. It connects to the stomach and the spinal cord, and somehow takes [[Cannibalism|knowledge from the brain tissue that a Space Marine can eat]]. Interestingly, most Space Marines are pretty reluctant to actually eat brains, as the process is physically extremely unpleasant, leaves them in a vulnerable torpor whilst they process the information, and is one of the very few things that can readily make a Space Marine vomit afterwards. The Thousand Sons (pre-heresy) - contrary to their civilised, haughty persona - highly approved of the practice. And, in fact, it is not just the brain, since some Astartes rituals, if not chapter names, originated from this; the Blood Angels and their descendants are especially famous for blood drinking and [[rip and tear]] in general; this is actually because they receive knowledge and visions from it. What? You thought the Blood Angels had visions of Sanguinius only to have a [[grimdark]], [[Machine spirit|mystical aura]]? Before reuniting with their Primarch, the Blood Angels standard operating procedure was to ritually cannibalize their dead officers and sometimes even assume their rank and identity. Additionally, the memories they absorb become very hard to forget (brain washing technologies can help). Now just add some chaos to that mix and you&#039;ve got heresy brewing...&lt;br /&gt;
# The &#039;&#039;&#039;Multi-Lung&#039;&#039;&#039;... do I have to spell it out? It&#039;s an additional lung! It also has a lot of filters and the like, and can function underwater and in low-oxygen atmospheres. In other words, it allows the Space Marine without a helmet to breathe under water and in toxic air. Just how does this third lung fit in with the other two Marines are born with and all the other organs implanted later? Very carefully, that&#039;s how.&lt;br /&gt;
# The &#039;&#039;&#039;Occulobe&#039;&#039;&#039; gives Space Marines super-vision, and allows their eyes to adjust to changes in light almost instantly, or at least in the fluff. &lt;br /&gt;
# The &#039;&#039;&#039;Lyman&#039;s Ear&#039;&#039;&#039; gives them super-hearing and makes them immune to motion sickness and concussion. However, in-game, they have no particular immunity or even resistance to concussion, probably because it&#039;s often delivered by a hammer to the head.&lt;br /&gt;
# The &#039;&#039;&#039;Sus-an Membrane&#039;&#039;&#039; lets them enter a state of &#039;&#039;Sus&#039;&#039;pended &#039;&#039;an&#039;&#039;imation when they are critically hurt or starving. This serves the purpose of conserving a mortally wounded marine until his body is recovered and healed by apothecaries. So each time you remove a marine model on the tabletop, chances are (fluff-wise) it has entered sus-an, rather than died. In fact, on most campaigns that&#039;s what happens to your characters. It should be noted, marines cannot leave suspended animation state at will, and can only be &amp;quot;awakened&amp;quot; through the use of specific drugs. &lt;br /&gt;
# The &#039;&#039;&#039;Melanochrome&#039;&#039;&#039; implants into the lymph nodes, and makes Space Marine skin like transition lenses: it darkens in response to radiation, rapidly producing reinforced melanin that protects against both UV and gamma. On the plus side, they tan really fast, but the fact that they pale right back up once they&#039;re inside armour (unless they are [[Salamanders]]) is not that great.&lt;br /&gt;
# The &#039;&#039;&#039;Oolitic Kidney&#039;&#039;&#039; detoxifies their blood, like their regular kidneys, but this one does it really fast. Also, it controls some of the other organs&#039; hormones. As a result, Space Marines are unaffected by most poisons short of what the [[Dark Eldar]] or [[Tyranids]] can produce. It also means they can&#039;t get drunk, though the Space Wolves found a way around that by creating Mjöd, an extremely toxic drink made of local plants of Fenris, that temporarily neutralizes the Oolitic kidney&#039;s ability to filter toxins.  Another organ which ceases to work on the tabletop, as Space Marines have absolutely identical reactions to Poison as ratlings, ogryn, and standard humans. Of course, considering that the poisons you find on the tabletop are Tyranid, Dark Eldar, and Nurgelitle shit, we can probably write this one off. Also, in some fluff, it saves the bearer from poison by causing them to enter a sort of super-metabolic coma during which they burn off any toxins while unconscious and feverish—so, much like with the sus-an membrane, it allows you to say that any of [[Your Dudes]] taken out by Poison effects are just temporarily disabled.&lt;br /&gt;
# The &#039;&#039;&#039;Neuroglottis&#039;&#039;&#039; implants into the upper nasal passage, drastically improving both smell and taste; lets a Space Marine identify chemicals and track adversaries by taste. Blood-hound much? Apparently, the Space Wolf version of this is so good that they designed a special Wolf Helm that lets them use their sense of smell even when fully armored, and is also why they otherwise avoid helmets as much as possible (and definitely not just so that they can [[Blood Claw|gel their hair into giant crests]] and/or [[Logan Grimnar|grow chest-length Santa beards]]).&lt;br /&gt;
# The &#039;&#039;&#039;Mucranoid&#039;&#039;&#039; gives Space Marines super-sweat that protects them from heat and cold, and can even be hardened into a vacuum-proof shell. Remember that awesome scene where Guilliman boxes Word Bearers in space? Yep, he did it while covered in that thing.&lt;br /&gt;
# The &#039;&#039;&#039;Betcher&#039;s Gland&#039;&#039;&#039; gives them acid spit, which is probably the only bonus for going to combat [[Helmet#Helmets_and_Faces|without a helmet]]. The acid within varies depending on the source, from simply reacting only to organic tissue to fully dissolving ceramite. Some Chapters, such as the [[Blood Angels]] and the [[Iron Snakes]], consider using the Betcher&#039;s Gland in combat to be [[Derp|dishonourable]]. Technically, the acid spit is just a fringe benefit of the gland’s true purpose—allowing marines to chew through everything from tough xenos carcasses to prison bars. In any event, Space Marines on the table-top do not have access to acidic spit, unlike e.g. Tyranids. (Or maybe they do; space marine ancients get a lot of attacks for someone with their hands full.)&lt;br /&gt;
# The &#039;&#039;&#039;Progenoids&#039;&#039;&#039; provide no benefit to the Space Marine, but are universally considered the most important organs, as they are the keys to making more of the organs above. Each Space Marine starts with two, one in the neck and one in the chest, and they are removed after their death. The neck-based progenoid is ready for harvesting five years after implantation, while the chest-based progenoid is ready after ten. Each harvested progenoid is a bunch of DNA and chemical stuff, that, when implanted in a suitable environment, grows into more organs. Chapters that took severe losses and could not reclaim the gene-seed of their brothers basically take random people with an affinity to the Astartes gene-seed (or vat-grown bodies similar to the ones they use for Servitors), implant them with all space marine organs, wait ten years, and slaughter them to harvest the gene-seed. Sometimes, the term &amp;quot;gene-seed&amp;quot; is taken to refer to these glands specifically. &lt;br /&gt;
# The &#039;&#039;&#039;Black Carapace&#039;&#039;&#039; interfaces a Space Marine with his [[Power Armour|armour]], making them effectively one being. It also serves as back-up armour, providing a level of protection similar to a flak jacket, in case a marine somehow ends up [[Adeptus Custodes|running around naked]]. [[Scout|Space Marine Scouts]] don&#039;t have this yet, because of the [[Codex Astartes]], and it&#039;s noted as the only one of the original organs that &#039;&#039;has&#039;&#039; to be implanted whole rather than potentially grown inside the neophyte as a germ-seed (a la [[Blood Angels|Insanguination]]). They don&#039;t get it (and thus an expensive suit of power armor) until they&#039;ve spent a decade or more in a Scout Company. Tyranids nicked this for their tyrant guard, which makes you think how did the foot-slogging hive tyrants survive anything beforehand.  As clearly established by how humans perform in Power Armor, this organ does nothing on the table-top; Sisters of Battle, for example, get just as much (or more - they can lift a lascannon by themselves, unlike humans in mere carapace armour) benefit from Power Armor as Space Marines do. The Deathwatch RPG explained it as allowing a “Size (Huge)” Space Marine in Power Armor to not suffer any movement penalties—which does seem impressive if you’ve ever seen someone in craft foam Astartes armor trying to hobble around.&lt;br /&gt;
#The &#039;&#039;&#039;Canis Helix&#039;&#039;&#039; is not an organ, but considered nonetheless to be part of the gene-seed; it appears to be a genetic cocktail brewed by the Wolf Priests of the Space Wolves, and while it induces a level of mutation beyond that seen in any other chapter, Russ&#039; gene-seed organs appear to have a 100% rejection rate in humans who do not first take the cocktail.&lt;br /&gt;
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===Primaris Organs===&lt;br /&gt;
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{{Main|Primaris Marines}}&lt;br /&gt;
After [[Roboute Guilliman]] told [[Belisarius Cawl]] to make a next generation Space Marine, he ended up creating Marines that had an enhanced version of the Astartes Gene-Seed, which contained an extra three organs (possibly due to taking elements of the [[Adeptus Custodes|Custodes]] or even the Primarch creation process). While some have expressed concern of the project, some due to worries about how some of the mutations of some of Chapters with more exotic mutations and some due to the belief that the Emperor&#039;s work shouldn&#039;t be tampered with, Cawl claims that the Primaris Gene-seed is more stable than the regular Astartes gene-seed, with an estimated deviancy of .001% per generation. How true this claim might be is up for debate, but Cawl has created Space Wolves successor chapters that haven&#039;t immediately turned into Wulfen so it may have some truth in it. It&#039;s also worth noting that Cawl did &#039;&#039;something&#039;&#039; to make the Primaris Marines physically incapable of turning traitor. Guilliman&#039;s internal monologue in Dark Imperium reveals that he considers it an impossibility for Primarines to turn, unlike &amp;quot;the old breed&amp;quot;. This has interesting implications about whether or not the Primaris marines truly have free will. &lt;br /&gt;
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As of recent fluff updates/leaks, the new organs are as follows.&lt;br /&gt;
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# The &#039;&#039;&#039;Sinew Coils&#039;&#039;&#039; essentially modify the muscle strands and makeup of the Primaris Marines, buffing their pecs and biceps to the 10th degree. Whilst one would assume it would resemble something from [[Wat|Inspector Gadget&#039;s coil legs]], the truth is....[[Derp|it is pretty much like that in function.]] These are reinforced coil-cables made of durable supermetals that are capable of contracting with incredible strength, making Primaris stronger and tougher than others. Even outside of their power armor, swinging a sword at a Primaris might just bounce off his hot and sweaty muscles because of these coil cables, and it amplifies his strength to the point where he can crush a human skull with his bare hands or bite through metal cable like it were jerky.&lt;br /&gt;
# The &#039;&#039;&#039;Magnificat&#039;&#039;&#039; may sound a [[Derp|bit lame,]] but its function is actually what makes the Primaris &#039;bigger, better, faster  and stronger&#039; then regular Astartes. It produces a mix of hormones that greatly enhance the effects of all of the other genetically engineered organs that float around in the Primaris. So every Primaris gets more bang for his genetic buck. Intriguingly, it&#039;s stated to be only half of another super-organ dubbed the &#039;&#039;&#039;Immortis Gland&#039;&#039;&#039; originally made for the Primarchs, but Cawl was only able to find the materials and genetic blueprints needed to make the right half; the information needed to make the left half had seemingly been erased. The function of the complete Immortis Gland is unknown, but given that its other name is &amp;quot;The God-Maker&amp;quot; and the fact that only the Primarchs are known to have the organ, it stands to follow that it is likely what amplifies their abilities to the level of demigods. &lt;br /&gt;
# The &#039;&#039;&#039;Belisarian Furnace&#039;&#039;&#039; is an organ that is named after [[Belisarius Cawl|the Galaxy&#039;s least humble Archmagos.]] This one is a last-chance fail-safe kind of thing. The Belisarian Furnace is an organ that activates when a Primaris is on death’s door, giving them a great burst of super-adrenaline (not the actual term), but helping to keep them alive even at great cost, so that a Primaris can take out as many of the enemy as possible even as his flesh and bone rapidly regrow themselves. This allows fan-fic writers to create Hollywood-esque &#039;final pushes&#039; without making it look stupid, which should make for some amazing last stands. It also appears to be vital for the Rubicon Primaris procedure intended to convert existing Space Marines into Primaris Space Marines, as the procedure temporarily kills the subject in its current form.&lt;br /&gt;
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===Implantation===&lt;br /&gt;
Not everyone is compatible with implantation; potential candidates are screened for tissue compatibility, and kept young, as being post-pubescent has a marked increase in the tissue rejection rate (and being actually &#039;&#039;elderly&#039;&#039; makes it even worse); even so, not all candidates survive the implantation process. The Great Crusade era had inductees from a variety of ages, possibly because there were more resources, candidates, and understanding of the tech to compensate for failure rates. Back then a one-in-two success after screening was considered pretty good. These days the screening is insanely brutal amongst Loyalist chapters, with most aspirants dying before being even considered for implantation, but the success rate is accordingly much higher. Youths are also still preferred post-Heresy as they are easier to mould and condition into loyal Marines than teens or young adults. &lt;br /&gt;
&lt;br /&gt;
One of the most obvious limits of their design is that the Emperor never solved the problem of making them compatible with female hosts (although some argue that this was deliberate as a way of ensuring that Space Marines could not breed true, nobody can be entirely sure), so the very first screening step is usually by sex. Furthermore, not all organs can be implanted at once, as some prepare the body for others, and the body needs time to adapt to and accept the implants. The maximum speed process has been described in the fluff as taking around 6 years and assuming the soon-to-be Marine will be a Primaris is:&lt;br /&gt;
&lt;br /&gt;
# If you are the Space Wolves, the Canis Helix.&lt;br /&gt;
# Secondary Heart, Ossmodula (bone growth), and Biscopea (muscle growth).&lt;br /&gt;
# Sinew Coils (tendon/ligament reinforcement), Magnificat (enhances all other geneseed organs), and Belisarean Furnace (combat stimms, attaches to hearts).&lt;br /&gt;
# Haemastamen (improved red blood cells) and Larraman&#039;s Organ (improved platelets).&lt;br /&gt;
# Catalepsean Node (brain implant: sleep like a dolphin).&lt;br /&gt;
#*If this is an actual Space Marine, begin hypnotherapy/brainwashing only &#039;&#039;after&#039;&#039; this implant.&lt;br /&gt;
# Preomnor (gullet), Omophagea (flatworm stomach), and Multi-lung (third lung).&lt;br /&gt;
# Occulobe (improved visual cortex).&lt;br /&gt;
# Lyman&#039;s Ear (replacement outer, middle, and inner ear).&lt;br /&gt;
# Sus-an Membrane (brain implant: self-induce coma).&lt;br /&gt;
# Melanochrome (lymph implant for radiation resistance).&lt;br /&gt;
# Oolitic Kidney (enhanced liver/kidney) and Neuroglottis (improved inner nose).&lt;br /&gt;
# Mucranoid (secretable space suit).&lt;br /&gt;
# Betcher&#039;s Gland (extremely acidic saliva).&lt;br /&gt;
# Both Progenoids (for reproduction).&lt;br /&gt;
# Black Carapace (for improved power armour compatibility).&lt;br /&gt;
&lt;br /&gt;
The largest time gap between implants is between the Betcher Glands and the two last ones on the list, and by that time the Marine already serves as a Scout. Once he is deemed physically and mentally ready, he will recieve the Progenoids and the Black Carapace that turns him into a full-fledged (Primaris) Marine.&lt;br /&gt;
&lt;br /&gt;
The Rubicon Primaris most likely entails the implantation of the three Primaris gene-seed organs past the normal time that gene-seed would normally be implanted, though the specific order of implanting in this scenario is currently unknown.&lt;br /&gt;
&lt;br /&gt;
===Tabletop Effect===&lt;br /&gt;
Most of the organs have no visible effect in the game, at least if the in-game rules are an indication; here are how the organs seemingly manifest (or not).  For some reason, Space Marines aren&#039;t any faster at running than an unaugmented human and are slower than fast humans, such as Sisters of Silence. Most likely, this lack of impact is either for balance purposes or because it can&#039;t be properly represented using in-game means.&lt;br /&gt;
&lt;br /&gt;
*Has an effect, at least in aggregate:&lt;br /&gt;
**Secondary Heart, Ossmodula, Biscopea, Haemastamen, Larraman&#039;s Organ, Multi-Lung, Oolitic Kidney, Mucranoid:  +1 Strength and Toughness, relative to a normal human.&lt;br /&gt;
**Sinew Coils, Magnificat, Belisarean Furnace: +1 Wound and Attacks.&lt;br /&gt;
**Catalepsean Node + Hypnotherapy: And They Shall Know No Fear, +1 Ld.&lt;br /&gt;
**Progenoids: These are given as the reason an Apothecary loses his turn if he fails a resurrection roll, as he is busy collecting them.&lt;br /&gt;
*Effects limited to fluff:&lt;br /&gt;
**Occulobe: Mostly ignored; with or without his helmet on, most Space Marine&#039;s vision is never considered any better than an unaugmented humans, even when distance or lack of light are explicitly causing vision problems. It may however be a reason why some Space Wolves get the &#039;acute senses&#039; rule.&lt;br /&gt;
**Lyman&#039;s Ear:  Demonstrably ignored under the 8th edition rules; Space Marines behave exactly like unaugmented humans when exposed to sonic weaponry, when needing to notice things they can&#039;t see, or when in need of balance.  In previous editions, this would presumably have contributed to a higher Initiative stat.&lt;br /&gt;
**Neuroglottis:  As noted above with the Lyman&#039;s Ear, as this would predominantly serve to supplement that, given some tabletop rule for Space Marines actually having improved senses which only the Space Wolves have.&lt;br /&gt;
**Melanochrome: Demonstrably ignored; Space Marines respond to photonic radiation (usually provided by the Adeptus Mechanicus) exactly like unaugmented humans do.&lt;br /&gt;
**Black Carapace: Demonstrably ignored; many human factions have access to Power Armour, particularly Sisters of Battle, and none have ever been shown to be even slightly more encumbered by Power Armour than Space Marines are.&lt;br /&gt;
**Preomnor, Omophagea, Sus-an Membrane, Mucranoid, Betcher&#039;s Gland: These have no in-game effect, but would typically not be expected to, as a Space Marine with his suit on and participating in a battle would not have call to use them, although the Betcher&#039;s Gland could be implemented as a very, very short range weapon, in principle.&lt;br /&gt;
*Alternate Take:  The Occulobe, Lyman&#039;s Ear, and Neuroglottis could grant the +1 Initiative marines enjoy(ed prior to 8th). The Melanchrome also likely adds to toughness.&lt;br /&gt;
&lt;br /&gt;
== Gene-seed vs. Genetic Engineering ==&lt;br /&gt;
&lt;br /&gt;
A lot of people (including, it must be admitted, Games Workshop itself) often think of gene-seed as a genetic modification program, but this is inaccurate. Gene-seed does fall under the blanket of [[Fleshcrafting|&amp;quot;bio-enhancement&amp;quot; or &amp;quot;bio-engineering&amp;quot;]]—that is, the augmentation of the physical form. However, gene-seed is based on the physical implantation of artificially designed and engineered organs, whereas genetic engineering would modify the DNA of the aspirants to naturally develop the various traits. In essence, Space Marines are what [[Rifts]] would call &amp;quot;bio-borgs&amp;quot;: organisms biologically modified by artificial biological implants. Fleshy cyborgs, essentially. This is an important difference, as it allows the Space Marines to wriggle around that pesky &amp;quot;thou shalt not modify the holy human form&amp;quot; law of the Imperium. From a genetic standpoint, a Space Marine is probably closer to human than most [[abhuman]]s are, and so they fulfill the letter of the law (if not its spirit - but hey, the Emperor made the rules, so he can break them as much as he wants, &#039;cause he&#039;s the motherfucking Emperor). It also has the side effect of making sure that Astartes can&#039;t breed true-ish (assuming they can breed, a point GW can&#039;t ever make up their minds on, any children they had would be more likely compatible for geneseed then a baseline human but by themselves would not be space marines, just more likely to be able to be), and thus will always have to rely on baseline humanity rather than replace it, just in case they start getting too big for their transhuman britches.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; Like Mitochondria (the powerhouse of the cell), the implanted organs carry &#039;&#039;their own DNA&#039;&#039;, cloned from the Primarchs, thus turning the marines into [https://en.wikipedia.org/wiki/Chimera_(genetics)#Humans chimeric humans]. So yes indeed, bio-borgs, but ones that show characteristics of DNA foreign to the host&#039;s body. Example: is there a specific organ that gave Sigismund &amp;quot;a patrician face that echoed the same austere lines as his liege lord, Rogal Dorn&amp;quot;? Let us be reminded, Sig was terran, and Dorn grew up on another planet (he was made by the Emperor in a Petri dish, does that count as being born on Terra too?). Who knows what he looked like when he was mortal, he now looks like a son of Dorn. In fact, most Astartes end up looking similar to their parent Primarchs, like Horus &amp;quot;little Horus&amp;quot; Aximand looking like Horus &amp;quot;fucking Horus&amp;quot; Lupercal. Of course, this is because GW thinks it is bioengineering, but at least it&#039;s &amp;quot;Human Chimeras&amp;quot; instead of &amp;quot;Humans with [[Space Wolves|furry creatures]]&amp;quot;, that&#039;d be Heresy, right Emps?&lt;br /&gt;
**&amp;lt;span style=&#039;color:gold;font-size:300%&#039;&amp;gt;&#039;&#039;&#039;RIGHT&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
**As it happens, for Sigismund, the answer is yes—the Ossmodula would alter the shape of his skull, and the Biscopea the arrangement of his facial muscles—but the fact remains that GW routinely treats gene-seed as if it were gene therapy, rather than implants.&lt;br /&gt;
**This cloned DNA is also why every body freaks out over gene seed stocks from the fallen primarchs in case there geneseed has some flaw that increased it&#039;s sustainability to chaos.&lt;br /&gt;
&lt;br /&gt;
== The Tithe and New Foundings ==&lt;br /&gt;
&lt;br /&gt;
As part of the deal in Guilliman&#039;s [[Codex Astartes]], the Astartes were afforded almost complete autonomy from the [[Administratum]], which means they don&#039;t have to pay Imperial Taxes &#039;&#039;&#039;except&#039;&#039;&#039; for a tithe of 5% of their gene-seed which they must send to Mars.&lt;br /&gt;
&lt;br /&gt;
This has a few important purposes:&lt;br /&gt;
# To monitor the genetic purity of the Space Marine Chapter as a whole and make certain a chapter is not suffering heretical mutations.&lt;br /&gt;
# To create new foundings of Space Marines whenever the High Lords of Terra deem it appropriate to do so.&lt;br /&gt;
# To act as an emergency reserve of gene-seed in the unlikely event that the Chapter&#039;s existing gene-seed stocks are lost or tainted.&lt;br /&gt;
&lt;br /&gt;
Note that even though the Adeptus Mechanicum will have stockpiles of a chapter&#039;s genetic material, it is not frequently used as a contingency for a space marine chapter if things get a bit hairy. Several times in the fluff a Chapter has faced extinction due to high losses &#039;&#039;(see [[Black Consuls]], [[Celestial Lions]], [[Lamenters]], [[Marines Errant]], [[Scythes of the Emperor]] yadda yadda yadda)&#039;&#039; but they&#039;d never thought to ask Mars for their gene-seed back. The only known instance of it happening is in the 8th Edition Death Guard Codex, where the [[Minotaurs]] were forced to undergo a mission to Mars when a Death Guard assault on their fortress-monastery resulted in the poisoning of their gene-seed stocks, but the Minotuars are basically the High Lords personal beat stick against other marines so perhaps this is special treatment. &lt;br /&gt;
&lt;br /&gt;
It&#039;s also a bit uncertain how chapters with particularly negative defects manage to keep their genetic condition concealed, if the government has access to their core materials. [[Black Dragons|Some chapters]] get around it by sending only the &amp;quot;purest&amp;quot; gene-seed to Mars and so come out of the inspection smelling of roses, but when the condition is widespread (as it is with the [[Blood Angels]]) it probably only highlights how little the Mechanicus actually understand about the Emperor&#039;s work. (Things might perhaps change now that [[Belisarius Cawl|Cawl]] is back, though.)&lt;br /&gt;
&lt;br /&gt;
It&#039;s also important to note that each chapter&#039;s gene-seed is kept in isolation. i.e: Just because a chapter claims &#039;&#039;descent&#039;&#039; from the [[Ultramarines]] does not actually make their gene-seed the same as their forefather. It&#039;s basic evolutionary biology that when a population splits and develops elsewhere it starts forming its own traits advantageous to its circumstances and environment. Hence the [[Mortifactors]] gene-seed will largely be very different from the [[Howling Griffons]], despite sharing a common ancestor. So rather than being genetic &amp;quot;brothers&amp;quot; as they would be &#039;&#039;within&#039;&#039; a chapter, different Space Marine chapters sharing a lineage would be more like nephews or cousins.&lt;br /&gt;
&lt;br /&gt;
When the time comes around to found new chapters, the adepts will look for favourable traits that they want to replicate, although the Ultramarines are cited as being the most utilised source for new foundings, thus any new chapter of Ultramarine descendants would likely be second generation Ultramarines and be quite close to their forefather genetically at least until the chapter adapted to its founding homeworld or particular circumstances. But that doesn&#039;t prevent those descendants themselves from being used as templates in later foundings, so after several generations you could end up with something completely different from the original baseline stock.&lt;br /&gt;
&lt;br /&gt;
== Mutation ==&lt;br /&gt;
&lt;br /&gt;
As each new set of gene-seed comes from a Space Marine, requires many years to mature, and many more to be used, there is a lot of room for things to go wrong. This is especially true when desperate circumstances (the impending [[Great Crusade]], or a Chapter being dangerously under-strength) cause Space Marines to skimp on the safety checks and wait periods in order to accelerate Chapter growth. Over the millennia, many flaws have found their way into into the gene-seeds of each Legion, and some of their successors have even more - mutations typically get worse as you make copies of copies.  Further mutations have been introduced, of course, in foundings featuring heavy tampering by the Adeptus Mechanicus (see the discussion of the 21st founding, below).&lt;br /&gt;
Also one should bear in mind that Legions and Primarchs were artificially engineered to fill different niches, so some of these might be not acquired mutations, but deliberately added quirks to better fit in their roles.&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:1em;&amp;quot;&amp;gt;&lt;br /&gt;
===No Known Mutations===&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:1em;&amp;quot;&amp;gt;&lt;br /&gt;
==== Dark Angels (I Legion) ====&lt;br /&gt;
{{Main|Dark Angels}}&lt;br /&gt;
No defects, unless you consider their &amp;lt;s&amp;gt;rampant paranoia and secrecy&amp;lt;/s&amp;gt; STAUNCH LOYALTY AND HONOUR as such. Ties with Ultramarines for &amp;quot;most stable source&amp;quot;, so the limited number of Dark Angels successors is usually put down as the [[Inquisition]]&#039;s limited knowledge of the [[Fallen Angels]].  That and the fact that due to successor chapters often working with/take orders from the Dark Angels has lead to the Inquisition to fear the Angels and successors to be &amp;lt;s&amp;gt;&amp;quot;[[Astral Claws|legion building]]&amp;quot;&amp;lt;/s&amp;gt; THE MOST LOYAL CHAPTERS DUE TO THE PURITY OF THEIR GENE SEED. Although that would be more credible if they had ever been anything less than a Legion.&lt;br /&gt;
&lt;br /&gt;
==== Iron Hands (X Legion) ====&lt;br /&gt;
{{Main|Iron Hands}}&lt;br /&gt;
* &#039;&#039;No defects.&#039;&#039;&lt;br /&gt;
* Noted predilection towards machinery and a disdain towards flesh.&lt;br /&gt;
&lt;br /&gt;
And just to make sure, if there are any, they follow the Bible&#039;s advice on offending organs and replace them with holy machinery instead. Would probably be a very desirable source for new chapters if not for the absolute devastation they suffered in the [[Drop Site Massacre]] leaving them barely recovered millennia later and needing all the gene-seed they can get for themselves. Because, you know, even though there has been more than enough time for more than twenty other foundings of whole, brand new chapters, and some of those foundings likely making new foundings of their own, the Iron Hands still haven&#039;t had enough time. It also doesn&#039;t help how they tend to be total pricks at times.&lt;br /&gt;
&lt;br /&gt;
Alternate take: You need causalities that don&#039;t destroy the body entirely to harvest geneseed, or you need to implant it into clones, both of which are unlikely for a chapter that uses augmentations with power supplies that explode like melta bomb and that abhors even the organic parts of their own servitors. No new gene-seed, no new mutations.&lt;br /&gt;
&lt;br /&gt;
==== World Eaters (XII Legion) ====&lt;br /&gt;
{{Main|World Eaters}}&lt;br /&gt;
I know what you&#039;re thinking, but it&#039;s caused by an additional cybernetic implant - the &#039;&#039;Butcher&#039;s Nails&#039;&#039; - rather than anything in the gene-seed itself.  While not &#039;&#039;technically&#039;&#039; part of their gene-seed, it has been carried on as a tradition by all the &amp;quot;successors&amp;quot; that resulted from the Legion&#039;s fracturing after the [[Battle of Skalathrax]]. Hell, they were known to be total bros before all the trouble with nails. And now they are little more than [[Kharn|Teamkilling Fucktards]].&lt;br /&gt;
&lt;br /&gt;
==== Ultramarines (XIII Legion) ====&lt;br /&gt;
{{Main|Ultramarines}}&lt;br /&gt;
*&#039;&#039;No official defects.&#039;&#039; Considered the most stable and preferred source of gene-seed for new Foundings.&lt;br /&gt;
**Due to a lack of any real interesting or identifying traits in and of itself, discussions for reclassifying the Ultramarine gene-seed from the most stable source to the most generic source were in the works. These talks were surreptitiously shut down by [[Who Watches Them|Inquisitor Warden]] for offending his sensibilities.&lt;br /&gt;
**Also worth noting is that the Ultramarines, in one of their bro-iest moves, &amp;quot;adopted&amp;quot; a fair number of loyalists from traitor legions after the heresy. There is no real way of telling if an Ultramarines &amp;quot;successor&amp;quot; might be from the relatively stable stock of World Eaters or Iron Warriors. In most cases only a single high-ranking [[Belisarius Cawl|archmagos]] knows the truth, so even the chapter itself (except possibly the command and the eldest brothers) is in the dark about its history.&lt;br /&gt;
&lt;br /&gt;
==== Death Guard (XIV Legion) ====&lt;br /&gt;
{{Main|Death Guard}}&lt;br /&gt;
*Emphasis here is on &#039;&#039;known&#039;&#039; mutations - there&#039;s no actual evidence of Death Guard gene-seed having any problems at all, because we&#039;ve never gotten any fluff covering any attempts to use the gene-seed from a Death Guard, even though one would assume they&#039;d have the most deeply fucked up Progenoids of any Legion.&lt;br /&gt;
&lt;br /&gt;
Pre-heresy, the Death Guard had a much stronger constitution than most Legions, leading to their role as the toxic environment specialists. Post-heresy, however, the Death Guard are so diseased that implanting Aspirants seems more or less impossible - however, there have been new Death Guard legionaries who are not defectors from other Legions or renegade Chapters, apparently made with the gene-seed reclaimed by the [[Plague Surgeon]]s. How it functions still, no one knows, though we suspect it has something to do with [[Nurgle]] and that he has necromantic powers of sorts, who can raise his fallen disciples back from the dead.&lt;br /&gt;
&lt;br /&gt;
The most overwhelmingly likely explanation is, however, the Death Guard simply jacking loyalist gene-seed from fallen loyalist astartes and loyalist gene-seed stockpiles and using it to create new recruits, as &#039;&#039;&#039;every single Traitor Legion with tainted, unusable geneseed does this.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==== Alpha Legion (XX Legion) ====&lt;br /&gt;
{{Main|Alpha Legion}}&lt;br /&gt;
&amp;lt;s&amp;gt;No such Legion exists, therefore no such gene-seed exists.&amp;lt;/s&amp;gt;&lt;br /&gt;
*Were you really expecting &#039;&#039;known&#039;&#039; mutations, or anything else, from this Legion???&lt;br /&gt;
&lt;br /&gt;
In all seriousness; like much of the Alpha Legion, we don&#039;t know all that much about their gene-seed. Whatever idiosyncrasies or flaws they have are kept under very tight lock and key. And with their nature of running as individual operatives in and out of the [[Eye of Terror]], to what degree their gene-seed is tainted by the Warp or other means varies from Marine to Marine. Though their knack for secrecy, paranoia, and tendency to subvert the enemy instead of direct combat is probably a notable trait. Outside of occasional Warp-corruption, we &#039;&#039;assume&#039;&#039; it&#039;s possibly one of the most stable gene-seeds, probably as much as the Imperial Fists or Night Lords. Something of note; they often use any mutations that they have as a scare tactic, hiding them and then revealing them on the battlefield in order to shock the opponent.&lt;br /&gt;
They also use hypnosis and deep-indoctrination more than other chapters, so they may have an altered sus-an and/or catelapsean.&lt;br /&gt;
Sometimes it&#039;s implied they all look alike (like Alpharius) but sometimes this is said to be due to &#039;&#039;surgical&#039;&#039; alterations, but it could be that the gene-seed does more to alter their appearance than normal, like the Sons of Horus. It&#039;s also said that some Alpha Legionnaires tended to be noticeably taller than most Space Marines, large enough to pose as either Alpharius or Omegon. This, combined with their unusually short Primarchs and their tendency to look alike, seems to suggest that this was intentional, either by the Legion themselves picking only notably large aspirants or by the Emperor fully leaning into the Legion&#039;s whole &amp;quot;smoke and mirrors&amp;quot; theme.&lt;br /&gt;
&lt;br /&gt;
===Minor Mutations===&lt;br /&gt;
These chapters may have cosmetic or easily-fixed mutations.&lt;br /&gt;
&lt;br /&gt;
==== Emperor&#039;s Children (III Legion) ====&lt;br /&gt;
{{Main|Emperor&#039;s Children}}&lt;br /&gt;
* Implicitly defective and/or enhanced Lyman&#039;s Ear, and possibly Occulobe and Neuroglottis.&lt;br /&gt;
** An accident during the early days of the raising the Legions resulted in only two hundred Space Marines of the III Legion by the time the Emperor found [[Fulgrim]] and Chemos, forcing the Emperor&#039;s Children to work alongside the [[Black Legion|Luna Wolves]] for the early decades of the Great Crusade; due to Fulgrim&#039;s high standards of perfection being passed on the Legion&#039;s [[Apothecary|apothecaries]], Emperor&#039;s Children Aspirants had to be nothing less than physically perfect, resulting a largely stable gene-seed, including forbidding psykers to join the ranks. By the 41st millennium, however, the Emperor&#039;s Children&#039;s gene-seed is fucked up beyond all reason. Millennia of drugs from both inside and outside the Warp have damaged it greatly. While the relatively few sane [[tech-priests]] left and [[Dark Mechanicus]] working with them can and do make new Marines (thus proving their Marines can and do make new gene-seed), the chemical and other material abuse render each generation even crazier. Even before the Heresy, they were more sensitive to external stimuli, like sound, implying a defective Lyman&#039;s Ear with reduced ability to filter out sounds the Marine doesn&#039;t want to hear, and potentially similarly defective Occulobe and Neuroglottis.&lt;br /&gt;
*Initially gene-seed was corrupted and produced super-cancer at some point, but after Fulgrim&#039;s return the rotten batch was discontinued.&lt;br /&gt;
&lt;br /&gt;
==== Iron Warriors (IV Legion) ====&lt;br /&gt;
{{Main|Iron Warriors}}&lt;br /&gt;
* Implicitly defective Ossmodula&lt;br /&gt;
* Implicitly enhanced Progenoids:&lt;br /&gt;
** They have the lowest gene-seed rejection rate, which enabled them to replenish their huge number of casualties with an even higher number of recruits.&lt;br /&gt;
** Minor Ossmodula mutation &#039;&#039;sometimes&#039;&#039; causes limbs to twist and deform as the marine grows really old (we&#039;re talking hundreds of years to millennia) - this is usually dealt with by replacing limbs with bionics, or cutting them off and placing the cripple into a Dreadnought, Helbrute, or some weird custom made dreadnought-esque walker, since due to their specialty and organization only high-ranking officers can survive for so long, and they surely ain&#039;t going to suffer from the &amp;quot;Crazed&amp;quot; rule.&lt;br /&gt;
&lt;br /&gt;
Especially noteworthy for the Iron Warriors considering they reside in the Eye Of Terror, there has been little mutation in their gene-seed as well. Those that do suffer mutation simply replace their mutated limbs with cybernetics. However, there may be some unknown issue which caused them to be afflicted with the [[Obliterators|Obliterator Virus]] (or was it they who made it? It&#039;s been confirmed Perturabo and Mortarion worked together on the obliterator virus) More easily - the first ones originated from them.&lt;br /&gt;
&lt;br /&gt;
However, this is rendered null by the fact they are the [[/d/|sick]] [[Honsou|fucks]] behind the [[Daemonculaba]]. Due to its nature, the women themselves may have the gene-seed organs implanted (among other things), or at least the DNA required to be able to quickly grow the organs into a child stuck in their wombs. While the poor, innocent, scared kid inside can become a skinless abomination/mutant, they will normally emerge a genetically stable, gene-seed uncorrupted [[grimdark|skinless adult SPHESS MAHREEN with the mind of that same scared child]]. Suffice to say, this is a sick way of getting to [[Female Space Marines|FEMALE SPHESS MAHREENS]], and is [[Extra Heresy|DOUBLE HERESY]].&lt;br /&gt;
&lt;br /&gt;
==== Luna Wolves/Sons of Horus (XVI Legion) ====&lt;br /&gt;
{{Main|Black Legion}}&lt;br /&gt;
* Implicitly defective Ossmodula, causing increased cosmetic similarity to their Primarch.&lt;br /&gt;
* Implicitly defective Biscopea, causing increased cosmetic similarity to their Primarch.&lt;br /&gt;
&lt;br /&gt;
No real defects, but the tendency for members to look more like their [[Horus|Primarch]] is more pronounced (and possibly more frequent) than it is for members of other legions to resemble their own respective Primarchs. &amp;quot;Little Horus&amp;quot; Aximand was the most notable example of this, but by no means the only one. This gives extra meaning to the &amp;quot;Sons of Horus&amp;quot; thing. In fact, before the Luna Wolves were renamed the Sons of Horus, Luna Wolves that resembled Horus in appearance were known as &amp;quot;Sons of Horus&amp;quot;. Ten thousand years in the Eye of Terror has left the Legion&#039;s gene-seed more unstable. However, we do know that new Black Legionaries are inducted constantly (seeing as they are the primary generic Chaos Space Marines faction), so its a good bet a large part of theirs is still usable [[grimdark|and that generations of children for millennia to come will be torn away from their parents and families, unfortunate enough to live in the Eye Of Terror, to be inducted into the Legion.]]  Furthermore, given that they frequently &amp;quot;recruit&amp;quot; from other chapters and legions with the only real requirement being loyalty to Abbadon, it&#039;s not always easy to tell which Black Legionnaires are descended from Horus and which are from other Primarchs, outside of the aforementioned lookalike business.&lt;br /&gt;
&lt;br /&gt;
==== Word Bearers (XVII Legion) ====&lt;br /&gt;
{{Main|Word Bearers}}&lt;br /&gt;
* Implicitly defective Catalepsian Node.&lt;br /&gt;
&lt;br /&gt;
The Word Bearers suffer a unique &amp;quot;quirk&amp;quot; in their gene-seed, resulting in a psychologically obsessive loyalty to something, be it a man, a religion, or even an ideal. The Word Bearers in turn thus have a much stronger sense of loyalty to their battle-brothers and Primarch than other Chaos Space Marines, helping them to maintain cohesion and avoid treachery, but this loyalty also borders on fanaticism. Otherwise, while given to some instabilities, they have been able to maintain strength.&lt;br /&gt;
&lt;br /&gt;
It has been suggested that Word Bearers have an extraordinary amount of control, both mentally and physically, far more so than normal Astartes. It&#039;s been show in their ability to directly control the processes of their internal organs and is attributed as the reason why Word Bearer Diabolists are fairing so well against the Neverborn.&lt;br /&gt;
&lt;br /&gt;
==== Salamanders (XVIII Legion) ====&lt;br /&gt;
{{Main|Salamanders}}&lt;br /&gt;
* Unique Melanchromic Organ, causing their skin to turn pitch black (so much so that it looks genuinely unnatural) instead of waiting for radiation to happen to fix it.&lt;br /&gt;
* Unique Occulobe, causing limited ability to see infrared emissions, referred to as &amp;quot;fire-sight&amp;quot;. While not as potent as what an Auspex scanner would be capable of, it can be combined with specialized materials within armor and standards to produce decorations and tactical markings that only the Salamanders can see. This also gives them glowing red eyes, Which makes sense.&lt;br /&gt;
* Possibly altered Mucranoid - high degree of heat resistance.&lt;br /&gt;
* Possibly altered Biscopea or Lyman&#039;s Ear - tend to be somewhat slower moving than other marines, although sometimes it&#039;s blamed on the somewhat high gravity on Nocturne or the unusually methodical mindset of it&#039;s inhabitants, since they can still run at the same level as any other chapter. (Way back when, they had -1 Initiative.)&lt;br /&gt;
&lt;br /&gt;
While slightly dysfunctional, their gene-seed is pretty stable. Would probably be, like the [[Iron Hands]], a common source of new chapters if not for, again, their extreme decimation during the [[Drop Site Massacre]]. They&#039;ve since recovered, perhaps a little quicker than the Iron Hands (possibly due to being a little closer to the center and being able to evacuate more marines, As well as still having their Primarch at the time), and while they claim no official kinship with any successors, there are at least a couple of examples with similar unit markings and tactical dogma.&lt;br /&gt;
&lt;br /&gt;
===Major Mutations===&lt;br /&gt;
These Chapters feature at least one problem as least as bad as missing an entire organ, scaling up to the worst issue, where they go World Eaters-level crazy without needing any implants to get there (Blood Angels and Space Wolves).&lt;br /&gt;
&lt;br /&gt;
==== White Scars (V Legion) ====&lt;br /&gt;
{{Main|White Scars}}&lt;br /&gt;
* Tendency to do whatever they fancy.&lt;br /&gt;
* Unrestrained love towards doing [[PROMOTIONS|strange things]] to engines buffing their bikes and battleships to ride into battle while riding into battle.&lt;br /&gt;
* A defect called &amp;quot;Chogorian Savagery&amp;quot;. This flaw appears in 2 stages:&lt;br /&gt;
** Stage 1 - A Moment Unrestrained: The Battle-Brother&#039;s discipline begins to slip and falter, allowing brief moments of untamed ferocity to emerge in the heat of battle. Often, the Battle-Brother will not even know that he is succumbing to this savagery, and it requires the presence of his brothers to warn him of his failure.&lt;br /&gt;
** Stage 2 - Suppressed Rage: Within the darkest reaches of the Battle-Brother&#039;s mind lurks the shadow of his rage and fury, seeking any opportunity to emerge, and causing the Battle-Brother to become belligerent and quick to anger.&lt;br /&gt;
&lt;br /&gt;
===== Mantis Warriors =====&lt;br /&gt;
{{Main|Mantis Warriors}}&lt;br /&gt;
* Possibly Melanchromic Organ as all have green eyes and black hair of their Primarch.&lt;br /&gt;
* Malfunctioning Preomnor gland (possible explaining the cause of the gene-flaw of the other White Scars chapters)&lt;br /&gt;
&lt;br /&gt;
Their mutation called &amp;quot;Battle Haze&amp;quot; causes their Preomnor gland to secrete a potent neuro-toxin that permanently changes the Astartes&#039; physiology; the Space Marine is overcome by a feeling of the need for forgiveness for his many sins and shortcomings and a dramatically increased reverence for the Emperor; and increases his neurological reaction rate to that only achieved in near-precognitive states by most psykers and increases his already superhuman strength to a great extent. However, this physiological change is irreversible and the Astartes&#039; sight becomes tunnelised to the point of no longer being able to notice anything in his field of view that is not a target or a foe. Much like the [[Death Companies]] of the Blood Angels, the Mantis Warriors organize Battle-Brothers who have been lost to the Battle Haze into specialized units called &amp;quot;Mantis Religiosa&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== Destroyers =====&lt;br /&gt;
{{Main|Destroyers}}&lt;br /&gt;
* &amp;quot;Chogorian Savagery&amp;quot; turned up to 11. To the point even other White Scars question the stability of the Destroyer&#039;s geneseed. More evidence that the flaw stems for the gene-seed of the White Scars, and not from what population they are pulled from. Probably at least a bit psychological and genetic memory related, what with the most psychotic Scars forming this Chapter in the Second Founding.&lt;br /&gt;
&lt;br /&gt;
==== Imperial Fists (VII Legion) ====&lt;br /&gt;
{{Main|Imperial Fists}}&lt;br /&gt;
* Missing Betcher&#039;s Gland (no acid spit).&lt;br /&gt;
* Missing Sus-an Membrane (no suspended animation).&lt;br /&gt;
* Possibly increased pain tolerance and/or a tendency towards masochism.&lt;br /&gt;
&lt;br /&gt;
Despite missing two organs, the Imperial Fists gene-seed is considered to be amongst the most stable and most manly sources. It is the second most desirable source of gene-seed for Foundings. &#039;&#039;Second&#039;&#039; to the Ultramarines, of course.&lt;br /&gt;
&lt;br /&gt;
===== The Excoriators =====&lt;br /&gt;
* A mutation with some similarities to the Blood Angel&#039;s Black Rage, known as &amp;quot;Dorn&#039;s Darkness.&amp;quot;. The affected appear, to the untrained eye, as merely a wretched palsy: a slackness of the jaw, a tremor of the limb, a blankness of the eye. However, reports from the affected say the experience is a living nightmare, a sleeping wakefulness in which they relive the bottomless woe and paralyzing fear of Dorn&#039;s darkest moment: the moment he saw the Emperor near death after the battle aboard the &#039;&#039;Vengeful Spirit&#039;&#039;. When effected by Dorn&#039;s Darkness, its victims cannot speak or communicate. They cannot feed themselves or take water and seem feverishly insensible to everything happening about them. Basically, if the Black Rage is unbridled [[RAGE]] unbound, Dorn&#039;s Darkness is depression. &lt;br /&gt;
&lt;br /&gt;
===== Crimson Fists =====&lt;br /&gt;
* A mutation similar to Dorn&#039;s Darkness, known as &amp;quot;Only Honour In Death&amp;quot;. The &amp;quot;curse&amp;quot; causes a massively increased willingness to fight to the last, holding their ground with a siege-like mentality which will see them triumph or die in the attempt the more foes that the Astartes faces, and the longer they are in combat, the more likely and stronger the curse becomes. The stubborn emotions making them feel the emotions much like what Dorn felt during the [[Iron Cage Incident]]. When succumbing to the &amp;quot;curse&amp;quot; the affected Battle-Brother sees only death: the death of their comrades, the death of the world, and the death of their foes. The curse is seen to come in three stages:&lt;br /&gt;
** Stage 1 - No Retreat. As the odds mount so does the Battle-Brother&#039;s stubborn refusal to retreat, seeing only the glory and honour in defeating such overwhelming foes if even the barest glimmer of victory remains. The Battle-Brother will even continue to fight, even if the Codex Astartes does not support that action, until there is no hope of victory left.&lt;br /&gt;
** Stage 2 - Suffer not Defeat. The Battle-Brother would rather die fighting than accept that he has failed. This can lead to reckless behaviour as he throws himself into the fray or takes on excessive odds to win when prudence and tactical reason would dictate he withdraw. Basically a mini-Black Rage&lt;br /&gt;
** Stage 3 - Unto Death. The Battle-Brother gains a fatalistic desire to sell his life for the cause and will choose to expend his own life for a chance at victory or the safety of his brothers. He has come to accept that perhaps only the cost of his own life will be enough to secure victory. This can have dire consequences should the circumstances present him with a chance to martyr himself for the Emperor and bring ruin to the enemies of the Imperium. This means he will fight on regardless of his wounds and continue to attack or place himself in the path of attacks even though the next blow could mean his end. He will also gladly accept suicidal or near-suicidal tasks.&lt;br /&gt;
&lt;br /&gt;
==== Space Wolves (VI Legion) ====&lt;br /&gt;
{{Main|Space Wolves}}&lt;br /&gt;
They actually have two different implanted DNA sources: the second is the [[Canis Helix]], which makes them viking werewolves (long canines, tough skin, awesome sense of smell, animalistic [[RAEG]] in combat) or, if one is really unfortunate, into an ordinary werewolf ([[Furry|the ones they ride at that]]), and their super-unstable geneseed, which can&#039;t function without pre-implanted Canis Helix and has been found to be incompatible with any populace outside of Fenris.  For the most part, they get around this by just founding tons and tons more Space Wolves than the [[Codex Astartes]] would normally permit, meaning that they &#039;&#039;still&#039;&#039; tend to have tons of chapters&#039; worth of marines on call. Of particular note are the [[Wulfen]], who are Space Wolves who happened to be in the Warp for over ten thousand years. Instead of being mutated into [[Chaos Spawn|unmentionable gribbly beasts]], they managed to turn into literal werewolves with savage strength, meaning there&#039;s a possibility the gene-seed has a factor that lets them resist the influence of Chaos.&lt;br /&gt;
&lt;br /&gt;
While many factions within the chapter are proud of how &amp;quot;potent&amp;quot; their gene-seed is, plenty of Space Wolves have constantly labored to stabilize their genome in order to found successors to cordon off the [[Eye of Terror]], and crusade against the [[Thousand Sons]], a plan called &amp;quot;the Sons of Russ.&amp;quot; Once, [[Wolf Brothers|they got really close]], which [[Magnus the Red]] didn&#039;t like, so he took his Marines and bumped off the Wolf Priest in charge (and generally wrecked things for the Space Wolves), using some [[Tzeentch|Tzeentchian]] trickery to get an opening. In short, he [[gets shit done|got shit done!]].&lt;br /&gt;
&lt;br /&gt;
===== Wolf Brothers =====&lt;br /&gt;
See Space Wolves above turned up to 11. As in the entire chapter devolved into werewolves.&lt;br /&gt;
&lt;br /&gt;
==== Night Lords (VIII Legion) ====&lt;br /&gt;
{{Main|Night Lords}}&lt;br /&gt;
* Defective Occulobe (causing them to have black pupils &amp;amp; sclera, enhanced night vision but more sensitive to bright light.)&lt;br /&gt;
* Malfunctioning Melanchromic Organ (their skin is always pale and their eyes are always dark. Much like the Raven Guards.)&lt;br /&gt;
* Occasional visions of the [[grimdark]] future, even if not a psyker&lt;br /&gt;
The Night Lords are officially the most stable of the Traitor Legions, a trait often put down to the fact that they rarely dwell in the [[Eye of Terror]]. That, and they don&#039;t even like Chaos or the gods. What little mutations there are are usually upon their Sorcerers...what ones have survived do not have them anymore either. There is one defect on Curze&#039;s Geneseed, and that is the Occulobe defect, causing them to have black pupils &amp;amp; sclera, and astonishing sight in the dark, even more than a normal space marine. Although, there is a bad side of this effect: Light hurts their eyes like hell, and blinds them for a short time. &lt;br /&gt;
Also, Curze&#039;s gene-seed may have passed onto psykers within his Legion his &amp;quot;gift&amp;quot; of seeing the future in the worst way possible, and as scenarios that become self-fulfilling prophecies. In one case, it was found out that the Primarch&#039;s &amp;quot;gift&amp;quot; was actually the side effect of a marine&#039;s body slowly rejecting the gene-seed. Prior to receiving this gift, he never demonstrated &#039;&#039;&#039;any&#039;&#039;&#039; psychic capability. Even so, this situation is rare.&lt;br /&gt;
&lt;br /&gt;
==== Blood Angels (IX Legion) ====&lt;br /&gt;
{{Main|Blood Angels}}&lt;br /&gt;
* Malfunctioning Omophagea implant (Occasional bouts of temporary [[Rip and tear|bloodthirsty, genocidal rage]], otherwise known as the [[Red Thirst]].)&lt;br /&gt;
** Occasional bouts of &#039;&#039;permanent&#039;&#039;, [[Rip and tear|bloodthirsty, hallucinatory, genocidal rage]], better known as the [[Black Rage]].&lt;br /&gt;
* Extreme longevity.&lt;br /&gt;
Stable, but flawed.  Prior to the [[Horus Heresy]], [[Sanguinius]] discovered that some of his sons were beginning to suffer the [[Red Thirst]], where they would descend into a thirst for blood, whether [[human]] or [[xenos]], in a blind rage. If that wasn&#039;t bad enough, as a result of Sanguinius&#039;s death at the hands of [[Horus]] imprinting itself on their genetic memory (or something), all Blood Angels and their successors have the [[Black Rage]]; a berserk rage where they [[Derp|believe themselves to be Sanguinius during his final battle]]. Meaning that he quite literally hit Sanguinius so hard that his grandchildren&#039;s-grandchildren&#039;s-ad-infinitum-children still feel it. Notable due to the age of the flaw it means that it does not register on genetic purity test since, as a first founding legion, any additional geneseed would be compared to an already &#039;tainted&#039; baseline.&lt;br /&gt;
&lt;br /&gt;
===== Angels Encarmine =====&lt;br /&gt;
* See the Blood Angels above, but with the Black Rage turned up to 10&lt;br /&gt;
&lt;br /&gt;
===== Flesh Tearers =====&lt;br /&gt;
* See the Blood Angels above, but with the Black Rage turned up to 11.&lt;br /&gt;
* Also Red Thirst turned up to 10.&lt;br /&gt;
&lt;br /&gt;
===== Knights of Blood =====&lt;br /&gt;
* See the Blood Angels above, but with the Black Rage and Red Thirst turned up to 12 (and the dial snapped off).&lt;br /&gt;
** It got so bad that they were declared renegade and not refounded after they sacrificed themselves to save the Flesh Tearers at Baal.&lt;br /&gt;
&lt;br /&gt;
===== Blood Drinkers =====&lt;br /&gt;
* Malfunctioning Mucranoid (skin glands atrophy, causing the pores to close. Named the &amp;quot;Weaver&amp;quot; by the Blood Drinkers)&lt;br /&gt;
* See the Blood Angels above, but with the Red Thirst turned up to 10. Due to further mutation of the Omophagae implant.&lt;br /&gt;
* Black Rage turned down a notch, but this isn&#039;t genetic. The entire Chaplaincy is in on a Daemonic pact to reduce its impact.&lt;br /&gt;
&lt;br /&gt;
===== Lamenters =====&lt;br /&gt;
* All the problems of Blood Angels (tho it took them longer to show).&lt;br /&gt;
* Being overly emotional sad sacks, but this is as justified as it gets because...&lt;br /&gt;
* Unlucky as all fucking hell. Best way to describe it is fate itself is just constantly giving them the middle finger.&lt;br /&gt;
&lt;br /&gt;
==== Thousand Sons (XV Legion) ====&lt;br /&gt;
{{Main|Thousand Sons}}&lt;br /&gt;
* Increased chance of bringing out psychic powers, as well as amplified psychic power.&lt;br /&gt;
* Recipients subject to a high rate of mutation, called The Flesh Change; unstable.&lt;br /&gt;
The most unstable genome in the Space Marine legions, the Thousand Sons suffer from the Flesh-Change, a problem that caused Thousand Sons to mutate spontaneously. [[Magnus the Red]] fixed it, with some &amp;quot;[[Just as Planned|help]]&amp;quot; from [[Tzeentch]]. After the [[Horus Heresy]], the flesh-change came back with a vengeance. [[Ahzek Ahriman]] tried to fix it with his Rubric, and he did end up stopping the flesh-change... by turning all non-[[psyker]] Thousand Sons into dust; sorcerers also had their powers enhanced in addition to no longer suffering ill-effects from the Flesh-Change. So while theoretically, the Sorcerers of the long suffering Legion can provide gene-seed, in practice, it&#039;s corrupted so often that few will ever make new Marines. Thousand Sons specifically hunt for healthy and stable psyker boys to implant them with their oh-so-rare gene-seed to ensure the recipient would become a sorcerer. If &amp;quot;Masters, bidding!&amp;quot; TS character words to be trusted, Thousands Sons found a way to implant their progenoids into grown up men (so they can teach and test them for longer before implantation), and perform a scaled down Rubric on them to prevent the Flesh Change. According to Phil Kelly they also replenish their numbers by summoning back souls of destroyed Rubrics, and Magnus supposedly can bring back Sorcerers he isn&#039;t pissed off at, so gene-seed wouldn&#039;t matter much to them. It is known that Magnus the Red used his knowledge of Biomancy to turn his mentor Amon into an Astartes despite his old age, so its possible this technique was passed down to his Legion.&lt;br /&gt;
&lt;br /&gt;
==== Raven Guard (XIX Legion) ====&lt;br /&gt;
{{Main|Raven Guard}}&lt;br /&gt;
* Malfunctioning Melanchromic Organ (their skin is always pale and their eyes are always dark. Anti-Salamanders, basically.)&lt;br /&gt;
* Missing Mucranoid (no super-sweat).&lt;br /&gt;
* Missing Betcher&#039;s Gland (no acid spit).&lt;br /&gt;
* Occasional bouts of suicidal rage (Luckily for them this is not permanent unlike a certain other chapter.)&lt;br /&gt;
&lt;br /&gt;
While their primary gene-seed is decently stable, when under extreme stress a percentage Raven Guard warriors will lapse into bouts of suicidal rage known as Ash Blindness or Sable Brand. This is rarely permanent, but occurred with enough frequency that [[Corax]] would organize these warriors into the [[Moritat]]. Their missing and malfunctioning geneseed organs is a result of [[Corax]], out of desperation following the [[Drop Site Massacre]], delving into use of forbidden lore and archeo-tech from days long past to accelerate gene-seed maturation, and try to boost his Legion&#039;s numbers after their losses during the [[Horus Heresy]]. He was successful, until the [[Alpha Legion]] decided to make the whole project go FUBAR. The subsequent &#039;Marines&#039;, if they can be called that, were numerous, but were barely controllable monsters and/or would simply die off as a result of the extreme imbalances in their dispositions. Presumably, a few of them would even have functioning Progenoids, let alone usable gene-seed. Due to the law of averages though, at least a FEW would have had to been stable enough, and is being worked on secretly by the Raven Guard Apothecaries and associated [[Adeptus Mechanicus|Mechanicus]] Biologicans.&lt;br /&gt;
Otherwise, despite being pretty fucked up by the [[Drop Site Massacre]], they&#039;ve mostly recovered (thanks in no small part to having the &#039;&#039;only&#039;&#039; loyalist Primarch to get away from the Massacre in one piece) and do still contribute to successors [[Death Spectres|here]] and [[Raptors (Chapter)|there]].&lt;br /&gt;
&lt;br /&gt;
===== Raptors =====&lt;br /&gt;
* Same as the Raven Guard, except they have functional Bletchers Glands (making them more like [[Night Lords|another black-eyed / pale skinned gene-line]]).&lt;br /&gt;
&lt;br /&gt;
===== Death Spectres =====&lt;br /&gt;
* Similar Melanchromic Organ as Raven Guard, tho a specific shade of albino and their eyes universally glowing red (basically albino Salamanders).&lt;br /&gt;
&lt;br /&gt;
==== Marines Errant (Ultramarines Successors) ====&lt;br /&gt;
* Suffer a psychological flaw called &amp;quot;Crusaders Call&amp;quot;, which makes them unable to refuse the call for a crusade. This flaw manifests in three stages:&lt;br /&gt;
** Stage 1 - Unending Valour: The Battle-Brother has become filled with pride in the history of his Chapter&#039;s bravery and devotion and sees his own existence as a vital part of continuing its traditions. When his squad is required to do its duty he will make sure that it is carried out, squashing any doubt his fellow Battle-Brothers might have or any weakness they might show in the face of honour.&lt;br /&gt;
** Stage 2 - Duty through Sacrifice: True duty can only be proven in death or an equally potent sacrifice, a fact which is known to all true servants of the God-Emperor. The Battle-Brother knows that to prove himself he must be the one to stand in the way of the blade or shield his comrades from the blast, so that there can be no doubt about his devotion or his loyalty to the Emperor.&lt;br /&gt;
** Stage 3 - Lead the Charge: In boarding actions, the greatest honour goes to those first through the breech and first to face the foe. The Battle-Brother accepts that he must take this role as his honour demands it, and it is just another way to prove his courage and loyalty in the eyes of his peers. If there is a choice or a chance to lead a charge or be the first to face the enemy, the Battle-Brother must take it. Furthermore he will seek out such opportunities, volunteering for dangerous duties if they mean he will get to lead others into the fray. In combat, the Battle-Brother will also seek out the most dangerous or powerful-looking foes, even at the cost of ignoring closer or more pressing enemies to his brethren&#039;s tactical disadvantage.&lt;br /&gt;
&lt;br /&gt;
==== Soul Drinkers ====&lt;br /&gt;
* Enhanced Omophagea organ (In addition to gaining the consumed creature&#039;s memories, the Soul Drinkers could also experience the creature&#039;s emotions during the events recorded in their memories as a result of their mutation). This is despite being a 2nd Founding chapter, such that their gene-seed shouldn&#039;t have had flaws like that. And the gene-seed was enhanced, not degraded....&lt;br /&gt;
&lt;br /&gt;
==== Blood Ravens ====&lt;br /&gt;
{{Main|Blood Ravens}}&lt;br /&gt;
* A mutated Catalepsean Node - gives them perfect memory recall, but unable to enter REM (deep) sleep.&lt;br /&gt;
* Increased chance of bringing out psychic powers.&lt;br /&gt;
* Unknown mutation that increases psychic ability and occurrences.&lt;br /&gt;
* Small tendency towards mutations (hurr sounds like [[Thousand Sons|any other Legions]] we know of?).&lt;br /&gt;
* Horrendously massive tendency to develop kleptomania.&lt;br /&gt;
* The pores in their scalps secrete a substance not all too dissimilar to hair gel, often resulting in a higher tendency to develop hair-etical hair compared to other chapters.&lt;br /&gt;
** Alternatively, the pores on their scalps may prevent hair from growing altogether, giving the marine Astartes-pattern baldness. [https://www.youtube.com/watch?v=UZfvIg_M5yE It has been long thought to be a terrible weapon to behold.]&lt;br /&gt;
* Unknown mutation referred to as &amp;quot;unavailable voice actor syndrome&amp;quot; that results in their voices changing every few years.&lt;br /&gt;
&lt;br /&gt;
==== Carcharadons ====&lt;br /&gt;
* Malfunctioning Melanchromic Organ (pale skin and black eyes like the Night Lords and Raven Guard)&lt;br /&gt;
* Mental deterioration called &amp;quot;Chill of the Void&amp;quot;. This deterioration proceeds like a mini-version of what Konrad Curze went through as he became the Night Haunter. This deterioration occurs in three stages:&lt;br /&gt;
** Stage 1 - Coldly Formal: The Battle-Brother withdraws even more from the company of his colleagues, taking refuge in a chill and formal demeanour. In addition, the Battle-Brother tends to speak almost entirely in High Gothic when addressing a non-Carcharodon, although they can speak in Low Gothic if need be (but they really do not want to).&lt;br /&gt;
** Stage 2 - Merciless: The Battle-Brother does not tolerate any enemy, whether xenos, Heretic, or even fellow humans who may have been misled into rebellion against the Imperium&#039;s rightful rule. The Battle-Brother grimly executes any opponent he encounters, even if they have surrendered, possess valuable intelligence, or are not front-line combatants.&lt;br /&gt;
** Stage 3 - Silent as the Depths: The Battle-Brother withdraws almost entirely from interacting with others. He will not lead squads and will almost always carry out missions on his own.&lt;br /&gt;
&lt;br /&gt;
==== Black Dragons ====&lt;br /&gt;
* Extreme Ossmodula defect (causes them to grow bone spikes all over. Including full on Wolverine type claws from their arms.)&lt;br /&gt;
* Their mouths, both inside and lips, are usually black in colouration. So too, their tongues, which taper to a sharp point like a dagger.&lt;br /&gt;
&lt;br /&gt;
==== Flame Falcons ====&lt;br /&gt;
* Spontaneous combustion into warp fire.&lt;br /&gt;
* Increased abilities from said spontaneous combustion instead of horribly burning to death.&lt;br /&gt;
&lt;br /&gt;
==== Minotaurs (21st Cursed Founding-type) ====&lt;br /&gt;
* &#039;&#039;&#039;ABSOLUTELY BATSHIT GOD DAMN ASSFUCK INSANE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These guys had....problems....big problems. They&#039;d basically wipe their asses with any battle plans made by other Imperial forces, before bee lining it to the nearest horde of enemies (not bothing with any of that pussy shit like &amp;quot;recon&amp;quot;, &amp;quot;intel&amp;quot;, or &amp;quot;even bothering to look out the window at the enemy&amp;quot;) and rushing into melee ranges to [[RIP AND TEAR]].&lt;br /&gt;
&lt;br /&gt;
==== Sons of Antaeus ====&lt;br /&gt;
* Unknown mutation that makes them exceptionally durable and tough. To the point of easily being a match for the Death Guard (who are boosted by Chaos energies).&lt;br /&gt;
&lt;br /&gt;
==== Lamenters ====&lt;br /&gt;
* Extremely bad luck. We are talking running out of ammo despite knowing the brought enough. Aircraft engines stalling out for no reason. Weapons jamming at just the worst times. Getting tricked and choosing the wrong side during the Badab War. Being the target of the (bronze-type) Minotaurs for said choice in the war (ouch). Surviving that, then getting sent on a penitent crusade, THEN running into a Tyranid splinter fleet. These guys just cannot catch a break!&lt;br /&gt;
&lt;br /&gt;
* Early resistance to the Red Thirst and Black Rage, tho this seemed to have been only time delayed as they eventually started to manifest these as well as keeping the shitty shitty luck.&lt;br /&gt;
&lt;br /&gt;
=== A Note On That Sick Fuck Fabius Bile ===&lt;br /&gt;
&lt;br /&gt;
[[Fabius Bile]] is fucking insane. I mean shit, his labcoat is made of &amp;lt;strike&amp;gt;human&amp;lt;/strike&amp;gt; ASTARTES skin - normally only [[Space Wolves]] and [[Night Lords]] wear clothing made of that stuff. While originally the Chief Apothecary of the Emperor&#039;s Children, he is now a freelancer. His goal even before the Heresy was to find and unlock the secret to the creation of the Space Marines. In the [[Warp]], he provides a valuable service to the Chaos Legion warbands and their auxiliaries of billions more regular Chaos humans - while often millions strong even now, the warbands still need to replenish their numbers. Considering how many die and how often they are away from any place where they can produce more, that&#039;s a lot. Even with slave raiding into the Imperium, child abduction both in and out, breeding centers (stop touching yourself), and many [[Daemonculaba|other creative ideas]], it&#039;s still not enough. Fabius provides services of human cloning, along with gene-seed production, among his many skills. As he is not a super-devotee of Chaos, the gene-seed he has and makes is some of the least corrupted found within the [[Eye Of Terror]]. Of course, he fucks this all up by hopping up his own warband&#039;s clones with the same psycho drugs and shit that make monsters out of men. Lore hints that his genetic tinkering is far more than we have been lead to believe - much of his &#039;changes&#039; to even the standard human genome are genetic and now passable by both men and [[Female Space Marines|women]]. Even now, the Imperium is trying to hunt and eradicate what they call his &#039;[[Twilight|New Men]]&#039;. He also has access to a small quantity of what is alleged to be the blood of the Primarch Sanguinius. Why did he get that last part? To clone the Emperor. Never let it be said that this fuck, sick as he may be, lacks ambition.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:1em;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===21st Founding ===&lt;br /&gt;
{{Main|21st Founding}}&lt;br /&gt;
Over the millennia, further mutations have afflicted the many Successor Chapters, but the 21st or &amp;quot;Cursed&amp;quot; Founding deserves a special mention, because a bunch of [[Adeptus Mechanicus|tech-priests]] decided that they wanted to try and fix the flaws, but failed so hard they actually created some new ones.&lt;br /&gt;
&lt;br /&gt;
* Bursting into Flames: Yes, the [[Flame Falcons]] really were covered in fire. The Flame Falcons thought it was a blessing from the [[God-Emperor of Mankind]], but the [[Inquisition]] disagreed, and sent the [[Grey Knights]] to wipe them out.&lt;br /&gt;
* Bone Growths: Due to a malfunctioning Ossmudula, the [[Black Dragons]] suffer a bone solid growth to harden and extend from their forehead and forearms during times of stress. The ones on the forearm can be used as weapons against unarmored opponents, so they decided to coat them in adamantium. So in essence, they&#039;re space-Wolverine-after-the-bone-claws kind of guys. Issue is that this is a very visible mutation, and as this is the [[Grimdark|grim]][[Derp|derp]] Imperium, mutations from the sacred human form are EVUL, even if they are fucking awesome.&lt;br /&gt;
* Indestructibility: The [[Sons of Antaeus]] are much tougher than normal marines, and nobody knows why. Some speculate something about a super-reinforced skeleton, some say it&#039;s [[Nurgle]]&#039;s doing, etc. The only real truth to it is that there&#039;s some sort of mutation present in the gene-seed.&lt;br /&gt;
* Bad Luck: The [[Lamenters]] chapter&#039;s modifications seemed to have fixed the Red Thirst and Black Rage, but as a trade off they seem to be cursed with some of the worst possible luck, essentially giving up the Khornate Curse for a Tzeentchian one.  Many other chapters of the 21st Founding were also cursed with bad luck but the Lamenters are the only known ones that didn&#039;t get wiped out by it so that may say something about how badass they are.&lt;br /&gt;
&lt;br /&gt;
=== A Note On Implant Organs/DNA Elsewhere ===&lt;br /&gt;
&lt;br /&gt;
While the SPHESS MAHREENS are the most widespread users of artificial glands, organs, and such, they are not the only ones. [[Inquisitor]]s likely have access to organs or other artificial mutations they require thanks to their influence in the Imperium. Depending on what world they hail from and its beliefs, Imperial Guard regiments and PDF may also have artificial organs, or even whole new ones derived from millennia of mutations, which of course has certain advantages. Furthermore, Warp Exposure can result in a change of the functions of organs - a simple example of this is the [[Cadia]]ns, who nearly universally have powerful, violet colored eyes. [[Gland War Veteran|Gland Warriors]] were an [[Adeptus Mechanicus]] project to help legions of Guardsmen heading into battle against a [[Tyranid]] hive fleet. They were to do battle in an incredibly toxic and hard environment, and a variety of experimental organs and DNA strands were utilized - including organs that would secrete stims, painkillers, and various medical drugs, more powerful natural air filters, and the like. While only [[grimdark|three survived]] the whole campaign in the end, the AdMech was pleased and took the three to be debriefed. &lt;br /&gt;
&lt;br /&gt;
It is also noted that Gene-seed can be decoded, but it requires eons of knowledge about biology, medicine, and so on. Only the Emperor or AdMech, with their advanced equipment, is able to do so (and even the AdMech couldn&#039;t fully work it out). The hard part is to decode the &amp;quot;impossibly complex&amp;quot; amino acid chains of the gene-seed (which FYI makes no sense, since DNA is encoded in nucleic acid base pairs, and amino acids are used to construct proteins but whatever) and extract the necessary information encoded within the Gland&#039;s stored zygotes. [[Thunder_Warriors|Arik Taranis]] was able to decode it in a dusty, old, half-broken lab using the knowledge gleaned by just watching the Emperor work, and remade it to fit in his Thunder Warrior body.&lt;br /&gt;
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[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Space Marines]]&lt;/div&gt;</summary>
		<author><name>2601:585:8301:76D0:80AC:6D89:9D3E:FCDE</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Trazyn_the_Infinite&amp;diff=511154</id>
		<title>Trazyn the Infinite</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Trazyn_the_Infinite&amp;diff=511154"/>
		<updated>2020-08-04T19:06:33Z</updated>

		<summary type="html">&lt;p&gt;2601:585:8301:76D0:80AC:6D89:9D3E:FCDE: /* Things on Trazyn&amp;#039;s &amp;#039;Must Have&amp;#039; List (and how to get some of them, perhaps.) */&lt;/p&gt;
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&lt;div&gt;{{MattWard}}&lt;br /&gt;
{{Awesome}} &lt;br /&gt;
{{Heresy}}&lt;br /&gt;
[[File:Trazyn.jpg|300px|right|thumb|He&#039;s come to steal your shit! (Probably literally, if it&#039;s rare enough) And if you&#039;re (un)lucky, he might even steal you.]]&lt;br /&gt;
{{topquote|I welcome all... to a place in my carefully curated collection!|The kleptomaniac himself, presenting the Necron faction in Battlefleet Gothic Armada 2}}&lt;br /&gt;
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&#039;&#039;&#039;Trazyn the Infinite&#039;&#039;&#039;, also known as &#039;&#039;&#039;Trollzyn the [[Tarpit]] Breaker&#039;&#039;&#039; and &#039;&#039;&#039;Trazyn the Grave Robber&#039;&#039;&#039;, or Possibly Trazyn the shiny Stealer, is the best [[Necron]] Overlord/Phaeron (while &#039;&#039;technically&#039;&#039; his title is Overlord, he has his own Overlord subordinates and rule his own little empire like Phaeron). Basically what you&#039;ll get if you combined Doctor Doom, a [[Tomb King]], a [[Blood Ravens|Bloody Magpie]] and the Terminator, with a hint of Captain Jack Sparrow.&lt;br /&gt;
&lt;br /&gt;
Trazyn the Infinite, ruler of the [[Tomb World]] named Solemence (which happens to be a Dyson Sphere powered by a [[C&#039;tan]]), is a self-proclaimed preserver of histories, artifacts and events. In his possession are technologies and relics that are so valuable as to be priceless. Amongst his collection are the fabled wraithbone choir of Altansar, one of the preserved head of [[Sebastian Thor]], the ossified husk of an Enslaver and a suit of baroque power armour, complete with the Custodes who was still wearing it. This means that he is one of only two entities in this or any other universe that rivals the stealing power of the [[Blood Ravens]] (the other being the Deffskullz.) In such a dangerous galaxy, Trazyn is loath to go out and explore it himself, but with so many exquisite artifacts to see and catalogue, he cannot afford to miss out. As a result he will send out substitutes of himself to do his dirty work. On the battlefield this can become increasingly irritating, as killing what appears to be Trazyn may simply be a [[Lychguard]] or a Necron Lord. Meanwhile, somewhere nearby, the real Trazyn is busy smashing his way through his foes to get his metal hands on his latest acquisition. &lt;br /&gt;
&lt;br /&gt;
(That&#039;s how the fluff handles it; the crunch rules imply that he simply takes over the body of another Lord, Lychguard, or [[Cryptek]]. He was there; you killed him; he just ran like the troll he is. [[Butthurt|Oh, and you didn&#039;t]] [[Alpha Legion|get Slay The Warlord by the way.]] &amp;lt;s&amp;gt;Just imagine this guy politely trolling with the voice of Terl from Battlefield Earth&amp;lt;/s&amp;gt; he has a voice actor now via [[Battlefleet Gothic: Armada II]], [[Lulz|who actually sounds like a mechanical version of Terl]] (though he isn&#039;t voiced by John Travolta) : &amp;quot;Oh, dear ! What a wonderful contingent of Imperial Guards ! I shall thank you with all my heart, General, for this marvelous gift. Please tell them to strike a nice pose while I prepare a stasis grenade...&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
/tg/ has gained a fondness for him, due to his thieving ways, his Doctor Doom-esque body doubles, and his polite yet [[Troll|trollish]] attitude, he is also known for using completely self-evident aliases, which nevertheless seem to work quite well.  It is generally agreed that he is one of the only good things Matt Ward has &#039;&#039;ever&#039;&#039; put into the [[fluff]]. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;A war-torn city in the [[Ultramar]] system. The [[Ultramarines]], aided by an [[Imperial Guard]] regiment led by Lord Castellan Ursarkar [[Creed]], prepares to face an [[Ork]] incursion in a final battle. The Orks are numerous, but the [[Imperium]] has the upper hand, just barely, as Lord Creed&#039;s tactical genius has proven invaluable. As the Orks begin their final assault on the city, the Ultramarines ready their defenses. Creed, ever oddly silent, gazes intently at a large flagpole in the center of town, watching through binocs as the Orks&#039; charge is funneled towards the center of the city. Suddenly, as the Orks near the square, the tip of a [[Baneblade]]&#039;s main gun can be seen coming around the flagpole. The great tank begins to emerge from behind the thin metal object, perfectly and impossibly concealed. It begins to move into its firing arc, and a great shout is heard from the [[Warboss]] down below, just barely carrying over the rest of the din. &amp;quot;CREEEEEEEEEEEEEEEEEEE-&amp;quot; Suddenly, the cry cuts off in confusion, as Creed spits out his cigar. Where the Baneblade once stood, there is air, thin air. Not a trace remains of the enormous tank. It has vanished completely. Then, gradually, a green, crackling, electrical rune appears hanging in the air where the Baneblade was. It extends gracefully, for its platonic geometric form. If Creed was given to poetry, he might even say it resembled a rose. But he knew better. A rage he had felt only once before began to boil deep within, and his cry shook the world as the Orkish tide began to hack his guardsmen and the Marines to pieces. &amp;quot;TRAAAAAAAAAAAAZYYYYYYYYN!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==From [[Matt Ward|Ward]] Himself==&lt;br /&gt;
&amp;quot;Trazyn&#039;s also no slouch in combat. Whenever his empathic obliterator kills an enemy, it has a chance to kill all other enemies of the same type in the same combat - perfect for Ork mobs. This isn&#039;t so useful against characters, but that&#039;s why Trazyn also carries a clutch of mindshackle scarabs - why kill an enemy when you can take over his mind and have him kill for you...?&amp;quot;oh wait nope, mss are now just a useful fear test. So now the only real use you&#039;ll find for him in a duel is whacking them with a stick.&lt;br /&gt;
&lt;br /&gt;
==Letter to Inquisitor Valeria==&lt;br /&gt;
This is the (in)famous little piece of fluff that has made Trazyn so likable to /tg/, contrasting nicely with all the grim darkness around. Do note that it is unclear whether he&#039;s fucking nuts, indulging in some elaborate trolling or even both at once.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dear Lady, let me express my fulsome appreciation for your most generous gift. It is so very rare to discover another of my own kind that appreciates my work, therefore to find understanding amongst a member of another race is nothing short of a revelation. I realise that you briefly trod my galleries, but the fact that you spotted in so short a time that my Acabrius War collection was lacking three regiments of Catachan warriors reveals that you truly have a collector&#039;s eye for detail. And to send five regiments! Such generosity will allow me to weed out and replace a few of the more substandard pieces in my collection. If I might level a minor criticism, the instructions issued to your gift were manifestly not as clear as you thought, as most of them had to be forcibly restrained. Sadly it seems that the lower orders will always behave like an army of invasion, whether that be their purpose or not. However, this is a minor complaint and seems almost churlish under the circumstances, so please allow me to repay your gift with one of my own. Accompanying this message is the Hyperstone Maze, one of a series of Tesseract Labyrinths constructed at the height of the Charnovokh Dynasty. It is a trinket really, only of interest to scholars such as you and I, but I trust you will find it amusing; assuming you have the wit to escape its clutches, of course.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It should be noted that an Inquisitor can actually use a Tesseract as a relic.&lt;br /&gt;
&lt;br /&gt;
==The Infinite List of Dickings==&lt;br /&gt;
[[File:Trazyn2.jpg|200px|right|thumb|Daww]]&lt;br /&gt;
Trazyn is universally regarded as a &amp;lt;strike&amp;gt;[[Eldrad|huge dick]]&amp;lt;/strike&amp;gt; pretty fun guy to be around due to his &amp;lt;strike&amp;gt;[[Blood Ravens|rampant kleptomania]]&amp;lt;/strike&amp;gt; erudition and wit. Here is a list of his &amp;lt;strike&amp;gt;crimes&amp;lt;/strike&amp;gt; many-splendored accomplishments, compiled for the &amp;lt;strike&amp;gt;warning&amp;lt;/strike&amp;gt; edification of /tg/.&lt;br /&gt;
&lt;br /&gt;
* Killed five invading regiments of Catachans, then turned them into [[Wargame|miniatures for his collection.]]&lt;br /&gt;
** Sent [[Inquisitor Valeria]] fan mail (maybe, we can&#039;t tell if he was being sarcastic in the letter) attached to an armed tesseract labyrinth [[Blood Ravens|as a reward for &amp;quot;gifting&amp;quot; him said Catachan regiments.]] Being a true gentleman, when Valeria managed to unravel said tesseract labyrinth and use it &#039;safely&#039;, he took it with good grace and they became pen pals of sorts... [[Grimdark|But since no good deed stays unpunished]], as of Fall of Cadia Trazyn has revealed that while Valeria became his human waifu for some time she eventually got [[blam|BLAM&#039;med]] for consorting with xenos, hence why he releases Greyfax the Angery instead of getting Valeria to tag along (Just as planned? How about Tau start summoning daemons for battle? &amp;lt;strike&amp;gt;And maybe Orks start building their own webway&amp;lt;/strike&amp;gt;They already did it using superior gravitational corridors which don&#039;t need the warp during the War of the Beast.)&lt;br /&gt;
* Banned from the Necron throne world of Mandragora after trying to [[Ork|loot]] [[Imotekh the Stormlord|Imotekh&#039;s]] staff.&lt;br /&gt;
** [[Troll|Pops in whenever he feels like it anyway.]]&lt;br /&gt;
* Stole Sebastian Thor&#039;s [[wat|head]]. Maybe (there&#039;s like five other museums claiming to have his skeleton; the only reason Trazyn stands out is because his Thor head is preserved in a jar, rather than a skull).&lt;br /&gt;
* Took the World Spirit Shrine of Carnac, an [[Exodite]] world as a trophy for helping to conquer it.&lt;br /&gt;
* Uses other Necron Lords as body doubles [[Troll|without telling them.]]&lt;br /&gt;
* Told the [[Ultramarines|greatest amongst us all]] he was old pals with [[Roboute Guilliman|Rawbutt Girlyman.]] Considering that one of the pokeballs he unleashed against Chaos at the Fall of Cadia was a bunch of Ultramarines fresh from the [[Great Scouring|aftermath of the Horus Heresy]], he might be telling the truth (&amp;quot;old pals&amp;quot; by his definition, of course).&lt;br /&gt;
** And then informed them that maybe [[Troll|he was going to take Papa Smurf, as he&#039;d be better off with him than in the company of the Ultramarines.]]&lt;br /&gt;
*** And with Rowboat coming back, [[Yvraine|somehow]], for 40k End Times, we might actually get to see how the two know each other. If they actually do. There&#039;s every possibility that [[troll|Trollzyn was just lying]].&lt;br /&gt;
* &amp;lt;s&amp;gt;Has a fucking PRIMARCH stored at his pad, supposedly... Possibly Vulkan according to White Dwarf.&amp;lt;/s&amp;gt; Technically it&#039;s a Primarch clone, but it&#039;s still a perfect copy of the pre-Heresy Fulgrim, courtesy of [[Fabius Bile]].&lt;br /&gt;
*Told Vulkan He&#039;stan he had the Song of Entropy, luring the Salamanders into a 10-year war with the Necrons. At the end of it, Trazyn pretty much said &amp;quot;just kidding, I don&#039;t have the Song of Entropy,&amp;quot; as he tried to steal the Spear of Vulkan. Kind of back fired when [[Vulkan He&#039;stan]] decided to just give him the Spear. &#039;&#039;Tip&#039;&#039; first. He&#039;stan was pretty pissed when he learned Trazyn just jumped into another body. &lt;br /&gt;
** Twice.&lt;br /&gt;
*Invaded the Imperial planet of Midgardia and nabbed a C&#039;tan shard of Nyadra&#039;zatha, despite [[Logan Grimnar]]&#039;s attempts to stop him. It&#039;s notable that he pulled this off in Logan&#039;s own codex supplement, where most other battles in the book were a resounding Space Wolf victory. To be fair, Space Wolves destroying (and thus accidentally freeing) a C&#039;tan shard would make them look like an assholes. I mean even more assholes than they already are.&lt;br /&gt;
**In retribution, Logan hunted him down to another planet, Vhaloth IV, and ended up kicking Imotekh&#039;s ass instead. ([[Just As Planned]]. The dick deserved it for hanging on to his staff anyway.)&lt;br /&gt;
* Captured an Ork warboss and the Deathwatch kill team that was hunting said warboss, and sat them in front of each other in his collection for all eternity. And he double-checked they were both still self-aware, just to feel them suffer.&lt;br /&gt;
* Caught a bunch of tech priests evacuating from the necron invasion of Magogue, and set them up in stasis as a monument to that planet&#039;s fall. Notable because he pulled it off in the Skitarii codex. Trazyn&#039;s apparently the go-to guy for being able to win outside of his own codex.&lt;br /&gt;
* May or may not be the one pulling the strings behind the events of [[Xenology]], as probably he won&#039;t have any problems impersonating a C&#039;tan shard.&lt;br /&gt;
* Has been hanging out on Cadia for who knows how long as the &amp;quot;man of iron&amp;quot; which all but confirms the pylons are necrons made.&lt;br /&gt;
* &amp;lt;strike&amp;gt;Steals Creed himself after the fall of Cadia.&amp;lt;/strike&amp;gt; Blundered into allowing Creed to infiltrate his collection.&lt;br /&gt;
* Steals Papa Smurfs&#039; (The Ultramarine bloke that can&#039;t spell Robert properly) pillow from his lumber.&lt;br /&gt;
* Stole an Emperor&#039;s Children&#039;s gene-seed tithe ship containing thousands of progenoids.&lt;br /&gt;
* Traded it for the only perfect clone of [[Fulgrim]], thus dashing the only hope of the Third Legion rebuilding itself and becoming more than a bunch of depraved sick fucks.&lt;br /&gt;
* Planning to add to his collection all the stuff from [[Battlefleet Gothic: Armada II]], World Engine and Hiveships included!&lt;br /&gt;
* Has an agent in Middle Earth Shadow of War called the Trophy Hunter. How he got there is beyond this anon&#039;s mental capabilities&lt;br /&gt;
* Frees a couple of Sororitas (implied to be [[TWINS THEY WERE|Twins]]) in the short story War in the Museum to deal with an escaped Lictor and Hive Tyrant.  Goes so far as to swear on his honor he will reunite them with their Lord and not put them back in the same exhibit if they accomplish their task.  True to his word, he puts them in a different exhibit...facing another called &#039;The Beheading of Goge Vandire&#039;.  Oddly enough he also has a magos in stasis with full awareness at the mago&#039;s request.  Seems he prefers to perform his computing in peace and quiet and does not mind being part of Trazyn&#039;s collection.&lt;br /&gt;
&lt;br /&gt;
[[File:Bfg-2-trazyn.jpg|800px|center|thumb|A man of culture always enjoys a tour for his collection...]]&lt;br /&gt;
&lt;br /&gt;
==Things on Trazyn&#039;s &#039;Must Have&#039; List (and how to get some of them, perhaps.)==&lt;br /&gt;
[[File:TrazynAndDiomedes.jpg|thumb|right|300px|There can only be one true magpie.]]&lt;br /&gt;
* Old One Eye&#039;s lost eye (Hire Bile to vatgrow it)&lt;br /&gt;
* Kartoth the Bloodhunger, both so he can say he won the game as well as rip holes to go back in time for more collecting. &lt;br /&gt;
* [[Abaddon]]. No, really, that&#039;s (one of) the reason(s) he came to Cadia in the first place: he wants to add the Warmaster of Chaos to his collection! (Last seen near Vigilus, should team up with the Ultramarines since the Planet Killer is coming there)&lt;br /&gt;
* [[Saint Celestine]]. (Go read The &#039;&#039;Fall of [[Cadia]]&#039;&#039;, this is not a joke! Also, not that hard, he just kill her, keeps the body while she reincarnates somewhere else)&lt;br /&gt;
* A lock of the Emperor&#039;s hair (Assuming it hasn&#039;t rotted away by the time he gets to Terra). (Again, can be vatgrown by Bile in exchange of.. something)&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Magnus the Red|Magnus the Red&#039;s]] favourite eye.&amp;lt;/s&amp;gt;  Magnus has agreed to provide things for his collection in exchange for being left intact&lt;br /&gt;
* An 8th edition Sisters of Battle codex. (done)&lt;br /&gt;
** An 8th edition box set of plastic sisters. Yes, he&#039;s the reason the November 2019 set sold out so early.&lt;br /&gt;
* The [[Sanguinor]] in a stasis field.&lt;br /&gt;
* &amp;lt;s&amp;gt;A living Tyranid zoo (no stuffed dolls for our old collector). Would be much easier to accomplish if &#039;Nids didn&#039;t try to keep the fuck away from Necrons and their worlds.&amp;lt;/s&amp;gt; Never mind. He gave up on this one after his specimens broke out of their exhibit and nom-med half of Solemnace. He&#039;s currently attempting to redo it on another planet near Solemnace.&lt;br /&gt;
* One of each type of Eldar Aspect Warrior, arranged in complementing color order.&lt;br /&gt;
* Each [[Phoenix Lord]], including the fallen Ahra or Drazhar (just in case he&#039;s Ahra); bonus points for the originals. Otherwise, something from them, such as one of [[Asurmen]]&#039;s twin-linked [[Shuriken Catapult]]s or a lock of [[Jain Zar]]&#039;s hair (bonus points for getting things from all of their incarnations).&lt;br /&gt;
* A signed autograph from each Primarch. He is confirmed to have autographs from Leman Russ, Magnus the red, Vulkan, Corvus Corax, Rogal Dorn, Roboute Gulliman, perturabo, Fulgrim, Ferrus Manus, Konrad Curze, and Mortarion. (He did not like mortarion’s autograph. said it smelled like butts. Remember necrons can’t smell.)&lt;br /&gt;
** he is Still asking [[Orikan the Diviner|Orikan]] for &amp;quot;access&amp;quot; to his time machine so he can get one from [[Horus]], and [[Sanguinius]], since they&#039;re all presently busy being dead.&lt;br /&gt;
** he got the autographs from [[Ferrus Manus]], and [[Konrad Curze]], before there deaths. Konrad Curze explicitly asked him to kill him in exchange for said autograph. Trayzn refused. Stating that was a job for the imperium.&lt;br /&gt;
* A signed autograph from each chaos god, preferably without stains or switcharoo. &lt;br /&gt;
**Khorne and tzeentch, have given him their “autographs,” Exchange for a mutual favor. Trayzn doesn’t know what it is yet, but he will not like it when it comes up.&lt;br /&gt;
* &amp;lt;s&amp;gt;A sweet ride so he can cruise the galaxy looking for new junk.&amp;lt;/s&amp;gt; He now has a custom made [[Cronssant]] That he uses.&lt;br /&gt;
* The [[Baneblade#Fortress of Arrogance|Fortress of Arrogance]], preferably with [[Commissar Yarrick]] as well. &lt;br /&gt;
* [[Sammael|Sammael&#039;s]] Jetbike, preferably with Sammael still attached.&lt;br /&gt;
* &amp;lt;s&amp;gt;A [[Pauldron|shoulder pad]] from each space marine chapter (Pre-heresy legions and post-heresy chapters all together of course, going for the complete set!)&amp;lt;/s&amp;gt; Recently completed this with the help of a contact within the inquisition. As well as Magnus.&lt;br /&gt;
* &amp;lt;s&amp;gt;A Space Marine from each of the first Legions (this collection would be easily finished if not for the fact that he can&#039;t find any marines from the two missing legions).&amp;lt;/s&amp;gt; Has declared himself content after finding out what actually happened to the two missing legions.&lt;br /&gt;
*[[Mary Sue|Those meddling kids - and that stupid dog!]]&lt;br /&gt;
* &amp;lt;s&amp;gt;A painting of one of the Emprah, Tzeentch, Cegorach, and the Deceiver&#039;s card games.&amp;lt;/s&amp;gt;  Creed provided him a holovid of the game that got him banned.  He is content with this, And believes that Creed should be unbanned.&lt;br /&gt;
* A circus filled with nothing but Eldar Harlequins.&lt;br /&gt;
* The &amp;lt;s&amp;gt;school report and childhood items&amp;lt;/s&amp;gt; first set of kid-sized slave shackles of Asdrubael Vect.&lt;br /&gt;
* Urien Rakarth&#039;s first torture kit.  &lt;br /&gt;
* An Avatar of Khaine.  He&#039;s probably killed one, given how Geedubs keeps jobbing them, but the fact that their remains melt away and reform on the Craftworld - similar to how Necrons phase out - means Trazyn hasn&#039;t gotten one yet.&lt;br /&gt;
* A garage filled with one of each type of the Imperial Guard&#039;s tanks.&lt;br /&gt;
* A feather from Sanguinus&#039;s wings. (Dante has one in stasis)&lt;br /&gt;
** he is contemplating using this to clone Sanguinus, With (blackmailed) help from Fabius Bile, In order to get his autograph.&lt;br /&gt;
* &amp;lt;s&amp;gt;An Imperial Titan that has been CREEEEEEEDed.&amp;lt;/s&amp;gt; Creed has told him this is physically impossible&lt;br /&gt;
** &amp;lt;s&amp;gt;A snap shot of the look on Abaddon&#039;s face upon seeing aforementioned Titan in the middle of his battle line, shouting CREEEEEEEED&amp;lt;/s&amp;gt; creed himself gave him one.&lt;br /&gt;
* Abbadon&#039;s arms. Creed hid them so well that even Trazyn is having trouble finding them.&lt;br /&gt;
* A matching pair of [[Angry Marine]] Powerfeet.&lt;br /&gt;
* A pair of a Sisters Of Battle Canoness Regulation Holy Panties from each Order, stolen from their quarters while they are asleep. Surprisingly hard to pull off (fnar fnar), even for Trazyn.&lt;br /&gt;
* A set of [[Lelith Hesperax|Lelith Hesperax&#039;s]] combat attire after she&#039;s been in a fight.  This is even harder to pull off than the Sisters of Battle Canoness Regulation Holy Panties.&lt;br /&gt;
* One of the fingers from the Talon of Horus. (Will have to force-grip Abaddon very hard)&lt;br /&gt;
* &amp;lt;s&amp;gt;Slaanesh&#039;s entire porn collection.  While no planet is big enough to hold all that porn, that&#039;s what parallel dimensions are for!&amp;lt;/s&amp;gt; Slaanesh’s porn Collection is entirely digital with free access. Trayzn just needs an account.&lt;br /&gt;
* One of Ferrus Manus&#039;s hands. He isn&#039;t picky which.(Not sure if Vulkan completely destroyed it)&lt;br /&gt;
* An [[Imperial Knight]] from each house.&lt;br /&gt;
* The Panacea STC.&lt;br /&gt;
** And since [[Lady Malys]] got there first, anything cool she owns, as well as a selfie with her before and after she realizes he stole her stuff.&lt;br /&gt;
* The Eye of Horus. As in the &#039;&#039;actual&#039;&#039; Eye.(Again, Bile can make one)&lt;br /&gt;
* &amp;lt;s&amp;gt;The [[Eye of Terror]] and everything in it.&amp;lt;/s&amp;gt; has changed his mind after a first hand Account from a kidnapped inquisitor&lt;br /&gt;
* Commander [[Puretide]] and/or [[Farsight|all]] [[Shadowsun|of his]] [[Shas&#039;O Kais|students]].&lt;br /&gt;
* A calm and rational [[World Eaters|World Eater]] marine.&lt;br /&gt;
* A clean and disease-free [[Death Guard]] marine.(Hello Nathaniel Garro)&lt;br /&gt;
* &amp;lt;s&amp;gt;A [[Emperor&#039;s Children]] marine who shows restraint.&amp;lt;/s&amp;gt; (already got Saul Tarvitz that&#039;s why they never found the body)&lt;br /&gt;
* &amp;lt;s&amp;gt;A live and fleshy non-sorcerer [[Thousand Sons|Thousand Son]] marine. (As of Ahriman: Unchanged, there was one of these, and as of Gathering Storm Yvraine made a dozen more before throwing them into the Warp)&amp;lt;/s&amp;gt; Provided by [[Magnus The Red]] in exchange for a deck of cards&lt;br /&gt;
* &amp;lt;s&amp;gt;A [[Night Lords]] Marine that is actually friendly to be around.&amp;lt;/s&amp;gt; Has also been provided by [[Magnus The Red]] in exchange for the same deck of cards.&lt;br /&gt;
* An atheist [[Word Bearers]] marine&lt;br /&gt;
* A [[Kharn|certain]] swell guy.&lt;br /&gt;
** A picture with said swell guy&lt;br /&gt;
* Remnants of the Inquisitorial acolyte who died of old age. Ones aged by a [[Hrud|Hrud&#039;s]] entropic field do not count.&lt;br /&gt;
* The Doomsday Clock from [[The Last Church]].&lt;br /&gt;
** &amp;lt;s&amp;gt;Also Uriah himself.&amp;lt;/s&amp;gt; After finding out he’s a chaos worshiper he has changed his mind.&lt;br /&gt;
*The cure for the [[Red Thirst]].(Hello Rubicon Primaris, maybe)&lt;br /&gt;
** &amp;lt;s&amp;gt;A photo of The Blood Angels&#039; shocking reaction when Trazyn smashes the cure in front of them. (Bonus for [[Dante]]&#039;s reaction with his mask off)&amp;lt;/s&amp;gt; Tzeentch, and Khorne Have both threatened to send trayzn to the “pain void” ,and Completely destroy the planet of solomence, If he does this. They both have separate reasons For suggesting this for suggesting this that are completely unknown. &lt;br /&gt;
* The cure for the Curse of the Wulfen.(Hello again, Rubicon Primaris, maybe)&lt;br /&gt;
** &amp;lt;s&amp;gt;A photo of The Space Wolves&#039; shocking reaction when Trazyn smashes the cure in front of them. (Bonus of [[Logan Grimnar]] shaving his beard in shame)&amp;lt;/s&amp;gt; Magness the red has personally called Debs on doing this himself. Khorne has yet again threaten to send both of them to the pain void.&lt;br /&gt;
* &amp;lt;s&amp;gt;The right hands of [[Helbrecht]], [[Eldorath Starbane]] and anyone else who had their right hands cut off by Imotekh.&amp;lt;/s&amp;gt; Imotekh Gave trayzn his collection of right hands in and attempt to get trayzn to leave him alone… It didn’t work.&lt;br /&gt;
* At least one [[Jokaero]].(shouldn&#039;t be that difficult as even a Catachan team managed to got one during the Pandorax Campaign)&lt;br /&gt;
** And anything they make/modify.&lt;br /&gt;
* As many [[Catgirl|catgirls]] as possible.&lt;br /&gt;
** Along with a selfie with each of them.&lt;br /&gt;
*** And as many [[Kitsune|kitsunes]] as possible, along with selfies and a shrine to their name.&lt;br /&gt;
* Any 100% reliable information about Alpha Legion. &lt;br /&gt;
* Any 100% reliable information about Alfa Legion.&lt;br /&gt;
* The Blood Ravens Armoury. Since most of the above was already &amp;quot;gifted&amp;quot; to the Chapter. Not to mention there are quite a few things listed here that may be in there in the first place&lt;br /&gt;
* A machine to control the [[Warp]] so he can create impossible things. (Either the Golden Throne or the Tuchulcha engine may do the trick)&lt;br /&gt;
* A complete and unblemished cosmetic kit &#039;gifted&#039; by a [[Pretty Marines]]&#039; Company Captain, still with a wrapping bow attached. (Getting one each from both Loyalist and Chaos Pretty Marines Captains would be even better!)&lt;br /&gt;
* The very [[Ethereal|Ethereals]] who united the [[Tau]] race back when they were limited to only their homeworld, or their bodies...or severed heads.&lt;br /&gt;
* One of each type of Imperial Assassin in the position they held before trying to kill him. This wouldn&#039;t be so problematic if it wasn&#039;t for the fact that he has yet to convince the Assassinorium to send a Culexus assassin against him.&lt;br /&gt;
* &amp;lt;s&amp;gt;A 1st Edition copy of the [[Codex Astartes]] with Roboute Guilliman&#039;s autograph on the dust jacket.&amp;lt;/s&amp;gt; (Guilliman probably has one)&lt;br /&gt;
** A 1st Edition copy of the [[Lectitio Divinatus]] with Lorgar&#039;s signature on the dust jacket to sit directly opposite the Codex. (Again Guilliman, if you are not that picky in terms of what &amp;quot;1st edition&amp;quot; means)&lt;br /&gt;
* A recording of Warboss [[Ghazghkull Mag Uruk Thraka|Ghazghkull]] famous: &amp;quot;Wez gonna Waagh!&amp;quot;speech.&lt;br /&gt;
* A prison capable of holding [[Cypher]], containing the man himself.&lt;br /&gt;
* &amp;lt;s&amp;gt;A STC detailing how to finally have enough Dakka&amp;lt;/s&amp;gt;. &amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt;&#039;&#039;&#039;*KRUMP* HERE...HERESESS...BLOODY &#039;ELL WHOTEVER DAT WORD IS YOU &#039;UMIES KEEP SAYIN&#039; BEFORE Y&#039;SHOOTS STUPIDER &#039;UMIES!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;An interdimensional portal device so he can collect artifacts from Warhammer Fantasy.&amp;lt;/s&amp;gt; Done as he managed to get an STC of Steam with a Total Warhammer series warp-powered bunch of keys.&lt;br /&gt;
* &amp;lt;s&amp;gt;An interdimensional portal device so he can collect artifacts from Lord of the Rings.&amp;lt;/s&amp;gt; (Trazyn has now accomplished this according to some writefaggotry posted on fanfiction.net. Much nerd [[rage]] shall ensue. You have been warned.)&lt;br /&gt;
* &amp;lt;s&amp;gt;An interdimensional portal device so he can collect artifacts from Star Wars.&amp;lt;/s&amp;gt; (He has also accomplished this due to MORE Writefaggotry on Fanfiction.net.)&lt;br /&gt;
* An interdimensional portal device so he can collect artifacts from Star Trek (Risky, considering the technologies in Star Trek, he just might actually end up as a collectible himself or be tracked back to his home dimension).&lt;br /&gt;
* An interdimensional portal device so he can collect artifacts from the Mass Effect universe (Doable, but risky if he ever crosses paths with the Reapers).  &lt;br /&gt;
* A TARDIS so he can learn the name of The Doctor (Riskier than Star Trek because of the technologies involved.  Also, if anyone could track Trazyn back to his home dimension and thoroughly wreck his shit it&#039;d be The Doctor). &lt;br /&gt;
* An interdimensional portal device so he can collect artifacts from the Marvel Universe (main timeline).  &lt;br /&gt;
* An interdimensional portal device so he can collect artifacts from the DC Universe (main timeline).&lt;br /&gt;
* &amp;lt;s&amp;gt;An interdimensional portal device so he can collect artifacts from the Halo universe ( dangerous because of Master Chief and his damn luck).&amp;lt;/s&amp;gt; A mysterious force prevents him from accessing this place.&lt;br /&gt;
* The body of a Dwarf [[Slayer]] who died of old age.  &lt;br /&gt;
* &amp;lt;s&amp;gt;All the NON-Grimdarkness of the 41st millennium in a bottle. So nothing in bottle then.&amp;lt;/s&amp;gt;  Already done.&lt;br /&gt;
* [[Temperus Maximus]]&#039; Adamantium Cigar. Trazyn almost managed to loot this, but Temperus suddenly called an Orbital Strike on top of himself before this happened. Temperus&#039; armor received minor scorch marks when the strike ended and Trazyn&#039;s body double was obliterated.&lt;br /&gt;
* One marine from each chapter of the cursed founding.&lt;br /&gt;
* A [[Death Korps of Krieg]] gas mask serial number 0000000000000000000000001.&lt;br /&gt;
* &amp;lt;s&amp;gt;Names, addresses and personal phone numbers of the two unknown Primarchs.&amp;lt;/s&amp;gt; After finding out about the two unknown Primarchs he has changed his mind.&lt;br /&gt;
* Cardinal Anton Fedelicus and his collected writings, which if introduced would have allowed for a very large degree of sexual freedom to have been integrated into the ecclesiarchical theology without increasing the risk of Slaaneshi corruption.&lt;br /&gt;
* A living [[Astral Knights|Astral Knight]].&lt;br /&gt;
* A &amp;quot;lucky&amp;quot; [[Lamenters]] marine (also count as one of the cursed founding collection).&lt;br /&gt;
* A working time travel device created by the [[Ordo Chronos]] ([[heresy|if it was ever made]]). The purpose for this device being -- you guessed it -- collect more artifacts from the past.&lt;br /&gt;
* His own body double in an alternative universe, if only he did not manage to turn into [[JoJo&#039;s Bizarre Adventure|dimensional sponge]] in the process or lost to his alternative self in a collection contest.&lt;br /&gt;
* A lock of hair from each of the [[Tarkus|infamous]] [[Boreale|baldraven]] [[Diomedes|marines]].&lt;br /&gt;
* A &amp;quot;My First Assault Cannon&amp;quot; box set (Even better if unopened).&lt;br /&gt;
* A photo of the Emperor as a boy.&lt;br /&gt;
* As well as all of his photographic recordings scattered throughout time, whether it is rock scribble from the stone age or painting in the Renaissance Era or those Youtube video he has made back in 20XX.&lt;br /&gt;
* A [[Squat]].&lt;br /&gt;
* A living Boneripper (plenty of chance since Thanquol is still around in Age of Sigmar).&lt;br /&gt;
* The personal battle standard of [[Gabriel Angelos]] used at his ascension to chapter master.&lt;br /&gt;
** The Blood Ravens also want one of Trazyn&#039;s personal banners. Negotiations are ongoing.&lt;br /&gt;
* An Ogryn&#039;s &#039;Guardsman&#039;s Primer: Colouring Book Edition&#039; and matching &#039;The Great Crayon Crusade&#039; coloring set.&lt;br /&gt;
* The oldest dreadnought of each Space Marine chapter.&lt;br /&gt;
* [[Samus]]&#039; armor.&lt;br /&gt;
* A body-pillow of [[Lolicron|Cathy]] (Original prefered)&lt;br /&gt;
* The Entire First and Second Seasons of &amp;quot;If The Emperor had a text-to-speech device&amp;quot; on blu-ray signed by Chapter Master Alfabusa.&lt;br /&gt;
* Chapter Master Alfabusa in a stasis chamber. &lt;br /&gt;
* Limited collectors edition of Half life 3 (After all, it&#039;s only been 38,000 years in development, maybe Valve will finish it before chaos/da WAAAAGH/the Tyranids/Imotekh&#039;s ego consumes the entire galaxy!)&lt;br /&gt;
* [[Sly Marbo|Sly Marbo&#039;s]] personal pistol, though not even Trazyn is willing to try and collect it.&lt;br /&gt;
* An actual ork sniper.&lt;br /&gt;
* A Butlin-Class Titan.&lt;br /&gt;
* The [[Men of Iron|Man of Iron]].&lt;br /&gt;
* &amp;lt;s&amp;gt;The Cigar Creed always chews but never smokes.&amp;lt;/s&amp;gt; Acquired as part of the new Creed exhibit.&lt;br /&gt;
* The legs from an Imperial Sentinel (must have attachment for his own legs)&lt;br /&gt;
* A list of names of &amp;lt;s&amp;gt;the fallen to wave at the Dark Angels&amp;lt;/s&amp;gt; COMPLETELY UNRELATED TRAITOR MARINES THAT JUST LIKE WEARING DARK GREEN AND WINGED SWORDS.&lt;br /&gt;
* A ham personally provided by the Ordo Draigo.&lt;br /&gt;
* A book borrowed from the black library with a selfie of him and Cegorach.&lt;br /&gt;
* A picture of himself before he turned to Necron. (just print his memories, he is an android, duh)&lt;br /&gt;
* The best pole dancer in the Commorragh in a stasis chamber (that was [[Yvraine]] at one point, so her).&lt;br /&gt;
* The best pole dancer out of all Slaanesh cultists in a stasis chamber.&lt;br /&gt;
* A photograph of a Cyclonic torpedo the moment it impacts the ground.&lt;br /&gt;
* A group photo of Thunder Warriors with Arik Taranis and the Emperor.&lt;br /&gt;
* An acknowledgement from GW that [[Malal]] does indeed exist.&lt;br /&gt;
* An actual affordable GW Warhammer 40k miniature from any faction.&lt;br /&gt;
* An undisputably good codex from any faction.&lt;br /&gt;
* [[Carlos McConnell]], or at least one of his catgirls, in a stasis chamber.&lt;br /&gt;
* A jar of [[Skub]].&lt;br /&gt;
* The book &amp;quot;[[Standard Template Construct]]&amp;quot; for dummies.&lt;br /&gt;
* Sensible [[Blood Angels]].&lt;br /&gt;
* Hairless [[Space Wolves]]. Being shaven doesn&#039;t count, the Marine has to be hairless naturally.&lt;br /&gt;
* A copy of Battletoads.&lt;br /&gt;
* The Statue of Liberty, shrunk to 10 feet size and taken from Nova Yourk hive of Merica.&lt;br /&gt;
* Blueprint of [[Angron]]&#039;s Butcher&#039;s Nails.&lt;br /&gt;
* A WW2 Era Luger pistol, original.&lt;br /&gt;
* Enough Blood for the [[Khorne|Blood God]].&lt;br /&gt;
* &amp;lt;s&amp;gt;Enough Skulls for the Skull Throne.&amp;lt;/s&amp;gt; THERE ARE NEVER ENOUGH SKULLS FOR THE SKULL THRONE, LOYALIST SCUM!&lt;br /&gt;
* One of Roboute Guilliman&#039;s new [[Primaris Marines|Super Space Marines]].&lt;br /&gt;
* A Pokeball that can hold a C&#039;tan.&lt;br /&gt;
* A living member of the Interex.&lt;br /&gt;
* A Picture of Eldrad and Vect trying to out-dick one another.&lt;br /&gt;
* An STC that has technology that will allow him to do some Dark Eldar Drugs.&lt;br /&gt;
* A video of Nemesor Zahndrekh putting on glasses and realizing that he is now a Skeleton Robot and the Other Necrontyr are not what they seemed to be&lt;br /&gt;
* An member of an Alien race the Imperium actually gets along with. (&amp;lt;s&amp;gt;Pretty damn impossible.&amp;lt;/s&amp;gt; Also [[Yvraine]]; two birds, one stone)&lt;br /&gt;
* An Ork who can actually think. Word has it [[War of the Beast|he might need to go back in time for that...]]&lt;br /&gt;
* &amp;lt;s&amp;gt;DLC for Dawn of War III.&amp;lt;/s&amp;gt; Got that on the same sale he got the keys for TW:WH.&lt;br /&gt;
* An Autograph from [[Nagash]].&lt;br /&gt;
* A video of Yarrick taking over the Orks. (&amp;lt;s&amp;gt;Only a Matter of time now&amp;lt;/s&amp;gt; [[wat|It&#039;s mentioned in the 8E rulebook that the Orks and Humans on Armageddon formed an alliance to fight chaos, so this is pretty much canon for now.]])&lt;br /&gt;
* The Golden Throne. That means Trazyn is not allowed on Holy Terra.&lt;br /&gt;
* [[Belisarius Cawl]]. Bonus points if he collects the Alpha Primus as well.&lt;br /&gt;
* &amp;lt;s&amp;gt;Enough DAKKA.&amp;lt;/s&amp;gt;&amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt;&#039;&#039;&#039;WUT DID WE SAY &#039;BOUT DAT?&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* The name and address of the Ork that keeps Dakka blocking him.&lt;br /&gt;
* An official GW/[[The Ninth Age]] tournament. Will require some dimensional traveling since the latter started distancing itself from being 9th Edition WHFB.&lt;br /&gt;
** An official WHFB tournament that uses [[Warhammer Armies Project]] rules.&lt;br /&gt;
* [[Farsight#The_Dawn_Blade|The Dawn Blade]].&lt;br /&gt;
* A clone of [[Fabius Bile]], not as an exhibit but just to make conversation with. He nearly got one if Fabius Bile didn&#039;t decide to trade him his Fulgrim clone instead.&lt;br /&gt;
* [[Lorgar|Lorgar&#039;s]] diary, the single largest source of [[heresy]] in the universe. He puts this one off due to the aura of discomfort that radiates from anything Lorgar has touched.&lt;br /&gt;
* A portal into an alternate past reality where GW doesn&#039;t constantly use the Eldar as fluffy punching bags, and where xenos factions actually get as much attention as [[Space Marine|GeeDub&#039;s poster boys.]]&lt;br /&gt;
* A pyrophobic [[Salamanders (Chapter)|Salamander]].&lt;br /&gt;
* The Emperor&#039;s text-to-speech device.&lt;br /&gt;
* The Emperor&#039;s left eye.&lt;br /&gt;
* [[Old Man Henderson|Old Man Henderson&#039;s]] gnomes.&lt;br /&gt;
* Old Man Henderson&#039;s player.&lt;br /&gt;
* All Nintendo World Championship cartridges, both regular and gold.&lt;br /&gt;
* One of those [[Noise Marine]] sonic guns that looks like a sweet guitar.&lt;br /&gt;
* A member of the Death Korps of Krieg with self-preservation instincts.&lt;br /&gt;
* A living [[Sensei]].&lt;br /&gt;
* The only known Platypus to achieve the rank of Inquisitor along with his arch-nemesis: a bumbling non-chaotic heretek pharmacist.&lt;br /&gt;
* A set of [[Rogue Trader]] era [[Beakie]] Armor.&lt;br /&gt;
* The rest of the Blackstone Fortresses.&lt;br /&gt;
* [[Commissar Fuklaw|Commissar Fuklaw&#039;s]] cap.&lt;br /&gt;
* [[Cultist-chan]] in a sound-proof cell.&lt;br /&gt;
* A recording of Tzeentch saying [[JUST AS PLANNED]] in every known language (would&#039;ve been done sooner, but Tzeentch keeps speaking in languages that he claims either don&#039;t exist or he might be making up, just to troll Trazyn).&lt;br /&gt;
* One of [[Dranon|Dranon&#039;s]] cigars.&lt;br /&gt;
* [[Ciaphas Cain]] HERO OF THE IMPERIUM&#039;s missing fingers.&lt;br /&gt;
* A sextape of Cain and Amberley.  &lt;br /&gt;
* Two copies of Shadow War: Armageddon.  The second one will be a backup &#039;Just in case&#039; copy.&lt;br /&gt;
* Some [[Primaris Lieutenant|Primaris Lieutenants]]. There is so many right now nobody is gonna notice some of them go missing.&lt;br /&gt;
* Roboute&#039;s body pillow of Yvraine.&lt;br /&gt;
* Yvraine&#039;s vibrator that she got while on Ultramar.&lt;br /&gt;
* The [[Silent King]]&#039;s Sanguinus mask.&lt;br /&gt;
* A &amp;quot;Miniature&amp;quot; of an Emperor Class Titan in regular 40k scale.&lt;br /&gt;
* Dio Brando with a ROAD ROLLER DAAAAA!!!&lt;br /&gt;
* Kitten&#039;s Paradox-Billiards-Vostroyan-Roulette-Fourth Dimensional-Hypercube-Chess-Strip Poker deck.&lt;br /&gt;
* Kitten himself.&lt;br /&gt;
* A picture of Kitten and Shadowsun kissing.&lt;br /&gt;
* Shadowsun&#039;s bodysuit after a fight.  &lt;br /&gt;
* [[Commissar Yarrick]]&#039;s right arm&lt;br /&gt;
* Assholetep&#039;s robes.  The only thing stopping is the fact that if Trazyn accomplished this, Assholetep would immediately assume it&#039;s Trazyn and wreck his collection, so Trazyn&#039;s put this on the backburner.&lt;br /&gt;
* Every single person who had edited this page. Don&#039;t! I&#039;m edi--&lt;br /&gt;
* Some more paper and a pencil for more lists. And Lord Admiral Spire to complete his Imperial collection.&lt;br /&gt;
* All the Pokémons.&lt;br /&gt;
* A clear, accurate, unedited photograph of a Diglett&#039;s body. &lt;br /&gt;
* The official single extended version of the Tattered Sails Shanty signed by [[Luthor Harkon]].&lt;br /&gt;
* The Mona Lisa (will probably have to infiltrate the Imperial Palace).&lt;br /&gt;
* Evidence of [[Cypher]]&#039;s true identity.&lt;br /&gt;
* A 1990s Holographic Charizard Pokémon Card.&lt;br /&gt;
* And a partridge in a pear tree~&lt;br /&gt;
&lt;br /&gt;
==Ever-increasing Trazyn&#039;s aliases List==&lt;br /&gt;
*Arsène Lupin&lt;br /&gt;
*Pepe&lt;br /&gt;
*Bob The regular non-necron guardsman.&lt;br /&gt;
*Bob the Builder&lt;br /&gt;
*The Fat Controller&lt;br /&gt;
*Sir Toppham Hatt&lt;br /&gt;
*Every notable persons from your childhood&lt;br /&gt;
*Borris the generic soul-less warrior&lt;br /&gt;
*Phaeron Imothephek the Thunderboltlord.&lt;br /&gt;
*Onionkyr the Voyager.&lt;br /&gt;
*Nemesor Zahnpasta.&lt;br /&gt;
*The grinch&lt;br /&gt;
*Vanguard O&#039;Brien.&lt;br /&gt;
*El Bandido Dickbag de la Muerte&lt;br /&gt;
*Trellsin the Singular.&lt;br /&gt;
*[https://youtu.be/v4Y4QBL5Fmg Bender][https://youtu.be/OWPfcEOr2Yg Bending Rodríguez]&lt;br /&gt;
*Necropimp&lt;br /&gt;
*The most fabulous Necron of them all (after he said this, Sanguinius appeared before him and told him that if he ever said the word fabulous again, he would steal everything he owns)&lt;br /&gt;
*Illuminor Spookyras.&lt;br /&gt;
*Notc&#039;tan the Diviner.&lt;br /&gt;
*Sissy Rack the Loud Queen.&lt;br /&gt;
*Dio Brando/ZA WARUDO.&lt;br /&gt;
*Thanquol the (In)Competent.&lt;br /&gt;
*Marisa Kirisame&lt;br /&gt;
*Shas&#039;O Wi A&#039;bu.&lt;br /&gt;
*Inquisitor Emprah of Catachan.&lt;br /&gt;
*Anon Y. Mouse.&lt;br /&gt;
*Captain Inkoc Nito.&lt;br /&gt;
*Dirty Dan&lt;br /&gt;
*Pinhead Larry&lt;br /&gt;
*Winona Ryder&lt;br /&gt;
*The Tin White Douche&lt;br /&gt;
*Dean Isle.&lt;br /&gt;
*Kaz Miller.&lt;br /&gt;
*Mideer Laydee.&lt;br /&gt;
*Eliphas the inheritor.&lt;br /&gt;
*Commissar Hugh Mann.&lt;br /&gt;
*Korporal Dick Goesinzya.&lt;br /&gt;
*Canoness Ivanna Purgealot.&lt;br /&gt;
*High Scout Henrick Day-o-midis.&lt;br /&gt;
*Farsighter Loldrad Gretchinbane.&lt;br /&gt;
*Lord-sergeant Ultramarius Sicarius.&lt;br /&gt;
*Archservitor Robotnik Wilhelm.&lt;br /&gt;
*Warboss Ghozkull Grotstealer.&lt;br /&gt;
*Skitarius Ranger Alpha Stroheimus JJ-1337.&lt;br /&gt;
*Archon Kim Ke.&lt;br /&gt;
*Trashbin the incompetent&lt;br /&gt;
*Suede O&#039;Niim.&lt;br /&gt;
*John Smith.&lt;br /&gt;
*Alan Smithee.&lt;br /&gt;
*Kyon.&lt;br /&gt;
*Ned Cron.&lt;br /&gt;
*Mouse M.D.&lt;br /&gt;
*Victor Domashev.&lt;br /&gt;
*Bernie Madoff&lt;br /&gt;
*Carmen Sandiego&lt;br /&gt;
*Lara Craft&lt;br /&gt;
*Master Thief&lt;br /&gt;
*Sir Welland Dowde&lt;br /&gt;
*High Admiral tankcommander Pascual.&lt;br /&gt;
*Techpriest 01110100 01110010 01100001 01111010 01111001 01101110 00100000 01110100 01101000 01100101 00100000 01101001 01101110 01100110 01101001 01101110 01101001 01110100 01100101 00001010 .&lt;br /&gt;
*Gordon Freeman.&lt;br /&gt;
*Mr. Roboto.&lt;br /&gt;
*Nyzart the ending&lt;br /&gt;
*Nafqa.&lt;br /&gt;
*Sly Cooper&lt;br /&gt;
*The God emperor of Mankind.&lt;br /&gt;
*Mac Tonight.&lt;br /&gt;
*The G-man.&lt;br /&gt;
*Venom Snake.&lt;br /&gt;
*He-Man.&lt;br /&gt;
*Skeltor&lt;br /&gt;
*Iron Man.&lt;br /&gt;
*Albert Wesker&lt;br /&gt;
*Gabe Newell.&lt;br /&gt;
*SLYYYY MARBOOO!! (When Trazyn assumed this disguise, every necron in the segmentum had a Catachan Fang spontaneously appear in its skull and teleported to self repair, and the knife that appeared in Trazyn&#039;s hands had &amp;quot;I&#039;ll let you off this time&amp;quot; written on the grip.&amp;quot;&lt;br /&gt;
*Big Boss Final&lt;br /&gt;
*Zharn the Bee Trainer&lt;br /&gt;
*Tray the Model Man&lt;br /&gt;
*[[matt_ward|Matt Ward&#039;s]] dignity&lt;br /&gt;
*BIg BobbyG.&lt;br /&gt;
*alpharius.&lt;br /&gt;
*not omegon.&lt;br /&gt;
*the London Jets&lt;br /&gt;
*pantheon of 40k (GW)&lt;br /&gt;
*Belisarius Cawl&lt;br /&gt;
*JOHN CENA!!!&lt;br /&gt;
*The Immortal Jod Emper of Space-skeletonkind&lt;br /&gt;
*Spartacus&lt;br /&gt;
*Danger Powers&lt;br /&gt;
*The Second Coming of Matt Ward&lt;br /&gt;
*Fresh Prince of Ultramar&lt;br /&gt;
*The King of Games&lt;br /&gt;
*Mr E. Man&lt;br /&gt;
*The real thief of the Primarchs&lt;br /&gt;
*Sister Superior Wendy&lt;br /&gt;
*Chaplin Hamburglar  &lt;br /&gt;
*The Doctor&lt;br /&gt;
*Thief Khee&#039;Bler&lt;br /&gt;
*Norm L. Pearson &lt;br /&gt;
*The Lord of the [[Squats]]&lt;br /&gt;
*&amp;lt;S&amp;gt;Waldo&amp;lt;/s&amp;gt; Wally&lt;br /&gt;
*The God Emperor of Mankind&lt;br /&gt;
*Ol’ Funnybones &lt;br /&gt;
*T-8 Double Zero&lt;br /&gt;
*Systems model 101&lt;br /&gt;
*Hugh Mann&lt;br /&gt;
*The Necron emperor of Necronkind&lt;br /&gt;
*The next door neighbour who is a hoarder&lt;br /&gt;
* YOU THIEVING BASTARD!&lt;br /&gt;
*Commander Griefouz&lt;br /&gt;
*Our Lord and Saviour&lt;br /&gt;
*Generic Robot #3775123&lt;br /&gt;
*Trashy the Incontinent&lt;br /&gt;
*Jimmy Neuron&lt;br /&gt;
*Lieutenant Crunch&lt;br /&gt;
*Mor&#039;Dakka&lt;br /&gt;
*Alice Turning &lt;br /&gt;
*Shiro The Black&lt;br /&gt;
*Kuro The White&lt;br /&gt;
*Pha&#039;Keen Weeb&lt;br /&gt;
*Fabricator General ES-7C&lt;br /&gt;
*High Lord Servitus Tenticulus Corpuscori&lt;br /&gt;
*Fleet Admiral Squatbar&lt;br /&gt;
*Jabba Da Pump&lt;br /&gt;
*Canoness Phat As&#039;h&lt;br /&gt;
*Sister Jhail Bate&lt;br /&gt;
*Inquisitor Bigideas&lt;br /&gt;
*Huxley&lt;br /&gt;
*Sigmar Freudian&lt;br /&gt;
*Dr.Ankh Scotchman&lt;br /&gt;
*Machine Spirit R2-D2&lt;br /&gt;
*Clifford The Big Red Murder Beast&lt;br /&gt;
*Big Mac&lt;br /&gt;
*Chaplain Charles Chaplin&lt;br /&gt;
*Larry The Cable Guy&lt;br /&gt;
*NVIDIA GeForce GTX 970 4GB GDDR5 PCI Express 3.0 Graphics Card&lt;br /&gt;
*Bed Bath and Beyond Store Manager&lt;br /&gt;
&lt;br /&gt;
==Fall of Cadia==&lt;br /&gt;
Oddly enough, it appears that Trazyn decided to &#039;aid&#039; the Imperium in their defense of Cadia (he decided that after 60 million years it would be interesting to play the hero for once). He knows the secrets of the Pylons on Cadia, and he even releases Imperium people from his collection (represented in game by letting you deep strike units, if you take Trazyn in your Imperium army). What a great guy giving up his collection to have more space for other exotic exhibits...&lt;br /&gt;
Specifically he got the feeling that something was coming after the Bell of Saint Gersthal started chiming in his collection (in Necron stasis, which shouldn&#039;t have been able to happen), messing with the programs of his Tomb World, breaking a bunch of priceless and unique shit, ruining it with [[Lulz|leaking coolant]], as it rang thirteen times before ceasing. Trazyn, perhaps more befuddled than irate, but really quite put off, promptly headed off to the Celestial Orrery on Thanatos, having to explain having stolen &#039;&#039;their&#039;&#039; shit the last time he was there, just to see what the fuck was going on (but not before casting the bell into the webway, [[Troll|hoping it would be as much of a pain in the Eldar&#039;s ass as it was his]]). And what do you know, there was but the Crons&#039; watching over the thing could do nothing about it cause they were just meant to watch over the thing, not play galactic peacekeepers (although they eventually let him in, the guards weren&#039;t happy that Trazyn was there, due to an incident where some priceless artifact mysteriously went missing the last time he visited). Thus Trazyn decided to take up the role as a savior for once (mostly because he was bored and wanted to try something other than grave-robbing), and find the source of the corruption, which happened to be the little boring world of Cadia.&lt;br /&gt;
&lt;br /&gt;
Long story short, Trazyn went off to Cadia released some parts of his collection (most notably Inquisitor Greyfax, though that is mostly just because his old Pen Pal Valeria was apparently killed by another human), and helped the Imperial forces screw around with the Pylons. Which somewhat backfired to put it lightly, though not that it mattered much to him because he stopped caring about playing the hero role and figured that while he was around he could find something for his collection to commemorate such a historic moment. And while he was originally hoping to claim Abaddon for his collection, his second choice was no less impressive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Creed stands alone on the ruined surface of Cadia. He sees a metal giant in a scaled cloak in front of him, hand outstretched.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Ursarkar E. [[Creed]] - This is not your end. Eternity Awaits&amp;quot;....&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [http://images.wikia.com/heman/images/b/bc/Skeletor.jpg Compare and contrast, comrades.]&lt;br /&gt;
* [http://youtu.be/jJh5PETGihs?t=10m16s Epic duel ahead.]&lt;br /&gt;
* [https://soundcloud.com/calvin-turner-606722642/trazyn-the-infinite An audio recording of his infamous letter.] N.B Lost in the warp, and we all know who to blame for that now don&#039;t we?&lt;br /&gt;
* [https://www.youtube.com/watch?v=XVghX8opHJU The infamous robot magpie himself finally has a voice actor!]&lt;br /&gt;
* [https://www.youtube.com/watch?v=HT5mWEWTb6A Trazyn National Anthem]&lt;br /&gt;
&lt;br /&gt;
{{Necrons-Characters}}&lt;br /&gt;
[[Category:Warhammer 40,000]][[Category:Necrons]]&lt;/div&gt;</summary>
		<author><name>2601:585:8301:76D0:80AC:6D89:9D3E:FCDE</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Tomb_World&amp;diff=500780</id>
		<title>Tomb World</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Tomb_World&amp;diff=500780"/>
		<updated>2020-08-04T17:51:11Z</updated>

		<summary type="html">&lt;p&gt;2601:585:8301:76D0:80AC:6D89:9D3E:FCDE: /* Notable Tomb Worlds */&lt;/p&gt;
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&lt;div&gt;[[File:Tomb_citadel.jpg|400px|centre]]&lt;br /&gt;
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A &#039;&#039;&#039;Tomb World&#039;&#039;&#039; is a planet with a [[Necron]] tomb on it (and by &amp;quot;on&amp;quot; we mean &amp;quot;in&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
The Necrontyr Empire once spanned the galaxy, but after the Wars of Succession, the disastrous [[War in Heaven]], the biotransference into [[Necron]] bodies, and the sharding of the [[C&#039;tan]], the empire was left weak and the galaxy was a mess.  The Necrons thus decided to go to sleep and let things settle down, so they sought refuge in great tombs, preparing to wake up in sixty million years&#039; time to retake a healed galaxy.&lt;br /&gt;
&lt;br /&gt;
In that time, the galaxy didn&#039;t just stop moving; since the vast majority of the inhabitants of the galaxy (basically everyone but the [[Eldar]], who were too busy having orgies/staying away from Slaanesh to remember them) never heard of the Necrons, they didn&#039;t know to check for them when settling planets, and so any inhabited planet (and any uninhabited planet, for that matter) could be a Tomb World.  However, as of the 41st Millennium, the sixty million years are up, and the Necrons are starting to wake back up.  Most of them are not keen on sharing their world with the upstarts who have moved in during their slumber.&lt;br /&gt;
&lt;br /&gt;
==Notable Tomb Worlds==&lt;br /&gt;
[[File:Kaurava_3.jpg|right|thumb|Kaurava 3. Seems cozy if you&#039;re a desert tortoise or a Necron]]&lt;br /&gt;
*&#039;&#039;&#039;[[Kaurava System|Kaurava 3]]:&#039;&#039;&#039; destroyed by [[Gorgutz &#039;Ead &#039;Unter]].&lt;br /&gt;
*&#039;&#039;&#039;[[Kronus]]:&#039;&#039;&#039; Destroyed by [[Blood Ravens|Blud Rehvens]].&lt;br /&gt;
*&#039;&#039;&#039;[[Cato Sicarius|Damnos]]:&#039;&#039;&#039; Setting of the Fall of Damnos. Settled during the [[Great Crusade]] and, while rich in resources, was given low priority, [[Necrons]] awakened in 973.M41, and one year were controlling the entire planet. The [[Ultramarines]] could only gather what remained of the populace and retreat into deep space. The Ultramarines later returned in full Chapter strength and alongside a massive Imperial fleet as well as dozens of Deathwatch kill-teams, utterly rekt the Necrons, destroying their [[C&#039;tan]] shard and destroying every single Tomb Complex inside the planet. &lt;br /&gt;
*&#039;&#039;&#039;[[Uriel Ventris|Pavonis]]:&#039;&#039;&#039; Setting of the novels Nightbringer and Courage and Honor. Mining World, location of the Tembra Ridge a mountain range over the [[C&#039;tan#Aza.27Gorod.2C_The_Nightbringer|Nightbringer&#039;s]] tomb, the [[Ultramarines]] 4th Company led by [[Uriel Ventris]], managed to stop it from escaping into space, but it was never implied that the [[C&#039;tan#Aza.27Gorod.2C_The_Nightbringer|Nightbringer]] shard was ever destroyed.&lt;br /&gt;
*&#039;&#039;&#039;[[Ciaphas Cain|Simia Orichalcae]]:&#039;&#039;&#039; Setting of the novel Caves of Ice. An ice world, uninhabited except for Promethium processing plants scattered across the planet to refine veins of rare ice. It had a Necron Tomb, but it was later destroyed by [[Ciaphas Cain]] (though [[Amberley Vail]] privately stated that no one was too keen on finding out if they truly were gone.)&lt;br /&gt;
*&#039;&#039;&#039;Naogeddon:&#039;&#039;&#039; Setting of the short story Deus ex Mechanicus. It houses a [[C&#039;tan#Mephet.27ran.2C_The_Deceiver|shard of the Deceiver]], due to this several [[Explorator Fleet|Explorator Teams]] have disappeared while exploring in there.&lt;br /&gt;
*&#039;&#039;&#039;Carnac:&#039;&#039;&#039; Former [[Eldar World#Exodite Worlds|Exodite World]], was reclaimed by the [[Necrons]] in the Carnac Campaign by [[Anrakyr the Traveller]]. During the campaign Anrakyr commissioned aid from Mandragora, Gidrim, Trakonn, Solemnace led by [[Trazyn the Infinite]], and [[Orikan the Diviner]]. While the [[Exodites]], got help from [[Alaitoc]], [[Eldorath Starbane]], and [[Illic Nightspear]].In the end the Necrons won, because of suprise reinforcements from the just awakened Necrons of Carnac. The [[Eldar]] retreated, and [[Trazyn the Infinite|Trazyn]] got his World Shrine.&lt;br /&gt;
*&#039;&#039;&#039;Sarkon:&#039;&#039;&#039; Capital of the Empire of the Severed. When radiation storms wiped the memories of the Necrons in Sarkon, leaving them mindless husks of their former selves, the Master Program&#039;s own systems were damaged. The malfunctioning program saw the quiet order it had brought to Sarkon and resolved to carry it to other worlds, adopting the form of the Necron Overlord that it dubbed the &amp;quot;Sarkoni Emperor&amp;quot; to do so. Ever since then it has absorbed four other Tomb Worlds.Other non-Necron worlds were also absorbed, [[Grimdark|using Mindshackle Scarabs to bring any unruly creatures under its direct control]].&lt;br /&gt;
*&#039;&#039;&#039;Solemnace:&#039;&#039;&#039; Tomb World of everyone&#039;s [[Trazyn the Infinite|favourite collector/historian/shameless grave robber]].&lt;br /&gt;
*&#039;&#039;&#039;Mandragora:&#039;&#039;&#039; Crown World (capital) of the [[Sautekh Dynasty]]. All of its Overlords and Lords decided fighting a civil war as soon as they woke up was fun. Right up until [[Imotekh the Stormlord]] put a stop to that.&lt;br /&gt;
*&#039;&#039;&#039;Gidrim:&#039;&#039;&#039; Part of the Sautekh Dynasty, ruled by [[Nemesor Zahndrekh]].&lt;br /&gt;
*&#039;&#039;&#039;Pyrrhia:&#039;&#039;&#039; Original Tomb World of [[Anrakyr the Traveller]].&lt;br /&gt;
*&#039;&#039;&#039;Morrigar:&#039;&#039;&#039; Former [[Hive World]], gang warfare awakened the Necron, six months later when [[Cadia|Cadian]] [[Imperial Guard Regiment|207th regiment]], there was no trace of any inhabitants, human or otherwise. When [[Anrakyr]] arrived, the lack of Necrons was blamed was on the Cadian 207th and were wiped out by Anrakyr.&lt;br /&gt;
*&#039;&#039;&#039;Hollow Crown:&#039;&#039;&#039; Suhbekhar Dynasty Crown World that is a necropolis forged deep within the center of a star. Its construction was commanded by the Phaeron Ahmontekh due to his fears that his aeons long sleep would make him vulnerable to his enemies.&lt;br /&gt;
*&#039;&#039;&#039;Thanatos:&#039;&#039;&#039; Houses the Celestial Orrery, a device capable of forcing stars to [[Exterminatus|undergo a supernova millennia before its time that destroys all the nearby worlds that circle it]], unfortunately using it must be done with careful consideration as it could [[FAIL|upset the natural order of the cosmos and create a critical chain reaction]].&lt;br /&gt;
*&#039;&#039;&#039;Avarris:&#039;&#039;&#039; Tomb World of the Sautekh Dynasty, and [[Imperial Knight]] world, when the Necrons tried to exterminate the place, they found [[Wat|their gauss technology to be ineffective against the ion shields used by the world&#039;s Knights]].&lt;br /&gt;
*&#039;&#039;&#039;[[Flayed_Ones#The_Bone_Kingdom_of_Drazak|Drazak]]:&#039;&#039;&#039; Also known as the Bone Kingdom, a world populated almost entirely by Flayed Ones, who are ruled by Valgul the Fallen, a [[Necron Lord]] immune to the Flayer virus. Every few months Valgul announces a Time of Bounty, where they launch fleets to raid nearby planets to collect flesh and blood of the living to sate his subject&#039;s hunger. &lt;br /&gt;
*&#039;&#039;&#039;Silva Tenebris:&#039;&#039;&#039; setting of the [[Warhammer 40,000: Mechanicus|Mechanicus game]].&lt;br /&gt;
*&#039;&#039;&#039;Gladius prime:&#039;&#039;&#039; setting of the [[Warhammer 40,000: Gladius - Relics of War]].&lt;br /&gt;
* A lot of [[Forge Worlds]] and Knight Worlds are in fact.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{40k-Planets}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Necrons]]&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;/div&gt;</summary>
		<author><name>2601:585:8301:76D0:80AC:6D89:9D3E:FCDE</name></author>
	</entry>
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