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		<id>http://2d4chan.org/mediawiki/index.php?title=Ka%27bandha&amp;diff=283754</id>
		<title>Ka&#039;bandha</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Ka%27bandha&amp;diff=283754"/>
		<updated>2021-03-04T06:12:34Z</updated>

		<summary type="html">&lt;p&gt;2601:585:8301:76D0:C0BA:1C06:E630:B4: /* Ka&amp;#039;bandha in Warhammer Fantasy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Heresy}}&lt;br /&gt;
[[File:Ka&#039;Bandha.jpg|thumb]]&lt;br /&gt;
{{topquote |Recognize me then, [[Sanguinius]] of [[Baal]]. I am Ka&#039;bandha, Bloodthirster and general of Khorne, blessed is his hate. And we are brothers.|Ka&#039;bandha, mere hours before Sanguinius makes Ka&#039;bandha his bitch. If you also interpret it in a certain way, he&#039;s essentially saying: notice me Sanguinius onee-san.}}&lt;br /&gt;
{{topquote |I-it&#039;s not like I care whether you live or die, lowly worms!|Ka&#039;bandha, during Devastation of Baal}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ka&#039;Bandha&#039;&#039;&#039;, also known as Ka&#039;Bananas and [[/v/|Ka&#039;BanjoKazooie]] is a [[bloodthirster]] of [[Khorne]]. Several sources of fluff call him the most powerful servant of Khorne ever to manifest in the mortal realm. However, one of those sources of fluff was [[Matt Ward]]&#039;s 5th edition [[Grey Knights]] [[codex]], so it [[skub|conflicts with some other sources of fluff]]. Said other sources cite [[An&#039;ggrath]] or [[Angron]] as the strongest servants of Khorne. While not explicitly stated, it is also heavily implied [[Doombreed]] is the strongest. Who to believe is up to you.  Like An&#039;ggrath, Ka&#039;bandha is actually incredibly bad at winning fights with named characters and has gotten his ass kicked time and time again. Incidentally, Khabandha, is also the name of a demon in Hindu mythology.&lt;br /&gt;
&lt;br /&gt;
Due to the fact that Ka&#039;bandha has developed a certain respect for Sanguinius and the Blood Angels, to the point he&#039;ll &amp;quot;aid&amp;quot; them if someone else dares to steal the honor of killing his ancient nemesis, /tg/ views Ka&#039;bandha as a low-key [https://www.youtube.com/watch?v=zmedzIGyOBM tsundere].&lt;br /&gt;
&lt;br /&gt;
==Ka&#039;bandha during the [[Horus Heresy]]==&lt;br /&gt;
===Battle for Signus Prime===&lt;br /&gt;
Ka&#039;bandha is (in)famous for picking on the [[Blood Angels]]. After being summoned to the mortal realm along with a Keeper of Secrets by sacrificing a [[Word Bearers|Word Bearer]] [[Astropath]] on Signus Prime, a [[Signus Campaign|major battle]] got underway. He promptly got into a mid-air fight with [[Sanguinius]]. After breaking Sanguinius&#039;s legs, he moved on to the Blood Angels, killing five hundred legionaries at once and activating the device known as the Ragefire at the height of the battle. This caused the dormant [[Blood Angels#Red Thirst|red thirst]] in the legion to awaken, messing up the Blood Angels&#039; lives for at least the next ten thousand years.&lt;br /&gt;
&lt;br /&gt;
Once Sanguinius had recovered from the minor inconvenience of putting his legs back together, he went back and challenged Ka&#039;bandha to round 2, in which he managed to send him back to the [[warp]].&lt;br /&gt;
&lt;br /&gt;
===Battle of [[Terra]]===&lt;br /&gt;
Ka&#039;bandha returned during the Battle for Terra. He [[Mork|attacked Sanguinius when his back was turned]] (which Khorne probably didn&#039;t approve of), starting angel vs daemon: round 3. This time things were going fine until Sanguinius decided enough was enough, so he beat the shit out of Ka&#039;banha and broke his back across his knee. He then threw the bloodthirster into the advancing army of heretics and took his well-earned rest by retreating behind the walls of the eternity gate.&lt;br /&gt;
&lt;br /&gt;
==Ka&#039;bandha in [[Warhammer 40,000|40k]]==&lt;br /&gt;
===944.M41, Kalagazaar===&lt;br /&gt;
The [[Grey Knights]] and Blood Angels team up to attack the daemon world Ka&#039;bandha was on, in order to prevent his imminent predicted return to the mortal realm. Much fighting later, Ka&#039;bandha is defeated using the sharpened femur of Brother-Captain Solor, a dead Grey Knight who killed Ka&#039;banha once, a long time ago, and so his bones have some kind of special power against the daemon. Kalagazaar is subjected to [[Exterminatus]]. The surviving Blood Angels all have their memories wiped after the battle because that&#039;s what Grey Knights do.&lt;br /&gt;
&lt;br /&gt;
===999.M41, Baal system===&lt;br /&gt;
Ka&#039;bandha returns once more, along with a massive army of Daemons of Khorne, intent on wiping out [[Blood Angels|those pesky kids]] once and for all. While the war between these Daemons and the Blood Angels is still quite an important ongoing conflict, Ka&#039;bandha himself was defeated in single combat by the [[Sanguinor]], by [[Awesome|being choke-slammed from space and exploding in a crater of gore on impact]]. He &#039;&#039;does&#039;&#039; have a habit of getting the shit beaten out of him by winged entities in golden armour.&lt;br /&gt;
&lt;br /&gt;
===M42, Baal system===&lt;br /&gt;
Set during the [[Devastation of Baal]] and the [[Indomitus Crusade]], the Blood Angels and their successor chapters were defending against [[Hive Fleet Leviathan]]. The Blood Angels defense would not hold for long and as the final defense was broken something strange occurred. A Warp anomaly occurred and swept away the hive fleet. Every Imperial and Tyranid on the moon Baal Prime was dead and the skulls of the dead xenos were arranged so that they would create the symbol of Ka&#039;Bandha on the moon. It would seem that Khorne had intervened and saved the remaining Blood Angels alongside the arrival of the Indomitus Crusade and [[Roboute Guilliman|Papa Smurf]]. It is also likely because he considers the Blood Angels and their descendants to be his prey and doesn&#039;t take kindly the idea of Space Bugs eating them all before he can annihilate them at full strength himself.&lt;br /&gt;
&lt;br /&gt;
We can only imagine Ka&#039;bandha looking away from the Blood Angels after this and claiming he didn&#039;t save them because he thought they were his worthiest rivals or anything, i-idiots (Bakas).&lt;br /&gt;
&lt;br /&gt;
Actually, the story is even more interesting than that.  The &#039;warp anomaly&#039; was nothing less than the [[Great Rift]] opening, which made his return possible in the first place - Bloodthirsters like Ka&#039;bandha aren&#039;t supposed to enter realspace more than once a millennium.  [[Mephiston]] had a vision of his arrival, as the Blood Angels were preparing for Leviathan&#039;s arrival.  He told Dante, who absolutely did not need this right now, and told Mephiston to gather all the Librarians in secret and fucking SUMMON the daemon so they could banish it quickly. This is a flying leap over the line that loyal Imperial psykers are never supposed to cross, but it was only the third regrettable thing that Dante had had to do since lunch. Long story short, [[That Guy]] botches the ritual and they couldn&#039;t banish him from the materium, only the ritual chamber, and he end up in orbit.  Fortunately, this was all happening before the Rift actually reached Baal, so the warp energy needed to fully sustain a greater daemon isn&#039;t present, and there&#039;s an amusing passage about Ka&#039;bandha raging at his wings for not working in the void of space like they usually do. He isn&#039;t able to get back at the Librarians, and he falls to Baal Prime, where he stays when the Rift finally hits and he&#039;s able to summon his daemonic horde.&lt;br /&gt;
&lt;br /&gt;
==Ka&#039;bandha in Warhammer Fantasy==&lt;br /&gt;
[[File:Fantasy Ka&#039;Bandha.png|thumb|right|300px|[[RIP AND TEAR|KAR EN TUK!]]]]&lt;br /&gt;
Ka&#039;bandha only shows up for the [[End Times|ending]] of Warhammer Fantasy (as in he only shows up in the very last book of the setting), but Christ on bike did he use that limited time to make an impression. He is summoned by [[Archaon]] after [[Kairos Fateweaver|Fateweaver]] fails in his task to destroy [[Averheim]]. Fateweaver is killed and his blood is used to summon Ka&#039;bandha, who proceeds to go fucking ham on anyone and everything in the setting. He runs riot through the empire crushing pretty much everything in his path, and when it&#039;s conquered and Archaon slows down, Ka&#039;banda takes his own Daemon host to [[Athel Loren]] and starts murdering elves, trees, humans and whatever the fuck he want. Later when the Incanates show up, Ka&#039;bandha solos six of them and kills [[Caradryan]] and his fire turkey and keeps going even after eating a face full of the wind of Aqshy. Only [[Nagash]] puts up a decent fight. His absolute butchery comes to an end when [[Sigmar]] shows up and kills him. No reappearance in [[Age of Sigmar]] yet, but he may show up at some point and he may also reappear in [[The Old World]] if [[GW]] remember he should have been kicking ass before the End Times.&lt;br /&gt;
&lt;br /&gt;
An interesting thing to note is that Ka&#039;bandha&#039;s fantasy appearance and 40k appearance are completely different. In 40k he is clearly based on the [[Forge World]] Bloodthirster model, while in Fantasy he has a bull head, with his horns making up a Khornate symbol and is meant to resemble a variation of the standard [[GW]] Bloodthrister that you can make in the kit (which makes sense as the model dropped at the same time as the book he was introduced). Ka&#039;bandha is also a lower rank of Bloodthirster in Fantasy than in 40k as he is part of the Third Host during the Endtimes and part of the First Host in 40k, though despite this his Fantasy incarnation has a better track record of wins, bodying six demigods and requiring a literal god to kill him during the End Times, while he&#039;s 1/2 against a demigod in 40k (though this is all from the End Times, and the fluff written there is not very good, nor very well thought out). Realistically and unusually for a Daemon character, 40&#039;bandha and Fantasy&#039;bandha are two different characters.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{promotions}}&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Tsundere Ka&#039;Bandha.png|Because, well... Internet.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Daemons-Characters}}&lt;/div&gt;</summary>
		<author><name>2601:585:8301:76D0:C0BA:1C06:E630:B4</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Daemon_Weapon&amp;diff=160755</id>
		<title>Daemon Weapon</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Daemon_Weapon&amp;diff=160755"/>
		<updated>2021-03-04T06:10:46Z</updated>

		<summary type="html">&lt;p&gt;2601:585:8301:76D0:C0BA:1C06:E630:B4: /* Hellblade */&lt;/p&gt;
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&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Daemon Weapons&#039;&#039;&#039; are a kind of enchanted weapon present in [[Warhammer Fantasy Battles]], [[Warhammer: Age of Sigmar]], and [[Warhammer 40,000]]. As their name suggests, they are weapons that have been granted magical powers by the process of sealing up a [[daemon]] inside of them. Obviously, the daemon tends to be rather pissed off about this, which means these weapons are usually as much of a danger to their wielder as they are to their wielder&#039;s enemies.&lt;br /&gt;
&lt;br /&gt;
Since they were introduced in the Realms of Darkness duology, sourcebooks for 40k, Warhammer Fantasy and the first edition of [[Warhammer Fantasy Roleplay]], Daemon Weapons have had different powers in different editions and sourcebooks.&lt;br /&gt;
&lt;br /&gt;
The very first draft of Daemon Weapons portrayed them as soul-sucking blades. They could instantly kill anything they wounded and &amp;quot;ate&amp;quot; the Strength of the casualty model; 1/3rd of this went to weapon&#039;s inhabitant daemon, 1/3rd to the bearer, and the last third was lost. This was important to track for several reasons: firstly, your Chaos Champion would essentially faint if their Strength was raised to thrice its initial value, and secondly, the Daemon Weapon could only hold 5D10 points of stolen Strength in total (generated when the blade was found). At half this total, the blade could send its bearer into an indiscriminate killing frenzy. When this total was reached, the daemon was glutted and so the weapon lost all of its powers for the rest of the battle. Aside from this trait, they granted a bonus to the bearer&#039;s to hit rolls, were a magical weapon, dispelled auras, and could pass on some of the traits of the daemon bound within. For example, if the daemon itself could fly and regenerate, so could the chaos champion bearing it.&lt;br /&gt;
&lt;br /&gt;
Later editions for Daemon Weapons would simplify these rules, at least for WHFB - in the [[Hordes of Chaos]] rulebook, for example, the Daemon Weapon was a 100 point magical weapon that granted its bearer the Weapon Skill, Initiative and Attacks of one of the four Greater Daemons.&lt;br /&gt;
&lt;br /&gt;
In WH40K, Daemon Weapons evolved to fill the niche of the lost Chaos Blades - the generic magical weapons of Chaos Champions from Realms of Darkness. Daemon Weapons now came in various different forms and names, each of which had their own unique special powers and attacks. 40K roleplaying games such as [[Black Crusade]] particularly exemplify this evolution.&lt;br /&gt;
&lt;br /&gt;
==Ranged Daemon Weapons==&lt;br /&gt;
Some Daemon Weapons looks like a gun and shoots like a gun. But because its a Daemon Weapon, its ammunition must be as weird as humanly possible. Quite a number of these weapons also overlap with other weapon types due to the nature of these daemonic tools. An example is that all of the Nurgle Daemon weapons are found in the [[Chem Weapons]] page due to all of them being a form of biochemical weapons. So expect a lot of redirects in this section.&lt;br /&gt;
&lt;br /&gt;
===Chaos Undivided Weapons===&lt;br /&gt;
====Kai Gun====&lt;br /&gt;
&#039;&#039;See main page:[[Bolter#Kai Gun|Kai Gun]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Fleshmetal Guns====&lt;br /&gt;
[[File:Fleshmetal_Guns.PNG|200px|right|thumb|Fleshmetal Guns]]&lt;br /&gt;
&lt;br /&gt;
Fleshmetal Guns are the catch-all term for any assortment of...well...&#039;&#039;&#039;GUNS&#039;&#039;&#039; that an [[Obliterator]] had absorbed, consumed and repurposed in his living embodiment of [[Dakka]]. These weapons can be anything and is not standardized; usually the most consistent feature is the amount of gun barrels it can fit one&#039;s daemonically enhanced hands as inhumanly possible. It is for all intents and purposes, the baby version of the much larger and standardized Harvester Cannon found on [[Soul Grinder|Soul Grinders]].&lt;br /&gt;
&lt;br /&gt;
Because of its variety, you can mount a combination of autocannons, plasma cannons, lascannons and heavy flamers all on one hand, and it would still be called a Fleshmetal Gun. This would, in theory, give the Fleshmetal Guns a lot of flexibility and adaptability, but at the same time it can be abused through the stratosphere. Seriously, [[Troll|imagine telling your opponent that your Fleshmetal Guns are all Lascannons on one playthrough,]] [[Just As Planned|and than on another playthrough, immediately tell him/her that these Lascannons has been morphed into a column of Heavy Flamers.]] [[Cheese|Is it cheap?]] [[Lulz|Yes. Is it appropriate for the fluff? Yes.]] [[Bullshit|But is it fun to play against? Hell the fuck no!]] (Just one have to look at the history of the [[Jokaero]] to understand the crux in a nutshell). &lt;br /&gt;
&lt;br /&gt;
So for the sake of balancing, they have always been standardized. Now in 8th Edition, Fleshmetal Guns For all intents and purposes, are an Assault 6, S 6+D3, AP-D3, 24&amp;quot; ranged meatgrinder of a gun with D3 damage per hit. Or if you don&#039;t understand it yet, it is basically asking you that, when in the Shooting phase or in Overwatch, roll three D3, one after the other, to determine the characteristics of the unit&#039;s Fleshmetal Guns for that Shooting phase/Overwatch attack. The first roll is added to 6 to determine the Strength, the second roll is the AP, and the third roll is the Damage. [[Tl;dr]], it is a slot machine for a gun that, on a good roll, can make [[Baneblade|Baneblades]] cry and on a bad roll, could only kill half a dozen Guardsmen.&lt;br /&gt;
&lt;br /&gt;
====Magma Cutter====&lt;br /&gt;
[[File:Magma_Cutter.JPG|200px|right|thumb|Magma Cutter]]&lt;br /&gt;
&lt;br /&gt;
A Chaos blowtorch.&lt;br /&gt;
&lt;br /&gt;
Magma Cutters are a type of melee weapon used by [[Maulerfiend]] Daemon Engines. These weapons burn with a blazing heat capable of melting through armored targets. Maulerfiends are known to use its giant claws to grab hold of prey before the Magma Cutter that protrude from its torso can focus the raw daemonic anger that burns inside it into a white-hot flame that can melt through rockcrete as thick as bastion walls. &lt;br /&gt;
&lt;br /&gt;
Magma Cutters are considered [[Wat|Pistols]] with 4&amp;quot; of range now (S8, AP-3 D3 Pistols!), so the Fiend can start putting the hurt on a target right before they get into base to base contact and still shoot them in close quarters should they start the turn in combat. &lt;br /&gt;
&lt;br /&gt;
====Hades Autocannon====&lt;br /&gt;
&#039;&#039;See main page:[[Autogun#Hades Autocannon|Hades Autocannon]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Baleflamer====&lt;br /&gt;
&#039;&#039;See main page:[[Flamer#Baleflamer|Baleflamer]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Excruciator Cannon====&lt;br /&gt;
[[File:E_Cannon.JPG|200px|right|thumb|Excruciator Cannon]]&lt;br /&gt;
Excruciator Cannons are weapons that have no idea what it is trying to be. They are a potent Warp-based weapon used by the Chaos Daemon Engines known as [[Venomcrawler|Venomcrawlers.]]&lt;br /&gt;
&lt;br /&gt;
Upon locking onto their target the Venomcrawlers emit an earsplitting screech. Pent-up Warp energy is channeled into their Excruciator Cannons, coalescing into hails of ear-splitting blasts that rip through entire ranks of armored foes with ease.  &lt;br /&gt;
&lt;br /&gt;
As you can imagine, this weapon has an identity crisis and is a complete mess. One one hand, it is a [[Warp Weapons|Warp weapon]], on the other hand the &#039;projectiles&#039; is being described as a [[Sonic Weaponry|Sonic weapon]], yet the artwork showcase it firing gouts of flame like a fucking [[Flamer]]. Yeah, [[Derp|it is pretty fucking confusing]] even by the piss-poor standards of Chaos.&lt;br /&gt;
&lt;br /&gt;
Tabletop-wise, these cannons have a decent range of 36&amp;quot;, it is an Assault D3 gun that is S+2, AP-2 and D3 damage. Not bad all around when it comes to dispatching GEQs and MEQs, but there are much better options for vehicles and above.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Excruciator_Cannon.PNG|&amp;lt;center&amp;gt;Excruciator Cannon (front)&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Harvester Cannon====&lt;br /&gt;
&#039;&#039;See main page&amp;quot;[[Autogun#Harvester Cannon|Harvester Cannon]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Ectoplasma Cannon====&lt;br /&gt;
&#039;&#039;See main page:[[Plasma#Ectoplasma Cannon|Ectoplasma Cannon]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Mawcannon====&lt;br /&gt;
[[File:Mawcannon.jpg|200px|right|thumb|Mawcannon]]&lt;br /&gt;
Think of a Mawcannon like jamming a bunch of guns inside a mouth of a monster or giving the monster to become a hellish dragon. You basically get the gist of things.&lt;br /&gt;
&lt;br /&gt;
In a more detailed note, the  Mawcannon is a Warp-based energy weapon that is used by [[Soul Grinder|Soul Grinders,]] [[Plague Hulk|Plague Hulks,]] and [[Blight Drone]] [[Daemon Engines]]. Mawcannon is so named due to the fact that these listed daemon engines basically &#039;vomit&#039; a bunch of damaging warp energy on the faces of the enemy. Each of these daemon engines have a special trait befitting their Mawcannons. For example, the weapon-mouth of a Soul Grinder can vomit forth a torrent of burning Warpfire known as a Baleful Torrent which is capable of engulfing entire structures in blazing ethereal energy. The Soul Grinder&#039;s Mawcannon can also spit out huge roiling masses of mutating phlegm at ridiculous distances, destroying entire enemy squads in one great blast. It can continue this form of attack throughout its time on the battlefield, which is hilariously known as a [[Derp|Phlegm Bombardment]] which sounds more ridiculous than awesome. There are some Soul Grinders that are also capable of using their Mawcannon to fire their whip-like tongues like searing energy rays, although by that point, it loses the &#039;cannon&#039; part and becomes full on [[Rape|creepy-Slaaneshi-lickers.]] All Chaos Soul Grinders are capable of using the Mawcannon in conjunction with their other weapons, such as the Iron Claw and Harvester Cannon. Whilst the Soul Grinder &#039;vomits&#039; out ethereal fire, the Plague Hulk on the other hand.....[[Herp|basically just vomits on his enemies]]....underwhelming but expected. The vomit of a Plague Hulk is similiar to that of a Imperial Guard&#039;s Chem Cannon and it is capable of rotting flesh and corrode even the strongest of metal.&lt;br /&gt;
&lt;br /&gt;
The Mawcannon used by Blight Drone Daemon Engines on the other hand is smaller and takes the form of an actual weapon rather than a natural ability of the construct. The Blight Drone&#039;s Mawcannon is located on the front of the creature, just above its Reaper Autocannon. The Mawcannon of the Blight Drone differs from the Soul Grinder&#039;s in several ways, first of which is that it is smaller and less powerful. As a Daemon Engine of Nurgle, the Blight Drone&#039;s Mawcannon fires out gouts of corrosive toxic bile that is powerful enough to eat through metal and liquefy flesh in seconds as opposed to the Soul Grinder&#039;s radiant Warpfire. The Blight Drone&#039;s phlegm attack is similar to that of the Plague Hulk, yet is smaller in area of effect and deals less damage to its targets. &lt;br /&gt;
&lt;br /&gt;
====Butcher Cannon====&lt;br /&gt;
&#039;&#039;See main page:[[Autogun#Butcher Cannon|Butcher Cannon]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Soul Burner Petard====&lt;br /&gt;
[[File:Soul_Burner_Petard_by_Daniel_Jackson.JPG|200px|right|thumb|Soul Burner Petard]]&lt;br /&gt;
The Soul Burner Petard is essentially speaking, a Chaos Artillery Mortar.&lt;br /&gt;
&lt;br /&gt;
Imperial records indicate that the Soul Burner Petard is known only to be used by the Chaos Decimator for some reason, although it is presumed that it may also be used by other Chaos vehicles and Daemon Engines as well. The weapon is similar to a medium-sized Mortar that fires large explosive rounds over short distances. &lt;br /&gt;
&lt;br /&gt;
The shells fired by the this weapon are capable of easily demolishing enemy fortifications, vehicles, and causing sufficient damage and suppressive fire to groups of infantry. The Soul Burner Petard is usually used in conjunction with a Decimator Siege Claw to engage enemy units in close combat and to make the Decimator a more effective weapon in siege warfare and siege orientated factions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Soul_Burner_Petard.jpg|Side view.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Storm Laser====&lt;br /&gt;
[[File:Storm_Laser.jpg|200px|right|thumb|Storm Laser]]&lt;br /&gt;
The only laser weapon constructed by Chaos rather than being a bunch of hand-me-downs from the Imperium dating back to the [[Horus Heresy]].&lt;br /&gt;
&lt;br /&gt;
A Storm Laser, also known as the Decimator Storm Laser, is a multi-barreled laser weapon made up of several laser weapons duct taped together. As expected, this weapon is obviously used by the Chaos Decimator Daemon Engine, although it is presumed that it may also be used by other Chaos vehicles and Daemon Engines. &lt;br /&gt;
&lt;br /&gt;
The Storm Laser is similar in function to the [[Multilaser]] used on several Imperial vehicles, such as the Chimera and the Sentinel combat walker. The weapon is highly effective against enemy infantry and lightly armored vehicles as such. The Storm laser is usually deployed on Decimators that will be expecting to face a obviously large numbers of enemy infantry, and is usually used either in conjunction with a Decimator Siege Claw or another Storm Laser more maximum pew pew. However, it can also be wielded in tandem with a Soul Burner Petard or a Butcher Cannon to provide supportive fire if these two weapons range becomes compromised.&lt;br /&gt;
&lt;br /&gt;
===Khornate Weapons===&lt;br /&gt;
====Skull Cannon====&lt;br /&gt;
[[File:Skull_Cannon_Cannon.JPG|200px|right|thumb|Skull Cannon]]&lt;br /&gt;
&lt;br /&gt;
The Skull Cannon is the primary weapon of the...well...the [[Skull Cannon]] Chariot. [[Derp|Suffice to say, its mode of &#039;acquiring&#039; ammunition is unique to say the least.]]&lt;br /&gt;
&lt;br /&gt;
Those in its way of the Daemonic Chariot are fed into the Skull Cannon&#039;s gaping maw (Yes, the chariot &amp;lt;u&amp;gt;&#039;&#039;NOT&#039;&#039;&amp;lt;/u&amp;gt; the weapon has a mouth), there to be roasted by daemonic fire and broken up into fragments. These remains are for the most part [[Shitstorm|ejected from the Skull Cannon&#039;s rear,]] for only the skulls of its victims are retained. These are then fused with the Blood God&#039;s wrath, set alight, and blasted in a fiery wake from the daemon engines cannon. &lt;br /&gt;
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The Skull Cannon is found on both the aforementioned Skull Cannon and the [[Derp|derpy]] [[Blood Reaper]].&lt;br /&gt;
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In 8th Edition, the Skull Cannon is now a cool 100 points. Their cannon is now 48 inch Heavy D6 shots flat and -2 AP. Still ignores cover and all fucks. Good competition for equal points of Havocs while still being Khorne.&lt;br /&gt;
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====Cauldron of Blood Cannon====&lt;br /&gt;
[[File:Cauldron_of_Blood_Cannon.JPG|200px|right|thumb|Cauldron of Blood Cannon]]&lt;br /&gt;
&lt;br /&gt;
The cannon of the [[Cauldron of Blood]] was basically the [[Brass Scorpion|Brass Scorpion&#039;s]] [[Flamer#Hellmaw Cannon|Hellmaw Cannons]] on meth, or the Gorestorm Cannon&#039;s and Ichor Cannon&#039;s little brother, [[Skub|depending on who you ask.]]&lt;br /&gt;
&lt;br /&gt;
Like the cannons from the Lord of Skulls, the Cauldron of Blood Cannon fires boiling hot blood that [[Wat|&#039;&#039;somehow&#039;&#039; transmutes into molten lava]] (Maybe they use the blood of [[Juggernaut|Juggernauts]]?). The cannon itself is mounted and connected on a huge cauldron full of bubbling daemonic ichor. The cauldron is used to supply the vehicle&#039;s jutting cannon with red-hot daemonic blood which is fired through the cannon&#039;s nozzle.&lt;br /&gt;
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[[Tl;dr]], it was a Khornate flamer.&lt;br /&gt;
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====Skullshredder Cannon====&lt;br /&gt;
&#039;&#039;See main page:[[Autogun#Skullshredder Cannon|Skullshredder Cannon]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Skullreaper Cannon====&lt;br /&gt;
&#039;&#039;See main page:[[Autogun#Skullreaper Cannon|Skullreaper Cannon]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Doomfire Cannon====&lt;br /&gt;
&#039;&#039;See main page:[[Autogun#Doomfire Cannon|Doomfire Cannon]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Impaler====&lt;br /&gt;
&#039;&#039;See main page:[[Bow Weaponry#Impaler|Impaler]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Hellmaw Cannon====&lt;br /&gt;
&#039;&#039;See main page:[[Flamer#Hellmaw Cannon|Hellmaw Cannon]]&#039;&#039;&lt;br /&gt;
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====Scorpion Cannon====&lt;br /&gt;
&#039;&#039;See main page:[[Autogun#Scorpion Cannon|Scorpion Cannon]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Tower Gun====&lt;br /&gt;
[[File:Tower_Gun.JPG|200px|right|thumb|Tower Gun]]&lt;br /&gt;
&lt;br /&gt;
More of a artillery than the average gun.&lt;br /&gt;
&lt;br /&gt;
The lazily named Tower Gun is one of the primary weapons of the [[Derp|derpy looking]] [[Blood Reaper]]. The Daemon Engine host four of these oddly-placed weapons in front for maximum frontal carnage.&lt;br /&gt;
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The battery of these Tower Guns mounted in its main tower launch constant salvos of fire, whilst its twin Skull Cannons blast apart armored targets. This ensures a constant rate of bombardment on enemy positions.&lt;br /&gt;
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Still, it is a miracle that this this thing still stands upright from all that recoil being fired at once.&lt;br /&gt;
&lt;br /&gt;
====Skull Hurler====&lt;br /&gt;
[[File:Skullhurler.jpg|200px|right|thumb|Skull Hurler]]&lt;br /&gt;
The Skull Hurler/Skullhurler aka the Pac-Man gun is a [[Derp|utterly hilarious and absurd weapon]] of Khorne. It is basically a weapon satirizing everything Khornate about the Big K (Or so we hope GeeDubs were satirizing...). [[Wat|This is a weapon that fires flaming skulls that chomps on enemy infantry.]] We can&#039;t make this shit up. Seriously what the literal Hell? &lt;br /&gt;
&lt;br /&gt;
Seriously, not even WH40k Wikia and Lexicanum can save this weapon from sounding absolutely ridiculous. According to the description, this Daemonic Weapon is commonly used by the [[Herp|just as ridiculous]] [[Lord of Skulls]] Daemon Engine, typically mounted on its left arm. The weapon&#039;s barrel is shaped in the form of a large metal skull with the Mark of Khorne emblazoned upon its forehead. The large skull that serves as the Skull Hurler&#039;s barrel is filled with smaller skulls that are either fired out of the larger skull&#039;s open mouth or the over-sized skull itself can be fired out of the weapon, accounts for the weapon&#039;s potent explosive force. We are honestly not sure whether Lexicanum or WH40K Wikia&#039;s failure in describing this weapon as cool could be considered an act of [[FAIL]] or [[Awesome]]. &lt;br /&gt;
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If that does not sound [[Stupid]] to you than you are in need for a medical checkup.&lt;br /&gt;
&lt;br /&gt;
====Hades Gatling Gun====&lt;br /&gt;
[[File:Hades_GatCannon.png|200px|right|thumb|Hades Gatling Gun]]&lt;br /&gt;
Should not be confused with the Hades Autocannon although they basically fire the same.&lt;br /&gt;
&lt;br /&gt;
The Hades Gatling Gun is a massive Daemonic Weapon that is commonly used by the Lord of Skulls Daemon Engine, typically mounted on its left arm. The weapon is a large, multi-barrelled gatling weapon that is capable of shredding groups of enemy infantry with a hail of fire composed of its massive ballistic shells. &lt;br /&gt;
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These shells are rune-graven ammo and the Gatling Gun is capable of firing several hundred rounds per second at maximum. These weapons are taken if you want to shred apart Horde armies as the Skull Hurler is aimed more towards heavily armored troops. [[Skub|As such, some may have considered calling it a form of Bolter, but the description of the weapon is vague which have let some other people to call it a form of Autoweapon.]] So far the only middle ground is that the Gatling Gun at best, is a projectile weapon of sorts, so it remains to be seen. &lt;br /&gt;
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It is also far more sensible looking than the Skull Hurler which grants the weapon extra brownie points for appearance and weapons function. Although this is Chaos we are talking here, [[FAIL|so it is a pretty low bar in the first place.]]&lt;br /&gt;
&lt;br /&gt;
====Kytan Gatling Cannon====&lt;br /&gt;
[[File:Kytan_Gatling_Cannon.JPG|200px|right|thumb|Kytan Gatling Cannon]]&lt;br /&gt;
&lt;br /&gt;
Basically like the Hades Gatling Gun but mounted on a motherfucking [[Kytan]], the scariest Khornate Daemon Engine that is legit freaky, [[FAIL|not a fucking joke.]] Not much is known about this weapon, but is most likely functions similiar to the above weapon.&lt;br /&gt;
&lt;br /&gt;
Due to its similarities, it can be assume that the shells of the Kytan also use rune-graven ammo and is just as capable of firing several hundred rounds per second at maximum. Like the Hades, this weapon is used if you want to [[RIP AND TEAR]] hordes of enemies who are in the fucking way. Like the Hades, [[Skub|some may have considered calling it a form of Bolter, but the description of the weapon is vague which have let some other people to call it a form of Autoweapon.]] So far the only middle ground is that the Gatling Cannon at best, is a projectile weapon of sorts, so it remains to be seen. &lt;br /&gt;
&lt;br /&gt;
On tabletop, the Kytan&#039;s Gatling Cannon puts out the pain in the Shooting phase as well like the Hades, but what you really want to be doing is CLEAVING LOYALIST FILTH. &lt;br /&gt;
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====Ichor Cannon====&lt;br /&gt;
[[File:Ichor_Cannon.JPG|200px|right|thumb|Ichor Cannon]]&lt;br /&gt;
Ahhhh...the first in a list of Khornate [[/d/|Dick Guns.]]&lt;br /&gt;
&lt;br /&gt;
This is essentially the Lord of Skulls&#039; take on a Inferno Cannon and Demolisher Cannon with its own Khornate twist. The Ichor Cannon is a large Daemonic Weapon that is commonly used by the Lord of Skulls Daemon Engine, mounted onto its front torso. The Ichor Cannon spits great goblets of burning blood upon the daemon machine&#039;s enemies. The enemys&#039; skin would slough off and expose their muscles to the elements as they die screaming from the pain. The more fortunate ones get blasted into smithereens from the sheer shockwave and bone shrapnel of the Ichor Cannon, much alike a Demolisher Cannon.&lt;br /&gt;
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The blood are boiled until superheated in the multiple tanks at the back of the Lord of Skulls. The daemon engine&#039;s pure [[Rage]] is enough to heat up the weapon&#039;s ammunition. So yes, Khorne does indeed take the term &amp;quot;Make my blood boil&amp;quot; to its more literal and retarded extreme. Only in Games Workshop can you come up with a more retarded idea than this.&lt;br /&gt;
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The weapon takes the form of a large cannon with a spiked maw. &lt;br /&gt;
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====Gorestorm Cannon====&lt;br /&gt;
[[File:Gorestorm.jpg|200px|right|thumb|Gorestorm Cannon]]&lt;br /&gt;
The Gorestorm Cannon is another large Daemonic Weapon that is commonly used by the Lord of Skulls Daemon Engine, mounted onto its front torso like that of the Ichor Cannon. The Gorestorm Cannon is believed to fire large gouts of boiling blood upon the daemon machine&#039;s foes, boiling them alive. In a sense, the Gorestorm Cannon is a variant of the Ichor Cannon.&lt;br /&gt;
&lt;br /&gt;
Since this weapon uses basically the same retarded principle as the Ichor Cannon of boiling blood, what has been said about the Ichor Cannon could already be said to the Gorestorm Cannon. Of course their function is slightly different. The Ichor Cannon functions like a blood drenched shotgun, the Gorestorm Cannon functions more in line with a flamer as it sprays a torrent of highpressure boiling blood to a wide area. [[Wat|It is hot enough to melt units...for some reason.]] Unless the blood is acid like those of the Xenomorph Aliens, then the blood should simply boil the poor SOB instead.  Gotta love attempts to apply science and logic to a &#039;&#039;daemon weapon&#039;&#039; of fuck reality.&lt;br /&gt;
&lt;br /&gt;
This weapon along with the Ichor Cannon have taken into the nickname of Period Guns/Menstrual Cannons for [[Red Rage|&#039;&#039;obvious&#039;&#039;]] reasons.&lt;br /&gt;
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The weapon takes the form of a large, yet short-barrelled cannon.&lt;br /&gt;
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====Daemongore Cannon====&lt;br /&gt;
[[File:Daemongore.PNG|200px|right|thumb|Daemongore Cannon]]&lt;br /&gt;
&lt;br /&gt;
Yet &#039;&#039;another&#039;&#039; weapon exclusive to the Lord of Skulls. Sheesh, talk about hogging the spot light. The Daemongore Cannon is a large Daemonic Weapon that is commonly used by the aforementioned Lord of Skulls Daemon Engine, mounted again onto its front torso like the previous two weapons. &lt;br /&gt;
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Unlike the previous two, the Daemongore Cannon unleashes a gout of burning [[/d/|filth]] at the Lord of Skulls&#039; enemies. The enemies engulfed by the evil tide cannot survive, for their armor, flesh and bone are reduced to molten slurry in seconds by its hellish furnace heat. &lt;br /&gt;
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Because of the way it functions, it could be safe to say that the Daemongore is like a Melta Shotgun, which is pretty damned [[Awesome]] when you think about it. The Daemongore Cannon is definitely more aimed towards large group of heavily armored infantry like Terminators and Centurions and could work well to even light and medium vehicles too.&lt;br /&gt;
&lt;br /&gt;
The weapon takes the form of a large, multi-barrelled cannon.&lt;br /&gt;
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====Balemaw Cannon====&lt;br /&gt;
[[File:Balemaw_Cannon.JPG|200px|right|thumb|Balemaw Cannon]]&lt;br /&gt;
&lt;br /&gt;
The primary armament of the ridiculous [[Tower of Skulls]] Daemon Engine.&lt;br /&gt;
&lt;br /&gt;
The great, forward-firing Balemaw Cannon is primarily a ballistic weapon of extreme power. Akin to a Imperial Guard&#039;s Demolisher Cannon, the Balemaw Cannon is used to break apart fortifications and shatter enemy tanks in a single shot. The cannon is powered by the raw hatred of the Daemon Engine and it fires shells filled with maximum FUCK at its enemies. Those who aren&#039;t blown up by the weapon would be killed by the shrapnel.&lt;br /&gt;
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Unlike the Demolisher Cannon, the Balemaw has a ridiculous range and functions more like an artillery piece not unlike that of the Basilisk Artillery Gun. Still, despite the lack of Close Combat manliness, the sheer destruction from this weapon is enough to make Khorne proud.&lt;br /&gt;
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===Slaaneshi Weapons===&lt;br /&gt;
====Heartstring Lyre====&lt;br /&gt;
&#039;&#039;See main page:[[Sonic Weaponry#Heartstring Lyre|Heartstring Lyre]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Mirror of Absorption====&lt;br /&gt;
[[File:Mirror_of_Absorption.JPG|200px|right|thumb|Mirror of Absorption]]&lt;br /&gt;
{{Topquote|Mirror, mirror, on the wall, [[Anal circumference|whose ass is going to be fucked up worst of all?]]|[[Warhammer 40,000/Tactics/Chaos Daemons(8E)]]}}&lt;br /&gt;
Less of a weapon and more of a tool to [[Troll|deliberately fuck with Psykers.]]&lt;br /&gt;
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A bizarre contraption that acts as a psychic turret. The Mirror of Absorption is an an ornate semi-sentient relic taken from the Palace of Slaanesh by Daemonette Heralds known as the [[Daemonette#Contorted Epitome|Contorted Epitome.]] These tools are anti-psyker weapons meant to make [[Psyker|Psykers]] [[Drugs|tripped the fuck out]] by absorbing the psychic energies before blasting it back at them.&lt;br /&gt;
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This disturbing creation will make a formidable addition to any army of Slaanesh Daemons. It’s a psychic conduit, [[Just As Planned|able to manifest and deny two powers a turn,]] all the while gaining a bonus from its &#039;&#039;&#039;Gift of Power&#039;&#039;&#039; ability whenever it does so (Which adds +1 to Psychic tests and Deny the Witch tests taken by the particular model). &lt;br /&gt;
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On the off chance that an enemy Psyker does breach the Contorted Epitome’s psychic defenses, it will be all but immune to any mortal wounds it suffers. As its next special rule, &#039;&#039;&#039;Swallow Energy&#039;&#039;&#039;, allows the Epitome to roll one D6 each time it suffers a mortal wound, [[Troll|and on a 2+, that mortal wound is outright ignored.]]&lt;br /&gt;
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It also has the means to prevent enemies from Falling Back. That rule is called &#039;&#039;&#039;Horrible Fascination&#039;&#039;&#039; and it forces any unit within 6&amp;quot; of the Epitome to roll a 3D6; the unit can only Fall Back if the total is less than the highest Leadership characteristic of the unit – that ability will be all the more effective if you supplement it with the &#039;&#039;&#039;Phantasmagoria&#039;&#039;&#039; power from the Slaanesh discipline first.&lt;br /&gt;
&lt;br /&gt;
What really makes the Mirror powerful is its synergy with the [[Daemonette#Infernal Enrapturess|Infernal Enrapturess]] and [[Fiends of Slaanesh|Fiends.]] It will be very hard for enemy Psykers to stay out of range on all those de-buffs given the mobility of those units. It also synergies well with Fiends providing an additional means of holding units including flyers in combat. The Epitome is an auto-include. [[Awesome|Not only is it good on its own it can follow the initial engagement forces no matter their speed.]]&lt;br /&gt;
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====Tormentor Cannon====&lt;br /&gt;
&#039;&#039;See main page:[[Pain Weapons#Tormentor Cannon|Tormentor Cannon]]&#039;&#039;&lt;br /&gt;
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===Nurglite Weapons===&lt;br /&gt;
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====Pandemic Staff====&lt;br /&gt;
[[File:Corrupted_Staff.JPG|200px|right|thumb|Pandemic Staff]]&lt;br /&gt;
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A staff that is used to conduct Father Nurgle&#039;s plagues from the Warp into the materium. The Pandemic Staffs are vessels for the diseases of Nurgle when they are carried from the Warp to the materium and can be released in battle to feast upon enemy units. These staves can discharge a torrent of noxious gas or disease-ridden swarm of flies (AKA one of the plagues of Egypt from biblical times) to sicken, weaken and slowly kill off the enemy in a long battle of attrition/endurance.&lt;br /&gt;
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They are sometimes called the Corrupted Staff and is mostly used by the [[Malignant Plaguecaster]].&lt;br /&gt;
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Functions as a normal weapon in melee regardless if one calls it a Corrupted Staff or Pandemic Staff, can be discharged at an enemy unit within 12&amp;quot;; roll a D6 for each model in the unit, applying a normal S3 hit for each model that rolls a 4+.&lt;br /&gt;
{{clear}}&lt;br /&gt;
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====Bile Spurt====&lt;br /&gt;
&#039;&#039;See main page:[[Bile Spurt]]&#039;&#039;&lt;br /&gt;
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====Plaguespitter====&lt;br /&gt;
&#039;&#039;See main page:[[Chem Weapons#Plaguespitter|Plaguespitter]]&#039;&#039;&lt;br /&gt;
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====Entropy Cannon====&lt;br /&gt;
[[File:Entropy_Cannon.JPG|200px|right|thumb|Entropy Cannon]]&lt;br /&gt;
Entropy Cannons are the standard-issue secondary weapons for the [[Plagueburst Crawler|Plagueburst Crawlers]]. Despite being a prominent secondary weapon for a Nurglite daemon engine, not a lot is known about this weapon. [[Fail|You would expect GW to put in &#039;&#039;some&#039;&#039; effort on their fluff eh?]]&lt;br /&gt;
&lt;br /&gt;
Nevertheless, from what we gather from both its name and its rules, the Entropy Cannon is some kind of anti-tank weapon that shoots out some weird [[Doctor Who|timey-whimey stuff]] that accelerates the aging process of the target by a factor of a billion. Seeing as how metals and other materials organic or otherwise, age/rust via accelerated temporal entropy, this creates credence to such a theory.&lt;br /&gt;
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Crunchwise, these things are Heavy 1, 36&amp;quot;, S8, AP-4, Dd6 weapons, effectively making it a short [[Lascannon]]. For one Command Point you could use &#039;&#039;&#039;Accelerated Entropy&#039;&#039;&#039;, which allows the Plagueburst Crawler to have a permanent aura, pre-battle. Entropy Cannons as well as those on other Plagueburst Crawlers within 7&amp;quot;, gain the Plague weapon rule and treat damage rolls of 1 or 2 as a 3 instead.&lt;br /&gt;
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====Heavy Blight Launcher====&lt;br /&gt;
&#039;&#039;See main page:[[Chem Weapons#Heavy Blight Launcher|Heavy Blight Launcher]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Plagueburst Mortar====&lt;br /&gt;
&#039;&#039;See main page:[[Chem Weapons#Plagueburst Mortar|Plagueburst Mortar]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Plague Catapult====&lt;br /&gt;
[[File:Contagion_Catapult.JPG||200px|right|thumb|Contagion Catapult]]&lt;br /&gt;
&lt;br /&gt;
The Contagion Plague Catapult is more of a misnomer than anything else, as it functions more like a trebuchet than a conventional catapult.&lt;br /&gt;
&lt;br /&gt;
The Catapult on the Contagion is the primary weapon of the [[Contagion]] Daemon Engine of Nurgle. These weapon chuck all sorts of junk such as chunks of Chaos-saturated stone, clusters of decaying corpses and other disease-infested filth. When these vile bombs impact they spray ichor and infected debris across a wide area. &lt;br /&gt;
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The pestilential aura that surrounds the site of these bombardments fills the air with corruption and the malaise of Nurgle&#039;s Rot which quickly spreads across the battlefield. Those who survive the initial bombardment soon contract a variety of virulent diseases. &lt;br /&gt;
&lt;br /&gt;
Likewise as a catapult, the Contagion isn&#039;t just limited to mere pestilent ammunition, for hard to hit critters like tanks, it could use explosives if needed. Although it is generally frowned upon due to the flames destroying some of Papa Nurgle&#039;s gifts.&lt;br /&gt;
&lt;br /&gt;
As such, the Catapult whilst simple and primitive, still oddly [[Gets shit done]].&lt;br /&gt;
{{clear}}&lt;br /&gt;
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====Rot Cannon====&lt;br /&gt;
&#039;&#039;See main page:[[Chem Weapons#Rot Cannon|Rot Cannon]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Pus Cannon====&lt;br /&gt;
&#039;&#039;See main page:[[Chem Weapons#Pus Cannon|Pus Cannon]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tzeentchian Weapons===&lt;br /&gt;
====Warpfire Flame Cannon====&lt;br /&gt;
&#039;&#039;See main page:[[Flamer#Warpfire Flame Cannon|Warpfire Flame Cannon]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Bolts of Change====&lt;br /&gt;
[[File:Bolts_of_Change.JPG|200px|right|thumb|Bolts of Change]]&lt;br /&gt;
&lt;br /&gt;
The secondary weapons of the [[Silver Tower of Tzeentch]] Daemon Engines. The Bolts of Change is fueled by the powers of the [[Thrall Wizards]] aboard and take the form of sorcerous blasts of Warp power. &lt;br /&gt;
&lt;br /&gt;
The tower is armed with several of these turret-mounted weapons. These weapons are not as powerful as the Beam of Power weapon, but instead feature a higher rate of fire than the tower&#039;s main weapon. The Bolt of Change are fired in volleys, and the number of shots fired from the tower&#039;s secondary weapons are always random, as befitting the Lord of Change.&lt;br /&gt;
&lt;br /&gt;
The exact number of secondary cannons mounted on the construct are unknown to the Inquisition, though the number may simply be different from one Silver Tower to the next, as befitting the randomness and love of change for its own sake of Tzeentch.&lt;br /&gt;
&lt;br /&gt;
====Beam of Power====&lt;br /&gt;
[[File:Beam_of_Power.JPG|200px|right|thumb|Beam of Power]]&lt;br /&gt;
&lt;br /&gt;
Possibly the largest Daemon Weapon to date.&lt;br /&gt;
&lt;br /&gt;
The primary weapon of the [[Silver Tower of Tzeentch]] Daemon Engines. The Beam of Power is fueled by the powers of the [[Thrall Wizards]] aboard and take the form of sorcerous blasts of Warp power. &lt;br /&gt;
&lt;br /&gt;
Each Silver Tower is usually armed with at least a single turret-mounted Beam of Power weapon which serves as the tower&#039;s primary offensive weapon. It is powerful enough to engage and destroy enemy armored vehicles. &lt;br /&gt;
&lt;br /&gt;
These Beams are powerful enough to even damage the hulls of Starships and crack open the crust of planets as seen during Magnus&#039; invasion of the Fenris System. It would be same to assume that the weapon itself is located at the bottom of the Silver Tower; basically it is the pointy bit that seem to crash down on Fenris&#039; surface.&lt;br /&gt;
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==Daemon Close Combat Weapons==&lt;br /&gt;
The largest array of usable Daemon Weapons in 40K appeared in the 2002 Chaos Space Marine codex as close combat weapons, back in those heady days when [[Chaos Undivided]] had its own Mark. In that sourcebook were presented the following Daemon Weapons. These would pretty much all be removed in subsequent editions of the codex, though a few would come back as wargear for unique Chaos Marine characters, most notably the Lash of Torment for [[Lucius the Eternal]] and the Manreaper for [[Typhus]].&lt;br /&gt;
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In the 2002 edition, Daemon Weapons come with the trait &amp;quot;Daemonic Mastery&amp;quot;; in any turn in which the bearer of a Daemon Weapon inflicts at least one casualty with that weapon, at the end of the turn, the bearer must pass a Leadership test. If they fail, they suffer a Perils of the Warp attack. If they succeed, or survive the PotW attack, then they continue fighting until they next need to make a Mastery check.&lt;br /&gt;
&lt;br /&gt;
===Chaos Undivided Blades===&lt;br /&gt;
====Daemonblade====&lt;br /&gt;
[[File:Daemonblade.jpg|200px|right|thumb|Daemonblade]]&lt;br /&gt;
&lt;br /&gt;
[[Wat|A hilarious daemon weapon that is used more by the loyalists than actual heretics themselves.]]&lt;br /&gt;
&lt;br /&gt;
Daemonblades are daemonic weapons used by the most Radical Inquisitors of the Ordo Malleus. [[Lulz|The ultimate representation of the Radical&#039;s credo to use the enemies&#039; own weapons against them, a Daemonblade contains the bound essence of a Greater Daemon.]] &lt;br /&gt;
&lt;br /&gt;
The blade itself is bound with wards and seals which are necessary to stop the user from being driven insane, but as a result the destructive power of these weapons are weaker than the Daemon Weapons used by the servants of Chaos.&lt;br /&gt;
&lt;br /&gt;
====Dark Blade====&lt;br /&gt;
[[File:Dark_Blade_Count_As.JPG|200px|right|thumb|Dark Blade]]&lt;br /&gt;
&lt;br /&gt;
A jet-black blade seemingly made of solid shadow, which consumes the souls of its victims with insatiable hunger and fuels its bearer with the strength to feed it. The blade has a perfect darkness although the hilt, pommel and grip are often adorned. The Dark Blade has never seen a model, thus most modelers would just grab a random chaos power sword and paint it black, thereby making the sword a [[Count as]] weapon. &lt;br /&gt;
&lt;br /&gt;
Treat as a [[Power Weapon]] that grants +2 Strength when rolling To Wound or for Armor Penetration.&lt;br /&gt;
&lt;br /&gt;
====Dreadaxe====&lt;br /&gt;
[[File:Dreadaxe.JPG|200px|right|thumb|Dreadaxe]]&lt;br /&gt;
&lt;br /&gt;
A soul-eating axe with a particular hunger for the essence of other warp-entities, although it would be more accurate to call it a [[Wat|pick axe in the shape of a pterodactyl&#039;s head (If we go by the original Warhammer comics as cannon).]] &lt;br /&gt;
&lt;br /&gt;
A Dreadaxe contains the bound essence of an entrapped entity with a vampiric thirst for souls that is especially partial to destroying daemonic rivals. These bound daemons hate all others of their own kind, and a Dreadaxe is especially efficient when used in combat against other daemons. [[Malal|If that sounds familiar to you, it basically because it is.]] &lt;br /&gt;
&lt;br /&gt;
This daemon weapon never requires worse than a 4+ to wound its target, regardless of the bearer&#039;s Strength vs. the target&#039;s Toughness, and ignores Invulnerable Saves. Unlike other Daemon Weapons, it is &#039;&#039;not&#039;&#039; a Power Weapon. This weapon is a shout-out to the original [[Malal]] Chaos Champion from early Warhammer comics.&lt;br /&gt;
&lt;br /&gt;
[[Tl;dr]], it is a Malal weapon in all but name.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
====Axe of Dismemberment====&lt;br /&gt;
[[File:Axe_of_Dismemberment.PNG|200px|right|thumb|Axe of Dismemberment]]&lt;br /&gt;
Axes of Dismemberment are 8-foot, warp-forged battleaxes that are wielded by [[Chaos Space Marines]] and are known to be favoured by [[Master of Execution|Masters of Execution.]] These gigantic fuck off axes are big enough to cleave fellow SPESS MEHREENS in two, let alone lobbing their heads off and serving them on a platter.&lt;br /&gt;
&lt;br /&gt;
It is not known whether they are actually daemon weapons, but seeing as how they are forged into the very fabric of the [[Warp]] itself, there maybe a possibility that it really is one, or the other likely possibility is that it is a warp-based close combat weapon.&lt;br /&gt;
&lt;br /&gt;
On tabletop, the Axe of Dismemberement is a Sx2 (8 Strength in total), AP-3 meatchopper of a weapon, dealing D3 damage that, on a successful wound roll on a 6, the target unit suffers 3 mortal wounds in addition to any other damage. Essentially speaking, his axe hits like a powerfist with no negatives to hit, in addition to multiple successful mortal wounds. [[Awesome]].&lt;br /&gt;
&lt;br /&gt;
====Etherblade====&lt;br /&gt;
[[File:Etherblade.JPG|200px|right|thumb|Etherblade]]&lt;br /&gt;
&lt;br /&gt;
Something like the Chaos answer to the [[C&#039;tan Phase Weapons]].&lt;br /&gt;
&lt;br /&gt;
Etherblades are a type of Daemon Weapon. These blades flicker in and out of reality, rendering them able to pass through even the thickest armor with ease by rematerializing inside the victim&#039;s body. They can come in normal size to size only weldable by [[Daemon Prince|Daemon Princes]] and [[Greater Daemon|Greater Daemons]]. &lt;br /&gt;
&lt;br /&gt;
[[Be&#039;lakor]] wields a special Etherblade called the &#039;&#039;&#039;Blade of Shadows.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Ether Lance====&lt;br /&gt;
[[File:Ether_Lance_Custom.jpg|200px|right|thumb|Ether Lance]]&lt;br /&gt;
No way in relation in terms of function to the Etherblade.&lt;br /&gt;
&lt;br /&gt;
The Ether Lance is a gateway for warp power to surge into the materium and can be highly potent in both combat and at range. Bolts of deadly warp energy leap from the weapon over a wide area or lure enemies into the lance itself, utterly consuming them with warp energy. Basically, its a psychic staff for non Tzeentch aligned Space Marines.&lt;br /&gt;
&lt;br /&gt;
A daemonic spear which serves as a conduit to the Warp itself, allowing the bearer to unleash gouts of empyrean energy. Functions as a Power Weapon in melee, can be fired in the Shooting Phrase as a Template Ranged S4 AP3 Assault 1 weapon.&lt;br /&gt;
&lt;br /&gt;
There hasn&#039;t been a model for this weapon, so some modelers like to use the Chaos Lance from Age of Sigmar as a [[Count as]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:AOS_Ether_Lance_Count_As.JPG|Ether Lance, &#039;&#039;Age of Sigmar&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Lasher Tendril====&lt;br /&gt;
[[File:Lasher_Tendrils.JPG|200px|right|thumb|Lasher Tendril]]&lt;br /&gt;
&lt;br /&gt;
Not unlike the Power Scourge.&lt;br /&gt;
&lt;br /&gt;
Lasher Tendrils are a type of melee weapon used by Maulerfiend Daemon Engines. These weapons are capable of entangling and dismembering enemy forces. The Maulerfiends typically defend themselves from counterattacks with their segmented tendrils that whip out from their thorax to crush, pierce, slice and confound those around them who would attempt to stall their advance. &lt;br /&gt;
&lt;br /&gt;
Maulerfiends can also replace the pair of Magma Cutters with Lasher Tendrils for 1 less damage each and 1d6 or 6 extra melee attacks, ([[Skub|Phyiscal Codex Heretic Astartes: Chaos Space Marines - pg 145 states 6 extra attacks while Codex Heretic Astartes: Chaos Space marines digital enhanced edition lists Lasher tendrils as D6 extra attacks on pages 282 and 308, Nothing in FAQ or Chapter Approved as of Jan 2018]]) trading punch against heavy targets for more attacks to mulch through infantry a bit quicker. &lt;br /&gt;
&lt;br /&gt;
Other Daemon Engines also have Lasher Tendrils, although renamed for....[[Derp|&#039;&#039;reasons&#039;&#039;]]. Some like the [[Venomcrawler]] have Lasher Tendrils at the front, but are called Soulflayer Tendrils instead, whilst the [[Helstalker]]&#039;s equivalent is a giant barbed stinger tail.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
====Techno-Virus Injector====&lt;br /&gt;
[[File:Techno-Virus_Injector.PNG|200px|right|thumb|Techno-Virus Injector]]&lt;br /&gt;
With a name and appearance looking straight out of Event Horizon, the Techno-Virus Injector is a giant needle/proboscis from the [[Helstalker]] [[Daemon Engine]]. &lt;br /&gt;
&lt;br /&gt;
Like an overgrown mosquito, the Helstalker preys on its targets before sucking out the life force of its intended target. But instead of people, it preys on vehicles, and instead of sucking out blood, it sucks out the Motive Force (AKA electricity and data) of a machine. Also like a mosquito, it inadvertently spreads disease through its nasty ass proboscis, giving machines Scrapcode which is like the malaria/ebola of vehicles. &lt;br /&gt;
&lt;br /&gt;
Like the [[Dark Eldar]] [[Medusae]], the Helstalker functions this process very similarly; with its own metallic frame swelling with ingested code and subroutines. The [[Lord Discordant]] siphons off the pained spirit of the dying technology. This harvested energy is then used to reinvigorate other Daemon Engines, or is released as beams to infect the systems of other vehicles.&lt;br /&gt;
&lt;br /&gt;
Tabletop-wise,the Techno-Virus Injector is a melee weapon that is S+6, AP-4 and deals D3 damage. A pretty nasty weapon for its intended target, vehicles. Furthermore, the Helstalker usually attacks after the Lord Discordant made his first move. Each time a wound roll for an attack made with this oversized needle is successful when targeting a vehicle unit, that unit suffers D3 mortal wounds in addition to any normal damage. &lt;br /&gt;
&lt;br /&gt;
This along with the Spirit Thief special rule, makes this Daemon Engine exceptionally dangerous. It is one thing dealing with a close combat monster like the Helstalker, it is another thing when said close combat monster [[Cheese|can also heal friendly Daemon Engines within 3&amp;quot; of the model or seriously damage a targetable vehicle within 12&amp;quot;; dealing D3 mortal wounds on a 2+ roll of a D6.]]&lt;br /&gt;
&lt;br /&gt;
====Decimator Siege Claw====&lt;br /&gt;
[[File:Decimator_Siege_Claw.jpg|200px|right|thumb|Decimator Siege Claw]]&lt;br /&gt;
&lt;br /&gt;
The Decimator Siege Claw is a massive, four-bladed Dreadnought Close Combat Weapon that is used by the Forces of Chaos on their [[Decimator]] [[Daemon Engines]]. The Decimator is capable of being armed with either a single Siege Claw or it can use two of them in tandem, turning the Decimator into an extremely effective close combatant. &lt;br /&gt;
&lt;br /&gt;
Decimator Siege Claws are equally effective against both &amp;quot;soft&amp;quot; targets such as enemy infantry and against hardened targets such as buildings and armored vehicles. The reason that these weapons are considered as &amp;quot;siege&amp;quot; armaments is that they feature built-in Heavy Flamers. &lt;br /&gt;
&lt;br /&gt;
The Decimator Siege Claw is a +2S AP-3 D3 close assault weapon with an attatched Hellflamer doing Heavy D6 S5 AP-1 D2 Auto Hits. A overall great weapon that is flexible in handling tough opponents and tarpits. The flamer also makes it great at stopping a charge to a near full stop (Not as if anyone want to charge this rape and murder monster at close range anyways).&lt;br /&gt;
&lt;br /&gt;
====Iron Claw====&lt;br /&gt;
[[File:Iron_Claw.JPG|200px|right|thumb|Iron Claw]]&lt;br /&gt;
&lt;br /&gt;
[[Furry|Not to be confused with]] [[Ironclaw]].&lt;br /&gt;
&lt;br /&gt;
You know those crab-like claws on the [[Defiler]]? Yeah imagine them on the [[Soul Grinder]].&lt;br /&gt;
&lt;br /&gt;
Iron Claws are enormous weapons utilized by Soul Grinders of Chaos. These huge piston-powered claws are each more than capable of crushing the life out of the toughest of victims, sundering tanks, or tearing through fortresses.&lt;br /&gt;
&lt;br /&gt;
The Iron Claw for the [[Plague Hulk]] and Soul Grinder remains largely unchanged in 8th Edition, Sx2 AP-3 D6 (not -1 to hit rolls). Whilst the Strength may be impressive, be aware that hitting on 5s is not.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Iron_Claw_Model.JPG|Iron Claw Model&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
====Warpsword====&lt;br /&gt;
[[File:Warpsword.JPG|200px|right|thumb|Warpsword]]&lt;br /&gt;
&lt;br /&gt;
A giant fuck off sword for a giant fuck off Daemon Engine.&lt;br /&gt;
&lt;br /&gt;
Warpswords are titanic Daemon Weapons used by Soul Grinders of Chaos. These ever-shifting blades are the physical manifestation of an imprisoned Daemon&#039;s hatred at being trapped within the machine-body of a Soul Grinder.&lt;br /&gt;
&lt;br /&gt;
On tabletop, the Warpsword is a S:User, AP-3 &amp;amp; 3dmg sword with the ability to re-roll failed hits. The middle of the road weapon for when you want to puncture most metal boxes on 3s, do a consistent 3 damage and improve your very average chance to hit.&lt;br /&gt;
&lt;br /&gt;
===Khornate Blades===&lt;br /&gt;
&lt;br /&gt;
====Hellblade====&lt;br /&gt;
[[File:Hellsword.jpg|200px|right|thumb|Hellblade]]&lt;br /&gt;
&lt;br /&gt;
One of the most iconic and famous Daemon Weapons.&lt;br /&gt;
&lt;br /&gt;
Hellblades are swords wielded by [[Bloodletters]]. These are great two-handed weapons given to them by Khorne, each said to be possessed by an angry daemon. They are powerful warp-forged blades of wicked sharpness that no mortal-made armor can withstand. Legend says the core of each Hellblade is formed of the souls of 84 raging daemons and that pure [[RAGE|reag]] sharpens their edges. Over the millennia countless foes have had their wills broken by the carnage wrought by these evil weapons.&lt;br /&gt;
&lt;br /&gt;
On tabletop, the Hellblade is the venerable Bloodletter standard issue weapon, they&#039;re basically better power swords doing an additional damage if you roll a 6 to wound.&lt;br /&gt;
&lt;br /&gt;
===== &amp;quot;Super Hellblade&amp;quot; =====&lt;br /&gt;
&lt;br /&gt;
if the hellblade is a daemon force sword, then this is a [[Force weapon#Nemesis Force Weapon|Daemon Nemesis Force sword]], able to channel the power of the warp itself into its blade. it can carve any armor (mortal, daemonic, divine or otherwise) into tiny pieces. it was said to be the ultimate reward for anyone who survives the brass citadel&#039;s horde arena for longer than 8462 rounds of pure unending combat. then it was stolen sometime in M13, then returned, and then stolen again.&lt;br /&gt;
the design is based on archeotech called a &amp;quot;crucible,&amp;quot;  and the blade can be detached while still buried in a target to cause them to &amp;lt;s&amp;gt;explode&amp;lt;/s&amp;gt; have there souls eroded away by the warp.&lt;br /&gt;
&lt;br /&gt;
it has drawbacks, mainly it is powered by &#039;&#039;&#039;several hundred&#039;&#039;&#039; deamons&#039; souls, and must be &amp;quot;recharged,&amp;quot; specifically by killing more daemons, whenever the blade is broken. while Khorne would be okay with that. it would leave him without an army at times. so he told his &amp;quot;technicians&amp;quot; (read: enslaved tzeentchian sorcerers) to refine the design, thus the hellblade.&lt;br /&gt;
&lt;br /&gt;
====Bloodfeeder====&lt;br /&gt;
[[File:Bloodfeeder,_Axe_of_Blind_Fury.JPG|200px|right|thumb|Bloodfeeder]]&lt;br /&gt;
&lt;br /&gt;
Bloodfeeders are Daemon Weapons of Khorne, that often take the form of an axe and contain the bound essence of a raging [[Bloodthirster]]. Anyone struck by these ever-thirsting weapons are immediately exsanguinated and reduced to a desiccated husk; as their lifeblood is channeled into Khorne&#039;s realm as sustenance for his Juggernauts. &lt;br /&gt;
&lt;br /&gt;
Woe betide anyone who wields a Bloodfeeder and dares not answer their call to feed – for if the weapons go without this grisly harvest for long, they will gladly siphon away their wielder&#039;s blood instead.&lt;br /&gt;
&lt;br /&gt;
The most notable Bloodfeeder is the Axe of Blind Fury.&lt;br /&gt;
&lt;br /&gt;
====Berserker Glaive====&lt;br /&gt;
[[File:Berserk_Glaive.JPG|200px|right|thumb|Berserker Glaive]]&lt;br /&gt;
&lt;br /&gt;
A long-handled sword-axe possessed by a [[Bloodletter]], which imbues the bearer with its psychotic strength and fury. The Glaive transfers this rage to the wielder, who is automatically gripped with &amp;quot;blood frenzy,&amp;quot; granting them great strength and resilience. However the weapon has no concern over whose life is taken, including any allies and even the wielders themselves, as long as the blood flows in the name of Khorne.&lt;br /&gt;
&lt;br /&gt;
Functions as a 2-handed Power Weapon that grants its bearer a 4+ Invulnerable Save, doubles their base attacks, and ensures they are automatically gripped by Blood Frenzy (cannot shoot, must move normal move + d6&amp;quot; towards the nearest enemy unit in the movement phase) at the start of each turn. The bearer of a Berserker Glaive cannot join other units, be accompanied by followers, ride a Steed or take a transport. The Glaive&#039;s wielder must always make a Sweeping Advance when victorious in close combat.&lt;br /&gt;
&lt;br /&gt;
====Brass Scorpion Pincer Claw====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See main page:[[Chain Weapon#Brass Scorpion Pincer Claw|Brass Scorpion Pincer Claw]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Blade Claw====&lt;br /&gt;
[[File:Blade_Claw.png|200px|right|thumb|Blade Claw]]&lt;br /&gt;
&lt;br /&gt;
Sometimes called the &#039;&#039;&#039;Slaughter Blade&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Blade Claw is the primary Dreadnought Close Combat Weapon used by the [[Blood Slaughterer]] Daemon Engines of the Forces of Chaos. These massive weapons, usually unleashed in pairs, are incredibly sharp, with serrated edges capable of cutting apart both man and machine with ease. &lt;br /&gt;
&lt;br /&gt;
Blade Claws are found permanently attached to these Daemon Engines, with some claiming that they are actually natural (Or what count as &#039;natural&#039; in the Warp) extensions of the Blood Slaughterer&#039;s appendages.&lt;br /&gt;
&lt;br /&gt;
Its Slaughter Blade is S+2, AP-3, 3 damage. Combine this with the Blood Slaughterer&#039;s profile of movement of 10&amp;quot; with an auto 6&amp;quot; Advance, WS3+, T7, W10, S8 and A6 at full strength, the Blood Slaughterer suddenly becomes one of THE best melee walker for the points Chaos has access to. With only a 180 points standard!&lt;br /&gt;
&lt;br /&gt;
====Axe of Khorne====&lt;br /&gt;
[[File:Axe_of_Khorne.JPG|200px|right|thumb|Axe of Khorne]]&lt;br /&gt;
&lt;br /&gt;
A fuck hueg axe.&lt;br /&gt;
&lt;br /&gt;
The Axe of Khorne is a Chaos Daemon Weapon which has been imbued with the power and bloodlust of Khorne, driving the bearer to greater feats of death and destruction. It is the main weapon used by Bloodthirsters, but on occasion can be gifted to mortal Champions of Khorne who have proved themselves worthy. How the hell a mere mortal could carry an axe the size of an Ogryn, nobody knows (Maybe the axe just shrinks to size via Chaos HAX?)&lt;br /&gt;
&lt;br /&gt;
On tabletop, the Axe of Khorne is the Bloodthirster classic. It is a Strength 3, AP-4 weapon that deals D6 wounds. It is able to cleave most units up to Terminator equivalents as well as vehicles with frightening ease once this big red boi closes in for the charge.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
====Firestorm Blade====&lt;br /&gt;
[[File:Firestorm_Blade.jpg|200px|right|thumb|Firestorm Blade]]&lt;br /&gt;
&lt;br /&gt;
Another fuck hueg sword fit for a Bloodthirster. This time its on fire!&lt;br /&gt;
&lt;br /&gt;
Firestorm Blades are massive Daemon Weapons of Khorne sometimes seen in the hands of the Blood God&#039;s most favored Bloodthirsters. The blade is a massive straight sword engulfed in white fire. At the whim of its wielder, the blade can discharge great plumes of flame over considerable distances.&lt;br /&gt;
&lt;br /&gt;
It seems that in terms of popularity, most Greater Daemons of Khorne choose the giant Axe of Khorne than the Firestorm Blade. This is not surprising given Khorne&#039;s belief that axes are easier to use than swords.&lt;br /&gt;
&lt;br /&gt;
the far more lesser known reason is that firestorm blades are actually the chaos equivalent to [[Force weapon#Nemesis Force Weapon|Nemesis Force Weapons]] (and thus more powerful hellblades, and therefore can only be truly mastered, by magic/psychically attuned daemons, which are extraordinarily rare among Khornate forces.&lt;br /&gt;
&lt;br /&gt;
====Great Cleaver of Khorne====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See main page:[[Chain Weapon#Great Cleaver of Khorne|Great Cleaver of Khorne]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Slaaneshi Blades===&lt;br /&gt;
====Lash of Torment====&lt;br /&gt;
[[File:LashOfTorment.jpg|200px|right|thumb|Lash of Torment]]&lt;br /&gt;
&lt;br /&gt;
Used by everyone&#039;s favorite memetic molester, [[Lucius the Eternal]].&lt;br /&gt;
&lt;br /&gt;
A wickedly barbed daemonic whip that absorbs the pain and fear of its victims before broadcasting it to all nearby. While roaming the dreamscape of the Daemon world Moerpho, Lucius tracked down and killed a trio of [[Fiends of Slaanesh]]. Before their corpses faded into nothingness, he tore out the long and supple tongues of the daemonic beasts and fused them to his grip with a ritual of binding. From these loathsome organs, Lucius has fashioned a whip that writhes with a sentience of its own, ensnaring his foes and rasping their flesh from their bones as Lucius goes about his bloody work.&lt;br /&gt;
&lt;br /&gt;
Functions as a Power Weapon that can make its full attacks from 2&amp;quot; away. A unit in close combat with the bearer of a Lash of Torment suffers a -1 penalty to their Leadership if forced to make a Morale check for losing the combat after suffering a casualty by the Lash of Torment.&lt;br /&gt;
&lt;br /&gt;
====Needle of Desire====&lt;br /&gt;
[[File:Needle_of_Desire.JPG|200px|right|thumb|Needle of Desire]]&lt;br /&gt;
&lt;br /&gt;
A rune-etched, double-ended syringe; one end is buried in the bearer&#039;s flesh, absorbing their own drug-laced blood and concentrating it into a deadly toxin for delivery from the other end. &lt;br /&gt;
&lt;br /&gt;
The venom will throw anyone into a state of delirium and many simply shut down the moment the toxins reach their blood stream, so potent is the poison. They will often then remain slumped over the needle.&lt;br /&gt;
&lt;br /&gt;
Attacks with this weapon always wound on a 2+, and a model wounded but not killed must pass a Leadership test or lose a further D3 wounds. Because of the precision required to wield it, even a character with Daemonic Stature cannot ignore Armor Saves when using this weapon.&lt;br /&gt;
&lt;br /&gt;
Because of its lack of models, some have modified lightning claws, lash of torments or both and [[Count as|counted it as a Needle of Desire]]. Of course its Slaanesh, so take some liberty if a person calls an odd looking whip-like tendril a &#039;Needle&#039;, and seeing how most Slaaneshi daemons [[Magic STDs|inject their poison through their whip-like proboscis/tongues,]] it could be said that the needle itself resembles more like a Slaaneshi whip than a conventional syringe-like apparatus. [[Bullshit|Its Chaos, we ain&#039;t gonna explain shit]].&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
====Blissgiver====&lt;br /&gt;
[[File:Blissgiver.JPG|200px|right|thumb|Blissgiver]]&lt;br /&gt;
&lt;br /&gt;
Blissgivers are Daemon Weapons of Slaanesh. &lt;br /&gt;
&lt;br /&gt;
A Blissgiver is a Daemon Weapon that takes the form of a slender blade or writhing whip whose merest touch can induce a pleasurable coma, allowing the victim to be more easily captured alive....[[Rape|for experiments]].... &lt;br /&gt;
&lt;br /&gt;
It is not known what happens if the user of the weapon accidentally strike a vital area of the body, but most likely the victim would die from an overdose before it goes too far deep in the body. Like some Slaaneshi weapons, the Blissgiver has no cannon models, so some have taken liberty in customizing swords or whips and named it Blissgivers.&lt;br /&gt;
&lt;br /&gt;
====Piercing Claws====&lt;br /&gt;
[[File:Piercing_Clawss.JPG|200px|right|thumb|Piercing Claws]]&lt;br /&gt;
&lt;br /&gt;
The [[Daemonettes]]&#039; identifiable crab-like claws. Although they are shaped like claws, Daemonettes seem to make them function more like piercing weapons like swords, spears and lances rather than crushing weapons.&lt;br /&gt;
&lt;br /&gt;
It is unknown whether a Daemonette could change her claws back into a hand and vice versa.&lt;br /&gt;
&lt;br /&gt;
In 8th Edition, Piercing Claws are basically AP-1 or -4 if you roll a 6 to wound weapons. Pretty nifty Close Combat Weapons especially on a unit as fragile as the Daemonettes. Great for dispatching GEQs and even MEQs.&lt;br /&gt;
&lt;br /&gt;
====Ravaging Claws====&lt;br /&gt;
[[File:Ravaging_Claws.JPG|200px|right|thumb|Ravaging Claws]]&lt;br /&gt;
&lt;br /&gt;
Like the Piercing Claws, but on Slaaneshi Heralds. Although they are shaped like claws, Daemonette Heralds seem to make them function more like piercing weapons like swords, spears and lances rather than crushing weapons. Ravaging Claws are even longer than Piercing Claws and has a third claw for backhanded attacks.&lt;br /&gt;
&lt;br /&gt;
It is unknown whether a Daemonette Herald could change her claws back into a hand and vice versa.&lt;br /&gt;
&lt;br /&gt;
In 8th Edition, Ravaging Claws are obviously Piercing Claws for Heralds, dealing 2 wounds instead of 1. Even greater in dispatching GEQs and MEQs and is a rather standard issue weapon for a Herald of Slaanesh.&lt;br /&gt;
&lt;br /&gt;
====Snapping Claws====&lt;br /&gt;
[[File:Snapping_Claws_New.JPG|200px|right|thumb|Snapping Claws]]&lt;br /&gt;
&lt;br /&gt;
The largest of the Slaaneshi Claws. Snapping Claws are the most powerful of the claws and is only used by the Greater Daemons of Slaanesh, the Keeper of Secrets. Like its smaller kin, Snapping Claws function more like piercing weapons like swords, spears and lances rather than crushing weapons. &lt;br /&gt;
&lt;br /&gt;
It is unknown whether a Keeper of Secrets could change his/her claws back into a hand and vice versa.&lt;br /&gt;
&lt;br /&gt;
In 8th Edition, Snapping Claws are obviously found on Keepers of Secrets, they do 3 damage in addition to their better AP. These claws can reliably chew and rip apart TEQs with relative efficiency.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Snapping_Claws.JPG|Oldschool Snapping Claws&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Witstealer Sword====&lt;br /&gt;
[[File:Witstealer_Sword.JPG|200px|right|thumb|Witstealer Sword]]&lt;br /&gt;
&lt;br /&gt;
The more bitchy version of Khorne&#039;s Firestorm Blade.&lt;br /&gt;
&lt;br /&gt;
A Witstealer Sword is a Daemon Weapon utilised by the daemons of Slaanesh, particularly his/her/its Greater Daemons, the [[Keeper of Secrets]]. As this sword bites into flesh, it saps the foe&#039;s mind, stripping more away with every cut until nothing of their memories, personality or sanity remain. &lt;br /&gt;
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On tabletop, the Witstealer Sword is a more reliable Slaaneshi weapon at AP-3 and +1 Strength plus wounded models are at -1 to hit for the game.&lt;br /&gt;
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File:Witstealer_Sword_Old.JPG|Oldschool Witstealer Sword&lt;br /&gt;
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====Hellslicer Battle Claw====&lt;br /&gt;
[[File:Hellslicer_Battle_Claw.JPG|200px|right|thumb|Hellslicer Battle Claw]]&lt;br /&gt;
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The largest of the Slaaneshi Claws that is not found on a daemon, but on a Daemon Engine the size of a Titan. The Hellslicer Battle Claw is the primary close combat weapon of the ludicrous [[Slaanesh Subjugator]].&lt;br /&gt;
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These claws are large and sharp enough to rip apart enemy Titans with grace not found on anything of its size save for Eldar Titans. As such the Subjugator relies on the sheer speed and efficiency of the claws when in close combat, to compensate for its rather shitty armor.&lt;br /&gt;
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As you can imagine, these weapon look dumb. What has been said about the Subjugator has already been said in its own wiki page on how terribad the design is. Due to how fixed the claws are, you can guarantee that thing is [[Fail|useless to anything below its knee height,]] which is basically everything short of a Imperial Knight.&lt;br /&gt;
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===Nurglite Blades===&lt;br /&gt;
====Plague Knife====&lt;br /&gt;
[[File:PlagueKnife.jpg|200px|right|thumb|Plague Knife]]&lt;br /&gt;
The baby of the bunch.&lt;br /&gt;
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The Plague Knife is a Chaos Space Marine weapon blessed by Nurgle. Its is capable of &amp;quot;blessing&amp;quot; anyone is touches with Nurgle&#039;s Rot. It drips with poisons and venom and is likely to kill anyone if the initial wound is insufficient. It is similar to the Plague Sword, but smaller.&lt;br /&gt;
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In the Death Guard Codex, the Plague Knife is the basic CCW with the Plague Weapon special rule found on both Death Gaurds and Pox Walkers. It is free, so shut up and take it.&lt;br /&gt;
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====Plaguesword====&lt;br /&gt;
[[File:Plaguesword.JPG|200px|right|thumb|Plaguesword]]&lt;br /&gt;
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A sword that can either be a [[/d/|metaphor for STD&#039;s spread via &#039;penetration&#039; or a phalic symbol.]] Either way it indirectly pleases Slaanesh.&lt;br /&gt;
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Plague Swords are a type of Daemonic weapon used by followers of Nurgle such as Plague Bearers and Plague Marines and is by far the most common type of Nurglite weapon. These weapons are infused with foul infections and toxins that can make the merest scratch fatal.&lt;br /&gt;
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On tabletop, these are your standard issue sword for Plaguebearers, rerolls every failed wound roll.&lt;br /&gt;
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====Mace of Contagion====&lt;br /&gt;
[[File:Mace_of_Contagion.JPG|200px|right|thumb|Mace of Contagion]]&lt;br /&gt;
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A mace laced with various pathogens and disease. The Mace of Contagion is a common bludgeoning weapon used by the Death Guard Plague Marines. Each of these weapons are blessed with the daemonic ichor of Papa Nurgle.&lt;br /&gt;
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The Mace of Contagion is used to smash apart armor and crack open some skulls. The loyalist equivalent would be the Power Maul. &lt;br /&gt;
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The Mace of Contagion is a flat 3 damage, S and AP buffs and, since it comes paired with a Bubotic Axe, also bestows a second attack. The downside is the -1 To Hit, but when hit rolls are that important, you just use the Axe instead. A bit expensive to swing both around, though.&lt;br /&gt;
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====Plague Flail====&lt;br /&gt;
[[File:Plague_Flail2.JPG|200px|right|thumb|Plague Flail]]&lt;br /&gt;
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The baby Flail of Corruption.&lt;br /&gt;
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The Plague Flail is a flail that is blessed by Papa Nurgle with all sorts of contagions and viruses. These flails often takes the shape of the sacred bell of doom instead of the more conventional steel balls and morning stars.&lt;br /&gt;
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In 7th Edition, the Plague Flail was available to Daemons of Nurgle, +1 Strength, suckers must pass a Toughness test or suffer an additional wound. Not bad, but falls a bit short in an all-Space Marine metagame, that and the Balesword is way better.&lt;br /&gt;
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Its big daddy is the Great Plague Flail that is welded by Great Unclean Ones.&lt;br /&gt;
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Image:Plague_Flail3.JPG&lt;br /&gt;
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====Balesword====&lt;br /&gt;
[[File:Balesword.JPG|200px|right|thumb|Balesword]]&lt;br /&gt;
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A Plaguesword on steroids (Although it looks more like a giant shortsword).&lt;br /&gt;
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Baleswords are Daemon Weapons of Nurgle. These foul plague-infected weapons are used by followers of Nurgle and the Death Guard such as the Heralds of Nurgle called Poxbringers and [[Blightlord Terminators]].&lt;br /&gt;
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In 8th Edition, they are essentially Plaguesword with AP-3.&lt;br /&gt;
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====Bubotic Axe====&lt;br /&gt;
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&#039;&#039;See main page:[[Power Weapon#Bubotic Axe|Bubotic Axe]]&#039;&#039;&lt;br /&gt;
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====Manreaper====&lt;br /&gt;
[[File:Manreaper.jpg|200px|right|thumb|Manreaper]]&lt;br /&gt;
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Manreaper is a type of Power Scythe used by the Death Guard. They used to be normal Power Scythes before the Horus Heresy, after the Heresy however, they became weapon steeped in daemonic ichor. &lt;br /&gt;
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For some added fun, certain Death Guards like to customize their Manreapers by adding a bit of chain teeths on to them. What they now have is a [[Awesome|daemonic-chem-chain-power weapon]], unfortunately, despite this, [[Fail|the fluff never really translate well onto the crunch.]]&lt;br /&gt;
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It is a scythe that has been soaked in the filth dripping from Nurgle&#039;s throne. Manreapers are known to have been carried by both Mortarion and Typhus, Herald of Nurgle. The most famous of Manreapers is Mortarion&#039;s own scythe called &#039;&#039;&#039;Silence&#039;&#039;&#039;.&lt;br /&gt;
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Functions as a 2-handed Power Weapon that grants its bearer +d6 Attacks if fighting a unit, or +1 Attack if fighting a single model.&lt;br /&gt;
{{clear}}&lt;br /&gt;
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====Great Plague Cleaver====&lt;br /&gt;
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&#039;&#039;See main page:[[Power Weapon#Great Plague Cleaver|Great Plague Cleaver]]&#039;&#039;&lt;br /&gt;
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====Flail of Corruption====&lt;br /&gt;
[[File:Flail_of_Corruption.JPG|200px|right|thumb|Flail of Corruption]]&lt;br /&gt;
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A giant fuck off flail.&lt;br /&gt;
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The Flail of Corruption is a type of heavy Power Weapon used by Death Guard Blightlord Terminators. Judging by the sheer size of this thing, the Blightlord Terminators use these Flails like portable wrecking balls and due to the fact that it spews out pestilent smoke, it would seem that the Flails are basically Mortarion&#039;s incense burners [[Lulz|supersized and weaponized.]]&lt;br /&gt;
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The Flail of Corruption is the new hot toy to play with. Up to 2 Plague Marines per squad and 1 in 5 Blightlord Terminators can take these babies. D3 hit rolls per attack, S+2, AP-2, D2, Plague Weapon, and any excess damage it causes rolls over between targets, a tasty morsel of crunch very few units can get, so it has the best of all worlds: Lots of attacks, high AP and damage, and it&#039;s not a waste to use against single-wound models. Practically auto-include on anything that wants into melee, really. Pretty sad that characters cannot take it but whatever, perfection is Slaanesh&#039;s thing anyway. &lt;br /&gt;
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Essentially in a nutshell, this wrecking ball is designed for fucking over GEQs. S+2 means you&#039;re S6 (wounding on 2s), AP-2 means they don&#039;t get a Save and the Damage carrying over means that W1 doesn&#039;t mean shit.&lt;br /&gt;
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====Fleshmower====&lt;br /&gt;
[[File:Fleshmower.JPG|200px|right|thumb|Fleshmower]]&lt;br /&gt;
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AKA the Nurglite Lawnmower that [[RIP AND TEAR|RIPS AND TEARS]] until it even makes [[Khorne]] proud.&lt;br /&gt;
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A Fleshmower is a type of vicious, disease-ridden close combat weapon usually deployed on the [[Foetid Bloat-drone]] [[Daemon Engines]] that are favorite forms of aerial support for the [[Death Guard]] Traitor Legion.&lt;br /&gt;
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The Warp entities that possess Foetid Bloat-drones are more aggressive and spiteful than most daemons of Nurgle. Some are so wilful that they cannot be entrusted with ranged weaponry at all, their desire to smash themselves into the enemy ranks all too evident. These rebellious engines are instead fitted with the macabre devices known as Fleshmowers. &lt;br /&gt;
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Heavy cylinders of rusted iron blades, Fleshmowers thrust out in front of the Bloat-drone on bulky arms and whir frenetically as it flies into battle. These weapons can be used in thrumming passes through the enemy ranks, or more deliberately pressed against resilient targets to rip them apart. [[RIP AND TEAR|Either way, the result is a hideous red spray and a mulched strew of body parts.]] The mashed remains of Fleshmower victims make excellent slop-fuel for those Bloat-drones armed instead with Plaguespitters, and so the two variants often form parasitic war packs.&lt;br /&gt;
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====Doomsday Bell====&lt;br /&gt;
[[File:Doomsday_Bell.JPG|200px|right|thumb|Doomsday Bell]]&lt;br /&gt;
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The Doomsday Bell is a Daemon Weapon of Nurgle. &lt;br /&gt;
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To hear the grim tolling of this great bell upon the winds is a death sentence, for its chime heralds the arrival of Nurgle’s plague hordes. Such is its dread power that a single tolling of the Doomsday Bell reverberates for long minutes, spreading dread and despair even over the clangor of battle. Although if push comes to shove, the Great Unclean One would just be capable as using this bell as a giant bludgeoning weapon akin to a giant club.&lt;br /&gt;
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The Doomsday Bell is the other new toy for the big boy. Strength +1 AP-1 dealing D3 wounds, also the bearer now can roll on 4D6 when using Daemonic Ritual to summon Nurgle Daemons, and at the beginning of each phase you can roll a dice for every Nurgle Daemon unit within 7&amp;quot; from the bearer and for every 4+ roll you can resurrect a single model in a unit.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
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====Great Plague Flail====&lt;br /&gt;
[[File:Plague_Flail.JPG|150px|right|thumb|Great Plague Flail]]&lt;br /&gt;
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The Plague Flail&#039;s and Flail of Corruption&#039;s big grandaddy.&lt;br /&gt;
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[[Derp|Sometimes confusingly called the Plague Flail.]] The Plague Flail is normally used by the Greater Daemons of Nurgle, the [[Great Unclean Ones]] are similiar to their smaller brethren but on a much larger scale.&lt;br /&gt;
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Like the smaller Plague Flails and Flail of Corruption, the Great Plague Flail is blessed by Papa Nurgle with all sorts of corrupt life. These flails often takes the shape of [[Wat|unusually large human skulls (If we scale a normal human to a Great Unclean One, those skulls are indeed huge),]] instead of the more conventional steel balls and morning stars. These skulls are hollow enough to contain the vile influence of Nurgle to a much greater degree.&lt;br /&gt;
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In 8th Edition, the Great Plague Flail is a Assault 2 weapon that is S6, AP-3 and deals 2 damage on a successful wound. Whilst its damage is pretty mediocre for the size of the weapon, if all 5 Attacks from the Great Unclean One successfully hits, than it would be ten wounds in total. Not bad especially when considering it has a pretty convenient range of 7&amp;quot;. It is used when you really want to hit the enemy, although in terms or raw damage, it is best to just take the Bilesword instead.&lt;br /&gt;
====Bilesword====&lt;br /&gt;
[[File:Bilesword.JPG|200px|right|thumb|Bilesword]]&lt;br /&gt;
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The Balesword and Plaguesword&#039;s father. The Bilesword [[Derp|used to be called the Plague Sword]] before it was changed to the Bilesword to avoid confusion. Anyways, Bileswords are the symbolic might of Papa Nurgle&#039;s &#039;gifts&#039;.&lt;br /&gt;
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These massive, rusted blades are said to be dipped in the foul pus and contagion at the base of Nurgle&#039;s throne.&lt;br /&gt;
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In 8th Edition, Bileswords are the default weapon for Great Unclean Ones, basically a Balesword with +1 Strength and dealing D6 wounds. An upgraded version is called the &#039;&#039;&#039;Bileblade&#039;&#039;&#039;, and it&#039;s a Balesword dealing D3 wounds, also the bearer can deal a mortal wound to himself (which can try to ignore via Disgustingly Resilient) before casting a psychic power to get a +1 to the casting roll.&lt;br /&gt;
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===Tzeentchian Blades===&lt;br /&gt;
====Ritual Dagger====&lt;br /&gt;
[[File:Ritual_Dagger.JPG|200px|right|thumb|Ritual Dagger]]&lt;br /&gt;
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Ceremonial daggers used by the Heralds of Tzeentch as a conduit of psychic magicks. Despite its ceremonial and ritualistic uses, the Heralds of Tzeentch aren&#039;t afraid of using this as an actual dagger.&lt;br /&gt;
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Of course, combined with its sorcerous nature, the Ritual Dagger is able to make even the slightest of cuts mutate into ever-growing flesh.&lt;br /&gt;
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On tabletop, the Ritual Dagger is the stock weapon for Herald of Tzeentch, S+1 AP-1 D1 and unsaved wounds replenish the user&#039;s. Nice, but you would need to be desperate enough to send a HoT into combat for that.&lt;br /&gt;
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====Bedlam Staff====&lt;br /&gt;
[[File:517282-bedlam_staff.jpg|200px|right|thumb|Bedlam Staff]]&lt;br /&gt;
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An ancient Prosperan focusing staff, now steeped with so much concentrated madness that it can rattle the minds of those it touches. When they strike, Bedlam Staves remove all thoughts from the minds of the target, making them pause temporarily. In [[Dawn of War]], the Bedlam Staff is Chaos Sorcerer [[Sindri Myr|Sindri Myr&#039;s]] melee weapon and it is extremely dangerous to infantry targets.&lt;br /&gt;
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Functions as a Power Weapon; models struck and not killed cannot attack until the end of the next Assault Phase, vehicles hit by it suffer an automatic Crew Shaken result on top of anything else.&lt;br /&gt;
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====Warp Blade====&lt;br /&gt;
[[File:Warp_Blade.JPG|200px|right|thumb|Warp Blade]]&lt;br /&gt;
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Not to be confused with the Soul Grinder&#039;s Warpsword.&lt;br /&gt;
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A Warp Blade is a protective sword used to violently dissipate enemy sorcery, shattering spells in such a fashion that lurking [[daemon]]s are drawn to the disturbance. &lt;br /&gt;
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Functions as a Power Weapon, but enemy pyskers attempting to use a psychic power when within 12&amp;quot; of the bearer must roll a 4+ on a D6 or suffer an immediate Perils of the Warp attack. Models killed by these daemonic attacks do not provoke Daemonic Mastery checks.&lt;br /&gt;
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====Staff of Tzeentch====&lt;br /&gt;
[[File:Staff of tiusura tzeentch warlock by mordorlegion-d5oirob.jpg|200px|right|thumb|Staff of Change, &#039;&#039;by MordorLegion&#039;&#039;]]&lt;br /&gt;
The primary staff of our [[Lord of Change|Big Blue Birds.]]&lt;br /&gt;
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A Staff of Tzeentch is a powerful Force Staff that can be wielded in battle by both Chaos Sorcerers in service to the Chaos God Tzeentch and the Greater Daemons of the Architect of Fate known as a Lord of Change.&lt;br /&gt;
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When used by a Lord of Change, a Staff of Tzeentch can unleash rampant mutation in its target, transforming them into a [[Chaos Spawn|they-who-shall-not-be-named.]] &lt;br /&gt;
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The Staff is the default weapon for Lords of Change, AP-2, D3 and creates Spa-weird things from dead Characters.&lt;br /&gt;
{{clear}}&lt;br /&gt;
====Baleful Sword====&lt;br /&gt;
[[File:Baleful_Sword.JPG|200px|right|thumb|Baleful Sword]]&lt;br /&gt;
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The Ritual Dagger&#039;s uncle.&lt;br /&gt;
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A Baleful Sword is a potent blade infused with the energy of the Warp that is sacred to the Chaos God Tzeentch. It is often wielded by his servants, including his Greater Daemons, the Lords of Change. &lt;br /&gt;
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The Baleful Sword is the alternate weapon for the big bird. S+1 AP-3 D6 Damage but with a -1 to hit rolls.&lt;br /&gt;
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{{clear}}&lt;br /&gt;
====Staff of Tomorrow====&lt;br /&gt;
[[File:StaffOfTomorrow.jpg|200px|right|thumb|Staff of Tomorrow]]&lt;br /&gt;
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The Staff of Tomorrow was made by [[Kairos Fateweaver]] himself and its core is said to be imbued with the essence of rival Lords of Change. The rod is wrought of changefire and is saturated with prophetic visions glimpsed in the Well of Eternity. Atop the staff rests the Tome of Destiny, a recording of what both of Kairos&#039; heads proclaim, mixing both insights with possible futures. As Kairos speaks, new text scribes across the pages, morphing and rewriting itself even as time and events unfold. To look upon these pages induces madness, if Kairos doesn&#039;t fuck you up 10 ways before you can sneak a glance that is.&lt;br /&gt;
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At some point, rebellious Daemon Prince managed to [[Blood Ravens|steal the staff away]] [[Wat|and plant it in the Garden of Nurgle.]] However during one of the many battles of the Great Game, Kairos Fateweaver managed to infiltrate the garden and retrieve the staff.&lt;br /&gt;
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==Notable Daemon Weapons of Warhammer Fantasy==&lt;br /&gt;
[[File:The-Slayer-Of-Kings tom-parker-tomp landscape.jpg|200px|right|thumb|The Slayer of Kings]]&lt;br /&gt;
&#039;&#039;&#039;The Slayer of Kings&#039;&#039;&#039; - [[Archaon]]s beat stick of choice. The [[Daemon]] U&#039;zuhl (not [[Skulltaker]], a [[Bloodthirster]] with the same name, because GW can&#039;t keep track of its shit and/or they hate you) is bound within the sword. The sword was created by the second Everchosen of chaos and was kept warm in the hands of Krakanrok, the first of the [[Dragon Ogres]]. When Archaon grabbed the sword and pulled it out of Karkanroks hand it started screaming for blood, and to make sure it didn&#039;t wake up the mountain sized dragon ogre, Archaon shoved the sword through the nearest member of his entourages guts to keep the sword happy. The Sword is extremely powerful and only a champion of [[Sigmar]] with [[Ghal-Maraz]] is able to duel with it. In [[Age of Sigmar]] TSOK seems to be a bit closer to [[Abaddon]]s sword Drach&#039;nyen, as its new look makes it seem more like U&#039;zuhl is taking the form of a burning sword, rather than being bound within one.&lt;br /&gt;
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==Notable Daemon Weapons of the 41st Millenium==&lt;br /&gt;
&#039;&#039;&#039;The Black Blade&#039;&#039;&#039; - A huge Daemon Sword wielded by [[Angron]] during the First War for [[Armageddon]]. It was made by the Dark Mechanicum and it was capable of cutting through 5 [[Grey Knight]]s in [[Terminator]] Armour with a single swing. Was broken and shattered by a Grey Knight called [[Hyperion]] during the First war.&lt;br /&gt;
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&#039;&#039;&#039;The Black Blade of Antwyr&#039;&#039;&#039; -  Though they share the same name, the Blade of Antwyr is a very different weapon and is likely several order of magnitudes more powerful than Angron&#039;s. It is capable of corrupting any wielder completely as well as all those who came in contact with it. At one point, it was responsible for enslaving three entire sectors of space and required the entire Grey Knights chapter to stop it. Upon capturing the blade, the Inquisition attempted to destroy it using every means at their disposal but were unable to even scratch the blade. Containment/Imprisonment was declared the only option and was given over to the Grey Knights, who are at least resistant to the Blade&#039;s insidious corruption. [[Castellan Crowe]] is the current warden of the blade.&lt;br /&gt;
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&#039;&#039;&#039;Drach&#039;nyen (The End of Empires, Echo of the First Murder)&#039;&#039;&#039; - [[Abaddon]]&#039;s weapon of choice. It is an extremely powerful Chaos Undivided daemon (as in, not a weapon with a daemon bound into it like a normal daemon weapon, but &#039;&#039;the daemon itself&#039;&#039; taking the form of a sword) said to be born from humanity&#039;s first act of murder and demonstrated the power to shapeshift at will, nearly killing the Emperor in the War within the Webway. It was taken into the webway by a Custodian to keep it away from the Emperor and anyone who meant him harm. Considering [[Abaddon]] now has it, we can pretty confidently say that he failed, although considering how powerful and corruptive the daemon was during the Horus Heresy, its being a sword is probably a blessing compared to what it might be capable of otherwise. Still even in sword form Drach&#039;nyen is monstrously powerful, capable of cutting through reality itself (meaning it can slice through practically any conventional defense and ignore force fields) and devouring the souls of whatever it strucks, though the latter clearly doesn&#039;t apply to someone like [[Marneus Calgar|Calgar]]. It&#039;s easily a match for the Emperor&#039;s Sword, perhaps even surpassing it. &lt;br /&gt;
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&#039;&#039;&#039;Forgebreaker&#039;&#039;&#039; - A giant [[Thunder Hammer]] that was forged by [[Fulgrim]] and given to [[Ferrus Manus]]; when Fulgrim turned traitor he took back the Hammer and, after killing Ferrus, gave it to [[Perturabo]]. It was later returned to the [[Iron Hands]]... yeah, this Hammer got around a fair bit. Somewhere along the way, everyone&#039;s [[Blood Ravens|favorite kleptos]] got their grubby red gauntlets on it. &lt;br /&gt;
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&#039;&#039;&#039;Silver Blade of the Laer&#039;&#039;&#039; - A sword infused with a daemon of [[Slaanesh]]; used by Fulgrim during the Great Crusade after he took it from the ruined homeworld of the Laer, a destroyed race of Slaanesh-worshipping xenos, it was integral to his corruption, being the ultimate cause for his joining the [[Horus Heresy]] and killing [[Ferrus Manus]]. The daemon inside the Silver Blade then managed to possess Fulgrim (or something, the lore gets more inconsistent than usual at this point) and later gave the now-empty Silver Blade to [[Lucius]] after the [[Dropsite Massacre]]. According to canon, Lucius still wields the Silver Blade to this day. &lt;br /&gt;
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&#039;&#039;&#039;Axe of Morkai&#039;&#039;&#039; - A [[Khorne]] weapon used by Great Wolf [[Logan Grimnar]] and which may or may not be slowly corrupting him. It was taken from a Champion of [[Khorne]] and reforged into its current incarnation by the Wolf Priests of Fenrir, who swear that their methods have cleansed it of its taint. While these are the same chumps who insist that their &amp;quot;runecraft&amp;quot; is fundamentally different to the psychic &amp;quot;witchcraft&amp;quot; used by everyone else in the galaxy, the fact that Grimnar hasn&#039;t been corrupted by it has to count for something. Or you know, Logan is manly enough that deamons just shit their pants rather than face him.&lt;br /&gt;
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==Use of Daemon Weapons by Non-Chaos Worshippers==&lt;br /&gt;
For obvious reasons, non-Chaos worshippers normally do their damndest to &#039;&#039;avoid&#039;&#039; having anything to do with a Daemon Weapon, or even a [[Chaos Blade]], since they are like giant beacons for corruption. But, there are a few individuals who are stupid, crazy or desperate enough to try and fight fire with fire.&lt;br /&gt;
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Firstly, renegade [[Inquisitor]]s who come to believe some variant of the &amp;quot;Use Chaos to Fight Chaos!&amp;quot; creed (aka &#039;&#039;Xanthism&#039;&#039;) may well stoop to using Daemon Weapons themselves. This usually does not end well for anyone.&lt;br /&gt;
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Secondly, the [[Relictors]] were a [[Space Marine]] chapter who were basically converted to Xanthism, for which they were excommunicated.&lt;br /&gt;
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Thirdly, the [[Grey Knights]] special character [[Castellan Crowe]] is defined by his ability to successfully wield a Daemon Weapon without being corrupted by it. The Daemon Weapon he wields is literally the most overpowered and insanely corruptible example of its kind ever seen in 40K. Normally it would be extra [[Mary Sue]] points for him if it weren&#039;t for the fact that he has constantly resist it by sheer force of will, faith and purity of soul. Doesn&#039;t help the darn blade is constantly trying to kill Crowe, break his concentration and more.&lt;br /&gt;
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{{40k-Chaos-Weapons}}&lt;br /&gt;
[[Category: Warhammer Fantasy]] [[Category: Warhammer 40,000]] [[Category: Chaos]] [[Category: Daemons]]&lt;/div&gt;</summary>
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		<id>http://2d4chan.org/mediawiki/index.php?title=Daemon_Weapon&amp;diff=160754</id>
		<title>Daemon Weapon</title>
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		<updated>2021-03-04T05:40:48Z</updated>

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&#039;&#039;&#039;Daemon Weapons&#039;&#039;&#039; are a kind of enchanted weapon present in [[Warhammer Fantasy Battles]], [[Warhammer: Age of Sigmar]], and [[Warhammer 40,000]]. As their name suggests, they are weapons that have been granted magical powers by the process of sealing up a [[daemon]] inside of them. Obviously, the daemon tends to be rather pissed off about this, which means these weapons are usually as much of a danger to their wielder as they are to their wielder&#039;s enemies.&lt;br /&gt;
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Since they were introduced in the Realms of Darkness duology, sourcebooks for 40k, Warhammer Fantasy and the first edition of [[Warhammer Fantasy Roleplay]], Daemon Weapons have had different powers in different editions and sourcebooks.&lt;br /&gt;
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The very first draft of Daemon Weapons portrayed them as soul-sucking blades. They could instantly kill anything they wounded and &amp;quot;ate&amp;quot; the Strength of the casualty model; 1/3rd of this went to weapon&#039;s inhabitant daemon, 1/3rd to the bearer, and the last third was lost. This was important to track for several reasons: firstly, your Chaos Champion would essentially faint if their Strength was raised to thrice its initial value, and secondly, the Daemon Weapon could only hold 5D10 points of stolen Strength in total (generated when the blade was found). At half this total, the blade could send its bearer into an indiscriminate killing frenzy. When this total was reached, the daemon was glutted and so the weapon lost all of its powers for the rest of the battle. Aside from this trait, they granted a bonus to the bearer&#039;s to hit rolls, were a magical weapon, dispelled auras, and could pass on some of the traits of the daemon bound within. For example, if the daemon itself could fly and regenerate, so could the chaos champion bearing it.&lt;br /&gt;
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Later editions for Daemon Weapons would simplify these rules, at least for WHFB - in the [[Hordes of Chaos]] rulebook, for example, the Daemon Weapon was a 100 point magical weapon that granted its bearer the Weapon Skill, Initiative and Attacks of one of the four Greater Daemons.&lt;br /&gt;
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In WH40K, Daemon Weapons evolved to fill the niche of the lost Chaos Blades - the generic magical weapons of Chaos Champions from Realms of Darkness. Daemon Weapons now came in various different forms and names, each of which had their own unique special powers and attacks. 40K roleplaying games such as [[Black Crusade]] particularly exemplify this evolution.&lt;br /&gt;
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==Ranged Daemon Weapons==&lt;br /&gt;
Some Daemon Weapons looks like a gun and shoots like a gun. But because its a Daemon Weapon, its ammunition must be as weird as humanly possible. Quite a number of these weapons also overlap with other weapon types due to the nature of these daemonic tools. An example is that all of the Nurgle Daemon weapons are found in the [[Chem Weapons]] page due to all of them being a form of biochemical weapons. So expect a lot of redirects in this section.&lt;br /&gt;
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===Chaos Undivided Weapons===&lt;br /&gt;
====Kai Gun====&lt;br /&gt;
&#039;&#039;See main page:[[Bolter#Kai Gun|Kai Gun]]&#039;&#039;&lt;br /&gt;
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====Fleshmetal Guns====&lt;br /&gt;
[[File:Fleshmetal_Guns.PNG|200px|right|thumb|Fleshmetal Guns]]&lt;br /&gt;
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Fleshmetal Guns are the catch-all term for any assortment of...well...&#039;&#039;&#039;GUNS&#039;&#039;&#039; that an [[Obliterator]] had absorbed, consumed and repurposed in his living embodiment of [[Dakka]]. These weapons can be anything and is not standardized; usually the most consistent feature is the amount of gun barrels it can fit one&#039;s daemonically enhanced hands as inhumanly possible. It is for all intents and purposes, the baby version of the much larger and standardized Harvester Cannon found on [[Soul Grinder|Soul Grinders]].&lt;br /&gt;
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Because of its variety, you can mount a combination of autocannons, plasma cannons, lascannons and heavy flamers all on one hand, and it would still be called a Fleshmetal Gun. This would, in theory, give the Fleshmetal Guns a lot of flexibility and adaptability, but at the same time it can be abused through the stratosphere. Seriously, [[Troll|imagine telling your opponent that your Fleshmetal Guns are all Lascannons on one playthrough,]] [[Just As Planned|and than on another playthrough, immediately tell him/her that these Lascannons has been morphed into a column of Heavy Flamers.]] [[Cheese|Is it cheap?]] [[Lulz|Yes. Is it appropriate for the fluff? Yes.]] [[Bullshit|But is it fun to play against? Hell the fuck no!]] (Just one have to look at the history of the [[Jokaero]] to understand the crux in a nutshell). &lt;br /&gt;
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So for the sake of balancing, they have always been standardized. Now in 8th Edition, Fleshmetal Guns For all intents and purposes, are an Assault 6, S 6+D3, AP-D3, 24&amp;quot; ranged meatgrinder of a gun with D3 damage per hit. Or if you don&#039;t understand it yet, it is basically asking you that, when in the Shooting phase or in Overwatch, roll three D3, one after the other, to determine the characteristics of the unit&#039;s Fleshmetal Guns for that Shooting phase/Overwatch attack. The first roll is added to 6 to determine the Strength, the second roll is the AP, and the third roll is the Damage. [[Tl;dr]], it is a slot machine for a gun that, on a good roll, can make [[Baneblade|Baneblades]] cry and on a bad roll, could only kill half a dozen Guardsmen.&lt;br /&gt;
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====Magma Cutter====&lt;br /&gt;
[[File:Magma_Cutter.JPG|200px|right|thumb|Magma Cutter]]&lt;br /&gt;
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A Chaos blowtorch.&lt;br /&gt;
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Magma Cutters are a type of melee weapon used by [[Maulerfiend]] Daemon Engines. These weapons burn with a blazing heat capable of melting through armored targets. Maulerfiends are known to use its giant claws to grab hold of prey before the Magma Cutter that protrude from its torso can focus the raw daemonic anger that burns inside it into a white-hot flame that can melt through rockcrete as thick as bastion walls. &lt;br /&gt;
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Magma Cutters are considered [[Wat|Pistols]] with 4&amp;quot; of range now (S8, AP-3 D3 Pistols!), so the Fiend can start putting the hurt on a target right before they get into base to base contact and still shoot them in close quarters should they start the turn in combat. &lt;br /&gt;
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====Hades Autocannon====&lt;br /&gt;
&#039;&#039;See main page:[[Autogun#Hades Autocannon|Hades Autocannon]]&#039;&#039;&lt;br /&gt;
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====Baleflamer====&lt;br /&gt;
&#039;&#039;See main page:[[Flamer#Baleflamer|Baleflamer]]&#039;&#039;&lt;br /&gt;
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====Excruciator Cannon====&lt;br /&gt;
[[File:E_Cannon.JPG|200px|right|thumb|Excruciator Cannon]]&lt;br /&gt;
Excruciator Cannons are weapons that have no idea what it is trying to be. They are a potent Warp-based weapon used by the Chaos Daemon Engines known as [[Venomcrawler|Venomcrawlers.]]&lt;br /&gt;
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Upon locking onto their target the Venomcrawlers emit an earsplitting screech. Pent-up Warp energy is channeled into their Excruciator Cannons, coalescing into hails of ear-splitting blasts that rip through entire ranks of armored foes with ease.  &lt;br /&gt;
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As you can imagine, this weapon has an identity crisis and is a complete mess. One one hand, it is a [[Warp Weapons|Warp weapon]], on the other hand the &#039;projectiles&#039; is being described as a [[Sonic Weaponry|Sonic weapon]], yet the artwork showcase it firing gouts of flame like a fucking [[Flamer]]. Yeah, [[Derp|it is pretty fucking confusing]] even by the piss-poor standards of Chaos.&lt;br /&gt;
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Tabletop-wise, these cannons have a decent range of 36&amp;quot;, it is an Assault D3 gun that is S+2, AP-2 and D3 damage. Not bad all around when it comes to dispatching GEQs and MEQs, but there are much better options for vehicles and above.&lt;br /&gt;
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Excruciator_Cannon.PNG|&amp;lt;center&amp;gt;Excruciator Cannon (front)&amp;lt;/center&amp;gt;&lt;br /&gt;
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====Harvester Cannon====&lt;br /&gt;
&#039;&#039;See main page&amp;quot;[[Autogun#Harvester Cannon|Harvester Cannon]]&#039;&#039;&lt;br /&gt;
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====Ectoplasma Cannon====&lt;br /&gt;
&#039;&#039;See main page:[[Plasma#Ectoplasma Cannon|Ectoplasma Cannon]]&#039;&#039;&lt;br /&gt;
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====Mawcannon====&lt;br /&gt;
[[File:Mawcannon.jpg|200px|right|thumb|Mawcannon]]&lt;br /&gt;
Think of a Mawcannon like jamming a bunch of guns inside a mouth of a monster or giving the monster to become a hellish dragon. You basically get the gist of things.&lt;br /&gt;
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In a more detailed note, the  Mawcannon is a Warp-based energy weapon that is used by [[Soul Grinder|Soul Grinders,]] [[Plague Hulk|Plague Hulks,]] and [[Blight Drone]] [[Daemon Engines]]. Mawcannon is so named due to the fact that these listed daemon engines basically &#039;vomit&#039; a bunch of damaging warp energy on the faces of the enemy. Each of these daemon engines have a special trait befitting their Mawcannons. For example, the weapon-mouth of a Soul Grinder can vomit forth a torrent of burning Warpfire known as a Baleful Torrent which is capable of engulfing entire structures in blazing ethereal energy. The Soul Grinder&#039;s Mawcannon can also spit out huge roiling masses of mutating phlegm at ridiculous distances, destroying entire enemy squads in one great blast. It can continue this form of attack throughout its time on the battlefield, which is hilariously known as a [[Derp|Phlegm Bombardment]] which sounds more ridiculous than awesome. There are some Soul Grinders that are also capable of using their Mawcannon to fire their whip-like tongues like searing energy rays, although by that point, it loses the &#039;cannon&#039; part and becomes full on [[Rape|creepy-Slaaneshi-lickers.]] All Chaos Soul Grinders are capable of using the Mawcannon in conjunction with their other weapons, such as the Iron Claw and Harvester Cannon. Whilst the Soul Grinder &#039;vomits&#039; out ethereal fire, the Plague Hulk on the other hand.....[[Herp|basically just vomits on his enemies]]....underwhelming but expected. The vomit of a Plague Hulk is similiar to that of a Imperial Guard&#039;s Chem Cannon and it is capable of rotting flesh and corrode even the strongest of metal.&lt;br /&gt;
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The Mawcannon used by Blight Drone Daemon Engines on the other hand is smaller and takes the form of an actual weapon rather than a natural ability of the construct. The Blight Drone&#039;s Mawcannon is located on the front of the creature, just above its Reaper Autocannon. The Mawcannon of the Blight Drone differs from the Soul Grinder&#039;s in several ways, first of which is that it is smaller and less powerful. As a Daemon Engine of Nurgle, the Blight Drone&#039;s Mawcannon fires out gouts of corrosive toxic bile that is powerful enough to eat through metal and liquefy flesh in seconds as opposed to the Soul Grinder&#039;s radiant Warpfire. The Blight Drone&#039;s phlegm attack is similar to that of the Plague Hulk, yet is smaller in area of effect and deals less damage to its targets. &lt;br /&gt;
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====Butcher Cannon====&lt;br /&gt;
&#039;&#039;See main page:[[Autogun#Butcher Cannon|Butcher Cannon]]&#039;&#039;&lt;br /&gt;
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====Soul Burner Petard====&lt;br /&gt;
[[File:Soul_Burner_Petard_by_Daniel_Jackson.JPG|200px|right|thumb|Soul Burner Petard]]&lt;br /&gt;
The Soul Burner Petard is essentially speaking, a Chaos Artillery Mortar.&lt;br /&gt;
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Imperial records indicate that the Soul Burner Petard is known only to be used by the Chaos Decimator for some reason, although it is presumed that it may also be used by other Chaos vehicles and Daemon Engines as well. The weapon is similar to a medium-sized Mortar that fires large explosive rounds over short distances. &lt;br /&gt;
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The shells fired by the this weapon are capable of easily demolishing enemy fortifications, vehicles, and causing sufficient damage and suppressive fire to groups of infantry. The Soul Burner Petard is usually used in conjunction with a Decimator Siege Claw to engage enemy units in close combat and to make the Decimator a more effective weapon in siege warfare and siege orientated factions.&lt;br /&gt;
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File:Soul_Burner_Petard.jpg|Side view.&lt;br /&gt;
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====Storm Laser====&lt;br /&gt;
[[File:Storm_Laser.jpg|200px|right|thumb|Storm Laser]]&lt;br /&gt;
The only laser weapon constructed by Chaos rather than being a bunch of hand-me-downs from the Imperium dating back to the [[Horus Heresy]].&lt;br /&gt;
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A Storm Laser, also known as the Decimator Storm Laser, is a multi-barreled laser weapon made up of several laser weapons duct taped together. As expected, this weapon is obviously used by the Chaos Decimator Daemon Engine, although it is presumed that it may also be used by other Chaos vehicles and Daemon Engines. &lt;br /&gt;
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The Storm Laser is similar in function to the [[Multilaser]] used on several Imperial vehicles, such as the Chimera and the Sentinel combat walker. The weapon is highly effective against enemy infantry and lightly armored vehicles as such. The Storm laser is usually deployed on Decimators that will be expecting to face a obviously large numbers of enemy infantry, and is usually used either in conjunction with a Decimator Siege Claw or another Storm Laser more maximum pew pew. However, it can also be wielded in tandem with a Soul Burner Petard or a Butcher Cannon to provide supportive fire if these two weapons range becomes compromised.&lt;br /&gt;
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===Khornate Weapons===&lt;br /&gt;
====Skull Cannon====&lt;br /&gt;
[[File:Skull_Cannon_Cannon.JPG|200px|right|thumb|Skull Cannon]]&lt;br /&gt;
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The Skull Cannon is the primary weapon of the...well...the [[Skull Cannon]] Chariot. [[Derp|Suffice to say, its mode of &#039;acquiring&#039; ammunition is unique to say the least.]]&lt;br /&gt;
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Those in its way of the Daemonic Chariot are fed into the Skull Cannon&#039;s gaping maw (Yes, the chariot &amp;lt;u&amp;gt;&#039;&#039;NOT&#039;&#039;&amp;lt;/u&amp;gt; the weapon has a mouth), there to be roasted by daemonic fire and broken up into fragments. These remains are for the most part [[Shitstorm|ejected from the Skull Cannon&#039;s rear,]] for only the skulls of its victims are retained. These are then fused with the Blood God&#039;s wrath, set alight, and blasted in a fiery wake from the daemon engines cannon. &lt;br /&gt;
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The Skull Cannon is found on both the aforementioned Skull Cannon and the [[Derp|derpy]] [[Blood Reaper]].&lt;br /&gt;
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In 8th Edition, the Skull Cannon is now a cool 100 points. Their cannon is now 48 inch Heavy D6 shots flat and -2 AP. Still ignores cover and all fucks. Good competition for equal points of Havocs while still being Khorne.&lt;br /&gt;
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====Cauldron of Blood Cannon====&lt;br /&gt;
[[File:Cauldron_of_Blood_Cannon.JPG|200px|right|thumb|Cauldron of Blood Cannon]]&lt;br /&gt;
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The cannon of the [[Cauldron of Blood]] was basically the [[Brass Scorpion|Brass Scorpion&#039;s]] [[Flamer#Hellmaw Cannon|Hellmaw Cannons]] on meth, or the Gorestorm Cannon&#039;s and Ichor Cannon&#039;s little brother, [[Skub|depending on who you ask.]]&lt;br /&gt;
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Like the cannons from the Lord of Skulls, the Cauldron of Blood Cannon fires boiling hot blood that [[Wat|&#039;&#039;somehow&#039;&#039; transmutes into molten lava]] (Maybe they use the blood of [[Juggernaut|Juggernauts]]?). The cannon itself is mounted and connected on a huge cauldron full of bubbling daemonic ichor. The cauldron is used to supply the vehicle&#039;s jutting cannon with red-hot daemonic blood which is fired through the cannon&#039;s nozzle.&lt;br /&gt;
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[[Tl;dr]], it was a Khornate flamer.&lt;br /&gt;
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====Skullshredder Cannon====&lt;br /&gt;
&#039;&#039;See main page:[[Autogun#Skullshredder Cannon|Skullshredder Cannon]]&#039;&#039;&lt;br /&gt;
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====Skullreaper Cannon====&lt;br /&gt;
&#039;&#039;See main page:[[Autogun#Skullreaper Cannon|Skullreaper Cannon]]&#039;&#039;&lt;br /&gt;
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====Doomfire Cannon====&lt;br /&gt;
&#039;&#039;See main page:[[Autogun#Doomfire Cannon|Doomfire Cannon]]&#039;&#039;&lt;br /&gt;
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====Impaler====&lt;br /&gt;
&#039;&#039;See main page:[[Bow Weaponry#Impaler|Impaler]]&#039;&#039;&lt;br /&gt;
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====Hellmaw Cannon====&lt;br /&gt;
&#039;&#039;See main page:[[Flamer#Hellmaw Cannon|Hellmaw Cannon]]&#039;&#039;&lt;br /&gt;
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====Scorpion Cannon====&lt;br /&gt;
&#039;&#039;See main page:[[Autogun#Scorpion Cannon|Scorpion Cannon]]&#039;&#039;&lt;br /&gt;
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====Tower Gun====&lt;br /&gt;
[[File:Tower_Gun.JPG|200px|right|thumb|Tower Gun]]&lt;br /&gt;
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More of a artillery than the average gun.&lt;br /&gt;
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The lazily named Tower Gun is one of the primary weapons of the [[Derp|derpy looking]] [[Blood Reaper]]. The Daemon Engine host four of these oddly-placed weapons in front for maximum frontal carnage.&lt;br /&gt;
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The battery of these Tower Guns mounted in its main tower launch constant salvos of fire, whilst its twin Skull Cannons blast apart armored targets. This ensures a constant rate of bombardment on enemy positions.&lt;br /&gt;
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Still, it is a miracle that this this thing still stands upright from all that recoil being fired at once.&lt;br /&gt;
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====Skull Hurler====&lt;br /&gt;
[[File:Skullhurler.jpg|200px|right|thumb|Skull Hurler]]&lt;br /&gt;
The Skull Hurler/Skullhurler aka the Pac-Man gun is a [[Derp|utterly hilarious and absurd weapon]] of Khorne. It is basically a weapon satirizing everything Khornate about the Big K (Or so we hope GeeDubs were satirizing...). [[Wat|This is a weapon that fires flaming skulls that chomps on enemy infantry.]] We can&#039;t make this shit up. Seriously what the literal Hell? &lt;br /&gt;
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Seriously, not even WH40k Wikia and Lexicanum can save this weapon from sounding absolutely ridiculous. According to the description, this Daemonic Weapon is commonly used by the [[Herp|just as ridiculous]] [[Lord of Skulls]] Daemon Engine, typically mounted on its left arm. The weapon&#039;s barrel is shaped in the form of a large metal skull with the Mark of Khorne emblazoned upon its forehead. The large skull that serves as the Skull Hurler&#039;s barrel is filled with smaller skulls that are either fired out of the larger skull&#039;s open mouth or the over-sized skull itself can be fired out of the weapon, accounts for the weapon&#039;s potent explosive force. We are honestly not sure whether Lexicanum or WH40K Wikia&#039;s failure in describing this weapon as cool could be considered an act of [[FAIL]] or [[Awesome]]. &lt;br /&gt;
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If that does not sound [[Stupid]] to you than you are in need for a medical checkup.&lt;br /&gt;
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====Hades Gatling Gun====&lt;br /&gt;
[[File:Hades_GatCannon.png|200px|right|thumb|Hades Gatling Gun]]&lt;br /&gt;
Should not be confused with the Hades Autocannon although they basically fire the same.&lt;br /&gt;
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The Hades Gatling Gun is a massive Daemonic Weapon that is commonly used by the Lord of Skulls Daemon Engine, typically mounted on its left arm. The weapon is a large, multi-barrelled gatling weapon that is capable of shredding groups of enemy infantry with a hail of fire composed of its massive ballistic shells. &lt;br /&gt;
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These shells are rune-graven ammo and the Gatling Gun is capable of firing several hundred rounds per second at maximum. These weapons are taken if you want to shred apart Horde armies as the Skull Hurler is aimed more towards heavily armored troops. [[Skub|As such, some may have considered calling it a form of Bolter, but the description of the weapon is vague which have let some other people to call it a form of Autoweapon.]] So far the only middle ground is that the Gatling Gun at best, is a projectile weapon of sorts, so it remains to be seen. &lt;br /&gt;
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It is also far more sensible looking than the Skull Hurler which grants the weapon extra brownie points for appearance and weapons function. Although this is Chaos we are talking here, [[FAIL|so it is a pretty low bar in the first place.]]&lt;br /&gt;
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====Kytan Gatling Cannon====&lt;br /&gt;
[[File:Kytan_Gatling_Cannon.JPG|200px|right|thumb|Kytan Gatling Cannon]]&lt;br /&gt;
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Basically like the Hades Gatling Gun but mounted on a motherfucking [[Kytan]], the scariest Khornate Daemon Engine that is legit freaky, [[FAIL|not a fucking joke.]] Not much is known about this weapon, but is most likely functions similiar to the above weapon.&lt;br /&gt;
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Due to its similarities, it can be assume that the shells of the Kytan also use rune-graven ammo and is just as capable of firing several hundred rounds per second at maximum. Like the Hades, this weapon is used if you want to [[RIP AND TEAR]] hordes of enemies who are in the fucking way. Like the Hades, [[Skub|some may have considered calling it a form of Bolter, but the description of the weapon is vague which have let some other people to call it a form of Autoweapon.]] So far the only middle ground is that the Gatling Cannon at best, is a projectile weapon of sorts, so it remains to be seen. &lt;br /&gt;
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On tabletop, the Kytan&#039;s Gatling Cannon puts out the pain in the Shooting phase as well like the Hades, but what you really want to be doing is CLEAVING LOYALIST FILTH. &lt;br /&gt;
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====Ichor Cannon====&lt;br /&gt;
[[File:Ichor_Cannon.JPG|200px|right|thumb|Ichor Cannon]]&lt;br /&gt;
Ahhhh...the first in a list of Khornate [[/d/|Dick Guns.]]&lt;br /&gt;
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This is essentially the Lord of Skulls&#039; take on a Inferno Cannon and Demolisher Cannon with its own Khornate twist. The Ichor Cannon is a large Daemonic Weapon that is commonly used by the Lord of Skulls Daemon Engine, mounted onto its front torso. The Ichor Cannon spits great goblets of burning blood upon the daemon machine&#039;s enemies. The enemys&#039; skin would slough off and expose their muscles to the elements as they die screaming from the pain. The more fortunate ones get blasted into smithereens from the sheer shockwave and bone shrapnel of the Ichor Cannon, much alike a Demolisher Cannon.&lt;br /&gt;
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The blood are boiled until superheated in the multiple tanks at the back of the Lord of Skulls. The daemon engine&#039;s pure [[Rage]] is enough to heat up the weapon&#039;s ammunition. So yes, Khorne does indeed take the term &amp;quot;Make my blood boil&amp;quot; to its more literal and retarded extreme. Only in Games Workshop can you come up with a more retarded idea than this.&lt;br /&gt;
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The weapon takes the form of a large cannon with a spiked maw. &lt;br /&gt;
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====Gorestorm Cannon====&lt;br /&gt;
[[File:Gorestorm.jpg|200px|right|thumb|Gorestorm Cannon]]&lt;br /&gt;
The Gorestorm Cannon is another large Daemonic Weapon that is commonly used by the Lord of Skulls Daemon Engine, mounted onto its front torso like that of the Ichor Cannon. The Gorestorm Cannon is believed to fire large gouts of boiling blood upon the daemon machine&#039;s foes, boiling them alive. In a sense, the Gorestorm Cannon is a variant of the Ichor Cannon.&lt;br /&gt;
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Since this weapon uses basically the same retarded principle as the Ichor Cannon of boiling blood, what has been said about the Ichor Cannon could already be said to the Gorestorm Cannon. Of course their function is slightly different. The Ichor Cannon functions like a blood drenched shotgun, the Gorestorm Cannon functions more in line with a flamer as it sprays a torrent of highpressure boiling blood to a wide area. [[Wat|It is hot enough to melt units...for some reason.]] Unless the blood is acid like those of the Xenomorph Aliens, then the blood should simply boil the poor SOB instead.  Gotta love attempts to apply science and logic to a &#039;&#039;daemon weapon&#039;&#039; of fuck reality.&lt;br /&gt;
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This weapon along with the Ichor Cannon have taken into the nickname of Period Guns/Menstrual Cannons for [[Red Rage|&#039;&#039;obvious&#039;&#039;]] reasons.&lt;br /&gt;
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The weapon takes the form of a large, yet short-barrelled cannon.&lt;br /&gt;
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====Daemongore Cannon====&lt;br /&gt;
[[File:Daemongore.PNG|200px|right|thumb|Daemongore Cannon]]&lt;br /&gt;
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Yet &#039;&#039;another&#039;&#039; weapon exclusive to the Lord of Skulls. Sheesh, talk about hogging the spot light. The Daemongore Cannon is a large Daemonic Weapon that is commonly used by the aforementioned Lord of Skulls Daemon Engine, mounted again onto its front torso like the previous two weapons. &lt;br /&gt;
&lt;br /&gt;
Unlike the previous two, the Daemongore Cannon unleashes a gout of burning [[/d/|filth]] at the Lord of Skulls&#039; enemies. The enemies engulfed by the evil tide cannot survive, for their armor, flesh and bone are reduced to molten slurry in seconds by its hellish furnace heat. &lt;br /&gt;
&lt;br /&gt;
Because of the way it functions, it could be safe to say that the Daemongore is like a Melta Shotgun, which is pretty damned [[Awesome]] when you think about it. The Daemongore Cannon is definitely more aimed towards large group of heavily armored infantry like Terminators and Centurions and could work well to even light and medium vehicles too.&lt;br /&gt;
&lt;br /&gt;
The weapon takes the form of a large, multi-barrelled cannon.&lt;br /&gt;
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====Balemaw Cannon====&lt;br /&gt;
[[File:Balemaw_Cannon.JPG|200px|right|thumb|Balemaw Cannon]]&lt;br /&gt;
&lt;br /&gt;
The primary armament of the ridiculous [[Tower of Skulls]] Daemon Engine.&lt;br /&gt;
&lt;br /&gt;
The great, forward-firing Balemaw Cannon is primarily a ballistic weapon of extreme power. Akin to a Imperial Guard&#039;s Demolisher Cannon, the Balemaw Cannon is used to break apart fortifications and shatter enemy tanks in a single shot. The cannon is powered by the raw hatred of the Daemon Engine and it fires shells filled with maximum FUCK at its enemies. Those who aren&#039;t blown up by the weapon would be killed by the shrapnel.&lt;br /&gt;
&lt;br /&gt;
Unlike the Demolisher Cannon, the Balemaw has a ridiculous range and functions more like an artillery piece not unlike that of the Basilisk Artillery Gun. Still, despite the lack of Close Combat manliness, the sheer destruction from this weapon is enough to make Khorne proud.&lt;br /&gt;
&lt;br /&gt;
===Slaaneshi Weapons===&lt;br /&gt;
====Heartstring Lyre====&lt;br /&gt;
&#039;&#039;See main page:[[Sonic Weaponry#Heartstring Lyre|Heartstring Lyre]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Mirror of Absorption====&lt;br /&gt;
[[File:Mirror_of_Absorption.JPG|200px|right|thumb|Mirror of Absorption]]&lt;br /&gt;
{{Topquote|Mirror, mirror, on the wall, [[Anal circumference|whose ass is going to be fucked up worst of all?]]|[[Warhammer 40,000/Tactics/Chaos Daemons(8E)]]}}&lt;br /&gt;
Less of a weapon and more of a tool to [[Troll|deliberately fuck with Psykers.]]&lt;br /&gt;
&lt;br /&gt;
A bizarre contraption that acts as a psychic turret. The Mirror of Absorption is an an ornate semi-sentient relic taken from the Palace of Slaanesh by Daemonette Heralds known as the [[Daemonette#Contorted Epitome|Contorted Epitome.]] These tools are anti-psyker weapons meant to make [[Psyker|Psykers]] [[Drugs|tripped the fuck out]] by absorbing the psychic energies before blasting it back at them.&lt;br /&gt;
&lt;br /&gt;
This disturbing creation will make a formidable addition to any army of Slaanesh Daemons. It’s a psychic conduit, [[Just As Planned|able to manifest and deny two powers a turn,]] all the while gaining a bonus from its &#039;&#039;&#039;Gift of Power&#039;&#039;&#039; ability whenever it does so (Which adds +1 to Psychic tests and Deny the Witch tests taken by the particular model). &lt;br /&gt;
&lt;br /&gt;
On the off chance that an enemy Psyker does breach the Contorted Epitome’s psychic defenses, it will be all but immune to any mortal wounds it suffers. As its next special rule, &#039;&#039;&#039;Swallow Energy&#039;&#039;&#039;, allows the Epitome to roll one D6 each time it suffers a mortal wound, [[Troll|and on a 2+, that mortal wound is outright ignored.]]&lt;br /&gt;
&lt;br /&gt;
It also has the means to prevent enemies from Falling Back. That rule is called &#039;&#039;&#039;Horrible Fascination&#039;&#039;&#039; and it forces any unit within 6&amp;quot; of the Epitome to roll a 3D6; the unit can only Fall Back if the total is less than the highest Leadership characteristic of the unit – that ability will be all the more effective if you supplement it with the &#039;&#039;&#039;Phantasmagoria&#039;&#039;&#039; power from the Slaanesh discipline first.&lt;br /&gt;
&lt;br /&gt;
What really makes the Mirror powerful is its synergy with the [[Daemonette#Infernal Enrapturess|Infernal Enrapturess]] and [[Fiends of Slaanesh|Fiends.]] It will be very hard for enemy Psykers to stay out of range on all those de-buffs given the mobility of those units. It also synergies well with Fiends providing an additional means of holding units including flyers in combat. The Epitome is an auto-include. [[Awesome|Not only is it good on its own it can follow the initial engagement forces no matter their speed.]]&lt;br /&gt;
&lt;br /&gt;
====Tormentor Cannon====&lt;br /&gt;
&#039;&#039;See main page:[[Pain Weapons#Tormentor Cannon|Tormentor Cannon]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Nurglite Weapons===&lt;br /&gt;
&lt;br /&gt;
====Pandemic Staff====&lt;br /&gt;
[[File:Corrupted_Staff.JPG|200px|right|thumb|Pandemic Staff]]&lt;br /&gt;
&lt;br /&gt;
A staff that is used to conduct Father Nurgle&#039;s plagues from the Warp into the materium. The Pandemic Staffs are vessels for the diseases of Nurgle when they are carried from the Warp to the materium and can be released in battle to feast upon enemy units. These staves can discharge a torrent of noxious gas or disease-ridden swarm of flies (AKA one of the plagues of Egypt from biblical times) to sicken, weaken and slowly kill off the enemy in a long battle of attrition/endurance.&lt;br /&gt;
&lt;br /&gt;
They are sometimes called the Corrupted Staff and is mostly used by the [[Malignant Plaguecaster]].&lt;br /&gt;
&lt;br /&gt;
Functions as a normal weapon in melee regardless if one calls it a Corrupted Staff or Pandemic Staff, can be discharged at an enemy unit within 12&amp;quot;; roll a D6 for each model in the unit, applying a normal S3 hit for each model that rolls a 4+.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
====Bile Spurt====&lt;br /&gt;
&#039;&#039;See main page:[[Bile Spurt]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Plaguespitter====&lt;br /&gt;
&#039;&#039;See main page:[[Chem Weapons#Plaguespitter|Plaguespitter]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Entropy Cannon====&lt;br /&gt;
[[File:Entropy_Cannon.JPG|200px|right|thumb|Entropy Cannon]]&lt;br /&gt;
Entropy Cannons are the standard-issue secondary weapons for the [[Plagueburst Crawler|Plagueburst Crawlers]]. Despite being a prominent secondary weapon for a Nurglite daemon engine, not a lot is known about this weapon. [[Fail|You would expect GW to put in &#039;&#039;some&#039;&#039; effort on their fluff eh?]]&lt;br /&gt;
&lt;br /&gt;
Nevertheless, from what we gather from both its name and its rules, the Entropy Cannon is some kind of anti-tank weapon that shoots out some weird [[Doctor Who|timey-whimey stuff]] that accelerates the aging process of the target by a factor of a billion. Seeing as how metals and other materials organic or otherwise, age/rust via accelerated temporal entropy, this creates credence to such a theory.&lt;br /&gt;
&lt;br /&gt;
Crunchwise, these things are Heavy 1, 36&amp;quot;, S8, AP-4, Dd6 weapons, effectively making it a short [[Lascannon]]. For one Command Point you could use &#039;&#039;&#039;Accelerated Entropy&#039;&#039;&#039;, which allows the Plagueburst Crawler to have a permanent aura, pre-battle. Entropy Cannons as well as those on other Plagueburst Crawlers within 7&amp;quot;, gain the Plague weapon rule and treat damage rolls of 1 or 2 as a 3 instead.&lt;br /&gt;
&lt;br /&gt;
====Heavy Blight Launcher====&lt;br /&gt;
&#039;&#039;See main page:[[Chem Weapons#Heavy Blight Launcher|Heavy Blight Launcher]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Plagueburst Mortar====&lt;br /&gt;
&#039;&#039;See main page:[[Chem Weapons#Plagueburst Mortar|Plagueburst Mortar]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Plague Catapult====&lt;br /&gt;
[[File:Contagion_Catapult.JPG||200px|right|thumb|Contagion Catapult]]&lt;br /&gt;
&lt;br /&gt;
The Contagion Plague Catapult is more of a misnomer than anything else, as it functions more like a trebuchet than a conventional catapult.&lt;br /&gt;
&lt;br /&gt;
The Catapult on the Contagion is the primary weapon of the [[Contagion]] Daemon Engine of Nurgle. These weapon chuck all sorts of junk such as chunks of Chaos-saturated stone, clusters of decaying corpses and other disease-infested filth. When these vile bombs impact they spray ichor and infected debris across a wide area. &lt;br /&gt;
&lt;br /&gt;
The pestilential aura that surrounds the site of these bombardments fills the air with corruption and the malaise of Nurgle&#039;s Rot which quickly spreads across the battlefield. Those who survive the initial bombardment soon contract a variety of virulent diseases. &lt;br /&gt;
&lt;br /&gt;
Likewise as a catapult, the Contagion isn&#039;t just limited to mere pestilent ammunition, for hard to hit critters like tanks, it could use explosives if needed. Although it is generally frowned upon due to the flames destroying some of Papa Nurgle&#039;s gifts.&lt;br /&gt;
&lt;br /&gt;
As such, the Catapult whilst simple and primitive, still oddly [[Gets shit done]].&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
====Rot Cannon====&lt;br /&gt;
&#039;&#039;See main page:[[Chem Weapons#Rot Cannon|Rot Cannon]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Pus Cannon====&lt;br /&gt;
&#039;&#039;See main page:[[Chem Weapons#Pus Cannon|Pus Cannon]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tzeentchian Weapons===&lt;br /&gt;
====Warpfire Flame Cannon====&lt;br /&gt;
&#039;&#039;See main page:[[Flamer#Warpfire Flame Cannon|Warpfire Flame Cannon]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Bolts of Change====&lt;br /&gt;
[[File:Bolts_of_Change.JPG|200px|right|thumb|Bolts of Change]]&lt;br /&gt;
&lt;br /&gt;
The secondary weapons of the [[Silver Tower of Tzeentch]] Daemon Engines. The Bolts of Change is fueled by the powers of the [[Thrall Wizards]] aboard and take the form of sorcerous blasts of Warp power. &lt;br /&gt;
&lt;br /&gt;
The tower is armed with several of these turret-mounted weapons. These weapons are not as powerful as the Beam of Power weapon, but instead feature a higher rate of fire than the tower&#039;s main weapon. The Bolt of Change are fired in volleys, and the number of shots fired from the tower&#039;s secondary weapons are always random, as befitting the Lord of Change.&lt;br /&gt;
&lt;br /&gt;
The exact number of secondary cannons mounted on the construct are unknown to the Inquisition, though the number may simply be different from one Silver Tower to the next, as befitting the randomness and love of change for its own sake of Tzeentch.&lt;br /&gt;
&lt;br /&gt;
====Beam of Power====&lt;br /&gt;
[[File:Beam_of_Power.JPG|200px|right|thumb|Beam of Power]]&lt;br /&gt;
&lt;br /&gt;
Possibly the largest Daemon Weapon to date.&lt;br /&gt;
&lt;br /&gt;
The primary weapon of the [[Silver Tower of Tzeentch]] Daemon Engines. The Beam of Power is fueled by the powers of the [[Thrall Wizards]] aboard and take the form of sorcerous blasts of Warp power. &lt;br /&gt;
&lt;br /&gt;
Each Silver Tower is usually armed with at least a single turret-mounted Beam of Power weapon which serves as the tower&#039;s primary offensive weapon. It is powerful enough to engage and destroy enemy armored vehicles. &lt;br /&gt;
&lt;br /&gt;
These Beams are powerful enough to even damage the hulls of Starships and crack open the crust of planets as seen during Magnus&#039; invasion of the Fenris System. It would be same to assume that the weapon itself is located at the bottom of the Silver Tower; basically it is the pointy bit that seem to crash down on Fenris&#039; surface.&lt;br /&gt;
&lt;br /&gt;
==Daemon Close Combat Weapons==&lt;br /&gt;
The largest array of usable Daemon Weapons in 40K appeared in the 2002 Chaos Space Marine codex as close combat weapons, back in those heady days when [[Chaos Undivided]] had its own Mark. In that sourcebook were presented the following Daemon Weapons. These would pretty much all be removed in subsequent editions of the codex, though a few would come back as wargear for unique Chaos Marine characters, most notably the Lash of Torment for [[Lucius the Eternal]] and the Manreaper for [[Typhus]].&lt;br /&gt;
&lt;br /&gt;
In the 2002 edition, Daemon Weapons come with the trait &amp;quot;Daemonic Mastery&amp;quot;; in any turn in which the bearer of a Daemon Weapon inflicts at least one casualty with that weapon, at the end of the turn, the bearer must pass a Leadership test. If they fail, they suffer a Perils of the Warp attack. If they succeed, or survive the PotW attack, then they continue fighting until they next need to make a Mastery check.&lt;br /&gt;
&lt;br /&gt;
===Chaos Undivided Blades===&lt;br /&gt;
====Daemonblade====&lt;br /&gt;
[[File:Daemonblade.jpg|200px|right|thumb|Daemonblade]]&lt;br /&gt;
&lt;br /&gt;
[[Wat|A hilarious daemon weapon that is used more by the loyalists than actual heretics themselves.]]&lt;br /&gt;
&lt;br /&gt;
Daemonblades are daemonic weapons used by the most Radical Inquisitors of the Ordo Malleus. [[Lulz|The ultimate representation of the Radical&#039;s credo to use the enemies&#039; own weapons against them, a Daemonblade contains the bound essence of a Greater Daemon.]] &lt;br /&gt;
&lt;br /&gt;
The blade itself is bound with wards and seals which are necessary to stop the user from being driven insane, but as a result the destructive power of these weapons are weaker than the Daemon Weapons used by the servants of Chaos.&lt;br /&gt;
&lt;br /&gt;
====Dark Blade====&lt;br /&gt;
[[File:Dark_Blade_Count_As.JPG|200px|right|thumb|Dark Blade]]&lt;br /&gt;
&lt;br /&gt;
A jet-black blade seemingly made of solid shadow, which consumes the souls of its victims with insatiable hunger and fuels its bearer with the strength to feed it. The blade has a perfect darkness although the hilt, pommel and grip are often adorned. The Dark Blade has never seen a model, thus most modelers would just grab a random chaos power sword and paint it black, thereby making the sword a [[Count as]] weapon. &lt;br /&gt;
&lt;br /&gt;
Treat as a [[Power Weapon]] that grants +2 Strength when rolling To Wound or for Armor Penetration.&lt;br /&gt;
&lt;br /&gt;
====Dreadaxe====&lt;br /&gt;
[[File:Dreadaxe.JPG|200px|right|thumb|Dreadaxe]]&lt;br /&gt;
&lt;br /&gt;
A soul-eating axe with a particular hunger for the essence of other warp-entities, although it would be more accurate to call it a [[Wat|pick axe in the shape of a pterodactyl&#039;s head (If we go by the original Warhammer comics as cannon).]] &lt;br /&gt;
&lt;br /&gt;
A Dreadaxe contains the bound essence of an entrapped entity with a vampiric thirst for souls that is especially partial to destroying daemonic rivals. These bound daemons hate all others of their own kind, and a Dreadaxe is especially efficient when used in combat against other daemons. [[Malal|If that sounds familiar to you, it basically because it is.]] &lt;br /&gt;
&lt;br /&gt;
This daemon weapon never requires worse than a 4+ to wound its target, regardless of the bearer&#039;s Strength vs. the target&#039;s Toughness, and ignores Invulnerable Saves. Unlike other Daemon Weapons, it is &#039;&#039;not&#039;&#039; a Power Weapon. This weapon is a shout-out to the original [[Malal]] Chaos Champion from early Warhammer comics.&lt;br /&gt;
&lt;br /&gt;
[[Tl;dr]], it is a Malal weapon in all but name.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
====Axe of Dismemberment====&lt;br /&gt;
[[File:Axe_of_Dismemberment.PNG|200px|right|thumb|Axe of Dismemberment]]&lt;br /&gt;
Axes of Dismemberment are 8-foot, warp-forged battleaxes that are wielded by [[Chaos Space Marines]] and are known to be favoured by [[Master of Execution|Masters of Execution.]] These gigantic fuck off axes are big enough to cleave fellow SPESS MEHREENS in two, let alone lobbing their heads off and serving them on a platter.&lt;br /&gt;
&lt;br /&gt;
It is not known whether they are actually daemon weapons, but seeing as how they are forged into the very fabric of the [[Warp]] itself, there maybe a possibility that it really is one, or the other likely possibility is that it is a warp-based close combat weapon.&lt;br /&gt;
&lt;br /&gt;
On tabletop, the Axe of Dismemberement is a Sx2 (8 Strength in total), AP-3 meatchopper of a weapon, dealing D3 damage that, on a successful wound roll on a 6, the target unit suffers 3 mortal wounds in addition to any other damage. Essentially speaking, his axe hits like a powerfist with no negatives to hit, in addition to multiple successful mortal wounds. [[Awesome]].&lt;br /&gt;
&lt;br /&gt;
====Etherblade====&lt;br /&gt;
[[File:Etherblade.JPG|200px|right|thumb|Etherblade]]&lt;br /&gt;
&lt;br /&gt;
Something like the Chaos answer to the [[C&#039;tan Phase Weapons]].&lt;br /&gt;
&lt;br /&gt;
Etherblades are a type of Daemon Weapon. These blades flicker in and out of reality, rendering them able to pass through even the thickest armor with ease by rematerializing inside the victim&#039;s body. They can come in normal size to size only weldable by [[Daemon Prince|Daemon Princes]] and [[Greater Daemon|Greater Daemons]]. &lt;br /&gt;
&lt;br /&gt;
[[Be&#039;lakor]] wields a special Etherblade called the &#039;&#039;&#039;Blade of Shadows.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Ether Lance====&lt;br /&gt;
[[File:Ether_Lance_Custom.jpg|200px|right|thumb|Ether Lance]]&lt;br /&gt;
No way in relation in terms of function to the Etherblade.&lt;br /&gt;
&lt;br /&gt;
The Ether Lance is a gateway for warp power to surge into the materium and can be highly potent in both combat and at range. Bolts of deadly warp energy leap from the weapon over a wide area or lure enemies into the lance itself, utterly consuming them with warp energy. Basically, its a psychic staff for non Tzeentch aligned Space Marines.&lt;br /&gt;
&lt;br /&gt;
A daemonic spear which serves as a conduit to the Warp itself, allowing the bearer to unleash gouts of empyrean energy. Functions as a Power Weapon in melee, can be fired in the Shooting Phrase as a Template Ranged S4 AP3 Assault 1 weapon.&lt;br /&gt;
&lt;br /&gt;
There hasn&#039;t been a model for this weapon, so some modelers like to use the Chaos Lance from Age of Sigmar as a [[Count as]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:AOS_Ether_Lance_Count_As.JPG|Ether Lance, &#039;&#039;Age of Sigmar&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Lasher Tendril====&lt;br /&gt;
[[File:Lasher_Tendrils.JPG|200px|right|thumb|Lasher Tendril]]&lt;br /&gt;
&lt;br /&gt;
Not unlike the Power Scourge.&lt;br /&gt;
&lt;br /&gt;
Lasher Tendrils are a type of melee weapon used by Maulerfiend Daemon Engines. These weapons are capable of entangling and dismembering enemy forces. The Maulerfiends typically defend themselves from counterattacks with their segmented tendrils that whip out from their thorax to crush, pierce, slice and confound those around them who would attempt to stall their advance. &lt;br /&gt;
&lt;br /&gt;
Maulerfiends can also replace the pair of Magma Cutters with Lasher Tendrils for 1 less damage each and 1d6 or 6 extra melee attacks, ([[Skub|Phyiscal Codex Heretic Astartes: Chaos Space Marines - pg 145 states 6 extra attacks while Codex Heretic Astartes: Chaos Space marines digital enhanced edition lists Lasher tendrils as D6 extra attacks on pages 282 and 308, Nothing in FAQ or Chapter Approved as of Jan 2018]]) trading punch against heavy targets for more attacks to mulch through infantry a bit quicker. &lt;br /&gt;
&lt;br /&gt;
Other Daemon Engines also have Lasher Tendrils, although renamed for....[[Derp|&#039;&#039;reasons&#039;&#039;]]. Some like the [[Venomcrawler]] have Lasher Tendrils at the front, but are called Soulflayer Tendrils instead, whilst the [[Helstalker]]&#039;s equivalent is a giant barbed stinger tail.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
====Techno-Virus Injector====&lt;br /&gt;
[[File:Techno-Virus_Injector.PNG|200px|right|thumb|Techno-Virus Injector]]&lt;br /&gt;
With a name and appearance looking straight out of Event Horizon, the Techno-Virus Injector is a giant needle/proboscis from the [[Helstalker]] [[Daemon Engine]]. &lt;br /&gt;
&lt;br /&gt;
Like an overgrown mosquito, the Helstalker preys on its targets before sucking out the life force of its intended target. But instead of people, it preys on vehicles, and instead of sucking out blood, it sucks out the Motive Force (AKA electricity and data) of a machine. Also like a mosquito, it inadvertently spreads disease through its nasty ass proboscis, giving machines Scrapcode which is like the malaria/ebola of vehicles. &lt;br /&gt;
&lt;br /&gt;
Like the [[Dark Eldar]] [[Medusae]], the Helstalker functions this process very similarly; with its own metallic frame swelling with ingested code and subroutines. The [[Lord Discordant]] siphons off the pained spirit of the dying technology. This harvested energy is then used to reinvigorate other Daemon Engines, or is released as beams to infect the systems of other vehicles.&lt;br /&gt;
&lt;br /&gt;
Tabletop-wise,the Techno-Virus Injector is a melee weapon that is S+6, AP-4 and deals D3 damage. A pretty nasty weapon for its intended target, vehicles. Furthermore, the Helstalker usually attacks after the Lord Discordant made his first move. Each time a wound roll for an attack made with this oversized needle is successful when targeting a vehicle unit, that unit suffers D3 mortal wounds in addition to any normal damage. &lt;br /&gt;
&lt;br /&gt;
This along with the Spirit Thief special rule, makes this Daemon Engine exceptionally dangerous. It is one thing dealing with a close combat monster like the Helstalker, it is another thing when said close combat monster [[Cheese|can also heal friendly Daemon Engines within 3&amp;quot; of the model or seriously damage a targetable vehicle within 12&amp;quot;; dealing D3 mortal wounds on a 2+ roll of a D6.]]&lt;br /&gt;
&lt;br /&gt;
====Decimator Siege Claw====&lt;br /&gt;
[[File:Decimator_Siege_Claw.jpg|200px|right|thumb|Decimator Siege Claw]]&lt;br /&gt;
&lt;br /&gt;
The Decimator Siege Claw is a massive, four-bladed Dreadnought Close Combat Weapon that is used by the Forces of Chaos on their [[Decimator]] [[Daemon Engines]]. The Decimator is capable of being armed with either a single Siege Claw or it can use two of them in tandem, turning the Decimator into an extremely effective close combatant. &lt;br /&gt;
&lt;br /&gt;
Decimator Siege Claws are equally effective against both &amp;quot;soft&amp;quot; targets such as enemy infantry and against hardened targets such as buildings and armored vehicles. The reason that these weapons are considered as &amp;quot;siege&amp;quot; armaments is that they feature built-in Heavy Flamers. &lt;br /&gt;
&lt;br /&gt;
The Decimator Siege Claw is a +2S AP-3 D3 close assault weapon with an attatched Hellflamer doing Heavy D6 S5 AP-1 D2 Auto Hits. A overall great weapon that is flexible in handling tough opponents and tarpits. The flamer also makes it great at stopping a charge to a near full stop (Not as if anyone want to charge this rape and murder monster at close range anyways).&lt;br /&gt;
&lt;br /&gt;
====Iron Claw====&lt;br /&gt;
[[File:Iron_Claw.JPG|200px|right|thumb|Iron Claw]]&lt;br /&gt;
&lt;br /&gt;
[[Furry|Not to be confused with]] [[Ironclaw]].&lt;br /&gt;
&lt;br /&gt;
You know those crab-like claws on the [[Defiler]]? Yeah imagine them on the [[Soul Grinder]].&lt;br /&gt;
&lt;br /&gt;
Iron Claws are enormous weapons utilized by Soul Grinders of Chaos. These huge piston-powered claws are each more than capable of crushing the life out of the toughest of victims, sundering tanks, or tearing through fortresses.&lt;br /&gt;
&lt;br /&gt;
The Iron Claw for the [[Plague Hulk]] and Soul Grinder remains largely unchanged in 8th Edition, Sx2 AP-3 D6 (not -1 to hit rolls). Whilst the Strength may be impressive, be aware that hitting on 5s is not.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Iron_Claw_Model.JPG|Iron Claw Model&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
====Warpsword====&lt;br /&gt;
[[File:Warpsword.JPG|200px|right|thumb|Warpsword]]&lt;br /&gt;
&lt;br /&gt;
A giant fuck off sword for a giant fuck off Daemon Engine.&lt;br /&gt;
&lt;br /&gt;
Warpswords are titanic Daemon Weapons used by Soul Grinders of Chaos. These ever-shifting blades are the physical manifestation of an imprisoned Daemon&#039;s hatred at being trapped within the machine-body of a Soul Grinder.&lt;br /&gt;
&lt;br /&gt;
On tabletop, the Warpsword is a S:User, AP-3 &amp;amp; 3dmg sword with the ability to re-roll failed hits. The middle of the road weapon for when you want to puncture most metal boxes on 3s, do a consistent 3 damage and improve your very average chance to hit.&lt;br /&gt;
&lt;br /&gt;
===Khornate Blades===&lt;br /&gt;
&lt;br /&gt;
====Hellblade====&lt;br /&gt;
[[File:Hellsword.jpg|200px|right|thumb|Hellblade]]&lt;br /&gt;
&lt;br /&gt;
One of the most iconic and famous Daemon Weapons.&lt;br /&gt;
&lt;br /&gt;
Hellblades are swords wielded by [[Bloodletters]]. These are great two-handed weapons given to them by Khorne, each said to be possessed by an angry daemon. They are powerful warp-forged blades of wicked sharpness that no mortal-made armor can withstand. Legend says the core of each Hellblade is formed of the souls of raging daemons and that pure hatred sharpens their edges. Over the millennia countless foes have had their wills broken by the carnage wrought by these evil weapons.&lt;br /&gt;
&lt;br /&gt;
On tabletop, the Hellblade is the venerable Bloodletter standard issue weapon, they&#039;re basically better power swords doing an additional damage if you roll a 6 to wound.&lt;br /&gt;
&lt;br /&gt;
====Bloodfeeder====&lt;br /&gt;
[[File:Bloodfeeder,_Axe_of_Blind_Fury.JPG|200px|right|thumb|Bloodfeeder]]&lt;br /&gt;
&lt;br /&gt;
Bloodfeeders are Daemon Weapons of Khorne, that often take the form of an axe and contain the bound essence of a raging [[Bloodthirster]]. Anyone struck by these ever-thirsting weapons are immediately exsanguinated and reduced to a desiccated husk; as their lifeblood is channeled into Khorne&#039;s realm as sustenance for his Juggernauts. &lt;br /&gt;
&lt;br /&gt;
Woe betide anyone who wields a Bloodfeeder and dares not answer their call to feed – for if the weapons go without this grisly harvest for long, they will gladly siphon away their wielder&#039;s blood instead.&lt;br /&gt;
&lt;br /&gt;
The most notable Bloodfeeder is the Axe of Blind Fury.&lt;br /&gt;
&lt;br /&gt;
====Berserker Glaive====&lt;br /&gt;
[[File:Berserk_Glaive.JPG|200px|right|thumb|Berserker Glaive]]&lt;br /&gt;
&lt;br /&gt;
A long-handled sword-axe possessed by a [[Bloodletter]], which imbues the bearer with its psychotic strength and fury. The Glaive transfers this rage to the wielder, who is automatically gripped with &amp;quot;blood frenzy,&amp;quot; granting them great strength and resilience. However the weapon has no concern over whose life is taken, including any allies and even the wielders themselves, as long as the blood flows in the name of Khorne.&lt;br /&gt;
&lt;br /&gt;
Functions as a 2-handed Power Weapon that grants its bearer a 4+ Invulnerable Save, doubles their base attacks, and ensures they are automatically gripped by Blood Frenzy (cannot shoot, must move normal move + d6&amp;quot; towards the nearest enemy unit in the movement phase) at the start of each turn. The bearer of a Berserker Glaive cannot join other units, be accompanied by followers, ride a Steed or take a transport. The Glaive&#039;s wielder must always make a Sweeping Advance when victorious in close combat.&lt;br /&gt;
&lt;br /&gt;
====Brass Scorpion Pincer Claw====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See main page:[[Chain Weapon#Brass Scorpion Pincer Claw|Brass Scorpion Pincer Claw]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Blade Claw====&lt;br /&gt;
[[File:Blade_Claw.png|200px|right|thumb|Blade Claw]]&lt;br /&gt;
&lt;br /&gt;
Sometimes called the &#039;&#039;&#039;Slaughter Blade&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Blade Claw is the primary Dreadnought Close Combat Weapon used by the [[Blood Slaughterer]] Daemon Engines of the Forces of Chaos. These massive weapons, usually unleashed in pairs, are incredibly sharp, with serrated edges capable of cutting apart both man and machine with ease. &lt;br /&gt;
&lt;br /&gt;
Blade Claws are found permanently attached to these Daemon Engines, with some claiming that they are actually natural (Or what count as &#039;natural&#039; in the Warp) extensions of the Blood Slaughterer&#039;s appendages.&lt;br /&gt;
&lt;br /&gt;
Its Slaughter Blade is S+2, AP-3, 3 damage. Combine this with the Blood Slaughterer&#039;s profile of movement of 10&amp;quot; with an auto 6&amp;quot; Advance, WS3+, T7, W10, S8 and A6 at full strength, the Blood Slaughterer suddenly becomes one of THE best melee walker for the points Chaos has access to. With only a 180 points standard!&lt;br /&gt;
&lt;br /&gt;
====Axe of Khorne====&lt;br /&gt;
[[File:Axe_of_Khorne.JPG|200px|right|thumb|Axe of Khorne]]&lt;br /&gt;
&lt;br /&gt;
A fuck hueg axe.&lt;br /&gt;
&lt;br /&gt;
The Axe of Khorne is a Chaos Daemon Weapon which has been imbued with the power and bloodlust of Khorne, driving the bearer to greater feats of death and destruction. It is the main weapon used by Bloodthirsters, but on occasion can be gifted to mortal Champions of Khorne who have proved themselves worthy. How the hell a mere mortal could carry an axe the size of an Ogryn, nobody knows (Maybe the axe just shrinks to size via Chaos HAX?)&lt;br /&gt;
&lt;br /&gt;
On tabletop, the Axe of Khorne is the Bloodthirster classic. It is a Strength 3, AP-4 weapon that deals D6 wounds. It is able to cleave most units up to Terminator equivalents as well as vehicles with frightening ease once this big red boi closes in for the charge.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
====Firestorm Blade====&lt;br /&gt;
[[File:Firestorm_Blade.jpg|200px|right|thumb|Firestorm Blade]]&lt;br /&gt;
&lt;br /&gt;
Another fuck hueg sword fit for a Bloodthirster. This time its on fire!&lt;br /&gt;
&lt;br /&gt;
Firestorm Blades are massive Daemon Weapons of Khorne sometimes seen in the hands of the Blood God&#039;s most favored Bloodthirsters. The blade is a massive straight sword engulfed in white fire. At the whim of its wielder, the blade can discharge great plumes of flame over considerable distances.&lt;br /&gt;
&lt;br /&gt;
It seems that in terms of popularity, most Greater Daemons of Khorne choose the giant Axe of Khorne than the Firestorm Blade. This is not surprising given Khorne&#039;s belief that axes are easier to use than swords.&lt;br /&gt;
&lt;br /&gt;
the far more lesser known reason is that firestorm blades are actually the chaos equivalent to [[Force weapon#Nemesis Force Weapon|Nemesis Force Weapons]] (and thus more powerful hellblades, and therefore can only be truly mastered, by magic/psychically attuned daemons, which are extraordinarily rare among Khornate forces.&lt;br /&gt;
&lt;br /&gt;
====Great Cleaver of Khorne====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See main page:[[Chain Weapon#Great Cleaver of Khorne|Great Cleaver of Khorne]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Slaaneshi Blades===&lt;br /&gt;
====Lash of Torment====&lt;br /&gt;
[[File:LashOfTorment.jpg|200px|right|thumb|Lash of Torment]]&lt;br /&gt;
&lt;br /&gt;
Used by everyone&#039;s favorite memetic molester, [[Lucius the Eternal]].&lt;br /&gt;
&lt;br /&gt;
A wickedly barbed daemonic whip that absorbs the pain and fear of its victims before broadcasting it to all nearby. While roaming the dreamscape of the Daemon world Moerpho, Lucius tracked down and killed a trio of [[Fiends of Slaanesh]]. Before their corpses faded into nothingness, he tore out the long and supple tongues of the daemonic beasts and fused them to his grip with a ritual of binding. From these loathsome organs, Lucius has fashioned a whip that writhes with a sentience of its own, ensnaring his foes and rasping their flesh from their bones as Lucius goes about his bloody work.&lt;br /&gt;
&lt;br /&gt;
Functions as a Power Weapon that can make its full attacks from 2&amp;quot; away. A unit in close combat with the bearer of a Lash of Torment suffers a -1 penalty to their Leadership if forced to make a Morale check for losing the combat after suffering a casualty by the Lash of Torment.&lt;br /&gt;
&lt;br /&gt;
====Needle of Desire====&lt;br /&gt;
[[File:Needle_of_Desire.JPG|200px|right|thumb|Needle of Desire]]&lt;br /&gt;
&lt;br /&gt;
A rune-etched, double-ended syringe; one end is buried in the bearer&#039;s flesh, absorbing their own drug-laced blood and concentrating it into a deadly toxin for delivery from the other end. &lt;br /&gt;
&lt;br /&gt;
The venom will throw anyone into a state of delirium and many simply shut down the moment the toxins reach their blood stream, so potent is the poison. They will often then remain slumped over the needle.&lt;br /&gt;
&lt;br /&gt;
Attacks with this weapon always wound on a 2+, and a model wounded but not killed must pass a Leadership test or lose a further D3 wounds. Because of the precision required to wield it, even a character with Daemonic Stature cannot ignore Armor Saves when using this weapon.&lt;br /&gt;
&lt;br /&gt;
Because of its lack of models, some have modified lightning claws, lash of torments or both and [[Count as|counted it as a Needle of Desire]]. Of course its Slaanesh, so take some liberty if a person calls an odd looking whip-like tendril a &#039;Needle&#039;, and seeing how most Slaaneshi daemons [[Magic STDs|inject their poison through their whip-like proboscis/tongues,]] it could be said that the needle itself resembles more like a Slaaneshi whip than a conventional syringe-like apparatus. [[Bullshit|Its Chaos, we ain&#039;t gonna explain shit]].&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
====Blissgiver====&lt;br /&gt;
[[File:Blissgiver.JPG|200px|right|thumb|Blissgiver]]&lt;br /&gt;
&lt;br /&gt;
Blissgivers are Daemon Weapons of Slaanesh. &lt;br /&gt;
&lt;br /&gt;
A Blissgiver is a Daemon Weapon that takes the form of a slender blade or writhing whip whose merest touch can induce a pleasurable coma, allowing the victim to be more easily captured alive....[[Rape|for experiments]].... &lt;br /&gt;
&lt;br /&gt;
It is not known what happens if the user of the weapon accidentally strike a vital area of the body, but most likely the victim would die from an overdose before it goes too far deep in the body. Like some Slaaneshi weapons, the Blissgiver has no cannon models, so some have taken liberty in customizing swords or whips and named it Blissgivers.&lt;br /&gt;
&lt;br /&gt;
====Piercing Claws====&lt;br /&gt;
[[File:Piercing_Clawss.JPG|200px|right|thumb|Piercing Claws]]&lt;br /&gt;
&lt;br /&gt;
The [[Daemonettes]]&#039; identifiable crab-like claws. Although they are shaped like claws, Daemonettes seem to make them function more like piercing weapons like swords, spears and lances rather than crushing weapons.&lt;br /&gt;
&lt;br /&gt;
It is unknown whether a Daemonette could change her claws back into a hand and vice versa.&lt;br /&gt;
&lt;br /&gt;
In 8th Edition, Piercing Claws are basically AP-1 or -4 if you roll a 6 to wound weapons. Pretty nifty Close Combat Weapons especially on a unit as fragile as the Daemonettes. Great for dispatching GEQs and even MEQs.&lt;br /&gt;
&lt;br /&gt;
====Ravaging Claws====&lt;br /&gt;
[[File:Ravaging_Claws.JPG|200px|right|thumb|Ravaging Claws]]&lt;br /&gt;
&lt;br /&gt;
Like the Piercing Claws, but on Slaaneshi Heralds. Although they are shaped like claws, Daemonette Heralds seem to make them function more like piercing weapons like swords, spears and lances rather than crushing weapons. Ravaging Claws are even longer than Piercing Claws and has a third claw for backhanded attacks.&lt;br /&gt;
&lt;br /&gt;
It is unknown whether a Daemonette Herald could change her claws back into a hand and vice versa.&lt;br /&gt;
&lt;br /&gt;
In 8th Edition, Ravaging Claws are obviously Piercing Claws for Heralds, dealing 2 wounds instead of 1. Even greater in dispatching GEQs and MEQs and is a rather standard issue weapon for a Herald of Slaanesh.&lt;br /&gt;
&lt;br /&gt;
====Snapping Claws====&lt;br /&gt;
[[File:Snapping_Claws_New.JPG|200px|right|thumb|Snapping Claws]]&lt;br /&gt;
&lt;br /&gt;
The largest of the Slaaneshi Claws. Snapping Claws are the most powerful of the claws and is only used by the Greater Daemons of Slaanesh, the Keeper of Secrets. Like its smaller kin, Snapping Claws function more like piercing weapons like swords, spears and lances rather than crushing weapons. &lt;br /&gt;
&lt;br /&gt;
It is unknown whether a Keeper of Secrets could change his/her claws back into a hand and vice versa.&lt;br /&gt;
&lt;br /&gt;
In 8th Edition, Snapping Claws are obviously found on Keepers of Secrets, they do 3 damage in addition to their better AP. These claws can reliably chew and rip apart TEQs with relative efficiency.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Snapping_Claws.JPG|Oldschool Snapping Claws&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Witstealer Sword====&lt;br /&gt;
[[File:Witstealer_Sword.JPG|200px|right|thumb|Witstealer Sword]]&lt;br /&gt;
&lt;br /&gt;
The more bitchy version of Khorne&#039;s Firestorm Blade.&lt;br /&gt;
&lt;br /&gt;
A Witstealer Sword is a Daemon Weapon utilised by the daemons of Slaanesh, particularly his/her/its Greater Daemons, the [[Keeper of Secrets]]. As this sword bites into flesh, it saps the foe&#039;s mind, stripping more away with every cut until nothing of their memories, personality or sanity remain. &lt;br /&gt;
&lt;br /&gt;
On tabletop, the Witstealer Sword is a more reliable Slaaneshi weapon at AP-3 and +1 Strength plus wounded models are at -1 to hit for the game.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Witstealer_Sword_Old.JPG|Oldschool Witstealer Sword&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Hellslicer Battle Claw====&lt;br /&gt;
[[File:Hellslicer_Battle_Claw.JPG|200px|right|thumb|Hellslicer Battle Claw]]&lt;br /&gt;
&lt;br /&gt;
The largest of the Slaaneshi Claws that is not found on a daemon, but on a Daemon Engine the size of a Titan. The Hellslicer Battle Claw is the primary close combat weapon of the ludicrous [[Slaanesh Subjugator]].&lt;br /&gt;
&lt;br /&gt;
These claws are large and sharp enough to rip apart enemy Titans with grace not found on anything of its size save for Eldar Titans. As such the Subjugator relies on the sheer speed and efficiency of the claws when in close combat, to compensate for its rather shitty armor.&lt;br /&gt;
&lt;br /&gt;
As you can imagine, these weapon look dumb. What has been said about the Subjugator has already been said in its own wiki page on how terribad the design is. Due to how fixed the claws are, you can guarantee that thing is [[Fail|useless to anything below its knee height,]] which is basically everything short of a Imperial Knight.&lt;br /&gt;
&lt;br /&gt;
===Nurglite Blades===&lt;br /&gt;
====Plague Knife====&lt;br /&gt;
[[File:PlagueKnife.jpg|200px|right|thumb|Plague Knife]]&lt;br /&gt;
The baby of the bunch.&lt;br /&gt;
&lt;br /&gt;
The Plague Knife is a Chaos Space Marine weapon blessed by Nurgle. Its is capable of &amp;quot;blessing&amp;quot; anyone is touches with Nurgle&#039;s Rot. It drips with poisons and venom and is likely to kill anyone if the initial wound is insufficient. It is similar to the Plague Sword, but smaller.&lt;br /&gt;
&lt;br /&gt;
In the Death Guard Codex, the Plague Knife is the basic CCW with the Plague Weapon special rule found on both Death Gaurds and Pox Walkers. It is free, so shut up and take it.&lt;br /&gt;
&lt;br /&gt;
====Plaguesword====&lt;br /&gt;
[[File:Plaguesword.JPG|200px|right|thumb|Plaguesword]]&lt;br /&gt;
&lt;br /&gt;
A sword that can either be a [[/d/|metaphor for STD&#039;s spread via &#039;penetration&#039; or a phalic symbol.]] Either way it indirectly pleases Slaanesh.&lt;br /&gt;
&lt;br /&gt;
Plague Swords are a type of Daemonic weapon used by followers of Nurgle such as Plague Bearers and Plague Marines and is by far the most common type of Nurglite weapon. These weapons are infused with foul infections and toxins that can make the merest scratch fatal.&lt;br /&gt;
&lt;br /&gt;
On tabletop, these are your standard issue sword for Plaguebearers, rerolls every failed wound roll.&lt;br /&gt;
&lt;br /&gt;
====Mace of Contagion====&lt;br /&gt;
[[File:Mace_of_Contagion.JPG|200px|right|thumb|Mace of Contagion]]&lt;br /&gt;
&lt;br /&gt;
A mace laced with various pathogens and disease. The Mace of Contagion is a common bludgeoning weapon used by the Death Guard Plague Marines. Each of these weapons are blessed with the daemonic ichor of Papa Nurgle.&lt;br /&gt;
&lt;br /&gt;
The Mace of Contagion is used to smash apart armor and crack open some skulls. The loyalist equivalent would be the Power Maul. &lt;br /&gt;
&lt;br /&gt;
The Mace of Contagion is a flat 3 damage, S and AP buffs and, since it comes paired with a Bubotic Axe, also bestows a second attack. The downside is the -1 To Hit, but when hit rolls are that important, you just use the Axe instead. A bit expensive to swing both around, though.&lt;br /&gt;
&lt;br /&gt;
====Plague Flail====&lt;br /&gt;
[[File:Plague_Flail2.JPG|200px|right|thumb|Plague Flail]]&lt;br /&gt;
&lt;br /&gt;
The baby Flail of Corruption.&lt;br /&gt;
&lt;br /&gt;
The Plague Flail is a flail that is blessed by Papa Nurgle with all sorts of contagions and viruses. These flails often takes the shape of the sacred bell of doom instead of the more conventional steel balls and morning stars.&lt;br /&gt;
&lt;br /&gt;
In 7th Edition, the Plague Flail was available to Daemons of Nurgle, +1 Strength, suckers must pass a Toughness test or suffer an additional wound. Not bad, but falls a bit short in an all-Space Marine metagame, that and the Balesword is way better.&lt;br /&gt;
&lt;br /&gt;
Its big daddy is the Great Plague Flail that is welded by Great Unclean Ones.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Plague_Flail3.JPG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
====Balesword====&lt;br /&gt;
[[File:Balesword.JPG|200px|right|thumb|Balesword]]&lt;br /&gt;
&lt;br /&gt;
A Plaguesword on steroids (Although it looks more like a giant shortsword).&lt;br /&gt;
&lt;br /&gt;
Baleswords are Daemon Weapons of Nurgle. These foul plague-infected weapons are used by followers of Nurgle and the Death Guard such as the Heralds of Nurgle called Poxbringers and [[Blightlord Terminators]].&lt;br /&gt;
&lt;br /&gt;
In 8th Edition, they are essentially Plaguesword with AP-3.&lt;br /&gt;
&lt;br /&gt;
====Bubotic Axe====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See main page:[[Power Weapon#Bubotic Axe|Bubotic Axe]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Manreaper====&lt;br /&gt;
[[File:Manreaper.jpg|200px|right|thumb|Manreaper]]&lt;br /&gt;
&lt;br /&gt;
Manreaper is a type of Power Scythe used by the Death Guard. They used to be normal Power Scythes before the Horus Heresy, after the Heresy however, they became weapon steeped in daemonic ichor. &lt;br /&gt;
&lt;br /&gt;
For some added fun, certain Death Guards like to customize their Manreapers by adding a bit of chain teeths on to them. What they now have is a [[Awesome|daemonic-chem-chain-power weapon]], unfortunately, despite this, [[Fail|the fluff never really translate well onto the crunch.]]&lt;br /&gt;
&lt;br /&gt;
It is a scythe that has been soaked in the filth dripping from Nurgle&#039;s throne. Manreapers are known to have been carried by both Mortarion and Typhus, Herald of Nurgle. The most famous of Manreapers is Mortarion&#039;s own scythe called &#039;&#039;&#039;Silence&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Functions as a 2-handed Power Weapon that grants its bearer +d6 Attacks if fighting a unit, or +1 Attack if fighting a single model.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
====Great Plague Cleaver====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See main page:[[Power Weapon#Great Plague Cleaver|Great Plague Cleaver]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Flail of Corruption====&lt;br /&gt;
[[File:Flail_of_Corruption.JPG|200px|right|thumb|Flail of Corruption]]&lt;br /&gt;
&lt;br /&gt;
A giant fuck off flail.&lt;br /&gt;
&lt;br /&gt;
The Flail of Corruption is a type of heavy Power Weapon used by Death Guard Blightlord Terminators. Judging by the sheer size of this thing, the Blightlord Terminators use these Flails like portable wrecking balls and due to the fact that it spews out pestilent smoke, it would seem that the Flails are basically Mortarion&#039;s incense burners [[Lulz|supersized and weaponized.]]&lt;br /&gt;
&lt;br /&gt;
The Flail of Corruption is the new hot toy to play with. Up to 2 Plague Marines per squad and 1 in 5 Blightlord Terminators can take these babies. D3 hit rolls per attack, S+2, AP-2, D2, Plague Weapon, and any excess damage it causes rolls over between targets, a tasty morsel of crunch very few units can get, so it has the best of all worlds: Lots of attacks, high AP and damage, and it&#039;s not a waste to use against single-wound models. Practically auto-include on anything that wants into melee, really. Pretty sad that characters cannot take it but whatever, perfection is Slaanesh&#039;s thing anyway. &lt;br /&gt;
&lt;br /&gt;
Essentially in a nutshell, this wrecking ball is designed for fucking over GEQs. S+2 means you&#039;re S6 (wounding on 2s), AP-2 means they don&#039;t get a Save and the Damage carrying over means that W1 doesn&#039;t mean shit.&lt;br /&gt;
&lt;br /&gt;
====Fleshmower====&lt;br /&gt;
[[File:Fleshmower.JPG|200px|right|thumb|Fleshmower]]&lt;br /&gt;
&lt;br /&gt;
AKA the Nurglite Lawnmower that [[RIP AND TEAR|RIPS AND TEARS]] until it even makes [[Khorne]] proud.&lt;br /&gt;
&lt;br /&gt;
A Fleshmower is a type of vicious, disease-ridden close combat weapon usually deployed on the [[Foetid Bloat-drone]] [[Daemon Engines]] that are favorite forms of aerial support for the [[Death Guard]] Traitor Legion.&lt;br /&gt;
&lt;br /&gt;
The Warp entities that possess Foetid Bloat-drones are more aggressive and spiteful than most daemons of Nurgle. Some are so wilful that they cannot be entrusted with ranged weaponry at all, their desire to smash themselves into the enemy ranks all too evident. These rebellious engines are instead fitted with the macabre devices known as Fleshmowers. &lt;br /&gt;
&lt;br /&gt;
Heavy cylinders of rusted iron blades, Fleshmowers thrust out in front of the Bloat-drone on bulky arms and whir frenetically as it flies into battle. These weapons can be used in thrumming passes through the enemy ranks, or more deliberately pressed against resilient targets to rip them apart. [[RIP AND TEAR|Either way, the result is a hideous red spray and a mulched strew of body parts.]] The mashed remains of Fleshmower victims make excellent slop-fuel for those Bloat-drones armed instead with Plaguespitters, and so the two variants often form parasitic war packs.&lt;br /&gt;
&lt;br /&gt;
====Doomsday Bell====&lt;br /&gt;
[[File:Doomsday_Bell.JPG|200px|right|thumb|Doomsday Bell]]&lt;br /&gt;
&lt;br /&gt;
The Doomsday Bell is a Daemon Weapon of Nurgle. &lt;br /&gt;
&lt;br /&gt;
To hear the grim tolling of this great bell upon the winds is a death sentence, for its chime heralds the arrival of Nurgle’s plague hordes. Such is its dread power that a single tolling of the Doomsday Bell reverberates for long minutes, spreading dread and despair even over the clangor of battle. Although if push comes to shove, the Great Unclean One would just be capable as using this bell as a giant bludgeoning weapon akin to a giant club.&lt;br /&gt;
&lt;br /&gt;
The Doomsday Bell is the other new toy for the big boy. Strength +1 AP-1 dealing D3 wounds, also the bearer now can roll on 4D6 when using Daemonic Ritual to summon Nurgle Daemons, and at the beginning of each phase you can roll a dice for every Nurgle Daemon unit within 7&amp;quot; from the bearer and for every 4+ roll you can resurrect a single model in a unit.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
====Great Plague Flail====&lt;br /&gt;
[[File:Plague_Flail.JPG|150px|right|thumb|Great Plague Flail]]&lt;br /&gt;
&lt;br /&gt;
The Plague Flail&#039;s and Flail of Corruption&#039;s big grandaddy.&lt;br /&gt;
&lt;br /&gt;
[[Derp|Sometimes confusingly called the Plague Flail.]] The Plague Flail is normally used by the Greater Daemons of Nurgle, the [[Great Unclean Ones]] are similiar to their smaller brethren but on a much larger scale.&lt;br /&gt;
&lt;br /&gt;
Like the smaller Plague Flails and Flail of Corruption, the Great Plague Flail is blessed by Papa Nurgle with all sorts of corrupt life. These flails often takes the shape of [[Wat|unusually large human skulls (If we scale a normal human to a Great Unclean One, those skulls are indeed huge),]] instead of the more conventional steel balls and morning stars. These skulls are hollow enough to contain the vile influence of Nurgle to a much greater degree.&lt;br /&gt;
&lt;br /&gt;
In 8th Edition, the Great Plague Flail is a Assault 2 weapon that is S6, AP-3 and deals 2 damage on a successful wound. Whilst its damage is pretty mediocre for the size of the weapon, if all 5 Attacks from the Great Unclean One successfully hits, than it would be ten wounds in total. Not bad especially when considering it has a pretty convenient range of 7&amp;quot;. It is used when you really want to hit the enemy, although in terms or raw damage, it is best to just take the Bilesword instead.&lt;br /&gt;
====Bilesword====&lt;br /&gt;
[[File:Bilesword.JPG|200px|right|thumb|Bilesword]]&lt;br /&gt;
&lt;br /&gt;
The Balesword and Plaguesword&#039;s father. The Bilesword [[Derp|used to be called the Plague Sword]] before it was changed to the Bilesword to avoid confusion. Anyways, Bileswords are the symbolic might of Papa Nurgle&#039;s &#039;gifts&#039;.&lt;br /&gt;
&lt;br /&gt;
These massive, rusted blades are said to be dipped in the foul pus and contagion at the base of Nurgle&#039;s throne.&lt;br /&gt;
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In 8th Edition, Bileswords are the default weapon for Great Unclean Ones, basically a Balesword with +1 Strength and dealing D6 wounds. An upgraded version is called the &#039;&#039;&#039;Bileblade&#039;&#039;&#039;, and it&#039;s a Balesword dealing D3 wounds, also the bearer can deal a mortal wound to himself (which can try to ignore via Disgustingly Resilient) before casting a psychic power to get a +1 to the casting roll.&lt;br /&gt;
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===Tzeentchian Blades===&lt;br /&gt;
====Ritual Dagger====&lt;br /&gt;
[[File:Ritual_Dagger.JPG|200px|right|thumb|Ritual Dagger]]&lt;br /&gt;
&lt;br /&gt;
Ceremonial daggers used by the Heralds of Tzeentch as a conduit of psychic magicks. Despite its ceremonial and ritualistic uses, the Heralds of Tzeentch aren&#039;t afraid of using this as an actual dagger.&lt;br /&gt;
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Of course, combined with its sorcerous nature, the Ritual Dagger is able to make even the slightest of cuts mutate into ever-growing flesh.&lt;br /&gt;
&lt;br /&gt;
On tabletop, the Ritual Dagger is the stock weapon for Herald of Tzeentch, S+1 AP-1 D1 and unsaved wounds replenish the user&#039;s. Nice, but you would need to be desperate enough to send a HoT into combat for that.&lt;br /&gt;
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====Bedlam Staff====&lt;br /&gt;
[[File:517282-bedlam_staff.jpg|200px|right|thumb|Bedlam Staff]]&lt;br /&gt;
&lt;br /&gt;
An ancient Prosperan focusing staff, now steeped with so much concentrated madness that it can rattle the minds of those it touches. When they strike, Bedlam Staves remove all thoughts from the minds of the target, making them pause temporarily. In [[Dawn of War]], the Bedlam Staff is Chaos Sorcerer [[Sindri Myr|Sindri Myr&#039;s]] melee weapon and it is extremely dangerous to infantry targets.&lt;br /&gt;
&lt;br /&gt;
Functions as a Power Weapon; models struck and not killed cannot attack until the end of the next Assault Phase, vehicles hit by it suffer an automatic Crew Shaken result on top of anything else.&lt;br /&gt;
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====Warp Blade====&lt;br /&gt;
[[File:Warp_Blade.JPG|200px|right|thumb|Warp Blade]]&lt;br /&gt;
&lt;br /&gt;
Not to be confused with the Soul Grinder&#039;s Warpsword.&lt;br /&gt;
&lt;br /&gt;
A Warp Blade is a protective sword used to violently dissipate enemy sorcery, shattering spells in such a fashion that lurking [[daemon]]s are drawn to the disturbance. &lt;br /&gt;
&lt;br /&gt;
Functions as a Power Weapon, but enemy pyskers attempting to use a psychic power when within 12&amp;quot; of the bearer must roll a 4+ on a D6 or suffer an immediate Perils of the Warp attack. Models killed by these daemonic attacks do not provoke Daemonic Mastery checks.&lt;br /&gt;
&lt;br /&gt;
====Staff of Tzeentch====&lt;br /&gt;
[[File:Staff of tiusura tzeentch warlock by mordorlegion-d5oirob.jpg|200px|right|thumb|Staff of Change, &#039;&#039;by MordorLegion&#039;&#039;]]&lt;br /&gt;
The primary staff of our [[Lord of Change|Big Blue Birds.]]&lt;br /&gt;
&lt;br /&gt;
A Staff of Tzeentch is a powerful Force Staff that can be wielded in battle by both Chaos Sorcerers in service to the Chaos God Tzeentch and the Greater Daemons of the Architect of Fate known as a Lord of Change.&lt;br /&gt;
&lt;br /&gt;
When used by a Lord of Change, a Staff of Tzeentch can unleash rampant mutation in its target, transforming them into a [[Chaos Spawn|they-who-shall-not-be-named.]] &lt;br /&gt;
&lt;br /&gt;
The Staff is the default weapon for Lords of Change, AP-2, D3 and creates Spa-weird things from dead Characters.&lt;br /&gt;
{{clear}}&lt;br /&gt;
====Baleful Sword====&lt;br /&gt;
[[File:Baleful_Sword.JPG|200px|right|thumb|Baleful Sword]]&lt;br /&gt;
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The Ritual Dagger&#039;s uncle.&lt;br /&gt;
&lt;br /&gt;
A Baleful Sword is a potent blade infused with the energy of the Warp that is sacred to the Chaos God Tzeentch. It is often wielded by his servants, including his Greater Daemons, the Lords of Change. &lt;br /&gt;
&lt;br /&gt;
The Baleful Sword is the alternate weapon for the big bird. S+1 AP-3 D6 Damage but with a -1 to hit rolls.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
====Staff of Tomorrow====&lt;br /&gt;
[[File:StaffOfTomorrow.jpg|200px|right|thumb|Staff of Tomorrow]]&lt;br /&gt;
&lt;br /&gt;
The Staff of Tomorrow was made by [[Kairos Fateweaver]] himself and its core is said to be imbued with the essence of rival Lords of Change. The rod is wrought of changefire and is saturated with prophetic visions glimpsed in the Well of Eternity. Atop the staff rests the Tome of Destiny, a recording of what both of Kairos&#039; heads proclaim, mixing both insights with possible futures. As Kairos speaks, new text scribes across the pages, morphing and rewriting itself even as time and events unfold. To look upon these pages induces madness, if Kairos doesn&#039;t fuck you up 10 ways before you can sneak a glance that is.&lt;br /&gt;
&lt;br /&gt;
At some point, rebellious Daemon Prince managed to [[Blood Ravens|steal the staff away]] [[Wat|and plant it in the Garden of Nurgle.]] However during one of the many battles of the Great Game, Kairos Fateweaver managed to infiltrate the garden and retrieve the staff.&lt;br /&gt;
&lt;br /&gt;
==Notable Daemon Weapons of Warhammer Fantasy==&lt;br /&gt;
[[File:The-Slayer-Of-Kings tom-parker-tomp landscape.jpg|200px|right|thumb|The Slayer of Kings]]&lt;br /&gt;
&#039;&#039;&#039;The Slayer of Kings&#039;&#039;&#039; - [[Archaon]]s beat stick of choice. The [[Daemon]] U&#039;zuhl (not [[Skulltaker]], a [[Bloodthirster]] with the same name, because GW can&#039;t keep track of its shit and/or they hate you) is bound within the sword. The sword was created by the second Everchosen of chaos and was kept warm in the hands of Krakanrok, the first of the [[Dragon Ogres]]. When Archaon grabbed the sword and pulled it out of Karkanroks hand it started screaming for blood, and to make sure it didn&#039;t wake up the mountain sized dragon ogre, Archaon shoved the sword through the nearest member of his entourages guts to keep the sword happy. The Sword is extremely powerful and only a champion of [[Sigmar]] with [[Ghal-Maraz]] is able to duel with it. In [[Age of Sigmar]] TSOK seems to be a bit closer to [[Abaddon]]s sword Drach&#039;nyen, as its new look makes it seem more like U&#039;zuhl is taking the form of a burning sword, rather than being bound within one.&lt;br /&gt;
&lt;br /&gt;
==Notable Daemon Weapons of the 41st Millenium==&lt;br /&gt;
&#039;&#039;&#039;The Black Blade&#039;&#039;&#039; - A huge Daemon Sword wielded by [[Angron]] during the First War for [[Armageddon]]. It was made by the Dark Mechanicum and it was capable of cutting through 5 [[Grey Knight]]s in [[Terminator]] Armour with a single swing. Was broken and shattered by a Grey Knight called [[Hyperion]] during the First war.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Black Blade of Antwyr&#039;&#039;&#039; -  Though they share the same name, the Blade of Antwyr is a very different weapon and is likely several order of magnitudes more powerful than Angron&#039;s. It is capable of corrupting any wielder completely as well as all those who came in contact with it. At one point, it was responsible for enslaving three entire sectors of space and required the entire Grey Knights chapter to stop it. Upon capturing the blade, the Inquisition attempted to destroy it using every means at their disposal but were unable to even scratch the blade. Containment/Imprisonment was declared the only option and was given over to the Grey Knights, who are at least resistant to the Blade&#039;s insidious corruption. [[Castellan Crowe]] is the current warden of the blade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drach&#039;nyen (The End of Empires, Echo of the First Murder)&#039;&#039;&#039; - [[Abaddon]]&#039;s weapon of choice. It is an extremely powerful Chaos Undivided daemon (as in, not a weapon with a daemon bound into it like a normal daemon weapon, but &#039;&#039;the daemon itself&#039;&#039; taking the form of a sword) said to be born from humanity&#039;s first act of murder and demonstrated the power to shapeshift at will, nearly killing the Emperor in the War within the Webway. It was taken into the webway by a Custodian to keep it away from the Emperor and anyone who meant him harm. Considering [[Abaddon]] now has it, we can pretty confidently say that he failed, although considering how powerful and corruptive the daemon was during the Horus Heresy, its being a sword is probably a blessing compared to what it might be capable of otherwise. Still even in sword form Drach&#039;nyen is monstrously powerful, capable of cutting through reality itself (meaning it can slice through practically any conventional defense and ignore force fields) and devouring the souls of whatever it strucks, though the latter clearly doesn&#039;t apply to someone like [[Marneus Calgar|Calgar]]. It&#039;s easily a match for the Emperor&#039;s Sword, perhaps even surpassing it. &lt;br /&gt;
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&#039;&#039;&#039;Forgebreaker&#039;&#039;&#039; - A giant [[Thunder Hammer]] that was forged by [[Fulgrim]] and given to [[Ferrus Manus]]; when Fulgrim turned traitor he took back the Hammer and, after killing Ferrus, gave it to [[Perturabo]]. It was later returned to the [[Iron Hands]]... yeah, this Hammer got around a fair bit. Somewhere along the way, everyone&#039;s [[Blood Ravens|favorite kleptos]] got their grubby red gauntlets on it. &lt;br /&gt;
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&#039;&#039;&#039;Silver Blade of the Laer&#039;&#039;&#039; - A sword infused with a daemon of [[Slaanesh]]; used by Fulgrim during the Great Crusade after he took it from the ruined homeworld of the Laer, a destroyed race of Slaanesh-worshipping xenos, it was integral to his corruption, being the ultimate cause for his joining the [[Horus Heresy]] and killing [[Ferrus Manus]]. The daemon inside the Silver Blade then managed to possess Fulgrim (or something, the lore gets more inconsistent than usual at this point) and later gave the now-empty Silver Blade to [[Lucius]] after the [[Dropsite Massacre]]. According to canon, Lucius still wields the Silver Blade to this day. &lt;br /&gt;
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&#039;&#039;&#039;Axe of Morkai&#039;&#039;&#039; - A [[Khorne]] weapon used by Great Wolf [[Logan Grimnar]] and which may or may not be slowly corrupting him. It was taken from a Champion of [[Khorne]] and reforged into its current incarnation by the Wolf Priests of Fenrir, who swear that their methods have cleansed it of its taint. While these are the same chumps who insist that their &amp;quot;runecraft&amp;quot; is fundamentally different to the psychic &amp;quot;witchcraft&amp;quot; used by everyone else in the galaxy, the fact that Grimnar hasn&#039;t been corrupted by it has to count for something. Or you know, Logan is manly enough that deamons just shit their pants rather than face him.&lt;br /&gt;
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==Use of Daemon Weapons by Non-Chaos Worshippers==&lt;br /&gt;
For obvious reasons, non-Chaos worshippers normally do their damndest to &#039;&#039;avoid&#039;&#039; having anything to do with a Daemon Weapon, or even a [[Chaos Blade]], since they are like giant beacons for corruption. But, there are a few individuals who are stupid, crazy or desperate enough to try and fight fire with fire.&lt;br /&gt;
&lt;br /&gt;
Firstly, renegade [[Inquisitor]]s who come to believe some variant of the &amp;quot;Use Chaos to Fight Chaos!&amp;quot; creed (aka &#039;&#039;Xanthism&#039;&#039;) may well stoop to using Daemon Weapons themselves. This usually does not end well for anyone.&lt;br /&gt;
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Secondly, the [[Relictors]] were a [[Space Marine]] chapter who were basically converted to Xanthism, for which they were excommunicated.&lt;br /&gt;
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Thirdly, the [[Grey Knights]] special character [[Castellan Crowe]] is defined by his ability to successfully wield a Daemon Weapon without being corrupted by it. The Daemon Weapon he wields is literally the most overpowered and insanely corruptible example of its kind ever seen in 40K. Normally it would be extra [[Mary Sue]] points for him if it weren&#039;t for the fact that he has constantly resist it by sheer force of will, faith and purity of soul. Doesn&#039;t help the darn blade is constantly trying to kill Crowe, break his concentration and more.&lt;br /&gt;
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{{40k-Chaos-Weapons}}&lt;br /&gt;
[[Category: Warhammer Fantasy]] [[Category: Warhammer 40,000]] [[Category: Chaos]] [[Category: Daemons]]&lt;/div&gt;</summary>
		<author><name>2601:585:8301:76D0:C0BA:1C06:E630:B4</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Daemon_Weapon&amp;diff=160753</id>
		<title>Daemon Weapon</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Daemon_Weapon&amp;diff=160753"/>
		<updated>2021-03-04T05:37:36Z</updated>

		<summary type="html">&lt;p&gt;2601:585:8301:76D0:C0BA:1C06:E630:B4: /* Firestorm Blade */&lt;/p&gt;
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&#039;&#039;&#039;Daemon Weapons&#039;&#039;&#039; are a kind of enchanted weapon present in [[Warhammer Fantasy Battles]], [[Warhammer: Age of Sigmar]], and [[Warhammer 40,000]]. As their name suggests, they are weapons that have been granted magical powers by the process of sealing up a [[daemon]] inside of them. Obviously, the daemon tends to be rather pissed off about this, which means these weapons are usually as much of a danger to their wielder as they are to their wielder&#039;s enemies.&lt;br /&gt;
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Since they were introduced in the Realms of Darkness duology, sourcebooks for 40k, Warhammer Fantasy and the first edition of [[Warhammer Fantasy Roleplay]], Daemon Weapons have had different powers in different editions and sourcebooks.&lt;br /&gt;
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The very first draft of Daemon Weapons portrayed them as soul-sucking blades. They could instantly kill anything they wounded and &amp;quot;ate&amp;quot; the Strength of the casualty model; 1/3rd of this went to weapon&#039;s inhabitant daemon, 1/3rd to the bearer, and the last third was lost. This was important to track for several reasons: firstly, your Chaos Champion would essentially faint if their Strength was raised to thrice its initial value, and secondly, the Daemon Weapon could only hold 5D10 points of stolen Strength in total (generated when the blade was found). At half this total, the blade could send its bearer into an indiscriminate killing frenzy. When this total was reached, the daemon was glutted and so the weapon lost all of its powers for the rest of the battle. Aside from this trait, they granted a bonus to the bearer&#039;s to hit rolls, were a magical weapon, dispelled auras, and could pass on some of the traits of the daemon bound within. For example, if the daemon itself could fly and regenerate, so could the chaos champion bearing it.&lt;br /&gt;
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Later editions for Daemon Weapons would simplify these rules, at least for WHFB - in the [[Hordes of Chaos]] rulebook, for example, the Daemon Weapon was a 100 point magical weapon that granted its bearer the Weapon Skill, Initiative and Attacks of one of the four Greater Daemons.&lt;br /&gt;
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In WH40K, Daemon Weapons evolved to fill the niche of the lost Chaos Blades - the generic magical weapons of Chaos Champions from Realms of Darkness. Daemon Weapons now came in various different forms and names, each of which had their own unique special powers and attacks. 40K roleplaying games such as [[Black Crusade]] particularly exemplify this evolution.&lt;br /&gt;
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==Ranged Daemon Weapons==&lt;br /&gt;
Some Daemon Weapons looks like a gun and shoots like a gun. But because its a Daemon Weapon, its ammunition must be as weird as humanly possible. Quite a number of these weapons also overlap with other weapon types due to the nature of these daemonic tools. An example is that all of the Nurgle Daemon weapons are found in the [[Chem Weapons]] page due to all of them being a form of biochemical weapons. So expect a lot of redirects in this section.&lt;br /&gt;
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===Chaos Undivided Weapons===&lt;br /&gt;
====Kai Gun====&lt;br /&gt;
&#039;&#039;See main page:[[Bolter#Kai Gun|Kai Gun]]&#039;&#039;&lt;br /&gt;
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====Fleshmetal Guns====&lt;br /&gt;
[[File:Fleshmetal_Guns.PNG|200px|right|thumb|Fleshmetal Guns]]&lt;br /&gt;
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Fleshmetal Guns are the catch-all term for any assortment of...well...&#039;&#039;&#039;GUNS&#039;&#039;&#039; that an [[Obliterator]] had absorbed, consumed and repurposed in his living embodiment of [[Dakka]]. These weapons can be anything and is not standardized; usually the most consistent feature is the amount of gun barrels it can fit one&#039;s daemonically enhanced hands as inhumanly possible. It is for all intents and purposes, the baby version of the much larger and standardized Harvester Cannon found on [[Soul Grinder|Soul Grinders]].&lt;br /&gt;
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Because of its variety, you can mount a combination of autocannons, plasma cannons, lascannons and heavy flamers all on one hand, and it would still be called a Fleshmetal Gun. This would, in theory, give the Fleshmetal Guns a lot of flexibility and adaptability, but at the same time it can be abused through the stratosphere. Seriously, [[Troll|imagine telling your opponent that your Fleshmetal Guns are all Lascannons on one playthrough,]] [[Just As Planned|and than on another playthrough, immediately tell him/her that these Lascannons has been morphed into a column of Heavy Flamers.]] [[Cheese|Is it cheap?]] [[Lulz|Yes. Is it appropriate for the fluff? Yes.]] [[Bullshit|But is it fun to play against? Hell the fuck no!]] (Just one have to look at the history of the [[Jokaero]] to understand the crux in a nutshell). &lt;br /&gt;
&lt;br /&gt;
So for the sake of balancing, they have always been standardized. Now in 8th Edition, Fleshmetal Guns For all intents and purposes, are an Assault 6, S 6+D3, AP-D3, 24&amp;quot; ranged meatgrinder of a gun with D3 damage per hit. Or if you don&#039;t understand it yet, it is basically asking you that, when in the Shooting phase or in Overwatch, roll three D3, one after the other, to determine the characteristics of the unit&#039;s Fleshmetal Guns for that Shooting phase/Overwatch attack. The first roll is added to 6 to determine the Strength, the second roll is the AP, and the third roll is the Damage. [[Tl;dr]], it is a slot machine for a gun that, on a good roll, can make [[Baneblade|Baneblades]] cry and on a bad roll, could only kill half a dozen Guardsmen.&lt;br /&gt;
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====Magma Cutter====&lt;br /&gt;
[[File:Magma_Cutter.JPG|200px|right|thumb|Magma Cutter]]&lt;br /&gt;
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A Chaos blowtorch.&lt;br /&gt;
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Magma Cutters are a type of melee weapon used by [[Maulerfiend]] Daemon Engines. These weapons burn with a blazing heat capable of melting through armored targets. Maulerfiends are known to use its giant claws to grab hold of prey before the Magma Cutter that protrude from its torso can focus the raw daemonic anger that burns inside it into a white-hot flame that can melt through rockcrete as thick as bastion walls. &lt;br /&gt;
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Magma Cutters are considered [[Wat|Pistols]] with 4&amp;quot; of range now (S8, AP-3 D3 Pistols!), so the Fiend can start putting the hurt on a target right before they get into base to base contact and still shoot them in close quarters should they start the turn in combat. &lt;br /&gt;
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====Hades Autocannon====&lt;br /&gt;
&#039;&#039;See main page:[[Autogun#Hades Autocannon|Hades Autocannon]]&#039;&#039;&lt;br /&gt;
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====Baleflamer====&lt;br /&gt;
&#039;&#039;See main page:[[Flamer#Baleflamer|Baleflamer]]&#039;&#039;&lt;br /&gt;
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====Excruciator Cannon====&lt;br /&gt;
[[File:E_Cannon.JPG|200px|right|thumb|Excruciator Cannon]]&lt;br /&gt;
Excruciator Cannons are weapons that have no idea what it is trying to be. They are a potent Warp-based weapon used by the Chaos Daemon Engines known as [[Venomcrawler|Venomcrawlers.]]&lt;br /&gt;
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Upon locking onto their target the Venomcrawlers emit an earsplitting screech. Pent-up Warp energy is channeled into their Excruciator Cannons, coalescing into hails of ear-splitting blasts that rip through entire ranks of armored foes with ease.  &lt;br /&gt;
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As you can imagine, this weapon has an identity crisis and is a complete mess. One one hand, it is a [[Warp Weapons|Warp weapon]], on the other hand the &#039;projectiles&#039; is being described as a [[Sonic Weaponry|Sonic weapon]], yet the artwork showcase it firing gouts of flame like a fucking [[Flamer]]. Yeah, [[Derp|it is pretty fucking confusing]] even by the piss-poor standards of Chaos.&lt;br /&gt;
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Tabletop-wise, these cannons have a decent range of 36&amp;quot;, it is an Assault D3 gun that is S+2, AP-2 and D3 damage. Not bad all around when it comes to dispatching GEQs and MEQs, but there are much better options for vehicles and above.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Excruciator_Cannon.PNG|&amp;lt;center&amp;gt;Excruciator Cannon (front)&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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====Harvester Cannon====&lt;br /&gt;
&#039;&#039;See main page&amp;quot;[[Autogun#Harvester Cannon|Harvester Cannon]]&#039;&#039;&lt;br /&gt;
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====Ectoplasma Cannon====&lt;br /&gt;
&#039;&#039;See main page:[[Plasma#Ectoplasma Cannon|Ectoplasma Cannon]]&#039;&#039;&lt;br /&gt;
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====Mawcannon====&lt;br /&gt;
[[File:Mawcannon.jpg|200px|right|thumb|Mawcannon]]&lt;br /&gt;
Think of a Mawcannon like jamming a bunch of guns inside a mouth of a monster or giving the monster to become a hellish dragon. You basically get the gist of things.&lt;br /&gt;
&lt;br /&gt;
In a more detailed note, the  Mawcannon is a Warp-based energy weapon that is used by [[Soul Grinder|Soul Grinders,]] [[Plague Hulk|Plague Hulks,]] and [[Blight Drone]] [[Daemon Engines]]. Mawcannon is so named due to the fact that these listed daemon engines basically &#039;vomit&#039; a bunch of damaging warp energy on the faces of the enemy. Each of these daemon engines have a special trait befitting their Mawcannons. For example, the weapon-mouth of a Soul Grinder can vomit forth a torrent of burning Warpfire known as a Baleful Torrent which is capable of engulfing entire structures in blazing ethereal energy. The Soul Grinder&#039;s Mawcannon can also spit out huge roiling masses of mutating phlegm at ridiculous distances, destroying entire enemy squads in one great blast. It can continue this form of attack throughout its time on the battlefield, which is hilariously known as a [[Derp|Phlegm Bombardment]] which sounds more ridiculous than awesome. There are some Soul Grinders that are also capable of using their Mawcannon to fire their whip-like tongues like searing energy rays, although by that point, it loses the &#039;cannon&#039; part and becomes full on [[Rape|creepy-Slaaneshi-lickers.]] All Chaos Soul Grinders are capable of using the Mawcannon in conjunction with their other weapons, such as the Iron Claw and Harvester Cannon. Whilst the Soul Grinder &#039;vomits&#039; out ethereal fire, the Plague Hulk on the other hand.....[[Herp|basically just vomits on his enemies]]....underwhelming but expected. The vomit of a Plague Hulk is similiar to that of a Imperial Guard&#039;s Chem Cannon and it is capable of rotting flesh and corrode even the strongest of metal.&lt;br /&gt;
&lt;br /&gt;
The Mawcannon used by Blight Drone Daemon Engines on the other hand is smaller and takes the form of an actual weapon rather than a natural ability of the construct. The Blight Drone&#039;s Mawcannon is located on the front of the creature, just above its Reaper Autocannon. The Mawcannon of the Blight Drone differs from the Soul Grinder&#039;s in several ways, first of which is that it is smaller and less powerful. As a Daemon Engine of Nurgle, the Blight Drone&#039;s Mawcannon fires out gouts of corrosive toxic bile that is powerful enough to eat through metal and liquefy flesh in seconds as opposed to the Soul Grinder&#039;s radiant Warpfire. The Blight Drone&#039;s phlegm attack is similar to that of the Plague Hulk, yet is smaller in area of effect and deals less damage to its targets. &lt;br /&gt;
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====Butcher Cannon====&lt;br /&gt;
&#039;&#039;See main page:[[Autogun#Butcher Cannon|Butcher Cannon]]&#039;&#039;&lt;br /&gt;
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====Soul Burner Petard====&lt;br /&gt;
[[File:Soul_Burner_Petard_by_Daniel_Jackson.JPG|200px|right|thumb|Soul Burner Petard]]&lt;br /&gt;
The Soul Burner Petard is essentially speaking, a Chaos Artillery Mortar.&lt;br /&gt;
&lt;br /&gt;
Imperial records indicate that the Soul Burner Petard is known only to be used by the Chaos Decimator for some reason, although it is presumed that it may also be used by other Chaos vehicles and Daemon Engines as well. The weapon is similar to a medium-sized Mortar that fires large explosive rounds over short distances. &lt;br /&gt;
&lt;br /&gt;
The shells fired by the this weapon are capable of easily demolishing enemy fortifications, vehicles, and causing sufficient damage and suppressive fire to groups of infantry. The Soul Burner Petard is usually used in conjunction with a Decimator Siege Claw to engage enemy units in close combat and to make the Decimator a more effective weapon in siege warfare and siege orientated factions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Soul_Burner_Petard.jpg|Side view.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Storm Laser====&lt;br /&gt;
[[File:Storm_Laser.jpg|200px|right|thumb|Storm Laser]]&lt;br /&gt;
The only laser weapon constructed by Chaos rather than being a bunch of hand-me-downs from the Imperium dating back to the [[Horus Heresy]].&lt;br /&gt;
&lt;br /&gt;
A Storm Laser, also known as the Decimator Storm Laser, is a multi-barreled laser weapon made up of several laser weapons duct taped together. As expected, this weapon is obviously used by the Chaos Decimator Daemon Engine, although it is presumed that it may also be used by other Chaos vehicles and Daemon Engines. &lt;br /&gt;
&lt;br /&gt;
The Storm Laser is similar in function to the [[Multilaser]] used on several Imperial vehicles, such as the Chimera and the Sentinel combat walker. The weapon is highly effective against enemy infantry and lightly armored vehicles as such. The Storm laser is usually deployed on Decimators that will be expecting to face a obviously large numbers of enemy infantry, and is usually used either in conjunction with a Decimator Siege Claw or another Storm Laser more maximum pew pew. However, it can also be wielded in tandem with a Soul Burner Petard or a Butcher Cannon to provide supportive fire if these two weapons range becomes compromised.&lt;br /&gt;
&lt;br /&gt;
===Khornate Weapons===&lt;br /&gt;
====Skull Cannon====&lt;br /&gt;
[[File:Skull_Cannon_Cannon.JPG|200px|right|thumb|Skull Cannon]]&lt;br /&gt;
&lt;br /&gt;
The Skull Cannon is the primary weapon of the...well...the [[Skull Cannon]] Chariot. [[Derp|Suffice to say, its mode of &#039;acquiring&#039; ammunition is unique to say the least.]]&lt;br /&gt;
&lt;br /&gt;
Those in its way of the Daemonic Chariot are fed into the Skull Cannon&#039;s gaping maw (Yes, the chariot &amp;lt;u&amp;gt;&#039;&#039;NOT&#039;&#039;&amp;lt;/u&amp;gt; the weapon has a mouth), there to be roasted by daemonic fire and broken up into fragments. These remains are for the most part [[Shitstorm|ejected from the Skull Cannon&#039;s rear,]] for only the skulls of its victims are retained. These are then fused with the Blood God&#039;s wrath, set alight, and blasted in a fiery wake from the daemon engines cannon. &lt;br /&gt;
&lt;br /&gt;
The Skull Cannon is found on both the aforementioned Skull Cannon and the [[Derp|derpy]] [[Blood Reaper]].&lt;br /&gt;
&lt;br /&gt;
In 8th Edition, the Skull Cannon is now a cool 100 points. Their cannon is now 48 inch Heavy D6 shots flat and -2 AP. Still ignores cover and all fucks. Good competition for equal points of Havocs while still being Khorne.&lt;br /&gt;
&lt;br /&gt;
====Cauldron of Blood Cannon====&lt;br /&gt;
[[File:Cauldron_of_Blood_Cannon.JPG|200px|right|thumb|Cauldron of Blood Cannon]]&lt;br /&gt;
&lt;br /&gt;
The cannon of the [[Cauldron of Blood]] was basically the [[Brass Scorpion|Brass Scorpion&#039;s]] [[Flamer#Hellmaw Cannon|Hellmaw Cannons]] on meth, or the Gorestorm Cannon&#039;s and Ichor Cannon&#039;s little brother, [[Skub|depending on who you ask.]]&lt;br /&gt;
&lt;br /&gt;
Like the cannons from the Lord of Skulls, the Cauldron of Blood Cannon fires boiling hot blood that [[Wat|&#039;&#039;somehow&#039;&#039; transmutes into molten lava]] (Maybe they use the blood of [[Juggernaut|Juggernauts]]?). The cannon itself is mounted and connected on a huge cauldron full of bubbling daemonic ichor. The cauldron is used to supply the vehicle&#039;s jutting cannon with red-hot daemonic blood which is fired through the cannon&#039;s nozzle.&lt;br /&gt;
&lt;br /&gt;
[[Tl;dr]], it was a Khornate flamer.&lt;br /&gt;
&lt;br /&gt;
====Skullshredder Cannon====&lt;br /&gt;
&#039;&#039;See main page:[[Autogun#Skullshredder Cannon|Skullshredder Cannon]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Skullreaper Cannon====&lt;br /&gt;
&#039;&#039;See main page:[[Autogun#Skullreaper Cannon|Skullreaper Cannon]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Doomfire Cannon====&lt;br /&gt;
&#039;&#039;See main page:[[Autogun#Doomfire Cannon|Doomfire Cannon]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Impaler====&lt;br /&gt;
&#039;&#039;See main page:[[Bow Weaponry#Impaler|Impaler]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Hellmaw Cannon====&lt;br /&gt;
&#039;&#039;See main page:[[Flamer#Hellmaw Cannon|Hellmaw Cannon]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Scorpion Cannon====&lt;br /&gt;
&#039;&#039;See main page:[[Autogun#Scorpion Cannon|Scorpion Cannon]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Tower Gun====&lt;br /&gt;
[[File:Tower_Gun.JPG|200px|right|thumb|Tower Gun]]&lt;br /&gt;
&lt;br /&gt;
More of a artillery than the average gun.&lt;br /&gt;
&lt;br /&gt;
The lazily named Tower Gun is one of the primary weapons of the [[Derp|derpy looking]] [[Blood Reaper]]. The Daemon Engine host four of these oddly-placed weapons in front for maximum frontal carnage.&lt;br /&gt;
&lt;br /&gt;
The battery of these Tower Guns mounted in its main tower launch constant salvos of fire, whilst its twin Skull Cannons blast apart armored targets. This ensures a constant rate of bombardment on enemy positions.&lt;br /&gt;
&lt;br /&gt;
Still, it is a miracle that this this thing still stands upright from all that recoil being fired at once.&lt;br /&gt;
&lt;br /&gt;
====Skull Hurler====&lt;br /&gt;
[[File:Skullhurler.jpg|200px|right|thumb|Skull Hurler]]&lt;br /&gt;
The Skull Hurler/Skullhurler aka the Pac-Man gun is a [[Derp|utterly hilarious and absurd weapon]] of Khorne. It is basically a weapon satirizing everything Khornate about the Big K (Or so we hope GeeDubs were satirizing...). [[Wat|This is a weapon that fires flaming skulls that chomps on enemy infantry.]] We can&#039;t make this shit up. Seriously what the literal Hell? &lt;br /&gt;
&lt;br /&gt;
Seriously, not even WH40k Wikia and Lexicanum can save this weapon from sounding absolutely ridiculous. According to the description, this Daemonic Weapon is commonly used by the [[Herp|just as ridiculous]] [[Lord of Skulls]] Daemon Engine, typically mounted on its left arm. The weapon&#039;s barrel is shaped in the form of a large metal skull with the Mark of Khorne emblazoned upon its forehead. The large skull that serves as the Skull Hurler&#039;s barrel is filled with smaller skulls that are either fired out of the larger skull&#039;s open mouth or the over-sized skull itself can be fired out of the weapon, accounts for the weapon&#039;s potent explosive force. We are honestly not sure whether Lexicanum or WH40K Wikia&#039;s failure in describing this weapon as cool could be considered an act of [[FAIL]] or [[Awesome]]. &lt;br /&gt;
&lt;br /&gt;
If that does not sound [[Stupid]] to you than you are in need for a medical checkup.&lt;br /&gt;
&lt;br /&gt;
====Hades Gatling Gun====&lt;br /&gt;
[[File:Hades_GatCannon.png|200px|right|thumb|Hades Gatling Gun]]&lt;br /&gt;
Should not be confused with the Hades Autocannon although they basically fire the same.&lt;br /&gt;
&lt;br /&gt;
The Hades Gatling Gun is a massive Daemonic Weapon that is commonly used by the Lord of Skulls Daemon Engine, typically mounted on its left arm. The weapon is a large, multi-barrelled gatling weapon that is capable of shredding groups of enemy infantry with a hail of fire composed of its massive ballistic shells. &lt;br /&gt;
&lt;br /&gt;
These shells are rune-graven ammo and the Gatling Gun is capable of firing several hundred rounds per second at maximum. These weapons are taken if you want to shred apart Horde armies as the Skull Hurler is aimed more towards heavily armored troops. [[Skub|As such, some may have considered calling it a form of Bolter, but the description of the weapon is vague which have let some other people to call it a form of Autoweapon.]] So far the only middle ground is that the Gatling Gun at best, is a projectile weapon of sorts, so it remains to be seen. &lt;br /&gt;
&lt;br /&gt;
It is also far more sensible looking than the Skull Hurler which grants the weapon extra brownie points for appearance and weapons function. Although this is Chaos we are talking here, [[FAIL|so it is a pretty low bar in the first place.]]&lt;br /&gt;
&lt;br /&gt;
====Kytan Gatling Cannon====&lt;br /&gt;
[[File:Kytan_Gatling_Cannon.JPG|200px|right|thumb|Kytan Gatling Cannon]]&lt;br /&gt;
&lt;br /&gt;
Basically like the Hades Gatling Gun but mounted on a motherfucking [[Kytan]], the scariest Khornate Daemon Engine that is legit freaky, [[FAIL|not a fucking joke.]] Not much is known about this weapon, but is most likely functions similiar to the above weapon.&lt;br /&gt;
&lt;br /&gt;
Due to its similarities, it can be assume that the shells of the Kytan also use rune-graven ammo and is just as capable of firing several hundred rounds per second at maximum. Like the Hades, this weapon is used if you want to [[RIP AND TEAR]] hordes of enemies who are in the fucking way. Like the Hades, [[Skub|some may have considered calling it a form of Bolter, but the description of the weapon is vague which have let some other people to call it a form of Autoweapon.]] So far the only middle ground is that the Gatling Cannon at best, is a projectile weapon of sorts, so it remains to be seen. &lt;br /&gt;
&lt;br /&gt;
On tabletop, the Kytan&#039;s Gatling Cannon puts out the pain in the Shooting phase as well like the Hades, but what you really want to be doing is CLEAVING LOYALIST FILTH. &lt;br /&gt;
&lt;br /&gt;
====Ichor Cannon====&lt;br /&gt;
[[File:Ichor_Cannon.JPG|200px|right|thumb|Ichor Cannon]]&lt;br /&gt;
Ahhhh...the first in a list of Khornate [[/d/|Dick Guns.]]&lt;br /&gt;
&lt;br /&gt;
This is essentially the Lord of Skulls&#039; take on a Inferno Cannon and Demolisher Cannon with its own Khornate twist. The Ichor Cannon is a large Daemonic Weapon that is commonly used by the Lord of Skulls Daemon Engine, mounted onto its front torso. The Ichor Cannon spits great goblets of burning blood upon the daemon machine&#039;s enemies. The enemys&#039; skin would slough off and expose their muscles to the elements as they die screaming from the pain. The more fortunate ones get blasted into smithereens from the sheer shockwave and bone shrapnel of the Ichor Cannon, much alike a Demolisher Cannon.&lt;br /&gt;
&lt;br /&gt;
The blood are boiled until superheated in the multiple tanks at the back of the Lord of Skulls. The daemon engine&#039;s pure [[Rage]] is enough to heat up the weapon&#039;s ammunition. So yes, Khorne does indeed take the term &amp;quot;Make my blood boil&amp;quot; to its more literal and retarded extreme. Only in Games Workshop can you come up with a more retarded idea than this.&lt;br /&gt;
&lt;br /&gt;
The weapon takes the form of a large cannon with a spiked maw. &lt;br /&gt;
&lt;br /&gt;
====Gorestorm Cannon====&lt;br /&gt;
[[File:Gorestorm.jpg|200px|right|thumb|Gorestorm Cannon]]&lt;br /&gt;
The Gorestorm Cannon is another large Daemonic Weapon that is commonly used by the Lord of Skulls Daemon Engine, mounted onto its front torso like that of the Ichor Cannon. The Gorestorm Cannon is believed to fire large gouts of boiling blood upon the daemon machine&#039;s foes, boiling them alive. In a sense, the Gorestorm Cannon is a variant of the Ichor Cannon.&lt;br /&gt;
&lt;br /&gt;
Since this weapon uses basically the same retarded principle as the Ichor Cannon of boiling blood, what has been said about the Ichor Cannon could already be said to the Gorestorm Cannon. Of course their function is slightly different. The Ichor Cannon functions like a blood drenched shotgun, the Gorestorm Cannon functions more in line with a flamer as it sprays a torrent of highpressure boiling blood to a wide area. [[Wat|It is hot enough to melt units...for some reason.]] Unless the blood is acid like those of the Xenomorph Aliens, then the blood should simply boil the poor SOB instead.  Gotta love attempts to apply science and logic to a &#039;&#039;daemon weapon&#039;&#039; of fuck reality.&lt;br /&gt;
&lt;br /&gt;
This weapon along with the Ichor Cannon have taken into the nickname of Period Guns/Menstrual Cannons for [[Red Rage|&#039;&#039;obvious&#039;&#039;]] reasons.&lt;br /&gt;
&lt;br /&gt;
The weapon takes the form of a large, yet short-barrelled cannon.&lt;br /&gt;
&lt;br /&gt;
====Daemongore Cannon====&lt;br /&gt;
[[File:Daemongore.PNG|200px|right|thumb|Daemongore Cannon]]&lt;br /&gt;
&lt;br /&gt;
Yet &#039;&#039;another&#039;&#039; weapon exclusive to the Lord of Skulls. Sheesh, talk about hogging the spot light. The Daemongore Cannon is a large Daemonic Weapon that is commonly used by the aforementioned Lord of Skulls Daemon Engine, mounted again onto its front torso like the previous two weapons. &lt;br /&gt;
&lt;br /&gt;
Unlike the previous two, the Daemongore Cannon unleashes a gout of burning [[/d/|filth]] at the Lord of Skulls&#039; enemies. The enemies engulfed by the evil tide cannot survive, for their armor, flesh and bone are reduced to molten slurry in seconds by its hellish furnace heat. &lt;br /&gt;
&lt;br /&gt;
Because of the way it functions, it could be safe to say that the Daemongore is like a Melta Shotgun, which is pretty damned [[Awesome]] when you think about it. The Daemongore Cannon is definitely more aimed towards large group of heavily armored infantry like Terminators and Centurions and could work well to even light and medium vehicles too.&lt;br /&gt;
&lt;br /&gt;
The weapon takes the form of a large, multi-barrelled cannon.&lt;br /&gt;
&lt;br /&gt;
====Balemaw Cannon====&lt;br /&gt;
[[File:Balemaw_Cannon.JPG|200px|right|thumb|Balemaw Cannon]]&lt;br /&gt;
&lt;br /&gt;
The primary armament of the ridiculous [[Tower of Skulls]] Daemon Engine.&lt;br /&gt;
&lt;br /&gt;
The great, forward-firing Balemaw Cannon is primarily a ballistic weapon of extreme power. Akin to a Imperial Guard&#039;s Demolisher Cannon, the Balemaw Cannon is used to break apart fortifications and shatter enemy tanks in a single shot. The cannon is powered by the raw hatred of the Daemon Engine and it fires shells filled with maximum FUCK at its enemies. Those who aren&#039;t blown up by the weapon would be killed by the shrapnel.&lt;br /&gt;
&lt;br /&gt;
Unlike the Demolisher Cannon, the Balemaw has a ridiculous range and functions more like an artillery piece not unlike that of the Basilisk Artillery Gun. Still, despite the lack of Close Combat manliness, the sheer destruction from this weapon is enough to make Khorne proud.&lt;br /&gt;
&lt;br /&gt;
===Slaaneshi Weapons===&lt;br /&gt;
====Heartstring Lyre====&lt;br /&gt;
&#039;&#039;See main page:[[Sonic Weaponry#Heartstring Lyre|Heartstring Lyre]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Mirror of Absorption====&lt;br /&gt;
[[File:Mirror_of_Absorption.JPG|200px|right|thumb|Mirror of Absorption]]&lt;br /&gt;
{{Topquote|Mirror, mirror, on the wall, [[Anal circumference|whose ass is going to be fucked up worst of all?]]|[[Warhammer 40,000/Tactics/Chaos Daemons(8E)]]}}&lt;br /&gt;
Less of a weapon and more of a tool to [[Troll|deliberately fuck with Psykers.]]&lt;br /&gt;
&lt;br /&gt;
A bizarre contraption that acts as a psychic turret. The Mirror of Absorption is an an ornate semi-sentient relic taken from the Palace of Slaanesh by Daemonette Heralds known as the [[Daemonette#Contorted Epitome|Contorted Epitome.]] These tools are anti-psyker weapons meant to make [[Psyker|Psykers]] [[Drugs|tripped the fuck out]] by absorbing the psychic energies before blasting it back at them.&lt;br /&gt;
&lt;br /&gt;
This disturbing creation will make a formidable addition to any army of Slaanesh Daemons. It’s a psychic conduit, [[Just As Planned|able to manifest and deny two powers a turn,]] all the while gaining a bonus from its &#039;&#039;&#039;Gift of Power&#039;&#039;&#039; ability whenever it does so (Which adds +1 to Psychic tests and Deny the Witch tests taken by the particular model). &lt;br /&gt;
&lt;br /&gt;
On the off chance that an enemy Psyker does breach the Contorted Epitome’s psychic defenses, it will be all but immune to any mortal wounds it suffers. As its next special rule, &#039;&#039;&#039;Swallow Energy&#039;&#039;&#039;, allows the Epitome to roll one D6 each time it suffers a mortal wound, [[Troll|and on a 2+, that mortal wound is outright ignored.]]&lt;br /&gt;
&lt;br /&gt;
It also has the means to prevent enemies from Falling Back. That rule is called &#039;&#039;&#039;Horrible Fascination&#039;&#039;&#039; and it forces any unit within 6&amp;quot; of the Epitome to roll a 3D6; the unit can only Fall Back if the total is less than the highest Leadership characteristic of the unit – that ability will be all the more effective if you supplement it with the &#039;&#039;&#039;Phantasmagoria&#039;&#039;&#039; power from the Slaanesh discipline first.&lt;br /&gt;
&lt;br /&gt;
What really makes the Mirror powerful is its synergy with the [[Daemonette#Infernal Enrapturess|Infernal Enrapturess]] and [[Fiends of Slaanesh|Fiends.]] It will be very hard for enemy Psykers to stay out of range on all those de-buffs given the mobility of those units. It also synergies well with Fiends providing an additional means of holding units including flyers in combat. The Epitome is an auto-include. [[Awesome|Not only is it good on its own it can follow the initial engagement forces no matter their speed.]]&lt;br /&gt;
&lt;br /&gt;
====Tormentor Cannon====&lt;br /&gt;
&#039;&#039;See main page:[[Pain Weapons#Tormentor Cannon|Tormentor Cannon]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Nurglite Weapons===&lt;br /&gt;
&lt;br /&gt;
====Pandemic Staff====&lt;br /&gt;
[[File:Corrupted_Staff.JPG|200px|right|thumb|Pandemic Staff]]&lt;br /&gt;
&lt;br /&gt;
A staff that is used to conduct Father Nurgle&#039;s plagues from the Warp into the materium. The Pandemic Staffs are vessels for the diseases of Nurgle when they are carried from the Warp to the materium and can be released in battle to feast upon enemy units. These staves can discharge a torrent of noxious gas or disease-ridden swarm of flies (AKA one of the plagues of Egypt from biblical times) to sicken, weaken and slowly kill off the enemy in a long battle of attrition/endurance.&lt;br /&gt;
&lt;br /&gt;
They are sometimes called the Corrupted Staff and is mostly used by the [[Malignant Plaguecaster]].&lt;br /&gt;
&lt;br /&gt;
Functions as a normal weapon in melee regardless if one calls it a Corrupted Staff or Pandemic Staff, can be discharged at an enemy unit within 12&amp;quot;; roll a D6 for each model in the unit, applying a normal S3 hit for each model that rolls a 4+.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
====Bile Spurt====&lt;br /&gt;
&#039;&#039;See main page:[[Bile Spurt]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Plaguespitter====&lt;br /&gt;
&#039;&#039;See main page:[[Chem Weapons#Plaguespitter|Plaguespitter]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Entropy Cannon====&lt;br /&gt;
[[File:Entropy_Cannon.JPG|200px|right|thumb|Entropy Cannon]]&lt;br /&gt;
Entropy Cannons are the standard-issue secondary weapons for the [[Plagueburst Crawler|Plagueburst Crawlers]]. Despite being a prominent secondary weapon for a Nurglite daemon engine, not a lot is known about this weapon. [[Fail|You would expect GW to put in &#039;&#039;some&#039;&#039; effort on their fluff eh?]]&lt;br /&gt;
&lt;br /&gt;
Nevertheless, from what we gather from both its name and its rules, the Entropy Cannon is some kind of anti-tank weapon that shoots out some weird [[Doctor Who|timey-whimey stuff]] that accelerates the aging process of the target by a factor of a billion. Seeing as how metals and other materials organic or otherwise, age/rust via accelerated temporal entropy, this creates credence to such a theory.&lt;br /&gt;
&lt;br /&gt;
Crunchwise, these things are Heavy 1, 36&amp;quot;, S8, AP-4, Dd6 weapons, effectively making it a short [[Lascannon]]. For one Command Point you could use &#039;&#039;&#039;Accelerated Entropy&#039;&#039;&#039;, which allows the Plagueburst Crawler to have a permanent aura, pre-battle. Entropy Cannons as well as those on other Plagueburst Crawlers within 7&amp;quot;, gain the Plague weapon rule and treat damage rolls of 1 or 2 as a 3 instead.&lt;br /&gt;
&lt;br /&gt;
====Heavy Blight Launcher====&lt;br /&gt;
&#039;&#039;See main page:[[Chem Weapons#Heavy Blight Launcher|Heavy Blight Launcher]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Plagueburst Mortar====&lt;br /&gt;
&#039;&#039;See main page:[[Chem Weapons#Plagueburst Mortar|Plagueburst Mortar]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Plague Catapult====&lt;br /&gt;
[[File:Contagion_Catapult.JPG||200px|right|thumb|Contagion Catapult]]&lt;br /&gt;
&lt;br /&gt;
The Contagion Plague Catapult is more of a misnomer than anything else, as it functions more like a trebuchet than a conventional catapult.&lt;br /&gt;
&lt;br /&gt;
The Catapult on the Contagion is the primary weapon of the [[Contagion]] Daemon Engine of Nurgle. These weapon chuck all sorts of junk such as chunks of Chaos-saturated stone, clusters of decaying corpses and other disease-infested filth. When these vile bombs impact they spray ichor and infected debris across a wide area. &lt;br /&gt;
&lt;br /&gt;
The pestilential aura that surrounds the site of these bombardments fills the air with corruption and the malaise of Nurgle&#039;s Rot which quickly spreads across the battlefield. Those who survive the initial bombardment soon contract a variety of virulent diseases. &lt;br /&gt;
&lt;br /&gt;
Likewise as a catapult, the Contagion isn&#039;t just limited to mere pestilent ammunition, for hard to hit critters like tanks, it could use explosives if needed. Although it is generally frowned upon due to the flames destroying some of Papa Nurgle&#039;s gifts.&lt;br /&gt;
&lt;br /&gt;
As such, the Catapult whilst simple and primitive, still oddly [[Gets shit done]].&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
====Rot Cannon====&lt;br /&gt;
&#039;&#039;See main page:[[Chem Weapons#Rot Cannon|Rot Cannon]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Pus Cannon====&lt;br /&gt;
&#039;&#039;See main page:[[Chem Weapons#Pus Cannon|Pus Cannon]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tzeentchian Weapons===&lt;br /&gt;
====Warpfire Flame Cannon====&lt;br /&gt;
&#039;&#039;See main page:[[Flamer#Warpfire Flame Cannon|Warpfire Flame Cannon]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Bolts of Change====&lt;br /&gt;
[[File:Bolts_of_Change.JPG|200px|right|thumb|Bolts of Change]]&lt;br /&gt;
&lt;br /&gt;
The secondary weapons of the [[Silver Tower of Tzeentch]] Daemon Engines. The Bolts of Change is fueled by the powers of the [[Thrall Wizards]] aboard and take the form of sorcerous blasts of Warp power. &lt;br /&gt;
&lt;br /&gt;
The tower is armed with several of these turret-mounted weapons. These weapons are not as powerful as the Beam of Power weapon, but instead feature a higher rate of fire than the tower&#039;s main weapon. The Bolt of Change are fired in volleys, and the number of shots fired from the tower&#039;s secondary weapons are always random, as befitting the Lord of Change.&lt;br /&gt;
&lt;br /&gt;
The exact number of secondary cannons mounted on the construct are unknown to the Inquisition, though the number may simply be different from one Silver Tower to the next, as befitting the randomness and love of change for its own sake of Tzeentch.&lt;br /&gt;
&lt;br /&gt;
====Beam of Power====&lt;br /&gt;
[[File:Beam_of_Power.JPG|200px|right|thumb|Beam of Power]]&lt;br /&gt;
&lt;br /&gt;
Possibly the largest Daemon Weapon to date.&lt;br /&gt;
&lt;br /&gt;
The primary weapon of the [[Silver Tower of Tzeentch]] Daemon Engines. The Beam of Power is fueled by the powers of the [[Thrall Wizards]] aboard and take the form of sorcerous blasts of Warp power. &lt;br /&gt;
&lt;br /&gt;
Each Silver Tower is usually armed with at least a single turret-mounted Beam of Power weapon which serves as the tower&#039;s primary offensive weapon. It is powerful enough to engage and destroy enemy armored vehicles. &lt;br /&gt;
&lt;br /&gt;
These Beams are powerful enough to even damage the hulls of Starships and crack open the crust of planets as seen during Magnus&#039; invasion of the Fenris System. It would be same to assume that the weapon itself is located at the bottom of the Silver Tower; basically it is the pointy bit that seem to crash down on Fenris&#039; surface.&lt;br /&gt;
&lt;br /&gt;
==Daemon Close Combat Weapons==&lt;br /&gt;
The largest array of usable Daemon Weapons in 40K appeared in the 2002 Chaos Space Marine codex as close combat weapons, back in those heady days when [[Chaos Undivided]] had its own Mark. In that sourcebook were presented the following Daemon Weapons. These would pretty much all be removed in subsequent editions of the codex, though a few would come back as wargear for unique Chaos Marine characters, most notably the Lash of Torment for [[Lucius the Eternal]] and the Manreaper for [[Typhus]].&lt;br /&gt;
&lt;br /&gt;
In the 2002 edition, Daemon Weapons come with the trait &amp;quot;Daemonic Mastery&amp;quot;; in any turn in which the bearer of a Daemon Weapon inflicts at least one casualty with that weapon, at the end of the turn, the bearer must pass a Leadership test. If they fail, they suffer a Perils of the Warp attack. If they succeed, or survive the PotW attack, then they continue fighting until they next need to make a Mastery check.&lt;br /&gt;
&lt;br /&gt;
===Chaos Undivided Blades===&lt;br /&gt;
====Daemonblade====&lt;br /&gt;
[[File:Daemonblade.jpg|200px|right|thumb|Daemonblade]]&lt;br /&gt;
&lt;br /&gt;
[[Wat|A hilarious daemon weapon that is used more by the loyalists than actual heretics themselves.]]&lt;br /&gt;
&lt;br /&gt;
Daemonblades are daemonic weapons used by the most Radical Inquisitors of the Ordo Malleus. [[Lulz|The ultimate representation of the Radical&#039;s credo to use the enemies&#039; own weapons against them, a Daemonblade contains the bound essence of a Greater Daemon.]] &lt;br /&gt;
&lt;br /&gt;
The blade itself is bound with wards and seals which are necessary to stop the user from being driven insane, but as a result the destructive power of these weapons are weaker than the Daemon Weapons used by the servants of Chaos.&lt;br /&gt;
&lt;br /&gt;
====Dark Blade====&lt;br /&gt;
[[File:Dark_Blade_Count_As.JPG|200px|right|thumb|Dark Blade]]&lt;br /&gt;
&lt;br /&gt;
A jet-black blade seemingly made of solid shadow, which consumes the souls of its victims with insatiable hunger and fuels its bearer with the strength to feed it. The blade has a perfect darkness although the hilt, pommel and grip are often adorned. The Dark Blade has never seen a model, thus most modelers would just grab a random chaos power sword and paint it black, thereby making the sword a [[Count as]] weapon. &lt;br /&gt;
&lt;br /&gt;
Treat as a [[Power Weapon]] that grants +2 Strength when rolling To Wound or for Armor Penetration.&lt;br /&gt;
&lt;br /&gt;
====Dreadaxe====&lt;br /&gt;
[[File:Dreadaxe.JPG|200px|right|thumb|Dreadaxe]]&lt;br /&gt;
&lt;br /&gt;
A soul-eating axe with a particular hunger for the essence of other warp-entities, although it would be more accurate to call it a [[Wat|pick axe in the shape of a pterodactyl&#039;s head (If we go by the original Warhammer comics as cannon).]] &lt;br /&gt;
&lt;br /&gt;
A Dreadaxe contains the bound essence of an entrapped entity with a vampiric thirst for souls that is especially partial to destroying daemonic rivals. These bound daemons hate all others of their own kind, and a Dreadaxe is especially efficient when used in combat against other daemons. [[Malal|If that sounds familiar to you, it basically because it is.]] &lt;br /&gt;
&lt;br /&gt;
This daemon weapon never requires worse than a 4+ to wound its target, regardless of the bearer&#039;s Strength vs. the target&#039;s Toughness, and ignores Invulnerable Saves. Unlike other Daemon Weapons, it is &#039;&#039;not&#039;&#039; a Power Weapon. This weapon is a shout-out to the original [[Malal]] Chaos Champion from early Warhammer comics.&lt;br /&gt;
&lt;br /&gt;
[[Tl;dr]], it is a Malal weapon in all but name.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
====Axe of Dismemberment====&lt;br /&gt;
[[File:Axe_of_Dismemberment.PNG|200px|right|thumb|Axe of Dismemberment]]&lt;br /&gt;
Axes of Dismemberment are 8-foot, warp-forged battleaxes that are wielded by [[Chaos Space Marines]] and are known to be favoured by [[Master of Execution|Masters of Execution.]] These gigantic fuck off axes are big enough to cleave fellow SPESS MEHREENS in two, let alone lobbing their heads off and serving them on a platter.&lt;br /&gt;
&lt;br /&gt;
It is not known whether they are actually daemon weapons, but seeing as how they are forged into the very fabric of the [[Warp]] itself, there maybe a possibility that it really is one, or the other likely possibility is that it is a warp-based close combat weapon.&lt;br /&gt;
&lt;br /&gt;
On tabletop, the Axe of Dismemberement is a Sx2 (8 Strength in total), AP-3 meatchopper of a weapon, dealing D3 damage that, on a successful wound roll on a 6, the target unit suffers 3 mortal wounds in addition to any other damage. Essentially speaking, his axe hits like a powerfist with no negatives to hit, in addition to multiple successful mortal wounds. [[Awesome]].&lt;br /&gt;
&lt;br /&gt;
====Etherblade====&lt;br /&gt;
[[File:Etherblade.JPG|200px|right|thumb|Etherblade]]&lt;br /&gt;
&lt;br /&gt;
Something like the Chaos answer to the [[C&#039;tan Phase Weapons]].&lt;br /&gt;
&lt;br /&gt;
Etherblades are a type of Daemon Weapon. These blades flicker in and out of reality, rendering them able to pass through even the thickest armor with ease by rematerializing inside the victim&#039;s body. They can come in normal size to size only weldable by [[Daemon Prince|Daemon Princes]] and [[Greater Daemon|Greater Daemons]]. &lt;br /&gt;
&lt;br /&gt;
[[Be&#039;lakor]] wields a special Etherblade called the &#039;&#039;&#039;Blade of Shadows.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Ether Lance====&lt;br /&gt;
[[File:Ether_Lance_Custom.jpg|200px|right|thumb|Ether Lance]]&lt;br /&gt;
No way in relation in terms of function to the Etherblade.&lt;br /&gt;
&lt;br /&gt;
The Ether Lance is a gateway for warp power to surge into the materium and can be highly potent in both combat and at range. Bolts of deadly warp energy leap from the weapon over a wide area or lure enemies into the lance itself, utterly consuming them with warp energy. Basically, its a psychic staff for non Tzeentch aligned Space Marines.&lt;br /&gt;
&lt;br /&gt;
A daemonic spear which serves as a conduit to the Warp itself, allowing the bearer to unleash gouts of empyrean energy. Functions as a Power Weapon in melee, can be fired in the Shooting Phrase as a Template Ranged S4 AP3 Assault 1 weapon.&lt;br /&gt;
&lt;br /&gt;
There hasn&#039;t been a model for this weapon, so some modelers like to use the Chaos Lance from Age of Sigmar as a [[Count as]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:AOS_Ether_Lance_Count_As.JPG|Ether Lance, &#039;&#039;Age of Sigmar&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Lasher Tendril====&lt;br /&gt;
[[File:Lasher_Tendrils.JPG|200px|right|thumb|Lasher Tendril]]&lt;br /&gt;
&lt;br /&gt;
Not unlike the Power Scourge.&lt;br /&gt;
&lt;br /&gt;
Lasher Tendrils are a type of melee weapon used by Maulerfiend Daemon Engines. These weapons are capable of entangling and dismembering enemy forces. The Maulerfiends typically defend themselves from counterattacks with their segmented tendrils that whip out from their thorax to crush, pierce, slice and confound those around them who would attempt to stall their advance. &lt;br /&gt;
&lt;br /&gt;
Maulerfiends can also replace the pair of Magma Cutters with Lasher Tendrils for 1 less damage each and 1d6 or 6 extra melee attacks, ([[Skub|Phyiscal Codex Heretic Astartes: Chaos Space Marines - pg 145 states 6 extra attacks while Codex Heretic Astartes: Chaos Space marines digital enhanced edition lists Lasher tendrils as D6 extra attacks on pages 282 and 308, Nothing in FAQ or Chapter Approved as of Jan 2018]]) trading punch against heavy targets for more attacks to mulch through infantry a bit quicker. &lt;br /&gt;
&lt;br /&gt;
Other Daemon Engines also have Lasher Tendrils, although renamed for....[[Derp|&#039;&#039;reasons&#039;&#039;]]. Some like the [[Venomcrawler]] have Lasher Tendrils at the front, but are called Soulflayer Tendrils instead, whilst the [[Helstalker]]&#039;s equivalent is a giant barbed stinger tail.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
====Techno-Virus Injector====&lt;br /&gt;
[[File:Techno-Virus_Injector.PNG|200px|right|thumb|Techno-Virus Injector]]&lt;br /&gt;
With a name and appearance looking straight out of Event Horizon, the Techno-Virus Injector is a giant needle/proboscis from the [[Helstalker]] [[Daemon Engine]]. &lt;br /&gt;
&lt;br /&gt;
Like an overgrown mosquito, the Helstalker preys on its targets before sucking out the life force of its intended target. But instead of people, it preys on vehicles, and instead of sucking out blood, it sucks out the Motive Force (AKA electricity and data) of a machine. Also like a mosquito, it inadvertently spreads disease through its nasty ass proboscis, giving machines Scrapcode which is like the malaria/ebola of vehicles. &lt;br /&gt;
&lt;br /&gt;
Like the [[Dark Eldar]] [[Medusae]], the Helstalker functions this process very similarly; with its own metallic frame swelling with ingested code and subroutines. The [[Lord Discordant]] siphons off the pained spirit of the dying technology. This harvested energy is then used to reinvigorate other Daemon Engines, or is released as beams to infect the systems of other vehicles.&lt;br /&gt;
&lt;br /&gt;
Tabletop-wise,the Techno-Virus Injector is a melee weapon that is S+6, AP-4 and deals D3 damage. A pretty nasty weapon for its intended target, vehicles. Furthermore, the Helstalker usually attacks after the Lord Discordant made his first move. Each time a wound roll for an attack made with this oversized needle is successful when targeting a vehicle unit, that unit suffers D3 mortal wounds in addition to any normal damage. &lt;br /&gt;
&lt;br /&gt;
This along with the Spirit Thief special rule, makes this Daemon Engine exceptionally dangerous. It is one thing dealing with a close combat monster like the Helstalker, it is another thing when said close combat monster [[Cheese|can also heal friendly Daemon Engines within 3&amp;quot; of the model or seriously damage a targetable vehicle within 12&amp;quot;; dealing D3 mortal wounds on a 2+ roll of a D6.]]&lt;br /&gt;
&lt;br /&gt;
====Decimator Siege Claw====&lt;br /&gt;
[[File:Decimator_Siege_Claw.jpg|200px|right|thumb|Decimator Siege Claw]]&lt;br /&gt;
&lt;br /&gt;
The Decimator Siege Claw is a massive, four-bladed Dreadnought Close Combat Weapon that is used by the Forces of Chaos on their [[Decimator]] [[Daemon Engines]]. The Decimator is capable of being armed with either a single Siege Claw or it can use two of them in tandem, turning the Decimator into an extremely effective close combatant. &lt;br /&gt;
&lt;br /&gt;
Decimator Siege Claws are equally effective against both &amp;quot;soft&amp;quot; targets such as enemy infantry and against hardened targets such as buildings and armored vehicles. The reason that these weapons are considered as &amp;quot;siege&amp;quot; armaments is that they feature built-in Heavy Flamers. &lt;br /&gt;
&lt;br /&gt;
The Decimator Siege Claw is a +2S AP-3 D3 close assault weapon with an attatched Hellflamer doing Heavy D6 S5 AP-1 D2 Auto Hits. A overall great weapon that is flexible in handling tough opponents and tarpits. The flamer also makes it great at stopping a charge to a near full stop (Not as if anyone want to charge this rape and murder monster at close range anyways).&lt;br /&gt;
&lt;br /&gt;
====Iron Claw====&lt;br /&gt;
[[File:Iron_Claw.JPG|200px|right|thumb|Iron Claw]]&lt;br /&gt;
&lt;br /&gt;
[[Furry|Not to be confused with]] [[Ironclaw]].&lt;br /&gt;
&lt;br /&gt;
You know those crab-like claws on the [[Defiler]]? Yeah imagine them on the [[Soul Grinder]].&lt;br /&gt;
&lt;br /&gt;
Iron Claws are enormous weapons utilized by Soul Grinders of Chaos. These huge piston-powered claws are each more than capable of crushing the life out of the toughest of victims, sundering tanks, or tearing through fortresses.&lt;br /&gt;
&lt;br /&gt;
The Iron Claw for the [[Plague Hulk]] and Soul Grinder remains largely unchanged in 8th Edition, Sx2 AP-3 D6 (not -1 to hit rolls). Whilst the Strength may be impressive, be aware that hitting on 5s is not.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Iron_Claw_Model.JPG|Iron Claw Model&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
====Warpsword====&lt;br /&gt;
[[File:Warpsword.JPG|200px|right|thumb|Warpsword]]&lt;br /&gt;
&lt;br /&gt;
A giant fuck off sword for a giant fuck off Daemon Engine.&lt;br /&gt;
&lt;br /&gt;
Warpswords are titanic Daemon Weapons used by Soul Grinders of Chaos. These ever-shifting blades are the physical manifestation of an imprisoned Daemon&#039;s hatred at being trapped within the machine-body of a Soul Grinder.&lt;br /&gt;
&lt;br /&gt;
On tabletop, the Warpsword is a S:User, AP-3 &amp;amp; 3dmg sword with the ability to re-roll failed hits. The middle of the road weapon for when you want to puncture most metal boxes on 3s, do a consistent 3 damage and improve your very average chance to hit.&lt;br /&gt;
&lt;br /&gt;
===Khornate Blades===&lt;br /&gt;
&lt;br /&gt;
====Hellblade====&lt;br /&gt;
[[File:Hellsword.jpg|200px|right|thumb|Hellblade]]&lt;br /&gt;
&lt;br /&gt;
One of the most iconic and famous Daemon Weapons.&lt;br /&gt;
&lt;br /&gt;
Hellblades are swords wielded by [[Bloodletters]]. These are great two-handed weapons given to them by Khorne, each said to be possessed by an angry daemon. They are powerful warp-forged blades of wicked sharpness that no mortal-made armor can withstand. Legend says the core of each Hellblade is formed of the souls of raging daemons and that pure hatred sharpens their edges. Over the millennia countless foes have had their wills broken by the carnage wrought by these evil weapons.&lt;br /&gt;
&lt;br /&gt;
On tabletop, the Hellblade is the venerable Bloodletter standard issue weapon, they&#039;re basically better power swords doing an additional damage if you roll a 6 to wound.&lt;br /&gt;
&lt;br /&gt;
====Bloodfeeder====&lt;br /&gt;
[[File:Bloodfeeder,_Axe_of_Blind_Fury.JPG|200px|right|thumb|Bloodfeeder]]&lt;br /&gt;
&lt;br /&gt;
Bloodfeeders are Daemon Weapons of Khorne, that often take the form of an axe and contain the bound essence of a raging [[Bloodthirster]]. Anyone struck by these ever-thirsting weapons are immediately exsanguinated and reduced to a desiccated husk; as their lifeblood is channeled into Khorne&#039;s realm as sustenance for his Juggernauts. &lt;br /&gt;
&lt;br /&gt;
Woe betide anyone who wields a Bloodfeeder and dares not answer their call to feed – for if the weapons go without this grisly harvest for long, they will gladly siphon away their wielder&#039;s blood instead.&lt;br /&gt;
&lt;br /&gt;
The most notable Bloodfeeder is the Axe of Blind Fury.&lt;br /&gt;
&lt;br /&gt;
====Berserker Glaive====&lt;br /&gt;
[[File:Berserk_Glaive.JPG|200px|right|thumb|Berserker Glaive]]&lt;br /&gt;
&lt;br /&gt;
A long-handled sword-axe possessed by a [[Bloodletter]], which imbues the bearer with its psychotic strength and fury. The Glaive transfers this rage to the wielder, who is automatically gripped with &amp;quot;blood frenzy,&amp;quot; granting them great strength and resilience. However the weapon has no concern over whose life is taken, including any allies and even the wielders themselves, as long as the blood flows in the name of Khorne.&lt;br /&gt;
&lt;br /&gt;
Functions as a 2-handed Power Weapon that grants its bearer a 4+ Invulnerable Save, doubles their base attacks, and ensures they are automatically gripped by Blood Frenzy (cannot shoot, must move normal move + d6&amp;quot; towards the nearest enemy unit in the movement phase) at the start of each turn. The bearer of a Berserker Glaive cannot join other units, be accompanied by followers, ride a Steed or take a transport. The Glaive&#039;s wielder must always make a Sweeping Advance when victorious in close combat.&lt;br /&gt;
&lt;br /&gt;
====Brass Scorpion Pincer Claw====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See main page:[[Chain Weapon#Brass Scorpion Pincer Claw|Brass Scorpion Pincer Claw]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Blade Claw====&lt;br /&gt;
[[File:Blade_Claw.png|200px|right|thumb|Blade Claw]]&lt;br /&gt;
&lt;br /&gt;
Sometimes called the &#039;&#039;&#039;Slaughter Blade&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Blade Claw is the primary Dreadnought Close Combat Weapon used by the [[Blood Slaughterer]] Daemon Engines of the Forces of Chaos. These massive weapons, usually unleashed in pairs, are incredibly sharp, with serrated edges capable of cutting apart both man and machine with ease. &lt;br /&gt;
&lt;br /&gt;
Blade Claws are found permanently attached to these Daemon Engines, with some claiming that they are actually natural (Or what count as &#039;natural&#039; in the Warp) extensions of the Blood Slaughterer&#039;s appendages.&lt;br /&gt;
&lt;br /&gt;
Its Slaughter Blade is S+2, AP-3, 3 damage. Combine this with the Blood Slaughterer&#039;s profile of movement of 10&amp;quot; with an auto 6&amp;quot; Advance, WS3+, T7, W10, S8 and A6 at full strength, the Blood Slaughterer suddenly becomes one of THE best melee walker for the points Chaos has access to. With only a 180 points standard!&lt;br /&gt;
&lt;br /&gt;
====Axe of Khorne====&lt;br /&gt;
[[File:Axe_of_Khorne.JPG|200px|right|thumb|Axe of Khorne]]&lt;br /&gt;
&lt;br /&gt;
A fuck hueg axe.&lt;br /&gt;
&lt;br /&gt;
The Axe of Khorne is a Chaos Daemon Weapon which has been imbued with the power and bloodlust of Khorne, driving the bearer to greater feats of death and destruction. It is the main weapon used by Bloodthirsters, but on occasion can be gifted to mortal Champions of Khorne who have proved themselves worthy. How the hell a mere mortal could carry an axe the size of an Ogryn, nobody knows (Maybe the axe just shrinks to size via Chaos HAX?)&lt;br /&gt;
&lt;br /&gt;
On tabletop, the Axe of Khorne is the Bloodthirster classic. It is a Strength 3, AP-4 weapon that deals D6 wounds. It is able to cleave most units up to Terminator equivalents as well as vehicles with frightening ease once this big red boi closes in for the charge.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
====Firestorm Blade====&lt;br /&gt;
[[File:Firestorm_Blade.jpg|200px|right|thumb|Firestorm Blade]]&lt;br /&gt;
&lt;br /&gt;
Another fuck hueg sword fit for a Bloodthirster. This time its on fire!&lt;br /&gt;
&lt;br /&gt;
Firestorm Blades are massive Daemon Weapons of Khorne sometimes seen in the hands of the Blood God&#039;s most favored Bloodthirsters. The blade is a massive straight sword engulfed in white fire. At the whim of its wielder, the blade can discharge great plumes of flame over considerable distances.&lt;br /&gt;
&lt;br /&gt;
It seems that in terms of popularity, most Greater Daemons of Khorne choose the giant Axe of Khorne than the Firestorm Blade. This is not surprising given Khorne&#039;s belief that axes are easier to use than swords.&lt;br /&gt;
&lt;br /&gt;
the far more lesser known reason is that firestorm blades are actually the chaos equivalent to [[Force weapon#Nemesis Force Weapon|Nemesis Force Weapons]], and therefore can only be truly mastered, by [[Mephiston|certain]] [[psykers]], and &amp;quot;Chaos Paladins&amp;quot;, since these haven&#039;t been seen since Before even the age of strife, it is unlikely they will appear now. &lt;br /&gt;
&lt;br /&gt;
[[File:Calder-ross-crucible.jpg|thumb|right|the prototype firestorm blade]]&lt;br /&gt;
&lt;br /&gt;
the design is actually based on an ancient archeotech weapon only known as a &amp;quot;crucible&amp;quot; the very first prototype (pictured left) was stolen, sometime in M13, then returned, and then stolen again.&lt;br /&gt;
&lt;br /&gt;
====Great Cleaver of Khorne====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See main page:[[Chain Weapon#Great Cleaver of Khorne|Great Cleaver of Khorne]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Slaaneshi Blades===&lt;br /&gt;
====Lash of Torment====&lt;br /&gt;
[[File:LashOfTorment.jpg|200px|right|thumb|Lash of Torment]]&lt;br /&gt;
&lt;br /&gt;
Used by everyone&#039;s favorite memetic molester, [[Lucius the Eternal]].&lt;br /&gt;
&lt;br /&gt;
A wickedly barbed daemonic whip that absorbs the pain and fear of its victims before broadcasting it to all nearby. While roaming the dreamscape of the Daemon world Moerpho, Lucius tracked down and killed a trio of [[Fiends of Slaanesh]]. Before their corpses faded into nothingness, he tore out the long and supple tongues of the daemonic beasts and fused them to his grip with a ritual of binding. From these loathsome organs, Lucius has fashioned a whip that writhes with a sentience of its own, ensnaring his foes and rasping their flesh from their bones as Lucius goes about his bloody work.&lt;br /&gt;
&lt;br /&gt;
Functions as a Power Weapon that can make its full attacks from 2&amp;quot; away. A unit in close combat with the bearer of a Lash of Torment suffers a -1 penalty to their Leadership if forced to make a Morale check for losing the combat after suffering a casualty by the Lash of Torment.&lt;br /&gt;
&lt;br /&gt;
====Needle of Desire====&lt;br /&gt;
[[File:Needle_of_Desire.JPG|200px|right|thumb|Needle of Desire]]&lt;br /&gt;
&lt;br /&gt;
A rune-etched, double-ended syringe; one end is buried in the bearer&#039;s flesh, absorbing their own drug-laced blood and concentrating it into a deadly toxin for delivery from the other end. &lt;br /&gt;
&lt;br /&gt;
The venom will throw anyone into a state of delirium and many simply shut down the moment the toxins reach their blood stream, so potent is the poison. They will often then remain slumped over the needle.&lt;br /&gt;
&lt;br /&gt;
Attacks with this weapon always wound on a 2+, and a model wounded but not killed must pass a Leadership test or lose a further D3 wounds. Because of the precision required to wield it, even a character with Daemonic Stature cannot ignore Armor Saves when using this weapon.&lt;br /&gt;
&lt;br /&gt;
Because of its lack of models, some have modified lightning claws, lash of torments or both and [[Count as|counted it as a Needle of Desire]]. Of course its Slaanesh, so take some liberty if a person calls an odd looking whip-like tendril a &#039;Needle&#039;, and seeing how most Slaaneshi daemons [[Magic STDs|inject their poison through their whip-like proboscis/tongues,]] it could be said that the needle itself resembles more like a Slaaneshi whip than a conventional syringe-like apparatus. [[Bullshit|Its Chaos, we ain&#039;t gonna explain shit]].&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
====Blissgiver====&lt;br /&gt;
[[File:Blissgiver.JPG|200px|right|thumb|Blissgiver]]&lt;br /&gt;
&lt;br /&gt;
Blissgivers are Daemon Weapons of Slaanesh. &lt;br /&gt;
&lt;br /&gt;
A Blissgiver is a Daemon Weapon that takes the form of a slender blade or writhing whip whose merest touch can induce a pleasurable coma, allowing the victim to be more easily captured alive....[[Rape|for experiments]].... &lt;br /&gt;
&lt;br /&gt;
It is not known what happens if the user of the weapon accidentally strike a vital area of the body, but most likely the victim would die from an overdose before it goes too far deep in the body. Like some Slaaneshi weapons, the Blissgiver has no cannon models, so some have taken liberty in customizing swords or whips and named it Blissgivers.&lt;br /&gt;
&lt;br /&gt;
====Piercing Claws====&lt;br /&gt;
[[File:Piercing_Clawss.JPG|200px|right|thumb|Piercing Claws]]&lt;br /&gt;
&lt;br /&gt;
The [[Daemonettes]]&#039; identifiable crab-like claws. Although they are shaped like claws, Daemonettes seem to make them function more like piercing weapons like swords, spears and lances rather than crushing weapons.&lt;br /&gt;
&lt;br /&gt;
It is unknown whether a Daemonette could change her claws back into a hand and vice versa.&lt;br /&gt;
&lt;br /&gt;
In 8th Edition, Piercing Claws are basically AP-1 or -4 if you roll a 6 to wound weapons. Pretty nifty Close Combat Weapons especially on a unit as fragile as the Daemonettes. Great for dispatching GEQs and even MEQs.&lt;br /&gt;
&lt;br /&gt;
====Ravaging Claws====&lt;br /&gt;
[[File:Ravaging_Claws.JPG|200px|right|thumb|Ravaging Claws]]&lt;br /&gt;
&lt;br /&gt;
Like the Piercing Claws, but on Slaaneshi Heralds. Although they are shaped like claws, Daemonette Heralds seem to make them function more like piercing weapons like swords, spears and lances rather than crushing weapons. Ravaging Claws are even longer than Piercing Claws and has a third claw for backhanded attacks.&lt;br /&gt;
&lt;br /&gt;
It is unknown whether a Daemonette Herald could change her claws back into a hand and vice versa.&lt;br /&gt;
&lt;br /&gt;
In 8th Edition, Ravaging Claws are obviously Piercing Claws for Heralds, dealing 2 wounds instead of 1. Even greater in dispatching GEQs and MEQs and is a rather standard issue weapon for a Herald of Slaanesh.&lt;br /&gt;
&lt;br /&gt;
====Snapping Claws====&lt;br /&gt;
[[File:Snapping_Claws_New.JPG|200px|right|thumb|Snapping Claws]]&lt;br /&gt;
&lt;br /&gt;
The largest of the Slaaneshi Claws. Snapping Claws are the most powerful of the claws and is only used by the Greater Daemons of Slaanesh, the Keeper of Secrets. Like its smaller kin, Snapping Claws function more like piercing weapons like swords, spears and lances rather than crushing weapons. &lt;br /&gt;
&lt;br /&gt;
It is unknown whether a Keeper of Secrets could change his/her claws back into a hand and vice versa.&lt;br /&gt;
&lt;br /&gt;
In 8th Edition, Snapping Claws are obviously found on Keepers of Secrets, they do 3 damage in addition to their better AP. These claws can reliably chew and rip apart TEQs with relative efficiency.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Snapping_Claws.JPG|Oldschool Snapping Claws&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Witstealer Sword====&lt;br /&gt;
[[File:Witstealer_Sword.JPG|200px|right|thumb|Witstealer Sword]]&lt;br /&gt;
&lt;br /&gt;
The more bitchy version of Khorne&#039;s Firestorm Blade.&lt;br /&gt;
&lt;br /&gt;
A Witstealer Sword is a Daemon Weapon utilised by the daemons of Slaanesh, particularly his/her/its Greater Daemons, the [[Keeper of Secrets]]. As this sword bites into flesh, it saps the foe&#039;s mind, stripping more away with every cut until nothing of their memories, personality or sanity remain. &lt;br /&gt;
&lt;br /&gt;
On tabletop, the Witstealer Sword is a more reliable Slaaneshi weapon at AP-3 and +1 Strength plus wounded models are at -1 to hit for the game.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Witstealer_Sword_Old.JPG|Oldschool Witstealer Sword&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Hellslicer Battle Claw====&lt;br /&gt;
[[File:Hellslicer_Battle_Claw.JPG|200px|right|thumb|Hellslicer Battle Claw]]&lt;br /&gt;
&lt;br /&gt;
The largest of the Slaaneshi Claws that is not found on a daemon, but on a Daemon Engine the size of a Titan. The Hellslicer Battle Claw is the primary close combat weapon of the ludicrous [[Slaanesh Subjugator]].&lt;br /&gt;
&lt;br /&gt;
These claws are large and sharp enough to rip apart enemy Titans with grace not found on anything of its size save for Eldar Titans. As such the Subjugator relies on the sheer speed and efficiency of the claws when in close combat, to compensate for its rather shitty armor.&lt;br /&gt;
&lt;br /&gt;
As you can imagine, these weapon look dumb. What has been said about the Subjugator has already been said in its own wiki page on how terribad the design is. Due to how fixed the claws are, you can guarantee that thing is [[Fail|useless to anything below its knee height,]] which is basically everything short of a Imperial Knight.&lt;br /&gt;
&lt;br /&gt;
===Nurglite Blades===&lt;br /&gt;
====Plague Knife====&lt;br /&gt;
[[File:PlagueKnife.jpg|200px|right|thumb|Plague Knife]]&lt;br /&gt;
The baby of the bunch.&lt;br /&gt;
&lt;br /&gt;
The Plague Knife is a Chaos Space Marine weapon blessed by Nurgle. Its is capable of &amp;quot;blessing&amp;quot; anyone is touches with Nurgle&#039;s Rot. It drips with poisons and venom and is likely to kill anyone if the initial wound is insufficient. It is similar to the Plague Sword, but smaller.&lt;br /&gt;
&lt;br /&gt;
In the Death Guard Codex, the Plague Knife is the basic CCW with the Plague Weapon special rule found on both Death Gaurds and Pox Walkers. It is free, so shut up and take it.&lt;br /&gt;
&lt;br /&gt;
====Plaguesword====&lt;br /&gt;
[[File:Plaguesword.JPG|200px|right|thumb|Plaguesword]]&lt;br /&gt;
&lt;br /&gt;
A sword that can either be a [[/d/|metaphor for STD&#039;s spread via &#039;penetration&#039; or a phalic symbol.]] Either way it indirectly pleases Slaanesh.&lt;br /&gt;
&lt;br /&gt;
Plague Swords are a type of Daemonic weapon used by followers of Nurgle such as Plague Bearers and Plague Marines and is by far the most common type of Nurglite weapon. These weapons are infused with foul infections and toxins that can make the merest scratch fatal.&lt;br /&gt;
&lt;br /&gt;
On tabletop, these are your standard issue sword for Plaguebearers, rerolls every failed wound roll.&lt;br /&gt;
&lt;br /&gt;
====Mace of Contagion====&lt;br /&gt;
[[File:Mace_of_Contagion.JPG|200px|right|thumb|Mace of Contagion]]&lt;br /&gt;
&lt;br /&gt;
A mace laced with various pathogens and disease. The Mace of Contagion is a common bludgeoning weapon used by the Death Guard Plague Marines. Each of these weapons are blessed with the daemonic ichor of Papa Nurgle.&lt;br /&gt;
&lt;br /&gt;
The Mace of Contagion is used to smash apart armor and crack open some skulls. The loyalist equivalent would be the Power Maul. &lt;br /&gt;
&lt;br /&gt;
The Mace of Contagion is a flat 3 damage, S and AP buffs and, since it comes paired with a Bubotic Axe, also bestows a second attack. The downside is the -1 To Hit, but when hit rolls are that important, you just use the Axe instead. A bit expensive to swing both around, though.&lt;br /&gt;
&lt;br /&gt;
====Plague Flail====&lt;br /&gt;
[[File:Plague_Flail2.JPG|200px|right|thumb|Plague Flail]]&lt;br /&gt;
&lt;br /&gt;
The baby Flail of Corruption.&lt;br /&gt;
&lt;br /&gt;
The Plague Flail is a flail that is blessed by Papa Nurgle with all sorts of contagions and viruses. These flails often takes the shape of the sacred bell of doom instead of the more conventional steel balls and morning stars.&lt;br /&gt;
&lt;br /&gt;
In 7th Edition, the Plague Flail was available to Daemons of Nurgle, +1 Strength, suckers must pass a Toughness test or suffer an additional wound. Not bad, but falls a bit short in an all-Space Marine metagame, that and the Balesword is way better.&lt;br /&gt;
&lt;br /&gt;
Its big daddy is the Great Plague Flail that is welded by Great Unclean Ones.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Plague_Flail3.JPG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
====Balesword====&lt;br /&gt;
[[File:Balesword.JPG|200px|right|thumb|Balesword]]&lt;br /&gt;
&lt;br /&gt;
A Plaguesword on steroids (Although it looks more like a giant shortsword).&lt;br /&gt;
&lt;br /&gt;
Baleswords are Daemon Weapons of Nurgle. These foul plague-infected weapons are used by followers of Nurgle and the Death Guard such as the Heralds of Nurgle called Poxbringers and [[Blightlord Terminators]].&lt;br /&gt;
&lt;br /&gt;
In 8th Edition, they are essentially Plaguesword with AP-3.&lt;br /&gt;
&lt;br /&gt;
====Bubotic Axe====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See main page:[[Power Weapon#Bubotic Axe|Bubotic Axe]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Manreaper====&lt;br /&gt;
[[File:Manreaper.jpg|200px|right|thumb|Manreaper]]&lt;br /&gt;
&lt;br /&gt;
Manreaper is a type of Power Scythe used by the Death Guard. They used to be normal Power Scythes before the Horus Heresy, after the Heresy however, they became weapon steeped in daemonic ichor. &lt;br /&gt;
&lt;br /&gt;
For some added fun, certain Death Guards like to customize their Manreapers by adding a bit of chain teeths on to them. What they now have is a [[Awesome|daemonic-chem-chain-power weapon]], unfortunately, despite this, [[Fail|the fluff never really translate well onto the crunch.]]&lt;br /&gt;
&lt;br /&gt;
It is a scythe that has been soaked in the filth dripping from Nurgle&#039;s throne. Manreapers are known to have been carried by both Mortarion and Typhus, Herald of Nurgle. The most famous of Manreapers is Mortarion&#039;s own scythe called &#039;&#039;&#039;Silence&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Functions as a 2-handed Power Weapon that grants its bearer +d6 Attacks if fighting a unit, or +1 Attack if fighting a single model.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
====Great Plague Cleaver====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See main page:[[Power Weapon#Great Plague Cleaver|Great Plague Cleaver]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Flail of Corruption====&lt;br /&gt;
[[File:Flail_of_Corruption.JPG|200px|right|thumb|Flail of Corruption]]&lt;br /&gt;
&lt;br /&gt;
A giant fuck off flail.&lt;br /&gt;
&lt;br /&gt;
The Flail of Corruption is a type of heavy Power Weapon used by Death Guard Blightlord Terminators. Judging by the sheer size of this thing, the Blightlord Terminators use these Flails like portable wrecking balls and due to the fact that it spews out pestilent smoke, it would seem that the Flails are basically Mortarion&#039;s incense burners [[Lulz|supersized and weaponized.]]&lt;br /&gt;
&lt;br /&gt;
The Flail of Corruption is the new hot toy to play with. Up to 2 Plague Marines per squad and 1 in 5 Blightlord Terminators can take these babies. D3 hit rolls per attack, S+2, AP-2, D2, Plague Weapon, and any excess damage it causes rolls over between targets, a tasty morsel of crunch very few units can get, so it has the best of all worlds: Lots of attacks, high AP and damage, and it&#039;s not a waste to use against single-wound models. Practically auto-include on anything that wants into melee, really. Pretty sad that characters cannot take it but whatever, perfection is Slaanesh&#039;s thing anyway. &lt;br /&gt;
&lt;br /&gt;
Essentially in a nutshell, this wrecking ball is designed for fucking over GEQs. S+2 means you&#039;re S6 (wounding on 2s), AP-2 means they don&#039;t get a Save and the Damage carrying over means that W1 doesn&#039;t mean shit.&lt;br /&gt;
&lt;br /&gt;
====Fleshmower====&lt;br /&gt;
[[File:Fleshmower.JPG|200px|right|thumb|Fleshmower]]&lt;br /&gt;
&lt;br /&gt;
AKA the Nurglite Lawnmower that [[RIP AND TEAR|RIPS AND TEARS]] until it even makes [[Khorne]] proud.&lt;br /&gt;
&lt;br /&gt;
A Fleshmower is a type of vicious, disease-ridden close combat weapon usually deployed on the [[Foetid Bloat-drone]] [[Daemon Engines]] that are favorite forms of aerial support for the [[Death Guard]] Traitor Legion.&lt;br /&gt;
&lt;br /&gt;
The Warp entities that possess Foetid Bloat-drones are more aggressive and spiteful than most daemons of Nurgle. Some are so wilful that they cannot be entrusted with ranged weaponry at all, their desire to smash themselves into the enemy ranks all too evident. These rebellious engines are instead fitted with the macabre devices known as Fleshmowers. &lt;br /&gt;
&lt;br /&gt;
Heavy cylinders of rusted iron blades, Fleshmowers thrust out in front of the Bloat-drone on bulky arms and whir frenetically as it flies into battle. These weapons can be used in thrumming passes through the enemy ranks, or more deliberately pressed against resilient targets to rip them apart. [[RIP AND TEAR|Either way, the result is a hideous red spray and a mulched strew of body parts.]] The mashed remains of Fleshmower victims make excellent slop-fuel for those Bloat-drones armed instead with Plaguespitters, and so the two variants often form parasitic war packs.&lt;br /&gt;
&lt;br /&gt;
====Doomsday Bell====&lt;br /&gt;
[[File:Doomsday_Bell.JPG|200px|right|thumb|Doomsday Bell]]&lt;br /&gt;
&lt;br /&gt;
The Doomsday Bell is a Daemon Weapon of Nurgle. &lt;br /&gt;
&lt;br /&gt;
To hear the grim tolling of this great bell upon the winds is a death sentence, for its chime heralds the arrival of Nurgle’s plague hordes. Such is its dread power that a single tolling of the Doomsday Bell reverberates for long minutes, spreading dread and despair even over the clangor of battle. Although if push comes to shove, the Great Unclean One would just be capable as using this bell as a giant bludgeoning weapon akin to a giant club.&lt;br /&gt;
&lt;br /&gt;
The Doomsday Bell is the other new toy for the big boy. Strength +1 AP-1 dealing D3 wounds, also the bearer now can roll on 4D6 when using Daemonic Ritual to summon Nurgle Daemons, and at the beginning of each phase you can roll a dice for every Nurgle Daemon unit within 7&amp;quot; from the bearer and for every 4+ roll you can resurrect a single model in a unit.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
====Great Plague Flail====&lt;br /&gt;
[[File:Plague_Flail.JPG|150px|right|thumb|Great Plague Flail]]&lt;br /&gt;
&lt;br /&gt;
The Plague Flail&#039;s and Flail of Corruption&#039;s big grandaddy.&lt;br /&gt;
&lt;br /&gt;
[[Derp|Sometimes confusingly called the Plague Flail.]] The Plague Flail is normally used by the Greater Daemons of Nurgle, the [[Great Unclean Ones]] are similiar to their smaller brethren but on a much larger scale.&lt;br /&gt;
&lt;br /&gt;
Like the smaller Plague Flails and Flail of Corruption, the Great Plague Flail is blessed by Papa Nurgle with all sorts of corrupt life. These flails often takes the shape of [[Wat|unusually large human skulls (If we scale a normal human to a Great Unclean One, those skulls are indeed huge),]] instead of the more conventional steel balls and morning stars. These skulls are hollow enough to contain the vile influence of Nurgle to a much greater degree.&lt;br /&gt;
&lt;br /&gt;
In 8th Edition, the Great Plague Flail is a Assault 2 weapon that is S6, AP-3 and deals 2 damage on a successful wound. Whilst its damage is pretty mediocre for the size of the weapon, if all 5 Attacks from the Great Unclean One successfully hits, than it would be ten wounds in total. Not bad especially when considering it has a pretty convenient range of 7&amp;quot;. It is used when you really want to hit the enemy, although in terms or raw damage, it is best to just take the Bilesword instead.&lt;br /&gt;
====Bilesword====&lt;br /&gt;
[[File:Bilesword.JPG|200px|right|thumb|Bilesword]]&lt;br /&gt;
&lt;br /&gt;
The Balesword and Plaguesword&#039;s father. The Bilesword [[Derp|used to be called the Plague Sword]] before it was changed to the Bilesword to avoid confusion. Anyways, Bileswords are the symbolic might of Papa Nurgle&#039;s &#039;gifts&#039;.&lt;br /&gt;
&lt;br /&gt;
These massive, rusted blades are said to be dipped in the foul pus and contagion at the base of Nurgle&#039;s throne.&lt;br /&gt;
&lt;br /&gt;
In 8th Edition, Bileswords are the default weapon for Great Unclean Ones, basically a Balesword with +1 Strength and dealing D6 wounds. An upgraded version is called the &#039;&#039;&#039;Bileblade&#039;&#039;&#039;, and it&#039;s a Balesword dealing D3 wounds, also the bearer can deal a mortal wound to himself (which can try to ignore via Disgustingly Resilient) before casting a psychic power to get a +1 to the casting roll.&lt;br /&gt;
&lt;br /&gt;
===Tzeentchian Blades===&lt;br /&gt;
====Ritual Dagger====&lt;br /&gt;
[[File:Ritual_Dagger.JPG|200px|right|thumb|Ritual Dagger]]&lt;br /&gt;
&lt;br /&gt;
Ceremonial daggers used by the Heralds of Tzeentch as a conduit of psychic magicks. Despite its ceremonial and ritualistic uses, the Heralds of Tzeentch aren&#039;t afraid of using this as an actual dagger.&lt;br /&gt;
&lt;br /&gt;
Of course, combined with its sorcerous nature, the Ritual Dagger is able to make even the slightest of cuts mutate into ever-growing flesh.&lt;br /&gt;
&lt;br /&gt;
On tabletop, the Ritual Dagger is the stock weapon for Herald of Tzeentch, S+1 AP-1 D1 and unsaved wounds replenish the user&#039;s. Nice, but you would need to be desperate enough to send a HoT into combat for that.&lt;br /&gt;
&lt;br /&gt;
====Bedlam Staff====&lt;br /&gt;
[[File:517282-bedlam_staff.jpg|200px|right|thumb|Bedlam Staff]]&lt;br /&gt;
&lt;br /&gt;
An ancient Prosperan focusing staff, now steeped with so much concentrated madness that it can rattle the minds of those it touches. When they strike, Bedlam Staves remove all thoughts from the minds of the target, making them pause temporarily. In [[Dawn of War]], the Bedlam Staff is Chaos Sorcerer [[Sindri Myr|Sindri Myr&#039;s]] melee weapon and it is extremely dangerous to infantry targets.&lt;br /&gt;
&lt;br /&gt;
Functions as a Power Weapon; models struck and not killed cannot attack until the end of the next Assault Phase, vehicles hit by it suffer an automatic Crew Shaken result on top of anything else.&lt;br /&gt;
&lt;br /&gt;
====Warp Blade====&lt;br /&gt;
[[File:Warp_Blade.JPG|200px|right|thumb|Warp Blade]]&lt;br /&gt;
&lt;br /&gt;
Not to be confused with the Soul Grinder&#039;s Warpsword.&lt;br /&gt;
&lt;br /&gt;
A Warp Blade is a protective sword used to violently dissipate enemy sorcery, shattering spells in such a fashion that lurking [[daemon]]s are drawn to the disturbance. &lt;br /&gt;
&lt;br /&gt;
Functions as a Power Weapon, but enemy pyskers attempting to use a psychic power when within 12&amp;quot; of the bearer must roll a 4+ on a D6 or suffer an immediate Perils of the Warp attack. Models killed by these daemonic attacks do not provoke Daemonic Mastery checks.&lt;br /&gt;
&lt;br /&gt;
====Staff of Tzeentch====&lt;br /&gt;
[[File:Staff of tiusura tzeentch warlock by mordorlegion-d5oirob.jpg|200px|right|thumb|Staff of Change, &#039;&#039;by MordorLegion&#039;&#039;]]&lt;br /&gt;
The primary staff of our [[Lord of Change|Big Blue Birds.]]&lt;br /&gt;
&lt;br /&gt;
A Staff of Tzeentch is a powerful Force Staff that can be wielded in battle by both Chaos Sorcerers in service to the Chaos God Tzeentch and the Greater Daemons of the Architect of Fate known as a Lord of Change.&lt;br /&gt;
&lt;br /&gt;
When used by a Lord of Change, a Staff of Tzeentch can unleash rampant mutation in its target, transforming them into a [[Chaos Spawn|they-who-shall-not-be-named.]] &lt;br /&gt;
&lt;br /&gt;
The Staff is the default weapon for Lords of Change, AP-2, D3 and creates Spa-weird things from dead Characters.&lt;br /&gt;
{{clear}}&lt;br /&gt;
====Baleful Sword====&lt;br /&gt;
[[File:Baleful_Sword.JPG|200px|right|thumb|Baleful Sword]]&lt;br /&gt;
&lt;br /&gt;
The Ritual Dagger&#039;s uncle.&lt;br /&gt;
&lt;br /&gt;
A Baleful Sword is a potent blade infused with the energy of the Warp that is sacred to the Chaos God Tzeentch. It is often wielded by his servants, including his Greater Daemons, the Lords of Change. &lt;br /&gt;
&lt;br /&gt;
The Baleful Sword is the alternate weapon for the big bird. S+1 AP-3 D6 Damage but with a -1 to hit rolls.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
====Staff of Tomorrow====&lt;br /&gt;
[[File:StaffOfTomorrow.jpg|200px|right|thumb|Staff of Tomorrow]]&lt;br /&gt;
&lt;br /&gt;
The Staff of Tomorrow was made by [[Kairos Fateweaver]] himself and its core is said to be imbued with the essence of rival Lords of Change. The rod is wrought of changefire and is saturated with prophetic visions glimpsed in the Well of Eternity. Atop the staff rests the Tome of Destiny, a recording of what both of Kairos&#039; heads proclaim, mixing both insights with possible futures. As Kairos speaks, new text scribes across the pages, morphing and rewriting itself even as time and events unfold. To look upon these pages induces madness, if Kairos doesn&#039;t fuck you up 10 ways before you can sneak a glance that is.&lt;br /&gt;
&lt;br /&gt;
At some point, rebellious Daemon Prince managed to [[Blood Ravens|steal the staff away]] [[Wat|and plant it in the Garden of Nurgle.]] However during one of the many battles of the Great Game, Kairos Fateweaver managed to infiltrate the garden and retrieve the staff.&lt;br /&gt;
&lt;br /&gt;
==Notable Daemon Weapons of Warhammer Fantasy==&lt;br /&gt;
[[File:The-Slayer-Of-Kings tom-parker-tomp landscape.jpg|200px|right|thumb|The Slayer of Kings]]&lt;br /&gt;
&#039;&#039;&#039;The Slayer of Kings&#039;&#039;&#039; - [[Archaon]]s beat stick of choice. The [[Daemon]] U&#039;zuhl (not [[Skulltaker]], a [[Bloodthirster]] with the same name, because GW can&#039;t keep track of its shit and/or they hate you) is bound within the sword. The sword was created by the second Everchosen of chaos and was kept warm in the hands of Krakanrok, the first of the [[Dragon Ogres]]. When Archaon grabbed the sword and pulled it out of Karkanroks hand it started screaming for blood, and to make sure it didn&#039;t wake up the mountain sized dragon ogre, Archaon shoved the sword through the nearest member of his entourages guts to keep the sword happy. The Sword is extremely powerful and only a champion of [[Sigmar]] with [[Ghal-Maraz]] is able to duel with it. In [[Age of Sigmar]] TSOK seems to be a bit closer to [[Abaddon]]s sword Drach&#039;nyen, as its new look makes it seem more like U&#039;zuhl is taking the form of a burning sword, rather than being bound within one.&lt;br /&gt;
&lt;br /&gt;
==Notable Daemon Weapons of the 41st Millenium==&lt;br /&gt;
&#039;&#039;&#039;The Black Blade&#039;&#039;&#039; - A huge Daemon Sword wielded by [[Angron]] during the First War for [[Armageddon]]. It was made by the Dark Mechanicum and it was capable of cutting through 5 [[Grey Knight]]s in [[Terminator]] Armour with a single swing. Was broken and shattered by a Grey Knight called [[Hyperion]] during the First war.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Black Blade of Antwyr&#039;&#039;&#039; -  Though they share the same name, the Blade of Antwyr is a very different weapon and is likely several order of magnitudes more powerful than Angron&#039;s. It is capable of corrupting any wielder completely as well as all those who came in contact with it. At one point, it was responsible for enslaving three entire sectors of space and required the entire Grey Knights chapter to stop it. Upon capturing the blade, the Inquisition attempted to destroy it using every means at their disposal but were unable to even scratch the blade. Containment/Imprisonment was declared the only option and was given over to the Grey Knights, who are at least resistant to the Blade&#039;s insidious corruption. [[Castellan Crowe]] is the current warden of the blade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drach&#039;nyen (The End of Empires, Echo of the First Murder)&#039;&#039;&#039; - [[Abaddon]]&#039;s weapon of choice. It is an extremely powerful Chaos Undivided daemon (as in, not a weapon with a daemon bound into it like a normal daemon weapon, but &#039;&#039;the daemon itself&#039;&#039; taking the form of a sword) said to be born from humanity&#039;s first act of murder and demonstrated the power to shapeshift at will, nearly killing the Emperor in the War within the Webway. It was taken into the webway by a Custodian to keep it away from the Emperor and anyone who meant him harm. Considering [[Abaddon]] now has it, we can pretty confidently say that he failed, although considering how powerful and corruptive the daemon was during the Horus Heresy, its being a sword is probably a blessing compared to what it might be capable of otherwise. Still even in sword form Drach&#039;nyen is monstrously powerful, capable of cutting through reality itself (meaning it can slice through practically any conventional defense and ignore force fields) and devouring the souls of whatever it strucks, though the latter clearly doesn&#039;t apply to someone like [[Marneus Calgar|Calgar]]. It&#039;s easily a match for the Emperor&#039;s Sword, perhaps even surpassing it. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Forgebreaker&#039;&#039;&#039; - A giant [[Thunder Hammer]] that was forged by [[Fulgrim]] and given to [[Ferrus Manus]]; when Fulgrim turned traitor he took back the Hammer and, after killing Ferrus, gave it to [[Perturabo]]. It was later returned to the [[Iron Hands]]... yeah, this Hammer got around a fair bit. Somewhere along the way, everyone&#039;s [[Blood Ravens|favorite kleptos]] got their grubby red gauntlets on it. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silver Blade of the Laer&#039;&#039;&#039; - A sword infused with a daemon of [[Slaanesh]]; used by Fulgrim during the Great Crusade after he took it from the ruined homeworld of the Laer, a destroyed race of Slaanesh-worshipping xenos, it was integral to his corruption, being the ultimate cause for his joining the [[Horus Heresy]] and killing [[Ferrus Manus]]. The daemon inside the Silver Blade then managed to possess Fulgrim (or something, the lore gets more inconsistent than usual at this point) and later gave the now-empty Silver Blade to [[Lucius]] after the [[Dropsite Massacre]]. According to canon, Lucius still wields the Silver Blade to this day. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Axe of Morkai&#039;&#039;&#039; - A [[Khorne]] weapon used by Great Wolf [[Logan Grimnar]] and which may or may not be slowly corrupting him. It was taken from a Champion of [[Khorne]] and reforged into its current incarnation by the Wolf Priests of Fenrir, who swear that their methods have cleansed it of its taint. While these are the same chumps who insist that their &amp;quot;runecraft&amp;quot; is fundamentally different to the psychic &amp;quot;witchcraft&amp;quot; used by everyone else in the galaxy, the fact that Grimnar hasn&#039;t been corrupted by it has to count for something. Or you know, Logan is manly enough that deamons just shit their pants rather than face him.&lt;br /&gt;
&lt;br /&gt;
==Use of Daemon Weapons by Non-Chaos Worshippers==&lt;br /&gt;
For obvious reasons, non-Chaos worshippers normally do their damndest to &#039;&#039;avoid&#039;&#039; having anything to do with a Daemon Weapon, or even a [[Chaos Blade]], since they are like giant beacons for corruption. But, there are a few individuals who are stupid, crazy or desperate enough to try and fight fire with fire.&lt;br /&gt;
&lt;br /&gt;
Firstly, renegade [[Inquisitor]]s who come to believe some variant of the &amp;quot;Use Chaos to Fight Chaos!&amp;quot; creed (aka &#039;&#039;Xanthism&#039;&#039;) may well stoop to using Daemon Weapons themselves. This usually does not end well for anyone.&lt;br /&gt;
&lt;br /&gt;
Secondly, the [[Relictors]] were a [[Space Marine]] chapter who were basically converted to Xanthism, for which they were excommunicated.&lt;br /&gt;
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Thirdly, the [[Grey Knights]] special character [[Castellan Crowe]] is defined by his ability to successfully wield a Daemon Weapon without being corrupted by it. The Daemon Weapon he wields is literally the most overpowered and insanely corruptible example of its kind ever seen in 40K. Normally it would be extra [[Mary Sue]] points for him if it weren&#039;t for the fact that he has constantly resist it by sheer force of will, faith and purity of soul. Doesn&#039;t help the darn blade is constantly trying to kill Crowe, break his concentration and more.&lt;br /&gt;
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{{40k-Chaos-Weapons}}&lt;br /&gt;
[[Category: Warhammer Fantasy]] [[Category: Warhammer 40,000]] [[Category: Chaos]] [[Category: Daemons]]&lt;/div&gt;</summary>
		<author><name>2601:585:8301:76D0:C0BA:1C06:E630:B4</name></author>
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	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Daemon_Weapon&amp;diff=160752</id>
		<title>Daemon Weapon</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Daemon_Weapon&amp;diff=160752"/>
		<updated>2021-03-04T05:36:53Z</updated>

		<summary type="html">&lt;p&gt;2601:585:8301:76D0:C0BA:1C06:E630:B4: /* Firestorm Blade */&lt;/p&gt;
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&#039;&#039;&#039;Daemon Weapons&#039;&#039;&#039; are a kind of enchanted weapon present in [[Warhammer Fantasy Battles]], [[Warhammer: Age of Sigmar]], and [[Warhammer 40,000]]. As their name suggests, they are weapons that have been granted magical powers by the process of sealing up a [[daemon]] inside of them. Obviously, the daemon tends to be rather pissed off about this, which means these weapons are usually as much of a danger to their wielder as they are to their wielder&#039;s enemies.&lt;br /&gt;
&lt;br /&gt;
Since they were introduced in the Realms of Darkness duology, sourcebooks for 40k, Warhammer Fantasy and the first edition of [[Warhammer Fantasy Roleplay]], Daemon Weapons have had different powers in different editions and sourcebooks.&lt;br /&gt;
&lt;br /&gt;
The very first draft of Daemon Weapons portrayed them as soul-sucking blades. They could instantly kill anything they wounded and &amp;quot;ate&amp;quot; the Strength of the casualty model; 1/3rd of this went to weapon&#039;s inhabitant daemon, 1/3rd to the bearer, and the last third was lost. This was important to track for several reasons: firstly, your Chaos Champion would essentially faint if their Strength was raised to thrice its initial value, and secondly, the Daemon Weapon could only hold 5D10 points of stolen Strength in total (generated when the blade was found). At half this total, the blade could send its bearer into an indiscriminate killing frenzy. When this total was reached, the daemon was glutted and so the weapon lost all of its powers for the rest of the battle. Aside from this trait, they granted a bonus to the bearer&#039;s to hit rolls, were a magical weapon, dispelled auras, and could pass on some of the traits of the daemon bound within. For example, if the daemon itself could fly and regenerate, so could the chaos champion bearing it.&lt;br /&gt;
&lt;br /&gt;
Later editions for Daemon Weapons would simplify these rules, at least for WHFB - in the [[Hordes of Chaos]] rulebook, for example, the Daemon Weapon was a 100 point magical weapon that granted its bearer the Weapon Skill, Initiative and Attacks of one of the four Greater Daemons.&lt;br /&gt;
&lt;br /&gt;
In WH40K, Daemon Weapons evolved to fill the niche of the lost Chaos Blades - the generic magical weapons of Chaos Champions from Realms of Darkness. Daemon Weapons now came in various different forms and names, each of which had their own unique special powers and attacks. 40K roleplaying games such as [[Black Crusade]] particularly exemplify this evolution.&lt;br /&gt;
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==Ranged Daemon Weapons==&lt;br /&gt;
Some Daemon Weapons looks like a gun and shoots like a gun. But because its a Daemon Weapon, its ammunition must be as weird as humanly possible. Quite a number of these weapons also overlap with other weapon types due to the nature of these daemonic tools. An example is that all of the Nurgle Daemon weapons are found in the [[Chem Weapons]] page due to all of them being a form of biochemical weapons. So expect a lot of redirects in this section.&lt;br /&gt;
&lt;br /&gt;
===Chaos Undivided Weapons===&lt;br /&gt;
====Kai Gun====&lt;br /&gt;
&#039;&#039;See main page:[[Bolter#Kai Gun|Kai Gun]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Fleshmetal Guns====&lt;br /&gt;
[[File:Fleshmetal_Guns.PNG|200px|right|thumb|Fleshmetal Guns]]&lt;br /&gt;
&lt;br /&gt;
Fleshmetal Guns are the catch-all term for any assortment of...well...&#039;&#039;&#039;GUNS&#039;&#039;&#039; that an [[Obliterator]] had absorbed, consumed and repurposed in his living embodiment of [[Dakka]]. These weapons can be anything and is not standardized; usually the most consistent feature is the amount of gun barrels it can fit one&#039;s daemonically enhanced hands as inhumanly possible. It is for all intents and purposes, the baby version of the much larger and standardized Harvester Cannon found on [[Soul Grinder|Soul Grinders]].&lt;br /&gt;
&lt;br /&gt;
Because of its variety, you can mount a combination of autocannons, plasma cannons, lascannons and heavy flamers all on one hand, and it would still be called a Fleshmetal Gun. This would, in theory, give the Fleshmetal Guns a lot of flexibility and adaptability, but at the same time it can be abused through the stratosphere. Seriously, [[Troll|imagine telling your opponent that your Fleshmetal Guns are all Lascannons on one playthrough,]] [[Just As Planned|and than on another playthrough, immediately tell him/her that these Lascannons has been morphed into a column of Heavy Flamers.]] [[Cheese|Is it cheap?]] [[Lulz|Yes. Is it appropriate for the fluff? Yes.]] [[Bullshit|But is it fun to play against? Hell the fuck no!]] (Just one have to look at the history of the [[Jokaero]] to understand the crux in a nutshell). &lt;br /&gt;
&lt;br /&gt;
So for the sake of balancing, they have always been standardized. Now in 8th Edition, Fleshmetal Guns For all intents and purposes, are an Assault 6, S 6+D3, AP-D3, 24&amp;quot; ranged meatgrinder of a gun with D3 damage per hit. Or if you don&#039;t understand it yet, it is basically asking you that, when in the Shooting phase or in Overwatch, roll three D3, one after the other, to determine the characteristics of the unit&#039;s Fleshmetal Guns for that Shooting phase/Overwatch attack. The first roll is added to 6 to determine the Strength, the second roll is the AP, and the third roll is the Damage. [[Tl;dr]], it is a slot machine for a gun that, on a good roll, can make [[Baneblade|Baneblades]] cry and on a bad roll, could only kill half a dozen Guardsmen.&lt;br /&gt;
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====Magma Cutter====&lt;br /&gt;
[[File:Magma_Cutter.JPG|200px|right|thumb|Magma Cutter]]&lt;br /&gt;
&lt;br /&gt;
A Chaos blowtorch.&lt;br /&gt;
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Magma Cutters are a type of melee weapon used by [[Maulerfiend]] Daemon Engines. These weapons burn with a blazing heat capable of melting through armored targets. Maulerfiends are known to use its giant claws to grab hold of prey before the Magma Cutter that protrude from its torso can focus the raw daemonic anger that burns inside it into a white-hot flame that can melt through rockcrete as thick as bastion walls. &lt;br /&gt;
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Magma Cutters are considered [[Wat|Pistols]] with 4&amp;quot; of range now (S8, AP-3 D3 Pistols!), so the Fiend can start putting the hurt on a target right before they get into base to base contact and still shoot them in close quarters should they start the turn in combat. &lt;br /&gt;
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====Hades Autocannon====&lt;br /&gt;
&#039;&#039;See main page:[[Autogun#Hades Autocannon|Hades Autocannon]]&#039;&#039;&lt;br /&gt;
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====Baleflamer====&lt;br /&gt;
&#039;&#039;See main page:[[Flamer#Baleflamer|Baleflamer]]&#039;&#039;&lt;br /&gt;
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====Excruciator Cannon====&lt;br /&gt;
[[File:E_Cannon.JPG|200px|right|thumb|Excruciator Cannon]]&lt;br /&gt;
Excruciator Cannons are weapons that have no idea what it is trying to be. They are a potent Warp-based weapon used by the Chaos Daemon Engines known as [[Venomcrawler|Venomcrawlers.]]&lt;br /&gt;
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Upon locking onto their target the Venomcrawlers emit an earsplitting screech. Pent-up Warp energy is channeled into their Excruciator Cannons, coalescing into hails of ear-splitting blasts that rip through entire ranks of armored foes with ease.  &lt;br /&gt;
&lt;br /&gt;
As you can imagine, this weapon has an identity crisis and is a complete mess. One one hand, it is a [[Warp Weapons|Warp weapon]], on the other hand the &#039;projectiles&#039; is being described as a [[Sonic Weaponry|Sonic weapon]], yet the artwork showcase it firing gouts of flame like a fucking [[Flamer]]. Yeah, [[Derp|it is pretty fucking confusing]] even by the piss-poor standards of Chaos.&lt;br /&gt;
&lt;br /&gt;
Tabletop-wise, these cannons have a decent range of 36&amp;quot;, it is an Assault D3 gun that is S+2, AP-2 and D3 damage. Not bad all around when it comes to dispatching GEQs and MEQs, but there are much better options for vehicles and above.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Excruciator_Cannon.PNG|&amp;lt;center&amp;gt;Excruciator Cannon (front)&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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====Harvester Cannon====&lt;br /&gt;
&#039;&#039;See main page&amp;quot;[[Autogun#Harvester Cannon|Harvester Cannon]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Ectoplasma Cannon====&lt;br /&gt;
&#039;&#039;See main page:[[Plasma#Ectoplasma Cannon|Ectoplasma Cannon]]&#039;&#039;&lt;br /&gt;
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====Mawcannon====&lt;br /&gt;
[[File:Mawcannon.jpg|200px|right|thumb|Mawcannon]]&lt;br /&gt;
Think of a Mawcannon like jamming a bunch of guns inside a mouth of a monster or giving the monster to become a hellish dragon. You basically get the gist of things.&lt;br /&gt;
&lt;br /&gt;
In a more detailed note, the  Mawcannon is a Warp-based energy weapon that is used by [[Soul Grinder|Soul Grinders,]] [[Plague Hulk|Plague Hulks,]] and [[Blight Drone]] [[Daemon Engines]]. Mawcannon is so named due to the fact that these listed daemon engines basically &#039;vomit&#039; a bunch of damaging warp energy on the faces of the enemy. Each of these daemon engines have a special trait befitting their Mawcannons. For example, the weapon-mouth of a Soul Grinder can vomit forth a torrent of burning Warpfire known as a Baleful Torrent which is capable of engulfing entire structures in blazing ethereal energy. The Soul Grinder&#039;s Mawcannon can also spit out huge roiling masses of mutating phlegm at ridiculous distances, destroying entire enemy squads in one great blast. It can continue this form of attack throughout its time on the battlefield, which is hilariously known as a [[Derp|Phlegm Bombardment]] which sounds more ridiculous than awesome. There are some Soul Grinders that are also capable of using their Mawcannon to fire their whip-like tongues like searing energy rays, although by that point, it loses the &#039;cannon&#039; part and becomes full on [[Rape|creepy-Slaaneshi-lickers.]] All Chaos Soul Grinders are capable of using the Mawcannon in conjunction with their other weapons, such as the Iron Claw and Harvester Cannon. Whilst the Soul Grinder &#039;vomits&#039; out ethereal fire, the Plague Hulk on the other hand.....[[Herp|basically just vomits on his enemies]]....underwhelming but expected. The vomit of a Plague Hulk is similiar to that of a Imperial Guard&#039;s Chem Cannon and it is capable of rotting flesh and corrode even the strongest of metal.&lt;br /&gt;
&lt;br /&gt;
The Mawcannon used by Blight Drone Daemon Engines on the other hand is smaller and takes the form of an actual weapon rather than a natural ability of the construct. The Blight Drone&#039;s Mawcannon is located on the front of the creature, just above its Reaper Autocannon. The Mawcannon of the Blight Drone differs from the Soul Grinder&#039;s in several ways, first of which is that it is smaller and less powerful. As a Daemon Engine of Nurgle, the Blight Drone&#039;s Mawcannon fires out gouts of corrosive toxic bile that is powerful enough to eat through metal and liquefy flesh in seconds as opposed to the Soul Grinder&#039;s radiant Warpfire. The Blight Drone&#039;s phlegm attack is similar to that of the Plague Hulk, yet is smaller in area of effect and deals less damage to its targets. &lt;br /&gt;
&lt;br /&gt;
====Butcher Cannon====&lt;br /&gt;
&#039;&#039;See main page:[[Autogun#Butcher Cannon|Butcher Cannon]]&#039;&#039;&lt;br /&gt;
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====Soul Burner Petard====&lt;br /&gt;
[[File:Soul_Burner_Petard_by_Daniel_Jackson.JPG|200px|right|thumb|Soul Burner Petard]]&lt;br /&gt;
The Soul Burner Petard is essentially speaking, a Chaos Artillery Mortar.&lt;br /&gt;
&lt;br /&gt;
Imperial records indicate that the Soul Burner Petard is known only to be used by the Chaos Decimator for some reason, although it is presumed that it may also be used by other Chaos vehicles and Daemon Engines as well. The weapon is similar to a medium-sized Mortar that fires large explosive rounds over short distances. &lt;br /&gt;
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The shells fired by the this weapon are capable of easily demolishing enemy fortifications, vehicles, and causing sufficient damage and suppressive fire to groups of infantry. The Soul Burner Petard is usually used in conjunction with a Decimator Siege Claw to engage enemy units in close combat and to make the Decimator a more effective weapon in siege warfare and siege orientated factions.&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Soul_Burner_Petard.jpg|Side view.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Storm Laser====&lt;br /&gt;
[[File:Storm_Laser.jpg|200px|right|thumb|Storm Laser]]&lt;br /&gt;
The only laser weapon constructed by Chaos rather than being a bunch of hand-me-downs from the Imperium dating back to the [[Horus Heresy]].&lt;br /&gt;
&lt;br /&gt;
A Storm Laser, also known as the Decimator Storm Laser, is a multi-barreled laser weapon made up of several laser weapons duct taped together. As expected, this weapon is obviously used by the Chaos Decimator Daemon Engine, although it is presumed that it may also be used by other Chaos vehicles and Daemon Engines. &lt;br /&gt;
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The Storm Laser is similar in function to the [[Multilaser]] used on several Imperial vehicles, such as the Chimera and the Sentinel combat walker. The weapon is highly effective against enemy infantry and lightly armored vehicles as such. The Storm laser is usually deployed on Decimators that will be expecting to face a obviously large numbers of enemy infantry, and is usually used either in conjunction with a Decimator Siege Claw or another Storm Laser more maximum pew pew. However, it can also be wielded in tandem with a Soul Burner Petard or a Butcher Cannon to provide supportive fire if these two weapons range becomes compromised.&lt;br /&gt;
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===Khornate Weapons===&lt;br /&gt;
====Skull Cannon====&lt;br /&gt;
[[File:Skull_Cannon_Cannon.JPG|200px|right|thumb|Skull Cannon]]&lt;br /&gt;
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The Skull Cannon is the primary weapon of the...well...the [[Skull Cannon]] Chariot. [[Derp|Suffice to say, its mode of &#039;acquiring&#039; ammunition is unique to say the least.]]&lt;br /&gt;
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Those in its way of the Daemonic Chariot are fed into the Skull Cannon&#039;s gaping maw (Yes, the chariot &amp;lt;u&amp;gt;&#039;&#039;NOT&#039;&#039;&amp;lt;/u&amp;gt; the weapon has a mouth), there to be roasted by daemonic fire and broken up into fragments. These remains are for the most part [[Shitstorm|ejected from the Skull Cannon&#039;s rear,]] for only the skulls of its victims are retained. These are then fused with the Blood God&#039;s wrath, set alight, and blasted in a fiery wake from the daemon engines cannon. &lt;br /&gt;
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The Skull Cannon is found on both the aforementioned Skull Cannon and the [[Derp|derpy]] [[Blood Reaper]].&lt;br /&gt;
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In 8th Edition, the Skull Cannon is now a cool 100 points. Their cannon is now 48 inch Heavy D6 shots flat and -2 AP. Still ignores cover and all fucks. Good competition for equal points of Havocs while still being Khorne.&lt;br /&gt;
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====Cauldron of Blood Cannon====&lt;br /&gt;
[[File:Cauldron_of_Blood_Cannon.JPG|200px|right|thumb|Cauldron of Blood Cannon]]&lt;br /&gt;
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The cannon of the [[Cauldron of Blood]] was basically the [[Brass Scorpion|Brass Scorpion&#039;s]] [[Flamer#Hellmaw Cannon|Hellmaw Cannons]] on meth, or the Gorestorm Cannon&#039;s and Ichor Cannon&#039;s little brother, [[Skub|depending on who you ask.]]&lt;br /&gt;
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Like the cannons from the Lord of Skulls, the Cauldron of Blood Cannon fires boiling hot blood that [[Wat|&#039;&#039;somehow&#039;&#039; transmutes into molten lava]] (Maybe they use the blood of [[Juggernaut|Juggernauts]]?). The cannon itself is mounted and connected on a huge cauldron full of bubbling daemonic ichor. The cauldron is used to supply the vehicle&#039;s jutting cannon with red-hot daemonic blood which is fired through the cannon&#039;s nozzle.&lt;br /&gt;
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[[Tl;dr]], it was a Khornate flamer.&lt;br /&gt;
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====Skullshredder Cannon====&lt;br /&gt;
&#039;&#039;See main page:[[Autogun#Skullshredder Cannon|Skullshredder Cannon]]&#039;&#039;&lt;br /&gt;
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====Skullreaper Cannon====&lt;br /&gt;
&#039;&#039;See main page:[[Autogun#Skullreaper Cannon|Skullreaper Cannon]]&#039;&#039;&lt;br /&gt;
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====Doomfire Cannon====&lt;br /&gt;
&#039;&#039;See main page:[[Autogun#Doomfire Cannon|Doomfire Cannon]]&#039;&#039;&lt;br /&gt;
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====Impaler====&lt;br /&gt;
&#039;&#039;See main page:[[Bow Weaponry#Impaler|Impaler]]&#039;&#039;&lt;br /&gt;
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====Hellmaw Cannon====&lt;br /&gt;
&#039;&#039;See main page:[[Flamer#Hellmaw Cannon|Hellmaw Cannon]]&#039;&#039;&lt;br /&gt;
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====Scorpion Cannon====&lt;br /&gt;
&#039;&#039;See main page:[[Autogun#Scorpion Cannon|Scorpion Cannon]]&#039;&#039;&lt;br /&gt;
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====Tower Gun====&lt;br /&gt;
[[File:Tower_Gun.JPG|200px|right|thumb|Tower Gun]]&lt;br /&gt;
&lt;br /&gt;
More of a artillery than the average gun.&lt;br /&gt;
&lt;br /&gt;
The lazily named Tower Gun is one of the primary weapons of the [[Derp|derpy looking]] [[Blood Reaper]]. The Daemon Engine host four of these oddly-placed weapons in front for maximum frontal carnage.&lt;br /&gt;
&lt;br /&gt;
The battery of these Tower Guns mounted in its main tower launch constant salvos of fire, whilst its twin Skull Cannons blast apart armored targets. This ensures a constant rate of bombardment on enemy positions.&lt;br /&gt;
&lt;br /&gt;
Still, it is a miracle that this this thing still stands upright from all that recoil being fired at once.&lt;br /&gt;
&lt;br /&gt;
====Skull Hurler====&lt;br /&gt;
[[File:Skullhurler.jpg|200px|right|thumb|Skull Hurler]]&lt;br /&gt;
The Skull Hurler/Skullhurler aka the Pac-Man gun is a [[Derp|utterly hilarious and absurd weapon]] of Khorne. It is basically a weapon satirizing everything Khornate about the Big K (Or so we hope GeeDubs were satirizing...). [[Wat|This is a weapon that fires flaming skulls that chomps on enemy infantry.]] We can&#039;t make this shit up. Seriously what the literal Hell? &lt;br /&gt;
&lt;br /&gt;
Seriously, not even WH40k Wikia and Lexicanum can save this weapon from sounding absolutely ridiculous. According to the description, this Daemonic Weapon is commonly used by the [[Herp|just as ridiculous]] [[Lord of Skulls]] Daemon Engine, typically mounted on its left arm. The weapon&#039;s barrel is shaped in the form of a large metal skull with the Mark of Khorne emblazoned upon its forehead. The large skull that serves as the Skull Hurler&#039;s barrel is filled with smaller skulls that are either fired out of the larger skull&#039;s open mouth or the over-sized skull itself can be fired out of the weapon, accounts for the weapon&#039;s potent explosive force. We are honestly not sure whether Lexicanum or WH40K Wikia&#039;s failure in describing this weapon as cool could be considered an act of [[FAIL]] or [[Awesome]]. &lt;br /&gt;
&lt;br /&gt;
If that does not sound [[Stupid]] to you than you are in need for a medical checkup.&lt;br /&gt;
&lt;br /&gt;
====Hades Gatling Gun====&lt;br /&gt;
[[File:Hades_GatCannon.png|200px|right|thumb|Hades Gatling Gun]]&lt;br /&gt;
Should not be confused with the Hades Autocannon although they basically fire the same.&lt;br /&gt;
&lt;br /&gt;
The Hades Gatling Gun is a massive Daemonic Weapon that is commonly used by the Lord of Skulls Daemon Engine, typically mounted on its left arm. The weapon is a large, multi-barrelled gatling weapon that is capable of shredding groups of enemy infantry with a hail of fire composed of its massive ballistic shells. &lt;br /&gt;
&lt;br /&gt;
These shells are rune-graven ammo and the Gatling Gun is capable of firing several hundred rounds per second at maximum. These weapons are taken if you want to shred apart Horde armies as the Skull Hurler is aimed more towards heavily armored troops. [[Skub|As such, some may have considered calling it a form of Bolter, but the description of the weapon is vague which have let some other people to call it a form of Autoweapon.]] So far the only middle ground is that the Gatling Gun at best, is a projectile weapon of sorts, so it remains to be seen. &lt;br /&gt;
&lt;br /&gt;
It is also far more sensible looking than the Skull Hurler which grants the weapon extra brownie points for appearance and weapons function. Although this is Chaos we are talking here, [[FAIL|so it is a pretty low bar in the first place.]]&lt;br /&gt;
&lt;br /&gt;
====Kytan Gatling Cannon====&lt;br /&gt;
[[File:Kytan_Gatling_Cannon.JPG|200px|right|thumb|Kytan Gatling Cannon]]&lt;br /&gt;
&lt;br /&gt;
Basically like the Hades Gatling Gun but mounted on a motherfucking [[Kytan]], the scariest Khornate Daemon Engine that is legit freaky, [[FAIL|not a fucking joke.]] Not much is known about this weapon, but is most likely functions similiar to the above weapon.&lt;br /&gt;
&lt;br /&gt;
Due to its similarities, it can be assume that the shells of the Kytan also use rune-graven ammo and is just as capable of firing several hundred rounds per second at maximum. Like the Hades, this weapon is used if you want to [[RIP AND TEAR]] hordes of enemies who are in the fucking way. Like the Hades, [[Skub|some may have considered calling it a form of Bolter, but the description of the weapon is vague which have let some other people to call it a form of Autoweapon.]] So far the only middle ground is that the Gatling Cannon at best, is a projectile weapon of sorts, so it remains to be seen. &lt;br /&gt;
&lt;br /&gt;
On tabletop, the Kytan&#039;s Gatling Cannon puts out the pain in the Shooting phase as well like the Hades, but what you really want to be doing is CLEAVING LOYALIST FILTH. &lt;br /&gt;
&lt;br /&gt;
====Ichor Cannon====&lt;br /&gt;
[[File:Ichor_Cannon.JPG|200px|right|thumb|Ichor Cannon]]&lt;br /&gt;
Ahhhh...the first in a list of Khornate [[/d/|Dick Guns.]]&lt;br /&gt;
&lt;br /&gt;
This is essentially the Lord of Skulls&#039; take on a Inferno Cannon and Demolisher Cannon with its own Khornate twist. The Ichor Cannon is a large Daemonic Weapon that is commonly used by the Lord of Skulls Daemon Engine, mounted onto its front torso. The Ichor Cannon spits great goblets of burning blood upon the daemon machine&#039;s enemies. The enemys&#039; skin would slough off and expose their muscles to the elements as they die screaming from the pain. The more fortunate ones get blasted into smithereens from the sheer shockwave and bone shrapnel of the Ichor Cannon, much alike a Demolisher Cannon.&lt;br /&gt;
&lt;br /&gt;
The blood are boiled until superheated in the multiple tanks at the back of the Lord of Skulls. The daemon engine&#039;s pure [[Rage]] is enough to heat up the weapon&#039;s ammunition. So yes, Khorne does indeed take the term &amp;quot;Make my blood boil&amp;quot; to its more literal and retarded extreme. Only in Games Workshop can you come up with a more retarded idea than this.&lt;br /&gt;
&lt;br /&gt;
The weapon takes the form of a large cannon with a spiked maw. &lt;br /&gt;
&lt;br /&gt;
====Gorestorm Cannon====&lt;br /&gt;
[[File:Gorestorm.jpg|200px|right|thumb|Gorestorm Cannon]]&lt;br /&gt;
The Gorestorm Cannon is another large Daemonic Weapon that is commonly used by the Lord of Skulls Daemon Engine, mounted onto its front torso like that of the Ichor Cannon. The Gorestorm Cannon is believed to fire large gouts of boiling blood upon the daemon machine&#039;s foes, boiling them alive. In a sense, the Gorestorm Cannon is a variant of the Ichor Cannon.&lt;br /&gt;
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Since this weapon uses basically the same retarded principle as the Ichor Cannon of boiling blood, what has been said about the Ichor Cannon could already be said to the Gorestorm Cannon. Of course their function is slightly different. The Ichor Cannon functions like a blood drenched shotgun, the Gorestorm Cannon functions more in line with a flamer as it sprays a torrent of highpressure boiling blood to a wide area. [[Wat|It is hot enough to melt units...for some reason.]] Unless the blood is acid like those of the Xenomorph Aliens, then the blood should simply boil the poor SOB instead.  Gotta love attempts to apply science and logic to a &#039;&#039;daemon weapon&#039;&#039; of fuck reality.&lt;br /&gt;
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This weapon along with the Ichor Cannon have taken into the nickname of Period Guns/Menstrual Cannons for [[Red Rage|&#039;&#039;obvious&#039;&#039;]] reasons.&lt;br /&gt;
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The weapon takes the form of a large, yet short-barrelled cannon.&lt;br /&gt;
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====Daemongore Cannon====&lt;br /&gt;
[[File:Daemongore.PNG|200px|right|thumb|Daemongore Cannon]]&lt;br /&gt;
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Yet &#039;&#039;another&#039;&#039; weapon exclusive to the Lord of Skulls. Sheesh, talk about hogging the spot light. The Daemongore Cannon is a large Daemonic Weapon that is commonly used by the aforementioned Lord of Skulls Daemon Engine, mounted again onto its front torso like the previous two weapons. &lt;br /&gt;
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Unlike the previous two, the Daemongore Cannon unleashes a gout of burning [[/d/|filth]] at the Lord of Skulls&#039; enemies. The enemies engulfed by the evil tide cannot survive, for their armor, flesh and bone are reduced to molten slurry in seconds by its hellish furnace heat. &lt;br /&gt;
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Because of the way it functions, it could be safe to say that the Daemongore is like a Melta Shotgun, which is pretty damned [[Awesome]] when you think about it. The Daemongore Cannon is definitely more aimed towards large group of heavily armored infantry like Terminators and Centurions and could work well to even light and medium vehicles too.&lt;br /&gt;
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The weapon takes the form of a large, multi-barrelled cannon.&lt;br /&gt;
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====Balemaw Cannon====&lt;br /&gt;
[[File:Balemaw_Cannon.JPG|200px|right|thumb|Balemaw Cannon]]&lt;br /&gt;
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The primary armament of the ridiculous [[Tower of Skulls]] Daemon Engine.&lt;br /&gt;
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The great, forward-firing Balemaw Cannon is primarily a ballistic weapon of extreme power. Akin to a Imperial Guard&#039;s Demolisher Cannon, the Balemaw Cannon is used to break apart fortifications and shatter enemy tanks in a single shot. The cannon is powered by the raw hatred of the Daemon Engine and it fires shells filled with maximum FUCK at its enemies. Those who aren&#039;t blown up by the weapon would be killed by the shrapnel.&lt;br /&gt;
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Unlike the Demolisher Cannon, the Balemaw has a ridiculous range and functions more like an artillery piece not unlike that of the Basilisk Artillery Gun. Still, despite the lack of Close Combat manliness, the sheer destruction from this weapon is enough to make Khorne proud.&lt;br /&gt;
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===Slaaneshi Weapons===&lt;br /&gt;
====Heartstring Lyre====&lt;br /&gt;
&#039;&#039;See main page:[[Sonic Weaponry#Heartstring Lyre|Heartstring Lyre]]&#039;&#039;&lt;br /&gt;
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====Mirror of Absorption====&lt;br /&gt;
[[File:Mirror_of_Absorption.JPG|200px|right|thumb|Mirror of Absorption]]&lt;br /&gt;
{{Topquote|Mirror, mirror, on the wall, [[Anal circumference|whose ass is going to be fucked up worst of all?]]|[[Warhammer 40,000/Tactics/Chaos Daemons(8E)]]}}&lt;br /&gt;
Less of a weapon and more of a tool to [[Troll|deliberately fuck with Psykers.]]&lt;br /&gt;
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A bizarre contraption that acts as a psychic turret. The Mirror of Absorption is an an ornate semi-sentient relic taken from the Palace of Slaanesh by Daemonette Heralds known as the [[Daemonette#Contorted Epitome|Contorted Epitome.]] These tools are anti-psyker weapons meant to make [[Psyker|Psykers]] [[Drugs|tripped the fuck out]] by absorbing the psychic energies before blasting it back at them.&lt;br /&gt;
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This disturbing creation will make a formidable addition to any army of Slaanesh Daemons. It’s a psychic conduit, [[Just As Planned|able to manifest and deny two powers a turn,]] all the while gaining a bonus from its &#039;&#039;&#039;Gift of Power&#039;&#039;&#039; ability whenever it does so (Which adds +1 to Psychic tests and Deny the Witch tests taken by the particular model). &lt;br /&gt;
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On the off chance that an enemy Psyker does breach the Contorted Epitome’s psychic defenses, it will be all but immune to any mortal wounds it suffers. As its next special rule, &#039;&#039;&#039;Swallow Energy&#039;&#039;&#039;, allows the Epitome to roll one D6 each time it suffers a mortal wound, [[Troll|and on a 2+, that mortal wound is outright ignored.]]&lt;br /&gt;
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It also has the means to prevent enemies from Falling Back. That rule is called &#039;&#039;&#039;Horrible Fascination&#039;&#039;&#039; and it forces any unit within 6&amp;quot; of the Epitome to roll a 3D6; the unit can only Fall Back if the total is less than the highest Leadership characteristic of the unit – that ability will be all the more effective if you supplement it with the &#039;&#039;&#039;Phantasmagoria&#039;&#039;&#039; power from the Slaanesh discipline first.&lt;br /&gt;
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What really makes the Mirror powerful is its synergy with the [[Daemonette#Infernal Enrapturess|Infernal Enrapturess]] and [[Fiends of Slaanesh|Fiends.]] It will be very hard for enemy Psykers to stay out of range on all those de-buffs given the mobility of those units. It also synergies well with Fiends providing an additional means of holding units including flyers in combat. The Epitome is an auto-include. [[Awesome|Not only is it good on its own it can follow the initial engagement forces no matter their speed.]]&lt;br /&gt;
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====Tormentor Cannon====&lt;br /&gt;
&#039;&#039;See main page:[[Pain Weapons#Tormentor Cannon|Tormentor Cannon]]&#039;&#039;&lt;br /&gt;
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===Nurglite Weapons===&lt;br /&gt;
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====Pandemic Staff====&lt;br /&gt;
[[File:Corrupted_Staff.JPG|200px|right|thumb|Pandemic Staff]]&lt;br /&gt;
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A staff that is used to conduct Father Nurgle&#039;s plagues from the Warp into the materium. The Pandemic Staffs are vessels for the diseases of Nurgle when they are carried from the Warp to the materium and can be released in battle to feast upon enemy units. These staves can discharge a torrent of noxious gas or disease-ridden swarm of flies (AKA one of the plagues of Egypt from biblical times) to sicken, weaken and slowly kill off the enemy in a long battle of attrition/endurance.&lt;br /&gt;
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They are sometimes called the Corrupted Staff and is mostly used by the [[Malignant Plaguecaster]].&lt;br /&gt;
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Functions as a normal weapon in melee regardless if one calls it a Corrupted Staff or Pandemic Staff, can be discharged at an enemy unit within 12&amp;quot;; roll a D6 for each model in the unit, applying a normal S3 hit for each model that rolls a 4+.&lt;br /&gt;
{{clear}}&lt;br /&gt;
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====Bile Spurt====&lt;br /&gt;
&#039;&#039;See main page:[[Bile Spurt]]&#039;&#039;&lt;br /&gt;
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====Plaguespitter====&lt;br /&gt;
&#039;&#039;See main page:[[Chem Weapons#Plaguespitter|Plaguespitter]]&#039;&#039;&lt;br /&gt;
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====Entropy Cannon====&lt;br /&gt;
[[File:Entropy_Cannon.JPG|200px|right|thumb|Entropy Cannon]]&lt;br /&gt;
Entropy Cannons are the standard-issue secondary weapons for the [[Plagueburst Crawler|Plagueburst Crawlers]]. Despite being a prominent secondary weapon for a Nurglite daemon engine, not a lot is known about this weapon. [[Fail|You would expect GW to put in &#039;&#039;some&#039;&#039; effort on their fluff eh?]]&lt;br /&gt;
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Nevertheless, from what we gather from both its name and its rules, the Entropy Cannon is some kind of anti-tank weapon that shoots out some weird [[Doctor Who|timey-whimey stuff]] that accelerates the aging process of the target by a factor of a billion. Seeing as how metals and other materials organic or otherwise, age/rust via accelerated temporal entropy, this creates credence to such a theory.&lt;br /&gt;
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Crunchwise, these things are Heavy 1, 36&amp;quot;, S8, AP-4, Dd6 weapons, effectively making it a short [[Lascannon]]. For one Command Point you could use &#039;&#039;&#039;Accelerated Entropy&#039;&#039;&#039;, which allows the Plagueburst Crawler to have a permanent aura, pre-battle. Entropy Cannons as well as those on other Plagueburst Crawlers within 7&amp;quot;, gain the Plague weapon rule and treat damage rolls of 1 or 2 as a 3 instead.&lt;br /&gt;
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====Heavy Blight Launcher====&lt;br /&gt;
&#039;&#039;See main page:[[Chem Weapons#Heavy Blight Launcher|Heavy Blight Launcher]]&#039;&#039;&lt;br /&gt;
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====Plagueburst Mortar====&lt;br /&gt;
&#039;&#039;See main page:[[Chem Weapons#Plagueburst Mortar|Plagueburst Mortar]]&#039;&#039;&lt;br /&gt;
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====Plague Catapult====&lt;br /&gt;
[[File:Contagion_Catapult.JPG||200px|right|thumb|Contagion Catapult]]&lt;br /&gt;
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The Contagion Plague Catapult is more of a misnomer than anything else, as it functions more like a trebuchet than a conventional catapult.&lt;br /&gt;
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The Catapult on the Contagion is the primary weapon of the [[Contagion]] Daemon Engine of Nurgle. These weapon chuck all sorts of junk such as chunks of Chaos-saturated stone, clusters of decaying corpses and other disease-infested filth. When these vile bombs impact they spray ichor and infected debris across a wide area. &lt;br /&gt;
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The pestilential aura that surrounds the site of these bombardments fills the air with corruption and the malaise of Nurgle&#039;s Rot which quickly spreads across the battlefield. Those who survive the initial bombardment soon contract a variety of virulent diseases. &lt;br /&gt;
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Likewise as a catapult, the Contagion isn&#039;t just limited to mere pestilent ammunition, for hard to hit critters like tanks, it could use explosives if needed. Although it is generally frowned upon due to the flames destroying some of Papa Nurgle&#039;s gifts.&lt;br /&gt;
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As such, the Catapult whilst simple and primitive, still oddly [[Gets shit done]].&lt;br /&gt;
{{clear}}&lt;br /&gt;
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====Rot Cannon====&lt;br /&gt;
&#039;&#039;See main page:[[Chem Weapons#Rot Cannon|Rot Cannon]]&#039;&#039;&lt;br /&gt;
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====Pus Cannon====&lt;br /&gt;
&#039;&#039;See main page:[[Chem Weapons#Pus Cannon|Pus Cannon]]&#039;&#039;&lt;br /&gt;
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===Tzeentchian Weapons===&lt;br /&gt;
====Warpfire Flame Cannon====&lt;br /&gt;
&#039;&#039;See main page:[[Flamer#Warpfire Flame Cannon|Warpfire Flame Cannon]]&#039;&#039;&lt;br /&gt;
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====Bolts of Change====&lt;br /&gt;
[[File:Bolts_of_Change.JPG|200px|right|thumb|Bolts of Change]]&lt;br /&gt;
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The secondary weapons of the [[Silver Tower of Tzeentch]] Daemon Engines. The Bolts of Change is fueled by the powers of the [[Thrall Wizards]] aboard and take the form of sorcerous blasts of Warp power. &lt;br /&gt;
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The tower is armed with several of these turret-mounted weapons. These weapons are not as powerful as the Beam of Power weapon, but instead feature a higher rate of fire than the tower&#039;s main weapon. The Bolt of Change are fired in volleys, and the number of shots fired from the tower&#039;s secondary weapons are always random, as befitting the Lord of Change.&lt;br /&gt;
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The exact number of secondary cannons mounted on the construct are unknown to the Inquisition, though the number may simply be different from one Silver Tower to the next, as befitting the randomness and love of change for its own sake of Tzeentch.&lt;br /&gt;
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====Beam of Power====&lt;br /&gt;
[[File:Beam_of_Power.JPG|200px|right|thumb|Beam of Power]]&lt;br /&gt;
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Possibly the largest Daemon Weapon to date.&lt;br /&gt;
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The primary weapon of the [[Silver Tower of Tzeentch]] Daemon Engines. The Beam of Power is fueled by the powers of the [[Thrall Wizards]] aboard and take the form of sorcerous blasts of Warp power. &lt;br /&gt;
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Each Silver Tower is usually armed with at least a single turret-mounted Beam of Power weapon which serves as the tower&#039;s primary offensive weapon. It is powerful enough to engage and destroy enemy armored vehicles. &lt;br /&gt;
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These Beams are powerful enough to even damage the hulls of Starships and crack open the crust of planets as seen during Magnus&#039; invasion of the Fenris System. It would be same to assume that the weapon itself is located at the bottom of the Silver Tower; basically it is the pointy bit that seem to crash down on Fenris&#039; surface.&lt;br /&gt;
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==Daemon Close Combat Weapons==&lt;br /&gt;
The largest array of usable Daemon Weapons in 40K appeared in the 2002 Chaos Space Marine codex as close combat weapons, back in those heady days when [[Chaos Undivided]] had its own Mark. In that sourcebook were presented the following Daemon Weapons. These would pretty much all be removed in subsequent editions of the codex, though a few would come back as wargear for unique Chaos Marine characters, most notably the Lash of Torment for [[Lucius the Eternal]] and the Manreaper for [[Typhus]].&lt;br /&gt;
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In the 2002 edition, Daemon Weapons come with the trait &amp;quot;Daemonic Mastery&amp;quot;; in any turn in which the bearer of a Daemon Weapon inflicts at least one casualty with that weapon, at the end of the turn, the bearer must pass a Leadership test. If they fail, they suffer a Perils of the Warp attack. If they succeed, or survive the PotW attack, then they continue fighting until they next need to make a Mastery check.&lt;br /&gt;
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===Chaos Undivided Blades===&lt;br /&gt;
====Daemonblade====&lt;br /&gt;
[[File:Daemonblade.jpg|200px|right|thumb|Daemonblade]]&lt;br /&gt;
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[[Wat|A hilarious daemon weapon that is used more by the loyalists than actual heretics themselves.]]&lt;br /&gt;
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Daemonblades are daemonic weapons used by the most Radical Inquisitors of the Ordo Malleus. [[Lulz|The ultimate representation of the Radical&#039;s credo to use the enemies&#039; own weapons against them, a Daemonblade contains the bound essence of a Greater Daemon.]] &lt;br /&gt;
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The blade itself is bound with wards and seals which are necessary to stop the user from being driven insane, but as a result the destructive power of these weapons are weaker than the Daemon Weapons used by the servants of Chaos.&lt;br /&gt;
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====Dark Blade====&lt;br /&gt;
[[File:Dark_Blade_Count_As.JPG|200px|right|thumb|Dark Blade]]&lt;br /&gt;
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A jet-black blade seemingly made of solid shadow, which consumes the souls of its victims with insatiable hunger and fuels its bearer with the strength to feed it. The blade has a perfect darkness although the hilt, pommel and grip are often adorned. The Dark Blade has never seen a model, thus most modelers would just grab a random chaos power sword and paint it black, thereby making the sword a [[Count as]] weapon. &lt;br /&gt;
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Treat as a [[Power Weapon]] that grants +2 Strength when rolling To Wound or for Armor Penetration.&lt;br /&gt;
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====Dreadaxe====&lt;br /&gt;
[[File:Dreadaxe.JPG|200px|right|thumb|Dreadaxe]]&lt;br /&gt;
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A soul-eating axe with a particular hunger for the essence of other warp-entities, although it would be more accurate to call it a [[Wat|pick axe in the shape of a pterodactyl&#039;s head (If we go by the original Warhammer comics as cannon).]] &lt;br /&gt;
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A Dreadaxe contains the bound essence of an entrapped entity with a vampiric thirst for souls that is especially partial to destroying daemonic rivals. These bound daemons hate all others of their own kind, and a Dreadaxe is especially efficient when used in combat against other daemons. [[Malal|If that sounds familiar to you, it basically because it is.]] &lt;br /&gt;
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This daemon weapon never requires worse than a 4+ to wound its target, regardless of the bearer&#039;s Strength vs. the target&#039;s Toughness, and ignores Invulnerable Saves. Unlike other Daemon Weapons, it is &#039;&#039;not&#039;&#039; a Power Weapon. This weapon is a shout-out to the original [[Malal]] Chaos Champion from early Warhammer comics.&lt;br /&gt;
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[[Tl;dr]], it is a Malal weapon in all but name.&lt;br /&gt;
{{clear}}&lt;br /&gt;
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====Axe of Dismemberment====&lt;br /&gt;
[[File:Axe_of_Dismemberment.PNG|200px|right|thumb|Axe of Dismemberment]]&lt;br /&gt;
Axes of Dismemberment are 8-foot, warp-forged battleaxes that are wielded by [[Chaos Space Marines]] and are known to be favoured by [[Master of Execution|Masters of Execution.]] These gigantic fuck off axes are big enough to cleave fellow SPESS MEHREENS in two, let alone lobbing their heads off and serving them on a platter.&lt;br /&gt;
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It is not known whether they are actually daemon weapons, but seeing as how they are forged into the very fabric of the [[Warp]] itself, there maybe a possibility that it really is one, or the other likely possibility is that it is a warp-based close combat weapon.&lt;br /&gt;
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On tabletop, the Axe of Dismemberement is a Sx2 (8 Strength in total), AP-3 meatchopper of a weapon, dealing D3 damage that, on a successful wound roll on a 6, the target unit suffers 3 mortal wounds in addition to any other damage. Essentially speaking, his axe hits like a powerfist with no negatives to hit, in addition to multiple successful mortal wounds. [[Awesome]].&lt;br /&gt;
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====Etherblade====&lt;br /&gt;
[[File:Etherblade.JPG|200px|right|thumb|Etherblade]]&lt;br /&gt;
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Something like the Chaos answer to the [[C&#039;tan Phase Weapons]].&lt;br /&gt;
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Etherblades are a type of Daemon Weapon. These blades flicker in and out of reality, rendering them able to pass through even the thickest armor with ease by rematerializing inside the victim&#039;s body. They can come in normal size to size only weldable by [[Daemon Prince|Daemon Princes]] and [[Greater Daemon|Greater Daemons]]. &lt;br /&gt;
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[[Be&#039;lakor]] wields a special Etherblade called the &#039;&#039;&#039;Blade of Shadows.&#039;&#039;&#039;&lt;br /&gt;
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====Ether Lance====&lt;br /&gt;
[[File:Ether_Lance_Custom.jpg|200px|right|thumb|Ether Lance]]&lt;br /&gt;
No way in relation in terms of function to the Etherblade.&lt;br /&gt;
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The Ether Lance is a gateway for warp power to surge into the materium and can be highly potent in both combat and at range. Bolts of deadly warp energy leap from the weapon over a wide area or lure enemies into the lance itself, utterly consuming them with warp energy. Basically, its a psychic staff for non Tzeentch aligned Space Marines.&lt;br /&gt;
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A daemonic spear which serves as a conduit to the Warp itself, allowing the bearer to unleash gouts of empyrean energy. Functions as a Power Weapon in melee, can be fired in the Shooting Phrase as a Template Ranged S4 AP3 Assault 1 weapon.&lt;br /&gt;
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There hasn&#039;t been a model for this weapon, so some modelers like to use the Chaos Lance from Age of Sigmar as a [[Count as]].&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:AOS_Ether_Lance_Count_As.JPG|Ether Lance, &#039;&#039;Age of Sigmar&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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====Lasher Tendril====&lt;br /&gt;
[[File:Lasher_Tendrils.JPG|200px|right|thumb|Lasher Tendril]]&lt;br /&gt;
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Not unlike the Power Scourge.&lt;br /&gt;
&lt;br /&gt;
Lasher Tendrils are a type of melee weapon used by Maulerfiend Daemon Engines. These weapons are capable of entangling and dismembering enemy forces. The Maulerfiends typically defend themselves from counterattacks with their segmented tendrils that whip out from their thorax to crush, pierce, slice and confound those around them who would attempt to stall their advance. &lt;br /&gt;
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Maulerfiends can also replace the pair of Magma Cutters with Lasher Tendrils for 1 less damage each and 1d6 or 6 extra melee attacks, ([[Skub|Phyiscal Codex Heretic Astartes: Chaos Space Marines - pg 145 states 6 extra attacks while Codex Heretic Astartes: Chaos Space marines digital enhanced edition lists Lasher tendrils as D6 extra attacks on pages 282 and 308, Nothing in FAQ or Chapter Approved as of Jan 2018]]) trading punch against heavy targets for more attacks to mulch through infantry a bit quicker. &lt;br /&gt;
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Other Daemon Engines also have Lasher Tendrils, although renamed for....[[Derp|&#039;&#039;reasons&#039;&#039;]]. Some like the [[Venomcrawler]] have Lasher Tendrils at the front, but are called Soulflayer Tendrils instead, whilst the [[Helstalker]]&#039;s equivalent is a giant barbed stinger tail.&lt;br /&gt;
{{clear}}&lt;br /&gt;
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====Techno-Virus Injector====&lt;br /&gt;
[[File:Techno-Virus_Injector.PNG|200px|right|thumb|Techno-Virus Injector]]&lt;br /&gt;
With a name and appearance looking straight out of Event Horizon, the Techno-Virus Injector is a giant needle/proboscis from the [[Helstalker]] [[Daemon Engine]]. &lt;br /&gt;
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Like an overgrown mosquito, the Helstalker preys on its targets before sucking out the life force of its intended target. But instead of people, it preys on vehicles, and instead of sucking out blood, it sucks out the Motive Force (AKA electricity and data) of a machine. Also like a mosquito, it inadvertently spreads disease through its nasty ass proboscis, giving machines Scrapcode which is like the malaria/ebola of vehicles. &lt;br /&gt;
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Like the [[Dark Eldar]] [[Medusae]], the Helstalker functions this process very similarly; with its own metallic frame swelling with ingested code and subroutines. The [[Lord Discordant]] siphons off the pained spirit of the dying technology. This harvested energy is then used to reinvigorate other Daemon Engines, or is released as beams to infect the systems of other vehicles.&lt;br /&gt;
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Tabletop-wise,the Techno-Virus Injector is a melee weapon that is S+6, AP-4 and deals D3 damage. A pretty nasty weapon for its intended target, vehicles. Furthermore, the Helstalker usually attacks after the Lord Discordant made his first move. Each time a wound roll for an attack made with this oversized needle is successful when targeting a vehicle unit, that unit suffers D3 mortal wounds in addition to any normal damage. &lt;br /&gt;
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This along with the Spirit Thief special rule, makes this Daemon Engine exceptionally dangerous. It is one thing dealing with a close combat monster like the Helstalker, it is another thing when said close combat monster [[Cheese|can also heal friendly Daemon Engines within 3&amp;quot; of the model or seriously damage a targetable vehicle within 12&amp;quot;; dealing D3 mortal wounds on a 2+ roll of a D6.]]&lt;br /&gt;
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====Decimator Siege Claw====&lt;br /&gt;
[[File:Decimator_Siege_Claw.jpg|200px|right|thumb|Decimator Siege Claw]]&lt;br /&gt;
&lt;br /&gt;
The Decimator Siege Claw is a massive, four-bladed Dreadnought Close Combat Weapon that is used by the Forces of Chaos on their [[Decimator]] [[Daemon Engines]]. The Decimator is capable of being armed with either a single Siege Claw or it can use two of them in tandem, turning the Decimator into an extremely effective close combatant. &lt;br /&gt;
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Decimator Siege Claws are equally effective against both &amp;quot;soft&amp;quot; targets such as enemy infantry and against hardened targets such as buildings and armored vehicles. The reason that these weapons are considered as &amp;quot;siege&amp;quot; armaments is that they feature built-in Heavy Flamers. &lt;br /&gt;
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The Decimator Siege Claw is a +2S AP-3 D3 close assault weapon with an attatched Hellflamer doing Heavy D6 S5 AP-1 D2 Auto Hits. A overall great weapon that is flexible in handling tough opponents and tarpits. The flamer also makes it great at stopping a charge to a near full stop (Not as if anyone want to charge this rape and murder monster at close range anyways).&lt;br /&gt;
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====Iron Claw====&lt;br /&gt;
[[File:Iron_Claw.JPG|200px|right|thumb|Iron Claw]]&lt;br /&gt;
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[[Furry|Not to be confused with]] [[Ironclaw]].&lt;br /&gt;
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You know those crab-like claws on the [[Defiler]]? Yeah imagine them on the [[Soul Grinder]].&lt;br /&gt;
&lt;br /&gt;
Iron Claws are enormous weapons utilized by Soul Grinders of Chaos. These huge piston-powered claws are each more than capable of crushing the life out of the toughest of victims, sundering tanks, or tearing through fortresses.&lt;br /&gt;
&lt;br /&gt;
The Iron Claw for the [[Plague Hulk]] and Soul Grinder remains largely unchanged in 8th Edition, Sx2 AP-3 D6 (not -1 to hit rolls). Whilst the Strength may be impressive, be aware that hitting on 5s is not.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Iron_Claw_Model.JPG|Iron Claw Model&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
====Warpsword====&lt;br /&gt;
[[File:Warpsword.JPG|200px|right|thumb|Warpsword]]&lt;br /&gt;
&lt;br /&gt;
A giant fuck off sword for a giant fuck off Daemon Engine.&lt;br /&gt;
&lt;br /&gt;
Warpswords are titanic Daemon Weapons used by Soul Grinders of Chaos. These ever-shifting blades are the physical manifestation of an imprisoned Daemon&#039;s hatred at being trapped within the machine-body of a Soul Grinder.&lt;br /&gt;
&lt;br /&gt;
On tabletop, the Warpsword is a S:User, AP-3 &amp;amp; 3dmg sword with the ability to re-roll failed hits. The middle of the road weapon for when you want to puncture most metal boxes on 3s, do a consistent 3 damage and improve your very average chance to hit.&lt;br /&gt;
&lt;br /&gt;
===Khornate Blades===&lt;br /&gt;
&lt;br /&gt;
====Hellblade====&lt;br /&gt;
[[File:Hellsword.jpg|200px|right|thumb|Hellblade]]&lt;br /&gt;
&lt;br /&gt;
One of the most iconic and famous Daemon Weapons.&lt;br /&gt;
&lt;br /&gt;
Hellblades are swords wielded by [[Bloodletters]]. These are great two-handed weapons given to them by Khorne, each said to be possessed by an angry daemon. They are powerful warp-forged blades of wicked sharpness that no mortal-made armor can withstand. Legend says the core of each Hellblade is formed of the souls of raging daemons and that pure hatred sharpens their edges. Over the millennia countless foes have had their wills broken by the carnage wrought by these evil weapons.&lt;br /&gt;
&lt;br /&gt;
On tabletop, the Hellblade is the venerable Bloodletter standard issue weapon, they&#039;re basically better power swords doing an additional damage if you roll a 6 to wound.&lt;br /&gt;
&lt;br /&gt;
====Bloodfeeder====&lt;br /&gt;
[[File:Bloodfeeder,_Axe_of_Blind_Fury.JPG|200px|right|thumb|Bloodfeeder]]&lt;br /&gt;
&lt;br /&gt;
Bloodfeeders are Daemon Weapons of Khorne, that often take the form of an axe and contain the bound essence of a raging [[Bloodthirster]]. Anyone struck by these ever-thirsting weapons are immediately exsanguinated and reduced to a desiccated husk; as their lifeblood is channeled into Khorne&#039;s realm as sustenance for his Juggernauts. &lt;br /&gt;
&lt;br /&gt;
Woe betide anyone who wields a Bloodfeeder and dares not answer their call to feed – for if the weapons go without this grisly harvest for long, they will gladly siphon away their wielder&#039;s blood instead.&lt;br /&gt;
&lt;br /&gt;
The most notable Bloodfeeder is the Axe of Blind Fury.&lt;br /&gt;
&lt;br /&gt;
====Berserker Glaive====&lt;br /&gt;
[[File:Berserk_Glaive.JPG|200px|right|thumb|Berserker Glaive]]&lt;br /&gt;
&lt;br /&gt;
A long-handled sword-axe possessed by a [[Bloodletter]], which imbues the bearer with its psychotic strength and fury. The Glaive transfers this rage to the wielder, who is automatically gripped with &amp;quot;blood frenzy,&amp;quot; granting them great strength and resilience. However the weapon has no concern over whose life is taken, including any allies and even the wielders themselves, as long as the blood flows in the name of Khorne.&lt;br /&gt;
&lt;br /&gt;
Functions as a 2-handed Power Weapon that grants its bearer a 4+ Invulnerable Save, doubles their base attacks, and ensures they are automatically gripped by Blood Frenzy (cannot shoot, must move normal move + d6&amp;quot; towards the nearest enemy unit in the movement phase) at the start of each turn. The bearer of a Berserker Glaive cannot join other units, be accompanied by followers, ride a Steed or take a transport. The Glaive&#039;s wielder must always make a Sweeping Advance when victorious in close combat.&lt;br /&gt;
&lt;br /&gt;
====Brass Scorpion Pincer Claw====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See main page:[[Chain Weapon#Brass Scorpion Pincer Claw|Brass Scorpion Pincer Claw]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Blade Claw====&lt;br /&gt;
[[File:Blade_Claw.png|200px|right|thumb|Blade Claw]]&lt;br /&gt;
&lt;br /&gt;
Sometimes called the &#039;&#039;&#039;Slaughter Blade&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Blade Claw is the primary Dreadnought Close Combat Weapon used by the [[Blood Slaughterer]] Daemon Engines of the Forces of Chaos. These massive weapons, usually unleashed in pairs, are incredibly sharp, with serrated edges capable of cutting apart both man and machine with ease. &lt;br /&gt;
&lt;br /&gt;
Blade Claws are found permanently attached to these Daemon Engines, with some claiming that they are actually natural (Or what count as &#039;natural&#039; in the Warp) extensions of the Blood Slaughterer&#039;s appendages.&lt;br /&gt;
&lt;br /&gt;
Its Slaughter Blade is S+2, AP-3, 3 damage. Combine this with the Blood Slaughterer&#039;s profile of movement of 10&amp;quot; with an auto 6&amp;quot; Advance, WS3+, T7, W10, S8 and A6 at full strength, the Blood Slaughterer suddenly becomes one of THE best melee walker for the points Chaos has access to. With only a 180 points standard!&lt;br /&gt;
&lt;br /&gt;
====Axe of Khorne====&lt;br /&gt;
[[File:Axe_of_Khorne.JPG|200px|right|thumb|Axe of Khorne]]&lt;br /&gt;
&lt;br /&gt;
A fuck hueg axe.&lt;br /&gt;
&lt;br /&gt;
The Axe of Khorne is a Chaos Daemon Weapon which has been imbued with the power and bloodlust of Khorne, driving the bearer to greater feats of death and destruction. It is the main weapon used by Bloodthirsters, but on occasion can be gifted to mortal Champions of Khorne who have proved themselves worthy. How the hell a mere mortal could carry an axe the size of an Ogryn, nobody knows (Maybe the axe just shrinks to size via Chaos HAX?)&lt;br /&gt;
&lt;br /&gt;
On tabletop, the Axe of Khorne is the Bloodthirster classic. It is a Strength 3, AP-4 weapon that deals D6 wounds. It is able to cleave most units up to Terminator equivalents as well as vehicles with frightening ease once this big red boi closes in for the charge.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
====Firestorm Blade====&lt;br /&gt;
[[File:Firestorm_Blade.jpg|200px|right|thumb|Firestorm Blade]]&lt;br /&gt;
&lt;br /&gt;
Another fuck hueg sword fit for a Bloodthirster. This time its on fire!&lt;br /&gt;
&lt;br /&gt;
Firestorm Blades are massive Daemon Weapons of Khorne sometimes seen in the hands of the Blood God&#039;s most favored Bloodthirsters. The blade is a massive straight sword engulfed in white fire. At the whim of its wielder, the blade can discharge great plumes of flame over considerable distances.&lt;br /&gt;
&lt;br /&gt;
It seems that in terms of popularity, most Greater Daemons of Khorne choose the giant Axe of Khorne than the Firestorm Blade. This is not surprising given Khorne&#039;s belief that axes are easier to use than swords.&lt;br /&gt;
&lt;br /&gt;
the far more lesser known reason is that firestorm blades are actually the chaos equivalent to [[Force weapon#Nemesis Force Weapon|Nemesis Force Weapons]], and therefore can only be truly mastered, by [[Mephiston|certain]] [[psykers]], and &amp;quot;Chaos Paladins&amp;quot;, since these haven&#039;t been seen since Before even the age of strife, it is unlikely they will appear now. &lt;br /&gt;
&lt;br /&gt;
the design is actually based on an ancient archeotech weapon only known as a &amp;quot;crucible&amp;quot; the very first prototype (pictured left) was stolen, sometime in M13, then returned, and then stolen again.&lt;br /&gt;
[[File:Calder-ross-crucible.jpg|thumb|left|the prototype firestorm blade]]&lt;br /&gt;
&lt;br /&gt;
====Great Cleaver of Khorne====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See main page:[[Chain Weapon#Great Cleaver of Khorne|Great Cleaver of Khorne]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Slaaneshi Blades===&lt;br /&gt;
====Lash of Torment====&lt;br /&gt;
[[File:LashOfTorment.jpg|200px|right|thumb|Lash of Torment]]&lt;br /&gt;
&lt;br /&gt;
Used by everyone&#039;s favorite memetic molester, [[Lucius the Eternal]].&lt;br /&gt;
&lt;br /&gt;
A wickedly barbed daemonic whip that absorbs the pain and fear of its victims before broadcasting it to all nearby. While roaming the dreamscape of the Daemon world Moerpho, Lucius tracked down and killed a trio of [[Fiends of Slaanesh]]. Before their corpses faded into nothingness, he tore out the long and supple tongues of the daemonic beasts and fused them to his grip with a ritual of binding. From these loathsome organs, Lucius has fashioned a whip that writhes with a sentience of its own, ensnaring his foes and rasping their flesh from their bones as Lucius goes about his bloody work.&lt;br /&gt;
&lt;br /&gt;
Functions as a Power Weapon that can make its full attacks from 2&amp;quot; away. A unit in close combat with the bearer of a Lash of Torment suffers a -1 penalty to their Leadership if forced to make a Morale check for losing the combat after suffering a casualty by the Lash of Torment.&lt;br /&gt;
&lt;br /&gt;
====Needle of Desire====&lt;br /&gt;
[[File:Needle_of_Desire.JPG|200px|right|thumb|Needle of Desire]]&lt;br /&gt;
&lt;br /&gt;
A rune-etched, double-ended syringe; one end is buried in the bearer&#039;s flesh, absorbing their own drug-laced blood and concentrating it into a deadly toxin for delivery from the other end. &lt;br /&gt;
&lt;br /&gt;
The venom will throw anyone into a state of delirium and many simply shut down the moment the toxins reach their blood stream, so potent is the poison. They will often then remain slumped over the needle.&lt;br /&gt;
&lt;br /&gt;
Attacks with this weapon always wound on a 2+, and a model wounded but not killed must pass a Leadership test or lose a further D3 wounds. Because of the precision required to wield it, even a character with Daemonic Stature cannot ignore Armor Saves when using this weapon.&lt;br /&gt;
&lt;br /&gt;
Because of its lack of models, some have modified lightning claws, lash of torments or both and [[Count as|counted it as a Needle of Desire]]. Of course its Slaanesh, so take some liberty if a person calls an odd looking whip-like tendril a &#039;Needle&#039;, and seeing how most Slaaneshi daemons [[Magic STDs|inject their poison through their whip-like proboscis/tongues,]] it could be said that the needle itself resembles more like a Slaaneshi whip than a conventional syringe-like apparatus. [[Bullshit|Its Chaos, we ain&#039;t gonna explain shit]].&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
====Blissgiver====&lt;br /&gt;
[[File:Blissgiver.JPG|200px|right|thumb|Blissgiver]]&lt;br /&gt;
&lt;br /&gt;
Blissgivers are Daemon Weapons of Slaanesh. &lt;br /&gt;
&lt;br /&gt;
A Blissgiver is a Daemon Weapon that takes the form of a slender blade or writhing whip whose merest touch can induce a pleasurable coma, allowing the victim to be more easily captured alive....[[Rape|for experiments]].... &lt;br /&gt;
&lt;br /&gt;
It is not known what happens if the user of the weapon accidentally strike a vital area of the body, but most likely the victim would die from an overdose before it goes too far deep in the body. Like some Slaaneshi weapons, the Blissgiver has no cannon models, so some have taken liberty in customizing swords or whips and named it Blissgivers.&lt;br /&gt;
&lt;br /&gt;
====Piercing Claws====&lt;br /&gt;
[[File:Piercing_Clawss.JPG|200px|right|thumb|Piercing Claws]]&lt;br /&gt;
&lt;br /&gt;
The [[Daemonettes]]&#039; identifiable crab-like claws. Although they are shaped like claws, Daemonettes seem to make them function more like piercing weapons like swords, spears and lances rather than crushing weapons.&lt;br /&gt;
&lt;br /&gt;
It is unknown whether a Daemonette could change her claws back into a hand and vice versa.&lt;br /&gt;
&lt;br /&gt;
In 8th Edition, Piercing Claws are basically AP-1 or -4 if you roll a 6 to wound weapons. Pretty nifty Close Combat Weapons especially on a unit as fragile as the Daemonettes. Great for dispatching GEQs and even MEQs.&lt;br /&gt;
&lt;br /&gt;
====Ravaging Claws====&lt;br /&gt;
[[File:Ravaging_Claws.JPG|200px|right|thumb|Ravaging Claws]]&lt;br /&gt;
&lt;br /&gt;
Like the Piercing Claws, but on Slaaneshi Heralds. Although they are shaped like claws, Daemonette Heralds seem to make them function more like piercing weapons like swords, spears and lances rather than crushing weapons. Ravaging Claws are even longer than Piercing Claws and has a third claw for backhanded attacks.&lt;br /&gt;
&lt;br /&gt;
It is unknown whether a Daemonette Herald could change her claws back into a hand and vice versa.&lt;br /&gt;
&lt;br /&gt;
In 8th Edition, Ravaging Claws are obviously Piercing Claws for Heralds, dealing 2 wounds instead of 1. Even greater in dispatching GEQs and MEQs and is a rather standard issue weapon for a Herald of Slaanesh.&lt;br /&gt;
&lt;br /&gt;
====Snapping Claws====&lt;br /&gt;
[[File:Snapping_Claws_New.JPG|200px|right|thumb|Snapping Claws]]&lt;br /&gt;
&lt;br /&gt;
The largest of the Slaaneshi Claws. Snapping Claws are the most powerful of the claws and is only used by the Greater Daemons of Slaanesh, the Keeper of Secrets. Like its smaller kin, Snapping Claws function more like piercing weapons like swords, spears and lances rather than crushing weapons. &lt;br /&gt;
&lt;br /&gt;
It is unknown whether a Keeper of Secrets could change his/her claws back into a hand and vice versa.&lt;br /&gt;
&lt;br /&gt;
In 8th Edition, Snapping Claws are obviously found on Keepers of Secrets, they do 3 damage in addition to their better AP. These claws can reliably chew and rip apart TEQs with relative efficiency.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Snapping_Claws.JPG|Oldschool Snapping Claws&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Witstealer Sword====&lt;br /&gt;
[[File:Witstealer_Sword.JPG|200px|right|thumb|Witstealer Sword]]&lt;br /&gt;
&lt;br /&gt;
The more bitchy version of Khorne&#039;s Firestorm Blade.&lt;br /&gt;
&lt;br /&gt;
A Witstealer Sword is a Daemon Weapon utilised by the daemons of Slaanesh, particularly his/her/its Greater Daemons, the [[Keeper of Secrets]]. As this sword bites into flesh, it saps the foe&#039;s mind, stripping more away with every cut until nothing of their memories, personality or sanity remain. &lt;br /&gt;
&lt;br /&gt;
On tabletop, the Witstealer Sword is a more reliable Slaaneshi weapon at AP-3 and +1 Strength plus wounded models are at -1 to hit for the game.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Witstealer_Sword_Old.JPG|Oldschool Witstealer Sword&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Hellslicer Battle Claw====&lt;br /&gt;
[[File:Hellslicer_Battle_Claw.JPG|200px|right|thumb|Hellslicer Battle Claw]]&lt;br /&gt;
&lt;br /&gt;
The largest of the Slaaneshi Claws that is not found on a daemon, but on a Daemon Engine the size of a Titan. The Hellslicer Battle Claw is the primary close combat weapon of the ludicrous [[Slaanesh Subjugator]].&lt;br /&gt;
&lt;br /&gt;
These claws are large and sharp enough to rip apart enemy Titans with grace not found on anything of its size save for Eldar Titans. As such the Subjugator relies on the sheer speed and efficiency of the claws when in close combat, to compensate for its rather shitty armor.&lt;br /&gt;
&lt;br /&gt;
As you can imagine, these weapon look dumb. What has been said about the Subjugator has already been said in its own wiki page on how terribad the design is. Due to how fixed the claws are, you can guarantee that thing is [[Fail|useless to anything below its knee height,]] which is basically everything short of a Imperial Knight.&lt;br /&gt;
&lt;br /&gt;
===Nurglite Blades===&lt;br /&gt;
====Plague Knife====&lt;br /&gt;
[[File:PlagueKnife.jpg|200px|right|thumb|Plague Knife]]&lt;br /&gt;
The baby of the bunch.&lt;br /&gt;
&lt;br /&gt;
The Plague Knife is a Chaos Space Marine weapon blessed by Nurgle. Its is capable of &amp;quot;blessing&amp;quot; anyone is touches with Nurgle&#039;s Rot. It drips with poisons and venom and is likely to kill anyone if the initial wound is insufficient. It is similar to the Plague Sword, but smaller.&lt;br /&gt;
&lt;br /&gt;
In the Death Guard Codex, the Plague Knife is the basic CCW with the Plague Weapon special rule found on both Death Gaurds and Pox Walkers. It is free, so shut up and take it.&lt;br /&gt;
&lt;br /&gt;
====Plaguesword====&lt;br /&gt;
[[File:Plaguesword.JPG|200px|right|thumb|Plaguesword]]&lt;br /&gt;
&lt;br /&gt;
A sword that can either be a [[/d/|metaphor for STD&#039;s spread via &#039;penetration&#039; or a phalic symbol.]] Either way it indirectly pleases Slaanesh.&lt;br /&gt;
&lt;br /&gt;
Plague Swords are a type of Daemonic weapon used by followers of Nurgle such as Plague Bearers and Plague Marines and is by far the most common type of Nurglite weapon. These weapons are infused with foul infections and toxins that can make the merest scratch fatal.&lt;br /&gt;
&lt;br /&gt;
On tabletop, these are your standard issue sword for Plaguebearers, rerolls every failed wound roll.&lt;br /&gt;
&lt;br /&gt;
====Mace of Contagion====&lt;br /&gt;
[[File:Mace_of_Contagion.JPG|200px|right|thumb|Mace of Contagion]]&lt;br /&gt;
&lt;br /&gt;
A mace laced with various pathogens and disease. The Mace of Contagion is a common bludgeoning weapon used by the Death Guard Plague Marines. Each of these weapons are blessed with the daemonic ichor of Papa Nurgle.&lt;br /&gt;
&lt;br /&gt;
The Mace of Contagion is used to smash apart armor and crack open some skulls. The loyalist equivalent would be the Power Maul. &lt;br /&gt;
&lt;br /&gt;
The Mace of Contagion is a flat 3 damage, S and AP buffs and, since it comes paired with a Bubotic Axe, also bestows a second attack. The downside is the -1 To Hit, but when hit rolls are that important, you just use the Axe instead. A bit expensive to swing both around, though.&lt;br /&gt;
&lt;br /&gt;
====Plague Flail====&lt;br /&gt;
[[File:Plague_Flail2.JPG|200px|right|thumb|Plague Flail]]&lt;br /&gt;
&lt;br /&gt;
The baby Flail of Corruption.&lt;br /&gt;
&lt;br /&gt;
The Plague Flail is a flail that is blessed by Papa Nurgle with all sorts of contagions and viruses. These flails often takes the shape of the sacred bell of doom instead of the more conventional steel balls and morning stars.&lt;br /&gt;
&lt;br /&gt;
In 7th Edition, the Plague Flail was available to Daemons of Nurgle, +1 Strength, suckers must pass a Toughness test or suffer an additional wound. Not bad, but falls a bit short in an all-Space Marine metagame, that and the Balesword is way better.&lt;br /&gt;
&lt;br /&gt;
Its big daddy is the Great Plague Flail that is welded by Great Unclean Ones.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Plague_Flail3.JPG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
====Balesword====&lt;br /&gt;
[[File:Balesword.JPG|200px|right|thumb|Balesword]]&lt;br /&gt;
&lt;br /&gt;
A Plaguesword on steroids (Although it looks more like a giant shortsword).&lt;br /&gt;
&lt;br /&gt;
Baleswords are Daemon Weapons of Nurgle. These foul plague-infected weapons are used by followers of Nurgle and the Death Guard such as the Heralds of Nurgle called Poxbringers and [[Blightlord Terminators]].&lt;br /&gt;
&lt;br /&gt;
In 8th Edition, they are essentially Plaguesword with AP-3.&lt;br /&gt;
&lt;br /&gt;
====Bubotic Axe====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See main page:[[Power Weapon#Bubotic Axe|Bubotic Axe]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Manreaper====&lt;br /&gt;
[[File:Manreaper.jpg|200px|right|thumb|Manreaper]]&lt;br /&gt;
&lt;br /&gt;
Manreaper is a type of Power Scythe used by the Death Guard. They used to be normal Power Scythes before the Horus Heresy, after the Heresy however, they became weapon steeped in daemonic ichor. &lt;br /&gt;
&lt;br /&gt;
For some added fun, certain Death Guards like to customize their Manreapers by adding a bit of chain teeths on to them. What they now have is a [[Awesome|daemonic-chem-chain-power weapon]], unfortunately, despite this, [[Fail|the fluff never really translate well onto the crunch.]]&lt;br /&gt;
&lt;br /&gt;
It is a scythe that has been soaked in the filth dripping from Nurgle&#039;s throne. Manreapers are known to have been carried by both Mortarion and Typhus, Herald of Nurgle. The most famous of Manreapers is Mortarion&#039;s own scythe called &#039;&#039;&#039;Silence&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Functions as a 2-handed Power Weapon that grants its bearer +d6 Attacks if fighting a unit, or +1 Attack if fighting a single model.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
====Great Plague Cleaver====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See main page:[[Power Weapon#Great Plague Cleaver|Great Plague Cleaver]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Flail of Corruption====&lt;br /&gt;
[[File:Flail_of_Corruption.JPG|200px|right|thumb|Flail of Corruption]]&lt;br /&gt;
&lt;br /&gt;
A giant fuck off flail.&lt;br /&gt;
&lt;br /&gt;
The Flail of Corruption is a type of heavy Power Weapon used by Death Guard Blightlord Terminators. Judging by the sheer size of this thing, the Blightlord Terminators use these Flails like portable wrecking balls and due to the fact that it spews out pestilent smoke, it would seem that the Flails are basically Mortarion&#039;s incense burners [[Lulz|supersized and weaponized.]]&lt;br /&gt;
&lt;br /&gt;
The Flail of Corruption is the new hot toy to play with. Up to 2 Plague Marines per squad and 1 in 5 Blightlord Terminators can take these babies. D3 hit rolls per attack, S+2, AP-2, D2, Plague Weapon, and any excess damage it causes rolls over between targets, a tasty morsel of crunch very few units can get, so it has the best of all worlds: Lots of attacks, high AP and damage, and it&#039;s not a waste to use against single-wound models. Practically auto-include on anything that wants into melee, really. Pretty sad that characters cannot take it but whatever, perfection is Slaanesh&#039;s thing anyway. &lt;br /&gt;
&lt;br /&gt;
Essentially in a nutshell, this wrecking ball is designed for fucking over GEQs. S+2 means you&#039;re S6 (wounding on 2s), AP-2 means they don&#039;t get a Save and the Damage carrying over means that W1 doesn&#039;t mean shit.&lt;br /&gt;
&lt;br /&gt;
====Fleshmower====&lt;br /&gt;
[[File:Fleshmower.JPG|200px|right|thumb|Fleshmower]]&lt;br /&gt;
&lt;br /&gt;
AKA the Nurglite Lawnmower that [[RIP AND TEAR|RIPS AND TEARS]] until it even makes [[Khorne]] proud.&lt;br /&gt;
&lt;br /&gt;
A Fleshmower is a type of vicious, disease-ridden close combat weapon usually deployed on the [[Foetid Bloat-drone]] [[Daemon Engines]] that are favorite forms of aerial support for the [[Death Guard]] Traitor Legion.&lt;br /&gt;
&lt;br /&gt;
The Warp entities that possess Foetid Bloat-drones are more aggressive and spiteful than most daemons of Nurgle. Some are so wilful that they cannot be entrusted with ranged weaponry at all, their desire to smash themselves into the enemy ranks all too evident. These rebellious engines are instead fitted with the macabre devices known as Fleshmowers. &lt;br /&gt;
&lt;br /&gt;
Heavy cylinders of rusted iron blades, Fleshmowers thrust out in front of the Bloat-drone on bulky arms and whir frenetically as it flies into battle. These weapons can be used in thrumming passes through the enemy ranks, or more deliberately pressed against resilient targets to rip them apart. [[RIP AND TEAR|Either way, the result is a hideous red spray and a mulched strew of body parts.]] The mashed remains of Fleshmower victims make excellent slop-fuel for those Bloat-drones armed instead with Plaguespitters, and so the two variants often form parasitic war packs.&lt;br /&gt;
&lt;br /&gt;
====Doomsday Bell====&lt;br /&gt;
[[File:Doomsday_Bell.JPG|200px|right|thumb|Doomsday Bell]]&lt;br /&gt;
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The Doomsday Bell is a Daemon Weapon of Nurgle. &lt;br /&gt;
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To hear the grim tolling of this great bell upon the winds is a death sentence, for its chime heralds the arrival of Nurgle’s plague hordes. Such is its dread power that a single tolling of the Doomsday Bell reverberates for long minutes, spreading dread and despair even over the clangor of battle. Although if push comes to shove, the Great Unclean One would just be capable as using this bell as a giant bludgeoning weapon akin to a giant club.&lt;br /&gt;
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The Doomsday Bell is the other new toy for the big boy. Strength +1 AP-1 dealing D3 wounds, also the bearer now can roll on 4D6 when using Daemonic Ritual to summon Nurgle Daemons, and at the beginning of each phase you can roll a dice for every Nurgle Daemon unit within 7&amp;quot; from the bearer and for every 4+ roll you can resurrect a single model in a unit.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
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====Great Plague Flail====&lt;br /&gt;
[[File:Plague_Flail.JPG|150px|right|thumb|Great Plague Flail]]&lt;br /&gt;
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The Plague Flail&#039;s and Flail of Corruption&#039;s big grandaddy.&lt;br /&gt;
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[[Derp|Sometimes confusingly called the Plague Flail.]] The Plague Flail is normally used by the Greater Daemons of Nurgle, the [[Great Unclean Ones]] are similiar to their smaller brethren but on a much larger scale.&lt;br /&gt;
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Like the smaller Plague Flails and Flail of Corruption, the Great Plague Flail is blessed by Papa Nurgle with all sorts of corrupt life. These flails often takes the shape of [[Wat|unusually large human skulls (If we scale a normal human to a Great Unclean One, those skulls are indeed huge),]] instead of the more conventional steel balls and morning stars. These skulls are hollow enough to contain the vile influence of Nurgle to a much greater degree.&lt;br /&gt;
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In 8th Edition, the Great Plague Flail is a Assault 2 weapon that is S6, AP-3 and deals 2 damage on a successful wound. Whilst its damage is pretty mediocre for the size of the weapon, if all 5 Attacks from the Great Unclean One successfully hits, than it would be ten wounds in total. Not bad especially when considering it has a pretty convenient range of 7&amp;quot;. It is used when you really want to hit the enemy, although in terms or raw damage, it is best to just take the Bilesword instead.&lt;br /&gt;
====Bilesword====&lt;br /&gt;
[[File:Bilesword.JPG|200px|right|thumb|Bilesword]]&lt;br /&gt;
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The Balesword and Plaguesword&#039;s father. The Bilesword [[Derp|used to be called the Plague Sword]] before it was changed to the Bilesword to avoid confusion. Anyways, Bileswords are the symbolic might of Papa Nurgle&#039;s &#039;gifts&#039;.&lt;br /&gt;
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These massive, rusted blades are said to be dipped in the foul pus and contagion at the base of Nurgle&#039;s throne.&lt;br /&gt;
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In 8th Edition, Bileswords are the default weapon for Great Unclean Ones, basically a Balesword with +1 Strength and dealing D6 wounds. An upgraded version is called the &#039;&#039;&#039;Bileblade&#039;&#039;&#039;, and it&#039;s a Balesword dealing D3 wounds, also the bearer can deal a mortal wound to himself (which can try to ignore via Disgustingly Resilient) before casting a psychic power to get a +1 to the casting roll.&lt;br /&gt;
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===Tzeentchian Blades===&lt;br /&gt;
====Ritual Dagger====&lt;br /&gt;
[[File:Ritual_Dagger.JPG|200px|right|thumb|Ritual Dagger]]&lt;br /&gt;
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Ceremonial daggers used by the Heralds of Tzeentch as a conduit of psychic magicks. Despite its ceremonial and ritualistic uses, the Heralds of Tzeentch aren&#039;t afraid of using this as an actual dagger.&lt;br /&gt;
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Of course, combined with its sorcerous nature, the Ritual Dagger is able to make even the slightest of cuts mutate into ever-growing flesh.&lt;br /&gt;
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On tabletop, the Ritual Dagger is the stock weapon for Herald of Tzeentch, S+1 AP-1 D1 and unsaved wounds replenish the user&#039;s. Nice, but you would need to be desperate enough to send a HoT into combat for that.&lt;br /&gt;
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====Bedlam Staff====&lt;br /&gt;
[[File:517282-bedlam_staff.jpg|200px|right|thumb|Bedlam Staff]]&lt;br /&gt;
&lt;br /&gt;
An ancient Prosperan focusing staff, now steeped with so much concentrated madness that it can rattle the minds of those it touches. When they strike, Bedlam Staves remove all thoughts from the minds of the target, making them pause temporarily. In [[Dawn of War]], the Bedlam Staff is Chaos Sorcerer [[Sindri Myr|Sindri Myr&#039;s]] melee weapon and it is extremely dangerous to infantry targets.&lt;br /&gt;
&lt;br /&gt;
Functions as a Power Weapon; models struck and not killed cannot attack until the end of the next Assault Phase, vehicles hit by it suffer an automatic Crew Shaken result on top of anything else.&lt;br /&gt;
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====Warp Blade====&lt;br /&gt;
[[File:Warp_Blade.JPG|200px|right|thumb|Warp Blade]]&lt;br /&gt;
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Not to be confused with the Soul Grinder&#039;s Warpsword.&lt;br /&gt;
&lt;br /&gt;
A Warp Blade is a protective sword used to violently dissipate enemy sorcery, shattering spells in such a fashion that lurking [[daemon]]s are drawn to the disturbance. &lt;br /&gt;
&lt;br /&gt;
Functions as a Power Weapon, but enemy pyskers attempting to use a psychic power when within 12&amp;quot; of the bearer must roll a 4+ on a D6 or suffer an immediate Perils of the Warp attack. Models killed by these daemonic attacks do not provoke Daemonic Mastery checks.&lt;br /&gt;
&lt;br /&gt;
====Staff of Tzeentch====&lt;br /&gt;
[[File:Staff of tiusura tzeentch warlock by mordorlegion-d5oirob.jpg|200px|right|thumb|Staff of Change, &#039;&#039;by MordorLegion&#039;&#039;]]&lt;br /&gt;
The primary staff of our [[Lord of Change|Big Blue Birds.]]&lt;br /&gt;
&lt;br /&gt;
A Staff of Tzeentch is a powerful Force Staff that can be wielded in battle by both Chaos Sorcerers in service to the Chaos God Tzeentch and the Greater Daemons of the Architect of Fate known as a Lord of Change.&lt;br /&gt;
&lt;br /&gt;
When used by a Lord of Change, a Staff of Tzeentch can unleash rampant mutation in its target, transforming them into a [[Chaos Spawn|they-who-shall-not-be-named.]] &lt;br /&gt;
&lt;br /&gt;
The Staff is the default weapon for Lords of Change, AP-2, D3 and creates Spa-weird things from dead Characters.&lt;br /&gt;
{{clear}}&lt;br /&gt;
====Baleful Sword====&lt;br /&gt;
[[File:Baleful_Sword.JPG|200px|right|thumb|Baleful Sword]]&lt;br /&gt;
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The Ritual Dagger&#039;s uncle.&lt;br /&gt;
&lt;br /&gt;
A Baleful Sword is a potent blade infused with the energy of the Warp that is sacred to the Chaos God Tzeentch. It is often wielded by his servants, including his Greater Daemons, the Lords of Change. &lt;br /&gt;
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The Baleful Sword is the alternate weapon for the big bird. S+1 AP-3 D6 Damage but with a -1 to hit rolls.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
====Staff of Tomorrow====&lt;br /&gt;
[[File:StaffOfTomorrow.jpg|200px|right|thumb|Staff of Tomorrow]]&lt;br /&gt;
&lt;br /&gt;
The Staff of Tomorrow was made by [[Kairos Fateweaver]] himself and its core is said to be imbued with the essence of rival Lords of Change. The rod is wrought of changefire and is saturated with prophetic visions glimpsed in the Well of Eternity. Atop the staff rests the Tome of Destiny, a recording of what both of Kairos&#039; heads proclaim, mixing both insights with possible futures. As Kairos speaks, new text scribes across the pages, morphing and rewriting itself even as time and events unfold. To look upon these pages induces madness, if Kairos doesn&#039;t fuck you up 10 ways before you can sneak a glance that is.&lt;br /&gt;
&lt;br /&gt;
At some point, rebellious Daemon Prince managed to [[Blood Ravens|steal the staff away]] [[Wat|and plant it in the Garden of Nurgle.]] However during one of the many battles of the Great Game, Kairos Fateweaver managed to infiltrate the garden and retrieve the staff.&lt;br /&gt;
&lt;br /&gt;
==Notable Daemon Weapons of Warhammer Fantasy==&lt;br /&gt;
[[File:The-Slayer-Of-Kings tom-parker-tomp landscape.jpg|200px|right|thumb|The Slayer of Kings]]&lt;br /&gt;
&#039;&#039;&#039;The Slayer of Kings&#039;&#039;&#039; - [[Archaon]]s beat stick of choice. The [[Daemon]] U&#039;zuhl (not [[Skulltaker]], a [[Bloodthirster]] with the same name, because GW can&#039;t keep track of its shit and/or they hate you) is bound within the sword. The sword was created by the second Everchosen of chaos and was kept warm in the hands of Krakanrok, the first of the [[Dragon Ogres]]. When Archaon grabbed the sword and pulled it out of Karkanroks hand it started screaming for blood, and to make sure it didn&#039;t wake up the mountain sized dragon ogre, Archaon shoved the sword through the nearest member of his entourages guts to keep the sword happy. The Sword is extremely powerful and only a champion of [[Sigmar]] with [[Ghal-Maraz]] is able to duel with it. In [[Age of Sigmar]] TSOK seems to be a bit closer to [[Abaddon]]s sword Drach&#039;nyen, as its new look makes it seem more like U&#039;zuhl is taking the form of a burning sword, rather than being bound within one.&lt;br /&gt;
&lt;br /&gt;
==Notable Daemon Weapons of the 41st Millenium==&lt;br /&gt;
&#039;&#039;&#039;The Black Blade&#039;&#039;&#039; - A huge Daemon Sword wielded by [[Angron]] during the First War for [[Armageddon]]. It was made by the Dark Mechanicum and it was capable of cutting through 5 [[Grey Knight]]s in [[Terminator]] Armour with a single swing. Was broken and shattered by a Grey Knight called [[Hyperion]] during the First war.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Black Blade of Antwyr&#039;&#039;&#039; -  Though they share the same name, the Blade of Antwyr is a very different weapon and is likely several order of magnitudes more powerful than Angron&#039;s. It is capable of corrupting any wielder completely as well as all those who came in contact with it. At one point, it was responsible for enslaving three entire sectors of space and required the entire Grey Knights chapter to stop it. Upon capturing the blade, the Inquisition attempted to destroy it using every means at their disposal but were unable to even scratch the blade. Containment/Imprisonment was declared the only option and was given over to the Grey Knights, who are at least resistant to the Blade&#039;s insidious corruption. [[Castellan Crowe]] is the current warden of the blade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drach&#039;nyen (The End of Empires, Echo of the First Murder)&#039;&#039;&#039; - [[Abaddon]]&#039;s weapon of choice. It is an extremely powerful Chaos Undivided daemon (as in, not a weapon with a daemon bound into it like a normal daemon weapon, but &#039;&#039;the daemon itself&#039;&#039; taking the form of a sword) said to be born from humanity&#039;s first act of murder and demonstrated the power to shapeshift at will, nearly killing the Emperor in the War within the Webway. It was taken into the webway by a Custodian to keep it away from the Emperor and anyone who meant him harm. Considering [[Abaddon]] now has it, we can pretty confidently say that he failed, although considering how powerful and corruptive the daemon was during the Horus Heresy, its being a sword is probably a blessing compared to what it might be capable of otherwise. Still even in sword form Drach&#039;nyen is monstrously powerful, capable of cutting through reality itself (meaning it can slice through practically any conventional defense and ignore force fields) and devouring the souls of whatever it strucks, though the latter clearly doesn&#039;t apply to someone like [[Marneus Calgar|Calgar]]. It&#039;s easily a match for the Emperor&#039;s Sword, perhaps even surpassing it. &lt;br /&gt;
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&#039;&#039;&#039;Forgebreaker&#039;&#039;&#039; - A giant [[Thunder Hammer]] that was forged by [[Fulgrim]] and given to [[Ferrus Manus]]; when Fulgrim turned traitor he took back the Hammer and, after killing Ferrus, gave it to [[Perturabo]]. It was later returned to the [[Iron Hands]]... yeah, this Hammer got around a fair bit. Somewhere along the way, everyone&#039;s [[Blood Ravens|favorite kleptos]] got their grubby red gauntlets on it. &lt;br /&gt;
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&#039;&#039;&#039;Silver Blade of the Laer&#039;&#039;&#039; - A sword infused with a daemon of [[Slaanesh]]; used by Fulgrim during the Great Crusade after he took it from the ruined homeworld of the Laer, a destroyed race of Slaanesh-worshipping xenos, it was integral to his corruption, being the ultimate cause for his joining the [[Horus Heresy]] and killing [[Ferrus Manus]]. The daemon inside the Silver Blade then managed to possess Fulgrim (or something, the lore gets more inconsistent than usual at this point) and later gave the now-empty Silver Blade to [[Lucius]] after the [[Dropsite Massacre]]. According to canon, Lucius still wields the Silver Blade to this day. &lt;br /&gt;
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&#039;&#039;&#039;Axe of Morkai&#039;&#039;&#039; - A [[Khorne]] weapon used by Great Wolf [[Logan Grimnar]] and which may or may not be slowly corrupting him. It was taken from a Champion of [[Khorne]] and reforged into its current incarnation by the Wolf Priests of Fenrir, who swear that their methods have cleansed it of its taint. While these are the same chumps who insist that their &amp;quot;runecraft&amp;quot; is fundamentally different to the psychic &amp;quot;witchcraft&amp;quot; used by everyone else in the galaxy, the fact that Grimnar hasn&#039;t been corrupted by it has to count for something. Or you know, Logan is manly enough that deamons just shit their pants rather than face him.&lt;br /&gt;
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==Use of Daemon Weapons by Non-Chaos Worshippers==&lt;br /&gt;
For obvious reasons, non-Chaos worshippers normally do their damndest to &#039;&#039;avoid&#039;&#039; having anything to do with a Daemon Weapon, or even a [[Chaos Blade]], since they are like giant beacons for corruption. But, there are a few individuals who are stupid, crazy or desperate enough to try and fight fire with fire.&lt;br /&gt;
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Firstly, renegade [[Inquisitor]]s who come to believe some variant of the &amp;quot;Use Chaos to Fight Chaos!&amp;quot; creed (aka &#039;&#039;Xanthism&#039;&#039;) may well stoop to using Daemon Weapons themselves. This usually does not end well for anyone.&lt;br /&gt;
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Secondly, the [[Relictors]] were a [[Space Marine]] chapter who were basically converted to Xanthism, for which they were excommunicated.&lt;br /&gt;
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Thirdly, the [[Grey Knights]] special character [[Castellan Crowe]] is defined by his ability to successfully wield a Daemon Weapon without being corrupted by it. The Daemon Weapon he wields is literally the most overpowered and insanely corruptible example of its kind ever seen in 40K. Normally it would be extra [[Mary Sue]] points for him if it weren&#039;t for the fact that he has constantly resist it by sheer force of will, faith and purity of soul. Doesn&#039;t help the darn blade is constantly trying to kill Crowe, break his concentration and more.&lt;br /&gt;
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{{40k-Chaos-Weapons}}&lt;br /&gt;
[[Category: Warhammer Fantasy]] [[Category: Warhammer 40,000]] [[Category: Chaos]] [[Category: Daemons]]&lt;/div&gt;</summary>
		<author><name>2601:585:8301:76D0:C0BA:1C06:E630:B4</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Flesh_Tearers&amp;diff=218778</id>
		<title>Flesh Tearers</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Flesh_Tearers&amp;diff=218778"/>
		<updated>2021-03-04T05:17:34Z</updated>

		<summary type="html">&lt;p&gt;2601:585:8301:76D0:C0BA:1C06:E630:B4: &lt;/p&gt;
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&lt;div&gt;[[File:Temperusmaximus.jpg|300px|thumb|left|Nassir Amit, [[Brother-Captain]] of the Fifth Company of the [[Blood Angels]] Legion and the first [[Chapter Master]] of the Flesh Tearers. A gritty motherfucker who is said to be the [[spiritual liege]] of [[Temperus Maximus]].]]&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Flesh Tearers&lt;br /&gt;
|Heraldry = [[File:Flesh Tearers Livery2.jpg|200px]]&lt;br /&gt;
|Battle Cry = Shouting so hard you [[Nurgle|crap your pants]]. Also &amp;quot;For The Slaughtered Angel&amp;quot; Since that&#039;s all his sons focus on.&lt;br /&gt;
|Founding = [[Second Founding]]&lt;br /&gt;
|Successors of = [[Blood Angels]]&lt;br /&gt;
|Chapter Master = [[Gabriel Seth]]&lt;br /&gt;
|Primarch = [[Sanguinius]]&lt;br /&gt;
|Homeworld = Cretacia&lt;br /&gt;
|Specialty = [[RIP AND TEAR|RIPPING SHIT APART]]&lt;br /&gt;
|Strength = ~400 Marines, not including Primaris 1000 now&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Deep red with black shoulderpads, helmet and backpack (and aquila).&lt;br /&gt;
}}&lt;br /&gt;
{{Topquote|Forgiveness does not change the past, but it does enlarge the future.|Paul Boese}}&lt;br /&gt;
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Note: Imperial law requires the playing one song from [https://www.youtube.com/playlist?list=PL_BBqcNY8-eHqJVu9ZtISy0JXApBra8le this playlist] at all times while reading this page.  You have been warned.&lt;br /&gt;
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[[Angry Marines|Angry Fuckin]] [[Blood Angels|Vampires]]. They were originally a crusading chapter like the [[Black Templars]], but decided to set up their fortress on Catachan 2: Electric Boogaloo, otherwise known as [http://wh40k.lexicanum.com/wiki/Cretacia Cretacia]. They came to this decision after their scout company was eaten by bugs. Interesting note about Cretacia, the people there are born with two hearts. How this changes the transformation of kids into Space Marines is unknown, but presumably the second heart is grown to space marine size instead of being replaced, thus saving a step of having to add in the second heart. Also, Cretacia comes from the word &amp;quot;Cretaceous&amp;quot;, so yeah, fucking dinosaurs. More [[Grimdark|hardcore]] in general than the [[Blood Angels]], since they&#039;ve all got a bad case of Geneseed [[AIDS]], probably from drinking a thousand gallons of blood from [[Slaanesh]] followers every week or trying too hard to be [[Grimdark|cool]], that results in a higher number of marines getting the [[Rage|Black Rage]] than other chapters. Due to insanity and since rushing at everyone without [[METAL BOXES|rhinos]] (Or deepstriking an entire company of rhinos, predators, and assault marines onto a planet to run straight over/through a living wall of tyranids) is decidedly pants on head [[awesome|insane]], they&#039;ve only got around 400 [[Space Marines|Spess Mehreens]] to call on (thus they have only about four mixed companies they deploy mainly as demi-companies known as Vanguard Strike Forces) and &amp;lt;s&amp;gt;most&amp;lt;/s&amp;gt; all of them are bugshit nuts. You might suppose that this situation would make them wax emo like the [[Blood Angels]] sometimes do, but they cope by rushing at heretics and drinking their blood after they&#039;re done chainfist fucking them.&lt;br /&gt;
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Let&#039;s put it this way: in the Third War for [[Armageddon]], the [[Orks]] of the Fire Wastes [[RIP AND TEAR|were so horrified by the savage brutality of the Flesh Tearers]] that they would retreat rather than fight these psycho-motherfuckers. &lt;br /&gt;
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The only wangsty member is the Chapter Master Seth, who wants his chapter to be the good guys which is unfortunately difficult when the [[Black Rage]] drives them insane all the time and leaves them (Seth included) perpetually [[Angry Marines|angry]], but even he usually just shrugs and [[Grimdark|slaughters a few thousand civilians to make himself feel better]], for the [[Emperor|Emprah]] of course. This pissed off the [[Space Wolves]] and [[Salamanders]] quite a bit due to their fanatical devotion to defending the helpless of the Imperium. However Seth told [[Logan Grimnar]] and [[Tu&#039;Shan]] to piss off when they confronted him about it. Their battle cry is described as an inarticulate scream that freezes the pansy enemies of the Emprah with fear, it probably sounds something like [[Rage|FFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUU-]]. They may be more than a little gay for their Serrated blades.&lt;br /&gt;
[[Image:Flesh Tearer Mk IV.jpg|150px|thumb|left|[[Rip and tear|Rip and Tear]]!]]&lt;br /&gt;
In summary, [[Twilight|NO FUCKING SPARKLES]] *[[Chainsword|BRBRBZZZZZZZZZZZZ]]*&lt;br /&gt;
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Again, in summary; they&#039;re a fucking Khornate Cult except they call him &amp;quot;The Emperor&amp;quot; instead of Khorne. The fact they are still considered loyalists at all is mind-boggling. They&#039;ve been outright called heretics on numerous occasions, but presumably every time people start asking questions they get an unexpected case of [[Abaddon|&amp;quot;missing limbs&amp;quot;]]. Thanks to Seth&#039;s latest strategy of pointing them where the chances of collateral damage are minimal, they&#039;re slowly becoming more accepted by the Imperium at large, so at least they&#039;re trying? Perhaps [[Knights of Blood|a certain other Blood Angel successor chapter]] wasn&#039;t.&lt;br /&gt;
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The Blood Angels and their successors took them to trial (before the Shield of Baal campaign but after most other events in the fluff where they ended up killing Imperial members) depicted in the novella, &amp;quot;Trial by Blood&amp;quot;, where after going through almost every established fluff case where the Flesh Tearers ripped and teared beyond what&#039;s normally healthy or sane, actually voted to disband the Flesh Tearers and absorb them piecemeal into other Blood Angel chapters. [[Astorath]], however, stepped in and convinced [[Dante]] to overturn the verdict because as bad as the Flesh Tearers were, they were still merely at the further end of the scale than all Blood Angel chapters, who all had the Black Rage, were. They were still no where near as bad as the [[Chaos|sick fucks]] and [[Tyranid|abominations]] the sons of Sanguinius were at war with, and winnings wars required [[Get_shit_done|getting shit done]], which the Flesh Tearers excelled at.  This trial and the overturn are interesting details as they, along with several other examples, indicate the Legion is still internally organized.  Though, seemingly more as a brotherhood organization (or a fraternity) than a Legion, there is the detail Dante could overturn the vote which in turn implies a lot more to their inter-Chapter relations than the Inquisition might be comfortable with.&lt;br /&gt;
&lt;br /&gt;
Seth became total bros with Dante later on during the Blood Angels civil war when they came to an understanding about each other, and the Flesh Tearers fight at the front alongside the Blood Angels in the Baal campaign, even saving some [[Sisters of Battle]] (which might contrast with how some Sisters of Battle called for their excommunication when Flesh Tearers caught in the throes of the Black Rage slaughtered Imperial forces on Armageddon). Also, they have a book by Andy Stiller that&#039;s simply called &amp;quot;Flesh Tearers&amp;quot;.&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
==Chapter Tactics==&lt;br /&gt;
[[Image:Fleshtearerchainweapons.jpg|thumb|right|Too many serrated weapons? [[Khorne|Fuck you, there is no such thing!]]]]&lt;br /&gt;
The Flesh Tearers have a very different relationship to the Red Thirst than many other Blood Angels chapters. Compared to the regular [[Blood Angels|Blood Angels]] who strive for [[Dante|honorable perfection]] and the ability to overcome [[Mephiston|the Black Rage]] and [[Blood Drinkers|the Red Thirst]], the Flesh Tearers decide to just go with it and be angry vampiric murdererhobos. This leads many of them (including their vehicles, from their Rhinos to their Battle Barge: &amp;lt;i&amp;gt;Victus,&amp;lt;/i&amp;gt;) to want to charge straight into the enemy and chainsaw them into bits. This strategy seems to generally work, but is also probably why many of them [[FATAL|end up dead.]] Attrition rates from combat and Black Rage are so high that as of M41 they are barely able to keep about 400 marines battle ready at a time. When Gabriel Seth came along he spent a lot of his time re-working how the chapter deployed and strategies for combat.&lt;br /&gt;
&lt;br /&gt;
The Flesh Tearers mainly deploy as a very aggressive fast attack force, forgoing defense for all out offense or counter-attack strategies and close combat offensives. Although the Chapter does not have many vehicles compared to other chapters (mainly due to the same reasons they don&#039;t have many marines) they do make plenty of use of Rhinos, Stormravens, and Predators in their offensives for fast transport and heavy fire support, along with having a decent amount of dreadnoughts as well (they probably don&#039;t have trouble keeping a decent number of those things ready due to that whole &amp;quot;high casualty rate&amp;quot; thing). Vehicles being mostly crewed by the coldly logical Tech-Marines no doubt helps immensely to provide covering fire and destroy anything actually capable of threatening a Space Marine.  The chapter does also manage to keep a small group of Chaplains, Librarians, and Sanguinary Priests as well who fill generally the same role as those in other Blood Angels successor chapters. They also have a very heavy preference towards chain weapons (notably chainaxes), power swords, and lightning claws, which should surprise absolutely no one.&lt;br /&gt;
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With so few marines and so many xenos and traitors to kill, Seth was forced to forgo Astartes companies and instead created demi-companies known as &#039;Vanguard Strike Forces&#039; which have a Vanguard Veteran squad lead three squads of tacticals, a squad of assault marines, and a Furioso into combat. This set up allows for the Flesh Tearers to deploy smaller groups of marines into more places while still having a command structure, as there are so few Flesh Tearer Captains to lead the chapter.  With these strike forces as teeth combined with their rapid mobility, the entire Chapter resembles a chain blade.&lt;br /&gt;
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On the tabletop, the &#039;Shield of Baal: Exterminatus&#039; Rules give a Flesh Tearer supplement. The two main additions are the ability to deploy six units of fast attack (for assault spam) and that rolls of 10+ to charge makes your marines RAGE!&lt;br /&gt;
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Following the [[Devastation of Baal]] the majority of the Chapter consists of [[Primaris Marines]], as Guilliman would prefer the chapter still exist. These forces presumably fight in normal Primaris squads and formations.&lt;br /&gt;
&lt;br /&gt;
==Notable members==&lt;br /&gt;
*[[Nassir Amit]]: Nicknamed &#039;The Flesh Tearer&#039; by his peers. Originally Captain of the 5th company of the Blood Angels&#039; Legion; when he got [[promotions|promoted]] to Chapter Master he just gave them his nickname. Amit originally got the nickname &#039;Flesh Tearer&#039; from [[Khârn]] (of all people) when he saw how scary the dude was in the World Eaters&#039; recreational gladiator pits, and just how generally bloodthirsty and angry he was even before the death of Sanguinius really made that a [[Black Rage|thing.]] A lot of his actions could be argued why the Flesh Tearers went down the spiral path to angst town. On the flip side, the guy REALLY hates [[Roboute Guilliman|a certain spiritual liege]]. To the point that he told Bobby that his Codex and breaking apart the remaining Legions was a stupid idea. Straight up to his face. While not being a Primarch himself. [[Awesome|And that was after Guilliman already punched him in the gut for saying it a first time ten seconds before]]. In battle he wears [[Terminator armour]] with dual Chainfists with storm bolters mounted to the wrists. As a final note he is known to kill [[Chapter Serf|Serfs]] near him just because he had not killed something in the last five minutes... though on the other hand he is known to be brutally honest and hating to lie about things (like he was disgusted when he was forced to cover up the first time the genetic curses manifested in one of the Blood Angels Legion companies that resulted in butchered [[Space Wolves]]). The guy makes The Hulk look like a zen master. He&#039;s basically the canonical inspiration for [[Temperus Maximus]], down to armaments.&lt;br /&gt;
*[[Gabriel Seth]]: &amp;quot;The Guardian of Rage&amp;quot; is the current Chapter Master with a XBOXHUGE S8 AP4 chainsword, with rending. Also, in 5th edition, if you rolled a 1 in close combat against him, he kicks you in the fucking balls. He is a lot more diplomatic than his previous Chapter Masters (especially compared to Amit) but in combat he is still just as much of a maniac as his brothers. His 7th edition rules give him Furious Charge, Rage, and Rampage as a Warlord Trait, along with getting an extra hit for every 6 he gets in close combat, showing that leading the Flesh Tearers does require you to be so angry that even Khorne tells you to chill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Daily Rituals==&lt;br /&gt;
&lt;br /&gt;
*06:00 - Morning Rising: The Flesh Tearers awaken from their hammocks to the sound of their astartes pattern alarm clocks going off before being promptly smashed by their fists, or thrown at a wall, or at a nearby chapter serf or THROUGH a nearby chapter serf.&lt;br /&gt;
*06:15 - Revelry: In order to rouse the brothers, ancient classical Terran music is played to motivate and rally the Flesh Tearers for the day. Popular listening tunes include the M3 songs &amp;quot;Raining Blood&amp;quot; by Slayer, &amp;quot;Hammer Smashed Face&amp;quot; by Cannibal Corpse, and &amp;quot;Rip and Tear&amp;quot; by Mick Gordon.&lt;br /&gt;
*07:00 - Grooming: The Flesh Tearers try to groom themselves for the morning ahead....using their chainswords as toothbrushes and power axes as a razorblades to groom themselves in the most metal way imaginable. &lt;br /&gt;
*8:00 - Morning Firing Rites: The Flesh Tearers will go out and gun down whatever flora and fauna that happens to think it&#039;s big and bad eneough to take on the toughest most rage-filled sons of Sanguinius this morning.&lt;br /&gt;
*9:00 - Morning Combat Manoeuvres on Cretacia: Apparently the jungles didn&#039;t learn its lesson earlier. For the next hour, marines will dispense with ranged weaponry and use chainswords, chainaxes, chainglaives, bare-fisted badassery and the occasional club, to fight whatever plant, titan-sized dinosaur or giant bug that Cretacia has thrown at them today. The carcasses (or sticky red paste) will be gathered up by chapter serfs to be prepared.&lt;br /&gt;
*10:00 - Morning Meal: Assuming they haven&#039;t been scooped up by giant alien pteradayctls or eaten by velociraptors, a meal will be prepared by the chapter serfs consisting of meats, grains, plants or eggs.&lt;br /&gt;
*11:00 - Morning Prayer: The Flesh Tearers will gather to give thanks to the emperor and the Primarch Sanguinius lead by the chaplains. Emphasis will be put on why the Primarch was such a badass and why they should emulate his example. To the uninitiated this will sound like a bunch of tusken raiders passing a kidney stone. &lt;br /&gt;
*12:00 - Midday Meal: A second meal will be prepared for the chapter. This time it is less formal, as it usually resembles an ancient terran cow being lowered down by a crane from above before its torn to pieces by hungry battle-brothers.&lt;br /&gt;
*13:00 - Tactical Indoctrination: The Flesh Tearers will gather to learn where, when and how they will fuck shit up today and if they&#039;ll be serving with any imperial meatbags. Emphasis will be put on maximum damage; any death companies that manage to land on orphanages or hospitals are referred to as &amp;quot;oopsie doodles&amp;quot;. The use of the codex astartes is encouraged, as a makeshift club to beat the enemies&#039; brains in with!&lt;br /&gt;
*14:00 - Company and Command Level Chewing Out: Due to the number of innocent casualties caused by the Flesh Tearers, company commanders often have to call in loose cannon battle-brothers, telling them how &amp;quot;They&#039;re damn good marines but the planetary governors have been riding my ass because you drove a spartan assault tank through his front window.&amp;quot; Relegating them to desk duty or pairing them up with more level headed marines usually goes about as well as you&#039;d think for an army of rage-fueled space marines.&lt;br /&gt;
*15:00 - Battle Practice: The battle-brothers gather to let off steam in the practice cages. Due to a shortage of combat servitors the Flesh Tearers make due with whatever local predators they captured earlier, typically this resembles an electrified steel cage match with meat-eating therapods. Many battle-brothers remember the day fondly when Chapter Master Seth pile drived a t-rex off the top of the practice cage and onto the desk of some chapter serfs.&lt;br /&gt;
*16:00 - Mandatory Bond with a Primaris Hour: The Flesh Tearers having reluctantly accepted new Primaris Marines into the Chapter in an attempt to bond with them (much to Chapter Master Seths continuing irritation), and be civil (by Flesh Tearers standards) to the new marines. Trying not to punch their new brother&#039;s heads in or throw them out of a Thunderhawk for being arrogant dicks has proven…difficult…especially for Chapter Master Gabriel Seth. Typical bonding sessions usually start with tea and end with something that looks like a cross between the Battle of Thermopylae and a soccer riot. This usually lasts about an hour.&lt;br /&gt;
*17:00 - Evening Prayer: The Flesh Tearers give thanks to the Emperor for having more dinosaurs to pile drive, beat, stomp and pray for more flesh to tear and that their power armored boot might find its way up some Khornate daemon ass. They also give thanks to how awesome they are and how good they looked using high explosive ammunition in that elementary scholla progenium last week.&lt;br /&gt;
*18:00 - Night-Time Hand-to-Hand Manoeuvres: The Flesh Tearers will ritually bathe in barbecue sauce or tangy sweet and sour sauce, before marching out into the long grass wearing nothing but chainfists to engage cretacia&#039;s night time predators (they&#039;re usually about 6 feet tall, hunt in packs, can open doors and have blades on their feet for slicing), with the winner getting to eat the loser!&lt;br /&gt;
*19:00 - Evening Meal: The chapter serfs will prepare a meal made of the loser (usually the dinosaurs) and extra emphasis is put on extra dipping sauces, failure to provide sufficient dipping sauces will see the chapter serfs used as the next meal. Occasionally dinosaurs will wander into the kitchen looking to eat chapter serfs, the standard protocol is to lock them in the freezer or tell a member of the chapter he can have seconds.&lt;br /&gt;
*20:00 - Screaming/Shouting Contests: Anyone who wants to challenge chapter master Seth to a shouting/screaming contest can now attempt to do this. This usually sounds like a bunch of klingons going into labor. &lt;br /&gt;
*21:00 - Maintenance Rituals: The Flesh Tearers gather to fix their wargear and equipment. Special emphasis on chainfists and chainswords.&lt;br /&gt;
*22:00 - Daily Apothecary Checkups: The Flesh Tearers will be checked up by the Apothecary for signs of the Black Rage or Red Thirst or other mutations. Anyone found with this will be sent to the death company, any battle brother who says &amp;quot;I&#039;ve got dino DNA!&amp;quot; will find himself given a class 4 prostate exam by the chapter&#039;s one working combat servitor!&lt;br /&gt;
*23:00 : Roundup: Any loose dinosaurs are rounded up and killed by the Flesh Tearers...with their bare hands.&lt;br /&gt;
*24:00 : Bedtime: The Flesh Tearers will retire to their hammocks for rest before starting the day anew, replacement alarm clocks will have been issued.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;250&amp;quot; position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot;&amp;gt;&lt;br /&gt;
File:Flesh Tearers RT.jpg|Their color scheme back in [[Rogue Trader]].&lt;br /&gt;
File:FT Baal Predator.jpg|[[Predator Tank#Baal Pattern Predator|Baal Predator]] of the Chapter.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Marines-Official}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Blood Angels]]&lt;/div&gt;</summary>
		<author><name>2601:585:8301:76D0:C0BA:1C06:E630:B4</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Deathskulls&amp;diff=171323</id>
		<title>Deathskulls</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Deathskulls&amp;diff=171323"/>
		<updated>2021-03-04T04:55:13Z</updated>

		<summary type="html">&lt;p&gt;2601:585:8301:76D0:C0BA:1C06:E630:B4: /* Overview and Traditions */&lt;/p&gt;
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&lt;div&gt;[[File:Death Skull Icon.png|right|300px]]&lt;br /&gt;
&lt;br /&gt;
Some Orks are sneaky, some Orks are hard and fast, and some are just traditionalists. But no ork clan, and I mean &#039;&#039;no&#039;&#039; ork clan, is as much of a bunch of greedy pricks as the Deathskulls.&lt;br /&gt;
&lt;br /&gt;
== Overview and Traditions ==&lt;br /&gt;
Clad in their lucky blue warpaint and blasting away with reckless abandon, one might be forgiven in assuming the Deathskulls are closer to being the Evil Sunz more than any other ork clan due to their sheer brutality and speed on the battlefield, but to the Deathskulls, what they&#039;re doing is getting through the krumping. Now don&#039;t get them wrong, krumping is fun, but &#039;&#039;looting&#039;&#039; is what they came to do. No other Ork Clan is better at it, as they usually swarm battlefields once to fight, and then twice to pick through the bodies, survivors, and wreckages for good loot and trophies to pick up, hack up, or haul off and bring back to their camps, where they immediately begin the orkish version of trade. This, naturally, involves a lot of horrifying violence and in-fighting. But it&#039;s also an important and vital part of any of their war efforts, as it both keeps the Orks sharp, but also gives their many, many Meks plenty of scrap to put together new vehicles, armor, and weapons.&lt;br /&gt;
&lt;br /&gt;
Indeed, the Deathskulls have so many Meks that it could be charitably stated that they are in fact the Orkish idea of pure engineers, as terrifying an idea as that sounds, and it&#039;s not for no reason; Their surplus of mechanical know-how and their desire to loot pretty much everything means they can have ork vehicles, weapons, and armor up and running in a quarter of the time it takes other clans to get theirs together. Most other Orks don&#039;t really appreciate their genius, as they mostly just see them as a bunch of sneaky thieves who they occasionally have to do business with in order to get their hands on some &#039;&#039;really&#039;&#039; nice battlewagons or trukks, but most unwary Orks usually leave the Deathskulls with less stuff than they walked in with, as the Deathskulls are &#039;&#039;very&#039;&#039; good at sussing out the exact value of any of the junk they end up looting or even just seeing.&lt;br /&gt;
&lt;br /&gt;
And yet, in spite of their technological bent and general tricksyness, Deathskulls on the battlefield are enormously superstitious. They paint practically everything they own (or loot) bright blue, the color of luck among Orks, and often carry dozens of totems and trinkets that they believe will help them get through the coming battles and get them all of the best loot. Because of this, they often carry lucky weapons, lucky armor pieces, or even ride lucky sides of their wagons to make sure everybody&#039;s happy and ready to go pull a half-blown up Land Raider out of a ditch. It&#039;s this deeply unusual way of warfare, combined with strong armored and transport support that makes them a terror on the galaxy, as any warband of Deathskulls could be carrying anything from a bunch of hotshot lasguns to gauss flayers to grav-guns, and their steadfast belief in their luck usually manifests anywhere on the battlefield, often making them preposterously hard to kill, even at close range.&lt;br /&gt;
&lt;br /&gt;
they will forever be one of the eternal rivals of the [[Blood Ravens|Bluhd Rehvehns]]. after the &amp;quot;tank swap&amp;quot; incident got well over 45 battle brothers killed and all of their tanks stolen...the deathskulls that is.&lt;br /&gt;
&lt;br /&gt;
== On the Tabletop ==&lt;br /&gt;
In 8e-9e, they&#039;re one of the shootier Ork clans, though that isn&#039;t saying much, as their &amp;quot;Kultur&amp;quot; usually works best with weapons that don&#039;t need to shoot all that much, as it allows all Ork units to re-roll a hit, wound, and damage any time it shoots or fights. They&#039;re also a bit more mobile, as they get an automatic &#039;&#039;&#039;Dis is Ours! Zog Off!&#039;&#039;&#039; from their Kultur. Arguably, they&#039;re the best vehicle/anti-vehicle Ork clan, as their Strategem can force re-rolls on enemy Vehicles, and their relic can be an absolute bastard in the hands of a Big Mek in any particularly strong Ork vehicle, as it auto-repairs 3 wounds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Xenos]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Orks]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Ork-Clans}}&lt;/div&gt;</summary>
		<author><name>2601:585:8301:76D0:C0BA:1C06:E630:B4</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Greater_Good&amp;diff=237759</id>
		<title>Greater Good</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Greater_Good&amp;diff=237759"/>
		<updated>2021-03-03T23:49:50Z</updated>

		<summary type="html">&lt;p&gt;2601:585:8301:76D0:C0BA:1C06:E630:B4: /* The God of the Greater Good? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{topquote|The Golden Age is the most implausible of all dreams. But for it men have given up their life and strength; for the sake of it prophets have died and been slain; without it the people will not live and cannot die.|Fyodor Dostoevsky}}&lt;br /&gt;
{{topquote|I am not only a pacifist but a militant pacifist. I am willing to fight for peace.|Albert Einstein}}&lt;br /&gt;
&lt;br /&gt;
Space: the final frontier.&lt;br /&gt;
&lt;br /&gt;
These are the voyages of the starship &#039;&#039;[[Tau]]’s Future Glory&#039;&#039;. Its mission: to seek out new life and new civilizations and unify them with [[noblebright]]—and the occasional plasma blast—for the &#039;&#039;&#039;Greater Good&#039;&#039;&#039; of all, and to boldly go into a [[grimdark]] galaxy where no Weeaboo Space Communist has gone before.&lt;br /&gt;
&lt;br /&gt;
And thus begins the adventures of the [[40k]] galaxy’s version of the Star Trek Federation, brought to you by unflagging belief in the Greater Good! Cake for all!&lt;br /&gt;
&lt;br /&gt;
==But Seriously, Folks==&lt;br /&gt;
[[File:8812 md-Dawn Of War Humor Motivational Poster Poster The Greater Good.jpg|thumbnail|right|300px|This is what happens when you bring philosophy to a [[Thunder Hammer|thunder hammer]] fight.]]&lt;br /&gt;
For reals though, this is the background on it:&lt;br /&gt;
 &lt;br /&gt;
The Greater Good (Tau’va) is the central, guiding philosophical doctrine of the [[Tau Empire]] and its diverse citizens. Essentially, it involves always taking the course of action that is best for the majority of people (and the fact the majority of the Empire&#039;s citizens have blue skin and forehead slits is totally coincidental, we swear.  Although with the joining of Hive Worlds it’s ironically humans), and dictates that everyone and everything has its place in the system; as such, the system will look after you, and you after it. ([[Humanity Fuck Yeah|Real-life humans]] have thought of this too; it&#039;s called [https://en.wikipedia.org/wiki/Utilitarianism utilitarianism]). It goes a lot deeper than that for the Tau, who believe it is their duty to bring the enlightening message of the Greater Good to everyone in the galaxy, and subsequently join them under the rule of the Tau Empire in order to work together for a better future for all.&lt;br /&gt;
 &lt;br /&gt;
It was the [[Ethereal]]s who first brought the message of the Greater Good to the other Tau on their homeworld during the age of civil war and barbarism that they now refer to as the Mont&#039;au, or &amp;quot;The Terror.&amp;quot; The Ethereals preached a message of peaceful cooperation between the four major Tau tribes, and explained that each tribe&#039;s skills should be harnessed for the benefit of all to secure a brighter future. In this way, the Ethereals united them as a single-minded people, and over the next few millennia, the Tau got their shit together in record time for a sapient species, much like [[fa/tg/uys]] might were it not for the insurmountable levels of [[skub]] and [[rage]] [[Grimdark|produced by the internet on a daily basis]]. There was a massive growth in technology, science and knowledge, and the Tau became a spacefaring race very rapidly compared to [[Imperium of Man|others]]. They &amp;lt;s&amp;gt;mind controlled&amp;lt;/s&amp;gt; contacted several [[Kroot|less advanced]] [[Vespid|races]] and won them over with their ideals; these were some of the first non-Tau members of what would become the Tau Empire.&lt;br /&gt;
 &lt;br /&gt;
Since approaching the space controlled by the [[Imperium]], however, the Tau have been somewhat disabused of the notion that most of the galaxy&#039;s denizens are interested in anything but killing them, since every other major race they have encountered either rejects their overtures for unity with a bolt pistol or straightaway tries to fight or nom them. Even the Tau&#039;s own member species generally join in the hopes of killing things. [[Tau Diplomacy|Here]] are some typical instances of the Tau Empire&#039;s [[Rape|negotiations with]] [[RIP AND TEAR|other races]].&lt;br /&gt;
 &lt;br /&gt;
Cue galaxy-wide [[lulz]].&lt;br /&gt;
 &lt;br /&gt;
As mentioned above, the idea of a greater good is not really all that new in the real world. It has existed in modern society for a while, although not in the form of an official guiding doctrine, and instead as more of a general rule of thumb to do your best by society as a whole and to not be selfish. To create in full the Tau idea of the Greater Good you will need: communism, Marxism, utilitarianism, naïveté, enough politics to make your head spin, xenophilia, the power of friendship and working together, and of course guns, lots and lots of guns, just in case &#039;persuading&#039; someone to adopt the Greater Good fails. The resulting mixture resembles none of the ingredients (and would make Karl Marx chew his own beard off) but gives you a sense of the different bits and pieces [[Games Workshop]] added into its big concept cauldron to concoct the Tau Empire&#039;s Greater Good. &lt;br /&gt;
&lt;br /&gt;
In the first edition Tau Codex the idea of the Greater Good was pretty clean if vague, a noble goal to unite the galaxy. The book &amp;quot;Fire Warrior&amp;quot;, though, which was published at this time, goes into it at great length, including what it means and what happens when a Tau has his or her eyes open to what kind of galaxy they live in (in a mature, non-grimdark way too). By the first Tau Empire book, though, there is some gritty realism, with stories of people resisting the Greater Good, and in the current situation there are clear cases where the Greater Good will be meaningless ([[Orks]], [[Tyranids]], etc.). &lt;br /&gt;
&lt;br /&gt;
In the wider galaxy, if you don&#039;t like the Greater Good, you hate it. In this way it is kind of like [[skub]]. The [[Imperium]] hates it because it is a challenge to their authority and they are afraid that [[Gue&#039;vesa|nervous, weak-willed humans]] will see it as an alternative to what the Imperium offers, and they can&#039;t have that. [[Chaos]] hates it because it is the antithesis to what each of the four ruinous powers stand for: selflessness and discipline over indulgence ([[Slaanesh]]); peace over war ([[Khorne]]); growth and progress over decay ([[Nurgle]]); and structured order over change and randomness ([[Tzeentch]]). In short, the concept of the Greater Good is in direct opposition to the powers of Chaos, and exactly why Chaos has not launched a [[Black Crusade]] against the Tau Empire so far is unclear. (Obvious reasons include the Eye and the Tau being separated by an entire galaxy, the Imperum being a juicer target with more squishy blood-filled sacrifices, and because Chaos hasn&#039;t had a codex update, the Riptide spam is too strong, and that [[Failbaddon|Abbadon]] still can&#039;t do anything right.) [[Necrons]] and [[Eldar]] dislike the Greater Good simply because they consider it to be the starry-eyed drivel of a young species (although the Eldar have a soft spot for the Tau, likely because they created them), and the [[Orks]] and [[Tyranids]] couldn&#039;t care less, obviously. They will fight (and eat) anyone.&lt;br /&gt;
 &lt;br /&gt;
So all in all, pretty hard times being a missionary for the Greater Good in the 41st millennium.&lt;br /&gt;
&lt;br /&gt;
==Accusations of epic trolling on GW&#039;s part==&lt;br /&gt;
When the Tau first came out, it was believed all this Greater Good lovey-dovey business was an epic example of trolling on GW&#039;s part against their franchise and the fan base, what with the 40k galaxy being completely grimdark previously. The presence of a race that was (shock-horror) normal by most sci-fi standards confused some and enraged others. GW declared they wanted a new, dynamic race for their setting. Fans thought they went a bit too far in this regard and had created something that clashed thematically with the setting it was in.&lt;br /&gt;
 &lt;br /&gt;
As of the most recent codex and [[fluff]] updates, however, the Tau and the Greater Good have been made more &#039;realistic&#039; in the context of the 40k galaxy. The Ethereals have declared certain races &amp;quot;lost causes&amp;quot; which are beyond the capability of the Greater Good to help them (the Orks and the Tyranids, though this declaration should have been made upon one glimpse of those assholes). And as of the most recent expansion phase in the Empire, the Tau have at times abandoned the slow but steady option of diplomacy in favour of just annexing worlds and forcing the Greater Good onto anyone there via military might. Considering this is more in line with the Imperium&#039;s way of doing things, we shall have to see how that goes. Other grimdark things done to and in the name of the Greater Good can be found in the next section.&lt;br /&gt;
 &lt;br /&gt;
==Is it all really sunshine and lollipops?==&lt;br /&gt;
The codices and fluff hinted from the start that all was not what it seemed in the Tau Empire, and with the recent updates, especially the [[Farsight]] Enclaves supplement, the Ethereals have been portrayed as subtly evil space tyrants ruling an empire through clever mind control tricks which the Tau population is unaware of. Basically, the books hint that the Ethereals, a strange breed of Tau who appeared out of nowhere, use some form of mind control or pheromone to influence other Tau to listen to what they say and to obey orders without question. It is further hinted that this has had a diminished effect on even non-Tau. It is in this way they sell the Greater Good. It is the sort of thing the Party in &#039;&#039;[[1984]]&#039;&#039; would love to be able to do and would make their work load much easier.&lt;br /&gt;
 &lt;br /&gt;
There has been no solid confirmation on the origin or power of the Hypnotau, and like a lot of potentially cool plot points, it has been left underdeveloped in order to [[Advancing the Storyline|drag out the plot]]. Thanks GW. Of course, &#039;&#039;[[Xenology]]&#039;&#039; really, &#039;&#039;really&#039;&#039; heavily implies that the [[Eldar]] stole some other alien race&#039;s mind-control pheromones and integrated them into Tau biology.&lt;br /&gt;
&lt;br /&gt;
That said, it&#039;s also heavily implied that the Ethereals&#039; pheromones affect the Ethereals themselves as well. They fully believe in everything they preach, [https://en.wikipedia.org/wiki/Doublethink#Origin_and_concepts as opposed to &#039;&#039;1984&#039;&#039;&#039;s leaders]. In the novel &#039;&#039;Fire Warrior&#039;&#039;, an Ethereal actually resists falling to goddamn [[Chaos Spawn|daemonic possession]] not because of any psychic resistance or relic but because his faith in the Greater Good gives him total balance and control over his mind, meaning no emotional flaws for a daemon to exploit.&lt;br /&gt;
&lt;br /&gt;
While pheromones and the like account for the single-mindedness of the Tau, the Empire&#039;s member races presumably must be won over by more traditional means, so there still has to be a solid philosophical core for other races to latch onto. To this end, prominent [[Vespid]] are outfitted with &amp;quot;communion helms&amp;quot; to assist translation, which obviously contain no mind-control elements whatsoever. Same goes for the Nagi, a race of telepathic brain worms who regularly council with the Ethereals. The fluff doesn&#039;t talk about them much, but the moment you read &amp;quot;telepathic brain worms&amp;quot; that&#039;s immediately going to raise some red flags. However, as far as we know, the Nagi have no direct contact with the other client races. So whether or not there&#039;s mind control amongst the Tau themselves, the Greater Good is still a legitimate motivating philosophy that is proving itself to be quite effective at uniting disparate civilizations.&lt;br /&gt;
&lt;br /&gt;
==Reasons to accept the Greater Good==&lt;br /&gt;
* The Tau Empire is open to diplomacy and talking things through. Even if they are primarily focused on getting what they want (like every sensible person is), they will still listen to what you want as well and potentially allow room for it. The Imperium does diplomacy too, but merely as a pretense until they can get enough guns there. If they have enough guns already then diplomacy sounds like {{BLAM|&#039;&#039;&#039;BLAM!&#039;&#039;&#039;}}&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Faptau]] and/or [[Schlicktau]] will teach you how to masturbate like a professional.&amp;lt;/s&amp;gt; {{BLAM|&#039;&#039;&#039;THIS SECTION OF TEXT IS A LIE AGAINST THE GREATER GOOD. ALL INDIVIDUALS INVOLVED WILL BE BROUGHT BACK TO TAU FOR REEDUCATION.&#039;&#039;&#039;}}&lt;br /&gt;
* You can be friends or allies with other alien races unless they&#039;re ones deemed [[Orks|a]] [[Tyranids|lost]] [[Dark Eldar|cause]] by the Greater Good.  &lt;br /&gt;
* [[Railgun]]s.&lt;br /&gt;
* [[Battlesuit]]s.&lt;br /&gt;
* Life in the Empire is significantly better for civilians, especially lower-class ones, than in most other civilizations. Hell, they even have free health care - in the Imperium you don&#039;t have ANY health care unless you&#039;re at least a valued middle class specialist or a soldier.&lt;br /&gt;
* &amp;lt;s&amp;gt;You will be allowed to worship who you want, as long as it doesn&#039;t conflict with the Greater Good.&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Retconned as of eighth edition.&amp;lt;/s&amp;gt; (Not a retcon) Though worship of your own gods is permitted, the Water caste actively try to get their citizens to devote their energies to the idea of the greater good. &lt;br /&gt;
* You will not be blown up in a dickish preemptive orbital strike by [[Commander Or&#039;es&#039;Ka]].&lt;br /&gt;
* It advocates what is best for everyone and states that everyone can contribute to it in their own way, which we must agree is a better sell than Imperial zealots screaming that you owe the Emperor your life, so get busy dying for him, and no complaining or we&#039;ll make you die for him {{Blam|&#039;&#039;&#039;RIGHT FUCKING NOW!!!&#039;&#039;&#039;}}&lt;br /&gt;
* Machines are seen simply as machines, not as holy relics with [[Machine Spirit|souls]] that need to be fawned over with ridiculous rituals, and so a lot of things are automated. You don&#039;t have to do a tenth of the awful, soul-sucking menial labour that occurs in every corner of the Imperium. This automatically makes the Tau a thousand times more [[Awesome|practical and sensible]].  Except there is the caveat that the Imperium treats technology and automation the way it does [[Chaos|for a reason]].&lt;br /&gt;
&lt;br /&gt;
==Reasons not to accept the Greater Good==&lt;br /&gt;
* You will be a walking target for life for [[HERESY]], and hence [[Blam|BLAMMING]], in the Imperium for even thinking about xenos in a positive light. (Just a reminder: mono-dominants within the Inquisition are not afraid to [[Exterminatus|blow up an entire planet just to kill you]]. If not, there will always be [[Space Marine|some]][[Assassin|one]] waiting for you).  This only applies if you choose to remain in Imperium territory; the Tau are expanding their territory so I&#039;m sure they have room for at least one more.&lt;br /&gt;
** the t&#039;au are being evaluated by the imperium, to determine whether they are truly hostile or just naive idiots. this doesn&#039;t change protocol now but might later.&lt;br /&gt;
* You are probably being compelled by pheromones and mind control to be a &amp;quot;good person&amp;quot;, which is to say your [[noblebright]] is the result of [[grimdark]]. &lt;br /&gt;
* You will be horrified at how barbaric and violent the rest of the galaxy is, so make sure you cover your eyes when you&#039;re outside the Empire.&lt;br /&gt;
* You will be compared to Jehovah&#039;s Witnesses because your message is just irritating to anyone who is not already &#039;&#039;&#039;ONE OF US…&#039;&#039;&#039;&lt;br /&gt;
* You will be compared to communists by most people despite the fact that the Tau Empire only resembles communisim. which is to say it perfectly mirrors the sociopolitical ideals of the soviet union, and the PRC in the most dubious of ways.&lt;br /&gt;
* Inter-caste breeding is strictly prohibited in the Tau Empire.  Their view on Tau getting it on with non-Tau is even worse.  So if you meet a stunning Water Caste babe and you&#039;re a member of the Air Caste, or a member of a non-Tau race, you&#039;re unfortunately gonna have to go all Romeo and Juliet on that shit.  &lt;br /&gt;
**The problem above is irrelevant but only because if you&#039;re Tau, your libido is almost nonexistent, and you don&#039;t think of sex as anything more than a method of reproduction. Some, however, may think this is an advantage rather than drawback; Then again, some sources claim Tau like sex as much as humans do but their Caste system and the Ethereal&#039;s control restrict it.  Which is probably false since breeding a lot is a very big contribution to the Greater Good.  Especially when automation and new worlds makes feeding and housing a non-issue...of course [[Slaanesh|the Etherials are the least of your problems]] in this regard.&lt;br /&gt;
* You have to accept that you won&#039;t be in charge of your own destiny. But then, no one really is in the 40k galaxy…:&#039;(&lt;br /&gt;
* Although it may seem all nice and happy, be careful. Big Brother is always watching you... but Tau Big Brother is more polite and less trigger-happy or invasive than [[Inquisition|Imperium Big Brother]]. Which means the subtle alien and daemonic threats Imperium Big Brother protects you against will get through Tau Big Brother and do horrible, horrible things to you and your soul.&lt;br /&gt;
* It might be an Eldar conspiracy to convince foolish Mon...Gue&#039;la to die for a mysterious force that isn&#039;t Chaos.&lt;br /&gt;
* Alternatively, it might be a [[Nagi|brainworm]] conspiracy to use a bunch of blue and pink meat puppets to fight their battles for them.&lt;br /&gt;
*Machine spirits actually do exist in 40k, and not having them in your technology could be a problem when Chaos shows up.&lt;br /&gt;
* You run a great risked of being OMNOMED by Tyranids, atom raped by Necrons, slaughtered by Orcs or all of the above by Dark Eldar.&lt;br /&gt;
* There are only three reasons why you still exist.  First, the Imperium saves you from major threats because those threats are so terrible they believe not even you deserve them.  Second, the threats were shattered by the Imperium and you only dealt with a miniscule fraction of a fragment yet it still nearly eradicated your civilization utterly.  Third, you&#039;re so small and pathetic that nobody cares about you.  Once any one of these factors change, you will be exterminated or worse by anyone else in the galaxy or from outside of the galaxy.  Enjoy your existence while it lasts.&lt;br /&gt;
&lt;br /&gt;
==What is important to remember is this!==&lt;br /&gt;
Despite all the jeers about naiveté, subtle mind control and Big Brother watching you, the Tau Empire and its philosophy of the Greater Good is still the nicest option to go with in the 40k universe, especially if you&#039;re one of those rare [[neckbeard]]s who actually realizes that grimderp and sadness doesn&#039;t always equal coolness and profundity (but not smart enough to realize it exists for survival and lacking it means death or worse), or who don&#039;t think that survival at the cost of your humanity is worth it when there&#039;s hope - perhaps futile hope, but hope - for doing so without sacrificing the things we value (love, beauty, compassion, freedom). So what if your leaders control the population like a club of puppet masters? At least you can trust these people not to throw you and your family into a meat grinder suicide war or to crush all the individuality and freedom out of you while saying it is for your own good. Some have said &amp;quot;give it ten thousand more years and the Tau Empire will be just like the Imperium&amp;quot; (don&#039;t forget the current Imperium is a lot more backwards and oppressive than the Emperor intended, although the Horus Heresy books reveal the only major difference besides technology is the Imperial Creed than Imperial Truth and the Creed is far more lenient and tolerant, Emps was even more purge-happy than 40K Imperium). But really, will it? The Tau are quite different from humans, so their response will be quite different as well. Until then, the Greater Good remains one of the few doctrines of the 40k universe that makes sense, and despite all the grimdark made of it recently, it is still so [[noblebright]] it can blind [[Night Lords]] a light year away.&lt;br /&gt;
&lt;br /&gt;
At the level of narrative a big thing about The Greater Good is that it&#039;s an ideology that many a real world person today would find to some degree or another attractive. Beyond the obvious ability for people to relate to and become more invested in the setting, it also provides a stepping stone and a contrast to the grimdark everywhere else, providing a yardstick to measure against, and get some idea of the sheer scope and scale of the grimdark.  Even if there are reasons in universe as to why it&#039;s the case the Imperial Creed is going to be a hard sell to pretty much everyone in the modern day to say the least even when we see what it&#039;s like in practice and the nastier interpretations there-of. The Greater Good is in general a much more palatable worldview. In Star Trek the philosophy of the Vulcans, which is framed in a positive light, is &amp;quot;Infinite Diversity in Infinite Combinations&amp;quot; and &amp;quot;The Needs of the Many Outweigh the Needs of the Few&amp;quot;. Various real world philosophies also hit the same notes to various degrees. Encouraging altruism, cooperation between different groups, the idea that society should have a place for everyone and striving for an idea of societal harmony and the benefit of all is things that many people can get behind. Of course people can do horrible things in service of noble ideals even as they strive for them, but that does not mean that the ideas in of themselves are fundamentally repugnant.&lt;br /&gt;
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The problem isn’t the ideals or how they’re exercised in this case.  The problem is that entities in the Warp can potentially take advantage of these ideals to horribly fuck over the Tau Empire. That shit (and the fact that literally anything except the Imperial Doctrine is considered heresy for not having been around for 10,000 years) is why these ideals are heresy. Already it&#039;s beginning to falter in cases like the Fourth Sphere&#039;s growing xenophobia.&lt;br /&gt;
&lt;br /&gt;
==Further Imperial Thoughts on the Tau==&lt;br /&gt;
Another interesting point regarding Imperial-Tau relations is spelled out in the current Tau codex. If you really want to get to the core of what the Imperium&#039;s problem with the Tau Empire is, you have to look to those who actually have the bigger picture of just what the fuck is going on in the galaxy. While your average inquisitor will shoot anything not human without a second thought, the bigwigs at the top of the food chain (specifically in the Mechanicus and the High Lords) are concerned about the Tau for several &amp;quot;good&amp;quot; reasons. Not only does the Empire offer a life of something more than &amp;quot;make bullets for the Emperor until you die and be thankful for it&amp;quot; (which you can imagine sounds pretty good to your average menial laborer), but they actually see a bit of themselves in the Tau. The Tau Empire is very similar to humanity during the Golden Age of Technology in terms of society (though probably with job distinctions rather than social castes and with the ability to change jobs/castes), which if you know [[Age of Strife|how that ended]] the Imperium&#039;s problem with the Tau is a bit more understandable.&lt;br /&gt;
&lt;br /&gt;
Its also a matter of the warp and the Horus Heresy. Regardless of how many people in the Imperium know it, a major contributor was the primarchs finding things other than the Emperor or the Imperium to be loyal to, eventually causing a good half of them to turn traitor and put the Emperor on the Throne. Most of what came after was in response to this. The Greater Good is (in theory) separate from the leaders that espouse it. The Imperium, meanwhile, wants you to follow your leaders, regardless of the reasons or outcomes. As the Tau don&#039;t really have a presence in the warp, they don&#039;t have to worry about heretics and cults (at least for now). One can imagine the clusterfuck that develops when their human ranks are infiltrated by a cult and suddenly a horde of demons show up looking for lunch (having had the cultists for breakfast).&lt;br /&gt;
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There are also the other races in the T&#039;au empire.  The minor aliens of the galaxy are... a mixed lot. The Tau tend to treat these with surprising amounts of courtesy, granting groups like the Kroot incredible independence, not overseeing or administrating their worlds and in numerous cases, such as Farsight, Commander Shadow and Ethereal seekers respecting and honouring the Kroot, whilst finding their practise of cannibalism still distasteful. Member species such as the Nicassar and Nagi are also frequently seen being treated well as advisors and permitted a limited form of input on governmental decisions. Rarely have member species ever been shown to be particularly aggravated or feel oppressed by the Tau. Regardless the fact that the Tau do not kill aliens on sight and simply have the explicit goal of annihilating all other life in the galaxy, makes them an attractive polity for aliens who are otherwise forced to contend with the xenocidal Humans, Orks, Chaos or Tyranid. Which eventually will result in the empire self-destructing, because those same aliens tend to be enslaving or xenocidal towards everyone else, too.  Which is why the Imperium wants to wipe them out.  Tau mind control helps direct it towards the enemies of the Tau instead of the empire, but that won&#039;t last forever.  Especially if the Tau run out of &amp;quot;others&amp;quot; to point them at.  Or if they grow too numerous such that there aren’t enough Etherals to keep them dosed.  Now...how will they feel when they come to their senses and realized their minds were fucked with?  Eh heh heh heh.&lt;br /&gt;
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Regardless, the Imperium is largely willing to work with the Tau since they are the lesser of evils in a lot of sectors. [[Deathwatch]] talks about how most of the leadership of the Achilus Crusade (including the Deathwatch) would rather sign a non-agression pact with the tau against the invading Tyranids. The logic being that a world under the ideology of the Tau can be purged and be brought back to the Imperium, a world being nommed is of no value to anyone. Of course [[Grimdark|The pragmatic option isn&#039;t always the available one]] as the head of the Crusade is a paranoid idiot who would rather see the entire sector fall than compromise. The Tau themselves seem split between exploiting this character flaw so they will have strategic control and not having to send millions of troops to fight the Imperium on one front while hordes of giant space locusts arrive from another.&lt;br /&gt;
&lt;br /&gt;
Really, though, the Imperium should take advantage of the Greater Good thing to get the Tau as a cool gun to shoot at other enemies&#039; weakpoints with.  Using &amp;quot;Greater Good&amp;quot; in propaganda and diplomacy would pretty easily be turned into getting the Tau to join the Imperium&#039;s &amp;quot;Greater Good&amp;quot; so their invasive quality would be made into a tool for Imperial authorities to get everyone to shut up and do what they&#039;re told. And maybe it would help a lot with their inefficiency as a side effect.  This isn&#039;t really any different than an Inquisitor using an alien weapon, just this weapon can talk.&lt;br /&gt;
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== The God of the Greater Good? ==&lt;br /&gt;
&lt;br /&gt;
Recent fluff from Phil Kelly&#039;s novels has revealed that a brand-new Warp God has been created from the perceptions and worship of the Greater Good, mostly thanks to the psychic races of the Empire. It&#039;s a five-fingered, many-armed god, taking on a vague resemblance to an Ethereal wearing a blank and impassive mask; it seems like a benevolent being but it hungers to spread its arms across the galaxy and reshape everything in its image. This appearance is reminiscent of &#039;&#039;Sahasrabhuja&#039;&#039; from Buddhism. This massive entity saved the Fourth Sphere and blasted a hole from the Warp into reality for them to escape.  &lt;br /&gt;
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The Fourth Sphere T&#039;au are the only guys who know that entity exists (somehow) and it&#039;s gaining power the more the T&#039;au Empire expands and assimilates other races, something their commanders are not happy with, seeing it as a corruption of the true Greater Good and a threat to their Empire. In an attempt to stop or kill the god of the Greater Good before it fully forms (even though that&#039;s already happened) they secretly engineered the genocide of the T&#039;au allied races who survived the transition to real space, and are murdering every alien they can whenever they&#039;re given the opportunity (including Gue&#039;vesa after they trick them into joining the Empire). Eventually Shadowsun and the Ethereal Council disciplined the Fourth Sphere commanders with a ritual punishment before they were returned to the ranks or sent back to the empire for re-assimilation. As of the Psychic Awakening lore, this didn&#039;t do jack shit to curb their bloodlust.&lt;br /&gt;
&lt;br /&gt;
The big problem with this new lore, is it&#039;s complete horseshit for a number of reasons. The first is that the Tau have a muted warp presence and even if we were to include all of their allied races, they wouldn&#039;t even equal a fraction of what the Eldar currently have in the setting, and they had to perform a complex ritual that had the backing of an actual god behind it to form Ynnead, and even then Ynnead doesn&#039;t have nearly the power the god of the Greater Good has displayed. Even when the Eldar accidentally created Slaanesh, it took countless trillions of Eldar souls and millennia of hedonism to create it. The second reason is that the Tau don&#039;t worship the concept of the greater good; saying they do is like saying people worship the country they live in. The third is that the Tau have been around for a relatively short time which, combined with their relatively small population, has barely been noticed by anything in the Warp, let alone having the power to create a new god in it. It also kind of makes you wonder that if a bunch of humans &amp;quot;believing&amp;quot; in the Greater Good was enough to make it manifest in the Warp - and considering the population of humans in the Tau empire is relatively minuscule, not to mention the fact that the entire Tau population is outnumbered by an average human city on a hive world - then [[God-Emperor of Mankind|that lich on the golden chair]] should&#039;ve gotten so powered up by the faith of several quadrillion humans that he would&#039;ve glassed everything that could&#039;ve posed a threat to the Imperium, both in the Materium and the Warp.&lt;br /&gt;
&lt;br /&gt;
All in all, it&#039;s such a stupid idea that the editor should&#039;ve put it down the second it came up (possibly after slapping the writer), being so hilariously awful people would&#039;ve laughed it off as bad fanfiction had it not been on Black Library. Likely (and hopefully) it&#039;ll be ignored by everything around it, much like anything C.S. Goto writes down.&lt;br /&gt;
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In fact it&#039;s such a stupid idea that the only way this whole story makes any sense at all is if this is a chaos god posing as the god of the greater good. Of the big four, Tzeentch seems like the one most likely to try and pull this kind of stunt off since the Tau are dynamic, seek to upset the galactic order and the greater good is an inherently hopeful philosophy, all things that fit into his portfolio. Combined with the tau being fairly gullible about this kind of thing, and it&#039;s not out of the question for him to try this. For what end, who knows? But Tzeentch is all about plans within plans, written on a mobius strip, hidden in a Klein bottle, so it could be for a goal that is a thousand years yet to develop. That said Phil Kelly is not nearly talented enough nor enmeshed enough with the lore to think that far ahead with his writings. Still it&#039;s the best explanation we got for what&#039;s really going on here. &lt;br /&gt;
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the good news is in all likelyhood [[God-Emperor of Mankind|the emperor]] will &amp;quot;eat&amp;quot; him. much like slaanesh did with the [[Eldar|aeldari]] pantheon. not because he wants to, but because it is for the greater good...the irony is delicious. &lt;br /&gt;
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[[Category: Warhammer 40,000]]&lt;br /&gt;
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[[Category: Dawn of War]]&lt;br /&gt;
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[[Category: Xenos]]&lt;br /&gt;
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[[Category: Tau]]&lt;br /&gt;
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[[Category: 40k and Fantasy Gods]]&lt;/div&gt;</summary>
		<author><name>2601:585:8301:76D0:C0BA:1C06:E630:B4</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Greater_Good&amp;diff=237758</id>
		<title>Greater Good</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Greater_Good&amp;diff=237758"/>
		<updated>2021-03-03T23:46:37Z</updated>

		<summary type="html">&lt;p&gt;2601:585:8301:76D0:C0BA:1C06:E630:B4: /* Reasons not to accept the Greater Good */&lt;/p&gt;
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&lt;div&gt;{{topquote|The Golden Age is the most implausible of all dreams. But for it men have given up their life and strength; for the sake of it prophets have died and been slain; without it the people will not live and cannot die.|Fyodor Dostoevsky}}&lt;br /&gt;
{{topquote|I am not only a pacifist but a militant pacifist. I am willing to fight for peace.|Albert Einstein}}&lt;br /&gt;
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Space: the final frontier.&lt;br /&gt;
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These are the voyages of the starship &#039;&#039;[[Tau]]’s Future Glory&#039;&#039;. Its mission: to seek out new life and new civilizations and unify them with [[noblebright]]—and the occasional plasma blast—for the &#039;&#039;&#039;Greater Good&#039;&#039;&#039; of all, and to boldly go into a [[grimdark]] galaxy where no Weeaboo Space Communist has gone before.&lt;br /&gt;
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And thus begins the adventures of the [[40k]] galaxy’s version of the Star Trek Federation, brought to you by unflagging belief in the Greater Good! Cake for all!&lt;br /&gt;
&lt;br /&gt;
==But Seriously, Folks==&lt;br /&gt;
[[File:8812 md-Dawn Of War Humor Motivational Poster Poster The Greater Good.jpg|thumbnail|right|300px|This is what happens when you bring philosophy to a [[Thunder Hammer|thunder hammer]] fight.]]&lt;br /&gt;
For reals though, this is the background on it:&lt;br /&gt;
 &lt;br /&gt;
The Greater Good (Tau’va) is the central, guiding philosophical doctrine of the [[Tau Empire]] and its diverse citizens. Essentially, it involves always taking the course of action that is best for the majority of people (and the fact the majority of the Empire&#039;s citizens have blue skin and forehead slits is totally coincidental, we swear.  Although with the joining of Hive Worlds it’s ironically humans), and dictates that everyone and everything has its place in the system; as such, the system will look after you, and you after it. ([[Humanity Fuck Yeah|Real-life humans]] have thought of this too; it&#039;s called [https://en.wikipedia.org/wiki/Utilitarianism utilitarianism]). It goes a lot deeper than that for the Tau, who believe it is their duty to bring the enlightening message of the Greater Good to everyone in the galaxy, and subsequently join them under the rule of the Tau Empire in order to work together for a better future for all.&lt;br /&gt;
 &lt;br /&gt;
It was the [[Ethereal]]s who first brought the message of the Greater Good to the other Tau on their homeworld during the age of civil war and barbarism that they now refer to as the Mont&#039;au, or &amp;quot;The Terror.&amp;quot; The Ethereals preached a message of peaceful cooperation between the four major Tau tribes, and explained that each tribe&#039;s skills should be harnessed for the benefit of all to secure a brighter future. In this way, the Ethereals united them as a single-minded people, and over the next few millennia, the Tau got their shit together in record time for a sapient species, much like [[fa/tg/uys]] might were it not for the insurmountable levels of [[skub]] and [[rage]] [[Grimdark|produced by the internet on a daily basis]]. There was a massive growth in technology, science and knowledge, and the Tau became a spacefaring race very rapidly compared to [[Imperium of Man|others]]. They &amp;lt;s&amp;gt;mind controlled&amp;lt;/s&amp;gt; contacted several [[Kroot|less advanced]] [[Vespid|races]] and won them over with their ideals; these were some of the first non-Tau members of what would become the Tau Empire.&lt;br /&gt;
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Since approaching the space controlled by the [[Imperium]], however, the Tau have been somewhat disabused of the notion that most of the galaxy&#039;s denizens are interested in anything but killing them, since every other major race they have encountered either rejects their overtures for unity with a bolt pistol or straightaway tries to fight or nom them. Even the Tau&#039;s own member species generally join in the hopes of killing things. [[Tau Diplomacy|Here]] are some typical instances of the Tau Empire&#039;s [[Rape|negotiations with]] [[RIP AND TEAR|other races]].&lt;br /&gt;
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Cue galaxy-wide [[lulz]].&lt;br /&gt;
 &lt;br /&gt;
As mentioned above, the idea of a greater good is not really all that new in the real world. It has existed in modern society for a while, although not in the form of an official guiding doctrine, and instead as more of a general rule of thumb to do your best by society as a whole and to not be selfish. To create in full the Tau idea of the Greater Good you will need: communism, Marxism, utilitarianism, naïveté, enough politics to make your head spin, xenophilia, the power of friendship and working together, and of course guns, lots and lots of guns, just in case &#039;persuading&#039; someone to adopt the Greater Good fails. The resulting mixture resembles none of the ingredients (and would make Karl Marx chew his own beard off) but gives you a sense of the different bits and pieces [[Games Workshop]] added into its big concept cauldron to concoct the Tau Empire&#039;s Greater Good. &lt;br /&gt;
&lt;br /&gt;
In the first edition Tau Codex the idea of the Greater Good was pretty clean if vague, a noble goal to unite the galaxy. The book &amp;quot;Fire Warrior&amp;quot;, though, which was published at this time, goes into it at great length, including what it means and what happens when a Tau has his or her eyes open to what kind of galaxy they live in (in a mature, non-grimdark way too). By the first Tau Empire book, though, there is some gritty realism, with stories of people resisting the Greater Good, and in the current situation there are clear cases where the Greater Good will be meaningless ([[Orks]], [[Tyranids]], etc.). &lt;br /&gt;
&lt;br /&gt;
In the wider galaxy, if you don&#039;t like the Greater Good, you hate it. In this way it is kind of like [[skub]]. The [[Imperium]] hates it because it is a challenge to their authority and they are afraid that [[Gue&#039;vesa|nervous, weak-willed humans]] will see it as an alternative to what the Imperium offers, and they can&#039;t have that. [[Chaos]] hates it because it is the antithesis to what each of the four ruinous powers stand for: selflessness and discipline over indulgence ([[Slaanesh]]); peace over war ([[Khorne]]); growth and progress over decay ([[Nurgle]]); and structured order over change and randomness ([[Tzeentch]]). In short, the concept of the Greater Good is in direct opposition to the powers of Chaos, and exactly why Chaos has not launched a [[Black Crusade]] against the Tau Empire so far is unclear. (Obvious reasons include the Eye and the Tau being separated by an entire galaxy, the Imperum being a juicer target with more squishy blood-filled sacrifices, and because Chaos hasn&#039;t had a codex update, the Riptide spam is too strong, and that [[Failbaddon|Abbadon]] still can&#039;t do anything right.) [[Necrons]] and [[Eldar]] dislike the Greater Good simply because they consider it to be the starry-eyed drivel of a young species (although the Eldar have a soft spot for the Tau, likely because they created them), and the [[Orks]] and [[Tyranids]] couldn&#039;t care less, obviously. They will fight (and eat) anyone.&lt;br /&gt;
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So all in all, pretty hard times being a missionary for the Greater Good in the 41st millennium.&lt;br /&gt;
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==Accusations of epic trolling on GW&#039;s part==&lt;br /&gt;
When the Tau first came out, it was believed all this Greater Good lovey-dovey business was an epic example of trolling on GW&#039;s part against their franchise and the fan base, what with the 40k galaxy being completely grimdark previously. The presence of a race that was (shock-horror) normal by most sci-fi standards confused some and enraged others. GW declared they wanted a new, dynamic race for their setting. Fans thought they went a bit too far in this regard and had created something that clashed thematically with the setting it was in.&lt;br /&gt;
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As of the most recent codex and [[fluff]] updates, however, the Tau and the Greater Good have been made more &#039;realistic&#039; in the context of the 40k galaxy. The Ethereals have declared certain races &amp;quot;lost causes&amp;quot; which are beyond the capability of the Greater Good to help them (the Orks and the Tyranids, though this declaration should have been made upon one glimpse of those assholes). And as of the most recent expansion phase in the Empire, the Tau have at times abandoned the slow but steady option of diplomacy in favour of just annexing worlds and forcing the Greater Good onto anyone there via military might. Considering this is more in line with the Imperium&#039;s way of doing things, we shall have to see how that goes. Other grimdark things done to and in the name of the Greater Good can be found in the next section.&lt;br /&gt;
 &lt;br /&gt;
==Is it all really sunshine and lollipops?==&lt;br /&gt;
The codices and fluff hinted from the start that all was not what it seemed in the Tau Empire, and with the recent updates, especially the [[Farsight]] Enclaves supplement, the Ethereals have been portrayed as subtly evil space tyrants ruling an empire through clever mind control tricks which the Tau population is unaware of. Basically, the books hint that the Ethereals, a strange breed of Tau who appeared out of nowhere, use some form of mind control or pheromone to influence other Tau to listen to what they say and to obey orders without question. It is further hinted that this has had a diminished effect on even non-Tau. It is in this way they sell the Greater Good. It is the sort of thing the Party in &#039;&#039;[[1984]]&#039;&#039; would love to be able to do and would make their work load much easier.&lt;br /&gt;
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There has been no solid confirmation on the origin or power of the Hypnotau, and like a lot of potentially cool plot points, it has been left underdeveloped in order to [[Advancing the Storyline|drag out the plot]]. Thanks GW. Of course, &#039;&#039;[[Xenology]]&#039;&#039; really, &#039;&#039;really&#039;&#039; heavily implies that the [[Eldar]] stole some other alien race&#039;s mind-control pheromones and integrated them into Tau biology.&lt;br /&gt;
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That said, it&#039;s also heavily implied that the Ethereals&#039; pheromones affect the Ethereals themselves as well. They fully believe in everything they preach, [https://en.wikipedia.org/wiki/Doublethink#Origin_and_concepts as opposed to &#039;&#039;1984&#039;&#039;&#039;s leaders]. In the novel &#039;&#039;Fire Warrior&#039;&#039;, an Ethereal actually resists falling to goddamn [[Chaos Spawn|daemonic possession]] not because of any psychic resistance or relic but because his faith in the Greater Good gives him total balance and control over his mind, meaning no emotional flaws for a daemon to exploit.&lt;br /&gt;
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While pheromones and the like account for the single-mindedness of the Tau, the Empire&#039;s member races presumably must be won over by more traditional means, so there still has to be a solid philosophical core for other races to latch onto. To this end, prominent [[Vespid]] are outfitted with &amp;quot;communion helms&amp;quot; to assist translation, which obviously contain no mind-control elements whatsoever. Same goes for the Nagi, a race of telepathic brain worms who regularly council with the Ethereals. The fluff doesn&#039;t talk about them much, but the moment you read &amp;quot;telepathic brain worms&amp;quot; that&#039;s immediately going to raise some red flags. However, as far as we know, the Nagi have no direct contact with the other client races. So whether or not there&#039;s mind control amongst the Tau themselves, the Greater Good is still a legitimate motivating philosophy that is proving itself to be quite effective at uniting disparate civilizations.&lt;br /&gt;
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==Reasons to accept the Greater Good==&lt;br /&gt;
* The Tau Empire is open to diplomacy and talking things through. Even if they are primarily focused on getting what they want (like every sensible person is), they will still listen to what you want as well and potentially allow room for it. The Imperium does diplomacy too, but merely as a pretense until they can get enough guns there. If they have enough guns already then diplomacy sounds like {{BLAM|&#039;&#039;&#039;BLAM!&#039;&#039;&#039;}}&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Faptau]] and/or [[Schlicktau]] will teach you how to masturbate like a professional.&amp;lt;/s&amp;gt; {{BLAM|&#039;&#039;&#039;THIS SECTION OF TEXT IS A LIE AGAINST THE GREATER GOOD. ALL INDIVIDUALS INVOLVED WILL BE BROUGHT BACK TO TAU FOR REEDUCATION.&#039;&#039;&#039;}}&lt;br /&gt;
* You can be friends or allies with other alien races unless they&#039;re ones deemed [[Orks|a]] [[Tyranids|lost]] [[Dark Eldar|cause]] by the Greater Good.  &lt;br /&gt;
* [[Railgun]]s.&lt;br /&gt;
* [[Battlesuit]]s.&lt;br /&gt;
* Life in the Empire is significantly better for civilians, especially lower-class ones, than in most other civilizations. Hell, they even have free health care - in the Imperium you don&#039;t have ANY health care unless you&#039;re at least a valued middle class specialist or a soldier.&lt;br /&gt;
* &amp;lt;s&amp;gt;You will be allowed to worship who you want, as long as it doesn&#039;t conflict with the Greater Good.&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Retconned as of eighth edition.&amp;lt;/s&amp;gt; (Not a retcon) Though worship of your own gods is permitted, the Water caste actively try to get their citizens to devote their energies to the idea of the greater good. &lt;br /&gt;
* You will not be blown up in a dickish preemptive orbital strike by [[Commander Or&#039;es&#039;Ka]].&lt;br /&gt;
* It advocates what is best for everyone and states that everyone can contribute to it in their own way, which we must agree is a better sell than Imperial zealots screaming that you owe the Emperor your life, so get busy dying for him, and no complaining or we&#039;ll make you die for him {{Blam|&#039;&#039;&#039;RIGHT FUCKING NOW!!!&#039;&#039;&#039;}}&lt;br /&gt;
* Machines are seen simply as machines, not as holy relics with [[Machine Spirit|souls]] that need to be fawned over with ridiculous rituals, and so a lot of things are automated. You don&#039;t have to do a tenth of the awful, soul-sucking menial labour that occurs in every corner of the Imperium. This automatically makes the Tau a thousand times more [[Awesome|practical and sensible]].  Except there is the caveat that the Imperium treats technology and automation the way it does [[Chaos|for a reason]].&lt;br /&gt;
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==Reasons not to accept the Greater Good==&lt;br /&gt;
* You will be a walking target for life for [[HERESY]], and hence [[Blam|BLAMMING]], in the Imperium for even thinking about xenos in a positive light. (Just a reminder: mono-dominants within the Inquisition are not afraid to [[Exterminatus|blow up an entire planet just to kill you]]. If not, there will always be [[Space Marine|some]][[Assassin|one]] waiting for you).  This only applies if you choose to remain in Imperium territory; the Tau are expanding their territory so I&#039;m sure they have room for at least one more.&lt;br /&gt;
** the t&#039;au are being evaluated by the imperium, to determine whether they are truly hostile or just naive idiots. this doesn&#039;t change protocol now but might later.&lt;br /&gt;
* You are probably being compelled by pheromones and mind control to be a &amp;quot;good person&amp;quot;, which is to say your [[noblebright]] is the result of [[grimdark]]. &lt;br /&gt;
* You will be horrified at how barbaric and violent the rest of the galaxy is, so make sure you cover your eyes when you&#039;re outside the Empire.&lt;br /&gt;
* You will be compared to Jehovah&#039;s Witnesses because your message is just irritating to anyone who is not already &#039;&#039;&#039;ONE OF US…&#039;&#039;&#039;&lt;br /&gt;
* You will be compared to communists by most people despite the fact that the Tau Empire only resembles communisim. which is to say it perfectly mirrors the sociopolitical ideals of the soviet union, and the PRC in the most dubious of ways.&lt;br /&gt;
* Inter-caste breeding is strictly prohibited in the Tau Empire.  Their view on Tau getting it on with non-Tau is even worse.  So if you meet a stunning Water Caste babe and you&#039;re a member of the Air Caste, or a member of a non-Tau race, you&#039;re unfortunately gonna have to go all Romeo and Juliet on that shit.  &lt;br /&gt;
**The problem above is irrelevant but only because if you&#039;re Tau, your libido is almost nonexistent, and you don&#039;t think of sex as anything more than a method of reproduction. Some, however, may think this is an advantage rather than drawback; Then again, some sources claim Tau like sex as much as humans do but their Caste system and the Ethereal&#039;s control restrict it.  Which is probably false since breeding a lot is a very big contribution to the Greater Good.  Especially when automation and new worlds makes feeding and housing a non-issue...of course [[Slaanesh|the Etherials are the least of your problems]] in this regard.&lt;br /&gt;
* You have to accept that you won&#039;t be in charge of your own destiny. But then, no one really is in the 40k galaxy…:&#039;(&lt;br /&gt;
* Although it may seem all nice and happy, be careful. Big Brother is always watching you... but Tau Big Brother is more polite and less trigger-happy or invasive than [[Inquisition|Imperium Big Brother]]. Which means the subtle alien and daemonic threats Imperium Big Brother protects you against will get through Tau Big Brother and do horrible, horrible things to you and your soul.&lt;br /&gt;
* It might be an Eldar conspiracy to convince foolish Mon...Gue&#039;la to die for a mysterious force that isn&#039;t Chaos.&lt;br /&gt;
* Alternatively, it might be a [[Nagi|brainworm]] conspiracy to use a bunch of blue and pink meat puppets to fight their battles for them.&lt;br /&gt;
*Machine spirits actually do exist in 40k, and not having them in your technology could be a problem when Chaos shows up.&lt;br /&gt;
* You run a great risked of being OMNOMED by Tyranids, atom raped by Necrons, slaughtered by Orcs or all of the above by Dark Eldar.&lt;br /&gt;
* There are only three reasons why you still exist.  First, the Imperium saves you from major threats because those threats are so terrible they believe not even you deserve them.  Second, the threats were shattered by the Imperium and you only dealt with a miniscule fraction of a fragment yet it still nearly eradicated your civilization utterly.  Third, you&#039;re so small and pathetic that nobody cares about you.  Once any one of these factors change, you will be exterminated or worse by anyone else in the galaxy or from outside of the galaxy.  Enjoy your existence while it lasts.&lt;br /&gt;
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==What is important to remember is this!==&lt;br /&gt;
Despite all the jeers about naiveté, subtle mind control and Big Brother watching you, the Tau Empire and its philosophy of the Greater Good is still the nicest option to go with in the 40k universe, especially if you&#039;re one of those rare [[neckbeard]]s who actually realizes that grimderp and sadness doesn&#039;t always equal coolness and profundity (but not smart enough to realize it exists for survival and lacking it means death or worse), or who don&#039;t think that survival at the cost of your humanity is worth it when there&#039;s hope - perhaps futile hope, but hope - for doing so without sacrificing the things we value (love, beauty, compassion, freedom). So what if your leaders control the population like a club of puppet masters? At least you can trust these people not to throw you and your family into a meat grinder suicide war or to crush all the individuality and freedom out of you while saying it is for your own good. Some have said &amp;quot;give it ten thousand more years and the Tau Empire will be just like the Imperium&amp;quot; (don&#039;t forget the current Imperium is a lot more backwards and oppressive than the Emperor intended, although the Horus Heresy books reveal the only major difference besides technology is the Imperial Creed than Imperial Truth and the Creed is far more lenient and tolerant, Emps was even more purge-happy than 40K Imperium). But really, will it? The Tau are quite different from humans, so their response will be quite different as well. Until then, the Greater Good remains one of the few doctrines of the 40k universe that makes sense, and despite all the grimdark made of it recently, it is still so [[noblebright]] it can blind [[Night Lords]] a light year away.&lt;br /&gt;
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At the level of narrative a big thing about The Greater Good is that it&#039;s an ideology that many a real world person today would find to some degree or another attractive. Beyond the obvious ability for people to relate to and become more invested in the setting, it also provides a stepping stone and a contrast to the grimdark everywhere else, providing a yardstick to measure against, and get some idea of the sheer scope and scale of the grimdark.  Even if there are reasons in universe as to why it&#039;s the case the Imperial Creed is going to be a hard sell to pretty much everyone in the modern day to say the least even when we see what it&#039;s like in practice and the nastier interpretations there-of. The Greater Good is in general a much more palatable worldview. In Star Trek the philosophy of the Vulcans, which is framed in a positive light, is &amp;quot;Infinite Diversity in Infinite Combinations&amp;quot; and &amp;quot;The Needs of the Many Outweigh the Needs of the Few&amp;quot;. Various real world philosophies also hit the same notes to various degrees. Encouraging altruism, cooperation between different groups, the idea that society should have a place for everyone and striving for an idea of societal harmony and the benefit of all is things that many people can get behind. Of course people can do horrible things in service of noble ideals even as they strive for them, but that does not mean that the ideas in of themselves are fundamentally repugnant.&lt;br /&gt;
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The problem isn’t the ideals or how they’re exercised in this case.  The problem is that entities in the Warp can potentially take advantage of these ideals to horribly fuck over the Tau Empire. That shit (and the fact that literally anything except the Imperial Doctrine is considered heresy for not having been around for 10,000 years) is why these ideals are heresy. Already it&#039;s beginning to falter in cases like the Fourth Sphere&#039;s growing xenophobia.&lt;br /&gt;
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==Further Imperial Thoughts on the Tau==&lt;br /&gt;
Another interesting point regarding Imperial-Tau relations is spelled out in the current Tau codex. If you really want to get to the core of what the Imperium&#039;s problem with the Tau Empire is, you have to look to those who actually have the bigger picture of just what the fuck is going on in the galaxy. While your average inquisitor will shoot anything not human without a second thought, the bigwigs at the top of the food chain (specifically in the Mechanicus and the High Lords) are concerned about the Tau for several &amp;quot;good&amp;quot; reasons. Not only does the Empire offer a life of something more than &amp;quot;make bullets for the Emperor until you die and be thankful for it&amp;quot; (which you can imagine sounds pretty good to your average menial laborer), but they actually see a bit of themselves in the Tau. The Tau Empire is very similar to humanity during the Golden Age of Technology in terms of society (though probably with job distinctions rather than social castes and with the ability to change jobs/castes), which if you know [[Age of Strife|how that ended]] the Imperium&#039;s problem with the Tau is a bit more understandable.&lt;br /&gt;
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Its also a matter of the warp and the Horus Heresy. Regardless of how many people in the Imperium know it, a major contributor was the primarchs finding things other than the Emperor or the Imperium to be loyal to, eventually causing a good half of them to turn traitor and put the Emperor on the Throne. Most of what came after was in response to this. The Greater Good is (in theory) separate from the leaders that espouse it. The Imperium, meanwhile, wants you to follow your leaders, regardless of the reasons or outcomes. As the Tau don&#039;t really have a presence in the warp, they don&#039;t have to worry about heretics and cults (at least for now). One can imagine the clusterfuck that develops when their human ranks are infiltrated by a cult and suddenly a horde of demons show up looking for lunch (having had the cultists for breakfast).&lt;br /&gt;
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There are also the other races in the T&#039;au empire.  The minor aliens of the galaxy are... a mixed lot. The Tau tend to treat these with surprising amounts of courtesy, granting groups like the Kroot incredible independence, not overseeing or administrating their worlds and in numerous cases, such as Farsight, Commander Shadow and Ethereal seekers respecting and honouring the Kroot, whilst finding their practise of cannibalism still distasteful. Member species such as the Nicassar and Nagi are also frequently seen being treated well as advisors and permitted a limited form of input on governmental decisions. Rarely have member species ever been shown to be particularly aggravated or feel oppressed by the Tau. Regardless the fact that the Tau do not kill aliens on sight and simply have the explicit goal of annihilating all other life in the galaxy, makes them an attractive polity for aliens who are otherwise forced to contend with the xenocidal Humans, Orks, Chaos or Tyranid. Which eventually will result in the empire self-destructing, because those same aliens tend to be enslaving or xenocidal towards everyone else, too.  Which is why the Imperium wants to wipe them out.  Tau mind control helps direct it towards the enemies of the Tau instead of the empire, but that won&#039;t last forever.  Especially if the Tau run out of &amp;quot;others&amp;quot; to point them at.  Or if they grow too numerous such that there aren’t enough Etherals to keep them dosed.  Now...how will they feel when they come to their senses and realized their minds were fucked with?  Eh heh heh heh.&lt;br /&gt;
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Regardless, the Imperium is largely willing to work with the Tau since they are the lesser of evils in a lot of sectors. [[Deathwatch]] talks about how most of the leadership of the Achilus Crusade (including the Deathwatch) would rather sign a non-agression pact with the tau against the invading Tyranids. The logic being that a world under the ideology of the Tau can be purged and be brought back to the Imperium, a world being nommed is of no value to anyone. Of course [[Grimdark|The pragmatic option isn&#039;t always the available one]] as the head of the Crusade is a paranoid idiot who would rather see the entire sector fall than compromise. The Tau themselves seem split between exploiting this character flaw so they will have strategic control and not having to send millions of troops to fight the Imperium on one front while hordes of giant space locusts arrive from another.&lt;br /&gt;
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Really, though, the Imperium should take advantage of the Greater Good thing to get the Tau as a cool gun to shoot at other enemies&#039; weakpoints with.  Using &amp;quot;Greater Good&amp;quot; in propaganda and diplomacy would pretty easily be turned into getting the Tau to join the Imperium&#039;s &amp;quot;Greater Good&amp;quot; so their invasive quality would be made into a tool for Imperial authorities to get everyone to shut up and do what they&#039;re told. And maybe it would help a lot with their inefficiency as a side effect.  This isn&#039;t really any different than an Inquisitor using an alien weapon, just this weapon can talk.&lt;br /&gt;
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== The God of the Greater Good? ==&lt;br /&gt;
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Recent fluff from Phil Kelly&#039;s novels has revealed that a brand-new Warp God has been created from the perceptions and worship of the Greater Good, mostly thanks to the psychic races of the Empire. It&#039;s a five-fingered, many-armed god, taking on a vague resemblance to an Ethereal wearing a blank and impassive mask; it seems like a benevolent being but it hungers to spread its arms across the galaxy and reshape everything in its image. This appearance is reminiscent of &#039;&#039;Sahasrabhuja&#039;&#039; from Buddhism. This massive entity saved the Fourth Sphere and blasted a hole from the Warp into reality for them to escape.  &lt;br /&gt;
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The Fourth Sphere T&#039;au are the only guys who know that entity exists (somehow) and it&#039;s gaining power the more the T&#039;au Empire expands and assimilates other races, something their commanders are not happy with, seeing it as a corruption of the true Greater Good and a threat to their Empire. In an attempt to stop or kill the god of the Greater Good before it fully forms (even though that&#039;s already happened) they secretly engineered the genocide of the T&#039;au allied races who survived the transition to real space, and are murdering every alien they can whenever they&#039;re given the opportunity (including Gue&#039;vesa after they trick them into joining the Empire). Eventually Shadowsun and the Ethereal Council disciplined the Fourth Sphere commanders with a ritual punishment before they were returned to the ranks or sent back to the empire for re-assimilation. As of the Psychic Awakening lore, this didn&#039;t do jack shit to curb their bloodlust.&lt;br /&gt;
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The big problem with this new lore, is it&#039;s complete horseshit for a number of reasons. The first is that the Tau have a muted warp presence and even if we were to include all of their allied races, they wouldn&#039;t even equal a fraction of what the Eldar currently have in the setting, and they had to perform a complex ritual that had the backing of an actual god behind it to form Ynnead, and even then Ynnead doesn&#039;t have nearly the power the god of the Greater Good has displayed. Even when the Eldar accidentally created Slaanesh, it took countless trillions of Eldar souls and millennia of hedonism to create it. The second reason is that the Tau don&#039;t worship the concept of the greater good; saying they do is like saying people worship the country they live in. The third is that the Tau have been around for a relatively short time which, combined with their relatively small population, has barely been noticed by anything in the Warp, let alone having the power to create a new god in it. It also kind of makes you wonder that if a bunch of humans &amp;quot;believing&amp;quot; in the Greater Good was enough to make it manifest in the Warp - and considering the population of humans in the Tau empire is relatively minuscule, not to mention the fact that the entire Tau population is outnumbered by an average human city on a hive world - then [[God-Emperor of Mankind|that lich on the golden chair]] should&#039;ve gotten so powered up by the faith of several quadrillion humans that he would&#039;ve glassed everything that could&#039;ve posed a threat to the Imperium, both in the Materium and the Warp.&lt;br /&gt;
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All in all, it&#039;s such a stupid idea that the editor should&#039;ve put it down the second it came up (possibly after slapping the writer), being so hilariously awful people would&#039;ve laughed it off as bad fanfiction had it not been on Black Library. Likely (and hopefully) it&#039;ll be ignored by everything around it, much like anything C.S. Goto writes down.&lt;br /&gt;
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In fact it&#039;s such a stupid idea that the only way this whole story makes any sense at all is if this is a chaos god posing as the god of the greater good. Of the big four, Tzeentch seems like the one most likely to try and pull this kind of stunt off since the Tau are dynamic, seek to upset the galactic order and the greater good is an inherently hopeful philosophy, all things that fit into his portfolio. Combined with the tau being fairly gullible about this kind of thing, and it&#039;s not out of the question for him to try this. For what end, who knows? But Tzeentch is all about plans within plans, written on a mobius strip, hidden in a Klein bottle, so it could be for a goal that is a thousand years yet to develop. That said Phil Kelly is not nearly talented enough nor enmeshed enough with the lore to think that far ahead with his writings. Still it&#039;s the best explanation we got for what&#039;s really going on here. &lt;br /&gt;
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[[Category: Warhammer 40,000]]&lt;br /&gt;
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[[Category: Dawn of War]]&lt;br /&gt;
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[[Category: Xenos]]&lt;br /&gt;
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[[Category: Tau]]&lt;br /&gt;
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[[Category: 40k and Fantasy Gods]]&lt;/div&gt;</summary>
		<author><name>2601:585:8301:76D0:C0BA:1C06:E630:B4</name></author>
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