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		<id>http://2d4chan.org/mediawiki/index.php?title=RDF/LT&amp;diff=393645</id>
		<title>RDF/LT</title>
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		<updated>2023-02-16T18:39:35Z</updated>

		<summary type="html">&lt;p&gt;2601:5CC:8300:A7F0:259D:1AA7:B76E:CB40: /* In Real Life */the Marder II also never entered mass-production, and I think there&amp;#039;s a few others available now as well, but it is only the 2nd for America specifically&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{topquote|The future is now, old man|Dewey}}&lt;br /&gt;
The &amp;lt;s&amp;gt;Mauler tank&amp;lt;/s&amp;gt; RDF/LT is the cheapest tank available to NATO at company size, with a set of strengths and weaknesses that require a very specific playstyle to work effectively. Basically just a half-assed combination of a  whole bunch of light tank concepts from the 80s, the RDF/LT is not necessarily faithful to its historical capabilities, but since we&#039;re playing pretend anyway, what&#039;s the harm in a few sci-fi looking tanks to fill out the force, right?&lt;br /&gt;
&lt;br /&gt;
==In Team Yankee==&lt;br /&gt;
[[File:RDF_LT_Card.jpg|300px|left|thumb|Another glass canon, but hey it&#039;s the (theoretical) replacement for the [[M551 Sheridan|Sheridan]] so what did you expect?]]&lt;br /&gt;
The RDF/LT mounts an AT19, RoF 2/1 cannon on a 2 point chassis, but is defined by a few peculiar stats. Probably the most important of these is its relatively light armor (4/2/1), meaning that anything with an AT weapon (read: basically everything) will go through you like a Taco Bell burrito. This means that any strategy around these things is going to have to do all it can to keep these things safe.&lt;br /&gt;
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Fortunately you have help with a couple of interesting special rules and stats to help you out here. The first is Hammerhead (&amp;lt;s&amp;gt;how?&amp;lt;/s&amp;gt; Yankee space magic) Which means as long as you can get cover, you&#039;ll be hit on a 6, whether you fire or not. The other is your skill of 3+, making you particularly good at using movement orders like blitz and shoot and scoot to protect your tanks and maximize your firepower. &lt;br /&gt;
&lt;br /&gt;
Speaking of, the firepower on this vehicle is pretty good for a 2 point tank, giving you 2 AT 19 shots stationary and letting you pretty effectively deal with 2nd gen MBTs like the T-62, T-55, Leopard 1, and even (potentially) the M60. The main crippling factor here is the fp of 3+, meaning you are twice as likely to leave whatever tanks you penetrate simply bailed or unaffected. This can be critical, especially when facing the soviets who have 3+ remounts across the board.&lt;br /&gt;
&lt;br /&gt;
The mobility, last of all, is rather decent. Nothing to write home about really. The main problem here is the 3+ cross check. On paper, this seems alright. After all, a 3+ cross is still a 67% chance right? Well, if you want to pull any fun strategies with woods, you&#039;ll be doing a lot of cross checks, and that adds up to a lot of stranded tanks &#039;&#039;very&#039;&#039; quickly. Try to play ridges or fences instead.&lt;br /&gt;
&lt;br /&gt;
Overall, the RDF/LT is the US answer to the T-55 tank spam prevalent in Warsaw Pact armies. Bring a company of these to help escort a harder core of heavy tanks like the Abrams, setting up in woods, ridges, or low cover to create kill zones for older Pact armor and IFVs. As long as you&#039;re in cover, your durability is tremendous. Let the enemy catch you out of cover though, and you will die fast.&lt;br /&gt;
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==In Real Life==&lt;br /&gt;
If you count the York, this is the second American Team Yankee vehicle to be lifted from a paper design that never went into mass production and existed only as a prototype. Unlike the York which had major design issues, the RDF/LT was rejected mostly on a logistical basis since its primary weapon was a different caliber to other US tanks of the time.&lt;br /&gt;
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This was one of many projects to try to replace the Sheridan and fill a perceived gap for an air-transportable light direct fire platform.  The RDF/LT depicted here represents the 80&#039;s iteration of this initiative. By the time of the Gulf War, the design had changed to mount a larger 105 mm gun, and some early demo vehicles had been produced; an effort was made to field those prototypes against Iraq as the M8 but this ultimately didn&#039;t happen. The turret from that project was later redesigned to use on the Stryker as the short-lived mobile gun system. &lt;br /&gt;
&lt;br /&gt;
{{US Forces in Team Yankee}}&lt;/div&gt;</summary>
		<author><name>2601:5CC:8300:A7F0:259D:1AA7:B76E:CB40</name></author>
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