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		<id>http://2d4chan.org/mediawiki/index.php?title=Giant_Guardian_Generation&amp;diff=230759</id>
		<title>Giant Guardian Generation</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Giant_Guardian_Generation&amp;diff=230759"/>
		<updated>2018-09-12T21:33:38Z</updated>

		<summary type="html">&lt;p&gt;2601:602:C900:68F8:6C8B:2D5B:BAF6:12BC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:GGG-logo.png|800px|thumb|center]]&lt;br /&gt;
&lt;br /&gt;
[[File:Tapa.jpg|thumb|right|See? Totally not Super Robot Wars. If I say this enough times, it will become true.]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Giant Guardian Generation&#039;&#039;&#039; is a Roleplaying Game of japanese-styled giant robots a.k.a &amp;quot;Mecha&amp;quot;, it may or may not be an obvious attempt to adapt the style of &#039;&#039;&#039;Super Robot Wars&#039;&#039;&#039; to a tabletop experience. The current version of the game is v1.8, older versions may be found at the author&#039;s blog providing the online hosting doesn&#039;t go bonkers.&lt;br /&gt;
&lt;br /&gt;
GGG has since been suplanted by [[Battle Century G]], from the same creator.&lt;br /&gt;
&lt;br /&gt;
== The Quick Breakdown ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What you will find in GGG:&#039;&#039;&#039;&lt;br /&gt;
* A streamlined Mecha system that is easily adapted to any kind of game.&lt;br /&gt;
* Mechanics that emphasize the narrative and incentivize both good sportsmanship and character immersion.&lt;br /&gt;
* Balanced Gameplay that can be as simple or as complex as the group wants it to be.&lt;br /&gt;
* Rules that allow any kind of PC to be just as good a pilot as everyone else, no matter how feeble or wimpy.&lt;br /&gt;
* A setting with three possible game modes, evocative of classic and modern Mecha with their own distinctive style.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What you will NOT find in GGG:&#039;&#039;&#039;&lt;br /&gt;
* Mecha customization extensive on the numbers akin to an engineering simulator.&lt;br /&gt;
* Gameplay that prioritizes narrative control over all other mechanics.&lt;br /&gt;
* Necessary referencing of tables and charts during gameplay.&lt;br /&gt;
* A system for standalone one-shot action adventures.&lt;br /&gt;
* A miniatures-based combat system.&lt;br /&gt;
&lt;br /&gt;
== The Fluff ==&lt;br /&gt;
&lt;br /&gt;
It is the future and humanity raves all over a new power source called &#039;&#039;&#039;&#039;&#039;Gygravagnite&#039;&#039;&#039;&#039;&#039;, you&#039;ve got your space colonies and your world governments being dicks to each other as usual over who controls it, and strange events surrounding Gygravagnite abound. That&#039;s when the obligatory weird-ass aliens called Outsiders came and pretty much wrecked the place showing an interest in Gygravagnite, with the United Earth Federation pledging servitude to them shortly afterwards. The Players can take the role of either one of two groups that form part of the resistance forces against both the Outsiders and the draconian United Earth Federation, or be part of a third faction investigating just what the deal is with the mineral that is too hard to pronounce.&lt;br /&gt;
&lt;br /&gt;
In other words, it is Super Robot Wars, though it has also been described as &#039;Cthulhutech meets the SCP&#039;. The author has neither confirmed nor denied either claim.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
[[File:GGG-Sheets.jpg|thumb|right|The Pilot and Mecha Sheet side by side.]] &lt;br /&gt;
&lt;br /&gt;
Both Characters and Robots are relatively simple, though there&#039;s a good deal of options to choose from for both. The Pilots have &#039;cinematic skillsets&#039; by default and can do a wide variety of things with just a few skill points, while the Mecha may be lousy generic humanoids with a few guns and melee weapons or crazy Transformer-Combiner monstrosities with dozens of implements of death and destruction at the user&#039;s discretion. Pilots and Mecha both grow independently so there is no need to sacrifice roleplaying tools to be stronger during combat scenes. &lt;br /&gt;
&lt;br /&gt;
Characters possess &#039;&#039;Dramatic Themes&#039;&#039;, running motifs for their characters that award Genre Points when roleplayed. Genre Points provide various benefits, but most importantly they fuel &amp;lt;strike&amp;gt;Spirits&amp;lt;/strike&amp;gt; &#039;&#039;Genre Powers&#039;&#039; during Mecha combat. The all-important giant robot battles themselves move quick, and the tactical depth is focused on dramatic timing of skills and powers used, thanks to a mechanic called &#039;&#039;&#039;&#039;&#039;Tension&#039;&#039;&#039;&#039;&#039; that makes every passing turn of battle more dangerous than the previous.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.mediafire.com/download/t862db8lm0w75e8/Giant_Guardian_Generation_1.81.rar Mediafire of the latest version (1.81).]&lt;br /&gt;
* [http://tk31.blogspot.com The author&#039;s blog where he posts updates, advice and random meaningless crap.]&lt;br /&gt;
* [http://tinyurl.com/gggsheet Online-use Pilot and Mecha sheets, just duplicate and modify the google documents.] &lt;br /&gt;
* [http://tinyurl.com/GGGsheet2 A second one, a bit prettier and more compact than the original.]&lt;br /&gt;
* [irc://irc.rizon.net/GiantGuardianGeneration #GiantGuardianGeneration on Rizon is the most frequented channel to look for games and talk about it.]&lt;br /&gt;
&lt;br /&gt;
[[Category: Homebrew Rules]]&lt;br /&gt;
[[Category: Homebrew Settings]]&lt;br /&gt;
[[Category: Roleplaying]]&lt;/div&gt;</summary>
		<author><name>2601:602:C900:68F8:6C8B:2D5B:BAF6:12BC</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Mecha&amp;diff=332467</id>
		<title>Mecha</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Mecha&amp;diff=332467"/>
		<updated>2018-09-12T21:25:07Z</updated>

		<summary type="html">&lt;p&gt;2601:602:C900:68F8:6C8B:2D5B:BAF6:12BC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&#039;&#039;Not to be confused with [[Macha]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mecha are typically GIANT ROBOTS normally operated by bags of flesh. Thought to have originated in Greek myth with Talos, but it&#039;s the Japanese that revitalized the concept. They needed something to fight off Godzilla and company.&lt;br /&gt;
&lt;br /&gt;
They come in two types: Real Robot and Super Robot. Where &amp;quot;Real&amp;quot; involves mechs which are ostensibly realistic in operation, (see [[Battletech]], Mechwarrior) &amp;quot;Super&amp;quot; are built to kick reason to the curb and do the impossible. The super type predates the real type by about 10 years or so, first popularized by Go Nagai&#039;s manga, &#039;&#039;Mazinger Z&#039;&#039; in the early &#039;70s, whereas the Real variety has its roots in the now-prolific [[Mobile Suit Gundam|Gundam]] franchise, which started at the dawn of the &#039;80s.&lt;br /&gt;
&lt;br /&gt;
This topic can be further discussed at [[Board-tans#.2Fm.2F_-_Mecha|/m/]].&lt;br /&gt;
&lt;br /&gt;
Usually seen in the following sizes:&lt;br /&gt;
* Power Armour. This fits over the body of the pilot. Size dependent on the species of whoever&#039;s wearing it.&lt;br /&gt;
* Small. About the size of a car or SUV. Appleseed presents these nicely. [[Warmachine]] warjacks usually scale into about this size. Also see [[Dreadnought|Dreadnoughts]]&lt;br /&gt;
* Medium. About the size of a smaller building (15 to 25 meters). See generic Gundam or Macross mechs. ASs from Full Metal Panic and [[Warmachine]] warjacks can be this big. A Reaver Titan fits into the higher end of this category.&lt;br /&gt;
* Large. Size of a 20 story building. Think Eva Units from Neon Genesis Evangelion, Jaegers from Pacific Rim.&lt;br /&gt;
* Huge. Stuff north of 200 meters and rising. [[Titan|The largest Titans]] fit the bill nicely. Also the three tallest experimental units in Supreme Commander or Battle Macross (~1200 meters) which dwarf both Titans or any real man-made structures. Protoculture is a hell of a drug.&lt;br /&gt;
* XBOX HUEG. Anything larger than Huge would go here. From moon-sized to the size where you can toss planets and and even galaxies with ease. Examples includes Unicron from the Transformers, Mata-Nui from Bionicle, and the titular Tengen Toppa Gurren Lagann (&amp;lt;s&amp;gt;It actually is about the size of our sun. The misconseption comes from the fact that the final battle was happening in super spiral universe, where everything is powered by emotions. So basiccaly if the heroes thought that this battle would decide the fate of entire galaxies, they fought on galaxies. The size of mecha is proved when antispiral mecha is shown to have an earth sized planet on it&#039;s head which could not be seen if mechas were truly galaxy-sized&amp;lt;/s&amp;gt; The databooks have confirmed it&#039;s size to be 10 million light years tall, one hundred times the size of the Milky Way).&lt;br /&gt;
&lt;br /&gt;
Then there are various sub-types:&lt;br /&gt;
* Mechanized. Typical giant robot made from [[METAL BOXES|metal]].&lt;br /&gt;
* Flesh. They are usually called &amp;quot;bio mecha&amp;quot; and are made of fleshy bits. See Eureka 7 or Neon Genesis Evangelion. Or Attack on Titan, kinda. Not [[Tyranid]] Bio-titans, however, due to lack of pilots.&lt;br /&gt;
* Will powered. Mechs powered by raw fighting or other such fiery emotion. Tengen Toppa Gurren Lagann is the go-to example. Sometimes present in Code Geass. Could theoretically fit the bill for [[Eldar]] Titans and Wraithlords, and on the same note Warjacks. This type is more often implied than directly stated. More likely to be of the super variety.&lt;br /&gt;
* Combiners. These mechs are composed of various other mechs. See Power Rangers and Voltron. See ALSO GaoGaiGar. Also more likely to be of the super variety.&lt;br /&gt;
* Transformers. Mechs that have two or more forms they can switch between. See Macross and (durr) Transformers for examples. Can be of either the super variety or the real variety.&lt;br /&gt;
&lt;br /&gt;
== Mecha Games ==&lt;br /&gt;
Mecha in tabletop games are usually implemented as vehicles with fluff about arms and legs. A reskin of Steve Jackson&#039;s [[Ogre (Wargame)|Ogre]] describes it as a giant robot, but the rules are no different than when it was a giant tank. Some games have the fluff baked-in so strongly it&#039;s hard to think of their mecha as mere tanks-with-arms.&lt;br /&gt;
&lt;br /&gt;
* [[Battletech]] by [[FASA]] (now by [[Catalyst Game Labs]]) , the ur-example of tabletop giant robot wargaming.&lt;br /&gt;
* [[Robotech RPG]] by [[Palladium Books]]. Famous for introducing the idea of MDC, hit-points used only by mecha that are different from the SDC hit-points used by people, and having handguns(!) that could switch between SDC/MDC.&lt;br /&gt;
* [[Mechaton]] by [[Vincent Baker]]. Build unwieldy monstrosities out of LEGO blocks, pit them against each other.&lt;br /&gt;
* [[Mekton]] by [[R. Talsorian]]. Absolutely batshit RPG that goes all the way up to Demonbane levels of crazy.&lt;br /&gt;
* [[Heavy Gear]] by [[Dream Pod 9]]. They&#039;re supposed to be exosuits, but might as well be midget-mecha.&lt;br /&gt;
* [[Battle Century G]] by Gimmick Man. Tabletop RPG that focuses on cinematic feel with a tension gauge, which gives everyone bonuses to offense, essentially turning the game into rocket tag as the fight goes on.&lt;/div&gt;</summary>
		<author><name>2601:602:C900:68F8:6C8B:2D5B:BAF6:12BC</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Mecha&amp;diff=332466</id>
		<title>Mecha</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Mecha&amp;diff=332466"/>
		<updated>2018-09-12T21:16:54Z</updated>

		<summary type="html">&lt;p&gt;2601:602:C900:68F8:6C8B:2D5B:BAF6:12BC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&#039;&#039;Not to be confused with [[Macha]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mecha are typically GIANT ROBOTS normally operated by bags of flesh. Thought to have originated in Greek myth with Talos, but it&#039;s the Japanese that revitalized the concept. They needed something to fight off Godzilla and company.&lt;br /&gt;
&lt;br /&gt;
They come in two types: Real Robot and Super Robot. Where &amp;quot;Real&amp;quot; involves mechs which are ostensibly realistic in operation, (see [[Battletech]], Mechwarrior) &amp;quot;Super&amp;quot; are built to kick reason to the curb and do the impossible. The super type predates the real type by about 10 years or so, first popularized by Go Nagai&#039;s manga, &#039;&#039;Mazinger Z&#039;&#039; in the early &#039;70s, whereas the Real variety has its roots in the now-prolific Gundam franchise, which started at the dawn of the &#039;80s.&lt;br /&gt;
&lt;br /&gt;
This topic can be further discussed at [[Board-tans#.2Fm.2F_-_Mecha|/m/]].&lt;br /&gt;
&lt;br /&gt;
Usually seen in the following sizes:&lt;br /&gt;
* Power Armour. This fits over the body of the pilot. Size dependent on the species of whoever&#039;s wearing it.&lt;br /&gt;
* Small. About the size of a car or SUV. Appleseed presents these nicely. [[Warmachine]] warjacks usually scale into about this size. Also see [[Dreadnought|Dreadnoughts]]&lt;br /&gt;
* Medium. About the size of a smaller building (15 to 25 meters). See generic Gundam or Macross mechs. ASs from Full Metal Panic and [[Warmachine]] warjacks can be this big. A Reaver Titan fits into the higher end of this category.&lt;br /&gt;
* Large. Size of a 20 story building. Think Eva Units from Neon Genesis Evangelion, Jaegers from Pacific Rim.&lt;br /&gt;
* Huge. Stuff north of 200 meters and rising. [[Titan|The largest Titans]] fit the bill nicely. Also the three tallest experimental units in Supreme Commander or Battle Macross (~1200 meters) which dwarf both Titans or any real man-made structures. Protoculture is a hell of a drug.&lt;br /&gt;
* XBOX HUEG. Anything larger than Huge would go here. From moon-sized to the size where you can toss planets and and even galaxies with ease. Examples includes Unicron from the Transformers, Mata-Nui from Bionicle, and the titular Tengen Toppa Gurren Lagann (&amp;lt;s&amp;gt;It actually is about the size of our sun. The misconseption comes from the fact that the final battle was happening in super spiral universe, where everything is powered by emotions. So basiccaly if the heroes thought that this battle would decide the fate of entire galaxies, they fought on galaxies. The size of mecha is proved when antispiral mecha is shown to have an earth sized planet on it&#039;s head which could not be seen if mechas were truly galaxy-sized&amp;lt;/s&amp;gt; The databooks have confirmed it&#039;s size to be 10 million light years tall, one hundred times the size of the Milky Way).&lt;br /&gt;
&lt;br /&gt;
Then there are various sub-types:&lt;br /&gt;
* Mechanized. Typical giant robot made from [[METAL BOXES|metal]].&lt;br /&gt;
* Flesh. They are usually called &amp;quot;bio mecha&amp;quot; and are made of fleshy bits. See Eureka 7 or Neon Genesis Evangelion. Or Attack on Titan, kinda. Not [[Tyranid]] Bio-titans, however, due to lack of pilots.&lt;br /&gt;
* Will powered. Mechs powered by raw fighting or other such fiery emotion. Tengen Toppa Gurren Lagann is the go-to example. Sometimes present in Code Geass. Could theoretically fit the bill for [[Eldar]] Titans and Wraithlords, and on the same note Warjacks. This type is more often implied than directly stated. More likely to be of the super variety.&lt;br /&gt;
* Combiners. These mechs are composed of various other mechs. See Power Rangers and Voltron. See ALSO GaoGaiGar. Also more likely to be of the super variety.&lt;br /&gt;
* Transformers. Mechs that have two or more forms they can switch between. See Macross and (durr) Transformers for examples. Can be of either the super variety or the real variety.&lt;br /&gt;
&lt;br /&gt;
== Mecha Games ==&lt;br /&gt;
Mecha in tabletop games are usually implemented as vehicles with fluff about arms and legs. A reskin of Steve Jackson&#039;s [[Ogre (Wargame)|Ogre]] describes it as a giant robot, but the rules are no different than when it was a giant tank. Some games have the fluff baked-in so strongly it&#039;s hard to think of their mecha as mere tanks-with-arms.&lt;br /&gt;
&lt;br /&gt;
* [[Battletech]] by [[FASA]] (now by [[Catalyst Game Labs]]) , the ur-example of tabletop giant robot wargaming.&lt;br /&gt;
* [[Robotech RPG]] by [[Palladium Books]]. Famous for introducing the idea of MDC, hit-points used only by mecha that are different from the SDC hit-points used by people, and having handguns(!) that could switch between SDC/MDC.&lt;br /&gt;
* [[Mechaton]] by [[Vincent Baker]]. Build unwieldy monstrosities out of LEGO blocks, pit them against each other.&lt;br /&gt;
* [[Mekton]] by [[R. Talsorian]]. Absolutely batshit RPG that goes all the way up to Demonbane levels of crazy.&lt;br /&gt;
* [[Heavy Gear]] by [[Dream Pod 9]]. They&#039;re supposed to be exosuits, but might as well be midget-mecha.&lt;br /&gt;
* [[Battle Century G]] by Gimmick Man. Tabletop RPG that focuses on cinematic feel with a tension gauge, which gives everyone bonuses to offense, essentially turning the game into rocket tag as the fight goes on.&lt;/div&gt;</summary>
		<author><name>2601:602:C900:68F8:6C8B:2D5B:BAF6:12BC</name></author>
	</entry>
</feed>