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	<id>http://2d4chan.org/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=2601%3A646%3A9500%3A3260%3A74C2%3AE33D%3A582B%3ADB9E</id>
	<title>2d4chan - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="http://2d4chan.org/wiki/Special:Contributions/2601:646:9500:3260:74C2:E33D:582B:DB9E"/>
	<updated>2026-04-25T15:32:37Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Lords%E2%80%99_Alliance&amp;diff=313905</id>
		<title>Lords’ Alliance</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Lords%E2%80%99_Alliance&amp;diff=313905"/>
		<updated>2022-09-28T09:02:58Z</updated>

		<summary type="html">&lt;p&gt;2601:646:9500:3260:74C2:E33D:582B:DB9E: added 40k jpeg, joke on ultramarine blue&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{dnd-stub}}&lt;br /&gt;
[[File:Lords&#039; Alliance 5e png.png|thumb|right|150px]]&lt;br /&gt;
&#039;&#039;&#039;The Lords&#039; Alliance&#039;&#039;&#039;, also known as &#039;&#039;&#039;the Council of Lords&#039;&#039;&#039;, are a Lawful Good partnership of merchant cities founded in 1325 DR. Its members are from the Sword Coast, the North and Western Heartlands, including Waterdeep, Silverymoon, Baldur&#039;s Gate, and Neverwinter, as well as other free cities and towns in the region, which made up the bulk of the organization. It was formed to oppose the growing influence of the Black Network in the North, as well as the Shadow Thieves of Amn.&lt;br /&gt;
&lt;br /&gt;
The alliance usually hires adventurers to work for them, with tasks ranging from gathering information, to raids against Zhentarim strongholds. Adventurers could quickly gain prestige, as well as powerful friends, by helping the alliance (and just as easily make enemies of the sinister Zhentarim.) Members of the Lords&#039; Alliance are typically guarded by knights of The Order of Tye, and they could be easily identified by the knight&#039;s colors of  &#039;&#039;azure&#039;&#039; blue.&lt;br /&gt;
 &lt;br /&gt;
During the Cult of the Dragon&#039;s plot to release Tiamat in Faerûn, the Alliance was one of the many factions who rose up to oppose the dragon goddess attempt at freedom.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Warhammer ultramarine take 2 by faroldjo.jpg|I said &#039;&#039;&#039;AZURE BLUE!&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Forgotten-Realms-Factions}}&lt;/div&gt;</summary>
		<author><name>2601:646:9500:3260:74C2:E33D:582B:DB9E</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Lords%E2%80%99_Alliance&amp;diff=313904</id>
		<title>Lords’ Alliance</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Lords%E2%80%99_Alliance&amp;diff=313904"/>
		<updated>2022-09-28T08:55:19Z</updated>

		<summary type="html">&lt;p&gt;2601:646:9500:3260:74C2:E33D:582B:DB9E: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{dnd-stub}}&lt;br /&gt;
[[File:Lords&#039; Alliance 5e png.png|thumb|right|150px]]&lt;br /&gt;
&#039;&#039;&#039;The Lords&#039; Alliance&#039;&#039;&#039;, also known as &#039;&#039;&#039;the Council of Lords&#039;&#039;&#039;, are a Lawful Good partnership of merchant cities founded in 1325 DR. Its members are from the Sword Coast, the North and Western Heartlands, including Waterdeep, Silverymoon, Baldur&#039;s Gate, and Neverwinter, as well as other free cities and towns in the region, which made up the bulk of the organization. It was formed to oppose the growing influence of the Black Network in the North, as well as the Shadow Thieves of Amn.&lt;br /&gt;
&lt;br /&gt;
The alliance usually hires adventurers to work for them, with tasks ranging from gathering information, to raids against Zhentarim strongholds. Adventurers could quickly gain prestige, as well as powerful friends, by helping the alliance (and just as easily make enemies of the sinister Zhentarim.) Members of the Lords&#039; Alliance are typically guarded by knights of The Order of Tye, and they could be easily identified by the knight&#039;s colors of  &#039;&#039;azure&#039;&#039; blue.&lt;br /&gt;
 &lt;br /&gt;
During the Cult of the Dragon&#039;s plot to release Tiamat in Faerûn, the Alliance was one of the many factions who rose up to oppose the dragon goddess attempt at freedom.&lt;br /&gt;
&lt;br /&gt;
{{Forgotten-Realms-Factions}}&lt;/div&gt;</summary>
		<author><name>2601:646:9500:3260:74C2:E33D:582B:DB9E</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Lords%E2%80%99_Alliance&amp;diff=313903</id>
		<title>Lords’ Alliance</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Lords%E2%80%99_Alliance&amp;diff=313903"/>
		<updated>2022-09-28T08:54:02Z</updated>

		<summary type="html">&lt;p&gt;2601:646:9500:3260:74C2:E33D:582B:DB9E: syntax changes, changed language to present-tense&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{dnd-stub}}&lt;br /&gt;
[[File:Lords&#039; Alliance 5e png.png|thumb|right|150px]]&lt;br /&gt;
&#039;&#039;&#039;The Lords&#039; Alliance&#039;&#039;&#039;, also known as &#039;&#039;&#039;the Council of Lords&#039;&#039;&#039;, are a Lawful Good partnership of merchant cities founded in 1325 DR. Its members are from the Sword Coast, the North and Western Heartlands, including Waterdeep, Silverymoon, Baldur&#039;s Gate, and Neverwinter, as well as other free cities and towns in the region, which made up the bulk of the organization. It was formed to oppose the growing influence of the Black Network in the North, as well as the Shadow Thieves of Amn.&lt;br /&gt;
&lt;br /&gt;
The alliance usually hires adventurers to work for them, with tasks ranging from gathering information, to raids against Zhentarim strongholds. Adventurers could quickly gain prestige, as well as powerful friends, by helping the alliance (and just as easily make enemies of the sinister Zhentarim.) Members of the Lords&#039; Alliance are typically guarded by knights of The Order of Tye, and they could be easily identified by the order&#039;s colors of  &#039;&#039;azure&#039;&#039; blue.&lt;br /&gt;
 &lt;br /&gt;
During the Cult of the Dragon&#039;s plot to release Tiamat in Faerûn, the Alliance was one of the many factions who rose up to oppose the dragon goddess attempt at freedom.&lt;br /&gt;
&lt;br /&gt;
{{Forgotten-Realms-Factions}}&lt;/div&gt;</summary>
		<author><name>2601:646:9500:3260:74C2:E33D:582B:DB9E</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Harpers&amp;diff=246303</id>
		<title>Harpers</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Harpers&amp;diff=246303"/>
		<updated>2022-09-28T08:09:23Z</updated>

		<summary type="html">&lt;p&gt;2601:646:9500:3260:74C2:E33D:582B:DB9E: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Harpers 5e.webp|thumb|right|150px]]&lt;br /&gt;
&#039;&#039;&#039;The Harpers&#039;&#039;&#039;, or more properly Those Who Harp, are a semi-secret society ostensibly dedicated to the cause of good in the [[Forgotten Realms]] of [[Dungeons &amp;amp; Dragons]]. The &#039;&#039;Forgotten Realms&#039;&#039; video games seem to love them and they likely started Bioware&#039;s uncontrollable sexual fetish for tying their player characters to some manner of secretive pseudo-spy organisation with a basically blank check to get the job done no matter what it takes. &lt;br /&gt;
&lt;br /&gt;
The foundations for the modern Harpers were laid in the ancient elven empire of Myth Drannor, where a general wanted to create something like them as a mixture of state security and a time capsule in case things went wrong. A decentralized, grassroots organization, the Harpers operate on a local, cell-based structure, like [[ninja]], or terrorists. Theoretically self-sufficient, they are supposed to handle threats on their own while still having the ability to call on their fellow secret society members when necessary. Their famous &amp;quot;Harper pins,&amp;quot; silver harps surrounded by the moon and four stars of the Myth Drannor, have, unfortunately, become too famous to ignore, much like the other secret society logos memorabilia that inspired them. (Freemasons anyone?)&lt;br /&gt;
&lt;br /&gt;
Their creed sounds reasonably on the surface: promote freedom, equality, and decent treatment for all peoples, balance the power of civilization and nature, and protect and create beauty and art in the world.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, they&#039;ve gotten a bad rap for even more unfortunately well-justified reasons. [[Grognard]]s hate them because they were &amp;quot;meddlesome:&amp;quot; that is, the rails in most railroads during the nadir of adventure design in the AD&amp;amp;D days. While perhaps originally intended to be a group for high-level players and parties to join (after all, their symbol is a harp and the first edition made [[bard]] the ur-prestige class, and their fluff seems to suggest that a high-level group could set up local chapter houses), this quickly degenerated into the party either being shanghaied against their will by or forced to act as glorified bodyguards for the Harpers in many adventures. It&#039;s notable that nobody&#039;s favorite Gandalf clone [[Elminster]] is a member, for instance, and that many adventures boiled down to following him around while he actually solved the plot and did cool things while the party watched. The Avatar Trilogy was the nadir &#039;&#039;of&#039;&#039; this nadir, by the by, and it came around right at the beginning of second edition being a thing.&lt;br /&gt;
&lt;br /&gt;
Lore nerds hate them because, far from their ambition of being a force for good, the balance of nature and civilization, and the preservation of art and beauty in the world, they&#039;re actually agents of the [[Medieval Stasis| status]] [[Advancing the Storyline| quo]]. No shit; their dogma is that the ancient elven empire of Myth Drannor was a perfect society and their long-term aim is to recreate the world in its image.  Thus, it logically follows that every single good idea anyone&#039;s ever going to have has already been had, and every single new idea anyone has or will ever have is automatically bad. Also, they&#039;re outright &#039;&#039;working&#039;&#039; to prevent Faerun from moving beyond the city-state level, ostensibly to protect nature from civilization&#039;s encroachment. Collectively, this means that any time someone &#039;&#039;tries&#039;&#039; to come up with a new idea, like, say, advanced farming techniques, gunpowder weaponry, or democratic, nationalistic, or simply unified government over large regions, they get them to stop, first with honeyed words, then with veiled threats, then, if that fails, with brute force.  Seriously, an early example of some of their actions in one of the video games involves murdering a benevolent monarch who was uniting too much of the continent for their liking under his rule, and it&#039;s noteworthy that in, say, [[Al-Qadim| the southern continent where their reach is limited]], advancements in science, magic, politics, and culture have resulted in a generally higher quality of life for the inhabitants in a harsher environment without sacrificing good, art, &#039;&#039;or&#039;&#039; nature.&lt;br /&gt;
&lt;br /&gt;
Interestingly, the whole &amp;quot;keep Faerun at city-state level or lower to preserve nature and ensure humanity doesn&#039;t wipe out [[demihuman]]ity&amp;quot; thing is a viewpoint shared by [[Seven Sisters|the Simbul]], although in &#039;&#039;her&#039;&#039; case, her writeups tend to admit that she&#039;s arrogant and self-righteous, whilst sometimes suggesting that she&#039;s more than a little insane.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
IHateTheHarpers.png|An average day&#039;s work for the Harpers.&lt;br /&gt;
Harpers symbol.jpg|Third Edition banner&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Forgotten-Realms-Factions}}&lt;br /&gt;
[[Category:Dungeons &amp;amp; Dragons]]&lt;br /&gt;
[[Category:Forgotten Realms]]&lt;/div&gt;</summary>
		<author><name>2601:646:9500:3260:74C2:E33D:582B:DB9E</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Lords%E2%80%99_Alliance&amp;diff=313902</id>
		<title>Lords’ Alliance</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Lords%E2%80%99_Alliance&amp;diff=313902"/>
		<updated>2022-09-28T08:05:44Z</updated>

		<summary type="html">&lt;p&gt;2601:646:9500:3260:74C2:E33D:582B:DB9E: shrunk banner from 180 to 150, added stub notice&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{dnd-stub}}&lt;br /&gt;
[[File:Lords&#039; Alliance 5e png.png|thumb|right|150px]]&lt;br /&gt;
&#039;&#039;&#039;The Lords&#039; Alliance&#039;&#039;&#039;, also known as &#039;&#039;&#039;the Council of Lords&#039;&#039;&#039;, was a Lawful Good partnership of merchant cities founded in 1325 DR. Its members were from the Sword Coast, the North and Western Heartlands, including Waterdeep, Silverymoon, Baldur&#039;s Gate, and Neverwinter, as well as other free cities and towns in the region, which made up the bulk of the organization. It was formed to oppose the growing influence of the Black Network in the North, as well as the Shadow Thieves of Amn.&lt;br /&gt;
&lt;br /&gt;
The alliance usually hired adventurers to work for them in the past for tasks ranging from gathering simple information, or even for use in raids against Zhentarim strongholds and outposts. Local adventurers could quickly gain status, as well as powerful friends by helping the alliance, but can just as easily make enemies of the sinister Zhentarim as a result. Members of the Lords&#039; Alliance were usually guarded by knights of The Order of Tye during travels outside the walls of Waterdeep. They could be easily identified by the order&#039;s colors of  &#039;&#039;azure&#039;&#039; blue.&lt;br /&gt;
 &lt;br /&gt;
During the Cult of the Dragon&#039;s plot to release Tiamat in Faerûn, the Alliance was one of the many factions who rose up to oppose the dragon goddess attempt at freedom.&lt;br /&gt;
&lt;br /&gt;
{{Forgotten-Realms-Factions}}&lt;/div&gt;</summary>
		<author><name>2601:646:9500:3260:74C2:E33D:582B:DB9E</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Groetus&amp;diff=241675</id>
		<title>Groetus</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Groetus&amp;diff=241675"/>
		<updated>2022-09-28T07:48:29Z</updated>

		<summary type="html">&lt;p&gt;2601:646:9500:3260:74C2:E33D:582B:DB9E: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{dnd-stub}}&lt;br /&gt;
{{Infobox Deity&lt;br /&gt;
|Name = Groetus&lt;br /&gt;
|Symbol = [[File:Groetus symbol.jpg|200px]] &amp;lt;center&amp;gt;Skull-faced Moon&amp;lt;/center&amp;gt;&lt;br /&gt;
|Aliases = God of the [[End Times]], God of the End of the World, Harbinger of Last Days, Father of the Apocalypse&lt;br /&gt;
|Alignment = Chaotic Neutral&lt;br /&gt;
|Divine Rank = God&lt;br /&gt;
|Portfolio = Empty places, Oblivion, Ruins&lt;br /&gt;
|Domains = Chaos, Darkness, Destruction, Madness, Void, Catastrophe, Insanity, Loss, Night, Protean, Stars&lt;br /&gt;
|Home Plane = [[Boneyard]]&lt;br /&gt;
|Worshippers = Madmen, Sullen Dwarfs&lt;br /&gt;
|Favoured Weapon = Skull-shaped Heavy Flail&lt;br /&gt;
}}&lt;br /&gt;
[[File:Groetus.png|300px|left]]&lt;br /&gt;
&#039;&#039;&#039;Groetus&#039;&#039;&#039; is the [[Morrslieb|skull-faced moon]] that overlooks [[Pharasma]]&#039;s [[Boneyard]], and also a god in his own right. Allegedly, he is waiting until the last living creature dies on the Material Plane, at which time [[Dracothion|he will move in to clean up and pack the dust away for another reality]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Groetus AP64.jpg&lt;br /&gt;
Groetus ISF 1.jpg&lt;br /&gt;
Groetus ISF 2.png|His rare human form&lt;br /&gt;
Groetus priest ISF.png|A worshipper of Groetus. Still not as skull-obsessed as the [[Imperium]].&lt;br /&gt;
Jasper Kandamerus.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Pathfinder-Deities}}&lt;/div&gt;</summary>
		<author><name>2601:646:9500:3260:74C2:E33D:582B:DB9E</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Groetus&amp;diff=241674</id>
		<title>Groetus</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Groetus&amp;diff=241674"/>
		<updated>2022-09-28T07:47:26Z</updated>

		<summary type="html">&lt;p&gt;2601:646:9500:3260:74C2:E33D:582B:DB9E: Updated worshipers to include Harrim from Kingmaker&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{dnd-stub}}&lt;br /&gt;
{{Infobox Deity&lt;br /&gt;
|Name = Groetus&lt;br /&gt;
|Symbol = [[File:Groetus symbol.jpg|200px]] &amp;lt;center&amp;gt;Skull-faced Moon&amp;lt;/center&amp;gt;&lt;br /&gt;
|Aliases = God of the [[End Times]], God of the End of the World, Harbinger of Last Days, Father of the Apocalypse&lt;br /&gt;
|Alignment = Chaotic Neutral&lt;br /&gt;
|Divine Rank = God&lt;br /&gt;
|Portfolio = Empty places, Oblivion, Ruins&lt;br /&gt;
|Domains = Chaos, Darkness, Destruction, Madness, Void, Catastrophe, Insanity, Loss, Night, Protean, Stars&lt;br /&gt;
|Home Plane = [[Boneyard]]&lt;br /&gt;
|Worshipers = Madmen, Sullen Dwarfs&lt;br /&gt;
|Favoured Weapon = Skull-shaped Heavy Flail&lt;br /&gt;
}}&lt;br /&gt;
[[File:Groetus.png|300px|left]]&lt;br /&gt;
&#039;&#039;&#039;Groetus&#039;&#039;&#039; is the [[Morrslieb|skull-faced moon]] that overlooks [[Pharasma]]&#039;s [[Boneyard]], and also a god in his own right. Allegedly, he is waiting until the last living creature dies on the Material Plane, at which time [[Dracothion|he will move in to clean up and pack the dust away for another reality]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Groetus AP64.jpg&lt;br /&gt;
Groetus ISF 1.jpg&lt;br /&gt;
Groetus ISF 2.png|His rare human form&lt;br /&gt;
Groetus priest ISF.png|A worshipper of Groetus. Still not as skull-obsessed as the [[Imperium]].&lt;br /&gt;
Jasper Kandamerus.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Pathfinder-Deities}}&lt;/div&gt;</summary>
		<author><name>2601:646:9500:3260:74C2:E33D:582B:DB9E</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Lords%E2%80%99_Alliance&amp;diff=313901</id>
		<title>Lords’ Alliance</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Lords%E2%80%99_Alliance&amp;diff=313901"/>
		<updated>2022-09-28T07:43:27Z</updated>

		<summary type="html">&lt;p&gt;2601:646:9500:3260:74C2:E33D:582B:DB9E: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Lords&#039; Alliance 5e png.png|thumb|right|180px]]&lt;br /&gt;
&#039;&#039;&#039;The Lords&#039; Alliance&#039;&#039;&#039;, also known as &#039;&#039;&#039;the Council of Lords&#039;&#039;&#039;, was a Lawful Good partnership of merchant cities founded in 1325 DR. Its members were from the Sword Coast, the North and Western Heartlands, including Waterdeep, Silverymoon, Baldur&#039;s Gate, and Neverwinter, as well as other free cities and towns in the region, which made up the bulk of the organization. It was formed to oppose the growing influence of the Black Network in the North, as well as the Shadow Thieves of Amn.&lt;br /&gt;
&lt;br /&gt;
The alliance usually hired adventurers to work for them in the past for tasks ranging from gathering simple information, or even for use in raids against Zhentarim strongholds and outposts. Local adventurers could quickly gain status, as well as powerful friends by helping the alliance, but can just as easily make enemies of the sinister Zhentarim as a result. Members of the Lords&#039; Alliance were usually guarded by knights of The Order of Tye during travels outside the walls of Waterdeep. They could be easily identified by the order&#039;s colors of  &#039;&#039;azure&#039;&#039; blue.&lt;br /&gt;
 &lt;br /&gt;
During the Cult of the Dragon&#039;s plot to release Tiamat in Faerûn, the Alliance was one of the many factions who rose up to oppose the dragon goddess attempt at freedom.&lt;br /&gt;
&lt;br /&gt;
{{Forgotten-Realms-Factions}}&lt;/div&gt;</summary>
		<author><name>2601:646:9500:3260:74C2:E33D:582B:DB9E</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Lords%E2%80%99_Alliance&amp;diff=313900</id>
		<title>Lords’ Alliance</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Lords%E2%80%99_Alliance&amp;diff=313900"/>
		<updated>2022-09-28T07:42:46Z</updated>

		<summary type="html">&lt;p&gt;2601:646:9500:3260:74C2:E33D:582B:DB9E: Added reference to Order of Tye, emphasizing AZURE colors and not the OTHER BLUE&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Lords&#039; Alliance 5e png.png|thumb|right|180px]]&lt;br /&gt;
&#039;&#039;&#039;The Lords&#039; Alliance&#039;&#039;&#039;, also known as &#039;&#039;&#039;the Council of Lords&#039;&#039;&#039;, was a Lawful Good partnership of merchant cities founded in 1325 DR. Its members were from the Sword Coast, the North and Western Heartlands, including Waterdeep, Silverymoon, Baldur&#039;s Gate, and Neverwinter, as well as other free cities and towns in the region, which made up the bulk of the organization. It was formed to oppose the growing influence of the Black Network in the North, as well as the Shadow Thieves of Amn.&lt;br /&gt;
&lt;br /&gt;
The alliance usually hired adventurers to work for them in the past for tasks ranging from gathering simple information, or even for use in raids against Zhentarim strongholds and outposts. Local adventurers could quickly gain status, as well as powerful friends by helping the alliance, but can just as easily make enemies of the sinister Zhentarim as a result. Members of the Lords&#039; Alliance were usually guarded by knights of The Order of Tye during travels outside the walls of Waterdeep. They could be easily identified by the order&#039;s colors of  &#039;&#039;azure&#039;&#039; blue.&lt;br /&gt;
 &lt;br /&gt;
During the Cult of the Dragon plot to release Tiamat in Faerûn, the Alliance was one of the many factions who rose up to oppose the dragon goddess attempt at freedom.&lt;br /&gt;
&lt;br /&gt;
{{Forgotten-Realms-Factions}}&lt;/div&gt;</summary>
		<author><name>2601:646:9500:3260:74C2:E33D:582B:DB9E</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Lords%E2%80%99_Alliance&amp;diff=313899</id>
		<title>Lords’ Alliance</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Lords%E2%80%99_Alliance&amp;diff=313899"/>
		<updated>2022-09-28T07:34:49Z</updated>

		<summary type="html">&lt;p&gt;2601:646:9500:3260:74C2:E33D:582B:DB9E: Added faction banner png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Lords&#039; Alliance 5e png.png|thumb|right|180px]]&lt;br /&gt;
The Lords&#039; Alliance, also known as the Council of Lords, was a partnership of merchant cities founded in 1325 DR. Its members were from the Sword Coast, the North and Western Heartlands, including Waterdeep, Silverymoon, Baldur&#039;s Gate, and Neverwinter, as well as other free cities and towns in the region, which made up the bulk of the organization. It was formed to oppose the growing influence of the Black Network in the North, as well as the Shadow Thieves of Amn.&lt;br /&gt;
&lt;br /&gt;
The alliance usually hired adventurers to work for them in the past for tasks ranging from gathering simple information, or even for use in raids against Zhentarim strongholds and outposts. Local adventurers could quickly gain status, as well as powerful friends by helping the alliance, but can just as easily make enemies of the sinister Zhentarim as a result.&lt;br /&gt;
&lt;br /&gt;
During the Cult of the Dragon plot to release Tiamat in Faerûn, the Alliance was one of the many factions who rose up to oppose the dragon goddess attempt at freedom.&lt;br /&gt;
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{{Forgotten-Realms-Factions}}&lt;/div&gt;</summary>
		<author><name>2601:646:9500:3260:74C2:E33D:582B:DB9E</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Lords%E2%80%99_Alliance&amp;diff=313898</id>
		<title>Lords’ Alliance</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Lords%E2%80%99_Alliance&amp;diff=313898"/>
		<updated>2022-09-28T07:31:18Z</updated>

		<summary type="html">&lt;p&gt;2601:646:9500:3260:74C2:E33D:582B:DB9E: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Lords&#039; Alliance, also known as the Council of Lords, was a partnership of merchant cities founded in 1325 DR. Its members were from the Sword Coast, the North and Western Heartlands, including Waterdeep, Silverymoon, Baldur&#039;s Gate, and Neverwinter, as well as other free cities and towns in the region, which made up the bulk of the organization. It was formed to oppose the growing influence of the Black Network in the North, as well as the Shadow Thieves of Amn.&lt;br /&gt;
&lt;br /&gt;
The alliance usually hired adventurers to work for them in the past for tasks ranging from gathering simple information, or even for use in raids against Zhentarim strongholds and outposts. Local adventurers could quickly gain status, as well as powerful friends by helping the alliance, but can just as easily make enemies of the sinister Zhentarim as a result.&lt;br /&gt;
&lt;br /&gt;
During the Cult of the Dragon plot to release Tiamat in Faerûn, the Alliance was one of the many factions who rose up to oppose the dragon goddess attempt at freedom.&lt;br /&gt;
&lt;br /&gt;
{{Forgotten-Realms-Factions}}&lt;/div&gt;</summary>
		<author><name>2601:646:9500:3260:74C2:E33D:582B:DB9E</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Lords%E2%80%99_Alliance&amp;diff=313897</id>
		<title>Lords’ Alliance</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Lords%E2%80%99_Alliance&amp;diff=313897"/>
		<updated>2022-09-28T07:28:46Z</updated>

		<summary type="html">&lt;p&gt;2601:646:9500:3260:74C2:E33D:582B:DB9E: Created page with &amp;quot;The Lords&amp;#039; Alliance, also known as the Council of Lords, was a partnership of merchant cities founded in 1325 DR. Its members were from the Sword Coast, the North and Western...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Lords&#039; Alliance, also known as the Council of Lords, was a partnership of merchant cities founded in 1325 DR. Its members were from the Sword Coast, the North and Western Heartlands, including Waterdeep, Silverymoon, Baldur&#039;s Gate, and Neverwinter, as well as other free cities and towns in the region, which made up the bulk of the organization. It was formed to oppose the growing influence of the Black Network in the North, as well as the Shadow Thieves of Amn.&lt;br /&gt;
&lt;br /&gt;
The alliance usually hired adventurers to work for them in the past for tasks ranging from gathering simple information, or even for use in raids against Zhentarim strongholds and outposts. Local adventurers could quickly gain status, as well as powerful friends by helping the alliance, but can just as easily make enemies of the sinister Zhentarim as a result.&lt;br /&gt;
&lt;br /&gt;
During the Cult of the Dragon plot to release Tiamat in Faerûn, the Alliance was one of the many factions who rose up to oppose the dragon goddess attempt at freedom.&lt;/div&gt;</summary>
		<author><name>2601:646:9500:3260:74C2:E33D:582B:DB9E</name></author>
	</entry>
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