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		<title>Daemon</title>
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		<summary type="html">&lt;p&gt;2601:84:4600:5A70:B941:8921:FA4C:54C9: /* Lesser Daemons */&lt;/p&gt;
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&lt;div&gt;[[File:Daemon Medieval.jpg|thumb|right|400px|No, you are not mistaken, its ass is a face. &amp;quot;Kiss my ass&amp;quot; now has a new meaning.]]&lt;br /&gt;
The word Daemon, or &amp;quot;&#039;&#039;δαίμων ‎&#039;&#039;&amp;quot;, originated from Greek mythology, and was the term for spirits of nature and, well, anything but the Olympian gods. It wasn&#039;t a negative term at all, but rather a term that described creatures other than humans and animals, but as they often had ethics that was just as alien, they could seem malevolent at times. In Roman mythology, the term evolved to describe two guardian spirits who all people had attached to them, one benevolent and one malevolent. When Christianity became the state religion of Rome, they were recast as purely evil beings that served Satan; somewhere along the line, they became known as [[demon]]s. &lt;br /&gt;
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In /tg/ culture, daemon occasionally pops up as an alternative to &amp;quot;demon&amp;quot; or &amp;quot;devil&amp;quot; as the terminology for the fiendish races. The most iconic example of Daemons on /tg/ are those from the Warhammer settings.&lt;br /&gt;
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==Dungeons &amp;amp; Dragons and Pathfinder==&lt;br /&gt;
[[Dungeons &amp;amp; Dragons]] has long used the term Daemon to refer to their Neutral Evil fiendish race, in contrast to the Lawful Evil Devils and the Chaotic Evil Demons. With the notorious anti-Satanic panic, daemons were renamed as [[Yugoloth]]s in the [[Planescape]] setting, much as devils and demons became [[Baatezu]] and [[Tanar&#039;ri]], respectively. See the [[Yugoloth]] page for more details.&lt;br /&gt;
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In [[Pathfinder]], [[Daemon_(Pathfinder)|daemons]] are again the Neutral Evil fiendish race, because yugoloths aren&#039;t in the OGL. Born from the souls of Neutral Evil mortals, each breed of daemon embodies a specific kind of death, in comparison to the sin-born demons. For example, hydrodaemons represent death by drowning, whilst thanatodaemons represent death by old age. Answering to the four archdaemons, styled after the Horsemen of the Apocalypse - that is, Famine, War, Pestilence and Death - they hearken back to older descriptions of Neutral Evil in that they &#039;&#039;hate&#039;&#039; life itself. &lt;br /&gt;
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In the Pathfinder setting&#039;s closest equivalent to the [[Blood War]], daemons seek to annihilate all life, trying to sweep the multiverse clean of all life other than daemonkind. Once they have achieved that goal, they will then turn on each other, fighting to the death until only one daemon remains in existence. That daemon will take a moment to savor the emptiness of existence... and then commit suicide. They hate life that much. This naturally does not sit well with demons and devils who like existing, so they&#039;ll actually team up with eachother and even &#039;&#039;celestials&#039;&#039; to stop them.&lt;br /&gt;
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[[Category: Dungeons &amp;amp; Dragons]]&lt;br /&gt;
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==Infernum==&lt;br /&gt;
In the D20 game [[Infernum]] by Mongoose Publishing, Daemon is the highest of the &amp;quot;common&amp;quot; titles, the furthest rank a hellspawn can achieve without becoming a noble of some description. It is awarded only to hellspawn who prove themselves true masters in a particular field of expertise - combat, diplomacy, spying, etcetera - and usually requires formal duels between would-be contestants under the eye of a local Captain. Ascending to the rank of Daemon awards a hellspawn with 2000 bonus experience points and grants them their first Noble Mutation.&lt;br /&gt;
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==Warhammer==&lt;br /&gt;
{{heresy}}&lt;br /&gt;
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{{Topquote|Only a fool trusts a Daemon. They are made of the very stuff of change, the raw madness of the Warp made manifest. However, like men, Daemons are creatures of greed, pride, and arrogance, and these are things I trust completely.|[[Abaddon]] the Despoiler, either being pretty awesome or talking complete bullshit depending on your point of view}}&lt;br /&gt;
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[[File:M3060166a 2xl.jpg|500px|thumb|right|Just remember that the next time you rage at your mates for [[That Guy|being a douche]] or something, you&#039;re indirectly creating one of these.]]&lt;br /&gt;
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&#039;&#039;&#039;Daemons&#039;&#039;&#039; are powerful beings, neither real nor unreal, which do not obey the laws of physics; indeed, their very existence is a warping of reality. They reside within the [[Warp|Realm of Chaos]], and usually are organized into groups obeying the rule of [[Chaos Gods]].&lt;br /&gt;
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According to wikifags over at the official 40k Wiki, daemons can be created from one of the four Ruinous Powers through a process that&#039;s kind of similar to something like a yeast or sponge budding; a Chaos God splits off a tiny fraction of their own will, essence, and power, and in doing so creates a new daemon that is essentially an extension of whatever Chaos God made it. It&#039;s worth noting that the Gods can also use the souls of deceased individuals who died under specific circumstances to forge new daemons, and given the [[Grimdark|general shitfuckery that goes on in the galaxy that results in hundreds of thousands dying on a daily basis]], this particular process of daemon spawning is typically more popular. Anyway, these newborn critters then invade the real world, buttfuck ([[slaanesh|literally, 25% of the time]]) anyone they can get their horny claws on (even other [[Dark Eldar|rapists]]), and the resulting torrent of chaotic emotions that come from being violently buttfucked by a walking pile of Warp energy feed the Chaos Gods, causing their power to grow and allowing even more daemons to be born (that&#039;s right; no matter how many morning-after pills you take, a baby is guaranteed to pop out of someone, somewhere, sooner or later as a result of your fatal defilement). Hopefully now you&#039;re starting to realise how utterly ROFLSCREWED the many unfortunate races of the Milky Way are; [[Wat|simply &#039;&#039;seeing&#039;&#039; these assholes and getting scared by them essentially gives their gods the power to make &#039;&#039;even more&#039;&#039; of these assholes]]. &amp;lt;s&amp;gt;So man the fuck up, otherwise you&#039;re indirectly responsible for giving birth to these dudes&amp;lt;/s&amp;gt; nope, sorry, not even growing a manly-ass pair is gonna save you from the guilt of making more daemons, since the bravery and fearlessness you feel will feed [[Khorne]] in particular and allow him to spawn a bunch of new [[Bloodletter|horny penis-heads with sharp swords]]. For fuck&#039;s sake.&lt;br /&gt;
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As I said; ROFLSCREWED. It&#039;s thought that the only way to rid the galaxy of this Heresy-given-physical-form would probably be to kill off every single sentient living thing in the galaxy that has a presence in the Warp ([[Halo]] array, anyone?), thus &#039;starving&#039; the Chaos Gods of their juicy succulent thirst-quenching emotions. For obvious reasons this hasn&#039;t been tested, and seeing as how at least one of them revolves around a cycle of death and rebirth, to the point where some of his followers are trying to do exactly this, it&#039;s debatable on whether or not it&#039;d work in the first place (and that&#039;s before we bring up how time in the warp&#039;s all fucked up too, which could make them immortal anyway).&lt;br /&gt;
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Perhaps the only form of protection from this endless loop of chaos spawns is belief in the Emperor&#039;s vision of galaxy spanning order and prosperity. Not only can E-Money himself banish even the biggest of big dick daemons back to the warp with the wave of a hand, there&#039;s been at least one instance of a certain Euphrati Keeler grasping her imperial aquila and chanting &amp;quot;the Emperor protects&amp;quot; over and over, resulting in the banishment of a lesser daemon.&lt;br /&gt;
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But wait, it doesn&#039;t stop there. Daemons are functionally immortal in that even if their physical forms are destroyed in real space, their essence will return back into the Warp/RoC where they will be ready to wreak havoc once they have another opportunity to go back, unless there are special circumstances preventing them from doing so such as being trapped in an object (such as a Tesseract Labyrinth or enchanted item), or special incantations that imprison it. It &#039;&#039;is&#039;&#039; however also possible to give a daemon a &amp;quot;true death&amp;quot; in that it is permanently erased from existence, but this normally requires some incredibly rare artifact, absurdly complicated rituals, or a psyker/wizard of immense power (after all, by truly killing a daemon, you are in essence killing a tiny fraction of one of the Chaos Gods, so of course it&#039;d be hard as fuck). Retcon time！If you slay them with the Emperor&#039;s Sword or have the Sisters of Silence present after slaying the daemon&#039;s essence will disperse instead of returning to the Warp, permanently destroyed. Even works for Daemon Primarchs! But will not work on daemons required to be present for the final &amp;quot;The End&amp;quot;. &lt;br /&gt;
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Lesser daemons like [[Bloodletter]]s can normally be banished back by a proper bashing with a mace or a few dozen shots from a lasgun, or with a simple chant of a certain scripture that daemons fear. Greater Daemons, like a [[Bloodthirster]] or [[Great Unclean One]], will normally either require &#039;&#039;extremely&#039;&#039; powerful dakka the size of [[Baneblade|Baneblades]] or in Fantasy, mass-stabbing from spears, cannon balls, the intervention of the [[Daemonhunters]] and similar specialists. They are also [[FAIL|vulnerable]] to anyone an author wants to make [[Mary Sue|look cool]], resulting in approximately nine thousand two hundred and seventy-three Bloodthirsters being cruelly slain per novel written. Banishing Greater Daemons and Daemon Princes from real space for a long time often requires rituals which involve uttering the daemon&#039;s true name, which is a secret to begin with, almost always unpronounceable for a human, long enough to take minutes to utter, and can have nasty spells (like ones that fill your lungs with molten brimstone) included into them - and all this must happen while said angry daemon does his best to slaughter the ritual&#039;s participants. &lt;br /&gt;
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It should be noted that even though the word &amp;quot;Daemon&amp;quot; is their widely accepted name by the mortal races, it is not necessarily the name they call themselves. One daemon in 40k even remarks that it is merely a name given to them by mortals (generally humans) due to its satanic origin (even if it technically has a more neutral, Greek origin, but scratch that, current fluff writers aren&#039;t the authors of the RoC and just because it&#039;s a daemon doesn&#039;t mean it knows jack shit about history). In conversations with mortals they actually like or at least tolerate, daemons often call themselves &amp;quot;Neverborn&amp;quot;, and many Chaos worshippers prefer to use this term.&lt;br /&gt;
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===[[Warhammer Fantasy]]===&lt;br /&gt;
In Fantasy they are made of [[Warhammer Magic|magic]], the source of (most of) which is the Realm of Chaos, and feed upon/inspire certain emotions in mortal beings. Thanks to the magical nature of the world, Daemons have little trouble manifesting within the world if they can find entrance to it. Indeed, any place that the Winds of Magic linger for too long can create Daemons of various kinds which will usually haul themselves towards the nearest place living (usually sapient) beings are found and wreak havoc, and after being &amp;quot;slain&amp;quot; find themselves within the Realm of Chaos for the first time. They can possess hosts, although the weak mortal frames limit their power and usually this is only done to commit acts of mischief.&lt;br /&gt;
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===[[Warhammer 40,000]]===&lt;br /&gt;
In [[Warhammer 40,000]] they are manifestations of the psychic emotions of psychically powerful species and individuals, like [[humanity]] and [[Eldar]]. They reside in the chaotic and hellish psychic dimension known as the Warp. &lt;br /&gt;
Daemons can only enter realspace under certain conditions, like being summoned in a ceremony or crossing through a warp rift. Even then, because they are made of warp energy and solidified emotion, they don&#039;t last long outside of the Warp, so in order to stick around, they have to either drag the Warp into realspace (resulting in a [[Daemon World]] in extreme circumstances) or be bound in a host. [[Psykers]] are the preferred choice of host, especially the powerful and uncontrolled ones, and they also happen to be a favourite method of opening [[Warp]] rifts -- their powers make them shine in the Warp, which attracts daemons like moths to a flame; all the daemons have to do is wait for the psyker&#039;s control to falter, and move in to take possession.&lt;br /&gt;
Sometimes, [[Heresy|stupid people]] try to become a daemon, often a cult committing mass suicide, in order for their souls to fuse, much like what the Emperor did, but instead of reincarnating (since they can&#039;t), their souls will then join and become a daemon, because of their chaotic natures. Since souls are not sentient, someone&#039;s soul is not him, [[FAIL|and it doesn&#039;t count as immortality]]. Daemon-Prince-hood however does, but you will suffer an eternity of Derp from Games Workshop.&lt;br /&gt;
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===Types===&lt;br /&gt;
Ever since the ancient Realms of Chaos sourcebooks, daemons have been divided into three groups: Greater Daemons, Lesser Daemons, and Daemonic Creatures.&lt;br /&gt;
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==== Greater Daemons ====&lt;br /&gt;
Greater Daemons are the most powerful of the Chaos God&#039;s immortal servants, and it&#039;s Very Bad News when they arrive in the real world. They are also the most difficult to banish, as they inevitably have tremendously long names, not to mention enough power to give any would-be banishers a hard time. Fortunately for those living in realspace, Greater Daemons are also the most difficult to summon: they require great sacrifices and elaborate ceremonies to even enter the real world, and will not last long without continued exposure to [[Warp]] energy. Unfortunately, where Greater Daemons go, hordes of lesser daemons inevitably follow. Greater Daemons are capable of independent thought and are highly intelligent, though this intelligence is heavily influenced by the emotions that form them. However, old fluff (the Realm of Chaos 5th edition army book from [[Warhammer Fantasy Battle|WFB]]) claimed they do not actually have a true personality or even a consciousness - they were simply hollow husks who did [[just as planned|their master&#039;s bidding]] and are merely extensions of their god&#039;s presence. Any Daemon with a sort of will of their own was instead a [[Daemon Prince]]. This is no longer canon, as former Daemon Princes are now Greater Daemons. Some Greater Daemons are in fact mortals who were particularly revered by their chosen god (barring [[Dechala]], who was just Slaanesh being a troll). Greater Daemons are also stated to have their own goals independent of their Chaos God, usually by just not advancing any greater goal but at times can even be a hindrance to the greater plans of Chaos; this is always met with forgiveness, as any punishment from a Chaos God is ridiculously rare for any Daemonic being (to date the only intentional punishments have been two Daemonettes who disobeyed Slaanesh, and one Greater Daemon who quite literally declared war on Khorne himself). Some players from either game have used this to justify more...&amp;quot;interesting&amp;quot; Daemon armies, such as the [[Carnival of Chaos]] or towns which have been taken over by Daemons. &lt;br /&gt;
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Khorne&#039;s Greater Daemons are [[Bloodthirster]]s, giant axe-wielding warriors with massive leather wings. They are [[Angry Marines|always angry, all the time]]. There are eight hosts of Bloodthirster, each of the eight possess their own lethal skills, armaments and title. Those of the eighth host, for example, are known as Bloodthirsters of Unfettered Fury. These monstrous beings are skilled if unsubtle generals and, armed with their infamous&lt;br /&gt;
combination of axe and whip, are most often seen commanding Khorne’s daemonic legions in their attacks on realspace. By comparison, those of the sixth rank, known as Bloodthirsters of Insensate Rage, are berserk destroyers who wield immense axes as tall as a fortress gate. Nothing can stand before such terrors on the battlefield, and the Daemons of Khorne are drawn instinctively on in the wake of their furnace-hot fury. The infamous Bloodthirsters of the third host, meanwhile, are known as the Wrath of Khorne. These beings are fire-breathing braggarts, hunters after glory who delight in humbling the mightiest heroes of the foe and butchering them in the name of their bloody lord.&lt;br /&gt;
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Slaanesh&#039;s Greater Daemons are [[Keeper of Secrets|Keepers of Secrets]], each carefully formed to tempt their foes and each looking to experience as many sensations as possible. Their appearance depends on &amp;lt;s&amp;gt;Slaanesh&#039;s mood&amp;lt;/s&amp;gt; GW&#039;s policy at the time of creating them. &lt;br /&gt;
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Nurgle&#039;s Greater Daemons are [[Great Unclean One]]s, whose joviality is infectious...literally. They are so plague-ridden that they excrete daemons from every available opening. Mmm, is that [[Grimdark]] enough for you?&lt;br /&gt;
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Tzeentch&#039;s Greater Daemons are [[Lord of Change|Lords of Change]], bird-like sorcerer daemons capable of predicting the future. They like to make [[Just as planned|plans]].&lt;br /&gt;
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Malal&#039;s Greater Daemons are &amp;quot;Guardian of Contradictions&amp;quot;, looking like giant daemon goats with a woman&#039;s head for a tail (wtf). So far they are the closest interpretation we can get on what they actually look like. The name is only fanwankery based on concept art by [[Tony Ackland]] for Malal&#039;s Daemons which was never made into models. &lt;br /&gt;
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Great Horned Rat&#039;s Greater Daemons are [[Verminlord]]s, miniature versions of himself which represent his values (all of which are simply acting like a massive asshole) as well as the values of the Skaven clans (e.g. killing, defiling, killing, proliferating and killing).&lt;br /&gt;
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Like the Heralds, which are Exalted Lesser Daemons, there are also Exalted Greater Daemons (Exalted Bloodthirster, Exalted Lord of Change, Exalted Great Unclean One, Exalted Keeper of Secrets, and Exalted Verminlord), each of which is usually represented by the [[Forge World]] models of each daemon. They are usable in [[Storm of Magic]] as Bound Monsters - creatures summoned through the Warp and bound to their summoners through Bound Scrolls. That doesn&#039;t stop them from NOMMING their masters given the chance, though. Of course, these made the transition from Warhammer Fantasy to [[Age of Sigmar]], where these behemoths are more expensive though sometimes at the cost of utility (and often using the old Index statlines when later Armybooks adjusted the stats of the basic Greater Daemons) by expending a great amount of god-specific points exclusive to the God-aligned armies.&lt;br /&gt;
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In 40K, only the Exalted Bloodthirsters are mentioned. Eight of them belonged to the First Host and answer only to Khorne. Each of them commands eight Bloodthirsters of the second host, each of the second host commands eight of the third host, and so on. (8^8 ie. 16,777,216 Bloodthirsters from the lowest order alone, yeah we&#039;re fucked.) That said however, the named daemons (An&#039;ggrath, Zaraknyel, Scabiethrax, and Aetos&#039;Rau&#039;Keres) have persisted throughout the editions and effectively take their place as the nameless Exalted Greater Daemons did on the other side.&lt;br /&gt;
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==== Lesser Daemons ====&lt;br /&gt;
The lesser daemons are the most common sort, and serve as the foot soldiers for the legions of [[Chaos]]. Each one is roughly on par with a couple of [[Empire]] soldiers in [[Warhammer Fantasy Battle]] (generally stronger in close combat, but mostly lacking ranged attacks), or a [[Space Marine]]/[[Imperial Guard]] stormtrooper in [[Warhammer 40,000]]; they form the Core of a [[Warhammer Fantasy Battle]] Daemons of Chaos army, and the Troops of a [[Warhammer 40,000]] Chaos Daemons army.&lt;br /&gt;
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It&#039;s worth noting that the canon for many of the Daemons was changed by [[Phil Kelly|this fucker]]. The entire nature of the Daemons in general was mutated in his WH40K Daemon codex, and arguably not for the better.  Whilst Bloodletters and Screamers are largely unchanged, Daemonettes were changed in both fluff and function (originally they were engineered by Slaanesh from [[Eldar]] souls to be both seductive AND deadly in combat, although they remain so in Fantasy) and Nurgle Daemons were changed dramatically (as was Nurgle&#039;s Rot, which changed from a survivable-if-formidable daemon-pox to a daemon-spawned [[AIDS]] with no cure that eventually makes you a Plaguebearer &amp;lt;s&amp;gt;no matter what&amp;lt;/s&amp;gt; unless you commit suicide or die before you start worshipping Nurgle, which makes about as much sense as [[Wat|this]], but whatever).&lt;br /&gt;
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[[Khorne]]&#039;s lesser daemons are [[Bloodletter]]s.  They are disciplined as they march to battle, but they tear into enemies like nobody&#039;s business on the charge. They take skulls for the skull throne. Like Daemonettes, they underwent a significant model change for one edition, then went back to their old appearance but revamped to higher quality.&lt;br /&gt;
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[[Slaanesh]]&#039;s lesser daemons are the [[Daemonette]]s (though they are not all female all the time, despite what the name might suggest). They can take whatever form is required to beguile their foes as they close in for the kill, though [[/d/|some browsers]] of [[/tg/]] like them just the way they usually are. Their models have varied over the years from somewhat attractive bald sharp-toothed humanoids to six-titted graylings (you&#039;ll learn very quickly that Slaanesh has a rather noticeable tit fetish, as well as every other fetish out there, most likely). &lt;br /&gt;
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[[Nurgle]]&#039;s lesser daemons are [[Plaguebearer|Plaguebearers]]. They are generally stoic creatures who are born from the souls of people who died of [[Nurgle|Nurgle&#039;s Rot]]. Their models have pretty much never changed, always being swollen-gutted decaying horned cyclops things. Yum.&lt;br /&gt;
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[[Tzeentch]]&#039;s lesser daemons are [[Horror]]s. They start out pink-colored, hyperactive and batshit insane, and when they are destroyed, they split into two blue horrors which are morose and cynical little bastards. Their models started out as oversized heads with long spindly arms and legs, but they underwent a design change into big-mouthed tangles of tentacles and arms and have stayed like that pretty much ever since.&lt;br /&gt;
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[[Malal]]&#039;s lesser daemons are Hook Horrors, which are once again just concept art made by Ackland for Games Workshop. They have two hook claws (hence the name) but overall they look like a cheap Halloween costume that resembles an anorexic crow whose head has been reduced to a bird-like skull. &lt;br /&gt;
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The Chaos Gods of Order (who only existed in Warhammer Fantasy) lacked proper Daemons. One among them, [[Solkan the Avenger]], blessed mortal [[Witch Hunters]] to wage war against his Chaotic Chaos kin in the physical world instead. &lt;br /&gt;
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[[Fury|Furies]] can be thought of as lesser daemons of [[Chaos Undivided]], although &amp;quot;Chaos Undecided&amp;quot; might be a more accurate description -- they served the Gods of Chaos, but did not devote themselves strongly to any one before dying.&lt;br /&gt;
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==== Daemonic Creatures ====&lt;br /&gt;
Daemonic servants and creatures can be more powerful than lesser daemons, but are generally less intelligent. Some, classified as daemonic &#039;&#039;steeds&#039;&#039;, may be ridden or otherwise directed by a suitably impressive lesser daemon, or even a lucky mortal servant, while others, classified as daemonic &#039;&#039;beasts&#039;&#039;, are simply turned loose on the enemy and left to their own devices.&lt;br /&gt;
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Khorne&#039;s daemonic steeds are [[Juggernaut|Juggernauts]], metal-skinned dog/rhino/lizard-creatures with molten blood, and his beasts are the [[Flesh Hound|Flesh Hounds]] (calling them &amp;quot;Khorne Dogs&amp;quot; earns your skull a place under Khorne&#039;s ass) which are sent to hunt Khorne&#039;s enemies (including his own servants, if they displease him). Bloodletters who managed to tame and ride Juggernauts are called &amp;quot;[[Bloodcrushers_of_Khorne|Bloodcrushers]].&amp;quot; Flesh Hounds are also used as mounts, although mostly by mortals like [[Arbaal]]. &lt;br /&gt;
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Slaanesh&#039;s daemonic steeds are &amp;quot;[[Steeds of Slaanesh]]&amp;quot; (which has &#039;&#039;got&#039;&#039; to be a sex pun), and his/her beasts are called [[Fiends of Slaanesh]]. Daemonettes who ride Mounts of Slaanesh are called &amp;quot;Seekers.&amp;quot;  Both Fiends and Mounts feature body parts from lots of creatures, and have long tongues (all the better to &#039;taste&#039; their prey, if you know what we mean...) and rows of human breasts (there&#039;s that tit fetish again).&lt;br /&gt;
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Nurgle&#039;s daemonic steeds are &amp;quot;Palanquins of Nurgle&amp;quot; (it&#039;s a sedan chair towed by [[Nurgling]]s) and his beasts are the uncreatively named [[Beast of Nurgle|Beasts of Nurgle]]. You MUST play with them, otherwise they get bitter and become something else called Rot Flies, which are, who would have guessed, giant rotting flies with spear-sized stings. [[Storm of Magic|Two]] [[Tamurkhan: Throne of Chaos|splatbooks]] claim Nurgle has another (technically third, if one counts the aforementioned Rot Flies and Beast of Nurgle as being the same) daemonic creature in the form of the [[Plague Toads]], huge diseased frog-things that can swallow humans whole and which all other Nurgle daemons look down on. The second even claims that there&#039;s a counterpart to Plague Drones in the form of &amp;quot;Pox Riders&amp;quot;, which are Plaguebearers clinging to Plague Toads as they hop into battle.&lt;br /&gt;
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Tzeentch&#039;s daemonic steeds are [[Screamers of Tzeentch|Screamers]], giant manta rays that are called &amp;quot;Discs of Tzeentch&amp;quot; as when someone is riding them, Screamers somehow transform into discs. Needless to say, it&#039;s not pleasant for the Screamer. His beasts are called [[Flamers of Tzeentch|Flamers]] (not to be confused with the [[flamer]] weapon), since they look like they are made of fire.&lt;br /&gt;
&lt;br /&gt;
Malal&#039;s daemon steeds are &amp;quot;Limbo-Ticks of the Anti-God&amp;quot; and his beasts are &amp;quot;Malal&#039;s Paradoxes of Pandemonium&amp;quot;, both of which resembles every single arachnophobe&#039;s worst nightmare. The latter is usually colored black, grey and white like all things Malal-ish and have a fuckhuge maw meant for potential OMNOMNOMNOM with two sickle like claws to boot, while the former has the body of a giant louse with monkey like limbs and a giant human-like skull with a equally giant horn on it. Like the others, this is just /tg/&#039;s name for Ackland&#039;s artwork.&lt;br /&gt;
&lt;br /&gt;
====Daemons of Order====&lt;br /&gt;
While [[Chaos Gods of Law]] existed in earlier editions of Warhammer Fantasy, none were ever given Daemons. This changed with [[Age of Sigmar]] when the entire [[Lizardmen]] army were refluffed as &amp;quot;Seraphon&amp;quot; which have light magic running through their veins which is as corrupting to Chaos as Chaos is to mortals; Saurus blood can cleanse any of Nurgle&#039;s plagues, rots, and diseases, and the Slann are stated to be ahead of their enemies (which includes Tzeentch) in planning thanks to their scrying caste. &lt;br /&gt;
[[Sigmar]] also created the [[Sigmarines|&amp;lt;strike&amp;gt;Sigmarines&amp;lt;/strike&amp;gt; Stormcast Eternals]] which are mortals forged in magical metal who have the same properties as Daemons.&lt;br /&gt;
&lt;br /&gt;
===Chart===&lt;br /&gt;
Not every god fills every slot, but a couple mortal equivalents are listed in parenthesis. Also note [[Fury|Furies]] are so pathetic they don&#039;t even get to be on the chart (then again, neither do Heralds).&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|border=1 cellpadding=5 cellspacing=0&lt;br /&gt;
|- align=left&lt;br /&gt;
! [[Chaos Gods]]&lt;br /&gt;
! [[Greater Daemon]]s&lt;br /&gt;
! [[Daemon#Lesser Daemons|Lesser Daemons]]&lt;br /&gt;
! Daemonic Servants&lt;br /&gt;
! Daemonic Beasts&lt;br /&gt;
! Daemonic Steeds&lt;br /&gt;
! Mounted&lt;br /&gt;
! Chariots&lt;br /&gt;
|-&lt;br /&gt;
| [[Khorne]] || [[Bloodthirster]] || [[Bloodletter]] || None || [[Flesh Hound]] || [[Juggernaut]] || [[Bloodcrushers of Khorne|Bloodcrusher]] || [[Blood Throne]]/[[Skull Cannon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nurgle]] || [[Great Unclean One]] || [[Plaguebearer]] || [[Nurgling]] || [[Beast of Nurgle]]/[[Plague Toads]] || [[Battle Fly]]/[[Rot Fly]] || [[Plague Drones]]/[[Pox Riders]] || [[Palanquin of Nurgle]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Slaanesh]] || [[Keeper of Secrets]] || [[Daemonette]] || None || [[Fiends of Slaanesh|Fiend]] || [[Steeds of Slaanesh]] || [[Seekers of Slaanesh]] || [[Seeker Chariots of Slaanesh|Seeker Chariot]]/[[Hellflayer Chariots of Slaanesh|Hellflayer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tzeentch]] || [[Lord of Change]] || [[Horror]]/[[Flamers of Tzeentch|Flamer]] || None || [[Screamers of Tzeentch|Screamer]]/[[Mutalith Vortex Beast]] || [[Disc of Tzeentch]] || None || [[Burning Chariots of Tzeentch|Burning Chariot]]&lt;br /&gt;
|-&lt;br /&gt;
| [[God-Emperor of Mankind]] || [[Living Saint]] || [[Legion of the Damned]]/&amp;quot;Golden Faced Spirits&amp;quot; || None || Golden Eagles || None || None || None &lt;br /&gt;
|-&lt;br /&gt;
| [[Malal]] || [[Forces of Malal#Guardian of Contradictions|Guardian of Contradictions]]/[[Forces of Malal#Maidens of Malal|Maiden of Malal]] || [[Forces of Malal#Hook Horror|Hook Horror]] || None || [[Forces of Malal#Pandemonic Paradox of Malal|Paradoxes]] || [[Forces of Malal#Limbo-Ticks of the Anti-God|Limbo-Ticks]]/[[Forces of Malal#Nightmares|Nightmares]] || [[Forces of Malal#Parasite Riders|Parasite Riders]] || None&lt;br /&gt;
|-&lt;br /&gt;
| [[Great Horned Rat]] || [[Verminlord]] || None (Skaven) || None (Skaven) || None (Giant rats) || None || None || None ([[DOOMWHEELS]])&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Daemon Prince|Daemon Princes]] ===&lt;br /&gt;
&lt;br /&gt;
For those mortals unfortunate enough to not be daemons to begin with, there is another route to immortality: serve a [[Chaos Gods|Chaos God]] and impress him or her so much that they grant the gift of daemonhood, resulting in an ascension into a [[Daemon Prince]]. In terms of power, they are typically only second to greater daemons, but a few especially strong mortal followers of chaos (traitor primarchs being the most famous) become more powerful than most greater daemons upon ascending. This is the ultimate goal of [[PC]]s in the [[Black Crusade]] roleplaying game, and indeed most worshipers of [[Chaos]] with even an ounce of ambition. Unfortunately, the Gods&#039; attentions are fickle; would-be Daemon Princes who fall short of expectations may find themselves transformed into [[Chaos Spawn]] for their failures... Did I just...well...fuck... &#039;&#039;&#039;GLARBLRAWRGLARBL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Also, among followers of chaos, there are those who know that in the warp, the souls of dead men and women are actually devoured by the [[Chaos Gods]]; many of them actively try to escape this fate ([[Rape]]) by becoming Demon Princes.&lt;br /&gt;
&lt;br /&gt;
===Exalted Daemon===&lt;br /&gt;
&lt;br /&gt;
A sadly short-lived concept, &#039;&#039;&#039;Exalted Daemons&#039;&#039;&#039; were introduced in the [[Hordes of Chaos]] army book for [[Warhammer Fantasy Battles]], and can be seen as the &amp;quot;[[Chaos]]-Loyal&amp;quot; analogue to the [[Daemonhost]], or alternatively a Fantasy based, character tier version of the [[Possessed]]. Exalted Daemons are [[Chaos Champion]]s who haven&#039;t earned the moxie to be turned into Daemon Princes, but have earned special attention, which results in a Daemon possessing and merging with their body. Attendant fluff implies that, unlike conventional possession victims, Exalted Daemons are fusions of mortal and daemonic soul, with the original inhabitant still being conscious and having some influence, rather than dead or pushed aside.&lt;br /&gt;
&lt;br /&gt;
Mechanically, Exalted Daemons were essentially lower-grade Daemon Princes, using up two Hero choices instead of that editions 1 Lord choice + 1 Hero choice. They had one less point in Weapon Skill, Wounds, Initiative and Leadership than the big Daemon Princes, but the same ability to Fly, cause Terror, bear a Mark Of Chaos, and a Unit Strength of 5. They could be Sorcerers, maxing out at level 2, and wield up to 50 points of Daemonic Gifts.&lt;br /&gt;
&lt;br /&gt;
In 8th edition, 40k introduced [[Greater Possessed]], which are larger, individual versions of normal Possessed Marines, and are thus somewhat similar to the original Exalted Daemon concept.&lt;br /&gt;
&lt;br /&gt;
=== Daemon Engines ===&lt;br /&gt;
&lt;br /&gt;
Some daemons can be combined with machinery to create mighty [[Daemon Engine]]s; this gives them some actual structural integrity and lasting power, as they are now firmly anchored in reality. The really big ones are made by the Forge of Souls, while others are made by [[Warpsmiths]].&lt;br /&gt;
Some Daemon Engines are aligned with one of the Chaos Gods, while others (like [[Defiler]]s and Soul Grinders) serve [[Chaos Undivided]].&lt;br /&gt;
Even WFB has these in the forms of the Skull Cannon, Blood Throne, and Burning Chariot (and arguably the Hellflayer Seeker Chariot, even if it is not possessed), which are like [[awesome|possessed war machines mounted on top of possessed chariots]] as well as the Soul Grinder (which exists in 40k as well, though it only has a stone thrower arm rather than cannons everywhere). &lt;br /&gt;
Now that [[Chaos Dwarves]] are back as a regular WFB army, albeit made entirely by [[Forgeworld]], they seems to be rather fond of Daemon Engines and pack a whole lot of them, including a [[Awesome|daemon-possessed, steam-powered train which carries other war machines all around the battlefield while firing its giant cannon/crashing into the enemy lines mauling people with giant-sized pickaxes]].&lt;br /&gt;
&lt;br /&gt;
=== Half-Daemons ===&lt;br /&gt;
A handful of characters called or calling themselves half-Daemon have existed in both settings throughout the years (as well as [[Blood Bowl]] of course where the non-footbal rules are made up on the spot and never adhered to). Generally speaking these are from old or iffy lore sources, but one recent [[Archaon|character]] does exist. For the [[End Times]] &amp;lt;strike&amp;gt;clusterfuck&amp;lt;/strike&amp;gt; &amp;lt;strike&amp;gt;abortion&amp;lt;/strike&amp;gt; &amp;lt;strike&amp;gt;monkey&#039;s paw result&amp;lt;/strike&amp;gt; event a large kit of the Maggot Riders who ride giant maggots called Pox Maggots and serve Nurgle were released. One of the three riders was named [[Orghotts Daemonspew]] the &amp;quot;Bastard King of Icehorn Peak&amp;quot;. His mother was a mortal witch (in the more classic sense of the word) and his father was a Great Unclean One (have fun imagining it). Icehorn exists on the rim between reality and the Warp, where Daemons are as much the people of the land as humans. Orghotts has an extremely long lifespan thanks to his half-Daemon nature, and longs to actually physically reach Nurgle&#039;s Garden which appears to him sometimes in his kingdom. He leads Daemon and Chaos human armies across the world, seeking not to become a Daemon Prince but be blessed by Nurgle into becoming a full-fledged Daemon alongside his father. The diseases produced within his own body have killed more than the armies he&#039;s lead, and beings connected to Nurgle know by smell that he&#039;s one of the &amp;quot;royal family&amp;quot; so to speak.&lt;br /&gt;
&lt;br /&gt;
===True Names===&lt;br /&gt;
Daemons tend to hide their true names by giving themselves false ones. This is due to the fact that they can be banished if their true name should ever be uttered. The downside about true names is that all true names are quite a mouthful. Daemons&#039; true names are very hard to pronounce or outright comprehend if you aren&#039;t an extensively trained daemonologist who can understand the various fel languages of the warp. There was even one instance that uttering their true names can actually make your mouth literally burn. That also isn&#039;t counting the other difficulty of trying to find the actual name of the daemon you&#039;re trying to banish in your codex of daemon names (and the consequences of invoking the wrong name can range anywhere from your banishment ritual failing, to summoning THAT daemon instead. So you now have two threats to contend with. Also you have a blasphemous book containing the countless names of malevolent daemonic entities and strong-of-will enough that you aren&#039;t going mad from the various whispers telling you to summon each one of them, right?). &lt;br /&gt;
&lt;br /&gt;
Some ridiculously powerful daemons, especially those of [[Tzeentch]], have incredibly long names. One, recorded in the books of the [[Grey Knights]], had a ten-minute long true name and quite a few Knights died attempting to perform the banishment rituals... though once they got to reciting it, there apparently wasn&#039;t much it could do to stop them. Then there was [[Justicar Alaric]] and his attempt to banish the Tzeentchian [[Daemon Prince]] Ghargatuloth where he had to recite the warp spawn&#039;s true name, a incomprehensible tongue twister, FOR TWO HOURS STRAIGHT.&lt;br /&gt;
&lt;br /&gt;
Daemon Primarchs are also not immune to this rule, as [[Kaldor Draigo]] managed to severely weaken [[Mortarion]] by uttering his true name (as in the original name the Emperor gave him, before he was given the name &amp;quot;Mortarion&amp;quot; on Barbarus).&lt;br /&gt;
&lt;br /&gt;
The effects of their names being uttered tend to have mixed results and seems to depend on the strength of the daemon in question, although all of the results are debilitating. These can range anywhere from the daemon&#039;s strength being sapped, to them being immobilized or even explode, as well as being outright banished back into the warp. In any case, it&#039;s an event all of them would fight tooth and nail to avoid, as it&#039;s a guarantee that they&#039;ll be defeated if its utterance is ever successful.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Daemons&amp;quot; of the Emperor===&lt;br /&gt;
It has been speculated by some both within the Imperium and by those outside of it that the nature of beings such as Living Saints, the Legion of the Damned and the [[Sanguinor]] (and maybe [[Traitor Legion Loyalists|the Anchorite]] of Word Bearers) might lie closer to the servants of the Chaos Gods than most would feel comfortable with. They are likely made of the same warp-stuff as traditional Daemons and both appear and disappear in the same manner, though seemingly of either their own power or that of the Emperor&#039;s, usually to assist struggling Imperial forces. Further evidence for this is presented during the fall of [[Cadia]], for when the Cadian Pylons briefly were brought fully online, the Legion forces present dissipated with the rest of the Daemons and [[Saint Celestine]] had much of her power suppressed. (Does that make the Chaos resistant [[Wulfen]]s roaming the Warp his daemonic beasts?)&lt;br /&gt;
&lt;br /&gt;
It serves as another piece of fairly solid proof that the Emperor is on the verge of godhood, if he isn&#039;t one already. To add more credence to this theory, the Emperor is now the equivalent of Imperial heaven. Every faithful Imperial servant, from a venerated Chapter Master to a lowly Administratum scribe, will have their soul absorbed by the Emperor upon their deaths, and the Emperor has been shown to be able to resurrect these souls as needed (as shown as when he was able to resurrect a [[Ferrus Manus|giant man with gleaming silver arms and a giant hammer]] along with [[Legion of the Damned|an army of Space Marines wreathed in fire]], when Magnus accidentally destroyed his webway project and a tide of daemons started flooding inside the Imperial palace, and this was before unwittingly ascending into godhood.). Hence, the Emperor can be considered a [[Chaos Gods of Law]], and he&#039;s using his now god-like powers to aid his children and further his agendas, in the same vein the Dark Gods use their powers to the same, albeit more sadistic ends.&lt;br /&gt;
&lt;br /&gt;
Of course, to even consider any of the above is tantamount to HERESY of the worst sort, so it&#039;s best to just go along with it.&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
*[[Chaos]]&lt;br /&gt;
*[[Chaos Gods]]&lt;br /&gt;
*[[Warhammer/Tactics/Daemons of Chaos]]&lt;br /&gt;
*[[Warhammer 40,000/Tactics/Chaos Daemons(8E)]]&lt;br /&gt;
*[[Daemons Mod]]: The [[Dawn of War]] [[Dawn of War Mods|Mod]] that brings this army to DoW players.&lt;br /&gt;
&lt;br /&gt;
{{Chaos-Daemons}}&lt;br /&gt;
{{Chaos Space Marines}}&lt;br /&gt;
{{WH40k-Factions}}&lt;br /&gt;
{{Playable Factions in Warhammer Fantasy Battle}}&lt;br /&gt;
{{Daemons-Characters}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Age of Sigmar]]&lt;/div&gt;</summary>
		<author><name>2601:84:4600:5A70:B941:8921:FA4C:54C9</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Kaldor_Draigo&amp;diff=284683</id>
		<title>Kaldor Draigo</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Kaldor_Draigo&amp;diff=284683"/>
		<updated>2020-03-29T05:50:17Z</updated>

		<summary type="html">&lt;p&gt;2601:84:4600:5A70:B941:8921:FA4C:54C9: /* Placed in the hands of other authors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fail}}&lt;br /&gt;
{{MattWard}}&lt;br /&gt;
{{Skub}}&lt;br /&gt;
[[File:Kaldor Draigo vs M&#039;kar the Reborn.jpg|400px|thumb|right|Mary Sue HOOOOOOOOOO! From the looks of it, things are [[not as planned]] for the Lord of Change.]]&lt;br /&gt;
&lt;br /&gt;
{{Topquote|I&#039;m not locked in here with you, you&#039;re locked in here with me!|Kaldor Draigo thinks he is as badass as [[Angry Marines|Rorschach]] in Watchmen, [[skub|which is obviously, utterly false]]}}&lt;br /&gt;
&lt;br /&gt;
Oh fucking hell, where to &#039;&#039;start&#039;&#039; with this poorly-written piece of work. &#039;&#039;&#039;Kaldor Draigo&#039;&#039;&#039; is the &#039;&#039;&#039;Supreme&#039;&#039;&#039; Grand Master &#039;&#039;(Don&#039;t forget the [[Azrael|Supreme]] part)&#039;&#039; One True Sue of the [[Grey Knights]] probably the greatest living loyalist in the 41st Millenium... and a ridiculously obnoxious thorn in the side of anyone who [[Dark Angels|&amp;lt;s&amp;gt;is an enemy of the emperor&amp;lt;/s&amp;gt;]] isn&#039;t an obnoxious prepubescent BITCH. And the worst thing is that we can&#039;t get rid of the thorn.&lt;br /&gt;
&lt;br /&gt;
==Origins in the Fluff==&lt;br /&gt;
Draigo first showed up from out of no-where in [[Matt Ward]]&#039;s [[Skub|famous]] Grey Knights 5th Edition codex, previously there had been no mention of the character anywhere, but suddenly we were presented with this all new guy, with a list of deeds equivalent / greater than any of the established 40k heavies, including several [[Primarchs]], yet somehow completely and unbelievably infallible.&lt;br /&gt;
&lt;br /&gt;
As a lowly Battle-Brother he banished the [[M&#039;kar|Daemon Prince M&#039;kar the Reborn]] and he has risen steadily through the ranks to become the &#039;&#039;&#039;SUPREME&#039;&#039;&#039; Grand Master Chosen of the most secretive Chapter of [[Space Marines]]. Yet ever since his other battle with [[M&#039;kar]], Draigo has been cursed to a life within the Warp, doomed to walk within the [[Chaos|Realm of Chaos]], [[Mary Sue|to remain pure when constantly assailed by Chaos]] and to show fortitude and personal strength  [[Mary Sue|that is beyond comprehensible measure]]. &#039;&#039;(In other words, he&#039;s got [[Plot armor]] of a scale equivalent to a 1++ unmodifiable save)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
But while Draigo lives, he will [[troll|prevail]], and one day, he will return.&lt;br /&gt;
&lt;br /&gt;
===Wait this sounds so familiar... Oh, son of a bitch!===&lt;br /&gt;
&#039;&#039;Long ago in a distant land, I, M&#039;kar, a shape-shifting Daemon of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Samurai Jack|Dammit, Matt Ward&#039;s ripping off stories better than his own again.]]&lt;br /&gt;
&lt;br /&gt;
To be fair, Samurai Jack &amp;lt;s&amp;gt;[[heresy|is not that good]], so Matt&#039;s version can hardly be worse&amp;lt;/s&amp;gt;{{BLAM}}{{BLAM}}{{BLAM}}{{BLAM|&#039;&#039;&#039;TRIPLE FUCKING HERESY!!!&#039;&#039;&#039;}} he could have ripped off, which makes Draigo [[Rage]] inducing to a new extreme.. Samurai Jack is an animated series that itself ripped off from Frank Miller&#039;s Rönin; if you haven&#039;t read that Samurai Jack&#039;s like a less violent, samurai-and-fantasy-based version of [[Fist of the North Star]]. Though Matt Ward&#039;s fluff is still awful and unworthy of even sharing the same paragraph as those three.&lt;br /&gt;
&lt;br /&gt;
Another theory poses that Draigo is a copy-paste of Khal Drogo from [[A Song of Ice and Fire]], whose only notable characteristic for most of the series was being literally undefeated forever. Khal Drogo got better later; Draigo didn&#039;t.&lt;br /&gt;
&lt;br /&gt;
===Listings of Deeds===&lt;br /&gt;
Kaldor Draigo is famous for:&lt;br /&gt;
*Killing a Daemon Prince in his first combat action&lt;br /&gt;
*Banishing Daemon [[Primarch]] [[Mortarion]] back to the warp, somehow carving the name of the previous supreme grand master Geronitan (a fucking long name) into the heart of said Daemon Primarch &#039;&#039;without contracting space daemon AIDS in the process&#039;&#039; &lt;br /&gt;
**to put this insanity in perspective, try cursive writing with a Chainsaw (block letters are difficult in wood to begin with, let alone flesh) while in the middle of an industrial toxic waste dump &amp;lt;s&amp;gt;without any protection.&amp;lt;/s&amp;gt; wearing a punctured HAZMAT suit. Unless you have Plot Armor, then it&#039;s pretty sensible.&lt;br /&gt;
***Another idea would be to go and listen to the audio drama &amp;quot;Mortarion&#039;s heart&amp;quot;, this will resolve the issues that people have with this event.&lt;br /&gt;
*Single-handedly holding off a daemon horde for two days in real space&lt;br /&gt;
*Killing a Daemon Prince with a broken sword,&lt;br /&gt;
*Killing one of [[Khorne]]&#039;s strongest [[Bloodthirster]]s with little to no weaponry &lt;br /&gt;
*Taking said Bloodthirster&#039;s axe and reforging it into a sword for his own personal use WITH HIS MIND (you know, despite it being an obvious weapon of a Daemon and automatically a corrupting influence just to hold, let alone press your bare mind against(just don&#039;t tell this to Logan Grimnar, m&#039;kay?))&lt;br /&gt;
*Slaying 6 of Slaanesh&#039;s chosen Daemonettes (when setting one&#039;s gaze upon them is enough to instantly force submission from any mortal, no matter how strong-willed)&lt;br /&gt;
*Setting fire to Nurgle&#039;s garden (again, whilst somehow miraculously avoiding space daemon [[AIDS]])&lt;br /&gt;
*Walking into the City of Tzeentch and single-handedly smashing it to rubble, which, given that the City of Tzeentch comprises geometry which is literally impossible, MAKES NO FUCKING SENSE &amp;lt;strike&amp;gt;&#039;&#039;(maybe he just smashes the impossible buildings into equally-impossible rubble?)&amp;lt;/strike&amp;gt; {{BLAM|Who the fuck gave Matt Ward his editing privileges back?!}}&#039;&#039; and slaying countless daemons whilst being trapped in warpspace. He can also be summoned by chaos cultists unwittingly instead of a daemon, no sooner returning to the Warp than after slaying them all.&lt;br /&gt;
**To be &amp;lt;strike&amp;gt;fair&amp;lt;/strike&amp;gt; a cunt, Great Boss [[Tuska Daemon-Killa|Tuska the Demon-killa]] did that to several different places with impossible geometry during his WAAAGH! into the warp... but then again, those are [[Orks]], for whom impossible shit forms the backbone of their war machinery, he had an army and artillery with him so they could&#039;ve [[Dakka|fired in all directions]], he had an army with him that took losses as they went and they eventually were defeated, in a sense &amp;lt;span style=&#039;color:green;font-size:105%&#039;&amp;gt;&#039;&#039;&#039;DEFEETED? WE&#039;Z STUCK IN IN AN ENDLESS WAAAGH!!! WHERE U KAN COME BACK FO&#039; MOAR EVVRY TIME U GET ZOGGED! AN&#039; WE&#039;Z NEVAH RUN OUTTA ENEMIEZ! GREAT BOSS DEMONA-KILLA IZ DA BEST BOSS EVAH!&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
===Additional Bullshit===&lt;br /&gt;
If anyone needed additional proof that Matt Ward is too busy wanking off at the thought of his own fluffing skills to actually pay any attention to what he&#039;s writing, just look at the chronology of Draigo&#039;s entry. He initially distinguishes himself in 799.M41 during his first encounter with M&#039;Kar, earning the rank of Justicar. The next confrontation with M&#039;Kar occurs &#039;Two hundred years to the day since Draigo&#039;s victory on Acralem&#039; (i.e. 999.M41). 999.M41; this is confirmed in the &#039;Deeds of Legend&#039; section of the Codex as well. Additionally, 999.M41 is &#039;&#039;also&#039;&#039; the point Draigo is dragged into the warp and begins his centuries-long rampage. Later on in the &#039;&#039;&#039;exact same fucking fluff entry,&#039;&#039;&#039; when he returns for the first time to the mortal plane, he has been &amp;quot;clearly long adrift in time, for he knew [those Grey Knights he encountered] not&amp;quot;. Y&#039;know, despite the fact &#039;&#039;&#039;[[FAIL|TIME FLOWS DIFFERENTLY IN THE WARP THAN IN REAL-SPACE.]]&#039;&#039;&#039; Doubtless, as we all know, time passes differently in the Warp; Kaldor himself may have been experiencing years or centuries there, but time crawls linearly along for everyone in the Prime Material, and that therefore would have &#039;&#039;zero impact&#039;&#039; on the age and number of surviving, recognizable members of the Grey Knights whom he left behind. So, unless we&#039;re intended to assume that his entry is to be read as though in the future, i.e. sometime well after the END of the 41st Millennium, then Kaldor &amp;quot;&#039;&#039;I&#039;m-a-fucking-badass-who-can-survive-indefinitely-in-the-Warp&#039;&#039;&amp;quot; Draigo has really only been AWAY from the mortal plane for, at most, a few months. Giving Mr. Ward the benefit of the doubt (which seems completely unfair to readers with more than an iota of brain power), either Kaldor has been randomly deposited into points in the distant PAST, or we&#039;re intended to pretend all Grey Knight battles that include him are taking place in the distant FUTURE. Without one of these two assumptions, only two other alternatives remain: either Draigo has gone completely fucking senile/[[If the Emperor had a Text-to-Speech Device|has gone completely batshit fucking insane from Warp exposure]], or Draigo was too big a stuck-up, arrogant snob to ever learn the names or faces of those serving under him. This, of course, is if we want to give Matt Ward &#039;&#039;any&#039;&#039; credit at all. In other words, the above is a concrete example of &#039;&#039;&#039;BAD WRITING.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Seriously, what the fuck more do you want, GW? Who&#039;s he fluffing on your board of directors, that you&#039;ve retained such a piss-poor hack for so long? Are you on drugs? What kind of Slaaneshi death cult has been giving you drugs? Can I have some of your drugs so I can at least make sense of your goddamned incompetence?!&lt;br /&gt;
&lt;br /&gt;
===Wut?===&lt;br /&gt;
Clearly, the only explanation for the sheer levels of retardation and gratuitous [[Matt Ward|canon-rape]] Draigo represents is the simplest one: That Draigo is, in fact, defeated - Chaos cannot be beaten in its own realm of non-space because of the mere fact that chaotic beings are immortal, after all, and none of the above is true. (though psykers can &amp;quot;technically&amp;quot; kill chaos daemons for good in the warp, it requires an amount of psychic energy and willpower that&#039;s far beyond the norm)&lt;br /&gt;
&lt;br /&gt;
Right now, this very moment, (in the far future) Draigo is in fact a shredded pile of torn flesh and shattered bone after having his ass handed to him by the above Lord of Change and Bloodthirster, who proceeded to step in whilst the Lord kept him distracted - [[Just as planned]]. This pile of broken ex-marine is also gushing ooze and phlegm and pus as he was infected with every blight and pox Nurgle has to offer. This shredded, oozing pile....&#039;&#039;thing&#039;&#039;, is also being raped and violated in the most unspeakable and vile ways by the Daemonettes of Slaanesh.&lt;br /&gt;
&lt;br /&gt;
And so it shall continue, for all eternity. [[Troll|Because every single Chaos God finds it fucking hilarious]].&lt;br /&gt;
&lt;br /&gt;
The only reason he thinks &amp;quot;all is well&amp;quot; is because Tzeentch thought he&#039;d have a bit fun with Draigo. He stuck Draigo into a matrix-esque dream world where everything goes his way and is just waiting for Draigo to climb as high as he can. This dream world will probably last until Draigo has crushed the Chaos gods themselves and all their armies beneath his feet and caused the God-Emperor himself to rise from the throne and suck him off!&lt;br /&gt;
&lt;br /&gt;
Then, at the &amp;quot;funniest&amp;quot; possible moment, right as his bolter is about to fire its payload (and we&#039;re not talking about the one on his wrist), Tzeentch will rip it all away from him, Draigo will wake up and see what has really become of him and weep tears of utter loss and despair! &amp;quot;[[Just as planned]]!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
While all that&#039;s happened, Draigo thought to himself: &amp;quot;I have no mouth, but I must scream&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
At least that&#039;s what the heretics want you to think. &lt;br /&gt;
&lt;br /&gt;
[[File:Jelly thing.jpg|200px|thumb|right|Kaldor Draigo, what really happened to him.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Admittedly, Draigo&#039;s fluff is pretty badass, but still canon-rape (no pun inten- wait, pun totally intended).&amp;lt;/s&amp;gt; There is nothing awesome about someone who just goes around fucking everything up with zero challenge. It&#039;s like people who write stories about how their super awesome character killed the [[Lady_of_Pain|Lady of Pain]] or something.&lt;br /&gt;
&lt;br /&gt;
//{{BLAM|&#039;&#039;Inquisitor&#039;s Note: While the above is no doubt the fevered ramblings of a mind crying out for the Emperor&#039;s peace there is a small measure of truth in it. Our [[canon|most blessed and sanctified scriptures]] tell us that Lord Draigo&#039;s victories in the warp are indeed empty ones, and that every daemon slain and fortress toppled shortly rights itself. This is his curse and only when, by the Emperor&#039;s blessing, he returns to the materium will he be able to enact any lasting defeats on the ruinous powers.}}//&lt;br /&gt;
&lt;br /&gt;
//{{BLAM|&#039;&#039;Historitor 165.82.108.238 remanded to custody for Inquisitorial review.}}//&lt;br /&gt;
&lt;br /&gt;
++{{BLAM|&#039;&#039;Thought for the Day: Many are the faces of the enemy, many are the hands of the enemy.&#039;&#039;}}++&lt;br /&gt;
&lt;br /&gt;
Alternatively you could also accept the less serious but popular fanon that Kaldor Draigo is actually traversing the Warp while high on drugs. His latent psychic abilities and drug-fueled insanity could technically allow him to shape his battles in the Warp to go in his favor. That or Draigo has almost [[Malcador]] levels of psychic abilities, the strain of which has caused him to go completely bat-shite insane, rendering the Warp into his own personal plaything to a certain extent.&lt;br /&gt;
&lt;br /&gt;
===Mat Ward Sez===&lt;br /&gt;
&#039;&#039;&amp;quot;Lord Kaldor Draigo is a combat monster - there&#039;s no other way to describe him. He&#039;s lethal against non-daemonic foes, with plenty of Strength 5 force weapon attacks to lay a beat down. When faced with hated Daemons, his Titansword becomes Strength 10, ensuring a pretty one-sided fight in his favour. Even if his enemy survives, Draigo&#039;s storm shield is sure to keep him fighting. And on top of all of this, Draigo is a Grand Master, able to bestow extra abilities on his allies. Want your Dreadknight to capture objectives? Draigo can make that happen. Want a Scouting screen of Dreadnoughts? Draigo can make it happen. He&#039;s the best possible way to keep your opponent on his toes.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In summary: HE [[/d/|MAKES IT HAPPEN]].&lt;br /&gt;
(So does [[Creed]] but unlike Draigo he does OP with [[awesome|Style]])&lt;br /&gt;
&lt;br /&gt;
==Tabletop==&lt;br /&gt;
In lab tests conducted on /tg/, Kaldor Draigo loses to [[Abaddon]] the Despoiler [http://www.youtube.com/watch?v=rX7wtNOkuHo roughly 73.5% of the time]. But then again Abaddon is meant to be a high-cost, point-sink, cc-beatstick who doesn&#039;t have arms or do anything to boost his own army...&lt;br /&gt;
&lt;br /&gt;
===6th Edition===&lt;br /&gt;
Like Abaddon, Kaldor&#039;s amazing super awesome blade of Mary Sue has been reduced to AP3, but Abaddon was important enough to get FAQ&#039;d back to AP2! This means anything, ANYTHING, with 2+ save will survive combat with Draigo. Even a [[Tau|weaboo space communist]] wearing iridium armor. Or a Meganob. Or a Captain in artificer armor...if you ignore that Draigo&#039;s weapon has the Force special rule, which can cause Instant Death in compensation (which is fine and dandy until he gets challenged by a Phoenix Lord). AP3 admittedly is somewhat of a blow, but this is compensated for against more dangerous foes with its latent abilities and his own 3++ save.&lt;br /&gt;
&lt;br /&gt;
That or just charge a Chaos Lord in Terminator armour with &amp;lt;s&amp;gt;Bloodfeeder&amp;lt;/s&amp;gt; &#039;&#039;&#039;THE MURDER SWORD&#039;&#039;&#039; or the Axe of Blind Fury. Naw, the Lord would have to fail a single save to get mindraped.&lt;br /&gt;
&lt;br /&gt;
===7th edition===&lt;br /&gt;
While Draigo&#039;s beloved Titansword got upped back to AP2, he himself became far more expensive as a tool, as he is now relegated to the Lords of War Slot -- where Superheavies live -- for a heaping 245 Points.  This means that he can&#039;t be accessed by himself, he needs someone else in the HQ slot to unlock him. Unless you&#039;re running unbound, the system used exclusively by [[This Guy]]&#039;s fluff games and [[That Guy]]&#039;s absolute cheesiness. Actually the former sounds kind awesome, to represent a battle where the GK&#039;s command structure has been slain but then Draigo pops out of the Warp with a nose full of warp dust.&lt;br /&gt;
&lt;br /&gt;
He still has his insane 2+/3++ save thanks to his Termie Armor and singular Storm Shield.  His Force blade is still S+3 with AP2 Master-Crafted, with the ability to re-roll to-wound against Daemons when he uses Force.  That said, Force is now deniable, thus you should expect that they will, and in force.  Aside from that, he has Banishment (which weakens Daemons&#039; invuls), Hammerhand (Upping him to an S9 murder machine), Gate of Infinity (For sudden Deep-Strikes anywhere), and Purge Soul (To make a sudden hit).  This solves one of the reason he was hated: the utter ability to roll whatever you wanted.  Without Biomancy or Telepathy, he&#039;s no longer invincible.&lt;br /&gt;
&lt;br /&gt;
As a commander, he is now not very worthwhile, with the removal of Grand Strategy and his Warlord Trait now giving him Hatred (Daemons) and an easier time casting Banishment and...that&#039;s it.  He can no longer make Paladins troops either, so now you&#039;ve lost more reason to take them over a cheaper ML3 Librarian with both the Domina Liber Daemonica and a Warlord Trait to give him SIX FUCKING POWERS IN SANCTIC.  Quite frankly, he&#039;s only useful as the mother of all beatsticks.&lt;br /&gt;
&lt;br /&gt;
===8th edition===&lt;br /&gt;
Draigo&#039;s sword became S+4 AP-4, and does a flat 3 damage now in the place of Instant Death. Also, he gives himself and all Grey Knight units within 6&amp;quot; of him the ability to re-roll failed misses in shooting and close combat (it hasn&#039;t been updated YET to ALL misses so -1 to hit modifiers still hurt). Additionally, his Bane of Evil aura grants Grey Knights within 6&amp;quot; to re-roll their damage rolls against Daemons in the fight phase (nice, considering all Nemesis Force weapons comes with D3 damage except the Daemonhammer).  He still has his 2+/3++ thanks to his Terminator Armour and Storm Shield. His warlord trait, Daemon Slayer, is still heavily situational at best (read: useless). Basically, he&#039;s now not totally useless if he&#039;s not in close combat.&lt;br /&gt;
&lt;br /&gt;
==Silver(ed) Knight==&lt;br /&gt;
The 6E Daemons Codex &#039;&#039;(and reprinted in the 8th edition codex)&#039;&#039; detailed the journey a &amp;quot;Knight of the Adeptus Astartes in silvered armor &amp;quot;whose will was as strong as silvered adamantium&amp;quot; braving the many circles of the Palace of Slaanesh, cutting down a few daemonettes and mortal thralls, only to kneel before the Prince of Pleasures himself, in the guise of a young, androgynous boy who cowed the Knight with absolute and righteous innocence. Too many people believe that it&#039;s Draigo because of their seething spite for the Ward, but a more rational mind could realize that the Grey Knights aren&#039;t the only people wearing silver armour.  There&#039;s still the [[Silver Skulls]], [[Doom Eagles]], and the [[Iron Snakes]], all who wear silver Power Armour and have more of a likelihood to be corrupted (Especially if you consider the presumed origins that the Skulls are actually loyalist Iron Warriors)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alternate take:&#039;&#039;&#039; How many other Marines are actually running around the Warp, much less loyalist Marines? At the very least, even if it is Draigo it took the god himself to outright convert him with a touch of his &amp;quot;scepter&amp;quot; so someone at least got the idea of what it should take to cause a Grey Knight to just flip to the side of Chaos for no reason. That or maybe their geneseed makes them hot for traps. Either way it&#039;s not clear when this happened, so it could be in the future or an alternate timeline since the Warp doesn&#039;t care about your single direction flow of time. Assuming it&#039;s not some weird symbolic thing.&lt;br /&gt;
&lt;br /&gt;
==Placed in the hands of other authors==&lt;br /&gt;
C.Z. Dunn has recently taken a crack at Draigo in the novelization of the Pandorax Campaign. Here, Draigo is decidedly NOT a &amp;lt;s&amp;gt;Mary Sue&amp;lt;/s&amp;gt; Gary Stu anymore, with &amp;quot;Supreme Grand Master&amp;quot; taken in the same context as [[Azrael]]. Dunn doesn&#039;t nerf Draigo, he still kicks a ton of daemon ass, but he doesn&#039;t go around soloing Bloodthirsters without backup or anything so asinine. Draigo is also shown to be moderately flawed as a character, [[Avitus|hot-headed and aggressive]] -- this is to contrast him with the stubborn and conservative Azrael (who takes until chapter 14 to get off his ass and fight smart, though when he finally does he actually fights &#039;&#039;really smart&#039;&#039; like a true Space Marine). He&#039;s also a [[Troll|top-tier dick]] who trolls Azrael about all the prisoners they&#039;ve been taking back to [[the Rock]] and makes several threats that he&#039;ll get the High Lords of Terra to investigate if the Dark Angels don&#039;t comply. (Haters gonna hate.)&lt;br /&gt;
&lt;br /&gt;
The Mortarion&#039;s Heart Audio Drama, also has him troll his bodyguard, and the Inquisition (in fact his first act as Supreme Grand Master is to tell the one bugging the Knights to go fuck himself).  Also we see just what got him the job; he was simply the only one with enough skill to even try to beat Mortarion, even Draigo admitted he was a horrible choice, but that didn&#039;t matter since he would most likely die anyway. And, when he does fight Mortarion he gets the shit beat out of him and the entire 1st Brotherhood killed by Mortarion&#039;s hand and only gains the advantage with Mortarion&#039;s true name which causes the Primarch to have the equivalent of a seizure and then uses Mortarion&#039;s antithesis name to banish him. &lt;br /&gt;
  &lt;br /&gt;
This isn&#039;t too shocking as Draigo is a fairly new character and only has about two pages to himself within the codex compare to Dunn&#039;s few hundred.  Even a good writer would have trouble balancing both a good character AND a badass who leads an army of daemon killers.&lt;br /&gt;
&lt;br /&gt;
===The Plague of Madness===&lt;br /&gt;
The 7E Codex also takes steps to reduce the fucking cheese of Draigo by showing him as a competent commander before his banishment, and how he only became relevant because he was able to beat up M&#039;Kar, the Daemon Prince of Jobbers.  &lt;br /&gt;
&lt;br /&gt;
In &amp;quot;The Plague of Madness&amp;quot; witten in 7Ed, Draigo has to bring out three whole brotherhoods of knights because some idiot [[Inquisitor]] tried to mess with a [[Lord of Change]] named &amp;quot;Ix&#039;thar&#039;ganix&amp;quot; by binding it to her will and using his power for the good of the Imperium. Ganix was both amused and infuriated at the prospect of a mortal trying to outdick him, so when the Inquisitor summoned the daemon to bind it; Ganix had a [[Great Unclean One]] named Lurgon take his place. Because the wards meant to bind Ganix didn&#039;t work with another daemon; Lurgon possesed the Inquisitor and corrupt her posse to the cause of Nurgle. Things later spiraled into madness after Lurgon corrupted the system of Decimalus after the Inquisitor&#039;s drifting ship happened upon it.&lt;br /&gt;
&lt;br /&gt;
Draigo attempted to convince the Grey Knights to send a large force to apprehend both Ix&#039;thar&#039;ganix and Lurgon, which after some political maneuvering, he managed to get.  After [[Arvann Stern]] secured an orbital fortress from some daemons, Draigo made it planetside and actually saved some Sisters of Battle from a death by daemon-nomming. After that, Draigo&#039;s band of merry men and the surviving Sisters attempted to break through a literal sea of daemons by running them over with Land Raiders and [[Rhino Transport|MEHTAL BAWKSES]], with the intent of taking the spire that housed Lurgon. Draigo&#039;s Raider however, got stuck after running over so many daemons and was eventually destroyed after a daemonblade ran through it. Thrown out of the tank, he attempted to solo an entire horde by himself and rescue his brothers still trapped inside the Land Raider. &lt;br /&gt;
&lt;br /&gt;
In a completely different way of portrayal; Draigo was actually pretty close to being overwhelmed. He was struck and held down by the legion of daemons around him and would have died if it wasn&#039;t for the surviving battle Sisters coming to his aid and gunning down the horde around him. And instead of something retarded like using the Sisters&#039; blood for protection or suddenly getting super strength and ripping his way towards the spire; he motioned a request for the sisters to buy them time while he and the survivors make a mad dash for the spire and end this insanity. The writer to this has already undone the idiocy of the [[Khornate Knights]], and did so while keeping everyone&#039;s dignity.  A step up amid a codex widely considered to be a step down crunchwise.&lt;br /&gt;
&lt;br /&gt;
===Other counterpoints===&lt;br /&gt;
It has recently been posited that Draigo&#039;s ability to traverse the Warp and wreak havoc on the Ruinous Powers with relative ease is due not to Gary Sue bullshit powers, but to the nature of the Warp itself.  One of the only constants of the Warp is that it is shaped by the belief and emotion of sentient beings with psychic ability, however small.  Because of this, it is possible that a being with vast psychic ability and great faith (say, a Grey Knight &#039;&#039;Supreme&#039;&#039; Grand Master) would be able to use his belief in himself and in the Emperor to [[Ork|shape the surrounding Empyrean to match this belief]] in a manner similar to daemons themselves.  It also explains why things go back to normal once he leaves, since he is no longer there to affect that portion of the Warp directly.  In other words, Draigo cuts a [[Bloody Path|bloody path]] through the Sea of Souls because he believes he can, and the Warp doesn&#039;t really want to dispute his claim.  If one asks why other powerful psykers can&#039;t do it, they can to a degree; see [[Tuska Daemon-Killa]].  As for Eldar, Slaanesh would nab them the moment they entered the Warp. Other human psykers don&#039;t tend to try to interact with the Warp too much but it is quite likely they&#039;d be able to some extent. Incidentally, this effectively makes Draigo a &#039;&#039;Tengen Toppa Gurren Lagann&#039;&#039; character, and that is actually kind of awesome.&lt;br /&gt;
&lt;br /&gt;
In addition, people never seem to think that his Aegis warded armour (Terminator armour, which I believe to contain a small Gellar Field, no less) is specifically designed to protect the wearer from the Warp, that and Grey Knight [[Interceptor Squad]]s go through the Warp on a regular basis, so Draigo should, in theory have no trouble traversing the Warp.&lt;br /&gt;
&lt;br /&gt;
Also, as a number of people have pointed out, the Codex itself flat out states that nothing he&#039;s doing is having any lasting effect on the Chaos Gods. Plus, his first major appearance in a novel has him delivering an impressive verbal smackdown on [[Azrael]] regarding the [[Dark Angels]]&#039; obsession with making sure nobody discovers the truth about the &amp;lt;s&amp;gt;[[Fallen Angels]]&amp;lt;/s&amp;gt; UNRELATED TRATIORS WHO CERTAINLY HAVE NOTHING TO DO WITH THE DARK ANGELS. Which makes him slightly more human.&lt;br /&gt;
&lt;br /&gt;
==[[Warhammer Fantasy]]==&lt;br /&gt;
There has been a sighting of what might be Draigo in the Warhammer Fantasyverse - specifically, in the fluff book for the &#039;&#039;Khaine&#039;&#039; splat of [[The End Times]]. &lt;br /&gt;
&lt;br /&gt;
During Araloth&#039;s travels into the Realm of Chaos, to rescue [[Shallya]] from the mansion of [[Nurgle]], the final traveling companion he picks up is a knight, a &amp;quot;giant of a man&amp;quot; whose armor &amp;quot;gleams like silver&amp;quot; and whose &amp;quot;speech is strange&amp;quot; (why does Kaldor decide to help Eldar?). Upon reaching the mansion of Nurgle, the knight sacrifices himself so the rest of the party can enter, explaining he has &amp;quot;made something of a name for himself since his arrival in the benighted realm&amp;quot; and so he is sure to draw their attention. More notably, when he makes his sacrificial charge, it&#039;s mentioned that he sweeps out his hand and blue fire explodes amongst the daemon&#039;s ranks. It&#039;s also been mentioned that the Warp connects Fantasy and 40k.&lt;br /&gt;
&lt;br /&gt;
Worth mentioning that not only are Wood Elves the Spiritual Liege&#039;s favorite Fantasy faction, but this was one of the last things he wrote for Games Workshop before leaving the company. Take it as you will. &lt;br /&gt;
&lt;br /&gt;
That said, if this is Draigo, he is certainly not the all-powerful Gary Sue of other depictions; when Araloth finds him, he has been chained down in a glade in Nurgle&#039;s garden, at one point he gets ambushed by a [[Beast of Nurgle]] (when it &#039;&#039;jumps out of a tree and lands on him&#039;&#039;), and rather than defeating the daemons he distracts, Araloth leaves the mansion to find his broken body impaled upon a spear. Yes, he&#039;s still alive, and the mad scholar the Wood Elf is traveling with (who may in fact be Richter Kleiss, the writer of the Liber Chaotica) explains that the knight is &amp;quot;beyond the power of the daemons&amp;quot; and will &amp;quot;take his own revenge in due course&amp;quot;, but that is attributed to being &amp;quot;the way of things in the Realm of Chaos&amp;quot; rather than anything inherent to Draigo (if he is Draigo). &lt;br /&gt;
&lt;br /&gt;
It&#039;s worth noting that the description would also fit a Stormcast Eternal of the Hallowed Knights chapter from Age of Sigmar, which was under development at the time and is technically the same setting. Though, the Sigmarine couldn&#039;t fire blue lightning out of his hands, nor was he &amp;quot;invincible.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
In another story, whilst in the warp, Draigo sees a &amp;quot;world ruled over by a self-styled God-king, where magic flows through the very wind.&amp;quot; He ultimately decides not to go there, thus proving himself far more intelligent than he has ever been given credit for.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[FAIL|Fail]]&lt;br /&gt;
*[[Matt Ward]]&lt;br /&gt;
*[http://www.newgrounds.com/portal/view/598617 What Draigo&#039;s actually doing in the Warp]&lt;br /&gt;
*[[Doom|The character draigo is trying to emulate...but failing]]&lt;br /&gt;
[[Category:Space Marines Chapter Masters]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Draigo.jpg|[[Warhammer 40,000 7th edition|We spoke too soon.]]&lt;br /&gt;
File:Draigo2.jpg| well that just got weird...&lt;br /&gt;
File:Raven.jpg|STEEL REIHN&lt;br /&gt;
File:RAPE TRAIN.jpg|HE MAKES IT HAPPEN&lt;br /&gt;
File:Supreme_Grand_Troll.jpg|PROBLEM, DAEMONS?&lt;br /&gt;
File:Samurai draigo.jpg|Foolish Grey Knight.&lt;br /&gt;
File:Dreadknight.jpg|U Mad, Dreadnoughtfags?&lt;br /&gt;
File:Draigo codex2.jpg|Son of a bitch even gets his own codex.&lt;br /&gt;
File:Hemakesithappen.png|Still a shitload better than a Primarch&lt;br /&gt;
File:DraigoDullSurprise.png|Draigo is a very emotive person.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Marines-Characters}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mary Sue]][[Category:FAIL]][[Category:Warhammer Fantasy]][[Category:Grey Knights]]&lt;/div&gt;</summary>
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