<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://2d4chan.org/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=2602%3A302%3AD1EB%3AEDB0%3AB01D%3A92C4%3AA87C%3AA70A</id>
	<title>2d4chan - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=2602%3A302%3AD1EB%3AEDB0%3AB01D%3A92C4%3AA87C%3AA70A"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/wiki/Special:Contributions/2602:302:D1EB:EDB0:B01D:92C4:A87C:A70A"/>
	<updated>2026-04-27T10:38:34Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Sky_Serpents&amp;diff=432024</id>
		<title>Sky Serpents</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Sky_Serpents&amp;diff=432024"/>
		<updated>2016-07-06T12:59:42Z</updated>

		<summary type="html">&lt;p&gt;2602:302:D1EB:EDB0:B01D:92C4:A87C:A70A: /* Legion Organization */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a work in progress, part of the [[Imperium asunder]] project, a fan remake of the warhammer 40 000 history.&lt;br /&gt;
&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = The Sky Serpents&lt;br /&gt;
|Heraldry = [[File:Angels_Icon.jpg | 200px]]&lt;br /&gt;
|Battle Cry = &lt;br /&gt;
|Number = XIII&lt;br /&gt;
|Successor Chapters = Many&lt;br /&gt;
|Primarch = Xun Tohilcoatl&lt;br /&gt;
|Homeworld = Tepectitlan&lt;br /&gt;
|Specialty = &lt;br /&gt;
|Allegiance = Imperium of Man&lt;br /&gt;
|Colours = [[File:Angels_Armor.png | 200px]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Summary of Legion XII=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Numeration: The XIIth Legion&lt;br /&gt;
&lt;br /&gt;
Primogenator: Xun Tohilcoatl&lt;br /&gt;
&lt;br /&gt;
Cognomen (Prior): The Swordwind, The Hydra, Storm Wolves, ... 963 other Cognomens recorded in Primaris Level Archives&lt;br /&gt;
&lt;br /&gt;
Observed Strategic Tendencies: Focus on Operations Level Actions, Infiltration and Encirclement&lt;br /&gt;
&lt;br /&gt;
Noteworthy Domains: Jade Empire&lt;br /&gt;
&lt;br /&gt;
Alliegence: Fidelitas Constantus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Homeworld==&lt;br /&gt;
When Xun Tohilcoatl landed on Tepectitlan, it was inhabited by roving bands of hunter-gatherers and a few settled Bronze Age societies struggling through an ice age.  Had Xun landed with the hunter-gatherers, history might have gone quite differently, but he was brought to the court of Xia Huangdi, lord of the perhaps poorly named Tianxia Empire.  There he was tutored in the arts of the ruler.  He became fascinated by the calendrical system and its relationship to the agricultural cycle.  His investigations led him to develop a theory of momentum, and through subsequent refinements, of gravitation.  This realization that as above, so below, led to the construction of ever more impressive infrastructure projects.&lt;br /&gt;
When Xia Huangdi died, Xun was designated his successor.  However, not all of the Imperial Clan supported this and rebelled against him.  In the subsequent civil war, Xun annexed several nearby states that had supported rival claimants and integrated them into his own growing empire.&lt;br /&gt;
Following the rebellion, Xun dismantled the old Clan system and instituted a Civil Service exam, to choose administrators based on merit.&lt;br /&gt;
&lt;br /&gt;
===Unification===&lt;br /&gt;
&lt;br /&gt;
When the Imperium found him, early in the crusade&#039;s 8th decade, they found Xun presiding over an orderly and more or less unified world, now advanced to an early pre-industrial stage.&lt;br /&gt;
Following integration into the Imperium, Tepectitlan was brought into the Imperial administratum.  For the comfort of his people, Xun requested that the changes were introduced gradually, and while the city of Tianxia was prepared as a legion command center, legion command and control operations were distributed across the nearby stars, with the Legion negotiating with Tindalos for their forge capabilities for supply.&lt;br /&gt;
This meant that the legion supply chain was distributed and much of it carried with the fleet, supplied as they were by several Tindalan Forge Ships, which proved fortuitous during the Heresy.&lt;br /&gt;
&lt;br /&gt;
===Symbols===&lt;br /&gt;
The Legion borrows from the culture of Tepectitlan, including the esoteric traditions of its inhabitants. Poetry and calligraphy are regarded as fine arts and the legionaries are encouraged to partake. Jade is highly valued and often worked into decorations on armor or luck-items. The warp is conceptualized as storm wind-- dangerous, but potentially useful. Self control and moderation are virtues, as is the idea of the individual&#039;s duty to their oaths. In native myth, the Storm Serpent is a great, feathered snake, akin to a dragon, that brings the rain. It has a dual nature, a destructive and ferocious side, that tears down the old, and a creative, protective side that makes the crops grow. Each Storm Serpent tries to temper their native aggression with intellect, not so much to suppress their natural inclinations, but to work with them. Destruction is recognized as a requirement for growth, the old status quo must be transcended. Creation and destruction, thesis and antithesis, each blends into the other and the warrior must be able to live with both. The non-negotiable, instilled by Gishgimash, is progress. Without discipline and without order, society crumbles. Without wisdom, the infrastructure is lost and the city dies. With careful steps, bronze age farmers can learn to forge steel. They can learn to make medicine and live longer, happier lives. They can learn virtue.&lt;br /&gt;
&lt;br /&gt;
==Legion Tactics==&lt;br /&gt;
The legion specializes in hit and run tactics and mobile warfare at the operations level. Legion strategy places a great deal of importance on information, so as to know how best to draw out and achieve local numerical superiority to crush and disorder the enemy. Once a breach in the lines is achieved, Xun Tohilcoatl prefers an aggressive stance, so as to prevent the opponent from regrouping.&lt;br /&gt;
The legion is noted for its cohesion and ability to coordinate effectively with human auxiliae, as well as a high degree of technological proficiency, following its primarch&#039;s intense interest in technology, and as such, much archaeotech and armor is employed.&lt;br /&gt;
&lt;br /&gt;
==Legion Organization==&lt;br /&gt;
The Sky Serpent legion as a whole has a flexible and interlocking command structure. Individual chapters and companies are designed to be more or less self sufficient, but are not wholly interchangeable. Instead, various specialized formations exist at all levels, from Jaguar Warrior companies in many chapters to specialized chapters, such as the infamous Jade Lion or Ereshkigal Guard.&lt;br /&gt;
Independent of such formations, various warrior orders and rites existed. The best known outside the legion is probably the Raven Path, the legion&#039;s primary techno-archaeologists, but many other such groups exist, such as the Vulpine Talon, specializing in research and design, or the Threefold Gate, the legion&#039;s Librarius.&lt;br /&gt;
&lt;br /&gt;
==Legion History==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Great Crusade===&lt;br /&gt;
The legion was as comfortable with conquest as it was with infrastructure and so tended to leave behind personnel to rebuild even before being reunited with the Primarch shortly before the end of the Crusade&#039;s first century. After being reunited, the legion began to build on larger scales, developing essentially a pocket domain of model worlds.&lt;br /&gt;
&lt;br /&gt;
====Vaal Cluster Compliance====&lt;br /&gt;
Shortly after being reunited with his legion, Tohilcoatl led his men against the Witch-Kings of the Vaal Cluster. These foul warp-sorcerors ruled over an empire of enthralled gene-warriors, each nearly the equal of a Space Marine, but far less stable. After a few probing void engagements, Tohilcoatl found that the Witch-King&#039;s military forces were dependent upon witch-generals to maintain control of the gene-thralls. If the command structure could be disrupted, then the foe&#039;s defenses would crumble. However, the Witch-Kings were not unaware of this weakness and designed their forces to compensate. Without a witch to maintain order in a geno-thrall force, they would go berserk and the resulting psychic turmoil would make long distance communication near impossible. Thus, even if a force was broken, the opponent would find it difficult to communicate and exploit the breach. To combat this, Tohilcoatl and his War-Council developed a daring strategy.&lt;br /&gt;
&lt;br /&gt;
Similar to the legendary Pacification of Luna, ships would be sent into Vaal space, powered down to avoid detection. These ships would stake out the Mandeville points in systems to be contested and hide in asteroid fields. Similarly, kill teams were infiltrated across the worlds of Vaal. Knowing that communication by Astropath would be nigh impossible, Tohilcoatl revived an archaic means of communication from before the dark age of technology, the radio. While it would be limited to light-speed, signals could still be passed in system without too much trouble.&lt;br /&gt;
&lt;br /&gt;
With this limited means of communication in hand, the timetable of the operation was carefully projected and each level of the command hierarchy given general directives to allow them to press any advantage they found. They were, in effect, to operate as independent cells all working towards the same goal, all dynamically implementing a broadly agreed upon timetable.&lt;br /&gt;
&lt;br /&gt;
Furthermore, it was realized that while Imperial communications would cease to function, those of the Witch Kings would continue without any problem. Infiltrated forces, then, simply had to monitor communication traffic and activity from the Witch-Kings.&lt;br /&gt;
&lt;br /&gt;
Operations began with multiple, simultaneous planetary invasions, with the priority placed upon elimination of the commanding psykers. Once eliminated, the berserker horde could easily be lead into pre-planned ambushes. Similarly, comm-traffic and energy signatures would be faked on one front prior to a rapid redeployment of assets to another sector, so as to focus the entire military might on a single point. Once behind their lines, infrastructure targets were eliminated, forcing the Geno-Thralls to come to the Sky Serpents. Hampering legion communications did the Witch-Kings little good when they had to come to the prepared Sky Serpents.&lt;br /&gt;
&lt;br /&gt;
Even as distress calls went out from the besieged worlds and reinforcements were dispatched, the second part of the Sky Serpent&#039;s plan kicked into action. As laden troop ships, confident of orbital control in-system, dropped out of warp, the concealed Legion ships struck, destroying some outright, capturing the command decks of others and venting geno-thralls to the cold void. The victorious Legion fleet then joined with the invasion fleet to eliminate remaining Thrall-ships before redeploying for the next target. With the planetary communication networks down and the geno-thralls dead, the legions pushed on rapidly, striking at those systems from which the reinforcements had been moved.&lt;br /&gt;
&lt;br /&gt;
Even as distress calls went out from the besieged worlds and reinforcements were dispatched, the second part of the Sky Serpent&#039;s plan kicked into action. As laden troop ships, confident of orbital control in-system, dropped out of warp, the concealed Legion ships struck, destroying some outright, capturing the command decks of others and venting geno-thralls to the cold void. The victorious Legion fleet then joined with the invasion fleet to eliminate remaining Thrall-ships before redeploying for the next target. With the planetary communication networks down and the geno-thralls dead, the legions pushed on rapidly, striking at those systems from which the reinforcements had been moved.&lt;br /&gt;
&lt;br /&gt;
This pattern of sudden, overwhelming attack, followed by the spreading of diffuse threats kept the Witch-Kings from regrouping effectively, the timing obscuring the method of operations for the Legion. Refugee and evacuation ships with valuable reinforcements were held up as they were searched for saboteurs, saboteurs who had spent weeks in position, waiting for the panic to spread before carrying out their missions. Though the initial cost in infrastructure was high, the stalling of the Vaal&#039;s war plans pre-empted battles planetside, and within two months of the opening actions, the Vaal Cluster had been successfully captured, with some worlds entirely spared lengthy campaigns, their fortresses emptied by the Witch-King&#039;s frantic redeployments.&lt;br /&gt;
&lt;br /&gt;
====Krag&#039;thalax====&lt;br /&gt;
These sorts of tactics were not always successful, but the Storm Serpents were nothing if not adaptable. One notable example was against the Krag&#039;athalax, a foul xenos species, which spawned bio-soldiers in unending hordes. Assaults were initially stymied against the numberless forces of the enemy. It hardly mattered where you struck when the foe swarmed from every building, every corner of the globe.&lt;br /&gt;
&lt;br /&gt;
Several assaults were thrown back before a different tact was taken.  Volkite and incendiaries were brought forth from legion vaults and the attendant forge ships worked double-time to produce additional weapons and spare parts to maintain thousands of volkite weapons. Similarly, Tohilcoatl negotiated with several Reductor Covenants for Holy Ordinatus Ullator Engines. Various toxins and weapons such as phospex were considered, but it was decided that damage to the ecosystem would be excessive. It was decided, however, that rad weapons would be sanctioned, their cores changed out for elements with shorter half-lives. (Despite this precaution, areas of former Krag&#039;athalax would remain uninhabitable for decades after the campaign&#039;s end).&lt;br /&gt;
&lt;br /&gt;
With this technological superiority in hand and the legion&#039;s armor gathered, the legion deployed. The resulting campaign was grueling, and even with the mass effect of volkites, including no few Fellglaives, as well as other, stranger devices which reaped a heavy toll on the chittering hordes, as often as not it came down to bloody melee, particularly as the slow firing Ullator Engines recycled for their next shot. After each wave, the Storm Serpents would regroup and reinforce their defenses, designing kill channels, and meter by meter, they took each world, but each battle became easier as they developed better means to poison their foe.&lt;br /&gt;
&lt;br /&gt;
Of the campaign, Tohilcoatl said little, though it is said that Sheridan found respect for his brother in that campaign, attested to by the fact the the Lord of Iron sent several members of the Stor Bezask equivalent unbidden to advise in the campaign.&lt;br /&gt;
&lt;br /&gt;
====Nikea====&lt;br /&gt;
Tohilcoatl was a firm supporter of and helped in establishing Librarius Project. At Nikea, confident that the librarius was safe, he spoke against some his brothers and earstwhile collaborator&#039;s reckless experimentation (particularly that of the Warp Raiders), in hopes of cautioning them and showing to the Librarius&#039; detractors that allowing psykers in the legions was not at odds with the Imperial Truth.  He maintained that a careful and controlled study of the warp was instrumental to the future of the Imperium.&lt;br /&gt;
&lt;br /&gt;
===The Great Hunt===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Eastern Imperium===&lt;br /&gt;
&lt;br /&gt;
=Legion Equerry=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Writefaggotry==&lt;br /&gt;
&lt;br /&gt;
[[Category:Homebrew Settings]]&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;/div&gt;</summary>
		<author><name>2602:302:D1EB:EDB0:B01D:92C4:A87C:A70A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Sky_Serpents&amp;diff=432023</id>
		<title>Sky Serpents</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Sky_Serpents&amp;diff=432023"/>
		<updated>2016-07-06T12:59:27Z</updated>

		<summary type="html">&lt;p&gt;2602:302:D1EB:EDB0:B01D:92C4:A87C:A70A: /* Homeworld */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a work in progress, part of the [[Imperium asunder]] project, a fan remake of the warhammer 40 000 history.&lt;br /&gt;
&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = The Sky Serpents&lt;br /&gt;
|Heraldry = [[File:Angels_Icon.jpg | 200px]]&lt;br /&gt;
|Battle Cry = &lt;br /&gt;
|Number = XIII&lt;br /&gt;
|Successor Chapters = Many&lt;br /&gt;
|Primarch = Xun Tohilcoatl&lt;br /&gt;
|Homeworld = Tepectitlan&lt;br /&gt;
|Specialty = &lt;br /&gt;
|Allegiance = Imperium of Man&lt;br /&gt;
|Colours = [[File:Angels_Armor.png | 200px]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Summary of Legion XII=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Numeration: The XIIth Legion&lt;br /&gt;
&lt;br /&gt;
Primogenator: Xun Tohilcoatl&lt;br /&gt;
&lt;br /&gt;
Cognomen (Prior): The Swordwind, The Hydra, Storm Wolves, ... 963 other Cognomens recorded in Primaris Level Archives&lt;br /&gt;
&lt;br /&gt;
Observed Strategic Tendencies: Focus on Operations Level Actions, Infiltration and Encirclement&lt;br /&gt;
&lt;br /&gt;
Noteworthy Domains: Jade Empire&lt;br /&gt;
&lt;br /&gt;
Alliegence: Fidelitas Constantus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Homeworld==&lt;br /&gt;
When Xun Tohilcoatl landed on Tepectitlan, it was inhabited by roving bands of hunter-gatherers and a few settled Bronze Age societies struggling through an ice age.  Had Xun landed with the hunter-gatherers, history might have gone quite differently, but he was brought to the court of Xia Huangdi, lord of the perhaps poorly named Tianxia Empire.  There he was tutored in the arts of the ruler.  He became fascinated by the calendrical system and its relationship to the agricultural cycle.  His investigations led him to develop a theory of momentum, and through subsequent refinements, of gravitation.  This realization that as above, so below, led to the construction of ever more impressive infrastructure projects.&lt;br /&gt;
When Xia Huangdi died, Xun was designated his successor.  However, not all of the Imperial Clan supported this and rebelled against him.  In the subsequent civil war, Xun annexed several nearby states that had supported rival claimants and integrated them into his own growing empire.&lt;br /&gt;
Following the rebellion, Xun dismantled the old Clan system and instituted a Civil Service exam, to choose administrators based on merit.&lt;br /&gt;
&lt;br /&gt;
===Unification===&lt;br /&gt;
&lt;br /&gt;
When the Imperium found him, early in the crusade&#039;s 8th decade, they found Xun presiding over an orderly and more or less unified world, now advanced to an early pre-industrial stage.&lt;br /&gt;
Following integration into the Imperium, Tepectitlan was brought into the Imperial administratum.  For the comfort of his people, Xun requested that the changes were introduced gradually, and while the city of Tianxia was prepared as a legion command center, legion command and control operations were distributed across the nearby stars, with the Legion negotiating with Tindalos for their forge capabilities for supply.&lt;br /&gt;
This meant that the legion supply chain was distributed and much of it carried with the fleet, supplied as they were by several Tindalan Forge Ships, which proved fortuitous during the Heresy.&lt;br /&gt;
&lt;br /&gt;
===Symbols===&lt;br /&gt;
The Legion borrows from the culture of Tepectitlan, including the esoteric traditions of its inhabitants. Poetry and calligraphy are regarded as fine arts and the legionaries are encouraged to partake. Jade is highly valued and often worked into decorations on armor or luck-items. The warp is conceptualized as storm wind-- dangerous, but potentially useful. Self control and moderation are virtues, as is the idea of the individual&#039;s duty to their oaths. In native myth, the Storm Serpent is a great, feathered snake, akin to a dragon, that brings the rain. It has a dual nature, a destructive and ferocious side, that tears down the old, and a creative, protective side that makes the crops grow. Each Storm Serpent tries to temper their native aggression with intellect, not so much to suppress their natural inclinations, but to work with them. Destruction is recognized as a requirement for growth, the old status quo must be transcended. Creation and destruction, thesis and antithesis, each blends into the other and the warrior must be able to live with both. The non-negotiable, instilled by Gishgimash, is progress. Without discipline and without order, society crumbles. Without wisdom, the infrastructure is lost and the city dies. With careful steps, bronze age farmers can learn to forge steel. They can learn to make medicine and live longer, happier lives. They can learn virtue.&lt;br /&gt;
&lt;br /&gt;
==Legion Tactics==&lt;br /&gt;
The legion specializes in hit and run tactics and mobile warfare at the operations level. Legion strategy places a great deal of importance on information, so as to know how best to draw out and achieve local numerical superiority to crush and disorder the enemy. Once a breach in the lines is achieved, Xun Tohilcoatl prefers an aggressive stance, so as to prevent the opponent from regrouping.&lt;br /&gt;
The legion is noted for its cohesion and ability to coordinate effectively with human auxiliae, as well as a high degree of technological proficiency, following its primarch&#039;s intense interest in technology, and as such, much archaeotech and armor is employed.&lt;br /&gt;
&lt;br /&gt;
==Legion Organization==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Legion History==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Great Crusade===&lt;br /&gt;
The legion was as comfortable with conquest as it was with infrastructure and so tended to leave behind personnel to rebuild even before being reunited with the Primarch shortly before the end of the Crusade&#039;s first century. After being reunited, the legion began to build on larger scales, developing essentially a pocket domain of model worlds.&lt;br /&gt;
&lt;br /&gt;
====Vaal Cluster Compliance====&lt;br /&gt;
Shortly after being reunited with his legion, Tohilcoatl led his men against the Witch-Kings of the Vaal Cluster. These foul warp-sorcerors ruled over an empire of enthralled gene-warriors, each nearly the equal of a Space Marine, but far less stable. After a few probing void engagements, Tohilcoatl found that the Witch-King&#039;s military forces were dependent upon witch-generals to maintain control of the gene-thralls. If the command structure could be disrupted, then the foe&#039;s defenses would crumble. However, the Witch-Kings were not unaware of this weakness and designed their forces to compensate. Without a witch to maintain order in a geno-thrall force, they would go berserk and the resulting psychic turmoil would make long distance communication near impossible. Thus, even if a force was broken, the opponent would find it difficult to communicate and exploit the breach. To combat this, Tohilcoatl and his War-Council developed a daring strategy.&lt;br /&gt;
&lt;br /&gt;
Similar to the legendary Pacification of Luna, ships would be sent into Vaal space, powered down to avoid detection. These ships would stake out the Mandeville points in systems to be contested and hide in asteroid fields. Similarly, kill teams were infiltrated across the worlds of Vaal. Knowing that communication by Astropath would be nigh impossible, Tohilcoatl revived an archaic means of communication from before the dark age of technology, the radio. While it would be limited to light-speed, signals could still be passed in system without too much trouble.&lt;br /&gt;
&lt;br /&gt;
With this limited means of communication in hand, the timetable of the operation was carefully projected and each level of the command hierarchy given general directives to allow them to press any advantage they found. They were, in effect, to operate as independent cells all working towards the same goal, all dynamically implementing a broadly agreed upon timetable.&lt;br /&gt;
&lt;br /&gt;
Furthermore, it was realized that while Imperial communications would cease to function, those of the Witch Kings would continue without any problem. Infiltrated forces, then, simply had to monitor communication traffic and activity from the Witch-Kings.&lt;br /&gt;
&lt;br /&gt;
Operations began with multiple, simultaneous planetary invasions, with the priority placed upon elimination of the commanding psykers. Once eliminated, the berserker horde could easily be lead into pre-planned ambushes. Similarly, comm-traffic and energy signatures would be faked on one front prior to a rapid redeployment of assets to another sector, so as to focus the entire military might on a single point. Once behind their lines, infrastructure targets were eliminated, forcing the Geno-Thralls to come to the Sky Serpents. Hampering legion communications did the Witch-Kings little good when they had to come to the prepared Sky Serpents.&lt;br /&gt;
&lt;br /&gt;
Even as distress calls went out from the besieged worlds and reinforcements were dispatched, the second part of the Sky Serpent&#039;s plan kicked into action. As laden troop ships, confident of orbital control in-system, dropped out of warp, the concealed Legion ships struck, destroying some outright, capturing the command decks of others and venting geno-thralls to the cold void. The victorious Legion fleet then joined with the invasion fleet to eliminate remaining Thrall-ships before redeploying for the next target. With the planetary communication networks down and the geno-thralls dead, the legions pushed on rapidly, striking at those systems from which the reinforcements had been moved.&lt;br /&gt;
&lt;br /&gt;
Even as distress calls went out from the besieged worlds and reinforcements were dispatched, the second part of the Sky Serpent&#039;s plan kicked into action. As laden troop ships, confident of orbital control in-system, dropped out of warp, the concealed Legion ships struck, destroying some outright, capturing the command decks of others and venting geno-thralls to the cold void. The victorious Legion fleet then joined with the invasion fleet to eliminate remaining Thrall-ships before redeploying for the next target. With the planetary communication networks down and the geno-thralls dead, the legions pushed on rapidly, striking at those systems from which the reinforcements had been moved.&lt;br /&gt;
&lt;br /&gt;
This pattern of sudden, overwhelming attack, followed by the spreading of diffuse threats kept the Witch-Kings from regrouping effectively, the timing obscuring the method of operations for the Legion. Refugee and evacuation ships with valuable reinforcements were held up as they were searched for saboteurs, saboteurs who had spent weeks in position, waiting for the panic to spread before carrying out their missions. Though the initial cost in infrastructure was high, the stalling of the Vaal&#039;s war plans pre-empted battles planetside, and within two months of the opening actions, the Vaal Cluster had been successfully captured, with some worlds entirely spared lengthy campaigns, their fortresses emptied by the Witch-King&#039;s frantic redeployments.&lt;br /&gt;
&lt;br /&gt;
====Krag&#039;thalax====&lt;br /&gt;
These sorts of tactics were not always successful, but the Storm Serpents were nothing if not adaptable. One notable example was against the Krag&#039;athalax, a foul xenos species, which spawned bio-soldiers in unending hordes. Assaults were initially stymied against the numberless forces of the enemy. It hardly mattered where you struck when the foe swarmed from every building, every corner of the globe.&lt;br /&gt;
&lt;br /&gt;
Several assaults were thrown back before a different tact was taken.  Volkite and incendiaries were brought forth from legion vaults and the attendant forge ships worked double-time to produce additional weapons and spare parts to maintain thousands of volkite weapons. Similarly, Tohilcoatl negotiated with several Reductor Covenants for Holy Ordinatus Ullator Engines. Various toxins and weapons such as phospex were considered, but it was decided that damage to the ecosystem would be excessive. It was decided, however, that rad weapons would be sanctioned, their cores changed out for elements with shorter half-lives. (Despite this precaution, areas of former Krag&#039;athalax would remain uninhabitable for decades after the campaign&#039;s end).&lt;br /&gt;
&lt;br /&gt;
With this technological superiority in hand and the legion&#039;s armor gathered, the legion deployed. The resulting campaign was grueling, and even with the mass effect of volkites, including no few Fellglaives, as well as other, stranger devices which reaped a heavy toll on the chittering hordes, as often as not it came down to bloody melee, particularly as the slow firing Ullator Engines recycled for their next shot. After each wave, the Storm Serpents would regroup and reinforce their defenses, designing kill channels, and meter by meter, they took each world, but each battle became easier as they developed better means to poison their foe.&lt;br /&gt;
&lt;br /&gt;
Of the campaign, Tohilcoatl said little, though it is said that Sheridan found respect for his brother in that campaign, attested to by the fact the the Lord of Iron sent several members of the Stor Bezask equivalent unbidden to advise in the campaign.&lt;br /&gt;
&lt;br /&gt;
====Nikea====&lt;br /&gt;
Tohilcoatl was a firm supporter of and helped in establishing Librarius Project. At Nikea, confident that the librarius was safe, he spoke against some his brothers and earstwhile collaborator&#039;s reckless experimentation (particularly that of the Warp Raiders), in hopes of cautioning them and showing to the Librarius&#039; detractors that allowing psykers in the legions was not at odds with the Imperial Truth.  He maintained that a careful and controlled study of the warp was instrumental to the future of the Imperium.&lt;br /&gt;
&lt;br /&gt;
===The Great Hunt===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Eastern Imperium===&lt;br /&gt;
&lt;br /&gt;
=Legion Equerry=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Writefaggotry==&lt;br /&gt;
&lt;br /&gt;
[[Category:Homebrew Settings]]&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;/div&gt;</summary>
		<author><name>2602:302:D1EB:EDB0:B01D:92C4:A87C:A70A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Sky_Serpents&amp;diff=432022</id>
		<title>Sky Serpents</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Sky_Serpents&amp;diff=432022"/>
		<updated>2016-07-06T12:13:23Z</updated>

		<summary type="html">&lt;p&gt;2602:302:D1EB:EDB0:B01D:92C4:A87C:A70A: /* Unification */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a work in progress, part of the [[Imperium asunder]] project, a fan remake of the warhammer 40 000 history.&lt;br /&gt;
&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = The Sky Serpents&lt;br /&gt;
|Heraldry = [[File:Angels_Icon.jpg | 200px]]&lt;br /&gt;
|Battle Cry = &lt;br /&gt;
|Number = XIII&lt;br /&gt;
|Successor Chapters = Many&lt;br /&gt;
|Primarch = Xun Tohilcoatl&lt;br /&gt;
|Homeworld = Tepectitlan&lt;br /&gt;
|Specialty = &lt;br /&gt;
|Allegiance = Imperium of Man&lt;br /&gt;
|Colours = [[File:Angels_Armor.png | 200px]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Summary of Legion XII=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Numeration: The XIIth Legion&lt;br /&gt;
&lt;br /&gt;
Primogenator: Xun Tohilcoatl&lt;br /&gt;
&lt;br /&gt;
Cognomen (Prior): The Swordwind, The Hydra, Storm Wolves, ... 963 other Cognomens recorded in Primaris Level Archives&lt;br /&gt;
&lt;br /&gt;
Observed Strategic Tendencies: Focus on Operations Level Actions, Infiltration and Encirclement&lt;br /&gt;
&lt;br /&gt;
Noteworthy Domains: Jade Empire&lt;br /&gt;
&lt;br /&gt;
Alliegence: Fidelitas Constantus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Homeworld==&lt;br /&gt;
When Xun Tohilcoatl landed on Tepectitlan, it was inhabited by roving bands of hunter-gatherers and a few settled Bronze Age societies struggling through an ice age.  Had Xun landed with the hunter-gatherers, history might have gone quite differently, but he was brought to the court of Xia Huangdi, lord of the perhaps poorly named Tianxia Empire.  There he was tutored in the arts of the ruler.  He became fascinated by the calendrical system and its relationship to the agricultural cycle.  His investigations led him to develop a theory of momentum, and through subsequent refinements, of gravitation.  This realization that as above, so below, led to the construction of ever more impressive infrastructure projects.&lt;br /&gt;
When Xia Huangdi died, Xun was designated his successor.  However, not all of the Imperial Clan supported this and rebelled against him.  In the subsequent civil war, Xun annexed several nearby states that had supported rival claimants and integrated them into his own growing empire.&lt;br /&gt;
Following the rebellion, Xun dismantled the old Clan system and instituted a Civil Service exam, to choose administrators based on merit.&lt;br /&gt;
&lt;br /&gt;
===Unification===&lt;br /&gt;
&lt;br /&gt;
When the Imperium found him, early in the crusade&#039;s 8th decade, they found Xun presiding over an orderly and more or less unified world, now advanced to an early pre-industrial stage.&lt;br /&gt;
Following integration into the Imperium, Tepectitlan was brought into the Imperial administratum.  For the comfort of his people, Xun requested that the changes were introduced gradually, and while the city of Tianxia was prepared as a legion command center, legion command and control operations were distributed across the nearby stars, with the Legion negotiating with Tindalos for their forge capabilities for supply.&lt;br /&gt;
This meant that the legion supply chain was distributed and much of it carried with the fleet, supplied as they were by several Tindalan Forge Ships, which proved fortuitous during the Heresy.&lt;br /&gt;
&lt;br /&gt;
==Legion Tactics==&lt;br /&gt;
The legion specializes in hit and run tactics and mobile warfare at the operations level. Legion strategy places a great deal of importance on information, so as to know how best to draw out and achieve local numerical superiority to crush and disorder the enemy. Once a breach in the lines is achieved, Xun Tohilcoatl prefers an aggressive stance, so as to prevent the opponent from regrouping.&lt;br /&gt;
The legion is noted for its cohesion and ability to coordinate effectively with human auxiliae, as well as a high degree of technological proficiency, following its primarch&#039;s intense interest in technology, and as such, much archaeotech and armor is employed.&lt;br /&gt;
&lt;br /&gt;
==Legion Organization==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Legion History==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Great Crusade===&lt;br /&gt;
The legion was as comfortable with conquest as it was with infrastructure and so tended to leave behind personnel to rebuild even before being reunited with the Primarch shortly before the end of the Crusade&#039;s first century. After being reunited, the legion began to build on larger scales, developing essentially a pocket domain of model worlds.&lt;br /&gt;
&lt;br /&gt;
====Vaal Cluster Compliance====&lt;br /&gt;
Shortly after being reunited with his legion, Tohilcoatl led his men against the Witch-Kings of the Vaal Cluster. These foul warp-sorcerors ruled over an empire of enthralled gene-warriors, each nearly the equal of a Space Marine, but far less stable. After a few probing void engagements, Tohilcoatl found that the Witch-King&#039;s military forces were dependent upon witch-generals to maintain control of the gene-thralls. If the command structure could be disrupted, then the foe&#039;s defenses would crumble. However, the Witch-Kings were not unaware of this weakness and designed their forces to compensate. Without a witch to maintain order in a geno-thrall force, they would go berserk and the resulting psychic turmoil would make long distance communication near impossible. Thus, even if a force was broken, the opponent would find it difficult to communicate and exploit the breach. To combat this, Tohilcoatl and his War-Council developed a daring strategy.&lt;br /&gt;
&lt;br /&gt;
Similar to the legendary Pacification of Luna, ships would be sent into Vaal space, powered down to avoid detection. These ships would stake out the Mandeville points in systems to be contested and hide in asteroid fields. Similarly, kill teams were infiltrated across the worlds of Vaal. Knowing that communication by Astropath would be nigh impossible, Tohilcoatl revived an archaic means of communication from before the dark age of technology, the radio. While it would be limited to light-speed, signals could still be passed in system without too much trouble.&lt;br /&gt;
&lt;br /&gt;
With this limited means of communication in hand, the timetable of the operation was carefully projected and each level of the command hierarchy given general directives to allow them to press any advantage they found. They were, in effect, to operate as independent cells all working towards the same goal, all dynamically implementing a broadly agreed upon timetable.&lt;br /&gt;
&lt;br /&gt;
Furthermore, it was realized that while Imperial communications would cease to function, those of the Witch Kings would continue without any problem. Infiltrated forces, then, simply had to monitor communication traffic and activity from the Witch-Kings.&lt;br /&gt;
&lt;br /&gt;
Operations began with multiple, simultaneous planetary invasions, with the priority placed upon elimination of the commanding psykers. Once eliminated, the berserker horde could easily be lead into pre-planned ambushes. Similarly, comm-traffic and energy signatures would be faked on one front prior to a rapid redeployment of assets to another sector, so as to focus the entire military might on a single point. Once behind their lines, infrastructure targets were eliminated, forcing the Geno-Thralls to come to the Sky Serpents. Hampering legion communications did the Witch-Kings little good when they had to come to the prepared Sky Serpents.&lt;br /&gt;
&lt;br /&gt;
Even as distress calls went out from the besieged worlds and reinforcements were dispatched, the second part of the Sky Serpent&#039;s plan kicked into action. As laden troop ships, confident of orbital control in-system, dropped out of warp, the concealed Legion ships struck, destroying some outright, capturing the command decks of others and venting geno-thralls to the cold void. The victorious Legion fleet then joined with the invasion fleet to eliminate remaining Thrall-ships before redeploying for the next target. With the planetary communication networks down and the geno-thralls dead, the legions pushed on rapidly, striking at those systems from which the reinforcements had been moved.&lt;br /&gt;
&lt;br /&gt;
Even as distress calls went out from the besieged worlds and reinforcements were dispatched, the second part of the Sky Serpent&#039;s plan kicked into action. As laden troop ships, confident of orbital control in-system, dropped out of warp, the concealed Legion ships struck, destroying some outright, capturing the command decks of others and venting geno-thralls to the cold void. The victorious Legion fleet then joined with the invasion fleet to eliminate remaining Thrall-ships before redeploying for the next target. With the planetary communication networks down and the geno-thralls dead, the legions pushed on rapidly, striking at those systems from which the reinforcements had been moved.&lt;br /&gt;
&lt;br /&gt;
This pattern of sudden, overwhelming attack, followed by the spreading of diffuse threats kept the Witch-Kings from regrouping effectively, the timing obscuring the method of operations for the Legion. Refugee and evacuation ships with valuable reinforcements were held up as they were searched for saboteurs, saboteurs who had spent weeks in position, waiting for the panic to spread before carrying out their missions. Though the initial cost in infrastructure was high, the stalling of the Vaal&#039;s war plans pre-empted battles planetside, and within two months of the opening actions, the Vaal Cluster had been successfully captured, with some worlds entirely spared lengthy campaigns, their fortresses emptied by the Witch-King&#039;s frantic redeployments.&lt;br /&gt;
&lt;br /&gt;
====Krag&#039;thalax====&lt;br /&gt;
These sorts of tactics were not always successful, but the Storm Serpents were nothing if not adaptable. One notable example was against the Krag&#039;athalax, a foul xenos species, which spawned bio-soldiers in unending hordes. Assaults were initially stymied against the numberless forces of the enemy. It hardly mattered where you struck when the foe swarmed from every building, every corner of the globe.&lt;br /&gt;
&lt;br /&gt;
Several assaults were thrown back before a different tact was taken.  Volkite and incendiaries were brought forth from legion vaults and the attendant forge ships worked double-time to produce additional weapons and spare parts to maintain thousands of volkite weapons. Similarly, Tohilcoatl negotiated with several Reductor Covenants for Holy Ordinatus Ullator Engines. Various toxins and weapons such as phospex were considered, but it was decided that damage to the ecosystem would be excessive. It was decided, however, that rad weapons would be sanctioned, their cores changed out for elements with shorter half-lives. (Despite this precaution, areas of former Krag&#039;athalax would remain uninhabitable for decades after the campaign&#039;s end).&lt;br /&gt;
&lt;br /&gt;
With this technological superiority in hand and the legion&#039;s armor gathered, the legion deployed. The resulting campaign was grueling, and even with the mass effect of volkites, including no few Fellglaives, as well as other, stranger devices which reaped a heavy toll on the chittering hordes, as often as not it came down to bloody melee, particularly as the slow firing Ullator Engines recycled for their next shot. After each wave, the Storm Serpents would regroup and reinforce their defenses, designing kill channels, and meter by meter, they took each world, but each battle became easier as they developed better means to poison their foe.&lt;br /&gt;
&lt;br /&gt;
Of the campaign, Tohilcoatl said little, though it is said that Sheridan found respect for his brother in that campaign, attested to by the fact the the Lord of Iron sent several members of the Stor Bezask equivalent unbidden to advise in the campaign.&lt;br /&gt;
&lt;br /&gt;
====Nikea====&lt;br /&gt;
Tohilcoatl was a firm supporter of and helped in establishing Librarius Project. At Nikea, confident that the librarius was safe, he spoke against some his brothers and earstwhile collaborator&#039;s reckless experimentation (particularly that of the Warp Raiders), in hopes of cautioning them and showing to the Librarius&#039; detractors that allowing psykers in the legions was not at odds with the Imperial Truth.  He maintained that a careful and controlled study of the warp was instrumental to the future of the Imperium.&lt;br /&gt;
&lt;br /&gt;
===The Great Hunt===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Eastern Imperium===&lt;br /&gt;
&lt;br /&gt;
=Legion Equerry=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Writefaggotry==&lt;br /&gt;
&lt;br /&gt;
[[Category:Homebrew Settings]]&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;/div&gt;</summary>
		<author><name>2602:302:D1EB:EDB0:B01D:92C4:A87C:A70A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Sky_Serpents&amp;diff=432021</id>
		<title>Sky Serpents</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Sky_Serpents&amp;diff=432021"/>
		<updated>2016-07-06T12:13:02Z</updated>

		<summary type="html">&lt;p&gt;2602:302:D1EB:EDB0:B01D:92C4:A87C:A70A: /* Homeworld */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a work in progress, part of the [[Imperium asunder]] project, a fan remake of the warhammer 40 000 history.&lt;br /&gt;
&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = The Sky Serpents&lt;br /&gt;
|Heraldry = [[File:Angels_Icon.jpg | 200px]]&lt;br /&gt;
|Battle Cry = &lt;br /&gt;
|Number = XIII&lt;br /&gt;
|Successor Chapters = Many&lt;br /&gt;
|Primarch = Xun Tohilcoatl&lt;br /&gt;
|Homeworld = Tepectitlan&lt;br /&gt;
|Specialty = &lt;br /&gt;
|Allegiance = Imperium of Man&lt;br /&gt;
|Colours = [[File:Angels_Armor.png | 200px]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Summary of Legion XII=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Numeration: The XIIth Legion&lt;br /&gt;
&lt;br /&gt;
Primogenator: Xun Tohilcoatl&lt;br /&gt;
&lt;br /&gt;
Cognomen (Prior): The Swordwind, The Hydra, Storm Wolves, ... 963 other Cognomens recorded in Primaris Level Archives&lt;br /&gt;
&lt;br /&gt;
Observed Strategic Tendencies: Focus on Operations Level Actions, Infiltration and Encirclement&lt;br /&gt;
&lt;br /&gt;
Noteworthy Domains: Jade Empire&lt;br /&gt;
&lt;br /&gt;
Alliegence: Fidelitas Constantus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Homeworld==&lt;br /&gt;
When Xun Tohilcoatl landed on Tepectitlan, it was inhabited by roving bands of hunter-gatherers and a few settled Bronze Age societies struggling through an ice age.  Had Xun landed with the hunter-gatherers, history might have gone quite differently, but he was brought to the court of Xia Huangdi, lord of the perhaps poorly named Tianxia Empire.  There he was tutored in the arts of the ruler.  He became fascinated by the calendrical system and its relationship to the agricultural cycle.  His investigations led him to develop a theory of momentum, and through subsequent refinements, of gravitation.  This realization that as above, so below, led to the construction of ever more impressive infrastructure projects.&lt;br /&gt;
When Xia Huangdi died, Xun was designated his successor.  However, not all of the Imperial Clan supported this and rebelled against him.  In the subsequent civil war, Xun annexed several nearby states that had supported rival claimants and integrated them into his own growing empire.&lt;br /&gt;
Following the rebellion, Xun dismantled the old Clan system and instituted a Civil Service exam, to choose administrators based on merit.&lt;br /&gt;
&lt;br /&gt;
===Unification===&lt;br /&gt;
&lt;br /&gt;
When the Imperium found him, early in the crusade&#039;s 8th decade, they found Xun presiding over an orderly and more or less unified world, now advanced to an early pre-industrial stage.&lt;br /&gt;
Following integration into the Imperium, Tepectitlan was brought into the Imperial administratum.  For the comfort of his people, Xun requested that the changes were introduced gradually, and while the city of Tianxia was prepared as a legion command center, legion command and control operations were distributed across the nearby stars, with the Legion negotiating with Tindalos for their forge capabilities for supply.&lt;br /&gt;
This meant that the legion supply chain was distributed and much of it carried with the fleet, supplied as they were by several Tindalan Forge Ships.&lt;br /&gt;
&lt;br /&gt;
==Legion Tactics==&lt;br /&gt;
The legion specializes in hit and run tactics and mobile warfare at the operations level. Legion strategy places a great deal of importance on information, so as to know how best to draw out and achieve local numerical superiority to crush and disorder the enemy. Once a breach in the lines is achieved, Xun Tohilcoatl prefers an aggressive stance, so as to prevent the opponent from regrouping.&lt;br /&gt;
The legion is noted for its cohesion and ability to coordinate effectively with human auxiliae, as well as a high degree of technological proficiency, following its primarch&#039;s intense interest in technology, and as such, much archaeotech and armor is employed.&lt;br /&gt;
&lt;br /&gt;
==Legion Organization==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Legion History==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Great Crusade===&lt;br /&gt;
The legion was as comfortable with conquest as it was with infrastructure and so tended to leave behind personnel to rebuild even before being reunited with the Primarch shortly before the end of the Crusade&#039;s first century. After being reunited, the legion began to build on larger scales, developing essentially a pocket domain of model worlds.&lt;br /&gt;
&lt;br /&gt;
====Vaal Cluster Compliance====&lt;br /&gt;
Shortly after being reunited with his legion, Tohilcoatl led his men against the Witch-Kings of the Vaal Cluster. These foul warp-sorcerors ruled over an empire of enthralled gene-warriors, each nearly the equal of a Space Marine, but far less stable. After a few probing void engagements, Tohilcoatl found that the Witch-King&#039;s military forces were dependent upon witch-generals to maintain control of the gene-thralls. If the command structure could be disrupted, then the foe&#039;s defenses would crumble. However, the Witch-Kings were not unaware of this weakness and designed their forces to compensate. Without a witch to maintain order in a geno-thrall force, they would go berserk and the resulting psychic turmoil would make long distance communication near impossible. Thus, even if a force was broken, the opponent would find it difficult to communicate and exploit the breach. To combat this, Tohilcoatl and his War-Council developed a daring strategy.&lt;br /&gt;
&lt;br /&gt;
Similar to the legendary Pacification of Luna, ships would be sent into Vaal space, powered down to avoid detection. These ships would stake out the Mandeville points in systems to be contested and hide in asteroid fields. Similarly, kill teams were infiltrated across the worlds of Vaal. Knowing that communication by Astropath would be nigh impossible, Tohilcoatl revived an archaic means of communication from before the dark age of technology, the radio. While it would be limited to light-speed, signals could still be passed in system without too much trouble.&lt;br /&gt;
&lt;br /&gt;
With this limited means of communication in hand, the timetable of the operation was carefully projected and each level of the command hierarchy given general directives to allow them to press any advantage they found. They were, in effect, to operate as independent cells all working towards the same goal, all dynamically implementing a broadly agreed upon timetable.&lt;br /&gt;
&lt;br /&gt;
Furthermore, it was realized that while Imperial communications would cease to function, those of the Witch Kings would continue without any problem. Infiltrated forces, then, simply had to monitor communication traffic and activity from the Witch-Kings.&lt;br /&gt;
&lt;br /&gt;
Operations began with multiple, simultaneous planetary invasions, with the priority placed upon elimination of the commanding psykers. Once eliminated, the berserker horde could easily be lead into pre-planned ambushes. Similarly, comm-traffic and energy signatures would be faked on one front prior to a rapid redeployment of assets to another sector, so as to focus the entire military might on a single point. Once behind their lines, infrastructure targets were eliminated, forcing the Geno-Thralls to come to the Sky Serpents. Hampering legion communications did the Witch-Kings little good when they had to come to the prepared Sky Serpents.&lt;br /&gt;
&lt;br /&gt;
Even as distress calls went out from the besieged worlds and reinforcements were dispatched, the second part of the Sky Serpent&#039;s plan kicked into action. As laden troop ships, confident of orbital control in-system, dropped out of warp, the concealed Legion ships struck, destroying some outright, capturing the command decks of others and venting geno-thralls to the cold void. The victorious Legion fleet then joined with the invasion fleet to eliminate remaining Thrall-ships before redeploying for the next target. With the planetary communication networks down and the geno-thralls dead, the legions pushed on rapidly, striking at those systems from which the reinforcements had been moved.&lt;br /&gt;
&lt;br /&gt;
Even as distress calls went out from the besieged worlds and reinforcements were dispatched, the second part of the Sky Serpent&#039;s plan kicked into action. As laden troop ships, confident of orbital control in-system, dropped out of warp, the concealed Legion ships struck, destroying some outright, capturing the command decks of others and venting geno-thralls to the cold void. The victorious Legion fleet then joined with the invasion fleet to eliminate remaining Thrall-ships before redeploying for the next target. With the planetary communication networks down and the geno-thralls dead, the legions pushed on rapidly, striking at those systems from which the reinforcements had been moved.&lt;br /&gt;
&lt;br /&gt;
This pattern of sudden, overwhelming attack, followed by the spreading of diffuse threats kept the Witch-Kings from regrouping effectively, the timing obscuring the method of operations for the Legion. Refugee and evacuation ships with valuable reinforcements were held up as they were searched for saboteurs, saboteurs who had spent weeks in position, waiting for the panic to spread before carrying out their missions. Though the initial cost in infrastructure was high, the stalling of the Vaal&#039;s war plans pre-empted battles planetside, and within two months of the opening actions, the Vaal Cluster had been successfully captured, with some worlds entirely spared lengthy campaigns, their fortresses emptied by the Witch-King&#039;s frantic redeployments.&lt;br /&gt;
&lt;br /&gt;
====Krag&#039;thalax====&lt;br /&gt;
These sorts of tactics were not always successful, but the Storm Serpents were nothing if not adaptable. One notable example was against the Krag&#039;athalax, a foul xenos species, which spawned bio-soldiers in unending hordes. Assaults were initially stymied against the numberless forces of the enemy. It hardly mattered where you struck when the foe swarmed from every building, every corner of the globe.&lt;br /&gt;
&lt;br /&gt;
Several assaults were thrown back before a different tact was taken.  Volkite and incendiaries were brought forth from legion vaults and the attendant forge ships worked double-time to produce additional weapons and spare parts to maintain thousands of volkite weapons. Similarly, Tohilcoatl negotiated with several Reductor Covenants for Holy Ordinatus Ullator Engines. Various toxins and weapons such as phospex were considered, but it was decided that damage to the ecosystem would be excessive. It was decided, however, that rad weapons would be sanctioned, their cores changed out for elements with shorter half-lives. (Despite this precaution, areas of former Krag&#039;athalax would remain uninhabitable for decades after the campaign&#039;s end).&lt;br /&gt;
&lt;br /&gt;
With this technological superiority in hand and the legion&#039;s armor gathered, the legion deployed. The resulting campaign was grueling, and even with the mass effect of volkites, including no few Fellglaives, as well as other, stranger devices which reaped a heavy toll on the chittering hordes, as often as not it came down to bloody melee, particularly as the slow firing Ullator Engines recycled for their next shot. After each wave, the Storm Serpents would regroup and reinforce their defenses, designing kill channels, and meter by meter, they took each world, but each battle became easier as they developed better means to poison their foe.&lt;br /&gt;
&lt;br /&gt;
Of the campaign, Tohilcoatl said little, though it is said that Sheridan found respect for his brother in that campaign, attested to by the fact the the Lord of Iron sent several members of the Stor Bezask equivalent unbidden to advise in the campaign.&lt;br /&gt;
&lt;br /&gt;
====Nikea====&lt;br /&gt;
Tohilcoatl was a firm supporter of and helped in establishing Librarius Project. At Nikea, confident that the librarius was safe, he spoke against some his brothers and earstwhile collaborator&#039;s reckless experimentation (particularly that of the Warp Raiders), in hopes of cautioning them and showing to the Librarius&#039; detractors that allowing psykers in the legions was not at odds with the Imperial Truth.  He maintained that a careful and controlled study of the warp was instrumental to the future of the Imperium.&lt;br /&gt;
&lt;br /&gt;
===The Great Hunt===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Eastern Imperium===&lt;br /&gt;
&lt;br /&gt;
=Legion Equerry=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Writefaggotry==&lt;br /&gt;
&lt;br /&gt;
[[Category:Homebrew Settings]]&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;/div&gt;</summary>
		<author><name>2602:302:D1EB:EDB0:B01D:92C4:A87C:A70A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Sky_Serpents&amp;diff=432020</id>
		<title>Sky Serpents</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Sky_Serpents&amp;diff=432020"/>
		<updated>2016-07-06T12:11:52Z</updated>

		<summary type="html">&lt;p&gt;2602:302:D1EB:EDB0:B01D:92C4:A87C:A70A: /* Homeworld */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a work in progress, part of the [[Imperium asunder]] project, a fan remake of the warhammer 40 000 history.&lt;br /&gt;
&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = The Sky Serpents&lt;br /&gt;
|Heraldry = [[File:Angels_Icon.jpg | 200px]]&lt;br /&gt;
|Battle Cry = &lt;br /&gt;
|Number = XIII&lt;br /&gt;
|Successor Chapters = Many&lt;br /&gt;
|Primarch = Xun Tohilcoatl&lt;br /&gt;
|Homeworld = Tepectitlan&lt;br /&gt;
|Specialty = &lt;br /&gt;
|Allegiance = Imperium of Man&lt;br /&gt;
|Colours = [[File:Angels_Armor.png | 200px]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Summary of Legion XII=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Numeration: The XIIth Legion&lt;br /&gt;
&lt;br /&gt;
Primogenator: Xun Tohilcoatl&lt;br /&gt;
&lt;br /&gt;
Cognomen (Prior): The Swordwind, The Hydra, Storm Wolves, ... 963 other Cognomens recorded in Primaris Level Archives&lt;br /&gt;
&lt;br /&gt;
Observed Strategic Tendencies: Focus on Operations Level Actions, Infiltration and Encirclement&lt;br /&gt;
&lt;br /&gt;
Noteworthy Domains: Jade Empire&lt;br /&gt;
&lt;br /&gt;
Alliegence: Fidelitas Constantus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Homeworld==&lt;br /&gt;
When Xun Tohilcoatl landed on Tepectitlan, it was inhabited by roving bands of hunter-gatherers and a few settled Bronze Age societies struggling through an ice age.  Had Xun landed with the hunter-gatherers, history might have gone quite differently, but he was brought to the court of Xia Huangdi, lord of the perhaps poorly named Tianxia Empire.  There he was tutored in the arts of the ruler.  He became fascinated by the calendrical system and its relationship to the agricultural cycle.  His investigations led him to develop a theory of momentum, and through subsequent refinements, of gravitation.  This realization that as above, so below, led to the construction of ever more impressive infrastructure projects.&lt;br /&gt;
When Xia Huangdi died, Xun was designated his successor.  However, not all of the Imperial Clan supported this and rebelled against him.  In the subsequent civil war, Xun annexed several nearby states that had supported rival claimants and integrated them into his own growing empire.&lt;br /&gt;
Following the rebellion, Xun dismantled the old Clan system and instituted a Civil Service exam, to choose administrators based on merit.&lt;br /&gt;
&lt;br /&gt;
When the Imperium found him, early in the crusade&#039;s 8th decade, they found Xun presiding over an orderly and more or less unified world, now advanced to an early pre-industrial stage.&lt;br /&gt;
Following integration into the Imperium, Tepectitlan was brought into the Imperial administratum.  For the comfort of his people, Xun requested that the changes were introduced gradually, and while the city of Tianxia was prepared as a legion command center, legion command and control operations were distributed across the nearby stars, with the Legion negotiating with Tindalos for their forge capabilities for supply.&lt;br /&gt;
&lt;br /&gt;
==Legion Tactics==&lt;br /&gt;
The legion specializes in hit and run tactics and mobile warfare at the operations level. Legion strategy places a great deal of importance on information, so as to know how best to draw out and achieve local numerical superiority to crush and disorder the enemy. Once a breach in the lines is achieved, Xun Tohilcoatl prefers an aggressive stance, so as to prevent the opponent from regrouping.&lt;br /&gt;
The legion is noted for its cohesion and ability to coordinate effectively with human auxiliae, as well as a high degree of technological proficiency, following its primarch&#039;s intense interest in technology, and as such, much archaeotech and armor is employed.&lt;br /&gt;
&lt;br /&gt;
==Legion Organization==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Legion History==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Great Crusade===&lt;br /&gt;
The legion was as comfortable with conquest as it was with infrastructure and so tended to leave behind personnel to rebuild even before being reunited with the Primarch shortly before the end of the Crusade&#039;s first century. After being reunited, the legion began to build on larger scales, developing essentially a pocket domain of model worlds.&lt;br /&gt;
&lt;br /&gt;
====Vaal Cluster Compliance====&lt;br /&gt;
Shortly after being reunited with his legion, Tohilcoatl led his men against the Witch-Kings of the Vaal Cluster. These foul warp-sorcerors ruled over an empire of enthralled gene-warriors, each nearly the equal of a Space Marine, but far less stable. After a few probing void engagements, Tohilcoatl found that the Witch-King&#039;s military forces were dependent upon witch-generals to maintain control of the gene-thralls. If the command structure could be disrupted, then the foe&#039;s defenses would crumble. However, the Witch-Kings were not unaware of this weakness and designed their forces to compensate. Without a witch to maintain order in a geno-thrall force, they would go berserk and the resulting psychic turmoil would make long distance communication near impossible. Thus, even if a force was broken, the opponent would find it difficult to communicate and exploit the breach. To combat this, Tohilcoatl and his War-Council developed a daring strategy.&lt;br /&gt;
&lt;br /&gt;
Similar to the legendary Pacification of Luna, ships would be sent into Vaal space, powered down to avoid detection. These ships would stake out the Mandeville points in systems to be contested and hide in asteroid fields. Similarly, kill teams were infiltrated across the worlds of Vaal. Knowing that communication by Astropath would be nigh impossible, Tohilcoatl revived an archaic means of communication from before the dark age of technology, the radio. While it would be limited to light-speed, signals could still be passed in system without too much trouble.&lt;br /&gt;
&lt;br /&gt;
With this limited means of communication in hand, the timetable of the operation was carefully projected and each level of the command hierarchy given general directives to allow them to press any advantage they found. They were, in effect, to operate as independent cells all working towards the same goal, all dynamically implementing a broadly agreed upon timetable.&lt;br /&gt;
&lt;br /&gt;
Furthermore, it was realized that while Imperial communications would cease to function, those of the Witch Kings would continue without any problem. Infiltrated forces, then, simply had to monitor communication traffic and activity from the Witch-Kings.&lt;br /&gt;
&lt;br /&gt;
Operations began with multiple, simultaneous planetary invasions, with the priority placed upon elimination of the commanding psykers. Once eliminated, the berserker horde could easily be lead into pre-planned ambushes. Similarly, comm-traffic and energy signatures would be faked on one front prior to a rapid redeployment of assets to another sector, so as to focus the entire military might on a single point. Once behind their lines, infrastructure targets were eliminated, forcing the Geno-Thralls to come to the Sky Serpents. Hampering legion communications did the Witch-Kings little good when they had to come to the prepared Sky Serpents.&lt;br /&gt;
&lt;br /&gt;
Even as distress calls went out from the besieged worlds and reinforcements were dispatched, the second part of the Sky Serpent&#039;s plan kicked into action. As laden troop ships, confident of orbital control in-system, dropped out of warp, the concealed Legion ships struck, destroying some outright, capturing the command decks of others and venting geno-thralls to the cold void. The victorious Legion fleet then joined with the invasion fleet to eliminate remaining Thrall-ships before redeploying for the next target. With the planetary communication networks down and the geno-thralls dead, the legions pushed on rapidly, striking at those systems from which the reinforcements had been moved.&lt;br /&gt;
&lt;br /&gt;
Even as distress calls went out from the besieged worlds and reinforcements were dispatched, the second part of the Sky Serpent&#039;s plan kicked into action. As laden troop ships, confident of orbital control in-system, dropped out of warp, the concealed Legion ships struck, destroying some outright, capturing the command decks of others and venting geno-thralls to the cold void. The victorious Legion fleet then joined with the invasion fleet to eliminate remaining Thrall-ships before redeploying for the next target. With the planetary communication networks down and the geno-thralls dead, the legions pushed on rapidly, striking at those systems from which the reinforcements had been moved.&lt;br /&gt;
&lt;br /&gt;
This pattern of sudden, overwhelming attack, followed by the spreading of diffuse threats kept the Witch-Kings from regrouping effectively, the timing obscuring the method of operations for the Legion. Refugee and evacuation ships with valuable reinforcements were held up as they were searched for saboteurs, saboteurs who had spent weeks in position, waiting for the panic to spread before carrying out their missions. Though the initial cost in infrastructure was high, the stalling of the Vaal&#039;s war plans pre-empted battles planetside, and within two months of the opening actions, the Vaal Cluster had been successfully captured, with some worlds entirely spared lengthy campaigns, their fortresses emptied by the Witch-King&#039;s frantic redeployments.&lt;br /&gt;
&lt;br /&gt;
====Krag&#039;thalax====&lt;br /&gt;
These sorts of tactics were not always successful, but the Storm Serpents were nothing if not adaptable. One notable example was against the Krag&#039;athalax, a foul xenos species, which spawned bio-soldiers in unending hordes. Assaults were initially stymied against the numberless forces of the enemy. It hardly mattered where you struck when the foe swarmed from every building, every corner of the globe.&lt;br /&gt;
&lt;br /&gt;
Several assaults were thrown back before a different tact was taken.  Volkite and incendiaries were brought forth from legion vaults and the attendant forge ships worked double-time to produce additional weapons and spare parts to maintain thousands of volkite weapons. Similarly, Tohilcoatl negotiated with several Reductor Covenants for Holy Ordinatus Ullator Engines. Various toxins and weapons such as phospex were considered, but it was decided that damage to the ecosystem would be excessive. It was decided, however, that rad weapons would be sanctioned, their cores changed out for elements with shorter half-lives. (Despite this precaution, areas of former Krag&#039;athalax would remain uninhabitable for decades after the campaign&#039;s end).&lt;br /&gt;
&lt;br /&gt;
With this technological superiority in hand and the legion&#039;s armor gathered, the legion deployed. The resulting campaign was grueling, and even with the mass effect of volkites, including no few Fellglaives, as well as other, stranger devices which reaped a heavy toll on the chittering hordes, as often as not it came down to bloody melee, particularly as the slow firing Ullator Engines recycled for their next shot. After each wave, the Storm Serpents would regroup and reinforce their defenses, designing kill channels, and meter by meter, they took each world, but each battle became easier as they developed better means to poison their foe.&lt;br /&gt;
&lt;br /&gt;
Of the campaign, Tohilcoatl said little, though it is said that Sheridan found respect for his brother in that campaign, attested to by the fact the the Lord of Iron sent several members of the Stor Bezask equivalent unbidden to advise in the campaign.&lt;br /&gt;
&lt;br /&gt;
====Nikea====&lt;br /&gt;
Tohilcoatl was a firm supporter of and helped in establishing Librarius Project. At Nikea, confident that the librarius was safe, he spoke against some his brothers and earstwhile collaborator&#039;s reckless experimentation (particularly that of the Warp Raiders), in hopes of cautioning them and showing to the Librarius&#039; detractors that allowing psykers in the legions was not at odds with the Imperial Truth.  He maintained that a careful and controlled study of the warp was instrumental to the future of the Imperium.&lt;br /&gt;
&lt;br /&gt;
===The Great Hunt===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Eastern Imperium===&lt;br /&gt;
&lt;br /&gt;
=Legion Equerry=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Writefaggotry==&lt;br /&gt;
&lt;br /&gt;
[[Category:Homebrew Settings]]&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;/div&gt;</summary>
		<author><name>2602:302:D1EB:EDB0:B01D:92C4:A87C:A70A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Sky_Serpents&amp;diff=432019</id>
		<title>Sky Serpents</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Sky_Serpents&amp;diff=432019"/>
		<updated>2016-07-06T11:48:29Z</updated>

		<summary type="html">&lt;p&gt;2602:302:D1EB:EDB0:B01D:92C4:A87C:A70A: /* Great Crusade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a work in progress, part of the [[Imperium asunder]] project, a fan remake of the warhammer 40 000 history.&lt;br /&gt;
&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = The Sky Serpents&lt;br /&gt;
|Heraldry = [[File:Angels_Icon.jpg | 200px]]&lt;br /&gt;
|Battle Cry = &lt;br /&gt;
|Number = XIII&lt;br /&gt;
|Successor Chapters = Many&lt;br /&gt;
|Primarch = Xun Tohilcoatl&lt;br /&gt;
|Homeworld = Tepectitlan&lt;br /&gt;
|Specialty = &lt;br /&gt;
|Allegiance = Imperium of Man&lt;br /&gt;
|Colours = [[File:Angels_Armor.png | 200px]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Summary of Legion XII=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Numeration: The XIIth Legion&lt;br /&gt;
&lt;br /&gt;
Primogenator: Xun Tohilcoatl&lt;br /&gt;
&lt;br /&gt;
Cognomen (Prior): The Swordwind, The Hydra, Storm Wolves, ... 963 other Cognomens recorded in Primaris Level Archives&lt;br /&gt;
&lt;br /&gt;
Observed Strategic Tendencies: Focus on Operations Level Actions, Infiltration and Encirclement&lt;br /&gt;
&lt;br /&gt;
Noteworthy Domains: Jade Empire&lt;br /&gt;
&lt;br /&gt;
Alliegence: Fidelitas Constantus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Homeworld==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Legion Tactics==&lt;br /&gt;
The legion specializes in hit and run tactics and mobile warfare at the operations level. Legion strategy places a great deal of importance on information, so as to know how best to draw out and achieve local numerical superiority to crush and disorder the enemy. Once a breach in the lines is achieved, Xun Tohilcoatl prefers an aggressive stance, so as to prevent the opponent from regrouping.&lt;br /&gt;
The legion is noted for its cohesion and ability to coordinate effectively with human auxiliae, as well as a high degree of technological proficiency, following its primarch&#039;s intense interest in technology, and as such, much archaeotech and armor is employed.&lt;br /&gt;
&lt;br /&gt;
==Legion Organization==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Legion History==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Great Crusade===&lt;br /&gt;
The legion was as comfortable with conquest as it was with infrastructure and so tended to leave behind personnel to rebuild even before being reunited with the Primarch shortly before the end of the Crusade&#039;s first century. After being reunited, the legion began to build on larger scales, developing essentially a pocket domain of model worlds.&lt;br /&gt;
&lt;br /&gt;
====Vaal Cluster Compliance====&lt;br /&gt;
Shortly after being reunited with his legion, Tohilcoatl led his men against the Witch-Kings of the Vaal Cluster. These foul warp-sorcerors ruled over an empire of enthralled gene-warriors, each nearly the equal of a Space Marine, but far less stable. After a few probing void engagements, Tohilcoatl found that the Witch-King&#039;s military forces were dependent upon witch-generals to maintain control of the gene-thralls. If the command structure could be disrupted, then the foe&#039;s defenses would crumble. However, the Witch-Kings were not unaware of this weakness and designed their forces to compensate. Without a witch to maintain order in a geno-thrall force, they would go berserk and the resulting psychic turmoil would make long distance communication near impossible. Thus, even if a force was broken, the opponent would find it difficult to communicate and exploit the breach. To combat this, Tohilcoatl and his War-Council developed a daring strategy.&lt;br /&gt;
&lt;br /&gt;
Similar to the legendary Pacification of Luna, ships would be sent into Vaal space, powered down to avoid detection. These ships would stake out the Mandeville points in systems to be contested and hide in asteroid fields. Similarly, kill teams were infiltrated across the worlds of Vaal. Knowing that communication by Astropath would be nigh impossible, Tohilcoatl revived an archaic means of communication from before the dark age of technology, the radio. While it would be limited to light-speed, signals could still be passed in system without too much trouble.&lt;br /&gt;
&lt;br /&gt;
With this limited means of communication in hand, the timetable of the operation was carefully projected and each level of the command hierarchy given general directives to allow them to press any advantage they found. They were, in effect, to operate as independent cells all working towards the same goal, all dynamically implementing a broadly agreed upon timetable.&lt;br /&gt;
&lt;br /&gt;
Furthermore, it was realized that while Imperial communications would cease to function, those of the Witch Kings would continue without any problem. Infiltrated forces, then, simply had to monitor communication traffic and activity from the Witch-Kings.&lt;br /&gt;
&lt;br /&gt;
Operations began with multiple, simultaneous planetary invasions, with the priority placed upon elimination of the commanding psykers. Once eliminated, the berserker horde could easily be lead into pre-planned ambushes. Similarly, comm-traffic and energy signatures would be faked on one front prior to a rapid redeployment of assets to another sector, so as to focus the entire military might on a single point. Once behind their lines, infrastructure targets were eliminated, forcing the Geno-Thralls to come to the Sky Serpents. Hampering legion communications did the Witch-Kings little good when they had to come to the prepared Sky Serpents.&lt;br /&gt;
&lt;br /&gt;
Even as distress calls went out from the besieged worlds and reinforcements were dispatched, the second part of the Sky Serpent&#039;s plan kicked into action. As laden troop ships, confident of orbital control in-system, dropped out of warp, the concealed Legion ships struck, destroying some outright, capturing the command decks of others and venting geno-thralls to the cold void. The victorious Legion fleet then joined with the invasion fleet to eliminate remaining Thrall-ships before redeploying for the next target. With the planetary communication networks down and the geno-thralls dead, the legions pushed on rapidly, striking at those systems from which the reinforcements had been moved.&lt;br /&gt;
&lt;br /&gt;
Even as distress calls went out from the besieged worlds and reinforcements were dispatched, the second part of the Sky Serpent&#039;s plan kicked into action. As laden troop ships, confident of orbital control in-system, dropped out of warp, the concealed Legion ships struck, destroying some outright, capturing the command decks of others and venting geno-thralls to the cold void. The victorious Legion fleet then joined with the invasion fleet to eliminate remaining Thrall-ships before redeploying for the next target. With the planetary communication networks down and the geno-thralls dead, the legions pushed on rapidly, striking at those systems from which the reinforcements had been moved.&lt;br /&gt;
&lt;br /&gt;
This pattern of sudden, overwhelming attack, followed by the spreading of diffuse threats kept the Witch-Kings from regrouping effectively, the timing obscuring the method of operations for the Legion. Refugee and evacuation ships with valuable reinforcements were held up as they were searched for saboteurs, saboteurs who had spent weeks in position, waiting for the panic to spread before carrying out their missions. Though the initial cost in infrastructure was high, the stalling of the Vaal&#039;s war plans pre-empted battles planetside, and within two months of the opening actions, the Vaal Cluster had been successfully captured, with some worlds entirely spared lengthy campaigns, their fortresses emptied by the Witch-King&#039;s frantic redeployments.&lt;br /&gt;
&lt;br /&gt;
====Krag&#039;thalax====&lt;br /&gt;
These sorts of tactics were not always successful, but the Storm Serpents were nothing if not adaptable. One notable example was against the Krag&#039;athalax, a foul xenos species, which spawned bio-soldiers in unending hordes. Assaults were initially stymied against the numberless forces of the enemy. It hardly mattered where you struck when the foe swarmed from every building, every corner of the globe.&lt;br /&gt;
&lt;br /&gt;
Several assaults were thrown back before a different tact was taken.  Volkite and incendiaries were brought forth from legion vaults and the attendant forge ships worked double-time to produce additional weapons and spare parts to maintain thousands of volkite weapons. Similarly, Tohilcoatl negotiated with several Reductor Covenants for Holy Ordinatus Ullator Engines. Various toxins and weapons such as phospex were considered, but it was decided that damage to the ecosystem would be excessive. It was decided, however, that rad weapons would be sanctioned, their cores changed out for elements with shorter half-lives. (Despite this precaution, areas of former Krag&#039;athalax would remain uninhabitable for decades after the campaign&#039;s end).&lt;br /&gt;
&lt;br /&gt;
With this technological superiority in hand and the legion&#039;s armor gathered, the legion deployed. The resulting campaign was grueling, and even with the mass effect of volkites, including no few Fellglaives, as well as other, stranger devices which reaped a heavy toll on the chittering hordes, as often as not it came down to bloody melee, particularly as the slow firing Ullator Engines recycled for their next shot. After each wave, the Storm Serpents would regroup and reinforce their defenses, designing kill channels, and meter by meter, they took each world, but each battle became easier as they developed better means to poison their foe.&lt;br /&gt;
&lt;br /&gt;
Of the campaign, Tohilcoatl said little, though it is said that Sheridan found respect for his brother in that campaign, attested to by the fact the the Lord of Iron sent several members of the Stor Bezask equivalent unbidden to advise in the campaign.&lt;br /&gt;
&lt;br /&gt;
====Nikea====&lt;br /&gt;
Tohilcoatl was a firm supporter of and helped in establishing Librarius Project. At Nikea, confident that the librarius was safe, he spoke against some his brothers and earstwhile collaborator&#039;s reckless experimentation (particularly that of the Warp Raiders), in hopes of cautioning them and showing to the Librarius&#039; detractors that allowing psykers in the legions was not at odds with the Imperial Truth.  He maintained that a careful and controlled study of the warp was instrumental to the future of the Imperium.&lt;br /&gt;
&lt;br /&gt;
===The Great Hunt===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Eastern Imperium===&lt;br /&gt;
&lt;br /&gt;
=Legion Equerry=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Writefaggotry==&lt;br /&gt;
&lt;br /&gt;
[[Category:Homebrew Settings]]&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;/div&gt;</summary>
		<author><name>2602:302:D1EB:EDB0:B01D:92C4:A87C:A70A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Sky_Serpents&amp;diff=432018</id>
		<title>Sky Serpents</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Sky_Serpents&amp;diff=432018"/>
		<updated>2016-07-06T11:46:40Z</updated>

		<summary type="html">&lt;p&gt;2602:302:D1EB:EDB0:B01D:92C4:A87C:A70A: /* Legion Tactics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a work in progress, part of the [[Imperium asunder]] project, a fan remake of the warhammer 40 000 history.&lt;br /&gt;
&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = The Sky Serpents&lt;br /&gt;
|Heraldry = [[File:Angels_Icon.jpg | 200px]]&lt;br /&gt;
|Battle Cry = &lt;br /&gt;
|Number = XIII&lt;br /&gt;
|Successor Chapters = Many&lt;br /&gt;
|Primarch = Xun Tohilcoatl&lt;br /&gt;
|Homeworld = Tepectitlan&lt;br /&gt;
|Specialty = &lt;br /&gt;
|Allegiance = Imperium of Man&lt;br /&gt;
|Colours = [[File:Angels_Armor.png | 200px]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Summary of Legion XII=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Numeration: The XIIth Legion&lt;br /&gt;
&lt;br /&gt;
Primogenator: Xun Tohilcoatl&lt;br /&gt;
&lt;br /&gt;
Cognomen (Prior): The Swordwind, The Hydra, Storm Wolves, ... 963 other Cognomens recorded in Primaris Level Archives&lt;br /&gt;
&lt;br /&gt;
Observed Strategic Tendencies: Focus on Operations Level Actions, Infiltration and Encirclement&lt;br /&gt;
&lt;br /&gt;
Noteworthy Domains: Jade Empire&lt;br /&gt;
&lt;br /&gt;
Alliegence: Fidelitas Constantus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Homeworld==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Legion Tactics==&lt;br /&gt;
The legion specializes in hit and run tactics and mobile warfare at the operations level. Legion strategy places a great deal of importance on information, so as to know how best to draw out and achieve local numerical superiority to crush and disorder the enemy. Once a breach in the lines is achieved, Xun Tohilcoatl prefers an aggressive stance, so as to prevent the opponent from regrouping.&lt;br /&gt;
The legion is noted for its cohesion and ability to coordinate effectively with human auxiliae, as well as a high degree of technological proficiency, following its primarch&#039;s intense interest in technology, and as such, much archaeotech and armor is employed.&lt;br /&gt;
&lt;br /&gt;
==Legion Organization==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Legion History==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Great Crusade===&lt;br /&gt;
The legion was as comfortable with conquest as it was with infrastructure and so tended to leave behind personnel to rebuild even before being reunited with the Primarch shortly before the end of the Crusade&#039;s first century. After being reunited, the legion began to build on larger scales, developing essentially a pocket domain of model worlds.&lt;br /&gt;
&lt;br /&gt;
====Vaal Cluster Compliance====&lt;br /&gt;
Shortly after being reunited with his legion, Tohilcoatl led his men against the Witch-Kings of the Vaal Cluster. These foul warp-sorcerors ruled over an empire of enthralled gene-warriors, each nearly the equal of a Space Marine, but far less stable. After a few probing void engagements, Tohilcoatl found that the Witch-King&#039;s military forces were dependent upon witch-generals to maintain control of the gene-thralls. If the command structure could be disrupted, then the foe&#039;s defenses would crumble. However, the Witch-Kings were not unaware of this weakness and designed their forces to compensate. Without a witch to maintain order in a geno-thrall force, they would go berserk and the resulting psychic turmoil would make long distance communication near impossible. Thus, even if a force was broken, the opponent would find it difficult to communicate and exploit the breach. To combat this, Tohilcoatl and his War-Council developed a daring strategy.&lt;br /&gt;
&lt;br /&gt;
Similar to the legendary Pacification of Luna, ships would be sent into Vaal space, powered down to avoid detection. These ships would stake out the Mandeville points in systems to be contested and hide in asteroid fields. Similarly, kill teams were infiltrated across the worlds of Vaal. Knowing that communication by Astropath would be nigh impossible, Tohilcoatl revived an archaic means of communication from before the dark age of technology, the radio. While it would be limited to light-speed, signals could still be passed in system without too much trouble.&lt;br /&gt;
&lt;br /&gt;
With this limited means of communication in hand, the timetable of the operation was carefully projected and each level of the command hierarchy given general directives to allow them to press any advantage they found. They were, in effect, to operate as independent cells all working towards the same goal, all dynamically implementing a broadly agreed upon timetable.&lt;br /&gt;
&lt;br /&gt;
Furthermore, it was realized that while Imperial communications would cease to function, those of the Witch Kings would continue without any problem. Infiltrated forces, then, simply had to monitor communication traffic and activity from the Witch-Kings.&lt;br /&gt;
&lt;br /&gt;
Operations began with multiple, simultaneous planetary invasions, with the priority placed upon elimination of the commanding psykers. Once eliminated, the berserker horde could easily be lead into pre-planned ambushes. Similarly, comm-traffic and energy signatures would be faked on one front prior to a rapid redeployment of assets to another sector, so as to focus the entire military might on a single point. Once behind their lines, infrastructure targets were eliminated, forcing the Geno-Thralls to come to the Sky Serpents. Hampering legion communications did the Witch-Kings little good when they had to come to the prepared Sky Serpents.&lt;br /&gt;
&lt;br /&gt;
Even as distress calls went out from the besieged worlds and reinforcements were dispatched, the second part of the Sky Serpent&#039;s plan kicked into action. As laden troop ships, confident of orbital control in-system, dropped out of warp, the concealed Legion ships struck, destroying some outright, capturing the command decks of others and venting geno-thralls to the cold void. The victorious Legion fleet then joined with the invasion fleet to eliminate remaining Thrall-ships before redeploying for the next target. With the planetary communication networks down and the geno-thralls dead, the legions pushed on rapidly, striking at those systems from which the reinforcements had been moved.&lt;br /&gt;
&lt;br /&gt;
Even as distress calls went out from the besieged worlds and reinforcements were dispatched, the second part of the Sky Serpent&#039;s plan kicked into action. As laden troop ships, confident of orbital control in-system, dropped out of warp, the concealed Legion ships struck, destroying some outright, capturing the command decks of others and venting geno-thralls to the cold void. The victorious Legion fleet then joined with the invasion fleet to eliminate remaining Thrall-ships before redeploying for the next target. With the planetary communication networks down and the geno-thralls dead, the legions pushed on rapidly, striking at those systems from which the reinforcements had been moved.&lt;br /&gt;
&lt;br /&gt;
This pattern of sudden, overwhelming attack, followed by the spreading of diffuse threats kept the Witch-Kings from regrouping effectively, the timing obscuring the method of operations for the Legion. Refugee and evacuation ships with valuable reinforcements were held up as they were searched for saboteurs, saboteurs who had spent weeks in position, waiting for the panic to spread before carrying out their missions. Though the initial cost in infrastructure was high, the stalling of the Vaal&#039;s war plans pre-empted battles planetside, and within two months of the opening actions, the Vaal Cluster had been successfully captured, with some worlds entirely spared lengthy campaigns, their fortresses emptied by the Witch-King&#039;s frantic redeployments.&lt;br /&gt;
&lt;br /&gt;
====Krag&#039;thalax====&lt;br /&gt;
These sorts of tactics were not always successful, but the Storm Serpents were nothing if not adaptable. One notable example was against the Krag&#039;athalax, a foul xenos species, which spawned bio-soldiers in unending hordes. Assaults were initially stymied against the numberless forces of the enemy. It hardly mattered where you struck when the foe swarmed from every building, every corner of the globe.&lt;br /&gt;
&lt;br /&gt;
Several assaults were thrown back before a different tact was taken.  Volkite and incendiaries were brought forth from legion vaults and the attendant forge ships worked double-time to produce additional weapons and spare parts to maintain thousands of volkite weapons. Similarly, Tohilcoatl negotiated with several Reductor Covenants for Holy Ordinatus Ullator Engines. Various toxins and weapons such as phospex were considered, but it was decided that damage to the ecosystem would be excessive. It was decided, however, that rad weapons would be sanctioned, their cores changed out for elements with shorter half-lives. (Despite this precaution, areas of former Krag&#039;athalax would remain uninhabitable for decades after the campaign&#039;s end).&lt;br /&gt;
&lt;br /&gt;
With this technological superiority in hand and the legion&#039;s armor gathered, the legion deployed. The resulting campaign was grueling, and even with the mass effect of volkites, including no few Fellglaives, as well as other, stranger devices which reaped a heavy toll on the chittering hordes, as often as not it came down to bloody melee, particularly as the slow firing Ullator Engines recycled for their next shot. After each wave, the Storm Serpents would regroup and reinforce their defenses, designing kill channels, and meter by meter, they took each world, but each battle became easier as they developed better means to poison their foe.&lt;br /&gt;
&lt;br /&gt;
Of the campaign, Tohilcoatl said little, though it is said that Sheridan found respect for his brother in that campaign, attested to by the fact the the Lord of Iron sent several members of the Stor Bezask equivalent unbidden to advise in the campaign.&lt;br /&gt;
&lt;br /&gt;
===The Great Hunt===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Eastern Imperium===&lt;br /&gt;
&lt;br /&gt;
=Legion Equerry=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Writefaggotry==&lt;br /&gt;
&lt;br /&gt;
[[Category:Homebrew Settings]]&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;/div&gt;</summary>
		<author><name>2602:302:D1EB:EDB0:B01D:92C4:A87C:A70A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Sky_Serpents&amp;diff=432017</id>
		<title>Sky Serpents</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Sky_Serpents&amp;diff=432017"/>
		<updated>2016-07-06T11:36:46Z</updated>

		<summary type="html">&lt;p&gt;2602:302:D1EB:EDB0:B01D:92C4:A87C:A70A: /* Summary of Legion XII */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a work in progress, part of the [[Imperium asunder]] project, a fan remake of the warhammer 40 000 history.&lt;br /&gt;
&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = The Sky Serpents&lt;br /&gt;
|Heraldry = [[File:Angels_Icon.jpg | 200px]]&lt;br /&gt;
|Battle Cry = &lt;br /&gt;
|Number = XIII&lt;br /&gt;
|Successor Chapters = Many&lt;br /&gt;
|Primarch = Xun Tohilcoatl&lt;br /&gt;
|Homeworld = Tepectitlan&lt;br /&gt;
|Specialty = &lt;br /&gt;
|Allegiance = Imperium of Man&lt;br /&gt;
|Colours = [[File:Angels_Armor.png | 200px]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Summary of Legion XII=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Numeration: The XIIth Legion&lt;br /&gt;
&lt;br /&gt;
Primogenator: Xun Tohilcoatl&lt;br /&gt;
&lt;br /&gt;
Cognomen (Prior): The Swordwind, The Hydra, Storm Wolves, ... 963 other Cognomens recorded in Primaris Level Archives&lt;br /&gt;
&lt;br /&gt;
Observed Strategic Tendencies: Focus on Operations Level Actions, Infiltration and Encirclement&lt;br /&gt;
&lt;br /&gt;
Noteworthy Domains: Jade Empire&lt;br /&gt;
&lt;br /&gt;
Alliegence: Fidelitas Constantus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Homeworld==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Legion Tactics==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Legion Organization==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Legion History==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Great Crusade===&lt;br /&gt;
The legion was as comfortable with conquest as it was with infrastructure and so tended to leave behind personnel to rebuild even before being reunited with the Primarch shortly before the end of the Crusade&#039;s first century. After being reunited, the legion began to build on larger scales, developing essentially a pocket domain of model worlds.&lt;br /&gt;
&lt;br /&gt;
====Vaal Cluster Compliance====&lt;br /&gt;
Shortly after being reunited with his legion, Tohilcoatl led his men against the Witch-Kings of the Vaal Cluster. These foul warp-sorcerors ruled over an empire of enthralled gene-warriors, each nearly the equal of a Space Marine, but far less stable. After a few probing void engagements, Tohilcoatl found that the Witch-King&#039;s military forces were dependent upon witch-generals to maintain control of the gene-thralls. If the command structure could be disrupted, then the foe&#039;s defenses would crumble. However, the Witch-Kings were not unaware of this weakness and designed their forces to compensate. Without a witch to maintain order in a geno-thrall force, they would go berserk and the resulting psychic turmoil would make long distance communication near impossible. Thus, even if a force was broken, the opponent would find it difficult to communicate and exploit the breach. To combat this, Tohilcoatl and his War-Council developed a daring strategy.&lt;br /&gt;
&lt;br /&gt;
Similar to the legendary Pacification of Luna, ships would be sent into Vaal space, powered down to avoid detection. These ships would stake out the Mandeville points in systems to be contested and hide in asteroid fields. Similarly, kill teams were infiltrated across the worlds of Vaal. Knowing that communication by Astropath would be nigh impossible, Tohilcoatl revived an archaic means of communication from before the dark age of technology, the radio. While it would be limited to light-speed, signals could still be passed in system without too much trouble.&lt;br /&gt;
&lt;br /&gt;
With this limited means of communication in hand, the timetable of the operation was carefully projected and each level of the command hierarchy given general directives to allow them to press any advantage they found. They were, in effect, to operate as independent cells all working towards the same goal, all dynamically implementing a broadly agreed upon timetable.&lt;br /&gt;
&lt;br /&gt;
Furthermore, it was realized that while Imperial communications would cease to function, those of the Witch Kings would continue without any problem. Infiltrated forces, then, simply had to monitor communication traffic and activity from the Witch-Kings.&lt;br /&gt;
&lt;br /&gt;
Operations began with multiple, simultaneous planetary invasions, with the priority placed upon elimination of the commanding psykers. Once eliminated, the berserker horde could easily be lead into pre-planned ambushes. Similarly, comm-traffic and energy signatures would be faked on one front prior to a rapid redeployment of assets to another sector, so as to focus the entire military might on a single point. Once behind their lines, infrastructure targets were eliminated, forcing the Geno-Thralls to come to the Sky Serpents. Hampering legion communications did the Witch-Kings little good when they had to come to the prepared Sky Serpents.&lt;br /&gt;
&lt;br /&gt;
Even as distress calls went out from the besieged worlds and reinforcements were dispatched, the second part of the Sky Serpent&#039;s plan kicked into action. As laden troop ships, confident of orbital control in-system, dropped out of warp, the concealed Legion ships struck, destroying some outright, capturing the command decks of others and venting geno-thralls to the cold void. The victorious Legion fleet then joined with the invasion fleet to eliminate remaining Thrall-ships before redeploying for the next target. With the planetary communication networks down and the geno-thralls dead, the legions pushed on rapidly, striking at those systems from which the reinforcements had been moved.&lt;br /&gt;
&lt;br /&gt;
Even as distress calls went out from the besieged worlds and reinforcements were dispatched, the second part of the Sky Serpent&#039;s plan kicked into action. As laden troop ships, confident of orbital control in-system, dropped out of warp, the concealed Legion ships struck, destroying some outright, capturing the command decks of others and venting geno-thralls to the cold void. The victorious Legion fleet then joined with the invasion fleet to eliminate remaining Thrall-ships before redeploying for the next target. With the planetary communication networks down and the geno-thralls dead, the legions pushed on rapidly, striking at those systems from which the reinforcements had been moved.&lt;br /&gt;
&lt;br /&gt;
This pattern of sudden, overwhelming attack, followed by the spreading of diffuse threats kept the Witch-Kings from regrouping effectively, the timing obscuring the method of operations for the Legion. Refugee and evacuation ships with valuable reinforcements were held up as they were searched for saboteurs, saboteurs who had spent weeks in position, waiting for the panic to spread before carrying out their missions. Though the initial cost in infrastructure was high, the stalling of the Vaal&#039;s war plans pre-empted battles planetside, and within two months of the opening actions, the Vaal Cluster had been successfully captured, with some worlds entirely spared lengthy campaigns, their fortresses emptied by the Witch-King&#039;s frantic redeployments.&lt;br /&gt;
&lt;br /&gt;
====Krag&#039;thalax====&lt;br /&gt;
These sorts of tactics were not always successful, but the Storm Serpents were nothing if not adaptable. One notable example was against the Krag&#039;athalax, a foul xenos species, which spawned bio-soldiers in unending hordes. Assaults were initially stymied against the numberless forces of the enemy. It hardly mattered where you struck when the foe swarmed from every building, every corner of the globe.&lt;br /&gt;
&lt;br /&gt;
Several assaults were thrown back before a different tact was taken.  Volkite and incendiaries were brought forth from legion vaults and the attendant forge ships worked double-time to produce additional weapons and spare parts to maintain thousands of volkite weapons. Similarly, Tohilcoatl negotiated with several Reductor Covenants for Holy Ordinatus Ullator Engines. Various toxins and weapons such as phospex were considered, but it was decided that damage to the ecosystem would be excessive. It was decided, however, that rad weapons would be sanctioned, their cores changed out for elements with shorter half-lives. (Despite this precaution, areas of former Krag&#039;athalax would remain uninhabitable for decades after the campaign&#039;s end).&lt;br /&gt;
&lt;br /&gt;
With this technological superiority in hand and the legion&#039;s armor gathered, the legion deployed. The resulting campaign was grueling, and even with the mass effect of volkites, including no few Fellglaives, as well as other, stranger devices which reaped a heavy toll on the chittering hordes, as often as not it came down to bloody melee, particularly as the slow firing Ullator Engines recycled for their next shot. After each wave, the Storm Serpents would regroup and reinforce their defenses, designing kill channels, and meter by meter, they took each world, but each battle became easier as they developed better means to poison their foe.&lt;br /&gt;
&lt;br /&gt;
Of the campaign, Tohilcoatl said little, though it is said that Sheridan found respect for his brother in that campaign, attested to by the fact the the Lord of Iron sent several members of the Stor Bezask equivalent unbidden to advise in the campaign.&lt;br /&gt;
&lt;br /&gt;
===The Great Hunt===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Eastern Imperium===&lt;br /&gt;
&lt;br /&gt;
=Legion Equerry=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Writefaggotry==&lt;br /&gt;
&lt;br /&gt;
[[Category:Homebrew Settings]]&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;/div&gt;</summary>
		<author><name>2602:302:D1EB:EDB0:B01D:92C4:A87C:A70A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Sky_Serpents&amp;diff=432016</id>
		<title>Sky Serpents</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Sky_Serpents&amp;diff=432016"/>
		<updated>2016-07-06T11:33:20Z</updated>

		<summary type="html">&lt;p&gt;2602:302:D1EB:EDB0:B01D:92C4:A87C:A70A: /* Reunited= */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a work in progress, part of the [[Imperium asunder]] project, a fan remake of the warhammer 40 000 history.&lt;br /&gt;
&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = The Sky Serpents&lt;br /&gt;
|Heraldry = [[File:Angels_Icon.jpg | 200px]]&lt;br /&gt;
|Battle Cry = &lt;br /&gt;
|Number = XIII&lt;br /&gt;
|Successor Chapters = Many&lt;br /&gt;
|Primarch = Xun Tohilcoatl&lt;br /&gt;
|Homeworld = Tepectitlan&lt;br /&gt;
|Specialty = &lt;br /&gt;
|Allegiance = Imperium of Man&lt;br /&gt;
|Colours = [[File:Angels_Armor.png | 200px]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Summary of Legion XII=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Numeration: The XIIth Legion&lt;br /&gt;
&lt;br /&gt;
Primogenator: Xun Tohilcoatl&lt;br /&gt;
&lt;br /&gt;
Cognomen (Prior): The Swordwind, The Hydra, Storm Wolves, ... 963 other Cognomens recorded in Primaris Level Archives&lt;br /&gt;
&lt;br /&gt;
Observed Strategic Tendencies: Jetbikes and Land speeders with infantry support.&lt;br /&gt;
&lt;br /&gt;
Noteworthy Domains: Jade Empire&lt;br /&gt;
&lt;br /&gt;
Alliegence: Fidelitas Constantus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Homeworld==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Legion Tactics==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Legion Organization==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Legion History==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Great Crusade===&lt;br /&gt;
The legion was as comfortable with conquest as it was with infrastructure and so tended to leave behind personnel to rebuild even before being reunited with the Primarch shortly before the end of the Crusade&#039;s first century. After being reunited, the legion began to build on larger scales, developing essentially a pocket domain of model worlds.&lt;br /&gt;
&lt;br /&gt;
====Vaal Cluster Compliance====&lt;br /&gt;
Shortly after being reunited with his legion, Tohilcoatl led his men against the Witch-Kings of the Vaal Cluster. These foul warp-sorcerors ruled over an empire of enthralled gene-warriors, each nearly the equal of a Space Marine, but far less stable. After a few probing void engagements, Tohilcoatl found that the Witch-King&#039;s military forces were dependent upon witch-generals to maintain control of the gene-thralls. If the command structure could be disrupted, then the foe&#039;s defenses would crumble. However, the Witch-Kings were not unaware of this weakness and designed their forces to compensate. Without a witch to maintain order in a geno-thrall force, they would go berserk and the resulting psychic turmoil would make long distance communication near impossible. Thus, even if a force was broken, the opponent would find it difficult to communicate and exploit the breach. To combat this, Tohilcoatl and his War-Council developed a daring strategy.&lt;br /&gt;
&lt;br /&gt;
Similar to the legendary Pacification of Luna, ships would be sent into Vaal space, powered down to avoid detection. These ships would stake out the Mandeville points in systems to be contested and hide in asteroid fields. Similarly, kill teams were infiltrated across the worlds of Vaal. Knowing that communication by Astropath would be nigh impossible, Tohilcoatl revived an archaic means of communication from before the dark age of technology, the radio. While it would be limited to light-speed, signals could still be passed in system without too much trouble.&lt;br /&gt;
&lt;br /&gt;
With this limited means of communication in hand, the timetable of the operation was carefully projected and each level of the command hierarchy given general directives to allow them to press any advantage they found. They were, in effect, to operate as independent cells all working towards the same goal, all dynamically implementing a broadly agreed upon timetable.&lt;br /&gt;
&lt;br /&gt;
Furthermore, it was realized that while Imperial communications would cease to function, those of the Witch Kings would continue without any problem. Infiltrated forces, then, simply had to monitor communication traffic and activity from the Witch-Kings.&lt;br /&gt;
&lt;br /&gt;
Operations began with multiple, simultaneous planetary invasions, with the priority placed upon elimination of the commanding psykers. Once eliminated, the berserker horde could easily be lead into pre-planned ambushes. Similarly, comm-traffic and energy signatures would be faked on one front prior to a rapid redeployment of assets to another sector, so as to focus the entire military might on a single point. Once behind their lines, infrastructure targets were eliminated, forcing the Geno-Thralls to come to the Sky Serpents. Hampering legion communications did the Witch-Kings little good when they had to come to the prepared Sky Serpents.&lt;br /&gt;
&lt;br /&gt;
Even as distress calls went out from the besieged worlds and reinforcements were dispatched, the second part of the Sky Serpent&#039;s plan kicked into action. As laden troop ships, confident of orbital control in-system, dropped out of warp, the concealed Legion ships struck, destroying some outright, capturing the command decks of others and venting geno-thralls to the cold void. The victorious Legion fleet then joined with the invasion fleet to eliminate remaining Thrall-ships before redeploying for the next target. With the planetary communication networks down and the geno-thralls dead, the legions pushed on rapidly, striking at those systems from which the reinforcements had been moved.&lt;br /&gt;
&lt;br /&gt;
Even as distress calls went out from the besieged worlds and reinforcements were dispatched, the second part of the Sky Serpent&#039;s plan kicked into action. As laden troop ships, confident of orbital control in-system, dropped out of warp, the concealed Legion ships struck, destroying some outright, capturing the command decks of others and venting geno-thralls to the cold void. The victorious Legion fleet then joined with the invasion fleet to eliminate remaining Thrall-ships before redeploying for the next target. With the planetary communication networks down and the geno-thralls dead, the legions pushed on rapidly, striking at those systems from which the reinforcements had been moved.&lt;br /&gt;
&lt;br /&gt;
This pattern of sudden, overwhelming attack, followed by the spreading of diffuse threats kept the Witch-Kings from regrouping effectively, the timing obscuring the method of operations for the Legion. Refugee and evacuation ships with valuable reinforcements were held up as they were searched for saboteurs, saboteurs who had spent weeks in position, waiting for the panic to spread before carrying out their missions. Though the initial cost in infrastructure was high, the stalling of the Vaal&#039;s war plans pre-empted battles planetside, and within two months of the opening actions, the Vaal Cluster had been successfully captured, with some worlds entirely spared lengthy campaigns, their fortresses emptied by the Witch-King&#039;s frantic redeployments.&lt;br /&gt;
&lt;br /&gt;
====Krag&#039;thalax====&lt;br /&gt;
These sorts of tactics were not always successful, but the Storm Serpents were nothing if not adaptable. One notable example was against the Krag&#039;athalax, a foul xenos species, which spawned bio-soldiers in unending hordes. Assaults were initially stymied against the numberless forces of the enemy. It hardly mattered where you struck when the foe swarmed from every building, every corner of the globe.&lt;br /&gt;
&lt;br /&gt;
Several assaults were thrown back before a different tact was taken.  Volkite and incendiaries were brought forth from legion vaults and the attendant forge ships worked double-time to produce additional weapons and spare parts to maintain thousands of volkite weapons. Similarly, Tohilcoatl negotiated with several Reductor Covenants for Holy Ordinatus Ullator Engines. Various toxins and weapons such as phospex were considered, but it was decided that damage to the ecosystem would be excessive. It was decided, however, that rad weapons would be sanctioned, their cores changed out for elements with shorter half-lives. (Despite this precaution, areas of former Krag&#039;athalax would remain uninhabitable for decades after the campaign&#039;s end).&lt;br /&gt;
&lt;br /&gt;
With this technological superiority in hand and the legion&#039;s armor gathered, the legion deployed. The resulting campaign was grueling, and even with the mass effect of volkites, including no few Fellglaives, as well as other, stranger devices which reaped a heavy toll on the chittering hordes, as often as not it came down to bloody melee, particularly as the slow firing Ullator Engines recycled for their next shot. After each wave, the Storm Serpents would regroup and reinforce their defenses, designing kill channels, and meter by meter, they took each world, but each battle became easier as they developed better means to poison their foe.&lt;br /&gt;
&lt;br /&gt;
Of the campaign, Tohilcoatl said little, though it is said that Sheridan found respect for his brother in that campaign, attested to by the fact the the Lord of Iron sent several members of the Stor Bezask equivalent unbidden to advise in the campaign.&lt;br /&gt;
&lt;br /&gt;
===The Great Hunt===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Eastern Imperium===&lt;br /&gt;
&lt;br /&gt;
=Legion Equerry=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Writefaggotry==&lt;br /&gt;
&lt;br /&gt;
[[Category:Homebrew Settings]]&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;/div&gt;</summary>
		<author><name>2602:302:D1EB:EDB0:B01D:92C4:A87C:A70A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Sky_Serpents&amp;diff=432015</id>
		<title>Sky Serpents</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Sky_Serpents&amp;diff=432015"/>
		<updated>2016-07-06T11:32:59Z</updated>

		<summary type="html">&lt;p&gt;2602:302:D1EB:EDB0:B01D:92C4:A87C:A70A: /* Great Crusade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a work in progress, part of the [[Imperium asunder]] project, a fan remake of the warhammer 40 000 history.&lt;br /&gt;
&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = The Sky Serpents&lt;br /&gt;
|Heraldry = [[File:Angels_Icon.jpg | 200px]]&lt;br /&gt;
|Battle Cry = &lt;br /&gt;
|Number = XIII&lt;br /&gt;
|Successor Chapters = Many&lt;br /&gt;
|Primarch = Xun Tohilcoatl&lt;br /&gt;
|Homeworld = Tepectitlan&lt;br /&gt;
|Specialty = &lt;br /&gt;
|Allegiance = Imperium of Man&lt;br /&gt;
|Colours = [[File:Angels_Armor.png | 200px]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Summary of Legion XII=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Numeration: The XIIth Legion&lt;br /&gt;
&lt;br /&gt;
Primogenator: Xun Tohilcoatl&lt;br /&gt;
&lt;br /&gt;
Cognomen (Prior): The Swordwind, The Hydra, Storm Wolves, ... 963 other Cognomens recorded in Primaris Level Archives&lt;br /&gt;
&lt;br /&gt;
Observed Strategic Tendencies: Jetbikes and Land speeders with infantry support.&lt;br /&gt;
&lt;br /&gt;
Noteworthy Domains: Jade Empire&lt;br /&gt;
&lt;br /&gt;
Alliegence: Fidelitas Constantus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Homeworld==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Legion Tactics==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Legion Organization==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Legion History==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Great Crusade===&lt;br /&gt;
The legion was as comfortable with conquest as it was with infrastructure and so tended to leave behind personnel to rebuild even before being reunited with the Primarch shortly before the end of the Crusade&#039;s first century. After being reunited, the legion began to build on larger scales, developing essentially a pocket domain of model worlds.&lt;br /&gt;
&lt;br /&gt;
====Reunited=====&lt;br /&gt;
Shortly after being reunited with his legion, Tohilcoatl led his men against the Witch-Kings of the Vaal Cluster. These foul warp-sorcerors ruled over an empire of enthralled gene-warriors, each nearly the equal of a Space Marine, but far less stable. After a few probing void engagements, Tohilcoatl found that the Witch-King&#039;s military forces were dependent upon witch-generals to maintain control of the gene-thralls. If the command structure could be disrupted, then the foe&#039;s defenses would crumble. However, the Witch-Kings were not unaware of this weakness and designed their forces to compensate. Without a witch to maintain order in a geno-thrall force, they would go berserk and the resulting psychic turmoil would make long distance communication near impossible. Thus, even if a force was broken, the opponent would find it difficult to communicate and exploit the breach. To combat this, Tohilcoatl and his War-Council developed a daring strategy.&lt;br /&gt;
&lt;br /&gt;
Similar to the legendary Pacification of Luna, ships would be sent into Vaal space, powered down to avoid detection. These ships would stake out the Mandeville points in systems to be contested and hide in asteroid fields. Similarly, kill teams were infiltrated across the worlds of Vaal. Knowing that communication by Astropath would be nigh impossible, Tohilcoatl revived an archaic means of communication from before the dark age of technology, the radio. While it would be limited to light-speed, signals could still be passed in system without too much trouble.&lt;br /&gt;
&lt;br /&gt;
With this limited means of communication in hand, the timetable of the operation was carefully projected and each level of the command hierarchy given general directives to allow them to press any advantage they found. They were, in effect, to operate as independent cells all working towards the same goal, all dynamically implementing a broadly agreed upon timetable.&lt;br /&gt;
&lt;br /&gt;
Furthermore, it was realized that while Imperial communications would cease to function, those of the Witch Kings would continue without any problem. Infiltrated forces, then, simply had to monitor communication traffic and activity from the Witch-Kings.&lt;br /&gt;
&lt;br /&gt;
Operations began with multiple, simultaneous planetary invasions, with the priority placed upon elimination of the commanding psykers. Once eliminated, the berserker horde could easily be lead into pre-planned ambushes. Similarly, comm-traffic and energy signatures would be faked on one front prior to a rapid redeployment of assets to another sector, so as to focus the entire military might on a single point. Once behind their lines, infrastructure targets were eliminated, forcing the Geno-Thralls to come to the Sky Serpents. Hampering legion communications did the Witch-Kings little good when they had to come to the prepared Sky Serpents.&lt;br /&gt;
&lt;br /&gt;
Even as distress calls went out from the besieged worlds and reinforcements were dispatched, the second part of the Sky Serpent&#039;s plan kicked into action. As laden troop ships, confident of orbital control in-system, dropped out of warp, the concealed Legion ships struck, destroying some outright, capturing the command decks of others and venting geno-thralls to the cold void. The victorious Legion fleet then joined with the invasion fleet to eliminate remaining Thrall-ships before redeploying for the next target. With the planetary communication networks down and the geno-thralls dead, the legions pushed on rapidly, striking at those systems from which the reinforcements had been moved.&lt;br /&gt;
&lt;br /&gt;
Even as distress calls went out from the besieged worlds and reinforcements were dispatched, the second part of the Sky Serpent&#039;s plan kicked into action. As laden troop ships, confident of orbital control in-system, dropped out of warp, the concealed Legion ships struck, destroying some outright, capturing the command decks of others and venting geno-thralls to the cold void. The victorious Legion fleet then joined with the invasion fleet to eliminate remaining Thrall-ships before redeploying for the next target. With the planetary communication networks down and the geno-thralls dead, the legions pushed on rapidly, striking at those systems from which the reinforcements had been moved.&lt;br /&gt;
&lt;br /&gt;
This pattern of sudden, overwhelming attack, followed by the spreading of diffuse threats kept the Witch-Kings from regrouping effectively, the timing obscuring the method of operations for the Legion. Refugee and evacuation ships with valuable reinforcements were held up as they were searched for saboteurs, saboteurs who had spent weeks in position, waiting for the panic to spread before carrying out their missions. Though the initial cost in infrastructure was high, the stalling of the Vaal&#039;s war plans pre-empted battles planetside, and within two months of the opening actions, the Vaal Cluster had been successfully captured, with some worlds entirely spared lengthy campaigns, their fortresses emptied by the Witch-King&#039;s frantic redeployments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Krag&#039;thalax====&lt;br /&gt;
These sorts of tactics were not always successful, but the Storm Serpents were nothing if not adaptable. One notable example was against the Krag&#039;athalax, a foul xenos species, which spawned bio-soldiers in unending hordes. Assaults were initially stymied against the numberless forces of the enemy. It hardly mattered where you struck when the foe swarmed from every building, every corner of the globe.&lt;br /&gt;
&lt;br /&gt;
Several assaults were thrown back before a different tact was taken.  Volkite and incendiaries were brought forth from legion vaults and the attendant forge ships worked double-time to produce additional weapons and spare parts to maintain thousands of volkite weapons. Similarly, Tohilcoatl negotiated with several Reductor Covenants for Holy Ordinatus Ullator Engines. Various toxins and weapons such as phospex were considered, but it was decided that damage to the ecosystem would be excessive. It was decided, however, that rad weapons would be sanctioned, their cores changed out for elements with shorter half-lives. (Despite this precaution, areas of former Krag&#039;athalax would remain uninhabitable for decades after the campaign&#039;s end).&lt;br /&gt;
&lt;br /&gt;
With this technological superiority in hand and the legion&#039;s armor gathered, the legion deployed. The resulting campaign was grueling, and even with the mass effect of volkites, including no few Fellglaives, as well as other, stranger devices which reaped a heavy toll on the chittering hordes, as often as not it came down to bloody melee, particularly as the slow firing Ullator Engines recycled for their next shot. After each wave, the Storm Serpents would regroup and reinforce their defenses, designing kill channels, and meter by meter, they took each world, but each battle became easier as they developed better means to poison their foe.&lt;br /&gt;
&lt;br /&gt;
Of the campaign, Tohilcoatl said little, though it is said that Sheridan found respect for his brother in that campaign, attested to by the fact the the Lord of Iron sent several members of the Stor Bezask equivalent unbidden to advise in the campaign.&lt;br /&gt;
&lt;br /&gt;
===The Great Hunt===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Eastern Imperium===&lt;br /&gt;
&lt;br /&gt;
=Legion Equerry=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Writefaggotry==&lt;br /&gt;
&lt;br /&gt;
[[Category:Homebrew Settings]]&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;/div&gt;</summary>
		<author><name>2602:302:D1EB:EDB0:B01D:92C4:A87C:A70A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Sky_Serpents&amp;diff=432014</id>
		<title>Sky Serpents</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Sky_Serpents&amp;diff=432014"/>
		<updated>2016-07-06T11:26:55Z</updated>

		<summary type="html">&lt;p&gt;2602:302:D1EB:EDB0:B01D:92C4:A87C:A70A: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a work in progress, part of the [[Imperium asunder]] project, a fan remake of the warhammer 40 000 history.&lt;br /&gt;
&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = The Sky Serpents&lt;br /&gt;
|Heraldry = [[File:Angels_Icon.jpg | 200px]]&lt;br /&gt;
|Battle Cry = &lt;br /&gt;
|Number = XIII&lt;br /&gt;
|Successor Chapters = Many&lt;br /&gt;
|Primarch = Xun Tohilcoatl&lt;br /&gt;
|Homeworld = Tepectitlan&lt;br /&gt;
|Specialty = &lt;br /&gt;
|Allegiance = Imperium of Man&lt;br /&gt;
|Colours = [[File:Angels_Armor.png | 200px]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Summary of Legion XII=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Numeration: The XIIth Legion&lt;br /&gt;
&lt;br /&gt;
Primogenator: Xun Tohilcoatl&lt;br /&gt;
&lt;br /&gt;
Cognomen (Prior): The Swordwind, The Hydra, Storm Wolves, ... 963 other Cognomens recorded in Primaris Level Archives&lt;br /&gt;
&lt;br /&gt;
Observed Strategic Tendencies: Jetbikes and Land speeders with infantry support.&lt;br /&gt;
&lt;br /&gt;
Noteworthy Domains: Jade Empire&lt;br /&gt;
&lt;br /&gt;
Alliegence: Fidelitas Constantus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Homeworld==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Legion Tactics==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Legion Organization==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Legion History==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Great Crusade===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Great Hunt===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Eastern Imperium===&lt;br /&gt;
&lt;br /&gt;
=Legion Equerry=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Writefaggotry==&lt;br /&gt;
&lt;br /&gt;
[[Category:Homebrew Settings]]&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;/div&gt;</summary>
		<author><name>2602:302:D1EB:EDB0:B01D:92C4:A87C:A70A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Sky_Serpents&amp;diff=432013</id>
		<title>Sky Serpents</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Sky_Serpents&amp;diff=432013"/>
		<updated>2016-07-06T11:15:57Z</updated>

		<summary type="html">&lt;p&gt;2602:302:D1EB:EDB0:B01D:92C4:A87C:A70A: Created page with &amp;quot;This page is a work in progress, part of the Imperium asunder project, a fan remake of the warhammer 40 000 history.  {{Infobox Spess Mahreen Chapter |Name = The Sky Serpe...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a work in progress, part of the [[Imperium asunder]] project, a fan remake of the warhammer 40 000 history.&lt;br /&gt;
&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = The Sky Serpents&lt;br /&gt;
|Heraldry = [[File:Angels_Icon.jpg | 200px]]&lt;br /&gt;
|Battle Cry = &lt;br /&gt;
|Number = XIII&lt;br /&gt;
|Successor Chapters = Many&lt;br /&gt;
|Primarch = Xun Tohilcoatl&lt;br /&gt;
|Homeworld = Tepectitlan&lt;br /&gt;
|Specialty = &lt;br /&gt;
|Allegiance = Imperium of Man&lt;br /&gt;
|Colours = [[File:Angels_Armor.png | 200px]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;The God Emperor is my beacon, with him I cannot be lost. The God Emperor is my shield, with him no foe can best me. The God Emperor is my libram, with him no task is too great.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Litany of the God Emperor, verse I&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Angels of Light are the holy warriors of the God Emperor of Mankind. In battle they descend from the sky in drop pods and jetbikes, rapidly destroying the enemy. In peace they are scholars, autocrats, and philosophers who seek to rebuild the Imperium of Man as best they can. They rule the Imperium Minorum, a culture which seeks to emulate the ways of Lost Terra.&lt;br /&gt;
=Summary of Legion XII=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Numeration: The XIIth Legion&lt;br /&gt;
&lt;br /&gt;
Primogenator: Xun Tohilcoatl&lt;br /&gt;
&lt;br /&gt;
Cognomen (Prior): The Swordwind, The Hydra, Storm Wolves, ... 963 other Cognomens recorded in Primaris Level Archives&lt;br /&gt;
&lt;br /&gt;
Observed Strategic Tendencies: Jetbikes and Land speeders with infantry support.&lt;br /&gt;
&lt;br /&gt;
Noteworthy Domains: Jade Empire&lt;br /&gt;
&lt;br /&gt;
Alliegence: Fidelitas Constantus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Homeworld==&lt;br /&gt;
&lt;br /&gt;
New Constantine is a thriving shrineworld and capital of the Imperium Minorum. It was the first defiant world which Alexios faced during the great crusade. Alexios chose to make an example of the planet, slaughtering its people, boiling away its seas, and bulldozing its mountains. The entire planet was paved flat with the great constructor machines at Alexios&#039; disposal. New cities were made from scrtch from the ashen planes of the planet, and Imperial settlers were brought in to populate Alexios&#039; new world. Alexios dubbed the world New Constantine, and claimed it as his headquarters and the capital of the subsector.&lt;br /&gt;
&lt;br /&gt;
==Legion Tactics==&lt;br /&gt;
&lt;br /&gt;
The Angels of Light prefer to prosecute the foe as quickly and decisively as they can. The Angels drop from the sky en masse, destroy or capture all armed forces on their target planet, and then begins the true art of compliance. For the Angels, battle is merely the precursor to rehabilitation and compliance, and they wish to get it over with as quickly as possible. Of course their attitude is quite different with regard to the vile traitors of the Dark Imperium, who are killed with zealous fervor and godlike fury. &lt;br /&gt;
&lt;br /&gt;
==Legion Organization==&lt;br /&gt;
&lt;br /&gt;
The Angels of Light are the most ordered and organized of the Astartes Legions. Among the Crusader States, Alexios&#039; Codex Astartes is the textbook of war. Great Captains among the Angels are called Strategos, and they lead cohorts of one thousand. Each strategos commands ten captains, called Dux, who each rule over ten squads. Squads are specialized battlefield units, Devastator heavy weapons teams, massed Tactical teams, mobile Assault teams, Jetbike or Landspeeder teams, and many more. Each specialization has a specific place on the Hierarchy of Honor, and recruits are re-assigned to teams to fit their station as they rise through the ranks of the legion. At the top of the hierarchy are the Pantheon, Alexios&#039; honor guard, who ride with him on his massive flying command platform and weapons array, the Quadriga, or in jetbike escort to the quadriga.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Legion History==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Great Crusade===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Great Hunt===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Eastern Imperium===&lt;br /&gt;
&lt;br /&gt;
=Legion Equerry=&lt;br /&gt;
&lt;br /&gt;
===Eulodius Rex, Chosen of the Emperor===&lt;br /&gt;
Once in a blue moon, when one of the Pantheon is of great worth and in great need, the God Emperor of Mankind chooses him as his champion. Such a thing happened to Eulodius Rex, during the second crusade. The Angels sought to take the desert world of Tallarn, to use as a staging ground for further expeditions into the disputed zone. It was held, however, by the daemonic mechanicus monstrosities of the Behemoth Guard, who sought the very same thing.&lt;br /&gt;
&lt;br /&gt;
Gengrat&#039;s mutant masterminds had built towering fortifications of twisting flesh, iron cables, and wheels turning within wheels. Void Shields decorated with the corpses of heretics rose like spires among the fortification, protecting the Bohemoths from orbital bombardment. The dark robed forms marching the battlements were barely discernable from the mutinous construction they walked upon. Astartes with elongated elephentine trunks and thousands of mechadendrite tenticles marched alongside technoslaves draped in the unholy sigils of their dark god.&lt;br /&gt;
&lt;br /&gt;
The Angels came from above on wings of flame. Fresco painted drop pods and gold plated stormravens broke orbit with atmospheric flame bathing them in glowing halos of light. At ten thousand feed, the bay doors of the stormravens open wide and let loose a barrage of what at first seems like rocket fire. The rockets are, indeed the Pantheon, tearing through the atmosphere on their Jetbikes and landspeeders, ready to send the enemies of the God Emperor to hell, where traitors and heretics burn for all time.&lt;br /&gt;
&lt;br /&gt;
They were not prepared, however, for the true madness of Gengrat&#039;s machinations. From the churning wheels of the fortress arose a monstrosity of twisted diaphanous wings and rough iron tentacles dripping with ectoplasm. A thousand eyes pockmarked what could be called its skin, watching a thousand directions. On its forehead, dripping red with blood, was a crucified man. From his skull a million red neurocables spanned fell like hair into the depths of the monstrosity. The Great Beast had been summoned, vilest of the technodemons. The infantry forces of the Angels of Light which had been pushing toward the fortress were pushed back as the Beast spewed up gobs of sticky plasma upon them.&lt;br /&gt;
&lt;br /&gt;
Alexios&#039; pantheon charged at the Beast from above. The Multi-melta arrays of the Quadriga melted molten holes in the flesh of the Beast, but it seemed to barely notice. The multilaser guns of his jetbike managed only to singe the monstrosity&#039;s flesh. Amid the chaos of battle, Eulodius Rex recited the Litany of Light.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The God Emperor is my beacon, with him I cannot be lost. The god Emperor is my shield, with him no foe can best me. The Emperor is my libram, with him no task is too great.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Emperor smiled on Eulodius&#039; steadfast faith and bravery, and chose him as his champion. The light of the Empyrean buzzed about him like a thunder cloud, and his armor changed to the pure white of the sun. His jetbike vanished and instead he grew wings of glorious soft down. His eyes were the blazing fury of a vengeful god, and in his hand he held the lightning of a raging storm. Eulodius swept down upon the Beast, striking him with lightning and screaming the God Emperor&#039;s fury. The battle was monolithic in scope, and many soldiers on both sides died in the blood-soaked sand beneath the titans. In the end, Eulodius Rex speared the beast through the heart, and banished it back into the warp.&lt;br /&gt;
&lt;br /&gt;
The God Emperor&#039;s aspect faded from Eulodius, leaving him a lone Astartes, collapsed and exhausting in the warp-rifted crater which was once the Bohemoth fortress. For the rest of his days Eulodius Rex was honored among the Legion, and he served as Sebastokrator of the First Cohort until the year 0.892.402.M34. It is said by those who served under him that in battle, if you looked closely, you could still see the blazing light in his eyes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Writefaggotry==&lt;br /&gt;
&lt;br /&gt;
[[Category:Homebrew Settings]]&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;/div&gt;</summary>
		<author><name>2602:302:D1EB:EDB0:B01D:92C4:A87C:A70A</name></author>
	</entry>
</feed>