<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://2d4chan.org/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=2602%3A302%3AD1EB%3AEDB0%3AB417%3A24C4%3AF974%3AD45F</id>
	<title>2d4chan - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=2602%3A302%3AD1EB%3AEDB0%3AB417%3A24C4%3AF974%3AD45F"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/wiki/Special:Contributions/2602:302:D1EB:EDB0:B417:24C4:F974:D45F"/>
	<updated>2026-04-24T03:46:58Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Behemoth_Guard&amp;diff=84998</id>
		<title>Behemoth Guard</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Behemoth_Guard&amp;diff=84998"/>
		<updated>2016-07-08T05:27:16Z</updated>

		<summary type="html">&lt;p&gt;2602:302:D1EB:EDB0:B417:24C4:F974:D45F: /* Legion Organization */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a work in progress, part of the [[Imperium asunder]] project, a fan remake of the warhammer 40 000 history.&lt;br /&gt;
&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Behemoth Guard&lt;br /&gt;
|Heraldry = &lt;br /&gt;
|Battle Cry = &amp;quot;We will Endure!&amp;quot;&lt;br /&gt;
|Number = XIV&lt;br /&gt;
|Successor Chapters = none&lt;br /&gt;
|Primarch = Gengrat Vannevar&lt;br /&gt;
|Homeworld = Vernum&lt;br /&gt;
|Specialty = Technosorcery, gene splicing&lt;br /&gt;
|Allegiance = Dark Imperium&lt;br /&gt;
|Colours = Grey and Green&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Homeworld==&lt;br /&gt;
Vernum is a mountainous planet full of rich minerals, with large and rich equatorial jungles. The people of Vernum were a group spacefaring slavers, aggressively conquering and colonizing their system, and becoming the preeminent force in the system. The ruling elite consisted of wealthy businesses, and Oligarchic families which each sought out their own interests, loosely kept together by mutual need, and constantly in conflict with one another. The people of Vernum were also experienced gene-splicers and cybernetics manufacturers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So I suppose I&#039;m thinking that Gengrat was found fairly early on the world of the Terrodyne Industrial Combine, a world bathed in the light of the Eye of Terror. Say about 40 years into the crusade, long enough for him to be marked by the native culture.&lt;br /&gt;
His homeworld was a mist-shrouded waste, inhabited by great beasts, industrial era technology, as if WWI era Europe was taking on Godzilla on a regular basis. A high rate of mutation on the world resulted in a high ab-human population used for menial labor and bait.&lt;br /&gt;
I&#039;m thinking it might have been a knight world and Gengrat was tutored by the Sacristans, who themselves were trained in a variation of the Myrmidax doctrines.&lt;br /&gt;
Among other things, Gengrat repurposed some of the manifold technology to allow him to control the artillery, but in the process was molded by the machine spirits. He always had them in the back of his mind, feral voices promising joy and blood, and he went with it. As far as he was concerned, the universe was a harsh place and if you wanted to survive, you needed to be just as harsh.&lt;br /&gt;
And really, why oppose the machine spirits from the ancient manifold, it does feel good to rend flesh and kill, so why not enjoy it?&lt;br /&gt;
&lt;br /&gt;
His legion had been dour siege specialists before being reunited and he taught them to enjoy their work. He taught them to listen to the voices in the engine manifolds.&lt;br /&gt;
In the end, it was these voices that taught them the secrets of the imaterium.&lt;br /&gt;
&lt;br /&gt;
==Legion Tactics==&lt;br /&gt;
The Behemoth Guard are used to grinding wars of attrition, preferring the straightforward approach of strength and overwhelming firepower to secure their victories. As the years go on they become more and more obsessed with the manipulation of matter through psychic means. Forgefiends, Heldrakes, and Obliterators are just a few of the many technosorcerous inventions of Gengrat Vannevar.&lt;br /&gt;
&lt;br /&gt;
==Legion Organization==&lt;br /&gt;
The Legion is separated into Houses based upon the Houses they are recruited from, each with their own unique culture. Naturally, this causes brotherly rivalry between the houses that can cause trouble and politicking based upon the houses history. Each House is lead by a First, usually the best, or smartest individual of that House.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Grand Companies (Houses?)&lt;br /&gt;
&lt;br /&gt;
&amp;gt;IXth Grand Company &#039;The Brothers in Red&#039;&lt;br /&gt;
These are the warpsmiths, the binders of daemons, the ones who experiment with daemon-flesh grafts and field the mind-scaring abomination engines.&lt;br /&gt;
&lt;br /&gt;
They operate under Forge-Tyrant Kalvas Toevah and in his portfolio militant are forces such as rune-bound daemonic hosts, the name of each daemon scribed in human blood in his grimoires, allowing the IXth to summon daemons at a moment&#039;s notice.&lt;br /&gt;
&lt;br /&gt;
The IXth is also responsible for the abomination engines, physically impossible machines built from warpstuff, their steel quenched in human blood and daemon ichor. Their workings make use of impossible geometries and often feature the stylized metal-worked forms of beasts melding seamlessly into the gears and pistons of some incomprehensible mechanism. A common motif are wheels within wheels.&lt;br /&gt;
When the IXth attacks, their daemonic slaves are unleashed. Survivors are fed to daemons, either bodily or in soul.&lt;br /&gt;
The abomination engines crash across the battlefield, amid hordes of daemons and cultists, followed by their marine masters.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;XXIIth Grand Company &#039;The Dreamers in the Deep&#039;&lt;br /&gt;
Lead by Mengthes Kraal, these guys are the Silica Animus and Daemon Engine boys. Where dudes like the IXth craft the aether into their baleful engines, the Dreamers in the Deep bind daemons to enhance their already potent mechnical creations.&lt;br /&gt;
They make heavy use of forge-slaves who have disappointed in their human wave attacks, which are really only there to draw attention away from the prized creations of the company.&lt;br /&gt;
These include legions of battle automatons, possessed by daemons, their weapons wreathed in warpflame, as well as armored vehicles augmented by daemonic influence. Amongst their most treasured creations are the massive land-crawlers, titan sized battle tanks, festooned with gargoyles belching warp-fire, with ectoplasmic cannons and are fueled by human souls.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;IIIrd Grand Company &#039;The Pale Forge&#039;&lt;br /&gt;
These guys are out to prove that even without the warp, they can be just as fucked up as their brethren. And, to the horror of everyone, they succeed.&lt;br /&gt;
They field bio-engineered plagues, or mount powerful sonic weaponry on tanks to liquefy enemy foot soldiers.&lt;br /&gt;
They also field crazed prisoners and slaves, partially lobotomized with electrowhips in place of hands and fueled by stimulants, but left aware of just what has happened to them.&lt;br /&gt;
At other times, they herd degenerates from cannibalistic sub-hive-sumps and unleash them in civilian populated areas.&lt;br /&gt;
They also make extensive use of the sort of strange technologies from Old Night or xenotech sources.&lt;br /&gt;
They&#039;re more like the Black Judges or the other more or less human opponents that the crusade toppled, as opposed to much of the rest of the legion, who sits around figuring out ways to weaponize children&#039;s screams.&lt;br /&gt;
&lt;br /&gt;
==Legion History==&lt;br /&gt;
&lt;br /&gt;
===Great Crusade===&lt;br /&gt;
One of the legion&#039;s most widely known campaigns was the Valsos Rift Compliance, about 20 years before Ullanor.&lt;br /&gt;
The worlds of the Valsos Rift were held by a recalcitrant human culture, mutated far from the genetic baseline by centuries of half-mad experimentation into something barely recognizable as human. The Imperium had been vaguely aware of a void-faring society in the Rift and had sent a rogue trader flotilla to investigate and negotiate. Thus, when the Behemoth Guard fleet dropped out of the warp over the fortress world of Kolgrad, it was with some idea of the enemy they would face.&lt;br /&gt;
Well aware of the welcome the Imperial negotiators had received, Gengrat dispensed with the more customary statement of intent and broadcast of a fleetwide oath of moment by approaching the world at full burn and initiating bombardment the moment the fleet was in range.&lt;br /&gt;
Detractors of the legion claim this as evidence of an unstable temperament, but the statement that the mutilated bodies of the Iterators made was quite clear. The time for talk was over, and Gengrat was a man of few words.&lt;br /&gt;
The skies of Kolgrad blazed as melta torpedoes detonated orbital weapons platforms, even as others fell to boarding parties of the notorious terminator clad Lamashtu, deployed from teleportarium into the midst of the platform&#039;s command bridge, or deposited on the outer hull to bore their way inside with melta-torches and chain blades, slaughtering even as compartments were vented to the outer void. The defenders of Kolgrad had been entirely unprepared for the violence of the attack and even as their defenses tried to compensate, even as the Ghidorah Rex, flagship of the legion plowed its way through frigate picket lines deployed to shield the orbital facilities from the legion&#039;s wrath.&lt;br /&gt;
Even as the orbital battle turned into a slaughter, the orbiting cruisers unleashed their deadly payloads. Kolgrad was virus-bombed in the opening hour of the engagement.&lt;br /&gt;
&lt;br /&gt;
Even as the atmosphere burned, drop pods descended, securing a landing zone for the armor. Encased in their legion plate, the legionaries were proof against the searing, unbreathable toxin fog the atmostphere had become. With the foe reeling from the disproprtionate violence of the assault, customized and void shielded mastodons, decorated with the aspect of a snarling beast thundered across the plains towards fortress walls, now cleansed of life by the life-eater virus. What fire came from the bunkers glanced harmlessly off of void shields. Where bulkheads had been sealed in time, Mastadon prows rammed through metal walls and unleashed the Behemoth Guard breaching teams into their midst to gun down the survivors.&lt;br /&gt;
The only significant obstacle on the planet was the central fortress on the planet&#039;s southern continent. More a mountain clad in adamantium than anything else, the higher security protocols had protected the occupants from the initial blast and potent void-hardened weapons arrays protected the fortress from an armored assault by land.&lt;br /&gt;
For this pinnacle of the Valsos&#039; defensive architecture, the Behemoth himself descended, flanked by his Unspeakable Court.&lt;br /&gt;
Gengrat chose the manner of the citadel&#039;s fall with the care of an artist, deciding to deploy Ordinatus Hydra and Ordinatus Dagon, screened by an un-ending horde of the IIXth Grand Company&#039;s automata. This was as much for the enemy as it was for him, and he decided to enjoy himself.&lt;br /&gt;
He lay back in his dark throne and directed the bellicose machine spirits in the legion manifold, a thousand screaming voices all crying out for blood and singing the ecstasy of destruction.&lt;br /&gt;
When the outer wall broke beneath the relentless artillery from Hydra and Dagon and a chorus of lesser guns, Gengrat himself lead the armored assault across the no-man&#039;s land in his personal transport, Ancalagon.&lt;br /&gt;
&lt;br /&gt;
With Kolgrad in ruins, Gengrat pushed for the next planet.&lt;br /&gt;
&lt;br /&gt;
The rest of the campaign was not nearly so swift as it had been on Kolgrad-- with the enemy aware of his willingness to use exterminatus class weaponry, further precautions were taken to ensure that fortifications could survive such a first strike.&lt;br /&gt;
None the less, faced with such a foe, many worlds capitulated outright and were brought easily into compliance.&lt;br /&gt;
&lt;br /&gt;
However, many held out, their ruling classes knowing that they would never be accepted into the Imperium. These worlds felt the wrath of the Behemoth Guard as they were cleansed in holy atomic fire. These battles became legendary for their bloodshed, as unnacceptably deviant abhumans were herded onto the battlefield by the Behemoth guard to clear minefields and make feints for thrusts. Whenever the world was of little productive capacity, Gengrat polluted the environment, effectively turning the planetside engagements into a perverse parallel to void warfare.&lt;br /&gt;
On other worlds, such as the final battle of Valsos Prime, The Behemoth withheld atomics and the greater alchemical weaponry, opting instead for a conventional siege and armored assault.&lt;br /&gt;
&lt;br /&gt;
===Primarch Grengat Vannevar===&lt;/div&gt;</summary>
		<author><name>2602:302:D1EB:EDB0:B417:24C4:F974:D45F</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Behemoth_Guard&amp;diff=84996</id>
		<title>Behemoth Guard</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Behemoth_Guard&amp;diff=84996"/>
		<updated>2016-07-08T05:24:04Z</updated>

		<summary type="html">&lt;p&gt;2602:302:D1EB:EDB0:B417:24C4:F974:D45F: /* Homeworld */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a work in progress, part of the [[Imperium asunder]] project, a fan remake of the warhammer 40 000 history.&lt;br /&gt;
&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Behemoth Guard&lt;br /&gt;
|Heraldry = &lt;br /&gt;
|Battle Cry = &amp;quot;We will Endure!&amp;quot;&lt;br /&gt;
|Number = XIV&lt;br /&gt;
|Successor Chapters = none&lt;br /&gt;
|Primarch = Gengrat Vannevar&lt;br /&gt;
|Homeworld = Vernum&lt;br /&gt;
|Specialty = Technosorcery, gene splicing&lt;br /&gt;
|Allegiance = Dark Imperium&lt;br /&gt;
|Colours = Grey and Green&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Homeworld==&lt;br /&gt;
Vernum is a mountainous planet full of rich minerals, with large and rich equatorial jungles. The people of Vernum were a group spacefaring slavers, aggressively conquering and colonizing their system, and becoming the preeminent force in the system. The ruling elite consisted of wealthy businesses, and Oligarchic families which each sought out their own interests, loosely kept together by mutual need, and constantly in conflict with one another. The people of Vernum were also experienced gene-splicers and cybernetics manufacturers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So I suppose I&#039;m thinking that Gengrat was found fairly early on the world of the Terrodyne Industrial Combine, a world bathed in the light of the Eye of Terror. Say about 40 years into the crusade, long enough for him to be marked by the native culture.&lt;br /&gt;
His homeworld was a mist-shrouded waste, inhabited by great beasts, industrial era technology, as if WWI era Europe was taking on Godzilla on a regular basis. A high rate of mutation on the world resulted in a high ab-human population used for menial labor and bait.&lt;br /&gt;
I&#039;m thinking it might have been a knight world and Gengrat was tutored by the Sacristans, who themselves were trained in a variation of the Myrmidax doctrines.&lt;br /&gt;
Among other things, Gengrat repurposed some of the manifold technology to allow him to control the artillery, but in the process was molded by the machine spirits. He always had them in the back of his mind, feral voices promising joy and blood, and he went with it. As far as he was concerned, the universe was a harsh place and if you wanted to survive, you needed to be just as harsh.&lt;br /&gt;
And really, why oppose the machine spirits from the ancient manifold, it does feel good to rend flesh and kill, so why not enjoy it?&lt;br /&gt;
&lt;br /&gt;
His legion had been dour siege specialists before being reunited and he taught them to enjoy their work. He taught them to listen to the voices in the engine manifolds.&lt;br /&gt;
In the end, it was these voices that taught them the secrets of the imaterium.&lt;br /&gt;
&lt;br /&gt;
==Legion Tactics==&lt;br /&gt;
The Behemoth Guard are used to grinding wars of attrition, preferring the straightforward approach of strength and overwhelming firepower to secure their victories.&lt;br /&gt;
&lt;br /&gt;
==Legion Organization==&lt;br /&gt;
The Legion is separated into Houses based upon the Houses they are recruited from, each with their own unique culture. Naturally, this causes brotherly rivalry between the houses that can cause trouble and politicking based upon the houses history. Each House is lead by a First, usually the best, or smartest individual of that House.&lt;br /&gt;
&lt;br /&gt;
==Legion History==&lt;br /&gt;
&lt;br /&gt;
===Great Crusade===&lt;br /&gt;
One of the legion&#039;s most widely known campaigns was the Valsos Rift Compliance, about 20 years before Ullanor.&lt;br /&gt;
The worlds of the Valsos Rift were held by a recalcitrant human culture, mutated far from the genetic baseline by centuries of half-mad experimentation into something barely recognizable as human. The Imperium had been vaguely aware of a void-faring society in the Rift and had sent a rogue trader flotilla to investigate and negotiate. Thus, when the Behemoth Guard fleet dropped out of the warp over the fortress world of Kolgrad, it was with some idea of the enemy they would face.&lt;br /&gt;
Well aware of the welcome the Imperial negotiators had received, Gengrat dispensed with the more customary statement of intent and broadcast of a fleetwide oath of moment by approaching the world at full burn and initiating bombardment the moment the fleet was in range.&lt;br /&gt;
Detractors of the legion claim this as evidence of an unstable temperament, but the statement that the mutilated bodies of the Iterators made was quite clear. The time for talk was over, and Gengrat was a man of few words.&lt;br /&gt;
The skies of Kolgrad blazed as melta torpedoes detonated orbital weapons platforms, even as others fell to boarding parties of the notorious terminator clad Lamashtu, deployed from teleportarium into the midst of the platform&#039;s command bridge, or deposited on the outer hull to bore their way inside with melta-torches and chain blades, slaughtering even as compartments were vented to the outer void. The defenders of Kolgrad had been entirely unprepared for the violence of the attack and even as their defenses tried to compensate, even as the Ghidorah Rex, flagship of the legion plowed its way through frigate picket lines deployed to shield the orbital facilities from the legion&#039;s wrath.&lt;br /&gt;
Even as the orbital battle turned into a slaughter, the orbiting cruisers unleashed their deadly payloads. Kolgrad was virus-bombed in the opening hour of the engagement.&lt;br /&gt;
&lt;br /&gt;
Even as the atmosphere burned, drop pods descended, securing a landing zone for the armor. Encased in their legion plate, the legionaries were proof against the searing, unbreathable toxin fog the atmostphere had become. With the foe reeling from the disproprtionate violence of the assault, customized and void shielded mastodons, decorated with the aspect of a snarling beast thundered across the plains towards fortress walls, now cleansed of life by the life-eater virus. What fire came from the bunkers glanced harmlessly off of void shields. Where bulkheads had been sealed in time, Mastadon prows rammed through metal walls and unleashed the Behemoth Guard breaching teams into their midst to gun down the survivors.&lt;br /&gt;
The only significant obstacle on the planet was the central fortress on the planet&#039;s southern continent. More a mountain clad in adamantium than anything else, the higher security protocols had protected the occupants from the initial blast and potent void-hardened weapons arrays protected the fortress from an armored assault by land.&lt;br /&gt;
For this pinnacle of the Valsos&#039; defensive architecture, the Behemoth himself descended, flanked by his Unspeakable Court.&lt;br /&gt;
Gengrat chose the manner of the citadel&#039;s fall with the care of an artist, deciding to deploy Ordinatus Hydra and Ordinatus Dagon, screened by an un-ending horde of the IIXth Grand Company&#039;s automata. This was as much for the enemy as it was for him, and he decided to enjoy himself.&lt;br /&gt;
He lay back in his dark throne and directed the bellicose machine spirits in the legion manifold, a thousand screaming voices all crying out for blood and singing the ecstasy of destruction.&lt;br /&gt;
When the outer wall broke beneath the relentless artillery from Hydra and Dagon and a chorus of lesser guns, Gengrat himself lead the armored assault across the no-man&#039;s land in his personal transport, Ancalagon.&lt;br /&gt;
&lt;br /&gt;
With Kolgrad in ruins, Gengrat pushed for the next planet.&lt;br /&gt;
&lt;br /&gt;
The rest of the campaign was not nearly so swift as it had been on Kolgrad-- with the enemy aware of his willingness to use exterminatus class weaponry, further precautions were taken to ensure that fortifications could survive such a first strike.&lt;br /&gt;
None the less, faced with such a foe, many worlds capitulated outright and were brought easily into compliance.&lt;br /&gt;
&lt;br /&gt;
However, many held out, their ruling classes knowing that they would never be accepted into the Imperium. These worlds felt the wrath of the Behemoth Guard as they were cleansed in holy atomic fire. These battles became legendary for their bloodshed, as unnacceptably deviant abhumans were herded onto the battlefield by the Behemoth guard to clear minefields and make feints for thrusts. Whenever the world was of little productive capacity, Gengrat polluted the environment, effectively turning the planetside engagements into a perverse parallel to void warfare.&lt;br /&gt;
On other worlds, such as the final battle of Valsos Prime, The Behemoth withheld atomics and the greater alchemical weaponry, opting instead for a conventional siege and armored assault.&lt;br /&gt;
&lt;br /&gt;
===Primarch Grengat Vannevar===&lt;/div&gt;</summary>
		<author><name>2602:302:D1EB:EDB0:B417:24C4:F974:D45F</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Behemoth_Guard&amp;diff=84995</id>
		<title>Behemoth Guard</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Behemoth_Guard&amp;diff=84995"/>
		<updated>2016-07-08T05:21:51Z</updated>

		<summary type="html">&lt;p&gt;2602:302:D1EB:EDB0:B417:24C4:F974:D45F: /* Great Crusade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a work in progress, part of the [[Imperium asunder]] project, a fan remake of the warhammer 40 000 history.&lt;br /&gt;
&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Behemoth Guard&lt;br /&gt;
|Heraldry = &lt;br /&gt;
|Battle Cry = &amp;quot;We will Endure!&amp;quot;&lt;br /&gt;
|Number = XIV&lt;br /&gt;
|Successor Chapters = none&lt;br /&gt;
|Primarch = Gengrat Vannevar&lt;br /&gt;
|Homeworld = Vernum&lt;br /&gt;
|Specialty = Technosorcery, gene splicing&lt;br /&gt;
|Allegiance = Dark Imperium&lt;br /&gt;
|Colours = Grey and Green&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Homeworld==&lt;br /&gt;
Vernum is a mountainous planet full of rich minerals, with large and rich equatorial jungles. The people of Vernum were a group spacefaring slavers, aggressively conquering and colonizing their system, and becoming the preeminent force in the system. The ruling elite consisted of wealthy businesses, and Oligarchic families which each sought out their own interests, loosely kept together by mutual need, and constantly in conflict with one another. The people of Vernum were also experienced gene-splicers and cybernetics manufacturers.&lt;br /&gt;
&lt;br /&gt;
==Legion Tactics==&lt;br /&gt;
The Behemoth Guard are used to grinding wars of attrition, preferring the straightforward approach of strength and overwhelming firepower to secure their victories.&lt;br /&gt;
&lt;br /&gt;
==Legion Organization==&lt;br /&gt;
The Legion is separated into Houses based upon the Houses they are recruited from, each with their own unique culture. Naturally, this causes brotherly rivalry between the houses that can cause trouble and politicking based upon the houses history. Each House is lead by a First, usually the best, or smartest individual of that House.&lt;br /&gt;
&lt;br /&gt;
==Legion History==&lt;br /&gt;
&lt;br /&gt;
===Great Crusade===&lt;br /&gt;
One of the legion&#039;s most widely known campaigns was the Valsos Rift Compliance, about 20 years before Ullanor.&lt;br /&gt;
The worlds of the Valsos Rift were held by a recalcitrant human culture, mutated far from the genetic baseline by centuries of half-mad experimentation into something barely recognizable as human. The Imperium had been vaguely aware of a void-faring society in the Rift and had sent a rogue trader flotilla to investigate and negotiate. Thus, when the Behemoth Guard fleet dropped out of the warp over the fortress world of Kolgrad, it was with some idea of the enemy they would face.&lt;br /&gt;
Well aware of the welcome the Imperial negotiators had received, Gengrat dispensed with the more customary statement of intent and broadcast of a fleetwide oath of moment by approaching the world at full burn and initiating bombardment the moment the fleet was in range.&lt;br /&gt;
Detractors of the legion claim this as evidence of an unstable temperament, but the statement that the mutilated bodies of the Iterators made was quite clear. The time for talk was over, and Gengrat was a man of few words.&lt;br /&gt;
The skies of Kolgrad blazed as melta torpedoes detonated orbital weapons platforms, even as others fell to boarding parties of the notorious terminator clad Lamashtu, deployed from teleportarium into the midst of the platform&#039;s command bridge, or deposited on the outer hull to bore their way inside with melta-torches and chain blades, slaughtering even as compartments were vented to the outer void. The defenders of Kolgrad had been entirely unprepared for the violence of the attack and even as their defenses tried to compensate, even as the Ghidorah Rex, flagship of the legion plowed its way through frigate picket lines deployed to shield the orbital facilities from the legion&#039;s wrath.&lt;br /&gt;
Even as the orbital battle turned into a slaughter, the orbiting cruisers unleashed their deadly payloads. Kolgrad was virus-bombed in the opening hour of the engagement.&lt;br /&gt;
&lt;br /&gt;
Even as the atmosphere burned, drop pods descended, securing a landing zone for the armor. Encased in their legion plate, the legionaries were proof against the searing, unbreathable toxin fog the atmostphere had become. With the foe reeling from the disproprtionate violence of the assault, customized and void shielded mastodons, decorated with the aspect of a snarling beast thundered across the plains towards fortress walls, now cleansed of life by the life-eater virus. What fire came from the bunkers glanced harmlessly off of void shields. Where bulkheads had been sealed in time, Mastadon prows rammed through metal walls and unleashed the Behemoth Guard breaching teams into their midst to gun down the survivors.&lt;br /&gt;
The only significant obstacle on the planet was the central fortress on the planet&#039;s southern continent. More a mountain clad in adamantium than anything else, the higher security protocols had protected the occupants from the initial blast and potent void-hardened weapons arrays protected the fortress from an armored assault by land.&lt;br /&gt;
For this pinnacle of the Valsos&#039; defensive architecture, the Behemoth himself descended, flanked by his Unspeakable Court.&lt;br /&gt;
Gengrat chose the manner of the citadel&#039;s fall with the care of an artist, deciding to deploy Ordinatus Hydra and Ordinatus Dagon, screened by an un-ending horde of the IIXth Grand Company&#039;s automata. This was as much for the enemy as it was for him, and he decided to enjoy himself.&lt;br /&gt;
He lay back in his dark throne and directed the bellicose machine spirits in the legion manifold, a thousand screaming voices all crying out for blood and singing the ecstasy of destruction.&lt;br /&gt;
When the outer wall broke beneath the relentless artillery from Hydra and Dagon and a chorus of lesser guns, Gengrat himself lead the armored assault across the no-man&#039;s land in his personal transport, Ancalagon.&lt;br /&gt;
&lt;br /&gt;
With Kolgrad in ruins, Gengrat pushed for the next planet.&lt;br /&gt;
&lt;br /&gt;
The rest of the campaign was not nearly so swift as it had been on Kolgrad-- with the enemy aware of his willingness to use exterminatus class weaponry, further precautions were taken to ensure that fortifications could survive such a first strike.&lt;br /&gt;
None the less, faced with such a foe, many worlds capitulated outright and were brought easily into compliance.&lt;br /&gt;
&lt;br /&gt;
However, many held out, their ruling classes knowing that they would never be accepted into the Imperium. These worlds felt the wrath of the Behemoth Guard as they were cleansed in holy atomic fire. These battles became legendary for their bloodshed, as unnacceptably deviant abhumans were herded onto the battlefield by the Behemoth guard to clear minefields and make feints for thrusts. Whenever the world was of little productive capacity, Gengrat polluted the environment, effectively turning the planetside engagements into a perverse parallel to void warfare.&lt;br /&gt;
On other worlds, such as the final battle of Valsos Prime, The Behemoth withheld atomics and the greater alchemical weaponry, opting instead for a conventional siege and armored assault.&lt;br /&gt;
&lt;br /&gt;
===Primarch Grengat Vannevar===&lt;/div&gt;</summary>
		<author><name>2602:302:D1EB:EDB0:B417:24C4:F974:D45F</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Imperium_Asunder&amp;diff=269247</id>
		<title>Imperium Asunder</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Imperium_Asunder&amp;diff=269247"/>
		<updated>2016-07-04T15:01:57Z</updated>

		<summary type="html">&lt;p&gt;2602:302:D1EB:EDB0:B417:24C4:F974:D45F: /* Proposed Legions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Behold, a wiki page&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The legions go here:&lt;br /&gt;
&lt;br /&gt;
=Legions that we&#039;re fairly sure about=&lt;br /&gt;
These are legions that have long term active anons or generally work pretty well and all that&lt;br /&gt;
&lt;br /&gt;
==Sky Serpents==&lt;br /&gt;
&lt;br /&gt;
===tldr===&lt;br /&gt;
High Aztech-Chinese Sorcerors and Logisticians, The other empire building dudes.  They prize knowledge above all, both sorcerous and technological, and fight mobile warfare.  Think the bastard lovechild of the Khan and Guilliman, tutored in dirty tricks by The Lion, and you&#039;ll be about right.&lt;br /&gt;
&lt;br /&gt;
===Name and Symbols===&lt;br /&gt;
Xun Tohilcoatl of Tepectitlan, Primarch of the Sky Serpents&lt;br /&gt;
They&#039;re clad in plate of jade and storm-grey, with gold trim. They decorate their armor and vehicles in abstract swirls and curvilinear forms reminiscent of dragons and storm clouds. (Something akin to the Taotie patterns from the Shang Dynasty.) One of the most important legion symbols is the Calendar Wheel, Tepectitlan&#039;s indigenous calendrical system which inspired Xun Tohilcoatl to attempt to understand the workings of the heavens. Tepectitlan had been a world barely advanced to the Bronze Age when he found it, and over the century he spent there, he succeeded in advancing that world to a primitive industrial level of technology.&lt;br /&gt;
The Calendar Wheel reminds the legionaries that possibilities lie in the most unexpected places, while also reminding them of the greater cycles of the cosmos.&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
They&#039;re definitely the cunning sort. The legion specializes in hit and run tactics and mobile warfare at the operations level. Legion strategy places a great deal of importance on information, so as to know how best to draw out and achieve local numerical superiority to crush and disorder the enemy. Once a breach in the lines is achieved, Xun Tohilcoatl prefers an aggressive stance, so as to prevent the opponent from regrouping.&lt;br /&gt;
The legion is noted for its cohesion and ability to coordinate effectively with human auxiliae, as well as a high degree of technological proficiency, following its primarch&#039;s intense interest in technology, and as such, much archaeotech and armor is employed.&lt;br /&gt;
They&#039;d be called in when a novel approach is needed or the foe is technologically advanced or otherwise intractable by traditional means.&lt;br /&gt;
&amp;gt;&amp;gt;Nikea&lt;br /&gt;
Tohilcoatl was a firm supporter of and helped in establishing Librarius Project. At Nikea, confident that the librarius was safe, he spoke against some his brothers and earstwhile collaborator&#039;s reckless experimentation (particularly that of the Warp Raiders)&lt;br /&gt;
&lt;br /&gt;
However, he maintained that a careful and controlled study of the warp was instrumental to the future of the Imperium.&lt;br /&gt;
He found attitudes like Alexios&#039; unenlightened and those like Graha&#039;nak&#039;s irritatingly unhelpful, feeling kinship with Engerand&#039;s.&lt;br /&gt;
Following the decision, the librarius was quietly kept operational, though restricted to data gathering operations.&lt;br /&gt;
&lt;br /&gt;
===Notable Battles===&lt;br /&gt;
====The Vaal Cluster Compliance====&lt;br /&gt;
The legion was as comfortable with conquest as it was with infrastructure and so tended to leave behind personnel to rebuild even before being reunited with the Primarch shortly before the end of the Crusade&#039;s first century. After being reunited, the legion began to build on larger scales, developing essentially a pocket domain of model worlds.&lt;br /&gt;
Shortly after being reunited with his legion, Tohilcoatl led his men against the Witch-Kings of the Vaal Cluster. These foul warp-sorcerors ruled over an empire of enthralled gene-warriors, each nearly the equal of a Space Marine, but far less stable. After a few probing void engagements, Tohilcoatl found that the Witch-King&#039;s military forces were dependent upon witch-generals to maintain control of the gene-thralls. If the command structure could be disrupted, then the foe&#039;s defenses would crumble. However, the Witch-Kings were not unaware of this weakness and designed their forces to compensate. Without a witch to maintain order in a geno-thrall force, they would go berserk and the resulting psychic turmoil would make long distance communication near impossible. Thus, even if a force was broken, the opponent would find it difficult to communicate and exploit the breach. To combat this, Tohilcoatl and his War-Council developed a daring strategy.&lt;br /&gt;
&lt;br /&gt;
Similar to the legendary Pacification of Luna, ships would be sent into Vaal space, powered down to avoid detection. These ships would stake out the Mandeville points in systems to be contested and hide in asteroid fields. Similarly, kill teams were infiltrated across the worlds of Vaal. Knowing that communication by Astropath would be nigh impossible, Tohilcoatl revived an archaic means of communication from before the dark age of technology, the radio. While it would be limited to light-speed, signals could still be passed in system without too much trouble.&lt;br /&gt;
With this limited means of communication in hand, the timetable of the operation was carefully projected and each level of the command hierarchy given general directives to allow them to press any advantage they found. They were, in effect, to operate as independent cells all working towards the same goal, all dynamically implementing a broadly agreed upon timetable.&lt;br /&gt;
Furthermore, it was realized that while Imperial communications would cease to function, those of the Witch Kings would continue without any problem. Infiltrated forces, then, simply had to monitor communication traffic and activity from the Witch-Kings.&lt;br /&gt;
Operations began with multiple, simultaneous planetary invasions, with the priority placed upon elimination of the commanding psykers. Once eliminated, the berserker horde could easily be lead into pre-planned ambushes. Similarly, comm-traffic and energy signatures would be faked on one front prior to a rapid redeployment of assets to another sector, so as to focus the entire military might on a single point. Once behind their lines, infrastructure targets were eliminated, forcing the Geno-Thralls to come to the Sky Serpents. Hampering legion communications did the Witch-Kings little good when they had to come to the prepared Sky Serpents.&lt;br /&gt;
&lt;br /&gt;
Even as distress calls went out from the besieged worlds and reinforcements were dispatched, the second part of the Sky Serpent&#039;s plan kicked into action. As laden troop ships, confident of orbital control in-system, dropped out of warp, the concealed Legion ships struck, destroying some outright, capturing the command decks of others and venting geno-thralls to the cold void. The victorious Legion fleet then joined with the invasion fleet to eliminate remaining Thrall-ships before redeploying for the next target. With the planetary communication networks down and the geno-thralls dead, the legions pushed on rapidly, striking at those systems from which the reinforcements had been moved.&lt;br /&gt;
These fell far more quickly, and with more panic, allowing legion operatives to sneak onboard refugee ships. Some of these were sabotaged directly, with transports exploding in orbit or tumbling from orbit, but for the most part, rumors of saboteurs were started. On some worlds, this was the signal for Sky Serpents forces-- they began quick campaigns of sabotage, before vanishing into the wilderness, their work complete. It was less important that the attacks cause damage than that they spread fear and panic.&lt;br /&gt;
This pattern of sudden, overwhelming attack, followed by the spreading of diffuse threats kept the Witch-Kings from regrouping effectively, the timing obscuring the method of operations for the Legion. Refugee and evacuation ships with valuable reinforcements were held up as they were searched for saboteurs, saboteurs who had spent weeks in position, waiting for the panic to spread before carrying out their missions. Though the initial cost in infrastructure was high, the stalling of the Vaal&#039;s war plans pre-empted battles planetside, and within two months of the opening actions, the Vaal Cluster had been successfully captured, with some worlds entirely spared lengthy campaigns, their fortresses emptied by the Witch-King&#039;s frantic redeployments.&lt;br /&gt;
&lt;br /&gt;
====Krag&#039;athalax====&lt;br /&gt;
These sorts of tactics were not always successful, but the Storm Serpents were nothing if not adaptable. One notable example was against the Krag&#039;athalax, a foul xenos species, which spawned bio-soldiers in unending hordes. Assaults were initially stymied against the numberless forces of the enemy. It hardly mattered where you struck when the foe swarmed from every building, every corner of the globe.&lt;br /&gt;
Several assaults were thrown back before a different tact was taken.&lt;br /&gt;
Volkite and incendiaries were brought forth from legion vaults and the attendant forge ships worked double-time to produce additional weapons and spare parts to maintain thousands of volkite weapons. Similarly, Gishgimash negotiated with several Reductor Covenants for Holy Ordinatus Ullator Engines. Various toxins and weapons such as phospex were considered, but it was decided that damage to the ecosystem would be excessive. It was decided, however, that rad weapons would be sanctioned, their cores changed out for elements with shorter half-lives. (Despite this precaution, areas of former Krag&#039;athalax would remain uninhabitable for decades after the campaign&#039;s end)&lt;br /&gt;
With this technological superiority in hand and the legion&#039;s armor gathered, the legion deployed. The resulting campaign was grueling, and even with the mass effect of volkites, including no few Fellglaives, as well as other, stranger devices which reaped a heavy toll on the chittering hordes, as often as not it came down to bloody melee, particularly as the slow firing Ullator Engines recycled for their next shot. After each wave, the Storm Serpents would regroup and reinforce their defenses, designing kill channels, and meter by meter, they took each world, but each battle became easier as they developed better means to poison their foe.&lt;br /&gt;
&lt;br /&gt;
Of the campaign, Tohilcoatl said little, though it is said that Sheridan found respect for his brother in that campaign, attested to by the fact the the Lord of Iron sent several members of the Stor Bezask equivalent unbidden to advise in the campaign.&lt;br /&gt;
&lt;br /&gt;
I&#039;ll have to figure out where he was running around, but I&#039;m kind of picturing something out in what we&#039;d know as Ultramar, in keeping with the idea of &#039;what if the Ultramarines were from Ancient China/Mesoamerica instead of Rome&#039;.&lt;br /&gt;
Sorry for the wordiness. &amp;gt;_&amp;lt;&lt;br /&gt;
&lt;br /&gt;
===During the Heresy===&lt;br /&gt;
The Sky Serpents remained loyal, but their success in the crusade proved their weakness in the Heresy. Their domain required defending and this kept the Sky Serpents pinned down during much of the first half of the heresy, while only being able to launch relatively minor raids against the traitor rear. However, as the Heresy wore on and the traitors prepared to invade the Sol System, Tohilcoatl was fast on their heels. Tohilcoatl and his first ten Chapters managed to make it to Sol in time to man the walls of the Imperial Palace, but most of the legion&#039;s strength arrived too late to make much of a difference and Tohilcoatl blamed the outcome on his being too attached to his private domain. He had managed to preserve some portion of his works, though much of his finest work burned (as at Calth), but perhaps at the expense of the Imperium as a whole.&lt;br /&gt;
&lt;br /&gt;
He may also have worked on a codex-equivalent.&lt;br /&gt;
&lt;br /&gt;
I&#039;m thinking that he was really in a no-win situation, since his worlds would have presented a major problem to the Traitor&#039;s cause and his campaigns of defense did drain the traitors, and keeping the worlds somewhat intact did help in the recovery, but he wasn&#039;t where he felt he should have been and being tied down to an empire, being tied into a defensive posture deprived him of his mobility.&lt;br /&gt;
&lt;br /&gt;
===Friends and Enemies===&lt;br /&gt;
In the prime universe, he would have been close to G-Man, Jaghatai, and Alpharius.&lt;br /&gt;
&lt;br /&gt;
*Paladins Kor&lt;br /&gt;
Their heart is in the right place, and their head&#039;s up their ass.  He respects their commitment to principle, but hates them for it.&lt;br /&gt;
*The Void Lords&lt;br /&gt;
Not sure on them yet, I imagine that they strike the Sky Serpents as kind of creepy, but highly effective and respect them in the same way that Gorillaman respected Russ.&lt;br /&gt;
*Angels of Light&lt;br /&gt;
Xun has a lot of respect for Alexios and enjoys their rivalry. He just comes away from most of the interactions feeling vaguely judged, but really the worst he can say about him is that Alexios is too rigid at times. In the build-up to Nikea and its aftermath, things soured over the psyker issue.  They&#039;re brothers.&lt;br /&gt;
*Scions&lt;br /&gt;
A lot of respect for them&lt;br /&gt;
*Warhawks&lt;br /&gt;
Xun gets along really well with Raydon and his mobile warfare. Rumors of races remain unsubstantiated.  They get along very well.&lt;br /&gt;
*Storm Hammers&lt;br /&gt;
Xun also gets along well with Engerand. He appreciates his sense of humor and attitude, even if Engerand does tend to leap into things without considering the next step. Even so, Xun knows he can count on Engerand and has his back.&lt;br /&gt;
*Oathsworn&lt;br /&gt;
Not sure yet&lt;br /&gt;
*Fists of Mars&lt;br /&gt;
Probably bond over blueprints&lt;br /&gt;
*Judgement Bringers&lt;br /&gt;
Xun always found Enoch a bit needy, far too morose, which, in part, was why Xun was so happy about the Grand Tournament.&lt;br /&gt;
*Silver Spears&lt;br /&gt;
Xun finds their primarch to be an arrogant ass. Whether that&#039;s in a good way or a bad way will come out as we flesh out the crusade, I think.&lt;br /&gt;
*Bloodhounds&lt;br /&gt;
Xun felt similarly about Balthasar as he did about Graha&#039;nak, I think. He enjoyed their hunts, but ast time went on...&lt;br /&gt;
*Second Sons&lt;br /&gt;
Xun had a grudging respect for Saul after fighting alongside him in a lengthy siege-based campaign. Saul&#039;s defection stung him deeply.&lt;br /&gt;
*Behemoth Guard&lt;br /&gt;
Xun understands expediency, but Gengrat crosses too many lines for Xun.&lt;br /&gt;
*Warp Raiders&lt;br /&gt;
Xun had been very close to Oramar and feels guilty about Nikea. That Oramar probably has a vendetta against the Jade Empire is all the worse.&lt;br /&gt;
&lt;br /&gt;
===Xun Tohilcoatl===&lt;br /&gt;
&lt;br /&gt;
==Paladins of Kor==&lt;br /&gt;
&lt;br /&gt;
==Angels of Light==&lt;br /&gt;
&lt;br /&gt;
==Behemoth Guard==&lt;br /&gt;
&lt;br /&gt;
==Crimson Warhawks==&lt;br /&gt;
&lt;br /&gt;
Legion: &lt;br /&gt;
&lt;br /&gt;
&amp;gt;The Crimson Warhawks, II Legion.&lt;br /&gt;
&lt;br /&gt;
Cry: &lt;br /&gt;
&lt;br /&gt;
&amp;gt;Second to None!&lt;br /&gt;
&lt;br /&gt;
Primarch: &lt;br /&gt;
&lt;br /&gt;
&amp;gt;Raydon Neratos&lt;br /&gt;
&lt;br /&gt;
Main Tactics, Common Doctrine, Military Characteristics: &lt;br /&gt;
&lt;br /&gt;
&amp;gt;Airmobile covert strike teams, Void Combat and Air Superiority.&lt;br /&gt;
&lt;br /&gt;
Heraldry: &lt;br /&gt;
&lt;br /&gt;
&amp;gt;Crimson, White, Yellow, and Black. Swords, Wings, and Lightning Bolts.&lt;br /&gt;
&lt;br /&gt;
Loyalties: &lt;br /&gt;
&lt;br /&gt;
&amp;gt;Imperium&lt;br /&gt;
&lt;br /&gt;
Geneseed quirks: &lt;br /&gt;
&lt;br /&gt;
&amp;gt;Heightened reflexes, superior eyesight, paling hair, pitch black eyes.&lt;br /&gt;
&lt;br /&gt;
Signature Equipment: &lt;br /&gt;
&lt;br /&gt;
&amp;gt;A perchant for stealth focus equipment ranging from power armour to thunderhawks to strike cruisers.&lt;br /&gt;
&lt;br /&gt;
Legion Organisation: &lt;br /&gt;
&lt;br /&gt;
Legion &amp;gt; Battle Group &amp;gt; Task Force &amp;gt; Brotherhood &amp;gt; Wings / Talons&lt;br /&gt;
&lt;br /&gt;
Command Structure:&lt;br /&gt;
&lt;br /&gt;
Council &amp;gt; Marshal &amp;gt; Force Commander &amp;gt; Strike Captain &amp;gt; Flight Sergeant / Sergeant&lt;br /&gt;
&lt;br /&gt;
=Legions currently inactive=&lt;br /&gt;
Put legions that were proposed, but have anons that vanished, or legions that we&#039;re probably not going to use here.&lt;br /&gt;
&lt;br /&gt;
=Proposed Legions=&lt;br /&gt;
Put new legion ideas here&lt;/div&gt;</summary>
		<author><name>2602:302:D1EB:EDB0:B417:24C4:F974:D45F</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Imperium_Asunder&amp;diff=269246</id>
		<title>Imperium Asunder</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Imperium_Asunder&amp;diff=269246"/>
		<updated>2016-07-04T15:01:41Z</updated>

		<summary type="html">&lt;p&gt;2602:302:D1EB:EDB0:B417:24C4:F974:D45F: /* Legions currently inactive */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Behold, a wiki page&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The legions go here:&lt;br /&gt;
&lt;br /&gt;
=Legions that we&#039;re fairly sure about=&lt;br /&gt;
These are legions that have long term active anons or generally work pretty well and all that&lt;br /&gt;
&lt;br /&gt;
==Sky Serpents==&lt;br /&gt;
&lt;br /&gt;
===tldr===&lt;br /&gt;
High Aztech-Chinese Sorcerors and Logisticians, The other empire building dudes.  They prize knowledge above all, both sorcerous and technological, and fight mobile warfare.  Think the bastard lovechild of the Khan and Guilliman, tutored in dirty tricks by The Lion, and you&#039;ll be about right.&lt;br /&gt;
&lt;br /&gt;
===Name and Symbols===&lt;br /&gt;
Xun Tohilcoatl of Tepectitlan, Primarch of the Sky Serpents&lt;br /&gt;
They&#039;re clad in plate of jade and storm-grey, with gold trim. They decorate their armor and vehicles in abstract swirls and curvilinear forms reminiscent of dragons and storm clouds. (Something akin to the Taotie patterns from the Shang Dynasty.) One of the most important legion symbols is the Calendar Wheel, Tepectitlan&#039;s indigenous calendrical system which inspired Xun Tohilcoatl to attempt to understand the workings of the heavens. Tepectitlan had been a world barely advanced to the Bronze Age when he found it, and over the century he spent there, he succeeded in advancing that world to a primitive industrial level of technology.&lt;br /&gt;
The Calendar Wheel reminds the legionaries that possibilities lie in the most unexpected places, while also reminding them of the greater cycles of the cosmos.&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
They&#039;re definitely the cunning sort. The legion specializes in hit and run tactics and mobile warfare at the operations level. Legion strategy places a great deal of importance on information, so as to know how best to draw out and achieve local numerical superiority to crush and disorder the enemy. Once a breach in the lines is achieved, Xun Tohilcoatl prefers an aggressive stance, so as to prevent the opponent from regrouping.&lt;br /&gt;
The legion is noted for its cohesion and ability to coordinate effectively with human auxiliae, as well as a high degree of technological proficiency, following its primarch&#039;s intense interest in technology, and as such, much archaeotech and armor is employed.&lt;br /&gt;
They&#039;d be called in when a novel approach is needed or the foe is technologically advanced or otherwise intractable by traditional means.&lt;br /&gt;
&amp;gt;&amp;gt;Nikea&lt;br /&gt;
Tohilcoatl was a firm supporter of and helped in establishing Librarius Project. At Nikea, confident that the librarius was safe, he spoke against some his brothers and earstwhile collaborator&#039;s reckless experimentation (particularly that of the Warp Raiders)&lt;br /&gt;
&lt;br /&gt;
However, he maintained that a careful and controlled study of the warp was instrumental to the future of the Imperium.&lt;br /&gt;
He found attitudes like Alexios&#039; unenlightened and those like Graha&#039;nak&#039;s irritatingly unhelpful, feeling kinship with Engerand&#039;s.&lt;br /&gt;
Following the decision, the librarius was quietly kept operational, though restricted to data gathering operations.&lt;br /&gt;
&lt;br /&gt;
===Notable Battles===&lt;br /&gt;
====The Vaal Cluster Compliance====&lt;br /&gt;
The legion was as comfortable with conquest as it was with infrastructure and so tended to leave behind personnel to rebuild even before being reunited with the Primarch shortly before the end of the Crusade&#039;s first century. After being reunited, the legion began to build on larger scales, developing essentially a pocket domain of model worlds.&lt;br /&gt;
Shortly after being reunited with his legion, Tohilcoatl led his men against the Witch-Kings of the Vaal Cluster. These foul warp-sorcerors ruled over an empire of enthralled gene-warriors, each nearly the equal of a Space Marine, but far less stable. After a few probing void engagements, Tohilcoatl found that the Witch-King&#039;s military forces were dependent upon witch-generals to maintain control of the gene-thralls. If the command structure could be disrupted, then the foe&#039;s defenses would crumble. However, the Witch-Kings were not unaware of this weakness and designed their forces to compensate. Without a witch to maintain order in a geno-thrall force, they would go berserk and the resulting psychic turmoil would make long distance communication near impossible. Thus, even if a force was broken, the opponent would find it difficult to communicate and exploit the breach. To combat this, Tohilcoatl and his War-Council developed a daring strategy.&lt;br /&gt;
&lt;br /&gt;
Similar to the legendary Pacification of Luna, ships would be sent into Vaal space, powered down to avoid detection. These ships would stake out the Mandeville points in systems to be contested and hide in asteroid fields. Similarly, kill teams were infiltrated across the worlds of Vaal. Knowing that communication by Astropath would be nigh impossible, Tohilcoatl revived an archaic means of communication from before the dark age of technology, the radio. While it would be limited to light-speed, signals could still be passed in system without too much trouble.&lt;br /&gt;
With this limited means of communication in hand, the timetable of the operation was carefully projected and each level of the command hierarchy given general directives to allow them to press any advantage they found. They were, in effect, to operate as independent cells all working towards the same goal, all dynamically implementing a broadly agreed upon timetable.&lt;br /&gt;
Furthermore, it was realized that while Imperial communications would cease to function, those of the Witch Kings would continue without any problem. Infiltrated forces, then, simply had to monitor communication traffic and activity from the Witch-Kings.&lt;br /&gt;
Operations began with multiple, simultaneous planetary invasions, with the priority placed upon elimination of the commanding psykers. Once eliminated, the berserker horde could easily be lead into pre-planned ambushes. Similarly, comm-traffic and energy signatures would be faked on one front prior to a rapid redeployment of assets to another sector, so as to focus the entire military might on a single point. Once behind their lines, infrastructure targets were eliminated, forcing the Geno-Thralls to come to the Sky Serpents. Hampering legion communications did the Witch-Kings little good when they had to come to the prepared Sky Serpents.&lt;br /&gt;
&lt;br /&gt;
Even as distress calls went out from the besieged worlds and reinforcements were dispatched, the second part of the Sky Serpent&#039;s plan kicked into action. As laden troop ships, confident of orbital control in-system, dropped out of warp, the concealed Legion ships struck, destroying some outright, capturing the command decks of others and venting geno-thralls to the cold void. The victorious Legion fleet then joined with the invasion fleet to eliminate remaining Thrall-ships before redeploying for the next target. With the planetary communication networks down and the geno-thralls dead, the legions pushed on rapidly, striking at those systems from which the reinforcements had been moved.&lt;br /&gt;
These fell far more quickly, and with more panic, allowing legion operatives to sneak onboard refugee ships. Some of these were sabotaged directly, with transports exploding in orbit or tumbling from orbit, but for the most part, rumors of saboteurs were started. On some worlds, this was the signal for Sky Serpents forces-- they began quick campaigns of sabotage, before vanishing into the wilderness, their work complete. It was less important that the attacks cause damage than that they spread fear and panic.&lt;br /&gt;
This pattern of sudden, overwhelming attack, followed by the spreading of diffuse threats kept the Witch-Kings from regrouping effectively, the timing obscuring the method of operations for the Legion. Refugee and evacuation ships with valuable reinforcements were held up as they were searched for saboteurs, saboteurs who had spent weeks in position, waiting for the panic to spread before carrying out their missions. Though the initial cost in infrastructure was high, the stalling of the Vaal&#039;s war plans pre-empted battles planetside, and within two months of the opening actions, the Vaal Cluster had been successfully captured, with some worlds entirely spared lengthy campaigns, their fortresses emptied by the Witch-King&#039;s frantic redeployments.&lt;br /&gt;
&lt;br /&gt;
====Krag&#039;athalax====&lt;br /&gt;
These sorts of tactics were not always successful, but the Storm Serpents were nothing if not adaptable. One notable example was against the Krag&#039;athalax, a foul xenos species, which spawned bio-soldiers in unending hordes. Assaults were initially stymied against the numberless forces of the enemy. It hardly mattered where you struck when the foe swarmed from every building, every corner of the globe.&lt;br /&gt;
Several assaults were thrown back before a different tact was taken.&lt;br /&gt;
Volkite and incendiaries were brought forth from legion vaults and the attendant forge ships worked double-time to produce additional weapons and spare parts to maintain thousands of volkite weapons. Similarly, Gishgimash negotiated with several Reductor Covenants for Holy Ordinatus Ullator Engines. Various toxins and weapons such as phospex were considered, but it was decided that damage to the ecosystem would be excessive. It was decided, however, that rad weapons would be sanctioned, their cores changed out for elements with shorter half-lives. (Despite this precaution, areas of former Krag&#039;athalax would remain uninhabitable for decades after the campaign&#039;s end)&lt;br /&gt;
With this technological superiority in hand and the legion&#039;s armor gathered, the legion deployed. The resulting campaign was grueling, and even with the mass effect of volkites, including no few Fellglaives, as well as other, stranger devices which reaped a heavy toll on the chittering hordes, as often as not it came down to bloody melee, particularly as the slow firing Ullator Engines recycled for their next shot. After each wave, the Storm Serpents would regroup and reinforce their defenses, designing kill channels, and meter by meter, they took each world, but each battle became easier as they developed better means to poison their foe.&lt;br /&gt;
&lt;br /&gt;
Of the campaign, Tohilcoatl said little, though it is said that Sheridan found respect for his brother in that campaign, attested to by the fact the the Lord of Iron sent several members of the Stor Bezask equivalent unbidden to advise in the campaign.&lt;br /&gt;
&lt;br /&gt;
I&#039;ll have to figure out where he was running around, but I&#039;m kind of picturing something out in what we&#039;d know as Ultramar, in keeping with the idea of &#039;what if the Ultramarines were from Ancient China/Mesoamerica instead of Rome&#039;.&lt;br /&gt;
Sorry for the wordiness. &amp;gt;_&amp;lt;&lt;br /&gt;
&lt;br /&gt;
===During the Heresy===&lt;br /&gt;
The Sky Serpents remained loyal, but their success in the crusade proved their weakness in the Heresy. Their domain required defending and this kept the Sky Serpents pinned down during much of the first half of the heresy, while only being able to launch relatively minor raids against the traitor rear. However, as the Heresy wore on and the traitors prepared to invade the Sol System, Tohilcoatl was fast on their heels. Tohilcoatl and his first ten Chapters managed to make it to Sol in time to man the walls of the Imperial Palace, but most of the legion&#039;s strength arrived too late to make much of a difference and Tohilcoatl blamed the outcome on his being too attached to his private domain. He had managed to preserve some portion of his works, though much of his finest work burned (as at Calth), but perhaps at the expense of the Imperium as a whole.&lt;br /&gt;
&lt;br /&gt;
He may also have worked on a codex-equivalent.&lt;br /&gt;
&lt;br /&gt;
I&#039;m thinking that he was really in a no-win situation, since his worlds would have presented a major problem to the Traitor&#039;s cause and his campaigns of defense did drain the traitors, and keeping the worlds somewhat intact did help in the recovery, but he wasn&#039;t where he felt he should have been and being tied down to an empire, being tied into a defensive posture deprived him of his mobility.&lt;br /&gt;
&lt;br /&gt;
===Friends and Enemies===&lt;br /&gt;
In the prime universe, he would have been close to G-Man, Jaghatai, and Alpharius.&lt;br /&gt;
&lt;br /&gt;
*Paladins Kor&lt;br /&gt;
Their heart is in the right place, and their head&#039;s up their ass.  He respects their commitment to principle, but hates them for it.&lt;br /&gt;
*The Void Lords&lt;br /&gt;
Not sure on them yet, I imagine that they strike the Sky Serpents as kind of creepy, but highly effective and respect them in the same way that Gorillaman respected Russ.&lt;br /&gt;
*Angels of Light&lt;br /&gt;
Xun has a lot of respect for Alexios and enjoys their rivalry. He just comes away from most of the interactions feeling vaguely judged, but really the worst he can say about him is that Alexios is too rigid at times. In the build-up to Nikea and its aftermath, things soured over the psyker issue.  They&#039;re brothers.&lt;br /&gt;
*Scions&lt;br /&gt;
A lot of respect for them&lt;br /&gt;
*Warhawks&lt;br /&gt;
Xun gets along really well with Raydon and his mobile warfare. Rumors of races remain unsubstantiated.  They get along very well.&lt;br /&gt;
*Storm Hammers&lt;br /&gt;
Xun also gets along well with Engerand. He appreciates his sense of humor and attitude, even if Engerand does tend to leap into things without considering the next step. Even so, Xun knows he can count on Engerand and has his back.&lt;br /&gt;
*Oathsworn&lt;br /&gt;
Not sure yet&lt;br /&gt;
*Fists of Mars&lt;br /&gt;
Probably bond over blueprints&lt;br /&gt;
*Judgement Bringers&lt;br /&gt;
Xun always found Enoch a bit needy, far too morose, which, in part, was why Xun was so happy about the Grand Tournament.&lt;br /&gt;
*Silver Spears&lt;br /&gt;
Xun finds their primarch to be an arrogant ass. Whether that&#039;s in a good way or a bad way will come out as we flesh out the crusade, I think.&lt;br /&gt;
*Bloodhounds&lt;br /&gt;
Xun felt similarly about Balthasar as he did about Graha&#039;nak, I think. He enjoyed their hunts, but ast time went on...&lt;br /&gt;
*Second Sons&lt;br /&gt;
Xun had a grudging respect for Saul after fighting alongside him in a lengthy siege-based campaign. Saul&#039;s defection stung him deeply.&lt;br /&gt;
*Behemoth Guard&lt;br /&gt;
Xun understands expediency, but Gengrat crosses too many lines for Xun.&lt;br /&gt;
*Warp Raiders&lt;br /&gt;
Xun had been very close to Oramar and feels guilty about Nikea. That Oramar probably has a vendetta against the Jade Empire is all the worse.&lt;br /&gt;
&lt;br /&gt;
===Xun Tohilcoatl===&lt;br /&gt;
&lt;br /&gt;
==Paladins of Kor==&lt;br /&gt;
&lt;br /&gt;
==Angels of Light==&lt;br /&gt;
&lt;br /&gt;
==Behemoth Guard==&lt;br /&gt;
&lt;br /&gt;
==Crimson Warhawks==&lt;br /&gt;
&lt;br /&gt;
Legion: &lt;br /&gt;
&lt;br /&gt;
&amp;gt;The Crimson Warhawks, II Legion.&lt;br /&gt;
&lt;br /&gt;
Cry: &lt;br /&gt;
&lt;br /&gt;
&amp;gt;Second to None!&lt;br /&gt;
&lt;br /&gt;
Primarch: &lt;br /&gt;
&lt;br /&gt;
&amp;gt;Raydon Neratos&lt;br /&gt;
&lt;br /&gt;
Main Tactics, Common Doctrine, Military Characteristics: &lt;br /&gt;
&lt;br /&gt;
&amp;gt;Airmobile covert strike teams, Void Combat and Air Superiority.&lt;br /&gt;
&lt;br /&gt;
Heraldry: &lt;br /&gt;
&lt;br /&gt;
&amp;gt;Crimson, White, Yellow, and Black. Swords, Wings, and Lightning Bolts.&lt;br /&gt;
&lt;br /&gt;
Loyalties: &lt;br /&gt;
&lt;br /&gt;
&amp;gt;Imperium&lt;br /&gt;
&lt;br /&gt;
Geneseed quirks: &lt;br /&gt;
&lt;br /&gt;
&amp;gt;Heightened reflexes, superior eyesight, paling hair, pitch black eyes.&lt;br /&gt;
&lt;br /&gt;
Signature Equipment: &lt;br /&gt;
&lt;br /&gt;
&amp;gt;A perchant for stealth focus equipment ranging from power armour to thunderhawks to strike cruisers.&lt;br /&gt;
&lt;br /&gt;
Legion Organisation: &lt;br /&gt;
&lt;br /&gt;
Legion &amp;gt; Battle Group &amp;gt; Task Force &amp;gt; Brotherhood &amp;gt; Wings / Talons&lt;br /&gt;
&lt;br /&gt;
Command Structure:&lt;br /&gt;
&lt;br /&gt;
Council &amp;gt; Marshal &amp;gt; Force Commander &amp;gt; Strike Captain &amp;gt; Flight Sergeant / Sergeant&lt;br /&gt;
&lt;br /&gt;
=Legions currently inactive=&lt;br /&gt;
Put legions that were proposed, but have anons that vanished, or legions that we&#039;re probably not going to use here.&lt;br /&gt;
&lt;br /&gt;
=Proposed Legions=&lt;/div&gt;</summary>
		<author><name>2602:302:D1EB:EDB0:B417:24C4:F974:D45F</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Imperium_Asunder&amp;diff=269245</id>
		<title>Imperium Asunder</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Imperium_Asunder&amp;diff=269245"/>
		<updated>2016-07-04T15:00:05Z</updated>

		<summary type="html">&lt;p&gt;2602:302:D1EB:EDB0:B417:24C4:F974:D45F: /* Paladins of Kor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Behold, a wiki page&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The legions go here:&lt;br /&gt;
&lt;br /&gt;
=Legions that we&#039;re fairly sure about=&lt;br /&gt;
These are legions that have long term active anons or generally work pretty well and all that&lt;br /&gt;
&lt;br /&gt;
==Sky Serpents==&lt;br /&gt;
&lt;br /&gt;
===tldr===&lt;br /&gt;
High Aztech-Chinese Sorcerors and Logisticians, The other empire building dudes.  They prize knowledge above all, both sorcerous and technological, and fight mobile warfare.  Think the bastard lovechild of the Khan and Guilliman, tutored in dirty tricks by The Lion, and you&#039;ll be about right.&lt;br /&gt;
&lt;br /&gt;
===Name and Symbols===&lt;br /&gt;
Xun Tohilcoatl of Tepectitlan, Primarch of the Sky Serpents&lt;br /&gt;
They&#039;re clad in plate of jade and storm-grey, with gold trim. They decorate their armor and vehicles in abstract swirls and curvilinear forms reminiscent of dragons and storm clouds. (Something akin to the Taotie patterns from the Shang Dynasty.) One of the most important legion symbols is the Calendar Wheel, Tepectitlan&#039;s indigenous calendrical system which inspired Xun Tohilcoatl to attempt to understand the workings of the heavens. Tepectitlan had been a world barely advanced to the Bronze Age when he found it, and over the century he spent there, he succeeded in advancing that world to a primitive industrial level of technology.&lt;br /&gt;
The Calendar Wheel reminds the legionaries that possibilities lie in the most unexpected places, while also reminding them of the greater cycles of the cosmos.&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
They&#039;re definitely the cunning sort. The legion specializes in hit and run tactics and mobile warfare at the operations level. Legion strategy places a great deal of importance on information, so as to know how best to draw out and achieve local numerical superiority to crush and disorder the enemy. Once a breach in the lines is achieved, Xun Tohilcoatl prefers an aggressive stance, so as to prevent the opponent from regrouping.&lt;br /&gt;
The legion is noted for its cohesion and ability to coordinate effectively with human auxiliae, as well as a high degree of technological proficiency, following its primarch&#039;s intense interest in technology, and as such, much archaeotech and armor is employed.&lt;br /&gt;
They&#039;d be called in when a novel approach is needed or the foe is technologically advanced or otherwise intractable by traditional means.&lt;br /&gt;
&amp;gt;&amp;gt;Nikea&lt;br /&gt;
Tohilcoatl was a firm supporter of and helped in establishing Librarius Project. At Nikea, confident that the librarius was safe, he spoke against some his brothers and earstwhile collaborator&#039;s reckless experimentation (particularly that of the Warp Raiders)&lt;br /&gt;
&lt;br /&gt;
However, he maintained that a careful and controlled study of the warp was instrumental to the future of the Imperium.&lt;br /&gt;
He found attitudes like Alexios&#039; unenlightened and those like Graha&#039;nak&#039;s irritatingly unhelpful, feeling kinship with Engerand&#039;s.&lt;br /&gt;
Following the decision, the librarius was quietly kept operational, though restricted to data gathering operations.&lt;br /&gt;
&lt;br /&gt;
===Notable Battles===&lt;br /&gt;
====The Vaal Cluster Compliance====&lt;br /&gt;
The legion was as comfortable with conquest as it was with infrastructure and so tended to leave behind personnel to rebuild even before being reunited with the Primarch shortly before the end of the Crusade&#039;s first century. After being reunited, the legion began to build on larger scales, developing essentially a pocket domain of model worlds.&lt;br /&gt;
Shortly after being reunited with his legion, Tohilcoatl led his men against the Witch-Kings of the Vaal Cluster. These foul warp-sorcerors ruled over an empire of enthralled gene-warriors, each nearly the equal of a Space Marine, but far less stable. After a few probing void engagements, Tohilcoatl found that the Witch-King&#039;s military forces were dependent upon witch-generals to maintain control of the gene-thralls. If the command structure could be disrupted, then the foe&#039;s defenses would crumble. However, the Witch-Kings were not unaware of this weakness and designed their forces to compensate. Without a witch to maintain order in a geno-thrall force, they would go berserk and the resulting psychic turmoil would make long distance communication near impossible. Thus, even if a force was broken, the opponent would find it difficult to communicate and exploit the breach. To combat this, Tohilcoatl and his War-Council developed a daring strategy.&lt;br /&gt;
&lt;br /&gt;
Similar to the legendary Pacification of Luna, ships would be sent into Vaal space, powered down to avoid detection. These ships would stake out the Mandeville points in systems to be contested and hide in asteroid fields. Similarly, kill teams were infiltrated across the worlds of Vaal. Knowing that communication by Astropath would be nigh impossible, Tohilcoatl revived an archaic means of communication from before the dark age of technology, the radio. While it would be limited to light-speed, signals could still be passed in system without too much trouble.&lt;br /&gt;
With this limited means of communication in hand, the timetable of the operation was carefully projected and each level of the command hierarchy given general directives to allow them to press any advantage they found. They were, in effect, to operate as independent cells all working towards the same goal, all dynamically implementing a broadly agreed upon timetable.&lt;br /&gt;
Furthermore, it was realized that while Imperial communications would cease to function, those of the Witch Kings would continue without any problem. Infiltrated forces, then, simply had to monitor communication traffic and activity from the Witch-Kings.&lt;br /&gt;
Operations began with multiple, simultaneous planetary invasions, with the priority placed upon elimination of the commanding psykers. Once eliminated, the berserker horde could easily be lead into pre-planned ambushes. Similarly, comm-traffic and energy signatures would be faked on one front prior to a rapid redeployment of assets to another sector, so as to focus the entire military might on a single point. Once behind their lines, infrastructure targets were eliminated, forcing the Geno-Thralls to come to the Sky Serpents. Hampering legion communications did the Witch-Kings little good when they had to come to the prepared Sky Serpents.&lt;br /&gt;
&lt;br /&gt;
Even as distress calls went out from the besieged worlds and reinforcements were dispatched, the second part of the Sky Serpent&#039;s plan kicked into action. As laden troop ships, confident of orbital control in-system, dropped out of warp, the concealed Legion ships struck, destroying some outright, capturing the command decks of others and venting geno-thralls to the cold void. The victorious Legion fleet then joined with the invasion fleet to eliminate remaining Thrall-ships before redeploying for the next target. With the planetary communication networks down and the geno-thralls dead, the legions pushed on rapidly, striking at those systems from which the reinforcements had been moved.&lt;br /&gt;
These fell far more quickly, and with more panic, allowing legion operatives to sneak onboard refugee ships. Some of these were sabotaged directly, with transports exploding in orbit or tumbling from orbit, but for the most part, rumors of saboteurs were started. On some worlds, this was the signal for Sky Serpents forces-- they began quick campaigns of sabotage, before vanishing into the wilderness, their work complete. It was less important that the attacks cause damage than that they spread fear and panic.&lt;br /&gt;
This pattern of sudden, overwhelming attack, followed by the spreading of diffuse threats kept the Witch-Kings from regrouping effectively, the timing obscuring the method of operations for the Legion. Refugee and evacuation ships with valuable reinforcements were held up as they were searched for saboteurs, saboteurs who had spent weeks in position, waiting for the panic to spread before carrying out their missions. Though the initial cost in infrastructure was high, the stalling of the Vaal&#039;s war plans pre-empted battles planetside, and within two months of the opening actions, the Vaal Cluster had been successfully captured, with some worlds entirely spared lengthy campaigns, their fortresses emptied by the Witch-King&#039;s frantic redeployments.&lt;br /&gt;
&lt;br /&gt;
====Krag&#039;athalax====&lt;br /&gt;
These sorts of tactics were not always successful, but the Storm Serpents were nothing if not adaptable. One notable example was against the Krag&#039;athalax, a foul xenos species, which spawned bio-soldiers in unending hordes. Assaults were initially stymied against the numberless forces of the enemy. It hardly mattered where you struck when the foe swarmed from every building, every corner of the globe.&lt;br /&gt;
Several assaults were thrown back before a different tact was taken.&lt;br /&gt;
Volkite and incendiaries were brought forth from legion vaults and the attendant forge ships worked double-time to produce additional weapons and spare parts to maintain thousands of volkite weapons. Similarly, Gishgimash negotiated with several Reductor Covenants for Holy Ordinatus Ullator Engines. Various toxins and weapons such as phospex were considered, but it was decided that damage to the ecosystem would be excessive. It was decided, however, that rad weapons would be sanctioned, their cores changed out for elements with shorter half-lives. (Despite this precaution, areas of former Krag&#039;athalax would remain uninhabitable for decades after the campaign&#039;s end)&lt;br /&gt;
With this technological superiority in hand and the legion&#039;s armor gathered, the legion deployed. The resulting campaign was grueling, and even with the mass effect of volkites, including no few Fellglaives, as well as other, stranger devices which reaped a heavy toll on the chittering hordes, as often as not it came down to bloody melee, particularly as the slow firing Ullator Engines recycled for their next shot. After each wave, the Storm Serpents would regroup and reinforce their defenses, designing kill channels, and meter by meter, they took each world, but each battle became easier as they developed better means to poison their foe.&lt;br /&gt;
&lt;br /&gt;
Of the campaign, Tohilcoatl said little, though it is said that Sheridan found respect for his brother in that campaign, attested to by the fact the the Lord of Iron sent several members of the Stor Bezask equivalent unbidden to advise in the campaign.&lt;br /&gt;
&lt;br /&gt;
I&#039;ll have to figure out where he was running around, but I&#039;m kind of picturing something out in what we&#039;d know as Ultramar, in keeping with the idea of &#039;what if the Ultramarines were from Ancient China/Mesoamerica instead of Rome&#039;.&lt;br /&gt;
Sorry for the wordiness. &amp;gt;_&amp;lt;&lt;br /&gt;
&lt;br /&gt;
===During the Heresy===&lt;br /&gt;
The Sky Serpents remained loyal, but their success in the crusade proved their weakness in the Heresy. Their domain required defending and this kept the Sky Serpents pinned down during much of the first half of the heresy, while only being able to launch relatively minor raids against the traitor rear. However, as the Heresy wore on and the traitors prepared to invade the Sol System, Tohilcoatl was fast on their heels. Tohilcoatl and his first ten Chapters managed to make it to Sol in time to man the walls of the Imperial Palace, but most of the legion&#039;s strength arrived too late to make much of a difference and Tohilcoatl blamed the outcome on his being too attached to his private domain. He had managed to preserve some portion of his works, though much of his finest work burned (as at Calth), but perhaps at the expense of the Imperium as a whole.&lt;br /&gt;
&lt;br /&gt;
He may also have worked on a codex-equivalent.&lt;br /&gt;
&lt;br /&gt;
I&#039;m thinking that he was really in a no-win situation, since his worlds would have presented a major problem to the Traitor&#039;s cause and his campaigns of defense did drain the traitors, and keeping the worlds somewhat intact did help in the recovery, but he wasn&#039;t where he felt he should have been and being tied down to an empire, being tied into a defensive posture deprived him of his mobility.&lt;br /&gt;
&lt;br /&gt;
===Friends and Enemies===&lt;br /&gt;
In the prime universe, he would have been close to G-Man, Jaghatai, and Alpharius.&lt;br /&gt;
&lt;br /&gt;
*Paladins Kor&lt;br /&gt;
Their heart is in the right place, and their head&#039;s up their ass.  He respects their commitment to principle, but hates them for it.&lt;br /&gt;
*The Void Lords&lt;br /&gt;
Not sure on them yet, I imagine that they strike the Sky Serpents as kind of creepy, but highly effective and respect them in the same way that Gorillaman respected Russ.&lt;br /&gt;
*Angels of Light&lt;br /&gt;
Xun has a lot of respect for Alexios and enjoys their rivalry. He just comes away from most of the interactions feeling vaguely judged, but really the worst he can say about him is that Alexios is too rigid at times. In the build-up to Nikea and its aftermath, things soured over the psyker issue.  They&#039;re brothers.&lt;br /&gt;
*Scions&lt;br /&gt;
A lot of respect for them&lt;br /&gt;
*Warhawks&lt;br /&gt;
Xun gets along really well with Raydon and his mobile warfare. Rumors of races remain unsubstantiated.  They get along very well.&lt;br /&gt;
*Storm Hammers&lt;br /&gt;
Xun also gets along well with Engerand. He appreciates his sense of humor and attitude, even if Engerand does tend to leap into things without considering the next step. Even so, Xun knows he can count on Engerand and has his back.&lt;br /&gt;
*Oathsworn&lt;br /&gt;
Not sure yet&lt;br /&gt;
*Fists of Mars&lt;br /&gt;
Probably bond over blueprints&lt;br /&gt;
*Judgement Bringers&lt;br /&gt;
Xun always found Enoch a bit needy, far too morose, which, in part, was why Xun was so happy about the Grand Tournament.&lt;br /&gt;
*Silver Spears&lt;br /&gt;
Xun finds their primarch to be an arrogant ass. Whether that&#039;s in a good way or a bad way will come out as we flesh out the crusade, I think.&lt;br /&gt;
*Bloodhounds&lt;br /&gt;
Xun felt similarly about Balthasar as he did about Graha&#039;nak, I think. He enjoyed their hunts, but ast time went on...&lt;br /&gt;
*Second Sons&lt;br /&gt;
Xun had a grudging respect for Saul after fighting alongside him in a lengthy siege-based campaign. Saul&#039;s defection stung him deeply.&lt;br /&gt;
*Behemoth Guard&lt;br /&gt;
Xun understands expediency, but Gengrat crosses too many lines for Xun.&lt;br /&gt;
*Warp Raiders&lt;br /&gt;
Xun had been very close to Oramar and feels guilty about Nikea. That Oramar probably has a vendetta against the Jade Empire is all the worse.&lt;br /&gt;
&lt;br /&gt;
===Xun Tohilcoatl===&lt;br /&gt;
&lt;br /&gt;
==Paladins of Kor==&lt;br /&gt;
&lt;br /&gt;
==Angels of Light==&lt;br /&gt;
&lt;br /&gt;
==Behemoth Guard==&lt;br /&gt;
&lt;br /&gt;
==Crimson Warhawks==&lt;br /&gt;
&lt;br /&gt;
Legion: &lt;br /&gt;
&lt;br /&gt;
&amp;gt;The Crimson Warhawks, II Legion.&lt;br /&gt;
&lt;br /&gt;
Cry: &lt;br /&gt;
&lt;br /&gt;
&amp;gt;Second to None!&lt;br /&gt;
&lt;br /&gt;
Primarch: &lt;br /&gt;
&lt;br /&gt;
&amp;gt;Raydon Neratos&lt;br /&gt;
&lt;br /&gt;
Main Tactics, Common Doctrine, Military Characteristics: &lt;br /&gt;
&lt;br /&gt;
&amp;gt;Airmobile covert strike teams, Void Combat and Air Superiority.&lt;br /&gt;
&lt;br /&gt;
Heraldry: &lt;br /&gt;
&lt;br /&gt;
&amp;gt;Crimson, White, Yellow, and Black. Swords, Wings, and Lightning Bolts.&lt;br /&gt;
&lt;br /&gt;
Loyalties: &lt;br /&gt;
&lt;br /&gt;
&amp;gt;Imperium&lt;br /&gt;
&lt;br /&gt;
Geneseed quirks: &lt;br /&gt;
&lt;br /&gt;
&amp;gt;Heightened reflexes, superior eyesight, paling hair, pitch black eyes.&lt;br /&gt;
&lt;br /&gt;
Signature Equipment: &lt;br /&gt;
&lt;br /&gt;
&amp;gt;A perchant for stealth focus equipment ranging from power armour to thunderhawks to strike cruisers.&lt;br /&gt;
&lt;br /&gt;
Legion Organisation: &lt;br /&gt;
&lt;br /&gt;
Legion &amp;gt; Battle Group &amp;gt; Task Force &amp;gt; Brotherhood &amp;gt; Wings / Talons&lt;br /&gt;
&lt;br /&gt;
Command Structure:&lt;br /&gt;
&lt;br /&gt;
Council &amp;gt; Marshal &amp;gt; Force Commander &amp;gt; Strike Captain &amp;gt; Flight Sergeant / Sergeant&lt;br /&gt;
&lt;br /&gt;
=Legions currently inactive=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Proposed Legions=&lt;/div&gt;</summary>
		<author><name>2602:302:D1EB:EDB0:B417:24C4:F974:D45F</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Imperium_Asunder&amp;diff=269244</id>
		<title>Imperium Asunder</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Imperium_Asunder&amp;diff=269244"/>
		<updated>2016-07-04T13:19:23Z</updated>

		<summary type="html">&lt;p&gt;2602:302:D1EB:EDB0:B417:24C4:F974:D45F: /* Friends and Enemies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Behold, a wiki page&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The legions go here:&lt;br /&gt;
&lt;br /&gt;
=Legions that we&#039;re fairly sure about=&lt;br /&gt;
These are legions that have long term active anons or generally work pretty well and all that&lt;br /&gt;
&lt;br /&gt;
==Sky Serpents==&lt;br /&gt;
&lt;br /&gt;
===tldr===&lt;br /&gt;
High Aztech-Chinese Sorcerors and Logisticians, The other empire building dudes.  They prize knowledge above all, both sorcerous and technological, and fight mobile warfare.  Think the bastard lovechild of the Khan and Guilliman, tutored in dirty tricks by The Lion, and you&#039;ll be about right.&lt;br /&gt;
&lt;br /&gt;
===Name and Symbols===&lt;br /&gt;
Xun Tohilcoatl of Tepectitlan, Primarch of the Sky Serpents&lt;br /&gt;
They&#039;re clad in plate of jade and storm-grey, with gold trim. They decorate their armor and vehicles in abstract swirls and curvilinear forms reminiscent of dragons and storm clouds. (Something akin to the Taotie patterns from the Shang Dynasty.) One of the most important legion symbols is the Calendar Wheel, Tepectitlan&#039;s indigenous calendrical system which inspired Xun Tohilcoatl to attempt to understand the workings of the heavens. Tepectitlan had been a world barely advanced to the Bronze Age when he found it, and over the century he spent there, he succeeded in advancing that world to a primitive industrial level of technology.&lt;br /&gt;
The Calendar Wheel reminds the legionaries that possibilities lie in the most unexpected places, while also reminding them of the greater cycles of the cosmos.&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
They&#039;re definitely the cunning sort. The legion specializes in hit and run tactics and mobile warfare at the operations level. Legion strategy places a great deal of importance on information, so as to know how best to draw out and achieve local numerical superiority to crush and disorder the enemy. Once a breach in the lines is achieved, Xun Tohilcoatl prefers an aggressive stance, so as to prevent the opponent from regrouping.&lt;br /&gt;
The legion is noted for its cohesion and ability to coordinate effectively with human auxiliae, as well as a high degree of technological proficiency, following its primarch&#039;s intense interest in technology, and as such, much archaeotech and armor is employed.&lt;br /&gt;
They&#039;d be called in when a novel approach is needed or the foe is technologically advanced or otherwise intractable by traditional means.&lt;br /&gt;
&amp;gt;&amp;gt;Nikea&lt;br /&gt;
Tohilcoatl was a firm supporter of and helped in establishing Librarius Project. At Nikea, confident that the librarius was safe, he spoke against some his brothers and earstwhile collaborator&#039;s reckless experimentation (particularly that of the Warp Raiders)&lt;br /&gt;
&lt;br /&gt;
However, he maintained that a careful and controlled study of the warp was instrumental to the future of the Imperium.&lt;br /&gt;
He found attitudes like Alexios&#039; unenlightened and those like Graha&#039;nak&#039;s irritatingly unhelpful, feeling kinship with Engerand&#039;s.&lt;br /&gt;
Following the decision, the librarius was quietly kept operational, though restricted to data gathering operations.&lt;br /&gt;
&lt;br /&gt;
===Notable Battles===&lt;br /&gt;
====The Vaal Cluster Compliance====&lt;br /&gt;
The legion was as comfortable with conquest as it was with infrastructure and so tended to leave behind personnel to rebuild even before being reunited with the Primarch shortly before the end of the Crusade&#039;s first century. After being reunited, the legion began to build on larger scales, developing essentially a pocket domain of model worlds.&lt;br /&gt;
Shortly after being reunited with his legion, Tohilcoatl led his men against the Witch-Kings of the Vaal Cluster. These foul warp-sorcerors ruled over an empire of enthralled gene-warriors, each nearly the equal of a Space Marine, but far less stable. After a few probing void engagements, Tohilcoatl found that the Witch-King&#039;s military forces were dependent upon witch-generals to maintain control of the gene-thralls. If the command structure could be disrupted, then the foe&#039;s defenses would crumble. However, the Witch-Kings were not unaware of this weakness and designed their forces to compensate. Without a witch to maintain order in a geno-thrall force, they would go berserk and the resulting psychic turmoil would make long distance communication near impossible. Thus, even if a force was broken, the opponent would find it difficult to communicate and exploit the breach. To combat this, Tohilcoatl and his War-Council developed a daring strategy.&lt;br /&gt;
&lt;br /&gt;
Similar to the legendary Pacification of Luna, ships would be sent into Vaal space, powered down to avoid detection. These ships would stake out the Mandeville points in systems to be contested and hide in asteroid fields. Similarly, kill teams were infiltrated across the worlds of Vaal. Knowing that communication by Astropath would be nigh impossible, Tohilcoatl revived an archaic means of communication from before the dark age of technology, the radio. While it would be limited to light-speed, signals could still be passed in system without too much trouble.&lt;br /&gt;
With this limited means of communication in hand, the timetable of the operation was carefully projected and each level of the command hierarchy given general directives to allow them to press any advantage they found. They were, in effect, to operate as independent cells all working towards the same goal, all dynamically implementing a broadly agreed upon timetable.&lt;br /&gt;
Furthermore, it was realized that while Imperial communications would cease to function, those of the Witch Kings would continue without any problem. Infiltrated forces, then, simply had to monitor communication traffic and activity from the Witch-Kings.&lt;br /&gt;
Operations began with multiple, simultaneous planetary invasions, with the priority placed upon elimination of the commanding psykers. Once eliminated, the berserker horde could easily be lead into pre-planned ambushes. Similarly, comm-traffic and energy signatures would be faked on one front prior to a rapid redeployment of assets to another sector, so as to focus the entire military might on a single point. Once behind their lines, infrastructure targets were eliminated, forcing the Geno-Thralls to come to the Sky Serpents. Hampering legion communications did the Witch-Kings little good when they had to come to the prepared Sky Serpents.&lt;br /&gt;
&lt;br /&gt;
Even as distress calls went out from the besieged worlds and reinforcements were dispatched, the second part of the Sky Serpent&#039;s plan kicked into action. As laden troop ships, confident of orbital control in-system, dropped out of warp, the concealed Legion ships struck, destroying some outright, capturing the command decks of others and venting geno-thralls to the cold void. The victorious Legion fleet then joined with the invasion fleet to eliminate remaining Thrall-ships before redeploying for the next target. With the planetary communication networks down and the geno-thralls dead, the legions pushed on rapidly, striking at those systems from which the reinforcements had been moved.&lt;br /&gt;
These fell far more quickly, and with more panic, allowing legion operatives to sneak onboard refugee ships. Some of these were sabotaged directly, with transports exploding in orbit or tumbling from orbit, but for the most part, rumors of saboteurs were started. On some worlds, this was the signal for Sky Serpents forces-- they began quick campaigns of sabotage, before vanishing into the wilderness, their work complete. It was less important that the attacks cause damage than that they spread fear and panic.&lt;br /&gt;
This pattern of sudden, overwhelming attack, followed by the spreading of diffuse threats kept the Witch-Kings from regrouping effectively, the timing obscuring the method of operations for the Legion. Refugee and evacuation ships with valuable reinforcements were held up as they were searched for saboteurs, saboteurs who had spent weeks in position, waiting for the panic to spread before carrying out their missions. Though the initial cost in infrastructure was high, the stalling of the Vaal&#039;s war plans pre-empted battles planetside, and within two months of the opening actions, the Vaal Cluster had been successfully captured, with some worlds entirely spared lengthy campaigns, their fortresses emptied by the Witch-King&#039;s frantic redeployments.&lt;br /&gt;
&lt;br /&gt;
====Krag&#039;athalax====&lt;br /&gt;
These sorts of tactics were not always successful, but the Storm Serpents were nothing if not adaptable. One notable example was against the Krag&#039;athalax, a foul xenos species, which spawned bio-soldiers in unending hordes. Assaults were initially stymied against the numberless forces of the enemy. It hardly mattered where you struck when the foe swarmed from every building, every corner of the globe.&lt;br /&gt;
Several assaults were thrown back before a different tact was taken.&lt;br /&gt;
Volkite and incendiaries were brought forth from legion vaults and the attendant forge ships worked double-time to produce additional weapons and spare parts to maintain thousands of volkite weapons. Similarly, Gishgimash negotiated with several Reductor Covenants for Holy Ordinatus Ullator Engines. Various toxins and weapons such as phospex were considered, but it was decided that damage to the ecosystem would be excessive. It was decided, however, that rad weapons would be sanctioned, their cores changed out for elements with shorter half-lives. (Despite this precaution, areas of former Krag&#039;athalax would remain uninhabitable for decades after the campaign&#039;s end)&lt;br /&gt;
With this technological superiority in hand and the legion&#039;s armor gathered, the legion deployed. The resulting campaign was grueling, and even with the mass effect of volkites, including no few Fellglaives, as well as other, stranger devices which reaped a heavy toll on the chittering hordes, as often as not it came down to bloody melee, particularly as the slow firing Ullator Engines recycled for their next shot. After each wave, the Storm Serpents would regroup and reinforce their defenses, designing kill channels, and meter by meter, they took each world, but each battle became easier as they developed better means to poison their foe.&lt;br /&gt;
&lt;br /&gt;
Of the campaign, Tohilcoatl said little, though it is said that Sheridan found respect for his brother in that campaign, attested to by the fact the the Lord of Iron sent several members of the Stor Bezask equivalent unbidden to advise in the campaign.&lt;br /&gt;
&lt;br /&gt;
I&#039;ll have to figure out where he was running around, but I&#039;m kind of picturing something out in what we&#039;d know as Ultramar, in keeping with the idea of &#039;what if the Ultramarines were from Ancient China/Mesoamerica instead of Rome&#039;.&lt;br /&gt;
Sorry for the wordiness. &amp;gt;_&amp;lt;&lt;br /&gt;
&lt;br /&gt;
===During the Heresy===&lt;br /&gt;
The Sky Serpents remained loyal, but their success in the crusade proved their weakness in the Heresy. Their domain required defending and this kept the Sky Serpents pinned down during much of the first half of the heresy, while only being able to launch relatively minor raids against the traitor rear. However, as the Heresy wore on and the traitors prepared to invade the Sol System, Tohilcoatl was fast on their heels. Tohilcoatl and his first ten Chapters managed to make it to Sol in time to man the walls of the Imperial Palace, but most of the legion&#039;s strength arrived too late to make much of a difference and Tohilcoatl blamed the outcome on his being too attached to his private domain. He had managed to preserve some portion of his works, though much of his finest work burned (as at Calth), but perhaps at the expense of the Imperium as a whole.&lt;br /&gt;
&lt;br /&gt;
He may also have worked on a codex-equivalent.&lt;br /&gt;
&lt;br /&gt;
I&#039;m thinking that he was really in a no-win situation, since his worlds would have presented a major problem to the Traitor&#039;s cause and his campaigns of defense did drain the traitors, and keeping the worlds somewhat intact did help in the recovery, but he wasn&#039;t where he felt he should have been and being tied down to an empire, being tied into a defensive posture deprived him of his mobility.&lt;br /&gt;
&lt;br /&gt;
===Friends and Enemies===&lt;br /&gt;
In the prime universe, he would have been close to G-Man, Jaghatai, and Alpharius.&lt;br /&gt;
&lt;br /&gt;
*Paladins Kor&lt;br /&gt;
Their heart is in the right place, and their head&#039;s up their ass.  He respects their commitment to principle, but hates them for it.&lt;br /&gt;
*The Void Lords&lt;br /&gt;
Not sure on them yet, I imagine that they strike the Sky Serpents as kind of creepy, but highly effective and respect them in the same way that Gorillaman respected Russ.&lt;br /&gt;
*Angels of Light&lt;br /&gt;
Xun has a lot of respect for Alexios and enjoys their rivalry. He just comes away from most of the interactions feeling vaguely judged, but really the worst he can say about him is that Alexios is too rigid at times. In the build-up to Nikea and its aftermath, things soured over the psyker issue.  They&#039;re brothers.&lt;br /&gt;
*Scions&lt;br /&gt;
A lot of respect for them&lt;br /&gt;
*Warhawks&lt;br /&gt;
Xun gets along really well with Raydon and his mobile warfare. Rumors of races remain unsubstantiated.  They get along very well.&lt;br /&gt;
*Storm Hammers&lt;br /&gt;
Xun also gets along well with Engerand. He appreciates his sense of humor and attitude, even if Engerand does tend to leap into things without considering the next step. Even so, Xun knows he can count on Engerand and has his back.&lt;br /&gt;
*Oathsworn&lt;br /&gt;
Not sure yet&lt;br /&gt;
*Fists of Mars&lt;br /&gt;
Probably bond over blueprints&lt;br /&gt;
*Judgement Bringers&lt;br /&gt;
Xun always found Enoch a bit needy, far too morose, which, in part, was why Xun was so happy about the Grand Tournament.&lt;br /&gt;
*Silver Spears&lt;br /&gt;
Xun finds their primarch to be an arrogant ass. Whether that&#039;s in a good way or a bad way will come out as we flesh out the crusade, I think.&lt;br /&gt;
*Bloodhounds&lt;br /&gt;
Xun felt similarly about Balthasar as he did about Graha&#039;nak, I think. He enjoyed their hunts, but ast time went on...&lt;br /&gt;
*Second Sons&lt;br /&gt;
Xun had a grudging respect for Saul after fighting alongside him in a lengthy siege-based campaign. Saul&#039;s defection stung him deeply.&lt;br /&gt;
*Behemoth Guard&lt;br /&gt;
Xun understands expediency, but Gengrat crosses too many lines for Xun.&lt;br /&gt;
*Warp Raiders&lt;br /&gt;
Xun had been very close to Oramar and feels guilty about Nikea. That Oramar probably has a vendetta against the Jade Empire is all the worse.&lt;br /&gt;
&lt;br /&gt;
===Xun Tohilcoatl===&lt;br /&gt;
&lt;br /&gt;
==Paladins of Kor==&lt;br /&gt;
&lt;br /&gt;
==Crimson Warhawks==&lt;br /&gt;
&lt;br /&gt;
Legion: &lt;br /&gt;
&lt;br /&gt;
&amp;gt;The Crimson Warhawks, II Legion.&lt;br /&gt;
&lt;br /&gt;
Cry: &lt;br /&gt;
&lt;br /&gt;
&amp;gt;Second to None!&lt;br /&gt;
&lt;br /&gt;
Primarch: &lt;br /&gt;
&lt;br /&gt;
&amp;gt;Raydon Neratos&lt;br /&gt;
&lt;br /&gt;
Main Tactics, Common Doctrine, Military Characteristics: &lt;br /&gt;
&lt;br /&gt;
&amp;gt;Airmobile covert strike teams, Void Combat and Air Superiority.&lt;br /&gt;
&lt;br /&gt;
Heraldry: &lt;br /&gt;
&lt;br /&gt;
&amp;gt;Crimson, White, Yellow, and Black. Swords, Wings, and Lightning Bolts.&lt;br /&gt;
&lt;br /&gt;
Loyalties: &lt;br /&gt;
&lt;br /&gt;
&amp;gt;Imperium&lt;br /&gt;
&lt;br /&gt;
Geneseed quirks: &lt;br /&gt;
&lt;br /&gt;
&amp;gt;Heightened reflexes, superior eyesight, paling hair, pitch black eyes.&lt;br /&gt;
&lt;br /&gt;
Signature Equipment: &lt;br /&gt;
&lt;br /&gt;
&amp;gt;A perchant for stealth focus equipment ranging from power armour to thunderhawks to strike cruisers.&lt;br /&gt;
&lt;br /&gt;
Legion Organisation: &lt;br /&gt;
&lt;br /&gt;
Legion &amp;gt; Battle Group &amp;gt; Task Force &amp;gt; Brotherhood &amp;gt; Wings / Talons&lt;br /&gt;
&lt;br /&gt;
Command Structure:&lt;br /&gt;
&lt;br /&gt;
Council &amp;gt; Marshal &amp;gt; Force Commander &amp;gt; Strike Captain &amp;gt; Flight Sergeant / Sergeant&lt;br /&gt;
&lt;br /&gt;
=Legions currently inactive=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Proposed Legions=&lt;/div&gt;</summary>
		<author><name>2602:302:D1EB:EDB0:B417:24C4:F974:D45F</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Imperium_Asunder&amp;diff=269243</id>
		<title>Imperium Asunder</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Imperium_Asunder&amp;diff=269243"/>
		<updated>2016-07-04T13:07:26Z</updated>

		<summary type="html">&lt;p&gt;2602:302:D1EB:EDB0:B417:24C4:F974:D45F: /* Sky Serpents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Behold, a wiki page&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The legions go here:&lt;br /&gt;
&lt;br /&gt;
=Legions that we&#039;re fairly sure about=&lt;br /&gt;
These are legions that have long term active anons or generally work pretty well and all that&lt;br /&gt;
&lt;br /&gt;
==Sky Serpents==&lt;br /&gt;
&lt;br /&gt;
===tldr===&lt;br /&gt;
High Aztech-Chinese Sorcerors and Logisticians, The other empire building dudes.  They prize knowledge above all, both sorcerous and technological, and fight mobile warfare.  Think the bastard lovechild of the Khan and Guilliman, tutored in dirty tricks by The Lion, and you&#039;ll be about right.&lt;br /&gt;
&lt;br /&gt;
===Name and Symbols===&lt;br /&gt;
Xun Tohilcoatl of Tepectitlan, Primarch of the Sky Serpents&lt;br /&gt;
They&#039;re clad in plate of jade and storm-grey, with gold trim. They decorate their armor and vehicles in abstract swirls and curvilinear forms reminiscent of dragons and storm clouds. (Something akin to the Taotie patterns from the Shang Dynasty.) One of the most important legion symbols is the Calendar Wheel, Tepectitlan&#039;s indigenous calendrical system which inspired Xun Tohilcoatl to attempt to understand the workings of the heavens. Tepectitlan had been a world barely advanced to the Bronze Age when he found it, and over the century he spent there, he succeeded in advancing that world to a primitive industrial level of technology.&lt;br /&gt;
The Calendar Wheel reminds the legionaries that possibilities lie in the most unexpected places, while also reminding them of the greater cycles of the cosmos.&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
They&#039;re definitely the cunning sort. The legion specializes in hit and run tactics and mobile warfare at the operations level. Legion strategy places a great deal of importance on information, so as to know how best to draw out and achieve local numerical superiority to crush and disorder the enemy. Once a breach in the lines is achieved, Xun Tohilcoatl prefers an aggressive stance, so as to prevent the opponent from regrouping.&lt;br /&gt;
The legion is noted for its cohesion and ability to coordinate effectively with human auxiliae, as well as a high degree of technological proficiency, following its primarch&#039;s intense interest in technology, and as such, much archaeotech and armor is employed.&lt;br /&gt;
They&#039;d be called in when a novel approach is needed or the foe is technologically advanced or otherwise intractable by traditional means.&lt;br /&gt;
&amp;gt;&amp;gt;Nikea&lt;br /&gt;
Tohilcoatl was a firm supporter of and helped in establishing Librarius Project. At Nikea, confident that the librarius was safe, he spoke against some his brothers and earstwhile collaborator&#039;s reckless experimentation (particularly that of the Warp Raiders)&lt;br /&gt;
&lt;br /&gt;
However, he maintained that a careful and controlled study of the warp was instrumental to the future of the Imperium.&lt;br /&gt;
He found attitudes like Alexios&#039; unenlightened and those like Graha&#039;nak&#039;s irritatingly unhelpful, feeling kinship with Engerand&#039;s.&lt;br /&gt;
Following the decision, the librarius was quietly kept operational, though restricted to data gathering operations.&lt;br /&gt;
&lt;br /&gt;
===Notable Battles===&lt;br /&gt;
====The Vaal Cluster Compliance====&lt;br /&gt;
The legion was as comfortable with conquest as it was with infrastructure and so tended to leave behind personnel to rebuild even before being reunited with the Primarch shortly before the end of the Crusade&#039;s first century. After being reunited, the legion began to build on larger scales, developing essentially a pocket domain of model worlds.&lt;br /&gt;
Shortly after being reunited with his legion, Tohilcoatl led his men against the Witch-Kings of the Vaal Cluster. These foul warp-sorcerors ruled over an empire of enthralled gene-warriors, each nearly the equal of a Space Marine, but far less stable. After a few probing void engagements, Tohilcoatl found that the Witch-King&#039;s military forces were dependent upon witch-generals to maintain control of the gene-thralls. If the command structure could be disrupted, then the foe&#039;s defenses would crumble. However, the Witch-Kings were not unaware of this weakness and designed their forces to compensate. Without a witch to maintain order in a geno-thrall force, they would go berserk and the resulting psychic turmoil would make long distance communication near impossible. Thus, even if a force was broken, the opponent would find it difficult to communicate and exploit the breach. To combat this, Tohilcoatl and his War-Council developed a daring strategy.&lt;br /&gt;
&lt;br /&gt;
Similar to the legendary Pacification of Luna, ships would be sent into Vaal space, powered down to avoid detection. These ships would stake out the Mandeville points in systems to be contested and hide in asteroid fields. Similarly, kill teams were infiltrated across the worlds of Vaal. Knowing that communication by Astropath would be nigh impossible, Tohilcoatl revived an archaic means of communication from before the dark age of technology, the radio. While it would be limited to light-speed, signals could still be passed in system without too much trouble.&lt;br /&gt;
With this limited means of communication in hand, the timetable of the operation was carefully projected and each level of the command hierarchy given general directives to allow them to press any advantage they found. They were, in effect, to operate as independent cells all working towards the same goal, all dynamically implementing a broadly agreed upon timetable.&lt;br /&gt;
Furthermore, it was realized that while Imperial communications would cease to function, those of the Witch Kings would continue without any problem. Infiltrated forces, then, simply had to monitor communication traffic and activity from the Witch-Kings.&lt;br /&gt;
Operations began with multiple, simultaneous planetary invasions, with the priority placed upon elimination of the commanding psykers. Once eliminated, the berserker horde could easily be lead into pre-planned ambushes. Similarly, comm-traffic and energy signatures would be faked on one front prior to a rapid redeployment of assets to another sector, so as to focus the entire military might on a single point. Once behind their lines, infrastructure targets were eliminated, forcing the Geno-Thralls to come to the Sky Serpents. Hampering legion communications did the Witch-Kings little good when they had to come to the prepared Sky Serpents.&lt;br /&gt;
&lt;br /&gt;
Even as distress calls went out from the besieged worlds and reinforcements were dispatched, the second part of the Sky Serpent&#039;s plan kicked into action. As laden troop ships, confident of orbital control in-system, dropped out of warp, the concealed Legion ships struck, destroying some outright, capturing the command decks of others and venting geno-thralls to the cold void. The victorious Legion fleet then joined with the invasion fleet to eliminate remaining Thrall-ships before redeploying for the next target. With the planetary communication networks down and the geno-thralls dead, the legions pushed on rapidly, striking at those systems from which the reinforcements had been moved.&lt;br /&gt;
These fell far more quickly, and with more panic, allowing legion operatives to sneak onboard refugee ships. Some of these were sabotaged directly, with transports exploding in orbit or tumbling from orbit, but for the most part, rumors of saboteurs were started. On some worlds, this was the signal for Sky Serpents forces-- they began quick campaigns of sabotage, before vanishing into the wilderness, their work complete. It was less important that the attacks cause damage than that they spread fear and panic.&lt;br /&gt;
This pattern of sudden, overwhelming attack, followed by the spreading of diffuse threats kept the Witch-Kings from regrouping effectively, the timing obscuring the method of operations for the Legion. Refugee and evacuation ships with valuable reinforcements were held up as they were searched for saboteurs, saboteurs who had spent weeks in position, waiting for the panic to spread before carrying out their missions. Though the initial cost in infrastructure was high, the stalling of the Vaal&#039;s war plans pre-empted battles planetside, and within two months of the opening actions, the Vaal Cluster had been successfully captured, with some worlds entirely spared lengthy campaigns, their fortresses emptied by the Witch-King&#039;s frantic redeployments.&lt;br /&gt;
&lt;br /&gt;
====Krag&#039;athalax====&lt;br /&gt;
These sorts of tactics were not always successful, but the Storm Serpents were nothing if not adaptable. One notable example was against the Krag&#039;athalax, a foul xenos species, which spawned bio-soldiers in unending hordes. Assaults were initially stymied against the numberless forces of the enemy. It hardly mattered where you struck when the foe swarmed from every building, every corner of the globe.&lt;br /&gt;
Several assaults were thrown back before a different tact was taken.&lt;br /&gt;
Volkite and incendiaries were brought forth from legion vaults and the attendant forge ships worked double-time to produce additional weapons and spare parts to maintain thousands of volkite weapons. Similarly, Gishgimash negotiated with several Reductor Covenants for Holy Ordinatus Ullator Engines. Various toxins and weapons such as phospex were considered, but it was decided that damage to the ecosystem would be excessive. It was decided, however, that rad weapons would be sanctioned, their cores changed out for elements with shorter half-lives. (Despite this precaution, areas of former Krag&#039;athalax would remain uninhabitable for decades after the campaign&#039;s end)&lt;br /&gt;
With this technological superiority in hand and the legion&#039;s armor gathered, the legion deployed. The resulting campaign was grueling, and even with the mass effect of volkites, including no few Fellglaives, as well as other, stranger devices which reaped a heavy toll on the chittering hordes, as often as not it came down to bloody melee, particularly as the slow firing Ullator Engines recycled for their next shot. After each wave, the Storm Serpents would regroup and reinforce their defenses, designing kill channels, and meter by meter, they took each world, but each battle became easier as they developed better means to poison their foe.&lt;br /&gt;
&lt;br /&gt;
Of the campaign, Tohilcoatl said little, though it is said that Sheridan found respect for his brother in that campaign, attested to by the fact the the Lord of Iron sent several members of the Stor Bezask equivalent unbidden to advise in the campaign.&lt;br /&gt;
&lt;br /&gt;
I&#039;ll have to figure out where he was running around, but I&#039;m kind of picturing something out in what we&#039;d know as Ultramar, in keeping with the idea of &#039;what if the Ultramarines were from Ancient China/Mesoamerica instead of Rome&#039;.&lt;br /&gt;
Sorry for the wordiness. &amp;gt;_&amp;lt;&lt;br /&gt;
&lt;br /&gt;
===During the Heresy===&lt;br /&gt;
The Sky Serpents remained loyal, but their success in the crusade proved their weakness in the Heresy. Their domain required defending and this kept the Sky Serpents pinned down during much of the first half of the heresy, while only being able to launch relatively minor raids against the traitor rear. However, as the Heresy wore on and the traitors prepared to invade the Sol System, Tohilcoatl was fast on their heels. Tohilcoatl and his first ten Chapters managed to make it to Sol in time to man the walls of the Imperial Palace, but most of the legion&#039;s strength arrived too late to make much of a difference and Tohilcoatl blamed the outcome on his being too attached to his private domain. He had managed to preserve some portion of his works, though much of his finest work burned (as at Calth), but perhaps at the expense of the Imperium as a whole.&lt;br /&gt;
&lt;br /&gt;
He may also have worked on a codex-equivalent.&lt;br /&gt;
&lt;br /&gt;
I&#039;m thinking that he was really in a no-win situation, since his worlds would have presented a major problem to the Traitor&#039;s cause and his campaigns of defense did drain the traitors, and keeping the worlds somewhat intact did help in the recovery, but he wasn&#039;t where he felt he should have been and being tied down to an empire, being tied into a defensive posture deprived him of his mobility.&lt;br /&gt;
&lt;br /&gt;
===Friends and Enemies===&lt;br /&gt;
In the prime universe, he would have been close to G-Man, Jaghatai, and Alpharius.&lt;br /&gt;
&lt;br /&gt;
===Xun Tohilcoatl===&lt;br /&gt;
&lt;br /&gt;
==Paladins of Kor==&lt;br /&gt;
&lt;br /&gt;
==Crimson Warhawks==&lt;br /&gt;
&lt;br /&gt;
Legion: &lt;br /&gt;
&lt;br /&gt;
&amp;gt;The Crimson Warhawks, II Legion.&lt;br /&gt;
&lt;br /&gt;
Cry: &lt;br /&gt;
&lt;br /&gt;
&amp;gt;Second to None!&lt;br /&gt;
&lt;br /&gt;
Primarch: &lt;br /&gt;
&lt;br /&gt;
&amp;gt;Raydon Neratos&lt;br /&gt;
&lt;br /&gt;
Main Tactics, Common Doctrine, Military Characteristics: &lt;br /&gt;
&lt;br /&gt;
&amp;gt;Airmobile covert strike teams, Void Combat and Air Superiority.&lt;br /&gt;
&lt;br /&gt;
Heraldry: &lt;br /&gt;
&lt;br /&gt;
&amp;gt;Crimson, White, Yellow, and Black. Swords, Wings, and Lightning Bolts.&lt;br /&gt;
&lt;br /&gt;
Loyalties: &lt;br /&gt;
&lt;br /&gt;
&amp;gt;Imperium&lt;br /&gt;
&lt;br /&gt;
Geneseed quirks: &lt;br /&gt;
&lt;br /&gt;
&amp;gt;Heightened reflexes, superior eyesight, paling hair, pitch black eyes.&lt;br /&gt;
&lt;br /&gt;
Signature Equipment: &lt;br /&gt;
&lt;br /&gt;
&amp;gt;A perchant for stealth focus equipment ranging from power armour to thunderhawks to strike cruisers.&lt;br /&gt;
&lt;br /&gt;
Legion Organisation: &lt;br /&gt;
&lt;br /&gt;
Legion &amp;gt; Battle Group &amp;gt; Task Force &amp;gt; Brotherhood &amp;gt; Wings / Talons&lt;br /&gt;
&lt;br /&gt;
Command Structure:&lt;br /&gt;
&lt;br /&gt;
Council &amp;gt; Marshal &amp;gt; Force Commander &amp;gt; Strike Captain &amp;gt; Flight Sergeant / Sergeant&lt;br /&gt;
&lt;br /&gt;
=Legions currently inactive=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Proposed Legions=&lt;/div&gt;</summary>
		<author><name>2602:302:D1EB:EDB0:B417:24C4:F974:D45F</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Imperium_Asunder&amp;diff=269242</id>
		<title>Imperium Asunder</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Imperium_Asunder&amp;diff=269242"/>
		<updated>2016-07-04T12:54:02Z</updated>

		<summary type="html">&lt;p&gt;2602:302:D1EB:EDB0:B417:24C4:F974:D45F: /* Notable Battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Behold, a wiki page&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The legions go here:&lt;br /&gt;
&lt;br /&gt;
=Legions that we&#039;re fairly sure about=&lt;br /&gt;
These are legions that have long term active anons or generally work pretty well and all that&lt;br /&gt;
&lt;br /&gt;
==Sky Serpents==&lt;br /&gt;
===Name and Symbols===&lt;br /&gt;
Xun Tohilcoatl of Tepectitlan, Primarch of the Sky Serpents&lt;br /&gt;
They&#039;re clad in plate of jade and storm-grey, with gold trim. They decorate their armor and vehicles in abstract swirls and curvilinear forms reminiscent of dragons and storm clouds. (Something akin to the Taotie patterns from the Shang Dynasty.) One of the most important legion symbols is the Calendar Wheel, Tepectitlan&#039;s indigenous calendrical system which inspired Xun Tohilcoatl to attempt to understand the workings of the heavens. Tepectitlan had been a world barely advanced to the Bronze Age when he found it, and over the century he spent there, he succeeded in advancing that world to a primitive industrial level of technology.&lt;br /&gt;
The Calendar Wheel reminds the legionaries that possibilities lie in the most unexpected places, while also reminding them of the greater cycles of the cosmos.&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
They&#039;re definitely the cunning sort. The legion specializes in hit and run tactics and mobile warfare at the operations level. Legion strategy places a great deal of importance on information, so as to know how best to draw out and achieve local numerical superiority to crush and disorder the enemy. Once a breach in the lines is achieved, Xun Tohilcoatl prefers an aggressive stance, so as to prevent the opponent from regrouping.&lt;br /&gt;
The legion is noted for its cohesion and ability to coordinate effectively with human auxiliae, as well as a high degree of technological proficiency, following its primarch&#039;s intense interest in technology, and as such, much archaeotech and armor is employed.&lt;br /&gt;
They&#039;d be called in when a novel approach is needed or the foe is technologically advanced or otherwise intractable by traditional means.&lt;br /&gt;
&amp;gt;&amp;gt;Nikea&lt;br /&gt;
Tohilcoatl was a firm supporter of and helped in establishing Librarius Project. At Nikea, confident that the librarius was safe, he spoke against some his brothers and earstwhile collaborator&#039;s reckless experimentation (particularly that of the Warp Raiders)&lt;br /&gt;
&lt;br /&gt;
However, he maintained that a careful and controlled study of the warp was instrumental to the future of the Imperium.&lt;br /&gt;
He found attitudes like Alexios&#039; unenlightened and those like Graha&#039;nak&#039;s irritatingly unhelpful, feeling kinship with Engerand&#039;s.&lt;br /&gt;
Following the decision, the librarius was quietly kept operational, though restricted to data gathering operations.&lt;br /&gt;
&lt;br /&gt;
===Notable Battles===&lt;br /&gt;
====The Vaal Cluster Compliance====&lt;br /&gt;
The legion was as comfortable with conquest as it was with infrastructure and so tended to leave behind personnel to rebuild even before being reunited with the Primarch shortly before the end of the Crusade&#039;s first century. After being reunited, the legion began to build on larger scales, developing essentially a pocket domain of model worlds.&lt;br /&gt;
Shortly after being reunited with his legion, Tohilcoatl led his men against the Witch-Kings of the Vaal Cluster. These foul warp-sorcerors ruled over an empire of enthralled gene-warriors, each nearly the equal of a Space Marine, but far less stable. After a few probing void engagements, Tohilcoatl found that the Witch-King&#039;s military forces were dependent upon witch-generals to maintain control of the gene-thralls. If the command structure could be disrupted, then the foe&#039;s defenses would crumble. However, the Witch-Kings were not unaware of this weakness and designed their forces to compensate. Without a witch to maintain order in a geno-thrall force, they would go berserk and the resulting psychic turmoil would make long distance communication near impossible. Thus, even if a force was broken, the opponent would find it difficult to communicate and exploit the breach. To combat this, Tohilcoatl and his War-Council developed a daring strategy.&lt;br /&gt;
&lt;br /&gt;
Similar to the legendary Pacification of Luna, ships would be sent into Vaal space, powered down to avoid detection. These ships would stake out the Mandeville points in systems to be contested and hide in asteroid fields. Similarly, kill teams were infiltrated across the worlds of Vaal. Knowing that communication by Astropath would be nigh impossible, Tohilcoatl revived an archaic means of communication from before the dark age of technology, the radio. While it would be limited to light-speed, signals could still be passed in system without too much trouble.&lt;br /&gt;
With this limited means of communication in hand, the timetable of the operation was carefully projected and each level of the command hierarchy given general directives to allow them to press any advantage they found. They were, in effect, to operate as independent cells all working towards the same goal, all dynamically implementing a broadly agreed upon timetable.&lt;br /&gt;
Furthermore, it was realized that while Imperial communications would cease to function, those of the Witch Kings would continue without any problem. Infiltrated forces, then, simply had to monitor communication traffic and activity from the Witch-Kings.&lt;br /&gt;
Operations began with multiple, simultaneous planetary invasions, with the priority placed upon elimination of the commanding psykers. Once eliminated, the berserker horde could easily be lead into pre-planned ambushes. Similarly, comm-traffic and energy signatures would be faked on one front prior to a rapid redeployment of assets to another sector, so as to focus the entire military might on a single point. Once behind their lines, infrastructure targets were eliminated, forcing the Geno-Thralls to come to the Sky Serpents. Hampering legion communications did the Witch-Kings little good when they had to come to the prepared Sky Serpents.&lt;br /&gt;
&lt;br /&gt;
Even as distress calls went out from the besieged worlds and reinforcements were dispatched, the second part of the Sky Serpent&#039;s plan kicked into action. As laden troop ships, confident of orbital control in-system, dropped out of warp, the concealed Legion ships struck, destroying some outright, capturing the command decks of others and venting geno-thralls to the cold void. The victorious Legion fleet then joined with the invasion fleet to eliminate remaining Thrall-ships before redeploying for the next target. With the planetary communication networks down and the geno-thralls dead, the legions pushed on rapidly, striking at those systems from which the reinforcements had been moved.&lt;br /&gt;
These fell far more quickly, and with more panic, allowing legion operatives to sneak onboard refugee ships. Some of these were sabotaged directly, with transports exploding in orbit or tumbling from orbit, but for the most part, rumors of saboteurs were started. On some worlds, this was the signal for Sky Serpents forces-- they began quick campaigns of sabotage, before vanishing into the wilderness, their work complete. It was less important that the attacks cause damage than that they spread fear and panic.&lt;br /&gt;
This pattern of sudden, overwhelming attack, followed by the spreading of diffuse threats kept the Witch-Kings from regrouping effectively, the timing obscuring the method of operations for the Legion. Refugee and evacuation ships with valuable reinforcements were held up as they were searched for saboteurs, saboteurs who had spent weeks in position, waiting for the panic to spread before carrying out their missions. Though the initial cost in infrastructure was high, the stalling of the Vaal&#039;s war plans pre-empted battles planetside, and within two months of the opening actions, the Vaal Cluster had been successfully captured, with some worlds entirely spared lengthy campaigns, their fortresses emptied by the Witch-King&#039;s frantic redeployments.&lt;br /&gt;
&lt;br /&gt;
====Krag&#039;athalax====&lt;br /&gt;
These sorts of tactics were not always successful, but the Storm Serpents were nothing if not adaptable. One notable example was against the Krag&#039;athalax, a foul xenos species, which spawned bio-soldiers in unending hordes. Assaults were initially stymied against the numberless forces of the enemy. It hardly mattered where you struck when the foe swarmed from every building, every corner of the globe.&lt;br /&gt;
Several assaults were thrown back before a different tact was taken.&lt;br /&gt;
Volkite and incendiaries were brought forth from legion vaults and the attendant forge ships worked double-time to produce additional weapons and spare parts to maintain thousands of volkite weapons. Similarly, Gishgimash negotiated with several Reductor Covenants for Holy Ordinatus Ullator Engines. Various toxins and weapons such as phospex were considered, but it was decided that damage to the ecosystem would be excessive. It was decided, however, that rad weapons would be sanctioned, their cores changed out for elements with shorter half-lives. (Despite this precaution, areas of former Krag&#039;athalax would remain uninhabitable for decades after the campaign&#039;s end)&lt;br /&gt;
With this technological superiority in hand and the legion&#039;s armor gathered, the legion deployed. The resulting campaign was grueling, and even with the mass effect of volkites, including no few Fellglaives, as well as other, stranger devices which reaped a heavy toll on the chittering hordes, as often as not it came down to bloody melee, particularly as the slow firing Ullator Engines recycled for their next shot. After each wave, the Storm Serpents would regroup and reinforce their defenses, designing kill channels, and meter by meter, they took each world, but each battle became easier as they developed better means to poison their foe.&lt;br /&gt;
&lt;br /&gt;
Of the campaign, Tohilcoatl said little, though it is said that Sheridan found respect for his brother in that campaign, attested to by the fact the the Lord of Iron sent several members of the Stor Bezask equivalent unbidden to advise in the campaign.&lt;br /&gt;
&lt;br /&gt;
I&#039;ll have to figure out where he was running around, but I&#039;m kind of picturing something out in what we&#039;d know as Ultramar, in keeping with the idea of &#039;what if the Ultramarines were from Ancient China/Mesoamerica instead of Rome&#039;.&lt;br /&gt;
Sorry for the wordiness. &amp;gt;_&amp;lt;&lt;br /&gt;
&lt;br /&gt;
===During the Heresy===&lt;br /&gt;
The Sky Serpents remained loyal, but their success in the crusade proved their weakness in the Heresy. Their domain required defending and this kept the Sky Serpents pinned down during much of the first half of the heresy, while only being able to launch relatively minor raids against the traitor rear. However, as the Heresy wore on and the traitors prepared to invade the Sol System, Tohilcoatl was fast on their heels. Tohilcoatl and his first ten Chapters managed to make it to Sol in time to man the walls of the Imperial Palace, but most of the legion&#039;s strength arrived too late to make much of a difference and Tohilcoatl blamed the outcome on his being too attached to his private domain. He had managed to preserve some portion of his works, though much of his finest work burned (as at Calth), but perhaps at the expense of the Imperium as a whole.&lt;br /&gt;
&lt;br /&gt;
He may also have worked on a codex-equivalent.&lt;br /&gt;
&lt;br /&gt;
I&#039;m thinking that he was really in a no-win situation, since his worlds would have presented a major problem to the Traitor&#039;s cause and his campaigns of defense did drain the traitors, and keeping the worlds somewhat intact did help in the recovery, but he wasn&#039;t where he felt he should have been and being tied down to an empire, being tied into a defensive posture deprived him of his mobility.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;gt;Friends and Enemies&lt;br /&gt;
In the prime universe, he would have been close to G-Man, Jaghatai, and Alpharius.&lt;br /&gt;
&lt;br /&gt;
==Paladins of Kor==&lt;br /&gt;
&lt;br /&gt;
==Crimson Warhawks==&lt;br /&gt;
&lt;br /&gt;
Legion: &lt;br /&gt;
&lt;br /&gt;
&amp;gt;The Crimson Warhawks, II Legion.&lt;br /&gt;
&lt;br /&gt;
Cry: &lt;br /&gt;
&lt;br /&gt;
&amp;gt;Second to None!&lt;br /&gt;
&lt;br /&gt;
Primarch: &lt;br /&gt;
&lt;br /&gt;
&amp;gt;Raydon Neratos&lt;br /&gt;
&lt;br /&gt;
Main Tactics, Common Doctrine, Military Characteristics: &lt;br /&gt;
&lt;br /&gt;
&amp;gt;Airmobile covert strike teams, Void Combat and Air Superiority.&lt;br /&gt;
&lt;br /&gt;
Heraldry: &lt;br /&gt;
&lt;br /&gt;
&amp;gt;Crimson, White, Yellow, and Black. Swords, Wings, and Lightning Bolts.&lt;br /&gt;
&lt;br /&gt;
Loyalties: &lt;br /&gt;
&lt;br /&gt;
&amp;gt;Imperium&lt;br /&gt;
&lt;br /&gt;
Geneseed quirks: &lt;br /&gt;
&lt;br /&gt;
&amp;gt;Heightened reflexes, superior eyesight, paling hair, pitch black eyes.&lt;br /&gt;
&lt;br /&gt;
Signature Equipment: &lt;br /&gt;
&lt;br /&gt;
&amp;gt;A perchant for stealth focus equipment ranging from power armour to thunderhawks to strike cruisers.&lt;br /&gt;
&lt;br /&gt;
Legion Organisation: &lt;br /&gt;
&lt;br /&gt;
Legion &amp;gt; Battle Group &amp;gt; Task Force &amp;gt; Brotherhood &amp;gt; Wings / Talons&lt;br /&gt;
&lt;br /&gt;
Command Structure:&lt;br /&gt;
&lt;br /&gt;
Council &amp;gt; Marshal &amp;gt; Force Commander &amp;gt; Strike Captain &amp;gt; Flight Sergeant / Sergeant&lt;br /&gt;
&lt;br /&gt;
=Legions currently inactive=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Proposed Legions=&lt;/div&gt;</summary>
		<author><name>2602:302:D1EB:EDB0:B417:24C4:F974:D45F</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Imperium_Asunder&amp;diff=269240</id>
		<title>Imperium Asunder</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Imperium_Asunder&amp;diff=269240"/>
		<updated>2016-07-04T12:52:57Z</updated>

		<summary type="html">&lt;p&gt;2602:302:D1EB:EDB0:B417:24C4:F974:D45F: /* Notable Battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Behold, a wiki page&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The legions go here:&lt;br /&gt;
&lt;br /&gt;
=Legions that we&#039;re fairly sure about=&lt;br /&gt;
These are legions that have long term active anons or generally work pretty well and all that&lt;br /&gt;
&lt;br /&gt;
==Sky Serpents==&lt;br /&gt;
===Name and Symbols===&lt;br /&gt;
Xun Tohilcoatl of Tepectitlan, Primarch of the Sky Serpents&lt;br /&gt;
They&#039;re clad in plate of jade and storm-grey, with gold trim. They decorate their armor and vehicles in abstract swirls and curvilinear forms reminiscent of dragons and storm clouds. (Something akin to the Taotie patterns from the Shang Dynasty.) One of the most important legion symbols is the Calendar Wheel, Tepectitlan&#039;s indigenous calendrical system which inspired Xun Tohilcoatl to attempt to understand the workings of the heavens. Tepectitlan had been a world barely advanced to the Bronze Age when he found it, and over the century he spent there, he succeeded in advancing that world to a primitive industrial level of technology.&lt;br /&gt;
The Calendar Wheel reminds the legionaries that possibilities lie in the most unexpected places, while also reminding them of the greater cycles of the cosmos.&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
They&#039;re definitely the cunning sort. The legion specializes in hit and run tactics and mobile warfare at the operations level. Legion strategy places a great deal of importance on information, so as to know how best to draw out and achieve local numerical superiority to crush and disorder the enemy. Once a breach in the lines is achieved, Xun Tohilcoatl prefers an aggressive stance, so as to prevent the opponent from regrouping.&lt;br /&gt;
The legion is noted for its cohesion and ability to coordinate effectively with human auxiliae, as well as a high degree of technological proficiency, following its primarch&#039;s intense interest in technology, and as such, much archaeotech and armor is employed.&lt;br /&gt;
They&#039;d be called in when a novel approach is needed or the foe is technologically advanced or otherwise intractable by traditional means.&lt;br /&gt;
&amp;gt;&amp;gt;Nikea&lt;br /&gt;
Tohilcoatl was a firm supporter of and helped in establishing Librarius Project. At Nikea, confident that the librarius was safe, he spoke against some his brothers and earstwhile collaborator&#039;s reckless experimentation (particularly that of the Warp Raiders)&lt;br /&gt;
&lt;br /&gt;
However, he maintained that a careful and controlled study of the warp was instrumental to the future of the Imperium.&lt;br /&gt;
He found attitudes like Alexios&#039; unenlightened and those like Graha&#039;nak&#039;s irritatingly unhelpful, feeling kinship with Engerand&#039;s.&lt;br /&gt;
Following the decision, the librarius was quietly kept operational, though restricted to data gathering operations.&lt;br /&gt;
&lt;br /&gt;
===Notable Battles===&lt;br /&gt;
**The Vaal Cluster Compliance**&lt;br /&gt;
The legion was as comfortable with conquest as it was with infrastructure and so tended to leave behind personnel to rebuild even before being reunited with the Primarch shortly before the end of the Crusade&#039;s first century. After being reunited, the legion began to build on larger scales, developing essentially a pocket domain of model worlds.&lt;br /&gt;
Shortly after being reunited with his legion, Tohilcoatl led his men against the Witch-Kings of the Vaal Cluster. These foul warp-sorcerors ruled over an empire of enthralled gene-warriors, each nearly the equal of a Space Marine, but far less stable. After a few probing void engagements, Tohilcoatl found that the Witch-King&#039;s military forces were dependent upon witch-generals to maintain control of the gene-thralls. If the command structure could be disrupted, then the foe&#039;s defenses would crumble. However, the Witch-Kings were not unaware of this weakness and designed their forces to compensate. Without a witch to maintain order in a geno-thrall force, they would go berserk and the resulting psychic turmoil would make long distance communication near impossible. Thus, even if a force was broken, the opponent would find it difficult to communicate and exploit the breach. To combat this, Tohilcoatl and his War-Council developed a daring strategy.&lt;br /&gt;
&lt;br /&gt;
Similar to the legendary Pacification of Luna, ships would be sent into Vaal space, powered down to avoid detection. These ships would stake out the Mandeville points in systems to be contested and hide in asteroid fields. Similarly, kill teams were infiltrated across the worlds of Vaal. Knowing that communication by Astropath would be nigh impossible, Tohilcoatl revived an archaic means of communication from before the dark age of technology, the radio. While it would be limited to light-speed, signals could still be passed in system without too much trouble.&lt;br /&gt;
With this limited means of communication in hand, the timetable of the operation was carefully projected and each level of the command hierarchy given general directives to allow them to press any advantage they found. They were, in effect, to operate as independent cells all working towards the same goal, all dynamically implementing a broadly agreed upon timetable.&lt;br /&gt;
Furthermore, it was realized that while Imperial communications would cease to function, those of the Witch Kings would continue without any problem. Infiltrated forces, then, simply had to monitor communication traffic and activity from the Witch-Kings.&lt;br /&gt;
Operations began with multiple, simultaneous planetary invasions, with the priority placed upon elimination of the commanding psykers. Once eliminated, the berserker horde could easily be lead into pre-planned ambushes. Similarly, comm-traffic and energy signatures would be faked on one front prior to a rapid redeployment of assets to another sector, so as to focus the entire military might on a single point. Once behind their lines, infrastructure targets were eliminated, forcing the Geno-Thralls to come to the Sky Serpents. Hampering legion communications did the Witch-Kings little good when they had to come to the prepared Sky Serpents.&lt;br /&gt;
&lt;br /&gt;
Even as distress calls went out from the besieged worlds and reinforcements were dispatched, the second part of the Sky Serpent&#039;s plan kicked into action. As laden troop ships, confident of orbital control in-system, dropped out of warp, the concealed Legion ships struck, destroying some outright, capturing the command decks of others and venting geno-thralls to the cold void. The victorious Legion fleet then joined with the invasion fleet to eliminate remaining Thrall-ships before redeploying for the next target. With the planetary communication networks down and the geno-thralls dead, the legions pushed on rapidly, striking at those systems from which the reinforcements had been moved.&lt;br /&gt;
These fell far more quickly, and with more panic, allowing legion operatives to sneak onboard refugee ships. Some of these were sabotaged directly, with transports exploding in orbit or tumbling from orbit, but for the most part, rumors of saboteurs were started. On some worlds, this was the signal for Sky Serpents forces-- they began quick campaigns of sabotage, before vanishing into the wilderness, their work complete. It was less important that the attacks cause damage than that they spread fear and panic.&lt;br /&gt;
This pattern of sudden, overwhelming attack, followed by the spreading of diffuse threats kept the Witch-Kings from regrouping effectively, the timing obscuring the method of operations for the Legion. Refugee and evacuation ships with valuable reinforcements were held up as they were searched for saboteurs, saboteurs who had spent weeks in position, waiting for the panic to spread before carrying out their missions. Though the initial cost in infrastructure was high, the stalling of the Vaal&#039;s war plans pre-empted battles planetside, and within two months of the opening actions, the Vaal Cluster had been successfully captured, with some worlds entirely spared lengthy campaigns, their fortresses emptied by the Witch-King&#039;s frantic redeployments.&lt;br /&gt;
&lt;br /&gt;
These sorts of tactics were not always successful, but the Storm Serpents were nothing if not adaptable. One notable example was against the Krag&#039;athalax, a foul xenos species, which spawned bio-soldiers in unending hordes. Assaults were initially stymied against the numberless forces of the enemy. It hardly mattered where you struck when the foe swarmed from every building, every corner of the globe.&lt;br /&gt;
Several assaults were thrown back before a different tact was taken.&lt;br /&gt;
Volkite and incendiaries were brought forth from legion vaults and the attendant forge ships worked double-time to produce additional weapons and spare parts to maintain thousands of volkite weapons. Similarly, Gishgimash negotiated with several Reductor Covenants for Holy Ordinatus Ullator Engines. Various toxins and weapons such as phospex were considered, but it was decided that damage to the ecosystem would be excessive. It was decided, however, that rad weapons would be sanctioned, their cores changed out for elements with shorter half-lives. (Despite this precaution, areas of former Krag&#039;athalax would remain uninhabitable for decades after the campaign&#039;s end)&lt;br /&gt;
With this technological superiority in hand and the legion&#039;s armor gathered, the legion deployed. The resulting campaign was grueling, and even with the mass effect of volkites, including no few Fellglaives, as well as other, stranger devices which reaped a heavy toll on the chittering hordes, as often as not it came down to bloody melee, particularly as the slow firing Ullator Engines recycled for their next shot. After each wave, the Storm Serpents would regroup and reinforce their defenses, designing kill channels, and meter by meter, they took each world, but each battle became easier as they developed better means to poison their foe.&lt;br /&gt;
&lt;br /&gt;
Of the campaign, Tohilcoatl said little, though it is said that Sheridan found respect for his brother in that campaign, attested to by the fact the the Lord of Iron sent several members of the Stor Bezask equivalent unbidden to advise in the campaign.&lt;br /&gt;
&lt;br /&gt;
I&#039;ll have to figure out where he was running around, but I&#039;m kind of picturing something out in what we&#039;d know as Ultramar, in keeping with the idea of &#039;what if the Ultramarines were from Ancient China/Mesoamerica instead of Rome&#039;.&lt;br /&gt;
Sorry for the wordiness. &amp;gt;_&amp;lt;&lt;br /&gt;
&lt;br /&gt;
===During the Heresy===&lt;br /&gt;
The Sky Serpents remained loyal, but their success in the crusade proved their weakness in the Heresy. Their domain required defending and this kept the Sky Serpents pinned down during much of the first half of the heresy, while only being able to launch relatively minor raids against the traitor rear. However, as the Heresy wore on and the traitors prepared to invade the Sol System, Tohilcoatl was fast on their heels. Tohilcoatl and his first ten Chapters managed to make it to Sol in time to man the walls of the Imperial Palace, but most of the legion&#039;s strength arrived too late to make much of a difference and Tohilcoatl blamed the outcome on his being too attached to his private domain. He had managed to preserve some portion of his works, though much of his finest work burned (as at Calth), but perhaps at the expense of the Imperium as a whole.&lt;br /&gt;
&lt;br /&gt;
He may also have worked on a codex-equivalent.&lt;br /&gt;
&lt;br /&gt;
I&#039;m thinking that he was really in a no-win situation, since his worlds would have presented a major problem to the Traitor&#039;s cause and his campaigns of defense did drain the traitors, and keeping the worlds somewhat intact did help in the recovery, but he wasn&#039;t where he felt he should have been and being tied down to an empire, being tied into a defensive posture deprived him of his mobility.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;gt;Friends and Enemies&lt;br /&gt;
In the prime universe, he would have been close to G-Man, Jaghatai, and Alpharius.&lt;br /&gt;
&lt;br /&gt;
==Paladins of Kor==&lt;br /&gt;
&lt;br /&gt;
==Crimson Warhawks==&lt;br /&gt;
&lt;br /&gt;
Legion: &lt;br /&gt;
&amp;gt;The Crimson Warhawks, II Legion.&lt;br /&gt;
&lt;br /&gt;
Cry: &lt;br /&gt;
&amp;gt;Second to None!&lt;br /&gt;
&lt;br /&gt;
Primarch: &lt;br /&gt;
&amp;gt;Raydon Neratos&lt;br /&gt;
&lt;br /&gt;
Main Tactics, Common Doctrine, Military Characteristics: &lt;br /&gt;
&amp;gt;Airmobile covert strike teams, Void Combat and Air Superiority.&lt;br /&gt;
&lt;br /&gt;
Heraldry: &lt;br /&gt;
&amp;gt;Crimson, White, Yellow, and Black. Swords, Wings, and Lightning Bolts.&lt;br /&gt;
&lt;br /&gt;
Loyalties: &lt;br /&gt;
&amp;gt;Imperium&lt;br /&gt;
&lt;br /&gt;
Geneseed quirks: &lt;br /&gt;
&amp;gt;Heightened reflexes, superior eyesight, paling hair, pitch black eyes.&lt;br /&gt;
&lt;br /&gt;
Signature Equipment: &lt;br /&gt;
&amp;gt;A perchant for stealth focus equipment ranging from power armour to thunderhawks to strike cruisers.&lt;br /&gt;
&lt;br /&gt;
Legion Organisation: &lt;br /&gt;
Legion &amp;gt; Battle Group &amp;gt; Task Force &amp;gt; Brotherhood &amp;gt; Wings / Talons&lt;br /&gt;
&lt;br /&gt;
Command Structure:&lt;br /&gt;
Council &amp;gt; Marshal &amp;gt; Force Commander &amp;gt; Strike Captain &amp;gt; Flight Sergeant / Sergeant&lt;br /&gt;
&lt;br /&gt;
=Legions currently inactive=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Proposed Legions=&lt;/div&gt;</summary>
		<author><name>2602:302:D1EB:EDB0:B417:24C4:F974:D45F</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Imperium_Asunder&amp;diff=269239</id>
		<title>Imperium Asunder</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Imperium_Asunder&amp;diff=269239"/>
		<updated>2016-07-04T12:52:12Z</updated>

		<summary type="html">&lt;p&gt;2602:302:D1EB:EDB0:B417:24C4:F974:D45F: /* Sky Serpents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Behold, a wiki page&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The legions go here:&lt;br /&gt;
&lt;br /&gt;
=Legions that we&#039;re fairly sure about=&lt;br /&gt;
These are legions that have long term active anons or generally work pretty well and all that&lt;br /&gt;
&lt;br /&gt;
==Sky Serpents==&lt;br /&gt;
===Name and Symbols===&lt;br /&gt;
Xun Tohilcoatl of Tepectitlan, Primarch of the Sky Serpents&lt;br /&gt;
They&#039;re clad in plate of jade and storm-grey, with gold trim. They decorate their armor and vehicles in abstract swirls and curvilinear forms reminiscent of dragons and storm clouds. (Something akin to the Taotie patterns from the Shang Dynasty.) One of the most important legion symbols is the Calendar Wheel, Tepectitlan&#039;s indigenous calendrical system which inspired Xun Tohilcoatl to attempt to understand the workings of the heavens. Tepectitlan had been a world barely advanced to the Bronze Age when he found it, and over the century he spent there, he succeeded in advancing that world to a primitive industrial level of technology.&lt;br /&gt;
The Calendar Wheel reminds the legionaries that possibilities lie in the most unexpected places, while also reminding them of the greater cycles of the cosmos.&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
They&#039;re definitely the cunning sort. The legion specializes in hit and run tactics and mobile warfare at the operations level. Legion strategy places a great deal of importance on information, so as to know how best to draw out and achieve local numerical superiority to crush and disorder the enemy. Once a breach in the lines is achieved, Xun Tohilcoatl prefers an aggressive stance, so as to prevent the opponent from regrouping.&lt;br /&gt;
The legion is noted for its cohesion and ability to coordinate effectively with human auxiliae, as well as a high degree of technological proficiency, following its primarch&#039;s intense interest in technology, and as such, much archaeotech and armor is employed.&lt;br /&gt;
They&#039;d be called in when a novel approach is needed or the foe is technologically advanced or otherwise intractable by traditional means.&lt;br /&gt;
&amp;gt;&amp;gt;Nikea&lt;br /&gt;
Tohilcoatl was a firm supporter of and helped in establishing Librarius Project. At Nikea, confident that the librarius was safe, he spoke against some his brothers and earstwhile collaborator&#039;s reckless experimentation (particularly that of the Warp Raiders)&lt;br /&gt;
&lt;br /&gt;
However, he maintained that a careful and controlled study of the warp was instrumental to the future of the Imperium.&lt;br /&gt;
He found attitudes like Alexios&#039; unenlightened and those like Graha&#039;nak&#039;s irritatingly unhelpful, feeling kinship with Engerand&#039;s.&lt;br /&gt;
Following the decision, the librarius was quietly kept operational, though restricted to data gathering operations.&lt;br /&gt;
&lt;br /&gt;
===Notable Battles===&lt;br /&gt;
*The Vaal Cluster Compliance*&lt;br /&gt;
The legion was as comfortable with conquest as it was with infrastructure and so tended to leave behind personnel to rebuild even before being reunited with the Primarch shortly before the end of the Crusade&#039;s first century. After being reunited, the legion began to build on larger scales, developing essentially a pocket domain of model worlds.&lt;br /&gt;
Shortly after being reunited with his legion, Tohilcoatl led his men against the Witch-Kings of the Vaal Cluster. These foul warp-sorcerors ruled over an empire of enthralled gene-warriors, each nearly the equal of a Space Marine, but far less stable. After a few probing void engagements, Tohilcoatl found that the Witch-King&#039;s military forces were dependent upon witch-generals to maintain control of the gene-thralls. If the command structure could be disrupted, then the foe&#039;s defenses would crumble. However, the Witch-Kings were not unaware of this weakness and designed their forces to compensate. Without a witch to maintain order in a geno-thrall force, they would go berserk and the resulting psychic turmoil would make long distance communication near impossible. Thus, even if a force was broken, the opponent would find it difficult to communicate and exploit the breach. To combat this, Tohilcoatl and his War-Council developed a daring strategy.&lt;br /&gt;
&lt;br /&gt;
Similar to the legendary Pacification of Luna, ships would be sent into Vaal space, powered down to avoid detection. These ships would stake out the Mandeville points in systems to be contested and hide in asteroid fields. Similarly, kill teams were infiltrated across the worlds of Vaal. Knowing that communication by Astropath would be nigh impossible, Tohilcoatl revived an archaic means of communication from before the dark age of technology, the radio. While it would be limited to light-speed, signals could still be passed in system without too much trouble.&lt;br /&gt;
With this limited means of communication in hand, the timetable of the operation was carefully projected and each level of the command hierarchy given general directives to allow them to press any advantage they found. They were, in effect, to operate as independent cells all working towards the same goal, all dynamically implementing a broadly agreed upon timetable.&lt;br /&gt;
Furthermore, it was realized that while Imperial communications would cease to function, those of the Witch Kings would continue without any problem. Infiltrated forces, then, simply had to monitor communication traffic and activity from the Witch-Kings.&lt;br /&gt;
Operations began with multiple, simultaneous planetary invasions, with the priority placed upon elimination of the commanding psykers. Once eliminated, the berserker horde could easily be lead into pre-planned ambushes. Similarly, comm-traffic and energy signatures would be faked on one front prior to a rapid redeployment of assets to another sector, so as to focus the entire military might on a single point. Once behind their lines, infrastructure targets were eliminated, forcing the Geno-Thralls to come to the Sky Serpents. Hampering legion communications did the Witch-Kings little good when they had to come to the prepared Sky Serpents.&lt;br /&gt;
&lt;br /&gt;
Even as distress calls went out from the besieged worlds and reinforcements were dispatched, the second part of the Sky Serpent&#039;s plan kicked into action. As laden troop ships, confident of orbital control in-system, dropped out of warp, the concealed Legion ships struck, destroying some outright, capturing the command decks of others and venting geno-thralls to the cold void. The victorious Legion fleet then joined with the invasion fleet to eliminate remaining Thrall-ships before redeploying for the next target. With the planetary communication networks down and the geno-thralls dead, the legions pushed on rapidly, striking at those systems from which the reinforcements had been moved.&lt;br /&gt;
These fell far more quickly, and with more panic, allowing legion operatives to sneak onboard refugee ships. Some of these were sabotaged directly, with transports exploding in orbit or tumbling from orbit, but for the most part, rumors of saboteurs were started. On some worlds, this was the signal for Sky Serpents forces-- they began quick campaigns of sabotage, before vanishing into the wilderness, their work complete. It was less important that the attacks cause damage than that they spread fear and panic.&lt;br /&gt;
This pattern of sudden, overwhelming attack, followed by the spreading of diffuse threats kept the Witch-Kings from regrouping effectively, the timing obscuring the method of operations for the Legion. Refugee and evacuation ships with valuable reinforcements were held up as they were searched for saboteurs, saboteurs who had spent weeks in position, waiting for the panic to spread before carrying out their missions. Though the initial cost in infrastructure was high, the stalling of the Vaal&#039;s war plans pre-empted battles planetside, and within two months of the opening actions, the Vaal Cluster had been successfully captured, with some worlds entirely spared lengthy campaigns, their fortresses emptied by the Witch-King&#039;s frantic redeployments.&lt;br /&gt;
&lt;br /&gt;
These sorts of tactics were not always successful, but the Storm Serpents were nothing if not adaptable. One notable example was against the Krag&#039;athalax, a foul xenos species, which spawned bio-soldiers in unending hordes. Assaults were initially stymied against the numberless forces of the enemy. It hardly mattered where you struck when the foe swarmed from every building, every corner of the globe.&lt;br /&gt;
Several assaults were thrown back before a different tact was taken.&lt;br /&gt;
Volkite and incendiaries were brought forth from legion vaults and the attendant forge ships worked double-time to produce additional weapons and spare parts to maintain thousands of volkite weapons. Similarly, Gishgimash negotiated with several Reductor Covenants for Holy Ordinatus Ullator Engines. Various toxins and weapons such as phospex were considered, but it was decided that damage to the ecosystem would be excessive. It was decided, however, that rad weapons would be sanctioned, their cores changed out for elements with shorter half-lives. (Despite this precaution, areas of former Krag&#039;athalax would remain uninhabitable for decades after the campaign&#039;s end)&lt;br /&gt;
With this technological superiority in hand and the legion&#039;s armor gathered, the legion deployed. The resulting campaign was grueling, and even with the mass effect of volkites, including no few Fellglaives, as well as other, stranger devices which reaped a heavy toll on the chittering hordes, as often as not it came down to bloody melee, particularly as the slow firing Ullator Engines recycled for their next shot. After each wave, the Storm Serpents would regroup and reinforce their defenses, designing kill channels, and meter by meter, they took each world, but each battle became easier as they developed better means to poison their foe.&lt;br /&gt;
&lt;br /&gt;
Of the campaign, Tohilcoatl said little, though it is said that Sheridan found respect for his brother in that campaign, attested to by the fact the the Lord of Iron sent several members of the Stor Bezask equivalent unbidden to advise in the campaign.&lt;br /&gt;
&lt;br /&gt;
I&#039;ll have to figure out where he was running around, but I&#039;m kind of picturing something out in what we&#039;d know as Ultramar, in keeping with the idea of &#039;what if the Ultramarines were from Ancient China/Mesoamerica instead of Rome&#039;.&lt;br /&gt;
Sorry for the wordiness. &amp;gt;_&amp;lt;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;gt;During the Heresy&lt;br /&gt;
The Sky Serpents remained loyal, but their success in the crusade proved their weakness in the Heresy. Their domain required defending and this kept the Sky Serpents pinned down during much of the first half of the heresy, while only being able to launch relatively minor raids against the traitor rear. However, as the Heresy wore on and the traitors prepared to invade the Sol System, Tohilcoatl was fast on their heels. Tohilcoatl and his first ten Chapters managed to make it to Sol in time to man the walls of the Imperial Palace, but most of the legion&#039;s strength arrived too late to make much of a difference and Tohilcoatl blamed the outcome on his being too attached to his private domain. He had managed to preserve some portion of his works, though much of his finest work burned (as at Calth), but perhaps at the expense of the Imperium as a whole.&lt;br /&gt;
&lt;br /&gt;
He may also have worked on a codex-equivalent.&lt;br /&gt;
&lt;br /&gt;
I&#039;m thinking that he was really in a no-win situation, since his worlds would have presented a major problem to the Traitor&#039;s cause and his campaigns of defense did drain the traitors, and keeping the worlds somewhat intact did help in the recovery, but he wasn&#039;t where he felt he should have been and being tied down to an empire, being tied into a defensive posture deprived him of his mobility.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;gt;Friends and Enemies&lt;br /&gt;
In the prime universe, he would have been close to G-Man, Jaghatai, and Alpharius.&lt;br /&gt;
&lt;br /&gt;
==Paladins of Kor==&lt;br /&gt;
&lt;br /&gt;
==Crimson Warhawks==&lt;br /&gt;
&lt;br /&gt;
Legion: &lt;br /&gt;
&amp;gt;The Crimson Warhawks, II Legion.&lt;br /&gt;
&lt;br /&gt;
Cry: &lt;br /&gt;
&amp;gt;Second to None!&lt;br /&gt;
&lt;br /&gt;
Primarch: &lt;br /&gt;
&amp;gt;Raydon Neratos&lt;br /&gt;
&lt;br /&gt;
Main Tactics, Common Doctrine, Military Characteristics: &lt;br /&gt;
&amp;gt;Airmobile covert strike teams, Void Combat and Air Superiority.&lt;br /&gt;
&lt;br /&gt;
Heraldry: &lt;br /&gt;
&amp;gt;Crimson, White, Yellow, and Black. Swords, Wings, and Lightning Bolts.&lt;br /&gt;
&lt;br /&gt;
Loyalties: &lt;br /&gt;
&amp;gt;Imperium&lt;br /&gt;
&lt;br /&gt;
Geneseed quirks: &lt;br /&gt;
&amp;gt;Heightened reflexes, superior eyesight, paling hair, pitch black eyes.&lt;br /&gt;
&lt;br /&gt;
Signature Equipment: &lt;br /&gt;
&amp;gt;A perchant for stealth focus equipment ranging from power armour to thunderhawks to strike cruisers.&lt;br /&gt;
&lt;br /&gt;
Legion Organisation: &lt;br /&gt;
Legion &amp;gt; Battle Group &amp;gt; Task Force &amp;gt; Brotherhood &amp;gt; Wings / Talons&lt;br /&gt;
&lt;br /&gt;
Command Structure:&lt;br /&gt;
Council &amp;gt; Marshal &amp;gt; Force Commander &amp;gt; Strike Captain &amp;gt; Flight Sergeant / Sergeant&lt;br /&gt;
&lt;br /&gt;
=Legions currently inactive=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Proposed Legions=&lt;/div&gt;</summary>
		<author><name>2602:302:D1EB:EDB0:B417:24C4:F974:D45F</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Imperium_Asunder&amp;diff=269237</id>
		<title>Imperium Asunder</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Imperium_Asunder&amp;diff=269237"/>
		<updated>2016-07-04T12:51:01Z</updated>

		<summary type="html">&lt;p&gt;2602:302:D1EB:EDB0:B417:24C4:F974:D45F: /* Sky Serpents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Behold, a wiki page&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The legions go here:&lt;br /&gt;
&lt;br /&gt;
=Legions that we&#039;re fairly sure about=&lt;br /&gt;
These are legions that have long term active anons or generally work pretty well and all that&lt;br /&gt;
&lt;br /&gt;
==Sky Serpents==&lt;br /&gt;
===Name and Symbols===&lt;br /&gt;
Xun Tohilcoatl of Tepectitlan, Primarch of the Sky Serpents&lt;br /&gt;
They&#039;re clad in plate of jade and storm-grey, with gold trim. They decorate their armor and vehicles in abstract swirls and curvilinear forms reminiscent of dragons and storm clouds. (Something akin to the Taotie patterns from the Shang Dynasty.) One of the most important legion symbols is the Calendar Wheel, Tepectitlan&#039;s indigenous calendrical system which inspired Xun Tohilcoatl to attempt to understand the workings of the heavens. Tepectitlan had been a world barely advanced to the Bronze Age when he found it, and over the century he spent there, he succeeded in advancing that world to a primitive industrial level of technology.&lt;br /&gt;
The Calendar Wheel reminds the legionaries that possibilities lie in the most unexpected places, while also reminding them of the greater cycles of the cosmos.&lt;br /&gt;
&amp;gt;&amp;gt;Tactics&lt;br /&gt;
They&#039;re definitely the cunning sort. The legion specializes in hit and run tactics and mobile warfare at the operations level. Legion strategy places a great deal of importance on information, so as to know how best to draw out and achieve local numerical superiority to crush and disorder the enemy. Once a breach in the lines is achieved, Xun Tohilcoatl prefers an aggressive stance, so as to prevent the opponent from regrouping.&lt;br /&gt;
The legion is noted for its cohesion and ability to coordinate effectively with human auxiliae, as well as a high degree of technological proficiency, following its primarch&#039;s intense interest in technology, and as such, much archaeotech and armor is employed.&lt;br /&gt;
They&#039;d be called in when a novel approach is needed or the foe is technologically advanced or otherwise intractable by traditional means.&lt;br /&gt;
&amp;gt;&amp;gt;Nikea&lt;br /&gt;
Tohilcoatl was a firm supporter of and helped in establishing Librarius Project. At Nikea, confident that the librarius was safe, he spoke against some his brothers and earstwhile collaborator&#039;s reckless experimentation (particularly that of the Warp Raiders)&lt;br /&gt;
&lt;br /&gt;
However, he maintained that a careful and controlled study of the warp was instrumental to the future of the Imperium.&lt;br /&gt;
He found attitudes like Alexios&#039; unenlightened and those like Graha&#039;nak&#039;s irritatingly unhelpful, feeling kinship with Engerand&#039;s.&lt;br /&gt;
Following the decision, the librarius was quietly kept operational, though restricted to data gathering operations.&lt;br /&gt;
&amp;gt;&amp;gt;During the Crusade&lt;br /&gt;
The legion was as comfortable with conquest as it was with infrastructure and so tended to leave behind personnel to rebuild even before being reunited with the Primarch shortly before the end of the Crusade&#039;s first century. After being reunited, the legion began to build on larger scales, developing essentially a pocket domain of model worlds.&lt;br /&gt;
Shortly after being reunited with his legion, Tohilcoatl led his men against the Witch-Kings of the Vaal Cluster. These foul warp-sorcerors ruled over an empire of enthralled gene-warriors, each nearly the equal of a Space Marine, but far less stable. After a few probing void engagements, Tohilcoatl found that the Witch-King&#039;s military forces were dependent upon witch-generals to maintain control of the gene-thralls. If the command structure could be disrupted, then the foe&#039;s defenses would crumble. However, the Witch-Kings were not unaware of this weakness and designed their forces to compensate. Without a witch to maintain order in a geno-thrall force, they would go berserk and the resulting psychic turmoil would make long distance communication near impossible. Thus, even if a force was broken, the opponent would find it difficult to communicate and exploit the breach. To combat this, Tohilcoatl and his War-Council developed a daring strategy.&lt;br /&gt;
&lt;br /&gt;
Similar to the legendary Pacification of Luna, ships would be sent into Vaal space, powered down to avoid detection. These ships would stake out the Mandeville points in systems to be contested and hide in asteroid fields. Similarly, kill teams were infiltrated across the worlds of Vaal. Knowing that communication by Astropath would be nigh impossible, Tohilcoatl revived an archaic means of communication from before the dark age of technology, the radio. While it would be limited to light-speed, signals could still be passed in system without too much trouble.&lt;br /&gt;
With this limited means of communication in hand, the timetable of the operation was carefully projected and each level of the command hierarchy given general directives to allow them to press any advantage they found. They were, in effect, to operate as independent cells all working towards the same goal, all dynamically implementing a broadly agreed upon timetable.&lt;br /&gt;
Furthermore, it was realized that while Imperial communications would cease to function, those of the Witch Kings would continue without any problem. Infiltrated forces, then, simply had to monitor communication traffic and activity from the Witch-Kings.&lt;br /&gt;
Operations began with multiple, simultaneous planetary invasions, with the priority placed upon elimination of the commanding psykers. Once eliminated, the berserker horde could easily be lead into pre-planned ambushes. Similarly, comm-traffic and energy signatures would be faked on one front prior to a rapid redeployment of assets to another sector, so as to focus the entire military might on a single point. Once behind their lines, infrastructure targets were eliminated, forcing the Geno-Thralls to come to the Sky Serpents. Hampering legion communications did the Witch-Kings little good when they had to come to the prepared Sky Serpents.&lt;br /&gt;
&lt;br /&gt;
Even as distress calls went out from the besieged worlds and reinforcements were dispatched, the second part of the Sky Serpent&#039;s plan kicked into action. As laden troop ships, confident of orbital control in-system, dropped out of warp, the concealed Legion ships struck, destroying some outright, capturing the command decks of others and venting geno-thralls to the cold void. The victorious Legion fleet then joined with the invasion fleet to eliminate remaining Thrall-ships before redeploying for the next target. With the planetary communication networks down and the geno-thralls dead, the legions pushed on rapidly, striking at those systems from which the reinforcements had been moved.&lt;br /&gt;
These fell far more quickly, and with more panic, allowing legion operatives to sneak onboard refugee ships. Some of these were sabotaged directly, with transports exploding in orbit or tumbling from orbit, but for the most part, rumors of saboteurs were started. On some worlds, this was the signal for Sky Serpents forces-- they began quick campaigns of sabotage, before vanishing into the wilderness, their work complete. It was less important that the attacks cause damage than that they spread fear and panic.&lt;br /&gt;
This pattern of sudden, overwhelming attack, followed by the spreading of diffuse threats kept the Witch-Kings from regrouping effectively, the timing obscuring the method of operations for the Legion. Refugee and evacuation ships with valuable reinforcements were held up as they were searched for saboteurs, saboteurs who had spent weeks in position, waiting for the panic to spread before carrying out their missions. Though the initial cost in infrastructure was high, the stalling of the Vaal&#039;s war plans pre-empted battles planetside, and within two months of the opening actions, the Vaal Cluster had been successfully captured, with some worlds entirely spared lengthy campaigns, their fortresses emptied by the Witch-King&#039;s frantic redeployments.&lt;br /&gt;
&lt;br /&gt;
These sorts of tactics were not always successful, but the Storm Serpents were nothing if not adaptable. One notable example was against the Krag&#039;athalax, a foul xenos species, which spawned bio-soldiers in unending hordes. Assaults were initially stymied against the numberless forces of the enemy. It hardly mattered where you struck when the foe swarmed from every building, every corner of the globe.&lt;br /&gt;
Several assaults were thrown back before a different tact was taken.&lt;br /&gt;
Volkite and incendiaries were brought forth from legion vaults and the attendant forge ships worked double-time to produce additional weapons and spare parts to maintain thousands of volkite weapons. Similarly, Gishgimash negotiated with several Reductor Covenants for Holy Ordinatus Ullator Engines. Various toxins and weapons such as phospex were considered, but it was decided that damage to the ecosystem would be excessive. It was decided, however, that rad weapons would be sanctioned, their cores changed out for elements with shorter half-lives. (Despite this precaution, areas of former Krag&#039;athalax would remain uninhabitable for decades after the campaign&#039;s end)&lt;br /&gt;
With this technological superiority in hand and the legion&#039;s armor gathered, the legion deployed. The resulting campaign was grueling, and even with the mass effect of volkites, including no few Fellglaives, as well as other, stranger devices which reaped a heavy toll on the chittering hordes, as often as not it came down to bloody melee, particularly as the slow firing Ullator Engines recycled for their next shot. After each wave, the Storm Serpents would regroup and reinforce their defenses, designing kill channels, and meter by meter, they took each world, but each battle became easier as they developed better means to poison their foe.&lt;br /&gt;
&lt;br /&gt;
Of the campaign, Tohilcoatl said little, though it is said that Sheridan found respect for his brother in that campaign, attested to by the fact the the Lord of Iron sent several members of the Stor Bezask equivalent unbidden to advise in the campaign.&lt;br /&gt;
&lt;br /&gt;
I&#039;ll have to figure out where he was running around, but I&#039;m kind of picturing something out in what we&#039;d know as Ultramar, in keeping with the idea of &#039;what if the Ultramarines were from Ancient China/Mesoamerica instead of Rome&#039;.&lt;br /&gt;
Sorry for the wordiness. &amp;gt;_&amp;lt;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;gt;During the Heresy&lt;br /&gt;
The Sky Serpents remained loyal, but their success in the crusade proved their weakness in the Heresy. Their domain required defending and this kept the Sky Serpents pinned down during much of the first half of the heresy, while only being able to launch relatively minor raids against the traitor rear. However, as the Heresy wore on and the traitors prepared to invade the Sol System, Tohilcoatl was fast on their heels. Tohilcoatl and his first ten Chapters managed to make it to Sol in time to man the walls of the Imperial Palace, but most of the legion&#039;s strength arrived too late to make much of a difference and Tohilcoatl blamed the outcome on his being too attached to his private domain. He had managed to preserve some portion of his works, though much of his finest work burned (as at Calth), but perhaps at the expense of the Imperium as a whole.&lt;br /&gt;
&lt;br /&gt;
He may also have worked on a codex-equivalent.&lt;br /&gt;
&lt;br /&gt;
I&#039;m thinking that he was really in a no-win situation, since his worlds would have presented a major problem to the Traitor&#039;s cause and his campaigns of defense did drain the traitors, and keeping the worlds somewhat intact did help in the recovery, but he wasn&#039;t where he felt he should have been and being tied down to an empire, being tied into a defensive posture deprived him of his mobility.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;gt;Friends and Enemies&lt;br /&gt;
In the prime universe, he would have been close to G-Man, Jaghatai, and Alpharius.&lt;br /&gt;
&lt;br /&gt;
==Paladins of Kor==&lt;br /&gt;
&lt;br /&gt;
==Crimson Warhawks==&lt;br /&gt;
&lt;br /&gt;
Legion: The Crimson Warhawks, II Legion.&lt;br /&gt;
&lt;br /&gt;
Cry: Second to None!&lt;br /&gt;
&lt;br /&gt;
Primarch: Raydon Neratos&lt;br /&gt;
&lt;br /&gt;
Main Tactics, Common Doctrine, Military Characteristics: Airmobile covert strike teams, Void Combat and Air Superiority.&lt;br /&gt;
&lt;br /&gt;
Heraldry: Crimson, White, Yellow, and Black. Swords, Wings, and Lightning Bolts.&lt;br /&gt;
&lt;br /&gt;
Loyalties: Imperium&lt;br /&gt;
&lt;br /&gt;
Geneseed quirks: Heightened reflexes, superior eyesight, paling hair, pitch black eyes.&lt;br /&gt;
&lt;br /&gt;
Signature Equipment: A perchant for stealth focus equipment ranging from power armour to thunderhawks to strike cruisers.&lt;br /&gt;
&lt;br /&gt;
Legion Organisation: &lt;br /&gt;
Legion &amp;gt; Battle Group &amp;gt; Task Force &amp;gt; Brotherhood &amp;gt; Wings / Talons&lt;br /&gt;
&lt;br /&gt;
Command Structure:&lt;br /&gt;
Council &amp;gt; Marshal &amp;gt; Force Commander &amp;gt; Strike Captain &amp;gt; Flight Sergeant / Sergeant&lt;br /&gt;
&lt;br /&gt;
=Legions currently inactive=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Proposed Legions=&lt;/div&gt;</summary>
		<author><name>2602:302:D1EB:EDB0:B417:24C4:F974:D45F</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Imperium_Asunder&amp;diff=269235</id>
		<title>Imperium Asunder</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Imperium_Asunder&amp;diff=269235"/>
		<updated>2016-07-04T12:45:34Z</updated>

		<summary type="html">&lt;p&gt;2602:302:D1EB:EDB0:B417:24C4:F974:D45F: /* Sky Serpents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Behold, a wiki page&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The legions go here:&lt;br /&gt;
&lt;br /&gt;
=Legions that we&#039;re fairly sure about=&lt;br /&gt;
These are legions that have long term active anons or generally work pretty well and all that&lt;br /&gt;
&lt;br /&gt;
==Sky Serpents==&lt;br /&gt;
&amp;gt;&amp;gt;Name and Symbols&lt;br /&gt;
Xun Tohilcoatl of Tepectitlan, Primarch of the Sky Serpents&lt;br /&gt;
They&#039;re clad in plate of jade and storm-grey, with gold trim. They decorate their armor and vehicles in abstract swirls and curvilinear forms reminiscent of dragons and storm clouds. (Something akin to the Taotie patterns from the Shang Dynasty.) One of the most important legion symbols is the Calendar Wheel, Tepectitlan&#039;s indigenous calendrical system which inspired Xun Tohilcoatl to attempt to understand the workings of the heavens. Tepectitlan had been a world barely advanced to the Bronze Age when he found it, and over the century he spent there, he succeeded in advancing that world to a primitive industrial level of technology.&lt;br /&gt;
The Calendar Wheel reminds the legionaries that possibilities lie in the most unexpected places, while also reminding them of the greater cycles of the cosmos.&lt;br /&gt;
&amp;gt;&amp;gt;Tactics&lt;br /&gt;
They&#039;re definitely the cunning sort. The legion specializes in hit and run tactics and mobile warfare at the operations level. Legion strategy places a great deal of importance on information, so as to know how best to draw out and achieve local numerical superiority to crush and disorder the enemy. Once a breach in the lines is achieved, Xun Tohilcoatl prefers an aggressive stance, so as to prevent the opponent from regrouping.&lt;br /&gt;
The legion is noted for its cohesion and ability to coordinate effectively with human auxiliae, as well as a high degree of technological proficiency, following its primarch&#039;s intense interest in technology, and as such, much archaeotech and armor is employed.&lt;br /&gt;
They&#039;d be called in when a novel approach is needed or the foe is technologically advanced or otherwise intractable by traditional means.&lt;br /&gt;
&amp;gt;&amp;gt;Nikea&lt;br /&gt;
Tohilcoatl was a firm supporter of and helped in establishing Librarius Project. At Nikea, confident that the librarius was safe, he spoke against some his brothers and earstwhile collaborator&#039;s reckless experimentation (particularly that of the Warp Raiders)&lt;br /&gt;
&lt;br /&gt;
However, he maintained that a careful and controlled study of the warp was instrumental to the future of the Imperium.&lt;br /&gt;
He found attitudes like Alexios&#039; unenlightened and those like Graha&#039;nak&#039;s irritatingly unhelpful, feeling kinship with Engerand&#039;s.&lt;br /&gt;
Following the decision, the librarius was quietly kept operational, though restricted to data gathering operations.&lt;br /&gt;
&amp;gt;&amp;gt;During the Crusade&lt;br /&gt;
The legion was as comfortable with conquest as it was with infrastructure and so tended to leave behind personnel to rebuild even before being reunited with the Primarch shortly before the end of the Crusade&#039;s first century. After being reunited, the legion began to build on larger scales, developing essentially a pocket domain of model worlds.&lt;br /&gt;
Shortly after being reunited with his legion, Tohilcoatl led his men against the Witch-Kings of the Vaal Cluster. These foul warp-sorcerors ruled over an empire of enthralled gene-warriors, each nearly the equal of a Space Marine, but far less stable. After a few probing void engagements, Tohilcoatl found that the Witch-King&#039;s military forces were dependent upon witch-generals to maintain control of the gene-thralls. If the command structure could be disrupted, then the foe&#039;s defenses would crumble. However, the Witch-Kings were not unaware of this weakness and designed their forces to compensate. Without a witch to maintain order in a geno-thrall force, they would go berserk and the resulting psychic turmoil would make long distance communication near impossible. Thus, even if a force was broken, the opponent would find it difficult to communicate and exploit the breach. To combat this, Tohilcoatl and his War-Council developed a daring strategy.&lt;br /&gt;
&lt;br /&gt;
Similar to the legendary Pacification of Luna, ships would be sent into Vaal space, powered down to avoid detection. These ships would stake out the Mandeville points in systems to be contested and hide in asteroid fields. Similarly, kill teams were infiltrated across the worlds of Vaal. Knowing that communication by Astropath would be nigh impossible, Tohilcoatl revived an archaic means of communication from before the dark age of technology, the radio. While it would be limited to light-speed, signals could still be passed in system without too much trouble.&lt;br /&gt;
With this limited means of communication in hand, the timetable of the operation was carefully projected and each level of the command hierarchy given general directives to allow them to press any advantage they found. They were, in effect, to operate as independent cells all working towards the same goal, all dynamically implementing a broadly agreed upon timetable.&lt;br /&gt;
Furthermore, it was realized that while Imperial communications would cease to function, those of the Witch Kings would continue without any problem. Infiltrated forces, then, simply had to monitor communication traffic and activity from the Witch-Kings.&lt;br /&gt;
Operations began with multiple, simultaneous planetary invasions, with the priority placed upon elimination of the commanding psykers. Once eliminated, the berserker horde could easily be lead into pre-planned ambushes. Similarly, comm-traffic and energy signatures would be faked on one front prior to a rapid redeployment of assets to another sector, so as to focus the entire military might on a single point. Once behind their lines, infrastructure targets were eliminated, forcing the Geno-Thralls to come to the Sky Serpents. Hampering legion communications did the Witch-Kings little good when they had to come to the prepared Sky Serpents.&lt;br /&gt;
&lt;br /&gt;
Even as distress calls went out from the besieged worlds and reinforcements were dispatched, the second part of the Sky Serpent&#039;s plan kicked into action. As laden troop ships, confident of orbital control in-system, dropped out of warp, the concealed Legion ships struck, destroying some outright, capturing the command decks of others and venting geno-thralls to the cold void. The victorious Legion fleet then joined with the invasion fleet to eliminate remaining Thrall-ships before redeploying for the next target. With the planetary communication networks down and the geno-thralls dead, the legions pushed on rapidly, striking at those systems from which the reinforcements had been moved.&lt;br /&gt;
These fell far more quickly, and with more panic, allowing legion operatives to sneak onboard refugee ships. Some of these were sabotaged directly, with transports exploding in orbit or tumbling from orbit, but for the most part, rumors of saboteurs were started. On some worlds, this was the signal for Sky Serpents forces-- they began quick campaigns of sabotage, before vanishing into the wilderness, their work complete. It was less important that the attacks cause damage than that they spread fear and panic.&lt;br /&gt;
This pattern of sudden, overwhelming attack, followed by the spreading of diffuse threats kept the Witch-Kings from regrouping effectively, the timing obscuring the method of operations for the Legion. Refugee and evacuation ships with valuable reinforcements were held up as they were searched for saboteurs, saboteurs who had spent weeks in position, waiting for the panic to spread before carrying out their missions. Though the initial cost in infrastructure was high, the stalling of the Vaal&#039;s war plans pre-empted battles planetside, and within two months of the opening actions, the Vaal Cluster had been successfully captured, with some worlds entirely spared lengthy campaigns, their fortresses emptied by the Witch-King&#039;s frantic redeployments.&lt;br /&gt;
&lt;br /&gt;
These sorts of tactics were not always successful, but the Storm Serpents were nothing if not adaptable. One notable example was against the Krag&#039;athalax, a foul xenos species, which spawned bio-soldiers in unending hordes. Assaults were initially stymied against the numberless forces of the enemy. It hardly mattered where you struck when the foe swarmed from every building, every corner of the globe.&lt;br /&gt;
Several assaults were thrown back before a different tact was taken.&lt;br /&gt;
Volkite and incendiaries were brought forth from legion vaults and the attendant forge ships worked double-time to produce additional weapons and spare parts to maintain thousands of volkite weapons. Similarly, Gishgimash negotiated with several Reductor Covenants for Holy Ordinatus Ullator Engines. Various toxins and weapons such as phospex were considered, but it was decided that damage to the ecosystem would be excessive. It was decided, however, that rad weapons would be sanctioned, their cores changed out for elements with shorter half-lives. (Despite this precaution, areas of former Krag&#039;athalax would remain uninhabitable for decades after the campaign&#039;s end)&lt;br /&gt;
With this technological superiority in hand and the legion&#039;s armor gathered, the legion deployed. The resulting campaign was grueling, and even with the mass effect of volkites, including no few Fellglaives, as well as other, stranger devices which reaped a heavy toll on the chittering hordes, as often as not it came down to bloody melee, particularly as the slow firing Ullator Engines recycled for their next shot. After each wave, the Storm Serpents would regroup and reinforce their defenses, designing kill channels, and meter by meter, they took each world, but each battle became easier as they developed better means to poison their foe.&lt;br /&gt;
&lt;br /&gt;
Of the campaign, Tohilcoatl said little, though it is said that Sheridan found respect for his brother in that campaign, attested to by the fact the the Lord of Iron sent several members of the Stor Bezask equivalent unbidden to advise in the campaign.&lt;br /&gt;
&lt;br /&gt;
I&#039;ll have to figure out where he was running around, but I&#039;m kind of picturing something out in what we&#039;d know as Ultramar, in keeping with the idea of &#039;what if the Ultramarines were from Ancient China/Mesoamerica instead of Rome&#039;.&lt;br /&gt;
Sorry for the wordiness. &amp;gt;_&amp;lt;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;gt;During the Heresy&lt;br /&gt;
The Sky Serpents remained loyal, but their success in the crusade proved their weakness in the Heresy. Their domain required defending and this kept the Sky Serpents pinned down during much of the first half of the heresy, while only being able to launch relatively minor raids against the traitor rear. However, as the Heresy wore on and the traitors prepared to invade the Sol System, Tohilcoatl was fast on their heels. Tohilcoatl and his first ten Chapters managed to make it to Sol in time to man the walls of the Imperial Palace, but most of the legion&#039;s strength arrived too late to make much of a difference and Tohilcoatl blamed the outcome on his being too attached to his private domain. He had managed to preserve some portion of his works, though much of his finest work burned (as at Calth), but perhaps at the expense of the Imperium as a whole.&lt;br /&gt;
&lt;br /&gt;
He may also have worked on a codex-equivalent.&lt;br /&gt;
&lt;br /&gt;
I&#039;m thinking that he was really in a no-win situation, since his worlds would have presented a major problem to the Traitor&#039;s cause and his campaigns of defense did drain the traitors, and keeping the worlds somewhat intact did help in the recovery, but he wasn&#039;t where he felt he should have been and being tied down to an empire, being tied into a defensive posture deprived him of his mobility.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;gt;Friends and Enemies&lt;br /&gt;
In the prime universe, he would have been close to G-Man, Jaghatai, and Alpharius.&lt;br /&gt;
&lt;br /&gt;
==Paladins of Kor==&lt;br /&gt;
&lt;br /&gt;
==Crimson Warhawks==&lt;br /&gt;
&lt;br /&gt;
=Legions currently inactive=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Proposed Legions=&lt;/div&gt;</summary>
		<author><name>2602:302:D1EB:EDB0:B417:24C4:F974:D45F</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Imperium_Asunder&amp;diff=269232</id>
		<title>Imperium Asunder</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Imperium_Asunder&amp;diff=269232"/>
		<updated>2016-07-04T12:38:55Z</updated>

		<summary type="html">&lt;p&gt;2602:302:D1EB:EDB0:B417:24C4:F974:D45F: /* Legions that we&amp;#039;re fairly sure about */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Behold, a wiki page&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The legions go here:&lt;br /&gt;
&lt;br /&gt;
=Legions that we&#039;re fairly sure about=&lt;br /&gt;
These are legions that have long term active anons or generally work pretty well and all that&lt;br /&gt;
&lt;br /&gt;
==Sky Serpents==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Legions currently inactive=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Proposed Legions=&lt;/div&gt;</summary>
		<author><name>2602:302:D1EB:EDB0:B417:24C4:F974:D45F</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Imperium_Asunder&amp;diff=269231</id>
		<title>Imperium Asunder</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Imperium_Asunder&amp;diff=269231"/>
		<updated>2016-07-04T12:37:33Z</updated>

		<summary type="html">&lt;p&gt;2602:302:D1EB:EDB0:B417:24C4:F974:D45F: Created page with &amp;quot;Behold, a wiki page      The legions go here:  =Legions that we&amp;#039;re fairly sure about= These are legions that have long term active anons and generally work pretty well and all...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Behold, a wiki page&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The legions go here:&lt;br /&gt;
&lt;br /&gt;
=Legions that we&#039;re fairly sure about=&lt;br /&gt;
These are legions that have long term active anons and generally work pretty well and all that&lt;br /&gt;
&lt;br /&gt;
==Hmm==&lt;/div&gt;</summary>
		<author><name>2602:302:D1EB:EDB0:B417:24C4:F974:D45F</name></author>
	</entry>
</feed>