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		<id>http://2d4chan.org/mediawiki/index.php?title=That_guy&amp;diff=473257</id>
		<title>That guy</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=That_guy&amp;diff=473257"/>
		<updated>2017-10-15T21:26:45Z</updated>

		<summary type="html">&lt;p&gt;2602:306:32EB:400:29B0:7CA5:F22D:BF09: /* The Lament of Humanity */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cheetos fingers.jpg|right|thumb|300px|Hey man.  Can you hand me the [[PHB]] for a moment?]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;Fool me once, I&#039;m mad. Fool me twice, How could you. Fool me three times, you&#039;re officially that guy, okay? You know him, you know the one.&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;- [https://www.youtube.com/watch?v=BJEvhi2OlEY JonTron]&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;That Guy&#039;&#039;&#039; is the /tg/ version of [http://knowyourmeme.com/memes/scumbag-steve Scumbag Steve], but somehow he&#039;s [[Matt Ward|worse]]. Jesus. Christ.&lt;br /&gt;
&lt;br /&gt;
Not EVER to be confused with [[This Guy]] because [[This Guy]] is great.&lt;br /&gt;
&lt;br /&gt;
That Guy never brings his own food, and always steals everyone else&#039;s.&lt;br /&gt;
&lt;br /&gt;
That Guy is a dedicated [[Yu-Gi-Oh]] player (meaning he is also a [[Tzeentch| liar]], [[Weeaboo]], [[Khorne| tantrum throwing manbaby]] and a [[Blood Ravens| thief]].)&lt;br /&gt;
&lt;br /&gt;
That Guy always always does loud and bad imitations when he plays. K-Booom! Dakka-dakka-dakka! Vroom-vroom!&lt;br /&gt;
&lt;br /&gt;
That Guy always smells bad and [[Fifteen views of Asscrack|wears clothes that expose his overweight asscrack]].&lt;br /&gt;
&lt;br /&gt;
That Guy never shares his [[Cheetos]], and he always gets orange dust all over everything.  He doesn&#039;t clean his hands off before touching YOUR minis and books, either.&lt;br /&gt;
&lt;br /&gt;
That Guy will always bring so much [[cheese]] to the table that the other players instantly become lactose &lt;br /&gt;
intolerant and choke &amp;lt;s&amp;gt;(fun fact, cheese doesn&#039;t have much lactose so this probably wouldn&#039;t happen(ALSO choking IS NOT a symptom of lactose intolerance)).&amp;lt;/s&amp;gt; BECAUSE THAT&#039;S HOW BAD HIS CHEESE IS&lt;br /&gt;
&lt;br /&gt;
That Guy never bothers to learn the rules, but will happily [[The Henderson Scale of Plot Derailment|crash play to a halt every single turn.]]&lt;br /&gt;
&lt;br /&gt;
That Guy will [[Rules Lawyer|exploit every loophole in the rules to his advantage]] [[Anal Circumference|or require an utterly anal]] [[Butthurt|level of rule following]] whenever it suits him.&lt;br /&gt;
&lt;br /&gt;
That Guy will try to fight against the [[party]] and consider himself clever (because he&#039;s &amp;quot;winning&amp;quot;), but will ragequit when the party kills him. &lt;br /&gt;
&lt;br /&gt;
That Guy &#039;&#039;always&#039;&#039; has to play his own [[homebrew]] race and class, both of which are [[Powergamer|horribly overpowered.]]&lt;br /&gt;
&lt;br /&gt;
That Guy [[/d/M|inserts his creepy fetishes into everything,]] and is the reason men are banned from [[No Girls on the Internet|playing women]] in your group.&lt;br /&gt;
&lt;br /&gt;
That Guy has tendency to get [[Rage|really mad over nothing.]]&lt;br /&gt;
&lt;br /&gt;
That Guy fires into melee combat without the proper feats and abilities.&lt;br /&gt;
&lt;br /&gt;
That Guy either doesn&#039;t paint his models or [[THIN YOUR PAINTS|paints them too much.]]&lt;br /&gt;
&lt;br /&gt;
When That Guy attends [[Magic: The Gathering]] events, such as a prerelease, he will pay for entry, take the rares from the Prerelease Kit, and leave. Shop owners HATE That Guy .&lt;br /&gt;
&lt;br /&gt;
Hey... FUCK THAT GUY!!!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THAT &#039;&#039;FUCKING&#039;&#039; GUY.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
And the worst part about That Guy?  We all see a little of ourselves in him... and shiver in disgust.  The one good thing that That Guy does is move us to be a little better than we are... lest we end up like &#039;&#039;him&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==That Group==&lt;br /&gt;
Sometimes, a bunch of That Guys come together to form That Group a group that only That Guys will tolerate being a part of. The worst part of That Group is that the That Guys that are part of That Group will use its existence to justify their actions to other groups.&lt;br /&gt;
&lt;br /&gt;
==The Lament of Humanity==&lt;br /&gt;
The Ultimate example of &#039;That Guy&#039;hood has been achieved.  The summit will never be reached by any other.  The story of the Marty-Stu, Ao-Sue, Chief-Circle or &amp;quot;That guy as a DM using a &#039;universal&#039; homebrewed system across several games&amp;quot;, and that&#039;s just the tip of the iceberg.&lt;br /&gt;
&lt;br /&gt;
The main blog where the tale was told. [http://irolledazero.blogspot.com/2013/04/the-sue-system-setting-underlying.html]&lt;br /&gt;
An anon trains his write-fagging by ranting about Marty in &amp;quot;The Sue Files&amp;quot;. [http://suptg.thisisnotatrueending.com/archive/41229071/]&lt;br /&gt;
&amp;quot;The Sue Files&amp;quot; Part 2. [http://suptg.thisisnotatrueending.com/archive/41279526/]&lt;br /&gt;
&amp;quot;The Sue Files&amp;quot; finale. [http://suptg.thisisnotatrueending.com/archive/41355121/]&lt;br /&gt;
&lt;br /&gt;
To summarize; the BBEG of ALL Marty&#039;s campaigns is an alternate universe version of himself who became a psionic/vampire/shapeshifter that dual-wields lightsaber katanas.  Due to having a psychic connection with his other-self, the BBEG can use OOC knowledge to warp reality around the players and thwart their plans. (DM changes the setting on the fly to make his railroad as tight as an Eldar&#039;s asshole)&lt;br /&gt;
&lt;br /&gt;
He does this in order to bring &amp;quot;Peace&amp;quot; and &amp;quot;Order&amp;quot; to the multiverse by making a setting as horrible as possible and thus his self-insert will be heralded as their messiah. (Or their next Mohammed...you WISH I was fucking kidding...)&lt;br /&gt;
&lt;br /&gt;
A taste of Marty&#039;s retardation beyond the obvious: Using a d20 system, Marty measured his own real life INT score at 18, and made it so that none of the characters being used by the players in his games had an INT higher than that...so if the players came up with an idea for something complicated/scientific that he didn&#039;t know about off the top of his head, he could say &amp;quot;Your character isn&#039;t smart enough to know that or think of that&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This man, with an &amp;quot;18 INT&amp;quot; thinks that carbon dioxide doesn&#039;t dissolve in water,(while holding a Mountain Dew) that sniper rifles are the same as heavy pistols, (Just bigger but otherwise same force/impact/etc) and the coup de grace:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Genes are like muscles dude, the more you use them the more you get!  Then those get passed down to your offspring, like how giraffes have long necks!&amp;quot; Yes, somehow thinking Lamarckian inheritance is still a valid model of biology despite having been disproven in the 19th century.&lt;br /&gt;
&lt;br /&gt;
Ladies and Gentlemen...read the tale of that guy...and despair/laugh.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[This Guy]]&lt;br /&gt;
* [[Matt Ward]]&lt;br /&gt;
* [[Magical realm]], when That Guy becomes That [[GM]] and tries to push his fetishes on the players.&lt;br /&gt;
* [[Luke]], a case study of what it is like to live with That Guy.&lt;br /&gt;
* [[Yugioh]] every single Yugioh player is That Guy.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamer Slang]][[Category:Meme]][[Category:RAGE]]&lt;/div&gt;</summary>
		<author><name>2602:306:32EB:400:29B0:7CA5:F22D:BF09</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Primaris_Space_Marines&amp;diff=387603</id>
		<title>Primaris Space Marines</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Primaris_Space_Marines&amp;diff=387603"/>
		<updated>2017-07-28T07:50:36Z</updated>

		<summary type="html">&lt;p&gt;2602:306:32EB:400:29B0:7CA5:F22D:BF09: /* Potential Problems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:New40KPrimarisArt1.jpg|Right|thumb|Look out Chaos, there&#039;s a new kid on the block.]]&lt;br /&gt;
&#039;&#039;&amp;quot;They were forged for Mankind&#039;s darkest hour, and that hour is upon us&amp;quot;&#039;&#039; - &amp;lt;small&amp;gt;[[Roboute Guilliman]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;In a galaxy wreathed in darkness, we must be the light&amp;quot;&#039;&#039; - Unnamed Primaris Officer in the Primaris Codex.&lt;br /&gt;
&lt;br /&gt;
Primaris Marines (also known as Ultra-Ultramarines, Supermarines, Primarines, NuMarines, Chadmarines, [[Ultramarines: The Movie|The Greater-est of them all]], Adeptus Restartes, Super Space Marines, Space Space Marines, Biglymarines, 8thmarines, Bigmars, [[Stormcast Eternals|Spacesigmarines]], Guillimarines, Marines II: Electric Boogaloo, the Replacements and the New Kids) are the next step forward in Space Marine evolution (Not counting the [[Raptor]] supermarines by [[Corax]] during the [[Horus Heresy]] before [[Alpharius]] spiked the gene-tech with [[Daemon]] Blood). [[Roboute Guilliman|Big Bobby G]] got together with [[Belisarius Cawl]] and put together this next generation of Astartes. They are bigger, faster, stronger, and maybe smarter than all that have come before them. Buckle up boys, its about to get hot in here.&lt;br /&gt;
&lt;br /&gt;
==History and Background==&lt;br /&gt;
Shortly after the conclusion of the Horus Heresy, Guilliman predicted that another major Chaos attack on the Imperium might come at some point in the future. Though the Space Marines had proven themselves worthy defenders of Mankind, the Primarch foresaw that there might be a time where even they would struggle against the onslaught of the Ruinous Powers - [[Derp|because Roboute himself broke Legions in chapters]], and those tend to have problems fighting Black Crusades against &#039;&#039;hundreds of thousands&#039;&#039; CSM (the reason why Dorn declined Codex Astartes at first, being one of the few after the Scouring to suppose the Traitor Legions may be back one day). But nowadays it turns out Guilliman knew about it as well - which makes the whole situation awkward to say the least. &lt;br /&gt;
&lt;br /&gt;
Ahem, in a frankly extreme show of [[just as planned]], our [[Spiritual Liege]] gained the aid of Archmagos Belisarius Cawl and began a program to create a new, superior form of Space Marines in secret over the next ten millennia. To assist him, Guilliman gave Cawl a relic called the Sangprimus Portum- a device containing the purest samples of each Primarch&#039;s genetic material that outstripped even the gene-seed in its potency.&lt;br /&gt;
&lt;br /&gt;
Even after he was poisoned by [[Fulgrim]], Guilliman&#039;s plan continued without anybody learning about it, and by the time of his revival Primaris Marines were ready to be unveiled to the Imperium - the only thing needed was a sanction from the Primarch himself.&lt;br /&gt;
&lt;br /&gt;
In conjunction with the [[Ultima Founding]], there are now going to be entirely new chapters composed just of Primaris Marines as well, with some taking over the [[Fortress-Monastery|fortress-monasteries]] of extinct chapters.&lt;br /&gt;
&lt;br /&gt;
However, in BL novel &amp;quot;Dark Imperium&amp;quot; Guilliman calls Primarises &amp;quot;Cawl&#039;s blasphemous hordes&amp;quot;. So much for daddy&#039;s love, er?&lt;br /&gt;
&lt;br /&gt;
==New Stuff==&lt;br /&gt;
*The basic Primaris Marine is encased in [[Power Armour#Mark X: Tacticus Armour|Mark X Tacticus Armour]]. Basically, it&#039;s the best of all the suits that came before it, wrapped up into one convenient package; no [[Beakie]] schnozz, but it&#039;s got that sweet Maximus style vox grill.  As usual, mechanically this is entirely cosmetic.&lt;br /&gt;
**[[Primarch#Two_Missing_Primarchs|We don&#039;t talk about Mark IX Power Armour]].&lt;br /&gt;
**Bigger, tougher Primaris Marines wear [[Power_Armour#Mark_X:_Gravis_Armour|Mark X Gravis Armour]].  As of 8E, this translates to +1T.  Shiny.&lt;br /&gt;
**Reivers wear [[Power Armour#Mark X: Phobos Armour|Mark X Phobos Armour]], sleeker-looking and with skull-faced helmets.&lt;br /&gt;
*They wield the [[Bolt#Bolt Rifle|Mark II Cawl-pattern Bolt rifle]] as their standard firearm. Apparently a &amp;quot;perfected&amp;quot; version of the ubiquitous bolter, it does have an improved statline - [Range: 30&amp;quot; Strength: 4 AP: -1 and Rapid Fire] - which appears to be a boltgun with an extended barrel.&lt;br /&gt;
**Its statline is one AP worse than the new &amp;quot;Special Issue Boltgun&amp;quot; Sternguard carry, but their big selling point is some combination of being cheaper/easier to manufacture and using more readily available/cheaper/easier to manufacture ammunition, reflected in their points cost - bolt rifles are the same gun for 3 points cheaper in 8E.&lt;br /&gt;
**The Lieutenants get to carry master-crafted automatic versions - only 24&amp;quot; and AP 0, but Assault 2 Damage 2.&lt;br /&gt;
*An enhanced [[gene-seed]], which was created by combining the purified genetic material of the Loyalist Primarchs with parts of the [[Adeptus Custodes|Custodes]] creation process (as they don&#039;t have gene-seed) that adds 3 more organs to the existing 20. &lt;br /&gt;
**The new gene-seed is as follows: &#039;&#039;&#039;Sinew Coils&#039;&#039;&#039; which are turns the Primaris Marines into [[Wat|Inspector Gadget]]....okay we may be joking here but it&#039;s basically metallic coils jammed into the muscles that let them contract with extreme force, &#039;&#039;&#039;The Magnificat&#039;&#039;&#039; which just sets the rest of the superhuman organs into overdrive (and is itself part of a super-organ dubbed the &#039;&#039;&#039;Immortis Gland&#039;&#039;&#039;, though the information needed to complete it is lost),  and the &#039;&#039;&#039;Belisarian Furnace&#039;&#039;&#039; (because Cawl has a robo-boner for naming things after himself) essentially a &#039;last-stand&#039; organ which gives a Primaris Marine a supercharged adrenaline rush near death while triggering rapid tissue and bone regeneration&lt;br /&gt;
&lt;br /&gt;
==Potential Problems==&lt;br /&gt;
*While Primaris Marines are created from the gene-seed of all the Loyalist Primarchs, it is unknown how some of the more extreme genetic quirks of each bloodline will manifest in them. We could see anything from [[Blood Angels]] with cute little Cupid wings to [[Flesh Tearers]] with terrifying vampire fangs to translucent skinned [[Raven Guard]] to even blacker skinned [[Salamanders]] to [[Lamenters]] with greying temples and bags under their eyes(plus a too old for this shit attitude) to [[Black Dragons]] that look like a metal hedgehog with adamantium coated, giant bone spines and  [[Space Wolves]] [[Fur Heresy|with fluffy little tails]]. But then again there&#039;s NO reason to actually expect these modifications to worsen their genetic quirks. They&#039;re marines with new enhancements, not marines with a double dose of gene-seed or anything. It&#039;s probably somewhat more likely to strengthen their resistance to their quirks if anything. It&#039;s all up to whatever GeeDubs wants to do though, so anything is possible.&lt;br /&gt;
**According to Cawl, the Primaris gene-seed is actually even more stable than the standard version, with an estimated deviancy of .001% per generation. So far, it&#039;s at least been stable enough to create a Space Wolves successor that hasn&#039;t immediately devolved into Wulfen.&lt;br /&gt;
***It&#039;s unknown how stable normal marines who have been upgraded are, however.&lt;br /&gt;
* Only chapters with ready access to being supplied will have these. &amp;lt;strike&amp;gt;Don&#039;t expect Primaris [[Carcharodons]] any time soon.&amp;lt;/strike&amp;gt; Robbie MacNiven, writer of the Carcharodons novel Red Tithe, has revealed that everyone&#039;s favorite space sharks WILL be receiving their own Primaris Marines. PRAISE THE FORGOTTEN ONE.&lt;br /&gt;
*In terms of actual combat experience, these guys are jumping into the deep end as green as an ork&#039;s asscrack. They may be bigger, stronger, faster, and have better armor and weapons, but that doesn’t change the fact that the marines they are reinforcing are their seniors by centuries. Well maybe; The Dark Imperium novel say that the first batch of Primaris Marines are actually augmented space marines from the days after the Horus Heresy put into stasis and are constantly pestering the whippersnappers with tales of what the Imperium was like 10,000 years ago. &lt;br /&gt;
**Later stated they mainly consist of Neophytes from various chapters who were drafted into the program, so they are &amp;lt;s&amp;gt;utterly green&amp;lt;/s&amp;gt; ONLY harshly trained and have little true combat experience compared to most Marines. Think scouts on (extra) steroids.&lt;br /&gt;
**Rather than make interesting stuff out of this idea, the writers are trying to jump the plot forward from year 41,001 to 41,113 via the Indominus Crusade, a 112 year crusade where [[Great Crusade|an entire Legion of (mixed ancestry) Primaris marines]] called the Greyshields got enough experience that the writers can just treat Primaris Marines as normal Space Marines. Thank the Emperor for the least amount of effort to reaffirm the status quo in your office, am I right?&lt;br /&gt;
*Primaris Marines are probably much harder and more expensive to produce than regular Astartes, especially when their borrowed Custodes lineage is taken into account. There may be entire chapters of them at first, but those numbers may not last long as they will likely be far harder to replenish after heavy casualties, and Primaris chapters probably wouldn&#039;t be able to bounce back from something like Rynn&#039;s World.&lt;br /&gt;
*Chaos will be interested in the Primaris Marines. The [[Chaos Gods]] are not happy with the existence of the Primaris Marines, and are creating some warp charged warriors to counter them (enhanced Chosen, perhaps). [[Fabius Bile|Fabulous Bill]] will definitely be interested in them as well, and the possibility of [[Chaos Space Marines]] converted into Chaos Primaris Marines, or even Bill himself converted into a Primaris Marine, should be very worrying to the [[Imperium]]. They&#039;ve supposedly been made resistant to Chaos, but &amp;quot;resistant&amp;quot; doesn&#039;t mean &amp;quot;immune&amp;quot; by a long shot in fact a Noxious Blightbringer is able to effect Primaris in Dark Imperium successfully hurting them and trying to get them to turn. And come to think of it, the cover image of 8th Edition does seem to partially show a [[Plague Marine]] in Tacitus armor...&lt;br /&gt;
**The discovery that Cawl wanted to use Traitor Legion gene-seed as well as the gene-seed of the missing legions to make Primaris Marines doesn&#039;t help the matter; Guilliman refused to let him do so, but he has a feeling Cawl will try it anyway with predictable results.&lt;br /&gt;
***Although since Cawl claims that the Primaris gene-seed is more stable than the standard gene-seed, it might be able to resist the influence of chaos, especially if Cawl&#039;s claims that they are resistant to chaos is true.&lt;br /&gt;
***Plus since we don&#039;t know why the [[First Founding#Two Unknown Legions|lost legions]] where destroyed, there could be nothing wrong with their gene-seed.&lt;br /&gt;
****Although since even the traitor legions are cursed regularly in more civilized worlds that can handle the concept of chaos (and Horus in every Imperial world as basically the satan figure), what the lost legions did or was corrupted by must have been unthinkably horrible that even the Emperor forced a silence on the matter. With Cawl thinking he got the chaos part down, the lost legion geneseed might bite him in the ass.&lt;br /&gt;
*While barely explored in-universe so far, the various alien races in the setting may also take exception or dangerous interest in the Primaris Marines.  Orks would likely find them entertaining to fight and Tyranids would just see them as more biomass to eat.  Given Fabius&#039; interest in them, it&#039;s likely [[Haemonculus|Fabius&#039; Drukhari mentors]] will also find interest in them, as will [[Illuminor Szeras|a certain spider-legged robot scientist]].  Fortunately this could only benefit the Ynnari-Imperium alliance, who will most likely be the most accepting of it.  There&#039;s no reason the Tau will see any problems, though if a kroot managed to eat a dead Primaris that could lead to some developments.&lt;br /&gt;
&lt;br /&gt;
==Forces of the Primaris Marines==&lt;br /&gt;
Primaris Marines don&#039;t get to select from a variety of equipment loadouts, but the equipment they do carry is designed by [[Cawl]], who is shockingly competent, so they usually outgun their non-Primaris equivalents who tried to choose an otherwise identical loadout; this forces them to depend on other units to support them to fill in any gaps (much like Eldar Aspect Warriors). They enjoy, as of 8E, +1W and +1A relative to a regular marine, making them more durable and a lot more dangerous in melee combat.  Some of them wear [[Power_Armour#Mark_X:_Gravis_Armour|Mark X Gravis Armour]], for another +1T.&lt;br /&gt;
*&#039;&#039;&#039;Primaris Captain:&#039;&#039;&#039; Primaris Captains are the analogues of [[Space Marine]] Captains. They are decked out in the new Gravis Armor which somehow manages to be even &#039;&#039;MOAR&#039;&#039; egg-shaped than a [[Squat]] [[Hearthguard]]. They&#039;re armed with a mini-Gauntlet of Ultramar/Hand of Dominion (I.E. a three-shot bolt pistol built into a power fist) and a master-crafted power sword. Others use the Mark X Tacitus power armor and wield a power sword and their choice of Stalker Boltgun or Auto Bolt Rifle. There&#039;s also a plasma pistol and power fist model exclusive to Games Workshop stores celebrating their anniversaries. &lt;br /&gt;
*&#039;&#039;&#039;Primaris Librarian:&#039;&#039;&#039; Just what it sounds like. Has a fancy-looking Force Sword.&lt;br /&gt;
*&#039;&#039;&#039;Primaris Chaplain:&#039;&#039;&#039; Self-explanatory; they wear black robes as though they&#039;re aping on the [[Interrogator-Chaplain]]s. In battle, they wear an Iron Halo and carry a Crozius Arcanum alongside a specialized Absolver Bolt Pistol. To double down on the skull motif, their breastplate looks like a ribcage.&lt;br /&gt;
*&#039;&#039;&#039;Primaris Lieutenants:&#039;&#039;&#039; The Primaris Lieutenants are somewhere between a Captain and a Sergeant in rank, and are often the most experienced of a Primaris Squad. Their role is to take command of demi-companies when the Captain is absent, freeing Chaplains and Librarians to focus on their own specialties. Lieutenants are differentiated from their fellow marines by a red-on-white stripe on their helms. Some of them can be helmetless which often showcase an extreme amount of Hair-esy. They can either use a power sword or a master-crafted automatic version of the Bolt Rifle (shorter range and worse ap, but better rate of fire at long range, fireable after Advancing, and more damage per shot from being master-crafted).&lt;br /&gt;
*&#039;&#039;&#039;Primaris Ancients:&#039;&#039;&#039; Primaris Marines dubbed honorable enough to have the privilege of carrying the Standard&#039;s Banner. Identifiable by their white helmets (although that could change depending on the Chapter), they are in no way related to another [[Tarkus|dude-clad-in-power-armor-wearing-a-white-helmet-that-also-comes-with-the-same-name-from-a-certain-WH40K-game]]. At least until he&#039;s been upgraded. In case you were wondering, &amp;quot;Ancient&amp;quot; is a corruption of the rank of &amp;quot;Ensign&amp;quot; which was a term for an army&#039;s flagbearer in the Middle Ages, so it has nothing to do with how old the Marine in question actually is.&lt;br /&gt;
*&#039;&#039;&#039;Primaris Apothecary:&#039;&#039;&#039; A specialization of Primaris Marine only seen so far in artwork and recent promo photos. Their left bracer appears to have a screen on it for monitoring lifesigns, and they have a pistol with a reductor built into it for geneseed removal (and the occasional puncturing of enemy skulls). The Narthecium attached to a &amp;lt;s&amp;gt;cyberdong&amp;lt;/s&amp;gt; mechadendrite on the Apothecary&#039;s back.&lt;br /&gt;
*&#039;&#039;&#039;Primaris Techmarine:&#039;&#039;&#039; One of them acts as the pintle gunner for the Repulsor Tank. That&#039;s about all we know.&lt;br /&gt;
*&#039;&#039;&#039;[[Reiver|Reivers:]]&#039;&#039;&#039; Reivers are Space Marines created from the gene-seed of [[Sly Marbo]]. Think [[Catachan Jungle Fighters]] in [[Power Armor]]. It&#039;s time to piss yourselves, [[Chaos Space Marines|traitorous scum.]] Rievers are the only true close-combat specialist Infantry for the Primaris and are pretty good at it overall. Compared to Intercessors they have a Combat Knife for another attack and an improved Bolt Pistol with greater Armour Penetration, and the ability to negatively effect enemy morale. They can be equipped for more ranged combat but that is not why you take them. They have Deep-Strike option like everyone else, but also a new grappling hook that allows them to both outflank and jump-up ruins like they&#039;re nothing. But arguably their biggest trump-card is their special grenade that causes effected units to lose both their overwatch and minus one to shooting. While not the most devastating CC unit in the game they make excellent back-field harassers and synergize wonderfully with the rest of your army with their ability to cripple enemy gun-lines.&lt;br /&gt;
*&#039;&#039;&#039;[[Aggressor|Aggressors:]]&#039;&#039;&#039; Aggressors are basically Primaris [[Terminators]] mixed in with [[Centurion Squad|Centurions]]. They , an even more specialized Gravis armor, and either an automatic version of the Primaris Captain&#039;s Boltstorm Gauntlet paired with shoulder-mounted grenade launchers or a flamer-equipped version of said gauntlet dubbed the Flamestorm gauntlet. Regardless of what they&#039;re equipped with, they specialize in close-range firepower that obliterates light infantry.&lt;br /&gt;
*&#039;&#039;&#039;[[Intercessor|Intercessors:]]&#039;&#039;&#039; Intercessors are the &amp;lt;s&amp;gt;standard&amp;lt;/s&amp;gt; SUPER bolter Marines, having most in common with a bare-bones tactical squad as they&#039;re armed with Primaris versions of the same things (such as their super bolters and Mk X armour). Compared to tacticals, they perform better in melee and have greater armour penetration on their basic weapons along with being more survivable, making them effective in a wider variety of situations. This is both a strength and a weakness, as while they may be bigger Jacks of all trades, they&#039;re even worse masters of nothing. Compared to Tacticals they have fewer weapon and transport options and only one type of heavy weapon choice. This might be part of the reason that other Primaris Marines are more specialized: to compensate/synergize. As Primaris specialists may be more vulnerable to heavy firepower and be fire-magnets, Intercessors with their flexibility they can more reliably protect other more valuable units and plug any holes that arise from specialist losses, or make themselves useful against any foe until the hard-hitting second wave arrives (being the most versatile as far as Primaris Marines go).&lt;br /&gt;
*&#039;&#039;&#039;Inceptors:&#039;&#039;&#039; Inceptors are the &amp;lt;strike&amp;gt;[[Assault Marines]] equivalent&amp;lt;/strike&amp;gt; drop troops of the Primaris Marines and are equipped with a new pattern of Jump Packs, two Assault Bolters, which are basically sawn off Heavy Bolters, a pair of hand-portable Plasma Cannons, and a pair of [[Derp|absolutely ridiculous-looking shoe-shovels.]] Unlike Assault Squads, the Inceptors&#039; focus is on firepower and a pseudo Hammer of Wrath. This makes them closer in role to Assault Bikes as a fast moving strafing unit and harasser. They lack melee weapons of any kind; this doesn&#039;t mean they can&#039;t fight in melee, as their sheer weight allows them to crush their enemies to death, and they still have the statline of &amp;quot;normal&amp;quot; Primaris marines along with being even tougher to hurt, making them not completely useless in a scrap. Don&#039;t get it in your head that their melee ability is &amp;quot;good&amp;quot;, though, or even decent, and only engage in melee if you have to; they do far better blowing things into tiny pieces.&lt;br /&gt;
*&#039;&#039;&#039;Hellblasters:&#039;&#039;&#039; Hellblasters are Primaris Marines who make Flash Gitz green(er) with envy. They use [[Plasma#Plasma Incinerator|Plasma Incinerators]], enhanced Plasma Guns with longer range and armor piercing ability. Aside from that, there&#039;s nothing special about them as compared to &amp;quot;regular&amp;quot; Primaris marines. Very expensive and vulnerable to strong weapons, but they fuck up TEQs and can pose a threat to vehicles if they can get into Rapid Fire range, though outside of said range it&#039;s not as suicidal to unload a charged volley, so they can threaten vehicles there, too. Also, with the changes to how cover works, they are terrifying against cover campers. With how big a fire magnet these guys are, if you get these guys close to an expensive or dangerous vehicle or multiwound TEQs feel free to HELLBLAST them into oblivion in a suicide barrage. (That is, IF they&#039;re at risk of being wiped out or swarmed.)&lt;br /&gt;
*&#039;&#039;&#039;[[Redemptor Dreadnought|Primaris Redemptor Dreadnought:]]&#039;&#039;&#039; For no matter how great and glorious they may be, [[Grimdark|in the grim future even they are not immortal]]. Though how enough of these brand spanking-new Space Marines were curbstomped just enough to warrant Dreadnaught status, we&#039;ll (probably) never know (hundreds of thousands of Primaris fighting in the over a century long indomitus crusade may be the answer). Times be desperate, yo. Probably because they&#039;re so hard to kill that just about all of them that couldn&#039;t be saved are made dread-ful. &lt;br /&gt;
*&#039;&#039;&#039;[[Repulsor_Tank|Repulsor]]:&#039;&#039;&#039; The Repulsor is the standard transport and/or tank (nobody&#039;s entirely sure yet) of the Primaris Marines. Which is good for them, because they can&#039;t go inside standard Space Marine transports, including ones that can hold Terminators, Centurions, and (in 30k) even fucking &#039;&#039;Primarchs.&#039;&#039; There must be [[Profit|some mysterious force surpassing even the Emperor]] blocking the door. Being a floating [[METAL BOXES|Metal Box]], it might be considered the spiritual successor to the [[Grav-Rhino]], if you covered said Grav-Rhino with missile pods everywhere including on its rear and sides, put a TL lascannon in the hull, and gave it what looks like a [[Fail|heavy stubber]] as a coaxial gun to go with the turret lascannon and pintle-mounted Gatling gun.&lt;br /&gt;
*&#039;&#039;&#039;Overlord:&#039;&#039;&#039; The Overlord is the Primaris exclusive dropship used to support the bigger frames of the Primaris Marines. You would think the [[Thunderhawk]] would be big enough for them but it seems they are &#039;&#039;too&#039;&#039; [[Mary Sue|special]] to share the same vehicle with their smaller brothers. Anyways, the Overlord is noticeable for one thing. It is &#039;&#039;&#039;ECKS BAWKS HUEG&#039;&#039;&#039;, making a Thunderhawk look like a [[Stormtalon]] in comparison. In terms of specs, it is the [[Corvus Blackstar]] on steroids. Seriously, it has powerful quintuple engines and twinned hulls thick enough to permit insertion from orbit, like Thunderhawks or Stormbirds, and like Blackstars, Overlords possess twin transport bays with their own assault doors, but they&#039;re considerably bigger (they can carry up to 40 of your Chadmarines) and even more blessed with advanced technologies like fucking [[AWESOME|energy shields]] ([[Heresy|Guess Cawl kind of]] [[Blood Ravens|&#039;borrowed&#039;]] [[Extra Heresy|some of that sweet ass energy shields from the]] [[Eldar|pointy-eared gitz]]). Additionally, the Overlord is equipped with anti-munitions cannons, wing-mounted Desolator Lascannons, nose-mounted Melta Cannons and Heavy Bolters fixed on its lower wing surfaces. This thing is pretty much a flying [[Titan (Warhammer 40,000)|Titan]] or an Imperial [[Manta]].&lt;br /&gt;
&lt;br /&gt;
==On the Tabletop==&lt;br /&gt;
Crunch wise, Primaris Space Marines are about as physically dangerous as Space Marines are already supposed to be fluff-wise, so they get an additional Attack and an additional Wound; weapons which deal additional Wounds seem to be fairly ubiquitous now, so defensively, that might not be as impressive as it looks. However, so far they seem to have exclusive access to shiny new toys from Cawl, including a &amp;quot;basically Kraken&amp;quot; Bolter with +6&amp;quot; range and -1 AP, a Plasma gun with +6&amp;quot; range and -1 AP, and a half-range one-handed Assault Heavy Bolter. Defensively, so far they only have access to Gravis armor, which grants +1 Toughness (and even then only the Captain and Inceptors can use it).  Finally, their squads don&#039;t mix weapon types, with all members carrying the same loadout; whether this will be a benefit or a downside relative to &amp;quot;standard&amp;quot; marines being able to carry a mixed loadout remains to be seen with the other new rules in 8th, such as the ability of any squad to split its fire across multiple targets.&lt;br /&gt;
&lt;br /&gt;
All the Primaris units so far also cost nearly twice as many points as their older counterparts and have unit sizes no larger than a 5 model maximum (including the Sarge). This strongly suggests they will be more useful as a supplement to standard Marine forces than they might be as outright replacements; they&#039;re far too inflexible and expensive to be fielded effectively on their own, and their lack of melee specialists and access to weaponry with a range greater than 30&amp;quot; is a glaring flaw (for now) as well. And while their movement is no worse than any other Marine, for reasons that totally aren&#039;t financial in origin they can&#039;t take &#039;&#039;&#039;any&#039;&#039;&#039; transports usable by standard Marines. Not [[Rhino|Rhinos]], not [[Drop Pods]], not [[Land Raider|Land Raiders]], not even the motherfucking [[Mastodon]]. They can use the Thunderhawk, but odds are you&#039;re not going to have room for it in your standard 2000 points game and even then it has to be carrying only Primaris Marines (and in that case, it still can&#039;t carry too many). They have a special transport called Repulsor (which is a [[Awesome|grav tank]]) and the Overlord (which is basically a giant Thunderhawk), but beside that they have no choice but to go footslogging.&lt;br /&gt;
&lt;br /&gt;
==Other Issues==&lt;br /&gt;
Generally speaking, the idea of SPACE space marines mostly serves to downplay all the currently existing fluff of space marines. Why is it necessary to have GENETICALLY MODIFIED genetically modified SUPER super soldiers? The entire thing makes space marines look useless and obsolete. Which they kind of are, given the technology of the era. But they are generally portrayed in fluff as being the pinnacle of human fighting potential. &lt;br /&gt;
&lt;br /&gt;
===Rules Datasheets===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:New40kPrimarisCaptainAgainFull.jpg|Stats for the Captain. GW is being awfully generous with these datasheets.&lt;br /&gt;
File:New40kIntercessorDatasheet.jpg|Behold the Intercessor Datasheet (thanks GW!).&lt;br /&gt;
File:New40kPrimarisInceptorVersion2Full.jpg|The Inceptor rules, sadly the shoe-shovels have no stats.&lt;br /&gt;
File:Hellblaster stats.jpeg|Hellblaster stats, because leaks are great for those on the outside.  Note how when their guns explode they die, rather than take damage.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:PrimarisBigBoy.png&lt;br /&gt;
File:Adeptus Astronimus.jpg&lt;br /&gt;
File:PrimarisLightyear.jpg|Primaris Marine of the Galactic Rangers chapter&lt;br /&gt;
File:Captain1.jpg|A Primaris Captain channeling the Juggernaut BITCH!&lt;br /&gt;
File:Lieutenant1.jpg|Primaris Lieutenants, not quite butter bars, not quite seasoned&lt;br /&gt;
File:Ancient1.jpg|I am NOT [[Tarkus|Tarkus!]]&lt;br /&gt;
File:Intercessor2.jpg|Super Smurfs!&lt;br /&gt;
File:Space_Marine_Squared.png|A Squad of Intercessors about to go to town on some greenskins. Aren&#039;t they beautiful?&lt;br /&gt;
File:Inceptor1.jpg|Inceptors! Now capable of flying and skiing! Youjo Senki inspiration?&lt;br /&gt;
File:Helblaster1.jpg|An entire &#039;&#039;squad&#039;&#039; of Super-Smurfs with upgraded Plasma Guns. God help us all.&lt;br /&gt;
File:Reivers.jpg|Boo, assholes!&lt;br /&gt;
File:Redemptor_Dreadnought.PNG|I HAVE LEGS! I HAVE FULLY ARTICULATED LEGS!&lt;br /&gt;
File:Chad marine hover tank.png|Guilliman and Cawl have figured out how to build hover tanks once more!&lt;br /&gt;
File:40kPrimarisLibReveal1.jpg|Looks great, but then you realize that for a 100 year old Space Marine, this guy looks super old. [[Grimdark|I guess being a battle psyker sucks that hard]]. Or ya know, that&#039;s an old librarian who received an upgrade.&lt;br /&gt;
File:Blood Raven 1.JPG|&amp;quot;[[Roboute Guilliman|Lord Commander]],the batch 3789-Alpha is missing! Just after the visit of...&amp;quot; &amp;quot;[[Just as Planned|I know.]]&amp;quot;&lt;br /&gt;
File:Aggressors.jpg&lt;br /&gt;
File:Chap&amp;amp;apoc.png|Grainy sighting of a Primaris Apothecary and Chaplain&lt;br /&gt;
File:40kPreviewJuly23_Chaplain8h-500x466.jpg|A less grainy picture of the Chaplain&lt;br /&gt;
File:40kPreviewJuly23_Apothecary2n-500x461.jpg|A less grainy picture of the Apothecary&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Template:Primaris Marine-Forces}}&lt;br /&gt;
[[Category:Warhammer 40,000]][[Category:Imperial]][[Category:Space Marines]][[Category:Primaris Marines]][[Category:Awesome]]&lt;/div&gt;</summary>
		<author><name>2602:306:32EB:400:29B0:7CA5:F22D:BF09</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Primaris_Space_Marines&amp;diff=387602</id>
		<title>Primaris Space Marines</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Primaris_Space_Marines&amp;diff=387602"/>
		<updated>2017-07-28T07:50:04Z</updated>

		<summary type="html">&lt;p&gt;2602:306:32EB:400:29B0:7CA5:F22D:BF09: /* Potential Problems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:New40KPrimarisArt1.jpg|Right|thumb|Look out Chaos, there&#039;s a new kid on the block.]]&lt;br /&gt;
&#039;&#039;&amp;quot;They were forged for Mankind&#039;s darkest hour, and that hour is upon us&amp;quot;&#039;&#039; - &amp;lt;small&amp;gt;[[Roboute Guilliman]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;In a galaxy wreathed in darkness, we must be the light&amp;quot;&#039;&#039; - Unnamed Primaris Officer in the Primaris Codex.&lt;br /&gt;
&lt;br /&gt;
Primaris Marines (also known as Ultra-Ultramarines, Supermarines, Primarines, NuMarines, Chadmarines, [[Ultramarines: The Movie|The Greater-est of them all]], Adeptus Restartes, Super Space Marines, Space Space Marines, Biglymarines, 8thmarines, Bigmars, [[Stormcast Eternals|Spacesigmarines]], Guillimarines, Marines II: Electric Boogaloo, the Replacements and the New Kids) are the next step forward in Space Marine evolution (Not counting the [[Raptor]] supermarines by [[Corax]] during the [[Horus Heresy]] before [[Alpharius]] spiked the gene-tech with [[Daemon]] Blood). [[Roboute Guilliman|Big Bobby G]] got together with [[Belisarius Cawl]] and put together this next generation of Astartes. They are bigger, faster, stronger, and maybe smarter than all that have come before them. Buckle up boys, its about to get hot in here.&lt;br /&gt;
&lt;br /&gt;
==History and Background==&lt;br /&gt;
Shortly after the conclusion of the Horus Heresy, Guilliman predicted that another major Chaos attack on the Imperium might come at some point in the future. Though the Space Marines had proven themselves worthy defenders of Mankind, the Primarch foresaw that there might be a time where even they would struggle against the onslaught of the Ruinous Powers - [[Derp|because Roboute himself broke Legions in chapters]], and those tend to have problems fighting Black Crusades against &#039;&#039;hundreds of thousands&#039;&#039; CSM (the reason why Dorn declined Codex Astartes at first, being one of the few after the Scouring to suppose the Traitor Legions may be back one day). But nowadays it turns out Guilliman knew about it as well - which makes the whole situation awkward to say the least. &lt;br /&gt;
&lt;br /&gt;
Ahem, in a frankly extreme show of [[just as planned]], our [[Spiritual Liege]] gained the aid of Archmagos Belisarius Cawl and began a program to create a new, superior form of Space Marines in secret over the next ten millennia. To assist him, Guilliman gave Cawl a relic called the Sangprimus Portum- a device containing the purest samples of each Primarch&#039;s genetic material that outstripped even the gene-seed in its potency.&lt;br /&gt;
&lt;br /&gt;
Even after he was poisoned by [[Fulgrim]], Guilliman&#039;s plan continued without anybody learning about it, and by the time of his revival Primaris Marines were ready to be unveiled to the Imperium - the only thing needed was a sanction from the Primarch himself.&lt;br /&gt;
&lt;br /&gt;
In conjunction with the [[Ultima Founding]], there are now going to be entirely new chapters composed just of Primaris Marines as well, with some taking over the [[Fortress-Monastery|fortress-monasteries]] of extinct chapters.&lt;br /&gt;
&lt;br /&gt;
However, in BL novel &amp;quot;Dark Imperium&amp;quot; Guilliman calls Primarises &amp;quot;Cawl&#039;s blasphemous hordes&amp;quot;. So much for daddy&#039;s love, er?&lt;br /&gt;
&lt;br /&gt;
==New Stuff==&lt;br /&gt;
*The basic Primaris Marine is encased in [[Power Armour#Mark X: Tacticus Armour|Mark X Tacticus Armour]]. Basically, it&#039;s the best of all the suits that came before it, wrapped up into one convenient package; no [[Beakie]] schnozz, but it&#039;s got that sweet Maximus style vox grill.  As usual, mechanically this is entirely cosmetic.&lt;br /&gt;
**[[Primarch#Two_Missing_Primarchs|We don&#039;t talk about Mark IX Power Armour]].&lt;br /&gt;
**Bigger, tougher Primaris Marines wear [[Power_Armour#Mark_X:_Gravis_Armour|Mark X Gravis Armour]].  As of 8E, this translates to +1T.  Shiny.&lt;br /&gt;
**Reivers wear [[Power Armour#Mark X: Phobos Armour|Mark X Phobos Armour]], sleeker-looking and with skull-faced helmets.&lt;br /&gt;
*They wield the [[Bolt#Bolt Rifle|Mark II Cawl-pattern Bolt rifle]] as their standard firearm. Apparently a &amp;quot;perfected&amp;quot; version of the ubiquitous bolter, it does have an improved statline - [Range: 30&amp;quot; Strength: 4 AP: -1 and Rapid Fire] - which appears to be a boltgun with an extended barrel.&lt;br /&gt;
**Its statline is one AP worse than the new &amp;quot;Special Issue Boltgun&amp;quot; Sternguard carry, but their big selling point is some combination of being cheaper/easier to manufacture and using more readily available/cheaper/easier to manufacture ammunition, reflected in their points cost - bolt rifles are the same gun for 3 points cheaper in 8E.&lt;br /&gt;
**The Lieutenants get to carry master-crafted automatic versions - only 24&amp;quot; and AP 0, but Assault 2 Damage 2.&lt;br /&gt;
*An enhanced [[gene-seed]], which was created by combining the purified genetic material of the Loyalist Primarchs with parts of the [[Adeptus Custodes|Custodes]] creation process (as they don&#039;t have gene-seed) that adds 3 more organs to the existing 20. &lt;br /&gt;
**The new gene-seed is as follows: &#039;&#039;&#039;Sinew Coils&#039;&#039;&#039; which are turns the Primaris Marines into [[Wat|Inspector Gadget]]....okay we may be joking here but it&#039;s basically metallic coils jammed into the muscles that let them contract with extreme force, &#039;&#039;&#039;The Magnificat&#039;&#039;&#039; which just sets the rest of the superhuman organs into overdrive (and is itself part of a super-organ dubbed the &#039;&#039;&#039;Immortis Gland&#039;&#039;&#039;, though the information needed to complete it is lost),  and the &#039;&#039;&#039;Belisarian Furnace&#039;&#039;&#039; (because Cawl has a robo-boner for naming things after himself) essentially a &#039;last-stand&#039; organ which gives a Primaris Marine a supercharged adrenaline rush near death while triggering rapid tissue and bone regeneration&lt;br /&gt;
&lt;br /&gt;
==Potential Problems==&lt;br /&gt;
*While Primaris Marines are created from the gene-seed of all the Loyalist Primarchs, it is unknown how some of the more extreme genetic quirks of each bloodline will manifest in them. We could see anything from [[Blood Angels]] with cute little Cupid wings to [[Flesh Tearers]] with terrifying vampire fangs to translucent skinned [[Raven Guard]] to even blacker skinned [[Salamanders]] to [[Lamenters]] with greying temples and bags under their eyes(plus a too old for this shit attitude) to [[Black Dragons]] that look like a metal hedgehog with adamantium coated, giant bone spines and  [[Space Wolves]] [[Fur Heresy|with fluffy little tails]]. But then again there&#039;s NO reason to actually expect these modifications to worsen their genetic quirks. They&#039;re marines with new enhancements, not marines with a double dose of gene-seed or anything. It&#039;s probably somewhat more likely to strengthen their resistance to their quirks if anything. It&#039;s all up to whatever GeeDubs wants to do though, so anything is possible.&lt;br /&gt;
**According to Cawl, the Primaris gene-seed is actually even more stable than the standard version, with an estimated deviancy of .001% per generation. So far, it&#039;s at least been stable enough to create a Space Wolves successor that hasn&#039;t immediately devolved into Wulfen.&lt;br /&gt;
***It&#039;s unknown how stable normal marines who have been upgraded are, however.&lt;br /&gt;
* Only chapters with ready access to being supplied will have these. &amp;lt;strike&amp;gt;Don&#039;t expect Primaris [[Carcharodons]] any time soon.&amp;lt;/strike&amp;gt; Robbie MacNiven, writer of the Carcharodons novel Red Tithe, has revealed that everyone&#039;s favorite space sharks WILL be receiving their own Primaris Marines. PRAISE THE FORGOTTEN ONE.&lt;br /&gt;
*In terms of actual combat experience, these guys are jumping into the deep end as green as an ork&#039;s asscrack. They may be bigger, stronger, faster, and have better armor and weapons, but that doesn’t change the fact that the marines they are &amp;lt;s&amp;gt;reinforcing are their seniors by centuries.&amp;lt;/s&amp;gt; The Dark Imperium novel say that the first batch of Primaris Marines are actually augmented space marines from the days after the Horus Heresy put into stasis and are constantly pestering the whippersnappers with tales of what the Imperium was like 10,000 years ago. &lt;br /&gt;
**Later stated they mainly consist of Neophytes from various chapters who were drafted into the program, so they are &amp;lt;s&amp;gt;utterly green&amp;lt;/s&amp;gt; ONLY harshly trained and have little true combat experience compared to most Marines. Think scouts on (extra) steroids.&lt;br /&gt;
**Rather than make interesting stuff out of this idea, the writers are trying to jump the plot forward from year 41,001 to 41,113 via the Indominus Crusade, a 112 year crusade where [[Great Crusade|an entire Legion of (mixed ancestry) Primaris marines]] called the Greyshields got enough experience that the writers can just treat Primaris Marines as normal Space Marines. Thank the Emperor for the least amount of effort to reaffirm the status quo in your office, am I right?&lt;br /&gt;
*Primaris Marines are probably much harder and more expensive to produce than regular Astartes, especially when their borrowed Custodes lineage is taken into account. There may be entire chapters of them at first, but those numbers may not last long as they will likely be far harder to replenish after heavy casualties, and Primaris chapters probably wouldn&#039;t be able to bounce back from something like Rynn&#039;s World.&lt;br /&gt;
*Chaos will be interested in the Primaris Marines. The [[Chaos Gods]] are not happy with the existence of the Primaris Marines, and are creating some warp charged warriors to counter them (enhanced Chosen, perhaps). [[Fabius Bile|Fabulous Bill]] will definitely be interested in them as well, and the possibility of [[Chaos Space Marines]] converted into Chaos Primaris Marines, or even Bill himself converted into a Primaris Marine, should be very worrying to the [[Imperium]]. They&#039;ve supposedly been made resistant to Chaos, but &amp;quot;resistant&amp;quot; doesn&#039;t mean &amp;quot;immune&amp;quot; by a long shot in fact a Noxious Blightbringer is able to effect Primaris in Dark Imperium successfully hurting them and trying to get them to turn. And come to think of it, the cover image of 8th Edition does seem to partially show a [[Plague Marine]] in Tacitus armor...&lt;br /&gt;
**The discovery that Cawl wanted to use Traitor Legion gene-seed as well as the gene-seed of the missing legions to make Primaris Marines doesn&#039;t help the matter; Guilliman refused to let him do so, but he has a feeling Cawl will try it anyway with predictable results.&lt;br /&gt;
***Although since Cawl claims that the Primaris gene-seed is more stable than the standard gene-seed, it might be able to resist the influence of chaos, especially if Cawl&#039;s claims that they are resistant to chaos is true.&lt;br /&gt;
***Plus since we don&#039;t know why the [[First Founding#Two Unknown Legions|lost legions]] where destroyed, there could be nothing wrong with their gene-seed.&lt;br /&gt;
****Although since even the traitor legions are cursed regularly in more civilized worlds that can handle the concept of chaos (and Horus in every Imperial world as basically the satan figure), what the lost legions did or was corrupted by must have been unthinkably horrible that even the Emperor forced a silence on the matter. With Cawl thinking he got the chaos part down, the lost legion geneseed might bite him in the ass.&lt;br /&gt;
*While barely explored in-universe so far, the various alien races in the setting may also take exception or dangerous interest in the Primaris Marines.  Orks would likely find them entertaining to fight and Tyranids would just see them as more biomass to eat.  Given Fabius&#039; interest in them, it&#039;s likely [[Haemonculus|Fabius&#039; Drukhari mentors]] will also find interest in them, as will [[Illuminor Szeras|a certain spider-legged robot scientist]].  Fortunately this could only benefit the Ynnari-Imperium alliance, who will most likely be the most accepting of it.  There&#039;s no reason the Tau will see any problems, though if a kroot managed to eat a dead Primaris that could lead to some developments.&lt;br /&gt;
&lt;br /&gt;
==Forces of the Primaris Marines==&lt;br /&gt;
Primaris Marines don&#039;t get to select from a variety of equipment loadouts, but the equipment they do carry is designed by [[Cawl]], who is shockingly competent, so they usually outgun their non-Primaris equivalents who tried to choose an otherwise identical loadout; this forces them to depend on other units to support them to fill in any gaps (much like Eldar Aspect Warriors). They enjoy, as of 8E, +1W and +1A relative to a regular marine, making them more durable and a lot more dangerous in melee combat.  Some of them wear [[Power_Armour#Mark_X:_Gravis_Armour|Mark X Gravis Armour]], for another +1T.&lt;br /&gt;
*&#039;&#039;&#039;Primaris Captain:&#039;&#039;&#039; Primaris Captains are the analogues of [[Space Marine]] Captains. They are decked out in the new Gravis Armor which somehow manages to be even &#039;&#039;MOAR&#039;&#039; egg-shaped than a [[Squat]] [[Hearthguard]]. They&#039;re armed with a mini-Gauntlet of Ultramar/Hand of Dominion (I.E. a three-shot bolt pistol built into a power fist) and a master-crafted power sword. Others use the Mark X Tacitus power armor and wield a power sword and their choice of Stalker Boltgun or Auto Bolt Rifle. There&#039;s also a plasma pistol and power fist model exclusive to Games Workshop stores celebrating their anniversaries. &lt;br /&gt;
*&#039;&#039;&#039;Primaris Librarian:&#039;&#039;&#039; Just what it sounds like. Has a fancy-looking Force Sword.&lt;br /&gt;
*&#039;&#039;&#039;Primaris Chaplain:&#039;&#039;&#039; Self-explanatory; they wear black robes as though they&#039;re aping on the [[Interrogator-Chaplain]]s. In battle, they wear an Iron Halo and carry a Crozius Arcanum alongside a specialized Absolver Bolt Pistol. To double down on the skull motif, their breastplate looks like a ribcage.&lt;br /&gt;
*&#039;&#039;&#039;Primaris Lieutenants:&#039;&#039;&#039; The Primaris Lieutenants are somewhere between a Captain and a Sergeant in rank, and are often the most experienced of a Primaris Squad. Their role is to take command of demi-companies when the Captain is absent, freeing Chaplains and Librarians to focus on their own specialties. Lieutenants are differentiated from their fellow marines by a red-on-white stripe on their helms. Some of them can be helmetless which often showcase an extreme amount of Hair-esy. They can either use a power sword or a master-crafted automatic version of the Bolt Rifle (shorter range and worse ap, but better rate of fire at long range, fireable after Advancing, and more damage per shot from being master-crafted).&lt;br /&gt;
*&#039;&#039;&#039;Primaris Ancients:&#039;&#039;&#039; Primaris Marines dubbed honorable enough to have the privilege of carrying the Standard&#039;s Banner. Identifiable by their white helmets (although that could change depending on the Chapter), they are in no way related to another [[Tarkus|dude-clad-in-power-armor-wearing-a-white-helmet-that-also-comes-with-the-same-name-from-a-certain-WH40K-game]]. At least until he&#039;s been upgraded. In case you were wondering, &amp;quot;Ancient&amp;quot; is a corruption of the rank of &amp;quot;Ensign&amp;quot; which was a term for an army&#039;s flagbearer in the Middle Ages, so it has nothing to do with how old the Marine in question actually is.&lt;br /&gt;
*&#039;&#039;&#039;Primaris Apothecary:&#039;&#039;&#039; A specialization of Primaris Marine only seen so far in artwork and recent promo photos. Their left bracer appears to have a screen on it for monitoring lifesigns, and they have a pistol with a reductor built into it for geneseed removal (and the occasional puncturing of enemy skulls). The Narthecium attached to a &amp;lt;s&amp;gt;cyberdong&amp;lt;/s&amp;gt; mechadendrite on the Apothecary&#039;s back.&lt;br /&gt;
*&#039;&#039;&#039;Primaris Techmarine:&#039;&#039;&#039; One of them acts as the pintle gunner for the Repulsor Tank. That&#039;s about all we know.&lt;br /&gt;
*&#039;&#039;&#039;[[Reiver|Reivers:]]&#039;&#039;&#039; Reivers are Space Marines created from the gene-seed of [[Sly Marbo]]. Think [[Catachan Jungle Fighters]] in [[Power Armor]]. It&#039;s time to piss yourselves, [[Chaos Space Marines|traitorous scum.]] Rievers are the only true close-combat specialist Infantry for the Primaris and are pretty good at it overall. Compared to Intercessors they have a Combat Knife for another attack and an improved Bolt Pistol with greater Armour Penetration, and the ability to negatively effect enemy morale. They can be equipped for more ranged combat but that is not why you take them. They have Deep-Strike option like everyone else, but also a new grappling hook that allows them to both outflank and jump-up ruins like they&#039;re nothing. But arguably their biggest trump-card is their special grenade that causes effected units to lose both their overwatch and minus one to shooting. While not the most devastating CC unit in the game they make excellent back-field harassers and synergize wonderfully with the rest of your army with their ability to cripple enemy gun-lines.&lt;br /&gt;
*&#039;&#039;&#039;[[Aggressor|Aggressors:]]&#039;&#039;&#039; Aggressors are basically Primaris [[Terminators]] mixed in with [[Centurion Squad|Centurions]]. They , an even more specialized Gravis armor, and either an automatic version of the Primaris Captain&#039;s Boltstorm Gauntlet paired with shoulder-mounted grenade launchers or a flamer-equipped version of said gauntlet dubbed the Flamestorm gauntlet. Regardless of what they&#039;re equipped with, they specialize in close-range firepower that obliterates light infantry.&lt;br /&gt;
*&#039;&#039;&#039;[[Intercessor|Intercessors:]]&#039;&#039;&#039; Intercessors are the &amp;lt;s&amp;gt;standard&amp;lt;/s&amp;gt; SUPER bolter Marines, having most in common with a bare-bones tactical squad as they&#039;re armed with Primaris versions of the same things (such as their super bolters and Mk X armour). Compared to tacticals, they perform better in melee and have greater armour penetration on their basic weapons along with being more survivable, making them effective in a wider variety of situations. This is both a strength and a weakness, as while they may be bigger Jacks of all trades, they&#039;re even worse masters of nothing. Compared to Tacticals they have fewer weapon and transport options and only one type of heavy weapon choice. This might be part of the reason that other Primaris Marines are more specialized: to compensate/synergize. As Primaris specialists may be more vulnerable to heavy firepower and be fire-magnets, Intercessors with their flexibility they can more reliably protect other more valuable units and plug any holes that arise from specialist losses, or make themselves useful against any foe until the hard-hitting second wave arrives (being the most versatile as far as Primaris Marines go).&lt;br /&gt;
*&#039;&#039;&#039;Inceptors:&#039;&#039;&#039; Inceptors are the &amp;lt;strike&amp;gt;[[Assault Marines]] equivalent&amp;lt;/strike&amp;gt; drop troops of the Primaris Marines and are equipped with a new pattern of Jump Packs, two Assault Bolters, which are basically sawn off Heavy Bolters, a pair of hand-portable Plasma Cannons, and a pair of [[Derp|absolutely ridiculous-looking shoe-shovels.]] Unlike Assault Squads, the Inceptors&#039; focus is on firepower and a pseudo Hammer of Wrath. This makes them closer in role to Assault Bikes as a fast moving strafing unit and harasser. They lack melee weapons of any kind; this doesn&#039;t mean they can&#039;t fight in melee, as their sheer weight allows them to crush their enemies to death, and they still have the statline of &amp;quot;normal&amp;quot; Primaris marines along with being even tougher to hurt, making them not completely useless in a scrap. Don&#039;t get it in your head that their melee ability is &amp;quot;good&amp;quot;, though, or even decent, and only engage in melee if you have to; they do far better blowing things into tiny pieces.&lt;br /&gt;
*&#039;&#039;&#039;Hellblasters:&#039;&#039;&#039; Hellblasters are Primaris Marines who make Flash Gitz green(er) with envy. They use [[Plasma#Plasma Incinerator|Plasma Incinerators]], enhanced Plasma Guns with longer range and armor piercing ability. Aside from that, there&#039;s nothing special about them as compared to &amp;quot;regular&amp;quot; Primaris marines. Very expensive and vulnerable to strong weapons, but they fuck up TEQs and can pose a threat to vehicles if they can get into Rapid Fire range, though outside of said range it&#039;s not as suicidal to unload a charged volley, so they can threaten vehicles there, too. Also, with the changes to how cover works, they are terrifying against cover campers. With how big a fire magnet these guys are, if you get these guys close to an expensive or dangerous vehicle or multiwound TEQs feel free to HELLBLAST them into oblivion in a suicide barrage. (That is, IF they&#039;re at risk of being wiped out or swarmed.)&lt;br /&gt;
*&#039;&#039;&#039;[[Redemptor Dreadnought|Primaris Redemptor Dreadnought:]]&#039;&#039;&#039; For no matter how great and glorious they may be, [[Grimdark|in the grim future even they are not immortal]]. Though how enough of these brand spanking-new Space Marines were curbstomped just enough to warrant Dreadnaught status, we&#039;ll (probably) never know (hundreds of thousands of Primaris fighting in the over a century long indomitus crusade may be the answer). Times be desperate, yo. Probably because they&#039;re so hard to kill that just about all of them that couldn&#039;t be saved are made dread-ful. &lt;br /&gt;
*&#039;&#039;&#039;[[Repulsor_Tank|Repulsor]]:&#039;&#039;&#039; The Repulsor is the standard transport and/or tank (nobody&#039;s entirely sure yet) of the Primaris Marines. Which is good for them, because they can&#039;t go inside standard Space Marine transports, including ones that can hold Terminators, Centurions, and (in 30k) even fucking &#039;&#039;Primarchs.&#039;&#039; There must be [[Profit|some mysterious force surpassing even the Emperor]] blocking the door. Being a floating [[METAL BOXES|Metal Box]], it might be considered the spiritual successor to the [[Grav-Rhino]], if you covered said Grav-Rhino with missile pods everywhere including on its rear and sides, put a TL lascannon in the hull, and gave it what looks like a [[Fail|heavy stubber]] as a coaxial gun to go with the turret lascannon and pintle-mounted Gatling gun.&lt;br /&gt;
*&#039;&#039;&#039;Overlord:&#039;&#039;&#039; The Overlord is the Primaris exclusive dropship used to support the bigger frames of the Primaris Marines. You would think the [[Thunderhawk]] would be big enough for them but it seems they are &#039;&#039;too&#039;&#039; [[Mary Sue|special]] to share the same vehicle with their smaller brothers. Anyways, the Overlord is noticeable for one thing. It is &#039;&#039;&#039;ECKS BAWKS HUEG&#039;&#039;&#039;, making a Thunderhawk look like a [[Stormtalon]] in comparison. In terms of specs, it is the [[Corvus Blackstar]] on steroids. Seriously, it has powerful quintuple engines and twinned hulls thick enough to permit insertion from orbit, like Thunderhawks or Stormbirds, and like Blackstars, Overlords possess twin transport bays with their own assault doors, but they&#039;re considerably bigger (they can carry up to 40 of your Chadmarines) and even more blessed with advanced technologies like fucking [[AWESOME|energy shields]] ([[Heresy|Guess Cawl kind of]] [[Blood Ravens|&#039;borrowed&#039;]] [[Extra Heresy|some of that sweet ass energy shields from the]] [[Eldar|pointy-eared gitz]]). Additionally, the Overlord is equipped with anti-munitions cannons, wing-mounted Desolator Lascannons, nose-mounted Melta Cannons and Heavy Bolters fixed on its lower wing surfaces. This thing is pretty much a flying [[Titan (Warhammer 40,000)|Titan]] or an Imperial [[Manta]].&lt;br /&gt;
&lt;br /&gt;
==On the Tabletop==&lt;br /&gt;
Crunch wise, Primaris Space Marines are about as physically dangerous as Space Marines are already supposed to be fluff-wise, so they get an additional Attack and an additional Wound; weapons which deal additional Wounds seem to be fairly ubiquitous now, so defensively, that might not be as impressive as it looks. However, so far they seem to have exclusive access to shiny new toys from Cawl, including a &amp;quot;basically Kraken&amp;quot; Bolter with +6&amp;quot; range and -1 AP, a Plasma gun with +6&amp;quot; range and -1 AP, and a half-range one-handed Assault Heavy Bolter. Defensively, so far they only have access to Gravis armor, which grants +1 Toughness (and even then only the Captain and Inceptors can use it).  Finally, their squads don&#039;t mix weapon types, with all members carrying the same loadout; whether this will be a benefit or a downside relative to &amp;quot;standard&amp;quot; marines being able to carry a mixed loadout remains to be seen with the other new rules in 8th, such as the ability of any squad to split its fire across multiple targets.&lt;br /&gt;
&lt;br /&gt;
All the Primaris units so far also cost nearly twice as many points as their older counterparts and have unit sizes no larger than a 5 model maximum (including the Sarge). This strongly suggests they will be more useful as a supplement to standard Marine forces than they might be as outright replacements; they&#039;re far too inflexible and expensive to be fielded effectively on their own, and their lack of melee specialists and access to weaponry with a range greater than 30&amp;quot; is a glaring flaw (for now) as well. And while their movement is no worse than any other Marine, for reasons that totally aren&#039;t financial in origin they can&#039;t take &#039;&#039;&#039;any&#039;&#039;&#039; transports usable by standard Marines. Not [[Rhino|Rhinos]], not [[Drop Pods]], not [[Land Raider|Land Raiders]], not even the motherfucking [[Mastodon]]. They can use the Thunderhawk, but odds are you&#039;re not going to have room for it in your standard 2000 points game and even then it has to be carrying only Primaris Marines (and in that case, it still can&#039;t carry too many). They have a special transport called Repulsor (which is a [[Awesome|grav tank]]) and the Overlord (which is basically a giant Thunderhawk), but beside that they have no choice but to go footslogging.&lt;br /&gt;
&lt;br /&gt;
==Other Issues==&lt;br /&gt;
Generally speaking, the idea of SPACE space marines mostly serves to downplay all the currently existing fluff of space marines. Why is it necessary to have GENETICALLY MODIFIED genetically modified SUPER super soldiers? The entire thing makes space marines look useless and obsolete. Which they kind of are, given the technology of the era. But they are generally portrayed in fluff as being the pinnacle of human fighting potential. &lt;br /&gt;
&lt;br /&gt;
===Rules Datasheets===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:New40kPrimarisCaptainAgainFull.jpg|Stats for the Captain. GW is being awfully generous with these datasheets.&lt;br /&gt;
File:New40kIntercessorDatasheet.jpg|Behold the Intercessor Datasheet (thanks GW!).&lt;br /&gt;
File:New40kPrimarisInceptorVersion2Full.jpg|The Inceptor rules, sadly the shoe-shovels have no stats.&lt;br /&gt;
File:Hellblaster stats.jpeg|Hellblaster stats, because leaks are great for those on the outside.  Note how when their guns explode they die, rather than take damage.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:PrimarisBigBoy.png&lt;br /&gt;
File:Adeptus Astronimus.jpg&lt;br /&gt;
File:PrimarisLightyear.jpg|Primaris Marine of the Galactic Rangers chapter&lt;br /&gt;
File:Captain1.jpg|A Primaris Captain channeling the Juggernaut BITCH!&lt;br /&gt;
File:Lieutenant1.jpg|Primaris Lieutenants, not quite butter bars, not quite seasoned&lt;br /&gt;
File:Ancient1.jpg|I am NOT [[Tarkus|Tarkus!]]&lt;br /&gt;
File:Intercessor2.jpg|Super Smurfs!&lt;br /&gt;
File:Space_Marine_Squared.png|A Squad of Intercessors about to go to town on some greenskins. Aren&#039;t they beautiful?&lt;br /&gt;
File:Inceptor1.jpg|Inceptors! Now capable of flying and skiing! Youjo Senki inspiration?&lt;br /&gt;
File:Helblaster1.jpg|An entire &#039;&#039;squad&#039;&#039; of Super-Smurfs with upgraded Plasma Guns. God help us all.&lt;br /&gt;
File:Reivers.jpg|Boo, assholes!&lt;br /&gt;
File:Redemptor_Dreadnought.PNG|I HAVE LEGS! I HAVE FULLY ARTICULATED LEGS!&lt;br /&gt;
File:Chad marine hover tank.png|Guilliman and Cawl have figured out how to build hover tanks once more!&lt;br /&gt;
File:40kPrimarisLibReveal1.jpg|Looks great, but then you realize that for a 100 year old Space Marine, this guy looks super old. [[Grimdark|I guess being a battle psyker sucks that hard]]. Or ya know, that&#039;s an old librarian who received an upgrade.&lt;br /&gt;
File:Blood Raven 1.JPG|&amp;quot;[[Roboute Guilliman|Lord Commander]],the batch 3789-Alpha is missing! Just after the visit of...&amp;quot; &amp;quot;[[Just as Planned|I know.]]&amp;quot;&lt;br /&gt;
File:Aggressors.jpg&lt;br /&gt;
File:Chap&amp;amp;apoc.png|Grainy sighting of a Primaris Apothecary and Chaplain&lt;br /&gt;
File:40kPreviewJuly23_Chaplain8h-500x466.jpg|A less grainy picture of the Chaplain&lt;br /&gt;
File:40kPreviewJuly23_Apothecary2n-500x461.jpg|A less grainy picture of the Apothecary&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Template:Primaris Marine-Forces}}&lt;br /&gt;
[[Category:Warhammer 40,000]][[Category:Imperial]][[Category:Space Marines]][[Category:Primaris Marines]][[Category:Awesome]]&lt;/div&gt;</summary>
		<author><name>2602:306:32EB:400:29B0:7CA5:F22D:BF09</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Protectorate_of_Menoth&amp;diff=390428</id>
		<title>Protectorate of Menoth</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Protectorate_of_Menoth&amp;diff=390428"/>
		<updated>2017-07-27T01:45:52Z</updated>

		<summary type="html">&lt;p&gt;2602:306:32EB:400:29B0:7CA5:F22D:BF09: /* Cool things about the Protectorate */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NeedsImages}}&lt;br /&gt;
[[File:Protectorate.jpg|300px|thumb|right|Does &#039;&#039;your&#039;&#039; pope go to war alongside his subjects? Didn&#039;t think so.]]&lt;br /&gt;
The &#039;&#039;&#039;Protectorate of Menoth&#039;&#039;&#039; is one of the eponymous [[Iron Kingdoms]] and one of the main factions in [[Warmachine]]. They are human supremacists as well as religious fanatics/terrorists, combining the Dungeon Punk genre, elements of the Catholic Church, Islamic extremism and a backstory taken piecemeal from the history of the Middle-East.&lt;br /&gt;
&lt;br /&gt;
==History of the Protectorate (and also the Church)==&lt;br /&gt;
[[File:Menoth-Faction-Logo-Thumb.png|frame|The Menofix]]&lt;br /&gt;
[[Menoth]] is the original god of mankind and civilization and the creator god of the human race. However, he&#039;s also kind of an asshole, with all kinds of obscure laws that must be followed to the letter to get into the City of Man (the Menite equivalent of heaven). The church rule began to falter with the rise of the Twins [[Morrow]] and Thamar, two humans who believed any one can rise above their stature to a point of even ascending into Godhood (which they did).  But it really didn&#039;t start to fall until the Orgoth invaded.  Killing priests and burning Temples and yet Menoth did nothing (this may have been because Menoth also supported the Orgoth at least this is hinted at in the books so he stepped back to not take sides or as the Severis puts it to test mankind who had strayed from the True Law, so take your pick).  His lessons began to feel hollow, while the Twins had a message of hope.  This, combined with Thamar&#039;s gift of magic, allowed Immoren  to drive the Orgoth out, resulting in the Menite church being a shadow of its former self.&lt;br /&gt;
&lt;br /&gt;
However a few still remained faithful slowly growing more and more resentful of living under Cygnar&#039;s rule (namely its capital was founded by the Twins). The faithful rebelled in 500 AR  ending in a treaty.  The Menites will still be part of Cygnar but have control of half the capitol (they call Sul and what&#039;s east of it is the mostly resource poor desert, but it was Menite Holy Land so they didn&#039;t mind.&lt;br /&gt;
&lt;br /&gt;
The other clause was they weren&#039;t allowed to have any warjacks or a standing army, they were however allowed a defensive militia (which they use as a loophole).&lt;br /&gt;
&lt;br /&gt;
However after converting the locals and Re-founding Imer things started to look up.  They found oil and rare jewels which they used to bribe Cygnar officials to look the other way, combined with Cygnar internal problems (namely their King was a dick and his younger nicer brother overthrew him) allowed the Protectorate to build an massive army.&lt;br /&gt;
&lt;br /&gt;
Their first goal was fully take Caspia but that didn&#039;t work out too well...  &lt;br /&gt;
&lt;br /&gt;
Now they&#039;re currently fighting Khador over Llael whose locals are now finding the Iron Fist (that&#039;s frozen) rule of Non-Russians to be much better than the Iron fist (that&#039;s on fire) rule of Menoth.&lt;br /&gt;
&lt;br /&gt;
==Life in the Protectorate==&lt;br /&gt;
&lt;br /&gt;
The nation is strictly ruled by a theocracy. The hierarch (read: Pope) of the church is also the political leader of the &amp;quot;nation&amp;quot;, although most of the time the day-to-day operation of the nation is done by the Synod of visgoths (read: cardinals).&lt;br /&gt;
&lt;br /&gt;
According to Cygnaran propaganda, life is shit in the Protectorate. This is only partially true. Yes, citizens of the Protectorate live in an extremely-hot desert, they&#039;re regularly conscripted to become &amp;lt;s&amp;gt;terrorist fanatic meatshields&amp;lt;/s&amp;gt; holy warriors (although most actually volunteer), and they follow a religion that demands total obedience (public flogging is the best thing that can happen to you if you commit a crime). However, if you labor for a short portion of the day, follow the commands of the priests, and, of course, you&#039;re Menite, then things could be worse. However it&#039;s illegal in the Protectorate for any citizen to own real currency. And the Scrutators developed a system specifically to prevent it&#039;s citizens from amassing wealth. Instead they use clay shaped into beads with holes through them so they can be tied to strings. Not big on Capitalism are they?&lt;br /&gt;
&lt;br /&gt;
For Menites outside the Protectorate, things don&#039;t fare much better. Members of the &amp;quot;Old Faith&amp;quot; in [[Khador]] are treated with disdain, but Khador isn&#039;t exactly an amazing country to live in. The [[Cygnar]]ans are occasionally quite religionist, throwing &#039;&#039;Cygnaran&#039;&#039; Menites into a terrible prison (although they released most of them after the civil war). And yes, they are the Mary Sue good guys of the setting. And the wilderness is all run by the Devourer Worm, who&#039;s the mortal enemy of Menoth, so... yeah, that&#039;s not really an option. In short, for a devout Menite, the Protectorate is probably the best place to be... plus, if you &#039;&#039;refuse&#039;&#039; to live there (for whatever reason), the Synod might send the High Executioner to hunt you down.&lt;br /&gt;
&lt;br /&gt;
Even the church isn&#039;t as bad as is sometimes said. Refusing to worship Menoth makes him weaker, which is bad for &#039;&#039;everyone,&#039;&#039; as he&#039;s the only one that can fight the [[Devourer Wurm]]... or at least that&#039;s what the Church claims. Also, the church of Morrow broke its promise of honoring Menoth aside Morrow, although Morrowans point out that Menoth did nothing during the Orgoth invasion and so he isn&#039;t a &amp;quot;real&amp;quot; deity, and that they &#039;&#039;do&#039;&#039; worship Menoth alongside Morrow.  Then the Scrutator petulantly says they don&#039;t do it enough and has them all crucified, because Scrutators argue like that fifth grader who used to punch you whenever you disagreed with him.&lt;br /&gt;
&lt;br /&gt;
Also, with the fight against [[Cryx]] ramping up, the Protectorate is pretty much the only nation that can count on their souls being saved from the Cryxian necromancers. The Protectorate&#039;s Reclaimers literally channel Menite souls through their bodies to the City of Man on [[Urcaen]]. With this process, devout Menites know that they won&#039;t be turned into zombies or used to power [[Warjack#Cryx|bonejacks]].&lt;br /&gt;
&lt;br /&gt;
==The Protectorate &amp;amp; Non-Humans==&lt;br /&gt;
&lt;br /&gt;
Menoth has a very poor track record with non-humans. Menoth (besides being an asshole) is a very clear god of [[Humanity Fuck Yeah|Humanity, Fuck Yeah!]]. This is, to be fair, slightly justified, since non-humans used to worship the [[Devourer Worm]], or at least that&#039;s what the Church thought (Rightly so when they where the morgoth). Because of this, ogruns, trollkin, and gobbers were killed on sight for much of the Church&#039;s early history. The Protectorate has mostly cooled off on this (although plenty of ogruns, trollkin, and gobbers are still killed in armed conflict), but these non-humans are banned from living in the Protectorate.&lt;br /&gt;
Actually this isn&#039;t entirely true. Menites can actually be pretty bro with the non-human races - Menoth is the god of man, so if you&#039;re not human and don&#039;t actively support the Devourer Worm (i.e. most non-humans who aren&#039;t raging dickbags) then Menites will basically just leave you alone.&lt;br /&gt;
&lt;br /&gt;
The Church and the Protectorate as a whole have a much better relationship with the dwarves and elves, although they&#039;re still not well-trusted. For instance, the Protectorate will hire dwarf and elf mercenaries (especially elven mage hunters, whose goals line up very well with Menoth&#039;s), but they&#039;re still fairly unwelcome in the Protectorate proper.&lt;br /&gt;
&lt;br /&gt;
This stance is changing however. The dwarves and elves are one of the few races that are free to worship their own pantheon in  the Protectorate. This comes from the fact that they did not spring from Menoth. The Protectorate is seeking to also establish closer ties with Rhul and Ios&lt;br /&gt;
&lt;br /&gt;
==Canon of the True Law==&lt;br /&gt;
*There is no god above Menoth.&lt;br /&gt;
*There is no labour unendurable in the name of Menoth.&lt;br /&gt;
*There is no pain unendurable in the name of Menoth.&lt;br /&gt;
*There is no fear unassailable with faith in Menoth.&lt;br /&gt;
*There is no object that cannot be given up for Menoth.&lt;br /&gt;
*There is no word other than the Word of Menoth.&lt;br /&gt;
*There is no end. There is a place for us all at the feet of Menoth.&lt;br /&gt;
*There is no third n in Canon. That type of Cannon is for heretics.&lt;br /&gt;
&lt;br /&gt;
==Cool things about the Protectorate==&lt;br /&gt;
*You have the protection of some of the best Paladins in the setting. What&#039;s that, Sword Knights? You don&#039;t work for an organization whose moral standing is iffy (at best), and therefore don&#039;t question your own [[Lawful Stupid|ethical position?]] Yeah, I&#039;m sure there&#039;ll be plenty of dramatically engaging stories to tell about you [[Mary Sue|special snowflakes.]]&lt;br /&gt;
*While it is hot as balls in the desert, the Priests only have the people work part of the day.&lt;br /&gt;
*Free healthcare. This is the tradeoff for the common man never being able to so much as &#039;&#039;see&#039;&#039; the Protectorate&#039;s vast deposits of oil and diamonds, let alone claim any of it.&lt;br /&gt;
*You very literally have your god at your side via the Harbinger and the Avatar. My deity has incarnated as a Decepticon. Your theological argument is invalid.&lt;br /&gt;
*&amp;lt;s&amp;gt;You will not be under constant attack by the [[Skorne]], [[Cryx|Cryxians]], [[Trollbloods|Trollkin]], and the [[Legion of Everblight]]&amp;lt;/s&amp;gt; They&#039;ll find ways, be prepared...&lt;br /&gt;
*Do you like modeling helmets, and find it weird when [[Games Workshop|certain other companies]] have squad leaders and commanders take off their helmets despite their inversely high need for them? Then the Protectorate has you covered, quite literally.&lt;br /&gt;
&lt;br /&gt;
==Things that suck about the Protectorate==&lt;br /&gt;
* The Scrutators are trying to get rid of said Paladins.&lt;br /&gt;
* The Scrutators are total assholes and pissing one off will get you crucified. (Well.. &amp;quot;wracked&amp;quot;, technically)&lt;br /&gt;
* The Priests and Scrutators don&#039;t let you have any of the riches. This is doubly insulting when you realize said money is made of clay, and food is often rationed with vouchers.&lt;br /&gt;
* Your god is a HUGE asshole who might kill one of your loved ones in order for him/her to serve in his real army. Best not invite a Reclaimer to dinner. He could make things awkward.&lt;br /&gt;
* The Protectorate are very unpopular due to their more draconian laws, fundamentalism and xenophobia against non-humans.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
[[File:02.JPG|150px|thumb|right|Kreoss&#039; Epic incarnation. One magnificent motherfucker.]]&lt;br /&gt;
*&#039;&#039;&#039;Mikael Kreoss&#039;&#039;&#039; - Kreoss is the warcaster for the Exemplars. He is the first Protectorate warcaster to have three different forms (Prime, Epic, and Cavalry Epic), as he is closest to a &amp;quot;main&amp;quot; character for the Protectorate. He originally wanted to be a Paladin of the Order of the Wall, but eventually joined the Exemplars instead. Although he prefers to protect the common man, he does not let his principles get in the way of orders. Of course, there aren&#039;t many people that &#039;&#039;can&#039;&#039; order him around; as of now, he&#039;s among the most powerful individuals in the Protectorate, answerable only to the Hierarch and, to a lesser extent, the Harbinger of Menoth (she&#039;s the voice of Menoth, after all). However since they share his views and are bros with Kreoss they don&#039;t mind.&lt;br /&gt;
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*&#039;&#039;&#039;Anson Durst&#039;&#039;&#039; - Dwayne Johnson of the Faith. He&#039;s the Paladin of the Order of the Wall warcaster, which means he will prioritize protecting the innocent and the weak over following even the Hierarch&#039;s orders, unlike the Exemplars, and that he is going to be really tough. The latter is reflected in everything he does, as he&#039;s the toughest Protectorate warcaster to date, his feat makes his warjacks into solid brick walls and several of his spells make his allies harder to kill one way or another. This doesn&#039;t mean he&#039;s a slouch in combat, however. He&#039;s got one of the highest P+S Weapon Master attacks in the faction, and the game.&lt;br /&gt;
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* &#039;&#039;&#039;The Harbinger&#039;&#039;&#039; (aka Magical Girl Jesus) - Voice of Menoth&#039;s good side, the biggest reason for why the Protectorate launched the Northern Crusade, its because the mainland Cyrx base is there.  She&#039;s blind and &amp;quot;too holy to touch the ground&amp;quot; so as a result priests have to drag her around by a chain, making her a magical balloon. She succeeded in stopping a Cryx plot to siphon souls from an old Orgath soul well at the cost of her life. She got better. Worst fighting stats in the game (she&#039;s an untrained 14 year old, but it&#039;s kinda irrelevant since her magic sword auto-hits anyway) but has TEN FOCUS and some pretty good spells and powers to allow High Paladin Dartan Vilmon to NEVER DIE!&lt;br /&gt;
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* &#039;&#039;&#039;Severius&#039;&#039;&#039; - The Old man.  Long time missionary who was able to convert whole towns with nothing but his voice. Famous for being banned for ever entering Khador due to the last time he went there he left with thousands of newly converted. Currently the Hierarch and getting too old for this shit. He&#039;s a real asshole though, just like everybody else in the Protectorate.&lt;br /&gt;
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* &#039;&#039;&#039;Servath Reznik&#039;&#039;&#039; - The High Executioner of the Protectorate. Essentially a church sanctioned murderer, his job consists mostly of hunting down heretics (Read: Pretty much everyone who isn&#039;t a Menite, as well as Menites who have mildly annoyed a certain old man) and burning or crucifying them. Or both. Reznik is considered one of the most fanatical fanatics in a nation full of fanatical fanatics, which is saying a lot. He is also completely loyal to Vindictus and Severius. Kreoss dislikes him because he&#039;s too blunt, and likely because of his tendency to wrack everyone. Reznik the Wrath of Ages, his Epic incarnation, puts him at the reins of a [[Awesome|giant, burning war chariot with a bunch of crucified heretics on the flatbed]], making him the most metal Warcaster in the game.&lt;br /&gt;
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* &#039;&#039;&#039;Testament of Menoth&#039;&#039;&#039; - Originally the High Reclaimer until he journeyed into Urcaen (the afterlife for the Iron Kingdoms), where he fought his way to a holy city of Menoth. There he found the Omegus. After that souls of dead Menites helped him come back to the mortal world. Overall this guy is pretty cool and is a good commander, all without saying a single word, for as a reclaimer he is forbidden to talk, so-much-so that they bolted a metal mask to his face.(removing it would be extremely painful.) Typically forces that travel with him adapt mainly black attire to reflect the Testament&#039;s journey through Urcaen.&lt;br /&gt;
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* &#039;&#039;&#039;Feora&#039;&#039;&#039; - The first of the two most ambitious warcasters in the Protectorate. She has overall command of the Flameguard which puts her in charge of one of the largest forces of the Protectorate. Extremely ambitious, she gets wet over fire and is striving to be the next leader of the Protectorate and is forming the Flameguard to respond to her commands alone. Currently she has overall command of the southern garrisons including Sul. Hasn&#039;t been very smart with how to become the next leader, she has pissed out the current leaders and even disregard her job, namely burned down a temple in an attempt to kill a Cygnaran warcaster (Stryker). She got her rampant ambition toned down a lot after gettinh her sweet ass handed to her fighting Stryker, becoming a lot more dedicated to the cause and to her subordinates.&lt;br /&gt;
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* &#039;&#039;&#039;Vice Scrutator Vindictus&#039;&#039;&#039; - The second most ambitious warcaster of the Protectorate. While Feora is using her ambition to try to lead the Protectorate, Vindictus wants to bend the Protectorate more in line with converting people to Menoth&#039;s banner. Where others see heathens, he sees potential candidates for conversion.&lt;br /&gt;
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*&#039;&#039;&#039;High Allegiant Amon Ad-Raza&#039;&#039;&#039; - One of the leading members of the Order of the Fist (Menoth monks/secret police) Amon is one of the Idrian tribesmen. Originally as a youth he tried to keep away from Menoth but eventually he overheard a priest giving a sermon and decided to join the church. Overall he has a very dull backstory at least compared to the other Warcasters. In battle he swings around a giant ball and chain while performing martial arts making him a bit [[weeaboo]] but pretty awesome regardless.&lt;br /&gt;
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* &#039;&#039;&#039;Thyra, Flame of Sorrow&#039;&#039;&#039; - Thyra is the crazy suicidal character for the Protectorate. She started out normal but when Cygnaran mercs murdered her whole family and her children her Warcaster potential awakened causing her to go slightly poo crazy. From there she became the leader of a band of zealots who wrecked [[Cygnar]]&#039;s shit. Eventually a priest tried to put a stop to her but she struck him out of belief that her purpose was divine in origin. So this being the Protectorate she was arrested and prepared for execution. Feora, seeing her potential, saved her and then trained her into the leader of the Daughters of the Flame.&lt;br /&gt;
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* &#039;&#039;&#039;Sovereign Tristan Durant&#039;&#039;&#039; - Newly minted up and coming warcaster. He was discovered in Llael during the Northern Crusades rather than the Protectorate&#039;s borders so his penchant for rampant murder is far lessened as a result. Very protective with a heal everything spell (even Warjacks). For some reason the Protectorate&#039;s citizenry tends to like him more than most of the other Warcrasters.&lt;br /&gt;
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* &#039;&#039;&#039;Malekus, The Burning Truth&#039;&#039;&#039; - You know that song, &#039;School&#039;s Out Forever&#039;? Turns out that is Malekus&#039; personal motto if you read the Mk3 fluff for the new Warcasters. Sorry kids, your teacher has no skin left. Raised in a super shitty Morrowan orphanage Malekus torched it to the ground and entered the Protectorate where his devotion to Menoth allowed him to find peace, tranquility, love and purpose. Just kidding about those first three, his purpose is to burn everything remotely blasphemous to the ground. Dedicated to self inflicted masochism and Feora-sama, Malekus might just be around Reznik levels of crazy.&lt;br /&gt;
&lt;br /&gt;
==Military of the Protectorate==&lt;br /&gt;
===Units===&lt;br /&gt;
The soldiers of the Protectorate consists of a couple of primary groups. The elite Knights Exemplar, the Temple Flameguard, different militia contingents and support like priests and Vassal attachments to name a few. The Protectorate arsenal seems primitive at first, using ballistas instead of cannons and swords instead of rifles, but this is deceiving as different buffs and additions make them lethal.&lt;br /&gt;
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*&#039;&#039;&#039;Knights Exemplar&#039;&#039;&#039; - The basic Exemplar unit. Armed with giant swords they hit hard, and when a member of the unit dies, the rest gain stat bonuses. This makes the last survivor akin to the Hulk in terms of strength and durability. They still only have one wound per model, though. Like all other Exemplar units, they are Fearless and Weapon Masters with their weapons. &lt;br /&gt;
*&#039;&#039;&#039;Exemplar Bastions&#039;&#039;&#039; - Some particularly bad ass Exemplars are selected to fight within Bastion armor, which is essentially unpowered [[Terminator]] armor. They&#039;re trained to &amp;quot;ignore the mundane needs of the body&amp;quot; and can fight for weeks without taking their armors off. Gameplay wise the unit specialises in hitting hard and soaking damage. Their Sanguine Bond ability allows them to distribute wounds among the entire unit at will, meaning the squad can take up to 35 wounds before having to remove a single model. This can also be used to troll models with the Snacking ability, by killing a Bastion with Sanguine Bond rather than the enemy attack to deny the Snacking healing effect.&lt;br /&gt;
*&#039;&#039;&#039;Exemplar Cinerators&#039;&#039;&#039; - The other flavor of Bastion-armored units. The same stats as the Bastions but with an extra point of armor, but less durable due to replacing Sanguine Bond with Relentless Advance, which gives the unit a speed bonus when the unit takes damage. In the fluff they move further ahead and break the enemy lines so that the Bastions can move in and mop them up.&lt;br /&gt;
*&#039;&#039;&#039;Exemplar Vengers&#039;&#039;&#039; - Exemplars riding horses. They&#039;re pretty good, especially with buff spells or the right Theme list. They&#039;re only Weapon Master with their swords and not their lances, which sucks a bit. The Battle-Driven ability make them more durable, hit harder and give them Pathfinder whenever they take damage, which is great.&lt;br /&gt;
*&#039;&#039;&#039;Exemplar Errants&#039;&#039;&#039; - Errants are Knights who leave their fancy swords at home and instead wield more mundane swords and magical crossbows. It is one of the most versatile and frankly best units available to the Protectorate. As standard they have Advance Deployment and the ability to whenever a member of the unit is killed to instead kill another member. Their unit attachment gives them Pathfinder and Quick Work, as well as making them immune to targeted enemy spells. In addition, their Seneschal Solo gives them Hunter, allowing them to ignore LOS when firing through terrain and cover. To field all this makes the unit twice as expensive as a Crusader heavy warjack though.&lt;br /&gt;
**&#039;&#039;&#039;Exemplar Errant Officer &amp;amp; Standard&#039;&#039;&#039; - As said above, this unit attachment gives a squad of Errants Pathfinder, Quick Work and immunity to targeted enemy spells.&lt;br /&gt;
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All Exemplars, especially those wearing Bastion armor, have some of the finest [[pauldrons]] in the entire setting, rivalled only by [[Khador]] Man-O-Wars and Iron Fangs. &lt;br /&gt;
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*&#039;&#039;&#039;Attendant Priest&#039;&#039;&#039; - The Attendant Priest isn&#039;t a unit on it&#039;s own. It is a Unit Attachment for Mercenary units. It can be attached to small- or medium-based Mercenary units and provides either Magical Weapon, Pathfinder or immunity to enemy spells to the unit it is attached to. It also makes Mercenary units [[count as]] Protectorate models when determining different effects.&lt;br /&gt;
*&#039;&#039;&#039;Choir of Menoth&#039;&#039;&#039; - The signature auto-pick support unit for the Protectorate. This unit is what makes Protectorate warjacks go from so-so to Amazing. They do this by singing one of three hymns. The first one gives warjacks a buff to attack and damage rolls. The second makes them immune to non-magical ranged attacks and the third makes them immune to targeted enemy spells. The drawback of this is that the entire unit must sing the same hymn, and a warjack can only be affected by one hymn at a time. Despite, the unit is dirt cheap and is basically a must for every Protectorate army worth a damn. Each priest is armed with a Staff that has Reach.&lt;br /&gt;
*&#039;&#039;&#039;Deliverers&#039;&#039;&#039; - When the Protectorate noticed how [[Rape|effective]] the Redeemer light warjack was, they thought &amp;quot;Why not put rockets on people too?&amp;quot;. The Deliverers run around with rocket launchers. Like all Protectorate rocket weaponry, they are Inaccurate. However, two or more models in the unit can preform a Rocket Volley, which makes a bigger AOE and a bigger boom than a regular attack would. They&#039;re also armed with swords, but if they have to use them they&#039;re probably dead anyway.&lt;br /&gt;
*&#039;&#039;&#039;Deliverer Sunburst Crew&#039;&#039;&#039; - The Protectorate&#039;s Light Artillery unit. It is one of the better Light Artillery units as it has good strength and an an AOE. It also has one of the cooler quotes written on it: &#039;&#039;The [[Heresy|heretics]] think themselves safe across that river. They believe themselves beyond the reach of the Lawbringer. Prove them wrong.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Holy Zealots&#039;&#039;&#039; - Militia armed with fire grenades and maces. The grenades are alright weapons with short range and Critical Fire, but the leader of the squad can recite Prayers that give the squad either a buff to attack and damage rolls or immunity to enemy spells. Pretty good for killing enemy infantry for a cheap price.&lt;br /&gt;
**&#039;&#039;&#039;Monolith Bearer&#039;&#039;&#039; - The Holy Zealot Unit Attachment consists of a guy carrying a giant stone Menofix on his back. He gives the squad Fearless and a mini-feat that makes the unit immune to damage except from spells and feats. In addition it games a boost to armor whenever a Holy Zealot in its squad is killed.&lt;br /&gt;
*&#039;&#039;&#039;Idrian Skirmishers&#039;&#039;&#039; - Cygnar initially put the Protectorate to the deserts in the east to protect against the Idrian tribes, and as a way to prevent the Menites from growing too much. Boy were they [[Rage|surprised]] when the Protectorate [[troll|converted]] [[Just as planned|them to their cause]]. One of the few Protectorate units with innate Pathfinder. They&#039;ve got rifles and swords named Kopis, both with average P+S values. The squad also has Camouflage, making them a bit harder to kill when they&#039;re in cover.&lt;br /&gt;
**&#039;&#039;&#039;Idrian Skirmisher Chieftain &amp;amp; Guide&#039;&#039;&#039; - Adds [[Conan the Barbarian]] to the Idrian Skirmishers. Allows the squad to make a ranged attack after which they must charge or run. He also gives the squad Combined Melee Attack, in addition to their innate Combined Ranged Attack. He also brings a Guide that gives the squad the Go To Ground and Huntsman rules, making the squad tougher and better at killing a certain enemy unit.&lt;br /&gt;
*&#039;&#039;&#039;Daughters of the Flame&#039;&#039;&#039; - An all-female organization within the Temple Flameguard specializing in agility and mobility over the static defense of the rank-and-file Temple Flameguard. They excel at running around and pricking enemy units to death. Their Anatomical Precision ability guarantees at least one damage per attack, of which each Daughter has two. They also have the Acrobatics ability, making them a pain to deal with on the battlefield.&lt;br /&gt;
*&#039;&#039;&#039;Flame Bringers&#039;&#039;&#039; - Daughters on horses! Faster and more agile than their Exemplar counterparts, but not as tough or as hard hitting.&lt;br /&gt;
*&#039;&#039;&#039;Temple Flameguard&#039;&#039;&#039; - The professional military of the Protectorate. They used to only guard holy sites, hence their name, but were then reformed by the Hierarchs to also be an active military contingent. Their primarily a defensive unit, having the Shield Wall order and wielding average P+S spears with Reach and Set Defense. Their Unit Attachment makes them awesome.&lt;br /&gt;
**&#039;&#039;&#039;Temple Flameguard Officer &amp;amp; Standard&#039;&#039;&#039; - Gives the Temple Flameguards Ranked Attacks, Terror and the Fire continuous effect to their spears. He also has a mini-feat that makes the Flameguards tougher and immune to knocked down and stationary.&lt;br /&gt;
*&#039;&#039;&#039;Flameguard Cleansers&#039;&#039;&#039; - Flameguard armed with flamethrowers. Immune to fire and can preform the Incinerate order, which makes a big AOE attack that lasts for one round afterwards. The go-to unit for burning swathes heretic infantry.&lt;br /&gt;
**&#039;&#039;&#039;Flameguard Cleanser Officer&#039;&#039;&#039; - Unit Attachment for the Flameguard Cleansers. He gives the unit the Bushwhack order and the mini-feat Scouring Flames, which increases the Cleanser&#039;s flamethrowers range but decreases the power. He can also make literally walls of fire. And he looks pretty cool.&lt;br /&gt;
*&#039;&#039;&#039;Visgoth Juviah Rhoven &amp;amp; Honor Guard&#039;&#039;&#039; - A support unit that can remove continuous effects and animi from nearby models, as well as giving a friendly Faction model the ability to ignore Stealth and cloud effects. the Visgoth can also remove one point of focus from nearby enemy models. His honor guard Gius and Cassian are two Exemplars with Blessed Magical Weapons with Reach.&lt;br /&gt;
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===Solos===&lt;br /&gt;
Most of the Protectorate solos are good, some even being auto-takes for almost every army. Others are more specialized and require certain other units or Warcaster in order to be used to the fullest.&lt;br /&gt;
*&#039;&#039;&#039;Allegiant of the Order of the Fist&#039;&#039;&#039; - Contender for the longest name in the game. Runs around and punches things with his Punching Gauntlets, with which he is Weapon Master. The Allegiant is Tough, isn&#039;t automatically hit in melee when knocked down, cannot be targeted by combined attacks or free strikes and is overall a one-man tarpit for enemy infantry units.&lt;br /&gt;
*&#039;&#039;&#039;The Covenant of Menoth&#039;&#039;&#039; - Two guys carrying around a big book of holy scriptures. It always only takes one damage from any attack and can give buff to friendly units, such as immunity to knockdown or the Fire continuous effect to their weapons. It is also Fearless.&lt;br /&gt;
*&#039;&#039;&#039;Exemplar Bastion Seneschal&#039;&#039;&#039; - Allows ALL Exemplar Bastion models, including himself, to heal one point of damage. That&#039;s every alive model in every unit, meaning it makes Bastions even more durable if you spread the damage properly with Sanguine Bond. Unfortunately (Or perhaps fortunately for the rest of the Iron Kingdoms) it doesn&#039;t stack with multiple nearby Senechals.&lt;br /&gt;
*&#039;&#039;&#039;Exemplar Errant Seneschal&#039;&#039;&#039; - A particularly badass Errant. Has the Assault rule and gives nearby Errants the Hunter rule. &lt;br /&gt;
*&#039;&#039;&#039;Hierophant&#039;&#039;&#039; - A Warcaster attachment that gives said Warcaster some nice boosts. He can reduce the cost of a Warcasters spell, he can heal any friendly living model that is base-to-base with him or give +2 range to a Warcasters spell. The ability to heal opens up some nice synergy with Warcasters like the Harbinger of Menoth and Exemplar Bastions. Like the Choir of Menoth, he is armed with a Staff with Reach.&lt;br /&gt;
*&#039;&#039;&#039;Initiate Tristan Durant&#039;&#039;&#039; - The Protectorate novice warcaster from the upcoming Warmachine: Tactics. He comes with two simple spells, one defensive and one offensive, and a focus pool of four. Is also a Battlegroup commander, meaning that he can run a few warjack by himself. But with only four focus running more than one or two is stretching it.&lt;br /&gt;
*&#039;&#039;&#039;Knights Exemplar Seneschal&#039;&#039;&#039; - A particularly badass Knights Exemplar armed with two fancy swords rather than one. He is a monster in close combat and is buffed up and healed by friendly models dying. He is cool enough to be immune to continuous effects and can slam models away from him.&lt;br /&gt;
*&#039;&#039;&#039;Nicia, Tear of Vengeance&#039;&#039;&#039; - A Flameguard solo, but she&#039;s more of a Daughter of the Flame really. Doesn&#039;t give anything to Flameguard and is purely an agile combat solo.&lt;br /&gt;
*&#039;&#039;&#039;Paladin of the Order of the Wall&#039;&#039;&#039; - These guys are the only true good guys in the Protectorate. Their primary concern is the protection of the people. And they will even, unlike the Exemplars, disobey orders that could lead to innocents being harmed. Paladins are close combat powerhouses with durability to match. They hit hard and their Stone-and-Mortar Stance he gains more armor than a Khador heavy warjack. Unfortunately you can only take two of them. Naturally, they are Fearless.&lt;br /&gt;
*&#039;&#039;&#039;Reclaimer&#039;&#039;&#039; - Support solos that are supposed to give friendly warjacks focus by claiming soul tokens from nearby dying friendly models. Good for relieving some focus points from your warcaster. They also deal some damage to nearby enemy models while they have one or more soul tokes on them.&lt;br /&gt;
*&#039;&#039;&#039;Vassal Mechanik&#039;&#039;&#039; - &#039;&#039;Praise the Lawbringer and pass the accumulator plugs.&#039;&#039; The Mechaniks sole purpose is to repair friendly warjacks. They&#039;re fairly good at it, and have the Iron Sentinel rule, giving them some added durability when base to base with friendly warjacks.&lt;br /&gt;
*&#039;&#039;&#039;Vassal of Menoth&#039;&#039;&#039; - Usually captured heretics who are then chained up and forced to support the Protectorate&#039;s warjacks. They&#039;re a solid support solo with a couple of abilities. They can make a nearby warjack immediately make a ranged or melee attack (which ignores rate of fire), toss an Arcane Bolt at the enemy or allow a warjack to make a full advance after taking damage with Enliven. Can make hilarious things happen when Ancillary Attack is combined with weapons like the Vanquisher&#039;s Flame Belcher.&lt;br /&gt;
*&#039;&#039;&#039;Wrack&#039;&#039;&#039; - Wracks is the Protectorate&#039;s equivalent of crucifixion. [[Grimdark|A heretic is chained to the Wrack and left there for days or weeks, usually until death]]. They generate focus that friendly warcasters can claim during their activation and add it to their focus pool. The catch is that when the focus is removed there is a 50% chance that the Wrack explodes in a not insignificant explosion. High Executor Reznik loves Wracks, and both creates them when killing enemies in melee and gets more of them for free through his theme list.&lt;br /&gt;
*&#039;&#039;&#039;High Exemplar Gravus&#039;&#039;&#039; - A support solo for the Exemplars. He makes nearby Exemplars immune to knock down and stationary effects and can collect soul tokes to help his melee capabilities. He comes on a horse by standard and can also dismount and become a regular infantry unit.&lt;br /&gt;
*&#039;&#039;&#039;High Paladin Dartan Vilmon&#039;&#039;&#039; - Dartan Vilmon is the personal bodyguard of the Harbinger of Menoth, and said to be the best Paladin in the Protectorate. In the game he is a slightly beefed up Paladin (given that Paladins of the Order of the Wall are already amazing solos, this means that Dartan Vilmon is one of the best solos short of a warcaster). He allows other Paladins to use his Impervious Wall ability, which makes them immune to continuous effects, damage, effects from non-magical ranged and melee attacks and they cannot be knocked down. In exchange they have to forfeit their action or their movement. This makes it possible to activate both Stone-and-Mortar Stance and Impervious Wall during the same round, making the Paladins effectively invulnerable until they decide otherwise. There is very good reason why he&#039;s known as &#039;Iron Kingdoms Superman&#039;.&lt;br /&gt;
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===Warjacks===&lt;br /&gt;
Protectorate warjacks are defined by being heavily armoured and slow, but being fairly good at hitting things hard. Due to Cygnar forbidding them from making advanced weaponry at the end of the civil warm combined with Menoth&#039;s dislike of magic, makes their warjacks generally worse than the other factions, but units such as the Choir of Menoth and Vassal of Menoth serve to buff them up and make them on par or even superior to their heretical counterparts.&lt;br /&gt;
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===Light warjacks===&lt;br /&gt;
*&#039;&#039;&#039;Dervish&#039;&#039;&#039; - Very agile and running around with two swords they&#039;re excellent at clearing infantry. It can also put a dent into heavier stuff if it needs to. Works well together with Amon.&lt;br /&gt;
*&#039;&#039;&#039;Devout&#039;&#039;&#039; - A slower but slightly more armored light warjack designed to work as a bodyguard for warcasters and other weaker units. It can poke things that come too close with its spear.&lt;br /&gt;
*&#039;&#039;&#039;Redeemer&#039;&#039;&#039; - Armed with a mace and a rocket launcher. It is like most other Menoth rocket weaponry ridiculously inaccurate, but it has a higher rate of fire so it&#039;s all about quantity over quality. Because of that it is pretty good at killing stuff that&#039;s normally hard to hit.&lt;br /&gt;
*&#039;&#039;&#039;Repenter&#039;&#039;&#039; - Slower and more armored, the Repenter is armed with a flail and a flamethrower. Thus it&#039;s great at clearing hordes of smaller stuff, but the flail allows it to ignore shields and Shield Walls, making it a threat to most units.&lt;br /&gt;
*&#039;&#039;&#039;Revenger&#039;&#039;&#039; - One of three arc nodes available to the Protectorate. It also has a halberd and a repulsor shield, that makes it good at both stabbing and defending things.&lt;br /&gt;
**&#039;&#039;&#039;Blessing of Vengeance&#039;&#039;&#039; - Severius&#039; character jack. Mostly the same but with slightly better MAT the ability to attack before moving.&lt;br /&gt;
*&#039;&#039;&#039;Vigilant&#039;&#039;&#039; - An heavily armored light warjack armed with two shields mounted on the forearms. This leaves both hands free, allowing it to make the full range of power attacks available. It&#039;s great at protecting squishy stuff from blast weapons.&lt;br /&gt;
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===Heavy warjacks===&lt;br /&gt;
*&#039;&#039;&#039;Crusader&#039;&#039;&#039; - The first warjack used by the Protectorate. It was designed to be concealed as a labourjack, and because of that doesn&#039;t have any permanent weapons attached. It has an open fist and it&#039;s signature weapon the Inferno mace. It is cheap enough to throw away but with just a buff or two it can smash much more expensive stuff to scrap. It also has an hilarious amount of both regular and Character warjacks based on it&#039;s chassis, a total of nine different jacks. Don&#039;t fix what isn&#039;t &amp;lt;s&amp;gt;broken&amp;lt;/s&amp;gt; heretical.&lt;br /&gt;
**&#039;&#039;&#039;Fire of Salvation&#039;&#039;&#039; - Kreoss&#039; character warjack. It costs three points more than the Crusader, but gains improved stats and two abilities that make it hit harder and more reliably as well as granting it additional attacks when it kills stuff.&lt;br /&gt;
**&#039;&#039;&#039;Blood of Martyrs&#039;&#039;&#039; - Thyra&#039;s character warjack. Essentially the Dervish&#039;s big brother.&lt;br /&gt;
*&#039;&#039;&#039;Castigator&#039;&#039;&#039; - The Castigator is based on the Reckoner, but it was actually supposed to be the other way around. A problem with its weapon systems prevented it from being finished in time, and the crew working on it were wracked to the point of death before released and put back to work. The problems were solved almost immediately. It is armed with two flame fists, which are kind of like having [[awesome|flamethrowers for hands]]. It&#039;s great at killing hordes of small stuff, and since the flame fists count as open fists it has access to the full range of power attacks. Hilarity ensues.&lt;br /&gt;
*&#039;&#039;&#039;Guardian&#039;&#039;&#039; - The Protectorate&#039;s only arc node that&#039;s mounted on a heavy &#039;jack. It has a giant burning spear, making it quite a formidable fighter alongside its Crusader-esque statline. It is a bit expensive though, so if all you want is an arc node you&#039;re better off taking the Revenger.&lt;br /&gt;
*&#039;&#039;&#039;Indictor&#039;&#039;&#039; - A Guardian armed with a big magical sword and a shield, as well as having some abilities that prevents enemies from casting spells nearby it, as well as being untargetable by spells itself. Released in the latest expansion, Vengeance, so it doesn&#039;t have an official model as of yet.&lt;br /&gt;
*&#039;&#039;&#039;Reckoner&#039;&#039;&#039; - The first warjack completely built by the Protectorate. It has a fuckhueg bat and a cannon. Its Assault rule and built-in defensive buff makes it very good at close combat, and two or three of them can kill a Colossal in a single round. It does all this and only costs two points more than a Crusader.&lt;br /&gt;
*&#039;&#039;&#039;Sanctifier&#039;&#039;&#039; - Also based upon the Reckoner, it generates its own focus from soul tokens of nearby friendly units. It also has an aura that makes nearby enemy models lose incorporeal. It also has a giant Menofix-shaped mace named the [[awesome|Grave Maker]] for showing heretics the errors of their ways.&lt;br /&gt;
*&#039;&#039;&#039;Templar&#039;&#039;&#039; - A Crusader armed with a flail and shield, making it a bit tougher and better at killing more heavily armoured targets. Simple but effective.&lt;br /&gt;
*&#039;&#039;&#039;Vanquisher&#039;&#039;&#039; - The Vanquisher is based on the Crusader, but instead armed with a big flail and a cannon. While the flail is a decent weapon (It lacks Reach, but it gains Thresher) the Vanquisher excel as a ranged unit, its Flame belcher cannon making short work of packed infantry and can severely hurt bigger targets too. Fun times are had when a couple of these receive Ancillary Attack from Vassals of Menoth.&lt;br /&gt;
**&#039;&#039;&#039;Scourge of Heresy&#039;&#039;&#039; - Reznik&#039;s character warjack. If Reznik ever converted to [[Convergence of Cyriss|Cyriss]], this would probably be the result. It replaces the cannon with a giant sword and specializes in assassination and denying spells.&lt;br /&gt;
*&#039;&#039;&#039;Avatar of Menoth&#039;&#039;&#039; - Literally the &amp;quot;living&amp;quot; incarnation of Menoth, it generates its own focus (between 2 and 4.) and doesn&#039;t have a cortex. It has some nice abilities built in, a big ol&#039; shield and a hard hitting sword that, despite it being tiny on the official model, has reach. It&#039;s a bit expensive, but you get what you pay for.&lt;br /&gt;
&lt;br /&gt;
===Colossals===&lt;br /&gt;
*&#039;&#039;&#039;Judicator&#039;&#039;&#039; - When the Protectorate learned that the other factions were building Colossals, they weren&#039;t far behind to make their own. The result is a [[awesome|four-storey walking mausoleum with flamethrowers and rocket launchers]]. Like all Colossals, it&#039;s big, expensive and hard-hitting in melee. Even though the Judicator is the pinnacle of Menite weapons technology, the rockets are still hilariously inaccurate. It&#039;s really fine though, because each rocket creates a secondary blast away from the first one, resulting in ample amounts of [[dakka]], especially when combined with Epic Feora&#039;s Warjack Bond ability which is going to set &#039;&#039;&#039;EVERYTHING ON GLORIOUS FIRE!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Battle Engines===&lt;br /&gt;
*&#039;&#039;&#039;Vessel of Judgment&#039;&#039;&#039; - Like the Judicator, the Vessel of Judgment also has a corpse inside. But instead of walking around it&#039;s a giant carriage being pulled around by some poor sod. The Vessel exchanges damage points to use one of three different miracles. The first removes all continuous effects and animi on nearby models, the second one allows a boxed friendly model to make a full advance and an attack and the third one sets all nearby enemy models on fire and pushes them away. It can also spend a damage point to boost an attack or damage roll, as well as damaging some nearby enemy units whenever the Vessel is hit in melee. Since it relies on taking damage, giving it a dedicated Vassal Mechanik or two might not be a terrible idea.&lt;br /&gt;
&lt;br /&gt;
==The Protectorate gets shit done==&lt;br /&gt;
The Protectorate is arguably one of the few factions whose goals are getting accomplished. While Cygnar and Khador fought each other and made Cryx stronger, the Protectorate marched its forces and stopped the Cryxian forces from stealing an Orgoth soul well. In order to fight Cryx&#039;s mainland base the Protectorate launched an attack on Llael and stole it from Khador (well half). All in all they are starting to get an extremely good track record of victories over Cryx and Cygnar which is getting even more people to join the Protectorate.&lt;br /&gt;
&lt;br /&gt;
That said their luck seems to be running out as they failed to claim Caspia, their main goal since Day 1 (Arguably because this would effectively kill off Cygnar as a faction so you will not ever see this happen ever fluff wise, it could also mean that letting Cygnar fall will empower the Devourer wurm too much so on the Cusp of Victory Menoth takes the leader. Eventually it could be said he will only let Caspia fall when he can convert all of Cygnar in one fell swoop), a civil war is brewing and their zealot mindset is preventing people from wanting to join, and the few that do only do so because of protection from Cryx.&lt;br /&gt;
&lt;br /&gt;
==Crunch==&lt;br /&gt;
On the tabletop, the Protectorate is mostly about synergy, to an even greater extent than the other armies. Thanks to Menoth&#039;s sort-of ban on magic, their warjacks are shit; they have the slow speed and inaccuracy of Khadoran &#039;jacks and the fragility of Cygnaran &#039;jacks in one mediocre package. However, they can quickly become really, really good when aided by a Choir of Menoth, which make warjacks either bulletproof or murderific. They also love fire; although their ranged weaponry is about as accurate as a bottle rocket, it will set everything around it on fire when it lands. They also have access to the most weapon master attacks of any faction. Rolling 4 dice on a charge can really ruin anyone&#039;s day.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Judicator2.jpg|Knock knock, you&#039;re &#039;bout to get blown up&lt;br /&gt;
Image:10313563 875920859092095 5421678733185797784 n.jpg|It is written in the Canon of the True Law that [[PROMOTIONS]] are the best way to serve Menoth.&lt;br /&gt;
Image:REZNIK.png|Servath Reznik, Wrath of Ages. God this artwork is fucking cool.&lt;br /&gt;
Image:Feora by JoPereira.png|&amp;quot;Original model may contain more cloth.&amp;quot;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[[Warmachine/Tactics/Protectorate of Menoth]]&lt;br /&gt;
*Battle College page [http://battlecollege.wikispaces.com/mkiiprotectorate]&lt;br /&gt;
&lt;br /&gt;
{{Template:Privateer Press}}&lt;br /&gt;
[[Category: Warmachine]]&lt;/div&gt;</summary>
		<author><name>2602:306:32EB:400:29B0:7CA5:F22D:BF09</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Protectorate_of_Menoth&amp;diff=390427</id>
		<title>Protectorate of Menoth</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Protectorate_of_Menoth&amp;diff=390427"/>
		<updated>2017-07-27T01:45:28Z</updated>

		<summary type="html">&lt;p&gt;2602:306:32EB:400:29B0:7CA5:F22D:BF09: /* Cool things about the Protectorate */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NeedsImages}}&lt;br /&gt;
[[File:Protectorate.jpg|300px|thumb|right|Does &#039;&#039;your&#039;&#039; pope go to war alongside his subjects? Didn&#039;t think so.]]&lt;br /&gt;
The &#039;&#039;&#039;Protectorate of Menoth&#039;&#039;&#039; is one of the eponymous [[Iron Kingdoms]] and one of the main factions in [[Warmachine]]. They are human supremacists as well as religious fanatics/terrorists, combining the Dungeon Punk genre, elements of the Catholic Church, Islamic extremism and a backstory taken piecemeal from the history of the Middle-East.&lt;br /&gt;
&lt;br /&gt;
==History of the Protectorate (and also the Church)==&lt;br /&gt;
[[File:Menoth-Faction-Logo-Thumb.png|frame|The Menofix]]&lt;br /&gt;
[[Menoth]] is the original god of mankind and civilization and the creator god of the human race. However, he&#039;s also kind of an asshole, with all kinds of obscure laws that must be followed to the letter to get into the City of Man (the Menite equivalent of heaven). The church rule began to falter with the rise of the Twins [[Morrow]] and Thamar, two humans who believed any one can rise above their stature to a point of even ascending into Godhood (which they did).  But it really didn&#039;t start to fall until the Orgoth invaded.  Killing priests and burning Temples and yet Menoth did nothing (this may have been because Menoth also supported the Orgoth at least this is hinted at in the books so he stepped back to not take sides or as the Severis puts it to test mankind who had strayed from the True Law, so take your pick).  His lessons began to feel hollow, while the Twins had a message of hope.  This, combined with Thamar&#039;s gift of magic, allowed Immoren  to drive the Orgoth out, resulting in the Menite church being a shadow of its former self.&lt;br /&gt;
&lt;br /&gt;
However a few still remained faithful slowly growing more and more resentful of living under Cygnar&#039;s rule (namely its capital was founded by the Twins). The faithful rebelled in 500 AR  ending in a treaty.  The Menites will still be part of Cygnar but have control of half the capitol (they call Sul and what&#039;s east of it is the mostly resource poor desert, but it was Menite Holy Land so they didn&#039;t mind.&lt;br /&gt;
&lt;br /&gt;
The other clause was they weren&#039;t allowed to have any warjacks or a standing army, they were however allowed a defensive militia (which they use as a loophole).&lt;br /&gt;
&lt;br /&gt;
However after converting the locals and Re-founding Imer things started to look up.  They found oil and rare jewels which they used to bribe Cygnar officials to look the other way, combined with Cygnar internal problems (namely their King was a dick and his younger nicer brother overthrew him) allowed the Protectorate to build an massive army.&lt;br /&gt;
&lt;br /&gt;
Their first goal was fully take Caspia but that didn&#039;t work out too well...  &lt;br /&gt;
&lt;br /&gt;
Now they&#039;re currently fighting Khador over Llael whose locals are now finding the Iron Fist (that&#039;s frozen) rule of Non-Russians to be much better than the Iron fist (that&#039;s on fire) rule of Menoth.&lt;br /&gt;
&lt;br /&gt;
==Life in the Protectorate==&lt;br /&gt;
&lt;br /&gt;
The nation is strictly ruled by a theocracy. The hierarch (read: Pope) of the church is also the political leader of the &amp;quot;nation&amp;quot;, although most of the time the day-to-day operation of the nation is done by the Synod of visgoths (read: cardinals).&lt;br /&gt;
&lt;br /&gt;
According to Cygnaran propaganda, life is shit in the Protectorate. This is only partially true. Yes, citizens of the Protectorate live in an extremely-hot desert, they&#039;re regularly conscripted to become &amp;lt;s&amp;gt;terrorist fanatic meatshields&amp;lt;/s&amp;gt; holy warriors (although most actually volunteer), and they follow a religion that demands total obedience (public flogging is the best thing that can happen to you if you commit a crime). However, if you labor for a short portion of the day, follow the commands of the priests, and, of course, you&#039;re Menite, then things could be worse. However it&#039;s illegal in the Protectorate for any citizen to own real currency. And the Scrutators developed a system specifically to prevent it&#039;s citizens from amassing wealth. Instead they use clay shaped into beads with holes through them so they can be tied to strings. Not big on Capitalism are they?&lt;br /&gt;
&lt;br /&gt;
For Menites outside the Protectorate, things don&#039;t fare much better. Members of the &amp;quot;Old Faith&amp;quot; in [[Khador]] are treated with disdain, but Khador isn&#039;t exactly an amazing country to live in. The [[Cygnar]]ans are occasionally quite religionist, throwing &#039;&#039;Cygnaran&#039;&#039; Menites into a terrible prison (although they released most of them after the civil war). And yes, they are the Mary Sue good guys of the setting. And the wilderness is all run by the Devourer Worm, who&#039;s the mortal enemy of Menoth, so... yeah, that&#039;s not really an option. In short, for a devout Menite, the Protectorate is probably the best place to be... plus, if you &#039;&#039;refuse&#039;&#039; to live there (for whatever reason), the Synod might send the High Executioner to hunt you down.&lt;br /&gt;
&lt;br /&gt;
Even the church isn&#039;t as bad as is sometimes said. Refusing to worship Menoth makes him weaker, which is bad for &#039;&#039;everyone,&#039;&#039; as he&#039;s the only one that can fight the [[Devourer Wurm]]... or at least that&#039;s what the Church claims. Also, the church of Morrow broke its promise of honoring Menoth aside Morrow, although Morrowans point out that Menoth did nothing during the Orgoth invasion and so he isn&#039;t a &amp;quot;real&amp;quot; deity, and that they &#039;&#039;do&#039;&#039; worship Menoth alongside Morrow.  Then the Scrutator petulantly says they don&#039;t do it enough and has them all crucified, because Scrutators argue like that fifth grader who used to punch you whenever you disagreed with him.&lt;br /&gt;
&lt;br /&gt;
Also, with the fight against [[Cryx]] ramping up, the Protectorate is pretty much the only nation that can count on their souls being saved from the Cryxian necromancers. The Protectorate&#039;s Reclaimers literally channel Menite souls through their bodies to the City of Man on [[Urcaen]]. With this process, devout Menites know that they won&#039;t be turned into zombies or used to power [[Warjack#Cryx|bonejacks]].&lt;br /&gt;
&lt;br /&gt;
==The Protectorate &amp;amp; Non-Humans==&lt;br /&gt;
&lt;br /&gt;
Menoth has a very poor track record with non-humans. Menoth (besides being an asshole) is a very clear god of [[Humanity Fuck Yeah|Humanity, Fuck Yeah!]]. This is, to be fair, slightly justified, since non-humans used to worship the [[Devourer Worm]], or at least that&#039;s what the Church thought (Rightly so when they where the morgoth). Because of this, ogruns, trollkin, and gobbers were killed on sight for much of the Church&#039;s early history. The Protectorate has mostly cooled off on this (although plenty of ogruns, trollkin, and gobbers are still killed in armed conflict), but these non-humans are banned from living in the Protectorate.&lt;br /&gt;
Actually this isn&#039;t entirely true. Menites can actually be pretty bro with the non-human races - Menoth is the god of man, so if you&#039;re not human and don&#039;t actively support the Devourer Worm (i.e. most non-humans who aren&#039;t raging dickbags) then Menites will basically just leave you alone.&lt;br /&gt;
&lt;br /&gt;
The Church and the Protectorate as a whole have a much better relationship with the dwarves and elves, although they&#039;re still not well-trusted. For instance, the Protectorate will hire dwarf and elf mercenaries (especially elven mage hunters, whose goals line up very well with Menoth&#039;s), but they&#039;re still fairly unwelcome in the Protectorate proper.&lt;br /&gt;
&lt;br /&gt;
This stance is changing however. The dwarves and elves are one of the few races that are free to worship their own pantheon in  the Protectorate. This comes from the fact that they did not spring from Menoth. The Protectorate is seeking to also establish closer ties with Rhul and Ios&lt;br /&gt;
&lt;br /&gt;
==Canon of the True Law==&lt;br /&gt;
*There is no god above Menoth.&lt;br /&gt;
*There is no labour unendurable in the name of Menoth.&lt;br /&gt;
*There is no pain unendurable in the name of Menoth.&lt;br /&gt;
*There is no fear unassailable with faith in Menoth.&lt;br /&gt;
*There is no object that cannot be given up for Menoth.&lt;br /&gt;
*There is no word other than the Word of Menoth.&lt;br /&gt;
*There is no end. There is a place for us all at the feet of Menoth.&lt;br /&gt;
*There is no third n in Canon. That type of Cannon is for heretics.&lt;br /&gt;
&lt;br /&gt;
==Cool things about the Protectorate==&lt;br /&gt;
*You have the protection of some of the best Paladins in the setting. What&#039;s that, Sword Knights? You don&#039;t work for an organization whose moral standing is iffy (at best), and therefore don&#039;t question your own [[Lawful Stupid|ethical position?]] Yeah, I&#039;m sure there&#039;ll be plenty of dramatically engaging stories to tell about you [[Mary Sue|special snowflakes.]]&lt;br /&gt;
*While it is hot as balls in the desert, the Priests only have the people work part of the day.&lt;br /&gt;
*Free healthcare. This is the tradeoff for the common man never being able to so much as &#039;&#039;see&#039;&#039; the Protectorate&#039;s vast deposits of oil and diamonds, let alone claim any of it.&lt;br /&gt;
*You very literally have your god at your side via the Harbinger and the Avatar. My deity has incarnated as a Decepticon. Your theological argument is invalid.&lt;br /&gt;
*&amp;lt;s&amp;gt;You will not be under constant attack by the [[Skorne]], [[Cryx|Cryxians]], [[Trollbloods|Trollkin]], and the [[Legion of Everblight]]&amp;lt;/s&amp;gt; They&#039;ll find ways, be prepared...&lt;br /&gt;
*Do you like modeling helmets, and find it weird when [[Games Workshop|certain other companies]] have squad leaders and commanders take off their helmets all the time? Then the Protectorate has you covered, quite literally.&lt;br /&gt;
&lt;br /&gt;
==Things that suck about the Protectorate==&lt;br /&gt;
* The Scrutators are trying to get rid of said Paladins.&lt;br /&gt;
* The Scrutators are total assholes and pissing one off will get you crucified. (Well.. &amp;quot;wracked&amp;quot;, technically)&lt;br /&gt;
* The Priests and Scrutators don&#039;t let you have any of the riches. This is doubly insulting when you realize said money is made of clay, and food is often rationed with vouchers.&lt;br /&gt;
* Your god is a HUGE asshole who might kill one of your loved ones in order for him/her to serve in his real army. Best not invite a Reclaimer to dinner. He could make things awkward.&lt;br /&gt;
* The Protectorate are very unpopular due to their more draconian laws, fundamentalism and xenophobia against non-humans.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
[[File:02.JPG|150px|thumb|right|Kreoss&#039; Epic incarnation. One magnificent motherfucker.]]&lt;br /&gt;
*&#039;&#039;&#039;Mikael Kreoss&#039;&#039;&#039; - Kreoss is the warcaster for the Exemplars. He is the first Protectorate warcaster to have three different forms (Prime, Epic, and Cavalry Epic), as he is closest to a &amp;quot;main&amp;quot; character for the Protectorate. He originally wanted to be a Paladin of the Order of the Wall, but eventually joined the Exemplars instead. Although he prefers to protect the common man, he does not let his principles get in the way of orders. Of course, there aren&#039;t many people that &#039;&#039;can&#039;&#039; order him around; as of now, he&#039;s among the most powerful individuals in the Protectorate, answerable only to the Hierarch and, to a lesser extent, the Harbinger of Menoth (she&#039;s the voice of Menoth, after all). However since they share his views and are bros with Kreoss they don&#039;t mind.&lt;br /&gt;
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*&#039;&#039;&#039;Anson Durst&#039;&#039;&#039; - Dwayne Johnson of the Faith. He&#039;s the Paladin of the Order of the Wall warcaster, which means he will prioritize protecting the innocent and the weak over following even the Hierarch&#039;s orders, unlike the Exemplars, and that he is going to be really tough. The latter is reflected in everything he does, as he&#039;s the toughest Protectorate warcaster to date, his feat makes his warjacks into solid brick walls and several of his spells make his allies harder to kill one way or another. This doesn&#039;t mean he&#039;s a slouch in combat, however. He&#039;s got one of the highest P+S Weapon Master attacks in the faction, and the game.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Harbinger&#039;&#039;&#039; (aka Magical Girl Jesus) - Voice of Menoth&#039;s good side, the biggest reason for why the Protectorate launched the Northern Crusade, its because the mainland Cyrx base is there.  She&#039;s blind and &amp;quot;too holy to touch the ground&amp;quot; so as a result priests have to drag her around by a chain, making her a magical balloon. She succeeded in stopping a Cryx plot to siphon souls from an old Orgath soul well at the cost of her life. She got better. Worst fighting stats in the game (she&#039;s an untrained 14 year old, but it&#039;s kinda irrelevant since her magic sword auto-hits anyway) but has TEN FOCUS and some pretty good spells and powers to allow High Paladin Dartan Vilmon to NEVER DIE!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Severius&#039;&#039;&#039; - The Old man.  Long time missionary who was able to convert whole towns with nothing but his voice. Famous for being banned for ever entering Khador due to the last time he went there he left with thousands of newly converted. Currently the Hierarch and getting too old for this shit. He&#039;s a real asshole though, just like everybody else in the Protectorate.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Servath Reznik&#039;&#039;&#039; - The High Executioner of the Protectorate. Essentially a church sanctioned murderer, his job consists mostly of hunting down heretics (Read: Pretty much everyone who isn&#039;t a Menite, as well as Menites who have mildly annoyed a certain old man) and burning or crucifying them. Or both. Reznik is considered one of the most fanatical fanatics in a nation full of fanatical fanatics, which is saying a lot. He is also completely loyal to Vindictus and Severius. Kreoss dislikes him because he&#039;s too blunt, and likely because of his tendency to wrack everyone. Reznik the Wrath of Ages, his Epic incarnation, puts him at the reins of a [[Awesome|giant, burning war chariot with a bunch of crucified heretics on the flatbed]], making him the most metal Warcaster in the game.&lt;br /&gt;
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* &#039;&#039;&#039;Testament of Menoth&#039;&#039;&#039; - Originally the High Reclaimer until he journeyed into Urcaen (the afterlife for the Iron Kingdoms), where he fought his way to a holy city of Menoth. There he found the Omegus. After that souls of dead Menites helped him come back to the mortal world. Overall this guy is pretty cool and is a good commander, all without saying a single word, for as a reclaimer he is forbidden to talk, so-much-so that they bolted a metal mask to his face.(removing it would be extremely painful.) Typically forces that travel with him adapt mainly black attire to reflect the Testament&#039;s journey through Urcaen.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Feora&#039;&#039;&#039; - The first of the two most ambitious warcasters in the Protectorate. She has overall command of the Flameguard which puts her in charge of one of the largest forces of the Protectorate. Extremely ambitious, she gets wet over fire and is striving to be the next leader of the Protectorate and is forming the Flameguard to respond to her commands alone. Currently she has overall command of the southern garrisons including Sul. Hasn&#039;t been very smart with how to become the next leader, she has pissed out the current leaders and even disregard her job, namely burned down a temple in an attempt to kill a Cygnaran warcaster (Stryker). She got her rampant ambition toned down a lot after gettinh her sweet ass handed to her fighting Stryker, becoming a lot more dedicated to the cause and to her subordinates.&lt;br /&gt;
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* &#039;&#039;&#039;Vice Scrutator Vindictus&#039;&#039;&#039; - The second most ambitious warcaster of the Protectorate. While Feora is using her ambition to try to lead the Protectorate, Vindictus wants to bend the Protectorate more in line with converting people to Menoth&#039;s banner. Where others see heathens, he sees potential candidates for conversion.&lt;br /&gt;
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*&#039;&#039;&#039;High Allegiant Amon Ad-Raza&#039;&#039;&#039; - One of the leading members of the Order of the Fist (Menoth monks/secret police) Amon is one of the Idrian tribesmen. Originally as a youth he tried to keep away from Menoth but eventually he overheard a priest giving a sermon and decided to join the church. Overall he has a very dull backstory at least compared to the other Warcasters. In battle he swings around a giant ball and chain while performing martial arts making him a bit [[weeaboo]] but pretty awesome regardless.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Thyra, Flame of Sorrow&#039;&#039;&#039; - Thyra is the crazy suicidal character for the Protectorate. She started out normal but when Cygnaran mercs murdered her whole family and her children her Warcaster potential awakened causing her to go slightly poo crazy. From there she became the leader of a band of zealots who wrecked [[Cygnar]]&#039;s shit. Eventually a priest tried to put a stop to her but she struck him out of belief that her purpose was divine in origin. So this being the Protectorate she was arrested and prepared for execution. Feora, seeing her potential, saved her and then trained her into the leader of the Daughters of the Flame.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sovereign Tristan Durant&#039;&#039;&#039; - Newly minted up and coming warcaster. He was discovered in Llael during the Northern Crusades rather than the Protectorate&#039;s borders so his penchant for rampant murder is far lessened as a result. Very protective with a heal everything spell (even Warjacks). For some reason the Protectorate&#039;s citizenry tends to like him more than most of the other Warcrasters.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Malekus, The Burning Truth&#039;&#039;&#039; - You know that song, &#039;School&#039;s Out Forever&#039;? Turns out that is Malekus&#039; personal motto if you read the Mk3 fluff for the new Warcasters. Sorry kids, your teacher has no skin left. Raised in a super shitty Morrowan orphanage Malekus torched it to the ground and entered the Protectorate where his devotion to Menoth allowed him to find peace, tranquility, love and purpose. Just kidding about those first three, his purpose is to burn everything remotely blasphemous to the ground. Dedicated to self inflicted masochism and Feora-sama, Malekus might just be around Reznik levels of crazy.&lt;br /&gt;
&lt;br /&gt;
==Military of the Protectorate==&lt;br /&gt;
===Units===&lt;br /&gt;
The soldiers of the Protectorate consists of a couple of primary groups. The elite Knights Exemplar, the Temple Flameguard, different militia contingents and support like priests and Vassal attachments to name a few. The Protectorate arsenal seems primitive at first, using ballistas instead of cannons and swords instead of rifles, but this is deceiving as different buffs and additions make them lethal.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Knights Exemplar&#039;&#039;&#039; - The basic Exemplar unit. Armed with giant swords they hit hard, and when a member of the unit dies, the rest gain stat bonuses. This makes the last survivor akin to the Hulk in terms of strength and durability. They still only have one wound per model, though. Like all other Exemplar units, they are Fearless and Weapon Masters with their weapons. &lt;br /&gt;
*&#039;&#039;&#039;Exemplar Bastions&#039;&#039;&#039; - Some particularly bad ass Exemplars are selected to fight within Bastion armor, which is essentially unpowered [[Terminator]] armor. They&#039;re trained to &amp;quot;ignore the mundane needs of the body&amp;quot; and can fight for weeks without taking their armors off. Gameplay wise the unit specialises in hitting hard and soaking damage. Their Sanguine Bond ability allows them to distribute wounds among the entire unit at will, meaning the squad can take up to 35 wounds before having to remove a single model. This can also be used to troll models with the Snacking ability, by killing a Bastion with Sanguine Bond rather than the enemy attack to deny the Snacking healing effect.&lt;br /&gt;
*&#039;&#039;&#039;Exemplar Cinerators&#039;&#039;&#039; - The other flavor of Bastion-armored units. The same stats as the Bastions but with an extra point of armor, but less durable due to replacing Sanguine Bond with Relentless Advance, which gives the unit a speed bonus when the unit takes damage. In the fluff they move further ahead and break the enemy lines so that the Bastions can move in and mop them up.&lt;br /&gt;
*&#039;&#039;&#039;Exemplar Vengers&#039;&#039;&#039; - Exemplars riding horses. They&#039;re pretty good, especially with buff spells or the right Theme list. They&#039;re only Weapon Master with their swords and not their lances, which sucks a bit. The Battle-Driven ability make them more durable, hit harder and give them Pathfinder whenever they take damage, which is great.&lt;br /&gt;
*&#039;&#039;&#039;Exemplar Errants&#039;&#039;&#039; - Errants are Knights who leave their fancy swords at home and instead wield more mundane swords and magical crossbows. It is one of the most versatile and frankly best units available to the Protectorate. As standard they have Advance Deployment and the ability to whenever a member of the unit is killed to instead kill another member. Their unit attachment gives them Pathfinder and Quick Work, as well as making them immune to targeted enemy spells. In addition, their Seneschal Solo gives them Hunter, allowing them to ignore LOS when firing through terrain and cover. To field all this makes the unit twice as expensive as a Crusader heavy warjack though.&lt;br /&gt;
**&#039;&#039;&#039;Exemplar Errant Officer &amp;amp; Standard&#039;&#039;&#039; - As said above, this unit attachment gives a squad of Errants Pathfinder, Quick Work and immunity to targeted enemy spells.&lt;br /&gt;
&lt;br /&gt;
All Exemplars, especially those wearing Bastion armor, have some of the finest [[pauldrons]] in the entire setting, rivalled only by [[Khador]] Man-O-Wars and Iron Fangs. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Attendant Priest&#039;&#039;&#039; - The Attendant Priest isn&#039;t a unit on it&#039;s own. It is a Unit Attachment for Mercenary units. It can be attached to small- or medium-based Mercenary units and provides either Magical Weapon, Pathfinder or immunity to enemy spells to the unit it is attached to. It also makes Mercenary units [[count as]] Protectorate models when determining different effects.&lt;br /&gt;
*&#039;&#039;&#039;Choir of Menoth&#039;&#039;&#039; - The signature auto-pick support unit for the Protectorate. This unit is what makes Protectorate warjacks go from so-so to Amazing. They do this by singing one of three hymns. The first one gives warjacks a buff to attack and damage rolls. The second makes them immune to non-magical ranged attacks and the third makes them immune to targeted enemy spells. The drawback of this is that the entire unit must sing the same hymn, and a warjack can only be affected by one hymn at a time. Despite, the unit is dirt cheap and is basically a must for every Protectorate army worth a damn. Each priest is armed with a Staff that has Reach.&lt;br /&gt;
*&#039;&#039;&#039;Deliverers&#039;&#039;&#039; - When the Protectorate noticed how [[Rape|effective]] the Redeemer light warjack was, they thought &amp;quot;Why not put rockets on people too?&amp;quot;. The Deliverers run around with rocket launchers. Like all Protectorate rocket weaponry, they are Inaccurate. However, two or more models in the unit can preform a Rocket Volley, which makes a bigger AOE and a bigger boom than a regular attack would. They&#039;re also armed with swords, but if they have to use them they&#039;re probably dead anyway.&lt;br /&gt;
*&#039;&#039;&#039;Deliverer Sunburst Crew&#039;&#039;&#039; - The Protectorate&#039;s Light Artillery unit. It is one of the better Light Artillery units as it has good strength and an an AOE. It also has one of the cooler quotes written on it: &#039;&#039;The [[Heresy|heretics]] think themselves safe across that river. They believe themselves beyond the reach of the Lawbringer. Prove them wrong.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Holy Zealots&#039;&#039;&#039; - Militia armed with fire grenades and maces. The grenades are alright weapons with short range and Critical Fire, but the leader of the squad can recite Prayers that give the squad either a buff to attack and damage rolls or immunity to enemy spells. Pretty good for killing enemy infantry for a cheap price.&lt;br /&gt;
**&#039;&#039;&#039;Monolith Bearer&#039;&#039;&#039; - The Holy Zealot Unit Attachment consists of a guy carrying a giant stone Menofix on his back. He gives the squad Fearless and a mini-feat that makes the unit immune to damage except from spells and feats. In addition it games a boost to armor whenever a Holy Zealot in its squad is killed.&lt;br /&gt;
*&#039;&#039;&#039;Idrian Skirmishers&#039;&#039;&#039; - Cygnar initially put the Protectorate to the deserts in the east to protect against the Idrian tribes, and as a way to prevent the Menites from growing too much. Boy were they [[Rage|surprised]] when the Protectorate [[troll|converted]] [[Just as planned|them to their cause]]. One of the few Protectorate units with innate Pathfinder. They&#039;ve got rifles and swords named Kopis, both with average P+S values. The squad also has Camouflage, making them a bit harder to kill when they&#039;re in cover.&lt;br /&gt;
**&#039;&#039;&#039;Idrian Skirmisher Chieftain &amp;amp; Guide&#039;&#039;&#039; - Adds [[Conan the Barbarian]] to the Idrian Skirmishers. Allows the squad to make a ranged attack after which they must charge or run. He also gives the squad Combined Melee Attack, in addition to their innate Combined Ranged Attack. He also brings a Guide that gives the squad the Go To Ground and Huntsman rules, making the squad tougher and better at killing a certain enemy unit.&lt;br /&gt;
*&#039;&#039;&#039;Daughters of the Flame&#039;&#039;&#039; - An all-female organization within the Temple Flameguard specializing in agility and mobility over the static defense of the rank-and-file Temple Flameguard. They excel at running around and pricking enemy units to death. Their Anatomical Precision ability guarantees at least one damage per attack, of which each Daughter has two. They also have the Acrobatics ability, making them a pain to deal with on the battlefield.&lt;br /&gt;
*&#039;&#039;&#039;Flame Bringers&#039;&#039;&#039; - Daughters on horses! Faster and more agile than their Exemplar counterparts, but not as tough or as hard hitting.&lt;br /&gt;
*&#039;&#039;&#039;Temple Flameguard&#039;&#039;&#039; - The professional military of the Protectorate. They used to only guard holy sites, hence their name, but were then reformed by the Hierarchs to also be an active military contingent. Their primarily a defensive unit, having the Shield Wall order and wielding average P+S spears with Reach and Set Defense. Their Unit Attachment makes them awesome.&lt;br /&gt;
**&#039;&#039;&#039;Temple Flameguard Officer &amp;amp; Standard&#039;&#039;&#039; - Gives the Temple Flameguards Ranked Attacks, Terror and the Fire continuous effect to their spears. He also has a mini-feat that makes the Flameguards tougher and immune to knocked down and stationary.&lt;br /&gt;
*&#039;&#039;&#039;Flameguard Cleansers&#039;&#039;&#039; - Flameguard armed with flamethrowers. Immune to fire and can preform the Incinerate order, which makes a big AOE attack that lasts for one round afterwards. The go-to unit for burning swathes heretic infantry.&lt;br /&gt;
**&#039;&#039;&#039;Flameguard Cleanser Officer&#039;&#039;&#039; - Unit Attachment for the Flameguard Cleansers. He gives the unit the Bushwhack order and the mini-feat Scouring Flames, which increases the Cleanser&#039;s flamethrowers range but decreases the power. He can also make literally walls of fire. And he looks pretty cool.&lt;br /&gt;
*&#039;&#039;&#039;Visgoth Juviah Rhoven &amp;amp; Honor Guard&#039;&#039;&#039; - A support unit that can remove continuous effects and animi from nearby models, as well as giving a friendly Faction model the ability to ignore Stealth and cloud effects. the Visgoth can also remove one point of focus from nearby enemy models. His honor guard Gius and Cassian are two Exemplars with Blessed Magical Weapons with Reach.&lt;br /&gt;
&lt;br /&gt;
===Solos===&lt;br /&gt;
Most of the Protectorate solos are good, some even being auto-takes for almost every army. Others are more specialized and require certain other units or Warcaster in order to be used to the fullest.&lt;br /&gt;
*&#039;&#039;&#039;Allegiant of the Order of the Fist&#039;&#039;&#039; - Contender for the longest name in the game. Runs around and punches things with his Punching Gauntlets, with which he is Weapon Master. The Allegiant is Tough, isn&#039;t automatically hit in melee when knocked down, cannot be targeted by combined attacks or free strikes and is overall a one-man tarpit for enemy infantry units.&lt;br /&gt;
*&#039;&#039;&#039;The Covenant of Menoth&#039;&#039;&#039; - Two guys carrying around a big book of holy scriptures. It always only takes one damage from any attack and can give buff to friendly units, such as immunity to knockdown or the Fire continuous effect to their weapons. It is also Fearless.&lt;br /&gt;
*&#039;&#039;&#039;Exemplar Bastion Seneschal&#039;&#039;&#039; - Allows ALL Exemplar Bastion models, including himself, to heal one point of damage. That&#039;s every alive model in every unit, meaning it makes Bastions even more durable if you spread the damage properly with Sanguine Bond. Unfortunately (Or perhaps fortunately for the rest of the Iron Kingdoms) it doesn&#039;t stack with multiple nearby Senechals.&lt;br /&gt;
*&#039;&#039;&#039;Exemplar Errant Seneschal&#039;&#039;&#039; - A particularly badass Errant. Has the Assault rule and gives nearby Errants the Hunter rule. &lt;br /&gt;
*&#039;&#039;&#039;Hierophant&#039;&#039;&#039; - A Warcaster attachment that gives said Warcaster some nice boosts. He can reduce the cost of a Warcasters spell, he can heal any friendly living model that is base-to-base with him or give +2 range to a Warcasters spell. The ability to heal opens up some nice synergy with Warcasters like the Harbinger of Menoth and Exemplar Bastions. Like the Choir of Menoth, he is armed with a Staff with Reach.&lt;br /&gt;
*&#039;&#039;&#039;Initiate Tristan Durant&#039;&#039;&#039; - The Protectorate novice warcaster from the upcoming Warmachine: Tactics. He comes with two simple spells, one defensive and one offensive, and a focus pool of four. Is also a Battlegroup commander, meaning that he can run a few warjack by himself. But with only four focus running more than one or two is stretching it.&lt;br /&gt;
*&#039;&#039;&#039;Knights Exemplar Seneschal&#039;&#039;&#039; - A particularly badass Knights Exemplar armed with two fancy swords rather than one. He is a monster in close combat and is buffed up and healed by friendly models dying. He is cool enough to be immune to continuous effects and can slam models away from him.&lt;br /&gt;
*&#039;&#039;&#039;Nicia, Tear of Vengeance&#039;&#039;&#039; - A Flameguard solo, but she&#039;s more of a Daughter of the Flame really. Doesn&#039;t give anything to Flameguard and is purely an agile combat solo.&lt;br /&gt;
*&#039;&#039;&#039;Paladin of the Order of the Wall&#039;&#039;&#039; - These guys are the only true good guys in the Protectorate. Their primary concern is the protection of the people. And they will even, unlike the Exemplars, disobey orders that could lead to innocents being harmed. Paladins are close combat powerhouses with durability to match. They hit hard and their Stone-and-Mortar Stance he gains more armor than a Khador heavy warjack. Unfortunately you can only take two of them. Naturally, they are Fearless.&lt;br /&gt;
*&#039;&#039;&#039;Reclaimer&#039;&#039;&#039; - Support solos that are supposed to give friendly warjacks focus by claiming soul tokens from nearby dying friendly models. Good for relieving some focus points from your warcaster. They also deal some damage to nearby enemy models while they have one or more soul tokes on them.&lt;br /&gt;
*&#039;&#039;&#039;Vassal Mechanik&#039;&#039;&#039; - &#039;&#039;Praise the Lawbringer and pass the accumulator plugs.&#039;&#039; The Mechaniks sole purpose is to repair friendly warjacks. They&#039;re fairly good at it, and have the Iron Sentinel rule, giving them some added durability when base to base with friendly warjacks.&lt;br /&gt;
*&#039;&#039;&#039;Vassal of Menoth&#039;&#039;&#039; - Usually captured heretics who are then chained up and forced to support the Protectorate&#039;s warjacks. They&#039;re a solid support solo with a couple of abilities. They can make a nearby warjack immediately make a ranged or melee attack (which ignores rate of fire), toss an Arcane Bolt at the enemy or allow a warjack to make a full advance after taking damage with Enliven. Can make hilarious things happen when Ancillary Attack is combined with weapons like the Vanquisher&#039;s Flame Belcher.&lt;br /&gt;
*&#039;&#039;&#039;Wrack&#039;&#039;&#039; - Wracks is the Protectorate&#039;s equivalent of crucifixion. [[Grimdark|A heretic is chained to the Wrack and left there for days or weeks, usually until death]]. They generate focus that friendly warcasters can claim during their activation and add it to their focus pool. The catch is that when the focus is removed there is a 50% chance that the Wrack explodes in a not insignificant explosion. High Executor Reznik loves Wracks, and both creates them when killing enemies in melee and gets more of them for free through his theme list.&lt;br /&gt;
*&#039;&#039;&#039;High Exemplar Gravus&#039;&#039;&#039; - A support solo for the Exemplars. He makes nearby Exemplars immune to knock down and stationary effects and can collect soul tokes to help his melee capabilities. He comes on a horse by standard and can also dismount and become a regular infantry unit.&lt;br /&gt;
*&#039;&#039;&#039;High Paladin Dartan Vilmon&#039;&#039;&#039; - Dartan Vilmon is the personal bodyguard of the Harbinger of Menoth, and said to be the best Paladin in the Protectorate. In the game he is a slightly beefed up Paladin (given that Paladins of the Order of the Wall are already amazing solos, this means that Dartan Vilmon is one of the best solos short of a warcaster). He allows other Paladins to use his Impervious Wall ability, which makes them immune to continuous effects, damage, effects from non-magical ranged and melee attacks and they cannot be knocked down. In exchange they have to forfeit their action or their movement. This makes it possible to activate both Stone-and-Mortar Stance and Impervious Wall during the same round, making the Paladins effectively invulnerable until they decide otherwise. There is very good reason why he&#039;s known as &#039;Iron Kingdoms Superman&#039;.&lt;br /&gt;
&lt;br /&gt;
===Warjacks===&lt;br /&gt;
Protectorate warjacks are defined by being heavily armoured and slow, but being fairly good at hitting things hard. Due to Cygnar forbidding them from making advanced weaponry at the end of the civil warm combined with Menoth&#039;s dislike of magic, makes their warjacks generally worse than the other factions, but units such as the Choir of Menoth and Vassal of Menoth serve to buff them up and make them on par or even superior to their heretical counterparts.&lt;br /&gt;
&lt;br /&gt;
===Light warjacks===&lt;br /&gt;
*&#039;&#039;&#039;Dervish&#039;&#039;&#039; - Very agile and running around with two swords they&#039;re excellent at clearing infantry. It can also put a dent into heavier stuff if it needs to. Works well together with Amon.&lt;br /&gt;
*&#039;&#039;&#039;Devout&#039;&#039;&#039; - A slower but slightly more armored light warjack designed to work as a bodyguard for warcasters and other weaker units. It can poke things that come too close with its spear.&lt;br /&gt;
*&#039;&#039;&#039;Redeemer&#039;&#039;&#039; - Armed with a mace and a rocket launcher. It is like most other Menoth rocket weaponry ridiculously inaccurate, but it has a higher rate of fire so it&#039;s all about quantity over quality. Because of that it is pretty good at killing stuff that&#039;s normally hard to hit.&lt;br /&gt;
*&#039;&#039;&#039;Repenter&#039;&#039;&#039; - Slower and more armored, the Repenter is armed with a flail and a flamethrower. Thus it&#039;s great at clearing hordes of smaller stuff, but the flail allows it to ignore shields and Shield Walls, making it a threat to most units.&lt;br /&gt;
*&#039;&#039;&#039;Revenger&#039;&#039;&#039; - One of three arc nodes available to the Protectorate. It also has a halberd and a repulsor shield, that makes it good at both stabbing and defending things.&lt;br /&gt;
**&#039;&#039;&#039;Blessing of Vengeance&#039;&#039;&#039; - Severius&#039; character jack. Mostly the same but with slightly better MAT the ability to attack before moving.&lt;br /&gt;
*&#039;&#039;&#039;Vigilant&#039;&#039;&#039; - An heavily armored light warjack armed with two shields mounted on the forearms. This leaves both hands free, allowing it to make the full range of power attacks available. It&#039;s great at protecting squishy stuff from blast weapons.&lt;br /&gt;
&lt;br /&gt;
===Heavy warjacks===&lt;br /&gt;
*&#039;&#039;&#039;Crusader&#039;&#039;&#039; - The first warjack used by the Protectorate. It was designed to be concealed as a labourjack, and because of that doesn&#039;t have any permanent weapons attached. It has an open fist and it&#039;s signature weapon the Inferno mace. It is cheap enough to throw away but with just a buff or two it can smash much more expensive stuff to scrap. It also has an hilarious amount of both regular and Character warjacks based on it&#039;s chassis, a total of nine different jacks. Don&#039;t fix what isn&#039;t &amp;lt;s&amp;gt;broken&amp;lt;/s&amp;gt; heretical.&lt;br /&gt;
**&#039;&#039;&#039;Fire of Salvation&#039;&#039;&#039; - Kreoss&#039; character warjack. It costs three points more than the Crusader, but gains improved stats and two abilities that make it hit harder and more reliably as well as granting it additional attacks when it kills stuff.&lt;br /&gt;
**&#039;&#039;&#039;Blood of Martyrs&#039;&#039;&#039; - Thyra&#039;s character warjack. Essentially the Dervish&#039;s big brother.&lt;br /&gt;
*&#039;&#039;&#039;Castigator&#039;&#039;&#039; - The Castigator is based on the Reckoner, but it was actually supposed to be the other way around. A problem with its weapon systems prevented it from being finished in time, and the crew working on it were wracked to the point of death before released and put back to work. The problems were solved almost immediately. It is armed with two flame fists, which are kind of like having [[awesome|flamethrowers for hands]]. It&#039;s great at killing hordes of small stuff, and since the flame fists count as open fists it has access to the full range of power attacks. Hilarity ensues.&lt;br /&gt;
*&#039;&#039;&#039;Guardian&#039;&#039;&#039; - The Protectorate&#039;s only arc node that&#039;s mounted on a heavy &#039;jack. It has a giant burning spear, making it quite a formidable fighter alongside its Crusader-esque statline. It is a bit expensive though, so if all you want is an arc node you&#039;re better off taking the Revenger.&lt;br /&gt;
*&#039;&#039;&#039;Indictor&#039;&#039;&#039; - A Guardian armed with a big magical sword and a shield, as well as having some abilities that prevents enemies from casting spells nearby it, as well as being untargetable by spells itself. Released in the latest expansion, Vengeance, so it doesn&#039;t have an official model as of yet.&lt;br /&gt;
*&#039;&#039;&#039;Reckoner&#039;&#039;&#039; - The first warjack completely built by the Protectorate. It has a fuckhueg bat and a cannon. Its Assault rule and built-in defensive buff makes it very good at close combat, and two or three of them can kill a Colossal in a single round. It does all this and only costs two points more than a Crusader.&lt;br /&gt;
*&#039;&#039;&#039;Sanctifier&#039;&#039;&#039; - Also based upon the Reckoner, it generates its own focus from soul tokens of nearby friendly units. It also has an aura that makes nearby enemy models lose incorporeal. It also has a giant Menofix-shaped mace named the [[awesome|Grave Maker]] for showing heretics the errors of their ways.&lt;br /&gt;
*&#039;&#039;&#039;Templar&#039;&#039;&#039; - A Crusader armed with a flail and shield, making it a bit tougher and better at killing more heavily armoured targets. Simple but effective.&lt;br /&gt;
*&#039;&#039;&#039;Vanquisher&#039;&#039;&#039; - The Vanquisher is based on the Crusader, but instead armed with a big flail and a cannon. While the flail is a decent weapon (It lacks Reach, but it gains Thresher) the Vanquisher excel as a ranged unit, its Flame belcher cannon making short work of packed infantry and can severely hurt bigger targets too. Fun times are had when a couple of these receive Ancillary Attack from Vassals of Menoth.&lt;br /&gt;
**&#039;&#039;&#039;Scourge of Heresy&#039;&#039;&#039; - Reznik&#039;s character warjack. If Reznik ever converted to [[Convergence of Cyriss|Cyriss]], this would probably be the result. It replaces the cannon with a giant sword and specializes in assassination and denying spells.&lt;br /&gt;
*&#039;&#039;&#039;Avatar of Menoth&#039;&#039;&#039; - Literally the &amp;quot;living&amp;quot; incarnation of Menoth, it generates its own focus (between 2 and 4.) and doesn&#039;t have a cortex. It has some nice abilities built in, a big ol&#039; shield and a hard hitting sword that, despite it being tiny on the official model, has reach. It&#039;s a bit expensive, but you get what you pay for.&lt;br /&gt;
&lt;br /&gt;
===Colossals===&lt;br /&gt;
*&#039;&#039;&#039;Judicator&#039;&#039;&#039; - When the Protectorate learned that the other factions were building Colossals, they weren&#039;t far behind to make their own. The result is a [[awesome|four-storey walking mausoleum with flamethrowers and rocket launchers]]. Like all Colossals, it&#039;s big, expensive and hard-hitting in melee. Even though the Judicator is the pinnacle of Menite weapons technology, the rockets are still hilariously inaccurate. It&#039;s really fine though, because each rocket creates a secondary blast away from the first one, resulting in ample amounts of [[dakka]], especially when combined with Epic Feora&#039;s Warjack Bond ability which is going to set &#039;&#039;&#039;EVERYTHING ON GLORIOUS FIRE!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Battle Engines===&lt;br /&gt;
*&#039;&#039;&#039;Vessel of Judgment&#039;&#039;&#039; - Like the Judicator, the Vessel of Judgment also has a corpse inside. But instead of walking around it&#039;s a giant carriage being pulled around by some poor sod. The Vessel exchanges damage points to use one of three different miracles. The first removes all continuous effects and animi on nearby models, the second one allows a boxed friendly model to make a full advance and an attack and the third one sets all nearby enemy models on fire and pushes them away. It can also spend a damage point to boost an attack or damage roll, as well as damaging some nearby enemy units whenever the Vessel is hit in melee. Since it relies on taking damage, giving it a dedicated Vassal Mechanik or two might not be a terrible idea.&lt;br /&gt;
&lt;br /&gt;
==The Protectorate gets shit done==&lt;br /&gt;
The Protectorate is arguably one of the few factions whose goals are getting accomplished. While Cygnar and Khador fought each other and made Cryx stronger, the Protectorate marched its forces and stopped the Cryxian forces from stealing an Orgoth soul well. In order to fight Cryx&#039;s mainland base the Protectorate launched an attack on Llael and stole it from Khador (well half). All in all they are starting to get an extremely good track record of victories over Cryx and Cygnar which is getting even more people to join the Protectorate.&lt;br /&gt;
&lt;br /&gt;
That said their luck seems to be running out as they failed to claim Caspia, their main goal since Day 1 (Arguably because this would effectively kill off Cygnar as a faction so you will not ever see this happen ever fluff wise, it could also mean that letting Cygnar fall will empower the Devourer wurm too much so on the Cusp of Victory Menoth takes the leader. Eventually it could be said he will only let Caspia fall when he can convert all of Cygnar in one fell swoop), a civil war is brewing and their zealot mindset is preventing people from wanting to join, and the few that do only do so because of protection from Cryx.&lt;br /&gt;
&lt;br /&gt;
==Crunch==&lt;br /&gt;
On the tabletop, the Protectorate is mostly about synergy, to an even greater extent than the other armies. Thanks to Menoth&#039;s sort-of ban on magic, their warjacks are shit; they have the slow speed and inaccuracy of Khadoran &#039;jacks and the fragility of Cygnaran &#039;jacks in one mediocre package. However, they can quickly become really, really good when aided by a Choir of Menoth, which make warjacks either bulletproof or murderific. They also love fire; although their ranged weaponry is about as accurate as a bottle rocket, it will set everything around it on fire when it lands. They also have access to the most weapon master attacks of any faction. Rolling 4 dice on a charge can really ruin anyone&#039;s day.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Judicator2.jpg|Knock knock, you&#039;re &#039;bout to get blown up&lt;br /&gt;
Image:10313563 875920859092095 5421678733185797784 n.jpg|It is written in the Canon of the True Law that [[PROMOTIONS]] are the best way to serve Menoth.&lt;br /&gt;
Image:REZNIK.png|Servath Reznik, Wrath of Ages. God this artwork is fucking cool.&lt;br /&gt;
Image:Feora by JoPereira.png|&amp;quot;Original model may contain more cloth.&amp;quot;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[[Warmachine/Tactics/Protectorate of Menoth]]&lt;br /&gt;
*Battle College page [http://battlecollege.wikispaces.com/mkiiprotectorate]&lt;br /&gt;
&lt;br /&gt;
{{Template:Privateer Press}}&lt;br /&gt;
[[Category: Warmachine]]&lt;/div&gt;</summary>
		<author><name>2602:306:32EB:400:29B0:7CA5:F22D:BF09</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Rock_of_Doom&amp;diff=407217</id>
		<title>Rock of Doom</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Rock_of_Doom&amp;diff=407217"/>
		<updated>2017-07-03T04:07:17Z</updated>

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The &#039;&#039;&#039;Rock of Doom&#039;&#039;&#039; is a variation of &amp;quot;[[rocks fall, everyone dies]]&amp;quot; wherein the DM specifically targets a single character that he (and possibly all the other players) wishes was dead in order to force them to play something different. The archetypal example is that the player in question picks up a rock and is told that it was a Rock of Doom, roll up a new character.&lt;br /&gt;
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You can use the [[Sphere of Annihilation]] if you&#039;re boring, and have no friends, and people&#039;s eyes glaze over when they talk to you, and you&#039;re my dad.&lt;br /&gt;
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But as sexy and interesting people will tell you, there are many creative ways to do this, aside from the standard Rock of Doom. They come in all degrees of subtlety.  Putting a curse on the player that causes his character to burst into flame if he rolls 1-20 on a throw that must be repeated every round is a less subtle example, while a curse that causes the character to grow two feet of facial hair every hour is more subtle.&lt;br /&gt;
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A particularly devious DM (Forgive me, I do not remember the source, but it didn&#039;t happen to me) trolled his party epically by describing a faint glow in an otherwise featureless room. The party members went and poked at this glowing metal, and were told it was warm and slightly crumbly to the touch. Of course, thinking it important, they took it with them. Some time later, &amp;quot;everyone dies from radiation poisoning&amp;quot;. It was plutonium (even though plutonium doesn&#039;t glow... maybe it was magical plutonium). Dickish, but more classy dicking than normal Rock of Doom.&lt;br /&gt;
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One Redditor known as ILikeToShootZombies once gave his players a cursed +2 round great shield of returning that constantly croaked with the sound of a hundred frogs for an enormous -30 on anything sound related (from Stealth and Listen checks, to simply trying to talk to people). To complete the effect [[Troll|he set up a speaker at the table with looped frogs croaking at annoying loud volume so the party had to talk loud as hell to hear each other]]. Just for lulz he even made the shield spawn a half-dozen magical constructs of frogs each time it was struck.&lt;/div&gt;</summary>
		<author><name>2602:306:32EB:400:29B0:7CA5:F22D:BF09</name></author>
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	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Ork&amp;diff=370451</id>
		<title>Ork</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Ork&amp;diff=370451"/>
		<updated>2017-07-03T03:00:29Z</updated>

		<summary type="html">&lt;p&gt;2602:306:32EB:400:29B0:7CA5:F22D:BF09: /* Kommandos */&lt;/p&gt;
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&lt;div&gt;{{awesome}}&lt;br /&gt;
&amp;lt;span style=&#039;color:green;font-size:200%&#039;&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;quot;WAAAAAAAAAAAAAAAAAAAAAAAAAGGGGGGGGGGGHHHHHHHH!!!!!!&amp;quot;&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
:-Da Orks, all da zoggin&#039; time.&lt;br /&gt;
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&#039;&#039;&amp;quot;War means fighting, and fighting means killing.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
-Nathan Bedford Forrest&lt;br /&gt;
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[[File:Orks attack3.jpg|600px|thumb|right|&#039;Ere we zoggin&#039; go, let&#039;s break sum&#039; &#039;eads!]]&lt;br /&gt;
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The &#039;&#039;&#039;Orks&#039;&#039;&#039; are a race in [[Warhammer 40,000]]. Commonly known as &amp;quot;Greenskins&amp;quot; or &amp;quot;the Green Tide&amp;quot;, they&#039;re probably the most numerous and infestive race in the entire 40K setting, or at least on par with the [[Tyranids]]. They have a &#039;&#039;[[Warhammer Fantasy]]&#039;&#039; equivalent, the only major differences being that fantasy Orks are now called Orruks, and they have a (slightly) lower level of technology relative to the setting.&lt;br /&gt;
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==Overview==&lt;br /&gt;
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[[File:Ork_Boy.jpg|200px|thumb|right|[[Ork_Boy|The original Boy]]. This guy has been around since 2nd ed.]]&lt;br /&gt;
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::&#039;&#039;&amp;quot;War is the business of barbarians.&amp;quot;&#039;&#039; - Napoleon Bonaparte&lt;br /&gt;
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Orks &amp;lt;strike&amp;gt;quite possibly could be&amp;lt;/strike&amp;gt; &amp;lt;span style=&#039;color:green;font-size:110%&#039;&amp;gt;&#039;&#039;&#039;*SLAM!*IZ&#039;&#039;&#039;&amp;lt;/span&amp;gt; the most successful race of the [[Warhammer 40,000 | 41st millennium]]. Despite their entire lack of structured education or training, they seem to be very proficient with all kinds of technology, which they inevitably utilize for their armaments (of which firearms and vehicles are the most common). This is explained away in the fluff by their origins: they were created by the [[Old Ones#Warhammer 40,000|Old Ones]] to be a warrior race called the &#039;&#039;Krork,&#039;&#039; and some of them (the Mekboyz) were genetically hard-wired to have a pre-programmed proficiency for technological engineering. Unfortunately, the Old Ones died before they could finish their little science project; specifically the psychic control mechanism. The ancient Krork were known to have fought the ancient Eldar empire when the latter was at the peak of its power and were implied to have been a considerable threat (a Harlequin in M32 compares the nearly invincible hordes of the Beast as being like children compared to them). &lt;br /&gt;
This means that such war machines simply fight everything, everywhere, all the time. In principle, Orks can loot just about anything: the minor greenskins, such as &amp;quot;Grotz&amp;quot; ([[goblin]]s) can construct several working vehicles and machines out of mere scrap (They actually can&#039;t but orks believe they can so it happens see: a few paragraphs below). &lt;br /&gt;
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The Orks derive much of their success from their reproductive process: Orks are, essentially, a psychosensitive hybrid of animal and fungi, not unlike a very complex version of a lichen. One advantage is a redundancy of vital organs, making them able to easily survive events such as head transplants and the fact that it&#039;s not easy to kill an individual Ork since they could very well survive injuries that would put a human to a crippled state. In fact there is a [[Valhalla|Valhallan]] folktale about a relative finding an Ork, [[Carnifex#Old_One_Eye|thawing it out only for it to attempt to kill them]]. Another advantage is their ability to grow larger as they win more battles (due to the aforementioned psychosensitivity): an Ork who is winning a fight is enjoying himself, which causes fluctuations in the gestalt field that all Orks generate. These fluctuations supercharge the Ork&#039;s physiology, causing the Ork to gain muscle mass and evolve. Consequently, if an Ork should somehow be incapable of fighting (like being imprisoned); they will actually &#039;&#039;devolve&#039;&#039; instead, causing the Ork to become pudgy and lethargic. This was observed during [[Xenology]] where a captive Ork was eventually found morbidly obese when the Inquisitor brought him out for dissection. Hence,the saying: &amp;quot;Orkz iz made fer fighten&#039; and winnin&#039;&amp;quot; applies literally in their case, as the incentives of fighten&#039; and winnin&#039; are what makes or breaks an Ork.&lt;br /&gt;
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In addition, the fungal part of their physiology allows Orks to reproduce asexually en masse through underground fungal colonies that act as self-sustaining ecosystems. Reproductive spores enter the topsoil, produce fungal mycelia that assimilate base nutrients and could exchange genetic information with other mycelia, putting normal Human sexual reproduction to shame, and eventually produce lesser Orkoids: squigs and Grotz. The Grotz cultivate the protein-rich squigs in preparation for the emergence of the greater Orks, which take longer to develop. All in all, this cycle was designed to fight against the Necrons, which sterilized a planet to its bacteria. Orks can terraform a barren planet into a veritable paradise this way, though what defines &amp;quot;paradise&amp;quot; is a point of discussion; if you like endless wars and tribal conflicts in a mushroom rich planet, it probably is.&lt;br /&gt;
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Though all Orks discharge reproductive spores throughout their lives, the most significant and numerous emissions occur when an Ork &#039;&#039;is dismembered or dies.&#039;&#039; This means that, for Orks, combat and death are their principal means of reproduction and genetic exchange, and a Space Marine/Guardsman chainsawing/shooting/artillery-bombarding an ork just results in ten thousands, if not millions, of Orks coming for ya, kinda like [[tyranids]]. Nice Job chainsawing it, Space Marine. Due to this, an Ork infestation is incredibly hard to handle if kept unchecked since it won&#039;t take them long to get enough boyz to launch a full-scale WAAAGH! to overrun an entire planet and necessitate [[Exterminatus]]. We can use flamethrowers, [[Plasma]], nukes, [[melta]] weapons or anything high-energy to eradicate any spores and fungi, saving the world from the eventual Exterminatus, but then again, efficiency ain&#039;t manly n&#039; [[grimdark]] enough compared to good ol&#039; spore-releasing bolters, chainswords and artillery.&lt;br /&gt;
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Orks only have two popular combat doctrines: [[Choppa|choppy]], which involves giving your opponents a good stomping up close, and [[dakka|shooty]] which involves spitting out as many bullets as possible with an assortment of shootas, and the faster it shoots; the better. That said, a good shoota should also still be able to kill enemies &#039;&#039;while&#039;&#039; putting out a lot of dakka, otherwise it wouldn&#039;t be killy (and woe betide an Ork who isn&#039;t killy). Because of the Ork&#039;s naturally low penchant for accuracy; they typically get around this problem in two methods: the first one is to have a gun that simply shoots bullets as fast as Orkily possible that the wielder &#039;&#039;should&#039;&#039; be able to hit something eventually (strapping two or more shootas together is a crude but effective way to go about this). The second one is to make the gun really killy every time it shoots, like putting a dangerously high-explosive shell in a kannon that can obliterate an entire building in one shot.&lt;br /&gt;
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Orks are commonly believed to be stupid and superstitious by the other races of the 40k world, but they can also be cunning and quick on the draw. Orks are always ready for a fight and while you can trick them, they quite like the idea of tricking people back. &lt;br /&gt;
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Their philosophy of DA RED WUNZ GO FASTA is the ultimate truth: because of the aforementioned gestalt field, Ork vehicles painted red will, ultimately, go faster than Ork vehicles that are &#039;&#039;not&#039;&#039; painted red because the Orks believe that Red makes everything go faster:&lt;br /&gt;
&amp;lt;span style=&#039;color:green;font-size:115%&#039;&amp;gt;DIS &#039;UMIE GIT THINKZ DAT DA RED WUNZ DON&#039;T GO FASTA? DEY DON&#039;T KNOW DAT ANYFING PAINTED RED MAKES IT DA BEST AN&#039; MAKES IT GO FASTAAAA COZ RED IZ BEST!  &#039;&#039;&#039;*WHAM!*&#039;&#039;&#039;  NO IT AIN&#039;T, YA BLEEDIN&#039; SQUIG, &#039;&#039;&#039;GREEN&#039;&#039;&#039; IZ BEST!  &#039;&#039;&#039;*Boots up the bog*&#039;&#039;&#039; SHUT YER GOB, &#039;E WAS TALKIN&#039; &#039;BOUT DA TRUKKS, YA GIT! &lt;br /&gt;
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We can assume that this cuts both ways, with enemies such as the Blood Angels and White Scars gaining the same boost due to their use of red paint.&lt;br /&gt;
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A hallmark of Orkoid, for lack of a better term, civilization is the WAAAGH!. Always written in all-caps, with at least three &amp;quot;A&amp;quot;s and an exclamation point, the WAAAGH! occurs when an Ork population reaches critical mass and a dominant Warboss appears. A Warboss is an Ork Alpha who is bigger than all the other Orks and have proven his right to lead by either his sheer size or krumpin&#039; all the other big Orks that thinks otherwise. Lesser Orks sense the presence of the Boss in the Orks&#039; psychic field and follow him on what is often described as a combination of pub riot and holy war with a dash of genocide. The WAAAGH! accomplishes two things: it weeds out weaker Orks, keeping the species strong; and it facilitates genetic exchange and reproduction as the Orks die and release spores.&lt;br /&gt;
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The Ork economy is based on teef, more information on which [[toof|can be found here]].&lt;br /&gt;
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Ork religious beliefs also help manage their population. Orks believe in two gods, [[Gork]] and [[Mork]]. One is the god of cunning brutality and the other is the god of brutal cunning, the difference being that one hits you when you aren&#039;t looking and the other hits you harder when you are. Unfortunately, no one can decide which god is which, nor can the Orks decide which is better: cunning brutality or brutal cunning. These differences of opinion tend to lead to Gigantic Brawls, yet another method of keeping the Ork race strong, warlike and in check. Their division also keeps them perpetually divided, for it has been theorized that if the Orks were to ever unite in one big WAAAGH!, their gestalt reality-warping field might just as well turn omnipotent and crush all opposition&lt;br /&gt;
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Ork society is effectively the perfect society. Its society is a Kratocracy (A Government ruled by the strongest, fitting for Orks) in maturity as all disputes are settled fairly quickly and painfully (just the way they like it). The economy is steady, as teef grow and rot at a reliable rate. Once a Boss is in charge, mostly everyone falls into place, and the Orks go and [[/tg/ Gets Shit Done|get shit done]]. &lt;br /&gt;
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Also, they probably killed the Imperial Fists. All of them. &lt;br /&gt;
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Fun fact: The orks use black and white on their shock troops, because it reminds them of the Luna Wolves who destroyed them at Ullanor. The orks do not fear death, but they do fear the Luna Wolves. That is right, Horus traumatized them as a race more than the fucking grim reaper. Note: Why would you fear death, if death usually results in you being reborn into several thousands of yourself? Horus probably swept the spores up post battle and that&#039;s why they fear him. Though it&#039;s also worth mentioning that Orks harbor a natural fear of Commander Farsight too, whom they know as &amp;quot;Da Red Commit&amp;quot;. Though given that the Dawn Blade consumes the souls of those it kills, it&#039;s likely that any Orks cut down by Farsight do not reproduce. But then again he was committing Ork genocide long before he found the blade so...&lt;br /&gt;
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==Ork Teknology==&lt;br /&gt;
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[[File:Dat zoggin bigmek by majesticchicken.jpg|220px|thumb|left|A perfect example of Ork tech. Powered by make-believe and the essence of love, and patched together with duct tape and chewing gum, the emperor himself has truly never seen finer craftsmanship or innovation.]]&lt;br /&gt;
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Ork technology works mainly because the Orks think it does. The official explanation is that the subconscious gestalt psychic field that all Orks generate enables their technology to function; the stronger the field, the more unlikely their technological achievements become. In older versions of the fluff, if you hand an Ork a pipe and convince him it&#039;s a gun, it WILL shoot bullets. They&#039;re like reality-warping Physical &amp;quot;Gods&amp;quot;, only weakened by their stupidity and their preference to fight each other instead of uniting, hence why the Imperium still manages to survive in these dark times. In later versions, this has been toned down from &amp;quot;impossible&amp;quot; to merely &amp;quot;unlikely&amp;quot; because GW won&#039;t keep anything canon that&#039;s that [[derp|badass]]. If Ork technology is held together by spit, duct tape, and hope, then the Orks&#039; psychic field provides the hope.  &lt;br /&gt;
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For example: a Wartrukk with a mob of Orks in it sputters and dies. Da boyz hop out and have a look.&lt;br /&gt;
One of da boyz examines the readouts and says to the Nob driver, &amp;quot;Da bloody fing is outta gas!&amp;quot;&lt;br /&gt;
Said Nob hits the offending Ork in the face so hard that he falls unconscious. &amp;quot;Look &#039;ere, I&#039;z da boss, and I sez I filled this fing up righ&#039; before we left!&amp;quot;&lt;br /&gt;
The rest of da boyz look at each other, halfway convinced. He &#039;&#039;is&#039;&#039; the biggest Ork among them, and he &#039;&#039;did&#039;&#039; just prove it.  Maybe he &#039;&#039;did&#039;&#039; fill it up right before they left. That&#039;s the sort of thing one does when one&#039;s in charge. Da boyz begin to file back into the Wartrukk, and with a satisfied nod, the Nob gets in and cranks her up. Because da boyz believe that there is plenty of fuel in the truck, one drop does for ten, and the Wartrukk and da boyz arrive just in time for the next fight.&lt;br /&gt;
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The purpose for this sort of thing is primarily to compensate for the Orks&#039; technological disadvantage by comparison with races like the [[Tau]], [[Necron]]s, or the [[Eldar]]. For example, a meat cleaver in the hands of an Ork can tear through the toughest ceramite armor if the Ork believes it will; for anyone BUT an Ork, a power weapon or the equivalent would be required to do so. This tends to work well for them, but not for the other races of the galaxy: Imperial observers note that Ork weapons generally will not function in the hands of a non-Ork. The only reason the Orks haven&#039;t exploited the limits of their generated gestalt field by creating easily made but devastatingly powerful weaponry that could eclipse the weapons of the other races is that they themselves do not know nor understand that they create said field, they believe that their equipment works because that&#039;s how the universe wants it to work, not because they themselves are making it work. Which I guess makes it true. This, in turn, makes for an interesting paradox, if orks managened to understand the physical universe as it is, they would not believe their &amp;quot;weapons&amp;quot; work, thus, stripping them of their psychic advantage. If there is a little ounce of disbelief, this would wreck their ability to... believe hard enough so as to manipulate reality.&lt;br /&gt;
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This said, Orky know-wots DO have a say in stuff that the Orks build. Mekboyz build much of the stuff they do because they have been genetically ingrained with the knowledge on how to make and maintain their technology. While much of their tech runs because they want to, the basis is that the Orks &#039;&#039;can&#039;&#039; actually build a conceptually working frame to get all Orky on. This explains how Orks can build such technological wonders as the Shokk Attack Gun, which propels [[Snotling|Snotlings]] through the Warp and into the armor, tanks, [[Rape|and bodies]] of their enemies. Also, there &#039;&#039;have&#039;&#039; been instances of Ork tech working well in the hands of other races,( at least for a time till it blows up). Be careful though, most Ork players have &#039;&#039;very&#039;&#039; deep-set opinions on how Orky tech works, and [[skub|debates]] between them can generate much [[RAGE]].&lt;br /&gt;
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Occasionally, if a &amp;quot;tech-caste&amp;quot; gets into control of an Ork society, ridiculous constructions can result. Best example we know about is the Telon Reach Empire and its central stronghold Gorro. A &amp;quot;scrapworld&amp;quot;, Gorro was full of things that shouldn&#039;t have worked at all (Horus notes that individual bits of architecture inside were just too mad for any human to contemplate) and could withstand the normally planet-killing weapons on the Vengeful Spirit and Emperor&#039;s own flagship. The Orks defending it were far more advanced than most (everything from their augmententations to the accuracy of their ships&#039; weapons) and had actually built a plasma reactor to hold their world together. Their function mostly relied on the Orks&#039; gestalt, as the core began to fail as the Emperor, Horus and their respective posses carved through the population. Once the Emperor killed the resident Warboss and psychically burned the rest of the Orks (a preview of what he&#039;d eventually do to Horus) the system went into total meltdown.&lt;br /&gt;
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===Special Note on Orky Vehicles===&lt;br /&gt;
To properly describe what Ork vehicles are like is a difficult prospect, or perhaps an overlooked opportunity. Either way, few actually attempt to clarify in tangible terms what orkish vehicle-makers create.&lt;br /&gt;
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Let&#039;s start with the venerable Trukk.  Keep in mind that the standard Ork Boy is a hunched, monstrous, 7-foot-tall Hulk Hogan. Now, the Trukk is essentially an over-sized, skeletal pickup truck, with armored bus tires and a spiked ram-plate for a bumper. The frame is then covered in all manner of inch-thick armor plating, the basic standard in orkish vehicle armor. No Ork vehicle with more than two wheels has an engine smaller than a V8, and the trukk is no exception. A common brag for a trukk owner, &amp;quot;I&#039;z put twelve silenderz in dis &#039;ere kart&amp;quot; (when not met with the classic &amp;quot;You shoulda sprung fer forteen!&amp;quot; comeback), is similar to a human saying he put an extra two cylinders in his car and overhauled his transmission.&lt;br /&gt;
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Larger orkish vehicles, like the Big Trakk, often use V14 engines that any human would say belongs on a fishing trawler. Alternatively, some vehicles use turbine engines for extra torque (which is always a good thing) and a higher top speed (also a good thing), or crackling electrical engines (less popular than a good-old combustion engine, but can &amp;quot;accidentally&amp;quot; taze pesky Lootas or enemies who get too close (i.e. rammed)). Big Trakks are literally the size of a heavy tank, but are completely open-topped to provide a chassis for hauling Boyz or insanely big gunz into the fight. They have banks of fat-tired wheels or, most likely, four-plus-foot-wide treads. They have as much torque as a Battle Wagon and fear no infantry.&lt;br /&gt;
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==Orks and the Emperor==&lt;br /&gt;
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One theory of the [[Emperor|Emprahs]] continued existence (despite the fact his throne is in serious need of an MOT) is the fact that the Orks BELIEVE it to be so. As any self-respecting Weirdboy will tell you, what da boyz fink will &#039;appen (see below), so if they think the Emperor is still alive then alive he will be. Probably cos they&#039;re not stupid enough to realise he&#039;s a corpse more fucked than a Slaaneshi cultist at Ciaphas Cain&#039;s place.. &amp;lt;span style=&#039;color:green;font-size:115%&#039;&amp;gt;&#039;ANG ON A SECOND.. I FINK DEY BE MAKIN FUN OF US...WELL.....MAYBE WE OUTTA GO STOMP SUM HUMIES!&amp;lt;/span&amp;gt; (thas rite, the &amp;quot;chaos boys&amp;quot; are messing with you orks, go stomp them in the name of the Emp... For the WAAAGGGHH!. aehm..)&lt;br /&gt;
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==Special Groups of Orks==&lt;br /&gt;
Apart from the regular Boyz, there are several groups of Orks who specialize in a specific task or doctrine. Called Oddboys (if they are relatively normal when fighting time rolls around) or Wyrdboys (when they shoot lighting out of their eyes, gunz or eye-gunz). The most common ones are:&lt;br /&gt;
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===[[Oddboys|Oddboyz]]===&lt;br /&gt;
This category is filled with Orks who express genetic predispositions to certain tasks. Here are your Mekboys (engineers), Painboys (doctors), Weirdboys (psykers), Madboyz (psychos), Slaverz (take care of grots, snotlings and slaves), [[Dorfs|Brewerz]] (makers of alcohol; retconned), [[Noise Marines|Rockaz]] (musicians; also retconned), and Shoutaz (communications experts).&lt;br /&gt;
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====Kult of Speed====&lt;br /&gt;
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[[File:Kult o speed by majesticchicken.jpg|250px|thumb|right|&#039;&#039;&#039;WAAAAAAAAGHHHOOOOOOOOOOOOOO!&#039;&#039;&#039;]]&lt;br /&gt;
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[[Speed freeks]] who commonly go into the battlefield on bikes hyped up on dakka and flashy bitz, as their name suggests, they&#039;z like goin&#039; faster dan fast. On tabletop, they&#039;re okay, since they&#039;re really shooty for Orks and fairly cheap. These guys field the classic Mobile Ork Army, which causes loads of [[Butthurt]] and [[Rage]] when people go up against them. Just look out for Lascannons.&lt;br /&gt;
*&#039;&#039;&#039;[[Deff Skwadron | Flyboys]]&#039;&#039;&#039; - Crazed pilots that like fast vehicles, death defying stunts, and lots of dakka. The better pilots, fighta aces, are held in great esteem only by other flyboys and tend to give themselves crazy-cool nicknames.&lt;br /&gt;
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====[[Burna Boyz | Burna boyz]]====&lt;br /&gt;
Burna boyz are similar to standard orks in ability, possessing no unique qualities except every one of them being a pyromaniac. These boys are the type who would burn their own mother alive if she tried to stop them from playing with matches, even though Orks technically don&#039;t have moms. As such, they regularly burn their own comrades for the hell of it (to see them &#039;do da burny dance&#039;). Their obsession with fire is of course, genetically coded, and this has a particular disadvantage during periods of time where stealth is of the essence. In fact, this pyromania coupled with the rate of accidental deaths among Orks may explain why Burna boyz aren&#039;t more common; after all, an Ork that accidentally burns himself to death wouldn&#039;t be able to spread his spores so easily. On a more lighthearted note, they are also quite fond of fungus cigars!&amp;lt;span style=&#039;color:green;font-size:110%&#039;&amp;gt; GREEN IZ BEST ;) &amp;lt;/SPAN&amp;gt;&lt;br /&gt;
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====[[Mekboy|Mekboys]]====&lt;br /&gt;
Meks are Orks who are capable of making the ramshackle yet effective weapons and vehicles the Orks use. They&#039;re primarily the ones who makes the warband&#039;s wagons, restore salvaged vehicles, and create/modify weapons. An Ork who lead bands of Mekboys is called a &amp;quot;Big Mek&amp;quot;, and is a bitch to kill on tabletop if he&#039;s kitted out. [http://www.youtube.com/watch?v=tZQdaEFa_60 Five-up cover saves for everyone!] &amp;lt;span style=&#039;color:green;font-size:110%&#039;&amp;gt; &#039;Ho says we aint smart &#039;n&#039; such! Only fing betta den an ork is an ork wif a good bit of technorkology &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[Tankbustas]]====&lt;br /&gt;
Many Orks enjoy the odd explosion. These guys like that so much that they decided what better way to get their kicks than to get into a nice squad of 5-15 boys and try blowing tanks sky high with their rokkits. They also train Squigs to run into tanks while strapped to the hilt with explosives. And if neither of that works, run into close-combat and strike the tank with a rokkit attached to a metal stick. They get so high off this that they will enter the broken vehicle, eat any survivors, and drink the motor oil in a ritual act known as &amp;lt;span style=&#039;color:green;font-size:110%&#039;&amp;gt; &amp;quot;GETTIN&#039; TANKED!&amp;quot; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[Lootas]]====&lt;br /&gt;
Lootas are Orks who are obsessed with pimping out their shootas by salvaging bitz from their enemies. Lootas are critically important to Orkish mechanical industry, because they head salvage operations and assist Meks where Grots can&#039;t. They&#039;re also the ones who loot wrecked tanks and vehicles after a battle to use as Looted Wagons, with the help of Mekboys, which means Orks can remobilize rapidly, and scale up to match tank-driving foes. &amp;lt;strike&amp;gt;When not fighting or looting, Lootaboyz are a menace to Orky society, stealing, swindling, making trouble, and being the reason other Boyz can&#039;t have nice things.&amp;lt;/strike&amp;gt; &amp;lt;span style=&#039;color:green;font-size:110%&#039;&amp;gt;WOT?! YIZ SAYIN&#039; DERE&#039;S TIME WHEN DA ORKZ AIN&#039;T FOIGHTIN&#039; OR LOOTIN&#039;?! I OUTTA GIVE YA A STAMP!!!&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[Flash Gitz]]====&lt;br /&gt;
&amp;lt;strike&amp;gt; &amp;lt;span style=&#039;color:green;font-size:110%&#039;&amp;gt;DA PIMPIEST ORK IZ DA BESTEST ORK!!!!!!&amp;lt;/span&amp;gt;&amp;lt;/strike&amp;gt; &amp;lt;span style=&#039;color:green;font-size:110%&#039;&amp;gt;Dat is why dey arrogant Gits. &amp;lt;/span&amp;gt; They are another group of shoota-obsessed Orks known as &amp;quot;Flash Gitz&amp;quot;; rich, obnoxious Bad Moonz gits who buy powerful weapons and upgrades using their large stockpiles of [[toof|teef]]. They love nothing more than showing off their wealth and (supposedly associated) martial power. They do things like wearing &#039;&#039;FABOLOUS&#039;&#039; clothing, sporting huge banners declaring their awesomeness (shogun-style), and plating everything they have in gold, silver, platinum, or any other shiny metal they have at hand (although gold is preferred). Goldz iz da bestest. Flash Gitz boast the shootiest kustom shootaz in all of orkdom, sometimes known as &amp;quot;snazzgunz&amp;quot;, which makes them an invaluable asset to their clan. Conversely, due to their boasting and attitude problems they often alienate pretty much every other Ork they work with, and are prone to getting their arrogant asses booted out of their group the moment they become less useful than annoying.&lt;br /&gt;
&lt;br /&gt;
====[[Freebooterz]]====&lt;br /&gt;
Orks who raid and pillage the galaxy as MOTHERFUCKING PIRATES. And just to add to their awesomeness, they&#039;ll usually dress and/or speak like pirates. (W)AAARG! Well-known individuals include Kaptins Badrukk and Bludflagg.&lt;br /&gt;
&lt;br /&gt;
====[[Ork Kommando|Kommandos]]====&lt;br /&gt;
Orks who managed to figure out that charging a gunline isn&#039;t always the best option, so dey&#039;z da sneakiest of da Orks. They typically paint themselves purple, which Orks believe is the sneakiest color (and because Orks are Orks, purple does in fact make them harder to see ... don&#039;t ask how the fuck that one works, it just does &amp;lt;span style=&#039;color:green;font-size:110%&#039;&amp;gt;Hav you eva seen a purpul ork? Course not, dey&#039;s too sneaky &amp;lt;/span&amp;gt;. Kommandos rely on stealth tactics rather than balls-out firepower, and achieve this by using crude camouflage techniques, Speshul Forces equipment such as NVGs, various types of grenades, and all those other gubbins that makes them all sneaky. The concept of Orks using tactics beyond drowning their enemies in corpses and bullets is so completely out there that a lot of Imperial commanders [[Skaven|do not believe that Kommandos actually exist]], but nobody laughed when a Kommando unit suddenly [[Blood Ravens|hi-jacked]] a unit of 3 [[Deathstrike Missile Launcher]]s inside a Mordian regiment&#039;s lines drove 1 to the front and proceeded to launch it at the their front lines, killing thousands, including a [[Baneblade]] (Except for the Orks, who laughed their faces off as this was happening). As the Kommandos ran off with the remaining one and 2 extra missiles.&lt;br /&gt;
&lt;br /&gt;
Kommandos are typically distrusted by Orks due to their chosen battle strategy. They view as sneaking about rather than getting to a fight, right and proppa as &amp;quot;Muckin&#039; about&amp;quot;. The enjoyment of the color purple among them is also considered right strange. As there aint no such thing as a purple ork!&lt;br /&gt;
&lt;br /&gt;
In practice, all of this boils down to a fairly simple difference in tactics. Whereas a normal Ork Boy will see the enemy and immediately [[WAAAGH|shout]], run up to him, and smash him in the head, a Kommando will see the enemy, hide behind a nearby [[Catachan Jungle Fighters|bush]]/[[Dorf|barrel]]/[[Creed|lamp-post]] and wait for the enemy to get close like 5 feet to 2 meters, THEN shout, run up to him, and smash him in the head.&lt;br /&gt;
&lt;br /&gt;
An ork asked about Kommando groups. &amp;lt;span style=&#039;color:green;font-size:115%&#039;&amp;gt; &amp;quot;I dinna see anyfing... Do you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Feral Orks====&lt;br /&gt;
Hidden away in GW fluff are these guys.  These guys are what happens after a WAAAGH! has left your planet. They crop up in wildernesses and form tribes. They don&#039;t have technology (like shootas) or any kind of mekboys or even good resources to build junk. They are roughly on par with your [[Warhammer Fantasy|Fantasy]] Orks, so you can just use your Fantasy army in 40k if you can fluff your army right. Not like it matters, it&#039;s the same tactic either game. They tend to have Grots, Kommandos and Weirdboys coming out of their ears, and love to ride big squigs. If you don&#039;t prune them back to the forest well enough, they might sic buttloads of squiggoths on you. Snakebites love these guys, and if space-born Orks pick them up, Feral Orks usually become Snakebites anyway.&lt;br /&gt;
&lt;br /&gt;
They breed a special kind of Oddboy, the Pigdok, who is a combination of a Mek and a Dok, but excels at neither. They do surgical procedures like a stereotypical medicine man, wander around covered in robes and talismans given to them by the Weirdboy Shamans, and head the construction of things like ballistas and catapults, all the way up to magical stompy Idols and the [[Titans_40k#Orky_Titans|Steam Gargant]].&lt;br /&gt;
&lt;br /&gt;
====[[Weirdboy | Weirdboyz]]====&lt;br /&gt;
Weirdboyz are Orks who are active psykers. All Orks are passive psykers, emitting their gestalt field, but Weirdboyz are the only ones who can decide they&#039;re gonna blow another Ork&#039;s face off with a mean look and a lightning bolt (well, the only Orks who can decide to do it and it&#039;ll happen). They tend to be crazy and can blow up if they&#039;re not careful. Even when they are careful. Sometimes blowing up is the preferred/expected option for a Weirdboy.&lt;br /&gt;
&lt;br /&gt;
==Retcons==&lt;br /&gt;
All following Ork Oddboys have been retconned, at least by GW&#039;s word. They live on in our hearts (and custom-models) as:&lt;br /&gt;
&lt;br /&gt;
===Rokkas===&lt;br /&gt;
[[Rogue Trader]] Orks with a penchant for hard rock, metal, leather armor, and overgrown hair squigs. While still technically retconned, they do seem to keep cropping up in the fluff. Also known as Goff Rokkas, these boyz tend to come out of the Goffs exclusively, but it isn&#039;t completely unknown for other Clans to spit out one of these crazy green &amp;quot;musicians&amp;quot;. They play machine gun guitars and [https://www.youtube.com/watch?v=L_wdRy7x4Sc PARTY &#039;ARD!!!]&lt;br /&gt;
It should be noted that Rokkas were invented in the Eighties, so they don&#039;t play things like Death Metal as much as they do generic Metal, 80&#039;s Metal, electric guitar ballads, and Hard Rock. It should also be noted that they are still available on Games Workshop&#039;s site. PARTY ON!&lt;br /&gt;
===Shoutas===&lt;br /&gt;
These orks have over-developed lungs and super-strong vocal cords so that they can [[Derp|yell really loud.]] Yes, you heard me right. They yell across Gargant-tops and over battlefield din to act as a telecommunications array. &amp;lt;strike&amp;gt;See, not all things that were retconned were too good to last.&amp;lt;/strike&amp;gt; &amp;lt;span style=&#039;color:green;font-size:200%&#039;&amp;gt;&#039;&#039;&#039;SHUDDUP STOOPID HUMIE, WHUT DO YOU KNOW?!?!?! SHOUTAS IZ DA BEST!!!!!!!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&#039;color:lightgreen;font-size:300%&#039;&amp;gt;&#039;&#039;&#039;YOU&#039;Z CALL DAT SHOUTIN&#039;? YOU&#039;Z AIN&#039;T A REEL SHOUTA, YA GIT!&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&#039;color:forestgreen;font-size:700%&#039;&amp;gt;&#039;&#039;&#039;A REAL SHOUTA&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&#039;color:forestgreen;font-size:850%&#039;&amp;gt;&#039;&#039;&#039;DROWNS OUT DA&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&#039;color:forestgreen;font-size:1000%&#039;&amp;gt;&#039;&#039;&#039;COMPUTISHUN!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&#039;color:lightgreen;font-size:1300%&#039;&amp;gt;&#039;&#039;&#039;I Konkur!&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&#039;color:purple;font-size:40%&#039;&amp;gt;&#039;&#039;&#039;I&#039;z prefur sneekin&#039; up to some hummie and shoutin&#039; in iz ear from reel gut close.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anyone caught messing with this section again will get their shit handed to them. Do you know how fucking hard it is to make sure this shit is right? I can&#039;t do this AND dodge those fucking Orks. I&#039;m a janitor, not a FUCKING NINJA!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt;&#039;&#039;&#039;See, iffin&#039; you&#039;z had sum of dat purpley paint, dis wouldn&#039; be a problem now, would it?&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt;&#039;&#039;&#039; &#039;e got youz good, e&#039; did. aneewayz da squigs ated da inturn again. Git ta cleenen dat wod ya.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Brewerz===&lt;br /&gt;
Again, not technically retconned, but never mentioned after about 3rd Edition. Brewerz, or Brewer Boyz function much like Mekboys or Mad Doks do, knowing the inns and outs of brewing through genetically innherited inntuition. They make alcohol out of squigs. Made everything from beers to malts to meads to liquors to scotches. Yes, certain squigs can be made into scotch. No, no grains are involved in the process. No, they&#039;ve never don this in Scotland. No, you may not question this.&lt;br /&gt;
SQUIGGIE WALKER - RED LABEL! COS IT ZOGZ YOU IN DA BRAIN FASTA!&lt;br /&gt;
&#039;&#039;Eend out of mashrooms too booss!&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Basically, they brew babies into beer sometimes.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;strike&amp;gt;&#039;&#039;&#039;HERESY, ORK HERESY, ANY IMPERIAL CITIZENS WILL BE MURDERED ON SIGHT AFTER READING THIS.&#039;&#039;&#039;&amp;lt;/strike&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt; *WHAM* OY BOSS, DEM HUMIES IZ TRYN&#039;A TAKE AWAYZ OUR SQUIG JUICE!&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&#039;color:green;font-size:150%&#039;&amp;gt;&#039;&#039;&#039; Zoggin DAMN&#039;IT! NOT AGAIN!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Female Orks===&lt;br /&gt;
&lt;br /&gt;
MY EYES!!!! THEY BURN!!!&lt;br /&gt;
&lt;br /&gt;
Vaguely referenced in older fluff and glimpsed during Blood Bowl, sacrificed because nobody wants to see those canonized saggy Ork tits (Except [[/d/]]), and fucking whores (and ye mum).  Suffice to say, some drawfags will still draw them and several on [[/tg/]] will doubtlessly [[Faptau|fap]] to it.  Considering how many random mutations are seen amongst the Orks, the possibility is [[Meme|more likely than you&#039;d think]].  In normal canon, Orks are asexual, popping out of fungal growths in the ground...&lt;br /&gt;
&lt;br /&gt;
...but in the older fluff, when the Orks were basically Fantasy Orcs in space, there &#039;&#039;were&#039;&#039; female orks.  Later fluff [[retcon]]ned this, so that in later parts of their life cycle Orks would temporarily develop sexual characteristics and go bang one another.  For the sake of Games Workshop&#039;s writers&#039; self-respect, this too was also retconned. And all but the drawfags are happy for that. All in all though, the idea of female orks or goblinoids of any sort is much more readily accepted across most genres involving greenskins of any sort, so the decision may more likely have been to make the Orks dependent on getting blown up to repopulate along with being hardlined for blockbuster style war (though, as with all evolution, this is mutable to change, as there are Orks like the Blood Axes who understand ideas like trading with da&#039; humies&#039;, peace, and using functional armor and weapons that don&#039;t stop working just because da&#039; mob&#039; believes dey are useless. SEE, HUMIES ARE GUD&#039; F&#039;R SOME FINGS BUT NOT EVERY FING!).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&#039;color:green;font-size:115%&#039;&amp;gt; Oi&#039;m twalf an&#039; wots dis? &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Brain Boyz===&lt;br /&gt;
Brain Boyz is how the Orks call the Old Ones. The retcon is that the Orks&#039; origin has shifted around a few times, such as the Brain Boyz being the ancestors of the Snotlings (although the Orks still believe that, but it&#039;s no longer the official explanation it was in Rogue Trader).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Dat&#039;z still canon! Codex 7th ED 2014 and we&#039;z seen it in the one before dat un!!!! What shrooms did ya zoggin&#039; gits eat?!)&lt;br /&gt;
&lt;br /&gt;
==Ork Klanz==&lt;br /&gt;
&amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt;Oi, listen up ya gits. Dere&#039;s six diverant majah clanz of Ork, and dey&#039;s all right &#039;ard. Da clanz waz made way back by [[The Beast|the biggest, baddest warboss dere eva waz]], startin&#039; out as his specialist boyz before dey became dey own klanz.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul style=&#039;color:green;font-size:100%&#039;&amp;gt;&lt;br /&gt;
* Dere&#039;s da &#039;&#039;&#039;Snakebites&#039;&#039;&#039;, and dey&#039;z a buncha fundie gits what won&#039;t use any teknowlogy more complicated den a [[choppa]] an&#039; warpaint. Anytime dere&#039;s a world dat a WAAAAAGH smashed up, it gets full o&#039; fundie boyz. When we pick em up, dey run off ta da Snakebites anyway instead o&#039; learnin how ta fight propa. But dey got squiggoths, an&#039; every WAAAAGH needs really big killy tings. Snakebites wear brown, like a buncha zoggin&#039; Amish folk.&lt;br /&gt;
* Da &#039;&#039;&#039;Bad Moonz&#039;&#039;&#039;, what gotz lotsa teef &#039;cause dey grow faster den any other orks, so dey&#039;z a buncha rich gits. &#039;at meanz dat dey&#039;s got da best squigs and dakka, but since dey&#039;z such lazy gits, dey&#039;s [[Tau|no good at choppin&#039; an&#039; stompin&#039;]], so other orks can always just find a Bad Moon and stomp his teef out. Bad Moonz wear Yella, da color a big booms and shiny bits.&lt;br /&gt;
* &#039;&#039;&#039;Goffs&#039;&#039;&#039; are a buncha gloomy gits what don&#039;t ever have any fun and don&#039;t give a grot&#039;s toss about dakka, but dey&#039;z somma da &#039;ardest of all da orks. [[Ghazghkull Mag Uruk Thraka]] himself wuz a Goff. Dats why he&#039;s so big, &#039;ard, an mean. Goffs wear black, da color a bein&#039; DED &#039;ARD!&lt;br /&gt;
* Da &#039;&#039;&#039;Evil Sunz&#039;&#039;&#039;&#039;re all part a da Kult a Speed, and dey&#039;ve got da most Meks, so dey&#039;re always muckin&#039; about with teknowlogical equipment an speedy karts. Deyz big believas in da color red, cuz RED &#039;UNZ GO FASTA!&lt;br /&gt;
* &#039;&#039;&#039;Deffskullz&#039;&#039;&#039; are a buncha teevin&#039;, lootin&#039; gits what&#039;ll grab anyfing &amp;lt;del&amp;gt;what&#039;s not nailed&amp;lt;/del&amp;gt; if it&#039;s nailed down they&#039;ll loot the nails den loot da fing that was nailed down an&#039; make it orky. [[Looted|Anyfing]]. Even in da middle of a scrap. Da mekz loves em, though, cuz nobody&#039;z got more bitz and gubbinz than a Deffskull Loota. Deffskullz all seemz ta have some kinda technikal know-wotz, dough. Deffskullz wear da color Blue, cuz Blue&#039;s a lucky color.&lt;br /&gt;
* And, last of all but not least, dere&#039;s da &#039;&#039;&#039;Blud Axez&#039;&#039;&#039;. Dey&#039;re da ones what&#039;ve been hangin&#039; around da stinkin&#039; humies fer ages too long, and gone and developed all sorts a un-orky tings like &#039;&#039;taktiks&#039;&#039; an&#039; &#039;&#039;recownasense&#039;&#039; an&#039; &#039;&#039;camo&#039;flage&#039;&#039; an worse of all da magikal and feared cry of &#039;&#039;retreat&#039;&#039;. Dey&#039;ve even got a sayin&#039; bout it: &#039;&#039;&amp;quot;If we runs for it, it don&#039;t count as losing, cuz we can also come back for anuvver go, see?&amp;quot;&#039;&#039; Dey&#039;z mocked as cowardly gits by most of da boyz, but cause dey be dead cunning dey&#039;z da main source of da best warbosses in WAAAAAAAGH! time (Next ta Da Prophet him self).  An&#039; its &#039;&#039;&#039;alwayz&#039;&#039;&#039; WAAAAAAAGH! time, ya git!  Blud Axez wear cammerflage, but at least they paint it nice an&#039; bright so&#039;s you can see&#039;em coming.&lt;br /&gt;
&lt;br /&gt;
Later, when da humies learned dat der was six Beasts, and each lead a lejun o Boyz, dey started tinking dat each o da Clanz were da rem-re-leftovers o each Beast&#039;s lejun.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ork Non-Klanz===&lt;br /&gt;
&amp;lt;ul style=&#039;color:green;font-size:100%&#039;&amp;gt;&lt;br /&gt;
*  Den dere&#039;s da &#039;&#039;&#039;[[Freebooterz|Freebootaz]]&#039;&#039;&#039;, boyz wut left deir klan ta become merks an&#039; piratz an&#039; dat, Freebooterz iz often kicked o&#039; deir klan for likin&#039; sumtin&#039; dat izn&#039;t violence more dan violence, like [[Kaptin Badrukk]] (teef), [[Wazdakka Gutsmek]] (goin&#039; fast), or [[Zodgrod Wortsnagga]] (snotlings), but some leave o&#039; deir own accord for similar reasons, like [[Kaptin Bluddflagg]] (loot). Freebootaz will even work for stupid &#039;umies for shinies (or hats), though dat don&#039;t mean dey won&#039;t turn &#039;round an &#039;ave a go at dem too.&lt;br /&gt;
*  &#039;&#039;&#039;Feral Orkz&#039;&#039;&#039; are like Snakebites, but coz dey don&#039;t have a choice, what with not &#039;avin&#039; access to Ork kulture seein&#039; &#039;az dey don&#039;t have space travel.  Often join the Snakebites as soon as dey&#039;z recruited by a WAAAAAAGH.&lt;br /&gt;
* &#039;&#039;&#039;Speed Freekz&#039;&#039;&#039; is what you call da members o&#039; da &#039;&#039;&#039;Kult o&#039; Speed&#039;&#039;&#039;, a klub any Ork what likes goin&#039; fast a lot can join, not just da Evil Sunz.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ork Daily Life==&lt;br /&gt;
&lt;br /&gt;
[[File:Wh40k online concept.jpg|thumb|300px|right|Your average Ork home. Quite cozy when it comes down to it, really.]]&lt;br /&gt;
&lt;br /&gt;
Morning.&lt;br /&gt;
GET UP! Doesn&#039;t matter when . But usually in the mid morning, -unless a nob kicks him in the face cause he is late for something, which he usually is. Next eat. Either the breakfast his pet grot brings him or the grot it self. Orks dont much care it all tastes the same dipped in mud and fried on a stick chased with some fungus beer.&lt;br /&gt;
Hit the drops. Yes the communal act of using the local bog. Literally. He might get a scar on his duff to show off if the Squigs are feisty that morning. Then swagger about and try to find new things to kill. Or new ways to kill things. This lasts till about noon.&lt;br /&gt;
&lt;br /&gt;
Noon&lt;br /&gt;
LUNCH! Fungus rums and beers. Squig pies and mushroom fries. Plenty of fights break out at lunch usually from a loota stealing another Orks &#039;sweet-squig&#039; dessert. Or some nob mouths off when drunk. Either way LUNCH! Next nap time/ wrekreation. Most Orks having spent a very busy day trying to think up new ways to kill or new things to kill will take a nap. Usually the average rank and file lad who has nothing better to do. It is around now that the more specialized Orkoids shall gather in their respective mobs and set about spending afternoon and early evening doing what they do best. Be it practicing blowing crap up if tankbustaz. Racing around the camp as speed freaks. Helping the meks if lootas or burnas. &amp;lt;strike&amp;gt;Hiding in plain sight if kommand-&amp;lt;/strike&amp;gt; &amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt;Move along, nofink to see &#039;ere.&lt;br /&gt;
&lt;br /&gt;
Evening&lt;br /&gt;
WORK TIME! The boss or local big mek or Warp&#039;ead bullies most every one around the camp center and gets up on his WAAAGH!!! Banner-tower and starts to bark out orders on what they will attack that night, or where they will hit to steal material to build his next projekt, or give a flashy psycho-pyrotectic light show during a prophetic chant. (though sometimes if no one got up till half past 5 they plan it during the early morning.) Depending on the Clan majority this can be as simple as &amp;quot;Smash dis!&amp;quot; (A goff) to &amp;quot;Ok Dis team needs ta be &#039;ere right when da rockets hit Or we wont-&amp;quot; &amp;lt;strike&amp;gt;(Yeah Blood axes dont know when to shut up) &amp;lt;/strike&amp;gt; &amp;lt;span style=&#039;color:green;font-size:115%&#039;&amp;gt;&#039;&#039;&#039;*THUMP*&#039;&#039;&#039;  ZOGGIN&#039; &#039;Umiez.&lt;br /&gt;
&lt;br /&gt;
Midnight&lt;br /&gt;
DA ORKING HOUR! Do what was stated in the evening until they get tired and go home to bed. It don&#039;t count as failing cause they will try again tomorrow. Or pull it off and party all night (to the dismay of the defeated) until they pass out.&lt;br /&gt;
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Even the Daily Life of the Ork is a miniature WAAAGH!!!&lt;br /&gt;
&lt;br /&gt;
==Reasons it Rokks to be an Ork==&lt;br /&gt;
# &amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt;We&#039;z gotz a shiney new 7th ork-dition Codex-fingy!&lt;br /&gt;
# &amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt;We&#039;z da biggest an&#039; da strongest.&lt;br /&gt;
# &amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt;We&#039;z made fer fightin&#039; an&#039; winnin&#039;.&lt;br /&gt;
# &amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt;We&#039;z got more boyz dan anyone else.&lt;br /&gt;
# &amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt;All an ork eva wantz to do fo&#039;eva iz to keep fightin&#039;, winnin&#039;, an&#039; lootin&#039;.&lt;br /&gt;
# &amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt;Dem mekboyz can loot anyfing an I mean [[Looted_Emperor|ANYFING]]!!&lt;br /&gt;
++&#039;&#039;{{BLAM| Previous record has been made of note to Ordo Xenos for immediate actions to be taken. The Emperor Protects}}&#039;&#039;++&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt;Ummm, wot woz dat? Zog, I&#039;ve lost count of da resuns for being an Ork!&lt;br /&gt;
# &amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt;We&#039;z already know everythin&#039; wotz wort&#039; learnin&#039;.&lt;br /&gt;
# &amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt;We&#039;z da 2nd least [[grimdark]] race in da galaxy. BUT DA BEZT GREENDARK hur hur hur!&lt;br /&gt;
# &amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt;Da painboyz can fix ya up right&#039;n proppa, even if yer bloody &#039;ead&#039;z chopped off.&lt;br /&gt;
# &amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt;We&#039;z got da shiniest bitz, or we&#039;z &#039;bout to krump da git dat does.&lt;br /&gt;
# &amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt;The longa ya fite, the bigga and stronga ya get.&lt;br /&gt;
# &amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt;Teef&#039;s legal tenda. Punchin&#039; sum git in da face getz youz a day&#039;z meal.&lt;br /&gt;
# &amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt;If da mekboy can finks it, he can build it.&lt;br /&gt;
# &amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt;An&#039; if he sayz it workz, he&#039;s roight.&amp;lt;/span&amp;gt; &lt;br /&gt;
# &amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt;We&#039;z da orkz an&#039; dey iz not.&lt;br /&gt;
# &amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt;Dem &#039;umiez and marine boyz screamin&#039; &amp;quot;FER DA EMPRER&amp;quot;, an dem spikey boys yellin&#039; &amp;quot;BLOOD FO&#039; DA BLOOD GOD!&amp;quot; is nofin&#039; kompared to &amp;quot;WAAAAAAAAAGH!&amp;quot;&lt;br /&gt;
# &amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt;Da red wunz will &#039;&#039;&#039;alwayz&#039;&#039;&#039; go fasta.&lt;br /&gt;
# &amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt;Purple iz da sneekiest colah.&lt;br /&gt;
# &amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt;Yello&#039; iz da &#039;splodiest colah.&lt;br /&gt;
# &amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt;Blu iz da lukiest colah.&lt;br /&gt;
# &amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt;Green iz da orkiest colah.&lt;br /&gt;
# &amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt;I haz a hole in me chest an&#039; a choppa stuck to me leg? Didn&#039; notice it while I wuz krumpin dem spiky boyz.&lt;br /&gt;
# &amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt;Unlike dem &#039;umiez, greyskins, an&#039; panzees, anyone can be a warboss usin&#039; nofin&#039; more den a choppa an&#039; a litl bit o&#039; dakka.&lt;br /&gt;
# &amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt;Even if all da boyz get krump&#039;d, we&#039;z still win. Da only way da gits can zog us off is by [[Exterminatus|dakkain&#039; da &#039;ole bludy planet]].&lt;br /&gt;
# &amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt;You&#039;z can trade in yer dakka fer moah choppa, or vice versah, and you iz still Orky enuff.&lt;br /&gt;
# &amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt;You&#039;z kan build an army of serial [[METAL BOXES|bawkses]] an&#039; duk&#039; tape an&#039; maybe a bit o&#039; spikez an&#039; bitz and still look reel smart an&#039; orky.&lt;br /&gt;
# &amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt; Rolling a double six with Shokk Attack Gun.&lt;br /&gt;
# &amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt; Some Git shootz 90% of Your squad, but the Nob smackz one boy on the &#039;ead and everybody iz doing good.&lt;br /&gt;
# &amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt; You&#039;z kan talk legally like a retard.&lt;br /&gt;
# &amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt; Giving da boyz a frying pan on the &#039;ead and a fender on the shoulda makes dem &#039;arder.&lt;br /&gt;
# &amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt; Putting dem in a fridge makez dem mega&#039;ard.&lt;br /&gt;
# &amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt; You&#039;z kan use every armiez gunz, but none kan use Yourz.&lt;br /&gt;
# &amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt; If you die you get proppa afterlife wiz lotta fighnin&#039; an&#039; booze, instead of being raped by laffin&#039; daemons for eternity.&lt;br /&gt;
# &amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt; You WILL die of laffin&#039; if You play orkz.&lt;br /&gt;
# &amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt; Lastly, an&#039; most importantly, da mane reezun it rokkz ta be an Ork iz dis: &lt;br /&gt;
&amp;lt;span style=&#039;color:green;font-size:175%&#039;&amp;gt;WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGGGHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reasons it sucks to be an Ork==&lt;br /&gt;
# You&#039;re the one species that is actually dumber than humanity. &amp;lt;strike&amp;gt;{{BLAM|HERESY!}}&amp;lt;/strike&amp;gt; &amp;lt;span style=&#039;color:green;font-size:115%&#039;&amp;gt;*THUMP* LOK BOSS I GOT MEH WUN UH DEM UMIES!!!!&amp;lt;/span&amp;gt;&lt;br /&gt;
# Your war cry &amp;quot;WAAAGH!&amp;quot; is overused by everyone. &amp;lt;span style=&#039;color:green;font-size:115%&#039;&amp;gt;LIEK IF &amp;quot;FOR DA EMPRAH!!!&amp;quot; IZN&#039;T OVERUZZED AZ &#039;ELL&amp;lt;/span&amp;gt;&lt;br /&gt;
# No matter how hard you try, you will never achieve enough dakka... and if you did, it&#039;d end up destroying you too. &amp;lt;span style=&#039;color:green;font-size:115%&#039;&amp;gt;A TRAGGADY, DAT IS!&amp;lt;/span&amp;gt;&lt;br /&gt;
# Despite having some awesome-looking guns, you can&#039;t shoot things for shit. Your standard Ballistic Skill is 2 (which means at best hitting things on a 5+), and when you &#039;&#039;do&#039;&#039; shoot somebody successfully it&#039;s probably due to sheer volume of bullets more than anything else.  &amp;lt;span style=&#039;color:green;font-size:115%&#039;&amp;gt; YOU SAY DAT LOIKE IT&#039;S A FUKKEN BAD THING! &amp;lt;/span&amp;gt;&lt;br /&gt;
# Your sole purpose in stories is to distract the Space Marines and the Imperial Guard from more dangerous threats like Chaos, Tyranids or Necrons. &amp;lt;span style=&#039;color:green;font-size:115%&#039;&amp;gt; BUT WE&#039;Z GET TA HAVE A REAL GREAT FIGHT WHILEZ BEIN&#039; A DISTRAKSHUN. SO IT&#039;Z STILL ALL GOOD. ALSO HAV YOU EVEN READ DA BEAST ARISES WE ZOG DEM HUMMIES UP. &amp;lt;/span&amp;gt;&lt;br /&gt;
# Your army falls apart at the seams the minute your Warboss dies. &amp;lt;span style=&#039;color:green;font-size:115%&#039;&amp;gt;NAH, WE&#039;S JUST GOT TA FIGURA&#039; OUT WHUZ IN CHARGE NEXT, DAN WE COMES BACK AROUND TA FUMP EM AGAIN!&amp;lt;/span&amp;gt; &amp;lt;strike&amp;gt; &amp;lt;span style=&#039;color:purple;font-size:100%&#039;&amp;gt; Hiss! By that time we&#039;ve NOMNOMNOMNOM&#039;D on you &amp;lt;/span&amp;gt;&amp;lt;/strike&amp;gt; &amp;lt;span style=&#039;color:green;font-size:115%&#039;&amp;gt; &#039;&#039;&#039;*CRUNCH*&#039;&#039;&#039; ANUDDA &#039;EAD FER ME POINTY STIKK!&lt;br /&gt;
# Anytime you use anything, from your smallest pistol to your [[Battlefleet Gothic|largest space ship]], you have the same chances of surviving its use as a grot snuggling an overcharged standard issue Imperial [[Plasma Weapons|Plasma Gun]]. Offset by the fact you can survive 4th degree burns, decapitation, being septic, and acquiring space tetanus.&amp;lt;span style=&#039;color:green;font-size:115%&#039;&amp;gt; OY, DOK. WUTZ DIS TETANATHINGY? CAN WE&#039;Z SQUISH ET?&amp;lt;/span&amp;gt; &lt;br /&gt;
# In Second Ed there was an alarming risk that your entire army might die before the battle actually started because almost no Ork units had sealed armour.&amp;lt;span style=&#039;color:green;font-size:115%&#039;&amp;gt; ORKZ DUN&#039; NEED ARMER! NOT WEN ORKZ GOT DAKKA!! SMASH DEM GITS WITOUT&#039;IT!&amp;lt;/span&amp;gt;&lt;br /&gt;
# You have a mushroom and two spore pods dangling between your legs, and Kroot find it a delicacy. &amp;lt;strike&amp;gt; &amp;lt;span style=&#039;color:yellow;font-size:115%&#039;&amp;gt; GOOD MEAT BAKKAWW! &amp;lt;/span&amp;gt; &amp;lt;/strike&amp;gt; &amp;lt;span style=&#039;color:green;font-size:115%&#039;&amp;gt;*THUMP* I DUNNO WUT DIS DUN SAID BUT IT URT ME EYES SO I KRUMPED IT!!!!&amp;lt;/span&amp;gt;&lt;br /&gt;
# You&#039;re part of [[Squad broken]]. &amp;lt;span style=&#039;color:green;font-size:115%&#039;&amp;gt;WELL, UH... ZOGGIT. WE GOT NUFFIN CLEVA TA SAY BOUT DAT. MAYBE SUMFING ABOUT IT BEING MADE BY DEM NECKBEARDED GROTZ WIV DA FEDORAZ AN STUFF&amp;lt;/span&amp;gt;&lt;br /&gt;
# &amp;lt;strike&amp;gt;You haven&#039;t had a new codex since 4th edition. And it&#039;s starting to show.&amp;lt;/strike&amp;gt; &amp;lt;span style=&#039;color:green;font-size:115%&#039;&amp;gt; SHUT IT YA GIT, WE&#039;ZE DA ORKS AND YOU&#039;Z A BUNCH O PANSY GITS! B&#039;SIDES, WE IZ GOING TA GET NEW CODEX DIS 6TH ED! OI BOSS WEZ GOT A SEVENF EDISHUN CODEX BEFORE THE PANSY GITS DID!  N NOW WE&#039;Z GOTZ A SHINEY NEW 7 ORK-DITION CODEX-FINGY! &amp;lt;/span&amp;gt; &lt;br /&gt;
# &amp;lt;strike&amp;gt;There is a slight chance that [[Matt Ward|Mattard]] is going to write 6th edition codex. If so, in the next codex you&#039;ll read something like this: &amp;quot;The Orks insatiable thirst for violence is, really, just a way of coping with the angst they feel that no matter what they do, they will never be Ultramarines.&amp;quot;&amp;lt;/strike&amp;gt; &amp;lt;span style=&#039;color:green;font-size:115%&#039;&amp;gt; WHO KEEPS LETTIN&#039; DEZ&#039; HUMIES IN &#039;ERE! WE&#039;Z BLOODY INFESTED! GET DA BURNAZ!&amp;lt;/span&amp;gt; &amp;lt;strike&amp;gt;(Also [[Matt Ward|Mattard]] is apparently too busy with pestering Forge world for more Space marine resin collections to be converted into plastic for the main product line to be bothered with our humble bumbling green skins.)&amp;lt;/strike&amp;gt;  &amp;lt;span style=&#039;color:green;font-size:115%&#039;&amp;gt; Tipakill &#039;umie bee&#039;ayevyohr dat iz. Alwayz ignorin&#039; da orky fingz in loif an&#039; only payin&#039; attentchuhn to zoggin&#039; &#039;umie fingz. Downroight shaymfol dat iz. Da onlee REEL orky &#039;umie dere iz iz dat Kaptuhn Yarik; Gork - or eh, iz it Mork? - bless &#039;iz &#039;eart.&amp;lt;/span&amp;gt; (Trust us greenskin, Matt Ward ignoring you is a good thing.)  &amp;lt;span style=&#039;color:green;font-size:115%&#039;&amp;gt; But waznt &#039;e fired fur being an annoying grot?&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;span style=&#039;color:green;font-size:115%&#039;&amp;gt;I GOT DA BURNAZ!! WE HAVIN A BBQ?? MAKE MINE CRISPY AN DUN FORGET DA EXTRA SQUIG SAUCE&amp;lt;/span&amp;gt;&lt;br /&gt;
# Orks do not draw psychic power from the [[Warp]], [[Derp|but still take Perils of the Warp]]. &amp;lt;span style=&#039;color:green;font-size:115%&#039;&amp;gt; DEM WEIRDBOY GITZ JUST ORK&#039;D TOO &#039;ARD!&amp;lt;/span&amp;gt;&lt;br /&gt;
# &amp;lt;span style=&#039;color:green;font-size:115%&#039;&amp;gt; &amp;lt;strike&amp;gt;if dere ain&#039;t any Stormboyz, yer army k&#039;n get krumped by da Blu Gitz real easy like. No not [[Ultramarines|DEM]] blue gits The [[Tau|udda ones]] wif da nice dakka and puny stompas.&amp;lt;/strike&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&#039;color:green;font-size:120%&#039;&amp;gt;&#039;&#039;&#039;*CRUNCH*&#039;&#039;&#039; OI! WHO LET DA GROT DO DA TALKIN?! WE JUS&#039; SMASH DEM BLUEBOYZ WIT &#039;ARE CHOPPAS WHEN WE GET CLOSE, AN&#039; IF DAT DON&#039;T WORK WE JUST MATCH DERE AMOUNT OF DAKKA WIT SOME PRETTY KILLY SHOOTAS. UNLESS DEY SEND DA RED COMMIT THO... GOOD FING DEY GOT RID OF HIM!&amp;lt;/span&amp;gt;&lt;br /&gt;
# &amp;lt;span style=&#039;color:green;font-size:115%&#039;&amp;gt;Even doh dere is [[Yarrick|wun humie]] dat foights good and ard and iz real ded killy, ee iz da greatest enemy ov da Orkz. *THUNK* DA GREATEST ENNEMY OF DA ORKS IZ DA RED COMMIT! DAT BLUE BOY&#039;S STOMPA IS FREE TIMES FASTA DAN A REGULAR WUN!&amp;lt;/span&amp;gt;&lt;br /&gt;
# &amp;lt;strike&amp;gt;You probably dont have a penis. You can piss on Space Marines, only to die a short while later.&amp;lt;/strike&amp;gt; &amp;lt;span style=&#039;color:green;font-size:115%&#039;&amp;gt;IZ DAT BAD FING? OOMIEZ SAYZ DAT IT VERY HURTZ WHEN WE &#039;IT EM IN IT? Wait... Dat what dey call the mushroom&#039;n&#039;spore pods? Poor suckas! Dey have PAIN nerves down dat way? No WONDER dey scream so bad when we kick em there.  &amp;lt;/span&amp;gt;&lt;br /&gt;
#&amp;lt;strike&amp;gt;Even (some) vegetarians will eat you&amp;lt;/strike&amp;gt; &amp;lt;span style=&#039;color:green;font-size:115%&#039;&amp;gt; NOT IF WE EAT DEM FIRST! HAH!  &amp;lt;/span&amp;gt;&lt;br /&gt;
# You all piss yourselves at the very mention of the name of a certain [[Farsight|Red Armored Swordsman]]. &amp;lt;span style=&#039;color:green;font-size:115%&#039;&amp;gt; WE&#039;Z JUST BE SO EXCITED CAUSE DAT BLUE-BOY ACTUALLY PUTS UP A FIGHT! &amp;lt;/span&amp;gt; &amp;lt;span style=&#039;color:blue;font-size:115%&#039;&amp;gt; More so than the Orks did against an old Ethereal with a pointed stick! &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Grot]]&lt;br /&gt;
* [[Snotling]]&lt;br /&gt;
* [[The Beast]]&lt;br /&gt;
* [[The War of The Beast]]&lt;br /&gt;
* [[Ghazghkull Mag Uruk Thraka]]&lt;br /&gt;
* [[Gorgutz_%27Ead_%27Unter|Warboss Gorgutz &#039;Ead &#039;Unter]]&lt;br /&gt;
* [[Deffboss]]&lt;br /&gt;
* [[WAAAGH]]&lt;br /&gt;
* [[&amp;quot;Da Tragedy of Hamlet, boss of Denmark&amp;quot; by Shake-da-boss-pole]]&lt;br /&gt;
* [[Makbeff]]&lt;br /&gt;
* [[Warhammer 40,000/Tactics/Orks(7E)|Tactics/Orks]]&lt;br /&gt;
* [[Warhammer_40,000/Tactics/Orks/Dred_List|Dreadnought List]]&lt;br /&gt;
* [[Codex Orks: Space Odin Edition]]&lt;br /&gt;
* [[Ork Gunz]]&lt;br /&gt;
* [[Gargant]]&lt;br /&gt;
* [[Stompa]]&lt;br /&gt;
* [[Deff Skwadron]]&lt;br /&gt;
* [[Scraplootas]]&lt;br /&gt;
* [[Da Chopshop]]&lt;br /&gt;
* [[Ork Trek]]&lt;br /&gt;
* [[Ironjawz]] for one of their Age of Sigmar counterparts.&lt;br /&gt;
* [https://www.youtube.com/watch?v=whxcq4I0kAo Da Ork Song]&lt;br /&gt;
* [https://www.youtube.com/watch?v=JXCLtD5batc Dem Ork Boyz Song]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Ork flowchart.png|WAAAAGH flowchart&lt;br /&gt;
Image:WAAAAGH.jpg|WAAAAAAAAAAAAAAAGH&lt;br /&gt;
Image:Ork_WTF_is_this.jpg|WOT&#039;Z DAT&lt;br /&gt;
Image:Orks_are_made_4_rokkin.jpg|ORKZ IZ DA ROKKINEST&lt;br /&gt;
Image:WOT_DA_ZOG.jpg|DA PAINBOSS IZ GONNA WANT TA LOOK AT DIS WOTEVA IT IS&lt;br /&gt;
Image:Disguise_1.jpg|Orks are the best at disguises&lt;br /&gt;
Image:Disguise_2.jpg|Stoopid [[beakie|beakies]]&lt;br /&gt;
Image:Disguise_3.jpg|Weeabork&lt;br /&gt;
Image:Orktaku.jpg|A different sort of Weeabork&lt;br /&gt;
Image:Samurork4.jpg|The truest of Weeaborks&lt;br /&gt;
Image:Da_warboss_Lincoln.jpg|The assassination of warboss Lincoln.&lt;br /&gt;
Image:GorknMork.jpg|Gork and Mork&lt;br /&gt;
Image:Ork_Fortress.jpg|WE&#039;Z AMUZED BY ENTIRE PUNY &#039;UMIE IMPERIUM&lt;br /&gt;
Image:Pimp_Ork_1.jpg|PompadOrk&lt;br /&gt;
Image:Pimp_Ork_2.jpg|EY YOU GITZ WE &#039;EARD YOU LIKE TA MAKE IT ORKY SO WE ORKYFIED YER ORKY SQUIGOFF SO YOU&#039;Z CAN WAAAGH WHILE YOO&#039;Z WAAAGHIN&#039;&lt;br /&gt;
Image:Killskata.jpg|Jet Grind RadiOrk&lt;br /&gt;
Image:Gorkken_Morkann_by_Jaekyu.jpg|&#039;OO DA &#039;ELL DO YA FINK WE IS?!!!&lt;br /&gt;
Image:Finking_wiz_siantz_2.jpg|IT&#039;Z TIME FER SUM IKSPERIMINTS&lt;br /&gt;
Image:Ork_teaparty.jpg|No reason we can&#039;t be civil&lt;br /&gt;
Image:Finking_wiz_siantz.jpg|SIANTZ. It works.&lt;br /&gt;
Image:Oldboyz.jpg|Oldboyz can Waaagh! too. They just need a nap afterwords.&lt;br /&gt;
Image:Orkpoke.jpg|SlowpOrk&lt;br /&gt;
Image:Ork_Anatomy.jpg|Inaccurate (but in-universe) depiction of orky gubbinz.&lt;br /&gt;
Image:Orkspekta_gubbinz.jpg|Orkspekta Gubbinz iz on da case!&lt;br /&gt;
Image:Orkishbeprepared.jpg|&amp;lt;strike&amp;gt;Jeremy Irons is orky, right?&amp;lt;/strike&amp;gt; COURZE &#039;E IZ! E&#039;Z ZO ORKY YOU&#039;Z CAN&#039;T LISTEN TA DA ORIGINAL SONG WIWOUT &#039;EARING DIS!&lt;br /&gt;
Image:Green.jpg|Supagreen&lt;br /&gt;
Image:1229746903774.jpg|[[Deff Skwadron]]. Zoggin&#039; bootiful.&lt;br /&gt;
Image:Proud&#039;n&#039;Bootiful.jpg&lt;br /&gt;
Image:1239594444871.jpg|Transform and WAAAGH! (Holyshit this thing actually transforms.)&lt;br /&gt;
Image:1258887158852.jpg| Essentially....this is the best thing ever.&lt;br /&gt;
Image:mythbusta.jpg&lt;br /&gt;
Image:Ork_love_potion.jpg|Love Can WAAAGH!&lt;br /&gt;
Image:Ork with Lego shootah.jpg&lt;br /&gt;
Image:Squig_drops.jpg&lt;br /&gt;
Image:Eldars_are_orky.jpg|[[Eldar]]z iz da most orky race evar, ya gitz!&lt;br /&gt;
Image:Ork Powuz.png|An alternate explanation of how a WAAAGH works.&lt;br /&gt;
File:Mork and gork orks warhammer 40k 1334752549083.jpg|Brutally cunning or cunningly brutal?&lt;br /&gt;
File:CoDorks.jpg|Only Orks are capable of making something utterly godawful into something completely Orky.&lt;br /&gt;
File:SmurfOrks.jpg|Orks, mastaz uf stelff&#039;en&lt;br /&gt;
File:Bork_Kube.jpg|A viable Ork space ship design&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Orks-Forces}}&lt;br /&gt;
{{WH40k-Factions}}&lt;br /&gt;
&lt;br /&gt;
[[category:Warhammer 40,000]][[Category:Orks]]&lt;/div&gt;</summary>
		<author><name>2602:306:32EB:400:29B0:7CA5:F22D:BF09</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Venomthrope&amp;diff=523161</id>
		<title>Venomthrope</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Venomthrope&amp;diff=523161"/>
		<updated>2017-06-05T08:00:13Z</updated>

		<summary type="html">&lt;p&gt;2602:306:32EB:400:29B0:7CA5:F22D:BF09: /* On the Tabletop */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Venomthrope.jpg|300px|thumb|right|This bug is your friend. He keeps you safe.]]&lt;br /&gt;
What the [[Zoanthrope]] is to the concept of &amp;quot;psyker&amp;quot;, the &#039;&#039;&#039;Venomthrope&#039;&#039;&#039; is to the concept of &amp;quot;poison&amp;quot;. Floating above the ground on organic balloons full of toxins and sporting enough tentacles to make [[Cthulhu]] blush, the Venomthrope is effectively a short-range terraformer for the [[Tyranid]] invasion force. The cloud of spores and bacteria it emits are not only a comfortable little bubble for Tyranid units, they&#039;re a huge pain in the ass for any of those pesky planetary defenders that might have survived this long. It relates to the [[Toxicrene]] in roughly the same way as the [[Zoanthrope]] does to the [[Maleceptor]], exept that the Toxicrene does not suck.&lt;br /&gt;
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==On the Tabletop==&lt;br /&gt;
The Venomthrope has 2+ poisoned attacks and gives Shrouded to all units within a 6&amp;quot; inch radius. This makes them extremely useful as support for your masses of [[Termagaunt|gaunts]] so that they have at least some kind of save. This also works great for supporting your [[Carnifex]]es and [[Hive Tyrant]]s alongside their [[Tyrant Guard|followers]]: that cover save is a blessing when dealing with AP3 weapons. This obviously makes the Venomthrope a premier target for the enemy forces: especially [[Tau]] are laughing as they ignore your cover save and one-shot your entire brood with a powerful weapon. Template weapons are dangerous as well: a few shots with the equivalent of a [[Flamer|Heavy Flamer]] will do a lot of damage on your Venomthropes. But as long as you keep them in the back and protected by units that can devour whatever unit that comes near it, discouraging suicide tactics a bit. And make sure you take out the opposing [[Imperial Ordnance Pieces|artillery]] ASAP.&lt;br /&gt;
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===8th Edition===&lt;br /&gt;
Venomthrope still has a nice benefit: enemies that shoot at shrouded tyranids suffer -1 to their Ballistic Skill. This is NOT ignored by anything that Ignores Cover, cover in this edition applies +1 to saving throws instead. Flamers still auto-hit, so there&#039;s that to worry about.&lt;br /&gt;
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{{Tyranids-Creatures}}&lt;/div&gt;</summary>
		<author><name>2602:306:32EB:400:29B0:7CA5:F22D:BF09</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Sisters_of_Battle&amp;diff=428369</id>
		<title>Sisters of Battle</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Sisters_of_Battle&amp;diff=428369"/>
		<updated>2017-06-05T01:44:23Z</updated>

		<summary type="html">&lt;p&gt;2602:306:32EB:400:29B0:7CA5:F22D:BF09: &lt;/p&gt;
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&lt;div&gt;&#039;&#039;&amp;quot;Bunch together a group of people deliberately chosen for strong religious feelings, and you have a practical guarantee of dark morbidities expressed in crime, perversion, and insanity.&amp;quot;&#039;&#039;&lt;br /&gt;
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-H.P. Lovecraft&lt;br /&gt;
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&#039;&#039;[[Guidelines of the Space Marines|Space Marine Guideline]] 1: Thou shalt not refer to the Adepta Sororitas as &amp;quot;[[Bolter]] [[Bitches]],&amp;quot; nor shalt thou go anywhere near our sisters during the time of their &amp;quot;Red Rage,&amp;quot; lest thou wish to be the first human to enter orbit without the aid of a shuttle.&lt;br /&gt;
[[File:AdSor 2.jpg|300px|right|thumb|We&#039;d like to [[Flamer|talk]] [[Bolter|to]] [[Meltagun|you]] for a moment about your [[God-Emperor of Mankind|Lord and Savior]]]]&lt;br /&gt;
&#039;&#039;&#039;Sisters of Battle&#039;&#039;&#039; are essentially [[Warhammer 40k]]&#039;s female equivalent of [[Space Marines]], warriors devoted to the [[God-Emperor_of_Mankind|Emperor]]. Although they lack the genetic modification of their beefier brethren, they also wear [[power armour]] and are armed mainly with the ubiquitous [[Bolter]] and [[Chainsword]]. The Sisters of Battle are also known as the &amp;quot;Daughters of the Emperor&amp;quot;, and officially as the &amp;quot;Adepta Sororitas&amp;quot;, though the Adepta Sororitas refers to their entire organization, while the term Sisters of Battle refers only to their militant branch. They are more colloquially known by players as &amp;quot;bolter bitches&amp;quot; or &amp;quot;nuns with guns&amp;quot;, almost always resulting in an awkward boner. They are &#039;&#039;not&#039;&#039; to be confused with [[Female Space Marines]].&lt;br /&gt;
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==Overview==&lt;br /&gt;
[[File:Lusty Marine.png|300px|right]]&lt;br /&gt;
The Sisters of Battle are part of the [[Ecclesiarchy]], the religious arm of Imperial government, and sometimes work with the [[Inquisition]]&#039;s [[Witch Hunters]].  In the 36th millennium, the Ecclesiarchy&#039;s pope launched a coup d&#039;état that led to a devastating civil war.  After said pope was crushed, the Imperium banned the Ecclesiarchy from having its own army.  However, they fucked up the wording of the law, which only explicitly banned the church from having &amp;quot;men at arms&amp;quot;, but not &amp;quot;women at arms&amp;quot;.  The Ecclesiarchy fully exploited this loophole.&lt;br /&gt;
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They have somewhat of an obsession with the purifying effects of flame, and generally choose equipment that allows them to cover heretics with as much holy promethium and thermal lances as possible. This philosophy is most obviously exemplified by the Immolator tank, essentially a rolling [[METAL BOXES|steel crate]] with giant flamethrowers or multi-meltas stuck on it. They also have the [[Exorcist]], a mobile pipe organ that shoots missiles. Less accurate than the Whirlwind Missile Launcher or any Imperial Guard artillery, but who cares, the thought of pipe organs launching missiles while playing epic mass complete with Latin is fuckawesome, dammit. &lt;br /&gt;
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[[File:Ordersmilitant.jpg|200px|thumb|left|An overview of the six main Orders. Sadly brief, but characterful.]]&lt;br /&gt;
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There are six main Orders. All minor Orders are descended from one of these.&lt;br /&gt;
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* &#039;&#039;&#039;Sacred Rose:&#039;&#039;&#039; cool, calm and collected. The most tactical Sisters. Enjoy gunning their foes down in a more disciplined manner. If they were to get their own rules, their Rets would have slow and purposeful. They wear White.&lt;br /&gt;
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* &#039;&#039;&#039;Ebon Chalice:&#039;&#039;&#039; the vanilla Order. These Sisters haven&#039;t changed a whole lot since they were first created, preferring to stick to their tried and tested methods. They wear Black.&lt;br /&gt;
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* &#039;&#039;&#039;Argent Shroud:&#039;&#039;&#039; the Lawful Goods. Are a rarity among Imperial factions, in that they are described as being famous for selfless heroism, as well as altruism. For this reason, /tg/ likes to fluff them as noble space Paladins and she-bros to the [[Salamanders]]. They wear Silver.&lt;br /&gt;
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* &#039;&#039;&#039;Bloody Rose:&#039;&#039;&#039; aggressive as fuck. Aim to kill off their enemies as quickly as possible, as they see no reason to let the heretic live any longer than necessary. They wear Red.&lt;br /&gt;
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* &#039;&#039;&#039;Our Martyred Lady:&#039;&#039;&#039; the postergirl Order, depicted in most mainstream portrayals of the Sisters. This has led to many people thinking that all Sisters have white hair, when it is in fact seemingly only this Order that does it. The Order itself is reputed as being determined even for SoBs, which is saying something. Will not stop until their enemies are utterly destroyed. They wear Black and Red.&lt;br /&gt;
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* &#039;&#039;&#039;Valorous Heart:&#039;&#039;&#039; Repent! These Sisters feel the guiltiest about that whole [[Age of Apostasy]] thing, and as a result have an excess of [[Sisters Repentia|Repentias]]. Likely on constant lookout for the slightest sign of weakeness in themselves or any allies serving alongside them. They wear the most black.&lt;br /&gt;
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==Sororitas Orders Non-Militant==&lt;br /&gt;
As mentioned in the opening, not all of the Adepta Sororitas are actually Sisters of Battle. A number of Orders exist which officially serve non-combat-related roles in Imperial Society, although they tend to receive even less attention than their combat-fighting sisters. The largest source of info on these Sororitas thus-far is the &#039;&#039;Blood of Martyrs&#039;&#039; sourcebook for [[Dark Heresy]], which specifies the three most important Orders and mentions the existence of others, even lesser in nature. &#039;&#039;Blood of Martyrs&#039;&#039; even includes character classes for members of the three major Orders Non-Militant.&lt;br /&gt;
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* &#039;&#039;&#039;Orders Dialogous:&#039;&#039;&#039; These Sororitas are dedicated to the studying of language, with tasks ranging from interpreting long-lost texts to accompanying Imperial diplomats on contact missions with intelligent xenos species. Thanks to their training, even the most average Sororitas knows several hundred everyday human dialects and dozens of secret cants, ciphers, even xenos tongues. Sororitas of these Orders are some of the few individuals judged worthy (and capable) of actually understanding the [[Eldar]] tongue.&lt;br /&gt;
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* &#039;&#039;&#039;Orders Famulous:&#039;&#039;&#039; Figuratively the [[Dune|Bene Gesserit]] without the kung fu skills from perfect body control. These Sororitas serve intimately with the upper echelons of Imperial society, acting as chamberlains, counselors, and consuls to the nobility. Their focus is on the spiritual and genetic purity of the human race, so they concern themselves with not only seeing to the education of nobles, but also secretly arranging alliances and marriages, in the hope of preventing corruption and inbreeding from taking root. They are particularly involved in tracking the manifestations of saints, which makes them a popular ally for Thorian Inquisitors.&lt;br /&gt;
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* &#039;&#039;&#039;Orders Hospitaller:&#039;&#039;&#039; Healers and medics, these Sororitas are amongst the most skilled and compassionate surgeons in the Imperium, meaning they are commonly found attached to the [[Imperial Guard]].  Given their mission, they are one of the more beloved orders by the common citizenry of the Imperium. Of course, this being the Imperium, they&#039;re also expert torturers often called upon for that purpose by the Ecclesiarchy and the Inquisition, though Inquisitors are cautioned against using Hospitallers to keep important heretics alive; they have a bad tendency to forget about the future gains and instead &amp;quot;take the Emperor&#039;s justice into their own hands&amp;quot;.  &lt;br /&gt;
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* Others: Scores, perhaps even hundreds, of minor non-militant Orders exist within the Adepta Sororitas. &#039;&#039;Blood of Martyrs&#039;&#039; mentions the &#039;&#039;&#039;Orders Sabine&#039;&#039;&#039; (who infiltrate newly rediscovered worlds and prepare them for the Missionarius Galaxia) and &#039;&#039;&#039;Orders Pronatus&#039;&#039;&#039; (guardians of sacred relics) as examples of more wide-spread Orders Non-Militant, and three &amp;quot;local&amp;quot; Orders in the forms of the &#039;&#039;&#039;Madriga&#039;&#039;&#039; (temple choirs), &#039;&#039;&#039;Planxilium&#039;&#039;&#039; (leading processionals on holy days) and &#039;&#039;&#039;Vespila&#039;&#039;&#039; (sanctifying the dead and forensic specialists).&lt;br /&gt;
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==Sisters Snuff==&lt;br /&gt;
Back in [[Warhammer 40,000: Rogue Trader|1st Edition]], they were present fluff only as an order that was essentially the [[Just As Planned|Inquisition for everyone including the Inquisition]] (like an Inquisition Internal Affairs branch; a &amp;quot;who watches the watchmen?&amp;quot; deal) and [[Derp|Space Marines]]. This would change in later editions, when they eventually get their own codex.&lt;br /&gt;
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In 1997, when the [[Necron|Necrons]] were launched, [[Games Workshop]] had them face the Sisters in a Battle report, which the Sisters lost. The results of this battle report then became the [[Sanctuary 101]] fluff. Games Workshop liked the result so much that they decided the Sisters of Battle should get slaughtered all the time. Unless they are falling to Chaos, obviously. Some fans blame popular GW whipping boy [[Matthew Ward|Matt &amp;quot;Spiritual Liege&amp;quot; Ward]] for this tendency, but it was there long before he got here [[FATAL|and it continues to exist after he left]].&lt;br /&gt;
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Please note that while [[Heresy|fa/tg/uys]] [[/d/|masturbate furiously]] to fanfics of Sisters engaging in bdsm fetish sex with the likes of other Lesbian sisters, servitors, children, Schola Progenium cadets or even the likes of [[Sister of Nurgle|Nurgle]], all of the below actually, &#039;&#039;&#039;canonically&#039;&#039;&#039; &#039;&#039;fucking happened&#039;&#039;. It should also be worth noting that they&#039;re getting stomped by their own fucking allies in most of these.&lt;br /&gt;
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[[File:Warhammer_40k_sisters_of_battle_adeptas_sororitas_battling_Dark_Eldar.jpg|thumb|200px|right|Heroic Fascist Space Nuns + Evil BDSM Space Elves = [[Faptau|YEAH!]]]]&lt;br /&gt;
Some highlights include:&lt;br /&gt;
* Some of a Dialogus Order and some Battle Sisters turned to Chaos by a [[Slaanesh|Slaaneshi]] Keeper of Secrets.&lt;br /&gt;
* A whole Order Mind Controlled by one Chaos [[Psyker]]. Fucking [[C.S.Goto|Goto]] (this happened again in the cain books fyi).&lt;br /&gt;
* A strike force of [[Celestians]] and an [[Inquisitor]] being killed, cannibalized, and sacrificed by the Sons of Malice Astartes chapter for disturbing their victory rites and falsely accusing the chapter of heresy.&lt;br /&gt;
* A whole shrine-world of Sisters killed by a &amp;lt;s&amp;gt;[[Chaos Dreadnought#Helbrute|Helbrute]]&amp;lt;/s&amp;gt; [[Daemon Engine]] powered by [[rage]]. It shrugs off meltas, meltabombs and multiple [[Exorcist]] volleys, and the efforts of a number of [[Salamanders]] in Terminator armour. A [[Living Saint]] even gives up her divinity (not to be confused with virginity) to stop it by speaking the bound Daemon&#039;s true name (her order had a vow of silence, probably so the audio recording team didn&#039;t need to hire women to do any of the speaking rolls for the audio drama), therefore weakening it after her aura of peace causes it to calm down and shrink down to the size of a man instead of a massive daemon walker. The daemon is then destroyed when its shell is broken after a Space Marine decides to throw a [[Power weapon|Thunder Hammer]] at it. &#039;&#039;We are not making this shit up&#039;&#039;.&lt;br /&gt;
* A detachment of Sisters killed by [[Grey Knights]], [[Khornate Knights|their bodies sliced open and their blood applied to the Grey Knights&#039; armor, so the Grey Knights can be immune to the Bloodtide&#039;s effects (though some of the Sisters were immune with faith alone, make of that what you will).]] The Bloodtide was retconned in the most recent Grey Knights Codex to not explicitly mention said armor-paint incident, but they do instead lose to a daemon horde after buckling at the sight of Kaldor Titanfucking Draigo. At least they went down fighting this time, but losing&#039;s still losing.&lt;br /&gt;
* In another instance of Grey Knight-on-Sororita violence, during the climax of the first novel of the Grey Knight series, a detachment of Sisters led by Cannoness Ludmilla is tricked by a Chaos-turned Inquisitor into thinking that the Grey Knights pursuing it are Chaos Space Marines. Later (as in a few pages later), said detachment gets nearly kamikaze&#039;d by said Grey Knight Strike Cruiser, which itself was shot down by Imperial Navy ships fooled into thinking that it was Chaos - starting to see a pattern here? Surprisingly, the only dudes that die from the crash are Imperial Guard and PDF - the Sisters survive but only to get the ever-Emprah-lovin&#039; shit beaten out of them by the surviving Grey Knights. The sisters pull no punches, however, and do manage to take out a few of Alaric&#039;s squadmates, so power to them. BUT WAIT. Seeing as this was written by a much more competent author, unlike the ambiguous piece of shite-fluff written by a certain [[Matthew Ward|spiritual liege]], both sides figure out that this was part of an elaborate case of [[JUST AS PLANNED]], they stop fighting,and even more shockingly, the person who ends it is Cannoness Ludmilla, after noticing the FUCKHUEG books bolted on the GK&#039;s mighty pauldrons, and team up to take down the Big Baddy.&lt;br /&gt;
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* Apart from the codex stuff, they were also stomped in the video game &#039;&#039;[[Dawn Of War|Dawn of War: Soulstorm]]&#039;&#039;. It all started when [[Selena Agna]] of the Sacred Rose falsely accused Governer General [[Vance Motherfucking Stubbs]] for the Warp Storm that appeared in Kaurava system. The sisters then had a zealots hard which resulted in them thinking that everyone, even their imperial brethren ([[Space Marines|Space Marines]] and [[Imperial Guard|Imperial Guards]]) should be purged. Stubbs, like a true gentleman, not only dismissed the claim, but was also planning to destroy the sisters without [[Khornate Knights|the worries of commit a heretical action]] because &amp;quot;fuck you, no way me and my men gonna die for from some crazy bitch&#039;s accusation.&amp;quot; They were presumably killed sacrificing themselves in an attempt to destroy the enemy, though we don&#039;t know who it was that wiped them out (however considering that Gorgutz is the canonical winner, it was likely him).&lt;br /&gt;
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==The Sudden Yet Inevitable Betrayal==&lt;br /&gt;
{{MattWard}}&lt;br /&gt;
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[[File:Sister_Hmph.jpg|200px|thumb|left|The reaction of Sisters and SoB players everywhere to the codex update.]] On August 1, 2011 [[Games Workshop]] finally decided to attempt to &amp;quot;revamp&amp;quot; the Sisters of Battle with a [[White Dwarf]] codex, much to the aggravation of about two thirds of the [[Warhammer 40,000/Tactics/Witch Hunters|Witch Hunters&#039;]] remaining playerbase. It was by no means a horrible update; initial worries on [[/tg/]] suggested it to be akin to a biblical plague in terms of disaster-level, when in truth it was simply sub-average. The update had its fluff written by [[Matt Ward|your SPIRITUAL LIEGE]]. In spite of this, it was squarely in-level with another [[Tyranids|bad codex update]], because the rules were clearly written by committee.&lt;br /&gt;
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Gone were the various inquisitorial units that got gobbled up by the [[Grey Knights]] codex update. This meant that many of the classics, like [[Witch Hunters#Notable Members of the Ordos Hereticus|Lord Inquisitor Krazypantzoff]] and [[Officio Assassinorum|Temple Assassins]], were gone, though they were replaced with Ecclesiarchy characters like [[Uriah Jacobus]] and [[Arch-Confessor Kyrinov]]. The Sisters did get some  of Grey Knight units, namely [[Death Cult Assassin|Death Cult Assassins]], [[Arco-flagellant|Arco-Flagellants]], and [[Crusaders|Crusaders]], though their usefulness was questionable at best. [[Immolator|Immolators]] took a nasty nerf-bat to the face, being unable to fire on the move and losing all fire-points, which basically made them more-cost-effective [[Razorback Transport]]s). Who would have thought that Games Workshop would update an army by [[Carnifex|nerfing the one model every player had a couple of so that they all have to go out and buy new models]]?  &lt;br /&gt;
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Faith was functionally changed to a game of roulette, with randomized dice rolls deciding how much (if anything at all) you get. Units were given very specific faith powers on a squad-by-squad basis now, and whilst several were powerful, others were meh at best. [[Image:Repressor.jpg|right|thumb|Heavy armor in an update? We fucking &#039;&#039;wish&#039;&#039;.]] Whereas before you had a nice general army that could use faith points to adapt to different situations, in the [[White Dwarf|Dwarf-dex]] system you had mostly weaker powers that were unreliable. Powers that most other units for similar points get permanently.&lt;br /&gt;
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[[Sisters Repentia]] were originally purportedly nerfed, but in the end they were &#039;&#039;vastly&#039;&#039; better, boasting a 6++ invulnerable save, Fleet, and double their original number of attacks with a faith act to do more on death - meaning they stood a good chance of fucking up a lot of units they wouldn&#039;t pre-update... So &#039;&#039;now&#039;&#039; instead of paying ridiculous prices for a sick joke, you&#039;re just paying ridiculous prices for a suicide squad. At least they&#039;ll rape shit while they&#039;re there now. &#039;&#039;Progress&#039;&#039;!&lt;br /&gt;
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Sadly, things were muddled by a spree of fake releases as part of an [[Troll|April Fool&#039;s Prank]]. Original reports of genuinely useful units to offset the loss of the [[Stormtrooper|Stormtroopers]] and inducted forces thus turned out to be false. There was also talk of a new heavy transport/assault vehicle called the [[Repressor]], but it turned out to be part of the same fucking April Fool&#039;s Prank and is still Forgeworld-only (which sucks because it would be an improvement). Of the new characters, Kyrinov was semi-useful, and Jacobus was near-mandatory if you wanted to do anything with Acts of Faith. So in summary, about a third of the Sisters&#039; armory is now gone without being replaced by anything. (The [[Bretonnia|knights]] feel your pain now.)&lt;br /&gt;
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The biggest kick in the cunt for the Sisters, aside from the obvious loss of utility units, was the loss of ally rules and inducted unit rules. One of the biggest advantages the Sisters had was the ability to, courtesy of the Ordo Hereticus, requisition allied forces. A time-honored method of getting around the relatively weak Sisters of Battle vehicular lineup was to take some Inducted Guardsmen for a Leman Russ or two, or Space Marines for a Predator. The loss of Inquisitors also came with the loss of [[Land Raider|Land Raiders]] as dedicated transports, which was another stab at their vehicular capabilities.&lt;br /&gt;
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===The Eternal Vigil===&lt;br /&gt;
[[Image:Homelesssister.jpg|right|thumb|Come on guys, she&#039;s got sisters to feed.]]&lt;br /&gt;
While many members of [[/tg/]] are violently, gleefully convinced the sisters are on their way to be [[Squat|squatted]], a tiny contingent of the faithful keeps a candle burning, waiting for the day that their beloved bolter bitches will rise again ([[Finecast|tiny bubbles]] and all).&lt;br /&gt;
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*&#039;&#039;&#039;0172008.M3:&#039;&#039;&#039; The Sisters are released as a playable faction in [[Dawn of War|Dawn of War: Soulstorm]]. While it is poorly designed and built, it still drums up some enthusiasm for the Sisters. Many conflicted feels are had.&lt;br /&gt;
*&#039;&#039;&#039;0583011.M3:&#039;&#039;&#039; [[Matt Ward|The Destroyer]] and [[Robin Cruddace|The Cruddace]] release a playable [[White Dwarf]] codex for the sisters, hinting at a similar treatment to the [[Blood Angels|Blood &amp;lt;s&amp;gt;Angels]] &amp;lt;/s&amp;gt; &amp;lt;s&amp;gt; heretics &amp;lt;/s&amp;gt; fuck you.&lt;br /&gt;
*&#039;&#039;&#039;0608012.M3:&#039;&#039;&#039; The sisters are retained for the 6E allies system and given a new flyer via [[Forge World]]. An unconfirmed leak shows a line up of new Sisters characters in development.&lt;br /&gt;
*&#039;&#039;&#039;0569013.M3:&#039;&#039;&#039; Faithful pilgrims supplicate themselves before the great and powerful [[Jervis Johnson]] asking for news on the Sisters. They are told that all armies are being worked on and there are no plans to discontinue support for the sisters. [[Phil Kelly|The Kelly]] adds that modeling issues prevented their release previously.&lt;br /&gt;
*&#039;&#039;&#039;05611013.M3:&#039;&#039;&#039; Rumors begin swirling about an [[Warhammer 40,000/6th Edition Tactics/Adepta Sororitas|official digital codex]] release for the Sisters. A leaked and subsequently confirmed White Dwarf advert later confirms this, and promises an updated version of the 5e codex. A later interview with [[Robin Cruddace|The Cruddace]] indicates that the codex will include tweaks to Faith and points cost, and that if it sells well enough it may get a physical release. The release date for the digital codex was set for October 19th. Later comments on the GW Digital Editions facebook page confirms a Warlord Traits Chart, Ecclesiarchy Relics and an Altar of War, in addition to some updates, new fluff and artwork and changes to faith and points costs. It appears that the Sisters prayers have been at least partially answered. A physical release however is still very much dependent on the sale of this eBook however.  Also during all this GW changes the name from Sisters of Battle to Adepta Sororitas most likely because it sounds cooler and is [[ChapterHouse Studios|easier to maintain copyright on]]. The reactions are mixed when the Codex is released, with such changes like making all Acts of Faith usable only once, maximum twice, per battle and many buffs and nerfs around the board, leaving many arguing whatever the Sisters got better or majorly screwed. However, this mixed reception &#039;&#039;&#039;is&#039;&#039;&#039; better than the universally negative reception of the [[White Dwarf]] codex.&lt;br /&gt;
*&#039;&#039;&#039;09999015.M3:&#039;&#039;&#039; Escalation is released, alongside Stronghold Assault. While Stronghold Assault slips by unnoticed, the Sisters of Battle receive no Lords of War choices in an otherwise controversial and poorly thought out expansion. It then falls to Forge World to release a downloadable sheet a few days later saying that Sisters armies can take Warhound &amp;amp; Reaver titans, as well as Marauder Bombers &amp;amp; Destroyers as Lords of War. The Sisters have yet to comment on how overkill these choices might be if they can ever deploy them.  The Reaver is at least far too expensive for normal games.&lt;br /&gt;
*&#039;&#039;&#039;0914016.M3:&#039;&#039;&#039; The Adepta Sororitas digital codex finally gets a physical release as part of [[Warhammer 40,000/Tactics/Imperial Agents|Codex: Imperial Agents]]. Like the digital codex, the new one has a mixed reception, as it removes Saint Celestine from the army (leaving the Sisters with a single named character) and comes with a formation that called the Vestal Task Force that isn&#039;t great. However, it also allows for Ministorum Priests to be taken independently, and separates the component units of the Ecclesiarchy Battle Conclave, though these units are not given any buffs to make them useful on their own. Not much, but it was something.&lt;br /&gt;
[[Image:Celestine Fall of Cadia.jpg|left|thumb|Guess who&#039;s back, bitches?]]&lt;br /&gt;
*&#039;&#039;&#039;0999016.M3:&#039;&#039;&#039; The Warhammer TV team, after the initial hint in the video which saw Magnus announced, releases a compilation of 2016 launches. At the end of said video can be seen clearly several launches of January, including no other than a new plastic kit of the &#039;&#039;&#039;Living Saint Celestine&#039;&#039;&#039;, supposedly tied to the release of The Gathering Storm: Fall of Cadia]]. The internet, and specially /tg/ and the SoB players go nuts shortly after that, which only gets worse after the confirmation in a Twitch live few hours later.&lt;br /&gt;
*&#039;&#039;&#039;0019017.M3:&#039;&#039;&#039; Fall of Cadia releases and Sisters are starting to return to the limelight. Not only do the Nuns With Guns play a substantial role in the 13th Black Crusade, but Saint Celestine is one of the key characters of the story, bringing reinforcements, rallying the beleaguered Imperial Forces, and facing off with [[Abaddon]] himself. She also gets updated rules which turn her into a powerhouse, capable of calling orbital strikes, chopping tanks in half, buffing nearby Imperial units, and becoming nearly impossible to kill. The book also comes with additional Ecclesiarchy Relics, causing much rejoicing among SoB fans.&lt;br /&gt;
&lt;br /&gt;
===Optimistic Theory===&lt;br /&gt;
There&#039;s been a theory circulating the hobby stores and /tg/ for a couple years now that Sisters have been out of focus because GeeDubs haven&#039;t been able to make quality plastic molds of Sisters until very recently (two prominent GW people, Jes Goodwin and Phil Kelly, have said as much anyway). The general idea is that GeeDubs has been saving up, and will give Sisters a fancy hardcover codex at some point in the near future once the plastic models are finished. There seems to be some truth to this, as GW has recently released a spat of Sisters of Silence (including their own codex), along with Canoness Veridyan in resin and the Saint Celestine re-release in plastic. All this being said, GW has announced that there will be no more major codex updates until 8th edition releases sometime in mid-2017... as 8th edition will invalidate ALL previous codices, but in return ALL currently produced models will receive updates. At launch.&lt;br /&gt;
&lt;br /&gt;
Indeed, as of the leaks we can get a glimpse of how they&#039;ll work. Without going too in-depth (wait for our tactica) they look a little better. Acts of Faith have tried to take the 5th ed version and fix it. First, at the start of your turn you get one free Act if you can roll a 2+. Then, one Sisters unit within 6 inches of Saint Celestine gets a free Act of Faith, automatically; this can include Celestine herself, so you can rush her up the field very quickly. Then, each Imagifier on the table rolls a D6, and on a 4+ they grant one Sisters unit within 6 inches an Act. The basic Acts are all more or less free phases (Movement, Shooting, Fight) taken at the start of your turn, or a slain model can stand up with up to D3 wounds. While it may not scale as well as first advertised, the Acts themselves are damn good.&lt;br /&gt;
&lt;br /&gt;
===Getting Started With The Nuns===&lt;br /&gt;
As of the time of this writing the Sisters of Battle are only marginally better supported than GW&#039;s old specialist games, at least Bretonnia was all in plastic before the End Times took care of them, but the Sisters are all still in [[Steadfast Pewter Sororitas|metal]]. In fact their range may be up to 90% of the models GW sells that still are in metal and they are priced accordingly to that. To build a single ten Sister squad leaves you almost 90 US dollars poorer right there, not counting any special or heavy weapons you want to add. The sculpts themselves are also over 20 years old, thankfully due to their unique nature and design most of their models are still very pleasant to look at, but nevertheless an update would be appreciated. &lt;br /&gt;
&lt;br /&gt;
Compounding the issue is the fact that GeeDubs is cutting the range in to more tatters than a particular incident involving Grey Knights, the Sister&#039;s most notable loss of late was the Immolator (The local GW manager wasn&#039;t even aware of this fact) and most recently stocks of Sisters bearing Blessed Banners have dried up in the UK. Making hounding eBay the only real alternative. &lt;br /&gt;
&lt;br /&gt;
Until that happens, any player looking to start Sisters has an unique problem; actually getting models for their army in a cost-effective way. This is especially problematic for the Sisters since they can and will eventually amass quite a bit of power-armored models, which while not as many as the IG or the Ork, they are still&#039;&#039;&#039; a wallet screaming nightmare to put together.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The first answer is to [http://1d4chan.org/wiki/Proxy proxy], look for another company for models. The problem is that Sisters are &#039;&#039;&#039;unique&#039;&#039;&#039;. If you look around among other miniature manufacturers you&#039;ll find that the &#039;army of nuns in power armor&#039; theme is, surprisingly uncommon (given how many Space Marines knockoffs you can find). Sure you can find one or two models, but nothing you can replicate army-wide. Your odds of finding proper models go up if you just look for &#039;girls in power armor&#039; but even then your pickings are slim. Again any option you do find will likely be hard to use army wide unless you really commit to kit bashing to deal with weapon and pose problems. There&#039;s a few ideas and links in the [http://1d4chan.org/wiki/Warhammer_40,000/Tactics/Adepta_Sororitas(7E) tactica.] &lt;br /&gt;
&lt;br /&gt;
All in all, until GW puts some plastics out, there are no good options for sister players at the moment except MAYBE [[casting]] if you&#039;re dedicated and want official models on a budget.&lt;br /&gt;
&lt;br /&gt;
==The James Swallow books: SoBs can win too!==&lt;br /&gt;
[[File:Hammer-and-anvil.jpg|250px|thumb|left|Sister Miriya from Hammer &amp;amp; Anvil; yes, [[Black Library]] artists can draw pretty sisters too.]]&lt;br /&gt;
Among [[Black Library]], there are two books, specifically starring the Sisters, that are widely considered to be some the finest portrayals of SoBs in all of [[40K]] fluff. Both were authored by [[James Swallow]], who decided that Sisters needed some attention and got to work. The first, [http://www.blacklibrary.com/all-products/Faith-and-Fire.html Faith and Fire], has the Sisters battling with what are basically terrorist psykers on a shrine world while trying to uncover the reasons behind the attacks. Then there&#039;s the sequel, [http://www.blacklibrary.com/all-products/Hammer-and-Anvil.html Hammer and Anvil]. Remember reading about Sanctuary 101 up there? This book has them going back there and trying to figure out what happened. While saying too much would be spoiling it, it can be said that shit hits the fan hard and that the final battle is very epic stuff. Also, if you&#039;re feeling extra faithful, Swallow wrote an SoB audiobook called [http://www.blacklibrary.com/all-products/red-and-black-mp3.html Red and Black]. A prequel to Faith and Fire, it has the Sisters being sent to a recently rediscovered planet as representatives of the Imperium, and ultimately to judge it. Needless to say, things get complicated. Also features a Scottish SoB. So, you can help the Sisters by getting the above books so that [[Games Workshop]] and Black Library may decide to change their minds and give some love to these girls. Or at least give them some additional badass portrayals.&lt;br /&gt;
&lt;br /&gt;
==Tactics==&lt;br /&gt;
The Sisters of Battle employ a costly yet simple tactic whenever they&#039;re called out for battle:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;1. Bring thousands of sexually deprived Sisters of Battle into the field.&lt;br /&gt;
&amp;lt;br&amp;gt;2.Arm them all with Melta and flame-based weapons.&lt;br /&gt;
&amp;lt;br&amp;gt;3.&amp;lt;s&amp;gt;Tell them they can shlick to the image of the Emperor if they triumph over the foul enemies of the Imperium.&amp;lt;/s&amp;gt; {{BLAM|&#039;&#039;&#039;HERESY.  *BLAM*&#039;&#039;&#039;}}&lt;br /&gt;
&amp;lt;br&amp;gt;4.Set them loose, hope you are not fighting slaaneshi cult, hope you&#039;re fighting Dark Eldar wyches (although they do seem to be doing that just fine in one of the artworks on this page).&lt;br /&gt;
&amp;lt;br&amp;gt;5.If they do win, all remaining Imperial troops, save for the SoBs, are ordered off the field.&lt;br /&gt;
&amp;lt;br&amp;gt;6.No other accounts can be heard of, as remembrancers and all other Imperial journalists are sworn to an oath of silence on whatever events transpired (one theory is it would look like a mix of &amp;quot;Soldier of Fortune&amp;quot; and &amp;quot;Girls Gone Wild&amp;quot;)&lt;br /&gt;
&amp;lt;br&amp;gt;7.????&lt;br /&gt;
&amp;lt;br&amp;gt;8.Profit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Yes we do have a real tactica, its [[Warhammer 40,000/Tactics/Adepta Sororitas(7E)|here]].)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Notable Sororitas Characters==&lt;br /&gt;
{|align=center border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|align=center|&#039;&#039;&#039;Order&#039;&#039;&#039;&lt;br /&gt;
|align=center|&#039;&#039;&#039;Description/Current Status&#039;&#039;&#039;&lt;br /&gt;
|align=center|&#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
|align=center|&#039;&#039;&#039;Model&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;[[Canoness Veridyan]]&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Sisters of Battle#Overview|Order of Our Martyred Lady]]&lt;br /&gt;
|align=center|The canoness from the cover of the 2nd Edition codex. A steadfast, calculating woman who operates with a high degree of precision.&lt;br /&gt;
|align=center|[[Image:Veridyan Portrait.jpg|150px|]]&lt;br /&gt;
|align=center|[[Image:Veridyan Model.jpg|150px|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;[[Ephrael Stern]]&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Sisters of Battle#Overview|Order of Our Martyred Lady]]&lt;br /&gt;
|align=center|Also known as the Thrice-Born and the Daemonifuge. A living weapon against Chaos, currently heading to the Black Library with a harlequin.&lt;br /&gt;
|align=center|[[Image:Ephrael Stern Portrait.jpg|150px|]]&lt;br /&gt;
|align=center|[[Image:SternMini.JPG|150px|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;[[Miriael Sabathiel]]&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Sisters of Battle#Overview|Order of Our Martyred Lady]] (formerly)&lt;br /&gt;
|align=center|Former Sister Superior of the Order of Our Martyred Lady and one of the very few Sisters who fell to Chaos (specifically, Slaanesh worship).&lt;br /&gt;
|align=center|[[Image:Miriael Sabathiel Portrait.jpg|150px|]]&lt;br /&gt;
|align=center|None&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;Mirya&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Sisters of Battle#Overview|Order of Our Martyred Lady]]&lt;br /&gt;
|align=center|Celestian Elohim (Celestian Sergeant) of the Order of Our Martyred Lady. The protagonist of Swallow&#039;s Sister of Battle books.&lt;br /&gt;
|align=center|[[Image:Mirya Portrait.jpg|150px|]]&lt;br /&gt;
|align=center|None&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;[[Saint Celestine]]&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Sisters of Battle#Overview|Order of Our Martyred Lady]] (formerly)&lt;br /&gt;
|align=center|A sister who became one of the most famous [[Living Saint|Living Saints]] in the Imperium. Currently leading the survivors of Cadia into the webway to resurrect [[Roboute Guilliman|Guilliman]] and continue the fight against chaos.&lt;br /&gt;
|align=center|[[Image:Celestine Portrait.jpg|150px|]]&lt;br /&gt;
|align=center|[[Image:Celestine 7e.jpg|150px|]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Codex - Sisters of Battle: /tg/ edition]] - in which the glory of the Witch Hunters, fueled by the possibilities of the 6th edition rulebook come together to cleanse the battlefield in a holy trinity of prometheum, bolter shells and melta rays.&lt;br /&gt;
*[[Codex - Adepta Sororitas: /tg/ 7th Edition]] - the result of an anon challenging /tg/ to update the mediocre 6th edition digital codex; a true update that makes full use of 7th edition rules. Includes formations, flyers, decurions, customizable Living Saints, and much more.&lt;br /&gt;
*[[Sisters of Cleaning]] - a [[/tg/]] created order.&lt;br /&gt;
*[[Sister Hospitaler]] - a non-militant Sister.&lt;br /&gt;
*[[The Times and Trials of Klightus]]; a love story about a shy [[Imperial Guard | Guardsman]] and a Sister of Battle.&lt;br /&gt;
*[[The Steadfast Pewter Sororitas]] - a sad story about what happens to those metal Sisters that don&#039;t get bought.&lt;br /&gt;
*[[Warhammer 40,000/Tactics/Adepta Sororitas(7E)]] - tactica on how to play them.&lt;br /&gt;
*[[Sisters of Battle Order Creation Tables]] - Create your very own Order of pyromaniac nuns.&lt;br /&gt;
*[[Sisters of Sigmar]] - The Warhammer Fantasy equivalent&lt;br /&gt;
*[[Psychic Sisters]] - A small house rule if you want your sisters a bit more witch hunting, but don&#039;t want to go full /tg/ edition.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://suptg.thisisnotatrueending.com/archive/1426730/ suptg archive about Sisters of Battle and pedophilia].&lt;br /&gt;
*[http://www.youtube.com/watch?v=WHuNbWMBAeA FOR THE IMPERIUM! &#039;&#039;Hey, there&#039;s no rule saying that warrior space nuns can&#039;t be badass.&#039;&#039;]&lt;br /&gt;
*[https://www.sendspace.com/file/8zykal Rules &amp;amp; Summary for Adepta Sororitas, for those who do not like the clusterfuck digital codex.]&lt;br /&gt;
&lt;br /&gt;
==Costume Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Sororita cosplay7.jpg&lt;br /&gt;
Image:SororitaAsianCosplay.jpg|Sister Shoju&lt;br /&gt;
Image:Sororita_cosplay4.jpg&lt;br /&gt;
Image:Repentia_+_bolter_bitches.jpg|The [[China|Chinese]] are beating us to the punch.&lt;br /&gt;
image:Sis.jpg&lt;br /&gt;
image:Celestine Cosplay.jpg|Sweet Emprah!&lt;br /&gt;
image:SoB Cosplay.jpg&lt;br /&gt;
image:SoB Cosplay 2.jpg|Scarred sisters are best sisters&lt;br /&gt;
image:SoB Cosplay 3.jpg&lt;br /&gt;
image:Shenzi sob warhammer 77 by cynshenzi-dalqqbb.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Exterminatus}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:AdSor.jpg|[[Meme|Scourge and Purge!]]&lt;br /&gt;
Image:Nun n&#039; Gun.jpg|What? U MAD [[Space Marines|SPESS MAHREEN?]]&lt;br /&gt;
Image:Sister of D&#039;awwwww.jpg|They aren&#039;t actually this cute. -But they should be.-&lt;br /&gt;
Image:But That&#039;s Heresy.jpg|But whatever it is, it&#039;s probably worth it. Maybe.&lt;br /&gt;
Image:Sororit as planned.jpg| The rape face you know you love.&lt;br /&gt;
Image:Pedo Sisters.jpg&lt;br /&gt;
Image:NoiseMarine SoB.jpg | [[Rape|We all know how this is going to end.]]&lt;br /&gt;
Image:MujuLolcron.jpg|Love Can Bl-- wait.&lt;br /&gt;
Image:Sororitas.png&lt;br /&gt;
Image:Ephrael_stern_page29.jpg|There was a sister in the [[Lost Worlds]] battlebook series.&lt;br /&gt;
Image:1290509755821.jpg|Can&#039;t read my, Can&#039;t read my, No he cannot read my Purging Face (She&#039;s got no one to spare)&lt;br /&gt;
Image:Sistersnslaanesh.jpg| Incompetent Inquisitor is incompetent (Hey, we know he did that on purpose).&lt;br /&gt;
Image:1269678816033.jpg|dum dum dum... dummmm&lt;br /&gt;
Image:Repentia_2.jpg|Not that they are fanatical about it.&lt;br /&gt;
Image:1228253984074.jpg|OMNOMNOMNOM&lt;br /&gt;
Image:1230052783344.png|Post whenever you need to make a fa/tg/uy rage that he doesn&#039;t understand the role and jurisdiction of Commissars.&lt;br /&gt;
Image:Peachsororitas.jpg|Sorry Mario, but your Heresy is in another castle&lt;br /&gt;
Image:Games Workshop Hates France.jpeg|This is rain. &lt;br /&gt;
Image:1232217288173.jpg|&lt;br /&gt;
Image:LolimoNsis.png&lt;br /&gt;
Image:B0018254_4897156440df9.jpg|Grimdark meets [[Hot Chicks]].&lt;br /&gt;
Image:1227858843066.jpg|Sisters love delicious xeno shota.&lt;br /&gt;
Image:Sororita_change_poster.png|Yes We Can&lt;br /&gt;
Image:Nagasister_of_battle.jpg|Are we this desperate for recruits?&lt;br /&gt;
image:Haters.png|Some day we too will receive an utterly broken codex update, and when we do this image will be faithfully waiting for you.&lt;br /&gt;
image:Sistersuperior.jpg|&lt;br /&gt;
image:1335738154693.jpg&lt;br /&gt;
Image:SisterShy.jpg|You don&#039;t want to see her tsun side.&lt;br /&gt;
image:Notsureheresy.jpg&lt;br /&gt;
File:Heretic%3F_Colored.jpg|Better purge them anyway...&lt;br /&gt;
image:SisterCheer.jpg|&amp;lt;s&amp;gt;NO THATS STUPID NO NO NO.&amp;lt;/s&amp;gt; Let&#039;s face it, being a bunch of glorified cheerleaders isn&#039;t that far off the mark nowadays...&lt;br /&gt;
image:Sisterweeaboo.jpg&lt;br /&gt;
image:Pyschosister.jpg|[[Awesome|Problems heretics?]]&lt;br /&gt;
image:ChaosCookies.png|Just as planned.&lt;br /&gt;
image:BurnHereticsBurn.jpg|Heretics gunna get burned.&lt;br /&gt;
Image:SororitaInquisitorIsntHome.jpg|When the Inquisitor&#039;s away, the Sisters will play...&lt;br /&gt;
File:Sisters of repentia sisters of battle Adepta Sororitas rule 34 montage can&#039;t believe how hard fetish rule 34 Warhammer 40k myoc redux.jpg|As hilarious as it is to picture a bunch of semi-nude nuns bull rushing a carnifex or a baneblade through a hail of gunfire, it&#039;s also weirdly sexy. Behold, the [[Sisters Repentia]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Promotions}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Canoness femdom.jpg|&amp;lt;span style=&amp;quot;text-decoration: line-through;&amp;quot;&amp;gt;Goddamn fetishists...&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;&#039;&#039;&#039;Ohoho!&#039;&#039;&#039; The [[Slaanesh|glorious satin throne]] is telling me &#039;&#039;&#039;someone&#039;&#039;&#039; is feeling a little butthurt! Speaking of which I&#039;m late for my [[Rape|lunchtime appointment]].&amp;lt;/span&amp;gt;&lt;br /&gt;
Image:Sistergangbang.png|There are not too many men (not counting old priests) in Adepta Sororitas so they have to improvise.&lt;br /&gt;
Image:Sororitas strawberries.jpg&lt;br /&gt;
Image:Sisters.jpg|&lt;br /&gt;
Image:Repentia_1.jpg|Sisters Repentia are supposed to repent. Stop whinging you know we know that you like this more.&lt;br /&gt;
Image:FIGHTBYMYSIDE.jpg| An imperial artist&#039;s representation of a living saint.&lt;br /&gt;
Image:1228252747952.jpg|Cum my sisters!&lt;br /&gt;
Image:1230051355300.gif|GENESTEALERS DO NOT WORK THAT WAY. &amp;lt;s&amp;gt;-But they should-&amp;lt;/s&amp;gt; NO THEY SHOULDN&#039;T, YOU SICK [[Slaanesh|PERV]].&lt;br /&gt;
Image:sister_n_slaaneshi.jpg|Sister in &#039;&#039;deep&#039;&#039; trouble.&lt;br /&gt;
Image:1233114472588.png|Unlike other settings, in 40k this kind of thing DOESN&#039;T work. Still kinda hot though.&lt;br /&gt;
Image:2nhnnlh.jpg|The lesser known loli chapter.&lt;br /&gt;
Image:X6eb14.jpg|moar&lt;br /&gt;
Image:SistervsLeviathan.jpg|OMNOMNOMNOM&lt;br /&gt;
image:91a96fb85899c260cb028d6ac34603b6.jpg&lt;br /&gt;
File:Strip_hammer_commission_for_propertyoflamb_by_hotgum-dagtqp6.jpg|What happens when a Battle Sister, a Repentia, a Hospitaller and a Living Saint decide they need to make a little cash? &lt;br /&gt;
File:Sororita_by_ipheli-d9mzze4.png|Sister Temeraire at rest&lt;br /&gt;
File:Sororita_2_rest_by_ipheli-damic1m.png|Interesting place for your devotional tattoo... &lt;br /&gt;
Image:Saint celestine and the geminae superia by sexual yeti-dat6rd3.png|Sexy Celestine&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Sisters-of-Battle}}&lt;br /&gt;
{{Template:Imperium}}&lt;br /&gt;
{{WH40k-Factions}}&lt;br /&gt;
[[Category:Warhammer 40,000]][[category:Imperial]][[Category:Matt Ward]]&lt;br /&gt;
[[Category:Sisters of Battle]]&lt;/div&gt;</summary>
		<author><name>2602:306:32EB:400:29B0:7CA5:F22D:BF09</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Category:Warhammer_40000_Tactics&amp;diff=585367</id>
		<title>Category:Warhammer 40000 Tactics</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Category:Warhammer_40000_Tactics&amp;diff=585367"/>
		<updated>2017-06-04T20:32:16Z</updated>

		<summary type="html">&lt;p&gt;2602:306:32EB:400:29B0:7CA5:F22D:BF09: Updating so the new pages will actually show&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tactics relating to [[Warhammer 40000]] and its assorted sub-games. Expect a lot of changes for 8th edition.&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
[[Category: Wargaming Tactics]]&lt;/div&gt;</summary>
		<author><name>2602:306:32EB:400:29B0:7CA5:F22D:BF09</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Sisters_of_Battle&amp;diff=428365</id>
		<title>Sisters of Battle</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Sisters_of_Battle&amp;diff=428365"/>
		<updated>2017-06-04T03:46:12Z</updated>

		<summary type="html">&lt;p&gt;2602:306:32EB:400:29B0:7CA5:F22D:BF09: /* Sisters Snuff */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&amp;quot;Bunch together a group of people deliberately chosen for strong religious feelings, and you have a practical guarantee of dark morbidities expressed in crime, perversion, and insanity.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-H.P. Lovecraft&lt;br /&gt;
                           &lt;br /&gt;
&#039;&#039;[[Guidelines of the Space Marines|Space Marine Guideline]] 1: Thou shalt not refer to the Adepta Sororitas as &amp;quot;[[Bolter]] [[Bitches]],&amp;quot; nor shalt thou go anywhere near our sisters during the time of their &amp;quot;Red Rage,&amp;quot; lest thou wish to be the first human to enter orbit without the aid of a shuttle.&lt;br /&gt;
[[File:AdSor 2.jpg|300px|right|thumb|We&#039;d like to [[Flamer|talk]] [[Bolter|to]] [[Meltagun|you]] for a moment about your [[God-Emperor of Mankind|Lord and Savior]]]]&lt;br /&gt;
&#039;&#039;&#039;Sisters of Battle&#039;&#039;&#039; are essentially [[Warhammer 40k]]&#039;s female equivalent of [[Space Marines]], warriors devoted to the [[God-Emperor_of_Mankind|Emperor]]. Although they lack the genetic modification of their beefier brethren, they also wear [[power armour]] and are armed mainly with the ubiquitous [[Bolter]] and [[Chainsword]]. The Sisters of Battle are also known as the &amp;quot;Daughters of the Emperor&amp;quot;, and officially as the &amp;quot;Adepta Sororitas&amp;quot;, though the Adepta Sororitas refers to their entire organization, while the term Sisters of Battle refers only to their militant branch. They are more colloquially known by players as &amp;quot;bolter bitches&amp;quot; or &amp;quot;nuns with guns&amp;quot;, almost always resulting in an awkward boner. They are &#039;&#039;not&#039;&#039; to be confused with [[Female Space Marines]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
[[File:Lusty Marine.png|300px|right]]&lt;br /&gt;
The Sisters of Battle are part of the [[Ecclesiarchy]], the religious arm of Imperial government, and sometimes work with the [[Inquisition]]&#039;s [[Witch Hunters]].  In the 36th millennium, the Ecclesiarchy&#039;s pope launched a coup d&#039;état that led to a devastating civil war.  After said pope was crushed, the Imperium banned the Ecclesiarchy from having its own army.  However, they fucked up the wording of the law, which only explicitly banned the church from having &amp;quot;men at arms&amp;quot;, but not &amp;quot;women at arms&amp;quot;.  The Ecclesiarchy fully exploited this loophole.&lt;br /&gt;
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They have somewhat of an obsession with the purifying effects of flame, and generally choose equipment that allows them to cover heretics with as much holy promethium and thermal lances as possible. This philosophy is most obviously exemplified by the Immolator tank, essentially a rolling [[METAL BOXES|steel crate]] with giant flamethrowers or multi-meltas stuck on it. They also have the [[Exorcist]], a mobile pipe organ that shoots missiles. Less accurate than the Whirlwind Missile Launcher or any Imperial Guard artillery, but who cares, the thought of pipe organs launching missiles while playing epic mass complete with Latin is fuckawesome, dammit. &lt;br /&gt;
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[[File:Ordersmilitant.jpg|200px|thumb|left|An overview of the six main Orders. Sadly brief, but characterful.]]&lt;br /&gt;
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There are six main Orders. All minor Orders are descended from one of these.&lt;br /&gt;
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* &#039;&#039;&#039;Sacred Rose:&#039;&#039;&#039; cool, calm and collected. The most tactical Sisters. Enjoy gunning their foes down in a more disciplined manner. If they were to get their own rules, their Rets would have slow and purposeful. They wear White.&lt;br /&gt;
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* &#039;&#039;&#039;Ebon Chalice:&#039;&#039;&#039; the vanilla Order. These Sisters haven&#039;t changed a whole lot since they were first created, preferring to stick to their tried and tested methods. They wear Black.&lt;br /&gt;
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* &#039;&#039;&#039;Argent Shroud:&#039;&#039;&#039; the Lawful Goods. Are a rarity among Imperial factions, in that they are described as being famous for selfless heroism, as well as altruism. For this reason, /tg/ likes to fluff them as noble space Paladins and she-bros to the [[Salamanders]]. They wear Silver.&lt;br /&gt;
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* &#039;&#039;&#039;Bloody Rose:&#039;&#039;&#039; aggressive as fuck. Aim to kill off their enemies as quickly as possible, as they see no reason to let the heretic live any longer than necessary. They wear Red.&lt;br /&gt;
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* &#039;&#039;&#039;Our Martyred Lady:&#039;&#039;&#039; the postergirl Order, depicted in most mainstream portrayals of the Sisters. This has led to many people thinking that all Sisters have white hair, when it is in fact seemingly only this Order that does it. The Order itself is reputed as being determined even for SoBs, which is saying something. Will not stop until their enemies are utterly destroyed. They wear Black and Red.&lt;br /&gt;
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* &#039;&#039;&#039;Valorous Heart:&#039;&#039;&#039; Repent! These Sisters feel the guiltiest about that whole [[Age of Apostasy]] thing, and as a result have an excess of [[Sisters Repentia|Repentias]]. Likely on constant lookout for the slightest sign of weakeness in themselves or any allies serving alongside them. They wear the most black.&lt;br /&gt;
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==Sororitas Orders Non-Militant==&lt;br /&gt;
As mentioned in the opening, not all of the Adepta Sororitas are actually Sisters of Battle. A number of Orders exist which officially serve non-combat-related roles in Imperial Society, although they tend to receive even less attention than their combat-fighting sisters. The largest source of info on these Sororitas thus-far is the &#039;&#039;Blood of Martyrs&#039;&#039; sourcebook for [[Dark Heresy]], which specifies the three most important Orders and mentions the existence of others, even lesser in nature. &#039;&#039;Blood of Martyrs&#039;&#039; even includes character classes for members of the three major Orders Non-Militant.&lt;br /&gt;
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* &#039;&#039;&#039;Orders Dialogous:&#039;&#039;&#039; These Sororitas are dedicated to the studying of language, with tasks ranging from interpreting long-lost texts to accompanying Imperial diplomats on contact missions with intelligent xenos species. Thanks to their training, even the most average Sororitas knows several hundred everyday human dialects and dozens of secret cants, ciphers, even xenos tongues. Sororitas of these Orders are some of the few individuals judged worthy (and capable) of actually understanding the [[Eldar]] tongue.&lt;br /&gt;
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* &#039;&#039;&#039;Orders Famulous:&#039;&#039;&#039; Figuratively the [[Dune|Bene Gesserit]] without the kung fu skills from perfect body control. These Sororitas serve intimately with the upper echelons of Imperial society, acting as chamberlains, counselors, and consuls to the nobility. Their focus is on the spiritual and genetic purity of the human race, so they concern themselves with not only seeing to the education of nobles, but also secretly arranging alliances and marriages, in the hope of preventing corruption and inbreeding from taking root. They are particularly involved in tracking the manifestations of saints, which makes them a popular ally for Thorian Inquisitors.&lt;br /&gt;
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* &#039;&#039;&#039;Orders Hospitaller:&#039;&#039;&#039; Healers and medics, these Sororitas are amongst the most skilled and compassionate surgeons in the Imperium, meaning they are commonly found attached to the [[Imperial Guard]].  Given their mission, they are one of the more beloved orders by the common citizenry of the Imperium. Of course, this being the Imperium, they&#039;re also expert torturers often called upon for that purpose by the Ecclesiarchy and the Inquisition, though Inquisitors are cautioned against using Hospitallers to keep important heretics alive; they have a bad tendency to forget about the future gains and instead &amp;quot;take the Emperor&#039;s justice into their own hands&amp;quot;.  &lt;br /&gt;
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* Others: Scores, perhaps even hundreds, of minor non-militant Orders exist within the Adepta Sororitas. &#039;&#039;Blood of Martyrs&#039;&#039; mentions the &#039;&#039;&#039;Orders Sabine&#039;&#039;&#039; (who infiltrate newly rediscovered worlds and prepare them for the Missionarius Galaxia) and &#039;&#039;&#039;Orders Pronatus&#039;&#039;&#039; (guardians of sacred relics) as examples of more wide-spread Orders Non-Militant, and three &amp;quot;local&amp;quot; Orders in the forms of the &#039;&#039;&#039;Madriga&#039;&#039;&#039; (temple choirs), &#039;&#039;&#039;Planxilium&#039;&#039;&#039; (leading processionals on holy days) and &#039;&#039;&#039;Vespila&#039;&#039;&#039; (sanctifying the dead and forensic specialists).&lt;br /&gt;
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==Sisters Snuff==&lt;br /&gt;
Back in [[Warhammer 40,000: Rogue Trader|1st Edition]], they were present fluff only as an order that was essentially the [[Just As Planned|Inquisition for everyone including the Inquisition]] (like an Inquisition Internal Affairs branch; a &amp;quot;who watches the watchmen?&amp;quot; deal) and [[Derp|Space Marines]]. This would change in later editions, when they eventually get their own codex.&lt;br /&gt;
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In 1997, when the [[Necron|Necrons]] were launched, [[Games Workshop]] had them face the Sisters in a Battle report, which the Sisters lost. The results of this battle report then became the [[Sanctuary 101]] fluff. Games Workshop liked the result so much that they decided the Sisters of Battle should get slaughtered all the time. Unless they are falling to Chaos, obviously. Some fans blame popular GW whipping boy [[Matthew Ward|Matt &amp;quot;Spiritual Liege&amp;quot; Ward]] for this tendency, but it was there long before he got here [[FATAL|and it continues to exist after he left]].&lt;br /&gt;
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Please note that while [[Heresy|fa/tg/uys]] [[/d/|masturbate furiously]] to fanfics of Sisters engaging in bdsm fetish sex with the likes of other Lesbian sisters, servitors, children, Schola Progenium cadets or even the likes of [[Sister of Nurgle|Nurgle]], all of the below actually, &#039;&#039;&#039;canonically&#039;&#039;&#039; &#039;&#039;fucking happened&#039;&#039;. It should also be worth noting that they&#039;re getting stomped by their own fucking allies in most of these.&lt;br /&gt;
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[[File:Warhammer_40k_sisters_of_battle_adeptas_sororitas_battling_Dark_Eldar.jpg|thumb|200px|right|Heroic Fascist Space Nuns + Evil BDSM Space Elves = [[Faptau|YEAH!]]]]&lt;br /&gt;
Some highlights include:&lt;br /&gt;
* Some of a Dialogus Order and some Battle Sisters turned to Chaos by a [[Slaanesh|Slaaneshi]] Keeper of Secrets.&lt;br /&gt;
* A whole Order Mind Controlled by one Chaos [[Psyker]]. Fucking [[C.S.Goto|Goto]] (this happened again in the cain books fyi).&lt;br /&gt;
* A strike force of [[Celestians]] and an [[Inquisitor]] being killed, cannibalized, and sacrificed by the Sons of Malice Astartes chapter for disturbing their victory rites and falsely accusing the chapter of heresy.&lt;br /&gt;
* A whole shrine-world of Sisters killed by a &amp;lt;s&amp;gt;[[Chaos Dreadnought#Helbrute|Helbrute]]&amp;lt;/s&amp;gt; [[Daemon Engine]] powered by [[rage]]. It shrugs off meltas, meltabombs and multiple [[Exorcist]] volleys, and the efforts of a number of [[Salamanders]] in Terminator armour. A [[Living Saint]] even gives up her divinity (not to be confused with virginity) to stop it by speaking the bound Daemon&#039;s true name (her order had a vow of silence, probably so the audio recording team didn&#039;t need to hire women to do any of the speaking rolls for the audio drama), therefore weakening it after her aura of peace causes it to calm down and shrink down to the size of a man instead of a massive daemon walker. The daemon is then destroyed when its shell is broken after a Space Marine decides to throw a [[Power weapon|Thunder Hammer]] at it. &#039;&#039;We are not making this shit up&#039;&#039;.&lt;br /&gt;
* A detachment of Sisters killed by [[Grey Knights]], [[Khornate Knights|their bodies sliced open and their blood applied to the Grey Knights&#039; armor, so the Grey Knights can be immune to the Bloodtide&#039;s effects (though some of the Sisters were immune with faith alone, make of that what you will).]] The Bloodtide was retconned in the most recent Grey Knights Codex to not explicitly mention said armor-paint incident, but they do instead lose to a daemon horde after buckling at the sight of Kaldor Titanfucking Draigo. At least they went down fighting this time, but losing&#039;s still losing.&lt;br /&gt;
* In another instance of Grey Knight-on-Sororita violence, during the climax of the first novel of the Grey Knight series, a detachment of Sisters led by Cannoness Ludmilla is tricked by a Chaos-turned Inquisitor into thinking that the Grey Knights pursuing it are Chaos Space Marines. Later (as in a few pages later), said detachment gets nearly kamikaze&#039;d by said Grey Knight Strike Cruiser, which itself was shot down by Imperial Navy ships fooled into thinking that it was Chaos - starting to see a pattern here? Surprisingly, the only dudes that die from the crash are Imperial Guard and PDF - the Sisters survive but only to get the ever-Emprah-lovin&#039; shit beaten out of them by the surviving Grey Knights. The sisters pull no punches, however, and do manage to take out a few of Alaric&#039;s squadmates, so power to them. BUT WAIT. Seeing as this was written by a much more competent author, unlike the ambiguous piece of shite-fluff written by a certain [[Matthew Ward|spiritual liege]], both sides figure out that this was part of an elaborate case of [[JUST AS PLANNED]], they stop fighting,and even more shockingly, the person who ends it is Cannoness Ludmilla, after noticing the FUCKHUEG books bolted on the GK&#039;s mighty pauldrons, and team up to take down the Big Baddy.&lt;br /&gt;
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* Apart from the codex stuff, they were also stomped in the video game &#039;&#039;[[Dawn Of War|Dawn of War: Soulstorm]]&#039;&#039;. It all started when [[Selena Agna]] of the Sacred Rose falsely accused Governer General [[Vance Motherfucking Stubbs]] for the Warp Storm that appeared in Kaurava system. The sisters then had a zealots hard which resulted in them thinking that everyone, even their imperial brethren ([[Space Marines|Space Marines]] and [[Imperial Guard|Imperial Guards]]) should be purged. Stubbs, like a true gentleman, not only dismissed the claim, but was also planning to destroy the sisters without [[Khornate Knights|the worries of commit a heretical action]] because &amp;quot;fuck you, no way me and my men gonna die for from some crazy bitch&#039;s accusation.&amp;quot; Due to having their base on the same planet as the 252nd [[Imperial Guard]] regiment, &amp;lt;s&amp;gt;they were the first faction to be literary blown the fuck out of existence by the angry governor general Vance MOTHERFUCKING Stubbs and his &#039;&#039;&#039;100 Baneblades&#039;&#039;&#039; (well they had to be somewhere) after the sisters refused to fuck off&amp;lt;/s&amp;gt; Warboss [[Gorgutz]] curbstomped everyone. &#039;&#039;&#039;[[Dawn of War III|WAAAAAGHH!!]]&#039;&#039;&#039;&lt;br /&gt;
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==The Sudden Yet Inevitable Betrayal==&lt;br /&gt;
{{MattWard}}&lt;br /&gt;
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[[File:Sister_Hmph.jpg|200px|thumb|left|The reaction of Sisters and SoB players everywhere to the codex update.]] On August 1, 2011 [[Games Workshop]] finally decided to attempt to &amp;quot;revamp&amp;quot; the Sisters of Battle with a [[White Dwarf]] codex, much to the aggravation of about two thirds of the [[Warhammer 40,000/Tactics/Witch Hunters|Witch Hunters&#039;]] remaining playerbase. It was by no means a horrible update; initial worries on [[/tg/]] suggested it to be akin to a biblical plague in terms of disaster-level, when in truth it was simply sub-average. The update had its fluff written by [[Matt Ward|your SPIRITUAL LIEGE]]. In spite of this, it was squarely in-level with another [[Tyranids|bad codex update]], because the rules were clearly written by committee.&lt;br /&gt;
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Gone were the various inquisitorial units that got gobbled up by the [[Grey Knights]] codex update. This meant that many of the classics, like [[Witch Hunters#Notable Members of the Ordos Hereticus|Lord Inquisitor Krazypantzoff]] and [[Officio Assassinorum|Temple Assassins]], were gone, though they were replaced with Ecclesiarchy characters like [[Uriah Jacobus]] and [[Arch-Confessor Kyrinov]]. The Sisters did get some  of Grey Knight units, namely [[Death Cult Assassin|Death Cult Assassins]], [[Arco-flagellant|Arco-Flagellants]], and [[Crusaders|Crusaders]], though their usefulness was questionable at best. [[Immolator|Immolators]] took a nasty nerf-bat to the face, being unable to fire on the move and losing all fire-points, which basically made them more-cost-effective [[Razorback Transport]]s). Who would have thought that Games Workshop would update an army by [[Carnifex|nerfing the one model every player had a couple of so that they all have to go out and buy new models]]?  &lt;br /&gt;
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Faith was functionally changed to a game of roulette, with randomized dice rolls deciding how much (if anything at all) you get. Units were given very specific faith powers on a squad-by-squad basis now, and whilst several were powerful, others were meh at best. [[Image:Repressor.jpg|right|thumb|Heavy armor in an update? We fucking &#039;&#039;wish&#039;&#039;.]] Whereas before you had a nice general army that could use faith points to adapt to different situations, in the [[White Dwarf|Dwarf-dex]] system you had mostly weaker powers that were unreliable. Powers that most other units for similar points get permanently.&lt;br /&gt;
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[[Sisters Repentia]] were originally purportedly nerfed, but in the end they were &#039;&#039;vastly&#039;&#039; better, boasting a 6++ invulnerable save, Fleet, and double their original number of attacks with a faith act to do more on death - meaning they stood a good chance of fucking up a lot of units they wouldn&#039;t pre-update... So &#039;&#039;now&#039;&#039; instead of paying ridiculous prices for a sick joke, you&#039;re just paying ridiculous prices for a suicide squad. At least they&#039;ll rape shit while they&#039;re there now. &#039;&#039;Progress&#039;&#039;!&lt;br /&gt;
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Sadly, things were muddled by a spree of fake releases as part of an [[Troll|April Fool&#039;s Prank]]. Original reports of genuinely useful units to offset the loss of the [[Stormtrooper|Stormtroopers]] and inducted forces thus turned out to be false. There was also talk of a new heavy transport/assault vehicle called the [[Repressor]], but it turned out to be part of the same fucking April Fool&#039;s Prank and is still Forgeworld-only (which sucks because it would be an improvement). Of the new characters, Kyrinov was semi-useful, and Jacobus was near-mandatory if you wanted to do anything with Acts of Faith. So in summary, about a third of the Sisters&#039; armory is now gone without being replaced by anything. (The [[Bretonnia|knights]] feel your pain now.)&lt;br /&gt;
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The biggest kick in the cunt for the Sisters, aside from the obvious loss of utility units, was the loss of ally rules and inducted unit rules. One of the biggest advantages the Sisters had was the ability to, courtesy of the Ordo Hereticus, requisition allied forces. A time-honored method of getting around the relatively weak Sisters of Battle vehicular lineup was to take some Inducted Guardsmen for a Leman Russ or two, or Space Marines for a Predator. The loss of Inquisitors also came with the loss of [[Land Raider|Land Raiders]] as dedicated transports, which was another stab at their vehicular capabilities.&lt;br /&gt;
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===The Eternal Vigil===&lt;br /&gt;
[[Image:Homelesssister.jpg|right|thumb|Come on guys, she&#039;s got sisters to feed.]]&lt;br /&gt;
While many members of [[/tg/]] are violently, gleefully convinced the sisters are on their way to be [[Squat|squatted]], a tiny contingent of the faithful keeps a candle burning, waiting for the day that their beloved bolter bitches will rise again ([[Finecast|tiny bubbles]] and all).&lt;br /&gt;
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*&#039;&#039;&#039;0172008.M3:&#039;&#039;&#039; The Sisters are released as a playable faction in [[Dawn of War|Dawn of War: Soulstorm]]. While it is poorly designed and built, it still drums up some enthusiasm for the Sisters. Many conflicted feels are had.&lt;br /&gt;
*&#039;&#039;&#039;0583011.M3:&#039;&#039;&#039; [[Matt Ward|The Destroyer]] and [[Robin Cruddace|The Cruddace]] release a playable [[White Dwarf]] codex for the sisters, hinting at a similar treatment to the [[Blood Angels|Blood &amp;lt;s&amp;gt;Angels]] &amp;lt;/s&amp;gt; &amp;lt;s&amp;gt; heretics &amp;lt;/s&amp;gt; fuck you.&lt;br /&gt;
*&#039;&#039;&#039;0608012.M3:&#039;&#039;&#039; The sisters are retained for the 6E allies system and given a new flyer via [[Forge World]]. An unconfirmed leak shows a line up of new Sisters characters in development.&lt;br /&gt;
*&#039;&#039;&#039;0569013.M3:&#039;&#039;&#039; Faithful pilgrims supplicate themselves before the great and powerful [[Jervis Johnson]] asking for news on the Sisters. They are told that all armies are being worked on and there are no plans to discontinue support for the sisters. [[Phil Kelly|The Kelly]] adds that modeling issues prevented their release previously.&lt;br /&gt;
*&#039;&#039;&#039;05611013.M3:&#039;&#039;&#039; Rumors begin swirling about an [[Warhammer 40,000/6th Edition Tactics/Adepta Sororitas|official digital codex]] release for the Sisters. A leaked and subsequently confirmed White Dwarf advert later confirms this, and promises an updated version of the 5e codex. A later interview with [[Robin Cruddace|The Cruddace]] indicates that the codex will include tweaks to Faith and points cost, and that if it sells well enough it may get a physical release. The release date for the digital codex was set for October 19th. Later comments on the GW Digital Editions facebook page confirms a Warlord Traits Chart, Ecclesiarchy Relics and an Altar of War, in addition to some updates, new fluff and artwork and changes to faith and points costs. It appears that the Sisters prayers have been at least partially answered. A physical release however is still very much dependent on the sale of this eBook however.  Also during all this GW changes the name from Sisters of Battle to Adepta Sororitas most likely because it sounds cooler and is [[ChapterHouse Studios|easier to maintain copyright on]]. The reactions are mixed when the Codex is released, with such changes like making all Acts of Faith usable only once, maximum twice, per battle and many buffs and nerfs around the board, leaving many arguing whatever the Sisters got better or majorly screwed. However, this mixed reception &#039;&#039;&#039;is&#039;&#039;&#039; better than the universally negative reception of the [[White Dwarf]] codex.&lt;br /&gt;
*&#039;&#039;&#039;09999015.M3:&#039;&#039;&#039; Escalation is released, alongside Stronghold Assault. While Stronghold Assault slips by unnoticed, the Sisters of Battle receive no Lords of War choices in an otherwise controversial and poorly thought out expansion. It then falls to Forge World to release a downloadable sheet a few days later saying that Sisters armies can take Warhound &amp;amp; Reaver titans, as well as Marauder Bombers &amp;amp; Destroyers as Lords of War. The Sisters have yet to comment on how overkill these choices might be if they can ever deploy them.  The Reaver is at least far too expensive for normal games.&lt;br /&gt;
*&#039;&#039;&#039;0914016.M3:&#039;&#039;&#039; The Adepta Sororitas digital codex finally gets a physical release as part of [[Warhammer 40,000/Tactics/Imperial Agents|Codex: Imperial Agents]]. Like the digital codex, the new one has a mixed reception, as it removes Saint Celestine from the army (leaving the Sisters with a single named character) and comes with a formation that called the Vestal Task Force that isn&#039;t great. However, it also allows for Ministorum Priests to be taken independently, and separates the component units of the Ecclesiarchy Battle Conclave, though these units are not given any buffs to make them useful on their own. Not much, but it was something.&lt;br /&gt;
[[Image:Celestine Fall of Cadia.jpg|left|thumb|Guess who&#039;s back, bitches?]]&lt;br /&gt;
*&#039;&#039;&#039;0999016.M3:&#039;&#039;&#039; The Warhammer TV team, after the initial hint in the video which saw Magnus announced, releases a compilation of 2016 launches. At the end of said video can be seen clearly several launches of January, including no other than a new plastic kit of the &#039;&#039;&#039;Living Saint Celestine&#039;&#039;&#039;, supposedly tied to the release of The Gathering Storm: Fall of Cadia]]. The internet, and specially /tg/ and the SoB players go nuts shortly after that, which only gets worse after the confirmation in a Twitch live few hours later.&lt;br /&gt;
*&#039;&#039;&#039;0019017.M3:&#039;&#039;&#039; Fall of Cadia releases and Sisters are starting to return to the limelight. Not only do the Nuns With Guns play a substantial role in the 13th Black Crusade, but Saint Celestine is one of the key characters of the story, bringing reinforcements, rallying the beleaguered Imperial Forces, and facing off with [[Abaddon]] himself. She also gets updated rules which turn her into a powerhouse, capable of calling orbital strikes, chopping tanks in half, buffing nearby Imperial units, and becoming nearly impossible to kill. The book also comes with additional Ecclesiarchy Relics, causing much rejoicing among SoB fans.&lt;br /&gt;
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===Optimistic Theory===&lt;br /&gt;
There&#039;s been a theory circulating the hobby stores and /tg/ for a couple years now that Sisters have been out of focus because GeeDubs haven&#039;t been able to make quality plastic molds of Sisters until very recently (two prominent GW people, Jes Goodwin and Phil Kelly, have said as much anyway). The general idea is that GeeDubs has been saving up, and will give Sisters a fancy hardcover codex at some point in the near future once the plastic models are finished. There seems to be some truth to this, as GW has recently released a spat of Sisters of Silence (including their own codex), along with Canoness Veridyan in resin and the Saint Celestine re-release in plastic. All this being said, GW has announced that there will be no more major codex updates until 8th edition releases sometime in mid-2017... as 8th edition will invalidate ALL previous codices, but in return ALL currently produced models will receive updates. At launch.&lt;br /&gt;
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Indeed, as of the leaks we can get a glimpse of how they&#039;ll work. Without going too in-depth (wait for our tactica) they look a little better. Acts of Faith have tried to take the 5th ed version and fix it. You get one Act per turn for free, and one Sisters unit on the table can gain the benefits on a 2+. Then, one Sisters unit within 6 inches of Saint Celestine gets to attempt an act, also on a 2+. Then, each Imagifier on the table rolls a D6, and on a 4+ they grant one Sisters unit within 6 inches an Act. The basic Acts are all more or less free phases (Movement, Shooting, Fight) taken at the start of your turn&lt;br /&gt;
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===Getting Started With The Nuns===&lt;br /&gt;
As of the time of this writing the Sisters of Battle are only marginally better supported than GW&#039;s old specialist games, at least Bretonnia was all in plastic before the End Times took care of them, but the Sisters are all still in [[Steadfast Pewter Sororitas|metal]]. In fact their range may be up to 90% of the models GW sells that still are in metal and they are priced accordingly to that. To build a single ten Sister squad leaves you almost 90 US dollars poorer right there, not counting any special or heavy weapons you want to add. The sculpts themselves are also over 20 years old, thankfully due to their unique nature and design most of their models are still very pleasant to look at, but nevertheless an update would be appreciated. &lt;br /&gt;
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Compounding the issue is the fact that GeeDubs is cutting the range in to more tatters than a particular incident involving Grey Knights, the Sister&#039;s most notable loss of late was the Immolator (The local GW manager wasn&#039;t even aware of this fact) and most recently stocks of Sisters bearing Blessed Banners have dried up in the UK. Making hounding eBay the only real alternative. &lt;br /&gt;
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Until that happens, any player looking to start Sisters has an unique problem; actually getting models for their army in a cost-effective way. This is especially problematic for the Sisters since they can and will eventually amass quite a bit of power-armored models, which while not as many as the IG or the Ork, they are still&#039;&#039;&#039; a wallet screaming nightmare to put together.&#039;&#039;&#039; &lt;br /&gt;
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The first answer is to [http://1d4chan.org/wiki/Proxy proxy], look for another company for models. The problem is that Sisters are &#039;&#039;&#039;unique&#039;&#039;&#039;. If you look around among other miniature manufacturers you&#039;ll find that the &#039;army of nuns in power armor&#039; theme is, surprisingly uncommon (given how many Space Marines knockoffs you can find). Sure you can find one or two models, but nothing you can replicate army-wide. Your odds of finding proper models go up if you just look for &#039;girls in power armor&#039; but even then your pickings are slim. Again any option you do find will likely be hard to use army wide unless you really commit to kit bashing to deal with weapon and pose problems. There&#039;s a few ideas and links in the [http://1d4chan.org/wiki/Warhammer_40,000/Tactics/Adepta_Sororitas(7E) tactica.] &lt;br /&gt;
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All in all, until GW puts some plastics out, there are no good options for sister players at the moment except MAYBE [[casting]] if you&#039;re dedicated and want official models on a budget.&lt;br /&gt;
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==The James Swallow books: SoBs can win too!==&lt;br /&gt;
[[File:Hammer-and-anvil.jpg|250px|thumb|left|Sister Miriya from Hammer &amp;amp; Anvil; yes, [[Black Library]] artists can draw pretty sisters too.]]&lt;br /&gt;
Among [[Black Library]], there are two books, specifically starring the Sisters, that are widely considered to be some the finest portrayals of SoBs in all of [[40K]] fluff. Both were authored by [[James Swallow]], who decided that Sisters needed some attention and got to work. The first, [http://www.blacklibrary.com/all-products/Faith-and-Fire.html Faith and Fire], has the Sisters battling with what are basically terrorist psykers on a shrine world while trying to uncover the reasons behind the attacks. Then there&#039;s the sequel, [http://www.blacklibrary.com/all-products/Hammer-and-Anvil.html Hammer and Anvil]. Remember reading about Sanctuary 101 up there? This book has them going back there and trying to figure out what happened. While saying too much would be spoiling it, it can be said that shit hits the fan hard and that the final battle is very epic stuff. Also, if you&#039;re feeling extra faithful, Swallow wrote an SoB audiobook called [http://www.blacklibrary.com/all-products/red-and-black-mp3.html Red and Black]. A prequel to Faith and Fire, it has the Sisters being sent to a recently rediscovered planet as representatives of the Imperium, and ultimately to judge it. Needless to say, things get complicated. Also features a Scottish SoB. So, you can help the Sisters by getting the above books so that [[Games Workshop]] and Black Library may decide to change their minds and give some love to these girls. Or at least give them some additional badass portrayals.&lt;br /&gt;
&lt;br /&gt;
==Tactics==&lt;br /&gt;
The Sisters of Battle employ a costly yet simple tactic whenever they&#039;re called out for battle:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;1. Bring thousands of sexually deprived Sisters of Battle into the field.&lt;br /&gt;
&amp;lt;br&amp;gt;2.Arm them all with Melta and flame-based weapons.&lt;br /&gt;
&amp;lt;br&amp;gt;3.&amp;lt;s&amp;gt;Tell them they can shlick to the image of the Emperor if they triumph over the foul enemies of the Imperium.&amp;lt;/s&amp;gt; {{BLAM|&#039;&#039;&#039;HERESY.  *BLAM*&#039;&#039;&#039;}}&lt;br /&gt;
&amp;lt;br&amp;gt;4.Set them loose, hope you are not fighting slaaneshi cult, hope you&#039;re fighting Dark Eldar wyches (although they do seem to be doing that just fine in one of the artworks on this page).&lt;br /&gt;
&amp;lt;br&amp;gt;5.If they do win, all remaining Imperial troops, save for the SoBs, are ordered off the field.&lt;br /&gt;
&amp;lt;br&amp;gt;6.No other accounts can be heard of, as remembrancers and all other Imperial journalists are sworn to an oath of silence on whatever events transpired (one theory is it would look like a mix of &amp;quot;Soldier of Fortune&amp;quot; and &amp;quot;Girls Gone Wild&amp;quot;)&lt;br /&gt;
&amp;lt;br&amp;gt;7.????&lt;br /&gt;
&amp;lt;br&amp;gt;8.Profit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Yes we do have a real tactica, its [[Warhammer 40,000/Tactics/Adepta Sororitas(7E)|here]].)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Notable Sororitas Characters==&lt;br /&gt;
{|align=center border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|align=center|&#039;&#039;&#039;Order&#039;&#039;&#039;&lt;br /&gt;
|align=center|&#039;&#039;&#039;Description/Current Status&#039;&#039;&#039;&lt;br /&gt;
|align=center|&#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
|align=center|&#039;&#039;&#039;Model&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;[[Canoness Veridyan]]&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Sisters of Battle#Overview|Order of Our Martyred Lady]]&lt;br /&gt;
|align=center|The canoness from the cover of the 2nd Edition codex. A steadfast, calculating woman who operates with a high degree of precision.&lt;br /&gt;
|align=center|[[Image:Veridyan Portrait.jpg|150px|]]&lt;br /&gt;
|align=center|[[Image:Veridyan Model.jpg|150px|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;[[Ephrael Stern]]&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Sisters of Battle#Overview|Order of Our Martyred Lady]]&lt;br /&gt;
|align=center|Also known as the Thrice-Born and the Daemonifuge. A living weapon against Chaos, currently heading to the Black Library with a harlequin.&lt;br /&gt;
|align=center|[[Image:Ephrael Stern Portrait.jpg|150px|]]&lt;br /&gt;
|align=center|[[Image:SternMini.JPG|150px|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;[[Miriael Sabathiel]]&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Sisters of Battle#Overview|Order of Our Martyred Lady]] (formerly)&lt;br /&gt;
|align=center|Former Sister Superior of the Order of Our Martyred Lady and one of the very few Sisters who fell to Chaos (specifically, Slaanesh worship).&lt;br /&gt;
|align=center|[[Image:Miriael Sabathiel Portrait.jpg|150px|]]&lt;br /&gt;
|align=center|None&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;Mirya&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Sisters of Battle#Overview|Order of Our Martyred Lady]]&lt;br /&gt;
|align=center|Celestian Elohim (Celestian Sergeant) of the Order of Our Martyred Lady. The protagonist of Swallow&#039;s Sister of Battle books.&lt;br /&gt;
|align=center|[[Image:Mirya Portrait.jpg|150px|]]&lt;br /&gt;
|align=center|None&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;[[Saint Celestine]]&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Sisters of Battle#Overview|Order of Our Martyred Lady]] (formerly)&lt;br /&gt;
|align=center|A sister who became one of the most famous [[Living Saint|Living Saints]] in the Imperium. Currently leading the survivors of Cadia into the webway to resurrect [[Roboute Guilliman|Guilliman]] and continue the fight against chaos.&lt;br /&gt;
|align=center|[[Image:Celestine Portrait.jpg|150px|]]&lt;br /&gt;
|align=center|[[Image:Celestine 7e.jpg|150px|]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Codex - Sisters of Battle: /tg/ edition]] - in which the glory of the Witch Hunters, fueled by the possibilities of the 6th edition rulebook come together to cleanse the battlefield in a holy trinity of prometheum, bolter shells and melta rays.&lt;br /&gt;
*[[Codex - Adepta Sororitas: /tg/ 7th Edition]] - the result of an anon challenging /tg/ to update the mediocre 6th edition digital codex; a true update that makes full use of 7th edition rules. Includes formations, flyers, decurions, customizable Living Saints, and much more.&lt;br /&gt;
*[[Sisters of Cleaning]] - a [[/tg/]] created order.&lt;br /&gt;
*[[Sister Hospitaler]] - a non-militant Sister.&lt;br /&gt;
*[[The Times and Trials of Klightus]]; a love story about a shy [[Imperial Guard | Guardsman]] and a Sister of Battle.&lt;br /&gt;
*[[The Steadfast Pewter Sororitas]] - a sad story about what happens to those metal Sisters that don&#039;t get bought.&lt;br /&gt;
*[[Warhammer 40,000/Tactics/Adepta Sororitas(7E)]] - tactica on how to play them.&lt;br /&gt;
*[[Sisters of Battle Order Creation Tables]] - Create your very own Order of pyromaniac nuns.&lt;br /&gt;
*[[Sisters of Sigmar]] - The Warhammer Fantasy equivalent&lt;br /&gt;
*[[Psychic Sisters]] - A small house rule if you want your sisters a bit more witch hunting, but don&#039;t want to go full /tg/ edition.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://suptg.thisisnotatrueending.com/archive/1426730/ suptg archive about Sisters of Battle and pedophilia].&lt;br /&gt;
*[http://www.youtube.com/watch?v=WHuNbWMBAeA FOR THE IMPERIUM! &#039;&#039;Hey, there&#039;s no rule saying that warrior space nuns can&#039;t be badass.&#039;&#039;]&lt;br /&gt;
*[https://www.sendspace.com/file/8zykal Rules &amp;amp; Summary for Adepta Sororitas, for those who do not like the clusterfuck digital codex.]&lt;br /&gt;
&lt;br /&gt;
==Costume Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Sororita cosplay7.jpg&lt;br /&gt;
Image:SororitaAsianCosplay.jpg|Sister Shoju&lt;br /&gt;
Image:Sororita_cosplay4.jpg&lt;br /&gt;
Image:Repentia_+_bolter_bitches.jpg|The [[China|Chinese]] are beating us to the punch.&lt;br /&gt;
image:Sis.jpg&lt;br /&gt;
image:Celestine Cosplay.jpg|Sweet Emprah!&lt;br /&gt;
image:SoB Cosplay.jpg&lt;br /&gt;
image:SoB Cosplay 2.jpg|Scarred sisters are best sisters&lt;br /&gt;
image:SoB Cosplay 3.jpg&lt;br /&gt;
image:Shenzi sob warhammer 77 by cynshenzi-dalqqbb.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Exterminatus}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:AdSor.jpg|[[Meme|Scourge and Purge!]]&lt;br /&gt;
Image:Nun n&#039; Gun.jpg|What? U MAD [[Space Marines|SPESS MAHREEN?]]&lt;br /&gt;
Image:Sister of D&#039;awwwww.jpg|They aren&#039;t actually this cute. -But they should be.-&lt;br /&gt;
Image:But That&#039;s Heresy.jpg|But whatever it is, it&#039;s probably worth it. Maybe.&lt;br /&gt;
Image:Sororit as planned.jpg| The rape face you know you love.&lt;br /&gt;
Image:Pedo Sisters.jpg&lt;br /&gt;
Image:NoiseMarine SoB.jpg | [[Rape|We all know how this is going to end.]]&lt;br /&gt;
Image:MujuLolcron.jpg|Love Can Bl-- wait.&lt;br /&gt;
Image:Sororitas.png&lt;br /&gt;
Image:Ephrael_stern_page29.jpg|There was a sister in the [[Lost Worlds]] battlebook series.&lt;br /&gt;
Image:1290509755821.jpg|Can&#039;t read my, Can&#039;t read my, No he cannot read my Purging Face (She&#039;s got no one to spare)&lt;br /&gt;
Image:Sistersnslaanesh.jpg| Incompetent Inquisitor is incompetent (Hey, we know he did that on purpose).&lt;br /&gt;
Image:1269678816033.jpg|dum dum dum... dummmm&lt;br /&gt;
Image:Repentia_2.jpg|Not that they are fanatical about it.&lt;br /&gt;
Image:1228253984074.jpg|OMNOMNOMNOM&lt;br /&gt;
Image:1230052783344.png|Post whenever you need to make a fa/tg/uy rage that he doesn&#039;t understand the role and jurisdiction of Commissars.&lt;br /&gt;
Image:Peachsororitas.jpg|Sorry Mario, but your Heresy is in another castle&lt;br /&gt;
Image:Games Workshop Hates France.jpeg|This is rain. &lt;br /&gt;
Image:1232217288173.jpg|&lt;br /&gt;
Image:LolimoNsis.png&lt;br /&gt;
Image:B0018254_4897156440df9.jpg|Grimdark meets [[Hot Chicks]].&lt;br /&gt;
Image:1227858843066.jpg|Sisters love delicious xeno shota.&lt;br /&gt;
Image:Sororita_change_poster.png|Yes We Can&lt;br /&gt;
Image:Nagasister_of_battle.jpg|Are we this desperate for recruits?&lt;br /&gt;
image:Haters.png|Some day we too will receive an utterly broken codex update, and when we do this image will be faithfully waiting for you.&lt;br /&gt;
image:Sistersuperior.jpg|&lt;br /&gt;
image:1335738154693.jpg&lt;br /&gt;
Image:SisterShy.jpg|You don&#039;t want to see her tsun side.&lt;br /&gt;
image:Notsureheresy.jpg&lt;br /&gt;
File:Heretic%3F_Colored.jpg|Better purge them anyway...&lt;br /&gt;
image:SisterCheer.jpg|&amp;lt;s&amp;gt;NO THATS STUPID NO NO NO.&amp;lt;/s&amp;gt; Let&#039;s face it, being a bunch of glorified cheerleaders isn&#039;t that far off the mark nowadays...&lt;br /&gt;
image:Sisterweeaboo.jpg&lt;br /&gt;
image:Pyschosister.jpg|[[Awesome|Problems heretics?]]&lt;br /&gt;
image:ChaosCookies.png|Just as planned.&lt;br /&gt;
image:BurnHereticsBurn.jpg|Heretics gunna get burned.&lt;br /&gt;
Image:SororitaInquisitorIsntHome.jpg|When the Inquisitor&#039;s away, the Sisters will play...&lt;br /&gt;
File:Sisters of repentia sisters of battle Adepta Sororitas rule 34 montage can&#039;t believe how hard fetish rule 34 Warhammer 40k myoc redux.jpg|As hilarious as it is to picture a bunch of semi-nude nuns bull rushing a carnifex or a baneblade through a hail of gunfire, it&#039;s also weirdly sexy. Behold, the [[Sisters Repentia]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Promotions}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Canoness femdom.jpg|&amp;lt;span style=&amp;quot;text-decoration: line-through;&amp;quot;&amp;gt;Goddamn fetishists...&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;&#039;&#039;&#039;Ohoho!&#039;&#039;&#039; The [[Slaanesh|glorious satin throne]] is telling me &#039;&#039;&#039;someone&#039;&#039;&#039; is feeling a little butthurt! Speaking of which I&#039;m late for my [[Rape|lunchtime appointment]].&amp;lt;/span&amp;gt;&lt;br /&gt;
Image:Sistergangbang.png|There are not too many men (not counting old priests) in Adepta Sororitas so they have to improvise.&lt;br /&gt;
Image:Sororitas strawberries.jpg&lt;br /&gt;
Image:Sisters.jpg|&lt;br /&gt;
Image:Repentia_1.jpg|Sisters Repentia are supposed to repent. Stop whinging you know we know that you like this more.&lt;br /&gt;
Image:FIGHTBYMYSIDE.jpg| An imperial artist&#039;s representation of a living saint.&lt;br /&gt;
Image:1228252747952.jpg|Cum my sisters!&lt;br /&gt;
Image:1230051355300.gif|GENESTEALERS DO NOT WORK THAT WAY. &amp;lt;s&amp;gt;-But they should-&amp;lt;/s&amp;gt; NO THEY SHOULDN&#039;T, YOU SICK [[Slaanesh|PERV]].&lt;br /&gt;
Image:sister_n_slaaneshi.jpg|Sister in &#039;&#039;deep&#039;&#039; trouble.&lt;br /&gt;
Image:1233114472588.png|Unlike other settings, in 40k this kind of thing DOESN&#039;T work. Still kinda hot though.&lt;br /&gt;
Image:2nhnnlh.jpg|The lesser known loli chapter.&lt;br /&gt;
Image:X6eb14.jpg|moar&lt;br /&gt;
Image:SistervsLeviathan.jpg|OMNOMNOMNOM&lt;br /&gt;
image:91a96fb85899c260cb028d6ac34603b6.jpg&lt;br /&gt;
File:Strip_hammer_commission_for_propertyoflamb_by_hotgum-dagtqp6.jpg|What happens when a Battle Sister, a Repentia, a Hospitaller and a Living Saint decide they need to make a little cash? &lt;br /&gt;
File:Sororita_by_ipheli-d9mzze4.png|Sister Temeraire at rest&lt;br /&gt;
File:Sororita_2_rest_by_ipheli-damic1m.png|Interesting place for your devotional tattoo... &lt;br /&gt;
Image:Saint celestine and the geminae superia by sexual yeti-dat6rd3.png|Sexy Celestine&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Sisters-of-Battle}}&lt;br /&gt;
{{Template:Imperium}}&lt;br /&gt;
{{WH40k-Factions}}&lt;br /&gt;
[[Category:Warhammer 40,000]][[category:Imperial]][[Category:Matt Ward]]&lt;br /&gt;
[[Category:Sisters of Battle]]&lt;/div&gt;</summary>
		<author><name>2602:306:32EB:400:29B0:7CA5:F22D:BF09</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Sisters_of_Battle&amp;diff=428364</id>
		<title>Sisters of Battle</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Sisters_of_Battle&amp;diff=428364"/>
		<updated>2017-06-04T03:43:23Z</updated>

		<summary type="html">&lt;p&gt;2602:306:32EB:400:29B0:7CA5:F22D:BF09: /* Optimistic Theory */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&amp;quot;Bunch together a group of people deliberately chosen for strong religious feelings, and you have a practical guarantee of dark morbidities expressed in crime, perversion, and insanity.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-H.P. Lovecraft&lt;br /&gt;
                           &lt;br /&gt;
&#039;&#039;[[Guidelines of the Space Marines|Space Marine Guideline]] 1: Thou shalt not refer to the Adepta Sororitas as &amp;quot;[[Bolter]] [[Bitches]],&amp;quot; nor shalt thou go anywhere near our sisters during the time of their &amp;quot;Red Rage,&amp;quot; lest thou wish to be the first human to enter orbit without the aid of a shuttle.&lt;br /&gt;
[[File:AdSor 2.jpg|300px|right|thumb|We&#039;d like to [[Flamer|talk]] [[Bolter|to]] [[Meltagun|you]] for a moment about your [[God-Emperor of Mankind|Lord and Savior]]]]&lt;br /&gt;
&#039;&#039;&#039;Sisters of Battle&#039;&#039;&#039; are essentially [[Warhammer 40k]]&#039;s female equivalent of [[Space Marines]], warriors devoted to the [[God-Emperor_of_Mankind|Emperor]]. Although they lack the genetic modification of their beefier brethren, they also wear [[power armour]] and are armed mainly with the ubiquitous [[Bolter]] and [[Chainsword]]. The Sisters of Battle are also known as the &amp;quot;Daughters of the Emperor&amp;quot;, and officially as the &amp;quot;Adepta Sororitas&amp;quot;, though the Adepta Sororitas refers to their entire organization, while the term Sisters of Battle refers only to their militant branch. They are more colloquially known by players as &amp;quot;bolter bitches&amp;quot; or &amp;quot;nuns with guns&amp;quot;, almost always resulting in an awkward boner. They are &#039;&#039;not&#039;&#039; to be confused with [[Female Space Marines]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
[[File:Lusty Marine.png|300px|right]]&lt;br /&gt;
The Sisters of Battle are part of the [[Ecclesiarchy]], the religious arm of Imperial government, and sometimes work with the [[Inquisition]]&#039;s [[Witch Hunters]].  In the 36th millennium, the Ecclesiarchy&#039;s pope launched a coup d&#039;état that led to a devastating civil war.  After said pope was crushed, the Imperium banned the Ecclesiarchy from having its own army.  However, they fucked up the wording of the law, which only explicitly banned the church from having &amp;quot;men at arms&amp;quot;, but not &amp;quot;women at arms&amp;quot;.  The Ecclesiarchy fully exploited this loophole.&lt;br /&gt;
&lt;br /&gt;
They have somewhat of an obsession with the purifying effects of flame, and generally choose equipment that allows them to cover heretics with as much holy promethium and thermal lances as possible. This philosophy is most obviously exemplified by the Immolator tank, essentially a rolling [[METAL BOXES|steel crate]] with giant flamethrowers or multi-meltas stuck on it. They also have the [[Exorcist]], a mobile pipe organ that shoots missiles. Less accurate than the Whirlwind Missile Launcher or any Imperial Guard artillery, but who cares, the thought of pipe organs launching missiles while playing epic mass complete with Latin is fuckawesome, dammit. &lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
[[File:Ordersmilitant.jpg|200px|thumb|left|An overview of the six main Orders. Sadly brief, but characterful.]]&lt;br /&gt;
&lt;br /&gt;
There are six main Orders. All minor Orders are descended from one of these.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sacred Rose:&#039;&#039;&#039; cool, calm and collected. The most tactical Sisters. Enjoy gunning their foes down in a more disciplined manner. If they were to get their own rules, their Rets would have slow and purposeful. They wear White.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ebon Chalice:&#039;&#039;&#039; the vanilla Order. These Sisters haven&#039;t changed a whole lot since they were first created, preferring to stick to their tried and tested methods. They wear Black.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Argent Shroud:&#039;&#039;&#039; the Lawful Goods. Are a rarity among Imperial factions, in that they are described as being famous for selfless heroism, as well as altruism. For this reason, /tg/ likes to fluff them as noble space Paladins and she-bros to the [[Salamanders]]. They wear Silver.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bloody Rose:&#039;&#039;&#039; aggressive as fuck. Aim to kill off their enemies as quickly as possible, as they see no reason to let the heretic live any longer than necessary. They wear Red.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Our Martyred Lady:&#039;&#039;&#039; the postergirl Order, depicted in most mainstream portrayals of the Sisters. This has led to many people thinking that all Sisters have white hair, when it is in fact seemingly only this Order that does it. The Order itself is reputed as being determined even for SoBs, which is saying something. Will not stop until their enemies are utterly destroyed. They wear Black and Red.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Valorous Heart:&#039;&#039;&#039; Repent! These Sisters feel the guiltiest about that whole [[Age of Apostasy]] thing, and as a result have an excess of [[Sisters Repentia|Repentias]]. Likely on constant lookout for the slightest sign of weakeness in themselves or any allies serving alongside them. They wear the most black.&lt;br /&gt;
&lt;br /&gt;
==Sororitas Orders Non-Militant==&lt;br /&gt;
As mentioned in the opening, not all of the Adepta Sororitas are actually Sisters of Battle. A number of Orders exist which officially serve non-combat-related roles in Imperial Society, although they tend to receive even less attention than their combat-fighting sisters. The largest source of info on these Sororitas thus-far is the &#039;&#039;Blood of Martyrs&#039;&#039; sourcebook for [[Dark Heresy]], which specifies the three most important Orders and mentions the existence of others, even lesser in nature. &#039;&#039;Blood of Martyrs&#039;&#039; even includes character classes for members of the three major Orders Non-Militant.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Orders Dialogous:&#039;&#039;&#039; These Sororitas are dedicated to the studying of language, with tasks ranging from interpreting long-lost texts to accompanying Imperial diplomats on contact missions with intelligent xenos species. Thanks to their training, even the most average Sororitas knows several hundred everyday human dialects and dozens of secret cants, ciphers, even xenos tongues. Sororitas of these Orders are some of the few individuals judged worthy (and capable) of actually understanding the [[Eldar]] tongue.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Orders Famulous:&#039;&#039;&#039; Figuratively the [[Dune|Bene Gesserit]] without the kung fu skills from perfect body control. These Sororitas serve intimately with the upper echelons of Imperial society, acting as chamberlains, counselors, and consuls to the nobility. Their focus is on the spiritual and genetic purity of the human race, so they concern themselves with not only seeing to the education of nobles, but also secretly arranging alliances and marriages, in the hope of preventing corruption and inbreeding from taking root. They are particularly involved in tracking the manifestations of saints, which makes them a popular ally for Thorian Inquisitors.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Orders Hospitaller:&#039;&#039;&#039; Healers and medics, these Sororitas are amongst the most skilled and compassionate surgeons in the Imperium, meaning they are commonly found attached to the [[Imperial Guard]].  Given their mission, they are one of the more beloved orders by the common citizenry of the Imperium. Of course, this being the Imperium, they&#039;re also expert torturers often called upon for that purpose by the Ecclesiarchy and the Inquisition, though Inquisitors are cautioned against using Hospitallers to keep important heretics alive; they have a bad tendency to forget about the future gains and instead &amp;quot;take the Emperor&#039;s justice into their own hands&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
* Others: Scores, perhaps even hundreds, of minor non-militant Orders exist within the Adepta Sororitas. &#039;&#039;Blood of Martyrs&#039;&#039; mentions the &#039;&#039;&#039;Orders Sabine&#039;&#039;&#039; (who infiltrate newly rediscovered worlds and prepare them for the Missionarius Galaxia) and &#039;&#039;&#039;Orders Pronatus&#039;&#039;&#039; (guardians of sacred relics) as examples of more wide-spread Orders Non-Militant, and three &amp;quot;local&amp;quot; Orders in the forms of the &#039;&#039;&#039;Madriga&#039;&#039;&#039; (temple choirs), &#039;&#039;&#039;Planxilium&#039;&#039;&#039; (leading processionals on holy days) and &#039;&#039;&#039;Vespila&#039;&#039;&#039; (sanctifying the dead and forensic specialists).&lt;br /&gt;
&lt;br /&gt;
==Sisters Snuff==&lt;br /&gt;
Back in [[Warhammer 40,000: Rogue Trader|1st Edition]], they were present fluff only as an order that was essentially the [[Just As Planned|Inquisition for everyone including the Inquisition]] (like an Inquisition Internal Affairs branch; a &amp;quot;who watches the watchmen?&amp;quot; deal) and [[Derp|Space Marines]]. This would change in later editions, when they eventually get their own codex.&lt;br /&gt;
&lt;br /&gt;
In 1997, when the [[Necron|Necrons]] were launched, [[Games Workshop]] had them face the Sisters in a Battle report, which the Sisters lost. The results of this battle report then became the [[Sanctuary 101]] fluff. Games Workshop liked the result so much that they decided the Sisters of Battle should get slaughtered all the time. Unless they are falling to Chaos, obviously. Some fans blame popular GW whipping boy [[Matthew Ward|Matt &amp;quot;Spiritual Liege&amp;quot; Ward]] for this tendency, but it was there long before he got here [[FATAL|and it continues to exist after he left]].&lt;br /&gt;
&lt;br /&gt;
Please note that while [[Heresy|fa/tg/uys]] [[/d/|masturbate furiously]] to fanfics of Sisters engaging in bdsm fetish sex with the likes of other Lesbian sisters, servitors, children, Schola Progenium cadets or even the likes of [[Sister of Nurgle|Nurgle]], all of the below actually, &#039;&#039;&#039;canonically&#039;&#039;&#039; &#039;&#039;fucking happened&#039;&#039;. It should also be worth noting that they&#039;re getting stomped by their own fucking allies in most of these.&lt;br /&gt;
&lt;br /&gt;
[[File:Warhammer_40k_sisters_of_battle_adeptas_sororitas_battling_Dark_Eldar.jpg|thumb|200px|right|Heroic Fascist Space Nuns + Evil BDSM Space Elves = [[Faptau|YEAH!]]]]&lt;br /&gt;
Some highlights include:&lt;br /&gt;
* Some of a Dialogus Order and some Battle Sisters turned to Chaos by a [[Slaanesh|Slaaneshi]] Keeper of Secrets.&lt;br /&gt;
* A whole Order Mind Controlled by one Chaos [[Psyker]]. Fucking [[C.S.Goto|Goto]] (this happened again in the cain books fyi).&lt;br /&gt;
* A strike force of [[Celestians]] and an [[Inquisitor]] being killed, cannibalized, and sacrificed by the Sons of Malice Astartes chapter for disturbing their victory rites and falsely accusing the chapter of heresy.&lt;br /&gt;
* A whole shrine-world of Sisters killed by a &amp;lt;s&amp;gt;[[Chaos Dreadnought#Helbrute|Helbrute]]&amp;lt;/s&amp;gt; [[Daemon Engine]] powered by [[rage]]. It shrugs off meltas, meltabombs and multiple [[Exorcist]] volleys, and the efforts of a number of [[Salamanders]] in Terminator armour. A [[Living Saint]] even gives up her divinity (not to be confused with virginity) to stop it by speaking the bound Daemon&#039;s true name (her order had a vow of silence, probably so the audio recording team didn&#039;t need to hire women to do any of the speaking rolls for the audio drama), therefore weakening it after her aura of peace causes it to calm down and shrink down to the size of a man instead of a massive daemon walker. The daemon is then destroyed when its shell is broken after a Space Marine decides to throw a [[Power weapon|Thunder Hammer]] at it. &#039;&#039;We are not making this shit up&#039;&#039;.&lt;br /&gt;
* A detachment of Sisters killed by [[Grey Knights]], [[Khornate Knights|their bodies sliced open and their blood applied to the Grey Knights&#039; armor, so the Grey Knights can be immune to the Bloodtide&#039;s effects (though some of the Sisters were immune with faith alone, make of that what you will).]] The Bloodtide was retconned in the most recent Grey Knights Codex to not explicitly mention said armor-paint incident, but they do instead lose to a daemon horde after buckling at the sight of Kaldor Titanfucking Draigo. At least they went down fighting this time, but losing&#039;s still losing.&lt;br /&gt;
* In another instance of Grey Knight-on-Sororita violence, during the climax of the first novel of the Grey Knight series, a detachment of Sisters led by Cannoness Ludmilla is tricked by a Chaos-turned Inquisitor into thinking that the Grey Knights pursuing it are Chaos Space Marines. Later (as in a few pages later), said detachment gets nearly kamikaze&#039;d by said Grey Knight Strike Cruiser, which itself was shot down by Imperial Navy ships fooled into thinking that it was Chaos - starting to see a pattern here? Surprisingly, the only dudes that die from the crash are Imperial Guard and PDF - the Sisters survive but only to get the ever-Emprah-lovin&#039; shit beaten out of them by the surviving Grey Knights. The sisters pull no punches, however, and do manage to take out a few of Alaric&#039;s squadmates, so power to them. BUT WAIT. Seeing as this was written by a much more competent author, unlike the ambiguous piece of shite-fluff written by a certain [[Matthew Ward|spiritual liege]], both sides figure out that this was part of an elaborate case of [[JUST AS PLANNED]], they stop fighting,and even more shockingly, the person who ends it is Cannoness Ludmilla, after noticing the FUCKHUEG books bolted on the GK&#039;s mighty pauldrons, and team up to take down the Big Baddy.&lt;br /&gt;
&lt;br /&gt;
* Apart from the codex stuff, they were also stomped in the video game &#039;&#039;[[Dawn Of War|Dawn of War: Soulstorm]]&#039;&#039;. It all started when [[Selena Agna]] of the Sacred Rose falsely accused Governer General [[Vance Motherfucking Stubbs]] for the Warp Storm that appeared in Kaurava system. The sisters then had a zealots hard which resulted in them thinking that everyone, even their imperial brethren ([[Space Marines|Space Marines]] and [[Imperial Guard|Imperial Guards]]) should be purged. Stubbs, like a true gentleman, not only dismissed the claim, but was also planning to destroy the sisters without [[Khornate Knights|the worries of commit a heretical action]] because &amp;quot;fuck you, no way me and my men gonna die for from some crazy bitch&#039;s accusation.&amp;quot;. Due to having their base on the same planet as the 252nd [[Imperial Guard]] regiment, they were the first faction to be literary blown the fuck out of existence by the angry governor general Vance MOTHERFUCKING Stubbs and his &#039;&#039;&#039;100 Baneblades&#039;&#039;&#039; (well they had to be somewhere) after the sisters refused to fuck off. Attacking an army who controls a continent-sized Baneblade mass-production factory was apparently a bad idea. Due to the canon connection of &#039;&#039;Dawn of War&#039;&#039; with the 40k story line and Stubbs&#039; victory being confirmed, we can be assured that this is just another loss for the sisters of battle to add to their growing list of losses. (On the bright side, at least they didn&#039;t have to fight the forces of [[Chaos]] or the [[Dark Eldar]], and lets not even mention what happened at [[Sanctuary 101]].)&lt;br /&gt;
&lt;br /&gt;
==The Sudden Yet Inevitable Betrayal==&lt;br /&gt;
{{MattWard}}&lt;br /&gt;
&lt;br /&gt;
[[File:Sister_Hmph.jpg|200px|thumb|left|The reaction of Sisters and SoB players everywhere to the codex update.]] On August 1, 2011 [[Games Workshop]] finally decided to attempt to &amp;quot;revamp&amp;quot; the Sisters of Battle with a [[White Dwarf]] codex, much to the aggravation of about two thirds of the [[Warhammer 40,000/Tactics/Witch Hunters|Witch Hunters&#039;]] remaining playerbase. It was by no means a horrible update; initial worries on [[/tg/]] suggested it to be akin to a biblical plague in terms of disaster-level, when in truth it was simply sub-average. The update had its fluff written by [[Matt Ward|your SPIRITUAL LIEGE]]. In spite of this, it was squarely in-level with another [[Tyranids|bad codex update]], because the rules were clearly written by committee.&lt;br /&gt;
&lt;br /&gt;
Gone were the various inquisitorial units that got gobbled up by the [[Grey Knights]] codex update. This meant that many of the classics, like [[Witch Hunters#Notable Members of the Ordos Hereticus|Lord Inquisitor Krazypantzoff]] and [[Officio Assassinorum|Temple Assassins]], were gone, though they were replaced with Ecclesiarchy characters like [[Uriah Jacobus]] and [[Arch-Confessor Kyrinov]]. The Sisters did get some  of Grey Knight units, namely [[Death Cult Assassin|Death Cult Assassins]], [[Arco-flagellant|Arco-Flagellants]], and [[Crusaders|Crusaders]], though their usefulness was questionable at best. [[Immolator|Immolators]] took a nasty nerf-bat to the face, being unable to fire on the move and losing all fire-points, which basically made them more-cost-effective [[Razorback Transport]]s). Who would have thought that Games Workshop would update an army by [[Carnifex|nerfing the one model every player had a couple of so that they all have to go out and buy new models]]?  &lt;br /&gt;
&lt;br /&gt;
Faith was functionally changed to a game of roulette, with randomized dice rolls deciding how much (if anything at all) you get. Units were given very specific faith powers on a squad-by-squad basis now, and whilst several were powerful, others were meh at best. [[Image:Repressor.jpg|right|thumb|Heavy armor in an update? We fucking &#039;&#039;wish&#039;&#039;.]] Whereas before you had a nice general army that could use faith points to adapt to different situations, in the [[White Dwarf|Dwarf-dex]] system you had mostly weaker powers that were unreliable. Powers that most other units for similar points get permanently.&lt;br /&gt;
&lt;br /&gt;
[[Sisters Repentia]] were originally purportedly nerfed, but in the end they were &#039;&#039;vastly&#039;&#039; better, boasting a 6++ invulnerable save, Fleet, and double their original number of attacks with a faith act to do more on death - meaning they stood a good chance of fucking up a lot of units they wouldn&#039;t pre-update... So &#039;&#039;now&#039;&#039; instead of paying ridiculous prices for a sick joke, you&#039;re just paying ridiculous prices for a suicide squad. At least they&#039;ll rape shit while they&#039;re there now. &#039;&#039;Progress&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
Sadly, things were muddled by a spree of fake releases as part of an [[Troll|April Fool&#039;s Prank]]. Original reports of genuinely useful units to offset the loss of the [[Stormtrooper|Stormtroopers]] and inducted forces thus turned out to be false. There was also talk of a new heavy transport/assault vehicle called the [[Repressor]], but it turned out to be part of the same fucking April Fool&#039;s Prank and is still Forgeworld-only (which sucks because it would be an improvement). Of the new characters, Kyrinov was semi-useful, and Jacobus was near-mandatory if you wanted to do anything with Acts of Faith. So in summary, about a third of the Sisters&#039; armory is now gone without being replaced by anything. (The [[Bretonnia|knights]] feel your pain now.)&lt;br /&gt;
&lt;br /&gt;
The biggest kick in the cunt for the Sisters, aside from the obvious loss of utility units, was the loss of ally rules and inducted unit rules. One of the biggest advantages the Sisters had was the ability to, courtesy of the Ordo Hereticus, requisition allied forces. A time-honored method of getting around the relatively weak Sisters of Battle vehicular lineup was to take some Inducted Guardsmen for a Leman Russ or two, or Space Marines for a Predator. The loss of Inquisitors also came with the loss of [[Land Raider|Land Raiders]] as dedicated transports, which was another stab at their vehicular capabilities.&lt;br /&gt;
&lt;br /&gt;
===The Eternal Vigil===&lt;br /&gt;
[[Image:Homelesssister.jpg|right|thumb|Come on guys, she&#039;s got sisters to feed.]]&lt;br /&gt;
While many members of [[/tg/]] are violently, gleefully convinced the sisters are on their way to be [[Squat|squatted]], a tiny contingent of the faithful keeps a candle burning, waiting for the day that their beloved bolter bitches will rise again ([[Finecast|tiny bubbles]] and all).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;0172008.M3:&#039;&#039;&#039; The Sisters are released as a playable faction in [[Dawn of War|Dawn of War: Soulstorm]]. While it is poorly designed and built, it still drums up some enthusiasm for the Sisters. Many conflicted feels are had.&lt;br /&gt;
*&#039;&#039;&#039;0583011.M3:&#039;&#039;&#039; [[Matt Ward|The Destroyer]] and [[Robin Cruddace|The Cruddace]] release a playable [[White Dwarf]] codex for the sisters, hinting at a similar treatment to the [[Blood Angels|Blood &amp;lt;s&amp;gt;Angels]] &amp;lt;/s&amp;gt; &amp;lt;s&amp;gt; heretics &amp;lt;/s&amp;gt; fuck you.&lt;br /&gt;
*&#039;&#039;&#039;0608012.M3:&#039;&#039;&#039; The sisters are retained for the 6E allies system and given a new flyer via [[Forge World]]. An unconfirmed leak shows a line up of new Sisters characters in development.&lt;br /&gt;
*&#039;&#039;&#039;0569013.M3:&#039;&#039;&#039; Faithful pilgrims supplicate themselves before the great and powerful [[Jervis Johnson]] asking for news on the Sisters. They are told that all armies are being worked on and there are no plans to discontinue support for the sisters. [[Phil Kelly|The Kelly]] adds that modeling issues prevented their release previously.&lt;br /&gt;
*&#039;&#039;&#039;05611013.M3:&#039;&#039;&#039; Rumors begin swirling about an [[Warhammer 40,000/6th Edition Tactics/Adepta Sororitas|official digital codex]] release for the Sisters. A leaked and subsequently confirmed White Dwarf advert later confirms this, and promises an updated version of the 5e codex. A later interview with [[Robin Cruddace|The Cruddace]] indicates that the codex will include tweaks to Faith and points cost, and that if it sells well enough it may get a physical release. The release date for the digital codex was set for October 19th. Later comments on the GW Digital Editions facebook page confirms a Warlord Traits Chart, Ecclesiarchy Relics and an Altar of War, in addition to some updates, new fluff and artwork and changes to faith and points costs. It appears that the Sisters prayers have been at least partially answered. A physical release however is still very much dependent on the sale of this eBook however.  Also during all this GW changes the name from Sisters of Battle to Adepta Sororitas most likely because it sounds cooler and is [[ChapterHouse Studios|easier to maintain copyright on]]. The reactions are mixed when the Codex is released, with such changes like making all Acts of Faith usable only once, maximum twice, per battle and many buffs and nerfs around the board, leaving many arguing whatever the Sisters got better or majorly screwed. However, this mixed reception &#039;&#039;&#039;is&#039;&#039;&#039; better than the universally negative reception of the [[White Dwarf]] codex.&lt;br /&gt;
*&#039;&#039;&#039;09999015.M3:&#039;&#039;&#039; Escalation is released, alongside Stronghold Assault. While Stronghold Assault slips by unnoticed, the Sisters of Battle receive no Lords of War choices in an otherwise controversial and poorly thought out expansion. It then falls to Forge World to release a downloadable sheet a few days later saying that Sisters armies can take Warhound &amp;amp; Reaver titans, as well as Marauder Bombers &amp;amp; Destroyers as Lords of War. The Sisters have yet to comment on how overkill these choices might be if they can ever deploy them.  The Reaver is at least far too expensive for normal games.&lt;br /&gt;
*&#039;&#039;&#039;0914016.M3:&#039;&#039;&#039; The Adepta Sororitas digital codex finally gets a physical release as part of [[Warhammer 40,000/Tactics/Imperial Agents|Codex: Imperial Agents]]. Like the digital codex, the new one has a mixed reception, as it removes Saint Celestine from the army (leaving the Sisters with a single named character) and comes with a formation that called the Vestal Task Force that isn&#039;t great. However, it also allows for Ministorum Priests to be taken independently, and separates the component units of the Ecclesiarchy Battle Conclave, though these units are not given any buffs to make them useful on their own. Not much, but it was something.&lt;br /&gt;
[[Image:Celestine Fall of Cadia.jpg|left|thumb|Guess who&#039;s back, bitches?]]&lt;br /&gt;
*&#039;&#039;&#039;0999016.M3:&#039;&#039;&#039; The Warhammer TV team, after the initial hint in the video which saw Magnus announced, releases a compilation of 2016 launches. At the end of said video can be seen clearly several launches of January, including no other than a new plastic kit of the &#039;&#039;&#039;Living Saint Celestine&#039;&#039;&#039;, supposedly tied to the release of The Gathering Storm: Fall of Cadia]]. The internet, and specially /tg/ and the SoB players go nuts shortly after that, which only gets worse after the confirmation in a Twitch live few hours later.&lt;br /&gt;
*&#039;&#039;&#039;0019017.M3:&#039;&#039;&#039; Fall of Cadia releases and Sisters are starting to return to the limelight. Not only do the Nuns With Guns play a substantial role in the 13th Black Crusade, but Saint Celestine is one of the key characters of the story, bringing reinforcements, rallying the beleaguered Imperial Forces, and facing off with [[Abaddon]] himself. She also gets updated rules which turn her into a powerhouse, capable of calling orbital strikes, chopping tanks in half, buffing nearby Imperial units, and becoming nearly impossible to kill. The book also comes with additional Ecclesiarchy Relics, causing much rejoicing among SoB fans.&lt;br /&gt;
&lt;br /&gt;
===Optimistic Theory===&lt;br /&gt;
There&#039;s been a theory circulating the hobby stores and /tg/ for a couple years now that Sisters have been out of focus because GeeDubs haven&#039;t been able to make quality plastic molds of Sisters until very recently (two prominent GW people, Jes Goodwin and Phil Kelly, have said as much anyway). The general idea is that GeeDubs has been saving up, and will give Sisters a fancy hardcover codex at some point in the near future once the plastic models are finished. There seems to be some truth to this, as GW has recently released a spat of Sisters of Silence (including their own codex), along with Canoness Veridyan in resin and the Saint Celestine re-release in plastic. All this being said, GW has announced that there will be no more major codex updates until 8th edition releases sometime in mid-2017... as 8th edition will invalidate ALL previous codices, but in return ALL currently produced models will receive updates. At launch.&lt;br /&gt;
&lt;br /&gt;
Indeed, as of the leaks we can get a glimpse of how they&#039;ll work. Without going too in-depth (wait for our tactica) they look a little better. Acts of Faith have tried to take the 5th ed version and fix it. You get one Act per turn for free, and one Sisters unit on the table can gain the benefits on a 2+. Then, one Sisters unit within 6 inches of Saint Celestine gets to attempt an act, also on a 2+. Then, each Imagifier on the table rolls a D6, and on a 4+ they grant one Sisters unit within 6 inches an Act. The basic Acts are all more or less free phases (Movement, Shooting, Fight) taken at the start of your turn&lt;br /&gt;
&lt;br /&gt;
===Getting Started With The Nuns===&lt;br /&gt;
As of the time of this writing the Sisters of Battle are only marginally better supported than GW&#039;s old specialist games, at least Bretonnia was all in plastic before the End Times took care of them, but the Sisters are all still in [[Steadfast Pewter Sororitas|metal]]. In fact their range may be up to 90% of the models GW sells that still are in metal and they are priced accordingly to that. To build a single ten Sister squad leaves you almost 90 US dollars poorer right there, not counting any special or heavy weapons you want to add. The sculpts themselves are also over 20 years old, thankfully due to their unique nature and design most of their models are still very pleasant to look at, but nevertheless an update would be appreciated. &lt;br /&gt;
&lt;br /&gt;
Compounding the issue is the fact that GeeDubs is cutting the range in to more tatters than a particular incident involving Grey Knights, the Sister&#039;s most notable loss of late was the Immolator (The local GW manager wasn&#039;t even aware of this fact) and most recently stocks of Sisters bearing Blessed Banners have dried up in the UK. Making hounding eBay the only real alternative. &lt;br /&gt;
&lt;br /&gt;
Until that happens, any player looking to start Sisters has an unique problem; actually getting models for their army in a cost-effective way. This is especially problematic for the Sisters since they can and will eventually amass quite a bit of power-armored models, which while not as many as the IG or the Ork, they are still&#039;&#039;&#039; a wallet screaming nightmare to put together.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The first answer is to [http://1d4chan.org/wiki/Proxy proxy], look for another company for models. The problem is that Sisters are &#039;&#039;&#039;unique&#039;&#039;&#039;. If you look around among other miniature manufacturers you&#039;ll find that the &#039;army of nuns in power armor&#039; theme is, surprisingly uncommon (given how many Space Marines knockoffs you can find). Sure you can find one or two models, but nothing you can replicate army-wide. Your odds of finding proper models go up if you just look for &#039;girls in power armor&#039; but even then your pickings are slim. Again any option you do find will likely be hard to use army wide unless you really commit to kit bashing to deal with weapon and pose problems. There&#039;s a few ideas and links in the [http://1d4chan.org/wiki/Warhammer_40,000/Tactics/Adepta_Sororitas(7E) tactica.] &lt;br /&gt;
&lt;br /&gt;
All in all, until GW puts some plastics out, there are no good options for sister players at the moment except MAYBE [[casting]] if you&#039;re dedicated and want official models on a budget.&lt;br /&gt;
&lt;br /&gt;
==The James Swallow books: SoBs can win too!==&lt;br /&gt;
[[File:Hammer-and-anvil.jpg|250px|thumb|left|Sister Miriya from Hammer &amp;amp; Anvil; yes, [[Black Library]] artists can draw pretty sisters too.]]&lt;br /&gt;
Among [[Black Library]], there are two books, specifically starring the Sisters, that are widely considered to be some the finest portrayals of SoBs in all of [[40K]] fluff. Both were authored by [[James Swallow]], who decided that Sisters needed some attention and got to work. The first, [http://www.blacklibrary.com/all-products/Faith-and-Fire.html Faith and Fire], has the Sisters battling with what are basically terrorist psykers on a shrine world while trying to uncover the reasons behind the attacks. Then there&#039;s the sequel, [http://www.blacklibrary.com/all-products/Hammer-and-Anvil.html Hammer and Anvil]. Remember reading about Sanctuary 101 up there? This book has them going back there and trying to figure out what happened. While saying too much would be spoiling it, it can be said that shit hits the fan hard and that the final battle is very epic stuff. Also, if you&#039;re feeling extra faithful, Swallow wrote an SoB audiobook called [http://www.blacklibrary.com/all-products/red-and-black-mp3.html Red and Black]. A prequel to Faith and Fire, it has the Sisters being sent to a recently rediscovered planet as representatives of the Imperium, and ultimately to judge it. Needless to say, things get complicated. Also features a Scottish SoB. So, you can help the Sisters by getting the above books so that [[Games Workshop]] and Black Library may decide to change their minds and give some love to these girls. Or at least give them some additional badass portrayals.&lt;br /&gt;
&lt;br /&gt;
==Tactics==&lt;br /&gt;
The Sisters of Battle employ a costly yet simple tactic whenever they&#039;re called out for battle:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;1. Bring thousands of sexually deprived Sisters of Battle into the field.&lt;br /&gt;
&amp;lt;br&amp;gt;2.Arm them all with Melta and flame-based weapons.&lt;br /&gt;
&amp;lt;br&amp;gt;3.&amp;lt;s&amp;gt;Tell them they can shlick to the image of the Emperor if they triumph over the foul enemies of the Imperium.&amp;lt;/s&amp;gt; {{BLAM|&#039;&#039;&#039;HERESY.  *BLAM*&#039;&#039;&#039;}}&lt;br /&gt;
&amp;lt;br&amp;gt;4.Set them loose, hope you are not fighting slaaneshi cult, hope you&#039;re fighting Dark Eldar wyches (although they do seem to be doing that just fine in one of the artworks on this page).&lt;br /&gt;
&amp;lt;br&amp;gt;5.If they do win, all remaining Imperial troops, save for the SoBs, are ordered off the field.&lt;br /&gt;
&amp;lt;br&amp;gt;6.No other accounts can be heard of, as remembrancers and all other Imperial journalists are sworn to an oath of silence on whatever events transpired (one theory is it would look like a mix of &amp;quot;Soldier of Fortune&amp;quot; and &amp;quot;Girls Gone Wild&amp;quot;)&lt;br /&gt;
&amp;lt;br&amp;gt;7.????&lt;br /&gt;
&amp;lt;br&amp;gt;8.Profit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Yes we do have a real tactica, its [[Warhammer 40,000/Tactics/Adepta Sororitas(7E)|here]].)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Notable Sororitas Characters==&lt;br /&gt;
{|align=center border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|align=center|&#039;&#039;&#039;Order&#039;&#039;&#039;&lt;br /&gt;
|align=center|&#039;&#039;&#039;Description/Current Status&#039;&#039;&#039;&lt;br /&gt;
|align=center|&#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
|align=center|&#039;&#039;&#039;Model&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;[[Canoness Veridyan]]&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Sisters of Battle#Overview|Order of Our Martyred Lady]]&lt;br /&gt;
|align=center|The canoness from the cover of the 2nd Edition codex. A steadfast, calculating woman who operates with a high degree of precision.&lt;br /&gt;
|align=center|[[Image:Veridyan Portrait.jpg|150px|]]&lt;br /&gt;
|align=center|[[Image:Veridyan Model.jpg|150px|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;[[Ephrael Stern]]&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Sisters of Battle#Overview|Order of Our Martyred Lady]]&lt;br /&gt;
|align=center|Also known as the Thrice-Born and the Daemonifuge. A living weapon against Chaos, currently heading to the Black Library with a harlequin.&lt;br /&gt;
|align=center|[[Image:Ephrael Stern Portrait.jpg|150px|]]&lt;br /&gt;
|align=center|[[Image:SternMini.JPG|150px|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;[[Miriael Sabathiel]]&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Sisters of Battle#Overview|Order of Our Martyred Lady]] (formerly)&lt;br /&gt;
|align=center|Former Sister Superior of the Order of Our Martyred Lady and one of the very few Sisters who fell to Chaos (specifically, Slaanesh worship).&lt;br /&gt;
|align=center|[[Image:Miriael Sabathiel Portrait.jpg|150px|]]&lt;br /&gt;
|align=center|None&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;Mirya&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Sisters of Battle#Overview|Order of Our Martyred Lady]]&lt;br /&gt;
|align=center|Celestian Elohim (Celestian Sergeant) of the Order of Our Martyred Lady. The protagonist of Swallow&#039;s Sister of Battle books.&lt;br /&gt;
|align=center|[[Image:Mirya Portrait.jpg|150px|]]&lt;br /&gt;
|align=center|None&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;[[Saint Celestine]]&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Sisters of Battle#Overview|Order of Our Martyred Lady]] (formerly)&lt;br /&gt;
|align=center|A sister who became one of the most famous [[Living Saint|Living Saints]] in the Imperium. Currently leading the survivors of Cadia into the webway to resurrect [[Roboute Guilliman|Guilliman]] and continue the fight against chaos.&lt;br /&gt;
|align=center|[[Image:Celestine Portrait.jpg|150px|]]&lt;br /&gt;
|align=center|[[Image:Celestine 7e.jpg|150px|]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Codex - Sisters of Battle: /tg/ edition]] - in which the glory of the Witch Hunters, fueled by the possibilities of the 6th edition rulebook come together to cleanse the battlefield in a holy trinity of prometheum, bolter shells and melta rays.&lt;br /&gt;
*[[Codex - Adepta Sororitas: /tg/ 7th Edition]] - the result of an anon challenging /tg/ to update the mediocre 6th edition digital codex; a true update that makes full use of 7th edition rules. Includes formations, flyers, decurions, customizable Living Saints, and much more.&lt;br /&gt;
*[[Sisters of Cleaning]] - a [[/tg/]] created order.&lt;br /&gt;
*[[Sister Hospitaler]] - a non-militant Sister.&lt;br /&gt;
*[[The Times and Trials of Klightus]]; a love story about a shy [[Imperial Guard | Guardsman]] and a Sister of Battle.&lt;br /&gt;
*[[The Steadfast Pewter Sororitas]] - a sad story about what happens to those metal Sisters that don&#039;t get bought.&lt;br /&gt;
*[[Warhammer 40,000/Tactics/Adepta Sororitas(7E)]] - tactica on how to play them.&lt;br /&gt;
*[[Sisters of Battle Order Creation Tables]] - Create your very own Order of pyromaniac nuns.&lt;br /&gt;
*[[Sisters of Sigmar]] - The Warhammer Fantasy equivalent&lt;br /&gt;
*[[Psychic Sisters]] - A small house rule if you want your sisters a bit more witch hunting, but don&#039;t want to go full /tg/ edition.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://suptg.thisisnotatrueending.com/archive/1426730/ suptg archive about Sisters of Battle and pedophilia].&lt;br /&gt;
*[http://www.youtube.com/watch?v=WHuNbWMBAeA FOR THE IMPERIUM! &#039;&#039;Hey, there&#039;s no rule saying that warrior space nuns can&#039;t be badass.&#039;&#039;]&lt;br /&gt;
*[https://www.sendspace.com/file/8zykal Rules &amp;amp; Summary for Adepta Sororitas, for those who do not like the clusterfuck digital codex.]&lt;br /&gt;
&lt;br /&gt;
==Costume Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Sororita cosplay7.jpg&lt;br /&gt;
Image:SororitaAsianCosplay.jpg|Sister Shoju&lt;br /&gt;
Image:Sororita_cosplay4.jpg&lt;br /&gt;
Image:Repentia_+_bolter_bitches.jpg|The [[China|Chinese]] are beating us to the punch.&lt;br /&gt;
image:Sis.jpg&lt;br /&gt;
image:Celestine Cosplay.jpg|Sweet Emprah!&lt;br /&gt;
image:SoB Cosplay.jpg&lt;br /&gt;
image:SoB Cosplay 2.jpg|Scarred sisters are best sisters&lt;br /&gt;
image:SoB Cosplay 3.jpg&lt;br /&gt;
image:Shenzi sob warhammer 77 by cynshenzi-dalqqbb.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Exterminatus}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:AdSor.jpg|[[Meme|Scourge and Purge!]]&lt;br /&gt;
Image:Nun n&#039; Gun.jpg|What? U MAD [[Space Marines|SPESS MAHREEN?]]&lt;br /&gt;
Image:Sister of D&#039;awwwww.jpg|They aren&#039;t actually this cute. -But they should be.-&lt;br /&gt;
Image:But That&#039;s Heresy.jpg|But whatever it is, it&#039;s probably worth it. Maybe.&lt;br /&gt;
Image:Sororit as planned.jpg| The rape face you know you love.&lt;br /&gt;
Image:Pedo Sisters.jpg&lt;br /&gt;
Image:NoiseMarine SoB.jpg | [[Rape|We all know how this is going to end.]]&lt;br /&gt;
Image:MujuLolcron.jpg|Love Can Bl-- wait.&lt;br /&gt;
Image:Sororitas.png&lt;br /&gt;
Image:Ephrael_stern_page29.jpg|There was a sister in the [[Lost Worlds]] battlebook series.&lt;br /&gt;
Image:1290509755821.jpg|Can&#039;t read my, Can&#039;t read my, No he cannot read my Purging Face (She&#039;s got no one to spare)&lt;br /&gt;
Image:Sistersnslaanesh.jpg| Incompetent Inquisitor is incompetent (Hey, we know he did that on purpose).&lt;br /&gt;
Image:1269678816033.jpg|dum dum dum... dummmm&lt;br /&gt;
Image:Repentia_2.jpg|Not that they are fanatical about it.&lt;br /&gt;
Image:1228253984074.jpg|OMNOMNOMNOM&lt;br /&gt;
Image:1230052783344.png|Post whenever you need to make a fa/tg/uy rage that he doesn&#039;t understand the role and jurisdiction of Commissars.&lt;br /&gt;
Image:Peachsororitas.jpg|Sorry Mario, but your Heresy is in another castle&lt;br /&gt;
Image:Games Workshop Hates France.jpeg|This is rain. &lt;br /&gt;
Image:1232217288173.jpg|&lt;br /&gt;
Image:LolimoNsis.png&lt;br /&gt;
Image:B0018254_4897156440df9.jpg|Grimdark meets [[Hot Chicks]].&lt;br /&gt;
Image:1227858843066.jpg|Sisters love delicious xeno shota.&lt;br /&gt;
Image:Sororita_change_poster.png|Yes We Can&lt;br /&gt;
Image:Nagasister_of_battle.jpg|Are we this desperate for recruits?&lt;br /&gt;
image:Haters.png|Some day we too will receive an utterly broken codex update, and when we do this image will be faithfully waiting for you.&lt;br /&gt;
image:Sistersuperior.jpg|&lt;br /&gt;
image:1335738154693.jpg&lt;br /&gt;
Image:SisterShy.jpg|You don&#039;t want to see her tsun side.&lt;br /&gt;
image:Notsureheresy.jpg&lt;br /&gt;
File:Heretic%3F_Colored.jpg|Better purge them anyway...&lt;br /&gt;
image:SisterCheer.jpg|&amp;lt;s&amp;gt;NO THATS STUPID NO NO NO.&amp;lt;/s&amp;gt; Let&#039;s face it, being a bunch of glorified cheerleaders isn&#039;t that far off the mark nowadays...&lt;br /&gt;
image:Sisterweeaboo.jpg&lt;br /&gt;
image:Pyschosister.jpg|[[Awesome|Problems heretics?]]&lt;br /&gt;
image:ChaosCookies.png|Just as planned.&lt;br /&gt;
image:BurnHereticsBurn.jpg|Heretics gunna get burned.&lt;br /&gt;
Image:SororitaInquisitorIsntHome.jpg|When the Inquisitor&#039;s away, the Sisters will play...&lt;br /&gt;
File:Sisters of repentia sisters of battle Adepta Sororitas rule 34 montage can&#039;t believe how hard fetish rule 34 Warhammer 40k myoc redux.jpg|As hilarious as it is to picture a bunch of semi-nude nuns bull rushing a carnifex or a baneblade through a hail of gunfire, it&#039;s also weirdly sexy. Behold, the [[Sisters Repentia]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Promotions}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Canoness femdom.jpg|&amp;lt;span style=&amp;quot;text-decoration: line-through;&amp;quot;&amp;gt;Goddamn fetishists...&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;&#039;&#039;&#039;Ohoho!&#039;&#039;&#039; The [[Slaanesh|glorious satin throne]] is telling me &#039;&#039;&#039;someone&#039;&#039;&#039; is feeling a little butthurt! Speaking of which I&#039;m late for my [[Rape|lunchtime appointment]].&amp;lt;/span&amp;gt;&lt;br /&gt;
Image:Sistergangbang.png|There are not too many men (not counting old priests) in Adepta Sororitas so they have to improvise.&lt;br /&gt;
Image:Sororitas strawberries.jpg&lt;br /&gt;
Image:Sisters.jpg|&lt;br /&gt;
Image:Repentia_1.jpg|Sisters Repentia are supposed to repent. Stop whinging you know we know that you like this more.&lt;br /&gt;
Image:FIGHTBYMYSIDE.jpg| An imperial artist&#039;s representation of a living saint.&lt;br /&gt;
Image:1228252747952.jpg|Cum my sisters!&lt;br /&gt;
Image:1230051355300.gif|GENESTEALERS DO NOT WORK THAT WAY. &amp;lt;s&amp;gt;-But they should-&amp;lt;/s&amp;gt; NO THEY SHOULDN&#039;T, YOU SICK [[Slaanesh|PERV]].&lt;br /&gt;
Image:sister_n_slaaneshi.jpg|Sister in &#039;&#039;deep&#039;&#039; trouble.&lt;br /&gt;
Image:1233114472588.png|Unlike other settings, in 40k this kind of thing DOESN&#039;T work. Still kinda hot though.&lt;br /&gt;
Image:2nhnnlh.jpg|The lesser known loli chapter.&lt;br /&gt;
Image:X6eb14.jpg|moar&lt;br /&gt;
Image:SistervsLeviathan.jpg|OMNOMNOMNOM&lt;br /&gt;
image:91a96fb85899c260cb028d6ac34603b6.jpg&lt;br /&gt;
File:Strip_hammer_commission_for_propertyoflamb_by_hotgum-dagtqp6.jpg|What happens when a Battle Sister, a Repentia, a Hospitaller and a Living Saint decide they need to make a little cash? &lt;br /&gt;
File:Sororita_by_ipheli-d9mzze4.png|Sister Temeraire at rest&lt;br /&gt;
File:Sororita_2_rest_by_ipheli-damic1m.png|Interesting place for your devotional tattoo... &lt;br /&gt;
Image:Saint celestine and the geminae superia by sexual yeti-dat6rd3.png|Sexy Celestine&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Sisters-of-Battle}}&lt;br /&gt;
{{Template:Imperium}}&lt;br /&gt;
{{WH40k-Factions}}&lt;br /&gt;
[[Category:Warhammer 40,000]][[category:Imperial]][[Category:Matt Ward]]&lt;br /&gt;
[[Category:Sisters of Battle]]&lt;/div&gt;</summary>
		<author><name>2602:306:32EB:400:29B0:7CA5:F22D:BF09</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Belial&amp;diff=85397</id>
		<title>Belial</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Belial&amp;diff=85397"/>
		<updated>2017-06-03T20:34:06Z</updated>

		<summary type="html">&lt;p&gt;2602:306:32EB:400:29B0:7CA5:F22D:BF09: /* 8th Edition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Belial.png|300px|thumb|right|And that&#039;s how he rolls!]]&lt;br /&gt;
Belial is the Grand Master of the [[Deathwing]], or [[First Captain]] of the [[Dark Angels]] [[Space Marine Chapter]]. While getting less screen time (page time?) than [[Azrael]] and [[Sammael]], Belial is perhaps the most popular HQ choice a Dark Angels Army can field. This is possibly because Dark Angels players are as as flagellant as 40k players come, and Belial is the most emo motherfucker in an army known for being emo. That, or terminators are fucking cool and fielding armies of nothing but them makes us all mad fucking Blood Angel spacevampirefags get all the glory in Space Hulk. (Until, of course, Space Hulk : Deathwing, which is already known as being one of the absolute fucking best 40k games to date.)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&#039;&#039;Azrael, i&#039;m gonna get motion sickness again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Belial (which is a Hebrew idiom for a &amp;quot;worthless man&amp;quot;, a name which could not be more ironic) has a career that would fill volumes if the Dark Angels kept such records, due to &amp;lt;s&amp;gt;most of it being about hunting the [[Fallen Angels]]&amp;lt;/s&amp;gt; A LIFETIME OF LOYAL SERVICE TO THE [[God-Emperor of Mankind|EMPEROR]]--EXTRA EMPHASIS ON THE LOYAL PART--BEING ITS OWN REWARD.&lt;br /&gt;
&lt;br /&gt;
Raised on the Feudal World of &#039;&#039;&#039;Bregundia&#039;&#039;&#039;, born the son of the town magister, he was forbidden from joining the tournaments of hopeful children, competing to earn a place in the Dark Angels when the recruiters came. So he did what any sensible person would do: completely ignore his father and steal the armour of a [[Knight]] to compete in the games, where he kicked everyone&#039;s asses. Then, when the Dark Angel&#039;s chaplain ordered him to remove his helmet and reveal himself, Belial refused (for fear of upsetting his father... WAY to go kid!) and declared he would rather fight the chaplain instead. Surprisingly, the duel lasted for SEVEN minutes before Belial inevitably lost. An [[Mary Sue|AMAZING]] feat regardless, as Belial was ELEVEN YEARS OLD whilst the [[Chaplain]] was, well, a Space Marine Chaplain). Thus was a new recruit secured for the Dark Angels anyway. Years later when Belial had completed his induction to the chapter and was promoted to full battle brother, his first act was to challenge the chaplain to a rematch, which he won in under a minute.&lt;br /&gt;
&lt;br /&gt;
Belial steadily raised his way through the ranks and after securing his place in the [[Deathwing]] ended up as a [[Brother-Sergeant]] in the Third Company, where his squad were renowned as ruthless [[Emperor&#039;s Children|perfectionists]]; where every missed bolter shot or parried blow is seen as a failure equal to losing the entire battle. Among his most famous exploits were the destruction of the [[Black Crusade]] of Furion, personally killing the [[Chaos Lord]] of [[Khorne]] in single combat, earning his promotion to [[Brother-Captain|Company Master]] of the Third Company and the &#039;&#039;&#039;Sword of Silence&#039;&#039;&#039;, being given to him by [[Azrael]] to honour the [[Mary Sue|Chapter&#039;s greatest warrior.]]&lt;br /&gt;
&lt;br /&gt;
Eventually, the Third Company was on layover at Piscina IV after [[the Rock]] had picked up load of aspirants from neighboring Piscina V when [[WAAAGH]] [[Ghazghkull Mag Uruk Thraka|Ghazghkull]] showed up and proceed to lay waste to everything it could find. For two weeks Belial and the Third Company managed to hold off the Beast of [[Armageddon]] until the Rock returned with the rest of the Chapter. It was by unanimous decision that Belial was promoted to Grand Master of the Deathwing upon the death of the previous Grand Master, his reputation as a harsh and perfecting taskmaster convinced the Inner Circle that no-one else was suitable for the job.&lt;br /&gt;
[[File:Belial final resized with logo.jpg|300px|thumb|left|Belial has finally gotten a big role as the leader of the [[Space Marine]] in [[Warhammer 40,000: Eternal Crusade|Eternal Crusade]]. Not that he&#039;d be proud of it, the fucking tsundere.]]&lt;br /&gt;
&lt;br /&gt;
==Tabletop==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! || Pts || WS || BS || S || T || W || I || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Belial:&#039;&#039;&#039; || 190 || 6 || 5 || 4 || 4 || 3 || 5 || 4 || 10 || 2+/4++&lt;br /&gt;
|}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Belial&#039;s rules pay lip-service to the fact that he is the Dark Angels&#039; greatest warrior; he has an extra attack over a normal Captain and rerolls to-hit in challenges. But that doesn&#039;t mean a great deal considering the fact that they are mostly a shooty army that are better at supporting one another rather than playing Herohammer...he&#039;s no match for Lysander or Calgar and really needs a Deathwing squad to keep him alive, and anyone built for challenges will still likely just Instant Death him. His warlord trait allows him precision shots and for his storm bolter to ignore cover. He has a rule preventing him from scattering when arriving from deep strike. In addition he comes with a teleporter homer built in, making him perfect for setting up further deep strikes. His Sword of Silence, his base weapon, has Fleshbane letting him wound with the ease of a Thunderhammer at regular initiative. In addition he can switch out his weapons for lightning claws, or a thunderhammer and stormshield for free. With the claws you&#039;re trading 2+ wounding for re-rolls and +1A. The hammer and shield is usually a safe bet; while the sword strikes faster the hammer lets you instant death a lot of stuff with the safety of a 3++. Belial&#039;s big downside is that for 190 points, we were really hoping for something more impressive than a Fleshbane, 3-wound Termie Sergeant. Just a small reminder that a terminator captain doesn&#039;t cost a lot less than this though.&lt;br /&gt;
&lt;br /&gt;
===8th Edition===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! || Pts/PL || M || WS || BS || S || T || W || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Belial:&#039;&#039;&#039; || 150/8 || 5&amp;quot; || 2+ || 2+ || 4 || 4 || 6 ||  4 || 9 || 2+/4++&lt;br /&gt;
|}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Belial is still geared towards being an excellent duelist this edition. The Sword of Silence still wounds non-vehicles on a 2+, but also has S:+1 which means hes gets to wound those T8-T9 vehicles on a 5+. While he can still swap his weapons for  a a TH/SS or pair of claws, the Sword has the stats AP:-3 Damage:2 so its role has a TEQ slayer has come to the fore, where it simply failed in the past. It also reduces the WS of any attacks coming his way by 1, a handy little buff considering that all those guys with Fists and Hammers already reduced their WS by another 1. Belial should now really only choose the claws if he has no intention of fighting characters and needs to focus on large groups, while the Thunder Hammer should be taken if you really need the 3+ invulnerable save from the Storm Shield, since it even the Sword beats it for wounding potential against Toughness 5 or higher, thanks to a the new wounding table. Belial also buffs his army a little bit: &#039;&#039;&#039;Dark Angels&#039;&#039;&#039; units within 6 inches reroll to-hit rolls of 1, or all failed to-hit rolls if they&#039;re part of &#039;&#039;&#039;Deathwing&#039;&#039;&#039;. Do note that his other big draw, not scattering on Deep Striking, is universal through the game now, so he&#039;s lost a bit of uniqueness if not the power that came with it.&lt;br /&gt;
&lt;br /&gt;
{{Marines-Characters}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dark Angels]]&lt;/div&gt;</summary>
		<author><name>2602:306:32EB:400:29B0:7CA5:F22D:BF09</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Nephilim_Jetfighter&amp;diff=356138</id>
		<title>Nephilim Jetfighter</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Nephilim_Jetfighter&amp;diff=356138"/>
		<updated>2017-06-03T19:38:39Z</updated>

		<summary type="html">&lt;p&gt;2602:306:32EB:400:29B0:7CA5:F22D:BF09: /* Dark Talon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Nephilim Jetfighters.jpg|right|250px]]&lt;br /&gt;
The &#039;&#039;&#039;Nephilim Jetfighter&#039;&#039;&#039; is the [[Dark Angels]]&#039; air superiority fighter. It is flown by the [[Ravenwing]] to allow their ground-bound battle-brothers to focus on &amp;lt;s&amp;gt;catching [[Fallen Angels]]&amp;lt;/s&amp;gt; SHOWING THEIR DEVOTION TO THE EMPEROR without having to worry about getting attacked from the air.&lt;br /&gt;
&lt;br /&gt;
The Jetfighter was added to the Dark Angels&#039; [[Codex]] in [[6th edition (Warhammer 40,000)|6th edition]] to help set them apart from the other [[Space Marine Chapter|Chapters]] of [[Space Marines]] that get their own codices. The [[lore]] justification is that the Dark Angels had the Jetfighters for longer, but only recently found the [[STC]] pattern of a superior engine that made them practical to use (though given that the Nephilim is neither Supersonic nor Fast, the previous engine must have been really bad to force the Dark Angels to keep them grounded).&lt;br /&gt;
&lt;br /&gt;
Nephilim Jetfighters pack a twin-linked set of [[heavy bolter]]s and six &amp;quot;blacksword&amp;quot; missiles (36&amp;quot; S7 AP3, named because of their black smoke trail -- which is a lot more sensible than the [[Blood Angels]]&#039; &amp;quot;bloodstrike&amp;quot; missiles), with a choice of twin-linked [[lascannon]]s or an [[Avenger mega bolter]] in the nose. Not the most difficult of choices.&lt;br /&gt;
&lt;br /&gt;
This fighter is excellent proof that if the different organizations of the Imperium would learn to share and not be selfish assholes, the Long War would be Long Over by now. Seriously, the Dark Angels use this thing to mow down every enemy air craft, even Eldar (the ones who get 40-1 kill-death ratios against Lightnings). Do they share this with the Guard? Hell no! They don&#039;t even share it with other Space Marines. The jerkasses could at least give the Guard and the Navy the data for making damn blacksword missiles. Screw the Mechanicus, they have enough toys to dickslap. Besides, if they got it no one would hear of it again for a few centuries, if ever.&lt;br /&gt;
&lt;br /&gt;
==Dark Talon==&lt;br /&gt;
[[File:Dark_Talon.jpg|right|250px]]&lt;br /&gt;
A variant of the Nephilim, in the same way a Darkshroud is a variant of the Land Speeder (both are rocking the &amp;quot;Bolt a bunch of kickass masonry to the hulls&amp;quot; look). It&#039;s got a Rift Cannon (a STRENGTH 10 AP 2 BLAST), two Hurricane Bolters and a Stasis Bomb. It lost the &#039;&#039;&#039;Hover Strike&#039;&#039;&#039; special rule but it gets &#039;&#039;Strafing Run&#039;&#039; base.&lt;br /&gt;
&lt;br /&gt;
All complaints about this thing are gone. It doesn&#039;t need to &amp;quot;Hover&amp;quot; any more, so it can drop a can of derp on a unit, then use the Rift Cannon to obliterate anything (it becomes a Vortex is you roll doubles for scatter) and it can shoot 12 BS5 re-rollable bolter shots to take out hordes. It&#039;s weapons may not exactly go hand in hand, it can come on, take out/debuff a unit for your Knights to take care of, then Rift Cannon the heck out of some termis or a vehicle. If your opponent has a couple large squads, the hurricane bolters will take care of them. It may not have any anti-air capabilities, but the Dark Talon got a huge buff in 7th.&lt;br /&gt;
&lt;br /&gt;
==Tabletop Analysis==&lt;br /&gt;
The Nephilim and Dark Talon are rather unpopular choices for a Dark Angels army, but their weaknesses have kinda been blown out of proportion. They&#039;re not bad, they&#039;re just overpriced and [[overcosted]] for what they can bring. 7th edition gave them more buffs, so they certainly aren&#039;t bad, more in the realm of iffy.&lt;br /&gt;
&lt;br /&gt;
Both flyers [[Butthurt|suffered the sin]] of being the second &amp;quot;true&amp;quot; flyers out of the gate in the 6th Edition: The Heldrake that preceded it was rapetastically awesome (until the 7th ed FAQ) showing that the design team were still trying to figure out how these newfangled rules work. It was only after &amp;quot;Death from the Skies&amp;quot; came out that pre-existing Storm-talons/ravens became proper flyers as opposed to fast skimmers and they &#039;&#039;&#039;already&#039;&#039;&#039; had enough firepower to get by in the 6th edition environment, they only really needed &#039;&#039;(and received)&#039;&#039; the &amp;quot;flyer&amp;quot; rule to be added to them.&lt;br /&gt;
&lt;br /&gt;
Anyway, onto the Dark Angels. For 170 pts you get a TL Heavy Bolter, six S7 AP3 missiles with Missile Lock, and an Avenger Mega Bolter. The only problem so far is this isn&#039;t the &amp;quot;real&amp;quot; AMB, it&#039;s a stripped-down AP4 version. For 5 points you can swap it for a TL Lascannon.&lt;br /&gt;
&lt;br /&gt;
The Nephilim is great against skimmers and other light tanks, but an 175 point investment that can&#039;t kill AV14 and takes three or four turns to kill AV12 is just too iffy for most players. That&#039;s only [[Rage|25 points less]] than a [[Stormraven]] with the same lascannon + heavy bolter loadout. But the raven has far better missiles, +1 AV all round, ceramite plating, power of the machine spirit also has a transport capacity and can carry dreadnoughts&lt;br /&gt;
&lt;br /&gt;
However, with the advent of the Death from the Skies supplement and the assignment of flyers into set roles, the Nephilim got a buff, mostly as a side effect when you compare it to what happened to other flyers:&lt;br /&gt;
&lt;br /&gt;
Attack Flyers and Bombers no longer have access to the Skyfire rule by default, meaning the Nephilim has little to fear from more heavily armed Stormravens or Stormtalons. Despite being comparatively undergunned for a &amp;quot;Fighter&amp;quot;, the ability to immobilise enemy vehicles makes it much more of a threat against its primary target &#039;&#039;(other Flyers)&#039;&#039; It also has more AV &amp;amp; HP than most other Fighters, matched only by the Stormfang Gunship, but the Nephilim is also FAR more maneuverable than the Wolf-interceptor, so does better in a dogfight and turns more easily on the tabletop.&lt;br /&gt;
&lt;br /&gt;
Finally, despite the fact that Fighter craft are now primarily intended for use vs other Flyers, suffering -1 BS when shooting ground targets, the Nephilim keeps the &#039;&#039;Strafing Run&#039;&#039; rule so it gains +1 BS right back again. Meaning it hasn&#039;t lost much of its function against ground targets like all other Fighters did with the move into set roles. Whatever that means, because it&#039;s guns weren&#039;t exactly shattering worlds in the first place.&lt;br /&gt;
&lt;br /&gt;
===Dark Talon===&lt;br /&gt;
As for the Dark Talon, it&#039;s far harder to directly compare to any other flyer since nothing else performs a similar role. Dropping your opponent&#039;s Initiative and Weapon Skill by 3 is always hilarious, doubly so when you drop a Blind test on his snipers immediately afterwards, but for 160 points the fact it has only one bomb and the lack of AP wasn&#039;t doing it any favors. But that was 6th ed; this is 7th ed where it drops a &#039;&#039;&#039;S10 AP2 Blast&#039;&#039;&#039; that has a 1 in 6 chance of becoming a &#039;&#039;&#039;Destroyer Vortex&#039;&#039;&#039;. Fucking hell YES!&lt;br /&gt;
&lt;br /&gt;
In 8th edition this was changed again but only because Blast templates no longer exist; it gets D3 shots, S:10 AP:-3 D:3, and anything that takes an unsaved wound has a 2 in 3 chance to suffer D3 additional &#039;&#039;mortal wounds&#039;&#039;. Stasis bomb also got tweaked; once per game, pick an enemy unit you flew over, and roll a D6 for &#039;&#039;each&#039;&#039; model. On a 4+ that model takes a mortal wound. [[Rape|Sensing a pattern here.]]&lt;br /&gt;
&lt;br /&gt;
{{Marines-Forces}}&lt;br /&gt;
{{40k-Imperial-Vehicles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dark Angels]]&lt;/div&gt;</summary>
		<author><name>2602:306:32EB:400:29B0:7CA5:F22D:BF09</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Nephilim_Jetfighter&amp;diff=356137</id>
		<title>Nephilim Jetfighter</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Nephilim_Jetfighter&amp;diff=356137"/>
		<updated>2017-06-03T19:34:39Z</updated>

		<summary type="html">&lt;p&gt;2602:306:32EB:400:29B0:7CA5:F22D:BF09: /* Dark Talon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Nephilim Jetfighters.jpg|right|250px]]&lt;br /&gt;
The &#039;&#039;&#039;Nephilim Jetfighter&#039;&#039;&#039; is the [[Dark Angels]]&#039; air superiority fighter. It is flown by the [[Ravenwing]] to allow their ground-bound battle-brothers to focus on &amp;lt;s&amp;gt;catching [[Fallen Angels]]&amp;lt;/s&amp;gt; SHOWING THEIR DEVOTION TO THE EMPEROR without having to worry about getting attacked from the air.&lt;br /&gt;
&lt;br /&gt;
The Jetfighter was added to the Dark Angels&#039; [[Codex]] in [[6th edition (Warhammer 40,000)|6th edition]] to help set them apart from the other [[Space Marine Chapter|Chapters]] of [[Space Marines]] that get their own codices. The [[lore]] justification is that the Dark Angels had the Jetfighters for longer, but only recently found the [[STC]] pattern of a superior engine that made them practical to use (though given that the Nephilim is neither Supersonic nor Fast, the previous engine must have been really bad to force the Dark Angels to keep them grounded).&lt;br /&gt;
&lt;br /&gt;
Nephilim Jetfighters pack a twin-linked set of [[heavy bolter]]s and six &amp;quot;blacksword&amp;quot; missiles (36&amp;quot; S7 AP3, named because of their black smoke trail -- which is a lot more sensible than the [[Blood Angels]]&#039; &amp;quot;bloodstrike&amp;quot; missiles), with a choice of twin-linked [[lascannon]]s or an [[Avenger mega bolter]] in the nose. Not the most difficult of choices.&lt;br /&gt;
&lt;br /&gt;
This fighter is excellent proof that if the different organizations of the Imperium would learn to share and not be selfish assholes, the Long War would be Long Over by now. Seriously, the Dark Angels use this thing to mow down every enemy air craft, even Eldar (the ones who get 40-1 kill-death ratios against Lightnings). Do they share this with the Guard? Hell no! They don&#039;t even share it with other Space Marines. The jerkasses could at least give the Guard and the Navy the data for making damn blacksword missiles. Screw the Mechanicus, they have enough toys to dickslap. Besides, if they got it no one would hear of it again for a few centuries, if ever.&lt;br /&gt;
&lt;br /&gt;
==Dark Talon==&lt;br /&gt;
[[File:Dark_Talon.jpg|right|250px]]&lt;br /&gt;
A variant of the Nephilim, in the same way a Darkshroud is a variant of the Land Speeder (both are rocking the &amp;quot;Bolt a bunch of kickass masonry to the hulls&amp;quot; look). It&#039;s got a Rift Cannon (a STRENGTH 10 AP 2 BLAST), two Hurricane Bolters and a Stasis Bomb. It lost the &#039;&#039;&#039;Hover Strike&#039;&#039;&#039; special rule but it gets &#039;&#039;Strafing Run&#039;&#039; base.&lt;br /&gt;
&lt;br /&gt;
All complaints about this thing are gone. It doesn&#039;t need to &amp;quot;Hover&amp;quot; any more, so it can drop a can of derp on a unit, then use the Rift Cannon to obliterate anything (it becomes a Vortex is you roll doubles for scatter) and it can shoot 12 BS5 re-rollable bolter shots to take out hordes. It&#039;s weapons may not exactly go hand in hand, it can come on, take out/debuff a unit for your Knights to take care of, then Rift Cannon the heck out of some termis or a vehicle. If your opponent has a couple large squads, the hurricane bolters will take care of them. It may not have any anti-air capabilities, but the Dark Talon got a huge buff in 7th.&lt;br /&gt;
&lt;br /&gt;
==Tabletop Analysis==&lt;br /&gt;
The Nephilim and Dark Talon are rather unpopular choices for a Dark Angels army, but their weaknesses have kinda been blown out of proportion. They&#039;re not bad, they&#039;re just overpriced and [[overcosted]] for what they can bring. 7th edition gave them more buffs, so they certainly aren&#039;t bad, more in the realm of iffy.&lt;br /&gt;
&lt;br /&gt;
Both flyers [[Butthurt|suffered the sin]] of being the second &amp;quot;true&amp;quot; flyers out of the gate in the 6th Edition: The Heldrake that preceded it was rapetastically awesome (until the 7th ed FAQ) showing that the design team were still trying to figure out how these newfangled rules work. It was only after &amp;quot;Death from the Skies&amp;quot; came out that pre-existing Storm-talons/ravens became proper flyers as opposed to fast skimmers and they &#039;&#039;&#039;already&#039;&#039;&#039; had enough firepower to get by in the 6th edition environment, they only really needed &#039;&#039;(and received)&#039;&#039; the &amp;quot;flyer&amp;quot; rule to be added to them.&lt;br /&gt;
&lt;br /&gt;
Anyway, onto the Dark Angels. For 170 pts you get a TL Heavy Bolter, six S7 AP3 missiles with Missile Lock, and an Avenger Mega Bolter. The only problem so far is this isn&#039;t the &amp;quot;real&amp;quot; AMB, it&#039;s a stripped-down AP4 version. For 5 points you can swap it for a TL Lascannon.&lt;br /&gt;
&lt;br /&gt;
The Nephilim is great against skimmers and other light tanks, but an 175 point investment that can&#039;t kill AV14 and takes three or four turns to kill AV12 is just too iffy for most players. That&#039;s only [[Rage|25 points less]] than a [[Stormraven]] with the same lascannon + heavy bolter loadout. But the raven has far better missiles, +1 AV all round, ceramite plating, power of the machine spirit also has a transport capacity and can carry dreadnoughts&lt;br /&gt;
&lt;br /&gt;
However, with the advent of the Death from the Skies supplement and the assignment of flyers into set roles, the Nephilim got a buff, mostly as a side effect when you compare it to what happened to other flyers:&lt;br /&gt;
&lt;br /&gt;
Attack Flyers and Bombers no longer have access to the Skyfire rule by default, meaning the Nephilim has little to fear from more heavily armed Stormravens or Stormtalons. Despite being comparatively undergunned for a &amp;quot;Fighter&amp;quot;, the ability to immobilise enemy vehicles makes it much more of a threat against its primary target &#039;&#039;(other Flyers)&#039;&#039; It also has more AV &amp;amp; HP than most other Fighters, matched only by the Stormfang Gunship, but the Nephilim is also FAR more maneuverable than the Wolf-interceptor, so does better in a dogfight and turns more easily on the tabletop.&lt;br /&gt;
&lt;br /&gt;
Finally, despite the fact that Fighter craft are now primarily intended for use vs other Flyers, suffering -1 BS when shooting ground targets, the Nephilim keeps the &#039;&#039;Strafing Run&#039;&#039; rule so it gains +1 BS right back again. Meaning it hasn&#039;t lost much of its function against ground targets like all other Fighters did with the move into set roles. Whatever that means, because it&#039;s guns weren&#039;t exactly shattering worlds in the first place.&lt;br /&gt;
&lt;br /&gt;
===Dark Talon===&lt;br /&gt;
As for the Dark Talon, it&#039;s far harder to directly compare to any other flyer since nothing else performs a similar role. Dropping your opponent&#039;s Initiative and Weapon Skill by 3 is always hilarious, doubly so when you drop a Blind test on his snipers immediately afterwards, but for 160 points the fact it has only one bomb and the lack of AP wasn&#039;t doing it any favors. But that was 6th ed; this is 7th ed where it drops a &#039;&#039;&#039;S10 AP2 Blast&#039;&#039;&#039; that has a 1 in 6 chance of becoming a &#039;&#039;&#039;Destroyer Vortex&#039;&#039;&#039;. Fucking hell YES! In 8th edition this was changed again but only because Blast templates no longer exist; it gets D3 shots, S:10 AP:-3 D:3, and anything that takes an unsaved wound has a 2 in 3 chance to suffer D3 additional &#039;&#039;mortal wounds&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Marines-Forces}}&lt;br /&gt;
{{40k-Imperial-Vehicles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dark Angels]]&lt;/div&gt;</summary>
		<author><name>2602:306:32EB:400:29B0:7CA5:F22D:BF09</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Sammael&amp;diff=413165</id>
		<title>Sammael</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Sammael&amp;diff=413165"/>
		<updated>2017-06-03T19:21:13Z</updated>

		<summary type="html">&lt;p&gt;2602:306:32EB:400:29B0:7CA5:F22D:BF09: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sammael awesomeness.png|400px|thumb|right|Always on the charge.]]&lt;br /&gt;
&#039;&#039;&#039;Sammael&#039;&#039;&#039; is the [[Brother-Captain|Grand Master]] of the [[Ravenwing]] of the [[Dark Angels]] Chapter of [[Space Marines]]. And he is the most badass of all the special characters you see below. Why? Because he rides a motherfucking [[jetbike]].&lt;br /&gt;
&lt;br /&gt;
Bitch.&lt;br /&gt;
&lt;br /&gt;
Or he can ride a pimped-out [[Land Speeder]], which is cool too, I guess. But, I mean, come on. JETBIKE.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
While Sammael&#039;s early history is not known, his recorded history begins as a member of one of the [[Assault Squad]]s of the chapter&#039;s 8th company where he was noted for always volunteering for the most hazardous duties and spending every moment not in combat training for more combat. In fact during those early times he maintained a rivalry with [[Belial]] who was the only warrior he could not best in the training pits.&lt;br /&gt;
&lt;br /&gt;
Due to his talent for quick thinking and insight, Sammael very quickly earned the rank of brother sergeant within [[Mary Sue|only five years]] of becoming a full battle-brother. Here, despite always obeying his orders, he managed to find his way to the forefront of combat and [[Ciaphas Cain|position himself exactly]] where his squad was needed.&lt;br /&gt;
&lt;br /&gt;
This fact was noticed by his superiors and he was inducted into the [[Ravenwing]] as the [[Mary Sue|youngest member of its history]]. Though this required a demotion back to battle brother as he was not a [[Deathwing|veteran sergeant]] at this point.&lt;br /&gt;
However, his friendly demeanour meant he was quickly taken on by his squad as a good luck charm and was well liked by those who knew him in the chapter. His return to the rank of sergeant occurred quickly and this status as a rising star was not begrudged by his brothers.&lt;br /&gt;
&lt;br /&gt;
It was on the world of &#039;&#039;&#039;Kaphon Betis&#039;&#039;&#039; where sergeant Sammael encountered the name [[Cypher]], though he did not meet him directly; Sammael did capture several prisoners who knew of him. When bringing his questions to his Captain, Sammael was quietly and unofficially inducted into the [[Deathwing|Inner Circle]] and made privy to the truths about the chapter, later becoming inducted into the &#039;&#039;&#039;Black Knights&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
After several years of following as his Captain&#039;s right-hand, they faced [[Word Bearers]] upon the world of &#039;&#039;&#039;Kapua&#039;&#039;&#039;, where his captain was wounded by fire from a [[Chaos]] [[Titan|Reaver Titan]]. Crawling together through the rubble, when Sammael asked what the orders should be, he instead received the &#039;&#039;&#039;Raven Sword&#039;&#039;&#039; and was told to decide for himself... then the captain died.&lt;br /&gt;
&lt;br /&gt;
Quickly, Sammael performed an impressive feat of [[Just as Planned|strategy]] and managed to confuse the titan with a three-pronged assault while his own squad drove through its legs and deposited melta bombs. With the titan out of commission, Sammael led the company as a guerilla force for seven weeks until the [[Deathwing]] arrived to reinforce them.&lt;br /&gt;
&lt;br /&gt;
Sammael&#039;s field promotion to Captain was later endorsed by the masters of the chapter and he has led the Ravenwing ever since. &lt;br /&gt;
&lt;br /&gt;
One of his first actions as master of the Ravenwing was to deploy in the Fourth Quardrant Rebellions in &#039;&#039;&#039;780.M41&#039;&#039;&#039;, where he assaulted the Fortress of Kaligar and duelled the [[Fallen Angels|Fallen Angel]] [[Awesome|for a day and night]] before capturing him. &lt;br /&gt;
&lt;br /&gt;
*It is interesting to note how [[Azrael]], [[Belial]] and &#039;&#039;&#039;Sammael&#039;&#039;&#039; are all peers of one another, though their paths intersect at different stages. Sammael&#039;s promotion to Captain of the Ravenwing happened LONG before Azrael&#039;s ascension to [[Chapter Master]], which itself predates Belial&#039;s rise to captain of the 3rd; but since Sammael and Belial knew each other as lowly initiates Azrael would likely have been one of Belial&#039;s captains of the 3rd company. Therefore despite all three having supposedly meteoric rises through their chapter, Sammael&#039;s was clearly the fastest while Belial must have spent around 140 years as a [[Brother-Sergeant|sergeant]] waiting for Azrael to move.&lt;br /&gt;
&lt;br /&gt;
==Tabletop==&lt;br /&gt;
As Grand Master of the Ravenwing, Sammael &amp;lt;s&amp;gt;lets you take Ravenwing Attack Squadrons as Troops choices,&amp;lt;/s&amp;gt; NOT ANYMORE! Now you have to use the Ravenwing detachment if you want a full bike army &amp;lt;s&amp;gt;(which has to have him in it anyway),&amp;lt;/s&amp;gt; or the formations. &lt;br /&gt;
&lt;br /&gt;
If you take him on the jetbike he&#039;s the only Dark Angels special character with an AP2 melee weapon (if you don&#039;t count Belial with a Hammer) plus he&#039;s got T5 &amp;amp; Eternal Warrior, so he&#039;s not very scared of the instant kill-kitted opponents like fist-sergeants and the like. Yes he only has power armour, but giving him all that and a 2+ save would probably unbalance the game and make him an auto-take. &#039;&#039;(which Dark Angels generally don&#039;t have - Thank [[Jeremy Vetock|Vetock]])&#039;&#039; Furthermore he also has a 3+ rerollable jink save because of skilled rider and ravenwing. Also, he gets a twin-linked storm bolter and a plasma cannon... just because, like so many other special characters get heavy/blast weapons of the AP2 variety!&lt;br /&gt;
&lt;br /&gt;
In his Land Speeder, it&#039;s got the front and side armour of a Land Raider, plus his Iron/Night Halo carries over, therefore ignoring 50% of damage inflicted on it (when things can inflict damage that is!) He&#039;s got the twin-linked Heavy Bolters and Twin-Linked Assault cannons too, so lots of highly accurate BS5 re-rollable [[Dakka]]. Just be wary of his rear armour and the fact he has only two hull points and you can&#039;t squadron him.&lt;br /&gt;
&lt;br /&gt;
===8th Edition===&lt;br /&gt;
Gone is his amazing AV14/14/10 on Sableclaw, it&#039;s now a Land Speeder with T6 W7. And Jink across the board has been... well not nerfed, it&#039;s a 5+ invuln so it can&#039;t be stripped away by Ignores Cover, but Ravenwing don&#039;t get to reroll it. So it&#039;s a good thing he&#039;s got that Iron Halo. But besides that first impressions are good, with 6 wounds on Corvex and 7 on Sableclaw, vicious movement stats of 14&amp;quot; on Corvex and 16&amp;quot; in Sableclaw, and a Raven Sword that has S:x2 on the charge and S:+1 AP:-3 D:2 regardless. With WS:2+ and A:5, that&#039;s nothing to scoff at. And he has the same &#039;&#039;&#039;Grand Master&#039;&#039;&#039; buffs as his bro [[Belial]]: &#039;&#039;&#039;Dark Angels&#039;&#039;&#039; within 6 inches reroll failed to-hits of 1, or all failed to-hits if they&#039;re &#039;&#039;&#039;Ravenwing&#039;&#039;&#039; Dark Angels. Plasma Cannon is now Heavy D3 with the Supercharge option, but the real damage comes from Sableclaw: sporting a &#039;&#039;[[Dakka|Heavy 12]]&#039;&#039; Assault Cannon and a Heavy 6 Heavy Bolter.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;Gallery&amp;gt;&lt;br /&gt;
File:Black library ravenwing by faroldjo-d5f4cwd.jpg|The only thing that can compare to [[Kor&#039;sarro Khan|Moondrakken.]]&lt;br /&gt;
File:Sammael.jpg|No dickbikes here.&lt;br /&gt;
&amp;lt;/Gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Marines-Characters}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dark Angels]]&lt;/div&gt;</summary>
		<author><name>2602:306:32EB:400:29B0:7CA5:F22D:BF09</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Apothecary&amp;diff=47170</id>
		<title>Apothecary</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Apothecary&amp;diff=47170"/>
		<updated>2017-06-03T05:17:21Z</updated>

		<summary type="html">&lt;p&gt;2602:306:32EB:400:29B0:7CA5:F22D:BF09: /* 8th edition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Apothecary1.jpg|thumb|400px|right|It takes balls to choose to fight. But it takes brazen balls to go to a fight to save lives.]]&lt;br /&gt;
An &#039;&#039;&#039;Apothecary&#039;&#039;&#039; is a [[Space Marine]] specialist in [[Warhammer 40,000]], combining the roles of medic and geneticist. The senior Apothecary is known as the Master of the Apothecarion (the [[fortress-monastery]]&#039;s medical center) or Chief Apothecary. They are usually armed with standard Space Marine gear and a Narthecium. &lt;br /&gt;
&lt;br /&gt;
Since Space Marines have undergone genetic augmentations to survive nearly anything, an Apothecary&#039;s real battlefield roles involve three jobs: stabilization, mercy killing, and extraction. While Space Marines can endure damn near anything except the most serious injuries, Apothecaries frequently need to stabilize them long enough for their [[gene-seed]] to start up and heal them. If a Marine has been too badly injured to be saved, then the Apothecary applies &amp;quot;the Emperor&#039;s Peace,&amp;quot; a mercy kill by driving a Reductor (a sharpened needle) into the Marine&#039;s skull to quickly end his pain (although some Apothecaries use [[Bolter#Bolt Pistol|bolt pistols]], for some reason). If a Marine has died, it is the Apothecary&#039;s duty to extract the progenoids from his dead brother. Off the battlefield, they also implant Space Marine Initiates with the extracted progenoids, and make sure Battle-Brothers don&#039;t have any nasty mutations.  The RPGs also suggest that Apothecaries are versed in the specific use of poisons and toxins, preparing the chapter&#039;s hellfire rounds.&lt;br /&gt;
&lt;br /&gt;
That&#039;s not to suggest they don&#039;t actually know any medicine, by the way. The Black Writers felt insecure, so they put a scene in &#039;&#039;Purging of Kadillus&amp;quot; where an Apoc does leg surgery in the middle of a firefight.&lt;br /&gt;
&lt;br /&gt;
Fun fact: back in the days of [[Rogue Trader (Sourcebook)|Rogue Trader]], they actually &#039;&#039;were&#039;&#039; called Medics for a while, but that quickly changed.&lt;br /&gt;
&lt;br /&gt;
==Tabletop==&lt;br /&gt;
===7th edition and before===&lt;br /&gt;
One ordinary [[Command Squad]] marine who trades his bolt pistol to grant their squad Feel No Pain. That was pretty much it.&lt;br /&gt;
&lt;br /&gt;
===8th edition===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;	&lt;br /&gt;
| Pts/PL || M || WS || BS || S || T || W || A || Ld || Sv	&lt;br /&gt;
|-&lt;br /&gt;
| 55/3 || 6&amp;quot;|| 3+ || 3+ || 4 || 4 || 4 || 3 || 8 || 3+&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
Now treated as a proper veteran, Apothecaries trade their classic Feel No Pain for actual healing. Once per Movement phase an Apothecary can heal a model for D3 wounds. Alternatively it can roll a die to &#039;&#039;revive&#039;&#039; a fallen model, placing it back on the field with 1 wound, provided it rolls a 4+. If this fails the Apoc spends the rest of the shooting and assault phases doing absolutely nothing, to represent him harvesting gene seed.&lt;br /&gt;
&lt;br /&gt;
==Chaos Apothecaries==&lt;br /&gt;
[[Chaos]] being what it is, their apothecaries range from nonexistent to [[derp]] to mad scientist. Between the lack of institutionalization and the high priority placed on [[Rip and Tear]], Chaos apothecaries are rare to nonexistent within a single warband. That said, that&#039;s not to say they don&#039;t exist, but Chaos apothecaries are too rare to be represented on the tabletop, often being relegated to working on new recruits and playing fluffer to the [[Chaos Lord]] instead of the battlefield. Some warbands abandon the apothecary idea completely, using their [[Dark Mechanicus|Dark Mechanicum]] Biologis allies to harvest and process gene-seed from the dead marines (often including the corpses of loyalists and members of rival bands, if the Lord of the band isn&#039;t picky), or even inventing new, more… [[Daemonculaba|creative]] ways to breed new marines.&lt;br /&gt;
&lt;br /&gt;
Few Chaos apothecaries really make a name for themselves. There&#039;s that [[Fabius Bile|Fabulous Bill]] guy who has fucked things up for the [[Imperium of Man|Imperium]] with his rampant megalomania and successful genetic experiments (which, by the way, has a huge untapped potential in the [[fluff]]). There are also mention of a Nurglite, quasizombified apothecary or two floating around somewhere, and the [[Red Corsairs]] having right and proper apothecarion, which might have something to do with [[Lugft Huron|Huron Blackheart]] being the only sensible man in charge on the Chaos side. Also, there is Talos of the Night Lords, who is an ex-apothecarius, as mentioned in the book: Death in the void.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Sanguinary Priest]]&lt;br /&gt;
*[[Wolf Priest]]&lt;br /&gt;
&lt;br /&gt;
{{Marines-Forces}}&lt;/div&gt;</summary>
		<author><name>2602:306:32EB:400:29B0:7CA5:F22D:BF09</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Apothecary&amp;diff=47169</id>
		<title>Apothecary</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Apothecary&amp;diff=47169"/>
		<updated>2017-06-03T05:16:33Z</updated>

		<summary type="html">&lt;p&gt;2602:306:32EB:400:29B0:7CA5:F22D:BF09: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Apothecary1.jpg|thumb|400px|right|It takes balls to choose to fight. But it takes brazen balls to go to a fight to save lives.]]&lt;br /&gt;
An &#039;&#039;&#039;Apothecary&#039;&#039;&#039; is a [[Space Marine]] specialist in [[Warhammer 40,000]], combining the roles of medic and geneticist. The senior Apothecary is known as the Master of the Apothecarion (the [[fortress-monastery]]&#039;s medical center) or Chief Apothecary. They are usually armed with standard Space Marine gear and a Narthecium. &lt;br /&gt;
&lt;br /&gt;
Since Space Marines have undergone genetic augmentations to survive nearly anything, an Apothecary&#039;s real battlefield roles involve three jobs: stabilization, mercy killing, and extraction. While Space Marines can endure damn near anything except the most serious injuries, Apothecaries frequently need to stabilize them long enough for their [[gene-seed]] to start up and heal them. If a Marine has been too badly injured to be saved, then the Apothecary applies &amp;quot;the Emperor&#039;s Peace,&amp;quot; a mercy kill by driving a Reductor (a sharpened needle) into the Marine&#039;s skull to quickly end his pain (although some Apothecaries use [[Bolter#Bolt Pistol|bolt pistols]], for some reason). If a Marine has died, it is the Apothecary&#039;s duty to extract the progenoids from his dead brother. Off the battlefield, they also implant Space Marine Initiates with the extracted progenoids, and make sure Battle-Brothers don&#039;t have any nasty mutations.  The RPGs also suggest that Apothecaries are versed in the specific use of poisons and toxins, preparing the chapter&#039;s hellfire rounds.&lt;br /&gt;
&lt;br /&gt;
That&#039;s not to suggest they don&#039;t actually know any medicine, by the way. The Black Writers felt insecure, so they put a scene in &#039;&#039;Purging of Kadillus&amp;quot; where an Apoc does leg surgery in the middle of a firefight.&lt;br /&gt;
&lt;br /&gt;
Fun fact: back in the days of [[Rogue Trader (Sourcebook)|Rogue Trader]], they actually &#039;&#039;were&#039;&#039; called Medics for a while, but that quickly changed.&lt;br /&gt;
&lt;br /&gt;
==Tabletop==&lt;br /&gt;
===7th edition and before===&lt;br /&gt;
One ordinary [[Command Squad]] marine who trades his bolt pistol to grant their squad Feel No Pain. That was pretty much it.&lt;br /&gt;
&lt;br /&gt;
===8th edition===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;	&lt;br /&gt;
| Pts/PL || M || WS || BS || S || T || W || A || Ld || Sv	&lt;br /&gt;
|-&lt;br /&gt;
| 180/3 || 6&amp;quot;|| 3+ || 3+ || 4 || 4 || 4 || 3 || 8 || 3+&lt;br /&gt;
|}&lt;br /&gt;
Now treated as a proper veteran, Apothecaries trade their classic Feel No Pain for actual healing. Once per Movement phase an Apothecary can heal a model for D3 wounds. Alternatively it can roll a die to &#039;&#039;revive&#039;&#039; a fallen model, placing it back on the field with 1 wound, provided it rolls a 4+. If this fails the Apoc spends the rest of the shooting and assault phases doing absolutely nothing, to represent him harvesting gene seed.&lt;br /&gt;
&lt;br /&gt;
==Chaos Apothecaries==&lt;br /&gt;
[[Chaos]] being what it is, their apothecaries range from nonexistent to [[derp]] to mad scientist. Between the lack of institutionalization and the high priority placed on [[Rip and Tear]], Chaos apothecaries are rare to nonexistent within a single warband. That said, that&#039;s not to say they don&#039;t exist, but Chaos apothecaries are too rare to be represented on the tabletop, often being relegated to working on new recruits and playing fluffer to the [[Chaos Lord]] instead of the battlefield. Some warbands abandon the apothecary idea completely, using their [[Dark Mechanicus|Dark Mechanicum]] Biologis allies to harvest and process gene-seed from the dead marines (often including the corpses of loyalists and members of rival bands, if the Lord of the band isn&#039;t picky), or even inventing new, more… [[Daemonculaba|creative]] ways to breed new marines.&lt;br /&gt;
&lt;br /&gt;
Few Chaos apothecaries really make a name for themselves. There&#039;s that [[Fabius Bile|Fabulous Bill]] guy who has fucked things up for the [[Imperium of Man|Imperium]] with his rampant megalomania and successful genetic experiments (which, by the way, has a huge untapped potential in the [[fluff]]). There are also mention of a Nurglite, quasizombified apothecary or two floating around somewhere, and the [[Red Corsairs]] having right and proper apothecarion, which might have something to do with [[Lugft Huron|Huron Blackheart]] being the only sensible man in charge on the Chaos side. Also, there is Talos of the Night Lords, who is an ex-apothecarius, as mentioned in the book: Death in the void.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Sanguinary Priest]]&lt;br /&gt;
*[[Wolf Priest]]&lt;br /&gt;
&lt;br /&gt;
{{Marines-Forces}}&lt;/div&gt;</summary>
		<author><name>2602:306:32EB:400:29B0:7CA5:F22D:BF09</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Varro_Tigurius&amp;diff=522188</id>
		<title>Varro Tigurius</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Varro_Tigurius&amp;diff=522188"/>
		<updated>2017-06-03T01:18:03Z</updated>

		<summary type="html">&lt;p&gt;2602:306:32EB:400:29B0:7CA5:F22D:BF09: /* 8th edition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Varro Tigurius.jpg|right|250px|thumb|you would&#039;t want to fuck with this bastard!]]&lt;br /&gt;
&#039;&#039;&#039;Varro Tigurius&#039;&#039;&#039; is one of the most powerful loyal human [[psyker]] currently alive. And he belongs to the [[Ultramarines]]. Who would have thought? He is so powerful he can beat [[daemon]]s like a [[Grey Knights|Grey Knight]], he can fight like a [[Terminator]], use every known psychic power (and several unknown ones) AND foresee the [[Hive Mind]]&#039;s plans. Somehow. It is worthy to note this is the same Hive Mind that blots out a psychic power on par with the [[God-Emperor of Mankind]] Himself. How one man can use the [[warp]] against this is unknown.&lt;br /&gt;
&lt;br /&gt;
In spite of all this, the [[Daemonculaba]] still gives him nightmares.&lt;br /&gt;
&lt;br /&gt;
Also did we mention this was BEFORE Matt Ward wrote him? Except he was Ld9 because due to his awesome powers his soul just shine in the Warp like a giant neon banner with a sign &amp;quot;eat me daemons, I&#039;m so delicious!&amp;quot; on it.&lt;br /&gt;
&lt;br /&gt;
==Tabletop==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! || Pts || WS || BS || S || T || W || I || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Varro Tigurius:&#039;&#039;&#039; || 165 || 5 || 4 || 4 || 4 || 3 || 4 || 2 || 10 || 3+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Tigurius is DE BEST LIBRARIAN EVAR if you believe Ward&#039;s fluff, and to be honest he&#039;s definitely one of the best choices a loyalist has as far as psykers go, though there are certainly [[Red Scorpions#Sevrin Loth|a]] [[Mephiston|few]] [[Njal Stormcaller|who]] can compete with him. He&#039;s a ML3 psyker with access to Divination, Daemonology, Biomancy, Telekinesis, Telepathy, and Pyromancy. He has the Ultramarine standard ATSKNF and Chapter Tactics and Independent Character and his warlord trait allows him to grant one squad within 12&amp;quot; of him the Rending USR each shooting phase, which is nice. He has a unique rule called &amp;quot;Master of Prescience&amp;quot; which gives him rerolls while rolling for psychic powers and also allows you to reroll reserve rolls for units in the same detachment as Tigurius when he&#039;s alive. Gear-wise he has your average librarian&#039;s loadout of power armor, a bolt pistol, frag and krak grenades, plus he has a relic psychic hood that allows him to reroll psychic tests and the Rod of Tigurius, a melee weapon with Strength +2 AP4, concussive, force, Master Crafted, and soulblaze. Also worth noting that the Rod of Tigurius is rumored to be the same staff [[Awesome |&#039;&#039;&#039;held by Malcador in the Great Crusade&#039;&#039;&#039;]] &lt;br /&gt;
&lt;br /&gt;
Not only is he ML3, he gets rerolls on psychic tests and generating his powers, so not only are you likely to get the powers you want, you&#039;re probably going to be able to pull them off. With his rerolls and the hood you&#039;re probably going to shut down your enemy&#039;s psychic powers. As for drawbacks... He&#039;s a bit soft I guess, with his 3+ and 3 wounds (though he can compensate for that with psychic powers and bodyguards. He&#039;s not a beast in a challange, but then that&#039;s not what you&#039;re taking him for. Tigurius is really good at psychic stuff, and that&#039;s why you want him. Enjoy.&lt;br /&gt;
&lt;br /&gt;
===8th edition===&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! || Pts/PL || M || WS || BS || S || T || W ||  A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Varro Tigurius:&#039;&#039;&#039; || 130/7 || 6&amp;quot; || 3+ || 3+ || 4 || 4 || 4 || 3 || 9 || 3+&lt;br /&gt;
|}&lt;br /&gt;
He&#039;s been hit by the nerf bat a little. Down to two powers per phase, but he keeps the ability to reroll failed powers, and gets +1 to Deny rolls when the enemy psyker is within 12 inches. In addition, Rod of Tigurius is a generic Power Maul now. Ouch. For good news, enemies targeting him in melee suffer -1 WS.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Illiyan Nastase]] - &#039;&#039;The Rogue Trader-era Chief Librarian of the Ultramarines, people occasionally confuse Tigurius for this guy&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Marines-Characters}}&lt;/div&gt;</summary>
		<author><name>2602:306:32EB:400:29B0:7CA5:F22D:BF09</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Varro_Tigurius&amp;diff=522187</id>
		<title>Varro Tigurius</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Varro_Tigurius&amp;diff=522187"/>
		<updated>2017-06-03T01:16:38Z</updated>

		<summary type="html">&lt;p&gt;2602:306:32EB:400:29B0:7CA5:F22D:BF09: /* Tabletop */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Varro Tigurius.jpg|right|250px|thumb|you would&#039;t want to fuck with this bastard!]]&lt;br /&gt;
&#039;&#039;&#039;Varro Tigurius&#039;&#039;&#039; is one of the most powerful loyal human [[psyker]] currently alive. And he belongs to the [[Ultramarines]]. Who would have thought? He is so powerful he can beat [[daemon]]s like a [[Grey Knights|Grey Knight]], he can fight like a [[Terminator]], use every known psychic power (and several unknown ones) AND foresee the [[Hive Mind]]&#039;s plans. Somehow. It is worthy to note this is the same Hive Mind that blots out a psychic power on par with the [[God-Emperor of Mankind]] Himself. How one man can use the [[warp]] against this is unknown.&lt;br /&gt;
&lt;br /&gt;
In spite of all this, the [[Daemonculaba]] still gives him nightmares.&lt;br /&gt;
&lt;br /&gt;
Also did we mention this was BEFORE Matt Ward wrote him? Except he was Ld9 because due to his awesome powers his soul just shine in the Warp like a giant neon banner with a sign &amp;quot;eat me daemons, I&#039;m so delicious!&amp;quot; on it.&lt;br /&gt;
&lt;br /&gt;
==Tabletop==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! || Pts || WS || BS || S || T || W || I || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Varro Tigurius:&#039;&#039;&#039; || 165 || 5 || 4 || 4 || 4 || 3 || 4 || 2 || 10 || 3+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Tigurius is DE BEST LIBRARIAN EVAR if you believe Ward&#039;s fluff, and to be honest he&#039;s definitely one of the best choices a loyalist has as far as psykers go, though there are certainly [[Red Scorpions#Sevrin Loth|a]] [[Mephiston|few]] [[Njal Stormcaller|who]] can compete with him. He&#039;s a ML3 psyker with access to Divination, Daemonology, Biomancy, Telekinesis, Telepathy, and Pyromancy. He has the Ultramarine standard ATSKNF and Chapter Tactics and Independent Character and his warlord trait allows him to grant one squad within 12&amp;quot; of him the Rending USR each shooting phase, which is nice. He has a unique rule called &amp;quot;Master of Prescience&amp;quot; which gives him rerolls while rolling for psychic powers and also allows you to reroll reserve rolls for units in the same detachment as Tigurius when he&#039;s alive. Gear-wise he has your average librarian&#039;s loadout of power armor, a bolt pistol, frag and krak grenades, plus he has a relic psychic hood that allows him to reroll psychic tests and the Rod of Tigurius, a melee weapon with Strength +2 AP4, concussive, force, Master Crafted, and soulblaze. Also worth noting that the Rod of Tigurius is rumored to be the same staff [[Awesome |&#039;&#039;&#039;held by Malcador in the Great Crusade&#039;&#039;&#039;]] &lt;br /&gt;
&lt;br /&gt;
Not only is he ML3, he gets rerolls on psychic tests and generating his powers, so not only are you likely to get the powers you want, you&#039;re probably going to be able to pull them off. With his rerolls and the hood you&#039;re probably going to shut down your enemy&#039;s psychic powers. As for drawbacks... He&#039;s a bit soft I guess, with his 3+ and 3 wounds (though he can compensate for that with psychic powers and bodyguards. He&#039;s not a beast in a challange, but then that&#039;s not what you&#039;re taking him for. Tigurius is really good at psychic stuff, and that&#039;s why you want him. Enjoy.&lt;br /&gt;
&lt;br /&gt;
===8th edition===&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! || Pts/PL || M || WS || BS || S || T || W || I || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Varro Tigurius:&#039;&#039;&#039; || 130/7 || 6&amp;quot; || 3+ || 3+ || 4 || 4 || 4 || 3 || 9 || 3+&lt;br /&gt;
|}&lt;br /&gt;
He&#039;s been hit by the nerf bat a little. Down to two powers per phase, but he keeps the ability to reroll failed powers, and gets +1 to Deny rolls when the enemy psyker is within 12 inches. In addition, Rod of Tigurius is a generic Power Maul now. Ouch. For good news, enemies targeting him in melee suffer -1 WS.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Illiyan Nastase]] - &#039;&#039;The Rogue Trader-era Chief Librarian of the Ultramarines, people occasionally confuse Tigurius for this guy&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Marines-Characters}}&lt;/div&gt;</summary>
		<author><name>2602:306:32EB:400:29B0:7CA5:F22D:BF09</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Ezekiel&amp;diff=206953</id>
		<title>Ezekiel</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Ezekiel&amp;diff=206953"/>
		<updated>2017-06-03T01:06:36Z</updated>

		<summary type="html">&lt;p&gt;2602:306:32EB:400:29B0:7CA5:F22D:BF09: /* Tabletop */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Easykill.jpg|thumb|left|300px|The Man himself.]]&lt;br /&gt;
&#039;&#039;&#039;Ezekiel&#039;&#039;&#039; is the Grand Master of [[Librarian]]s of the [[Dark Angels]] Chapter of [[Space Marines]]. He also holds the titles Holder of the Keys and Keeper of the Book of Salvation. He holds the keys to every door in the Rock, besides the one to [[Lion El&#039;Jonson]]&#039;s bedroom, and the Book of Salvation, which lists the names of all the &amp;lt;s&amp;gt;[[Fallen Angels]]&amp;lt;/s&amp;gt; HERETICS AND SCUM WHO MOST CERTAINLY DO NOT COME FROM THE DARK ANGELS, THE MOST LOYAL &amp;lt;s&amp;gt;LEGION&amp;lt;/s&amp;gt; CHAPTER AND AFFILIATED SUCCESSOR CHAPTERS OF ALL.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Found on Delphyna III, the whole planet had devolved into barbarism, where people had rejected technology [[grimdark|replaced it with human sacrifice]].&lt;br /&gt;
&lt;br /&gt;
Whilst the Dark Angels were righteously introducing the locals to the business end of a flamethrower, they came across a town which was actually eerily pleasant. In a rare moment of 40k cleverness, the Dark Angels brought in their [[Librarian]] to assist them investigate the town hall. Inside they found a bat-shitload of lunatic ravings and a young boy [[FATAL|chained up in the basement.]] Sensing immense psychic power from the boy, the Librarian queried why the boy was still chained up, since he was powerful enough to free himself. The boy replied: [[Just as Planned|&amp;quot;I saw salvation coming on wings of fire. Now it is here.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
The boy would become Ezekiel, and while he was [[Teclis|feeble and wasted in body]], he was genetically compatible enough to be a space marine. Subject to the harshest of [[Anal Circumference|physical]] and [[Rebecca Black|mental]] testing since he was a [[psyker]], he took the whole thing without complaint, which clearly puzzled the chapter&#039;s Librarians. &lt;br /&gt;
&lt;br /&gt;
When the Librarian in charge then attempted to read the boy&#039;s mind, that Librarian had an stroke... when he recovered eighty days later, he announced that the boy would make it as a Dark Angel, since there was nothing they could do to him which he had not [[rape|suffered]] [[Grimdark|already]]. and was promoted immediately to Codicier &#039;&#039;([[Ragnar Blackmane|skipping]] Lexicanum)&#039;&#039; and made it to Epistolary within ten years. Making his [[Mary Sue|rise through space marine ranks meteoric]]!&lt;br /&gt;
&lt;br /&gt;
Ezekiel lost his eye to stray bolter fire from Orks on &#039;&#039;&#039;Honoria&#039;&#039;&#039;, and just as his company feared the worst without him to [[Mary Sue|guide them]], he reappeared on the lines of battle with a crude augmetic in place and hunted down the Ork Warboss and challenged him to a duel, whereupon the Ork&#039;s axe meeting Ezekiel&#039;s blade caused the axe to shatter and take out the Warboss&#039;s eye [[Just as Planned]].&lt;br /&gt;
&lt;br /&gt;
Following this, due to feeling inferior to Ezekiel&#039;s [[Cato Sicarius|obvious superiority]] the Chief Librarian of the Dark Angels stood down, taking a demotion so Ezekiel could take the job.&lt;br /&gt;
[[File:Ezekiel.png|thumb|350px|right|Books are, as always, needed to be a wise-ass librarian.]] From here Ezekiel would oversee and approve every promotion and indoctrination within the Chapter&#039;s &#039;&#039;&#039;Inner Circle&#039;&#039;&#039;, and there have been instances where marines have actually declined promotion rather than stand under Ezekiel&#039;s judgement. This has probably something to do in the case of where one sergeant was offered promotion to captain of the 10th company, Ezekiel probed his thoughts for a day and night... afterwards the sergeant took his bolt pistol and blew his own brains out. While Ezekiel said that he found nothing in the sergeant&#039;s mind that would have prevented his promotion, the Sergeant clearly found something in there he couldn&#039;t live with.&lt;br /&gt;
&lt;br /&gt;
==Tabletop==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! || Pts || WS || BS || S || T || W || I || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ezekiel:&#039;&#039;&#039; || 145 || 5 || 5 || 4 || 4 || 3 || 5 || 3 || 10 || 2+&lt;br /&gt;
|}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He&#039;s a level 3 librarian with access to the same disciplines as regular Dark Angels librarians. Mind Worm is no longer his sole province.&lt;br /&gt;
&lt;br /&gt;
He carries &#039;&#039;&#039;The Book Of Salvation&#039;&#039;&#039; which gives +1 A to all DA units within 6&amp;quot;, which can have the hilarious effect of stacking with DA banners and righteous repugnance meaning the Dark Angels&#039; dedicated melee units can have an insane volume of attacks.&lt;br /&gt;
&lt;br /&gt;
He also has &#039;&#039;&#039;Traitor&#039;s Bane&#039;&#039;&#039; an awesomely named but completely average master-crafted force sword which has been placed in his regular gear, rather than being a relic. This has the effect of granting him an additional attack when combined with his master-crafted bolt pistol.&lt;br /&gt;
&lt;br /&gt;
Beyond that; he has near-Captain stats (-1 WS), a psychic hood and artificer armour, making him half decent in a stand-up fight. &lt;br /&gt;
&lt;br /&gt;
On his own, he&#039;s not quite the psychic powerhouse of [[Varro Tigurius]] or [[Njal Stormcaller]] in terms of both power selection or ability to re-roll failed powers he does have his own unique &#039;&#039;&#039;Librarius Conclave&#039;&#039;&#039;, which is different from the vanilla codex one. In this case while he is accompanied by two or more other Librarians, they can loan each other their knowledge of powers, harness Warp Charges on 3+ at a cost of the donor librarians not being able to cast powers &#039;&#039;&#039;but&#039;&#039;&#039; you also boost the range of the Mind Worm Primaris power to 24&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Comparatively, thanks to a combination of the Draft Psychic Power FAQ and the way Gladius Strike Forces are put together, vanilla Conclaves have been nerfed badly. Get 3 Librarians together and one nominated Librarian can harness Warp Charges on 2+. but despite having access to phenomenal cosmic powah! unless the players are using Tigurius himself, that nominated generic Librarian is limited to manifesting only two powers per turn at most, while his brethren stand around like idiots. You could of course not use the benefit of the formation, but then you&#039;re stuck with a tax of a minimum of three Librarians, since there is no other way to squeeze them into a Gladius Strike Force. Dark Angels can at least take them individually as part of Inner Circle command choices.&lt;br /&gt;
&lt;br /&gt;
===8th edition===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! || Pts/PL || M || WS || BS || S || T || W || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ezekiel:&#039;&#039;&#039; || 145/8 || 6&amp;quot; || 2+ || 2+ || 4 || 4 || 5 || 3 || 9 || 2+/4++&lt;br /&gt;
|}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
That&#039;s right, Ezekiel comes standard with a 4++ now. His weapons have been renamed, so now The Deliverer is a pistol with S:4 AP:-1 D:2, and Traitor&#039;s Bane is his sword with S:+1 AP:-3 D:D3 (Damage:D3+1 against Psykers). Plus he has the Book of Salvation: friendly Dark Angels within six inches who get killed in the Fight phase, [[Awesome|may immediately pile in and make one more attack before they die]]. As for psychic prowess, he can cast/deny two power per phase, has +1 to Deny rolls if the enemy psyker is within 12 inches, knows Smite and all three Interomancy powers (which are some decent debuffs this edition). Sadly no sign of him getting any rerolls like Tigurius (on the flipside, Ezekiel kicks Tigurius&#039;s ass in combat this edition).&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;Gallery&amp;gt;&lt;br /&gt;
File:Darkangels-1024.jpg|To be near him is a scary experience.&lt;br /&gt;
&amp;lt;/Gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Marines-Characters}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dark Angels]]&lt;/div&gt;</summary>
		<author><name>2602:306:32EB:400:29B0:7CA5:F22D:BF09</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Azrael&amp;diff=76346</id>
		<title>Azrael</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Azrael&amp;diff=76346"/>
		<updated>2017-06-03T00:26:09Z</updated>

		<summary type="html">&lt;p&gt;2602:306:32EB:400:29B0:7CA5:F22D:BF09: /* 8th Edition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:RealAzrael.jpg|thumb|Azrael is a rare example of a Space Marine with hair.]]&lt;br /&gt;
Azrael is the secretive Supreme Grand Master (Chapter Master) of the already secretive [[Dark Angels]] Chapter of [[Space Marines]], not to mention the [[Spiritual Liege|&#039;&#039;de facto&#039;&#039; Chapter Master of every single chapter]] with Lion El&#039;Johnson&#039;s gene seed (basically the Dark Angels are guilty of [[Astral Claws|legion-building]] (that would be more accurate if they had ever really been less than a legion)).&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Azrael was recruited from the brutes of [[Conan the Barbarian|Kimmeria]], but does not show their clumsy-ass thuggish behaviors. &lt;br /&gt;
&lt;br /&gt;
As a [[Scout]] it was not his battle prowess that marked him out as different &#039;&#039;(in comparison to [[Belial]])&#039;&#039;, but it was Azrael&#039;s conviction and dedication that would single him out for greatness. During the Daeynth Secundus campaign where the Dark Angels were being frustrated by Eldar forces, it was young Azrael&#039;s logic and quick thinking which convinced his commanders how to take the fight to the Eldar and complete the campaign. Earning his first laurel of victory and being one of only six in the ten thousand year history to achieve it &#039;&#039;&#039;before&#039;&#039;&#039; becoming a full battle brother.&lt;br /&gt;
&lt;br /&gt;
As a member of the 3rd company during the scouring of &#039;&#039;&#039;Truan IX&#039;&#039;&#039;, Azrael disobeyed orders to evacuate after his captain and command squad fell victim to a psychic assault. Charging through the psychic draining effects of a [[Daemon|Warp Beast]] at the center of the uprising, he showed mental fortitude above his battle-brothers and continued fighting even after all others were lost. Further realising that he could not harm the creature due to immense [[derp]], he brought the catacombs down on himself and the creature and its summoning wards. He remained buried for three days, awaiting death. Until he was dug out by his company, who petitioned his direct entry to the [[Deathwing|Deathwing Knights]] for his remarkable force of will. After that, he disappeared for a short spell like Robert Pattinson&#039;s balls after [[Twilight]].&lt;br /&gt;
&lt;br /&gt;
He returned to the 3rd Company as [[Brother-Captain|Master]] after it lost its previous master when the men voted for Azrael&#039;s return, and since the Dark Angels were proven to be entirely reasonable and democratic this petition was also granted. Here Azrael, participated in the early battles of the [[Vraks|Siege of Vraks]] in the year &#039;&#039;&#039;821.M41.&#039;&#039;&#039; &#039;&#039;(though he is referred to as Supreme Grand Master, this is [[derp|obviously a mistake]] or revisionist propaganda)&#039;&#039; at Vraks, though he was wounded by [[Alpha Legion|Arkios the Faithless]] he was [[Awesome]] while doing it; fighting a challenge one-handed while holding the &#039;&#039;&#039;Standard of Devastation&#039;&#039;&#039; in the other hand. Azrael&#039;s stint as captain of the 3rd was also known for kicking the shit out of an [[Heresy|AI worshipping]] techno-revivalist cult on &#039;&#039;&#039;Faze V&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
After over a hundred years of service he was briefly promoted to &#039;&#039;&#039;Grand-Master&#039;&#039;&#039; of the [[Deathwing]] in &#039;&#039;&#039;917.M41&#039;&#039;&#039; after the then-Grand Master Naberius&#039;s Thunderhawk was ambushed. Again not much is known about Azrael&#039;s time spent amongst them.&lt;br /&gt;
&lt;br /&gt;
Azrael became the Chapter Master of the Dark Angels after the previous master&#039;s demise in &#039;&#039;&#039;939.M41&#039;&#039;&#039;, becoming the head of the Inner Circle, the big boy table of the Dark Angels that keeps the secret of the &amp;lt;s&amp;gt;[[Fallen Angels]]&amp;lt;/s&amp;gt; ABSOLUTE LOYALTY OF THE CHAPTER DURING THE HORUS HERESY. When he became Keeper of the Truth he received the traditional Lion&#039;s Helm (which, humorously, was called ridiculous by [[Kharn]] during the Pandorax Campaign, and which easily gave him away as Supreme Grand Master), the master-crafted Sword Of Secrets, and a combi-plasma gun known as the Lion&#039;s Wrath.&lt;br /&gt;
&lt;br /&gt;
His first act as [[Spiritual Liege|Supreme Grand Master]] was to summon a council of all the Unforgiven chapter masters &#039;&#039;(an impressive feat, considering that they perhaps number at around 150 chapters)&#039;&#039; and give them all an ass-kicking for being lazy fucks and &amp;lt;s&amp;gt;has started to unify them all in the hunt for [[Fallen Angels]] and to combine the Unforgiven into one unstoppable warmachine&amp;lt;/s&amp;gt; GIVE THEM ALL WAR ADVICE SO TO BETTER DESTROY THE EMPEROR&#039;S ENEMIES.&lt;br /&gt;
&lt;br /&gt;
==Current Activities==&lt;br /&gt;
[[File:Azrael VS Kharn.jpg|500px|thumb|right|One of the most epic moments of Warhammer 40k.]]&lt;br /&gt;
[[File: Azrael_Draigo_double_team.jpg|500px|right|thumb|Nope. Azrael VS Kharn is still cooler.]]&lt;br /&gt;
Recently, Azrael has been getting a lot more screen time from [[Black Library]], particularly in recent fluff surrounding the Pandorax campaign. When dealing with the [[Grey Knights]], Azrael deals with them so casually he constantly pisses off [[Kaldor Draigo]] by cheekily misrepresenting his rank of &#039;&#039;&#039;Supreme Grand Master&#039;&#039;&#039;, he also snickers his way through the evil monologue of the daemon prince end-boss Corpulax before executing him.&lt;br /&gt;
&lt;br /&gt;
Also, despite the Dark Angels sometimes coming off as emo dispassionate pricks, he is quite vocal about his support and admiration for allied [[Imperial Guard]], and quickly warms to the [[Gets shit done|personality]] of [[Catachan]] Colonel Strike when he starts telling the Space Marines what to do, where another [[Kaldor Draigo|Space Marine]] would instead be irritated. He also proclaims his support for the common man of the Imperium, [[Salamanders|swearing to protect them]] where [[Grey Knights|another Chapter]] would [[Marines Malevolent|sacrifice them]] [[Khornate Knights|to gain victory]].&lt;br /&gt;
 &lt;br /&gt;
By contrast though, Azrael can still be a douchebag and can violently but efficiently turn on his allies whenever they are exposed to [[the Fallen]]. So in this regard, as least he&#039;s consistent with his chapter&#039;s priorities. He&#039;s also a fan of a tactic that&#039;s best described as &amp;quot;defensive [[Steel Rain]] with [[Land Speeder]]s and [[Thunderhawk]]s&amp;quot;. If that sounds like a terrible way to cleanse a planet of daemons, that&#039;s because it was; Failbaddon of all people figures out the weak points of Azrael&#039;s assault almost immediately and nearly slaughters everyone. Thankfully for everyone involved this was exactly the kick in the pants Azrael needed to take the offensive and actually start putting up a fight.&lt;br /&gt;
&lt;br /&gt;
Somewhere in the middle of that Azrael got into a fight with Kharn and he mocked Azrael the entire time because of course he did. The audiobook &amp;quot;Trials of Azrael&amp;quot; when this fight takes place has Azrael sounding suspiciously like Hugo Weaving. He also seems to actually have a personality - a bit of a dickish, sardonic but ultimately well-meaning one at that, as right near the end of the audiobook where he retrieves an Mechanicus Adept that had been guiding him onboard the ship he was lost on. Scared out of her wits and with Black Legionnaires at the door to come claim her, Azrael dispatches them and approaches the Adept, still thinking the Chaos Marines are still alive. Quietly muttering that she&#039;s not afraid of him, Azrael responds; &#039;&#039;&amp;quot;Really? Even in my wounded state, I thought I cut quite the imposing figure.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Despite being known more for his mind than his battle prowess Azrael has in recent years began to accumulate some impressive feats:&lt;br /&gt;
*During the Siege of Vraks, Azrael refused to allow the Chapter Banner to fall into the dirt when its bearer was slain. Catching the Chapter banner in one hand he fought Arkos the Faithless, a chaos lord who had the blessing of all four ruinous powers backing him, with literally one hand tied behind his back.  &lt;br /&gt;
*In the Audio “Trials of Azrael” was separated from his command during a teleportation incident, he found himself alone with non-other than Khârn the Betrayer. Both quickly realised that they had been bought there by persons unknown in order for them to kill each other. Khârn the Betrayer of course didn’t give a single fuck and was intent upon taking Azrael’s head, Azrael was more interested in discovering the identity of their would be puppet master. Azrael manages to get first blood during the fight but it quickly became clear that the fight was going against him as Khârn seemed to only grow stronger the longer the fight dragged out. Azrael had a decision to make he knew that he could kill Khârn but it would not be a clean kill and he would most certainly be slain in return leaving their tormentor to get away scot free. Choosing the larger victory over the satisfaction of killing the traitor Azrael destroys the floor below him sending himself plummeting into the depths of the chaos warped vessel.  &lt;br /&gt;
*Azrael discovered that the perpetrator of his teleportation error was as Daemon Prince of Tzeentch. Without firing a single shot or swinging the sword of secrets once Azrael manages to defeat the Daemon Prince using nothing but deception and deceit (that’s right he out smarted and out thought a Daemon Prince of Tzeentch) With the daemon at his mercy Azrael decided to leave the helpless creature as a present for Khârn the Betrayer who was still hunting for him as a way of an apology for having to end their fight early. He promptly leaves to re-join his forces leaving the terrified daemon to beg for mercy.    &lt;br /&gt;
*During the Campaign upon Pandorax Azrael fought alongside supreme Grand Master Draigo of the Grey Knight at the forefront of the fighting and matched him kill for kill.  &lt;br /&gt;
*At the climax of the Pandorax campaign it was Azrael that finally defeated the giant greater demon of Nurgle that the entire Grey Knight chapter had failed to banish and had only managed to imprison. &lt;br /&gt;
*At the end of the “Unforgiven” Azrael fought Typhus the Herald of Nurgle aboard the Terminus Est. As the Deathwing stormed the bridge Azrael faced the giant bloated form of Typhus; the sword of secrets easily cutting through the corrupted terminator armour. Upon realising that Typhus had been manipulated Azrael is suddenly moved by Tuchulcha back to the Rock where &#039;&#039;&#039;***Error*** records cannot be found, there is nothing to see here move along***&#039;&#039;&#039;(Personally I think this is kinda funny seeing as Azrael&#039;s Sword of Secrets was cutting through Typhus&#039; terminator armor like butter and on the table top his sword is only ap 3...thanks gw).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Warhammer 40,000/Tactics/Dark Angels(7E)|Tabletop]]==&lt;br /&gt;
[[File:Azrael-will_of_iron.jpg|100px|thumb|right|Azrael as depicted in the will of iron comics - gosh, those secrets really take their toll, don&#039;t they.]]&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! || Pts || WS || BS || S || T || W || I || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Azrael:&#039;&#039;&#039; || 215 || 6 || 5 || 4 || 4 || 4 || 5 || 4 || 10 || 2+/4++/5+++&lt;br /&gt;
|}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In-game Azrael is the closest thing the Dark Angel have to your ubiquitous &amp;quot;costs as much as a [[Land Raider]] HQ-turned-Lord of War&amp;quot;, clocking in at 215 points. He isn&#039;t all that bad and he gives an invulnerable save to the unit he joins, but he cannot take [[Terminator]] armor to thug it up with Terminators (that is Belial&#039;s job) or a bike (much less Sammael&#039;s LAST IMPERIAL JETBIKE). &lt;br /&gt;
&lt;br /&gt;
Overall, not a terrible unit, but his place in the army is limited. With the changes to 6&amp;gt;7th, he is FAR more survivable in combat due to his artificer armour &#039;&#039;the &amp;quot;Protector&amp;quot;&#039;&#039;, which also gives him FnP 5+; his power sword is now only AP3, but said power sword also has S+2 (and not two-handed unlike Relic Blades, so he gets +1 attack from his bolt pistol too!). If you take him in the primary detachment as the warlord, you get to choose any trait from the DA&#039;s warlord table without rolling and get +1 to Seize the Initative, so it&#039;s still cool. Picking the +1/-1 Warlord trait gives you a great strategic edge, especially when using Ravenwing or Deathwing in a CAD. Lastly, he has a master-crafted combi-plasma, representing the Dark Angels&#039; plasma fetish.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Just for Fun, the Azrael vs [[Khârn]] match-up depicted above (Expected wounds per turn) (7th edition versions)&lt;br /&gt;
|-&lt;br /&gt;
| Starting on &amp;quot;even footing&amp;quot; (i.e. they declare a challenge on the second round of combat). Same Initiative, so both strike at the same time.&lt;br /&gt;
|-&lt;br /&gt;
| Azzy&#039;s five attacks on Kharn hit 2.98 times (59.69%, including master-crafted) and wound 83% of the time for 2.49 wounds, those are unsaved 66% of the time  = &#039;&#039;&#039;1.66 wounds on Kharn per turn&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Kharn&#039;s five attacks hit Azzy 4.17 times (83% chance with no Hatred on even footing) causing 3.47 wounds (also 83% chance) which are unsaved 50% of the time and ignored with FnP 33% = &#039;&#039;&#039;1.16 wounds on Azrael per turn&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Additional Notes:&#039;&#039;&#039; &#039;&#039;i.e. now we factor in the cool shit&#039;&#039; If Kharn were to get the charge or counter attack, after factoring in Hatred his expected wounds per turn become 1.85 (with Rage) or 1.59 (with Counter Attack), but only for the first turn. Though Furious Charge won&#039;t come into play for either of them since they already wound each other on 2+. Also Azrael now has Hatred (CSM) so he&#039;d be hitting 3.75 times on the first turn for 2.05 unsaved wounds against Kharn.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Conclusion&#039;&#039;&#039;: As of 7th edition Dark Angels codex, Azrael just kicks the shit out of Kharn, thanks largely to the boost to his FnP -- Kharn now needs four turns to kill Azrael, and would already be dead by turn two. Trading Preferred Enemy for Hatred is a mixed bag for Azrael, but since Kharn&#039;s major damage is on the first round it sort of evens out, kinda. If Kharn were to get the charge then it becomes much closer and there is a better chance of them mutually killing each other on the second turn.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;End Note&#039;&#039;&#039; This is only mathhammer, and they both have the chance of wiping the floor with each other in a single turn or doing nothing to each other. Azrael has the advantage of defense and more wounds, whilst Kharn has a higher maximum output if he can get the charge. Of course Azrael still does poorly against anyone with a 2+ armour save or Strength 8 or higher so just don&#039;t even try it.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===8th Edition===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! || Pts/PL || M || WS || BS || S || T || W || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Azrael:&#039;&#039;&#039; || 180/9 || 6&amp;quot;|| 2+ || 2+ || 4 || 4 || 6 || 5 || 9 || 2+/4++&lt;br /&gt;
|}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Very little has changed functionally. Having 2 extra wounds in an edition where multi-wound damage is a thing is certainly nice, and he&#039;s cheaper overall. Lion&#039;s Wrath is still a combi-plasma, and follows all the new rules for that. Sword of Secrets is now S+2 AP -3 Damage D3, &#039;&#039;and&#039;&#039; if the to-wound roll is a 6 the target instantly suffers a mortal wound &#039;&#039;in addition&#039;&#039; to the actual wound they now take a saving throw for. Since the Character and Independent Character rules are gone, Lion Helm is now a 6 inch bubble of 4++ for all friendly Dark Angels (no more guardsman blobs, sadly). Oh, and all Dark Angels &#039;&#039;units&#039;&#039; in that bubble re-roll failed to-hit. And if he&#039;s the warlord, your Battle-forged army gets +1 command point. Lastly he and the rest of Deathwing are one of the few sources of Fearless left in the game.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Azrael&#039;s name is fitting, as he is named after the mythological Azrael, the Angel of Death (which is another name for the Space Marines).&lt;br /&gt;
&lt;br /&gt;
{{Marines-Characters}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dark Angels]]&lt;/div&gt;</summary>
		<author><name>2602:306:32EB:400:29B0:7CA5:F22D:BF09</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Belial&amp;diff=85393</id>
		<title>Belial</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Belial&amp;diff=85393"/>
		<updated>2017-06-03T00:25:29Z</updated>

		<summary type="html">&lt;p&gt;2602:306:32EB:400:29B0:7CA5:F22D:BF09: /* Tabletop */ Hard keeping track whose Rites apply in the shooting phase and whose don&amp;#039;t&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Belial.png|300px|thumb|right|And that&#039;s how he rolls!]]&lt;br /&gt;
Belial is the Grand Master of the [[Deathwing]], or [[First Captain]] of the [[Dark Angels]] [[Space Marine Chapter]]. While getting less screen time (page time?) than [[Azrael]] and [[Sammael]], Belial is perhaps the most popular HQ choice a Dark Angels Army can field. This is possibly because Dark Angels players are as as flagellant as 40k players come, and Belial is the most emo motherfucker in an army known for being emo. That, or terminators are fucking cool and fielding armies of nothing but them makes us all mad fucking Blood Angel spacevampirefags get all the glory in Space Hulk. (Until, of course, Space Hulk : Deathwing, which is already known as being one of the absolute fucking best 40k games to date.)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&#039;&#039;Azrael, i&#039;m gonna get motion sickness again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Belial (which is a Hebrew idiom for a &amp;quot;worthless man&amp;quot;, a name which could not be more ironic) has a career that would fill volumes if the Dark Angels kept such records, due to &amp;lt;s&amp;gt;most of it being about hunting the [[Fallen Angels]]&amp;lt;/s&amp;gt; A LIFETIME OF LOYAL SERVICE TO THE [[God-Emperor of Mankind|EMPEROR]]--EXTRA EMPHASIS ON THE LOYAL PART--BEING ITS OWN REWARD.&lt;br /&gt;
&lt;br /&gt;
Raised on the Feudal World of &#039;&#039;&#039;Bregundia&#039;&#039;&#039;, born the son of the town magister, he was forbidden from joining the tournaments of hopeful children, competing to earn a place in the Dark Angels when the recruiters came. So he did what any sensible person would do: completely ignore his father and steal the armour of a [[Knight]] to compete in the games, where he kicked everyone&#039;s asses. Then, when the Dark Angel&#039;s chaplain ordered him to remove his helmet and reveal himself, Belial refused (for fear of upsetting his father... WAY to go kid!) and declared he would rather fight the chaplain instead. Surprisingly, the duel lasted for SEVEN minutes before Belial inevitably lost. An [[Mary Sue|AMAZING]] feat regardless, as Belial was ELEVEN YEARS OLD whilst the [[Chaplain]] was, well, a Space Marine Chaplain). Thus was a new recruit secured for the Dark Angels anyway. Years later when Belial had completed his induction to the chapter and was promoted to full battle brother, his first act was to challenge the chaplain to a rematch, which he won in under a minute.&lt;br /&gt;
&lt;br /&gt;
Belial steadily raised his way through the ranks and after securing his place in the [[Deathwing]] ended up as a [[Brother-Sergeant]] in the Third Company, where his squad were renowned as ruthless [[Emperor&#039;s Children|perfectionists]]; where every missed bolter shot or parried blow is seen as a failure equal to losing the entire battle. Among his most famous exploits were the destruction of the [[Black Crusade]] of Furion, personally killing the [[Chaos Lord]] of [[Khorne]] in single combat, earning his promotion to [[Brother-Captain|Company Master]] of the Third Company and the &#039;&#039;&#039;Sword of Silence&#039;&#039;&#039;, being given to him by [[Azrael]] to honour the [[Mary Sue|Chapter&#039;s greatest warrior.]]&lt;br /&gt;
&lt;br /&gt;
Eventually, the Third Company was on layover at Piscina IV after [[the Rock]] had picked up load of aspirants from neighboring Piscina V when [[WAAAGH]] [[Ghazghkull Mag Uruk Thraka|Ghazghkull]] showed up and proceed to lay waste to everything it could find. For two weeks Belial and the Third Company managed to hold off the Beast of [[Armageddon]] until the Rock returned with the rest of the Chapter. It was by unanimous decision that Belial was promoted to Grand Master of the Deathwing upon the death of the previous Grand Master, his reputation as a harsh and perfecting taskmaster convinced the Inner Circle that no-one else was suitable for the job.&lt;br /&gt;
[[File:Belial final resized with logo.jpg|300px|thumb|left|Belial has finally gotten a big role as the leader of the [[Space Marine]] in [[Warhammer 40,000: Eternal Crusade|Eternal Crusade]]. Not that he&#039;d be proud of it, the fucking tsundere.]]&lt;br /&gt;
&lt;br /&gt;
==Tabletop==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! || Pts || WS || BS || S || T || W || I || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Belial:&#039;&#039;&#039; || 190 || 6 || 5 || 4 || 4 || 3 || 5 || 4 || 10 || 2+/4++&lt;br /&gt;
|}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Belial&#039;s rules pay lip-service to the fact that he is the Dark Angels&#039; greatest warrior; he has an extra attack over a normal Captain and rerolls to-hit in challenges. But that doesn&#039;t mean a great deal considering the fact that they are mostly a shooty army that are better at supporting one another rather than playing Herohammer...he&#039;s no match for Lysander or Calgar and really needs a Deathwing squad to keep him alive, and anyone built for challenges will still likely just Instant Death him. His warlord trait allows him precision shots and for his storm bolter to ignore cover. He has a rule preventing him from scattering when arriving from deep strike. In addition he comes with a teleporter homer built in, making him perfect for setting up further deep strikes. His Sword of Silence, his base weapon, has Fleshbane letting him wound with the ease of a Thunderhammer at regular initiative. In addition he can switch out his weapons for lightning claws, or a thunderhammer and stormshield for free. With the claws you&#039;re trading 2+ wounding for re-rolls and +1A. The hammer and shield is usually a safe bet; while the sword strikes faster the hammer lets you instant death a lot of stuff with the safety of a 3++. Belial&#039;s big downside is that for 190 points, we were really hoping for something more impressive than a Fleshbane, 3-wound Termie Sergeant. Just a small reminder that a terminator captain doesn&#039;t cost a lot less than this though.&lt;br /&gt;
&lt;br /&gt;
===8th Edition===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! || Pts/PL || M || WS || BS || S || T || W || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Belial:&#039;&#039;&#039; || 150/8 || 5&amp;quot; || 2+ || 2+ || 4 || 4 || 6 ||  4 || 9 || 2+/4++&lt;br /&gt;
|}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Much like Azrael, little has changed with Belial. Sword of Silence still wounds non-vehicles on a 2+, has the stats AP:-3 Damage:2, and also reduces the WS of any attacks coming his way by 1. Dark Angels units within 6 inches reroll to-hit rolls of 1, or all failed to-hit rolls if they&#039;re part of Deathwing. And that&#039;s about it, since his other big draw, not scattering on Deep Striking, is universal through the game now.&lt;br /&gt;
&lt;br /&gt;
{{Marines-Characters}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dark Angels]]&lt;/div&gt;</summary>
		<author><name>2602:306:32EB:400:29B0:7CA5:F22D:BF09</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Belial&amp;diff=85392</id>
		<title>Belial</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Belial&amp;diff=85392"/>
		<updated>2017-06-03T00:06:20Z</updated>

		<summary type="html">&lt;p&gt;2602:306:32EB:400:29B0:7CA5:F22D:BF09: /* Tabletop */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Belial.png|300px|thumb|right|And that&#039;s how he rolls!]]&lt;br /&gt;
Belial is the Grand Master of the [[Deathwing]], or [[First Captain]] of the [[Dark Angels]] [[Space Marine Chapter]]. While getting less screen time (page time?) than [[Azrael]] and [[Sammael]], Belial is perhaps the most popular HQ choice a Dark Angels Army can field. This is possibly because Dark Angels players are as as flagellant as 40k players come, and Belial is the most emo motherfucker in an army known for being emo. That, or terminators are fucking cool and fielding armies of nothing but them makes us all mad fucking Blood Angel spacevampirefags get all the glory in Space Hulk. (Until, of course, Space Hulk : Deathwing, which is already known as being one of the absolute fucking best 40k games to date.)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&#039;&#039;Azrael, i&#039;m gonna get motion sickness again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Belial (which is a Hebrew idiom for a &amp;quot;worthless man&amp;quot;, a name which could not be more ironic) has a career that would fill volumes if the Dark Angels kept such records, due to &amp;lt;s&amp;gt;most of it being about hunting the [[Fallen Angels]]&amp;lt;/s&amp;gt; A LIFETIME OF LOYAL SERVICE TO THE [[God-Emperor of Mankind|EMPEROR]]--EXTRA EMPHASIS ON THE LOYAL PART--BEING ITS OWN REWARD.&lt;br /&gt;
&lt;br /&gt;
Raised on the Feudal World of &#039;&#039;&#039;Bregundia&#039;&#039;&#039;, born the son of the town magister, he was forbidden from joining the tournaments of hopeful children, competing to earn a place in the Dark Angels when the recruiters came. So he did what any sensible person would do: completely ignore his father and steal the armour of a [[Knight]] to compete in the games, where he kicked everyone&#039;s asses. Then, when the Dark Angel&#039;s chaplain ordered him to remove his helmet and reveal himself, Belial refused (for fear of upsetting his father... WAY to go kid!) and declared he would rather fight the chaplain instead. Surprisingly, the duel lasted for SEVEN minutes before Belial inevitably lost. An [[Mary Sue|AMAZING]] feat regardless, as Belial was ELEVEN YEARS OLD whilst the [[Chaplain]] was, well, a Space Marine Chaplain). Thus was a new recruit secured for the Dark Angels anyway. Years later when Belial had completed his induction to the chapter and was promoted to full battle brother, his first act was to challenge the chaplain to a rematch, which he won in under a minute.&lt;br /&gt;
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Belial steadily raised his way through the ranks and after securing his place in the [[Deathwing]] ended up as a [[Brother-Sergeant]] in the Third Company, where his squad were renowned as ruthless [[Emperor&#039;s Children|perfectionists]]; where every missed bolter shot or parried blow is seen as a failure equal to losing the entire battle. Among his most famous exploits were the destruction of the [[Black Crusade]] of Furion, personally killing the [[Chaos Lord]] of [[Khorne]] in single combat, earning his promotion to [[Brother-Captain|Company Master]] of the Third Company and the &#039;&#039;&#039;Sword of Silence&#039;&#039;&#039;, being given to him by [[Azrael]] to honour the [[Mary Sue|Chapter&#039;s greatest warrior.]]&lt;br /&gt;
&lt;br /&gt;
Eventually, the Third Company was on layover at Piscina IV after [[the Rock]] had picked up load of aspirants from neighboring Piscina V when [[WAAAGH]] [[Ghazghkull Mag Uruk Thraka|Ghazghkull]] showed up and proceed to lay waste to everything it could find. For two weeks Belial and the Third Company managed to hold off the Beast of [[Armageddon]] until the Rock returned with the rest of the Chapter. It was by unanimous decision that Belial was promoted to Grand Master of the Deathwing upon the death of the previous Grand Master, his reputation as a harsh and perfecting taskmaster convinced the Inner Circle that no-one else was suitable for the job.&lt;br /&gt;
[[File:Belial final resized with logo.jpg|300px|thumb|left|Belial has finally gotten a big role as the leader of the [[Space Marine]] in [[Warhammer 40,000: Eternal Crusade|Eternal Crusade]]. Not that he&#039;d be proud of it, the fucking tsundere.]]&lt;br /&gt;
&lt;br /&gt;
==Tabletop==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! || Pts || WS || BS || S || T || W || I || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Belial:&#039;&#039;&#039; || 190 || 6 || 5 || 4 || 4 || 3 || 5 || 4 || 10 || 2+/4++&lt;br /&gt;
|}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Belial&#039;s rules pay lip-service to the fact that he is the Dark Angels&#039; greatest warrior; he has an extra attack over a normal Captain and rerolls to-hit in challenges. But that doesn&#039;t mean a great deal considering the fact that they are mostly a shooty army that are better at supporting one another rather than playing Herohammer...he&#039;s no match for Lysander or Calgar and really needs a Deathwing squad to keep him alive, and anyone built for challenges will still likely just Instant Death him. His warlord trait allows him precision shots and for his storm bolter to ignore cover. He has a rule preventing him from scattering when arriving from deep strike. In addition he comes with a teleporter homer built in, making him perfect for setting up further deep strikes. His Sword of Silence, his base weapon, has Fleshbane letting him wound with the ease of a Thunderhammer at regular initiative. In addition he can switch out his weapons for lightning claws, or a thunderhammer and stormshield for free. With the claws you&#039;re trading 2+ wounding for re-rolls and +1A. The hammer and shield is usually a safe bet; while the sword strikes faster the hammer lets you instant death a lot of stuff with the safety of a 3++. Belial&#039;s big downside is that for 190 points, we were really hoping for something more impressive than a Fleshbane, 3-wound Termie Sergeant. Just a small reminder that a terminator captain doesn&#039;t cost a lot less than this though.&lt;br /&gt;
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===8th Edition===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! || Pts/PL || M || WS || BS || S || T || W || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Belial:&#039;&#039;&#039; || 150/8 || 5&amp;quot; || 2+ || 2+ || 4 || 4 || 6 ||  4 || 9 || 2+/4++&lt;br /&gt;
|}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Much like Azrael, little has changed with Belial. Sword of Silence still wounds non-vehicles on a 2+, has the stats AP:-3 Damage:2, and also reduces the WS of any attacks coming his way by 1. Dark Angels units within 6 inches reroll melee to-hit rolls of 1, or all failed melee to-hit rolls if they&#039;re part of Deathwing. And that&#039;s about it, since his other big draw, not scattering on Deep Striking, is universal through the game now.&lt;br /&gt;
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{{Marines-Characters}}&lt;br /&gt;
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[[Category:Dark Angels]]&lt;/div&gt;</summary>
		<author><name>2602:306:32EB:400:29B0:7CA5:F22D:BF09</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Swarmlord&amp;diff=461269</id>
		<title>Swarmlord</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Swarmlord&amp;diff=461269"/>
		<updated>2017-06-02T22:16:10Z</updated>

		<summary type="html">&lt;p&gt;2602:306:32EB:400:29B0:7CA5:F22D:BF09: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Swarmlord Codex Tyranids.jpg|thumb|300px|Let it never be said that Hive Tyrants can&#039;t be [[Fist of the North Star|manly]] too.]]&lt;br /&gt;
&#039;&#039;&#039;The Swarmlord&#039;&#039;&#039;, also known as Schwarmfuhrer (due to his first leaked images comming from german WD scans, also it sounds way cooler) and also Gargamel (owing to how he fucked over Papa Smurf), is one of the few [[Tyranid]] character with a little bit of personality. Essentially the Granddaddy of all [[Hive Tyrant|Hive Tyrants]], the Swarmlord is the [[Creed]] of the Tyranid army, and also the most intelligent, cunning and experienced Hive Tyrant of the swarm. Whenever the Hive Mind can&#039;t overwhelm the opposition with sheer numbers or adapting new tactics, it spawns the Swarmlord, and he [[/tg/ gets shit done|gets shit done]]. And besides being a super-general, the Swarmlord is also a [[Khorne|close combat monster]] and [[Tzeentch|powerful psyker]], capable of facing off with [[Abaddon|the Despoiler]] himself.&lt;br /&gt;
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He&#039;s also immortal, as his memories and personality are constantly saved by the hive mind and are placed in brand new shiny body if the previous one got blasted apart with massed melta fire. While the hive mind could potentially spawn a new Swarmlord without the previous one being slain, which could lead to multiple Swarmlords on different battlefields, no evidence of such cloning exists. However, if the Macragge Swarmlord is still alive, hibernating under the surface of the planet, there ARE at least two Swarmlords in the Galaxy.  &lt;br /&gt;
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He&#039;s something of an Ensemble Darkhorse on /tg/, well liked and thought of as incredibly badass. Shitting all over Calgar probably has something to do with it.  &lt;br /&gt;
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He serves as the Super-Heavy unit of the [[Tyranid]] Army in [[Dawn of War 2]].&lt;br /&gt;
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===List of deeds===&lt;br /&gt;
*First seen on Tyran, leading [[Hive Fleet Behemoth]]&#039;s final assault on a Mechanicum outpost. Not quite clear why, because the battle was pretty one-sided, although he could have been gathering more data about human warfare.&lt;br /&gt;
&lt;br /&gt;
*Showed up on Macragge and kicked major ass, outclassing [[Marneus Calgar]] in both tactics and close combat. He cut off Papa Smurf&#039;s limbs, guts and one eye, but due to plot armor, failed to kill him. The honor guard managed to recover their [[Chapter Master]] thanks to the &amp;lt;s&amp;gt;force-feeding&amp;lt;/s&amp;gt; heroic sacrifice of their commander to the Swarmlord to buy some time. While the [[Ultramarines]] withdrew to the space, the Swarmlord led his forces to the polar fortresses to omnomnom the First Company and [[Ultramar]] [[Planetary Defense Force|PDF]]. And he succeeded. Unfortunately, the space battle for Macragge hadn&#039;t gone so well, mainly because the Imperial Fleet had the balls of steel Ultrasmurfs lacked; while the Tyranids won the planet, they lost the war. It&#039;s not quite clear what had happened to the Swarmlord, as his body was never found. It&#039;s possible that he&#039;s still under the surface of Macragge, waiting for a new hive fleet.&lt;br /&gt;
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*It&#039;s likely that the The Great Beast, who lead [[Hive Fleet Kraken]]&#039;s invasion on [[Craftworld Iyanden]] was the Swarmlord itself. The Avatar of [[Khaine]] attempted to goad the creature in single combat during the fighting. However, the Swarmlord, not really knowing nor giving a damn about honorable duels and such, tricked The Avatar into getting shit kicked by twelve Carnifexes. It also avoided all Eldar attempts to assassinate him until the corsair prince [[Yriel]] finally managed to stab him in the face with a cursed spear. (If you look closely at the wording used, it&#039;s more likely to be a Hive Tyrant with Armoured Carpace.)&lt;br /&gt;
&lt;br /&gt;
*Showed leading [[Hive Fleet Leviathan]] at the last years of M41, where it once planned and executed [[Indrick Boreale|multiple simultaneous and devastating]] attacks on Hodur Sector, resulted in omnomnoming two dozens of imperial worlds (including one space marine chapter home world) in less then two months. Such a rapid and unstoppable Tyranid advance is rumored to be the main reason for inquisitor [[Kryptman]]&#039;s decision to launch his infamous mass-exterminatus cordon project and [[Blood Ravens|stolen]]-genestealer project to redirect Leviathan into an ork empire.&lt;br /&gt;
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*Launched a campaign against Vior&#039;Los, where he faced off in a Duel against [[Farsight]] and got his ass kicked. &lt;br /&gt;
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*Now he&#039;s rumored to be  in the [[Octarius War|Octarius]] empire, pwning [[Ork]]s. It was going well, but then the [[Eldar]] went and purged the entire system of all life, and after that Ghazgkhull showed up, hopped up on WAAAAGH energy and blessed by the direct intervention of Gork and Mork themselves.&lt;br /&gt;
[[file:Senordelahorda.png|thumb|El Señor de la Horda y su corcel, [[Raveners|el Terror Rojo]]]]&lt;br /&gt;
&lt;br /&gt;
==On the tabletop==&lt;br /&gt;
[[file:Swarmbaus.jpg|thumb|left|Who&#039;s the toughest motherfucker on the board? Well, this guy &#039;&#039;was&#039;&#039;, before that [[Robin Cruddace|skubby arsehole]] happened.]]&lt;br /&gt;
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The Swarmlord is one of the most deadly and expensive HQs in the game, being able to buff his army and slaughter almost anything in close combat with high weapon skill instant death attacks. It is as vulnerable to anti-tank fire as any other Tyrant with only one extra wound and a basic tyrant armor save, but more survivable in close combat due to a 4++ he gets from parrying attacks with his swords. There are only a couple HQ models outside Apocalypse capable of killing a Swarmlord in a challenge with a chance of or better than 50% - Primarchs, Draigo, Lysander, Abaddon and Skarbrand primarily, but also anything with a lot of high strength/AP attacks, anything that causes instant death or anyone that has Eternal Warrior, and even that doesn&#039;t save them &amp;lt;s&amp;gt;sometimes&amp;lt;/s&amp;gt; most of the time. Give him a unit of [[Tyrant Guard]] and he&#039;s damn near unstoppable. If you have a friend who is a Blood Angels player who won&#039;t shut up about how powerful Mephiston is, just say &amp;quot;Swarmlord&amp;quot; and you instantly end/win any ensuing argument. Also it&#039;s hilarious.&lt;br /&gt;
&lt;br /&gt;
And then, [[Robin Cruddace|6th edition happened]]. It lost Eternal Warrior, and Tyranids as a whole lost access to the main book psychic powers, including their buffs. And he lost his special rule that made enemies reroll successful invuln saves, AND got 5 point price increase as a final slap in the face.  What does he get from all of this?  One additional attack and he&#039;s level 3 psyker.  ONE, UNO, EIN attack and ML3 when there isn&#039;t really much to use it on due to the Tyranid psychic table being at most decent-ish and unspectacular, and he gets less rolls for powers than he used to. Christ...  &lt;br /&gt;
&lt;br /&gt;
Given the removal of the Parasite, the nerfs to walking Hive Tyrants (R.I.P armored shell), and the obscene overcosting of Primes, the general theory on why the Swarmlord and other Tyranid HQs was hit so hard is that GW wants to promote sales of Flyrants and Tyrant Guard which are not only big and expensive models, but big and expensive models you have to buy a lot of.  Everyone already had walkrants, most people only ever got one swarmlord, and the prime is a rather small model by GW standards. Tyrant Guard weren&#039;t spectacularly buffed, but Flyrants are one of the clear winners of the new book.&lt;br /&gt;
&lt;br /&gt;
The Swarmlord however, is likely going to be sitting this edition out unless a new FAQ, Dataslate, Supplement, or Forgeworld book allows Tyranids to roll on BRB powers, and maybe give him back his rerolls while they&#039;re at it.  So ends a year and a half of true glory, replaced with bitter mediocrity and memories of godhood now lost. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 8th Ed Updates===&lt;br /&gt;
With the coming of 8th edition fast approaching, our favorite hive tyrant is getting one hell of a buff. Most importantly, it has been CONFIRMED that [[Kharn|the Swarmlord will be able to hit on a 2+, as opposed to the normal 3+]]. According to [https://www.facebook.com/permalink.php?story_fbid=1827715904215707&amp;amp;id=1575682476085719&amp;amp;comment_id=1828700220783942&amp;amp;notif_t=feed_comment&amp;amp;notif_id=1494850308992056 THIS Facebook post] the Swarmlord will be &amp;quot;Absolutely incredible&amp;quot;, and this raise hope for our favourite Alien Gargamel, for a retunr to his former glory of absolutely badassery&lt;br /&gt;
&lt;br /&gt;
We now have rules for ol&#039; Swarmy:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;He is an absolute beast now, as he should be! With a Toughness value of 6, 12 Wounds, a 3+ save and a 5+ invulnerable save (increased to a 4+ invulnerable save in melee) he is not easily taken down. This can be further enhanced by casting Catalyst on him (and did I mention he’s a potent Psyker, too?) to give him [[Death Company|a 5+ save vs Wounds suffered]]. But it’s not just defence, oh no, Mr. Swarmlord brings the pain in combat as well. With a base of 7 attacks at Strength 8, hitting on a 2+, with an AP value of -3 and D6 damage a pop, the Swarmlord can lay low even Titanic units in a single round of combat. Truly a fearsome adversary. However, his ability that I have found to be most useful is Hive Commander, which allows a friendly unit to move in the Shooting phase. This is incredibly powerful for the sudden added mobility. For Hormagants, with their blisteringly quick Movement of 8″, this means a potential 16″ move before attempting a charge. Or he could simply use it on himself and move up to 18″…&amp;quot; -Warhammer Community website&lt;br /&gt;
&lt;br /&gt;
TL;DR: FUCKING. TERRIFYING. &lt;br /&gt;
&lt;br /&gt;
And this are not even ALL the rules. We can expect way more from our favourite little bug, if he can charge 30&amp;quot;, and do a theoretical maximum of 42 wounds...in ONE round. Ladies and Gentlemen, the Schwarmführer is back!&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:TacticalSwarmlord.png|The Swarmlord and a certain [[Creed|tactical genius]] team up. [[Awesome|Can I get a &amp;quot;Hell yeah!&amp;quot;, people?]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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{{Template:Tyranids-Creatures}}&lt;/div&gt;</summary>
		<author><name>2602:306:32EB:400:29B0:7CA5:F22D:BF09</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Obliterators&amp;diff=363147</id>
		<title>Obliterators</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Obliterators&amp;diff=363147"/>
		<updated>2017-06-02T22:12:20Z</updated>

		<summary type="html">&lt;p&gt;2602:306:32EB:400:29B0:7CA5:F22D:BF09: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Obliterator_Art.jpg|thumb|530px|right|The closest thing to &amp;quot;Enough Dakka&amp;quot; that could be achieved without moving to superheavy vehicle division.]]&lt;br /&gt;
These big motherfuckers are [[Chaos Space Marines]] who have been infected with the so-called &amp;quot;Obliterator Virus&amp;quot; (Oh so subtle GW...Oh so subtle), which basically turns them into a [[Anal Circumference|giant ass walking Daemonic Engine of Mass Rape]]. It&#039;s a large walking blob of Termie armour, daemonically enhanced killing machine, and guns ...[[Dakka|BIG guns.]]&lt;br /&gt;
&lt;br /&gt;
Obliterators are rare (usually) and very sought after, due to their [[FATAL|complete ability to rape everyone and every thing within a 5 mile radius.]] &amp;lt;s&amp;gt;They don&#039;t work for any particular legion or worship any Chaos God individually, but they have their own insider cult with the pursuit of knowledge, alchemy and the fusion of flesh and [[Indrick Boreale|Stehl.]]&amp;lt;/s&amp;gt; NOT TODAY, [[Archaon|ZURG]]. Usually having a connection to techmarines or techpriests they get some KICKASS powers along with the virus, however it also turns them batshit insane. Any object they hold can get merged into them, allowing them to copy them AND produce ammunition for them....[[Tyranid|Tyranid Digestion Pool?!]] (Which is kind of fucking creepy if you didn&#039;t know you were infected)&lt;br /&gt;
The metal they get infused with turns them durable as fuck, (Wolverine anyone?) although very slow, but they have teleporters so it&#039;s all good. The Iron Warriors have a shit ton of these guys just waiting for commands due to some connection with the Obliterator cult. [[Rage| In fact, in a sole IW army, Obliterators can be taken as core troops. FUUUUUUUUUUUUUUUU----]] You can now spew that [[Dakka]] as a true Iron Warrior would.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Obliterators are probably the most used heavy support choice in the Chaos Space Marines 4th and 5th edition Codex, and with good reason. During each shooting phase, they have a choice of using a twin-linked [[Flamer]], a [[Heavy Flamer]] a twin-linked [[Plasma Gun]], a [[Plasma Cannon]], a twin-linked [[Meltagun]], a [[Multi-Melta]] or a [[Lascannon]], meaning it matters not what the enemy is, they have a means of dealing with it. They also have [[Powerfist]]s and a 2+ armor save (plus a 5+ Invul) and 2 wounds, though since they can only be fielded in groups of three at the most, it&#039;s best to keep them out of melee, since you want them free to shoot at enemies.&lt;br /&gt;
&lt;br /&gt;
Their drawbacks are that aside from an extra wound, their statline is the same as a regular Chaos Marine&#039;s, meaning they can be hit with Instant Death from a number of heavy weapons. Like &amp;lt;s&amp;gt;Terminators&amp;lt;/s&amp;gt; Thousand Sons, they also have Slow and Purposeful, so it can be a problem getting them where you need them. Also, all Obliterators in a unit have to fire the same weapon, no mixing and matching, so make sure you know what weapon you want to use.&lt;br /&gt;
&lt;br /&gt;
The 6th edition book, while trying adjust units to avoid the problems where the 4th edition had some units that were so good it was pointless to use anything, actually gave some improvements to the Obliterators. They can now be given Marks of Chaos, and they can finally use [[Assault Cannon]]s (though rending has taken a hit). The only drawback they gained was that they can&#039;t use the same weapon two turns in a row, which isn&#039;t all that big a deal, especially since they have some overlapping weapons (Use a plasma cannon one turn, and then TL plasma guns to clean up the next). Though improvements to other units does mean that now they do actually have some competition in the shooting area.&lt;br /&gt;
&lt;br /&gt;
Oblits were outrageously more dangerous in the 3.5 edition Codex due to their S/T5! However, their toughness got FAQ&#039;d down to 4(5) (meaning at the time no immunity to instant death S8) and although they didn&#039;t have a plasma cannon or multi-melta, they had access to heavy bolters and frag missiles. Obliterators gained infamy through the notoriously broken Iron Warriors list that spammed them and used [[Basilisk Artillery Gun|Basilisk]]s to decimate anything thrown at them before it could even shoot back. It&#039;s no exaggeration that these guys were among the reasons that the 3rd edition codex was considered to be so overpowered that GW had to release 4th ed codex to balance it.&lt;br /&gt;
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In 8th Edition, Obliterators no longer get to have their cake and eat it too. The ability to select basically any gun ever is replaced with a generic &#039;Fleshmetal Weapon&#039; that has randomised Strength, AP and Damage. A S between 7 and 9 is fine, 24 inch range is fine, but their damage is a randomized D3, but MultiMeltas and Lascannons -- the weapons they &#039;&#039;really&#039;&#039; want to use -- are randomized damage D6 with better AP. RIP Obliteratorballs.&lt;br /&gt;
&lt;br /&gt;
{{Chaos Space Marines}}&lt;/div&gt;</summary>
		<author><name>2602:306:32EB:400:29B0:7CA5:F22D:BF09</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Obliterators&amp;diff=363146</id>
		<title>Obliterators</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Obliterators&amp;diff=363146"/>
		<updated>2017-06-02T22:07:23Z</updated>

		<summary type="html">&lt;p&gt;2602:306:32EB:400:29B0:7CA5:F22D:BF09: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Obliterator_Art.jpg|thumb|530px|right|The closest thing to &amp;quot;Enough Dakka&amp;quot; that could be achieved without moving to superheavy vehicle division.]]&lt;br /&gt;
These big motherfuckers are [[Chaos Space Marines]] who have been infected with the so-called &amp;quot;Obliterator Virus&amp;quot; (Oh so subtle GW...Oh so subtle), which basically turns them into a [[Anal Circumference|giant ass walking Daemonic Engine of Mass Rape]]. It&#039;s a large walking blob of Termie armour, daemonically enhanced killing machine, and guns ...[[Dakka|BIG guns.]]&lt;br /&gt;
&lt;br /&gt;
Obliterators are rare (usually) and very sought after, due to their [[FATAL|complete ability to rape everyone and every thing within a 5 mile radius.]] &amp;lt;s&amp;gt;They don&#039;t work for any particular legion or worship any Chaos God individually, but they have their own insider cult with the pursuit of knowledge, alchemy and the fusion of flesh and [[Indrick Boreale|Stehl.]]&amp;lt;/s&amp;gt; NOT TODAY, [[Archaon|ZURG]]. Usually having a connection to techmarines or techpriests they get some KICKASS powers along with the virus, however it also turns them batshit insane. Any object they hold can get merged into them, allowing them to copy them AND produce ammunition for them....[[Tyranid|Tyranid Digestion Pool?!]] (Which is kind of fucking creepy if you didn&#039;t know you were infected)&lt;br /&gt;
The metal they get infused with turns them durable as fuck, (Wolverine anyone?) although very slow, but they have teleporters so it&#039;s all good. The Iron Warriors have a shit ton of these guys just waiting for commands due to some connection with the Obliterator cult. [[Rage| In fact, in a sole IW army, Obliterators can be taken as core troops. FUUUUUUUUUUUUUUUU----]] You can now spew that [[Dakka]] as a true Iron Warrior would.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Obliterators are probably the most used heavy support choice in the Chaos Space Marines 4th and 5th edition Codex, and with good reason. During each shooting phase, they have a choice of using a twin-linked [[Flamer]], a [[Heavy Flamer]] a twin-linked [[Plasma Gun]], a [[Plasma Cannon]], a twin-linked [[Meltagun]], a [[Multi-Melta]] or a [[Lascannon]], meaning it matters not what the enemy is, they have a means of dealing with it. They also have [[Powerfist]]s and a 2+ armor save (plus a 5+ Invul) and 2 wounds, though since they can only be fielded in groups of three at the most, it&#039;s best to keep them out of melee, since you want them free to shoot at enemies.&lt;br /&gt;
&lt;br /&gt;
Their drawbacks are that aside from an extra wound, their statline is the same as a regular Chaos Marine&#039;s, meaning they can be hit with Instant Death from a number of heavy weapons. Like &amp;lt;s&amp;gt;Terminators&amp;lt;/s&amp;gt; Thousand Sons, they also have Slow and Purposeful, so it can be a problem getting them where you need them. Also, all Obliterators in a unit have to fire the same weapon, no mixing and matching, so make sure you know what weapon you want to use.&lt;br /&gt;
&lt;br /&gt;
The 6th edition book, while trying adjust units to avoid the problems where the 4th edition had some units that were so good it was pointless to use anything, actually gave some improvements to the Obliterators. They can now be given Marks of Chaos, and they can finally use [[Assault Cannon]]s (though rending has taken a hit). The only drawback they gained was that they can&#039;t use the same weapon two turns in a row, which isn&#039;t all that big a deal, especially since they have some overlapping weapons (Use a plasma cannon one turn, and then TL plasma guns to clean up the next). Though improvements to other units does mean that now they do actually have some competition in the shooting area.&lt;br /&gt;
&lt;br /&gt;
Oblits were outrageously more dangerous in the 3.5 edition Codex due to their S/T5! However, their toughness got FAQ&#039;d down to 4(5) (meaning at the time no immunity to instant death S8) and although they didn&#039;t have a plasma cannon or multi-melta, they had access to heavy bolters and frag missiles. Obliterators gained infamy through the notoriously broken Iron Warriors list that spammed them and used [[Basilisk Artillery Gun|Basilisk]]s to decimate anything thrown at them before it could even shoot back. It&#039;s no exaggeration that these guys were among the reasons that the 3rd edition codex was considered to be so overpowered that GW had to release 4th ed codex to balance it.&lt;br /&gt;
&lt;br /&gt;
In 8th Edition, Obliterators no longer get to have their cake and eat it too. The ability to select basically any gun ever is replaced with a generic &#039;Fleshmetal Weapon&#039; that has randomised Strength, AP and Damage. A S between 7 and 9 is fine, 24 inch range is fine, but their damage is a randomized D3, but MultiMeltas and Lascannons -- the weapons they &#039;&#039;really&#039;&#039; want to use -- are randomized damage D6. RIP Obliteratorballs.&lt;br /&gt;
&lt;br /&gt;
{{Chaos Space Marines}}&lt;/div&gt;</summary>
		<author><name>2602:306:32EB:400:29B0:7CA5:F22D:BF09</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Obliterators&amp;diff=363145</id>
		<title>Obliterators</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Obliterators&amp;diff=363145"/>
		<updated>2017-06-02T22:07:08Z</updated>

		<summary type="html">&lt;p&gt;2602:306:32EB:400:29B0:7CA5:F22D:BF09: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Obliterator_Art.jpg|thumb|530px|right|The closest thing to &amp;quot;Enough Dakka&amp;quot; that could be achieved without moving to superheavy vehicle division.]]&lt;br /&gt;
These big motherfuckers are [[Chaos Space Marines]] who have been infected with the so-called &amp;quot;Obliterator Virus&amp;quot; (Oh so subtle GW...Oh so subtle), which basically turns them into a [[Anal Circumference|giant ass walking Daemonic Engine of Mass Rape]]. It&#039;s a large walking blob of Termie armour, daemonically enhanced killing machine, and guns ...[[Dakka|BIG guns.]]&lt;br /&gt;
&lt;br /&gt;
Obliterators are rare (usually) and very sought after, due to their [[FATAL|complete ability to rape everyone and every thing within a 5 mile radius.]] &amp;lt;s&amp;gt;They don&#039;t work for any particular legion or worship any Chaos God individually, but they have their own insider cult with the pursuit of knowledge, alchemy and the fusion of flesh and [[Indrick Boreale|Stehl.]]&amp;lt;/s&amp;gt; NOT TODAY, [[Archaon|ZURG]]. Usually having a connection to techmarines or techpriests they get some KICKASS powers along with the virus, however it also turns them batshit insane. Any object they hold can get merged into them, allowing them to copy them AND produce ammunition for them....[[Tyranid|Tyranid Digestion Pool?!]] (Which is kind of fucking creepy if you didn&#039;t know you were infected)&lt;br /&gt;
The metal they get infused with turns them durable as fuck, (Wolverine anyone?) although very slow, but they have teleporters so it&#039;s all good. The Iron Warriors have a shit ton of these guys just waiting for commands due to some connection with the Obliterator cult. [[Rage| In fact, in a sole IW army, Obliterators can be taken as core troops. FUUUUUUUUUUUUUUUU----]] You can now spew that [[Dakka]] as a true Iron Warrior would.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Obliterators are probably the most used heavy support choice in the Chaos Space Marines 4th and 5th edition Codex, and with good reason. During each shooting phase, they have a choice of using a twin-linked [[Flamer]], a [[Heavy Flamer]] a twin-linked [[Plasma Gun]], a [[Plasma Cannon]], a twin-linked [[Meltagun]], a [[Multi-Melta]] or a [[Lascannon]], meaning it matters not what the enemy is, they have a means of dealing with it. They also have [[Powerfist]]s and a 2+ armor save (plus a 5+ Invul) and 2 wounds, though since they can only be fielded in groups of three at the most, it&#039;s best to keep them out of melee, since you want them free to shoot at enemies.&lt;br /&gt;
&lt;br /&gt;
Their drawbacks are that aside from an extra wound, their statline is the same as a regular Chaos Marine&#039;s, meaning they can be hit with Instant Death from a number of heavy weapons. Like &amp;lt;s&amp;gt;Terminators&amp;lt;/s&amp;gt; Thousand Sons, they also have Slow and Purposeful, so it can be a problem getting them where you need them. Also, all Obliterators in a unit have to fire the same weapon, no mixing and matching, so make sure you know what weapon you want to use.&lt;br /&gt;
&lt;br /&gt;
The 6th edition book, while trying adjust units to avoid the problems where the 4th edition had some units that were so good it was pointless to use anything, actually gave some improvements to the Obliterators. They can now be given Marks of Chaos, and they can finally use [[Assault Cannon]]s (though rending has taken a hit). The only drawback they gained was that they can&#039;t use the same weapon two turns in a row, which isn&#039;t all that big a deal, especially since they have some overlapping weapons (Use a plasma cannon one turn, and then TL plasma guns to clean up the next). Though improvements to other units does mean that now they do actually have some competition in the shooting area.&lt;br /&gt;
&lt;br /&gt;
Oblits were outrageously more dangerous in the 3.5 edition Codex due to their S/T5! However, their toughness got FAQ&#039;d down to 4(5) (meaning at the time no immunity to instant death S8) and although they didn&#039;t have a plasma cannon or multi-melta, they had access to heavy bolters and frag missiles. Obliterators gained infamy through the notoriously broken Iron Warriors list that spammed them and used [[Basilisk Artillery Gun|Basilisk]]s to decimate anything thrown at them before it could even shoot back. It&#039;s no exaggeration that these guys were among the reasons that the 3rd edition codex was considered to be so overpowered that GW had to release 4th ed codex to balance it.&lt;br /&gt;
&lt;br /&gt;
In 8th Edition, Obliterators no longer get to have their cake and eat it too. The ability to select basically any gun ever is replaced with a generic &#039;Fleshmetal Weapon&#039; that has randomised Strength, AP and Damage. A S between 7 and 9 is fine, 24 inch range is fine, but their damage is a randomized D3, but MultiMeltas and Lascannons --&lt;br /&gt;
 the weapons they &#039;&#039;really&#039;&#039; want to use -- are randomized damage D6. RIP Obliteratorballs.&lt;br /&gt;
&lt;br /&gt;
{{Chaos Space Marines}}&lt;/div&gt;</summary>
		<author><name>2602:306:32EB:400:29B0:7CA5:F22D:BF09</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Abaddon&amp;diff=10946</id>
		<title>Abaddon</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Abaddon&amp;diff=10946"/>
		<updated>2017-06-02T21:44:49Z</updated>

		<summary type="html">&lt;p&gt;2602:306:32EB:400:29B0:7CA5:F22D:BF09: /* On the Tabletop */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{heresy}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;...whether you hide in the heavens or on earth, I will bring you down from the spinning spheres; I will toss you in the air like a lion. I will leave no one alive in your realm; I will burn your city and your lands. If you wish to spare yourself and your family, listen to my advice with the ear of intelligence. If you do not, you will see what God has willed.&#039;&#039;&lt;br /&gt;
:&amp;lt;small&amp;gt;-Hulagu Khan, to the Caliph of Baghdad&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Some men just want to watch the world burn.&#039;&#039;&lt;br /&gt;
:&amp;lt;small&amp;gt;-Alfred Pennyworth, &#039;&#039;The Dark Knight&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;[https://www.youtube.com/watch?v=zJ9mDo3Ywrw Horus was weak, Horus was a fool.] He had the galaxy in the palm of his hand, and let it slip away.&lt;br /&gt;
:&amp;lt;small&amp;gt;-[[Abaddon]], who would go on to fail conquering less than a quarter of what Horus did over 12 consecutive campaigns.&amp;lt;/small&amp;gt;&lt;br /&gt;
[[File:Abbadon.jpg|thumb|330px|right|Daddy issues does funny things to you. It can make you go emo, colouring your skin white and you clothes black, setting your hair up in a knot and waging a ten-thousand year war against [[Emperor|Granddaddy]]. You know, standard scene kid stuff.]]&lt;br /&gt;
The Hebrew term &#039;&#039;&#039;Abaddon&#039;&#039;&#039; (Hebrew: אֲבַדּוֹן‎‎, &#039;Ǎḇaddōn), and its Greek equivalent Apollyon (Greek: Ἀπολλύων, Apollyon), appears in the Bible as both a place of destruction and as the name of an angel, but this article is about &#039;&#039;&#039;Ezekyle Abaddon&#039;&#039;&#039;, known as &#039;&#039;&#039;Abaddon the Despoiler&#039;&#039;&#039; to the people of the Imperium and &#039;&#039;&#039;Abaddouche&#039;&#039;&#039;, &#039;&#039;&#039;Abaddabadoo&#039;&#039;&#039;, &#039;&#039;&#039;Failbaddon the Armless&#039;&#039;&#039;, or &#039;&#039;&#039;Failbaddon the Harmless&#039;&#039;&#039; to the people of /tg/, is [[Horus]]&#039; successor as [[Chaos Lord|leader]] of the [[Black Legion]] and Warmaster of [[Chaos]]. &lt;br /&gt;
&lt;br /&gt;
He is renowned as the single greatest threat to the [[Imperium]] in the galaxy. This says more about the Imperium than Abaddon as his [[rage|raging]] [[FAIL|incompetence]] is now well known; he has launched thirteen consecutive [[Black Crusade]]s against the Imperium, most of which originally had the objective of taking Cadia and launch an assault on Terra. All of them (except the 13th one, and only partly) [[FAIL|failed]] miserably at achieving those objectives. As is well known, the ruinous powers don&#039;t tolerate failure from their servants, unless said servants have copious amounts of plot armour, and Abby has that in spades. So GW retconned the objectives of the crusades to simply causing a fuckton of mayhem and random mutilations as exactly the thing the Chaos Gods wanted, which is why he has been rewarded with the mark of every [[Chaos Gods|Chaos God]] instead of being turned into a mindless [[chaos spawn|that-which-shall-not-be-named]].&lt;br /&gt;
&lt;br /&gt;
The only thing that makes him better than his Warhammer Fantasy counterpart is the fact that his model is relatively much cheaper in actual money terms. Seriously, [[Archaon]] costs about as much as &amp;lt;s&amp;gt;a whole&amp;lt;/s&amp;gt; [[What|FIVE fucking codices]]! That and his depiction in [[Awesome|Lord Lucan]]&#039;s [[Grimdark|epic]] webnovel [[Story:The Shape Of The Nightmare To Come 50k]] and [[Story:Warhammer 60K: The Age of Dusk]]. He doesn&#039;t look even remotely as cool as Archaon otherwise.  But then Archaon is probably the coolest looking Chaos character ever, and Abaddon has a silly topknot that mostly serves to deflate whatever intimidation his appearance may have and in more recent portrayals, Perturabo syndrome where he&#039;s got a tiny head in his big terminator armoured hood.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
During the [[Great Crusade]], Ezekyle Abaddon was the First Captain of the Luna Wolves/Sons of Horus, and Horus Lupercal&#039;s right hand man (well, at least after his more balanced comrade Hastur Sejanus was murdered by a treacherous enemy). All the Cthonian recruits to the Luna Wolves were influenced by their origins among the criminal gangs, Abaddon more so than most. In 200 years as a Luna Wolf he demonstrated a street-fighter attitude and a desire for dominance, typically favoring the most violent option (he even had a straight-up row with Horus over whether or not to attack the Interex on first contact). Like most legionaries, he had a father/son relationship with his [[Primarch]], but Abaddon is noteworthy in that his devotion and loyalty to his Primarch was so great that it puts Lorgar&#039;s previous devotion to the Emperor to shame. At one point, he&#039;d get every bone broken down one side of his torso and refuse Horus&#039; suggestion that he take a breather (in a battle with Orks).&lt;br /&gt;
&lt;br /&gt;
Turns out that his legendary daddy issues go right back to [[Cthonia]], when he killed his biological father in a disastrous coming-of-age ritual. This, along with the subsequent exile, probably go some way towards explaining why he was so devoted to his gene-father and Legion. He also retained his heritage more than any other Mournival officer, scratching gang-marks onto his armour (which worried Sejanus a little).&lt;br /&gt;
&lt;br /&gt;
When Horus was wounded on Davin, Abaddon agreed to First Chaplain [[Erebus]]&#039;s idea that they heal Horus at the Serpent Lodge. When Horus came back corrupted by Chaos, Abaddon didn&#039;t notice a thing and was corrupted along with his Primarch, gladly following him into the [[Horus Heresy]]; in fact he was the first Son of Horus to stand by this decision (well if anything, the change was more Horus moving closer to Abaddon&#039;s views than the other way round,particularly when it came to elevating the SMs above ordinary people). From there, Abaddon was at the forefront of many of the major events of the Horus Heresy, from the [[Drop Site Massacre|Isstvan massacres]] to the [[Siege of Terra]].&lt;br /&gt;
&lt;br /&gt;
He however, wasn&#039;t with Horus during his duel with the Emperor, as he was busy keeping the rest of the Emperor&#039;s retinue under control while the two had their fight to the death. When Horus was killed by the [[God-Emperor of Mankind|Emperor]], Abaddon completely lost his shit and led a frenzied counter-attack against the loyalist remnants on the Vengeful Spirit to recover Horus&#039; body, before promptly running away (knowing that the Space Wolves, Ultrasmurfs and Dark Angels, probably with elements of the Shattered Legions, were burning promethium towards the Traitors). &lt;br /&gt;
&lt;br /&gt;
During the Slave Wars, he basically wandered the Eye of Terror feeling sorry for himself. Not until [[Fabius Bile]] made a clone of Horus did he actually start caring; whereupon he became enraged and [[Battle of Harmony|launched an attack on the]] [[Emperor&#039;s Children]], destroying the clone and Horus&#039;s body. After this, Abaddon, suffering great hatred for his mentor after what he perceived to be Horus&#039; failure, declared himself the new Warmaster of Chaos and renamed the Sons of Horus the Black Legion, ordering them to paint their armour black and expunge the memory of the &amp;quot;failure&amp;quot; from their name (in a vain attempt to try and remove the stain of Abaddon&#039;s flight at Terra.)&lt;br /&gt;
&lt;br /&gt;
Most other Traitor Legions didn&#039;t took his claim well, and so he spent his first millennium-or-so [[Legion Wars|beating the shit out of other Chaos Space Marines and Chaos Primarchs until they all recognized him as a new Warmaster]]. And with a strength of all Legions behind him he started to launch his [[Black Crusade]]s against the Imperium... Which leads us to the second largest piece of [[skub]] (after the Burning of Prospero) in all the 40k:&lt;br /&gt;
&lt;br /&gt;
== Abaddon&#039;s Plan ==&lt;br /&gt;
===V 1.0 &amp;quot;The Twelve Failed Crusades&amp;quot;===&lt;br /&gt;
Abaddon is clearly conceptualized as one bad motherfucker. He leads the [[Black Legion]], which remains the largest and most coherent Legions of Chaos (apart from the Word bearers whom are space Isis and fight holding hands and &#039;&#039;maaaaaybe&#039;&#039; the Alpha Legion), he is the one that makes Imperial Commanders quake in their boots, he beats Draigo in one-on-one about 70% of the time, and his minions regularly sack Imperial worlds. So what happened?&lt;br /&gt;
&lt;br /&gt;
[[Games Workshop]] and its inability to write worth shit happened.&lt;br /&gt;
&lt;br /&gt;
Despite the fact that they wanted to make a dude who was the magnetic and indomitable personality that managed to get Chaos to get its shit together 13 times, and the fact he rewrote the book on evil after Horus went down, &#039;&#039;and&#039;&#039; the fact that he is the #1 threat to the Imperium at large, he&#039;s little more than a joke to the fanbase except for when he&#039;s in close combat (and even then, depending if the players modeled him with arms or not). &lt;br /&gt;
&lt;br /&gt;
Instead of depicting him as a scheming and successful general, they instead chose to depict him as making &#039;&#039;thirteen separate attempts&#039;&#039; to march on Terra, each and every one stalling out in the same place, no matter how much stupidly powerful force he had managed to cajole behind him, this was quite evident in the Liber Chaotica, an old book most of you youngster haven&#039;t even heard about. As a result of his 12 failed crusades, his reputation is a victim of the company that&#039;s trying to prop him up as a major threat.&lt;br /&gt;
&lt;br /&gt;
Abaddon&#039;s Black Crusades generally fail due to the same reason - and it is &#039;&#039;always&#039;&#039; the same reason. When a Black Crusade gets going, Abaddon&#039;s forces bribe/coerce/intimidate other Chaos forces to accompany them, in a similar manner to an [[Ork]] WAAAAGH!! absorbing other Ork tribes as it gets going and building momentum. Many of the forces Abaddon winds up forcibly conscripting in this manner serve one purpose, and one purpose only - an expendable force of morons whilst Abaddon goes on to accomplish whatever the fuck his objective is, which may not be the same as what everyone else thinks it might be. Once he&#039;s gotten what he&#039;s gone out for, he effectively [[Sindri Myr|SINDRIIIIIII]]s his erstwhile allies and leaves them to rot whilst his forces make off with cargo holds full of slaves, loot, and whatever the fuck else Abaddon was headed out for. This is, again, similar to how Orks operate - as a WAAAAGH!! loses steam, little bits will break off from the main force to do its own shit. Abaddon uses these force castoffs in pretty much the exact same way, using them to keep his enemies busy whilst his forces float back to the Eye of Terror so they can prepare for another attack.&lt;br /&gt;
&lt;br /&gt;
Whilst Huron Blackheart of the [[Red Corsairs]] uses similar tactics, there&#039;s a difference - Huron doesn&#039;t abandon his followers to die for no particular reason but the lulz, an advantage which has allowed Huron to garner something precious from his troops: loyalty. It is this reason (amongst others) that many believe that Abaddon&#039;s days are numbered if Huron ever gives enough of a shit to go give Abaddon a [[Anal Circumference|stern talking to]]. That and he&#039;s stuck in the Maelstrom similarly as Abaddon is stuck in the Eye (although, neither of these things are true anymore, so...)&lt;br /&gt;
&lt;br /&gt;
Whilst it can be argued that Abaddon&#039;s failures are just that - failures - especially when directly measured against the victories of the Thousand Sons during the Obscurus Purging or the World Eaters&#039; exploits during the Dominion of Fire - a more adequate description is that he got what he wants and then leaves. In this regard, he kind of serves all the chaos powers at once - his dicking over his allies appeases [[Tzeentch]], the death toll these little raids of his cause appease [[Khorne]], the sheer volume of slaves and plunder they take please [[Slaanesh]], and the destruction left in the wake of their crusades (which often end with virus bombings to cover their tracks) pleases the [[Nurgle|Plaguefather]] greatly.&lt;br /&gt;
&lt;br /&gt;
Though even the staunchest of Abaddon&#039;s defenders will point out he&#039;s overpriced and that the arms on his model break fucking constantly. And that he generally sucks at extreme long-term planning. Tzeentch must enjoy fucking him over.&lt;br /&gt;
&lt;br /&gt;
===V 2.0 &amp;quot;The CrimsonPath&amp;quot;===&lt;br /&gt;
Apparently GW realized how thoroughly they fucked up their BBEG&#039;s reputation and made a massive rework/retcon of his plans and his crusades with a 6-th edition CSM codex and subsequent Black Legion supplement.&lt;br /&gt;
&lt;br /&gt;
Abaddon&#039;s new plan is something called [[Bloody Path|The Crimson Path]]. The idea is to zerg Cadia with enough daemons to destroy the Pylon network, and envelop the planet in the Warp. After Cadia, he intends to use the strategy to burn/slaughter/impress his girlfriend the whole way to Terra, by bringing the Warp to it. At the same time deploying minor warbands ahead to disorganize and plunder, [[Khorne|kill, maim, burn,]] and do &amp;lt;strike&amp;gt;bad&amp;lt;/strike&amp;gt; totally sweet stuff to stir up the Warp. He is preparing for the next stage of the plan, when Cadia finally &amp;lt;strike&amp;gt;falls&amp;lt;/strike&amp;gt; gets potted like an eight-ball, in the wrong damn pocket. Game Over.&lt;br /&gt;
&lt;br /&gt;
It wouldn&#039;t be so bad. Ya&#039;know, a planet lost in the Warp is not so uncommon these days. The bad thing is that Cadia has the ONLY warp-restraining system in thousands of light years(the aforementioned [[Necron|Pylon system]]). Why is this bad? This is when the vanguard of Chaos lackeys mentioned previously enters stage right. With the Warp getting &amp;lt;strike&amp;gt;high&amp;lt;/strike&amp;gt; turned into a nightmare shitstorm worse than any previous time in the last ten millennia, the Eye of Terror itself will expand at the hilariously snuff-y pain of the already ravaged and raped planets. The CSM apparently NOW CAN resist warpstorms to a degree; thus making a scar where daemons will be a common sight, warp travel now more dangerous than ever. Abbadon and [[Primarch|his brohams]] could advance without opposition, the &amp;quot;Crimson Path&amp;quot;. Ah, and he plans to take the path directly to Terra, hoping that the Imperium, Eldar, Tau&amp;amp;Allies, Orks, Rak&#039;gol, Perpetuals, Dark Eldar, Necrons and rival Chaos Space Marines *Cough* Alpha Legion *Cough* don&#039;t get their shit together. Not to mention the gods themselves, who are pretty OK with a status-quo, as a current [[Nurgle|rotten]] [[Slaanesh|decadent]] [[Tzeentch|backstabbing]] [[Khorne|warmongering]] Imperium fuels them with all the bad emotions they need.&lt;br /&gt;
&lt;br /&gt;
To add to the above, now only the 13th of Abaddon&#039;s crusades has directly targeted Cadia. His first ever Black Crusade was to recover his fancy sword and cement his position as Warmaster. His fourth Black Crusade was directed against the Citadel of the Kromach on the planet El&#039;Phanor, which was a success (and the gates of the Citadel were even broken by Abaddon himself). His sixth ended in the betrayal and elimination of the Sons of the Eye, another warband derived from the Luna Wolves/Sons of Horus that he viewed as a threat to his claim to be Horus&#039; successor. His ninth was directed against Cancephalus, an Imperial naval base of strategic importance (which he not only destroyed, but bombed it with Cyclonic Torpedoes for good measure). The tenth was a strategic success, as he was able to assault [[Medusa]] with the help of [[Perturabo]] and the [[Iron Warriors]]; even though the [[Iron Hands]] were able to survive their siege, Abaddon and Perturabo learned a lot about [[Medusa]]&#039;s defenses and left the Iron Hands at a fraction of their original strength.  His twelfth might also be considered a victory, considering he managed to acquire two [[Blackstone Fortress]]es (though it&#039;s arguable if this was his objective all along, a win is a win, pick up the chips and leave the table). Only his thirteenth Black Crusade is him directly invading Cadia, contrary to popular opinion. While he has sent forces there before then, they were primarily intended to distract the Imperium while he could accomplish his real goals.&lt;br /&gt;
&lt;br /&gt;
And of course there is the little question of &amp;quot;wait, wasn&#039;t Cadia targeted because it was the only reliable way out of the eye of terror?  What gives?&amp;quot; So the retcon has gone and introduced a rather gaping plot hole as making everything but Cadia the target for the prior twelve crusades has called into question why Cadia is even special at all. One possible answer is that Abaddon had Cadia &#039;&#039;appear&#039;&#039; as a primary goal of each Black Crusade, so the Imperium would think of it as a major defensive point and fill it with the bajillions of soldiers that he needs as a sacrifice to fuel his Crimson Path plan. Also while waiting for his final crusade maintaining stupidly expensive Cadian gate fortress-world network would bleed the Imperium off the much needed resources that could be used to defend against shit like Tyranids or WAAAAGH! Ghazghkull so as to weaken the Imperium even more.&lt;br /&gt;
&lt;br /&gt;
It also retconned the reason Abbaddon wanted to take the Cadia. In the old fluff Cadian Gate was one of the few places where a huge fleet could exit the Eye of Terror (and the &#039;&#039;only&#039;&#039; one where it could be done without [[Thousand Sons|top-grade sorcery]] or [[Word Bearers|direct divine intervention]]) without being scattered all over the place and hunted down by Imperial cordoning fleets one by one. This piece of fluff was already quite dubious, considering Abby &#039;&#039;did&#039;&#039; take the full might of the Black Fleet for his [[Battlefleet Gothic|12th Black Crusade]] that took place thousands of light years from Cadia. In the new fluff the Imperium still does (somehow) think Abaddon needs Cadia to get his fleet out of the Eye, but his new &amp;quot;actual&amp;quot; plan is not so much as to &#039;&#039;conquer&#039;&#039; the Cadia but to &#039;&#039;destroy&#039;&#039; it since it houses a pylon system that stops the Eye of Terror from expanding no matter how much death and suffering he causes to disturb the Warp.&lt;br /&gt;
&lt;br /&gt;
===V 2.1 Gathering Storm: Electric Boogaloo ===&lt;br /&gt;
Starting early 2017 GW launched a new massive event about the biggest, Blackest Crusade of all, starting with a Fall of Cadia in which (surprise) Abaddon fails to take over Cadia for 13th time. Because he blows it up. By smashing it in two with a Blackstone Fortress. Turns out blowing up Cadia &#039;&#039;was&#039;&#039; his plan all along, but he just needed to blow up &#039;&#039;other&#039;&#039; pylon-housing planets around the Eye before that. Destroying them was the true goal of most of his &#039;&#039;previous&#039;&#039; crusades (along with the other stuff noted above), and most of his activities, including early half-assed assaults on Cadia served to distract the Imperium and hide his true agenda. As of the 13th Black Crusade Cadia remains the last pylon-world (or the last Abaddon is aware of), and with it&#039;s destruction the Eye of Terror has started to grow, allowing Chaos Fleets to leave the Eye en-masse pretty much anywhere. &lt;br /&gt;
&lt;br /&gt;
Time will tell how much would they retcon Abaddon&#039;s plan this time.&lt;br /&gt;
&lt;br /&gt;
It sucks for Abaddon that Necron structures repair themselves.  Should GW remember and decide not to ignore it, that could end up being a hilarious moment of failure.  Even for Failbaddon.  Of course, that also is not counting that the Necrons are rapidly waking and are fully capable of building more Pylons.  They, unlike literally everyone else, have not lost any of their technological knowledge and capabilities and absolutely hate the Warp.&lt;br /&gt;
&lt;br /&gt;
===V 2.2 Cicatrix Maledictum ===&lt;br /&gt;
So the Cadia is down, pylon network went in blaze, and the Crimson path shoots out of the Eye of Terror, seeding Warp Storms all across the Galaxy... except it goes the wrong way. Instead of shooting straight for the Sol if went eastward towards the Maelstrom, galactic Core and all the way to the Ultramar and the Tau Empire on the other side of the galaxy, forming a giant warp-storm known as Cicatrix Maledictum. Now it does not outright cripple the Imperium like the loss of Terra and Mars would, but it&#039;s a difference between drowning in shit and merely being neck-deep in it. &amp;quot;Northern&amp;quot; parts of the Imperium aka &amp;quot;Imperium Nihilus&amp;quot; is cut out from Terra and Astronomican, left at the mercy of Chaos with but two constantly contested corridors of stable space for loyalists to add them, millions of worlds are lost in the depths of Cicatrix as it spilled out, and random armies of daemons invade the realspace all over it&#039;s borders. That being said it&#039;s not all (dark)sunshine and (chaos-infested)lollipops for Abby either - the majority of his forces went all &amp;quot;fuck yeah we won!&amp;quot; and left his crusade to pillage some random undefended Imperial world, so Chaos forces are tugged in the collapse of his command structure and cannot fully capitalize on the Imperium&#039;s weakened state.&lt;br /&gt;
&lt;br /&gt;
==What Makes Abaddon?==&lt;br /&gt;
A simpler way of looking at it is that Abaddon is a strong leader, albeit one with flaws and starting from a trickier point than Horus. In the Heresy, he was in charge of speartips (an elite assault force typically made of Terminators), and while he certainly advised Horus on larger scale wars, he typically left logistics to other members of the Mournival, and largely to Horus himself. Thus, while he is the best warrior of the Chaos Space Marines, and perhaps the most charismatic (we&#039;re given fluff about other Chaos Lords just going to see what he&#039;s like and end up spontaneously signing up to the Black Legion), he is not suited to the intricacies of planning a large scale crusade. Horus himself failed to take over the Imperium, and he was said to be the greatest of the Primarchs; certainly the best warlord among them. He commanded the respect and unity of the Traitor Legions, whereas Abaddon must prove his authority by force of arms again and again. This is also backed by his own rules, he&#039;s a close combat monster but barely buffs his army (only his warlord trait really). At the same time, while the Imperium struggled to get their heads around the concept of Legions rebelling, allowing Horus to spring all sorts of nasty surprises on them, plus all the Chaotic tricks up his sleeve, in 40K they know Abaddon&#039;s overall goals and have taken a shit-ton of precautions against it. &lt;br /&gt;
&lt;br /&gt;
And let&#039;s not forget that forces under Abaddon&#039;s command aren&#039;t the disciplined legions of old - with the exception of the Black Legion, his armies are full of batshit insane lunatics who would happily [[Death Guard|poison]], [[World Eaters|murder]], [[Sons of Malice|eat]] and [[Emperor&#039;s Children|rape]] each other (In no particular order) at a slightest provocation, and as so detailed strategic planning for these madmen have as much sense as a planning for an Ork WAAAGH! Think about it; do you have any idea how hard it would be to command several hundred thousand Marines -not to mention several million or even billion renegades and cultists- with their own agendas, dogmas, beliefs, and levels of discipline to work together in unison? Everyone in your army, especially those of rival gods, are gunning after each other&#039;s heads and probably even your own. Also, everyone seems to forget that with such a large army there is a practical bureaucracy to things, where superiors have a whole slew of underlings and those underlings might even have their own mobs of cackling maniacs to look after, and in the heat of battle shit gets hairy when a leader gets whacked. And there are the Chaos Gods themselves; dicking over their rival&#039;s and their own forces at random times and giving their followers random &amp;quot;blessings&amp;quot;, which may or may not be just [[Tzeentch|mutating horribly,]] [[Khorne|the sudden urge to go nuts and collect skulls,]] [[Nurgle|become a walking corpse]], [[Slaanesh|grow a dick and tits]], or becoming a Chaos Spa... a &#039;&#039;&#039;[[Chaos Spawn|Thing]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It also seems that Abby is the only person in entire galaxy who figured how to properly use prophecies and future telling powers in a military campaign planning. When you average Thousand Son sorcerer or an Eldar Farseer search through the waves of possible timelines, he usually seeks the answer to the question &amp;quot;How would I win?&amp;quot;, while Abaddon orders his own diviners to ask &amp;quot;How would I lose?&amp;quot; and then use the intel they get to, well, avoid losing. So far it seems to be paying off, seen as none of his Black Crusades inflicted any lasting damage on the Black Legion or the forces of Chaos as whole, while the Black Crusades run by other guys like Doombreed inflicted way more damage to the Imperium, but ended up taking as much or even more beating in return. To this end Abaddon puts much effort into collecting all sorts of sorcerers, mages, prophets, seers and  diviners and actually runs the largest the most potent sorcerer cabal outside the [[Sortiarius|Plater of Sorcerers]] and uses it as his intelligence-gathering agency.&lt;br /&gt;
&lt;br /&gt;
ADB has also noted that Abaddon is not truly loyal to anyone other than himself, not even the Chaos Gods; if he ever does get to Terra and conquer the Imperium, he&#039;s likely to cut all ties with the Ruinous Powers and declare himself the new Emperor of Mankind. Naturally, the Chaos Gods don&#039;t want this to happen, so they make sure he&#039;s &#039;&#039;just&#039;&#039; successful enough to accomplish most of his goals while ensuring that he&#039;s still reliant on Chaos to do so. After all, the last thing they want is their favourite champion deciding that he doesn&#039;t need to serve Chaos to get what he wants any longer. Given how Abaddon hates that Horus was willing to pay any price to get himself onto the Throne, it&#039;s highly likely that this is his plan. It says something that he&#039;s avoided daemonhood or any powers that would tie him to any or all of the Chaos Gods. And that&#039;s the difference between him, Ahriman, Kharn and the others. Either they&#039;d swear allegiance to one God for greater power, or they already did and therefore have different priorities.&lt;br /&gt;
&lt;br /&gt;
==The &amp;quot;No Arms&amp;quot; meme==&lt;br /&gt;
&lt;br /&gt;
[[Image:Failaddon.jpg|thumb|left|He has no arms. [[Just as planned]].]]&lt;br /&gt;
&lt;br /&gt;
While the exact origin of why /tg/ continues to depict Abaddon without his arms is unclear, these are some rumors; It all started when some drawfag made a picture of Abaddon painting, being the failure that he is he depicted him without arms and so now he fails in the ability to paint. Another is how someone posted a metal figure of Abaddon in some forum without his arms, complaining that his arms fall off/break very easily. Thus, the joke eventually caught on.&lt;br /&gt;
&lt;br /&gt;
The other explanation is that [[Creed]] stole them during his invasion of [[Cadia]], probably while doing doughnuts around him in a Baneblade, or it was [[Tzeentch|Just as planned]].&lt;br /&gt;
&lt;br /&gt;
[[Image:1226670366859.jpg‎|thumb|right|Or does he?]]&lt;br /&gt;
&lt;br /&gt;
For all we know, a certain [[Trazyn the Infinite|metal kleptomaniac]] nicked them from him when he was sleeping, having drawn a funny moustache on his face and left him a polite yet condescendingly trollish note and a bomb. Knowing him, Trazyn has put it in his gallery with Sebastian Thor&#039;s head and other shit in his &amp;quot;Body Parts of the Big and Fighty&amp;quot; gallery. Next up, [[Ferrus Manus]]&#039;s hands.&lt;br /&gt;
Another explanation points to a certain [[Eldrad|dick]], who actually fought Abaddon and defeated him (in a White Dwarf issue where Abaddon was trying to wipe out the Ulthwe Seer Council but was driven off, actually defeated/killed alongside his retinue by Eldrad and his council, but &#039;teleported to safety&#039;), cutting off both of his arms in the process, which further points to Abaddon&#039;s incompetency and lack of arms.&lt;br /&gt;
&lt;br /&gt;
But actually, it&#039;s mostly due to the fact that his model&#039;s arms are fragile and thus tend to [[RAGE|BREAK ALL THE TIME, FUCK]].&lt;br /&gt;
&lt;br /&gt;
Recently, the Abaddon model has been remodeled in Finecast, affixing his [[pauldrons]] to his torso and socketting the arms into them. In other words, GW may have actually solved Abaddon&#039;s arm problem. At least, that was the theory. In practice the arms still fall off like no tomorrow until the glue dries, especially his Sword arm. So all this did was to make sure Abaddon didn&#039;t have to sacrifice his pauldrons, even though he doesn&#039;t have arms. The good news is that Finecast resin is soft enough for a pin vice and some wire to fix the problem entirely, but there&#039;s no pleasing some people.&lt;br /&gt;
&lt;br /&gt;
And with his arm problem &amp;lt;s&amp;gt;solved&amp;lt;/s&amp;gt; perpetuated, Abaddon can go back to (trying to) destroy the Imperium.&lt;br /&gt;
&lt;br /&gt;
== On the Tabletop ==&lt;br /&gt;
&lt;br /&gt;
[[File:Slaash!.jpg|right|300px|thumbnail|He has some badass moments too. Notice his sword is so awesome that it can cut a guy in half, and another guy into five seperate pieces with a single horizontal slash. How does that even work? Fucked if we know, but it&#039;s [[Awesome|awesome]].  And he&#039;s Primarch-sized, apparently someone ate his veggies.]]To his credit, Abaddon is a hilariously destructive force on the tabletop - between his Daemon Sword, Drachn&#039;yen (which houses an extremely powerful Chaos Undivided daemon born from humanity&#039;s first act of murder), Combined Chaos Mark, and [[Talon of Horus]] rules, there are very few units in the TT game which can go toe-to-toe with Abaddon and hope to come out on top. Truthfully, most forces lack entire &#039;&#039;squads&#039;&#039; that can do much more than offer him more than a token resistance.  He can be [[Tarpit|tarpitted]], but even this isn&#039;t guaranteed as his balls-out toughness and sheer volume of attacks (if you roll well) means he will mulch through formations by himself. If Abaddon gets near something, that something is going to wind up [[FATAL|raped]] in a matter of seconds. So, copy his statline into your homebrew Chaos Lord. &lt;br /&gt;
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The actual rules for him get changed quite a bit between editions, typically regarding exactly what Drachn&#039;yen actually does in combat. During 2nd edition, it was basically a titan close combat weapon, auto-wounding with instant death, no armor saves, and auto-penetrating vehicles regardless of their armor. He also had terminator armor in the days when it made a save on 2[[D6]], with &amp;lt;s&amp;gt;3+ save&amp;lt;/s&amp;gt; 2+ save thanks to Khorne&#039;s blessing (the rules back then had weapons that could modify an armor save, so that wasn&#039;t as completely broken as it sounds), or he could use the Talon of Horus, which was still a strong weapon. 3rd edition watered him down heavily; he&#039;d attack with the Talon of Horus and make an attack with Drachn&#039;yen, which aside from that it couldn&#039;t be re-rolled worked the same way it used to. In 4th edition, it functioned like other Daemon Weapons, rolling a D6 and adding the number to his attacks, but no attacks if he rolled a 1 (assuming he charged, this could mean 11 attacks) and he took a wound with no armor save (still got his invul save though), and the sword made his attacks S8 with him able to re-roll any failed wounds due to the Talon of Horus. He was briefly [[nerf]]ed by the 6th edition changes to [[power weapon]]s that made his stuff AP3, but  FAQ made them AP2. If a Chaos army didn&#039;t field a [[Daemon Prince]], then it usually fielded Abaddon or [[Kharn]]. &lt;br /&gt;
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For 6th edition, Phil Kelly tried to actually get CSM players to include some variety in their units and changed the rules again. Drachn&#039;yen is now only +1S and AP2 with the Daemon Weapon rule. For heavier targets, he uses the Talon of Horus, which is now a S8 lightning claw. He also has the Mark of Chaos Ascendant, which gives him all marks and allows him to benefit from all Icons, and has Hatred (Everything) if fielded in a Black Legion army (which you&#039;ll do of course.)&lt;br /&gt;
&lt;br /&gt;
See [[Horus Vs Abaddon|here]] for some mathhammer on how he does against his own Primarch.&lt;br /&gt;
&lt;br /&gt;
===8th edition===&lt;br /&gt;
WS2+ BS 2+ S4 T5 A6 2+ 4++, seven wounds, any weapon that successfully damages him has its damage halved (rounded &#039;&#039;up&#039;&#039;, so he can still be chipped away to nothing by small arms). Black Legion units within 6 inches reroll failed to-hit, the first time Abby has ever really done anything for his army. His weapons are basically the same as 6th and 7th ed but adjusted for the new rules; Drachnyen is S+1 AP -3 (i.e. frost blade) with the same Daemon Weapon bonuses as before, Talon of Horus is Sx2 AP -3. Drachnyen, the Talon, and the Talon-mounted bolter all deal D3 damage.&lt;br /&gt;
&lt;br /&gt;
==Appearances outside the tabletop==&lt;br /&gt;
===Chaos Rising===&lt;br /&gt;
Abaddon makes a brief cameo during any of the endings, where he&#039;s about to torture Eliphas for his failure to kill the Blood Ravens (Dark Crusade&#039;s after action reports for Chaos mentioned Abaddon having some unexplained beef with them that the Imperium can&#039;t make sense out of). For a second, it would appear that he ACTUALLY had arms, but it was later revealed by the camera crew that another Chaos Terminator with a lightning claw was behind Abaddon to act as his arms.&lt;br /&gt;
&lt;br /&gt;
===Retribution===&lt;br /&gt;
Abaddon finally gets his big break in Dawn of War II: Retribution. He appears in the Chaos Campaign and serves no purpose than to screech about killing Kyras. Again, no explanation for what he has a against the Blood Ravens. The camera is conveniently positioned and several filters are employed in his portrait to avoid showcasing his lack of arms. This would explain why all he ever does is screech. At one point after Eliphas fails to dispatch Kyras, Abaddon declares how he will make him suffer. Eliphas, no doubt unaware of his armlessness, bargains for mercy. Realizing that he &#039;&#039;can&#039;t&#039;&#039; do anything to him because he has no arms, he quickly lets Eliphas go under the guise that he wants to see him suffer. &lt;br /&gt;
&lt;br /&gt;
...But we all know better than that. And this is because, even with his retinue, Abaddon still could not kill off the Ulthwe Seer Council and a [[Eldrad|certain dick]]. Eliphas has, by this point, killed the entire Biel-Tan Seer Council with their Farseer by himself. Thus, we come to the obvious conclusion that Eliphas is probably the one who should be running the Black Legion. To be fair, /tg/ has had an ongoing betting pool on which of the Chaos Lords is going to be the first to up and try to [[Sindri Myr|SINDRIIIIII]] him, with the most common executioners listed being [[Ahzek Ahriman]] of the [[Thousand Sons]], [[Erebus]] and/or [[Kor Phaeron]] of the [[Word Bearers]], [[Eliphas the Inheritor]], and [[Huron Blackheart]]. Of course, since GW considers tectonic speed to be a blisteringly fast pace for setting progression, we&#039;ll likely never know.&lt;br /&gt;
&lt;br /&gt;
===[[Battlefleet Gothic]]===&lt;br /&gt;
Rules for Abaddon were included in the &#039;&#039;Armada&#039;&#039; expansion for [[Battlefleet Gothic]], along with his flagship, (or rather, ex-flagship. He&#039;s probably built a new one since he [[FAIL|&#039;&#039;somehow&#039;&#039; let the last one get destroyed]]) the &#039;&#039;&#039;Planet Killer&#039;&#039;&#039;. [[Crunch]]-wise, he&#039;s pretty good, and the planet killer is [[Exterminatus|excellent]]. However, there is the problem of him costing 195 points, which is [[Games_Workshop|overpriced]]. He gives his ship Ld10, one Ld test re-roll per turn for his fleet, and a bunch of special rules, including one that makes his ship more difficult to be crippled by hit-and-run attacks, like [[Horus|having your enemy teleporting into it when the shields are down]]. His ship [[rape|doubles]] its strength in boarding actions. Also he can become [[Angry_Marines|angry]] if his side fails a leadership check, [[Derp|firing his own guns on the ship that failed it]], [[Khorne|which pleases Him]]. His ship has loads of [[dakka]] (though still not enough, obviously). It also has the [[Exterminatus|Armageddon Gun]], which has a special rule that lets it destroy planets as if the planet killer was an exterminator ship, only better. Also, [[Anal_Circumference|the Armageddon Gun, designed to destroy planets, can be fired on things as small as enemy ships]]. It cost 505 points, so fielding both Abaddon and his prized possession costs you 700 points, which is still less than &#039;&#039;one&#039;&#039; Blackstone Fortress, which ought to give some indication as to why he wanted to get those so much in the first place.&lt;br /&gt;
&lt;br /&gt;
[[Fluff]]-wise, Abaddon&#039;s Twelfth Black Crusade involved [[Battlefleet_Gothic|him invading the Gothic sector]], capturing three out of six Blackstone Fortresses and firing their warp cannons at the same time in order to [[Exterminatus|destroy the entire Tarantis star]], [[Grimdark|killing pretty much everyone in the system]]. He then, in true Abaddon style, [[FAIL|managed to get his flagship blown up]] (by long-range torpedoes from imperial lunar-class cruisers), and then [[Not as Planned|lost the gothic war]]. He ran back to the Eye of Terror, built a new planet killer, and launched his thirteenth black crusade. The rest, as they say, is(n&#039;t) history.&lt;br /&gt;
&lt;br /&gt;
The recent Video Game adds to the failure by having him get his ass kicked by a rookie Admiral and having him as a C&#039;tan puppet.&lt;br /&gt;
&lt;br /&gt;
==The Talon of Horus==&lt;br /&gt;
&lt;br /&gt;
Also see [[awesome]]. Basically a book written by the biggest Abaddon fanboy of them all, [[Aaron Dembski-Bowden]]. Though the book is mostly about [[Iskandar Khayon]], a former Thousand Son who&#039;s really &amp;lt;s&amp;gt;[[Ygethmor]]&amp;lt;/s&amp;gt; (except he wasn&#039;t, [[Just as Planned|there never was a Ygethmor]]). It has a lot of the Big Bad &#039;Un in it.&lt;br /&gt;
 &lt;br /&gt;
And Abbadon kills [[Horus]]...&lt;br /&gt;
&lt;br /&gt;
Yeah. In summary, in this book, the dude [[/tg/_gets_shit_done|actually gets shit done]].&lt;br /&gt;
&lt;br /&gt;
== Assorted Trivia ==&lt;br /&gt;
&lt;br /&gt;
As a note of mockery (&#039;&#039;and a testament to GW&#039;s abhorrent and perpetual lack of imagination when it comes to naming things&#039;&#039;), his full name is Ezekyle Abaddon... Get it? You see what GW did there? His first name is an Armenian contraction of Ezekiel, as in the Hebrew Prophet Ezekiel, and his last name is Abaddon, which was the ancient Canaanite word used for &#039;&#039;&#039;ruin&#039;&#039;&#039;, &#039;&#039;&#039;perdition&#039;&#039;&#039; and &#039;&#039;&#039;destruction&#039;&#039;&#039; (&#039;&#039;none of which seem to actually occur when Failbaddon and his Try-hard Marines are involved, but we digress&#039;&#039;). Ha. Ha. &#039;&#039;Funny&#039;&#039;... This can of course be mollified, and indeed made awesome, by assuming that Kharn, Huron Blackheart, Ahriman, and all the other competent chaos lords call him &amp;quot;Zeke&amp;quot;, &amp;quot;Abby&amp;quot;, or some variant thereof to his face. &lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;Gallery&amp;gt;&lt;br /&gt;
File:Abaddon Talon of Horus.jpg|One of the most Feared beings in the galaxy, Carrying the Talon of Horus, one of the most feared weapons in the galaxy.&lt;br /&gt;
File:Rule 63 Ezekiel Abaddon.jpg|His [[rule 63]] version.&lt;br /&gt;
File:Remembrancer Sketch First Cpt. Abaddon2.png|Back when he was first captain.&lt;br /&gt;
File:Abaddon and some kittens by twopunch-d6kosgl.png|Everyone has hobbies... [[Rip and Tear|What&#039;s odd is the fact that the box has the World Eaters icon... Demonic kittens?]].&lt;br /&gt;
File:Drach&#039;nyen Daemonsword.png|His powerful daemonsword, Drach&#039;nyen.&lt;br /&gt;
File:Abaddon Despoiler updated.jpg|An updated take on the motherfuckerest motherfucker in the galaxy.&lt;br /&gt;
File:Abaddon&#039;s master plan.jpg|His plan from the very beginning.&lt;br /&gt;
&amp;lt;/Gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abaddon&#039;s 14th Black Crusade==&lt;br /&gt;
ti;mh&lt;br /&gt;
&lt;br /&gt;
(Too important; moved [[Abaddon&#039;s 14th Black Crusade|here]].)&lt;br /&gt;
&lt;br /&gt;
==The Despoilers plan.==&lt;br /&gt;
&lt;br /&gt;
Some random short story, writen by some random anonymous, on a random day: &lt;br /&gt;
&lt;br /&gt;
“Do your marines speak true captain? That the Despoiler is weak and pathetic.“ When he heard the question, captain of Sons of Malice tenth company started laughing. He turned to face the renegade that was following him. The warrior stopped, his pure black eyes, clashing with his white skin, unblinkingly looked at the renegade marine.&lt;br /&gt;
&lt;br /&gt;
“Only a fool dismisses the Despoiler as a weakling. Only a fool would believe what the warmaster wants him to believe.”&lt;br /&gt;
&lt;br /&gt;
“What does he want us to believe?”&lt;br /&gt;
&lt;br /&gt;
“For past millennia, he crusaded twelve times, each time defeated, he returned to the eye, laughing, for the worshippers of the emperor thought that they won. Each time he fell, he looked less of a threat, each time he fell, generals and chapter masters, captains and inquisitors, started dismissing him as a smaller threat, than he is. But they are fools. Despoilers plans were never to win, if he wanted, he could have crushed segmentum pacificus, solar and tempestus during his first crusade, but he waited, why? He knew, the victory would be short lived, six primarchs were still alive, his forces weren’t fully replenished, he could have crushed any army which tried to stop him, but he couldn’t control the massive territory. So he waited, gathering allies and weapons. Each of his crusades was just a fraction of the endless armies of the undivided and the four. But he waited, each crusade weakening the might of the imperium, each crusade plunging the dagger deeper. But now the thirteenth has started, full legions are now moving, armies of such might, that the great crusade would look pathetic Where hundreds of marines roared in the name of Khorne charging emperors dogs, now millions roar in bloodthirst. &lt;br /&gt;
&lt;br /&gt;
Where tens of sorcerers invoked the name of Tzeench, casting arcane powers, now thousands walk, their power darkening the skies. Where small groups of Slaaneshii slaughtered, driven to ecstasy, now battalions march, their perversion driving mortal men insane. Where only few squads of Nurgles plague sons walked, their diseases poisoning the air, now uncountable armies march, bringing endless death, as even the earth brakes under their feet. The Despoiler planned this, now it’s his time to strike. The imperium besieged from all sides, each enemy requiring more than entire might of what can be given, they can’t win this battle. The Despoiler has at least nine legions of astartes. Black legion, Word Bearers, Iron Warriors, World Eaters, Thousand Sons, Death Guard, Emperors Children, Night Lords, Alpha Legion. And his ally Blacheart has his legion of Red Corsairs. For hundreds if not thousands of years these legions grew impossibly huge. Not caring about their purity, not having a tithe, they increased to tens of millions. Endlessly increasing armies of cultists and traitor guard march with them bringing endless destruction. Deamons rip to realspace with every death, bringing even more of it, slaughtering enemies easily and endlessly.&lt;br /&gt;
&lt;br /&gt;
And now is the time of the end. The Imperium would have already fallen. Even the first assault was incredibly brutal the only reasons, that the empire is still holding are the genius of a general that is leading the Cadian regiments, and Necron and Eldar support. Only with this, the Imperium endures, but even so the Despoiler advances. Nothing can and will stop him, that’s why we joined him, on this crusade. We will get our homeworld back from loyalist dogs. And then the Legion of Scelus will rise again. &lt;br /&gt;
And so you ask if the Despoiler is a fool? The fools are those, who didn’t hunt him down millennia ago. For he is the reason the Imperium shall fall.” The captain turned around and started walking, his steps, the only sound echoing in the silent corridors.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Abaddon at the Therapist]]&lt;br /&gt;
*[[Black Crusade]]&lt;br /&gt;
*[[FAIL]]&lt;br /&gt;
*[http://suptg.thisisnotatrueending.com/archive/15590031/] In which, Abaddon becomes a god among men. And this is only the start!&lt;br /&gt;
*[http://suptg.thisisnotatrueending.com/archive.html?searchall=Abaddon+Quest The entire Abaddon Quest archive, read on and laugh hard.]&lt;br /&gt;
*[http://www.youtube.com/watch?v=_I8FDCrFeUc&amp;amp;feature=player_embedded|The true story of how Abaddon lost his arms.]&lt;br /&gt;
*[http://www.youtube.com/watch?v=VB4Kb2A0o5A Abaddon&#039;s epic battle with Eldrad]&lt;br /&gt;
*[http://www.youtube.com/watch?v=-c4-uo9vOSE Failbaddon is no more ;_;]&lt;br /&gt;
*[http://www.youtube.com/watch?v=kJ7f-gK_yo0 Abaddon&#039;s lines in Retribution.]&lt;br /&gt;
*[[Thanquol]], who is basically how Abaddon would be portrayed as a Skaven lord if the writers where the denizens of /tg/ (And thanks to Chaos winning at The End Times can be considered more competent than Failbaddon...)&lt;br /&gt;
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{{Template:Chaos-Marines}}&lt;br /&gt;
&lt;br /&gt;
[[Category:FAIL]]&lt;br /&gt;
[[Category: Black Legion]]&lt;/div&gt;</summary>
		<author><name>2602:306:32EB:400:29B0:7CA5:F22D:BF09</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Azrael&amp;diff=76345</id>
		<title>Azrael</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Azrael&amp;diff=76345"/>
		<updated>2017-06-02T21:32:57Z</updated>

		<summary type="html">&lt;p&gt;2602:306:32EB:400:29B0:7CA5:F22D:BF09: /* 8th Edition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:RealAzrael.jpg|thumb|Azrael is a rare example of a Space Marine with hair.]]&lt;br /&gt;
Azrael is the secretive Supreme Grand Master (Chapter Master) of the already secretive [[Dark Angels]] Chapter of [[Space Marines]], not to mention the [[Spiritual Liege|&#039;&#039;de facto&#039;&#039; Chapter Master of every single chapter]] with Lion El&#039;Johnson&#039;s gene seed (basically the Dark Angels are guilty of [[Astral Claws|legion-building]] (that would be more accurate if they had ever really been less than a legion)).&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Azrael was recruited from the brutes of [[Conan the Barbarian|Kimmeria]], but does not show their clumsy-ass thuggish behaviors. &lt;br /&gt;
&lt;br /&gt;
As a [[Scout]] it was not his battle prowess that marked him out as different &#039;&#039;(in comparison to [[Belial]])&#039;&#039;, but it was Azrael&#039;s conviction and dedication that would single him out for greatness. During the Daeynth Secundus campaign where the Dark Angels were being frustrated by Eldar forces, it was young Azrael&#039;s logic and quick thinking which convinced his commanders how to take the fight to the Eldar and complete the campaign. Earning his first laurel of victory and being one of only six in the ten thousand year history to achieve it &#039;&#039;&#039;before&#039;&#039;&#039; becoming a full battle brother.&lt;br /&gt;
&lt;br /&gt;
As a member of the 3rd company during the scouring of &#039;&#039;&#039;Truan IX&#039;&#039;&#039;, Azrael disobeyed orders to evacuate after his captain and command squad fell victim to a psychic assault. Charging through the psychic draining effects of a [[Daemon|Warp Beast]] at the center of the uprising, he showed mental fortitude above his battle-brothers and continued fighting even after all others were lost. Further realising that he could not harm the creature due to immense [[derp]], he brought the catacombs down on himself and the creature and its summoning wards. He remained buried for three days, awaiting death. Until he was dug out by his company, who petitioned his direct entry to the [[Deathwing|Deathwing Knights]] for his remarkable force of will. After that, he disappeared for a short spell like Robert Pattinson&#039;s balls after [[Twilight]].&lt;br /&gt;
&lt;br /&gt;
He returned to the 3rd Company as [[Brother-Captain|Master]] after it lost its previous master when the men voted for Azrael&#039;s return, and since the Dark Angels were proven to be entirely reasonable and democratic this petition was also granted. Here Azrael, participated in the early battles of the [[Vraks|Siege of Vraks]] in the year &#039;&#039;&#039;821.M41.&#039;&#039;&#039; &#039;&#039;(though he is referred to as Supreme Grand Master, this is [[derp|obviously a mistake]] or revisionist propaganda)&#039;&#039; at Vraks, though he was wounded by [[Alpha Legion|Arkios the Faithless]] he was [[Awesome]] while doing it; fighting a challenge one-handed while holding the &#039;&#039;&#039;Standard of Devastation&#039;&#039;&#039; in the other hand. Azrael&#039;s stint as captain of the 3rd was also known for kicking the shit out of an [[Heresy|AI worshipping]] techno-revivalist cult on &#039;&#039;&#039;Faze V&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
After over a hundred years of service he was briefly promoted to &#039;&#039;&#039;Grand-Master&#039;&#039;&#039; of the [[Deathwing]] in &#039;&#039;&#039;917.M41&#039;&#039;&#039; after the then-Grand Master Naberius&#039;s Thunderhawk was ambushed. Again not much is known about Azrael&#039;s time spent amongst them.&lt;br /&gt;
&lt;br /&gt;
Azrael became the Chapter Master of the Dark Angels after the previous master&#039;s demise in &#039;&#039;&#039;939.M41&#039;&#039;&#039;, becoming the head of the Inner Circle, the big boy table of the Dark Angels that keeps the secret of the &amp;lt;s&amp;gt;[[Fallen Angels]]&amp;lt;/s&amp;gt; ABSOLUTE LOYALTY OF THE CHAPTER DURING THE HORUS HERESY. When he became Keeper of the Truth he received the traditional Lion&#039;s Helm (which, humorously, was called ridiculous by [[Kharn]] during the Pandorax Campaign, and which easily gave him away as Supreme Grand Master), the master-crafted Sword Of Secrets, and a combi-plasma gun known as the Lion&#039;s Wrath.&lt;br /&gt;
&lt;br /&gt;
His first act as [[Spiritual Liege|Supreme Grand Master]] was to summon a council of all the Unforgiven chapter masters &#039;&#039;(an impressive feat, considering that they perhaps number at around 150 chapters)&#039;&#039; and give them all an ass-kicking for being lazy fucks and &amp;lt;s&amp;gt;has started to unify them all in the hunt for [[Fallen Angels]] and to combine the Unforgiven into one unstoppable warmachine&amp;lt;/s&amp;gt; GIVE THEM ALL WAR ADVICE SO TO BETTER DESTROY THE EMPEROR&#039;S ENEMIES.&lt;br /&gt;
&lt;br /&gt;
==Current Activities==&lt;br /&gt;
[[File:Azrael VS Kharn.jpg|500px|thumb|right|One of the most epic moments of Warhammer 40k.]]&lt;br /&gt;
[[File: Azrael_Draigo_double_team.jpg|500px|right|thumb|Nope. Azrael VS Kharn is still cooler.]]&lt;br /&gt;
Recently, Azrael has been getting a lot more screen time from [[Black Library]], particularly in recent fluff surrounding the Pandorax campaign. When dealing with the [[Grey Knights]], Azrael deals with them so casually he constantly pisses off [[Kaldor Draigo]] by cheekily misrepresenting his rank of &#039;&#039;&#039;Supreme Grand Master&#039;&#039;&#039;, he also snickers his way through the evil monologue of the daemon prince end-boss Corpulax before executing him.&lt;br /&gt;
&lt;br /&gt;
Also, despite the Dark Angels sometimes coming off as emo dispassionate pricks, he is quite vocal about his support and admiration for allied [[Imperial Guard]], and quickly warms to the [[Gets shit done|personality]] of [[Catachan]] Colonel Strike when he starts telling the Space Marines what to do, where another [[Kaldor Draigo|Space Marine]] would instead be irritated. He also proclaims his support for the common man of the Imperium, [[Salamanders|swearing to protect them]] where [[Grey Knights|another Chapter]] would [[Marines Malevolent|sacrifice them]] [[Khornate Knights|to gain victory]].&lt;br /&gt;
 &lt;br /&gt;
By contrast though, Azrael can still be a douchebag and can violently but efficiently turn on his allies whenever they are exposed to [[the Fallen]]. So in this regard, as least he&#039;s consistent with his chapter&#039;s priorities. He&#039;s also a fan of a tactic that&#039;s best described as &amp;quot;defensive [[Steel Rain]] with [[Land Speeder]]s and [[Thunderhawk]]s&amp;quot;. If that sounds like a terrible way to cleanse a planet of daemons, that&#039;s because it was; Failbaddon of all people figures out the weak points of Azrael&#039;s assault almost immediately and nearly slaughters everyone. Thankfully for everyone involved this was exactly the kick in the pants Azrael needed to take the offensive and actually start putting up a fight.&lt;br /&gt;
&lt;br /&gt;
Somewhere in the middle of that Azrael got into a fight with Kharn and he mocked Azrael the entire time because of course he did. The audiobook &amp;quot;Trials of Azrael&amp;quot; when this fight takes place has Azrael sounding suspiciously like Hugo Weaving. He also seems to actually have a personality - a bit of a dickish, sardonic but ultimately well-meaning one at that, as right near the end of the audiobook where he retrieves an Mechanicus Adept that had been guiding him onboard the ship he was lost on. Scared out of her wits and with Black Legionnaires at the door to come claim her, Azrael dispatches them and approaches the Adept, still thinking the Chaos Marines are still alive. Quietly muttering that she&#039;s not afraid of him, Azrael responds; &#039;&#039;&amp;quot;Really? Even in my wounded state, I thought I cut quite the imposing figure.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Despite being known more for his mind than his battle prowess Azrael has in recent years began to accumulate some impressive feats:&lt;br /&gt;
*During the Siege of Vraks, Azrael refused to allow the Chapter Banner to fall into the dirt when its bearer was slain. Catching the Chapter banner in one hand he fought Arkos the Faithless, a chaos lord who had the blessing of all four ruinous powers backing him, with literally one hand tied behind his back.  &lt;br /&gt;
*In the Audio “Trials of Azrael” was separated from his command during a teleportation incident, he found himself alone with non-other than Khârn the Betrayer. Both quickly realised that they had been bought there by persons unknown in order for them to kill each other. Khârn the Betrayer of course didn’t give a single fuck and was intent upon taking Azrael’s head, Azrael was more interested in discovering the identity of their would be puppet master. Azrael manages to get first blood during the fight but it quickly became clear that the fight was going against him as Khârn seemed to only grow stronger the longer the fight dragged out. Azrael had a decision to make he knew that he could kill Khârn but it would not be a clean kill and he would most certainly be slain in return leaving their tormentor to get away scot free. Choosing the larger victory over the satisfaction of killing the traitor Azrael destroys the floor below him sending himself plummeting into the depths of the chaos warped vessel.  &lt;br /&gt;
*Azrael discovered that the perpetrator of his teleportation error was as Daemon Prince of Tzeentch. Without firing a single shot or swinging the sword of secrets once Azrael manages to defeat the Daemon Prince using nothing but deception and deceit (that’s right he out smarted and out thought a Daemon Prince of Tzeentch) With the daemon at his mercy Azrael decided to leave the helpless creature as a present for Khârn the Betrayer who was still hunting for him as a way of an apology for having to end their fight early. He promptly leaves to re-join his forces leaving the terrified daemon to beg for mercy.    &lt;br /&gt;
*During the Campaign upon Pandorax Azrael fought alongside supreme Grand Master Draigo of the Grey Knight at the forefront of the fighting and matched him kill for kill.  &lt;br /&gt;
*At the climax of the Pandorax campaign it was Azrael that finally defeated the giant greater demon of Nurgle that the entire Grey Knight chapter had failed to banish and had only managed to imprison. &lt;br /&gt;
*At the end of the “Unforgiven” Azrael fought Typhus the Herald of Nurgle aboard the Terminus Est. As the Deathwing stormed the bridge Azrael faced the giant bloated form of Typhus; the sword of secrets easily cutting through the corrupted terminator armour. Upon realising that Typhus had been manipulated Azrael is suddenly moved by Tuchulcha back to the Rock where &#039;&#039;&#039;***Error*** records cannot be found, there is nothing to see here move along***&#039;&#039;&#039;(Personally I think this is kinda funny seeing as Azrael&#039;s Sword of Secrets was cutting through Typhus&#039; terminator armor like butter and on the table top his sword is only ap 3...thanks gw).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Warhammer 40,000/Tactics/Dark Angels(7E)|Tabletop]]==&lt;br /&gt;
[[File:Azrael-will_of_iron.jpg|100px|thumb|right|Azrael as depicted in the will of iron comics - gosh, those secrets really take their toll, don&#039;t they.]]&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! || Pts || WS || BS || S || T || W || I || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Azrael:&#039;&#039;&#039; || 215 || 6 || 5 || 4 || 4 || 4 || 5 || 4 || 10 || 2+/4++/5+++&lt;br /&gt;
|}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In-game Azrael is the closest thing the Dark Angel have to your ubiquitous &amp;quot;costs as much as a [[Land Raider]] HQ-turned-Lord of War&amp;quot;, clocking in at 215 points. He isn&#039;t all that bad and he gives an invulnerable save to the unit he joins, but he cannot take [[Terminator]] armor to thug it up with Terminators (that is Belial&#039;s job) or a bike (much less Sammael&#039;s LAST IMPERIAL JETBIKE). &lt;br /&gt;
&lt;br /&gt;
Overall, not a terrible unit, but his place in the army is limited. With the changes to 6&amp;gt;7th, he is FAR more survivable in combat due to his artificer armour &#039;&#039;the &amp;quot;Protector&amp;quot;&#039;&#039;, which also gives him FnP 5+; his power sword is now only AP3, but said power sword also has S+2 (and not two-handed unlike Relic Blades, so he gets +1 attack from his bolt pistol too!). If you take him in the primary detachment as the warlord, you get to choose any trait from the DA&#039;s warlord table without rolling and get +1 to Seize the Initative, so it&#039;s still cool. Picking the +1/-1 Warlord trait gives you a great strategic edge, especially when using Ravenwing or Deathwing in a CAD. Lastly, he has a master-crafted combi-plasma, representing the Dark Angels&#039; plasma fetish.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Just for Fun, the Azrael vs [[Khârn]] match-up depicted above (Expected wounds per turn) (7th edition versions)&lt;br /&gt;
|-&lt;br /&gt;
| Starting on &amp;quot;even footing&amp;quot; (i.e. they declare a challenge on the second round of combat). Same Initiative, so both strike at the same time.&lt;br /&gt;
|-&lt;br /&gt;
| Azzy&#039;s five attacks on Kharn hit 2.98 times (59.69%, including master-crafted) and wound 83% of the time for 2.49 wounds, those are unsaved 66% of the time  = &#039;&#039;&#039;1.66 wounds on Kharn per turn&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Kharn&#039;s five attacks hit Azzy 4.17 times (83% chance with no Hatred on even footing) causing 3.47 wounds (also 83% chance) which are unsaved 50% of the time and ignored with FnP 33% = &#039;&#039;&#039;1.16 wounds on Azrael per turn&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Additional Notes:&#039;&#039;&#039; &#039;&#039;i.e. now we factor in the cool shit&#039;&#039; If Kharn were to get the charge or counter attack, after factoring in Hatred his expected wounds per turn become 1.85 (with Rage) or 1.59 (with Counter Attack), but only for the first turn. Though Furious Charge won&#039;t come into play for either of them since they already wound each other on 2+. Also Azrael now has Hatred (CSM) so he&#039;d be hitting 3.75 times on the first turn for 2.05 unsaved wounds against Kharn.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Conclusion&#039;&#039;&#039;: As of 7th edition Dark Angels codex, Azrael just kicks the shit out of Kharn, thanks largely to the boost to his FnP -- Kharn now needs four turns to kill Azrael, and would already be dead by turn two. Trading Preferred Enemy for Hatred is a mixed bag for Azrael, but since Kharn&#039;s major damage is on the first round it sort of evens out, kinda. If Kharn were to get the charge then it becomes much closer and there is a better chance of them mutually killing each other on the second turn.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;End Note&#039;&#039;&#039; This is only mathhammer, and they both have the chance of wiping the floor with each other in a single turn or doing nothing to each other. Azrael has the advantage of defense and more wounds, whilst Kharn has a higher maximum output if he can get the charge. Of course Azrael still does poorly against anyone with a 2+ armour save or Strength 8 or higher so just don&#039;t even try it.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===8th Edition===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! || Pts/PL || M || WS || BS || S || T || W || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Azrael:&#039;&#039;&#039; || 180/9 || 6&amp;quot;|| 2+ || 2+ || 4 || 4 || 6 || 5 || 9 || 2+/4++&lt;br /&gt;
|}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Very little has changed functionally. Having 2 extra wounds in an edition where multi-wound damage is a thing is certainly nice, and he&#039;s cheaper overall. Lion&#039;s Wrath is still a combi-plasma, and follows all the new rules for that. Sword of Secrets is now S+2 AP -3 Damage D3, &#039;&#039;and&#039;&#039; if the to-wound roll is a 6 the target instantly suffers a mortal wound &#039;&#039;in addition&#039;&#039; to the actual wound they now take a saving throw for. Since the Character and Independent Character rules are gone, Lion Helm is now a 6 inch bubble of 4++ for all friendly Dark Angels (no more guardsman blobs, sadly). Oh, and all Dark Angels &#039;&#039;units&#039;&#039; in that bubble re-roll failed melee to-hit. And if he&#039;s the warlord, your Battle-forged army gets +1 command point. Lastly he and the rest of Deathwing are one of the few sources of Fearless left in the game.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Azrael&#039;s name is fitting, as he is named after the mythological Azrael, the Angel of Death (which is another name for the Space Marines).&lt;br /&gt;
&lt;br /&gt;
{{Marines-Characters}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dark Angels]]&lt;/div&gt;</summary>
		<author><name>2602:306:32EB:400:29B0:7CA5:F22D:BF09</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Azrael&amp;diff=76344</id>
		<title>Azrael</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Azrael&amp;diff=76344"/>
		<updated>2017-06-02T21:29:02Z</updated>

		<summary type="html">&lt;p&gt;2602:306:32EB:400:29B0:7CA5:F22D:BF09: /* 8th Edition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:RealAzrael.jpg|thumb|Azrael is a rare example of a Space Marine with hair.]]&lt;br /&gt;
Azrael is the secretive Supreme Grand Master (Chapter Master) of the already secretive [[Dark Angels]] Chapter of [[Space Marines]], not to mention the [[Spiritual Liege|&#039;&#039;de facto&#039;&#039; Chapter Master of every single chapter]] with Lion El&#039;Johnson&#039;s gene seed (basically the Dark Angels are guilty of [[Astral Claws|legion-building]] (that would be more accurate if they had ever really been less than a legion)).&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Azrael was recruited from the brutes of [[Conan the Barbarian|Kimmeria]], but does not show their clumsy-ass thuggish behaviors. &lt;br /&gt;
&lt;br /&gt;
As a [[Scout]] it was not his battle prowess that marked him out as different &#039;&#039;(in comparison to [[Belial]])&#039;&#039;, but it was Azrael&#039;s conviction and dedication that would single him out for greatness. During the Daeynth Secundus campaign where the Dark Angels were being frustrated by Eldar forces, it was young Azrael&#039;s logic and quick thinking which convinced his commanders how to take the fight to the Eldar and complete the campaign. Earning his first laurel of victory and being one of only six in the ten thousand year history to achieve it &#039;&#039;&#039;before&#039;&#039;&#039; becoming a full battle brother.&lt;br /&gt;
&lt;br /&gt;
As a member of the 3rd company during the scouring of &#039;&#039;&#039;Truan IX&#039;&#039;&#039;, Azrael disobeyed orders to evacuate after his captain and command squad fell victim to a psychic assault. Charging through the psychic draining effects of a [[Daemon|Warp Beast]] at the center of the uprising, he showed mental fortitude above his battle-brothers and continued fighting even after all others were lost. Further realising that he could not harm the creature due to immense [[derp]], he brought the catacombs down on himself and the creature and its summoning wards. He remained buried for three days, awaiting death. Until he was dug out by his company, who petitioned his direct entry to the [[Deathwing|Deathwing Knights]] for his remarkable force of will. After that, he disappeared for a short spell like Robert Pattinson&#039;s balls after [[Twilight]].&lt;br /&gt;
&lt;br /&gt;
He returned to the 3rd Company as [[Brother-Captain|Master]] after it lost its previous master when the men voted for Azrael&#039;s return, and since the Dark Angels were proven to be entirely reasonable and democratic this petition was also granted. Here Azrael, participated in the early battles of the [[Vraks|Siege of Vraks]] in the year &#039;&#039;&#039;821.M41.&#039;&#039;&#039; &#039;&#039;(though he is referred to as Supreme Grand Master, this is [[derp|obviously a mistake]] or revisionist propaganda)&#039;&#039; at Vraks, though he was wounded by [[Alpha Legion|Arkios the Faithless]] he was [[Awesome]] while doing it; fighting a challenge one-handed while holding the &#039;&#039;&#039;Standard of Devastation&#039;&#039;&#039; in the other hand. Azrael&#039;s stint as captain of the 3rd was also known for kicking the shit out of an [[Heresy|AI worshipping]] techno-revivalist cult on &#039;&#039;&#039;Faze V&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
After over a hundred years of service he was briefly promoted to &#039;&#039;&#039;Grand-Master&#039;&#039;&#039; of the [[Deathwing]] in &#039;&#039;&#039;917.M41&#039;&#039;&#039; after the then-Grand Master Naberius&#039;s Thunderhawk was ambushed. Again not much is known about Azrael&#039;s time spent amongst them.&lt;br /&gt;
&lt;br /&gt;
Azrael became the Chapter Master of the Dark Angels after the previous master&#039;s demise in &#039;&#039;&#039;939.M41&#039;&#039;&#039;, becoming the head of the Inner Circle, the big boy table of the Dark Angels that keeps the secret of the &amp;lt;s&amp;gt;[[Fallen Angels]]&amp;lt;/s&amp;gt; ABSOLUTE LOYALTY OF THE CHAPTER DURING THE HORUS HERESY. When he became Keeper of the Truth he received the traditional Lion&#039;s Helm (which, humorously, was called ridiculous by [[Kharn]] during the Pandorax Campaign, and which easily gave him away as Supreme Grand Master), the master-crafted Sword Of Secrets, and a combi-plasma gun known as the Lion&#039;s Wrath.&lt;br /&gt;
&lt;br /&gt;
His first act as [[Spiritual Liege|Supreme Grand Master]] was to summon a council of all the Unforgiven chapter masters &#039;&#039;(an impressive feat, considering that they perhaps number at around 150 chapters)&#039;&#039; and give them all an ass-kicking for being lazy fucks and &amp;lt;s&amp;gt;has started to unify them all in the hunt for [[Fallen Angels]] and to combine the Unforgiven into one unstoppable warmachine&amp;lt;/s&amp;gt; GIVE THEM ALL WAR ADVICE SO TO BETTER DESTROY THE EMPEROR&#039;S ENEMIES.&lt;br /&gt;
&lt;br /&gt;
==Current Activities==&lt;br /&gt;
[[File:Azrael VS Kharn.jpg|500px|thumb|right|One of the most epic moments of Warhammer 40k.]]&lt;br /&gt;
[[File: Azrael_Draigo_double_team.jpg|500px|right|thumb|Nope. Azrael VS Kharn is still cooler.]]&lt;br /&gt;
Recently, Azrael has been getting a lot more screen time from [[Black Library]], particularly in recent fluff surrounding the Pandorax campaign. When dealing with the [[Grey Knights]], Azrael deals with them so casually he constantly pisses off [[Kaldor Draigo]] by cheekily misrepresenting his rank of &#039;&#039;&#039;Supreme Grand Master&#039;&#039;&#039;, he also snickers his way through the evil monologue of the daemon prince end-boss Corpulax before executing him.&lt;br /&gt;
&lt;br /&gt;
Also, despite the Dark Angels sometimes coming off as emo dispassionate pricks, he is quite vocal about his support and admiration for allied [[Imperial Guard]], and quickly warms to the [[Gets shit done|personality]] of [[Catachan]] Colonel Strike when he starts telling the Space Marines what to do, where another [[Kaldor Draigo|Space Marine]] would instead be irritated. He also proclaims his support for the common man of the Imperium, [[Salamanders|swearing to protect them]] where [[Grey Knights|another Chapter]] would [[Marines Malevolent|sacrifice them]] [[Khornate Knights|to gain victory]].&lt;br /&gt;
 &lt;br /&gt;
By contrast though, Azrael can still be a douchebag and can violently but efficiently turn on his allies whenever they are exposed to [[the Fallen]]. So in this regard, as least he&#039;s consistent with his chapter&#039;s priorities. He&#039;s also a fan of a tactic that&#039;s best described as &amp;quot;defensive [[Steel Rain]] with [[Land Speeder]]s and [[Thunderhawk]]s&amp;quot;. If that sounds like a terrible way to cleanse a planet of daemons, that&#039;s because it was; Failbaddon of all people figures out the weak points of Azrael&#039;s assault almost immediately and nearly slaughters everyone. Thankfully for everyone involved this was exactly the kick in the pants Azrael needed to take the offensive and actually start putting up a fight.&lt;br /&gt;
&lt;br /&gt;
Somewhere in the middle of that Azrael got into a fight with Kharn and he mocked Azrael the entire time because of course he did. The audiobook &amp;quot;Trials of Azrael&amp;quot; when this fight takes place has Azrael sounding suspiciously like Hugo Weaving. He also seems to actually have a personality - a bit of a dickish, sardonic but ultimately well-meaning one at that, as right near the end of the audiobook where he retrieves an Mechanicus Adept that had been guiding him onboard the ship he was lost on. Scared out of her wits and with Black Legionnaires at the door to come claim her, Azrael dispatches them and approaches the Adept, still thinking the Chaos Marines are still alive. Quietly muttering that she&#039;s not afraid of him, Azrael responds; &#039;&#039;&amp;quot;Really? Even in my wounded state, I thought I cut quite the imposing figure.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Despite being known more for his mind than his battle prowess Azrael has in recent years began to accumulate some impressive feats:&lt;br /&gt;
*During the Siege of Vraks, Azrael refused to allow the Chapter Banner to fall into the dirt when its bearer was slain. Catching the Chapter banner in one hand he fought Arkos the Faithless, a chaos lord who had the blessing of all four ruinous powers backing him, with literally one hand tied behind his back.  &lt;br /&gt;
*In the Audio “Trials of Azrael” was separated from his command during a teleportation incident, he found himself alone with non-other than Khârn the Betrayer. Both quickly realised that they had been bought there by persons unknown in order for them to kill each other. Khârn the Betrayer of course didn’t give a single fuck and was intent upon taking Azrael’s head, Azrael was more interested in discovering the identity of their would be puppet master. Azrael manages to get first blood during the fight but it quickly became clear that the fight was going against him as Khârn seemed to only grow stronger the longer the fight dragged out. Azrael had a decision to make he knew that he could kill Khârn but it would not be a clean kill and he would most certainly be slain in return leaving their tormentor to get away scot free. Choosing the larger victory over the satisfaction of killing the traitor Azrael destroys the floor below him sending himself plummeting into the depths of the chaos warped vessel.  &lt;br /&gt;
*Azrael discovered that the perpetrator of his teleportation error was as Daemon Prince of Tzeentch. Without firing a single shot or swinging the sword of secrets once Azrael manages to defeat the Daemon Prince using nothing but deception and deceit (that’s right he out smarted and out thought a Daemon Prince of Tzeentch) With the daemon at his mercy Azrael decided to leave the helpless creature as a present for Khârn the Betrayer who was still hunting for him as a way of an apology for having to end their fight early. He promptly leaves to re-join his forces leaving the terrified daemon to beg for mercy.    &lt;br /&gt;
*During the Campaign upon Pandorax Azrael fought alongside supreme Grand Master Draigo of the Grey Knight at the forefront of the fighting and matched him kill for kill.  &lt;br /&gt;
*At the climax of the Pandorax campaign it was Azrael that finally defeated the giant greater demon of Nurgle that the entire Grey Knight chapter had failed to banish and had only managed to imprison. &lt;br /&gt;
*At the end of the “Unforgiven” Azrael fought Typhus the Herald of Nurgle aboard the Terminus Est. As the Deathwing stormed the bridge Azrael faced the giant bloated form of Typhus; the sword of secrets easily cutting through the corrupted terminator armour. Upon realising that Typhus had been manipulated Azrael is suddenly moved by Tuchulcha back to the Rock where &#039;&#039;&#039;***Error*** records cannot be found, there is nothing to see here move along***&#039;&#039;&#039;(Personally I think this is kinda funny seeing as Azrael&#039;s Sword of Secrets was cutting through Typhus&#039; terminator armor like butter and on the table top his sword is only ap 3...thanks gw).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Warhammer 40,000/Tactics/Dark Angels(7E)|Tabletop]]==&lt;br /&gt;
[[File:Azrael-will_of_iron.jpg|100px|thumb|right|Azrael as depicted in the will of iron comics - gosh, those secrets really take their toll, don&#039;t they.]]&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! || Pts || WS || BS || S || T || W || I || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Azrael:&#039;&#039;&#039; || 215 || 6 || 5 || 4 || 4 || 4 || 5 || 4 || 10 || 2+/4++/5+++&lt;br /&gt;
|}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In-game Azrael is the closest thing the Dark Angel have to your ubiquitous &amp;quot;costs as much as a [[Land Raider]] HQ-turned-Lord of War&amp;quot;, clocking in at 215 points. He isn&#039;t all that bad and he gives an invulnerable save to the unit he joins, but he cannot take [[Terminator]] armor to thug it up with Terminators (that is Belial&#039;s job) or a bike (much less Sammael&#039;s LAST IMPERIAL JETBIKE). &lt;br /&gt;
&lt;br /&gt;
Overall, not a terrible unit, but his place in the army is limited. With the changes to 6&amp;gt;7th, he is FAR more survivable in combat due to his artificer armour &#039;&#039;the &amp;quot;Protector&amp;quot;&#039;&#039;, which also gives him FnP 5+; his power sword is now only AP3, but said power sword also has S+2 (and not two-handed unlike Relic Blades, so he gets +1 attack from his bolt pistol too!). If you take him in the primary detachment as the warlord, you get to choose any trait from the DA&#039;s warlord table without rolling and get +1 to Seize the Initative, so it&#039;s still cool. Picking the +1/-1 Warlord trait gives you a great strategic edge, especially when using Ravenwing or Deathwing in a CAD. Lastly, he has a master-crafted combi-plasma, representing the Dark Angels&#039; plasma fetish.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Just for Fun, the Azrael vs [[Khârn]] match-up depicted above (Expected wounds per turn) (7th edition versions)&lt;br /&gt;
|-&lt;br /&gt;
| Starting on &amp;quot;even footing&amp;quot; (i.e. they declare a challenge on the second round of combat). Same Initiative, so both strike at the same time.&lt;br /&gt;
|-&lt;br /&gt;
| Azzy&#039;s five attacks on Kharn hit 2.98 times (59.69%, including master-crafted) and wound 83% of the time for 2.49 wounds, those are unsaved 66% of the time  = &#039;&#039;&#039;1.66 wounds on Kharn per turn&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Kharn&#039;s five attacks hit Azzy 4.17 times (83% chance with no Hatred on even footing) causing 3.47 wounds (also 83% chance) which are unsaved 50% of the time and ignored with FnP 33% = &#039;&#039;&#039;1.16 wounds on Azrael per turn&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Additional Notes:&#039;&#039;&#039; &#039;&#039;i.e. now we factor in the cool shit&#039;&#039; If Kharn were to get the charge or counter attack, after factoring in Hatred his expected wounds per turn become 1.85 (with Rage) or 1.59 (with Counter Attack), but only for the first turn. Though Furious Charge won&#039;t come into play for either of them since they already wound each other on 2+. Also Azrael now has Hatred (CSM) so he&#039;d be hitting 3.75 times on the first turn for 2.05 unsaved wounds against Kharn.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Conclusion&#039;&#039;&#039;: As of 7th edition Dark Angels codex, Azrael just kicks the shit out of Kharn, thanks largely to the boost to his FnP -- Kharn now needs four turns to kill Azrael, and would already be dead by turn two. Trading Preferred Enemy for Hatred is a mixed bag for Azrael, but since Kharn&#039;s major damage is on the first round it sort of evens out, kinda. If Kharn were to get the charge then it becomes much closer and there is a better chance of them mutually killing each other on the second turn.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;End Note&#039;&#039;&#039; This is only mathhammer, and they both have the chance of wiping the floor with each other in a single turn or doing nothing to each other. Azrael has the advantage of defense and more wounds, whilst Kharn has a higher maximum output if he can get the charge. Of course Azrael still does poorly against anyone with a 2+ armour save or Strength 8 or higher so just don&#039;t even try it.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===8th Edition===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! || Pts/PL || M || WS || BS || S || T || W || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Azrael:&#039;&#039;&#039; || 180/9 || 6&amp;quot;|| 2+ || 2+ || 4 || 4 || 6 || 5 || 9 || 2+/4++&lt;br /&gt;
|}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Very little has changed functionally. Having 2 extra wounds in an edition where multi-wound damage is a thing is certainly nice, and he&#039;s cheaper overall. Lion&#039;s Wrath is still a combi-plasma, and follows all the new rules for that. Sword of Secrets is now S+2 AP -3 Damage D3, &#039;&#039;and&#039;&#039; if the to-wound roll is a 6 the target instantly suffers a mortal wound &#039;&#039;in addition&#039;&#039; to the actual wound they now take a saving throw for. Since the Character and Independent Character rules are gone, Lion Helm is now a 6 inch bubble of 4++ for all friendly Dark Angels (no more guardsman blobs, sadly). Oh, and all Dark Angels &#039;&#039;units&#039;&#039; in that bubble re-roll failed melee to-hit. And if he&#039;s the warlord, your Battle-forged army gets +1 command point.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Azrael&#039;s name is fitting, as he is named after the mythological Azrael, the Angel of Death (which is another name for the Space Marines).&lt;br /&gt;
&lt;br /&gt;
{{Marines-Characters}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dark Angels]]&lt;/div&gt;</summary>
		<author><name>2602:306:32EB:400:29B0:7CA5:F22D:BF09</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Azrael&amp;diff=76343</id>
		<title>Azrael</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Azrael&amp;diff=76343"/>
		<updated>2017-06-02T21:27:17Z</updated>

		<summary type="html">&lt;p&gt;2602:306:32EB:400:29B0:7CA5:F22D:BF09: /* 8th Edition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:RealAzrael.jpg|thumb|Azrael is a rare example of a Space Marine with hair.]]&lt;br /&gt;
Azrael is the secretive Supreme Grand Master (Chapter Master) of the already secretive [[Dark Angels]] Chapter of [[Space Marines]], not to mention the [[Spiritual Liege|&#039;&#039;de facto&#039;&#039; Chapter Master of every single chapter]] with Lion El&#039;Johnson&#039;s gene seed (basically the Dark Angels are guilty of [[Astral Claws|legion-building]] (that would be more accurate if they had ever really been less than a legion)).&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Azrael was recruited from the brutes of [[Conan the Barbarian|Kimmeria]], but does not show their clumsy-ass thuggish behaviors. &lt;br /&gt;
&lt;br /&gt;
As a [[Scout]] it was not his battle prowess that marked him out as different &#039;&#039;(in comparison to [[Belial]])&#039;&#039;, but it was Azrael&#039;s conviction and dedication that would single him out for greatness. During the Daeynth Secundus campaign where the Dark Angels were being frustrated by Eldar forces, it was young Azrael&#039;s logic and quick thinking which convinced his commanders how to take the fight to the Eldar and complete the campaign. Earning his first laurel of victory and being one of only six in the ten thousand year history to achieve it &#039;&#039;&#039;before&#039;&#039;&#039; becoming a full battle brother.&lt;br /&gt;
&lt;br /&gt;
As a member of the 3rd company during the scouring of &#039;&#039;&#039;Truan IX&#039;&#039;&#039;, Azrael disobeyed orders to evacuate after his captain and command squad fell victim to a psychic assault. Charging through the psychic draining effects of a [[Daemon|Warp Beast]] at the center of the uprising, he showed mental fortitude above his battle-brothers and continued fighting even after all others were lost. Further realising that he could not harm the creature due to immense [[derp]], he brought the catacombs down on himself and the creature and its summoning wards. He remained buried for three days, awaiting death. Until he was dug out by his company, who petitioned his direct entry to the [[Deathwing|Deathwing Knights]] for his remarkable force of will. After that, he disappeared for a short spell like Robert Pattinson&#039;s balls after [[Twilight]].&lt;br /&gt;
&lt;br /&gt;
He returned to the 3rd Company as [[Brother-Captain|Master]] after it lost its previous master when the men voted for Azrael&#039;s return, and since the Dark Angels were proven to be entirely reasonable and democratic this petition was also granted. Here Azrael, participated in the early battles of the [[Vraks|Siege of Vraks]] in the year &#039;&#039;&#039;821.M41.&#039;&#039;&#039; &#039;&#039;(though he is referred to as Supreme Grand Master, this is [[derp|obviously a mistake]] or revisionist propaganda)&#039;&#039; at Vraks, though he was wounded by [[Alpha Legion|Arkios the Faithless]] he was [[Awesome]] while doing it; fighting a challenge one-handed while holding the &#039;&#039;&#039;Standard of Devastation&#039;&#039;&#039; in the other hand. Azrael&#039;s stint as captain of the 3rd was also known for kicking the shit out of an [[Heresy|AI worshipping]] techno-revivalist cult on &#039;&#039;&#039;Faze V&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
After over a hundred years of service he was briefly promoted to &#039;&#039;&#039;Grand-Master&#039;&#039;&#039; of the [[Deathwing]] in &#039;&#039;&#039;917.M41&#039;&#039;&#039; after the then-Grand Master Naberius&#039;s Thunderhawk was ambushed. Again not much is known about Azrael&#039;s time spent amongst them.&lt;br /&gt;
&lt;br /&gt;
Azrael became the Chapter Master of the Dark Angels after the previous master&#039;s demise in &#039;&#039;&#039;939.M41&#039;&#039;&#039;, becoming the head of the Inner Circle, the big boy table of the Dark Angels that keeps the secret of the &amp;lt;s&amp;gt;[[Fallen Angels]]&amp;lt;/s&amp;gt; ABSOLUTE LOYALTY OF THE CHAPTER DURING THE HORUS HERESY. When he became Keeper of the Truth he received the traditional Lion&#039;s Helm (which, humorously, was called ridiculous by [[Kharn]] during the Pandorax Campaign, and which easily gave him away as Supreme Grand Master), the master-crafted Sword Of Secrets, and a combi-plasma gun known as the Lion&#039;s Wrath.&lt;br /&gt;
&lt;br /&gt;
His first act as [[Spiritual Liege|Supreme Grand Master]] was to summon a council of all the Unforgiven chapter masters &#039;&#039;(an impressive feat, considering that they perhaps number at around 150 chapters)&#039;&#039; and give them all an ass-kicking for being lazy fucks and &amp;lt;s&amp;gt;has started to unify them all in the hunt for [[Fallen Angels]] and to combine the Unforgiven into one unstoppable warmachine&amp;lt;/s&amp;gt; GIVE THEM ALL WAR ADVICE SO TO BETTER DESTROY THE EMPEROR&#039;S ENEMIES.&lt;br /&gt;
&lt;br /&gt;
==Current Activities==&lt;br /&gt;
[[File:Azrael VS Kharn.jpg|500px|thumb|right|One of the most epic moments of Warhammer 40k.]]&lt;br /&gt;
[[File: Azrael_Draigo_double_team.jpg|500px|right|thumb|Nope. Azrael VS Kharn is still cooler.]]&lt;br /&gt;
Recently, Azrael has been getting a lot more screen time from [[Black Library]], particularly in recent fluff surrounding the Pandorax campaign. When dealing with the [[Grey Knights]], Azrael deals with them so casually he constantly pisses off [[Kaldor Draigo]] by cheekily misrepresenting his rank of &#039;&#039;&#039;Supreme Grand Master&#039;&#039;&#039;, he also snickers his way through the evil monologue of the daemon prince end-boss Corpulax before executing him.&lt;br /&gt;
&lt;br /&gt;
Also, despite the Dark Angels sometimes coming off as emo dispassionate pricks, he is quite vocal about his support and admiration for allied [[Imperial Guard]], and quickly warms to the [[Gets shit done|personality]] of [[Catachan]] Colonel Strike when he starts telling the Space Marines what to do, where another [[Kaldor Draigo|Space Marine]] would instead be irritated. He also proclaims his support for the common man of the Imperium, [[Salamanders|swearing to protect them]] where [[Grey Knights|another Chapter]] would [[Marines Malevolent|sacrifice them]] [[Khornate Knights|to gain victory]].&lt;br /&gt;
 &lt;br /&gt;
By contrast though, Azrael can still be a douchebag and can violently but efficiently turn on his allies whenever they are exposed to [[the Fallen]]. So in this regard, as least he&#039;s consistent with his chapter&#039;s priorities. He&#039;s also a fan of a tactic that&#039;s best described as &amp;quot;defensive [[Steel Rain]] with [[Land Speeder]]s and [[Thunderhawk]]s&amp;quot;. If that sounds like a terrible way to cleanse a planet of daemons, that&#039;s because it was; Failbaddon of all people figures out the weak points of Azrael&#039;s assault almost immediately and nearly slaughters everyone. Thankfully for everyone involved this was exactly the kick in the pants Azrael needed to take the offensive and actually start putting up a fight.&lt;br /&gt;
&lt;br /&gt;
Somewhere in the middle of that Azrael got into a fight with Kharn and he mocked Azrael the entire time because of course he did. The audiobook &amp;quot;Trials of Azrael&amp;quot; when this fight takes place has Azrael sounding suspiciously like Hugo Weaving. He also seems to actually have a personality - a bit of a dickish, sardonic but ultimately well-meaning one at that, as right near the end of the audiobook where he retrieves an Mechanicus Adept that had been guiding him onboard the ship he was lost on. Scared out of her wits and with Black Legionnaires at the door to come claim her, Azrael dispatches them and approaches the Adept, still thinking the Chaos Marines are still alive. Quietly muttering that she&#039;s not afraid of him, Azrael responds; &#039;&#039;&amp;quot;Really? Even in my wounded state, I thought I cut quite the imposing figure.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Despite being known more for his mind than his battle prowess Azrael has in recent years began to accumulate some impressive feats:&lt;br /&gt;
*During the Siege of Vraks, Azrael refused to allow the Chapter Banner to fall into the dirt when its bearer was slain. Catching the Chapter banner in one hand he fought Arkos the Faithless, a chaos lord who had the blessing of all four ruinous powers backing him, with literally one hand tied behind his back.  &lt;br /&gt;
*In the Audio “Trials of Azrael” was separated from his command during a teleportation incident, he found himself alone with non-other than Khârn the Betrayer. Both quickly realised that they had been bought there by persons unknown in order for them to kill each other. Khârn the Betrayer of course didn’t give a single fuck and was intent upon taking Azrael’s head, Azrael was more interested in discovering the identity of their would be puppet master. Azrael manages to get first blood during the fight but it quickly became clear that the fight was going against him as Khârn seemed to only grow stronger the longer the fight dragged out. Azrael had a decision to make he knew that he could kill Khârn but it would not be a clean kill and he would most certainly be slain in return leaving their tormentor to get away scot free. Choosing the larger victory over the satisfaction of killing the traitor Azrael destroys the floor below him sending himself plummeting into the depths of the chaos warped vessel.  &lt;br /&gt;
*Azrael discovered that the perpetrator of his teleportation error was as Daemon Prince of Tzeentch. Without firing a single shot or swinging the sword of secrets once Azrael manages to defeat the Daemon Prince using nothing but deception and deceit (that’s right he out smarted and out thought a Daemon Prince of Tzeentch) With the daemon at his mercy Azrael decided to leave the helpless creature as a present for Khârn the Betrayer who was still hunting for him as a way of an apology for having to end their fight early. He promptly leaves to re-join his forces leaving the terrified daemon to beg for mercy.    &lt;br /&gt;
*During the Campaign upon Pandorax Azrael fought alongside supreme Grand Master Draigo of the Grey Knight at the forefront of the fighting and matched him kill for kill.  &lt;br /&gt;
*At the climax of the Pandorax campaign it was Azrael that finally defeated the giant greater demon of Nurgle that the entire Grey Knight chapter had failed to banish and had only managed to imprison. &lt;br /&gt;
*At the end of the “Unforgiven” Azrael fought Typhus the Herald of Nurgle aboard the Terminus Est. As the Deathwing stormed the bridge Azrael faced the giant bloated form of Typhus; the sword of secrets easily cutting through the corrupted terminator armour. Upon realising that Typhus had been manipulated Azrael is suddenly moved by Tuchulcha back to the Rock where &#039;&#039;&#039;***Error*** records cannot be found, there is nothing to see here move along***&#039;&#039;&#039;(Personally I think this is kinda funny seeing as Azrael&#039;s Sword of Secrets was cutting through Typhus&#039; terminator armor like butter and on the table top his sword is only ap 3...thanks gw).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Warhammer 40,000/Tactics/Dark Angels(7E)|Tabletop]]==&lt;br /&gt;
[[File:Azrael-will_of_iron.jpg|100px|thumb|right|Azrael as depicted in the will of iron comics - gosh, those secrets really take their toll, don&#039;t they.]]&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! || Pts || WS || BS || S || T || W || I || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Azrael:&#039;&#039;&#039; || 215 || 6 || 5 || 4 || 4 || 4 || 5 || 4 || 10 || 2+/4++/5+++&lt;br /&gt;
|}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In-game Azrael is the closest thing the Dark Angel have to your ubiquitous &amp;quot;costs as much as a [[Land Raider]] HQ-turned-Lord of War&amp;quot;, clocking in at 215 points. He isn&#039;t all that bad and he gives an invulnerable save to the unit he joins, but he cannot take [[Terminator]] armor to thug it up with Terminators (that is Belial&#039;s job) or a bike (much less Sammael&#039;s LAST IMPERIAL JETBIKE). &lt;br /&gt;
&lt;br /&gt;
Overall, not a terrible unit, but his place in the army is limited. With the changes to 6&amp;gt;7th, he is FAR more survivable in combat due to his artificer armour &#039;&#039;the &amp;quot;Protector&amp;quot;&#039;&#039;, which also gives him FnP 5+; his power sword is now only AP3, but said power sword also has S+2 (and not two-handed unlike Relic Blades, so he gets +1 attack from his bolt pistol too!). If you take him in the primary detachment as the warlord, you get to choose any trait from the DA&#039;s warlord table without rolling and get +1 to Seize the Initative, so it&#039;s still cool. Picking the +1/-1 Warlord trait gives you a great strategic edge, especially when using Ravenwing or Deathwing in a CAD. Lastly, he has a master-crafted combi-plasma, representing the Dark Angels&#039; plasma fetish.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Just for Fun, the Azrael vs [[Khârn]] match-up depicted above (Expected wounds per turn) (7th edition versions)&lt;br /&gt;
|-&lt;br /&gt;
| Starting on &amp;quot;even footing&amp;quot; (i.e. they declare a challenge on the second round of combat). Same Initiative, so both strike at the same time.&lt;br /&gt;
|-&lt;br /&gt;
| Azzy&#039;s five attacks on Kharn hit 2.98 times (59.69%, including master-crafted) and wound 83% of the time for 2.49 wounds, those are unsaved 66% of the time  = &#039;&#039;&#039;1.66 wounds on Kharn per turn&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Kharn&#039;s five attacks hit Azzy 4.17 times (83% chance with no Hatred on even footing) causing 3.47 wounds (also 83% chance) which are unsaved 50% of the time and ignored with FnP 33% = &#039;&#039;&#039;1.16 wounds on Azrael per turn&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Additional Notes:&#039;&#039;&#039; &#039;&#039;i.e. now we factor in the cool shit&#039;&#039; If Kharn were to get the charge or counter attack, after factoring in Hatred his expected wounds per turn become 1.85 (with Rage) or 1.59 (with Counter Attack), but only for the first turn. Though Furious Charge won&#039;t come into play for either of them since they already wound each other on 2+. Also Azrael now has Hatred (CSM) so he&#039;d be hitting 3.75 times on the first turn for 2.05 unsaved wounds against Kharn.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Conclusion&#039;&#039;&#039;: As of 7th edition Dark Angels codex, Azrael just kicks the shit out of Kharn, thanks largely to the boost to his FnP -- Kharn now needs four turns to kill Azrael, and would already be dead by turn two. Trading Preferred Enemy for Hatred is a mixed bag for Azrael, but since Kharn&#039;s major damage is on the first round it sort of evens out, kinda. If Kharn were to get the charge then it becomes much closer and there is a better chance of them mutually killing each other on the second turn.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;End Note&#039;&#039;&#039; This is only mathhammer, and they both have the chance of wiping the floor with each other in a single turn or doing nothing to each other. Azrael has the advantage of defense and more wounds, whilst Kharn has a higher maximum output if he can get the charge. Of course Azrael still does poorly against anyone with a 2+ armour save or Strength 8 or higher so just don&#039;t even try it.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===8th Edition===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! || Pts/PL || M || WS || BS || S || T || W || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Azrael:&#039;&#039;&#039; || 180/9 || 6&amp;quot;|| 2+ || 2+ || 4 || 4 || 6 || 5 || 9 || 2+/4++&lt;br /&gt;
|}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Very little has changed functionally. Having 2 extra wounds in an edition where multi-wound damage is a thing is certainly nice, and he&#039;s cheaper overall. Lion&#039;s Wrath is still a combi-plasma, and fallows all the new rules for that. Sword of Secrets is now S+2 AP -3 Damage D3, &#039;&#039;and&#039;&#039; if the to-wound roll is a 6 the target instantly suffers a mortal wound &#039;&#039;in addition&#039;&#039; to the actual wound they now take a saving throw for. Since the Character and Independent Character rules are gone, Lion Helm is now a 6 inch bubble of 4++ for all friendly Dark Angels (no more guardsman blobs, sadly). And if he&#039;s the warlord, your Battle-forged army gets +1 command point.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Azrael&#039;s name is fitting, as he is named after the mythological Azrael, the Angel of Death (which is another name for the Space Marines).&lt;br /&gt;
&lt;br /&gt;
{{Marines-Characters}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dark Angels]]&lt;/div&gt;</summary>
		<author><name>2602:306:32EB:400:29B0:7CA5:F22D:BF09</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Azrael&amp;diff=76342</id>
		<title>Azrael</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Azrael&amp;diff=76342"/>
		<updated>2017-06-02T21:26:59Z</updated>

		<summary type="html">&lt;p&gt;2602:306:32EB:400:29B0:7CA5:F22D:BF09: /* Tabletop */&lt;/p&gt;
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&lt;div&gt;[[File:RealAzrael.jpg|thumb|Azrael is a rare example of a Space Marine with hair.]]&lt;br /&gt;
Azrael is the secretive Supreme Grand Master (Chapter Master) of the already secretive [[Dark Angels]] Chapter of [[Space Marines]], not to mention the [[Spiritual Liege|&#039;&#039;de facto&#039;&#039; Chapter Master of every single chapter]] with Lion El&#039;Johnson&#039;s gene seed (basically the Dark Angels are guilty of [[Astral Claws|legion-building]] (that would be more accurate if they had ever really been less than a legion)).&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Azrael was recruited from the brutes of [[Conan the Barbarian|Kimmeria]], but does not show their clumsy-ass thuggish behaviors. &lt;br /&gt;
&lt;br /&gt;
As a [[Scout]] it was not his battle prowess that marked him out as different &#039;&#039;(in comparison to [[Belial]])&#039;&#039;, but it was Azrael&#039;s conviction and dedication that would single him out for greatness. During the Daeynth Secundus campaign where the Dark Angels were being frustrated by Eldar forces, it was young Azrael&#039;s logic and quick thinking which convinced his commanders how to take the fight to the Eldar and complete the campaign. Earning his first laurel of victory and being one of only six in the ten thousand year history to achieve it &#039;&#039;&#039;before&#039;&#039;&#039; becoming a full battle brother.&lt;br /&gt;
&lt;br /&gt;
As a member of the 3rd company during the scouring of &#039;&#039;&#039;Truan IX&#039;&#039;&#039;, Azrael disobeyed orders to evacuate after his captain and command squad fell victim to a psychic assault. Charging through the psychic draining effects of a [[Daemon|Warp Beast]] at the center of the uprising, he showed mental fortitude above his battle-brothers and continued fighting even after all others were lost. Further realising that he could not harm the creature due to immense [[derp]], he brought the catacombs down on himself and the creature and its summoning wards. He remained buried for three days, awaiting death. Until he was dug out by his company, who petitioned his direct entry to the [[Deathwing|Deathwing Knights]] for his remarkable force of will. After that, he disappeared for a short spell like Robert Pattinson&#039;s balls after [[Twilight]].&lt;br /&gt;
&lt;br /&gt;
He returned to the 3rd Company as [[Brother-Captain|Master]] after it lost its previous master when the men voted for Azrael&#039;s return, and since the Dark Angels were proven to be entirely reasonable and democratic this petition was also granted. Here Azrael, participated in the early battles of the [[Vraks|Siege of Vraks]] in the year &#039;&#039;&#039;821.M41.&#039;&#039;&#039; &#039;&#039;(though he is referred to as Supreme Grand Master, this is [[derp|obviously a mistake]] or revisionist propaganda)&#039;&#039; at Vraks, though he was wounded by [[Alpha Legion|Arkios the Faithless]] he was [[Awesome]] while doing it; fighting a challenge one-handed while holding the &#039;&#039;&#039;Standard of Devastation&#039;&#039;&#039; in the other hand. Azrael&#039;s stint as captain of the 3rd was also known for kicking the shit out of an [[Heresy|AI worshipping]] techno-revivalist cult on &#039;&#039;&#039;Faze V&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
After over a hundred years of service he was briefly promoted to &#039;&#039;&#039;Grand-Master&#039;&#039;&#039; of the [[Deathwing]] in &#039;&#039;&#039;917.M41&#039;&#039;&#039; after the then-Grand Master Naberius&#039;s Thunderhawk was ambushed. Again not much is known about Azrael&#039;s time spent amongst them.&lt;br /&gt;
&lt;br /&gt;
Azrael became the Chapter Master of the Dark Angels after the previous master&#039;s demise in &#039;&#039;&#039;939.M41&#039;&#039;&#039;, becoming the head of the Inner Circle, the big boy table of the Dark Angels that keeps the secret of the &amp;lt;s&amp;gt;[[Fallen Angels]]&amp;lt;/s&amp;gt; ABSOLUTE LOYALTY OF THE CHAPTER DURING THE HORUS HERESY. When he became Keeper of the Truth he received the traditional Lion&#039;s Helm (which, humorously, was called ridiculous by [[Kharn]] during the Pandorax Campaign, and which easily gave him away as Supreme Grand Master), the master-crafted Sword Of Secrets, and a combi-plasma gun known as the Lion&#039;s Wrath.&lt;br /&gt;
&lt;br /&gt;
His first act as [[Spiritual Liege|Supreme Grand Master]] was to summon a council of all the Unforgiven chapter masters &#039;&#039;(an impressive feat, considering that they perhaps number at around 150 chapters)&#039;&#039; and give them all an ass-kicking for being lazy fucks and &amp;lt;s&amp;gt;has started to unify them all in the hunt for [[Fallen Angels]] and to combine the Unforgiven into one unstoppable warmachine&amp;lt;/s&amp;gt; GIVE THEM ALL WAR ADVICE SO TO BETTER DESTROY THE EMPEROR&#039;S ENEMIES.&lt;br /&gt;
&lt;br /&gt;
==Current Activities==&lt;br /&gt;
[[File:Azrael VS Kharn.jpg|500px|thumb|right|One of the most epic moments of Warhammer 40k.]]&lt;br /&gt;
[[File: Azrael_Draigo_double_team.jpg|500px|right|thumb|Nope. Azrael VS Kharn is still cooler.]]&lt;br /&gt;
Recently, Azrael has been getting a lot more screen time from [[Black Library]], particularly in recent fluff surrounding the Pandorax campaign. When dealing with the [[Grey Knights]], Azrael deals with them so casually he constantly pisses off [[Kaldor Draigo]] by cheekily misrepresenting his rank of &#039;&#039;&#039;Supreme Grand Master&#039;&#039;&#039;, he also snickers his way through the evil monologue of the daemon prince end-boss Corpulax before executing him.&lt;br /&gt;
&lt;br /&gt;
Also, despite the Dark Angels sometimes coming off as emo dispassionate pricks, he is quite vocal about his support and admiration for allied [[Imperial Guard]], and quickly warms to the [[Gets shit done|personality]] of [[Catachan]] Colonel Strike when he starts telling the Space Marines what to do, where another [[Kaldor Draigo|Space Marine]] would instead be irritated. He also proclaims his support for the common man of the Imperium, [[Salamanders|swearing to protect them]] where [[Grey Knights|another Chapter]] would [[Marines Malevolent|sacrifice them]] [[Khornate Knights|to gain victory]].&lt;br /&gt;
 &lt;br /&gt;
By contrast though, Azrael can still be a douchebag and can violently but efficiently turn on his allies whenever they are exposed to [[the Fallen]]. So in this regard, as least he&#039;s consistent with his chapter&#039;s priorities. He&#039;s also a fan of a tactic that&#039;s best described as &amp;quot;defensive [[Steel Rain]] with [[Land Speeder]]s and [[Thunderhawk]]s&amp;quot;. If that sounds like a terrible way to cleanse a planet of daemons, that&#039;s because it was; Failbaddon of all people figures out the weak points of Azrael&#039;s assault almost immediately and nearly slaughters everyone. Thankfully for everyone involved this was exactly the kick in the pants Azrael needed to take the offensive and actually start putting up a fight.&lt;br /&gt;
&lt;br /&gt;
Somewhere in the middle of that Azrael got into a fight with Kharn and he mocked Azrael the entire time because of course he did. The audiobook &amp;quot;Trials of Azrael&amp;quot; when this fight takes place has Azrael sounding suspiciously like Hugo Weaving. He also seems to actually have a personality - a bit of a dickish, sardonic but ultimately well-meaning one at that, as right near the end of the audiobook where he retrieves an Mechanicus Adept that had been guiding him onboard the ship he was lost on. Scared out of her wits and with Black Legionnaires at the door to come claim her, Azrael dispatches them and approaches the Adept, still thinking the Chaos Marines are still alive. Quietly muttering that she&#039;s not afraid of him, Azrael responds; &#039;&#039;&amp;quot;Really? Even in my wounded state, I thought I cut quite the imposing figure.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Despite being known more for his mind than his battle prowess Azrael has in recent years began to accumulate some impressive feats:&lt;br /&gt;
*During the Siege of Vraks, Azrael refused to allow the Chapter Banner to fall into the dirt when its bearer was slain. Catching the Chapter banner in one hand he fought Arkos the Faithless, a chaos lord who had the blessing of all four ruinous powers backing him, with literally one hand tied behind his back.  &lt;br /&gt;
*In the Audio “Trials of Azrael” was separated from his command during a teleportation incident, he found himself alone with non-other than Khârn the Betrayer. Both quickly realised that they had been bought there by persons unknown in order for them to kill each other. Khârn the Betrayer of course didn’t give a single fuck and was intent upon taking Azrael’s head, Azrael was more interested in discovering the identity of their would be puppet master. Azrael manages to get first blood during the fight but it quickly became clear that the fight was going against him as Khârn seemed to only grow stronger the longer the fight dragged out. Azrael had a decision to make he knew that he could kill Khârn but it would not be a clean kill and he would most certainly be slain in return leaving their tormentor to get away scot free. Choosing the larger victory over the satisfaction of killing the traitor Azrael destroys the floor below him sending himself plummeting into the depths of the chaos warped vessel.  &lt;br /&gt;
*Azrael discovered that the perpetrator of his teleportation error was as Daemon Prince of Tzeentch. Without firing a single shot or swinging the sword of secrets once Azrael manages to defeat the Daemon Prince using nothing but deception and deceit (that’s right he out smarted and out thought a Daemon Prince of Tzeentch) With the daemon at his mercy Azrael decided to leave the helpless creature as a present for Khârn the Betrayer who was still hunting for him as a way of an apology for having to end their fight early. He promptly leaves to re-join his forces leaving the terrified daemon to beg for mercy.    &lt;br /&gt;
*During the Campaign upon Pandorax Azrael fought alongside supreme Grand Master Draigo of the Grey Knight at the forefront of the fighting and matched him kill for kill.  &lt;br /&gt;
*At the climax of the Pandorax campaign it was Azrael that finally defeated the giant greater demon of Nurgle that the entire Grey Knight chapter had failed to banish and had only managed to imprison. &lt;br /&gt;
*At the end of the “Unforgiven” Azrael fought Typhus the Herald of Nurgle aboard the Terminus Est. As the Deathwing stormed the bridge Azrael faced the giant bloated form of Typhus; the sword of secrets easily cutting through the corrupted terminator armour. Upon realising that Typhus had been manipulated Azrael is suddenly moved by Tuchulcha back to the Rock where &#039;&#039;&#039;***Error*** records cannot be found, there is nothing to see here move along***&#039;&#039;&#039;(Personally I think this is kinda funny seeing as Azrael&#039;s Sword of Secrets was cutting through Typhus&#039; terminator armor like butter and on the table top his sword is only ap 3...thanks gw).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Warhammer 40,000/Tactics/Dark Angels(7E)|Tabletop]]==&lt;br /&gt;
[[File:Azrael-will_of_iron.jpg|100px|thumb|right|Azrael as depicted in the will of iron comics - gosh, those secrets really take their toll, don&#039;t they.]]&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! || Pts || WS || BS || S || T || W || I || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Azrael:&#039;&#039;&#039; || 215 || 6 || 5 || 4 || 4 || 4 || 5 || 4 || 10 || 2+/4++/5+++&lt;br /&gt;
|}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In-game Azrael is the closest thing the Dark Angel have to your ubiquitous &amp;quot;costs as much as a [[Land Raider]] HQ-turned-Lord of War&amp;quot;, clocking in at 215 points. He isn&#039;t all that bad and he gives an invulnerable save to the unit he joins, but he cannot take [[Terminator]] armor to thug it up with Terminators (that is Belial&#039;s job) or a bike (much less Sammael&#039;s LAST IMPERIAL JETBIKE). &lt;br /&gt;
&lt;br /&gt;
Overall, not a terrible unit, but his place in the army is limited. With the changes to 6&amp;gt;7th, he is FAR more survivable in combat due to his artificer armour &#039;&#039;the &amp;quot;Protector&amp;quot;&#039;&#039;, which also gives him FnP 5+; his power sword is now only AP3, but said power sword also has S+2 (and not two-handed unlike Relic Blades, so he gets +1 attack from his bolt pistol too!). If you take him in the primary detachment as the warlord, you get to choose any trait from the DA&#039;s warlord table without rolling and get +1 to Seize the Initative, so it&#039;s still cool. Picking the +1/-1 Warlord trait gives you a great strategic edge, especially when using Ravenwing or Deathwing in a CAD. Lastly, he has a master-crafted combi-plasma, representing the Dark Angels&#039; plasma fetish.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Just for Fun, the Azrael vs [[Khârn]] match-up depicted above (Expected wounds per turn) (7th edition versions)&lt;br /&gt;
|-&lt;br /&gt;
| Starting on &amp;quot;even footing&amp;quot; (i.e. they declare a challenge on the second round of combat). Same Initiative, so both strike at the same time.&lt;br /&gt;
|-&lt;br /&gt;
| Azzy&#039;s five attacks on Kharn hit 2.98 times (59.69%, including master-crafted) and wound 83% of the time for 2.49 wounds, those are unsaved 66% of the time  = &#039;&#039;&#039;1.66 wounds on Kharn per turn&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Kharn&#039;s five attacks hit Azzy 4.17 times (83% chance with no Hatred on even footing) causing 3.47 wounds (also 83% chance) which are unsaved 50% of the time and ignored with FnP 33% = &#039;&#039;&#039;1.16 wounds on Azrael per turn&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Additional Notes:&#039;&#039;&#039; &#039;&#039;i.e. now we factor in the cool shit&#039;&#039; If Kharn were to get the charge or counter attack, after factoring in Hatred his expected wounds per turn become 1.85 (with Rage) or 1.59 (with Counter Attack), but only for the first turn. Though Furious Charge won&#039;t come into play for either of them since they already wound each other on 2+. Also Azrael now has Hatred (CSM) so he&#039;d be hitting 3.75 times on the first turn for 2.05 unsaved wounds against Kharn.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Conclusion&#039;&#039;&#039;: As of 7th edition Dark Angels codex, Azrael just kicks the shit out of Kharn, thanks largely to the boost to his FnP -- Kharn now needs four turns to kill Azrael, and would already be dead by turn two. Trading Preferred Enemy for Hatred is a mixed bag for Azrael, but since Kharn&#039;s major damage is on the first round it sort of evens out, kinda. If Kharn were to get the charge then it becomes much closer and there is a better chance of them mutually killing each other on the second turn.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;End Note&#039;&#039;&#039; This is only mathhammer, and they both have the chance of wiping the floor with each other in a single turn or doing nothing to each other. Azrael has the advantage of defense and more wounds, whilst Kharn has a higher maximum output if he can get the charge. Of course Azrael still does poorly against anyone with a 2+ armour save or Strength 8 or higher so just don&#039;t even try it.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===8th Edition===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! || Pts/PL || M || WS || BS || S || T || W || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Azrael:&#039;&#039;&#039; || 6&amp;quot; || 180/9 || 2+ || 2+ || 4 || 4 || 6 || 5 || 9 || 2+/4++&lt;br /&gt;
|}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Very little has changed functionally. Having 2 extra wounds in an edition where multi-wound damage is a thing is certainly nice, and he&#039;s cheaper overall. Lion&#039;s Wrath is still a combi-plasma, and fallows all the new rules for that. Sword of Secrets is now S+2 AP -3 Damage D3, &#039;&#039;and&#039;&#039; if the to-wound roll is a 6 the target instantly suffers a mortal wound &#039;&#039;in addition&#039;&#039; to the actual wound they now take a saving throw for. Since the Character and Independent Character rules are gone, Lion Helm is now a 6 inch bubble of 4++ for all friendly Dark Angels (no more guardsman blobs, sadly). And if he&#039;s the warlord, your Battle-forged army gets +1 command point.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Azrael&#039;s name is fitting, as he is named after the mythological Azrael, the Angel of Death (which is another name for the Space Marines).&lt;br /&gt;
&lt;br /&gt;
{{Marines-Characters}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dark Angels]]&lt;/div&gt;</summary>
		<author><name>2602:306:32EB:400:29B0:7CA5:F22D:BF09</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Deep_Strike&amp;diff=172674</id>
		<title>Deep Strike</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Deep_Strike&amp;diff=172674"/>
		<updated>2017-06-02T21:14:20Z</updated>

		<summary type="html">&lt;p&gt;2602:306:32EB:400:29B0:7CA5:F22D:BF09: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wh40k-stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deep Strike&#039;&#039;&#039; is a Universal Special Rule in [[Warhammer 40,000]] representing the ability of some units to enter battle directly, as opposed to coming in from an edge.  This generally involves dropping in from above, by such means as [[Drop Pod]]s, grav-chutes (favored method of [[Elysian Drop Troops]]), or just flying in, though some units drill in from below (such as the [[Tyranid]] Mawloc or [[Imperial Guard]]&#039;s Hades Breaching Drill) and others teleport or otherwise warp in (like [[Space Marine]] [[Terminators]] and [[Chaos Daemons]]). It retains its existence in 8th Edition, but under about seventy different names (&amp;quot;[[Legion of the Damned|Aid Unlooked For]]&amp;quot;, &amp;quot;[[Terminator Squad|Teleport Strike]]&amp;quot;, etc.)&lt;br /&gt;
&lt;br /&gt;
The term seems to be used in-universe, as Commander [[Indrick Boreale]] describes [[Steel Rain]] as involving &amp;quot;multiple, simultaneous, and devastating defensive Deep Strikes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;/div&gt;</summary>
		<author><name>2602:306:32EB:400:29B0:7CA5:F22D:BF09</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Asmodai&amp;diff=53476</id>
		<title>Asmodai</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Asmodai&amp;diff=53476"/>
		<updated>2017-06-02T20:52:46Z</updated>

		<summary type="html">&lt;p&gt;2602:306:32EB:400:29B0:7CA5:F22D:BF09: /* Tabletop */&lt;/p&gt;
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&lt;div&gt;[[File:Asmodai.jpg|thumb|right|500px|Pretty badass though.]]&lt;br /&gt;
&#039;&#039;Repent, Motherfucker!&#039;&#039; - Asmodai&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asmodai&#039;&#039;&#039; is the [[Interrogator-Chaplain|Master of Repentance]] of the [[Dark Angels]]. He is the oldest and most experienced of the Interrogator-Chaplains, and also the most obsessed with &amp;lt;s&amp;gt;hunting down the [[Fallen Angels]] and making them repent.&amp;lt;/s&amp;gt; SHOWING HIS INTENSE BURNING LOYALTY TO THE GOD EMPEROR.&lt;br /&gt;
&lt;br /&gt;
He is NOT the Grand Master of [[Dark Angels|Chapter&#039;s]] [[Chaplain]]s however; that position belongs to &#039;&#039;&#039;Sapphon&#039;&#039;&#039;, though [[DERP|he&#039;s not as famous]] as Asmodai. NOR is Asmodai the greatest of his craft, that honour belongs to &#039;&#039;&#039;Molochia&#039;&#039;&#039; who made ten [[Fallen Angels|heretics]] repent instead of Asmodai&#039;s [[FAIL|paltry]] two. So Asmodai is pretty much only known for being one of the [[Angry Marines|angriest fuckers]] within his Chapter, his rage fuelled by his self loathing at only being &#039;&#039;almost&#039;&#039; the best at everything.&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
Starting as a no-name [[What|&#039;&#039;&#039;tactical&#039;&#039;&#039;]] marine in the [[Derp|&#039;&#039;&#039;eighth&#039;&#039;&#039;]] company &#039;&#039;(that&#039;s what the book says, but the 8th company are &#039;&#039;&#039;Assault&#039;&#039;&#039; marines)&#039;&#039; Asmodai was a fairly unremarkable soldier. It was only when he was the lone-survivor of his first encounter with one of the [[Fallen Angels]] when his career actually took off: as there was no-one else to explain the situation to, Asmodai was taught the secrets of the chapter and was offered a position in the [[Ravenwing]] or the [[Deathwing]]. He chose neither and declared he would be a [[Chaplain]] instead as his obsession with finding the Fallen and exacting revenge started taking root.&lt;br /&gt;
&lt;br /&gt;
He captured his first Fallen in &#039;&#039;&#039;411.M41&#039;&#039;&#039;, but failed to make him repent when the Fallen [[FAIL|died without confessing]], which meant right off the bat he sucked at his job. This obviously caused Asmodai to enter deeper levels of [[RAGE]] and then started going to unhealthy lengths to capture more to slake his angry streak. With renewed vigour, Asmodai caught three more Fallen over the next 25 years, but still managed to kill each of them before they could repent. Normal people would have taken this as a sign that their chosen profession was not for them, but Asmodai was no normal man. So the Inner Circle decided to give him one they&#039;d caught earlier before Asmodai exploded with [[RAGE|pent-up frustrations]]. Asmodai broke this one in one single eighteen day session of [[Anal Circumference|physical]] and [[Rebecca Black|mental]] torture. When Asmodai emerged from that cell smoking a cigarette, he had earned his first black pearl and he &#039;&#039;&#039;smiled for the first time.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
His obsession has grown and bled into the other aspects of his life as a [[Space Marine]], and he&#039;s basically become the &amp;quot;fun police&amp;quot; of the 41st millennium. When Asmodai bombarded an [[Imperial]] [[Hive|city]] to flush out a single Fallen, [[Azrael]] had his command privileges revoked and transferred him to the 10th company so he could learn humility. However, when a bunch of recruits didn&#039;t answer his questions as enthusiastically as he liked, he ordered them all killed because he thought their [[gene-seed]] might be contaminated by &#039;&#039;&#039;[[What|&amp;quot;tardiness&amp;quot;]].&#039;&#039;&#039; When he heard someone from the Seventh Company laughing while inside [[the Rock]], he had the entire Company sworn to silence except for hymns and communicating in battle. He doesn&#039;t actually have the authority to do any of those things, though. At least, not without Azrael&#039;s approval (which he won&#039;t get), he just tends to [[Railroading|threaten the officer]] in charge when he [[Butthurt|doesn&#039;t get his way.]] Besides, a vow of silence covers speech. [[FAIL|Laughing is not speaking]].&lt;br /&gt;
[[File:No fun zone.jpg|thumb|left|250px|Asmodai laying down the law.]]&lt;br /&gt;
Unfortunately this zeal to track down Fallen has led his chapter into some big troubles, like where he countermanded a Captain&#039;s orders and diverted a Dark Angels strike force from their position fighting Orks to investigate rumours of a &amp;quot;remarkable warrior&amp;quot;. It turned out that warrior was in fact an [[Inquisitor]] of the Ordos Xenos, and that the Dark Angels unauthorised repositioning had cost the allied [[Silver Skulls]] most of their army. Not only that, but the Inquisitor returned to the Silver Skulls homeworld to explain exactly what happened and demand assistance in punishing the Dark Angels for their behaviour. Wisely &#039;&#039;(and partly for fear of going head-to-head with the Unforgiven)&#039;&#039; the Silver Skulls [[Chapter Master]] instead requested that [[Azrael]] come and explain himself personally. So Azrael had to set aside his duties for a time to go and apologise for what happened. During that time Asmodai was grounded under lock and key until the Supreme Grand Master got home to decide what to do with him. When Azrael returned to [[the Rock]] and asked if Asmodai was sorry yet, Asmodai responded that he was sorry he didn&#039;t kill the Inquisitor when he had the chance.&lt;br /&gt;
&lt;br /&gt;
At some point, Asmodai was passed up for promotion to High Chaplain, despite his seniority in age and the respect/fear he has earned within his Chapter. The position instead went to the much younger and more conservative &#039;&#039;&#039;Sapphon&#039;&#039;&#039; (who is secretly not conservative at all and is tasked with the curse of being the Chapter&#039;s most radical, unorthodox member). Asmodai openly states this was a bad idea, since he sees Sapphon as weak and indulgent. In comparison, Sapphon &#039;&#039;(and most of the other Inner Circle Masters, and probably just about everyone else)&#039;&#039; sees Asmodai as psychologically unstable and a destabilizing influence on others.&lt;br /&gt;
&lt;br /&gt;
[[Azrael]] has had to rein him in or cover up for some of his more excessive actions, but he keeps Asmodai around because, say what you will about his sense of humour (or lack of it), he delivers -- if there&#039;s a Fallen Angel (or even someone who might know something about a Fallen Angel) out there, he &#039;&#039;will&#039;&#039; track it down.&lt;br /&gt;
Interesting that despite his long service and obsession he has only able to make TWO fallen repent and apparently [https://youtu.be/M56aycpd9kA?t=19m55s killed many more by accident], implying that he&#039;s really just a sadist asshole. His preferred tool of interrogation is a torture weapon called &amp;quot;the Blades of Reason&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Quite ironically, Asmodai is named after a daemon king of lust in Christian mythology. So while WH40K Asmodai is busy fun-policing the galaxy, daemon Asmodai is conversely busy living it up, [[Slaanesh|Slaaneshi]]-style.&lt;br /&gt;
&lt;br /&gt;
Asmodai is the chapters rabid attack dog, but he is loyal to a fault and will never bear his fangs against those within the chapter that are of higher rank. His zeal and commitment can be infectious to those that follow him into battle and the inner circle are very weary that he may end up pushing the lower ranks in a Less then desirable direction which is why the level headed Sapphon was given the top job instead; as they know that if Asmodai was ever to gain a position of higher rank then it could only mean trouble for the chapter. &lt;br /&gt;
&lt;br /&gt;
The inner circle are very much aware that Asmodai is a mad man straining at the leash but his zealous hatred is always pointed towards the enemies of the Imperium, so they simply need to point in the general direction of the enemy and shout &#039;&#039;&#039;“Asmodai I can see one over there”&#039;&#039;&#039; and then smile in satisfaction as the enemy promptly empty their collective bowls as Asmodai turns his violent attention their way. &lt;br /&gt;
   &lt;br /&gt;
Asmodai himself is very much aware that he is mad, during “The legacy of Caliban trilogy” a city sized Daemon tried to get inside his head and attempted to corrupt him. Asmodai’s inner thoughts can be summed up as &#039;&#039;&#039;“Am I Mad?... WHO FUCKING CARES, TIME TO KILL ME SOME TRAITORS”&#039;&#039;&#039; and using the power of “Rage” banishes the Daemon from his mind and then charges into an army of poor Daemons and butchers everything that he can get his hands on.&lt;br /&gt;
&lt;br /&gt;
==Tabletop==&lt;br /&gt;
[[File: Asmodai-would_like_a_word.jpg|500px|right|thumb|YOU! YES YOU! STAND STILL LADDIE, IMMA CHOP YOUR HEAD OFF!]]&lt;br /&gt;
Asmodai made a semi-welcome return to the tabletops in the 6th Edition codex with new rules and a new model. Sadly the DA&#039;s 7th Edition codex didn&#039;t make him any more useful, or viable. His page is actually right across from the generic Interrogator Chaplain, making it very easy to see how useless he is in comparison. &lt;br /&gt;
&lt;br /&gt;
He is a WS6 interrogator chaplain with no upgrades, except for his trademark &amp;quot;Blades of Reason&amp;quot;, which is a no-frills close combat weapon with the &#039;&#039;&#039;Instant Death&#039;&#039;&#039; rule... he also scores +D3 victory points if he slays the enemy warlord in a challenge. Which despite his WS boost and instant death capability, he will likely find difficult to achieve.&lt;br /&gt;
&lt;br /&gt;
Being an Interrogator Chaplain he causes &#039;&#039;Fear&#039;&#039; (they all do that now) which doesn&#039;t help him so much, since his WS is high enough that he hits most of those things susceptible to Fear on 3+ anyway and dropping those things from 4+ odds to 5+ odds when they hit back is not something to be jumping for joy over.&lt;br /&gt;
Neither is an instant death weapon that has no bonuses to-wound nor any AP value; if you get REALLY lucky you might insta-gib a monstrous creature by rolling a 6 to-wound and it failing its save, but you&#039;re still probably better with the more reliable Crozius against those anyway, while you were always insta-gibbing humans/tau/eldar with that crozius to begin with...&lt;br /&gt;
&lt;br /&gt;
Unfortunately, you are probably much better served taking a tooled up nameless Interrogator Chaplain in your force instead of Asmodai, which is a shame since his fluff is so hilarious. However, this makes perfect sense as taking someone good at their job is often better than taking someone who is zealously terrible at it. &lt;br /&gt;
&lt;br /&gt;
===8th edition===&lt;br /&gt;
He got leaked early, and first impressions are... looking a little better, but not enough to fix the fundamental problem with him: you&#039;re probably better off taking a normal Interrogator-Chaplain. His Blades of Reason are still S-user AP-nil, but under the new Damage characteristics they deal D6 damage compared to his Crozius&#039;s damage of 2, and with most models in the game having more wounds this might be a risk worth taking. He&#039;s still an Interrogator Chaplain statwise (that is, under their new statblock, so he has 5 wounds and an impressive WS 2+) so he has &amp;quot;all Dark Angels within 6 inches re-roll failed to-hit in melee&amp;quot; and &amp;quot;all enemies within 6 inches have -1 Ld&amp;quot;, plus his own personal &amp;quot;&amp;quot;all Dark Angels within 6 inches have +1 attack&amp;quot;. The problem is, he&#039;s expensive, 145 points (or Power Rating 8) to a normal Interrogator&#039;s 90 (Power Rating 7) and doesn&#039;t have the option to buy a power fist.&lt;br /&gt;
&lt;br /&gt;
{{Marines-Characters}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dark Angels]]&lt;/div&gt;</summary>
		<author><name>2602:306:32EB:400:29B0:7CA5:F22D:BF09</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Heldrake&amp;diff=248788</id>
		<title>Heldrake</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Heldrake&amp;diff=248788"/>
		<updated>2017-06-01T08:34:50Z</updated>

		<summary type="html">&lt;p&gt;2602:306:32EB:400:29B0:7CA5:F22D:BF09: /* 8th Edition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Heldrake art.jpg|350px|thumb|right|Fuck you, I&#039;m a dragon!]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heldrakes&#039;&#039;&#039; are a type of [[Daemon Engine]] utilized by the [[Chaos Space Marines]] in [[Warhammer 40,000]]. Introduced in [[Warhammer 40,000 6th Edition|Sixth Edition]], they were immediately the center of a deliciously [[skub|skubtastic]] debate.&lt;br /&gt;
&lt;br /&gt;
Heldrakes are giant, metallic, fire-breathing, [[Chaos]] dragons/jetfighters. They used to be regular Space Marine aircraft, but they&#039;ve been warped by the power of the [[Warp|Immaterium]]. [[Grimdark|The pilot(s) remained trapped inside, only to have his body consumed and his soul bound to the daemonic machine]]; in fact, the Heldrake&#039;s roar is actually the amplified screams of the former crew. They travel trough the Warp clinging to their warband&#039;s ship, before soaring into battle like a [[Night Lords|bat]] out of hell (quite literally), and wreaking unholy havoc ([[Word Bearers]] approved&amp;lt;sup&amp;gt;TM&amp;lt;/sup&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
This is, of course, really awesome fluff, but it&#039;s from [[Phil Kelly]], so that&#039;s not exactly a surprise.&lt;br /&gt;
&lt;br /&gt;
The model itself has a [[FATAL]]-size anal hole. Many fa/tg/uys find this absolutely silly, although it is based on an old [[Epic 40,000]] model, so... &lt;br /&gt;
&lt;br /&gt;
Crunch-wise, Heldrakes were hilariously overpowered (nowadays considered merely pretty good), in a book that is generally pretty weak. In fact, Heldrakes are considered pretty much the only thing keeping Chaos Marines competitive nowadays. Fielding more than one (sometimes even only one) Heldrake in a game is the fastest way to have your opponent [[Butthurt|bitch about the only thing in your Codex that can keep you on the board]] and have him [[rage]]quit. If you field three or more you automatically are [[That Guy]]. &lt;br /&gt;
&lt;br /&gt;
A Heldrake also appears in C. Z. Dunn&#039;s novel &#039;&#039;Pandorax&#039;&#039;, where it shrugs off at least sixteen direct missile hits, three point-blank twin-linked lascannons, and about a hundred tons of falling rocks. As if the things didn&#039;t have enough durability (see below) without an extra helping of plot armor.&lt;br /&gt;
&lt;br /&gt;
== 19 Months of Cheese ==&lt;br /&gt;
For all of 6th Edition, H-Drakes were considered mainstays in everyone&#039;s top five [[cheese]]iest units. And looking at it in the context of the times, it&#039;s not hard to see why. Its cheese was famous, almost memetic, like how [[Pyrovore]]s are terrible. It all stems from three major factors:&lt;br /&gt;
&lt;br /&gt;
===Durability===&lt;br /&gt;
First and foremost, it&#039;s a flier, so your options for hitting it are already limited. More to the point, it was the first flier of the edition to be designed AS a flier (as opposed to Stormravens, which were designed as skimmers). The early meta had no idea how to deal with fliers, so anyone playing against a Heldrake wasn&#039;t prepared for it. Nobody had Skyfire weapons except Guard players with Hydras, and Hydras were falling out of favor since they couldn&#039;t hit ground targets very well anymore.&lt;br /&gt;
&lt;br /&gt;
But just hitting the flier was the first step. You also had to get past front and side Armor Value 12. Keep in mind this was before 6th Ed. Tau, so almost everything that had Skyfire was S7. It&#039;s also a Daemon Possessed vehicle, so it had 5+ invuln. And unlike other fliers, it got this for &#039;&#039;free&#039;&#039;, whereas other fliers could only Jink if they were willing to snap-shot the following turn. To ice the cake, they gave it It Will Not Die, so your hard-earned efforts of finally hurting the thing could be all for naught.&lt;br /&gt;
&lt;br /&gt;
===Damage Output===&lt;br /&gt;
[[File:Tumblr nnrqjzAyKm1si96eio3 400.jpg|thumb|350px|left|It&#039;s terrifying on the ground, too.]]&lt;br /&gt;
By default it has a Hades Autocannon, but nobody took it because it could also get a cheap yet amazing weapon called The Baleflamer. Good lord, just the Baleflamer! S6 AP3 Torrent, a weapon designed specifically for killing MEQs that coincidentally doesn&#039;t care about the bird&#039;s lackluster ballistics skill. Did we mention the Baleflamer was considered turret-mounted? Yes, it didn&#039;t matter where you actually positioned this thing, it could fire in any direction, letting the Heldrake deliver miss-free, cover-ignoring, multi-model devastation without even paying attention to where it&#039;s going.&lt;br /&gt;
&lt;br /&gt;
It could also Vector Strike D3+1 times at S7 AP3 Ignores Cover, just by moving over you, so MEQs (remember, Vector Strike became AP2 in 7th ed, which also reduced the amount of hits to one against ground targets) and vehicles aren&#039;t safe either. And as a flier it can Vector Strike pretty far in a single turn, picking and choosing whatever it wanted, and always hit side armor on S7, so any attempt at [[Fish of Fury|clever positioning]] was basically wasted. &lt;br /&gt;
&lt;br /&gt;
Long story short, you have a weapons platform that can threaten almost everything your opponent could throw at you (and completely ignore [[Land Raider|the few]] [[Monolith|exceptions]]), but was especially geared towards destroying MEQs en masse.&lt;br /&gt;
&lt;br /&gt;
===More Than The Sum Of Its Parts===&lt;br /&gt;
A flier is one thing. A loadout that can hurt almost any unit type is manageable. After all, we keep things in reserve all the time, and aren&#039;t Torrent weapons supposed to flush you out with near-impunity? But the Helchicken was like a guide book on how to design something with no real weaknesses.&lt;br /&gt;
&lt;br /&gt;
As a flier the Heldrake could hide in reserve at the start of the game, completely off the board, then get a free Vector Strike &#039;&#039;before&#039;&#039; Interceptor weapons could fire at it. Unless you hid everything against your table edge, it was &#039;&#039;guaranteed&#039;&#039; to hurt something. In the high likelyhood that it was still alive after Interceptor (which not all armys had to begin with) it could then put a Baleflamer template pretty much anywhere, including on the former passengers of whatever vehicle it just Vector Struck to death. With a 36 inch move and a further 12 inch Torrent in a turret there was basically nowhere on the board that was safe from a Heldrake once it rolled to come in.&lt;br /&gt;
&lt;br /&gt;
Basically the Heldrake was the ultimate exercise in &amp;quot;anti-zoning&amp;quot;, and was so amazing at it that in completely ignored one of the 40K meta&#039;s more fundamental tactics: screening. Everything else in the 40K series could be [[Fish of Fury|blocked off]], could be [[tarpit]]ted, could be bogged down or hidden from, or at least be given a token level of resistance to annoy the controlling player. But the Heldrake? It just shouted &amp;quot;Fuck you I&#039;m a dragon!&amp;quot; and flew right over everything right on top of whatever you wanted to kill. It could hurt anything, nothing could hide from it, and very little could hope to fight back in any meaningful way. It had the hat trick, the golden trifecta of an overpowered unit. Hell, it even negated its own intended weaknesses; as a Daemon vehicle it was &#039;&#039;supposed&#039;&#039; to suffer from BS3, but neither Vector Strike nor Torrent gave a shit.&lt;br /&gt;
&lt;br /&gt;
Lastly, just to leave a bad taste in the mouths of cheap entitled [[neckbeard]]s, the Heldrake was a brand new vehicle. You can bet your sweet ass Heldrake kits were expensive. Naturally you have everyone losing to these things accusing GeeDubs of making their traditional overpowered army of the months scheme. And when it was discovered that 6th Ed. Chaos Space Marines weren&#039;t exactly a god-tier codex &#039;&#039;without&#039;&#039; the Heldrake (sweet euphemism, it went from, depending on which Chaos God you swore allegiance to, unspectacular (Nurgle) to absolutely terrible (Khorne) if the player didn&#039;t fork out money for at least one Drake), you had the CSM players (rightfully) joining in too.&lt;br /&gt;
&lt;br /&gt;
== And Then, 7th Edition ==&lt;br /&gt;
With the arrival of 7th Edition and the corresponding FAQ, the Heldrake took several massive hits in its brazen demon balls that might throw it down from the mighty spire of cheese it so proudly dominated before. First, the rulebook changed the rules of the Vector Strike USR to only do one AP 2 S user hit on normal troops, while enemy fliers take D3 instead, and after that, the recent FAQ nerfed the Heldrake by removing the turret rule to the flamer weapon, so it now has to shoot from the tip of the weapon, i.e. the head of the drake. While this might not make it unusable, it does nerf it to more logical levels for a flyer.&lt;br /&gt;
This did also create the retarded/awesome new tactic of putting something under the very tip of a Heldrake&#039;s wing in the movement phase to be able to vector-strike it and target it with a baleflamer. This basically means that Heldrakes now spend their days going around the place and [[Awesome|decapitating people with their fucking wings]].&lt;br /&gt;
&lt;br /&gt;
Additionally, the meta has shifted quite a bit with the new edition. Everybody has their own fliers of varying effectiveness now, and any army can get (and is more or less expected to take) some sort of anti-air, the more effective of which ([[Mek_Gunz|Ork traktor kannons]] and [[XV-88_Broadside|Tau broadsides]]) simply laugh at those that would cower at the sign of a heldrake. &lt;br /&gt;
&lt;br /&gt;
Even further, towards what is now the end of the 7th edition Cycle, pretty much everyone now knows exactly how to deal with flyers. Both flyers and Skyfire have proliferated to such an extreme that they created their own take on Mutually Assured Destruction. If someone brings a flyer, it&#039;ll kick ass, but not if the opponent has literally any kind of anti-air. On your opponents side, if they have anti-air, it&#039;ll be wasted if the opponent doesn&#039;t have a flyer, but on the plus side it means all flyers are now completely useless. This has left the game now in the rather unusual state of nobody taking flyers at all, and nobody taking anti-air either.&lt;br /&gt;
&lt;br /&gt;
===8th Edition===&lt;br /&gt;
With how much GeeDubs is hyping this as a new edition with actual balance for once, it&#039;ll be interesting seeing what becomes of the helturkey. Luckily the leaks have already told us. The removal of flamer templates means flamer weapons simply get a certain number of automatic hits; the Baleflamer specifically deals D6 auto-hits at an 18 inch range (S6 AP -2, 2 damage). It Will Not Die has been buffed game-wide (and given about six different names), so Heldrake automatically heals a wound at the start off its turns. Speaking of wounds, it&#039;s T7 12 wounds 3+ (for comparison, that&#039;s a Predator profile with +1 wound), also 5++ as before. Vector Strike is gone, replaced by just giving the turkey a melee profile (WS 3+ S7 AP -1, D3 damage). All this for 138 points.&lt;br /&gt;
&lt;br /&gt;
{{Chaos Space Marines}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Daemons]][[Category:Vehicles]]&lt;/div&gt;</summary>
		<author><name>2602:306:32EB:400:29B0:7CA5:F22D:BF09</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Heldrake&amp;diff=248787</id>
		<title>Heldrake</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Heldrake&amp;diff=248787"/>
		<updated>2017-06-01T08:31:13Z</updated>

		<summary type="html">&lt;p&gt;2602:306:32EB:400:29B0:7CA5:F22D:BF09: /* 8th Edition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Heldrake art.jpg|350px|thumb|right|Fuck you, I&#039;m a dragon!]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heldrakes&#039;&#039;&#039; are a type of [[Daemon Engine]] utilized by the [[Chaos Space Marines]] in [[Warhammer 40,000]]. Introduced in [[Warhammer 40,000 6th Edition|Sixth Edition]], they were immediately the center of a deliciously [[skub|skubtastic]] debate.&lt;br /&gt;
&lt;br /&gt;
Heldrakes are giant, metallic, fire-breathing, [[Chaos]] dragons/jetfighters. They used to be regular Space Marine aircraft, but they&#039;ve been warped by the power of the [[Warp|Immaterium]]. [[Grimdark|The pilot(s) remained trapped inside, only to have his body consumed and his soul bound to the daemonic machine]]; in fact, the Heldrake&#039;s roar is actually the amplified screams of the former crew. They travel trough the Warp clinging to their warband&#039;s ship, before soaring into battle like a [[Night Lords|bat]] out of hell (quite literally), and wreaking unholy havoc ([[Word Bearers]] approved&amp;lt;sup&amp;gt;TM&amp;lt;/sup&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
This is, of course, really awesome fluff, but it&#039;s from [[Phil Kelly]], so that&#039;s not exactly a surprise.&lt;br /&gt;
&lt;br /&gt;
The model itself has a [[FATAL]]-size anal hole. Many fa/tg/uys find this absolutely silly, although it is based on an old [[Epic 40,000]] model, so... &lt;br /&gt;
&lt;br /&gt;
Crunch-wise, Heldrakes were hilariously overpowered (nowadays considered merely pretty good), in a book that is generally pretty weak. In fact, Heldrakes are considered pretty much the only thing keeping Chaos Marines competitive nowadays. Fielding more than one (sometimes even only one) Heldrake in a game is the fastest way to have your opponent [[Butthurt|bitch about the only thing in your Codex that can keep you on the board]] and have him [[rage]]quit. If you field three or more you automatically are [[That Guy]]. &lt;br /&gt;
&lt;br /&gt;
A Heldrake also appears in C. Z. Dunn&#039;s novel &#039;&#039;Pandorax&#039;&#039;, where it shrugs off at least sixteen direct missile hits, three point-blank twin-linked lascannons, and about a hundred tons of falling rocks. As if the things didn&#039;t have enough durability (see below) without an extra helping of plot armor.&lt;br /&gt;
&lt;br /&gt;
== 19 Months of Cheese ==&lt;br /&gt;
For all of 6th Edition, H-Drakes were considered mainstays in everyone&#039;s top five [[cheese]]iest units. And looking at it in the context of the times, it&#039;s not hard to see why. Its cheese was famous, almost memetic, like how [[Pyrovore]]s are terrible. It all stems from three major factors:&lt;br /&gt;
&lt;br /&gt;
===Durability===&lt;br /&gt;
First and foremost, it&#039;s a flier, so your options for hitting it are already limited. More to the point, it was the first flier of the edition to be designed AS a flier (as opposed to Stormravens, which were designed as skimmers). The early meta had no idea how to deal with fliers, so anyone playing against a Heldrake wasn&#039;t prepared for it. Nobody had Skyfire weapons except Guard players with Hydras, and Hydras were falling out of favor since they couldn&#039;t hit ground targets very well anymore.&lt;br /&gt;
&lt;br /&gt;
But just hitting the flier was the first step. You also had to get past front and side Armor Value 12. Keep in mind this was before 6th Ed. Tau, so almost everything that had Skyfire was S7. It&#039;s also a Daemon Possessed vehicle, so it had 5+ invuln. And unlike other fliers, it got this for &#039;&#039;free&#039;&#039;, whereas other fliers could only Jink if they were willing to snap-shot the following turn. To ice the cake, they gave it It Will Not Die, so your hard-earned efforts of finally hurting the thing could be all for naught.&lt;br /&gt;
&lt;br /&gt;
===Damage Output===&lt;br /&gt;
[[File:Tumblr nnrqjzAyKm1si96eio3 400.jpg|thumb|350px|left|It&#039;s terrifying on the ground, too.]]&lt;br /&gt;
By default it has a Hades Autocannon, but nobody took it because it could also get a cheap yet amazing weapon called The Baleflamer. Good lord, just the Baleflamer! S6 AP3 Torrent, a weapon designed specifically for killing MEQs that coincidentally doesn&#039;t care about the bird&#039;s lackluster ballistics skill. Did we mention the Baleflamer was considered turret-mounted? Yes, it didn&#039;t matter where you actually positioned this thing, it could fire in any direction, letting the Heldrake deliver miss-free, cover-ignoring, multi-model devastation without even paying attention to where it&#039;s going.&lt;br /&gt;
&lt;br /&gt;
It could also Vector Strike D3+1 times at S7 AP3 Ignores Cover, just by moving over you, so MEQs (remember, Vector Strike became AP2 in 7th ed, which also reduced the amount of hits to one against ground targets) and vehicles aren&#039;t safe either. And as a flier it can Vector Strike pretty far in a single turn, picking and choosing whatever it wanted, and always hit side armor on S7, so any attempt at [[Fish of Fury|clever positioning]] was basically wasted. &lt;br /&gt;
&lt;br /&gt;
Long story short, you have a weapons platform that can threaten almost everything your opponent could throw at you (and completely ignore [[Land Raider|the few]] [[Monolith|exceptions]]), but was especially geared towards destroying MEQs en masse.&lt;br /&gt;
&lt;br /&gt;
===More Than The Sum Of Its Parts===&lt;br /&gt;
A flier is one thing. A loadout that can hurt almost any unit type is manageable. After all, we keep things in reserve all the time, and aren&#039;t Torrent weapons supposed to flush you out with near-impunity? But the Helchicken was like a guide book on how to design something with no real weaknesses.&lt;br /&gt;
&lt;br /&gt;
As a flier the Heldrake could hide in reserve at the start of the game, completely off the board, then get a free Vector Strike &#039;&#039;before&#039;&#039; Interceptor weapons could fire at it. Unless you hid everything against your table edge, it was &#039;&#039;guaranteed&#039;&#039; to hurt something. In the high likelyhood that it was still alive after Interceptor (which not all armys had to begin with) it could then put a Baleflamer template pretty much anywhere, including on the former passengers of whatever vehicle it just Vector Struck to death. With a 36 inch move and a further 12 inch Torrent in a turret there was basically nowhere on the board that was safe from a Heldrake once it rolled to come in.&lt;br /&gt;
&lt;br /&gt;
Basically the Heldrake was the ultimate exercise in &amp;quot;anti-zoning&amp;quot;, and was so amazing at it that in completely ignored one of the 40K meta&#039;s more fundamental tactics: screening. Everything else in the 40K series could be [[Fish of Fury|blocked off]], could be [[tarpit]]ted, could be bogged down or hidden from, or at least be given a token level of resistance to annoy the controlling player. But the Heldrake? It just shouted &amp;quot;Fuck you I&#039;m a dragon!&amp;quot; and flew right over everything right on top of whatever you wanted to kill. It could hurt anything, nothing could hide from it, and very little could hope to fight back in any meaningful way. It had the hat trick, the golden trifecta of an overpowered unit. Hell, it even negated its own intended weaknesses; as a Daemon vehicle it was &#039;&#039;supposed&#039;&#039; to suffer from BS3, but neither Vector Strike nor Torrent gave a shit.&lt;br /&gt;
&lt;br /&gt;
Lastly, just to leave a bad taste in the mouths of cheap entitled [[neckbeard]]s, the Heldrake was a brand new vehicle. You can bet your sweet ass Heldrake kits were expensive. Naturally you have everyone losing to these things accusing GeeDubs of making their traditional overpowered army of the months scheme. And when it was discovered that 6th Ed. Chaos Space Marines weren&#039;t exactly a god-tier codex &#039;&#039;without&#039;&#039; the Heldrake (sweet euphemism, it went from, depending on which Chaos God you swore allegiance to, unspectacular (Nurgle) to absolutely terrible (Khorne) if the player didn&#039;t fork out money for at least one Drake), you had the CSM players (rightfully) joining in too.&lt;br /&gt;
&lt;br /&gt;
== And Then, 7th Edition ==&lt;br /&gt;
With the arrival of 7th Edition and the corresponding FAQ, the Heldrake took several massive hits in its brazen demon balls that might throw it down from the mighty spire of cheese it so proudly dominated before. First, the rulebook changed the rules of the Vector Strike USR to only do one AP 2 S user hit on normal troops, while enemy fliers take D3 instead, and after that, the recent FAQ nerfed the Heldrake by removing the turret rule to the flamer weapon, so it now has to shoot from the tip of the weapon, i.e. the head of the drake. While this might not make it unusable, it does nerf it to more logical levels for a flyer.&lt;br /&gt;
This did also create the retarded/awesome new tactic of putting something under the very tip of a Heldrake&#039;s wing in the movement phase to be able to vector-strike it and target it with a baleflamer. This basically means that Heldrakes now spend their days going around the place and [[Awesome|decapitating people with their fucking wings]].&lt;br /&gt;
&lt;br /&gt;
Additionally, the meta has shifted quite a bit with the new edition. Everybody has their own fliers of varying effectiveness now, and any army can get (and is more or less expected to take) some sort of anti-air, the more effective of which ([[Mek_Gunz|Ork traktor kannons]] and [[XV-88_Broadside|Tau broadsides]]) simply laugh at those that would cower at the sign of a heldrake. &lt;br /&gt;
&lt;br /&gt;
Even further, towards what is now the end of the 7th edition Cycle, pretty much everyone now knows exactly how to deal with flyers. Both flyers and Skyfire have proliferated to such an extreme that they created their own take on Mutually Assured Destruction. If someone brings a flyer, it&#039;ll kick ass, but not if the opponent has literally any kind of anti-air. On your opponents side, if they have anti-air, it&#039;ll be wasted if the opponent doesn&#039;t have a flyer, but on the plus side it means all flyers are now completely useless. This has left the game now in the rather unusual state of nobody taking flyers at all, and nobody taking anti-air either.&lt;br /&gt;
&lt;br /&gt;
===8th Edition===&lt;br /&gt;
With how much GeeDubs is hyping this as a new edition with actual balance for once, it&#039;ll be interesting seeing what becomes of the helturkey. Luckily the leaks have already told us. The removal of flamer templates means flamer weapons simply get a certain number of automatic hits; the Baleflamer specifically deals D6 auto-hits at an 18 inch range (S6 AP -2, 2 damage). It Will Not Die has been buffed game-wide, so Heldrake automatically heals a wound at the start off its turns. Speaking of wounds, it&#039;s T7 12 wounds 3+ (for comparison, that&#039;s a Predator profile with +1 wound), also 5++ as before. So while you&#039;re regenerating more reliably, and you start out tankier, you&#039;re regenerating less per turn. Vector Strike is gone, replaced by just giving the turkey a melee profile (WS 3+ S7 AP -1, D3 damage).&lt;br /&gt;
&lt;br /&gt;
{{Chaos Space Marines}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Daemons]][[Category:Vehicles]]&lt;/div&gt;</summary>
		<author><name>2602:306:32EB:400:29B0:7CA5:F22D:BF09</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Heldrake&amp;diff=248786</id>
		<title>Heldrake</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Heldrake&amp;diff=248786"/>
		<updated>2017-06-01T08:06:52Z</updated>

		<summary type="html">&lt;p&gt;2602:306:32EB:400:29B0:7CA5:F22D:BF09: &lt;/p&gt;
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&lt;div&gt;[[Image:Heldrake art.jpg|350px|thumb|right|Fuck you, I&#039;m a dragon!]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heldrakes&#039;&#039;&#039; are a type of [[Daemon Engine]] utilized by the [[Chaos Space Marines]] in [[Warhammer 40,000]]. Introduced in [[Warhammer 40,000 6th Edition|Sixth Edition]], they were immediately the center of a deliciously [[skub|skubtastic]] debate.&lt;br /&gt;
&lt;br /&gt;
Heldrakes are giant, metallic, fire-breathing, [[Chaos]] dragons/jetfighters. They used to be regular Space Marine aircraft, but they&#039;ve been warped by the power of the [[Warp|Immaterium]]. [[Grimdark|The pilot(s) remained trapped inside, only to have his body consumed and his soul bound to the daemonic machine]]; in fact, the Heldrake&#039;s roar is actually the amplified screams of the former crew. They travel trough the Warp clinging to their warband&#039;s ship, before soaring into battle like a [[Night Lords|bat]] out of hell (quite literally), and wreaking unholy havoc ([[Word Bearers]] approved&amp;lt;sup&amp;gt;TM&amp;lt;/sup&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
This is, of course, really awesome fluff, but it&#039;s from [[Phil Kelly]], so that&#039;s not exactly a surprise.&lt;br /&gt;
&lt;br /&gt;
The model itself has a [[FATAL]]-size anal hole. Many fa/tg/uys find this absolutely silly, although it is based on an old [[Epic 40,000]] model, so... &lt;br /&gt;
&lt;br /&gt;
Crunch-wise, Heldrakes were hilariously overpowered (nowadays considered merely pretty good), in a book that is generally pretty weak. In fact, Heldrakes are considered pretty much the only thing keeping Chaos Marines competitive nowadays. Fielding more than one (sometimes even only one) Heldrake in a game is the fastest way to have your opponent [[Butthurt|bitch about the only thing in your Codex that can keep you on the board]] and have him [[rage]]quit. If you field three or more you automatically are [[That Guy]]. &lt;br /&gt;
&lt;br /&gt;
A Heldrake also appears in C. Z. Dunn&#039;s novel &#039;&#039;Pandorax&#039;&#039;, where it shrugs off at least sixteen direct missile hits, three point-blank twin-linked lascannons, and about a hundred tons of falling rocks. As if the things didn&#039;t have enough durability (see below) without an extra helping of plot armor.&lt;br /&gt;
&lt;br /&gt;
== 19 Months of Cheese ==&lt;br /&gt;
For all of 6th Edition, H-Drakes were considered mainstays in everyone&#039;s top five [[cheese]]iest units. And looking at it in the context of the times, it&#039;s not hard to see why. Its cheese was famous, almost memetic, like how [[Pyrovore]]s are terrible. It all stems from three major factors:&lt;br /&gt;
&lt;br /&gt;
===Durability===&lt;br /&gt;
First and foremost, it&#039;s a flier, so your options for hitting it are already limited. More to the point, it was the first flier of the edition to be designed AS a flier (as opposed to Stormravens, which were designed as skimmers). The early meta had no idea how to deal with fliers, so anyone playing against a Heldrake wasn&#039;t prepared for it. Nobody had Skyfire weapons except Guard players with Hydras, and Hydras were falling out of favor since they couldn&#039;t hit ground targets very well anymore.&lt;br /&gt;
&lt;br /&gt;
But just hitting the flier was the first step. You also had to get past front and side Armor Value 12. Keep in mind this was before 6th Ed. Tau, so almost everything that had Skyfire was S7. It&#039;s also a Daemon Possessed vehicle, so it had 5+ invuln. And unlike other fliers, it got this for &#039;&#039;free&#039;&#039;, whereas other fliers could only Jink if they were willing to snap-shot the following turn. To ice the cake, they gave it It Will Not Die, so your hard-earned efforts of finally hurting the thing could be all for naught.&lt;br /&gt;
&lt;br /&gt;
===Damage Output===&lt;br /&gt;
[[File:Tumblr nnrqjzAyKm1si96eio3 400.jpg|thumb|350px|left|It&#039;s terrifying on the ground, too.]]&lt;br /&gt;
By default it has a Hades Autocannon, but nobody took it because it could also get a cheap yet amazing weapon called The Baleflamer. Good lord, just the Baleflamer! S6 AP3 Torrent, a weapon designed specifically for killing MEQs that coincidentally doesn&#039;t care about the bird&#039;s lackluster ballistics skill. Did we mention the Baleflamer was considered turret-mounted? Yes, it didn&#039;t matter where you actually positioned this thing, it could fire in any direction, letting the Heldrake deliver miss-free, cover-ignoring, multi-model devastation without even paying attention to where it&#039;s going.&lt;br /&gt;
&lt;br /&gt;
It could also Vector Strike D3+1 times at S7 AP3 Ignores Cover, just by moving over you, so MEQs (remember, Vector Strike became AP2 in 7th ed, which also reduced the amount of hits to one against ground targets) and vehicles aren&#039;t safe either. And as a flier it can Vector Strike pretty far in a single turn, picking and choosing whatever it wanted, and always hit side armor on S7, so any attempt at [[Fish of Fury|clever positioning]] was basically wasted. &lt;br /&gt;
&lt;br /&gt;
Long story short, you have a weapons platform that can threaten almost everything your opponent could throw at you (and completely ignore [[Land Raider|the few]] [[Monolith|exceptions]]), but was especially geared towards destroying MEQs en masse.&lt;br /&gt;
&lt;br /&gt;
===More Than The Sum Of Its Parts===&lt;br /&gt;
A flier is one thing. A loadout that can hurt almost any unit type is manageable. After all, we keep things in reserve all the time, and aren&#039;t Torrent weapons supposed to flush you out with near-impunity? But the Helchicken was like a guide book on how to design something with no real weaknesses.&lt;br /&gt;
&lt;br /&gt;
As a flier the Heldrake could hide in reserve at the start of the game, completely off the board, then get a free Vector Strike &#039;&#039;before&#039;&#039; Interceptor weapons could fire at it. Unless you hid everything against your table edge, it was &#039;&#039;guaranteed&#039;&#039; to hurt something. In the high likelyhood that it was still alive after Interceptor (which not all armys had to begin with) it could then put a Baleflamer template pretty much anywhere, including on the former passengers of whatever vehicle it just Vector Struck to death. With a 36 inch move and a further 12 inch Torrent in a turret there was basically nowhere on the board that was safe from a Heldrake once it rolled to come in.&lt;br /&gt;
&lt;br /&gt;
Basically the Heldrake was the ultimate exercise in &amp;quot;anti-zoning&amp;quot;, and was so amazing at it that in completely ignored one of the 40K meta&#039;s more fundamental tactics: screening. Everything else in the 40K series could be [[Fish of Fury|blocked off]], could be [[tarpit]]ted, could be bogged down or hidden from, or at least be given a token level of resistance to annoy the controlling player. But the Heldrake? It just shouted &amp;quot;Fuck you I&#039;m a dragon!&amp;quot; and flew right over everything right on top of whatever you wanted to kill. It could hurt anything, nothing could hide from it, and very little could hope to fight back in any meaningful way. It had the hat trick, the golden trifecta of an overpowered unit. Hell, it even negated its own intended weaknesses; as a Daemon vehicle it was &#039;&#039;supposed&#039;&#039; to suffer from BS3, but neither Vector Strike nor Torrent gave a shit.&lt;br /&gt;
&lt;br /&gt;
Lastly, just to leave a bad taste in the mouths of cheap entitled [[neckbeard]]s, the Heldrake was a brand new vehicle. You can bet your sweet ass Heldrake kits were expensive. Naturally you have everyone losing to these things accusing GeeDubs of making their traditional overpowered army of the months scheme. And when it was discovered that 6th Ed. Chaos Space Marines weren&#039;t exactly a god-tier codex &#039;&#039;without&#039;&#039; the Heldrake (sweet euphemism, it went from, depending on which Chaos God you swore allegiance to, unspectacular (Nurgle) to absolutely terrible (Khorne) if the player didn&#039;t fork out money for at least one Drake), you had the CSM players (rightfully) joining in too.&lt;br /&gt;
&lt;br /&gt;
== And Then, 7th Edition ==&lt;br /&gt;
With the arrival of 7th Edition and the corresponding FAQ, the Heldrake took several massive hits in its brazen demon balls that might throw it down from the mighty spire of cheese it so proudly dominated before. First, the rulebook changed the rules of the Vector Strike USR to only do one AP 2 S user hit on normal troops, while enemy fliers take D3 instead, and after that, the recent FAQ nerfed the Heldrake by removing the turret rule to the flamer weapon, so it now has to shoot from the tip of the weapon, i.e. the head of the drake. While this might not make it unusable, it does nerf it to more logical levels for a flyer.&lt;br /&gt;
This did also create the retarded/awesome new tactic of putting something under the very tip of a Heldrake&#039;s wing in the movement phase to be able to vector-strike it and target it with a baleflamer. This basically means that Heldrakes now spend their days going around the place and [[Awesome|decapitating people with their fucking wings]].&lt;br /&gt;
&lt;br /&gt;
Additionally, the meta has shifted quite a bit with the new edition. Everybody has their own fliers of varying effectiveness now, and any army can get (and is more or less expected to take) some sort of anti-air, the more effective of which ([[Mek_Gunz|Ork traktor kannons]] and [[XV-88_Broadside|Tau broadsides]]) simply laugh at those that would cower at the sign of a heldrake. &lt;br /&gt;
&lt;br /&gt;
Even further, towards what is now the end of the 7th edition Cycle, pretty much everyone now knows exactly how to deal with flyers. Both flyers and Skyfire have proliferated to such an extreme that they created their own take on Mutually Assured Destruction. If someone brings a flyer, it&#039;ll kick ass, but not if the opponent has literally any kind of anti-air. On your opponents side, if they have anti-air, it&#039;ll be wasted if the opponent doesn&#039;t have a flyer, but on the plus side it means all flyers are now completely useless. This has left the game now in the rather unusual state of nobody taking flyers at all, and nobody taking anti-air either.&lt;br /&gt;
&lt;br /&gt;
===8th Edition===&lt;br /&gt;
With how much GeeDubs is hyping this as a new edition with actual balance for once, it&#039;ll be interesting seeing what becomes of the helturkey. What we do know is that flamer templates are gone, flamer weapons simply get a certain number of automatic hits; for the Baleflamer it&#039;ll likely be 2D6 auto-hits and probably at a 12 inch range.&lt;br /&gt;
&lt;br /&gt;
{{Chaos Space Marines}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Daemons]][[Category:Vehicles]]&lt;/div&gt;</summary>
		<author><name>2602:306:32EB:400:29B0:7CA5:F22D:BF09</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Swarmlord&amp;diff=461262</id>
		<title>Swarmlord</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Swarmlord&amp;diff=461262"/>
		<updated>2017-05-28T19:00:48Z</updated>

		<summary type="html">&lt;p&gt;2602:306:32EB:400:29B0:7CA5:F22D:BF09: &lt;/p&gt;
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&lt;div&gt;[[File:Swarmlord Codex Tyranids.jpg|thumb|300px|Let it never be said that Hive Tyrants can&#039;t be [[Fist of the North Star|manly]] too.]]&lt;br /&gt;
&#039;&#039;&#039;The Swarmlord&#039;&#039;&#039;, also known as Schwarmfuhrer (due to his first leaked images comming from german WD scans, also it sounds way cooler) and also Gargamel (owing to how he fucked over Papa Smurf), is one of the few [[Tyranid]] character with a little bit of personality. Essentially the Granddaddy of all [[Hive Tyrant|Hive Tyrants]], the Swarmlord is the [[Creed]] of the Tyranid army, and also the most intelligent, cunning and experienced Hive Tyrant of the swarm. Whenever the Hive Mind can&#039;t overwhelm the opposition with sheer numbers or adapting new tactics, it spawns the Swarmlord, and he [[/tg/ gets shit done|gets shit done]]. And besides being a super-general, the Swarmlord is also a [[Khorne|close combat monster]] and [[Tzeentch|powerful psyker]], capable of facing off with [[Abaddon|the Despoiler]] himself.&lt;br /&gt;
&lt;br /&gt;
He&#039;s also immortal, as his memories and personality are constantly saved by the hive mind and are placed in brand new shiny body if the previous one got blasted apart with massed melta fire. While the hive mind could potentially spawn a new Swarmlord without the previous one being slain, which could lead to multiple Swarmlords on different battlefields, no evidence of such cloning exists. However, if the Macragge Swarmlord is still alive, hibernating under the surface of the planet, there ARE at least two Swarmlords in the Galaxy.  &lt;br /&gt;
&lt;br /&gt;
He&#039;s something of an Ensemble Darkhorse on /tg/, well liked and thought of as incredibly badass. Shitting all over Calgar probably has something to do with it.  &lt;br /&gt;
&lt;br /&gt;
He serves as the Super-Heavy unit of the [[Tyranid]] Army in [[Dawn of War 2]].&lt;br /&gt;
&lt;br /&gt;
===List of deeds===&lt;br /&gt;
*First seen on Tyran, leading [[Hive Fleet Behemoth]]&#039;s final assault on a Mechanicum outpost. Not quite clear why, because the battle was pretty one-sided, although he could have been gathering more data about human warfare.&lt;br /&gt;
&lt;br /&gt;
*Showed up on Macragge and kicked major ass, outclassing [[Marneus Calgar]] in both tactics and close combat. He cut off Papa Smurf&#039;s limbs, guts and one eye, but due to plot armor, failed to kill him. The honor guard managed to recover their [[Chapter Master]] thanks to the &amp;lt;s&amp;gt;force-feeding&amp;lt;/s&amp;gt; heroic sacrifice of their commander to the Swarmlord to buy some time. While the [[Ultramarines]] withdrew to the space, the Swarmlord led his forces to the polar fortresses to omnomnom the First Company and [[Ultramar]] [[Planetary Defense Force|PDF]]. And he succeeded. Unfortunately, the space battle for Macragge hadn&#039;t gone so well, mainly because the Imperial Fleet had the balls of steel Ultrasmurfs lacked; while the Tyranids won the planet, they lost the war. It&#039;s not quite clear what had happened to the Swarmlord, as his body was never found. It&#039;s possible that he&#039;s still under the surface of Macragge, waiting for a new hive fleet.&lt;br /&gt;
&lt;br /&gt;
*It&#039;s likely that the The Great Beast, who lead [[Hive Fleet Kraken]]&#039;s invasion on [[Craftworld Iyanden]] was the Swarmlord itself. The Avatar of [[Khaine]] attempted to goad the creature in single combat during the fighting. However, the Swarmlord, not really knowing nor giving a damn about honorable duels and such, tricked The Avatar into getting shit kicked by twelve Carnifexes. It also avoided all Eldar attempts to assassinate him until the corsair prince [[Yriel]] finally managed to stab him in the face with a cursed spear. (If you look closely at the wording used, it&#039;s more likely to be a Hive Tyrant with Armoured Carpace.)&lt;br /&gt;
&lt;br /&gt;
*Showed leading [[Hive Fleet Leviathan]] at the last years of M41, where it once planned and executed [[Indrick Boreale|multiple simultaneous and devastating]] attacks on Hodur Sector, resulted in omnomnoming two dozens of imperial worlds (including one space marine chapter home world) in less then two months. Such a rapid and unstoppable Tyranid advance is rumored to be the main reason for inquisitor [[Kryptman]]&#039;s decision to launch his infamous mass-exterminatus cordon project and [[Blood Ravens|stolen]]-genestealer project to redirect Leviathan into an ork empire.&lt;br /&gt;
*Now he&#039;s rumored to be  in the [[Octarius War|Octarius]] empire, pwning [[Ork]]s. It was going well, but then the [[Eldar]] went and purged the entire system of all life, and after that Ghazgkhull showed up, hopped up on WAAAAGH energy and blessed by the direct intervention of Gork and Mork themselves.&lt;br /&gt;
[[file:Senordelahorda.png|thumb|El Señor de la Horda y su corcel, [[Raveners|el Terror Rojo]]]]&lt;br /&gt;
&lt;br /&gt;
===On the tabletop===&lt;br /&gt;
[[file:Swarmbaus.jpg|thumb|left|Who&#039;s the toughest motherfucker on the board? Well, this guy &#039;&#039;was&#039;&#039;, before that [[Robin Cruddace|skubby arsehole]] happened.]]&lt;br /&gt;
&lt;br /&gt;
The Swarmlord is one of the most deadly and expensive HQs in the game, being able to buff his army and slaughter almost anything in close combat with high weapon skill instant death attacks. It is as vulnerable to anti-tank fire as any other Tyrant with only one extra wound and a basic tyrant armor save, but more survivable in close combat due to a 4++ he gets from parrying attacks with his swords. There are only a couple HQ models outside Apocalypse capable of killing a Swarmlord in a challenge with a chance of or better than 50% - Primarchs, Draigo, Lysander, Abaddon and Skarbrand primarily, but also anything with a lot of high strength/AP attacks, anything that causes instant death or anyone that has Eternal Warrior, and even that doesn&#039;t save them &amp;lt;s&amp;gt;sometimes&amp;lt;/s&amp;gt; most of the time. Give him a unit of [[Tyrant Guard]] and he&#039;s damn near unstoppable. If you have a friend who is a Blood Angels player who won&#039;t shut up about how powerful Mephiston is, just say &amp;quot;Swarmlord&amp;quot; and you instantly end/win any ensuing argument. Also it&#039;s hilarious.&lt;br /&gt;
&lt;br /&gt;
And then, [[Robin Cruddace|6th edition happened]]. It lost Eternal Warrior, and Tyranids as a whole lost access to the main book psychic powers, including their buffs. And he lost his special rule that made enemies reroll successful invuln saves, AND got 5 point price increase as a final slap in the face.  What does he get from all of this?  One additional attack and he&#039;s level 3 psyker.  ONE, UNO, EIN attack and ML3 when there isn&#039;t really much to use it on due to the Tyranid psychic table being at most decent-ish and unspectacular, and he gets less rolls for powers than he used to. Christ...  &lt;br /&gt;
&lt;br /&gt;
Given the removal of the Parasite, the nerfs to walking Hive Tyrants (R.I.P armored shell), and the obscene overcosting of Primes, the general theory on why the Swarmlord and other Tyranid HQs was hit so hard is that GW wants to promote sales of Flyrants and Tyrant Guard which are not only big and expensive models, but big and expensive models you have to buy a lot of.  Everyone already had walkrants, most people only ever got one swarmlord, and the prime is a rather small model by GW standards. Tyrant Guard weren&#039;t spectacularly buffed, but Flyrants are one of the clear winners of the new book.&lt;br /&gt;
&lt;br /&gt;
The Swarmlord however, is likely going to be sitting this edition out unless a new FAQ, Dataslate, Supplement, or Forgeworld book allows Tyranids to roll on BRB powers, and maybe give him back his rerolls while they&#039;re at it.  So ends a year and a half of true glory, replaced with bitter mediocrity and memories of godhood now lost. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Updates==&lt;br /&gt;
With the coming of 8th edition fast approaching, it seems like melee will receive a noticeable buff. More importantly, however, it has been CONFIRMED that [[Kharn|the Swarmlord will be able to hit on a 2+, as opposed to the normal 3+]]. ALTHOUGH his full rules have yet to come out, this is confirmation enough that our favorite hive tyrant is getting one hell of a buff.&lt;br /&gt;
&lt;br /&gt;
According to [https://www.facebook.com/permalink.php?story_fbid=1827715904215707&amp;amp;id=1575682476085719&amp;amp;comment_id=1828700220783942&amp;amp;notif_t=feed_comment&amp;amp;notif_id=1494850308992056 THIS Facebook post] the Swarmlord will be &amp;quot;Absolutely incredible&amp;quot;, and this raise hope for our favourite Alien Gargamel, for a retunr to his former glory of absolutely badassery&lt;br /&gt;
&lt;br /&gt;
We now have rules for ol&#039; Swarmy:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;He is an absolute beast now, as he should be! With a Toughness value of 6, 12 Wounds, a 3+ save and a 5+ invulnerable save (increased to a 4+ invulnerable save in melee) he is not easily taken down. This can be further enhanced by casting Catalyst on him (and did I mention he’s a potent Psyker, too?) to give him [[Death Company|a 5+ save vs Wounds suffered]]. But it’s not just defence, oh no, Mr. Swarmlord brings the pain in combat as well. With a base of 7 attacks at Strength 8, hitting on a 2+, with an AP value of -3 and D6 damage a pop, the Swarmlord can lay low even Titanic units in a single round of combat. Truly a fearsome adversary. However, his ability that I have found to be most useful is Hive Commander, which allows a friendly unit to move in the Shooting phase. This is incredibly powerful for the sudden added mobility. For Hormagants, with their blisteringly quick Movement of 8″, this means a potential 16″ move before attempting a charge. Or he could simply use it on himself and move up to 18″…&amp;quot; -Warhammer Community website&lt;br /&gt;
&lt;br /&gt;
TL;DR: FUCKING. TERRIFYING. &lt;br /&gt;
&lt;br /&gt;
And this are not even ALL the rules. We can expect way more from our favourite little bug, if he can charge 30&amp;quot;, and do a theoretical maximum of 42 wounds...in ONE round. Ladies and Gentlemen, the Schwarmführer is back!&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:TacticalSwarmlord.png|The Swarmlord and a certain [[Creed|tactical genius]] team up. [[Awesome|Can I get a &amp;quot;Hell yeah!&amp;quot;, people?]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Tyranids-Creatures}}&lt;/div&gt;</summary>
		<author><name>2602:306:32EB:400:29B0:7CA5:F22D:BF09</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Franken_Fran&amp;diff=221274</id>
		<title>Franken Fran</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Franken_Fran&amp;diff=221274"/>
		<updated>2017-05-28T06:34:18Z</updated>

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&lt;div&gt;{{Template:Heresy}}&lt;br /&gt;
{{promotions}}&lt;br /&gt;
[[Category:Weeaboo]][[Category:Monstergirls]]&lt;br /&gt;
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&#039;&#039;&#039;WARNING: This shit is not as kawaii as the cover may have lead you to believe.&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
[[image:fran.jpg|thumb|right|Should not want...]]&lt;br /&gt;
Franken Fran is &amp;lt;s&amp;gt;guro fapmaterial&amp;lt;/s&amp;gt; guro-themed comedy [[manga]] for &amp;lt;s&amp;gt;sickfucks&amp;lt;/s&amp;gt; [[brits|clever people with twisted sense of humour]]. Most often the plot circles around Fran, her clients and &amp;quot;[[Promotions|operations]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Fabius Bile|Fabulous Bile]] and Urien Rakarth talk with her about their latest exploits and swap tips over tea and a friendly card game every few months. They also fap to her picture.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&#039;&#039;&#039;Fran&#039;&#039;&#039;- Mad scientist, [[Loli|loli]] frankenstein, though a pretty [[Weeaboo|kawaii]] one.  She also has crush on her father, being singular proof that incest is wincest.  Does everything in the name of &amp;quot;SCIENCE&amp;quot; and love.  Has lots of stitches and is considered to be Madaraki&#039;s masterpeice, also has lots and lots of arms and can self-repair even when her head is lopped off.&lt;br /&gt;
&#039;&#039;Note: Her values and her patient&#039;s values might differ. Be warned.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Veronica&#039;&#039;&#039;- [[DFC|Flatso]] killing machine (also Fran&#039;s younger Sister).  When she does not kill, she tsunderes.  Luckily, [[Khorne|she likes killing.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naomitsu Madaraki&#039;&#039;&#039;- &amp;quot;The Professor&amp;quot;, &amp;quot;father&amp;quot; of Fran, Veronica and presumably a few other not-so-pretty freaks.  Been around since the first World War, so he&#039;s pretty old, but still the best biotechnic in the world.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Okita&#039;&#039;&#039;- &amp;quot;The Professor&amp;quot; might be the best biotechnic in the world, but Fran wants to give a try too.  And most often, the result is something like this.  Cat with man&#039;s head ([[Meme|a cat is fine too]]).  Still, maybe the most sane character in the whole series.  Yeah, it&#039;s pretty mental.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gavril&#039;&#039;&#039;- Fran&#039;s older sister that likes killing people, but mostly eating people.  She is a shapeshifting teenage rebel &#039;transformer&#039; that wears a pair of headphones.  Said headphones are like kitchen timers that may or may not determine just what monstrosity she turns into.  Also has surprisingly good teaching skills. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adorea&#039;&#039;&#039; Her job is to collect and store as many organs as possible for Fran&#039;s use.  Constantly wrapped up in bandages. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rumiko Kuhou&#039;&#039;&#039; obligatory female investigator, also an airhead but somewhat competent.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Fran_Cover.jpg|The covers look like this...&lt;br /&gt;
Image:Fran2.jpg|...and this is what we get.&lt;br /&gt;
Image:Franservice.jpg|I&#039;mma let you finish but Franken Fran had one of the best f(r)anservices of all time!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Promotions}}&lt;br /&gt;
==Rule34==&lt;br /&gt;
&lt;br /&gt;
{{Cg|cultist|center|&amp;lt;gallery&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;|&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:FranRule1.jpg|This is actually canon.&lt;br /&gt;
image:FranRule8.jpg&lt;br /&gt;
image:FranRule5.jpg&lt;br /&gt;
image:FranRule2.png&lt;br /&gt;
image:FranRule7.jpg&lt;br /&gt;
image:FranRule3.png&lt;br /&gt;
image:FranRule4.jpg&lt;br /&gt;
image:FranRule6.jpg&lt;br /&gt;
image:FranRule9.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weeaboo]][[Category:NSFW]]&lt;/div&gt;</summary>
		<author><name>2602:306:32EB:400:29B0:7CA5:F22D:BF09</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Gue%27vesa&amp;diff=242574</id>
		<title>Gue&#039;vesa</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Gue%27vesa&amp;diff=242574"/>
		<updated>2017-05-28T06:21:40Z</updated>

		<summary type="html">&lt;p&gt;2602:306:32EB:400:29B0:7CA5:F22D:BF09: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{heresy}}&lt;br /&gt;
&lt;br /&gt;
[[File:Warhammer 40 000 gue vesa by mellanius-d46979b.png|thumb|right|300px|You can&#039;t see it in the picture, but the [[Imperium of Man]] is off to the right.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gue&#039;vesa&#039;&#039;&#039; are human auxiliaries serving in the [[Tau Empire]]. &lt;br /&gt;
&lt;br /&gt;
See, the [[Tau|Space Communists]] are a bit odd in that they aren&#039;t alone in their cause; unlike every other faction in the 41st millennium, the [[Tau]] are willing to allow non-Tau to serve the empire. Other races abound in the Tau empire, including [[Kroot]] and [[Vespid]]s, but the most popular (at least on /tg/) are humans that joined the Empire. Humans working for the Tau empire are called &amp;quot;Gue&#039;vesa,&amp;quot; which quite literally means &amp;quot;human helpers&amp;quot; in the Tau language; ironically, the Imperium&#039;s grunts joke it means &amp;quot;[[Manticore Rocket Launcher|Human Cannon Fodder]]&amp;quot;, despite the fact the Gue&#039;vesa are treated much better than themselves.&lt;br /&gt;
&lt;br /&gt;
Most of the Gue&#039;vesa come from [[Imperial Guard]] units abandoned in Tau space at the end of the [[Damocles Crusade]], though they are mostly garrisoned on their own worlds and rarely participate in Tau crusades. Gue&#039;vesa in conquering armies of Tau Empire are often the traitor guard and/or PDF of the planet they currently attack, converted by propaganda (often for decades before actual attack) or (according to Imperial Narrators) captured and brainwashed.&lt;br /&gt;
&lt;br /&gt;
[[Inquisitor]]s call them &amp;quot;[[heresy|heretics and traitors]].&amp;quot; [[Angry Marines]] call them &amp;quot;Weeaboo faggots.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==How This Happened==&lt;br /&gt;
The Tau had finally gone and pissed the [[Imperium of Man]] off but good, as they had established a series of trade agreements with Imperial Worlds on the frontier, near the Damocles Gulf -  and had begun trading goods and technology with the humans of the frontier. Naturally, since the Imperium immediately refers to any contact with Xenos that doesn&#039;t involve killing them with fire as [[Heresy]], the Administratum flew into a rage that would make an [[Angry Marines|Angry Marine]] titter with schoolgirlish glee were they capable of such. After [[Warp|fucking around for a while]] they eventually got a hugeass fleet into the sector about a century later and began blowing the fuck out of everything and pushing deep into Tau Empire territory.&lt;br /&gt;
&lt;br /&gt;
The Imperial rapetrain ground to an abrupt halt when they came across the Dal&#039;yth sept, which basically decided to do a bang-up impression of the [[Imperial Guard]] and hold the fucking line. Simultaneously amazed and horrified by the prospect any race, let alone a bunch of blue-skinned unguligrade alien space communists, could have the [[Colonel &amp;quot;Iron Hand&amp;quot; Straken|mighty balls]] to stand up to the Imperium in a stand-up drag-down fight, the Imperium was momentarily given pause - before it resumed doing its usual thing and blowing the fuck out of its enemies. Turns out the Tau had been deliberately giving ground to the Imperial crusaders, evacuating what they could and [[Grimdark|sacrificing several worlds]] to buy the Empire enough time to recall their forces elsewhere to make a stand.  &lt;br /&gt;
&lt;br /&gt;
Sadly for the Imperium of Man, the Tau did not relent, and showed a balls-out stubbornness that would make any [[Commissar]] shed manly tears of pride and [[Rage|RAGE]]. Even still, with the Imperials having a mighty hard time gaining ground on the Tau - the space communists had superior firepower and were fighting defensively in their home territory, which was a fight that was not very much to the Imperials&#039; advantage, and what originally was expected to be a fairly short affair wound up embroiling the entire sector in a lengthy, drawn-out conflict. The Imperium was winning, slowly but surely, but at the rate they were progressing, it would be an eternity and a day before they could claim to have won the war - and likely trillions more lives. Moreover, though the Imperium had a gigantic manpower advantage (one that got bigger as the war dragged on), the war basically stalemated (Imperial Commanders blame [[Fish of Fury]] for this), with gigantic losses on both sides wearing down both the Imperials and Tau.&lt;br /&gt;
&lt;br /&gt;
After it became painfully apparent that both sides were getting absolutely nowhere this way, the Imperium eventually relented and entered into meetings with the Tau Empire for cease-fire talks. Whilst neither side trusted the other one bit (this is the universe of [[grimdark]] after all), the meetings were basically successful, in no small part due to the then-new threat of [[Tyranid|Hive Fleet Behemoth]] moving in to [[Anal Circumference|rape]] [[Ultramar]]. This forced the Imperium to stop [[troll]]ing the Tau diplomats and agree to the fucking cease-fire in order to rush to Macragge before the Hive Fleet could get there. This represented the end of the Damocles Crusade, and the beginning of a drawn out cold war between the Tau and the Imperium, where fighting is restricted to small skirmishes and brush fire conflicts that both sides try to avoid escalating (the Imperium because they have [[Tyranid|more]] [[Ork|important]] [[Chaos|shit]] to worry about, the Tau because they do not want to get bumped to the top of the Imperium&#039;s threat list in the Ultima Segmentum and get hit with another crusade.)&lt;br /&gt;
&lt;br /&gt;
This sudden redeployment left a shitload of Imperial personnel stranded, especially those that had been captured by the Tau, and a lot of humans remained in formerly Imperial territory that was now well within Tau space. Most of these humans were offered an agreement by the Tau to join the Tau Empire, and a great many did so, as the choice was between [[grimdark|the POW camp]] or becoming Tau Empire Citizens. Like deciding between [[Dark Heresy|fine wine]] and [[FATAL|a toilet full of spoiled meat]], this was not exactly [[Derp|a difficult fucking choice]].&lt;br /&gt;
&lt;br /&gt;
Those humans who have joined the Tau empire have been provided with the [[/tg/ gets shit done|technology]] required to [[grimdark|prevail]] on the Tau frontier. They have access to their own production capabilities, allowing them to construct equipment ranging from farming and mining tools to [[Lasgun|Flashlights]]. Gue&#039;vesa actively working for the Tau are also capable of using Pulse weapons, whilst Gue&#039;vesa assigned to planetary defense duty generally lack these - but have access to your usual stock of [[Leman Russ Battle Tank|fuck-your-shit-up]] [[Manticore Rocket Launcher|ordnance]].&lt;br /&gt;
&lt;br /&gt;
Since some of these armies are self-contained the Tau have developed terms to define the ranks of the humans, for Gue&#039;vesa soldiers is &amp;quot;Gue&#039;vesa&#039;la,&amp;quot; and the Tau term for their Sergeants is &amp;quot;Gue&#039;vesa&#039;ui.&amp;quot; Similarly, high-ranking ones are  &amp;quot;Gue&#039;vesa&#039;vre&amp;quot; and Commanders are &amp;quot;Gue&#039;vesa&#039;el.&amp;quot; High-level Gue&#039;vesa commanders (ones comparable to a planetary governor) are called &amp;quot;Gue&#039;vesa&#039;o.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Gue&#039;vesa and the Greater Good==&lt;br /&gt;
Depending on the source you may have very different perspectives about what is for a human to be a citizen of the Tau Empire, Imperial authorities will insist the turncoats are either sterilized, used as cannon fodder and/or live in the worst possible conditions, with stories about the Tau replacing human population from conquered worlds with their own race, indeed a grain of salt maybe required when listening to a faction which enslaves, lobotomizes, burns alive and uses as cannon fodder their own, not that this bothers the high echelons really much, neither you citizen.&lt;br /&gt;
&lt;br /&gt;
On the other hand, tau centered material and even a few novels of Black Library show the integrated humans as having better life standards and liberties than those from the Imperium, with enlightened views such as the Gue&#039;vesa being allowed to worship the Emperor (sans the most fanatical aspects), their planets receiving extensive terraforming treatment to heal the damage done by imperial industry and being allowed to access education, health and fair work treatment. It&#039;s important to notice this may actually depend on the level of stability of the planet, as tau planets in state of warfare may put restrictions and even suspicion upon the Gue&#039;vesa and confidence may demand to be earned.&lt;br /&gt;
&lt;br /&gt;
All in all we may safely conclude that while life may still be harsh for a Gue&#039;vesa colonist and restrictions of rank within the empire hierarchy may be applied, being a human in the Tau dominions is still largely preferable to living in most imperial planets, and the Gue&#039;vesa may show as much conviction in the Greater Good as other members of the Tau Empire (and it&#039;s a no brainer to know what their fates may be if the Imperium ever defeated the Tau).&lt;br /&gt;
&lt;br /&gt;
==The Gue&#039;vesa in crunch==&lt;br /&gt;
The Gue&#039;vesa are basically Imperial Guardsmen working for Tau. There are two versions of them - auxiliary troopers working for the Tau Empire (which can be fielded in a Tau army), or actual [[Imperial Guard]] regiments (made using the Guard&#039;s codex) that are just modified to look a bit more [[weeaboo|Tau-flavored]] and are used to represent Gue&#039;vesa troops serving as colonial Planetary Defense Forces (for example). The Tau have generally kept a pretty good relationship with the humans in their territory (the Tau scenario in [[Dawn of War|Dark Crusade]] has them sterilizing rebellious humans, but this is non-canon to all true fatguys, though [[Lulz|fun to make fun of]], and given the setting, sterilization&#039;s  getting off light.), and the biggest fears that most humans in Tau space have is the Imperium [[Exterminatus|getting pissed enough to come back and try to finish the fucking job]].&lt;br /&gt;
&lt;br /&gt;
AS previously pointed there two options for fielding a Gue&#039;vesa army; those maintaining self-contained armies on behalf of the Tau (those using the Imperial Guard codex), and those using human auxiliaries to Tau forces (via chapter approved rules that are now of questionable tournament legality). It is also possible to represent them by using the Tau Codex and simply replacing the Tau models with [[Awesome|human]] variants, and this &#039;&#039;is&#039;&#039; legal, but it will result in [[Rage|bricks being shat]] by other [[Faggotry|Tau players]]. As of 6th edition, you can also simply add some Imperial Guardsmen under the Allies rules; however if you&#039;re concerned with the fluff (and if you&#039;re trying to play Gue&#039;vesa it&#039;s a safe bet to say you are), it&#039;s a little inconvenient that IG are Allies of Convenience to Tau, so they won&#039;t entirely function as a single army.&lt;br /&gt;
&lt;br /&gt;
Gue&#039;vesa auxiliaries working for the Tau are an unusual unit; mostly armed with Lasguns, they provide Tau with a combination of numbers and slightly better melee capability. One nice thing is that unlike the Kroot, the Gue&#039;vesa aren&#039;t morons, and thus can equip specialized Tau-manufactured equipment, such as Markerlights, EMP Grenades, and pulse weapons. The fact that you get pretty good numbers per squad and the fact that they&#039;re kinda inexpensive makes them a pretty nice thing to have for a Tau army low on its numbers. Their one drawback is that they automatically are favored enemy for Imperial troops, who will hit them automatically in close-combat on a 3 or better.&lt;br /&gt;
&lt;br /&gt;
In spite of this, Gue&#039;vesa make a damned fine [[Tarpit]] unit. They are shooty enough to actually cause some damage to squads that aren&#039;t ready for them, their Gue&#039;vesa&#039;la can drop a Markerlight, and they cost notably less than even Kroot Carnivores. They also have an armor save (however shitty). They cannot infiltrate or use transports (which sucks), but their sheer cost and mass makes them a damned fine meat-shield unit for those who aren&#039;t terribly fond of using blobs of Kroot. Gue&#039;vesa that do well enough are frequently given better equipment and [[PROMOTIONS|promoted]], with veteran Gue&#039;vesa supposedly being eventually allowed to join Fire Warrior teams.&lt;br /&gt;
&lt;br /&gt;
Gue&#039;vesa armies made using the Guard codex are Imperial Guard units [[Counts as|in every way but name and appearance]]. &lt;br /&gt;
&lt;br /&gt;
This is basically also true of those playing Gue&#039;vesa using the [[Tau]] codex.&lt;br /&gt;
&lt;br /&gt;
==Notable Gue&#039;vesa==&lt;br /&gt;
Private Jeakim Slovaz was formerly an Imperial Guardsman who served in the 19th Brimlock Dragoons. Apparently, the regiment was abandoned in Tau space following the end of the Damocles Gulf Crusade (which was a prolonged engagement between the Imperium of Man and the Tau Empire). Because all of the their [[Commissars]] had (supposedly) been *blammed* by the Tau, the regiment decided to surrender before they all got fucked up as well. The only details following this incident came from a Tau propaganda campaign (not necessarily a bad thing) involving Jeakim Slovaz who told of the humane treatment that human prisoners of war could expect to receive from the Tau Empire &amp;lt;strike&amp;gt;HERESY!&amp;lt;/strike&amp;gt;. Understandably, the Imperium were not best pleased with Jeakim&#039;s involvement in the Tau propaganda campaign, and proceeded to label him has an EXCOMMUNICATE TRAITORIS due to his heretical interaction with foul [[Xenos|xenos]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Gue&#039;vesa.PNG|A Gue&#039;vesa&#039;ui doing her/his (there is discussion as to this character&#039;s gender) best to look [[Awesome|badass]]. And coming across as entirely too [[Tau|weaboo]]. From [[Mon&#039;Tau]].&lt;br /&gt;
Image:TauSympathizer.png|The [[Imperial Infantryman&#039;s Uplifting Primer]] on the subject. Tau propaganda looks much the same but with the roles reversed; fa/tg/uys joke that the Tau version is more accurate.&lt;br /&gt;
image:Gue&#039;la Humanos Tau.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Tau}}&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
[http://web.archive.org/web/20080420071331/http://uk.games-workshop.com/tau/tau-auxiliaries/ Tau Auxiliary Article (Archived)]&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]][[Category:Tau]][[Category:Imperial]]&lt;/div&gt;</summary>
		<author><name>2602:306:32EB:400:29B0:7CA5:F22D:BF09</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000_Fanon_Wiki&amp;diff=545885</id>
		<title>Warhammer 40,000 Fanon Wiki</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000_Fanon_Wiki&amp;diff=545885"/>
		<updated>2017-05-28T02:55:53Z</updated>

		<summary type="html">&lt;p&gt;2602:306:32EB:400:29B0:7CA5:F22D:BF09: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Heresy}}&lt;br /&gt;
{{Fail}}&lt;br /&gt;
&lt;br /&gt;
In short, to any fan of 40k...&lt;br /&gt;
&lt;br /&gt;
[http://warhammer40kfanon.wikia.com/wiki/Warhammer_40,000_Wiki This place] will give you cancer.&lt;br /&gt;
&lt;br /&gt;
Filled with thin skinned narcissists and egoboos, Warhammer 40,000 Fanon isn&#039;t nearly as shit as it was, but still has various issues. We&#039;re trying to fix it. P-Promise. It was so bad that we had to amputate &#039;&#039;this very article&#039;&#039; because trying to recap it all was a massive clustermolest that resulted in edit wars.&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Heresy]]&lt;/div&gt;</summary>
		<author><name>2602:306:32EB:400:29B0:7CA5:F22D:BF09</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Azariah_Kyras&amp;diff=76048</id>
		<title>Azariah Kyras</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Azariah_Kyras&amp;diff=76048"/>
		<updated>2017-05-28T02:50:19Z</updated>

		<summary type="html">&lt;p&gt;2602:306:32EB:400:29B0:7CA5:F22D:BF09: /* Quotes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Heresy}}&lt;br /&gt;
[[Image:AzariahKyras.jpg|thumb|right|And it took his chapter &#039;&#039;how long&#039;&#039; to realize he was corrupt and evil? (And give this man some clonidine and a comfy bed, because he looks like he hasn&#039;t slept for a century.)]]&lt;br /&gt;
&#039;&#039;&#039;Azariah Kyras&#039;&#039;&#039;, or simply &#039;&#039;&#039;Kyras&#039;&#039;&#039;, was the [[Chapter Master]] of the [[Blood Ravens]]. He looks and sounds sorta like John Hurt. &lt;br /&gt;
&lt;br /&gt;
Introduced in Chaos Rising as the long awaited Chapter Master of the Blood Ravens, and given his big break in Retribution, Kyras is also Chief Librarian of the Chapter, and also proclaimed &#039;Keeper of the Librarium&#039;. He is also notable as a Worshiper of Chaos,  embracing the creed of [[Khorne]] in particular. This not the fluff-contradicting [[rage]] some have claimed it to be though. Khorne hates [[sorcerer]]s, which are NOT the same thing as [[librarian]]s. Librarians murder things with the power of the warp as harnessed by their minds, Sorcerers use arcane knowledge such as runes, words of power or some other magic douchebaggery to sort of steal the power of the warp to murder things. Which is what Space Wolf Runepriests do, despite it being against the Emperor&#039;s orders.  While Khorne prefers his followers to murder things with their bare hands, he would not be opposed to someone murdering things with their mind. Remember, [[Khorne]] is not a particularly picky god as any blood shed in his name pleases him. Though Azariah Kyras does not worship him exclusively, as he also invokes [[Slaanesh]] when addressing the Eldar, which is kinda a slap in the face to Khorne again since he doesn&#039;t take kindly to anyone giving him tribute to be associating with that hermaphrodite freaken. (Although he did offer a dead craftworld to Khorne so I guess that makes up for it.)&lt;br /&gt;
&lt;br /&gt;
As a librarian dedicated to Khorne, Azariah&#039;s formal title would be &#039;Bloodfather&#039;, which is pretty cool.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Little is known of Kyras&#039; days before he became a Chapter Master, except that he was once the pupil of Moriah, the Chapter Master of the time.  Nearly a millennium before Araghast the Pillager would slaughter the sub-sector for Khorne and the lulz, Kyras and Moriah faced Ulkair the Great Unclean One on the planet Aurelia. Ulkair summoned forth Warp storms that swallowed the planet whole, but before it was overtaken completely, Moriah stabbed at the heart of the Unclean One before faltering. Though he died, he wounded Ulkair enough so that the Daemon could be bound by Kyras in the planet&#039;s heart. And thus, both were trapped in the Warp. &lt;br /&gt;
&lt;br /&gt;
Somehow, he was deposited like loose change in a guy&#039;s couch in the Judgement of Carrion, therein, he was found by the 5th company and Apothecary Galan. Galan and the 5th company were viciously holding their own against multitudes of Daemons inside a giant, daemonically infested, derelict space ship that&#039;s drifting in the warp. Finding their lost brother, Galan found him to be a massive emo, consistently telling morose stories about the Battle of Aurelia. Galan was up until this time haunted by Ulkair&#039;s voice, who hungered after their geneseed. Such an experience could likely be compared to sexual harassment, as far as such a thing could exist in the 41st Millennium. Acting on the old saying &amp;quot;If you can&#039;t beat them, join them&amp;quot;, Kyras took this time to spread the taint of Chaos to his Brothers and offered up Galan to the fat-assed Daemon. Thus, one of Ulkair&#039;s minions came upon Galan and the 5th Company left the Space Hulk.&lt;br /&gt;
&lt;br /&gt;
Both Galan and Kyras escaped the Judgment of Carrion, and Kyras&#039; return was hailed as a blessing by elements of the Blood Ravens, but not the Captain of the 3rd Company, [[Gabriel Angelos]] who viewed the return of Kyras as an ill omen. Sometime thereafter, Kyras rose to the ranks of both Chief Librarian and Chapter Master (which had been synonymous for some time beforehand). Galan was stationed as a Apothecary within the Honor Guard. After this, and sometime after the events of the original Dawn of War but before Soulstorm, Kyras began to venerate Khorne under the instruction of that daemon Gabe freed from the Maledictum. He also promoted Vanilla Ice to Force Commander shortly after the Hadrian Campaign. Truly, his most nefarious deed, aside from allowing [[Indrick Boreale|Indrick Baldeale]] to lead 5 Companies into Kaurava.&lt;br /&gt;
&lt;br /&gt;
==The Aurelian crusade==&lt;br /&gt;
The Black Legion&#039;s invasion into subsector Aurelia finally revealed Kyras&#039; corruption. The Blood Ravens attached to the 4th Company boarded the Judgment of Carrion and discovered evidence left behind by Galan and Kyras, suggesting chaotic influence and revealing the pact with Ulkair.&lt;br /&gt;
&lt;br /&gt;
Kyras himself was not present in the subsector during the invasion, instead having sent Captain Apollo Diomedes of the Honor Guard to represent his authority and order a withdrawal from any contact with the Black Legion. However, according to Galan&#039;s confession as he lay mortally wounded by the Force Commander, Diomedes himself was not corrupted; only some of the men under his command had been tainted.&lt;br /&gt;
&lt;br /&gt;
Gabriel Angelos and the Force Commander Hair Gel disobeyed the Chapter Master&#039;s order to withdraw and stayed to defeat the stirring Ulkair on Aurelia. The ending of the game states that the &amp;quot;renegade&amp;quot; Blood Ravens plan to depose Kyras, creating a prologue for a Chapter-wide civil war.&lt;br /&gt;
&lt;br /&gt;
==Kyras the Ascendant==&lt;br /&gt;
After Araghast&#039;s invasion, [[Eliphas]] took command of his warband and began slaughtering the Blood Raven&#039;s in Khorne&#039;s Name. As well as murdering Davian Thule, evoking the shedding of manly tears. A Freebooter Kaptain called Bluddflag unleashed his lulzy voice acting upon Aurelia, leaving only joy and happiness in his wake. Diomedes continued to be oblivious about everything, some Eldar fags did shit nobody cares about and the Imperial Guard, led by Freddie Mercury, were poised to save the sub-sector while being manly. And the Tyranid&#039;s tried and failed in their attempt to be relevant. &lt;br /&gt;
&lt;br /&gt;
And the Ordo Malleus were poised to blow the shit outta the sector.&lt;br /&gt;
&lt;br /&gt;
Kyras, with some coaxing from the Daemon of the Maledictum that was released by Gabe back in Dawn of War I, had engineered the ENTIRE EVENTS OF THE DAWN OF WAR II SERIES in an attempt to slaughter the Sub-Sector in Khorne&#039;s Name. Yes, the Tyranids, Araghast&#039;s Black Crusade all culminating in the arrival of the Ordo Malleus, which would exerminate all life in the sector. Which would in turn elevate Kyras to Daemonhood and open a Warp Rift to destroy all of the Sub-Sector, that is a Daemon Prince so powerful that he would depose Abaddon and spread the gift of being turned into superheated space dust &amp;quot;to every last living soul in the galaxy&amp;quot;. See Tzeentch? Khorne can also plan ahead, you bird-faced furry faggot. And he actually gets shit done by it, unlike you.&lt;br /&gt;
&lt;br /&gt;
Delivering an epic speech about the philosophy of Khorne shortly before merging with the Maledictum Daemon, Kyras becomes a daemon of such magnitude, that he makes Ulkair look like a weenie. Gabrial gets into a fight with him, but is unfortunately beaten. The first time in the series where Gabe loses to something.  Kyras then proceeds to kill every single space marine Gabe brought with him, including several squads of terminators, at least one dreadnought, and Jonah Orion. And mind you, your typical Daemon Prince would go down like a two cent whore against the force Gabe brought with him.&lt;br /&gt;
&lt;br /&gt;
Despite this, he is killed by Eliphas/Diomedes/Bluddflag/Kayleth/General Freddie Mercury Castor/the Not-Swarmlord. And get&#039;s his head blown off too. After his death, Gabe becomes the Blood Raven Chapter Master, Eliphas becomes a Daemon Prince, The Tyranids OMNOMNOM the sector, Bluddflag steals [[Adrastia|Adrastia&#039;s]] hat and a Space Hulk and goes off for more fighten&#039;, Kayleth is successful in making Slaanesh sad, and Castor adds Kyras&#039; head to his trophy collection.&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
This guy has the best voice acting Relic has ever produced, and perhaps has the best voice acting out of any game ever. Mere words cannot describe the sheer experience of listening to this guy. So here, [http://www.youtube.com/watch?v=AbmDLVFAaec go with this].&lt;br /&gt;
&lt;br /&gt;
And if you need some help, here you go.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;quot;Faithful... enlightened... ambitious... brethren.&lt;br /&gt;
&lt;br /&gt;
In but a single decade, a few mere swipes of the pendulum, we have gathered a sacrifice to Khorne that will be made legend.&lt;br /&gt;
&lt;br /&gt;
Though it was a simpler, weaker voice that illuminated me during my centuries upon the Judgement of Carrion...&lt;br /&gt;
&lt;br /&gt;
...it was Khorne&#039;s messenger who showed me the true path of freedom from our pathetic corpse-Emperor.&lt;br /&gt;
&lt;br /&gt;
And what is this path? This meaning, this purpose to which we gather the skulls of our foes?&lt;br /&gt;
&lt;br /&gt;
It is nothing. There is no meaning, no purpose. We murder. We kill. It is mindless savagery, this UNIVERSE IS MINDLESS!&lt;br /&gt;
&lt;br /&gt;
In mere hours, billions will die. Innocent! Guilty! Strong and weak! Honest and deceitful! ALL of them!&lt;br /&gt;
&lt;br /&gt;
They will scream, they will burn, and for no purpose but that mighty Khorne may revel in their bloodshed!&lt;br /&gt;
&lt;br /&gt;
And united in this void of purpose, fear, or duty... we shall at long last be free!&lt;br /&gt;
&lt;br /&gt;
Blood for the Blood God! Skulls for the Skull Throne! LET THE GALAXY BURN!&amp;quot;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--...[[awesome]]...--&lt;br /&gt;
&lt;br /&gt;
Additionally, he also says this; &lt;br /&gt;
&lt;br /&gt;
*Blood for the Blood God! Skulls for the Skull Throne! Once the galaxy burns.. WE! WILL DEFINE! &#039;&#039;&#039;RIGHTEOUSNESS&#039;&#039;&#039;!!!&lt;br /&gt;
&lt;br /&gt;
And this:&lt;br /&gt;
&lt;br /&gt;
*Oh, after my Blood Ravens conquered Kronus, I oversaw the interrogation and execution of Farseer [[Taldeer]]. She must have mentioned you. - to Ronahn, who then promptly threw a massive bitchfit. &lt;br /&gt;
&lt;br /&gt;
And don&#039;t forget this:&lt;br /&gt;
&lt;br /&gt;
*Warriors of Khorne, to war for his favor! They think themselves righteous, and righteous indeed their skulls shall be! - Referring to the player characters who have come to kill him.&lt;br /&gt;
&lt;br /&gt;
{{Template:Marines-Characters}}&lt;br /&gt;
[[Category: Dawn of War]]&lt;/div&gt;</summary>
		<author><name>2602:306:32EB:400:29B0:7CA5:F22D:BF09</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Steel_Rain&amp;diff=454926</id>
		<title>Steel Rain</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Steel_Rain&amp;diff=454926"/>
		<updated>2017-05-20T04:20:23Z</updated>

		<summary type="html">&lt;p&gt;2602:306:32EB:400:29B0:7CA5:F22D:BF09: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Steel Rain&#039;&#039;&#039; is a defensive tactic employed by [[Space Marines]].&lt;br /&gt;
&lt;br /&gt;
Because a [[Space Marine Chapter]] often sends only a fraction of its forces to any given conflict, it is difficult for them to defend a position; if they attempt to cover the entire perimeter, they will be spread too thin to hold off a massed assault, so the only way to strengthen their defense at key points is to leave large sectors undefended.&lt;br /&gt;
&lt;br /&gt;
The [[Codex Astartes]] contains a solution to this catch-22: keep the majority of the force&#039;s Marines in orbit and deploy automated beacons around the perimeter.  The beacon detects enemies passing through and can call down multiple, simultaneous, and devastating defensive [[Deep Strike]]s on its position to deal with the enemy force, no matter where on the perimeter they attempt to break through.  This way, the Marines need not waste time and effort on territory which does not come under attack, while not leaving any openings to the enemy.&lt;br /&gt;
&lt;br /&gt;
We only hear it described in &#039;&#039;[[Dawn of War: Soulstorm]]&#039;&#039; as [[Brother-Captain|Captain]] [[Indrick Boreale]] describes it to the [[Blood Ravens]] under his command. The funny part is, that if it&#039;s in the Codex Astartes, they should all know about it already.&lt;br /&gt;
&lt;br /&gt;
In theory, this is an acceptable tactic for dealing with limited numbers of reserve forces (though the fact that Boreale had HALF THE FUCKING CHAPTER THERE--thus rendering this tactic pointless--really should be brought up again) when being used against a single strong thrust by an enemy, especially one who has similar forces to yours. On the flip side, it has its pitfalls. The biggest one is that this plan fails to adequately defend against opponents who outnumber you enough to hammer you from all directions, are capable of outmaneuvering you, or feint properly. Properly used in symmetric warfare (Say, against Chaos Marines) this has the potential to utterly destroy the majority of an enemy&#039;s forces in one strike. It&#039;s less than useful in asymmetric warfare (such as fighting the Guard) where they simply won&#039;t care about your many marines in one localized area.&lt;br /&gt;
&lt;br /&gt;
Hilariously, the [[Tau]] notice that last part, and describe this Space Marine tactic as unorganised waste of men that cost Boreale victory. &lt;br /&gt;
&lt;br /&gt;
The real reason it&#039;s never used is because Space Marine chapters rarely set up a base, as they normally show up, hit the biggest targets and leave; and when they do, they&#039;re working with the local PDF/[[Imperial Guard]], thus do not need Marines to defend the area.&lt;br /&gt;
&lt;br /&gt;
Another drawback to Boreale&#039;s defenses is an engine limitation (or perhaps developer oversight): when fighting the Blood Raven stronghold the drop pods that spawn around you only ever contain 4-man fireteams armed only with bolters, hardly a threat to any player-controlled army. This results in the Blood Ravens being one of the easier strongholds to wipe out. Were they 8- or 10-man units with special weapons they&#039;d have a much easier time whittling the player down.&lt;br /&gt;
&lt;br /&gt;
===Update===&lt;br /&gt;
&lt;br /&gt;
As of the release of Dawn of War 3, the Steel Rain maneuver makes a comeback.&lt;br /&gt;
&lt;br /&gt;
Although it isn&#039;t mentioned outright in the storyline or from a character in particular, it can be heard by random chance whenever a player calls in Deathstorm Drop Pods. The Deathstorm Drop Pod is created in the orbital strike slots only, it serves as a defensive weapon to work as area denial and is sent in to any location on the map where the player has visibility. When dropped, one of the lines said consists of: &amp;quot;INITIATING STEEL RAIN PROTOCOL&amp;quot;. Either making the maneuver canon, or a nice nod to Soulstorm.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Drop Pod]]s, the vehicles frequently used in Steel Rain (one might say that they are the Steel Raindrops).&lt;br /&gt;
* [[Indrick Boreale#STEEL REHN|Steel Rehn]], a parody song written to the tune of Tay Zonday&#039;s &amp;quot;Chocolate Rain&amp;quot; song, but with lyrics sung by Captain Boreale.&lt;br /&gt;
* [[Wikipedia:Katyusha rocket launcher|Katyusha]], a legendary WW2 artillery piece.&lt;br /&gt;
* [[Wikipedia:Hwacha|Hwacha]], the original steel rain.&lt;br /&gt;
&lt;br /&gt;
[[Category:Space Marines]]&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Meme]]&lt;/div&gt;</summary>
		<author><name>2602:306:32EB:400:29B0:7CA5:F22D:BF09</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Tier_System&amp;diff=498733</id>
		<title>Tier System</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Tier_System&amp;diff=498733"/>
		<updated>2017-04-20T05:28:54Z</updated>

		<summary type="html">&lt;p&gt;2602:306:32EB:400:29B0:7CA5:F22D:BF09: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Tier System]] is a ranking of the player character classes for OGL d20 system (D&amp;amp;D 3rd, 3.5 and Pathfinder), devised by the [[Munchkin|mix/maxing nerds]] at [http://brilliantgameologists.com/boards/index.php?board=9.0 Gamesologists Forums], that compares the relative power and versatility of the different character classes.  After burning out the bump limit in the forums a few times over, it became clear that some classes are just useless, and some are [[CoDzilla|wickedly broken]].  The Tiers aren&#039;t about what classes you should *always* pick, but rather making sure the player characters in the party are balanced so that nobody feels like a fifth wheel.  With a party of a Druid, Wizard, Bard and Monk, you can tell that the Monk player is gonna have much less fun because [[No Girls on the Internet|she&#039;ll]] be overshadowed by the others.&lt;br /&gt;
&lt;br /&gt;
Some classes can move up and down, either with variants (already mentioned above, or with some serious [[Powergamer|min/maxing]] and [[munchkin]]ism.  The original thread says that the &amp;quot;Truenamer&amp;quot; class is pretty broken (as in, not working as intended,) and usually ends up at Tier 6 or worse - unless it&#039;s min/maxed out the wazoo to be able to spam its abilities, in which case it rises to Tier 4.&lt;br /&gt;
&lt;br /&gt;
The following is copypasta, mostly because the forum threads for this keep burning out over at Gamesologists, but partially so that fa/tg/uys can still look down their noses at the math nerds at Brilliant-Gamesologists-dot-Com.  &lt;br /&gt;
&lt;br /&gt;
Note that the tier lists measure general ability to get shit done, rather than pure, balls-out combat power.  Some martial classes are unstoppable terrors in combat, but once the fight stops, they might as well go crack open a soda, while wizards and skillmonkeys generally continue to contribute all the time.&lt;br /&gt;
&lt;br /&gt;
* [http://brilliantgameologists.com/boards/index.php?topic=5293 Tier System for Classes discussion at Brilliant Gameologists]&lt;br /&gt;
* [[3.5_Tier_Fixing|/tg/ turns socialist]] and tries to fix the class tier system.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
:Note: Entries in &#039;&#039;italics&#039;&#039; are classes that the original author was not versed in, but had heard a lot about; take their tier placement with a grain of salt.&lt;br /&gt;
&lt;br /&gt;
== Tier 1 ==&lt;br /&gt;
Capable of doing absolutely everything, often better than classes that specialize in that thing. Often capable of solving encounters with a single mechanical ability and little thought from the player. Has world changing powers at high levels. These guys, if played with skill, can easily break a campaign and can be very hard to challenge without extreme DM fiat or plenty of house rules, especially if Tier 3s and below are in the party.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Examples:&#039;&#039;&#039; {{tt|Artificer|Eberron Campaign Setting, p. 29}}, {{tt|archivist|Heroes of Horror, p. 82}}, cleric, druid, &#039;&#039;{{tt|erudite|Complete Psionic, p. 153}} ([http://archive.wizards.com/default.asp?x=dnd/psm/20070629a Spell to Power variant]),&#039;&#039; wizard &lt;br /&gt;
&lt;br /&gt;
== Tier 2 ==&lt;br /&gt;
Has as much raw power as the Tier 1 classes, but can&#039;t pull off nearly as many tricks, and while the class itself is capable of anything, no one build can actually do nearly as much as the Tier 1 classes. Still potentially campaign smashers by using the right abilities, but at the same time are more predictable and can&#039;t always have the right tool for the job. If the Tier 1 classes are countries with 10,000 nuclear weapons in their arsenal, these guys are countries with 10 nukes. Still dangerous and easily world shattering, but not in quite so many ways.  Note that the Tier 2 classes are often less flexible than Tier 3 classes... it&#039;s just that their incredible potential power overwhelms their lack in flexibility. &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Examples:&#039;&#039;&#039; {{tt|Binder|Tome of Magic, p. 9}} ([http://archive.wizards.com/default.asp?x=dnd/frcc/20070718 Zceryll, &amp;quot;The Star Spawn&amp;quot; vestige]), &#039;&#039;{{tt|erudite|Complete Psionic, p. 153}},&#039;&#039; {{tt|favored soul|Complete Divine, p. 6}}, &#039;&#039;{{tt|psion|Expanded Psionics Handbook, p. 19}},&#039;&#039; sorcerer&lt;br /&gt;
&lt;br /&gt;
==Tier 3==&lt;br /&gt;
Capable of doing one thing quite well, while still being useful when that one thing is inappropriate, or capable of doing all things, but not as well as classes that specialize in that area. Occasionally has a mechanical ability that can solve an encounter, but this is relatively rare and easy to deal with. Can be game breaking only with specific intent to do so.  Challenging such a character takes some thought from the DM, but isn&#039;t too difficult. Will outshine any Tier 5s in the party much of the time.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Examples:&#039;&#039;&#039; Bard, {{tt|beguiler|Player&#039;s Handbook II, p. 6}}, {{tt|binder|Tome of Magic, p. 9}}, {{tt|crusader|Tome of Battle, p. 8}}, {{tt|dread necromancer|Heroes of Horror, p. 84}}, {{tt|duskblade|Player&#039;s Handbook II, p. 19}}&amp;lt;sup&amp;gt;{{tt|&amp;amp;minus;|Could easily be considered tier 4}}&amp;lt;/sup&amp;gt;, {{tt|factotum|Dungeonscape, p. 17}}, &#039;&#039;{{tt|psychic warrior|Expanded Psionics Handbook, p. 24}},&#039;&#039; ranger ({{tt|wild shape variant|Unearthed Arcana, p. 58}}), {{tt|swordsage|Tome of Battle, p. 15}}, {{tt|warblade|Tome of Battle, p. 20}} &lt;br /&gt;
&lt;br /&gt;
==Tier 4==&lt;br /&gt;
Capable of doing one thing quite well, but often useless when encounters require other areas of expertise, or capable of doing many things to a reasonable degree of competence without truly shining. Rarely has any abilities that can outright handle an encounter unless that encounter plays directly to the class&#039;s main strength. DMs may sometimes need to work to make sure Tier 4s can contribute to an encounter, as their abilities may sometimes leave them useless. Won&#039;t outshine anyone except Tier 6s except in specific circumstances that play to their strengths. Cannot compete effectively with Tier 1s that are played well. &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Examples:&#039;&#039;&#039; Adept, barbarian, fighter ([http://archive.wizards.com/default.asp?x=dnd/we/20060327a Zhentarim soldier substitution levels]), {{tt|hexblade|Complete Warrior, p. 5}}&amp;lt;sup&amp;gt;{{tt|&amp;amp;minus;|Could easily be considered tier 5}}&amp;lt;/sup&amp;gt;, {{tt|marshal|Miniatures Handbook, p. 11}}, ranger, {{tt|scout|Complete Adventurer, p. 10}}, {{tt|spellthief|Complete Adventurer, p. 13}}, {{tt|warlock|Complete Arcane, p. 5}}, {{tt|warmage|Complete Arcane, p. 10}}, paladin&amp;lt;sup&amp;gt;{{tt|+|Could easily be considered tier 3}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tier 5==&lt;br /&gt;
Capable of doing only one thing, and not necessarily all that well, or so unfocused that they have trouble mastering anything, and in many types of encounters the character cannot contribute. In some cases, can do one thing very well, but that one thing is very often not needed. Has trouble shining in any encounter unless the encounter matches their strengths. DMs may have to work to avoid the player feeling that their character is worthless unless the entire party is Tier 4 and below. Characters in this tier will often feel like one trick ponies if they do well, or just feel like they have no tricks at all if they build the class poorly.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Examples:&#039;&#039;&#039; Expert, fighter&amp;lt;sup&amp;gt;{{tt|+|Could easily be considered tier 4}}&amp;lt;/sup&amp;gt;, {{tt|healer|Miniatures Handbook, p. 8}}, &#039;&#039;{{tt|knight|Player&#039;s Handbook II, p. 24}},&#039;&#039; monk, {{tt|ninja|Complete Adventurer, p. 5}}, {{tt|samurai&amp;lt;sup&amp;gt;CW&amp;lt;/sup&amp;gt;|Complete Warrior, p. 8}} (with {{tt|Imperious Command|Drow of the Underdark, p. 50}} feat), {{tt|samurai&amp;lt;sup&amp;gt;OA&amp;lt;/sup&amp;gt;|Oriental Adventures, p. 20}}, {{tt|soulknife|Expanded Psionics Handbook, p. 26}}, {{tt|swashbuckler|Complete Warrior, p. 11}}, rogue&lt;br /&gt;
&lt;br /&gt;
==Tier 6==&lt;br /&gt;
Not even capable of shining in their own area of expertise. DMs will need to work hard to make encounters that this sort of character can contribute in with their mechanical abilities. Will often feel worthless unless the character is seriously powergamed beyond belief, and even then won&#039;t be terribly impressive. Needs to fight enemies of lower than normal CR. Class is often completely unsynergized or with almost no abilities of merit. Avoid allowing PCs to play these characters.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Examples:&#039;&#039;&#039; Aristocrat, commoner, {{tt|samurai&amp;lt;sup&amp;gt;CW&amp;lt;/sup&amp;gt;|Complete Warrior, p. 8}}&amp;lt;sup&amp;gt;{{tt|+|Could easily be considered tier 5}}&amp;lt;/sup&amp;gt;, warrior&lt;br /&gt;
&lt;br /&gt;
==[[Truenamer]]==&lt;br /&gt;
&lt;br /&gt;
[[Fail|A class so terrible it gets its own tier]], the {{tt|Truenamer|Tome of Magic, p. 198}} &amp;quot;is [[Pyrovore|just broken]] (as in, the class was improperly made and doesn&#039;t function appropriately).  Highly optimized (to the point of being able to spam their abilities) a Truenamer would be around Tier 4, but with lower optimization it rapidly drops to Tier 6.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeons &amp;amp; Dragons]]&lt;br /&gt;
[[Category:Gamer Slang]]&lt;/div&gt;</summary>
		<author><name>2602:306:32EB:400:29B0:7CA5:F22D:BF09</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Mork&amp;diff=345440</id>
		<title>Mork</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Mork&amp;diff=345440"/>
		<updated>2017-03-15T00:40:39Z</updated>

		<summary type="html">&lt;p&gt;2602:306:32EB:400:29B0:7CA5:F22D:BF09: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:LatestGorkandMork.png|700px|right|thumb|Mork is the one on the right that looks like he is about to eat a planet like a space jellybean.]]&lt;br /&gt;
&amp;lt;span style=&#039;color:lime;font-size:100%&#039;&amp;gt;&#039;&#039;&#039;&#039;&#039;MORK IS BEZT AT SNEAKIN&#039;ND SMASHIN WAAAAAAAAGH!!!&amp;lt;br&amp;gt;- The Shoutings of Mork on how &#039;Kunning&#039; he is &#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&#039;&#039;&#039;Mork&#039;&#039;&#039; is one of the two [[Ork]] gods. He is the more cunning but brutal out of the twins while [[Gork]] is the more brutal but cunning. What is the difference you may ask? While to put it in a manner in which most non-Orks could even comprehend, Gork is the one that will bash your face into a pulp if you so dare look at him (Which represents the Orks blatant manner on full frontal assault) while Mork is the one that will smash your head in while you aren&#039;t looking (Which represents the cunningness of some Orks). Essentially both are &amp;lt;strike&amp;gt;not&amp;lt;/strike&amp;gt; to be confused with each other.&lt;br /&gt;
&lt;br /&gt;
Prior to 7th edition, Orks had no idea which god was Mork and which god was Gork (and debates were just another excuse to fight each other). This was eventually dropped because it was super awkward to write. Most likely [[Ghazghkull Mag Uruk Thraka|the Prophet of Gork and Mork]] laid down his [[Weirdboy|head]]-canon, and the other Orks figured he was big enough to close the matter.&lt;br /&gt;
&lt;br /&gt;
==Mork Himself==&lt;br /&gt;
As mentioned above, Mork is the Ork God for sheer cunning and determination. Some may debate that the ork Gods can compete with the Chaos Gods when talking about cunningness or power, but there is no way of knowing for sure. As the Warp&#039;s nature is ever-changing and spontaneous, the might of a certain god is never set in place. Although, there is a fact that each race&#039;s feelings are represented by an entity in the Warp and as the ork population and crusades grow in number, so does the might of Gork and Mork. In the long run, in a sense, he could arguably be one of the most powerful entities in the warp along with his twin Gork and the Chaos Gods.&lt;br /&gt;
In contrast to his twin Gork, Mork often favors (and in return is favored by) those of &amp;lt;s&amp;gt;any&amp;lt;/s&amp;gt; some intellectual ability, meaning that BigMeks, Flashgitz or any other Orks who actually use their brains for once are often a prime candidate for Mork&#039;s favor. Hence, though Gork may be more physically powerful of the two, Mork is arguably the more intelligent and wise of the twins.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[File:Latest-2GorkaMorka.jpg|right|300px|thumb|Sometimes Mork and Gork won&#039;t help you because they don&#039;t like you. Sometimes they&#039;re too busy krumping each other on the heads to pay attention to your plea.]]&lt;br /&gt;
&lt;br /&gt;
According to what little history of the Orks we know of, both Mork and Gork came about during a distant time when all of the Ork&#039;s psyche started channeling their existence (And unwonted violence) into the [[Warp]]. This is similar to the gods of the Eldar, however, unlike the space elves, Mork and Gork often like to get a bit more &#039;personal&#039; with their subjects. For example, they may offer cosmic aid to whoever is chanting their names long enough, assuming they find the supplicant worthy of their aid. Should the local warboss be found worthy, then [[Rape|woe to any forces opposing the tsunami of green.]] Although they are both idolized upon, [[derp|the Orks often have no idea]] who they are directly praying to resulting in much [[lulz]]. This can vary from the gods metaphorically shrugging their shoulders and crumping their foes all the same, to a Wyrdboy praying for Gork&#039;s space foot to crush the enemy, only to have Mork turn up instead to [[FAIL|psychically make his head explode]] for mistaking their identity.&lt;br /&gt;
&lt;br /&gt;
The only distinction that can be made between the two is that Gork is the more favored by common boyz, nobz, and bosses, as he is the manifestation of power and might, while Mork is more favored towards Orks that possess a sheer level of intellect and cunning such as BigMeks, Gretchin, Lootas and other Oddboyz. Whatever is the case, both are rumored to be more powerful than Khorne due to the sheer number of psychic might of the Orks. In theory, each may actually have the power to snap Khorne like some sissy [[Daemonette]].&lt;br /&gt;
&lt;br /&gt;
Although no one has the faintest idea on what these twin gods may truly look like, they can at least be interpreted through the various designs of the BigMek&#039;s [[Gargant|Stompas and Gargants]] which are noted to be effigies of the two gods. &lt;br /&gt;
&lt;br /&gt;
{{Orks-Gods}}&lt;/div&gt;</summary>
		<author><name>2602:306:32EB:400:29B0:7CA5:F22D:BF09</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Mork&amp;diff=345439</id>
		<title>Mork</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Mork&amp;diff=345439"/>
		<updated>2017-03-15T00:40:25Z</updated>

		<summary type="html">&lt;p&gt;2602:306:32EB:400:29B0:7CA5:F22D:BF09: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:LatestGorkandMork.png|700px|right|thumb|Mork is the one on the right that looks like he is about to eat a planet like a space jellybean.]]&lt;br /&gt;
&amp;lt;span style=&#039;color:lime;font-size:100%&#039;&amp;gt;&#039;&#039;&#039;&#039;&#039;MORK IS BEZT AT SNEAKIN&#039;ND SMASHIN WAAAAAAAAGH!!!&amp;lt;br&amp;gt;- The Shoutings of Mork on how &#039;Kunning&#039; he is &#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&#039;&#039;&#039;Mork&#039;&#039;&#039; is one of the two [[Ork]] gods. He is the more cunning but brutal out of the twins while [[Gork]] is the more brutal but cunning. What is the difference you may ask? While to put it in a manner in which most non-Orks could even comprehend, Gork is the one that will bash your face into a pulp if you so dare look at him (Which represents the Orks blatant manner on full frontal assault) while Mork is the one that will smash your head in while you aren&#039;t looking (Which represents the cunningness of some Orks). Essentially both are &amp;lt;strike&amp;gt;not&amp;lt;/strike&amp;gt; to be confused with each other.&lt;br /&gt;
&lt;br /&gt;
Prior to 7th edition, Orks had no idea which god was Mork and which god was Gork (and debates were just another excuse to fight each other). This was eventually dropped because it was super awkward to write. Most likely [[Ghazghkull Mag Uruk Thraka|the Prophet of Gork and Mork]] laid down his [[Weirdboy|head]]canon, and the other Orks figured he was big enough to close the matter.&lt;br /&gt;
&lt;br /&gt;
==Mork Himself==&lt;br /&gt;
As mentioned above, Mork is the Ork God for sheer cunning and determination. Some may debate that the ork Gods can compete with the Chaos Gods when talking about cunningness or power, but there is no way of knowing for sure. As the Warp&#039;s nature is ever-changing and spontaneous, the might of a certain god is never set in place. Although, there is a fact that each race&#039;s feelings are represented by an entity in the Warp and as the ork population and crusades grow in number, so does the might of Gork and Mork. In the long run, in a sense, he could arguably be one of the most powerful entities in the warp along with his twin Gork and the Chaos Gods.&lt;br /&gt;
In contrast to his twin Gork, Mork often favors (and in return is favored by) those of &amp;lt;s&amp;gt;any&amp;lt;/s&amp;gt; some intellectual ability, meaning that BigMeks, Flashgitz or any other Orks who actually use their brains for once are often a prime candidate for Mork&#039;s favor. Hence, though Gork may be more physically powerful of the two, Mork is arguably the more intelligent and wise of the twins.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[File:Latest-2GorkaMorka.jpg|right|300px|thumb|Sometimes Mork and Gork won&#039;t help you because they don&#039;t like you. Sometimes they&#039;re too busy krumping each other on the heads to pay attention to your plea.]]&lt;br /&gt;
&lt;br /&gt;
According to what little history of the Orks we know of, both Mork and Gork came about during a distant time when all of the Ork&#039;s psyche started channeling their existence (And unwonted violence) into the [[Warp]]. This is similar to the gods of the Eldar, however, unlike the space elves, Mork and Gork often like to get a bit more &#039;personal&#039; with their subjects. For example, they may offer cosmic aid to whoever is chanting their names long enough, assuming they find the supplicant worthy of their aid. Should the local warboss be found worthy, then [[Rape|woe to any forces opposing the tsunami of green.]] Although they are both idolized upon, [[derp|the Orks often have no idea]] who they are directly praying to resulting in much [[lulz]]. This can vary from the gods metaphorically shrugging their shoulders and crumping their foes all the same, to a Wyrdboy praying for Gork&#039;s space foot to crush the enemy, only to have Mork turn up instead to [[FAIL|psychically make his head explode]] for mistaking their identity.&lt;br /&gt;
&lt;br /&gt;
The only distinction that can be made between the two is that Gork is the more favored by common boyz, nobz, and bosses, as he is the manifestation of power and might, while Mork is more favored towards Orks that possess a sheer level of intellect and cunning such as BigMeks, Gretchin, Lootas and other Oddboyz. Whatever is the case, both are rumored to be more powerful than Khorne due to the sheer number of psychic might of the Orks. In theory, each may actually have the power to snap Khorne like some sissy [[Daemonette]].&lt;br /&gt;
&lt;br /&gt;
Although no one has the faintest idea on what these twin gods may truly look like, they can at least be interpreted through the various designs of the BigMek&#039;s [[Gargant|Stompas and Gargants]] which are noted to be effigies of the two gods. &lt;br /&gt;
&lt;br /&gt;
{{Orks-Gods}}&lt;/div&gt;</summary>
		<author><name>2602:306:32EB:400:29B0:7CA5:F22D:BF09</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Gork&amp;diff=235415</id>
		<title>Gork</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Gork&amp;diff=235415"/>
		<updated>2017-03-15T00:40:15Z</updated>

		<summary type="html">&lt;p&gt;2602:306:32EB:400:29B0:7CA5:F22D:BF09: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:LatestGorkandMork.png|700px|right|thumb|Gork is the one on the left that looks like he just ate a bowl full of ghost chili peppers.]]&lt;br /&gt;
&amp;lt;span style=&#039;color:olive;font-size:100%&#039;&amp;gt;&#039;&#039;&#039;&#039;&#039;GORK IS BEZT AT KRUMMPIN&#039;ND BASHIN WAAAAAAAAGH!!!&amp;lt;br&amp;gt;- The Words of Gork summing up Ork Kulture &#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&#039;&#039;&#039;Gork&#039;&#039;&#039; is one of the two [[Ork]] gods. He is the more brutal but cunning out of the twins while [[Mork]] is the more cunning but brutal. What is the difference you may ask? While to put it in a manner in which most non-Orks could even quantify, Gork is the one that will bash your face into a pulp if you so dare look at him (Which represents the Orks blatant manner on full frontal assault) while Mork is the one that will smash your head in while you aren&#039;t looking (Which represents the cunningness of some Orks). Essentially both are &amp;lt;strike&amp;gt;not&amp;lt;/strike&amp;gt; to be confused with with each other.&lt;br /&gt;
&lt;br /&gt;
Prior to 7th edition, Orks had no idea which god was Gork and which god was Mork (and debates were just another excuse to fight each other). This was eventually dropped because it was super awkward to write. Most likely [[Ghazghkull Mag Uruk Thraka|the Prophet of Gork and Mork]] laid down his [[Weirdboy|head]]-canon, and the other Orks figured he was big enough to close the matter.&lt;br /&gt;
&lt;br /&gt;
==Gork Himself==&lt;br /&gt;
Gork as noted, is the Ork god for sheer might and power. Some may debate that the ork Gods can compete with the Chaos Gods when talking about cunningness or power, but there is no way of knowing for sure. As the Warp&#039;s nature is ever-changing and spontaneous, the might of a certain god is never set in place. Although, there is a fact that each race&#039;s feelings are represented by an entity in the Warp and as the ork population and crusades grow in number, so does the might of Gork and Mork. In the long run, in a sense, he could arguably be one of the most powerful entities in the warp along with his twin Mork and the Chaos Gods. Unlike his twin, Gork favors (and in turn is often favored by) the likes of Warbosses and Nobz as well as countless other Orks due to his manifestation of the Ork&#039;s prime brutality and CQC fighting. Due to this, Gork may be more physically powerful than Mork but is less intellectually competent and cunning as a result, creating a balance of power between the twins.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[File:83fc1d4e8629e3b34a78b2f69e5783b5.jpg|right|300px|thumb|What Gork and Mork do in their free time, harassing the [[Emperor|Emprah.]]]]&lt;br /&gt;
Of what can be determine on what little (If any) history on the Orks, both Gork and Mork came about during a distant time when all of the Ork&#039;s psyche started channeling their existence (And unwanted violence) into the [[Warp]], similar to that of the Eldar, however unlike the space elves the Ork&#039;s gods often like to get a bit more &#039;personal&#039; with their subjects i.e. [[Rape|will offer cosmic aid to whoever is chanting their names long enough and if they decide they are worthy enough of their aid; if they are considered worthy then woe to any forces opposing the tsunami of green people.]] Although they are both idolized upon, [[derp|the Orks often have no idea who they are directly praying to resulting in much]] [[lulz]] [[FAIL|if a Wyrdboy pray for Gork&#039;s space foot to crush the enemy only to have Mork turn up instead to psychically make his head explode for mistaking their identity (Not as if they both care anyways).]]&lt;br /&gt;
&lt;br /&gt;
The only distinction that can be made between the two is that Gork is the more favored of the two gods for the more common greenskins as he is the manifestation of power and might for the Orks, while Mork is more favored towards Orks that possess a sheer level of intellect and cunning such as BigMeks, Gretchins, Flashgitz and other Oddboyz. Whatever is the case, both are rumored to be more powerful than Khorne due to the sheer number of psychic might of the Orks and may actually have the power to snap Khorne like some sissy deamonette.&lt;br /&gt;
&lt;br /&gt;
Although no one has the faintest idea on what these twin gods may truly look like, they can at least be interpreted through the various designs of the BigMek&#039;s [[Gargant|Stompas and Gargants]] which are noted to be effigies of the two gods.&lt;br /&gt;
&lt;br /&gt;
{{Orks-Gods}}&lt;/div&gt;</summary>
		<author><name>2602:306:32EB:400:29B0:7CA5:F22D:BF09</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Toof&amp;diff=500926</id>
		<title>Toof</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Toof&amp;diff=500926"/>
		<updated>2017-03-11T03:50:38Z</updated>

		<summary type="html">&lt;p&gt;2602:306:32EB:400:29B0:7CA5:F22D:BF09: /* Other Notes on Teef */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Toof&#039;&#039;&#039; is the standard unit of [[money|currency]] of the [[Orcs &amp;amp; Goblins|Orcs and Goblins]] of [[Warhammer Fantasy]], and of the [[Orks]] of [[Warhammer 40000]].  The plural of Toof is Teef, so a rich greenskin can be said to have many teef.&lt;br /&gt;
&lt;br /&gt;
If you haven&#039;t guessed it already, the Or(c/k)ish economy is based on teeth (spelled and pronounced &amp;quot;teef&amp;quot; because most greenskins cannot make a &amp;quot;th&amp;quot; sound). Or(c/k)s produce teef constantly throughout their lives, and they always have replacements much like a shark. If a greenskin wants more teef, he simply punches a nearby greenskin in the face and takes a toof or two. This is a fairly risky proposition unless there is a large difference in size between the two greenskins, since an Or(c/k) who objects to losing his teef can punch back and take back his assets along with his compensation. Brawls started in this way help keep the race collectively strong, since brawls for teef need not be fatal (usually). In a pinch, an ork can also yank out his own teef if he has a pressing need to buy something&lt;br /&gt;
&lt;br /&gt;
The consistent difficulty in acquiring teef keeps the currency at a steady value: larger teef are more valuable than smaller teef so fighting Goblins/Grotz for their teef is generally unproductive, meaning that Or(c/k)s must generally take on Or(c/k)s of their own size (or greater) to procure enough teef.  They also cannot hoard their teef as they tend to decay after some time, hence, preventing inflation in the greenskin economy. This also means that stockpiling teef is rarely a good investment, as those teef would just decay before they can be spent. There are various ways of preserving teef, but none of them are 100% effective. Hence, the most common way for an Or(c/k) to afford something expensive is to be &#039;ard enough to bash others of his kind and take their teef. This is one of the contributing factors to why bigger greenskins are almost consistently better equipped than smaller ones.&lt;br /&gt;
&lt;br /&gt;
[[Ogre Kingdoms|Ogres]] and [[Tyranids]] are an especially valued source of teeth, the bigger the bastar&#039; it came from the better.  Or(c/k)s who have successfully beaten such armies thus tend to be very rich after ripping the teeth out of the mouths of billions of dead &#039;unz.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exchange Rates are not well known at this time.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Prices of a few common items ==&lt;br /&gt;
*Squig Pie with Fungus Beer - 1 Toof&lt;br /&gt;
*Fletch of Arr&#039;er arrowz (roughly twenty) - 2-3 Teef&lt;br /&gt;
*Bag of Shoota bullets (roughly forty to sixty) - 1 to 3 Teef&lt;br /&gt;
*Choppa - 2 to 12 Teef based on materials used in construction&lt;br /&gt;
*Slugga - 4 to 15 Teef depending on availability, quality and the available supply of bullets&lt;br /&gt;
*Shoota (regular) - 8 to 25 Teef&lt;br /&gt;
*Stabba - 10-30 Teef&lt;br /&gt;
*Magic Stabba - 50-100 Teef&lt;br /&gt;
*Wartrukk, New - 100 to 800 Teef&lt;br /&gt;
*Wyvern - 400-900 Teef&lt;br /&gt;
*[[Sly Marbo]] - More than the total value of every known currency.&lt;br /&gt;
&lt;br /&gt;
== Other Notes on Teef ==&lt;br /&gt;
&lt;br /&gt;
One reason that Or(c/k)s dislike dealings with Humans (and other races in general) is because Humans are socially awkward to Or(c/k)s. They are tiny, determine leadership in the most contrived of ways, and generally shy away from a good scrap (unless you [[Armageddon|really provoke them]]); and to an Or(c/k), a Human has pathetic Teef. They are wee little fiddly things, often look flat, and humans tend to be quite protective of them on accounts that Human Teef do not grow back more than once and Humans use them to show social status (and chewing grub). Yet more reasons why Or(c/k)s are the bestest. &lt;br /&gt;
However, some humans hiring greenskin warbands as mercs for guns, wagons, and anything else that may interest an Or(c/k) is not unheard of and said warbands turning against their employers for more bits or just for fun isn&#039;t uncommon either.&lt;br /&gt;
Goblins have learned that other races value more than Teef, and as such maintain an exchange rate of Teef to gold. Enterprising members of other races can quickly capitalize on this, although as a Goblin&#039;s wealth grows he will likely purchase the tools and followers he instinctively desires and realize later that he can turn his newfound strength on his former trading partners and begin a [[WAAAGH]]. Ogres, due to their base stupidity and knowledge that gold can bring food (and work can be eating living beings anyway, resulting in a double payment in their eyes) often find themselves marching alongside greenskins and used as living weapons or vanguards. &lt;br /&gt;
&lt;br /&gt;
Not all Teef are made equal, as noted above.  But greenskins still technically operate on a bartering system, and one Or(c/k)&#039;s eye for Teef might not be as conservative (or voracious) as the next.  Two identical Teef might not buy the same volume of Grog Brand Grog Brew™ at one bar as it will at the next, regardless of availability.  Similarly, inflation, deflation, supply and demand, the size difference of the buyer and the seller, the mood of the vender, and even the time of day can affect how much dat fancy new choppa youz been eyein&#039; iz worf.  If a lot of Or(c/k)s go rushing in to get a new bike at once, the dealer Mek might set up an auction  at dawn that everyone in the camp attends.  The price the bike goes for could affect how much a Toof can buy for the rest of the week; and obviously, if there is one stingy Oldboy who hikes his prices because he sells the only motor oil for seven hundred miles, then he will have a band of greenskins banging down his door demanding [http://www.youtube.com/watch?v=BNjcuZ-LiSY CHEAP or DEATH!]&lt;br /&gt;
&lt;br /&gt;
Greenskins are technically not the only ones who use teef. Sometimes if an Inquisitor or Elector Count wants to get rid of a Chaos infestation, there are some greenskins nearby, and there has recently been a big battle between the guard and the greenskins which the guards won, he may send some men to collect the Teef from the corpses and use them to pay for the greenskins to go attack that Chaos infestation. Or(c/k)s are not all that keen about Humans stealing their kin&#039;s Teef, but getting Teef and someone to fight is still a winning combination in an Or(c/k)&#039;s book.&lt;br /&gt;
&lt;br /&gt;
Greenskins also like &#039;&#039;shiney fings&#039;&#039;. Some Or(c/k)s (Bad Moonz klan boyz and [[Freebooterz]] especially) will decide that something shiny is just as good as a Toof. Or a handful of Teef. Or a whole sack. Said shiny thing is usually &#039;&#039;&#039;Gold&#039;&#039;&#039;, which both looks more colorful than Silver and is heavier to boot. Gold often comes in convenient Coin form when stolen from other races, which looks nicer still and makes handy pendants. While not very tough, Gold can be beaten or plated by even the dumbest slave grot (or the ingenious [[Black Orcs]]) into snazzy trinkets or onto weapons and armor (to make them shinier). Mekboyz like gold because it conducts &amp;quot;energee&amp;quot; better than more common metals, proving Mekboyz definitely know what they&#039;re talking about, as far as electrical conductivity is concerned. Even in raw Nugget form, Gold holds a clear appeal to Or(c/k)s and Humans alike- and unlike Teef, Gold never rots, and thus can be hoarded in big piles of shiny. Thus, some Or(c/k)s will trade in gold instead of (or in addition to) Teef. This is a risky proposition; while all greenskins know the value of a Toof, some don&#039;t care much for Gold, and your bartender might not take that tiny nugget in exchange for his finest brew. However, a Bad Moon will take Gold without a second thought, and a Loota or Blood Axe boy will usually take Gold as well. A gold plated weapon on the other hand, will be worth much more than it&#039;s duller counterpart, and will usually be deadlier as well because &amp;quot;it&#039;z a high-kwality piece of flash!&amp;quot;  The same goes for armor, trophies, and &amp;quot;lukky bitz&amp;quot;. Some Or(c/k)ish tribes and clans believe that gold is lucky, and will attach it to themselves in order to be effective at whatever they attempt.&lt;br /&gt;
&lt;br /&gt;
(In other words, gold can be thought of as a material good to be bartered rather than a unit of currency to be spent)&lt;br /&gt;
&lt;br /&gt;
The [[Adeptus Orthodontus]] are known for accidentally increasing the exchange rate of Humie Teef to Ork Teef.&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer Fantasy]]&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Orcs &amp;amp; Goblins]]&lt;br /&gt;
[[Category:Orks]]&lt;/div&gt;</summary>
		<author><name>2602:306:32EB:400:29B0:7CA5:F22D:BF09</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Vindicare&amp;diff=525988</id>
		<title>Vindicare</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Vindicare&amp;diff=525988"/>
		<updated>2017-03-05T05:20:18Z</updated>

		<summary type="html">&lt;p&gt;2602:306:32EB:400:29B0:7CA5:F22D:BF09: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Officialvindicare.jpg‎|thumb|right|BOOM, HEADSHOT FAGGOT]]&lt;br /&gt;
:&#039;&#039;&amp;quot;Exitus Acta Probat: The Outcome Justifies the Deed.&amp;quot;&#039;&#039;&lt;br /&gt;
:--Motto of the Vindicate Temple&lt;br /&gt;
:&#039;&#039;&amp;quot;Super lengthy range / All is visible to me / I watch as you pee.&amp;quot;&#039;&#039;&lt;br /&gt;
:--Vindicare Assassin Zer0(Somefag)&lt;br /&gt;
&#039;&#039;&#039;Vindicare&#039;&#039;&#039; (Latin: from Vindico, thus meaning Avenger/Punisher/Protector, depending on the mood) assassins are one of the varieties of [[Assassin|assassin]] fielded by the [[Officio Assassinorum]] in the [[Warhammer 40k]] universe. They are superlative snipers capable of making accurate shots from ridiculous distances (and also doing 360 noscopes without hassles), selected for their natural talent and further honed by extensive training and indoctrination by the Vindicare Temple. The primary weapon of the Vindicare is the infamous Exitus sniper rifle (Latin, lit. &amp;quot;exit&amp;quot; fig. conclusion, termination). In addition to the &amp;quot;ordinary&amp;quot; solid slug projectiles it can fire, an assortment of special munitions are available for the weapon, allowing the Vindicare to engage different types of target effectively. They also are some of the most lurvely looking, because of their bad-ass visors.&lt;br /&gt;
&lt;br /&gt;
Occasionally known as &amp;quot;Ork snipers&amp;quot; after [[Celestial Lions|a particularly humorous after-action report]] filed by the [[Inquisition]].&lt;br /&gt;
&lt;br /&gt;
/tg/&#039;s most well-known Vindicare is [[LIIVI]] of [[Love Can Bloom]] fame, an agent sent to [[Dawn of War#Dark Crusade|Kronus]] who turned rogue and deserted the Imperium when he [[Heresy|fell in love]] with the [[Eldar]] farseer [[Taldeer]].&lt;br /&gt;
&lt;br /&gt;
==Vindicare Training==&lt;br /&gt;
Vindicare Assassins are either orphans or have been abandoned as young children. The [[Officio Assassinorum]] takes them in, and since no one cares about them, they are trained in the arts of infiltration, sniping, and escape/evasion tactics. [[Dark Heresy]] also tells of VERY high profile, but &amp;quot;ordinary&amp;quot;, assassins/bounty hunters/killers taken onboard Assassinorum ships (usually after killing another similarly high profile target, designated via an anonymous letter with a name on it) to Terra and made Vindicares, &#039;&#039;&#039;if&#039;&#039;&#039; they pass all of the tests. They are brutally punished if they fuck up and are ordered to avoid &#039;&#039;all&#039;&#039; human contact, except for their handlers. Even though sometimes there will be other circumstances that prevent them from succeeding (say their target chokes on a bagel and dies) and there has got to be some situations where interacting with others could be the key factor in getting to the necessary vantage point to put a bullet into the guy. This is meant to reduce the chance of heresy or desertion - if they don&#039;t know even the basics of socialization, it&#039;ll be hard for them to hesitate to fire or to be corrupted. Difficult, but not impossible. [[Grimdark]] indeed.&lt;br /&gt;
&lt;br /&gt;
==Vindicare Weapons==&lt;br /&gt;
As mentioned before their primary weapon is the Exitus Sniper Rifle (think of a .50 cal sniper rifle cranked up to 11). This weapon allows the Vindicare to kill targets from a &#039;&#039;long, long, long, long, long, loooong&#039;&#039; &#039;&#039;&#039;WAY&#039;S AWAY&#039;&#039;&#039;. The Vindicare&#039;s secondary weapon is the Exitus Pistol, which is merely a scaled back version of the big ass rifle the operative carries.&lt;br /&gt;
&lt;br /&gt;
== Vindicare Fashions ==&lt;br /&gt;
Vindicare Assassins are some of the most sexiest beasts out there, with a tight latex suit, glorifying their abdominal power. They also are known to wear LOEVLY masks, which are way smexy-er than the other assassins&#039;. Reports of [[LIIVI|them]] being partial to [[An_Eldar%27s_Ears|pointy ears]] are unconfirmed.&lt;br /&gt;
&lt;br /&gt;
==On the Tabletop==&lt;br /&gt;
[[File:Handle with vindiCARE.jpg|300px|right|Metal Grim Solid]]&lt;br /&gt;
Vindicare snipers are one of the most [[Rape|rapey]] single models in the game (as with all assassins). All Assassins come with an impressive statline: &lt;br /&gt;
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WS:8   BS:8   S:4   T:4   W:3   I:7   A:4   Ld:10.&lt;br /&gt;
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Their incredible reflexes give all assassins a 4+ invulnerable save. The Assassins differ through their equipment, the Vindicare is armed with the fearsome Exitus Rifle and pistol, and thanks to his BS of 8, he only has a 1/12 chance of missing.&lt;br /&gt;
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Exitus Rifle:  Range:72&amp;quot;   Str:X   AP:2   Type:Heavy 1, Sniper&lt;br /&gt;
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Exitus Pistol:  Range:12&amp;quot;   Str:X   AP:2   Type:Pistol, Sniper&lt;br /&gt;
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Obviously this means with standard rounds for both weapons always wound on a 4+, however, Vindicares are not equipped with stock ammo. They have access to special rounds which incur special bonuses, these rounds can be used any amount of times with the rifle. With AP:2. No one, that is right, no model gets an armor save. Leaving you to worry about those Tanks. But wait, we got a bullet for that.&lt;br /&gt;
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*Hellfire rounds: Wound on a 2+, instead of a 4+ (this is your standard round, basically you can very, frighteningly easily kill any one-wound model within 72&amp;quot;).&lt;br /&gt;
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*Shieldbreaker rounds: Wound on a 4+, ignores invulnerable saves. Through the magic of mathematics we know that these are only better than hellfires if the invulnerable save the target possesses is 4+ or less. If it&#039;s 5+ or 6+ you have a better chance of causing a wound with hellfires. &lt;br /&gt;
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*Turbo-penetrator rounds (commonly referred to as &amp;quot;sex toy&amp;quot; rounds, which are TURBO PUNS): NERFED FOR 7TH ED! They now count as strength 10 against vehicles. Against non-vehicles, these cause D3 wounds on a 4+. Using these rounds against models with 3 or more wounds is just a waste unless you just want to soften them up for some charging allies. Against models with two wounds this round is a gamble, you can either almost certainly kill them in two turns (with hellfires) or have a 1/2 chance of killing them in one turn (with Turbo-penetrator rounds). If you have 2 turns, the chance of killing a 2 wound model is 69% with hellfires, and 75% with turbo-penetrators. But the chance of doing &#039;&#039;some&#039;&#039; damage is 97% with hellfires. If Lady Luck and Admiral Awesome are on your side, enjoy killing Failbaddon in two shots.&lt;br /&gt;
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On top of all this, YOU can choose which models in the enemy unit takes the wounds (just like Telion), so you can pick off heavy weapons etc. that pose a threat to your army. &lt;br /&gt;
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Vindicare snipers are excellent support units. They can pick off the most threatening enemy weapons (including vehicles, to a degree), ensuring the rest of your army can bring the pain free from some harassment. Do not waste precious shots on lowly grunts; unlike the other assassins, you can&#039;t expect the Vindicare to recoup his entire points cost in two turns due to his low rate of fire. They also have the &#039;Infiltrate&#039; special rule, so they appear wherever you want on the table ready to kill (even on objectives!), and they have the &#039;Stealth&#039; special rule, which vastly improves his chances of survival when you put him in sufficient cover (which you damn well should) - otherwise, his 4+ Inv save may look good on paper, but isn&#039;t much better than Veteran Guard Carapace in the open. &lt;br /&gt;
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In light of this, if possible, include a Techmarine (for that tasty &#039;Bolster Defences&#039; special rule) in your army, giving him a 2+ cover save all told in the ruin he deploys in, ensuring even the heaviest weaponry can&#039;t shift him. Just make sure to pick off any nearby flamers (with precision shots and Hellfire rounds, easy pickings), and this sniper will be a constant pain for your opponent. Make no mistake though, while his statline and blind grenades (defensive grenades) ensure he can withstand small units in close combat, he&#039;s no Eversor, and lacks a power weapon; a concentrated assault will finish him off, so know when to cut your losses and retreat him. For some reason though he is terrible against enemy characters (which is kind of the thing, lore-wise, Vindicares are born to kill, fucking Ward) due to his inability to inflict instant death against models with 3+ wounds. However, in the new dataslate, the rule &#039;No Escape&#039; inflicts a -2 penalty to &#039;Look Out, Sir!&#039; rolls, meaning characters need a cold sweat-inducing 6+ while Independent characters need a 4+. Not bad.&lt;br /&gt;
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==Changes from 6th Ed==&lt;br /&gt;
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To make the Vindicare more fluff friendly, (and probably to bow to [[Faggot|faggots]] who complained about their land raiders getting popped in one shot) his tank popping ability has been dramatically nerfed. His rifle is now AP2 and turbo penetrator rounds are now s10+d6 to pen. While this means his ability to pen transports has not diminished, heavier vehicles may pose a larger problem (Leman Russes and Land Raiders will pose a problem with only one shot and then requiring a 6 to destroy them). &lt;br /&gt;
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Against non-vehicle models, Turbo rounds now inflict D3 wounds instead of 2. This is very good considering the amount of high toughness monsters with tons of wounds. A shot from this would really put a wraithlord or Riptide in its place.&lt;br /&gt;
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Feel no pain(6+) has been traded off for an extra wound. &lt;br /&gt;
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The &amp;quot;no escape&amp;quot; rule (which all assassins get) means &#039;&#039;&#039;look out sir rolls now get a -2 modifier&#039;&#039;&#039; against wounds inflicted by assassins so, unless the target has dedicated bodyguards (autopass LoS rolls), it&#039;ll be very difficult to transfer the wound to a random meatbag.&lt;br /&gt;
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Invulnerable saves granted by equipment can no longer be destroyed, only ignored by shield-breaker ammo.  It&#039;s just as well, as breaking equipment was just ridiculous, especially considering that it&#039;ll screw you over for the entire game if it happens (it still happens on the fluff, tho).&lt;br /&gt;
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On the plus side, his Rifle got a huge range increase (72&amp;quot;) so he can hit anything on a standard 6x4 table he has Line of Sight to. Also, due to his Spy mask, all his shots ignore cover. &lt;br /&gt;
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The Vindicare is now equipped with a close combat weapon as well as his pistol, meaning 6 attacks on the charge! Lulz shall be had when a Vindicare single handedly wipe out a wolf lord, wolf guard battle leader, and his pet puppy. Seriously, if you want to embarrass someone, charge his character with this guy! Regardless the Vindicare is undoubtedly the weakest of the four in overall CC performance, stick to his guns and only resort to CC if you get boxed in (though being an assassin he should not be seen as useless at it however).&lt;br /&gt;
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Loses frag grenades but still doesn&#039;t suffer from charging through cover because of lightning reflexes.&lt;br /&gt;
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Sniper rifles used to have the pinning and rending rules, so assaulting with this man would formerly result in lulz for at least one player, he will charge in against a small squad, drop one enemy with his Exitus Pistol, the squad fails it&#039;s pinning test and goes to ground, then the Vindicare wipes out the squad with his 5 attacks on the charge. Well, either that or he will charge in, drop one enemy with his Exitus Pistol, the squad passes its pinning test, then the Vindicare does nothing with his 5 attacks on the charge and get killed by the counter attack......But trust me, it&#039;s totally worth it, imagine the look on your enemies face when a dedicated SNIPER kills his squad of Tau Fire warriors. He can also hold his ground against characters due to his 4+ invuln and WS8, which allowed him to hold out against Draigo for 3 turns.&lt;br /&gt;
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==See Also==&lt;br /&gt;
[[The Samos Sanction]]&lt;br /&gt;
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[[Celestial Lions]]&lt;br /&gt;
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[https://www.youtube.com/watch?v=_lxbdBQV11E&amp;amp;feature=gp-n-y&amp;amp;google_comment_id=z12hxvvqrpvsytpt222pcj3p1uiwdbxw204 Vindicare doing some precise shots]&lt;br /&gt;
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==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:LCB RipperHunting.jpg&lt;br /&gt;
Image:Am extus2.jpg| Holy shit... someone made one...&lt;br /&gt;
Image:Am extus1.jpg| Needs more skulls.&lt;br /&gt;
Image:Vind.JPG&lt;br /&gt;
Image:Vindicareassasin.jpg&lt;br /&gt;
Image:Vindicare&#039;s weapons.jpg&lt;br /&gt;
File:The Black.jpg&lt;br /&gt;
File:VindicareTf2.png|A Vindicare Assassin. Not a crazed gunman.&lt;br /&gt;
File:Zer0Zero.png|Another Vindicare Assassin. He&#039;s a number.&lt;br /&gt;
File:Zerostab.PNG|A Vindicare assassin demonstrating what can happen to entire squads that forget that 6 attacks on the charge is not to be trifled with.&lt;br /&gt;
File:Vindicare7th.jpg| The 7th Edition update. Awesome as hell.&lt;br /&gt;
File:Precision_Shots.png| This is gonna require some precision shots...&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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