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		<title>Warhammer 40,000: Eternal Crusade</title>
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		<updated>2016-10-29T06:01:17Z</updated>

		<summary type="html">&lt;p&gt;2602:306:32EB:400:B188:ABE2:AC23:3A63: /* Current State */ The &amp;quot;300 players&amp;quot; is flagrantly false, I have no idea how it started but it&amp;#039;s been all over the forums despite being disproven&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Warhammer-40000-eternal-cursade-logo.png|700px|center]]&lt;br /&gt;
&lt;br /&gt;
{{cleanup}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warhammer 40,000 Eternal Crusade&#039;&#039;&#039; is a &amp;lt;s&amp;gt;Massive Multiplayer Online&amp;lt;/s&amp;gt; Third-Person Shooter (think &amp;lt;s&amp;gt;Planetside&amp;lt;/s&amp;gt; clunky Battlefield) that was announced at E3 2013 and is slated to be released in 2016. It will be available for the &#039;&#039;&#039;PC&#039;&#039;&#039;, &#039;&#039;&#039;PS4&#039;&#039;&#039; and the &#039;&#039;&#039;Xbox One/Ten&#039;&#039;&#039;. Steam Early access has now opened, the NDA has dropped and all that good stuff so there is plenty of content  to view at your leisure.&lt;br /&gt;
&lt;br /&gt;
Now many of you think that this is such wonderful news, right ? Well... This is still up to debate since the game is being developed by the people who have given us such wonderful titles like &#039;&#039;&#039;Wet&#039;&#039;&#039;, &#039;&#039;&#039;Dante&#039;s Inferno&#039;&#039;&#039; (PSP), &#039;&#039;&#039;[[The Lord of the Rings]]: Conquest&#039;&#039;&#039; (DS) and &#039;&#039;&#039;Naughty Bear&#039;&#039;&#039;. However, Behavior (the guys making this thing) pulled in talent from all around - especially from Funcom Montreal (Age of Conan, The Secret World); recently, [[Graham McNeill]] and [[Anthony Reynolds]] (known for writing the [[Ultramarines]] and [[Word Bearers]] series, respectively) have been confirmed to be working alongside them as well. The devs have confirmed that if you buy the game, you unlock all the premium content (IE rest of the races), and that Dark Angels and Iron Warriors are *not* the only Space Marine/Chaos Space Marine chapters present.&lt;br /&gt;
&lt;br /&gt;
Orks were planned to be the F2P race, and the devs are hoping this will make them outnumber the rest of the other factions when released. So, that is a higher than average understanding of 40k lore, and is typically considered a genius fucking idea. Unfortunately, this &amp;quot;Free To WAAAGH&amp;quot; system, as it&#039;s called, has been delayed indifinitely, announced alongside the publishers announcing the game will be launched to the general public on September 23, 2016, despite the team not even being close to ready for anything beyond late-alpha and the game being clearly unfinished. Which has led many fans to begin wonder if the developers have any control over the game beyond programming at this point.&lt;br /&gt;
&lt;br /&gt;
==Dream Big==&lt;br /&gt;
&lt;br /&gt;
When the devs first got the license for this game, they wanted nothing less than to shoot for the Moon. An open world the scope and complexity of Planetside 2 with no fewer than four factions, player-driven campaigns, giant fortress climax battles, and everything from Ork nob squads tearing at Wraithguard to a Chaplain rallying the last desperate charge against a fortified Chaos stronghold, with enough different weapons and customization options to always have the player come back for more .&lt;br /&gt;
&lt;br /&gt;
Now naturally you can&#039;t just build a game like that in one or two years. Seeing how insurmountable an MMO of this kind of proportions would be to create from scratch, Behaviour decided to scale down the initial size of the game, and then scale &#039;&#039;that&#039;&#039; down for Open Alpha. To make sure the engine, weapons, vehicles, graphics, maps, etc. all worked the  Alpha is a straight-up classic shooter, with bog-standard matchmaking and 25 to 30 minute control point matches, with factions being added on a &amp;quot;when it&#039;s done&amp;quot; schedule. For the release candidate, the game will still have the four races, the classes and general gameplay promised, but the world will be cut up into 20+ instances, where the players will fight in several matches to control the region. &lt;br /&gt;
&lt;br /&gt;
Unfortunately, as the devs churned out a half-decent Early Access game (by the standards of Early Access) the publishers were getting impatient. A mandate came down from on-high...&lt;br /&gt;
&lt;br /&gt;
==Current State==&lt;br /&gt;
&lt;br /&gt;
Officially, the game was &amp;quot;launched&amp;quot; in September 2016. This is despite the game being &#039;&#039;completely unfinished&#039;&#039;, looking identical to the Early Access mode the game was in when Orks were in alpha mode. For all intents and purposes, the game is basically an early Beta state - All announced factions are in, and the games are played as instanced arcade-esque shooters not unlike [[Warhammer 40,000: Space Marine|Space Marine&#039;s multiplayer.]] The long-term plan is to gradually open up the world, making larger regions, until the continent of EC is one region in it&#039;s entirety, somewhat like Planetside 2, as was originally the plan. An invading army will need to capture at least 2 of a region&#039;s outposts before they can attack the primary base of that region, allowing for large-scale strategic planning. The latest &amp;quot;launch candidate&amp;quot; currently has a primitive world map with matches being set on each faction&#039;s borders. There&#039;s also Tyranids which you can fight in 5-man kill teams to achieve absolutely nothing except bragging right and Steam Achievements.&lt;br /&gt;
&lt;br /&gt;
While this has lead to much outcry from the Founders and the fanbase in general, many do now see the benefit of improving the core gameplay to be a fun shooter, before making a massive world with barely nothing in it and with poor gameplay. Furthermore, through the weekly Twitch shows and an active cooperation with fans on the forum, combined with a positive reaction to the current Alpha build, the initial outrage over this controversial move has died down a bit.&lt;br /&gt;
&lt;br /&gt;
The developers have said there will be a pipeline of free updates after launch; the list will be made available but the first update will be the addition of [[TEQ]]s.&lt;br /&gt;
&lt;br /&gt;
== Races ==&lt;br /&gt;
The game will debut with four playable factions and one NPC faction, each including several subgroups, and classes. The class list has been confirmed on the EC forums and it mostly the standard stuff as seen below. Sub-factions will all have unique bonuses which will effect the game such as Space Wolves having access to Rune Priests, Blood Angels Sanguinary Guard and so on. We haven&#039;t had full confirmation of each of these effects but they are confirmed as being in. The Eldar and Chaos Space Marines use magic for the support class, able to equip two spells that each have a different mana cost, though they only have access to a few backup weapons. Space Marines and Orks Support don&#039;t have access to magic, but can deploy health stations and have access to firearms, among other tools. The Orks and Space Marines will only get magic from their hero characters in the form of Librarians and Weirdboyz.&lt;br /&gt;
&lt;br /&gt;
===Space Marines===&lt;br /&gt;
&lt;br /&gt;
Ah, Space Marines. Heroes, [[Mary Sue|Mary Sues]], warrior monks and nazi supersoldiers, the Space Marines are the &amp;quot;generalist&amp;quot; faction, with no particular strength or weakness. Their Apothecaries tend to be better in defensive environments, and with the addition of the Storm Shield, they have taken defense as their main stick. There&#039;s not a lot to say about them; they&#039;re marines, what do you expect. The current playerbase is predominantly Space Marines, and Space Marines fans make up 40% of the fans. So nothing new there.&lt;br /&gt;
&lt;br /&gt;
A lot of people are crying on the fora that Space Marines doesn&#039;t feel &amp;quot;Space Marine&amp;quot; enough, being too weak and feeble for their taste. While the TTK is slated to be increased, a lot of people are in for a surprise when Marines aren&#039;t the most powerful faction in a game with four, equally supported factions. Part of the &amp;quot;problem&amp;quot; here is the engine mechanics, which deliberately makes all characters in the entire game somewhat sluggish (the best example is how infantry have a maximum turning speed, so upping your mouse sensitivity won&#039;t let you you 360 quickscope, and there&#039;s lots of other more subtle examples). It also doesn&#039;t help that many new players first start out as Space Marines before deciding which faction to go to next. Also have a large number of Guilds, many of which are notoriously known for PUG stomping. &amp;lt;s&amp;gt;Rangers lead the way!&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Chapters&#039;&#039;&#039;: [[Ultramarines]], [[Space Wolves]], [[Blood Angels]], [[Dark Angels]], [[Imperial Fists]].&lt;br /&gt;
*&#039;&#039;&#039;Faction Leader&#039;&#039;&#039;: [[Belial]], Master of the [[Deathwing]].&lt;br /&gt;
**&#039;&#039;&#039;Sub-Faction Leaders&#039;&#039;&#039;:&lt;br /&gt;
***Ultramarines: TBA, &amp;lt;s&amp;gt;[[Captain Titus]] if we&#039;re lucky, [[Cato Sicarius]] if we&#039;re not.&amp;lt;/s&amp;gt; Something called a &amp;quot;Techmarine Suprema&amp;quot;. So far, the only one who fits the &amp;quot;Ultramarine Techmarine&amp;quot; description over on Lexicanum is some guy named Vexos. We&#039;d mention Sevano Tomasin, but he&#039;s dead.&lt;br /&gt;
***Space Wolves: [[Ragnar Blackmane]].&lt;br /&gt;
***Blood Angels: [[Mephiston]], Lord of Death.&lt;br /&gt;
***Dark Angels: [[Interrogator-Chaplain]] Cassiel.&lt;br /&gt;
***Imperial Fists: TBA&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Space Marine Default Classes&lt;br /&gt;
! &lt;br /&gt;
! Objective&lt;br /&gt;
! Heavy Weapons&lt;br /&gt;
! Ground Melee&lt;br /&gt;
! Air Attack&lt;br /&gt;
! Medic / Support&lt;br /&gt;
|-&lt;br /&gt;
! Unit&lt;br /&gt;
| [[Tactical Squad|Tactical]] || [[Devastator Squad|Devastator]] || [[Assault Squad|Ground Assault]] || [[Assault Squad|Assault]] || [[Apothecary]]&lt;br /&gt;
|-&lt;br /&gt;
! Weapons&lt;br /&gt;
| [[Bolter]], Stalker Bolter, [[Storm Bolter]], [[Meltagun]], [[Plasma Gun]], [[Gravgun]] (upcoming) || [[Heavy Bolter]], [[Lascannon]], Plasma Cannon, Multi-Melta, Grav-cannon (upcoming) || [[Chainsword]], [[Power sword]], [[Power Axe]], [[Power Maul]], [[Power Fist]] || [[Bolt Pistol]], Plasma Pistol, Grav-pistol Chainsword, Power Sword, Power Axe, Power Maul, Power Fist|| Bolter &#039;&#039;([[Wolf Priest]] cannot has)&#039;&#039;, Bolt Pistol, Chainsword, Crozius Arcanum &#039;&#039;([[Wolf Priest]] only)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Abilities&lt;br /&gt;
| Capture Objectives || Suppressing Fire || Storm Shield (You can choose a sidearm instead, but if that was the case you&#039;d be better off picking Jump Assault)|| [[Jump pack]] || Narthecium for heals, Adrenaline for Buffs, Heal Station (AOE, destructible, only one at a time)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Veterans&#039;&#039;&#039;: Veteran Tactical, Veteran Devastator, Veteran Ground Assault, Veteran Assault, Veteran Apothecary&lt;br /&gt;
*&#039;&#039;&#039;Elites&#039;&#039;&#039;: [[Legion of the Damned]] Legionnaire, [[Terminators]] (coming 2017) and maybe [[Techmarine]]s, among others.&lt;br /&gt;
*&#039;&#039;&#039;Heroes&#039;&#039;&#039;: Master of Relics, [[Librarian]]s and [[Chaplain]]s, among others.&lt;br /&gt;
&lt;br /&gt;
===Chaos Space Marines===&lt;br /&gt;
&lt;br /&gt;
Pissed off motherfuckers &#039;&#039;de jure&#039;&#039;, the Chaos Space Marines are, like the Space Marines, a generalist faction, but thanks to their Sorcerers, Chaos Marks, and the skill of the generally [[/tg/|neckbearded veteran players]], Chaos Marines are more aggressive, and can have some outright insanely long sieges on enemy points. Chaos Marines will be very customizable, and their Marks will make them quite the force to be reckoned with. Said marks include Mark of Nurgle (Defense Buff, stamina penalty), Mark of Khorne (Regain health from kills, but can&#039;t be healed by consumables &#039;&#039;&#039;&#039;&#039;or&#039;&#039;&#039;&#039;&#039; sorcerers and will die when health reaches zero), Mark of Slaanesh (Speed increase, no armor regen), and Mark of Tzeentch (Faster armor regen, slight health penalty). Otherwise Chaos Marines share most of the same basic loadout as Space Marines, making it fairly easy to switch between playing the two. In addition, the fact that the current playerbase is almost exclusively grizzled 40k veterans make a lot of teams driven and better at coordination. &#039;Cause dem corpse-worshippin&#039; fellas gotta burn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Chaos is the second most popular faction at the moment.&amp;lt;/s&amp;gt; Only because there&#039;ve only been 2 factions for the longest time.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Legions&#039;&#039;&#039;: [[Iron Warriors]], [[Word Bearers]], [[Black Legion]], [[Night Lords]], [[Alpha Legion]]. &lt;br /&gt;
*&#039;&#039;&#039;Faction Leader&#039;&#039;&#039;: [[Abaddon]] the motherfucking Despoiler.&lt;br /&gt;
**&#039;&#039;&#039;Sub-faction Leaders&#039;&#039;&#039;&lt;br /&gt;
***Iron Warriors: TBA&lt;br /&gt;
***Word Bearers: TBA&lt;br /&gt;
***Black Legion: Ash&#039;Hy Mok: a badass sorcerer created for the narrative who has been very busy liquefying space marines and Eldar alike in the short stories release each week.&lt;br /&gt;
***Night Lords: TBA&lt;br /&gt;
***Alpha Legion: TBA&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Chaos Space Marine Default Classes&lt;br /&gt;
! &lt;br /&gt;
! Objective&lt;br /&gt;
! Heavy Weapons&lt;br /&gt;
! Ground Melee&lt;br /&gt;
! Air Attack&lt;br /&gt;
! Medic / Support&lt;br /&gt;
|-&lt;br /&gt;
! Unit&lt;br /&gt;
| Traitor Marine || [[Havoc]] || Traitor Assault || [[Chaos Raptors|Raptors]] || [[Chaos Sorcerer|Aspiring Sorcerer]]&lt;br /&gt;
|-&lt;br /&gt;
! Weapons&lt;br /&gt;
| Bolter, Stalker Bolter, [[Combi-weapon|Combi-Bolter]], Meltagun, Plasma Gun || Heavy Bolter, Lascannon, Plasma Cannon, Multi-Melta, [[Autocannon]] || Bolt Pistol, Chainsword, Chainaxe, Power Sword, Power Axe, Power Maul, Power fist || Bolt Pistol, Plasma Pistol, Chainsword, Chainaxe, Power Sword, Power Axe, Power Maul, Power fist || Bolt Pistol, [[Force Weapons|Force Sword]]&lt;br /&gt;
|-&lt;br /&gt;
! Abilities&lt;br /&gt;
| Capture Objectives ||　Suppressing Fire || Capture Objectives || [[Jump pack]] || Healing Spell, Warp Instability (Debuff), Nurgle Heal (AOE heal) Slaanesh Lash (Damage + Debuff), Flickering Fire (Damage), Daemonbolt (user-guided missile)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Veterans&#039;&#039;&#039;: Veteran Traitor, Veteran Havoc, Veteran Traitor Assault, Veteran Raptors, Sorcerer&lt;br /&gt;
*&#039;&#039;&#039;Elites&#039;&#039;&#039;: [[Possessed Marine]] and [[Terminators]] (Confirmed for not initial Release)&lt;br /&gt;
*&#039;&#039;&#039;Heroes&#039;&#039;&#039;: [[Fallen Angels|Fallen]] Captain&lt;br /&gt;
&lt;br /&gt;
===Orks===&lt;br /&gt;
&lt;br /&gt;
The Orks are slated to be the good old underdog faction we all know and love from the tabletop, and will be geared towards close-quarters combat and melee. Unlike what some of you might think ([[Space Marines|you know who you are]]), the Orks are &#039;&#039;not&#039;&#039; a horde army in the traditional sense, and Ork characters will be on the same level as any other character from another faction, by a combination of &#039;Ard Armour, Ork tenacity and a little goodwill, as stated by the developers.  Discussions on the official forums about whether Orks should control large groups of Orks or be Nobs persists regardless. A WAAAAGH! can be triggered in certain matches, specifically if 5 minutes are left with no extensions. This radically reduces respawn cooldown and makes Orks faster in order to simulate the green tide, since the teams still have to have an equal number of players, however they don&#039;t have a down state and die immediately. &lt;br /&gt;
&lt;br /&gt;
Currently, the Orks have the best community out of all the factions in terms of role play(all by player choice), friendly players, and just good fun in general. Those that are salty after a match are Grotz in disguise. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Orks will be bolstered by &amp;quot;Free2Waaagh&amp;quot;, which will hopefully boost Ork numbers significantly.&amp;lt;/s&amp;gt; As of the &#039;&#039;&amp;quot;release&amp;quot;&#039;&#039; of Eternal Crusade, the &amp;quot;Free2WAAAGH&amp;quot; mechanic has been postponed until further notice. So if you want to play, you have to buys it.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Klans&#039;&#039;&#039;: [[Goffs]], [[Evil Sunz]], [[Deathskulls]], [[Bad Moons]], [[Blood Axes]]&lt;br /&gt;
*&#039;&#039;&#039;Faction Leader&#039;&#039;&#039;: Warboss Skarblitz (a Bad Moon with a Dreadnought&#039;s power fist as his Power Klaw and a thing for smashin&#039; [[Space Wolves|Wolves]].)&lt;br /&gt;
**&#039;&#039;&#039;Sub-faction Leaders&#039;&#039;&#039;:&lt;br /&gt;
***Goffs: Luguk &#039;Edpuncha, known for being the largest Goff on &amp;lt;s&amp;gt;Arkhona&amp;lt;/s&amp;gt; Orkhona and carrier of the kombi-rokkit launcha called Spare Keys (you know, as in &#039;Look boss, dis door is locked&#039;, &#039;No worries grot! I brought my spare keys!&#039; KABLOOIE!)&lt;br /&gt;
***Evil Sunz: Brakenek Wazcrash, arrived on Arkhona recently, fought some &#039;nids and got a cool idea for a plasma cannon design.&lt;br /&gt;
***Bad Moons: Gazzagug, a [[Weirdboy|warphead]], and one of the senior members of Skarblitz&#039;s tribe.&lt;br /&gt;
***Deathskulls: TBA&lt;br /&gt;
***Blood Axes: TBA&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Ork Default Classes&lt;br /&gt;
! &lt;br /&gt;
! Objective&lt;br /&gt;
! Heavy Weapons&lt;br /&gt;
! Ground Melee&lt;br /&gt;
! Air Attack&lt;br /&gt;
! Medic / Support&lt;br /&gt;
|-&lt;br /&gt;
! Unit&lt;br /&gt;
| [[Ork Boy|Shoota Boyz]] || [[Lootas]] || [[Ork Boy|Slugga Boyz]] || [[Stormboyz]] || [[Painboy]]&lt;br /&gt;
|-&lt;br /&gt;
! Weapons&lt;br /&gt;
| Shoota, Big Shoota, Rokkit Launcha || Dakka Deffgun, Zzap Deffgun, Plasma Deffgun, Deffcannon||Slugga, Slab Slugga, Kwik Slugga, Pokkit Rokkit Launcha, Choppa, Chain-Choppa, Electrified Choppa, Power Klaw ||Slugga, Slab Slugga, Kwik Slugga, Pokkit Rokkit Launcha, Choppa, Chain-Choppa, Electrified Choppa, Power Klaw || Slugga, Slab Slugga, Sicky Slugga, Kwik Slugga, Pokkit Rokkit Launcha, &#039;Utry Syringe (currently their only melee weapon)&lt;br /&gt;
|-&lt;br /&gt;
! Abilities&lt;br /&gt;
| Capture Objectives || || Improvised Shield (replaces slugga), Capture Objectives || Rokkit (Functions identically to jump pack) || Can both heal &amp;amp; poison with &#039;Urty Syringe, Heal Station (AOE, destructible, only one at a time), Poison grenades&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Veterans&#039;&#039;&#039;: Shoota [[Nob]], Loota Nob, Slugga Nob, Stormboy Nob, Painboy Dok&lt;br /&gt;
*&#039;&#039;&#039;Elites&#039;&#039;&#039;:  Cybork Madboys, [[Meganobz]] [[Weirdboy]]s, (Probably [[Mekboy]]s but not confirmed).&lt;br /&gt;
*&#039;&#039;&#039;Heroes&#039;&#039;&#039;: Skarboy Kommandos has been confirmed as a hero class. Probably [[Warboss]]es. No full heroes announced officially though. (Don&#039;t be mistaken by the shop, some of those are heroes - others are elites)&lt;br /&gt;
&lt;br /&gt;
===Eldar===&lt;br /&gt;
&lt;br /&gt;
Our favorite Space Elves are the fourth faction in the roster, and will probably be the most alien of the four. Eldar will be a faster, more dodgy faction, using hit-and run strikes while backflipping out of harm&#039;s way. Eldar have a more limited class customization but have more classes to reflect the paths, as per fluff. Eldar are also the only race of the four with male and female character options, also as per fluff. Not a lot have been shown on the Eldar, but of them and the Orks, the Eldar are a little more settled in their general concept, and as such get less widespread discussion done.&lt;br /&gt;
&lt;br /&gt;
... Or they would be if the fanbase weren&#039;t pretty much nazis on anything Eldar shown up until now; upon seeing the first model made for the game, the Eldar part of the forum went mad over how every little detail was messed up. At least they&#039;re invested, we suppose. And lets not get started of the &#039;Male&#039; Banshee bit again...&lt;br /&gt;
&lt;br /&gt;
Out of all the faction, they have the best vehicles due to their mobility and weird hit boxes. They are also the only faction to start of with a anti-vehicle weapon/class thus making them seem(or are) imbalanced in the eyes of the player base. Eldar are also very melee based, so expect much pointy sticks in your back and everything.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Craftworlds&#039;&#039;&#039;: [[Craftworld Biel-tan|Biel-tan]], [[Craftworld Saim-Hann|Saim-Hann]], [[Craftworld Iyanden|Iyanden]], [[Craftworld Ulthwé|Ulthwé]], Altansar )&lt;br /&gt;
*&#039;&#039;&#039;Faction Leader&#039;&#039;&#039;: Jain Zar, Phoenix Lord of the Howling Banshees.&lt;br /&gt;
**&#039;&#039;&#039;Sub-Faction Leaders&#039;&#039;&#039;:&lt;br /&gt;
***Biel-tan: Possibly a farseer named Ksenyia, found in one of the short stories, but yet to be fully confirmed.&lt;br /&gt;
***Saim-Hann: An Autarch by the name of Maelydahn Windstrider; a young and energetic guy with flowing red hair.&lt;br /&gt;
***Iyanden: Soraya, an old Deathspeaker wearing an azure cloak hiding most of her body.&lt;br /&gt;
***Ulthwe: Warlock Amatheon, a badass old guy who, for some reason, can&#039;t see through the Warp for shit.&lt;br /&gt;
***Altansar: TBA&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Eldar Default Classes&lt;br /&gt;
! &lt;br /&gt;
! Objective&lt;br /&gt;
! colspan = &amp;quot;2&amp;quot; | Heavy Weapons&lt;br /&gt;
! colspan = &amp;quot;2&amp;quot; | Ground Melee&lt;br /&gt;
! Air Attack&lt;br /&gt;
! Medic / Support&lt;br /&gt;
|-&lt;br /&gt;
! Unit&lt;br /&gt;
| [[Dire Avengers]] || [[Fire Dragons]] || [[Dark Reapers]] || [[Striking Scorpions]] || [[Howling Banshees]] || [[Swooping Hawks]] || [[Warlock]] &lt;br /&gt;
|-&lt;br /&gt;
! Weapons&lt;br /&gt;
| Avenger Shuriken Catapult||Fusion Gun || Shuriken Cannon, Reaper Launcher ||Chainsword, Shuriken Pistol, Fusion Pistol || Shuriken Pistol, Power Sword|| Lasblaster, lots of grenades for grenade-bombing || [[Force Weapons|Witch Blade]], Shuriken Pistol&lt;br /&gt;
|-&lt;br /&gt;
! Abilities&lt;br /&gt;
| Capture Objectives || || || Invisibility, Capture Objectives (visible only) ||Psychic Scream (Suppression)|| Glide || Healing Spell, Jynx (Debuff), Protect (AOE Shield), Destructor (Lightning)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Veterans&#039;&#039;&#039;: Revered Dire Avenger, Revered Fire Dragon, Revered Dark Reaper, Revered Striking Scorpion, Revered Howling Banshee, Revered Swooping Hawk, Revered Warlock&lt;br /&gt;
*&#039;&#039;&#039;Elites&#039;&#039;&#039;: [[Wraithguard]]s and [[Eldar Ranger|Outcast Ranger]]s &lt;br /&gt;
*&#039;&#039;&#039;Heroes&#039;&#039;&#039;: [[Autarch]]s (Probably [[Farseer]]s but not confirmed)&lt;br /&gt;
&lt;br /&gt;
===Tyranids===&lt;br /&gt;
While [[Tyranids]] are confirmed to be in the game, they will not be playable. Instead, they will be an [[NPC]] faction, providing enemies for PvE content in underground &amp;quot;Hives&amp;quot;, which act as wave defense maps, and acting as a counterbalance to ensure that no one faction remains overwhelmingly dominant over the others by attacking random regions, and so attacking the most powerful factions the most. Using tyranids to maintain the status quo... Now [[Games Workshop|where have I seen that before]]?&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Creatures:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Small:&#039;&#039;&#039; [[Hormagaunt|Hormagaunts]], [[Termagaunt|Termagaunts]]&lt;br /&gt;
**&#039;&#039;&#039;Medium:&#039;&#039;&#039; [[Warriors]]&lt;br /&gt;
**&#039;&#039;&#039;Large:&#039;&#039;&#039; [[Carnifex|Carnifexes]]&lt;br /&gt;
&lt;br /&gt;
==Possible Future Races==&lt;br /&gt;
The developers have said that they would like to add all races over time, assuming the game is successful enough. Here is a list of non-launch races that have been mentioned by the devs. Feel free to add to this if you&#039;ve heard any other tidbits.&lt;br /&gt;
&lt;br /&gt;
===Dark Eldar===&lt;br /&gt;
Unconfirmed, but implied in a newsletter.&lt;br /&gt;
&lt;br /&gt;
===Tau===&lt;br /&gt;
Were noted in an interview by Miguel Caron as being one of the three most requested races, at the time of the interview. Watching the devs try to justify the Tau appearing is going to be fun to watch, since the game takes place clear on the other side of the galaxy.&lt;br /&gt;
&lt;br /&gt;
===Adepta Sororitas===&lt;br /&gt;
Were noted in the same interview as being one of the three most requested races. Were also referenced by Creative Director David Ghozland as being on the post-launch list via twitter. They discussed the possibility of adding them in as a hero character rather than a faction, but no confirmation as of yet.&lt;br /&gt;
&lt;br /&gt;
===Necrons===&lt;br /&gt;
Were also one of the three most requested races.&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
[[File:arkhona_vision_starmap.jpg|800px|thumb|right|Notice the planet Simahgr. Take out the &#039;h&#039; and re-arrange it, and then it spells out as &amp;quot;Sigmar&amp;quot;... clever eh?]]&lt;br /&gt;
Now anyone who has knowledge of [[Warhammer 40,000]] obviously knows the setting. However, the games events will be taking place on the Kharon System, located in the northern part of the [[Segmentum#Segmentum Obscurus|Segmentum Obscurus]]. One of the devs said in an interview that it will follow a planet wide contest for a single undisclosed planet, known as Arkhona, and the events that happen from this game will become canon, but the details are yet to be released. The planet in question is somewhere in the Segmentum Obscurus and was once an effective Imperial settlement, but due to the planets volatile nature, no great foothold could be gained on the planet other than small outposts. The planet was also once inhabited by an alien race, that supposedly was exterminated during the [[Great Crusade]]. Now, [[Tyranids]] are appearing out of absolutely nowhere, killing everyone left on the planet, apparently coming from &#039;&#039;the underground of the planet&#039;&#039; like they had been hibernating there. Weird.&lt;br /&gt;
&lt;br /&gt;
All this calls the playable races to action for different, yet to be revealed reasons, and are now to duke it out on the surface of the planet while the Tyranids eat everything. [[How Imperial Life Is Worse Than You Can Imagine|Lovely.]]&lt;br /&gt;
&lt;br /&gt;
Arkhona is actually just the primary planet in a system, one that has three different colored suns, for some reason, and with ten planets or moons of playable size, so obviously down the line there will be downloadable content where you start fighting on a new planet.&lt;br /&gt;
&lt;br /&gt;
Arkhona, fifth planet from the three suns, hopefully far enough to not fucking melt in the daylight.&lt;br /&gt;
&lt;br /&gt;
==Monetization==&lt;br /&gt;
Eternal Crusade is partially free-to-play. Without paying, players can access the game but are limited to Ork Boyz, who cannot advance beyond a certain degree. Those who buy the game have access to all factions and full advancement. There is no monthly subscription, however a cash shop is planned. While Miguel Carron mentioned he will have Pay 2 Win &amp;quot;over [his] dead body&amp;quot;, players will be able to pay for gear that is about 20% weaker to equivalent gear that can be found through playing the game normally, as well as cosmetics which do not affect gameplay. But apparently multiple classes and vehicles will be available only through the founder&#039;s program, so everybody&#039;s a little confused about whether this &amp;quot;sidegrades&amp;quot; concept is true, a [[Creed|stealth cover]] for a [[Land Raider]]&#039;s worth of pay-to-win bullshit, or something in between. It&#039;s too early to tell now, but news regarding additional advantages for players who subscribed to the Founder&#039;s Program, the repeated silencing of dissent on the game&#039;s forums, and the fact that several major contributors to the game have all left Behavior with little to no explanation (some theorize it might be downsizing or worse) is leading many to assume that the end result will be a far cry from what was originally announced. Assuming it too doesn&#039;t go the way of Dark Millennium, that is- a fate that only seems more likely as time passes with little to show for it. Though considering the game has opened a closed Alpha state, it will not be going the way of Dark Millennium, however if it becomes a success is yet to be seen.&lt;br /&gt;
&lt;br /&gt;
== Game Features ==&lt;br /&gt;
Read more about the game [http://www.mmorpg.com/gamelist.cfm/game/954/feature/7493/Warhammer-40000-Eternal-Crusade-There-Is-Only-WAR.html here]&lt;br /&gt;
&lt;br /&gt;
The game will be mostly [[PvP]], happening on multiple continents, with campaigns lasting from a week to unconfirmed, with the actual campaign goals set by a player controlled War Council. When the campaign is over you either win or fucking lose (tears) and move onto the next campaign, with new planets perhaps coming later. [[Tyranids]] are [[NPC]]s and will be used in part to keep things a little bit balanced if player faction numbers are too unequal or one faction is dominating for other reasons. They will also constitute the PvE content, probably all of it. In short:&lt;br /&gt;
&lt;br /&gt;
*PVP oriented with splashes of PVE&lt;br /&gt;
*Tyranids are the PVE and are as such not playable. They work perfectly for PvE, and you couldn&#039;t balance them properly. [[Tyranid Warrior]] &amp;gt;&amp;gt; Space Marine &amp;gt;&amp;gt; [[Termagaunt]].&lt;br /&gt;
*Combat is visceral/skill based over-the-shoulder dakka/melee, much like Space Marine.&lt;br /&gt;
*Vehicles. Currently in the alpha are Predators, Vindicators and Rhinos for both marines, and Wave Serpents, Falcons, and Warp Hunters for eldar. Land speeder type craft are on the table, but not confirmed as of yet. Bikes are guranteed.&lt;br /&gt;
*The devs are also regularly interacting with the fans. Which is pretty much unheard of. Ask some fucking questions.&lt;br /&gt;
*Players will all get their own space ship which acts as player housing, that you can decorate as you like. Guilds can combine their ships together for larger housing and more options (like guild banking). Guilds can participate in tournaments and banner design competitions.&lt;br /&gt;
*Class customization: Players get five preset classes (seven for Eldar) and five slots for custom classes, plus one slot for a veteran class. Each class has 1000 points to spend on weapons, equipment, and upgrades.&lt;br /&gt;
*Character customization: The devs stated that they want characters to be personalized in the same way one would put together a miniature. So you can have your Blood Angel be a [[Beakie]], or give your Iron Warrior hazard stripes, etc.&lt;br /&gt;
*Day/Night cycle&lt;br /&gt;
*Weather, which will affect combat&lt;br /&gt;
*Friendly fire (Now working on the punishment system)&lt;br /&gt;
*Dreads, if they figure out how to implement it&lt;br /&gt;
*Perils of the Warp, which as of the streams have been foretold to work like the &#039;Gears of War&#039; active reload&lt;br /&gt;
*Red ones go Fasta&lt;br /&gt;
*Executions which give bonus XP when performed and prevent a downed enemy from being revived, but leave the player vulnerable during the execution animation. (Going through a testing phase right now where they happen at double speed)&lt;br /&gt;
*Bleed-out/Revive system stolen from Gears of War, with the option to bleed faster (nominally for avoiding executions, but mostly for respawning faster)&lt;br /&gt;
*Cover system with crouching and vaulting.&lt;br /&gt;
*Classes that use jump-packs can wall jump.&lt;br /&gt;
*No P2W, devs are vehemently against buying power.&lt;br /&gt;
**Some gear can be bought, but it will be of inferior maximum potential compared to gear earned through in-game methods or otherwise not a true upgrade.&lt;br /&gt;
*Miguel has a weird thing about Ork butts, as in two interviews he&#039;s described Ork butts and executions in the same sentence.&lt;br /&gt;
*There&#039;s been some talk about &amp;quot;multiplayer narrative&amp;quot;, which basically means that there are several &#039;War Councils&#039; (leaders of the factions as chosen by the players in those factions), who will be able to create objectives and put in-game resources towards specific goals and warzones as they see fit, therefore, when you enter the game, you could do the objectives assigned by the WC, do one of the slightly more generic, but ultimately &amp;quot;for the cause&amp;quot; daily/weekly/month objectives that the game will generate, or go of with your buddies and stomp &#039;nids. All of which ultimately help your faction. I suppose you could always charge of a do whatever the hell you want to, that is always good (Especially FreeToWAAAGH Ork Boys are expected to do this, as they are freelancers without Klans for the most, which frankly is goddamn fluffy).&lt;br /&gt;
* Playable Elite and Hero characters (with a few minutes to a day&#039;s worth of cool down. Some of these are gonna smack some heads in).&lt;br /&gt;
* Sonic blasters (no stock [[Noise Marine]] class; whether there will be a build-your-own is to be seen).&lt;br /&gt;
*Veterans can be applied to a default class, adding 400 loadout points and veteran-specific aesthetic options, at the expense of only having 2 lives available to a veteran (3 on fortress matches).&lt;br /&gt;
*Supply drops for weapons, gear, mods, etc rewarded to supplement standard weapon unlocks (No CS:GO Loot Key style microtransactions).&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* &#039;&#039;[[Warhammer 40,000: Space Marine]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Warhammer 40,000: Dark Millenium]]&#039;&#039;, which was canceled then un-canceled then turned into &#039;&#039;Eternal Crusade&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [http://www.eternalcrusade.com/ Warhammer 40,000: Eternal Crusade]&lt;br /&gt;
* [http://www.youtube.com/watch?v=brMfsxMs5F4 Meet the Team Video] Notice how the opening looks strangely familiar.&lt;br /&gt;
* [http://gamingbolt.com/warhammer-40k-eternal-crusade-interview-staying-relevant-with-f2p-all-out-online-war-next-gen-consoles-and-more An interview with the developers, lots of information.]&lt;br /&gt;
* [http://forum.eternalcrusade.com/ Official Forum]&lt;br /&gt;
* [http://www.youtube.com/watch?v=ZuVeZ8n4CAQ Meet the Team 2] This video shows some very early game footage. &lt;br /&gt;
* [https://www.youtube.com/watch?v=B9H7LEecCB0 Full Pre-Alpha Footage Gameplay] &lt;br /&gt;
* [https://www.youtube.com/watch?v=AAlOe8fUoG0 Wars of Arkhona Official Trailer]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image: Eternalcrusade battlescene new.jpg| &amp;quot;We go where we wilt, we slay who we wilt. Let the Emperor judge the righteousness of our deeds!&amp;quot;&lt;br /&gt;
Image: Eternalcrusade web chaos.jpg| &amp;quot;In the name of the Dark Gods, we will bring down the rotting edifice that is the Imperium!&amp;quot;&lt;br /&gt;
Image: Eternalcrusade web orks.jpg| &amp;quot;I reckon these humies are just puny soft gits who need a good stompin!&amp;quot;&lt;br /&gt;
Image: Eternalcrusade web eldar.jpg| &amp;quot;How foolish they seem to our eyes. Once, all this was ours, and it will come back to us!&amp;quot;&lt;br /&gt;
Image: Eternalcrusade web tyranids.jpg| Where Ultramarines: The Movie had bolters that looked too big, this promotional artwork of the Tyranid reveal has bolters that look too small. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]][[Category:Video Games]]&lt;/div&gt;</summary>
		<author><name>2602:306:32EB:400:B188:ABE2:AC23:3A63</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Fulgrim&amp;diff=222209</id>
		<title>Fulgrim</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Fulgrim&amp;diff=222209"/>
		<updated>2016-10-29T05:51:35Z</updated>

		<summary type="html">&lt;p&gt;2602:306:32EB:400:B188:ABE2:AC23:3A63: /* Horus Heresy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup}}&lt;br /&gt;
{{Template:Heresy}}[[File:Fulgrim by slaine69.jpg|400px|thumb|right|Fulgrim in all his psychotic, bishōnen hawtness.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“I finally figured out the only reason to be alive is to enjoy it.”&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
― Rita Mae Brown&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fulgrim&#039;&#039;&#039; is the [[Primarch]] of the [[Emperor&#039;s Children]] [[Chaos Space Marines|traitor legion]], a [[daemon prince]], and an enormous hedonistic bitch.&lt;br /&gt;
&lt;br /&gt;
Pre-heresy he was the HAWTEST goddamn asshole in the galaxy; he was so hot, that his residual HAWTNESS made the rest of humanity the HAWTEST race in the galaxy. (Quite ironic that he&#039;s supposed to be so beautiful (at least, he &#039;&#039;has&#039;&#039; been); because &#039;ful&#039; means ugly in Swedish and &#039;grim&#039; means ugly in Danish). Therefore, all the ugly [[xenos]] had to fucking die for the crime of not being human and therefore HAWT. Fulgrim was also moody as all fuck, fucking crazy for drama and whimsy and was just the WORST guy to have show up at your party. One time he came to meet [[Perturabo]] to tell him he&#039;d heard of some cool [[Eldar]] weapons they could use to kill daddy. They met on a planet, and half way through the first fucking sentence, Fulgrim decided that this wouldn&#039;t do. No, he HAD to tell Perturabo in a magnificent amphitheater built into a meteor crater. Nothing else would do. No such amphitheater exists in the galaxy? No probs. Make the [[Iron Warriors]] build one. No crater on this planet AND no meteors available? Whelp, better break out the explosives! Fulgrim broke out the deck chairs and refused to move until his brother&#039;s legion raised said theater. When he finally took the stage and began prancing around, he&#039;d dicked around for long enough that a covert ops [[Raven Guard]] dude had enough time to set up shop in the rafters and promptly shot the bitch through the head, just as he got to the good part of the story. If Perturabo was anything other than a humourless emo fuckwad, then he&#039;d have felt some glee at seeing his time-wasting but still conscious brother describing the experience of getting a nine-inch spike of titanium stuck in his brain after spending ten minutes cackling hysterically at the wasted effort.&lt;br /&gt;
&lt;br /&gt;
Despite all this, we should remember Fulgrim was a pretty cool guy before he fell to [[Chaos]]. He wasn&#039;t always prideful to a fault, and in fact many Primarchs were his friends. [[Ferrus Manus]] and [[Horus]] were both very very close to Fulgrim, and Fulgrim was the only Primarch [[Konrad Curze]] really trusted. &lt;br /&gt;
&lt;br /&gt;
Also, we keep using the past tense because Fulgrim&#039;s present circumstances seem to change way faster than [[Games Workshop|GW]] has ever moved any plot ever. He&#039;d been a painting, a snake, a dude, possessed by a [[Daemon#Greater Daemons|greater daemon]] and all kinds of shit. And fuck knows which if any of these actually were him, or just dickish Slaanesh demons taking the piss. No one knows fucking anything anymore.&lt;br /&gt;
&lt;br /&gt;
No, really! For a while [[what|his soul was literally stuck in a painting]] [http://en.wikipedia.org/wiki/The_Picture_of_Dorian_Gray a la Dorian Gray], and a greater daemon possessed his body and made him do [[/d/|some pretty fucked up things]] even by the standards of an [[Space Marine|Astartes]] following [[Slaanesh]], which is saying a &#039;&#039;lot&#039;&#039;. Fulgrim now has full control of his body again, or at least that&#039;s what he says. (Because Chaos has always been honest and trustworthy, amirite?)&lt;br /&gt;
&lt;br /&gt;
[[Angron]] thinks that he&#039;s a prissy little faggot and regularly pays his daemonworld visits where he pummels Fulgrim&#039;s four armed snake ass into a bloody pulp and generally makes a mockery of Slaanesh in general... Or so [[Khorne]] fanboys would have you believe, as they constantly rant on about how Angron &amp;quot;[[/tg/ gets shit done|GETS SHIT DONE!]]&amp;quot; and conveniently ignore that, whilst Fulgrim has slain not one, but [[Awesome|TWO FUCKING PRIMARCHS]] (well, one and a half), Angron&#039;s Primarch body count currently stands at ZERO. In fact he FAILED to kill the one Fulgrim killed, [[Roboute Guilliman]], despite being a Daemon Primarch at the time and Roboute being tired from beating the shit out of [[Lorgar]]; also it&#039;s implied Guilliman killed him too.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Anyway, Fulgrim is trapped crying in a painting while Angron&#039;s mind is his own. So, yes, Slaaneshi do indeed suck.&amp;lt;/s&amp;gt; Nevermind he got out! Also, he got fucked in the ass by a medieval torture instrument in the latest Black Library book. This is CANON! [[/d/|Not like he hadn&#039;t enjoyed it.]]&lt;br /&gt;
&lt;br /&gt;
He is the second Primarch to receive his own miniature as part of [[Forge World]]&#039;s Character Series.&lt;br /&gt;
&lt;br /&gt;
==Youth==&lt;br /&gt;
Like his brother Primarchs, the infant Fulgrim was abducted by the four [[Gods of Chaos]], who weren&#039;t really into the whole Primarch thing. Also like his brother Primarchs, he was eventually thrown onto a planet of his own since the four Gods found out that raising infant Primarchs really wasn&#039;t worth the trouble, especially when you can get some other suckers to do it for you.&lt;br /&gt;
&lt;br /&gt;
Fulgrim landed on the planet [[Chemos]], whose people had been dependent on interstellar trade to make everything work.&lt;br /&gt;
With the warpstorms caused by the birth of Slaanesh the planet didn&#039;t have the resources to sustain such a large population. Art, culture, and recreation were sacrificed to the need to survive. By the time baby Fulgrim landed, the planets resources had been so stretched that any orphan found was normally killed so as not to put further strain on the planets dwindling resources. Indeed, the scouts that found him during a storm debated the very thing as to whether or not they should kill the infant. &lt;br /&gt;
&lt;br /&gt;
Unfortunately for the scout arguing for the death penalty, the infant Primarch was equipped with a little failsafe called adorable cuteness that made most people want to protect him. Those who found him named the infant Fulgrim in honor of one of the ancient gods of Chemos. He was raised in the family of one of them, and would go on to completely turn Chemos&#039; fortunes around. &lt;br /&gt;
&lt;br /&gt;
As all Primarchs, Fulgrim grew up at an unnatural rate. He started off not as most Primarchs as a warrior, or a freedom fighter, or the object of worship of an entire clan, but as a laborer in one of Chemos&#039; many factories. Once working he immediately showed talent in all things, improving machines to make them more efficient, working hours that would kill a normal human, and re-discovering new technologies that had been lost since the Dark Age of Technology. He improved Chemos&#039; infrastructure so much that people actually began to have time for other things, like art and recreation. And with Fulgrim came a will, a drive to rise up and become something other than drab factory workers. Perhaps the people of Chemos would never become great, but now they could reach for the stars. &lt;br /&gt;
&lt;br /&gt;
It was then that the [[God-Emperor of Mankind|Emperor]] arrived. As soon as Fulgrim saw the Emperor he went on one knee and swore fealty. The Emperor then showed Fulgrim his [[First Founding|Legion]], now only 200 strong. It is said that upon seeing his sons arrayed before him, entire companies reduced to only one Astartes still proudly bearing their banner, Fulgrim knelt. He then rose and addressed his sons saying &amp;quot;You are the Emperor&#039;s chosen, his heralds, his warriors, his children, for this is only the beginning.&amp;quot; And so even as the people of Chemos were born again from the ashes, so would the Third Legion Astartes forge for itself a new future under a new master.&lt;br /&gt;
&lt;br /&gt;
==Terra==&lt;br /&gt;
[[File:FulgrimMini.jpg|400px|thumb|left|Fulgrim the Illuminator, Primarch of the Emperor&#039;s Children.]]&lt;br /&gt;
Despite the [[Great Crusade]] being well underway, Fulgrim and the Emperor went back to [[Earth|Terra]] to reunite Fulgrim with his [[Space Marines|legion]], why he didn&#039;t bring them along so they could get going is anybody’s guess.&lt;br /&gt;
When they finally reached Terra, Fulgrim was introduced to his legion and discovered that some accident had reduced the [[gene-seed]]s of the III Legion to the point that only 200 remained. Without the Primarch, it had been a slow and laborious process of repairing the damage.&lt;br /&gt;
&lt;br /&gt;
But never let it be said that Fulgrim didn&#039;t know how to bounce back from any hit, as he met his legion he made the customary speech to his legion and named them The [[Emperor&#039;s Children]]. &lt;br /&gt;
The Emperor&#039;s already ginormous ego was pleased by this speech, so he allowed Fulgrim and his legion to use the symbol of the sign of the Aquila as their symbol. Never let it be said that the Emperor doesn&#039;t reward those who strokes his ego pleasingly.&lt;br /&gt;
As all other Primarchs, his legion quickly gave him a nickname. Since Fulgrim in their eyes had risen their legion from the ashes, Fulgrim got the name The Phoenician. As all other Primarchs, his brothers had a nickname for him too; since Fulgrim liked to dress in one outlandish costume after another (to the point that Lady Gaga would ask him to tone it down some), they named him Peacock (this name would also be used to describe the nature of his legion when not in battle).&lt;br /&gt;
&lt;br /&gt;
Just how long it took Fulgrim to get his legion back on track has been forgotten but Fulgrim&#039;s Flagship was completed 160 years before the [[Horus Heresy]], so he probably took some time as no Primarch wants to be seen dead without his flagship.&lt;br /&gt;
Unfortunately for Fulgrim, the Emperor couldn&#039;t sit around and wait for Fulgrim to finish his work in bringing the Emperor&#039;s Children back to full strength, so Fulgrim&#039;s legion were merged with [[Horus]]&#039;s [[Black Legion|Luna Wolves]] until they were ready to go out on their own. &lt;br /&gt;
&lt;br /&gt;
Among Fulgrim&#039;s closest friends were Horus and [[Ferrus Manus]], whom he nicknamed The Gorgon, and whom he shared a closer friendship with than the rest of his brothers.&lt;br /&gt;
&lt;br /&gt;
Their first meeting was on Terra beneath Mount Narodnya, the greatest forge of the Urals, where Ferrus Manus was busy toiling with the forge-masters who had once served the Terrawatt Clan during the [[Unification Wars]] soon after his arrival from [[Medusa]]. The Primarch of the Iron Hands had been demonstrating his phenomenal skill and the miraculous powers of his liquid metal hands when Fulgrim, the Primarch of the III Legion, the Emperor&#039;s Children, and his elite Phoenix Guard, had descended upon the sprawling forge complex.&lt;br /&gt;
&lt;br /&gt;
Neither Primarchs had met each other before, but when they meet each other they immediately felt a kinship, either that or the fact that each of them were 2.5 meters tall, one an albino the other with living metal all over his hands and that all artisans in the room immediately prostrated themselves in front of them, might have been a pretty HUGE clue. That said, Ferrus&#039; conversations with Lorgar tended to run to about half a minute, so maybe there is something in that story.&lt;br /&gt;
&lt;br /&gt;
When Ferrus Manus later told of what had happened beneath Mount Narodnya, he said that Fulgrim had come claiming that he had come to forge the most perfect weapon ever created for The Great Crusade. Ferrus Manus, ever prideful, could not let such boast go unchallenged (if he had been less prideful, he might have been a head taller than he is today, not to mention alive). Laughing in Fulgrim&#039;s face, Ferrus Manus answered Fulgrim&#039;s boast by declaring that such hands as Fulgrim&#039;s could never forge anything. &lt;br /&gt;
&lt;br /&gt;
Fulgrim accepted the challenge with &amp;quot;regal grace&amp;quot; and both Primarchs stripped to the waist, making every female and male (&amp;lt;s&amp;gt;who bent that way&amp;lt;/s&amp;gt; [[gay|Primarch abs do &#039;&#039;&#039;not&#039;&#039;&#039; give a shit about your sexuality]]) artisan swoon in pleasure.&lt;br /&gt;
&lt;br /&gt;
For three months the Primarchs worked unceasingly at the forge until at last their weapons were complete. Fulgrim had forged an exquisite warhammer--Forgebreaker--that could level a mountain with a single blow, and Ferrus Manus a golden bladed sword--Fireblade--that forever burned with the fire of the forge.&lt;br /&gt;
Well never let it be said that both Primarchs didn&#039;t appreciate fine craftsmanship; Fulgrim declared that Fireblade equal of that borne by the legendary hero Nuada Silverhand and Ferrus swore that only the mighty thunder gods of Nordyc legend were fit to bear such a magnificent warhammer.&lt;br /&gt;
Without a word the two exchanged weapons, unknown at the time was the fact that [[Drop Site Massacre|Fulgrim would later use Forgebreaker to beat Ferrus to a bloody pulp when Ferrus stubbornly refused to join Horus&#039;s rebellion]]. &lt;br /&gt;
&lt;br /&gt;
It was after the whole affair beneath Mount Nerodnya that Fulgrim came up with Ferrus&#039;s nickname. Arriving at the Imperial Palace, [[Sanguinius]] of the [[Blood Angels]] had arrived bearing gifts from his home world of [[Baal]]. Exquisite statues from the glowing rock of Baal, priceless gem-stones and wondrous artifacts of aragonite, opal, and tourmaline. The lord of the Blood Angels had brought enough to fill a dozen wings of the Palace with the greatest wonders imaginable (apparently Sanguinius tried to imitate Fulgrim&#039;s trick of stroking the Emperor´s ego).&lt;br /&gt;
Fulgrim was ecstatic of the wonders Sanguinius had brought, but Ferrus Manus having little time for such things declared that such frivolities was a waste of time when there was still a galaxy out there to conquer. Fulgrim answered this by saying that Ferrus was a terrible old Gorgon, the nickname stuck and word had it that Ferrus became rather fond of the nickname (might have something to do with his own legion calling him the Medusan).&lt;br /&gt;
&lt;br /&gt;
Fulgrim couldn&#039;t hang around Terra all day and having already been merged with the Luna Wolves, they set off on The Great Crusade.&lt;br /&gt;
&lt;br /&gt;
==Great Crusade==&lt;br /&gt;
Fulgrim&#039;s quest for perfection began as a need to live up to the honors bestowed upon his legion; the only legion to bear the Emperor&#039;s own heraldry as its symbol. In his eyes they were a legion apart, set above their brothers by the Emperor&#039;s own hand. Indeed it is true that while the Emperor&#039;s Children perhaps could not practice attrition warfare as well as the Iron Warriors, or drop assault as well as the Blood Angels, or fleet engagements as well as the [[Imperial Fists]], they could do all, and most importantly had within them the will and drive to become paragons in all things. Fulgrim saw in his children what the Emperor meant for space marines to be, not only experts at war and carnage, but noble, strong, and excelling in all matters. Because of this the Emperor&#039;s Children were noted to place an emphasis on artistic matters and physical appearance, values that to other Astartes seemed vainglorous. As the Great Crusade went on, Fulgrim&#039;s focus on perfection became an obsession. It began to alienate their fellow Astartes, as more egotistical legionaries like Eidolon ascended up the command chain. During one campaign, Horus came close to rebuking Fulgrim personally for the problems his officer caused.&lt;br /&gt;
&lt;br /&gt;
Naturally, ugly-ass [[Mortarion]] hated Fulgrim and his vanity--seems he fantasised about Fulgrim&#039;s finery rotting away in the fumes of [[Barbarus]]. [[Jaghatai Khan|Jaghatai]] didn&#039;t have much time for Fulgrim&#039;s boasting about his swordsman either and told him &amp;quot;You have your prowess, but I would lead you choking on this.&amp;quot; Later Fulgrim would&#039;ve found this promise strangely arousing.&lt;br /&gt;
&lt;br /&gt;
One incident of note was with the Primarch Konrad Curze of the [[Night Lords]]. Fulgrim tutored Curze and was the only primarch the Night Haunter really trusted or confided in. During one campaign alongside the Imperial Fists, Curze had one of the violent fits he was prone to, and Fulgrim rushed to his aid. Curze told him of visions he had of death at the hands of his father (the Emperor) and primarchs fighting one another. Fulgrim was deeply troubled by this, and decided to confide in [[Rogal Dorn]], well known for his cool head and fairness. &lt;br /&gt;
&lt;br /&gt;
Perhaps this was a mistake, and Dorn reacted badly to Curze&#039;s visions. Angered by the very idea that someone would have visions of the Emperor killing one of his sons, he confronted Curze. We don&#039;t know what he said to him, but we do know that it caused Curze to attack him and then flee. This little incident helped bring about the fall of the Night Lords legion, but how far it was Fulgrim&#039;s, Dorn&#039;s, or Curze&#039;s responsibility is up to interpretation.&lt;br /&gt;
&lt;br /&gt;
==Horus Heresy==&lt;br /&gt;
During the heresy, Fulgrim tried to persuade [[Horus]] to stop his [[heresy]], but then Horus somehow managed to coerce Fulgrim into joining him which some fa/tg/uys suspect that it was a promise of untold amounts of drugs and buttsex. Actually it was because of a daemon sword Fulgrim found and got corrupted by on a planet of Laeran. &lt;br /&gt;
Fulgrim then sacrificed his soul to the daemon inhabiting that sword by thinking that he would get eternal peace after realizing and getting angst for killing his most beloved brother, [[Ferrus Manus]], his bestest friend.&lt;br /&gt;
&lt;br /&gt;
Then the Daemon possessing his sword said sweet nothings into his ear promising he&#039;d off Fulgrim and ease his pain... a sword, that talks to you in your head, is promising not to fuck you over. Fulgrim gets his soul squashed, paintings get haunted, corpses get implicitly buggered, et cetera...&lt;br /&gt;
&lt;br /&gt;
On an interesting note, Horus promises to save his brother from his fate, which is insane since he just spent all day fucking over everyone else.&lt;br /&gt;
&lt;br /&gt;
He claims to have exorcised the daemon from himself, but was forced to admit that he was lying when Lorgar threatened to expose his possession to the other traitor Legions. Since then he has broken free for real, and duped Perturabo into helping him become a Daemon Prince. After that, Fulgrim only showed when Horus bothered to summon him, in the mean time he was probably screwing with Slaanesh or his legion or whatever. &lt;br /&gt;
&lt;br /&gt;
His first appearance was in the Battle of Dwell where he, Horus and Mortarion fought against the forces of the [[Iron Hands]], (who where still pissed about Fulgrim beheading their primarch, some people just can´t let bygones be bygones) 58 Imperial legions (not [[First Founding|those]] legions), the [[Salamanders]] and the [[White Scars]].&lt;br /&gt;
&lt;br /&gt;
After having kicked the loyalists forces ass and sent them skulking off, the Iron Hands commander [[Shadrak Meduson]] tried to assassinate Mortarion and Fulgrim by ambushing them in their ship with five [[Storm Eagle#Fire Raptor|Fire Raptors]], they failed (seriously why do [[Black Library]] keep trying to build suspense by having people try to assassinate the traitor primarchs we KNOW they don´t die... yet, so obviously we already know the outcome of the attempt) and ran off again, and just to show that even Black Library doesn´t know the meaning of op Fulgrim used his psychic powers to destroy one of the loyalists crafts before it could escape... yeah next thing we´ll probably have [[Magnus the Red]] perform party tricks by juggling flagships with both hands tied behind his back.&lt;br /&gt;
&lt;br /&gt;
Next time Fulgrim disguised himself as some serpent god of the Knight House of Devine in order to corrupt them... sure why not makes as much sense as anything else.        &lt;br /&gt;
 (Horus Heresy updates are sure to come later... as with everything else in this god damn article.)&lt;br /&gt;
&lt;br /&gt;
After Molech Fulgrim disappeared again, to the point that Eidolon was basically running the EC&#039;s operations (with only a third of the Legion and a sudden competence - seriously, read Path of Heaven. He&#039;s finally a believable commander, corrupt as he is), Horus didn&#039;t have a clue where Fulgrim was and what he was up to, and those Emperor&#039;s Children who hadn&#039;t gone totally crazy had to admit that the Warp-infused, megalomaniac Warmaster now cared about them more than their own dad.&lt;br /&gt;
&lt;br /&gt;
TL;DR: Fulgrim&#039;s sword fucked him in the ass; this makes him asinine, especially considering the fact that he used it to kill [[Ferrus Manus|his best friend]], a man who could &#039;&#039;[[awesome|punch weapons into existence with his bare (metal) hands]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Despite everything about him that screams  &amp;quot;[[Weeaboo|Anime Character]]&amp;quot;, he did [[gets shit done|get shit done]] in the heresy/post-heresy killing two other Primarchs which is pretty badass. In fact, we all should be grateful he put [[Roboute Guilliman|Granddaddy smurf]] in stasis. On that note...&lt;br /&gt;
&lt;br /&gt;
Yeah, it&#039;s time to talk about the big battle. Which isn&#039;t actually elaborated on much in the canon. What we know is, the battle was in realspace and both primarchs had a retinue of their best marines. Fulgrim [[Awesome|managed out-maneuver everyone&#039;s favorite Spiritual Liege]] and separate Guilliman from his retinue with a giant black cloud; by the time the Ultramarines finally found Guilliman through the smog, the loyalist primarch was bleeding on the floor. However it&#039;s easy to forget this battle ended with a double-knockout; Fulgrim and his Emperor&#039;s Children were gone too, banished by Guilliman. It would be another 10,000 years before &#039;&#039;any&#039;&#039;one ever saw Fulgrim again.&lt;br /&gt;
&lt;br /&gt;
==On the Tabletop==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! || WS || BS || S || T || W || I || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fulgrim:&#039;&#039;&#039; || 8 || 6 || 6 || 6 || 6 || 8 || 5 || 10 || 2+/5++/3++ in CC&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Fulgrim is very good at fighting both rank and file and HQ&#039;s due to his high initiative (8) granting extra attacks and his good save in close combat. Also he is really fast thanks to Crusader and Fleet, so he will have an easy time to reach combat. Fulgrim has some pretty good defense with 2+, 5++ (3++ in CC), Primarch rule, T6/W6 and whenever he passes an armor or invulnerable save in CC on a 6 the enemy takes a blind test. For weapons he has a shredding volkite charger, which is ok, and the Sword of Laer, an AP2 and rending close combat weapon, which is surprisingly weak for a Primarch weapon, striking at S 6 and with only 5 attack base. But never fear, &#039;cause you can always upgrade him to carry Fireblade(at least for battles set during the Great Crusade) at no additional cost!&lt;br /&gt;
Fireblade is a Master Crafted Paragon Blade that instant kills on to wound rolls of 5+, [[Derp|and is so much better than the Blade of the Laer it actually hurts]], so always use it. With it Fulgrim can really step up and fight other Primarch without fear, like he should.&lt;br /&gt;
On the supporting side, he is actually one of the best Primarchs: Sire of the Emperor&#039;s Children force him to challenge any opponents who has at least WS 5 (not a real downside, as you would love to challenge almost anyone due to his Sublime Swordsman rule) and also grants him Crusader, but more importantly gives to every units with Adeptus Astartes (Emperor&#039;s Children) on the table plus Fulgrim himself +2 to Combat Resolution, meaning easy victories from your units, that will almost certainly overrun the other side thanks to Crusader and their mostly superior initiative. Also, units with Adeptus Astartes (Emperor&#039;s Children) can Reroll their reserves roll, whether successful or not. Lastly, Strategic Planning let him choose one warlord trait from either the Legion Warlord Traits or the Strategic Traits, making him able to adapt to his enemies and the situations he will face.&lt;br /&gt;
&lt;br /&gt;
He should have also had access to the &#039;&#039;&#039;MURDER SWORD&#039;&#039;&#039; (Anathame), but Forge World forgot he had it in the books. Now the books have progressed far enough to know that [[Erebus]] took the sword back and smashed into eight daggers.&lt;br /&gt;
&lt;br /&gt;
==Fulgrim VS other Primarchs:==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
Primarch fighting, while fun to see, isn&#039;t a very competitive thing to do as it&#039;ll usually tie up both Primarchs for the entire game without either of them dying. With that in mind this section is how Fulgrim fares against other Primarchs Mathhammer wise. Please note that all the various abilities are taken into account when possible and the match-ups assume the Primarchs are the only ones involved in the fighting, so various abilities like Angron&#039;s &amp;quot;The Butcher&#039;s Nails&amp;quot; and Rampage do not provide any bonuses. In essence, the fights are supposed to be in a &amp;quot;Vacuum&amp;quot; for simplicity, but notes are added to make things clearer in particular instances. Also all of the Primarchs use their most powerful weapons (because why have a contest if you don&#039;t do your best?) so naturally Fulgrim will use Fireblade.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Fulgrim VS Horus&lt;br /&gt;
**Horus hits 3 times (Talon), wounds 2.667 times, 0.889 after saves and IWND will take that down to 0.555 wounds at the start of the next turn.&lt;br /&gt;
**Fulgrim hits 4 times, wounds 2.667 times, 0.889 wounds after saves and IWND will take that down to 0.555.&lt;br /&gt;
**Apparently, a fair fight...but taking into account the -1 to WS and S from the Talon of Horus at the first wounds that Fulgrim will receive, the scale will decisively tip in favor of Horus. Also he could use Worldbreaker to easily negate Fulgrim +2 attack for his initiative, but on the long term the Talon is more effective.&lt;br /&gt;
&lt;br /&gt;
* Fulgrim VS Angron&lt;br /&gt;
**Angron Round 1: hits 5.333 times, wounds 4.444 times, 1.48 after saves, and IWND take it down to 1.148.&lt;br /&gt;
**Angron Round 2 and thereafter: hits 4 times, wounds 3.333 times, 1.111 times after saves and  IWND will take that down to 0.778 wounds at the start of the next turn.&lt;br /&gt;
**Fulgrim hits 3.5 times, wounds 2.333 times (2.722 times if his warlord trait is Child of Terra), 1.166 (1.361) times after saves, 1.069 (1.248) after Feel No Pain (remember that half of the attacks that wound cause Instant Death) and IWND will take that down to 0.736 (0.915) wounds at the start of the next turn.&lt;br /&gt;
**A really close fight: Angron does marginally more damage (if Fulgrim doesn&#039;t choose Child of Terra as his Warlord Trait) but is frailer (the irony!) with a weaker save and 1 less wound (I guess that&#039;s the catch to have nails inserted directly into your brain...) so he will need 6 (6.1) rounds to kill Fulgrim, with the latter also needing 6 (5.5), but since Fulgrim has higher initiative he&#039;ll strike first and kill Angron just slightly before he&#039;s killed. Also with Child of Terra there, it&#039;s almost no contest...&lt;br /&gt;
&lt;br /&gt;
* Fulgrim vs Mortarion&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.666 times, 0.555 wounds after saves and IWND will take that down to 0.222.&lt;br /&gt;
**Fulgrim hits 6 times, wounds 2.666 times, 1.333 times after saves and  IWND will take that down to 0.778 wounds at the start of the next turn.&lt;br /&gt;
**The first fight against a Primarch who isn&#039;t specialised in dueling and Fulgrim (most appropriately), wins.&lt;br /&gt;
&lt;br /&gt;
* Fulgrim VS Ferrus&lt;br /&gt;
**Ferrus hits 2.5 times, wounds 2.083 times, 0.694 times after saves and  IWND will take that down to 0.361 wounds at the start of the next turn.&lt;br /&gt;
**Fulgrim Round 1: hits 5.629 (Master-crafted) times, wounds 3.284 times (Child of Terra), 1.094 times after saves and  IWND will take that down to 0.761 wounds at the start of the next turn.&lt;br /&gt;
**Fulgrim Round 2 and thereafter: hits 3.611 times, wounds 2.107 times, 0.702 times after saves and IWND will take that down to 0.369 wounds at the start of the next turn.&lt;br /&gt;
**The infamous match!  And also one of the closest, with the same outcome as the lore unless Fulgrim either has the Laer Blade or he doesn&#039;t have Child of Terra, in which case he doesn&#039;t really stand a chance. With the Hammer, Ferrus is like Fulgrim&#039;s worst nightmare, &#039;cause strikedown will go off even if the strike doesn&#039;t wound him, reducing his initiative to 4 and stripping him of all his advantages. In the end, Fulgrim will win on the 11th round, while Ferrus needs 12 rounds to come on top, so Fulgrim did really well to take the hammer away.  Also, a really epic fight!&lt;br /&gt;
***&#039;&#039;&#039;Its worth noting that in the fluff during this duel Ferrus was fighting with Fireblade and Fulgrim with Forgebreaker.  Here&#039;s how well that goes: against a primarch Fireblade is only a little better than just using his bare hands, though against most Primarchs Ferrus still wounds on a 2+ so it&#039;s all right for him. For Fulgrim though Forgebreaker is a HUGE upgrade. He goes from wounding of 4+ to 2+ thanks to strength 10. Most importantly Ferrus will no longer have Concussive to mitigate Fulgrim&#039;s sublime swordsman rules so he still get&#039;s more attacks. Even worse is that since Fulgrim can concuss Ferrus down to initiative 1, sublime swordsman will generate SEVEN additional attacks whenever concuss hits and hitting so much means it should be every turn. And even worse is that since Ferrus is down to initiative 1 a lot of the time, Blind is much much more likely to hit. It doesn&#039;t even matter if we make Forgebreaker unwieldy in Fulgrim&#039;s hands because unwieldy doesn&#039;t actually reduce initiative, it just makes you fight at that initiative step, and putting out so much more damage means striking at the same time simply doesn&#039;t matter. In the first turn Fulgrim should get that first unsaved wound to concuss and after that it gets disgusting. Once Fulgrim concusses Ferrus he gets 12(!) attacks (since sublime swordsman doesn&#039;t limit the bonus attacks it can give) hitting on 3+ (8 hits) wounding on 2+ (5.3 wounds) which is a frankly disgusting 3.5 wounds after saves. IWND will take that down to 3.177 but holy shit is Ferrus screwed. He dies after 3 rounds of combat and quite frankly he gets wrecked like a bitch. With Forgebreaker there&#039;s a reasonable chance that Fulgrim could take on Horus simply because the combination of sublime swordsman and concussive is just so powerful.&#039;&#039; &#039;&#039;&#039;Turns out Fulgrim WAS the better smith, after all.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fulgrim VS Konrad Curze&lt;br /&gt;
**Curze hits 3 times, wounds 2.25 times, 0.75 wounds after saves and IWND will take that down to 0.417 wounds at the start of the next turn.&lt;br /&gt;
**Fulgrim hits 3.5 times, wounds 2.333 times, 1.167 times after saves and FNF and IWND will take that down to 0.833 wounds at the start of the next turn.&lt;br /&gt;
**Easy win for Fulgrim.&lt;br /&gt;
&lt;br /&gt;
* Fulgrim VS Vulkan&lt;br /&gt;
**Vulkan hits 2 times, wounds 1.666 times, 0.556 wounds after saves and IWND will take that down to 0.222 wounds at the start of the next turn.&lt;br /&gt;
**Fulgrim Round 1 (And every round he is not Concussed): hits 6 times, wounds 3 times, 1 wounds after saves and 0.444 wounds after IWND.&lt;br /&gt;
**Fulgrim Round 2 (And every round he IS Concussed): hits 4 times, wounds 2 times, 0.667 wounds after saves and 0.111 wounds after IWND.&lt;br /&gt;
**Another really difficult fight for Fulgrim, but he should come out on top nevertheless, &#039;cause even counting in the 55% chance of a lower damage output he still does a little bit more damage on the whole. Still, really hard.&lt;br /&gt;
&lt;br /&gt;
* Fulgrim VS Lorgar&lt;br /&gt;
**Lorgar hits 2.5 times, wounds 2.0833 times, 0.694 after saves and IWND will take that to 0.361 wounds at the start of the next turn.&lt;br /&gt;
**Fulgrim Round 1: hits 4.556 times, wounds 2.53 times, 1.265 times after saves and IWND will take that down to 0.932 wounds at the start of the next turn.&lt;br /&gt;
**Fulgrim Round 2 and thereafter: hits 5.333 times/4 times (Concussed), wounds 3.556 times/2.667 (Concussed), 1.778 times/1.333 (Concussed) after saves and IWND will take that down to 1.444/1 wounds at the start of the next turn.&lt;br /&gt;
**Fulgrim easy victory: even if counting in concussive, Fulgrim will do a lot more damage to Lorgar, and he also has +1 wound.&lt;br /&gt;
**Note: as always, psychic powers not included.&lt;br /&gt;
&lt;br /&gt;
* Fulgrim VS Perturabo&lt;br /&gt;
**Fulgrim Round 1: hits 4.5 times, wounds 3 times, 1 wounds after saves and 0.667 wounds after IWND.&lt;br /&gt;
**Fulgrim Round 2 and thereafter: hits 3 times, wounds 2 times, 0.667 wounds after saves and 0.333 wounds after IWND.&lt;br /&gt;
**Fulgrim Blinded: hits 1.667 times, wounds 1.111 times, 0.37 times after saves and 0.037 after IWND&lt;br /&gt;
**Perturabo hits 2 times, wounds 1.667, 0.555 wounds after saves and IWND will take that down to 0.222 wounds at the start of the next turn.&lt;br /&gt;
**Perturabo (with Fulgrim Blinded) hits 2.667 times, wounds 2.222, 0.741 wounds after saves and IWND will take that down to 0.407 wounds at the start of the next turn.&lt;br /&gt;
**Fulgrim surprisingly loses as after the first round he will be brought to I 4 (by Strikedown) and then Blinded and or Concussed pretty much every round (actually 85% of the total rounds, if my calculations are correct, that is more than enough for Perturabo to destroy him).&lt;br /&gt;
&lt;br /&gt;
* Fulgrim VS Alpharius&lt;br /&gt;
**Alpharius hits 2.92 times and wounds 1.701 times, 0.567 wounds after saves and IWND will take that down to 0.234 wounds at the start of the next turn.&lt;br /&gt;
**Fulgrim hits 5.333 times, wounds 3.556, 1.778 wounds after saves and 1.444 wounds after IWND.&lt;br /&gt;
**Fulgrim easily wins.&lt;br /&gt;
&lt;br /&gt;
* Fulgrim VS Rogal Dorn&lt;br /&gt;
**Dorn hits 2 times, wounds 1.5 times, 0.5 wounds after saves and IWND will take that down to 0.167 wounds at the start of the next turn.&lt;br /&gt;
**Fulgrim hits 4.5 times, wounds 3, 1.5 wounds after saves and 1.167 wounds after IWND.&lt;br /&gt;
**Another easy win.&lt;br /&gt;
&lt;br /&gt;
* Fulgrim VS Corvus Corax&lt;br /&gt;
**Corvus hits 4 times (Scourge)/3 times (Shadow-walk), wounds 3 times (Scourge)/2.25 times (Shadow-walk), 1 wounds (Scourge)/0.75 wounds (Shadow-walk) after saves and  IWND will take that down to 0.667/0.417 wounds at the start of the next turn.&lt;br /&gt;
**Fulgrim hits 4.667/3.5 times, wounds 3.111/2.333 times, 2.07/1.555 wounds after saves and 1.737/1.222 wounds after IWND.&lt;br /&gt;
**Fulgrim easily win in a challenge. &lt;br /&gt;
**Note: even with Hit &amp;amp; Run and Sire of Raven Guard Corax cannot win this fight, unless he gets lucky with Blind.&lt;br /&gt;
&lt;br /&gt;
* Fulgrim VS Roboute Guilliman&lt;br /&gt;
**Fulgrim Round 1: hits 5.333 times (Fireblade is MC), wounds 3.555 times, 1.528 times after saves and  IWND will take that down to 1.195 at the start of the next turn.&lt;br /&gt;
**Fulgrim Round 2 and thereafter: hits 4 times, wounds 2.667 times, 1.083 times after saves and  IWND will take that down to 0.75 at the start of the next turn.&lt;br /&gt;
**Concussed Fulgrim (cannot happen earlier than round 3): Hits 3 times, wounds 2 times, 0.75 times after saves and IWND will take that down to 0.417 wounds.&lt;br /&gt;
**Guilliman with Gladius Incandor Round 1/2: hits 2.5 times, wounds 2.222 times, 0.74 times after saves and IWND will take that down to 0.407 wounds at the start of the next turn.  &lt;br /&gt;
**Guilliman with Gladius Incandor Round 3 and thereafter: hits 3.333 times, wounds 2.963 times, 0.988 times after saves and IWND will take that down to 0.654 wounds at the start of the next turn.&lt;br /&gt;
**Guilliman with Hand of Dominion Round 1/2: hits 2.5 times, wounds 2.083 times, 0.694 times after saves and IWND will take that down to 0.361 wounds at the start of the next turn.  &lt;br /&gt;
**Guilliman with Hand of Dominion Round 3 and thereafter: hits 3.333 times, wounds 2.777 times, 0.926 times after saves and IWND will take that down to 0.593 wounds at the start of the next turn.&lt;br /&gt;
**An unsurprising loss for Guilliman. If Guilliman chooses to use the Gladius Incandor, Fulgrim will out-damage him in the long run, and if he chooses to concuss Fulgrim, Fulgrim temporarily loses his extra attacks, but Guilliman cannot put out enough damage to keep Fulgrim concussed, meaning Fulgrim gets back up to his normal initiative, gains his extra attacks back, and beats down Guilliman.&lt;br /&gt;
&lt;br /&gt;
* TL;DR version: Fulgrim is a really good challenger, having better chances against almost any other Primarch except for Horus and Perturabo (Only with Forgebreaker). He struggles a little with something that can impair his Initiative (Concussive, Strikedown), but is still a really tough Primarch and difficult to put down in a fight, like he should be.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:zFulgrimXHorus.jpg|The face that launched a 1,000 slashfics. The sad part is that dialogue is lifted directly from a Horus Heresy book.&lt;br /&gt;
Image:Fulgrim WIP by SelenaH.jpg|One sexy and psychopathic bastard.&lt;br /&gt;
Image:Fulgrim by kabarsa.jpg|Here he&#039;s an ugly bald old man covered in scars. NOT HAWT. Also he has black wings for some reason. [[Sanguinius|ORIGINAL WINGS DO NOT STEAL]]&lt;br /&gt;
Image:Fulgrim and ferrus by thevampiredio.jpg|[[Ferrus Manus|Ferrus]] is such a troll. From a Horus Heresy book too.&lt;br /&gt;
Image:Fulgrim is perfect by Karooz.jpg|His perfection will drive you to the point of orgasm.&lt;br /&gt;
File:I would read it.jpg|The vidya geam&lt;br /&gt;
Image:1429866033465.jpg|In a way, he&#039;s kinda like the galactic bicycle of Primarchs.&lt;br /&gt;
File:10962088 973159792695856 706338122 n.jpg| Fulgrim after his ascension.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{template:Primarchs}}&lt;br /&gt;
[[Category:Chaos]][[Category:Warhammer 40,000]][[Category:Space Marines]][[Category:Primarchs]]&lt;/div&gt;</summary>
		<author><name>2602:306:32EB:400:B188:ABE2:AC23:3A63</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Fulgrim&amp;diff=222208</id>
		<title>Fulgrim</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Fulgrim&amp;diff=222208"/>
		<updated>2016-10-29T05:51:04Z</updated>

		<summary type="html">&lt;p&gt;2602:306:32EB:400:B188:ABE2:AC23:3A63: &lt;/p&gt;
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{{Template:Heresy}}[[File:Fulgrim by slaine69.jpg|400px|thumb|right|Fulgrim in all his psychotic, bishōnen hawtness.]]&lt;br /&gt;
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&#039;&#039;“I finally figured out the only reason to be alive is to enjoy it.”&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
― Rita Mae Brown&lt;br /&gt;
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&#039;&#039;&#039;Fulgrim&#039;&#039;&#039; is the [[Primarch]] of the [[Emperor&#039;s Children]] [[Chaos Space Marines|traitor legion]], a [[daemon prince]], and an enormous hedonistic bitch.&lt;br /&gt;
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Pre-heresy he was the HAWTEST goddamn asshole in the galaxy; he was so hot, that his residual HAWTNESS made the rest of humanity the HAWTEST race in the galaxy. (Quite ironic that he&#039;s supposed to be so beautiful (at least, he &#039;&#039;has&#039;&#039; been); because &#039;ful&#039; means ugly in Swedish and &#039;grim&#039; means ugly in Danish). Therefore, all the ugly [[xenos]] had to fucking die for the crime of not being human and therefore HAWT. Fulgrim was also moody as all fuck, fucking crazy for drama and whimsy and was just the WORST guy to have show up at your party. One time he came to meet [[Perturabo]] to tell him he&#039;d heard of some cool [[Eldar]] weapons they could use to kill daddy. They met on a planet, and half way through the first fucking sentence, Fulgrim decided that this wouldn&#039;t do. No, he HAD to tell Perturabo in a magnificent amphitheater built into a meteor crater. Nothing else would do. No such amphitheater exists in the galaxy? No probs. Make the [[Iron Warriors]] build one. No crater on this planet AND no meteors available? Whelp, better break out the explosives! Fulgrim broke out the deck chairs and refused to move until his brother&#039;s legion raised said theater. When he finally took the stage and began prancing around, he&#039;d dicked around for long enough that a covert ops [[Raven Guard]] dude had enough time to set up shop in the rafters and promptly shot the bitch through the head, just as he got to the good part of the story. If Perturabo was anything other than a humourless emo fuckwad, then he&#039;d have felt some glee at seeing his time-wasting but still conscious brother describing the experience of getting a nine-inch spike of titanium stuck in his brain after spending ten minutes cackling hysterically at the wasted effort.&lt;br /&gt;
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Despite all this, we should remember Fulgrim was a pretty cool guy before he fell to [[Chaos]]. He wasn&#039;t always prideful to a fault, and in fact many Primarchs were his friends. [[Ferrus Manus]] and [[Horus]] were both very very close to Fulgrim, and Fulgrim was the only Primarch [[Konrad Curze]] really trusted. &lt;br /&gt;
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Also, we keep using the past tense because Fulgrim&#039;s present circumstances seem to change way faster than [[Games Workshop|GW]] has ever moved any plot ever. He&#039;d been a painting, a snake, a dude, possessed by a [[Daemon#Greater Daemons|greater daemon]] and all kinds of shit. And fuck knows which if any of these actually were him, or just dickish Slaanesh demons taking the piss. No one knows fucking anything anymore.&lt;br /&gt;
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No, really! For a while [[what|his soul was literally stuck in a painting]] [http://en.wikipedia.org/wiki/The_Picture_of_Dorian_Gray a la Dorian Gray], and a greater daemon possessed his body and made him do [[/d/|some pretty fucked up things]] even by the standards of an [[Space Marine|Astartes]] following [[Slaanesh]], which is saying a &#039;&#039;lot&#039;&#039;. Fulgrim now has full control of his body again, or at least that&#039;s what he says. (Because Chaos has always been honest and trustworthy, amirite?)&lt;br /&gt;
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[[Angron]] thinks that he&#039;s a prissy little faggot and regularly pays his daemonworld visits where he pummels Fulgrim&#039;s four armed snake ass into a bloody pulp and generally makes a mockery of Slaanesh in general... Or so [[Khorne]] fanboys would have you believe, as they constantly rant on about how Angron &amp;quot;[[/tg/ gets shit done|GETS SHIT DONE!]]&amp;quot; and conveniently ignore that, whilst Fulgrim has slain not one, but [[Awesome|TWO FUCKING PRIMARCHS]] (well, one and a half), Angron&#039;s Primarch body count currently stands at ZERO. In fact he FAILED to kill the one Fulgrim killed, [[Roboute Guilliman]], despite being a Daemon Primarch at the time and Roboute being tired from beating the shit out of [[Lorgar]]; also it&#039;s implied Guilliman killed him too.&lt;br /&gt;
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&amp;lt;s&amp;gt;Anyway, Fulgrim is trapped crying in a painting while Angron&#039;s mind is his own. So, yes, Slaaneshi do indeed suck.&amp;lt;/s&amp;gt; Nevermind he got out! Also, he got fucked in the ass by a medieval torture instrument in the latest Black Library book. This is CANON! [[/d/|Not like he hadn&#039;t enjoyed it.]]&lt;br /&gt;
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He is the second Primarch to receive his own miniature as part of [[Forge World]]&#039;s Character Series.&lt;br /&gt;
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==Youth==&lt;br /&gt;
Like his brother Primarchs, the infant Fulgrim was abducted by the four [[Gods of Chaos]], who weren&#039;t really into the whole Primarch thing. Also like his brother Primarchs, he was eventually thrown onto a planet of his own since the four Gods found out that raising infant Primarchs really wasn&#039;t worth the trouble, especially when you can get some other suckers to do it for you.&lt;br /&gt;
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Fulgrim landed on the planet [[Chemos]], whose people had been dependent on interstellar trade to make everything work.&lt;br /&gt;
With the warpstorms caused by the birth of Slaanesh the planet didn&#039;t have the resources to sustain such a large population. Art, culture, and recreation were sacrificed to the need to survive. By the time baby Fulgrim landed, the planets resources had been so stretched that any orphan found was normally killed so as not to put further strain on the planets dwindling resources. Indeed, the scouts that found him during a storm debated the very thing as to whether or not they should kill the infant. &lt;br /&gt;
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Unfortunately for the scout arguing for the death penalty, the infant Primarch was equipped with a little failsafe called adorable cuteness that made most people want to protect him. Those who found him named the infant Fulgrim in honor of one of the ancient gods of Chemos. He was raised in the family of one of them, and would go on to completely turn Chemos&#039; fortunes around. &lt;br /&gt;
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As all Primarchs, Fulgrim grew up at an unnatural rate. He started off not as most Primarchs as a warrior, or a freedom fighter, or the object of worship of an entire clan, but as a laborer in one of Chemos&#039; many factories. Once working he immediately showed talent in all things, improving machines to make them more efficient, working hours that would kill a normal human, and re-discovering new technologies that had been lost since the Dark Age of Technology. He improved Chemos&#039; infrastructure so much that people actually began to have time for other things, like art and recreation. And with Fulgrim came a will, a drive to rise up and become something other than drab factory workers. Perhaps the people of Chemos would never become great, but now they could reach for the stars. &lt;br /&gt;
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It was then that the [[God-Emperor of Mankind|Emperor]] arrived. As soon as Fulgrim saw the Emperor he went on one knee and swore fealty. The Emperor then showed Fulgrim his [[First Founding|Legion]], now only 200 strong. It is said that upon seeing his sons arrayed before him, entire companies reduced to only one Astartes still proudly bearing their banner, Fulgrim knelt. He then rose and addressed his sons saying &amp;quot;You are the Emperor&#039;s chosen, his heralds, his warriors, his children, for this is only the beginning.&amp;quot; And so even as the people of Chemos were born again from the ashes, so would the Third Legion Astartes forge for itself a new future under a new master.&lt;br /&gt;
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==Terra==&lt;br /&gt;
[[File:FulgrimMini.jpg|400px|thumb|left|Fulgrim the Illuminator, Primarch of the Emperor&#039;s Children.]]&lt;br /&gt;
Despite the [[Great Crusade]] being well underway, Fulgrim and the Emperor went back to [[Earth|Terra]] to reunite Fulgrim with his [[Space Marines|legion]], why he didn&#039;t bring them along so they could get going is anybody’s guess.&lt;br /&gt;
When they finally reached Terra, Fulgrim was introduced to his legion and discovered that some accident had reduced the [[gene-seed]]s of the III Legion to the point that only 200 remained. Without the Primarch, it had been a slow and laborious process of repairing the damage.&lt;br /&gt;
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But never let it be said that Fulgrim didn&#039;t know how to bounce back from any hit, as he met his legion he made the customary speech to his legion and named them The [[Emperor&#039;s Children]]. &lt;br /&gt;
The Emperor&#039;s already ginormous ego was pleased by this speech, so he allowed Fulgrim and his legion to use the symbol of the sign of the Aquila as their symbol. Never let it be said that the Emperor doesn&#039;t reward those who strokes his ego pleasingly.&lt;br /&gt;
As all other Primarchs, his legion quickly gave him a nickname. Since Fulgrim in their eyes had risen their legion from the ashes, Fulgrim got the name The Phoenician. As all other Primarchs, his brothers had a nickname for him too; since Fulgrim liked to dress in one outlandish costume after another (to the point that Lady Gaga would ask him to tone it down some), they named him Peacock (this name would also be used to describe the nature of his legion when not in battle).&lt;br /&gt;
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Just how long it took Fulgrim to get his legion back on track has been forgotten but Fulgrim&#039;s Flagship was completed 160 years before the [[Horus Heresy]], so he probably took some time as no Primarch wants to be seen dead without his flagship.&lt;br /&gt;
Unfortunately for Fulgrim, the Emperor couldn&#039;t sit around and wait for Fulgrim to finish his work in bringing the Emperor&#039;s Children back to full strength, so Fulgrim&#039;s legion were merged with [[Horus]]&#039;s [[Black Legion|Luna Wolves]] until they were ready to go out on their own. &lt;br /&gt;
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Among Fulgrim&#039;s closest friends were Horus and [[Ferrus Manus]], whom he nicknamed The Gorgon, and whom he shared a closer friendship with than the rest of his brothers.&lt;br /&gt;
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Their first meeting was on Terra beneath Mount Narodnya, the greatest forge of the Urals, where Ferrus Manus was busy toiling with the forge-masters who had once served the Terrawatt Clan during the [[Unification Wars]] soon after his arrival from [[Medusa]]. The Primarch of the Iron Hands had been demonstrating his phenomenal skill and the miraculous powers of his liquid metal hands when Fulgrim, the Primarch of the III Legion, the Emperor&#039;s Children, and his elite Phoenix Guard, had descended upon the sprawling forge complex.&lt;br /&gt;
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Neither Primarchs had met each other before, but when they meet each other they immediately felt a kinship, either that or the fact that each of them were 2.5 meters tall, one an albino the other with living metal all over his hands and that all artisans in the room immediately prostrated themselves in front of them, might have been a pretty HUGE clue. That said, Ferrus&#039; conversations with Lorgar tended to run to about half a minute, so maybe there is something in that story.&lt;br /&gt;
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When Ferrus Manus later told of what had happened beneath Mount Narodnya, he said that Fulgrim had come claiming that he had come to forge the most perfect weapon ever created for The Great Crusade. Ferrus Manus, ever prideful, could not let such boast go unchallenged (if he had been less prideful, he might have been a head taller than he is today, not to mention alive). Laughing in Fulgrim&#039;s face, Ferrus Manus answered Fulgrim&#039;s boast by declaring that such hands as Fulgrim&#039;s could never forge anything. &lt;br /&gt;
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Fulgrim accepted the challenge with &amp;quot;regal grace&amp;quot; and both Primarchs stripped to the waist, making every female and male (&amp;lt;s&amp;gt;who bent that way&amp;lt;/s&amp;gt; [[gay|Primarch abs do &#039;&#039;&#039;not&#039;&#039;&#039; give a shit about your sexuality]]) artisan swoon in pleasure.&lt;br /&gt;
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For three months the Primarchs worked unceasingly at the forge until at last their weapons were complete. Fulgrim had forged an exquisite warhammer--Forgebreaker--that could level a mountain with a single blow, and Ferrus Manus a golden bladed sword--Fireblade--that forever burned with the fire of the forge.&lt;br /&gt;
Well never let it be said that both Primarchs didn&#039;t appreciate fine craftsmanship; Fulgrim declared that Fireblade equal of that borne by the legendary hero Nuada Silverhand and Ferrus swore that only the mighty thunder gods of Nordyc legend were fit to bear such a magnificent warhammer.&lt;br /&gt;
Without a word the two exchanged weapons, unknown at the time was the fact that [[Drop Site Massacre|Fulgrim would later use Forgebreaker to beat Ferrus to a bloody pulp when Ferrus stubbornly refused to join Horus&#039;s rebellion]]. &lt;br /&gt;
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It was after the whole affair beneath Mount Nerodnya that Fulgrim came up with Ferrus&#039;s nickname. Arriving at the Imperial Palace, [[Sanguinius]] of the [[Blood Angels]] had arrived bearing gifts from his home world of [[Baal]]. Exquisite statues from the glowing rock of Baal, priceless gem-stones and wondrous artifacts of aragonite, opal, and tourmaline. The lord of the Blood Angels had brought enough to fill a dozen wings of the Palace with the greatest wonders imaginable (apparently Sanguinius tried to imitate Fulgrim&#039;s trick of stroking the Emperor´s ego).&lt;br /&gt;
Fulgrim was ecstatic of the wonders Sanguinius had brought, but Ferrus Manus having little time for such things declared that such frivolities was a waste of time when there was still a galaxy out there to conquer. Fulgrim answered this by saying that Ferrus was a terrible old Gorgon, the nickname stuck and word had it that Ferrus became rather fond of the nickname (might have something to do with his own legion calling him the Medusan).&lt;br /&gt;
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Fulgrim couldn&#039;t hang around Terra all day and having already been merged with the Luna Wolves, they set off on The Great Crusade.&lt;br /&gt;
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==Great Crusade==&lt;br /&gt;
Fulgrim&#039;s quest for perfection began as a need to live up to the honors bestowed upon his legion; the only legion to bear the Emperor&#039;s own heraldry as its symbol. In his eyes they were a legion apart, set above their brothers by the Emperor&#039;s own hand. Indeed it is true that while the Emperor&#039;s Children perhaps could not practice attrition warfare as well as the Iron Warriors, or drop assault as well as the Blood Angels, or fleet engagements as well as the [[Imperial Fists]], they could do all, and most importantly had within them the will and drive to become paragons in all things. Fulgrim saw in his children what the Emperor meant for space marines to be, not only experts at war and carnage, but noble, strong, and excelling in all matters. Because of this the Emperor&#039;s Children were noted to place an emphasis on artistic matters and physical appearance, values that to other Astartes seemed vainglorous. As the Great Crusade went on, Fulgrim&#039;s focus on perfection became an obsession. It began to alienate their fellow Astartes, as more egotistical legionaries like Eidolon ascended up the command chain. During one campaign, Horus came close to rebuking Fulgrim personally for the problems his officer caused.&lt;br /&gt;
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Naturally, ugly-ass [[Mortarion]] hated Fulgrim and his vanity--seems he fantasised about Fulgrim&#039;s finery rotting away in the fumes of [[Barbarus]]. [[Jaghatai Khan|Jaghatai]] didn&#039;t have much time for Fulgrim&#039;s boasting about his swordsman either and told him &amp;quot;You have your prowess, but I would lead you choking on this.&amp;quot; Later Fulgrim would&#039;ve found this promise strangely arousing.&lt;br /&gt;
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One incident of note was with the Primarch Konrad Curze of the [[Night Lords]]. Fulgrim tutored Curze and was the only primarch the Night Haunter really trusted or confided in. During one campaign alongside the Imperial Fists, Curze had one of the violent fits he was prone to, and Fulgrim rushed to his aid. Curze told him of visions he had of death at the hands of his father (the Emperor) and primarchs fighting one another. Fulgrim was deeply troubled by this, and decided to confide in [[Rogal Dorn]], well known for his cool head and fairness. &lt;br /&gt;
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Perhaps this was a mistake, and Dorn reacted badly to Curze&#039;s visions. Angered by the very idea that someone would have visions of the Emperor killing one of his sons, he confronted Curze. We don&#039;t know what he said to him, but we do know that it caused Curze to attack him and then flee. This little incident helped bring about the fall of the Night Lords legion, but how far it was Fulgrim&#039;s, Dorn&#039;s, or Curze&#039;s responsibility is up to interpretation.&lt;br /&gt;
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==Horus Heresy==&lt;br /&gt;
During the heresy, Fulgrim tried to persuade [[Horus]] to stop his [[heresy]], but then Horus somehow managed to coerce Fulgrim into joining him which some fa/tg/uys suspect that it was a promise of untold amounts of drugs and buttsex. Actually it was because of a daemon sword Fulgrim found and got corrupted by on a planet of Laeran. &lt;br /&gt;
Fulgrim then sacrificed his soul to the daemon inhabiting that sword by thinking that he would get eternal peace after realizing and getting angst for killing his most beloved brother, [[Ferrus Manus]], his bestest friend.&lt;br /&gt;
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Then the Daemon possessing his sword said sweet nothings into his ear promising he&#039;d off Fulgrim and ease his pain... a sword, that talks to you in your head, is promising not to fuck you over. Fulgrim gets his soul squashed, paintings get haunted, corpses get implicitly buggered, et cetera...&lt;br /&gt;
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On an interesting note, Horus promises to save his brother from his fate, which is insane since he just spent all day fucking over everyone else.&lt;br /&gt;
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He claims to have exorcised the daemon from himself, but was forced to admit that he was lying when Lorgar threatened to expose his possession to the other traitor Legions. Since then he has broken free for real, and duped Perturabo into helping him become a Daemon Prince. After that, Fulgrim only showed when Horus bothered to summon him, in the mean time he was probably screwing with Slaanesh or his legion or whatever. &lt;br /&gt;
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His first appearance was in the Battle of Dwell where he, Horus and Mortarion fought against the forces of the [[Iron Hands]], (who where still pissed about Fulgrim beheading their primarch, some people just can´t let bygones be bygones) 58 Imperial legions (not [[First Founding|those]] legions), the [[Salamanders]] and the [[White Scars]].&lt;br /&gt;
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After having kicked the loyalists forces ass and sent them skulking off, the Iron Hands commander [[Shadrak Meduson]] tried to assassinate Mortarion and Fulgrim by ambushing them in their ship with five [[Storm Eagle#Fire Raptor|Fire Raptors]], they failed (seriously why do [[Black Library]] keep trying to build suspense by having people try to assassinate the traitor primarchs we KNOW they don´t die... yet, so obviously we already know the outcome of the attempt) and ran off again, and just to show that even Black Library doesn´t know the meaning of op Fulgrim used his psychic powers to destroy one of the loyalists crafts before it could escape... yeah next thing we´ll probably have [[Magnus the Red]] perform party tricks by juggling flagships with both hands tied behind his back.&lt;br /&gt;
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Next time Fulgrim disguised himself as some serpent god of the Knight House of Devine in order to corrupt them... sure why not makes as much sense as anything else.        &lt;br /&gt;
 (Horus Heresy updates are sure to come later... as with everything else in this god damn article.)&lt;br /&gt;
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After Molech Fulgrim disappeared again, to the point that Eidolon was basically running the EC&#039;s operations (with only a third of the Legion and a sudden competence - seriously, read Path of Heaven. He&#039;s finally a believable commander, corrupt as he is), Horus didn&#039;t have a clue where Fulgrim was and what he was up to, and those Emperor&#039;s Children who hadn&#039;t gone totally crazy had to admit that the Warp-infused, megalomaniac Warmaster now cared about them more than their own dad.&lt;br /&gt;
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TL;DR: Fulgrim&#039;s sword fucked him in the ass; this makes him asinine, especially considering the fact that he used it to kill [[Ferrus Manus|his best friend]], a man who could &#039;&#039;[[awesome|punch weapons into existence with his bare (metal) hands]]&#039;&#039;.&lt;br /&gt;
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Despite everything about him that screams  &amp;quot;[[Weeaboo|Anime Character]]&amp;quot;, he did [[gets shit done|get shit done]] in the heresy/post-heresy killing two other Primarchs which is pretty badass. In fact, we all should be grateful he put [[Roboute Guilliman|Granddaddy smurf]] in stasis. On that note...&lt;br /&gt;
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Yeah, it&#039;s time to talk about the big battle. Which isn&#039;t actually elaborated on much in the canon. What we know is, the battle was in realspace and both primarchs had a retinue of their best marines. Fulgrim [[Awesome|managed out-maneuver everyone&#039;s favorite Spiritual Liege]] and separate Guilliman from his retinue with a giant black cloud; by the time the Ultramarines finally found Guilliman through the smog, the loyalist primarch was bleeding on the floor. However it&#039;s easy to forget this battle ended with a double-knockout; Fulgrim and his Emperor&#039;s Children were gone too, banished by Builliman. It would be another 10,000 years before &#039;&#039;any&#039;&#039;one ever saw Fulgrim again&lt;br /&gt;
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==On the Tabletop==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! || WS || BS || S || T || W || I || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fulgrim:&#039;&#039;&#039; || 8 || 6 || 6 || 6 || 6 || 8 || 5 || 10 || 2+/5++/3++ in CC&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Fulgrim is very good at fighting both rank and file and HQ&#039;s due to his high initiative (8) granting extra attacks and his good save in close combat. Also he is really fast thanks to Crusader and Fleet, so he will have an easy time to reach combat. Fulgrim has some pretty good defense with 2+, 5++ (3++ in CC), Primarch rule, T6/W6 and whenever he passes an armor or invulnerable save in CC on a 6 the enemy takes a blind test. For weapons he has a shredding volkite charger, which is ok, and the Sword of Laer, an AP2 and rending close combat weapon, which is surprisingly weak for a Primarch weapon, striking at S 6 and with only 5 attack base. But never fear, &#039;cause you can always upgrade him to carry Fireblade(at least for battles set during the Great Crusade) at no additional cost!&lt;br /&gt;
Fireblade is a Master Crafted Paragon Blade that instant kills on to wound rolls of 5+, [[Derp|and is so much better than the Blade of the Laer it actually hurts]], so always use it. With it Fulgrim can really step up and fight other Primarch without fear, like he should.&lt;br /&gt;
On the supporting side, he is actually one of the best Primarchs: Sire of the Emperor&#039;s Children force him to challenge any opponents who has at least WS 5 (not a real downside, as you would love to challenge almost anyone due to his Sublime Swordsman rule) and also grants him Crusader, but more importantly gives to every units with Adeptus Astartes (Emperor&#039;s Children) on the table plus Fulgrim himself +2 to Combat Resolution, meaning easy victories from your units, that will almost certainly overrun the other side thanks to Crusader and their mostly superior initiative. Also, units with Adeptus Astartes (Emperor&#039;s Children) can Reroll their reserves roll, whether successful or not. Lastly, Strategic Planning let him choose one warlord trait from either the Legion Warlord Traits or the Strategic Traits, making him able to adapt to his enemies and the situations he will face.&lt;br /&gt;
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He should have also had access to the &#039;&#039;&#039;MURDER SWORD&#039;&#039;&#039; (Anathame), but Forge World forgot he had it in the books. Now the books have progressed far enough to know that [[Erebus]] took the sword back and smashed into eight daggers.&lt;br /&gt;
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==Fulgrim VS other Primarchs:==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
Primarch fighting, while fun to see, isn&#039;t a very competitive thing to do as it&#039;ll usually tie up both Primarchs for the entire game without either of them dying. With that in mind this section is how Fulgrim fares against other Primarchs Mathhammer wise. Please note that all the various abilities are taken into account when possible and the match-ups assume the Primarchs are the only ones involved in the fighting, so various abilities like Angron&#039;s &amp;quot;The Butcher&#039;s Nails&amp;quot; and Rampage do not provide any bonuses. In essence, the fights are supposed to be in a &amp;quot;Vacuum&amp;quot; for simplicity, but notes are added to make things clearer in particular instances. Also all of the Primarchs use their most powerful weapons (because why have a contest if you don&#039;t do your best?) so naturally Fulgrim will use Fireblade.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Fulgrim VS Horus&lt;br /&gt;
**Horus hits 3 times (Talon), wounds 2.667 times, 0.889 after saves and IWND will take that down to 0.555 wounds at the start of the next turn.&lt;br /&gt;
**Fulgrim hits 4 times, wounds 2.667 times, 0.889 wounds after saves and IWND will take that down to 0.555.&lt;br /&gt;
**Apparently, a fair fight...but taking into account the -1 to WS and S from the Talon of Horus at the first wounds that Fulgrim will receive, the scale will decisively tip in favor of Horus. Also he could use Worldbreaker to easily negate Fulgrim +2 attack for his initiative, but on the long term the Talon is more effective.&lt;br /&gt;
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* Fulgrim VS Angron&lt;br /&gt;
**Angron Round 1: hits 5.333 times, wounds 4.444 times, 1.48 after saves, and IWND take it down to 1.148.&lt;br /&gt;
**Angron Round 2 and thereafter: hits 4 times, wounds 3.333 times, 1.111 times after saves and  IWND will take that down to 0.778 wounds at the start of the next turn.&lt;br /&gt;
**Fulgrim hits 3.5 times, wounds 2.333 times (2.722 times if his warlord trait is Child of Terra), 1.166 (1.361) times after saves, 1.069 (1.248) after Feel No Pain (remember that half of the attacks that wound cause Instant Death) and IWND will take that down to 0.736 (0.915) wounds at the start of the next turn.&lt;br /&gt;
**A really close fight: Angron does marginally more damage (if Fulgrim doesn&#039;t choose Child of Terra as his Warlord Trait) but is frailer (the irony!) with a weaker save and 1 less wound (I guess that&#039;s the catch to have nails inserted directly into your brain...) so he will need 6 (6.1) rounds to kill Fulgrim, with the latter also needing 6 (5.5), but since Fulgrim has higher initiative he&#039;ll strike first and kill Angron just slightly before he&#039;s killed. Also with Child of Terra there, it&#039;s almost no contest...&lt;br /&gt;
&lt;br /&gt;
* Fulgrim vs Mortarion&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.666 times, 0.555 wounds after saves and IWND will take that down to 0.222.&lt;br /&gt;
**Fulgrim hits 6 times, wounds 2.666 times, 1.333 times after saves and  IWND will take that down to 0.778 wounds at the start of the next turn.&lt;br /&gt;
**The first fight against a Primarch who isn&#039;t specialised in dueling and Fulgrim (most appropriately), wins.&lt;br /&gt;
&lt;br /&gt;
* Fulgrim VS Ferrus&lt;br /&gt;
**Ferrus hits 2.5 times, wounds 2.083 times, 0.694 times after saves and  IWND will take that down to 0.361 wounds at the start of the next turn.&lt;br /&gt;
**Fulgrim Round 1: hits 5.629 (Master-crafted) times, wounds 3.284 times (Child of Terra), 1.094 times after saves and  IWND will take that down to 0.761 wounds at the start of the next turn.&lt;br /&gt;
**Fulgrim Round 2 and thereafter: hits 3.611 times, wounds 2.107 times, 0.702 times after saves and IWND will take that down to 0.369 wounds at the start of the next turn.&lt;br /&gt;
**The infamous match!  And also one of the closest, with the same outcome as the lore unless Fulgrim either has the Laer Blade or he doesn&#039;t have Child of Terra, in which case he doesn&#039;t really stand a chance. With the Hammer, Ferrus is like Fulgrim&#039;s worst nightmare, &#039;cause strikedown will go off even if the strike doesn&#039;t wound him, reducing his initiative to 4 and stripping him of all his advantages. In the end, Fulgrim will win on the 11th round, while Ferrus needs 12 rounds to come on top, so Fulgrim did really well to take the hammer away.  Also, a really epic fight!&lt;br /&gt;
***&#039;&#039;&#039;Its worth noting that in the fluff during this duel Ferrus was fighting with Fireblade and Fulgrim with Forgebreaker.  Here&#039;s how well that goes: against a primarch Fireblade is only a little better than just using his bare hands, though against most Primarchs Ferrus still wounds on a 2+ so it&#039;s all right for him. For Fulgrim though Forgebreaker is a HUGE upgrade. He goes from wounding of 4+ to 2+ thanks to strength 10. Most importantly Ferrus will no longer have Concussive to mitigate Fulgrim&#039;s sublime swordsman rules so he still get&#039;s more attacks. Even worse is that since Fulgrim can concuss Ferrus down to initiative 1, sublime swordsman will generate SEVEN additional attacks whenever concuss hits and hitting so much means it should be every turn. And even worse is that since Ferrus is down to initiative 1 a lot of the time, Blind is much much more likely to hit. It doesn&#039;t even matter if we make Forgebreaker unwieldy in Fulgrim&#039;s hands because unwieldy doesn&#039;t actually reduce initiative, it just makes you fight at that initiative step, and putting out so much more damage means striking at the same time simply doesn&#039;t matter. In the first turn Fulgrim should get that first unsaved wound to concuss and after that it gets disgusting. Once Fulgrim concusses Ferrus he gets 12(!) attacks (since sublime swordsman doesn&#039;t limit the bonus attacks it can give) hitting on 3+ (8 hits) wounding on 2+ (5.3 wounds) which is a frankly disgusting 3.5 wounds after saves. IWND will take that down to 3.177 but holy shit is Ferrus screwed. He dies after 3 rounds of combat and quite frankly he gets wrecked like a bitch. With Forgebreaker there&#039;s a reasonable chance that Fulgrim could take on Horus simply because the combination of sublime swordsman and concussive is just so powerful.&#039;&#039; &#039;&#039;&#039;Turns out Fulgrim WAS the better smith, after all.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fulgrim VS Konrad Curze&lt;br /&gt;
**Curze hits 3 times, wounds 2.25 times, 0.75 wounds after saves and IWND will take that down to 0.417 wounds at the start of the next turn.&lt;br /&gt;
**Fulgrim hits 3.5 times, wounds 2.333 times, 1.167 times after saves and FNF and IWND will take that down to 0.833 wounds at the start of the next turn.&lt;br /&gt;
**Easy win for Fulgrim.&lt;br /&gt;
&lt;br /&gt;
* Fulgrim VS Vulkan&lt;br /&gt;
**Vulkan hits 2 times, wounds 1.666 times, 0.556 wounds after saves and IWND will take that down to 0.222 wounds at the start of the next turn.&lt;br /&gt;
**Fulgrim Round 1 (And every round he is not Concussed): hits 6 times, wounds 3 times, 1 wounds after saves and 0.444 wounds after IWND.&lt;br /&gt;
**Fulgrim Round 2 (And every round he IS Concussed): hits 4 times, wounds 2 times, 0.667 wounds after saves and 0.111 wounds after IWND.&lt;br /&gt;
**Another really difficult fight for Fulgrim, but he should come out on top nevertheless, &#039;cause even counting in the 55% chance of a lower damage output he still does a little bit more damage on the whole. Still, really hard.&lt;br /&gt;
&lt;br /&gt;
* Fulgrim VS Lorgar&lt;br /&gt;
**Lorgar hits 2.5 times, wounds 2.0833 times, 0.694 after saves and IWND will take that to 0.361 wounds at the start of the next turn.&lt;br /&gt;
**Fulgrim Round 1: hits 4.556 times, wounds 2.53 times, 1.265 times after saves and IWND will take that down to 0.932 wounds at the start of the next turn.&lt;br /&gt;
**Fulgrim Round 2 and thereafter: hits 5.333 times/4 times (Concussed), wounds 3.556 times/2.667 (Concussed), 1.778 times/1.333 (Concussed) after saves and IWND will take that down to 1.444/1 wounds at the start of the next turn.&lt;br /&gt;
**Fulgrim easy victory: even if counting in concussive, Fulgrim will do a lot more damage to Lorgar, and he also has +1 wound.&lt;br /&gt;
**Note: as always, psychic powers not included.&lt;br /&gt;
&lt;br /&gt;
* Fulgrim VS Perturabo&lt;br /&gt;
**Fulgrim Round 1: hits 4.5 times, wounds 3 times, 1 wounds after saves and 0.667 wounds after IWND.&lt;br /&gt;
**Fulgrim Round 2 and thereafter: hits 3 times, wounds 2 times, 0.667 wounds after saves and 0.333 wounds after IWND.&lt;br /&gt;
**Fulgrim Blinded: hits 1.667 times, wounds 1.111 times, 0.37 times after saves and 0.037 after IWND&lt;br /&gt;
**Perturabo hits 2 times, wounds 1.667, 0.555 wounds after saves and IWND will take that down to 0.222 wounds at the start of the next turn.&lt;br /&gt;
**Perturabo (with Fulgrim Blinded) hits 2.667 times, wounds 2.222, 0.741 wounds after saves and IWND will take that down to 0.407 wounds at the start of the next turn.&lt;br /&gt;
**Fulgrim surprisingly loses as after the first round he will be brought to I 4 (by Strikedown) and then Blinded and or Concussed pretty much every round (actually 85% of the total rounds, if my calculations are correct, that is more than enough for Perturabo to destroy him).&lt;br /&gt;
&lt;br /&gt;
* Fulgrim VS Alpharius&lt;br /&gt;
**Alpharius hits 2.92 times and wounds 1.701 times, 0.567 wounds after saves and IWND will take that down to 0.234 wounds at the start of the next turn.&lt;br /&gt;
**Fulgrim hits 5.333 times, wounds 3.556, 1.778 wounds after saves and 1.444 wounds after IWND.&lt;br /&gt;
**Fulgrim easily wins.&lt;br /&gt;
&lt;br /&gt;
* Fulgrim VS Rogal Dorn&lt;br /&gt;
**Dorn hits 2 times, wounds 1.5 times, 0.5 wounds after saves and IWND will take that down to 0.167 wounds at the start of the next turn.&lt;br /&gt;
**Fulgrim hits 4.5 times, wounds 3, 1.5 wounds after saves and 1.167 wounds after IWND.&lt;br /&gt;
**Another easy win.&lt;br /&gt;
&lt;br /&gt;
* Fulgrim VS Corvus Corax&lt;br /&gt;
**Corvus hits 4 times (Scourge)/3 times (Shadow-walk), wounds 3 times (Scourge)/2.25 times (Shadow-walk), 1 wounds (Scourge)/0.75 wounds (Shadow-walk) after saves and  IWND will take that down to 0.667/0.417 wounds at the start of the next turn.&lt;br /&gt;
**Fulgrim hits 4.667/3.5 times, wounds 3.111/2.333 times, 2.07/1.555 wounds after saves and 1.737/1.222 wounds after IWND.&lt;br /&gt;
**Fulgrim easily win in a challenge. &lt;br /&gt;
**Note: even with Hit &amp;amp; Run and Sire of Raven Guard Corax cannot win this fight, unless he gets lucky with Blind.&lt;br /&gt;
&lt;br /&gt;
* Fulgrim VS Roboute Guilliman&lt;br /&gt;
**Fulgrim Round 1: hits 5.333 times (Fireblade is MC), wounds 3.555 times, 1.528 times after saves and  IWND will take that down to 1.195 at the start of the next turn.&lt;br /&gt;
**Fulgrim Round 2 and thereafter: hits 4 times, wounds 2.667 times, 1.083 times after saves and  IWND will take that down to 0.75 at the start of the next turn.&lt;br /&gt;
**Concussed Fulgrim (cannot happen earlier than round 3): Hits 3 times, wounds 2 times, 0.75 times after saves and IWND will take that down to 0.417 wounds.&lt;br /&gt;
**Guilliman with Gladius Incandor Round 1/2: hits 2.5 times, wounds 2.222 times, 0.74 times after saves and IWND will take that down to 0.407 wounds at the start of the next turn.  &lt;br /&gt;
**Guilliman with Gladius Incandor Round 3 and thereafter: hits 3.333 times, wounds 2.963 times, 0.988 times after saves and IWND will take that down to 0.654 wounds at the start of the next turn.&lt;br /&gt;
**Guilliman with Hand of Dominion Round 1/2: hits 2.5 times, wounds 2.083 times, 0.694 times after saves and IWND will take that down to 0.361 wounds at the start of the next turn.  &lt;br /&gt;
**Guilliman with Hand of Dominion Round 3 and thereafter: hits 3.333 times, wounds 2.777 times, 0.926 times after saves and IWND will take that down to 0.593 wounds at the start of the next turn.&lt;br /&gt;
**An unsurprising loss for Guilliman. If Guilliman chooses to use the Gladius Incandor, Fulgrim will out-damage him in the long run, and if he chooses to concuss Fulgrim, Fulgrim temporarily loses his extra attacks, but Guilliman cannot put out enough damage to keep Fulgrim concussed, meaning Fulgrim gets back up to his normal initiative, gains his extra attacks back, and beats down Guilliman.&lt;br /&gt;
&lt;br /&gt;
* TL;DR version: Fulgrim is a really good challenger, having better chances against almost any other Primarch except for Horus and Perturabo (Only with Forgebreaker). He struggles a little with something that can impair his Initiative (Concussive, Strikedown), but is still a really tough Primarch and difficult to put down in a fight, like he should be.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:zFulgrimXHorus.jpg|The face that launched a 1,000 slashfics. The sad part is that dialogue is lifted directly from a Horus Heresy book.&lt;br /&gt;
Image:Fulgrim WIP by SelenaH.jpg|One sexy and psychopathic bastard.&lt;br /&gt;
Image:Fulgrim by kabarsa.jpg|Here he&#039;s an ugly bald old man covered in scars. NOT HAWT. Also he has black wings for some reason. [[Sanguinius|ORIGINAL WINGS DO NOT STEAL]]&lt;br /&gt;
Image:Fulgrim and ferrus by thevampiredio.jpg|[[Ferrus Manus|Ferrus]] is such a troll. From a Horus Heresy book too.&lt;br /&gt;
Image:Fulgrim is perfect by Karooz.jpg|His perfection will drive you to the point of orgasm.&lt;br /&gt;
File:I would read it.jpg|The vidya geam&lt;br /&gt;
Image:1429866033465.jpg|In a way, he&#039;s kinda like the galactic bicycle of Primarchs.&lt;br /&gt;
File:10962088 973159792695856 706338122 n.jpg| Fulgrim after his ascension.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{template:Primarchs}}&lt;br /&gt;
[[Category:Chaos]][[Category:Warhammer 40,000]][[Category:Space Marines]][[Category:Primarchs]]&lt;/div&gt;</summary>
		<author><name>2602:306:32EB:400:B188:ABE2:AC23:3A63</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Crimson_Fists&amp;diff=154244</id>
		<title>Crimson Fists</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Crimson_Fists&amp;diff=154244"/>
		<updated>2016-10-28T17:48:53Z</updated>

		<summary type="html">&lt;p&gt;2602:306:32EB:400:B188:ABE2:AC23:3A63: /* On /tg/ */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Crimson Fists&lt;br /&gt;
|Heraldry = [[Image:Crimsonfistslogo.JPG|250px]]&lt;br /&gt;
|Battle Cry = &amp;quot;There is only the Emperor.&amp;quot;&amp;lt;br&amp;gt;&amp;quot;He is our shield and protector.&amp;quot;&lt;br /&gt;
|Number = &lt;br /&gt;
|Founding = [[Second Founding]]&lt;br /&gt;
|Successors of = [[Imperial Fists]]&lt;br /&gt;
|Successor Chapters = &lt;br /&gt;
|Chapter Master = [[Pedro Kantor]]&lt;br /&gt;
|Primarch = [[Rogal Dorn]]&lt;br /&gt;
|Homeworld = Rynn&#039;s World&lt;br /&gt;
|Specialty = Tactical flexibility and spanking orks&lt;br /&gt;
|Strength = Less than 500&lt;br /&gt;
|Allegiance = [[Imperium of Man]]&lt;br /&gt;
|Colours = Blue and crimson red&lt;br /&gt;
}}&lt;br /&gt;
The Crimsons Fists are a second founding chapter of the [[Imperial Fists]], formed by the younger and more level-headed members. Noted for their crimson gauntlets, which were inspired by a ritual with [[Rogal Dorn]] and an Imperial Fist successor Chapter Master having a manly handshake with cut palms, signifying blood brotherhood between them. The name sounds more like a particularly painful sex act of Slaanesh that ends in internal bleeding, but whatever, they&#039;re still cool.&lt;br /&gt;
&lt;br /&gt;
They got fucked over during an Ork invasion on Rynn&#039;s World, their home planet, when a stray missile fired from their orbital defense grid struck their own fortress. The damn thing somehow missed its original target, bypassed ALL of the fortress&#039; void shields (we&#039;ll get to this freak accident later), and hit the armory directly, not exploding until it was hundreds of meters underground. The chances of this happening are about as likely as rolling 100 d20s and only getting 1s on all of them. (If you&#039;re curious, the probability of that happening is one in 7.8886x10&amp;lt;sup&amp;gt;-131&amp;lt;/sup&amp;gt;. Seriously.)&lt;br /&gt;
&lt;br /&gt;
But its okay, because the Crimson Fists still managed to beat the Orks with only &amp;lt;s&amp;gt;two-hundred and twenty-eight marines, 100 of which were killed&amp;lt;/s&amp;gt; the actual number of marines that survived their fortress monastery being destroyed isn&#039;t stated (Rynn&#039;s World mentions 16 including [[Pedro Kantor]] and [[Alessio Cortez]]). Kantor had sent a significant force to New Rynn City to defend it (because, you know, Crimson Fists aren&#039;t complete arseholes and will make time to defend the civilians). All that&#039;s known is that after the Imperial fleet came to Rynn&#039;s World to screw up the Orks there were only a couple of companies left. A [[Land Raider]] appropriately named &#039;&#039;Rynn&#039;s Might&#039;&#039; that somehow [[awesome|managed to skillfully &#039;&#039;pilot itself&#039;&#039; using only its machine spirit and take out a good chunk of the invading Ork horde, including a warboss, with hellish accurate weapon fire. When it ran out of ammo, it then tried to run over the Orks and when its treads were clogged with bodies and its doors smashed open, it was entered by Lootas seeking to take it after which it vented the reactor and killed them all with hot plasma.]]. The Crimson Fists were able to recover the Machine Spirit of &#039;&#039;Rynn&#039;s Might&#039;&#039;, and are now trying to find a new vehicle to house the Machine Spirit. They probably need a Titan chassis to contain that much awesome.&lt;br /&gt;
&lt;br /&gt;
Let&#039;s also not forget that, there&#039;s a part from the Rynn&#039;s World novel where Captain Cortez saves a mother and her kids, one of which is only a baby, from being murdered by Orks. Kantor is &#039;&#039;quite displeased&#039;&#039; at this, knowing that there are very few Crimson Fists left and they could not afford to take refugees along for the ride. However, he mentions they can tag along if they can keep up with the Astartes. [[Derp|You know how that went]]. Eventually the mother fatigues and falters, falling to her knees. The column of marines halt as their Chapter Master moves to the back, where the reader is to believe that he is about to kill her given his wrist-mounted Storm Bolter is very, very close to her head. She pleads that her children were so heavy and she tried, and what does Kantor do? Let me stress that he did not want her in the first place. What does he do? He replies with, &amp;quot;You did well to bring them this far. It is time someone else carried you now.&amp;quot; [[Awesome|And then he picks her up in his arms, along with her kids, and rejoins his Battle-Brothers]]. Do you see the Ultrasmurfs doing such a doubly heartwarming and doubly awesome act of kindness? Of course not *cough*FallofDamnos*cough* (Except this exact thing happened in &amp;quot;Honour to the Dead&amp;quot; except mom dies and baby is rescued/recruited by Ultrasmurfs) then again, the whole point of the book was the Fists learning to care about Rynn&#039;s World, and its people, as before that point they just saw it as their base (they didn&#039;t even recruit from the place). This was due to the fact they were a fleet-based chapter for most of their history and only received Rynn&#039;s World a thousand years before the Orks invaded it.  Meaning what Kantor did wasn&#039;t just being a cool guy, it was character development, showing the Fists weren&#039;t just merely defending a world, they were defending their home.&lt;br /&gt;
&lt;br /&gt;
The Crimson Fists 1st Company is known as the Crusade Company and consists of 128 marines after the Crimson Fists decided to get shit done during the Crusade of Righteous Retribution. During the crusade, the Fists were unable to procure new recruits, and slowly suffered attrition until they ended up with only 128 marines left. Sounds kind of pathetic until you realise that the crusade lasted for over 300 years meaning that the Fists lost less than 3 marines a year. It&#039;s now considered a bad omen if they don&#039;t have a full strength Crusade Company.&lt;br /&gt;
&lt;br /&gt;
It&#039;s also worth noticing that only 9 years after the Battle for Rynn&#039;s World, the Crimson Fists were already sending forces to fight in the Zeist Campaign. Crimson Fists obviously do not fuck around.&lt;br /&gt;
&lt;br /&gt;
==How the fuck did that missile incident happen?==&lt;br /&gt;
It took the writers a few tries to make it plausible. First it was implied it was a standard missile fired from an orbiting defensive platform, meaning it normally should have done NOTHING to such a mighty stronghold beyond a small crater. They claimed the missile bypassed the void shields entirely, hit a piece of mountainside that was really super-duper weak (and somehow the Crimson Fists didn&#039;t know about it) and went deep down into the mountain. The missile detonated the Crimson Fist&#039;s weapon stockpile, causing their chapter a lot of hurt. &lt;br /&gt;
&lt;br /&gt;
This was fixed by Steve Parker; the missile was actually fired from one of the fortress&#039;s anti-ship weapons bastions, and the void shields had to be dropped to fire them. It was also the type of anti ship missile that formed a melta field over the warhead to bore through ship armor before detonation, to make &amp;quot;tunneled through two hundred meters of solid rock&amp;quot; less stupid.  Which is why silos like that should be kept &#039;&#039;separate&#039;&#039; from the fortress, so you don&#039;t have to drop your shields to fire.  While this would expose the silos, you can have one missile each and hide dozens of them far away from one another.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&#039;color:green&amp;gt;Nah, the Kaptin in charge of the ship told everyone that he would do this and it happened. Ork don&#039;t gotta explain.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==On /tg/==&lt;br /&gt;
Also known as &amp;quot;Mexican Marines&amp;quot; because their chapter master, Pedro Kantor, Chaplain Jorge Martinez and suggested names like Alrovez and Sanchev from the &#039;&#039;Honor the Chapter&#039;&#039; [[Deathwatch]] supplement, and their crazypants 3E captain [[Alessio Cortez]], all have Spanish names, and because alliteration is fun (so let&#039;s not get our knickers in a twist over the existence of other Hispanic countries and Americunt vs. Britfag cultural posturing). &amp;lt;s&amp;gt; Obviusly the preivous comment can only come from an ignorant americunt, because the game is BRITISH and the closest spanish speaking country to Great Britain is SPAIN, wich is in EUROPE. But that&#039;s too demanding for an americunt to know &amp;quot;Pedro&amp;quot; is far more popular in Portugal and Mexico than Spain. And seriously, &amp;quot;Chaplain Jorge Martinez&amp;quot;? The only name more stereotypically Mexican is Speedy Gonzales.&amp;lt;/s&amp;gt; Only that Pedro is a name originating from Spain, and Jorge Martinez is a name several spanish celebrities (and regular bums) have.  &amp;lt;s&amp;gt;And for the fact that the REAL reason that said Land Raider fucked the Orks&#039; shit up was because it was filled with the remaining 200 battle brothers&amp;lt;/s&amp;gt; No no no, a loyal, massive war machine going on a killing rampage out of love of its owners is so much more [[Awesome|cute and adorable]].&lt;br /&gt;
&lt;br /&gt;
Basically the Mexican/Spanish thing is a skubtastic mess that only GeeDubs&#039; writers would be able to settle.&lt;br /&gt;
&lt;br /&gt;
==Vidyas==&lt;br /&gt;
*[http://www.youtube.com/watch?v=-dyO9SWiY7k A Crimson Fists Chaplain in its natural habitat. Also, the police are all Guardsmen.]&lt;br /&gt;
&lt;br /&gt;
{{Template:Marines-Official}}&lt;br /&gt;
[[Category:Warhammer 40,000]][[Category:Imperial]][[Category:Space Marines]]&lt;/div&gt;</summary>
		<author><name>2602:306:32EB:400:B188:ABE2:AC23:3A63</name></author>
	</entry>
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