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		<id>http://2d4chan.org/mediawiki/index.php?title=Codex_-_Adepta_Sororitas:_/tg/_7th_Edition&amp;diff=128606</id>
		<title>Codex - Adepta Sororitas: /tg/ 7th Edition</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Codex_-_Adepta_Sororitas:_/tg/_7th_Edition&amp;diff=128606"/>
		<updated>2016-10-25T06:41:53Z</updated>

		<summary type="html">&lt;p&gt;2602:306:32EB:400:E11C:EEF2:EC82:5D36: /* New Units */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=What&#039;s All This Then?=&lt;br /&gt;
An anon challenged /tg/ to &amp;quot;give the [[Sisters of Battle|Sisters]] a full, fun, and profitable update without changing the aesthetic or making them worse [[Space Marines|Space Marines]].&amp;quot; Naturally, [[/tg/ gets shit done|/tg/ obliged]]. This led to the creation of [[Codex|Codex: Adepta Sororitas:]] [[/tg/|/tg/]] [[Warhammer 40,000 7th edition|7th Edition]]. While it&#039;s true that there is already a /tg/ Sisters of Battle codex (which you can find [[Codex - Sisters of Battle: /tg/ edition|here]]), that one was made with the goal of bringing the old [[Warhammer 40,000/Tactics/Witch Hunters|Witch Hunters codex]] to [[Warhammer 40,000 6th edition|6th edition]], whereas this one was made to update the current Adepta Sororitas codex.&lt;br /&gt;
&lt;br /&gt;
=What Does This Update Include?=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:SoB Decurion DS.jpg|Sisters Decurion&lt;br /&gt;
Image:Trinity Weapons DS.jpg|New weapons&lt;br /&gt;
Image:Cherubim DS.jpg|New wargear&lt;br /&gt;
Image:Living Saint DS.jpg|[[Daemon Prince|Build-your-own]] [[Living Saint]]&lt;br /&gt;
Image:St Celestine DS.jpg|Celestine gets crunch to match her fluff&lt;br /&gt;
Image:Mortia DS.jpg|[[Sisters Repentia|Repentias]] [[Rape|on bikes]]&lt;br /&gt;
Image:Penitent Engine DS.jpg|Monstrous [[Penitent Engine|Penitent Engines]]&lt;br /&gt;
Image:Repressor DS.jpg|Assault vehicle [[Repressor|Repressors]]&lt;br /&gt;
Image:Dominator Gunship DS.jpg|[[Nephilim_Jetfighter#Dark_Talon|Flyers]]&lt;br /&gt;
Image:Hospitaller DS.jpg|Standalone Hospitallers&lt;br /&gt;
Image:Frateris Militia Squad DS.jpg|Frateris Militia&lt;br /&gt;
Image:Witch-Hunter Conclave DS.jpg|And much more!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Where Can I Get It?=&lt;br /&gt;
The latest version (0.95) can be downloaded here: [https://drive.google.com/open?id=0B20ZFeyGKxcwSHV1YVJPd2VlcE0]&lt;br /&gt;
&lt;br /&gt;
The Converted Civilian Vehicle dataslate can be downloaded here: [https://drive.google.com/open?id=0B20ZFeyGKxcweDFDNTNYTGFZMHc]&lt;br /&gt;
&lt;br /&gt;
Patch Notes: [https://drive.google.com/open?id=1mKPk1MEAyAC91R3CbW_PcHpVknue9scx-07KXgxZIHM]&lt;br /&gt;
&lt;br /&gt;
=A Comprehensive List of Changes from the Current Codex=&lt;br /&gt;
As stated at the beginning of this article, this document was specifically made to enhance and update Sisters without removing any of the things that made them unique. While several changes were made, the main differences between this fandex and the official 6th edition codex can be boiled down to the following. Firstly, this is a dedicated anti-psyker army. More than just having Adamantium Will, Sisters don&#039;t use Warp Charges when Denying the Witch and can deny &#039;&#039;any&#039;&#039; power with a single roll of 5+. Some units or formations give even stronger bonuses to this. Secondly, The army&#039;s tactical flexibility has been substantially increased. In addition to being able to take vehicles in squads and the addition of new units, several rules and wargear options were changed to improve internal balance. It&#039;s much easier to build a diverse army where each unit compliments each other, rather than being forced to focus on a few units. The addition of more formations also means that players have significantly more options in creating their army than before. Thirdly, and perhaps most importantly, one of the main focuses in the creation of this codex was on balance. While this is meant to be a serious option for Sisters players who want the update GW won&#039;t give them, it&#039;s also meant to be a fun army to play against. It has been subjected to extensive playtesting in a variety of scenarios, as well as receiving input from several players of different backgrounds. This is especially important, as being a fandex, your opponents have to actually agree to allow you to use it.&lt;br /&gt;
&lt;br /&gt;
==Changes to Existing Units==&lt;br /&gt;
*Canonesses can now be upgraded to Canoness Superiors, which gives more WS and Attacks as well as Fearless.&lt;br /&gt;
*Canonesses can now take Relic Armor (2+ armor save), and/or a Jump Pack.&lt;br /&gt;
*Ministorum Priests are no longer 0-5 per army. Instead they&#039;re just regular HQ units.&lt;br /&gt;
*Celestian Squads have been changed from whatever the fuck they were supposed to be in 6e to something more closely resembling a Sternguard Veteran Squad. Their new Act of Faith, Wrath of the Righteous, gives them +1 to all To Wound and Armor Penetration rolls. They can also take Relic Armor, giving them a 2+ armor save.&lt;br /&gt;
*Repentias now have Feel No Pain by default.&lt;br /&gt;
*Sororitas Command Squads are no longer 0-1 per Canoness, they&#039;re just Elites choices.&lt;br /&gt;
*Ecclesiarchy Battle Conclaves are no longer 0-1 per Ministorum Priest, they&#039;re just Elites choices. Additionally, EBC now give certain special rules if they consist entirely of one kind of unit.&lt;br /&gt;
*Seraphim now receive a 5++ save from Shield of Faith rather than a re-rollable 6++. Additionally, they can take two Inferno Pistols for 20 points instead of 30. Seraphim Superiors can take any power weapon, not just power swords.&lt;br /&gt;
*Immolators can now take Inferno and Melta Cannons, effectively turning them into light tanks.&lt;br /&gt;
*Immolators can be deployed in squads of up to three.&lt;br /&gt;
*Exorcists are now divided into two categories; Prioris-pattern and Sanctorum-pattern. The Prioris-pattern Exorcists are the classic pipe-organ tanks and can now be taken in squads of three. Sanctorum-pattern Exorcists are the Forge World ones, and they now serve as anti-air tanks.&lt;br /&gt;
*Penitent Engines are now Monstrous Creatures. Instead of Unstoppable, they have Killing Machine, which gives them temporary extra attacks when they suffer wounds.&lt;br /&gt;
*Retributors can be upgraded to be Slow and Purposeful.&lt;br /&gt;
*St. Celestine is now a Lord of War, and she&#039;s recieved some significant upgrades in order to better fit that role and her fluff. She now has Eternal Warrior and the Exemplar of the Faith rule, which gives all friendly SoB within 12&amp;quot; Fearless and Counter-attack, and allows her unit to Deny the Witch on a 2+.&lt;br /&gt;
&lt;br /&gt;
==New Units==&lt;br /&gt;
===HQ===&lt;br /&gt;
*Palatines: Essentially a weaker Canoness with fewer wargear options that is 30 points cheaper. Palatines have the Hand of the Emperor Act of Faith, which gives their unit Furious Charge for a turn.&lt;br /&gt;
*Arch-Confessor Kyrinov: He&#039;s more-or-less identical to his 5e incarnation, albeit with Fear from his Warlord Trait, and a mini-laud hailer from his Icon of Chiros.&lt;br /&gt;
&lt;br /&gt;
===Troops===&lt;br /&gt;
*Frateris Militia Squad: [[Imperial Guard|Conscripts]]. Use them to tarpit or provide fire support via RPG Launchers.&lt;br /&gt;
&lt;br /&gt;
===Elites===&lt;br /&gt;
*Hospitallers: 1-3 Hospitallers may be chosen as a single Elites choice. They are deployed as a single choice, but do not need to be placed together and operate independently during the game. Their Act of Faith, Divine Ministration, allows their unit to re-roll Feel No Pain rolls.&lt;br /&gt;
&lt;br /&gt;
===Fast Attack===&lt;br /&gt;
*Mortia Squads: Repentias on bikes. They have Frag and Krak Grenades, Melta bombs, and a bike that makes their Hammer of Wrath S6 AP2. Their Act of Faith, Martyr&#039;s Gift, allows them to explode in the enemy&#039;s face when they die in melee, dealing D3 S4 AP5 hits.&lt;br /&gt;
*Dominator Gunship: A tranport-gunship with Strafing Run and Vector Dancer. Can be used to transport a small unit of sisters to an objective or provide fire support, relying on Vector Dancer to keep it&#039;s short-ranged weaponry in range.&lt;br /&gt;
&lt;br /&gt;
===Heavy Support===&lt;br /&gt;
*Repressor: Not technically a new unit, save for the fact that it&#039;s part of the main codex now rather than being delegated to Imperial Armour. Different from it&#039;s original incarnation in that it has the Assault Vehicle rule and can be deployed in squads of up to three.&lt;br /&gt;
*Sanctorum-pattern Exorcist: Using the Forge WOrld Exorcists model, these now serve as anti-air tanks.&lt;br /&gt;
&lt;br /&gt;
===Lords of War===&lt;br /&gt;
*Living Saint: An expensive, extremely customizable unit that can be outfitted with the best equipment and Acts of Faith in the codex. Like St. Celestine, they all come with Eternal Warrior and Exemplar of the Faith.&lt;br /&gt;
&lt;br /&gt;
==Changes to Existing Formations==&lt;br /&gt;
*Angelic Host: No longer an Apocalypse-only formation. Now consists of 0-1 Canoness, Palatine, Living Saint, or St. Celestine and 2-5 Seraphim.&lt;br /&gt;
*Repentant Host: No longer an Apocalypse-only formation. Now consists of 3-6 Ecclesiarchy Battle Conclaves (so long as they consist entirely of Arco-Flagellants), Mortia Squads, Repentia Squads, and/or Penitent Engines.&lt;br /&gt;
&lt;br /&gt;
==New Formations==&lt;br /&gt;
*Sororitas Preceptory: The SoB Decurion. Allows your Warlord to re-roll their trait and allows units to attempt a second Act of Faith if you can roll a 4+ on a D6 when they attempt to activate their first one.&lt;br /&gt;
*Sororitas Mission: The standard SoB detachment. Consists entirely of Sisters, no priests or other boys allowed.&lt;br /&gt;
*Exorcist Congregation: Exorcist formation designed for killing tanks and monstrous creatures.&lt;br /&gt;
*Faithful Throng: All the Ecclesiarchy units in the codex come together to wreck shit in melee.&lt;br /&gt;
*Heresy Suppression Force: Repressor formation designed to make them even better for blitzkrieg.&lt;br /&gt;
*Murder Cult: Ecclesiarchy Battle Conclave formation centered around Death Cult Assassins. Designed to destroy multiple units via assaults in rapid succession.&lt;br /&gt;
*Purgation Squadron: Line-breaking formation consisting of Dominions and Retributors.&lt;br /&gt;
*Sacred Retribution Wing: Dominator Gunship formation. Designed for sweeping and clearing objectives.&lt;br /&gt;
*Sanctus Bellator Strike Team: Spec ops sisters! A Palatine and Celestian squad with way more access to wargear who can deep strike and murder all of the things.&lt;br /&gt;
*Witch-Hunter Task Force: A Priest and some Celestians who are good at killing psykers (and the blobs that protect them) and can Deny the Witch with a 3+.&lt;br /&gt;
*Witch-Hunter Conclave: The only one that&#039;s not part of the Sororitas Preceptory. A War Convocation-esque formation designed around the 3rd edition Witch-Hunters codex.&lt;br /&gt;
&lt;br /&gt;
==Rule Changes==&lt;br /&gt;
*Act of Faith: All Acts of Faith are now activated in the Psychic Phase, and last until the beginning of their player&#039;s next turn.&lt;br /&gt;
*Shield of Faith: Still grants Adamanitum Will and a 6++ invuln. Additionally, units with this rule Deny the Witch using 6e rules, meaning they don&#039;t use Warp Charges, and can deny any power on a single roll of 5+ (The rule says 6+, but this is increased due to Adamantium Will). This can be further increased via certain formations or rules.&lt;br /&gt;
*Instead of giving nearby friendly units Stubborn, the Inspiring Orator Warlord Trait now means that all friendly SoB within 12&amp;quot; use the Warlord&#039;s Ld for Fear, Morale, or Pinning tests.&lt;br /&gt;
*There&#039;s a whole host of new rules and Acts of Faith that are exclusive to Living Saints.&lt;br /&gt;
&lt;br /&gt;
==Existing Wargear Changes==&lt;br /&gt;
*Vehicles are no longer restricted to just taking Storm Bolters; there&#039;s a Vehicle Weapons List that allows them to take Flamers and Meltaguns as well.&lt;br /&gt;
*Exorcist Missile Launchers are now called Prioris Missile Launchers.&lt;br /&gt;
*Inferno Pistols are now 10 points instead of 15.&lt;br /&gt;
*Neural Whip rules have been changed substantially. For starters, they are now part of the Melee Weapons list. Additionally, instead of giving Shred against units with ≤Ld8, it lowers their initiative by D3. Finally, it now has the Quickstrike rule, meaning that the user gains +2 Initiative with the weapon.&lt;br /&gt;
*The Mace of Valaan is now in the hands of Kyrinov where it belongs; it&#039;s no longer in the Ecclesiarchy Relics list&lt;br /&gt;
&lt;br /&gt;
==New Wargear==&lt;br /&gt;
*Hurricane Bolters, Inferno Cannons, and Melta Cannons have all been ported over from Space Marines and Astra Militarum.&lt;br /&gt;
*RPG Launcher: A 36&amp;quot; Heavy 1 version of the grenade launcher. Can only be taken by Frateris Militia.&lt;br /&gt;
*Sanctorum Missile Launcher: A skyfire version of the Exorcist Missile Launcher that fires D3 shots instead of D6.&lt;br /&gt;
*Trinity Weaponry: Filling the niche of anti-TEQ/MEQ weapons for SoB, these weapons have a lower strength than Plasma, but have a chance to cause significantly more damage.&lt;br /&gt;
*Cherubim, which come in several varieties and can be used to buff characters similarly to Ork Runts and Squigs. They can be taken by any character.&lt;br /&gt;
*Carapace, Flak, and Improvised Armors have been ported into the codex.&lt;br /&gt;
*Relic Armor: Confers a 2+ armor save.&lt;br /&gt;
*Fire Pipes: This Vehicle-only upgrade functions identically to Astra Militarum Fire Barrels, but with Blind.&lt;br /&gt;
*There&#039;s a whole host of new items that are exclusive to Living Saints.&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;br /&gt;
Original thread: http://suptg.thisisnotatrueending.com/archive/47946038/#p47946038&lt;br /&gt;
&lt;br /&gt;
Thread 2: http://suptg.thisisnotatrueending.com/archive/48009418/&lt;br /&gt;
&lt;br /&gt;
Thread 3: http://suptg.thisisnotatrueending.com/archive/48049810/&lt;br /&gt;
&lt;br /&gt;
Thread 4: http://suptg.thisisnotatrueending.com/archive/48348811/&lt;br /&gt;
&lt;br /&gt;
A Sisters appreciation thread that devolved into homebrew discussion about this fandex: http://suptg.thisisnotatrueending.com/archive/49425553/&lt;br /&gt;
&lt;br /&gt;
A continuation of that thread: http://suptg.thisisnotatrueending.com/archive/49461055/&lt;br /&gt;
[[Category:Warhammer_40,000/homebrew]]&lt;br /&gt;
[[Category:Sisters of Battle]]&lt;/div&gt;</summary>
		<author><name>2602:306:32EB:400:E11C:EEF2:EC82:5D36</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Grey_Knights&amp;diff=238997</id>
		<title>Grey Knights</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Grey_Knights&amp;diff=238997"/>
		<updated>2016-10-24T18:49:15Z</updated>

		<summary type="html">&lt;p&gt;2602:306:32EB:400:E11C:EEF2:EC82:5D36: /* Hauling Things Back on Track */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Grey Knights&lt;br /&gt;
|Heraldry = [[File:GKSymbol.jpeg|center|140px]]&lt;br /&gt;
|Battle Cry = &amp;quot;We Are the Hammer!&amp;quot; or in a few instances, &amp;quot;Vengeance for the lost!&amp;quot;&lt;br /&gt;
|Number = 666&lt;br /&gt;
|Founding = [[Second Founding]] (sort of)&lt;br /&gt;
|Successors of = None&lt;br /&gt;
|Successor Chapters = [[Exorcists]] (not supported)&lt;br /&gt;
|Chapter Master = [[Kaldor Draigo]]&lt;br /&gt;
|Primarch = [[God-Emperor of Mankind|The Emperor]] (its unconfirmed whether it is true however)&lt;br /&gt;
|Homeworld = Titan&lt;br /&gt;
|Specialty = Killing Daemons, [[Mary Sue|being better than you]]&lt;br /&gt;
|Strength = ~1000&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = [[Grey|Unpainted]] (hence, &amp;quot;grey&amp;quot; - Space Marine Power Armour is &amp;lt;s&amp;gt;plastic&amp;lt;/s&amp;gt; silver-steelish by default)&lt;br /&gt;
}}&lt;br /&gt;
{{Cleanup}}&lt;br /&gt;
[[File:The Hammer.jpg|thumb|300px|right|&#039;&#039;&#039;The only thing they don&#039;t get is life insurance&#039;&#039;&#039;]]&lt;br /&gt;
&#039;&#039;&amp;quot;We are warriors of the Grey Knights, armored in Faith, shielded by Devotion, and armed with Purity of Purpose. But greater even than these, we carry the light of the divine Emperor of Man into the dark places to purge the daemonic wherever it may be found.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;+++++++&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;There is nothing in the arcane and blasphemous arsenal of the forces of Chaos that can compare to faith. With the power of faith, our weapons become shining instruments of deliverance that can cleave the mightiest daemon in twain. With the power of faith, our minds appear as slivers of pure agony to the daemon, driving into the wretched forms of those who would dare stand before us. With the power of faith, our words become commands that cause the daemon to cower and cringe in terror. I could meet my enemies unarmed without a shred of fear in my chest, for I know that the Emperor watches over me and guides my hand.&#039;&#039; So let them come.&#039;&#039; &#039;&#039;&#039;We shall show them what the power of faith can do.&#039;&#039;&#039;&amp;quot;&#039;&#039;&lt;br /&gt;
~~&#039;&#039;Brother-Captain [[Arvann Stern]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;+++++++&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I never created anything called the Grey Knights&amp;quot;&#039;&#039;&lt;br /&gt;
~~ [https://en.wikipedia.org/wiki/Plausible_deniability The Immortal Emperor of Mankind] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;+++++++&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Grey Knights&#039;&#039;&#039; are a bunch of fucking &#039;&#039;&#039;badass&#039;&#039;&#039; [[Space Marines|SPESS MEHREENS]] that also, like their brethren, do it for the [[Emperor|EMPRAH]]. The Grey Knights are the legendary 666th Spess Mahreen chapter made by the Emprah (despite the fact that there were only about 400 Space Marine chapters around the time of their creation). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Grey Knights are trained for the sole purposes of killing daemons and other warp entities with righteous, holy fury, making them essentially 40k&#039;s version of obscenely holy and zealous Paladins. Every single one of them are [[psykers]], all the more better to turn the enemy&#039;s weapon against them, and the majority of their psychic training revolves around using their mind to combat [[daemons]], and to protect their souls from corruption and possession. Consequently, not a single Grey Knight has ever fallen to [[Chaos]].&lt;br /&gt;
&lt;br /&gt;
Some Knights are particularly skilled at holy magic, and they often learn more advanced abilities to use their psychic abilities offensively, such as the Purifiers (and pretty much any high ranking Knight, especially the [[librarians]].) As they are trained to resist the dangers of the [[Warp]] and its denizens, Grey Knights are able to use their psychic powers without fear of the Warp overtaking them, as their very presence and mind is anathema to daemons, even to the point that it causes them pain should they stray too close. However, for whatever reason, their mastery over the Warp and their psychic abilities are hardly reflected in the rules at all, the only bonus as of 7E being that they can use the powers they already had without the penalty that other armies suffer. &lt;br /&gt;
&lt;br /&gt;
They&#039;re all allegedly made with the Gene-seed of the [[Emperor]] himself, though this is stated multiple times to be unconfirmed. Though, if it&#039;s true, this makes them sort of like &#039;&#039;[[Mary Sue|mini-primarchs]]&#039;&#039;. This, of course, brings up the question of why the Emperor didn&#039;t do this in the first place, but... then Games Workshop wouldn&#039;t have a [[Grimdark|story]], would they? In new Horus Heresy books, however, it is heavily implied their founding fathers are loyal members of traitor legions, but no information if their Gene-seed was involved. Also remember all GK are psykers, while almost all known loyalist from traitor legions are not.&lt;br /&gt;
&lt;br /&gt;
Or they could be made from pure geneseed, like what the [[Raven Guard]] failed to use in the [[Horus Heresy|greatest party ever]].&lt;br /&gt;
&lt;br /&gt;
==The Secret Chapter==&lt;br /&gt;
&lt;br /&gt;
The Grey Knights work alongside the [[Daemonhunters|Ordo Malleus]] as their Chamber Militant, and as they specialize in killing anything [[Daemon|daemonic]], they&#039;re typically called in to deal with giant greater daemons of death or Chaos Primarchs. However, despite being the Chamber Militant and therefore technically subservient to the Inquisition, they are considered by all means autonomous, though they oftentimes work directly under Inquisitorial authority on missions.&lt;br /&gt;
&lt;br /&gt;
People outside the Ordo Malleus and High-Lords of Terra do not know about the Grey Knights, save for some Chapter Masters and other notable folks. Even their base of operations and anything that happens within their Chapter are never discussed outside of these select few. This is a containment measure to protect any of the Grey Knights&#039; secret equipment and rituals from Chaos forces, ensuring they&#039;ll always have the upper hand in a fight. However, as the First War of Armageddon, Dawn of War: Dark Crusade, and Dawn of War: Soulstorm show, they&#039;ll work with other Chapters if the [[Daemonhunters|Ordo Malleus]] or one of their higher-ups decides that their presence is needed, or if their presence is requested by the overall commander of [[Space Marine]] operations, though the latter tends to be more an exception than the rule.  [[Grimdark|More often, those that the Knights fight alongside get mind-wiped in order to preserve their secrecy, and some are even executed if they are deemed at risk of corruption after the battle is won.]]&lt;br /&gt;
&lt;br /&gt;
Despite this, they aren&#039;t restricted to fighting solely daemons.  They can readily deal with more mundane things like witches, mutants, and heretics; however, these forces would normally be left to the [[Witch Hunters|Ordo Hereticus]] and the [[Sisters of Battle]], and they would rarely be called in to deal with such a situation unless it was believed that a daemonic incursion was imminent. Grey Knights also occasionally fight Xenos, which would normally be left to the [[Alienhunters|Ordo Xenos]] and their chamber militant, the [[Deathwatch]], which is composed of the hardest non-Grey Knight Space Marines around. Again, this is rare, as the Grey Knights and their [[Daemonhunters|Ordo Malleus]] allies will typically feel that this is a waste of their talent.&lt;br /&gt;
&lt;br /&gt;
All of this changes when Xeno Warp entities like the Avatars of [[Khaine|Khaela Mensha Khaine]] and Enslavers appear, or when said heretics, mutants, and witches bring out Daemons or some combination of the above; this tends to end up causing two, or if they&#039;re really unlucky, all three branches of the Inquisition to descend down upon the poor sap. Fighting the [[Sisters of Battle]], the [[Deathwatch]], and the [[Grey Knights]] all at once is a challenge that most sentient entities would much rather slowly gnaw all of their legs off than face. It gets even worse when you throw in Assassins and whatever force happens to already be present, i.e. yet more marines/guardsmen.&lt;br /&gt;
&lt;br /&gt;
==Pure of Purpose==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;The Daemonic leads to two crimes; You turn away from the path of righteousness. And, you abandon the Emperor as the object of your devotion. For the first, death is merely a just retribution. The second is a heresy so terrible that no punishment can be sufficient. [[Grimdark|Yet the search for an appropriate penalty continues, and it shall be found.&amp;quot;]]&lt;br /&gt;
~~ Codex: Daemonhunters 3rd Ed&amp;lt;/blockquote&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Grey Knights are also the most elite of the Space Marines, and are trained in [[The 666 Rituals of Detestation|the most ball-crushingly difficult process that even veteran Space Marines consider &amp;quot;hard&amp;quot;.]] Unlike other marine chapters, however, they&#039;re &#039;&#039;all&#039;&#039; Psykers (as mentioned previously), and primarily induct Psykers as recruits from the [[Black Ships]], which collect Psykers throughout the Imperium for training/sacrifices to preserve the [[Emperor|Emprah]]. As they hold Inquisitorial authority, the Knights may also collect recruits from virtually any place in the Imperium. They&#039;re also the most pure of the Space Marine chapters; every last one of them thinks that Chaos is fucktarded, and not a single Knight has ever succumbed to Chaotic influences. Their name is supposed to reflect their purity, though we&#039;ll ignore that grey isn&#039;t a color that people think of when it comes to purity, and that their [[Power Armour|armour]] is unpainted &amp;quot;silver.&amp;quot; WH40K has lots of things that make lots less sense than that. Even a basic Grey Knight is capable of one shotting a lesser daemon with his force halberd in both fluff and crunch terms, and a typical nameless Greater Daemon or Daemon Prince can be sent shrieking back into the warp with one swing from a Grey Knight Grand Master. But, for really big Daemonic threats like the Daemon Primarchs [[Mortarion]], [[Angron]], or a [[Bloodthirster]] of real renown like An&#039;ggrath the Unbound or the like, lots of Grey Knights will be needed to bring down the gribbly warp monster.  For example, out of the hundred Knights that were hauled in to keelhaul Angron and his bloodthirster retinue back in [[Armageddon]], only thirteen of them survived.&lt;br /&gt;
[[File:CN WIP.png|left|thumb|left|TRUTH]]&lt;br /&gt;
&lt;br /&gt;
They are given the absolute best equipment the Imperium can give; their basic troopers are nearly as well armed as most chapter&#039;s terminators, coming with a wrist-mounted stormbolter and a force weapon vs a termie&#039;s storm bolter and power weapon, and they have access to other psychically-powered tools that are built to burn daemons. However, they always prefer fighting at close combat where they can use their standard-issue force weapons, allowing them to channel their anti-daemon psychic ass-kicking into the blade. &lt;br /&gt;
&lt;br /&gt;
Table-top wise, Grey Knights are an elite, low model count army; you&#039;re normally outnumbered, but you are capable of tearing shit up if you can plan around everything accordingly and/or requisition backup. They excel when used as an alpha strike force, as nearly every model in the codex is capable of deep striking, allowing them to make full use of the formation that gives the ability to deep strike on turn 1. This gives you the power to put a lot of pressure on your opponent early on, as you can potentially land your entire army in the enemy&#039;s deployment zone on the first turn. While Knights can manage close range combat, they have severely limited options for long-ranged combat or anti-air. In an average 1,000 point match, you&#039;ll likely have 10-20 models and a land raider, and that&#039;s if you spend all of it on the Knights. And that&#039;s okay, because they kick ass. Plus, all of their models subscribe to the Rule of Cool, they&#039;re more awesomesauce than regular marines, all their basic weapons are fuckawesome, and their units all look really damned cool. Them&#039;s fighting words.&lt;br /&gt;
&lt;br /&gt;
Though they are individually more powerful than the [[Deathwatch]] of the [[Alienhunters|Ordo Xenos]] and are both more individually powerful and experienced than the [[Sisters of Battle]], they lack the experience and versatility of the [[Deathwatch]] who probably also marginally outnumber them, and are vastly outnumbered by the [[Sisters of Battle]], which keeps a balance of power between the three orders of the inquisition.&lt;br /&gt;
&lt;br /&gt;
Uniquely enough, upon death, Grey Knights seek to be interred in The Dead Fields, a burial site on Titan some distance away from the Grey Knights&#039; fortress. Their equipment is then recycled and passed along to the next recruits in line, and the gene seed harvested before the burial preparation. (the process of which involves writing the 666 Words of Sanctity along the fallen Knight&#039;s body) This also accounts for the relatively low amounts of Dreadnoughts owned by the Chapter, though those that do exist are rarely awoken to help with the worst situations. These Dreadnoughts may also serve as commanders, and it&#039;s more than a little bizarre that there isn&#039;t a Dreadnought named character in the codex.&lt;br /&gt;
&lt;br /&gt;
==Organization==&lt;br /&gt;
Since they exist outside the normal structure of the Adeptus Astartes, the Grey Knights have an organization similar yet distinctly different from [[Codex Astartes|Codex]] Chapters.  Instead of the Codex-standard ten companies, the Knights are organized into 8 &amp;quot;Brotherhoods&amp;quot;, whose lineages harken back to the original 8 founders of the Grey Knights by Malcador himself.  Each of these Brotherhoods is known for their specialty; for example, the 1st Brotherhood is home to most of the chapter&#039;s pilots and vehicles, the 7th best maintains relations with the Inquisition and stores all the information on them, while the 8th is generally where most of the recruits are first sent.&lt;br /&gt;
The ranks are as follows:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Supreme Grand Master&#039;&#039;&#039;: The Chapter Master of the Grey Knights, elected by the eight Grand Masters unanimously. [[Kaldor Draigo]] serves as the current Supreme Grand Master.  While he can override any current Grand Master command or mission, he normally only does this if a Conclave Diabolus (the 101 daemons on their most wanted list) or a Daemon Primarch shows up. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Grand Master&#039;&#039;&#039;: The leader of a Grey Knights Brotherhood, this Grey Knight has seen centuries if not millennia of combat. There are only eight in total, in remembrance of the eight Space Marines [[Malcador the Sigillite]] recruited for the task. While each also manages the brotherhood fleet, manage recruits etc., they normally just give these task to a Chapter serf so they can go kill daemons.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Brother-Captain&#039;&#039;&#039;: A captain of a Grey Knights Terminator Squad.  Similar to the old Legion Astartes rank where Captains could also be squad commanders, except for the fact that they are &#039;&#039;always&#039;&#039; referred to as Brother-Captain. Grey Knight Brother-Captains &#039;&#039;can&#039;&#039; command larger groups the way a captain in a typical Codex Chapter would (this happened at the First Battle of Armageddon, for example), but the Knights only assemble in such numbers in response to the direst of threats, so most of the time they&#039;re left to run just a squad, albeit an elite one.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Brotherhood Champion&#039;&#039;&#039;: Similar to a Company Champion, the Brotherhood Champion has renounced all forms of combat save for the sword. Given that all Grey Knights are psykers wielding Nemesis-force weapons, this means that a Brotherhood Champion will be charging a daemon with a flaming sword, evening the odds a little. Admittedly one of the cooler (in fluff) units, though on tabletop they&#039;re little more than one-trick ponies.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Justicar&#039;&#039;&#039;: Similar in function to a Sergeant, a Justicar leads squads in battle, answering immediately to a Brother-Captain. The major difference between a Sergeant and a Justicar is that a Justicar may wear personal heraldry. They also often serve as a focus for the squad&#039;s psychic powers.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Purifier&#039;&#039;&#039;: Purifiers are battle-brothers who are especially pure of spirit, possessing high psychic ability that can allow them to wreath themselves in holy flame that will burn anything Chaos tainted while leaving the Purifier untouched. So basically yo dawg we heard you like warriors of purity so we put extra purity in your extra purity so you can be extra pure while you&#039;re extra pure! Cool thing about them is that they aren&#039;t chosen based on abilities, but on heroics and soul - For this very reason, there&#039;s only about 40 Purifiers at once anywhere in the galaxy. They hold some pretty bad secrets on Titan, stuff that they&#039;ll &#039;&#039;beat up&#039;&#039; other Knights if they ever try and take a hold of.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Paladin&#039;&#039;&#039;: Paladins are a special group like the Purifiers, but whereas the Purifiers focus on spiritual purity, the Paladins are much more martial, serving as bodyguards to the Grand Masters. Membership is acquired when an Aspirant completes eight separate quests establishing his character and nobility. These things push them to the limit of what is super-humanly possible, both in their psyké and their physical power. Despite this there&#039;s a lot of Paladins compared to Purifiers, with about a hundred of them existing at a time.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Prognosticar&#039;&#039;&#039;: Think, Space Marine Farseers.  These guys serve as the mission control for the chapter and inform the Grand Masters about serious shit that might be going down, but they&#039;re often too crippled to be of any leadership.&lt;br /&gt;
&lt;br /&gt;
===The Grey Knight&#039;s Super Secret Box===&lt;br /&gt;
Deep within the core of Saturn&#039;s moon, Titan, which has been hidden in the Warp during the Horus Heresy, in the heart of the Grey Knights fortress lies a super secret box containing something so super secret that only Supreme Grand Master [[Kaldor Draigo]] knows what is inside and nobody else, Known only as the Terminus Decree. It is unknown what lies within the box, but it is believed that if it is opened that untold horrors would spill into the material world. But anything could be inside the box, even a piece of string, a secret compartment within the actual secret box that holds one of the deepest and darkest secret of the Imperium that&#039;s triggered by pulling said piece of string, or another box that contains another secret box. It might even contain an embarassing photo of the emprah from the Christmas party. HOWEVER, it should be noted that the box is inscribed with the exact same insignia as that of the Golden Throne.&lt;br /&gt;
&lt;br /&gt;
Of course, we&#039;ll never know since the box will only be opened when &amp;quot;All is lost&amp;quot;, ie: the 42nd millennium, when Tyranids finally eat Ultima Segmentum, the Eye of Terror eats Cadia, Creed works for Tzeentch, [[Abaddon|Failbaddon]] finally does something worth a shit, [[Commissar Yarrick|Yarrick]] kills [[Ghazghkull Mag Uruk Thraka|Ghazghkull]] or vice versa, and the Primarchs come back just in time for a threesome with &#039;Nids and Chaos to see who gets the Astronomican.&lt;br /&gt;
Considering how [[The End Times]] of [[Warhammer Fantasy Battle]] essentially proved to be the biggest smack in the face to anyone who supported [[Advancing the Storyline]], the likely answer will be never.&lt;br /&gt;
&lt;br /&gt;
==5th Edition, /tg/, and how [[Matt Ward]] Bungled Shit Up==&lt;br /&gt;
[[File:Rape knight.png|200px|right|thumb|&amp;quot;FUCK FUCK FUCKITY FUCK FUCK!&amp;quot;]]&lt;br /&gt;
{{MattWard}}&lt;br /&gt;
When the 5E Grey Knights Codex was announced, there was considerable discussion amongst /tg/; finally, an army that needed it was going to get an update. Anticipation turned to balls-out [[Warp|horror]], however, when it was discovered that [[Matt Ward|Matthew &amp;quot;Spiritual Liege&amp;quot; Ward]] was going to do the codex. Matt was notorious for fucking up the [[fluff]] of the [[Blood Angels]] (turning them into necrophiliacs) and [[Ultramarines|Space Smurfs]] (turning them into &#039;&#039;[[Indrick Boreale|SECOND TO TEH EMPRAH]]&#039;&#039; marines, simultaneously infuriating those who actually liked the Ultramarines fluff in which they took their lumps but fought on (I.E. the manly route) and those who already disliked Ultramarines.)  Considering that Matt had placed so much ascended fanboy wankery on the Ultramarines, many, especially on /tg/, were wondering how, exactly, he was intending to handle the fluff of the Grey Knights, who were trained to be the best of the best. The face-palm-worthy answer came in the form of leaked information regarding the Codex: &lt;br /&gt;
&lt;br /&gt;
Grey Knights now roam around carving their names in the daemon hearts of daemon primarchs - you know, the ones that single-handedly destroyed empires and have ascended to daemonhood. That any man would be capable of this, given that the [[Warp]] is the very essence of the Daemonic and ergo their numbers are limitless and their powers inviolate and also is a realm that is in itself anathema to the laws of physical existence hence why the fucking ships have to use Geller Fields so they don&#039;t un-exist by entering the Warp, and the 10+ years of canon regarding just that was completely disregarded - because Matt Ward said so. So they have one guy (who is such a bit of lunacy that 1d4chan has given him [[Kaldor Draigo|his own article]]) running around the warp, killing Slaanesh&#039;s chosen handmaidens, burning down the gardens of Nurgle, and though it wasn&#039;t expressly stated in his fluff article, heavily implies figuring out Tzeentch&#039;s Infinite Labyrinth. True to all Matt Ward fluff, how Draigo managed to escape going insane from warp exposure, become Slaanesh&#039;s buttsex-slave after setting eyes on [[Slaanesh|She who thirsts]], being popped like a Zit by [[Khorne]], not catching [[Nurgle|space daemon]] [[AIDS]] from being in the plaguefather and Mortarion&#039;s presence (let alone carving anything on his heart), or simply being drowned in bodies that make his armor/invulnerable saves irrelevant (the usual way to deal with Grey Knights on the tabletop) is never explained. This is Ward we&#039;re talking about, and he shows as much grace as [[C.S.Goto|black Irish lepers]] when handling fluff. Who knows, maybe Ward decided this guy is the Grey Knight&#039;s Primarch. At least that might make &#039;&#039;some&#039;&#039; sense...a primarch version of a living saint... mmmmm, why didn&#039;t Emps do that to begin with!?&lt;br /&gt;
&lt;br /&gt;
Not content to [[FATAL|rape]] canon with just one codex entry, he then made it so that Daemonhosts could be taken by a Grey Knights army. For the uninitiated, this was, again, another slap in the face of 10+ years of canon, since in literally &#039;&#039;every fucking work put out by [[Games Workshop]]&#039;&#039;, has had them view Daemonhosts as the darkest form of [[Heresy]] and dealing with those that harbor them [[Exterminatus|the same way they deal with anything daemonic]]. Not content to leave well enough alone, they can now work with radical Inquisitors, who, again, now harbor the [[Daemon|daemonic]] in the form of Daemonblades.&lt;br /&gt;
[[File:Space Hulk.jpg|400px|left|thumb|Remember the good ol&#039; days?]]&lt;br /&gt;
Then he gave most of the [[Sisters of Battle]] special characters to the Grey Knights, such as [[Witch Hunters|Lord Krazypantsoff]], since - y&#039;know, that army hadn&#039;t been [[-4 Str|brutalized enough]] for Matt&#039;s taste. Which is why he then included the Bloodtide. Look up [[Khornate Knights]] if you want to learn more about this...incident.&lt;br /&gt;
He then proceeded to give the Grey Knights an absolutely-ridiculous-looking (and widely mocked by [[/tg/]]) walker called a [[Dreadknight]] that counts as a monstrous creature, can do a huge personal teleport to get where it needs to be, and which basically is a Grey Knight Terminator hooked into a bigger armor suit - yes, it&#039;s every bit as insane and retarded as it sounds. But hey, to be fair, it was designed for the purpose of fighting greater daemons 1 on 1, not to protect from bullets. These guys fight daemons in melee combat, and any extra protection against a greater daemon&#039;s weapon past termie armor and force fields would be redundant. As one clever Ultramarines player, fed up with Matt Ward&#039;s shit, put it:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Yo dawg, we heard you like powered armor so we put powered armor in your powered armor so you can go to war while you go to war&amp;quot;&#039;&#039; [http://qkme.me/3set87]&lt;br /&gt;
&lt;br /&gt;
Inexplicably, despite the fact that you could snipe the Grey Knight out of the Dreadknight, since apparently armoring the head is for losers, the rules don&#039;t display this. Exactly why Ward thinks that bullets are somehow less damaging against the Knight&#039;s head when it&#039;s put in a suit of armor that mostly covers its body and limbs is a mystery. (Although the codex does say something about there being an invisible shield of ridiculous strength protecting the pilot, without any regard to what kind of implications Super-Strength Force Fields have, simply because Matt Ward wanted to make the DreadKnight look like the Power Loader from Aliens) What he really got from it was a baby carrier attached to a chicken that got beaten by an ugly stick.&lt;br /&gt;
&lt;br /&gt;
Throw in a ton of extra cheese, a commander that out-Creed&#039;s [[Creed]] (it can Scout more units than Creed can with &#039;&#039;&#039;Tactical Genius&#039;&#039;&#039;) by a sizable margin, throw in a ton of retarded violations of fluff like the aforementioned, and several other bits of flaming stupid (such as the oversight which allows players to take entire &#039;&#039;armies&#039;&#039; of [[Jokaero]], which, depending on [[Lulz|who]] [[Troll|you]] [[Furry|are]], could be a bad thing or a funny thing), and you have the 5th Edition Grey Knights Codex in a nutshell.&lt;br /&gt;
&lt;br /&gt;
tl;dr a shitstorm happened.&lt;br /&gt;
&lt;br /&gt;
===Hauling Things Back on Track===&lt;br /&gt;
Needless to say, when GW announced that the Grey Knights would be getting an update for 7E, people were far less than enthused.  After all, nobody was exactly thrilled by the last codex, but the only way they could get any worse was to have someone illiterate write.&lt;br /&gt;
&lt;br /&gt;
That said, the 7E Codex saw a massive cutback in terms of both fluff and crunch.&lt;br /&gt;
Gone was the aforementioned incident with the Sisters, as was any mention of [[Vorth Mordrak]] the Ghost-Master and [[Anval Thawn]] the Possibly-Perpetual Paladin (and one of Ward&#039;s few good ideas from 5th ed.)  Similarly, that bullshit story about Draigo forging a sword from a daemonic weapon was gone.&lt;br /&gt;
In terms of crunch, though, a lot more was cut, and the codex as a whole was beaten with the nerf bat pretty hard.  First off, they were finally excised from that tumor that was the old Inquisition List.  However, that removal did also mean that the Knights now lacked much in the way of anti-armor.  Similarly, Thrawn and Mordrak were banished from the codex because they never had models.  A lot of the more cheese options for the Grey Knights (Grand Strategy and allotment of psychic powers mostly) were also removed, as were the beloved Psybolts.  In fact, the only unit that got buffed in the codex was the Dreadknight, who got a major price cut and was forced to be the only good unit, with the runner-up being the Librarian by virtue of his psychic variety.  Oh, and Draigo got shoved into Lords of War while losing all the rules that made him OP.&lt;br /&gt;
&lt;br /&gt;
In short, there were some price changes to units, a few units were switched into different slots, and there were nerfs all around with very, very little to compensate for the loss, save for a formation and a few relics.&lt;br /&gt;
&lt;br /&gt;
==Notable Members==&lt;br /&gt;
* [[Vorth Mordrak|Grand Master Vorth Mordrak]]&lt;br /&gt;
* [[Arvann Stern|Brother-Captain Arvann Stern]]&lt;br /&gt;
* [[Castellan Crowe|Castellan Garran Crowe]]&lt;br /&gt;
* [[Hyperion|Librarian Hyperion]]&lt;br /&gt;
* [[Justicar Alaric]]&lt;br /&gt;
&lt;br /&gt;
==Daily Rituals of the Grey Knights==&lt;br /&gt;
04:00 - Rousing from their deep sleep. The Grey Knights emerge from their purity sealed, ceramite-plasteel composite beds.&lt;br /&gt;
&lt;br /&gt;
04:30 - The Grey Knights initiate Morning Prayers. These are extra long to make the Grey Knights extra faithful.&lt;br /&gt;
&lt;br /&gt;
06:50 - Morning Meal. A light meal is prepared by the Grey Knight&#039;s uber secret serfs. Each meal is blessed with holy water and purity seals.&lt;br /&gt;
&lt;br /&gt;
07:00 - Morning Firing Rites. The Grey Knights begin target practice on captured [[Heretics]] and bounded [[Daemons]].&lt;br /&gt;
&lt;br /&gt;
09:00 - Purity Checks. The Grey Knights are inscribed with new protective wardens and are checked for their pureness.&lt;br /&gt;
&lt;br /&gt;
10:00 - Battle Practice. The Grey Knights resume practicing on ways to kill daemons via Daemonhosts and &#039;&#039;even more&#039;&#039; Heretics. &lt;br /&gt;
&lt;br /&gt;
11:00 - Midday Prayer. The Grey Knights initiate a prayer just as long as in the morning. This time on why the Emprah kicks ass and the Chaos Gods suck monkey cock.&lt;br /&gt;
&lt;br /&gt;
13:00 - Midday Meal. A medium meal is prepared again by the secret serfs. More holy water and blessed ingredients are used to prepare the food.&lt;br /&gt;
&lt;br /&gt;
13:30 - Tactical Indoctrination. The Grey Knights are informed on the latest daemonic incursions.&lt;br /&gt;
&lt;br /&gt;
15:30 - Battle Practice. The Grey Knights go into a random heretical planet to hone in their heretical killing spree.&lt;br /&gt;
&lt;br /&gt;
17:00 - Evening Firing Rites. The Grey Knights continue their target practice on captured Daemons and Heretics after returning from their daily heretical slaughter.&lt;br /&gt;
&lt;br /&gt;
18:00 - Evening Prayer. A prayer is hosted in the evening to further indoctrinate the Grey Knights and why their &#039;special&#039;.&lt;br /&gt;
&lt;br /&gt;
20:00 - Evening Meal. A huge feast is prepared by the serfs. Not only are the food decorated in purity seals, dressed in holy water and blessed ingredients but is also cooked in holy Prometheum mixture, the same fuel used to fire up Purgation Squad&#039;s Incinerators. Usually the feast is celebrated by a successful [[Grey Knight Paladin|Paladin]].&lt;br /&gt;
&lt;br /&gt;
22:00 - Purity Checks. More checks on the Grey Knights purity. Failure in filling up the daily purity quotient will lead the particular Grey Knight to go on a penance crusade to slaughter a million Daemons by himself. This is a minor nuisance as all of them succeed due to their plot armor.&lt;br /&gt;
&lt;br /&gt;
23:00 - Free Time. The Grey Knights have their free time. Those sent on a penance crusade came back with a bucket load of captured and slained daemons and heretics to be later used for tomorrow&#039;s target and battle practice. The rest of the Grey Knights use their time to worship the Emperor, honing in their psychic potential, blessing their equipment or [[The 666 Rituals of Detestation |reading their special 666 paged booklet of purging daemons.]]&lt;br /&gt;
&lt;br /&gt;
24:00 - The Grey Knights goes back to their deep sleep in their purity approved beds.&lt;br /&gt;
&lt;br /&gt;
==Badass Quotes==&lt;br /&gt;
&#039;&#039;&#039;Short version&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I am the hammer, I am the mail about His fist.&lt;br /&gt;
&lt;br /&gt;
I am the Spear in His hand.&lt;br /&gt;
&lt;br /&gt;
Though we are lost, I am the shield on His arm.&lt;br /&gt;
&lt;br /&gt;
I am the flight of His arrows. I am the hammer.&lt;br /&gt;
&lt;br /&gt;
I am the sword. I am the shield.&lt;br /&gt;
&lt;br /&gt;
I am a soldier at the battle at the end of time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Full version&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I am the Hammer,&lt;br /&gt;
&lt;br /&gt;
I am the edge of His Sword,&lt;br /&gt;
&lt;br /&gt;
I am the tip of His Spear,&lt;br /&gt;
&lt;br /&gt;
I am the mail about His Fist,&lt;br /&gt;
&lt;br /&gt;
I am the flight of His Arrows,&lt;br /&gt;
&lt;br /&gt;
I am the right hand of my Emperor,&lt;br /&gt;
&lt;br /&gt;
I am the instrument of His Will,&lt;br /&gt;
&lt;br /&gt;
I am His sword as He is my Armor,&lt;br /&gt;
&lt;br /&gt;
I am his Wrath and He is my Zeal,&lt;br /&gt;
&lt;br /&gt;
I am the Bane of His Foes and the Woes of the Treacherous,&lt;br /&gt;
&lt;br /&gt;
Let us be His Shield,&lt;br /&gt;
&lt;br /&gt;
Let us speak His Word as He fuels the Fire of Devotion,&lt;br /&gt;
&lt;br /&gt;
Let us fight His Battles, as He fights the Battle at the end of time,&lt;br /&gt;
&lt;br /&gt;
And let us join Him there, for Duty ends not in Death,&lt;br /&gt;
&lt;br /&gt;
In Vengeance be true, In Valor be Strong,&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I am the Hammer,&lt;br /&gt;
&lt;br /&gt;
I am the Sword,&lt;br /&gt;
&lt;br /&gt;
I am the Spear,&lt;br /&gt;
&lt;br /&gt;
I am the Shield,&lt;br /&gt;
&lt;br /&gt;
I am the soldier at the End of Time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lord Inquisitor version&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I am the Hammer,&lt;br /&gt;
&lt;br /&gt;
I am a tip of His spear,&lt;br /&gt;
&lt;br /&gt;
I am the mail about His fist,&lt;br /&gt;
&lt;br /&gt;
I am the bane of His foes and the woes of the treacherous,&lt;br /&gt;
&lt;br /&gt;
I am the End.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;~~ Justicar Alaric, Grey Knights&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One unbreakable shield against the coming darkness,&lt;br /&gt;
&lt;br /&gt;
One final blade, forged in defiance of fate.&lt;br /&gt;
&lt;br /&gt;
Let them be my legacy to the galaxy I conquered,&lt;br /&gt;
&lt;br /&gt;
And my final gift to the species I failed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;~~ Inscription upon the Arcus Daemonica, attributed to the Emperor of Mankind.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Canticle of Absolution===&lt;br /&gt;
&lt;br /&gt;
Praise the Emperor for his sacrifice,&lt;br /&gt;
&lt;br /&gt;
as He endures so shall we.&lt;br /&gt;
&lt;br /&gt;
We who are Hunters of Daemons,&lt;br /&gt;
&lt;br /&gt;
shall strive in his name eternally.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We the Order of the Hammer,&lt;br /&gt;
&lt;br /&gt;
shall delve into the Dark Shadows.&lt;br /&gt;
&lt;br /&gt;
We shall seek out the Tainted,&lt;br /&gt;
&lt;br /&gt;
we shall pursue the Vilest Evil.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is we who stand guard,&lt;br /&gt;
&lt;br /&gt;
our Eternal Watch shall not fail.&lt;br /&gt;
&lt;br /&gt;
For we are the Ordo Malleus!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We Grey Knights are the Hammers,&lt;br /&gt;
&lt;br /&gt;
we slay the Darkness without fear.&lt;br /&gt;
&lt;br /&gt;
Founded in great mystery we were,&lt;br /&gt;
&lt;br /&gt;
Chapter six hundred and sixty six.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Though on Titan we be hidden,&lt;br /&gt;
&lt;br /&gt;
yet our eyes encompass the Galaxy.&lt;br /&gt;
&lt;br /&gt;
No Devil shall elude our gaze,&lt;br /&gt;
&lt;br /&gt;
no Daemon shall elude its Fate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We shall be the Keepers Immortal,&lt;br /&gt;
&lt;br /&gt;
all Secrets shall be our Knowledge.&lt;br /&gt;
&lt;br /&gt;
We are the Guardians of Mankind!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Caution and secrecy are our code,&lt;br /&gt;
&lt;br /&gt;
watchfulness and patience are our way.&lt;br /&gt;
&lt;br /&gt;
Hidden from the Eyes of Chaos,&lt;br /&gt;
&lt;br /&gt;
we strike without warning or dread.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Though we find ourselves in Shadows,&lt;br /&gt;
&lt;br /&gt;
no Blackness will enter our Hearts.&lt;br /&gt;
&lt;br /&gt;
No treachery will touch our souls,&lt;br /&gt;
&lt;br /&gt;
no pride will sully our thoughts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We shall be Pure amongst Impurity,&lt;br /&gt;
&lt;br /&gt;
we shall be Innocence amongst Guilt.&lt;br /&gt;
&lt;br /&gt;
We are the Imperium’s Hidden Saviours!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We are spread across the Heavens,&lt;br /&gt;
&lt;br /&gt;
our watch is untiring and ceaseless.&lt;br /&gt;
&lt;br /&gt;
The Emperor shall guard our Souls,&lt;br /&gt;
&lt;br /&gt;
as we Guard those of others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Our will shall be our weapons,&lt;br /&gt;
&lt;br /&gt;
our faith shall be our armour.&lt;br /&gt;
&lt;br /&gt;
Our minds will be secure fortresses,&lt;br /&gt;
&lt;br /&gt;
no Temptation will weaken our resolve.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Though unnumbered lurking perils await us,&lt;br /&gt;
&lt;br /&gt;
our blades will ever be ready.&lt;br /&gt;
&lt;br /&gt;
For we are the Emperor’s Vengeance!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Masters of all weapons are we,&lt;br /&gt;
&lt;br /&gt;
no defence exists against our wrath.&lt;br /&gt;
&lt;br /&gt;
With the Nemesis shall we fight,&lt;br /&gt;
&lt;br /&gt;
with an Aegis to shield us.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In bloodshed shall we save Mankind,&lt;br /&gt;
&lt;br /&gt;
Death shall be our Everlasting Creed.&lt;br /&gt;
&lt;br /&gt;
War Unending shall be our Fate,&lt;br /&gt;
&lt;br /&gt;
in battle shall we be steeped.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We shall be unstinting in Hatred,&lt;br /&gt;
&lt;br /&gt;
we shall hunger for Holy War.&lt;br /&gt;
&lt;br /&gt;
For we are Swords of Justice!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When all flee in hideous disarray,&lt;br /&gt;
&lt;br /&gt;
strong and sound shall we stand.&lt;br /&gt;
&lt;br /&gt;
Cowardice is wholly unknown to us,&lt;br /&gt;
&lt;br /&gt;
our courage comes from the Emperor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unbowed and unshaken against all foes,&lt;br /&gt;
&lt;br /&gt;
we shall claim victory with blood.&lt;br /&gt;
&lt;br /&gt;
Steady and surely we hunt them,&lt;br /&gt;
&lt;br /&gt;
those who dare oppose our wrath.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Death stalks us in many forms,&lt;br /&gt;
&lt;br /&gt;
the grotesque and the utterly inhuman.&lt;br /&gt;
&lt;br /&gt;
We are the Bringers of Hope!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bloody battles unending constantly await us,&lt;br /&gt;
&lt;br /&gt;
redemption the reward for our vigilance.&lt;br /&gt;
&lt;br /&gt;
When Possession rears its unspeakable head,&lt;br /&gt;
&lt;br /&gt;
ours is the blade that descends.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When Empyrean Horrors invade our realm,&lt;br /&gt;
&lt;br /&gt;
our Exorcisms shall hurl them back.&lt;br /&gt;
&lt;br /&gt;
There is no Chaos spawned horror,&lt;br /&gt;
&lt;br /&gt;
which can resist our indomitable anger.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With undaunted courage we shall prevail,&lt;br /&gt;
&lt;br /&gt;
no arcane magicks shall overcome us.&lt;br /&gt;
&lt;br /&gt;
We are the Bearers of Victory!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No corruption shall blemish our Galaxy,&lt;br /&gt;
&lt;br /&gt;
no Immaterial Fiend shall be spared.&lt;br /&gt;
&lt;br /&gt;
No Malevolent Spirit will oppose us,&lt;br /&gt;
&lt;br /&gt;
no Creation of Sin shall survive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No Unholy Deed shall go Unpunished,&lt;br /&gt;
&lt;br /&gt;
all Blasphemous Acts shall be Atoned.&lt;br /&gt;
&lt;br /&gt;
No Spawn of Misrule shall avoid us,&lt;br /&gt;
&lt;br /&gt;
all are banished to the Void.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nothing shall evade our Cleansing Fire,&lt;br /&gt;
&lt;br /&gt;
not Daemon or Spawn or Renegade.&lt;br /&gt;
&lt;br /&gt;
For we are Mankind’s Divine Blade!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Heavenly Blessings are laid upon us,&lt;br /&gt;
&lt;br /&gt;
the Warp is ours to Tame.&lt;br /&gt;
&lt;br /&gt;
Though Sorceries shall be against us,&lt;br /&gt;
&lt;br /&gt;
no Witchcraft will bring our Doom.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Though Spell or Incantation blocks us,&lt;br /&gt;
&lt;br /&gt;
the Emperor shall see us Victorious.&lt;br /&gt;
&lt;br /&gt;
No Hex can overcome our determination,&lt;br /&gt;
&lt;br /&gt;
our resolve is strong as steel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sigils and wards shall watch over us,&lt;br /&gt;
&lt;br /&gt;
prayers shall serve as our Guide.&lt;br /&gt;
&lt;br /&gt;
For we are the Emperor’s Chosen!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is much darkness awaiting us,&lt;br /&gt;
&lt;br /&gt;
yet the Emperor lights our path.&lt;br /&gt;
&lt;br /&gt;
Falsehood surrounds us at every turn,&lt;br /&gt;
&lt;br /&gt;
yet no Traitor shall confound us.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No despicable trickery will thwart us,&lt;br /&gt;
&lt;br /&gt;
no Damnation shall bring us low.&lt;br /&gt;
&lt;br /&gt;
There is no peace for us,&lt;br /&gt;
&lt;br /&gt;
for an eternity we will strive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Though mere mortals in His service,&lt;br /&gt;
&lt;br /&gt;
everlasting shall be our True Duty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;~~ Codex: Daemonhunters 3rd Edition&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:GreyKnightPose.jpg|Holy, righteous, and daemon-killy.&lt;br /&gt;
File:GKProfile.jpg|&lt;br /&gt;
File:GKProfile4.jpg|&lt;br /&gt;
File:Grey Knight3.jpg|We do have to admit that the new Purgation Squads are pretty cool&lt;br /&gt;
File:BroCaptain.jpg|&lt;br /&gt;
File:GKBattleColor.jpg|So, um... WHY IN THE NAME OF BUGGERY WASN&#039;T &#039;&#039;THIS&#039;&#039; USED FOR THE DREADKNIGHT MODEL?!?&lt;br /&gt;
File:CroweInColor.jpg|Castellan Crowe, the leader of the Purifiers. He uses the daemon sword as a regular blade because he&#039;s too badass to let it corrupt him.&lt;br /&gt;
File:Typical_Grey_Knight_Players.jpg| We must remember, however, that many players have embraced Ward&#039;s Grey Knights. And they are, to a man, [[that guy|insufferable]].&lt;br /&gt;
File:The sacred rose by celeng-d57pms2.jpg| Disregard [[Khornate Knights|the Ward]]. The Knights and Sisters are the best of bros.&lt;br /&gt;
File:RealDreadknight.jpg| This Dreadknight, made with a DAKKADAKKA conversion kit, looks as it should have. Field one and watch [[TWINS THEY WERE|nude Bolter Bitches]] jockey to [[Slaanesh|polish]] your armor.&lt;br /&gt;
File:GreyKnightBattleColor.jpg|&lt;br /&gt;
File:GreyKnightBattle.jpg|&lt;br /&gt;
File:GKStormbolter.png|Just another day on the job.&lt;br /&gt;
File:GreyKnightLean.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;tl;dr: &amp;quot;Yo dawg! So we heard you like Mary Sues, so we put Mary Sues in your Mary Sues so you can make people RAGE while they RAGE!&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[The 666 Rituals of Detestation]] - All Grey Knights initiates must pass these trials before they become a full-fledged battle brother.&lt;br /&gt;
*[[Daemonhunters]]&lt;br /&gt;
*[[Warhammer 40,000/7th Edition Tactics/Grey Knights|The Tactica]]&lt;br /&gt;
* [[The Ultimate Grey Knight Cheese List]] The Ultimate (in Cheese!) Grey Knight Army for 6E. Seriously, though...don&#039;t play it or your opponent will murder you in real life.&lt;br /&gt;
(That and the fact that any decent army will table it turn 1.)&lt;br /&gt;
* [[Grey Knight Brotherhood Creation Table]] - Create your own Brotherhood with anons or otherwise. &lt;br /&gt;
* [https://www.youtube.com/watch?v=JjaYW5Cnr5k| Watch a Grey Knight get armored up in Aegis Terminator Armor] IN OVER 1080p! &lt;br /&gt;
&lt;br /&gt;
{{Template:Marines-Official}}&lt;/div&gt;</summary>
		<author><name>2602:306:32EB:400:E11C:EEF2:EC82:5D36</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Sisters_of_Silence&amp;diff=428933</id>
		<title>Sisters of Silence</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Sisters_of_Silence&amp;diff=428933"/>
		<updated>2016-10-24T18:20:14Z</updated>

		<summary type="html">&lt;p&gt;2602:306:32EB:400:E11C:EEF2:EC82:5D36: /* Tabletop */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:Sisters of Silence art.jpg|right|250px|thumb|Don&#039;t fuck with these crazy bitches!]]&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;&#039;&#039;That&#039;s their function...aside from the fact that they fight like bastards. Got the pariah gene in &#039;em.&#039;&#039;&amp;quot;&lt;br /&gt;
:--[[Leman Russ]], [[Primarch]] of the [[Space Wolves]], on the Sisters of Silence&lt;br /&gt;
&lt;br /&gt;
The Sisters of Silence were an elite, all female order created by the [[God-Emperor of Mankind|Emperor of Mankind]] to man the [[Black Ships]] and round up a planet&#039;s renegade [[psyker]]s. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[image:Sisters of silence.jpeg|right|250px|thumb|The Sisters of Silence. NOT ELDAR!]]&lt;br /&gt;
As stated, the Emperor formed this all female army at the beginning of the [[Great Crusade]] as a counter-measure against untrained psykers, which had increased at the start of the [[Age of Strife]]. To do this, the Emperor ensured that they were all [[Blank|pariah]]s, human beings with no presence in the [[Warp]]. As such, the psyker&#039;s abilities would have no effect on them, but would be cancelled out when they got close enough to them. In one of his odder decisions, the Emperor explicitly had the Sisters take literal vows of silence upon becoming full Sisters. They could communicate via several sign languages (including [[Space Marines|Astartes]] battle-sign) but would not speak a word upon completion of their training. To ensure communication between other branches of the [[Imperium of Man]], Sisters in training would serve as communicators. &lt;br /&gt;
&lt;br /&gt;
The Sisters of Silence are also consummate warriors, trained to the same levels as the Space Marine Legions and using similar wargear, such as [[bolter]]s and [[power weapon]]s, as well as being covered in SoB-like power armour, albeit with no armored helmet or other head protection aside the massive [[Ork|jaw-like collar]] that hides their mouths, which leads to a lot of deaths from headshots during the burning of Prospero. As a military force they are formidable; during the Burning of [[Prospero]] they were deployed to augment the [[Space Wolves]] and the [[Adeptus Custodes]]. While this was more because the pariah gene would neutralize the [[Thousand Sons]] psyker abilities, they were more than capable of fighting with the Astartes. They would also in turn augment the Custodes, the [[Imperial Fists]], the [[Blood Angels]], and the [[White Scars]] during the [[Siege of Terra]], where the pariah gene became a boon fighting the [[Daemon]]s unleashed.&lt;br /&gt;
&lt;br /&gt;
===After the Horus Heresy===&lt;br /&gt;
The fate of the Sisters of Silence following the [[Horus Heresy]] has not been completely documented yet. What is known is that the sisterhood was either abandoned, exiled or betrayed by the Imperium after the incarceration of the Emperor on the Golden Throne, and as a result the sisters had given up their vow of silence.&lt;br /&gt;
&lt;br /&gt;
They refuse to recognise the Imperium in its political form as of M32, seeing it as a corrupted simulacrum of what the Emperor actually intended, but they still acknowledge the Emperor as the focus of their loyalty. Thus when their services are required again in the [[War of The Beast]] they accept the calling and return to Terra, where they are granted an audience with the Emperor in his sanctum on the throne; a privilege that not even the High Lords are afforded.&lt;br /&gt;
&lt;br /&gt;
Also, according to a GW response to a question as how to field the Sisters (and custodies) they stated that both still exist. Now as to what the Sisters of Silence do is up for debate. But as it seems, they still exist.&lt;br /&gt;
&lt;br /&gt;
==Tabletop==&lt;br /&gt;
Official crunch [https://www.games-workshop.com/resources/PDF/Datasheets/Burning%20of%20Prospero%20Imperial%20Datasheets.pdf here] if you want your ministorum wax seal.&lt;br /&gt;
&lt;br /&gt;
They count as Armies of the Imperium&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! || Pts || WS || BS || S || T || W || I || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sister of Silence:&#039;&#039;&#039; || 15 each || 4 || 4 || 3 || 3 || 1 || 5 || 2 || 10 || 3+&lt;br /&gt;
|}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Default squad size 5, max size 10.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wargear&#039;&#039;&#039;: &lt;br /&gt;
* &#039;&#039;&#039;Bolter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Knife&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Psyk-out Grenades&#039;&#039;&#039;: S2 AP-, Blast, causes Perils if it hits something that can generate warp charges. Also count as defensive grenades if charged by something that can generate warp charges.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Rules&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Bane of Psykers&#039;&#039;&#039;: Re-roll all to-hit and gains Precision Shots/Strikes against things that can generate warp charges&lt;br /&gt;
* &#039;&#039;&#039;Psychic Abomination&#039;&#039;&#039;: Anything capable of generating warp charges 1) doesn&#039;t if standing within 12 inches, 2) manifests warp charges on a 6 only, 3) suffers -3 Ld&lt;br /&gt;
* &#039;&#039;&#039;Fear&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upgrades&#039;&#039;&#039;:&lt;br /&gt;
* One Sister can become Sister Superior (Character, +1 A) for 10 points&lt;br /&gt;
* Any model may swap Boltgun for:&lt;br /&gt;
** Flamer for 2 points&lt;br /&gt;
** Executioner Greatblade (S+1 AP2, two-handed) for free&lt;br /&gt;
&lt;br /&gt;
So after yeas of speculating if GeeDubs will even give them rules at all we get... Sisters of Battle, essentially. At least in terms of statline. That wasn&#039;t too surprising overall, given they were never Astartes. Hitting at Ap2 with three attacks each on the charge can deal some respectable damage, even hitting at only Strength 4 under most circumstances. Though at a mere T3 with 3+ and none of the 6++ their successors got, they usually won&#039;t withstand whatever desperate fire the enemy will throw at them to keep them the fuck away from their psykers.&lt;br /&gt;
&lt;br /&gt;
It should also be noted, rules-as-written, they are an elites squad without a codex, as opposed to a formation. Technically this means they can only be taken in unbound lists at this time, so no tourney for these girls yet. Still interesting to field.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
SoS vs. TS Dred.jpg|Being in a Dreadnought does not make you safe from these Chicks.&lt;br /&gt;
SoS vs. EC Noise Marines.jpg|Even these Bastards are having a hard time dealing with them.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Imperium}}&lt;/div&gt;</summary>
		<author><name>2602:306:32EB:400:E11C:EEF2:EC82:5D36</name></author>
	</entry>
</feed>