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		<id>http://2d4chan.org/mediawiki/index.php?title=Lasgun&amp;diff=300338</id>
		<title>Lasgun</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Lasgun&amp;diff=300338"/>
		<updated>2016-08-17T05:09:26Z</updated>

		<summary type="html">&lt;p&gt;2602:306:3365:D500:2DE1:5908:1327:24E7: /* Why the Lasgun is still being used */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Guardsman.jpg|thumb|right|This is painfully accurate. Unlike the fucking lasgun. And the sad truth is, that it would probably do more damage than the actual gun.]]&lt;br /&gt;
[[Image:lasgun.jpg|thumb|right|Standard Cadian pattern Lasgun]]&lt;br /&gt;
[[image:KHARN LOEV FLASHLIGHT.jpg|thumb|right|[[Kharn]] also love &amp;lt;strike&amp;gt;Flashlight&amp;lt;/strike&amp;gt;LASGUN!!]]&lt;br /&gt;
[[image:1271099410879.jpg|thumb|right|The closest thing to choice an Imperial guardsmen will have - what sort of lasgun he&#039;ll get (not an actual choice, generally speaking).]]&lt;br /&gt;
&lt;br /&gt;
The humble (and we mean humble) &#039;&#039;&#039;Lasgun&#039;&#039;&#039; is the standard-issue armament of the average [[Imperial Guard]]sman in the [[Warhammer 40,000]] setting. Given the incalculable number of Guardsmen under arms and the sheer scale of the [[Imperium]] itself, it is safe to say that the lasgun is probably the most common weapon in the entire galaxy that isn&#039;t some underhive piece of junk like stub guns, knives or other miscellaneous weapon.&lt;br /&gt;
&lt;br /&gt;
The name is rather obviously a portmanteau of &amp;quot;laser&amp;quot; and &amp;quot;gun&amp;quot;, but argument [[rage]]s [[skub|over how the word is meant to be pronounced]]. Many claim that the &amp;quot;las&amp;quot; should be pronounced &amp;quot;layz&amp;quot; (or in other words say that it&#039;s pronounced with a long &amp;quot;a&amp;quot;, as the first part of &amp;quot;laser&amp;quot;), but others contend that this sounds retarded, and &amp;quot;lazz-gun&amp;quot; (or a short &amp;quot;a&amp;quot; sound, as in &amp;quot;glass&amp;quot;) is a better pronunciation. According to [[Games Workshop]], its name is pronounced &amp;quot;Laze-gun&amp;quot;, however, Jeremy Vetock and Duncan Rhodes both say &amp;quot;Lazzguns,&amp;quot; so it really is a toss up. (And unimportant).&lt;br /&gt;
&lt;br /&gt;
It is almost universally described in the [[fluff]] as discharging with a sharp crack (caused by the beam ionizing the air it travels through), but some authors describe the lasround as either a &amp;quot;bolt&amp;quot; as in Star Wars or as a &amp;quot;beam&amp;quot; as in Dawn of War. Other features of the weapon have greater variation - some [[Black Library]] works and items such as the [[Imperial Infantryman&#039;s Uplifting Primer]] describe the weapon as possessing a fully automatic firing setting, this feature is represented by Rapid Fire rule on the tabletop, but not represented in Dark Heresy - this can be explained away by virtue of the fact that there are many different patterns of Lasgun produced throughout the Imperium. &lt;br /&gt;
&lt;br /&gt;
There is also some dispute as to the color of the &amp;quot;beam&amp;quot;. Some fluff claims it to be blue, while games like Dawn of War portray it as red or something of a reddish-yellow. The popular &#039;&#039;Gaunt&#039;s Ghosts&#039;&#039; series of novels by [[Dan Abnett]] say that the Imperial weapons fire blue &amp;quot;beams&amp;quot;, while the Chaos weapons fire red ones. In order to fix this [[Skub|mess]], we have proposed a Scientific fact on the issue... &lt;br /&gt;
&lt;br /&gt;
*The Fact: the energy of each individual photon is determined by the frequency (i.e. colour), the power output is therefore &#039;photons per second&#039;. This means the colour comes from frequency, not power output. So the colour is the laser beam scattering off bits of stuff in the air. If the beam is too high a frequency to be seen, then it could ionize the air, creating a beam of light as the electrons return to their atoms. The colour of light produced depends on the gasses that make up the atmosphere so the laser would be different colours on different planets! Or they could be infrared in which case they can&#039;t be seen no matter what. On the other hand, it is possible that they might fire a tight, lower-energy beam nearly concurrently with the actual damaging beam as a sort of &amp;quot;tracer round&amp;quot;. This could be adjusted to certain wavelengths to produce specific colors, which might serve friend-or-foe identification purposes, to tell from which side the shots are coming from. Well, even if it is infrared, if the beam is condensed enough, ambient photons will be deflected off of the stream of photons being projected, making the beam visible. Besides, it&#039;s DAoT, ain&#039;t gotta explain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Why the Lasgun sucks ==&lt;br /&gt;
&lt;br /&gt;
IT&#039;S NOT A LASER! IT&#039;S A LITTLE LIGHT BULB THAT BLINKS! - Guardsman Woody.&lt;br /&gt;
&lt;br /&gt;
The lasgun is [[Derp|rather pathetic]] [[Grimdark|compared to the mainline arms and armour of most of the other armies of the setting]], useful only by virtue of the fact that Guardsmen come in ridiculous numbers (except in comparison to Tyranids, Chaos Cultists/Zombies, or Orks) and the application of statistical probability. The weapons are often derisively referred to as &amp;quot;flashlights,&amp;quot; based on their individual uselessness, although this is arguably more of an example of how ridiculously tough everything else is in the setting.&lt;br /&gt;
&lt;br /&gt;
The 6th Edition rulebook describes the lasgun as severing limbs at close range but further away it only goes about as deep as the liver, explosively flash-boiling said liver and all other squishy bits in the laser&#039;s path. They are on the same level of effectiveness as autoguns (which are basically AK-47s IN SPACE), except lasguns are even more durable, reliable, accurate (due to low to no recoil and the fact that the beam is not affected by gravity or wind, though shooting though a dust cloud or fog on the other hand is more problematic, so a B over all for atmospheric effects) and less dependent on massive ammo supplies; a single power-pack can, depending on the gun&#039;s setting, afford up to 100 to 140 shots, while an autogun magazine is usually 20-30 bullets (which, fun fact, is generally what typical lasguns set to max power usually can fire.) Plus you can recharge their batteries from Chimera generators, sunlight or even fire, while an autogun is useless once out of ammo for anything other than a fancy club or if you have the good fortune to have a bayonet, a vaguely sharp stick. Not that said bayonet on either weapon will help against orks or &#039;nids. And given the general competence of Munitorum depots, you&#039;d probably end up with ration packs instead of ammunition, though this of course applies to lasgun power-packs, as well. &lt;br /&gt;
&lt;br /&gt;
Combine this with most lasguns seeming to come pre-set to &amp;quot;medium power&amp;quot; (granting between 40 and 80 shots a pack on average not often not sufficient against anything besides clothes or a flak uniform&#039;s non-rigid bits,) and many places not bothering to actually include how to adjust power as part of basic training - probably (rightly) assuming the soldier won&#039;t live long enough for it to matter - and you end up with what amounts to the energy weapon equivalent of an especially snappy pomeranian.&lt;br /&gt;
&lt;br /&gt;
Note: it&#039;s possible the lasgun doesn&#039;t work simply because the beam is not focused properly; in a wide variety of lasers, the beam is coherent (all the photons travel practically parallel of each other) only for a few meters, after which the beam is so scattered that it basically becomes a flashlight. Someone should tell the Martian high Cheese to correct this by putting some other lenses up in this shit.&lt;br /&gt;
&lt;br /&gt;
== Why the Lasgun is still being used ==&lt;br /&gt;
&lt;br /&gt;
Although better known as a &amp;quot;flashlight&amp;quot;, some players also call it &amp;quot;The AK-47 of the 41st Millennium&amp;quot;, albeit ironically. Instead of being reliable, tough, relatively inaccurate and having a tendency to show up in the hands of just about everyone, it&#039;s reliable, common as fuck (like 100 for every human in the galaxy common), pretty damned tough, and accurate but that is only by 40k standards. ...So, yeah, I guess it is the AK of the 41st Millennium.&lt;br /&gt;
 &lt;br /&gt;
The lasgun has very low recoil, especially in comparison to a [[bolter]] or even an [[autogun]]. More like a jolt than a kick, probably, due to sudden change in air pressure.  The powerpack that the weapon uses can fire about a hundred shots before running empty and can be easily recharged through any standard Imperial power supply, direct sunlight, and even heat. A relatively common practice of Imperial Guard units cut off from supplies is to place their lasgun power packs in open fires, although this does lower the pack&#039;s lifespan considerably and is [[heresy|frowned upon]]. &lt;br /&gt;
&lt;br /&gt;
The weapons are rather more useful in [[Dark Heresy]] than they are in the tabletop wargame, as their reliability, availability and plentiful ammunition become real considerations and they are rather more useful against the human foes that an agent of the Inquisition is likely to face. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Power packs for lasguns also vastly simplify a nightmare waiting to happen for ammunition logistics. Even if Autoguns were better in all ways than a lasgun, the Administratum would still use the lasgun for the power pack. Power packs, while not able to fit all sizes of lasgun apparently, can still be modified to fit, or be recharged in the middle of campaign. Especially important if you can&#039;t get any new supplies due to a variety of reasons (Enemy has orbital control, no one has your size caliber, ammunition expires, etc). This is important, since lasguns, the worst they can do if given the wrong size is not work. For an auto gun, with the wide range and variety of possible ammunition sizes, the best that will happen is that you won&#039;t fire your weapon, the worse, is that the shooter dies, and more importantly the weapon is destroyed. This is a strategy even being used today, to simplify ammunition supply problems by making all their guns fire the same cartridge. These same standards are impossible to enforce in the Imperium for an army the size of trillions.&lt;br /&gt;
 &lt;br /&gt;
One last thing about Lasguns is that they &#039;&#039;can&#039;&#039; be used as last-ditch grenades by basically making the entire power pack empty into the gun without ever actually firing it. It turns the Lasgun into an explosive comparable in power to a krak grenade or melta charge, depending on how badly it manages to fuck up whatever it was thrown at. It can even fuck the shit of a Chaos Dreadnought who thought he was going to make some Guardsmen go squish, and instead gets a lasgun-bomb surprise to the face.&lt;br /&gt;
&lt;br /&gt;
One must wonder, considering how ass-cheap power-packs and the part of the lasgun this power dumps everything into to make it go &amp;quot;boom&amp;quot; are (compared to things like melta bombs and probably krak grenades as well,) why doesn&#039;t the Imperium make standard-issue grenades like that? Seriously, imagine guard squads with grenades almost comparable to melta charges ( which are pretty much miniature &#039;&#039;nukes,&#039;&#039;) and remember that squads can get multiple assault grenade launchers. The answer is probably that the Techpriests would go completely apeshit for desecrating holy technology and try to secede. Again. Unless there&#039;s some threat that forces them to make such weaponry or some red-robed asshat can convince enough other red-robed asshats that it was totally an STC design of course.&lt;br /&gt;
&lt;br /&gt;
Five counter-arguments to the lasgun-power-pack-grenade come readily to mind, discounting most guardsmen not being aware of this particular tactic. &lt;br /&gt;
* Firstly, the power pack&#039;s detonation timing is highly unpredictable, and as we all know, &amp;lt;del&amp;gt;anything that endangers an imperial infantryman will absolutely not be considered&amp;lt;/del&amp;gt; only the most fanatical, stupid, or just plain reckless Guardsmen would be willing to use it regularly. &lt;br /&gt;
* Secondly, while a lasgun is pretty inexpensive in comparison to, say, a bolter, its power-packs are &#039;&#039;not&#039;&#039; as cheap to produce (they make up for it by being so easily recharged.) And only veteran soldiers tend to carry more than a small handful of packs; packs which said veterans probably looted off other guardsmen who didn&#039;t get to be veterans. &lt;br /&gt;
* Thirdly, the blast yield from a power pack is never described as being particularly strong. In the aforementioned example the soldier managed to open a dreadnought&#039;s faceplate just enough for the [[grimdark|local flora to kill it]], which sounds commensurate to a glancing hit, estimating the explosion closer to that of a krak grenade (S6) or maybe a little stronger. While still powerful when compared to regular old frag grenades, this is nothing like the famous melta bomb. &lt;br /&gt;
* A weapon, no matter how shitty, is still a soldier&#039;s baby. A soldier without his main weapon is generally a dead man, commissar or no, and the only time you would be forced to use your own, custom, probably personalized rifle if you live long enough to know this tactic, is in case of true emergency or imminent death. The same case that the first case of this ever being recorded happened. &lt;br /&gt;
* Finally, in the instance where a Guardsman survives using his weapon and its magazine in such a reckless manner, he must then face the wrath of his superiors (If he survives the incident); the sheer number of Munitorum violations involved in using a lasgun and its ammo as a makeshift bomb are staggering (and while most alone would probably result in perfectly survivable corporal punishment, such as say being repeatedly rifle-stocked in the balls four dozen times while hanging upside down, all added up it&#039;s more pragmatic to just make the punishment execution to save some time.) &amp;lt;del&amp;gt;Unless he manages to secure a new weapon beforehand of course.&amp;lt;/del&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In all seriousness, the lasgun is very deadly when used in the hands of someone competent, and as being an effective combat weapon goes, anything not too heavily armored, like Traitor Cultists, Eldar Guardians, Ork Boyz, Tyranid Gaunts, and other Imperial Guard style forces are bound to be ridden with Laser holes.  The Vostroyan Firstborn, for example, are renown for their precision with their lasguns and rewarded with high kill counts against everything from Orks to traitors.  Elysian Drop Troopers are similarly known for exceptional marksmanship bred via necessity wherein they maximize lethality with minimal shots.  And if you pray to the Emperor and get really lucky (given the Guard&#039;s numbers, they &#039;&#039;will&#039;&#039; get lucky, a lot), you might be able to take down a Chaos Space Marine (or equivalent) with it anyway - [[What|though Space Marines are also known to die after being poked (stabbed) by enough pointy (sharp hard) sticks on occasion after all or being stomped on by enough human beings at once]]  Also, a point- or near-point-blank shot at maximum power from a lasgun can penetrate a Space Marine&#039;s helmet and turn his brains into impromptu house paint.&lt;br /&gt;
&lt;br /&gt;
A quote from [[Black Crusade (RPG)]] sums up the las gun perfectly: &#039;&#039;&amp;quot;The Legionnaire that scoffs at a lasgun has not charged across an open field against a hundred of them.&amp;quot;&#039;&#039;&lt;br /&gt;
Of course, in Black Crusade a Legionnaire in power armor is all but impossible to wound with a lasgun.&lt;br /&gt;
&lt;br /&gt;
==Uses for the Lasgun==&lt;br /&gt;
*Warming soup&lt;br /&gt;
*Cigarette lighter&lt;br /&gt;
*Changing TV channels&lt;br /&gt;
*Selling to buy a new weapon&lt;br /&gt;
*Pissing off [[Thunderhawk]] pilots&lt;br /&gt;
*Shining in enemies&#039; eyes&lt;br /&gt;
*Throwing at people (may cause more damage than shooting it at them)&lt;br /&gt;
*Burning ants&lt;br /&gt;
*Paperweight&lt;br /&gt;
*Laser sight for a boltgun&lt;br /&gt;
*Aide during PotentiaPunctum presentations&lt;br /&gt;
*Light shows&lt;br /&gt;
*Laser tag for kids (who are probably more dangerous than the gun itself)&lt;br /&gt;
*Lighting candles on birthday cakes&lt;br /&gt;
*Entertainment for your space-kitties&lt;br /&gt;
*Shooting bottles&lt;br /&gt;
*Hitting your officer&#039;s pipe (Warning, will result in [[Blam|BLAMing]])&lt;br /&gt;
*Flashlight&lt;br /&gt;
&lt;br /&gt;
== Other laser weapons ==&lt;br /&gt;
&lt;br /&gt;
The lasgun also comes in carbine, pistol, bullpup, sniper (&amp;quot;long-las&amp;quot;), and light machine gun (the heavy lasgun, which so far seems to only exist in Black Library) varieties, and the Imperium fields many other weapons based on the same technology, such as the [[hellgun]] (a powerful lasgun powered by a backpack power pack), the mighty [[lascannon]] (mighty being relative... SPESS MEHREENS can equip it), the even bigger [[Apocalypse|volcano cannon and turbo-laser]], the even bigger Defense Laser, and the bigger &#039;&#039;still&#039;&#039; laser weapons mounted on [[Battlefleet Gothic|starships.]] Must be a different type, though, because a broadside from a Retribution class battleship can devastate half a continent depending on the [[Skub|calcs]]. A single barrage from an Imperator class Titan can devastate an &#039;&#039;entire&#039;&#039; city with weapons as strong as modern day nukes. Keep in mind how large an Imperial city is.&lt;br /&gt;
&lt;br /&gt;
Oh, and [[C.S. Goto|multilasers]].&lt;br /&gt;
&lt;br /&gt;
=== Hotshot Weapons ===&lt;br /&gt;
&lt;br /&gt;
A variant of the Lasgun, and unrelated to the [[Hellgun]] despite conflicting canon and similar usage, the Hotshot Lasgun and Hotshot Laspistol are weapons used primarily by the [[Stormtrooper]]s (and presumably other arms of the Imperial war machine).  These are juiced-up versions of the Lasgun charge pack inside a normal Lasgun.  They are designed to be used by elite troops or officers, who are generally better shots.  Instead of the Hellgun&#039;s tactic of using lots of batteries to shoot several times per second, Hotshots use a super-concentrated laser blast to achieve the same kind of armor-penetrating power.&lt;br /&gt;
* On the table top they are S3 / AP3 / 18&amp;quot; Rapid-Fire.&lt;br /&gt;
&lt;br /&gt;
=== Sniper Rifle ===&lt;br /&gt;
&lt;br /&gt;
In the good old days the Imperial sniper rifle was the poorly named &#039;needle rifle&#039; which was in fact a kind of laser weapon. Well, partly. It had two parts to each shot. It fired a narrow beam laser to burn through armor, and then it fired a &#039;needle&#039; bullet; a spike of some kind of metal filled with horribly poisonous toxins. With the armor removed first, the spiky bit all but ensured a kill if you hit, spurting deadly death juice into your unfortunate body. Sadly they weren&#039;t especially well conceived weapons (hitting the same spot with two different weapons, one that responds to wind and gravity, and the other that doesn&#039;t is something of a challenge) so they&#039;ve pretty much been written out of the setting these days. Now the term &amp;quot;sniper rifle&amp;quot; is used fairly loosely in the Imperium; many sniper rifles are simply over-powered lasguns called long-las rifles, while many others (such as those used by [[Space Marine]] [[Scout]]s) are high-velocity slug-throwers which have more in common with [[autogun]]s than they do with energy weapons. Then there are other more exotic variants firing poisoned darts or even stranger payloads. All of these variants have pretty much the same effect on the target, unless you play older editions or use special characters who have rules that say otherwise. Or play [[Dark Heresy]].&lt;br /&gt;
&lt;br /&gt;
== Property&#039;s of a lasgun ==&lt;br /&gt;
It&#039;s easy to imagine being hit with a lasgun would be like having a hole burned into you like an ant being burned by a magnifying glass. That, of course, is not nearly grimdark enough to be the truth.&lt;br /&gt;
&lt;br /&gt;
A military DEW (or Directed Energy Weapon since military forces love acronyms) comes in several different types, from microwave weapons which are mostly used to short out electronics, to Electrolasers which use lasers to ionize the air into a semi-superconductive channel, allowing an electrical current to be projected between two points like a glorified (albeit high-power) taser. A lasgun however is most likely to be a pulsed energy laser. A pulsed laser works by imparting so much energy to an area so fast, that it turns into plasma and explodes. Modern versions create a pressure wave strong enough to stun and knock a person out (termed &amp;quot;Pulsed Energy Projectile), but they are less then-lethal weapons that don&#039;t penetrate things very well by design, while the lasgun is not. &lt;br /&gt;
&lt;br /&gt;
Being hit with a lasgun would look and feel more like you were hit by a concussion grenade held up to your chest. You would see a bright flash of light as your skin or clothing vaporized into plasma, much like a high-end camera flash going next to the wound. Higher-power laser weapons might cause enough of an explosion to blow you back and maybe knock you unconscious, or if you got hit by one of the Lasgun&#039;s anti-tank big brothers, vaporize you outright turning you into an impromptu plasma grenade for the rest of your squad to deal with. The explosion would create enough hydrostatic pressure to likely scramble your internal organs and maybe snapping your bones in parts of your body distant from the explosion. However, if the lasgun hit something like armor, or even clothing it would induce an explosion only on the surface of the armor leaving the rest of you safe, though most assuredly stunned and dazzled from the plasma explosion. This explains why the Lasgun has a AP of only -. A Bolter&#039;s bolts, on the other hand, penetrate the exterior and then explode inside the target, meaning it can deal with armor and tough alien targets like Orks much easier, since you&#039;re effectively ignoring the armor on anything the mass-reactive warhead can punch through. The lasgun is clearly nothing to sneeze at; it&#039;s just that the vast majority of the Imperium&#039;s enemies are capable of taking that kind of punishment most of the time and still keep on fighting.&lt;br /&gt;
&lt;br /&gt;
While the lasgun is portrayed in some media as having recoil, it doesn&#039;t in any true sense of the term. There might be a slight jerk on the barrel from the air pressure differential created by melting a hole through the air, a la a thunderclap, but the effects would be much more pronounced on the target (since there&#039;s no direct exchange of kinetic energy, the recoil can be zero, while there is a noticeable impact.) It would, however, make a loud &amp;quot;crack&amp;quot; noise, due to the air it displaces rushing back into the void it created as it fired. It should also be noted that at long range, if you were shot with one, there would be a substantial delay between the shot hitting you and you actually hearing the noise, making it an effective sniper&#039;s weapon. The common counterargument to this is that you would be able to follow the beam back to the sniper, but remember: you don&#039;t see the beam. It&#039;s too bright for you to be able to see it clearly, and you&#039;re going to be flashblinded by both the plasma explosion and the laser itself, if it&#039;s in a visible spectrum. Which it doesn&#039;t have to be. In fact, since Imperial lasgun is described as firing blue or white beams, the laser itself is likely ultraviolet, meaning there would be some brightness as it carved through the air, but not as much as a high-power laser backscattering into your eyes and giving you an impromptu round of Lasik.&lt;br /&gt;
&lt;br /&gt;
Coming to that, [[Grimdark|the continued use of a lasgun is probably going to render you blind.]] Remember, this is a gun that shoots a whole bunch of light to do damage. It&#039;s going to be even harder on your retinas, even if you&#039;re not the one being hit by it. After all, just because you can&#039;t see UV light doesn&#039;t mean it&#039;s not bouncing around your eyeballs-this is why UV protection in sunglasses is such a big deal, and why your eyes sometimes hurt when you step outside on an overcast day. There&#039;s still light there, and it&#039;s still fucking with your very easily damaged optics. So unless the Departmento Munitorum issues some kind of protective eyewear  or contacts to the Guardsmen (and don&#039;t kid yourself, this is 40K. They don&#039;t.), their vision is going to get worse and worse over time, until they finally go blind.  Fortunately, this would take about six months to a year of exposure of combat level conditions, or one apocalypse battle on a gunline, and most Guardsmen are not going to live that long on the battlefields of the 41st Millennium, and if do live that like then your an elite soldier (or commissar/commander) worth the laser eye surgery to keep fighting since your now worth many times what a normal guardsmen is. Or you manage to buy a cheap pair of shades at your troop ship&#039;s market, which are actually pretty common even then. &lt;br /&gt;
&lt;br /&gt;
TL, DR: It&#039;s not fun.&lt;br /&gt;
&lt;br /&gt;
Too short, want more? Go [http://www.projectrho.com/public_html/rocket/sidearmenergy.php here].&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Hellgun]]&lt;br /&gt;
*[[Laspistol]]&lt;br /&gt;
&lt;br /&gt;
{{Template:40k-Imperial-Weapons}}&lt;br /&gt;
[[category:Warhammer 40,000]]&lt;/div&gt;</summary>
		<author><name>2602:306:3365:D500:2DE1:5908:1327:24E7</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Lychguard&amp;diff=316645</id>
		<title>Lychguard</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Lychguard&amp;diff=316645"/>
		<updated>2016-08-17T03:34:56Z</updated>

		<summary type="html">&lt;p&gt;2602:306:3365:D500:2DE1:5908:1327:24E7: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
[[File:Necron Lychguard2.png|200px|thumb|right|9ft and 2 tons of pure metallic rape commin&#039; at ya!]]&lt;br /&gt;
Before the Bio-transference the royalty of the Necrontyr race was guarded by the Lychguard, bodyguards who would obey their lords without question, skilled warriors in their own right. Upon their transference into their immortal frames and no longer having to worry about the petty necessities many organics must concern themselves about on a daily basis such as food and fatigue, they became vastly more lethal and even further proficient in their tasks of guarding their masters. &lt;br /&gt;
&lt;br /&gt;
They possess nearly identical bodies as their Overlord masters; just with less bling covering their suits and other small details. They maintained their full personalities and sentience in their transference into their new bodies with one exception, they cannot disobey any order given to them by their lord, other than this they possess full free will and thinking. Combining titanic strength, unmatched durability (to the point of easily shrugging off heavy bolter fire thanks to their armored metallic bodies and their ability to repair even the most horrific injuries in mere moments), unlimited endurance, a mind of cold logic, tactical reasoning and technology that defies all laws of the universe; with all that in mind, they are among the most dangerous warriors one can ever encounter in a galaxy that knows only war. &lt;br /&gt;
&lt;br /&gt;
They are not without weaknesses, however.  Physically their only weaknesses are their weight and their lack of speed and agility when compared to most others.  They are proud, aloof and in many ways egotistical and can almost always be found in the thickest of the fighting or wherever another army&#039;s elites are located. They have an unnatural desire for dueling and always seek the perfect strike, a strike that will fell their foe in one fluid motion. They will pursue this &amp;quot;perfect kill&amp;quot; even if it means standing still in the middle of a fight waiting for the perfect moment to strike. For many others this would be suicide but thanks to the Lychguards&#039; unmatched durability and physiology this is only rarely a problem. They are a counterpart of sorts to Triarch Praetorians; Praetorians specialize in high speed hit and run tactics whereas Lychguards&#039; specialization lies in raw brute force and staying power.&lt;br /&gt;
&lt;br /&gt;
Lychguard also act as emissaries and lieutenants and are additionally tasked with not only protecting their Overlords directly but indirectly as well in the form of exposing rogues within the Royal Court who possess certain ambitions that go against their Overlord&#039;s desires. Not even a Necron Lord can give orders to a Lychguard as they only obey only one master - an Overlord.&lt;br /&gt;
&lt;br /&gt;
==Wargear==&lt;br /&gt;
[[File:Lychguard by jasonjuta.jpg|200px|thumb|left|Suprising amount of artwork for these guys.]]&lt;br /&gt;
&lt;br /&gt;
In the fluff, Lychguard wield a wide array of weapons though most are centered around melee combat. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hyperphase Sword&#039;&#039;&#039;- The Necron equivalent of a power sword, these weapons phase in and out of reality and possess cutting power that surpasses most other power weapons of its class. Rather than cutting &#039;&#039;through&#039;&#039; armor like most power weapons, these weapons just teleport &#039;&#039;past&#039;&#039; armor. Still can&#039;t phase through storm shields/iron halos/invulnerable saves, or, [[Games Workshop|for some reason]], terminator-equivalent armor. It can be that these blades are too narrow to pass through 30cm thick termie armour. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warscythe&#039;&#039;&#039;- These terrifying and (in the eyes of other races) huge and unwieldy weapons are the trademark weapons of the Lychguard. The Warscythe possesses a blade that can slice through all known forms of armour and force fields as if they weren&#039;t even there. This, combined with their heavy weight, means that they can easily cut through tank armour as well. and with the good old +2S you wont regret it.&lt;br /&gt;
&lt;br /&gt;
Back in the 5th you payed for a Lord with a cheap war scythe, now with the 7th price drop and increase on the War scythe, you now pay for a Warscythe and its holder. Wont complain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dispersion Shield&#039;&#039;&#039;- Often used in conjunction with the Hyperphase Sword, Dispersion Shields protect the wielder from all but the most destructive weapons (I.E orbital defense lasers) and make the Lychguard utterly immune to almost all small-arms fire and many heavy vehicular weapons. Additionally, beams, rays and bullets are not absorbed and dispersed by the shield&#039;s power field like with Imperium storm shield or Tau shield generator, but rather bounce off it and Lychguard are skilled enough to aim this bounced shot back to the asshole who fired it (sadly this bounce-back has been removed). The downside is that the wielder trades sheer offensive might and speed in favor of defense and durability.&lt;br /&gt;
Still give your Lychguard the power sword/ shield combo and send it against any CC unit. As long as they are in a Reclamation legion.&lt;br /&gt;
is handy to keep all those ap 3 away from your overlord/cryptek that cover behind these guys.&lt;br /&gt;
&lt;br /&gt;
and with the 7th price drop they are totally worth it.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Lychguard Champion.jpg&lt;br /&gt;
File:Fucked.jpg|&lt;br /&gt;
File:Lychguard.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Necrons-Forces}}&lt;/div&gt;</summary>
		<author><name>2602:306:3365:D500:2DE1:5908:1327:24E7</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Lychguard&amp;diff=316644</id>
		<title>Lychguard</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Lychguard&amp;diff=316644"/>
		<updated>2016-08-17T03:33:42Z</updated>

		<summary type="html">&lt;p&gt;2602:306:3365:D500:2DE1:5908:1327:24E7: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
[[File:Necron Lychguard2.png|200px|thumb|right|9ft and 2 tons of pure metallic rape commin&#039; at ya!]]&lt;br /&gt;
Before the Bio-transference the royalty of the Necrontyr race was guarded by the Lychguard, bodyguards who would obey their lords without question, skilled warriors in their own right. Upon their transference into their immortal frames and no longer having to worry about the petty necessities many organics must concern themselves about on a daily basis such as food and fatigue, they became vastly more lethal and even further proficient in their tasks of guarding their masters. &lt;br /&gt;
&lt;br /&gt;
They possess nearly identical bodies as their Overlord masters; just with less bling covering their suits and other small details. They maintained their full personalities and sentience in their transference into their new bodies with one exception, they cannot disobey any order given to them by their lord, other than this they possess full free will and thinking. Combining titanic strength, unmatched durability (to the point of easily shrugging off heavy bolter fire thanks to their armored metallic bodies and their ability to repair even the most horrific injuries in mere moments), unlimited endurance, a mind of cold logic, tactical reasoning and technology that defies all laws of the universe; with all that in mind, they are among the most dangerous warriors one can ever encounter in a galaxy that knows only war. &lt;br /&gt;
&lt;br /&gt;
They are not without weaknesses, however.  Physically their only weaknesses are their weight and they lack of speed and agility compared to most others.  They are proud, aloof and in many ways egotistical and can almost always be found in the thickest of the fighting or wherever another army&#039;s elites are located. They have an unnatural desire for dueling and always seek the perfect strike, a strike that will fell their foe in one fluid motion. They will pursue this &amp;quot;perfect kill&amp;quot; even if it means standing still in the middle of a fight waiting for the perfect moment to strike. For many others this would be suicide but thanks to the Lychguards&#039; unmatched durability and physiology this is only rarely a problem. They are a counterpart of sorts to Triarch Praetorians; Praetorians specialize in high speed hit and run tactics whereas Lychguards&#039; specialization lies in raw brute force and staying power.&lt;br /&gt;
&lt;br /&gt;
Lychguard also act as emissaries and lieutenants and are additionally tasked with not only protecting their Overlords directly but indirectly as well in the form of exposing rogues within the Royal Court who possess certain ambitions that go against their Overlord&#039;s desires. Not even a Necron Lord can give orders to a Lychguard as they only obey only one master - an Overlord.&lt;br /&gt;
&lt;br /&gt;
==Wargear==&lt;br /&gt;
[[File:Lychguard by jasonjuta.jpg|200px|thumb|left|Suprising amount of artwork for these guys.]]&lt;br /&gt;
&lt;br /&gt;
In the fluff, Lychguard wield a wide array of weapons though most are centered around melee combat. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hyperphase Sword&#039;&#039;&#039;- The Necron equivalent of a power sword, these weapons phase in and out of reality and possess cutting power that surpasses most other power weapons of its class. Rather than cutting &#039;&#039;through&#039;&#039; armor like most power weapons, these weapons just teleport &#039;&#039;past&#039;&#039; armor. Still can&#039;t phase through storm shields/iron halos/invulnerable saves, or, [[Games Workshop|for some reason]], terminator-equivalent armor. It can be that these blades are too narrow to pass through 30cm thick termie armour. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warscythe&#039;&#039;&#039;- These terrifying and (in the eyes of other races) huge and unwieldy weapons are the trademark weapons of the Lychguard. The Warscythe possesses a blade that can slice through all known forms of armour and force fields as if they weren&#039;t even there. This, combined with their heavy weight, means that they can easily cut through tank armour as well. and with the good old +2S you wont regret it.&lt;br /&gt;
&lt;br /&gt;
Back in the 5th you payed for a Lord with a cheap war scythe, now with the 7th price drop and increase on the War scythe, you now pay for a Warscythe and its holder. Wont complain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dispersion Shield&#039;&#039;&#039;- Often used in conjunction with the Hyperphase Sword, Dispersion Shields protect the wielder from all but the most destructive weapons (I.E orbital defense lasers) and make the Lychguard utterly immune to almost all small-arms fire and many heavy vehicular weapons. Additionally, beams, rays and bullets are not absorbed and dispersed by the shield&#039;s power field like with Imperium storm shield or Tau shield generator, but rather bounce off it and Lychguard are skilled enough to aim this bounced shot back to the asshole who fired it (sadly this bounce-back has been removed). The downside is that the wielder trades sheer offensive might and speed in favor of defense and durability.&lt;br /&gt;
Still give your Lychguard the power sword/ shield combo and send it against any CC unit. As long as they are in a Reclamation legion.&lt;br /&gt;
is handy to keep all those ap 3 away from your overlord/cryptek that cover behind these guys.&lt;br /&gt;
&lt;br /&gt;
and with the 7th price drop they are totally worth it.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Lychguard Champion.jpg&lt;br /&gt;
File:Fucked.jpg|&lt;br /&gt;
File:Lychguard.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Necrons-Forces}}&lt;/div&gt;</summary>
		<author><name>2602:306:3365:D500:2DE1:5908:1327:24E7</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Invaders&amp;diff=276613</id>
		<title>Invaders</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Invaders&amp;diff=276613"/>
		<updated>2016-08-17T03:14:29Z</updated>

		<summary type="html">&lt;p&gt;2602:306:3365:D500:2DE1:5908:1327:24E7: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Invaders &lt;br /&gt;
|Heraldry = &lt;br /&gt;
|Battle Cry = &lt;br /&gt;
|Number = ?&lt;br /&gt;
|Founding = Unknown &lt;br /&gt;
|Successors of = [[Imperial Fists]]&lt;br /&gt;
|Successor Chapters = none&lt;br /&gt;
|Chapter Master = The current one&#039;s dead&lt;br /&gt;
|Primarch =  [[Rogal Dorn]]&lt;br /&gt;
|Homeworld = Ogrys (ruined); now Fleet-based Chapter&lt;br /&gt;
|Specialty = Fighting Eldar, Not giving a fuck about casualties&lt;br /&gt;
|Strength = Currently 12 Marines&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Light Green with gold &lt;br /&gt;
}}&lt;br /&gt;
The Invaders are a Space Marine background chapter that has picked up notice as [[Matt Ward]] likes to add them in his codices. They have the luck of [[Lamenters]] with the grit of [[Crimson Fists]], often heading right into the next battle despite having little to no time to replace their losses.&lt;br /&gt;
&lt;br /&gt;
Their biggest accomplishment was destroying Craftworld Idharae. How the hell they did that? Nobody knows (it would seem they simply damaged it beyond repair, later Ward explained it was still recovering from Hive Fleet Naga and lost most of its defences). It also seems that they took an insanely high number of casualties that they still didn&#039;t recover from in 43 years (&#039;&#039;but then again, the [[Iron Hands]] STILL haven&#039;t recovered from Istvaan V, and it&#039;s been [[Horus Heresy|10 fucking thousand years]]&#039;&#039;), when Alaitoc showed up with Idharea&#039;s survivors at their home world.  Only three hundred made it out and they were forced to become fleet based. It never occurred to the Eldar that the whole reason the Invaders... Invaded was because Idahrae was stupid enough to attack them first. So, once the Invaders chapter has recovered, guess whose next on their shit list?  They even were attacked by a xenos species called the &amp;quot;cell-kin&amp;quot;. Exactly what it&#039;s name implies with a dash of The Flood. They won.&lt;br /&gt;
&lt;br /&gt;
17 years later they lost two full Terminator Squads trying to teleport them down to the Necron [[World Engine]]. It&#039;s not clear whether they sent both squads at the same time or the second after seeing the first failing.&lt;br /&gt;
&lt;br /&gt;
One year later, they try to liberate a planet that [[Ahriman]] took over only to set off a trap that Ahriman made, which resulted in the planet being [[Rip and tear|ripped apart]] by warp fire. By the time the Grey Knights show up the fix the mess, only 12 of the 300 marines they sent were still alive.&lt;br /&gt;
&lt;br /&gt;
Currently they&#039;re fighting [[Hive Fleet Leviathan]] thanks to Craftworld Iyanden.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re as paranoid as you &#039;&#039;should&#039;&#039; be in 40k, you may notice that each time Invaders were fucked up hard after Eldar failed to finish them for good they were fighting the enemies of said Eldar. Connect the dots yourself.&lt;br /&gt;
&lt;br /&gt;
{{Template:Marines-Official}}&lt;/div&gt;</summary>
		<author><name>2602:306:3365:D500:2DE1:5908:1327:24E7</name></author>
	</entry>
</feed>