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		<id>http://2d4chan.org/mediawiki/index.php?title=Lightsaber&amp;diff=308312</id>
		<title>Lightsaber</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Lightsaber&amp;diff=308312"/>
		<updated>2019-09-24T17:10:29Z</updated>

		<summary type="html">&lt;p&gt;2602:306:B88B:FB60:3874:1522:57DB:1505: /* Influences on the rest of /tg/ culture */&lt;/p&gt;
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&lt;div&gt;{{stub}}&lt;br /&gt;
{{Topquote|This is the weapon of a Jedi Knight. Not as random or as clumsy as a blaster; an elegant weapon for a more civilized age.|Obi Wan Kenobi, [[Star Wars|A New Hope]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lightsabers&#039;&#039;&#039; are one of the most iconic weapons in [[Star Wars]], if not in all of sci-fi, being energy swords used by the Jedi and the Sith. Your basic lightsaber is a cylinder about 20cm long which at the push of a button emits a &amp;quot;blade&amp;quot; of plasma about a meter long which can reflect blaster fire and cut through pretty much everything that&#039;s not another lightsaber blade with minimal resistance.&lt;br /&gt;
&lt;br /&gt;
== Basic fluff ==&lt;br /&gt;
The main components of your basic lightsaber are the outer shell, power cell, a focusing emitter, power switch, and a kyber crystal which powers and generates the blade. Everything is fairly common stuff except for the crystal, which is attuned to the Force. In Legends, kybers were both mined and could be made by Force users while in the new Disney canon they are exclusively of natural origin. Blade length can usually be adjusted. The Jedi order made less powerful lightsabers for use during training for fairly obvious reasons. Likewise they&#039;re also rigged to turn off if dropped.&lt;br /&gt;
&lt;br /&gt;
Non Force-users can use Lightsabers, but generally can&#039;t make the best of them. Of course, the same can be said about any untrained individual learning to use a certain weapon, but the gatekeeping isn&#039;t just about training. It&#039;s also about understanding how to use it and control the balance in minute ways (some sources even claiming the plasma blade produces a gyroscopic effect) without having to always switch your grip over such a small area. An affinity to the Force also gives a lightsaber user a measure of subconscious precognition, which lets them to predict where a blow will come from and let them effectively parry blaster fire.&lt;br /&gt;
&lt;br /&gt;
== Lightsaber Combat ==&lt;br /&gt;
&lt;br /&gt;
=== Hilt Variants ===&lt;br /&gt;
*&#039;&#039;&#039;Crossguard:&#039;&#039;&#039; A lightsaber with a bit of cortosis or other lightsaber resistant material as a crossguard. Despite how obvious this is and the era of cortosis being obtainable matches the era where lightsaber fights were reasonably common, they are barely mentioned.&lt;br /&gt;
*&#039;&#039;&#039;The Darksaber&#039;&#039;&#039;: Truly unique among lightsabers, as only one of its kind was built- by a Mandalorian Jedi, no less. For one, the blade is, well, black, with a glowing white edge to it, with the additional effect that makes it seem like the blade is &amp;quot;electrified&amp;quot;. Secondly, the blade shape is along the lines of a tradition single-edge sword- to be specific, a falchion or a seax. This is also reflected in the hilt design. The blade is also considered to be the Excalibur of Star Wars, as the one who wields it has the potential to unite the clans of Mandalorian Space and declare themselves Mand&#039;alor (basically the king/queen of all Mandalorians)&lt;br /&gt;
*&#039;&#039;&#039;Lightsaber Shoto:&#039;&#039;&#039; A smaller lightsaber for use as an off-hand weapon for dual-wielding Jedi, or as a main weapon for small-sized wielders.&lt;br /&gt;
**&#039;&#039;&#039;Guard Shoto:&#039;&#039;&#039; Essentially a short lightsaber built into a tonfa hilt, allowing for unique techniques such as blocking or trapping.&lt;br /&gt;
**&#039;&#039;&#039;Dual Phase:&#039;&#039;&#039; A lightsaber that can swap between short and long length.&lt;br /&gt;
*&#039;&#039;&#039;Curved Lightsaber:&#039;&#039;&#039; A hilt design preferred by duelists, allowing for greater finesse. It was based on the hilt of an actual fencing sword since Christopher Lee knew how to fence and holding a hilt like that was most natural for him.&lt;br /&gt;
*&#039;&#039;&#039;Great Lightsaber:&#039;&#039;&#039; The exact opposite of a shoto. Much larger hilts and longer blades designed for larger individuals, or those who prefer a more brute force style.&lt;br /&gt;
*&#039;&#039;&#039;Saberstaff&#039;&#039;&#039;: Two lightsabers stuck together. Best known for being used by Darth Maul, but was initially invented by the Old Sith Empire, long before the Rule of Two.&lt;br /&gt;
**&#039;&#039;&#039;Lightsaber Pike:&#039;&#039;&#039; A double bladed variant with a much longer hilt, giving more reach. Confusingly shares a name with the actual &amp;quot;blade on long stick&amp;quot; below.&lt;br /&gt;
**&#039;&#039;&#039;Interlocking Lightsabers:&#039;&#039;&#039; Two lightsabers that can be combined at the base to make a saberstaff.&lt;br /&gt;
*&#039;&#039;&#039;Lightsaber Pike:&#039;&#039;&#039; A lightsaber with a long shaft as the hilt. Since this makes it harder to deflect bolts, much more unwieldy to carry casually, highly vulnerable to enemy lightsabers and doesn&#039;t really add any extra cutting power it&#039;s not very common. Confusingly shares a name with a different variant mentioned above.&lt;br /&gt;
*&#039;&#039;&#039;Lightwhips:&#039;&#039;&#039; Lightsabers with longer, [[What|flexible]] beams, making defense against them more difficult. In fluff this flexibility is often traded against a weaker beam strength. The story for its initial appearance was blatantly inspired by stories of [[Wikipedia:Miyamoto Musashi|Miyamoto Musashi]] beating Shishido Baiken and his kusarigama, with Luke figuring out the solution to &amp;quot;enemy wraps up your sword&amp;quot; is &amp;quot;have a second sword&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Variants from Disney ===&lt;br /&gt;
*&#039;&#039;&#039;Crossguard Lightsaber&#039;&#039;&#039;: aka the Kylo Ren. One big lightsaber acts as the main blade, two small ones go out perpendicular to the main one to act as a crossguard and vents for excess energy. Has enough of a gap it&#039;s utterly pointless as a crossguard. If one were to ask about energy consumption, these things would probably be the bottom of the list when it comes to energy efficiency. It&#039;s not even truly unique to Disney either, crossguards on Lightsabers existed in Legends.&lt;br /&gt;
*&#039;&#039;&#039;Inquisitorial Lightsaber:&#039;&#039;&#039; A double-bladed variant with a unique hilt design allowing it to spin on its axis. [[What|Also allows its wielder to spin it and fly like a helicopter,]] because &#039;&#039;&amp;quot;I&#039;m Mary Poppins y&#039;all!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Lightsaber Styles ===&lt;br /&gt;
Fighting with a lightsaber is more than simply swinging your laser sword and hoping to hit the enemy while blocking his attacks. Lightsaber combat is considered a true martial art that developed different styles and forms over the ages as eras moved on and needs changed. There are a number of canonical &#039;&#039;(and non canonical)&#039;&#039; lightsaber combat styles with their own pros and cons.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Form I - Schii-Cho:&#039;&#039;&#039; When lightsabers were invented, the first style was based primarily on existing sword-fighting techniques. Schii-Cho was the &#039;&#039;basic&#039;&#039; lightsaber style learned by most beginners and is the gateway to lightsaber combat with most later styles building upon its principles. Few actually go on to master the style properly, which is unfortunate because Form I is a perfectly functional style in its own right. It is best suited for melee combat against multiple opponents, though it pales horribly against ranged weapons.&lt;br /&gt;
*&#039;&#039;&#039;Form II - Makashi:&#039;&#039;&#039; If Form I is &amp;quot;sword fighting,&amp;quot; then Form II is &amp;quot;fencing.&amp;quot; It uses a more precise and elegant method of attack and defense versus the sweeping movements of Form I, though still operating on traditional &amp;quot;sword form&amp;quot; techniques. Makashi is a style best suited for one-on-one combat, though as with Form I it offers no defense against ranged weapons. Its name is Japanese for &amp;quot;to defeat.&amp;quot;  Count Dooku&#039;s style.&lt;br /&gt;
*&#039;&#039;&#039;Form III - Soresu:&#039;&#039;&#039; Someone somewhere noted that the first two forms were useless against ranged weapons and moved to correct this, creating an all-new style that catered to defense and was the first style to truly teach how to block blaster bolts. In melee combat it placed emphasis on small, efficient movements, outlasting your opponent(s), and waiting for them to tire and/or make a mistake. Its inoffensive nature marked it as the ultimate expression of the Jedi philosophy but meant that inexperienced initiates were left without effective means of attack.  Obi Wan took up this style after Qui-Gonn&#039;s death and is considered THE master of Soresu.&lt;br /&gt;
*&#039;&#039;&#039;Form IV - Ataru:&#039;&#039;&#039; Forms IV and V were developed concurrently, as lightsaber masters looked at Form III and decided it was far too passive a combat form, as simply waiting for your enemy to tire out isn&#039;t really an effective means of fighting. &amp;quot;Ataru&amp;quot; therefore was developed as an &amp;quot;aggressive&amp;quot; form that placed emphasis on overwhelming attack; teaching its practitioners to strike relentlessly and acrobatically from multiple angles, requiring high agility and endurance on the part of its users. The main problem with Ataru is that it is physically draining and is not suitable for long encounters. Its name is Japanese for &amp;quot;to hit.&amp;quot;  Yoda uses Ataru exclusively, as does Anakin Skywalker in episode 2.&lt;br /&gt;
*&#039;&#039;&#039;Form V - Shien:&#039;&#039;&#039; As with Ataru, the developers of Shien looked at Form III and said that being passive was a poor form of offense. But rather than overwhelming an opponent with relentless attack as with Form IV, the Shien style maintained its emphasis on defense but taught how to redirect an opponent&#039;s strikes, moving around the battlefield and creating their own opportunities for counterattack. It is considered to be one of the better styles for combat against ranged opponents and multiple attackers, but is less suited as a dueling style.　Its name is Japanese for &amp;quot;support&amp;quot;, which is fitting for a non-offensive style.  Ahsoka Tano and Galen Marek use Shien while using their lightsabers in a reverse-grip.&lt;br /&gt;
**&#039;&#039;&#039;Djem So:&#039;&#039;&#039; The more physically demanding variant of Form V, the style is still grounded in the same principles of controlling your opponent and creating opportunities for counter attack, but is more suited for fighting against a single opponent as it instructs the user to physically dominate the fight by battering their way through the guard of the opponent or opening the opponent&#039;s attacks into new opportunities to strike. As a true evolution of lightsaber-on-lightsaber combat; a Djem So practitioner &#039;&#039;with sufficient strength&#039;&#039; could overcome a skilled Makashi duelist. The specific failings of Djem So is that it is considered a very static lightsaber form.  Anakin Skywalker primarily uses Djem So during the Clone Wars and episode 3. As Darth Vader, he uses a mix of Djem So, Soresu, and Makashi&lt;br /&gt;
*&#039;&#039;&#039;Form VI - Niman:&#039;&#039;&#039; The &amp;quot;Moderate&amp;quot; form that combined elements from all of the previous forms into a single hybrid style, allowing its practitioners to learn the basics of lightsaber combat in all areas, eventually replacing Form I as the &#039;&#039;&amp;quot;standard&amp;quot;&#039;&#039; style by the time of the Clone Wars. Critics point out that this form is insufficiently demanding, provides no decisive edge in battle, and is ill-suited to both dueling and the open battlefield. However, Form VI does encourage its adherents to be highly flexible and to incorporate more Force techniques in combat, encouraging the user to strike and guard telekinetically and control the fight intuitively. This made ultimate mastery of the Niman style very difficult, so as with Form I, most initiates eventually gravitated towards a different style to suit their preferences. However, true masters of the art, like Exar Kun (who is pretty much unmatched in melee except by freakishly powerful beings like Vitiate and Luke) are incomparable in combat, having no weakness in form to exploit, closing the advantage gap by sheer skill.&lt;br /&gt;
**&#039;&#039;&#039;Jar&#039;Kai:&#039;&#039;&#039; Technically the &amp;quot;Jar&#039;Kai tactic&amp;quot; refers to fighting with two lightsabers at once, regardless of the chosen lightsaber form. However the &#039;&#039;&amp;quot;Jar&#039;Kai Style&amp;quot;&#039;&#039; was a specific predecessor to the Niman style that existed before the actual invention of the lightsaber and was later incorporated into the Form VI curriculum. Therefore while Form VI is a style unto itself, those who wish to learn how to use two lightsabers often find that the principles of Niman lend themselves well to two-weapon combat.&lt;br /&gt;
*&#039;&#039;&#039;Form VII - Juyo:&#039;&#039;&#039; The &amp;quot;Ferocity&amp;quot; form, and is one of the most physically and emotionally demanding forms. It was designed specifically for lightsaber duels, being compared to the directness of Form V combined with the energy of Form IV, although the movements come across as chaotic and erratic, often appearing raw and unpolished, the goal was to be unpredictable and vicious, with a heavy emphasis on offense. Juyo was sometimes labelled a &amp;quot;Sith style,&amp;quot; Form VII is particularly aggressive and opens the users mind up to the dark side of the force if they are not careful.  Darth Maul and Emperor Palpatine used Juyo in the movies.&lt;br /&gt;
**&#039;&#039;&#039;Vaapad:&#039;&#039;&#039; The Mace Windu variant of Juyo that was only perfected much later. Vaapad was exactly the same lightsaber style as Juyo with a different mindset; Vaapad requires the practitioner to exert a certain measure of control by channeling the emotion back into the fight rather than letting it overcome the user. Though this was difficult and required a constant stream of Force use to achieve, therefore it was actively discouraged by the Jedi council as being too risky to attempt.&lt;br /&gt;
&lt;br /&gt;
In the Legends Continuity, there are a number of other styles and techniques used in lightsaber combat:&lt;br /&gt;
*[[Meme|&amp;quot;I have the high ground&amp;quot;]] is an actual style... Or more appropriately a methodology called &#039;&#039;&#039;Sokan&#039;&#039;&#039; which teach the user how to use their environment to their advantage: bottling the enemy into small spaces to restrict movement, using open spaces to generate speed etc, and of course; gaining the advantage of higher terrain to limit your opponent&#039;s avenues of engagement while increasing your own.&lt;br /&gt;
*In a unique case of gamers getting shit done, even one fanon technique made its way into the continuity. &#039;&#039;&#039;Trakata&#039;&#039;&#039; is a technique which takes advantage of the fact you can turn a lightsaber on and off very quickly, allowing for rapidly re-positioning the blade through an opponent&#039;s guard. This was first named as a distinct technique in the [[Star Wars D20|Saga Edition RPG]], and since made its way into expanded universe materials.&lt;br /&gt;
*The Jedi Knight series of [[/v/|video games]] created the &#039;&#039;&#039;Fast&#039;&#039;&#039;, &#039;&#039;&#039;Medium&#039;&#039;&#039;, and &#039;&#039;&#039;Strong&#039;&#039;&#039; lightsaber styles for those trained in the New Republic Era, ostensibly as a gameplay mechanic, since three styles are easier to animate than seven or more. But this was later explained in EU materials as a necessity due to Luke&#039;s informal training and the scarcity of written materials following Order 66, meaning that New Jedi Order had to practically invent brand new styles based on the limited information available to them and unrelated melee combat techniques.&lt;br /&gt;
&lt;br /&gt;
== Issues with Lightsabers ==&lt;br /&gt;
{{Topquote|Arc trooper: Are you Jedi as good with blasters as you are with lightsabers?&amp;quot;&amp;lt;br&amp;gt;&amp;quot;Obi-Wan: Better. We only use lightsabers to make fights more equitable.|The Cestus Deception, a [[Star Wars]] novel}}&lt;br /&gt;
Specifically, weightless blades. Because light weighs pretty much as low a mass as you can get not counting your dick (oh snap!), the center of balance of the blade is likely somewhere near the end of the handle (going by that&#039;s where the battery is, and that they likely weigh more than the blade projector). The problem with this is that you are essentially wielding a lever which will, upon being hit, flop all over the place because your hands function as a hinge. This might be less the case when used in two hands but when used in one your sword will go all over the place when it is struck. There &#039;&#039;is&#039;&#039; some in-story stuff to justify this, mostly based around how the arc-waves that form the blade do have a kind of mass that balances it correctly, but this is mostly hand-waving the issues.&lt;br /&gt;
&lt;br /&gt;
Another point is the double lightsaber. Based on a variety of unbladed [[pole-arm]]s like the Gun or the Bo, it has a double-sized handle with the laser parts coming out from both ends. The problem with this style is that it gives the wielder only a limited surface to work with without burning or chopping their hands off. Maybe this can be discredited as training in the Force and all that jazz (plus Ray Park, the actor and stunt performer for Darth Maul, is REALLY good at what he does), but this would still involve swinging a large dangerous rave stick very close to your body, and a good number of these styles involve holding the weapon near the end to gain great striking power at the tip of the weapon like with a [[pole-arm]]. With a lightsaber this is not possible, though not needed since it can just cut through anything by touching a target and letting the plasma do all the work.&lt;br /&gt;
	&lt;br /&gt;
And the lightwhip and all other kinds of outlandish lightsabers can go right fuck themselves. And don&#039;t use the Force argument; if someone focuses on holding a plasma whip properly they will get shot because, super powerful or not, you still have to think. The &amp;quot;lightcrossguard&amp;quot; on the lightsaber of Kylo Ren certainly looked silly, but for one, they gave him an edge in close combat letting him use them to burn his opponent in a bind, and secondly, expanded material say they are vents required because his lightsaber is unstable. You&#039;d think that his boss might fix that problem for him, but that would be using logic.&lt;br /&gt;
&lt;br /&gt;
One of the biggest issues with lightsabers is shown in the side material of Star Wars itself. They block most energy blots well enough. Assassins who specialize in killing Jedi use slug throwers to bypass their ability to block blaster bolts. So when the users tries to deflect bullets, a Jedi instead has to deal with very hot goo coming at them at hypersonic speeds. This also doesn&#039;t cover that some energy weapons have large bore sizes. As attempting to block them would just cause an explosion that sets it&#039;s victim alight with plasma.&lt;br /&gt;
&lt;br /&gt;
== Countering Lightsabers ==&lt;br /&gt;
A lot is made about the lightsabers ability to cut through most known materials given enough time and exposure. They aren&#039;t god-tier weapons though, and there are several materials that are capable of not only resisting lightsabers, but blocking or redirecting them outright.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cortosis:&#039;&#039;&#039; the material often first thought of when people want to counter lightsabers. Cortosis in its refined form will immediately shut down a lightsaber that comes into contact with it. Whether this shorts out a lightsaber briefly or for a few minutes varies from source to source, but the property is imminently desirable nonetheless. The main problem is that mining and refining cortosis causes [[Cancer]] like some space asbestos, so it is hazardous to work with and most sources have been depleted in the era where Jedi and enemy force users were more common so it&#039;s quite rare by the era of the films. Not only that, but pure cortosis is considered to be quite brittle and unsuitable for a lot of applications. Less-refined variants will not shut down a lightsaber, but they are impervious to lightsaber damage, making it still useful for blades and armor.&lt;br /&gt;
*&#039;&#039;&#039;Phrik:&#039;&#039;&#039; a material useful for its ability to disperse any form of energy, not just lightsaber blades, and was known to be highly durable &#039;&#039;and&#039;&#039; light. Phrik weapons are most notably used by the droid Magnaguards of the Clone Wars with their electrically arcing staff weapons.&lt;br /&gt;
*&#039;&#039;&#039;Beskar Iron:&#039;&#039;&#039; Used by the Mandalorians, most notably in their armor but also in their blades and starship hulls. Beskar iron is considered practically indestructible, not merely to lightsabers but practically everything. The main problems with Beskar is that the ore is only found on the planet Mandalore and its moon Concordia, and the techniques of working with it are secrets of Mando smiths, making it virtually impossible to find anywhere else.&lt;br /&gt;
*&#039;&#039;&#039;BFG:&#039;&#039;&#039; When all else fails, the old Imperial Guard proverb of just blow it to hell works fine. Spamming enough shots, or even just firing one big shot, will usually be enough to either overwhelm the opponent or cause an explosion when contacting the Jedi so powerful it&#039;ll kill them outright.&lt;br /&gt;
*&#039;&#039;&#039;Flamethrowers:&#039;&#039;&#039; KILL IT WITH FIRE! On a more serious note, flamethrowers are great, because no matter what manner of Matt Ward level bullshit you pull out of your butt, no amount of logic bending is going to allow a lightsaber to block a flame. The only problem is making sure the Jedi stay in place, but meh. Just lure them into a corridor and burn them in the confines.&lt;br /&gt;
*&#039;&#039;&#039;Slugthrowers&#039;&#039;&#039; Yes, even traditional projectile firearms can counter a lightsaber-wielding Jedi or Sith. You see, blaster bolts are actually a fair bit slower than a chemically powered FMJ round, with the tradeoff being that the power packs can hold a lot more ammunition. This means that while a Jedi can generally see and either block or deflect a bolt with his saber, the same can&#039;t be said for bullets, especially those coming from an automatic action-style of gun. And even if he/she did manage to get his saber in front of one, what ends up happening is that essentially they&#039;ve turned the speeding bullet into a molten shotgun spread still traveling at the same speed.&lt;br /&gt;
*&#039;&#039;&#039;Sonic Blaster&#039;&#039;&#039; Similar to the above, a lightsaber can&#039;t stop sonic blasts. They were the preferred option when fighting Jedi was a common occurrence, as they were about as powerful as a slugthrower but with the capacity of a normal blaster. They also work better underwater—but are completely ineffective in space.&lt;br /&gt;
&lt;br /&gt;
== Influences on the rest of /tg/ culture ==&lt;br /&gt;
The lightsaber is, as previously said, a very iconic weapon that has had considerable influence on weapons throughout sci-fi and fantasy. Though we cannot compile all of them, here are a few likely ones.&lt;br /&gt;
&lt;br /&gt;
* Power Sword: Games Workshop could&#039;t stand to miss out on the opportunity to add their own version of a lightsaber, which they very much did with a power sword. It&#039;s similar, in that it has a dispersion field that turns on around the blade, but differs in that it only can reliably penetrate certain armors or materials, unlike the lightsaber. On the same point, Lightsabers appear to be rather limited, whereas power weapons can be attached to more and differing vehicles, like titans or warships.&lt;br /&gt;
* Fusion Blade: GW couldn&#039;t resist the opportunity to rip Star Wars off though. Enter the Fusion Blades, which are the [[T&#039;au|weeb]] melta swords. They spurt out energy that has the power to take out tanks. To be fair, the Jedi never had Crisis suits or made their lightsabers the size of a man, but still. We all know what they are.&lt;br /&gt;
* [[Eragon]]: A dumb fantasy rip off of both Star Wars and Lord Of The Rings, the main character is allowed to carry a Blue flame sword. It&#039;s dumb and it should feel dumb.&lt;br /&gt;
* Control Freak from Teen Titans: Not the cancer one, but the good one. The man is literally a walking fa/tg/guy, and wields a quad bladed lightsaber as a weapon. Also dresses like a jedi.&lt;br /&gt;
* Kiba: An obscure anime that basically is a Grimdark version of Pokémon where the monster trainers also fight each other with energy swords instead of standing around giving their monster orders.&lt;br /&gt;
* Sun Blade: A magic item from Dungeons and Dragons that is a sword hilt that generates a blade of energy that does radiant damage.&lt;br /&gt;
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[[Category: Star Wars]][[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>2602:306:B88B:FB60:3874:1522:57DB:1505</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Lightsaber&amp;diff=308311</id>
		<title>Lightsaber</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Lightsaber&amp;diff=308311"/>
		<updated>2019-09-24T17:08:28Z</updated>

		<summary type="html">&lt;p&gt;2602:306:B88B:FB60:3874:1522:57DB:1505: /* Influences on the rest of /tg/ culture */&lt;/p&gt;
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&lt;div&gt;{{stub}}&lt;br /&gt;
{{Topquote|This is the weapon of a Jedi Knight. Not as random or as clumsy as a blaster; an elegant weapon for a more civilized age.|Obi Wan Kenobi, [[Star Wars|A New Hope]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lightsabers&#039;&#039;&#039; are one of the most iconic weapons in [[Star Wars]], if not in all of sci-fi, being energy swords used by the Jedi and the Sith. Your basic lightsaber is a cylinder about 20cm long which at the push of a button emits a &amp;quot;blade&amp;quot; of plasma about a meter long which can reflect blaster fire and cut through pretty much everything that&#039;s not another lightsaber blade with minimal resistance.&lt;br /&gt;
&lt;br /&gt;
== Basic fluff ==&lt;br /&gt;
The main components of your basic lightsaber are the outer shell, power cell, a focusing emitter, power switch, and a kyber crystal which powers and generates the blade. Everything is fairly common stuff except for the crystal, which is attuned to the Force. In Legends, kybers were both mined and could be made by Force users while in the new Disney canon they are exclusively of natural origin. Blade length can usually be adjusted. The Jedi order made less powerful lightsabers for use during training for fairly obvious reasons. Likewise they&#039;re also rigged to turn off if dropped.&lt;br /&gt;
&lt;br /&gt;
Non Force-users can use Lightsabers, but generally can&#039;t make the best of them. Of course, the same can be said about any untrained individual learning to use a certain weapon, but the gatekeeping isn&#039;t just about training. It&#039;s also about understanding how to use it and control the balance in minute ways (some sources even claiming the plasma blade produces a gyroscopic effect) without having to always switch your grip over such a small area. An affinity to the Force also gives a lightsaber user a measure of subconscious precognition, which lets them to predict where a blow will come from and let them effectively parry blaster fire.&lt;br /&gt;
&lt;br /&gt;
== Lightsaber Combat ==&lt;br /&gt;
&lt;br /&gt;
=== Hilt Variants ===&lt;br /&gt;
*&#039;&#039;&#039;Crossguard:&#039;&#039;&#039; A lightsaber with a bit of cortosis or other lightsaber resistant material as a crossguard. Despite how obvious this is and the era of cortosis being obtainable matches the era where lightsaber fights were reasonably common, they are barely mentioned.&lt;br /&gt;
*&#039;&#039;&#039;The Darksaber&#039;&#039;&#039;: Truly unique among lightsabers, as only one of its kind was built- by a Mandalorian Jedi, no less. For one, the blade is, well, black, with a glowing white edge to it, with the additional effect that makes it seem like the blade is &amp;quot;electrified&amp;quot;. Secondly, the blade shape is along the lines of a tradition single-edge sword- to be specific, a falchion or a seax. This is also reflected in the hilt design. The blade is also considered to be the Excalibur of Star Wars, as the one who wields it has the potential to unite the clans of Mandalorian Space and declare themselves Mand&#039;alor (basically the king/queen of all Mandalorians)&lt;br /&gt;
*&#039;&#039;&#039;Lightsaber Shoto:&#039;&#039;&#039; A smaller lightsaber for use as an off-hand weapon for dual-wielding Jedi, or as a main weapon for small-sized wielders.&lt;br /&gt;
**&#039;&#039;&#039;Guard Shoto:&#039;&#039;&#039; Essentially a short lightsaber built into a tonfa hilt, allowing for unique techniques such as blocking or trapping.&lt;br /&gt;
**&#039;&#039;&#039;Dual Phase:&#039;&#039;&#039; A lightsaber that can swap between short and long length.&lt;br /&gt;
*&#039;&#039;&#039;Curved Lightsaber:&#039;&#039;&#039; A hilt design preferred by duelists, allowing for greater finesse. It was based on the hilt of an actual fencing sword since Christopher Lee knew how to fence and holding a hilt like that was most natural for him.&lt;br /&gt;
*&#039;&#039;&#039;Great Lightsaber:&#039;&#039;&#039; The exact opposite of a shoto. Much larger hilts and longer blades designed for larger individuals, or those who prefer a more brute force style.&lt;br /&gt;
*&#039;&#039;&#039;Saberstaff&#039;&#039;&#039;: Two lightsabers stuck together. Best known for being used by Darth Maul, but was initially invented by the Old Sith Empire, long before the Rule of Two.&lt;br /&gt;
**&#039;&#039;&#039;Lightsaber Pike:&#039;&#039;&#039; A double bladed variant with a much longer hilt, giving more reach. Confusingly shares a name with the actual &amp;quot;blade on long stick&amp;quot; below.&lt;br /&gt;
**&#039;&#039;&#039;Interlocking Lightsabers:&#039;&#039;&#039; Two lightsabers that can be combined at the base to make a saberstaff.&lt;br /&gt;
*&#039;&#039;&#039;Lightsaber Pike:&#039;&#039;&#039; A lightsaber with a long shaft as the hilt. Since this makes it harder to deflect bolts, much more unwieldy to carry casually, highly vulnerable to enemy lightsabers and doesn&#039;t really add any extra cutting power it&#039;s not very common. Confusingly shares a name with a different variant mentioned above.&lt;br /&gt;
*&#039;&#039;&#039;Lightwhips:&#039;&#039;&#039; Lightsabers with longer, [[What|flexible]] beams, making defense against them more difficult. In fluff this flexibility is often traded against a weaker beam strength. The story for its initial appearance was blatantly inspired by stories of [[Wikipedia:Miyamoto Musashi|Miyamoto Musashi]] beating Shishido Baiken and his kusarigama, with Luke figuring out the solution to &amp;quot;enemy wraps up your sword&amp;quot; is &amp;quot;have a second sword&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Variants from Disney ===&lt;br /&gt;
*&#039;&#039;&#039;Crossguard Lightsaber&#039;&#039;&#039;: aka the Kylo Ren. One big lightsaber acts as the main blade, two small ones go out perpendicular to the main one to act as a crossguard and vents for excess energy. Has enough of a gap it&#039;s utterly pointless as a crossguard. If one were to ask about energy consumption, these things would probably be the bottom of the list when it comes to energy efficiency. It&#039;s not even truly unique to Disney either, crossguards on Lightsabers existed in Legends.&lt;br /&gt;
*&#039;&#039;&#039;Inquisitorial Lightsaber:&#039;&#039;&#039; A double-bladed variant with a unique hilt design allowing it to spin on its axis. [[What|Also allows its wielder to spin it and fly like a helicopter,]] because &#039;&#039;&amp;quot;I&#039;m Mary Poppins y&#039;all!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Lightsaber Styles ===&lt;br /&gt;
Fighting with a lightsaber is more than simply swinging your laser sword and hoping to hit the enemy while blocking his attacks. Lightsaber combat is considered a true martial art that developed different styles and forms over the ages as eras moved on and needs changed. There are a number of canonical &#039;&#039;(and non canonical)&#039;&#039; lightsaber combat styles with their own pros and cons.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Form I - Schii-Cho:&#039;&#039;&#039; When lightsabers were invented, the first style was based primarily on existing sword-fighting techniques. Schii-Cho was the &#039;&#039;basic&#039;&#039; lightsaber style learned by most beginners and is the gateway to lightsaber combat with most later styles building upon its principles. Few actually go on to master the style properly, which is unfortunate because Form I is a perfectly functional style in its own right. It is best suited for melee combat against multiple opponents, though it pales horribly against ranged weapons.&lt;br /&gt;
*&#039;&#039;&#039;Form II - Makashi:&#039;&#039;&#039; If Form I is &amp;quot;sword fighting,&amp;quot; then Form II is &amp;quot;fencing.&amp;quot; It uses a more precise and elegant method of attack and defense versus the sweeping movements of Form I, though still operating on traditional &amp;quot;sword form&amp;quot; techniques. Makashi is a style best suited for one-on-one combat, though as with Form I it offers no defense against ranged weapons. Its name is Japanese for &amp;quot;to defeat.&amp;quot;  Count Dooku&#039;s style.&lt;br /&gt;
*&#039;&#039;&#039;Form III - Soresu:&#039;&#039;&#039; Someone somewhere noted that the first two forms were useless against ranged weapons and moved to correct this, creating an all-new style that catered to defense and was the first style to truly teach how to block blaster bolts. In melee combat it placed emphasis on small, efficient movements, outlasting your opponent(s), and waiting for them to tire and/or make a mistake. Its inoffensive nature marked it as the ultimate expression of the Jedi philosophy but meant that inexperienced initiates were left without effective means of attack.  Obi Wan took up this style after Qui-Gonn&#039;s death and is considered THE master of Soresu.&lt;br /&gt;
*&#039;&#039;&#039;Form IV - Ataru:&#039;&#039;&#039; Forms IV and V were developed concurrently, as lightsaber masters looked at Form III and decided it was far too passive a combat form, as simply waiting for your enemy to tire out isn&#039;t really an effective means of fighting. &amp;quot;Ataru&amp;quot; therefore was developed as an &amp;quot;aggressive&amp;quot; form that placed emphasis on overwhelming attack; teaching its practitioners to strike relentlessly and acrobatically from multiple angles, requiring high agility and endurance on the part of its users. The main problem with Ataru is that it is physically draining and is not suitable for long encounters. Its name is Japanese for &amp;quot;to hit.&amp;quot;  Yoda uses Ataru exclusively, as does Anakin Skywalker in episode 2.&lt;br /&gt;
*&#039;&#039;&#039;Form V - Shien:&#039;&#039;&#039; As with Ataru, the developers of Shien looked at Form III and said that being passive was a poor form of offense. But rather than overwhelming an opponent with relentless attack as with Form IV, the Shien style maintained its emphasis on defense but taught how to redirect an opponent&#039;s strikes, moving around the battlefield and creating their own opportunities for counterattack. It is considered to be one of the better styles for combat against ranged opponents and multiple attackers, but is less suited as a dueling style.　Its name is Japanese for &amp;quot;support&amp;quot;, which is fitting for a non-offensive style.  Ahsoka Tano and Galen Marek use Shien while using their lightsabers in a reverse-grip.&lt;br /&gt;
**&#039;&#039;&#039;Djem So:&#039;&#039;&#039; The more physically demanding variant of Form V, the style is still grounded in the same principles of controlling your opponent and creating opportunities for counter attack, but is more suited for fighting against a single opponent as it instructs the user to physically dominate the fight by battering their way through the guard of the opponent or opening the opponent&#039;s attacks into new opportunities to strike. As a true evolution of lightsaber-on-lightsaber combat; a Djem So practitioner &#039;&#039;with sufficient strength&#039;&#039; could overcome a skilled Makashi duelist. The specific failings of Djem So is that it is considered a very static lightsaber form.  Anakin Skywalker primarily uses Djem So during the Clone Wars and episode 3. As Darth Vader, he uses a mix of Djem So, Soresu, and Makashi&lt;br /&gt;
*&#039;&#039;&#039;Form VI - Niman:&#039;&#039;&#039; The &amp;quot;Moderate&amp;quot; form that combined elements from all of the previous forms into a single hybrid style, allowing its practitioners to learn the basics of lightsaber combat in all areas, eventually replacing Form I as the &#039;&#039;&amp;quot;standard&amp;quot;&#039;&#039; style by the time of the Clone Wars. Critics point out that this form is insufficiently demanding, provides no decisive edge in battle, and is ill-suited to both dueling and the open battlefield. However, Form VI does encourage its adherents to be highly flexible and to incorporate more Force techniques in combat, encouraging the user to strike and guard telekinetically and control the fight intuitively. This made ultimate mastery of the Niman style very difficult, so as with Form I, most initiates eventually gravitated towards a different style to suit their preferences. However, true masters of the art, like Exar Kun (who is pretty much unmatched in melee except by freakishly powerful beings like Vitiate and Luke) are incomparable in combat, having no weakness in form to exploit, closing the advantage gap by sheer skill.&lt;br /&gt;
**&#039;&#039;&#039;Jar&#039;Kai:&#039;&#039;&#039; Technically the &amp;quot;Jar&#039;Kai tactic&amp;quot; refers to fighting with two lightsabers at once, regardless of the chosen lightsaber form. However the &#039;&#039;&amp;quot;Jar&#039;Kai Style&amp;quot;&#039;&#039; was a specific predecessor to the Niman style that existed before the actual invention of the lightsaber and was later incorporated into the Form VI curriculum. Therefore while Form VI is a style unto itself, those who wish to learn how to use two lightsabers often find that the principles of Niman lend themselves well to two-weapon combat.&lt;br /&gt;
*&#039;&#039;&#039;Form VII - Juyo:&#039;&#039;&#039; The &amp;quot;Ferocity&amp;quot; form, and is one of the most physically and emotionally demanding forms. It was designed specifically for lightsaber duels, being compared to the directness of Form V combined with the energy of Form IV, although the movements come across as chaotic and erratic, often appearing raw and unpolished, the goal was to be unpredictable and vicious, with a heavy emphasis on offense. Juyo was sometimes labelled a &amp;quot;Sith style,&amp;quot; Form VII is particularly aggressive and opens the users mind up to the dark side of the force if they are not careful.  Darth Maul and Emperor Palpatine used Juyo in the movies.&lt;br /&gt;
**&#039;&#039;&#039;Vaapad:&#039;&#039;&#039; The Mace Windu variant of Juyo that was only perfected much later. Vaapad was exactly the same lightsaber style as Juyo with a different mindset; Vaapad requires the practitioner to exert a certain measure of control by channeling the emotion back into the fight rather than letting it overcome the user. Though this was difficult and required a constant stream of Force use to achieve, therefore it was actively discouraged by the Jedi council as being too risky to attempt.&lt;br /&gt;
&lt;br /&gt;
In the Legends Continuity, there are a number of other styles and techniques used in lightsaber combat:&lt;br /&gt;
*[[Meme|&amp;quot;I have the high ground&amp;quot;]] is an actual style... Or more appropriately a methodology called &#039;&#039;&#039;Sokan&#039;&#039;&#039; which teach the user how to use their environment to their advantage: bottling the enemy into small spaces to restrict movement, using open spaces to generate speed etc, and of course; gaining the advantage of higher terrain to limit your opponent&#039;s avenues of engagement while increasing your own.&lt;br /&gt;
*In a unique case of gamers getting shit done, even one fanon technique made its way into the continuity. &#039;&#039;&#039;Trakata&#039;&#039;&#039; is a technique which takes advantage of the fact you can turn a lightsaber on and off very quickly, allowing for rapidly re-positioning the blade through an opponent&#039;s guard. This was first named as a distinct technique in the [[Star Wars D20|Saga Edition RPG]], and since made its way into expanded universe materials.&lt;br /&gt;
*The Jedi Knight series of [[/v/|video games]] created the &#039;&#039;&#039;Fast&#039;&#039;&#039;, &#039;&#039;&#039;Medium&#039;&#039;&#039;, and &#039;&#039;&#039;Strong&#039;&#039;&#039; lightsaber styles for those trained in the New Republic Era, ostensibly as a gameplay mechanic, since three styles are easier to animate than seven or more. But this was later explained in EU materials as a necessity due to Luke&#039;s informal training and the scarcity of written materials following Order 66, meaning that New Jedi Order had to practically invent brand new styles based on the limited information available to them and unrelated melee combat techniques.&lt;br /&gt;
&lt;br /&gt;
== Issues with Lightsabers ==&lt;br /&gt;
{{Topquote|Arc trooper: Are you Jedi as good with blasters as you are with lightsabers?&amp;quot;&amp;lt;br&amp;gt;&amp;quot;Obi-Wan: Better. We only use lightsabers to make fights more equitable.|The Cestus Deception, a [[Star Wars]] novel}}&lt;br /&gt;
Specifically, weightless blades. Because light weighs pretty much as low a mass as you can get not counting your dick (oh snap!), the center of balance of the blade is likely somewhere near the end of the handle (going by that&#039;s where the battery is, and that they likely weigh more than the blade projector). The problem with this is that you are essentially wielding a lever which will, upon being hit, flop all over the place because your hands function as a hinge. This might be less the case when used in two hands but when used in one your sword will go all over the place when it is struck. There &#039;&#039;is&#039;&#039; some in-story stuff to justify this, mostly based around how the arc-waves that form the blade do have a kind of mass that balances it correctly, but this is mostly hand-waving the issues.&lt;br /&gt;
&lt;br /&gt;
Another point is the double lightsaber. Based on a variety of unbladed [[pole-arm]]s like the Gun or the Bo, it has a double-sized handle with the laser parts coming out from both ends. The problem with this style is that it gives the wielder only a limited surface to work with without burning or chopping their hands off. Maybe this can be discredited as training in the Force and all that jazz (plus Ray Park, the actor and stunt performer for Darth Maul, is REALLY good at what he does), but this would still involve swinging a large dangerous rave stick very close to your body, and a good number of these styles involve holding the weapon near the end to gain great striking power at the tip of the weapon like with a [[pole-arm]]. With a lightsaber this is not possible, though not needed since it can just cut through anything by touching a target and letting the plasma do all the work.&lt;br /&gt;
	&lt;br /&gt;
And the lightwhip and all other kinds of outlandish lightsabers can go right fuck themselves. And don&#039;t use the Force argument; if someone focuses on holding a plasma whip properly they will get shot because, super powerful or not, you still have to think. The &amp;quot;lightcrossguard&amp;quot; on the lightsaber of Kylo Ren certainly looked silly, but for one, they gave him an edge in close combat letting him use them to burn his opponent in a bind, and secondly, expanded material say they are vents required because his lightsaber is unstable. You&#039;d think that his boss might fix that problem for him, but that would be using logic.&lt;br /&gt;
&lt;br /&gt;
One of the biggest issues with lightsabers is shown in the side material of Star Wars itself. They block most energy blots well enough. Assassins who specialize in killing Jedi use slug throwers to bypass their ability to block blaster bolts. So when the users tries to deflect bullets, a Jedi instead has to deal with very hot goo coming at them at hypersonic speeds. This also doesn&#039;t cover that some energy weapons have large bore sizes. As attempting to block them would just cause an explosion that sets it&#039;s victim alight with plasma.&lt;br /&gt;
&lt;br /&gt;
== Countering Lightsabers ==&lt;br /&gt;
A lot is made about the lightsabers ability to cut through most known materials given enough time and exposure. They aren&#039;t god-tier weapons though, and there are several materials that are capable of not only resisting lightsabers, but blocking or redirecting them outright.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cortosis:&#039;&#039;&#039; the material often first thought of when people want to counter lightsabers. Cortosis in its refined form will immediately shut down a lightsaber that comes into contact with it. Whether this shorts out a lightsaber briefly or for a few minutes varies from source to source, but the property is imminently desirable nonetheless. The main problem is that mining and refining cortosis causes [[Cancer]] like some space asbestos, so it is hazardous to work with and most sources have been depleted in the era where Jedi and enemy force users were more common so it&#039;s quite rare by the era of the films. Not only that, but pure cortosis is considered to be quite brittle and unsuitable for a lot of applications. Less-refined variants will not shut down a lightsaber, but they are impervious to lightsaber damage, making it still useful for blades and armor.&lt;br /&gt;
*&#039;&#039;&#039;Phrik:&#039;&#039;&#039; a material useful for its ability to disperse any form of energy, not just lightsaber blades, and was known to be highly durable &#039;&#039;and&#039;&#039; light. Phrik weapons are most notably used by the droid Magnaguards of the Clone Wars with their electrically arcing staff weapons.&lt;br /&gt;
*&#039;&#039;&#039;Beskar Iron:&#039;&#039;&#039; Used by the Mandalorians, most notably in their armor but also in their blades and starship hulls. Beskar iron is considered practically indestructible, not merely to lightsabers but practically everything. The main problems with Beskar is that the ore is only found on the planet Mandalore and its moon Concordia, and the techniques of working with it are secrets of Mando smiths, making it virtually impossible to find anywhere else.&lt;br /&gt;
*&#039;&#039;&#039;BFG:&#039;&#039;&#039; When all else fails, the old Imperial Guard proverb of just blow it to hell works fine. Spamming enough shots, or even just firing one big shot, will usually be enough to either overwhelm the opponent or cause an explosion when contacting the Jedi so powerful it&#039;ll kill them outright.&lt;br /&gt;
*&#039;&#039;&#039;Flamethrowers:&#039;&#039;&#039; KILL IT WITH FIRE! On a more serious note, flamethrowers are great, because no matter what manner of Matt Ward level bullshit you pull out of your butt, no amount of logic bending is going to allow a lightsaber to block a flame. The only problem is making sure the Jedi stay in place, but meh. Just lure them into a corridor and burn them in the confines.&lt;br /&gt;
*&#039;&#039;&#039;Slugthrowers&#039;&#039;&#039; Yes, even traditional projectile firearms can counter a lightsaber-wielding Jedi or Sith. You see, blaster bolts are actually a fair bit slower than a chemically powered FMJ round, with the tradeoff being that the power packs can hold a lot more ammunition. This means that while a Jedi can generally see and either block or deflect a bolt with his saber, the same can&#039;t be said for bullets, especially those coming from an automatic action-style of gun. And even if he/she did manage to get his saber in front of one, what ends up happening is that essentially they&#039;ve turned the speeding bullet into a molten shotgun spread still traveling at the same speed.&lt;br /&gt;
*&#039;&#039;&#039;Sonic Blaster&#039;&#039;&#039; Similar to the above, a lightsaber can&#039;t stop sonic blasts. They were the preferred option when fighting Jedi was a common occurrence, as they were about as powerful as a slugthrower but with the capacity of a normal blaster. They also work better underwater—but are completely ineffective in space.&lt;br /&gt;
&lt;br /&gt;
== Influences on the rest of /tg/ culture ==&lt;br /&gt;
The lightsaber is, as previously said, a very iconic weapon that has had considerable influence on weapons throughout sci-fi and fantasy. Though we cannot compile all of them, here are a few likely ones.&lt;br /&gt;
&lt;br /&gt;
* Power Sword: Games Workshop could&#039;t stand to miss out on the opportunity to add their own version of a lightsaber, which they very much did with a power sword. It&#039;s similar, in that it has a dispersion field that turns on around the blade, but differs in that it only can reliably penetrate certain armors or materials, unlike the lightsaber. On the same point, Lightsabers appear to be rather limited, whereas power weapons can be attached to more and differing vehicles, like titans or warships.&lt;br /&gt;
* Fusion Blade: GW couldn&#039;t resist the opportunity to rip Star Wars off though. Enter the Fusion Blades, which are the [[T&#039;au|weeb]] melta swords. They spurt out energy that has the power to take out tanks. To be fair, the Jedi never had Crisis suits or made their lightsabers the size of a man, but still. We all know what they are.&lt;br /&gt;
* [[Eragon]]: A dumb fantasy rip off of both Star Wars and Lord Of The Rings, the main character is allowed to carry a Blue flame sword. It&#039;s dumb and it should feel dumb.&lt;br /&gt;
* Control Freak from Teen Titans: Not the cancer one, but the good one. The man is literally a walking fa/tg/guy, and wields a quad bladed lightsaber as a weapon. Also dresses like a jedi.&lt;br /&gt;
* Kiba: An obscure anime that basically is a Grimdark version of Pokémon where the monster trainers also fight each other with energy swords instead of standing around giving their monster orders.&lt;br /&gt;
&lt;br /&gt;
[[Category: Star Wars]][[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>2602:306:B88B:FB60:3874:1522:57DB:1505</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Isekai&amp;diff=278956</id>
		<title>Isekai</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Isekai&amp;diff=278956"/>
		<updated>2019-09-24T06:09:59Z</updated>

		<summary type="html">&lt;p&gt;2602:306:B88B:FB60:3874:1522:57DB:1505: /* Why do people hate it so much? */ That was a very poorly written sentence I had to trim down to make it readable.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{topquote|1=Hey guys, today I wanted to talk about the newest, hottest anime to come out this season. All right, get this: It&#039;s about a completely normal shut-in Otaku with a very specific skill set that makes him useless in the real world, who is suddenly transported to a fantasy world kinda similar to any JRPG you&#039;ve ever seen where he suddenly becomes the hottest shit, and he has two jobs: Messing up any poor soul who looks at him the wrong way and getting some 2D bitches. Wait, doesn&#039;t this sound oddly familiar?|2=Gigguk, [https://www.youtube.com/watch?v=uFR2nvw19h4 &amp;quot;Isekai: The Genre that Took Over Anime&amp;quot;]}}&lt;br /&gt;
[[File:Isekei WHF.png|500px|thumb|right|Not all worlds are ones where you would want to end up]]&lt;br /&gt;
&lt;br /&gt;
Proof that Japan has no publishing standards or quality control. &#039;&#039;&#039;Isekai&#039;&#039;&#039; is a Japanese word assimilated into the /tg/ lexicon from the [[weeaboo]] faggots at /a/ and /jp/. Literally meaning &amp;quot;another world&amp;quot; or &amp;quot;parallel world&amp;quot;, it refers to a genre in which the main characters are from &amp;quot;our&amp;quot; world and taken to a foreign world resembling [[RPG|some form of fantasy game]], where they proceed to become [[adventurers]]. Usually, plot reasons prevent them from heading home until something is taken care of—typically whatever big bad evil guy is threatening everything—but sometimes they&#039;re stuck there forever and have to adapt as best they can. Methods of transportation are vast and varied, including but not limited to: stumbling into a portal, activating a magical McGuffin, getting run over by [[Meme|Truck-kun]] and reincarnated (&#039;&#039;Tensei&#039;&#039; in weeb, a genre isekai ate), being summoned by the denizens of the world, or the ever-popular getting your brain downloaded into your favorite [[MMORPG]].&lt;br /&gt;
&lt;br /&gt;
The term (and to a lesser extent the genre) have been kicking around the weeaboosphere for a while, but around 2015 publishers started flooding the market with insufferably awful series (with insufferably long titles) that sell both in Japan and internationally like hotcakes, no matter how bland and generic they get. This once again proves that no matter which side of the planet you&#039;re on, otaku are autistic retards with no taste. As of 2018 this seems to be tapering off: Kadokawa has banned isekai stories from their light novel competitions, fewer and fewer isekai light novels get adapted into anime each season, and parodies are becoming more and more common, making it only a matter of time before the genre hits [[Zombie|&amp;quot;even the parodies are stale&amp;quot; levels of played out.]]&lt;br /&gt;
&lt;br /&gt;
==Why do people hate it so much?==&lt;br /&gt;
&lt;br /&gt;
As noted below, stories of people entering other worlds are nothing new, and speaks to a common desire to experience strange and exotic lands. Yet Isekai stories still get a lot of flak for many reasons. Besides there being way too many anime/manga that are all basically the same story with slightly different premises, it boils down to a number of common gripes:&lt;br /&gt;
&lt;br /&gt;
* The biggest one is that rather than trying to tell a compelling and interesting story, too many Isekai stories are just the basest wish fulfillment fantasies for the lonely basement-dwelling neckbeard. Most of the other complaints are derived from this one.&lt;br /&gt;
* The hallmark of isekai stories is defining of the world in terms of RPG mechanics. People in isekai worlds speak of levels, classes, and experience as real and tangible things as opposed to the mechanical abstractions fa/tg/uys normally recognize them as. Outside of Isekai stories that actually take place inside of RPGs or videogame RPGs, this is pretty much inexcusable.&lt;br /&gt;
* Isekai protagonists tend to be [[Neckbeard|big fucking nerds]] who immediately recognize what&#039;s all about and exploit it, often aided by [[Plot armor|unreasonably high stats relative to their abilities in real life.]] The unstated implication is that the overweight slimeball watching/reading the isekai story would be just as successful as the protagonist because of his [[Trivial Pursuit|valuable and hard-earned RPG knowledge]].&lt;br /&gt;
* The protagonist frequently is overpowered in a way that puts him way ahead of his peers, despite lacking any useful combat, intellectual, or even social skills from his homeworld. Rarely does the protagonist have to put that much effort in overcoming his obstacles.&lt;br /&gt;
* Even more offensive protagonists will be actively unlikable or even outright repulsive, despite not suffering any consequences for it.&lt;br /&gt;
* And on top of that, 99.9% of the time, the protaganist has an all-female &amp;lt;s&amp;gt;harem&amp;lt;/s&amp;gt; party who hang on his every word. [[Mary Sue|Is this starting to sound familiar?]]&lt;br /&gt;
** Also most of the time these girls will getting their clothes stripped, humiliated and having the MC barged in their room while they are changing. These lewd scene can be shown in a few page art for the LN and well as panels in the manga version. To summarize, the fan services it featured made the genre into a collection of softcore porn and it is why people are still reading these crap. So why not just read porn then?&lt;br /&gt;
* For more Isekai-specific gripes, while many stories are just copycats of one another, some will &#039;&#039;attempt&#039;&#039; to put an &amp;quot;original spin&amp;quot; on the genre, usually by adding a gimmick. If done well, then the story still has some value in being interesting and explore otherwise ignored facets of an overused genre. Done poorly, and it comes across as just plain tiresome, especially if the gimmick is the only thing keeping the story afloat when the characters and plot fail to impress.&lt;br /&gt;
* Almost all the protagonists in isekai stories have tragic background. Not saying that this is a bad thing, but it is almost as if the author is trying to push the bill, forcing the reader to go through 1 or 2 chapters of flash backs. This gets worse when they are all generic manga cliches. But some tragic backgrounds are so well detailed it&#039;s almost as if the author self inserted their past there. Here is a few examples: &lt;br /&gt;
** Daddy/Mommy issues - According to various manga, Japanese parents are some of the worst in all of Asia since their working conditions over there have a very high demand and busy schedule that the parents are too busy at work to spend any time with their children (a situation that is a genuine issue, but not something the MC bothers with explaining). Other than that, the parents can be highly demanding, overfocusing on academic performance at the cost of any other development in that edgy way that teenagers rebel against mom &amp;amp; dad. Sometimes, parents can also be drunken scumbags who either abandon their children of the next high or just straight up mistreat them. Protagonists with tragic background like these often has low self-esteem and edginess but have it all fixed up in the other world since now they are popular with bitches.  &lt;br /&gt;
** School problems - Way too many isekai protagonists have school-centric tragic backgrounds where they are either bullied in school or have no friends. Probably that&#039;s why they become nerds and are able to develop their very own hobbies alone, which just happen to be the cheat key in the other world.&lt;br /&gt;
** [[Neckbeards|NEET]] - Oh baby, don&#039;t even get me started. NEET is an acronym for &amp;quot;Not in Education, Employment, or Training,&amp;quot; typically including [[Grognard|basement-dwelling adult virgins, unemployed nerds]] who live alone which makes them the definition of a loser. It is no surprise such a failure could get cheat powers in the other world compared to how piss poor they did in real life. &lt;br /&gt;
* [[weeaboo|O MY GLORIOUS NIPPON STEEL FOLDED OVER 9000 TIMES]]. Basically just to show how superior the Japanese are compared to the other world. GATE is the worst example of this, where the Japanese military in a medieval fantasy world is wreaking havoc with their modern weaponry (which is not unreasonable to imagine, even for the decidedly modest Japanese Self Defense Force, but it’s taken to the point where it comes across like a cheesy recruitment ad targeting otaku: &amp;quot;Want to be a real hero? We kill more orcs before 9AM than most Paladins do all day!&amp;quot;). Other than that, various Japanese food and their favorite [[Katanas are Underpowered in d20|katana blade are also introduced in the other world to prove their superiority]]. It&#039;s almost if these mass produced Isekai stories and manga are just to advertise Japan&#039;s superiority to compensate for something...&lt;br /&gt;
* The worlds traveled to are generally bland and unoriginal: usually, it&#039;s just the JRPG version of the [[standard fantasy setting]], with actual in-universe RPG mechanics. The distancing effect of the latter is rather bad, and the oversaturation of the former only makes things worse.&lt;br /&gt;
* As if the above wasn&#039;t enough, too many isekai MC are [[edgy|edgelords]]. For most of the them, their reason for being edgy is how they were abused, betrayed, NTR&#039;ed or disowned by either the MC&#039;s school classmate, other isekai&#039;ed people, or the society as a whole. Some really awful isekai have their MC doing really edgy shit like mass murder and rape.&lt;br /&gt;
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== Isekai and /tg/ ==&lt;br /&gt;
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Although most isekai stories get panned on /tg/ for [[TVTropes|annoying meta-humor]], [[Double Cross|generic shonen bullshit]], [[Maid RPG|generic fanservice bullshit]], or [[Extra Heresy|a combination thereof]] (if not the characters being blatantly Mary Sues, or presenting something even more absurd), a handful of series are decent enough to merit genuine approval. Or they&#039;re tolerated because they have [[monstergirls]]. Check our [[Approved anime|anime]] and [[manga]] pages for the current scoop.&lt;br /&gt;
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While isekai is a distinctly Japanese form of [[Skub|cancer]], the basic idea of people from our world getting chucked into a fantastic world and forced to fend for themselves is practically universal and turns up moderately often in Western fantasy with the earliest example perhaps being &#039;&#039;&amp;quot;A Connecticut Yankee in King Arthur&#039;s Court&amp;quot;&#039;&#039; by Mark Twain which was published in 1889. Oddly, when this happens it tends to be rather less shit perhaps due to it being less common. L. Frank Baum&#039;s &#039;&#039;Oz&#039;&#039; series, &#039;&#039;Alice&#039;s Adventures in Wonderland&#039;&#039; by Lewis Carroll, and Edgar Rice Burroughs&#039; &#039;&#039;Barsoom&#039;&#039; (a.k.a., John Carter of Mars) novels are iconic examples of the core premise that predate cliche fantasy, and C.S. Lewis &#039;&#039;The Chronicles of Narnia&#039;&#039; uses the plot for Christian allegory. &#039;&#039;The NeverEnding Story&#039;&#039; is the flagship modern western example, and right in the heart of the fantasy cliche storm, yet it is the purest anti-shit, either despite or because of this. Or at least, it avoids being the self-indulgent wish-fulfillment for irredeemably unlikable losers that makes Isekai so widely hated. One could make the case that &#039;&#039;The Matrix&#039;&#039; is an isekai story (it basically reverses a couple of the key tropes), though classifying it as &amp;quot;less shit&amp;quot; may not be accurate for some people. Tangential to these are stories about modern militaries (or, in one odd series of novels, part of the US East Coast) being sent back in time—although it&#039;s possible that a movie from &#039;79 called G.I. Samurai, where a JSDF unit accidentally travels back in time and fights their own Samurai ancestors, is secretly the true forgotten granddaddy of the isekai genre, or at least dreck like GATE. &lt;br /&gt;
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Isekai also has its influence on [[Old School Roleplaying]]; as stated above, there are plenty of pulp fantasy novels involving ordinary souls getting sucked into a strange, alien world and becoming heroic [[adventurer]]s as a result. A /tg/ example that (in hindsight anyway) fits the isekai mold well is [[GURPS]]&#039; flagship fantasy setting, which revolves around people from across the universe getting isekai&#039;d to the planet of Yrth by an extradimensional &amp;quot;Banestorm&amp;quot; and proposes that players could [[Stat me|stat themselves]] and then play as themselves on Yrth after getting deposited there by the Banestorm. Hell, [[Greyhawk]] has several deities who actually originated on other worlds - [[Murlynd]], [[Saint Cuthbert]] and [[Mayaheine‎‎]] have all been implied to have come to Oerth from &amp;quot;real&amp;quot; Earth - whilst the [[Forgotten Realms]] was, once upon a time, hinted as being connected to Earth by various portals to different times and places; the not!Egyptian race was actually supposed to be peopled by real ancient Egyptians who had been summoned to the Realms en-masse by evil sorcerers as slave labor, only to break free of them. Then there&#039;s the [[D%26D_Cartoon|D&amp;amp;D Cartoon]], whose plot &#039;&#039;was&#039;&#039; D&amp;amp;D by way of Isekai. That being said, unless your DM was being really lazy, if you tried to talk in-universe about stats or levels or other meta game content like they do in Isekai stories, NPCs would and should treat you like a madman.&lt;br /&gt;
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==Reverse Isekai==&lt;br /&gt;
Occasionally, reverse isekai plots, where supernatural elements from other dimensions have invaded the &amp;quot;real&amp;quot; world, have appeared in /tg/. [[D20 Modern]]&#039;s default for supernatural entities is that they a dropped onto Earth from another plane, &amp;quot;The Shadow&amp;quot;, and can&#039;t go home (though their corpses vanish upon death). The [[Adventure Path]] &#039;&#039;Reign of Winter&#039;&#039; has a trip to World War I era Russia where the party fights Mosin-Nagants and machine gun wielding Russian soldiers, tear gas elementals and actual Grigori Rasputin. &lt;br /&gt;
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One odd feature in Japanese Reverse-Isekais is an emphasis on how Japanese food is so much more awesome than whatever bland, flavorless food the peasants of the fantasy world have to eat.  In fact, there actually is more than one anime about people from a fantasy world visiting a restaurant in modern Japan. Which in fairness: the modern world wide food distribution networks that can ship sun ripened lemons and meat to any point in the world within 24 hours is likely going to compare favorable to all but the highest fantasy fare. Even so, even the lowliest peasant would put &#039;&#039;some&#039;&#039; effort in using what they had to make food taste good; even if they couldn&#039;t afford spices, herbs were still easy enough to get a hold of, and rural cooks knew enough about how to prepare meats to make them taste good. Whereas fantasy peasants may as well be eating dry, stringy meat with a side of boiled, unseasoned vegetables and mud for dessert.&lt;br /&gt;
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==List of Isekai==&lt;br /&gt;
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Note: This list currently focuses on mainly isekai that started as an anime or have had an anime adaption.  There is a huge number of isekai manga, web novels, and light novels that have yet to have an anime adaption, which for many of them is a good thing.&lt;br /&gt;
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===Good Ones===&lt;br /&gt;
* &#039;&#039;&#039;Aura Battler Dunbine&#039;&#039;&#039;: The first classic, pre-SAO isekai anime, or at least the earliest one worth remembering, which at its most basic can be described as Isekai Fantasy Gundam (apt, considering that both were made by the same guy). Sho Zama, a dissatisfied japanese youth about to get himself killed in reckless motorcycle stunt on a busy highway, is suddenly summoned into an alternate medieval fantasy world, Byston Well (implied both in-show and in its spiritual sequel &#039;&#039;Wings of Rean&#039;&#039; to be an actual lost world far beneath the Earth), where a local duke by the name of Drake Luft forcibly recruits him and others summoned into his army. Drake Luft was gradually jumpstarting an industrial revolution with a help from other &amp;quot;Upper Earthers&amp;quot; he summoned via a captive fey to give him an edge in his plans to conquer Byston Well while he holds the first adopter advantage, and one of these advantages are the titular mechas, the Aura Battlers, that are powered and enhanced by the pilot&#039;s Aura (which the summoned Upper Earthers have more powerful ones compared to the locals) with one called Dunbine to be piloted by Sho, who later steals it to join the resistance. The show can be divided into two halves: The first with gradual escalation from guerilla warfare with medieval weaponry supported by Aura Machines to open warfare between kingdoms fielding 100% Aura Machine Armies led by huge Battlecarriers, while the second half starts with the Fey Queen deciding that all Aura Machines were evil, and, at the cost of her own life, chucks them all (pilots and armies included) back to Upper Earth, which is in the middle of the Cold War. Infamous for having a near 100% fatality rate among all named characters (protagonists AND antagonists alike), with only the &#039;&#039;fairy sidekick&#039;&#039; surviving to the end.&lt;br /&gt;
* &#039;&#039;&#039;Overlord&#039;&#039;&#039;: A gamer gets trapped in the body of his max level Lich avatar and sent to another world, bringing with him all of his treasures and minions (who are now real people) and guild base. He even has a shitton of [[EA|cash shop items]] that he pulls out once in a while during the few encounters that his OP powers aren&#039;t enough. He starts out trying to be a good guy in the new world, but he ends up turning into a villain on a path to conquer the new world due to a combination of losing a lot of his ability to feel emotions and his minions expecting him to play the role of a villain.&lt;br /&gt;
* &#039;&#039;&#039;That Time I Got Reincarnated as a Slime&#039;&#039;&#039;: A man dies and wakes up in the body of a super powerful [[Slime]] creature with the ability to copy the powers of whatever they eat. They end up becoming the chief of a goblin village and expanding it into a new nation. Something interesting about this series is that it plays with the idea of how most monsters in games are just nameless mooks and only named monsters are an actual threat: here, nearly all monsters are born without a name, but a more powerful entity (usually a demon, or, in our slime&#039;s case, his elder dragon BFF) can lend a monster some of their power simply by naming them. The protagonist abuses the shit out of this and names every monster tribe in his confederation, giving them all a newfound sense of purpose and identity along with it. While being on good terms with the human &amp;amp; dwarf nations, the demon-controlled nations are not too happy about this upstart slime and scheme to bring him down.&lt;br /&gt;
* &#039;&#039;&#039;Kiba&#039;&#039;&#039;: What happens when you combine Pokémon with Game of Thrones and a bit of 1985, and then give everyone lightsabers.  An obscure but definitely worth watching show about two friends named Zed and Noah who separately end up in another world where some people have the ability to pull marble like objects out of one part of their body which are used to cast spells, power up lightsaber-like weapons, and summon powerful monsters called spirits.  Each of them ends up possessing one of the six most powerful spirits in the world which the nations of the new world are fighting for control of.  Zed, who is kind of an egdelord at first but gets better over time, ends up in the only good nation, while Noah ends in a country that at first seems nice but turns out to be a horrible dystopia where the population is so brainwashed that they are willing to accept capital punishment with a smile for minor crimes even if they committed them accident.&lt;br /&gt;
* &#039;&#039;&#039;MÄR&#039;&#039;&#039;: A boy named Ginta gets summoned to another world populated by people based on characters from fairytales and popular classic fantasy books who fight using magical items called ÄRMs.  He gets a hold of an intelligent ÄRM named Babbo who can turn into anything he can image.  He and several characters including Dorothy from The Wizard of Oz and Jack from Jack and the Beanstalk team up for a tournament to decide the fate of the world against a villainous organization called the Chess Pieces.&lt;br /&gt;
* &#039;&#039;&#039;Do You Love Your Mom and Her Two-Hit Multi-Target Attacks?&#039;&#039;&#039;: A parody of typical trapped-in-a-video-game wish fulfillment stories.  A boy&#039;s wish to go into a video game and form a party with a bunch of hot girls is granted, but his dream is ruined because he is forced to bring his extremely attractive and clingy mother with him, who is a lot more powerful than him in the game world, and thus takes all the challenge out of the game for him, and also wrecks his chances of starting any romance with his party members.  The show also parodies the incest themes popular in a lot of anime and light novels, as the main character finds his own mother attractive but is entirely disgusted by those feelings, and his mom is too oblivious to realize how uncomfortable her age-inappropriate behavior makes him, while her feelings for him really aren&#039;t sexual at all.&lt;br /&gt;
* &#039;&#039;&#039;Spirited Away&#039;&#039;&#039;: A [[Loli|girl]] and her parents accidentally wander into the world of spirits and the parents get turned into pigs by a witch as punishment for stealing food.  With the help of a mysterious boy who can turn into a dragon, she gets herself a job working for the witch at her bathhouse for spirits until she can find a way to set her parents free. Arguably owes more to classic &amp;quot;fairy stories&amp;quot; than to anything in the modern isekai genre, but may have unintentionally contributed to its rise in popularity. This one is by Hayao Miyazaki and has all of the Studio Ghibli flare that weebs constantly point to to say that anime is more than just stupid cartoons.&lt;br /&gt;
* &#039;&#039;&#039;Those Who Hunt Elves&#039;&#039;&#039;: A comedy about a group of people who are summoned to another world and can&#039;t go back until they can find 5 tattoos placed on 5 random elves somewhere in the world.  To find them they strip every elf they meet naked.&lt;br /&gt;
* &#039;&#039;&#039;Youjo Senki: Saga of Tanya the Evil&#039;&#039;&#039;: A sociopathic atheist is murdered by somebody he sacked because corporatism, and meets a being who claims to be God. He refuses to believe it really is God (and even instead labels them &#039;Being X&#039;, sort of like how [[Star Trek]] treats a number of hyper-advanced beings with god-like powers), and as punishment gets reincarnated as a female child soldier in a world resembling WWI Europe, only with magic. Said female child ends up duckfacing her way up the ranks of not!Germany and acquiring a number of hangers-on who either fear or respect her. Her main problem is that she keeps getting assigned to incredibly dangerous missions despite desperately wanting nothing more than a desk job away from the front lines so as not to die again and face Being X or his lackeys (i.e., all the deities from other faiths). Also includes such unbelievable amounts of memetic material and jokes about the cynical life of soldier one can hardly imagine what drugs did the author indulge in. Also: making fun of russians and french, in dubious amounts.&lt;br /&gt;
* &#039;&#039;&#039;Drifters&#039;&#039;&#039;: Written and drawn by the author of [[Hellsing|HELLSING]]. This is a story about fighting against fate where historic heroes, wise men and generals from the real world (mostly those who suffered ambiguous or &amp;quot;missing in action/no body was found&amp;quot; ends) are intercepted at the point where they &#039;&#039;should&#039;&#039; have died by a rather mundane-looking-but-apparently divine office worker named &#039;&#039;&#039;Murasaki&#039;&#039;&#039;, and given a choice: to either meet their fates and die, or to live on but get transported to another world—one that happens to be in the middle of a massive fight for survival.  Needless to say, many choose the latter, including the main viewpoint character, Shimazu Toyohisa of the Shimazu clan.  Called &#039;&#039;&#039;Drifters&#039;&#039;&#039;, this group includes a variety of historical badasses (including Oda Nobunaga, Butch Cassidy, Abe no Senmei, Scipio Africanus and Hannibal Barca), and he whips up an alliance made of demihumans and other peoples into a force that &#039;&#039;might&#039;&#039; be able to stand up to the enemy that&#039;s threatening to overwhelm the &amp;quot;civilized&amp;quot; peoples: the forces of the &#039;&#039;&#039;Ends&#039;&#039;&#039;.  Unlike the Drifters, these are people who in the real world had unambiguously nasty ends—like Joan of Arc, Rasputin, and Anastasia Romanov—and are given nasty powers as a result. Led by someone implied to be Joshua bar Joseph (a.k.a., &#039;&#039;&#039;Jesus Christ&#039;&#039;&#039;), the Ends want to wipe the slate clean, and let the so-called monstrous races (Orcs, Goblins, etc.) inherit the world (because apparently &amp;quot;the meek&amp;quot; was a hell of a mistranslation).  Compared to other Isekai, the series is themed around second chances (i.e., don&#039;t die the same way you did before), which was heavily reinforced in the first encounter with the black king. By the way, [[Berserk|this series is being released at a snail&#039;s pace and is on hiatus for unknown reasons, since it is kind of the fashion nowadays for good mangaka to pull a J.R.R. Martin and not actually do their fucking jobs, even if their work starts being adapted to other mediums faster than they&#039;re making it]]. &lt;br /&gt;
* &#039;&#039;&#039;Konosuba&#039;&#039;&#039;: A comedy series, and one of the first to take the piss out of the Isekai genre. It begins with a NEET shut-in dying to save a girl from being hit by a truck, whereupon he&#039;s met by a goddess in the afterlife. She reveals that the girl was actually not in danger (it was actually a tractor moving at around 2 miles an hour) and he died of a heart attack, followed by pissing himself, which she mocks him relentlessly over. She then offers him to reincarnate in another world and defeat the devil king, and in return he can have any powerful item he wants. Out of revenge for her mocking him, he picks her and the two end up trapped in a fantasy world. The goddess turns out to be pretty damn useless 90% of the time and a huge bitch, and later they are joined by two other girls (a bratty pyromaniac wizard [[Loli|loli]] who can only cast one [[Deathstrike_Missile_Launcher|spell]] a day, and a [[/d/|masochistic]] knight who can&#039;t hit anything for shit and makes both enemies and allies alike uncomfortable) to form one of the most dysfunctional parties in existence. It manages to be both a clever deconstruction of isekai and a pretty hilarious fantasy-themed sitcom all at once.&lt;br /&gt;
* &#039;&#039;&#039;Escaflowne&#039;&#039;&#039;: A Japanese high school girl is teleported to a magical world (one that can see the Earth but Earth can&#039;t see it due to magical stuff or something) where the weapon of choice are &amp;quot;Guymelefs&amp;quot;: [[magitek]] [[mecha]] that resemble fantastical giant [[knight]]s powered by the crystalline hearts of [[dragon]]s. She gets caught up in a whole slew of crazy as the evil empire shows up and starts conquering the world while the male lead (the heir to one of the conquered kingdoms) and a ragtag group of rebels struggle to overthrow the empire and restore things to a semblance of normalcy. Had a very pretty anime movie made of it but the movie mashed a lot of plot elements and characters together while also cutting a huge chunk of the story as well.&lt;br /&gt;
* &#039;&#039;&#039;Inuyasha&#039;&#039;&#039;: A rarity in that the teleported protagonist is female, and travel between the fantasy world and the real world happens frequently. Ordinary school-girl Kagome Higurashi learns that her crazy grampa&#039;s ramblings about the ancient, magical well in the shrine her family lives at really are true when a [[monstergirl|many-armed big-tittied centipede woman]] pulls her into the well and transports her to Feudal Japan, ranting about killing her and taking a magical &amp;quot;Shikon Jewel&amp;quot; that can make demons into gods. To not be killed, she reluctantly releases Inuyasha, a bad-tempered [[Half-Fiend|half-inugami (dog demon)]] who looks like a bishie boy with long, flowing white hair, claws, and a pair of cute dog-like ears. During the struggle, the Shikon Jewel is shattered, forcing her to reluctantly team up with Inuyasha (who used to be in love with her previous incarnation, the shrine maiden Kikyo) to track down the shards before they can wreak havoc across the land. Their party grows to incorporate Shippo (a baby [[kitsune]] boy), Sango (a badass warrior-woman who uses a giant boomerang made of demon bones), and Miroku (a perverted but handsome young monk who sports a miniature black-hole in his right hand... [[grimdark|that will ultimately devour him whole, as it has his entire family]]), and their mission expands to tracking down and destroying Naraku, a bandit turned [[Demon Prince]] who has his own evil plans for the Shikon Jewel and who was responsible for the misery that befell Inuyasha and Kikyo.&lt;br /&gt;
* &#039;&#039;&#039;Rising of the Shield Hero&#039;&#039;&#039;: Four heroes are summoned to another world that partially runs on RPG rules (it has classes, levels, and experience, but some of the heroes make mistakes based on expecting the world to work like an RPG in places where it doesn&#039;t) to defend it against a phenomenon called the Waves of Catastrophe, where the sky turns red and armies of monsters appear.  Each of them is assigned a powerful holy weapon (sword, spear, bow, and shield) and forms their own party to help them level up.  However, the hero assigned to the shield immediately gets robbed and falsely accused of attempted rape by his only party member, who seemingly did it just so they could give his stuff to the spear hero as a present.  With that horrible start, the shield hero loses interest in saving the world and only cares about going home or getting revenge.  To survive, he is forced to build up his reputation, wealth, and power from nothing while all of the other heroes (who turn out to all be be idiots) soar ahead of him.  And since nobody wants to ally with him and his shield keeps him from wielding any other weapons, he&#039;s forced to buy a [[Monstergirl]] slave to help him fight and builds himself up as a hero for the common man rather than the uncaring and snobbish elite. On a side note, when it first came out, [[SJW]]s threw an absolute [[rage|hissy fit]] over how &amp;quot;problematic&amp;quot; they perceived this show to be, because [[skub|it hinges on a false rape accusation and depicts the slaver protagonist as a populist hero]]. Y&#039;see, the shield gives substantial experience bonuses to the shield hero&#039;s companions, &#039;&#039;&#039;but only if they&#039;re also his slaves&#039;&#039;&#039;. In short, &#039;&#039;every one of his friends have to be slave-branded, and placed legally under his ownership as his thralls to take advantage of this exp buff&#039;&#039;. In practice the shield hero treats this as a necessary evil, and his &amp;quot;slaves&amp;quot; are treated more as a large extended family than anything else. &lt;br /&gt;
* &#039;&#039;&#039;.hack&#039;&#039;&#039;: One of the earliest isekai to make big waves in the US, .hack is a franchise made up of several anime, manga lines, and video games that take place in the near future (at the time they started, the year being 2009) where VR video games are not only wildly popular but one (simply called &amp;quot;The World&amp;quot;) is the most popular game in existence. People the world over play the game and form guilds and play together. The main character from .hack//Sign, Tsukasa, does &#039;&#039;not&#039;&#039; want to play with others, though. Due to some deep-seated weirdness, it&#039;s quickly discovered that they cannot log out of the game. Oh, and some weird floating slime monster attacks and kills other player&#039;s avatars, and those so attacked fall into comas in the real world. And there is some sort of floating [[Loli|loli]] that Tsukasa communicates with as well. Fairly quickly a group of people begin to hunt Tsukasa while another group tries to helm him (later to find out &amp;quot;he&amp;quot; is actually a &amp;quot;she&amp;quot;). Series ends kind of meh but kicked off a major franchise that then pretty collapsed under its own weight (multiple games within a handful of years, multiple manga stories, spin-off anime and more that, in the end, couldn&#039;t pay for themselves).&lt;br /&gt;
* &#039;&#039;&#039;[[Log Horizon]]&#039;&#039;&#039;: A new update of old-school PC MMORPG &#039;&#039;&#039;Elder Tale&#039;&#039;&#039; ends up dragging its entire logged-in player base into the world it portrayed. Veteran player Shiroe and a few of his friends try to figure out what to do with their new existence, before finally deciding to take an active stance in influencing their current reality for the better.  This, on top on trying to find out just WHY everyone got dragged into Elder Tale, or at the very least, a world that seems to look like the game world.&lt;br /&gt;
* &#039;&#039;&#039;Re:Zero&#039;&#039;&#039;:&lt;br /&gt;
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===Bad Ones===&lt;br /&gt;
* &#039;&#039;&#039;Sword Art Online&#039;&#039;&#039;: One of shows responsible for the explosion in the popularity of Isekai. Was very popular when it came out, but as Reki Kawahara continued the series, the quality of the story degraded slowly over the years, along with the general fanbase&#039;s opinion. It still has it&#039;s fans, along with a sizable amount of detractors (as most feel SAO&#039;s popularity is undeserved, and taking the spotlight off other shows worth the praise, [[skub|or because its just popular]]). The initial premise of SAO is that true VR is achieved through a VR helmet called the &amp;quot;NerveGear&amp;quot;, which transports the mind of the wearer into virtual space in a process called &amp;quot;Full Dive&amp;quot;. However, Akihiko Kayaba, the inventor of the device sabotaged it and instead: he traps everyone in SAO by removing the log-out feature, and secretly installs a kill-switch onto the helmets that will fry the user&#039;s brain if they forcefully yank out the helmet or if they run out of HP in the game. The only way to log out is to clear a tower-like dungeon in the middle of the game, which is filled with high-level mobs and boss-creatures, so the trapped players band together to clear the tower and get out, while some just fuck around and exploit the situation to their benefit. The plot itself has interesting ideas on how teens and young adults cope with the threat of actual death while in a video game (or wanton disregard for it), but has plenty of glossed-over plot holes that, if you look too far into it, makes the entire story nonsensical (such as factoring human physiology into account—most people inside SAO would have died in less than a week due to IRL dehydration and malnutrition). It also doesn’t help that the protagonist, Kirito, is an unabashed [[edgy]] [[Mary Sue|Marty Sue]] (although the edgy part eventually mellows down, he&#039;s still a Marty Sue in all depictions). On a side note, Kirito is also responsible for the painful influx of [[Drizzt Do&#039;Urden|terribly written edgy teenage dual sword-wielding OCs]] in the early 2010s, to the point there&#039;s now a slight stigma with using dual-swords for your character in RPGs. To cap it off, the first season ended on a nonsensical conclusion. The female characters that make up Kirito&#039;s not-harem are [[waifu]] material though, if that&#039;s any consolation, and SAO at the very least has the decency to write them as their own relatable characters, instead of being orbiting cumdumpsters for the protag to cockblock at will (and as bad as his character is written, Kirito still has a wholesome relationship with his in-game waifu, turned IRL waifu Asuna.). &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;GATE: Thus the JSDF Went There&#039;&#039;&#039;: This was a series that had some potential as the premise was somewhat similar to Stargate; A gateway to another world suddenly appears right in the middle of Tokyo, and almost immediately a bunch of monsters and medieval soldiers start pouring out and attacking anyone in sight. Naturally, the modern Japanese military beats them back, then decides to invade the other world to hold those responsible for the attack accountable. This could&#039;ve been a good story as there&#039;s some actual political intrigue on both sides of the gate, but besides the usual Isekai problems (the protagonist is a lazy underachiever and yet has specops credentials, and has a harem of girls who are or look half his age), it&#039;s also in-your-face nationalistic, to the point where the Japanese Self-Defense Force effortlessly curbstomps any enemy they go up against, including three different spy agencies and the capital of the enemy empire. Besides removing any tension from the story, it&#039;s also pretty much transparent pro-military propaganda, where all of the military&#039;s more pacifistic political opponents are portrayed as self-centered opportunists undermining Japan and the JSDF&#039;s righteous cause, rather than people who are just ideologically uncomfortable with weekly massacres and unnecessary foreign wars. Nevermind that the JSDF basically claimed the other world as their sovereign territory by virtue of being connected to Japan and are seeking to exploit its resources. [[The_World_Wars#The_Second_World_War|This should set off alarm bells for those of you who know history]], especially as the story as a whole seems aligned with the [[/pol/|far-right, ultra-nationalist, Imperial-apologist movement in Japanese politics]] (note that this appears to be a trend in the genre, as you&#039;ll see below). Exists in a few &amp;quot;versions&amp;quot;: the original web novel, which was hilariously right-wing, an old-school book series (where the editors had to force the aforementioned right-wing rhetoric way down), the manga (which was an almost straight adaptation of the book series), a light novel series (take the books, then water the right-wing rhetoric down even further), and the anime (comparatively wholesome, except for the aforementioned points that make it watch like a propaganda piece).&lt;br /&gt;
* &#039;&#039;&#039;In Another World With My Smartphone&#039;&#039;&#039;:  The protag gets accidentally offed by God, and as an apology resurrects him with god-tier stats and a smartphone with several, mostly unfair features. He is, without a doubt, the most unironically-blatant [[Mary Sue|Marty Sue]] to grace recent times. Also its a romance-less harem animu on the side, so they&#039;re clearly not even trying to aim above the 13-year old demographic.&lt;br /&gt;
* &#039;&#039;&#039;The Master of Ragnarok &amp;amp; Blesser of Einherjar&#039;&#039;&#039;:  Even worse than Smartphone. Possibly the worst isakai ever.  Take everything people hate about isekai and turn it up to eleven. Lazy animation, a harem that includes disturbingly young girls, and an unwatchably boring plot. Also has a guy with a smartphone, oddly enough, but that may just be because the target audience can&#039;t imagine life without one.&lt;br /&gt;
* &#039;&#039;&#039;Garzey&#039;s Wing&#039;&#039;&#039;: 1996 release, widely hailed as one of the worst anime ever made; particularly, the Central Park Media dub made an already incoherent plot even more nonsensical. For example, one notorious line goes &amp;quot;We have to circle quickly. We need a stirrup to do this. But don&#039;t be unduly concerned. We can use our spears to stand our ground firmly.&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;[New Life+] Young Again in Another World&#039;&#039;&#039;: This is just another generic isekai about a main character that was killed and sent to another world by God. But what&#039;s so bad about this one that it deserves to be mentioned here? Well, it turns out that the MC, in his original life, was a soldier who participated the Second Sino-Japanese War in China, where he used his [[Katanas are Underpowered in d20|GLORIOUS KATANA FOLDED 9000 TIMES]] and [https://en.wikipedia.org/wiki/Nanjing_Massacre killed over 3000+ people]. You still with me? Good. After the anime was announced, controversy obviously started and China threw its weight around, forcing the publishing company to not only cancel the anime, but halting the publishing of the novels as well. Every product relating to this piece of trash was stopped. To make matters worse, many anons also found old tweets from the author on Twitter made before the first volume of his isekai was published, [[/pol/|where he demeans both Chinese and Koreans, calling them inhuman and lacking morality]]. This and other incidents suggest that a good chunk of Japanese isekai authors not only suck at writing but, like a number of bad fantasy authors, are just using the genre trappings to thinly veil and justify their [[Magical realm|socially repugnant worldviews]].&lt;br /&gt;
&lt;br /&gt;
===Weird Ones===&lt;br /&gt;
Or at least the &amp;quot;good&amp;quot; weird ones (that is, of sufficient quality to qualify as &amp;quot;Good Ones&amp;quot;, above), or those otherwise of some significance.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Isekai Quartet&#039;&#039;&#039;: Take the main casts of &amp;quot;Overlord&amp;quot;, &amp;quot;Konosuba&amp;quot;, &amp;quot;Saga of Tanya&amp;quot; and &amp;quot;Re: Zero&amp;quot; find themselves in a middle school. Most of them want to return &amp;quot;home&amp;quot;. The result? A somewhat interesting gag series about an Isekai squared situation. Weird because it blurs the line between Isekai, Reverse Isekai, and Not Isekai. Funny, but only if you have some awareness of at least one (and preferably more) of the four series, and are willing to tolerate &amp;quot;HILARITY ENSUES&amp;quot; grade &amp;quot;hi-jinks&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;Restaurant to Another World&#039;&#039;&#039;: One of the few Reverse Isekai stories. There&#039;s no overarching plot or villains, just a bunch of fantasy folk visiting a restaurant in Japan. Each patron has their own quirks and favorite dish, as well as their story of how they came to discover the restaurant and the friends they make inside.&lt;br /&gt;
*&#039;&#039;&#039;Plus-Sized Elf&#039;&#039;&#039;: Another reverse Isekai featuring a cast of [[Monstergirl]]s in Japan who can&#039;t return home because they all got fat from eating too much delicious but unhealthy food. They&#039;re being helped by a health and fitness expert to lose weight, but each girl&#039;s obsessions and constant infighting keeps them from making too much progress. The manga has some actual fitness tips sprinkled throughout, but it&#039;s also pretty lewd at times.&lt;br /&gt;
*&#039;&#039;&#039;Kyoryu Wakusei&#039;&#039;&#039;　(&#039;&#039;&#039;Dinosaur Planet&#039;&#039;&#039;): A fairly old (1993) blend of live action (for the &amp;quot;real world&amp;quot; parts) and anime (for the virtual parts) for kids. The adventures of a girl in a (highly inaccurate) virtual simulation of dinosaur times with her navigator in the real world. Strangely contains a fanservice scene of the girl&#039;s virtual avatar (who admittedly looks nothing like her real self, with different hair style and color plus a different actor). The reason this even mentioned is it&#039;s one of the primary theories of where the hell the term 萌 (Moe) comes from: The girl&#039;s avatar is named that (and, unlike the other major theory, Hotaru To&#039;&#039;&#039;moe&#039;&#039;&#039; of Sailor Moon, uses the same kanji) and said fanservice scene greeted with a very enthusiastic statement of &amp;quot;萌～...&amp;quot;. &lt;br /&gt;
*&#039;&#039;&#039;Thermae Romae&#039;&#039;&#039;: A comedy about a Roman Thermae (public bath) architect who accidentally traveled to modern Japan after he slipped into his bath water. There, he learns a great deal of knowledge from the flat-faces (what he calls the Japanese), and uses this knowledge to improve Roman Thermae when he gets back. Later chapters turn into [[/tv/|the time traveler&#039;s wife]], where he meets this Roman-obsessed Japanese girl (who is also the only &amp;quot;flat-face&amp;quot; he can communicate with in Latin) and falls in love with her. &lt;br /&gt;
* &#039;&#039;&#039;Re:Creators&#039;&#039;&#039;: A reverse Isekai, where characters, called creations, of popular created worlds get transported to a real world by a creation that has broken the fourth wall. The idea that their worlds are fruit of imagination and the concept of creator and the act of creation is not something you usually encounter in an anime. It does spiral downwards into a clusterfuck and trope bashing, but hey, if you can have a redhead piloting a mecha, why not? Extra points for filler episode making fun of all the reasons filler episodes exist.&lt;br /&gt;
[[Category: Gamer Slang]]&lt;br /&gt;
[[Category: Weeaboo]]&lt;/div&gt;</summary>
		<author><name>2602:306:B88B:FB60:3874:1522:57DB:1505</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Chapter_Master_(game)&amp;diff=121704</id>
		<title>Chapter Master (game)</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Chapter_Master_(game)&amp;diff=121704"/>
		<updated>2019-09-24T05:58:29Z</updated>

		<summary type="html">&lt;p&gt;2602:306:B88B:FB60:3874:1522:57DB:1505: /* Major */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:OldCalgar.png|right|thumb|Pictured: You]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter Master: A Chapter Management Simulation&#039;&#039;&#039; is a mod for Interstellar Army Simulator, formerly one of countless troll-games made up by /tg/ on lonely nights full of wishful thinking. It might have been the greatest shit that /tg/ has ever done- if it weren&#039;t for the fact that coding a game is too hard and time-consuming for 99.9℅ of all fa/tg/uys. But then a temporary tripfag named Duke proved the impossible possible, and made the game a reality, before vanishing back into the Warp as an anon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter Master&#039;&#039;&#039;&#039;s premise is that you are the Master of some random [[Space Marine]] chapter. It&#039;s your job to take care of your chapter and the sector it&#039;s in, and lead them to victory! Or, y&#039;know, get raped by the [[Inquisition]]/[[Orks]]/[[Tau]]/[[Eldar]]/[[Tyranids]]/[[Chaos]], which happens far too often.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To Actually Play Chapter Master&#039;&#039;&#039; you need to install both [http://www.mediafire.com/download/iupmztig4a9d055/Interstellar_Army_Simulator_2015.zip Interstellar Army Simulator 2015] and [http://www.mediafire.com/download/1bz5u0t0vhh5uuu/chapter+master+mod+40k.zip the Chapter Master Mod]. Just pull the zip into the Mods folder of the game and it&#039;ll do the rest. &lt;br /&gt;
&lt;br /&gt;
[[File:Chapter Master Manual.pdf|thumb|right|The Instructions Manual.  You are to read this by Inquisitorial Mandate or die in your ignorance (though most of the information is outdated).]]&lt;br /&gt;
==Key Links for the Alpha==&lt;br /&gt;
* [http://www.mediafire.com/download/iupmztig4a9d055/Interstellar_Army_Simulator_2015.zip|The Base Game, we totally swear it has nothing to do with 40k]. (for windows)  Note that this will always be updated to the latest version. This is not the full game, you need the mod for that.&lt;br /&gt;
* [http://www.mediafire.com/download/1bz5u0t0vhh5uuu/chapter+master+mod+40k.zip The Chapter Master Mod] This contains all the visual and textual data to mod the game, and should be as simple to put in as drag and drop.&lt;br /&gt;
* [https://docs.google.com/document/d/1yyAXj1ZYb2uYT0uOE7o2DbQqzmXZR9Kp_CFdQ0jMz78/edit A list of names that /tg/ contributed to several factions]&lt;br /&gt;
* [http://suptg.thisisnotatrueending.com/chat.html IRC Channel] (in the &amp;quot;channels&amp;quot; slot, look for &amp;quot;#InterstellarArmySimulator&amp;quot;)&lt;br /&gt;
* [http://pastebin.com/60pMzyh8 The FAQ&#039;s].  Read them.&lt;br /&gt;
* Manual: To the right.&lt;br /&gt;
* For those lazy fucks who don&#039;t  want to read here&#039;s some gameplays from random dudes: [https://www.youtube.com/watch?v=m6gJZwsoe80] [https://www.youtube.com/watch?v=i3QMOdld9dY] [https://www.youtube.com/watch?v=AB2q0SWl5QI]  [https://www.youtube.com/watch?v=Ny-g46lk3ZE] and a video of the latest edition (it will be changed with each major update) is here [https://www.youtube.com/watch?v=3o3UZcFHFu4]&lt;br /&gt;
* [http://pastebin.com/ugxvTCFY Patch Notes]. &lt;br /&gt;
* [https://docs.google.com/document/d/1SJeobBBIC4GhLtNigDrUisnaVQeSshwy3ZCWgiYu4ws/edit?pli=1 Suggestion File] &#039;&#039;&#039;!!UPDATED AND REFORMATTED AS OF JULY 14, 2017!!&#039;&#039;&#039;&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1DIIjO9Zg29SfFDpMPHB4RKwc5p1Lijeb8HuGsCIm0b4/edit?usp=sharing Armanentarium]&lt;br /&gt;
* [http://www.bay12forums.com/smf/index.php?topic=142620.0 Bay12 Forums thread]&lt;br /&gt;
* [http://www.mediafire.com/file/jpmgak4jiushwxi/ChapterMaster.zip Chapter Master Fixed Icons]&lt;br /&gt;
* &#039;&#039;&#039;08/12/2018;&#039;&#039;&#039; New .EXE may help you with some bugs! [http://www.mediafire.com/file/5fazlpmip88wjq3/ChapterMaster_fixed_exe.rar/file &amp;quot;fixed exe&amp;quot;] Got a bug in the first 10 turns where my marines were loaded into two ships at once. &#039;&#039;This .exe is only for version 0.6555 !&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;WARNING&amp;lt;/i&amp;gt;:Not reading the manual and FAQ&#039;s will likely have the thread laughing at your idiocy.  READ THEM AND SPARE YOURSELF THE HUMILIATION.&lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
&#039;&#039;&#039;And lo,&#039;&#039;&#039; OP did create a thread in which he complained about the Inquisitorial AI in Chapter Master. And /tg/ did jump on the idea, posting many a greentext about this game. Great tales were told, and OP was said not to be a total dipshit.&lt;br /&gt;
&lt;br /&gt;
However, the newfag did soon appear, and fun was ruined forever. &amp;quot;LINKZ PLOX&amp;quot; and other such inquiries were had, but only few had the heart to tell the newfag that no such game existed. But soon, a light was found! By the second thread, interest had reached fever pitch, and /tg/ did set out to do what it did best...&lt;br /&gt;
&lt;br /&gt;
[[/tg/_gets_shit_done|Get Shit Done.]]&lt;br /&gt;
&lt;br /&gt;
As of October 8th, 2011, anons gathered in various threads to share ideas and possible situations this game should have. A brave few with coding knowledge and creative skill have taken the mantle of creating this future masterpiece.&lt;br /&gt;
&lt;br /&gt;
Many Anons have shed their anonymity and joined the Chapter Master IRC Channel to Get Shit Done. In the timespan of only a few hours, they doth procured many a feature.&lt;br /&gt;
&lt;br /&gt;
A drawfag named Bladebaka has gifted us with a start to the Game Over screen. While not perfect, it does show the ever-popular &amp;quot;Yourchapterhascrumbled.jpg&amp;quot; meme from many a greentext.&lt;br /&gt;
&lt;br /&gt;
Pauldron Guy had also shown great foresight and started crafting sprites for future versions, as the initial release would likely have been ASCII, and did some writefagging.&lt;br /&gt;
&lt;br /&gt;
InquisitorFrollo became the devils&#039; advocate for many an idea spawned in this glorious endeavor, and were it done, would have been rewarded upon its completion.&lt;br /&gt;
&lt;br /&gt;
Come December, vbcoder and Carl_theBearded had created many a feature, and NoiselessMarine came to the IRC with a great sense of wonder and drive. He crafted a combat system, and vbcoder was inspired to work harder still on Chapter Master, creating a weapon generator and nigh finalizing the rest of the game. Carl became admin of the forum, and much dickfuckery was cleaned up. And it was good.&lt;br /&gt;
&lt;br /&gt;
As of 2013, shit slowed to a crawl and nothing of value was lost. But then 2014 came with words and rumours and images, and on August 9, 2014, the humble tripfag known as Duke finally released the thing thought undoable: The Chapter Master Alpha.&lt;br /&gt;
&lt;br /&gt;
Proof that /tg/ can actually get shit done.&lt;br /&gt;
&lt;br /&gt;
== The (Actual) Story So Far, a Tale of Truthfulness and Fact ==&lt;br /&gt;
[[File:Chapter Master Crack Defeat.jpg|300px|thumbnail|right|What happens if you hit 2hard&#039;n&#039;2fast the Enter button. Slow down, and purge carefully.]]&lt;br /&gt;
Broadly speaking, the above was bollocks for a time.&lt;br /&gt;
&lt;br /&gt;
It was writ that one day, Chapter Master might actually be in such a state that it may be called... &amp;quot;a game&amp;quot;. Prior efforts enabled anons to craft their own chapter and chart a whole sector for them to play around in, but little else aside from that.&lt;br /&gt;
 &lt;br /&gt;
ASCII? Pah! The hopers of old transcended such nonsense: they were in the age of 100% fully 3D graphics comprising of not one, but TWO full dimensions of dimensionfulness. Let&#039;s just say that your corneas would have hexagons burned into them permanently after a couple of hours and leave it at that. Your ears would have been delighted by over SEVEN discrete, different, and unique sound effects ranging from beeps, to slightly different beeps. (Note that this is all sarcasm.  Especially in wake of the current alpha, which has far more than this.)&lt;br /&gt;
&lt;br /&gt;
However, all was not perfect: The attentions of /tg/ were, as they always have been, fickle. For the most part, people departed at almost the same instant that they claimed &amp;quot;oh yeah, sure I can help do &amp;lt;helpful task&amp;gt;&amp;quot;. The old forum had 234 registered users - few of them who actually contributed, and far fewer who had any notable commitment to the whole thing. At the moment, for example, it can be relied upon that there will be 2 or 3 people to be around at some point, ready to contribute.&lt;br /&gt;
&lt;br /&gt;
Every now and then, the good old storythread raised the awareness of the game, and some Anons vowed to Get Shit Done. However, sadly, most will find out that they have no idea to code worth a damn and can&#039;t be bothered to learn how to do so.&lt;br /&gt;
&lt;br /&gt;
After multiple broken promises from people claiming to work on it with no actual results for years, /tg/ became resigned to the fact that it may never be created, and the people foolish enough to say that they will succeed when literally everyone else has failed are met with suspicion and doubt at best.&lt;br /&gt;
&lt;br /&gt;
However, recently, an anon started a thread inquiring about it, and lo! he was met with screenshots and after much questioning,it appears that Chapter Master may be soon entering open alpha.&lt;br /&gt;
&lt;br /&gt;
It was the 21st century, August 9 2014, 12:00AM. For years the denizens of /tg/ had languished on the Golden Throne of 4chan.&lt;br /&gt;
&lt;br /&gt;
But no more. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Chapter Master is among us.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The time is nigh, and the Alpha has been released. Although promising, it has much to learn. But I believe, Chapter Master can save /tg/&lt;br /&gt;
&lt;br /&gt;
But to do that, all anons must do one thing:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;ALWAYS BET ON DUKE&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tragedies of Practicality===&lt;br /&gt;
There came a time when Duke was going to drop the project, but Duke&#039;s attempts to find a replacement coder didn&#039;t go that well. It turns out that the reason he needed to hand it off in the first place was that he ran out of money and needed to actually support himself and not starve.&lt;br /&gt;
&lt;br /&gt;
===Changing names to dodge &amp;lt;s&amp;gt;the Inquisition&amp;lt;/s&amp;gt; GW Lawyers===&lt;br /&gt;
In August 2015 it was announced that the game would be renamed to Interstellar Army Simulator 2015 to preemptively fend off legal trouble (read: a GW blackshirt who had grown fond of the game accidentally mentioned its existence where his boss could hear him and nearly got fired when he tried to explain why GW shouldn&#039;t send a C&amp;amp;D order to shut the game down). Other copyrighted terms and graphics will be removed as well, but the game will be made with &amp;quot;unofficial&amp;quot; mods in mind that could easily restore the original graphics and terms as needed.&lt;br /&gt;
&lt;br /&gt;
===The Rebirth===&lt;br /&gt;
IN September 2015, Duke released the new &amp;quot;Interstellar Army Simulator 2015&amp;quot; which would act as the basis for the mod while allowing him to avoid copyright problems. A few days later, an anon with too much time on their hands, and far too much dedication to the Emperor for his own good, hunted down every image from the entire game that he could find in the archived threads and the use of google, and pulled together the visual mod. Chapter Master, if not entirely revived, was at least safe from further legal troubles in the future.&lt;br /&gt;
&lt;br /&gt;
===The End?===&lt;br /&gt;
In October 2015, Duke announced that he would no longer be working on the game, his reasons for doing so disclosed [http://pastebin.com/qT9rpU1b here]. But being the cool dude he is, he also released the source code, also contained [http://pastebin.com/qT9rpU1b here]. So now we await a new champion to take up his noble endeavor, to struggle against GWs lawyers and bring glory to the EMPEROR! etc.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;ALWAYS BET ON [insert name here]!&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===REBIRTH 2: ELECTRIC BOOGALOO===&lt;br /&gt;
Some time ago, a dude by the nick of Journier is currently doing the project now along with Thy Reaper (since 2nd October 2015). Debugging, cleaning and etc. to make it more easy to update (and make it less prone to crashing).&lt;br /&gt;
&lt;br /&gt;
===Chapter Master 2.0===&lt;br /&gt;
Chapter Master 2.0 has ceased all development. Flow on the Bay-12 Chapter Master thread (page 218) stated that they no longer have the time to work on it due to freelance work, afraid of GW lawyers, and his disdain that no one will play it if he doesn&#039;t make it &amp;quot;blatantly 40K related.&amp;quot; Leaving anons to keep dreaming about the game ever being finished, and wondering which retard thought its a good idea to make forums for a plagiarized game in the first place.&lt;br /&gt;
&lt;br /&gt;
==Factions and Enemies in Chapter Master==&lt;br /&gt;
So far, there are eight factions that you can interact with via Diplomacy, and two that you cannot.&lt;br /&gt;
&lt;br /&gt;
===Factions that you can interact with through Diplomacy===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Imperium of Man|Imperium]]&#039;&#039;&#039;: The guys with whom you&#039;ll be associated most of the time. The Governors will give some good stuff if you&#039;ll be helpful to the systems in the sector (stuff like extra Requisition, Licenses for Crusades and Fleet Repair, extra recruiting worlds) and maintain a high reputation with him. Just don&#039;t give him Chaos artefacts (especially Daemonic ones), else Heresy explodes everywhere, Chaos Marines will pay a very unfriendly visit to you and a world will turn Daemonic. They are the ones who will be the most grateful if you give them Relics, not the Ecclesiarchy, but they will only pretend to be if you send them lesser Relics from the Adeptus Mechanicus.  &lt;br /&gt;
*&#039;&#039;&#039;[[Adeptus Mechanicus|Mechanicus]]&#039;&#039;&#039;: They are the guys who&#039;ll give you all the cool stuff like Land Raiders, Termie Armours and things like Skiitari, Tech-Priests and minor relics if you have a high enough reputation with them and offer up something nice in return, like STC Fragments. However, they are rather ungenerous even when presented with STC Fragments (One STC Fragment will usually get you a single suit of Termie armour and 3 techpriests). Protect Forge Worlds at all costs if you want new stuff from them and new ships for your fleet. Nothing happens if you give them Chaos Artefacts (unless you want to summon Chaos Marines this way).&lt;br /&gt;
*&#039;&#039;&#039;[[Ecclesiarchy]]&#039;&#039;&#039;: [[Sisters of Battle]] in other words. If you get high reputation with them, then they&#039;ll not only send you their own troops when you buy from them, but in certain situations they&#039;ll even build a monastery on your homeworld. The sisters will trade you some really useful wargear like Heavy Flamers. Never give them Chaos or Daemonic (especially the latter one) Artefacts, else your reputation will plummet down. &lt;br /&gt;
[[File:Inquisitorial Inspections.png|500px|thumbnail|right|It&#039;s something like this with the =][=. And it gets better.]]&lt;br /&gt;
*&#039;&#039;&#039;[[Inquisition]]&#039;&#039;&#039;: They hate you. Even with really high reputation, they&#039;ll give you missions that will make you RAGE incoherently. Luckily it&#039;s not all of the time they do so. Most of the time they&#039;ll ask you if you could look after a relic they&#039;ll send you. Other times they&#039;ll call to blow up Necron Tomb Worlds that are still dormant or kill a Radical (always take the Relic they offer, and then blow up their ships). If you&#039;ll have bad reputation with them, then they&#039;ll simply excommunicate you and make your life &#039;&#039;very difficult&#039;&#039;. Some of the things they give you aren&#039;t worth taking, unless those are Crusaders and EXTERMINATUS (the Incinerator is also somewhat good if not only for its bonus against Daemons). They&#039;ll be massively disappointed if you trade with Eldar or other Xenos. Their hatred for you is so great that if half the sector is already being invaded by the Orks, and that you are the only one even trying to do something about it (like, sending your entire fleet and a Golden Age Slaughtership to deepstrike at the heart of Orkish territory where they have [[Anal circumference||26 battleships]]), they will still find the time to threaten you about your geneseed incubators (you know, what is needed to actually cultivate geneseeds and increase [[Games Workshop]] sales...) and having executed governors in world that are already lost to the ennemy. They&#039;re also the only faction that is happy if you give them Chaos Artefacts (especially Daemonic ones). To submit a planet to Exterminatus will cause the Inquisition to be absolutely furious, but to do Exterminatus on a daemon world will get you popular with both the Inquisition and the Ecclesiarchy. &lt;br /&gt;
*&#039;&#039;&#039;[[Eldar]]&#039;&#039;&#039;: They hate you too, but are also attracted to you (especially if the [[Farseer]] in charge of the [[Craftworld]] is female). They&#039;ll always mind their own business and will never, ever attack you unless you provoke them. Have some nifty things to sell and will tell you if any of your battle brothers are corrupted or not. Sometimes they&#039;ll ask you for some requisition. Word of advice: do it! This way you&#039;ll have some peace and quiet, but don&#039;t interact with them too often. The Inquisition will make an inspection and overall reputation with the Imperium will drop. &amp;lt;del&amp;gt;Marginally, but it will drop&amp;lt;/del&amp;gt; Scratch that. Don&#039;t even interact with them if you want to be 100% loyal. Massive trust drop. Their fleet is much more powerful than yours, so never engage them in Fleet Battles.&lt;br /&gt;
*&#039;&#039;&#039;[[Ork]]s&#039;&#039;&#039;: Kill them. KILL THEM WITH FIRE! There is absolutely no reason to negotiate with Orks. They&#039;ll attack Imperial planets and slaughter citizens. Big pain in the power arse if it&#039;s the Forge World next to your home system, or your home system. They can also be very difficult to dislodge from systems with multiple planets, as they spread quite easily within Planetary Systems. Don&#039;t bother engaging Ork Fleets, unless they&#039;re really small; Ork fleets almost entirely consist of nothing but Battleships, though, thankfully, they don&#039;t stay around long - when they reach another system, they&#039;ll reduce to minimal size as the ships crash onto the planets in that sector. In terms of Ground Forces, they&#039;re usually quite easy to deal with - In the typical Orky fashion, they barely ever hit with their ranged weapons, unless they&#039;re either firing at point-blank range, or it&#039;s stuff like Rokkits and Kannons. Once they get into melee range, though, they can dish out a fair bit of damage, although they&#039;re still outmatched by your regular Space Marines. Thankfully, really &#039;urty stuff like Power Klaws are too slow to hit anything other than vehicles and walkers. Don&#039;t bother attacking/raiding when they have above a Heavy presence level; just bombard them from orbit and clean up with your ground forces afterward. Every now and then, a Warboss will show up to take all the orks in the sector on a WAAAGH! All ork fleets in the sector will double in size, travel to the nearest un-infested system and start fucking shit up, instantly gaining Rampant levels on at least one planet in that system. A WAAAGH! coming from outside your sector is EVEN WORSE; MASSIVE Ork Fleets will appear on a random edge of your sector, and will quite often invade multiple systems at once. It usually takes a lot of time and effort to clear out all the systems invaded by an out-of-sector WAAAGH!, which can lead to you having to neglect problems elsewhere in the sector. &lt;br /&gt;
*&#039;&#039;&#039;[[Tau]]&#039;&#039;&#039;: Just like Orks, Tau shouldn&#039;t be negotiated with; they will ruin perfectly functioning Imperial worlds with their Greater Good philosophy and don&#039;t give you anything useful. Wipe out the PDF on Imperial worlds they claimed and surgically start purging them. Their fleets are slow and inferior in terms of firepower. The ground forces however, are virtually unassailable. Never engage Tau Ground forces unless you want to take massive casualties; it&#039;s much easier to just destroy Tau fleets in space, or just bombard them into the dust if they get a foothold on any planets.&lt;br /&gt;
*&#039;&#039;&#039;[[Chaos]]&#039;&#039;&#039;: As if the two above factions weren&#039;t already a pain, these guys will instead corrupt worlds and probably turn one into a Daemon World if they get the chance. They start out as small heretical uprisings on a single planet, but then jizz into full-blown Incursions, with Chaos Fleets popping out of nowhere (Usually near the Forge World that&#039;s next to your home system or RIGHT ON TOP OF your home system!), and ending with Chaos Marines and Daemons running rampant. No info on what they would offer. To start with, why would anyone even try to talk to them? Unless by talking, one means BOLTER ROUND TO THE FACE. Stamp out Heretical uprisings as early as possible; in the early stages, all you&#039;ll have to contend with is Cultists, who are hilariously easy to kill and have next-to-no chance of even wounding a Marine. Watch out for Arch-Heretics though; the plasma pistols/power weapons they are equipped with can kill marines with reasonable ease if they get into range, but they&#039;re just as squishy as a regular cultist. After you&#039;re done stamping out any Traitor presence, don&#039;t forget to purge to bring the Heresy down to 0%, otherwise they&#039;ll just keep popping back up. (Always do a Selective Purge unless the Heresy level is particularly high - that way you minimise the negative effect to the Governor&#039;s Disposition).&lt;br /&gt;
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===Factions that you cannot interact with via Diplomacy===&lt;br /&gt;
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*&#039;&#039;&#039;[[Tyranid]]s&#039;&#039;&#039;: If you thought that Orks, Tau and Chaos are a pain, then you&#039;ll hate Tyranids with all your might. Especially if you start a game with some systems already having massive Tyranid infestations. After they finish eating the planets they appeared on, they&#039;ll create Hive Fleets that will start eating system after system. Their fleets are greatly inferior to your own ships, but they make it up with numerical advantages. If there are systems with Nids in them, then purge these systems as fast as possible. Sometimes if you get events like that your psykers detecting a &amp;quot;Shadow in the Warp&amp;quot;, then muster everything you can throw at them when they arrive. In terms of ground combat, Tyranids tend to flip-flop from being really squishy to FUCKING TERRIFYING. If they&#039;re below Heavy presence levels on a planet, they&#039;re easy to deal with; at this stage, Tyrannid armies consist entirely of Genestealer Cultists and the like, plus a few Genestealers (Who, in small numbers, are easy to deal with even if they get close. In large numbers, though, they will absolutely tear your shit up if they get into melee range). When they hit Heavy, Extreme or Rampant levels, engaging them in ground combat is a REALLY FUCKING BAD idea. At these levels, you run into proper Tyranid Bioforms like Gaunts, Carnifexes, Broodlords and all the rest. They will kill large numbers of marines with ease in both ranged and melee combat. At this stage, it&#039;s best to either Bombard them back down to manageable levels, or subject the planet to EXTERMINATUS.&lt;br /&gt;
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*&#039;&#039;&#039;[[Necron]]s&#039;&#039;&#039;: A real pain in the power arse if you want to get rid of them from a planet. They regain Rampant levels of warriors in a turn, will start slaughtering the planet their tombs are located on and will be utterly methodical in doing so; and even if you try to stop them, bugs will most likely prevent you from doing so!! If you don&#039;t want them to rampage around, just wait when the Inquisition gives you a mission to bomb the living hell out of their Tomb World with a Plasma Bomb (Davian Thule style), send in two to three marines on bikes and make an express delivery. A good advice though : the Inquisition WILL NOT systematically ask for your help in stoppint their awakening, and will be utterly unable to prevent it themselves. Although the AdMech may ask you for missions in a Necron Tomb too, the simplest way to solve the Necron problem is to download to a time prior the tomb&#039;s discrovery, so that you&#039;ll find something else instead.&lt;br /&gt;
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===Factions not implemented===&lt;br /&gt;
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*&#039;&#039;&#039;[[Dark Eldar]]&#039;&#039;&#039;: NOPE. I WOULDN&#039;T BOTHER THINKING ABOUT IT IF I WERE YOU.&lt;br /&gt;
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===Tips===&lt;br /&gt;
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* Don&#039;t donate a chaos artifact to anyone but the Inquisition. &lt;br /&gt;
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* Some disadvantages are more dangerous than the others. &lt;br /&gt;
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* One of the first things you should do in your playthrough is to put half of your 20 geneseeds (the disadvantage &amp;quot;Siege&amp;quot; gets you a lot more of them, but that&#039;s because half of your marines are already dead...) inside test-slaves incubators. If you can&#039;t pay the Dime to the Adeptus Mechanicus, you will lose 1 point of Loyalty each time, making it a permanent stain on your Chapter&#039;s honor: the only solution at this point is to have one of your marines jailed and cruelly executed ([[Asmodai|probably a Scout]]). &lt;br /&gt;
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* The second thing you should absolutely do is to fill all stocked gear in the Armementarum with 1 item as soon as possible, especially all the power weapons, the Terminator Armor (buy one from the AdMech for 300 requisition, ask several times and they will answer positively, or take off the Terminator armor of one of your First Company&#039;s Chaplains, for example), the Iron Halo, all the specialists gears, and the &#039;&#039;&#039;Exterminatus&#039;&#039;&#039;. If you do not buy an Exterminatus device from the Inquisition, it is verry likely that [[Anal Circumference|your playthrough will end up overruned by Chaos and permanently crash from bugs]].  For the same reason, you should also take off the Artificer Armor of one of your Masters and replace it with a different set. &lt;br /&gt;
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* One full company of Astartes with a few tanks can hole up in the fortress monastery against up to seven thousands of Orks. Just not more than that. Have it always protected, because heretical fleets and worse might pop&#039;up from somewhere to destroy it. &lt;br /&gt;
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* If you select one of the ready-made Chapters, be aware that all the Chapter Masters have globally disappointing stats compared to the tabletop, and their weaponry most of all has been debuffed. Malakim Phoros of the [[Lamenters]] especially has been coined, since his Relic Blade is weaker than those you may find as Relics during your travels, and his Infernus pistol is weakening it further through miscombination, and unequipping this pistol (which is necessary for Malakim&#039;s optimisation and the survival of the Chapter) is going to make you definitively lose the Infernus pistol. [[Ultramarines|Papa Smurf]] though is actually the strongest of the ready-made Chapter Masters in spite of being a Born-Leader, thanks to his Gauntlet of Ultramar doing over 1000 damages: the Power Fist you may select as the starting gear of your Chapter Master is basically the only interesting choice, and you might very well get coined with every other choices, since they give few to no advantages (the Power swords are cheap, and can be combined with a great variety of weapons, save for the [[Roboute Guilliman|Relic]] [[Marneus Calgar|Power]] [[Fail|Fist]]... &lt;br /&gt;
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* The &amp;quot;Loyalty&amp;quot; indicator is not only about your own loyalty, but also about suspiscions on your chapter&#039;s fidelity to the Imperium&#039;s cause. Losing parts of your Loyalty percentage is easy. &lt;br /&gt;
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* Use Techmarines to pick up STC fragments; just unload them from your ships down onto the planet with the STC on it to pick it up. Artifacts can be retrieved in the same way. To give all your artifacts to the AdMech is highly unproductive... if you save before using an STC fragment, you will know what it does and therefore be left in a better position about how to use it. &lt;br /&gt;
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* The choice of your Legion of origin may influence the looks of your Honour Guard. To have a Honour Guard right at the begining of the game might actually be a pretty good advantage, since you can equip them with almost any equipment before the game starts, including Iron Halo, but not Terminator armours. &lt;br /&gt;
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* Ancient Ruins can be explored in a similar way to retrieving an STC, as mentioned above. They contain all sorts of useful stuff, so explore them whenever you can. BE WARNED! Ancient Ruins are often infested with Chaos Cultists and even Daemons, so always send Terminators if you can! Make sure the landing party has:&amp;lt;br&amp;gt;1) A good selection of both ranged and melee weapons. Assault Cannons, Heavy Flamers, Meltaguns and power weapons are a good choice, but don&#039;t load up the landing party with too many of a particular type of weapon - a few heavy weapons dispersed throughout the squad is the best way to go.&amp;lt;br&amp;gt;2) At least one Techmarine and one Apothecary in the landing party to retrieve any STC fragments and/or relics, and to make sure that the gene-seed is recovered from any marines who are killed.&lt;br /&gt;
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* Add Bionics to wounded Marines to quickly heal them and get them back in the fight. They can&#039;t get more than 10 bionics. &lt;br /&gt;
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* Sometimes, a bug prevent your Marines from healing. Sometimes, they only heal correctly while resting inside the Chapter&#039;s Fortress Monastery. &lt;br /&gt;
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* Never have your entire chapter in a single fleet as warp storms are full of terrors and pop up at most inopportune times.&lt;br /&gt;
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* Try to avoid space combats mostly. But if you have to, set your tacticals to boarders and you&#039;ve a good chance of winning equal battles without many losses.&lt;br /&gt;
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* THOU SHALL NOT SEND THE ENTIRE CHAPTER:&amp;lt;br&amp;gt;1) On a Crusade&amp;lt;br&amp;gt;2) To a [[Space Hulk]]&amp;lt;br&amp;gt;3)  Into a dormant Necron Tomb&amp;lt;br&amp;gt;To do so will result in getting [[Blood Angels]]&#039;d. &lt;br /&gt;
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* [[Sisters of Battle]] are a cheap and effective addition to your forces. They have the same Armour Class (AC) as marines in Mk 7 power armour, though they do have less health, and you can&#039;t (yet) re-equip them to give them anything other than bolters (So no Retributor Squads, Boo!)&lt;br /&gt;
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* The Sisters Hospitaller make good(ish) replacements for Apothecaries. Though they can&#039;t recover Geneseed from dead marines, they can still prevent deaths and decrease healing time for wounded marines in the same way that the Apothecaries do.&lt;br /&gt;
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* Techpriests work in much the same way as your Techmarines, repairing vehicles damaged in battle. They can be re-equipped with better armour and weapons (Though the conversion beam projector they come with is usually enough). Add bionics to them to give them more health and increase their combat effectiveness.&lt;br /&gt;
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* It is entirely possible for the ship carrying the Chapter Master (&#039;&#039;i.e.&#039;&#039; you) to be sucked into the warp for an instant game over.&lt;br /&gt;
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* The artifacts &amp;quot;Tome&amp;quot; are dedicated Librarian weapons. Equip them and gain new spells - but beware of perils. The Inquisition also don&#039;t like your witchery ...&lt;br /&gt;
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* It is unclear if the Chapter&#039;s Revelries have any effects on your Astartes&#039; moral, loyalty, dedication, etc. and on diplomatic relationships. Furthermore, the only one you can make is the [[Tyranids|Grand Feast]], nobody is going to [[Get shit done|implement the other awesome ones]], which is just too sad. &lt;br /&gt;
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* Don&#039;t let the Orks grow en masse. If they manage to overcome half the sector, their fleets will grow immense and the game will crash even before you&#039;ve got your [[Crimson Fists|epic last stand]]. &lt;br /&gt;
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* &#039;&#039;&#039;Do not let anyone else kill the Leader of the Orks&#039;&#039;&#039;, or else they might stop comming entirely and your playthrough will be eventually lost through [[Noblebright|peaceful boredom]]. &lt;br /&gt;
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* Denouncing the World Eaters&#039;s warlord may cause him to abandon his current targets and simply fly over to your fortress monastery to kill everyone. As long as you put at least 8 full companies, lot of vehicles and so on to defend it... you should win. Except the World Eaters&#039; leader might not die at all and stay in orbit in his fleet, screaming at you each time your request an audience to try and lure the pretentious sissy out, without effect aside from the Inquisition finding out a few centuries latter evidences of correspondance with heretics and being more disappointed than if your chapter had an orgy with Eldars right in front of their Sectorial Head Quarters, [[Space Wolves|while being over double strength and armed with a daemonically possessed weapon]]. Ironically though, for all their threats the World Eaters will let all diplomatic exchanges between you and others and all Inquisitorial shuttles pass through without hindrance, be they containing loads upon loads of geneseeds and money, Relics, STCs, or Sisters of Battle reinforcement. So, to sum it up, unless your fleet is more powerful than theirs and that you are willing to sacrifice a lot of ships, nearly all of your chapter will be stuck in the fortress monastery without the Imperial Navy or anyone coming to your help, until the Orks launch a WAAAGH! and smash up the heretics in the process of coming to slaughter your whole chapter ([[Story:The Shape Of The Nightmare To Come 50k|which they will fail to do harder than them]]), and all the hypocrits allied with you will just act as if nothing was happening, and the Inquisition might even declare you Renegades if you have a Blood Debt or if their trust is so low that they have started to order you to do idiotic jobs without any [[Reasonable Marines|right to refuse politely]]. In the real fluff, you could maybe have cried out for help from fellow Chapters, especially the first foundation ones, but not in this game...!!! &lt;br /&gt;
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* Do not hope for other factions to make kind gestures toward you; the possibility of actually improving diplomatical relationship between your chapter and anybody else solely rests on you. Even if you save their arses from orks, tyranids, necrons, Tau and what not losing half a company in the process, [[Games Workshop|they will still show no gratitude whatsoever]]. Extremely rarely, the Prioress, the Lord Inquisitor and the Imperial Sectorial Governor will accept your praise more than once. And sometimes, if you have good relations with them, the Adeptus Mechanicus will propose a mission for you to fulfill, which usually involves sending a small group of Space Marines in a Gladius; and unlike the Inquisition they will actually reward you on the spot. &lt;br /&gt;
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* If you have taken a Blood Debt and that the sector isn&#039;t filed with Tyranids and Orks, restart the game. Because even if you wipe out everyone, and that your only possible recourse is to gift Chaos artifacts to the Imperial Sector Governor so that [[Heresy]] starts popin&#039; up all around, the Inquisition will declare you Excomunicate Traitoris. [[Rage|Even Purging doesn&#039;t count to fill the Blood Debt!!]] If you repay the Blood Debt in full, even the Inquisition and the AdMech will (almost) stop hating you, though, so it is a kind of gambit. &lt;br /&gt;
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* Even if you become Renegade, not everything is lost. The Mechanicus will most likely stop helping you, and you won&#039;t receive any more ships, even if you gifts them Relics and STCs so that they turn Neutral instead of Hostile. But the Inquisition will stop killing the serfs you promote as pupet governor, and it will become possible to &amp;quot;kinda&amp;quot; conquer a huge chunk of the sector to turn it into your own [[petty Imperium]]. Still, you can make a lot of Geneseeds, and sell them to the Adeptus Mechanicus in exchange of &amp;quot;Lesser Relics&amp;quot; : it will become your best way to acquire new sets of power armmours and new weapons to equip your space marines. &lt;br /&gt;
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* If your Chapter Master is a Librarian DO NOT take Biomancy or Runes. All that your Chapter Master will be doing, in all likeliness, is getting stucked using psychic powers to increase is attack but never attacking at all. Sadly, you can&#039;t even decide of your own behaviour in battle (or during the Chapter&#039;s revelries...).  &lt;br /&gt;
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* The choice of your Legion of origin may influence the looks of your Honour Guard. To have a Honour Guard right at the begining of the game might actually be a pretty good advantage, since you can equip them with almost any equipment before the game starts, including Iron Halo, but not Terminator armours. &lt;br /&gt;
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* Your worst ennemies are the bugs. No, not the Tyranids. Not all bugs will ruin your playthrough, such as the one causing the Spryer to re-appear and therefore allowing you to quickly gain maximum influence on a Hive-World; but most will, such as when a whole ship disappear with all the marines inside (sometimes, it is still possible to land the marines where the ship disappeared, otherwise your Space Marines are as good as lost). To fight them off effisciently, make clever use of your four save slots: always have two saves per playthrough, and preferably put some dozens of turns between them (really dangerous bugs are unlikely in the first hundred of turns). &lt;br /&gt;
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* 20-25 Geneseeds will ensure you 500 bucks from the Imperial authorities. Do not abuse of this trading though, or the Inquisition, without paying any mind to your hardship, will ask you to stop, by either kindly reminding you of the [[Adeptus Arbites|Law]] or by making an humiliating reminder of [[Codex Astartes|the Sacredness of the Geneseeds]] and therefore of how unhethical your actions are. Well done, Duke.&lt;br /&gt;
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===Known bugs and possible fixes===&lt;br /&gt;
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==Major==&lt;br /&gt;
*If unseen / unavailable units block your ships: &amp;lt;br&amp;gt;1. Download [http://www.calisufelfuren.com/3dlN8aQ10cooKt5b9_Zk3g+Fl_8BSz59QCJ8WDjOy2cLZKEtm+SuGf6PTBMam42scBhDJ37Mcm0PnAs7AHLel1JSrEXBmjLPNWLBCaIE2srIWQoUSCHfG_SGuEv4vMZTFyJoOESfJ8TAUFfqcEF2lihC8MVWKbGCjkqIn9+0UKuxA1KUNShNWs8_757iGE8GATsM9Ue4A3xh3Hy7MrwkgmO1nAYPVEwL1NVOHzKT6s6JDUCtSRoF6DRiTAV4tYhMyzqfkSYbOeUm_dcMPM7E1QRhDYvonWXWKLbfTCyaBz8onfhnTkHAHV49EkLjqbPsyK_QYVMKhRwkpCf895lNfEnK7bhYZYFUvK8bv1yKJFG1JytKJdg=-G1YAAETdFpMbL+ddTEU43iY4QaccOLQobc0D_O148JAVVbXZg6glnUmstVVvouCIYjX2x2TLZe+hI2DsQQ1ND0P+BA==-e cheat engine] &amp;lt;br&amp;gt;2. Start the game and cheat engine if you haven&#039;t it already open and load your Chapter. &amp;lt;br&amp;gt;3. Load Chapter Master in cheat engine: press the small Computer-icon &amp;quot;Select a process to open&amp;quot; and select Chapter Master. &amp;lt;br&amp;gt;4. Look at the Ship that is blocked. For example, your Strike Cruiser is blocked with 4/250 units &amp;lt;br&amp;gt;5. In Cheat Engine, set the &amp;quot;Value&amp;quot; to 4. Now set &amp;quot;Value Type&amp;quot; to &amp;quot;Double&amp;quot;. Your &amp;quot;Scan Type&amp;quot; have to been &amp;quot;Exact value&amp;quot;. Now press &amp;quot;First Scan&amp;quot;. &amp;lt;br&amp;gt;6. Now load some Marines / Vehicles in this ship, in this example 96 - you have now 100/250 units in your ship. &amp;lt;br&amp;gt;7. Now change the &amp;quot;Value&amp;quot; to 96. Change the &amp;quot;Scan Type&amp;quot; to &amp;quot;Increased value by...&amp;quot; and press &amp;quot;Next Scan&amp;quot; &amp;lt;br&amp;gt;8. You should&#039;ve now only one adress in the left window. The Value should be 100. If you got MORE than one adress, repeat step 6 and 7 with a new value, like adding 2 more Marines. &amp;lt;br&amp;gt;9. When you got only one adress left, double click it. &amp;lt;br&amp;gt;10. In the bottom screen should your adress apear. Important: Now unload ALL your assets out of that ship!!! &amp;lt;br&amp;gt;11. The &amp;quot;Value&amp;quot; in the bottom window should&#039;ve changed to 4 again - so you know you&#039;ve done all right. Now double click the &amp;quot;Value&amp;quot; in the bottom window. &amp;lt;br&amp;gt;12. Change the &amp;quot;Value&amp;quot; to 0. You&#039;ve done. No warp-witchery will hinder you anymore !&lt;br /&gt;
*Encouter this bug? &amp;lt;br&amp;gt; ############################################### &amp;lt;br&amp;gt; FATAL ERROR in &amp;lt;br&amp;gt; action number 1 &amp;lt;br&amp;gt; of Alarm Event for alarm 5 &amp;lt;br&amp;gt; for object obj_controller: &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; DoSet :: Invalid omparison type &amp;lt;br&amp;gt; at gml_Object_obj_controller_Alarm_5 &amp;lt;br&amp;gt; ############################################### &amp;lt;br&amp;gt; Try out the [http://www.mediafire.com/file/5fazlpmip88wjq3/ChapterMaster_fixed_exe.rar/file &amp;quot;fixed exe&amp;quot;]&lt;br /&gt;
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&lt;br /&gt;
Typically happens against Necrons. &lt;br /&gt;
&amp;lt;br&amp;gt; ___________________________________________ &amp;lt;br&amp;gt; ############################################################################################ &amp;lt;br&amp;gt; FATAL ERROR in &amp;lt;br&amp;gt; action number 1 &amp;lt;br&amp;gt; of Alarm Event for alarm 0 &amp;lt;br&amp;gt; for object obj_pnunit: &amp;lt;br&amp;gt; DoDiv :: Divide by zero &amp;lt;br&amp;gt; at gml_Script_scr_shoot &amp;lt;br&amp;gt; ############################################################################################ &amp;lt;br&amp;gt; ----------------------------------------------- &amp;lt;br&amp;gt; -------------------------------------------- &amp;lt;br&amp;gt; stack frame is &amp;lt;br&amp;gt; gml_Script_scr_shoot (line 0) &amp;lt;br&amp;gt; gml_Object_obj_pnunit_Alarm_0&lt;br /&gt;
&lt;br /&gt;
==Minor==&lt;br /&gt;
*Every time you send your Marines into Ancient Ruins you &#039;&#039;&#039;HAVE TO&#039;&#039;&#039; reload them to their ships!&lt;br /&gt;
*Double Melee-weapons work, but you &#039;&#039;&#039;can&#039;t unequip&#039;&#039;&#039; them anymore regulary without bugs. You need to &amp;quot;promote&amp;quot; them to another role, for example an Assault Marine to a Scout. You have to set up the Role Settings with weapons for the Scout! Check the box &amp;quot;Remove Promote EXP Requirements&amp;quot; in Chapter Settings. &#039;&#039;&#039;Dreadnoughts CAN&#039;T restore their weapons!&#039;&#039;&#039; So be careful.&lt;br /&gt;
*Your flagship never appears on your Fleet-screen, so you should remember where you parked your shiny cathedral!&lt;br /&gt;
*After you send in your Bording Party, sometimes they don&#039;t appear on your company screen (but are there). To fix this, fly them over to an enemy planet, drop them off and attack. Reload them and they are there again.&lt;br /&gt;
*The Slaughtersong is not only very hard to find &amp;amp; costly to repair, but [[Anal circumference|if you find it in Ruins, your super Starship might automatically disappear before you can attempt to repair it]], leaving you without any prize whatsoever.&lt;br /&gt;
*&#039;&#039;&#039;Never promote your marines to Terminator&#039;&#039;&#039; (unless one of them is named Matt Ward, somehow). They will simply disappear from your Chapter. You may however change the power armors of all marines with enough experience for them to be Veterans for a terminator armour.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
=== [[/tg/]] Threads===&lt;br /&gt;
*[https://warosu.org/tg/thread/33997206/#33997206 The Origin of Chapter Master]&lt;br /&gt;
*[http://suptg.thisisnotatrueending.com/archive/16475925 First thread]&lt;br /&gt;
*[http://suptg.thisisnotatrueending.com/archive/16502259 Second thread]&lt;br /&gt;
*[http://suptg.thisisnotatrueending.com/archive/16511961 Third thread]&lt;br /&gt;
*[http://suptg.thisisnotatrueending.com/archive/16513698 Fourth thread]&lt;br /&gt;
*[http://suptg.thisisnotatrueending.com/archive/16528293 Fifth thread, in which shit gets real]&lt;br /&gt;
*[http://suptg.thisisnotatrueending.com/archive/16538367 Sixth thread]&lt;br /&gt;
*[http://suptg.thisisnotatrueending.com/archive/16547816 Seventh thread]&lt;br /&gt;
*[http://suptg.thisisnotatrueending.com/archive/16569466 Eighth thread]&lt;br /&gt;
*[https://archive.4plebs.org/tg/thread/30870593/ Ninth thread, in which shit appears to get real again. But no guarantees.]&lt;br /&gt;
*[https://warosu.org/tg/thread/31546772/ The most recent addition to the battle.]&lt;br /&gt;
*[http://suptg.thisisnotatrueending.com/archive/33841578/ There is still hope.]&lt;br /&gt;
*[http://warosu.org/tg/thread/33969439/ All the hype.  Custom icons are taken.]&lt;br /&gt;
*[http://suptg.thisisnotatrueending.com/archive/33997206/ It has come, it is here.  Children bawled.  Men Wept.  Women orgasmed everywhere.]&lt;br /&gt;
*[https://warosu.org/tg/thread/34002872/ Fallout thread, where people began contributing names]&lt;br /&gt;
*[http://warosu.org/tg/thread/34015847/ Fallout thread 2, where some more alphas came out.]&lt;br /&gt;
&lt;br /&gt;
===Dedicated Websites===&lt;br /&gt;
&lt;br /&gt;
*[http://chaptermasterdev.blogspot.com/ The old dev blog]&lt;br /&gt;
*[http://tgchaptermaster.freeforums.org/ The old dev forum]&lt;br /&gt;
*[http://www.bay12forums.com/smf/index.php?topic=142620.1710/ Current Dev Forum]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Ultimate UI.jpg|An old concept on how it would play.&lt;br /&gt;
File:UI Sidebar Ultimate.jpg |Moar concept art.&lt;br /&gt;
File:Ironheart&#039;s Game Over Screenshot.jpeg|The Emperor hates you. Please die.&lt;br /&gt;
File:Ultras Sprites Complete.png |Everyone&#039;s favorite chapter, pixelated.&lt;br /&gt;
File:Master of the Forge Sprite.png |This guy hates you. Appease him with Archeotech!&lt;br /&gt;
File:Deathwatch Sprite.png |Kill xenos, get bitches.&lt;br /&gt;
File:1318016194867.jpg |A typical example of play...once.&lt;br /&gt;
File:Boku no pico.png |Read the thread/FAQ/Manual. You have been warned.&lt;br /&gt;
File:Ultramarines fixed.png|Fixed it!&lt;br /&gt;
File:CM_Banner.png|CM lives!&lt;br /&gt;
File:More imperial than atoms.png|Might need to change the tile to &amp;quot;Regiment Master.&amp;quot; at this rate.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Chapter Master]], the leader of a Space Marine Chapter.&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Homebrew Rules]]&lt;br /&gt;
[[Category:Awesome]]&lt;br /&gt;
[[Category:4chan]]&lt;br /&gt;
[[Category:Video_Games]]&lt;/div&gt;</summary>
		<author><name>2602:306:B88B:FB60:3874:1522:57DB:1505</name></author>
	</entry>
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