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	<title>2d4chan - User contributions [en]</title>
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	<updated>2026-06-11T01:50:54Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Vore&amp;diff=528160</id>
		<title>Vore</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Vore&amp;diff=528160"/>
		<updated>2019-06-24T06:18:59Z</updated>

		<summary type="html">&lt;p&gt;2602:306:B88B:FB60:38DD:FB0B:9EAF:771: /* Just...why is this on /tg/? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{/d/}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vore&#039;&#039;&#039; is one of the most prominent of fetishes seen on [[/d/]], after [[dickgirl]]s. At its core, it&#039;s a sexual fetish about people either eating each other or being eaten by animals, monsters or what have you.&lt;br /&gt;
&lt;br /&gt;
...Yes. This is real. Hell, it&#039;s so mainstream a fetish that, not only are there usually multiple threads dedicated to specific niches of the vore fetish, [[8chan]] has a &#039;&#039;whole board dedicated to vore&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Terminology==&lt;br /&gt;
As a relatively broad-branching fetish tree, vore fans have created their own lexicon, which 1d4chan will try to help you decipher.&lt;br /&gt;
&lt;br /&gt;
* Pred: A character or entity that does the consuming. Shortened form of &amp;quot;Predator&amp;quot;.&lt;br /&gt;
* Prey: A character or entity that is consumed.&lt;br /&gt;
* Same-Size: Both predator and prey are approximately human-sized, or at least equal in size. Usually branches into belly fetishism, as such acts result in the pred sporting a visibly distended gut.&lt;br /&gt;
* Micro: One participant is markedly smaller than the other, with the non-shrunken character being about human sized.&lt;br /&gt;
* Macro/Giant: One participant is markedly larger than human sized.&lt;br /&gt;
* Creature: One participant is a distinctly non-human; this is usually used for animals or distinctly non-humanoid monsters - [[monstergirl]]s tend to get their own tag.&lt;br /&gt;
* Plant: A subtype of Creature vore where the predator is a carnivorous plant.&lt;br /&gt;
* Hard: The act of consumption revolves around the prey being ripped to shreds and eaten, either alive or dead.&lt;br /&gt;
* Soft: The prey is swallowed whole and alive.&lt;br /&gt;
* Digestion: A secondary tag for Soft Vore; the prey is digested by the predator. This is so common a fetish that, in fact, many artists or authors don&#039;t even bother to use this tag, instead preferring to mark exceptions.&lt;br /&gt;
* Disposal: For vore works that also cross over into scat (dung) fetishism. The prey is digested and then the story graphically describes the pred expelling the waste products as dung.&lt;br /&gt;
* Non-Lethal: As stated above, digestion is so commonly used in Soft Vore without a tag that this tag evolved to mark works that &#039;&#039;don&#039;t&#039;&#039; feature it.&lt;br /&gt;
* Full-Tour: Non-lethal vore where the prey passes through the pred&#039;s body and is then excreted like a piece of dung.&lt;br /&gt;
* Endosoma: Technically, it&#039;s the official scientific name that encapsulates both Vore and Unbirth fetishism. It&#039;s more commonly used as an alternative to Non-Lethal.&lt;br /&gt;
* Reformation: The mid-point between Digestion and Non-Lethal; the prey &#039;&#039;is&#039;&#039; digested, but is then brought back to life completely unharmed afterwards.&lt;br /&gt;
* Oral: Normal vore, performed with the mouth.&lt;br /&gt;
* Anal: The prey is thrust up the anus into the stomach, usually as a more degrading version of oral soft vore with digestion.&lt;br /&gt;
* Nipple/Breast: The prey is forced into the pred&#039;s breast through a nipple. Usually results in digestion and breast expansion.&lt;br /&gt;
* Cock: The prey is forced into the pred&#039;s penis. Obviously. Digestion with this kind of vore results in the victim being turned into semen, which is sometimes marked with its own tag.&lt;br /&gt;
* Vaginal: See Unbirth.&lt;br /&gt;
&lt;br /&gt;
These tags are often grouped together into short two or three-word collections to better define a specific branch. For example, &amp;quot;micro pred&amp;quot; would signal fetish material in which smaller-than-human predators consume human-sized prey, whilst &amp;quot;giantess cock vore&amp;quot; signals fetish material about [[giant]] [[dickgirl]]s cramming humans into their penises.&lt;br /&gt;
&lt;br /&gt;
==Unbirth==&lt;br /&gt;
A branch of the vore fetish in which the act of consumption is based on the prey being inserted into the pred&#039;s vagina and thus into the womb. Usually non-lethal by default; anything tagged &amp;quot;vaginal vore&amp;quot; is usually the exception. Sub-fetishes include transforming and/or de-aging the prey inside the womb.&lt;br /&gt;
&lt;br /&gt;
==Just...&#039;&#039;&#039;why&#039;&#039;&#039; is this on /tg/?==&lt;br /&gt;
For obvious reasons, this is not a fetish that is possible (or legally permitted) in real life. So, vore fetishists are invariably attracted to roleplay, as it&#039;s the only way they can get off. And since they already engage in [[ERP]] on the regular, branching out into more normal forms of roleplay is fairly common.&lt;br /&gt;
&lt;br /&gt;
It doesn&#039;t help that most fantasy games, especially [[Dungeons &amp;amp; Dragons]] and [[Pathfinder]], are actually very compatible with the vorefag&#039;s [[magical realm]]. For creature vore-lovers, there&#039;s all manner of monsters to threaten to (or succeed at) devouring their players - especially monsters with the [[Swallow Whole]] special attack. [[Dragon]]s, for example. For non-creature vorefags, the abundance of [[magic]] and weird races means they can easily work vore into their games. Hell, vorefags have literally written [[netbook]]s all about playing their magical realm at the table!  [[FAPP]] has a character class that specializes in vore.&lt;br /&gt;
&lt;br /&gt;
As a result, whenever a monster or [[monstergirl]] thread starts on /tg/ that revolves around a creature with a prominent fandom in the vorefag community, expect vorefags to sneak in and soon start gushing about their approval for such things. This is particularly true of threads about [[dragon]]s, [[giant]]s, [[sphinx]]es and [[lamia]]s - or lamia-kin, such as [[naga]]s, [[marilith]]s and [[lillend]]i.&lt;/div&gt;</summary>
		<author><name>2602:306:B88B:FB60:38DD:FB0B:9EAF:771</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=FAPP&amp;diff=207227</id>
		<title>FAPP</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=FAPP&amp;diff=207227"/>
		<updated>2019-06-24T06:16:09Z</updated>

		<summary type="html">&lt;p&gt;2602:306:B88B:FB60:38DD:FB0B:9EAF:771: /* Character Classes */&lt;/p&gt;
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&lt;div&gt;{{NeedsImages}}&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;No, this page does not need images!&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
{{promotions}}&lt;br /&gt;
{{heresy}}&lt;br /&gt;
{{WTF}}&lt;br /&gt;
{{sick}}&lt;br /&gt;
&#039;&#039;&#039;FAPP: Erotic Sexventures&#039;&#039;&#039; is an extremely [[NSFW]] [[Furry|furry]] [[EroRPG|eroRPG]] made by a [[Gnoll|gnoll]] named Kah. Worshipers of [[Slaanesh]] probably play this game. The [[Magical Realm]] of Jizzral is (in the words of the author) &amp;quot;so faggoty that it jizzes onto other nearby planes to make them more like itself, in a phenomenon known as [[Exterminatus|the Fappening.]]&amp;quot; Combat in the game mostly consists of players and NPCs trying to [[Rape|rape]] each other, as a side effect of the Fappening makes affected denizens [[Perpetual|impossible to kill]] (though despite this, rules for non-fetish-based combat exist, so you can [[Fur Heresy|play as a band of warriors cleansing their world of the unholy taint]] or completely ignore the furry crap and use it like a regular RPG). This game contains rules for just about every fetish and paraphilia in existence. It has rules for inflicting damage by putting a diaper on your opponent, and there is a character class that specializes in using sexual fluids as a weapon. All of this is lovingly detailed in a complete asset pack for MapTool, because even the author is capable of recognizing that people who want to play this shit face-to-face should be lynched. The game has three different editions: Basic Fapp (no longer supported), Fappfinder, and Advanced Fapp.&lt;br /&gt;
&lt;br /&gt;
==Rules (Advanced Fapp)==&lt;br /&gt;
Select Age, Size, Nature (what substance(s) your character is made of, expect rubber furries), Assets (what body parts you have, such as Ass or Cock for example), Mutations, and Kinks. Your stats are [[Strength|Power]], [[Constitution|Stamina]], [[Dexterity|Speed]], [[Charisma|Ego]], [[Wisdom|Will]], and [[Intelligence|Insight]] and each has a cap of 5. Your hitpoint are equal to 10 plus your Stamina stat plus your size modifier. You start with 20 (or more) AP you can spend on stats and actions. The game does not use experience points, instead you gain more AP whenever the Game Master decides to reward you with it. Stats determine how many d6 you roll when making a check. Instead of adding the values of the d6 together, you count how many of them roll above the check. For example, if you attack the opponent&#039;s ass with your cock, you roll one dice for each point you have in Power, and deal one point of damage for each dice that rolls higher than the target&#039;s Endurance. If you have Advantage, you reroll all of the dice and take whichever set of rolls would do more damage. And after rolling the dice, you are required by the rules to roleplay the results. During each turn you get two actions which can be used to declare a normal attack or use a class action. Even when it isn&#039;t your turn you can use a swift action, which you get back at the start of your turn.&lt;br /&gt;
&lt;br /&gt;
===Character Classes===&lt;br /&gt;
Character classes do not have levels. Instead, you spend points to purchase actions from a class. You may only have actions from up to two classes.&lt;br /&gt;
&lt;br /&gt;
* Beguiler: Uses various psychic powers to charm their opponents and invoke new kinks.&lt;br /&gt;
* Cumslinger: Basically a [[Gunslinger]] or [[Ranger]] who fights by shooting enemies with ridiculous amounts of semen or other fluids.&lt;br /&gt;
* Fiend: Wielder of demonic magic. Capable of applying multiple conditions and natures.&lt;br /&gt;
* [[Fleshcrafting|Fleshcrafter]]: Taps into the power of the Fappening to warp their own body or the body of others. Can add or remove assets and mutations to self or others.&lt;br /&gt;
* Matron/Patron: You are a MILF or a DILF. Abilities include healing, nature magic, and pregnancy.&lt;br /&gt;
* Rektyl: [[Vore| Focuses on swallowing enemies whole]] and grossing them out.&lt;br /&gt;
* [[Barbarian|Stud/Amazon:]] Fights enemies and fucks them raw with their brute strength.&lt;br /&gt;
* Tantrist: Practitioner of mystical martial arts and resisting temptation.&lt;br /&gt;
* Technomancer: Only usable in modern or sci-fi settings. Fights with the power of technology. Useful for fighting against or supporting digital or metallic creatures.&lt;br /&gt;
* Twink/Mynx: Submissive but [[Rogue|agile and sneaky]].&lt;br /&gt;
&lt;br /&gt;
==Books==&lt;br /&gt;
===Free===&lt;br /&gt;
* Fapp Primer - Only contains the rules for character creation and combat in Basic Fapp. Very simple rules with no character classes.&lt;br /&gt;
* Advanced Fapp - Now with character classes and more complex rules.&lt;br /&gt;
* Fappfinder - A fan creation with character classes designed to be compatible with [[Pathfinder]].&lt;br /&gt;
* Filth Folio - A book of dirty and [[Nurgle|disgusting]] characters.&lt;br /&gt;
* Zanthrone - A book set in the nation of the aforementioned name, containing potions of various bodily transformations.&lt;br /&gt;
===Purchase===&lt;br /&gt;
* Fapp: Core Rulebook - Contains the rules for Basic Fapp and introduces the setting of Jizzral. Later remade into Rotgut Rampage and compatible with Advanced Fapp instead.&lt;br /&gt;
* Fapp: Balls Deep In Duat - The Fappening spreads to a new world based on ancient Egypt.&lt;br /&gt;
* Fapp: Ass Effect - Science fiction setting.&lt;br /&gt;
* Fapp: Hard Heroes - Superhero setting.&lt;br /&gt;
* Fapp: Landsmeat - Returns back to the world of Jizzral for an adventure involving an important meeting between barbarian tribes.&lt;br /&gt;
* Fapp: Endgame - [[Isekai| Modern day gamers get trapped in Jizzral]] by playing an [[MMORPG]].&lt;br /&gt;
* Fapp: Monster Balls - [[Pokémon]], [[Digimon: Digital Adventures|Digimon]], and other types of Mons leak into the world of Jizzral and are collected by the gamers trapped in Jizzral in the previous book.&lt;br /&gt;
* Fapp: Dragon Layer - Explores the many different varieties of [[Dragon|dragons]] that live in Jizzral as well as folks who hunt, breed, ride, worship, and transform into them.&lt;br /&gt;
* Fapp: Yiff in Hell - Go to hell, literally, while fighting demons and devils and other denizens of the flaming depths.&lt;br /&gt;
* Fapp: Fuck U - This book will sends us back to school in Fuck University, where everyone looking to get a leg up in sex studies can bang their way to the top!&lt;br /&gt;
* Fapp: Cyberjunk (Coming Soon) - This expansion will focus on the [[cyberpunk]] genre, featuring tons of cyborgs, synths, punks, and futuristic tech.&lt;br /&gt;
&lt;br /&gt;
==Links (NSFW)==&lt;br /&gt;
* Fapp Wiki: [https://fapp.pbworks.com]&lt;br /&gt;
* Fapp Store: [https://www.gumroad.com/Kah]&lt;br /&gt;
* Fapp Patreon: [https://www.patreon.com/Kah]&lt;br /&gt;
&lt;br /&gt;
[[Category:Furry]][[Category:Roleplaying]]&lt;/div&gt;</summary>
		<author><name>2602:306:B88B:FB60:38DD:FB0B:9EAF:771</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Elder_Evils&amp;diff=194737</id>
		<title>Elder Evils</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Elder_Evils&amp;diff=194737"/>
		<updated>2019-06-24T03:38:50Z</updated>

		<summary type="html">&lt;p&gt;2602:306:B88B:FB60:38DD:FB0B:9EAF:771: /* Ragnorra */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Elder Evils]] can refer to either a 3.5 edition [[Splatbook]] about world ending threats the players may face or a group of powerful entities that are the closest things [[Aboleth]]s have to gods.&lt;br /&gt;
&lt;br /&gt;
==The Book==&lt;br /&gt;
The Elder Evils described in the book of the same name are entities with the potential to end the world. The book instructs the DM on how to base a campaign around stopping one of these beings.  The book does not describe every detail of the campaigns like most books, but instead gives a general outline of the plot, plus the stats for major enemies the players will encounter, and details of the final dungeon, and what adjustments to make if the campaign is set in [[Faerun]] or [[Eberron]]. Many of them are not stated, as they are too powerful when fully unleashed for the players to stop, but instead only have stats for an aspect of them. Several of them were later adapted to 4th edition by Dragon Magazine as potential sources of power for [[Warlock]]s.&lt;br /&gt;
&lt;br /&gt;
===[[Atropus]]===&lt;br /&gt;
Known as The World Born Dead, Atropus is a moon sized undead creature that is as old as creation and desires the end of all life.  It destroys worlds by crashing on them and then draining them of all positive energy.  Atropus cannot be destroyed, but the players can drive it away.  As Atropus approaches the world necromancy spells become more powerful and the dead begin to rise as undead spontaneously.  Atropus itself has no stats, but the Aspect of Atropus is a CR 23 undead.  Atropus is also infested with many kinds of undead, including famine spirits, advanced deathshriekers, rage winds, angels of decay, nightcrawlers, nightwalkers, nightwings, dread wraiths, and a single dread boneyard.  Atropus is also a very hostile environment with no atmosphere unless it is about to collide with the world, and has a variety of effects that harm the living and boost the undead.&lt;br /&gt;
&lt;br /&gt;
In the suggested campaign, Caira Xasten (human, level 5 bard, level 5 rogue, level 10 [[Ur-Priest]]) wants to attract Atropus to destroy the world to get revenge on the gods, blaming them for the death of her husband who was killed by a falling meteorite.  To do this she and her cult first seek out a book about Atropus, then try to obtain the [[Book of Vile Darkness]] in order to learn the &#039;&#039;apocalypse of the sky&#039;&#039; spell which she will attempt to cast on a large city to attract Atropus with the mass death.  Meanwhile, the world is also invaded by a powerful general of [[Orcus]] who also wants to summon Atropus named Gorguth ([[Bodak]], level 2 ranger, level 1 fighter, level 9 blackguard), who rides on a powerful construct named Skyshadow and leading his own army of the undead to cause mass death.  After failing to stop either one of them, the players them must travel to Atropus and battle against a variety of undead monsters until they find and defeat the aspect of Atropus, which will cause Atropus to retreat.&lt;br /&gt;
&lt;br /&gt;
=== Father Llymic===&lt;br /&gt;
Father Llymic is an entity from the [[Far Realm]] that sleeps in an icy prison that melts in darkness and thickens in sunlight who wants to remake the world to be more hospitable to itself and its children, which it creates by spreading a plague that turns the infected into creatures like itself, which are known as brood spawn. The more people Father Llimic infects, the more comes out of his sleep, and as it awakes the sun starts to go out, and darkness spells grow stronger while light spells weaken.  He is called Father Llymic because he often projects an illusion of a friendly old man.  Its true form is a massive demon like creature with scythes for arms, three eyes, and skin covered in icy crystal, with a CR of 18.  Beings converted into brood spawn gain similar features.&lt;br /&gt;
&lt;br /&gt;
In the suggested campaign, the player are sent to investigate the disappearance of a caravan that was attacked by a tribe of barbarians that worship Father Llymic.  After this a huge glacier and icy weather spreads down from the mountain where Father Llymic is imprisoned and strange ice monsters start attacking people.  Soon whole towns and villages are transformed into brood spawn as the weather gets worse and worse while the sun gets darker and darker.  The players must travel up the mountain while battling through mad cultists and many kinds of brood spawn to face and defeat Father Llymic.&lt;br /&gt;
&lt;br /&gt;
===The Hulks of Zoretha===&lt;br /&gt;
The Hulks of Zoretha are five giants made of stone from another world that plan to exterminate all life on this plane to make room for them to repopulate it with their own kind. As they awaken, the moon turns red, causing people to experience uncontrollable rage.  Four of the hulks are female and are each associated with a different element while the last one is male and has wings.  They are also completely indestructible as long as they are asleep.  All of them are CR 16.&lt;br /&gt;
&lt;br /&gt;
In the suggested campaign, Soelma Nilaenish (elf, level 7 wizard, level 10 loremaster, level 1 rogue) hires the party to recover a copy of the Zoretha Scrolls, then later hires them again to protect the scrolls.  She then travels with the party to stop the leader of the cult of Zoretha, Janwulf the Soulbiter (ice giant, level 11 bard).  But after Janwulf is defeated Soelma betrays the party and takes control of the cult herself.  Soelma is in fact horribly depressed and wants the world to be destroyed, while the old leader of the cult, Janwulf actually had no interest in waking up the hulks and just wanted power.  The party then stops Soelma from completing the ritual to wake up the hulks but the moon doesn&#039;t return to normal and the whole world is at war.  A single cultist escapes from the players and finishes the ritual to wake up the hulks and the players must then destroy them.&lt;br /&gt;
&lt;br /&gt;
===The Leviathan===&lt;br /&gt;
An immense sea monster that will destroy the world if it ever wakes up. As it gets close to awakening, the world is affected by extreme weather.  The Leviathan does not have stats, as it is too big for the players to fight, but the players may battle against aspects of the leviathan, which are CR 16, or an advanced aspect, which is CR 20.&lt;br /&gt;
&lt;br /&gt;
In the suggested campaign, the players save a port town from a disaster and are sent to investigate the cause of the strange weather.  The party then encounters an defeats a cult that worships the leviathan, but their leader, a mysterious man named Enshaddon, escapes.  Enshaddon is actually an advanced vampiric [[Ixitxachitl]] with 16 cleric levels named Axihuatl.  He is a worshiper of Demogorgon and wants to partially wake up the leviathan using a shard of chaos in order to flood the world.  After the players first disrupt his plans, he sends Marcus Hape (human, level 4 rogue, level 4 assassin, level 4 thrall of Demogogon) to kill them.  With the help of a sage named Mytus who provides the players with magic and equipment for underwater travel, the players attack a temple located in a hollow spine on the leviathan&#039;s back and interrupt Axihuatl&#039;s ritual to wake up the leviathan, causing him to lose control of the beast.  Axihuatl then allies with the players because he does not want the leviathan to completely destroy the world.  They must then travel deeper into the temple and throw the shard of chaos into a pit at the bottom to put the leviathan back to sleep.&lt;br /&gt;
&lt;br /&gt;
===Pandorym===&lt;br /&gt;
In ancient times, a group of wizards wanted to threaten the gods, so they summoned an intelligent superweapon from another dimension which they named Pandorym, but then betrayed and sealed Pandorym away by separating its mind from its body and imprisoning them separately.  The gods didn&#039;t like being threatened so they wiped the wizards out as soon as they had finished sealing Pandorym away. Pandorym desires to get revenge of the descendants of the wizards that imprisoned it, then fulfil its contract with them by killing all the gods, and if it is unable to return home after this it will destroy the world too. As Pandorym gets close to being freed, a glyph spread across the sky that interferes with the connections between planes, making many kinds of magic more difficult to use, especially conjuration.  Pandorym&#039;s mindless body resembles a larger than normal [[Sphere of Annihilation]] that always moves towards anyone that tries to control it, which is kept in an extradimensional prison.  It&#039;s mind is trapped inside of a crystal.  When this crystal is damaged a shard of its mind may escape, which has a CR of 25.  It&#039;s fully released mind does not have stats, as it is too powerful for the players to defeat.  If it does completely escape from the crystal prison then only divine intervention can stop it from returning to its body.&lt;br /&gt;
&lt;br /&gt;
In the suggested campaign, Tune Majii (human, Level 2 bard, level 2 wizard) hires the player to find her missing father Lucather (quell, level 8 enchanter, level 10 loremaster), who has become enslaved to Pandorym..  Meanwhile, the gods begin sending their mortal followers warnings that somebody is trying to unleash an unimaginably powerful evil.  This person turns out to be a [[Lawful Stupid]] [[Inevitable]] named Obligatum VII (kolyarut, level 3 [[Hexblade]], level 5 [[Occult Slayer]]), who wants to release Pandorym because Pandorym&#039;s contract was violated and it must correct this regardless of the consequences.  The players will have to travel to the prison where Pandorym&#039;s mind is kept and defeat Lucather and Obligatum VII as well as the prison&#039;s guardian constructs and undead.  If they succeed in killing Obligatum VII, they may then have to travel to [[Mechanus]] to prevent Obligatum VIII from being made.&lt;br /&gt;
&lt;br /&gt;
===Ragnorra===&lt;br /&gt;
Ragnorra is an entity of corrupted life that wants to remake all life to fit her own ideals of what life should be. She travels between worlds in the form of a red comet, which crashes down on the world and begins spreading her skin over the planet, warping all creatures into aberrations. As Ragnorra gets closer to landing, positive energy spells become stronger but also cause gross blemishes, Ragnorra&#039;s spores start to fall from the sky that turn things into swarms of pests, living things gain healing abilities but are slowly corrupted into aberrations, and eventually even the dead start rising as aberrations, while undead are forced to flee unless they are underground.  When Ragnorra crashes onto a planet she is reduced to a fraction of her full size but is still gargantuan size and has is CR 19 in both her initial form after landing, and her True Mother form taken when she merges with the neurotangle.&lt;br /&gt;
&lt;br /&gt;
===[[Sertrous]]===&lt;br /&gt;
Sertrous is a powerful [[Obyrith]] that was killed in the distant past, but whose spirit clings to life in his severed skull. Sertrous was the one responsible for revealing the secret that divine magic is possible to cast without faith in a god. He is worshiped by a cult of heretical [[Yuan-ti]] who claim that he is their true creator. As he gets closer to returning to life, encounters with snakes and snake-like monsters become more and more frequent.&lt;br /&gt;
&lt;br /&gt;
===The [[Worm That Walks]]===&lt;br /&gt;
The Worm that Walks is an evil demigod named [[Kyuss]] that wants to conquer the world and bring about the age of worms to become a full god. As get gets closer to escaping his prison, the world becomes infested with giant centipedes and other worm-like monsters.&lt;br /&gt;
&lt;br /&gt;
===Zargon===&lt;br /&gt;
Zargon is an ancient evil who once ruled over [[Baator]] as the father of the [[Baatorian]]s before Baator was conquered by Asmodeus and his [[Baatezu]]. Although he was defeated by Asmodeus, he could not be killed even by the gods and was imprisoned on the material plane. His horn is nearly indestructible and he will regenerate from it if the rest of his body is destroyed. Now he has given up on reclaiming Baator and wants to conquer the mortal world.  As his influence spreads the world is affected by extreme weather.&lt;br /&gt;
&lt;br /&gt;
===Dragon Magazine===&lt;br /&gt;
Two more elder evils were added in [[Dragon Magazine]].  Zurguth, the Feasting Vast, is the accidental creator of the [[Kaorti]].  Shothragot is a powerful servant of [[Tharizdun]].&lt;br /&gt;
&lt;br /&gt;
==Aboleth Deities==&lt;br /&gt;
While most [[Aboleth]]s do not worship gods, there are five godlike beings that they pay respects to, which are described in the book [[Lords of Madness]]&lt;br /&gt;
* [[Bolothamogg]] (Him Who Watches from Beyond the Stars): A primal force that keeps the multiverse separated from the outer dimensions.&lt;br /&gt;
* [[Holashner]] (The Hunger Below): A gigantic centipede squid thing that eats its way through the material plane, leaving behind a black substance that can be compressed into Bilestone, a substance that debilitates non-aberrations.&lt;br /&gt;
* [[Piscaethces]] (The Blood Queen): The origin of aboleths.  She wanders throughout the multiverse spawning new aboleths.  If she were to ever return aboleths would see it as proof that the multiverse isn&#039;t infinite.&lt;br /&gt;
* [[Shothotugg]] (Eater of Worlds): A mass of liquid that travels between worlds, poisoning and parasitizing them and slowly changing the laws of the multiverse as it does so.&lt;br /&gt;
* [[Y&#039;chak]] (The Violet Flame): A pillar of violet flames concealing a form so horrifying it would destroy anyone who looked at it.  It encourages mortals to worship evil gods and may be responsible for the creation of many of those gods.&lt;br /&gt;
&lt;br /&gt;
{{Template:D&amp;amp;D-Nonhuman-Deities}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Roleplaying]]&lt;br /&gt;
[[Category:Dungeons &amp;amp; Dragons]]&lt;br /&gt;
[[Category:Game Books]]&lt;br /&gt;
[[Category:Splatbook]]&lt;/div&gt;</summary>
		<author><name>2602:306:B88B:FB60:38DD:FB0B:9EAF:771</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Elder_Evils&amp;diff=194736</id>
		<title>Elder Evils</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Elder_Evils&amp;diff=194736"/>
		<updated>2019-06-24T00:17:56Z</updated>

		<summary type="html">&lt;p&gt;2602:306:B88B:FB60:38DD:FB0B:9EAF:771: /* Pandorym */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Elder Evils]] can refer to either a 3.5 edition [[Splatbook]] about world ending threats the players may face or a group of powerful entities that are the closest things [[Aboleth]]s have to gods.&lt;br /&gt;
&lt;br /&gt;
==The Book==&lt;br /&gt;
The Elder Evils described in the book of the same name are entities with the potential to end the world. The book instructs the DM on how to base a campaign around stopping one of these beings.  The book does not describe every detail of the campaigns like most books, but instead gives a general outline of the plot, plus the stats for major enemies the players will encounter, and details of the final dungeon, and what adjustments to make if the campaign is set in [[Faerun]] or [[Eberron]]. Many of them are not stated, as they are too powerful when fully unleashed for the players to stop, but instead only have stats for an aspect of them. Several of them were later adapted to 4th edition by Dragon Magazine as potential sources of power for [[Warlock]]s.&lt;br /&gt;
&lt;br /&gt;
===[[Atropus]]===&lt;br /&gt;
Known as The World Born Dead, Atropus is a moon sized undead creature that is as old as creation and desires the end of all life.  It destroys worlds by crashing on them and then draining them of all positive energy.  Atropus cannot be destroyed, but the players can drive it away.  As Atropus approaches the world necromancy spells become more powerful and the dead begin to rise as undead spontaneously.  Atropus itself has no stats, but the Aspect of Atropus is a CR 23 undead.  Atropus is also infested with many kinds of undead, including famine spirits, advanced deathshriekers, rage winds, angels of decay, nightcrawlers, nightwalkers, nightwings, dread wraiths, and a single dread boneyard.  Atropus is also a very hostile environment with no atmosphere unless it is about to collide with the world, and has a variety of effects that harm the living and boost the undead.&lt;br /&gt;
&lt;br /&gt;
In the suggested campaign, Caira Xasten (human, level 5 bard, level 5 rogue, level 10 [[Ur-Priest]]) wants to attract Atropus to destroy the world to get revenge on the gods, blaming them for the death of her husband who was killed by a falling meteorite.  To do this she and her cult first seek out a book about Atropus, then try to obtain the [[Book of Vile Darkness]] in order to learn the &#039;&#039;apocalypse of the sky&#039;&#039; spell which she will attempt to cast on a large city to attract Atropus with the mass death.  Meanwhile, the world is also invaded by a powerful general of [[Orcus]] who also wants to summon Atropus named Gorguth ([[Bodak]], level 2 ranger, level 1 fighter, level 9 blackguard), who rides on a powerful construct named Skyshadow and leading his own army of the undead to cause mass death.  After failing to stop either one of them, the players them must travel to Atropus and battle against a variety of undead monsters until they find and defeat the aspect of Atropus, which will cause Atropus to retreat.&lt;br /&gt;
&lt;br /&gt;
=== Father Llymic===&lt;br /&gt;
Father Llymic is an entity from the [[Far Realm]] that sleeps in an icy prison that melts in darkness and thickens in sunlight who wants to remake the world to be more hospitable to itself and its children, which it creates by spreading a plague that turns the infected into creatures like itself, which are known as brood spawn. The more people Father Llimic infects, the more comes out of his sleep, and as it awakes the sun starts to go out, and darkness spells grow stronger while light spells weaken.  He is called Father Llymic because he often projects an illusion of a friendly old man.  Its true form is a massive demon like creature with scythes for arms, three eyes, and skin covered in icy crystal, with a CR of 18.  Beings converted into brood spawn gain similar features.&lt;br /&gt;
&lt;br /&gt;
In the suggested campaign, the player are sent to investigate the disappearance of a caravan that was attacked by a tribe of barbarians that worship Father Llymic.  After this a huge glacier and icy weather spreads down from the mountain where Father Llymic is imprisoned and strange ice monsters start attacking people.  Soon whole towns and villages are transformed into brood spawn as the weather gets worse and worse while the sun gets darker and darker.  The players must travel up the mountain while battling through mad cultists and many kinds of brood spawn to face and defeat Father Llymic.&lt;br /&gt;
&lt;br /&gt;
===The Hulks of Zoretha===&lt;br /&gt;
The Hulks of Zoretha are five giants made of stone from another world that plan to exterminate all life on this plane to make room for them to repopulate it with their own kind. As they awaken, the moon turns red, causing people to experience uncontrollable rage.  Four of the hulks are female and are each associated with a different element while the last one is male and has wings.  They are also completely indestructible as long as they are asleep.  All of them are CR 16.&lt;br /&gt;
&lt;br /&gt;
In the suggested campaign, Soelma Nilaenish (elf, level 7 wizard, level 10 loremaster, level 1 rogue) hires the party to recover a copy of the Zoretha Scrolls, then later hires them again to protect the scrolls.  She then travels with the party to stop the leader of the cult of Zoretha, Janwulf the Soulbiter (ice giant, level 11 bard).  But after Janwulf is defeated Soelma betrays the party and takes control of the cult herself.  Soelma is in fact horribly depressed and wants the world to be destroyed, while the old leader of the cult, Janwulf actually had no interest in waking up the hulks and just wanted power.  The party then stops Soelma from completing the ritual to wake up the hulks but the moon doesn&#039;t return to normal and the whole world is at war.  A single cultist escapes from the players and finishes the ritual to wake up the hulks and the players must then destroy them.&lt;br /&gt;
&lt;br /&gt;
===The Leviathan===&lt;br /&gt;
An immense sea monster that will destroy the world if it ever wakes up. As it gets close to awakening, the world is affected by extreme weather.  The Leviathan does not have stats, as it is too big for the players to fight, but the players may battle against aspects of the leviathan, which are CR 16, or an advanced aspect, which is CR 20.&lt;br /&gt;
&lt;br /&gt;
In the suggested campaign, the players save a port town from a disaster and are sent to investigate the cause of the strange weather.  The party then encounters an defeats a cult that worships the leviathan, but their leader, a mysterious man named Enshaddon, escapes.  Enshaddon is actually an advanced vampiric [[Ixitxachitl]] with 16 cleric levels named Axihuatl.  He is a worshiper of Demogorgon and wants to partially wake up the leviathan using a shard of chaos in order to flood the world.  After the players first disrupt his plans, he sends Marcus Hape (human, level 4 rogue, level 4 assassin, level 4 thrall of Demogogon) to kill them.  With the help of a sage named Mytus who provides the players with magic and equipment for underwater travel, the players attack a temple located in a hollow spine on the leviathan&#039;s back and interrupt Axihuatl&#039;s ritual to wake up the leviathan, causing him to lose control of the beast.  Axihuatl then allies with the players because he does not want the leviathan to completely destroy the world.  They must then travel deeper into the temple and throw the shard of chaos into a pit at the bottom to put the leviathan back to sleep.&lt;br /&gt;
&lt;br /&gt;
===Pandorym===&lt;br /&gt;
In ancient times, a group of wizards wanted to threaten the gods, so they summoned an intelligent superweapon from another dimension which they named Pandorym, but then betrayed and sealed Pandorym away by separating its mind from its body and imprisoning them separately.  The gods didn&#039;t like being threatened so they wiped the wizards out as soon as they had finished sealing Pandorym away. Pandorym desires to get revenge of the descendants of the wizards that imprisoned it, then fulfil its contract with them by killing all the gods, and if it is unable to return home after this it will destroy the world too. As Pandorym gets close to being freed, a glyph spread across the sky that interferes with the connections between planes, making many kinds of magic more difficult to use, especially conjuration.  Pandorym&#039;s mindless body resembles a larger than normal [[Sphere of Annihilation]] that always moves towards anyone that tries to control it, which is kept in an extradimensional prison.  It&#039;s mind is trapped inside of a crystal.  When this crystal is damaged a shard of its mind may escape, which has a CR of 25.  It&#039;s fully released mind does not have stats, as it is too powerful for the players to defeat.  If it does completely escape from the crystal prison then only divine intervention can stop it from returning to its body.&lt;br /&gt;
&lt;br /&gt;
In the suggested campaign, Tune Majii (human, Level 2 bard, level 2 wizard) hires the player to find her missing father Lucather (quell, level 8 enchanter, level 10 loremaster), who has become enslaved to Pandorym..  Meanwhile, the gods begin sending their mortal followers warnings that somebody is trying to unleash an unimaginably powerful evil.  This person turns out to be a [[Lawful Stupid]] [[Inevitable]] named Obligatum VII (kolyarut, level 3 [[Hexblade]], level 5 [[Occult Slayer]]), who wants to release Pandorym because Pandorym&#039;s contract was violated and it must correct this regardless of the consequences.  The players will have to travel to the prison where Pandorym&#039;s mind is kept and defeat Lucather and Obligatum VII as well as the prison&#039;s guardian constructs and undead.  If they succeed in killing Obligatum VII, they may then have to travel to [[Mechanus]] to prevent Obligatum VIII from being made.&lt;br /&gt;
&lt;br /&gt;
===Ragnorra===&lt;br /&gt;
Ragnorra is an entity of corrupted life that wants to remake all life to fit her own ideals of what life should be. She travels between worlds in the form of a red comet, which crashes down on the world and begins spreading her skin over the planet, warping all creatures into aberrations. As Ragnorra gets closer to landing, positive energy spells become stronger but also cause gross blemishes, Ragnorra&#039;s spores start to fall from the sky that turn things into swarms of pests, living things gain healing abilities but are slowly corrupted into aberrations, and eventually even the dead start rising as aberrations, while undead are forced to flee unless they are underground.&lt;br /&gt;
&lt;br /&gt;
===[[Sertrous]]===&lt;br /&gt;
Sertrous is a powerful [[Obyrith]] that was killed in the distant past, but whose spirit clings to life in his severed skull. Sertrous was the one responsible for revealing the secret that divine magic is possible to cast without faith in a god. He is worshiped by a cult of heretical [[Yuan-ti]] who claim that he is their true creator. As he gets closer to returning to life, encounters with snakes and snake-like monsters become more and more frequent.&lt;br /&gt;
&lt;br /&gt;
===The [[Worm That Walks]]===&lt;br /&gt;
The Worm that Walks is an evil demigod named [[Kyuss]] that wants to conquer the world and bring about the age of worms to become a full god. As get gets closer to escaping his prison, the world becomes infested with giant centipedes and other worm-like monsters.&lt;br /&gt;
&lt;br /&gt;
===Zargon===&lt;br /&gt;
Zargon is an ancient evil who once ruled over [[Baator]] as the father of the [[Baatorian]]s before Baator was conquered by Asmodeus and his [[Baatezu]]. Although he was defeated by Asmodeus, he could not be killed even by the gods and was imprisoned on the material plane. His horn is nearly indestructible and he will regenerate from it if the rest of his body is destroyed. Now he has given up on reclaiming Baator and wants to conquer the mortal world.  As his influence spreads the world is affected by extreme weather.&lt;br /&gt;
&lt;br /&gt;
===Dragon Magazine===&lt;br /&gt;
Two more elder evils were added in [[Dragon Magazine]].  Zurguth, the Feasting Vast, is the accidental creator of the [[Kaorti]].  Shothragot is a powerful servant of [[Tharizdun]].&lt;br /&gt;
&lt;br /&gt;
==Aboleth Deities==&lt;br /&gt;
While most [[Aboleth]]s do not worship gods, there are five godlike beings that they pay respects to, which are described in the book [[Lords of Madness]]&lt;br /&gt;
* [[Bolothamogg]] (Him Who Watches from Beyond the Stars): A primal force that keeps the multiverse separated from the outer dimensions.&lt;br /&gt;
* [[Holashner]] (The Hunger Below): A gigantic centipede squid thing that eats its way through the material plane, leaving behind a black substance that can be compressed into Bilestone, a substance that debilitates non-aberrations.&lt;br /&gt;
* [[Piscaethces]] (The Blood Queen): The origin of aboleths.  She wanders throughout the multiverse spawning new aboleths.  If she were to ever return aboleths would see it as proof that the multiverse isn&#039;t infinite.&lt;br /&gt;
* [[Shothotugg]] (Eater of Worlds): A mass of liquid that travels between worlds, poisoning and parasitizing them and slowly changing the laws of the multiverse as it does so.&lt;br /&gt;
* [[Y&#039;chak]] (The Violet Flame): A pillar of violet flames concealing a form so horrifying it would destroy anyone who looked at it.  It encourages mortals to worship evil gods and may be responsible for the creation of many of those gods.&lt;br /&gt;
&lt;br /&gt;
{{Template:D&amp;amp;D-Nonhuman-Deities}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Roleplaying]]&lt;br /&gt;
[[Category:Dungeons &amp;amp; Dragons]]&lt;br /&gt;
[[Category:Game Books]]&lt;br /&gt;
[[Category:Splatbook]]&lt;/div&gt;</summary>
		<author><name>2602:306:B88B:FB60:38DD:FB0B:9EAF:771</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Sphere_of_Annihilation&amp;diff=443382</id>
		<title>Sphere of Annihilation</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Sphere_of_Annihilation&amp;diff=443382"/>
		<updated>2019-06-24T00:16:42Z</updated>

		<summary type="html">&lt;p&gt;2602:306:B88B:FB60:38DD:FB0B:9EAF:771: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Roleplaying]]&lt;br /&gt;
[[Image:Divided by Zero manhole.jpg|thumb|right|Do not take your Sphere of Annihilation for a swim.]]&lt;br /&gt;
&lt;br /&gt;
An error in the fabric of space, it&#039;s not actually a sphere so much as a missing piece of reality that just so happens to &#039;&#039;look&#039;&#039; like a sphere.  Anything that touches it is destroyed -- no ashes, no dust, no soul, no afterlife, just GONE.  How this destroys whole people and not just the parts that touch, while simultaneously destroying only pieces of ground but not the entire continent at once, we do not know.&lt;br /&gt;
&lt;br /&gt;
Up until 4th Ed, this item was the ultimate &amp;quot;[[Rocks Fall, Everyone Dies|no, fuck YOU!]]&amp;quot; weapon or trap that DMs would use against player characters that were getting too cocky about having more hit-points than God and being able to survive 20d6 fireballs.  Appropriately, it is one of the traps in the [[Tomb of Horrors]].&lt;br /&gt;
&lt;br /&gt;
In [[Advanced Dungeons and Dragons]], it was a miscellaneous magic item which means you could find it by chance in some dragon&#039;s hoard -- if it didn&#039;t kill you when you accidentally brushed your hand over it.  Magic-Users could move it with the power of their big throbbing brains, and threaten monsters with a black hole the size of your fist that moved about 1 foot per round.  In D&amp;amp;D v3, it was 2 feet in diameter, anyone could move it at 10 feet per round with a DC30 check adding your level &amp;amp; Int modifier (doubled if you had the sphere&#039;s accompanying talisman). In 4e, it&#039;s a standard level 29 trap that does 6d6+10 with 15 ongoing damage.&lt;br /&gt;
&lt;br /&gt;
And this is but a small part of why 4e should Die In a Fire.&lt;br /&gt;
&lt;br /&gt;
In [[Dungeons_%26_Dragons#Immortals_Set|BECMI Dungeons &amp;amp; Dragons]], they were quasi-creatures named &#039;blackballs.&#039;  Blackballs are about 5ft in diameter and were one of the few things that Immortals would stay the hell away from.  They destroy anything they touch, and act like creatures but never communicate.  No Immortal who was vacuumed up by one was ever seen again.  In theory they&#039;re tools or probes from beyond the barrier that keeps the multiverse at only five dimensions, and are sent out to collect items for examination by the barrier-makers.&lt;br /&gt;
&lt;br /&gt;
The 3.0 Ed. [[Epic Level Handbook]] altered the above &#039;blackballs&#039; into the far more awesome sounding Umbral Blots, theorized to be the creation of some long lost pantheon of gods. Presumably lost, because they looked at the Sphere and decided &amp;quot;You know what this needs? The ability to CHASE you.&amp;quot; and promptly [[FAIL|ate shit]].&lt;br /&gt;
&lt;br /&gt;
While separated from its mind, the body of the [[Elder Evils| Elder Evil]] Pandorym resembles a larger than normal sphere of annihilation that always moves towards anyone that tries to control it.&lt;br /&gt;
&lt;br /&gt;
In 5e, the sphere deals a modest amount of Force damage rather than destroying something outright, in accordance with 5th&#039;s move away from true &amp;quot;save or die&amp;quot; effects.  The sphere is also much, much easier to move about with power of your mind, going five times your Int mod on a successful check. &lt;br /&gt;
&lt;br /&gt;
In [[Pathfinder]] the Spheres of Annihilation are the waste generated by the technomagic generators found in the only hive city in the full of undead planet Eox, the Halls of the Living. &lt;br /&gt;
&lt;br /&gt;
The Sphere of Annihilation also exists as a spell in the old, miniature [[roguelike]] &#039;&#039;Larn&#039;&#039;, where it flies away from the caster, annihilating what it passes over, and &#039;&#039;bounces off the edges of the dungeon&#039;&#039;. If you cast two and they collide, they annihilate each other and everthing in a fair-sized circle around them. Even casting just one can easily erase some critical item and make the game unwinnable.&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Cubes]]&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Black_hole The nearest real life equivalent: black holes].&lt;/div&gt;</summary>
		<author><name>2602:306:B88B:FB60:38DD:FB0B:9EAF:771</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Sphere_of_Annihilation&amp;diff=443381</id>
		<title>Sphere of Annihilation</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Sphere_of_Annihilation&amp;diff=443381"/>
		<updated>2019-06-24T00:15:57Z</updated>

		<summary type="html">&lt;p&gt;2602:306:B88B:FB60:38DD:FB0B:9EAF:771: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Roleplaying]]&lt;br /&gt;
[[Image:Divided by Zero manhole.jpg|thumb|right|Do not take your Sphere of Annihilation for a swim.]]&lt;br /&gt;
&lt;br /&gt;
An error in the fabric of space, it&#039;s not actually a sphere so much as a missing piece of reality that just so happens to &#039;&#039;look&#039;&#039; like a sphere.  Anything that touches it is destroyed -- no ashes, no dust, no soul, no afterlife, just GONE.  How this destroys whole people and not just the parts that touch, while simultaneously destroying only pieces of ground but not the entire continent at once, we do not know.&lt;br /&gt;
&lt;br /&gt;
Up until 4th Ed, this item was the ultimate &amp;quot;[[Rocks Fall, Everyone Dies|no, fuck YOU!]]&amp;quot; weapon or trap that DMs would use against player characters that were getting too cocky about having more hit-points than God and being able to survive 20d6 fireballs.  Appropriately, it is one of the traps in the [[Tomb of Horrors]].&lt;br /&gt;
&lt;br /&gt;
In [[Advanced Dungeons and Dragons]], it was a miscellaneous magic item which means you could find it by chance in some dragon&#039;s hoard -- if it didn&#039;t kill you when you accidentally brushed your hand over it.  Magic-Users could move it with the power of their big throbbing brains, and threaten monsters with a black hole the size of your fist that moved about 1 foot per round.  In D&amp;amp;D v3, it was 2 feet in diameter, anyone could move it at 10 feet per round with a DC30 check adding your level &amp;amp; Int modifier (doubled if you had the sphere&#039;s accompanying talisman). In 4e, it&#039;s a standard level 29 trap that does 6d6+10 with 15 ongoing damage.&lt;br /&gt;
&lt;br /&gt;
And this is but a small part of why 4e should Die In a Fire.&lt;br /&gt;
&lt;br /&gt;
In [[Dungeons_%26_Dragons#Immortals_Set|BECMI Dungeons &amp;amp; Dragons]], they were quasi-creatures named &#039;blackballs.&#039;  Blackballs are about 5ft in diameter and were one of the few things that Immortals would stay the hell away from.  They destroy anything they touch, and act like creatures but never communicate.  No Immortal who was vacuumed up by one was ever seen again.  In theory they&#039;re tools or probes from beyond the barrier that keeps the multiverse at only five dimensions, and are sent out to collect items for examination by the barrier-makers.&lt;br /&gt;
&lt;br /&gt;
The 3.0 Ed. [[Epic Level Handbook]] altered the above &#039;blackballs&#039; into the far more awesome sounding Umbral Blots, theorized to be the creation of some long lost pantheon of gods. Presumably lost, because they looked at the Sphere and decided &amp;quot;You know what this needs? The ability to CHASE you.&amp;quot; and promptly [[FAIL|ate shit]].&lt;br /&gt;
&lt;br /&gt;
While separated from its mind, the body of the [[Elder Evil]] Pandorym resembles a larger than normal sphere of annihilation that always moves towards anyone that tries to control it.&lt;br /&gt;
&lt;br /&gt;
In 5e, the sphere deals a modest amount of Force damage rather than destroying something outright, in accordance with 5th&#039;s move away from true &amp;quot;save or die&amp;quot; effects.  The sphere is also much, much easier to move about with power of your mind, going five times your Int mod on a successful check. &lt;br /&gt;
&lt;br /&gt;
In [[Pathfinder]] the Spheres of Annihilation are the waste generated by the technomagic generators found in the only hive city in the full of undead planet Eox, the Halls of the Living. &lt;br /&gt;
&lt;br /&gt;
The Sphere of Annihilation also exists as a spell in the old, miniature [[roguelike]] &#039;&#039;Larn&#039;&#039;, where it flies away from the caster, annihilating what it passes over, and &#039;&#039;bounces off the edges of the dungeon&#039;&#039;. If you cast two and they collide, they annihilate each other and everthing in a fair-sized circle around them. Even casting just one can easily erase some critical item and make the game unwinnable.&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Cubes]]&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Black_hole The nearest real life equivalent: black holes].&lt;/div&gt;</summary>
		<author><name>2602:306:B88B:FB60:38DD:FB0B:9EAF:771</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Elder_Evils&amp;diff=194735</id>
		<title>Elder Evils</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Elder_Evils&amp;diff=194735"/>
		<updated>2019-06-23T23:59:30Z</updated>

		<summary type="html">&lt;p&gt;2602:306:B88B:FB60:38DD:FB0B:9EAF:771: /* Aboleth Deities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Elder Evils]] can refer to either a 3.5 edition [[Splatbook]] about world ending threats the players may face or a group of powerful entities that are the closest things [[Aboleth]]s have to gods.&lt;br /&gt;
&lt;br /&gt;
==The Book==&lt;br /&gt;
The Elder Evils described in the book of the same name are entities with the potential to end the world. The book instructs the DM on how to base a campaign around stopping one of these beings.  The book does not describe every detail of the campaigns like most books, but instead gives a general outline of the plot, plus the stats for major enemies the players will encounter, and details of the final dungeon, and what adjustments to make if the campaign is set in [[Faerun]] or [[Eberron]]. Many of them are not stated, as they are too powerful when fully unleashed for the players to stop, but instead only have stats for an aspect of them. Several of them were later adapted to 4th edition by Dragon Magazine as potential sources of power for [[Warlock]]s.&lt;br /&gt;
&lt;br /&gt;
===[[Atropus]]===&lt;br /&gt;
Known as The World Born Dead, Atropus is a moon sized undead creature that is as old as creation and desires the end of all life.  It destroys worlds by crashing on them and then draining them of all positive energy.  Atropus cannot be destroyed, but the players can drive it away.  As Atropus approaches the world necromancy spells become more powerful and the dead begin to rise as undead spontaneously.  Atropus itself has no stats, but the Aspect of Atropus is a CR 23 undead.  Atropus is also infested with many kinds of undead, including famine spirits, advanced deathshriekers, rage winds, angels of decay, nightcrawlers, nightwalkers, nightwings, dread wraiths, and a single dread boneyard.  Atropus is also a very hostile environment with no atmosphere unless it is about to collide with the world, and has a variety of effects that harm the living and boost the undead.&lt;br /&gt;
&lt;br /&gt;
In the suggested campaign, Caira Xasten (human, level 5 bard, level 5 rogue, level 10 [[Ur-Priest]]) wants to attract Atropus to destroy the world to get revenge on the gods, blaming them for the death of her husband who was killed by a falling meteorite.  To do this she and her cult first seek out a book about Atropus, then try to obtain the [[Book of Vile Darkness]] in order to learn the &#039;&#039;apocalypse of the sky&#039;&#039; spell which she will attempt to cast on a large city to attract Atropus with the mass death.  Meanwhile, the world is also invaded by a powerful general of [[Orcus]] who also wants to summon Atropus named Gorguth ([[Bodak]], level 2 ranger, level 1 fighter, level 9 blackguard), who rides on a powerful construct named Skyshadow and leading his own army of the undead to cause mass death.  After failing to stop either one of them, the players them must travel to Atropus and battle against a variety of undead monsters until they find and defeat the aspect of Atropus, which will cause Atropus to retreat.&lt;br /&gt;
&lt;br /&gt;
=== Father Llymic===&lt;br /&gt;
Father Llymic is an entity from the [[Far Realm]] that sleeps in an icy prison that melts in darkness and thickens in sunlight who wants to remake the world to be more hospitable to itself and its children, which it creates by spreading a plague that turns the infected into creatures like itself, which are known as brood spawn. The more people Father Llimic infects, the more comes out of his sleep, and as it awakes the sun starts to go out, and darkness spells grow stronger while light spells weaken.  He is called Father Llymic because he often projects an illusion of a friendly old man.  Its true form is a massive demon like creature with scythes for arms, three eyes, and skin covered in icy crystal, with a CR of 18.  Beings converted into brood spawn gain similar features.&lt;br /&gt;
&lt;br /&gt;
In the suggested campaign, the player are sent to investigate the disappearance of a caravan that was attacked by a tribe of barbarians that worship Father Llymic.  After this a huge glacier and icy weather spreads down from the mountain where Father Llymic is imprisoned and strange ice monsters start attacking people.  Soon whole towns and villages are transformed into brood spawn as the weather gets worse and worse while the sun gets darker and darker.  The players must travel up the mountain while battling through mad cultists and many kinds of brood spawn to face and defeat Father Llymic.&lt;br /&gt;
&lt;br /&gt;
===The Hulks of Zoretha===&lt;br /&gt;
The Hulks of Zoretha are five giants made of stone from another world that plan to exterminate all life on this plane to make room for them to repopulate it with their own kind. As they awaken, the moon turns red, causing people to experience uncontrollable rage.  Four of the hulks are female and are each associated with a different element while the last one is male and has wings.  They are also completely indestructible as long as they are asleep.  All of them are CR 16.&lt;br /&gt;
&lt;br /&gt;
In the suggested campaign, Soelma Nilaenish (elf, level 7 wizard, level 10 loremaster, level 1 rogue) hires the party to recover a copy of the Zoretha Scrolls, then later hires them again to protect the scrolls.  She then travels with the party to stop the leader of the cult of Zoretha, Janwulf the Soulbiter (ice giant, level 11 bard).  But after Janwulf is defeated Soelma betrays the party and takes control of the cult herself.  Soelma is in fact horribly depressed and wants the world to be destroyed, while the old leader of the cult, Janwulf actually had no interest in waking up the hulks and just wanted power.  The party then stops Soelma from completing the ritual to wake up the hulks but the moon doesn&#039;t return to normal and the whole world is at war.  A single cultist escapes from the players and finishes the ritual to wake up the hulks and the players must then destroy them.&lt;br /&gt;
&lt;br /&gt;
===The Leviathan===&lt;br /&gt;
An immense sea monster that will destroy the world if it ever wakes up. As it gets close to awakening, the world is affected by extreme weather.  The Leviathan does not have stats, as it is too big for the players to fight, but the players may battle against aspects of the leviathan, which are CR 16, or an advanced aspect, which is CR 20.&lt;br /&gt;
&lt;br /&gt;
In the suggested campaign, the players save a port town from a disaster and are sent to investigate the cause of the strange weather.  The party then encounters an defeats a cult that worships the leviathan, but their leader, a mysterious man named Enshaddon, escapes.  Enshaddon is actually an advanced vampiric [[Ixitxachitl]] with 16 cleric levels named Axihuatl.  He is a worshiper of Demogorgon and wants to partially wake up the leviathan using a shard of chaos in order to flood the world.  After the players first disrupt his plans, he sends Marcus Hape (human, level 4 rogue, level 4 assassin, level 4 thrall of Demogogon) to kill them.  With the help of a sage named Mytus who provides the players with magic and equipment for underwater travel, the players attack a temple located in a hollow spine on the leviathan&#039;s back and interrupt Axihuatl&#039;s ritual to wake up the leviathan, causing him to lose control of the beast.  Axihuatl then allies with the players because he does not want the leviathan to completely destroy the world.  They must then travel deeper into the temple and throw the shard of chaos into a pit at the bottom to put the leviathan back to sleep.&lt;br /&gt;
&lt;br /&gt;
===Pandorym===&lt;br /&gt;
In ancient times, a group of wizards wanted to threaten the gods, so they summoned an intelligent superweapon from another dimension which they named Pandorym, but then betrayed and sealed Pandorym away by separating its mind from its body and imprisoning them separately.  The gods didn&#039;t like being threatened so they wiped the wizards out as soon as they had finished sealing Pandorym away. Pandorym desires to get revenge of the descendants of the wizards that imprisoned it, then fulfil its contract with them by killing all the gods, and if it is unable to return home after this it will destroy the world too. As Pandorym gets close to being freed, a glyph spread across the sky that interferes with the connections between planes, making many kinds of magic more difficult to use, especially conjuration.  Pandorym&#039;s mindless body resembles a [[Sphere of Annihilation]], which is kept in an extradimensional prison.  It&#039;s mind is trapped inside of a crystal.  When this crystal is damaged a shard of its mind may escape, which has a CR of 25.  It&#039;s fully released mind does not have stats, as it is too powerful for the players to defeat.  If it does completely escape from the crystal prison then only divine intervention can stop it from returning to its body.&lt;br /&gt;
&lt;br /&gt;
In the suggested campaign, Tune Majii (human, Level 2 bard, level 2 wizard) hires the player to find her missing father Lucather (quell, level 8 enchanter, level 10 loremaster), who has become enslaved to Pandorym..  Meanwhile, the gods begin sending their mortal followers warnings that somebody is trying to unleash an unimaginably powerful evil.  This person turns out to be a [[Lawful Stupid]] [[Inevitable]] named Obligatum VII (kolyarut, level 3 [[Hexblade]], level 5 [[Occult Slayer]]), who wants to release Pandorym because Pandorym&#039;s contract was violated and it must correct this regardless of the consequences.  The players will have to travel to the prison where Pandorym&#039;s mind is kept and defeat Lucather and Obligatum VII as well as the prison&#039;s guardian constructs and undead.  If they succeed in killing Obligatum VII, they may then have to travel to [[Mechanus]] to prevent Obligatum VIII from being made.&lt;br /&gt;
&lt;br /&gt;
===Ragnorra===&lt;br /&gt;
Ragnorra is an entity of corrupted life that wants to remake all life to fit her own ideals of what life should be. She travels between worlds in the form of a red comet, which crashes down on the world and begins spreading her skin over the planet, warping all creatures into aberrations. As Ragnorra gets closer to landing, positive energy spells become stronger but also cause gross blemishes, Ragnorra&#039;s spores start to fall from the sky that turn things into swarms of pests, living things gain healing abilities but are slowly corrupted into aberrations, and eventually even the dead start rising as aberrations, while undead are forced to flee unless they are underground.&lt;br /&gt;
&lt;br /&gt;
===[[Sertrous]]===&lt;br /&gt;
Sertrous is a powerful [[Obyrith]] that was killed in the distant past, but whose spirit clings to life in his severed skull. Sertrous was the one responsible for revealing the secret that divine magic is possible to cast without faith in a god. He is worshiped by a cult of heretical [[Yuan-ti]] who claim that he is their true creator. As he gets closer to returning to life, encounters with snakes and snake-like monsters become more and more frequent.&lt;br /&gt;
&lt;br /&gt;
===The [[Worm That Walks]]===&lt;br /&gt;
The Worm that Walks is an evil demigod named [[Kyuss]] that wants to conquer the world and bring about the age of worms to become a full god. As get gets closer to escaping his prison, the world becomes infested with giant centipedes and other worm-like monsters.&lt;br /&gt;
&lt;br /&gt;
===Zargon===&lt;br /&gt;
Zargon is an ancient evil who once ruled over [[Baator]] as the father of the [[Baatorian]]s before Baator was conquered by Asmodeus and his [[Baatezu]]. Although he was defeated by Asmodeus, he could not be killed even by the gods and was imprisoned on the material plane. His horn is nearly indestructible and he will regenerate from it if the rest of his body is destroyed. Now he has given up on reclaiming Baator and wants to conquer the mortal world.  As his influence spreads the world is affected by extreme weather.&lt;br /&gt;
&lt;br /&gt;
===Dragon Magazine===&lt;br /&gt;
Two more elder evils were added in [[Dragon Magazine]].  Zurguth, the Feasting Vast, is the accidental creator of the [[Kaorti]].  Shothragot is a powerful servant of [[Tharizdun]].&lt;br /&gt;
&lt;br /&gt;
==Aboleth Deities==&lt;br /&gt;
While most [[Aboleth]]s do not worship gods, there are five godlike beings that they pay respects to, which are described in the book [[Lords of Madness]]&lt;br /&gt;
* [[Bolothamogg]] (Him Who Watches from Beyond the Stars): A primal force that keeps the multiverse separated from the outer dimensions.&lt;br /&gt;
* [[Holashner]] (The Hunger Below): A gigantic centipede squid thing that eats its way through the material plane, leaving behind a black substance that can be compressed into Bilestone, a substance that debilitates non-aberrations.&lt;br /&gt;
* [[Piscaethces]] (The Blood Queen): The origin of aboleths.  She wanders throughout the multiverse spawning new aboleths.  If she were to ever return aboleths would see it as proof that the multiverse isn&#039;t infinite.&lt;br /&gt;
* [[Shothotugg]] (Eater of Worlds): A mass of liquid that travels between worlds, poisoning and parasitizing them and slowly changing the laws of the multiverse as it does so.&lt;br /&gt;
* [[Y&#039;chak]] (The Violet Flame): A pillar of violet flames concealing a form so horrifying it would destroy anyone who looked at it.  It encourages mortals to worship evil gods and may be responsible for the creation of many of those gods.&lt;br /&gt;
&lt;br /&gt;
{{Template:D&amp;amp;D-Nonhuman-Deities}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Roleplaying]]&lt;br /&gt;
[[Category:Dungeons &amp;amp; Dragons]]&lt;br /&gt;
[[Category:Game Books]]&lt;br /&gt;
[[Category:Splatbook]]&lt;/div&gt;</summary>
		<author><name>2602:306:B88B:FB60:38DD:FB0B:9EAF:771</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Elder_Evils&amp;diff=194734</id>
		<title>Elder Evils</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Elder_Evils&amp;diff=194734"/>
		<updated>2019-06-23T23:59:14Z</updated>

		<summary type="html">&lt;p&gt;2602:306:B88B:FB60:38DD:FB0B:9EAF:771: /* Aboleth Deities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Elder Evils]] can refer to either a 3.5 edition [[Splatbook]] about world ending threats the players may face or a group of powerful entities that are the closest things [[Aboleth]]s have to gods.&lt;br /&gt;
&lt;br /&gt;
==The Book==&lt;br /&gt;
The Elder Evils described in the book of the same name are entities with the potential to end the world. The book instructs the DM on how to base a campaign around stopping one of these beings.  The book does not describe every detail of the campaigns like most books, but instead gives a general outline of the plot, plus the stats for major enemies the players will encounter, and details of the final dungeon, and what adjustments to make if the campaign is set in [[Faerun]] or [[Eberron]]. Many of them are not stated, as they are too powerful when fully unleashed for the players to stop, but instead only have stats for an aspect of them. Several of them were later adapted to 4th edition by Dragon Magazine as potential sources of power for [[Warlock]]s.&lt;br /&gt;
&lt;br /&gt;
===[[Atropus]]===&lt;br /&gt;
Known as The World Born Dead, Atropus is a moon sized undead creature that is as old as creation and desires the end of all life.  It destroys worlds by crashing on them and then draining them of all positive energy.  Atropus cannot be destroyed, but the players can drive it away.  As Atropus approaches the world necromancy spells become more powerful and the dead begin to rise as undead spontaneously.  Atropus itself has no stats, but the Aspect of Atropus is a CR 23 undead.  Atropus is also infested with many kinds of undead, including famine spirits, advanced deathshriekers, rage winds, angels of decay, nightcrawlers, nightwalkers, nightwings, dread wraiths, and a single dread boneyard.  Atropus is also a very hostile environment with no atmosphere unless it is about to collide with the world, and has a variety of effects that harm the living and boost the undead.&lt;br /&gt;
&lt;br /&gt;
In the suggested campaign, Caira Xasten (human, level 5 bard, level 5 rogue, level 10 [[Ur-Priest]]) wants to attract Atropus to destroy the world to get revenge on the gods, blaming them for the death of her husband who was killed by a falling meteorite.  To do this she and her cult first seek out a book about Atropus, then try to obtain the [[Book of Vile Darkness]] in order to learn the &#039;&#039;apocalypse of the sky&#039;&#039; spell which she will attempt to cast on a large city to attract Atropus with the mass death.  Meanwhile, the world is also invaded by a powerful general of [[Orcus]] who also wants to summon Atropus named Gorguth ([[Bodak]], level 2 ranger, level 1 fighter, level 9 blackguard), who rides on a powerful construct named Skyshadow and leading his own army of the undead to cause mass death.  After failing to stop either one of them, the players them must travel to Atropus and battle against a variety of undead monsters until they find and defeat the aspect of Atropus, which will cause Atropus to retreat.&lt;br /&gt;
&lt;br /&gt;
=== Father Llymic===&lt;br /&gt;
Father Llymic is an entity from the [[Far Realm]] that sleeps in an icy prison that melts in darkness and thickens in sunlight who wants to remake the world to be more hospitable to itself and its children, which it creates by spreading a plague that turns the infected into creatures like itself, which are known as brood spawn. The more people Father Llimic infects, the more comes out of his sleep, and as it awakes the sun starts to go out, and darkness spells grow stronger while light spells weaken.  He is called Father Llymic because he often projects an illusion of a friendly old man.  Its true form is a massive demon like creature with scythes for arms, three eyes, and skin covered in icy crystal, with a CR of 18.  Beings converted into brood spawn gain similar features.&lt;br /&gt;
&lt;br /&gt;
In the suggested campaign, the player are sent to investigate the disappearance of a caravan that was attacked by a tribe of barbarians that worship Father Llymic.  After this a huge glacier and icy weather spreads down from the mountain where Father Llymic is imprisoned and strange ice monsters start attacking people.  Soon whole towns and villages are transformed into brood spawn as the weather gets worse and worse while the sun gets darker and darker.  The players must travel up the mountain while battling through mad cultists and many kinds of brood spawn to face and defeat Father Llymic.&lt;br /&gt;
&lt;br /&gt;
===The Hulks of Zoretha===&lt;br /&gt;
The Hulks of Zoretha are five giants made of stone from another world that plan to exterminate all life on this plane to make room for them to repopulate it with their own kind. As they awaken, the moon turns red, causing people to experience uncontrollable rage.  Four of the hulks are female and are each associated with a different element while the last one is male and has wings.  They are also completely indestructible as long as they are asleep.  All of them are CR 16.&lt;br /&gt;
&lt;br /&gt;
In the suggested campaign, Soelma Nilaenish (elf, level 7 wizard, level 10 loremaster, level 1 rogue) hires the party to recover a copy of the Zoretha Scrolls, then later hires them again to protect the scrolls.  She then travels with the party to stop the leader of the cult of Zoretha, Janwulf the Soulbiter (ice giant, level 11 bard).  But after Janwulf is defeated Soelma betrays the party and takes control of the cult herself.  Soelma is in fact horribly depressed and wants the world to be destroyed, while the old leader of the cult, Janwulf actually had no interest in waking up the hulks and just wanted power.  The party then stops Soelma from completing the ritual to wake up the hulks but the moon doesn&#039;t return to normal and the whole world is at war.  A single cultist escapes from the players and finishes the ritual to wake up the hulks and the players must then destroy them.&lt;br /&gt;
&lt;br /&gt;
===The Leviathan===&lt;br /&gt;
An immense sea monster that will destroy the world if it ever wakes up. As it gets close to awakening, the world is affected by extreme weather.  The Leviathan does not have stats, as it is too big for the players to fight, but the players may battle against aspects of the leviathan, which are CR 16, or an advanced aspect, which is CR 20.&lt;br /&gt;
&lt;br /&gt;
In the suggested campaign, the players save a port town from a disaster and are sent to investigate the cause of the strange weather.  The party then encounters an defeats a cult that worships the leviathan, but their leader, a mysterious man named Enshaddon, escapes.  Enshaddon is actually an advanced vampiric [[Ixitxachitl]] with 16 cleric levels named Axihuatl.  He is a worshiper of Demogorgon and wants to partially wake up the leviathan using a shard of chaos in order to flood the world.  After the players first disrupt his plans, he sends Marcus Hape (human, level 4 rogue, level 4 assassin, level 4 thrall of Demogogon) to kill them.  With the help of a sage named Mytus who provides the players with magic and equipment for underwater travel, the players attack a temple located in a hollow spine on the leviathan&#039;s back and interrupt Axihuatl&#039;s ritual to wake up the leviathan, causing him to lose control of the beast.  Axihuatl then allies with the players because he does not want the leviathan to completely destroy the world.  They must then travel deeper into the temple and throw the shard of chaos into a pit at the bottom to put the leviathan back to sleep.&lt;br /&gt;
&lt;br /&gt;
===Pandorym===&lt;br /&gt;
In ancient times, a group of wizards wanted to threaten the gods, so they summoned an intelligent superweapon from another dimension which they named Pandorym, but then betrayed and sealed Pandorym away by separating its mind from its body and imprisoning them separately.  The gods didn&#039;t like being threatened so they wiped the wizards out as soon as they had finished sealing Pandorym away. Pandorym desires to get revenge of the descendants of the wizards that imprisoned it, then fulfil its contract with them by killing all the gods, and if it is unable to return home after this it will destroy the world too. As Pandorym gets close to being freed, a glyph spread across the sky that interferes with the connections between planes, making many kinds of magic more difficult to use, especially conjuration.  Pandorym&#039;s mindless body resembles a [[Sphere of Annihilation]], which is kept in an extradimensional prison.  It&#039;s mind is trapped inside of a crystal.  When this crystal is damaged a shard of its mind may escape, which has a CR of 25.  It&#039;s fully released mind does not have stats, as it is too powerful for the players to defeat.  If it does completely escape from the crystal prison then only divine intervention can stop it from returning to its body.&lt;br /&gt;
&lt;br /&gt;
In the suggested campaign, Tune Majii (human, Level 2 bard, level 2 wizard) hires the player to find her missing father Lucather (quell, level 8 enchanter, level 10 loremaster), who has become enslaved to Pandorym..  Meanwhile, the gods begin sending their mortal followers warnings that somebody is trying to unleash an unimaginably powerful evil.  This person turns out to be a [[Lawful Stupid]] [[Inevitable]] named Obligatum VII (kolyarut, level 3 [[Hexblade]], level 5 [[Occult Slayer]]), who wants to release Pandorym because Pandorym&#039;s contract was violated and it must correct this regardless of the consequences.  The players will have to travel to the prison where Pandorym&#039;s mind is kept and defeat Lucather and Obligatum VII as well as the prison&#039;s guardian constructs and undead.  If they succeed in killing Obligatum VII, they may then have to travel to [[Mechanus]] to prevent Obligatum VIII from being made.&lt;br /&gt;
&lt;br /&gt;
===Ragnorra===&lt;br /&gt;
Ragnorra is an entity of corrupted life that wants to remake all life to fit her own ideals of what life should be. She travels between worlds in the form of a red comet, which crashes down on the world and begins spreading her skin over the planet, warping all creatures into aberrations. As Ragnorra gets closer to landing, positive energy spells become stronger but also cause gross blemishes, Ragnorra&#039;s spores start to fall from the sky that turn things into swarms of pests, living things gain healing abilities but are slowly corrupted into aberrations, and eventually even the dead start rising as aberrations, while undead are forced to flee unless they are underground.&lt;br /&gt;
&lt;br /&gt;
===[[Sertrous]]===&lt;br /&gt;
Sertrous is a powerful [[Obyrith]] that was killed in the distant past, but whose spirit clings to life in his severed skull. Sertrous was the one responsible for revealing the secret that divine magic is possible to cast without faith in a god. He is worshiped by a cult of heretical [[Yuan-ti]] who claim that he is their true creator. As he gets closer to returning to life, encounters with snakes and snake-like monsters become more and more frequent.&lt;br /&gt;
&lt;br /&gt;
===The [[Worm That Walks]]===&lt;br /&gt;
The Worm that Walks is an evil demigod named [[Kyuss]] that wants to conquer the world and bring about the age of worms to become a full god. As get gets closer to escaping his prison, the world becomes infested with giant centipedes and other worm-like monsters.&lt;br /&gt;
&lt;br /&gt;
===Zargon===&lt;br /&gt;
Zargon is an ancient evil who once ruled over [[Baator]] as the father of the [[Baatorian]]s before Baator was conquered by Asmodeus and his [[Baatezu]]. Although he was defeated by Asmodeus, he could not be killed even by the gods and was imprisoned on the material plane. His horn is nearly indestructible and he will regenerate from it if the rest of his body is destroyed. Now he has given up on reclaiming Baator and wants to conquer the mortal world.  As his influence spreads the world is affected by extreme weather.&lt;br /&gt;
&lt;br /&gt;
===Dragon Magazine===&lt;br /&gt;
Two more elder evils were added in [[Dragon Magazine]].  Zurguth, the Feasting Vast, is the accidental creator of the [[Kaorti]].  Shothragot is a powerful servant of [[Tharizdun]].&lt;br /&gt;
&lt;br /&gt;
==Aboleth Deities==&lt;br /&gt;
While most [[Aboleth]]s do not worship gods, there are five godlike beings that they pay respects to, which are described in the book [[Lords of Madness]]&lt;br /&gt;
* [[Bolothamogg]] (Him Who Watches from Beyond the Stars): A primal force that keeps the multiverse separated from the outer dimensions.&lt;br /&gt;
* [[Holashner]] (The Hunger Below): A gigantic centipede squid thing that eats its way through the material plane, leaving behind a black substance that can be compressed into Bilestone, a substance that debilitates non-aberrations.&lt;br /&gt;
* [[Piscaethces]] (The Blood Queen): The origin of aboleths.  She wanders throughout the multiverse spawning new aboleths.  If she were to ever return aboleths would see it as proof that the multiverse isn&#039;t infinite.&lt;br /&gt;
* [[Shothotugg]] (Eater of Worlds): A mass of liquid that travels between worlds, poisoning and parasitizing them and slowly changing the laws of the multiverse as it does so.&lt;br /&gt;
* [[Y&#039;chak]] (The Violet Flame): A pillar of violet flames concealing a form so horrifying it would destroy anyone who looked at it.  It encourages mortals to worship evil gods and may be responsible for the creation of many of those gods.&lt;br /&gt;
&lt;br /&gt;
[[Template:D&amp;amp;D-Nonhuman-Deities]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Roleplaying]]&lt;br /&gt;
[[Category:Dungeons &amp;amp; Dragons]]&lt;br /&gt;
[[Category:Game Books]]&lt;br /&gt;
[[Category:Splatbook]]&lt;/div&gt;</summary>
		<author><name>2602:306:B88B:FB60:38DD:FB0B:9EAF:771</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Inevitable&amp;diff=271212</id>
		<title>Inevitable</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Inevitable&amp;diff=271212"/>
		<updated>2019-06-23T21:15:03Z</updated>

		<summary type="html">&lt;p&gt;2602:306:B88B:FB60:38DD:FB0B:9EAF:771: /* Kolyarut */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Inevitables Regular.jpg|400px|thumb|right|A Zelekhut, a Kolyarut and a Marut; the lovely angels of Justice.]]&lt;br /&gt;
An &#039;&#039;&#039;Inevitable&#039;&#039;&#039; is a type of Outsider from [[Mechanus|The Clockwork Nirvana of Mechanus]], an Outer [[Plane]] in the [[Planescape]] setting and several cosmologies in [[Dungeons and Dragons]]. They are the upholders of the fundamental rules of the multiverse, and track down and [[Anal Circumference|punish]] those who would seek to break them.&lt;br /&gt;
&lt;br /&gt;
==Creation and personality==&lt;br /&gt;
Inevitables are made in great crèche-forges located in several locations throughout Mechanus. Here they are built through unknown ways and given intelligence. While they are technically Constructs, they are capable of learning and gaining a personality, though the process is slow.&lt;br /&gt;
&lt;br /&gt;
After its creation, an Inevitable is given a target by a special set of Inevitables who divine the cosmos for any lawbreakers and is sent out to mete out justice. Upon their creation, they know nothing but how to use their abilities and their target. Given their lack of social skills, asking people for directions towards its target can be a very awkward affair. From its interactions with the world, an Inevitable begins to foster a personality, though as a being of Law this makes it at best a little unhinged and detached. They often get these personalities from hunting down several targets: the more they find the less of an automaton they become. However, the more independent they become, the more they long to return to their crèche-forge. When they do so, they have their personalities wiped and are given a new target. These beings are certainly [[Lawful Stupid]] at first glance, but given that they&#039;re [[Necron|mostly-robots]] that are made partially out of the literal essence of Law, their actions are only a little more stupid than when your computer crashes because of a glitch.&lt;br /&gt;
&lt;br /&gt;
==Models==&lt;br /&gt;
Inevitables exist in several different kinds of models, each with their own specialty. It is not known if each individual crèche-forge makes only one model, or if several are made within the same facility.&lt;br /&gt;
&lt;br /&gt;
===Kolyarut===&lt;br /&gt;
Kolyarut are designed to uphold oaths both spoken and written. They appear like humanoid constructs made of black metal: they often have a half-finished look with many exposed parts jutting out here and there. Their heads often have their back exposed, and two glowing red eyes look forward from the skull (unless you were to consult the picture provided.)&lt;br /&gt;
&lt;br /&gt;
Kolyarut track down oathbreakers and use intimidation, magic, or outright force to browbeat someone into upholding their bargain. They only kill if it is part of the bargain in question: otherwise they use spells like Suggestion or Geas in order to get the job done. Kolyarut hold all bargains to be equal in their importance: from the repayment of a monetary debt to [[Lawful Stupid|the promise of an extradimensional horror to destroy the gods]] (see the book [[Elder Evils]] for details on that one). They are the most talkative kind of Inevitable: they often speak with people in places where oaths are normally sworn, such as courts of royalty or law, temples and other such places. As such, they return back to their crèche-forges regularly.&lt;br /&gt;
&lt;br /&gt;
They do not differentiate between those who have no intent on upholding their oaths, those who unwillingly broke their oaths or those who are not able to uphold their oaths for some reason. If possible, they first inform their targets of them being in breach: if they are willing to uphold their parts of the oath the Kolyarut will make sure they do so. Those less willing are made to uphold their bargain through force or magic. But if the Kolyarut discovers that both parties do not keep their ends of a bargain, it treats the bargain as void and dismisses it.&lt;br /&gt;
&lt;br /&gt;
In 5e, kolyarut does not refer to a subtype of inevitables but a single mechanical engine of absolute jurisprudence located in Sigil&#039;s Hall of Concordance. The Kolyarut (with a captial K) acts as the mediator between two parties who form a contract, which is then placed in the chest of a marut that enforces the contract.&lt;br /&gt;
&lt;br /&gt;
===Marut===&lt;br /&gt;
{{Main|Marut}}&lt;br /&gt;
The most recognizable of the bunch (and the one who has existed the longest, dating back to the original [[Manual of the Planes]]), the Marut, is tasked with hunting down those who cheat death and granting them the end they escaped. As such, the enemies of the Marut are beings like [[lich]]es, [[necromancer]]s, cult leaders, extremely long-lived [[wizard]]s, those who restore the dead back to live over and over (either willing like with [[adventurers]] or on a mass-scale on the unwilling, like [[necromancer]]s).&lt;br /&gt;
&lt;br /&gt;
Maruts are patient in their hunts, biding their time until they are ready to strike, where they strike targets with lightning-charged fists. Because of the solitary nature of many of their targets, Maruts have little opportunity to practice their social interaction, and as such are the slowest to develop personalities.&lt;br /&gt;
&lt;br /&gt;
Maruts are large and broad, with heavy frames and strong limbs to better fight for justice with their bare hands. They have what looks like Greco-Roman inspired armor with huge axe-helmets that look like low tier Warrior armor from [[World of Warcraft]].&lt;br /&gt;
&lt;br /&gt;
In 4e, Inevitables as a whole were swept away; only Maruts remained, and they were initially given a backstory as astral mercenaries, before the Astral Sea sourcebook clarified that they were originally created at the dawn of creation by the gods to serve as the ultimate impartial arbitrators and enforcers. Dedicated exclusively to the promotion of law and order, Maruts in the Astral Sea serve as mercenaries to promote their vision, with the theory that they seek payment in reciprocal favors because they hope to eventually hold the entire multiverse in their debt, allowing them to reshape existence into something much more orderly.&lt;br /&gt;
&lt;br /&gt;
In 5e, Inevitables returned to their original purpose in earlier versions as Primus&#039;s enforcers. Only maruts have been shown thus far, though other inevitables are explicitly stated to exist. They behave more like kolyaruts in this edition, enforcing contracts that the Kolyarut has mediated and bringing in those who broke their oaths to the Hall of Concordance for punishment.&lt;br /&gt;
&lt;br /&gt;
[[File:Inevitables Powerful.jpg|400px|thumb|A Varakhut and a Quarut, the more potent and rare variants of Inevitables.]]&lt;br /&gt;
&lt;br /&gt;
===Quarut===&lt;br /&gt;
The Quarut are tasked with delivering justice to those who meddle with time and relative dimensions in space, causing rippling effects and distort space and all kinds of other magibabble stuff you normally see on [[Doctor Who]]. The foes of the Quarut are potent indeed, and as such they keep their distance until they better understand their quarry. They often engage their foes by matter of proxies, interrogate associates and minions and seek weaknesses in their foes. While the Quarut are formidable in battle, the easiest way to deal with them is to determine what they want and fix the damage you&#039;ve done. This is often easier said than done, and may require anything up to and including time travel to undo some calamity.&lt;br /&gt;
&lt;br /&gt;
Quarut look like warped marionettes with slender brown frames and complex, green-gold plating. They tend to employ magic in order to gain the upper hand in battle, even spells like Wish and Time Stop in order to seize their targets. They seem to conveniently ignore the fact that the use of these spells is what they&#039;re created to combat.&lt;br /&gt;
&lt;br /&gt;
===Varakhut===&lt;br /&gt;
The most potent and rare kind of Inevitable, the Varakhut are meant to uphold the divine order. All those who would seek to destroy the gods, or become one themselves, will eventually get into conflict with these potent beings. They are the most lethal of their kind, employing powerful magic and physical prowess in order to destroy their enemies. Those with a legitimate bid for godhood eventually come to blows with a Varakhut, but beings who only think they do are safe. While a Varakhut is powerful, it is likely no match for a god-to-be in single combat. Instead they aim at artifacts, followers and other sources of power or reverence for the wannabe-god.&lt;br /&gt;
&lt;br /&gt;
There are only a few ways to stop a Varakhut: by destroying it, to ensure that you no longer have a bid for godhood, or by actually becoming a god. If one were to become a demigod or more, you become part of the order the Varakhut is sworn to protect, and as such are no longer a valid target. Varakhut look the most alien of the bunch: their bodies have sharp geometric shapes with elongated pyramids for arms. Instead of legs, the torso terminates into a single geometric point. The head is a flat disc on top of a slightly raised tube, giving an alien and inorganic appearance.&lt;br /&gt;
&lt;br /&gt;
===Zelekhut===&lt;br /&gt;
Zelekhut are centaur-shaped beings with porcelain skin, golden clockwork, mechanical wings and long, bladed chains that can extend from their forearms. They are tasked with hunting down fugitives of the law, to either bring them in for their proper punishment or, if deemed necessary, carry out the death sentence they escaped. For this they employ their long chains to disarm and incapacitate foes, then either use spells like Mark of Justice or Geas to ensure compliance. Failing that, they simply kill their quarry. They are the fastest Inevitables as well: their legs and wings allowing them superior speed to chase those who would deny justice.&lt;br /&gt;
&lt;br /&gt;
Zelekhut take a more intense approach to their searches: they question passersby with impunity and will resort to violence if they think they are being held out on. More experienced Zelekhut observe those they have interrogated to determine if they were being lied to. Because of their frequent and intense interactions with people, they develop personalities the fastest of all Inevitables, and as such visit their crèche-forges very regularly.&lt;br /&gt;
&lt;br /&gt;
===Anhydrut===&lt;br /&gt;
[[File:Anhydrut.jpg|400px|thumb|right|An Anhydrut, the weirdest inevitable.]]&lt;br /&gt;
&lt;br /&gt;
Anhydrut, or Waste Crawlers, &amp;lt;s&amp;gt;[[Brass Scorpion|are powerful war machines of the chaos god Khorne]]&amp;lt;/s&amp;gt; were a type of Inevitable in 3.5 splatbook sourcebook Sandstorm. Anhydruts are charged with the sacred duty of hunting down and killing anyone who... tries to irrigate a desert, and they named it the Un-Hydrant to make sure there was no confusion about it&#039;s purpose. While this may appear surprising at first, there are two perspectives one should consider. First is just what kind of role deserts play in the earth system. While humans might really hate having to live with and deal with desert conditions, they are a natural part of the planet&#039;s biosphere and if you mess with a desert the repercussions can be planetary. Famously the real life Sahara Desert dust is what in part feeds the biosphere of the amazon rain forests, while at the same time deserts are fairly fragile ecosystems and can be ruined by too much human activity. But unlike a forests which can generally count on druids to protect it. . .well deserts SUCK for most forms of D&amp;amp;D sophonts with only select sentient species really calling it home. In this context, while it maybe overkill, the Anhydrut&#039;s quest to protect the biosphere of the desert, and that of the wider planet from short sighted mortals makes a fair bit of sense, especially considering magic in D&amp;amp;D that can &#039;green&#039; a wasteland with ease.&lt;br /&gt;
&lt;br /&gt;
Which get&#039;s us to the likely actually doylist, reason for the Anhydrut&#039;s existence. It has a CR of 9 and it&#039;s probably because by about level 12ish there is a whole host of ways a caster (arcane or divine) could potentially make the setting of Sandstorm much more present and fertile, which sort of defeats the purpose of actually playing in the setting in the first place. Anhydrut then are a good way to discourage this kind of [[NobleBright]] thinking without having to re-balance half the system and spells and serve as an answer to the, excuse me, inevitable question of why no other caster before you has done anything about it.&lt;br /&gt;
&lt;br /&gt;
{{D&amp;amp;D-Outsiders}}&lt;br /&gt;
&lt;br /&gt;
==Pathfinder==&lt;br /&gt;
Amazingly, Inevitables appear in [[Pathfinder]] as well; here, they are a kind of [[angel]]ic [[golem]] created by the [[Axiomites]], the Outsiders of Axial, the Plane of Pure Order in the [[Golarion]] [[multiverse]]. Inevitables were originally soldiers used to bulk out the Axiomite armies in their great war against the [[Protean]]s, but in the modern era, each model now concerns predominantly with enforcing a particular kind of order, more subtly reinforcing the existence of the cosmos and the power of Law.&lt;br /&gt;
&lt;br /&gt;
Arbiters, Kolyaruts, Lhaksharuts, Maruts and Zelekhuts all appeared in the Pathfinder Bestiary 2. Kastamuts appeared in the Ironfang Invasion adventure path, in the module &amp;quot;Seige of Stone&amp;quot;. Hykariuts and Impariuts appeared in the War for the Crown adventure path, in the module &amp;quot;The Reaper&#039;s Right Hand&amp;quot;. Novenaruts and Valharuts appeared in the Planar Adventurers splatbook.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arbiters&#039;&#039;&#039; are the least of the Inevitable race, appearing as clockwork orbs dominated by a single central eye, with two small hands and a pair of metallic-feathered wings that keep them aloft. They serve the Inevitables as scouts and diplomats, spreading through the cosmos and keeping an eye on the forces of chaos, whilst also striving to convince people to adhere to the principles of order. To this end, they often allow themselves to serve as [[familiar]]s to powerful [[mage]]s. Since they have regeneration and can only be killed by Chaotic damage (Only [[Demon]]s, [[Protean]] and specially made magic items can do that, and only Demons are common threats) they effectively double the entire party&#039;s HP if given a wand of Shield Other and kept safely in their master&#039;s gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kolyaruts&#039;&#039;&#039; are one of the most common and low-ranked of the Inevitables, appearing as humanoid shapes comprised partially of stone and partially of clockwork machinery. As in the [[Great Wheel]], their focus is on preserving the sanctity of contracts, punishing oathbreakers and ensuring that a contract&#039;s terms are kept. They care little for the terms of the agreements in question, only that promises are fulfilled, debts are paid, and balance is maintained. They are considered one of the more talkative breeds of Inevitable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lhaksharuts&#039;&#039;&#039; are powerful Inevitables charged with preserving the balance of reality by enforcing the stability of the [[plane]]s themselves. This doesn&#039;t mean they punish every [[conjurer]] or [[planeswalker]]; neither summoning creatures, nor visiting other planes, nor even the occasional creation of a pocket plane or hijacking of a chunk of one reality to serve as a base within another concerns them - these are petty infringements that ultimately matter little to the multiversial balance. No, the lhaksharut&#039;s charge is to keep the plane as a whole separate and distinct from other planes; what concerns them is wide-scale planar integration, such as the formation of a permanent link between planes, or a wide-scale interplanar invasion. A typical lhaksharut is a six-armed construct that appears to be made of a mix of metals and stone. Where a human would have legs, it instead possesses a complex orb of spinning rings similar in shape to an orrery—it is this whirling machine that grants the lhaksharut the ability to fly. Though a lhaksharut has huge, metal wings, they serve as little more than stabilizers when it’s in flight. Four of the construct’s arms end in functional hands that it normally uses to carry a mix of weapons. The lhaksharut’s lower two arms hold large, flaming metal spheres in their hands—it uses these spheres to generate elemental bolts of energy that it can hurl great distances to damage foes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maruts&#039;&#039;&#039; are their iconic 3rd edition selves, as you&#039;d expect in the edition made to serve as 3.75; hulking stony giants charged with preserving the sanctity of the order of life and death.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zelekhuts&#039;&#039;&#039; are, again, just  reiteration of their 3rd edition selves. They are mechanical [[pegataur]]s who seek to punish those who continually escape justice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kastamuts&#039;&#039;&#039; are an Inevitable breed who resemble clockwork statues of [[dwarves]], which many have speculated about a deeper meaning behind. In an essence, they are embodiments of conservatism; a kastamut&#039;s charge is protecting a civilization&#039;s traditions and customs. They oppose sudden, radical changes in the course of a culture’s traditions, and work to prevent the destruction of established belief systems, rites, and social customs. That said, like Lhaksharuts, they do have the ability to prioritise; a petulant child resisting his parent’s teachings draws no attention from Axis. Even fundamental shifts in the beliefs shared by a large group of people are allowed, so long as they progress along the lines of a normal cultural development. What kastamuts do work against are immediate, substantial changes, such as when a new ruler outlaws a nation’s long-standing religion and seeks to wipe out all practice of the old faith in favor of a new one, especially if the new religion has no precedent. Turning slowly from old ways to new ones can be part of the natural order, but violently rebelling against traditional practices in favor of untested systems gives rise to chaos, which the powers of Axis cannot abide.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hykariuts&#039;&#039;&#039; and &#039;&#039;&#039;Impariuts&#039;&#039;&#039; are two sides of the same coin. Both are enforced with preserving order by preventing riots, revolutions, and other sudden, violent changes in government. The difference is in they tackle it. Both appear as imposing, strongly built humanoid statues of stone, but the Hykariut specifically focuses on putting down the riot, and the Impariut focuses on preventing riots by rooting out governmental incompetence and corruption. Despite their appearance and reputation as blunt objects that exist to simply crush revolutions by force, not helped by the fuck-off huge hammer they carry, hykariuts are neither dumb, nor as single-minded as lhaksharuts - using a sledgehammer when a scalpel will do only serves the forces of chaos. As such, hykariuts prefer to talk first and dissuade rebels and rioters, and if forced to violence, prefer to subdue non-lethally rather than massacre their foes. They typically take the attitude of a stern parent scolding a naughty child, but if things are serious enough, they are not afraid to make dramatic points by pulverizing stubborn demagogues. Impariuts are similarly flexible, by Inevitable standards; they understand that a lack of give-and-take, or an all-stick approach, will only worsen the problem. Stern but usually fair, they tend to prefer to subtly approach the corrupt or incompetent rulers whose efforts have called them forth, and try to redeem them. If redemption is impossible, they will publicly dethrone them and see to their replacement with a better candidate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Novenaruts&#039;&#039;&#039; are one of the stranger Inevitable models; these Inevitables are charged with overseeing cultures that have developed a tradition of [[honor]]-dueling. Wherever mortals will settle matters of dispute through combat, Novenaruts are subtly dispatched to the protect the sanctity of these duels - though, understandably, they usually focus on conflicts or duels that have higher stakes, such as an honorable battle that determines the fate of a kingdom. They take the appearance of silver-and-green suits of [[samurai]] armor overlaying a clockwork endoskeleton, with their face blank save for six green gemstone-like eyes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Valharuts&#039;&#039;&#039; have no greater purpose; they are the oldest form of Inevitable, serving as the soldiers of Axial and fighting an endless battle against the powers of chaos. They appear as four-armed, blank-featured humanoid statues of marble.&lt;br /&gt;
&lt;br /&gt;
Inevitables are being largely retired in Pathfinder&#039;s second edition, getting folded into [[Aeon]]s who have moved to Lawful Neutral. The stated reason for this is that the creators disliked using a concept that was neither their creation nor drawn from mythology. Somehow it seems unlikely that [[Drow|the]] [[Owlbear|other]] [[Mimic|original]] D&amp;amp;D creations and various things ripped off from the works of [[J. R. R. Tolkien]] released under the [[Open Game License]] will suffer a similiar fate...&lt;/div&gt;</summary>
		<author><name>2602:306:B88B:FB60:38DD:FB0B:9EAF:771</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Elder_Evils&amp;diff=194733</id>
		<title>Elder Evils</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Elder_Evils&amp;diff=194733"/>
		<updated>2019-06-23T21:12:44Z</updated>

		<summary type="html">&lt;p&gt;2602:306:B88B:FB60:38DD:FB0B:9EAF:771: /* Pandorym */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Elder Evils]] can refer to either a 3.5 edition [[Splatbook]] about world ending threats the players may face or a group of powerful entities that are the closest things [[Aboleth]]s have to gods.&lt;br /&gt;
&lt;br /&gt;
==The Book==&lt;br /&gt;
The Elder Evils described in the book of the same name are entities with the potential to end the world. The book instructs the DM on how to base a campaign around stopping one of these beings.  The book does not describe every detail of the campaigns like most books, but instead gives a general outline of the plot, plus the stats for major enemies the players will encounter, and details of the final dungeon, and what adjustments to make if the campaign is set in [[Faerun]] or [[Eberron]]. Many of them are not stated, as they are too powerful when fully unleashed for the players to stop, but instead only have stats for an aspect of them. Several of them were later adapted to 4th edition by Dragon Magazine as potential sources of power for [[Warlock]]s.&lt;br /&gt;
&lt;br /&gt;
===[[Atropus]]===&lt;br /&gt;
Known as The World Born Dead, Atropus is a moon sized undead creature that is as old as creation and desires the end of all life.  It destroys worlds by crashing on them and then draining them of all positive energy.  Atropus cannot be destroyed, but the players can drive it away.  As Atropus approaches the world necromancy spells become more powerful and the dead begin to rise as undead spontaneously.  Atropus itself has no stats, but the Aspect of Atropus is a CR 23 undead.  Atropus is also infested with many kinds of undead, including famine spirits, advanced deathshriekers, rage winds, angels of decay, nightcrawlers, nightwalkers, nightwings, dread wraiths, and a single dread boneyard.  Atropus is also a very hostile environment with no atmosphere unless it is about to collide with the world, and has a variety of effects that harm the living and boost the undead.&lt;br /&gt;
&lt;br /&gt;
In the suggested campaign, Caira Xasten (human, level 5 bard, level 5 rogue, level 10 [[Ur-Priest]]) wants to attract Atropus to destroy the world to get revenge on the gods, blaming them for the death of her husband who was killed by a falling meteorite.  To do this she and her cult first seek out a book about Atropus, then try to obtain the [[Book of Vile Darkness]] in order to learn the &#039;&#039;apocalypse of the sky&#039;&#039; spell which she will attempt to cast on a large city to attract Atropus with the mass death.  Meanwhile, the world is also invaded by a powerful general of [[Orcus]] who also wants to summon Atropus named Gorguth ([[Bodak]], level 2 ranger, level 1 fighter, level 9 blackguard), who rides on a powerful construct named Skyshadow and leading his own army of the undead to cause mass death.  After failing to stop either one of them, the players them must travel to Atropus and battle against a variety of undead monsters until they find and defeat the aspect of Atropus, which will cause Atropus to retreat.&lt;br /&gt;
&lt;br /&gt;
=== Father Llymic===&lt;br /&gt;
Father Llymic is an entity from the [[Far Realm]] that sleeps in an icy prison that melts in darkness and thickens in sunlight who wants to remake the world to be more hospitable to itself and its children, which it creates by spreading a plague that turns the infected into creatures like itself, which are known as brood spawn. The more people Father Llimic infects, the more comes out of his sleep, and as it awakes the sun starts to go out, and darkness spells grow stronger while light spells weaken.  He is called Father Llymic because he often projects an illusion of a friendly old man.  Its true form is a massive demon like creature with scythes for arms, three eyes, and skin covered in icy crystal, with a CR of 18.  Beings converted into brood spawn gain similar features.&lt;br /&gt;
&lt;br /&gt;
In the suggested campaign, the player are sent to investigate the disappearance of a caravan that was attacked by a tribe of barbarians that worship Father Llymic.  After this a huge glacier and icy weather spreads down from the mountain where Father Llymic is imprisoned and strange ice monsters start attacking people.  Soon whole towns and villages are transformed into brood spawn as the weather gets worse and worse while the sun gets darker and darker.  The players must travel up the mountain while battling through mad cultists and many kinds of brood spawn to face and defeat Father Llymic.&lt;br /&gt;
&lt;br /&gt;
===The Hulks of Zoretha===&lt;br /&gt;
The Hulks of Zoretha are five giants made of stone from another world that plan to exterminate all life on this plane to make room for them to repopulate it with their own kind. As they awaken, the moon turns red, causing people to experience uncontrollable rage.  Four of the hulks are female and are each associated with a different element while the last one is male and has wings.  They are also completely indestructible as long as they are asleep.  All of them are CR 16.&lt;br /&gt;
&lt;br /&gt;
In the suggested campaign, Soelma Nilaenish (elf, level 7 wizard, level 10 loremaster, level 1 rogue) hires the party to recover a copy of the Zoretha Scrolls, then later hires them again to protect the scrolls.  She then travels with the party to stop the leader of the cult of Zoretha, Janwulf the Soulbiter (ice giant, level 11 bard).  But after Janwulf is defeated Soelma betrays the party and takes control of the cult herself.  Soelma is in fact horribly depressed and wants the world to be destroyed, while the old leader of the cult, Janwulf actually had no interest in waking up the hulks and just wanted power.  The party then stops Soelma from completing the ritual to wake up the hulks but the moon doesn&#039;t return to normal and the whole world is at war.  A single cultist escapes from the players and finishes the ritual to wake up the hulks and the players must then destroy them.&lt;br /&gt;
&lt;br /&gt;
===The Leviathan===&lt;br /&gt;
An immense sea monster that will destroy the world if it ever wakes up. As it gets close to awakening, the world is affected by extreme weather.  The Leviathan does not have stats, as it is too big for the players to fight, but the players may battle against aspects of the leviathan, which are CR 16, or an advanced aspect, which is CR 20.&lt;br /&gt;
&lt;br /&gt;
In the suggested campaign, the players save a port town from a disaster and are sent to investigate the cause of the strange weather.  The party then encounters an defeats a cult that worships the leviathan, but their leader, a mysterious man named Enshaddon, escapes.  Enshaddon is actually an advanced vampiric [[Ixitxachitl]] with 16 cleric levels named Axihuatl.  He is a worshiper of Demogorgon and wants to partially wake up the leviathan using a shard of chaos in order to flood the world.  After the players first disrupt his plans, he sends Marcus Hape (human, level 4 rogue, level 4 assassin, level 4 thrall of Demogogon) to kill them.  With the help of a sage named Mytus who provides the players with magic and equipment for underwater travel, the players attack a temple located in a hollow spine on the leviathan&#039;s back and interrupt Axihuatl&#039;s ritual to wake up the leviathan, causing him to lose control of the beast.  Axihuatl then allies with the players because he does not want the leviathan to completely destroy the world.  They must then travel deeper into the temple and throw the shard of chaos into a pit at the bottom to put the leviathan back to sleep.&lt;br /&gt;
&lt;br /&gt;
===Pandorym===&lt;br /&gt;
In ancient times, a group of wizards wanted to threaten the gods, so they summoned an intelligent superweapon from another dimension which they named Pandorym, but then betrayed and sealed Pandorym away by separating its mind from its body and imprisoning them separately.  The gods didn&#039;t like being threatened so they wiped the wizards out as soon as they had finished sealing Pandorym away. Pandorym desires to get revenge of the descendants of the wizards that imprisoned it, then fulfil its contract with them by killing all the gods, and if it is unable to return home after this it will destroy the world too. As Pandorym gets close to being freed, a glyph spread across the sky that interferes with the connections between planes, making many kinds of magic more difficult to use, especially conjuration.  Pandorym&#039;s mindless body resembles a [[Sphere of Annihilation]], which is kept in an extradimensional prison.  It&#039;s mind is trapped inside of a crystal.  When this crystal is damaged a shard of its mind may escape, which has a CR of 25.  It&#039;s fully released mind does not have stats, as it is too powerful for the players to defeat.  If it does completely escape from the crystal prison then only divine intervention can stop it from returning to its body.&lt;br /&gt;
&lt;br /&gt;
In the suggested campaign, Tune Majii (human, Level 2 bard, level 2 wizard) hires the player to find her missing father Lucather (quell, level 8 enchanter, level 10 loremaster), who has become enslaved to Pandorym..  Meanwhile, the gods begin sending their mortal followers warnings that somebody is trying to unleash an unimaginably powerful evil.  This person turns out to be a [[Lawful Stupid]] [[Inevitable]] named Obligatum VII (kolyarut, level 3 [[Hexblade]], level 5 [[Occult Slayer]]), who wants to release Pandorym because Pandorym&#039;s contract was violated and it must correct this regardless of the consequences.  The players will have to travel to the prison where Pandorym&#039;s mind is kept and defeat Lucather and Obligatum VII as well as the prison&#039;s guardian constructs and undead.  If they succeed in killing Obligatum VII, they may then have to travel to [[Mechanus]] to prevent Obligatum VIII from being made.&lt;br /&gt;
&lt;br /&gt;
===Ragnorra===&lt;br /&gt;
Ragnorra is an entity of corrupted life that wants to remake all life to fit her own ideals of what life should be. She travels between worlds in the form of a red comet, which crashes down on the world and begins spreading her skin over the planet, warping all creatures into aberrations. As Ragnorra gets closer to landing, positive energy spells become stronger but also cause gross blemishes, Ragnorra&#039;s spores start to fall from the sky that turn things into swarms of pests, living things gain healing abilities but are slowly corrupted into aberrations, and eventually even the dead start rising as aberrations, while undead are forced to flee unless they are underground.&lt;br /&gt;
&lt;br /&gt;
===[[Sertrous]]===&lt;br /&gt;
Sertrous is a powerful [[Obyrith]] that was killed in the distant past, but whose spirit clings to life in his severed skull. Sertrous was the one responsible for revealing the secret that divine magic is possible to cast without faith in a god. He is worshiped by a cult of heretical [[Yuan-ti]] who claim that he is their true creator. As he gets closer to returning to life, encounters with snakes and snake-like monsters become more and more frequent.&lt;br /&gt;
&lt;br /&gt;
===The [[Worm That Walks]]===&lt;br /&gt;
The Worm that Walks is an evil demigod named [[Kyuss]] that wants to conquer the world and bring about the age of worms to become a full god. As get gets closer to escaping his prison, the world becomes infested with giant centipedes and other worm-like monsters.&lt;br /&gt;
&lt;br /&gt;
===Zargon===&lt;br /&gt;
Zargon is an ancient evil who once ruled over [[Baator]] as the father of the [[Baatorian]]s before Baator was conquered by Asmodeus and his [[Baatezu]]. Although he was defeated by Asmodeus, he could not be killed even by the gods and was imprisoned on the material plane. His horn is nearly indestructible and he will regenerate from it if the rest of his body is destroyed. Now he has given up on reclaiming Baator and wants to conquer the mortal world.  As his influence spreads the world is affected by extreme weather.&lt;br /&gt;
&lt;br /&gt;
===Dragon Magazine===&lt;br /&gt;
Two more elder evils were added in [[Dragon Magazine]].  Zurguth, the Feasting Vast, is the accidental creator of the [[Kaorti]].  Shothragot is a powerful servant of [[Tharizdun]].&lt;br /&gt;
&lt;br /&gt;
==Aboleth Deities==&lt;br /&gt;
While most [[Aboleth]]s do not worship gods, there are five godlike beings that they pay respects to, which are described in the book [[Lords of Madness]]&lt;br /&gt;
* [[Bolothamogg]] (Him Who Watches from Beyond the Stars): A primal force that keeps the multiverse separated from the outer dimensions.&lt;br /&gt;
* [[Holashner]] (The Hunger Below): A gigantic centipede squid thing that eats its way through the material plane, leaving behind a black substance that can be compressed into Bilestone, a substance that debilitates non-aberrations.&lt;br /&gt;
* [[Piscaethces]] (The Blood Queen): The origin of aboleths.  She wanders throughout the multiverse spawning new aboleths.  If she were to ever return aboleths would see it as proof that the multiverse isn&#039;t infinite.&lt;br /&gt;
* [[Shothotugg]] (Eater of Worlds): A mass of liquid that travels between worlds, poisoning and parasitizing them and slowly changing the laws of the multiverse as it does so.&lt;br /&gt;
* [[Y&#039;chak]] (The Violet Flame): A pillar of violet flames concealing a form so horrifying it would destroy anyone who looked at it.  It encourages mortals to worship evil gods and may be responsible for the creation of many of those gods.&lt;br /&gt;
&lt;br /&gt;
[[Category:Roleplaying]]&lt;br /&gt;
[[Category:Dungeons &amp;amp; Dragons]]&lt;br /&gt;
[[Category:Game Books]]&lt;br /&gt;
[[Category:Splatbook]]&lt;/div&gt;</summary>
		<author><name>2602:306:B88B:FB60:38DD:FB0B:9EAF:771</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Elder_Evils&amp;diff=194732</id>
		<title>Elder Evils</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Elder_Evils&amp;diff=194732"/>
		<updated>2019-06-23T20:11:37Z</updated>

		<summary type="html">&lt;p&gt;2602:306:B88B:FB60:38DD:FB0B:9EAF:771: /* Pandorym */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Elder Evils]] can refer to either a 3.5 edition [[Splatbook]] about world ending threats the players may face or a group of powerful entities that are the closest things [[Aboleth]]s have to gods.&lt;br /&gt;
&lt;br /&gt;
==The Book==&lt;br /&gt;
The Elder Evils described in the book of the same name are entities with the potential to end the world. The book instructs the DM on how to base a campaign around stopping one of these beings.  The book does not describe every detail of the campaigns like most books, but instead gives a general outline of the plot, plus the stats for major enemies the players will encounter, and details of the final dungeon, and what adjustments to make if the campaign is set in [[Faerun]] or [[Eberron]]. Many of them are not stated, as they are too powerful when fully unleashed for the players to stop, but instead only have stats for an aspect of them. Several of them were later adapted to 4th edition by Dragon Magazine as potential sources of power for [[Warlock]]s.&lt;br /&gt;
&lt;br /&gt;
===[[Atropus]]===&lt;br /&gt;
Known as The World Born Dead, Atropus is a moon sized undead creature that is as old as creation and desires the end of all life.  It destroys worlds by crashing on them and then draining them of all positive energy.  Atropus cannot be destroyed, but the players can drive it away.  As Atropus approaches the world necromancy spells become more powerful and the dead begin to rise as undead spontaneously.  Atropus itself has no stats, but the Aspect of Atropus is a CR 23 undead.  Atropus is also infested with many kinds of undead, including famine spirits, advanced deathshriekers, rage winds, angels of decay, nightcrawlers, nightwalkers, nightwings, dread wraiths, and a single dread boneyard.  Atropus is also a very hostile environment with no atmosphere unless it is about to collide with the world, and has a variety of effects that harm the living and boost the undead.&lt;br /&gt;
&lt;br /&gt;
In the suggested campaign, Caira Xasten (human, level 5 bard, level 5 rogue, level 10 [[Ur-Priest]]) wants to attract Atropus to destroy the world to get revenge on the gods, blaming them for the death of her husband who was killed by a falling meteorite.  To do this she and her cult first seek out a book about Atropus, then try to obtain the [[Book of Vile Darkness]] in order to learn the &#039;&#039;apocalypse of the sky&#039;&#039; spell which she will attempt to cast on a large city to attract Atropus with the mass death.  Meanwhile, the world is also invaded by a powerful general of [[Orcus]] who also wants to summon Atropus named Gorguth ([[Bodak]], level 2 ranger, level 1 fighter, level 9 blackguard), who rides on a powerful construct named Skyshadow and leading his own army of the undead to cause mass death.  After failing to stop either one of them, the players them must travel to Atropus and battle against a variety of undead monsters until they find and defeat the aspect of Atropus, which will cause Atropus to retreat.&lt;br /&gt;
&lt;br /&gt;
=== Father Llymic===&lt;br /&gt;
Father Llymic is an entity from the [[Far Realm]] that sleeps in an icy prison that melts in darkness and thickens in sunlight who wants to remake the world to be more hospitable to itself and its children, which it creates by spreading a plague that turns the infected into creatures like itself, which are known as brood spawn. The more people Father Llimic infects, the more comes out of his sleep, and as it awakes the sun starts to go out, and darkness spells grow stronger while light spells weaken.  He is called Father Llymic because he often projects an illusion of a friendly old man.  Its true form is a massive demon like creature with scythes for arms, three eyes, and skin covered in icy crystal, with a CR of 18.  Beings converted into brood spawn gain similar features.&lt;br /&gt;
&lt;br /&gt;
In the suggested campaign, the player are sent to investigate the disappearance of a caravan that was attacked by a tribe of barbarians that worship Father Llymic.  After this a huge glacier and icy weather spreads down from the mountain where Father Llymic is imprisoned and strange ice monsters start attacking people.  Soon whole towns and villages are transformed into brood spawn as the weather gets worse and worse while the sun gets darker and darker.  The players must travel up the mountain while battling through mad cultists and many kinds of brood spawn to face and defeat Father Llymic.&lt;br /&gt;
&lt;br /&gt;
===The Hulks of Zoretha===&lt;br /&gt;
The Hulks of Zoretha are five giants made of stone from another world that plan to exterminate all life on this plane to make room for them to repopulate it with their own kind. As they awaken, the moon turns red, causing people to experience uncontrollable rage.  Four of the hulks are female and are each associated with a different element while the last one is male and has wings.  They are also completely indestructible as long as they are asleep.  All of them are CR 16.&lt;br /&gt;
&lt;br /&gt;
In the suggested campaign, Soelma Nilaenish (elf, level 7 wizard, level 10 loremaster, level 1 rogue) hires the party to recover a copy of the Zoretha Scrolls, then later hires them again to protect the scrolls.  She then travels with the party to stop the leader of the cult of Zoretha, Janwulf the Soulbiter (ice giant, level 11 bard).  But after Janwulf is defeated Soelma betrays the party and takes control of the cult herself.  Soelma is in fact horribly depressed and wants the world to be destroyed, while the old leader of the cult, Janwulf actually had no interest in waking up the hulks and just wanted power.  The party then stops Soelma from completing the ritual to wake up the hulks but the moon doesn&#039;t return to normal and the whole world is at war.  A single cultist escapes from the players and finishes the ritual to wake up the hulks and the players must then destroy them.&lt;br /&gt;
&lt;br /&gt;
===The Leviathan===&lt;br /&gt;
An immense sea monster that will destroy the world if it ever wakes up. As it gets close to awakening, the world is affected by extreme weather.  The Leviathan does not have stats, as it is too big for the players to fight, but the players may battle against aspects of the leviathan, which are CR 16, or an advanced aspect, which is CR 20.&lt;br /&gt;
&lt;br /&gt;
In the suggested campaign, the players save a port town from a disaster and are sent to investigate the cause of the strange weather.  The party then encounters an defeats a cult that worships the leviathan, but their leader, a mysterious man named Enshaddon, escapes.  Enshaddon is actually an advanced vampiric [[Ixitxachitl]] with 16 cleric levels named Axihuatl.  He is a worshiper of Demogorgon and wants to partially wake up the leviathan using a shard of chaos in order to flood the world.  After the players first disrupt his plans, he sends Marcus Hape (human, level 4 rogue, level 4 assassin, level 4 thrall of Demogogon) to kill them.  With the help of a sage named Mytus who provides the players with magic and equipment for underwater travel, the players attack a temple located in a hollow spine on the leviathan&#039;s back and interrupt Axihuatl&#039;s ritual to wake up the leviathan, causing him to lose control of the beast.  Axihuatl then allies with the players because he does not want the leviathan to completely destroy the world.  They must then travel deeper into the temple and throw the shard of chaos into a pit at the bottom to put the leviathan back to sleep.&lt;br /&gt;
&lt;br /&gt;
===Pandorym===&lt;br /&gt;
In ancient times, a group of wizards wanted to threaten the gods, so they summoned an intelligent superweapon from another dimension which they named Pandorym, but then betrayed and sealed Pandorym away by separating its mind from its body and imprisoning them separately.  The gods didn&#039;t like being threatened so they wiped the wizards out as soon as they had finished sealing Pandorym away. Pandorym desires to get revenge of the descendants of the wizards that imprisoned it, then fulfil its contract with them by killing all the gods, and if it is unable to return home after this it will destroy the world too. As Pandorym gets close to being freed, a glyph spread across the sky that interferes with the connections between planes, making many kinds of magic more difficult to use, especially conjuration.  Pandorym&#039;s mindless body resembles a [[Sphere of Annihilation]], which is kept in an extradimensional prison.  It&#039;s mind is trapped inside of a crystal.  When this crystal is damaged a shard of its mind may escape, which has a CR of 25.  It&#039;s fully released mind does not have stats, as it is too powerful for the players to defeat.&lt;br /&gt;
&lt;br /&gt;
===Ragnorra===&lt;br /&gt;
Ragnorra is an entity of corrupted life that wants to remake all life to fit her own ideals of what life should be. She travels between worlds in the form of a red comet, which crashes down on the world and begins spreading her skin over the planet, warping all creatures into aberrations. As Ragnorra gets closer to landing, positive energy spells become stronger but also cause gross blemishes, Ragnorra&#039;s spores start to fall from the sky that turn things into swarms of pests, living things gain healing abilities but are slowly corrupted into aberrations, and eventually even the dead start rising as aberrations, while undead are forced to flee unless they are underground.&lt;br /&gt;
&lt;br /&gt;
===[[Sertrous]]===&lt;br /&gt;
Sertrous is a powerful [[Obyrith]] that was killed in the distant past, but whose spirit clings to life in his severed skull. Sertrous was the one responsible for revealing the secret that divine magic is possible to cast without faith in a god. He is worshiped by a cult of heretical [[Yuan-ti]] who claim that he is their true creator. As he gets closer to returning to life, encounters with snakes and snake-like monsters become more and more frequent.&lt;br /&gt;
&lt;br /&gt;
===The [[Worm That Walks]]===&lt;br /&gt;
The Worm that Walks is an evil demigod named [[Kyuss]] that wants to conquer the world and bring about the age of worms to become a full god. As get gets closer to escaping his prison, the world becomes infested with giant centipedes and other worm-like monsters.&lt;br /&gt;
&lt;br /&gt;
===Zargon===&lt;br /&gt;
Zargon is an ancient evil who once ruled over [[Baator]] as the father of the [[Baatorian]]s before Baator was conquered by Asmodeus and his [[Baatezu]]. Although he was defeated by Asmodeus, he could not be killed even by the gods and was imprisoned on the material plane. His horn is nearly indestructible and he will regenerate from it if the rest of his body is destroyed. Now he has given up on reclaiming Baator and wants to conquer the mortal world.  As his influence spreads the world is affected by extreme weather.&lt;br /&gt;
&lt;br /&gt;
===Dragon Magazine===&lt;br /&gt;
Two more elder evils were added in [[Dragon Magazine]].  Zurguth, the Feasting Vast, is the accidental creator of the [[Kaorti]].  Shothragot is a powerful servant of [[Tharizdun]].&lt;br /&gt;
&lt;br /&gt;
==Aboleth Deities==&lt;br /&gt;
While most [[Aboleth]]s do not worship gods, there are five godlike beings that they pay respects to, which are described in the book [[Lords of Madness]]&lt;br /&gt;
* [[Bolothamogg]] (Him Who Watches from Beyond the Stars): A primal force that keeps the multiverse separated from the outer dimensions.&lt;br /&gt;
* [[Holashner]] (The Hunger Below): A gigantic centipede squid thing that eats its way through the material plane, leaving behind a black substance that can be compressed into Bilestone, a substance that debilitates non-aberrations.&lt;br /&gt;
* [[Piscaethces]] (The Blood Queen): The origin of aboleths.  She wanders throughout the multiverse spawning new aboleths.  If she were to ever return aboleths would see it as proof that the multiverse isn&#039;t infinite.&lt;br /&gt;
* [[Shothotugg]] (Eater of Worlds): A mass of liquid that travels between worlds, poisoning and parasitizing them and slowly changing the laws of the multiverse as it does so.&lt;br /&gt;
* [[Y&#039;chak]] (The Violet Flame): A pillar of violet flames concealing a form so horrifying it would destroy anyone who looked at it.  It encourages mortals to worship evil gods and may be responsible for the creation of many of those gods.&lt;br /&gt;
&lt;br /&gt;
[[Category:Roleplaying]]&lt;br /&gt;
[[Category:Dungeons &amp;amp; Dragons]]&lt;br /&gt;
[[Category:Game Books]]&lt;br /&gt;
[[Category:Splatbook]]&lt;/div&gt;</summary>
		<author><name>2602:306:B88B:FB60:38DD:FB0B:9EAF:771</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Elder_Evils&amp;diff=194731</id>
		<title>Elder Evils</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Elder_Evils&amp;diff=194731"/>
		<updated>2019-06-23T19:26:18Z</updated>

		<summary type="html">&lt;p&gt;2602:306:B88B:FB60:38DD:FB0B:9EAF:771: /* The Leviathan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Elder Evils]] can refer to either a 3.5 edition [[Splatbook]] about world ending threats the players may face or a group of powerful entities that are the closest things [[Aboleth]]s have to gods.&lt;br /&gt;
&lt;br /&gt;
==The Book==&lt;br /&gt;
The Elder Evils described in the book of the same name are entities with the potential to end the world. The book instructs the DM on how to base a campaign around stopping one of these beings.  The book does not describe every detail of the campaigns like most books, but instead gives a general outline of the plot, plus the stats for major enemies the players will encounter, and details of the final dungeon, and what adjustments to make if the campaign is set in [[Faerun]] or [[Eberron]]. Many of them are not stated, as they are too powerful when fully unleashed for the players to stop, but instead only have stats for an aspect of them. Several of them were later adapted to 4th edition by Dragon Magazine as potential sources of power for [[Warlock]]s.&lt;br /&gt;
&lt;br /&gt;
===[[Atropus]]===&lt;br /&gt;
Known as The World Born Dead, Atropus is a moon sized undead creature that is as old as creation and desires the end of all life.  It destroys worlds by crashing on them and then draining them of all positive energy.  Atropus cannot be destroyed, but the players can drive it away.  As Atropus approaches the world necromancy spells become more powerful and the dead begin to rise as undead spontaneously.  Atropus itself has no stats, but the Aspect of Atropus is a CR 23 undead.  Atropus is also infested with many kinds of undead, including famine spirits, advanced deathshriekers, rage winds, angels of decay, nightcrawlers, nightwalkers, nightwings, dread wraiths, and a single dread boneyard.  Atropus is also a very hostile environment with no atmosphere unless it is about to collide with the world, and has a variety of effects that harm the living and boost the undead.&lt;br /&gt;
&lt;br /&gt;
In the suggested campaign, Caira Xasten (human, level 5 bard, level 5 rogue, level 10 [[Ur-Priest]]) wants to attract Atropus to destroy the world to get revenge on the gods, blaming them for the death of her husband who was killed by a falling meteorite.  To do this she and her cult first seek out a book about Atropus, then try to obtain the [[Book of Vile Darkness]] in order to learn the &#039;&#039;apocalypse of the sky&#039;&#039; spell which she will attempt to cast on a large city to attract Atropus with the mass death.  Meanwhile, the world is also invaded by a powerful general of [[Orcus]] who also wants to summon Atropus named Gorguth ([[Bodak]], level 2 ranger, level 1 fighter, level 9 blackguard), who rides on a powerful construct named Skyshadow and leading his own army of the undead to cause mass death.  After failing to stop either one of them, the players them must travel to Atropus and battle against a variety of undead monsters until they find and defeat the aspect of Atropus, which will cause Atropus to retreat.&lt;br /&gt;
&lt;br /&gt;
=== Father Llymic===&lt;br /&gt;
Father Llymic is an entity from the [[Far Realm]] that sleeps in an icy prison that melts in darkness and thickens in sunlight who wants to remake the world to be more hospitable to itself and its children, which it creates by spreading a plague that turns the infected into creatures like itself, which are known as brood spawn. The more people Father Llimic infects, the more comes out of his sleep, and as it awakes the sun starts to go out, and darkness spells grow stronger while light spells weaken.  He is called Father Llymic because he often projects an illusion of a friendly old man.  Its true form is a massive demon like creature with scythes for arms, three eyes, and skin covered in icy crystal, with a CR of 18.  Beings converted into brood spawn gain similar features.&lt;br /&gt;
&lt;br /&gt;
In the suggested campaign, the player are sent to investigate the disappearance of a caravan that was attacked by a tribe of barbarians that worship Father Llymic.  After this a huge glacier and icy weather spreads down from the mountain where Father Llymic is imprisoned and strange ice monsters start attacking people.  Soon whole towns and villages are transformed into brood spawn as the weather gets worse and worse while the sun gets darker and darker.  The players must travel up the mountain while battling through mad cultists and many kinds of brood spawn to face and defeat Father Llymic.&lt;br /&gt;
&lt;br /&gt;
===The Hulks of Zoretha===&lt;br /&gt;
The Hulks of Zoretha are five giants made of stone from another world that plan to exterminate all life on this plane to make room for them to repopulate it with their own kind. As they awaken, the moon turns red, causing people to experience uncontrollable rage.  Four of the hulks are female and are each associated with a different element while the last one is male and has wings.  They are also completely indestructible as long as they are asleep.  All of them are CR 16.&lt;br /&gt;
&lt;br /&gt;
In the suggested campaign, Soelma Nilaenish (elf, level 7 wizard, level 10 loremaster, level 1 rogue) hires the party to recover a copy of the Zoretha Scrolls, then later hires them again to protect the scrolls.  She then travels with the party to stop the leader of the cult of Zoretha, Janwulf the Soulbiter (ice giant, level 11 bard).  But after Janwulf is defeated Soelma betrays the party and takes control of the cult herself.  Soelma is in fact horribly depressed and wants the world to be destroyed, while the old leader of the cult, Janwulf actually had no interest in waking up the hulks and just wanted power.  The party then stops Soelma from completing the ritual to wake up the hulks but the moon doesn&#039;t return to normal and the whole world is at war.  A single cultist escapes from the players and finishes the ritual to wake up the hulks and the players must then destroy them.&lt;br /&gt;
&lt;br /&gt;
===The Leviathan===&lt;br /&gt;
An immense sea monster that will destroy the world if it ever wakes up. As it gets close to awakening, the world is affected by extreme weather.  The Leviathan does not have stats, as it is too big for the players to fight, but the players may battle against aspects of the leviathan, which are CR 16, or an advanced aspect, which is CR 20.&lt;br /&gt;
&lt;br /&gt;
In the suggested campaign, the players save a port town from a disaster and are sent to investigate the cause of the strange weather.  The party then encounters an defeats a cult that worships the leviathan, but their leader, a mysterious man named Enshaddon, escapes.  Enshaddon is actually an advanced vampiric [[Ixitxachitl]] with 16 cleric levels named Axihuatl.  He is a worshiper of Demogorgon and wants to partially wake up the leviathan using a shard of chaos in order to flood the world.  After the players first disrupt his plans, he sends Marcus Hape (human, level 4 rogue, level 4 assassin, level 4 thrall of Demogogon) to kill them.  With the help of a sage named Mytus who provides the players with magic and equipment for underwater travel, the players attack a temple located in a hollow spine on the leviathan&#039;s back and interrupt Axihuatl&#039;s ritual to wake up the leviathan, causing him to lose control of the beast.  Axihuatl then allies with the players because he does not want the leviathan to completely destroy the world.  They must then travel deeper into the temple and throw the shard of chaos into a pit at the bottom to put the leviathan back to sleep.&lt;br /&gt;
&lt;br /&gt;
===Pandorym===&lt;br /&gt;
In ancient times, a group of wizards wanted to threaten the gods, so they summoned an intelligent superweapon from another dimension known as Pandorym, but then betrayed and sealed Pandorym away by separating its mind from its body and imprisoning them separately.  The gods didn&#039;t like being threatened so they wiped the wizards out as soon as they had finished sealing Pandorym away. Pandorym desires to fulfil its contract with its summoners by killing all the gods, and if it is unable to return home after this it will destroy the world too. As Pandorym gets close to being freed, a glyph spread across the sky that interferes with the connections between planes, making many kinds of magic more difficult to use, especially conjuration.&lt;br /&gt;
&lt;br /&gt;
===Ragnorra===&lt;br /&gt;
Ragnorra is an entity of corrupted life that wants to remake all life to fit her own ideals of what life should be. She travels between worlds in the form of a red comet, which crashes down on the world and begins spreading her skin over the planet, warping all creatures into aberrations. As Ragnorra gets closer to landing, positive energy spells become stronger but also cause gross blemishes, Ragnorra&#039;s spores start to fall from the sky that turn things into swarms of pests, living things gain healing abilities but are slowly corrupted into aberrations, and eventually even the dead start rising as aberrations, while undead are forced to flee unless they are underground.&lt;br /&gt;
&lt;br /&gt;
===[[Sertrous]]===&lt;br /&gt;
Sertrous is a powerful [[Obyrith]] that was killed in the distant past, but whose spirit clings to life in his severed skull. Sertrous was the one responsible for revealing the secret that divine magic is possible to cast without faith in a god. He is worshiped by a cult of heretical [[Yuan-ti]] who claim that he is their true creator. As he gets closer to returning to life, encounters with snakes and snake-like monsters become more and more frequent.&lt;br /&gt;
&lt;br /&gt;
===The [[Worm That Walks]]===&lt;br /&gt;
The Worm that Walks is an evil demigod named [[Kyuss]] that wants to conquer the world and bring about the age of worms to become a full god. As get gets closer to escaping his prison, the world becomes infested with giant centipedes and other worm-like monsters.&lt;br /&gt;
&lt;br /&gt;
===Zargon===&lt;br /&gt;
Zargon is an ancient evil who once ruled over [[Baator]] as the father of the [[Baatorian]]s before Baator was conquered by Asmodeus and his [[Baatezu]]. Although he was defeated by Asmodeus, he could not be killed even by the gods and was imprisoned on the material plane. His horn is nearly indestructible and he will regenerate from it if the rest of his body is destroyed. Now he has given up on reclaiming Baator and wants to conquer the mortal world.  As his influence spreads the world is affected by extreme weather.&lt;br /&gt;
&lt;br /&gt;
===Dragon Magazine===&lt;br /&gt;
Two more elder evils were added in [[Dragon Magazine]].  Zurguth, the Feasting Vast, is the accidental creator of the [[Kaorti]].  Shothragot is a powerful servant of [[Tharizdun]].&lt;br /&gt;
&lt;br /&gt;
==Aboleth Deities==&lt;br /&gt;
While most [[Aboleth]]s do not worship gods, there are five godlike beings that they pay respects to, which are described in the book [[Lords of Madness]]&lt;br /&gt;
* [[Bolothamogg]] (Him Who Watches from Beyond the Stars): A primal force that keeps the multiverse separated from the outer dimensions.&lt;br /&gt;
* [[Holashner]] (The Hunger Below): A gigantic centipede squid thing that eats its way through the material plane, leaving behind a black substance that can be compressed into Bilestone, a substance that debilitates non-aberrations.&lt;br /&gt;
* [[Piscaethces]] (The Blood Queen): The origin of aboleths.  She wanders throughout the multiverse spawning new aboleths.  If she were to ever return aboleths would see it as proof that the multiverse isn&#039;t infinite.&lt;br /&gt;
* [[Shothotugg]] (Eater of Worlds): A mass of liquid that travels between worlds, poisoning and parasitizing them and slowly changing the laws of the multiverse as it does so.&lt;br /&gt;
* [[Y&#039;chak]] (The Violet Flame): A pillar of violet flames concealing a form so horrifying it would destroy anyone who looked at it.  It encourages mortals to worship evil gods and may be responsible for the creation of many of those gods.&lt;br /&gt;
&lt;br /&gt;
[[Category:Roleplaying]]&lt;br /&gt;
[[Category:Dungeons &amp;amp; Dragons]]&lt;br /&gt;
[[Category:Game Books]]&lt;br /&gt;
[[Category:Splatbook]]&lt;/div&gt;</summary>
		<author><name>2602:306:B88B:FB60:38DD:FB0B:9EAF:771</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Elder_Evils&amp;diff=194730</id>
		<title>Elder Evils</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Elder_Evils&amp;diff=194730"/>
		<updated>2019-06-23T19:24:28Z</updated>

		<summary type="html">&lt;p&gt;2602:306:B88B:FB60:38DD:FB0B:9EAF:771: /* The Leviathan */&lt;/p&gt;
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&lt;div&gt;[[Elder Evils]] can refer to either a 3.5 edition [[Splatbook]] about world ending threats the players may face or a group of powerful entities that are the closest things [[Aboleth]]s have to gods.&lt;br /&gt;
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==The Book==&lt;br /&gt;
The Elder Evils described in the book of the same name are entities with the potential to end the world. The book instructs the DM on how to base a campaign around stopping one of these beings.  The book does not describe every detail of the campaigns like most books, but instead gives a general outline of the plot, plus the stats for major enemies the players will encounter, and details of the final dungeon, and what adjustments to make if the campaign is set in [[Faerun]] or [[Eberron]]. Many of them are not stated, as they are too powerful when fully unleashed for the players to stop, but instead only have stats for an aspect of them. Several of them were later adapted to 4th edition by Dragon Magazine as potential sources of power for [[Warlock]]s.&lt;br /&gt;
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===[[Atropus]]===&lt;br /&gt;
Known as The World Born Dead, Atropus is a moon sized undead creature that is as old as creation and desires the end of all life.  It destroys worlds by crashing on them and then draining them of all positive energy.  Atropus cannot be destroyed, but the players can drive it away.  As Atropus approaches the world necromancy spells become more powerful and the dead begin to rise as undead spontaneously.  Atropus itself has no stats, but the Aspect of Atropus is a CR 23 undead.  Atropus is also infested with many kinds of undead, including famine spirits, advanced deathshriekers, rage winds, angels of decay, nightcrawlers, nightwalkers, nightwings, dread wraiths, and a single dread boneyard.  Atropus is also a very hostile environment with no atmosphere unless it is about to collide with the world, and has a variety of effects that harm the living and boost the undead.&lt;br /&gt;
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In the suggested campaign, Caira Xasten (human, level 5 bard, level 5 rogue, level 10 [[Ur-Priest]]) wants to attract Atropus to destroy the world to get revenge on the gods, blaming them for the death of her husband who was killed by a falling meteorite.  To do this she and her cult first seek out a book about Atropus, then try to obtain the [[Book of Vile Darkness]] in order to learn the &#039;&#039;apocalypse of the sky&#039;&#039; spell which she will attempt to cast on a large city to attract Atropus with the mass death.  Meanwhile, the world is also invaded by a powerful general of [[Orcus]] who also wants to summon Atropus named Gorguth ([[Bodak]], level 2 ranger, level 1 fighter, level 9 blackguard), who rides on a powerful construct named Skyshadow and leading his own army of the undead to cause mass death.  After failing to stop either one of them, the players them must travel to Atropus and battle against a variety of undead monsters until they find and defeat the aspect of Atropus, which will cause Atropus to retreat.&lt;br /&gt;
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=== Father Llymic===&lt;br /&gt;
Father Llymic is an entity from the [[Far Realm]] that sleeps in an icy prison that melts in darkness and thickens in sunlight who wants to remake the world to be more hospitable to itself and its children, which it creates by spreading a plague that turns the infected into creatures like itself, which are known as brood spawn. The more people Father Llimic infects, the more comes out of his sleep, and as it awakes the sun starts to go out, and darkness spells grow stronger while light spells weaken.  He is called Father Llymic because he often projects an illusion of a friendly old man.  Its true form is a massive demon like creature with scythes for arms, three eyes, and skin covered in icy crystal, with a CR of 18.  Beings converted into brood spawn gain similar features.&lt;br /&gt;
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In the suggested campaign, the player are sent to investigate the disappearance of a caravan that was attacked by a tribe of barbarians that worship Father Llymic.  After this a huge glacier and icy weather spreads down from the mountain where Father Llymic is imprisoned and strange ice monsters start attacking people.  Soon whole towns and villages are transformed into brood spawn as the weather gets worse and worse while the sun gets darker and darker.  The players must travel up the mountain while battling through mad cultists and many kinds of brood spawn to face and defeat Father Llymic.&lt;br /&gt;
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===The Hulks of Zoretha===&lt;br /&gt;
The Hulks of Zoretha are five giants made of stone from another world that plan to exterminate all life on this plane to make room for them to repopulate it with their own kind. As they awaken, the moon turns red, causing people to experience uncontrollable rage.  Four of the hulks are female and are each associated with a different element while the last one is male and has wings.  They are also completely indestructible as long as they are asleep.  All of them are CR 16.&lt;br /&gt;
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In the suggested campaign, Soelma Nilaenish (elf, level 7 wizard, level 10 loremaster, level 1 rogue) hires the party to recover a copy of the Zoretha Scrolls, then later hires them again to protect the scrolls.  She then travels with the party to stop the leader of the cult of Zoretha, Janwulf the Soulbiter (ice giant, level 11 bard).  But after Janwulf is defeated Soelma betrays the party and takes control of the cult herself.  Soelma is in fact horribly depressed and wants the world to be destroyed, while the old leader of the cult, Janwulf actually had no interest in waking up the hulks and just wanted power.  The party then stops Soelma from completing the ritual to wake up the hulks but the moon doesn&#039;t return to normal and the whole world is at war.  A single cultist escapes from the players and finishes the ritual to wake up the hulks and the players must then destroy them.&lt;br /&gt;
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===The Leviathan===&lt;br /&gt;
An immense sea monster that will destroy the world if it ever wakes up. As it gets close to awakening, the world is affected by extreme weather.  The Leviathan does not have stats, as it is too big for the players to fight, but the players may battle against aspects of the leviathan, which are CR 16, or an advanced aspect, which is CR 20.&lt;br /&gt;
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In the suggested campaign, the players save a port town from a disaster and are sent to investigate the cause of the strange weather.  The party then encounters an defeats a cult that worships the leviathan, but their leader, a mysterious man named Enshaddon, escapes.  Enshaddon is actually an advanced vampiric [[Ixitxachitl]] with 16 cleric levels named Axihuatl.  He is a worshiper of Demogorgon and wants to partially wake up the leviathan using a shard of chaos in order to flood the world.  After the players first disrupt his plans, he sends Marcus Hape (human, level 4 rogue, level 4 assassin, level 4 thrall of Demogogon) to kill them.  With the help of a sage named Mytus, the players then attack a temple located in a hollow spine on the leviathan&#039;s back and interrupt Axihuatl&#039;s ritual to wake up the leviathan, causing him to lose control of the beast.  Axihuatl then allies with the players because he does not want the leviathan to completely destroy the world.  They must then travel deeper into the temple and throw the shard of chaos into a pit at the bottom to put the leviathan back to sleep.&lt;br /&gt;
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===Pandorym===&lt;br /&gt;
In ancient times, a group of wizards wanted to threaten the gods, so they summoned an intelligent superweapon from another dimension known as Pandorym, but then betrayed and sealed Pandorym away by separating its mind from its body and imprisoning them separately.  The gods didn&#039;t like being threatened so they wiped the wizards out as soon as they had finished sealing Pandorym away. Pandorym desires to fulfil its contract with its summoners by killing all the gods, and if it is unable to return home after this it will destroy the world too. As Pandorym gets close to being freed, a glyph spread across the sky that interferes with the connections between planes, making many kinds of magic more difficult to use, especially conjuration.&lt;br /&gt;
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===Ragnorra===&lt;br /&gt;
Ragnorra is an entity of corrupted life that wants to remake all life to fit her own ideals of what life should be. She travels between worlds in the form of a red comet, which crashes down on the world and begins spreading her skin over the planet, warping all creatures into aberrations. As Ragnorra gets closer to landing, positive energy spells become stronger but also cause gross blemishes, Ragnorra&#039;s spores start to fall from the sky that turn things into swarms of pests, living things gain healing abilities but are slowly corrupted into aberrations, and eventually even the dead start rising as aberrations, while undead are forced to flee unless they are underground.&lt;br /&gt;
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===[[Sertrous]]===&lt;br /&gt;
Sertrous is a powerful [[Obyrith]] that was killed in the distant past, but whose spirit clings to life in his severed skull. Sertrous was the one responsible for revealing the secret that divine magic is possible to cast without faith in a god. He is worshiped by a cult of heretical [[Yuan-ti]] who claim that he is their true creator. As he gets closer to returning to life, encounters with snakes and snake-like monsters become more and more frequent.&lt;br /&gt;
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===The [[Worm That Walks]]===&lt;br /&gt;
The Worm that Walks is an evil demigod named [[Kyuss]] that wants to conquer the world and bring about the age of worms to become a full god. As get gets closer to escaping his prison, the world becomes infested with giant centipedes and other worm-like monsters.&lt;br /&gt;
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===Zargon===&lt;br /&gt;
Zargon is an ancient evil who once ruled over [[Baator]] as the father of the [[Baatorian]]s before Baator was conquered by Asmodeus and his [[Baatezu]]. Although he was defeated by Asmodeus, he could not be killed even by the gods and was imprisoned on the material plane. His horn is nearly indestructible and he will regenerate from it if the rest of his body is destroyed. Now he has given up on reclaiming Baator and wants to conquer the mortal world.  As his influence spreads the world is affected by extreme weather.&lt;br /&gt;
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===Dragon Magazine===&lt;br /&gt;
Two more elder evils were added in [[Dragon Magazine]].  Zurguth, the Feasting Vast, is the accidental creator of the [[Kaorti]].  Shothragot is a powerful servant of [[Tharizdun]].&lt;br /&gt;
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==Aboleth Deities==&lt;br /&gt;
While most [[Aboleth]]s do not worship gods, there are five godlike beings that they pay respects to, which are described in the book [[Lords of Madness]]&lt;br /&gt;
* [[Bolothamogg]] (Him Who Watches from Beyond the Stars): A primal force that keeps the multiverse separated from the outer dimensions.&lt;br /&gt;
* [[Holashner]] (The Hunger Below): A gigantic centipede squid thing that eats its way through the material plane, leaving behind a black substance that can be compressed into Bilestone, a substance that debilitates non-aberrations.&lt;br /&gt;
* [[Piscaethces]] (The Blood Queen): The origin of aboleths.  She wanders throughout the multiverse spawning new aboleths.  If she were to ever return aboleths would see it as proof that the multiverse isn&#039;t infinite.&lt;br /&gt;
* [[Shothotugg]] (Eater of Worlds): A mass of liquid that travels between worlds, poisoning and parasitizing them and slowly changing the laws of the multiverse as it does so.&lt;br /&gt;
* [[Y&#039;chak]] (The Violet Flame): A pillar of violet flames concealing a form so horrifying it would destroy anyone who looked at it.  It encourages mortals to worship evil gods and may be responsible for the creation of many of those gods.&lt;br /&gt;
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[[Category:Roleplaying]]&lt;br /&gt;
[[Category:Dungeons &amp;amp; Dragons]]&lt;br /&gt;
[[Category:Game Books]]&lt;br /&gt;
[[Category:Splatbook]]&lt;/div&gt;</summary>
		<author><name>2602:306:B88B:FB60:38DD:FB0B:9EAF:771</name></author>
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