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		<id>http://2d4chan.org/mediawiki/index.php?title=SCP_Foundation&amp;diff=410828</id>
		<title>SCP Foundation</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=SCP_Foundation&amp;diff=410828"/>
		<updated>2019-12-14T02:21:06Z</updated>

		<summary type="html">&lt;p&gt;2602:306:B88B:FB60:8D89:A115:195B:158F: /* Other Factions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{delete|This has no real /tg/ relevance, or any sort of relevance to this wiki.}}&lt;br /&gt;
&lt;br /&gt;
[[Image:SCP_Foundation_emblem.png|300px|thumb|right|Secure. Contain. Protect.]]&lt;br /&gt;
The SCP Foundation&#039;&#039;&#039; is a writing site &#039;&#039;&#039;focusing on scientific descriptions of terrifying, confusing, or just plain weird monsters, events, [[Warp|locations]], etc. Expect plenty of [[REDACTED]] all across the website. The community prioritizes quality writing over pretty much everything else, and as such it is THE place to go if you like top-tier horror fiction writing. The fucking huge critical community within will RIP&#039;N&#039;TEAR bad articles to pieces. (On the flip side, if you want to read some hilariously bad writing, go to the lowest-rated articles page. You will know the true meaning of [[Derp|stupid]].) The SCP Foundation is primarily [[grimdark|GRIMDARK]], but there has been an appreciable trend toward a lighter tone in the community, if only to stave off apocalypse fatigue.&lt;br /&gt;
&lt;br /&gt;
While the descriptions on the SCP Foundation website and the hinted-at setting loosely binding the different articles together are not directly related to any specific traditional games; the whole thing is a goldmine of ideas for your horror games from [[Delta Green]] to [[World of Darkness]] to [[Call of Cthulhu]] and everything in between; or even if you simply want to throw something weird at your players to deal with for a change.&lt;br /&gt;
&lt;br /&gt;
==Origins==&lt;br /&gt;
The SCP Foundation started when the Creepypasta archive of 4chan eventually was inspected by [[/x/|a bunch of people]], who imagined a worldwide conspiracy to suppress said creepypastas. In this universe, Creepypasta Events like: &amp;quot;If you visit the ninth floor of a certain apartment at midnight, a spirit will assrape you and split your head open&amp;quot; are very much real, and the Foundation finds them and uses a black cheque to isolate them for the good of the world at large. Said fictional organization would send agents to survey the existence of supernatural phenomena, contain it if possible for safety purposes (and experimentation later), or destroy if deemed too dangerous using any means necessary, up to (but not limited) teleporting the item to an alternate universe.&lt;br /&gt;
&lt;br /&gt;
It eventually shaped into a fictional wiki where thousands of these &amp;quot;SCP&amp;quot;s (items, phenomena, or persons) are contained, by ludicrous force if necessary. Extensive descriptions and containment procedures are the most favored parts of the writings, as well as [[Grimdark|UTTERLY FUCKING TERRIBLE REALIZATIONS]] that your world is a clusterfuck of horror which out-edges Warhammer 40K on several levels. For example: SCP-682 is a compleyely invincible reptilian creature that is extremely hostile to humanity, and can barely be kept at bay via complete immersion in corrosive acid. There are also writings about the personnel within the Foundation, logs of fictional excursions to capture SCPs, and experiment logs to comb through; as well as weapons and personnel that surpass &amp;quot;legit&amp;quot; human authorities&#039; power by magnitudes: [[Mage: The Ascension|Extrasolar bases across the universe]] are the only a fraction of it. We are talking about bases in alternate dimensions for inventory and endless resources dug from a plain of white rock.&lt;br /&gt;
&lt;br /&gt;
And that&#039;s just the very tip of the iceberg. One SCP is a genetic phenomena that makes the dreaming person&#039;s dreams real. That&#039;s right. Everything in reality, from World Wars to history of empires *and* new SCP&#039;s (there is a rumor that this phenomena was the start of everything) is rewritten in one night&#039;s sleep. The Foundation&#039;s obvious response is to capture, detain, drug them into complete and total amnesia, use them as disposable Keter-grade SCP destroyers and quietly kill them afterwards. Obviously this genetic trait is so intense that the organization will &#039;&#039;authorize the [[Exterminatus|&#039;&#039;&#039;genocide&#039;&#039;&#039;]] of&#039;&#039; &amp;quot;every population that may exhibit the phenomena above average.&amp;quot; Another is Nikolai Tesla&#039;s Reverse Entropy Tesla Gun that will DESTROY EXISTENCE in a few centuries, with NO WAY OF STOPPING IT. There&#039;s also a rock eating fish that eats California&#039;s seabed, slowly destroying one-half of United States, and the foundation failed to kill them.&lt;br /&gt;
&lt;br /&gt;
And there are thousands more yet to be discovered.&lt;br /&gt;
&lt;br /&gt;
==Classification==&lt;br /&gt;
Every SCP has a classification. It&#039;s basically a handy way of labeling them as to whether they have the power to totally assfuck you or not. Some of them may even have circumstantial benefits for you interacting with them, goodies like healing or granting you (usually abominable) powers. These classes are:&lt;br /&gt;
&lt;br /&gt;
===Primary Class===&lt;br /&gt;
The initial labels given to any anomaly by the Foundation.&lt;br /&gt;
&lt;br /&gt;
*Safe: There is a good understanding about the object/entity, or it&#039;s easy to contain. Can still be dangerous if someone isn&#039;t careful with it. Think of it like a loaded gun: it&#039;s &amp;quot;safe&amp;quot; if you know what you&#039;re doing. Generally speaking, if you stick it in a box, it&#039;ll be fine.&lt;br /&gt;
&lt;br /&gt;
*Euclid: The object/entity is unpredictable and the Foundation has very little understanding of it. Euclid doesn&#039;t necessarily mean &#039;Mortally Dangerous&#039; but a great deal of them are. Euclid entities might also be sentient, in part or whole, so they are generally locked behind many doors and very thick walls.&lt;br /&gt;
&lt;br /&gt;
*Keter: The good shit. Almost all are an extremely dangerous tier entity/object. At the very least they&#039;re &amp;lt;s&amp;gt;contained&amp;lt;/s&amp;gt; heavily guarded, protected by specially trained MTF&#039;s (Mobile Task Forces). These things, if they ever manage to breach containment, will inevitably destroy the world in one of innumerable horrible ways. Fortuneately the Foundation has ways of mitigating these risks.&lt;br /&gt;
&lt;br /&gt;
===Secondary Class===&lt;br /&gt;
Replacement labels for things re-classified from the Primary Class. Given to SCP&#039;s that the staff of the Foundation have a comprehensive understanding of. True safety.&lt;br /&gt;
&lt;br /&gt;
*Neutralized: SCP entities/objects that are dead, destroyed, disabled, or otherwise no longer a threat. Often-times these were former Keter-class SCP&#039;s that the Foundation managed to dispose of. Their only remains are what can be gleaned from the heavily-edited documentation and records that the Foundation keeps. No one really wants to keep a doomsday device around, right?&lt;br /&gt;
&lt;br /&gt;
*Explained: SCP entities/objects that are no longer considered to be abnormal, which may be due to the Foundation mistaking something for an anomaly before closer examination, or due to advances in science allowing it to be understood, or due to an anomaly becoming so widespread that it has become the new normal.&lt;br /&gt;
&lt;br /&gt;
*Irrelevant: Like the former Apollyon, it means simply. &amp;quot;Fuck it.&amp;quot; It&#039;s gonna happen one way or another.&lt;br /&gt;
&lt;br /&gt;
===Esoteric Classes===&lt;br /&gt;
The following Object Classes fall outside of the purview of standard classification.&lt;br /&gt;
&lt;br /&gt;
*Thaumiel:  Anomalous material or entities that can be used by the Foundation to [[Ordo Xenos|contain or counteract the effects of other highly dangerous anomalies.]] Sometimes the best thing to do is fight fire with fire. Since its introduction, it&#039;s become an unofficial primary class, and is the fourth most-used containment class on the site.&lt;br /&gt;
&lt;br /&gt;
*Apollyon: First used by SCP-2317, Apollyon is often derisively referred to as &amp;quot;Super-Keter.&amp;quot;   This class is only used for anomalies that present an apocalyptic threat that the Foundation has no way of stopping or slowing down.  For example: in one alternate timeline the sun became an Apollyon SCP when something caused the sun to start turning any living thing exposed to sunlight into blob monsters. This included trees, keters, ANYTHING.&lt;br /&gt;
&lt;br /&gt;
*Archon: One of the more popular esoteric classes, Archon denotes items that would do more damage contained than uncontained.&lt;br /&gt;
&lt;br /&gt;
*Hiemal: Also growing in popularity, Hiemal-class objects are anomalous systems composed of separate anomalous parts, usually with one containing the other.&lt;br /&gt;
&lt;br /&gt;
==Famous SCPs==&lt;br /&gt;
*SCP-055: An unknown object that erases any memories about itself.  The Foundation doesn&#039;t even remember when or how they obtained it, or even who wrote the object&#039;s containment procedures and why they work, but it is possible to remember what the object isn&#039;t, and so the Foundation is figuring it out by elimination.&lt;br /&gt;
*SCP-087: A seemingly endless stairwell with a voice crying out for help that never gets closer no matter how far down you go.  If you go down it too long a floating face will suddenly appear and scare you to death.&lt;br /&gt;
*SCP-093: A disc that turns mirrors into portals to an alternate version of earth where humanity was taken over and then wiped out by a being claiming to be God, who granted the world advanced technology and also his tears, which could be used to cure people of sinful behavior but eventually turned users into faceless monsters called The Unclean that grow larger by absorbing other people.&lt;br /&gt;
*SCP-096: A humanoid with abnormally long arms and a very large mouth.  Normally it is docile, but if anyone sees its face, it goes berserk and hunts down those who have seen it until they are all dead.  How exactly it kills its victims is censored so it must be something horrible.  And once you have seen it&#039;s face there is nothing that can stop it.  Even getting its organs blasted out by a tank round won&#039;t slow it down.  And you don&#039;t even have to see its face directly.  Even looking too closely at a photo containing just a few pixels of its face will set it off.&lt;br /&gt;
*SCP-106: A old man who can walk through walls, corrodes everything he touches, and can teleport victims to a pocket dimension where he tortures them.&lt;br /&gt;
*SCP-173: The Statue (AKA the Original) - A statue that kills you if you don&#039;t look at it and causes a mixture of blood and feces to mysteriously appear on the floor of the room it is kept in. Started the whole thing, and yes, Whofags, it came before the Weeping Angels.  Was inspired by a creepy photo of a sculpture by a Japanese artist.&lt;br /&gt;
*SCP-213-7: The last surviving member of seven young women who were kidnapped and impregnated by a satanic cult.  If she ever gives birth it will cause the apocalypse.  The only way to stop her from giving birth is to regularly submit her to something called Procedure 110-Montauk.  It isn&#039;t revealed what Procedure 110-Montauk specifically is, but it is something absolutely horrifying, probably some form of disgusting sexual torture.  And the Foundation regularly erases her memory to make sure she doesn&#039;t get used to it because the trauma of the procedure is required for it to work.  The horror doesn&#039;t come from the threat to the world she represents, but how far the Foundation is willing to go to keep the world safe.  If you had to torture an innocent person to keep other people safe, would you be able to do it?&lt;br /&gt;
*SCP-294: A coffee machine that can dispense anything you request from it as long it can exist in liquid form.&lt;br /&gt;
*SCP-354: [[Lizardmen|A bloody red lake that spawns many terrifying monster 24/7]]. It spawn many varity of monster that can only be seen in movies and fictions like killer robots, lizard  people, elemental monsters and a frigging krakens. The foundation put up a good fight but decided to [[exterminatus|abandoned the fuck out and nuke the site]] because they can&#039;t [[Lizardmen|kept up the pace]] and fighting [[Skaven|endless]] [[Warriors of Chaos|wave]] [[Chaos Daemons|of monsters]] [[Nagash|to a stalemate]].  The pool also sentient and will psychically attack you if you try to drain the pool. &lt;br /&gt;
*SCP-682: The Hard-to-Kill Lizard - A FUCKHUEG lizard that hates all organic life (except SCP-053, an immortal child who drives humans insane, for some reason) and cannot be killed. There is a LONG list of attempts, none of them successful.  It will either become immune to what you tried to use to kill it with, or will copy the effects and turn them on you.&lt;br /&gt;
*SCP-895: An empty coffin which causes any camera recording taken too close to it to be filled with horrifying images that can drive you insane.&lt;br /&gt;
*SCP-914: The Clockworks - A massive clockwork machine that has 5 settings: Rough, Coarse, 1:1, Fine, and Very Fine. Put something in the box, choose your setting, and pray the result isn&#039;t too radioactive.  The two lowest settings take objects apart.  The middle setting transforms the input into something similar, like maybe turning an apple into an orange.   The second highest setting turns the input into a better version of itself.  The last setting is similar to the previous one but is extremely unpredictable. The output will usually have a similar function the input but taken to an extreme, and often be anomalous.&lt;br /&gt;
*SCP-999: A harmless [[Slime]] that eats candy and sweats [[Noblebright|antidepressants]] and loves to tickle people.&lt;br /&gt;
*SCP-2521: A weird tentacle monsters that can walk though walls and can only be described with pictures because it steals any document written about it and kidnaps anybody who talks about&#039;&#039;&#039;AAAAAAAAHHHHHH! ITS GOT ME!&#039;&#039;&#039;&lt;br /&gt;
*SCP-3008: An infinitely large IKEA store in another dimension staffed by monsters who attack anybody in the store at night that people can get trapped in by walking into an ordinary IKEA store. The people trapped inside the super IKEA are said to came from other dimensions even and they are forced to play [[Dwarf Fortress]] (or [[Minecraft]] for the current gen reader) where they craft weapons and fortress using IKEA product to defend against monster&#039;s attack at night.&lt;br /&gt;
===SCPs with minimal tabletop relevance===&lt;br /&gt;
*SCP-3973: An [[Ultramarines]] miniature that is sentient and has the ability to control which side dice in its vicinity land on.&lt;br /&gt;
*SCP-1974-EX: A d20 dice that gives players hallucination. Sadly judging by the -EX ending, meaning it isn&#039;t much of a exciting SCP meaning it is probably a fake or dud. Turns out the dice is covered in some kind of hallucination chemical. Never the less the article itself contain many references to /tg/ memes and related games, which is why it is listed here.&lt;br /&gt;
&lt;br /&gt;
==Other Factions==&lt;br /&gt;
The SCP Foundation is not the only organization that protects the world from the supernatural or uses the supernatural for their own goals. Here is a partial list of notable rivals, allies, and enemies of the Foundation.&lt;br /&gt;
* Chaos Insurgency: Originally this faction was part of the Foundation, a covert deniable ops team simply named the &amp;quot;Insurgency.&amp;quot; Operating under the fictitious pretense of being a group of rogue agents who assassinated and kidnapped on behalf of said organization, without their actions leading back to the foundation. They answered directly to the O5 Council, with little oversight from any other part of the Foundation. That changed when they really did go rogue, releasing various euclid and keter-class SCPs. What their goal still remains a mystery, as is the reason for their defection. It&#039;s suggested that rather than contain SCPs, they want to proactively control and weaponize them. Whatever the case, they&#039;re a threat to everything the Foundation works for.  &lt;br /&gt;
* Global Occult Coalition: The GOC is an organization funded by the United Nations whose mission is to protect humanity from anomalous threats. Unlike the SCP Foundation, they are far more willing to use anomalies to fight against anomalies, but mainly focus on destroying any anomalies that they consider a threat instead of containing and studying them. The Foundation and the GOC have at times allied with each other, although their methodologies are diametrically opposite. Many of the other factions strongly dislike the GOC and see them as [[Nazi]]s due to their heavy-handed approach.&lt;br /&gt;
* Horizon Initiative:  A religious organization formed from the three Abrahamic faiths and several other religions that work together to protect the world from the supernatural.  They are particularly hostile to cults like the Church of the Broken God and the Fifthist Church.&lt;br /&gt;
* Serpent&#039;s Hand: The Serpent&#039;s Hand is a loose confederation of humans and other beings that fights for the rights of intelligent anomalies and the pursuit of knowledge. Their base of operations is a magical library between universes. They especially hate the GOC and call them &amp;quot;bookburners&amp;quot;, they refer to the Foundation as the &amp;quot;Jailers&amp;quot;. Occasional allies of the Foundation, though the Foundation usually comes to regret it later.&lt;br /&gt;
* Church of the Broken God: Basically the [[Adeptus Mechanicus]] mixed with Gnosticism and a little bit of Greek and Chinese mythology. The CotBG is a religion of machine worshipers that wants to find and reassemble the lost fragments of their god. Although they aren&#039;t evil per say, if they were to succeed in their goals it probably would cause the apocalypse; or at the very least turn everything into living clockwork metal, and according to some sources, fixing the god of machines would actually cause the god of flesh to be released which is the opposite of what they want. They are mainly broken into three distinct denominations: the Broken Church (the oldest branch), the Cogworth Orthodox (obsessed with standardization and clockwork body modification, and prefer [[Industrial Revolution]] level technology) and the Church of Maxwellism (unlike the other two branches, they embrace the use of electronics and believe that the broken god a digital being they can connect to through the internet).&lt;br /&gt;
* Sarkic Cults: Sarkicism or Nälkä (Finnish for hunger), as its followers call it, is the antithesis of the CotBG. The religion is mostly based on Gnosticism (but in an opposite way than the CotBG) with some elements of Hinduism and Alchemy. They revere [[Nurgle|disease]] and mutation and seek to achieve godhood by consuming the gods and perfecting themselves through horrifying [[Fleshcrafting]] sorcery. If you&#039;ve ever seen the movie &amp;quot;The Thing&amp;quot;, that&#039;ll give you the right idea. Most Sarkites are horrifically depraved monsters who should be killed with fire. The CotBG and Sarkites have a very long ongoing historical conflict. Sarkic cults are divided into Proto-Sarkic Cults, which mostly consist of isolated and technophobic communities and primarily worship the founder of the religion who achieved godhood, and Neo-Sarkic Cults, which are hidden in modern society as secret societies and organized crime organizations and worship the god of flesh.&lt;br /&gt;
* The Fifth Church: Well... they worship stars and have an obsession with the number 5. It seems to be based partially on Scientology and New Age and other new religious movements and parody religions, but little is actually known about their beliefs, and what is known is mostly incomprehensible. Most of the other factions consider them to be a joke, although they once nearly destroyed reality by selling a book that gave readers reality warping powers at the cost of causing insanity. It has been theorized that the whole religion is actually is an interplanetary scam started by aliens. &lt;br /&gt;
* Doctor Wondertainment: Seem to be a company that produces supernatural toys for children, which usually are dangerous if they are not used properly. They often send their products to the Foundation as gifts.  For some reason they also created a line of anomalous humanoids called the Little Misters that they challenge the Foundation to collect.&lt;br /&gt;
* Are We Cool Yet?: A organization of artists/terrorists with a twisted sense of humor that produces dangerous pieces of anomalous artwork for laughs or for making political statements. Things like paintings that drive people that look at them insane.&lt;br /&gt;
* Gamers Against Weed (GAW): Anomalous Internet Memes &amp;amp; the like. Love taking the piss out of the other GoIs; split off from AWCY? at least partly because they found the idea of murder problematic, and believing your own bullshit stupid. Usually used as comic relief.&lt;br /&gt;
* Marshal, Carter, and Dark Ltd.: An occult business that collects anomalies to sell to anyone for the right price. &lt;br /&gt;
* Manna Charitable Foundation: An organization that tries to exploit anomalies for humanitarian purposes, often with disastrous results. The road to hell...&lt;br /&gt;
* Herman Fuller&#039;s Circus of the Disquieting: A circus that travels between dimensions to put on their shows and recruit more freaks. The Circus tends to be a refuge for the truly strange. Herman was overthrown and it&#039;s now lead by a pair of lesbian clown monsters.&lt;br /&gt;
* Shark Punching Center: Began as a joke for mocking people who misspelled SCP as SPC. The SPC is a completely insane version of the Foundation from another universe that is dedicated entirely to protecting the world from selachian (shark) entities by punching them. They do a pretty good job.&lt;br /&gt;
* SAPPHIRE: An organization of militant atheists who seek to destroy all religions by anomalous means even while being in total denial of the existence of the anomalous.  All the other factions think they are insane.&lt;br /&gt;
* ☽☽☽: In an alternate timeline, the earth was saved from destruction by being teleported into an afterlife known as Corbenic and became a third moon. From there, the people of that earth work to try to save other versions of earth from going down the same path that to their destruction.&lt;br /&gt;
&lt;br /&gt;
And those are just some of the major ones that appear on the English version of the SCP website.  Writers on other language versions of the website have come up with tons more.&lt;br /&gt;
&lt;br /&gt;
== Drama ==&lt;br /&gt;
When you get a group of people to do something together, drama is inevitable. The SCP community has a number of big-names calling the shots, and what they say goes. They set the tone for what&#039;s allowed and what&#039;s not, and if you piss off the wrong person for a trivial thing or hurt someone&#039;s massive over-inflated ego, you can expect your stay on the website to be short. They are no stranger to massive internal strife either; fights between the big boys resulted in a lot of content being discarded at one point. It kind of mirrors [[TVTropes]]: the front end has a lot of nice reading but the community side is a dumpster fire of misery, egos and dicks. We do not prefer to give examples, but utterly retarded articles written by a newcomer cute girl may stay a lot while longer than they should (and any criticism thereof will result in a ban until someone with clout does something).&lt;br /&gt;
&lt;br /&gt;
Early forms of alleged [[SJW]]ism have also started to surface, with articles spotting unusual genders without them being played for horror, or commented upon at all for that matter. Given a lot of SCPs are frequently not of this Earth/dimension/etc., there&#039;s at least SOME reasoning for it.&lt;br /&gt;
&lt;br /&gt;
Furthermore, as the community around the SCP Wiki has evolved over time, the tone of the works has shifted. In the first few years of the wiki, there was more of an inclusion of levity and humor, especially in regards to test logs and the antics of senior staffers. Over time the wiki has included less and less of this, as the community broadened and namefags or otherwise notable contributors left, taking their influences and in-universe characters with them. Circa 2018, the wiki is redoubling its efforts to be purely clinical horror, with fewer jokes (for better or worse). &lt;br /&gt;
&lt;br /&gt;
(That being said, there&#039;s still room for somewhat &amp;quot;silly&amp;quot; SCPs, you just have to make them the product of an appropriate silly person or group, and make sure to (A) write it up clinically and (B) have something interesting besides the joke. See, for reference, the products of the group &amp;quot;Gamers Against Weed&amp;quot;.)&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
* [[Delta Green]] - The closest thing to a SCP game made.&lt;br /&gt;
&lt;br /&gt;
[[Category:Not related]]&lt;/div&gt;</summary>
		<author><name>2602:306:B88B:FB60:8D89:A115:195B:158F</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=SCP_Foundation&amp;diff=410826</id>
		<title>SCP Foundation</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=SCP_Foundation&amp;diff=410826"/>
		<updated>2019-12-13T06:45:38Z</updated>

		<summary type="html">&lt;p&gt;2602:306:B88B:FB60:8D89:A115:195B:158F: /* Other Factions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{delete|This has no real /tg/ relevance, or any sort of relevance to this wiki.}}&lt;br /&gt;
&lt;br /&gt;
[[Image:SCP_Foundation_emblem.png|300px|thumb|right|Secure. Contain. Protect.]]&lt;br /&gt;
The SCP Foundation&#039;&#039;&#039; is a writing site &#039;&#039;&#039;focusing on scientific descriptions of terrifying, confusing, or just plain weird monsters, events, [[Warp|locations]], etc. Expect plenty of [[REDACTED]] all across the website. The community prioritizes quality writing over pretty much everything else, and as such it is THE place to go if you like top-tier horror fiction writing. The fucking huge critical community within will RIP&#039;N&#039;TEAR bad articles to pieces. (On the flip side, if you want to read some hilariously bad writing, go to the lowest-rated articles page. You will know the true meaning of [[Derp|stupid]].) The SCP Foundation is primarily [[grimdark|GRIMDARK]], but there has been an appreciable trend toward a lighter tone in the community, if only to stave off apocalypse fatigue.&lt;br /&gt;
&lt;br /&gt;
While the descriptions on the SCP Foundation website and the hinted-at setting loosely binding the different articles together are not directly related to any specific traditional games; the whole thing is a goldmine of ideas for your horror games from [[Delta Green]] to [[World of Darkness]] to [[Call of Cthulhu]] and everything in between; or even if you simply want to throw something weird at your players to deal with for a change.&lt;br /&gt;
&lt;br /&gt;
==Origins==&lt;br /&gt;
The SCP Foundation started when the Creepypasta archive of 4chan eventually was inspected by [[/x/|a bunch of people]], who imagined a worldwide conspiracy to suppress said creepypastas. In this universe, Creepypasta Events like: &amp;quot;If you visit the ninth floor of a certain apartment at midnight, a spirit will assrape you and split your head open&amp;quot; are very much real, and the Foundation finds them and uses a black cheque to isolate them for the good of the world at large. Said fictional organization would send agents to survey the existence of supernatural phenomena, contain it if possible for safety purposes (and experimentation later), or destroy if deemed too dangerous using any means necessary, up to (but not limited) teleporting the item to an alternate universe.&lt;br /&gt;
&lt;br /&gt;
It eventually shaped into a fictional wiki where thousands of these &amp;quot;SCP&amp;quot;s (items, phenomena, or persons) are contained, by ludicrous force if necessary. Extensive descriptions and containment procedures are the most favored parts of the writings, as well as [[Grimdark|UTTERLY FUCKING TERRIBLE REALIZATIONS]] that your world is a clusterfuck of horror which out-edges Warhammer 40K on several levels. For example: SCP-682 is a compleyely invincible reptilian creature that is extremely hostile to humanity, and can barely be kept at bay via complete immersion in corrosive acid. There are also writings about the personnel within the Foundation, logs of fictional excursions to capture SCPs, and experiment logs to comb through; as well as weapons and personnel that surpass &amp;quot;legit&amp;quot; human authorities&#039; power by magnitudes: [[Mage: The Ascension|Extrasolar bases across the universe]] are the only a fraction of it. We are talking about bases in alternate dimensions for inventory and endless resources dug from a plain of white rock.&lt;br /&gt;
&lt;br /&gt;
And that&#039;s just the very tip of the iceberg. One SCP is a genetic phenomena that makes the dreaming person&#039;s dreams real. That&#039;s right. Everything in reality, from World Wars to history of empires *and* new SCP&#039;s (there is a rumor that this phenomena was the start of everything) is rewritten in one night&#039;s sleep. The Foundation&#039;s obvious response is to capture, detain, drug them into complete and total amnesia, use them as disposable Keter-grade SCP destroyers and quietly kill them afterwards. Obviously this genetic trait is so intense that the organization will &#039;&#039;authorize the [[Exterminatus|&#039;&#039;&#039;genocide&#039;&#039;&#039;]] of&#039;&#039; &amp;quot;every population that may exhibit the phenomena above average.&amp;quot; Another is Nikolai Tesla&#039;s Reverse Entropy Tesla Gun that will DESTROY EXISTENCE in a few centuries, with NO WAY OF STOPPING IT. There&#039;s also a rock eating fish that eats California&#039;s seabed, slowly destroying one-half of United States, and the foundation failed to kill them.&lt;br /&gt;
&lt;br /&gt;
And there are thousands more yet to be discovered.&lt;br /&gt;
&lt;br /&gt;
==Classification==&lt;br /&gt;
Every SCP has a classification. It&#039;s basically a handy way of labeling them as to whether they have the power to totally assfuck you or not. Some of them may even have circumstantial benefits for you interacting with them, goodies like healing or granting you (usually abominable) powers. These classes are:&lt;br /&gt;
&lt;br /&gt;
===Primary Class===&lt;br /&gt;
The initial labels given to any anomaly by the Foundation.&lt;br /&gt;
&lt;br /&gt;
*Safe: There is a good understanding about the object/entity, or it&#039;s easy to contain. Can still be dangerous if someone isn&#039;t careful with it. Think of it like a loaded gun: it&#039;s &amp;quot;safe&amp;quot; if you know what you&#039;re doing. Generally speaking, if you stick it in a box, it&#039;ll be fine.&lt;br /&gt;
&lt;br /&gt;
*Euclid: The object/entity is unpredictable and the Foundation has very little understanding of it. Euclid doesn&#039;t necessarily mean &#039;Mortally Dangerous&#039; but a great deal of them are. Euclid entities might also be sentient, in part or whole, so they are generally locked behind many doors and very thick walls.&lt;br /&gt;
&lt;br /&gt;
*Keter: The good shit. Almost all are an extremely dangerous tier entity/object. At the very least they&#039;re &amp;lt;s&amp;gt;contained&amp;lt;/s&amp;gt; heavily guarded, protected by specially trained MTF&#039;s (Mobile Task Forces). These things, if they ever manage to breach containment, will inevitably destroy the world in one of innumerable horrible ways. Fortuneately the Foundation has ways of mitigating these risks.&lt;br /&gt;
&lt;br /&gt;
===Secondary Class===&lt;br /&gt;
Replacement labels for things re-classified from the Primary Class. Given to SCP&#039;s that the staff of the Foundation have a comprehensive understanding of. True safety.&lt;br /&gt;
&lt;br /&gt;
*Neutralized: SCP entities/objects that are dead, destroyed, disabled, or otherwise no longer a threat. Often-times these were former Keter-class SCP&#039;s that the Foundation managed to dispose of. Their only remains are what can be gleaned from the heavily-edited documentation and records that the Foundation keeps. No one really wants to keep a doomsday device around, right?&lt;br /&gt;
&lt;br /&gt;
*Explained: SCP entities/objects that are no longer considered to be abnormal, which may be due to the Foundation mistaking something for an anomaly before closer examination, or due to advances in science allowing it to be understood, or due to an anomaly becoming so widespread that it has become the new normal.&lt;br /&gt;
&lt;br /&gt;
*Irrelevant: Like the former Apollyon, it means simply. &amp;quot;Fuck it.&amp;quot; It&#039;s gonna happen one way or another.&lt;br /&gt;
&lt;br /&gt;
===Esoteric Classes===&lt;br /&gt;
The following Object Classes fall outside of the purview of standard classification.&lt;br /&gt;
&lt;br /&gt;
*Thaumiel:  Anomalous material or entities that can be used by the Foundation to [[Ordo Xenos|contain or counteract the effects of other highly dangerous anomalies.]] Sometimes the best thing to do is fight fire with fire. Since its introduction, it&#039;s become an unofficial primary class, and is the fourth most-used containment class on the site.&lt;br /&gt;
&lt;br /&gt;
*Apollyon: First used by SCP-2317, Apollyon is often derisively referred to as &amp;quot;Super-Keter.&amp;quot;   This class is only used for anomalies that present an apocalyptic threat that the Foundation has no way of stopping or slowing down.  For example: in one alternate timeline the sun became an Apollyon SCP when something caused the sun to start turning any living thing exposed to sunlight into blob monsters. This included trees, keters, ANYTHING.&lt;br /&gt;
&lt;br /&gt;
*Archon: One of the more popular esoteric classes, Archon denotes items that would do more damage contained than uncontained.&lt;br /&gt;
&lt;br /&gt;
*Hiemal: Also growing in popularity, Hiemal-class objects are anomalous systems composed of separate anomalous parts, usually with one containing the other.&lt;br /&gt;
&lt;br /&gt;
==Famous SCPs==&lt;br /&gt;
*SCP-055: An unknown object that erases any memories about itself.  The Foundation doesn&#039;t even remember when or how they obtained it, or even who wrote the object&#039;s containment procedures and why they work, but it is possible to remember what the object isn&#039;t, and so the Foundation is figuring it out by elimination.&lt;br /&gt;
*SCP-087: A seemingly endless stairwell with a voice crying out for help that never gets closer no matter how far down you go.  If you go down it too long a floating face will suddenly appear and scare you to death.&lt;br /&gt;
*SCP-093: A disc that turns mirrors into portals to an alternate version of earth where humanity was taken over and then wiped out by a being claiming to be God, who granted the world advanced technology and also his tears, which could be used to cure people of sinful behavior but eventually turned users into faceless monsters called The Unclean that grow larger by absorbing other people.&lt;br /&gt;
*SCP-096: A humanoid with abnormally long arms and a very large mouth.  Normally it is docile, but if anyone sees its face, it goes berserk and hunts down those who have seen it until they are all dead.  How exactly it kills its victims is censored so it must be something horrible.  And once you have seen it&#039;s face there is nothing that can stop it.  Even getting its organs blasted out by a tank round won&#039;t slow it down.  And you don&#039;t even have to see its face directly.  Even looking too closely at a photo containing just a few pixels of its face will set it off.&lt;br /&gt;
*SCP-106: A old man who can walk through walls, corrodes everything he touches, and can teleport victims to a pocket dimension where he tortures them.&lt;br /&gt;
*SCP-173: The Statue (AKA the Original) - A statue that kills you if you don&#039;t look at it and causes a mixture of blood and feces to mysteriously appear on the floor of the room it is kept in. Started the whole thing, and yes, Whofags, it came before the Weeping Angels.  Was inspired by a creepy photo of a sculpture by a Japanese artist.&lt;br /&gt;
*SCP-213-7: The last surviving member of seven young women who were kidnapped and impregnated by a satanic cult.  If she ever gives birth it will cause the apocalypse.  The only way to stop her from giving birth is to regularly submit her to something called Procedure 110-Montauk.  It isn&#039;t revealed what Procedure 110-Montauk specifically is, but it is something absolutely horrifying, probably some form of disgusting sexual torture.  And the Foundation regularly erases her memory to make sure she doesn&#039;t get used to it because the trauma of the procedure is required for it to work.  The horror doesn&#039;t come from the threat to the world she represents, but how far the Foundation is willing to go to keep the world safe.  If you had to torture an innocent person to keep other people safe, would you be able to do it?&lt;br /&gt;
*SCP-294: A coffee machine that can dispense anything you request from it as long it can exist in liquid form.&lt;br /&gt;
*SCP-354: [[Lizardmen|A bloody red lake that spawns many terrifying monster 24/7]]. It spawn many varity of monster that can only be seen in movies and fictions like killer robots, lizard  people, elemental monsters and a frigging krakens. The foundation put up a good fight but decided to [[exterminatus|abandoned the fuck out and nuke the site]] because they can&#039;t [[Lizardmen|kept up the pace]] and fighting [[Skaven|endless]] [[Warriors of Chaos|wave]] [[Chaos Daemons|of monsters]] [[Nagash|to a stalemate]].  The pool also sentient and will psychically attack you if you try to drain the pool. &lt;br /&gt;
*SCP-682: The Hard-to-Kill Lizard - A FUCKHUEG lizard that hates all organic life (except SCP-053, an immortal child who drives humans insane, for some reason) and cannot be killed. There is a LONG list of attempts, none of them successful.  It will either become immune to what you tried to use to kill it with, or will copy the effects and turn them on you.&lt;br /&gt;
*SCP-895: An empty coffin which causes any camera recording taken too close to it to be filled with horrifying images that can drive you insane.&lt;br /&gt;
*SCP-914: The Clockworks - A massive clockwork machine that has 5 settings: Rough, Coarse, 1:1, Fine, and Very Fine. Put something in the box, choose your setting, and pray the result isn&#039;t too radioactive.  The two lowest settings take objects apart.  The middle setting transforms the input into something similar, like maybe turning an apple into an orange.   The second highest setting turns the input into a better version of itself.  The last setting is similar to the previous one but is extremely unpredictable. The output will usually have a similar function the input but taken to an extreme, and often be anomalous.&lt;br /&gt;
*SCP-999: A harmless [[Slime]] that eats candy and sweats [[Noblebright|antidepressants]] and loves to tickle people.&lt;br /&gt;
*SCP-2521: A weird tentacle monsters that can walk though walls and can only be described with pictures because it steals any document written about it and kidnaps anybody who talks about&#039;&#039;&#039;AAAAAAAAHHHHHH! ITS GOT ME!&#039;&#039;&#039;&lt;br /&gt;
*SCP-3008: An infinitely large IKEA store in another dimension staffed by monsters who attack anybody in the store at night that people can get trapped in by walking into an ordinary IKEA store. The people trapped inside the super IKEA are said to came from other dimensions even and they are forced to play [[Dwarf Fortress]] (or [[Minecraft]] for the current gen reader) where they craft weapons and fortress using IKEA product to defend against monster&#039;s attack at night.&lt;br /&gt;
===SCPs with minimal tabletop relevance===&lt;br /&gt;
*SCP-3973: An [[Ultramarines]] miniature that is sentient and has the ability to control which side dice in its vicinity land on.&lt;br /&gt;
*SCP-1974-EX: A d20 dice that gives players hallucination. Sadly judging by the -EX ending, meaning it isn&#039;t much of a exciting SCP meaning it is probably a fake or dud. Turns out the dice is covered in some kind of hallucination chemical. Never the less the article itself contain many references to /tg/ memes and related games, which is why it is listed here.&lt;br /&gt;
&lt;br /&gt;
==Other Factions==&lt;br /&gt;
The SCP Foundation is not the only organization that deals with the supernatural, they have several rivals. Here is a partial list of notable factions.&lt;br /&gt;
* Chaos Insurgency: Originally this faction was part of the Foundation, a covert deniable ops team simply named the &amp;quot;Insurgency.&amp;quot; Operating under the fictitious pretense of being a group of rogue agents who assassinated and kidnapped on behalf of said organization, without their actions leading back to the foundation. They answered directly to the O5 Council, with little oversight from any other part of the Foundation. That changed when they really did go rogue, releasing various euclid and keter-class SCPs. What their goal still remains a mystery, as is the reason for their defection. It&#039;s suggested that rather than contain SCPs, they want to proactively control and weaponize them. Whatever the case, they&#039;re a threat to everything the Foundation works for.  &lt;br /&gt;
* Global Occult Coalition: The GOC is an organization funded by the United Nations whose mission is to protect humanity from anomalous threats. Unlike the SCP Foundation, they are far more willing to use anomalies to fight against anomalies, but mainly focus on destroying any anomalies that they consider a threat instead of containing and studying them. The Foundation and the GOC have at times allied with each other, although their methodologies are diametrically opposite. Many of the other factions strongly dislike the GOC and see them as [[Nazi]]s due to their heavy-handed approach.&lt;br /&gt;
* Horizon Initiative:  A religious organization formed from the three Abrahamic faiths and several other religions that work together to protect the world from the supernatural.  They are particularly hostile to cults like the Church of the Broken God and the Fifthist Church.&lt;br /&gt;
* Serpent&#039;s Hand: The Serpent&#039;s Hand is a loose confederation of humans and other beings that fights for the rights of intelligent anomalies and the pursuit of knowledge. Their base of operations is a magical library between universes. They especially hate the GOC and call them &amp;quot;bookburners&amp;quot;, they refer to the Foundation as the &amp;quot;Jailers&amp;quot;. Occasional allies of the Foundation, though the Foundation usually comes to regret it later.&lt;br /&gt;
* Church of the Broken God: Basically the [[Adeptus Mechanicus]] mixed with Gnosticism and a little bit of Greek and Chinese mythology.  The CotBG is a religion of machine worshipers that wants to find and reassemble the lost fragments of their god. Although they aren&#039;t evil per say, if they were to succeed in their goals it probably would cause the apocalypse; or at the very least turn everything into living clockwork metal, and according to some sources, fixing the god of machines would actually cause the god of flesh to be released which is the opposite of what they want. They are mainly broken into three distinct denominations: the Broken Church (the oldest branch), the Cogworth Orthodox (obsessed with standardization and clockwork body modification, and prefer [[Industrial Revolution]] level technology) and the Church of Maxwellism (unlike the other two branches, they embrace the use of electronics and believe that the broken god a digital being they can connect to through the internet).&lt;br /&gt;
* Sarkic Cults: Sarkicism or Nälkä (Finnish for hunger), as its followers call it, is the antithesis of the CotBG.  The religion is mostly based on Gnosticism (but in an opposite way than the CotBG) with some elements of Hinduism and Alchemy.  They revere [[Nurgle|disease]] and mutation and seek to achieve godhood by consuming the gods and perfecting themselves through horrifying [[Fleshcrafting]] sorcery.  If you&#039;ve ever seen the movie &amp;quot;The Thing&amp;quot;, that&#039;ll give you the right idea.  Most Sarkites are horrifically depraved monsters who should be killed with fire. The CotBG and Sakites have a very long ongoing historical conflict. Sarkic cults are divided into Proto-Sarkic Cults, which mostly consist of isolated and technophobic communities and primarily worship the founder of the religion who achieved godhood, and Neo-Sarkic Cults, which are hidden in modern society as secret societies and organized crime organizations and worship the god of flesh.&lt;br /&gt;
* The Fifth Church: Well... they worship stars and have an obsession with the number 5.  It seems to be based partially on Scientology and New Age and other new religious movements and parody religions, but little is actually known about their beliefs, and what is known is mostly incomprehensible.  Most of the other factions consider them to be a joke, although they once nearly destroyed reality by selling a book that gave readers reality warping powers at the cost of causing insanity. It has been theorized that the whole religion is actually is an interplanetary scam started by aliens. &lt;br /&gt;
* Doctor Wondertainment: Seem to be a company that produces supernatural toys for children, which usually are dangerous if they are not used properly. They often send their products to the Foundation as gifts.  For some reason they also created a line of anomalous humanoids called the Little Misters that they challenge the Foundation to collect.&lt;br /&gt;
* Are We Cool Yet?: A organization of artists/terrorists with a twisted sense of humor that produces dangerous pieces of anomalous artwork for laughs or for making political statements. Things like paintings that drive people that look at them insane.&lt;br /&gt;
* Gamers Against Weed (GAW): Anomalous Internet Memes &amp;amp; the like. Love taking the piss out of the other GoIs; split off from AWCY? at least partly because they found the idea of murder problematic, and believing your own bullshit stupid. Usually used as comic relief.&lt;br /&gt;
* Marshal, Carter, and Dark Ltd.: An occult business that collects anomalies to sell to anyone for the right price. &lt;br /&gt;
* Manna Charitable Foundation: An organization that tries to exploit anomalies for humanitarian purposes, often with disastrous results. The road to hell...&lt;br /&gt;
* Herman Fuller&#039;s Circus of the Disquieting: A circus that travels between dimensions to put on their shows and recruit more freaks. The Circus tends to be a refuge for the truly strange. Herman was overthrown and it&#039;s now lead by a pair of lesbian clown monsters.&lt;br /&gt;
* Shark Punching Center: Began as a joke for mocking people who misspelled SCP as SPC. The SPC is a completely insane version of the Foundation from another universe that is dedicated entirely to protecting the world from selachian (shark) entities by punching them. They do a pretty good job.&lt;br /&gt;
* SAPPHIRE: An organization of militant atheists who seek to destroy all religions by anomalous means even while being in total denial of the existence of the anomalous.  All the other factions think they are insane.&lt;br /&gt;
* ☽☽☽: In an alternate timeline, the earth was saved from destruction by being teleported into an afterlife known as Corbenic and became a third moon. From there, the people of that earth work to try to save other versions of earth from going down the same path that to their destruction.&lt;br /&gt;
&lt;br /&gt;
And those are just some of the major ones that appear on the English version of the SCP website.  Writers on other language versions of the website have come up with tons more.&lt;br /&gt;
&lt;br /&gt;
== Drama ==&lt;br /&gt;
When you get a group of people to do something together, drama is inevitable. The SCP community has a number of big-names calling the shots, and what they say goes. They set the tone for what&#039;s allowed and what&#039;s not, and if you piss off the wrong person for a trivial thing or hurt someone&#039;s massive over-inflated ego, you can expect your stay on the website to be short. They are no stranger to massive internal strife either; fights between the big boys resulted in a lot of content being discarded at one point. It kind of mirrors [[TVTropes]]: the front end has a lot of nice reading but the community side is a dumpster fire of misery, egos and dicks. We do not prefer to give examples, but utterly retarded articles written by a newcomer cute girl may stay a lot while longer than they should (and any criticism thereof will result in a ban until someone with clout does something).&lt;br /&gt;
&lt;br /&gt;
Early forms of alleged [[SJW]]ism have also started to surface, with articles spotting unusual genders without them being played for horror, or commented upon at all for that matter. Given a lot of SCPs are frequently not of this Earth/dimension/etc., there&#039;s at least SOME reasoning for it.&lt;br /&gt;
&lt;br /&gt;
Furthermore, as the community around the SCP Wiki has evolved over time, the tone of the works has shifted. In the first few years of the wiki, there was more of an inclusion of levity and humor, especially in regards to test logs and the antics of senior staffers. Over time the wiki has included less and less of this, as the community broadened and namefags or otherwise notable contributors left, taking their influences and in-universe characters with them. Circa 2018, the wiki is redoubling its efforts to be purely clinical horror, with fewer jokes (for better or worse). &lt;br /&gt;
&lt;br /&gt;
(That being said, there&#039;s still room for somewhat &amp;quot;silly&amp;quot; SCPs, you just have to make them the product of an appropriate silly person or group, and make sure to (A) write it up clinically and (B) have something interesting besides the joke. See, for reference, the products of the group &amp;quot;Gamers Against Weed&amp;quot;.)&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
* [[Delta Green]] - The closest thing to a SCP game made.&lt;br /&gt;
&lt;br /&gt;
[[Category:Not related]]&lt;/div&gt;</summary>
		<author><name>2602:306:B88B:FB60:8D89:A115:195B:158F</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Libators&amp;diff=307227</id>
		<title>Libators</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Libators&amp;diff=307227"/>
		<updated>2019-11-20T07:55:33Z</updated>

		<summary type="html">&lt;p&gt;2602:306:B88B:FB60:8D89:A115:195B:158F: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Libators&lt;br /&gt;
|Heraldry = [[Image:Libators_Shoulder_Pad.jpg|center|140px]]&lt;br /&gt;
|Founding = 2nd Founding &lt;br /&gt;
|Successors of = [[Ultramarines]]&lt;br /&gt;
|Chapter Master = Unknown&lt;br /&gt;
|Homeworld = Unknown&lt;br /&gt;
|Specialty = &amp;lt;s&amp;gt;Getting drunk&amp;lt;/s&amp;gt; [[Khorne|Spilling Blood]]&lt;br /&gt;
|Strength = Around 1,000&lt;br /&gt;
|Allegiance = [[Imperium of Man]]&lt;br /&gt;
|Colours = Yellow with Black Trim and Shoulders&lt;br /&gt;
}}&lt;br /&gt;
[[File:Libators_Scheme.jpeg|thumb|300px|left]]&lt;br /&gt;
==History==&lt;br /&gt;
The &amp;lt;s&amp;gt;Liberators&amp;lt;/s&amp;gt; Libators have an... interesting chapter history.  They pull a reverse [[Star Phantoms]], being well-documented as a member of the [[Ultramarines]] [[Second Founding]] chapters but having almost no notable engagements or alliances before [[Roboute Guilliman]] awoke and called them out.  Currently, they dispatched two companies to Maccragge to defend against the [[Death Guard]] and have three companies on crusade with the [[Black Templars]] to clear the Badab sector of ork pirates.&lt;br /&gt;
&lt;br /&gt;
==Chapter Iconography==&lt;br /&gt;
The chapter&#039;s name comes from the word &amp;quot;libation&amp;quot;, which means &amp;quot;a pouring out of liquid (usually an alcoholic beverage) or grain as an offering to a deity or to the dead.&amp;quot;  This is an ancient practice that has appeared in many different cultures and even continues to be practiced today.  It even appear in media often enough to have a [[TVTropes]] page.  But until 8th Edition, nothing was known about their practices so one could interpret the name in several ways.&lt;br /&gt;
&lt;br /&gt;
The mystery has been officially unveiled in the &amp;quot;Indomitus&amp;quot; Space Marine Codex for 8th Edition. Apparently, their name and iconography stem from their habit of letting their enemies&#039; blood as a tribute to both their Primarch and the Emperor, a fact that has led them to be known as some of the most brutal Ultramarine successors. They have a tendency to reserve the worst treatment for enemy champions and leaders, as these are seen as the worthiest offerings of all (reason for which they incurred in several censures during various occasions).&lt;br /&gt;
&lt;br /&gt;
Tl;dr: Khorne-flavored Ultramarines. Might be interesting to have some details on some of their earlier campaigns... I mean, can every one of &#039;&#039;these&#039;&#039; guys have remained uncorrupted by the touch of the Blood God, when we have plenty of traitor marines hailing from, say, the Sons of Guilliman?&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Libators Miniature.jpg&lt;br /&gt;
File:Libators Primaris.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Marines-Official}}&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Imperial]]&lt;br /&gt;
[[Category:Space Marines]]&lt;/div&gt;</summary>
		<author><name>2602:306:B88B:FB60:8D89:A115:195B:158F</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Libators&amp;diff=307226</id>
		<title>Libators</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Libators&amp;diff=307226"/>
		<updated>2019-11-20T07:50:41Z</updated>

		<summary type="html">&lt;p&gt;2602:306:B88B:FB60:8D89:A115:195B:158F: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Libators&lt;br /&gt;
|Heraldry = [[Image:Libators_Shoulder_Pad.jpg|center|140px]]&lt;br /&gt;
|Founding = 2nd Founding &lt;br /&gt;
|Successors of = [[Ultramarines]]&lt;br /&gt;
|Chapter Master = Unknown&lt;br /&gt;
|Homeworld = Unknown&lt;br /&gt;
|Specialty = &amp;lt;s&amp;gt;Getting drunk&amp;lt;/s&amp;gt; [[Khorne|Spilling Blood]]&lt;br /&gt;
|Strength = Around 1,000&lt;br /&gt;
|Allegiance = [[Imperium of Man]]&lt;br /&gt;
|Colours = Yellow with Black Trim and Shoulders&lt;br /&gt;
}}&lt;br /&gt;
[[File:Libators_Scheme.jpeg|thumb|300px|left]]&lt;br /&gt;
==History==&lt;br /&gt;
The &amp;lt;s&amp;gt;Liberators&amp;lt;/s&amp;gt; Libators have an... interesting chapter history.  They pull a reverse [[Star Phantoms]], being well-documented as a member of the [[Ultramarines]] [[Second Founding]] chapters but having almost no notable engagements or alliances before [[Roboute Guilliman]] awoke and called them out.  Currently, they dispatched two companies to Maccragge to defend against the [[Death Guard]] and have three companies on crusade with the [[Black Templars]] to clear the Badab sector of ork pirates.&lt;br /&gt;
&lt;br /&gt;
==Chapter Iconography==&lt;br /&gt;
The chapter&#039;s name comes from the word &amp;quot;libation&amp;quot;, which means, &amp;quot;a pouring out of liquid (usually an alcoholic beverage) or grain as an offering to a deity or to the dead.&amp;quot;  This is an ancient practice that has appeared in many different cultures and even continues to be practiced today.  It even appear in media often enough to have a [[TVTropes]] page.  But until 8th Edition, nothing was known about their practices so one could interpret the name in several ways.&lt;br /&gt;
&lt;br /&gt;
The mystery has been officially unveiled in the &amp;quot;Indomitus&amp;quot; Space Marine Codex for 8th Edition. Apparently, their name and iconography stem from their habit of letting their enemies&#039; blood as a tribute to both their Primarch and the Emperor, a fact that has led them to be known as some of the most brutal Ultramarine successors. They have a tendency to reserve the worst treatment for enemy champions and leaders, as these are seen as the worthiest offerings of all (reason for which they incurred in several censures during various occasions).&lt;br /&gt;
&lt;br /&gt;
Tl;dr: Khorne-flavored Ultramarines. Might be interesting to have some details on some of their earlier campaigns... I mean, can every one of &#039;&#039;these&#039;&#039; guys have remained uncorrupted by the touch of the Blood God, when we have plenty of traitor marines hailing from, say, the Sons of Guilliman?&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Libators Miniature.jpg&lt;br /&gt;
File:Libators Primaris.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Marines-Official}}&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Imperial]]&lt;br /&gt;
[[Category:Space Marines]]&lt;/div&gt;</summary>
		<author><name>2602:306:B88B:FB60:8D89:A115:195B:158F</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Epic_Dragon&amp;diff=201417</id>
		<title>Epic Dragon</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Epic_Dragon&amp;diff=201417"/>
		<updated>2019-11-20T07:34:39Z</updated>

		<summary type="html">&lt;p&gt;2602:306:B88B:FB60:8D89:A115:195B:158F: Undo revision 615658 by 218.215.16.66 (talk)  Why don&amp;#039;t you fill out the page with the information instead instead?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{dnd-stub}}&lt;br /&gt;
{{NeedsImages}}&lt;br /&gt;
&#039;&#039;&#039;Epic Dragons&#039;&#039;&#039; are a small family of dragons first introduced in the [[Epic Level Handbook]].  Epic dragons are much larger and more powerful than other kinds of dragons, so much so than they are in the Huge size category and have the abilities of adult dragons even as wyrmlings.  Epic dragons are usually neutral aligned, but are more likely to be other alignments than other dragons.&lt;br /&gt;
&lt;br /&gt;
== Force Dragons ==&lt;br /&gt;
Force dragons have a devastating cone of force for their breath weapon and can also use several force based spell-like abilities and are immune to all force effects (in fact they are notable because they are the &#039;&#039;&#039;only&#039;&#039;&#039; monster in third edition to have any defense against force effects).  As a force dragon ages, they become harder and harder to see.  Juveniles have the effect of the &#039;&#039;blur&#039;&#039; spell.  Old ones replace this with the effects of the &#039;&#039;displacement&#039;&#039; spell.  Great Wyrms are completely invisible and displaced.  Force dragons have arrogant personalities and prefer to be left alone.  Prismatic dragons and a few gods are the only things they have respect for.&lt;br /&gt;
&lt;br /&gt;
== Prismatic Dragons ==&lt;br /&gt;
Prismatic Dragons are even more powerful than force dragons.  Their breath weapon has the effects of the &#039;&#039;prismatic spray&#039;&#039; spell and they are immune to all prismatic effects, light based effects, and blindness, and can also use several prismatic and light based spell like abilities.  Prismatic dragons are much more social than force dragons.&lt;br /&gt;
&lt;br /&gt;
== Time Dragons ==&lt;br /&gt;
A third one introduced in Dragon magazine 359.  The time dragon is most likely the most powerful dragon and monster ever in D&amp;amp;D history at cr 90 at great wyrm&lt;br /&gt;
&lt;br /&gt;
{{D&amp;amp;D-Dragons}}&lt;/div&gt;</summary>
		<author><name>2602:306:B88B:FB60:8D89:A115:195B:158F</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Libators&amp;diff=307225</id>
		<title>Libators</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Libators&amp;diff=307225"/>
		<updated>2019-11-20T07:26:05Z</updated>

		<summary type="html">&lt;p&gt;2602:306:B88B:FB60:8D89:A115:195B:158F: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Libators&lt;br /&gt;
|Heraldry = [[Image:Libators_Shoulder_Pad.jpg|center|140px]]&lt;br /&gt;
|Founding = 2nd Founding &lt;br /&gt;
|Successors of = [[Ultramarines]]&lt;br /&gt;
|Chapter Master = Unknown&lt;br /&gt;
|Homeworld = Unknown&lt;br /&gt;
|Specialty = &amp;lt;s&amp;gt;Getting drunk&amp;lt;/s&amp;gt; [[Khorne|Spilling Blood]]&lt;br /&gt;
|Strength = Around 1,000&lt;br /&gt;
|Allegiance = [[Imperium of Man]]&lt;br /&gt;
|Colours = Yellow with Black Trim and Shoulders&lt;br /&gt;
}}&lt;br /&gt;
[[File:Libators_Scheme.jpeg|thumb|300px|left]]&lt;br /&gt;
==History==&lt;br /&gt;
The &amp;lt;s&amp;gt;Liberators&amp;lt;/s&amp;gt; Libators have an... interesting chapter history.  They pull a reverse [[Star Phantoms]], being well-documented as a member of the [[Ultramarines]] [[Second Founding]] chapters but having almost no notable engagements or alliances before [[Roboute Guilliman]] awoke and called them out.  Currently, they dispatched two companies to Maccragge to defend against the [[Death Guard]] and have three companies on crusade with the [[Black Templars]] to clear the Badab sector of ork pirates.&lt;br /&gt;
&lt;br /&gt;
==Chapter Iconography==&lt;br /&gt;
The chapter&#039;s name comes from the word &amp;quot;libation&amp;quot;, which means, &amp;quot;to pour out a liquid (usually an alcoholic beverage) or grain as an offering to a deity or to the dead.&amp;quot;  This is an ancient practice that has appeared in many different cultures and even continues to be practiced today.  It even appear in media often enough to have a [[TVTropes]] page.  But until 8th Edition, nothing was known about their practices so one could interpret the name in several ways.&lt;br /&gt;
&lt;br /&gt;
The mystery has been officially unveiled in the &amp;quot;Indomitus&amp;quot; Space Marine Codex for 8th Edition. Apparently, their name and iconography stem from their habit of letting their enemies&#039; blood as a tribute to both their Primarch and the Emperor, a fact that has led them to be known as some of the most brutal Ultramarine successors. They have a tendency to reserve the worst treatment for enemy champions and leaders, as these are seen as the worthiest offerings of all (reason for which they incurred in several censures during various occasions).&lt;br /&gt;
&lt;br /&gt;
Tl;dr: Khorne-flavored Ultramarines. Might be interesting to have some details on some of their earlier campaigns... I mean, can every one of &#039;&#039;these&#039;&#039; guys have remained uncorrupted by the touch of the Blood God, when we have plenty of traitor marines hailing from, say, the Sons of Guilliman?&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Libators Miniature.jpg&lt;br /&gt;
File:Libators Primaris.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Marines-Official}}&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Imperial]]&lt;br /&gt;
[[Category:Space Marines]]&lt;/div&gt;</summary>
		<author><name>2602:306:B88B:FB60:8D89:A115:195B:158F</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Libators&amp;diff=307224</id>
		<title>Libators</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Libators&amp;diff=307224"/>
		<updated>2019-11-20T07:23:05Z</updated>

		<summary type="html">&lt;p&gt;2602:306:B88B:FB60:8D89:A115:195B:158F: /* Chapter Iconography */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Libators&lt;br /&gt;
|Heraldry = [[Image:Libators_Shoulder_Pad.jpg|center|140px]]&lt;br /&gt;
|Founding = 2nd Founding &lt;br /&gt;
|Successors of = [[Ultramarines]]&lt;br /&gt;
|Chapter Master = Unknown&lt;br /&gt;
|Homeworld = Unknown&lt;br /&gt;
|Specialty = Getting drunk&lt;br /&gt;
|Strength = Around 1,000&lt;br /&gt;
|Allegiance = [[Imperium of Man]]&lt;br /&gt;
|Colours = Yellow with Black Trim and Shoulders&lt;br /&gt;
}}&lt;br /&gt;
[[File:Libators_Scheme.jpeg|thumb|300px|left]]&lt;br /&gt;
==History==&lt;br /&gt;
The &amp;lt;s&amp;gt;Liberators&amp;lt;/s&amp;gt; Libators have an... interesting chapter history.  They pull a reverse [[Star Phantoms]], being well-documented as a member of the [[Ultramarines]] [[Second Founding]] chapters but having almost no notable engagements or alliances before [[Roboute Guilliman]] awoke and called them out.  Currently, they dispatched two companies to Maccragge to defend against the [[Death Guard]] and have three companies on crusade with the [[Black Templars]] to clear the Badab sector of ork pirates.&lt;br /&gt;
&lt;br /&gt;
==Chapter Iconography==&lt;br /&gt;
The chapter&#039;s name comes from the word &amp;quot;libation&amp;quot;, which means, &amp;quot;to pour out a liquid (usually an alcoholic beverage) or grain as an offering to a deity or to the dead.&amp;quot;  This is an ancient practice that has appeared in many different cultures and even continues to be practiced today.  It even appear in media often enough to have a [[TVTropes]] page.  But until 8th Edition, nothing was known about their practices so one could interpret the name in several ways.&lt;br /&gt;
&lt;br /&gt;
The mystery has been officially unveiled in the &amp;quot;Indomitus&amp;quot; Space Marine Codex for 8th Edition. Apparently, their name and iconography stem from their habit of letting their enemies&#039; blood as a tribute to both their Primarch and the Emperor, a fact that has led them to be known as some of the most brutal Ultramarine successors. They have a tendency to reserve the worst treatment for enemy champions and leaders, as these are seen as the worthiest offerings of all (reason for which they incurred in several censures during various occasions).&lt;br /&gt;
&lt;br /&gt;
Tl;dr: Khorne-flavored Ultramarines. Might be interesting to have some details on some of their earlier campaigns... I mean, can every one of &#039;&#039;these&#039;&#039; guys have remained uncorrupted by the touch of the Blood God, when we have plenty of traitor marines hailing from, say, the Sons of Guilliman?&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Libators Miniature.jpg&lt;br /&gt;
File:Libators Primaris.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Marines-Official}}&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Imperial]]&lt;br /&gt;
[[Category:Space Marines]]&lt;/div&gt;</summary>
		<author><name>2602:306:B88B:FB60:8D89:A115:195B:158F</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Dechala&amp;diff=172361</id>
		<title>Dechala</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Dechala&amp;diff=172361"/>
		<updated>2019-11-18T19:53:51Z</updated>

		<summary type="html">&lt;p&gt;2602:306:B88B:FB60:8D89:A115:195B:158F: /* The Legend */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Dechala Art.jpg|thumb|right|400px|Dechala&#039;s rulebook appearance.]]&lt;br /&gt;
&#039;&#039;&#039;Dechala the Denied One&#039;&#039;&#039; is a Chaos Champion from [[Warhammer Fantasy Battle]], being a High Elf who converted to worship of [[Slaanesh]]. She was one of the original Chaos special characters to be released back in the day for Warhammer as part of the &#039;&#039;[[Champions of Chaos]]&#039;&#039; splatbook.&lt;br /&gt;
&lt;br /&gt;
==The Legend==&lt;br /&gt;
Originally a [[High Elves (Warhammer Fantasy)|High Elven]] maiden during the first Chaos invasion, her parents sacrificed her to a daemon prince of Slaanesh in exchange for protection from the Slaaneshi [[Daemons]] that were overrunning [[Ulthuan]]. The daemon prince (called Samael in GWs boundless creativity) agreed to the pact, but did not devour his price. Instead, he tutored her in the ways of Slaanesh and in time, she became a Chaos champion of her own. In time, she became angry at her spouse, who then complained before Slaanesh that his waifu had turned from him. Slaanesh reprimanded his servant, but offered a compromise: If she would return to him on her own volition, Samael would be allowed to do with her as he pleased. As long as she didn&#039;t and Samael still lived, she would never ascend to daemonhood. As a result, Dechala murdered her way across the Chaos Wastes, but daemonhood was eternally denied to her.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, her position of primary Slaaneshi character was usurped by [[The Masque]], and to a larger degree [[N&#039;kari]] due to N&#039;kari being her 40k counterpart and in GW&#039;s days of neglecting Fantasy everything that worked in the grimdarkness blahblahblah was just pasted back into Fantasy. Dechala was brought back for [[End Times]], where she player a minor role in attacking the [[Dark Elves (Warhammer Fantasy)|Druchii]]. She makes a cameo in the last End Times novel where she mocks [[Malekith]] by throwing [[Morathi|Morathi&#039;s]] staff at his feet and claiming she is Slaanesh&#039;s now (though Morathi would eventually get free by the time [[Age of Sigmar]] came around), then fights [[Tyrion]] after he gets turned into the Incarnate of Light.  She gets killed by him and is thus likely dead, since she never ascended to daemonhood or slayed Samael. She has yet to appear in Age of Sigmar, where the loss of Slaanesh has resulted in a clusterfuck civil war of Chaos between loyalist Daemons, rebel Daemons, and those loyal to [[Archaon]].&lt;br /&gt;
&lt;br /&gt;
Dechala looks like an angry Elven maiden with six arms, milky white skin, a giant snake&#039;s body from the waist down, multiple sting-bearing tailtips that secrete a euphoria-inducing corrupting venom, and glowing deep blue eyes.&lt;br /&gt;
&lt;br /&gt;
In terms of Lore, Dechala leads the Tormentors, a Slaanesh WHFB warband. Her minions actively take slaves and create drugs from the bodies of both the living and the dead, including one elixir so intoxicating and deadly that Dechala uses it to enslave people as it gradually twists them into [[Chaos Spawn|that which must not be named]]. Though people have been saved from the Elixir&#039;s effects, the odds are against it, since so much as a drop is capable of making an individual into an addict. Because Dechala always needs slaves, her forces are eternally on the hunt.&lt;br /&gt;
&lt;br /&gt;
==On the Tabletop==&lt;br /&gt;
Dechala hasn&#039;t had a model since the golden age of blocky metal models that caused cancer and chipped when sneezed on. &lt;br /&gt;
Slaanesh champions tend to be quick &#039;n&#039; choppy, and that tradition definitely started with Dechala; eight inches of movement, and then she&#039;s tossing out six attacks with Weapon Skill 8(!) and Initiative 10(!!), all of which are hitting at Strength 5 &#039;&#039;and&#039;&#039; due to a special rule prevent those wounded but not killed by her from being able to attack her for the rest of the game? Holy shit... She also has Hatred for all [[Khorne]] daemons and mark-bearers, and her &amp;quot;Dances of Slaanesh&amp;quot; give her a couple of special options, including imposing a -1 on To Hit rolls against her, giving herself a +1 to her own To Hit rolls, or trading 2 attacks of her own to automatically parry (and thus negate) one enemy attack per two she gives up. She admittedly can&#039;t take much punishment (only 2 Wounds), but at Toughness &#039;&#039;5&#039;&#039;, that&#039;s still not as easy to strip away without cannonballs to the face.&lt;br /&gt;
&lt;br /&gt;
One probable reason why she hasn&#039;t resurfaced is because of the complexity of her rules (doubtful, given [[Archaon]] and [[Nagash]] are still playable). Another is because &amp;quot;six-armed sword-waving battle-dancing [[lamia]]&amp;quot; is an image pretty damn close to the [[Marilith]], a [[demon]] from [[Dungeons &amp;amp; Dragons]], and GW fears accusations of copyright infringement if they use her. Then again, Square Enix gets away with it... And now that Morathi displaced her with the Lamian look...&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Dechala Model.jpg|Dechala&#039;s model.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Chaos-Champions}}&lt;br /&gt;
&lt;br /&gt;
[[Category:High Elves]]&lt;/div&gt;</summary>
		<author><name>2602:306:B88B:FB60:8D89:A115:195B:158F</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=SCP_Foundation&amp;diff=410821</id>
		<title>SCP Foundation</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=SCP_Foundation&amp;diff=410821"/>
		<updated>2019-11-18T07:38:54Z</updated>

		<summary type="html">&lt;p&gt;2602:306:B88B:FB60:8D89:A115:195B:158F: /* Other Factions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{delete|This has no real /tg/ relevance, or any sort of relevance to this wiki.}}&lt;br /&gt;
&lt;br /&gt;
[[Image:SCP_Foundation_emblem.png|300px|thumb|right|Secure. Contain. Protect.]]&lt;br /&gt;
The SCP Foundation&#039;&#039;&#039; is a writing site &#039;&#039;&#039;focusing on scientific descriptions of terrifying, confusing, or just plain weird monsters, events, [[Warp|locations]], etc. Expect plenty of [[REDACTED]] all across the website. The community prioritizes quality writing over pretty much everything else, and as such it is THE place to go if you like top-tier horror fiction writing. The fucking huge critical community within will RIP&#039;N&#039;TEAR bad articles to pieces. (On the flip side, if you want to read some hilariously bad writing, go to the lowest-rated articles page. You will know the true meaning of [[Derp|stupid]].) The SCP Foundation is primarily [[grimdark|GRIMDARK]], but there has been an appreciable trend toward a lighter tone in the community, if only to stave off apocalypse fatigue.&lt;br /&gt;
&lt;br /&gt;
While the descriptions on the SCP Foundation website and the hinted-at setting loosely binding the different articles together are not directly related to any specific traditional games; the whole thing is a goldmine of ideas for your horror games from [[Delta Green]] to [[World of Darkness]] to [[Call of Cthulhu]] and everything in between; or even if you simply want to throw something weird at your players to deal with for a change.&lt;br /&gt;
&lt;br /&gt;
==Origins==&lt;br /&gt;
The SCP Foundation started when the Creepypasta archive of 4chan eventually was inspected by [[/x/|a bunch of people]], who imagined a worldwide conspiracy to suppress said creepypastas. In this universe, Creepypasta Events like: &amp;quot;If you visit the ninth floor of a certain apartment at midnight, a spirit will assrape you and split your head open&amp;quot; are very much real, and the Foundation finds them and uses a black cheque to isolate them for the good of the world at large. Said fictional organization would send agents to survey the existence of supernatural phenomena, contain it if possible for safety purposes (and experimentation later), or destroy if deemed too dangerous using any means necessary, up to (but not limited) teleporting the item to an alternate universe.&lt;br /&gt;
&lt;br /&gt;
It eventually shaped into a fictional wiki where thousands of these &amp;quot;SCP&amp;quot;s (items, phenomena, or persons) are contained, by ludicrous force if necessary. Extensive descriptions and containment procedures are the most favored parts of the writings, as well as [[Grimdark|UTTERLY FUCKING TERRIBLE REALIZATIONS]] that your world is a clusterfuck of horror which out-edges Warhammer 40K on several levels. For example: SCP-682 is a compleyely invincible reptilian creature that is extremely hostile to humanity, and can barely be kept at bay via complete immersion in corrosive acid. There are also writings about the personnel within the Foundation, logs of fictional excursions to capture SCPs, and experiment logs to comb through; as well as weapons and personnel that surpass &amp;quot;legit&amp;quot; human authorities&#039; power by magnitudes: [[Mage: The Ascension|Extrasolar bases across the universe]] are the only a fraction of it. We are talking about bases in alternate dimensions for inventory and endless resources dug from a plain of white rock.&lt;br /&gt;
&lt;br /&gt;
And that&#039;s just the very tip of the iceberg. One SCP is a genetic phenomena that makes the dreaming person&#039;s dreams real. That&#039;s right. Everything in reality, from World Wars to history of empires *and* new SCP&#039;s (there is a rumor that this phenomena was the start of everything) is rewritten in one night&#039;s sleep. The Foundation&#039;s obvious response is to capture, detain, drug them into complete and total amnesia, use them as disposable Keter-grade SCP destroyers and quietly kill them afterwards. Obviously this genetic trait is so intense that the organization will &#039;&#039;authorize the [[Exterminatus|&#039;&#039;&#039;genocide&#039;&#039;&#039;]] of&#039;&#039; &amp;quot;every population that may exhibit the phenomena above average.&amp;quot; Another is Nikolai Tesla&#039;s Reverse Entropy Tesla Gun that will DESTROY EXISTENCE in a few centuries, with NO WAY OF STOPPING IT. There&#039;s also a rock eating fish that eats California&#039;s seabed, slowly destroying one-half of United States, and the foundation failed to kill them.&lt;br /&gt;
&lt;br /&gt;
And there are thousands more yet to be discovered.&lt;br /&gt;
&lt;br /&gt;
==Classification==&lt;br /&gt;
Every SCP has a classification. It&#039;s basically a handy way of labeling them as to whether they have the power to totally assfuck you or not. Some of them may even have circumstantial benefits for you interacting with them, goodies like healing or granting you (usually abominable) powers. These classes are:&lt;br /&gt;
&lt;br /&gt;
===Primary Class===&lt;br /&gt;
The initial labels given to any anomaly by the Foundation.&lt;br /&gt;
&lt;br /&gt;
*Safe: There is a good understanding about the object/entity, or it&#039;s easy to contain. Can still be dangerous if someone isn&#039;t careful with it. Think of it like a loaded gun: it&#039;s &amp;quot;safe&amp;quot; if you know what you&#039;re doing. Generally speaking, if you stick it in a box, it&#039;ll be fine.&lt;br /&gt;
&lt;br /&gt;
*Euclid: The object/entity is unpredictable and the Foundation has very little understanding of it. Euclid doesn&#039;t necessarily mean &#039;Mortally Dangerous&#039; but a great deal of them are. Euclid entities might also be sentient, in part or whole, so they are generally locked behind many doors and very thick walls.&lt;br /&gt;
&lt;br /&gt;
*Keter: The good shit. Almost all are an extremely dangerous tier entity/object. At the very least they&#039;re &amp;lt;s&amp;gt;contained&amp;lt;/s&amp;gt; heavily guarded, protected by specially trained MTF&#039;s (Mobile Task Forces). These things, if they ever manage to breach containment, will inevitably destroy the world in one of innumerable horrible ways. Fortuneately the Foundation has ways of mitigating these risks.&lt;br /&gt;
&lt;br /&gt;
===Secondary Class===&lt;br /&gt;
Replacement labels for things re-classified from the Primary Class. Given to SCP&#039;s that the staff of the Foundation have a comprehensive understanding of. True safety.&lt;br /&gt;
&lt;br /&gt;
*Neutralized: SCP entities/objects that are dead, destroyed, disabled, or otherwise no longer a threat. Often-times these were former Keter-class SCP&#039;s that the Foundation managed to dispose of. Their only remains are what can be gleaned from the heavily-edited documentation and records that the Foundation keeps. No one really wants to keep a doomsday device around, right?&lt;br /&gt;
&lt;br /&gt;
*Explained: SCP entities/objects that are no longer considered to be abnormal, which may be due to the Foundation mistaking something for an anomaly before closer examination, or due to advances in science allowing it to be understood, or due to an anomaly becoming so widespread that it has become the new normal.&lt;br /&gt;
&lt;br /&gt;
*Irrelevant: Like the former Apollyon, it means simply. &amp;quot;Fuck it.&amp;quot; It&#039;s gonna happen one way or another.&lt;br /&gt;
&lt;br /&gt;
===Esoteric Classes===&lt;br /&gt;
The following Object Classes fall outside of the purview of standard classification.&lt;br /&gt;
&lt;br /&gt;
*Thaumiel:  Anomalous material or entities that can be used by the Foundation to [[Ordo Xenos|contain or counteract the effects of other highly dangerous anomalies.]] Sometimes the best thing to do is fight fire with fire. Since its introduction, it&#039;s become an unofficial primary class, and is the fourth most-used containment class on the site.&lt;br /&gt;
&lt;br /&gt;
*Apollyon: First used by SCP-2317, Apollyon is often derisively referred to as &amp;quot;Super-Keter.&amp;quot;   This class is only used for anomalies that present an apocalyptic threat that the Foundation has no way of stopping or slowing down.  For example: in one alternate timeline the sun became an Apollyon SCP when something caused the sun to start turning any living thing exposed to sunlight into blob monsters. This included trees, keters, ANYTHING.&lt;br /&gt;
&lt;br /&gt;
*Archon: One of the more popular esoteric classes, Archon denotes items that would do more damage contained than uncontained.&lt;br /&gt;
&lt;br /&gt;
*Hiemal: Also growing in popularity, Hiemal-class objects are anomalous systems composed of separate anomalous parts, usually with one containing the other.&lt;br /&gt;
&lt;br /&gt;
==Famous SCPs==&lt;br /&gt;
*SCP-055: An unknown object that erases any memories about itself.  The Foundation doesn&#039;t even remember when or how they obtained it, or even who wrote the object&#039;s containment procedures and why they work, but it is possible to remember what the object isn&#039;t, and so the Foundation is figuring it out by elimination.&lt;br /&gt;
*SCP-087: A seemingly endless stairwell with a voice crying out for help that never gets closer no matter how far down you go.  If you go down it too long a floating face will suddenly appear and scare you to death.&lt;br /&gt;
*SCP-093: A disc that turns mirrors into portals to an alternate version of earth where humanity was taken over and then wiped out by a being claiming to be God, who granted the world advanced technology and also his tears, which could be used to cure people of sinful behavior but eventually turned users into faceless monsters called The Unclean that grow larger by absorbing other people.&lt;br /&gt;
*SCP-096: A humanoid with abnormally long arms and a very large mouth.  Normally it is docile, but if anyone sees its face, it goes berserk and hunts down those who have seen it until they are all dead.  How exactly it kills its victims is censored so it must be something horrible.  And once you have seen it&#039;s face there is nothing that can stop it.  Even getting its organs blasted out by a tank round won&#039;t slow it down.  And you don&#039;t even have to see its face directly.  Even looking too closely at a photo containing just a few pixels of its face will set it off.&lt;br /&gt;
*SCP-106: A old man who can walk through walls, corrodes everything he touches, and can teleport victims to a pocket dimension where he tortures them.&lt;br /&gt;
*SCP-173: The Statue (AKA the Original) - A statue that kills you if you don&#039;t look at it and causes a mixture of blood and feces to mysteriously appear on the floor of the room it is kept in. Started the whole thing, and yes, Whofags, it came before the Weeping Angels.  Was inspired by a creepy photo of a sculpture by a Japanese artist.&lt;br /&gt;
*SCP-213-7: The last surviving member of seven young women who were kidnapped and impregnated by a satanic cult.  If she ever gives birth it will cause the apocalypse.  The only way to stop her from giving birth is to regularly submit her to something called Procedure 110-Montauk.  It isn&#039;t revealed what Procedure 110-Montauk specifically is, but it is something absolutely horrifying, probably some form of disgusting sexual torture.  And the Foundation regularly erases her memory to make sure she doesn&#039;t get used to it because the trauma of the procedure is required for it to work.  The horror doesn&#039;t come from the threat to the world she represents, but how far the Foundation is willing to go to keep the world safe.  If you had to torture an innocent person to keep other people safe, would you be able to do it?&lt;br /&gt;
*SCP-294: A coffee machine that can dispense anything you request from it as long it can exist in liquid form.&lt;br /&gt;
*SCP-354: [[Lizardmen|A bloody red lake that spawns many terrifying monster 24/7]]. It spawn many varity of monster that can only be seen in movies and fictions like killer robots, lizard  people, elemental monsters and a frigging krakens. The foundation put up a good fight but decided to [[exterminatus|abandoned the fuck out and nuke the site]] because they can&#039;t [[Lizardmen|kept up the pace]] and fighting [[Skaven|endless]] [[Warriors of Chaos|wave]] [[Chaos Daemons|of monsters]] [[Nagash|to a stalemate]].  The pool also sentient and will psychically attack you if you try to drain the pool. &lt;br /&gt;
*SCP-682: The Hard-to-Kill Lizard - A FUCKHUEG lizard that hates all organic life (except SCP-053, an immortal child who drives humans insane, for some reason) and cannot be killed. There is a LONG list of attempts, none of them successful.  It will either become immune to what you tried to use to kill it with, or will copy the effects and turn them on you.&lt;br /&gt;
*SCP-895: An empty coffin which causes any camera recording taken too close to it to be filled with horrifying images that can drive you insane.&lt;br /&gt;
*SCP-914: The Clockworks - A massive clockwork machine that has 5 settings: Rough, Coarse, 1:1, Fine, and Very Fine. Put something in the box, choose your setting, and pray the result isn&#039;t too radioactive.  The two lowest settings take objects apart.  The middle setting transforms the input into something similar, like maybe turning an apple into an orange.   The second highest setting turns the input into a better version of itself.  The last setting is similar to the previous one but is extremely unpredictable. The output will usually have a similar function the input but taken to an extreme, and often be anomalous.&lt;br /&gt;
*SCP-999: A harmless [[Slime]] that eats candy and sweats [[Noblebright|antidepressants]] and loves to tickle people.&lt;br /&gt;
*SCP-2521: A weird tentacle monsters that can walk though walls and can only be described with pictures because it steals any document written about it and kidnaps anybody who talks about&#039;&#039;&#039;AAAAAAAAHHHHHH! ITS GOT ME!&#039;&#039;&#039;&lt;br /&gt;
*SCP-3008: An infinitely large IKEA store in another dimension staffed by monsters who attack anybody in the store at night that people can get trapped in by walking into an ordinary IKEA store. The people trapped inside the super IKEA are said to came from other dimensions even and they are forced to play [[Dwarf Fortress]] (or [[Minecraft]] for the current gen reader) where they craft weapons and fortress using IKEA product to defend against monster&#039;s attack at night.&lt;br /&gt;
===SCPs with minimal tabletop relevance===&lt;br /&gt;
*SCP-3973: An [[Ultramarines]] miniature that is sentient and has the ability to control which side dice in its vicinity land on.&lt;br /&gt;
*SCP-1974-EX: A d20 dice that gives players hallucination. Sadly judging by the -EX ending, meaning it isn&#039;t much of a exciting SCP meaning it is probably a fake or dud. Turns out the dice is covered in some kind of hallucination chemical. Never the less the article itself contain many references to /tg/ memes and related games, which is why it is listed here.&lt;br /&gt;
&lt;br /&gt;
==Other Factions==&lt;br /&gt;
The SCP Foundation is not the only organization that deals with the supernatural, they have several rivals. Here is a partial list of notable factions.&lt;br /&gt;
* Chaos Insurgency: Originally this faction was part of the Foundation, a covert deniable ops team simply named the &amp;quot;Insurgency.&amp;quot; Operating under the fictitious pretense of being a group of rogue agents who assassinated and kidnapped on behalf of said organization, without their actions leading back to the foundation. They answered directly to the O5 Council, with little oversight from any other part of the Foundation. That changed when they really did go rogue, releasing various euclid and keter-class SCPs. What their goal still remains a mystery, as is the reason for their defection. It&#039;s suggested that rather than contain SCPs, they want to proactively control and weaponize them. Whatever the case, they&#039;re a threat to everything the Foundation works for.  &lt;br /&gt;
* Global Occult Coalition: The GOC is an organization funded by the United Nations whose mission is to protect humanity from anomalous threats. Unlike the SCP Foundation, they are far more willing to use anomalies to fight against anomalies, but mainly focus on destroying any anomalies that they consider a threat instead of containing and studying them. The Foundation and the GOC have at times allied with each other, although their methodologies are diametrically opposite. Many of the other factions strongly dislike the GOC and see them as [[Nazi]]s due to their heavy-handed approach.&lt;br /&gt;
* Horizon Initiative:  A religious organization formed from the three Abrahamic faiths and several other religions that work together to protect the world from the supernatural.  They are particularly hostile to cults like the Church of the Broken God and the Fifthist Church.&lt;br /&gt;
* Serpent&#039;s Hand: The Serpent&#039;s Hand is a loose confederation of humans and other beings that fights for the rights of intelligent anomalies and the pursuit of knowledge. Their base of operations is a magical library between universes. They especially hate the GOC and call them &amp;quot;book-burners&amp;quot;, they refer to the Foundation as the &amp;quot;Jailers&amp;quot;. Occasional allies of the Foundation, though the Foundation usually comes to regret it later.&lt;br /&gt;
* Church of the Broken God: Basically the [[Adeptus Mechanicus]] mixed with Gnosticism and a little bit of Greek and Chinese mythology.  The CotBG is a religion of machine worshipers that wants to find and reassemble the lost fragments of their god. Although they aren&#039;t evil per say, if they were to succeed in their goals it probably would cause the apocalypse; at the very least turn everything into living clockwork metal. They are mainly broken into three distinct denominations: the Broken Church (the oldest branch), the Cogworth Orthodox (obsessed with standardization and clockwork body modification, and prefer [[Industrial Revolution]] level technology) and the Church of Maxwellism (unlike the other two branches, they embrace the use of electronics and believe that the broken god a digital being they can connect to through the internet).&lt;br /&gt;
* Sarkic Cults: Sarkic Cults or Nälkä (Finnish for hunger), as its followers call it, is the antithesis of the CotBG.  They revere [[Nurgle|disease]] and mutation. If you&#039;ve ever seen the movie &amp;quot;The Thing&amp;quot;, that&#039;ll give you the right idea. They want to achieve godhood by using [[Fleshcrafting]] sorcery and devouring the gods. Most Sarkites are horrifically depraved monsters who should be killed with fire. The CotBG and Sakites have a very long ongoing historical conflict. Sarkic cults are divided into Proto-Sarkic Cults, which mostly consist of isolated and technophobic communities, and Neo-Sarkic Cults, which are hidden in modern society as secret societies and organized crime organizations.&lt;br /&gt;
* The Fifth Church: Well... they worship stars and have an obsession with the number 5.  Think Scientology, but weirder and sillier.  Most of the other factions consider them to be a joke, although they once nearly destroyed reality by selling a book that gave readers reality warping powers at the cost of causing insanity. It has been theorized that the whole religion is actually is an interplanetary scam started by aliens. &lt;br /&gt;
* Doctor Wondertainment: Seem to be a company that produces supernatural toys for children, which usually are dangerous if they are not used properly. They often send their products to the Foundation as gifts.  For some reason they also created a line of anomalous humanoids called the Little Misters that they challenge the Foundation to collect.&lt;br /&gt;
* Are We Cool Yet?: A organization of artists/terrorists with a twisted sense of humor that produces dangerous pieces of anomalous artwork for laughs or for making political statements. Things like paintings that drive people that look at them insane.&lt;br /&gt;
* Gamers Against Weed (GAW): Anomalous Internet Memes &amp;amp; the like. Love taking the piss out of the other GoIs; split off from AWCY? at least partly because they found the idea of murder problematic, and believing your own bullshit stupid. Usually used as comic relief.&lt;br /&gt;
* Marshal, Carter, and Dark Ltd.: An occult business that collects anomalies to sell to anyone for the right price. &lt;br /&gt;
* Manna Charitable Foundation: An organization that tries to exploit anomalies for humanitarian purposes, often with disastrous results. The road to hell...&lt;br /&gt;
* Herman Fuller&#039;s Circus of the Disquieting: A circus that travels between dimensions to put on their shows and recruit more freaks. The Circus tends to be a refuge for the truly strange. Herman was overthrown and it&#039;s now lead by a pair of lesbian clown monsters.&lt;br /&gt;
* Shark Punching Center: Began as a joke for mocking people who misspelled SCP as SPC. The SPC is a completely insane version of the Foundation from another universe that is dedicated entirely to protecting the world from selachian (shark) entities by punching them. They do a pretty good job.&lt;br /&gt;
* SAPPHIRE: An organization of militant atheists who seek to destroy all religions by anomalous means even while being in total denial of the existence of the anomalous.  All the other factions think they are insane.&lt;br /&gt;
* ☽☽☽: In an alternate timeline, the earth was saved from destruction by being teleported into an afterlife known as Corbenic and became a third moon. From there, the people of that earth work to try to save other versions of earth from going down the same path that to their destruction.&lt;br /&gt;
&lt;br /&gt;
== Drama ==&lt;br /&gt;
When you get a group of people to do something together, drama is inevitable. The SCP community has a number of big-names calling the shots, and what they say goes. They set the tone for what&#039;s allowed and what&#039;s not, and if you piss off the wrong person for a trivial thing or hurt someone&#039;s massive over-inflated ego, you can expect your stay on the website to be short. They are no stranger to massive internal strife either; fights between the big boys resulted in a lot of content being discarded at one point. It kind of mirrors [[TVTropes]]: the front end has a lot of nice reading but the community side is a dumpster fire of misery, egos and dicks. We do not prefer to give examples, but utterly retarded articles written by a newcomer cute girl may stay a lot while longer than they should (and any criticism thereof will result in a ban until someone with clout does something).&lt;br /&gt;
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Early forms of alleged [[SJW]]ism have also started to surface, with articles spotting unusual genders without them being played for horror, or commented upon at all for that matter. Given a lot of SCPs are frequently not of this Earth/dimension/etc., there&#039;s at least SOME reasoning for it.&lt;br /&gt;
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Furthermore, as the community around the SCP Wiki has evolved over time, the tone of the works has shifted. In the first few years of the wiki, there was more of an inclusion of levity and humor, especially in regards to test logs and the antics of senior staffers. Over time the wiki has included less and less of this, as the community broadened and namefags or otherwise notable contributors left, taking their influences and in-universe characters with them. Circa 2018, the wiki is redoubling its efforts to be purely clinical horror, with fewer jokes (for better or worse). &lt;br /&gt;
&lt;br /&gt;
(That being said, there&#039;s still room for somewhat &amp;quot;silly&amp;quot; SCPs, you just have to make them the product of an appropriate silly person or group, and make sure to (A) write it up clinically and (B) have something interesting besides the joke. See, for reference, the products of the group &amp;quot;Gamers Against Weed&amp;quot;.)&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
* [[Delta Green]] - The closest thing to a SCP game made.&lt;br /&gt;
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[[Category:Not related]]&lt;/div&gt;</summary>
		<author><name>2602:306:B88B:FB60:8D89:A115:195B:158F</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Yu-Gi-Oh&amp;diff=572107</id>
		<title>Yu-Gi-Oh</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Yu-Gi-Oh&amp;diff=572107"/>
		<updated>2019-11-16T06:43:02Z</updated>

		<summary type="html">&lt;p&gt;2602:306:B88B:FB60:8D89:A115:195B:158F: /* The Anime */&lt;/p&gt;
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&lt;div&gt;[[File:Poogioh.jpeg|500px|thumb|right|With a [[pokemon]] backdrop, too.]]&lt;br /&gt;
{{Topquote|The only thing intricate about [[Paradox poker|this game]] is its ban list.|[[Magnus the Red]], &#039;&#039;[[If the Emperor had a Text-to-Speech Device]]}}&lt;br /&gt;
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&#039;&#039;&#039;Yu-Gi-Oh&#039;&#039;&#039; (also written &#039;&#039;&#039;Yu-Gi-Oh!&#039;&#039;&#039;) is a [[Collectible Card Game|CCG]] (stands for &amp;quot;Children&#039;s Card Game&amp;quot;, according to the popular Abridged Series) produced by Konami which is based off a [[Anime|shonen battle manga]] of the same name (literally meaning King of Games in Japanese). It can be surprisingly fun, and while confusing at first, it becomes second nature to most after just a few games.&lt;br /&gt;
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While it does have some major rules problems thanks to idiotic rulings by Konami (i.e. missing the timing, semi hidden information going into hidden information zones, and an errata policy based mostly on what cards get reprinted), Yu-gi-oh is not as bad as some people have been led to believe; it has a quite interesting amount of game styles to choose from in the way you use the cards in your &amp;quot;deck&amp;quot; which is quite customisable.&lt;br /&gt;
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...At least, unless you are playing in a tournament, in which case the majority of players will be playing 3 different deck styles max, because power creep &#039;n&#039; seep is a bitch like that. The [[#Formats and Ban Lists|banlist]] has usually been the primary means of balance, meant to keep the best current playstyle(s) from overruning the meta for TOO long. In addition to outright banning cards that completely fuck the balance (ideally, anyway), other cards are limited so that the play styles that aren&#039;t completely gimped can still perform their strats reliably, without surgically excising chance from the game altogether like several older infamous combos, a few of which necessitated the creation of its Forbidden section.&lt;br /&gt;
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It&#039;s worth noting that there was a major format overhaul recently for very similar reasons; prior to this, a majority of strats relied on running the other player down as soon as possible, in as few turns as possible (e.g. swarming the field with multiple Special Summons, ideally clearing the opposing field in the process), which led to plenty of [[Exterminatus|OTK shit]], and the occasional first turn wipeout. You can imagine the kind of [[RAGE|fun stuff]] that leads to in a tournament. The introduction of Link Monsters and related restrictions on Special Summons (e.g. Extra Deck cards can only be summoned to the dedicated Extra Monster Zone OR Main Monster Zones that a Link Monster points to) halted reliance on this to a significant degree. Unfortunately this really just wound up forcing people to buy new shit and &#039;&#039;really&#039;&#039; fucked over older archetypes with less support. Even with this, reliance on the banlist (along with the cycle of dated shit falling out of use) and little else means one or two archetypes inevitably find themselves head and shoulders above the rest. Such is the life cycle of competitive balancing.&lt;br /&gt;
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At first it was just played by a few groups of people over the world, but then it got a major increase in its player base after its anime dropped in the West. It is a relatively simple to play game that can keep you entertained for hours thanks to deck building and combo opportunities. It&#039;s an alright game for playing with friends, but the competitive scene for it is awful, partly due to the community being [[That Guy|kinda shitty]]; while something of an understatement, it&#039;s to be expected from a long-running grog magnet, to say nothing of its various anime and [[Weeaboo|some of the fans]] THOSE have attracted.&lt;br /&gt;
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Mostly, though, it&#039;s due to Konami&#039;s usual practice of releasing new stuff, often in the form of &#039;structure&#039; (i.e. preassembled) decks that generally fall into one of two categories: they&#039;re A) broken as shit, which sells more packs while potentially buttfucking the meta until the next banlist; or B) gimmicky as shit and thus utterly useless outside of select reprinted cards, even on a casual level (which was the case for many of the first ones released). In that regard, they&#039;re akin to good ol&#039; Games Workshop - which, if you consider their reputation outside of this TCG, is being EXTREMELY generous. This has also given birth to the &#039;&#039;Yu-Gi-Oh! Meta Cycle&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
#Did the company release a structure deck or set containing cards that are either new or powering up an old archetype?&lt;br /&gt;
#If yes, do said cards make a new deck which dominates the meta completely and warps the game?&lt;br /&gt;
#If yes, sit back and await a sudden update to the Limited/Forbidden list, and take a shot for each of those new cards that make it. Try not to die of alcohol poisoning.&lt;br /&gt;
#Enjoy the new format until new overpowered cards are released, which brings you back to step 1. Rinse and repeat.&lt;br /&gt;
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==How to Play==&lt;br /&gt;
Yu-Gi-Oh is rather similar to [[Magic the Gathering]] in terms of play; in fact, it was introduced in the manga as a sort of Magic clone that was one of many featured games (it&#039;s even called &#039;&#039;Magic and Wizards&#039;&#039;), from which point its popularity took off and changed the manga&#039;s entire focus as the game was fleshed out and became something more relatively unique. You can guess how much a [[Skub|point of contention]] this is for the respective fanbases.&lt;br /&gt;
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Each player starts with a 40-60 card deck plus a 0-15 card extra deck and tries to take his opponent&#039;s 8000 life points down to 0. If you are playing a best 2 out of 3 match, you can also use a side deck of up to 10 cards. It also is possible to win by making the opponent run out of main deck cards, as they also lose if they must draw but have no cards left. There also are a small number of cards that allow you to win automatically by meeting a difficult condition, such as the Exodia cards, which make you win if you have all 5 of them in your hand, or Final Countdown, which makes you win in 20 turns. Players take turns to play creatures and spells, attack the opponent&#039;s creatures and deal with some of the most badass cards brought to play.&lt;br /&gt;
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The number of cards you can have in play is currently limited as follows: you can have five monsters (and one which you summon from the extra deck!), five spells/traps and one field spell in play at the same time. If you have five monsters you cannot summon additional ones without sacrificing others; you also can&#039;t play spell/trap cards if you already have five of them active, but you can play a field card if you already have one (in which case, the former field gets destroyed).&lt;br /&gt;
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Note that 8000 is a really fucking huge number of life points to keep track of: you might want to bring a notebook, calculator or app along to keep track of your life points. The manga and anime starts with 2000 instead (later 4000 due to power creep).&lt;br /&gt;
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Notable compared other TCG&#039;s, Yu-Gi-Oh lacks a &#039;cost&#039; mechanic the way magic has with lands or hearthstone has with mana. The limiting factor for powerful monsters in Yu-Gi-Oh are (generally) that they need other monsters to be &#039;spent&#039; to bring them out, either on the field or with the aid of a spell card, you need to expend some monster to bring out a bigger one.&lt;br /&gt;
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===The makeup of a card===&lt;br /&gt;
The three basic types of cards in Yu-Gi-Oh are Monster, Spell and Trap.&lt;br /&gt;
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====Monster Cards====&lt;br /&gt;
These cards are your warriors who will do the fighting for you. Monsters have levels, which affects how you summon them. Monsters from level 1 to 4 can be summoned normally. Monsters of level 5 and 6 require you to sacrifice one of your monsters, 7 or higher require two sacrifices. Monsters also have Attributes (think the colors from Magic the Gathering, except there are seven, and they are less important), Monster Types (like creature type, there are 23, including fish, aqua and sea serpent), Attack and Defense (Strength and Toughness). There are eight types of them (or nine if you count tokens). The first four (or five) are from the early days of the game, with the latter four being added in 2008 and onwards:&lt;br /&gt;
*Normal - Coloured yellow. A straightforward card with no abilities. They used to be pretty common place as the &amp;quot;basic&amp;quot; units in the earliest stages of the game, but became increasingly rare with the rise of good Effect Monsters. Has received support cards at times, but Effect Monsters remain the most commonly used.&lt;br /&gt;
*Effect - Coloured orange unless they also belong to another class of monster. A monster that has a special ability. These are the most commonly used monsters. In the early days of the game the effect monsters were balanced by typically being weaker than normal monsters but eventually powerful effect monsters started showing up. It&#039;s almost a rule now that every monster must have an effect.&lt;br /&gt;
*Token:  Colored grey. Token monsters are a special class of monster which are not kept in any of the decks and do not required that you even have the card to play them). Although most tokens that can be summoned do exist as cards, [[Proxy| you can instead place any form of marker on the monster zone to represent it]]. Because of this, cards that have the ability to summon tokens will always tell you the token&#039;s properties. Tokens always count as normal monsters, even if the card that summoned them gives them effect-like properties. Tokens cannot be turned face down and are treated as ceasing to exist if they are removed from the field. Tokens cannot be used as overlays for summoning XYZ monsters, but they can be used to pay the cost for summoning other kinds of monsters, unless the card that summoned them puts a restriction on what they can be used for, and a few cards forbid using tokens to pay their costs.  They also cannot be used to pay an effect cost if the effect specifically says to send the paid card to a specific place, since they can&#039;t exist off the field.  For example, they can be used as a tribute to pay a cost, which would normally send the card to the graveyard, but they can&#039;t be used to pay a cost that specifically says to send the paid card to the graveyard.  Because they do not exist as actual cards in the deck, it is possible to summon more than three copies of the same token.  Most tokens are extremely weak, so their primary purpose is for stalling the opponent or for paying costs.&lt;br /&gt;
*Ritual - Coloured blue. A ritual monster is summoned using a ritual spell card and tributing monsters. They are placed in the main deck and cannot be summoned without a ritual spell. Usually has an effect, but not always.&lt;br /&gt;
*Fusion - Coloured violet. A fusion monster is one where you have to combine two or more cards in order to summon it. This combining is done by the special abilities of other cards, usually the spell card, Polymerization, though not always. Fusion monsters usually have effects, but not necessarily. In the early days of the game they used to be the final argument of sheer attack power, but over the years they&#039;ve been overtaken.&lt;br /&gt;
**Contact Fusion - A variation of Fusion that involves either sending the cards that make up the fusion material into the graveyard or the banishment zone, or shuffling them into the deck. Polymerization is not needed; this effect is inherent to the Contact Fusion monsters in question. This effect is commonly found on A-to-Z monsters, the Neos, Gladiator Beast and Ritual Beast archetypes, and a few other cards. This means that while the lack of dependency on Polymerization cards makes them easier to play, these cards require their tributes to be on the field instead of either on the field or in the player&#039;s hand.&lt;br /&gt;
**Transformation Summon - Limited to the Masked HERO archetype, Transformation Summons requires a tribute of one card in favor of another, more powerful one. This requires the play of a Change-type spell, of which there are three. Because all Change cards are Quick-Play, you can play them during the Battle Phase in order to avoid negative effects or targeted destruction by your opponent, as well as attack several times in a single turn.&lt;br /&gt;
*Synchros - Coloured white. They go in the fusion deck, now known as an extra deck, and are summoned by sending monsters with a total level equal to theirs to the graveyard, including one tuner monster. These quickly dominated the meta when they came out because of how easy they are to bring out with the number of cards that make it easy to bring the lower level monsters needed to summon them by time they were released. It was so bad that Konami had to adjust the extra deck limit.&lt;br /&gt;
**Dark Synchros - Used to summon Dark Synchro monsters,. Instead of adding the values of the Tuner and the non-Tuner monsters together the level of the Tuner monster is &#039;&#039;subtracted&#039;&#039; from the level of the non-Tuner monster. This matters a lot more in the anime, where they are treated as their own card type rather then just being synchros with special conditions like they are in the CCG.&lt;br /&gt;
**Double Tuning - The rare Synchro monsters that require two Tuner monsters to summon. There are only five of them in the game.&lt;br /&gt;
**Accel Synchro - Just like regular Synchro summoning, except all material cards have to be Synchro cards themselves.&lt;br /&gt;
*XYZ - Coloured black with streaking stars. Pronounced &amp;quot;Exceeds&amp;quot;, and summoned by placing two or more cards of the same level on top of each other. Instead of a level they have a rank which reflects the level of the monsters that must be &amp;quot;overlayed&amp;quot; to summon them from the extra deck. Like Synchros these are largely the dominate force in competitive play.&lt;br /&gt;
**XYZ Evolution - XYZ Evolution monsters can be XYZ summoned as normal, but they can also use a single specific card as XYZ Material. This can be either from the effect of the XYZ monster itself or a Spell card. Many XYZ Evolution monsters are either CXYZ or Number-C monsters.&lt;br /&gt;
*Pendulum - Coloured the same colour as the other monster type they are in their top half and green in their bottom half, with a transition between the two, to show how they&#039;re like a mix of monster and Spell. Thus you can have Normal Pendulum monsters, Effect Pendulum monsters, XYZ Pendulum, Fusion Pendulum, etc. There are currently no ritual pendulum monsters or link pendulum monsters in existence, though this may change in the future. These are monsters that can also be played as spells in the pendulum zones, and go to the extra deck when they&#039;re destroyed while on the field. With the release of Link monsters, the rules have changed to remove the Pendulum zones, so now they are played in the same zones as regular spells. They have a number called a scale, which is used when they are played as a spell card. They also allow you to summon a bunch of monsters in one turn, as long as the levels are between the scales of the two pendulum monsters you have in your pendulum zones. Newfags.&lt;br /&gt;
*Link - Coloured blue like Ritual monsters, but in another shade and with a hexagonal background. They have a link rating instead of a level or rank and have no DEF and can never be in defence position. They go in the extra deck, and are summoned by sending a number of monsters you control to the graveyard whose total Link Rating is equal to the summoned monster&#039;s Link Rating (monsters that do not have a link rating count as 1). They have Link markers that point to other monster zones, and you can summon other monsters from the Extra Deck to the zones pointed at by the markers. Their effects often relate to the zones pointed to by the arrows. Newerfags.&lt;br /&gt;
&lt;br /&gt;
On top of that, there are several secondary monster types that said monsters have on top of their normal type:&lt;br /&gt;
*Flip - When a Flip monster is attacked when it is face down or turned up by its controller or an effect, it triggers its own effect. Having the monster destroyed or exiled outside of being attacked, the effect does not trigger. Can trigger multiple times if an effect turns it face down.&lt;br /&gt;
*Gemini - A Gemini monster is played as a regular Normal monster. It can later (either a later turn or outright, depending on what other cards its controller plays) be summoned again as if it entered the field from a player&#039;s hand. When it is, it triggers its effect. And no, Gemini Elf is not a Gemini monster.&lt;br /&gt;
*Spirit - When a Spirit monster is summoned, it returns to its owner&#039;s hand from the field during the End Phase. This means that Spirit monsters have little staying power, and they cannot be Special Summoned.&lt;br /&gt;
*Toon - Toon monsters resemble existing monsters in the game in a cartoony style. They rely on the Toon World card, and they are frequently destroyed if Toon World is.&lt;br /&gt;
*Tuner - These monsters are mandatory if you want to run a Synchros deck. While it is tempting to make a deck of nothing but Tuner monsters to make sure you always have one, many Synchros monsters require at least one non-Tuner monster or a monster of a particular type instead. &lt;br /&gt;
*Union - Often weak on their own, Union monsters can equip themselves to another monster to grant said monster a special effect. If that monster were to be destroyed, its equipped Union monster is destroyed instead.&lt;br /&gt;
&lt;br /&gt;
====Spell Cards====&lt;br /&gt;
These cards are for support, augmenting monsters, giving you more cards or life points, stunning the opponent...etc, anything to give you an upper hand in the battle. They are coloured green. They have have six subtypes:&lt;br /&gt;
*Normal - A one-time use card that is discarded after its effect is completed&lt;br /&gt;
*Continuous - The effect persists, so long as the card is still in play&lt;br /&gt;
*Equip - Equipped on a monster card to augment their stats or give them special abilities&lt;br /&gt;
*Quick-Play - Like a normal spell, but can be played in response to other card or card effect activations. If they are set they can also be activated during the opponent&#039;s turn like a trap card..&lt;br /&gt;
*Ritual - A card which lets you sacrifice monsters whose total levels are a certain amount in order to bring forth the patron of the ritual, a ritual monster (see above).&lt;br /&gt;
*Field - Changes the attribute of the playing field, which can give certain monsters buffs or penalties (I.E: Water monsters benefit from Umi and Dark monsters benefit from Yami). It used to be that only 1 field spell may be active at a time, but later rules made it that each player may have their own field spell at the same time.  Unlike other types of spell cards, you can place a field spell on the field even if your field spell zone is already occupied, which destroys the card in it.&lt;br /&gt;
&lt;br /&gt;
====[[Trap]] Cards====&lt;br /&gt;
Trap cards can&#039;t be played directly and have to be deployed in the face-down position. As their name implies; they&#039;re traps for your opponent, which can be triggered either by your decision or once your opponent meets certain conditions. Thanks to the animu&#039;s flair for the dramatic, you&#039;re required to say &amp;quot;[[Meme|YOU&#039;VE ACTIVATED MY TRAP CARD!]]&amp;quot; in a loud and smug fashion when activating, while dramatically flipping your trap card. Verbally explaining the trap&#039;s effects in a dramatic fashion is optional. They are coloured pink. Trap Cards exist in three kinds:&lt;br /&gt;
*Normal - This sort of card can be used once and discarded after its effect is completed&lt;br /&gt;
*Continuous - This kind of trap persists so long as the card is still on the field.&lt;br /&gt;
*Counter Trap - A trap used to counter other cards; the only thing that can stop a counter trap is another counter trap. Also single-use like normal traps.&lt;br /&gt;
*Trap Monster - A trap card that has the ability to summon itself and become a monster. They may be treated as a normal monster or an effect monster depending on the text of the card. Most trap monsters are continuous traps and are treated as a monster and a trap at the same time while they are on the field, and take up two zones instead of one (a monster zone and a spell/trap zone). A few which may be called pseudo trap monsters are normal traps instead and are not treated as a trap at the same time when summoned as a monster and only take up one zone.&lt;br /&gt;
&lt;br /&gt;
===The Turn===&lt;br /&gt;
*The turn starts with a &#039;&#039;&#039;Begin of Turn&#039;&#039;&#039; phase where some things can happen depending on the cards in play, but most of the time this turn is just filler.&lt;br /&gt;
*The &#039;&#039;&#039;Draw Phase&#039;&#039;&#039; allows you to draw 1 card from your deck. Again, some abilities might be triggered in this phase, but it&#039;s not all that flashy.&lt;br /&gt;
*The &#039;&#039;&#039;Standby Phase&#039;&#039;&#039; the phase that happens between the Draw and Main Phase. Nothing really happens here, but some abilities use this as part of their trigger requirements. &lt;br /&gt;
*The &#039;&#039;&#039;First Main Phase&#039;&#039;&#039; is where it all happens: you can play 1 monster and as many magic/trap cards as you like. Monsters can either be &#039;&#039;&#039;Summoned&#039;&#039;&#039; or &#039;&#039;&#039;Set&#039;&#039;&#039;. Summoning means they are placed in a face-up upright position; this makes their Attack stat the number used in the combat phase. If a monster is set it is placed in a face-down position turned 90 degrees to the right; this makes their Defense stat the number used in combat. You can only summon one monster normally, although card effects may allow you to conduct a &amp;quot;special summon&amp;quot; which is basically the same except that they are almost always summoned face-up and they don&#039;t take up your normal summon&lt;br /&gt;
*The &#039;&#039;&#039;Battle Phase&#039;&#039;&#039; has four sub phases. Again it has a Start and End step in which some effects trigger, but most of the time they&#039;re just there to look pretty. The big part of this is the Battle and Damage steps: you choose one of your monsters and attack one of your opponent&#039;s monsters. You then compare your monster&#039;s Attack to the other monster&#039;s opposing stat. If it is in Attack Position you compare the two Attack scores: the monster with the lowest Attack is destroyed and its controller loses life equal to the difference in Attack. If the scores are equal both monsters are destroyed. If the monster is in Defense Position you compare your Attack to the other&#039;s Defense: if yours is lower or equal then you lose life (but not your monster) equal to the difference (obviously you can&#039;t lose zero life), if yours is higher the other monster is destroyed but the opponent does not lose life. If the scores are equal nothing happens. If you attack a face-down monster this way then it flips up: either to reveal a weak monster that your opponent put down to stall for time, an effect monster that does something beneficial when flipped or destroyed, or a large blocker that might deal you damage. All monsters you control may attack only once (Unless an effect says otherwise), one by one; you are allowed to attack the same monster several times.&lt;br /&gt;
*After this is the &#039;&#039;&#039;Second Main Phase&#039;&#039;&#039;, which is identical to the First Main Phase. You don&#039;t get another summon, so you can&#039;t usually summon unless you never in your first main phase, so it&#039;s mostly just used to set traps and quick play spells to use in your opponent&#039;s turn. &lt;br /&gt;
*Finally there is the &#039;&#039;&#039;End Phase&#039;&#039;&#039; where effects might be triggered and where you have to discard cards from your hand if your hand is over the current hand size cap of six to meet it.&lt;br /&gt;
&lt;br /&gt;
==The Metaplot==&lt;br /&gt;
Usually forming in the Duel Terminal Storyline but also shifing into other charecter the Metaplot of Yugioh while usually intresting is often exstatic and while often intresting winds up being hard to compact without Konami made meta-books. &lt;br /&gt;
Particualr ones include the stroy of Gagagigo setting from Dark Revelation all the way to Abyss Rising and Memory of the Adversary.&lt;br /&gt;
&lt;br /&gt;
==Archetype==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Unless you possess some sort of post-human intellect that allows you to see synergy between otherwise unrelated cards and have supernatural luck to make these combinations work, you&#039;ll want to stick to an archetype for your deck. Archetypes are series of cards of a similar theme or kind, often with a series of related monsters. Through their interwoven and complementary mechanics a deck can become greater than the sum of its parts. There are dozens upon dozens of archetypes in the game, with many of them having their own sub-archetypes. Also, there is fluff of sorts for many of them, but this tends to have no real bearing on the game. Some of the archetypes are:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Blackwing&#039;&#039;&#039; - A bunch of birds focused on summoning a bunch of monsters quickly, then using them as synchro fuel or transferring their attack power of the member that can attack the opponent&#039;s life points directly. Was broken when it came out (and still is) that it quickly became a tournament staple and actually resulted in executives forcing rewrites to the anime so that a minor recurring character who used it joined the main cast to promote it further. Even Tag Force, an official video game, openly calls it broken.&lt;br /&gt;
* &#039;&#039;&#039;Blue-Eyes&#039;&#039;&#039; - Based on the famous Blue-Eyes White Dragon used by Seto Kaiba in the first series, the Blue-Eyes White Dragon itself has the distinction of being the most powerful Normal Monster in the game at 3000/2500. With its plentiful support a well-built Blue-Eyes deck can, with a bit of luck, [[meme|summon a bunch of monsters in one turn]] and lay a massive smackdown through regular monsters and powerful Rank-8 Xyz monsters. This archetype is very old, so it includes a lot of awesome but impractical cards such as &amp;quot;Blue-Eyes Ultimate Dragon&amp;quot;. With its light scales and disintegrating breath the Blue-Eyes is based on [[Bahamut]] from [[D&amp;amp;D]].&lt;br /&gt;
* &#039;&#039;&#039;Burning Abyss&#039;&#039;&#039; - Taking its inspiration from the Inferno part of Dante&#039;s Divine Comedy, the Burning Abyss archetype is based around swarming the field, then summoning its Xyz, Synchro, Fusion and Ritual boss monsters. On their own the Burning Abyss monsters (called Malebranches) are not very strong: except for the boss monsters they are all Level 3 and top at 1700 ATK and 2000 DEF. On top of that, if you control a non-Burning Abyss monster all of them go to the graveyard, and if you don&#039;t have a spell or trap card on the field you can special summon them. The Malebranches have a variety of effects to help them not immediately crumble come your opponent&#039;s battle phase.&lt;br /&gt;
* &#039;&#039;&#039;Chaos&#039;&#039;&#039; - Uses a lot of LIGHT and DARK monsters and revolves around banishing cards (like destroying them, but they will super duper never come back, totally, unless you play this or several other banish-based archetypes). Technically only an archetype because of one card which only works for Rituals, given the number of cards in Japanese that don&#039;t have the name of the archetype in English. Just UDE things. The Black Luster Solder monster, another of Yugi&#039;s favourites, is part of this. Home to a shit tonne of previously broken cards, including an upgraded version of Black Luster Soldier, and Chaos Emperor Dragon - Envoy of the End, which [[Exterminatus|blows up everything]].&lt;br /&gt;
* &#039;&#039;&#039;Cyber Dragon&#039;&#039;&#039; - The original Cyber Dragon is Power Creep: The Card, to the point that there&#039;s still a popular fan format which is &amp;quot;everything that came before Cyber Dragon&amp;quot;. The main strategy is quickly summoning the above Level 5 2100 ATK monster to the field (without Tributes) and then using the &amp;quot;Power Bond&amp;quot; card to create an 8000+ ATK Fusion Monster that runs over everything. Or to create a Rank-5 Xyz Monster, depending on which strategy Konami are trying to support at the moment.&lt;br /&gt;
* &#039;&#039;&#039;Dark Magician&#039;&#039;&#039; - The signature monster of Yugi Muto from the original series. On its own the Dark Magician is... not very good. 2500/2100 for a two-Tribute monster is middling, even back in the day. Summoned Skull provided the same ATK for only one Tribute, and for two Tributes you could instead get a Blue-Eyes White Dragon. To mitigate this the archetype includes a fair number of spell cards to support and protect the Dark Magician.&lt;br /&gt;
:* &#039;&#039;&#039;Dark Magician Girl&#039;&#039;&#039; - A sub-archetype based around gaining power and summoning more Spellcaster-type monsters. The Dark Magician girl is notable for being one of the most popular [[waifu]]s of the game.&lt;br /&gt;
* &#039;&#039;&#039;Egyptian Gods&#039;&#039;&#039; - Giant God-Soldier of Obelisk, Sky Dragon of Osiris and Winged God-Dragon of Ra, aka Obelisk the Tormentor, Slifer the Sky Dragon and Winged Dragon of Ra. The only three monsters in the game with the Divine-Beast type, they are legendary monsters based around the Egyptian gods Ra, Osiris and... [[Wat|Obelisk]]. They all require THREE Tributes to summon normally but they are beefy: their summoning cannot be negated and no cards can be activated as a reaction to their summoning. Obelisk has a hefty 4000/4000, cannot be targeted by spells, traps or card effects (but can still be destroyed by non-targeted effects). By tributing 2 monsters Obelisk can destroy all monsters your opponent controls, but Obelisk cannot attack that turn. Slifer&#039;s has all monsters your opponent summons lose 2000 ATK (if they hit 0 they are destroyed), and Slifer&#039;s ATK and DEF are equal to the number of cards in your hand x1000. Ra starts out with 0 ATK/DEF, and by paying all but 100 of your LP Ra&#039;s ATK and DEF becomes equal to the paid. By paying 1000 LP you can destroy one monster on the field. It&#039;s obvious that these two abilities are difficult to use at the same time. While powerful they&#039;re difficult and risky to use. Suffers from how destruction effect heavy Yu-Gi-Oh is and how only one of them has any protection from it&lt;br /&gt;
* &#039;&#039;&#039;Elemental HERO&#039;&#039;&#039; - Used by Jaden Yuki from GX, the HERO monsters (based on superheroes) require extensive use of Fusion Summoning to get your good monsters on the field and attack with them. A serious source of [[skub]] because of the heavy reliance on summoning, the fact that they were used by the GX protagonist, that they were in every set of the GX era meaning that they clogged up booster space, and there were a LOT of them. Seriously: about two dozen in the main deck, over three dozen in the Extra Deck, and that&#039;s not even counting all their support cards and sub archetypes. On top of all that the HERO monsters are terrible, with only a few being worth running. Has some of the worst support cards in the game thanks to mediocre effects tied to overly obtuse activation requirements&lt;br /&gt;
:* &#039;&#039;&#039;Destiny HERO&#039;&#039;&#039; - Like the Elemental HERO monsters, except 50% more [[British Empire|British]] and 50% more [[edgy]]. Used by Aster Phoenix from GX.&lt;br /&gt;
:* &#039;&#039;&#039;Evil HERO&#039;&#039;&#039; - As above, but less Britishness and with extra edge. Used by Jaden Yuki once he goes evil in the third season of GX.&lt;br /&gt;
:* &#039;&#039;&#039;Masked HERO&#039;&#039;&#039; - Based on [[Mantis Warriors|Kamen Rider]], the Masked HERO cards use Transformation Fusion to turn Elemental HERO monsters into Masked HERO monsters, who have powerful effects. The three transformation cards are all Quick Play cards, allowing you to change your monsters mid-turn to attack over and over again.&lt;br /&gt;
* &#039;&#039;&#039;Exodia&#039;&#039;&#039; - The most famous win condition, Exodia comes in five pieces. If you have all pieces in your hand you win the duel. While on their own it&#039;s very unlikely to obtain all parts, when combined with a wide variety of draw and search engines you become able to draw just about your entire deck in one turn and obtain all the parts. This means that playing an Exodia deck automatically makes you [[That Guy]], even in the eyes of other That Guys with their own That Guy decks. There are a number of monsters based on Exodia and are supported by him, but they&#039;re mostly even more difficult to use than regular Exodia.&lt;br /&gt;
* &#039;&#039;&#039;Gem-Knights&#039;&#039;&#039; - A gemstone-themed archetype of warriors who can combine to create more powerful beings in order to face more powerful opponents. And before you ask: the Gem-Knights came around just over three years before Steven Universe became a thing. The Gem-Knights are [[Paladin|a bunch of honorable warriors who fight to protect the weak]]. They are very reliant on Fusion Monsters: of the 24 monsters in the archetype there are 12 Normal, Effect and Gemini monsters, 11 Fusion monsters and one Xyz monster. To aid in this they have access to six cards that allows Fusion for Gem-Knights in a variety of ways.&lt;br /&gt;
* &#039;&#039;&#039;Gishki&#039;&#039;&#039; - A revival of the long neglected Ritual summoning method, they are built around finding both Ritual Monsters and the Gishki Aquamirror Ritual card, which allows them to summon all of their monsters. They are one of the archetypes featured in the Duel Terminal arcade machines, where they made their debut.&lt;br /&gt;
* &#039;&#039;&#039;Gravekeeper&#039;&#039;&#039; - One of the oldest archetypes and one of the few that play up the Egyptian aspect of the game, Gravekeeper Monsters resemble Egyptians protecting tombs and those who rest in them. Some of the artwork resembles characters from ancient Egypt as depicted in the anime/manga. They heavily depend on the Necrovalley Field Spell, which shuts down just about anything having to do with the graveyard. Despite being able to mess over many other archetypes this way a well-placed negation or card destruction will leave them quite vulnerable.&lt;br /&gt;
* &#039;&#039;&#039;Harpie&#039;&#039;&#039; - The signature archetype of Mai Valentine from the original show, the Harpie monsters resemble, well, [[Harpy|harpies]]. Attractive winged women who don&#039;t wear a lot of clothing, their archetype is built on swarming the field with monsters and beat the opponent down that way. Originally the archetype was kinda sucky, but with later support cards it became a decent deck. Not great, just decent.&lt;br /&gt;
* &#039;&#039;&#039;Ice Barrier&#039;&#039;&#039; - A shit archetype which spawned two broken cards that aren&#039;t even used in it. They have no well-defined strategy at all but they have Synchro Monsters (Brionac and Trishula) that can be used in other decks and have superb effects: Brionac allowed the player to repeatedly bounce their own cards back to the hand and reuse on-activation effects, which was so broken they had to issue an erratum, and Trishula removes 1 card each from the hand, field and Graveyard when summoned.&lt;br /&gt;
* &#039;&#039;&#039;Jar&#039;&#039;&#039; - Just about the biggest middle finger you can play to your opponent, Jar monsters are weak (except for Pot of The Forbidden) monsters resembling jars with a grinning creature inside. They all have very powerful but annoying flip effects, from discarding your hand and drawing a new card to wiping the board followed by forced revealing of cards, playing some of them and putting the rest in the graveyard. These are all supremely annoying effects, and the most annoying ones are outright forbidden. Playing them automatically makes you [[That Guy]] on the same level of an Exodia player, except even Exodia players think you&#039;re being That Guy because Jars get rid of Exodia pieces so easily.&lt;br /&gt;
* &#039;&#039;&#039;Jinzo&#039;&#039;&#039; - A small archetype dating back to the early days, Jinzo (short for the [[Japan]]ese &#039;&#039;jinzoningen&#039;&#039;, which means cyborg) itself is a Lvl 6 2400/1500 Monster that stops the activtion of and negates all Trap cards on the field. Given that Trap cards are a notable part of the game, Jinzo was quite feared back in the day for outright shutting down an entire type of card. At one point it even was Limited to stave off its reign of terror, but in the modern day it is Unlimited because it is easier to get rid of. Jinzo spawned a few spinoffs that either shut down Trap cards as well or aid in summoning other Jinzo monsters. But with the fact that there are only five Jinzo monsters and one Equip card they are better suited as support for a deck rather than a standalone archetype. Jinzo became one of Joey Wheeler&#039;s signature monsters halfway into the Battle City arc of the original show.&lt;br /&gt;
* &#039;&#039;&#039;Kaiju&#039;&#039;&#039; - GOJIRA! Yes, of course Godzilla and Friends were adapted into the game. Their gimmick is twofold: you can summon one to your opponent&#039;s side of the field to make it easier to summon one of your own (because Kaiju do love to battle one another, and because this is done by tributing one of their pre-existing monsters), and their non-Monster cards generate Kaiju Counters which can be spent for a variety of potent effects. Their roster includes expies of Godizlla, Mothra, Gamera, Gigan, Kumonga, Ghidorah and Mecha Godzilla, and strangely enough Dark Lugiel from Ultraman as well.&lt;br /&gt;
* &#039;&#039;&#039;Kozmo&#039;&#039;&#039; - You know what&#039;s neat? The Wizard of Oz. You know what&#039;s also neat? [[Star Wars]]. So what happens when you slap those two together? You get the Kozmo archetype. Oh yes. Luke Skywalker is now [[promotions|a smokin&#039; hot redhead]], R2-D2, C-3PO and Chewbacca are the Tin Man, Scarecrow and Cowardly Lion, Ben Kenobi has been replaced by a rather attractive Good Witch of the North and even the Darth Vader and Darth Maul of the set (The Wicked Witches of the West and East respectively) are pretty. You&#039;d think &amp;quot;Oh [[Japan]]&amp;quot; at this, but the archetype is actually exclusive to the TCG. The archetype consists of two kinds of cards: the &amp;quot;pilots&amp;quot; are used to summon the second type, the spaceships. Summoning the spaceships is as easy as banishing the pilot in order to get a spaceship on the field. In turn, a spaceship that&#039;s in the graveyard can be banished to summon a pilot from the deck. This means that it&#039;s ridiculously easy to get extremely powerful cards on the field, and aimed destruction is easily avoided. There was even a very easy one-turn kill available that lead to several Kozmo cards being Limited.&lt;br /&gt;
* &#039;&#039;&#039;Kuriboh&#039;&#039;&#039; - One of the contenders for the title of series mascot, Kuriboh are a series of Lvl 1 300/200 or lower monsters with a series of effects that involve negating your opponent&#039;s attacks. Yugi, Jaden and Yuma from the first, second and fourth series  all have their own Kuribohs which saw frequent use. Because of their low stats Kurioh have great difficulty standing on their own, and require support from powerful monsters in order to win a duel instead of avoiding losing it. Despite the support, only one Kuriboh was ever used seriously and that was purely as an effect.&lt;br /&gt;
* &#039;&#039;&#039;Monarch&#039;&#039;&#039; - A series of tall humanoids dressed in armor, the Monarch archetype consists of a series of six 2400/1000 Monsters supported by two 2800/1000 Monsters and upgraded versions of the core six, a series of Spell/Trap cards, weaker 800/1000 Monsters and a few other cards built around Tribute Summoning. When you successfully do so the Monarchs destroy or otherwise remove cards from your opponent&#039;s field, giving you the advantage. They can Tribute Summon at a relatively high speed and can even shut down your opponent&#039;s Extra Deck, but this is at the cost of many Monarch cards revolve about you either not using or having an empty Extra Deck on your own. They can be frighteningly effective and fast, filling their field while emptying their opponent&#039;s. Monarchs are a rather large archetype, with around 40 cards (but don&#039;t build a deck of 1 of each of these cards: it won&#039;t work very well). Exactly what they are monarchs of is unknown. Their ability to remove stuff from the field while generating a beatstick that only requires a monster tribute to fuel them makes the archetype extremely splashable, especially in decks focused on special summoning.&lt;br /&gt;
* &#039;&#039;&#039;Nekroz&#039;&#039;&#039; - see &amp;quot;Gishki&amp;quot;, but insert the words &amp;quot;broken&amp;quot; and &amp;quot;busted&amp;quot; as necessary between all the words. Technically not in Duel Terminal, though, but they were part of the follow-up to the Duel Terminal story that was being rolled out between 2014-17, to the point that their Ritual Monsters were corrupted versions of Duel Terminal story favourites.&lt;br /&gt;
* &#039;&#039;&#039;Neo&#039;&#039;&#039; - An archetype built around Elemental HERO Neos, Jaden Yuki&#039;s signature monster. The archetype revolves around using Contact Fusion involving Neos and a Neo-Spacian Monster to summon a better monster. These monsters are not specatcular on their own, and they&#039;re made even worse by the fact that they return to the Extra Deck at the end of the turn. This made an already iffy archetype drop even more in use, even when you look at its best monsters.&lt;br /&gt;
* &#039;&#039;&#039;Number&#039;&#039;&#039; - Central to the plot of ZEXAL, the Numbers are Monsters whose names start with a number. While they are all Xyz monsters this is the only thing they have in common: their archetypes, attributes, types and effects are all widely different. Some of them are generic, while others work exclusively in certain archetypes.&lt;br /&gt;
* &#039;&#039;&#039;Odd-Eyes&#039;&#039;&#039; - The archetype used by Yuya Sakaki, the protagonist of ARC-V. The Odd-Eyes monsters are a group of dragons with heterochromia, giving them mismatched eye colors. The archetypes consists of a large number of high level, high power (7+, 2500+ ATK) dragons and their support cards, which includes the Magican archetype. A large number of them are Pendulum cards designed to summon a large number of them onto the field quickly. There are also several cards that are both Pendulum and another type: Fusion Pendulum, Synchro Pendulum and Xyz Pendulum.&lt;br /&gt;
: &#039;&#039;&#039;Supreme King&#039;&#039;&#039; - Near the end of ARC-V a new sub-archetype was introduced to reflect the series&#039; villain: the Supreme King archetype. The main card of this archetype is Supreme King Z-ARC, a Fusion Pendulum monster that requires you to tribute 1 Fusion, 1 Synchro, 1 Xyz and 1 Pendulum dragon-typed monster. In return you get a 4000/4000 beast that cannot be destroyed or targeted by your opponent and can Special Summon a Supreme King Dragon card from your (extra) deck if it destroyes a monster. With the changes made to the game regarding Link Summoning this archetype has become next to unusable.&lt;br /&gt;
* &#039;&#039;&#039;Spellbook&#039;&#039;&#039; - An odd archetype that has a &#039;&#039;single&#039;&#039; monster card (not that central &#039;&#039;and&#039;&#039; also a member of an otherwise unrelated archetype as well), and is entirely (bar one trap) spell card based. They focus on tutoring other cards of the archetype out and supporting Spellcaster monsters, but are prevented from spamming them by only allowing one of each card name to be activated per turn. Due to their ability to thin the deck and support monsters they don&#039;t have, they are typically combined with other archetypes. &lt;br /&gt;
* &#039;&#039;&#039;Ojama&#039;&#039;&#039; - Named after the Japanese phrase Ojamashimasu (&amp;quot;pardon me for interrupting&amp;quot;), the Ojamas resemble small ugly imps in tiny speedos. &#039;&#039;Oh you, Japan.&#039;&#039; They are the main archetype used by Chazz Princeton, one of the main characters of GX, and the spirit of Ojama Yellow acts as Chazz&#039; sidekick in the show. Standing at a weak 0/1000 each, the core Ojama monsters are not very tough. Instead they rely on a mix of spell and trap cards to clog up the opponent&#039;s side of the board with tokens that they cannot tribute and stall the battle, allowing for the summoning of the Ojama King and using their field spell to switch around the ATK and DEF of all Ojama monsters, followed by either a wipe of the opponent&#039;s side of the board or destroying all other Ojamas on the field to make the Ojama King unreasonably buff. A gimmicky and not very powerful archetype that&#039;s fun to play but annoying to play against.&lt;br /&gt;
* &#039;&#039;&#039;Performapal/Performage&#039;&#039;&#039; - One of the most broken archetypes of its time and a contender for the most powerful deck of the game pre-nerf, Performapal and Performage are based on circus animals and circus perfomers respectively. The former is the other archetype of ARC-V&#039;s Yuya Sakaki, who uses the circus animals for his signature Entertainment Dueling style. Both archetypes are based on Pendulum Summoning and shenanigans in the battle phase that break the game so utterly, Konami was forced to employ the second emergency ban list in the game&#039;s history. &#039;&#039;Even then&#039;&#039; it remained powerful enough to remain a meta staple until the [[power creep]] set in. It&#039;s safe to say that a lot of people did not like them a lot, with the cartoony art being the least of their complaints.&lt;br /&gt;
* &#039;&#039;&#039;Red-Eyes&#039;&#039;&#039; - The Red-Eyes Black Dragon (Red-Eyes B. Dragon because they wanted to avoid the association with black magic) is one of the game&#039;s most famous cards and the signature card of Duelist Kingdom&#039;s Joey Wheeler. On its own the Red-Eyes is not very impressive: 2400/2000 at level 7 is just not worth it, even with its good attribute and type: outclassed by the Dark Magician and the Summoned Skull alike it&#039;s just not up to par. What it makes up with however is its support and mind-boggling versatility: Gemini, Burn, Pendulum, Toolbox and more are all options for the archetype. This means that the archetype is capable of a great many things, but herein lies the trap: an improperly built deck will only get in its own way. A good Red-Eyes deck is the result of a great degree of finetuning to make a specialized deck. The archetype is also lacking in defensive measures and doesn&#039;t have a large number of good trap cards to support it, so a powerful opponent will simply steamroll a Red-Eyes deck.&lt;br /&gt;
* &#039;&#039;&#039;Six Samurai&#039;&#039;&#039; - An unimpressive archetype that focused on shifting what monster was destroyed by battle with a bit of swarming.&lt;br /&gt;
: &#039;&#039;&#039;Legendary Six Samurai&#039;&#039;&#039; - A much better archetype that focuses primarily on swarming and deck searching to fuel that summon. This surplus of monsters on the field is then used to summon their quite good boss monster, and supporting it with tribute monsters (they&#039;re also good at summoning utility synchro monsters from outside the tribe). Since it so heavily focuses on a single card it&#039;s very vulnerable to limited list changes.&lt;br /&gt;
* &#039;&#039;&#039;roid&#039;&#039;&#039; - Cars with faces. A deck that sucks, played in GX by a character who sucks. Sometimes called &amp;quot;Vehicroids&amp;quot; so as not to be confused with...&lt;br /&gt;
: &#039;&#039;&#039;Speedroid&#039;&#039;&#039; - These are technically roids, but they look completely different and have a completely different strategy. This gave them a headache when it came to attempting to making Vehicroids not garbage, as they had to support them in a way that didn&#039;t help Speedroids. Their strategy somehow managed to hurt the Vehicroid deck. But hey, it&#039;s Konami.&lt;br /&gt;
* &#039;&#039;&#039;SPYRAL&#039;&#039;&#039; - A TCG-only set that&#039;s two parts [[James Bond]], one part [[Metal Gear]] and a nod at the Spyral agency from DC Comics. The archetype revolves around getting its core monster, SPYRAL Super Agent, onto the table followed by using a set of support cards to keep it on the field. It also involves looking frequently at your opponent&#039;s hand (which fits with the spy theme) to trigger effects. This means that the SPYRAL archetype suffers from a few weaknesses that, if exploited, can utterly shut it down.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Formats and Ban Lists==&lt;br /&gt;
Yu-Gi-Oh has a strange relationship with what cards are legal or not. Unlike the two other big card games, [[Pokémon]] and [[Magic: The Gathering]] Yu-Gi-Oh does not have a &amp;quot;standard&amp;quot; format that says &amp;quot;all cards in sets X, Y and Z can be played and the rest cannot&amp;quot;. This means that every single card, printed from &#039;&#039;Legend of the Blue Eyes White Dragon&#039;&#039; to the latest set can be used in a deck, as long as they&#039;re not on the ban lists. This means that in effect there are several thousand cards legal to use in your deck, with only a fraction being limited and only a handful being outright banned. Cards have four levels of legality, determining how many you can have of any one card in your Main, Extra and Side Decks:&lt;br /&gt;
&lt;br /&gt;
* Unlimited: 3&lt;br /&gt;
* Semi-Limited: 2&lt;br /&gt;
* Limited: 1&lt;br /&gt;
* Forbidden: 0&lt;br /&gt;
&lt;br /&gt;
There are also Illegal cards: cards that were never intended to see use in official duels or tournaments. These are often promotional materials, with all but six of them having conditions that allows their player to win the match. Not the duel: &#039;&#039;the best-out-of-three match&#039;&#039;. The six remaining ones are two cards based on the anime, one being a promotional card handed out during the World Championship of 2007 that is quite useful in the right kind of deck, and the last three remaining cards being the unofficial versions of the three Egyptian Gods.&lt;br /&gt;
&lt;br /&gt;
Exactly which cards are of what legality is determined by the region you&#039;re in. Yu-Gi-Oh has two regions where the game has different names: the Official Card Game and the Trading Card Game, shortened to OCG and TCG respectively. The OCG is played in Asia while the TCG is played in the rest of the world. Both regions have their own ban lists, meaning that a deck that is played in one region might not work as well or is perhaps not even legal in the other. This literally happened only because of money: a card (Shock Master) was completely broken, but it was a valuable promo card in the OCG and not in the TCG, meaning Konami of Japan stalled its banning for the rest of the world.&lt;br /&gt;
&lt;br /&gt;
This is even further complicated that while the OCG has only one format, the TCG has two: Advanced and Traditional. The difference between the two is akin to the difference between Legacy and Vintage: Advanced restricts more cards to create a more balanced experience and has quite a few cards that are illegal in the format. Traditional is a friendlier kind of game: all Forbidden cards are Limited. If you want to use Illegal cards then you need your opponent&#039;s permission first due to the amount of [[cheese]] found in the banlist. Advanced is the format used in official tournaments and events, making it akin to Standard. In other words, Traditional and no banlist at all are for fun games with friends, and Advanced is for more serious games.&lt;br /&gt;
&lt;br /&gt;
Beyond the &amp;quot;standard&amp;quot; tournament rules, Konami has also recently introduced the Generation Duel format, where players pick a Forbidden and Limited list for their decks from a set corresponding to the cards that were new when the various cartoons were released. This is the closest Yu-Gi-Oh comes to having an explicit list of legal cards, as every Generation Duel banlist has entries that ban card types that weren&#039;t extant when that list&#039;s cartoon was airing, and some ban &#039;&#039;all&#039;&#039; effect monsters that don&#039;t have a list entry.&lt;br /&gt;
&lt;br /&gt;
=== Master Rules 4 ===&lt;br /&gt;
Introduced in 2017, Master Rules 4 (or &amp;quot;New Master Rules&amp;quot;) made big changes to the game. The most obvious being the introduction of Link Monsters and there&#039;s an extra monster zone for extra deck monsters (which you can only have one of without shenanigans). This change would be widely despised due to its massive balance problems: Every existing deck type was screwed massively and needed to buy new link monsters to even have a remote chance of working &#039;&#039;&#039;except&#039;&#039;&#039; the ones that were &#039;&#039;already&#039;&#039; OP as shit anyways. Link monsters lacking face down position, defense position or levels made a lot of older cards that changed cards to those positions or did things based on level completely and utterly useless. High level Yu-Gi-Oh already was heavy into board wipes where monsters never really fought each other that much, and MR4 made it far worse since link monsters were &#039;&#039;all&#039;&#039; about summoning a bunch of monsters in one turn and sacking them for OP shit before your opponent could really do anything to counter it. So widely despised is MR4 that MR3 is still widely played on unofficial simulators.&lt;br /&gt;
&lt;br /&gt;
=== Speed Duel ===&lt;br /&gt;
Speed Duel was an alternate ruleset in the game for years that was primarily used for spin-off video games and has lower starting LP/hand size/deck minimum, only three slots each for monsters and spell/traps, no extra monster zone (though this is at least in part due to predating that rule), and no Main Phase 2. The one unique thing about this format is that in the most recent incarnation each player has a skill card that is always activate-able if the conditions are met. The reason this is getting a section is that in 2019 it was used for a soft reboot of the game, where new sets of cards, mostly reprints of OG anime era cards but also some fairly new ones that fit within the power level, were printed with a Speed Duel watermark and are the only officially legal cards for this ruleset (so for casual games you could mix in normal cards). These reprinted cards are selected to make a format based on moderately hard to bring out beatsticks instead of getting into crazy chains to wipe the opponent&#039;s field while summoning a bunch of monsters in one turn. One odd consequence of the lower deck size is that mill decks are actually quite good, and some cards [https://yugipedia.com/wiki/Cup_of_Ace that are absolutely horrible] [https://yugipedia.com/wiki/Hiro%27s_Shadow_Scout in the normal game] (because they give your opponent free cards) are actually used since you need to mill less than 16 cards to win. Likewise, the smaller field means giving your opponent cards they can&#039;t get rid of to block them from putting something useful on the field is also viable.&lt;br /&gt;
&lt;br /&gt;
==Simulators==&lt;br /&gt;
Since Konami &amp;lt;s&amp;gt;is&amp;lt;/s&amp;gt; was primarily a video game company, Yu-Gi-Oh has far more video game versions than any other TCG. Indeed, it&#039;s one of the video game franchises with the most released games, clocking in at over 50. These can be simple games with nothing to do but fighting opponents and navigating a menu, repeats of the anime storyline or, more rarely, completely original plots set in the same world as the anime. Unfortunately, these games vary wildly in quality, with many being shit, almost always due to cheating AI and gimmicks that aren&#039;t card games. Among the ones considered best are &#039;&#039;Stairway to the Destined Duel&#039;&#039; (OG), &#039;&#039;World Championships 2008&#039;&#039; (GX) and &#039;&#039;Over the Nexus&#039;&#039; (5Ds), which coincidentally were all released near the end of one of the anime series and before the next round of gimmicks were introduced to the card game. &#039;&#039;Over the Nexus&#039;&#039; in particular has a surprisingly high degree of effort put into it, with an original story, customizable avatar, a bunch of side-quests and tons of shit to find. There&#039;s also a bunch that play by the anime &amp;quot;rules&amp;quot;, many of which were made prior to many of the actual card game&#039;s rules being codified.&lt;br /&gt;
&lt;br /&gt;
Unfortunately with Konami&#039;s move to focusing on pachinko, they stopped making many games at all, including Yu-Gi-Oh ones, and so we only have Duel Links, which is unfortunately a mobile game and thus a relatively stripped-down experience and (far more pressing) is riddled with microtransactions. Years after this move to pachinko, Konami walked this stance back in September of 2019 in wake of anti-addition laws that would cripple pachinko stating &amp;quot;high-end console games are the most important&amp;quot; and they were working on &amp;quot;multi-device titles for [...] Yu-Gi-Oh&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
YGOPro Percy is a fan made program to play other people online without actually buying any cardboard.&lt;br /&gt;
&lt;br /&gt;
==The Anime==&lt;br /&gt;
[[Image:Banditkeith.jpg|450px|thumb|right|This is what the rest of the world thinks all people look like... IN AMERICA.]]&lt;br /&gt;
* Yu-Gi-Oh was clumsily &amp;quot;advertised&amp;quot; by a cartoon for children about adults playing a children&#039;s card game, which shared the same name.&lt;br /&gt;
* Season 0 Yami Yuugi is a well known follower of [[Tzeentch]] (as if the Egyptian gig wasn&#039;t enough of a give away). Mostly it was about Yami Yuugi punishing local bullies and scumbags by challenging them to a &amp;quot;Yami No Game&amp;quot;, a dark and demented game of Yami&#039;s making with a stringent set of rules (dependent on the current challenge) that are meant to test the person&#039;s true character. If the person looses a Yami Game, or breaks the rules in any way, he will either kill them or [[Grimdark|give them such realistically horrifying hallucinations that they turn into a gibbering, hapless wreck]]. As an example, Yami once played table hockey with a puck full of nitroglycerin and blew the other guy to bits. [http://www.youtube.com/watch?v=rWXTZ8zuuDQ In another game in the anime, he tricked an armed criminal holding his girlfriend hostage into pouring 180 proof vodka all over himself and putting a lighter on his hand. Ensuring that if he did anything wrong, he&#039;d burn a horrible death]. Subsequent Yamis... well, he IS the King of Games, but his punishments weren&#039;t AS horrific so he arguably drifted away from it somewhat, but outside of the DURO MONSTA CARDO scene where he invokes [[Khorne]], he&#039;s still in [[JUST AS PLANNED]] territory.&lt;br /&gt;
* Dan Green voices both Yugis in the English version.&lt;br /&gt;
* As previously mentioned offhandedly near the top of the page, there is an Abridged series of the second anime. An affectionate parody that &amp;quot;dubbed&amp;quot; episodes of the series into non-canon humor, it&#039;s so popular that enough imitators of it focusing on other media entirely happened for the &amp;quot;Abridged series&amp;quot;-style of fan parodies to be considered a genre on its own. Also, there&#039;s even &#039;&#039;more&#039;&#039; memes from it than the actual show.&lt;br /&gt;
* The aforementioned program Yu-Gi-Oh Duel Monsters was so popular, they released a spin-off sequel show called Yu-Gi-Oh GX, about children attending a university that teaches students how to play a children&#039;s card game (really). Even the US dubbers noticed how stupid this was, and would write dialog that mocked the franchise, making [http://www.dailymotion.com/video/x2bml9_is-littlekuriboh-writing-for-yu-gi_fun#.Ub5g-_k3uSo some parts] of the show look like an Abridged parody. It&#039;s also infamous for randomly getting really good in the 3rd season. (You can skip most of the first season.) For real though, the Supreme King plot was awesome.&lt;br /&gt;
* This spawned another spin-off, Yu-Gi-Oh 5D&#039;s, where angsty emo teenagers play a children&#039;s card game on motorcycles, in a setting that&#039;s some sort of attempt at dystopian [[cyberpunk]]. Seriously, that&#039;s actually the premise. Not terrible. Surprisingly interesting and edgy at times. The dub is mediocre compared to the subbed, as 4kids of course excised the more &amp;quot;mature&amp;quot; parts from their localization. This is the show that introduced Synchro monsters to the game.&lt;br /&gt;
* This was followed by Yu-Gi-Oh! ZeXal, which is basically [[anime|Naruto]] with card games instead of ninjas, set in an alternate universe from 5Ds where Synchros don&#039;t exist. Xyz monsters were invented here. It gets better after the Barians are introduced.&lt;br /&gt;
* Next up was Yu-Gi-Oh! Arc-V, which seemed to have remembered the other series and summoning methods existed, but the promise the show had got butchered once they traveled to the Synchro dimension, a world similar to that of 5D&#039;s... and then literally shot itself it the foot with what could be considered the most nonsenical twist in all of anime. See the Zarc page for more details on that.&lt;br /&gt;
* The most recent (started in May 2017) one is Yu-Gi-Oh! VRAINS (which stands for Virtual Reality Artificial Intelligence Network System), which introduces Link monsters. Its villains, the Knights of Hanoi, are basically [[Anonymous]] with a technomagical supercharge whose goal is to wipe out a race of AI at all costs believing them to be a threat to humanity. The protagonist is an antihero seeking revenge on The Knights of Hanoi for cruel experiment he was put through as a child.&lt;br /&gt;
&lt;br /&gt;
==[[TL;DR]]==&lt;br /&gt;
A decent card game that could have been better, even great, if not for the two-headed giant that is Konami&#039;s incompetence and the crappy player base. Hey, at least it gave birth to a memetastic set of anime and parodies thereof.&lt;br /&gt;
&lt;br /&gt;
{{Card Games}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weeaboo]]&lt;/div&gt;</summary>
		<author><name>2602:306:B88B:FB60:8D89:A115:195B:158F</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=SCP_Foundation&amp;diff=410819</id>
		<title>SCP Foundation</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=SCP_Foundation&amp;diff=410819"/>
		<updated>2019-11-13T22:11:55Z</updated>

		<summary type="html">&lt;p&gt;2602:306:B88B:FB60:8D89:A115:195B:158F: /* Other Factions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{delete|This has no real /tg/ relevance, or any sort of relevance to this wiki.}}&lt;br /&gt;
&lt;br /&gt;
[[Image:SCP_Foundation_emblem.png|300px|thumb|right|Secure. Contain. Protect.]]&lt;br /&gt;
The SCP Foundation&#039;&#039;&#039; is a writing site &#039;&#039;&#039;focusing on scientific descriptions of terrifying, confusing, or just plain weird monsters, events, [[Warp|locations]], etc. Expect plenty of [[REDACTED]] all across the website. The community prioritizes quality writing over pretty much everything else, and as such it is THE place to go if you like top-tier horror fiction writing. The fucking huge critical community within will RIP&#039;N&#039;TEAR bad articles to pieces. (On the flip side, if you want to read some hilariously bad writing, go to the lowest-rated articles page. You will know the true meaning of [[Derp|stupid]].) The SCP Foundation is primarily [[grimdark|GRIMDARK]], but there has been an appreciable trend toward a lighter tone in the community, if only to stave off apocalypse fatigue.&lt;br /&gt;
&lt;br /&gt;
While the descriptions on the SCP Foundation website and the hinted-at setting loosely binding the different articles together are not directly related to any specific traditional games; the whole thing is a goldmine of ideas for your horror games from [[Delta Green]] to [[World of Darkness]] to [[Call of Cthulhu]] and everything in between; or even if you simply want to throw something weird at your players to deal with for a change.&lt;br /&gt;
&lt;br /&gt;
==Origins==&lt;br /&gt;
The SCP Foundation started when the Creepypasta archive of 4chan eventually was inspected by [[/x/|a bunch of people]], who imagined a worldwide conspiracy to suppress said creepypastas. In this universe, Creepypasta Events like: &amp;quot;If you visit the ninth floor of a certain apartment at midnight, a spirit will assrape you and split your head open&amp;quot; are very much real, and the Foundation finds them and uses a black cheque to isolate them for the good of the world at large. Said fictional organization would send agents to survey the existence of supernatural phenomena, contain it if possible for safety purposes (and experimentation later), or destroy if deemed too dangerous using any means necessary, up to (but not limited) teleporting the item to an alternate universe.&lt;br /&gt;
&lt;br /&gt;
It eventually shaped into a fictional wiki where thousands of these &amp;quot;SCP&amp;quot;s (items, phenomena, or persons) are contained, by ludicrous force if necessary. Extensive descriptions and containment procedures are the most favored parts of the writings, as well as [[Grimdark|UTTERLY FUCKING TERRIBLE REALIZATIONS]] that your world is a clusterfuck of horror which out-edges Warhammer 40K on several levels. For example: SCP-682 is a compleyely invincible reptilian creature that is extremely hostile to humanity, and can barely be kept at bay via complete immersion in corrosive acid. There are also writings about the personnel within the Foundation, logs of fictional excursions to capture SCPs, and experiment logs to comb through; as well as weapons and personnel that surpass &amp;quot;legit&amp;quot; human authorities&#039; power by magnitudes: [[Mage: The Ascension|Extrasolar bases across the universe]] are the only a fraction of it. We are talking about bases in alternate dimensions for inventory and endless resources dug from a plain of white rock.&lt;br /&gt;
&lt;br /&gt;
And that&#039;s just the very tip of the iceberg. One SCP is a genetic phenomena that makes the dreaming person&#039;s dreams real. That&#039;s right. Everything in reality, from World Wars to history of empires *and* new SCP&#039;s (there is a rumor that this phenomena was the start of everything) is rewritten in one night&#039;s sleep. The Foundation&#039;s obvious response is to capture, detain, drug them into complete and total amnesia, use them as disposable Keter-grade SCP destroyers and quietly kill them afterwards. Obviously this genetic trait is so intense that the organization will &#039;&#039;authorize the [[Exterminatus|&#039;&#039;&#039;genocide&#039;&#039;&#039;]] of&#039;&#039; &amp;quot;every population that may exhibit the phenomena above average.&amp;quot; Another is Nikolai Tesla&#039;s Reverse Entropy Tesla Gun that will DESTROY EXISTENCE in a few centuries, with NO WAY OF STOPPING IT. There&#039;s also a rock eating fish that eats California&#039;s seabed, slowly destroying one-half of United States, and the foundation failed to kill them.&lt;br /&gt;
&lt;br /&gt;
And there are thousands more yet to be discovered.&lt;br /&gt;
&lt;br /&gt;
==Classification==&lt;br /&gt;
Every SCP has a classification. It&#039;s basically a handy way of labeling them as to whether they have the power to totally assfuck you or not. Some of them may even have circumstantial benefits for you interacting with them, goodies like healing or granting you (usually abominable) powers. These classes are:&lt;br /&gt;
&lt;br /&gt;
===Primary Class===&lt;br /&gt;
The initial labels given to any anomaly by the Foundation.&lt;br /&gt;
&lt;br /&gt;
*Safe: There is a good understanding about the object/entity, or it&#039;s easy to contain. Can still be dangerous if someone isn&#039;t careful with it. Think of it like a loaded gun: it&#039;s &amp;quot;safe&amp;quot; if you know what you&#039;re doing. Generally speaking, if you stick it in a box, it&#039;ll be fine.&lt;br /&gt;
&lt;br /&gt;
*Euclid: The object/entity is unpredictable and the Foundation has very little understanding of it. Euclid doesn&#039;t necessarily mean &#039;Mortally Dangerous&#039; but a great deal of them are. Euclid entities might also be sentient, in part or whole, so they are generally locked behind many doors and very thick walls.&lt;br /&gt;
&lt;br /&gt;
*Keter: The good shit. Almost all are an extremely dangerous tier entity/object. At the very least they&#039;re &amp;lt;s&amp;gt;contained&amp;lt;/s&amp;gt; heavily guarded, protected by specially trained MTF&#039;s (Mobile Task Forces). These things, if they ever manage to breach containment, will inevitably destroy the world in one of innumerable horrible ways. Fortuneately the Foundation has ways of mitigating these risks.&lt;br /&gt;
&lt;br /&gt;
===Secondary Class===&lt;br /&gt;
Replacement labels for things re-classified from the Primary Class. Given to SCP&#039;s that the staff of the Foundation have a comprehensive understanding of. True safety.&lt;br /&gt;
&lt;br /&gt;
*Neutralized: SCP entities/objects that are dead, destroyed, disabled, or otherwise no longer a threat. Often-times these were former Keter-class SCP&#039;s that the Foundation managed to dispose of. Their only remains are what can be gleaned from the heavily-edited documentation and records that the Foundation keeps. No one really wants to keep a doomsday device around, right?&lt;br /&gt;
&lt;br /&gt;
*Explained: SCP entities/objects that are no longer considered to be abnormal, which may be due to the Foundation mistaking something for an anomaly before closer examination, or due to advances in science allowing it to be understood, or due to an anomaly becoming so widespread that it has become the new normal.&lt;br /&gt;
&lt;br /&gt;
*Irrelevant: Like the former Apollyon, it means simply. &amp;quot;Fuck it.&amp;quot; It&#039;s gonna happen one way or another.&lt;br /&gt;
&lt;br /&gt;
===Esoteric Classes===&lt;br /&gt;
The following Object Classes fall outside of the purview of standard classification.&lt;br /&gt;
&lt;br /&gt;
*Thaumiel:  Anomalous material or entities that can be used by the Foundation to [[Ordo Xenos|contain or counteract the effects of other highly dangerous anomalies.]] Sometimes the best thing to do is fight fire with fire. Since its introduction, it&#039;s become an unofficial primary class, and is the fourth most-used containment class on the site.&lt;br /&gt;
&lt;br /&gt;
*Apollyon: First used by SCP-2317, Apollyon is often derisively referred to as &amp;quot;Super-Keter.&amp;quot;   This class is only used for anomalies that present an apocalyptic threat that the Foundation has no way of stopping or slowing down.  For example: in one alternate timeline the sun became an Apollyon SCP when something caused the sun to start turning any living thing exposed to sunlight into blob monsters. This included trees, keters, ANYTHING.&lt;br /&gt;
&lt;br /&gt;
*Archon: One of the more popular esoteric classes, Archon denotes items that would do more damage contained than uncontained.&lt;br /&gt;
&lt;br /&gt;
*Hiemal: Also growing in popularity, Hiemal-class objects are anomalous systems composed of separate anomalous parts, usually with one containing the other.&lt;br /&gt;
&lt;br /&gt;
==Famous SCPs==&lt;br /&gt;
*SCP-055: An unknown object that erases any memories about itself.  The Foundation doesn&#039;t even remember when or how they obtained it, or even who wrote the object&#039;s containment procedures and why they work, but it is possible to remember what the object isn&#039;t, and so the Foundation is figuring it out by elimination.&lt;br /&gt;
*SCP-087: A seemingly endless stairwell with a voice crying out for help that never gets closer no matter how far down you go.  If you go down it too long a floating face will suddenly appear and scare you to death.&lt;br /&gt;
*SCP-093: A disc that turns mirrors into portals to an alternate version of earth where humanity was taken over and then wiped out by a being claiming to be God, who granted the world advanced technology and also his tears, which could be used to cure people of sinful behavior but eventually turned users into faceless monsters called The Unclean that grow larger by absorbing other people.&lt;br /&gt;
*SCP-096: A humanoid with abnormally long arms and a very large mouth.  Normally it is docile, but if anyone sees its face, it goes berserk and hunts down those who have seen it until they are all dead.  How exactly it kills its victims is censored so it must be something horrible.  And once you have seen it&#039;s face there is nothing that can stop it.  Even getting its organs blasted out by a tank round won&#039;t slow it down.  And you don&#039;t even have to see its face directly.  Even looking too closely at a photo containing just a few pixels of its face will set it off.&lt;br /&gt;
*SCP-106: A old man who can walk through walls, corrodes everything he touches, and can teleport victims to a pocket dimension where he tortures them.&lt;br /&gt;
*SCP-173: The Statue (AKA the Original) - A statue that kills you if you don&#039;t look at it and causes a mixture of blood and feces to mysteriously appear on the floor of the room it is kept in. Started the whole thing, and yes, Whofags, it came before the Weeping Angels.  Was inspired by a creepy photo of a sculpture by a Japanese artist.&lt;br /&gt;
*SCP-213-7: The last surviving member of seven young women who were kidnapped and impregnated by a satanic cult.  If she ever gives birth it will cause the apocalypse.  The only way to stop her from giving birth is to regularly submit her to something called Procedure 110-Montauk.  It isn&#039;t revealed what Procedure 110-Montauk specifically is, but it is something absolutely horrifying, probably some form of disgusting sexual torture.  And the Foundation regularly erases her memory to make sure she doesn&#039;t get used to it because the trauma of the procedure is required for it to work.  The horror doesn&#039;t come from the threat to the world she represents, but how far the Foundation is willing to go to keep the world safe.  If you had to torture an innocent person to keep other people safe, would you be able to do it?&lt;br /&gt;
*SCP-294: A coffee machine that can dispense anything you request from it as long it can exist in liquid form.&lt;br /&gt;
*SCP-354: [[Lizardmen|A bloody red lake that spawns many terrifying monster 24/7]]. It spawn many varity of monster that can only be seen in movies and fictions like killer robots, lizard  people, elemental monsters and a frigging krakens. The foundation put up a good fight but decided to [[exterminatus|abandoned the fuck out and nuke the site]] because they can&#039;t [[Lizardmen|kept up the pace]] and fighting [[Skaven|endless]] [[Warriors of Chaos|wave]] [[Chaos Daemons|of monsters]] [[Nagash|to a stalemate]].  The pool also sentient and will psychically attack you if you try to drain the pool. &lt;br /&gt;
*SCP-682: The Hard-to-Kill Lizard - A FUCKHUEG lizard that hates all organic life (except SCP-053, an immortal child who drives humans insane, for some reason) and cannot be killed. There is a LONG list of attempts, none of them successful.  It will either become immune to what you tried to use to kill it with, or will copy the effects and turn them on you.&lt;br /&gt;
*SCP-895: An empty coffin which causes any camera recording taken too close to it to be filled with horrifying images that can drive you insane.&lt;br /&gt;
*SCP-914: The Clockworks - A massive clockwork machine that has 5 settings: Rough, Coarse, 1:1, Fine, and Very Fine. Put something in the box, choose your setting, and pray the result isn&#039;t too radioactive.  The two lowest settings take objects apart.  The middle setting transforms the input into something similar, like maybe turning an apple into an orange.   The second highest setting turns the input into a better version of itself.  The last setting is similar to the previous one but is extremely unpredictable. The output will usually have a similar function the input but taken to an extreme, and often be anomalous.&lt;br /&gt;
*SCP-999: A harmless [[Slime]] that eats candy and sweats [[Noblebright|antidepressants]] and loves to tickle people.&lt;br /&gt;
*SCP-2521: A weird tentacle monsters that can walk though walls and can only be described with pictures because it steals any document written about it and kidnaps anybody who talks about&#039;&#039;&#039;AAAAAAAAHHHHHH! ITS GOT ME!&#039;&#039;&#039;&lt;br /&gt;
*SCP-3008: An infinitely large IKEA store in another dimension staffed by monsters who attack anybody in the store at night that people can get trapped in by walking into an ordinary IKEA store. The people trapped inside the super IKEA are said to came from other dimensions even and they are forced to play [[Dwarf Fortress]] (or [[Minecraft]] for the current gen reader) where they craft weapons and fortress using IKEA product to defend against monster&#039;s attack at night.&lt;br /&gt;
===SCPs with minimal tabletop relevance===&lt;br /&gt;
*SCP-3973: An [[Ultramarines]] miniature that is sentient and has the ability to control which side dice in its vicinity land on.&lt;br /&gt;
*SCP-1974-EX: A d20 dice that gives players hallucination. Sadly judging by the -EX ending, meaning it isn&#039;t much of a exciting SCP meaning it is probably a fake or dud. Turns out the dice is covered in some kind of hallucination chemical. Never the less the article itself contain many references to /tg/ memes and related games, which is why it is listed here.&lt;br /&gt;
&lt;br /&gt;
==Other Factions==&lt;br /&gt;
The SCP Foundation is not the only organization that deals with the supernatural, they have several rivals. Here is a partial list of notable factions.&lt;br /&gt;
* Chaos Insurgency: Originally this faction was part of the Foundation, a covert deniable ops team simply named the &amp;quot;Insurgency.&amp;quot; Operating under the fictitious pretense of being a group of rogue agents who assassinated and kidnapped on behalf of said organization, without their actions leading back to the foundation. They answered directly to the O5 Council, with little oversight from any other part of the Foundation. That changed when they really did go rogue, releasing various euclid and keter-class SCPs. What their goal still remains a mystery, as is the reason for their defection. It&#039;s suggested that rather than contain SCPs, they want to proactively control and weaponize them. Whatever the case, they&#039;re a threat to everything the Foundation works for.&lt;br /&gt;
* Global Occult Coalition: The GOC is an organization funded by the United Nations whose mission is to protect humanity from anomalous threats. Unlike the SCP Foundation they are far more willing to use anomalies to fight against anomalies, but mainly focus on destroying any anomalies that they consider a threat. The Foundation and the GOC have at times allied with each other, although their methodologies are diametrically opposite. Many of the other factions strongly dislike the GOC and see them as [[Nazi]]s due to their heavy-handed approach.&lt;br /&gt;
* Horizon Initiative:  A religious organization formed from the three Abrahamic faiths and several other religions that work together to protect the world from the supernatural.  They are particularly hostile to cults like the Church of the Broken God and the Fifthist Church.&lt;br /&gt;
* Serpent&#039;s Hand: The Serpent&#039;s Hand is a loose confederation of humans and other beings that fights for the rights of intelligent anomalies and the pursuit of knowledge. Their base of operations is a magical library between universes. They especially hate the GOC and call them &amp;quot;book-burners&amp;quot;, they refer to the Foundation as the &amp;quot;Jailers&amp;quot;. Occasional allies of the Foundation, though the Foundation usually comes to regret it later.&lt;br /&gt;
* Church of the Broken God: Basically the [[Adeptus Mechanicus]] mixed with Gnosticism and a little bit of Greek and Chinese mythology.  The CotBG is a religion of machine worshipers that wants to find and reassemble the lost fragments of their god. Although they aren&#039;t evil per say, if they were to succeed in their goals it probably would cause the apocalypse; at the very least turn everything into living clock-work metal. They are mainly broken into three distinct denominations: the Broken Church, the Cogworth Orthodox and Church of Maxwellism.&lt;br /&gt;
* Sarkic Cults: Sarkic Cults or Nälkä, as they call themselves, are the antithesis of the CotBG. If you&#039;ve ever seen the movie &amp;quot;The Thing&amp;quot;, that&#039;ll give you the right idea. They want to achieve godhood by using [[Fleshcrafting]] sorcery and devouring the gods. Most Sarkites are horrifically depraved monsters who should be killed with fire. The CotBG and Sakites have a very long ongoing historical conflict.  Sarkic cults are divided into Proto-Sarkic Cults, which are mostly made up of isolated and technophobic communities, and Neo-Sarkic Cults, which are hidden in modern society as secret societies and criminal organizations.&lt;br /&gt;
* The Fifth Church: Well... they worship stars and have an obsession with the number 5. Most of the other factions consider them to be a joke, although they once nearly destroyed reality by selling a book that gave readers reality warping powers at the cost of causing insanity. It has been theorized that the whole religion is actually is an interplanetary scam started by aliens. &lt;br /&gt;
* Doctor Wondertainment: Seem to be a company that produces supernatural toys for children, which usually are very dangerous if they are not used properly. They often send their products to the Foundation as gifts.  For some reason they also created a line of anomalous humanoids called the Little Misters that they challenge the Foundation to collect.&lt;br /&gt;
* Are We Cool Yet?: A organization of artists/terrorists with a twisted sense of humor that produces dangerous pieces of anomalous artwork for laughs or for making political statements. Things like paintings that drive people that look at them insane.&lt;br /&gt;
* Gamers Against Weed (GAW): Anomalous Internet Memes &amp;amp; the like. Love taking the piss out of the other GoIs; split off from AWCY? at least partly because they found the idea of murder problematic, and believing your own bullshit stupid. Usually used as comic relief.&lt;br /&gt;
* Marshal, Carter, and Dark Ltd.: An occult business that collects anomalies to sell to anyone for the right price. &lt;br /&gt;
* Manna Charitable Foundation: An organization that tries to exploit anomalies for humanitarian purposes, often with disastrous results. The road to hell...&lt;br /&gt;
* Herman Fuller&#039;s Circus of the Disquieting: A circus that travels between dimensions to put on their shows and recruit more freaks. The Circus tends to be a refuge for the truly strange. Herman was overthrown and it&#039;s now lead by a pair of lesbian clown monsters.&lt;br /&gt;
* Shark Punching Center: Began as a joke for mocking people who misspelled SCP as SPC. The SPC is a completely insane version of the Foundation from another universe that is dedicated entirely to protecting the world from selachian (shark) entities by punching them. They do a pretty good job.&lt;br /&gt;
* SAPPHIRE: An organization of militant atheists who seek to destroy all religions by anomalous means even while being in total denial of the existence of the anomalous.  All the other factions think they are insane.&lt;br /&gt;
* ☽☽☽: In an alternate timeline, the earth was saved from destruction by being teleported into an afterlife known as Corbenic and became a third moon. From there, the people of that earth work to try to save other versions of earth from going down the same path that to their destruction.&lt;br /&gt;
&lt;br /&gt;
== Drama ==&lt;br /&gt;
When you get a group of people to do something together, drama is inevitable. The SCP community has a number of big-names calling the shots, and what they say goes. They set the tone for what&#039;s allowed and what&#039;s not, and if you piss off the wrong person for a trivial thing or hurt someone&#039;s massive over-inflated ego, you can expect your stay on the website to be short. They are no stranger to massive internal strife either; fights between the big boys resulted in a lot of content being discarded at one point. It kind of mirrors [[TVTropes]]: the front end has a lot of nice reading but the community side is a dumpster fire of misery, egos and dicks. We do not prefer to give examples, but utterly retarded articles written by a newcomer cute girl may stay a lot while longer than they should (and any criticism thereof will result in a ban until someone with clout does something).&lt;br /&gt;
&lt;br /&gt;
Early forms of alleged [[SJW]]ism have also started to surface, with articles spotting unusual genders without them being played for horror, or commented upon at all for that matter. Given a lot of SCPs are frequently not of this Earth/dimension/etc., there&#039;s at least SOME reasoning for it.&lt;br /&gt;
&lt;br /&gt;
Furthermore, as the community around the SCP Wiki has evolved over time, the tone of the works has shifted. In the first few years of the wiki, there was more of an inclusion of levity and humor, especially in regards to test logs and the antics of senior staffers. Over time the wiki has included less and less of this, as the community broadened and namefags or otherwise notable contributors left, taking their influences and in-universe characters with them. Circa 2018, the wiki is redoubling its efforts to be purely clinical horror, with fewer jokes (for better or worse). &lt;br /&gt;
&lt;br /&gt;
(That being said, there&#039;s still room for somewhat &amp;quot;silly&amp;quot; SCPs, you just have to make them the product of an appropriate silly person or group, and make sure to (A) write it up clinically and (B) have something interesting besides the joke. See, for reference, the products of the group &amp;quot;Gamers Against Weed&amp;quot;.)&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
* [[Delta Green]] - The closest thing to a SCP game made.&lt;br /&gt;
&lt;br /&gt;
[[Category:Not related]]&lt;/div&gt;</summary>
		<author><name>2602:306:B88B:FB60:8D89:A115:195B:158F</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Drachenfels&amp;diff=182221</id>
		<title>Drachenfels</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Drachenfels&amp;diff=182221"/>
		<updated>2019-07-28T06:08:54Z</updated>

		<summary type="html">&lt;p&gt;2602:306:B88B:FB60:8D89:A115:195B:158F: /* On the Tabletop */&lt;/p&gt;
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&lt;div&gt;[[Image:Drachenfels.JPG|right|thumb|400px|The single most evil being in any Warhammer universe.]]&lt;br /&gt;
&lt;br /&gt;
A character and subject of  book written in the ye olde days of WHFB, by [[Jack Yeovil]], more widely known as the film critic/horror buff Kim Newman. Imagine if you mixed the classic mustache and goatee twirling depiction of Satan in a business suit with Dracula and threw him in the [[Warhammer Fantasy Battle]] universe. Or picture an asexual Vandal Savage in the Warhammer universe.  That&#039;s Drachenfels.&lt;br /&gt;
&lt;br /&gt;
==The Legend==&lt;br /&gt;
&lt;br /&gt;
A long time ago (15,000 years to be exact) before the arrival of the [[Old Ones]] to the world, there lived a tribe of neanderthal humans by a river during the ice age of the world. Drachenfels was counted among their number, and after becoming sick while in old age he was left out in the wilderness to die. He feigned death by exposure, and when one of his tribe came close he somehow (unknown even to himself) managed to kill the man and absorbed his life energy (keep in mind this is before [[Chaos]] entered the world, and thus there&#039;s no deus ex machina you can use through them here).&lt;br /&gt;
&lt;br /&gt;
[[Image:Castle Drachenfels.jpeg|right|thumb|200px|Casa De Drachenfels.]]&lt;br /&gt;
He used his newfound power to continue living. His body still rotted however, and he took to forming a new body out of the remains of his victims to continue looking human. The faces he likes the most are preserved with magic, and he wears them to go amongst the mortal races of the world in disguise.&lt;br /&gt;
&lt;br /&gt;
At some point, he established a fortress named after himself in the [[Old World]]. From here, he launched attack after attack at the races of the mortal world using all the armies of Destruction, as each submitted to him as a superior being. After the collapse of the [[Warp Gates]], he traveled to the Warp and looked upon the Chaos Gods. Despite being of near power to himself, he declared them to be his subordinates, and demanded tribute of [[Daemon]] forces periodically afterwards. They hastily obliged each time. &lt;br /&gt;
&lt;br /&gt;
Rather than having a direct goal (like taking over the world, destroying the Empire, consuming the Warp, and so on) Drachenfels has never sought specific ends. Each time he attacks the outside world, he does so merely out of boredom. He usually takes plenty of captives back, which he tortures or otherwise &amp;quot;plays with&amp;quot; in abominable ways before consuming their souls and using their flesh to keep himself spry. Since he tends to completely destroy anything he attacks, the only recorded incidents involving him in history are times that he was beaten or for some reason chose to spare the conquered. &lt;br /&gt;
&lt;br /&gt;
The first time, [[Sigmar]] had only just united the tribes that would be the [[Empire]] when the land fell under attack from an army of [[Orcs &amp;amp; Goblins|greenskins]] led by Drachenfels. Drachenfels was rallying out in support of his ally Nagash and was defeated, and the greenskins driven back to his castle. Although Sigmar believed he had dealt true death to the vampire/necromancer/devil/whatever, Drachenfels regenerated his body from nothing after 1000 years. &lt;br /&gt;
&lt;br /&gt;
The next time he appeared in history, he marched his forces of Daemons and [[Vampire Counts|Undead]] through [[Wood Elves (Warhammer)|Athel Loren]] and attacked a [[Bretonnia|Bretonnian]] province called Parravon. Once there, he defeated the guard of the city to the last, then demanded the wealth of the province in tribute. After receiving it he executed the nobility of the region, then returned to his castle with his army. Among those killed was the father of [[Genevieve Sandrine du Pointe du Lac Dieudonné]] (quite a name, eh?) who would become a vampire shortly later and travel the world.&lt;br /&gt;
&lt;br /&gt;
Only a few decades later, Drachenfels went unarmed to the Empire and announced he&#039;d reformed his evil ways, and would be an ally from that point onward. He put on an elaborate PR campaign of using the wealth from Parravon to pay reparations to the victims that had escaped his castle, and pleaded for forgiveness at the graves of those whose bodies had been recovered. After the dimwitted public accepted that he&#039;d turned good, he invited the entire court of the Emperor to a feast at his castle. He served them wine laced with paralyzing poison, then laid an elaborate feast out in front of them. Once the nobles were incapacitated he had the nobles&#039; children tortured to death within earshot of them and mocked them by slowly and nonchalantly eating food in front of them before leaving the paralyzed nobles to starve to death, a constant feast being brought out and served in front of them. &lt;br /&gt;
&lt;br /&gt;
One of the children who survived the sick game grew to be Oswald von Konigswald, who became an Elector Count. He hired the now adult (and kung fu master) Genevieve, who had become a bar wench in Altdorf, along with a few other no-name adventurers (a dwarven warrior with a grudge, a brigand leader lured with the hope of a pardon, and an insane assassin woman) to travel with him to Castle Drachenfels and put the monster down for good. Oswald managed to deal the killing blow to him and his death destroyed the Undead and Daemons in his service. The greenskins fled the fortress, and anything that remained was killed. The fortress itself was left intact and transferred to the ownership of Oswald. &lt;br /&gt;
&lt;br /&gt;
* Spoiler: What people didn&#039;t know was that Oswald was [[That Guy]]; he was secretly a bitter, power hungry pussy. After shitting himself when it was just him and Drachenfels (the others having been wounded and/or rendered unconscious), Drachenfels decided to make a deal with him and keep him alive for the lulz. Oswald gets to be the hero who killed Drachenfels and will overthrow Karl Franz, while Drachenfels gets to return instead of being ultra-killed and fuck a whole new group of people over. So he let Oswald &#039;kill&#039; him, sacrificed a lot of his servants and laid low until he could possess the actor playing him at the play about his &amp;quot;defeat&amp;quot; ten years later. Things go south for Drachenfels when Genevieve and Deltef (the latter buffed by the power of Sigmar) kill him (it&#039;s implied to be for good), along with the asshole Oswald.  &lt;br /&gt;
&lt;br /&gt;
Years later, Oswald hired a great playwright to direct a production within the castle of Oswald&#039;s &amp;quot;heroic&amp;quot; defeat of Drachenfels. The most important individuals in the Empire attended, as well as the newly crowned [[Karl Franz]] and his son Luitpold II. The production was hindered by many spooky incidents, not the least of which was the eccentric behavior of the actors. As would be expected, Drachenfels returned to life during the play and slaughtered a fair number of the audience and cast. Genevieve and the director of the play, Detlef Sierck, were blessed by Sigmar and dealt a killing blow to Drachenfels (again). Although this is described as having killed him once and for all, everyone who has killed him has thought the exact same thing. Regardless, his fortress was finally razed to the ground on Franz&#039;s command, but during The End Times was found mysteriously intact again (and was a map on Vermintide).&lt;br /&gt;
 &lt;br /&gt;
The castle itself hasn&#039;t been seen by a living being in ages, as no sane creature would travel there.&lt;br /&gt;
&lt;br /&gt;
==Canon?==&lt;br /&gt;
&lt;br /&gt;
Because the books Drachenfels is in were released at the turn of the 90s and the entire setting has been retconned a million times since, Drachenfels conversations within the Warhammer Fantasy community, and on /tg/ especially, tend to garner a fair amount of [[Skub|&amp;quot;civilized&amp;quot; discussion]]. If these books weren&#039;t half as popular as they are Black Library wouldn&#039;t periodly reprint them despite them being SO out of date. It&#039;s easier to summarize arguments by category. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drachenfels relies on retconned information.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Pro&#039;&#039;&#039;&lt;br /&gt;
Old Ones in current canon actually created humanity in its current state. Thus not only is it impossible for him to have preceded them, but there never were neanderthals. Any humans reaching that state have devolved either through Chaos or Necromantic exposure. &lt;br /&gt;
* &#039;&#039;&#039;Con&#039;&#039;&#039;&lt;br /&gt;
Many (new) Black Library books continue to reference things from the story, and his castle is still shown on maps in modern army books as well as heraldry books. In addition, the Drachenfels/Genevieve books were kept in print long after the information in them became non-canon due to their popularity and being regarded as well written. In addition, the Old Ones did not create mankind; they are stated in the 8e Lizardmen book to have uplifted and altered preexisting races/animals. The Old Ones could have done the latter, and then moved their experimented humans batch to pre-Nehekara. Thus, Drachenfels would have been essentially Warhammer Vandal Savage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drachenfels was replaced by [[Nagash]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Pro&#039;&#039;&#039;&lt;br /&gt;
Nagash indeed has taken the role of Drachenfels as a mortal undead tied into the backstory of the Empire, who is a threat to every single faction in the game.  It helps that Nagash was always credited with the invention of the widespread version of necromancy while Drachenfels wasn&#039;t.&lt;br /&gt;
* &#039;&#039;&#039;Con&#039;&#039;&#039;&lt;br /&gt;
That&#039;s like saying [[Malekith]] and [[Mannfred von Carstein|Mannfred]] are non-canon because Nagash fulfills the role of big non-Chaos baddie.  Drachenfels can be considered the Vandal Savage to Nagash&#039;s Darkseid. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pro&#039;&#039;&#039;&lt;br /&gt;
Yeah, that&#039;s a pretty glaring example of being a Villain Sue.  They should at least explain what he is/how he works to the fanbase. &lt;br /&gt;
* &#039;&#039;&#039;Con&#039;&#039;&#039;&lt;br /&gt;
That doesn&#039;t make it non-canon.  In addition, making the Chaos Gods /win simply by virtue of the fact they&#039;re Chaos Gods is part of the argument that Games Workshop tends to Mary Sue the entire Chaos faction.  Also, the idea that Drachenfels is better than the Chaos Gods could only be true in the eyes of Drachenfels himself, as he is arrogant. Considering it was just after the Warp Gates collapsing, it could be possible due to the fact that we have no knowledge as to how powerful the chaos gods were at that time, they may have ruled the warp already but that doesn&#039;t automatically mean that they were as powerful as we know them to be by the time of the &amp;quot;End times&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==On the Tabletop==&lt;br /&gt;
&lt;br /&gt;
As Drachenfels only ever existed in one book series and one [[Warhammer Fantasy]] RPG book, he&#039;s unlikely to ever get a miniature. Due to his transformative nature however you could easily make something look like him using another mini. As for how to field him? [[Daemon]]s army. [[Vampire Counts]] army. [[Orcs &amp;amp; Goblins]] army. Hell, ally all three together in a 3 on 3 match. All that matters is that you put Drachenfels somewhere on the table, and after you lose you laugh about seeing the other player soon. Then tell him a week later Drachenfels came back and ate the soul of his children.&lt;br /&gt;
&lt;br /&gt;
==The End Times==&lt;br /&gt;
In the game [[The End Times: Vermintide]], Castle Drachenfels was added as an expansion. Apparently it was either not destroyed or reformed, and was invaded by [[Skaven]] who were channeling its magic into portals to summon [[Daemon]]s, and were searching the castle for cursed magic relics. The heroes put down the [[Skaven]], although nothing else of note was found within. Disturbingly, the Poisoned Feast is still set up...&lt;br /&gt;
&lt;br /&gt;
With the impending release of [[The End Times]], the 2014 big apocalyptic event for [[Warhammer Fantasy Battle]], it looks like GW have finally convinced Newman to release  a likely updated, rewritten version of Drachenfels, who is getting re-added into the setting as a &amp;quot;[[Mortarch]]&amp;quot; of [[Nagash]], though so far he&#039;s only referred to as &amp;quot;The Nameless&amp;quot;. Indeed, his whole reason for siding with Nagash is to try and recover his identity, because he&#039;s forgotten who he is. He&#039;s described as a bodiless spirit that specializes in possessing and controlling large groups of people at a time, and also a huge dick who likes to screw people over for his petty whims - one day deciding he wants banners of flayed skin, so his victims start skinning each other, the next day he makes them rip out their bones to make totems because he&#039;s bored with the skin banners. In fact, this petty dickery actually screws him and [[Vlad von Carstein]] over, because it disrupts their takeover so much that it makes [[Balthasar Gelt]] come to see why &amp;lt;s&amp;gt;things are acting odd in the area they&#039;ve conquered&amp;lt;/s&amp;gt; the guards in the area weren&#039;t reporting in. Though Gelt joins them later due to this, so everything ended up working out fine.&lt;br /&gt;
&lt;br /&gt;
At some point afterwards before the end of the world, Drachy decides that the big bonedaddy doesn&#039;t have his interests in mind and eventually just breaks off to do his own thing.  He manages to control an entire village and gets to personally possess [[Luthor Huss]], Witch Hunter extraordinaire.  By this point, Drach decides to throw his lot in with the winning side (that is [[Chaos]]) and is in league with the corpse of [[Isabella von Carstein]].  However, he runs into Vlad and Vlad manages to wake up Huss and then the Witch Hunter&#039;s power of PURE SIGMARITE FAITH burns the bodiless Mortarch to oblivion.  And thus was the end of Drachenfels&#039; return. For the time at least ...&lt;br /&gt;
&lt;br /&gt;
So this pretty much confirms Drachenfels as canon.&lt;br /&gt;
&lt;br /&gt;
By extension, Genevieve is now full canon too. Which by extension makes this the best article ever written as we now have confirmation of [[Sigmar]] possessing someone to skull fuck someone with a Warhammer.&lt;br /&gt;
&lt;br /&gt;
The protagonists of [[Vermintide]] also traveled to his castle to kill [[Skaven]]. It was decorated mostly in [[John Blanche]] artwork, possibly indicating a 4th wall break if you want to take it that way. &lt;br /&gt;
&lt;br /&gt;
==[[Total War: WARHAMMER]]==&lt;br /&gt;
Drachenfels is referenced in several random events possible in the game. He&#039;s active, and up to his old shenanigans, but since the world is dealing with every faction getting active at once he&#039;s kind of a footnote and doesn&#039;t even merit a rogue faction. His castle was added as a cosmetic feature on the map near [[Athel Loren]] (on the wrong side of the mountains, as some fans have noted), but isn&#039;t involved in any gameplay. He&#039;s unlikely to be added as an official character to the game either, since multi-race armies are not a thing and he&#039;d be bullshit powerful thorn in the side of the [[Night Goblins]], [[Belegar Ironhammer]], and [[Wood Elves (Warhammer Fantasy)|WElfs]]). Since the Total Warhammer II Patch consisting of the updated Heinrich Kemmler starting position, and the addition of the Bloodlines mechanic; the Liche Master arrives at Castle Drachenfels.&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer Fantasy]] [[Category: Vampire Counts]] [[Category:The Empire]]&lt;/div&gt;</summary>
		<author><name>2602:306:B88B:FB60:8D89:A115:195B:158F</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Beastfolk&amp;diff=84256</id>
		<title>Beastfolk</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Beastfolk&amp;diff=84256"/>
		<updated>2019-07-28T03:53:13Z</updated>

		<summary type="html">&lt;p&gt;2602:306:B88B:FB60:8D89:A115:195B:158F: /* List of Beastfolk */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{heresy}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beastfolk&#039;&#039;&#039; is a term in /tg/&#039;s lexicon used to collectively refer to any race which can be defined as a humanoid animal, an unofficial kinsfolk to terms like [[demihuman]] and [[goblinoid]].&lt;br /&gt;
&lt;br /&gt;
==Beastfolk vs. Furries==&lt;br /&gt;
[[File:Unconventional Armour.jpg|250px|right|thumb|&amp;lt;s&amp;gt;What&#039;s wrong with a [[musclegirl|buff &#039;n&#039; busty]] [[catfolk|cat-woman]] in [[Fantasy Armor|bikini-plate]]? Context, context, context.&amp;lt;/s&amp;gt;{{BLAM}}{{*BLAM*| HERESY.}}]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Firstly, beastfolk being no better than furries is itself part of the anti-furry meme, and the argument erupts pretty much whenever there&#039;s a slow day. A good way to say it is  &amp;quot;all furries are beastfolk, but sometimes not all beastfolk are furries&amp;quot;.&amp;lt;/s&amp;gt; {{BLAM}} {{*BLAM*| HERESY. SUFFER NOT THE FURRY&#039;S LIES, LEST THEY LEAD THE FAITHFUL ASTRAY.}}&lt;br /&gt;
&lt;br /&gt;
When they hear the definition of &amp;quot;beastfolk&amp;quot; as &amp;quot;anthropomorphic animals&amp;quot;, a lot of newcomers will ask just what the difference is between them and furries; after all, /tg/ hates furries, and yet most anons don&#039;t seem to mind, or even actively approve of, beastfolk. Well, the difference is that, on /tg/, &amp;lt;s&amp;gt;a furry is defined not only by its anthro aspects but also by being a creepy little perv; it&#039;s that point when beastfolk get crossed with shameless [[magical realm]]ing and get stirred with the elitist attitude of [[That Guy]]. The [[Chakat]] are furries, but Mickey Mouse and cohorts are beastfolk.&amp;lt;/s&amp;gt;{{BLAM}}{{*BLAM*| HERESY MOST FOUL. INHUMAN FILTH IS INHUMAN FILTH, ABHOR THE XENO OR DIE WITH IT.}}&lt;br /&gt;
&lt;br /&gt;
Having beastfolk in your setting, or playing a beastfolk character, isn&#039;t inherently bad. Even having some level of sexuality isn&#039;t bad - /tg/ can appreciate a [[musclegirl]] in a [[Fantasy Armor|chainmail bikini]], even if she&#039;s wearing it over scales or fur. It&#039;s when you ramp up the sex level to the point the others at the table are creeped out that you&#039;ve crossed the line. Especially if you claim &amp;quot;persecution&amp;quot; when others call you out on that shit.&lt;br /&gt;
&lt;br /&gt;
Mind you, there are some anons on /tg/ who assert that the only &amp;quot;real&amp;quot; way to present beastfolk is as mindless ravening monsters who have no culture and exist only to be slain, insisting that even the slightest hint of culture makes them furry. Most ignore these people, as they are likely just trying to stir shit.&lt;br /&gt;
&lt;br /&gt;
==List of Beastfolk==&lt;br /&gt;
There are a &#039;&#039;lot&#039;&#039; of beastfolk races in /tg/ media, probably because &amp;quot;take an animal and make it humanoid&amp;quot; is as easy a way to come up with a distinctly &amp;quot;alien&amp;quot; race as any. Weird fact is, most of them come from [[Dungeons &amp;amp; Dragons]], or at least have spread from there to other /tg/ media. Beastfolk as a concept are &#039;&#039;old&#039;&#039;, going all the way back to Basic Dungeons &amp;amp; Dragons or even to [[Runequest]] (the [[Broo]] aren&#039;t &#039;&#039;always&#039;&#039; evil there, after all).&lt;br /&gt;
&lt;br /&gt;
For beastfolk types with their own pages, see [[Catfolk]], [[Lizardfolk]], [[Rabbitfolk]], and [[Ratfolk]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-/tg/ Beastfolk:&#039;&#039;&#039;&lt;br /&gt;
* [[Burmecian]] (rats)&lt;br /&gt;
* [[Sergal]] (lizard/wolf)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Warhammmer Fantasy]] &amp;amp; [[Warhammer 40,000]] Beastfolk:&#039;&#039;&#039;&lt;br /&gt;
* [[Beastmen]]&lt;br /&gt;
* [[Saharduin]] (sharks)&lt;br /&gt;
* [[Skaven]] (rats)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Legend of the Five Rings]] Beastfolk:&#039;&#039;&#039;&lt;br /&gt;
* [[Naga]]&lt;br /&gt;
* [[Nezumi]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Empire of the Petal Throne]] Beastfolk:&#039;&#039;&#039;&lt;br /&gt;
* Pe Choie: Seahorses&lt;br /&gt;
* Nininyal: Rodent/reptile hybrids&lt;br /&gt;
* Hlaka: Bats&lt;br /&gt;
* Mihalli: [[Catfolk|Lionfolk]] [[wizard]]s with [[/d/|four or six breasts]], reputed to be [[dickgirl|hermaphrodites]]&lt;br /&gt;
* Pachi Lei: Four-legged, four-armed lizardfolk&lt;br /&gt;
* Shen: Beaked bipedal lizardfolk with a club-tipped tail&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Traveller]] Beastfolk:&#039;&#039;&#039;&lt;br /&gt;
* K&#039;Kree: [[Centaur]]-like herbivores.&lt;br /&gt;
* Aslan: [[Catfolk|Humanoid lions]] with clannish tendencies and strong territorial instincts.&lt;br /&gt;
* Vargr: Humanoid wolves with strong tendencies towards piracy.&lt;br /&gt;
* Droyne: Small, winged, reptilian humanoids.&lt;br /&gt;
* Too many minor races to count&lt;br /&gt;
&lt;br /&gt;
===Magic: The Gathering Beastfolk===&lt;br /&gt;
* [[Naga]]&lt;br /&gt;
* [[Minotaur]]&lt;br /&gt;
* [[Sphinx]]&lt;br /&gt;
* [[Orochi]] ([[serpentfolk]])&lt;br /&gt;
* Soratami/Moonfolk (rabbits)&lt;br /&gt;
* Noggle (donkeys)&lt;br /&gt;
* Surrakar (tusked toad-folk)&lt;br /&gt;
* Viashino (draconic lizardfolk)&lt;br /&gt;
* AInok (hounds)&lt;br /&gt;
* Amphin (salamanders)&lt;br /&gt;
* [[Aven]] (eagles &amp;amp; ibises)&lt;br /&gt;
* [[Khenra]] (jackals)&lt;br /&gt;
* [[Kitsune]]&lt;br /&gt;
* Leonin (catfolk)&lt;br /&gt;
* Loxodon (elephant)&lt;br /&gt;
* Nantuko (bugs)&lt;br /&gt;
* Kraul (bugs)&lt;br /&gt;
* [[Nezumi]] ([[ratfolk]])&lt;br /&gt;
* [[Rakshasa]]&lt;br /&gt;
* Rhox (rhino)&lt;br /&gt;
* Wolfir (wolves)&lt;br /&gt;
* Cephalid (octopi)&lt;br /&gt;
* Homarid (crab or lobster)&lt;br /&gt;
&lt;br /&gt;
===D&amp;amp;D Beastfolk===&lt;br /&gt;
* [[Aarakocra]] (birds)&lt;br /&gt;
* [[Actaeon]] (elk)&lt;br /&gt;
* [[Anguiliian]]s (eels)&lt;br /&gt;
* [[Aranea]] (spiders)&lt;br /&gt;
* [[Armand]] (armadillos)&lt;br /&gt;
* [[Asaatthi]] (snakes)&lt;br /&gt;
* [[Bainligor]] (bats)&lt;br /&gt;
* [[Bariaur]] (bighorn sheep-taurs)&lt;br /&gt;
* [[Bullywug]]s (toads)&lt;br /&gt;
* [[Catfolk]]&lt;br /&gt;
* [[Cayma]] (caimans)&lt;br /&gt;
* [[Centaur]]s&lt;br /&gt;
* [[Chitine]]s (spiders)&lt;br /&gt;
* [[Chuul]] (lobsters)&lt;br /&gt;
* [[Draconian]]s (dragons)&lt;br /&gt;
* [[Dracotaur]]s ([[tauric]] lizardfolk)&lt;br /&gt;
* [[Dragonborn]]&lt;br /&gt;
* [[Dray]] (dragons)&lt;br /&gt;
* [[Giff]] (hippos)&lt;br /&gt;
* [[Gnoll]]s (hyenas)&lt;br /&gt;
* [[Grippli]] (frogs)&lt;br /&gt;
* [[Grommam]] (gorillas)&lt;br /&gt;
* [[Grung]]s (frogs)&lt;br /&gt;
* [[Gurrash]] (alligators)&lt;br /&gt;
* [[Hadozee]] (chimapanzees with gliding wings)&lt;br /&gt;
* [[Hengeyokai]]&lt;br /&gt;
* [[Hsiao]] (talking fae scholar owls)&lt;br /&gt;
* [[Hurgeon]] (hedgehogs)&lt;br /&gt;
* [[Hutaakan]]s (jackals)&lt;br /&gt;
* [[Hybsil]] (antelope)&lt;br /&gt;
* [[Ibixian]] (goats)&lt;br /&gt;
* [[Kenku]] (crows)&lt;br /&gt;
* [[Kercpa]] (squirrels)&lt;br /&gt;
* [[Khenra]] (jackals)&lt;br /&gt;
* [[Kitsune]]s&lt;br /&gt;
* [[Kobold]]s (dragons)&lt;br /&gt;
* [[Lizardfolk]]&lt;br /&gt;
* [[Loxo]] (elephants)&lt;br /&gt;
* [[Lupin]] (canids)&lt;br /&gt;
* [[Minotaur]]s (cattle)&lt;br /&gt;
* [[Mugumba]] (beavers)&lt;br /&gt;
* [[Mythuinn]] (teddy-bears)&lt;br /&gt;
* [[Nagaji]] (snakes)&lt;br /&gt;
* [[Nagpa]] (vultures)&lt;br /&gt;
* [[Nycter]] (bats)&lt;br /&gt;
* [[Phanaton]] (raccoon/monkey/flying squirrel hybrids)&lt;br /&gt;
* [[Pooka]] (fae animals)&lt;br /&gt;
* [[Pterafolk]] (pterodactyls)&lt;br /&gt;
* [[Pterran]]s (flightless, non-evil pterafolk)&lt;br /&gt;
* [[Raavasta]] (fiendish foxes/jackals)&lt;br /&gt;
* [[Rakshasa]]s&lt;br /&gt;
* [[Ratatosk]]r (squirrels)&lt;br /&gt;
* [[Ratfolk]]&lt;br /&gt;
* [[Rougarou]] (wolves)&lt;br /&gt;
* [[Saurial]]s (dinosaurs)&lt;br /&gt;
* [[Serpentfolk]]&lt;br /&gt;
* [[Sphinx]]es&lt;br /&gt;
* [[Sutak]]s (horses)&lt;br /&gt;
* [[Taer]] (ape-men)&lt;br /&gt;
* [[Tengu]]&lt;br /&gt;
* [[Tanuki]]&lt;br /&gt;
* [[Thanoi]] (walruses)&lt;br /&gt;
* [[Thri-kreen]] (mantids)&lt;br /&gt;
* [[Tortle]]s (turtles)&lt;br /&gt;
* [[Troglodyte]] (lizards)&lt;br /&gt;
* [[Ursoi]] (bears)&lt;br /&gt;
* [[Vanara]]s (monkeys)&lt;br /&gt;
* [[Wallara]] (lizards)&lt;br /&gt;
* [[Wemic]] (catfolk/lion-taur hybrids)&lt;br /&gt;
* [[Xixchil]] (mantids)&lt;br /&gt;
* [[Yak Folk]]&lt;br /&gt;
* [[Yuan-ti]] (snakes)&lt;br /&gt;
&lt;br /&gt;
==Monstergirls==&lt;br /&gt;
{{Monstergirls}}&lt;br /&gt;
&lt;br /&gt;
Beastfolk get the [[monstergirls]] treatment fairly readily. Indeed, they&#039;re often argued as some of the most basic-level monstergirls who actually &#039;&#039;&#039;look&#039;&#039;&#039; inhuman, in contrast to [[elves]] (humans with pointy ears), [[dwarves]] and [[halfling]]s ([[shortstack]]s) or [[gnome]]s ([[shortstack]] elves). [[Catgirl]]s and [[cowgirl]]s are extremely well-recognized monstergirls for a reason, and other beastfolk readily get the same treatment.&lt;br /&gt;
&lt;br /&gt;
At their most basic, monstergirlified beastfolk consist of a human girl with animalistic ears and a tail on an otherwise human frame (taking some liberties for beasts that don&#039;t have ears, like lizards). This is the most recognizable form of beastgirl, to the point that /a/ has its own word for it: &#039;&#039;Kemonomimi&#039;&#039;, meaning &amp;quot;Animal Ears&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
However, these monstergirls cover a wide spectrum, with multiple different sorts of animalistic traits that can be added. Now, species plays its part, but some of the common traits include:&lt;br /&gt;
* Limbs partially or wholly in fur/scales/chitin&lt;br /&gt;
* Paws, claws or hooves in place of feet.&lt;br /&gt;
* Paw-like hands.&lt;br /&gt;
* Partial patches of fur/scales/chitin on the body, usually emulating exotic lingerie or costume pieces.&lt;br /&gt;
* Clawed fingers/toes.&lt;br /&gt;
* Missing digits.&lt;br /&gt;
* Fangs or other oddly shaped teeth.&lt;br /&gt;
* Other, stranger traits depending on species - multiple nipples and/or breasts, gills, and so forth.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;The rarest format of all for beastgirl is the &amp;quot;very near anthro&amp;quot;, where you have what is basically an anthro - but with a human&#039;s face under a thin layer of fur/scales. This is an extremely rare style, and usually associated with anime-emulating artists. &amp;lt;/s&amp;gt; {{BLAM}} {{*BLAM*| HERESY. THAT IS CLEARLY DESCRIBING SOME FORM OF MUTANT, NOT ONE OF THE EMPRAH&#039;S BLESSED ABHUMANS.}}&lt;br /&gt;
&lt;br /&gt;
Contributing to the VNA style&#039;s rareness is that this design-style is hugely [[skub]]by even outside of /tg/; if the face is visibly human, but there is no visible separation between the human parts and the monstrous parts, in contrast to the traditional &amp;quot;human girl wearing a costume&amp;quot; look of beastgirls, then is it still a monstergirl, or it is a female anthro? Internet wars have been fought over this question, and neither side will give any quarter.&lt;br /&gt;
&lt;br /&gt;
===Gallery===&lt;br /&gt;
;Furries &lt;br /&gt;
{{*BLAM*| WARNING: THESE IMAGES ARE HIGHLY HERETICAL IN NATURE, AND POSTING THEM CAN EARN A GLOBAL {{BLAM}} FROM /tg/. POST AT YOUR OWN RISK.}}&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Gutter Runner of Clan Sniek.jpg&lt;br /&gt;
File:Nezumi - Ink-Eyes 5.jpg&lt;br /&gt;
File:Ratfolk Adventurer 1.jpg&lt;br /&gt;
File:Gnoll Barmaid.jpg&lt;br /&gt;
File:Gnoll Watchwoman.jpg&lt;br /&gt;
File:Female Dragonborn Warlock.jpg&lt;br /&gt;
File:Amonkhetian Minotaur 2.png&lt;br /&gt;
File:Kitsune Geisha.png&lt;br /&gt;
File:Thri-kreen princess.jpg&lt;br /&gt;
File:Thri-kreen nurse.png&lt;br /&gt;
File:Dragonmorph Sorceress.jpg&lt;br /&gt;
File:Dragon Housemaid.jpg&lt;br /&gt;
File:MtG Wild Nacatl.jpg&lt;br /&gt;
File:Ratfolk Adventurer 3.jpg&lt;br /&gt;
File:Presenting Kobold.png&lt;br /&gt;
File:Nezumi - Ink-Eyes 1.jpg&lt;br /&gt;
File:Koboldette.jpg&lt;br /&gt;
File:Nezumi - Ink-Eyes 6.jpg&lt;br /&gt;
File:Feathered Aztec Kobold Spirit Shaman.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Monstergirls&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Armless Egyptian Naga.jpg&lt;br /&gt;
File:Moonlit Sphinx.jpg&lt;br /&gt;
File:Aht_2263.png&lt;br /&gt;
File:Tumblr_nfknuhJmQk1rdqn69o1_500.png&lt;br /&gt;
Image:E296c43b72d7f742f537f84e51babf22.png&lt;br /&gt;
Image:Beastgirl.jpg&lt;br /&gt;
Image:1390326966584.jpg&lt;br /&gt;
Image:Sheepgirl.jpg&lt;br /&gt;
File:Catgirl Witch.jpeg&lt;br /&gt;
File:Disheveled Catgirl.jpeg&lt;br /&gt;
File:Coy Catgirl.png&lt;br /&gt;
File:Faerie Dragongirl.png&lt;br /&gt;
File:Shy Minotaur.jpg&lt;br /&gt;
File:Quadbreasted Minotaur Warrior.jpg&lt;br /&gt;
File:Buff Minotaur.jpg&lt;br /&gt;
File:Girtablilu.jpg&lt;br /&gt;
File:Reindeer Faun.jpg&lt;br /&gt;
File:Aranea.gif&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Gamer Slang]] [[Category: Monsters]]&lt;/div&gt;</summary>
		<author><name>2602:306:B88B:FB60:8D89:A115:195B:158F</name></author>
	</entry>
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