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		<id>http://2d4chan.org/mediawiki/index.php?title=Elder_Evils&amp;diff=194759</id>
		<title>Elder Evils</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Elder_Evils&amp;diff=194759"/>
		<updated>2019-07-15T06:36:10Z</updated>

		<summary type="html">&lt;p&gt;2602:306:B88B:FB60:CC8A:EBE4:1547:E3FA: /* Shothragot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Elder Evils]] can refer to either a 3.5 edition [[Splatbook]] about world ending threats the players may face or a group of powerful entities that are the closest things [[Aboleth]]s have to gods.&lt;br /&gt;
&lt;br /&gt;
==The Book==&lt;br /&gt;
The book Elder Evils was released near the end of 3.5 edition as tool for dungeon masters wanting to end their current campaign and switch to 4th edition.  The Elder Evils described in the book are entities with the potential to end the world, and thus end the campaign if the players fail to stop them, or act as a satisfyingly epic final boss for the players. The book instructs the DM on how to base a campaign around stopping one of these beings.  The book does not describe every detail of the campaigns like most books, but instead gives a general outline of the plot, plus the stats for major enemies the players will encounter, and details of the final dungeon, and what adjustments to make if the campaign is set in [[Faerun]] or [[Eberron]]. Many of them are not stated, as they are too powerful when fully unleashed for the players to stop, but instead only have stats for an aspect of them. Several of them were later adapted to 4th edition by Dragon Magazine as potential sources of power for [[Warlock]]s.&lt;br /&gt;
&lt;br /&gt;
===[[Atropus]]===&lt;br /&gt;
Known as The World Born Dead, Atropus is a moon sized undead creature that is as old as creation and desires the end of all life.  It destroys worlds by crashing on them and then draining them of all positive energy.  Atropus cannot be destroyed, but the players can drive it away.  As Atropus approaches the world necromancy spells become more powerful and the dead begin to rise as undead spontaneously.  Atropus itself has no stats, but the Aspect of Atropus is a CR 23 undead.  Atropus is also infested with many kinds of undead, including famine spirits, advanced deathshriekers, rage winds, angels of decay, nightcrawlers, nightwalkers, nightwings, dread wraiths, and a single dread boneyard.  Atropus is also a very hostile environment with no atmosphere unless it is about to collide with the world, and has a variety of effects that harm the living and boost the undead.&lt;br /&gt;
&lt;br /&gt;
In the suggested campaign, Caira Xasten (human, level 5 bard, level 5 rogue, level 10 [[Ur-Priest]]) wants to attract Atropus to destroy the world to get revenge on the gods, blaming them for the death of her husband who was killed by a falling meteorite.  To do this she and her cult first seek out a book about Atropus, then try to obtain the [[Book of Vile Darkness]] in order to learn the &#039;&#039;apocalypse of the sky&#039;&#039; spell which she will attempt to cast on a large city to attract Atropus with the mass death.  Meanwhile, the world is also invaded by a powerful general of [[Orcus]] who also wants to summon Atropus named Gorguth ([[Bodak]], level 2 ranger, level 1 fighter, level 9 blackguard), who rides on a powerful construct named Skyshadow and leading his own army of the undead to cause mass death.  After failing to stop either one of them, the players them must travel to Atropus and battle against a variety of undead monsters until they find and defeat the aspect of Atropus, which will cause Atropus to retreat.&lt;br /&gt;
&lt;br /&gt;
=== [[Father Llymic]] ===&lt;br /&gt;
Father Llymic is an entity from the [[Far Realm]] that sleeps in an icy prison that melts in darkness and thickens in sunlight who wants to remake the world to be more hospitable to itself and its children, which it creates by spreading a plague that turns the infected into creatures like itself, which are known as brood spawn. The more people Father Llimic infects, the more comes out of his sleep, and as it awakes the sun starts to go out, and darkness spells grow stronger while light spells weaken.  He is called Father Llymic because he often projects an illusion of a friendly old man.  Its true form is a massive demon like creature with scythes for arms, three eyes, and skin covered in icy crystal, with a CR of 18.  Beings converted into brood spawn gain similar features.&lt;br /&gt;
&lt;br /&gt;
In the suggested campaign, the player are sent to investigate the disappearance of a caravan that was attacked by a tribe of barbarians that worship Father Llymic.  After this a huge glacier and icy weather spreads down from the mountain where Father Llymic is imprisoned and strange ice monsters start attacking people.  Soon whole towns and villages are transformed into brood spawn as the weather gets worse and worse while the sun gets darker and darker.  The players must travel up the mountain while battling through mad cultists and many kinds of brood spawn to face and defeat Father Llymic.&lt;br /&gt;
&lt;br /&gt;
===The Hulks of Zoretha===&lt;br /&gt;
The Hulks of Zoretha are five giants made of stone from another world that plan to exterminate all life on this plane to make room for them to repopulate it with their own kind. As they awaken, the moon turns red, causing people to experience uncontrollable rage.  Four of the hulks are female and are each associated with a different element while the last one is male and has wings.  They are also completely indestructible as long as they are asleep.  All of them are CR 16.&lt;br /&gt;
&lt;br /&gt;
In the suggested campaign, Soelma Nilaenish (elf, level 7 wizard, level 10 loremaster, level 1 rogue) hires the party to recover a copy of the Zoretha Scrolls, then later hires them again to protect the scrolls.  She then travels with the party to stop the leader of the cult of Zoretha, Janwulf the Soulbiter (ice giant, level 11 bard).  But after Janwulf is defeated Soelma betrays the party and takes control of the cult herself.  Soelma is in fact horribly depressed and wants the world to be destroyed, while the old leader of the cult, Janwulf actually had no interest in waking up the hulks and just wanted power.  The party then stops Soelma from completing the ritual to wake up the hulks but the moon doesn&#039;t return to normal and the whole world is at war.  A single cultist escapes from the players and finishes the ritual to wake up the hulks and the players must then destroy them.&lt;br /&gt;
&lt;br /&gt;
===The Leviathan===&lt;br /&gt;
An immense sea monster that will destroy the world if it ever wakes up. As it gets close to awakening, the world is affected by extreme weather.  The Leviathan does not have stats, as it is too big for the players to fight, but the players may battle against aspects of the leviathan, which are CR 16, or an advanced aspect, which is CR 20.&lt;br /&gt;
&lt;br /&gt;
In the suggested campaign, the players save a port town from a disaster and are sent to investigate the cause of the strange weather.  The party then encounters an defeats a cult that worships the leviathan, but their leader, a mysterious man named Enshaddon, escapes.  Enshaddon is actually an advanced vampiric [[Ixitxachitl]] with 16 cleric levels named Axihuatl.  He is a worshiper of Demogorgon and wants to partially wake up the leviathan using a shard of chaos in order to flood the world.  After the players first disrupt his plans, he sends Marcus Hape (human, level 4 rogue, level 4 assassin, level 4 thrall of Demogogon) to kill them.  With the help of a sage named Mytus who provides the players with magic and equipment for underwater travel, the players attack a temple located in a hollow spine on the leviathan&#039;s back and interrupt Axihuatl&#039;s ritual to wake up the leviathan, causing him to lose control of the beast.  Axihuatl then allies with the players because he does not want the leviathan to completely destroy the world.  They must then travel deeper into the temple and throw the shard of chaos into a pit at the bottom to put the leviathan back to sleep.&lt;br /&gt;
&lt;br /&gt;
=== [[Pandorym]] ===&lt;br /&gt;
In ancient times, a group of wizards wanted to threaten the gods, so they summoned an intelligent superweapon from another dimension which they named Pandorym, but then betrayed and sealed Pandorym away by separating its mind from its body and imprisoning them separately.  The gods didn&#039;t like being threatened so they wiped the wizards out as soon as they had finished sealing Pandorym away. Pandorym desires to get revenge of the descendants of the wizards that imprisoned it, then fulfil its contract with them by killing all the gods, and if it is unable to return home after this it will destroy the world too. As Pandorym gets close to being freed, a glyph spread across the sky that interferes with the connections between planes, making many kinds of magic more difficult to use, especially conjuration.  Pandorym&#039;s mindless body resembles a larger than normal [[Sphere of Annihilation]] that always moves towards anyone that tries to control it, which is kept in an extradimensional prison.  It&#039;s mind is trapped inside of a crystal.  When this crystal is damaged a shard of its mind may escape, which has a CR of 25.  It&#039;s fully released mind does not have stats, as it is too powerful for the players to defeat.  If it does completely escape from the crystal prison then only divine intervention can stop it from returning to its body.&lt;br /&gt;
&lt;br /&gt;
In the suggested campaign, Tune Majii (human, Level 2 bard, level 2 wizard) hires the player to find her missing father Lucather (quell, level 8 enchanter, level 10 loremaster), who has become enslaved to Pandorym..  Meanwhile, the gods begin sending their mortal followers warnings that somebody is trying to unleash an unimaginably powerful evil.  This person turns out to be a [[Lawful Stupid]] [[Inevitable]] named Obligatum VII (kolyarut, level 3 [[Hexblade]], level 5 [[Occult Slayer]]), who wants to release Pandorym because Pandorym&#039;s contract was violated and it must correct this regardless of the consequences.  The players will have to travel to the prison where Pandorym&#039;s mind is kept and defeat Lucather and Obligatum VII as well as the prison&#039;s guardian constructs and undead.  If they succeed in killing Obligatum VII, they may then have to travel to [[Mechanus]] to prevent Obligatum VIII from being made.&lt;br /&gt;
&lt;br /&gt;
=== [[Ragnorra]] ===&lt;br /&gt;
Ragnorra is an entity of corrupted life that wants to remake all life to fit her own ideals of what life should be. She travels between worlds in the form of a red comet, which crashes down on the world and begins spreading her skin and nerves over the planet, warping all creatures into aberrations. As Ragnorra gets closer to landing, positive energy spells become stronger but also cause gross blemishes, Ragnorra&#039;s spores start to fall from the sky that turn things into swarms of pests, living things gain healing abilities but are slowly corrupted into aberrations, and eventually even the dead start rising as aberrations, while undead are forced to flee unless they are underground.  When Ragnorra crashes onto a planet she is reduced to a fraction of her full size but is still gargantuan size and has is CR 19 in both her initial form after landing, and her True Mother form taken when she merges with the neurotangle.&lt;br /&gt;
&lt;br /&gt;
In the suggested campaign, a cult that worships Ragnorra called the Malshapers attempts to attract Ragnorra to the player&#039;s world using kidnapped people an other stolen living things as bait to guide her on her path to the world.  The leader of the cult is Irthicax Vane ([[Zenythri]], level 17 monk), whose world was destroyed by Ragnorra and once fought against her, but eventually went mad and turned to worshiping her, though the players may be able to convince him to help stop her.  As Ragnorra approaches, mysterious springs with healing properties start popping up everywhere that are controlled by the Malshapers.  Swarms of vermin begin appearing in cities, and in response to this undead beings start showing up to fight them.  As the red comet continues to get closer the undead all start leaving.  While the players are investigating to see if the undead are planning anything, they get repeatedly attacked by low rogues sent the Malshapers.  Then an [[Aboleth]] mage with the ability to breath air falls from the sky and enslaves the risen corpses of the Malshapers.  Then Ragnorra crashes into the earth and creates an enormous crater full of aberrations and corrupt flesh.  The players must travel across this crater to reach the center and confront Ragnorra.  Once she has transformed into her True Mother form, the players must defeat her by breaking her connection with the planet, and thus forcing her to leave.&lt;br /&gt;
&lt;br /&gt;
===[[Sertrous]]===&lt;br /&gt;
Sertrous was a powerful [[Obyrith]] that was killed in the distant past, but whose spirit clings to life in his severed skull.  He was first killed for refusing to serve [[The Queen of Chaos]] but his spirit escaped to the material plane where he possessed a snake an made it into his new body.  After he sent armies of snakes and monsters to attack mortals because he was jealous of the worship the gods received from them, he was then killed again by a Solar named Avamerin, but not before Sertrous revealed the secret that divine magic is possible to gain from any kind of faith, not just faith in a god.  Avamerin at first didn&#039;t understand what Sertrous had said and shared the words with others, and when godless clerics started appearing as a result he was punished by being demoted to a Planetar.  Avamerin then turned on his god and began working to bring Sertrous back to life.  Avamerin now leads a cult of heretical [[Yuan-ti]] called The Vanguard of Sertrous that claims Sertrous is the true creator of the Yuan-ti.  As Sertrous gets closer to returning to life, encounters with snakes and snake-like monsters become more and more frequent.  Sertrous does not have stats because he is nothing but a immobile skull, but the players may fight against a CR 23 aspect of Sertrous.&lt;br /&gt;
&lt;br /&gt;
In the suggested campaign, the players are hired to find out why a merchant has cut contact with his business partners and discover that he has fallen under the sway of a group of Yuan-ti who are lead by somebody named Seghulerak (Yuan-ti abomination, level 10 cleric, level 5 thaumaturgist) and do not worship the traditional Yuan-ti gods.  Seghulerak and the Vanguard of Sertrous seize control of a major Yuan-ti city and start setting up &#039;&#039;serpentgates&#039;&#039; in temples around the world from which to launch invasions.  The players investigate an infestation of snakes and interfere with the creation of one of these gates.  The players eventually makes their way to the city where the Vanguard of Sertrous is based after many battles against Yuan-ti and other snake monsters and defeat Seghulerak, but her body vanishes when she is killed, leaving behind a pile of dead headless snakes.  After some investigation the players learn about the Serpent Reliquary, an extradimensional temple that is the true base of the Vanguard.  The players locate the portal the Reliquary and defeat Seghulerak again.  After this they meet Avamerin, who will try to trick the players into leaving by lying that Sertrous never existed and this was all a test by the gods.  If the players attack and defeat him, he is transformed into the aspect of Sertrous which the players must destroy.  If the players are dumb enough to fall for his trick, he might send them to a layer of the abyss disguised as their home.&lt;br /&gt;
&lt;br /&gt;
===The [[Worm That Walks]]===&lt;br /&gt;
The Worm that Walks is an evil demigod named [[Kyuss]] that wants to conquer the world and bring about the age of worms to become a full god. As get gets closer to escaping his prison, the world becomes infested with giant centipedes and other worm-like monsters.  [[Kyuss]] was once a prophet of an evil god who attempted to ascend to godhood by sacrificing all of his followers and transforming into a great monster made of worms, but he got stuck between mortality and godhood and trapped inside an obelisk.  The worm that walks is a CR 20 aberration.&lt;br /&gt;
&lt;br /&gt;
In the suggested campaign, Edwin Tolstoff (human lesser worm that walks, level 3 necromancer, level 3 cleric, level 10 true necromancer), a villain from the book [[Exemplars of Evil]], escapes from his prison by having his grandchildren kill their mother and release him, causing spawn of Kyuss to start appearing.  Edwin wants to released Kyuss from his prison because he hates being a worm that walks and hopes that Kyuss will either kill him or restore his humanity.  The players are called to solve a murder mystery, whose culprit is a wererat named Draen, who works for Katarin Tolstoff.  After solving this mystery, people are kidnapped and the players track them down to find an [[Avolakia]] who is turning his captives into spawn of Kyuss.  Though the players defeat him, people continue disappearing all over the nation.  When the party&#039;s spellcaster visits a local wizard&#039;s guild, they find that it has been ransacked and most of the wizard transformed into undead by Edwin.  The most notable item he has stolen is a [[Well of Many Worlds]].  The Herald of Kyuss (Avolakia, level 8 cleric) working for Edwin then poses as an NPC ally the players know and tells them that a wizard named Emirikol the Chaotic is planning to destroy the universe by putting a [[Sphere of Annihilation]] into the well.  This is a trick by Edwin to give him the chance to steal a Talisman of the Sphere from Emirikol while the players are fighting him.  But Edwin is unable to find a sphere of annihilation, and so anonymously hires the players to go to the [[Tomb of Horrors]] and secretly follows them so that he can steal the sphere from the tomb.  The players then must chase him to Wormcrawl island to stop him from using it to break Kyuss&#039;s prison.  When he reaches the obelisk he completes the ritual and places the sphere of annihilation into the well of many worlds, creating a black hole and releasing Kyuss.  The players will have to defeat Kyuss and stop the black hole from destroying reality if it isn&#039;t stopped by divine intervention.  If you don&#039;t have the Exemplars of Evil book, it suggests replacing Edwin with a different villain.  The book also suggests combining this plot with the [[Adventure Path]], &#039;&#039;Age of Worms&#039;&#039; from [[Dungeon Magazine]], which also features Kyuss.&lt;br /&gt;
&lt;br /&gt;
===[[Zargon]]===&lt;br /&gt;
Zargon is an ancient evil who once ruled over [[Baator]] as the father of the [[Baatorian]]s before Baator was conquered by Asmodeus and his [[Baatezu]]. Although he was defeated by Asmodeus, he could not be killed even by the gods and was imprisoned on the material plane. His horn is nearly indestructible and he will regenerate from it if the rest of his body is destroyed. Now he has given up on reclaiming Baator and wants to conquer the mortal world.  As he gets closer to awakening the world is affected by extreme weather, including rains of slime that pollute water sources with a contagion that can turn people into [[Slime]]s called Whelps of Zargon.  Zargon is only CR 16, though according to the fluff he is capable of killing gods due to them being vulnerable to his powers.&lt;br /&gt;
&lt;br /&gt;
Dorn (Cynidicean, Level 1 rogue, level 3 fighter, level 3 ranger, level 7 thrall of Juiblex), the son of Zargon&#039;s high cultists flees from Cynidicea, only to be captured by gnolls and rescued by the party.  Zargon begins to wake up as his cultists dig up.  Dorn then gets captured by the cult of Juiblex who torture him and eventually brainwash him into joining them.  The players are hired by an archeologists named Vanessa (Tiefling, level 7 [[Archivist]], level 7 [[Entropomancer]]) to take her to Cynidicea, but gets separated from the party on the way and finds her way to Cynidicea alone, where she ends up joining Zargon&#039;s cult.  The awakening of Zargon attracts the attention of [[Juiblex]], who sends Dorn to make an alliance with Zargon.  [[Zuggtmoy]] attempts to stop Juiblex by having their own cult frame the Juiblex&#039;s cult for murders, which the party investigates.  Vanessa convinces Dorn to take control of Zargon&#039;s cult with her and they sacrifice Dorn&#039;s father to speed up Zargon&#039;s revival.  Several factions try to manipulate the players into leading them to Zargon&#039;s resting places and the players must play them against each other to find out about Zargon and where to find him.  The players eventually make it to Zargon&#039;s tomb just as he is fully revived and defeat him and his cultists and ooze servants.  But in order to destroy Zargon permanently, they will have to throw his horn into the Eye of Zargon deep underground.&lt;br /&gt;
&lt;br /&gt;
===Shothragot===&lt;br /&gt;
Shothragot is an additional elder evil who was not included in the book, but instead appeared in [[Dragon Magazine]] #362.  Shothragot is an avatar of [[Tharizdun]] sealed beneath the temple of the Elder Elemental Eye, who works to free Tharizdun from his prizon by collecting the 333 gems of Tharizdun.  Shothragot itself is too big for the players to defeat and so doesn&#039;t have stats, instead the players must ender inside of Shothragot and fight the Essence of Shothragot, which is CR 22.  As Shothragot gets closer to completing is goal the sky is covered in a Seal of Binding, similar to the one produced by Pandorym.&lt;br /&gt;
&lt;br /&gt;
==Aboleth Deities==&lt;br /&gt;
While most [[Aboleth]]s do not worship gods, there are five godlike beings that they pay respects to, which are described in the book [[Lords of Madness]].  A sixth one is mentioned in [[Dragon Magazine]] #358, in the article The Ecology of the Kaorti. &lt;br /&gt;
* [[Bolothamogg]] (Him Who Watches from Beyond the Stars): A primal force that keeps the multiverse separated from the outer dimensions.&lt;br /&gt;
* [[Holashner]] (The Hunger Below): A gigantic centipede squid thing that eats its way through the material plane, leaving behind a black substance that can be compressed into Bilestone, a substance that debilitates non-aberrations.&lt;br /&gt;
* [[Piscaethces]] (The Blood Queen): The origin of aboleths.  She wanders throughout the multiverse spawning new aboleths.  If she were to ever return aboleths would see it as proof that the multiverse isn&#039;t infinite.&lt;br /&gt;
* [[Shothotugg]] (Eater of Worlds): A mass of liquid that travels between worlds, poisoning and parasitizing them and slowly changing the laws of the multiverse as it does so.&lt;br /&gt;
* [[Y&#039;chak]] (The Violet Flame): A pillar of violet flames concealing a form so horrifying it would destroy anyone who looked at it.  It encourages mortals to worship evil gods and may be responsible for the creation of many of those gods.&lt;br /&gt;
* [[Zurguth]] (The Feasting Vast): A extremely powerful monster of the [[Far Realm]] in the form of an ocean of flesh.  It accidentally created the [[Kaorti]] just by looking at a group of wizards who entered the Far Realm.&lt;br /&gt;
&lt;br /&gt;
{{Template:D&amp;amp;D-Nonhuman-Deities}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Roleplaying]]&lt;br /&gt;
[[Category:Dungeons &amp;amp; Dragons]]&lt;br /&gt;
[[Category:Game Books]]&lt;br /&gt;
[[Category:Splatbook]]&lt;/div&gt;</summary>
		<author><name>2602:306:B88B:FB60:CC8A:EBE4:1547:E3FA</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Elder_Evils&amp;diff=194758</id>
		<title>Elder Evils</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Elder_Evils&amp;diff=194758"/>
		<updated>2019-07-15T06:23:26Z</updated>

		<summary type="html">&lt;p&gt;2602:306:B88B:FB60:CC8A:EBE4:1547:E3FA: /* Shothragot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Elder Evils]] can refer to either a 3.5 edition [[Splatbook]] about world ending threats the players may face or a group of powerful entities that are the closest things [[Aboleth]]s have to gods.&lt;br /&gt;
&lt;br /&gt;
==The Book==&lt;br /&gt;
The book Elder Evils was released near the end of 3.5 edition as tool for dungeon masters wanting to end their current campaign and switch to 4th edition.  The Elder Evils described in the book are entities with the potential to end the world, and thus end the campaign if the players fail to stop them, or act as a satisfyingly epic final boss for the players. The book instructs the DM on how to base a campaign around stopping one of these beings.  The book does not describe every detail of the campaigns like most books, but instead gives a general outline of the plot, plus the stats for major enemies the players will encounter, and details of the final dungeon, and what adjustments to make if the campaign is set in [[Faerun]] or [[Eberron]]. Many of them are not stated, as they are too powerful when fully unleashed for the players to stop, but instead only have stats for an aspect of them. Several of them were later adapted to 4th edition by Dragon Magazine as potential sources of power for [[Warlock]]s.&lt;br /&gt;
&lt;br /&gt;
===[[Atropus]]===&lt;br /&gt;
Known as The World Born Dead, Atropus is a moon sized undead creature that is as old as creation and desires the end of all life.  It destroys worlds by crashing on them and then draining them of all positive energy.  Atropus cannot be destroyed, but the players can drive it away.  As Atropus approaches the world necromancy spells become more powerful and the dead begin to rise as undead spontaneously.  Atropus itself has no stats, but the Aspect of Atropus is a CR 23 undead.  Atropus is also infested with many kinds of undead, including famine spirits, advanced deathshriekers, rage winds, angels of decay, nightcrawlers, nightwalkers, nightwings, dread wraiths, and a single dread boneyard.  Atropus is also a very hostile environment with no atmosphere unless it is about to collide with the world, and has a variety of effects that harm the living and boost the undead.&lt;br /&gt;
&lt;br /&gt;
In the suggested campaign, Caira Xasten (human, level 5 bard, level 5 rogue, level 10 [[Ur-Priest]]) wants to attract Atropus to destroy the world to get revenge on the gods, blaming them for the death of her husband who was killed by a falling meteorite.  To do this she and her cult first seek out a book about Atropus, then try to obtain the [[Book of Vile Darkness]] in order to learn the &#039;&#039;apocalypse of the sky&#039;&#039; spell which she will attempt to cast on a large city to attract Atropus with the mass death.  Meanwhile, the world is also invaded by a powerful general of [[Orcus]] who also wants to summon Atropus named Gorguth ([[Bodak]], level 2 ranger, level 1 fighter, level 9 blackguard), who rides on a powerful construct named Skyshadow and leading his own army of the undead to cause mass death.  After failing to stop either one of them, the players them must travel to Atropus and battle against a variety of undead monsters until they find and defeat the aspect of Atropus, which will cause Atropus to retreat.&lt;br /&gt;
&lt;br /&gt;
=== [[Father Llymic]] ===&lt;br /&gt;
Father Llymic is an entity from the [[Far Realm]] that sleeps in an icy prison that melts in darkness and thickens in sunlight who wants to remake the world to be more hospitable to itself and its children, which it creates by spreading a plague that turns the infected into creatures like itself, which are known as brood spawn. The more people Father Llimic infects, the more comes out of his sleep, and as it awakes the sun starts to go out, and darkness spells grow stronger while light spells weaken.  He is called Father Llymic because he often projects an illusion of a friendly old man.  Its true form is a massive demon like creature with scythes for arms, three eyes, and skin covered in icy crystal, with a CR of 18.  Beings converted into brood spawn gain similar features.&lt;br /&gt;
&lt;br /&gt;
In the suggested campaign, the player are sent to investigate the disappearance of a caravan that was attacked by a tribe of barbarians that worship Father Llymic.  After this a huge glacier and icy weather spreads down from the mountain where Father Llymic is imprisoned and strange ice monsters start attacking people.  Soon whole towns and villages are transformed into brood spawn as the weather gets worse and worse while the sun gets darker and darker.  The players must travel up the mountain while battling through mad cultists and many kinds of brood spawn to face and defeat Father Llymic.&lt;br /&gt;
&lt;br /&gt;
===The Hulks of Zoretha===&lt;br /&gt;
The Hulks of Zoretha are five giants made of stone from another world that plan to exterminate all life on this plane to make room for them to repopulate it with their own kind. As they awaken, the moon turns red, causing people to experience uncontrollable rage.  Four of the hulks are female and are each associated with a different element while the last one is male and has wings.  They are also completely indestructible as long as they are asleep.  All of them are CR 16.&lt;br /&gt;
&lt;br /&gt;
In the suggested campaign, Soelma Nilaenish (elf, level 7 wizard, level 10 loremaster, level 1 rogue) hires the party to recover a copy of the Zoretha Scrolls, then later hires them again to protect the scrolls.  She then travels with the party to stop the leader of the cult of Zoretha, Janwulf the Soulbiter (ice giant, level 11 bard).  But after Janwulf is defeated Soelma betrays the party and takes control of the cult herself.  Soelma is in fact horribly depressed and wants the world to be destroyed, while the old leader of the cult, Janwulf actually had no interest in waking up the hulks and just wanted power.  The party then stops Soelma from completing the ritual to wake up the hulks but the moon doesn&#039;t return to normal and the whole world is at war.  A single cultist escapes from the players and finishes the ritual to wake up the hulks and the players must then destroy them.&lt;br /&gt;
&lt;br /&gt;
===The Leviathan===&lt;br /&gt;
An immense sea monster that will destroy the world if it ever wakes up. As it gets close to awakening, the world is affected by extreme weather.  The Leviathan does not have stats, as it is too big for the players to fight, but the players may battle against aspects of the leviathan, which are CR 16, or an advanced aspect, which is CR 20.&lt;br /&gt;
&lt;br /&gt;
In the suggested campaign, the players save a port town from a disaster and are sent to investigate the cause of the strange weather.  The party then encounters an defeats a cult that worships the leviathan, but their leader, a mysterious man named Enshaddon, escapes.  Enshaddon is actually an advanced vampiric [[Ixitxachitl]] with 16 cleric levels named Axihuatl.  He is a worshiper of Demogorgon and wants to partially wake up the leviathan using a shard of chaos in order to flood the world.  After the players first disrupt his plans, he sends Marcus Hape (human, level 4 rogue, level 4 assassin, level 4 thrall of Demogogon) to kill them.  With the help of a sage named Mytus who provides the players with magic and equipment for underwater travel, the players attack a temple located in a hollow spine on the leviathan&#039;s back and interrupt Axihuatl&#039;s ritual to wake up the leviathan, causing him to lose control of the beast.  Axihuatl then allies with the players because he does not want the leviathan to completely destroy the world.  They must then travel deeper into the temple and throw the shard of chaos into a pit at the bottom to put the leviathan back to sleep.&lt;br /&gt;
&lt;br /&gt;
=== [[Pandorym]] ===&lt;br /&gt;
In ancient times, a group of wizards wanted to threaten the gods, so they summoned an intelligent superweapon from another dimension which they named Pandorym, but then betrayed and sealed Pandorym away by separating its mind from its body and imprisoning them separately.  The gods didn&#039;t like being threatened so they wiped the wizards out as soon as they had finished sealing Pandorym away. Pandorym desires to get revenge of the descendants of the wizards that imprisoned it, then fulfil its contract with them by killing all the gods, and if it is unable to return home after this it will destroy the world too. As Pandorym gets close to being freed, a glyph spread across the sky that interferes with the connections between planes, making many kinds of magic more difficult to use, especially conjuration.  Pandorym&#039;s mindless body resembles a larger than normal [[Sphere of Annihilation]] that always moves towards anyone that tries to control it, which is kept in an extradimensional prison.  It&#039;s mind is trapped inside of a crystal.  When this crystal is damaged a shard of its mind may escape, which has a CR of 25.  It&#039;s fully released mind does not have stats, as it is too powerful for the players to defeat.  If it does completely escape from the crystal prison then only divine intervention can stop it from returning to its body.&lt;br /&gt;
&lt;br /&gt;
In the suggested campaign, Tune Majii (human, Level 2 bard, level 2 wizard) hires the player to find her missing father Lucather (quell, level 8 enchanter, level 10 loremaster), who has become enslaved to Pandorym..  Meanwhile, the gods begin sending their mortal followers warnings that somebody is trying to unleash an unimaginably powerful evil.  This person turns out to be a [[Lawful Stupid]] [[Inevitable]] named Obligatum VII (kolyarut, level 3 [[Hexblade]], level 5 [[Occult Slayer]]), who wants to release Pandorym because Pandorym&#039;s contract was violated and it must correct this regardless of the consequences.  The players will have to travel to the prison where Pandorym&#039;s mind is kept and defeat Lucather and Obligatum VII as well as the prison&#039;s guardian constructs and undead.  If they succeed in killing Obligatum VII, they may then have to travel to [[Mechanus]] to prevent Obligatum VIII from being made.&lt;br /&gt;
&lt;br /&gt;
=== [[Ragnorra]] ===&lt;br /&gt;
Ragnorra is an entity of corrupted life that wants to remake all life to fit her own ideals of what life should be. She travels between worlds in the form of a red comet, which crashes down on the world and begins spreading her skin and nerves over the planet, warping all creatures into aberrations. As Ragnorra gets closer to landing, positive energy spells become stronger but also cause gross blemishes, Ragnorra&#039;s spores start to fall from the sky that turn things into swarms of pests, living things gain healing abilities but are slowly corrupted into aberrations, and eventually even the dead start rising as aberrations, while undead are forced to flee unless they are underground.  When Ragnorra crashes onto a planet she is reduced to a fraction of her full size but is still gargantuan size and has is CR 19 in both her initial form after landing, and her True Mother form taken when she merges with the neurotangle.&lt;br /&gt;
&lt;br /&gt;
In the suggested campaign, a cult that worships Ragnorra called the Malshapers attempts to attract Ragnorra to the player&#039;s world using kidnapped people an other stolen living things as bait to guide her on her path to the world.  The leader of the cult is Irthicax Vane ([[Zenythri]], level 17 monk), whose world was destroyed by Ragnorra and once fought against her, but eventually went mad and turned to worshiping her, though the players may be able to convince him to help stop her.  As Ragnorra approaches, mysterious springs with healing properties start popping up everywhere that are controlled by the Malshapers.  Swarms of vermin begin appearing in cities, and in response to this undead beings start showing up to fight them.  As the red comet continues to get closer the undead all start leaving.  While the players are investigating to see if the undead are planning anything, they get repeatedly attacked by low rogues sent the Malshapers.  Then an [[Aboleth]] mage with the ability to breath air falls from the sky and enslaves the risen corpses of the Malshapers.  Then Ragnorra crashes into the earth and creates an enormous crater full of aberrations and corrupt flesh.  The players must travel across this crater to reach the center and confront Ragnorra.  Once she has transformed into her True Mother form, the players must defeat her by breaking her connection with the planet, and thus forcing her to leave.&lt;br /&gt;
&lt;br /&gt;
===[[Sertrous]]===&lt;br /&gt;
Sertrous was a powerful [[Obyrith]] that was killed in the distant past, but whose spirit clings to life in his severed skull.  He was first killed for refusing to serve [[The Queen of Chaos]] but his spirit escaped to the material plane where he possessed a snake an made it into his new body.  After he sent armies of snakes and monsters to attack mortals because he was jealous of the worship the gods received from them, he was then killed again by a Solar named Avamerin, but not before Sertrous revealed the secret that divine magic is possible to gain from any kind of faith, not just faith in a god.  Avamerin at first didn&#039;t understand what Sertrous had said and shared the words with others, and when godless clerics started appearing as a result he was punished by being demoted to a Planetar.  Avamerin then turned on his god and began working to bring Sertrous back to life.  Avamerin now leads a cult of heretical [[Yuan-ti]] called The Vanguard of Sertrous that claims Sertrous is the true creator of the Yuan-ti.  As Sertrous gets closer to returning to life, encounters with snakes and snake-like monsters become more and more frequent.  Sertrous does not have stats because he is nothing but a immobile skull, but the players may fight against a CR 23 aspect of Sertrous.&lt;br /&gt;
&lt;br /&gt;
In the suggested campaign, the players are hired to find out why a merchant has cut contact with his business partners and discover that he has fallen under the sway of a group of Yuan-ti who are lead by somebody named Seghulerak (Yuan-ti abomination, level 10 cleric, level 5 thaumaturgist) and do not worship the traditional Yuan-ti gods.  Seghulerak and the Vanguard of Sertrous seize control of a major Yuan-ti city and start setting up &#039;&#039;serpentgates&#039;&#039; in temples around the world from which to launch invasions.  The players investigate an infestation of snakes and interfere with the creation of one of these gates.  The players eventually makes their way to the city where the Vanguard of Sertrous is based after many battles against Yuan-ti and other snake monsters and defeat Seghulerak, but her body vanishes when she is killed, leaving behind a pile of dead headless snakes.  After some investigation the players learn about the Serpent Reliquary, an extradimensional temple that is the true base of the Vanguard.  The players locate the portal the Reliquary and defeat Seghulerak again.  After this they meet Avamerin, who will try to trick the players into leaving by lying that Sertrous never existed and this was all a test by the gods.  If the players attack and defeat him, he is transformed into the aspect of Sertrous which the players must destroy.  If the players are dumb enough to fall for his trick, he might send them to a layer of the abyss disguised as their home.&lt;br /&gt;
&lt;br /&gt;
===The [[Worm That Walks]]===&lt;br /&gt;
The Worm that Walks is an evil demigod named [[Kyuss]] that wants to conquer the world and bring about the age of worms to become a full god. As get gets closer to escaping his prison, the world becomes infested with giant centipedes and other worm-like monsters.  [[Kyuss]] was once a prophet of an evil god who attempted to ascend to godhood by sacrificing all of his followers and transforming into a great monster made of worms, but he got stuck between mortality and godhood and trapped inside an obelisk.  The worm that walks is a CR 20 aberration.&lt;br /&gt;
&lt;br /&gt;
In the suggested campaign, Edwin Tolstoff (human lesser worm that walks, level 3 necromancer, level 3 cleric, level 10 true necromancer), a villain from the book [[Exemplars of Evil]], escapes from his prison by having his grandchildren kill their mother and release him, causing spawn of Kyuss to start appearing.  Edwin wants to released Kyuss from his prison because he hates being a worm that walks and hopes that Kyuss will either kill him or restore his humanity.  The players are called to solve a murder mystery, whose culprit is a wererat named Draen, who works for Katarin Tolstoff.  After solving this mystery, people are kidnapped and the players track them down to find an [[Avolakia]] who is turning his captives into spawn of Kyuss.  Though the players defeat him, people continue disappearing all over the nation.  When the party&#039;s spellcaster visits a local wizard&#039;s guild, they find that it has been ransacked and most of the wizard transformed into undead by Edwin.  The most notable item he has stolen is a [[Well of Many Worlds]].  The Herald of Kyuss (Avolakia, level 8 cleric) working for Edwin then poses as an NPC ally the players know and tells them that a wizard named Emirikol the Chaotic is planning to destroy the universe by putting a [[Sphere of Annihilation]] into the well.  This is a trick by Edwin to give him the chance to steal a Talisman of the Sphere from Emirikol while the players are fighting him.  But Edwin is unable to find a sphere of annihilation, and so anonymously hires the players to go to the [[Tomb of Horrors]] and secretly follows them so that he can steal the sphere from the tomb.  The players then must chase him to Wormcrawl island to stop him from using it to break Kyuss&#039;s prison.  When he reaches the obelisk he completes the ritual and places the sphere of annihilation into the well of many worlds, creating a black hole and releasing Kyuss.  The players will have to defeat Kyuss and stop the black hole from destroying reality if it isn&#039;t stopped by divine intervention.  If you don&#039;t have the Exemplars of Evil book, it suggests replacing Edwin with a different villain.  The book also suggests combining this plot with the [[Adventure Path]], &#039;&#039;Age of Worms&#039;&#039; from [[Dungeon Magazine]], which also features Kyuss.&lt;br /&gt;
&lt;br /&gt;
===[[Zargon]]===&lt;br /&gt;
Zargon is an ancient evil who once ruled over [[Baator]] as the father of the [[Baatorian]]s before Baator was conquered by Asmodeus and his [[Baatezu]]. Although he was defeated by Asmodeus, he could not be killed even by the gods and was imprisoned on the material plane. His horn is nearly indestructible and he will regenerate from it if the rest of his body is destroyed. Now he has given up on reclaiming Baator and wants to conquer the mortal world.  As he gets closer to awakening the world is affected by extreme weather, including rains of slime that pollute water sources with a contagion that can turn people into [[Slime]]s called Whelps of Zargon.  Zargon is only CR 16, though according to the fluff he is capable of killing gods due to them being vulnerable to his powers.&lt;br /&gt;
&lt;br /&gt;
Dorn (Cynidicean, Level 1 rogue, level 3 fighter, level 3 ranger, level 7 thrall of Juiblex), the son of Zargon&#039;s high cultists flees from Cynidicea, only to be captured by gnolls and rescued by the party.  Zargon begins to wake up as his cultists dig up.  Dorn then gets captured by the cult of Juiblex who torture him and eventually brainwash him into joining them.  The players are hired by an archeologists named Vanessa (Tiefling, level 7 [[Archivist]], level 7 [[Entropomancer]]) to take her to Cynidicea, but gets separated from the party on the way and finds her way to Cynidicea alone, where she ends up joining Zargon&#039;s cult.  The awakening of Zargon attracts the attention of [[Juiblex]], who sends Dorn to make an alliance with Zargon.  [[Zuggtmoy]] attempts to stop Juiblex by having their own cult frame the Juiblex&#039;s cult for murders, which the party investigates.  Vanessa convinces Dorn to take control of Zargon&#039;s cult with her and they sacrifice Dorn&#039;s father to speed up Zargon&#039;s revival.  Several factions try to manipulate the players into leading them to Zargon&#039;s resting places and the players must play them against each other to find out about Zargon and where to find him.  The players eventually make it to Zargon&#039;s tomb just as he is fully revived and defeat him and his cultists and ooze servants.  But in order to destroy Zargon permanently, they will have to throw his horn into the Eye of Zargon deep underground.&lt;br /&gt;
&lt;br /&gt;
===Shothragot===&lt;br /&gt;
Shothragot is an additional elder evil who was not included in the book, but instead appeared in [[Dragon Magazine]] #362.  Shothragot is an avatar of [[Tharizdun]] sealed beneath the temple of the Elder Elemental Eye, who works to free Tharizdun from his prizon by collecting the 333 gems of Tharizdun.&lt;br /&gt;
&lt;br /&gt;
==Aboleth Deities==&lt;br /&gt;
While most [[Aboleth]]s do not worship gods, there are five godlike beings that they pay respects to, which are described in the book [[Lords of Madness]].  A sixth one is mentioned in [[Dragon Magazine]] #358, in the article The Ecology of the Kaorti. &lt;br /&gt;
* [[Bolothamogg]] (Him Who Watches from Beyond the Stars): A primal force that keeps the multiverse separated from the outer dimensions.&lt;br /&gt;
* [[Holashner]] (The Hunger Below): A gigantic centipede squid thing that eats its way through the material plane, leaving behind a black substance that can be compressed into Bilestone, a substance that debilitates non-aberrations.&lt;br /&gt;
* [[Piscaethces]] (The Blood Queen): The origin of aboleths.  She wanders throughout the multiverse spawning new aboleths.  If she were to ever return aboleths would see it as proof that the multiverse isn&#039;t infinite.&lt;br /&gt;
* [[Shothotugg]] (Eater of Worlds): A mass of liquid that travels between worlds, poisoning and parasitizing them and slowly changing the laws of the multiverse as it does so.&lt;br /&gt;
* [[Y&#039;chak]] (The Violet Flame): A pillar of violet flames concealing a form so horrifying it would destroy anyone who looked at it.  It encourages mortals to worship evil gods and may be responsible for the creation of many of those gods.&lt;br /&gt;
* [[Zurguth]] (The Feasting Vast): A extremely powerful monster of the [[Far Realm]] in the form of an ocean of flesh.  It accidentally created the [[Kaorti]] just by looking at a group of wizards who entered the Far Realm.&lt;br /&gt;
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{{Template:D&amp;amp;D-Nonhuman-Deities}}&lt;br /&gt;
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[[Category:Roleplaying]]&lt;br /&gt;
[[Category:Dungeons &amp;amp; Dragons]]&lt;br /&gt;
[[Category:Game Books]]&lt;br /&gt;
[[Category:Splatbook]]&lt;/div&gt;</summary>
		<author><name>2602:306:B88B:FB60:CC8A:EBE4:1547:E3FA</name></author>
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	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Elder_Evils&amp;diff=194757</id>
		<title>Elder Evils</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Elder_Evils&amp;diff=194757"/>
		<updated>2019-07-15T05:31:35Z</updated>

		<summary type="html">&lt;p&gt;2602:306:B88B:FB60:CC8A:EBE4:1547:E3FA: /* Aboleth Deities */&lt;/p&gt;
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&lt;div&gt;[[Elder Evils]] can refer to either a 3.5 edition [[Splatbook]] about world ending threats the players may face or a group of powerful entities that are the closest things [[Aboleth]]s have to gods.&lt;br /&gt;
&lt;br /&gt;
==The Book==&lt;br /&gt;
The book Elder Evils was released near the end of 3.5 edition as tool for dungeon masters wanting to end their current campaign and switch to 4th edition.  The Elder Evils described in the book are entities with the potential to end the world, and thus end the campaign if the players fail to stop them, or act as a satisfyingly epic final boss for the players. The book instructs the DM on how to base a campaign around stopping one of these beings.  The book does not describe every detail of the campaigns like most books, but instead gives a general outline of the plot, plus the stats for major enemies the players will encounter, and details of the final dungeon, and what adjustments to make if the campaign is set in [[Faerun]] or [[Eberron]]. Many of them are not stated, as they are too powerful when fully unleashed for the players to stop, but instead only have stats for an aspect of them. Several of them were later adapted to 4th edition by Dragon Magazine as potential sources of power for [[Warlock]]s.&lt;br /&gt;
&lt;br /&gt;
===[[Atropus]]===&lt;br /&gt;
Known as The World Born Dead, Atropus is a moon sized undead creature that is as old as creation and desires the end of all life.  It destroys worlds by crashing on them and then draining them of all positive energy.  Atropus cannot be destroyed, but the players can drive it away.  As Atropus approaches the world necromancy spells become more powerful and the dead begin to rise as undead spontaneously.  Atropus itself has no stats, but the Aspect of Atropus is a CR 23 undead.  Atropus is also infested with many kinds of undead, including famine spirits, advanced deathshriekers, rage winds, angels of decay, nightcrawlers, nightwalkers, nightwings, dread wraiths, and a single dread boneyard.  Atropus is also a very hostile environment with no atmosphere unless it is about to collide with the world, and has a variety of effects that harm the living and boost the undead.&lt;br /&gt;
&lt;br /&gt;
In the suggested campaign, Caira Xasten (human, level 5 bard, level 5 rogue, level 10 [[Ur-Priest]]) wants to attract Atropus to destroy the world to get revenge on the gods, blaming them for the death of her husband who was killed by a falling meteorite.  To do this she and her cult first seek out a book about Atropus, then try to obtain the [[Book of Vile Darkness]] in order to learn the &#039;&#039;apocalypse of the sky&#039;&#039; spell which she will attempt to cast on a large city to attract Atropus with the mass death.  Meanwhile, the world is also invaded by a powerful general of [[Orcus]] who also wants to summon Atropus named Gorguth ([[Bodak]], level 2 ranger, level 1 fighter, level 9 blackguard), who rides on a powerful construct named Skyshadow and leading his own army of the undead to cause mass death.  After failing to stop either one of them, the players them must travel to Atropus and battle against a variety of undead monsters until they find and defeat the aspect of Atropus, which will cause Atropus to retreat.&lt;br /&gt;
&lt;br /&gt;
=== [[Father Llymic]] ===&lt;br /&gt;
Father Llymic is an entity from the [[Far Realm]] that sleeps in an icy prison that melts in darkness and thickens in sunlight who wants to remake the world to be more hospitable to itself and its children, which it creates by spreading a plague that turns the infected into creatures like itself, which are known as brood spawn. The more people Father Llimic infects, the more comes out of his sleep, and as it awakes the sun starts to go out, and darkness spells grow stronger while light spells weaken.  He is called Father Llymic because he often projects an illusion of a friendly old man.  Its true form is a massive demon like creature with scythes for arms, three eyes, and skin covered in icy crystal, with a CR of 18.  Beings converted into brood spawn gain similar features.&lt;br /&gt;
&lt;br /&gt;
In the suggested campaign, the player are sent to investigate the disappearance of a caravan that was attacked by a tribe of barbarians that worship Father Llymic.  After this a huge glacier and icy weather spreads down from the mountain where Father Llymic is imprisoned and strange ice monsters start attacking people.  Soon whole towns and villages are transformed into brood spawn as the weather gets worse and worse while the sun gets darker and darker.  The players must travel up the mountain while battling through mad cultists and many kinds of brood spawn to face and defeat Father Llymic.&lt;br /&gt;
&lt;br /&gt;
===The Hulks of Zoretha===&lt;br /&gt;
The Hulks of Zoretha are five giants made of stone from another world that plan to exterminate all life on this plane to make room for them to repopulate it with their own kind. As they awaken, the moon turns red, causing people to experience uncontrollable rage.  Four of the hulks are female and are each associated with a different element while the last one is male and has wings.  They are also completely indestructible as long as they are asleep.  All of them are CR 16.&lt;br /&gt;
&lt;br /&gt;
In the suggested campaign, Soelma Nilaenish (elf, level 7 wizard, level 10 loremaster, level 1 rogue) hires the party to recover a copy of the Zoretha Scrolls, then later hires them again to protect the scrolls.  She then travels with the party to stop the leader of the cult of Zoretha, Janwulf the Soulbiter (ice giant, level 11 bard).  But after Janwulf is defeated Soelma betrays the party and takes control of the cult herself.  Soelma is in fact horribly depressed and wants the world to be destroyed, while the old leader of the cult, Janwulf actually had no interest in waking up the hulks and just wanted power.  The party then stops Soelma from completing the ritual to wake up the hulks but the moon doesn&#039;t return to normal and the whole world is at war.  A single cultist escapes from the players and finishes the ritual to wake up the hulks and the players must then destroy them.&lt;br /&gt;
&lt;br /&gt;
===The Leviathan===&lt;br /&gt;
An immense sea monster that will destroy the world if it ever wakes up. As it gets close to awakening, the world is affected by extreme weather.  The Leviathan does not have stats, as it is too big for the players to fight, but the players may battle against aspects of the leviathan, which are CR 16, or an advanced aspect, which is CR 20.&lt;br /&gt;
&lt;br /&gt;
In the suggested campaign, the players save a port town from a disaster and are sent to investigate the cause of the strange weather.  The party then encounters an defeats a cult that worships the leviathan, but their leader, a mysterious man named Enshaddon, escapes.  Enshaddon is actually an advanced vampiric [[Ixitxachitl]] with 16 cleric levels named Axihuatl.  He is a worshiper of Demogorgon and wants to partially wake up the leviathan using a shard of chaos in order to flood the world.  After the players first disrupt his plans, he sends Marcus Hape (human, level 4 rogue, level 4 assassin, level 4 thrall of Demogogon) to kill them.  With the help of a sage named Mytus who provides the players with magic and equipment for underwater travel, the players attack a temple located in a hollow spine on the leviathan&#039;s back and interrupt Axihuatl&#039;s ritual to wake up the leviathan, causing him to lose control of the beast.  Axihuatl then allies with the players because he does not want the leviathan to completely destroy the world.  They must then travel deeper into the temple and throw the shard of chaos into a pit at the bottom to put the leviathan back to sleep.&lt;br /&gt;
&lt;br /&gt;
=== [[Pandorym]] ===&lt;br /&gt;
In ancient times, a group of wizards wanted to threaten the gods, so they summoned an intelligent superweapon from another dimension which they named Pandorym, but then betrayed and sealed Pandorym away by separating its mind from its body and imprisoning them separately.  The gods didn&#039;t like being threatened so they wiped the wizards out as soon as they had finished sealing Pandorym away. Pandorym desires to get revenge of the descendants of the wizards that imprisoned it, then fulfil its contract with them by killing all the gods, and if it is unable to return home after this it will destroy the world too. As Pandorym gets close to being freed, a glyph spread across the sky that interferes with the connections between planes, making many kinds of magic more difficult to use, especially conjuration.  Pandorym&#039;s mindless body resembles a larger than normal [[Sphere of Annihilation]] that always moves towards anyone that tries to control it, which is kept in an extradimensional prison.  It&#039;s mind is trapped inside of a crystal.  When this crystal is damaged a shard of its mind may escape, which has a CR of 25.  It&#039;s fully released mind does not have stats, as it is too powerful for the players to defeat.  If it does completely escape from the crystal prison then only divine intervention can stop it from returning to its body.&lt;br /&gt;
&lt;br /&gt;
In the suggested campaign, Tune Majii (human, Level 2 bard, level 2 wizard) hires the player to find her missing father Lucather (quell, level 8 enchanter, level 10 loremaster), who has become enslaved to Pandorym..  Meanwhile, the gods begin sending their mortal followers warnings that somebody is trying to unleash an unimaginably powerful evil.  This person turns out to be a [[Lawful Stupid]] [[Inevitable]] named Obligatum VII (kolyarut, level 3 [[Hexblade]], level 5 [[Occult Slayer]]), who wants to release Pandorym because Pandorym&#039;s contract was violated and it must correct this regardless of the consequences.  The players will have to travel to the prison where Pandorym&#039;s mind is kept and defeat Lucather and Obligatum VII as well as the prison&#039;s guardian constructs and undead.  If they succeed in killing Obligatum VII, they may then have to travel to [[Mechanus]] to prevent Obligatum VIII from being made.&lt;br /&gt;
&lt;br /&gt;
=== [[Ragnorra]] ===&lt;br /&gt;
Ragnorra is an entity of corrupted life that wants to remake all life to fit her own ideals of what life should be. She travels between worlds in the form of a red comet, which crashes down on the world and begins spreading her skin and nerves over the planet, warping all creatures into aberrations. As Ragnorra gets closer to landing, positive energy spells become stronger but also cause gross blemishes, Ragnorra&#039;s spores start to fall from the sky that turn things into swarms of pests, living things gain healing abilities but are slowly corrupted into aberrations, and eventually even the dead start rising as aberrations, while undead are forced to flee unless they are underground.  When Ragnorra crashes onto a planet she is reduced to a fraction of her full size but is still gargantuan size and has is CR 19 in both her initial form after landing, and her True Mother form taken when she merges with the neurotangle.&lt;br /&gt;
&lt;br /&gt;
In the suggested campaign, a cult that worships Ragnorra called the Malshapers attempts to attract Ragnorra to the player&#039;s world using kidnapped people an other stolen living things as bait to guide her on her path to the world.  The leader of the cult is Irthicax Vane ([[Zenythri]], level 17 monk), whose world was destroyed by Ragnorra and once fought against her, but eventually went mad and turned to worshiping her, though the players may be able to convince him to help stop her.  As Ragnorra approaches, mysterious springs with healing properties start popping up everywhere that are controlled by the Malshapers.  Swarms of vermin begin appearing in cities, and in response to this undead beings start showing up to fight them.  As the red comet continues to get closer the undead all start leaving.  While the players are investigating to see if the undead are planning anything, they get repeatedly attacked by low rogues sent the Malshapers.  Then an [[Aboleth]] mage with the ability to breath air falls from the sky and enslaves the risen corpses of the Malshapers.  Then Ragnorra crashes into the earth and creates an enormous crater full of aberrations and corrupt flesh.  The players must travel across this crater to reach the center and confront Ragnorra.  Once she has transformed into her True Mother form, the players must defeat her by breaking her connection with the planet, and thus forcing her to leave.&lt;br /&gt;
&lt;br /&gt;
===[[Sertrous]]===&lt;br /&gt;
Sertrous was a powerful [[Obyrith]] that was killed in the distant past, but whose spirit clings to life in his severed skull.  He was first killed for refusing to serve [[The Queen of Chaos]] but his spirit escaped to the material plane where he possessed a snake an made it into his new body.  After he sent armies of snakes and monsters to attack mortals because he was jealous of the worship the gods received from them, he was then killed again by a Solar named Avamerin, but not before Sertrous revealed the secret that divine magic is possible to gain from any kind of faith, not just faith in a god.  Avamerin at first didn&#039;t understand what Sertrous had said and shared the words with others, and when godless clerics started appearing as a result he was punished by being demoted to a Planetar.  Avamerin then turned on his god and began working to bring Sertrous back to life.  Avamerin now leads a cult of heretical [[Yuan-ti]] called The Vanguard of Sertrous that claims Sertrous is the true creator of the Yuan-ti.  As Sertrous gets closer to returning to life, encounters with snakes and snake-like monsters become more and more frequent.  Sertrous does not have stats because he is nothing but a immobile skull, but the players may fight against a CR 23 aspect of Sertrous.&lt;br /&gt;
&lt;br /&gt;
In the suggested campaign, the players are hired to find out why a merchant has cut contact with his business partners and discover that he has fallen under the sway of a group of Yuan-ti who are lead by somebody named Seghulerak (Yuan-ti abomination, level 10 cleric, level 5 thaumaturgist) and do not worship the traditional Yuan-ti gods.  Seghulerak and the Vanguard of Sertrous seize control of a major Yuan-ti city and start setting up &#039;&#039;serpentgates&#039;&#039; in temples around the world from which to launch invasions.  The players investigate an infestation of snakes and interfere with the creation of one of these gates.  The players eventually makes their way to the city where the Vanguard of Sertrous is based after many battles against Yuan-ti and other snake monsters and defeat Seghulerak, but her body vanishes when she is killed, leaving behind a pile of dead headless snakes.  After some investigation the players learn about the Serpent Reliquary, an extradimensional temple that is the true base of the Vanguard.  The players locate the portal the Reliquary and defeat Seghulerak again.  After this they meet Avamerin, who will try to trick the players into leaving by lying that Sertrous never existed and this was all a test by the gods.  If the players attack and defeat him, he is transformed into the aspect of Sertrous which the players must destroy.  If the players are dumb enough to fall for his trick, he might send them to a layer of the abyss disguised as their home.&lt;br /&gt;
&lt;br /&gt;
===The [[Worm That Walks]]===&lt;br /&gt;
The Worm that Walks is an evil demigod named [[Kyuss]] that wants to conquer the world and bring about the age of worms to become a full god. As get gets closer to escaping his prison, the world becomes infested with giant centipedes and other worm-like monsters.  [[Kyuss]] was once a prophet of an evil god who attempted to ascend to godhood by sacrificing all of his followers and transforming into a great monster made of worms, but he got stuck between mortality and godhood and trapped inside an obelisk.  The worm that walks is a CR 20 aberration.&lt;br /&gt;
&lt;br /&gt;
In the suggested campaign, Edwin Tolstoff (human lesser worm that walks, level 3 necromancer, level 3 cleric, level 10 true necromancer), a villain from the book [[Exemplars of Evil]], escapes from his prison by having his grandchildren kill their mother and release him, causing spawn of Kyuss to start appearing.  Edwin wants to released Kyuss from his prison because he hates being a worm that walks and hopes that Kyuss will either kill him or restore his humanity.  The players are called to solve a murder mystery, whose culprit is a wererat named Draen, who works for Katarin Tolstoff.  After solving this mystery, people are kidnapped and the players track them down to find an [[Avolakia]] who is turning his captives into spawn of Kyuss.  Though the players defeat him, people continue disappearing all over the nation.  When the party&#039;s spellcaster visits a local wizard&#039;s guild, they find that it has been ransacked and most of the wizard transformed into undead by Edwin.  The most notable item he has stolen is a [[Well of Many Worlds]].  The Herald of Kyuss (Avolakia, level 8 cleric) working for Edwin then poses as an NPC ally the players know and tells them that a wizard named Emirikol the Chaotic is planning to destroy the universe by putting a [[Sphere of Annihilation]] into the well.  This is a trick by Edwin to give him the chance to steal a Talisman of the Sphere from Emirikol while the players are fighting him.  But Edwin is unable to find a sphere of annihilation, and so anonymously hires the players to go to the [[Tomb of Horrors]] and secretly follows them so that he can steal the sphere from the tomb.  The players then must chase him to Wormcrawl island to stop him from using it to break Kyuss&#039;s prison.  When he reaches the obelisk he completes the ritual and places the sphere of annihilation into the well of many worlds, creating a black hole and releasing Kyuss.  The players will have to defeat Kyuss and stop the black hole from destroying reality if it isn&#039;t stopped by divine intervention.  If you don&#039;t have the Exemplars of Evil book, it suggests replacing Edwin with a different villain.  The book also suggests combining this plot with the [[Adventure Path]], &#039;&#039;Age of Worms&#039;&#039; from [[Dungeon Magazine]], which also features Kyuss.&lt;br /&gt;
&lt;br /&gt;
===[[Zargon]]===&lt;br /&gt;
Zargon is an ancient evil who once ruled over [[Baator]] as the father of the [[Baatorian]]s before Baator was conquered by Asmodeus and his [[Baatezu]]. Although he was defeated by Asmodeus, he could not be killed even by the gods and was imprisoned on the material plane. His horn is nearly indestructible and he will regenerate from it if the rest of his body is destroyed. Now he has given up on reclaiming Baator and wants to conquer the mortal world.  As he gets closer to awakening the world is affected by extreme weather, including rains of slime that pollute water sources with a contagion that can turn people into [[Slime]]s called Whelps of Zargon.  Zargon is only CR 16, though according to the fluff he is capable of killing gods due to them being vulnerable to his powers.&lt;br /&gt;
&lt;br /&gt;
Dorn (Cynidicean, Level 1 rogue, level 3 fighter, level 3 ranger, level 7 thrall of Juiblex), the son of Zargon&#039;s high cultists flees from Cynidicea, only to be captured by gnolls and rescued by the party.  Zargon begins to wake up as his cultists dig up.  Dorn then gets captured by the cult of Juiblex who torture him and eventually brainwash him into joining them.  The players are hired by an archeologists named Vanessa (Tiefling, level 7 [[Archivist]], level 7 [[Entropomancer]]) to take her to Cynidicea, but gets separated from the party on the way and finds her way to Cynidicea alone, where she ends up joining Zargon&#039;s cult.  The awakening of Zargon attracts the attention of [[Juiblex]], who sends Dorn to make an alliance with Zargon.  [[Zuggtmoy]] attempts to stop Juiblex by having their own cult frame the Juiblex&#039;s cult for murders, which the party investigates.  Vanessa convinces Dorn to take control of Zargon&#039;s cult with her and they sacrifice Dorn&#039;s father to speed up Zargon&#039;s revival.  Several factions try to manipulate the players into leading them to Zargon&#039;s resting places and the players must play them against each other to find out about Zargon and where to find him.  The players eventually make it to Zargon&#039;s tomb just as he is fully revived and defeat him and his cultists and ooze servants.  But in order to destroy Zargon permanently, they will have to throw his horn into the Eye of Zargon deep underground.&lt;br /&gt;
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===Shothragot===&lt;br /&gt;
Shothragot is an additional elder evil who was not included in the book, but instead appeared in [[Dragon Magazine]] #362.&lt;br /&gt;
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==Aboleth Deities==&lt;br /&gt;
While most [[Aboleth]]s do not worship gods, there are five godlike beings that they pay respects to, which are described in the book [[Lords of Madness]].  A sixth one is mentioned in [[Dragon Magazine]] #358, in the article The Ecology of the Kaorti. &lt;br /&gt;
* [[Bolothamogg]] (Him Who Watches from Beyond the Stars): A primal force that keeps the multiverse separated from the outer dimensions.&lt;br /&gt;
* [[Holashner]] (The Hunger Below): A gigantic centipede squid thing that eats its way through the material plane, leaving behind a black substance that can be compressed into Bilestone, a substance that debilitates non-aberrations.&lt;br /&gt;
* [[Piscaethces]] (The Blood Queen): The origin of aboleths.  She wanders throughout the multiverse spawning new aboleths.  If she were to ever return aboleths would see it as proof that the multiverse isn&#039;t infinite.&lt;br /&gt;
* [[Shothotugg]] (Eater of Worlds): A mass of liquid that travels between worlds, poisoning and parasitizing them and slowly changing the laws of the multiverse as it does so.&lt;br /&gt;
* [[Y&#039;chak]] (The Violet Flame): A pillar of violet flames concealing a form so horrifying it would destroy anyone who looked at it.  It encourages mortals to worship evil gods and may be responsible for the creation of many of those gods.&lt;br /&gt;
* [[Zurguth]] (The Feasting Vast): A extremely powerful monster of the [[Far Realm]] in the form of an ocean of flesh.  It accidentally created the [[Kaorti]] just by looking at a group of wizards who entered the Far Realm.&lt;br /&gt;
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{{Template:D&amp;amp;D-Nonhuman-Deities}}&lt;br /&gt;
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[[Category:Roleplaying]]&lt;br /&gt;
[[Category:Dungeons &amp;amp; Dragons]]&lt;br /&gt;
[[Category:Game Books]]&lt;br /&gt;
[[Category:Splatbook]]&lt;/div&gt;</summary>
		<author><name>2602:306:B88B:FB60:CC8A:EBE4:1547:E3FA</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Elder_Evils&amp;diff=194756</id>
		<title>Elder Evils</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Elder_Evils&amp;diff=194756"/>
		<updated>2019-07-15T05:18:29Z</updated>

		<summary type="html">&lt;p&gt;2602:306:B88B:FB60:CC8A:EBE4:1547:E3FA: /* Aboleth Deities */&lt;/p&gt;
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&lt;div&gt;[[Elder Evils]] can refer to either a 3.5 edition [[Splatbook]] about world ending threats the players may face or a group of powerful entities that are the closest things [[Aboleth]]s have to gods.&lt;br /&gt;
&lt;br /&gt;
==The Book==&lt;br /&gt;
The book Elder Evils was released near the end of 3.5 edition as tool for dungeon masters wanting to end their current campaign and switch to 4th edition.  The Elder Evils described in the book are entities with the potential to end the world, and thus end the campaign if the players fail to stop them, or act as a satisfyingly epic final boss for the players. The book instructs the DM on how to base a campaign around stopping one of these beings.  The book does not describe every detail of the campaigns like most books, but instead gives a general outline of the plot, plus the stats for major enemies the players will encounter, and details of the final dungeon, and what adjustments to make if the campaign is set in [[Faerun]] or [[Eberron]]. Many of them are not stated, as they are too powerful when fully unleashed for the players to stop, but instead only have stats for an aspect of them. Several of them were later adapted to 4th edition by Dragon Magazine as potential sources of power for [[Warlock]]s.&lt;br /&gt;
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===[[Atropus]]===&lt;br /&gt;
Known as The World Born Dead, Atropus is a moon sized undead creature that is as old as creation and desires the end of all life.  It destroys worlds by crashing on them and then draining them of all positive energy.  Atropus cannot be destroyed, but the players can drive it away.  As Atropus approaches the world necromancy spells become more powerful and the dead begin to rise as undead spontaneously.  Atropus itself has no stats, but the Aspect of Atropus is a CR 23 undead.  Atropus is also infested with many kinds of undead, including famine spirits, advanced deathshriekers, rage winds, angels of decay, nightcrawlers, nightwalkers, nightwings, dread wraiths, and a single dread boneyard.  Atropus is also a very hostile environment with no atmosphere unless it is about to collide with the world, and has a variety of effects that harm the living and boost the undead.&lt;br /&gt;
&lt;br /&gt;
In the suggested campaign, Caira Xasten (human, level 5 bard, level 5 rogue, level 10 [[Ur-Priest]]) wants to attract Atropus to destroy the world to get revenge on the gods, blaming them for the death of her husband who was killed by a falling meteorite.  To do this she and her cult first seek out a book about Atropus, then try to obtain the [[Book of Vile Darkness]] in order to learn the &#039;&#039;apocalypse of the sky&#039;&#039; spell which she will attempt to cast on a large city to attract Atropus with the mass death.  Meanwhile, the world is also invaded by a powerful general of [[Orcus]] who also wants to summon Atropus named Gorguth ([[Bodak]], level 2 ranger, level 1 fighter, level 9 blackguard), who rides on a powerful construct named Skyshadow and leading his own army of the undead to cause mass death.  After failing to stop either one of them, the players them must travel to Atropus and battle against a variety of undead monsters until they find and defeat the aspect of Atropus, which will cause Atropus to retreat.&lt;br /&gt;
&lt;br /&gt;
=== [[Father Llymic]] ===&lt;br /&gt;
Father Llymic is an entity from the [[Far Realm]] that sleeps in an icy prison that melts in darkness and thickens in sunlight who wants to remake the world to be more hospitable to itself and its children, which it creates by spreading a plague that turns the infected into creatures like itself, which are known as brood spawn. The more people Father Llimic infects, the more comes out of his sleep, and as it awakes the sun starts to go out, and darkness spells grow stronger while light spells weaken.  He is called Father Llymic because he often projects an illusion of a friendly old man.  Its true form is a massive demon like creature with scythes for arms, three eyes, and skin covered in icy crystal, with a CR of 18.  Beings converted into brood spawn gain similar features.&lt;br /&gt;
&lt;br /&gt;
In the suggested campaign, the player are sent to investigate the disappearance of a caravan that was attacked by a tribe of barbarians that worship Father Llymic.  After this a huge glacier and icy weather spreads down from the mountain where Father Llymic is imprisoned and strange ice monsters start attacking people.  Soon whole towns and villages are transformed into brood spawn as the weather gets worse and worse while the sun gets darker and darker.  The players must travel up the mountain while battling through mad cultists and many kinds of brood spawn to face and defeat Father Llymic.&lt;br /&gt;
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===The Hulks of Zoretha===&lt;br /&gt;
The Hulks of Zoretha are five giants made of stone from another world that plan to exterminate all life on this plane to make room for them to repopulate it with their own kind. As they awaken, the moon turns red, causing people to experience uncontrollable rage.  Four of the hulks are female and are each associated with a different element while the last one is male and has wings.  They are also completely indestructible as long as they are asleep.  All of them are CR 16.&lt;br /&gt;
&lt;br /&gt;
In the suggested campaign, Soelma Nilaenish (elf, level 7 wizard, level 10 loremaster, level 1 rogue) hires the party to recover a copy of the Zoretha Scrolls, then later hires them again to protect the scrolls.  She then travels with the party to stop the leader of the cult of Zoretha, Janwulf the Soulbiter (ice giant, level 11 bard).  But after Janwulf is defeated Soelma betrays the party and takes control of the cult herself.  Soelma is in fact horribly depressed and wants the world to be destroyed, while the old leader of the cult, Janwulf actually had no interest in waking up the hulks and just wanted power.  The party then stops Soelma from completing the ritual to wake up the hulks but the moon doesn&#039;t return to normal and the whole world is at war.  A single cultist escapes from the players and finishes the ritual to wake up the hulks and the players must then destroy them.&lt;br /&gt;
&lt;br /&gt;
===The Leviathan===&lt;br /&gt;
An immense sea monster that will destroy the world if it ever wakes up. As it gets close to awakening, the world is affected by extreme weather.  The Leviathan does not have stats, as it is too big for the players to fight, but the players may battle against aspects of the leviathan, which are CR 16, or an advanced aspect, which is CR 20.&lt;br /&gt;
&lt;br /&gt;
In the suggested campaign, the players save a port town from a disaster and are sent to investigate the cause of the strange weather.  The party then encounters an defeats a cult that worships the leviathan, but their leader, a mysterious man named Enshaddon, escapes.  Enshaddon is actually an advanced vampiric [[Ixitxachitl]] with 16 cleric levels named Axihuatl.  He is a worshiper of Demogorgon and wants to partially wake up the leviathan using a shard of chaos in order to flood the world.  After the players first disrupt his plans, he sends Marcus Hape (human, level 4 rogue, level 4 assassin, level 4 thrall of Demogogon) to kill them.  With the help of a sage named Mytus who provides the players with magic and equipment for underwater travel, the players attack a temple located in a hollow spine on the leviathan&#039;s back and interrupt Axihuatl&#039;s ritual to wake up the leviathan, causing him to lose control of the beast.  Axihuatl then allies with the players because he does not want the leviathan to completely destroy the world.  They must then travel deeper into the temple and throw the shard of chaos into a pit at the bottom to put the leviathan back to sleep.&lt;br /&gt;
&lt;br /&gt;
=== [[Pandorym]] ===&lt;br /&gt;
In ancient times, a group of wizards wanted to threaten the gods, so they summoned an intelligent superweapon from another dimension which they named Pandorym, but then betrayed and sealed Pandorym away by separating its mind from its body and imprisoning them separately.  The gods didn&#039;t like being threatened so they wiped the wizards out as soon as they had finished sealing Pandorym away. Pandorym desires to get revenge of the descendants of the wizards that imprisoned it, then fulfil its contract with them by killing all the gods, and if it is unable to return home after this it will destroy the world too. As Pandorym gets close to being freed, a glyph spread across the sky that interferes with the connections between planes, making many kinds of magic more difficult to use, especially conjuration.  Pandorym&#039;s mindless body resembles a larger than normal [[Sphere of Annihilation]] that always moves towards anyone that tries to control it, which is kept in an extradimensional prison.  It&#039;s mind is trapped inside of a crystal.  When this crystal is damaged a shard of its mind may escape, which has a CR of 25.  It&#039;s fully released mind does not have stats, as it is too powerful for the players to defeat.  If it does completely escape from the crystal prison then only divine intervention can stop it from returning to its body.&lt;br /&gt;
&lt;br /&gt;
In the suggested campaign, Tune Majii (human, Level 2 bard, level 2 wizard) hires the player to find her missing father Lucather (quell, level 8 enchanter, level 10 loremaster), who has become enslaved to Pandorym..  Meanwhile, the gods begin sending their mortal followers warnings that somebody is trying to unleash an unimaginably powerful evil.  This person turns out to be a [[Lawful Stupid]] [[Inevitable]] named Obligatum VII (kolyarut, level 3 [[Hexblade]], level 5 [[Occult Slayer]]), who wants to release Pandorym because Pandorym&#039;s contract was violated and it must correct this regardless of the consequences.  The players will have to travel to the prison where Pandorym&#039;s mind is kept and defeat Lucather and Obligatum VII as well as the prison&#039;s guardian constructs and undead.  If they succeed in killing Obligatum VII, they may then have to travel to [[Mechanus]] to prevent Obligatum VIII from being made.&lt;br /&gt;
&lt;br /&gt;
=== [[Ragnorra]] ===&lt;br /&gt;
Ragnorra is an entity of corrupted life that wants to remake all life to fit her own ideals of what life should be. She travels between worlds in the form of a red comet, which crashes down on the world and begins spreading her skin and nerves over the planet, warping all creatures into aberrations. As Ragnorra gets closer to landing, positive energy spells become stronger but also cause gross blemishes, Ragnorra&#039;s spores start to fall from the sky that turn things into swarms of pests, living things gain healing abilities but are slowly corrupted into aberrations, and eventually even the dead start rising as aberrations, while undead are forced to flee unless they are underground.  When Ragnorra crashes onto a planet she is reduced to a fraction of her full size but is still gargantuan size and has is CR 19 in both her initial form after landing, and her True Mother form taken when she merges with the neurotangle.&lt;br /&gt;
&lt;br /&gt;
In the suggested campaign, a cult that worships Ragnorra called the Malshapers attempts to attract Ragnorra to the player&#039;s world using kidnapped people an other stolen living things as bait to guide her on her path to the world.  The leader of the cult is Irthicax Vane ([[Zenythri]], level 17 monk), whose world was destroyed by Ragnorra and once fought against her, but eventually went mad and turned to worshiping her, though the players may be able to convince him to help stop her.  As Ragnorra approaches, mysterious springs with healing properties start popping up everywhere that are controlled by the Malshapers.  Swarms of vermin begin appearing in cities, and in response to this undead beings start showing up to fight them.  As the red comet continues to get closer the undead all start leaving.  While the players are investigating to see if the undead are planning anything, they get repeatedly attacked by low rogues sent the Malshapers.  Then an [[Aboleth]] mage with the ability to breath air falls from the sky and enslaves the risen corpses of the Malshapers.  Then Ragnorra crashes into the earth and creates an enormous crater full of aberrations and corrupt flesh.  The players must travel across this crater to reach the center and confront Ragnorra.  Once she has transformed into her True Mother form, the players must defeat her by breaking her connection with the planet, and thus forcing her to leave.&lt;br /&gt;
&lt;br /&gt;
===[[Sertrous]]===&lt;br /&gt;
Sertrous was a powerful [[Obyrith]] that was killed in the distant past, but whose spirit clings to life in his severed skull.  He was first killed for refusing to serve [[The Queen of Chaos]] but his spirit escaped to the material plane where he possessed a snake an made it into his new body.  After he sent armies of snakes and monsters to attack mortals because he was jealous of the worship the gods received from them, he was then killed again by a Solar named Avamerin, but not before Sertrous revealed the secret that divine magic is possible to gain from any kind of faith, not just faith in a god.  Avamerin at first didn&#039;t understand what Sertrous had said and shared the words with others, and when godless clerics started appearing as a result he was punished by being demoted to a Planetar.  Avamerin then turned on his god and began working to bring Sertrous back to life.  Avamerin now leads a cult of heretical [[Yuan-ti]] called The Vanguard of Sertrous that claims Sertrous is the true creator of the Yuan-ti.  As Sertrous gets closer to returning to life, encounters with snakes and snake-like monsters become more and more frequent.  Sertrous does not have stats because he is nothing but a immobile skull, but the players may fight against a CR 23 aspect of Sertrous.&lt;br /&gt;
&lt;br /&gt;
In the suggested campaign, the players are hired to find out why a merchant has cut contact with his business partners and discover that he has fallen under the sway of a group of Yuan-ti who are lead by somebody named Seghulerak (Yuan-ti abomination, level 10 cleric, level 5 thaumaturgist) and do not worship the traditional Yuan-ti gods.  Seghulerak and the Vanguard of Sertrous seize control of a major Yuan-ti city and start setting up &#039;&#039;serpentgates&#039;&#039; in temples around the world from which to launch invasions.  The players investigate an infestation of snakes and interfere with the creation of one of these gates.  The players eventually makes their way to the city where the Vanguard of Sertrous is based after many battles against Yuan-ti and other snake monsters and defeat Seghulerak, but her body vanishes when she is killed, leaving behind a pile of dead headless snakes.  After some investigation the players learn about the Serpent Reliquary, an extradimensional temple that is the true base of the Vanguard.  The players locate the portal the Reliquary and defeat Seghulerak again.  After this they meet Avamerin, who will try to trick the players into leaving by lying that Sertrous never existed and this was all a test by the gods.  If the players attack and defeat him, he is transformed into the aspect of Sertrous which the players must destroy.  If the players are dumb enough to fall for his trick, he might send them to a layer of the abyss disguised as their home.&lt;br /&gt;
&lt;br /&gt;
===The [[Worm That Walks]]===&lt;br /&gt;
The Worm that Walks is an evil demigod named [[Kyuss]] that wants to conquer the world and bring about the age of worms to become a full god. As get gets closer to escaping his prison, the world becomes infested with giant centipedes and other worm-like monsters.  [[Kyuss]] was once a prophet of an evil god who attempted to ascend to godhood by sacrificing all of his followers and transforming into a great monster made of worms, but he got stuck between mortality and godhood and trapped inside an obelisk.  The worm that walks is a CR 20 aberration.&lt;br /&gt;
&lt;br /&gt;
In the suggested campaign, Edwin Tolstoff (human lesser worm that walks, level 3 necromancer, level 3 cleric, level 10 true necromancer), a villain from the book [[Exemplars of Evil]], escapes from his prison by having his grandchildren kill their mother and release him, causing spawn of Kyuss to start appearing.  Edwin wants to released Kyuss from his prison because he hates being a worm that walks and hopes that Kyuss will either kill him or restore his humanity.  The players are called to solve a murder mystery, whose culprit is a wererat named Draen, who works for Katarin Tolstoff.  After solving this mystery, people are kidnapped and the players track them down to find an [[Avolakia]] who is turning his captives into spawn of Kyuss.  Though the players defeat him, people continue disappearing all over the nation.  When the party&#039;s spellcaster visits a local wizard&#039;s guild, they find that it has been ransacked and most of the wizard transformed into undead by Edwin.  The most notable item he has stolen is a [[Well of Many Worlds]].  The Herald of Kyuss (Avolakia, level 8 cleric) working for Edwin then poses as an NPC ally the players know and tells them that a wizard named Emirikol the Chaotic is planning to destroy the universe by putting a [[Sphere of Annihilation]] into the well.  This is a trick by Edwin to give him the chance to steal a Talisman of the Sphere from Emirikol while the players are fighting him.  But Edwin is unable to find a sphere of annihilation, and so anonymously hires the players to go to the [[Tomb of Horrors]] and secretly follows them so that he can steal the sphere from the tomb.  The players then must chase him to Wormcrawl island to stop him from using it to break Kyuss&#039;s prison.  When he reaches the obelisk he completes the ritual and places the sphere of annihilation into the well of many worlds, creating a black hole and releasing Kyuss.  The players will have to defeat Kyuss and stop the black hole from destroying reality if it isn&#039;t stopped by divine intervention.  If you don&#039;t have the Exemplars of Evil book, it suggests replacing Edwin with a different villain.  The book also suggests combining this plot with the [[Adventure Path]], &#039;&#039;Age of Worms&#039;&#039; from [[Dungeon Magazine]], which also features Kyuss.&lt;br /&gt;
&lt;br /&gt;
===[[Zargon]]===&lt;br /&gt;
Zargon is an ancient evil who once ruled over [[Baator]] as the father of the [[Baatorian]]s before Baator was conquered by Asmodeus and his [[Baatezu]]. Although he was defeated by Asmodeus, he could not be killed even by the gods and was imprisoned on the material plane. His horn is nearly indestructible and he will regenerate from it if the rest of his body is destroyed. Now he has given up on reclaiming Baator and wants to conquer the mortal world.  As he gets closer to awakening the world is affected by extreme weather, including rains of slime that pollute water sources with a contagion that can turn people into [[Slime]]s called Whelps of Zargon.  Zargon is only CR 16, though according to the fluff he is capable of killing gods due to them being vulnerable to his powers.&lt;br /&gt;
&lt;br /&gt;
Dorn (Cynidicean, Level 1 rogue, level 3 fighter, level 3 ranger, level 7 thrall of Juiblex), the son of Zargon&#039;s high cultists flees from Cynidicea, only to be captured by gnolls and rescued by the party.  Zargon begins to wake up as his cultists dig up.  Dorn then gets captured by the cult of Juiblex who torture him and eventually brainwash him into joining them.  The players are hired by an archeologists named Vanessa (Tiefling, level 7 [[Archivist]], level 7 [[Entropomancer]]) to take her to Cynidicea, but gets separated from the party on the way and finds her way to Cynidicea alone, where she ends up joining Zargon&#039;s cult.  The awakening of Zargon attracts the attention of [[Juiblex]], who sends Dorn to make an alliance with Zargon.  [[Zuggtmoy]] attempts to stop Juiblex by having their own cult frame the Juiblex&#039;s cult for murders, which the party investigates.  Vanessa convinces Dorn to take control of Zargon&#039;s cult with her and they sacrifice Dorn&#039;s father to speed up Zargon&#039;s revival.  Several factions try to manipulate the players into leading them to Zargon&#039;s resting places and the players must play them against each other to find out about Zargon and where to find him.  The players eventually make it to Zargon&#039;s tomb just as he is fully revived and defeat him and his cultists and ooze servants.  But in order to destroy Zargon permanently, they will have to throw his horn into the Eye of Zargon deep underground.&lt;br /&gt;
&lt;br /&gt;
===Shothragot===&lt;br /&gt;
Shothragot is an additional elder evil who was not included in the book, but instead appeared in [[Dragon Magazine]] #362.&lt;br /&gt;
&lt;br /&gt;
==Aboleth Deities==&lt;br /&gt;
While most [[Aboleth]]s do not worship gods, there are five godlike beings that they pay respects to, which are described in the book [[Lords of Madness]].  A sixth one is mentioned in [[Dragon Magazine]] #358, in the article The Ecology of the Kaorti. &lt;br /&gt;
* [[Bolothamogg]] (Him Who Watches from Beyond the Stars): A primal force that keeps the multiverse separated from the outer dimensions.&lt;br /&gt;
* [[Holashner]] (The Hunger Below): A gigantic centipede squid thing that eats its way through the material plane, leaving behind a black substance that can be compressed into Bilestone, a substance that debilitates non-aberrations.&lt;br /&gt;
* [[Piscaethces]] (The Blood Queen): The origin of aboleths.  She wanders throughout the multiverse spawning new aboleths.  If she were to ever return aboleths would see it as proof that the multiverse isn&#039;t infinite.&lt;br /&gt;
* [[Shothotugg]] (Eater of Worlds): A mass of liquid that travels between worlds, poisoning and parasitizing them and slowly changing the laws of the multiverse as it does so.&lt;br /&gt;
* [[Y&#039;chak]] (The Violet Flame): A pillar of violet flames concealing a form so horrifying it would destroy anyone who looked at it.  It encourages mortals to worship evil gods and may be responsible for the creation of many of those gods.&lt;br /&gt;
* [[Zurguth]] (The Feasting Vast): A extremely powerful monster of the [[Far Realm]] who accidentally created the [[Kaorti]] just by looking at a group of wizards who entered the Far Realm.&lt;br /&gt;
&lt;br /&gt;
{{Template:D&amp;amp;D-Nonhuman-Deities}}&lt;br /&gt;
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[[Category:Roleplaying]]&lt;br /&gt;
[[Category:Dungeons &amp;amp; Dragons]]&lt;br /&gt;
[[Category:Game Books]]&lt;br /&gt;
[[Category:Splatbook]]&lt;/div&gt;</summary>
		<author><name>2602:306:B88B:FB60:CC8A:EBE4:1547:E3FA</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Elder_Evils&amp;diff=194755</id>
		<title>Elder Evils</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Elder_Evils&amp;diff=194755"/>
		<updated>2019-07-15T05:18:00Z</updated>

		<summary type="html">&lt;p&gt;2602:306:B88B:FB60:CC8A:EBE4:1547:E3FA: &lt;/p&gt;
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&lt;div&gt;[[Elder Evils]] can refer to either a 3.5 edition [[Splatbook]] about world ending threats the players may face or a group of powerful entities that are the closest things [[Aboleth]]s have to gods.&lt;br /&gt;
&lt;br /&gt;
==The Book==&lt;br /&gt;
The book Elder Evils was released near the end of 3.5 edition as tool for dungeon masters wanting to end their current campaign and switch to 4th edition.  The Elder Evils described in the book are entities with the potential to end the world, and thus end the campaign if the players fail to stop them, or act as a satisfyingly epic final boss for the players. The book instructs the DM on how to base a campaign around stopping one of these beings.  The book does not describe every detail of the campaigns like most books, but instead gives a general outline of the plot, plus the stats for major enemies the players will encounter, and details of the final dungeon, and what adjustments to make if the campaign is set in [[Faerun]] or [[Eberron]]. Many of them are not stated, as they are too powerful when fully unleashed for the players to stop, but instead only have stats for an aspect of them. Several of them were later adapted to 4th edition by Dragon Magazine as potential sources of power for [[Warlock]]s.&lt;br /&gt;
&lt;br /&gt;
===[[Atropus]]===&lt;br /&gt;
Known as The World Born Dead, Atropus is a moon sized undead creature that is as old as creation and desires the end of all life.  It destroys worlds by crashing on them and then draining them of all positive energy.  Atropus cannot be destroyed, but the players can drive it away.  As Atropus approaches the world necromancy spells become more powerful and the dead begin to rise as undead spontaneously.  Atropus itself has no stats, but the Aspect of Atropus is a CR 23 undead.  Atropus is also infested with many kinds of undead, including famine spirits, advanced deathshriekers, rage winds, angels of decay, nightcrawlers, nightwalkers, nightwings, dread wraiths, and a single dread boneyard.  Atropus is also a very hostile environment with no atmosphere unless it is about to collide with the world, and has a variety of effects that harm the living and boost the undead.&lt;br /&gt;
&lt;br /&gt;
In the suggested campaign, Caira Xasten (human, level 5 bard, level 5 rogue, level 10 [[Ur-Priest]]) wants to attract Atropus to destroy the world to get revenge on the gods, blaming them for the death of her husband who was killed by a falling meteorite.  To do this she and her cult first seek out a book about Atropus, then try to obtain the [[Book of Vile Darkness]] in order to learn the &#039;&#039;apocalypse of the sky&#039;&#039; spell which she will attempt to cast on a large city to attract Atropus with the mass death.  Meanwhile, the world is also invaded by a powerful general of [[Orcus]] who also wants to summon Atropus named Gorguth ([[Bodak]], level 2 ranger, level 1 fighter, level 9 blackguard), who rides on a powerful construct named Skyshadow and leading his own army of the undead to cause mass death.  After failing to stop either one of them, the players them must travel to Atropus and battle against a variety of undead monsters until they find and defeat the aspect of Atropus, which will cause Atropus to retreat.&lt;br /&gt;
&lt;br /&gt;
=== [[Father Llymic]] ===&lt;br /&gt;
Father Llymic is an entity from the [[Far Realm]] that sleeps in an icy prison that melts in darkness and thickens in sunlight who wants to remake the world to be more hospitable to itself and its children, which it creates by spreading a plague that turns the infected into creatures like itself, which are known as brood spawn. The more people Father Llimic infects, the more comes out of his sleep, and as it awakes the sun starts to go out, and darkness spells grow stronger while light spells weaken.  He is called Father Llymic because he often projects an illusion of a friendly old man.  Its true form is a massive demon like creature with scythes for arms, three eyes, and skin covered in icy crystal, with a CR of 18.  Beings converted into brood spawn gain similar features.&lt;br /&gt;
&lt;br /&gt;
In the suggested campaign, the player are sent to investigate the disappearance of a caravan that was attacked by a tribe of barbarians that worship Father Llymic.  After this a huge glacier and icy weather spreads down from the mountain where Father Llymic is imprisoned and strange ice monsters start attacking people.  Soon whole towns and villages are transformed into brood spawn as the weather gets worse and worse while the sun gets darker and darker.  The players must travel up the mountain while battling through mad cultists and many kinds of brood spawn to face and defeat Father Llymic.&lt;br /&gt;
&lt;br /&gt;
===The Hulks of Zoretha===&lt;br /&gt;
The Hulks of Zoretha are five giants made of stone from another world that plan to exterminate all life on this plane to make room for them to repopulate it with their own kind. As they awaken, the moon turns red, causing people to experience uncontrollable rage.  Four of the hulks are female and are each associated with a different element while the last one is male and has wings.  They are also completely indestructible as long as they are asleep.  All of them are CR 16.&lt;br /&gt;
&lt;br /&gt;
In the suggested campaign, Soelma Nilaenish (elf, level 7 wizard, level 10 loremaster, level 1 rogue) hires the party to recover a copy of the Zoretha Scrolls, then later hires them again to protect the scrolls.  She then travels with the party to stop the leader of the cult of Zoretha, Janwulf the Soulbiter (ice giant, level 11 bard).  But after Janwulf is defeated Soelma betrays the party and takes control of the cult herself.  Soelma is in fact horribly depressed and wants the world to be destroyed, while the old leader of the cult, Janwulf actually had no interest in waking up the hulks and just wanted power.  The party then stops Soelma from completing the ritual to wake up the hulks but the moon doesn&#039;t return to normal and the whole world is at war.  A single cultist escapes from the players and finishes the ritual to wake up the hulks and the players must then destroy them.&lt;br /&gt;
&lt;br /&gt;
===The Leviathan===&lt;br /&gt;
An immense sea monster that will destroy the world if it ever wakes up. As it gets close to awakening, the world is affected by extreme weather.  The Leviathan does not have stats, as it is too big for the players to fight, but the players may battle against aspects of the leviathan, which are CR 16, or an advanced aspect, which is CR 20.&lt;br /&gt;
&lt;br /&gt;
In the suggested campaign, the players save a port town from a disaster and are sent to investigate the cause of the strange weather.  The party then encounters an defeats a cult that worships the leviathan, but their leader, a mysterious man named Enshaddon, escapes.  Enshaddon is actually an advanced vampiric [[Ixitxachitl]] with 16 cleric levels named Axihuatl.  He is a worshiper of Demogorgon and wants to partially wake up the leviathan using a shard of chaos in order to flood the world.  After the players first disrupt his plans, he sends Marcus Hape (human, level 4 rogue, level 4 assassin, level 4 thrall of Demogogon) to kill them.  With the help of a sage named Mytus who provides the players with magic and equipment for underwater travel, the players attack a temple located in a hollow spine on the leviathan&#039;s back and interrupt Axihuatl&#039;s ritual to wake up the leviathan, causing him to lose control of the beast.  Axihuatl then allies with the players because he does not want the leviathan to completely destroy the world.  They must then travel deeper into the temple and throw the shard of chaos into a pit at the bottom to put the leviathan back to sleep.&lt;br /&gt;
&lt;br /&gt;
=== [[Pandorym]] ===&lt;br /&gt;
In ancient times, a group of wizards wanted to threaten the gods, so they summoned an intelligent superweapon from another dimension which they named Pandorym, but then betrayed and sealed Pandorym away by separating its mind from its body and imprisoning them separately.  The gods didn&#039;t like being threatened so they wiped the wizards out as soon as they had finished sealing Pandorym away. Pandorym desires to get revenge of the descendants of the wizards that imprisoned it, then fulfil its contract with them by killing all the gods, and if it is unable to return home after this it will destroy the world too. As Pandorym gets close to being freed, a glyph spread across the sky that interferes with the connections between planes, making many kinds of magic more difficult to use, especially conjuration.  Pandorym&#039;s mindless body resembles a larger than normal [[Sphere of Annihilation]] that always moves towards anyone that tries to control it, which is kept in an extradimensional prison.  It&#039;s mind is trapped inside of a crystal.  When this crystal is damaged a shard of its mind may escape, which has a CR of 25.  It&#039;s fully released mind does not have stats, as it is too powerful for the players to defeat.  If it does completely escape from the crystal prison then only divine intervention can stop it from returning to its body.&lt;br /&gt;
&lt;br /&gt;
In the suggested campaign, Tune Majii (human, Level 2 bard, level 2 wizard) hires the player to find her missing father Lucather (quell, level 8 enchanter, level 10 loremaster), who has become enslaved to Pandorym..  Meanwhile, the gods begin sending their mortal followers warnings that somebody is trying to unleash an unimaginably powerful evil.  This person turns out to be a [[Lawful Stupid]] [[Inevitable]] named Obligatum VII (kolyarut, level 3 [[Hexblade]], level 5 [[Occult Slayer]]), who wants to release Pandorym because Pandorym&#039;s contract was violated and it must correct this regardless of the consequences.  The players will have to travel to the prison where Pandorym&#039;s mind is kept and defeat Lucather and Obligatum VII as well as the prison&#039;s guardian constructs and undead.  If they succeed in killing Obligatum VII, they may then have to travel to [[Mechanus]] to prevent Obligatum VIII from being made.&lt;br /&gt;
&lt;br /&gt;
=== [[Ragnorra]] ===&lt;br /&gt;
Ragnorra is an entity of corrupted life that wants to remake all life to fit her own ideals of what life should be. She travels between worlds in the form of a red comet, which crashes down on the world and begins spreading her skin and nerves over the planet, warping all creatures into aberrations. As Ragnorra gets closer to landing, positive energy spells become stronger but also cause gross blemishes, Ragnorra&#039;s spores start to fall from the sky that turn things into swarms of pests, living things gain healing abilities but are slowly corrupted into aberrations, and eventually even the dead start rising as aberrations, while undead are forced to flee unless they are underground.  When Ragnorra crashes onto a planet she is reduced to a fraction of her full size but is still gargantuan size and has is CR 19 in both her initial form after landing, and her True Mother form taken when she merges with the neurotangle.&lt;br /&gt;
&lt;br /&gt;
In the suggested campaign, a cult that worships Ragnorra called the Malshapers attempts to attract Ragnorra to the player&#039;s world using kidnapped people an other stolen living things as bait to guide her on her path to the world.  The leader of the cult is Irthicax Vane ([[Zenythri]], level 17 monk), whose world was destroyed by Ragnorra and once fought against her, but eventually went mad and turned to worshiping her, though the players may be able to convince him to help stop her.  As Ragnorra approaches, mysterious springs with healing properties start popping up everywhere that are controlled by the Malshapers.  Swarms of vermin begin appearing in cities, and in response to this undead beings start showing up to fight them.  As the red comet continues to get closer the undead all start leaving.  While the players are investigating to see if the undead are planning anything, they get repeatedly attacked by low rogues sent the Malshapers.  Then an [[Aboleth]] mage with the ability to breath air falls from the sky and enslaves the risen corpses of the Malshapers.  Then Ragnorra crashes into the earth and creates an enormous crater full of aberrations and corrupt flesh.  The players must travel across this crater to reach the center and confront Ragnorra.  Once she has transformed into her True Mother form, the players must defeat her by breaking her connection with the planet, and thus forcing her to leave.&lt;br /&gt;
&lt;br /&gt;
===[[Sertrous]]===&lt;br /&gt;
Sertrous was a powerful [[Obyrith]] that was killed in the distant past, but whose spirit clings to life in his severed skull.  He was first killed for refusing to serve [[The Queen of Chaos]] but his spirit escaped to the material plane where he possessed a snake an made it into his new body.  After he sent armies of snakes and monsters to attack mortals because he was jealous of the worship the gods received from them, he was then killed again by a Solar named Avamerin, but not before Sertrous revealed the secret that divine magic is possible to gain from any kind of faith, not just faith in a god.  Avamerin at first didn&#039;t understand what Sertrous had said and shared the words with others, and when godless clerics started appearing as a result he was punished by being demoted to a Planetar.  Avamerin then turned on his god and began working to bring Sertrous back to life.  Avamerin now leads a cult of heretical [[Yuan-ti]] called The Vanguard of Sertrous that claims Sertrous is the true creator of the Yuan-ti.  As Sertrous gets closer to returning to life, encounters with snakes and snake-like monsters become more and more frequent.  Sertrous does not have stats because he is nothing but a immobile skull, but the players may fight against a CR 23 aspect of Sertrous.&lt;br /&gt;
&lt;br /&gt;
In the suggested campaign, the players are hired to find out why a merchant has cut contact with his business partners and discover that he has fallen under the sway of a group of Yuan-ti who are lead by somebody named Seghulerak (Yuan-ti abomination, level 10 cleric, level 5 thaumaturgist) and do not worship the traditional Yuan-ti gods.  Seghulerak and the Vanguard of Sertrous seize control of a major Yuan-ti city and start setting up &#039;&#039;serpentgates&#039;&#039; in temples around the world from which to launch invasions.  The players investigate an infestation of snakes and interfere with the creation of one of these gates.  The players eventually makes their way to the city where the Vanguard of Sertrous is based after many battles against Yuan-ti and other snake monsters and defeat Seghulerak, but her body vanishes when she is killed, leaving behind a pile of dead headless snakes.  After some investigation the players learn about the Serpent Reliquary, an extradimensional temple that is the true base of the Vanguard.  The players locate the portal the Reliquary and defeat Seghulerak again.  After this they meet Avamerin, who will try to trick the players into leaving by lying that Sertrous never existed and this was all a test by the gods.  If the players attack and defeat him, he is transformed into the aspect of Sertrous which the players must destroy.  If the players are dumb enough to fall for his trick, he might send them to a layer of the abyss disguised as their home.&lt;br /&gt;
&lt;br /&gt;
===The [[Worm That Walks]]===&lt;br /&gt;
The Worm that Walks is an evil demigod named [[Kyuss]] that wants to conquer the world and bring about the age of worms to become a full god. As get gets closer to escaping his prison, the world becomes infested with giant centipedes and other worm-like monsters.  [[Kyuss]] was once a prophet of an evil god who attempted to ascend to godhood by sacrificing all of his followers and transforming into a great monster made of worms, but he got stuck between mortality and godhood and trapped inside an obelisk.  The worm that walks is a CR 20 aberration.&lt;br /&gt;
&lt;br /&gt;
In the suggested campaign, Edwin Tolstoff (human lesser worm that walks, level 3 necromancer, level 3 cleric, level 10 true necromancer), a villain from the book [[Exemplars of Evil]], escapes from his prison by having his grandchildren kill their mother and release him, causing spawn of Kyuss to start appearing.  Edwin wants to released Kyuss from his prison because he hates being a worm that walks and hopes that Kyuss will either kill him or restore his humanity.  The players are called to solve a murder mystery, whose culprit is a wererat named Draen, who works for Katarin Tolstoff.  After solving this mystery, people are kidnapped and the players track them down to find an [[Avolakia]] who is turning his captives into spawn of Kyuss.  Though the players defeat him, people continue disappearing all over the nation.  When the party&#039;s spellcaster visits a local wizard&#039;s guild, they find that it has been ransacked and most of the wizard transformed into undead by Edwin.  The most notable item he has stolen is a [[Well of Many Worlds]].  The Herald of Kyuss (Avolakia, level 8 cleric) working for Edwin then poses as an NPC ally the players know and tells them that a wizard named Emirikol the Chaotic is planning to destroy the universe by putting a [[Sphere of Annihilation]] into the well.  This is a trick by Edwin to give him the chance to steal a Talisman of the Sphere from Emirikol while the players are fighting him.  But Edwin is unable to find a sphere of annihilation, and so anonymously hires the players to go to the [[Tomb of Horrors]] and secretly follows them so that he can steal the sphere from the tomb.  The players then must chase him to Wormcrawl island to stop him from using it to break Kyuss&#039;s prison.  When he reaches the obelisk he completes the ritual and places the sphere of annihilation into the well of many worlds, creating a black hole and releasing Kyuss.  The players will have to defeat Kyuss and stop the black hole from destroying reality if it isn&#039;t stopped by divine intervention.  If you don&#039;t have the Exemplars of Evil book, it suggests replacing Edwin with a different villain.  The book also suggests combining this plot with the [[Adventure Path]], &#039;&#039;Age of Worms&#039;&#039; from [[Dungeon Magazine]], which also features Kyuss.&lt;br /&gt;
&lt;br /&gt;
===[[Zargon]]===&lt;br /&gt;
Zargon is an ancient evil who once ruled over [[Baator]] as the father of the [[Baatorian]]s before Baator was conquered by Asmodeus and his [[Baatezu]]. Although he was defeated by Asmodeus, he could not be killed even by the gods and was imprisoned on the material plane. His horn is nearly indestructible and he will regenerate from it if the rest of his body is destroyed. Now he has given up on reclaiming Baator and wants to conquer the mortal world.  As he gets closer to awakening the world is affected by extreme weather, including rains of slime that pollute water sources with a contagion that can turn people into [[Slime]]s called Whelps of Zargon.  Zargon is only CR 16, though according to the fluff he is capable of killing gods due to them being vulnerable to his powers.&lt;br /&gt;
&lt;br /&gt;
Dorn (Cynidicean, Level 1 rogue, level 3 fighter, level 3 ranger, level 7 thrall of Juiblex), the son of Zargon&#039;s high cultists flees from Cynidicea, only to be captured by gnolls and rescued by the party.  Zargon begins to wake up as his cultists dig up.  Dorn then gets captured by the cult of Juiblex who torture him and eventually brainwash him into joining them.  The players are hired by an archeologists named Vanessa (Tiefling, level 7 [[Archivist]], level 7 [[Entropomancer]]) to take her to Cynidicea, but gets separated from the party on the way and finds her way to Cynidicea alone, where she ends up joining Zargon&#039;s cult.  The awakening of Zargon attracts the attention of [[Juiblex]], who sends Dorn to make an alliance with Zargon.  [[Zuggtmoy]] attempts to stop Juiblex by having their own cult frame the Juiblex&#039;s cult for murders, which the party investigates.  Vanessa convinces Dorn to take control of Zargon&#039;s cult with her and they sacrifice Dorn&#039;s father to speed up Zargon&#039;s revival.  Several factions try to manipulate the players into leading them to Zargon&#039;s resting places and the players must play them against each other to find out about Zargon and where to find him.  The players eventually make it to Zargon&#039;s tomb just as he is fully revived and defeat him and his cultists and ooze servants.  But in order to destroy Zargon permanently, they will have to throw his horn into the Eye of Zargon deep underground.&lt;br /&gt;
&lt;br /&gt;
===Shothragot===&lt;br /&gt;
Shothragot is an additional elder evil who was not included in the book, but instead appeared in [[Dragon Magazine]] #362.&lt;br /&gt;
&lt;br /&gt;
==Aboleth Deities==&lt;br /&gt;
While most [[Aboleth]]s do not worship gods, there are five godlike beings that they pay respects to, which are described in the book [[Lords of Madness]].  A sixth one is mentioned in [[Dragon Magazine]] #358, in the article The Ecology of the Kaorti. &lt;br /&gt;
* [[Bolothamogg]] (Him Who Watches from Beyond the Stars): A primal force that keeps the multiverse separated from the outer dimensions.&lt;br /&gt;
* [[Holashner]] (The Hunger Below): A gigantic centipede squid thing that eats its way through the material plane, leaving behind a black substance that can be compressed into Bilestone, a substance that debilitates non-aberrations.&lt;br /&gt;
* [[Piscaethces]] (The Blood Queen): The origin of aboleths.  She wanders throughout the multiverse spawning new aboleths.  If she were to ever return aboleths would see it as proof that the multiverse isn&#039;t infinite.&lt;br /&gt;
* [[Shothotugg]] (Eater of Worlds): A mass of liquid that travels between worlds, poisoning and parasitizing them and slowly changing the laws of the multiverse as it does so.&lt;br /&gt;
* [[Y&#039;chak]] (The Violet Flame): A pillar of violet flames concealing a form so horrifying it would destroy anyone who looked at it.  It encourages mortals to worship evil gods and may be responsible for the creation of many of those gods.&lt;br /&gt;
* Zurguth (The Feasting Vast): A extremely powerful monster of the [[Far Realm]] who accidentally created the [[Kaorti]] just by looking at a group of wizards who entered the Far Realm.&lt;br /&gt;
&lt;br /&gt;
{{Template:D&amp;amp;D-Nonhuman-Deities}}&lt;br /&gt;
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[[Category:Roleplaying]]&lt;br /&gt;
[[Category:Dungeons &amp;amp; Dragons]]&lt;br /&gt;
[[Category:Game Books]]&lt;br /&gt;
[[Category:Splatbook]]&lt;/div&gt;</summary>
		<author><name>2602:306:B88B:FB60:CC8A:EBE4:1547:E3FA</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=RuneScape&amp;diff=410201</id>
		<title>RuneScape</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=RuneScape&amp;diff=410201"/>
		<updated>2019-07-15T00:04:40Z</updated>

		<summary type="html">&lt;p&gt;2602:306:B88B:FB60:CC8A:EBE4:1547:E3FA: /* V */&lt;/p&gt;
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&lt;div&gt;{{/vg/}}&lt;br /&gt;
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&#039;&#039;&#039;RuneScape&#039;&#039;&#039; is a MMORPG owned by a company called Jagex.  The game began in 2001, just before [[World of Warcraft]].  The game is updated regularly, with new updates coming out every week or two. Besides being super old school, one reason for runescape’s longevity is that it was a free browser-based game, opening up its player base to people with even the crappiest computers and stingiest of wallets. In 2004, a entirely new version of the game called RuneScape 2 was released, with the old version of the game being renamed RuneScape Classic.  Although RuneScape Classic no longer received regular updates it continued to run until it was permanently shut down in 2018.  In 2013 Jagex released Old School RuneScape, a new version of the game based on a backup of the game from 2007, by the demand of players who didn&#039;t like some of the [[Skub|controversial changes to the game in the recent years]].  The same year RuneScape 2 was upgraded to RuneScape 3.  Both games receive regular updates to this day and have loyal fanbases.  Although Jagex has made some [[Derp|dumb mistakes]] that alienated players over the years, they actually care very much about their fans and treat them far better than [[Games Workshop|some other]] [[Blizzard|game companies]].&lt;br /&gt;
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==History of the world of RuneScape==&lt;br /&gt;
The Universe is destroyed and recreated in cycles by 6 beings known as the elder gods.  In the beginning of the current cycle, something went wrong with Mah&#039;s rebirth and the other elder gods abandoned her, thinking that she was stillborn.  Mah actually survived but lost all her memories and was rendered severely retarded and also slowly dying.  While the other elder gods continued the cycle of creating planets without her, Mah created two young gods named Seren and Zaros to keep her company.  Seren and Zaros eventually got sick of taking care of their retarded mother and left to explore the universe going their separate ways, so Mah created a new race called the Mahjarrat to be her toys.  Seren eventually landed on the homeworld of the elves and became their goddess.  While the elder gods were creating the new universe, they were confronted by survivors from the previous cycle of the universe called the Dragonkin, who demanded that the elder gods stop destroying the universe.  Jas responded by putting a curse on the Dragonkin which forced them to act as guardians of the Stone of Jas, which was one of several artifacts the elder gods used to create planets, but also has the ability to grant godhood to mortals that used them.  The elder gods later created a perfect world called Gielinor, and went to sleep there.  While they were sleeping, many intelligent races evolved on the planets they made and several of them rose to godhood using the artifacts the elder gods left behind.  These many gods battled with each other for control of the universe.  On one planet, an entire race was completely wiped out by the war between the gods, except for one mortal named Guthix who rose to godhood by killing one of the gods that had destroyed his world.  Guthix then wandered through the universe until he found Gielinor.  There he met with Seren, and they decided to create a paradise where mortals could live away from the wars between the gods.  Seren brought the elves to Gielinor and Guthix brought in many other races from across the universe, including humans.  Guthix then went to sleep, while Seren peacefully ruled over the elves.  But other gods started arriving on Gielinor.  Zaros was one of those gods.  He conquered much of the planet and built a great empire.  Ictharin, the demigod of the dead, brought the Mahjarrat race to Gielinor to fight against Zaros, but the Mahjarrat ended up switching sides to Zaros, and most of them were wiped out when the god Tumeken sacrificed himself to wipe out Zaros&#039;s army.  A Mahjarrat named Zamorak later betrayed Zaros and attempted to assassinated Zaros to steal his power.  Zaros survived in a severely weakened and incorporeal state, and Zamorak rose to godhood.  Zamorak started a massive war between the gods that lasted for thousands of years.  The war finally ended when Zamorak unsuccessfully tried to use the Stone of Jas to kill the other gods, and the resulting explosion woke up Guthix.  Guthix was enraged by what he saw and banished most of the other gods from Gielinor.  The only gods he spared were those of demigod rank or below, plus Brassica Prime who was only allowed to stay because of him being good for the health of the planet and also being too crazy for most people to worship.  He demanded that Seren go to sleep with him, but instead she chose to shatter herself into pieces so she could remain with her elves in a weakened form.  Guthix created the Edicts of Guthix, which forbade any gods from entering Gielinor and also forbade mortals from waging large scale wars.  He then went to sleep.  The game takes place on Gielinor, over two thousand years later.  You are a human adventurer, and there is a whole world for you to explore.  Adventures you can have include freeing several imprisoned Mahjarrat just in time for a ritual where one is sacrificed to extend the lives of the others, saving a city from a zombie invasion, attempting to recover the Stone of Jas and learning about the danger of the Dragonkin, helping a resistance movement free a nation from its vampyre [sic] rulers, uncovering a conspiracy of evil elves planning to sacrifice half of a city to awaken a mysterious Dark Lord, discovering the resting place of Guthix which has huge consequences for the world, stopping an invasion of communist penguins, going on a series of wacky pirate adventures inspired the Monkey Island games, and many more adventures varying in tone from Grimdark to quite silly.&lt;br /&gt;
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==Gods==&lt;br /&gt;
The gods of RuneScape are ranked from 1 to 7, with the elder gods elder gods at rank 1, and young gods ranked from 2 to 7.&lt;br /&gt;
===Elder Gods===&lt;br /&gt;
The Elder Gods are six extremely powerful being whose origin is unknown.  They have the power to create planets and are impossible to kill under normal circumstances.  The known elder gods are Jas, the goddess of sand and the most powerful of them, Ful, the goddess of fire, Wen, the goddess of Ice, Bik, the goddess of forests, and Mah, the goddess of light and darkness.  The sixth elder god is unknown, and is implied to be more abstract than the others.  They fill the universe with planets until they manage to create a perfect world, after this they go to sleep for hundreds of thousands of years before they wake up and are reborn.  After this they destroy all the planets they created except for the perfect world, which turns into a [[Death World]], and then start the cycle all over again.  &lt;br /&gt;
===Young Gods===&lt;br /&gt;
Most of the young gods are former mortals who ascended to godhood using the power of the twelve artifacts that the elder gods left behind, especially the Stone of Jas.  It is also possible for a mortal to ascend to godhood by killing a god and taking their power, or by a god giving some of their power to a mortal.  Only Zaros and Seren are the direct creations of an elder god.&lt;br /&gt;
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====Saradomin====&lt;br /&gt;
Saradomin is the rank 4 god of order.  Saradomin is an ascended human and looks and old man with blue skin.  His church resembles Catholicism.  He is bitter rivals with Zamorak because of their opposing philosophies.  In the distance past he was a horrible tyrant who demanded all bow down to him but has come to regret his actions and wishes to redeem himself.  His symbol is a four pointed star.&lt;br /&gt;
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====Guthix====&lt;br /&gt;
Guthix is the rank 2 god of balance.  He is the last survivor of a race called the Naragi.  Guthix&#039;s followers believe a philosophy of balance between good and evil and order and chaos.  Guthix actually hates being worshiped because he despises most of the other gods.  He is responsible for banishing most of the other gods from Gielinor at the end of the 3rd Age.  His symbol is a wavy vertical like that thickens at the bottom, representing an upside-down snake.&lt;br /&gt;
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====Zamorak====&lt;br /&gt;
Zamorak is the rank 4 god of chaos.  He was a Mahjarrat and one of Zaros&#039;s generals before he betrayed Zaros and stole his power.  He teaches his followers a philosophy of survival of the fittest.  His symbol is a pair of horns, or an upside-down lowercase omega (not the [[Ultramarines]] symbol, that is an uppercase omega).&lt;br /&gt;
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====Zaros====&lt;br /&gt;
Zaros is the rank 2 god of control.  He is the son of the elder god Mah, and brother to Seren.  Zaros is emotionless and pragmatic, although he does believe in the value of mortal life, and wants to keep the elder gods from destroying the universe.  He once ruled over a massive empire resembling the Roman Empire before he was nearly killed by Zamorak.  Most of his followers were wiped out and the survivors were either imprisoned or went into hiding.  Anyone who is around Zaros for a prolonged time will become loyal to him, although the effect is not permanent and he can&#039;t turn this ability off.  Zaros is an eight-eyed humanoid made of purple crystal, although his body is always concealed by his clothing.  His symbol resembles a Celtic cross with the inside of the circle rotated 45 degrees.&lt;br /&gt;
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====Seren====&lt;br /&gt;
Seren is the rank 2 goddess of harmony.  She is the daughter of the elder god Mah and sister to Zaros.  Seren is opposite of her brother, being passionate and kind.  She is worshiped by the elves.  Anyone who is around Seren for a prolonged period will gain feelings of adoration for her, although the effect is not permanent and she can&#039;t turn this ability off.  Seren is an eight-eyed humanoid made of cyan crystal.  Seren and Zaros avoid each other because of their different philosophies and because they are not immune to each other&#039;s powers and don&#039;t want to become charmed to each other again.  Her symbol is a diamond.&lt;br /&gt;
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====Bandos====&lt;br /&gt;
Bandos is the rank 3 god of war.  Probably inspired by [[Gruumsh]].  He looks like an armored rhinoceros man with three eyes and one missing eye.  He is worshiped mainly by goblins and ogres and other races from Yu&#039;biusk, although goblins never say his name and simply call him The Big High War God.  He commands that his followers be violent and stupid.  He ascended to godhood by killing the previous god of his world, which resulted in the extinction of his race because said god was the only thing keeping the planet from being destroyed by meteors, and he knew this would happen and didn&#039;t care.  After his ascension, he conquered the planet of Yu&#039;biusk, and brought its races to Gielinor.  During the God Wars he frequently changed sides just to prolong the war, and after he was banished he had all of his followers on Yu&#039;biusk turn on each other, which eventually killed all life on the planet and left it a polluted and blackened dead world.  He attempted to return to Gielinor by transforming a goblin into an avatar for himself in order to circumvent the Edicts of Guthix blocking him from entering personally, but his plan was stopped by the player character.  The destruction of his avatar downgraded him to a rank 4 god.  His symbol is a stylized kyzaj, a fictional axe like weapon.&lt;br /&gt;
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====Armadyl====&lt;br /&gt;
Armadyl is the rank 4 god of justice.  His is a member of a race of bird people and one of the nicest of the major gods, as he wants to protect mortals rather than rule over them.  He abandoned Gielinor in the 3rd age when he thought that his race has been wiped out.  He despises Bandos.  His symbol is a pair of wings.&lt;br /&gt;
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====Ictharlin====&lt;br /&gt;
Ictharin is the rank 6 god of the dead.  He is part of a family of eight gods worshiped by the people of the Kharidian Desert.  He is based of the Egyptian god Anubis.  He was the one responsible for bringing the Mahjarrat race to Gielinor during a war with Zaros, which backfired on him spectacularly as they ended up switching sides and forced his father Tumeken to sacrifice himself to wipe most of them out.  As a rank 6 god, he was spared from being banished by Guthix.  He protects souls in the afterlife from his insane sister Amascut, who seeks to devour the souls of the dead.  His symbol resembles an ankh.&lt;br /&gt;
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====Brassica Prime====&lt;br /&gt;
Brassica Prime is the rank 5 god of deliciousness.  Brassica Prime is a giant cabbage and is also a complete lunatic.  Jagex originally created Brassica Prime as an April Fool&#039;s Day joke but later made him a canon character.  It still has not been explained how a cabbage became a god.  Brassica Prime is the only god ranked above 6 that Guthix allowed to remain active on Gielinor after the God Wars, due to him being good for the health of the planet, and because very few people bother to worship him because of his insanity.  Zamorak is actually afraid of him because all forms of plant life on Gielinor are his spies and servants and suspects that Brassica Prime is only pretending to be insane.  His symbol is a cabbage.&lt;br /&gt;
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====Marinbo====&lt;br /&gt;
Marimbo is the rank 5 goddess of hedonism.  She is a gorilla who ascended to god by beating a god in a drinking contest.  Although she is one of the nicest gods and isn&#039;t interested in fighting, her monkey and ape followers are very xenophobic and militaristic.  Her symbol is a diamond with a line at the bottom corner and the top corner cut off.&lt;br /&gt;
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====V====&lt;br /&gt;
V is the rank 5 god of heroes, worshiped by the Fremennik tribes.  He is the inventor of the art of runecrafting, which enables mortals to create the rune stones that make casting spells easy for anyone.  His real name is unknown, though often goes by an alias starting with the letter V.&lt;br /&gt;
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====Xau-Tak====&lt;br /&gt;
Xau-Tak is a god of unknown rank of oceans and undeath.  He seems to be RuneScape&#039;s version of Cthulhu, only instead of looking like a squid dragon thing, what we have seen of his so far has been nothing but hands made of black stone.  He is slowly spreading his corruption through the world of Gielinor.  His symbol is unknown.&lt;br /&gt;
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==Races==&lt;br /&gt;
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===Humans===&lt;br /&gt;
Humans are the most populous race in the world of Gielinor.  They originated on a planet called Teragard but were brought to Gielinor by Guthix.  On the main continent, humans control three kingdoms called Misthalin, Asgarnia, and Kandarin (average medieval European fantasy kindoms), as well as the Khardidian Desert region (based on Egypt), and the Fremennik Province (Vikings).  Humans are also found on many islands including the primitive tribes of Karamja, as well the people of the far away eastern lands (Asians).  On the main continent the most popular gods worshiped by humans are Saradomin, Guthix, and Zamorak.&lt;br /&gt;
===Dwarves===&lt;br /&gt;
Originated on an unknown world and were brought to Gielinor by Guthix.  Most dwarves are not religious, but do respect Guthix.  Dwarves cannot uses magic due to a curse put on them by Zamorak that causes them to turn into chaos dwarves if they use magic.  Dwarves can be found scattered about the human kingdoms, but they also have their own underground city called Keldagrim.  Keldagrim is ruled over by an organization called the Consortium, which is made up of the eight largest dwarven companies.  In recent years many dwarves have become unsatisfied with the Consortium and want to return to being a monarchy.&lt;br /&gt;
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===Elves===&lt;br /&gt;
Standard fantasy elves.  Were brought to Gielinor from a planet called Taridad by Seren.  Elves mostly live in an isolated region called Tirannwn to the west of Kandarin, separated by a mountain range.  Their capital is the crystal city of Prifddinas.  Most players who aren’t at least mid-level will never see an elf, as getting to them requires completing a long-ass quest series that requires you to 1) break into a plague-ridden City, 2) traverse a gigantic cave system teaming with insane cultists, and 3) navigate the maze-like forest that the elvish country resides in.  &lt;br /&gt;
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At one time the elves had been far more common throughout Gielinor, with a couple of ruins scattered about, but they’ve since fallen into obscurity due to hiding out in their homelands since the God Wars. The elves are firmly devoted to Seren to the point of needing to be in her presence to survive; they do this through the use of crystals that they shape to use for whatever tool they need. Later, a civil war between clans; the ruling Iowerth clan became fanatically loyal to the “Dark Lord,” an aspect of Seren that thrives off of Death energy, with the smaller rebel population still loyal to the original Seren. Said death cultists are also the de facto rulers of West Ardougne, with King Lathas as their puppet.&lt;br /&gt;
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===Gnomes===&lt;br /&gt;
Gnomes are a race of small humanoids that prefer to live in trees.  During the God Wars they fled underground to escape the war.  Gnomes are talented at invention and can fly all over Gielinor using gliders.  There are two gnome settlements located in the kingdom of Kandarin, but are independed from it and each have their own king.  There also is an underground city of evil gnomes called Arposandra located somewhere beneath the mountain range that divides Kandarin from the elven lands.  The pollution from this city is poisoning the swamps in the south of the elven lands.&lt;br /&gt;
===Races of Yu&#039;biusk===&lt;br /&gt;
The races of Yu&#039;biusk include many of the typical stupid bad guy fantasy races, including goblins, trolls, ogres, hobgoblins, orks, and cyclopes.  They were brought to Gielinor from a planet called Yu&#039;biusk by the god Bandos.  Almost all of them are fanatically loyal to Bandos, and follow his commandments to be violent and stupid.&lt;br /&gt;
====Goblins====&lt;br /&gt;
Most goblins are ugly big nosed creatures who are too weak to be a threat to anyone and spend most of their time fighting each other.  Goblins almost never say the name of Bandos, and simply call him The Big High War God, because they think that he can hear them if they say his name.  One tribe of goblins rejected Bandos during the God Wars when he ordered them to go on a suicide mission and fled underground where they evolved into cave goblins, who have big eyes instead of big noses, and invented electricity and lightbulbs to light their underground city.  The cave goblin city is called Dorgesh-kaan and is located underneath Misthalin.  After they were rediscovered, a railway was built connecting them to the Dwarven city of Keldagrim.&lt;br /&gt;
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====Trolls====&lt;br /&gt;
Trolls come in several breeds.  The most commonly seen type are mountain trolls, who are large brutes with rock-like skin who love to eat humans.  Trolls are less religious that most of the other races of Yu&#039;biusk.  Mountain trolls rule over a region called Trollheim located north of Asgarnia, from which they are currently at war with the city of Burthorpe.  Other types of trolls include ice trolls, sea trolls, and river trolls.&lt;br /&gt;
====Ogres====&lt;br /&gt;
Ogres all look like ugly fat giants.  They are mainly found in a region called Feldip Hills, located to the south of Kandarin.  Male and female ogres live segregated from each other in separate cities, meeting only to mate.  Females are stronger than males and are not as violent.  Aside from common ogres, there are also two subspecies.  Jogres are green-skinned ogres that live in the jungles of Karamja and Mogres are ogres that live underwater.&lt;br /&gt;
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===Vampyres===&lt;br /&gt;
It is always spelled with a &amp;quot;y&amp;quot;.  Unlike most settings, vampyres are not a form of undead, but are a race of blood drinking bat monsters with shapeshifting abilities.  They also do not transform humans into more vampyres by biting them.  Instead they have a factory where they convert humans soaking them in vampyre blood and exposing them to a strange mineral.  The few natural born vampyres are the nobility.  They originated on a planet called Vampyrium, and were brought to Gielinor by Zaros.  Vampyres rule over a nation known as Morytania, where humans are kept as livestock to feed their thirst for blood.  Vampyres are uncommon outside of Morytania because Morytania is surrounded by a magical barrier that vampyres can&#039;t cross.  A group of human rebels called the Myreque seeks to overthrow the vampyres.  In recent years, the vampyres have begun to have problems because too many new vampyres are being made and their aren&#039;t enough humans to feed them all, and the king of vampyres hasn&#039;t been seen for many years.&lt;br /&gt;
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===Dragonkin===&lt;br /&gt;
A race of humanoid dragons.  They are survivors from the previous universe who were cursed by Jas to guard the Stone of Jas.  Anytime somebody other than Jas uses the stone, the Dragonkin are driven mad with rage.  Some succumb to their rage and go on rampages, while others turned into mad scientists who seek a either a cure for the curse, or a way to get revenge on Jas.  The various species of dragons in the world are the result of failed attempts to create a new race without the curse.&lt;br /&gt;
===Tzhaar===&lt;br /&gt;
A race of people made of living volcanic rock with four arms.  They were originally spawned from an artifact of the elder gods called The Kiln.  The elder god Ful used them as workers for helping to form Gielinor.  Newborn Tzhaar inherit their parent&#039;s memories.  They turn into black coins when they die.  Though they love violence, no Tzhaar has ever committed a crime in their entire history.&lt;br /&gt;
===Mahjarrat===&lt;br /&gt;
The Mahjarrat are a race of grey skinned humanoids with gems in their heads.  As they age and grow weaker, they turn into skeletons.  Because they were directly created the elder god Mah, they can be considered low-tier gods.  They were first brought to Gielinor by Icthlarin.  Once every 500 years, one of them is sacrificed to restore the youth of the others.  Some are loyal to Zaros, and some to Zamorak, who is a Mahjarrat who achived full godhood.  They are now close to extinction, and the only remaining female isn&#039;t interested in breeding.  In the present day, many of the surviving Mahjarrat, especially those aligned with Zaros, are imprisoned or dormant, and several of the game&#039;s quests involve the player discovering and freeing or reviving a Mahjarrat.&lt;br /&gt;
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===Demon races===&lt;br /&gt;
Demon refers to any creature native to the planet Infernus, including unintelligent animals.  The demon races were first brought to Gielinor by Zaros.  Most demons are evil, but not all of them.  The most commonly seen demons are known as Avernic demons, who mostly look like huge red skinned beasts with hooves and horns that explode when they die.  Less commonly seen are Chthonian demons, who come in a wide variety of horrifying Lovecraftian forms and have the ability to absorb the traits of what they eat.  Most Avernic demons are loyal to Zamorak because he freed them from being enslaved by the Chthonians.&lt;/div&gt;</summary>
		<author><name>2602:306:B88B:FB60:CC8A:EBE4:1547:E3FA</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=RuneScape&amp;diff=410200</id>
		<title>RuneScape</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=RuneScape&amp;diff=410200"/>
		<updated>2019-07-15T00:03:22Z</updated>

		<summary type="html">&lt;p&gt;2602:306:B88B:FB60:CC8A:EBE4:1547:E3FA: /* Young Gods */&lt;/p&gt;
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&lt;div&gt;{{/vg/}}&lt;br /&gt;
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&#039;&#039;&#039;RuneScape&#039;&#039;&#039; is a MMORPG owned by a company called Jagex.  The game began in 2001, just before [[World of Warcraft]].  The game is updated regularly, with new updates coming out every week or two. Besides being super old school, one reason for runescape’s longevity is that it was a free browser-based game, opening up its player base to people with even the crappiest computers and stingiest of wallets. In 2004, a entirely new version of the game called RuneScape 2 was released, with the old version of the game being renamed RuneScape Classic.  Although RuneScape Classic no longer received regular updates it continued to run until it was permanently shut down in 2018.  In 2013 Jagex released Old School RuneScape, a new version of the game based on a backup of the game from 2007, by the demand of players who didn&#039;t like some of the [[Skub|controversial changes to the game in the recent years]].  The same year RuneScape 2 was upgraded to RuneScape 3.  Both games receive regular updates to this day and have loyal fanbases.  Although Jagex has made some [[Derp|dumb mistakes]] that alienated players over the years, they actually care very much about their fans and treat them far better than [[Games Workshop|some other]] [[Blizzard|game companies]].&lt;br /&gt;
&lt;br /&gt;
==History of the world of RuneScape==&lt;br /&gt;
The Universe is destroyed and recreated in cycles by 6 beings known as the elder gods.  In the beginning of the current cycle, something went wrong with Mah&#039;s rebirth and the other elder gods abandoned her, thinking that she was stillborn.  Mah actually survived but lost all her memories and was rendered severely retarded and also slowly dying.  While the other elder gods continued the cycle of creating planets without her, Mah created two young gods named Seren and Zaros to keep her company.  Seren and Zaros eventually got sick of taking care of their retarded mother and left to explore the universe going their separate ways, so Mah created a new race called the Mahjarrat to be her toys.  Seren eventually landed on the homeworld of the elves and became their goddess.  While the elder gods were creating the new universe, they were confronted by survivors from the previous cycle of the universe called the Dragonkin, who demanded that the elder gods stop destroying the universe.  Jas responded by putting a curse on the Dragonkin which forced them to act as guardians of the Stone of Jas, which was one of several artifacts the elder gods used to create planets, but also has the ability to grant godhood to mortals that used them.  The elder gods later created a perfect world called Gielinor, and went to sleep there.  While they were sleeping, many intelligent races evolved on the planets they made and several of them rose to godhood using the artifacts the elder gods left behind.  These many gods battled with each other for control of the universe.  On one planet, an entire race was completely wiped out by the war between the gods, except for one mortal named Guthix who rose to godhood by killing one of the gods that had destroyed his world.  Guthix then wandered through the universe until he found Gielinor.  There he met with Seren, and they decided to create a paradise where mortals could live away from the wars between the gods.  Seren brought the elves to Gielinor and Guthix brought in many other races from across the universe, including humans.  Guthix then went to sleep, while Seren peacefully ruled over the elves.  But other gods started arriving on Gielinor.  Zaros was one of those gods.  He conquered much of the planet and built a great empire.  Ictharin, the demigod of the dead, brought the Mahjarrat race to Gielinor to fight against Zaros, but the Mahjarrat ended up switching sides to Zaros, and most of them were wiped out when the god Tumeken sacrificed himself to wipe out Zaros&#039;s army.  A Mahjarrat named Zamorak later betrayed Zaros and attempted to assassinated Zaros to steal his power.  Zaros survived in a severely weakened and incorporeal state, and Zamorak rose to godhood.  Zamorak started a massive war between the gods that lasted for thousands of years.  The war finally ended when Zamorak unsuccessfully tried to use the Stone of Jas to kill the other gods, and the resulting explosion woke up Guthix.  Guthix was enraged by what he saw and banished most of the other gods from Gielinor.  The only gods he spared were those of demigod rank or below, plus Brassica Prime who was only allowed to stay because of him being good for the health of the planet and also being too crazy for most people to worship.  He demanded that Seren go to sleep with him, but instead she chose to shatter herself into pieces so she could remain with her elves in a weakened form.  Guthix created the Edicts of Guthix, which forbade any gods from entering Gielinor and also forbade mortals from waging large scale wars.  He then went to sleep.  The game takes place on Gielinor, over two thousand years later.  You are a human adventurer, and there is a whole world for you to explore.  Adventures you can have include freeing several imprisoned Mahjarrat just in time for a ritual where one is sacrificed to extend the lives of the others, saving a city from a zombie invasion, attempting to recover the Stone of Jas and learning about the danger of the Dragonkin, helping a resistance movement free a nation from its vampyre [sic] rulers, uncovering a conspiracy of evil elves planning to sacrifice half of a city to awaken a mysterious Dark Lord, discovering the resting place of Guthix which has huge consequences for the world, stopping an invasion of communist penguins, going on a series of wacky pirate adventures inspired the Monkey Island games, and many more adventures varying in tone from Grimdark to quite silly.&lt;br /&gt;
&lt;br /&gt;
==Gods==&lt;br /&gt;
The gods of RuneScape are ranked from 1 to 7, with the elder gods elder gods at rank 1, and young gods ranked from 2 to 7.&lt;br /&gt;
===Elder Gods===&lt;br /&gt;
The Elder Gods are six extremely powerful being whose origin is unknown.  They have the power to create planets and are impossible to kill under normal circumstances.  The known elder gods are Jas, the goddess of sand and the most powerful of them, Ful, the goddess of fire, Wen, the goddess of Ice, Bik, the goddess of forests, and Mah, the goddess of light and darkness.  The sixth elder god is unknown, and is implied to be more abstract than the others.  They fill the universe with planets until they manage to create a perfect world, after this they go to sleep for hundreds of thousands of years before they wake up and are reborn.  After this they destroy all the planets they created except for the perfect world, which turns into a [[Death World]], and then start the cycle all over again.  &lt;br /&gt;
===Young Gods===&lt;br /&gt;
Most of the young gods are former mortals who ascended to godhood using the power of the twelve artifacts that the elder gods left behind, especially the Stone of Jas.  It is also possible for a mortal to ascend to godhood by killing a god and taking their power, or by a god giving some of their power to a mortal.  Only Zaros and Seren are the direct creations of an elder god.&lt;br /&gt;
&lt;br /&gt;
====Saradomin====&lt;br /&gt;
Saradomin is the rank 4 god of order.  Saradomin is an ascended human and looks and old man with blue skin.  His church resembles Catholicism.  He is bitter rivals with Zamorak because of their opposing philosophies.  In the distance past he was a horrible tyrant who demanded all bow down to him but has come to regret his actions and wishes to redeem himself.  His symbol is a four pointed star.&lt;br /&gt;
&lt;br /&gt;
====Guthix====&lt;br /&gt;
Guthix is the rank 2 god of balance.  He is the last survivor of a race called the Naragi.  Guthix&#039;s followers believe a philosophy of balance between good and evil and order and chaos.  Guthix actually hates being worshiped because he despises most of the other gods.  He is responsible for banishing most of the other gods from Gielinor at the end of the 3rd Age.  His symbol is a wavy vertical like that thickens at the bottom, representing an upside-down snake.&lt;br /&gt;
&lt;br /&gt;
====Zamorak====&lt;br /&gt;
Zamorak is the rank 4 god of chaos.  He was a Mahjarrat and one of Zaros&#039;s generals before he betrayed Zaros and stole his power.  He teaches his followers a philosophy of survival of the fittest.  His symbol is a pair of horns, or an upside-down lowercase omega (not the [[Ultramarines]] symbol, that is an uppercase omega).&lt;br /&gt;
&lt;br /&gt;
====Zaros====&lt;br /&gt;
Zaros is the rank 2 god of control.  He is the son of the elder god Mah, and brother to Seren.  Zaros is emotionless and pragmatic, although he does believe in the value of mortal life, and wants to keep the elder gods from destroying the universe.  He once ruled over a massive empire resembling the Roman Empire before he was nearly killed by Zamorak.  Most of his followers were wiped out and the survivors were either imprisoned or went into hiding.  Anyone who is around Zaros for a prolonged time will become loyal to him, although the effect is not permanent and he can&#039;t turn this ability off.  Zaros is an eight-eyed humanoid made of purple crystal, although his body is always concealed by his clothing.  His symbol resembles a Celtic cross with the inside of the circle rotated 45 degrees.&lt;br /&gt;
&lt;br /&gt;
====Seren====&lt;br /&gt;
Seren is the rank 2 goddess of harmony.  She is the daughter of the elder god Mah and sister to Zaros.  Seren is opposite of her brother, being passionate and kind.  She is worshiped by the elves.  Anyone who is around Seren for a prolonged period will gain feelings of adoration for her, although the effect is not permanent and she can&#039;t turn this ability off.  Seren is an eight-eyed humanoid made of cyan crystal.  Seren and Zaros avoid each other because of their different philosophies and because they are not immune to each other&#039;s powers and don&#039;t want to become charmed to each other again.  Her symbol is a diamond.&lt;br /&gt;
&lt;br /&gt;
====Bandos====&lt;br /&gt;
Bandos is the rank 3 god of war.  Probably inspired by [[Gruumsh]].  He looks like an armored rhinoceros man with three eyes and one missing eye.  He is worshiped mainly by goblins and ogres and other races from Yu&#039;biusk, although goblins never say his name and simply call him The Big High War God.  He commands that his followers be violent and stupid.  He ascended to godhood by killing the previous god of his world, which resulted in the extinction of his race because said god was the only thing keeping the planet from being destroyed by meteors, and he knew this would happen and didn&#039;t care.  After his ascension, he conquered the planet of Yu&#039;biusk, and brought its races to Gielinor.  During the God Wars he frequently changed sides just to prolong the war, and after he was banished he had all of his followers on Yu&#039;biusk turn on each other, which eventually killed all life on the planet and left it a polluted and blackened dead world.  He attempted to return to Gielinor by transforming a goblin into an avatar for himself in order to circumvent the Edicts of Guthix blocking him from entering personally, but his plan was stopped by the player character.  The destruction of his avatar downgraded him to a rank 4 god.  His symbol is a stylized kyzaj, a fictional axe like weapon.&lt;br /&gt;
&lt;br /&gt;
====Armadyl====&lt;br /&gt;
Armadyl is the rank 4 god of justice.  His is a member of a race of bird people and one of the nicest of the major gods, as he wants to protect mortals rather than rule over them.  He abandoned Gielinor in the 3rd age when he thought that his race has been wiped out.  He despises Bandos.  His symbol is a pair of wings.&lt;br /&gt;
&lt;br /&gt;
====Ictharlin====&lt;br /&gt;
Ictharin is the rank 6 god of the dead.  He is part of a family of eight gods worshiped by the people of the Kharidian Desert.  He is based of the Egyptian god Anubis.  He was the one responsible for bringing the Mahjarrat race to Gielinor during a war with Zaros, which backfired on him spectacularly as they ended up switching sides and forced his father Tumeken to sacrifice himself to wipe most of them out.  As a rank 6 god, he was spared from being banished by Guthix.  He protects souls in the afterlife from his insane sister Amascut, who seeks to devour the souls of the dead.  His symbol resembles an ankh.&lt;br /&gt;
&lt;br /&gt;
====Brassica Prime====&lt;br /&gt;
Brassica Prime is the rank 5 god of deliciousness.  Brassica Prime is a giant cabbage and is also a complete lunatic.  Jagex originally created Brassica Prime as an April Fool&#039;s Day joke but later made him a canon character.  It still has not been explained how a cabbage became a god.  Brassica Prime is the only god ranked above 6 that Guthix allowed to remain active on Gielinor after the God Wars, due to him being good for the health of the planet, and because very few people bother to worship him because of his insanity.  Zamorak is actually afraid of him because all forms of plant life on Gielinor are his spies and servants and suspects that Brassica Prime is only pretending to be insane.  His symbol is a cabbage.&lt;br /&gt;
&lt;br /&gt;
====Marinbo====&lt;br /&gt;
Marimbo is the rank 5 goddess of hedonism.  She is a gorilla who ascended to god by beating a god in a drinking contest.  Although she is one of the nicest gods and isn&#039;t interested in fighting, her monkey and ape followers are very xenophobic and militaristic.  Her symbol is a diamond with a line at the bottom corner and the top corner cut off.&lt;br /&gt;
&lt;br /&gt;
====V====&lt;br /&gt;
V is the rank 5, god of heroes, worshiped by the Fremennik tribes.  He is the inventor of the art of runecrafting, which enables mortals to create the rune stones that make casting spells easy for anyone.  His real name is unknown, though often goes by an alias starting with the letter V.&lt;br /&gt;
&lt;br /&gt;
====Xau-Tak====&lt;br /&gt;
Xau-Tak is a god of unknown rank of oceans and undeath.  He seems to be RuneScape&#039;s version of Cthulhu, only instead of looking like a squid dragon thing, what we have seen of his so far has been nothing but hands made of black stone.  He is slowly spreading his corruption through the world of Gielinor.  His symbol is unknown.&lt;br /&gt;
&lt;br /&gt;
==Races==&lt;br /&gt;
&lt;br /&gt;
===Humans===&lt;br /&gt;
Humans are the most populous race in the world of Gielinor.  They originated on a planet called Teragard but were brought to Gielinor by Guthix.  On the main continent, humans control three kingdoms called Misthalin, Asgarnia, and Kandarin (average medieval European fantasy kindoms), as well as the Khardidian Desert region (based on Egypt), and the Fremennik Province (Vikings).  Humans are also found on many islands including the primitive tribes of Karamja, as well the people of the far away eastern lands (Asians).  On the main continent the most popular gods worshiped by humans are Saradomin, Guthix, and Zamorak.&lt;br /&gt;
===Dwarves===&lt;br /&gt;
Originated on an unknown world and were brought to Gielinor by Guthix.  Most dwarves are not religious, but do respect Guthix.  Dwarves cannot uses magic due to a curse put on them by Zamorak that causes them to turn into chaos dwarves if they use magic.  Dwarves can be found scattered about the human kingdoms, but they also have their own underground city called Keldagrim.  Keldagrim is ruled over by an organization called the Consortium, which is made up of the eight largest dwarven companies.  In recent years many dwarves have become unsatisfied with the Consortium and want to return to being a monarchy.&lt;br /&gt;
&lt;br /&gt;
===Elves===&lt;br /&gt;
Standard fantasy elves.  Were brought to Gielinor from a planet called Taridad by Seren.  Elves mostly live in an isolated region called Tirannwn to the west of Kandarin, separated by a mountain range.  Their capital is the crystal city of Prifddinas.  Most players who aren’t at least mid-level will never see an elf, as getting to them requires completing a long-ass quest series that requires you to 1) break into a plague-ridden City, 2) traverse a gigantic cave system teaming with insane cultists, and 3) navigate the maze-like forest that the elvish country resides in.  &lt;br /&gt;
&lt;br /&gt;
At one time the elves had been far more common throughout Gielinor, with a couple of ruins scattered about, but they’ve since fallen into obscurity due to hiding out in their homelands since the God Wars. The elves are firmly devoted to Seren to the point of needing to be in her presence to survive; they do this through the use of crystals that they shape to use for whatever tool they need. Later, a civil war between clans; the ruling Iowerth clan became fanatically loyal to the “Dark Lord,” an aspect of Seren that thrives off of Death energy, with the smaller rebel population still loyal to the original Seren. Said death cultists are also the de facto rulers of West Ardougne, with King Lathas as their puppet.&lt;br /&gt;
&lt;br /&gt;
===Gnomes===&lt;br /&gt;
Gnomes are a race of small humanoids that prefer to live in trees.  During the God Wars they fled underground to escape the war.  Gnomes are talented at invention and can fly all over Gielinor using gliders.  There are two gnome settlements located in the kingdom of Kandarin, but are independed from it and each have their own king.  There also is an underground city of evil gnomes called Arposandra located somewhere beneath the mountain range that divides Kandarin from the elven lands.  The pollution from this city is poisoning the swamps in the south of the elven lands.&lt;br /&gt;
===Races of Yu&#039;biusk===&lt;br /&gt;
The races of Yu&#039;biusk include many of the typical stupid bad guy fantasy races, including goblins, trolls, ogres, hobgoblins, orks, and cyclopes.  They were brought to Gielinor from a planet called Yu&#039;biusk by the god Bandos.  Almost all of them are fanatically loyal to Bandos, and follow his commandments to be violent and stupid.&lt;br /&gt;
====Goblins====&lt;br /&gt;
Most goblins are ugly big nosed creatures who are too weak to be a threat to anyone and spend most of their time fighting each other.  Goblins almost never say the name of Bandos, and simply call him The Big High War God, because they think that he can hear them if they say his name.  One tribe of goblins rejected Bandos during the God Wars when he ordered them to go on a suicide mission and fled underground where they evolved into cave goblins, who have big eyes instead of big noses, and invented electricity and lightbulbs to light their underground city.  The cave goblin city is called Dorgesh-kaan and is located underneath Misthalin.  After they were rediscovered, a railway was built connecting them to the Dwarven city of Keldagrim.&lt;br /&gt;
&lt;br /&gt;
====Trolls====&lt;br /&gt;
Trolls come in several breeds.  The most commonly seen type are mountain trolls, who are large brutes with rock-like skin who love to eat humans.  Trolls are less religious that most of the other races of Yu&#039;biusk.  Mountain trolls rule over a region called Trollheim located north of Asgarnia, from which they are currently at war with the city of Burthorpe.  Other types of trolls include ice trolls, sea trolls, and river trolls.&lt;br /&gt;
====Ogres====&lt;br /&gt;
Ogres all look like ugly fat giants.  They are mainly found in a region called Feldip Hills, located to the south of Kandarin.  Male and female ogres live segregated from each other in separate cities, meeting only to mate.  Females are stronger than males and are not as violent.  Aside from common ogres, there are also two subspecies.  Jogres are green-skinned ogres that live in the jungles of Karamja and Mogres are ogres that live underwater.&lt;br /&gt;
&lt;br /&gt;
===Vampyres===&lt;br /&gt;
It is always spelled with a &amp;quot;y&amp;quot;.  Unlike most settings, vampyres are not a form of undead, but are a race of blood drinking bat monsters with shapeshifting abilities.  They also do not transform humans into more vampyres by biting them.  Instead they have a factory where they convert humans soaking them in vampyre blood and exposing them to a strange mineral.  The few natural born vampyres are the nobility.  They originated on a planet called Vampyrium, and were brought to Gielinor by Zaros.  Vampyres rule over a nation known as Morytania, where humans are kept as livestock to feed their thirst for blood.  Vampyres are uncommon outside of Morytania because Morytania is surrounded by a magical barrier that vampyres can&#039;t cross.  A group of human rebels called the Myreque seeks to overthrow the vampyres.  In recent years, the vampyres have begun to have problems because too many new vampyres are being made and their aren&#039;t enough humans to feed them all, and the king of vampyres hasn&#039;t been seen for many years.&lt;br /&gt;
&lt;br /&gt;
===Dragonkin===&lt;br /&gt;
A race of humanoid dragons.  They are survivors from the previous universe who were cursed by Jas to guard the Stone of Jas.  Anytime somebody other than Jas uses the stone, the Dragonkin are driven mad with rage.  Some succumb to their rage and go on rampages, while others turned into mad scientists who seek a either a cure for the curse, or a way to get revenge on Jas.  The various species of dragons in the world are the result of failed attempts to create a new race without the curse.&lt;br /&gt;
===Tzhaar===&lt;br /&gt;
A race of people made of living volcanic rock with four arms.  They were originally spawned from an artifact of the elder gods called The Kiln.  The elder god Ful used them as workers for helping to form Gielinor.  Newborn Tzhaar inherit their parent&#039;s memories.  They turn into black coins when they die.  Though they love violence, no Tzhaar has ever committed a crime in their entire history.&lt;br /&gt;
===Mahjarrat===&lt;br /&gt;
The Mahjarrat are a race of grey skinned humanoids with gems in their heads.  As they age and grow weaker, they turn into skeletons.  Because they were directly created the elder god Mah, they can be considered low-tier gods.  They were first brought to Gielinor by Icthlarin.  Once every 500 years, one of them is sacrificed to restore the youth of the others.  Some are loyal to Zaros, and some to Zamorak, who is a Mahjarrat who achived full godhood.  They are now close to extinction, and the only remaining female isn&#039;t interested in breeding.  In the present day, many of the surviving Mahjarrat, especially those aligned with Zaros, are imprisoned or dormant, and several of the game&#039;s quests involve the player discovering and freeing or reviving a Mahjarrat.&lt;br /&gt;
&lt;br /&gt;
===Demon races===&lt;br /&gt;
Demon refers to any creature native to the planet Infernus, including unintelligent animals.  The demon races were first brought to Gielinor by Zaros.  Most demons are evil, but not all of them.  The most commonly seen demons are known as Avernic demons, who mostly look like huge red skinned beasts with hooves and horns that explode when they die.  Less commonly seen are Chthonian demons, who come in a wide variety of horrifying Lovecraftian forms and have the ability to absorb the traits of what they eat.  Most Avernic demons are loyal to Zamorak because he freed them from being enslaved by the Chthonians.&lt;/div&gt;</summary>
		<author><name>2602:306:B88B:FB60:CC8A:EBE4:1547:E3FA</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=RuneScape&amp;diff=410199</id>
		<title>RuneScape</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=RuneScape&amp;diff=410199"/>
		<updated>2019-07-14T23:51:33Z</updated>

		<summary type="html">&lt;p&gt;2602:306:B88B:FB60:CC8A:EBE4:1547:E3FA: /* Ictharlin */&lt;/p&gt;
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&lt;div&gt;{{/vg/}}&lt;br /&gt;
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&#039;&#039;&#039;RuneScape&#039;&#039;&#039; is a MMORPG owned by a company called Jagex.  The game began in 2001, just before [[World of Warcraft]].  The game is updated regularly, with new updates coming out every week or two. Besides being super old school, one reason for runescape’s longevity is that it was a free browser-based game, opening up its player base to people with even the crappiest computers and stingiest of wallets. In 2004, a entirely new version of the game called RuneScape 2 was released, with the old version of the game being renamed RuneScape Classic.  Although RuneScape Classic no longer received regular updates it continued to run until it was permanently shut down in 2018.  In 2013 Jagex released Old School RuneScape, a new version of the game based on a backup of the game from 2007, by the demand of players who didn&#039;t like some of the [[Skub|controversial changes to the game in the recent years]].  The same year RuneScape 2 was upgraded to RuneScape 3.  Both games receive regular updates to this day and have loyal fanbases.  Although Jagex has made some [[Derp|dumb mistakes]] that alienated players over the years, they actually care very much about their fans and treat them far better than [[Games Workshop|some other]] [[Blizzard|game companies]].&lt;br /&gt;
&lt;br /&gt;
==History of the world of RuneScape==&lt;br /&gt;
The Universe is destroyed and recreated in cycles by 6 beings known as the elder gods.  In the beginning of the current cycle, something went wrong with Mah&#039;s rebirth and the other elder gods abandoned her, thinking that she was stillborn.  Mah actually survived but lost all her memories and was rendered severely retarded and also slowly dying.  While the other elder gods continued the cycle of creating planets without her, Mah created two young gods named Seren and Zaros to keep her company.  Seren and Zaros eventually got sick of taking care of their retarded mother and left to explore the universe going their separate ways, so Mah created a new race called the Mahjarrat to be her toys.  Seren eventually landed on the homeworld of the elves and became their goddess.  While the elder gods were creating the new universe, they were confronted by survivors from the previous cycle of the universe called the Dragonkin, who demanded that the elder gods stop destroying the universe.  Jas responded by putting a curse on the Dragonkin which forced them to act as guardians of the Stone of Jas, which was one of several artifacts the elder gods used to create planets, but also has the ability to grant godhood to mortals that used them.  The elder gods later created a perfect world called Gielinor, and went to sleep there.  While they were sleeping, many intelligent races evolved on the planets they made and several of them rose to godhood using the artifacts the elder gods left behind.  These many gods battled with each other for control of the universe.  On one planet, an entire race was completely wiped out by the war between the gods, except for one mortal named Guthix who rose to godhood by killing one of the gods that had destroyed his world.  Guthix then wandered through the universe until he found Gielinor.  There he met with Seren, and they decided to create a paradise where mortals could live away from the wars between the gods.  Seren brought the elves to Gielinor and Guthix brought in many other races from across the universe, including humans.  Guthix then went to sleep, while Seren peacefully ruled over the elves.  But other gods started arriving on Gielinor.  Zaros was one of those gods.  He conquered much of the planet and built a great empire.  Ictharin, the demigod of the dead, brought the Mahjarrat race to Gielinor to fight against Zaros, but the Mahjarrat ended up switching sides to Zaros, and most of them were wiped out when the god Tumeken sacrificed himself to wipe out Zaros&#039;s army.  A Mahjarrat named Zamorak later betrayed Zaros and attempted to assassinated Zaros to steal his power.  Zaros survived in a severely weakened and incorporeal state, and Zamorak rose to godhood.  Zamorak started a massive war between the gods that lasted for thousands of years.  The war finally ended when Zamorak unsuccessfully tried to use the Stone of Jas to kill the other gods, and the resulting explosion woke up Guthix.  Guthix was enraged by what he saw and banished most of the other gods from Gielinor.  The only gods he spared were those of demigod rank or below, plus Brassica Prime who was only allowed to stay because of him being good for the health of the planet and also being too crazy for most people to worship.  He demanded that Seren go to sleep with him, but instead she chose to shatter herself into pieces so she could remain with her elves in a weakened form.  Guthix created the Edicts of Guthix, which forbade any gods from entering Gielinor and also forbade mortals from waging large scale wars.  He then went to sleep.  The game takes place on Gielinor, over two thousand years later.  You are a human adventurer, and there is a whole world for you to explore.  Adventures you can have include freeing several imprisoned Mahjarrat just in time for a ritual where one is sacrificed to extend the lives of the others, saving a city from a zombie invasion, attempting to recover the Stone of Jas and learning about the danger of the Dragonkin, helping a resistance movement free a nation from its vampyre [sic] rulers, uncovering a conspiracy of evil elves planning to sacrifice half of a city to awaken a mysterious Dark Lord, discovering the resting place of Guthix which has huge consequences for the world, stopping an invasion of communist penguins, going on a series of wacky pirate adventures inspired the Monkey Island games, and many more adventures varying in tone from Grimdark to quite silly.&lt;br /&gt;
&lt;br /&gt;
==Gods==&lt;br /&gt;
The gods of RuneScape are ranked from 1 to 7, with the elder gods elder gods at rank 1, and young gods ranked from 2 to 7.&lt;br /&gt;
===Elder Gods===&lt;br /&gt;
The Elder Gods are six extremely powerful being whose origin is unknown.  They have the power to create planets and are impossible to kill under normal circumstances.  The known elder gods are Jas, the goddess of sand and the most powerful of them, Ful, the goddess of fire, Wen, the goddess of Ice, Bik, the goddess of forests, and Mah, the goddess of light and darkness.  The sixth elder god is unknown, and is implied to be more abstract than the others.  They fill the universe with planets until they manage to create a perfect world, after this they go to sleep for hundreds of thousands of years before they wake up and are reborn.  After this they destroy all the planets they created except for the perfect world, which turns into a [[Death World]], and then start the cycle all over again.  &lt;br /&gt;
===Young Gods===&lt;br /&gt;
Most of the young gods are former mortals who ascended to godhood using the power of the twelve artifacts that the elder gods left behind, especially the Stone of Jas.  It is also possible for a mortal to ascend to godhood by killing a god and taking their power, or by a god giving some of their power to a mortal.  Only Zaros and Seren are the direct creations of an elder god.&lt;br /&gt;
====Saradomin====&lt;br /&gt;
Saradomin is the rank 4 god of order.  Saradomin is an ascended human and looks and old man with blue skin.  His church resembles Catholicism.  He is bitter rivals with Zamorak because of their opposing philosophies.  In the distance past he was a horrible tyrant who demanded all bow down to him but has come to regret his actions and wishes to redeem himself.  His symbol is a four pointed star.&lt;br /&gt;
====Guthix====&lt;br /&gt;
Guthix is the rank 2 god of balance.  He is the last survivor of a race called the Naragi.  Guthix&#039;s followers believe a philosophy of balance between good and evil and order and chaos.  Guthix actually hates being worshiped because he despises most of the other gods.  He is responsible for banishing most of the other gods from Gielinor at the end of the 3rd Age.  His symbol is a wavy vertical like that thickens at the bottom, representing a snake.&lt;br /&gt;
====Zamorak====&lt;br /&gt;
Zamorak is the rank 4 god of chaos.  He was a Mahjarrat and one of Zaros&#039;s generals before he betrayed Zaros and stole his power.  He teaches his followers a philosophy of survival of the fittest.  His symbol is a pair of horns, or an upside-down lowercase omega (not the [[Ultramarines]] symbol, that is an uppercase omega).&lt;br /&gt;
&lt;br /&gt;
====Zaros====&lt;br /&gt;
Zaros is the rank 2 god of control.  He is the son of the elder god Mah, and brother to Seren.  Zaros is emotionless and pragmatic, although he does believe in the value of mortal life, and wants to keep the elder gods from destroying the universe.  He once ruled over a massive empire resembling the Roman Empire before he was nearly killed by Zamorak.  Most of his followers were wiped out and the survivors were either imprisoned or went into hiding.  Anyone who is around Zaros for a prolonged time will become loyal to him, although the effect is not permanent and he can&#039;t turn this ability off.  Zaros is an eight-eyed humanoid made of purple crystal, although his body is always concealed by his clothing.  His symbol resembles a Celtic cross with the inside of the circle rotated 45 degrees.&lt;br /&gt;
====Seren====&lt;br /&gt;
Seren is the rank 2 goddess of harmony.  She is the daughter of the elder god Mah and sister to Zaros.  Seren is opposite of her brother, being passionate and kind.  She is worshiped by the elves.  Anyone who is around Seren for a prolonged period will gain feelings of adoration for her, although the effect is not permanent and she can&#039;t turn this ability off.  Seren is an eight-eyed humanoid made of cyan crystal.  Seren and Zaros avoid each other because of their different philosophies and because they are not immune to each other&#039;s powers and don&#039;t want to become charmed to each other again.  Her symbol is a diamond.&lt;br /&gt;
====Bandos====&lt;br /&gt;
Bandos is the rank 3 god of war.  Probably inspired by [[Gruumsh]].  He looks like an armored rhinoceros man with three eyes and one missing eye.  He is worshiped mainly by goblins and ogres and other races from Yu&#039;biusk, although goblins never say his name and simply call him The Big High War God.  He commands that his followers be violent and stupid.  He ascended to godhood by killing the previous god of his world, which resulted in the extinction of his race because said god was the only thing keeping the planet from being destroyed by meteors, and he knew this would happen and didn&#039;t care.  After his ascension, he conquered the planet of Yu&#039;biusk, and brought its races to Gielinor.  During the God Wars he frequently changed sides just to prolong the war, and after he was banished he had all of his followers on Yu&#039;biusk turn on each other, which eventually killed all life on the planet and left it a polluted and blackened dead world.  He attempted to return to Gielinor by transforming a goblin into an avatar for himself in order to circumvent the Edicts of Guthix blocking him from entering personally, but his plan was stopped by the player character.  The destruction of his avatar downgraded him to a rank 4 god.  His symbol is a stylized kyzaj, a fictional axe like weapon.&lt;br /&gt;
&lt;br /&gt;
====Armadyl====&lt;br /&gt;
Armadyl is the rank 4 god of justice.  His is a member of a race of bird people and one of the nicest of the major gods, as he wants to protect mortals rather than rule over them.  He abandoned Gielinor in the 3rd age when he thought that his race has been wiped out.  He despises Bandos.  His symbol is a pair of wings.&lt;br /&gt;
====Ictharlin====&lt;br /&gt;
Ictharin is the rank 6 god of the dead.  He is part of a family of eight gods worshiped by the people of the Kharidian Desert.  He is based of the Egyptian god Anubis.  He was the one responsible for bringing the Mahjarrat race to Gielinor during a war with Zaros, which backfired on him spectacularly as they ended up switching sides and forced his father Tumeken to sacrifice himself to wipe most of them out.  As a rank 6 god, he was spared from being banished by Guthix.  He protects souls in the afterlife from his insane sister Amascut, who seeks to devour the souls of the dead.  His symbol resembles an ankh.&lt;br /&gt;
&lt;br /&gt;
====Brassica Prime====&lt;br /&gt;
Brassica Prime is the rank 5 god of deliciousness.  Brassica Prime is a giant cabbage and is also a complete lunatic.  Jagex originally created Brassica Prime as an April Fool&#039;s Day joke but later made him a canon character.  It still has not been explained how a cabbage became a god.  Brassica Prime is the only god ranked above 6 that Guthix allowed to remain active on Gielinor after the God Wars, due to him being good for the health of the planet, and because very few people bother to worship him because of his insanity.  Zamorak is actually afraid of him because all forms of plant life on Gielinor are his spies and servants and suspects that Brassica Prime is only pretending to be insane.  His symbol is a cabbage.&lt;br /&gt;
====Marinbo====&lt;br /&gt;
Marimbo is the rank 5 goddess of hedonism.  She is a gorilla who ascended to god by beating a god in a drinking contest.  Although she is one of the nicest gods and isn&#039;t interested in fighting, her monkey and ape followers are very xenophobic and militaristic.  Her symbol is a diamond with a line at the bottom corner and the top corner cut off.&lt;br /&gt;
====Xau-Tak====&lt;br /&gt;
Xau-Tak is a god of unknown rank of oceans and undeath.  He seems to be RuneScape&#039;s version of Cthulhu, only instead of looking like a squid dragon thing, what we have seen of his so far has been nothing but hands made of black stone.  He is slowly spreading his corruption through the world of Gielinor.  His symbol is unknown.&lt;br /&gt;
&lt;br /&gt;
==Races==&lt;br /&gt;
&lt;br /&gt;
===Humans===&lt;br /&gt;
Humans are the most populous race in the world of Gielinor.  They originated on a planet called Teragard but were brought to Gielinor by Guthix.  On the main continent, humans control three kingdoms called Misthalin, Asgarnia, and Kandarin (average medieval European fantasy kindoms), as well as the Khardidian Desert region (based on Egypt), and the Fremennik Province (Vikings).  Humans are also found on many islands including the primitive tribes of Karamja, as well the people of the far away eastern lands (Asians).  On the main continent the most popular gods worshiped by humans are Saradomin, Guthix, and Zamorak.&lt;br /&gt;
===Dwarves===&lt;br /&gt;
Originated on an unknown world and were brought to Gielinor by Guthix.  Most dwarves are not religious, but do respect Guthix.  Dwarves cannot uses magic due to a curse put on them by Zamorak that causes them to turn into chaos dwarves if they use magic.  Dwarves can be found scattered about the human kingdoms, but they also have their own underground city called Keldagrim.  Keldagrim is ruled over by an organization called the Consortium, which is made up of the eight largest dwarven companies.  In recent years many dwarves have become unsatisfied with the Consortium and want to return to being a monarchy.&lt;br /&gt;
&lt;br /&gt;
===Elves===&lt;br /&gt;
Standard fantasy elves.  Were brought to Gielinor from a planet called Taridad by Seren.  Elves mostly live in an isolated region called Tirannwn to the west of Kandarin, separated by a mountain range.  Their capital is the crystal city of Prifddinas.  Most players who aren’t at least mid-level will never see an elf, as getting to them requires completing a long-ass quest series that requires you to 1) break into a plague-ridden City, 2) traverse a gigantic cave system teaming with insane cultists, and 3) navigate the maze-like forest that the elvish country resides in.  &lt;br /&gt;
&lt;br /&gt;
At one time the elves had been far more common throughout Gielinor, with a couple of ruins scattered about, but they’ve since fallen into obscurity due to hiding out in their homelands since the God Wars. The elves are firmly devoted to Seren to the point of needing to be in her presence to survive; they do this through the use of crystals that they shape to use for whatever tool they need. Later, a civil war between clans; the ruling Iowerth clan became fanatically loyal to the “Dark Lord,” an aspect of Seren that thrives off of Death energy, with the smaller rebel population still loyal to the original Seren. Said death cultists are also the de facto rulers of West Ardougne, with King Lathas as their puppet.&lt;br /&gt;
&lt;br /&gt;
===Gnomes===&lt;br /&gt;
Gnomes are a race of small humanoids that prefer to live in trees.  During the God Wars they fled underground to escape the war.  Gnomes are talented at invention and can fly all over Gielinor using gliders.  There are two gnome settlements located in the kingdom of Kandarin, but are independed from it and each have their own king.  There also is an underground city of evil gnomes called Arposandra located somewhere beneath the mountain range that divides Kandarin from the elven lands.  The pollution from this city is poisoning the swamps in the south of the elven lands.&lt;br /&gt;
===Races of Yu&#039;biusk===&lt;br /&gt;
The races of Yu&#039;biusk include many of the typical stupid bad guy fantasy races, including goblins, trolls, ogres, hobgoblins, orks, and cyclopes.  They were brought to Gielinor from a planet called Yu&#039;biusk by the god Bandos.  Almost all of them are fanatically loyal to Bandos, and follow his commandments to be violent and stupid.&lt;br /&gt;
====Goblins====&lt;br /&gt;
Most goblins are ugly big nosed creatures who are too weak to be a threat to anyone and spend most of their time fighting each other.  Goblins almost never say the name of Bandos, and simply call him The Big High War God, because they think that he can hear them if they say his name.  One tribe of goblins rejected Bandos during the God Wars when he ordered them to go on a suicide mission and fled underground where they evolved into cave goblins, who have big eyes instead of big noses, and invented electricity and lightbulbs to light their underground city.  The cave goblin city is called Dorgesh-kaan and is located underneath Misthalin.  After they were rediscovered, a railway was built connecting them to the Dwarven city of Keldagrim.&lt;br /&gt;
&lt;br /&gt;
====Trolls====&lt;br /&gt;
Trolls come in several breeds.  The most commonly seen type are mountain trolls, who are large brutes with rock-like skin who love to eat humans.  Trolls are less religious that most of the other races of Yu&#039;biusk.  Mountain trolls rule over a region called Trollheim located north of Asgarnia, from which they are currently at war with the city of Burthorpe.  Other types of trolls include ice trolls, sea trolls, and river trolls.&lt;br /&gt;
====Ogres====&lt;br /&gt;
Ogres all look like ugly fat giants.  They are mainly found in a region called Feldip Hills, located to the south of Kandarin.  Male and female ogres live segregated from each other in separate cities, meeting only to mate.  Females are stronger than males and are not as violent.  Aside from common ogres, there are also two subspecies.  Jogres are green-skinned ogres that live in the jungles of Karamja and Mogres are ogres that live underwater.&lt;br /&gt;
&lt;br /&gt;
===Vampyres===&lt;br /&gt;
It is always spelled with a &amp;quot;y&amp;quot;.  Unlike most settings, vampyres are not a form of undead, but are a race of blood drinking bat monsters with shapeshifting abilities.  They also do not transform humans into more vampyres by biting them.  Instead they have a factory where they convert humans soaking them in vampyre blood and exposing them to a strange mineral.  The few natural born vampyres are the nobility.  They originated on a planet called Vampyrium, and were brought to Gielinor by Zaros.  Vampyres rule over a nation known as Morytania, where humans are kept as livestock to feed their thirst for blood.  Vampyres are uncommon outside of Morytania because Morytania is surrounded by a magical barrier that vampyres can&#039;t cross.  A group of human rebels called the Myreque seeks to overthrow the vampyres.  In recent years, the vampyres have begun to have problems because too many new vampyres are being made and their aren&#039;t enough humans to feed them all, and the king of vampyres hasn&#039;t been seen for many years.&lt;br /&gt;
&lt;br /&gt;
===Dragonkin===&lt;br /&gt;
A race of humanoid dragons.  They are survivors from the previous universe who were cursed by Jas to guard the Stone of Jas.  Anytime somebody other than Jas uses the stone, the Dragonkin are driven mad with rage.  Some succumb to their rage and go on rampages, while others turned into mad scientists who seek a either a cure for the curse, or a way to get revenge on Jas.  The various species of dragons in the world are the result of failed attempts to create a new race without the curse.&lt;br /&gt;
===Tzhaar===&lt;br /&gt;
A race of people made of living volcanic rock with four arms.  They were originally spawned from an artifact of the elder gods called The Kiln.  The elder god Ful used them as workers for helping to form Gielinor.  Newborn Tzhaar inherit their parent&#039;s memories.  They turn into black coins when they die.  Though they love violence, no Tzhaar has ever committed a crime in their entire history.&lt;br /&gt;
===Mahjarrat===&lt;br /&gt;
The Mahjarrat are a race of grey skinned humanoids with gems in their heads.  As they age and grow weaker, they turn into skeletons.  Because they were directly created the elder god Mah, they can be considered low-tier gods.  They were first brought to Gielinor by Icthlarin.  Once every 500 years, one of them is sacrificed to restore the youth of the others.  Some are loyal to Zaros, and some to Zamorak, who is a Mahjarrat who achived full godhood.  They are now close to extinction, and the only remaining female isn&#039;t interested in breeding.  In the present day, many of the surviving Mahjarrat, especially those aligned with Zaros, are imprisoned or dormant, and several of the game&#039;s quests involve the player discovering and freeing or reviving a Mahjarrat.&lt;br /&gt;
&lt;br /&gt;
===Demon races===&lt;br /&gt;
Demon refers to any creature native to the planet Infernus, including unintelligent animals.  The demon races were first brought to Gielinor by Zaros.  Most demons are evil, but not all of them.  The most commonly seen demons are known as Avernic demons, who mostly look like huge red skinned beasts with hooves and horns that explode when they die.  Less commonly seen are Chthonian demons, who come in a wide variety of horrifying Lovecraftian forms and have the ability to absorb the traits of what they eat.  Most Avernic demons are loyal to Zamorak because he freed them from being enslaved by the Chthonians.&lt;/div&gt;</summary>
		<author><name>2602:306:B88B:FB60:CC8A:EBE4:1547:E3FA</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=RuneScape&amp;diff=410198</id>
		<title>RuneScape</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=RuneScape&amp;diff=410198"/>
		<updated>2019-07-14T23:48:00Z</updated>

		<summary type="html">&lt;p&gt;2602:306:B88B:FB60:CC8A:EBE4:1547:E3FA: /* Bandos */&lt;/p&gt;
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&lt;div&gt;{{/vg/}}&lt;br /&gt;
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&#039;&#039;&#039;RuneScape&#039;&#039;&#039; is a MMORPG owned by a company called Jagex.  The game began in 2001, just before [[World of Warcraft]].  The game is updated regularly, with new updates coming out every week or two. Besides being super old school, one reason for runescape’s longevity is that it was a free browser-based game, opening up its player base to people with even the crappiest computers and stingiest of wallets. In 2004, a entirely new version of the game called RuneScape 2 was released, with the old version of the game being renamed RuneScape Classic.  Although RuneScape Classic no longer received regular updates it continued to run until it was permanently shut down in 2018.  In 2013 Jagex released Old School RuneScape, a new version of the game based on a backup of the game from 2007, by the demand of players who didn&#039;t like some of the [[Skub|controversial changes to the game in the recent years]].  The same year RuneScape 2 was upgraded to RuneScape 3.  Both games receive regular updates to this day and have loyal fanbases.  Although Jagex has made some [[Derp|dumb mistakes]] that alienated players over the years, they actually care very much about their fans and treat them far better than [[Games Workshop|some other]] [[Blizzard|game companies]].&lt;br /&gt;
&lt;br /&gt;
==History of the world of RuneScape==&lt;br /&gt;
The Universe is destroyed and recreated in cycles by 6 beings known as the elder gods.  In the beginning of the current cycle, something went wrong with Mah&#039;s rebirth and the other elder gods abandoned her, thinking that she was stillborn.  Mah actually survived but lost all her memories and was rendered severely retarded and also slowly dying.  While the other elder gods continued the cycle of creating planets without her, Mah created two young gods named Seren and Zaros to keep her company.  Seren and Zaros eventually got sick of taking care of their retarded mother and left to explore the universe going their separate ways, so Mah created a new race called the Mahjarrat to be her toys.  Seren eventually landed on the homeworld of the elves and became their goddess.  While the elder gods were creating the new universe, they were confronted by survivors from the previous cycle of the universe called the Dragonkin, who demanded that the elder gods stop destroying the universe.  Jas responded by putting a curse on the Dragonkin which forced them to act as guardians of the Stone of Jas, which was one of several artifacts the elder gods used to create planets, but also has the ability to grant godhood to mortals that used them.  The elder gods later created a perfect world called Gielinor, and went to sleep there.  While they were sleeping, many intelligent races evolved on the planets they made and several of them rose to godhood using the artifacts the elder gods left behind.  These many gods battled with each other for control of the universe.  On one planet, an entire race was completely wiped out by the war between the gods, except for one mortal named Guthix who rose to godhood by killing one of the gods that had destroyed his world.  Guthix then wandered through the universe until he found Gielinor.  There he met with Seren, and they decided to create a paradise where mortals could live away from the wars between the gods.  Seren brought the elves to Gielinor and Guthix brought in many other races from across the universe, including humans.  Guthix then went to sleep, while Seren peacefully ruled over the elves.  But other gods started arriving on Gielinor.  Zaros was one of those gods.  He conquered much of the planet and built a great empire.  Ictharin, the demigod of the dead, brought the Mahjarrat race to Gielinor to fight against Zaros, but the Mahjarrat ended up switching sides to Zaros, and most of them were wiped out when the god Tumeken sacrificed himself to wipe out Zaros&#039;s army.  A Mahjarrat named Zamorak later betrayed Zaros and attempted to assassinated Zaros to steal his power.  Zaros survived in a severely weakened and incorporeal state, and Zamorak rose to godhood.  Zamorak started a massive war between the gods that lasted for thousands of years.  The war finally ended when Zamorak unsuccessfully tried to use the Stone of Jas to kill the other gods, and the resulting explosion woke up Guthix.  Guthix was enraged by what he saw and banished most of the other gods from Gielinor.  The only gods he spared were those of demigod rank or below, plus Brassica Prime who was only allowed to stay because of him being good for the health of the planet and also being too crazy for most people to worship.  He demanded that Seren go to sleep with him, but instead she chose to shatter herself into pieces so she could remain with her elves in a weakened form.  Guthix created the Edicts of Guthix, which forbade any gods from entering Gielinor and also forbade mortals from waging large scale wars.  He then went to sleep.  The game takes place on Gielinor, over two thousand years later.  You are a human adventurer, and there is a whole world for you to explore.  Adventures you can have include freeing several imprisoned Mahjarrat just in time for a ritual where one is sacrificed to extend the lives of the others, saving a city from a zombie invasion, attempting to recover the Stone of Jas and learning about the danger of the Dragonkin, helping a resistance movement free a nation from its vampyre [sic] rulers, uncovering a conspiracy of evil elves planning to sacrifice half of a city to awaken a mysterious Dark Lord, discovering the resting place of Guthix which has huge consequences for the world, stopping an invasion of communist penguins, going on a series of wacky pirate adventures inspired the Monkey Island games, and many more adventures varying in tone from Grimdark to quite silly.&lt;br /&gt;
&lt;br /&gt;
==Gods==&lt;br /&gt;
The gods of RuneScape are ranked from 1 to 7, with the elder gods elder gods at rank 1, and young gods ranked from 2 to 7.&lt;br /&gt;
===Elder Gods===&lt;br /&gt;
The Elder Gods are six extremely powerful being whose origin is unknown.  They have the power to create planets and are impossible to kill under normal circumstances.  The known elder gods are Jas, the goddess of sand and the most powerful of them, Ful, the goddess of fire, Wen, the goddess of Ice, Bik, the goddess of forests, and Mah, the goddess of light and darkness.  The sixth elder god is unknown, and is implied to be more abstract than the others.  They fill the universe with planets until they manage to create a perfect world, after this they go to sleep for hundreds of thousands of years before they wake up and are reborn.  After this they destroy all the planets they created except for the perfect world, which turns into a [[Death World]], and then start the cycle all over again.  &lt;br /&gt;
===Young Gods===&lt;br /&gt;
Most of the young gods are former mortals who ascended to godhood using the power of the twelve artifacts that the elder gods left behind, especially the Stone of Jas.  It is also possible for a mortal to ascend to godhood by killing a god and taking their power, or by a god giving some of their power to a mortal.  Only Zaros and Seren are the direct creations of an elder god.&lt;br /&gt;
====Saradomin====&lt;br /&gt;
Saradomin is the rank 4 god of order.  Saradomin is an ascended human and looks and old man with blue skin.  His church resembles Catholicism.  He is bitter rivals with Zamorak because of their opposing philosophies.  In the distance past he was a horrible tyrant who demanded all bow down to him but has come to regret his actions and wishes to redeem himself.  His symbol is a four pointed star.&lt;br /&gt;
====Guthix====&lt;br /&gt;
Guthix is the rank 2 god of balance.  He is the last survivor of a race called the Naragi.  Guthix&#039;s followers believe a philosophy of balance between good and evil and order and chaos.  Guthix actually hates being worshiped because he despises most of the other gods.  He is responsible for banishing most of the other gods from Gielinor at the end of the 3rd Age.  His symbol is a wavy vertical like that thickens at the bottom, representing a snake.&lt;br /&gt;
====Zamorak====&lt;br /&gt;
Zamorak is the rank 4 god of chaos.  He was a Mahjarrat and one of Zaros&#039;s generals before he betrayed Zaros and stole his power.  He teaches his followers a philosophy of survival of the fittest.  His symbol is a pair of horns, or an upside-down lowercase omega (not the [[Ultramarines]] symbol, that is an uppercase omega).&lt;br /&gt;
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====Zaros====&lt;br /&gt;
Zaros is the rank 2 god of control.  He is the son of the elder god Mah, and brother to Seren.  Zaros is emotionless and pragmatic, although he does believe in the value of mortal life, and wants to keep the elder gods from destroying the universe.  He once ruled over a massive empire resembling the Roman Empire before he was nearly killed by Zamorak.  Most of his followers were wiped out and the survivors were either imprisoned or went into hiding.  Anyone who is around Zaros for a prolonged time will become loyal to him, although the effect is not permanent and he can&#039;t turn this ability off.  Zaros is an eight-eyed humanoid made of purple crystal, although his body is always concealed by his clothing.  His symbol resembles a Celtic cross with the inside of the circle rotated 45 degrees.&lt;br /&gt;
====Seren====&lt;br /&gt;
Seren is the rank 2 goddess of harmony.  She is the daughter of the elder god Mah and sister to Zaros.  Seren is opposite of her brother, being passionate and kind.  She is worshiped by the elves.  Anyone who is around Seren for a prolonged period will gain feelings of adoration for her, although the effect is not permanent and she can&#039;t turn this ability off.  Seren is an eight-eyed humanoid made of cyan crystal.  Seren and Zaros avoid each other because of their different philosophies and because they are not immune to each other&#039;s powers and don&#039;t want to become charmed to each other again.  Her symbol is a diamond.&lt;br /&gt;
====Bandos====&lt;br /&gt;
Bandos is the rank 3 god of war.  Probably inspired by [[Gruumsh]].  He looks like an armored rhinoceros man with three eyes and one missing eye.  He is worshiped mainly by goblins and ogres and other races from Yu&#039;biusk, although goblins never say his name and simply call him The Big High War God.  He commands that his followers be violent and stupid.  He ascended to godhood by killing the previous god of his world, which resulted in the extinction of his race because said god was the only thing keeping the planet from being destroyed by meteors, and he knew this would happen and didn&#039;t care.  After his ascension, he conquered the planet of Yu&#039;biusk, and brought its races to Gielinor.  During the God Wars he frequently changed sides just to prolong the war, and after he was banished he had all of his followers on Yu&#039;biusk turn on each other, which eventually killed all life on the planet and left it a polluted and blackened dead world.  He attempted to return to Gielinor by transforming a goblin into an avatar for himself in order to circumvent the Edicts of Guthix blocking him from entering personally, but his plan was stopped by the player character.  The destruction of his avatar downgraded him to a rank 4 god.  His symbol is a stylized kyzaj, a fictional axe like weapon.&lt;br /&gt;
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====Armadyl====&lt;br /&gt;
Armadyl is the rank 4 god of justice.  His is a member of a race of bird people and one of the nicest of the major gods, as he wants to protect mortals rather than rule over them.  He abandoned Gielinor in the 3rd age when he thought that his race has been wiped out.  He despises Bandos.  His symbol is a pair of wings.&lt;br /&gt;
====Ictharlin====&lt;br /&gt;
Ictharin is the rank 6 god of the dead.  He is part of a family of eight gods worshiped by the people of the Kharidian Desert.  He is based of the Egyptian god Anubis.  He was the one responsible for bringing the Mahjarrat race to Gielinor, which backfired on him spectacularly.  As a rank 6 god, he was spared from being banished by Guthix.  He protects souls in the afterlife from his insane sister Amascut, who seeks to devour the souls of the dead.  His symbol resembles an ankh.&lt;br /&gt;
====Brassica Prime====&lt;br /&gt;
Brassica Prime is the rank 5 god of deliciousness.  Brassica Prime is a giant cabbage and is also a complete lunatic.  Jagex originally created Brassica Prime as an April Fool&#039;s Day joke but later made him a canon character.  It still has not been explained how a cabbage became a god.  Brassica Prime is the only god ranked above 6 that Guthix allowed to remain active on Gielinor after the God Wars, due to him being good for the health of the planet, and because very few people bother to worship him because of his insanity.  Zamorak is actually afraid of him because all forms of plant life on Gielinor are his spies and servants and suspects that Brassica Prime is only pretending to be insane.  His symbol is a cabbage.&lt;br /&gt;
====Marinbo====&lt;br /&gt;
Marimbo is the rank 5 goddess of hedonism.  She is a gorilla who ascended to god by beating a god in a drinking contest.  Although she is one of the nicest gods and isn&#039;t interested in fighting, her monkey and ape followers are very xenophobic and militaristic.  Her symbol is a diamond with a line at the bottom corner and the top corner cut off.&lt;br /&gt;
====Xau-Tak====&lt;br /&gt;
Xau-Tak is a god of unknown rank of oceans and undeath.  He seems to be RuneScape&#039;s version of Cthulhu, only instead of looking like a squid dragon thing, what we have seen of his so far has been nothing but hands made of black stone.  He is slowly spreading his corruption through the world of Gielinor.  His symbol is unknown.&lt;br /&gt;
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==Races==&lt;br /&gt;
&lt;br /&gt;
===Humans===&lt;br /&gt;
Humans are the most populous race in the world of Gielinor.  They originated on a planet called Teragard but were brought to Gielinor by Guthix.  On the main continent, humans control three kingdoms called Misthalin, Asgarnia, and Kandarin (average medieval European fantasy kindoms), as well as the Khardidian Desert region (based on Egypt), and the Fremennik Province (Vikings).  Humans are also found on many islands including the primitive tribes of Karamja, as well the people of the far away eastern lands (Asians).  On the main continent the most popular gods worshiped by humans are Saradomin, Guthix, and Zamorak.&lt;br /&gt;
===Dwarves===&lt;br /&gt;
Originated on an unknown world and were brought to Gielinor by Guthix.  Most dwarves are not religious, but do respect Guthix.  Dwarves cannot uses magic due to a curse put on them by Zamorak that causes them to turn into chaos dwarves if they use magic.  Dwarves can be found scattered about the human kingdoms, but they also have their own underground city called Keldagrim.  Keldagrim is ruled over by an organization called the Consortium, which is made up of the eight largest dwarven companies.  In recent years many dwarves have become unsatisfied with the Consortium and want to return to being a monarchy.&lt;br /&gt;
&lt;br /&gt;
===Elves===&lt;br /&gt;
Standard fantasy elves.  Were brought to Gielinor from a planet called Taridad by Seren.  Elves mostly live in an isolated region called Tirannwn to the west of Kandarin, separated by a mountain range.  Their capital is the crystal city of Prifddinas.  Most players who aren’t at least mid-level will never see an elf, as getting to them requires completing a long-ass quest series that requires you to 1) break into a plague-ridden City, 2) traverse a gigantic cave system teaming with insane cultists, and 3) navigate the maze-like forest that the elvish country resides in.  &lt;br /&gt;
&lt;br /&gt;
At one time the elves had been far more common throughout Gielinor, with a couple of ruins scattered about, but they’ve since fallen into obscurity due to hiding out in their homelands since the God Wars. The elves are firmly devoted to Seren to the point of needing to be in her presence to survive; they do this through the use of crystals that they shape to use for whatever tool they need. Later, a civil war between clans; the ruling Iowerth clan became fanatically loyal to the “Dark Lord,” an aspect of Seren that thrives off of Death energy, with the smaller rebel population still loyal to the original Seren. Said death cultists are also the de facto rulers of West Ardougne, with King Lathas as their puppet.&lt;br /&gt;
&lt;br /&gt;
===Gnomes===&lt;br /&gt;
Gnomes are a race of small humanoids that prefer to live in trees.  During the God Wars they fled underground to escape the war.  Gnomes are talented at invention and can fly all over Gielinor using gliders.  There are two gnome settlements located in the kingdom of Kandarin, but are independed from it and each have their own king.  There also is an underground city of evil gnomes called Arposandra located somewhere beneath the mountain range that divides Kandarin from the elven lands.  The pollution from this city is poisoning the swamps in the south of the elven lands.&lt;br /&gt;
===Races of Yu&#039;biusk===&lt;br /&gt;
The races of Yu&#039;biusk include many of the typical stupid bad guy fantasy races, including goblins, trolls, ogres, hobgoblins, orks, and cyclopes.  They were brought to Gielinor from a planet called Yu&#039;biusk by the god Bandos.  Almost all of them are fanatically loyal to Bandos, and follow his commandments to be violent and stupid.&lt;br /&gt;
====Goblins====&lt;br /&gt;
Most goblins are ugly big nosed creatures who are too weak to be a threat to anyone and spend most of their time fighting each other.  Goblins almost never say the name of Bandos, and simply call him The Big High War God, because they think that he can hear them if they say his name.  One tribe of goblins rejected Bandos during the God Wars when he ordered them to go on a suicide mission and fled underground where they evolved into cave goblins, who have big eyes instead of big noses, and invented electricity and lightbulbs to light their underground city.  The cave goblin city is called Dorgesh-kaan and is located underneath Misthalin.  After they were rediscovered, a railway was built connecting them to the Dwarven city of Keldagrim.&lt;br /&gt;
&lt;br /&gt;
====Trolls====&lt;br /&gt;
Trolls come in several breeds.  The most commonly seen type are mountain trolls, who are large brutes with rock-like skin who love to eat humans.  Trolls are less religious that most of the other races of Yu&#039;biusk.  Mountain trolls rule over a region called Trollheim located north of Asgarnia, from which they are currently at war with the city of Burthorpe.  Other types of trolls include ice trolls, sea trolls, and river trolls.&lt;br /&gt;
====Ogres====&lt;br /&gt;
Ogres all look like ugly fat giants.  They are mainly found in a region called Feldip Hills, located to the south of Kandarin.  Male and female ogres live segregated from each other in separate cities, meeting only to mate.  Females are stronger than males and are not as violent.  Aside from common ogres, there are also two subspecies.  Jogres are green-skinned ogres that live in the jungles of Karamja and Mogres are ogres that live underwater.&lt;br /&gt;
&lt;br /&gt;
===Vampyres===&lt;br /&gt;
It is always spelled with a &amp;quot;y&amp;quot;.  Unlike most settings, vampyres are not a form of undead, but are a race of blood drinking bat monsters with shapeshifting abilities.  They also do not transform humans into more vampyres by biting them.  Instead they have a factory where they convert humans soaking them in vampyre blood and exposing them to a strange mineral.  The few natural born vampyres are the nobility.  They originated on a planet called Vampyrium, and were brought to Gielinor by Zaros.  Vampyres rule over a nation known as Morytania, where humans are kept as livestock to feed their thirst for blood.  Vampyres are uncommon outside of Morytania because Morytania is surrounded by a magical barrier that vampyres can&#039;t cross.  A group of human rebels called the Myreque seeks to overthrow the vampyres.  In recent years, the vampyres have begun to have problems because too many new vampyres are being made and their aren&#039;t enough humans to feed them all, and the king of vampyres hasn&#039;t been seen for many years.&lt;br /&gt;
&lt;br /&gt;
===Dragonkin===&lt;br /&gt;
A race of humanoid dragons.  They are survivors from the previous universe who were cursed by Jas to guard the Stone of Jas.  Anytime somebody other than Jas uses the stone, the Dragonkin are driven mad with rage.  Some succumb to their rage and go on rampages, while others turned into mad scientists who seek a either a cure for the curse, or a way to get revenge on Jas.  The various species of dragons in the world are the result of failed attempts to create a new race without the curse.&lt;br /&gt;
===Tzhaar===&lt;br /&gt;
A race of people made of living volcanic rock with four arms.  They were originally spawned from an artifact of the elder gods called The Kiln.  The elder god Ful used them as workers for helping to form Gielinor.  Newborn Tzhaar inherit their parent&#039;s memories.  They turn into black coins when they die.  Though they love violence, no Tzhaar has ever committed a crime in their entire history.&lt;br /&gt;
===Mahjarrat===&lt;br /&gt;
The Mahjarrat are a race of grey skinned humanoids with gems in their heads.  As they age and grow weaker, they turn into skeletons.  Because they were directly created the elder god Mah, they can be considered low-tier gods.  They were first brought to Gielinor by Icthlarin.  Once every 500 years, one of them is sacrificed to restore the youth of the others.  Some are loyal to Zaros, and some to Zamorak, who is a Mahjarrat who achived full godhood.  They are now close to extinction, and the only remaining female isn&#039;t interested in breeding.  In the present day, many of the surviving Mahjarrat, especially those aligned with Zaros, are imprisoned or dormant, and several of the game&#039;s quests involve the player discovering and freeing or reviving a Mahjarrat.&lt;br /&gt;
&lt;br /&gt;
===Demon races===&lt;br /&gt;
Demon refers to any creature native to the planet Infernus, including unintelligent animals.  The demon races were first brought to Gielinor by Zaros.  Most demons are evil, but not all of them.  The most commonly seen demons are known as Avernic demons, who mostly look like huge red skinned beasts with hooves and horns that explode when they die.  Less commonly seen are Chthonian demons, who come in a wide variety of horrifying Lovecraftian forms and have the ability to absorb the traits of what they eat.  Most Avernic demons are loyal to Zamorak because he freed them from being enslaved by the Chthonians.&lt;/div&gt;</summary>
		<author><name>2602:306:B88B:FB60:CC8A:EBE4:1547:E3FA</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=RuneScape&amp;diff=410197</id>
		<title>RuneScape</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=RuneScape&amp;diff=410197"/>
		<updated>2019-07-14T23:25:33Z</updated>

		<summary type="html">&lt;p&gt;2602:306:B88B:FB60:CC8A:EBE4:1547:E3FA: /* Zamorak */&lt;/p&gt;
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&lt;div&gt;{{/vg/}}&lt;br /&gt;
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&#039;&#039;&#039;RuneScape&#039;&#039;&#039; is a MMORPG owned by a company called Jagex.  The game began in 2001, just before [[World of Warcraft]].  The game is updated regularly, with new updates coming out every week or two. Besides being super old school, one reason for runescape’s longevity is that it was a free browser-based game, opening up its player base to people with even the crappiest computers and stingiest of wallets. In 2004, a entirely new version of the game called RuneScape 2 was released, with the old version of the game being renamed RuneScape Classic.  Although RuneScape Classic no longer received regular updates it continued to run until it was permanently shut down in 2018.  In 2013 Jagex released Old School RuneScape, a new version of the game based on a backup of the game from 2007, by the demand of players who didn&#039;t like some of the [[Skub|controversial changes to the game in the recent years]].  The same year RuneScape 2 was upgraded to RuneScape 3.  Both games receive regular updates to this day and have loyal fanbases.  Although Jagex has made some [[Derp|dumb mistakes]] that alienated players over the years, they actually care very much about their fans and treat them far better than [[Games Workshop|some other]] [[Blizzard|game companies]].&lt;br /&gt;
&lt;br /&gt;
==History of the world of RuneScape==&lt;br /&gt;
The Universe is destroyed and recreated in cycles by 6 beings known as the elder gods.  In the beginning of the current cycle, something went wrong with Mah&#039;s rebirth and the other elder gods abandoned her, thinking that she was stillborn.  Mah actually survived but lost all her memories and was rendered severely retarded and also slowly dying.  While the other elder gods continued the cycle of creating planets without her, Mah created two young gods named Seren and Zaros to keep her company.  Seren and Zaros eventually got sick of taking care of their retarded mother and left to explore the universe going their separate ways, so Mah created a new race called the Mahjarrat to be her toys.  Seren eventually landed on the homeworld of the elves and became their goddess.  While the elder gods were creating the new universe, they were confronted by survivors from the previous cycle of the universe called the Dragonkin, who demanded that the elder gods stop destroying the universe.  Jas responded by putting a curse on the Dragonkin which forced them to act as guardians of the Stone of Jas, which was one of several artifacts the elder gods used to create planets, but also has the ability to grant godhood to mortals that used them.  The elder gods later created a perfect world called Gielinor, and went to sleep there.  While they were sleeping, many intelligent races evolved on the planets they made and several of them rose to godhood using the artifacts the elder gods left behind.  These many gods battled with each other for control of the universe.  On one planet, an entire race was completely wiped out by the war between the gods, except for one mortal named Guthix who rose to godhood by killing one of the gods that had destroyed his world.  Guthix then wandered through the universe until he found Gielinor.  There he met with Seren, and they decided to create a paradise where mortals could live away from the wars between the gods.  Seren brought the elves to Gielinor and Guthix brought in many other races from across the universe, including humans.  Guthix then went to sleep, while Seren peacefully ruled over the elves.  But other gods started arriving on Gielinor.  Zaros was one of those gods.  He conquered much of the planet and built a great empire.  Ictharin, the demigod of the dead, brought the Mahjarrat race to Gielinor to fight against Zaros, but the Mahjarrat ended up switching sides to Zaros, and most of them were wiped out when the god Tumeken sacrificed himself to wipe out Zaros&#039;s army.  A Mahjarrat named Zamorak later betrayed Zaros and attempted to assassinated Zaros to steal his power.  Zaros survived in a severely weakened and incorporeal state, and Zamorak rose to godhood.  Zamorak started a massive war between the gods that lasted for thousands of years.  The war finally ended when Zamorak unsuccessfully tried to use the Stone of Jas to kill the other gods, and the resulting explosion woke up Guthix.  Guthix was enraged by what he saw and banished most of the other gods from Gielinor.  The only gods he spared were those of demigod rank or below, plus Brassica Prime who was only allowed to stay because of him being good for the health of the planet and also being too crazy for most people to worship.  He demanded that Seren go to sleep with him, but instead she chose to shatter herself into pieces so she could remain with her elves in a weakened form.  Guthix created the Edicts of Guthix, which forbade any gods from entering Gielinor and also forbade mortals from waging large scale wars.  He then went to sleep.  The game takes place on Gielinor, over two thousand years later.  You are a human adventurer, and there is a whole world for you to explore.  Adventures you can have include freeing several imprisoned Mahjarrat just in time for a ritual where one is sacrificed to extend the lives of the others, saving a city from a zombie invasion, attempting to recover the Stone of Jas and learning about the danger of the Dragonkin, helping a resistance movement free a nation from its vampyre [sic] rulers, uncovering a conspiracy of evil elves planning to sacrifice half of a city to awaken a mysterious Dark Lord, discovering the resting place of Guthix which has huge consequences for the world, stopping an invasion of communist penguins, going on a series of wacky pirate adventures inspired the Monkey Island games, and many more adventures varying in tone from Grimdark to quite silly.&lt;br /&gt;
&lt;br /&gt;
==Gods==&lt;br /&gt;
The gods of RuneScape are ranked from 1 to 7, with the elder gods elder gods at rank 1, and young gods ranked from 2 to 7.&lt;br /&gt;
===Elder Gods===&lt;br /&gt;
The Elder Gods are six extremely powerful being whose origin is unknown.  They have the power to create planets and are impossible to kill under normal circumstances.  The known elder gods are Jas, the goddess of sand and the most powerful of them, Ful, the goddess of fire, Wen, the goddess of Ice, Bik, the goddess of forests, and Mah, the goddess of light and darkness.  The sixth elder god is unknown, and is implied to be more abstract than the others.  They fill the universe with planets until they manage to create a perfect world, after this they go to sleep for hundreds of thousands of years before they wake up and are reborn.  After this they destroy all the planets they created except for the perfect world, which turns into a [[Death World]], and then start the cycle all over again.  &lt;br /&gt;
===Young Gods===&lt;br /&gt;
Most of the young gods are former mortals who ascended to godhood using the power of the twelve artifacts that the elder gods left behind, especially the Stone of Jas.  It is also possible for a mortal to ascend to godhood by killing a god and taking their power, or by a god giving some of their power to a mortal.  Only Zaros and Seren are the direct creations of an elder god.&lt;br /&gt;
====Saradomin====&lt;br /&gt;
Saradomin is the rank 4 god of order.  Saradomin is an ascended human and looks and old man with blue skin.  His church resembles Catholicism.  He is bitter rivals with Zamorak because of their opposing philosophies.  In the distance past he was a horrible tyrant who demanded all bow down to him but has come to regret his actions and wishes to redeem himself.  His symbol is a four pointed star.&lt;br /&gt;
====Guthix====&lt;br /&gt;
Guthix is the rank 2 god of balance.  He is the last survivor of a race called the Naragi.  Guthix&#039;s followers believe a philosophy of balance between good and evil and order and chaos.  Guthix actually hates being worshiped because he despises most of the other gods.  He is responsible for banishing most of the other gods from Gielinor at the end of the 3rd Age.  His symbol is a wavy vertical like that thickens at the bottom, representing a snake.&lt;br /&gt;
====Zamorak====&lt;br /&gt;
Zamorak is the rank 4 god of chaos.  He was a Mahjarrat and one of Zaros&#039;s generals before he betrayed Zaros and stole his power.  He teaches his followers a philosophy of survival of the fittest.  His symbol is a pair of horns, or an upside-down lowercase omega (not the [[Ultramarines]] symbol, that is an uppercase omega).&lt;br /&gt;
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====Zaros====&lt;br /&gt;
Zaros is the rank 2 god of control.  He is the son of the elder god Mah, and brother to Seren.  Zaros is emotionless and pragmatic, although he does believe in the value of mortal life, and wants to keep the elder gods from destroying the universe.  He once ruled over a massive empire resembling the Roman Empire before he was nearly killed by Zamorak.  Most of his followers were wiped out and the survivors were either imprisoned or went into hiding.  Anyone who is around Zaros for a prolonged time will become loyal to him, although the effect is not permanent and he can&#039;t turn this ability off.  Zaros is an eight-eyed humanoid made of purple crystal, although his body is always concealed by his clothing.  His symbol resembles a Celtic cross with the inside of the circle rotated 45 degrees.&lt;br /&gt;
====Seren====&lt;br /&gt;
Seren is the rank 2 goddess of harmony.  She is the daughter of the elder god Mah and sister to Zaros.  Seren is opposite of her brother, being passionate and kind.  She is worshiped by the elves.  Anyone who is around Seren for a prolonged period will gain feelings of adoration for her, although the effect is not permanent and she can&#039;t turn this ability off.  Seren is an eight-eyed humanoid made of cyan crystal.  Seren and Zaros avoid each other because of their different philosophies and because they are not immune to each other&#039;s powers and don&#039;t want to become charmed to each other again.  Her symbol is a diamond.&lt;br /&gt;
====Bandos====&lt;br /&gt;
Bandos is the rank 3 god of war.  Probably inspired by [[Gruumsh]].  He looks like an armored rhinoceros man with three eyes and one missing eye.  He is worshiped mainly by goblins and ogres and other similar races, although goblins never say his name.  He encourages his followers to be violent and stupid.  During the God Wars he frequently changed sides just to prolong the war, and after he was banished he had all of his followers on the goblin homeworld turn on each other.  He attempted to return to Gielinor by transforming a goblin into an avatar for himself in order to circumvent the Edicts of Guthix blocking him from entering personally, but his plan was stopped by the player character.  The destruction of his avatar downgraded him to a rank 4 god.  His symbol is a stylized kyzaj, a fictional axe like weapon.&lt;br /&gt;
====Armadyl====&lt;br /&gt;
Armadyl is the rank 4 god of justice.  His is a member of a race of bird people and one of the nicest of the major gods, as he wants to protect mortals rather than rule over them.  He abandoned Gielinor in the 3rd age when he thought that his race has been wiped out.  He despises Bandos.  His symbol is a pair of wings.&lt;br /&gt;
====Ictharlin====&lt;br /&gt;
Ictharin is the rank 6 god of the dead.  He is part of a family of eight gods worshiped by the people of the Kharidian Desert.  He is based of the Egyptian god Anubis.  He was the one responsible for bringing the Mahjarrat race to Gielinor, which backfired on him spectacularly.  As a rank 6 god, he was spared from being banished by Guthix.  He protects souls in the afterlife from his insane sister Amascut, who seeks to devour the souls of the dead.  His symbol resembles an ankh.&lt;br /&gt;
====Brassica Prime====&lt;br /&gt;
Brassica Prime is the rank 5 god of deliciousness.  Brassica Prime is a giant cabbage and is also a complete lunatic.  Jagex originally created Brassica Prime as an April Fool&#039;s Day joke but later made him a canon character.  It still has not been explained how a cabbage became a god.  Brassica Prime is the only god ranked above 6 that Guthix allowed to remain active on Gielinor after the God Wars, due to him being good for the health of the planet, and because very few people bother to worship him because of his insanity.  Zamorak is actually afraid of him because all forms of plant life on Gielinor are his spies and servants and suspects that Brassica Prime is only pretending to be insane.  His symbol is a cabbage.&lt;br /&gt;
====Marinbo====&lt;br /&gt;
Marimbo is the rank 5 goddess of hedonism.  She is a gorilla who ascended to god by beating a god in a drinking contest.  Although she is one of the nicest gods and isn&#039;t interested in fighting, her monkey and ape followers are very xenophobic and militaristic.  Her symbol is a diamond with a line at the bottom corner and the top corner cut off.&lt;br /&gt;
====Xau-Tak====&lt;br /&gt;
Xau-Tak is a god of unknown rank of oceans and undeath.  He seems to be RuneScape&#039;s version of Cthulhu, only instead of looking like a squid dragon thing, what we have seen of his so far has been nothing but hands made of black stone.  He is slowly spreading his corruption through the world of Gielinor.  His symbol is unknown.&lt;br /&gt;
&lt;br /&gt;
==Races==&lt;br /&gt;
&lt;br /&gt;
===Humans===&lt;br /&gt;
Humans are the most populous race in the world of Gielinor.  They originated on a planet called Teragard but were brought to Gielinor by Guthix.  On the main continent, humans control three kingdoms called Misthalin, Asgarnia, and Kandarin (average medieval European fantasy kindoms), as well as the Khardidian Desert region (based on Egypt), and the Fremennik Province (Vikings).  Humans are also found on many islands including the primitive tribes of Karamja, as well the people of the far away eastern lands (Asians).  On the main continent the most popular gods worshiped by humans are Saradomin, Guthix, and Zamorak.&lt;br /&gt;
===Dwarves===&lt;br /&gt;
Originated on an unknown world and were brought to Gielinor by Guthix.  Most dwarves are not religious, but do respect Guthix.  Dwarves cannot uses magic due to a curse put on them by Zamorak that causes them to turn into chaos dwarves if they use magic.  Dwarves can be found scattered about the human kingdoms, but they also have their own underground city called Keldagrim.  Keldagrim is ruled over by an organization called the Consortium, which is made up of the eight largest dwarven companies.  In recent years many dwarves have become unsatisfied with the Consortium and want to return to being a monarchy.&lt;br /&gt;
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===Elves===&lt;br /&gt;
Standard fantasy elves.  Were brought to Gielinor from a planet called Taridad by Seren.  Elves mostly live in an isolated region called Tirannwn to the west of Kandarin, separated by a mountain range.  Their capital is the crystal city of Prifddinas.  Most players who aren’t at least mid-level will never see an elf, as getting to them requires completing a long-ass quest series that requires you to 1) break into a plague-ridden City, 2) traverse a gigantic cave system teaming with insane cultists, and 3) navigate the maze-like forest that the elvish country resides in.  &lt;br /&gt;
&lt;br /&gt;
At one time the elves had been far more common throughout Gielinor, with a couple of ruins scattered about, but they’ve since fallen into obscurity due to hiding out in their homelands since the God Wars. The elves are firmly devoted to Seren to the point of needing to be in her presence to survive; they do this through the use of crystals that they shape to use for whatever tool they need. Later, a civil war between clans; the ruling Iowerth clan became fanatically loyal to the “Dark Lord,” an aspect of Seren that thrives off of Death energy, with the smaller rebel population still loyal to the original Seren. Said death cultists are also the de facto rulers of West Ardougne, with King Lathas as their puppet.&lt;br /&gt;
&lt;br /&gt;
===Gnomes===&lt;br /&gt;
Gnomes are a race of small humanoids that prefer to live in trees.  During the God Wars they fled underground to escape the war.  Gnomes are talented at invention and can fly all over Gielinor using gliders.  There are two gnome settlements located in the kingdom of Kandarin, but are independed from it and each have their own king.  There also is an underground city of evil gnomes called Arposandra located somewhere beneath the mountain range that divides Kandarin from the elven lands.  The pollution from this city is poisoning the swamps in the south of the elven lands.&lt;br /&gt;
===Races of Yu&#039;biusk===&lt;br /&gt;
The races of Yu&#039;biusk include many of the typical stupid bad guy fantasy races, including goblins, trolls, ogres, hobgoblins, orks, and cyclopes.  They were brought to Gielinor from a planet called Yu&#039;biusk by the god Bandos.  Almost all of them are fanatically loyal to Bandos, and follow his commandments to be violent and stupid.&lt;br /&gt;
====Goblins====&lt;br /&gt;
Most goblins are ugly big nosed creatures who are too weak to be a threat to anyone and spend most of their time fighting each other.  Goblins almost never say the name of Bandos, and simply call him The Big High War God, because they think that he can hear them if they say his name.  One tribe of goblins rejected Bandos during the God Wars when he ordered them to go on a suicide mission and fled underground where they evolved into cave goblins, who have big eyes instead of big noses, and invented electricity and lightbulbs to light their underground city.  The cave goblin city is called Dorgesh-kaan and is located underneath Misthalin.  After they were rediscovered, a railway was built connecting them to the Dwarven city of Keldagrim.&lt;br /&gt;
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====Trolls====&lt;br /&gt;
Trolls come in several breeds.  The most commonly seen type are mountain trolls, who are large brutes with rock-like skin who love to eat humans.  Trolls are less religious that most of the other races of Yu&#039;biusk.  Mountain trolls rule over a region called Trollheim located north of Asgarnia, from which they are currently at war with the city of Burthorpe.  Other types of trolls include ice trolls, sea trolls, and river trolls.&lt;br /&gt;
====Ogres====&lt;br /&gt;
Ogres all look like ugly fat giants.  They are mainly found in a region called Feldip Hills, located to the south of Kandarin.  Male and female ogres live segregated from each other in separate cities, meeting only to mate.  Females are stronger than males and are not as violent.  Aside from common ogres, there are also two subspecies.  Jogres are green-skinned ogres that live in the jungles of Karamja and Mogres are ogres that live underwater.&lt;br /&gt;
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===Vampyres===&lt;br /&gt;
It is always spelled with a &amp;quot;y&amp;quot;.  Unlike most settings, vampyres are not a form of undead, but are a race of blood drinking bat monsters with shapeshifting abilities.  They also do not transform humans into more vampyres by biting them.  Instead they have a factory where they convert humans soaking them in vampyre blood and exposing them to a strange mineral.  The few natural born vampyres are the nobility.  They originated on a planet called Vampyrium, and were brought to Gielinor by Zaros.  Vampyres rule over a nation known as Morytania, where humans are kept as livestock to feed their thirst for blood.  Vampyres are uncommon outside of Morytania because Morytania is surrounded by a magical barrier that vampyres can&#039;t cross.  A group of human rebels called the Myreque seeks to overthrow the vampyres.  In recent years, the vampyres have begun to have problems because too many new vampyres are being made and their aren&#039;t enough humans to feed them all, and the king of vampyres hasn&#039;t been seen for many years.&lt;br /&gt;
&lt;br /&gt;
===Dragonkin===&lt;br /&gt;
A race of humanoid dragons.  They are survivors from the previous universe who were cursed by Jas to guard the Stone of Jas.  Anytime somebody other than Jas uses the stone, the Dragonkin are driven mad with rage.  Some succumb to their rage and go on rampages, while others turned into mad scientists who seek a either a cure for the curse, or a way to get revenge on Jas.  The various species of dragons in the world are the result of failed attempts to create a new race without the curse.&lt;br /&gt;
===Tzhaar===&lt;br /&gt;
A race of people made of living volcanic rock with four arms.  They were originally spawned from an artifact of the elder gods called The Kiln.  The elder god Ful used them as workers for helping to form Gielinor.  Newborn Tzhaar inherit their parent&#039;s memories.  They turn into black coins when they die.  Though they love violence, no Tzhaar has ever committed a crime in their entire history.&lt;br /&gt;
===Mahjarrat===&lt;br /&gt;
The Mahjarrat are a race of grey skinned humanoids with gems in their heads.  As they age and grow weaker, they turn into skeletons.  Because they were directly created the elder god Mah, they can be considered low-tier gods.  They were first brought to Gielinor by Icthlarin.  Once every 500 years, one of them is sacrificed to restore the youth of the others.  Some are loyal to Zaros, and some to Zamorak, who is a Mahjarrat who achived full godhood.  They are now close to extinction, and the only remaining female isn&#039;t interested in breeding.  In the present day, many of the surviving Mahjarrat, especially those aligned with Zaros, are imprisoned or dormant, and several of the game&#039;s quests involve the player discovering and freeing or reviving a Mahjarrat.&lt;br /&gt;
&lt;br /&gt;
===Demon races===&lt;br /&gt;
Demon refers to any creature native to the planet Infernus, including unintelligent animals.  The demon races were first brought to Gielinor by Zaros.  Most demons are evil, but not all of them.  The most commonly seen demons are known as Avernic demons, who mostly look like huge red skinned beasts with hooves and horns that explode when they die.  Less commonly seen are Chthonian demons, who come in a wide variety of horrifying Lovecraftian forms and have the ability to absorb the traits of what they eat.  Most Avernic demons are loyal to Zamorak because he freed them from being enslaved by the Chthonians.&lt;/div&gt;</summary>
		<author><name>2602:306:B88B:FB60:CC8A:EBE4:1547:E3FA</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=RuneScape&amp;diff=410196</id>
		<title>RuneScape</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=RuneScape&amp;diff=410196"/>
		<updated>2019-07-14T23:20:30Z</updated>

		<summary type="html">&lt;p&gt;2602:306:B88B:FB60:CC8A:EBE4:1547:E3FA: /* Vampyres */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{/vg/}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RuneScape&#039;&#039;&#039; is a MMORPG owned by a company called Jagex.  The game began in 2001, just before [[World of Warcraft]].  The game is updated regularly, with new updates coming out every week or two. Besides being super old school, one reason for runescape’s longevity is that it was a free browser-based game, opening up its player base to people with even the crappiest computers and stingiest of wallets. In 2004, a entirely new version of the game called RuneScape 2 was released, with the old version of the game being renamed RuneScape Classic.  Although RuneScape Classic no longer received regular updates it continued to run until it was permanently shut down in 2018.  In 2013 Jagex released Old School RuneScape, a new version of the game based on a backup of the game from 2007, by the demand of players who didn&#039;t like some of the [[Skub|controversial changes to the game in the recent years]].  The same year RuneScape 2 was upgraded to RuneScape 3.  Both games receive regular updates to this day and have loyal fanbases.  Although Jagex has made some [[Derp|dumb mistakes]] that alienated players over the years, they actually care very much about their fans and treat them far better than [[Games Workshop|some other]] [[Blizzard|game companies]].&lt;br /&gt;
&lt;br /&gt;
==History of the world of RuneScape==&lt;br /&gt;
The Universe is destroyed and recreated in cycles by 6 beings known as the elder gods.  In the beginning of the current cycle, something went wrong with Mah&#039;s rebirth and the other elder gods abandoned her, thinking that she was stillborn.  Mah actually survived but lost all her memories and was rendered severely retarded and also slowly dying.  While the other elder gods continued the cycle of creating planets without her, Mah created two young gods named Seren and Zaros to keep her company.  Seren and Zaros eventually got sick of taking care of their retarded mother and left to explore the universe going their separate ways, so Mah created a new race called the Mahjarrat to be her toys.  Seren eventually landed on the homeworld of the elves and became their goddess.  While the elder gods were creating the new universe, they were confronted by survivors from the previous cycle of the universe called the Dragonkin, who demanded that the elder gods stop destroying the universe.  Jas responded by putting a curse on the Dragonkin which forced them to act as guardians of the Stone of Jas, which was one of several artifacts the elder gods used to create planets, but also has the ability to grant godhood to mortals that used them.  The elder gods later created a perfect world called Gielinor, and went to sleep there.  While they were sleeping, many intelligent races evolved on the planets they made and several of them rose to godhood using the artifacts the elder gods left behind.  These many gods battled with each other for control of the universe.  On one planet, an entire race was completely wiped out by the war between the gods, except for one mortal named Guthix who rose to godhood by killing one of the gods that had destroyed his world.  Guthix then wandered through the universe until he found Gielinor.  There he met with Seren, and they decided to create a paradise where mortals could live away from the wars between the gods.  Seren brought the elves to Gielinor and Guthix brought in many other races from across the universe, including humans.  Guthix then went to sleep, while Seren peacefully ruled over the elves.  But other gods started arriving on Gielinor.  Zaros was one of those gods.  He conquered much of the planet and built a great empire.  Ictharin, the demigod of the dead, brought the Mahjarrat race to Gielinor to fight against Zaros, but the Mahjarrat ended up switching sides to Zaros, and most of them were wiped out when the god Tumeken sacrificed himself to wipe out Zaros&#039;s army.  A Mahjarrat named Zamorak later betrayed Zaros and attempted to assassinated Zaros to steal his power.  Zaros survived in a severely weakened and incorporeal state, and Zamorak rose to godhood.  Zamorak started a massive war between the gods that lasted for thousands of years.  The war finally ended when Zamorak unsuccessfully tried to use the Stone of Jas to kill the other gods, and the resulting explosion woke up Guthix.  Guthix was enraged by what he saw and banished most of the other gods from Gielinor.  The only gods he spared were those of demigod rank or below, plus Brassica Prime who was only allowed to stay because of him being good for the health of the planet and also being too crazy for most people to worship.  He demanded that Seren go to sleep with him, but instead she chose to shatter herself into pieces so she could remain with her elves in a weakened form.  Guthix created the Edicts of Guthix, which forbade any gods from entering Gielinor and also forbade mortals from waging large scale wars.  He then went to sleep.  The game takes place on Gielinor, over two thousand years later.  You are a human adventurer, and there is a whole world for you to explore.  Adventures you can have include freeing several imprisoned Mahjarrat just in time for a ritual where one is sacrificed to extend the lives of the others, saving a city from a zombie invasion, attempting to recover the Stone of Jas and learning about the danger of the Dragonkin, helping a resistance movement free a nation from its vampyre [sic] rulers, uncovering a conspiracy of evil elves planning to sacrifice half of a city to awaken a mysterious Dark Lord, discovering the resting place of Guthix which has huge consequences for the world, stopping an invasion of communist penguins, going on a series of wacky pirate adventures inspired the Monkey Island games, and many more adventures varying in tone from Grimdark to quite silly.&lt;br /&gt;
&lt;br /&gt;
==Gods==&lt;br /&gt;
The gods of RuneScape are ranked from 1 to 7, with the elder gods elder gods at rank 1, and young gods ranked from 2 to 7.&lt;br /&gt;
===Elder Gods===&lt;br /&gt;
The Elder Gods are six extremely powerful being whose origin is unknown.  They have the power to create planets and are impossible to kill under normal circumstances.  The known elder gods are Jas, the goddess of sand and the most powerful of them, Ful, the goddess of fire, Wen, the goddess of Ice, Bik, the goddess of forests, and Mah, the goddess of light and darkness.  The sixth elder god is unknown, and is implied to be more abstract than the others.  They fill the universe with planets until they manage to create a perfect world, after this they go to sleep for hundreds of thousands of years before they wake up and are reborn.  After this they destroy all the planets they created except for the perfect world, which turns into a [[Death World]], and then start the cycle all over again.  &lt;br /&gt;
===Young Gods===&lt;br /&gt;
Most of the young gods are former mortals who ascended to godhood using the power of the twelve artifacts that the elder gods left behind, especially the Stone of Jas.  It is also possible for a mortal to ascend to godhood by killing a god and taking their power, or by a god giving some of their power to a mortal.  Only Zaros and Seren are the direct creations of an elder god.&lt;br /&gt;
====Saradomin====&lt;br /&gt;
Saradomin is the rank 4 god of order.  Saradomin is an ascended human and looks and old man with blue skin.  His church resembles Catholicism.  He is bitter rivals with Zamorak because of their opposing philosophies.  In the distance past he was a horrible tyrant who demanded all bow down to him but has come to regret his actions and wishes to redeem himself.  His symbol is a four pointed star.&lt;br /&gt;
====Guthix====&lt;br /&gt;
Guthix is the rank 2 god of balance.  He is the last survivor of a race called the Naragi.  Guthix&#039;s followers believe a philosophy of balance between good and evil and order and chaos.  Guthix actually hates being worshiped because he despises most of the other gods.  He is responsible for banishing most of the other gods from Gielinor at the end of the 3rd Age.  His symbol is a wavy vertical like that thickens at the bottom, representing a snake.&lt;br /&gt;
====Zamorak====&lt;br /&gt;
Zamorak is the rank 4 god of chaos.  He was a Mahjarrat and one of Zaros&#039;s generals before he betrayed Zaros and stole his power.  He teaches his followers a philosophy of survival of the fittest.  His symbol is a pair of horns, or an upside-down lowercase omega.&lt;br /&gt;
====Zaros====&lt;br /&gt;
Zaros is the rank 2 god of control.  He is the son of the elder god Mah, and brother to Seren.  Zaros is emotionless and pragmatic, although he does believe in the value of mortal life, and wants to keep the elder gods from destroying the universe.  He once ruled over a massive empire resembling the Roman Empire before he was nearly killed by Zamorak.  Most of his followers were wiped out and the survivors were either imprisoned or went into hiding.  Anyone who is around Zaros for a prolonged time will become loyal to him, although the effect is not permanent and he can&#039;t turn this ability off.  Zaros is an eight-eyed humanoid made of purple crystal, although his body is always concealed by his clothing.  His symbol resembles a Celtic cross with the inside of the circle rotated 45 degrees.&lt;br /&gt;
====Seren====&lt;br /&gt;
Seren is the rank 2 goddess of harmony.  She is the daughter of the elder god Mah and sister to Zaros.  Seren is opposite of her brother, being passionate and kind.  She is worshiped by the elves.  Anyone who is around Seren for a prolonged period will gain feelings of adoration for her, although the effect is not permanent and she can&#039;t turn this ability off.  Seren is an eight-eyed humanoid made of cyan crystal.  Seren and Zaros avoid each other because of their different philosophies and because they are not immune to each other&#039;s powers and don&#039;t want to become charmed to each other again.  Her symbol is a diamond.&lt;br /&gt;
====Bandos====&lt;br /&gt;
Bandos is the rank 3 god of war.  Probably inspired by [[Gruumsh]].  He looks like an armored rhinoceros man with three eyes and one missing eye.  He is worshiped mainly by goblins and ogres and other similar races, although goblins never say his name.  He encourages his followers to be violent and stupid.  During the God Wars he frequently changed sides just to prolong the war, and after he was banished he had all of his followers on the goblin homeworld turn on each other.  He attempted to return to Gielinor by transforming a goblin into an avatar for himself in order to circumvent the Edicts of Guthix blocking him from entering personally, but his plan was stopped by the player character.  The destruction of his avatar downgraded him to a rank 4 god.  His symbol is a stylized kyzaj, a fictional axe like weapon.&lt;br /&gt;
====Armadyl====&lt;br /&gt;
Armadyl is the rank 4 god of justice.  His is a member of a race of bird people and one of the nicest of the major gods, as he wants to protect mortals rather than rule over them.  He abandoned Gielinor in the 3rd age when he thought that his race has been wiped out.  He despises Bandos.  His symbol is a pair of wings.&lt;br /&gt;
====Ictharlin====&lt;br /&gt;
Ictharin is the rank 6 god of the dead.  He is part of a family of eight gods worshiped by the people of the Kharidian Desert.  He is based of the Egyptian god Anubis.  He was the one responsible for bringing the Mahjarrat race to Gielinor, which backfired on him spectacularly.  As a rank 6 god, he was spared from being banished by Guthix.  He protects souls in the afterlife from his insane sister Amascut, who seeks to devour the souls of the dead.  His symbol resembles an ankh.&lt;br /&gt;
====Brassica Prime====&lt;br /&gt;
Brassica Prime is the rank 5 god of deliciousness.  Brassica Prime is a giant cabbage and is also a complete lunatic.  Jagex originally created Brassica Prime as an April Fool&#039;s Day joke but later made him a canon character.  It still has not been explained how a cabbage became a god.  Brassica Prime is the only god ranked above 6 that Guthix allowed to remain active on Gielinor after the God Wars, due to him being good for the health of the planet, and because very few people bother to worship him because of his insanity.  Zamorak is actually afraid of him because all forms of plant life on Gielinor are his spies and servants and suspects that Brassica Prime is only pretending to be insane.  His symbol is a cabbage.&lt;br /&gt;
====Marinbo====&lt;br /&gt;
Marimbo is the rank 5 goddess of hedonism.  She is a gorilla who ascended to god by beating a god in a drinking contest.  Although she is one of the nicest gods and isn&#039;t interested in fighting, her monkey and ape followers are very xenophobic and militaristic.  Her symbol is a diamond with a line at the bottom corner and the top corner cut off.&lt;br /&gt;
====Xau-Tak====&lt;br /&gt;
Xau-Tak is a god of unknown rank of oceans and undeath.  He seems to be RuneScape&#039;s version of Cthulhu, only instead of looking like a squid dragon thing, what we have seen of his so far has been nothing but hands made of black stone.  He is slowly spreading his corruption through the world of Gielinor.  His symbol is unknown.&lt;br /&gt;
&lt;br /&gt;
==Races==&lt;br /&gt;
&lt;br /&gt;
===Humans===&lt;br /&gt;
Humans are the most populous race in the world of Gielinor.  They originated on a planet called Teragard but were brought to Gielinor by Guthix.  On the main continent, humans control three kingdoms called Misthalin, Asgarnia, and Kandarin (average medieval European fantasy kindoms), as well as the Khardidian Desert region (based on Egypt), and the Fremennik Province (Vikings).  Humans are also found on many islands including the primitive tribes of Karamja, as well the people of the far away eastern lands (Asians).  On the main continent the most popular gods worshiped by humans are Saradomin, Guthix, and Zamorak.&lt;br /&gt;
===Dwarves===&lt;br /&gt;
Originated on an unknown world and were brought to Gielinor by Guthix.  Most dwarves are not religious, but do respect Guthix.  Dwarves cannot uses magic due to a curse put on them by Zamorak that causes them to turn into chaos dwarves if they use magic.  Dwarves can be found scattered about the human kingdoms, but they also have their own underground city called Keldagrim.  Keldagrim is ruled over by an organization called the Consortium, which is made up of the eight largest dwarven companies.  In recent years many dwarves have become unsatisfied with the Consortium and want to return to being a monarchy.&lt;br /&gt;
&lt;br /&gt;
===Elves===&lt;br /&gt;
Standard fantasy elves.  Were brought to Gielinor from a planet called Taridad by Seren.  Elves mostly live in an isolated region called Tirannwn to the west of Kandarin, separated by a mountain range.  Their capital is the crystal city of Prifddinas.  Most players who aren’t at least mid-level will never see an elf, as getting to them requires completing a long-ass quest series that requires you to 1) break into a plague-ridden City, 2) traverse a gigantic cave system teaming with insane cultists, and 3) navigate the maze-like forest that the elvish country resides in.  &lt;br /&gt;
&lt;br /&gt;
At one time the elves had been far more common throughout Gielinor, with a couple of ruins scattered about, but they’ve since fallen into obscurity due to hiding out in their homelands since the God Wars. The elves are firmly devoted to Seren to the point of needing to be in her presence to survive; they do this through the use of crystals that they shape to use for whatever tool they need. Later, a civil war between clans; the ruling Iowerth clan became fanatically loyal to the “Dark Lord,” an aspect of Seren that thrives off of Death energy, with the smaller rebel population still loyal to the original Seren. Said death cultists are also the de facto rulers of West Ardougne, with King Lathas as their puppet.&lt;br /&gt;
&lt;br /&gt;
===Gnomes===&lt;br /&gt;
Gnomes are a race of small humanoids that prefer to live in trees.  During the God Wars they fled underground to escape the war.  Gnomes are talented at invention and can fly all over Gielinor using gliders.  There are two gnome settlements located in the kingdom of Kandarin, but are independed from it and each have their own king.  There also is an underground city of evil gnomes called Arposandra located somewhere beneath the mountain range that divides Kandarin from the elven lands.  The pollution from this city is poisoning the swamps in the south of the elven lands.&lt;br /&gt;
===Races of Yu&#039;biusk===&lt;br /&gt;
The races of Yu&#039;biusk include many of the typical stupid bad guy fantasy races, including goblins, trolls, ogres, hobgoblins, orks, and cyclopes.  They were brought to Gielinor from a planet called Yu&#039;biusk by the god Bandos.  Almost all of them are fanatically loyal to Bandos, and follow his commandments to be violent and stupid.&lt;br /&gt;
====Goblins====&lt;br /&gt;
Most goblins are ugly big nosed creatures who are too weak to be a threat to anyone and spend most of their time fighting each other.  Goblins almost never say the name of Bandos, and simply call him The Big High War God, because they think that he can hear them if they say his name.  One tribe of goblins rejected Bandos during the God Wars when he ordered them to go on a suicide mission and fled underground where they evolved into cave goblins, who have big eyes instead of big noses, and invented electricity and lightbulbs to light their underground city.  The cave goblin city is called Dorgesh-kaan and is located underneath Misthalin.  After they were rediscovered, a railway was built connecting them to the Dwarven city of Keldagrim.&lt;br /&gt;
&lt;br /&gt;
====Trolls====&lt;br /&gt;
Trolls come in several breeds.  The most commonly seen type are mountain trolls, who are large brutes with rock-like skin who love to eat humans.  Trolls are less religious that most of the other races of Yu&#039;biusk.  Mountain trolls rule over a region called Trollheim located north of Asgarnia, from which they are currently at war with the city of Burthorpe.  Other types of trolls include ice trolls, sea trolls, and river trolls.&lt;br /&gt;
====Ogres====&lt;br /&gt;
Ogres all look like ugly fat giants.  They are mainly found in a region called Feldip Hills, located to the south of Kandarin.  Male and female ogres live segregated from each other in separate cities, meeting only to mate.  Females are stronger than males and are not as violent.  Aside from common ogres, there are also two subspecies.  Jogres are green-skinned ogres that live in the jungles of Karamja and Mogres are ogres that live underwater.&lt;br /&gt;
&lt;br /&gt;
===Vampyres===&lt;br /&gt;
It is always spelled with a &amp;quot;y&amp;quot;.  Unlike most settings, vampyres are not a form of undead, but are a race of blood drinking bat monsters with shapeshifting abilities.  They also do not transform humans into more vampyres by biting them.  Instead they have a factory where they convert humans soaking them in vampyre blood and exposing them to a strange mineral.  The few natural born vampyres are the nobility.  They originated on a planet called Vampyrium, and were brought to Gielinor by Zaros.  Vampyres rule over a nation known as Morytania, where humans are kept as livestock to feed their thirst for blood.  Vampyres are uncommon outside of Morytania because Morytania is surrounded by a magical barrier that vampyres can&#039;t cross.  A group of human rebels called the Myreque seeks to overthrow the vampyres.  In recent years, the vampyres have begun to have problems because too many new vampyres are being made and their aren&#039;t enough humans to feed them all, and the king of vampyres hasn&#039;t been seen for many years.&lt;br /&gt;
&lt;br /&gt;
===Dragonkin===&lt;br /&gt;
A race of humanoid dragons.  They are survivors from the previous universe who were cursed by Jas to guard the Stone of Jas.  Anytime somebody other than Jas uses the stone, the Dragonkin are driven mad with rage.  Some succumb to their rage and go on rampages, while others turned into mad scientists who seek a either a cure for the curse, or a way to get revenge on Jas.  The various species of dragons in the world are the result of failed attempts to create a new race without the curse.&lt;br /&gt;
===Tzhaar===&lt;br /&gt;
A race of people made of living volcanic rock with four arms.  They were originally spawned from an artifact of the elder gods called The Kiln.  The elder god Ful used them as workers for helping to form Gielinor.  Newborn Tzhaar inherit their parent&#039;s memories.  They turn into black coins when they die.  Though they love violence, no Tzhaar has ever committed a crime in their entire history.&lt;br /&gt;
===Mahjarrat===&lt;br /&gt;
The Mahjarrat are a race of grey skinned humanoids with gems in their heads.  As they age and grow weaker, they turn into skeletons.  Because they were directly created the elder god Mah, they can be considered low-tier gods.  They were first brought to Gielinor by Icthlarin.  Once every 500 years, one of them is sacrificed to restore the youth of the others.  Some are loyal to Zaros, and some to Zamorak, who is a Mahjarrat who achived full godhood.  They are now close to extinction, and the only remaining female isn&#039;t interested in breeding.  In the present day, many of the surviving Mahjarrat, especially those aligned with Zaros, are imprisoned or dormant, and several of the game&#039;s quests involve the player discovering and freeing or reviving a Mahjarrat.&lt;br /&gt;
&lt;br /&gt;
===Demon races===&lt;br /&gt;
Demon refers to any creature native to the planet Infernus, including unintelligent animals.  The demon races were first brought to Gielinor by Zaros.  Most demons are evil, but not all of them.  The most commonly seen demons are known as Avernic demons, who mostly look like huge red skinned beasts with hooves and horns that explode when they die.  Less commonly seen are Chthonian demons, who come in a wide variety of horrifying Lovecraftian forms and have the ability to absorb the traits of what they eat.  Most Avernic demons are loyal to Zamorak because he freed them from being enslaved by the Chthonians.&lt;/div&gt;</summary>
		<author><name>2602:306:B88B:FB60:CC8A:EBE4:1547:E3FA</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=RuneScape&amp;diff=410195</id>
		<title>RuneScape</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=RuneScape&amp;diff=410195"/>
		<updated>2019-07-14T23:18:20Z</updated>

		<summary type="html">&lt;p&gt;2602:306:B88B:FB60:CC8A:EBE4:1547:E3FA: /* Ogres */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{/vg/}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RuneScape&#039;&#039;&#039; is a MMORPG owned by a company called Jagex.  The game began in 2001, just before [[World of Warcraft]].  The game is updated regularly, with new updates coming out every week or two. Besides being super old school, one reason for runescape’s longevity is that it was a free browser-based game, opening up its player base to people with even the crappiest computers and stingiest of wallets. In 2004, a entirely new version of the game called RuneScape 2 was released, with the old version of the game being renamed RuneScape Classic.  Although RuneScape Classic no longer received regular updates it continued to run until it was permanently shut down in 2018.  In 2013 Jagex released Old School RuneScape, a new version of the game based on a backup of the game from 2007, by the demand of players who didn&#039;t like some of the [[Skub|controversial changes to the game in the recent years]].  The same year RuneScape 2 was upgraded to RuneScape 3.  Both games receive regular updates to this day and have loyal fanbases.  Although Jagex has made some [[Derp|dumb mistakes]] that alienated players over the years, they actually care very much about their fans and treat them far better than [[Games Workshop|some other]] [[Blizzard|game companies]].&lt;br /&gt;
&lt;br /&gt;
==History of the world of RuneScape==&lt;br /&gt;
The Universe is destroyed and recreated in cycles by 6 beings known as the elder gods.  In the beginning of the current cycle, something went wrong with Mah&#039;s rebirth and the other elder gods abandoned her, thinking that she was stillborn.  Mah actually survived but lost all her memories and was rendered severely retarded and also slowly dying.  While the other elder gods continued the cycle of creating planets without her, Mah created two young gods named Seren and Zaros to keep her company.  Seren and Zaros eventually got sick of taking care of their retarded mother and left to explore the universe going their separate ways, so Mah created a new race called the Mahjarrat to be her toys.  Seren eventually landed on the homeworld of the elves and became their goddess.  While the elder gods were creating the new universe, they were confronted by survivors from the previous cycle of the universe called the Dragonkin, who demanded that the elder gods stop destroying the universe.  Jas responded by putting a curse on the Dragonkin which forced them to act as guardians of the Stone of Jas, which was one of several artifacts the elder gods used to create planets, but also has the ability to grant godhood to mortals that used them.  The elder gods later created a perfect world called Gielinor, and went to sleep there.  While they were sleeping, many intelligent races evolved on the planets they made and several of them rose to godhood using the artifacts the elder gods left behind.  These many gods battled with each other for control of the universe.  On one planet, an entire race was completely wiped out by the war between the gods, except for one mortal named Guthix who rose to godhood by killing one of the gods that had destroyed his world.  Guthix then wandered through the universe until he found Gielinor.  There he met with Seren, and they decided to create a paradise where mortals could live away from the wars between the gods.  Seren brought the elves to Gielinor and Guthix brought in many other races from across the universe, including humans.  Guthix then went to sleep, while Seren peacefully ruled over the elves.  But other gods started arriving on Gielinor.  Zaros was one of those gods.  He conquered much of the planet and built a great empire.  Ictharin, the demigod of the dead, brought the Mahjarrat race to Gielinor to fight against Zaros, but the Mahjarrat ended up switching sides to Zaros, and most of them were wiped out when the god Tumeken sacrificed himself to wipe out Zaros&#039;s army.  A Mahjarrat named Zamorak later betrayed Zaros and attempted to assassinated Zaros to steal his power.  Zaros survived in a severely weakened and incorporeal state, and Zamorak rose to godhood.  Zamorak started a massive war between the gods that lasted for thousands of years.  The war finally ended when Zamorak unsuccessfully tried to use the Stone of Jas to kill the other gods, and the resulting explosion woke up Guthix.  Guthix was enraged by what he saw and banished most of the other gods from Gielinor.  The only gods he spared were those of demigod rank or below, plus Brassica Prime who was only allowed to stay because of him being good for the health of the planet and also being too crazy for most people to worship.  He demanded that Seren go to sleep with him, but instead she chose to shatter herself into pieces so she could remain with her elves in a weakened form.  Guthix created the Edicts of Guthix, which forbade any gods from entering Gielinor and also forbade mortals from waging large scale wars.  He then went to sleep.  The game takes place on Gielinor, over two thousand years later.  You are a human adventurer, and there is a whole world for you to explore.  Adventures you can have include freeing several imprisoned Mahjarrat just in time for a ritual where one is sacrificed to extend the lives of the others, saving a city from a zombie invasion, attempting to recover the Stone of Jas and learning about the danger of the Dragonkin, helping a resistance movement free a nation from its vampyre [sic] rulers, uncovering a conspiracy of evil elves planning to sacrifice half of a city to awaken a mysterious Dark Lord, discovering the resting place of Guthix which has huge consequences for the world, stopping an invasion of communist penguins, going on a series of wacky pirate adventures inspired the Monkey Island games, and many more adventures varying in tone from Grimdark to quite silly.&lt;br /&gt;
&lt;br /&gt;
==Gods==&lt;br /&gt;
The gods of RuneScape are ranked from 1 to 7, with the elder gods elder gods at rank 1, and young gods ranked from 2 to 7.&lt;br /&gt;
===Elder Gods===&lt;br /&gt;
The Elder Gods are six extremely powerful being whose origin is unknown.  They have the power to create planets and are impossible to kill under normal circumstances.  The known elder gods are Jas, the goddess of sand and the most powerful of them, Ful, the goddess of fire, Wen, the goddess of Ice, Bik, the goddess of forests, and Mah, the goddess of light and darkness.  The sixth elder god is unknown, and is implied to be more abstract than the others.  They fill the universe with planets until they manage to create a perfect world, after this they go to sleep for hundreds of thousands of years before they wake up and are reborn.  After this they destroy all the planets they created except for the perfect world, which turns into a [[Death World]], and then start the cycle all over again.  &lt;br /&gt;
===Young Gods===&lt;br /&gt;
Most of the young gods are former mortals who ascended to godhood using the power of the twelve artifacts that the elder gods left behind, especially the Stone of Jas.  It is also possible for a mortal to ascend to godhood by killing a god and taking their power, or by a god giving some of their power to a mortal.  Only Zaros and Seren are the direct creations of an elder god.&lt;br /&gt;
====Saradomin====&lt;br /&gt;
Saradomin is the rank 4 god of order.  Saradomin is an ascended human and looks and old man with blue skin.  His church resembles Catholicism.  He is bitter rivals with Zamorak because of their opposing philosophies.  In the distance past he was a horrible tyrant who demanded all bow down to him but has come to regret his actions and wishes to redeem himself.  His symbol is a four pointed star.&lt;br /&gt;
====Guthix====&lt;br /&gt;
Guthix is the rank 2 god of balance.  He is the last survivor of a race called the Naragi.  Guthix&#039;s followers believe a philosophy of balance between good and evil and order and chaos.  Guthix actually hates being worshiped because he despises most of the other gods.  He is responsible for banishing most of the other gods from Gielinor at the end of the 3rd Age.  His symbol is a wavy vertical like that thickens at the bottom, representing a snake.&lt;br /&gt;
====Zamorak====&lt;br /&gt;
Zamorak is the rank 4 god of chaos.  He was a Mahjarrat and one of Zaros&#039;s generals before he betrayed Zaros and stole his power.  He teaches his followers a philosophy of survival of the fittest.  His symbol is a pair of horns, or an upside-down lowercase omega.&lt;br /&gt;
====Zaros====&lt;br /&gt;
Zaros is the rank 2 god of control.  He is the son of the elder god Mah, and brother to Seren.  Zaros is emotionless and pragmatic, although he does believe in the value of mortal life, and wants to keep the elder gods from destroying the universe.  He once ruled over a massive empire resembling the Roman Empire before he was nearly killed by Zamorak.  Most of his followers were wiped out and the survivors were either imprisoned or went into hiding.  Anyone who is around Zaros for a prolonged time will become loyal to him, although the effect is not permanent and he can&#039;t turn this ability off.  Zaros is an eight-eyed humanoid made of purple crystal, although his body is always concealed by his clothing.  His symbol resembles a Celtic cross with the inside of the circle rotated 45 degrees.&lt;br /&gt;
====Seren====&lt;br /&gt;
Seren is the rank 2 goddess of harmony.  She is the daughter of the elder god Mah and sister to Zaros.  Seren is opposite of her brother, being passionate and kind.  She is worshiped by the elves.  Anyone who is around Seren for a prolonged period will gain feelings of adoration for her, although the effect is not permanent and she can&#039;t turn this ability off.  Seren is an eight-eyed humanoid made of cyan crystal.  Seren and Zaros avoid each other because of their different philosophies and because they are not immune to each other&#039;s powers and don&#039;t want to become charmed to each other again.  Her symbol is a diamond.&lt;br /&gt;
====Bandos====&lt;br /&gt;
Bandos is the rank 3 god of war.  Probably inspired by [[Gruumsh]].  He looks like an armored rhinoceros man with three eyes and one missing eye.  He is worshiped mainly by goblins and ogres and other similar races, although goblins never say his name.  He encourages his followers to be violent and stupid.  During the God Wars he frequently changed sides just to prolong the war, and after he was banished he had all of his followers on the goblin homeworld turn on each other.  He attempted to return to Gielinor by transforming a goblin into an avatar for himself in order to circumvent the Edicts of Guthix blocking him from entering personally, but his plan was stopped by the player character.  The destruction of his avatar downgraded him to a rank 4 god.  His symbol is a stylized kyzaj, a fictional axe like weapon.&lt;br /&gt;
====Armadyl====&lt;br /&gt;
Armadyl is the rank 4 god of justice.  His is a member of a race of bird people and one of the nicest of the major gods, as he wants to protect mortals rather than rule over them.  He abandoned Gielinor in the 3rd age when he thought that his race has been wiped out.  He despises Bandos.  His symbol is a pair of wings.&lt;br /&gt;
====Ictharlin====&lt;br /&gt;
Ictharin is the rank 6 god of the dead.  He is part of a family of eight gods worshiped by the people of the Kharidian Desert.  He is based of the Egyptian god Anubis.  He was the one responsible for bringing the Mahjarrat race to Gielinor, which backfired on him spectacularly.  As a rank 6 god, he was spared from being banished by Guthix.  He protects souls in the afterlife from his insane sister Amascut, who seeks to devour the souls of the dead.  His symbol resembles an ankh.&lt;br /&gt;
====Brassica Prime====&lt;br /&gt;
Brassica Prime is the rank 5 god of deliciousness.  Brassica Prime is a giant cabbage and is also a complete lunatic.  Jagex originally created Brassica Prime as an April Fool&#039;s Day joke but later made him a canon character.  It still has not been explained how a cabbage became a god.  Brassica Prime is the only god ranked above 6 that Guthix allowed to remain active on Gielinor after the God Wars, due to him being good for the health of the planet, and because very few people bother to worship him because of his insanity.  Zamorak is actually afraid of him because all forms of plant life on Gielinor are his spies and servants and suspects that Brassica Prime is only pretending to be insane.  His symbol is a cabbage.&lt;br /&gt;
====Marinbo====&lt;br /&gt;
Marimbo is the rank 5 goddess of hedonism.  She is a gorilla who ascended to god by beating a god in a drinking contest.  Although she is one of the nicest gods and isn&#039;t interested in fighting, her monkey and ape followers are very xenophobic and militaristic.  Her symbol is a diamond with a line at the bottom corner and the top corner cut off.&lt;br /&gt;
====Xau-Tak====&lt;br /&gt;
Xau-Tak is a god of unknown rank of oceans and undeath.  He seems to be RuneScape&#039;s version of Cthulhu, only instead of looking like a squid dragon thing, what we have seen of his so far has been nothing but hands made of black stone.  He is slowly spreading his corruption through the world of Gielinor.  His symbol is unknown.&lt;br /&gt;
&lt;br /&gt;
==Races==&lt;br /&gt;
&lt;br /&gt;
===Humans===&lt;br /&gt;
Humans are the most populous race in the world of Gielinor.  They originated on a planet called Teragard but were brought to Gielinor by Guthix.  On the main continent, humans control three kingdoms called Misthalin, Asgarnia, and Kandarin (average medieval European fantasy kindoms), as well as the Khardidian Desert region (based on Egypt), and the Fremennik Province (Vikings).  Humans are also found on many islands including the primitive tribes of Karamja, as well the people of the far away eastern lands (Asians).  On the main continent the most popular gods worshiped by humans are Saradomin, Guthix, and Zamorak.&lt;br /&gt;
===Dwarves===&lt;br /&gt;
Originated on an unknown world and were brought to Gielinor by Guthix.  Most dwarves are not religious, but do respect Guthix.  Dwarves cannot uses magic due to a curse put on them by Zamorak that causes them to turn into chaos dwarves if they use magic.  Dwarves can be found scattered about the human kingdoms, but they also have their own underground city called Keldagrim.  Keldagrim is ruled over by an organization called the Consortium, which is made up of the eight largest dwarven companies.  In recent years many dwarves have become unsatisfied with the Consortium and want to return to being a monarchy.&lt;br /&gt;
&lt;br /&gt;
===Elves===&lt;br /&gt;
Standard fantasy elves.  Were brought to Gielinor from a planet called Taridad by Seren.  Elves mostly live in an isolated region called Tirannwn to the west of Kandarin, separated by a mountain range.  Their capital is the crystal city of Prifddinas.  Most players who aren’t at least mid-level will never see an elf, as getting to them requires completing a long-ass quest series that requires you to 1) break into a plague-ridden City, 2) traverse a gigantic cave system teaming with insane cultists, and 3) navigate the maze-like forest that the elvish country resides in.  &lt;br /&gt;
&lt;br /&gt;
At one time the elves had been far more common throughout Gielinor, with a couple of ruins scattered about, but they’ve since fallen into obscurity due to hiding out in their homelands since the God Wars. The elves are firmly devoted to Seren to the point of needing to be in her presence to survive; they do this through the use of crystals that they shape to use for whatever tool they need. Later, a civil war between clans; the ruling Iowerth clan became fanatically loyal to the “Dark Lord,” an aspect of Seren that thrives off of Death energy, with the smaller rebel population still loyal to the original Seren. Said death cultists are also the de facto rulers of West Ardougne, with King Lathas as their puppet.&lt;br /&gt;
&lt;br /&gt;
===Gnomes===&lt;br /&gt;
Gnomes are a race of small humanoids that prefer to live in trees.  During the God Wars they fled underground to escape the war.  Gnomes are talented at invention and can fly all over Gielinor using gliders.  There are two gnome settlements located in the kingdom of Kandarin, but are independed from it and each have their own king.  There also is an underground city of evil gnomes called Arposandra located somewhere beneath the mountain range that divides Kandarin from the elven lands.  The pollution from this city is poisoning the swamps in the south of the elven lands.&lt;br /&gt;
===Races of Yu&#039;biusk===&lt;br /&gt;
The races of Yu&#039;biusk include many of the typical stupid bad guy fantasy races, including goblins, trolls, ogres, hobgoblins, orks, and cyclopes.  They were brought to Gielinor from a planet called Yu&#039;biusk by the god Bandos.  Almost all of them are fanatically loyal to Bandos, and follow his commandments to be violent and stupid.&lt;br /&gt;
====Goblins====&lt;br /&gt;
Most goblins are ugly big nosed creatures who are too weak to be a threat to anyone and spend most of their time fighting each other.  Goblins almost never say the name of Bandos, and simply call him The Big High War God, because they think that he can hear them if they say his name.  One tribe of goblins rejected Bandos during the God Wars when he ordered them to go on a suicide mission and fled underground where they evolved into cave goblins, who have big eyes instead of big noses, and invented electricity and lightbulbs to light their underground city.  The cave goblin city is called Dorgesh-kaan and is located underneath Misthalin.  After they were rediscovered, a railway was built connecting them to the Dwarven city of Keldagrim.&lt;br /&gt;
&lt;br /&gt;
====Trolls====&lt;br /&gt;
Trolls come in several breeds.  The most commonly seen type are mountain trolls, who are large brutes with rock-like skin who love to eat humans.  Trolls are less religious that most of the other races of Yu&#039;biusk.  Mountain trolls rule over a region called Trollheim located north of Asgarnia, from which they are currently at war with the city of Burthorpe.  Other types of trolls include ice trolls, sea trolls, and river trolls.&lt;br /&gt;
====Ogres====&lt;br /&gt;
Ogres all look like ugly fat giants.  They are mainly found in a region called Feldip Hills, located to the south of Kandarin.  Male and female ogres live segregated from each other in separate cities, meeting only to mate.  Females are stronger than males and are not as violent.  Aside from common ogres, there are also two subspecies.  Jogres are green-skinned ogres that live in the jungles of Karamja and Mogres are ogres that live underwater.&lt;br /&gt;
&lt;br /&gt;
===Vampyres===&lt;br /&gt;
It is always spelled with a &amp;quot;y&amp;quot;.  Unlike most settings, vampyres are not a form of undead, but are a race of blood drinking bat monsters with shapeshifting abilities.  They also do not transform humans into more vampyres by biting them.  Instead they have a factory where they convert humans.  The few natural born vampyres are the nobility.  They originated on a planet called Vampyrium, and were brought to Gielinor by Zaros.  Vampyres rule over a nation known as Morytania, where humans are kept as livestock to feed their thirst for blood.  Vampyres are uncommon outside of Morytania because Morytania is surrounded by a magical barrier that vampyres can&#039;t cross.  A group of human rebels called the Myreque seeks to overthrow the vampyres.  In recent years, the vampyres have begun to have problems because too many new vampyres are being made and their aren&#039;t enough humans to feed them all, and the king of vampyres hasn&#039;t been seen for many years.&lt;br /&gt;
&lt;br /&gt;
===Dragonkin===&lt;br /&gt;
A race of humanoid dragons.  They are survivors from the previous universe who were cursed by Jas to guard the Stone of Jas.  Anytime somebody other than Jas uses the stone, the Dragonkin are driven mad with rage.  Some succumb to their rage and go on rampages, while others turned into mad scientists who seek a either a cure for the curse, or a way to get revenge on Jas.  The various species of dragons in the world are the result of failed attempts to create a new race without the curse.&lt;br /&gt;
===Tzhaar===&lt;br /&gt;
A race of people made of living volcanic rock with four arms.  They were originally spawned from an artifact of the elder gods called The Kiln.  The elder god Ful used them as workers for helping to form Gielinor.  Newborn Tzhaar inherit their parent&#039;s memories.  They turn into black coins when they die.  Though they love violence, no Tzhaar has ever committed a crime in their entire history.&lt;br /&gt;
===Mahjarrat===&lt;br /&gt;
The Mahjarrat are a race of grey skinned humanoids with gems in their heads.  As they age and grow weaker, they turn into skeletons.  Because they were directly created the elder god Mah, they can be considered low-tier gods.  They were first brought to Gielinor by Icthlarin.  Once every 500 years, one of them is sacrificed to restore the youth of the others.  Some are loyal to Zaros, and some to Zamorak, who is a Mahjarrat who achived full godhood.  They are now close to extinction, and the only remaining female isn&#039;t interested in breeding.  In the present day, many of the surviving Mahjarrat, especially those aligned with Zaros, are imprisoned or dormant, and several of the game&#039;s quests involve the player discovering and freeing or reviving a Mahjarrat.&lt;br /&gt;
&lt;br /&gt;
===Demon races===&lt;br /&gt;
Demon refers to any creature native to the planet Infernus, including unintelligent animals.  The demon races were first brought to Gielinor by Zaros.  Most demons are evil, but not all of them.  The most commonly seen demons are known as Avernic demons, who mostly look like huge red skinned beasts with hooves and horns that explode when they die.  Less commonly seen are Chthonian demons, who come in a wide variety of horrifying Lovecraftian forms and have the ability to absorb the traits of what they eat.  Most Avernic demons are loyal to Zamorak because he freed them from being enslaved by the Chthonians.&lt;/div&gt;</summary>
		<author><name>2602:306:B88B:FB60:CC8A:EBE4:1547:E3FA</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=RuneScape&amp;diff=410194</id>
		<title>RuneScape</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=RuneScape&amp;diff=410194"/>
		<updated>2019-07-14T23:13:25Z</updated>

		<summary type="html">&lt;p&gt;2602:306:B88B:FB60:CC8A:EBE4:1547:E3FA: /* Mahjarrat */&lt;/p&gt;
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&lt;div&gt;{{/vg/}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RuneScape&#039;&#039;&#039; is a MMORPG owned by a company called Jagex.  The game began in 2001, just before [[World of Warcraft]].  The game is updated regularly, with new updates coming out every week or two. Besides being super old school, one reason for runescape’s longevity is that it was a free browser-based game, opening up its player base to people with even the crappiest computers and stingiest of wallets. In 2004, a entirely new version of the game called RuneScape 2 was released, with the old version of the game being renamed RuneScape Classic.  Although RuneScape Classic no longer received regular updates it continued to run until it was permanently shut down in 2018.  In 2013 Jagex released Old School RuneScape, a new version of the game based on a backup of the game from 2007, by the demand of players who didn&#039;t like some of the [[Skub|controversial changes to the game in the recent years]].  The same year RuneScape 2 was upgraded to RuneScape 3.  Both games receive regular updates to this day and have loyal fanbases.  Although Jagex has made some [[Derp|dumb mistakes]] that alienated players over the years, they actually care very much about their fans and treat them far better than [[Games Workshop|some other]] [[Blizzard|game companies]].&lt;br /&gt;
&lt;br /&gt;
==History of the world of RuneScape==&lt;br /&gt;
The Universe is destroyed and recreated in cycles by 6 beings known as the elder gods.  In the beginning of the current cycle, something went wrong with Mah&#039;s rebirth and the other elder gods abandoned her, thinking that she was stillborn.  Mah actually survived but lost all her memories and was rendered severely retarded and also slowly dying.  While the other elder gods continued the cycle of creating planets without her, Mah created two young gods named Seren and Zaros to keep her company.  Seren and Zaros eventually got sick of taking care of their retarded mother and left to explore the universe going their separate ways, so Mah created a new race called the Mahjarrat to be her toys.  Seren eventually landed on the homeworld of the elves and became their goddess.  While the elder gods were creating the new universe, they were confronted by survivors from the previous cycle of the universe called the Dragonkin, who demanded that the elder gods stop destroying the universe.  Jas responded by putting a curse on the Dragonkin which forced them to act as guardians of the Stone of Jas, which was one of several artifacts the elder gods used to create planets, but also has the ability to grant godhood to mortals that used them.  The elder gods later created a perfect world called Gielinor, and went to sleep there.  While they were sleeping, many intelligent races evolved on the planets they made and several of them rose to godhood using the artifacts the elder gods left behind.  These many gods battled with each other for control of the universe.  On one planet, an entire race was completely wiped out by the war between the gods, except for one mortal named Guthix who rose to godhood by killing one of the gods that had destroyed his world.  Guthix then wandered through the universe until he found Gielinor.  There he met with Seren, and they decided to create a paradise where mortals could live away from the wars between the gods.  Seren brought the elves to Gielinor and Guthix brought in many other races from across the universe, including humans.  Guthix then went to sleep, while Seren peacefully ruled over the elves.  But other gods started arriving on Gielinor.  Zaros was one of those gods.  He conquered much of the planet and built a great empire.  Ictharin, the demigod of the dead, brought the Mahjarrat race to Gielinor to fight against Zaros, but the Mahjarrat ended up switching sides to Zaros, and most of them were wiped out when the god Tumeken sacrificed himself to wipe out Zaros&#039;s army.  A Mahjarrat named Zamorak later betrayed Zaros and attempted to assassinated Zaros to steal his power.  Zaros survived in a severely weakened and incorporeal state, and Zamorak rose to godhood.  Zamorak started a massive war between the gods that lasted for thousands of years.  The war finally ended when Zamorak unsuccessfully tried to use the Stone of Jas to kill the other gods, and the resulting explosion woke up Guthix.  Guthix was enraged by what he saw and banished most of the other gods from Gielinor.  The only gods he spared were those of demigod rank or below, plus Brassica Prime who was only allowed to stay because of him being good for the health of the planet and also being too crazy for most people to worship.  He demanded that Seren go to sleep with him, but instead she chose to shatter herself into pieces so she could remain with her elves in a weakened form.  Guthix created the Edicts of Guthix, which forbade any gods from entering Gielinor and also forbade mortals from waging large scale wars.  He then went to sleep.  The game takes place on Gielinor, over two thousand years later.  You are a human adventurer, and there is a whole world for you to explore.  Adventures you can have include freeing several imprisoned Mahjarrat just in time for a ritual where one is sacrificed to extend the lives of the others, saving a city from a zombie invasion, attempting to recover the Stone of Jas and learning about the danger of the Dragonkin, helping a resistance movement free a nation from its vampyre [sic] rulers, uncovering a conspiracy of evil elves planning to sacrifice half of a city to awaken a mysterious Dark Lord, discovering the resting place of Guthix which has huge consequences for the world, stopping an invasion of communist penguins, going on a series of wacky pirate adventures inspired the Monkey Island games, and many more adventures varying in tone from Grimdark to quite silly.&lt;br /&gt;
&lt;br /&gt;
==Gods==&lt;br /&gt;
The gods of RuneScape are ranked from 1 to 7, with the elder gods elder gods at rank 1, and young gods ranked from 2 to 7.&lt;br /&gt;
===Elder Gods===&lt;br /&gt;
The Elder Gods are six extremely powerful being whose origin is unknown.  They have the power to create planets and are impossible to kill under normal circumstances.  The known elder gods are Jas, the goddess of sand and the most powerful of them, Ful, the goddess of fire, Wen, the goddess of Ice, Bik, the goddess of forests, and Mah, the goddess of light and darkness.  The sixth elder god is unknown, and is implied to be more abstract than the others.  They fill the universe with planets until they manage to create a perfect world, after this they go to sleep for hundreds of thousands of years before they wake up and are reborn.  After this they destroy all the planets they created except for the perfect world, which turns into a [[Death World]], and then start the cycle all over again.  &lt;br /&gt;
===Young Gods===&lt;br /&gt;
Most of the young gods are former mortals who ascended to godhood using the power of the twelve artifacts that the elder gods left behind, especially the Stone of Jas.  It is also possible for a mortal to ascend to godhood by killing a god and taking their power, or by a god giving some of their power to a mortal.  Only Zaros and Seren are the direct creations of an elder god.&lt;br /&gt;
====Saradomin====&lt;br /&gt;
Saradomin is the rank 4 god of order.  Saradomin is an ascended human and looks and old man with blue skin.  His church resembles Catholicism.  He is bitter rivals with Zamorak because of their opposing philosophies.  In the distance past he was a horrible tyrant who demanded all bow down to him but has come to regret his actions and wishes to redeem himself.  His symbol is a four pointed star.&lt;br /&gt;
====Guthix====&lt;br /&gt;
Guthix is the rank 2 god of balance.  He is the last survivor of a race called the Naragi.  Guthix&#039;s followers believe a philosophy of balance between good and evil and order and chaos.  Guthix actually hates being worshiped because he despises most of the other gods.  He is responsible for banishing most of the other gods from Gielinor at the end of the 3rd Age.  His symbol is a wavy vertical like that thickens at the bottom, representing a snake.&lt;br /&gt;
====Zamorak====&lt;br /&gt;
Zamorak is the rank 4 god of chaos.  He was a Mahjarrat and one of Zaros&#039;s generals before he betrayed Zaros and stole his power.  He teaches his followers a philosophy of survival of the fittest.  His symbol is a pair of horns, or an upside-down lowercase omega.&lt;br /&gt;
====Zaros====&lt;br /&gt;
Zaros is the rank 2 god of control.  He is the son of the elder god Mah, and brother to Seren.  Zaros is emotionless and pragmatic, although he does believe in the value of mortal life, and wants to keep the elder gods from destroying the universe.  He once ruled over a massive empire resembling the Roman Empire before he was nearly killed by Zamorak.  Most of his followers were wiped out and the survivors were either imprisoned or went into hiding.  Anyone who is around Zaros for a prolonged time will become loyal to him, although the effect is not permanent and he can&#039;t turn this ability off.  Zaros is an eight-eyed humanoid made of purple crystal, although his body is always concealed by his clothing.  His symbol resembles a Celtic cross with the inside of the circle rotated 45 degrees.&lt;br /&gt;
====Seren====&lt;br /&gt;
Seren is the rank 2 goddess of harmony.  She is the daughter of the elder god Mah and sister to Zaros.  Seren is opposite of her brother, being passionate and kind.  She is worshiped by the elves.  Anyone who is around Seren for a prolonged period will gain feelings of adoration for her, although the effect is not permanent and she can&#039;t turn this ability off.  Seren is an eight-eyed humanoid made of cyan crystal.  Seren and Zaros avoid each other because of their different philosophies and because they are not immune to each other&#039;s powers and don&#039;t want to become charmed to each other again.  Her symbol is a diamond.&lt;br /&gt;
====Bandos====&lt;br /&gt;
Bandos is the rank 3 god of war.  Probably inspired by [[Gruumsh]].  He looks like an armored rhinoceros man with three eyes and one missing eye.  He is worshiped mainly by goblins and ogres and other similar races, although goblins never say his name.  He encourages his followers to be violent and stupid.  During the God Wars he frequently changed sides just to prolong the war, and after he was banished he had all of his followers on the goblin homeworld turn on each other.  He attempted to return to Gielinor by transforming a goblin into an avatar for himself in order to circumvent the Edicts of Guthix blocking him from entering personally, but his plan was stopped by the player character.  The destruction of his avatar downgraded him to a rank 4 god.  His symbol is a stylized kyzaj, a fictional axe like weapon.&lt;br /&gt;
====Armadyl====&lt;br /&gt;
Armadyl is the rank 4 god of justice.  His is a member of a race of bird people and one of the nicest of the major gods, as he wants to protect mortals rather than rule over them.  He abandoned Gielinor in the 3rd age when he thought that his race has been wiped out.  He despises Bandos.  His symbol is a pair of wings.&lt;br /&gt;
====Ictharlin====&lt;br /&gt;
Ictharin is the rank 6 god of the dead.  He is part of a family of eight gods worshiped by the people of the Kharidian Desert.  He is based of the Egyptian god Anubis.  He was the one responsible for bringing the Mahjarrat race to Gielinor, which backfired on him spectacularly.  As a rank 6 god, he was spared from being banished by Guthix.  He protects souls in the afterlife from his insane sister Amascut, who seeks to devour the souls of the dead.  His symbol resembles an ankh.&lt;br /&gt;
====Brassica Prime====&lt;br /&gt;
Brassica Prime is the rank 5 god of deliciousness.  Brassica Prime is a giant cabbage and is also a complete lunatic.  Jagex originally created Brassica Prime as an April Fool&#039;s Day joke but later made him a canon character.  It still has not been explained how a cabbage became a god.  Brassica Prime is the only god ranked above 6 that Guthix allowed to remain active on Gielinor after the God Wars, due to him being good for the health of the planet, and because very few people bother to worship him because of his insanity.  Zamorak is actually afraid of him because all forms of plant life on Gielinor are his spies and servants and suspects that Brassica Prime is only pretending to be insane.  His symbol is a cabbage.&lt;br /&gt;
====Marinbo====&lt;br /&gt;
Marimbo is the rank 5 goddess of hedonism.  She is a gorilla who ascended to god by beating a god in a drinking contest.  Although she is one of the nicest gods and isn&#039;t interested in fighting, her monkey and ape followers are very xenophobic and militaristic.  Her symbol is a diamond with a line at the bottom corner and the top corner cut off.&lt;br /&gt;
====Xau-Tak====&lt;br /&gt;
Xau-Tak is a god of unknown rank of oceans and undeath.  He seems to be RuneScape&#039;s version of Cthulhu, only instead of looking like a squid dragon thing, what we have seen of his so far has been nothing but hands made of black stone.  He is slowly spreading his corruption through the world of Gielinor.  His symbol is unknown.&lt;br /&gt;
&lt;br /&gt;
==Races==&lt;br /&gt;
&lt;br /&gt;
===Humans===&lt;br /&gt;
Humans are the most populous race in the world of Gielinor.  They originated on a planet called Teragard but were brought to Gielinor by Guthix.  On the main continent, humans control three kingdoms called Misthalin, Asgarnia, and Kandarin (average medieval European fantasy kindoms), as well as the Khardidian Desert region (based on Egypt), and the Fremennik Province (Vikings).  Humans are also found on many islands including the primitive tribes of Karamja, as well the people of the far away eastern lands (Asians).  On the main continent the most popular gods worshiped by humans are Saradomin, Guthix, and Zamorak.&lt;br /&gt;
===Dwarves===&lt;br /&gt;
Originated on an unknown world and were brought to Gielinor by Guthix.  Most dwarves are not religious, but do respect Guthix.  Dwarves cannot uses magic due to a curse put on them by Zamorak that causes them to turn into chaos dwarves if they use magic.  Dwarves can be found scattered about the human kingdoms, but they also have their own underground city called Keldagrim.  Keldagrim is ruled over by an organization called the Consortium, which is made up of the eight largest dwarven companies.  In recent years many dwarves have become unsatisfied with the Consortium and want to return to being a monarchy.&lt;br /&gt;
&lt;br /&gt;
===Elves===&lt;br /&gt;
Standard fantasy elves.  Were brought to Gielinor from a planet called Taridad by Seren.  Elves mostly live in an isolated region called Tirannwn to the west of Kandarin, separated by a mountain range.  Their capital is the crystal city of Prifddinas.  Most players who aren’t at least mid-level will never see an elf, as getting to them requires completing a long-ass quest series that requires you to 1) break into a plague-ridden City, 2) traverse a gigantic cave system teaming with insane cultists, and 3) navigate the maze-like forest that the elvish country resides in.  &lt;br /&gt;
&lt;br /&gt;
At one time the elves had been far more common throughout Gielinor, with a couple of ruins scattered about, but they’ve since fallen into obscurity due to hiding out in their homelands since the God Wars. The elves are firmly devoted to Seren to the point of needing to be in her presence to survive; they do this through the use of crystals that they shape to use for whatever tool they need. Later, a civil war between clans; the ruling Iowerth clan became fanatically loyal to the “Dark Lord,” an aspect of Seren that thrives off of Death energy, with the smaller rebel population still loyal to the original Seren. Said death cultists are also the de facto rulers of West Ardougne, with King Lathas as their puppet.&lt;br /&gt;
&lt;br /&gt;
===Gnomes===&lt;br /&gt;
Gnomes are a race of small humanoids that prefer to live in trees.  During the God Wars they fled underground to escape the war.  Gnomes are talented at invention and can fly all over Gielinor using gliders.  There are two gnome settlements located in the kingdom of Kandarin, but are independed from it and each have their own king.  There also is an underground city of evil gnomes called Arposandra located somewhere beneath the mountain range that divides Kandarin from the elven lands.  The pollution from this city is poisoning the swamps in the south of the elven lands.&lt;br /&gt;
===Races of Yu&#039;biusk===&lt;br /&gt;
The races of Yu&#039;biusk include many of the typical stupid bad guy fantasy races, including goblins, trolls, ogres, hobgoblins, orks, and cyclopes.  They were brought to Gielinor from a planet called Yu&#039;biusk by the god Bandos.  Almost all of them are fanatically loyal to Bandos, and follow his commandments to be violent and stupid.&lt;br /&gt;
====Goblins====&lt;br /&gt;
Most goblins are ugly big nosed creatures who are too weak to be a threat to anyone and spend most of their time fighting each other.  Goblins almost never say the name of Bandos, and simply call him The Big High War God, because they think that he can hear them if they say his name.  One tribe of goblins rejected Bandos during the God Wars when he ordered them to go on a suicide mission and fled underground where they evolved into cave goblins, who have big eyes instead of big noses, and invented electricity and lightbulbs to light their underground city.  The cave goblin city is called Dorgesh-kaan and is located underneath Misthalin.  After they were rediscovered, a railway was built connecting them to the Dwarven city of Keldagrim.&lt;br /&gt;
&lt;br /&gt;
====Trolls====&lt;br /&gt;
Trolls come in several breeds.  The most commonly seen type are mountain trolls, who are large brutes with rock-like skin who love to eat humans.  Trolls are less religious that most of the other races of Yu&#039;biusk.  Mountain trolls rule over a region called Trollheim located north of Asgarnia, from which they are currently at war with the city of Burthorpe.  Other types of trolls include ice trolls, sea trolls, and river trolls.&lt;br /&gt;
====Ogres====&lt;br /&gt;
Ogres all look like ugly fat giants.  Male and female ogres live segregated from each other in separate cities, meeting only to mate.  Females are stronger than males and are not as violent.  Ogres are found in the Feldip hills to the south of Kandarin.  Aside from common ogres, there are also two subspecies.  Jogres are green-skinned ogres that live in the jungles of Karamja and Mogres are ogres that live underwater.&lt;br /&gt;
&lt;br /&gt;
===Vampyres===&lt;br /&gt;
It is always spelled with a &amp;quot;y&amp;quot;.  Unlike most settings, vampyres are not a form of undead, but are a race of blood drinking bat monsters with shapeshifting abilities.  They also do not transform humans into more vampyres by biting them.  Instead they have a factory where they convert humans.  The few natural born vampyres are the nobility.  They originated on a planet called Vampyrium, and were brought to Gielinor by Zaros.  Vampyres rule over a nation known as Morytania, where humans are kept as livestock to feed their thirst for blood.  Vampyres are uncommon outside of Morytania because Morytania is surrounded by a magical barrier that vampyres can&#039;t cross.  A group of human rebels called the Myreque seeks to overthrow the vampyres.  In recent years, the vampyres have begun to have problems because too many new vampyres are being made and their aren&#039;t enough humans to feed them all, and the king of vampyres hasn&#039;t been seen for many years.&lt;br /&gt;
&lt;br /&gt;
===Dragonkin===&lt;br /&gt;
A race of humanoid dragons.  They are survivors from the previous universe who were cursed by Jas to guard the Stone of Jas.  Anytime somebody other than Jas uses the stone, the Dragonkin are driven mad with rage.  Some succumb to their rage and go on rampages, while others turned into mad scientists who seek a either a cure for the curse, or a way to get revenge on Jas.  The various species of dragons in the world are the result of failed attempts to create a new race without the curse.&lt;br /&gt;
===Tzhaar===&lt;br /&gt;
A race of people made of living volcanic rock with four arms.  They were originally spawned from an artifact of the elder gods called The Kiln.  The elder god Ful used them as workers for helping to form Gielinor.  Newborn Tzhaar inherit their parent&#039;s memories.  They turn into black coins when they die.  Though they love violence, no Tzhaar has ever committed a crime in their entire history.&lt;br /&gt;
===Mahjarrat===&lt;br /&gt;
The Mahjarrat are a race of grey skinned humanoids with gems in their heads.  As they age and grow weaker, they turn into skeletons.  Because they were directly created the elder god Mah, they can be considered low-tier gods.  They were first brought to Gielinor by Icthlarin.  Once every 500 years, one of them is sacrificed to restore the youth of the others.  Some are loyal to Zaros, and some to Zamorak, who is a Mahjarrat who achived full godhood.  They are now close to extinction, and the only remaining female isn&#039;t interested in breeding.  In the present day, many of the surviving Mahjarrat, especially those aligned with Zaros, are imprisoned or dormant, and several of the game&#039;s quests involve the player discovering and freeing or reviving a Mahjarrat.&lt;br /&gt;
&lt;br /&gt;
===Demon races===&lt;br /&gt;
Demon refers to any creature native to the planet Infernus, including unintelligent animals.  The demon races were first brought to Gielinor by Zaros.  Most demons are evil, but not all of them.  The most commonly seen demons are known as Avernic demons, who mostly look like huge red skinned beasts with hooves and horns that explode when they die.  Less commonly seen are Chthonian demons, who come in a wide variety of horrifying Lovecraftian forms and have the ability to absorb the traits of what they eat.  Most Avernic demons are loyal to Zamorak because he freed them from being enslaved by the Chthonians.&lt;/div&gt;</summary>
		<author><name>2602:306:B88B:FB60:CC8A:EBE4:1547:E3FA</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=RuneScape&amp;diff=410193</id>
		<title>RuneScape</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=RuneScape&amp;diff=410193"/>
		<updated>2019-07-14T23:12:07Z</updated>

		<summary type="html">&lt;p&gt;2602:306:B88B:FB60:CC8A:EBE4:1547:E3FA: /* Mahjarrat */&lt;/p&gt;
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&lt;div&gt;{{/vg/}}&lt;br /&gt;
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&#039;&#039;&#039;RuneScape&#039;&#039;&#039; is a MMORPG owned by a company called Jagex.  The game began in 2001, just before [[World of Warcraft]].  The game is updated regularly, with new updates coming out every week or two. Besides being super old school, one reason for runescape’s longevity is that it was a free browser-based game, opening up its player base to people with even the crappiest computers and stingiest of wallets. In 2004, a entirely new version of the game called RuneScape 2 was released, with the old version of the game being renamed RuneScape Classic.  Although RuneScape Classic no longer received regular updates it continued to run until it was permanently shut down in 2018.  In 2013 Jagex released Old School RuneScape, a new version of the game based on a backup of the game from 2007, by the demand of players who didn&#039;t like some of the [[Skub|controversial changes to the game in the recent years]].  The same year RuneScape 2 was upgraded to RuneScape 3.  Both games receive regular updates to this day and have loyal fanbases.  Although Jagex has made some [[Derp|dumb mistakes]] that alienated players over the years, they actually care very much about their fans and treat them far better than [[Games Workshop|some other]] [[Blizzard|game companies]].&lt;br /&gt;
&lt;br /&gt;
==History of the world of RuneScape==&lt;br /&gt;
The Universe is destroyed and recreated in cycles by 6 beings known as the elder gods.  In the beginning of the current cycle, something went wrong with Mah&#039;s rebirth and the other elder gods abandoned her, thinking that she was stillborn.  Mah actually survived but lost all her memories and was rendered severely retarded and also slowly dying.  While the other elder gods continued the cycle of creating planets without her, Mah created two young gods named Seren and Zaros to keep her company.  Seren and Zaros eventually got sick of taking care of their retarded mother and left to explore the universe going their separate ways, so Mah created a new race called the Mahjarrat to be her toys.  Seren eventually landed on the homeworld of the elves and became their goddess.  While the elder gods were creating the new universe, they were confronted by survivors from the previous cycle of the universe called the Dragonkin, who demanded that the elder gods stop destroying the universe.  Jas responded by putting a curse on the Dragonkin which forced them to act as guardians of the Stone of Jas, which was one of several artifacts the elder gods used to create planets, but also has the ability to grant godhood to mortals that used them.  The elder gods later created a perfect world called Gielinor, and went to sleep there.  While they were sleeping, many intelligent races evolved on the planets they made and several of them rose to godhood using the artifacts the elder gods left behind.  These many gods battled with each other for control of the universe.  On one planet, an entire race was completely wiped out by the war between the gods, except for one mortal named Guthix who rose to godhood by killing one of the gods that had destroyed his world.  Guthix then wandered through the universe until he found Gielinor.  There he met with Seren, and they decided to create a paradise where mortals could live away from the wars between the gods.  Seren brought the elves to Gielinor and Guthix brought in many other races from across the universe, including humans.  Guthix then went to sleep, while Seren peacefully ruled over the elves.  But other gods started arriving on Gielinor.  Zaros was one of those gods.  He conquered much of the planet and built a great empire.  Ictharin, the demigod of the dead, brought the Mahjarrat race to Gielinor to fight against Zaros, but the Mahjarrat ended up switching sides to Zaros, and most of them were wiped out when the god Tumeken sacrificed himself to wipe out Zaros&#039;s army.  A Mahjarrat named Zamorak later betrayed Zaros and attempted to assassinated Zaros to steal his power.  Zaros survived in a severely weakened and incorporeal state, and Zamorak rose to godhood.  Zamorak started a massive war between the gods that lasted for thousands of years.  The war finally ended when Zamorak unsuccessfully tried to use the Stone of Jas to kill the other gods, and the resulting explosion woke up Guthix.  Guthix was enraged by what he saw and banished most of the other gods from Gielinor.  The only gods he spared were those of demigod rank or below, plus Brassica Prime who was only allowed to stay because of him being good for the health of the planet and also being too crazy for most people to worship.  He demanded that Seren go to sleep with him, but instead she chose to shatter herself into pieces so she could remain with her elves in a weakened form.  Guthix created the Edicts of Guthix, which forbade any gods from entering Gielinor and also forbade mortals from waging large scale wars.  He then went to sleep.  The game takes place on Gielinor, over two thousand years later.  You are a human adventurer, and there is a whole world for you to explore.  Adventures you can have include freeing several imprisoned Mahjarrat just in time for a ritual where one is sacrificed to extend the lives of the others, saving a city from a zombie invasion, attempting to recover the Stone of Jas and learning about the danger of the Dragonkin, helping a resistance movement free a nation from its vampyre [sic] rulers, uncovering a conspiracy of evil elves planning to sacrifice half of a city to awaken a mysterious Dark Lord, discovering the resting place of Guthix which has huge consequences for the world, stopping an invasion of communist penguins, going on a series of wacky pirate adventures inspired the Monkey Island games, and many more adventures varying in tone from Grimdark to quite silly.&lt;br /&gt;
&lt;br /&gt;
==Gods==&lt;br /&gt;
The gods of RuneScape are ranked from 1 to 7, with the elder gods elder gods at rank 1, and young gods ranked from 2 to 7.&lt;br /&gt;
===Elder Gods===&lt;br /&gt;
The Elder Gods are six extremely powerful being whose origin is unknown.  They have the power to create planets and are impossible to kill under normal circumstances.  The known elder gods are Jas, the goddess of sand and the most powerful of them, Ful, the goddess of fire, Wen, the goddess of Ice, Bik, the goddess of forests, and Mah, the goddess of light and darkness.  The sixth elder god is unknown, and is implied to be more abstract than the others.  They fill the universe with planets until they manage to create a perfect world, after this they go to sleep for hundreds of thousands of years before they wake up and are reborn.  After this they destroy all the planets they created except for the perfect world, which turns into a [[Death World]], and then start the cycle all over again.  &lt;br /&gt;
===Young Gods===&lt;br /&gt;
Most of the young gods are former mortals who ascended to godhood using the power of the twelve artifacts that the elder gods left behind, especially the Stone of Jas.  It is also possible for a mortal to ascend to godhood by killing a god and taking their power, or by a god giving some of their power to a mortal.  Only Zaros and Seren are the direct creations of an elder god.&lt;br /&gt;
====Saradomin====&lt;br /&gt;
Saradomin is the rank 4 god of order.  Saradomin is an ascended human and looks and old man with blue skin.  His church resembles Catholicism.  He is bitter rivals with Zamorak because of their opposing philosophies.  In the distance past he was a horrible tyrant who demanded all bow down to him but has come to regret his actions and wishes to redeem himself.  His symbol is a four pointed star.&lt;br /&gt;
====Guthix====&lt;br /&gt;
Guthix is the rank 2 god of balance.  He is the last survivor of a race called the Naragi.  Guthix&#039;s followers believe a philosophy of balance between good and evil and order and chaos.  Guthix actually hates being worshiped because he despises most of the other gods.  He is responsible for banishing most of the other gods from Gielinor at the end of the 3rd Age.  His symbol is a wavy vertical like that thickens at the bottom, representing a snake.&lt;br /&gt;
====Zamorak====&lt;br /&gt;
Zamorak is the rank 4 god of chaos.  He was a Mahjarrat and one of Zaros&#039;s generals before he betrayed Zaros and stole his power.  He teaches his followers a philosophy of survival of the fittest.  His symbol is a pair of horns, or an upside-down lowercase omega.&lt;br /&gt;
====Zaros====&lt;br /&gt;
Zaros is the rank 2 god of control.  He is the son of the elder god Mah, and brother to Seren.  Zaros is emotionless and pragmatic, although he does believe in the value of mortal life, and wants to keep the elder gods from destroying the universe.  He once ruled over a massive empire resembling the Roman Empire before he was nearly killed by Zamorak.  Most of his followers were wiped out and the survivors were either imprisoned or went into hiding.  Anyone who is around Zaros for a prolonged time will become loyal to him, although the effect is not permanent and he can&#039;t turn this ability off.  Zaros is an eight-eyed humanoid made of purple crystal, although his body is always concealed by his clothing.  His symbol resembles a Celtic cross with the inside of the circle rotated 45 degrees.&lt;br /&gt;
====Seren====&lt;br /&gt;
Seren is the rank 2 goddess of harmony.  She is the daughter of the elder god Mah and sister to Zaros.  Seren is opposite of her brother, being passionate and kind.  She is worshiped by the elves.  Anyone who is around Seren for a prolonged period will gain feelings of adoration for her, although the effect is not permanent and she can&#039;t turn this ability off.  Seren is an eight-eyed humanoid made of cyan crystal.  Seren and Zaros avoid each other because of their different philosophies and because they are not immune to each other&#039;s powers and don&#039;t want to become charmed to each other again.  Her symbol is a diamond.&lt;br /&gt;
====Bandos====&lt;br /&gt;
Bandos is the rank 3 god of war.  Probably inspired by [[Gruumsh]].  He looks like an armored rhinoceros man with three eyes and one missing eye.  He is worshiped mainly by goblins and ogres and other similar races, although goblins never say his name.  He encourages his followers to be violent and stupid.  During the God Wars he frequently changed sides just to prolong the war, and after he was banished he had all of his followers on the goblin homeworld turn on each other.  He attempted to return to Gielinor by transforming a goblin into an avatar for himself in order to circumvent the Edicts of Guthix blocking him from entering personally, but his plan was stopped by the player character.  The destruction of his avatar downgraded him to a rank 4 god.  His symbol is a stylized kyzaj, a fictional axe like weapon.&lt;br /&gt;
====Armadyl====&lt;br /&gt;
Armadyl is the rank 4 god of justice.  His is a member of a race of bird people and one of the nicest of the major gods, as he wants to protect mortals rather than rule over them.  He abandoned Gielinor in the 3rd age when he thought that his race has been wiped out.  He despises Bandos.  His symbol is a pair of wings.&lt;br /&gt;
====Ictharlin====&lt;br /&gt;
Ictharin is the rank 6 god of the dead.  He is part of a family of eight gods worshiped by the people of the Kharidian Desert.  He is based of the Egyptian god Anubis.  He was the one responsible for bringing the Mahjarrat race to Gielinor, which backfired on him spectacularly.  As a rank 6 god, he was spared from being banished by Guthix.  He protects souls in the afterlife from his insane sister Amascut, who seeks to devour the souls of the dead.  His symbol resembles an ankh.&lt;br /&gt;
====Brassica Prime====&lt;br /&gt;
Brassica Prime is the rank 5 god of deliciousness.  Brassica Prime is a giant cabbage and is also a complete lunatic.  Jagex originally created Brassica Prime as an April Fool&#039;s Day joke but later made him a canon character.  It still has not been explained how a cabbage became a god.  Brassica Prime is the only god ranked above 6 that Guthix allowed to remain active on Gielinor after the God Wars, due to him being good for the health of the planet, and because very few people bother to worship him because of his insanity.  Zamorak is actually afraid of him because all forms of plant life on Gielinor are his spies and servants and suspects that Brassica Prime is only pretending to be insane.  His symbol is a cabbage.&lt;br /&gt;
====Marinbo====&lt;br /&gt;
Marimbo is the rank 5 goddess of hedonism.  She is a gorilla who ascended to god by beating a god in a drinking contest.  Although she is one of the nicest gods and isn&#039;t interested in fighting, her monkey and ape followers are very xenophobic and militaristic.  Her symbol is a diamond with a line at the bottom corner and the top corner cut off.&lt;br /&gt;
====Xau-Tak====&lt;br /&gt;
Xau-Tak is a god of unknown rank of oceans and undeath.  He seems to be RuneScape&#039;s version of Cthulhu, only instead of looking like a squid dragon thing, what we have seen of his so far has been nothing but hands made of black stone.  He is slowly spreading his corruption through the world of Gielinor.  His symbol is unknown.&lt;br /&gt;
&lt;br /&gt;
==Races==&lt;br /&gt;
&lt;br /&gt;
===Humans===&lt;br /&gt;
Humans are the most populous race in the world of Gielinor.  They originated on a planet called Teragard but were brought to Gielinor by Guthix.  On the main continent, humans control three kingdoms called Misthalin, Asgarnia, and Kandarin (average medieval European fantasy kindoms), as well as the Khardidian Desert region (based on Egypt), and the Fremennik Province (Vikings).  Humans are also found on many islands including the primitive tribes of Karamja, as well the people of the far away eastern lands (Asians).  On the main continent the most popular gods worshiped by humans are Saradomin, Guthix, and Zamorak.&lt;br /&gt;
===Dwarves===&lt;br /&gt;
Originated on an unknown world and were brought to Gielinor by Guthix.  Most dwarves are not religious, but do respect Guthix.  Dwarves cannot uses magic due to a curse put on them by Zamorak that causes them to turn into chaos dwarves if they use magic.  Dwarves can be found scattered about the human kingdoms, but they also have their own underground city called Keldagrim.  Keldagrim is ruled over by an organization called the Consortium, which is made up of the eight largest dwarven companies.  In recent years many dwarves have become unsatisfied with the Consortium and want to return to being a monarchy.&lt;br /&gt;
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===Elves===&lt;br /&gt;
Standard fantasy elves.  Were brought to Gielinor from a planet called Taridad by Seren.  Elves mostly live in an isolated region called Tirannwn to the west of Kandarin, separated by a mountain range.  Their capital is the crystal city of Prifddinas.  Most players who aren’t at least mid-level will never see an elf, as getting to them requires completing a long-ass quest series that requires you to 1) break into a plague-ridden City, 2) traverse a gigantic cave system teaming with insane cultists, and 3) navigate the maze-like forest that the elvish country resides in.  &lt;br /&gt;
&lt;br /&gt;
At one time the elves had been far more common throughout Gielinor, with a couple of ruins scattered about, but they’ve since fallen into obscurity due to hiding out in their homelands since the God Wars. The elves are firmly devoted to Seren to the point of needing to be in her presence to survive; they do this through the use of crystals that they shape to use for whatever tool they need. Later, a civil war between clans; the ruling Iowerth clan became fanatically loyal to the “Dark Lord,” an aspect of Seren that thrives off of Death energy, with the smaller rebel population still loyal to the original Seren. Said death cultists are also the de facto rulers of West Ardougne, with King Lathas as their puppet.&lt;br /&gt;
&lt;br /&gt;
===Gnomes===&lt;br /&gt;
Gnomes are a race of small humanoids that prefer to live in trees.  During the God Wars they fled underground to escape the war.  Gnomes are talented at invention and can fly all over Gielinor using gliders.  There are two gnome settlements located in the kingdom of Kandarin, but are independed from it and each have their own king.  There also is an underground city of evil gnomes called Arposandra located somewhere beneath the mountain range that divides Kandarin from the elven lands.  The pollution from this city is poisoning the swamps in the south of the elven lands.&lt;br /&gt;
===Races of Yu&#039;biusk===&lt;br /&gt;
The races of Yu&#039;biusk include many of the typical stupid bad guy fantasy races, including goblins, trolls, ogres, hobgoblins, orks, and cyclopes.  They were brought to Gielinor from a planet called Yu&#039;biusk by the god Bandos.  Almost all of them are fanatically loyal to Bandos, and follow his commandments to be violent and stupid.&lt;br /&gt;
====Goblins====&lt;br /&gt;
Most goblins are ugly big nosed creatures who are too weak to be a threat to anyone and spend most of their time fighting each other.  Goblins almost never say the name of Bandos, and simply call him The Big High War God, because they think that he can hear them if they say his name.  One tribe of goblins rejected Bandos during the God Wars when he ordered them to go on a suicide mission and fled underground where they evolved into cave goblins, who have big eyes instead of big noses, and invented electricity and lightbulbs to light their underground city.  The cave goblin city is called Dorgesh-kaan and is located underneath Misthalin.  After they were rediscovered, a railway was built connecting them to the Dwarven city of Keldagrim.&lt;br /&gt;
&lt;br /&gt;
====Trolls====&lt;br /&gt;
Trolls come in several breeds.  The most commonly seen type are mountain trolls, who are large brutes with rock-like skin who love to eat humans.  Trolls are less religious that most of the other races of Yu&#039;biusk.  Mountain trolls rule over a region called Trollheim located north of Asgarnia, from which they are currently at war with the city of Burthorpe.  Other types of trolls include ice trolls, sea trolls, and river trolls.&lt;br /&gt;
====Ogres====&lt;br /&gt;
Ogres all look like ugly fat giants.  Male and female ogres live segregated from each other in separate cities, meeting only to mate.  Females are stronger than males and are not as violent.  Ogres are found in the Feldip hills to the south of Kandarin.  Aside from common ogres, there are also two subspecies.  Jogres are green-skinned ogres that live in the jungles of Karamja and Mogres are ogres that live underwater.&lt;br /&gt;
&lt;br /&gt;
===Vampyres===&lt;br /&gt;
It is always spelled with a &amp;quot;y&amp;quot;.  Unlike most settings, vampyres are not a form of undead, but are a race of blood drinking bat monsters with shapeshifting abilities.  They also do not transform humans into more vampyres by biting them.  Instead they have a factory where they convert humans.  The few natural born vampyres are the nobility.  They originated on a planet called Vampyrium, and were brought to Gielinor by Zaros.  Vampyres rule over a nation known as Morytania, where humans are kept as livestock to feed their thirst for blood.  Vampyres are uncommon outside of Morytania because Morytania is surrounded by a magical barrier that vampyres can&#039;t cross.  A group of human rebels called the Myreque seeks to overthrow the vampyres.  In recent years, the vampyres have begun to have problems because too many new vampyres are being made and their aren&#039;t enough humans to feed them all, and the king of vampyres hasn&#039;t been seen for many years.&lt;br /&gt;
&lt;br /&gt;
===Dragonkin===&lt;br /&gt;
A race of humanoid dragons.  They are survivors from the previous universe who were cursed by Jas to guard the Stone of Jas.  Anytime somebody other than Jas uses the stone, the Dragonkin are driven mad with rage.  Some succumb to their rage and go on rampages, while others turned into mad scientists who seek a either a cure for the curse, or a way to get revenge on Jas.  The various species of dragons in the world are the result of failed attempts to create a new race without the curse.&lt;br /&gt;
===Tzhaar===&lt;br /&gt;
A race of people made of living volcanic rock with four arms.  They were originally spawned from an artifact of the elder gods called The Kiln.  The elder god Ful used them as workers for helping to form Gielinor.  Newborn Tzhaar inherit their parent&#039;s memories.  They turn into black coins when they die.  Though they love violence, no Tzhaar has ever committed a crime in their entire history.&lt;br /&gt;
===Mahjarrat===&lt;br /&gt;
The Mahjarrat are a race of grey skinned humanoids with gems in their heads.  As they age and grow weaker, they turn into skeletons.  Because they were directly created the elder god Mah, they can be considered low-tier gods.  They were first brought to Gielinor by Icthlarin.  Once every 500 years, one of them is sacrificed to restore the youth of the others.  Some are loyal to Zaros, and some to Zamorak, who is a Mahjarrat who achived full godhood.  They are now close to extinction, and the only remaining female isn&#039;t interested in breeding.  In the present day, many of the surviving Mahjarrat are imprisoned or dormant, and several of the game&#039;s quests involve the player discovering and freeing or reviving a Mahjarrat.&lt;br /&gt;
&lt;br /&gt;
===Demon races===&lt;br /&gt;
Demon refers to any creature native to the planet Infernus, including unintelligent animals.  The demon races were first brought to Gielinor by Zaros.  Most demons are evil, but not all of them.  The most commonly seen demons are known as Avernic demons, who mostly look like huge red skinned beasts with hooves and horns that explode when they die.  Less commonly seen are Chthonian demons, who come in a wide variety of horrifying Lovecraftian forms and have the ability to absorb the traits of what they eat.  Most Avernic demons are loyal to Zamorak because he freed them from being enslaved by the Chthonians.&lt;/div&gt;</summary>
		<author><name>2602:306:B88B:FB60:CC8A:EBE4:1547:E3FA</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=RuneScape&amp;diff=410192</id>
		<title>RuneScape</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=RuneScape&amp;diff=410192"/>
		<updated>2019-07-14T23:11:02Z</updated>

		<summary type="html">&lt;p&gt;2602:306:B88B:FB60:CC8A:EBE4:1547:E3FA: /* Mahjarrat */&lt;/p&gt;
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&lt;div&gt;{{/vg/}}&lt;br /&gt;
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&#039;&#039;&#039;RuneScape&#039;&#039;&#039; is a MMORPG owned by a company called Jagex.  The game began in 2001, just before [[World of Warcraft]].  The game is updated regularly, with new updates coming out every week or two. Besides being super old school, one reason for runescape’s longevity is that it was a free browser-based game, opening up its player base to people with even the crappiest computers and stingiest of wallets. In 2004, a entirely new version of the game called RuneScape 2 was released, with the old version of the game being renamed RuneScape Classic.  Although RuneScape Classic no longer received regular updates it continued to run until it was permanently shut down in 2018.  In 2013 Jagex released Old School RuneScape, a new version of the game based on a backup of the game from 2007, by the demand of players who didn&#039;t like some of the [[Skub|controversial changes to the game in the recent years]].  The same year RuneScape 2 was upgraded to RuneScape 3.  Both games receive regular updates to this day and have loyal fanbases.  Although Jagex has made some [[Derp|dumb mistakes]] that alienated players over the years, they actually care very much about their fans and treat them far better than [[Games Workshop|some other]] [[Blizzard|game companies]].&lt;br /&gt;
&lt;br /&gt;
==History of the world of RuneScape==&lt;br /&gt;
The Universe is destroyed and recreated in cycles by 6 beings known as the elder gods.  In the beginning of the current cycle, something went wrong with Mah&#039;s rebirth and the other elder gods abandoned her, thinking that she was stillborn.  Mah actually survived but lost all her memories and was rendered severely retarded and also slowly dying.  While the other elder gods continued the cycle of creating planets without her, Mah created two young gods named Seren and Zaros to keep her company.  Seren and Zaros eventually got sick of taking care of their retarded mother and left to explore the universe going their separate ways, so Mah created a new race called the Mahjarrat to be her toys.  Seren eventually landed on the homeworld of the elves and became their goddess.  While the elder gods were creating the new universe, they were confronted by survivors from the previous cycle of the universe called the Dragonkin, who demanded that the elder gods stop destroying the universe.  Jas responded by putting a curse on the Dragonkin which forced them to act as guardians of the Stone of Jas, which was one of several artifacts the elder gods used to create planets, but also has the ability to grant godhood to mortals that used them.  The elder gods later created a perfect world called Gielinor, and went to sleep there.  While they were sleeping, many intelligent races evolved on the planets they made and several of them rose to godhood using the artifacts the elder gods left behind.  These many gods battled with each other for control of the universe.  On one planet, an entire race was completely wiped out by the war between the gods, except for one mortal named Guthix who rose to godhood by killing one of the gods that had destroyed his world.  Guthix then wandered through the universe until he found Gielinor.  There he met with Seren, and they decided to create a paradise where mortals could live away from the wars between the gods.  Seren brought the elves to Gielinor and Guthix brought in many other races from across the universe, including humans.  Guthix then went to sleep, while Seren peacefully ruled over the elves.  But other gods started arriving on Gielinor.  Zaros was one of those gods.  He conquered much of the planet and built a great empire.  Ictharin, the demigod of the dead, brought the Mahjarrat race to Gielinor to fight against Zaros, but the Mahjarrat ended up switching sides to Zaros, and most of them were wiped out when the god Tumeken sacrificed himself to wipe out Zaros&#039;s army.  A Mahjarrat named Zamorak later betrayed Zaros and attempted to assassinated Zaros to steal his power.  Zaros survived in a severely weakened and incorporeal state, and Zamorak rose to godhood.  Zamorak started a massive war between the gods that lasted for thousands of years.  The war finally ended when Zamorak unsuccessfully tried to use the Stone of Jas to kill the other gods, and the resulting explosion woke up Guthix.  Guthix was enraged by what he saw and banished most of the other gods from Gielinor.  The only gods he spared were those of demigod rank or below, plus Brassica Prime who was only allowed to stay because of him being good for the health of the planet and also being too crazy for most people to worship.  He demanded that Seren go to sleep with him, but instead she chose to shatter herself into pieces so she could remain with her elves in a weakened form.  Guthix created the Edicts of Guthix, which forbade any gods from entering Gielinor and also forbade mortals from waging large scale wars.  He then went to sleep.  The game takes place on Gielinor, over two thousand years later.  You are a human adventurer, and there is a whole world for you to explore.  Adventures you can have include freeing several imprisoned Mahjarrat just in time for a ritual where one is sacrificed to extend the lives of the others, saving a city from a zombie invasion, attempting to recover the Stone of Jas and learning about the danger of the Dragonkin, helping a resistance movement free a nation from its vampyre [sic] rulers, uncovering a conspiracy of evil elves planning to sacrifice half of a city to awaken a mysterious Dark Lord, discovering the resting place of Guthix which has huge consequences for the world, stopping an invasion of communist penguins, going on a series of wacky pirate adventures inspired the Monkey Island games, and many more adventures varying in tone from Grimdark to quite silly.&lt;br /&gt;
&lt;br /&gt;
==Gods==&lt;br /&gt;
The gods of RuneScape are ranked from 1 to 7, with the elder gods elder gods at rank 1, and young gods ranked from 2 to 7.&lt;br /&gt;
===Elder Gods===&lt;br /&gt;
The Elder Gods are six extremely powerful being whose origin is unknown.  They have the power to create planets and are impossible to kill under normal circumstances.  The known elder gods are Jas, the goddess of sand and the most powerful of them, Ful, the goddess of fire, Wen, the goddess of Ice, Bik, the goddess of forests, and Mah, the goddess of light and darkness.  The sixth elder god is unknown, and is implied to be more abstract than the others.  They fill the universe with planets until they manage to create a perfect world, after this they go to sleep for hundreds of thousands of years before they wake up and are reborn.  After this they destroy all the planets they created except for the perfect world, which turns into a [[Death World]], and then start the cycle all over again.  &lt;br /&gt;
===Young Gods===&lt;br /&gt;
Most of the young gods are former mortals who ascended to godhood using the power of the twelve artifacts that the elder gods left behind, especially the Stone of Jas.  It is also possible for a mortal to ascend to godhood by killing a god and taking their power, or by a god giving some of their power to a mortal.  Only Zaros and Seren are the direct creations of an elder god.&lt;br /&gt;
====Saradomin====&lt;br /&gt;
Saradomin is the rank 4 god of order.  Saradomin is an ascended human and looks and old man with blue skin.  His church resembles Catholicism.  He is bitter rivals with Zamorak because of their opposing philosophies.  In the distance past he was a horrible tyrant who demanded all bow down to him but has come to regret his actions and wishes to redeem himself.  His symbol is a four pointed star.&lt;br /&gt;
====Guthix====&lt;br /&gt;
Guthix is the rank 2 god of balance.  He is the last survivor of a race called the Naragi.  Guthix&#039;s followers believe a philosophy of balance between good and evil and order and chaos.  Guthix actually hates being worshiped because he despises most of the other gods.  He is responsible for banishing most of the other gods from Gielinor at the end of the 3rd Age.  His symbol is a wavy vertical like that thickens at the bottom, representing a snake.&lt;br /&gt;
====Zamorak====&lt;br /&gt;
Zamorak is the rank 4 god of chaos.  He was a Mahjarrat and one of Zaros&#039;s generals before he betrayed Zaros and stole his power.  He teaches his followers a philosophy of survival of the fittest.  His symbol is a pair of horns, or an upside-down lowercase omega.&lt;br /&gt;
====Zaros====&lt;br /&gt;
Zaros is the rank 2 god of control.  He is the son of the elder god Mah, and brother to Seren.  Zaros is emotionless and pragmatic, although he does believe in the value of mortal life, and wants to keep the elder gods from destroying the universe.  He once ruled over a massive empire resembling the Roman Empire before he was nearly killed by Zamorak.  Most of his followers were wiped out and the survivors were either imprisoned or went into hiding.  Anyone who is around Zaros for a prolonged time will become loyal to him, although the effect is not permanent and he can&#039;t turn this ability off.  Zaros is an eight-eyed humanoid made of purple crystal, although his body is always concealed by his clothing.  His symbol resembles a Celtic cross with the inside of the circle rotated 45 degrees.&lt;br /&gt;
====Seren====&lt;br /&gt;
Seren is the rank 2 goddess of harmony.  She is the daughter of the elder god Mah and sister to Zaros.  Seren is opposite of her brother, being passionate and kind.  She is worshiped by the elves.  Anyone who is around Seren for a prolonged period will gain feelings of adoration for her, although the effect is not permanent and she can&#039;t turn this ability off.  Seren is an eight-eyed humanoid made of cyan crystal.  Seren and Zaros avoid each other because of their different philosophies and because they are not immune to each other&#039;s powers and don&#039;t want to become charmed to each other again.  Her symbol is a diamond.&lt;br /&gt;
====Bandos====&lt;br /&gt;
Bandos is the rank 3 god of war.  Probably inspired by [[Gruumsh]].  He looks like an armored rhinoceros man with three eyes and one missing eye.  He is worshiped mainly by goblins and ogres and other similar races, although goblins never say his name.  He encourages his followers to be violent and stupid.  During the God Wars he frequently changed sides just to prolong the war, and after he was banished he had all of his followers on the goblin homeworld turn on each other.  He attempted to return to Gielinor by transforming a goblin into an avatar for himself in order to circumvent the Edicts of Guthix blocking him from entering personally, but his plan was stopped by the player character.  The destruction of his avatar downgraded him to a rank 4 god.  His symbol is a stylized kyzaj, a fictional axe like weapon.&lt;br /&gt;
====Armadyl====&lt;br /&gt;
Armadyl is the rank 4 god of justice.  His is a member of a race of bird people and one of the nicest of the major gods, as he wants to protect mortals rather than rule over them.  He abandoned Gielinor in the 3rd age when he thought that his race has been wiped out.  He despises Bandos.  His symbol is a pair of wings.&lt;br /&gt;
====Ictharlin====&lt;br /&gt;
Ictharin is the rank 6 god of the dead.  He is part of a family of eight gods worshiped by the people of the Kharidian Desert.  He is based of the Egyptian god Anubis.  He was the one responsible for bringing the Mahjarrat race to Gielinor, which backfired on him spectacularly.  As a rank 6 god, he was spared from being banished by Guthix.  He protects souls in the afterlife from his insane sister Amascut, who seeks to devour the souls of the dead.  His symbol resembles an ankh.&lt;br /&gt;
====Brassica Prime====&lt;br /&gt;
Brassica Prime is the rank 5 god of deliciousness.  Brassica Prime is a giant cabbage and is also a complete lunatic.  Jagex originally created Brassica Prime as an April Fool&#039;s Day joke but later made him a canon character.  It still has not been explained how a cabbage became a god.  Brassica Prime is the only god ranked above 6 that Guthix allowed to remain active on Gielinor after the God Wars, due to him being good for the health of the planet, and because very few people bother to worship him because of his insanity.  Zamorak is actually afraid of him because all forms of plant life on Gielinor are his spies and servants and suspects that Brassica Prime is only pretending to be insane.  His symbol is a cabbage.&lt;br /&gt;
====Marinbo====&lt;br /&gt;
Marimbo is the rank 5 goddess of hedonism.  She is a gorilla who ascended to god by beating a god in a drinking contest.  Although she is one of the nicest gods and isn&#039;t interested in fighting, her monkey and ape followers are very xenophobic and militaristic.  Her symbol is a diamond with a line at the bottom corner and the top corner cut off.&lt;br /&gt;
====Xau-Tak====&lt;br /&gt;
Xau-Tak is a god of unknown rank of oceans and undeath.  He seems to be RuneScape&#039;s version of Cthulhu, only instead of looking like a squid dragon thing, what we have seen of his so far has been nothing but hands made of black stone.  He is slowly spreading his corruption through the world of Gielinor.  His symbol is unknown.&lt;br /&gt;
&lt;br /&gt;
==Races==&lt;br /&gt;
&lt;br /&gt;
===Humans===&lt;br /&gt;
Humans are the most populous race in the world of Gielinor.  They originated on a planet called Teragard but were brought to Gielinor by Guthix.  On the main continent, humans control three kingdoms called Misthalin, Asgarnia, and Kandarin (average medieval European fantasy kindoms), as well as the Khardidian Desert region (based on Egypt), and the Fremennik Province (Vikings).  Humans are also found on many islands including the primitive tribes of Karamja, as well the people of the far away eastern lands (Asians).  On the main continent the most popular gods worshiped by humans are Saradomin, Guthix, and Zamorak.&lt;br /&gt;
===Dwarves===&lt;br /&gt;
Originated on an unknown world and were brought to Gielinor by Guthix.  Most dwarves are not religious, but do respect Guthix.  Dwarves cannot uses magic due to a curse put on them by Zamorak that causes them to turn into chaos dwarves if they use magic.  Dwarves can be found scattered about the human kingdoms, but they also have their own underground city called Keldagrim.  Keldagrim is ruled over by an organization called the Consortium, which is made up of the eight largest dwarven companies.  In recent years many dwarves have become unsatisfied with the Consortium and want to return to being a monarchy.&lt;br /&gt;
&lt;br /&gt;
===Elves===&lt;br /&gt;
Standard fantasy elves.  Were brought to Gielinor from a planet called Taridad by Seren.  Elves mostly live in an isolated region called Tirannwn to the west of Kandarin, separated by a mountain range.  Their capital is the crystal city of Prifddinas.  Most players who aren’t at least mid-level will never see an elf, as getting to them requires completing a long-ass quest series that requires you to 1) break into a plague-ridden City, 2) traverse a gigantic cave system teaming with insane cultists, and 3) navigate the maze-like forest that the elvish country resides in.  &lt;br /&gt;
&lt;br /&gt;
At one time the elves had been far more common throughout Gielinor, with a couple of ruins scattered about, but they’ve since fallen into obscurity due to hiding out in their homelands since the God Wars. The elves are firmly devoted to Seren to the point of needing to be in her presence to survive; they do this through the use of crystals that they shape to use for whatever tool they need. Later, a civil war between clans; the ruling Iowerth clan became fanatically loyal to the “Dark Lord,” an aspect of Seren that thrives off of Death energy, with the smaller rebel population still loyal to the original Seren. Said death cultists are also the de facto rulers of West Ardougne, with King Lathas as their puppet.&lt;br /&gt;
&lt;br /&gt;
===Gnomes===&lt;br /&gt;
Gnomes are a race of small humanoids that prefer to live in trees.  During the God Wars they fled underground to escape the war.  Gnomes are talented at invention and can fly all over Gielinor using gliders.  There are two gnome settlements located in the kingdom of Kandarin, but are independed from it and each have their own king.  There also is an underground city of evil gnomes called Arposandra located somewhere beneath the mountain range that divides Kandarin from the elven lands.  The pollution from this city is poisoning the swamps in the south of the elven lands.&lt;br /&gt;
===Races of Yu&#039;biusk===&lt;br /&gt;
The races of Yu&#039;biusk include many of the typical stupid bad guy fantasy races, including goblins, trolls, ogres, hobgoblins, orks, and cyclopes.  They were brought to Gielinor from a planet called Yu&#039;biusk by the god Bandos.  Almost all of them are fanatically loyal to Bandos, and follow his commandments to be violent and stupid.&lt;br /&gt;
====Goblins====&lt;br /&gt;
Most goblins are ugly big nosed creatures who are too weak to be a threat to anyone and spend most of their time fighting each other.  Goblins almost never say the name of Bandos, and simply call him The Big High War God, because they think that he can hear them if they say his name.  One tribe of goblins rejected Bandos during the God Wars when he ordered them to go on a suicide mission and fled underground where they evolved into cave goblins, who have big eyes instead of big noses, and invented electricity and lightbulbs to light their underground city.  The cave goblin city is called Dorgesh-kaan and is located underneath Misthalin.  After they were rediscovered, a railway was built connecting them to the Dwarven city of Keldagrim.&lt;br /&gt;
&lt;br /&gt;
====Trolls====&lt;br /&gt;
Trolls come in several breeds.  The most commonly seen type are mountain trolls, who are large brutes with rock-like skin who love to eat humans.  Trolls are less religious that most of the other races of Yu&#039;biusk.  Mountain trolls rule over a region called Trollheim located north of Asgarnia, from which they are currently at war with the city of Burthorpe.  Other types of trolls include ice trolls, sea trolls, and river trolls.&lt;br /&gt;
====Ogres====&lt;br /&gt;
Ogres all look like ugly fat giants.  Male and female ogres live segregated from each other in separate cities, meeting only to mate.  Females are stronger than males and are not as violent.  Ogres are found in the Feldip hills to the south of Kandarin.  Aside from common ogres, there are also two subspecies.  Jogres are green-skinned ogres that live in the jungles of Karamja and Mogres are ogres that live underwater.&lt;br /&gt;
&lt;br /&gt;
===Vampyres===&lt;br /&gt;
It is always spelled with a &amp;quot;y&amp;quot;.  Unlike most settings, vampyres are not a form of undead, but are a race of blood drinking bat monsters with shapeshifting abilities.  They also do not transform humans into more vampyres by biting them.  Instead they have a factory where they convert humans.  The few natural born vampyres are the nobility.  They originated on a planet called Vampyrium, and were brought to Gielinor by Zaros.  Vampyres rule over a nation known as Morytania, where humans are kept as livestock to feed their thirst for blood.  Vampyres are uncommon outside of Morytania because Morytania is surrounded by a magical barrier that vampyres can&#039;t cross.  A group of human rebels called the Myreque seeks to overthrow the vampyres.  In recent years, the vampyres have begun to have problems because too many new vampyres are being made and their aren&#039;t enough humans to feed them all, and the king of vampyres hasn&#039;t been seen for many years.&lt;br /&gt;
&lt;br /&gt;
===Dragonkin===&lt;br /&gt;
A race of humanoid dragons.  They are survivors from the previous universe who were cursed by Jas to guard the Stone of Jas.  Anytime somebody other than Jas uses the stone, the Dragonkin are driven mad with rage.  Some succumb to their rage and go on rampages, while others turned into mad scientists who seek a either a cure for the curse, or a way to get revenge on Jas.  The various species of dragons in the world are the result of failed attempts to create a new race without the curse.&lt;br /&gt;
===Tzhaar===&lt;br /&gt;
A race of people made of living volcanic rock with four arms.  They were originally spawned from an artifact of the elder gods called The Kiln.  The elder god Ful used them as workers for helping to form Gielinor.  Newborn Tzhaar inherit their parent&#039;s memories.  They turn into black coins when they die.  Though they love violence, no Tzhaar has ever committed a crime in their entire history.&lt;br /&gt;
===Mahjarrat===&lt;br /&gt;
The Mahjarrat are a race of grey skinned humanoids with gems in their heads.  As they age and grow weaker, they turn into skeletons.  Because they were directly created the elder god Mah, they can be considered low-tier gods.  They were first brought to Gielinor by Icthlarin.  Once every 500 years, one of them is sacrificed to restore the youth of the others.  Some are loyal to Zaros, and some to Zamorak, who is a Mahjarrat who achived full godhood.  They are now close to extinction, and the only remaining female isn&#039;t interested in breeding.  Many of the surviving Mahjarrat were imprisoned or in a dormant state, and several of the game&#039;s quests involve the player discovering and freeing or reviving a Mahjarrat.&lt;br /&gt;
&lt;br /&gt;
===Demon races===&lt;br /&gt;
Demon refers to any creature native to the planet Infernus, including unintelligent animals.  The demon races were first brought to Gielinor by Zaros.  Most demons are evil, but not all of them.  The most commonly seen demons are known as Avernic demons, who mostly look like huge red skinned beasts with hooves and horns that explode when they die.  Less commonly seen are Chthonian demons, who come in a wide variety of horrifying Lovecraftian forms and have the ability to absorb the traits of what they eat.  Most Avernic demons are loyal to Zamorak because he freed them from being enslaved by the Chthonians.&lt;/div&gt;</summary>
		<author><name>2602:306:B88B:FB60:CC8A:EBE4:1547:E3FA</name></author>
	</entry>
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