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		<id>http://2d4chan.org/mediawiki/index.php?title=Eternal_Sentinels&amp;diff=202697</id>
		<title>Eternal Sentinels</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Eternal_Sentinels&amp;diff=202697"/>
		<updated>2017-07-14T18:30:37Z</updated>

		<summary type="html">&lt;p&gt;2602:306:C4F0:5FC0:2941:ABA6:B13:D2D7: /* Chapter Master Drogan Ross: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Custom Chapters]]&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Eternal Sentinels&lt;br /&gt;
|Heraldry = [[File:ESsigil.jpg|center|200px]] &lt;br /&gt;
|Battle Cry = Eternally watching over those we love.&lt;br /&gt;
|Number = Unknown&lt;br /&gt;
|Founding = M40&lt;br /&gt;
|Successors of = [[Blood Angels]]&lt;br /&gt;
|Successor Chapters = None&lt;br /&gt;
|Chapter Master = [[Drogan Ross]]&lt;br /&gt;
|Primarch = Unknown&lt;br /&gt;
|Homeworld = [[George XXXV]]&lt;br /&gt;
|Specialty = Drop pod and Mounted Combat&lt;br /&gt;
|Strength = Over 1000&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Mithril silver with a golden-yellow trim.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Eternal Sentinels were born when [[Chief Librarian WRITEFAG]] rolled up a [[Space Marine]] chapter in using the [[Space Marine Chapter Creation Tables]] and decided to make them even unluckier then the [[Flesh Helms]] and the [[Lamenters]]. The result was this shit. &amp;lt;s&amp;gt;Remember, this is a WIP.&amp;lt;/s&amp;gt; Finally done, just need to do the links.&lt;br /&gt;
&lt;br /&gt;
=== Summary ===&lt;br /&gt;
The Eternal Sentinels were created using the [[Space Marine Chapter Creation Tables]] of the [[Deathwatch (RPG)|Deathwatch game.]]. They wear silver and gold power armor,and their symbol is a golden eye in front of a [https://en.wikipedia.org/wiki/Sun_cross sun cross]. They were founded in M40 as a counter to [[Hive Fleet]] Chimaera. Their progenitor is unknown, although many suspect it is the [[Blood Angels]], due to the fact that the Sentinels little nubs in their shoulders and stronger than usual chest muscles that may indicate descent from [[Sanguinius]]. The gene seed is Altered Stock, as they have Over-sensitive Occulobes, allowing them to see in near blackness like it is fully lighted. They are considered heretics because they are known allies of [[Eldar Craftworld Yggdrasil]]. Their homeworld is George XXXV, where the [[Machina]] is kept safe, far from those who would do it harm, such as the Tyranids and the forces of Chaos.&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
=== Allies ===&lt;br /&gt;
The Eternal Sentinels have the Eldar Craftworld Yggdrasil to count on as allies, as they are also fierce enemies of the [[Hive Fleet Chimaera]]. They are particularly allies with the [[Harlequin]] elite troop, the [[Laughing Phantoms]]. They also depend on the freeblade [[Imperial Knight]] House [[House Excalibur]] to supply them with [[Neophyte]]s from the resident people, as they respect the Knights if House Excalibur as gods. The Eternal Sentinels also count on the [[Order of the Red Gaze]] to provide them with air and [[Titan]] support.&lt;br /&gt;
&lt;br /&gt;
=== Enemies ===&lt;br /&gt;
If you think about it, the Eternal Sentinels have several enemies. These include:&lt;br /&gt;
&lt;br /&gt;
-Hive Fleet Chimarea&lt;br /&gt;
&lt;br /&gt;
-Most Space Marine Chapters (Except the [[Reasonable Marines]] and the [[Lamenters]])&lt;br /&gt;
&lt;br /&gt;
-The Dark Eldar&lt;br /&gt;
&lt;br /&gt;
-The Orks&lt;br /&gt;
&lt;br /&gt;
-The Necrons&lt;br /&gt;
&lt;br /&gt;
-All 5 &#039;&#039;Official&#039;&#039; Battle Sister Orders (Not the Order of the Red Gaze however)&lt;br /&gt;
&lt;br /&gt;
-The Forces of Chaos&lt;br /&gt;
&lt;br /&gt;
-The Inquistion&lt;br /&gt;
&lt;br /&gt;
== Troop Info ==&lt;br /&gt;
=== Becoming a Sentinel ===&lt;br /&gt;
The trial to become a Neophyte is not hard, but the road to take the trial is very difficult without the proper help. If not sent by House Excalibur, a wannabe Neophyte will have to locate the crashed flagship of the Eternal Sentinel fleet. Once there, the Neophytes perform the simple task of watching a candle dwindle. In preparation, the Neophytes are not allowed to sleep for 3 days. The ones who stay awake are sent away. It is only those who know they must rest, in order to better watch the candle later, who become Eternal Sentinels.&lt;br /&gt;
&lt;br /&gt;
=== Chapter Divergences ===&lt;br /&gt;
The Eternal Sentinels are a Divergent Chapter, and is severely different from other Chapters. For one thing, as they are technically heretics, they have no Techmarines. They also use a [[Bolter]] that is modified to fit a scope and a silencer. The [[Chaplain]]s are given bone supplements that allow the wing like growths on the back of an Eternal Sentinel to go to adulthood, and can be seen swooping around the battlefield.&lt;br /&gt;
&lt;br /&gt;
=== Important Personnel/Rules ===&lt;br /&gt;
==== &#039;&#039;&#039;Chapter Master Drogan Ross&#039;&#039;&#039;: ====&lt;br /&gt;
The current Chapter Master of the Eternal Sentinels, as well as one of the few [[Contemptor Dreadnought]]s of the Sentinels. He, unlike other Dreadnoughts, is actually active and updated in the day to day affairs of the Sentinels. So much, in fact, that in the dedicated [[Fortress-monastery]] of the Eternal Sentinels, the hallways were specifically built for his size.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! F&lt;br /&gt;
! S&lt;br /&gt;
! R&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! HP&lt;br /&gt;
! Unit Type&lt;br /&gt;
! Composition&lt;br /&gt;
! Point Cost&lt;br /&gt;
|- &lt;br /&gt;
| Drogan Ross&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 13&lt;br /&gt;
| 13&lt;br /&gt;
| 12&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| Vehicle (Walker)&lt;br /&gt;
| Drogan Ross&lt;br /&gt;
| 230 points&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
-Furious Charge&amp;lt;br&amp;gt;&lt;br /&gt;
-Fleet&amp;lt;br&amp;gt;&lt;br /&gt;
-Venerable&amp;lt;br&amp;gt;&lt;br /&gt;
-&#039;&#039;Master of Machines:&#039;&#039; In a primary detachment where Drogan is an HQ, Dreadnoughts are Troop Choices.&amp;lt;br&amp;gt;&lt;br /&gt;
-Preferred Enemy (Tyranids)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
-Power Fist w/ Built in Storm Bolter&amp;lt;br&amp;gt;&lt;br /&gt;
-Twin Linked Heavy Bolter&amp;lt;br&amp;gt;&lt;br /&gt;
-Doom-bringer&amp;lt;br&amp;gt;&lt;br /&gt;
-Smoke Launchers&amp;lt;br&amp;gt;&lt;br /&gt;
-Armoured Ceramite&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relic of the Eternal Guard - Doombringer&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;10&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| U x 2 + 1&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Strikedown, Power Failure&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Power Failure:&#039;&#039; Every time you miss with this weapon, roll a D6. On a roll of a 1, Doombringer ceases functioning and counts as a normal Dreadnought CCW.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Master Chaplain Eric Emyrs&#039;&#039;&#039;: ====&lt;br /&gt;
The Master Chaplain and 4th Company Captain. He has XBAWKS HUEG wings, around 6&#039;. Pretty much [[Sanguinor|this guy.]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
! Unit Type&lt;br /&gt;
! Composition&lt;br /&gt;
! Point Cost&lt;br /&gt;
|- &lt;br /&gt;
| Eric Emyrs&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
| Flying Monstrous Creature&lt;br /&gt;
| 1 (Unique)&lt;br /&gt;
| 125 points&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
-Zealot&amp;lt;br&amp;gt;&lt;br /&gt;
-Eternal Warrior&amp;lt;br&amp;gt;&lt;br /&gt;
-Independent Character&amp;lt;br&amp;gt;&lt;br /&gt;
-Agile&amp;lt;br&amp;gt;&lt;br /&gt;
-&#039;&#039;&#039;Master of the Angels:&#039;&#039;&#039; This model can join squads of  Jump/Jet Pack infantry with the &amp;quot;And They Shall Know No Fear&amp;quot; special rule.&amp;lt;br&amp;gt;&lt;br /&gt;
-&#039;&#039;&#039;God on Earth:&#039;&#039;&#039; Eric is exactly like a FMC except he does not have the Smash and Fear special rules.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
-Master Crafted Storm Bolter&amp;lt;br&amp;gt;&lt;br /&gt;
-Artificer Armor&amp;lt;br&amp;gt;&lt;br /&gt;
-Sword of Tears&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relic of the Eternal Guard - Sword of Tears&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;10&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| U&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Instant Death, Concussive, &lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Scout Commander Richard Uriel&#039;&#039;&#039;: ====&lt;br /&gt;
The Commander of the 10th(Scout) Company. He has night-vision and a robotic arm. So, pretty much grit. Lots and lots of grit. Perhaps even...true grit?&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
! Unit Type&lt;br /&gt;
! Composition&lt;br /&gt;
! Point Cost&lt;br /&gt;
|- &lt;br /&gt;
| Richard Uriel&lt;br /&gt;
| 7&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 4+&lt;br /&gt;
| Infantry (Character)&lt;br /&gt;
| 1 (Unique)&lt;br /&gt;
| 90 points&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
-Scout&amp;lt;br&amp;gt;&lt;br /&gt;
-Acute Senses&amp;lt;br&amp;gt;&lt;br /&gt;
-Infiltrate&amp;lt;br&amp;gt;&lt;br /&gt;
-Move Through Cover&amp;lt;br&amp;gt;&lt;br /&gt;
-Rending&amp;lt;br&amp;gt;&lt;br /&gt;
-Night Vision&amp;lt;br&amp;gt;&lt;br /&gt;
-&#039;&#039;&#039;Get &#039;Em Boys:&#039;&#039;&#039; In a primary detachment where he is the HQ, Scouts gain Acute Senses and Deep Cover&amp;lt;br&amp;gt;&lt;br /&gt;
-&#039;&#039;&#039;Deep Cover:&#039;&#039;&#039; Uriel is not affected by Ignore Cover weapons.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
-Astartes Sniper Rifle&amp;lt;br&amp;gt;&lt;br /&gt;
-Needle Pistol&amp;lt;br&amp;gt;&lt;br /&gt;
-Chainsword&amp;lt;br&amp;gt;&lt;br /&gt;
-Krak Grenades&amp;lt;br&amp;gt;&lt;br /&gt;
-Frag Grenades&amp;lt;br&amp;gt;&lt;br /&gt;
-Ol&#039; Betsy&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relic of the Eternal Guard - Ol&#039; Betsy&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;10&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Template&lt;br /&gt;
| 7&lt;br /&gt;
| 3&lt;br /&gt;
| Torrent (6&amp;quot;), Ignores Cover, Master Crafted&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Copy Pasta ==&lt;br /&gt;
Eternal Sentinels&lt;br /&gt;
&lt;br /&gt;
Colours: White and Gold&lt;br /&gt;
&lt;br /&gt;
War Cry: Always watching. Always faithful.&lt;br /&gt;
&lt;br /&gt;
Why Was the Chapter Founded: Counter to….&lt;br /&gt;
&lt;br /&gt;
When Was The Chapter Founded: M40&lt;br /&gt;
&lt;br /&gt;
Who Was the Chapter’s Progenitor: Unknown&lt;br /&gt;
&lt;br /&gt;
Gene Seed Purity: Altered Stock&lt;br /&gt;
&lt;br /&gt;
Chapter Demeanor: Brothers in Battle&lt;br /&gt;
&lt;br /&gt;
Mutation: Oversensitive Occulobe&lt;br /&gt;
&lt;br /&gt;
Chapter Flaw: We Stand Alone&lt;br /&gt;
&lt;br /&gt;
Figure of Legend: Chief Librarian Arthur Domingus&lt;br /&gt;
&lt;br /&gt;
Deeds of Legend: Faced the Crimson Flesh with Deadly Laughter and Gloriana Empyrean&lt;br /&gt;
&lt;br /&gt;
Chapter Homeworld: Fleet-based/Medieval (Flagship crashed on George XXXV, fleet uses it as base.)&lt;br /&gt;
&lt;br /&gt;
Terrain: Ice&lt;br /&gt;
&lt;br /&gt;
Rule of Homeworld: Distant rule (Children are taken when they are 10, never seen again.)&lt;br /&gt;
&lt;br /&gt;
Chapter Organization: Divergent Chapter&lt;br /&gt;
&lt;br /&gt;
Combat Doctrine: Drop Pod (Kharybdis Assault Claw)&lt;br /&gt;
&lt;br /&gt;
Special Equipment: Rare Weaponry (One Imperator-Class [[Titan]])&lt;br /&gt;
&lt;br /&gt;
Chapter Beliefs: Revere the Trio (Domingus, Empyrean, and Laughter)&lt;br /&gt;
&lt;br /&gt;
Strength of Chapter: Over Strength&lt;br /&gt;
&lt;br /&gt;
Allies: The Order of the Red Gaze and the Laughing Phantoms (Harlequin Shadow Spectres)&lt;br /&gt;
&lt;br /&gt;
Enemies: [[Hive Fleet Chimaera]]&lt;br /&gt;
&lt;br /&gt;
== Special Rules ==&lt;br /&gt;
Chapter Tactics:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monster Hunters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flight of the Sentinels&#039;&#039;&#039;: Once per game at the beginning of their movement phase, a unit with this special rule can activate Flight of the Sentinels. Wings extend from their back, reshaping bones and breaking through skin and armor. By passing a Toughness test, models affected by it become Jump Infantry and gain Hatred, Zealot, and Rampage. Those who fail the Toughness test are mutated beyond repair; remove them from play. After one turn, their flight is done. The unit default backs to their regular form.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Preferred Enemy: Tyranids&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Deathwatch Rules ==&lt;br /&gt;
&#039;&#039;&#039;Solo Mode Ability:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tabletop:&#039;&#039; Reroll failed overwatch shots, and each unit can Overwatch twice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Deathwatch:&#039;&#039; At Rank 1, re-roll any failed Perception and Survival Tests. At Rank 4, +10 to all Perception and Survival Tests. At Rank 8, add a bonus degree of success to all Perception and Survival Tests.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Squad Mode Attack Pattern&#039;&#039;&#039;: Siege Breaker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tabletop:&#039;&#039; When in Unit Cohesion, all shots have the Preferred Enemy (Model in Cover).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Deathwatch:&#039;&#039; While this ability is in effect, any in Support Range may re-roll Damage rolls against enemies in cover.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Squad Mode Defense Stance:&#039;&#039;&#039; Courage Under Fire&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tabletop:&#039;&#039; When in Unit Cohesion, all models are immunte to pinning.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Deathwatch:&#039;&#039; While this ability is in effect, any in Support Range can recover from being Pinned. At Rank 4, those in Support Range can also take a half move as a free action.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter Advance Table (Deathwatch only)&#039;&#039;&#039;: No Respite for the Enemy&lt;br /&gt;
&lt;br /&gt;
Dodge, Skill, for 100 XP. no Prerequisite&lt;br /&gt;
&lt;br /&gt;
Dodge +10, Skill, for 200 XP. Requires Dodge&lt;br /&gt;
&lt;br /&gt;
Dodge +20, Skill, for 200 XP. Requires Dodge +10&lt;br /&gt;
&lt;br /&gt;
Tactics (any), Skill, for 100 XP. no Prerequisite.&lt;br /&gt;
&lt;br /&gt;
Tactics (any) +10, Skill, for 100 XP. Requires Tactics. &lt;br /&gt;
&lt;br /&gt;
Tactics (any) +20, SKill, for 100 XP. Requires Tactics +10.&lt;br /&gt;
&lt;br /&gt;
Mighty Shot, Talent, for 400 XP. Requires BS 40.&lt;br /&gt;
&lt;br /&gt;
Two Weapon Wielder (Ballistic), Talent, for 400 XP. Requires BS 35, AG 35.&lt;br /&gt;
&lt;br /&gt;
Two Weapon Wielder (Melee), Talent, for 400 XP. Requires WS 35, AG 35.&lt;br /&gt;
&lt;br /&gt;
Gunslinger, Talent, for 600 XP. Requires BS 40. Two Weapon Wielder (Ballistic).&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
[[File:Eternal Sentinel Final.jpg|thumb|300px|The [[power armor]] of the Eternal Sentinels]]&lt;br /&gt;
[[File:Eternal_Sentinel_Terminator_Marine.jpg|thumb|300px|The [[Terminator armour]] of the Eternal Sentinels]]&lt;br /&gt;
[[File:Eternal_Sentinel_Dreadnought.jpg|thumb|300px|A [[Dreadnought]] of the Eternal Sentinels]]&lt;br /&gt;
[[File:Eternal_Sentinel_Neophyte.jpg|thumb|300px|A [[Scout]] of the Eternal Sentinels]]&lt;/div&gt;</summary>
		<author><name>2602:306:C4F0:5FC0:2941:ABA6:B13:D2D7</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Eternal_Sentinels&amp;diff=202696</id>
		<title>Eternal Sentinels</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Eternal_Sentinels&amp;diff=202696"/>
		<updated>2017-07-14T18:29:54Z</updated>

		<summary type="html">&lt;p&gt;2602:306:C4F0:5FC0:2941:ABA6:B13:D2D7: /* Chapter Master Drogan Ross: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Custom Chapters]]&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Eternal Sentinels&lt;br /&gt;
|Heraldry = [[File:ESsigil.jpg|center|200px]] &lt;br /&gt;
|Battle Cry = Eternally watching over those we love.&lt;br /&gt;
|Number = Unknown&lt;br /&gt;
|Founding = M40&lt;br /&gt;
|Successors of = [[Blood Angels]]&lt;br /&gt;
|Successor Chapters = None&lt;br /&gt;
|Chapter Master = [[Drogan Ross]]&lt;br /&gt;
|Primarch = Unknown&lt;br /&gt;
|Homeworld = [[George XXXV]]&lt;br /&gt;
|Specialty = Drop pod and Mounted Combat&lt;br /&gt;
|Strength = Over 1000&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Mithril silver with a golden-yellow trim.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Eternal Sentinels were born when [[Chief Librarian WRITEFAG]] rolled up a [[Space Marine]] chapter in using the [[Space Marine Chapter Creation Tables]] and decided to make them even unluckier then the [[Flesh Helms]] and the [[Lamenters]]. The result was this shit. &amp;lt;s&amp;gt;Remember, this is a WIP.&amp;lt;/s&amp;gt; Finally done, just need to do the links.&lt;br /&gt;
&lt;br /&gt;
=== Summary ===&lt;br /&gt;
The Eternal Sentinels were created using the [[Space Marine Chapter Creation Tables]] of the [[Deathwatch (RPG)|Deathwatch game.]]. They wear silver and gold power armor,and their symbol is a golden eye in front of a [https://en.wikipedia.org/wiki/Sun_cross sun cross]. They were founded in M40 as a counter to [[Hive Fleet]] Chimaera. Their progenitor is unknown, although many suspect it is the [[Blood Angels]], due to the fact that the Sentinels little nubs in their shoulders and stronger than usual chest muscles that may indicate descent from [[Sanguinius]]. The gene seed is Altered Stock, as they have Over-sensitive Occulobes, allowing them to see in near blackness like it is fully lighted. They are considered heretics because they are known allies of [[Eldar Craftworld Yggdrasil]]. Their homeworld is George XXXV, where the [[Machina]] is kept safe, far from those who would do it harm, such as the Tyranids and the forces of Chaos.&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
=== Allies ===&lt;br /&gt;
The Eternal Sentinels have the Eldar Craftworld Yggdrasil to count on as allies, as they are also fierce enemies of the [[Hive Fleet Chimaera]]. They are particularly allies with the [[Harlequin]] elite troop, the [[Laughing Phantoms]]. They also depend on the freeblade [[Imperial Knight]] House [[House Excalibur]] to supply them with [[Neophyte]]s from the resident people, as they respect the Knights if House Excalibur as gods. The Eternal Sentinels also count on the [[Order of the Red Gaze]] to provide them with air and [[Titan]] support.&lt;br /&gt;
&lt;br /&gt;
=== Enemies ===&lt;br /&gt;
If you think about it, the Eternal Sentinels have several enemies. These include:&lt;br /&gt;
&lt;br /&gt;
-Hive Fleet Chimarea&lt;br /&gt;
&lt;br /&gt;
-Most Space Marine Chapters (Except the [[Reasonable Marines]] and the [[Lamenters]])&lt;br /&gt;
&lt;br /&gt;
-The Dark Eldar&lt;br /&gt;
&lt;br /&gt;
-The Orks&lt;br /&gt;
&lt;br /&gt;
-The Necrons&lt;br /&gt;
&lt;br /&gt;
-All 5 &#039;&#039;Official&#039;&#039; Battle Sister Orders (Not the Order of the Red Gaze however)&lt;br /&gt;
&lt;br /&gt;
-The Forces of Chaos&lt;br /&gt;
&lt;br /&gt;
-The Inquistion&lt;br /&gt;
&lt;br /&gt;
== Troop Info ==&lt;br /&gt;
=== Becoming a Sentinel ===&lt;br /&gt;
The trial to become a Neophyte is not hard, but the road to take the trial is very difficult without the proper help. If not sent by House Excalibur, a wannabe Neophyte will have to locate the crashed flagship of the Eternal Sentinel fleet. Once there, the Neophytes perform the simple task of watching a candle dwindle. In preparation, the Neophytes are not allowed to sleep for 3 days. The ones who stay awake are sent away. It is only those who know they must rest, in order to better watch the candle later, who become Eternal Sentinels.&lt;br /&gt;
&lt;br /&gt;
=== Chapter Divergences ===&lt;br /&gt;
The Eternal Sentinels are a Divergent Chapter, and is severely different from other Chapters. For one thing, as they are technically heretics, they have no Techmarines. They also use a [[Bolter]] that is modified to fit a scope and a silencer. The [[Chaplain]]s are given bone supplements that allow the wing like growths on the back of an Eternal Sentinel to go to adulthood, and can be seen swooping around the battlefield.&lt;br /&gt;
&lt;br /&gt;
=== Important Personnel/Rules ===&lt;br /&gt;
==== &#039;&#039;&#039;Chapter Master Drogan Ross&#039;&#039;&#039;: ====&lt;br /&gt;
The current Chapter Master of the Eternal Sentinels, as well as one of the few [[Dreadnought]]s of the Sentinels. He, unlike other Dreadnoughts, is actually active and updated in the day to day affairs of the Sentinels. So much, in fact, that in the dedicated [[Fortress-monastery]] of the Eternal Sentinels, the hallways were specifically built for his size.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! F&lt;br /&gt;
! S&lt;br /&gt;
! R&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! HP&lt;br /&gt;
! Unit Type&lt;br /&gt;
! Composition&lt;br /&gt;
! Point Cost&lt;br /&gt;
|- &lt;br /&gt;
| Drogan Ross&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 13&lt;br /&gt;
| 13&lt;br /&gt;
| 12&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| Vehicle (Walker)&lt;br /&gt;
| Drogan Ross&lt;br /&gt;
| 230 points&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
-Furious Charge&amp;lt;br&amp;gt;&lt;br /&gt;
-Fleet&amp;lt;br&amp;gt;&lt;br /&gt;
-Venerable&amp;lt;br&amp;gt;&lt;br /&gt;
-&#039;&#039;Master of Machines:&#039;&#039; In a primary detachment where Drogan is an HQ, Dreadnoughts are Troop Choices.&amp;lt;br&amp;gt;&lt;br /&gt;
-Preferred Enemy (Tyranids)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
-Power Fist w/ Built in Storm Bolter&amp;lt;br&amp;gt;&lt;br /&gt;
-Twin Linked Heavy Bolter&amp;lt;br&amp;gt;&lt;br /&gt;
-Doom-bringer&amp;lt;br&amp;gt;&lt;br /&gt;
-Smoke Launchers&amp;lt;br&amp;gt;&lt;br /&gt;
-Armoured Ceramite&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relic of the Eternal Guard - Doombringer&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;10&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| U x 2 + 1&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Strikedown, Power Failure&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Power Failure:&#039;&#039; Every time you miss with this weapon, roll a D6. On a roll of a 1, Doombringer ceases functioning and counts as a normal Dreadnought CCW.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Master Chaplain Eric Emyrs&#039;&#039;&#039;: ====&lt;br /&gt;
The Master Chaplain and 4th Company Captain. He has XBAWKS HUEG wings, around 6&#039;. Pretty much [[Sanguinor|this guy.]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
! Unit Type&lt;br /&gt;
! Composition&lt;br /&gt;
! Point Cost&lt;br /&gt;
|- &lt;br /&gt;
| Eric Emyrs&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
| Flying Monstrous Creature&lt;br /&gt;
| 1 (Unique)&lt;br /&gt;
| 125 points&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
-Zealot&amp;lt;br&amp;gt;&lt;br /&gt;
-Eternal Warrior&amp;lt;br&amp;gt;&lt;br /&gt;
-Independent Character&amp;lt;br&amp;gt;&lt;br /&gt;
-Agile&amp;lt;br&amp;gt;&lt;br /&gt;
-&#039;&#039;&#039;Master of the Angels:&#039;&#039;&#039; This model can join squads of  Jump/Jet Pack infantry with the &amp;quot;And They Shall Know No Fear&amp;quot; special rule.&amp;lt;br&amp;gt;&lt;br /&gt;
-&#039;&#039;&#039;God on Earth:&#039;&#039;&#039; Eric is exactly like a FMC except he does not have the Smash and Fear special rules.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
-Master Crafted Storm Bolter&amp;lt;br&amp;gt;&lt;br /&gt;
-Artificer Armor&amp;lt;br&amp;gt;&lt;br /&gt;
-Sword of Tears&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relic of the Eternal Guard - Sword of Tears&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;10&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| U&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Instant Death, Concussive, &lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Scout Commander Richard Uriel&#039;&#039;&#039;: ====&lt;br /&gt;
The Commander of the 10th(Scout) Company. He has night-vision and a robotic arm. So, pretty much grit. Lots and lots of grit. Perhaps even...true grit?&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
! Unit Type&lt;br /&gt;
! Composition&lt;br /&gt;
! Point Cost&lt;br /&gt;
|- &lt;br /&gt;
| Richard Uriel&lt;br /&gt;
| 7&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 4+&lt;br /&gt;
| Infantry (Character)&lt;br /&gt;
| 1 (Unique)&lt;br /&gt;
| 90 points&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
-Scout&amp;lt;br&amp;gt;&lt;br /&gt;
-Acute Senses&amp;lt;br&amp;gt;&lt;br /&gt;
-Infiltrate&amp;lt;br&amp;gt;&lt;br /&gt;
-Move Through Cover&amp;lt;br&amp;gt;&lt;br /&gt;
-Rending&amp;lt;br&amp;gt;&lt;br /&gt;
-Night Vision&amp;lt;br&amp;gt;&lt;br /&gt;
-&#039;&#039;&#039;Get &#039;Em Boys:&#039;&#039;&#039; In a primary detachment where he is the HQ, Scouts gain Acute Senses and Deep Cover&amp;lt;br&amp;gt;&lt;br /&gt;
-&#039;&#039;&#039;Deep Cover:&#039;&#039;&#039; Uriel is not affected by Ignore Cover weapons.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
-Astartes Sniper Rifle&amp;lt;br&amp;gt;&lt;br /&gt;
-Needle Pistol&amp;lt;br&amp;gt;&lt;br /&gt;
-Chainsword&amp;lt;br&amp;gt;&lt;br /&gt;
-Krak Grenades&amp;lt;br&amp;gt;&lt;br /&gt;
-Frag Grenades&amp;lt;br&amp;gt;&lt;br /&gt;
-Ol&#039; Betsy&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relic of the Eternal Guard - Ol&#039; Betsy&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;10&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Template&lt;br /&gt;
| 7&lt;br /&gt;
| 3&lt;br /&gt;
| Torrent (6&amp;quot;), Ignores Cover, Master Crafted&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Copy Pasta ==&lt;br /&gt;
Eternal Sentinels&lt;br /&gt;
&lt;br /&gt;
Colours: White and Gold&lt;br /&gt;
&lt;br /&gt;
War Cry: Always watching. Always faithful.&lt;br /&gt;
&lt;br /&gt;
Why Was the Chapter Founded: Counter to….&lt;br /&gt;
&lt;br /&gt;
When Was The Chapter Founded: M40&lt;br /&gt;
&lt;br /&gt;
Who Was the Chapter’s Progenitor: Unknown&lt;br /&gt;
&lt;br /&gt;
Gene Seed Purity: Altered Stock&lt;br /&gt;
&lt;br /&gt;
Chapter Demeanor: Brothers in Battle&lt;br /&gt;
&lt;br /&gt;
Mutation: Oversensitive Occulobe&lt;br /&gt;
&lt;br /&gt;
Chapter Flaw: We Stand Alone&lt;br /&gt;
&lt;br /&gt;
Figure of Legend: Chief Librarian Arthur Domingus&lt;br /&gt;
&lt;br /&gt;
Deeds of Legend: Faced the Crimson Flesh with Deadly Laughter and Gloriana Empyrean&lt;br /&gt;
&lt;br /&gt;
Chapter Homeworld: Fleet-based/Medieval (Flagship crashed on George XXXV, fleet uses it as base.)&lt;br /&gt;
&lt;br /&gt;
Terrain: Ice&lt;br /&gt;
&lt;br /&gt;
Rule of Homeworld: Distant rule (Children are taken when they are 10, never seen again.)&lt;br /&gt;
&lt;br /&gt;
Chapter Organization: Divergent Chapter&lt;br /&gt;
&lt;br /&gt;
Combat Doctrine: Drop Pod (Kharybdis Assault Claw)&lt;br /&gt;
&lt;br /&gt;
Special Equipment: Rare Weaponry (One Imperator-Class [[Titan]])&lt;br /&gt;
&lt;br /&gt;
Chapter Beliefs: Revere the Trio (Domingus, Empyrean, and Laughter)&lt;br /&gt;
&lt;br /&gt;
Strength of Chapter: Over Strength&lt;br /&gt;
&lt;br /&gt;
Allies: The Order of the Red Gaze and the Laughing Phantoms (Harlequin Shadow Spectres)&lt;br /&gt;
&lt;br /&gt;
Enemies: [[Hive Fleet Chimaera]]&lt;br /&gt;
&lt;br /&gt;
== Special Rules ==&lt;br /&gt;
Chapter Tactics:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monster Hunters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flight of the Sentinels&#039;&#039;&#039;: Once per game at the beginning of their movement phase, a unit with this special rule can activate Flight of the Sentinels. Wings extend from their back, reshaping bones and breaking through skin and armor. By passing a Toughness test, models affected by it become Jump Infantry and gain Hatred, Zealot, and Rampage. Those who fail the Toughness test are mutated beyond repair; remove them from play. After one turn, their flight is done. The unit default backs to their regular form.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Preferred Enemy: Tyranids&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Deathwatch Rules ==&lt;br /&gt;
&#039;&#039;&#039;Solo Mode Ability:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tabletop:&#039;&#039; Reroll failed overwatch shots, and each unit can Overwatch twice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Deathwatch:&#039;&#039; At Rank 1, re-roll any failed Perception and Survival Tests. At Rank 4, +10 to all Perception and Survival Tests. At Rank 8, add a bonus degree of success to all Perception and Survival Tests.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Squad Mode Attack Pattern&#039;&#039;&#039;: Siege Breaker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tabletop:&#039;&#039; When in Unit Cohesion, all shots have the Preferred Enemy (Model in Cover).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Deathwatch:&#039;&#039; While this ability is in effect, any in Support Range may re-roll Damage rolls against enemies in cover.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Squad Mode Defense Stance:&#039;&#039;&#039; Courage Under Fire&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tabletop:&#039;&#039; When in Unit Cohesion, all models are immunte to pinning.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Deathwatch:&#039;&#039; While this ability is in effect, any in Support Range can recover from being Pinned. At Rank 4, those in Support Range can also take a half move as a free action.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter Advance Table (Deathwatch only)&#039;&#039;&#039;: No Respite for the Enemy&lt;br /&gt;
&lt;br /&gt;
Dodge, Skill, for 100 XP. no Prerequisite&lt;br /&gt;
&lt;br /&gt;
Dodge +10, Skill, for 200 XP. Requires Dodge&lt;br /&gt;
&lt;br /&gt;
Dodge +20, Skill, for 200 XP. Requires Dodge +10&lt;br /&gt;
&lt;br /&gt;
Tactics (any), Skill, for 100 XP. no Prerequisite.&lt;br /&gt;
&lt;br /&gt;
Tactics (any) +10, Skill, for 100 XP. Requires Tactics. &lt;br /&gt;
&lt;br /&gt;
Tactics (any) +20, SKill, for 100 XP. Requires Tactics +10.&lt;br /&gt;
&lt;br /&gt;
Mighty Shot, Talent, for 400 XP. Requires BS 40.&lt;br /&gt;
&lt;br /&gt;
Two Weapon Wielder (Ballistic), Talent, for 400 XP. Requires BS 35, AG 35.&lt;br /&gt;
&lt;br /&gt;
Two Weapon Wielder (Melee), Talent, for 400 XP. Requires WS 35, AG 35.&lt;br /&gt;
&lt;br /&gt;
Gunslinger, Talent, for 600 XP. Requires BS 40. Two Weapon Wielder (Ballistic).&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
[[File:Eternal Sentinel Final.jpg|thumb|300px|The [[power armor]] of the Eternal Sentinels]]&lt;br /&gt;
[[File:Eternal_Sentinel_Terminator_Marine.jpg|thumb|300px|The [[Terminator armour]] of the Eternal Sentinels]]&lt;br /&gt;
[[File:Eternal_Sentinel_Dreadnought.jpg|thumb|300px|A [[Dreadnought]] of the Eternal Sentinels]]&lt;br /&gt;
[[File:Eternal_Sentinel_Neophyte.jpg|thumb|300px|A [[Scout]] of the Eternal Sentinels]]&lt;/div&gt;</summary>
		<author><name>2602:306:C4F0:5FC0:2941:ABA6:B13:D2D7</name></author>
	</entry>
</feed>