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		<title>Lost and the Damned</title>
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		<summary type="html">&lt;p&gt;2603:6000:D440:332C:C976:BEEE:3BC6:F9BB: /* The Traitorous Regiments */&lt;/p&gt;
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&lt;div&gt;{{Oldschool}}&lt;br /&gt;
{{heresy}}&lt;br /&gt;
{{Cleanup}}&lt;br /&gt;
{{Topquote|Where men are forbidden to honor God they honor millionaires, athletes, or film stars instead; even famous prostitutes or gangsters. For Spiritual Nature, like bodily nature, &#039;&#039;will&#039;&#039; be served; deny it food and it will gobble poison.|C.S. Lewis}}&lt;br /&gt;
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[[File:WH Faces (5).jpg|300px|right|thumb|FOR CHAOS!!]]&lt;br /&gt;
[[Image:Cultist-chan01.jpg|thumb|300px|right|FHOR KAY-OSS!!]]&lt;br /&gt;
[[File:Realm_of_Chaos_-_The_Lost_and_the_Damned.jpg|thumb|200px|right|1989 Chaos! suplement for WFB and 40K]]&lt;br /&gt;
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The &#039;&#039;&#039;Lost and the Damned&#039;&#039;&#039; are the various Chaos-following cultists, pirates, rebels, mutants, renegade [[Imperial Guard|Guardsmen]], and so forth that are not [[Chaos Space Marines]] or [[Daemons]], but fight alongside them for the Dark Gods. They&#039;re mostly known for their fanaticism, disposability, and alternations between complete brilliance and mind-shattering idiocy (largely depending on the individual group). Most members of the Lost and the Damned are considered at least 50% as ballsy as their Imperial counterparts, which is fairly ballsy by [[Grimdark|the standards of the 41st Millennium]].&lt;br /&gt;
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Once upon a wonderful time, [[Games Workshop|the powers that be]] gave them an army list of their own in &#039;&#039;Codex: Eye of Terror&#039;&#039;, the sourcebook for the [[13th Black Crusade]] campaign). Sadly, Games Workshop dropped support for the army as soon as the campaign was over, screwing over everyone that collected an army of them and making them our generation&#039;s [[Squat]]s. [[Forge World]], on the other hand, still carries renegade Guardsmen, but also publishes an army list for them, called Renegades &amp;amp; Heretics, which can be found in &#039;&#039;[[Imperial Armour]] Vol. 5: The Siege of Vraks Part 1&#039;&#039;; [[Khorne|Khornate-]] and [[Nurgle|Nurglite-]]themed variants can be found in IA 6 &amp;amp; 7, respectively. There are also a few fandices that have been made, which are listed below. There&#039;s also the option of creatively using Allies to combine Chaos Space Marines or Daemons with Imperial Guard, as well as simply [[Khorne|painting your Guardsmen red and shouting &amp;quot;BLOOD FOR THE BLOOD GOD&amp;quot; whenever you get a chance]].&lt;br /&gt;
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Of course, none of these options really cover the variety that might be found within the Lost and the Damned, as most focus on renegade Guardsmen and maybe a few other eclectic options.&lt;br /&gt;
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==And you thought the Guard was rough==&lt;br /&gt;
So, you have managed to defect from the Imperium and joined the ranks of the Lost and the Damned. You had been drafted and taken from your dreary but comparatively peaceful home that you shall never see again, taken across the galaxy to a place you have never heard of to die in a war you have never heard of in the name of the Emperor. You have lived off shit rations, been bullied and bossed around and threatened by men in nice [[hats]] and then those voices in the back of your head came offering an escape for all that. And you have managed to somehow switch sides and join up with the local chaos force, everything is going to get better right?&lt;br /&gt;
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Think again.&lt;br /&gt;
&lt;br /&gt;
First of all, while you have switched heaps, you are still at the bottom. And while your old bosses might have been puritanical callous slave drivers, at least they were sane ([[Meme|ORLY?]]). Siding with [[Slaanesh]] can be rather fun, but you better [[anal circumference|prepare your anus. Literally.]] Sided with [[Khorne]]? Just hope to hell that you don&#039;t get set with a delay or have to go on a long march or get pinned down among your fellow psychopaths, because he cares not from whence the blood flows, only that it does. [[Tzeentch]]? Expect to be made an expendable cog in [[Just as Planned|someone&#039;s machinations]]. [[Nurgle]]? Hope you like becoming a walking pile of sores, blisters and pustules with random bits falling off, while smelling of a mixture of slaughterhouse runoff, old gym socks and vomit (alright, to be fair you won&#039;t care about that, being Nurglite and all).&amp;lt;!--[[Malal]]&#039;s been retconned out of canon for the longest, and I&#039;m pretty sure his page is probably where you want to go for any ideas regarding Cults of Malal, which may or may not already cover said ideas.--&amp;gt; &lt;br /&gt;
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Actually, life in the Slaaneshi and Nurglite regiments might not be all that different: Everyone&#039;s rather cheerful, but you require ample amounts of hemorrhoid cream (if for very different reasons).&lt;br /&gt;
Not to mention an actual Khorne renegade guard regiment would find it incredibly fucking dumb to just murder skilled soldiers because muh blood, you moron.&lt;br /&gt;
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On top of that, your leaders are completely fucking nuts, and you are their literal punching bag. Alright, some are better than others (though the same goes for the Guard that your heretical ass left), but the bottom bar for Chaos leaders is going to be lower since it&#039;s more, well, chaotic. It&#039;s not uncommon to see someone shot because the boss had one of his little moments, or getting knifed in the back because someone forgot where he put his socks and accuses someone else in your Warband of stealing them. Now, if you are a scheming bastard, a good demagogue, an exceptional fighter and/or simply lucky/favoured by the Gods you might be able to go up in rank (though generals die in the Guard as well, and someone&#039;s gotta fill those gaps). That said, this is quite a cut-throat business. On a related note, the forces of Chaos are also opposed to each other. In the absence of loyalists or xenos and the like, a battle between servants of rival Chaos Gods is inevitable. Even if you are fighting a loyalist force or some Orks, you still better keep an eye out for rival Chaos worshipers.&lt;br /&gt;
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Then there is support. If nothing else, the Imperium has the edge in Industry and general manpower. You will generally have to make do with much less than you did in the Guard, and much of your gear is likely going to be looted from people who don&#039;t want you looting their stuff. Now [[Daemons]], some mutations and the blessings of the Chaos gods might be helpful, but that brings up the risk of getting into [[Chaos Spawn|Chaos Spa-urh]], going-even-lower-down-the-command-chain-than-you-already-were-while-losing-your-brain-in-the-process-territory. He meant to say Chaos SpawnAAAAAAAAAHH mmbleble gluh! Finally, you&#039;ve had enough of this? Well, too bad. There is no going back, [[heretic]] scum.&lt;br /&gt;
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On the other hand, if you survive, have the skills to pay the bills, and satisfy the Dark Gods, the sky&#039;s the goddamned limit. You could even be a champion yourself some day, or perhaps even a [[Daemon Prince]]. It&#039;s happened before. All it takes is a combination of ruthlessness, ambition and a willingness to survive (and the ability to not die from a [[blam|bolter slug to the face]]). No one said this was going to be easy, but the ultimate prize justifies everything done to obtain it!&lt;br /&gt;
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==Games Workshop does it again==&lt;br /&gt;
The Lost and the Damned army list was a hell of a lot of fun, and was designed for those who had scored Codex: [[Warp|Eye of Terror]] for campaigns. The idea was simple: an army full of non-Marines dedicated to Chaos - pirates and raiders and cultists and mortal warriors devoted to Chaos, all under one banner, albeit with Chaos Marines allowable as Elites (and you could even get a cheaper, if weaker, Chaos Lord/Sorcerer as an HQ). &lt;br /&gt;
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[[File:Bigmutant.jpg|300px|left|thumb|&#039;&#039;&#039;YOU ERASED MY HIGH SCORES ON &#039;&#039;TETRIS&#039;&#039;?!&#039;&#039;&#039;.]]&lt;br /&gt;
The combination of lots of modding possibility, a potentially characterful army, and some interesting ideas to differentiate it from the Imperial Guard went a long way towards endearing it to players, since the idea of cultist units had been toyed with before in the previous Chaos Codex, with the [[Alpha Legion]]. This was taking it to its logical conclusion, and suffice to say, some people thought this was [[Awesome|pretty cool]]. Forge World saw potential here as well, and to promote the new army list, put out some bad-ass new resin-cast models. Several people started to get into the new army, and there was a lot of [[Derp]] and win as players used this to put out some truly entertaining army lists, from Zombie Apocalypse setups backed with heavy armor, to squads of Traitors backed by Mutants and APCs. All in all, the army itself was on the cheesier side of crunch: effectively, you could take the best of both CSM and Imperial Guard codexes which overall translated into a very powerful army with arguably better guardsmen than the Guard themselves could field.&lt;br /&gt;
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True to form however, the second that the official tournaments of the season ended, Games Workshop abruptly stopped supporting the army entirely, refused to allow Lost and the Damned armies into future tournaments, pretended the previously-supported army [[Squats|didn&#039;t exist]], and left players with naught but the [[Counts As]] rule to keep them company - and then there was [[RAGE]]. A few fortunate souls - the ones focusing on infantry and not-Chaos armor - could get away with using their killy and flash models as a viable Imperial Guard army, but these players were a distinct minority, since a lot of players had used the rules to field more versatile, interesting, or outlandish lists, especially given how expensive the models from [[Forge World]] are.&lt;br /&gt;
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But all is not lost, for the [[Forge World]] Siege of Vraks sourcebooks each contain a variant Lost and the Damned list at the end. Part one has rules for a vanilla [[Chaos Undivided]] force, Part two has rules for a Khornate force (with Berzerkers as an elite option), and Part three has rules for a Nurgle force (with Plague Marines as elites). Still rather luckluster though, as the limited units and god choices in the army made it rather obvious they were primarily intended for the Vraks campaign even though Forge World&#039;s website said they could be used for other renegades if needed.  But then Imperial Armour 13 came out...&lt;br /&gt;
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==6th Edition==&lt;br /&gt;
6th edition brought with it rules for allying between armies, which though full of [[Derp]] and [[Rage]] due to odd combinations, did allow an Imperial Guard army to ally to Chaos Marines or Daemons (albeit only as Desperate Allies). This, combined with the return of Plague Zombies and Chaos Cultists in Codex: Chaos Space Marines, allowed for the Lost and the Dammed to be used (more or less) in sixth edition. Forge World also updated their Renegades &amp;amp; Heretics army list from the Siege of Vraks series, allowing them to ally with the Guard, Chaos Marines, or Daemons. Sadly, neither of these options entirely captured the flavour of a Lost and the Damned army---the Siege of Vraks series was, by that point, badly outdated, and allying Imperial Guard to Chaos Marines had severe restrictions (and, anyway, Imperial Guard aren&#039;t quite the same as Lost and the Damned).&lt;br /&gt;
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==7th Edition==&lt;br /&gt;
While 7E started off with a similarly bleak outlook with only the badly outdated Vraks rules, now under suspicion with the underwhelming options and Imperial Guard now being desperate allies at best with Chaos, Forge World managed to pick up on GW&#039;s slacking ass by releasing &#039;&#039;&#039;Imperial Armour 13&#039;&#039;&#039;, a new sourcebook that not only showed off some new super-toys for the regular Chaos armies, but also brought in a much larger army list more suited for 7E.  Now instead of just an undivided, Khorne, and Nurgle army loosely using similar units, now the army could haul out not only some of the new Chaos toys including the [[Noise Marines]] and the Sonic [[Dreadnought]], a shitton of tanks, and a new specialty system allowing for other armies like a Heretek army using old Mechanicus shit and a daemon-casting army.&lt;br /&gt;
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Was it a great army?  Well, it was alright, but some issues still persisted like random leadership and only one named hero available; also some units were very good while others were not worth taking. Was it an improvement? You bet your fucking ass that it was, even if your units start off with a meager BS2. Sooooooo many options made for nice build combos, basically the closest thing we had to any of the 3.5E chaos lists!&lt;br /&gt;
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List is available here: [[Warhammer_40,000/Tactics/Renegades_and_Heretics(7E)|take a gander over here.]].&lt;br /&gt;
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==8th Edition==&lt;br /&gt;
Well thank Gods that&#039;s over! The age of egregious cheese-mongering has finally come to a close as 8th edition blessed us with its grace. So, what&#039;s new aside from everything? All the fun Forgeworld Toys got yanked officially, but you can always add them back because of how faction keywords work. We&#039;ve kept our Chaos Covenants, but you get one and it&#039;s only if you take a Renegade Commander. The big loss is Demagogue Devotions but as we said, Faction Keywords can get those all back along with taking allies from CSM and Daemons.&lt;br /&gt;
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With the release of [[Blackstone Fortress]], renegade Guardsmen (and Guardswomen) finally have plastic models. They fight alongside Chaos Beastmen, renegade pskyers, [[Negavolt Cultist]]s (so Dark Mechanicus?), and Chaos Space Marines. At the same time, renegades models have been pulled from Forge World. As November 2018 rolled through, GW teased an image of something very chaos looking. This might hint at a new unit, possibly even a new version of CSM that includes these units or, Gods forbid, a full-blown LatD book!&lt;br /&gt;
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As it turns out, no. These models were all made into a sort of pseudo-army that wouldn&#039;t really cut it as a Kill-Team, much less a full-blown army. Even as BSF: Traitor Command introduced Traitor Commissars and Ogryns, those hopes remained dashed. &lt;br /&gt;
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The base army is squishy dudes and tanks. For more info, please check out [[Warhammer_40,000/Tactics/Renegades_And_Heretics(8E)|the 8E tactica here.]]&lt;br /&gt;
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==9th Edition==&lt;br /&gt;
Our hopes rested on the release of the Imperial Armor books for [[Warhammer 40,000 9th Edition|9E]]. The Warhammer Legends: Forgeworld update launched to provide rules for models that were no longer produced and our lads and lasses got an update - hurray! And then we read the rules - the Gods too appear to have forsaken us.&lt;br /&gt;
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Even more of the flavour lost from 7th has been squeezed out of this list: gone are psychic powers and god-specific chaos covenants. The list is now basically an allied detachment, lacking unique strategems or much of anything now. On the plus side, we still have tanks and our infantry got better - WS/BS 4+ base and no more randumb leadership values! The jank has been purged from the list along with most of the flavour it would seem. Our hopes now rest on a codex or supplement. There&#039;s still hope, but Chaos players ought to be used to being forsaken. The base army is still squishy dudes and tanks, but not much else. There are no relics, stratagems, warlord traits or anything else that might have given flavour to the list and the unique units available are rather underwhelming if not completely uninspired. Still, they make great allies for other Chaos armies.&lt;br /&gt;
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For more info, please check out [[Warhammer 40,000/Tactics/Renegades And Heretics (9E)|the 9E tactica here.]]&lt;br /&gt;
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==Fan Service==&lt;br /&gt;
Being one of the most popular ideas out there for IG conversions, many players have obviously taken to creating their own versions of the LatD codex. Unfortunately, none are really available, widespread or Gods forbid, current so we&#039;re presently stuck with this mediocre Warhammer Legends list.&lt;br /&gt;
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Clearly, fielding an army of renegade humans, mutants and whatever else is appealing to a surprising number of players and there have been recurring hopes that maybe, just maybe, we might one day get a true-to-form codex release. Blackstone Fortress has been really stoking these hopes as of late, what with the inclusion of traitor guard fighting alongside beastmen, quasi-Dark Mechanicus types and Chaos Space Marines. Unfortunately, an actual release isn&#039;t known to be in the works for the Lost and the Damned or the Renegades and Heretics or whatever you want to call them. We could hope for an Astra Militarum supplement, but there are things that players would like to see in a LatD codex that may not be suitable for inclusion as a supplement. Counter to that, Space Wolves and Death Watch received a 9th edition &#039;&#039;supplement&#039;&#039; as opposed to a full codex (hearkening back to the hallowed days of 3rd edition) and the same is slated for both Blood Angels and Dark Angels... and indeed every Astartes chapter.&lt;br /&gt;
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Regardless, there&#039;s a few things we fans of the Lost and the Damned would like to see in release:&lt;br /&gt;
*&#039;&#039;&#039;Diverse and Usable HQ:&#039;&#039;&#039; taking a look at the last three editions of the army, HQ selection hasn&#039;t been stellar. By far, the most useful is the Renegade Commander but that one&#039;s been hollowed out over successive releases. 7th edition had an interesting take, allowing for players to build a customized commander with a covenant that granted special rules and buffs to the army; naturally, this approach seems to have fallen out of favour with Games Workshop&#039;s design team in favour of crowding a list with a variety of HQ choices and, frankly, that sounds pretty cool too. Just shift Rogue Pysker covens to Elites like their loyalist counterparts and you have plenty of room for mutant commanders, hardened renegades, super psykers, heretic preachers or what have you! Along with that...&lt;br /&gt;
*&#039;&#039;&#039;The Flavour:&#039;&#039;&#039; the army list has lost &#039;&#039;&#039;a lot&#039;&#039;&#039; of its uniqueness over the editions. Not only does the army lack unique stratagems, which are required now for competitive play, their psykers lack unique powers, our leaders have no warlord traits aside from their auras, we have no access to a specialized armoury or relics and they don&#039;t have what makes their loyalist counterpart so potent either: Orders. A guard supplement could go a long way into providing a lot of these things back; a full codex release would be good too, but would effectively be a tarted-up supplement.&lt;br /&gt;
*&#039;&#039;&#039;Revised Unique Units:&#039;&#039;&#039; in addition to providing the army with a well-deserved injection of flavour unique units can be the difference between a boilerplate echo army or an interesting alternative. Presently, the army has access to better Cultists than what other CSM armies get and a wide variety of mutants and renegades, which is what you would expect. A lot of these options are just toned-down and altered versions of what the Guard gets so there&#039;s room for improvement. A supplement might somewhat help in this department, but a full codex release is what&#039;d really do this one right.&lt;br /&gt;
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==The Traitorous Regiments==&lt;br /&gt;
Like the Imperial Guard, the Traitors of the Imperium come in a huge variety of flavors, all ripe for different customization ideas. From those who want their freedom from the oppression of the Imperium, to those who become corrupted with Chaos, there&#039;s plenty to choose from. The following is a list of the renegades found in the universe of Warhammer 40k so far. Also, I&#039;ll provide some advice on where to find people who have done conversions for those regiments already. More information can be found on the Warhammer 40k wikia and Lexicanum on these groups.&lt;br /&gt;
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*&#039;&#039;&#039;[[Blood Pact]]:&#039;&#039;&#039; This renegade group originally hails from the [[Dan Abnett|Sabbat Worlds sector]]. They worship [[Khorne]] almost exclusively, but they&#039;re much better organized than the rabble usually found in the Lost and the Damned (or most Khornate Warbands for that matter). This is mostly because they pattern themselves after Imperial Guard. Unlike most renegade groups, however, they&#039;ve actually captured some industrial and [[Forge World]]s, so they can field tanks (even super-heavy tanks!). They also have some fairly unique divisions, such as Loxatl xenos mercenaries, unique psykers (yes, really, [[Rage|Khornate Sorcerers]], but it&#039;s okay, because it was made up by [[Dan Abnett]]) called Gore Mages that turn renegades into special Daemonhosts called Blood Wolves, and Storm Trooper equivalents. Technically, however, they aren&#039;t &#039;&#039;renegades,&#039;&#039; but rather an independent, Chaos-worshipping nation that had never been under control of the [[Imperium]], at least not in living memory. As such, they have a rather unique set of customs, such as cutting their hands on pieces of power armor as an initiation ritual (hence Blood Pact). They also dye their uniforms with the blood of their enemies and display corpses on their tanks. As you can probably tell, [[/tg/]] adores these guys.&lt;br /&gt;
**Conversion opportunities abound. In fact, some people have even made full Blood Pact armies. The most impressive belongs to Dave Taylor; in addition to the full counts-as-Imperial-Guard army, he also scratch-built a Stalk Tank and wrote a datasheet of rules for it. You can find it here: [http://davetaylorminiatures.blogspot.com/2009/10/family-album.html]. &lt;br /&gt;
**A note of caution: the Blood Pact wear special Oni-styled masks that will take considerable time to model with green stuff. For your converting convenience, here&#039;s a link for head swaps with Oni masks: [http://www.thewarstore.com/product61269.html]. And another: [http://maxmini.eu/conversion-bits/head-swaps/fallen-legionnaire-heads-bits]. These may also work when painted the right colour at cheaper cost (with a little green stuff for the oni shape perhaps) [http://anvilindustry.co.uk/Regiments/Infantry-Heads-Helmets/hooded-heads-halfmask]&lt;br /&gt;
*&#039;&#039;&#039;Sons of Sek:&#039;&#039;&#039; Because the Blood Pact is so awesome, you can&#039;t have just one warband. The Sons of Sek are an elite force under the command of Anakwanar Sek (WHOSE VOICE DROWNS OUT ALL OTHERS), who wants to take control of the Sabbat Worlds for himself. They function pretty much the same as the Blood Pact and, by extension, the Guard. However, they do have a couple of unique features, like a Commissaresque commander called a Scourger and an even better-organized, elite force than the Blood Pact.&lt;br /&gt;
*&#039;&#039;&#039;Vraksian Renegades:&#039;&#039;&#039; Basically the &amp;quot;default&amp;quot; renegade army, as [[Forge World]] sold models and provides an army list for them (although it works well enough for most armies). As their name implies, they come from the munitions-storage world of Vraks, where (soon-to-be-Apostate) Cardinal Xaphan decided to secede from the Imperium. He earned the support of the (heavily-armed) populace by telling them that the rest of the Imperium had fallen to Chaos and they were the last untainted humans left. [[Plague of Unbelief|Hey, that sounds familiar!]] The very small percentage of the population that knew the truth of his fall to Chaos became his enforcers and bodyguards. Of course, this was all [[Just as Planned]] by the [[Alpha Legion]], who then threw their support behind the rebellion (hence why they can field Chaos Space Marines as Elites). Also, being from a munitions-storage world, they get access to old-school, super-cool, super-heavies like the [[Malcador]].&lt;br /&gt;
**Here is a kickass Vraks renegade squad for some inspiration (7th row, middle column): [http://www.games-workshop.com/gws/content/article.jsp?categoryId=&amp;amp;pIndex=10&amp;amp;aId=13000009a&amp;amp;multiPageMode=true&amp;amp;start=11].&lt;br /&gt;
*&amp;lt;b&amp;gt;Carnibales&amp;lt;/b&amp;gt;: an uprising occurred on the planet Solo-Baston when the Ecclesiarchy (in all their infinite wisdom) started taking the lands away from the natives. Not liking this, the indigenous population was guided by 2 pairs of [[Blood Gorgons]] Chaos Space Marines (who are by all accounts awesome.) They saw the opportunity in the natives plight and trained them in guerrilla tactics. They also smuggled advanced weapons from offworld which were then assembled by the rebels. Once the rebellion was in full swing, the Ecclesiarchy hadn&#039;t anticipated so many rebels, believing the rebellion to be small. The Carnibales (as they were now known) had managed to capture the planet and executed anyone still loyal to the Imperium. The Imperial Guard eventually came to reclaim the planet but where held off and defeated(!) thanks to the Earthshaker cannon (supersized) the Carnibales captured. After that, the Blood Gorgons added the planet to their growing list of captured planets who enjoy their protection (no sarcasm, they really are not that bad for csm, they love freedom and rebelled against the oppressive Imperium and help others free themselves.)&lt;br /&gt;
**Given the fact that their name seems to be derived from Spanish and that they use guerrilla tactics, think South American rebels. They also have special leaders called Disciples, who follow the teachings of the Blood Gorgons. They are injected with daemon blood and mutated to superhuman levels of strength. Multiple opportunities for conversions. I suggest using the WHFB Chaos sorcerers as Disciples.&lt;br /&gt;
**Carnibales are basically space Taliban. The author who created them, Henry Zou, is an Afghan war vet. Seriously, loose guerrilla army that uses hit and run attacks, hides out in local villages, and receives external support from a clandestine foreign source? That&#039;s either Taliban or Mujahideen. Either way, a good look for that sort of force would be just standard dudes in simple clothing with assorted small arms, think of the rebels in the first Predator movie.&lt;br /&gt;
***The Vraksian Renegades army list is the best suited for this group. They have the Apostate Preachers and Enforcers that can be modeled to be Disciples. They also use light weight skimmers called spikers and one can use the Vraksian salamander&#039;s stats for it. Overall the list has the guerrilla warfare feel of the Carnibales. &lt;br /&gt;
***Given their &amp;quot;armed feudal-worlders&amp;quot; background and insurgent guerrilla army influence, kitbashing [[Tallarn Desert Raiders|Tallarn]] and [[Catachan Jungle Fighters|Catachan]] infantry kits together would make for some good looking models, just be sure to &amp;quot;Chaos them up&amp;quot; a bit.&lt;br /&gt;
*&amp;lt;b&amp;gt;Brethren of Fire&amp;lt;/b&amp;gt;: A [[Tzeentch]]ian LatD force that arose when the entire PDF of the sepulcher world Tachira went [[Chaos|full-on-heretic]] from the Imperium&#039;s failure to stop constant depredations by the [[Dark Eldar]]. Led by a Tzeentchian Chaos Lord-in-exile, the newly extra-heretical forces took complete control of the planet and managed to drive Imperial forces off-world before a warp storm enshrouded it. They&#039;ve since emerged numerous times, seeking slaves and plunder, and backed by a small number of Chaos Marines. Their force organization is based only loosely on the Imperial Guard model, having phased out Imperial Guard recon units in favor of [[Stalk Tank]]s and Mutant packs, though they possess production capabilities and considerable heavy armor, including [[Baneblade|Decimator Super-Heavy Tank]]s. &lt;br /&gt;
*&amp;lt;b&amp;gt;The Ironclad&amp;lt;/b&amp;gt;: Mr. Zou also brings another cool army, the Ironclad, a pirate and marauder army which are somehow connected with the Carnibales (we won&#039;t spoil you here how, just go read the Bastion Wars trilogy) they are an assault horde oriented force which boasts wheeled light tanks and shock armored infantry, any Warhammer Fantasy model with iron plate armour (hence their name) will work great for them, along with some Tauros Venator and Testudos, of special note is that the setting of The Emperor&#039;s Mercy where they appear features a lot of desert geography, so you may mix sand and metallic colours to bring a very nice visual effect, oh, and they are allies with the Blood Gorgons (the guy in the 6th edition CSM book cover is a Blood Gorgon), so this opens the possibility for wonderful ingame alliances.&lt;br /&gt;
*&amp;lt;b&amp;gt;[[Warhammer 40,000: Space Marine|Chosen of Nemeroth]]&amp;lt;/b&amp;gt;: While this isn&#039;t in fact a true regiment and rather a warband of [[Chaos Space Marines]], it does have its own traitor Guardsmen, all wearing a closed helmet with glowing green light and shooting green beams with the lasguns, suggesting they might have something to do with [[Nurgle]]. Why they are in a warband like that is unknown, but might just be there to give the warband some bodies. Their main strategy is to drown the enemy in grenades and agro the shit out of them so the [[Chaos Space Marines|real deal]] can aim their plasma cannon properly. They are absolute pushovers in melee combat and will always try and keep themselves away from the fray, but good [[Emperor|lord]] do you need to get close to them anyway - In comparison to [[Ork|other]] [[Chaos Space Marines|enemies]] in the game. they are small and nimble as fuck, so shooting them can be risky and generally wasted business.&lt;br /&gt;
*&amp;lt;b&amp;gt;[[Prospero Spireguard]]&amp;lt;/b&amp;gt;: The Thousand Sons&#039;s very own Guard regiment. Though how many of them survived after the razing of Prospero, and whether the descendants of the Prospero dudes saved by Magnus by being teleported to the Planet of Sorcerers remains to be debated (quite possibly all of them have mutated into Tzaangors by now), it is still likely that certain Thousand Sons Warbands continue to preserve a successor regiment to the Prospero Spireguard. After all, in &amp;lt;i&amp;gt;The War of the Fang&amp;lt;/i&amp;gt;, the Thousand Sons spent centuries, if not millennia, preparing for an assault on Fenris by recruiting 2 million Guardsmen and their assorted APCs, tanks and artillery to their cause, thus rebuilding the Spireguard entirely from scratch. Of course, the problem was that after Magnus got banished back into the Warp when the Space Wolves unfairly and despicably ganged up on him one after the other (even the ancient Bjorn was no match for Magnus), the Thousand Sons vanished back to the Planet of Sorcerers and left all their mortal troops behind. The abandoned Spireguard were massacred by the vengeful Space Wolves. BUT there&#039;s nothing that says that the Thousand Sons never recruited fresh meat for new Spireguard regiments after that, and despite the focus on Tzaangors (for now), it is possible that a Warband or two continued to rebuild the Spireguard regiments. Well, the sky&#039;s the limit so use your imagination and craft your own narrative!&lt;br /&gt;
*&#039;&#039;&#039;666th Regiment of Foot&#039;&#039;&#039;: A traitor regiment that took part in the Eye of Terror Campaign, fighting under [[Abaddon]]&#039;s orders in [[Cadia]] before it&#039;s untimely demise.&lt;br /&gt;
*&#039;&#039;&#039;[[Servants of the Abyss]]&#039;&#039;&#039;: A breakaway unit from the [[Black Legion]], the Servants are similar to the Chosen of Nemeroth in that it is not traitor regiment but rather a space marine warband that has a significant number of renegade guardsmen. Featured in &#039;&#039;[[Blackstone Fortress|Warhammer Quest: Blackstone Fortress]]&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Grendish 82nd&#039;&#039;&#039;: A traitor regiment that is featured in &#039;&#039;[[Blackstone Fortress|Warhammer Quest: Blackstone Fortress]]&#039;&#039;, specifically the &#039;&#039;Traitor Command&#039;&#039; expansion.&lt;br /&gt;
*&#039;&#039;&#039;The Sighted&#039;&#039;&#039;: Some new kids on the block brought to us by Rachel Harrison&#039;s [[Severina Raine]] series. These guys appear to be a Tzeentch worshipping chaos cult operating out of the Bale Stars region. Lead by a cabal of nine rogue psykers. The Sighted are identifiable by their carrying of glass shards and colored feathers, as well as the occasional removal of eyes. One of their nine leaders was actually a rogue tech priest who used reprogrammed battle automata and homemade servitors that had mirrors for faces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;More regiments coming soon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Realm Of Chaos The Lost And The Damned==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(1st Edition 1990 Hardcover)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I don’t know if this is the right place but i must warn you about this book:&lt;br /&gt;
&lt;br /&gt;
It has some disturbing content before WH40K became more mainstream.&lt;br /&gt;
&lt;br /&gt;
It contains lists, rules, arcane rituals and short storys from authors or other sources that i hope i will never meet.&lt;br /&gt;
&lt;br /&gt;
If you hear voices while reading this, try to ignore them.&lt;br /&gt;
&lt;br /&gt;
I failed to destroy or throw away this book. It was always back on my bookshelf the next day.&lt;br /&gt;
&lt;br /&gt;
My hope to stop this is to send it to someone else.&lt;br /&gt;
&lt;br /&gt;
My advice is to store this in a safe that is locked forever or kill it with fire.&lt;br /&gt;
&lt;br /&gt;
NEVER look at the decorations surrounding each page&lt;br /&gt;
&lt;br /&gt;
[[File:Lostanddammned.jpeg|thumb|200px|left|1990 Chaos! suplement for WFB and 40K]]&lt;br /&gt;
&lt;br /&gt;
[[File:Lostanddammedback.jpeg|thumb|200px|left|1990 Chaos! Backside of Hardcover ]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Lost and the Damned Creation Tables]]&lt;br /&gt;
{{Template:Lost-and-Damned}}&lt;br /&gt;
{{WH40k-Factions}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]][[Category:Chaos]]&lt;/div&gt;</summary>
		<author><name>2603:6000:D440:332C:C976:BEEE:3BC6:F9BB</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Lost_and_the_Damned&amp;diff=314752</id>
		<title>Lost and the Damned</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Lost_and_the_Damned&amp;diff=314752"/>
		<updated>2020-11-30T08:42:34Z</updated>

		<summary type="html">&lt;p&gt;2603:6000:D440:332C:C976:BEEE:3BC6:F9BB: &amp;gt;aghan war vet &amp;gt;its totally vietcong bro&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Oldschool}}&lt;br /&gt;
{{heresy}}&lt;br /&gt;
{{Cleanup}}&lt;br /&gt;
{{Topquote|Where men are forbidden to honor God they honor millionaires, athletes, or film stars instead; even famous prostitutes or gangsters. For Spiritual Nature, like bodily nature, &#039;&#039;will&#039;&#039; be served; deny it food and it will gobble poison.|C.S. Lewis}}&lt;br /&gt;
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[[File:WH Faces (5).jpg|300px|right|thumb|FOR CHAOS!!]]&lt;br /&gt;
[[Image:Cultist-chan01.jpg|thumb|300px|right|FHOR KAY-OSS!!]]&lt;br /&gt;
[[File:Realm_of_Chaos_-_The_Lost_and_the_Damned.jpg|thumb|200px|right|1989 Chaos! suplement for WFB and 40K]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Lost and the Damned&#039;&#039;&#039; are the various Chaos-following cultists, pirates, rebels, mutants, renegade [[Imperial Guard|Guardsmen]], and so forth that are not [[Chaos Space Marines]] or [[Daemons]], but fight alongside them for the Dark Gods. They&#039;re mostly known for their fanaticism, disposability, and alternations between complete brilliance and mind-shattering idiocy (largely depending on the individual group). Most members of the Lost and the Damned are considered at least 50% as ballsy as their Imperial counterparts, which is fairly ballsy by [[Grimdark|the standards of the 41st Millennium]].&lt;br /&gt;
&lt;br /&gt;
Once upon a wonderful time, [[Games Workshop|the powers that be]] gave them an army list of their own in &#039;&#039;Codex: Eye of Terror&#039;&#039;, the sourcebook for the [[13th Black Crusade]] campaign). Sadly, Games Workshop dropped support for the army as soon as the campaign was over, screwing over everyone that collected an army of them and making them our generation&#039;s [[Squat]]s. [[Forge World]], on the other hand, still carries renegade Guardsmen, but also publishes an army list for them, called Renegades &amp;amp; Heretics, which can be found in &#039;&#039;[[Imperial Armour]] Vol. 5: The Siege of Vraks Part 1&#039;&#039;; [[Khorne|Khornate-]] and [[Nurgle|Nurglite-]]themed variants can be found in IA 6 &amp;amp; 7, respectively. There are also a few fandices that have been made, which are listed below. There&#039;s also the option of creatively using Allies to combine Chaos Space Marines or Daemons with Imperial Guard, as well as simply [[Khorne|painting your Guardsmen red and shouting &amp;quot;BLOOD FOR THE BLOOD GOD&amp;quot; whenever you get a chance]].&lt;br /&gt;
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Of course, none of these options really cover the variety that might be found within the Lost and the Damned, as most focus on renegade Guardsmen and maybe a few other eclectic options.&lt;br /&gt;
&lt;br /&gt;
==And you thought the Guard was rough==&lt;br /&gt;
So, you have managed to defect from the Imperium and joined the ranks of the Lost and the Damned. You had been drafted and taken from your dreary but comparatively peaceful home that you shall never see again, taken across the galaxy to a place you have never heard of to die in a war you have never heard of in the name of the Emperor. You have lived off shit rations, been bullied and bossed around and threatened by men in nice [[hats]] and then those voices in the back of your head came offering an escape for all that. And you have managed to somehow switch sides and join up with the local chaos force, everything is going to get better right?&lt;br /&gt;
&lt;br /&gt;
Think again.&lt;br /&gt;
&lt;br /&gt;
First of all, while you have switched heaps, you are still at the bottom. And while your old bosses might have been puritanical callous slave drivers, at least they were sane ([[Meme|ORLY?]]). Siding with [[Slaanesh]] can be rather fun, but you better [[anal circumference|prepare your anus. Literally.]] Sided with [[Khorne]]? Just hope to hell that you don&#039;t get set with a delay or have to go on a long march or get pinned down among your fellow psychopaths, because he cares not from whence the blood flows, only that it does. [[Tzeentch]]? Expect to be made an expendable cog in [[Just as Planned|someone&#039;s machinations]]. [[Nurgle]]? Hope you like becoming a walking pile of sores, blisters and pustules with random bits falling off, while smelling of a mixture of slaughterhouse runoff, old gym socks and vomit (alright, to be fair you won&#039;t care about that, being Nurglite and all).&amp;lt;!--[[Malal]]&#039;s been retconned out of canon for the longest, and I&#039;m pretty sure his page is probably where you want to go for any ideas regarding Cults of Malal, which may or may not already cover said ideas.--&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Actually, life in the Slaaneshi and Nurglite regiments might not be all that different: Everyone&#039;s rather cheerful, but you require ample amounts of hemorrhoid cream (if for very different reasons).&lt;br /&gt;
Not to mention an actual Khorne renegade guard regiment would find it incredibly fucking dumb to just murder skilled soldiers because muh blood, you moron.&lt;br /&gt;
&lt;br /&gt;
On top of that, your leaders are completely fucking nuts, and you are their literal punching bag. Alright, some are better than others (though the same goes for the Guard that your heretical ass left), but the bottom bar for Chaos leaders is going to be lower since it&#039;s more, well, chaotic. It&#039;s not uncommon to see someone shot because the boss had one of his little moments, or getting knifed in the back because someone forgot where he put his socks and accuses someone else in your Warband of stealing them. Now, if you are a scheming bastard, a good demagogue, an exceptional fighter and/or simply lucky/favoured by the Gods you might be able to go up in rank (though generals die in the Guard as well, and someone&#039;s gotta fill those gaps). That said, this is quite a cut-throat business. On a related note, the forces of Chaos are also opposed to each other. In the absence of loyalists or xenos and the like, a battle between servants of rival Chaos Gods is inevitable. Even if you are fighting a loyalist force or some Orks, you still better keep an eye out for rival Chaos worshipers.&lt;br /&gt;
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Then there is support. If nothing else, the Imperium has the edge in Industry and general manpower. You will generally have to make do with much less than you did in the Guard, and much of your gear is likely going to be looted from people who don&#039;t want you looting their stuff. Now [[Daemons]], some mutations and the blessings of the Chaos gods might be helpful, but that brings up the risk of getting into [[Chaos Spawn|Chaos Spa-urh]], going-even-lower-down-the-command-chain-than-you-already-were-while-losing-your-brain-in-the-process-territory. He meant to say Chaos SpawnAAAAAAAAAHH mmbleble gluh! Finally, you&#039;ve had enough of this? Well, too bad. There is no going back, [[heretic]] scum.&lt;br /&gt;
&lt;br /&gt;
On the other hand, if you survive, have the skills to pay the bills, and satisfy the Dark Gods, the sky&#039;s the goddamned limit. You could even be a champion yourself some day, or perhaps even a [[Daemon Prince]]. It&#039;s happened before. All it takes is a combination of ruthlessness, ambition and a willingness to survive (and the ability to not die from a [[blam|bolter slug to the face]]). No one said this was going to be easy, but the ultimate prize justifies everything done to obtain it!&lt;br /&gt;
&lt;br /&gt;
==Games Workshop does it again==&lt;br /&gt;
The Lost and the Damned army list was a hell of a lot of fun, and was designed for those who had scored Codex: [[Warp|Eye of Terror]] for campaigns. The idea was simple: an army full of non-Marines dedicated to Chaos - pirates and raiders and cultists and mortal warriors devoted to Chaos, all under one banner, albeit with Chaos Marines allowable as Elites (and you could even get a cheaper, if weaker, Chaos Lord/Sorcerer as an HQ). &lt;br /&gt;
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[[File:Bigmutant.jpg|300px|left|thumb|&#039;&#039;&#039;YOU ERASED MY HIGH SCORES ON &#039;&#039;TETRIS&#039;&#039;?!&#039;&#039;&#039;.]]&lt;br /&gt;
The combination of lots of modding possibility, a potentially characterful army, and some interesting ideas to differentiate it from the Imperial Guard went a long way towards endearing it to players, since the idea of cultist units had been toyed with before in the previous Chaos Codex, with the [[Alpha Legion]]. This was taking it to its logical conclusion, and suffice to say, some people thought this was [[Awesome|pretty cool]]. Forge World saw potential here as well, and to promote the new army list, put out some bad-ass new resin-cast models. Several people started to get into the new army, and there was a lot of [[Derp]] and win as players used this to put out some truly entertaining army lists, from Zombie Apocalypse setups backed with heavy armor, to squads of Traitors backed by Mutants and APCs. All in all, the army itself was on the cheesier side of crunch: effectively, you could take the best of both CSM and Imperial Guard codexes which overall translated into a very powerful army with arguably better guardsmen than the Guard themselves could field.&lt;br /&gt;
&lt;br /&gt;
True to form however, the second that the official tournaments of the season ended, Games Workshop abruptly stopped supporting the army entirely, refused to allow Lost and the Damned armies into future tournaments, pretended the previously-supported army [[Squats|didn&#039;t exist]], and left players with naught but the [[Counts As]] rule to keep them company - and then there was [[RAGE]]. A few fortunate souls - the ones focusing on infantry and not-Chaos armor - could get away with using their killy and flash models as a viable Imperial Guard army, but these players were a distinct minority, since a lot of players had used the rules to field more versatile, interesting, or outlandish lists, especially given how expensive the models from [[Forge World]] are.&lt;br /&gt;
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&lt;br /&gt;
But all is not lost, for the [[Forge World]] Siege of Vraks sourcebooks each contain a variant Lost and the Damned list at the end. Part one has rules for a vanilla [[Chaos Undivided]] force, Part two has rules for a Khornate force (with Berzerkers as an elite option), and Part three has rules for a Nurgle force (with Plague Marines as elites). Still rather luckluster though, as the limited units and god choices in the army made it rather obvious they were primarily intended for the Vraks campaign even though Forge World&#039;s website said they could be used for other renegades if needed.  But then Imperial Armour 13 came out...&lt;br /&gt;
&lt;br /&gt;
==6th Edition==&lt;br /&gt;
6th edition brought with it rules for allying between armies, which though full of [[Derp]] and [[Rage]] due to odd combinations, did allow an Imperial Guard army to ally to Chaos Marines or Daemons (albeit only as Desperate Allies). This, combined with the return of Plague Zombies and Chaos Cultists in Codex: Chaos Space Marines, allowed for the Lost and the Dammed to be used (more or less) in sixth edition. Forge World also updated their Renegades &amp;amp; Heretics army list from the Siege of Vraks series, allowing them to ally with the Guard, Chaos Marines, or Daemons. Sadly, neither of these options entirely captured the flavour of a Lost and the Damned army---the Siege of Vraks series was, by that point, badly outdated, and allying Imperial Guard to Chaos Marines had severe restrictions (and, anyway, Imperial Guard aren&#039;t quite the same as Lost and the Damned).&lt;br /&gt;
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==7th Edition==&lt;br /&gt;
While 7E started off with a similarly bleak outlook with only the badly outdated Vraks rules, now under suspicion with the underwhelming options and Imperial Guard now being desperate allies at best with Chaos, Forge World managed to pick up on GW&#039;s slacking ass by releasing &#039;&#039;&#039;Imperial Armour 13&#039;&#039;&#039;, a new sourcebook that not only showed off some new super-toys for the regular Chaos armies, but also brought in a much larger army list more suited for 7E.  Now instead of just an undivided, Khorne, and Nurgle army loosely using similar units, now the army could haul out not only some of the new Chaos toys including the [[Noise Marines]] and the Sonic [[Dreadnought]], a shitton of tanks, and a new specialty system allowing for other armies like a Heretek army using old Mechanicus shit and a daemon-casting army.&lt;br /&gt;
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Was it a great army?  Well, it was alright, but some issues still persisted like random leadership and only one named hero available; also some units were very good while others were not worth taking. Was it an improvement? You bet your fucking ass that it was, even if your units start off with a meager BS2. Sooooooo many options made for nice build combos, basically the closest thing we had to any of the 3.5E chaos lists!&lt;br /&gt;
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List is available here: [[Warhammer_40,000/Tactics/Renegades_and_Heretics(7E)|take a gander over here.]].&lt;br /&gt;
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==8th Edition==&lt;br /&gt;
Well thank Gods that&#039;s over! The age of egregious cheese-mongering has finally come to a close as 8th edition blessed us with its grace. So, what&#039;s new aside from everything? All the fun Forgeworld Toys got yanked officially, but you can always add them back because of how faction keywords work. We&#039;ve kept our Chaos Covenants, but you get one and it&#039;s only if you take a Renegade Commander. The big loss is Demagogue Devotions but as we said, Faction Keywords can get those all back along with taking allies from CSM and Daemons.&lt;br /&gt;
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With the release of [[Blackstone Fortress]], renegade Guardsmen (and Guardswomen) finally have plastic models. They fight alongside Chaos Beastmen, renegade pskyers, [[Negavolt Cultist]]s (so Dark Mechanicus?), and Chaos Space Marines. At the same time, renegades models have been pulled from Forge World. As November 2018 rolled through, GW teased an image of something very chaos looking. This might hint at a new unit, possibly even a new version of CSM that includes these units or, Gods forbid, a full-blown LatD book!&lt;br /&gt;
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As it turns out, no. These models were all made into a sort of pseudo-army that wouldn&#039;t really cut it as a Kill-Team, much less a full-blown army. Even as BSF: Traitor Command introduced Traitor Commissars and Ogryns, those hopes remained dashed. &lt;br /&gt;
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The base army is squishy dudes and tanks. For more info, please check out [[Warhammer_40,000/Tactics/Renegades_And_Heretics(8E)|the 8E tactica here.]]&lt;br /&gt;
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==9th Edition==&lt;br /&gt;
Our hopes rested on the release of the Imperial Armor books for [[Warhammer 40,000 9th Edition|9E]]. The Warhammer Legends: Forgeworld update launched to provide rules for models that were no longer produced and our lads and lasses got an update - hurray! And then we read the rules - the Gods too appear to have forsaken us.&lt;br /&gt;
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Even more of the flavour lost from 7th has been squeezed out of this list: gone are psychic powers and god-specific chaos covenants. The list is now basically an allied detachment, lacking unique strategems or much of anything now. On the plus side, we still have tanks and our infantry got better - WS/BS 4+ base and no more randumb leadership values! The jank has been purged from the list along with most of the flavour it would seem. Our hopes now rest on a codex or supplement. There&#039;s still hope, but Chaos players ought to be used to being forsaken. The base army is still squishy dudes and tanks, but not much else. There are no relics, stratagems, warlord traits or anything else that might have given flavour to the list and the unique units available are rather underwhelming if not completely uninspired. Still, they make great allies for other Chaos armies.&lt;br /&gt;
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For more info, please check out [[Warhammer 40,000/Tactics/Renegades And Heretics (9E)|the 9E tactica here.]]&lt;br /&gt;
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==Fan Service==&lt;br /&gt;
Being one of the most popular ideas out there for IG conversions, many players have obviously taken to creating their own versions of the LatD codex. Unfortunately, none are really available, widespread or Gods forbid, current so we&#039;re presently stuck with this mediocre Warhammer Legends list.&lt;br /&gt;
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Clearly, fielding an army of renegade humans, mutants and whatever else is appealing to a surprising number of players and there have been recurring hopes that maybe, just maybe, we might one day get a true-to-form codex release. Blackstone Fortress has been really stoking these hopes as of late, what with the inclusion of traitor guard fighting alongside beastmen, quasi-Dark Mechanicus types and Chaos Space Marines. Unfortunately, an actual release isn&#039;t known to be in the works for the Lost and the Damned or the Renegades and Heretics or whatever you want to call them. We could hope for an Astra Militarum supplement, but there are things that players would like to see in a LatD codex that may not be suitable for inclusion as a supplement. Counter to that, Space Wolves and Death Watch received a 9th edition &#039;&#039;supplement&#039;&#039; as opposed to a full codex (hearkening back to the hallowed days of 3rd edition) and the same is slated for both Blood Angels and Dark Angels... and indeed every Astartes chapter.&lt;br /&gt;
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Regardless, there&#039;s a few things we fans of the Lost and the Damned would like to see in release:&lt;br /&gt;
*&#039;&#039;&#039;Diverse and Usable HQ:&#039;&#039;&#039; taking a look at the last three editions of the army, HQ selection hasn&#039;t been stellar. By far, the most useful is the Renegade Commander but that one&#039;s been hollowed out over successive releases. 7th edition had an interesting take, allowing for players to build a customized commander with a covenant that granted special rules and buffs to the army; naturally, this approach seems to have fallen out of favour with Games Workshop&#039;s design team in favour of crowding a list with a variety of HQ choices and, frankly, that sounds pretty cool too. Just shift Rogue Pysker covens to Elites like their loyalist counterparts and you have plenty of room for mutant commanders, hardened renegades, super psykers, heretic preachers or what have you! Along with that...&lt;br /&gt;
*&#039;&#039;&#039;The Flavour:&#039;&#039;&#039; the army list has lost &#039;&#039;&#039;a lot&#039;&#039;&#039; of its uniqueness over the editions. Not only does the army lack unique stratagems, which are required now for competitive play, their psykers lack unique powers, our leaders have no warlord traits aside from their auras, we have no access to a specialized armoury or relics and they don&#039;t have what makes their loyalist counterpart so potent either: Orders. A guard supplement could go a long way into providing a lot of these things back; a full codex release would be good too, but would effectively be a tarted-up supplement.&lt;br /&gt;
*&#039;&#039;&#039;Revised Unique Units:&#039;&#039;&#039; in addition to providing the army with a well-deserved injection of flavour unique units can be the difference between a boilerplate echo army or an interesting alternative. Presently, the army has access to better Cultists than what other CSM armies get and a wide variety of mutants and renegades, which is what you would expect. A lot of these options are just toned-down and altered versions of what the Guard gets so there&#039;s room for improvement. A supplement might somewhat help in this department, but a full codex release is what&#039;d really do this one right.&lt;br /&gt;
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==The Traitorous Regiments==&lt;br /&gt;
Like the Imperial Guard, the Traitors of the Imperium come in a huge variety of flavors, all ripe for different customization ideas. From those who want their freedom from the oppression of the Imperium, to those who become corrupted with Chaos, there&#039;s plenty to choose from. The following is a list of the renegades found in the universe of Warhammer 40k so far. Also, I&#039;ll provide some advice on where to find people who have done conversions for those regiments already. More information can be found on the Warhammer 40k wikia and Lexicanum on these groups.&lt;br /&gt;
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*&#039;&#039;&#039;[[Blood Pact]]:&#039;&#039;&#039; This renegade group originally hails from the [[Dan Abnett|Sabbat Worlds sector]]. They worship [[Khorne]] almost exclusively, but they&#039;re much better organized than the rabble usually found in the Lost and the Damned (or most Khornate Warbands for that matter). This is mostly because they pattern themselves after Imperial Guard. Unlike most renegade groups, however, they&#039;ve actually captured some industrial and [[Forge World]]s, so they can field tanks (even super-heavy tanks!). They also have some fairly unique divisions, such as Loxatl xenos mercenaries, unique psykers (yes, really, [[Rage|Khornate Sorcerers]], but it&#039;s okay, because it was made up by [[Dan Abnett]]) called Gore Mages that turn renegades into special Daemonhosts called Blood Wolves, and Storm Trooper equivalents. Technically, however, they aren&#039;t &#039;&#039;renegades,&#039;&#039; but rather an independent, Chaos-worshipping nation that had never been under control of the [[Imperium]], at least not in living memory. As such, they have a rather unique set of customs, such as cutting their hands on pieces of power armor as an initiation ritual (hence Blood Pact). They also dye their uniforms with the blood of their enemies and display corpses on their tanks. As you can probably tell, [[/tg/]] adores these guys.&lt;br /&gt;
**Conversion opportunities abound. In fact, some people have even made full Blood Pact armies. The most impressive belongs to Dave Taylor; in addition to the full counts-as-Imperial-Guard army, he also scratch-built a Stalk Tank and wrote a datasheet of rules for it. You can find it here: [http://davetaylorminiatures.blogspot.com/2009/10/family-album.html]. &lt;br /&gt;
**A note of caution: the Blood Pact wear special Oni-styled masks that will take considerable time to model with green stuff. For your converting convenience, here&#039;s a link for head swaps with Oni masks: [http://www.thewarstore.com/product61269.html]. And another: [http://maxmini.eu/conversion-bits/head-swaps/fallen-legionnaire-heads-bits]. These may also work when painted the right colour at cheaper cost (with a little green stuff for the oni shape perhaps) [http://anvilindustry.co.uk/Regiments/Infantry-Heads-Helmets/hooded-heads-halfmask]&lt;br /&gt;
*&#039;&#039;&#039;Sons of Sek:&#039;&#039;&#039; Because the Blood Pact is so awesome, you can&#039;t have just one warband. The Sons of Sek are an elite force under the command of Anakwanar Sek (WHOSE VOICE DROWNS OUT ALL OTHERS), who wants to take control of the Sabbat Worlds for himself. They function pretty much the same as the Blood Pact and, by extension, the Guard. However, they do have a couple of unique features, like a Commissaresque commander called a Scourger and an even better-organized, elite force than the Blood Pact.&lt;br /&gt;
*&#039;&#039;&#039;Vraksian Renegades:&#039;&#039;&#039; Basically the &amp;quot;default&amp;quot; renegade army, as [[Forge World]] sold models and provides an army list for them (although it works well enough for most armies). As their name implies, they come from the munitions-storage world of Vraks, where (soon-to-be-Apostate) Cardinal Xaphan decided to secede from the Imperium. He earned the support of the (heavily-armed) populace by telling them that the rest of the Imperium had fallen to Chaos and they were the last untainted humans left. [[Plague of Unbelief|Hey, that sounds familiar!]] The very small percentage of the population that knew the truth of his fall to Chaos became his enforcers and bodyguards. Of course, this was all [[Just as Planned]] by the [[Alpha Legion]], who then threw their support behind the rebellion (hence why they can field Chaos Space Marines as Elites). Also, being from a munitions-storage world, they get access to old-school, super-cool, super-heavies like the [[Malcador]].&lt;br /&gt;
**Here is a kickass Vraks renegade squad for some inspiration (7th row, middle column): [http://www.games-workshop.com/gws/content/article.jsp?categoryId=&amp;amp;pIndex=10&amp;amp;aId=13000009a&amp;amp;multiPageMode=true&amp;amp;start=11].&lt;br /&gt;
*&amp;lt;b&amp;gt;Carnibales&amp;lt;/b&amp;gt;: an uprising occurred on the planet Solo-Baston when the Ecclesiarchy (in all their infinite wisdom) started taking the lands away from the natives. Not liking this, the indigenous population was guided by 2 pairs of [[Blood Gorgons]] Chaos Space Marines (who are by all accounts awesome.) They saw the opportunity in the natives plight and trained them in guerrilla tactics. They also smuggled advanced weapons from offworld which were then assembled by the rebels. Once the rebellion was in full swing, the Ecclesiarchy hadn&#039;t anticipated so many rebels, believing the rebellion to be small. The Carnibales (as they were now known) had managed to capture the planet and executed anyone still loyal to the Imperium. The Imperial Guard eventually came to reclaim the planet but where held off and defeated(!) thanks to the Earthshaker cannon (supersized) the Carnibales captured. After that, the Blood Gorgons added the planet to their growing list of captured planets who enjoy their protection (no sarcasm, they really are not that bad for csm, they love freedom and rebelled against the oppressive Imperium and help others free themselves.)&lt;br /&gt;
**Given the fact that their name seems to be derived from Spanish and that they use guerrilla tactics, think South American rebels. They also have special leaders called Disciples, who follow the teachings of the Blood Gorgons. They are injected with daemon blood and mutated to superhuman levels of strength. Multiple opportunities for conversions. I suggest using the WHFB Chaos sorcerers as Disciples.&lt;br /&gt;
**Carnibales are basically space Taliban. The author who created them, Henry Zou, is an Afghan war vet. Seriously, loose guerrilla army that uses hit and run attacks, hides out in local villages, and receives external support from a clandestine foreign source? That&#039;s either Taliban. Either way, a good look for that sort of force would be just standard dudes in simple clothing with assorted small arms, think of the rebels in the first Predator movie.&lt;br /&gt;
***The Vraksian Renegades army list is the best suited for this group. They have the Apostate Preachers and Enforcers that can be modeled to be Disciples. They also use light weight skimmers called spikers and one can use the Vraksian salamander&#039;s stats for it. Overall the list has the guerrilla warfare feel of the Carnibales. &lt;br /&gt;
***Given their &amp;quot;armed feudal-worlders&amp;quot; background and insurgent guerrilla army influence, kitbashing [[Tallarn Desert Raiders|Tallarn]] and [[Catachan Jungle Fighters|Catachan]] infantry kits together would make for some good looking models, just be sure to &amp;quot;Chaos them up&amp;quot; a bit.&lt;br /&gt;
*&amp;lt;b&amp;gt;Brethren of Fire&amp;lt;/b&amp;gt;: A [[Tzeentch]]ian LatD force that arose when the entire PDF of the sepulcher world Tachira went [[Chaos|full-on-heretic]] from the Imperium&#039;s failure to stop constant depredations by the [[Dark Eldar]]. Led by a Tzeentchian Chaos Lord-in-exile, the newly extra-heretical forces took complete control of the planet and managed to drive Imperial forces off-world before a warp storm enshrouded it. They&#039;ve since emerged numerous times, seeking slaves and plunder, and backed by a small number of Chaos Marines. Their force organization is based only loosely on the Imperial Guard model, having phased out Imperial Guard recon units in favor of [[Stalk Tank]]s and Mutant packs, though they possess production capabilities and considerable heavy armor, including [[Baneblade|Decimator Super-Heavy Tank]]s. &lt;br /&gt;
*&amp;lt;b&amp;gt;The Ironclad&amp;lt;/b&amp;gt;: Mr. Zou also brings another cool army, the Ironclad, a pirate and marauder army which are somehow connected with the Carnibales (we won&#039;t spoil you here how, just go read the Bastion Wars trilogy) they are an assault horde oriented force which boasts wheeled light tanks and shock armored infantry, any Warhammer Fantasy model with iron plate armour (hence their name) will work great for them, along with some Tauros Venator and Testudos, of special note is that the setting of The Emperor&#039;s Mercy where they appear features a lot of desert geography, so you may mix sand and metallic colours to bring a very nice visual effect, oh, and they are allies with the Blood Gorgons (the guy in the 6th edition CSM book cover is a Blood Gorgon), so this opens the possibility for wonderful ingame alliances.&lt;br /&gt;
*&amp;lt;b&amp;gt;[[Warhammer 40,000: Space Marine|Chosen of Nemeroth]]&amp;lt;/b&amp;gt;: While this isn&#039;t in fact a true regiment and rather a warband of [[Chaos Space Marines]], it does have its own traitor Guardsmen, all wearing a closed helmet with glowing green light and shooting green beams with the lasguns, suggesting they might have something to do with [[Nurgle]]. Why they are in a warband like that is unknown, but might just be there to give the warband some bodies. Their main strategy is to drown the enemy in grenades and agro the shit out of them so the [[Chaos Space Marines|real deal]] can aim their plasma cannon properly. They are absolute pushovers in melee combat and will always try and keep themselves away from the fray, but good [[Emperor|lord]] do you need to get close to them anyway - In comparison to [[Ork|other]] [[Chaos Space Marines|enemies]] in the game. they are small and nimble as fuck, so shooting them can be risky and generally wasted business.&lt;br /&gt;
*&amp;lt;b&amp;gt;[[Prospero Spireguard]]&amp;lt;/b&amp;gt;: The Thousand Sons&#039;s very own Guard regiment. Though how many of them survived after the razing of Prospero, and whether the descendants of the Prospero dudes saved by Magnus by being teleported to the Planet of Sorcerers remains to be debated (quite possibly all of them have mutated into Tzaangors by now), it is still likely that certain Thousand Sons Warbands continue to preserve a successor regiment to the Prospero Spireguard. After all, in &amp;lt;i&amp;gt;The War of the Fang&amp;lt;/i&amp;gt;, the Thousand Sons spent centuries, if not millennia, preparing for an assault on Fenris by recruiting 2 million Guardsmen and their assorted APCs, tanks and artillery to their cause, thus rebuilding the Spireguard entirely from scratch. Of course, the problem was that after Magnus got banished back into the Warp when the Space Wolves unfairly and despicably ganged up on him one after the other (even the ancient Bjorn was no match for Magnus), the Thousand Sons vanished back to the Planet of Sorcerers and left all their mortal troops behind. The abandoned Spireguard were massacred by the vengeful Space Wolves. BUT there&#039;s nothing that says that the Thousand Sons never recruited fresh meat for new Spireguard regiments after that, and despite the focus on Tzaangors (for now), it is possible that a Warband or two continued to rebuild the Spireguard regiments. Well, the sky&#039;s the limit so use your imagination and craft your own narrative!&lt;br /&gt;
*&#039;&#039;&#039;666th Regiment of Foot&#039;&#039;&#039;: A traitor regiment that took part in the Eye of Terror Campaign, fighting under [[Abaddon]]&#039;s orders in [[Cadia]] before it&#039;s untimely demise.&lt;br /&gt;
*&#039;&#039;&#039;[[Servants of the Abyss]]&#039;&#039;&#039;: A breakaway unit from the [[Black Legion]], the Servants are similar to the Chosen of Nemeroth in that it is not traitor regiment but rather a space marine warband that has a significant number of renegade guardsmen. Featured in &#039;&#039;[[Blackstone Fortress|Warhammer Quest: Blackstone Fortress]]&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Grendish 82nd&#039;&#039;&#039;: A traitor regiment that is featured in &#039;&#039;[[Blackstone Fortress|Warhammer Quest: Blackstone Fortress]]&#039;&#039;, specifically the &#039;&#039;Traitor Command&#039;&#039; expansion.&lt;br /&gt;
*&#039;&#039;&#039;The Sighted&#039;&#039;&#039;: Some new kids on the block brought to us by Rachel Harrison&#039;s [[Severina Raine]] series. These guys appear to be a Tzeentch worshipping chaos cult operating out of the Bale Stars region. Lead by a cabal of nine rogue psykers. The Sighted are identifiable by their carrying of glass shards and colored feathers, as well as the occasional removal of eyes. One of their nine leaders was actually a rogue tech priest who used reprogrammed battle automata and homemade servitors that had mirrors for faces.&lt;br /&gt;
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&#039;&#039;More regiments coming soon.&#039;&#039;&lt;br /&gt;
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==Realm Of Chaos The Lost And The Damned==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(1st Edition 1990 Hardcover)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I don’t know if this is the right place but i must warn you about this book:&lt;br /&gt;
&lt;br /&gt;
It has some disturbing content before WH40K became more mainstream.&lt;br /&gt;
&lt;br /&gt;
It contains lists, rules, arcane rituals and short storys from authors or other sources that i hope i will never meet.&lt;br /&gt;
&lt;br /&gt;
If you hear voices while reading this, try to ignore them.&lt;br /&gt;
&lt;br /&gt;
I failed to destroy or throw away this book. It was always back on my bookshelf the next day.&lt;br /&gt;
&lt;br /&gt;
My hope to stop this is to send it to someone else.&lt;br /&gt;
&lt;br /&gt;
My advice is to store this in a safe that is locked forever or kill it with fire.&lt;br /&gt;
&lt;br /&gt;
NEVER look at the decorations surrounding each page&lt;br /&gt;
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[[File:Lostanddammned.jpeg|thumb|200px|left|1990 Chaos! suplement for WFB and 40K]]&lt;br /&gt;
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[[File:Lostanddammedback.jpeg|thumb|200px|left|1990 Chaos! Backside of Hardcover ]]&lt;br /&gt;
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==See Also==&lt;br /&gt;
*[[Lost and the Damned Creation Tables]]&lt;br /&gt;
{{Template:Lost-and-Damned}}&lt;br /&gt;
{{WH40k-Factions}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]][[Category:Chaos]]&lt;/div&gt;</summary>
		<author><name>2603:6000:D440:332C:C976:BEEE:3BC6:F9BB</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Lost_and_the_Damned&amp;diff=314751</id>
		<title>Lost and the Damned</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Lost_and_the_Damned&amp;diff=314751"/>
		<updated>2020-11-30T08:24:21Z</updated>

		<summary type="html">&lt;p&gt;2603:6000:D440:332C:C976:BEEE:3BC6:F9BB: &amp;gt;what is the blood pact&lt;/p&gt;
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&lt;div&gt;{{Oldschool}}&lt;br /&gt;
{{heresy}}&lt;br /&gt;
{{Cleanup}}&lt;br /&gt;
{{Topquote|Where men are forbidden to honor God they honor millionaires, athletes, or film stars instead; even famous prostitutes or gangsters. For Spiritual Nature, like bodily nature, &#039;&#039;will&#039;&#039; be served; deny it food and it will gobble poison.|C.S. Lewis}}&lt;br /&gt;
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[[File:WH Faces (5).jpg|300px|right|thumb|FOR CHAOS!!]]&lt;br /&gt;
[[Image:Cultist-chan01.jpg|thumb|300px|right|FHOR KAY-OSS!!]]&lt;br /&gt;
[[File:Realm_of_Chaos_-_The_Lost_and_the_Damned.jpg|thumb|200px|right|1989 Chaos! suplement for WFB and 40K]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Lost and the Damned&#039;&#039;&#039; are the various Chaos-following cultists, pirates, rebels, mutants, renegade [[Imperial Guard|Guardsmen]], and so forth that are not [[Chaos Space Marines]] or [[Daemons]], but fight alongside them for the Dark Gods. They&#039;re mostly known for their fanaticism, disposability, and alternations between complete brilliance and mind-shattering idiocy (largely depending on the individual group). Most members of the Lost and the Damned are considered at least 50% as ballsy as their Imperial counterparts, which is fairly ballsy by [[Grimdark|the standards of the 41st Millennium]].&lt;br /&gt;
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Once upon a wonderful time, [[Games Workshop|the powers that be]] gave them an army list of their own in &#039;&#039;Codex: Eye of Terror&#039;&#039;, the sourcebook for the [[13th Black Crusade]] campaign). Sadly, Games Workshop dropped support for the army as soon as the campaign was over, screwing over everyone that collected an army of them and making them our generation&#039;s [[Squat]]s. [[Forge World]], on the other hand, still carries renegade Guardsmen, but also publishes an army list for them, called Renegades &amp;amp; Heretics, which can be found in &#039;&#039;[[Imperial Armour]] Vol. 5: The Siege of Vraks Part 1&#039;&#039;; [[Khorne|Khornate-]] and [[Nurgle|Nurglite-]]themed variants can be found in IA 6 &amp;amp; 7, respectively. There are also a few fandices that have been made, which are listed below. There&#039;s also the option of creatively using Allies to combine Chaos Space Marines or Daemons with Imperial Guard, as well as simply [[Khorne|painting your Guardsmen red and shouting &amp;quot;BLOOD FOR THE BLOOD GOD&amp;quot; whenever you get a chance]].&lt;br /&gt;
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Of course, none of these options really cover the variety that might be found within the Lost and the Damned, as most focus on renegade Guardsmen and maybe a few other eclectic options.&lt;br /&gt;
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==And you thought the Guard was rough==&lt;br /&gt;
So, you have managed to defect from the Imperium and joined the ranks of the Lost and the Damned. You had been drafted and taken from your dreary but comparatively peaceful home that you shall never see again, taken across the galaxy to a place you have never heard of to die in a war you have never heard of in the name of the Emperor. You have lived off shit rations, been bullied and bossed around and threatened by men in nice [[hats]] and then those voices in the back of your head came offering an escape for all that. And you have managed to somehow switch sides and join up with the local chaos force, everything is going to get better right?&lt;br /&gt;
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Think again.&lt;br /&gt;
&lt;br /&gt;
First of all, while you have switched heaps, you are still at the bottom. And while your old bosses might have been puritanical callous slave drivers, at least they were sane ([[Meme|ORLY?]]). Siding with [[Slaanesh]] can be rather fun, but you better [[anal circumference|prepare your anus. Literally.]] Sided with [[Khorne]]? Just hope to hell that you don&#039;t get set with a delay or have to go on a long march or get pinned down among your fellow psychopaths, because he cares not from whence the blood flows, only that it does. [[Tzeentch]]? Expect to be made an expendable cog in [[Just as Planned|someone&#039;s machinations]]. [[Nurgle]]? Hope you like becoming a walking pile of sores, blisters and pustules with random bits falling off, while smelling of a mixture of slaughterhouse runoff, old gym socks and vomit (alright, to be fair you won&#039;t care about that, being Nurglite and all).&amp;lt;!--[[Malal]]&#039;s been retconned out of canon for the longest, and I&#039;m pretty sure his page is probably where you want to go for any ideas regarding Cults of Malal, which may or may not already cover said ideas.--&amp;gt; &lt;br /&gt;
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Actually, life in the Slaaneshi and Nurglite regiments might not be all that different: Everyone&#039;s rather cheerful, but you require ample amounts of hemorrhoid cream (if for very different reasons).&lt;br /&gt;
Not to mention an actual Khorne renegade guard regiment would find it incredibly fucking dumb to just murder skilled soldiers because muh blood, you moron.&lt;br /&gt;
&lt;br /&gt;
On top of that, your leaders are completely fucking nuts, and you are their literal punching bag. Alright, some are better than others (though the same goes for the Guard that your heretical ass left), but the bottom bar for Chaos leaders is going to be lower since it&#039;s more, well, chaotic. It&#039;s not uncommon to see someone shot because the boss had one of his little moments, or getting knifed in the back because someone forgot where he put his socks and accuses someone else in your Warband of stealing them. Now, if you are a scheming bastard, a good demagogue, an exceptional fighter and/or simply lucky/favoured by the Gods you might be able to go up in rank (though generals die in the Guard as well, and someone&#039;s gotta fill those gaps). That said, this is quite a cut-throat business. On a related note, the forces of Chaos are also opposed to each other. In the absence of loyalists or xenos and the like, a battle between servants of rival Chaos Gods is inevitable. Even if you are fighting a loyalist force or some Orks, you still better keep an eye out for rival Chaos worshipers.&lt;br /&gt;
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Then there is support. If nothing else, the Imperium has the edge in Industry and general manpower. You will generally have to make do with much less than you did in the Guard, and much of your gear is likely going to be looted from people who don&#039;t want you looting their stuff. Now [[Daemons]], some mutations and the blessings of the Chaos gods might be helpful, but that brings up the risk of getting into [[Chaos Spawn|Chaos Spa-urh]], going-even-lower-down-the-command-chain-than-you-already-were-while-losing-your-brain-in-the-process-territory. He meant to say Chaos SpawnAAAAAAAAAHH mmbleble gluh! Finally, you&#039;ve had enough of this? Well, too bad. There is no going back, [[heretic]] scum.&lt;br /&gt;
&lt;br /&gt;
On the other hand, if you survive, have the skills to pay the bills, and satisfy the Dark Gods, the sky&#039;s the goddamned limit. You could even be a champion yourself some day, or perhaps even a [[Daemon Prince]]. It&#039;s happened before. All it takes is a combination of ruthlessness, ambition and a willingness to survive (and the ability to not die from a [[blam|bolter slug to the face]]). No one said this was going to be easy, but the ultimate prize justifies everything done to obtain it!&lt;br /&gt;
&lt;br /&gt;
==Games Workshop does it again==&lt;br /&gt;
The Lost and the Damned army list was a hell of a lot of fun, and was designed for those who had scored Codex: [[Warp|Eye of Terror]] for campaigns. The idea was simple: an army full of non-Marines dedicated to Chaos - pirates and raiders and cultists and mortal warriors devoted to Chaos, all under one banner, albeit with Chaos Marines allowable as Elites (and you could even get a cheaper, if weaker, Chaos Lord/Sorcerer as an HQ). &lt;br /&gt;
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[[File:Bigmutant.jpg|300px|left|thumb|&#039;&#039;&#039;YOU ERASED MY HIGH SCORES ON &#039;&#039;TETRIS&#039;&#039;?!&#039;&#039;&#039;.]]&lt;br /&gt;
The combination of lots of modding possibility, a potentially characterful army, and some interesting ideas to differentiate it from the Imperial Guard went a long way towards endearing it to players, since the idea of cultist units had been toyed with before in the previous Chaos Codex, with the [[Alpha Legion]]. This was taking it to its logical conclusion, and suffice to say, some people thought this was [[Awesome|pretty cool]]. Forge World saw potential here as well, and to promote the new army list, put out some bad-ass new resin-cast models. Several people started to get into the new army, and there was a lot of [[Derp]] and win as players used this to put out some truly entertaining army lists, from Zombie Apocalypse setups backed with heavy armor, to squads of Traitors backed by Mutants and APCs. All in all, the army itself was on the cheesier side of crunch: effectively, you could take the best of both CSM and Imperial Guard codexes which overall translated into a very powerful army with arguably better guardsmen than the Guard themselves could field.&lt;br /&gt;
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True to form however, the second that the official tournaments of the season ended, Games Workshop abruptly stopped supporting the army entirely, refused to allow Lost and the Damned armies into future tournaments, pretended the previously-supported army [[Squats|didn&#039;t exist]], and left players with naught but the [[Counts As]] rule to keep them company - and then there was [[RAGE]]. A few fortunate souls - the ones focusing on infantry and not-Chaos armor - could get away with using their killy and flash models as a viable Imperial Guard army, but these players were a distinct minority, since a lot of players had used the rules to field more versatile, interesting, or outlandish lists, especially given how expensive the models from [[Forge World]] are.&lt;br /&gt;
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&lt;br /&gt;
But all is not lost, for the [[Forge World]] Siege of Vraks sourcebooks each contain a variant Lost and the Damned list at the end. Part one has rules for a vanilla [[Chaos Undivided]] force, Part two has rules for a Khornate force (with Berzerkers as an elite option), and Part three has rules for a Nurgle force (with Plague Marines as elites). Still rather luckluster though, as the limited units and god choices in the army made it rather obvious they were primarily intended for the Vraks campaign even though Forge World&#039;s website said they could be used for other renegades if needed.  But then Imperial Armour 13 came out...&lt;br /&gt;
&lt;br /&gt;
==6th Edition==&lt;br /&gt;
6th edition brought with it rules for allying between armies, which though full of [[Derp]] and [[Rage]] due to odd combinations, did allow an Imperial Guard army to ally to Chaos Marines or Daemons (albeit only as Desperate Allies). This, combined with the return of Plague Zombies and Chaos Cultists in Codex: Chaos Space Marines, allowed for the Lost and the Dammed to be used (more or less) in sixth edition. Forge World also updated their Renegades &amp;amp; Heretics army list from the Siege of Vraks series, allowing them to ally with the Guard, Chaos Marines, or Daemons. Sadly, neither of these options entirely captured the flavour of a Lost and the Damned army---the Siege of Vraks series was, by that point, badly outdated, and allying Imperial Guard to Chaos Marines had severe restrictions (and, anyway, Imperial Guard aren&#039;t quite the same as Lost and the Damned).&lt;br /&gt;
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==7th Edition==&lt;br /&gt;
While 7E started off with a similarly bleak outlook with only the badly outdated Vraks rules, now under suspicion with the underwhelming options and Imperial Guard now being desperate allies at best with Chaos, Forge World managed to pick up on GW&#039;s slacking ass by releasing &#039;&#039;&#039;Imperial Armour 13&#039;&#039;&#039;, a new sourcebook that not only showed off some new super-toys for the regular Chaos armies, but also brought in a much larger army list more suited for 7E.  Now instead of just an undivided, Khorne, and Nurgle army loosely using similar units, now the army could haul out not only some of the new Chaos toys including the [[Noise Marines]] and the Sonic [[Dreadnought]], a shitton of tanks, and a new specialty system allowing for other armies like a Heretek army using old Mechanicus shit and a daemon-casting army.&lt;br /&gt;
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Was it a great army?  Well, it was alright, but some issues still persisted like random leadership and only one named hero available; also some units were very good while others were not worth taking. Was it an improvement? You bet your fucking ass that it was, even if your units start off with a meager BS2. Sooooooo many options made for nice build combos, basically the closest thing we had to any of the 3.5E chaos lists!&lt;br /&gt;
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List is available here: [[Warhammer_40,000/Tactics/Renegades_and_Heretics(7E)|take a gander over here.]].&lt;br /&gt;
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==8th Edition==&lt;br /&gt;
Well thank Gods that&#039;s over! The age of egregious cheese-mongering has finally come to a close as 8th edition blessed us with its grace. So, what&#039;s new aside from everything? All the fun Forgeworld Toys got yanked officially, but you can always add them back because of how faction keywords work. We&#039;ve kept our Chaos Covenants, but you get one and it&#039;s only if you take a Renegade Commander. The big loss is Demagogue Devotions but as we said, Faction Keywords can get those all back along with taking allies from CSM and Daemons.&lt;br /&gt;
&lt;br /&gt;
With the release of [[Blackstone Fortress]], renegade Guardsmen (and Guardswomen) finally have plastic models. They fight alongside Chaos Beastmen, renegade pskyers, [[Negavolt Cultist]]s (so Dark Mechanicus?), and Chaos Space Marines. At the same time, renegades models have been pulled from Forge World. As November 2018 rolled through, GW teased an image of something very chaos looking. This might hint at a new unit, possibly even a new version of CSM that includes these units or, Gods forbid, a full-blown LatD book!&lt;br /&gt;
&lt;br /&gt;
As it turns out, no. These models were all made into a sort of pseudo-army that wouldn&#039;t really cut it as a Kill-Team, much less a full-blown army. Even as BSF: Traitor Command introduced Traitor Commissars and Ogryns, those hopes remained dashed. &lt;br /&gt;
&lt;br /&gt;
The base army is squishy dudes and tanks. For more info, please check out [[Warhammer_40,000/Tactics/Renegades_And_Heretics(8E)|the 8E tactica here.]]&lt;br /&gt;
&lt;br /&gt;
==9th Edition==&lt;br /&gt;
Our hopes rested on the release of the Imperial Armor books for [[Warhammer 40,000 9th Edition|9E]]. The Warhammer Legends: Forgeworld update launched to provide rules for models that were no longer produced and our lads and lasses got an update - hurray! And then we read the rules - the Gods too appear to have forsaken us.&lt;br /&gt;
&lt;br /&gt;
Even more of the flavour lost from 7th has been squeezed out of this list: gone are psychic powers and god-specific chaos covenants. The list is now basically an allied detachment, lacking unique strategems or much of anything now. On the plus side, we still have tanks and our infantry got better - WS/BS 4+ base and no more randumb leadership values! The jank has been purged from the list along with most of the flavour it would seem. Our hopes now rest on a codex or supplement. There&#039;s still hope, but Chaos players ought to be used to being forsaken. The base army is still squishy dudes and tanks, but not much else. There are no relics, stratagems, warlord traits or anything else that might have given flavour to the list and the unique units available are rather underwhelming if not completely uninspired. Still, they make great allies for other Chaos armies.&lt;br /&gt;
&lt;br /&gt;
For more info, please check out [[Warhammer 40,000/Tactics/Renegades And Heretics (9E)|the 9E tactica here.]]&lt;br /&gt;
&lt;br /&gt;
==Fan Service==&lt;br /&gt;
Being one of the most popular ideas out there for IG conversions, many players have obviously taken to creating their own versions of the LatD codex. Unfortunately, none are really available, widespread or Gods forbid, current so we&#039;re presently stuck with this mediocre Warhammer Legends list.&lt;br /&gt;
&lt;br /&gt;
Clearly, fielding an army of renegade humans, mutants and whatever else is appealing to a surprising number of players and there have been recurring hopes that maybe, just maybe, we might one day get a true-to-form codex release. Blackstone Fortress has been really stoking these hopes as of late, what with the inclusion of traitor guard fighting alongside beastmen, quasi-Dark Mechanicus types and Chaos Space Marines. Unfortunately, an actual release isn&#039;t known to be in the works for the Lost and the Damned or the Renegades and Heretics or whatever you want to call them. We could hope for an Astra Militarum supplement, but there are things that players would like to see in a LatD codex that may not be suitable for inclusion as a supplement. Counter to that, Space Wolves and Death Watch received a 9th edition &#039;&#039;supplement&#039;&#039; as opposed to a full codex (hearkening back to the hallowed days of 3rd edition) and the same is slated for both Blood Angels and Dark Angels... and indeed every Astartes chapter.&lt;br /&gt;
&lt;br /&gt;
Regardless, there&#039;s a few things we fans of the Lost and the Damned would like to see in release:&lt;br /&gt;
*&#039;&#039;&#039;Diverse and Usable HQ:&#039;&#039;&#039; taking a look at the last three editions of the army, HQ selection hasn&#039;t been stellar. By far, the most useful is the Renegade Commander but that one&#039;s been hollowed out over successive releases. 7th edition had an interesting take, allowing for players to build a customized commander with a covenant that granted special rules and buffs to the army; naturally, this approach seems to have fallen out of favour with Games Workshop&#039;s design team in favour of crowding a list with a variety of HQ choices and, frankly, that sounds pretty cool too. Just shift Rogue Pysker covens to Elites like their loyalist counterparts and you have plenty of room for mutant commanders, hardened renegades, super psykers, heretic preachers or what have you! Along with that...&lt;br /&gt;
*&#039;&#039;&#039;The Flavour:&#039;&#039;&#039; the army list has lost &#039;&#039;&#039;a lot&#039;&#039;&#039; of its uniqueness over the editions. Not only does the army lack unique stratagems, which are required now for competitive play, their psykers lack unique powers, our leaders have no warlord traits aside from their auras, we have no access to a specialized armoury or relics and they don&#039;t have what makes their loyalist counterpart so potent either: Orders. A guard supplement could go a long way into providing a lot of these things back; a full codex release would be good too, but would effectively be a tarted-up supplement.&lt;br /&gt;
*&#039;&#039;&#039;Revised Unique Units:&#039;&#039;&#039; in addition to providing the army with a well-deserved injection of flavour unique units can be the difference between a boilerplate echo army or an interesting alternative. Presently, the army has access to better Cultists than what other CSM armies get and a wide variety of mutants and renegades, which is what you would expect. A lot of these options are just toned-down and altered versions of what the Guard gets so there&#039;s room for improvement. A supplement might somewhat help in this department, but a full codex release is what&#039;d really do this one right.&lt;br /&gt;
&lt;br /&gt;
==The Traitorous Regiments==&lt;br /&gt;
Like the Imperial Guard, the Traitors of the Imperium come in a huge variety of flavors, all ripe for different customization ideas. From those who want their freedom from the oppression of the Imperium, to those who become corrupted with Chaos, there&#039;s plenty to choose from. The following is a list of the renegades found in the universe of Warhammer 40k so far. Also, I&#039;ll provide some advice on where to find people who have done conversions for those regiments already. More information can be found on the Warhammer 40k wikia and Lexicanum on these groups.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Blood Pact]]:&#039;&#039;&#039; This renegade group originally hails from the [[Dan Abnett|Sabbat Worlds sector]]. They worship [[Khorne]] almost exclusively, but they&#039;re much better organized than the rabble usually found in the Lost and the Damned (or most Khornate Warbands for that matter). This is mostly because they pattern themselves after Imperial Guard. Unlike most renegade groups, however, they&#039;ve actually captured some industrial and [[Forge World]]s, so they can field tanks (even super-heavy tanks!). They also have some fairly unique divisions, such as Loxatl xenos mercenaries, unique psykers (yes, really, [[Rage|Khornate Sorcerers]], but it&#039;s okay, because it was made up by [[Dan Abnett]]) called Gore Mages that turn renegades into special Daemonhosts called Blood Wolves, and Storm Trooper equivalents. Technically, however, they aren&#039;t &#039;&#039;renegades,&#039;&#039; but rather an independent, Chaos-worshipping nation that had never been under control of the [[Imperium]], at least not in living memory. As such, they have a rather unique set of customs, such as cutting their hands on pieces of power armor as an initiation ritual (hence Blood Pact). They also dye their uniforms with the blood of their enemies and display corpses on their tanks. As you can probably tell, [[/tg/]] adores these guys.&lt;br /&gt;
**Conversion opportunities abound. In fact, some people have even made full Blood Pact armies. The most impressive belongs to Dave Taylor; in addition to the full counts-as-Imperial-Guard army, he also scratch-built a Stalk Tank and wrote a datasheet of rules for it. You can find it here: [http://davetaylorminiatures.blogspot.com/2009/10/family-album.html]. &lt;br /&gt;
**A note of caution: the Blood Pact wear special Oni-styled masks that will take considerable time to model with green stuff. For your converting convenience, here&#039;s a link for head swaps with Oni masks: [http://www.thewarstore.com/product61269.html]. And another: [http://maxmini.eu/conversion-bits/head-swaps/fallen-legionnaire-heads-bits]. These may also work when painted the right colour at cheaper cost (with a little green stuff for the oni shape perhaps) [http://anvilindustry.co.uk/Regiments/Infantry-Heads-Helmets/hooded-heads-halfmask]&lt;br /&gt;
*&#039;&#039;&#039;Sons of Sek:&#039;&#039;&#039; Because the Blood Pact is so awesome, you can&#039;t have just one warband. The Sons of Sek are an elite force under the command of Anakwanar Sek (WHOSE VOICE DROWNS OUT ALL OTHERS), who wants to take control of the Sabbat Worlds for himself. They function pretty much the same as the Blood Pact and, by extension, the Guard. However, they do have a couple of unique features, like a Commissaresque commander called a Scourger and an even better-organized, elite force than the Blood Pact.&lt;br /&gt;
*&#039;&#039;&#039;Vraksian Renegades:&#039;&#039;&#039; Basically the &amp;quot;default&amp;quot; renegade army, as [[Forge World]] sold models and provides an army list for them (although it works well enough for most armies). As their name implies, they come from the munitions-storage world of Vraks, where (soon-to-be-Apostate) Cardinal Xaphan decided to secede from the Imperium. He earned the support of the (heavily-armed) populace by telling them that the rest of the Imperium had fallen to Chaos and they were the last untainted humans left. [[Plague of Unbelief|Hey, that sounds familiar!]] The very small percentage of the population that knew the truth of his fall to Chaos became his enforcers and bodyguards. Of course, this was all [[Just as Planned]] by the [[Alpha Legion]], who then threw their support behind the rebellion (hence why they can field Chaos Space Marines as Elites). Also, being from a munitions-storage world, they get access to old-school, super-cool, super-heavies like the [[Malcador]].&lt;br /&gt;
**Here is a kickass Vraks renegade squad for some inspiration (7th row, middle column): [http://www.games-workshop.com/gws/content/article.jsp?categoryId=&amp;amp;pIndex=10&amp;amp;aId=13000009a&amp;amp;multiPageMode=true&amp;amp;start=11].&lt;br /&gt;
*&amp;lt;b&amp;gt;Carnibales&amp;lt;/b&amp;gt;: an uprising occurred on the planet Solo-Baston when the Ecclesiarchy (in all their infinite wisdom) started taking the lands away from the natives. Not liking this, the indigenous population was guided by 2 pairs of [[Blood Gorgons]] Chaos Space Marines (who are by all accounts awesome.) They saw the opportunity in the natives plight and trained them in guerrilla tactics. They also smuggled advanced weapons from offworld which were then assembled by the rebels. Once the rebellion was in full swing, the Ecclesiarchy hadn&#039;t anticipated so many rebels, believing the rebellion to be small. The Carnibales (as they were now known) had managed to capture the planet and executed anyone still loyal to the Imperium. The Imperial Guard eventually came to reclaim the planet but where held off and defeated(!) thanks to the Earthshaker cannon (supersized) the Carnibales captured. After that, the Blood Gorgons added the planet to their growing list of captured planets who enjoy their protection (no sarcasm, they really are not that bad for csm, they love freedom and rebelled against the oppressive Imperium and help others free themselves.)&lt;br /&gt;
**Given the fact that their name seems to be derived from Spanish and that they use guerrilla tactics, think South American rebels. They also have special leaders called Disciples, who follow the teachings of the Blood Gorgons. They are injected with daemon blood and mutated to superhuman levels of strength. Multiple opportunities for conversions. I suggest using the WHFB Chaos sorcerers as Disciples.&lt;br /&gt;
**&amp;lt;s&amp;gt;Carnibales are basically space Taliban&amp;lt;/s&amp;gt; jungle guerrilla fighters. The author who created them, Henry Zou, is an Afghan war vet. Seriously, loose guerrilla army that uses hit and run attacks, hides out in local villages, and receives external support from a clandestine foreign source? &amp;lt;s&amp;gt;That&#039;s either Taliban or Vietcong&amp;lt;/s&amp;gt; Vietcong or latinoamerican guerrilla as the setting of the novel Flesh and Iron is at a jungle world which looks and feels like the Amazonian or Vietnam jungle. Either way, a good look for that sort of force would be just standard dudes in simple clothing (ie the black pajamas worn by the Vietcong) with assorted small arms, think of the rebels in the first Predator movie.&lt;br /&gt;
***The Vraksian Renegades army list is the best suited for this group. They have the Apostate Preachers and Enforcers that can be modeled to be Disciples. They also use light weight skimmers called spikers and one can use the Vraksian salamander&#039;s stats for it. Overall the list has the guerrilla warfare feel of the Carnibales. &lt;br /&gt;
***Given their &amp;quot;armed feudal-worlders&amp;quot; background and insurgent guerrilla army influence, kitbashing [[Tallarn Desert Raiders|Tallarn]] and [[Catachan Jungle Fighters|Catachan]] infantry kits together would make for some good looking models, just be sure to &amp;quot;Chaos them up&amp;quot; a bit.&lt;br /&gt;
*&amp;lt;b&amp;gt;Brethren of Fire&amp;lt;/b&amp;gt;: A [[Tzeentch]]ian LatD force that arose when the entire PDF of the sepulcher world Tachira went [[Chaos|full-on-heretic]] from the Imperium&#039;s failure to stop constant depredations by the [[Dark Eldar]]. Led by a Tzeentchian Chaos Lord-in-exile, the newly extra-heretical forces took complete control of the planet and managed to drive Imperial forces off-world before a warp storm enshrouded it. They&#039;ve since emerged numerous times, seeking slaves and plunder, and backed by a small number of Chaos Marines. Their force organization is based only loosely on the Imperial Guard model, having phased out Imperial Guard recon units in favor of [[Stalk Tank]]s and Mutant packs, though they possess production capabilities and considerable heavy armor, including [[Baneblade|Decimator Super-Heavy Tank]]s. &lt;br /&gt;
*&amp;lt;b&amp;gt;The Ironclad&amp;lt;/b&amp;gt;: Mr. Zou also brings another cool army, the Ironclad, a pirate and marauder army which are somehow connected with the Carnibales (we won&#039;t spoil you here how, just go read the Bastion Wars trilogy) they are an assault horde oriented force which boasts wheeled light tanks and shock armored infantry, any Warhammer Fantasy model with iron plate armour (hence their name) will work great for them, along with some Tauros Venator and Testudos, of special note is that the setting of The Emperor&#039;s Mercy where they appear features a lot of desert geography, so you may mix sand and metallic colours to bring a very nice visual effect, oh, and they are allies with the Blood Gorgons (the guy in the 6th edition CSM book cover is a Blood Gorgon), so this opens the possibility for wonderful ingame alliances.&lt;br /&gt;
*&amp;lt;b&amp;gt;[[Warhammer 40,000: Space Marine|Chosen of Nemeroth]]&amp;lt;/b&amp;gt;: While this isn&#039;t in fact a true regiment and rather a warband of [[Chaos Space Marines]], it does have its own traitor Guardsmen, all wearing a closed helmet with glowing green light and shooting green beams with the lasguns, suggesting they might have something to do with [[Nurgle]]. Why they are in a warband like that is unknown, but might just be there to give the warband some bodies. Their main strategy is to drown the enemy in grenades and agro the shit out of them so the [[Chaos Space Marines|real deal]] can aim their plasma cannon properly. They are absolute pushovers in melee combat and will always try and keep themselves away from the fray, but good [[Emperor|lord]] do you need to get close to them anyway - In comparison to [[Ork|other]] [[Chaos Space Marines|enemies]] in the game. they are small and nimble as fuck, so shooting them can be risky and generally wasted business.&lt;br /&gt;
*&amp;lt;b&amp;gt;[[Prospero Spireguard]]&amp;lt;/b&amp;gt;: The Thousand Sons&#039;s very own Guard regiment. Though how many of them survived after the razing of Prospero, and whether the descendants of the Prospero dudes saved by Magnus by being teleported to the Planet of Sorcerers remains to be debated (quite possibly all of them have mutated into Tzaangors by now), it is still likely that certain Thousand Sons Warbands continue to preserve a successor regiment to the Prospero Spireguard. After all, in &amp;lt;i&amp;gt;The War of the Fang&amp;lt;/i&amp;gt;, the Thousand Sons spent centuries, if not millennia, preparing for an assault on Fenris by recruiting 2 million Guardsmen and their assorted APCs, tanks and artillery to their cause, thus rebuilding the Spireguard entirely from scratch. Of course, the problem was that after Magnus got banished back into the Warp when the Space Wolves unfairly and despicably ganged up on him one after the other (even the ancient Bjorn was no match for Magnus), the Thousand Sons vanished back to the Planet of Sorcerers and left all their mortal troops behind. The abandoned Spireguard were massacred by the vengeful Space Wolves. BUT there&#039;s nothing that says that the Thousand Sons never recruited fresh meat for new Spireguard regiments after that, and despite the focus on Tzaangors (for now), it is possible that a Warband or two continued to rebuild the Spireguard regiments. Well, the sky&#039;s the limit so use your imagination and craft your own narrative!&lt;br /&gt;
*&#039;&#039;&#039;666th Regiment of Foot&#039;&#039;&#039;: A traitor regiment that took part in the Eye of Terror Campaign, fighting under [[Abaddon]]&#039;s orders in [[Cadia]] before it&#039;s untimely demise.&lt;br /&gt;
*&#039;&#039;&#039;[[Servants of the Abyss]]&#039;&#039;&#039;: A breakaway unit from the [[Black Legion]], the Servants are similar to the Chosen of Nemeroth in that it is not traitor regiment but rather a space marine warband that has a significant number of renegade guardsmen. Featured in &#039;&#039;[[Blackstone Fortress|Warhammer Quest: Blackstone Fortress]]&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Grendish 82nd&#039;&#039;&#039;: A traitor regiment that is featured in &#039;&#039;[[Blackstone Fortress|Warhammer Quest: Blackstone Fortress]]&#039;&#039;, specifically the &#039;&#039;Traitor Command&#039;&#039; expansion.&lt;br /&gt;
*&#039;&#039;&#039;The Sighted&#039;&#039;&#039;: Some new kids on the block brought to us by Rachel Harrison&#039;s [[Severina Raine]] series. These guys appear to be a Tzeentch worshipping chaos cult operating out of the Bale Stars region. Lead by a cabal of nine rogue psykers. The Sighted are identifiable by their carrying of glass shards and colored feathers, as well as the occasional removal of eyes. One of their nine leaders was actually a rogue tech priest who used reprogrammed battle automata and homemade servitors that had mirrors for faces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;More regiments coming soon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Realm Of Chaos The Lost And The Damned==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(1st Edition 1990 Hardcover)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I don’t know if this is the right place but i must warn you about this book:&lt;br /&gt;
&lt;br /&gt;
It has some disturbing content before WH40K became more mainstream.&lt;br /&gt;
&lt;br /&gt;
It contains lists, rules, arcane rituals and short storys from authors or other sources that i hope i will never meet.&lt;br /&gt;
&lt;br /&gt;
If you hear voices while reading this, try to ignore them.&lt;br /&gt;
&lt;br /&gt;
I failed to destroy or throw away this book. It was always back on my bookshelf the next day.&lt;br /&gt;
&lt;br /&gt;
My hope to stop this is to send it to someone else.&lt;br /&gt;
&lt;br /&gt;
My advice is to store this in a safe that is locked forever or kill it with fire.&lt;br /&gt;
&lt;br /&gt;
NEVER look at the decorations surrounding each page&lt;br /&gt;
&lt;br /&gt;
[[File:Lostanddammned.jpeg|thumb|200px|left|1990 Chaos! suplement for WFB and 40K]]&lt;br /&gt;
&lt;br /&gt;
[[File:Lostanddammedback.jpeg|thumb|200px|left|1990 Chaos! Backside of Hardcover ]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Lost and the Damned Creation Tables]]&lt;br /&gt;
{{Template:Lost-and-Damned}}&lt;br /&gt;
{{WH40k-Factions}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]][[Category:Chaos]]&lt;/div&gt;</summary>
		<author><name>2603:6000:D440:332C:C976:BEEE:3BC6:F9BB</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Cultist&amp;diff=156767</id>
		<title>Cultist</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Cultist&amp;diff=156767"/>
		<updated>2020-11-30T08:06:38Z</updated>

		<summary type="html">&lt;p&gt;2603:6000:D440:332C:C976:BEEE:3BC6:F9BB: go shill your writefaggotry somewhere else.&lt;/p&gt;
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&lt;div&gt;{{Heresy}}&lt;br /&gt;
{{topquote|1=WE ARE KHAYOS, KHAYOS IS STRONG!|2=[https://www.youtube.com/watch?v=2JrtFazaS7g  A Cultist of the Dark Gods. Yes they pronounce it like that.]}}&lt;br /&gt;
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[[File:Cultists.jpg|350px|right|thumb|[[Khornholio|FOR KHAOSSSS!!!]]]]&lt;br /&gt;
&#039;&#039;&#039;Cultists&#039;&#039;&#039; AKA Cannon Fodder, Chaos Munchies, Whining Bitches, Annoying Squeakers, Edgy Fuckers and Khorne Berserker meatshields are the ragtag team/army of renegade humans, Imperial Guardsmen or peasants who have forsaken the Imperium in turn of having the freedom of indulging in [[Extra Heresy|extra heretical]] pleasure. They are considered as the eviler and spikier counterparts to the [[Imperial Guard]]. While they have smaller balls than their loyal brethren, they are still larger than the [[Chaos Space Marines]]. &lt;br /&gt;
&lt;br /&gt;
(Despite being the lowliest cannon fodder of Chaos they can be dangerous. Billions of Cultists are enough to exterminate even [[First Founding]] Chapters as it was almost the fate of the [[Blood Angels]])&lt;br /&gt;
&lt;br /&gt;
Chaos Cultists are diverse and range from Iron Maiden lookalikes to BDSM [[Dark Eldar]] wannabes, worshipping either [[Chaos Undivided|Chaos as a whole]], or a particular [[Chaos God]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
All planets and civilizations belonging to the [[Imperium of Man|Imperium]] can harbor Chaos organisations, which themselves are as diverse in practice and membership as is imaginable. From the blood-soaked sacrificial cults of feral worlds to the philosophical secret societies of more advanced worlds, the temptations of Chaos can capture all. Indeed, according to the [[Ordo Hereticus]], Chaos Cults can arise from any class of Imperial society, be it impoverished, noble, hive-gang, [[Abhuman]], soldiers, or [[Mutant]].&lt;br /&gt;
&lt;br /&gt;
At first glance they are indistinguishable from normal men, but under their clothes, the flesh is tattooed and branded with sigils that hurt the eyes of any faithful who look upon them. When the Chaos Space Marines come to a planet, the true colours of the Cultists are revealed.&lt;br /&gt;
&lt;br /&gt;
The objective of the Chaos cult is to survive and eventually dominate the society. Mere survival is particularly important on Imperial worlds, where Chaos worship is the greatest of heresies and [[Inquisitors]] are always vigilant and ready to wipe out any taint of Chaos.&lt;br /&gt;
&lt;br /&gt;
Generally clandestine in nature, as discovery could bring with it attention from local [[Adeptus Arbites|Arbites]] all the way up to the [[Inquisition]], cults often hide behind the front of some form of legitimate organization in their attempt to accumulate local or planetary power, such as trade unions, charitable organizations, accepted religious groups and even local variants of the [[Imperial Cult]]. By extension, any honest folk which try to form said organization for real might end up burned at the stake because an inquisitor has a lot on his plate and would rather be safe than sorry.&lt;br /&gt;
&lt;br /&gt;
Extreme political organizations make good fronts for cults, as they naturally attract power-hungry and mentally unbalanced individuals, which make particularly good material for potential cult members. A very successful organization can gain real political power, even gaining enough power to make it possible for the cult to become the governing body of the planet without having to resort to rebellion.&lt;br /&gt;
&lt;br /&gt;
After taking root, and as it expands in power and influence, eventually the cult may end up effectively ruling anything from a township to an entire planet. Eventually, an uprising breaks out, either on purpose or because the cult has grown too large and/or unruly to remain secret any longer. At this point, the cult can be expected to summon aid from their Chaotic masters, ranging from incurring daemonic possession to summoning the Traitor Legions. Cults may also begin to rebel in concert with an invasion of Chaos Marines. The ultimate aim of the cult&#039;s uprising is to overthrow the Imperial government and attain direct control of the world. After the conflict, cultists are often taken back into the [[Eye of Terror]] where they either join the damned population of a [[Daemon World]] or are formed up into a Chaos Warlord&#039;s armed forces.&lt;br /&gt;
&lt;br /&gt;
There are many types of Cults, all of which can be [[Chaos Cults|seen here.]]&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
The Chaos Cultists are garbed in ragged cloaks, macabre masks and sinister-looking hoods, and display an array of intricate features from studs and straps to daggers, wires and pouches. Cultists often carry a mixture of close combat weapons and ranged weapons, including spiked maces, flails, autoguns and auto pistols, as civilian populaces rarely have access to armouries until after the uprising has succeeded. A notable exception to this being when [[Planetary Defense Force|PDF troops]] join the fray, with or without their superiors&#039; knowledge. Occasionally, Imperial Guard regiments turn as well. Backed by their probably also heretical home system with a Hellforge, a Hive World and an Agri World, these make the deadliest available cultists. Any such grand prize of a relatively functional Chaos worshipping star system will also invariably be under joint patronage of Heretic Astartes and Dark Mechanicus.&lt;br /&gt;
&lt;br /&gt;
==Alternative Modeling Options==&lt;br /&gt;
It&#039;s almost a shame that cultists are so disposable, because when it comes to modeling, converting, and proxies, cultists have the capacity to be some of the most characterful units in a Chaos army, even more so than the [[Chaos Space Marines|marines]], as Cultists offer almost complete creative freedom with what they can be. Humans, mutants, [[Xeno|xenos]], whatever, if it&#039;s roughly human-sized and either has or can be fitted with a basic weapon, it&#039;ll work. Chaos has never been picky about what they use as lasbolt catchers, and cultists can represent that to the fullest.&lt;br /&gt;
&lt;br /&gt;
Naturally, two of the most common/accessible cultist alternatives are inevitably [[Beastmen]] and [[Skaven]] models from [[Warhammer Fantasy]]. And with the return of [[Necromunda]], the cultist options have expanded even more.&lt;br /&gt;
&lt;br /&gt;
==Dawn of War==&lt;br /&gt;
&#039;&#039;&amp;quot;&amp;quot;We are chaos, chaos is strong!&amp;quot;&amp;quot;&#039;&#039;&lt;br /&gt;
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In &#039;&#039;[[Dawn of War]]&#039;&#039;, Cultists are the basic scout unit/cannon fodder of the CSM (that&#039;s [[Chaos Space Marines|Chaos Space Marine]] for short) faction, able to go invisible and detect cloaked units, but are also [[Squishy]] as hell (pun not intended). While they are pitifully weak, once they get upgrades with a Chaos Space Marine leader and grenade heavy weapons, you can kiss your ass goodbye (that is until an assault unit gets close and they&#039;re murdered in seconds as despite being a choppy scout unit; they fold like wet paper against everything else.). They appear to use a heretical variation of the standard Imperial [[Laspistol]], but it&#039;s so fucking weak that they&#039;re better off just screaming [https://www.youtube.com/watch?v=2JrtFazaS7g&amp;amp;t=120s Chaaaaaaaaarge!] &amp;lt;s&amp;gt;(Skip to 2:00)&amp;lt;/s&amp;gt; into their enemies&#039; faces. They&#039;re also the cheapest and most numerous (spammy) unit you can field in any CSM army, so much like in tabletop, you can also use them as a squealing [[Tarpit|meatshield]] for your [[Berserker|heavy hitters]].&lt;br /&gt;
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They are infamous for their high-squeak voices sounding more in line with a constipated [https://en.wikipedia.org/wiki/Mickey_Mouse Mickey Mouse]. Their hilarious voice acting and general weak sauce makes them prime fuel for meme-baits and also birthed [[Cultist-chan|this]] adorable monstrosity.&lt;br /&gt;
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&#039;&#039;&amp;quot;&amp;quot;Aaaah, My Spleen!&amp;quot;&amp;quot;&#039;&#039;&lt;br /&gt;
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==Dawn of War 2==&lt;br /&gt;
Dawn of War 2 took out the iconic &amp;quot;FOR KHAOSSS!!!!&amp;quot; voice with a much more grittier and manlier voice. Ironically the voice acting made the Cultists more manly than the Imperial Guard. In DOW2, Chaos Players usually equip their Cultists with Grenade Launchers for maximum [[Lulz]]. Cultists in DOW 2 became more useful now with their ability to create a ritual and build a shrine for each of the respective gods that buffs their allies and suppress their enemies. &lt;br /&gt;
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==See Also==&lt;br /&gt;
*[[Khornholio]] - He wants tippy for his chaotic bunghole. The most infamous Cultist to date. Originated from the hammy voice acting in Dawn of War 1.&lt;br /&gt;
*[[Cultist-Chan]]- Another famous Cultist originating, yet again from the bizarre accent of the Dawn of War 1 Cultists.&lt;br /&gt;
*[[Lost and the Damned]] - When Cultists get their shit together and fight on par with the Imperial Guard.&lt;br /&gt;
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==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Dawn of War Cultist.png|An &#039;&#039;Edgy Fucker&#039;&#039; in Dawn of War.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Lost-and-Damned}}&lt;br /&gt;
{{Template:Chaos Space Marines}}&lt;br /&gt;
{{Death Guard}}&lt;br /&gt;
{{Thousand Sons}}&lt;br /&gt;
{{Emperor&#039;s Children}}&lt;/div&gt;</summary>
		<author><name>2603:6000:D440:332C:C976:BEEE:3BC6:F9BB</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Hi,_I%27m_a_Cultist&amp;diff=251336</id>
		<title>Hi, I&#039;m a Cultist</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Hi,_I%27m_a_Cultist&amp;diff=251336"/>
		<updated>2020-11-30T08:05:08Z</updated>

		<summary type="html">&lt;p&gt;2603:6000:D440:332C:C976:BEEE:3BC6:F9BB: jesus fucking christ will you fuck off to fanfiction.net; you suck at writing.&lt;/p&gt;
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&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>2603:6000:D440:332C:C976:BEEE:3BC6:F9BB</name></author>
	</entry>
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