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		<title>Marines Malevolent</title>
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		<updated>2022-12-28T22:12:54Z</updated>

		<summary type="html">&lt;p&gt;2603:6011:A546:1C00:C9D2:E2DF:9405:86D3: /* codex bro-startes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fail}}&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Marines Malevolent&lt;br /&gt;
|Heraldry = [[File:Marines_Malevolent_Icon.jpg|150px]]&lt;br /&gt;
|Battle Cry = [https://youtube.com/watch?v=UrgpZ0fUixs This ancient Terran chant]&lt;br /&gt;
|Founding = A mistake&lt;br /&gt;
|Successors of = Unknown, as no Chapter, loyalist or traitor alike, in their right mind would admit it. (Though likely from traitor stock.)&lt;br /&gt;
|Successor Chapters = None. Or at least, No Chapter would admit it under fear of being declared traitoris perdita&lt;br /&gt;
|Chapter Master = Scumbag Steve&lt;br /&gt;
|Primarch = &amp;lt;strike&amp;gt;[[Secundus]]&amp;lt;/strike&amp;gt; &amp;lt;strike&amp;gt;[[That Guy]]&amp;lt;/strike&amp;gt; Likely a traitor, definitely hates them too.&lt;br /&gt;
|Homeworld = Worse off for having them&lt;br /&gt;
|Specialty = Being absolute assholes, fuckwads, and douchebags, pissing off the [[Salamanders]], and getting completely burned by said [[Tu&#039;Shan|Salamanders]]&lt;br /&gt;
|Strength = Hopefully declining&lt;br /&gt;
|Allegiance = [[Imperium]] (much to their chagrin)&lt;br /&gt;
|Colours = Piss Yellow and &amp;quot;Hangover poop&amp;quot; Black trim&lt;br /&gt;
}}&lt;br /&gt;
[[File:Marines Malevolent.jpg|250px|thumb|left| Witness the very pinnacle of douchebaggery, the yellow that reeks of &amp;lt;s&amp;gt;scum&amp;lt;/s&amp;gt; PISS. They are every [[Salamanders]]&#039; nightmare and major cause of [[rage|ragequits]]. They are... the Marines Malevolent. Notice they are also the colour of wasps, undisputed douchebags of the &amp;lt;s&amp;gt;insect&amp;lt;/s&amp;gt; world.]]&lt;br /&gt;
&lt;br /&gt;
{{Topquote|Fact #105: The Marines Malevolent are &#039;&#039;&#039;the worst&#039;&#039;&#039;.|[[Games Workshop]] [https://www.warhammer-community.com/2018/10/19/20th-oct-500-facts-for-500-stores/ itself]}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Marines Malevolent&#039;&#039;&#039; are a [[Space Marines|Space Marine]] [[Space Marine Chapter|Chapter]] in [[Warhammer 40,000]]. They have only two real defining characteristics beyond their piss-hued [[Ceramite]]: they are complete assholes (even by WH40k standards), and they hate the [[Salamanders]], and are hated by every loyalist, and a few traitor chapters, which is probably related to the first point. It may also be related to their &#039;&#039;unique&#039;&#039; approach to hostage situations (hint: it involves [[Whirlwind]]s, poison gas, and probably [[Warlord Battle Titan|Warlord titans]]) They&#039;re such super massive assholes that, if their douchebaggery manifested in reality, it would be as a [[Warp]] [[Great Rift|Rift]] which would collapse in on itself and sucks in the entire universe. Imagine [[Angry Marines]] but with all the anger, rage, and lolrandom cursing replaced with passive-aggressiveness, zero empathy, and complete dickishness. They&#039;re pretty much the poster boys of everything bad about the [[Imperium of Man|Imperium]] rolled into one collection of chucklefucks who&#039;s closest thing to a virtue is not falling to the ruinous powers. Between that and the name, they&#039;re collectively the [[Goge Vandire]] of Space Marine Chapters: almost comically evil, comically dickish, and overtly malignant... except that the Imperium eventually &amp;quot;solved&amp;quot; their Goge problem, at least.&lt;br /&gt;
&lt;br /&gt;
==Relationship with the wider Imperium of Man==&lt;br /&gt;
They have a shortage of [[Power Armour|power armour]] (pissing off the [[Adeptus Mechanicus]] tends to have that effect), so they use [[Pauldron|whatever parts of it]] they can find. In the novel &#039;&#039;Salamander&#039;&#039; by Nick Kyme, they even steal some from an abandoned forge ship. Not only do they justify such acts by necessity born of their own infamy, but also by their sheer contempt for anyone who is &amp;lt;s&amp;gt;inferior&amp;lt;/s&amp;gt; not them. This, coupled with their aforementioned lack of empathy, means they show outright scorn towards the common people of the Imperium, and won&#039;t bat an eye at slaughtering confirmed faithful humans to accomplish their goals, such as wading through the unclean masses in their spikiest boots on their way to convert the Ministorum orphanage into a new firing range. &lt;br /&gt;
&lt;br /&gt;
A few Chapters, such as the Salamanders and the [[Lamenters]] (The counterpart to the Marines Malevolent in many ways, being poorly equipped and distrusted by the Imperium at large, but also being genuinely compassionate to regular humans as opposed to these [[Murderhobos|dickwads]]), go out of their way to minimize casualties. &#039;&#039;Battle-brothers, we few are all that stand between the heretics and the refugee camp behind us. The PDF and the Guard have not the men to spare to protect this place as they withdraw themselves. [[Noblebright|But curses upon ourselves and our Chapter if we allow that degenerate rabble to harm the Emperor&#039;s faithful!]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Most Chapters, such as the [[Imperial Fists]] or [[Ultramarines]], regard casualties, particularly those of the collateral nature, to be unfortunate but largely unavoidable. &#039;&#039;Yes, many civilians and Guardsmen died during the orks&#039; assault on the hive, but had we not fought the xenos there, many more would be dead. Civilian casualties should be avoided but the mission always comes first.&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
Some Chapters, like the [[Minotaurs]] and the [[Alpha Legion]] will actively kill fellow imperials when necessary (say, you cannot have someone spouting important information if they&#039;re captured, so that person needs to be silenced) or let them be killed (like bait - the Minotaurs are known to do that) in order to ensure a very important goal is achieved and in fact more lives are saved in the long run – “lives are the emperor’s currency” after all, so fucking use it well and certainly don’t fucking waste it. Those chapters will do so because it is necessary and there are no better options, however, they will be under no illusions what they did and certainly won’t be dicks about it (this is the attitude of the Inquisition too, contrary to popular perception). &#039;&#039;Yes, we allowed those civilians and Guardsmen to be slaughtered, for if we did not the xenos could not have been wholly eradicated. I pray their souls will find peace at the Emperor&#039;s side, but their deaths were necessary to prevent far more.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
But then we have the Marines Malevolent; their attitude is that the dead are worthy of contempt, for they were too weak to live, and if the wounded suffer, then it is likewise because they are wretchedly weak. This might be why the other Space Marine assholes known for sacrificing civvies, the [[Star Phantoms]], nearly destroyed the chapter during the [[Macharian Heresy]]. &#039;&#039;Help, Guardsman? No, you will only have my scorn.&#039;&#039; The Star Phantoms may be dicks, but they at least get shit done.&lt;br /&gt;
&lt;br /&gt;
Their callous and insufferably smug attitude towards authorities and civilians has even caused the ire of the [[Inquisition]] to press charges to &amp;lt;s&amp;gt;censure the chapter&amp;lt;/s&amp;gt; declare the entire chapter traitoris perdita. [[Wat|Yes, even the trigger-happy Dickbags that pop]] [[Exterminatus]] [[Derp|like Christmas presents,]] [[That Guy|find the Marines Malevolent to be fucking unpleasant and cruel towards civilians.]] In fact, when the [[Star Phantoms]] nearly blew up the Marines Malevolent [[lulz|by total accident]] on some planet called Thoth, the Inquisition found the irony so hilarious they didn&#039;t press any charges against the Phantoms.&lt;br /&gt;
&lt;br /&gt;
==Relationship with other Space Marine Chapters==&lt;br /&gt;
&lt;br /&gt;
At this point, with the amount of hatred the Chapter has garnered, it&#039;s pretty amazing in and of itself that several other, cooler Chapters don&#039;t just petition the [[High Lords of Terra|High Lords]] to disband them and give the armour and weapons to other Chapters who don&#039;t shit themselves laughing after launching artillery at a refugee camp. Hell, since the Imperium is so &amp;lt;s&amp;gt;bumfuck stupid&amp;lt;/s&amp;gt; {{BLAM|&#039;&#039;&#039;HERESY&#039;&#039;&#039;}} {{BLAM}}, Stuck up its own ass, they could probably get away with being stamped as &#039;Traitors&#039; for killing civilians for no reason...in fact some of the inquisition have done that already, but the order has yet to reach the high lords. (ooh, some Kommandos are nearby. It&#039;d be nice if we had some sort of low-key, un-Power Armoured marine who has been trained in stealth and reconnaissance to go and take them out).&lt;br /&gt;
&lt;br /&gt;
And should that happen, I can&#039;t think of too many Chapters who would turn down the chance to kick the Marines Malevolent in their collective dicks. Especially if the [[Minotaurs]] and [[Carcharodons|SPESS SHARKSH!!!]] happen to be in the area. One of the Malevolents challenged a [[Black Templar]] to an honor duel, just so he could take the Templar&#039;s armor when he won, so the Templars would probably be first in line as well. &lt;br /&gt;
&lt;br /&gt;
They even blackmailed a First Founding Chapter Master to the point that he had to physically restrain himself from smacking the fuck out of the Malevolent representative.  When the two met again at the end of the Third Armageddon campaign, said Chapter Master openly insulted the Malevolent Captain (after he beat the ever-living fuck out of him in private) in front of the entire army, causing much sniggering amongst the nearer [[Imperial Guard|Guardsmen]] and earning the Chapter Master ([[Tu&#039;Shan]]) the title Hero of Armageddon.&lt;br /&gt;
&lt;br /&gt;
Well OK, he got it for kicking [[Ghazghkull Mag Uruk Thraka|Thraka&#039;s]] ass, but who cares.&lt;br /&gt;
&lt;br /&gt;
One could make the argument that this dickishness is just extreme pragmatism, combined with scorn towards everyone (including their own) who show weakness. You&#039;d be wrong. Being pragmatic isn&#039;t bad in itself as such Chapters like the [[Raven Guard]], or their successors like the [[Raptors]], show multiple times, but the Marines Malevolent are just callous. They see others as an interference in doing their job as Marines, while those who prevent them in doing so actually do so because even they draw a line. An Inquisitor must be pragmatic due to the things he has to deal with constantly, but even then he wouldn&#039;t go that far as to put an entire sector to the torch unless he has enough evidence to justify this act, and even then he&#039;ll go to great lengths to hit places where heresy and corruption are at its worst and then cauterize the rest before it grows and strengthens itself. The Raptors Space Marines are known for their pragmatic take on warfare, yet even then they will never go so far as to waste allies or bombard a place with civilians in it. This is the reason why Marines Malevolent are not liked &amp;lt;s&amp;gt;that much&amp;lt;/s&amp;gt; by the Imperium.&lt;br /&gt;
&lt;br /&gt;
They also have piss-coloured armour, the ungrateful fucks. &lt;br /&gt;
&lt;br /&gt;
Other forces in the Warhammer 40k universe may be EEEEEEVIL!!! on some sort of grand cosmic scale of [[Grimdark|grimdark]], but very few are just nasty, petty, and cruel in an all-too human way. They treat their [[Chapter Serf]]s like slaves, and for those not in the know, this is otherwise unheard of. That&#039;s not grimdark, M&amp;amp;Ms, that&#039;s just... unpleasant.&lt;br /&gt;
&lt;br /&gt;
In short, in a galaxy of horror and tragedy, most suffer jadedly, a few grieve but only the Marines Malevolent jeer.... well, and the [[Iron Hands]], but [[Skub|that&#039;s basically retconned now]]. Alternately: a Marine Malevolent is, on average, ten pounds of jerkwad in an eight pound bag.&lt;br /&gt;
&lt;br /&gt;
==42nd Millenium==&lt;br /&gt;
They&#039;re still active in the 42nd Millennium (unfortunately). A Marines Malevolent relief force arrived to rescue some Custodians defending Primaris Marine Gene-tech on Loque II, just in time to rescue the last surviving Custodian and the gene-tech. Knowing the Marines Malevolent, they probably not only tried to take the gene-tech but they probably [[Galactic Partridges|took the credit too]].&lt;br /&gt;
&lt;br /&gt;
The Malevolent were last seen on the world of Etariis, leading the desperate retreat of several Space Marine Chapters but having managed to succesfully blow a certain [[Khârn]]&#039;s ship to pieces, [[Not as planned|only for The Betrayer to board one of theirs and steal it in return]].&lt;br /&gt;
&lt;br /&gt;
==codex bro-startes==&lt;br /&gt;
If there were a chapter of space marines that would act like dicks and claiming every tactical move from the [[Codex Astartes|codex]] was invented by them ( including [[Indrick Boreale#Steal Reign|Boreale&#039;s steel rain]], and the defensive maneuvers of the [[Imperial Fists]]) it would be these guys. No space marines could be such an asshole on such a scale without a big book to guide them.&lt;br /&gt;
&lt;br /&gt;
Hence, we have the codex bro-startes, a flagrantly plagiarized knock off of the Codex Astartes with the words “written by [[Roboute Guilliman]]” scribbled out and replaced it with scumbag Steve. And the foreword section which says “with love to my brother [[Vulkan]]” burned out with industrial acids.&lt;br /&gt;
&lt;br /&gt;
This book is a go to guide for how to be a dick in power armor. Guidance includes:&lt;br /&gt;
&lt;br /&gt;
-when to be a dick&lt;br /&gt;
&lt;br /&gt;
-where to be a dick, &lt;br /&gt;
&lt;br /&gt;
-what time to be a dick, &lt;br /&gt;
&lt;br /&gt;
-what to wear while being a dick, &lt;br /&gt;
&lt;br /&gt;
-how to be a dick in the audio pictorium (cinema)&lt;br /&gt;
&lt;br /&gt;
-how to be a dick on the battlefield&lt;br /&gt;
&lt;br /&gt;
-how to be a dick off the battlefield&lt;br /&gt;
&lt;br /&gt;
-how to be a dick on Sanguinala&lt;br /&gt;
&lt;br /&gt;
-how to convince entire star systems into believing you are the Emperor’s actual finest.&lt;br /&gt;
&lt;br /&gt;
-how to steal master crafted wargear and never give it back&lt;br /&gt;
&lt;br /&gt;
-how to be a passive aggressive asshole&lt;br /&gt;
&lt;br /&gt;
-how to be an aggressive asshole&lt;br /&gt;
&lt;br /&gt;
-how to make others into an aggressive asshole&lt;br /&gt;
&lt;br /&gt;
-how to make others into a passive aggressive asshole&lt;br /&gt;
&lt;br /&gt;
-when to send guardsmen to their deaths&lt;br /&gt;
&lt;br /&gt;
-when to steal their grieving girlfriends and widows after you ordered their boyfriends unnecessary deaths.&lt;br /&gt;
&lt;br /&gt;
-how to send an inquisitor to anyone you hate with this one easy phrase&lt;br /&gt;
&lt;br /&gt;
-how to send a chaplain to any marine you hate with this one easy phrase&lt;br /&gt;
&lt;br /&gt;
-101 ways to piss off a salamander with more additions by the chapter’s first company.&lt;br /&gt;
&lt;br /&gt;
-101 ways to scare a guardsman into Crippling PTSD&lt;br /&gt;
&lt;br /&gt;
-when and how to open fire on civilians including trajectories, use of anti personnel ammunition, range finding, and suggestions by the chapter’s devastator company&lt;br /&gt;
&lt;br /&gt;
-how to make a Mechanicum Adept cry using only a mortal hammer and a toaster&lt;br /&gt;
&lt;br /&gt;
-when to show up at a Terran youths birthday party and steal their cake”&lt;br /&gt;
&lt;br /&gt;
-when to show up at a Terran youths party and steal their birthday presents”&lt;br /&gt;
&lt;br /&gt;
-when to show up at a terran youths birthday party and steal their sister...and never call her again!&lt;br /&gt;
&lt;br /&gt;
- a philosophical treatise that states how much of a dick vulkan was but perturabo made some oddly compelling points, and also why hammers are dumb&lt;br /&gt;
&lt;br /&gt;
- why black and yellow is stylish and a manly color and green and black is for powered armored fart huffers&lt;br /&gt;
&lt;br /&gt;
- 350 ways to drive your land raider/spartan/mastadon to drive the other astartes pattern drivers utterly insane!&lt;br /&gt;
&lt;br /&gt;
- 99 ways to piss off a Custodes to the point of borderline Heresy and still get away with it&lt;br /&gt;
&lt;br /&gt;
-101 ways to pick up Sororitas and 801 excuses for why you cant see them anymore despite promising to take them for a cup of [[recaf]]”&lt;br /&gt;
these include but are not limited too&lt;br /&gt;
&amp;quot;im joining the death company&amp;quot; &amp;quot;I have to assault a hive ship tomorrow morning&amp;quot; &amp;quot;i lost your astropath number&amp;quot;, &amp;quot;i just found out im a psyker&amp;quot; and many more&lt;br /&gt;
&lt;br /&gt;
-Astropathic scams for the uninitiated, including pretending to be a lonely Sororitas or an Inquisitor&lt;br /&gt;
&lt;br /&gt;
-claiming to be the 11th lost primarch and only needing a few Thrones to access your bank account on Holy Terra”&lt;br /&gt;
&lt;br /&gt;
-claiming to be selling land on holy terra which will grant you the title of lord inquisitor for just a few measly dollars in your local currency&lt;br /&gt;
&lt;br /&gt;
- use of hellstorm ammunition in orphanages, retirement homes, and maternity wards.&lt;br /&gt;
&lt;br /&gt;
- an entire treatise on why the orphans of the imperium are weak and so are their parents and therefore deserved to die to hellfire and whirlwind rounds&lt;br /&gt;
&lt;br /&gt;
- a 100 page list of imperial contacts and outside influences labeled as useful in causing more dickery (these include assholetep, vect, eldrad, exterminatus-happy inquisitors, etc.)&lt;br /&gt;
&lt;br /&gt;
- that one time brother captian chaddicarus totally beat a custodian shield captain at an arm wrestling contest and was GIVEN his apolonian spear&lt;br /&gt;
&lt;br /&gt;
- that one time brother sergent chaddicarus sniped an aledari pathfinder team with a pistol and subsequently beat 4 ork meganobz with his bare hands at the same time&lt;br /&gt;
&lt;br /&gt;
and many others, there’s also a few bits and bobs about fighting as space marines, but most of those pages were torn out so they could include “204 objects that could be repurposed as a bong”&lt;br /&gt;
&lt;br /&gt;
==Characters (or lack thereof)==&lt;br /&gt;
They have only a few named characters, and only a few of these characters are alive at the time of the &#039;present day&#039; in 40k. They had no fewer than thirty three of their 2nd Company (including a Veteran Sergeant, &#039;&#039;two&#039;&#039; Techmarines, a pilot, and a &#039;&#039;&#039;fucking APOTHECARY&#039;&#039;&#039;) get infected by the Obliterator Virus while they were boarding the ship &#039;&#039;Demetrion,&#039;&#039; so Vinyar basically told them to go hit themselves with Tu&#039;Shan&#039;s Thunder Hammer until they were purified.  We are not kidding.&lt;br /&gt;
&lt;br /&gt;
===Captain &amp;quot;Dickbag&amp;quot; Vinyar===&lt;br /&gt;
The only Malevolent known to be alive at the time of Medusa was &#039;&#039;&#039;Vinyar,&#039;&#039;&#039;. The chapter&#039;s Captain of the 2nd Company, who has a raging grudge against Tu&#039;Shan, and the actual cause of most of the Chapter&#039;s reputation. No really. read the books. While the chapter has a reputation for being dicks, its because they are compared to the snugglebunnies called the [[Salamanders]], but overall are only dicks out of pragmatism. FUCKING VINYAR though is your &#039;garden variety&#039; &#039;&#039;petty&#039;&#039; &#039;&#039;&#039;goddamn JACKASS&#039;&#039;&#039;. While a normal Marine Malevolent will use one of his brothers as bait for the enemy so the rest can attack more safely, Vinyar will straight have one of the other Marine Malevolent&#039;s killed just to clap back at that guy&#039;s friend. Or have a bunch of his troops, who got chaos corrupted, attack an allied Astartes homeworld, just to clap back at that guy for calling him out on his dickatry! And unlike most unreasonably petty fucking jerkoffs depicted in 40k, Vinyar doesn&#039;t even have the excuse of being Chaos corrupted. &#039;&#039;&#039;HE IS JUST A COMPLETE PRICK&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Veteran &amp;lt;s&amp;gt;Ballsack&amp;lt;/s&amp;gt; Ballack===&lt;br /&gt;
Ball&amp;lt;s&amp;gt;s&amp;lt;/s&amp;gt;ack was a member of the chapter&#039;s elite 1st Company veteran &#039;Vilifiers&#039;. A surprisingly Cool Guy for being a douchebag Marine. Like letting the guardsmen they were working with get some extra sleep, because they are normal humans who kinda need that kinda thing. Granted he later used a new member of his company as bait for the Orkz, just in case you started to forget which Chapter he is from. He was also pretty badass and managed to beat a Black Templar Sword Brethren in a 1v1 duel (by deliberately goading him and getting him to agree that the winner takes the other&#039;s gear). &amp;lt;s&amp;gt;Ballsack&amp;lt;/s&amp;gt; was killed when &amp;lt;s&amp;gt;Dickbag&amp;lt;/s&amp;gt; Vinyar told the aforementioned Templar&#039;s bros where to find him, with one of the Templars just literally stabbing &amp;lt;s&amp;gt;Ballsack&amp;lt;/s&amp;gt; in the back. As he died &amp;lt;s&amp;gt;Ballsack&amp;lt;/s&amp;gt; actual approved and complimented the Templar for being more of an underhanded dick than him.&lt;br /&gt;
&lt;br /&gt;
==Chapter Tactics==&lt;br /&gt;
&#039;&#039;&#039;Friend no one Likes:&#039;&#039;&#039; When determining the level of allegiance between a faction with this chapter tactic and another without it decrease the standard level of allegiance as shown on the allies matrix by one to a minimum of &#039;&#039;Come the Apocalypse&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Victory at any Cost:&#039;&#039;&#039; Units with this chapter tactic may make shooting attacks at enemy units that are locked in close combat with any allied unit that does not have this chapter tactic. To represent the nature of firing into a swirling melee use the following rules when firing: If using a blast or template weapon place them as usual but allied models may be under its starting position and roll for scatter as necessary. If firing another kind of weapon target the enemy unit as normal and roll to hit with a -1 to ballistic skill. For each successful to hit, roll to wound against the enemy unit, but for each miss roll to wound against the allied unit. All wounds are randomly allocated and saves may be taken as normal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disdain for the Weak:&#039;&#039;&#039; Units with this chapter tactic automatically pass morale checks the unit must take due to Casualties or to Losing an Assault.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Because I Feel Like It:&#039;&#039;&#039; Sergeants and characters in a unit with this chapter tactic gain the &#039;&#039;Summary Execution&#039;&#039; rule.&lt;br /&gt;
&lt;br /&gt;
==Progenitor chapter==&lt;br /&gt;
&lt;br /&gt;
While no chapter would admit it, there are a number of sound theories regarding the progenitor of this group of douchebags. All of them posit that their stock of gene seed came from a traitor. And most of them posit that they were not progenated from the first 20 legions, but one of their successor chapters.&lt;br /&gt;
While little is written of them, their attitudes (pragmatic, bitter, spiteful, consider one another disposable, consider others even more so, and massive entitlement) REEKS of [[Iron Warriors]]. Their colors of yellow &amp;amp; black seem reminiscent of the Iron Warriors&#039; signature hazard stripes (and they still use the Iron Warriors hazard stripes too). Their Chapter emblem is just the Iron Warriors&#039; marking for Fast Attack with a wing on it. However a member of the iron warriors (who wishes to remain anonymous) Expressly denied any involvement with the chapter. Insisting “we are called ruthless and cruel but we still respect humanity to an extent, they don’t... and we would be glad to deal with them for you.” (This offer was refused)&lt;br /&gt;
&lt;br /&gt;
There is also the option, oddly enough, of them being [[Rage|descendants of the Salamanders themselves]]. After all, several of them &#039;&#039;did&#039;&#039; join with the Dragon Warriors, who are not only comprised of traitor salamanders and successors, but also bear the Salamanders&#039; old name from the Unification Wars/early Great Crusade.&lt;br /&gt;
&lt;br /&gt;
Also, while not being a Second Founding chapter (supposedly) much of their wargear dates back to the Great Crusade. This includes Cataphratii terminator armour and Combi-Bolters (instead of stormbolters). Then again, much of it was probably stolen from other Space Marine chapters.&lt;br /&gt;
&lt;br /&gt;
==The Civilian Bombing==&lt;br /&gt;
A lot is made of the Marines Malevolent&#039;s bombing of civilians during the Third War for Armageddon, what with it being their agreed upon douche establishing moment. The thing is, it really is one of their least heinous crime and shows the writers have no idea what they&#039;re doing or are unaware of the realities of war. Even in Modern times, intentional civilian casualties are common. Terrorists are known for taking civilian targets as human shields. The USMC bombed a stadium hijacked by Al-Queda operators along with their civilian hostages; the premise being that the terrorists would cause more innocent deaths if left alive then what was caused by the bombing. It is even arguable that killing the civilians in a Ork infested camp is a mercy. In The War of the Beast, humans were used as cattle and in the videogame Space Marine, the orks gleefully and systemically killed everyone, many of which just died tired. It can also be argued that the fight with the Salamanders was equally their fault (face it, the Salamanders don&#039;t have a single pragmatic bone in their bodies).&lt;br /&gt;
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Strangely, the problem everyone has with the Marines Malevolent is that they &#039;&#039;just don&#039;t care&#039;&#039;. The fact that they feel no remorse or shame whatsoever for their actions ticks people off. Even tho there are hosts of other chapters who are similarly callous and noone bats an eye. And to be fair, not all the MMs are so heartless. After the shelling of the Ork camp, the last surviving prisoner shot a MM with a bolt pistol for the collateral damage.  The shot only scuffed his armor, and the MM went to kill her. But another MM punched him in the face to protect her, claiming that enough human blood had been shed that day.&lt;br /&gt;
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==Daily Rituals==&lt;br /&gt;
04:00: Morning. Marines Malevolent awaken and turn off the obnoxious heavy metal music and strobe lights playing outside of their soundproofed bedrooms. The chapter &amp;lt;s&amp;gt;slaves&amp;lt;/s&amp;gt; serfs are beaten and whipped to awaken them from their 4 hours of sleep. Any who protest are shoved into hunter missiles.&lt;br /&gt;
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05:00: Enforcement of Morale. Said hunter missiles are launched to awaken the local populace. They always try to aim for adult care centers or hospitals. &lt;br /&gt;
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06:00: Morning Prayer. The chapter serfs are sent to collect cotton in the fields whilst the Marines Malevolent pray to the Emperor. These prayers are usually outright ignored.&lt;br /&gt;
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07:00: Morning Firing Rites. The chapter serfs return in time to be used as target practice for neophytes. They also practice yelling passive aggressive insults at the serfs for when any Salamanders show up.&lt;br /&gt;
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08:00: Morning Meal. The Marines Malevolent eat a light meal of waffles and milk. Any slightly overcooked waffle demands the immediate conversion of ten serfs into servitors.&lt;br /&gt;
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09:00: Morning Battle Practice. Said servitors are destroyed with extreme prejudice with their families being sent messages about how worthless they were in life and death with pictures of their corpses attached to the letters. &lt;br /&gt;
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10:00: Midday Battle Practice. The chapter gathers to talk shit on the majority of the Imperium. This takes a large portion of the day, as the Mechanicus, Militarum, Ecclesiarchy, Inquisition, Iron Hands, Ultrasmurfs, Black Templars, Salamanders, half the population of their planet, and Angry Marines are all talked copious amounts of shit. This time is also set aside to defend the chapter when someone hears that they were talking shit.&lt;br /&gt;
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11:00: bitches, beer and doritos hour:  unlike more noble chapters [[lamenters]] the marines malevolent will spend the next hour looking to steal beer, food and girlfriends from loyal imperial citizens. Favorite hook up locations include, the schola volleyball team, the gym, the club, an engagment party, a hen party, a wedding(the bride is aceptable), a divorce, a sororitas convent, nocturnes daughters(double points if they happen to have older brothers in the salamanders chapter) and any and all frat partys in the segmentum. this will usually be done cruising around in one of the chapters noisy landspeeders.&lt;br /&gt;
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12:00: get into fights for no reason hour: following on from the marines malevolents attempts to steal things battle brothers of the chapter will purposefully get into fights with anyone and everyone, especially the salamanders, and the elderly, beating up civilians is not only allowed but encouraged, stealing a loyal imperial citizens girlfriend is praised, and in line with the lamenters awful book the codex &amp;quot;bro-startes&amp;quot; the chapter warcry of &amp;quot;you wanna go bruh!?&amp;quot; will be issued to any challenger before arbites are called in &lt;br /&gt;
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15:00: Afternoon Battle Practice. Realise they wasted all that time pointlessly, and so take it out on the chapter serfs by either killing them or burning the cotton they collected. May also fight any Salamanders that happen to be nearby (and usually get beat up by said Salamanders).&lt;br /&gt;
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16:00: Tactical Indoctrination. The Marines Malevolent study the works of history&#039;s greatest shitcunts, assholes, piss stains, arse weasels, ovary thieves, and cock munchers for inspiration. The first company read the collected works of the most revered of the Chapter&#039;s icons; the xenos abomination [[Assholetep]], and the horrid [[Eldrad]], kept secret from the rest of the Imperium. &lt;br /&gt;
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17:00: Recruitment. Kidnap innocent civilians to replenish their dwindling number of serfs. May also kidnap orphans to become future Marines Malevolent.&lt;br /&gt;
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18:00: Evening Meal. The Marines Malevolent titter and giggle to themselves about how mad they made everyone else during their feast. Sometimes they try to eat cake stolen from Children&#039;s birthday parties, but usually cannot because the Inquisition orders the Blood Ravens to steal it back. The Blood Ravens are all too happy to oblige.&lt;br /&gt;
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19:00: Night Fighting Training. The Marines Malevolent initiate evening battle practice. May or may not involve deepstriking directly into a funeral and making death jokes, depending on how they feel at the time.&lt;br /&gt;
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20:00: Free Time. The Marines Malevolent do all sorts of recreational activities. Typical activities include: Fine-tuning their lack of empathy for any other living being, blowing cigarette smoke into asthmatic children&#039;s faces, running up as big of an Astropath charge as possible with long-distance, meandering and awkward calls that you aren&#039;t quite sure if you should hang up on, trying to start fights between loyalist chapters, &amp;quot;urban driving practice&amp;quot; (Smashing civilian homes over with land raiders), verbally harassing any nearby orders of the Sisters Of Battle, and acquiring sweets by stealing them from small children after popping their balloons, robbing the poorest citizens and then give all the stolen scrap to puppy mills so they&#039;ll have more puppies for recreational kicking.&lt;br /&gt;
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23:00: Bed time. The Marines Malevolent decide to go to bed. They turn the heavy metal back on turn on obnoxiously bright strobing middle finger pattern spotlights to make sure none of the plebs get any sleep, whether they be the Techpriests at the nearby manufactorum or the lowliest peasant. &lt;br /&gt;
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00:00: Actual Bed Time. The Chapter Serfs are finally permitted to &amp;quot;sleep&amp;quot;, though this is made harder with the Marines&#039; [[noise weapon]] tier snoring.&lt;br /&gt;
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==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;210&amp;quot; position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot;&amp;gt;&lt;br /&gt;
Image:50448-Marines_Malevolent_40k_Space_Marines_Armageddon_Yellow.jpg|A squad of Marines Malevolent, resplendent in their piss colored armor.&lt;br /&gt;
Image:Gallery_Maelovent_Boxes.jpg|[[METAL BOXES|YELLOW BOXES!]] [[Firaeveus Carron|Carron]] would be pissed.&lt;br /&gt;
Image:99001_md-Marines_Malevolent,_Powerfist_Sergeant.jpg|Brother-Captain Assneus Dickeos.&lt;br /&gt;
Image:Marines_Malevolent_banner.png|Salamanders (or most Imperials for that matter) groan and cringe when the Marines Malevolent arrive.&lt;br /&gt;
&amp;lt;/Gallery&amp;gt;&lt;br /&gt;
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==See Also==&lt;br /&gt;
* [https://youtu.be/lVmmYMwFj1I Unofficial theme song for the Marines Malevolant]&lt;br /&gt;
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{{Template:Marines-Official}}&lt;br /&gt;
[[Category:Warhammer 40,000]][[Category:Imperial]][[Category:Space Marines]]&lt;/div&gt;</summary>
		<author><name>2603:6011:A546:1C00:C9D2:E2DF:9405:86D3</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Leman_Russ_Battle_Tank&amp;diff=306315</id>
		<title>Leman Russ Battle Tank</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Leman_Russ_Battle_Tank&amp;diff=306315"/>
		<updated>2022-12-28T21:42:25Z</updated>

		<summary type="html">&lt;p&gt;2603:6011:A546:1C00:C9D2:E2DF:9405:86D3: &lt;/p&gt;
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&lt;div&gt;&#039;&#039;Were you looking for [[Leman Russ]], the [[primarch|wolf]] of [[Space Wolves|Wall Street]]?&#039;&#039;&lt;br /&gt;
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[[File:Leman Russ TAAANNNKKK!!!.png|350px|thumb|right|This tank uses the [[Rage|tears]] of [[MEQ]] dependent players as fuel for its engine.  Which it might literally be capable of.]]&lt;br /&gt;
{{Topquote|What I cannot crush with words I will crush with the tanks of the [[Imperial Guard]]!|[[Lord Solar Macharius]]}}&lt;br /&gt;
{{Topquote|Your foe is [[Necron|well equipped]], [[Eldar|well-trained]], [[Ork|battle-hardened]]. He believes [[Chaos|his gods are on his side]]. Let him believe what he will. We have the tanks on ours.|Colonel Joachim Pfeiff, [[Death Korps of Krieg|Krieg]] 14th Armoured Regiment}}&lt;br /&gt;
{{Topquote|Leman Russ was a rolling deathtrap. Its tall profile was so notoriously awful that no commander ever wanted to be squadron leader - the only thing big enough to shield a Leman Russ during operations was another Leman Russ, so better to keep the command unit ahead of you for as long as you could. Its fragile tracks were exposed and its armour was a mess of easy-to-hit vertical planes. The standard pattern sponson-bulges just presented another flat edge to destroy, another reason to be glad not to have them. The interior was noisy and prone to bursting into flames whenever a loader coughed too loudly. And, if you were truly unlucky enough to have those sponsons, there was only one escape hatch, right at the top of the main turret, and so the chances of getting out alive in case of all-too-likely disaster were practically zero. No, whoever had designed the Leman Russ - Kaska had always assumed it wasn&#039;t actually the primarch of the VI - was a moron. Or a sadist. Or both. The only things it had going for it were cheapness, mechanical reliability and a certain rugged survivability in numbers. The design was so brutally simple that the Imperium was able to churn them out by the million. It mattered less that each individual unit was a study in self-harm when you could overwhelm a battlefield with hundreds of them. Still, all in all, the crews had few illusions about the tanks they rode into war. Deathboxes, they were called, and homewreckers, and other, earthier, names too.|[[Chris Wraight]] deciding to be edgy and not let stupid things such as an actual model or game rules get in the way.}}&lt;br /&gt;
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The &#039;&#039;&#039;Leman Russ Battle Tank&#039;&#039;&#039; is the most common tank in the [[Warhammer 40,000]] universe. In appearance it is essentially the product of a drunken three-way between an old [[Wikipedia:Mark V tank|British Mark-V]], a [[Wikipedia:Char B1|French Char B1]], and a [[Wikipedia:T-34|Russian T-34]]. It is also the biggest pain in the ass, point for point, that a player will encounter when fighting the [[Imperial Guard]]; the Leman Russ Battle Tank is so reliable and hard-hitting that it is named after the rapetastic Space Wolf Primarch, [[Leman Russ]] due to the legion&#039;s rediscovery of the design. The Leman Russ is widely considered one of the most religiously useful vehicles the Imperial Guard have on the tabletop, boasting both heavy firepower and good utility; it is easily one of the best tanks for cost in Warhammer 40K tabletop, with the ability to [[rape]] [[Necron]] and [[Space Marine|SPESS MEHREEN]] players through judicious use of ordnance and weapons fire. Heavy armour and the ability to fire the main gun twice if it moves slowly makes it capable of delivering serious punishment - and that&#039;s before the tank&#039;s substantial secondary armament of [[Lascannon]], Heavy [[Bolter]]s, Plasma Cannons, and/or Multi-Meltas is factored in. The LRBT is not a tank designed for tactical advantage or to have the best possible MBT. It is designed for strategic superiority and to be shipped out by the millions to billions.&lt;br /&gt;
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It looks older than the Emperor&#039;s toilet-dreadnought, however. One could argue that some of the Leman Russ&#039; design elements, such as the tracks that overlap the hull and have no suspension whatsoever, are obsolete even by early 20th century standards. The tank kit itself is also old as balls, having been first released in 1994, and to some extent it lacks the very high level of detail found on newer plastic tank kits such as the [[Repulsor Tank|Repulsor]]. That being said the model is well suited for kitbashing, and GW performed a mild refresh in 2010 when the option to build different main weapons was included as an update to the kit (to clarify- the kit was entirely redone, but the design remained vitually identical. The only real change was the turret, which became a little larger and gained armour plating, and new track markings to make assembly a bit more idiot-proof).&lt;br /&gt;
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It&#039;s little wonder that the Leman Russ is one of the coolest tanks in 40k; it just oozes with the rugged badassery that the IG are known for. With a relatively low point cost, armor that makes it a real bitch to kill, and a massive amount of variants and upgrades, the Russ is the go to vehicle for almost every Imperial Guard player. If you play IG for tanks, the Leman Russ is going to be your bread and butter.&lt;br /&gt;
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If that’s not enough to convince you how awesome this tank is, it’s even used by three non-Imperial armies because of how much they love it: these are the [[Lost and the Damned]], [[Genestealer Cult|Genestealer Cults]], and the [[Looted|Orks]]. It is within reason that [[Gue&#039;vesa]] also employ them.&lt;br /&gt;
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== &amp;quot;Vanilla&amp;quot; Leman Russ ==&lt;br /&gt;
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The Leman Russ packs a pretty awesome profile. Toughness 8, 12 wounds, and a 3+ save give it fantastic durability. &amp;lt;s&amp;gt;Only a few units&amp;lt;/s&amp;gt; Whilst every army and it&#039;s dog has Toughness 8 &lt;br /&gt;
units in 40k, to get such a durable vehicle so cheaply is awesome. 4+ BS is average for Guard but considering Grinding Advance and the sheer amount of firepower it has (one turret weapon, one forward weapon, and two optional sponsons), this is acceptable. When wrapped up in a package that costs around 137 points, depending on loadout, your enemies will curse your cost-efficiency in both durability and killing power. While it lacks a lot of the kookier special abilities we see in this edition, Grinding Advance is one of the more useful ones. Pick your turret weapon, move under half, and watch your enemy cry as your main gun double taps him from up to 72&amp;quot; away. The definition of human badassery in vehicle form.&lt;br /&gt;
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As of 9th Edition the Leman Russ and its variants have a 2+ armor save, which makes this vehicle even more incredible than it was before.&lt;br /&gt;
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==Flavor of the Week==&lt;br /&gt;
There are a dizzying number of Leman Russes with tons of different payloads. The current rulebook alone has seven, with several others being available through Forge World. There is an ongoing joke that if something exists in the grim darkness of the far future, there is a Leman Russ build specifically to kill it. The variations seen in the tabletop game are as follows:&lt;br /&gt;
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===Leman Russ Battle Tank===&lt;br /&gt;
[[File:Imperial-guard-leman-russ-battle-tank-a2cf0.jpg|250px|right|thumb|Leman Russ Battle Tank.]]&lt;br /&gt;
&#039;&#039;&amp;quot;If it ain&#039;t broke, don&#039;t fix it.&amp;quot;&#039;&#039; This is especially true given how much the [[Adeptus Mechanicus]] has forgotten by the 41st millennium. The basic Leman Russ Battle Tank is a simple, brutal machine built out of almost any metal, running on almost any fuel, sporting no complicated auto-targeting or driving systems -- every gun is operated by a person inside the tank, and the controls are simple enough that a crew only needs minimal training before going into battle (which the [[Departmento Munitorum]] really likes, though commanders on the ground tend to prefer more seasoned crews). Though it gets loud and hot inside, and it is not usually a fast machine, it is tough as nails... from the front and sides -- the back is much less heavily armored, to save weight and let the engine vent off heat. Even so, it&#039;s been getting the job done since the Great Crusade.&lt;br /&gt;
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The original boasts a hull-mounted Heavy Bolter and a [[Battle Cannon]] in its turret, the latter of which is highly regarded for its ability to fuck up squads of MEQs. It can swap the [[Heavy Bolter]] for a [[Lascannon]] and take a pair of [[Heavy Bolter]]s, [[Plasma Cannon]]s, [[Heavy Flamer]]s or [[Multi-Melta]]s for sponsons. Apparently the optional sponson gunners don&#039;t get patched in to the internal tank comms or something, because the mounted sponsons will suffer accuracy issues if shooting on the move. The 72&amp;quot; range on the [[Battle Cannon]] is key to the tank&#039;s success: on a standard 6&#039;x4&#039; game board it is a rare occurrence indeed for a target to be out of this weapon&#039;s considerable reach. Overall it&#039;s a very good tank for blasting the fuck out of just about anything that pisses it off -- it&#039;s hard to go wrong with the vanilla Russ.&lt;br /&gt;
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==={{anchor|Vanquisher}}Leman Russ Vanquisher===&lt;br /&gt;
[[File:Leman_Russ_Vanquisher.jpg|250px|right|thumb|Leman Russ Vanquisher.]]&lt;br /&gt;
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The Leman Russ Vanquisher has a variant of the Battle Cannon that &#039;&#039;usually&#039;&#039; one-shots enemy vehicles at long range (overconfidence killed the Guardsmen). If a Lascannon or Battle Cannon just isn&#039;t doing it for tank-hunting, and you don&#039;t really feel like grabbing a Melta, this weapon can fill the need. Unfortunately, the [[Adeptus Mechanicus]] only made the [[Vanquisher Battle Cannon]] on one [[Forge World]], which got taken over by [[Ork]]s, so the only way to make new Vanquishers nowadays is to take the guns off of ruined Vanquishers and fit them on new Leman Russ chassis -- which happens a lot, because enemies who make use of tanks have learned to make Vanquishers a priority target. Because this is so onerous to do, especially for long campaigns, only the very best tank crews get to use Vanquishers, and they only deploy to zones where there are lots of tanks to be killed. The Mechanicus is trying to alleviate the shortage by &amp;lt;s&amp;gt;getting Mars to release its intellectual property&amp;lt;/s&amp;gt; commissioning other Forge Worlds to reproduce the old cannons (see [[#Forge World Patterns|Forge World Patterns]] below), but progress is very slow.&lt;br /&gt;
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The Vanquisher is so specialized as an anti-tank weapon that it can be argued that it&#039;s more a Tank Destroyer. A tank is a multi-purpose weapon, and the Leman Russ is a general-purpose tank, equally adept at blowing tanks or infantry apart. The Vanquisher, though, utterly [[RAPE|RAPES]] tanks. Normal Leman Russes are like Shermans, this is a Firefly. The downside of this tank, from a tabletop perspective, is that it doesn&#039;t have any blast effects from its main gun, so consider the Plasma Cannon options for this thing to make it a beast at killing Space Marines. However, when adding Pask, this tank can cause some definite rage (though you&#039;re better off putting Pask in a Punisher, give a Vanquisher the standard Tank Commander).&lt;br /&gt;
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If you are having problems with those pesky Tyranid MCs, consider going for the double cheese and cheddar routine on Vanquishers; Forge World now allows Command Vanquishers to take beast hunter shells: specialized Vanquisher shells with the solid penetrating core replaced with a canister of weapons-grade toxic acids. In gameplay, it&#039;s a small blast that has the instant death special rule. Booo, you wanted even more Leman Russes? Take said Vanquisher as HQ tank in allied armoured battlegroup. With a squadron of Leman Russes as allied Troops detachment. Yes, you read that right. 13 Leman Russes in one battle.&lt;br /&gt;
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Due to only having a single shot, the Vanquisher is actually mediocre at tank killing on the tabletop, and has remained this way for a long time. Sure it will deal a hefty blow if it hits, but chances are you&#039;re going to need to fire both the Lascannon and the Vanquisher Cannon to gimp a vehicle. Even this double-down is likely to leave most &#039;&#039;actual tanks&#039;&#039; in the game alive if injured; not ideal for what you&#039;re paying. You can alleviate the accuracy through a number of means but nothing save driving into Multi-Melta range will augment the killing power (why Russ tanks can&#039;t fit sponson Lascannons is a mystery for the ages) and getting that close has its own issues, like being in [[rape|Wraith Cannon range]]. An interesting note is old Forgeworld rules allowed this tank to fire a Vanquisher shell or a standard battle cannon shell identical to one fired from a Standard Leman Russ.&lt;br /&gt;
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The fluff is inconsistent on this tank. Some mentions in canon claim it was solely produced on the Forgeworld Tigrus, which was lost to the Orks and all remaining Vanquishers are rare examples that are now Irreplaceable. Forgeworld&#039;s Imperial Armour Volume 1 mentioned this, however stated two rival Forge Worlds started production shortly after to fill the shortfall: Stygies VIII, and Gryphonne IV (the same Gryphonne IV that was later written as destroyed by the Tyranids in the 4th edition codex for laughs by the Game Workshop writers). Then Forgeworld (the company) produced the Mars pattern Vanquisher, along with the Macharius Vanquisher, Implying new Vanquisher cannons are in production. Wait, if there are more variants of the Vanquisher than there are of the Leman Russ and each Forge World has its own variant... [[Derp|doesn&#039;t this mean there are more Vanquishers than standard Russes?]] Although, All Forge Worlds give all knowledge to the Temple of All Knowledge on Mars (guess what it contains, yeah).  So, Mars is capable of producing anything and simply chooses either not to due to space and resource limits and/or doesn&#039;t share the data with other Forge Worlds. Because cyborg politics are more important than &#039;&#039;not&#039;&#039; letting knowledge be lost or taken by hereteks forever. Morons. And hereteks. Since protecting knowledge and using it for humanity are part of their religion. And leaving knowledge to be solely possessed by hereteks or destroyed is extreme heresy. So, the Mechanicus is, by its own laws, practicing the worst heresies at all levels. Ooooh Inquisitor! I’ve got some blackmail for yoooou! It&#039;s also entirely possible Mars just made the stock Russ&#039; cannon longer and rigged up an AP shell, as the various types of Vanquisher cannon all look different with the current pattern appearing the most primitive.&lt;br /&gt;
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==={{anchor|Exterminator}}Leman Russ Exterminator===&lt;br /&gt;
[[File:Leman_russ_exterminator_(las).jpg|250px|right|thumb|Leman Russ Exterminator.]]&lt;br /&gt;
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This tank is so awesome that it was first introduced as part of the Third Edition Space Wolves army list (the Imperial Guard only had the regular Russ and the Demolisher at the time), as the Wolves wanted to have a few tanks named after their [[Primarch]]. The Exterminator uses a twin [[Autogun|Autocannon]] as its main gun versus a Battle Cannon, so is a little faster than the original Russ at traversing the battlefield. This would be important in the fluff due to its armament, as it would allow it to flank around and attack the rear/sides of enemies where its gun can more easily penetrate. Shame it wasn&#039;t represented on the tabletop back when facings were a thing... Except [[Solar Auxilia]] HH list,where this thing can be a Fast vehicle for one turn and has Outflank.&lt;br /&gt;
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Though the [[Hydra Flak Tank]] is better suited toward ruining Flyers and Skimmers in 8th edition (with its higher ballistic skill), heavy infantry and light vehicle rape is still applicable with the Exterminator&#039;s superior skillz against ground targets. One of several vehicles capable of driving [[Ork]] or [[Tyranid]] players into a frothing, white-hot [[RAGE]] when used with Heavy Bolter Sponsons, the Exterminator&#039;s main drawback is that it relies on its sponson/hull weapons to deal with enemy heavy armor (unless you&#039;re using Pask, in which case the Autocannons will often suffice).   This isn’t really a drawback as it is a specialized tank.  Trying to make it multirole is like trying to use Eldar Guardians as Swooping Hawks: it doesn’t work out and for the same, obvious reasons.  Though, like much of the Imperial arsenal, it is capable of some degree of versatility, unlike the Eldar.  Which is pretty common in real life military equipment, too.&lt;br /&gt;
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Although it does not have the advanced anti-air targeting mechanisms that the Hydra Flak Tank does, its primary firepower along with added sponson fire makes it a useful stop-gap air defense. Combined with its characteristic toughness and a pair of Multi-melta sponsons to deal with heavy vehicles, this tank can be a threat to anything and everything! Though it&#039;s not quite as effective against larger targets as the standard Battle Cannon equipped model, since a jack of all trades is commonly a master of none.&lt;br /&gt;
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==={{anchor|Eradicator}}Leman Russ Eradicator===&lt;br /&gt;
[[File:Leman Russ Eradicator.JPG|250px|right|thumb|Leman Russ Eradicator.]]&lt;br /&gt;
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Once upon a time, some Forge World in the Imperium decided they had too much nuclear material on their hands, and that they needed to do something with it. After some [[Grimdark|wacky hijinks and hilarious mishaps]], the result was the Leman Russ Eradicator, a tank with a [[Eradicator Nova Cannon|short range cannon]] that lobs [[Fallout|&amp;quot;sub-atomic&amp;quot; charges]] at enemies in cover. So, basically, fuck your cover saves. &lt;br /&gt;
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The percussive shock (and probably the *radiation*, too) neutralizes cover saves, and although it&#039;s a little weaker than the Battle Cannon in every way, the Eradicator is still a respectable gun, especially against Eldar or anything that likes to abuse cover. It&#039;s otherwise basically the same as the regular version, meaning it also has laughable rear armor; [[Scout]]s with shotguns could kill this tank if they got behind it. That&#039;s only a problem for the Eradicator because its range is so short; it needs to be up close and personal, and paper-thin rear armor plus urban combat equals one dead tank.&lt;br /&gt;
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The Eradicator had the distinction of being the cheapest tank in the arsenal, and as such was often used as the ablative shield of Pask or a regular Tank Commander; it now shares the &amp;quot;cheapest&amp;quot; slot with the Vanquisher and Executioner (something about that sounds weird...), reducing that value somewhat. While the main gun is useful, taking [[Plasma Cannon]] sponsons is generally the best way to field an Eradicator, especially if you can turbo-charge it with warlord traits, wargear, or faction bonuses. This is also one of the only times the heavy flamer sponsons will be useful on a Russ, so take it to make your [[Tau]] friends cry tears of pure cheese.&lt;br /&gt;
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With the changes to how cover works in 8th, the Eradicator&#039;s utility has been decreased significantly. While denying cover isn&#039;t &#039;&#039;bad&#039;&#039;, just having higher AP is more useful overall, and the Eradicator was not given any additional tools to compensate. Situationally, its preferred targets would be non-Marine human power armor troops in cover.&lt;br /&gt;
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==={{anchor|Demolisher}}Leman Russ Demolisher===&lt;br /&gt;
[[File:99120105045_DemolisherNEW01.jpg|250px|right|thumb|Leman Russ Demolisher.]]&lt;br /&gt;
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The first of the &amp;quot;Reinforced&amp;quot; or &amp;quot;Siege&amp;quot; patterns of Leman Russ (additional rear armor, because when attacking fortified positions [[Derp|you&#039;re always going to expose your rear to the enemy]]), the Leman Russ Demolisher [[Demolisher Cannon|packs a howitzer that is much stronger than the normal Battle Cannon but at a much reduced range.]] It combines the explosive firepower of artillery with the speed and durability of a tank, for situations where the Guard can&#039;t wait for a proper artillery barrage but needs to take a heavily guarded or fortified position. It excels in such an environment—in fact, it is a better line-breaker than the [[Space Marines]]&#039; [[Vindicator]] tank (which is silly, because Space Marines are all about cracking defenses with overwhelming firepower...)!&lt;br /&gt;
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However, the [[Demolisher Cannon]]&#039;s short range means that it&#039;ll be unable to do much else and will likely [[Distraction Carnifex|draw massive amounts of firepower]] in its direction, meaning there is a risk that the Demolisher will be wrecked before it can even fire a single shot. Expecting this tank to survive to Turn 3 precludes an urban battlefield, and using terrain to limit the amount of ordnance coming the Demolisher&#039;s way is paramount.  On an open battlefield, use long-range support to ensure it remains in one piece, or send it straight up the center of the field eating colossal amounts of punishment before exploding in a massive fireball while the rest of your army maneuvers into position. Either way, it&#039;s done its job.&lt;br /&gt;
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In 8th Edition, the Demolisher finally has sponsons worth taking, since the cannon doesn&#039;t force snap shots any more. A Tallarn Demolisher with multimeltas and a lascannon eats vehicles alive. Unfortunately, the Demolisher lost its large blast and only does up to D6 shots, meaning its old role of wiping out entire squads in one go is out and it has to focus on priority targets to earn back its points instead. Grinding Advance offsets this a little, letting it make 2d6 shots, but either way, it’s probably better off shooting at high Toughness targets rather than mulching infantry.&lt;br /&gt;
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==={{anchor|Punisher}}Leman Russ Punisher===&lt;br /&gt;
[[File:99120105045_PunisherNEW03.jpg|250px|right|thumb|Leman Russ Punisher.]]&lt;br /&gt;
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The &#039;&#039;&#039;Leman Russ Punisher&#039;&#039;&#039; is the second &amp;quot;Siege&amp;quot; pattern Russ, and about as close to &amp;lt;s&amp;gt;&amp;quot;enuff [[Dakka]]&amp;quot;&amp;lt;/s&amp;gt; {{BLAM|&#039;&#039;&#039;*DAKKADAKKADAKKADAKKADAKKA*&#039;&#039;&#039;}} &lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&#039;color:green;font-size:115%&#039;&amp;gt;DAT’S [[Heresy|’EARSAY]] YA ‘UMIE GITZ DERE AIN’T NEVAR ENUFF DAKKA...EVAR&#039;&#039;&#039; &lt;br /&gt;
sorry, as close to maximum possible [[Dakka]] as the [[Imperial Guard]] can get without fielding [[Titan (Warhammer 40,000)|Titan]]s or [[/d/|members]] of the [[Baneblade]] family. Like the Demolisher, it has the increased rear armor of a Siege Tank, though its main gun, the S5 AP0 D1 Heavy &#039;&#039;&#039;20&#039;&#039;&#039; [[Punisher Gatling Cannon]], is meant for pulverizing infantry and light vehicles. It has poor range for a vehicle weapon, but one of these things can crank out more firepower than an entire squad of guardsmen under a Rank Fire order, which is absolutely hilarious; normally only Orks with Shootas, Combined Squads, and Hormagaunts get to roll this many dice. When backed up with other weapons, the Punisher BRRRRRT Cannon can destroy huge numbers of troops at once, though it is hampered by its operators&#039; low ballistic skill and its inability to penetrate armor.&lt;br /&gt;
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This multi-barreled weapon allows the Punisher tank to achieve a rate of fire unmatched by all but a few other vehicles, though at a loss of anti-tank effectiveness, and Punisher tank crews have a reputation for being trigger-happy with this potent weapon. Indeed it is typical for Punisher crews to strip out all non-essential items in order to cram in as much ammunition as possible before setting off for battle. Often squadrons of Punishers will operate ahead of the main Imperial force, scything down the enemy to at the very least more manageable numbers for follow-on forces. It is predominately an infantry support vehicle however, and its lack of sufficient anti-tank weaponry makes it vulnerable when facing enemy armored forces.&lt;br /&gt;
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In addition to its main weapon the Punisher carries a hull-mounted [[Heavy Bolter]], [[Heavy Flamer]] or [[Lascannon]]. It can also be outfitted with two sponsons which mount either [[Heavy Bolter]]s, [[Heavy Flamer]]s, [[Multi-melta]]s or [[Plasma Cannon]]s. Standard equipment also includes Smoke Launchers and it can be upgraded with an Augur Array, a Dozer Blade, Track Guards, a [[Hunter-Killer Missile]] and/or a pintle-mounted [[Heavy Stubber]]/[[Storm Bolter]].  For maximum Dakka, pack on three [[Heavy Bolter]]s and a pintle-mount [[Storm Bolter]] for five rapid-fire weapons, and then give him Pask.  This thing cuts through tarpits like a chainsword through tapioca.&lt;br /&gt;
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Knight Commander Pask turns it from a fun toy to an absolute wrecking ball. Between all of his various buffs he&#039;s likely to get nearly all hits &#039;&#039;and&#039;&#039; make them all hurt. Light tanks get torn to shreds in one burst, Medium tanks take a beating, and even Land Raiders or other Leman Russes can get thoroughly tenderized through volume of dice.&lt;br /&gt;
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==={{anchor|Executioner}}Leman Russ Executioner===&lt;br /&gt;
[[File:LemRus_Executioner.jpg|250px|right|thumb|Leman Russ Executioner.]]&lt;br /&gt;
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The last of the &amp;quot;Siege&amp;quot; pattern Russes, the &#039;&#039;&#039;Leman Russ Executioner&#039;&#039;&#039; was deployed in large numbers during the [[Great Crusade]], when the [[Imperium]] used to [//www.youtube.com/watch?v=yTOwMeimSl4&amp;amp;t=18s field them by the regiment]. Unfortunately, due to the post-Heresy drop in manufacturing capacity for complex plasma mechanisms, even most [[Forge World]]s can&#039;t build a [[Plasma Destroyer]] these days. Although strangely the Imperium has no difficulty making *other* plasma technology, and since most Forge Worlds barfed out advanced plasma weapons by the bushel during the Great Crusade, the only possible explanation for how this specific technology could be lost while everything else remained is the [[Grimdark]] (despite there being three different patterns of Executioner cannon for Leman Russ tanks made: Ryza, Mars and a third generic pattern found in the plastic kit).&lt;br /&gt;
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The Executioner&#039;s [[Plasma Destroyer]] is a powerful if temperamental weapon with an extremely high energy output. Due to the unstable nature of the weapon the Ryza-pattern Executioner incorporates several safety features (to be fair to the Imperium, even it does have lots of safety features and protocols for its mooks; it just doesn’t care when those fail). Emergency vents in the turret help disperse the heat produced by each shot while protective heat shielding screens the crew and allows enough time to escape the vehicle in the event of a minor containment field failure. Many also include an emergency chemical coolant tank in the rear of the vehicle which connects with the weapon through two coolant lines running across the top of the turret. However these exposed lines can be severed by enemy fire, a contributing factor to many green Executioner crews abandoning the tank at the first sign of trouble since a catastrophic failure can result in the destruction of the tank and anything else in a large area around it. Those who are found to have abandoned their tanks can expect to face harsh punishment, [[Blam|even death,]] for such a crime from their regiment&#039;s Commissar.  Interesting how they’re “rare” yet given to green crews apparently often.  Vanquishers are rare, too, but only given to the best crews.&lt;br /&gt;
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Jokingly called the &amp;quot;Leman Russ Trollface&amp;quot; or &amp;quot;Leman Russ Blast Template Dropper&amp;quot; by some players, the Executioner is the bane of [[Space Marines]] everywhere, for it packs a Plasma Cannon that fires in 3-round bursts. For maximum hilarity, pair with Plasma Cannon sponsons and dump 5 Plasma Cannon shots per turn from one vehicle, and try not to laugh when killing about double the tank&#039;s point cost in heavy infantry every turn. This used to be the bane of Terminator-heavy armies that had gotten used to being nigh-on invulnerable to conventional weaponry; but when this tank reared its head, it dethroned the kings of the battlefield.&lt;br /&gt;
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==Tank Commanders ==&lt;br /&gt;
[[Tank Commander|Tank Commanders]] may be taken as a HQ choice. They increase their tank&#039;s BS to 3+ and can issue three special orders to other Leman Russes (or to themselves), which includes making a Russ pop smoke after they shoot, better shooting, and better moving.&lt;br /&gt;
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&#039;&#039;&#039;Knight Commander Pask&#039;&#039;&#039;&lt;br /&gt;
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A special character Tank commander for the Cadians, [[Knight Commander Pask]] Russ has a BS of 2+ and can give 2 orders to boot, making the tank more accurate and more versatile. Widely considered conditionally broken against some factions when paired with a Punisher, Executioner, or Exterminator variant. Pask is known for killing Titans with a Leman Russ and refusing to drive a [[Baneblade]] in favor of one. His balls-of-steel rating is thus considered somewhere between [[Vance Motherfucking Stubbs]] and [[Colonel &amp;quot;Iron Hand&amp;quot; Straken|Colonel &amp;quot;I tore a Landshark&#039;s throat out with my teeth&amp;quot; Straken]]. Only prior to 9th Edition.&lt;br /&gt;
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==Genestealer Cults==&lt;br /&gt;
With the latest release of the newly revamped [[Genestealer Cult]], our favorite grubbly [[Genestealers]] are now able to get their own Leman Russ Tanks as well! In terms of [[Fluff]], these Cults manage to gain access to these tanks via infecting/[[Pretend|pretending]] to be regular old PDF Tank Commanders, and then [[Blood Ravens|&#039;borrowing&#039;]] the tanks. &lt;br /&gt;
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Fortunately, the Genestealer Cults only gain access to the vanilla battle cannon, the Exterminator, the Vanquisher and the Eradicator.&lt;br /&gt;
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==FORGE WORLD LOVE==&lt;br /&gt;
GW&#039;s specialist subsidiary Forge World made a couple of their own Leman Russes. They also pimped out the appearances of several types.&lt;br /&gt;
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==={{anchor|Conqueror}}Leman Russ Conqueror===&lt;br /&gt;
[[File:Imperial Guard Leman Russ Conqueror.jpg|250px|right|thumb|Leman Russ Conqueror.]]&lt;br /&gt;
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The &#039;&#039;&#039;Leman Russ Conqueror&#039;&#039;&#039; was built to be a faster Leman Russ tank -- [[Conqueror Battle Cannon|its cannon fires smaller shells with less recoil,]] which allows the tank to be more mobile, store more ammunition and sustain a higher rate of fire. The smaller cannon also allows the installation of a co-axial weapon, which helps the gunner keep the main cannon on target.  In a realistic fluffy way, this might also make the Conqueror much cheaper to produce than the standard Russ.  Since a lot of the expense of a Russ comes from producing the inertia controlling technology in its turret.  Yes, it has that. Yes, it is expensive.  If you don&#039;t need it, though...or just get an Exterminator and slap lascannons on its sponsons and nose when a TechPriest isn&#039;t looking.&lt;br /&gt;
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[[Forge World]] created the Conqueror back in Third Edition, when a Leman Russ had to stay still to fire its battle cannon. The main point for a Conqueror now is its mobility. In standard games on a 4x6 foot table, the shorter range doesn&#039;t matter. For an extra three points over the vanilla, you get a 48&amp;quot; battle cannon (compared to the 72&amp;quot; regular one) and a co-axial storm bolter. Co-axial weapons provide a hit reroll to the cannon if sharing the same target. If you&#039;re playing on a small board, a regular one with lots of intervening cover, or an urban one, this will serve you better than the vanilla. Otherwise, just grab the vanilla for the two feet of range.&lt;br /&gt;
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When introduced it had a weaker cannon lacking AP and with a smaller blast radius but had rules allowing it to fire its gun and sponsons on the move. After all, it is intended to be a [[Wikipedia:cruiser tank|cavalry tank]]: a faster, more lightly armed vehicle designed to exploit breakthroughs that slower, more heavily armed tanks could create but not exploit. Once it broke though, it would then overrun the enemy&#039;s rear areas, causing trouble behind enemy lines while the infantry tanks and regular infantry keep pressing the advance and securing ground behind it. Eventually everyone realized light tanks can do the same just as effectively in far greater numbers and far more cheaply.  Now, five editions later, everything can move and shoot (with a penalty) and it&#039;s simply more dakka and a reroll paid for through shortening the cannon&#039;s range.&lt;br /&gt;
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==={{anchor|Annihilator}}Leman Russ Annihilator===&lt;br /&gt;
[[File:99590105335_Dkkmarsalphapatternannihilator02.jpg|250px|right|thumb|Leman Russ Annihilator.]]&lt;br /&gt;
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The Leman Russ Annihilator began as a field conversion: An Imperial officer found his armoured units constantly losing to renegade armour, so he decided to replace his company&#039;s Leman Russ&#039; battle cannons with the company&#039;s [[Lascannon|lascannons.]] This ultimately won them the battle, [[grimdark|but the officer responsible for these conversions was convicted of tech-heresy and executed.]] However, the supply of [[#Vanquisher|Leman Russ Vanquisher]]s is ever-dwindling after the loss of Tigrus, and the [[Imperial Guard]]&#039;s demand for anti-armor tanks is ever-growing, so the Techpriests eventually sanctioned it in order to try to meet demand; Forge Worlds took the twin-linked lascannons off the [[Predator Annihilator]] and put them in the Leman Russ&#039;s turret. Because the lascannon is easier to make, maintain, and use, the Annihilator is the preferred armour-hunting tank of armoured regiments expecting to sustain lots of damaged and lost tanks (like the [[Death Korps of Krieg]]).&lt;br /&gt;
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Forge World rolled this tank with the Death Korps of Krieg army, and was very popular before 5th edition changed the way a Leman Russ works. Since moving and shooting Ordnance weapons was no longer a problem, the Annihilator lost much of its appeal, but after sixth edition changed which weapons can be fired when a vehicle moves, its utility has risen some: because its cannon is not an ordnance weapon, and the Annihilator is a heavy vehicle (unlike the Conqueror), it can fire all of its weapons at full ballistic skill on the move.&lt;br /&gt;
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It&#039;d be pretty awesome if they gave it the Exterminator treatment where they not only made the weapon twin-linked but doubled its rate-of-fire, which in this case would mean making its lascannons heavy 2 twin-linked. But alas, it&#039;s fairly underwhelming at the moment. You&#039;re better off just getting a Vanquisher at the moment, seeing as the Vanquisher only costs 5 more points and has a much better gun, it&#039;s not twin-linked though, but it could get that from other means.&lt;br /&gt;
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&#039;&#039;&#039;8th ed.&#039;&#039;&#039; - Since twin-linked got scrapped, this is the only Russ to have an increase in firepower. Mathhammer-wise, it&#039;s on par with the Demolisher for anti-vehicle capabilities (putting out 1.94 wounds against another Leman Russ), but it has double the range, and the turret still costs 40pts. Obviously you&#039;re going to put a hull lascannon on it, since you&#039;d have to be lobotomised not to. Also fares slightly better with sponson meltas. The shorter range of the turret means that there&#039;s a greater chance of you being in range to use them, unlike the Vanquisher (which scores 0.94 wounds against another Leman Russ by the way)&lt;br /&gt;
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==={{anchor|Incinerator}}Leman Russ Incinerator===&lt;br /&gt;
[[File:LemanRussIncinerator.jpg|thumb|right|250px|Leman Russ Incinerator.]]&lt;br /&gt;
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A Pre-Heresy Russ variant armed with a massive [[Volkite_Weaponry|Volkite]] cannon called the [[Volkite Demi-Culverin]] in the turret. Only available to [[Solar Auxilia]], it is twin-linked, and has an additional point of strength and shot than its smaller regular culverin. Can cause a lot of damage at great range to infantry, but it cannot take sponson weapons, and the more vanilla variants can do the same job more efficiently.&lt;br /&gt;
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Because of the downsides of the Incinerator, take it only if you&#039;re a huge fan of Volkites. It&#039;s limited to causing a maximum of only 10 wounds per round (If your opponent fails its first 5 armor saves, and Deflagrate succeeds in wounding 5 more times). [[Lolwut|It also (For &#039;&#039;some&#039;&#039; reason) shares its AP with every single Volkite weapon smaller than it on the table, including the fucking pistol]]. &lt;br /&gt;
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If you really need to bring Volkite weaponry to vaporize Deamons or other blobs, you&#039;re MUCH better off putting some Veletaris in an Arvus or a Dracosan. They can cause up to 40 wounds through Deflagrate, compared to the Incinerator which can only cause up to 10. To maximize its effectiveness, you could double down on the high-strength high-AP attacks with multilasers on the hull and pintle, making a fairly decent hunter of Mechanicum automata. [[Fail|Despite being a very common weapon in both 30k and 40k, other Leman Russ variants (let alone a Baneblade) can&#039;t take a pintle Multi-laser for some unexplained reason]]. For those saying &amp;quot;just take a Punisher,&amp;quot; Leman Russ Punishers don&#039;t in exist in 30K. The closest thing is exclusively mounted on a [[Sicaran_Battle_Tank|Sicaran]] variant, which is Space Marines only.&lt;br /&gt;
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=== {{anchor|Destroyer}} Destroyer Tank Hunter ===&lt;br /&gt;
[[File:Ig30.jpg|250px|right|thumb|Destroyer Tank Hunter.]]&lt;br /&gt;
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The &#039;&#039;&#039;Destroyer Tank Hunter&#039;&#039;&#039; is basically the tank equivalent of a sniper. It&#039;s the &amp;lt;strike&amp;gt;Sturmgeschütz III Ausf. G (StuG III G)&amp;lt;/strike&amp;gt; (the Jagdpanzer IV/Su-100) of the 40K universe, it loses the turret and swaps out the hull-mounted [[heavy bolter]] for a massive [[Laser Destroyer]] -- basically, a twin-linked Ordnance [[Lascannon]], all the better to penetrate armor with. Like a sniper, its job is to hide in a defensive position, kill a high-valued enemy, and move on -- it has the same armor as a Russ, but its only secondary weapon is a pintle-mounted [[heavy stubber]] or [[storm bolter]], making it all but defenseless against enemy anti-armor. Fortunately, as it lacks the increased mass and stabilization requirements of the turret, it moves substantially faster than the Leman Russ Battle Tank, which helps it evade pursuit. The lower profile can also be of some help when it comes to putting it out of line of sight.&lt;br /&gt;
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On the table, it&#039;s quite close to a Vanquisher in intended use, and generally does a better job for 25 more points; it&#039;s more mobile, grabs more cover (terrain with 25% cover gives this tank nearly 50%, which becomes a 3+ save with camo netting), its built-in Twin-Linking gets in more hits, and the S9 Ordnance shot damages anything with a toughness value and any AV lower than 14 more reliably than the Vanquisher&#039;s S8 Armourbane shot. Unfortunately, Forgeworld has since discontinued this model.&lt;br /&gt;
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=== {{anchor|Thunderer}} Thunderer Siege Tank ===&lt;br /&gt;
[[File:99590105345_ThundererSiegeTank04.jpg|250px|right|thumb|Thunderer Siege Tank.]]&lt;br /&gt;
The Laser Destroyer is a rare weapon, so units with Destroyers whose main cannon is destroyed will seldom be given a replacement; A [[Demolisher cannon]] is installed the laser destroyer&#039;s mount, resulting in the &#039;&#039;&#039;Thunderer Siege Tank&#039;&#039;&#039;. It is essentially a faster, discounted [[#Demolisher|Demolisher]], except its stuck with a fixed forward casemate (though if your Demolisher is in a position where it has to shoot something behind it, you are in a &#039;&#039;bad place&#039;&#039;) and it cannot take any secondary weapons besides a pintle-mounted heavy stubber or storm bolter (not that it needs any more firepower than S10 AP2 5&amp;quot; Blast, though when the Vehicle Damage table comes calling you may be glad you took something else to lose on a Weapon Destroyed result). The reduced versatility means that most commanders would rather use a proper Demolisher, but as vehicle reserves run low, any Demolisher cannon is a welcome addition to the line of battle. &lt;br /&gt;
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In practice, it&#039;s gone from a tank destroyer to an assault gun; it functions like a more expensive (by 15 points), but &#039;&#039;much&#039;&#039; tougher [[Vindicator]] (which is rather hilarious, since Space Marines &#039;&#039;love&#039;&#039; the Vindicator, while the Thunderer is a second-line Guard assault gun usually passed over for the Leman Russ Demolisher). Don&#039;t mention this around [[Space Marines]] -- they&#039;re still bothered that the Imperial Guard have what amounts to a Vindicator with better armor on every facing and access to camo netting, which in turn inspired them to make the [[Land Raider Ares]]. But that comes with the price tag of a Land Raider, so...&lt;br /&gt;
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&#039;&#039;&#039;8th ed.&#039;&#039;&#039; Functions just like a Demolisher Leman Russ with one extra wound but without the hull mounted Lascannon option, Forgeworld Leman Russ were considerably more expensive than GW in 8th but Chapter Approved 2017 normalised them to the GW price cost.&lt;br /&gt;
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=== Alternate Patterns ===&lt;br /&gt;
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[[Forge World]] has also released variant turrets and hulls for Leman Russ models.&lt;br /&gt;
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; Mars Alpha Pattern Hull : The [[Mars]] Alpha hull has more internal space and a larger engine, resulting in a slightly bulkier hull overall (especially noticeable with the engine sticking further out the back of the tank). The hull-weapon&#039;s mount is slightly different, with a more streamlined joint than the boxy sponson-like mount of the standard pattern. The increased internal space is used for ammunition storage on battle-line tanks, or for extra communication equipment on command tanks.&lt;br /&gt;
; Ryza Pattern Turret : Ryza is most known for their work on plasma weapons, but the tech-priests realized that their [[#Executioner|Executioner]] turret looked really cool, so they made turrets for the regular Battle Tank, Annihilator, Demolisher, Exterminator, and Vanquisher (with co-axial [[autocannon]]) turret variants. It is a sleeker turret than the original, with straight sides angled forward and a searchlight or scanner on the left side, while the weapon is contained in a slightly more sensible-looking elevation joint. Ryza turrets are often mounted on Mars Alpha hulls.&lt;br /&gt;
; Gryphonne IV Pattern Turret : Before it got overrun by the [[Tyranids]] of [[Hive Fleet Leviathan]], Gryphonne IV made turrets for the Conqueror, Exterminator, and Vanquisher (with co-axial [[storm bolter]]) tanks. Gryphonne IV turrets are much more &amp;quot;[[wikipedia:greeble|greeble]]d&amp;quot; than the standard turrets, and are distinguished by the flared-out sides and the searchlight mounted to the right of the commander&#039;s hatch.&lt;br /&gt;
; Stygies VIII Pattern Turret : Stygies VIII also produces a Vanquisher turret with a co-axial storm bolter, and is also a rather greebly turret (though its searchlight is mounted on the left side, like the Ryza turret), but their variant of the Vanquisher cannon is shorter than the Gryphonne IV&#039;s (which is ridiculously long, to be honest), and it is unrifled, to bring the muzzle velocity back up to that of the Gryphonne IV cannon.&lt;br /&gt;
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==Wargear/Configuration Breakdown (Out of Date)==&lt;br /&gt;
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In the newest codex, Multi-melta sponsons share the same cost as Heavy Bolters, so seriously consider taking them if you want to mercilessly slaughter tanks.&lt;br /&gt;
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The Hull Heavy Flamer and sponson Heavy Flamer should be avoided. There are dozens of better ways to get cover hate on the battlefield (ie [[Chimera Transport|Chimera]]s and [[Hellhound Tank|Hellhound]]s),and it removes your Heavy Bolter, which is free and a lifeline to your main weapon if it&#039;s destroyed. The hull Lascannon is a good addition to a Vanquisher, both are used for the same battlefield role, both long ranged and high strength/low AP. Again, if you really hate cover, you have the Leman Russ Eradicator; I mean, it&#039;s why the thing exists.&lt;br /&gt;
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Sponson Bolters are generally a &amp;quot;take &#039;em or not&amp;quot; option. It&#039;s only 20 points for the pair, and the worst case scenario is that they add to the hull Heavy Bolter in slinging shots downrange, which can help a lot against [[Tyranids]] and other blob armies and is especially nice to have with Pask in play. It&#039;s as much as 6 extra shots, so it&#039;s not bad. They&#039;re less useful on the Punisher (which already sprays 23 shots by default) and Demolisher (which doesn&#039;t need much to help the Demolisher Cannon), and many players scream with [[Rage|irritation]] if they&#039;re used on them, but they remain effective and they&#039;re not a huge investment, so use them if you feel like it. It&#039;s not like the Dozer Blade is a better use of those points. Bear in mind that, due to the changes to the Leman Russ&#039;s &amp;quot;Lumbering Behemoth&amp;quot; rule, a Russ can only fire its sponson weapons as snap shots if it fires an Ordnance weapon ([[Battle Cannon]] and [[Demolisher Cannon]]), so your vanilla Russes and Demolishers should have heavy bolters (plasma cannons and heavy flamers cannot be fired as snap shots, and you get more chances to hit with heavy bolters than with lascannons) if they are given any sponson weapons at all.&lt;br /&gt;
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The Plasma Cannon Sponsons are a different story. These need to be on the right tank or they&#039;re a waste of points, so make them count. They&#039;re best mounted on the Exterminator and Vanquisher to give blast effects to tanks that otherwise wouldn&#039;t have it, and is especially good on the Executioner, adding 2 more Plasma Cannons to the existing 3-round burst of the main gun and adding yet more raep to the firestorm. There is possibly no tank better at blasting Tyranids and Necrons than this configuration - and god help anything in its way if it has Pask as well. They aren&#039;t very good on the standard Leman Russ, its S8 AP3 basically eclipses anything a Plasma Cannon can do. The Eradicator can make &#039;&#039;some&#039;&#039; decent use of it. Its Nova Cannon doesn&#039;t pack the AP of the Battle Cannon and makes a nice support weapon for dropping into a crowd that would otherwise be able to deal with the Nova Cannon. [[Games Workshop]] has a notoriously raging hard-on for equipping them on Demolishers and Punishers, but this is a fairly bad idea; these two tanks are almost invariably better off charging headlong into the enemy&#039;s face, where they won&#039;t be firing the Plasma Cannons anyway;the Heavy Bolter sponsons can work with the hull Heavy Bolter and pick off stragglers after the initial -gun-into-face manoeuvre. However In sixth edition, plasma cannons can now &#039;get hot&#039; on vehicles so they are less useful.&lt;br /&gt;
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For wargear, it&#039;s generally a good idea to avoid the pintle mounts. They aren&#039;t of use on a vehicle that is bristling with weapons in the first place, and it&#039;s extremely hard to envision an environment wherein a player screams &#039;&#039;&amp;quot;Man, a Storm Bolter on my Leman Russ would have been the absolute BOMB right now!&amp;quot;&#039;&#039; The [[Stubber]] can be somewhat useful if only due to its range, but generally isn&#039;t simply because - again - every reason you&#039;d use one is already covered by its baseline weaponry. If you&#039;re looking hard to find a spot to drop a few points (why are you doing this), I guess you could put one on a bullet-spewing tank and add a few more shots, but again, probably more efficient ways to spend those points.&lt;br /&gt;
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Firebarrels is a new wargear option added in the 6th edition &amp;lt;strike&amp;gt;(looks around to make sure I do not get BLAMMED by Commissar)&amp;lt;/strike&amp;gt;{{BLAM}}{{BLAM|Cowardice! You will say this with pride!}} Codex Astra Militarum. In layman terms it is a one time use wall of death that deals D6 amount of damage. More of a scare tactic then anything, it does allow the Russ to protect itself in close combat. For ten points, it is cost effective. Though not a auto include, it should not be overlooked. Especially when you take a squadron of three and give each tank these barrels. That&#039;s going to hurt.&lt;br /&gt;
&lt;br /&gt;
Recovery gear is virtually a autoinclude in any build for the Leman Russ. For 5 points you can roll to remove a immobilized result, and don&#039;t have to worry (as much) that your tanks will be stopped due to a lucky roll or failed dangerouse terrain test. You will not always use this gear, or even de immobilized the tank, but compared to dozer blades, you can obviously see a winner.&lt;br /&gt;
&lt;br /&gt;
Relic plating is.....controversial. Its the cheapest wargear the Russ can take. And it does give Adamantium Will to this giant machine of death. The problem comes with formations. Depending on how one sees the rules, this upgrade either A, gives the entire squadron Adamantium Will when just applied to one tank. Or B, Only applies it to the tank that takes the wargear. Either way, best to give all tanks in the squadron this upgrade. (The second the opponent hears one of the tanks has Adamantium will, that tank is a target. Might as well give all tanks this upgrade just to be safe).&lt;br /&gt;
&lt;br /&gt;
The [[Hunter-Killer Missile]] is... questionable. Its unlimited range can be a good surprise against players not expecting it, which, when combined with its good strength, makes it a good option for destroying artillery (this is actually a halfway decent choice with Pask by the way), but Chimeras and Sentinels are considered the best platform for this secondary weapon, whereas the Leman Russ is rightly considered a somewhat wasteful (if potentially useful) platform for the weapon. Pask abuse aside, the Hunter-Killer missile generally isn&#039;t useful for Leman Russes simply because you don&#039;t need a Krak missile when any of these tanks can pack anti-vehicle punch in the form of its turret weapon or Lascannon (the latter of which any Russ can get).&lt;br /&gt;
&lt;br /&gt;
The new codex grants us tank commanders. They have to bring another tank in a squad, which you would do anyway, and gives the tank they are commanding BS4. They can be a warlord and only roll on the first three choices of the codex warlord table, and their unit is moved into the HQ force org slot. So you can take up to 12 Leman Russes in a battle forged army! They also have three orders they can give their unit. They can move flat out in a heavy tank for 6+D6 inches, a form of split fire for the commander to shoot at a different target from the others in his unit, and an order that its unit makes a shooting attack then uses smoke launchers if it has not already. The commander has to roll a 9 or less on 2d6 to get these off. Good for a mechanized army list specializing in tanks.&lt;br /&gt;
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Whilst he&#039;s pricey, Pask himself deserves special note - he is a great upgrade to a command tank, since he makes a Russ BS4, gets to reroll to hit with most weapons, adds rending to punisher and exterminators, rerolls penetration against vehicles, and turns the executioner into a large single blast with blind. Naturally starts out with Old Grudges as his warlord trait giving him preferred enemy of your choice. He is an expensive upgrade for a tank commander, so again, make sure that whatever you put him in, it gets used.&lt;br /&gt;
&lt;br /&gt;
==How to Use It==&lt;br /&gt;
&lt;br /&gt;
First and foremost, note the tank&#039;s armor ratings. It&#039;s dirt cheap, its BS is average, but its armor value on the front is 14 and its side armor is hefty at 13. Its rear armor, however, sucks and can be damaged by many regular infantry weapons. Keep them facing the enemy at all times and do your best to keep their backs covered - you can&#039;t afford to let some jump infantry Deep Strike behind one and play catch-the-fucking-meltabomb. Treat them well and they&#039;ll treat you well.&lt;br /&gt;
&lt;br /&gt;
Second, three of the Leman Russes - the Demolisher, Punisher, and Executioner - have additional rear armor. This is not enough to make them invulnerable but what it does mean is that it&#039;s no longer threatened simply by being completely surrounded by regular infantry (Hormagaunts for example). This is important for the Punisher and Demolisher, which have to get close, but the Executioner is just more survivable since it generally shoots from afar. AV 11 still isn&#039;t very good, so bear in mind the first example on this list and keep the front facing the enemy.&lt;br /&gt;
&lt;br /&gt;
It is also important to remember that the Guard is like an army from World War II. Learn from their tactics and apply them wisely. All nations had some way to make sure infantry are mobile enough to keep up with tanks (as tanks without infantry support and with infantry around them tend to go BOOM), so transports (obviously Chimeras) are generally necessary. If defending, they would employ dedicated tank destroyers (Vanquishers or Destroyer) to deal with enemy armor.  If sieging, assault guns (Thunderer) and massed artillery would be used to handle fortifications.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
(History Note: Tank Destroyers(TD) have wandered in and out of development and use since their practical deployment in WWII, and are still in use today. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In general, TDs were initially based on obsolete or marginally unrepairable chassis that a government had about and needed for the war effort (for example, for Germany the JgPzI was a rework of the PzI, while the Marder was a PzII rework with captured Soviet 76mm guns; The Soviets turned the T-34 into the SU-85 and SU-100s), usually by ripping off what&#039;s was left of the turret and upper deck, and welding a casement cover and gun mounting over the resulting hole. Later on, purpose-built ones were developed, usually for defensive fights (the JagTiger and the more modern Swedish line of STRV-103 TDs, for example).  Even now, some are still either in use or being developed (the Russian 2S25 Sprut-SD is a 125mm gun-armed TD going into main production in 2018).&lt;br /&gt;
&lt;br /&gt;
As their role dictated a tank-hunting role, they tended towards heavy frontal armour and a bigger gun than a tank of the same weight (as turrets are surprisingly heavy, when you take into account the weight of the turret ring, the armour that the turret covers by necessity and the mechanisms needed to turn the turret, so by not having them, you can add more weight elsewhere).  Some historical tanks, like the SU-152 and the JagTiger had cannons big enough to be used effectively as artillery, or could kill a tank behind hard cover, as Otto Carius proved by using the 128mm cannon on his JagTiger to kill a Sherman tank by shooting &amp;lt;i&amp;gt;through an entire brick building&amp;lt;/i&amp;gt;).  As anti-infantry backup, most TDs had at least one machinegun (the German Ferdinand was one notable &#039;oops&#039; on that part, which is why it got a machinegun and anti-magnetic paste later and they called it the Elefant to distinguish between old and new models).&lt;br /&gt;
&lt;br /&gt;
So why aren&#039;t they more common?  Well, TDs excel in ambush-predation of tanks and in infantry support against prepared positions.  The former is inherently defensive and static, as you wait for your target usually.  The latter means you&#039;re assaulting a prepared static position with infantry support and using your big gun to suppress your enemy.  Neither of these are very mobile, and coming out of WWII, the major focus of tank-use strategy was (and still very much is) as a fast and well-armed assault or reaction force (possibly why they&#039;re still called cavalry, and used much the same as in previous wars).  Tanks are mobile, infantry is usually mechanized, and even artillery is often self-propelled.  Add in that many tanks, IFVs, APCs, utility vehicles (and likely mobile outhouses) can and have sported ATMs of varying lethality, being static or assaulting in a direct line can have &amp;quot;unfortunate&amp;quot; outcomes if the attacked party has a steady hand or a good laser pointer.&lt;br /&gt;
&lt;br /&gt;
Ed. Note: If you ever wonder why the monster tank ideas like the Maus never really took off in the modern era, mobility is pretty much it.  The Maus got 14mph maximum by doing horrible things to the electric drive and drank gallons of fuel &amp;lt;i&amp;gt;per mile&amp;lt;/i&amp;gt;, and it couldn&#039;t travel on roads or bridges without breaking them. The larger Ratte was even worse, as it was both an easy target for aircraft and was too big for trains to carry them to where they might be needed; on top of that, it needed engines normally used in U-boats just to move. All your armour doesn&#039;t mean anything if you can&#039;t outrun, outrange or at least dodge heavy artillery fire and strike aircraft. Then again, the Baneblade moves as fast as a Leman Russ does, so if you could get a modern Maus equivalent sporting feet-thick slabs of CHOBHAM armour, some sort of auto-loading 155mm cannon, backup 20mm chainguns/autocannons, a plethora of heavy remote-turreted MGs and god-knows how many pop-up-celled HATM to do 40mph off-road, I suspect modern warfare would collectively give a panicked &#039;WUT?&#039; for a bit until they worked how to dangle a Exocet off a Predator drone...)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Generally, it is a good idea to keep your tanks behind your infantry, with the exception of Demolisher and Punisher. Their longer range and the fact that they&#039;re more expensive/useful than basic infantry makes the cover save valuable. Combine with Camo-netting to get a 4+, like a walking, shooting aegis. If you&#039;re running gunline it&#039;s not a bad idea to use them as gun emplacements, by flooding your deployment zone with bodies you can stop any pesky deep strikers, and combined with the 4+ save (potentially 3+ if you get an aegis) can make it nigh-unkillable. Combined with reasonable point cost and the ability to take squadrons, you can flood the field like Mega-MEQs. &lt;br /&gt;
&lt;br /&gt;
In addition, the Leman Russ, due to its renowned toughness, is likely to draw a lot of fire, so it can pair well with weaker glass-cannon type units like Basilisks. &lt;br /&gt;
&lt;br /&gt;
Now, each country had outstanding tank tactics - Germany for example would make good use of &#039;Blitzkrieg&#039; shock attacks, seeking to break through a weakpoint on the enemy lines and drive deep into the rear area and rampage around, forcing the enemy to pull back to prevent being surrounded and to protect squishy REMFy objective points. For said tactical style your will need Leman Russ Conquerors for speed (or if you are willing to go slower then normal ones will do) backed up by mobile infantry (Chimeras, anyone?) On defense, they tended to dig in their tanks/TDs and snipe (Vanquishers and Destroyers), so look at uprating your tanks armour and camo. Germany also had a bit of a hard on for super heavy tanks and assault guns, so feel free to liberally splash Baneblades and Thunderers into a German style army list.&lt;br /&gt;
&lt;br /&gt;
Early British and French styles were massed foot-infantry supported by &amp;lt;strike&amp;gt;anti-fortification&amp;lt;/strike&amp;gt; &#039;infantry&#039; heavy tanks (Eradicators, Punishers and Demolishers) pinning in place and eliminating enemy forces first, while faster &#039;cavalry&#039; vehicles (Sentinels and Tauros/Venators) would flank around to hunt tasty lone units.  (Early Soviet was just massed infantry without the heavy tanks, but then you wouldn&#039;t be doing that now, would you?) After all, if the enemy&#039;s not on the table, they can hardly contest objectives, can they?&lt;br /&gt;
&lt;br /&gt;
American (and later the collective allied forces) tactics would be on using one mainstay tank (normal Russes), but would also field as many as possible so their massed firepower could support infantry on assault or defense, then exploit breaches in enemy lines to drive deep wedges into  enemy lines (yes, the Americans and Russians shamelessly copied the Truppenführung, but had the material support to stuff their entire leg down the German throat, while early German could only afford the boot) while dedicated tank destroyers (Vanquisher and Destroyer) wait in support to react to enemy tanks counter-attacking. America also had air supremacy for the most part, so air support (Valkyries, Avengers and Marauders) was usually available.  The Soviets tended to go for massed artillery more-so on assault, so feel free to load up on the Basilisks and recreate Verdun&#039;s &#039;lively&#039; atmosphere.  In short, flexibility is key.  Don&#039;t just bend like the willow.  Bend, recover to whack them on the nose, then shove yourself up their ass for good measure.&lt;br /&gt;
&lt;br /&gt;
Regardless of the details, it&#039;s always a good idea to use infantry to kill things that can kill your tanks since lascannons don&#039;t really do a lot of damage to a squad while you have your tanks kill things that can kill your infantry, heavy bolters don&#039;t bother Russes. Counter enemy units with the unit they themselves can&#039;t counter. Maybe have a Chimera (or variant) acting as an IFV to help protect the infantry, too, which takes a bit of strain off the Leman Russes so that they can focus on killing bigger fish.&lt;br /&gt;
&lt;br /&gt;
==How to Kill It==&lt;br /&gt;
&lt;br /&gt;
The Leman Russ can be a tough adversary. If you&#039;re facing a guard player there&#039;s a good chance he&#039;s taken five of them, so you need to get creative. The stock Leman Russ is the most common variant you&#039;ll be facing. It&#039;s dirt cheap, comes with the Cadian battleforce, and generally gets the job done. The main thing you need to look out for is the battle cannon; With S8 AP3, it can smoke whole squads of just about anything, and any multi wound T4 models will get Insta Death&#039;d as well. Spamming high strength weapons(Lascannons, Missiles, etc) can work if you are lucky. Lascannons, Melta, Lance or Armorbane are the only things that reliably pen a Russ. Use skimmers or deep striking units to quickly close and unleash punishing volleys and a Russ will go down quickly, Melee is also an excellent option forcing it to retreat on its next turn if you didn&#039;t kill it, particularly if you can charge from an obscured location and not receive overwatch as unlike the Baneblade the Leman Russ melee potential rivals a Fire warrior. MEQs can glance a Russ to death with their fists, and if they have something like powerfists or melta bombs its going to be dead real quick. Get into melee with even meaner units, like a Wraithlord or Dreadnought, and it&#039;s toast. Melee in general is good against guard, the only thing to worry about is being tarpitted by conscript hordes who can keep your expensive vehicle punchers stuck.&lt;br /&gt;
&lt;br /&gt;
In general, get close. With its heavy, long range guns the Russ excels at long range shooting matches. So to save your infantry blobs from getting ground down close the distance. Or alpha strike it with something that&#039;s fast or can deep strike.&lt;br /&gt;
&lt;br /&gt;
Unless you&#039;re necrons of course then just spam it with Gauss Flayers or scarab swarms.&lt;br /&gt;
&lt;br /&gt;
==At 500 Points==&lt;br /&gt;
[[File:LemanRuss.jpg|300px|thumb|right|They&#039;re pretty scary in low point games.]]&lt;br /&gt;
A lot of players &amp;lt;strike&amp;gt;used to&amp;lt;/strike&amp;gt; field nothing but low-level infantry squads and a Leman Russ, due to its low points cost, in 500-point games. This practice continues today (though it&#039;s more commonly seen with the Imperial Guard [[Manticore Rocket Launcher]]), and has induced [[Butthurt|ragequits]]. If a bit smart with list building you can try to fit &#039;&#039;&#039;2&#039;&#039;&#039; in a 500 pts list! Watch the fun as your tanks can get orders which make them even better. Run for the hills, heretics! No, wait! The tanks ARE the hills! Run away from the hills! Just get away from the tanks!&lt;br /&gt;
&lt;br /&gt;
Example: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;500 point Patrol detachment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HQ&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Knight Commander Pask, Punisher gatling cannon, heavy bolter, heavy bolter sponsons&amp;lt;br&amp;gt;&lt;br /&gt;
221pts&lt;br /&gt;
&lt;br /&gt;
Tank Commander, battle cannon, lascannon, plasma cannon sponsons, Relic of Lost Cadia&amp;lt;br&amp;gt;&lt;br /&gt;
239pts&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TROOPS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
10 Guardsmen&amp;lt;br&amp;gt;&lt;br /&gt;
40pts&lt;br /&gt;
&lt;br /&gt;
Total: 500 points.&lt;br /&gt;
&lt;br /&gt;
Due to terrible wording on tank orders &#039;&#039;&#039;which was not FAQ&#039;d&#039;&#039;&#039;, Pask and the generic Commander [[wat|can order themselves or each other]]. Reroll your battle cannon shots with the Cadian tank order, or Strike and Shroud if they have enough lascannons to trouble you. Likewise the Relic of Lost Cadia &#039;&#039;&#039;is not one-use only&#039;&#039;&#039; and likewise &#039;&#039;&#039;was not FAQ&#039;d to be.&#039;&#039;&#039; Re-roll every 1 to wound every turn, or all failed to hit or wound rolls against Chaos. For Warlord trait, give the generic commander Tenacious Survivor. All the Imperial Guard-specific ones are irrelevant in this list.&lt;br /&gt;
&lt;br /&gt;
In 8th Edition, they got even better. Not only can they fire their turret weapon TWICE if you move less than half their movement distance, you can take Detachments of them! And even better, Leman Russ tanks in a Spearhead Detachment gain Objective Secured! Watch that Space Marine player weep and rage when you capture that objective with a single Leman Russ tank from right under his Deep Striking Terminators&#039; noses (who will most likely destroy your tank in close combat the next turn)! A Tank Commander and 3 Leman Russ tanks minimum, to 2 Tank Commanders and 18 Leman Russ tanks in a single Spearhead Detachment, and all of them having Objective Secured! And if those aforementioned Terminators charge your tank, spend a Command Point on Defensive Gunners and hope your plasma cannons evaporate the lot of them before they make it in.&lt;br /&gt;
&lt;br /&gt;
Sadly 9th Edition removed Pask.&lt;br /&gt;
&lt;br /&gt;
==Alternative Modeling Options==&lt;br /&gt;
If you don&#039;t want to use GW stuff, or if you just want something to give your tanks a more unique look, there are a plethora of ways to [[proxy]] up a Russ stand-in. Perhaps most obviously and lazily, virtually every WW2 medium tank can and has been counted-as a Russ at some point or another, and models for those can be found in literally every hobby store in existence. Hell, even toys could work if you really feel like scraping the bottom of the cheapskate barrel. If you want good quality and properly scaled WW2 tanks though, suitable 28mm models of which can be acquired from [[Warlord Games]]&#039; Bolt Action line. If you want to actually get something closer to the 40k style, there are also plenty of 3rd party kits. The Gideon Main Battle Tank (discontinued, to be replaced with the Galahad tank (which has sponsons, but is much less gothic looking)) from [[Mad Robot Miniatures]] is basically a German Tiger styled Russ, including guns for a vanilla battle tank, Vanquisher, Exterminator, Demolisher, and Punisher. If you still want something that resembles a Tiger, the Medium Tank from Mortian Miniatures might work. The Matilda tank from [[Victoria Miniatures]] is another straight Russification of a WWII tank, in this case the British Matilda, and also comes with all the guns for different Russ variants. The Gothic KV2 Tank from Maxmini technically represents the [[Ragnarok (tank)|Ragnarok]], but there aren&#039;t any current rules for the Ragnarok so you&#039;d just be fielding it as a Russ Battle Tank anyway. [http://ratgard.com/index.php/2011/08/09/onling-store/ Ratgard Miniatures] do a line of Soviet IS3 and ISU-152 themed Leman Russ Tanks. [[Blood and Skulls Industry]] on Ebay is also a good venue for an alt Russ. They don&#039;t offer whole hulls, but they have every kind of turret, track, sponson, and gun you could want, for Russes as well as Predators, Chimeras, Taurox&#039;s, Land Raiders, and Baneblades. [[Kromlech]] has released a tank turret that looks like a more detailed Ryza pattern turret, a remote-controlled heavy stubber or bolter to put on a cupola, and a tank engine with trench rails conversion kit to give your Russ trench rails without the extended hull of the Mars-Alpha pattern. [https://reptilianoverlords.com/product/caiman-main-battle-tank/ Reptilian Overlords] sells an STL and model for a tank that resembles the M24 Chaffee used by American forces in WWII. [https://ns-games.com/product/uef-bulldog-main-battle-tank-28mm/ Nuclear Shrimp Games] produces its own tank kit that is essentially a modern day tank built around the design philosophy of the Leman Russ, if the super [[Gue&#039;vesa|modern tacticool]] aesthetic is what you desire. It also comes in 6mm and 15mm flavors as well. [https://www.modelsandminis.com/ Models and Minis] makes a hull extension kit that&#039;s an affordable alternative for an Mars-Alpha pattern Russ. They also produce some trench rails to put on your Russ.&lt;br /&gt;
&lt;br /&gt;
==An Interesting Development==&lt;br /&gt;
In a surprising move, GeeDubs decided to greenlight some 40k-themed shit for the online game World of Tanks, starting with the Spess Mehreen [https://wotblitz.com/en/encyclopedia/vehicles/other/Oth09_WH_Predator/ Predator] and [https://wotblitz.com/en/encyclopedia/vehicles/other/Oth08_WH_Vindicator/ Vindicator] on its mobile version. Amongst the promotional shit on WoT’s PC version, [https://worldoftanks.com/en/news/premium-shop/warhammer-40k-tanks/ the spring-summer of 2018] saw the release of a premium [[Ragnarok (tank)|“KV-2(R)”]] and a new paint job that turns the French BDR G1 B heavy tank into what’s pretty clearly supposed to be a Mordian Leman Russ. Of course, seeing as how Wargaming.net takes cues from the same “money-grabbing asshole executives” playbook as GW, if not more so, you end up having to pay separately for both the paint job and the goddamn tank itself.&lt;br /&gt;
&lt;br /&gt;
Apparently, enough 40k players play World of Tanks (and vice versa) in order to justify the cross-promotion materiel; in fact, the BDR G1 B’s fandom nickname was the “Leman Russ” WAY before the entire crossover was even considered, owing to its likeness to a steel potato with a massive gun on top.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:10 10 design of the millennium.jpg|10/10 design of the millennium&lt;br /&gt;
Image:LRPun.jpg| Most guns go &amp;quot;DAKKA DAKKA DAKKA&amp;quot; for hours without going dry of ammo. The Leman Russ Punisher goes &amp;quot;BRRRRT&amp;quot; for half a minute.&lt;br /&gt;
Image:LRExec.jpg| The Leman Russ Executioner, known for making marines break out in hives.&lt;br /&gt;
Image:LRErad.JPG| FUCK YOUR COVER SAVES DAWG I HAS AN ERADICATOR&lt;br /&gt;
Image:LRbattletank.jpg| Even the basic Leman Russ is better than your army&#039;s tanks. ([[Hammerhead Gunship|Whatever you say, Gue&#039;la]])&lt;br /&gt;
Image:LRDemo.gif| If the Leman Russ Demolisher hasn&#039;t absorbed at least 6 attempts to destroy it by turn 2, you&#039;re either doing it wrong or you also have a [[Baneblade|Baneblade]].&lt;br /&gt;
Image:LRVanq.jpg| When you need to fuck up a [[Land Raider]], accept no substitutes.&lt;br /&gt;
Image:LRExterm.jpg| The Exterminator likes to party. At 500 shots per minute. Why have other variants? Because ammo variety is [[Heresy|complicated]].&lt;br /&gt;
Image:Annhilator.jpg|The Guardsmen felt left out after the Space Marines [[Predator Annihilator|get the new shiny toys.]] So they made their own.&lt;br /&gt;
Image:Destoyer_Leman_Russ.jpg|Want to destroy that enemy vehicle for a good price? The Destroyer has got your back.&lt;br /&gt;
Image:Pask.jpg| Knight Commander Pask is in dire need of some juvenat drugs. Jesus. Also Ed Harris in 40k. &lt;br /&gt;
File:LMVanquishermodels.png|All the Leman Russ Vanquisher Models released so far. Ironically, The Vanquisher is described as a rare tank yet has more variants than any Imperial Guard Tank in circulation.&lt;br /&gt;
File:LMExicutioner.png|Leman Russ Executioner models.&lt;br /&gt;
Image:itrusseslemans.jpg| Well, it does.&lt;br /&gt;
File:Malca-Russ.jpg|Here we see how one fan&#039;s kitbash manages to look more realistic and visually appealing than GW&#039;s/Forge World official models.&lt;br /&gt;
File:MadRobot-GideonMBT.jpg|Mad Robot Miniatures&#039; Gideon MBT definitely fits the Imperium&#039;s style...&lt;br /&gt;
File:VictoriaMinis-MatildaMBT.jpg|...as does Victoria Miniatures&#039; Matilda.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
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[[Category: Warhammer 40,000]]&lt;br /&gt;
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[[Category: Imperial]]&lt;br /&gt;
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[[Category: Imperial Guard]]&lt;br /&gt;
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[[Category: Chaos]]&lt;br /&gt;
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[[Category: Lost and the Damned]]&lt;br /&gt;
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[[Category: Xenos]]&lt;br /&gt;
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[[Category: Tyranid]]&lt;br /&gt;
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[[Category: Genestealer Cults]]&lt;br /&gt;
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[[Category: Vehicles]]&lt;br /&gt;
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{{Template:40k-Imperial-Vehicles}}&lt;br /&gt;
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{{Template:Imperial-Guard}}&lt;br /&gt;
{{Solar Auxilia}}&lt;br /&gt;
{{Arbites}}&lt;br /&gt;
{{Template:Lost-and-Damned}}&lt;br /&gt;
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{{Template:Genestealer-Cult}}&lt;/div&gt;</summary>
		<author><name>2603:6011:A546:1C00:C9D2:E2DF:9405:86D3</name></author>
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