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		<title>Forge World</title>
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		<summary type="html">&lt;p&gt;2603:7080:4D00:BDE4:8D7C:A15E:7892:1305: /* Planet */&lt;/p&gt;
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&lt;div&gt;&#039;&#039;&#039;Forge World&#039;&#039;&#039; is a term associated with [[Warhammer 40,000]]. In-universe, it applies to planets owned by the [[Adeptus Mechanicus]] devoted entirely to manufacturing. Out-of-universe, it applies to a division within [[Games Workshop]] that specializes in large and finely-detailed, hyper-expensive models. Seriously, you could spend the same amount of money on a decent used car as one of their premium lumps of plastic.&lt;br /&gt;
&lt;br /&gt;
== Company ==&lt;br /&gt;
[[Image:Manta.jpg|thumb|Hello, I&#039;m a Tau [[Manta]]. I am reasonably priced at a mere £1,100 (€1,360) ($1,705).]]&lt;br /&gt;
[[Image:Trumpeter-KT.jpg|thumb|Hello, I&#039;m a Trumpeter 2-in-1 1:16 King Tiger. You can buy four of me for that.]]&lt;br /&gt;
The first meaning of Forge World is if you took [[Games Workshop]] and leveled it up a few times. It&#039;s a sub-division of GW and produces [[finecast|resin-cast models]] for 40k, [[Warhammer Fantasy Battle|Fantasy Battle]], [[Battlefleet Gothic]], and [[Epic]]. Forge World grew from one of the oldest official giant [[butthurt|stupid]] model projects, the early 40K lead [[Thunderhawk]] Gunship, which was originally created as a limited edition and routinely thrown at people who won GW contests. The Thunderhawk proved so popular that GW realized there was a serious market for giant stupid models, and thus Forge World was born to provide them, starting with [[Baneblade]]s and suchlike, working up to full-sized [[Titan (Warhammer 40,000)|40K Titans]]. Over time it&#039;s since gone about producing its own range of models and rule sets for a huge array of different factions, and even has its own home-grown [[Imperial Guard]] variants (the badass &amp;lt;s&amp;gt;[[Death Korps of Krieg]]&amp;lt;/s&amp;gt; (or at least codified what was once little more than a doodle in the 3rd Edition IG Codex) and [[Elysian Drop Troops]]). The awesome-looking Chaos Renegades for [[Lost and the Damned]] also came from here.&lt;br /&gt;
&lt;br /&gt;
More recently, Forge World has been spitting out gloriously beautiful and horrendously expensive Horus Heresy-era models, meaning every mark of Astartes [[Power Armour|Power Armor]], Cataphractii [[Terminator]]s, and older patterns of [[Rhino Transport|Rhino]] and [[Land Raider]]. This, in turn, creates the best and worst things ever; re-built, revamped [[Rogue Trader]] models. The horrible, goofy weapons, tanks, and dreadnoughts are back, in wonderful, goofy new resin kits. They all look amazingly terrible (and terribly amazing), but the icing on the cake includes [[Primarch]]s like &#039;&#039;[[Horus]] himself&#039;&#039; and &#039;&#039;fukken [[Jetbike#Imperial_Jetbikes|JETBIKES]].&#039;&#039; Yes, Forge World put out pre-Heresy Jetbikes, and they are everything you hoped and dreamed for (provided you hoped and dreamed for resin dicks with Spess mahrienss inside them), including a new forgotten weapon type (the [[Volkite Weaponry|Volkite]]). And now they also have Mechanicum models too- because who doesn&#039;t want to play around with the oft-forgotten Imperial Robots?&lt;br /&gt;
&lt;br /&gt;
In addition, many of their older models (read: all the ones you want) are no longer available and command even &#039;&#039;higher&#039;&#039; premium prices, and all special models (read: all of them) require an attendant overpriced supplement containing rules that tell you how the hell to actually use it, since just including these as a printable PDF on the site would remove a valuable opportunity to steal your moneys.  These are called [[Imperial Armour]] Volumes, and are handily abbreviated by [[Neckbeard|everyone here]] as &#039;&#039;&#039;IA&#039;&#039;&#039; (and then a Volume Number). People who claim they have these either do not actually have these and instead have [[Heresy|.pdf copies]] &#039;&#039;&#039;/&#039;&#039;&#039; only have one or two (generally out of date) and treat them like Gutenberg Bibles &#039;&#039;&#039;/&#039;&#039;&#039; have like 4+ and are [[Flash Gitz|way too rich for their own good]].&lt;br /&gt;
&lt;br /&gt;
Also responsible for the [[Forgeworld Reserve Phenomenon]]. &lt;br /&gt;
&lt;br /&gt;
As of April 1st, 2016 (and no, it doesn&#039;t appear to be an April Fools joke), Forge World has apparently jumped onto GW&#039;s &amp;quot;Last Chance to Buy&amp;quot; bandwagon and has decided to do some housecleaning on their product range. Thankfully, it&#039;s mostly obscure bits that likely hardly anyone ever bought or used, but notable losses include the Ork Kill Krusha Tank, Macharius Omega, and almost the [[Rage|&#039;&#039;entire&#039;&#039; MKIV Dreadnought line, &#039;&#039;both&#039;&#039; Chaos and Loyalist]]. Many other models have gotten the axe since, notably all the Elysian line, mark 2, 3, and 4 space marine armor, etc. Combined with the retarded markup they now give to buyers outside the UK and the Adeptus Titanicus &amp;lt;strike&amp;gt;fiasco&amp;lt;/strike&amp;gt; [[Adeptus Titanicus| glorious]] [[Adeptus Titanicus/Tactics| rebirth]], Forge World is &amp;lt;strike&amp;gt;now seemingly becoming the hated company Games Workshop once was, while the main branch keeps rolling out PR successes.&amp;lt;/strike&amp;gt; showing the true colors of Games Workshop as a whole once more - with their &amp;quot;faster shipping&amp;quot; fiasco proving that the entirety of their social media is merely a publicity stunt (like most corporations). It&#039;s worth nothing that FW represents GW as a whole - they are run by the same people on the highest levels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In conclusion:&#039;&#039;&#039; &amp;quot;Five hundred quid for a fucking titan? [[Rage|If I ever find the fucker responsible I&#039;m going to beat them to death with their own]] [[HHHHHHHHHHHhhhhhhhnnnnnnngggggg-]]&amp;quot;.&lt;br /&gt;
Note: Look at the new Warlord titans, 900 POUNDS for a titan, 1240 with weaponry.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=1&amp;gt;&#039;&#039;&#039;*This doesn&#039;t mean to imply that you&#039;re limited to only two models unless you happen to be a serial killer or a corrupt mortician.&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Notable Writers ===&lt;br /&gt;
&lt;br /&gt;
*[[Alan Bligh]], who unfortunately died of cancer on May 26, 2017, and who was responsible for the creation of many rules concepts eventually used in the Forge World rulebooks. [http://www.john-french.com/2017/05/alan-bligh-remembered.html Read an obituary written by fellow GW writer John French here.]&lt;br /&gt;
*[[John French]]&lt;br /&gt;
*[[Andy Hoare]]&lt;br /&gt;
*[[Neil Wylie]]&lt;br /&gt;
*[[Anuj Malhotra]]&lt;br /&gt;
&lt;br /&gt;
=== Things Forge World Loves ===&lt;br /&gt;
[[Image:Red_Scorpions_Marine.png‎|thumb|150px|right|Screw giving the Sisters of Battle some [[Sisters of Cleaning|much needed loving]], let&#039;s just concentrate all our resources on some [[Red Scorpions|obscure chapter that nobody cares about]].]]&lt;br /&gt;
* Your money&lt;br /&gt;
* The [[Horus Heresy]]&lt;br /&gt;
* Aircraft&lt;br /&gt;
* Rapiers&lt;br /&gt;
* [[Tau]] [[Battlesuit]]s &amp;lt;strike&amp;gt;(XV9s!! fap fap fap)  (XV107s!!!  fapfapfapfap)&amp;lt;/strike&amp;gt; (HERESY! &#039;&#039;&#039;&#039;&#039;BLAMBLAMBLAM&#039;&#039;&#039;&#039;&#039;)&lt;br /&gt;
* IG Tanks&lt;br /&gt;
* Have we said your money?&lt;br /&gt;
* [[Daemon Engines]]&lt;br /&gt;
* &#039;&#039;&#039;[[Red Scorpions]]&#039;&#039;&#039;&lt;br /&gt;
* [[Terminator]]s, all the Terminators (except for the [http://en.wikipedia.org/wiki/The_Terminator robots originating from a certain movie], even though Games Workshop lifted from that movie to make [[Necrons|a race of robots for their setting]])&lt;br /&gt;
* [[Titan (Warhammer 40,000)|Titan]]s and the price to go with them&lt;br /&gt;
* TEH [[Baneblade|BANEBLEHDS]]&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Kroot]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* We may as well say it again, your money&lt;br /&gt;
* Charging 100$ for a book&lt;br /&gt;
* High quality Customer Service&lt;br /&gt;
* [[Space Marines]]&lt;br /&gt;
* [[Dreadnought]]s (they actually sell autocannons!!!)&lt;br /&gt;
** Now really only true for Contemptor/Leviathan/Deredeo Dreads, since they axed most of their Mk IV/V Dread stuff, including FW-exclusive variants like [[Chaplain]] and [[Noise Marines|Sonic]] Dreadnoughts.&lt;br /&gt;
* [[Death Korps of Krieg]]&lt;br /&gt;
* Adding an extra &amp;quot;0&amp;quot; to the end of reasonable prices&lt;br /&gt;
* The word &amp;quot;siege&amp;quot; attached to everything&lt;br /&gt;
* Turrets &amp;amp; Immobile scenery&lt;br /&gt;
* &amp;lt;strike&amp;gt;Units that are broken to play against&amp;lt;/strike&amp;gt; not anymore, GW realised they lost money because of that&lt;br /&gt;
* Your &#039;&#039;Opponent&#039;s&#039;&#039; money&lt;br /&gt;
* Selling towing vehicles to move that immobile scenery around&lt;br /&gt;
* Bringing civilian vehicles to battle. Seriously, a Sentinel [https://en.wikipedia.org/wiki/Alien_(franchise)| Power-lifter]?&lt;br /&gt;
* Introducing Salvo Weapons on units that will never use the rules for salvo weapons properly, or making them so bad that no-one ever takes them.&lt;br /&gt;
* Papa [[Nurgle]]&lt;br /&gt;
* The [[Orks]], when [[Games Workshop|GW]] won&#039;t love them because they aren&#039;t serious enough&lt;br /&gt;
* [[Total War: WARHAMMER]] (Especially the Norsca DLC, which whilst [[Awesome]], was basically a playable Forge World advertisement! Until they stopped selling most of those things. But hey, they still sell the Mourngul and boob troll.)&lt;br /&gt;
* [https://i.imgur.com/BgYmszI.png Discontinuing items more-or-less at random], apparently. Including ones you might actually need for making viable Horus Heresy armies.&lt;br /&gt;
* &#039;&#039;&#039;Your Money&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Things Forge World Hates ===&lt;br /&gt;
* Decent shipping&lt;br /&gt;
* Australians&lt;br /&gt;
* New Zealanders&lt;br /&gt;
* EU Citizens&lt;br /&gt;
* &#039;Rest of the World&#039; citizens&lt;br /&gt;
* Anyone not in the UK, really&lt;br /&gt;
* Poor people (eg. most of the editors of 1d4chan).&lt;br /&gt;
* You.&lt;br /&gt;
* Making sure their rules all have models.&lt;br /&gt;
* Making sure their models all have rules.&lt;br /&gt;
* Making sure their weapons have weapon profiles.&lt;br /&gt;
* Making army lists (the rules for their models are fine; their lists, on the other hand, are not).&lt;br /&gt;
* Making sure their stuff is balanced.&lt;br /&gt;
*Making sure the £180 Fellblade Super Heavy Tank you just bought came with THE FUCKING TURRET&lt;br /&gt;
* Spell Chequing.&lt;br /&gt;
* Did we mention you? You.&lt;br /&gt;
* Proofreading books before release for rules/timelines/basic logic errors &#039;&#039;(supersonic transports that cannot land?)&#039;&#039;.&lt;br /&gt;
* Warhammer Fantasy.&lt;br /&gt;
* &amp;lt;strike&amp;gt;Lord of the Rings/The Hobbit.&amp;lt;/strike&amp;gt; No longer true, ever since they were given full control over the range. Now it&#039;s one of the few things they still make stuff for.&lt;br /&gt;
* Chaos that isn&#039;t Khorne or Nurgle.&lt;br /&gt;
* [[Dwarfs]]&lt;br /&gt;
* The Empire&lt;br /&gt;
* Other games workshop stores&lt;br /&gt;
* [[Gabriel Angelos|Making faces that don&#039;t look like shit.]]&lt;br /&gt;
* Making their instructions anywhere near understandable.&lt;br /&gt;
* Making uniform base sizes.&lt;br /&gt;
* Making sure their weapons don&#039;t have similar (or in some cases, the same) names.&lt;br /&gt;
* Releasing anything they advertise until long after the initial hype has died down.&lt;br /&gt;
* &#039;&#039;&#039;You&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== An Alternative Point on the Price (which is your soul, by the way) ===&lt;br /&gt;
While it’s a tradition of neckbeards everywhere to bemoan having to pay an arm, leg, testicle and unicorn blood for Forge World, it could be argued that Forge World’s high costs do have the beneficial side effect of taking some of the overpowered weapons and wargear that are supposed to be rare in the fluff, and bringing them into the tabletop while still making them rather rare in the meta, as comparatively few people are willing or able to fork over the [[teef]] for the models and rules. This is a good thing because, well, everybody &#039;&#039;wants&#039;&#039; a Titan, but do you really want everybody to actually &#039;&#039;have one&#039;&#039;? This way, it’s a bigger deal when this stuff actually shows up on the tabletop, as it should be, and if you’re the sort that doesn’t like to go up against that sort of cheese you’re not likely to run into it too often.... or at least that&#039;s how it WOULD be if Forge World units weren&#039;t such a mixed bag these days. Not everything they make right now is overpowered, in fact if they aren&#039;t they tend to be absolute shite. &lt;br /&gt;
&lt;br /&gt;
A case in point of what happens when that little status quo is disrupted, with the release of affordable plastic Contemptor dreadnoughts and Cataphractii terminators, and with Angels of Death giving us non-Forge World rules for them, you can bet that everyone and their [[squig]] is gonna have the damn things now, even with the rather dumbed-down rules compared to Imperial Armour.&lt;br /&gt;
&lt;br /&gt;
=== Common Misconceptions ===&lt;br /&gt;
You&#039;ll occasionally find arguments online or perhaps within local gaming groups about the validity or &amp;quot;official-ness&amp;quot; of Forge World products. This has become less prevalent in recent years as the general perception of Forge World has become more mainstream, though every now and then the prejudice rears its ugly head, usually when a [[That Guy|certain opponent]] [[Butthurt|won&#039;t let you play]] the FW model you forked out a small fortune for.&lt;br /&gt;
&lt;br /&gt;
Lets make one thing perfectly clear: Forge World &#039;&#039;(and Black Library)&#039;&#039; &amp;lt;u&amp;gt;is&amp;lt;/u&amp;gt; Games Workshop. They share the same trading address and legal identity. It is not a subsidiary company (which would be a separate legal entity, but owned by the parent) nor is it a [[Fantasy Flight Games|licensee]] (which is a third party permitted to use the IP). &lt;br /&gt;
&lt;br /&gt;
By comparison, [[Citadel Miniatures]] was founded as a subsidiary company and had its own separate projects outside of Warhammer/Warhammer 40,000 &#039;&#039;(so your opponent can [[Rage]] when you tell him your Forge World model has more direct legal provenance than his old metal models)&#039;&#039;. GW also acquired Sabertooth games, which operated as an independent subsidiary, but both were eventually absorbed back into Games Workshop.&lt;br /&gt;
&lt;br /&gt;
So, back to the issue with Forge World. Many [[Trolls|people]] had an innate dislike for the fact that Forge World models and rules were not actually declared by Forge World *or* Games Workshop to be &amp;quot;officially&amp;quot; part of the game; they would refuse to allow them on the tabletop, since they did not come from a Games Workshop primary rules source (such as a Codex, or the Big Rule Book).  Forge World eventually started printing prefaces in their books explaining that their rules were official; but some still claim that since &amp;quot;Games Workshop&amp;quot; itself hasn&#039;t come out and said it, that they remain unofficial. However, since the spines of FW&#039;s books have always had the Games Workshop logos on them and the inside front cover have the legal copyright and property notices from GW, this argument seems specious at best; rather, much like how the Big Rule Book has no actual explicit declaration that rules from [[White Dwarf]] are &amp;quot;official&amp;quot;, the Imperial Armour books themselves should be considered as canonical (what ever that means in 40k) as GW sources.  &lt;br /&gt;
&lt;br /&gt;
However, as with White Dwarf, GW hates you far too much as a gamer and customer to label any of their rulebooks/codices with edition numbers, much less ensure that their FW rules are always kept up to date with the current edition, and unlike Codices where you can typically determine the edition at a glance, a lot of Forge World books superficially &amp;quot;look&amp;quot; similar and may even have exactly the same name &#039;&#039;(to date there have been FOUR books with the title &amp;quot;Imperial Armour Apocalypse&amp;quot; but only two of them have sub-titles)&#039;&#039;.  This can be a major reason the rules are banned at tournaments, and an opponent might object for the same reason they might object to fighting a [[Squat]]s army under the current rules - however &amp;quot;obvious&amp;quot; the rules translation might be, some people are uncomfortable playing games across too wide an edition gap, as rules interactions may make no sense at all and/or have utterly pathological balance ramifications. &#039;&#039;&#039;Update&#039;&#039;&#039; this has become pretty much irrelevant with the release of 8th edition where Forge World have released complete indexes for pretty much their entire line.&lt;br /&gt;
&lt;br /&gt;
We all know how [[ChapterHouse Studios|litigious]] GW can get with regards to &amp;quot;unofficial&amp;quot; products using their copyright, so you can bet if it wasn&#039;t official/legal Forge World would have had their asses handed to them, but it would seem absolutely stupid to sue the guys in the next office over in the same building as you.&lt;br /&gt;
&lt;br /&gt;
So next time you get to the table and your opponent starts whining about your Forge World models not being legal, just batter him over the head with your Imperial Armour book, which will be an order of magnitude heavier than his little codex and claim your victory by default.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As an additional side note&#039;&#039;&#039; - this has nothing to do with the perception of FW rules being either powerfully unbalanced or too focused on the narrative, but on reflection, that&#039;s no different from the [[skub]] surrounding [[Grey Knights|codex creep]] and [[Tyranids|painful nerfing]] already rampant within &amp;quot;core&amp;quot; GW material. So what&#039;s new?&lt;br /&gt;
&lt;br /&gt;
If a Tournament Organiser decides that they don&#039;t want to include Forge World rules then that is entirely their prerogative as they will want the tournament to be as balanced or as hassle free as is reasonable, especially since FW have a tendency to publish their rules with minor variances across multiple &amp;quot;in-date&amp;quot; books, which can be a nightmare to manage, especially where some books have &amp;quot;current&amp;quot; rules alongside other rules which have been superseded elsewhere. Though with the advent of 8th edition, and all factions receiving simultaneous rule updates via indexes (Imperial, Xenos and Chaos Imperial Armour indexes), these rules are much easier to keep track of than ever before.&lt;br /&gt;
&lt;br /&gt;
But these organisers &#039;&#039;(if they are smart)&#039;&#039; will also likely restrict &amp;quot;core&amp;quot; army selections too, so no Unbound lists or may exclude certain FOCs, because in the end which is more unbalanced and [[Cheese|cheesy]]? The guy who takes a contemptor dreadnought in his Combined Arms detachment or the guy who take an unbound army of Heldrakes? (Ha Held Rakes sound scary). If the tournament organizer is using the ITC standard for 40k, Forge World units themselves are in fact quite legal.&lt;br /&gt;
&lt;br /&gt;
All that said however, there is a somewhat valid reason why someone may be a bit &amp;quot;model-shy&amp;quot; around Forge World rules; and that is information. There are 16 armies in 40k, and each dex tends to have more than one valid build; the Astra Militarum alone has six (tank heavy, artillery heavy, balance, flying circus, infantry spam, veteran spam). From a player&#039;s perspective, throwing MORE armies, rules, and models at them only compounds how much they need to consider. By counting Forge World, the number of army lists jumps to over 28 without considering supplements or mini-codices with only a handful of options, and again, each list can be played in more than one way, and then there are the (admittedly handful) of differences between Forge World and Games Workshop about the same model &amp;quot;is that the vanquisher with the coaxial? or not?&amp;quot; and then on top of all that you need to consider allies. While Forge World is legal from any logical standpoint, people are not logical, and may be daunted by just how much new information they have to learn in order to make proper gameplay choices and not lose, because they did not know that the Death Korp can give orders to artillery. Again, though Forge World is by any standard as legal as any codex, the other player may feel intimidated by your Space Marine siege army just because he does not know for sure what it can do and chose to walk way from it the same way he would if you brought an unbound army made of nothing but riptides.&lt;br /&gt;
&lt;br /&gt;
== Planet ==&lt;br /&gt;
&lt;br /&gt;
The second, fluffy, definition is a type of [[Imperial Worlds]] that refers to an entire world converted into a factory; one that runs at high capacity, even for its size. They produce everything from [[laspistol]]s to [[Land Raider]]s to [[Titan]]s, so they are needed to keep the Imperial war machine trundling forward. Many of them have particular specialties, such as Ryza&#039;s plasma weapons. Because of their nature, the [[Adeptus Mechanicus]] highly regard these worlds as holy places, and the Mechanicus owns just about all of them, which is fine since there are only a few of them and the Mechanicus is best at maintaining that shit. Losing a single one is considered an unacceptable loss by the Mechanicus, and the Imperium as well since it&#039;ll be harder than fuck to fill in those planet-sized gaps in their industrial sector (with that said, it&#039;s frequent to see hive worlds being described as essential industrial centers, and many of them certainly live off of their industrial output alone, so being industrial centers alone doesn&#039;t make a planet a forge world). In the [[fluff]], there is actually a Forge World called [[What|&#039;Zpandex&#039;]]. Turns out, many of them are actually [[Tomb World]]s.&lt;br /&gt;
&lt;br /&gt;
=== A few Forge Worlds of notee: ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Known Forge Worlds:&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Accatran&#039;&#039;&#039; &lt;br /&gt;
|Makes all the wargear for the [[Elysian Drop Troops]]. Their Titan Legion, the Legio Destructor, is the largest of all the Titan legions and their constant battles against Orks have made the Legio Destructor increasingly unorthodox in its outlook and behavior (read: Orky), and they have the awesome battlecry, &#039;big death, Big Death, BIG DEATH! &amp;lt;span style=&#039;color:green;&#039;&amp;gt;&#039;&#039;&#039;BIG DEFF!!!!!!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Agripinaa&#039;&#039;&#039;&lt;br /&gt;
|One of the Forge Worlds near the [[Eye of Terror]]; too bad [[Typhus]] turned one of their Agri-Worlds into his own little Daemon World. Has kept itself independent and Chaos-free since the fall of Cadia by &amp;quot;recruiting&amp;quot; refugees into its Skitarii legions and occasionally making them into [[servitor]]s. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Angstrom&#039;&#039;&#039; &lt;br /&gt;
|Situated near [[Badab]]. Pledged loyalty to Ryza and doubles as an Explorator base and watchtower for the Maelstrom. When Lugft Huron&#039;s secession occurred they initially supplied both sides but ultimately fell in line with the Imperials and contributed the [[Adeptus Titanicus|Legio Crucius]] to the invasion of the Badab System.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Anvilus&#039;&#039;&#039; &lt;br /&gt;
|Prime maker of the [[Land Raider]] before the Heresy, as well as the [[Dreadclaw]] during the [[Great Crusade]]. Described as the only serious rival to Mars for manufacturing output once Phaeton was bullied into splitting its assets. Taken over by Horus&#039;s forces during the Heresy and if the lore of the [[Storm Eagle]] is any indication, suffered catastrophic damage during the war.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aphret&#039;&#039;&#039; &lt;br /&gt;
|A minor Forge World during the Great Crusade. Contributed frigates to the Imperium&#039;s fleets, notably the &#039;&#039;Grey Talon&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Arachnus&#039;&#039;&#039;&lt;br /&gt;
|A Forge World that seems to specialize quite heavily in big fucking lasers. They&#039;re the assholes that produce the &amp;quot;Heavy Laser Destroyers&amp;quot; that are sometimes mounted on [[Dreadnought#Deredeo_Pattern|Deredeo]] Dreadnoughts, as well as the ones used by Custodians.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Atar Median&#039;&#039;&#039;&lt;br /&gt;
|Founded by exiles from Phaeton. Home to the Legio Atarus (Firebrands).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chaeroneia&#039;&#039;&#039; &lt;br /&gt;
|A minor Forge World that turned traitor and started using extreme amounts of biomechanical tech to the point where literally every building, computer, and engine on the planet was at least half-biological. [[Titan_(Warhammer_40,000)#Castigator_Titan|An advanced AI]] was responsible for the world&#039;s fall, corrupting an Archmagos who subsequently converted the ruling class into a [[Chaos Cults|Chaos cult]] that worshipped the Chaos-corrupted AI as the Omnissiah.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cyclothrathe&#039;&#039;&#039; &lt;br /&gt;
|Home to a particularly brutal sect in 30K, who followed Horus into rebellion. Used a House of enslaved and tortured Knights, and their warlord [[Draykavac]] became one of the most hated members of the nascent Dark Mechanicum.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deimos&#039;&#039;&#039;&lt;br /&gt;
|One of the moons of Mars, a micro Forge World. Deimos is pretty much the size of an asteroid (and shaped like a potato); it made the old-school patterns of vehicles that we players refer to as &amp;quot;heresy era&amp;quot;. After the Horus Heresy it was displaced and put into orbit around Titan to provide all the goodies to the [[Grey Knights]] instead, so it&#039;s now a moon of a moon.  The functionaries of Deimos are mindwiped at both ends to prevent them knowing about daemons, but the moon still maintains three knightly houses with complementary skitarii ready to assist the Grey Knights should they need support. Apparently attending to one order of Knights wasn&#039;t enough; they need &#039;&#039;four&#039;&#039; to really be satiated.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Phobos&#039;&#039;&#039; &lt;br /&gt;
|In case you&#039;re wondering about the other moon: Phobos in 40k was covered in guns literally as Mars&#039; last line of defence.  In reality it is expected to slam into Mars at some point in the future (by &#039;future&#039;, we mean about 30 or 50 million years). But that&#039;s without having a shit ton of guns on it, and they can probably fly it somewhere like they did with Deimos, so who knows what its orbit is now. Interestingly, Phobos has a [[Monolith]] on it. [[wikipedia:Phobos_monolith|Seriously]]. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Estaban III&#039;&#039;&#039; &lt;br /&gt;
|Had a feud with [[Ryza]] over the [[Thanatar-Class Robot]]. Home to the Legio Tempestus maniple which went heretic, and went with them. Eventually reclaimed by the Imperium.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Firestorm&#039;&#039;&#039; &lt;br /&gt;
|Homeworld of the [[Aurora Chapter]] located in the Ultima Segmentum, its manufacturing capacity can top that of several noted Forge Worlds combined.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Graia&#039;&#039;&#039;&lt;br /&gt;
|A Forge World made of space stations that orbit the planet Graia. Their Tech-Priests and Skitarii are so coldly logical and rational that even psykers struggle to breach their minds. The last known makers of the Rapier Laser Destroyer, and incur misfortune (like getting attacked by [[Orks]] in [[Warhammer 40,000: Space Marine]] and then eaten by the [[Tyranids]]) because GW &#039;&#039;hates&#039;&#039; the Rapier. Known for recently dealing with their frequent invasion problem by indulging in that most ancient of human tradition of taking ones ball and leaving, Graia no longer resides in its own home system. Poetically, [http://www.forgeworld.co.uk/Warhammer-40000/Imperial_Guard/Death-Korps-of-Krieg/GRAIA-PATTERN-RAPIER-LASER-DESTROYER.html Forge World loves Rapiers.]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gryphonne IV&#039;&#039;&#039; &lt;br /&gt;
|Got wrecked by the [[Tyranids]], although some pretty cool artillery and [[Chimera Transport|Chimera]]s made from there still roll with the [[Imperial Guard|IG]]. Currently trying to find a place to rebuild as a nomadic Explorator fleet.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incaladion&#039;&#039;&#039; &lt;br /&gt;
|A Forge World on the fringes of Imperial Space and constantly raided during the Age of Strife, it was home to the Legio Fureans (&#039;Tiger Eyes&#039;).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Jupiter&#039;&#039;&#039; &lt;br /&gt;
|I know right? Bet you didn&#039;t know about this one. The Imperial Navy&#039;s foremost shipyard and drydock. It only makes ships. It is a hotly contested Imperial political debate as to whether Jupiter is sovereign to the Mechanicus or the Imperium.  They went totally green though, the hippies.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Kai&#039;&#039;&#039;&lt;br /&gt;
|Once relatively close to Eye Of Terror. Due to [[Just as planned|an unfortunate flux]], the Eye expanded and engulfed it. Managed to maintain an Imperial presence for a time, considering that their weapons didn&#039;t have to obey the laws of physics. Eventually, they had to barter their services (and guns) to various daemons and Chaos Legions inside the Eye in return for protection. Made the legendary [[Bolter#Kai_Gun|Kai Guns]] during this time. Chaos being Chaos, the Machine Smiths of Kai got eradicated in the battle between daemons wanting their [[dakka]] fix. GW being GW, the hundreds of other strange and mystical weapons forged on Kai during its time in the Warp will never be elaborated upon.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Kaurava I&#039;&#039;&#039;&lt;br /&gt;
|A Forge World (continent-spanning Manufactorum, to be precise) which is capable of producing [[Vance Motherfucking Stubbs|over 100 Baneblades]] at any given notice. The status of this world is unclear, although it was likely abandoned or destroyed during the Kaurava conflict of [[Dawn of War|Dawn of war: Soulstorm]]. (Dawn of War III confirms that Gorgutz won the Kaurava Conflict)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Lathes&#039;&#039;&#039;&lt;br /&gt;
|Actually a group of three Forge Worlds in one system, named Het, Hesh and Hadd individually. These planets all have an extremely odd orbit around their parent star, which somehow results in their native ores having unusual properties because of [[bullshit|&amp;quot;gravity fluctuations&amp;quot;]] (the truth is probably way more heretical). Besides being the centre of production for the Calixis Sector, their most famous exports are Lathe-forged Blades, which use the aforementioned ore to basically be indestructible, able to stand up to even power blades.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lliax&#039;&#039;&#039;&lt;br /&gt;
|30K-era Forge World. Supplied Shadrak Meduson&#039;s warbands during the Heresy, but they seem to have been involved in subverting his command with the Cult of the Gorgon.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lucius&#039;&#039;&#039; &lt;br /&gt;
|First colonized by [[Battletech]] players from the late Eighties. [[Awesome|A hollowed out world that has replaced its core with an artificial sun.]] Though everyone knows that someday the sun will fail, the Tech-Priests of Lucius hold that death in pursuit of innovation is the greatest offering once can give to the Omnissiah. Maintains the ancient Legio Astorum, better known as the Warp Runners, and supplies the [[Death Korps of Krieg]]. They have exclusive patterns for some Titans which are cheaper to produce, [[skub|but not as sweet looking as Mars patterns]]. Didn&#039;t get super-heavy tank STCs for a while, which is why they were one of the few major Forge Worlds that launched Macharius tank production when its STC get re-discovered, while most others frowned on it as a &amp;quot;poor man&#039;s Baneblade&amp;quot;. Unlike most other Mechanicus, they favour white robes for both their priesthood and skitarii, probably because it&#039;s the colour of hot plasma. So yeah, those unusually white-robed Enginseers from the Ciaphas Cain novels are probably Lucians. Although they&#039;ve since been retconned into wearing dark red, so maybe not.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Mars]]&#039;&#039;&#039; &lt;br /&gt;
|The big boss of the other Forge Worlds and the go-to guy for [[STC|stock patterns]] of weapons. Home to the original three titan legions, the &#039;&#039;Triad Ferrum Morgulus&#039;&#039;: Legio Ignatum (Fire Wasps), [[Dark Mechanicus|Legio]] [[Nurgle|Mortis]] (Death&#039;s Heads), and Legio Tempestus (Stormlords). Has a giant shipyard called the Ring of Iron in orbit, which claims to be one of the largest human-made objects in existence.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metalica&#039;&#039;&#039;&lt;br /&gt;
|Home to the Legio Metalica. Also known as Metalicus due to GW not wanting to get sued. They maintain the only known [[Titans_40k#Imperial_Titans|Imperial Titans]] capable of out-rocking the [[Gargant]]s made by the [[Ork#Rokkas|Goff Rokkas]]. They also provide most of the Adeptus Mechanicus forces fighting on Armageddon at any given time, and are notable for [[Awesome|going on Tyranid safaris]]. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mezoa&#039;&#039;&#039;&lt;br /&gt;
|A Volcanic Forge World where no Titan can walk for fear of falling through the planet&#039;s crust. Was besieged during the Horus Heresy and the Gothic War.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mordax&#039;&#039;&#039; &lt;br /&gt;
|The one that got taken over by the [[Orks]]. They named it Mordakka ([[MOAR DAKKA|Yes really...]]) and [[Blood Ravens|Blood Ravens-ed]] the titans on it. Despite the dubious [[Canon|canonicity]] of the old 13th [[Black Crusade]] materials, Geedubs hasn&#039;t forgotten about Mordakka, giving it a place on the Skitarii 7th Edition Codex and AdMech 8th Edition codex&#039;s galactic map. It&#039;s more than can be said for other worlds on this list...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Morvane&#039;&#039;&#039;&lt;br /&gt;
|Mentioned in the [[Adeptus Custodes]] codex, Morvane is a &amp;quot;lost&amp;quot; Forge World and the only lead the Custodes have to a possible fix for the [[Golden Throne]].&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;M&#039;Pandex&#039;&#039;&#039;&lt;br /&gt;
|Also called Z&#039;pandex, Mappandax and Zaphadak. [[Lulz|You may commence laughing]]. (The original joke may have been that, during the Rogue Trader days, the Imperium needed a Forge World dedicated just to making all of the 80&#039;s-style spandex it would chew through.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Orestes&#039;&#039;&#039;&lt;br /&gt;
|Supplied the Sabbat Worlds Crusade, but got attacked by Chaos Titans. [[Awesome|&#039;&#039;And won.&#039;&#039;]] [[Dan Abnett]] wrote [[Titanicus|a book]] about it. Presumably get overrun by Chaos with the rest of segmentum during the Night of Thousand Rebellions. It&#039;s apparently a Mechanicus-affiliated Knight World now. [[What|What the hell, GW?]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Paramar&#039;&#039;&#039;&lt;br /&gt;
|Invaded and overrun several times during the Horus Heresy by both Loyalists and Traitors.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Phaeton&#039;&#039;&#039;&lt;br /&gt;
|Used to be where the standard Leman Russ, Chimera and Basilisk patterns came from, before GW changed the models to the Mars pattern. Home to the Legio Osedax (Cockatrices). It probably still is where the STCs were discovered, and Mars just &amp;quot;lifted&amp;quot; them for safe keeping.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ryza&#039;&#039;&#039;&lt;br /&gt;
|Makes all the coolest plasma stuff because nobody else could keep their act together. Their Titan Legion is the awesomely named Legio Crucius (Warmongers). After fighting Orkz for so long their Skitarii have the most badass war cry among other Forgeworlds: &amp;quot;[[Rip and tear|Red in Cog and Claw!]]&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sarum&#039;&#039;&#039;&lt;br /&gt;
|Forge World closely aligned with the [[World Eaters]]. Home to the bound daemon Sa&#039;ra&#039;ram, the source of Obliterators. It&#039;s since become a full-on Hell Forge, with all the Warp weirdness that goes with that, fading in and out of reality across the Golgothan Wastes.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stygies VIII&#039;&#039;&#039;&lt;br /&gt;
|Makes awesome guns and ammo, as well as the (apparently rare) [[Leman Russ Battle Tank|Leman Russ Vanquisher]]. Cannot keep their act together, losing [[Vance Motherfucking Stubbs|&#039;&#039;two whole Titan Legions&#039;&#039;]] to [[Chaos]] and having to get another legion [[Fail|transplanted in.]] [[What|Also it is a moon.]] Their tech priests constantly get into fights with Deathwatch killteams due to their intense interest in xenos technology. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Toil&#039;&#039;&#039;&lt;br /&gt;
|Got fucked over by [[Perturabo]] invoking Nurgle, causing the factories to become living Daemon Engines. Completely lifeless, [[Fail|with dying horribly to the Iron Warriors being its only notable purpose]].&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;s&amp;gt;Tigrus&amp;lt;/s&amp;gt; Tigris&#039;&#039;&#039;&lt;br /&gt;
|Originally made/discovered the Vanquisher Cannon, the Fellblade Accelerator Cannon, and several other Great Crusade-Era Imperial ordinance pieces and ammunition. Like Anvillius, it got absolutely wrecked during the Heresy. Currently overrun by the [[Orks]], specifically the Murda Meks of Tigris. Most players generally consider the Orkish takeover a good thing, seeing as this world now makes the [[Kill Tanks]] from IA8.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tigrus&#039;&#039;&#039;&lt;br /&gt;
|Sits on the &amp;quot;dark&amp;quot; edge of the galaxy-wide fuck-off warp rift known as the Cicatrix Maledictum.  Notably &#039;&#039;not&#039;&#039; overrun by Orks. Unlike the above world of &#039;&#039;Tigris&#039;&#039;, which is also conveniently in the Ultima Segmentum. Seriously guys, Tigrus &#039;&#039;just&#039;&#039; won a campaign against the Tau in M41! They &#039;&#039;totally aren&#039;t&#039;&#039; the same Forge World, and GW &#039;&#039;totally didn&#039;t&#039;&#039; [[derp|forget about one of the most famous Ork-held worlds]] between 5th and 8th Edition when the new Adeptus Mechanicus codex came out, and the &#039;&#039;totally unrelated&#039;&#039; former Forge World Tigris &#039;&#039;totally isn&#039;t&#039;&#039; a misspelling existing only in IA8! Why are you all looking at me like that?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Tolkien|Tolkhan]]&#039;&#039;&#039;&lt;br /&gt;
|[[Imperial Armour|IA Vol. 1]] gave us this gem. Oh [[Warhammer 40,000: Rogue Trader|Rogue Trader]], how you haunt [[Games Workshop|GW]] to this day. [[/tg/|We]] love you so. Incidentally, it is home to the best named Titan Legion ever: Legio Pallidus Mor, the Pale Riders.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Triplex Phall&#039;&#039;&#039; &lt;br /&gt;
|A Forge World on the Eastern Fringe, nearly got shitcanned by attacks from Hive Fleet Kraken and the Death Guard. Used to produce lasrifles for the [[Solar Auxila]] and currently produces the M-Galaxy Pattern lasgun. Constantly pisses of Mars by hoarding archeotech while refusing to hand them over. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Urdesh&#039;&#039;&#039; &lt;br /&gt;
|A Chaos-tainted Forge World in the Sabbat Worlds Sector, and contested heavily during the Sabbat World&#039;s Crusade. It was a more general-purpose Forge World, in that it produced all sorts of munitions, from Lascarbines to Autocannons to APCs and much, much more. Its specialty, however, was a large number of tank designs, most notably the AT-70 &#039;&#039;Reaver&#039;&#039; and the AT-83 &#039;&#039;Brigand&#039;&#039;. While not quite as useful as Leman Russes, they were capable enough for the PDF in the sector. It remained under control of the Blood Pact army of Chaos until sometime towards the end of the Crusade. The [[Tanith First (And Only)]] face off against a lot of production from this world.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Vanaheim&#039;&#039;&#039; &lt;br /&gt;
|Known for producing its its own pattern of the [[Medusa Siege Gun|Medusa]] and [[Basilisk Artillery Gun|Basilisk]] with a unique gunshield as well as being the Forge World of origin for the [[Salamander Reconnaissance Tank|Salamander]] and [[Centaur Utility Vehicle|Centaur]].&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Voss Prime&#039;&#039;&#039; &lt;br /&gt;
|A &#039;&#039;prime&#039;&#039; example of [[Imperium|Imperial]] [[fail]], has no idea what to do with [[Plasma|plasma.]] On the other hand, it made a Lasgun 2.0 called the Voss Pattern Lasrifle (it was [[awesome]]) and supplied the entire [[Solar Auxilia]] with it, down to a man. Who cares about plasma when you manufacture enough flashlights to light the whole Galaxy up? Still manages to maintain the goofily-named Legio Invigilata though. Also makes Vulture gunships and Lightning Strike Fighters. Supplies several patterns of ship with a distinctive eagle prow design (notably to the [[Armageddon]] fleets), though &#039;&#039;additional&#039;&#039; [[fail]] on Games&#039; Workshop&#039;s part means that three of those were produced for all of two weeks before getting their moulds permanently shitcanned.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Xana II]]&#039;&#039;&#039;&lt;br /&gt;
|A neutral Forge World that tried to play both sides during the Heresy, only for the Loyalists to fuck their shit up. Taken over by a hardcore motherfucker named [[Anacharis Scoria|Anacharis &amp;quot;I Eat Primarchs For Dinner&amp;quot; Scoria]] and became the first of the Dark Mechanicum Hellforges. Now drifts through the warp, selling Hellblades, Hell Talons and Harbinger Bombers to Chaos Warbands.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Zhao-Arkhad&#039;&#039;&#039;&lt;br /&gt;
|Also spelled Arkkad, the Anarcho-Capitalist Forge World that decided it was best to buddy up with the [[Thousand Sons]]. Their mistake led to their Forge World being razed during the Heresy. It would be re-founded in M41, and the schematics for the [[Crassus Armored Assault Transport|Crassus]] and Praetor found there. Once home to the Legio Xestobiax (Iron Vigil), who used heretekal Psi-Control cores in their Titans.  It is unknown if this made Xestobiax titans Psi-Titans or not.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{40k-Planets}}&lt;br /&gt;
[[Category:Games Workshop]][[Category:Warhammer Fantasy]][[Category:Dark Mechanicus]]&lt;br /&gt;
[[Category:Model Manufacturers]]&lt;/div&gt;</summary>
		<author><name>2603:7080:4D00:BDE4:8D7C:A15E:7892:1305</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Imperial_Worlds&amp;diff=269205</id>
		<title>Imperial Worlds</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Imperial_Worlds&amp;diff=269205"/>
		<updated>2021-12-20T20:12:16Z</updated>

		<summary type="html">&lt;p&gt;2603:7080:4D00:BDE4:8D7C:A15E:7892:1305: /* Death Worlds */&lt;/p&gt;
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&lt;div&gt;{{wh40k-stub}}&lt;br /&gt;
[[Image: Imperial_Palace_Terra.jpg|700px|thumb|right|Ladies and gentlemen, hive/shrine world, Holy Terra.]]&lt;br /&gt;
&lt;br /&gt;
==Designated by function==&lt;br /&gt;
&lt;br /&gt;
===Agri-Worlds===&lt;br /&gt;
&#039;&#039;&#039;Agri-Worlds&#039;&#039;&#039; are planets in the [[Imperium of Man]] entirely dedicated to agriculture. A typical agri-world is mostly covered by millions of square kilometers of farmland managed by a few million farmers and a couple of spaceport cities/transportation hubs where stuff is loaded onto starships to be sent elsewhere to feed the Imperium&#039;s teeming masses.  Said ships also drop off huge loads of shit (sometimes literally) to keep things fertile. Others are Ocean Worlds with huge fish farms or Gas Giants with habitable zones and balloon bases that collect airborne plankton and mash them into Soylens Viridens.  Their tithes are paid in whatever edible products they grow, which, combined with their relatively sparse population, means that they rarely have to raise regiments for the [[Imperial Guard]]. Some still do as need allows, or have a small number kept in the Sector and well supplied. Other Agri-Worlds are defended by [[Imperial Knight]] Houses, becoming Knight Worlds. The Administratum has a somewhat dickish tradition - of course - of promoting them all as rural, bucolic paradises regardless of what they are actually like (although worlds like that certainly do exist in the Imperium, it&#039;s more likely that they would be pleasure worlds, garden worlds, or simply a barbaric world that hasn&#039;t been colonised yet).&lt;br /&gt;
&lt;br /&gt;
So, you&#039;re probably wondering how the Imperium makes farming [[grimdark]]? Well, it varies a lot by source. Some sources suggest that agri-worlds are often pushed insanely hard to produce ever more food to the point that a combination of intensive monoculture and massive pollution eventually causes the total destruction of both the soil and the planet&#039;s viability for growing food, meaning the Imperium will eventually starve to death. Other sources will focus on the harshness of labor and the toxicity of over-used fertilizers turning the planet into a hellish labor-pit where, even if the &#039;&#039;planet&#039;&#039; isn&#039;t going to die, the inhabitants have a pretty shitty life - one example of this is Nova Thulium, where the air is so thick with toxic chemicals from the fertilizers and the workers are supplied with such limited means of protecting themselves from their effects that people usually die in their early 40s. Nova Thulium has been widely rejected from canon by the fans since it&#039;s an &#039;&#039;&#039;[[Ultramar]]&#039;&#039;&#039; world, which surely shouldn&#039;t be run so inefficiently, even if that kind of mismanagement isn&#039;t out of the question for the Imperium as a large. Finally, the last way that agri-worlds will be grimdarkened is by focusing on the lives of the natives and making them as shitty as possible - essentially sugar cane and cotton plantation slave labor on a planet-wide scale.&lt;br /&gt;
&lt;br /&gt;
Even when agri-worlds are pleasant places, the bureaucracy of the Administratum usually gets in the way. To give one example, the agri-world of Ceocan was capable of producing enough grain, fruit, vegetables, and fish to feed many worlds, but the entire output of the planet was tasked to only feeding the Mechanicus&#039;s operations in the system - along with rendering down the kind of food most Imperial citizens would never taste in their lives down into tasteless nutrition bars. And this decision was made because it was tiny fraction of a percentage more efficient that vat growing their own sustenance.&lt;br /&gt;
&lt;br /&gt;
===Cemetery Worlds===&lt;br /&gt;
Extremely depressing worlds that are dedicated almost entirely to being huge graveyards. &#039;&#039;&#039;Cemetery Worlds&#039;&#039;&#039; see some religious overlap with Shrine Worlds, and are considered sacred and solemn places by the Imperium at large, especially the Ecclesiarchy. Most if not all of these worlds are not simply covered in row after row of grave plots, though one might assume some Cemetary Worlds are surfaced in nothing but geometrically perfect grave tessellations, broken only by small hills with singular willows to be sad under. Some have cathedrals clad entirely in human remains, or catacombs that reach many kilometers into the planet&#039;s crust. Certain Cemetery Worlds are dedicated only to the deceased of certain organizations or sub-sectors, though these are very rare.&lt;br /&gt;
&lt;br /&gt;
These should not be confused with Mausoleum Worlds, which are a subcategory of either shrine worlds or, more usually, Space Marine worlds.&lt;br /&gt;
&lt;br /&gt;
===Forge Worlds===&lt;br /&gt;
{{Main|Forge World#Planet}}&lt;br /&gt;
The Imperium&#039;s massive workshops. Forge Worlds are planets dedicated entirely to industry, are technically a sovereign world of the Mechanicum, and the property of the [[Adeptus Mechanicus]].&lt;br /&gt;
&lt;br /&gt;
===Hive Worlds===&lt;br /&gt;
{{Main|Hive World}}&lt;br /&gt;
Exist to cram tens of BILLIONS of people onto one planet, obviously. [[Grimdark]] for underhivers.  More realistically, hundreds of trillions seeing as even at a population of roughly seven billion modern Earth is barely inhabited compared to the vast wilderness.  And that wouldn&#039;t take into account countless cities whose spires sometimes extend past the atmosphere or planet-cities Coruscant style.&lt;br /&gt;
&lt;br /&gt;
To clarify here, if one was to cover the entirety of an Earth sized planet with a city such as Paris (one of the densest cities on Earth), it&#039;d result in a population of three &#039;&#039;trillion&#039;&#039;. Now one has to imagine the population of something like Terra itself, which is this but turned up to 11 at the least.&lt;br /&gt;
&lt;br /&gt;
===Mining Worlds===&lt;br /&gt;
{{Topquote|FOR KARL!|A &amp;lt;s&amp;gt;[[Squat]]&amp;lt;/s&amp;gt; Space Dwarf from Deep Rock Galactic. Do we even need to &#039;&#039;explain&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
Mine mine, mining for the glory of the [[Emprah]]! Mining Worlds is one giant open-pit mining quarry. These are one of the most important planets as they provide the Imperium the raw materials needed to craft their myriad of killy stuff. As such, Mining Worlds are often situated right next door to a Forge World and are often heavily defended as a result.&lt;br /&gt;
&lt;br /&gt;
Whilst nowhere near the levels of [[Grimdark|Dead Space]], Mining Worlds would have its geography drastically altered and eventually run out of minerals to mine; it would then be either reclassified as a Barren World or a Space Marine training outpost. Most Mining Worlds are lifeless rocky planets anyway, since even the ass-retarded competency of Imperial bureaucracy recognizes that it is far more logistically easier to mine on shit that [[Exodites|would not provoke a hostile takeover]]. Of course, that &#039;&#039;should&#039;&#039; be true in theory, until some halfwit accidentally digs too far and activate an underground [[Necron]] complex, because surprise surprise! [[Pretend|Shit turned out to be a]] [[Tomb World]]. [[Rape|Que expected results.]]&lt;br /&gt;
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Expect the only population being filled with [[Servitor]]s and [[Deep-Miner]] landships.&lt;br /&gt;
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===Shrine Worlds===&lt;br /&gt;
&#039;&#039;&#039;Shrine Worlds&#039;&#039;&#039; are worlds completely dominated by the Ecclesiarchy. They are famously paved in cathedrals, monastaries, reliquaries and catacombs. While never truly reaching Hive World status, many of these worlds are nonetheless stuffed to the gills with pilgrims, caretakers, priests, and the officers of the Imperial Cult. They make excellent homeworlds for Orders of the Sisters of Battle. Any Guard Regiments raised will be fanatical in their service. Frequently hosts Scholae Progenia as well.&lt;br /&gt;
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===[[Indrick Boreale| SPESS MAHREEN]] Worlds===&lt;br /&gt;
These are planets claimed by a [[Space Marine]] chapter. While typically most Chapters select Death Worlds, Feral Worlds, or Feudal Worlds as a home due to the hardiness of their residents, some of these planets are more civilized or even at a [[Ultramarines|better standard of living]] than most of the Imperium - the Realm of [[Ultramar]] is an obvious example of the latter.&lt;br /&gt;
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Tithe Astartes planets are notable for being one of only two planet types [[Gene-seed|exempt from the usual Imperial Tithe]], with the only other type being &#039;&#039;Aptus Non&#039;&#039; (read: planets which have been [[Exterminatus]]&#039;d or an unimportant place that is considered Imperial territory but has no tactical or strategic value). This does lead to a few political complications. For instance, Space Marines can technically claim a Hive World for recruiting, and some do, but because the tithe of the world is then denied for the recruiting of guardsmen it creates tension between the chapter and the Adeptus Munitorium.&lt;br /&gt;
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== Designation by development level ==&lt;br /&gt;
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===Feral Worlds===&lt;br /&gt;
&#039;&#039;&#039;Feral Worlds&#039;&#039;&#039; are places where mankind has regressed to the level of the Stone Age. While they&#039;re as primitive as it gets, they are prized for the high quality of their warriors.  There are numerous kinds of Feral Worlds, from stereotypical &amp;quot;Neanderthal worlds&amp;quot; (like the ones which spawned the [[Ogryn]]s) where humans are brutish hunter-gatherers wearing pelts to Techno-Barbarian worlds where everything has gone &#039;&#039;Mad Max&#039;&#039; or &#039;&#039;Waterworld&#039;&#039;.&lt;br /&gt;
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Some Feral Worlds are closer to the Neolithic Age, and have recognizable urban civilization and culture. There isn&#039;t a lot of official nomenclature for the numerous sub-variants of these worlds. Imperial Tithes from Feral Worlds tend to be either nonexistent or in manpower for the Imperial Guard. Occasionally these worlds will have some natural resource which the Imperium decides it needs, so they can be colonized by more civilized Imperium citizens or Mechanicum [[Servitors]], who set up isolated bases of operation amidst the &amp;quot;barbarism&amp;quot;. Favored for Astartes recruitment due to probably hellish life conditions. If a subsector with an Astartes chapter garrisoned has several inhabited Civilized Worlds, a Hive World for a capital, some Forge Worlds and a Feral World, you can bet your ass the Astartes will be recruiting from that last one.&lt;br /&gt;
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===Feudal Worlds===&lt;br /&gt;
&#039;&#039;&#039;Feudal Worlds&#039;&#039;&#039; are planets abandoned by the greater human species during the Age of Strife and for one reason or another regressed back to pre-engine (steam or otherwise) technologies. They are also generally divided into small kingdoms which fight with each other but pay tribute to the Imperium; apparently the Neo-Medieval themes of 40k just weren&#039;t enough so they had to add in several actual medieval-themed worlds too. The Imperium deliberately keeps them from progressing further technologically (with only a small handful of exceptions) since the Imperium already works on a form of the feudal system anyway. More importantly, it ensures that the planet&#039;s citizens know their place in Imperial society and don&#039;t get any ideas about secession into their heads. The big reason why these planets are kept around is because they provide good light infantry for the Imperial Guard; Space Marines like to recruit from here as well due to the martial traditions offsetting the slightly softer life compared to Feral Worlds.&lt;br /&gt;
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===Knight Worlds===&lt;br /&gt;
The &#039;&#039;&#039;Knight World&#039;&#039;&#039; is a special variant of planet, somewhere between an Agri-World and a Feudal World. These worlds are only found in planetary systems with Forge Worlds (or at least close enough to them that a short Warp jump is enough to bridge the gap), and are more within the legal vestibule of the Mechanicum than the Imperium. Since Forge Worlds rarely harbor any kind of agriculture, Knight Worlds supply Forge Worlds with the huge amount of food it needs to survive, and sometimes help fulfill their mineral quotas as well. In turn, the Forge World supplies the kingdoms of the Knight World with [[Knight Titans]], huge war machines with which the kingdoms may defend themselves from rampaging megafauna, Chaos incursions, Xeno invaders, and the Knights of other kingdoms. When the Forge World is in need of defense, or a local Exploritor is going on a quest, the Knights and their well-trained pilots (and squires, attendants, Household Retinue Troops, etc.) are called upon in whole or in part to &amp;quot;ascend to the stars and fight amongst the gods.&amp;quot;&lt;br /&gt;
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===Civilized Worlds===&lt;br /&gt;
&#039;&#039;&#039;Civilized Worlds&#039;&#039;&#039; are the &#039;normal&#039; inhabited planets in the Imperium. Lacking Hives (or at least having one or two per continent at most, usually as the capital of the planet) or Forge-World-scale factories they nevertheless have a decent level of technology and a population in the same ballpark as modern Earth (5-11 billion) or at least low enough that they aren’t either covered with numerous hive cities or one giant city-planet.  They can be expected to often have many times Earth’s population (especially since guesstimates about how many people Earth can sustain never accounts for arcologies or their agricultural equivalents). Due to lack of [[fluff]], this may be the most common type of planet in the Imperium, but seriously, are you in the game for a chance to edit wikis in the 41st millenium? Many of Ciaphas Cain&#039;s novels occur during campaigns to defend civilized worlds, which actually helped to tone down a great deal of the Grimderp of 40k early editions by actually giving the imperial armies populations and places to defend which you could feel emphatic with; it&#039;s good to know even at the beginning of the 42nd millenium there are still snack vendors, cafeterias and pubs. &lt;br /&gt;
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====Pleasure Worlds====&lt;br /&gt;
&#039;&#039;&#039;Pleasure Worlds&#039;&#039;&#039; are a subtype of civilized worlds, sporting exquisite wine estates, views Hive Worlders will never even see a picture of, and [[Slaanesh|much more]]. Essentially tourist traps and vacation spots IN SPEEEHS and predictably restricted to the exclusive use of nobles, senior officials of the Adeptus Terra, and other big shots in the Imperium. These worlds are often hotzones for Slaaneshi cultists, because why not turn some of the Imperium&#039;s most powerful men and women to [[Chaos]] when they&#039;re on vacation? As of 8th edition, even Pleasure Worlds are supporting war by setting up hospitals, providing rare medications and other support.&lt;br /&gt;
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==Designation by status==&lt;br /&gt;
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===Paradise Worlds===&lt;br /&gt;
Different from Pleasure Worlds, &#039;&#039;&#039;Paradise Worlds&#039;&#039;&#039; are merely a joy to live on. Either lushly verdant or impressively architectural (or both!), Paradise Worlds are as far from the Imperial front lines as one can reasonably get. As war can and will find its way to Paradise Worlds, [[Grimdark|no well-known examples have remained in this world classification for very long.]] Many of the remaining Paradise Worlds are self-sufficient, with farming and housing and industry all balanced perfectly. Many of them are alsp relics, with histories that span back into the Dark Age of Technology (somehow without civilization-ending calamities). Paradise Worlds are jealously guarded and staunchly defended both politically and militarily. Some Knight Worlds are Paradise Worlds, such as Voltoris, home of [[Imperial Knight|House Terryn]].&lt;br /&gt;
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===Dead Worlds===&lt;br /&gt;
Exterminatus isn&#039;t the only way planets die. Ecological disaster, sudden celestial events, alien invasion, someone disengaged from the warp too close to the planet and accidentally destoyed the atmosphere... (assuming you can Warp into a star system or near a planet, the lore happily contradicts itself on this constantly because fuck consistency).  Unlike Quarantine/Forbidden Worlds (see below), these aren&#039;t strictly forbidden for colonization, just that the work required to make them habitable is prohibitively expensive for the negligible gain in resources. Most would require either completely isolated arcologies, underground cities, or huge terraforming projects. Tyranids create these worlds en masse: after they nom all the life on the planet, they will then turn to draining the planet of its core, atmosphere, and any water still remaining before setting off for new real estate.&lt;br /&gt;
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===Barren Worlds===&lt;br /&gt;
A sub-classification of Dead World; a &#039;&#039;&#039;Barren World&#039;&#039;&#039; is the Dead World&#039;s less awful little brother. It is a world which has never harbored life, nor could without substantial terraforming. Mars in M40 (and M2) is a good example of a Barren World, or would be if it wasn&#039;t already a Forge World (and a Hive World in its own right).  These worlds are often colonized for mining.&lt;br /&gt;
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===Death Worlds===&lt;br /&gt;
{{Main|Death World}}&lt;br /&gt;
Death Worlds are worlds where everything is hostile to Human Life (think Australian outback on crack).  &#039;&#039;&#039;&#039;&#039;Everything&#039;&#039;&#039;&#039;&#039;. The animals, the plants, plate tectonics, weather, seasons, sometimes even the very air itself is fatal to humans, while being just habitable enough to warrant colonization. Examples include [[Catachan]] and the majority of Astartes homeworlds such as [[Fenris]]. Sometimes the lethality is artificial, like [[Krieg]]&#039;s nuclear winter.&lt;br /&gt;
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===Quarantine/Forbidden Worlds===&lt;br /&gt;
While it seems cut and dried what kind of planet this is, these tend to have a large spectrum of why they are blocked off and how it is enforced. For the most part, the reason is [[heresy]]: the planet has fallen to Xenos influence or Chaos, or simply broken off from the Imperium. [[SCP Foundation|Mysterious perceived danger]] can also be a reason; a planet being a Death World is one thing, but if the [[Call of Cthulhu|last &#039;&#039;&#039;five&#039;&#039;&#039; colonization attempts on a planet ended with the inhabitants mysteriously vanishing]], the Imperium is going to block it for settling and generally tell the Inquisition to figure out what is going on. The Inquisition rarely does, and so Forbidden Worlds they remain until everyone forgot why they were forbidden, and [[Grimdark|they send another settling party down...]]&lt;br /&gt;
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===War Worlds===&lt;br /&gt;
&#039;&#039;&#039;War Worlds&#039;&#039;&#039; are planets locked in eternal war. So what makes these planets different from just any old planet with a war on it? Scale and length; on a War World, generations of soldiers have lived and died. Some planets just have such warlike cultures that even without an external force, they will kill each other (not necessarily for Khorne); usually planets with scarce resources—— such as [[Zayth]], but that&#039;s a Hive world—— result in this since the best way to deal with limited supplies is to kill someone else and take their stuff. Some of these worlds just happen to be unluckily situated in a location so strategic that two intergalactic (or merely galactic) factions refuse to acknowledge the sunk-cost fallacy and back down; occasionally even the sunk cost fallacy doesn&#039;t apply because of how important the location is.&lt;br /&gt;
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Many Imperial groups maintain War Worlds as a means of keeping battle-trained troops at the ready. They are useful for Guard and Space Marine recruiting and act as a natural deterrent to planetary conquest or invasion in important areas. &lt;br /&gt;
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For the most part, these are probably pretty shitty places to grow up in, &#039;&#039;[[Grimdark|even by Imperial standards]]&#039;&#039;.&lt;br /&gt;
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An example of a War World was [[Cadia]].&lt;br /&gt;
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==[[/tg/]] worlds==&lt;br /&gt;
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===Imperial Daemon Worlds===&lt;br /&gt;
See Terranis in [[Love and Krieg Spinoffs]].&lt;br /&gt;
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{{40k-Planets}}&lt;/div&gt;</summary>
		<author><name>2603:7080:4D00:BDE4:8D7C:A15E:7892:1305</name></author>
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