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	<title>2d4chan - User contributions [en]</title>
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	<updated>2026-04-26T23:02:05Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>http://2d4chan.org/mediawiki/index.php?title=Mecha&amp;diff=332476</id>
		<title>Mecha</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Mecha&amp;diff=332476"/>
		<updated>2021-09-21T23:57:20Z</updated>

		<summary type="html">&lt;p&gt;2603:7080:A203:1900:BDFA:149:8BA3:2408: &lt;/p&gt;
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&lt;div&gt;{{stub}}&lt;br /&gt;
&#039;&#039;Not to be confused with [[Macha]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mecha are typically GIANT ROBOTS normally operated by bags of flesh. Thought to have originated in Greek myth with Talos, but it&#039;s the Japanese that revitalized the concept. They needed something to fight off Godzilla and company.&lt;br /&gt;
&lt;br /&gt;
They come in two types: Real Robot and Super Robot. Where &amp;quot;Real&amp;quot; involves mechs which are ostensibly realistic in operation, (see [[Battletech]], Mechwarrior) &amp;quot;Super&amp;quot; are built to kick reason to the curb and do the impossible. The super type predates the real type by about 10 years or so, first popularized by Go Nagai&#039;s manga, &#039;&#039;Mazinger Z&#039;&#039; in the early &#039;70s, whereas the Real variety has its roots in the now-prolific [[Mobile Suit Gundam|Gundam]] franchise, which started at the dawn of the &#039;80s.&lt;br /&gt;
&lt;br /&gt;
This topic can be further discussed at [[/m/]].&lt;br /&gt;
&lt;br /&gt;
Usually seen in the following sizes:&lt;br /&gt;
* Power Armour. This fits over the body of the pilot. Size dependent on the species of whoever&#039;s wearing it.&lt;br /&gt;
* Small. About the size of a car or SUV. Appleseed presents these nicely. [[Warmachine]] warjacks usually scale into about this size. Also see [[Dreadnought|Dreadnoughts]]&lt;br /&gt;
* Medium. About the size of a smaller building (15 to 25 meters). See generic Gundam or Macross mechs. ASs from Full Metal Panic and [[Warmachine]] warjacks can be this big. A Reaver Titan fits into the higher end of this category.&lt;br /&gt;
* Large. Size of a 20 story building. Think Eva Units from Neon Genesis Evangelion, Jaegers from Pacific Rim.&lt;br /&gt;
* Huge. Stuff north of 200 meters and rising. [[Titan|The largest Titans]] fit the bill nicely. Also the three tallest experimental units in Supreme Commander or Battle Macross (~1200 meters) which dwarf both Titans or any real man-made structures. Protoculture is a hell of a drug.&lt;br /&gt;
* XBOX HUEG. Anything larger than Huge would go here. From moon-sized to the size where you can toss planets and and even galaxies with ease. Examples includes Unicron from the Transformers, Mata-Nui from Bionicle, and the titular Tengen Toppa Gurren Lagann (&amp;lt;s&amp;gt;It actually is about the size of our sun. The misconseption comes from the fact that the final battle was happening in super spiral universe, where everything is powered by emotions. So basiccaly if the heroes thought that this battle would decide the fate of entire galaxies, they fought on galaxies. The size of mecha is proved when antispiral mecha is shown to have an earth sized planet on it&#039;s head which could not be seen if mechas were truly galaxy-sized&amp;lt;/s&amp;gt; The databooks have confirmed it&#039;s size to be 10 million light years tall, one hundred times the size of the Milky Way).&lt;br /&gt;
&lt;br /&gt;
Then there are various sub-types:&lt;br /&gt;
* Mechanized. Typical giant robot made from [[METAL BOXES|metal]].&lt;br /&gt;
* Flesh. They are usually called &amp;quot;bio mecha&amp;quot; and are made of fleshy bits. See Eureka 7 or Neon Genesis Evangelion. Or Attack on Titan, kinda. Not [[Tyranid]] Bio-titans, however, due to lack of pilots.&lt;br /&gt;
* Will powered. Mechs powered by raw fighting or other such fiery emotion. Tengen Toppa Gurren Lagann is the go-to example. Sometimes present in Code Geass. Some Gundams, especially those with Pychoframes. Could theoretically fit the bill for [[Eldar]] Titans and Wraithlords, and on the same note Warjacks. This type is more often implied than directly stated. More likely to be of the super variety.&lt;br /&gt;
* Combiners. These mechs are composed of various other mechs. See Power Rangers and Voltron. See ALSO GaoGaiGar. Also more likely to be of the super variety.&lt;br /&gt;
* Transformers. Mechs that have two or more forms they can switch between. See Macross and (durr) &amp;lt;s&amp;gt;Transformers&amp;lt;/s&amp;gt; [Transformers are sentient robots, not mecha. They have passengers, not pilots.] for examples. Can be of either the super variety or the real variety.&lt;br /&gt;
*Syd Mead. TURN A. GUNDAM.&lt;br /&gt;
&lt;br /&gt;
== Mecha Games ==&lt;br /&gt;
Mecha in tabletop games are usually implemented as vehicles with fluff about arms and legs. A reskin of Steve Jackson&#039;s [[Ogre (Wargame)|Ogre]] describes it as a giant robot, but the rules are no different than when it was a giant tank. Some games have the fluff baked-in so strongly it&#039;s hard to think of their mecha as mere tanks-with-arms.&lt;br /&gt;
&lt;br /&gt;
* [[Battletech]] by [[FASA]] (now by [[Catalyst Game Labs]]) , the ur-example of tabletop giant robot wargaming.&lt;br /&gt;
* [[Robotech RPG]] by [[Palladium Books]]. Famous for introducing the idea of MDC, hit-points used only by mecha that are different from the SDC hit-points used by people, and having handguns(!) that could switch between SDC/MDC. Palladium lost the rights to Robotech which means the license has now been handed out to two different companies starting in Summer 2019.&lt;br /&gt;
* [[Mechaton]] by [[Vincent Baker]]. Build unwieldy monstrosities out of LEGO blocks, pit them against each other.&lt;br /&gt;
* [[Mekton]] by [[R. Talsorian]]. Absolutely &amp;lt;s&amp;gt;batshit&amp;lt;/s&amp;gt; [[Awesome|awesome]] RPG that goes all the way up to Demonbane levels of crazy.&lt;br /&gt;
* [[Gundam Senki]] by [[T.O.Y International Inc/Aspect]]. It uses a licensed version of the [[Mekton]] Zeta system with some modifications, namely with suit stats. Released in Japan in 2000, it has not been officially translated to English and remains in limbo, however fan translations do exist.&lt;br /&gt;
* [[Heavy Gear]] by [[Dream Pod 9]]. They&#039;re supposed to be exosuits, but might as well be midget-mecha.&lt;br /&gt;
* [[Jovian Chronicles]] also by [[Dream Pod 9]]. Where Heavy Gear operates more like the anime VOTOMS, Jovian Chronicles is their attempt at Gundam (specifically Zeta Gundam). Was originally a Mekton setting.&lt;br /&gt;
* [[Battle Century G]] by Gimmick Man. Tabletop RPG that focuses on cinematic feel with a tension gauge, which gives everyone bonuses to offense, essentially turning the game into rocket tag as the fight goes on.&lt;br /&gt;
* [[Strike Legion]] includes &amp;quot;frames&amp;quot; as part of its quest to be every soft science fiction cliche at once.&lt;br /&gt;
* [[Lancer]] by Massif Press. The sorts of mechs you make are quite bizarre in both form and function, but the setting gives a feel more in line with Titanfall.&lt;/div&gt;</summary>
		<author><name>2603:7080:A203:1900:BDFA:149:8BA3:2408</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Possessed_Marine&amp;diff=381984</id>
		<title>Possessed Marine</title>
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		<updated>2021-09-21T23:43:55Z</updated>

		<summary type="html">&lt;p&gt;2603:7080:A203:1900:BDFA:149:8BA3:2408: &lt;/p&gt;
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&lt;div&gt;[[File:PossessedChaosSpaceMarines2.jpg|400px|thumb|right|And that&#039;s when they are in a good mood. Maybe those T&#039;au will believe in the existence of Chaos now.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessed Marines&#039;&#039;&#039; are [[Chaos Space Marines]] who decided that just worshiping the [[Chaos Gods|Dark Gods]] was not enough, and decided to show their devotion by allowing [[daemon]]s to enter their bodies. (Possibly literally if you’re slanneshi) It is worth noting that, unlike in most cases of daemonic possession, the daemon inside a Possessed Marine never devours the soul or mind of its host; the two minds instead work in concert to bring as much death and slaughter to their enemies as they can. However, according to the Death Guard Codex the soul of a Possessed Marine becomes a plaything of the Daemon who possessed him upon death, so in the long term they still sold their soul. The bodies of the hosts are wracked with unpleasant looking mutations as the daemons inside gear them towards [[Rip and tear|RIPPING AND TEARING]], often growing talons and pincers easily capable of shredding or crushing [[power armor]], yawning maws filled with razor sharp teeth, and copious amounts of tentacles, spikes and horns. Some Possessed might even develop the ability to [[Awesome|spit out torrents of warpfire from their mouths or sprout wings which allows them to fly]]. Possessed Marines also occasionally serve as [[Navigator]]s for Chaos ships, the daemon gazing into the eddies of the Warp and the (post-)human &#039;translating&#039; what his daemon pal sees into orders for the ship&#039;s crew.  It doesn&#039;t take a genius to see how bad it is for the Imperium that their arch nemesis can basically mass-produce Navigator analogues.&lt;br /&gt;
&lt;br /&gt;
In the [[Black Library]] books, the first Possessed Marines belonged to the [[Word Bearers]], specifically the Gal Vorbak Chapter (Blessed Sons in Colchisian), so dubbed by their [[Primarch]] [[Lorgar]] after they survived their journey into the warp. The Gal Vorbak in fact had the unique ability of looking human (well, Space Marine human) and then shifting into a daemonic form at will. They were the future of the symbiosis that Lorgar saw between Space Marine and daemon. They also doubled as being the Possessed Marines that every Chaos player wanted for forever, with statlines that show what a rape-engine daemonically possessed Space Marines should/can be. In 40K, units of Possessed count as core choices for WB armies.&lt;br /&gt;
&lt;br /&gt;
Exactly how Traitor Marines view possession will vary depending on which Legion they&#039;re from. Possession is highly favorable among the Word Bearers and the [[Black Legion]]. The [[World Eaters]] do not actively seek possession out, for it reeks of unmanly sorcery; however as seen with the Daemonkin, when mortal and daemonic servants of Khorne do team up Possessed eventually turn up as well. The [[Iron Warriors]] will occasionally utilize Possessed Marines, though their idea of possession usually involves using an [[rape|unwilling]] daemon as a reactor to power a bunch of crazy bionics and servo-[[Abaddon|arms]]. The [[Night Lords]] disdain possession because they disdain [[Chaos]] itself. The [[Death Guard]] do not frown upon the Possessed, but only the most zealous do it because most of them are content with the blessings [[Nurgle]] already gave them. There is no knowledge of how the [[Alpha Legion]] feels, but like so much of the Alpha Legion, that&#039;s normal. Amusingly enough, there&#039;s also no indication what the [[Emperor&#039;s Children]] think about it either.&lt;br /&gt;
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== On the Tabletop ==&lt;br /&gt;
&lt;br /&gt;
The Possessed Marines of the 41st Millennium lack some of the nifty features of their Gal Vorbak brethren (which are implied to have been wiped out with the close of the [[Horus Heresy]]), though Possessed do still have some nifty tricks up their sleeves and while they might not be the best shock troops they are pretty good at what they do. Possessed otherwise have had an awkward existence since their inception in 40K, the recurring issues being their cost and having to compete with other elites choice options. Their design seems to indicate that the GW is trying desperately to fit them into the army somehow although without stepping on any of the other elites slot toes, which has become increasingly crowded and competitive.&lt;br /&gt;
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=== Third Edition ===&lt;br /&gt;
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Possessed in this edition were... underwhelming. They were basically CSM without any ranged weapons and D6 random abilities, most of which weren&#039;t very good in the Space Marine meta. Things improved dramatically halfway through Third Edition where they got a better stat-line and could buy their powers instead of rolling for them randomly. Obviously, rending claws, ranged attack and a strength bonus were the go-to improvements here, but they were still hampered by having to compete with Terminators, especially when loaded up with daemonic gifts.&lt;br /&gt;
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=== Fourth and Fifth ===&lt;br /&gt;
&lt;br /&gt;
Universally derided as the worst elites unit in the book, they were expensive and totally underwhelming. Going back to random abilities really hurt them and they ended up competing with Terminators rather directly, which could rely on the termicide tactic. Conversely, Possessed required a transport on top of their unit cost.&lt;br /&gt;
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=== Sixth and Seventh ===&lt;br /&gt;
&lt;br /&gt;
Their initiative suffers a bit being at 4, but they get the combo of 3+ (Space Marine), 5++ (daemon). 2 Attacks, Fear, Fleet, Fearless, and Vessels of Chaos: Roll a d3 for each Possessed unit (NOT model) locked in combat before they start combat, and get a mutation that lasts the turn. On a 1 they get to re-roll all failed to-wound hits, on a 2 their weapons are AP3 (Power Armour murder mayhem ensues) and on a 3 get +1 to Attack and Initiative. Plus their squad leader is a Champion of Chaos that can get some really nifty gear to facilitate all the bloodshed and death they&#039;ll be causing. Don&#039;t expect them to last long, because if you&#039;re doing your job right they should always be in melee combat to abuse whatever equipment you gave them and their mutations. Against anything less than Space Marines they are a nightmare. MEQs and up can deal with them, but even they will have a hard time when you&#039;re rolling 2 attacks per model (3 with the proper mutation for that turn).&lt;br /&gt;
&lt;br /&gt;
The Codex Supplement Crimson Slaughter brings a new view to the Possessed, shifting them to Troop Choices and giving them a new table of powers to roll on. They can now gain either Shroud (which applies to their transport if they&#039;re in one), turn into Beasts (and getting the movement bonuses associated with them) or gain a 3+ invulnerable save and Rending. They are much less killy, but a lot more survivable against shooting and on a good roll can close the distance much faster than before. They&#039;re still extremely expensive, but no longer compete with other Elite Choices and counts as scoring (where 2 out of their 3 powers can go a long way to helping them camp out objectives). The Crimson Slaughter also gives the option of turning one of your characters into a Possessed, giving him the Daemon, Fleet, Fearless, and the Possessed&#039;s roll for special abilities (renamed Slaves to the Voices instead of Vessel of Chaos).&lt;br /&gt;
&lt;br /&gt;
Traitor&#039;s Hate gives the option of a Formation of 3-5 squads led by a Daemon Prince. If they&#039;re within 12&amp;quot; of him, they get all three abilities. Effectively, that gives all of them a set of S6 I5 Lightning Claws. This will eat alive anything that doesn&#039;t have T8, 2+ or 3++, or AV 12. If the DP has Daemonology (why wouldn&#039;t he?), and rolls Cursed Earth, a Tzeentch squad gets a 3++ to troll plasma &amp;amp; grav gunners. If the DP also has Wings (why wouldn&#039;t he?), then squad Rhinos (why would you spend so much on units that die to bolters like Tactical Marines and then leave them to walk?) can keep up with him. With Dirge Casters on them, you should be able to get one to last long enough to deny a dangerous Overwatch attack. This is the nearest Possessed get to being worth their price tag - though without supporting units, you&#039;re relying on the DP and volume of attacks to deal with counter-attacking Terminators.&lt;br /&gt;
&lt;br /&gt;
=== Eighth Edition ===&lt;br /&gt;
&lt;br /&gt;
Over time, Possessed have had a difficult time in this edition. They effectively have power axes and random attacks with them. Eventually, they got a second wound on their profile but otherwise had difficulty synergizing with the rest of the army and, once again, competing against other elites units - this time around competing against Cult Marines (especially Berserkers), Mutilators and their primary opposition, Terminators.&lt;br /&gt;
&lt;br /&gt;
Daemonkin gave them some improvements and also introduced the Greater Possessed, a bigger, badder Possessed Marine that grants buffs to daemon units in the CSM book. The Master of Possession also grants them buffs, such that if you really want to take Possessed, you can make them at least halfway decent.&lt;br /&gt;
&lt;br /&gt;
With the new rules in Faith and Fury and another points drop, Possessed are now a big part of the competitive Chaos Space Marine meta. Big blocks of them with psyker and/or Dark Apostle support and very helpful new stratagems make them a huge threat that&#039;s not easy to get rid of in the middle of the board. Word Bearers can double their damage output for a turn, Emperor&#039;s Children can get guaranteed long-range charges, and Night Lords can protect them in combat so that enemies can&#039;t fall back and blast them after a charge. This definitely breathed new life into the unit in 8th edition.&lt;br /&gt;
&lt;br /&gt;
== Greater Possessed ==&lt;br /&gt;
&lt;br /&gt;
The largest and strongest of their kind, Greater Possessed are host to a Daemon Herald as opposed to a lesser Daemon. Daemonkin warbands revere these beings and loyally serve [[Master of Possession|Masters of Possession]] in the hopes that one day they will get the privilege of becoming one themselves.&lt;br /&gt;
&lt;br /&gt;
[[Greater Possessed|More can be read here.]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:Possessed_marine.jpg|A possessed Marine in all his glory.&lt;br /&gt;
&lt;br /&gt;
File:Gal_Vorbak.jpg|Gal Vorbak fighting Custodes.&lt;br /&gt;
&lt;br /&gt;
File:Possessed_marine_by_slaine69.jpg|A Marine possessed with awesome.&lt;br /&gt;
&lt;br /&gt;
File:Argel_Tal.jpg|[[Argel Tal]] showing how much more badass 30K possessed were compared to the current scrubs.&lt;br /&gt;
&lt;br /&gt;
File:Possessed_Crimson_S.jpg|The [[Word Bearers]], showing how wrong the last statement was. (Note: Argel Tal &amp;lt;s&amp;gt;&#039;&#039;IS&#039;&#039;&amp;lt;/s&amp;gt; &#039;&#039;WAS&#039;&#039; a Word Bearer.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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[[Category: Warhammer 40,000]]&lt;br /&gt;
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[[Category: Chaos]]&lt;br /&gt;
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[[Category: Chaos Space Marines]]&lt;br /&gt;
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[[Category: Death Guard]]&lt;br /&gt;
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[[Category: Emperor&#039;s Children]]&lt;br /&gt;
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{{Chaos Space Marines}}&lt;br /&gt;
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{{Death Guard}}&lt;br /&gt;
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{{Emperor&#039;s Children}}&lt;/div&gt;</summary>
		<author><name>2603:7080:A203:1900:BDFA:149:8BA3:2408</name></author>
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