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	<title>2d4chan - User contributions [en]</title>
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		<id>http://2d4chan.org/mediawiki/index.php?title=Looted&amp;diff=313149</id>
		<title>Looted</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Looted&amp;diff=313149"/>
		<updated>2020-12-13T02:01:13Z</updated>

		<summary type="html">&lt;p&gt;2603:8001:3500:CB:F57D:3630:BF0D:3C94: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Oldschool}}&lt;br /&gt;
{{Heresy}}&lt;br /&gt;
[[File:Official-Looted-Wagon.jpg|380px|right|thumb|The &amp;quot;official&amp;quot; model for the Looted Tank. &amp;lt;s&amp;gt;[[Heresy]] at its finest.&amp;lt;/s&amp;gt; &lt;br /&gt;
Wrong now where is The DAKKA?]]&lt;br /&gt;
&#039;&#039;&#039;Looted&#039;&#039;&#039; items are equipment or vehicles that [[Orks]] have [[Blood Ravens|&amp;quot;appropriated&amp;quot;]] and &amp;quot;refurbished&amp;quot;. They acquire this technology either as battlefield salvage or outright theft. Since other races&#039; tech isn&#039;t very [[orky]], the Orks make it so, welding and bolting pointy metal bits and pieces onto it.&lt;br /&gt;
&lt;br /&gt;
Looting takes many forms, since any ork that sees something he likes in the hands of his foes (or friends) is liable to make him jealous, and a jealous ork has notoriously sticky fingers. This is so prevalent that an entire ork clan, the [[Deathskulls]], are dedicated to looting (and jointly, engineering). Orks make constant use of looted guns, looted armor, looted ammunition, looted food, looted buildings, looted fuel, looted wealth, looted people, and of course looted vehicles. The [[Lootas]] are in fact just a bunch of thieving gits who managed to nick the best guns off of dead enemies, and bring them back to their Mek buddies to be rebuilt into shoulder-mounted gun platforms.&lt;br /&gt;
&lt;br /&gt;
Orks being Orks have in the most extreme examples been known to loot more than an opposing factions armor. Indeed, the cooperation of Mekz and Painboyz has yielded virtually enslaved carnifexes. The results of which are quite spectacular, though like many Orkish endeavors, the chance for catastrophic failure is high. The limit to Ork looting lies only in the Orks creativity. Orks when given the ability will loot and convert technology and biology they have absolutely no understanding of (were talking lower than &#039;put da gun ova here!&#039; low) and will cherish their maddening contraptions. &lt;br /&gt;
&lt;br /&gt;
Looting also fills a very practical and functional portion of general Orkoid operations. With their battle planz typically being little more than overwhelming frontal assaults, successful attacks will provide vast amounts of easily accessible imperial material. This serves as a genuine means of stocking an army. Orks will turn to looting in anticipation of larger campaigns, often combining whatever they can acquire in hopes of creating the feared gargants. &lt;br /&gt;
&lt;br /&gt;
Once an item or items have been looted, they &#039;&#039;must&#039;&#039; be orkified. This is essential. Ranged weaponry will typically be valued on the amount of noise it can generate, or perhaps the size of an explosion from a missile or energy bolt. Doubling rate of fire and bore diameter are universal upgrades to all weapons. Close combat weapons will be valued on their size; big and choppy is far more favorable than small and pokey. Unless it glows white hot and melts &#039;umies, that is certainly appropriate. Vehicles and other gear will be promptly painted red and festooned with oversized teef and all manner of spikes, boarding planks, gun buttresses, hooks, mean faces, and anything else that declares the vehicle the meanest thing in the damn galaxy, regardless of function. If an item has been looted from another Ork, the previous owners clan insignia must be immediately removed and the new owners brandishment applied. Then more red paint. Then more spikes. &lt;br /&gt;
&lt;br /&gt;
Looted tanks used to be represented on the tabletop by allowing you to purchase vehicles from the Space Marines and Imperial Guard codices to use in your Ork army as long as you made the vehicle look like it had been modified by orks. From 3rd to 5th edition of Warhammer 40,000, the &#039;&#039;&#039;Looted Wagon&#039;&#039;&#039; was a staple part of any Ork army, able to bring armour and firepower to the table that other Ork units weren&#039;t able to provide. But since 7th edition, they have all but been removed, as [[GeeDubs]] becomes (somehow) even more hellbent on removing all ways in which players can enjoy their tabletop game.&lt;br /&gt;
&lt;br /&gt;
== The Looted Wagon ==&lt;br /&gt;
&#039;&#039;&#039;Looted Wagons&#039;&#039;&#039; are, in short, vehicles that have been stolen by Orks from [[Imperium of Man|people who know actually how to make them]] and subsequently been kitted out with all sorts of flashy bitz and gizmos.&lt;br /&gt;
&lt;br /&gt;
This wasn&#039;t just a principle thing; the rulebook literally said that you had to make the vehicle look orky, so no [[Proxy|Proxies]] allowed. However, the vehicle always had to make use of the Orks&#039; Ballistic Skill 2 - no matter what codex the vehicle came from - at exactly the same price, so unless you had good luck, an ork-looted vehicle would lose to its non-looted equivalent in a firefight. You also had to deal with the risk of the vehicle breaking down at the beginning of the game on a D6 roll of 1.&lt;br /&gt;
&lt;br /&gt;
Suffice to say, this was a &#039;&#039;ridiculously&#039;&#039; popular option, lowered the barrier of entry for army newcomers (because they could convert existing vehicles, leading to a lot of Imperial Guard or Marine players gradually building some token Ork forces), and made it way easier for Ork players to cover holes in the army they&#039;d otherwise have, such as a general lack of heavy armor and stronger firepower - taking a [[Leman Russ Battle Tank]] or two was a good way to get heavy armor and firepower on the battlefield. It was so popular, in fact, that [[Dawn of War]] made Looted Leman Russes the dedicated Ork heavy vehicle, and [[Dawn of War 2]] gave them looted [[Predator Tank]]s. &lt;br /&gt;
&lt;br /&gt;
Unfortunately, like anything remotely popular in [[Warhammer 40,000]]&#039;s playerbase, it was inevitably ruined by [[Games Workshop|GeeDubs]]. This particular rule change was [[RAGE|especially loathed]] by players, as the very codex update that heralded this change (5th Edition) prominently featured a looted [[Basilisk]] in the Cityfight showcase &#039;&#039;[[What|in the same book]]&#039;&#039;. The upcoming ork Codex would remove the Looted vehicle rules &#039;&#039;entirely&#039;&#039;, with the only surviving example of it being the Looted Wagon, an overglorified [[Rhino Transport|Rhino]] with a more forgiving rule to represent it not being made by orks.&lt;br /&gt;
&lt;br /&gt;
In the case of other vehicles, you would either have to have them [[Counts As|count as]] a different vehicle in the ork codex, or more commonly be considered an allied unit, which opens up its own can of worms because the Ork ally list features only [[Chaos Space Marines|Chaos]] as a remotely viable ally - good news for that one maniac who made an orky [[Defiler]]; &#039;&#039;terrible&#039;&#039; news for pretty much everyone else.&lt;br /&gt;
&lt;br /&gt;
=== The Looted Wagon Golden Days ===&lt;br /&gt;
[[File:Looted-vehicle-old.png|300px|thumb|right]]&lt;br /&gt;
In 3rd edition, the Looted Wagon was in its prime. Players could choose from any vehicle they liked from the list given, use its point value and all of its weapons just so long as they &amp;quot;converted it appropriately to show it is being used by orks&amp;quot; and played it using BS2. This was one of the very few times that GW has actually encouraged custom minis and creative approach, instead of the usual pay-to-win system. For more details on how it worked, see right.&lt;br /&gt;
&lt;br /&gt;
=== The Death of the Looted Wagon ===&lt;br /&gt;
7th Edition is considered by many to be the death of the Looted Wagon. It was in this edition that the Wagon was removed from the Ork Codex, replaced instead by a two-page spread in an issue of White Dwarf as well as, for the first time, a picture of an actual miniature with it. &lt;br /&gt;
&lt;br /&gt;
The rules it was given are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class = wikitable&lt;br /&gt;
! || Pts || BS || F || S || R || HP &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Looted Wagon&#039;&#039;&#039; || 37 || 2 || 11 || 11 || 10 || 3 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unit Type&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Vehicle (Tank, Open-topped, Transport)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unit Composition&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;1 Looted Wagon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Rules&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Press Dat:&#039;&#039;&#039; Roll 1D6 for each looted wagon at the start of their Shooting phase. On the roll of a one, the Looted Wagon must move Flat Out, even if it performed a Tank Shock earlier in the turn.&lt;br /&gt;
&lt;br /&gt;
[[File:Looted-Wagon-7th-ed-page.PNG|300px|right|thumb|The 7th edition army list page for the Looted Wagon, as published in [[White Dwarf]].]]&lt;br /&gt;
&#039;&#039;&#039;Transport&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Transport Capacity&#039;&#039;&#039;: Twelve Models&lt;br /&gt;
* &#039;&#039;&#039;Fire Points&#039;&#039;&#039;: If a Looted Wagon has the &#039;ard case upgrade it has three fire points, one on either side of the hull and one at the rear.&lt;br /&gt;
* &#039;&#039;&#039;Access Points&#039;&#039;&#039;: If a Looted Wagon has the &#039;ard case upgrade it has one access point at the rear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Options&#039;&#039;&#039;:&lt;br /&gt;
*May take one of the following:&lt;br /&gt;
**Killkannon&lt;br /&gt;
&lt;br /&gt;
*May take up to three of the following:&lt;br /&gt;
**Big Shoota&lt;br /&gt;
**Rokkit Launcha&lt;br /&gt;
**Skorcha&lt;br /&gt;
&lt;br /&gt;
*May take any of the following:&lt;br /&gt;
**Deff Rolla&lt;br /&gt;
**&#039;Ard case&lt;br /&gt;
**Grabbin&#039; klaw&lt;br /&gt;
&lt;br /&gt;
*May take items from the Orks Vehicle Equipment list.&lt;br /&gt;
&lt;br /&gt;
This very boring and regular approach to the Looted Wagon ruined the fun of it. There was nothing to indicate how to make it work for custom miniatures. Good ol&#039; [[GeeDubs]] just assumed everyone with a looted wagon made it out of a fucking [[Leman Russ Battle Tank|Leman Russ]].&lt;br /&gt;
&lt;br /&gt;
===The Death of the Looted Wagon II: Electric Boogaloo===&lt;br /&gt;
&amp;lt;s&amp;gt;The shitheap that was the 7th edition Looted Wagon is universally hated. But at least we had one. As of 8th edition, the Looted Wagon is officially no longer in the game. GeeDubs reps on facebook have said you need to run your old models as [[Battlewagon]]s. &amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&#039;color:blue;font-size:120%&#039;&amp;gt;Huzzah!&amp;lt;/span&amp;gt; Chapter Approved 2018 has been confirmed to re-add rules for making Looted Wagons. Granted, they&#039;re only valid in Open Play but at least they&#039;re actually in the game.  With Gunwagons making a long-awaited re-appearance, it may be the case that old Looted Wagons may be see the &amp;quot;official&amp;quot; battlefields once again, by proxying in for the Battlewagon&#039;s shootier cousin.&lt;br /&gt;
&lt;br /&gt;
=== Dawn of War ===&lt;br /&gt;
[[Image:Orky Tankz.jpg|thumb|right|The DoW Wagons in action]]&lt;br /&gt;
Dawn of War saw the Looted Leman Russ as the Orks&#039; primary artillery piece and high-tier battle tank, providing fire support to your other units, much the [[Basilisk Artillery Gun|Basilisk]] does for the [[Imperial Guard|Guard]]. The only difference here being that Orks can have 4 Looted Leman Russes and Guard could only have 3 Basilisks.&lt;br /&gt;
&lt;br /&gt;
== Looted Everything ==&lt;br /&gt;
Due to [[Ork#Ork_Teknology|how orks make technology work]], there&#039;s nothing they can&#039;t loot. Orks players are known take any extra bits from any other faction and glue them onto their models (with varying degrees of success) in order to create the Orkiest miniatures they can. Any and every combination of armament and platform has been thought of at some point by Ork players, and probably kitbashed into existence as well. Orks with bolters? Easy. Orks with Tau Plasma Rifles? Too small, glue two together then we&#039;ll talk. Orks dual-wielding chain-axes? Already done, but don&#039;t tell your Khorne-player friend where you got them. Orks with Assault Cannons? They&#039;re called Lootas. Orks holding a Battle Cannon shell above their heads? Tankbustas. Orks with weapons from [[Warhammer Fantasy|Fantasy]]? That&#039;s how &#039;&#039;life was&#039;&#039; in 2nd Edition! Orks with &#039;&#039;actual Battle Cannons?&#039;&#039; Maybe stick that one on a Wagon.&lt;br /&gt;
&lt;br /&gt;
Orks have, in canon, looted &#039;&#039;entire [[Forge Worlds]]&#039;&#039; (like the infamous world of Tigrus) and turning them into giant factories producing everything from shoddy copies of Imperial gear and tanks to completely new weapons of wholly orkish design.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Lootedemperor.jpg|[[Looted Emperor]]&lt;br /&gt;
Image:Looted Rhino.jpeg|Looted [[Rhino]] ([[M113 Armored Personnel Carrier|M113]])&lt;br /&gt;
Image:Looted monolith.gif|Looted [[Monolith]]&lt;br /&gt;
Image:Looted_Carnifex.jpg|Looted [[Carnifex]]&lt;br /&gt;
Image:Looted Ghost Ark.jpeg|Looted [[Ghost Ark]]&lt;br /&gt;
Image:Ultimate squig.JPG|Looted [[Tarrasque]]&lt;br /&gt;
Image:Looted_Land_Raider.jpg|WE&#039;Z GOT DA BEST [[METAL BOXES|BOX]] ON DA FIELD&lt;br /&gt;
File:A looted prism tank!?.jpeg|Ok, how did this happen?!&lt;br /&gt;
File:Looted Gundam.jpg|WE&#039;S TAKIN&#039; DA GUNDAM FOIGHT TA DEM HUMIES!&lt;br /&gt;
Image:1386533014791.jpg|Looted [[Macha]]&lt;br /&gt;
File:1239594444871.jpg|Looted Optimus Prime&lt;br /&gt;
File:Ordinatus.jpg|Oh, bugger me ragged - a looted [[Ordinatus]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Xenos]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Orks]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Kult of Speed]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Dred Mob]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Vehicles]]&lt;br /&gt;
&lt;br /&gt;
{{Orks-Forces}}&lt;/div&gt;</summary>
		<author><name>2603:8001:3500:CB:F57D:3630:BF0D:3C94</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Deff_Dred&amp;diff=172755</id>
		<title>Deff Dred</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Deff_Dred&amp;diff=172755"/>
		<updated>2020-12-13T01:50:25Z</updated>

		<summary type="html">&lt;p&gt;2603:8001:3500:CB:F57D:3630:BF0D:3C94: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Bad-Moonz-Deff-Dread-01.jpg|thumb|Right|350px|20% moar choppier]]&lt;br /&gt;
[[Orks]] are dead killy. They are huge, hulking creatures, obsessed only with fighting and killing whatever is within their reach. Whether it be [[Shootas&#039;an_Dakkas#Shoota|Shootas]], [[Choppa#Choppa|Choppas]], [[Missile_Launcher#Rokkit_Launcha|Rokkit Launchas]], or even the dreaded [[Power_Weapon#Power_Klaw|Power Klaw]], the average [[Ork Boy]] has a lot of options available to him (it?).&lt;br /&gt;
&lt;br /&gt;
However, to some Orks, a life as an ordinary footslogging Boy isn&#039;t enough. Some may try and fail to rise in the ranks, while others may dimly realize that they are only cannon fodder for some Marine&#039;s [[Bolter]]. Although Orks don&#039;t generally fear death, they do fear not being able to kill stuff anymore - to an Ork, that is the greatest fear of all.&lt;br /&gt;
&lt;br /&gt;
Long had the [[Oddboys]] been discussing this matter, trying to solve this grave problem. Experiments ensued, all [[FAIL|without success]]. In the end, it all seemed futile, until one enterprising [[Mekboy|Mek]] had a brilliant idea, inspired by the bludy [[Human|Humies]] no less. He had been fighting some [[Space Marines]] like usual, [[Looted|looting]] destroyed and cast-off equipment along the way. Suddenly, he saw the most beautiful machine he had ever seen. Boxy, heavily armoured and loud as hell, the machine tore through the Ork Boyz at an alarming rate, destroying everything and anyone, bellowing with a metallic voice, &amp;quot;EVEN IN DEATH I STILL SERVE.&amp;quot; The Machine was a [[Dreadnought]], a Walker with a barely-living Space Marine within its shell.&lt;br /&gt;
&lt;br /&gt;
Seeing the Dreadnought had gifted the Mek with inspiration. He went home and began feverishly building a mechanical walker, arming it with rockets, ripping blades, guns and swords, and equipping it with a cockpit just big enough to house a small Ork. Soon he found such a specimen, a rather diminutive Boy on the verge of death. The Mek had a [[Painboy]] hardwire some cables into the Boy&#039;s brain, whereafter he interred the Ork into the machine. When the Ork awoke he was filled with [[Rage]], and when he realized what had been done to him he rushed out to show the clan his new, mechanical body [[RIP AND TEAR|by showing their internal organs to them]].&lt;br /&gt;
&lt;br /&gt;
The proud Mek dubbed his creation a &amp;quot;Deff Dred,&amp;quot; meaning a Dreadnought that is killy even by the extreme standards of the Orks.&lt;br /&gt;
&lt;br /&gt;
Since that day many other Orks have found themselves bolted into a Deff Dred- some willingly, some not. Those who are willing typically do so with the intent of securing a place of high status in the Clan by leapfrogging past even the biggest and toughest [[Warboss|&#039;Boss]]. Unfortunately, they almost always discover that this is foolish, because the biggest drawback of being bolted into a large, mechanical shell is that you have been bolted into a large, mechanical shell. While Deff Dreds are undoubtedly important assets to any warband, the Dred pilots themselves almost never attain a high position within the simple hierarchy of Ork kulture. Once the interred pilot reaches this realization, the best he can do is to brutally take out his anger on whomever the warband happens to be fighting at that moment. This is, admittedly, something that Deff Dreds do quite well.&lt;br /&gt;
&lt;br /&gt;
== On the Tabletop ==&lt;br /&gt;
&lt;br /&gt;
Unsurprisingly, Deff Dreds are roughly comparable to standard Space Marine Dreadnoughts: in 8th edition they are T7 with 8 wounds and a 3+ save. Their combat ability does not decrease when they take wound damage and by default they come with two [[Power_Weapon#Dread_Klaw|Dread Klaws]] and two [[Shootas&#039;an_Dakkas#Big_Shoota|Big Shootas]]. However, they can replace any of these weapons with a Rokkit Launcha, [[Plasma#Kustom_Mega-Blasta|Kustom Mega-Blasta]], [[Flamer#Skorcha|Skorcha]], or [[Chain_Weapon#Crusha|Dread Saw]] on a one-for-one basis. It is therefore possible to construct an [[Furioso_Dreadnought|all-melee]] or even an [[Mortis_Dreadnought|all-gun Dred]], but just keep in mind that by the strict wording of these options it is not possible to use either 4 Klaws or 4 Big Shootas (although you could, for example, run a Dred with 2 Klaws and 2 Saws, which is still more than enough to scrag almost anything short of a super-heavy or a [[Imperial_Knight|Knight]]).&lt;br /&gt;
&lt;br /&gt;
Dreds do have some significant drawbacks. They are rather slow with a speed of only 6&amp;quot;, and they are also large, conspicuous, and meaty targets. For these reasons, in 8th edition there has been some debate about just how effective they are. Supporters of the Deff Dred argue that it is reasonably costed at well under 100 points with most loadouts, and you shouldn&#039;t ever be taking just one anyway- take two or three at least. For maximum hilarity, take a mob of 3 Dreds optimized for melee and then use the Tellyporta stratagem to plonk them down to [[RAPE|within charge distance of the most important and/or vulnerable part of your opponent&#039;s army.]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Ork_Deff_Dread.JPG|&lt;br /&gt;
File:Tracked_Deff.jpg|Not even a walker anymore&lt;br /&gt;
File:Megadeff.jpg|BIG IZ BEST! An diz one iz bigger than most. Stompas doez not kount!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Xenos]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Orks]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Dred Mob]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Vehicles]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Walkers]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Orks-Forces}}&lt;/div&gt;</summary>
		<author><name>2603:8001:3500:CB:F57D:3630:BF0D:3C94</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Deff_Dred&amp;diff=172754</id>
		<title>Deff Dred</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Deff_Dred&amp;diff=172754"/>
		<updated>2020-12-13T01:49:22Z</updated>

		<summary type="html">&lt;p&gt;2603:8001:3500:CB:F57D:3630:BF0D:3C94: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Bad-Moonz-Deff-Dread-01.jpg|thumb|Right|350px|20% moar choppier]]&lt;br /&gt;
[[Orks]] are dead killy. They are huge, hulking creatures, obsessed only with fighting and killing whatever is within their reach. Whether it be [[Shootas&#039;an_Dakkas#Shoota|Shootas]], [[Choppa#Choppa|Choppas]], [[Missile_Launcher#Rokkit_Launcha|Rokkit Launchas]], or even the dreaded [[Power_Weapon#Power_Klaw|Power Klaw]], the average [[Ork Boy]] has a lot of options available to him (it?).&lt;br /&gt;
&lt;br /&gt;
However, to some Orks, a life as an ordinary footslogging Boy isn&#039;t enough. Some may try and fail to rise in the ranks, while others may dimly realize that they are only cannon fodder for some Marine&#039;s [[Bolter]]. Although Orks don&#039;t generally fear death, they do fear not being able to kill stuff anymore - to an Ork, that is the greatest fear of all.&lt;br /&gt;
&lt;br /&gt;
Long had the [[Oddboys]] been discussing this matter, trying to solve this grave problem. Experiments ensued, all [[FAIL|without success]]. In the end, it all seemed futile, until one enterprising [[Mekboy|Mek]] had a brilliant idea, inspired by the bludy [[Human|Humies]] no less. He had been fighting some [[Space Marines]] like usual, [[Looted|looting]] destroyed and cast-off equipment along the way. Suddenly, he saw the most beautiful machine he had ever seen. Boxy, heavily armoured and loud as hell, the machine tore through the Ork Boyz at an alarming rate, destroying everything and anyone, bellowing with a metallic voice, &amp;quot;EVEN IN DEATH I STILL SERVE.&amp;quot; The Machine was a [[Dreadnought]], a Walker with a barely-living Space Marine within its shell.&lt;br /&gt;
&lt;br /&gt;
Seeing the Dreadnought had gifted the Mek with inspiration. He went home and began feverishly building a mechanical walker, arming it with rockets, ripping blades, guns and swords, and equipping it with a cockpit just big enough to house a small Ork. Soon he found such a specimen, a rather diminutive Boy on the verge of death. The Mek had a [[Painboy]] hardwire some cables into the Boy&#039;s brain, whereafter he interred the Ork into the machine. When the Ork awoke he was filled with [[Rage]], and when he realized what had been done to him he rushed out to show the clan his new, mechanical body [[RIP AND TEAR|by showing their internal organs to them]].&lt;br /&gt;
&lt;br /&gt;
The proud Mek dubbed his creation a &amp;quot;Deff Dred,&amp;quot; meaning a Dreadnought that is killy even by the extreme standards of the Orks.&lt;br /&gt;
&lt;br /&gt;
Since that day many other Orks have found themselves bolted into a Deff Dred- some willingly, some not. Those who are willing typically do so with the intent of securing a place of high status in the Clan by leapfrogging past even the biggest and toughest [[Warboss|&#039;Boss]]. Unfortunately, they almost always discover that this is foolish, because the biggest drawback of being bolted into a large, mechanical shell is that you have been bolted into a large, mechanical shell. While Deff Dreds are undoubtedly important assets to any warband, the Dred pilots themselves almost never attain a high position within the simple hierarchy of Ork kulture. Once the interred pilot reaches this realization, the best he can do is to brutally take out his anger on whoever the warband happens to be fighting at that moment. This is, admittedly, something that Deff Dreds do quite well.&lt;br /&gt;
&lt;br /&gt;
== On the Tabletop ==&lt;br /&gt;
&lt;br /&gt;
Unsurprisingly, Deff Dreds are roughly comparable to standard Space Marine Dreadnoughts: in 8th edition they are T7 with 8 wounds and a 3+ save. Their combat ability does not decrease when they take wound damage and by default they come with two [[Power_Weapon#Dread_Klaw|Dread Klaws]] and two [[Shootas&#039;an_Dakkas#Big_Shoota|Big Shootas]]. However, they can replace any of these weapons with a Rokkit Launcha, [[Plasma#Kustom_Mega-Blasta|Kustom Mega-Blasta]], [[Flamer#Skorcha|Skorcha]], or [[Chain_Weapon#Crusha|Dread Saw]] on a one-for-one basis. It is therefore possible to construct an [[Furioso_Dreadnought|all-melee]] or even an [[Mortis_Dreadnought|all-gun Dred]], but just keep in mind that by the strict wording of these options it is not possible to use either 4 Klaws or 4 Big Shootas (although you could, for example, run a Dred with 2 Klaws and 2 Saws, which is still more than enough to scrag almost anything short of a super-heavy or a [[Imperial_Knight|Knight]]).&lt;br /&gt;
&lt;br /&gt;
Dreds do have some significant drawbacks. They are rather slow with a speed of only 6&amp;quot;, and they are also large, conspicuous, and meaty targets. For these reasons, in 8th edition there has been some debate about just how effective they are. Supporters of the Deff Dred argue that it is reasonably costed at well under 100 points with most loadouts, and you shouldn&#039;t ever be taking just one anyway- take two or three at least. For maximum hilarity, take a mob of 3 Dreds optimized for melee and then use the Tellyporta stratagem to plonk them down to [[RAPE|within charge distance of the most important and/or vulnerable part of your opponent&#039;s army.]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Ork_Deff_Dread.JPG|&lt;br /&gt;
File:Tracked_Deff.jpg|Not even a walker anymore&lt;br /&gt;
File:Megadeff.jpg|BIG IZ BEST! An diz one iz bigger than most. Stompas doez not kount!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Xenos]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Orks]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Dred Mob]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Vehicles]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Walkers]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Orks-Forces}}&lt;/div&gt;</summary>
		<author><name>2603:8001:3500:CB:F57D:3630:BF0D:3C94</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Deff_Dred&amp;diff=172753</id>
		<title>Deff Dred</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Deff_Dred&amp;diff=172753"/>
		<updated>2020-12-13T01:47:45Z</updated>

		<summary type="html">&lt;p&gt;2603:8001:3500:CB:F57D:3630:BF0D:3C94: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Bad-Moonz-Deff-Dread-01.jpg|thumb|Right|350px|20% moar choppier]]&lt;br /&gt;
[[Orks]] are dead killy. They are huge, hulking creatures, obsessed only with fighting and killing whatever is within their reach. Whether it be [[Shootas&#039;an_Dakkas#Shoota|Shootas]], [[Choppa#Choppa|Choppas]], [[Missile_Launcher#Rokkit_Launcha|Rokkit Launchas]], or even the dreaded [[Power_Weapon#Power_Klaw|Power Klaw]], the average [[Ork Boy]] has a lot of options available to him (it?).&lt;br /&gt;
&lt;br /&gt;
However, to some Orks, a life as an ordinary footslogging Boy isn&#039;t enough. Some may try and fail to rise in the ranks, while others may dimly realize that they are only cannon fodder for some Marine&#039;s [[Bolter]]. Although Orks don&#039;t generally fear death, they do fear not being able to kill stuff anymore - to an Ork, that is the greatest fear of all.&lt;br /&gt;
&lt;br /&gt;
Long had the [[Oddboys]] been discussing this matter, trying to solve this grave problem. Experiments ensued, all [[FAIL|without success]]. In the end, it all seemed futile, until one enterprising [[Mekboy|Mek]] had a brilliant idea, inspired by the bludy [[Human|Humies]] no less. He had been fighting some [[Space Marines]] like usual, [[Looted|looting]] destroyed and cast-off equipment along the way. Suddenly, he saw the most beautiful machine he had ever seen. Boxy, heavily armoured and loud as hell, the machine tore through the Ork Boyz at an alarming rate, destroying everything and anyone, bellowing with a metallic voice, &amp;quot;EVEN IN DEATH I STILL SERVE.&amp;quot; The Machine was a [[Dreadnought]], a Walker with a barely-living Space Marine within its shell.&lt;br /&gt;
&lt;br /&gt;
Seeing the Dreadnought had gifted the Mek with inspiration. He went home and began feverishly building a mechanical walker, arming it with rockets, ripping blades, guns and swords, and equipping it with a cockpit just big enough to house a small Ork. Soon he found such a specimen, a rather diminutive Boy on the verge of death. The Mek had a [[Painboy]] hardwire some cables into the Boy&#039;s brain, whereafter he intered the Ork into the machine. When the Ork awoke he was filled with [[Rage]], and when he realized what had been done to him he rushed out to show the clan his new, mechanical body [[RIP AND TEAR|by showing their internal organs to them]].&lt;br /&gt;
&lt;br /&gt;
The proud Mek dubbed his creation a &amp;quot;Deff Dred,&amp;quot; meaning a Dreadnought that is killy even by the extreme standards of the Orks.&lt;br /&gt;
&lt;br /&gt;
Since that day many other Orks have found themselves bolted into a Deff Dred- some willingly, some not. Those who are willing typically do so with the intent of securing a place of high status in the Clan by leapfrogging past even the biggest and toughest [[Warboss|&#039;Boss]]. Unfortunately, they almost always discover that this is foolish, because the biggest drawback of being bolted into a large, mechanical shell is that you have been bolted into a large, mechanical shell. While Deff Dreds are undoubtedly important assets to any warband, the Dred pilots themselves almost never attain a high position within the simple hierarchy of Ork kulture. Once the interred pilot reaches this realization, the best he can do is to brutally take out his anger on whoever the warband happens to be fighting at that moment. This is, admittedly, something that Deff Dreds do quite well.&lt;br /&gt;
&lt;br /&gt;
== On the Tabletop ==&lt;br /&gt;
&lt;br /&gt;
Unsurprisingly, Deff Dreds are roughly comparable to standard Space Marine Dreadnoughts: in 8th edition they are T7 with 8 wounds and a 3+ save. Their combat ability does not decrease when they take wound damage and by default they come with two [[Power_Weapon#Dread_Klaw|Dread Klaws]] and two [[Shootas&#039;an_Dakkas#Big_Shoota|Big Shootas]]. However, they can replace any of these weapons with a Rokkit Launcha, [[Plasma#Kustom_Mega-Blasta|Kustom Mega-Blasta]], [[Flamer#Skorcha|Skorcha]], or [[Chain_Weapon#Crusha|Dread Saw]] on a one-for-one basis. It is therefore possible to construct an [[Furioso_Dreadnought|all-melee]] or even an [[Mortis_Dreadnought|all-gun Dred]], but just keep in mind that by the strict wording of these options it is not possible to use either 4 Klaws or 4 Big Shootas (although you could, for example, run a Dred with 2 Klaws and 2 Saws, which is still more than enough to scrag almost anything short of a super-heavy or a [[Imperial_Knight|Knight]]).&lt;br /&gt;
&lt;br /&gt;
Dreds do have some significant drawbacks. They are rather slow with a speed of only 6&amp;quot;, and they are also large, conspicuous, and meaty targets. For these reasons, in 8th edition there has been some debate about just how effective they are. Supporters of the Deff Dred argue that it is reasonably costed at well under 100 points with most loadouts, and you shouldn&#039;t ever be taking just one anyway- take two or three at least. For maximum hilarity, take a mob of 3 Dreds optimized for melee and then use the Tellyporta stratagem to plonk them down to [[RAPE|within charge distance of the most important and/or vulnerable part of your opponent&#039;s army.]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Ork_Deff_Dread.JPG|&lt;br /&gt;
File:Tracked_Deff.jpg|Not even a walker anymore&lt;br /&gt;
File:Megadeff.jpg|BIG IZ BEST! An diz one iz bigger than most. Stompas doez not kount!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Xenos]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Orks]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Dred Mob]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Vehicles]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Walkers]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Orks-Forces}}&lt;/div&gt;</summary>
		<author><name>2603:8001:3500:CB:F57D:3630:BF0D:3C94</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Goffs&amp;diff=233927</id>
		<title>Goffs</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Goffs&amp;diff=233927"/>
		<updated>2020-12-13T01:12:28Z</updated>

		<summary type="html">&lt;p&gt;2603:8001:3500:CB:F57D:3630:BF0D:3C94: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Goffs icon.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
The [[Orks]] of the Goff Clan view themselves as the Orkiest of them all; the biggest, the &#039;ardest, and the strongest - and more than willing to prove it at the slightest provocation. They&#039;re ready to fight all day every day against anyone, even themselves, especially themselves, since in their opinion no-one else can offer as good a fight. The Goff way of war&#039;s a thundering stampede of steel-capped boots and horned helmets, not an intentional scheme to overwhelm the enemy with more bodies than bullets, for Goffs care little for such mukkin&#039; about as strategy, but the result of the entire Goff army racing each other to reach the opponent first. They prefer to fight on foot rather than mounted if possible, so they can get stuck in right away when they arrive at their destination, but if forced to, they&#039;ll slum it in a [[Trukk]] or [[Battlewagon]], if only to get to the krumpin&#039; quicker.&lt;br /&gt;
&lt;br /&gt;
Goffs&#039;re natural leaders for the Orks, role models of proper Orkish behaviour, and thus most Ork [[Waaagh]]!s congregate around Goff [[Warlords]]. The most infamous of these&#039;s [[Ghazghkull Mag Uruk Thraka]], who needs no introduction, but there&#039;ve been many others. Goffs usually don&#039;t go in for fancy ornamentation, settling for simple black and white chequerboard or dagger patterns, and red Bull skulls.&lt;br /&gt;
&lt;br /&gt;
== On the Tabletop ==&lt;br /&gt;
&lt;br /&gt;
=== 3rd Edition ===&lt;br /&gt;
&lt;br /&gt;
[[White Dwarf]] issue 290 first provided optional bonus rules for running a pure Goff army, letting you run a dead-hard force that hit like a truck and was as difficult to shift. They could take [[Skarboy]]z as Troops, otherwise an Elite choice at that time, but couldn&#039;t take [[Looted Wagon]]s at all, looking down on using non-Ork tech. Their [[Warboss]]es and Skarboy [[Nob]]z also got the Big Horns equipment for free, giving them +1 Leadership with which to boss everyone else around, but you had to bring a Waaagh! Banner with you (why wouldn&#039;t you?).&lt;br /&gt;
&lt;br /&gt;
=== 8th Edition ===&lt;br /&gt;
&lt;br /&gt;
Rules for all the Clans were included in the Ork [[Codex]] this time around, including the Goffs. This time around, they could once again take Skarboyz as Troops, using a Stratagem to upgrade regular [[Ork_Boy|Boy]]z Mobz, and weren&#039;t banned from using Looted Wagons, if only because said units themselves weren&#039;t included in said Codex. They also gained a Clan Kulture similar to a [[Space Marine]] Chapter Tactic, called &#039;&#039;&#039;No Mukkin&#039; About&#039;&#039;&#039;, giving every Goff model exploding dice in melee, generating additional hits on every unmodified 6.&lt;br /&gt;
&lt;br /&gt;
They also get a unique Warlord Trait, Shiny Gubbin, and Psychic Power, which&#039;re all suitably Goffy. Goff warlords get +1 Attacks, always nice, but also get +1 Armour Penetration in melee if they charge or Heroically Intervene. A Goff character can equip Da Lucky Stikk, letting them re-roll any To-Hit and To-Wound rolls in the Fight Phase, and letting all other Goff characters in a 6&amp;quot; bubble add +1 to To-Hit rolls during the Fight Phase. And Goff Weirdboyz can call down a &#039;&#039;&#039;Bull Charge&#039;&#039;&#039;, empowering a Goff mob within 18&amp;quot; so that they consider any Charge roll of less than 7&amp;quot; as 7&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Goff Boy.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Xenos]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Orks]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Goffs]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Ork-Clans}}&lt;/div&gt;</summary>
		<author><name>2603:8001:3500:CB:F57D:3630:BF0D:3C94</name></author>
	</entry>
</feed>