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	<title>2d4chan - User contributions [en]</title>
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		<id>http://2d4chan.org/mediawiki/index.php?title=Tomb_World&amp;diff=500783</id>
		<title>Tomb World</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Tomb_World&amp;diff=500783"/>
		<updated>2021-09-05T21:47:21Z</updated>

		<summary type="html">&lt;p&gt;2603:8001:6940:E836:BC74:A9E1:8202:3830: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tomb_citadel.jpg|400px|centre]]&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Tomb World&#039;&#039;&#039; is a planet with a [[Necron]] tomb on it (and by &amp;quot;on&amp;quot; we mean &amp;quot;in&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
The Necrontyr Empire once spanned the galaxy, but after the Wars of Succession, the disastrous [[War in Heaven]], the biotransference into [[Necron]] bodies, and the sharding of the [[C&#039;tan]], the empire was left weak and the galaxy was a mess.  The Necrons thus decided to go to sleep and let things settle down, so they sought refuge in great tombs, preparing to wake up in sixty million years&#039; time to retake a healed galaxy.&lt;br /&gt;
&lt;br /&gt;
In that time, the galaxy didn&#039;t just stop moving; since the vast majority of the inhabitants of the galaxy (basically everyone but the [[Eldar]], who were too busy having orgies/staying away from Slaanesh to remember them) never heard of the Necrons, they didn&#039;t know to check for them when settling planets, and so any inhabited planet (and any uninhabited planet, for that matter) could be a Tomb World. However, as of the 41st Millennium, the sixty million years are up, and the Necrons are starting to wake back up.  Most of them are not keen on sharing their world with the upstarts who have moved in during their slumber. &lt;br /&gt;
&lt;br /&gt;
For the unlucky traveler who finds him or herself confined to a tomb world, the list of benefits is a short one, but there are at least a couple. Firstly, the world is unlikely to come under threat by the [[Tyranids]] or the forces of [[Chaos]]. In the case of the former, the space-vermin consistently take pains to stay clear of Necron domains and especially of any potential engagements, as any prospective biomass to be gained is extremely limited since everything is Blackstone and Necrodermis, whereas combat will only result in a loss as [[Annihilator Beam|there&#039;s simply no out-evolving weaponry that destroys its targets at the atomic level]]. In the case of the latter, while Chaos has certainly been known to attack Necron holdings, when this happens it is typically with intent to destroy some or all of the world and not of conquest. As with the Tyranids, Chaos will typically bypass Tomb Worlds whenever they can since you&#039;re hard pressed to find a harder target in 40k than one controlled by the Necrons, and their technology tends to nullify any Warpfuckery that the slaves of chaos would normally employ. So to warrant an attack, the location itself has to be seen as a severe, operational threat to the larger aims of Chaos, and requiring a planned, dedicated, and highly-coordinated strike to neutralize it, as was the case with Abaddon&#039;s targeting of the various Necron pylons around the [[Cadia]] system in the lead-up to the 13th Black Crusade. &lt;br /&gt;
&lt;br /&gt;
==Notable Tomb Worlds==&lt;br /&gt;
[[File:Kaurava_3.jpg|right|thumb|Kaurava 3. Seems cozy if you&#039;re a desert tortoise or a Necron]]&lt;br /&gt;
*&#039;&#039;&#039;[[Kaurava System|Kaurava 3]]:&#039;&#039;&#039; destroyed by [[Gorgutz &#039;Ead &#039;Unter]].&lt;br /&gt;
*&#039;&#039;&#039;[[Kronus]]:&#039;&#039;&#039; Destroyed by [[Blood Ravens|Blud Rehvens]].&lt;br /&gt;
*&#039;&#039;&#039;[[Cato Sicarius|Damnos]]:&#039;&#039;&#039; Setting of the Fall of Damnos. Settled during the [[Great Crusade]] and, while rich in resources, was given low priority, [[Necrons]] awakened in 973.M41, and one year were controlling the entire planet. The [[Ultramarines]] could only gather what remained of the populace and retreat into deep space. The Ultramarines later returned in full Chapter strength and alongside a massive Imperial fleet as well as dozens of Deathwatch kill-teams, utterly rekt the Necrons, destroying their [[C&#039;tan]] shard and destroying every single Tomb Complex inside the planet. &lt;br /&gt;
*&#039;&#039;&#039;[[Uriel Ventris|Pavonis]]:&#039;&#039;&#039; Setting of the novels Nightbringer and Courage and Honor. Mining World, location of the Tembra Ridge a mountain range over the [[C&#039;tan#Aza.27Gorod.2C_The_Nightbringer|Nightbringer&#039;s]] tomb, the [[Ultramarines]] 4th Company led by [[Uriel Ventris]], managed to stop it from escaping into space, but it was never implied that the [[C&#039;tan#Aza.27Gorod.2C_The_Nightbringer|Nightbringer]] shard was ever destroyed.&lt;br /&gt;
*&#039;&#039;&#039;[[Ciaphas Cain|Simia Orichalcae]]:&#039;&#039;&#039; Setting of the novel Caves of Ice. An ice world, uninhabited except for Promethium processing plants scattered across the planet to refine veins of rare ice. It had a Necron Tomb, but it was later destroyed by [[Ciaphas Cain]] (though [[Amberley Vail]] privately stated that no one was too keen on finding out if they truly were gone.)&lt;br /&gt;
*&#039;&#039;&#039;Naogeddon:&#039;&#039;&#039; Setting of the short story Deus ex Mechanicus. It houses a [[C&#039;tan#Mephet.27ran.2C_The_Deceiver|shard of the Deceiver]], due to this several [[Explorator Fleet|Explorator Teams]] have disappeared while exploring in there.&lt;br /&gt;
*&#039;&#039;&#039;Carnac:&#039;&#039;&#039; Former [[Eldar World#Exodite Worlds|Exodite World]], was reclaimed by the [[Necrons]] in the Carnac Campaign by [[Anrakyr the Traveller]]. During the campaign Anrakyr commissioned aid from Mandragora, Gidrim, Trakonn, Solemnace led by [[Trazyn the Infinite]], and [[Orikan the Diviner]]. While the [[Exodites]], got help from [[Alaitoc]], [[Eldorath Starbane]], and [[Illic Nightspear]].In the end the Necrons won, because of suprise reinforcements from the just awakened Necrons of Carnac. The [[Eldar]] retreated, and [[Trazyn the Infinite|Trazyn]] got his World Shrine.&lt;br /&gt;
*&#039;&#039;&#039;Sarkon:&#039;&#039;&#039; Capital of the Empire of the Severed. When radiation storms wiped the memories of the Necrons in Sarkon, leaving them mindless husks of their former selves, the Master Program&#039;s own systems were damaged. The malfunctioning program saw the quiet order it had brought to Sarkon and resolved to carry it to other worlds, adopting the form of the Necron Overlord that it dubbed the &amp;quot;Sarkoni Emperor&amp;quot; to do so. Ever since then it has absorbed four other Tomb Worlds.Other non-Necron worlds were also absorbed, [[Grimdark|using Mindshackle Scarabs to bring any unruly creatures under its direct control]].&lt;br /&gt;
*&#039;&#039;&#039;Solemnace:&#039;&#039;&#039; Tomb World of everyone&#039;s [[Trazyn the Infinite|favourite collector/historian/shameless grave robber]].&lt;br /&gt;
*&#039;&#039;&#039;Mandragora:&#039;&#039;&#039; Crown World (capital) of the [[Sautekh Dynasty]]. All of its Overlords and Lords decided fighting a civil war as soon as they woke up was fun. Right up until [[Imotekh the Stormlord]] put a stop to that.&lt;br /&gt;
*&#039;&#039;&#039;Gidrim:&#039;&#039;&#039; Part of the Sautekh Dynasty, ruled by [[Nemesor Zahndrekh]].&lt;br /&gt;
*&#039;&#039;&#039;Pyrrhia:&#039;&#039;&#039; Original Tomb World of [[Anrakyr the Traveller]].&lt;br /&gt;
*&#039;&#039;&#039;Morrigar:&#039;&#039;&#039; Former [[Hive World]], gang warfare awakened the Necron, six months later when [[Cadia|Cadian]] [[Imperial Guard Regiment|207th regiment]], there was no trace of any inhabitants, human or otherwise. When [[Anrakyr]] arrived, the lack of Necrons was blamed was on the Cadian 207th and were wiped out by Anrakyr.&lt;br /&gt;
*&#039;&#039;&#039;Hollow Crown:&#039;&#039;&#039; Suhbekhar Dynasty Crown World that is a necropolis forged deep within the center of a star. Its construction was commanded by the Phaeron Ahmontekh due to his fears that his aeons long sleep would make him vulnerable to his enemies.&lt;br /&gt;
*&#039;&#039;&#039;Thanatos:&#039;&#039;&#039; Houses the Celestial Orrery, a device capable of forcing stars to [[Exterminatus|undergo a supernova millennia before its time that destroys all the nearby worlds that circle it]], unfortunately using it must be done with careful consideration as it could [[FAIL|upset the natural order of the cosmos and create a critical chain reaction]].&lt;br /&gt;
*&#039;&#039;&#039;Avarris:&#039;&#039;&#039; Tomb World of the Sautekh Dynasty, and [[Imperial Knight]] world, when the Necrons tried to exterminate the place, they found [[Wat|their gauss technology to be ineffective against the ion shields used by the world&#039;s Knights]].&lt;br /&gt;
*&#039;&#039;&#039;[[Flayed_Ones#The_Bone_Kingdom_of_Drazak|Drazak]]:&#039;&#039;&#039; Also known as the Bone Kingdom, a world populated almost entirely by Flayed Ones, who are ruled by Valgul the Fallen, a [[Necron Lord]] immune to the Flayer virus. Every few months Valgul announces a Time of Bounty, where they launch fleets to raid nearby planets to collect flesh and blood of the living to sate his subject&#039;s hunger. &lt;br /&gt;
*&#039;&#039;&#039;Silva Tenebris:&#039;&#039;&#039; setting of the [[Warhammer 40,000: Mechanicus|Mechanicus game]].&lt;br /&gt;
*&#039;&#039;&#039;Gladius prime:&#039;&#039;&#039; setting of the [[Warhammer 40,000: Gladius - Relics of War]].&lt;br /&gt;
* A lot of [[Forge Worlds]] and Knight Worlds are in fact.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{40k-Planets}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Necrons]]&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;/div&gt;</summary>
		<author><name>2603:8001:6940:E836:BC74:A9E1:8202:3830</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Tomb_World&amp;diff=500782</id>
		<title>Tomb World</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Tomb_World&amp;diff=500782"/>
		<updated>2021-09-05T21:46:27Z</updated>

		<summary type="html">&lt;p&gt;2603:8001:6940:E836:BC74:A9E1:8202:3830: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tomb_citadel.jpg|400px|centre]]&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Tomb World&#039;&#039;&#039; is a planet with a [[Necron]] tomb on it (and by &amp;quot;on&amp;quot; we mean &amp;quot;in&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
The Necrontyr Empire once spanned the galaxy, but after the Wars of Succession, the disastrous [[War in Heaven]], the biotransference into [[Necron]] bodies, and the sharding of the [[C&#039;tan]], the empire was left weak and the galaxy was a mess.  The Necrons thus decided to go to sleep and let things settle down, so they sought refuge in great tombs, preparing to wake up in sixty million years&#039; time to retake a healed galaxy.&lt;br /&gt;
&lt;br /&gt;
In that time, the galaxy didn&#039;t just stop moving; since the vast majority of the inhabitants of the galaxy (basically everyone but the [[Eldar]], who were too busy having orgies/staying away from Slaanesh to remember them) never heard of the Necrons, they didn&#039;t know to check for them when settling planets, and so any inhabited planet (and any uninhabited planet, for that matter) could be a Tomb World. However, as of the 41st Millennium, the sixty million years are up, and the Necrons are starting to wake back up.  Most of them are not keen on sharing their world with the upstarts who have moved in during their slumber. &lt;br /&gt;
&lt;br /&gt;
For the unlucky traveler who finds him or herself confined to a tomb world, the list of benefits is a short one, but there are at least a couple. Firstly, the world is unlikely to come under threat by the [[Tyranids]] or the forces of [[Chaos]]. In the case of the former, the space-vermin consistently take pains to stay clear of Necron domains and especially of any engagements, as any prospective biomass to be gained is extremely limited since everything is Blackstone and Necrodermis, whereas combat will only result in a loss as [[Annihilator Beam|there&#039;s simply no out-evolving weaponry that destroys its targets at the atomic level]]. In the case of the latter, while Chaos has certainly been known to attack Necron holdings, when this happens it is typically with intent to destroy some or all of the world and not of conquest. As with the Tyranids, Chaos will typically bypass Tomb Worlds whenever they can since you&#039;re hard pressed to find a harder target in 40k than one controlled by the Necrons, and their technology tends to nullify any Warpfuckery that the slaves of chaos would normally employ. So to warrant an attack, the location itself has to be seen as a severe, operational threat to the larger aims of Chaos, and requiring a planned, dedicated, and highly-coordinated strike to neutralize it, as was the case with Abaddon&#039;s targeting of the various Necron pylons around the [[Cadia]] system in the lead-up to the 13th Black Crusade. &lt;br /&gt;
&lt;br /&gt;
==Notable Tomb Worlds==&lt;br /&gt;
[[File:Kaurava_3.jpg|right|thumb|Kaurava 3. Seems cozy if you&#039;re a desert tortoise or a Necron]]&lt;br /&gt;
*&#039;&#039;&#039;[[Kaurava System|Kaurava 3]]:&#039;&#039;&#039; destroyed by [[Gorgutz &#039;Ead &#039;Unter]].&lt;br /&gt;
*&#039;&#039;&#039;[[Kronus]]:&#039;&#039;&#039; Destroyed by [[Blood Ravens|Blud Rehvens]].&lt;br /&gt;
*&#039;&#039;&#039;[[Cato Sicarius|Damnos]]:&#039;&#039;&#039; Setting of the Fall of Damnos. Settled during the [[Great Crusade]] and, while rich in resources, was given low priority, [[Necrons]] awakened in 973.M41, and one year were controlling the entire planet. The [[Ultramarines]] could only gather what remained of the populace and retreat into deep space. The Ultramarines later returned in full Chapter strength and alongside a massive Imperial fleet as well as dozens of Deathwatch kill-teams, utterly rekt the Necrons, destroying their [[C&#039;tan]] shard and destroying every single Tomb Complex inside the planet. &lt;br /&gt;
*&#039;&#039;&#039;[[Uriel Ventris|Pavonis]]:&#039;&#039;&#039; Setting of the novels Nightbringer and Courage and Honor. Mining World, location of the Tembra Ridge a mountain range over the [[C&#039;tan#Aza.27Gorod.2C_The_Nightbringer|Nightbringer&#039;s]] tomb, the [[Ultramarines]] 4th Company led by [[Uriel Ventris]], managed to stop it from escaping into space, but it was never implied that the [[C&#039;tan#Aza.27Gorod.2C_The_Nightbringer|Nightbringer]] shard was ever destroyed.&lt;br /&gt;
*&#039;&#039;&#039;[[Ciaphas Cain|Simia Orichalcae]]:&#039;&#039;&#039; Setting of the novel Caves of Ice. An ice world, uninhabited except for Promethium processing plants scattered across the planet to refine veins of rare ice. It had a Necron Tomb, but it was later destroyed by [[Ciaphas Cain]] (though [[Amberley Vail]] privately stated that no one was too keen on finding out if they truly were gone.)&lt;br /&gt;
*&#039;&#039;&#039;Naogeddon:&#039;&#039;&#039; Setting of the short story Deus ex Mechanicus. It houses a [[C&#039;tan#Mephet.27ran.2C_The_Deceiver|shard of the Deceiver]], due to this several [[Explorator Fleet|Explorator Teams]] have disappeared while exploring in there.&lt;br /&gt;
*&#039;&#039;&#039;Carnac:&#039;&#039;&#039; Former [[Eldar World#Exodite Worlds|Exodite World]], was reclaimed by the [[Necrons]] in the Carnac Campaign by [[Anrakyr the Traveller]]. During the campaign Anrakyr commissioned aid from Mandragora, Gidrim, Trakonn, Solemnace led by [[Trazyn the Infinite]], and [[Orikan the Diviner]]. While the [[Exodites]], got help from [[Alaitoc]], [[Eldorath Starbane]], and [[Illic Nightspear]].In the end the Necrons won, because of suprise reinforcements from the just awakened Necrons of Carnac. The [[Eldar]] retreated, and [[Trazyn the Infinite|Trazyn]] got his World Shrine.&lt;br /&gt;
*&#039;&#039;&#039;Sarkon:&#039;&#039;&#039; Capital of the Empire of the Severed. When radiation storms wiped the memories of the Necrons in Sarkon, leaving them mindless husks of their former selves, the Master Program&#039;s own systems were damaged. The malfunctioning program saw the quiet order it had brought to Sarkon and resolved to carry it to other worlds, adopting the form of the Necron Overlord that it dubbed the &amp;quot;Sarkoni Emperor&amp;quot; to do so. Ever since then it has absorbed four other Tomb Worlds.Other non-Necron worlds were also absorbed, [[Grimdark|using Mindshackle Scarabs to bring any unruly creatures under its direct control]].&lt;br /&gt;
*&#039;&#039;&#039;Solemnace:&#039;&#039;&#039; Tomb World of everyone&#039;s [[Trazyn the Infinite|favourite collector/historian/shameless grave robber]].&lt;br /&gt;
*&#039;&#039;&#039;Mandragora:&#039;&#039;&#039; Crown World (capital) of the [[Sautekh Dynasty]]. All of its Overlords and Lords decided fighting a civil war as soon as they woke up was fun. Right up until [[Imotekh the Stormlord]] put a stop to that.&lt;br /&gt;
*&#039;&#039;&#039;Gidrim:&#039;&#039;&#039; Part of the Sautekh Dynasty, ruled by [[Nemesor Zahndrekh]].&lt;br /&gt;
*&#039;&#039;&#039;Pyrrhia:&#039;&#039;&#039; Original Tomb World of [[Anrakyr the Traveller]].&lt;br /&gt;
*&#039;&#039;&#039;Morrigar:&#039;&#039;&#039; Former [[Hive World]], gang warfare awakened the Necron, six months later when [[Cadia|Cadian]] [[Imperial Guard Regiment|207th regiment]], there was no trace of any inhabitants, human or otherwise. When [[Anrakyr]] arrived, the lack of Necrons was blamed was on the Cadian 207th and were wiped out by Anrakyr.&lt;br /&gt;
*&#039;&#039;&#039;Hollow Crown:&#039;&#039;&#039; Suhbekhar Dynasty Crown World that is a necropolis forged deep within the center of a star. Its construction was commanded by the Phaeron Ahmontekh due to his fears that his aeons long sleep would make him vulnerable to his enemies.&lt;br /&gt;
*&#039;&#039;&#039;Thanatos:&#039;&#039;&#039; Houses the Celestial Orrery, a device capable of forcing stars to [[Exterminatus|undergo a supernova millennia before its time that destroys all the nearby worlds that circle it]], unfortunately using it must be done with careful consideration as it could [[FAIL|upset the natural order of the cosmos and create a critical chain reaction]].&lt;br /&gt;
*&#039;&#039;&#039;Avarris:&#039;&#039;&#039; Tomb World of the Sautekh Dynasty, and [[Imperial Knight]] world, when the Necrons tried to exterminate the place, they found [[Wat|their gauss technology to be ineffective against the ion shields used by the world&#039;s Knights]].&lt;br /&gt;
*&#039;&#039;&#039;[[Flayed_Ones#The_Bone_Kingdom_of_Drazak|Drazak]]:&#039;&#039;&#039; Also known as the Bone Kingdom, a world populated almost entirely by Flayed Ones, who are ruled by Valgul the Fallen, a [[Necron Lord]] immune to the Flayer virus. Every few months Valgul announces a Time of Bounty, where they launch fleets to raid nearby planets to collect flesh and blood of the living to sate his subject&#039;s hunger. &lt;br /&gt;
*&#039;&#039;&#039;Silva Tenebris:&#039;&#039;&#039; setting of the [[Warhammer 40,000: Mechanicus|Mechanicus game]].&lt;br /&gt;
*&#039;&#039;&#039;Gladius prime:&#039;&#039;&#039; setting of the [[Warhammer 40,000: Gladius - Relics of War]].&lt;br /&gt;
* A lot of [[Forge Worlds]] and Knight Worlds are in fact.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{40k-Planets}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Necrons]]&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;/div&gt;</summary>
		<author><name>2603:8001:6940:E836:BC74:A9E1:8202:3830</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Death_World&amp;diff=171128</id>
		<title>Death World</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Death_World&amp;diff=171128"/>
		<updated>2021-09-05T21:28:05Z</updated>

		<summary type="html">&lt;p&gt;2603:8001:6940:E836:BC74:A9E1:8202:3830: /* Notable Death Worlds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Not to be confused with [[Deathworld]], a homebrew alternate universe setting inspired by a picture of Barack Obama looking badass in a Soviet uniform.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Death World&#039;&#039;&#039; (&#039;&#039;Mundus in Articulo Mortis&#039;&#039;, which is &amp;lt;s&amp;gt;Latin&amp;lt;/s&amp;gt; High Gothic for &amp;quot;world at the moment of demise&amp;quot;) is a classification of world used by the [[Imperium of Man]] to describe various worlds where everything on the planet is trying to kill its human population, much like the good ol&#039; Ice Age. You know the old saying if you can&#039;t adapt to an environment, make it adapt to you? Doesn&#039;t apply on Death Worlds. You have predators the size of [[Land Raider]]s, environments so extremely hot or cold most Imperial citizens don&#039;t make it into their teens (let alone out of them) and resources are so scarce that every human settlement has adopted a philosophy of &amp;quot;kill or be killed&amp;quot; toward outsiders. Note that the planet still has to technically be &#039;&#039;colonizable&#039;&#039; to be a Death World; a gas giant may have 4,000 km/h winds and rain glass, but you can&#039;t colonize a gas giant. In short, Death Worlds are hostile enough to mean you would have to be crazy to live there, but you could live there if you were crazy enough to do it.&lt;br /&gt;
&lt;br /&gt;
One must ask why the Imperium allows such worlds to exist, and there are two reasons. One: some of these worlds were colonized many ages ago and only became death worlds later on, such as Krieg (which was nuked long after it had been settled) or [[Chemos]] (before it was properly Exterminatused). Evacuating a planet is nigh-on impossible so the Imperium just tells the people to deal with the new problems. The other reason is that if you can survive what a Death World throws at you, then you&#039;re badass enough to become an Aspirant into the [[Space Marines]]. The leftovers? They&#039;re a veteran, self-replenishing recruitment pool for some of the most badass Regiments of the [[Imperial Guard]].&lt;br /&gt;
&lt;br /&gt;
==Notable Death Worlds==&lt;br /&gt;
*[[Baal]] (and its moons), homeworld of the [[Blood Angels]].&lt;br /&gt;
*[[Barbarus]], homeworld of the [[Death Guard]] (subjected to [[Exterminatus]] sometime between the conclusion of the Battle of Beta Garmon and the start of the [[Siege of Terra]] by the [[Dark Angels]] who outright Alderaan-ed it.)&lt;br /&gt;
*[[Caliban_(Warhammer_40,000)|Caliban]], homeworld of the [[Dark Angels]] (destroyed). Though they were determined to civilize it, consequences be damned.&lt;br /&gt;
*[[Catachan]], homeworld of the [[Catachan Jungle Fighters]], the Death World of all Death Worlds.&lt;br /&gt;
*[[Fenris]], homeworld of the [[Space Wolves]], both before and after [[Magnus]] [[/tg/ gets shit done|came along]] and [[Rip and Tear|wrecked everyone&#039;s]] [[Anal circumference|shit]].&lt;br /&gt;
*[[Medusa_(Planet)|Medusa]], homeworld of the [[Iron Hands]]. Or, even worse, there exists the worrying possibility of Medusa actually being a fucking dormant [[Tomb World]]. Poor Iron Hands [[Lamenters|just can&#039;t catch a break]]. &lt;br /&gt;
*[[Nocturne]], homeworld of the [[Salamanders]].&lt;br /&gt;
*[[Cretacia]], homeworld of the [[Flesh Tearers]], AKA a planet with MUTHERFUKIN DINOSAURS!&lt;br /&gt;
*[[Krieg]], homeworld of the [[Death Korps of Krieg]], nuked by loyalists so [[Emprah]] could rule another bare rock. Shit version of Fallout.&lt;br /&gt;
*Phaedra, a major part of Peter Fehervari&#039;s sub-setting, [[The Dark Coil]]. It&#039;s full of predators, bugs, flora, and fauna that will kill or infect you in the most painful way possible. If you don&#039;t get taken in by its unusually subtle Chaos corruption, that is. It&#039;s not as outrageously lethal as the other planets on this list, but the sheer ease with which humans and Tau alike painfully die or go insane on the planet more than qualifies it here.&lt;br /&gt;
*Phyrr of the [[Dark Heresy|Calixis Sector]]. Yeah the air and water is clean, and the whole place looks normal, but the spores and animals are lethal there as they have some bizarre gene-toxin that kills mature humans in an instant. The Adeptus Mechanicus have tried for years unsuccessfully to find an antidote. Thus it&#039;s both a Death World and Penal World, as well as an [[Adeptus Mechanicus]] Harvest World where the Biologis Branch sees the unique compounds as extremely valuable. If riots occur inside one of the filtered domes, then the Techpriests simply [[Grimdark|turn off the filtration]]. Home to the beautiful, yet deadly, Phyrr Cat.&lt;br /&gt;
*Jemadal, the planet that the [[Raptors]] crashed their entire chapter into after getting blown of course in a warp storm. A planet covered in dense slimy jungles with carnivorous plants, swarms of voracious predators, and enough humidity in the atmosphere to suffocate a Space Marine. Since the entire Chapter was stranded there for 7 years, they got pretty good at jungle warfare and basically turned into Space Marine Catachan.&lt;br /&gt;
*Settler&#039;s Bane, an aptly named planet where the flora and fauna is so lethal that the Feral Orks infesting the place are regarded as a &amp;quot;minor nuisance&amp;quot; by the human inhabitants of the planet. Imperial Guard regiments raised from the populace are known for being pretty eager to get into close combat, and often wear Ork hides over their uniforms.&lt;br /&gt;
*Luther Macintyre IX, a desert planet known for sandstorms capable of flaying a human&#039;s skin from their bones. The homeworld of the subterranean and rather nasty [[Ambull]], which has since been exported to plague dozens of other Imperial worlds. It is also known for having Mica-Dragons, the teeth of which were used in the creation of Angron&#039;s chainaxes Gorechild and Gorefather. As if all of this didn&#039;t make it a horrible enough place, it might also be a Necron Tomb World. How can a tomb world be even worse you ask? Well, as one of the most recent Dark Imperium novels puts it, &amp;quot;Chaos is and has been the single greatest threat to the existence of Mankind since its inception... But in all that time, the Necrons had remained dormant. Had.&amp;quot;&lt;br /&gt;
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{{40k-Planets}}&lt;/div&gt;</summary>
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