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		<id>http://2d4chan.org/mediawiki/index.php?title=Asterion_Moloc&amp;diff=54646</id>
		<title>Asterion Moloc</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Asterion_Moloc&amp;diff=54646"/>
		<updated>2018-12-16T06:05:19Z</updated>

		<summary type="html">&lt;p&gt;2604:2D80:8402:83CA:E9BC:1862:6A49:53AB: /* On the Tabletop */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Moloc.JPG|350px|thumb|right|Lord Asterion Moloc, the Chapter Master of the Minotaurs. Not to be confused with [[Bane]].]]&lt;br /&gt;
[[File:99590101231 AsterionMolocIvanusEnkomi06.jpg|350px|thumb|right|His Forgeworld Model]]&lt;br /&gt;
&#039;&#039;&#039;Asterion Moloc&#039;&#039;&#039; is the [[Chapter Master]] of the [[Minotaurs]] and one hardass motherfucker.&lt;br /&gt;
&lt;br /&gt;
Lord Asterion Moloc (how he wishes to be called) takes an almost perverse glee in stabbing dudes in the face with the Black Spear, a weapon that may or may not be based on an [[Adeptus Custodes]] halberd. And instead of having a [[bolter]] strapped to the underside it has a built-in laser to vaporize dudes. Lord Moloc himself is a huge dude riddled with cybernetic augmentation that allows him to ignore even more wounds than he already could with his simmering rage. Despite him often being on the battlefield alongside his [[Terminators]] stabbing dudes in the face, he has a ruthless mind for warfare, siegecraft, logistics and strategy. Lord Moloc&#039;s preferred enemy is fellow Space Marines, and he has become frightingly efficient at fighting them. The large amount of high-end equipment used by the Minotaurs combined with them almost always deploying at full Chapter strength means that the Minotaurs have a good shot at kicking heretic ass, as the [[Lamenters]] and [[Inceptors]] can attest. Because of the full deployment Lord Moloc is always in charge of the Chapter in entirity, meaning that in battle his [[Brother-Captain|captains]] are little more than his seconds.&lt;br /&gt;
&lt;br /&gt;
There seems to be something strange going on with Lord Moloc. During the Orphean War he fought against [[Maynarkh Dynasty‎|Kutlakh the World-Killer]] in a [[Necron]] vessel. Moloc was spaced during the battle when the Imperial Navy blew open the ship he was on. His body was recovered and he was nursed back to health, which is not abnormal for a Space Marine who is merely spaced, but marks at least the seventh time that Lord Moloc was critically injured in battle yet lived to fight another day in five centuries. &lt;br /&gt;
&lt;br /&gt;
Some of the possible explanations for this (barring &amp;quot;Forge World gave him lots of [[plot armor]]&amp;quot;, obviously) are as follows:&lt;br /&gt;
*He is embedded with a nonsensically [[Colonel_&amp;quot;Iron_Hand&amp;quot;_Straken|large amount of cybernetics]] [[Iron Hands|to the point]] [[Adeptus Mechanicus|where there isn&#039;t enough fleshy bits left for him to &amp;quot;die.&amp;quot;]]&lt;br /&gt;
*He kept himself from dying through sheer force of will, because he&#039;s just that much of a spiteful cunt. This is the explanation favored by IA itself. &lt;br /&gt;
*His gene-seed was somehow modified to grant him greater regenerative capabilities.&lt;br /&gt;
*[[Phoenix Lord|His name and equipment are inherited by the next Chapter Master, possibly alongside his personality through way of engrammatically-enforced memories and personality]].&lt;br /&gt;
*He is secretly another [[Perpetual]], in that he literally will come [[Yarrick|back from the dead]] if killed.&lt;br /&gt;
*He&#039;s a Custodes in disguise (see talk page for the full original theory).&lt;br /&gt;
&lt;br /&gt;
He possibly parallels [[Khorne]] himself, symbolically or otherwise, as his description says his name is a byword for slaughter, he rules over a chapter of raging berserkers that seek out worthy opponents, he comes back after allegedly dying which makes him more an undying concept than an individual (just as Khorne is the undying concept of hate, slaughter, and rage itself), and he&#039;s described as spending his off-battle time sitting on his &amp;quot;brazen throne&amp;quot; measuring the drops of blood that his chapter spilt. He is named after the eponymous [[Minotaur]].&lt;br /&gt;
&lt;br /&gt;
There is a theory (which the Inquisition keeps deleting) that Moloc is a Custodes due to his great size, strength, durability, survival, and his possible Custodes weaponry.  This branches into other things such as a High Lords&#039; Custodes made in secret, a rogue Custodes siding with them over the Emperor, or that he is essentially the Legio Custodes version of a Commissar for the Chapter.  Since the Minotaurs seem to have been indoctrinated to serve the High Lords, not the Emperor, the Custodes would definitely want control over that.  What better than to have it be led by someone capable of slaughtering the Chapter by himself if necessary?  Fear ensures loyalty!&lt;br /&gt;
&lt;br /&gt;
==On the Tabletop==&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! || Pts || WS || BS || S || T || W || I || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Asterion Moloc:&#039;&#039;&#039; || 235 || 6 || 5 || 4 || 4 || 4 || 5 || 4 || 10 || 2+/3++&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
On the battlefield he is incredibly expensive to field: Just as much as [[Lugft Huron]] and just under [[Marneus Calgar|The M.A.C. Daddy&#039;s]] point cost. In return you get a beast in Terminator armor with 4 wounds, a Storm Shield, an S6 AP2 weapon that strikes in Initiative order, Frag Grenades and all the goodies you&#039;d expect from a Chapter Master. He also gives his squad Fearless and Frag Grenades through his special rule, meaning that [[Awesome|somehow he wills fragmentation grenades into being through nothing but his sheer]] [[RAGE]], which is something that even the [[Angry Marines]] have to respect. He also has the ability to give the really shitty Minotaur Chapter Tactic an upgrade, giving every model who has it Preferred Enemy (Space Marines) in addition (yes this does mean any and all Loyalist marines, regardless of Codex), which by itself is almost worth taking him considering how many Marines are around now.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
Asterion Moloc is also a grade A++ character hunter able to kill Lysander, Calgar, Draigo, and Mephiston easily, and have a fair crack at Abbadon and the Swarmlord. In other words just about anyone short of a Black Mace Daemon Prince or [[Chapter Master Smashfucker|Smashfucker]] had better get on their knees and start begging when Moloc start rolling in. Don&#039;t think you can win a challenge against him, he will rip off any balls of adamantium you think you have and force feed them to you, and get victory points for doing it. If you&#039;re running a Minotaurs army and &#039;&#039;do not&#039;&#039; take Moloc as your Warlord consider yourself an official retard in the eyes of [[/tg/]]. Enclosed in this section is how Asterion Moloc fares against all other named Chapter Masters (or their closest equivalents), since he&#039;s basically tailor made to kill them. [https://www.forgeworld.co.uk/en-US/Asterion-Moloc-and-Ivanus-Enkomi-of-the-Minotaurs His model is also fucking awesome]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* Asterion Moloc VS Papa Smurf&lt;br /&gt;
**Marneus Calgar, wearing the Armour of Antilochus attacks 5 times, hitting 2.5 times, wounding 2.083 times, causing 0.694 wounds after saves.&lt;br /&gt;
**Asterion Moloc attacks 4 times, hits 2.333 times, wounds 2.268 times, causing 1.134 wounds after saves.&lt;br /&gt;
**Asterion Moloc wins.&lt;br /&gt;
**Asterion Moloc starts off strong, dealing nearly twice the damage Papa Smurf can deal back, even though he has fewer attacks. Note that Marneus Calgar could choose Iron Resolve for his warlord trait, in which case he&#039;ll get a mutual KO against Moloc thanks to the fact that his fists aren&#039;t Unwieldy.&lt;br /&gt;
&lt;br /&gt;
* Asterion Moloc VS Shrike&lt;br /&gt;
**Shrike attacks 4 times, hitting 2.2 times (because master-crafted), wounding 1.65 times, causing 0.321 wounds after saves.&lt;br /&gt;
**Asterion Moloc attacks 4 times, hits 2.333 times, wounds 2.268 times, causing 1.134 wounds after saves.&lt;br /&gt;
**Asterion Moloc wins.&lt;br /&gt;
**A bit of an unfair fight, after all Shrike is armed with just an AP3 weapon and he just became a Chapter Master very recently, he hasn&#039;t even received a normal Chapter Master&#039;s statline yet.&lt;br /&gt;
&lt;br /&gt;
* Asterion Moloc VS Captain Lysander&lt;br /&gt;
**Lysander attacks 3 times, hitting 1.875 times (because master-crafted), wounding 1.563 times, causing 0.521 wounds after saves.&lt;br /&gt;
**Asterion Moloc attacks 4 times, hits 2.333 times, wounds 2.268 times, causing 0.503 wounds after saves.&lt;br /&gt;
**Asterion Moloc wins.&lt;br /&gt;
**While not a Chapter Master, Lysander might as well be one as he certainly has the statline and special rules to be one, and puts up the hardest fight yet. Unfortunately the end result comes down to one factor, Lysander has the Unwieldy rule, and Moloc does not, allowing him to kill Lysander just before he dies. Even including Concussive, Lysander just cannot put out enough damage to keep Moloc Concussed throughout the fight (not to mention Moloc isn&#039;t concussed in the turn he finishes off Lysander).&lt;br /&gt;
&lt;br /&gt;
* Asterion Moloc VS Pedro Kantor&lt;br /&gt;
**Pedro Kantor attacks 4 times, hitting 2 times, wounding 1.666 times, causing 0.555 wounds after saves.&lt;br /&gt;
**Asterion Moloc attacks 4 times, hits 2.333 times, wounds 2.268 times, causing 0.756 wounds after saves.&lt;br /&gt;
**Asterion Moloc wins.&lt;br /&gt;
**Putting out the third toughest fight so far is Pedro thanks to Iron Resolve, unfortunately just like Lysander he loses the damage race.&lt;br /&gt;
&lt;br /&gt;
* Asterion Moloc VS High Marshal Helbrecht&lt;br /&gt;
**Helbrecht attacks 4 times, hitting 2.2 times (MC), wounding 1.1 times, causing 0.183 wounds after saves.&lt;br /&gt;
**Asterion Moloc attacks 4 times, hits 2.333 times, wounds 2.268 times, causing 1.134 wounds after saves.&lt;br /&gt;
**Asterion Moloc wins.&lt;br /&gt;
**Rounding off the sons of Dorn, this fight is more of a joke thanks to Helbrecht lacking an AP2 weapon, as such he&#039;s crushed just as he normally is whenever he&#039;d up against an opponent wearing terminator armour.&lt;br /&gt;
&lt;br /&gt;
* Asterion Moloc VS Lugft Huron&lt;br /&gt;
**Huron attacks 4 times, hitting 2 times, wounding 1.5 times, causing 0.833 wounds after saves (thanks to Ghost Razor).&lt;br /&gt;
**Asterion Moloc attacks 4 times, hits 2.333 times, wounds 2.268 times, causing 1.134 wounds after saves.&lt;br /&gt;
**Asterion Moloc wins.&lt;br /&gt;
**While Huron puts out a very impressive amount of damage, he simply cannot kill Moloc fast enough.&lt;br /&gt;
&lt;br /&gt;
* Asterion Moloc VS Lias Issodon&lt;br /&gt;
**Lias attacks 3 times, hitting 1.5 times, wounding 0.75 times, causing 0.125 wounds after saves.&lt;br /&gt;
**Asterion Moloc attacks 4 times, hits 3.111 times, wounds 3.025 times, causing 3.025 wounds after saves since Lias has no listed invuln.&lt;br /&gt;
**Asterion Moloc wins.&lt;br /&gt;
**A complete joke of a fight that&#039;s so pathetic it&#039;s not even funny, which it should be since Lias is not made for close combat. If Moloc charges and has hatred from a chaplain he can kill Lias in just one round.&lt;br /&gt;
&lt;br /&gt;
* Asterion Moloc VS Tyberos The Red Wake&lt;br /&gt;
**Tyberos attacks 5 times, hitting 2.917 times, wounding 2.836 times, causing 0.945 wounds after saves.&lt;br /&gt;
**Asterion Moloc attacks 4 times, hits 2.333 times, wounds 2.268 times, causing 1.512 wounds after saves.&lt;br /&gt;
**Asterion Moloc wins.&lt;br /&gt;
**A combat monster, Tyberos can certainly dish out the hurt, he just can&#039;t take it as he&#039;s stuck with only a 5+ invuln.&lt;br /&gt;
&lt;br /&gt;
* Asterion Moloc VS Lord High Commander Carab Culln&lt;br /&gt;
**Culln attacks 2 times (smashing as AP2 is better than 4 attacks at AP3), hitting 1.167 times, wounding 0.973 times, causing 0.324 wounds after saves.&lt;br /&gt;
**Asterion Moloc attacks 4 times, hits 2.333 times, wounds 2.268 times, causing 1.134 wounds after saves.&lt;br /&gt;
**Asterion Moloc wins.&lt;br /&gt;
**Culln is proud to live, proud to die, and not hard at all to kill in this fight.&lt;br /&gt;
&lt;br /&gt;
* Asterion Moloc VS Malakim Phoros&lt;br /&gt;
**Malakim Round 1: Phoros attacks 4 times, hitting 3 times, wounding 2 times, causing 0.333 wounds after saves.&lt;br /&gt;
**Malakim Round 2 and on: Phoros attacks 5 times, hitting 2.708 times, wounding 1.805 times, causing 0.301 wounds after saves.&lt;br /&gt;
**Asterion Moloc attacks 4 times, hits 2.333 times, wounds 2.268 times, causing 1.134 wounds after saves.&lt;br /&gt;
**Asterion Moloc wins.&lt;br /&gt;
**Malakim Phoros is another pretty good melee beatstick that is sadly unsuited for this fight thanks to his AP3 power glaive.&lt;br /&gt;
&lt;br /&gt;
* Asterion Moloc VS Commander Dante&lt;br /&gt;
**Dante attacks 5 times, hitting 2.708 times, wounding 2.257 times, causing 0.752 wounds after saves.&lt;br /&gt;
**Asterion Moloc attacks 4 times, hits 2.333 times, wounds 2.268 times, causing 1.134 wounds after saves.&lt;br /&gt;
**Asterion Moloc wins.&lt;br /&gt;
**Dante puts up a good fight, and can attempt to close the gap a little with Hit and Run, unfortunately even if he manages to get perfect Hit and Run rolls, and getting the charge every single turn he still cannot cause even 1 wound per turn.&lt;br /&gt;
&lt;br /&gt;
* Asterion Moloc VS Gabriel Seth&lt;br /&gt;
**Gabriel attacks 4 times, hitting 2 times, wounding 1.666 times, causing 0.323 wounds after saves.&lt;br /&gt;
**Asterion Moloc attacks 4 times, hits 2.333 times, wounds 2.268 times, causing 1.134 wounds after saves.&lt;br /&gt;
**Asterion Moloc wins.&lt;br /&gt;
**Unfortunately Gabriel Seth would have a hard time dealing with a Captain if they wearing power armour, let alone a Chapter Master in terminator armour thanks to his AP4 weapon.&lt;br /&gt;
&lt;br /&gt;
* Asterion Moloc VS Kaldor Draigo&lt;br /&gt;
**Draigo attacks 4 times, hitting 2.2 times, wounding 1.833 times, causing 0.611 wounds after saves.&lt;br /&gt;
**Asterion Moloc attacks 4 times, hits 2.333 times, wounds 2.268 times, causing 0.756 wounds after saves.&lt;br /&gt;
**Asterion Moloc wins.&lt;br /&gt;
**While certainly an impressive fighter and very resilient, Draigo loses the damage race, dying one turn before he can kill Moloc.&lt;br /&gt;
&lt;br /&gt;
*[[TL;DR]]: Moloc&#039;s built for wiping out Space Marines, and it&#039;s a job he does very well despite not having that impressive of a statline (it&#039;s the same as the generic Chapter Master), outdamaging everyone except Lysander, who he still manages to beat since he strikes first. The closest match in the entire list is Marneus Calgar, since Calgar can give himself Iron Resolve, in which case the fight ends in a draw.&lt;br /&gt;
**Note, Mephiston isn&#039;t included in this list both because he&#039;s not a Chapter Master and because he has no listed invuln, which means he&#039;ll be dead within two turns.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===8th Edition===&lt;br /&gt;
Lord Moloc is still a beast in 8th Edition. A beefy statline paired with the altered Black Spear (S+2 AP-3 D3, +1 Attack against characters) means that while he&#039;s less likely to cause individual wounds, once he hits something it STAYS hit. The Black Spear&#039;s shooting attack is now a 12&amp;quot; S8 AP-2 Dd3 trick that he can use as a regular attack, so make sure to get some zaps in. He also has some new auras: he gets the standard [[Chapter Master]] aura where all units (not just infantry) within 6&amp;quot; of him get to re-roll failed to hit rolls (this includes himself) and Minotaurs Infantry units get to re-roll failed Charge rolls (so the guy is fast as well), Moloc himself gets to make his attacks when he&#039;s slain in combat in case he dies before attacking and on top of all that he can teleport in like a a regular Terminator as well. All in all Moloc is less the death machine on legs that he used to be, but he still has a good shot at murdering dead anyone who gets in his way.&lt;br /&gt;
&lt;br /&gt;
{{Marines-Characters}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Space Marines Chapter Masters]]&lt;/div&gt;</summary>
		<author><name>2604:2D80:8402:83CA:E9BC:1862:6A49:53AB</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Mortis_Dreadnought&amp;diff=346377</id>
		<title>Mortis Dreadnought</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Mortis_Dreadnought&amp;diff=346377"/>
		<updated>2018-06-30T04:35:32Z</updated>

		<summary type="html">&lt;p&gt;2604:2D80:8402:83CA:E9BC:1862:6A49:53AB: /* Tabletop */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:MortisDreadMini.jpg|350px|right|thumb|I am the ultimate [[Tarpit|tarpit breaker!]]&amp;quot;]]&lt;br /&gt;
The Mortis Dreadnought is another super secret and uber rare pattern of [[Dreadnoughts]] used and kept by the [[Dark Angels]]. In their bid to beat the [[Mechanicus]] in 40k&#039;s answer to Hoarders, the Dark Angels as expected, never ever use the Mortis Dreadnought outside of their hands. &lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
The Mortis Pattern, like most Dreadnought variants, only differs from the standard Dreadnought in its armament loadout and the battlefield role it plays. Standard Mars Pattern Dreadnoughts are always equipped with a single long-range weapon arm, such as an Assault Cannon, and a single arm ending in a Dreadnought Close Combat Weapon, yet the Mortis Pattern Dreadnought replaces the close combat weapon arm with a second ranged combat weapon. The Mortis Dreadnought is capable of laying down a [[Dakka|tremendous amount of firepower upon a target,]] and since the Dreadnought&#039;s body is such a stable firing platform it can continue moving while firing accurately. Essentially think of the Mortis Dreadnought as the yin to the [[Furioso Dreadnought]]&#039;s yang.&lt;br /&gt;
&lt;br /&gt;
While there are other chapters who utilize the Mortis Dreadnought, the Dark Angels seem to have the majority of the stock as well as the majority of all the good shit back in the [[Great Crusade]]. The Mortis Dreadnought is always equipped with two long-range weapon arms, and these two weapons are always the same. The Hellfire Dreadnought, which is a common Dreadnought variant used by most Astartes Chapters, is the only other Dreadnought variant that is equipped with two long-range weapons, and one of those weapons is always a Missile Launcher. The Mortis Pattern Dreadnought is capable of being armed with two twin-linked Heavy Bolters, two twin-linked Lascannons, two twin-linked Autocannons, or two Missile Launchers. These weapon options are capable of turning this pattern of Dreadnought into a highly effective anti-infantry or anti-armour machine, and unlike other Dreadnought variants, such as the Furioso Dreadnought, the Mortis Dreadnought can remain safely at a distance from his target. The Mortis Dreadnought, like all Dreadnought variants, can also be outfitted with extra armour plating, smoke launchers and a searchlight. &lt;br /&gt;
&lt;br /&gt;
==Contemptor-Mortis Dreadnoughts==&lt;br /&gt;
[[File:Soh-contemptor-mortis3.jpg|300px|right|thumb|Back in the days when the [[Dark Angels]] did not hoard all the good shit.]]&lt;br /&gt;
&lt;br /&gt;
Back in the day of the good ol&#039; [[Great Crusade]], the need for Contemptor variants of the Mortis Dreadnoughts was in a much more accessible supply. Heck, back then the [[Dark Angels]] weren&#039;t the only &amp;lt;s&amp;gt;chapter&amp;lt;/s&amp;gt; legion to have a monopoly on the good shit, other legions such as the [[Black Legion|Sons of Horus]], [[Death Guard]] and [[Iron Warriors]] made extensive use of these war machines during the height of the Crusade. Then again, the main users of the Contemptor-Mortis is the Dark Angels, guess old habits do die hard.&lt;br /&gt;
&lt;br /&gt;
Like their smaller cousins, the Contemptor-Mortis Dreadnought was able to target and destroy the foe at close range and was also outfitted with an advanced Helical Targeting Array that allowed it to provide a Space Marine spearhead force with close anti-air support when needed. This is thanked in no part due to the usage of the more advanced Contemptor chassis as a potent carrier of heavy weapons. Ten standard millennia later, there remain several Contemptor-Mortis Dreadnoughts that are still operational and are most likely in the hands of the Dark Angels like their smaller Mortis brethrens. &lt;br /&gt;
&lt;br /&gt;
The standard load-out of the Contemptor-Mortis was two sets of twin-linked Heavy Bolters, along with Smoke Launchers and a Searchlight. The walker&#039;s Heavy Bolters could be replaced with several different weapons, including a set of twin-linked Autocannons, a set of twin-linked Lascannons, a set of Multi-Meltas or a set of Kheres Pattern Assault Cannons. The Contemptor-Mortis could also be outfitted with Extra Armour Plating and a carapace-mounted Havoc Missile Launcher. In the late 41st Millennium the Contemptor-Mortis can be equipped with a carapace-mounted Cyclone Missile Launcher instead of the Havoc Missile Launcher. &lt;br /&gt;
&lt;br /&gt;
===Tabletop===&lt;br /&gt;
What happens when you combine the upgraded toughness and speed of a Contemptor and the sheer [[Dakka]] that is the Mortis? You get the Contemptor-Mortis Dreadnought of course! The Contemptor-Mortis is seen as an immense upgrade of both the normal Contemptor and Mortis while sharing none of their faults. [[Awesome|The Contemptor-Mortis has an increased stat-line and relic wargear of the former (the regular Contemptor), and the double-gun load-out and Skyfire/Interceptor ability of the latter (The regular Mortis).]] &lt;br /&gt;
&lt;br /&gt;
But wait, there&#039;s more! The Contemptor-Mortis can take 2 Kheres pattern assault cannons and a Cyclone missile launcher to further turn entire armies into finely minced meat. If you find yourself not in range of the assault cannons, move forward and throw down with a couple of missiles. If you DO have something in assault cannon range, hold still and let the [[Rape|rape]] flow - your dread will loose a total of [[Cheese|12 S7 AP-1 shots at 24&amp;quot; on a hapless unit, and if you stood still, you can drop 2 more missiles on the poor fuckers.]] You will tear apart tanks, mow down infantry, and blast aircraft out of the sky with this fucking thing.&lt;br /&gt;
&lt;br /&gt;
{{Template:Marines-Forces}}&lt;/div&gt;</summary>
		<author><name>2604:2D80:8402:83CA:E9BC:1862:6A49:53AB</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Morai-Heg&amp;diff=344283</id>
		<title>Morai-Heg</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Morai-Heg&amp;diff=344283"/>
		<updated>2018-06-25T00:45:29Z</updated>

		<summary type="html">&lt;p&gt;2604:2D80:8402:83CA:E9BC:1862:6A49:53AB: /* 40k Version */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Elves by youxiandaxia-d2yag0z.jpg|350px|right|thumb|What Morai-Heg would look like before forcing Khaine to be part of her &#039;cutting my hand off and drinking my blood&#039; fetish. Much to the latter&#039;s eternal shame.]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.10em;font-weight:italic;font-style:italic;font-family:serif;margin-top:1em;margin-bottom:1em&amp;quot;&amp;gt;&amp;lt;span style=&#039;color:crimson;font-size:120%&#039;&amp;gt; &amp;lt;u&amp;gt; Hmmmm...I wonder what happens if I nag Khaine again? - Morai-Heg trying to tempt her fate once again&amp;lt;/u&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Morai-Heg, the Crone&#039;&#039;&#039; is a [[High Elf]] and [[Eldar]] goddess. She&#039;s old. VERY fucking old. Yes, High Elves/Eldar do grow old. She&#039;s THE goddess of fate, whereas [[Lileath]] just deals with prophesy.&lt;br /&gt;
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==[[Warhammer Fantasy]]==&lt;br /&gt;
Morai-Heg looks older than any Elf-dar will likely ever look however. She&#039;s essentially the Fates of the pantheon in one body (and with both eyes). She grants prophesy to the elves when other gods ask it, she gets to re-arrange the stars at her will (which is why astrological signs aren&#039;t bullshit in Warhammer. Quite the contrary, you really can predict when shit hits the fan if you stargaze and it&#039;s all thanks to Morai-Heg). &lt;br /&gt;
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Unlike the other gods, Morai-Heg doesn&#039;t have a duality to her. Despite being a goddess of the underworld, she is not evil. She&#039;s full True Neutral. She only does things that benefit her, and every event will benefit her. All beings, both those born and divine, will end up owing her more than they can ever pay by the time they die, probably because she manipulated it to be that way and no doubt causing a chain of divines undoing each other&#039;s requested changes in a clusterfuck of manipulation. She has an army of banshees that she uses as hunting dogs, sniffing out where great deaths will occur and either seeking to prevent them or hasten them as she sees fit (so yeah, that 6 you were hoping to roll or that 1 that lost you the game might be her fault). &lt;br /&gt;
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Ravens are her mortal worshipers more than [[High Elves|other mortals]], as her only shrine is at the Gaen Vale where all female elf gods have representation. As a result, being cruel to a raven really is unlucky especially if you are an archer or gunner. Non-archers call this superstition, but elven archers impart the wisdom of befriending ravens to even the races of the Old World when they can.&lt;br /&gt;
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==[[Warhammer 40k|40k Version]]==&lt;br /&gt;
It&#039;s interesting that while Lileath managed to predict (although without knowing the details) [[Slaanesh]]&#039;s birth, Morai-Heg apparently &#039;&#039;(see below)&#039;&#039; didn&#039;t know a single fucking thing about what was going to happen, but also did nothing to prevent it. Out of all the gods of the Eldar it&#039;s most likely that [[Tzeentch]] would have saved her (probably from trying to pay back one of the half a fucking million+ favors he&#039;d have owed her from Fantasy since the two Warhammers share a multiverse with one [[Warp]]) but since we have the blanket statement that &amp;quot;no gods other than [[Khaine]] and [[Cegorach]] survived&amp;quot; then we have to assume that Morai-Heg wound up in Slaanesh&#039;s gut after a thorough  multi-cock reaming. Then again Isha turned out alive so who knows. &lt;br /&gt;
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Morai-Heg had a whole bunch of daughters, collectively known as the Howling Banshees, originally thought to have been begotten by Khaine, though recent fluff points to them having been fathered by the as-yet-to-be-born [[Ynnead]] &#039;&#039;(named Kaelis Vara&#039;Lanthian)&#039;&#039;, so just like Slaanesh there is a little bit of chronological fuckery going on, where both gods have a definite &amp;quot;birth&amp;quot; point, but have always been around and capable of doing things. &lt;br /&gt;
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In any case, Morai-Heg sent her daughters to go pester Khaine and drive him mad enough that he would agree to cut off her hand so she could drink her own blood to gain the knowledge contained within. Guess that means that despite building the webway, the Old Ones never discovered the hypodermic needle? The Howling Banshees then were fostered off to the care of Khaine, where they became his next aspect of War.&lt;br /&gt;
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The story continues, [[What|whereby the fingers of the severed hand were taken and forged into five uber-powerful swords capable of wielding the power of her soon-to-be-born husband Ynnead in the material realm and they were scattered throughout the Eldar empire until they needed it most.]] Marrying a God that should be the equivalent of a fetus? Huh...[[Slaanesh|Guess Morai-Heg really does have an abundance in weird fetish fuel.]]&lt;br /&gt;
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These new revelations allow us to draw some interesting conclusions regarding the [[Skub|&amp;quot;inevitable&amp;quot;]] fate of the Eldar:&lt;br /&gt;
#that Eldrad did not actually misappropriate the collective destiny of the species by awakening Ynnead early, since the croneswords were intended to be used by the Eldar to save themselves, but also required Ynnead to be &amp;quot;stirring&amp;quot; at the very least in order to power them. If everyone needed to die for Ynnead to be born, then how is a sword that uses his power going to save them?&lt;br /&gt;
#That if Morai-Heg &#039;&#039;seemingly&#039;&#039; could not foresee the birth of Slaanesh from the collective psyche of the Eldar, leading them to their inevitable doom, but foresaw the inevitable birth of Ynnead from the collective psyche of the Eldar, and that he was necessary for saving the Eldar from their &amp;quot;doom&amp;quot;. One might assume that both gods are either one and the same from different perspectives, or are actually aspects of something greater still. Seeing as how Slaanesh easily represents the Eldar&#039;s collective &#039;&#039;&amp;quot;id&amp;quot; ([[Chaos|uncoordinated instinct]])&#039;&#039; while Ynnead may be the &#039;&#039;&amp;quot;ego&amp;quot; (conscious thought)&#039;&#039; &lt;br /&gt;
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